Classic Greyhawk adventure
939025
Absolutely brilliant 1st edition adventure by creator Gary Gygax.  Two of the good things that are great about it are that it can be integrated into any campaign, world, adventure or whatever without any difficulty  whatsoever (as long as you have enough PCs of about 9-12 level), and also  this adventure is darkly humorous without ever getting stupid and  inappropriate.
2747412
This is the first and only D&D book that fully captures the feeling of living a D&D module. The only thing I cannot fathom is why the Greyhawk series is so hard to find at most book stores. The inferior R.A. Salvatore books are everywhere. This book is very faithful to the D7D module yet still manages to tell it's own story. The dialog gets stiff at times and the plot "twists" are not very twisty, but the pace is snappy and you actually want to see what happens to the characters. The Forgotten Realms books are simply a series of battles.
3449093
This review is based off of an advanced copy, provided by the author.
The Adventures of Strongarm & Lightfoot is a fun adventure novel, with great action scenes and a nice pace. This is not YA novel, like Mr. Baileys other book series Action Figures, but like his other books is a fun story with great characterization, just this time for more mature audiences.  This book for sure is one I plan on reading again, and in fact Ive read it twice already before writing this review. As I said the characterization is great, I found the main characters relatable, and I always find it a good sign when I feel a bit emotionally invested in their story.  I have to say one of my favorite things is the narration, it reminds me a bit of Pratchett, which I appreciated and found quite entertaining. Over all, I have to say I am looking forward to any more books that show up in this series, and any other fantasy adventures that this author writes.
373826
Great grapic and a great RPG. You will enjoy the new characters and the adventures. Enjoy the game.
1892004
This includes a ready to go campaign and pre-made characters.  Comes with Dice that are standard quality and fit in with my Grab Bag Game-store Dice.  Serves as a really awesome intro to 5e and the adventure that it comes with is amazing.  Super Classic feel with goblins, bandits, wizards, and a spooky cave.  Had a lot of fun reading over the different character backgrounds and seeing how they were woven into the adventure and I'm looking forward to DM'ing 5e stuff.  The adventure has a monster compendium of sorts that gives 5e stats for lots of low level (1-3) monsters, so you could use this as a super basic Monster's manual for your first couple of sessions (since MM isn't out til' next month and PHB is already getting delivered today)
1115696
I read this book almost 10 years ago and it is still one of my favorite books. This book is where you should start if you've heard of the Dragonlance saga but are not sure where to start. The story tells the beginnings of the War of the Lance and introduces the reader to the classic  characters from the series (Tanis, Raistlin, Tas, etc)
If you love  Jordan's THE WHEEL OF TIME, or Tolkien's LORD OF THE RINGS, then you won't  be dissapointed by this book!
1251090
The middle book in the epic Blood Sword campaign is the longest of the series, coming in at almost 600 sections.  Back in the 1980s when this series was first published I don't remember any other gamebook coming close to this number of sections.  More than that, however, is that The Demon's Claw is perhaps the best gamebook in the Blood Sword series -- and that is saying something as every book in the series stands head and shoulders above any other series.

The story moves from the frozen wastes of book 2 in the series (The Kingdom of Wyrd) to an Arabian Nights setting that is just absolute fun from beginning to end.  Every set-piece encounter is memorable, but the interaction with a genie stands as a highlight.  I was actually laughing out loud at some of the dialogue.  How many gamebooks can that be said about?  And it ends with one of the most memorable "cliffhangers"....taking you into the next book in the series (Doomwalk)

The opening of the book presents you with different choices based on character class, so there is a lot of replay value here.  It is one of the few gamebooks that I have actually returned to in order to see how different choices play out.  And each time you encounter some new and fresh.  The overall scope of the campaign in immense.  There is a lot of travel to different locations and even the "dungeon crawl" part at the end of the book is interesting.

As with all the book in the Blood Sword series, this can be played either solo or with four people controlling each character.  You can also control all four characters yourself.  In this book having all four characters along (warrior, trickster, sage and enchanter) is advised as completing the book will be somewhat easier.  Playing as a solo character will be a challenge to say the least.

All in all this book is an amazing experience.  If you play with friends it will feel like a you've gone through an actual RPG experience.  Of course, that's the great strength of the Blood Sword series, kind of a bridge from the gamebook world to full-blown RPGs.  As such it is more rules heavy than other gamebooks, but that is what makes the series exceptional.

Any fan of gamebooks should treat themselves to this amazing adventure.  But given the cliffhanger The Demon's Claw ends on you'll probably want to buy the next installment in the series....Doomwalk!
45684
"The Settlers of Catan" is great Dark Age fantastic adventure -- that is suppossed to be fiction with a strong fantasy aspect. But, it easily seems to be quite like what it may have been like back in those nearly lost years when Dark Age Gothic and Nordic folks were on the move across nearly all of Europe. These folks started Heathen and later became mixed with early Arian, Culdi and Catholic ways -- as is reflected in this saga. As in the popular [at least in modern Northern Europe] game series by the same name -- these settlers struggled to settle new areas across stormy seas -- finding mysterious islands. In this book, such settlers are forced to leave their own old lands due to pressure of events there. These events are well done in this book -- involving social, economic and especially bloody conflict -- especially of early Viking-Pirate-like Germanic [cousin] raiders hitting the old settlements [near seaside] of the folks forced to move or lose much even when defeating the raiders. I really enjoy the well done characters and their motives and actions -- whether not or for Troth +++
1604489
This is a great campaign! It has the flavor of an old school adventure while being written far better than just about any published adventure I've read.
2766142
The adventure and characters in this one are among my favorites. I tend to enjoy the longer tales with more intrigue and dialog.

The plots other summarized are good and I would recommend this highly for people who like that classic story. The man, the woman, the foreign adventure with many challenges and fun dialog often making light of circumstances most wouldn't care to be in.
1544365
I bought this book from other recommendations I'd read online and can honestly say that this was a book that fit well within the Conan pastiche. I'm also glad I was able to purchase the last decent copy on Amazon.

There are actually three adventures in this one book which delighted me greatly. The Vendhyans named Gopal and Jaganath were the main enemies while the Vanir were but tertiary foes. Hathor-Ka, a beautiful nemesis is mostly a minor character and foe for Jaganath himself, who outdoes her in the end (With Help From Thoth-Amon). But I admit I always hate seeing a beautiful lady be destroyed (Even If She Is Evil). I wonder what became of her bodyguard Moulay and his elite men? Moulay was a character in his own right that would be great to have another appearance in the world of Robert Howard. How would he fare without his patron Hathor-Ka? I' certain he'd be fine.

The Vanir were a mangy looking bunch themselves. As enemies they were barely represented in the book. I hated to see them all slaughtered in the end. Alfgar or especially the young Vanir Hilditon should have survived the assault. As he was the one who may have survived a climb down the leeward side of the Ben Morgh mountain, it would be a great delight if John Maddox Roberts would use the character ina nother Conan follow up novel. I wanted to learn more about the Vanir, yet I do know that Wulfstan, the Vanir further up the coast was lucky that Chieftan Starkad was so greedy for gold, else he would have been slain by the Cimmerian horde (P54).

The journey Conan undertakes has him helping another woman named Aelfrith, a leader who is besieged by the evil lord Atzel. I won't give away too much of the plot; I'll only say this: Conan is incredible. He is loyal to his friends and ruthless to his enemies. He's the man that we all want to be! Bullish to the end!

This is a book that Conan lovers will like and even those new to the genre will fall in love with. Buy it and you won't be disappointed. I rate it as Four and a Half Stars. As an added note there is a sneak preview of the book Conan the Fearless. I liked it so much that I ordered a copy right away from Amazon--the last Like-New copy at that!

A. Nathaniel Wallace, Jr.
3238823
I have to say I was very impressed with this adventure.  It is well thought out with a generic enough plot line that you can easily supplement in to any campaign setting.  My favorite items are the two double-sided maps that you get.  Those are outstanding and a great supplement for adventures beyond this one.
4196766
This has definetly been on my wishlist for a long time. As a fan of both Howard and GURPS I was excited to finally be able to obtain it. It has been out of print for quite some time, even before i started to game GURPS.

Well this is a solo adventure in which you are able to play as Conan (character sheet of him at that time provided) or your own character. I would recommend playing as conan, but the module is suited and takes into account different character with skillsets differing from Conan. Don't want to spoil any of the story but it involves you and a varying amount of companions (named and generic soldiers) on a mission of great importance. There are many ways to achieve your mission and Keywords acquired at the start and during the quest give it much replay value. There are rules for xp for the adventure and a GM well versed in the book can run it as a full adventure for a whole party.

 Where it falls short is during the trek across the pictish wilderness. This section of the book is repetitive and probably leads to too many fights using GURPS combat system which seems a bit unwieldy for basically a "choose-your-own-adventure" book. You have to manage many npcs as well as your adversaries on a battlemap and the fights (while if you enjoy the tactical aspects of GURPS combat might find... well enjoyable) mess up with the pacing of play. A playthrough might take more than one evening!

I certainly still liked it and this review can be read as only 3 stars for a solo module if you don't enjoy Howards' Conan universe or GURPS rulesystem.
(The reviewer was compensated for posting this review.  However, the opinion stated in the review is that of the reviewer and the reviewer alone. Further, the reviewer independently selected this product to review and has no affiliation with the product maker/distributor, Amazon or the review requester.)
4119287
This must be a typical adventure classic from Enid Blighton. It follows a well trodden by novellists path but still manages to keep the readers attention. There is good character development and you can often identifiy  with the problems that the encounter at some point. The characters aren't  sterotypical, they are more interesting. The plot develops well and there  are some intersting twists and as with all Enid Blyton books there is a  nice and happy ending.
3052788
The fantasy world Scott Fitzgerald Gray has weaved with Clearwater Dawn is gloriously alive and complex but not overbearingly so. This is an adult fantasy action adventure in the greatest way. If you liked JRR Tolkien's prose and language, you will be enchanted with the language of this prose. In a different way, it's just as sublime and as original. It begs to be read aloud. The plot is crafted with a love for detail and the characters are thinking people with plans and hopes, loves, and hate that reach across each other like arms outstretched. The action is worthy of the name as arrows fly and blood is spilled.

Other authors try to overwhelm with magical fancies, but Gray is patient and his magic is subtle in ways that show he is not laying it on for effect. There is an earnestness to this story that reveals a world, characters, and a court intrigue with a real human touch and purpose. The magic is personal and jealously protected as magic would have been. It's not a thing for spectacles but for protective...and selfish purposes.

Clearwater Dawn is also a story of travel, through landscapes where night hides dangers as well as people's secrets and where towns, armies, and everyday life is illustrated with the fine touch of an author who's lived in that world long enough to bring his readers its greatest features and fanciful idiosyncrasies.

For readers looking for fantasy or simple adventure, this is not a book that will disappoint. You will become a fan as I have.
1974476
A great young adult adventure story, taking classic adventuring archetypes and putting them in a "high school" setting.  I greatly enjoyed the story and look forward to seeing how the series will progress.
1040534
Yet another classic by Kelly McCullough! Following the fall and redemption of the Blade Aral, this book and the subsequent books in the series are all excellent. I highly recommend them for any fan of Epic Fantasy and adventure. The story really flows and there are plenty of twists and turns to keep you reading.