Absolutely the best RPG book out there.
933857
I loved this book.  Then I loaned it to a friend,  and he never returned  it.  It's so worth re-reading, I'm desperately trying to find a used copy.  If you've ever wondered what a computer fantasy theme park could be, this  book covers the possibilities.  It's so much more than the robotic  Westworld, that it really opens up an interactive alter-reality. I'd  recommend it to anyone who enjoys a good story, along with tempting techie  tricks.
1862391
This is my first Wild Arms game, everybody told me it was a great series and ya know what they're right!  This is a great game that shouldn't be overlooked, and that EVERY RPGer should consider trying out.
First of all, the game is a more traditional RPG.  What I mean by that, is that you walk around on the world map and gain levels the old-fashioned way or in my opinion the way an RPG on the console should be.  More exploration of the world than other RPGs out there (Grandia games come to mind) and you can explore the world at your own pace instead of having to be at the end of the game to do it (FFX comes to mind).
The games battle system presents something new to me.  Again, its a more traditional turn based RPG battle system.  Much like Lunar and Legend of Legaia and that sort.  You select all your characters actions and then watch tbe battle progress.  It make you be more strategic, but like most battle systems if you exploit this then the game becomes to easy.  The battle animations and Camara angles are spectacular.  You can even battle on horseback and in a giant sand craft making it more enjoyable.
Now for the juicy parts.  The Cel-shaded graphics are beautiful!  They're astounding even if it does give it a cartoon like look it makes it look more amazing.  The cutscenes are also fantastic...just wish they had more of them.  Now for the next bit of juice, the storyline.  The story is absolutely brilliant.  The only problem with it is that some parts of the storyline move really slowly, but the story does shed some originality.
The "field" system in this game is quite unique.  You can use tools and you actually need to reveal the town/dungeon to actually go into it.  Also you can pick up stuff as well and throw it.  The puzzles are quite interesting and complex and you actually have to think on them.  Also you have an encounter gauge that goes down if you want to avoid battles.  Pretty cool.
Character developement is actually pretty well done.  Each character has their own indiviual personality and are adventuring for their own personal reasons. Also, something new to me in an RPG (I understand for those who've played WA2 this isn't though) is that you play through each main characters prolouge to see just how they got there...to me thats pretty new.
Now my small gripes.  As mentioned the story does move slow at times.  Also, there's the fact that the world map screen doesn't exactly help you locate that many towns...you have to discover them first making the World Map utterly useless.  Lastly is that the game just WAY to easy near the end.
OVERALL
The good stuff
+Brilliant storyline
+Great Characters
+Amazing Cel-shaded graphics
+Great camara angles
+Amazing Battle animations and cinematics
+Great Interface
+Nicely done "field" system
+Tons of side quest and hidden bosses
The bad stuff
-Not enough cinematics
-Story moves slow at times
-Near the end the game is just too easy
-In the beginning the world map is useless
Overall I give the game a five even with the little gripes (even FFVII and CT had cons).  The game is a great game to own espcially if you're an RPGer, Zelda and Final Fantasy aren't the only two RPGs out there ya know.
3038583
I started back in 1979.  Dungeons and Dragons absolutely changed who I am, for the better!  Imagination and creativity, story lines and character development, planning and impromptu action!  Wherever life took me I took Dungeons and Dragons.

I've played every edition there ever was.  Really Really REALLY liking 5th.  Volo's pretty much cemented my thoughts on that because it's a total immersion into each of the monsters!  It has something for every type of player.  New monsters to fight.  In depth lore to read and incorporate.  New creatures as well as twists on old classics!  The way they put this book together . . . well just BRAVO!

You need this if you play.  YOU NEED IT.  So get it.  That's it.
637129
A great game, and a "must have" for all RPG fans!
4655378
Of all the RPG's available for the Kindle, Castles and Crusades is easily the best.  The system takes the core D&D system, and adds a few twists that help to condense the system.  The slim, well-formatted books are absolutely packed with gaming crunch. When heading to a game, the 2 pounds of C&C books was a lot more appealing than the 20 pounds (or more) of books from other systems.  Maybe that's why&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Savage-Worlds/dp/0979245567/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Savage Worlds</a>&nbsp;is my new favorite system.

The Kindle version greatly benefits from the excellent work on the books.  A few of the pictures seem to be gone, for example a large scale battle from page 10, but all of the smaller pictures seem to be in the Kindle version.

The main difference between D&D and C&C is the use of Primary Attributes.  For example, Strength is the primary attribute for a Fighter. When a fighter makes a strength check, the challenge base is 12, and is 18 for all other stats.  Humans can have 3 primary attributes, other races have 2.

I recommend both versions.
3814978
This game is by far the greastest RPG ever made.  This game has amazing music, a wonderful plot, and anime style graphics!  I love all the characters and the games music just keeps making you want to come back for more.  Overall there are aboloutley no flaws in the game!
2176987
This is probably my most enjoyable RPG to play and most true to Tolkien. Getting into this game inspired myself and some friends to start a roleplaying show using this system and starts in streaming in Feb on Twitch.
I highly recommend this rpg system. They did an outstanding job with it. I have nothing negative to say about this product. The artwork in the book is really beautiful. You can tell this product was made with a lot of care and love. The book itself seems to be made of good quality material.

I have now already bought some of the other books that go along with this system: Rivendell, Bree, and Adventures Companion. I plan on getting all of the books with the system. It is all just wonderful.
873545
Numenera takes what's truly fun and writes the mechanics to be out of your way. Player and GM imagination work together in a stream-lined system designed not around combat but around discovery. Unlike most games, you don't get experience points from killing monsters. You get it from learning new things and finding wondrous technologies from past civilisations. It is very easy to fashion a character after a very specific concept and playing the game is meant to be quick, easy, and simple.

This is one of the best books I have ever bought.
2043312
This game (FFVII) is the only RPG that got me absorbed in the gameplay.  Buy it NOW.  Great graphics, great story, great battle system, its got it all.  Its by far the best FF game.
1806926
For Dungeon Masters who wish to run epic classic campaigns in the World of Greyhawk, this boxed set has never been equalled.  Inside, you get - two amazingly huge poster maps of the entire Flanaess, complete with hexagonal grid (you won't believe the size of these - you'll need to mount them on an  open wall), Gygax's 80-page Guide to the World of Greyhawk (including full  color coats of arms, weather, calendars, history, cultures, runes, endless  adventure hooks, maps, adventure sites, gods, and much more), and Gygax's  48-page Glossography.  The Glossography includes rules for wilderness  travel, amazingly detailed encounter tables for the entire Flanaess, names,  classes and levels of the mightiest lords in Greyhawk, weather rules, many  fleshed-out adventure ideas (including the infamous Jungle of Lost Ships),  quasi-deities, religious orders for clerics, and more.  This is it - the  definitive resource for the best roleplaying world of them all; it  indisputably earns my highest recommendation.
3915871
Aleron, although this review is for the masses, it's directed towards you. Firstly, thanks for having this ebook available for free. This was my first LitRPG book. I have played and loved RPG Dungeons and Dragons video games for many, many years, along with being an avid sci fi reader. I never imagined that a RPG in book form could ever work, let alone there even being such a thing. Wow, did you make it work. Totally as immersive as playing a video game. Totally unique writing style. Book pretty much was like playing a RPG video game! Tremendous premise for the storyline for your series, book one obviously doesn't deal with the characters that brought our hero Chaos Seed to The Land. Richter starting off like any  nube in The Land, although an accomplished RPG game player back on earth. All I can do is imagine how complex your charactors, including our hero Richter, will become and how powerful. Anywho, wanted to let you know how much I enjoyed your first book and look forward to reading the further adventures. Just found out I have book two on my kindle, sorry for cutting this short but I got to get to reading Forging book II.....Oh and by the way, the audio books are just freekin' amazing!
1251090
The middle book in the epic Blood Sword campaign is the longest of the series, coming in at almost 600 sections.  Back in the 1980s when this series was first published I don't remember any other gamebook coming close to this number of sections.  More than that, however, is that The Demon's Claw is perhaps the best gamebook in the Blood Sword series -- and that is saying something as every book in the series stands head and shoulders above any other series.

The story moves from the frozen wastes of book 2 in the series (The Kingdom of Wyrd) to an Arabian Nights setting that is just absolute fun from beginning to end.  Every set-piece encounter is memorable, but the interaction with a genie stands as a highlight.  I was actually laughing out loud at some of the dialogue.  How many gamebooks can that be said about?  And it ends with one of the most memorable "cliffhangers"....taking you into the next book in the series (Doomwalk)

The opening of the book presents you with different choices based on character class, so there is a lot of replay value here.  It is one of the few gamebooks that I have actually returned to in order to see how different choices play out.  And each time you encounter some new and fresh.  The overall scope of the campaign in immense.  There is a lot of travel to different locations and even the "dungeon crawl" part at the end of the book is interesting.

As with all the book in the Blood Sword series, this can be played either solo or with four people controlling each character.  You can also control all four characters yourself.  In this book having all four characters along (warrior, trickster, sage and enchanter) is advised as completing the book will be somewhat easier.  Playing as a solo character will be a challenge to say the least.

All in all this book is an amazing experience.  If you play with friends it will feel like a you've gone through an actual RPG experience.  Of course, that's the great strength of the Blood Sword series, kind of a bridge from the gamebook world to full-blown RPGs.  As such it is more rules heavy than other gamebooks, but that is what makes the series exceptional.

Any fan of gamebooks should treat themselves to this amazing adventure.  But given the cliffhanger The Demon's Claw ends on you'll probably want to buy the next installment in the series....Doomwalk!
2867691
In short, this is the best guide I've ever seen in my 35 years (25 of which have been spent gaming). The quality is simply outstanding, with a durable cover, superior binding, rich colors, thick pages, and crisp text. In terms of content, this thing is loaded beyond all reckoning - you'll probably never read the entire thing (it's over 500 pages!), but everything's in there if you need it. In addition to comprehensive quest directives, glossarys, and guides to crafting, I particularly enjoy all the supplemental stuff that covers the many characters of the series. As a newcomer to the Witcher, I found this most useful and interesting. As a final bonus, there's an awesome smaller book (about 90 pages, I think) that is included. It features unique binding and a bunch of additional content to further flesh out the universe of the Witcher. Even if you don't think you want to use the guide to help you with the game, I would recommend this book to anybody who is a fan and wants to get even more out of the Wild Hunt experience.
4585008
One of the best rpg ever, highly recommended. The only thing I don't really like is the music, not bad enough to poder the score 9/10
1267664
This book is great.

Introduces a new branch in RPG's playing as the son (or daughter) of an ancient good and developing his/her legend.
Receive power and mystical gifts such as enchanted swords or powerful cellphones or cars (you can).

The game system is easy to use and the preset adventure (characters for beginning players included) is great. The Fatebinding mechanic is nice and represents an endless canvas of possibilities for story-telling and of course, fun.

The combat system is the flaw. It is boring, not dynamic and slow. All your adventure can be fast and exiting, but when you get into fights the game turns into a nightmare. For GM and players.

Some things are not explained or included in the book such as the jaguar warriors the game mentions you can have as followers but when you look for them in the book, surprise!, There are none. So you have to talk to your GM to make adjustments and balance things and improvise (which in my opinion is good most of the time for storytelling, but not for mechanics and not for a core book).

I recommend this book if you can take the time improve (or create a new one) the combat system (based on other games from White-Wolf) it will give you hours of fun and legend.

And skip the centaurs presented in this book, that was not a good idea at all. Keep the original concept and things will be better.
3342751
This is one of the best RPG books I've ever bought. GURPS Uplift is full of more information than a lot of core rule books. It is an excellent setting book and comes with the best optional rule set I have seen in two decades of gaming. The optional rule I'm referring to is a detailed alien creation system that takes up the entirety of chapter 4. Even if you don't play GURPS Uplift, the system is massively useful. Even if you don't play GURPS, the system is massively useful. It is easily translatable into any game system and it alone is worth more than the price of GURPS Uplift. It will quickly generate random (or non random) entirely believable aliens that will both seem different from humans but still have plausible reasons for interactions with them. For the rest of the chapters you do need the GURPS basic set. You should also probably have GURPS Compendium I and GURPS Space, though you can get away with not having them. I would also highly reccomend Contacting Aliens as an additonal resource to play, though you don't need it as a simplified version of that information is available in Uplift. The setting is completely true to the Uplift books and contains a lot of information to play in multiple time periods and places within David Brin's universe. The information is equally useful for alternative settings. If you play space based rpg's this book is worth every penny. Even if you play fantasy games, this can give you some good ideas for truly different species and cultures. Five stars does not do it justice, this is as good as it gets.
2013544
This game one of the best rpg's I have ever played, certainly the best  computer based one. First off, the story is like an epic adventure that  slowly reveals its true magnitude throughout the game. I felt like I had  just red a great novel when I had finised the game. The graphics and the  music are on par with the story, which as a whole makes the game the  complete rpg experience.
The only problems I found that it is quite hard  to know what to do next in some parts, so explore, explore. Also it takes  quite a while to load in some parts, but this can be fixed by installing  the whole game (4 cd's).
Theres not much I can fault with this game, it  really is that (damn) good.