A good clearing of the decks for another round of grand adventure
922020
I have the earlier books in this series and this to be a tightly paced and tidy end to many (but not all) of the threads woven from those novels.  It is well worth the time to read and money spend for it.  Some small nit-picks personal to myself loped off that 5th star but I think most would be more generous.  The humor was still laced thru the book and kept me from getting bogged down in the giant conspiracy delving/cover-up.
4567676
So my roommate and I went halfsies on one and so far we have been doing 6 booster sealed deck style playing in our living room.

In the first twelve packs Four...that's right 4 Planeswalkers were pulled. (He got three to my one).

I had quit playing after the Urza block and this was my first foray back into it since then. It was cool to see some old throwbacks with this.(Lava Axe to the face anyone??) Our second and third pulls were just as good. A good set to get back into the hobby. Would recommend for sure.
4972286
Not as good as some of the preceding ones but one that definitely fits with all the rest and continues the adventure.
2461731
Yet another great Bicycle deck. This one is mostly a standard deck, but the court cards are refined with rich golds, greens and reds. Very handsome. Also, the designs are not distracting, so these will work fine for poker games.
4156408
This is a 5th edition update to the Temple of Elemental Evil and like many of the other things for this edition they have done a good job. There is a cult trying to summon the Princes of Elemental Evil and bring about the end of the world, perfect if you like your hero's to feel that they are saving the world, and why shouldn't they.

This is good for starting characters through 15th level and has dungeons and items and spells a new for setting them against some Cultists and their ilk. For those looking for another race they have added back the Genasi in the new 5th edition way, this time making each element a subset of the main race which is healthier bunch than most.

I haven't seen all the books yet, this was my first full read though and there is translations for other existing realms of play if that is how you run your campaign, including Dark Sun, Eberon and Dragonlance. Nice touch in my opinion.
2925536
I loved Skies of Arcadia when it first came out on the Dreamcast, and many people who have played it are skeptical on whether or not to pick up the GC port. To sum it up, I think its worth playing again, and there are enough extra features to keep you going the second time through. Now for the strategy guide.
As for everything non-sidequest related, this book does it quite well. Only once can I remember there being a major mistake (by that i mean a mistake that doesn't involve an occasional missed chest or something minor like that), and that is in the Dark Rift. You'll probably figure out the mistake soon enough, as it involves taking the wrong 'vortex' but this should have been cleared up. I fortunately knew about this mistake before I got to the Dark Rift, but some people won't and it will probably lead to alot of confusion. So I'll give a 9/10 just on the main walkthrough.
Now for the sidequests... Concerning the Bounty Hunting sidequest, this walkthrough could have been better. Yes, it lists the names of the pirates, but you do not know where to find them. I was forced to consult another online guide for more information on this. Concerning the chams and moonfish, this guide does it pretty well, and lists all the locations. The Discoveries are all listed and there, with brief explanations on how to get them, but (maybe its just me) I still found myself consulting another guide for a few discoveries in hopes of a more detailed explanation. However, this was easily offset by the map Prima included, which contained every discovery, so if you were wondering if a discovery was on the north or south side of grid 6,3 for example, you could check the map and it'd be right there. This was a pretty welcome addition. Crew Members... hmmm... these were done shoddily. As with the bounty hunting, this guide lists the locations of crew members, but explanations are not given for some. For example, the guide doesn't mention that you need to talk to Hans, then leave and talk to him again in order to recruit him. It's little things like that which really lower the score in the sidequests area. I will give the sidequests portion of the guide a 6/10.
All in all, Prima constructed a good guide. I wanted to give this guide a 5/5 stars since I love the game so much, but unfortunately it just misses in a few key areas. If you love doing sidequests in games like I do, you'll probably be consulting an online guide for the occasional additional help.
-Joseph
4412424
Great addition to the game.  Plays nice against the other decks I have.  Make sure you have the base game before you pick this up.
648207
This is the third and final expansion for the most recent attempt at Gamma World by Wizards of the Coast. I have to admit, I actually like this use of the 4e system almost more then I like 4e itself.

Legion of Gold opens up a new area of play for Gamma World games: the Moon! It has a fairly detailed section on the Moon base, and the whole adventure in the back has to do with it. I'm always a fan of expanding to include more territory, so this seems pretty awesome to me.

This expansion also includes vocations, which are feat chains that a character can travel up starting at level 4. I was a little disappointed by some of them, as instead of adding some neat new action or use of a skill, some of them are just additions to skills, which, while really useful, aren't very exciting in actual play. However, those are mostly the entry level ones, and some of the later feats are really awesome (I think the spice trader vocation is my favorite).

The book also has 8 new origins, which are always a welcome edition as far as I'm concerned.

The box also comes with more high quality creature tokens (which I love) and several maps on which to run the adventure. In total, I'd say that this expansion is well worth the value. If you don't have any interest in the Moon as a location, it's utility drops considerably though, so keep that in mind.
475541
Im rather split. I don't regret this purchase, I am just getting back into magic playing at a friend's house so this gave me a great made to start building decks. There were indeed over 1000 cards, however, duplication was not "light" as described. In white cards alone, there is 10 cards I have more than 5 of. It was the same for the other colors as well. Since im starting out, this isn't necessarily a bad thing but it is something to point out. I was very pleased with the variety, despite the duplication. I'd have given it a four or five star if it was a little lighter on the duplication.
3385307
Mostly all of the cards I got have been put to good use in upgrading my decks. So, thanks for the good ones! ^_^
2545728
I would rate this about a 4.6 out of 5. I like the conclusion adventure even more than the predecessors.  While the DM can guide things along, he is allowed for freedom for the where & when, so the module doesn't have quite the linear feel of the others. The ending can go a few different directions based on how the hive mother, Qegtoxii, the PCs and the other beholders act.  If there is one critique, it would be that it would be good to have more detailed information regarding the upper city rooms,  the exact layouts, etc.
4407982
This is another fine addition to a magicians bag of tricks. Out of the box I had to reassemble the deck myself for the correct order. No big deal, but would have been better if I did not have to do that. I gave this 5 stars for everything being a product review and not a company review. Either way, it's worth the money and time to set it up yourself if not done right.
3156341
Nice layout and the relaxed mode is good way to take a break from the routine. Seems like a good variety of scrambles to keep things interesting for a while.
4799997
Really good deck, I like the animal imagery and all the colours. There's a lot of room for interpretation and intuition. The guidebook however could be more complete for the price.
3848432
this was a fine collection of adventures that I really enjoyed.  It is getting harder to find writings as good as this.  A friend recommned this to me.
1664399
These are two mini expansions to Dominion.  Both are good and I recommend them.

Guilds is one of my favorite Dominion expansions.  The addition of coin tokens, which can be saved and spent later, reduces early game luck and adds more tactical choices.  Definitely try this one out!

Cornucopia is a solid addition to the game.  I like adding it to the mix, but it's not particularly memorable.  The cards reward you for having a variety of cards in your deck, rather than specializing.  It's fun to have stuff like that come out on occasion, forcing you to adjust your strategies.  However, it can lead to all players pursuing the same strategy (a little bit of everything) -- ok on occasion, but not something you want happening every game.  However, despite those criticisms, I recommend adding it into your mix!
4597864
I bought this for my brother-in-law and have played the expansion with him a few times. This is a great expansion pack that goes a long way to evening out the number of monsters in the deck. He has most of the expansions and it often left us feeling as if we couldn't get any monsters making the game progress slow. This expansion evens that out and has some great additions. This might be my favorite expansion and I recommend this highly as an expansion to a great game. Also it has a really cool "reloaded die" game. If you are familiar with the loaded die where you can change a number this lets you change a number again after that which was a neat addition.