SP is grand, MP is a frustrating mess
920399
Although far too short, the game is worth buying for single player alone.  Graphics, AI, and gameplay are superb.  Once finished you can go back in arcade mode and try to outscore yourself for each scenario.  This is amusing for a while.

Multiplayer, however, is a frustrating mess.  As with all online games of this type, ping disparity is a serious issue.  People with very good internet connections move like ghosts at matrix speed, slaughtering people at will. MP also uses a perks system which grants certain traits, weapons, and capabilities, but the best take forever to achieve.  Players who rack up enough kills can begin calling in annoying air and helicopter strikes.

So what ends up happening is a few people rapidly acquire perks and become far more lethal than other players.  This enables them to quickly call in air support which turns everyone else into cannon fodder as they spend what little time they have alive hiding from jet bombers and shooting at helicopters instead of focusing on tactics and shooting at the enemy.  There is no escape because the maps are tiny and feature a couple bottlenecks which always become the focus of every battle.  Around these no one will live for more than 30 seconds if they don't get killed outright during spawn.

There are so many ways to die, and the ping disparity is such a constant problem, that you will spend more time dying and spawning than anything else.  And that is the problem with multiplayer.  I've had the game for three weeks and have already begun considering smashing the disc, burning the remains, packaging the ashes, and returning them to Activision.

DO NOT BUY THIS GAME FOR MULTIPLAYER UNLESS YOU HAVE A VERY HIGH SPEED INTERNET CONNECTION.
4148031
Why?  Because on a 56k modem it runs damn near flawlessly.  AoE and AoK [was bad]for this reason, IMO.  I dunno why I am reading all these great reviews about the single player campaign, although it was good.  The best part of this game is the competition with other players on Battle.netm be it 1v1, 2v2, 3v3, or FFA, this game is amazing online.  I give the single player campaign 3 1/2 stars, but the online play will beat any preivious Blizzard RTS title hands down, and make Microsoft's garbage look like a joke.
I never realized it until I bought this game, but Blizzard pwns.  You play this game and know it was a labor of love.  Keep em coming, guys, unless, that is, you lose the feeling, then stop pls.  This game rules.
SlyyDaugg
60 Rogue / 60 Wizard / 60 Druid -- Saryrn Server, Everquest (retired)
50 Druid / 46 Enchanter -- Lancelot Server, DAoC
McNewb_Sandwhich -- 16 arsekciker, WC3
Dan Williams -- PongMaster
652288
Let me start by saying that the cars, graphics, courses and sounds are amazing but you really need a guide to get the most out of the game. I tried to play the single player and did ok at he begining but the menus are confusing and complicated to navigate so it quickly became frustrating. The online multiplayer is close to impossible for beginners. Every race I joined I would get smoked by people in much faster cars. I have since stopped playing it because it was more frustrating than it was fun.
4738996
Game is cool, but holy heck the multiplayer with friends is buggy as all get out.  My friends and I join a party, but one of us inevitably gets booted out entirely and somehow sent to another game entirely within 2-3 games.  There are all sorts of other problems when it comes to trying to team up with friends (buggy parties).  CoD ghosts had the same sort of issues, but never the random kicking out of the game entirely once you got setup as a party.  Hard to believe Activision can't get that fixed.
4903696
Good game but can be better. A lot of the game settings are not friendly to the player. This is what I hate the most. For example, in some side line missions we need to kill certain amount of specify monsters. But it doesn't even tell you where you can find it. I eventually figure out by tapping the pad button on the name of battle field can give you info what kind of monster it has. But I didn't see any reason why it is so hard to give this hint in the mission discription. It can save the player a lot of time. On refilling cure stone, as well as buying ingredient and a lot other stuff,  You need to buy/sell/infill one by one. This wastes me plenty of time. It is totally dump and not necessary. This is not a 3DS game for the kids. It is for adults and no one has that many time to waste.

There is two more things I want to complaint. One is the camera issue. Sometimes you have your strategy to fight a battle, or say you need to protect the target by running. But the stupid camera just locked to a big monster and won't let you run away. i have tried the setting but it doesn't work. This is really annoying. I don't understand why they have this setting. Are they trying to help the player? I don't think so. They are just to give you a hard time and increase the chance you fail. When I really need the camera locked, for example when I am beating the boss and go to the back of it, it never happen. This make my vision completely blocking by the boss, and need to use the L button to rotate the view.

The other one i want to complaint is the revive setting. This is the most ridiculous setting in a game like this. You need to go next to the dead body and use the herb there. I extremely don't understand why it cannot be done remotely. Most time is like this: you get a critical hit by a monster and die with full HP (I don't even know how that critical hit comes). But the site is full of monsters, or the camera is locked (by purpose) So you cannot find the dead body easily. Until you find it, you already lost a lot of time and lost the battle.

For these last two defects, I can only conclude that the designer do it by purpose. Because the monster is so dump, in order to increase the challenge, they cannot improve the AI but just give you more hard time. You can verify this by a lot of small detail. For example, when you are sitting on the cannon to beat that Bjorn The Behemoose, all your three fellows is just like idiots standing there doing nothing. So the Hawkman can easily blow you up from the cannon. I am 100% sure if Bionca just use her bow, no monster can come close to me. But of course this won't happen. Because the designers want to mess the game up.
4470536
Mostly a "me-too" review. Bought the game on pre-order because I liked most of the earlier simcity games. Big mistake so far - after installing it, I can't play it because their systems can't support the users. It requires an always-on internet connection and the origin software to be installed. Theoretically it enables some degree of multi-player regions. Big whoop - that's not what I wanted and due to all their problems, I can't even get the game to create a new "sandbox" game (which is NOT multi-player) or join an existing game. Worse, I don't seem to be able to just stick it in the background while it does it thing.

It also does saves into the cloud (based on reading the manual) and precludes going back to earlier save versions on the theory that you will be more careful if you can't undo something (probably due to the multi-player aspect) I suppose I can understand their argument, but all I want is a single-person game where I can save and reload.

Some of the things in the game look promising based on the manual but overall this is looking like a complete piece of garbage.
1625181
As a 37 year old man growing up on SF2 and playing every single sequel,  i have to say that this game has little content for 60 entry point.  Yes i am aware that a more fleshed out single player story campaign is coming out as free dlc but that isn't an excuse.

Worst part of it all is that,  although this game is centered around its multiplayer and thats the excuse ppl give for its weak sp,  the damn online functions and matches aren't working.

Add to that a roster that doesnt have as many fighters as other fighting games and yeah Street Fighter is really falling off.
421120
I have a copy for both the Xbox One and 360, had the 360 copy since launch in Nov.  Nothing but a headache on both consoles.  Xbox One version much worse off than 360.  Managed to play 4 MP games after dozens of hours trying to join games on the One as of 1/1/2014.  Also looses profiles including stats and any progress.  If you buy be prepared for severe frustration.  BF3 had some issues but nothing like this.  At least my COD ghosts works perfectly since these are the only XBOX One games I own so far.  Will be curious to see how long it takes EA to fix this title.
2907503
got this because we (two family members, two friends and myself) wanted a 6 player risk game without setting up all those freakin' pieces on a board. the PS1 version only lets 4 human players and 2 computer players in on a game but we LOVE IT even though when were all together, someone has to sit out. THIS VERSION OF THE GAME IS AWFUL THOUGH! i spent a half hour trying to save all players names and colors only to finally say to myself "ok the games a bit faulty as far as saving goes. thats a shame". it wouldnt just simply save any more than three names in a six player game. it would just replace one with a new name once a fourth was entered and 'saved'. it even tends to say a player is 'already in this game' when it is clearly not and won't let you put really anything in the player slot after this screw up. but it doesnt end there... its confusing, slow and downright LAME. the only thing that saves it (in some way) is pressing Select for help to figure out what button to press to do what. also, in the ps1 version, it will ask you if you are sure when you press a button/make a decision. this doesnt! you set your battalions and press the O button, SORRY your turn is over.. understood that when it becomes second nature you won't make those mistakes but what if a finger slips or a button is accidentally pressed when passing the controller? another thing that just sucks is the fact that you NEED a second controller when any more than one player is in the game. WHY though? the first controller does EVERYTHING besides one thing.. DEFEND... ok, so that means one controller is being passed to set battalions, attack, check cards, free move, ect.. but you have to pass ANOTHER controller to the person you're attacking just so they can press X to pretty much say "ok you can attack me". REALLY?? its not like the defender can say "no i don't feel like being attacked". the only thing exclusive to the second controller you can do is choose the number of dice to defend with and NOTHING ELSE.. awful... maybe the second controller plays a different role in the other modes but by this time ive already decided not to play this unless the group wants to give it a whirl.. five minutes in, theyll change their minds. i guarantee it.. BOOOOOOOOOOOOOOOO!
2710223
I bought this mainly for the multiplayer feature and was sorely dissapointed.  The main game itself is fun, the wii controllers work great together for force powers and lightsaber, and the story doesn't go against the movies/books (the first time through anyhow).  Progression through the single player mode unlocks playable characters in multiplayer.  The single player mode is fast, which is its major downfall, as the camera controls are weak.  You have to wait a few seconds for the camera to catch up to your direction, and although the wii remote does allow for manual camera movement, its not what i want to be dealing with in the middle of mass combat.

The multiplayer mode had a serious lack of decent characters to choose from, as most have the same stats and a third of them are the character from the main game, in different outfits and slightly different stats.  The maps are the worst part as the players are locked in the camera view and can only move a certain distance away from each other before becoming stuck.  With the exception of 1 or 2 maps, the majority are cluttered with obsticals that you can get stuck in.  Its also dissapointing how easy it is to get out of a force grab, whereas lightning can be deadly if your controller is not held at the exact angle needed to deflect.

Overall, it had a lot of potential, the main game was decent and the controls were great, but the multiplayer (which was supposed to be the main selling point on the wii as the other versions have much better graphics) was done poorly.
1437816
I've been a die hard Sim City fan since the beginning, and I have to say, I'm really disappointed in EA and Maxis' latest offering.

I luckily did not have any of the server connection issues others had. But even without those problems, the game has several flaws that ruin it for me. It seems obvious that EA's ham fisted DRM and DLC approach to game building is taking over, as right out of the box you feel like you are missing major content that should have been included in the $60 "Limited Edition".

The maps are TINY! I mean, picture the smallest map size in SC4, cut it in half, and that's about the size of the maps you get in Sim City. I laugh browsing through the achievements; some of them, like reach 1,000,000 population, I can't even see how it would be possible. I've already completely filled my map area and I barely have 15,000 people. If you were hoping for SC4 style gameplay, with massive cities and connected suburbs, you can forget it. Even Cities XL seemed to do this aspect of the game better than Sim City.

The road building is better, but they left out some key features, like filler tiles and steep grade bases for many buildings, which leave your cities looking glitchy and with empty areas around zones. It would be nice if they had some filler tiles that you could use to fill in dead space like in Cities XL. Also, the building variety is terrible, and it doesn't seem like there are any options for user created content like there was in SC4, so I'm guessing you'll just be building the same city over and over again until you just get tired of the game in a month. Although, I can bet EA will be adding "content" like buildings later and charging you an arm and a leg for the "privilege" like they've done on other Sim titles of late.

The always on DRM internet connection requirement really sucks. If you enjoyed playing SC4 while traveling, you can pretty much forget it. Sim City is supposed to be a solo activity. I can understand that some people like the multiplayer addition, but to require always on connection for everyone is just plain stupid.

This is just the tip of the iceberg. The point is, if you like The Sims, Cities XL, or Sim City Societies, you'll probably like this version as well. But if your hoping for an updated version of SC4, you'll be very disappointed, just like I am.

(EDIT) 3/17/13

OK, so after playing for a couple weeks, I've come across yet another major flaw. So the game's always on connection means that your game saves are stored to the server or something, and the game makers in all of their wisdom have decided that you don't need an option to save the game on your own, and that it will save it for you. It's hard to click on that "quit" button without hitting save first, your brain is telling you not to trust the game to save your work for you, but oh well, it works, right?

Well, no, it doesn't work. Lately (about 60% of the time) I've been getting an error message that the game is not "processing correctly" and asking if I want to roll my city back to a stable point, or abandon the city completely. So the big project I've been working on for the last two hours is now completely gone and I'm back to where I was when I started today. If only I had a save option so I could save my work. Thanks guys, that's quite a "feature".

I wish games were returnable and I could get my $60 back.
355984
Avoid this game for now. If they get their act together then take a look at it.

Graphics are just average (at best), game play seems very close to BC2 and MP is almost unplayable during prime time. Actually, it is unplayable since you simply cannot connect during primetime... it's like playing the lottery just to get in a game.

Wait to see if they get these things ironed out and then purchase. Especially if you are purchasing it primarily for multiplayer.
2154381
In some ways I feel bad about giving this a 3 star since it has lots to be said for it and in fact is a must get for an adult looking to play a co-op game with their child.

I won't talk much about the good things, because lots of other reviews cover those, instead I'll concentrate on the problems.

1.  You can only save at the end of a "mission".  I understand that in the 1980s there were memory limitations, but in the new millennium, there is no reason not to be allowed to save anywhere in the game.  Especially since some of the missions are long, fatigue would set in for my child and sometimes we were running into her bed time.

2.  There is no camera control.  You have to take what the game gives you and sometimes it is tricky lining things up.

3.  Parts are too hard.  I know this sounds hard to believe about a game with unlimited lives, but you do get docked points every time you die (at least until later when you gain enough money and complete enough unlocks to buy "extras").  It's frustrating to build up a bunch of points and then see them all drained away because you come to a section where the enemy is throwing grenades every five seconds.  Some of the jumps are difficult too, especially with the lack of camera control.

4.  They don't really take much advantage of the Wii-motes.  You do get to use the remote for whipping, which is good, and you can use it for digging, which is kind of lame, but for a game that involves so much hand to hand fighting, I'm really surprised they did not include the remote for fist fighting, it seems like a natural.

5.  The battles are repetitive and do not call for much strategy.  This is really more of a puzzle game.  I had fun playing this with my daughter, but I think I would have gotten bored quickly playing it on my own.

6.  There are some glitches that can prevent you from moving forward.  Again, since you cannot save in the middle of a mission, that means replaying the whole mission over again.

Still, in the end, after a bit of a rough start, my daughter and I had a fun time playing this together.  This was especially true once we were in free play and had bought the "extras" (some might call them cheats).  So I would still recommend it as a good co-op for playing with your child.  Yes, it is violent, but in that Lego parts flying way.  In fact, one other small problem is that I would now like to show my daughter the actual movies, and she would like to see them, but they are too violent for her age.
2648112
The game looks beautiful and the controls are great!  But, when it is imposible to complete a mission without using a trial-and-error method, things get pretty tedious pretty quick.  If you don't mind reloading each mission 10 or 20 times, then have fun!  Otherwise, you might want to try renting it first to see if it's really as bad as I say!
3878261
Disney Infinity

I purchased Groot for my Wife.  (And Later Rocket)  We were curious on how the game actually played, so I purchased Marvel's Guardians of the Galaxy Play Set and Marvel Super Heroes Video Game Starter Pack.  The Starter Pack specifically for the PS3 disk.  Knowing I could use the pad for the PS4 later with a digital download purchase.

Let me first say that the figures are great.  They have excellent detail and excellent paint jobs.  (Some toy-like things you get have bad paint where they aren't painted on the lines, etc.)

The naming of everything is confusing.  I wished Disney would have thought through what to call everything before releasing, but so be it.

The game is really laggy on PS3.  Poor game design?  Old Console?  Bit of Both?  Either way the controls are horrible.

I downloaded the PC game and entered the codes.  Much smoother, better graphics, and great conrols.  Lots of annoying 'buy this' 'buy that' added to it, but that's what you get with a Free to Play mentallity.

Verticle spitscreen multiplayer?  Who came up with that idea?  Not having an option to split screen horizontally, or even doing splitscreen like Resident Evil 5 does, with separate screens top and bottom.

Cross-Platform Character Progress?  Hello?  Did the same person that came up with the verticle splitscreen also decide not to save character progress on a Disney server so that no matter what platform we play on we can pick up where we left off?  This is a big let down for me, probably why I haven't played more.  I'd like to switch from PS3, to PS4, then PC and keep character progression.  Basically we have 7 characters.  I can't imagine wanting to buy the PS4 digital version or even for iPad now.

Plenty of different game modes, which is cool.

TL;DR
Figures are cool, backend game mechanics kinda suck.
1634011
There are times where the game simply respawns me in direct fire. Lags way too much, and occasionally I join lobbies that show up full players but only end up being 3vs1. Save your money
2284801
This COD has awesome graphics and one of the best campaigns I've played in a COD in the past few years. Nonetheless, I buy COD for the multiplayer and the multiplayer is rather bad. Everyone who is doing well appears to be using modified controllers or otherwise cheating with their system (aim bots primarily.) Also, there is massive lag compensation, so if you have decent internet, prepare to be penalized. I often put 20+ bullets into an enemy and they kill me with one shot. When I switched to my crappiest internet, I actually started doing better! How on earth does that make sense as a game feature... I mean, I didn't get better at the game, or worse, I just switched my internet to a worse one and somehow lag compensation is now on my side. Thats just stupid. For those of you who don't know, lag compensation saps bandwidth from people with good connections and gives it to those who have worse connections. That said, the hit recognition is horrible, everyone I talk to says they put more bullets into their enemies than it takes for them to get killed. Every time I see a kill feed I got taken out in 2-3 bullets, but I easily put in half a clip for any one enemy to die. Forget double and triple kills, this game requires you to get those kills within a second or two of each other for them to count and good luck with this hit recognition system...

The maps are smaller, but the spawns are terrible. I understand the small maps with little cover because they want us to jump around with the exo suits, but that doesn't explain the spawns. I probably would have loved this game if they had removed the lag compensation, worked on the hit recognition, fixed the lag, and banned all the cheaters and modified controller users, but that seems like a long list of expectations to be met. Nonetheless, its a fairly adequate list of the problems you will face if you purchase this game.

This game is simply an utter disappointment. I suspect I'm not alone in saying that everyone wanted this game to save the COD franchise after Ghosts was such a flop, but I estimate this game is at most slightly better than Ghosts, if that can even be said. I'm not sure if it is because video games have been mediocre at best this last year and a half, or if its just that I can't forget the days when COD  games were so good and so fun that you wanted to reach 10th prestige. But, I for one cannot understand how people are 2nd or 3rd prestige in this already. Why? because the game is mediocre at best, which is consistent with gaming these days. Its sad that everyone had gripes about Titanfall and Destiny and yet everyone is playing Destiny again even though theres nothing to do. COD has let us down yet again. I'm not sure I'll purchase another COD title and I recommend that most consumers skip this one. I'm not sure who I'd recommend this game to since it does not cater to the traditional COD crowd. I would say if you're a young kid with a modified controller and you like to think you're a competitive first person shooter player, then this game is probably for you. Otherwise, This game is no good to someone who wants to have fun or enjoy their gaming experience, which is sad, because isn't that the measure of a game?