The solution for my HTC Vive Pro
938019
Exactly what I needed for my Vive Pro and Alienware laptop. Great high quality cable.
4495615
Grabbed one last week at full price, and not regretting it one bit.

Since the Rift is now $460 for full room-scale (have to buy a third sensor), the choice is really yours as to what product/company you want to support.  I am personally a fan of the way that the HTC Vive has been more open about it's business practices, and forward-thinking about it's peripherals (knuckles controllers, anyone?), but the choice is yours.

No defects, runs decently on my rig with an i5-4590k OC'd to 4.2 ghz and an AMD r9 290x (roughly equivalent to a GTX 970).  I will say, however, that I am on the lower end of graphical fidelity, and I would suggest picking this up ONLY if you have at least the specs above, and no lower.  I am already thinking about updating my graphics card so that I can crank up the super-sampling.

Another thing to keep in mind is space.  I have a (what I would consider) "normal sized" living room, and with the couch pushed back against the wall, I just barely have enough space for room-scale.  If you are picking this up just for seated experiences (Elite: Dangerous, Subnautica, Racing games/sims, American Truck Sim, etc.), that isn't really an issue, but the Vive really shines with it's room-scale experiences.

Have fun, and welcome to the future!
3717639
It works. [and on Window's 7 too..]. I first had trouble with it though by letting windows automatically install the driver. This allowed me to see the device but it would not function after pairing. To fix this the only thing that I had to do [the only thing that worked] was to go to their website and just download the Window's 7 driver [the one that works for Vista, 7 and 8]. This fixed it without even having to remove the old driver before installing the one over top of it. Took about 5 minutes to install. And it works perfectly! Comes with a better control panel this way too, with options like enabling voice recognition if you want and other useful stuff.

As for the Bluetooth range/signal strength, I use a glass desk and plugged it into the back of the desktop tower. This was enough to cause some cutting out in the audio here and there, so I plugged it into a usb extension cable and hung it out front. It works well now. But know that your metal tower will most likely block it out too much if you are using this for audio (probably). I'm using it on my Lenovo Thinkstation S20 so just search that up if you want to compare your PC case to mine and determine interference. Remember that if you don't have room in the front usb ports you can also just get a USB extension and hang the device somewhere out of the way yet visible.

Edit: When I plugged it into the extension cable and set it on top of my computer case, I walked out of my room and into my bathroom (shutting two lightweight wooden doors behind me) and my cheap Viv headphones that were connected still played my music with minimal skipping. This at about 25 feet away. It works very well when metal is not in the way.
3563575
I tried Dell VR out before but it had some QA issues (dirty box, peeling matte texture, etc).  Anyways I switched to this and the display looks so much better.  Its lower resolution so the screen door effect is there but it looks so good in comparison to Dell VR.

WMR = Windows Mixed Reality*
*I am only referring to my experience with the Dell VR.  I have not tried other WMR headsets

PRO
 High quality controllers
 Good display compared to cheaper WMR (I have not tried the odyssey)
 Easy to setup
 Long cords
 Charger for each controller (I'd think most companies would try to get away with just one for two controllers so way to go HTC)
 Adjustable IPD though I don't really see much of a difference
 Glasses fit inside the headset (kinda snug)
 The play area boundaries are much nicer than the WMR ones.  (WMR boundaries look terrible, are confusing and pop in randomly)
 Tracking is fantastic.  Much better than WMR but that's to be expected.  When I throw something in WMR it either falls 1ft in front of me, flies at the speed of light, or goes glitching off in a random direction.  You can throw things in WMR but you have to practice and it breaks the immersion.
 Upgrade-able.  Not 100% positive that this is a pro/con yet but you can use the Vive Pro headset or pimax 5k/8k with the vive controllers and lighthouses based on what I've researched

CON
 Headphones are crap (use your own)
 Internal controller batteries (once they're dead, check warranty, go to ifixit or toss them)
 Massive and heavy plugins excluding the controllers.
 Screen door effect (VASTLY prefer this over the blur in WMR headsets)
 Slippery controllers (wear the strap or you'll put a hole in the wall)
 Play space has a minimum size but its not listed in the box
 No written setup instructions
 Headset strap sucks.  It feels like it'll fall off.  (WMR blows it out of the water)
1635054
I have the Gear VR virtual reality accessory for the Note 4, which uses a ton of battery, and the phone cannot be charged while it's in use because it uses the USB port. With this device I can keep one charging at all times and continually swap out to get infinite battery life with little hassle. It charges fast off the fast charger, and because it's compact and portable I can hook it up to a USB charger in a bag or even a large pocket and carry it about with me while it charges. This is particularly essential for getting lots of use out of Gear VR on long plane, train, or bus rides. Well worth the cost.
2742566
Having so much fun with this one that I forgot to leave comment ..Want a clear Vr experience at a great price this is the one ..have bought others overall and they don't compare..fast delivery..hope this helps my phone is an HTC one m8 if that helps HTC community out..
1374276
I purchased this specifically for use with TrinusVR with an LG G3, and needed a HMD for that purpose. Having only used Google Cardboard before, the added immersion of blocking the outside light around the edges is excellent! It really adds to the immersion.

There is plenty of space on either side for cords to keep your phone powered or to use headphones, and also allows a little airflow. I was concerned before trying it that it would let in too much light, but that wasn't the case at all. It also has a nice padded material that the phone face and back presses into to keep it in place, no concerns about scratching it at all, and phone felt secure. The head-straps adjusted easily for my head, and it felt pretty comfortable overall.

It didn't come with a QR code, but I found one that worked quite well by just googling VR Headset QR Codes. Would have been nice to have that included though.

This product was provided at a discounted price in exchange for my honest review.

PROs:
Light
Phone feels secure
Very little light bleed
Way better than Cardboard v2

CONs:
Nose piece needs a little padding for extended wear
No button (but a magnet works, just like cardboard 1.0)
No provided QR code.
4294130
Merge VR - Virtual Reality Headset for iPhone and Android

VR, Virtual Reality, has been around for decades but has only become affordable to consumers in recent years. These days you don't need incredibly expensive fast graphics machines, specialized 3D stereo displays and (finicky) custom trackers  most of this functionality is built into todays smart phones. As proof of concept, Google created Google Cardboard, an inexpensive headset which could be used to immerse you in 3D stereo video on your phone while tracking your head movements creating a realistic experience of being immersed in the scene. The MergeVR Virtual Reality Headset is essentially a more robust version of Google Cardboard with better lenses.

Merge VRs virtual reality googles, like Google Cardboard, should work with any Android or iPhone made in the past two years. They are made of heavy-duty foam with adjustable lenses for optimizing the 3D stereo on your smart phone to your particular vision. Two sliding knobs can be moved left and right to make adjustments. Each of the knobs has a button on top to activate certain functions in apps (walking, selecting, etc.). There are cut-outs in the foam to access the phones headphone port and camera (for augmented reality apps). The goggles also include a heavy-duty elastic strap to hold the headset to your face and an optional top strap which I would recommend installing to keep the headset in place. There is also a simplified set of instructions and including multiple pages of warnings and a URL to the MergeVR website where one can find more detailed instructions, videos and links to curated content.

The headset appears well made, is very comfortable to wear (especially with the top-strap installed) and seems nearly indestructible. From my experience, they won't easily fit over prescription glasses but I found I didn't really to wear them with this headset. I initially wore the headset strap too tight, however, which pulled the goggles too close to my eyes making the video appear blurry. Once I loosened up the straps, the screen was MUCH sharper. Installing the top strap helped a great deal. To experience VR, all you need to do is to download and run a Google Cardboard compatible app or open a Cardboard compatible YouTube video, slide your phone into the headset, attach headphones and place the goggles and headphones on your head. Headphones are highly recommended since some apps use directional sound. As nothing is ever quite as simple as you expect, sometimes sliding my phone into the headset would press the HOME button on the phone and go to the home screen. I would also recommend trying this out while seated because you can easily become disorientated and trip over things. Once the app starts running, you can usually turn your head to look all around and stare at menu items to open them. I might suggest trying a spooky little app called Sisters as a short demo (don't forget the headphones).

This headset is a great deal fun but consumer orientated VR is still young so there are still only a limited number of apps and videos and the technology isn't quite mature at this point in time. For this reason, I would recommend the MergeVR and its like more for early adopters and experimenters. And if you have one of the newest Samsung Galaxy smartphones, you should definitely check out the&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Samsung-Gear-VR-Virtual-Reality-Headset/dp/B016OFYGXQ/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Samsung Gear VR - Virtual Reality Headset</a>.
3603867
I don't regret buying it, but I also don't regret selling it.

It was really fun to try, made of a lot of my PS3 games look fantastic, and also worked pretty well for PC games.  With some work I also got it to display emulated PSP games on Android.  How's that for compatibility?  It was a blast and I'm glad I got to experience it.

I sold it because it gets uncomfortable after a bit, and I was worried about damaging the cable and turning it into a super expensive paperweight.  If you want to get one, get the wireless version, at least that way you don't have to worry about damaging a cable.  Although you're probably better off getting Oculus or Vive at this point.
1491807
This is an awesome VR headset with a great price. I got it like 19 bucks. I know it was a very cheap price but it's definitely not a cheap product.

When I opened the package, I felt like it was going to be good product and turned out to be true. This kit can handle 4.4'' to 6'' screens. I am using iPhone 6 plus, which is a perfectly fit. There's also a special mat for accommodating smaller phones.  It's very easy to setup. After putting my phone into it, I can adjust  the lenses to my eyes. Pretty cool! The lenses are very clear and I really enjoy watching some videos on youtube.

But don't use it for quite long time. It will make you dizzy!

Overall, It's a great product. You can't expect  much from a VR product under 20 bucks!
499694
Can't beat the price, I use these for my HTC Vive Sensors, so you don't have to mount the sensors on a wall. You have to buy the rotating attachment, that you can probably find in the Similar Items section.
926554
Easy to install and works exactly as described. Using with an Oculus Rift CV1, works perfectly
688579
Great product!  I went to their website and downloaded the latest drivers. Everything is working great with the Oculus rift.
1514087
Awesome VR case. I got the smallest and it fits everything I need: Samsung VR 2016, Anker 5000 power bank, Microfiber cloth, Micro USB to USB C converter, NES30 Pro controller, 3ft Micro USB cable. Added pics are a pic of the case with my VR and the biggest controller I have (PS3) and another one with both of them inside fitted without stretching the zipper
158769
Bought these to mount on top of some lighting stands to be able to use for the HTC Vive. the ball-join made it so I can aim the lighthouse and they gave me a bit more height. They screwed right on to the bottom of the lighthouse stations and right on to the lighting stands. Worked perfectly! Very happy.
2080630
Virtual reality is the future! I own an Iphone 5s and it was a pain trying to find a VR headset of decent quality (I did not want a Google Cardboard or similar headset). I came across the Merge VR and did some research and ended up giving it a try. First, we will talk about some PROS that I found while using this headset.

PROS: I use the optional "top of the head" strap which provides added stability and comfort. In regards to comfort, it is very comfortable and lightweight. It is made out of a harder foam type material which I personally like because if I drop the Merge VR, it will not break. The foam body also allows me to throw it in a backpack and not worry about breaking the thing. Merge VR does have some cool and entertaining apps available on the Merge VR website. My favorite app is Vrse (Pronounced "Verse"). Even though this is a small app, it has a downloadable video called Catatonic. Once you play this video, you will find yourself inside an insane asylum being pushed in a wheelchair. It is a little freaky but a neat experience at the same time. I am still figuring out other apps and videos to watch.

Before I get started with the cons, virtual reality is still new and in its early phases.

CONS: The first issue I noticed is the phone tends to get pretty hot while inside the foam headset. It has never caused an issue for me yet, but it has been something I have noticed. It is somethings hard to get the VR headset lenses to focus properly. I did wear the headset for 30 or 40 minutes straight and when I took it off I had a slight headache for about 10 minutes. Everyone is different and some people might experience nothing after wearing a headset for 3 hours. It all just depends. Those are the all the issues I had with the headset itself. Now for VR in general, there is limited apps and videos available so you might get slightly tired with the headset after a week or so.

Some APPS I found cool (I used on iOS):
  Vrse
  End Space VR
  Ascape
  Google Cardboard
  I am still testing VR Streaming but I hope to stream Netflix and games from my PC to my phone.

Overall, VR is a great experience and has stunned all my coworkers and friends. However, VR still has a long way to go. If you want to get your feet wet in a VR headset, I would highly recommend this headset (especially for kids due to its foam). I am looking forward tot he future of VR headsets.
480960
Disclosure: This is based on a review copy of the headset provided by the company..

I'm a tech journalist, and have tried at least three dozen or so different virtual reality headsets. This one is not my all-time favorite, but it's a decent set. The key points are that it is easy to use -- flip the cover open and drop in your phone. It is lightweight. You can adjust the distance between the lenses, as well as the focus. The field of view is excellent, billed at 120 degrees, which is the largest field of view available for mobile-based headsets. (By comparison, the Samsung Gear VR is 96 degrees, and the Oculus Rift and the HTC Vive are both 110 degrees.) And part of the front cover slides off for augmented reality applications.

But it's not perfect. In particular, the wide field of view is only useful for larger phones. My Samsung Galaxy S6 is 5.1 inches, and the headset worked fine with it, but I could clearly see the edges of my phone, which were white and distracting. But the picture was crisp and bright, and if you have a larger phone, I would definitely recommend this headset.

Another downside is that it does not have a built-in control button. You need a button to interact with some virtual reality apps. Not all apps. In fact, not even most apps. Many don't have any interactivity at all. For example, you queue up YouTube videos on your smartphone the regular way, hit play, switch to VR mode by clicking on the little Cardboard icon (in the settings at top right or bottom right) and then drop the phone into the headset when you see the side-by-side view. And other apps use a look-to-activate mechanism, where a little dot or cursor shows in the middle of the screen and you move it over a sign, door, arrow, or some other object and stare at it long enough to activate it. (Lamper VR works this way, as do many museum and real estate tour apps.)

If you have an Android phone, you can also get an external Bluetooth controller, but you can't get one for the iPhone.

Another quibble is that while this headset does come with a Google Cardboard QR code (yeay! finally! a manufacturer gets it!), the QR Code is in a little easy-to-use manual, not printed on the headset itself. There is QR Code printed on the side, but it just takes you to the manufacturer's website. I'm attaching the QR Coder here, in case you're looking for it:

You can read my full review here: [...]

This is a decent headset to get if you have a large-screen phone. Otherwise, my current favorite mobile VR headset is the FiiT VR 2S.