A COOL CARD PLAYING COMIC BOOK CON CAPER!
935436
Enter Joe Crow, an ex-cop in Minneapolis -- all he wants to do is cover is living expenses with his poker winnings. Sounds fairly simple until he gets involved with Dickie Wicky (a sleazy stockbroker who lives on booze and drugs), Catfish Wicky (his over-sexed wife from somewhere and/or everywhere), Joey Cadillac (a questionable Chicago car dealer and underworld don wannabee), Freddie Wisnesky  (Joey C's hitman and I do mean hit) and Tomas Campo (a.k.a. Thomas Jefferson and Tom Aquinas, a comic book con man on the run who will probably tell you that he really wrote this book). And this is just the start of the wild and wacky cast of characters and the multiple plots and subplots thatJoe runs into in this very funny novel.
If you love playing poker, reading comic books or just taking part in a who's conning who con game this is the book for you!  This book was my first expirence with Pete Hautman's writing, and now I've had to go out and buy the rest of his books. Once you read it, you'll probably have to do the same!
1519132
Legendary: Captain America 75th Anniversary is a small box expansion for the Legendary Marvel deckbuilding game as designed by Devin Low. The set contains 100 cards consisting of 5 new Heroes, 2 new Villain Groups, 2 Masterminds and 4 new Schemes.

The defining feature of this expansion is the fact that Captain America has played through two major time periods - World War II and the modern day. Thus the new keyword Man out of Time is an interesting one that has a card effect happen twice - once this turn and at the start of the next turn as part of a special phase for all cards with the keyword. At the same time we have characters from the two time periods. Thus we have Captain America 1941 and Agent X-13 from the past and Steve Rogers: Director of SHIELD together with Captain America (Falcon). Linking the two time periods and with neither Avengers nor SHIELD affiliation is the Winter Soldier.

The other new keyword is Savior, which triggers special abilities once you have at least 3 Bystanders in your Victory Pile. It's a somewhat more passive ability since it's not often you lose Bystanders once in your pile. But of course it's a little tricky to ensure that there are Bystanders to rescue in order to unlock those abilities. But it does make for some interesting combinations.

What I Liked: The set is a heck of a lot of fun, even if you play solely with the heroes from this set. As usual, it does make the original Captain America hero cards from the base set a little lackluster, but they play well enough with one another. and the addition of SHIELD characters in the form of Agent X-13 and Steve Rogers really helps things along perhaps even better than Skadi did for Hydra in Villains: Fear Itself. And we've had some pretty fun games with them.

Of course the Villains side is pretty awesome as we get to push the weird pseudo science of the older Captain America comics with the likes of Baron Zemo and Armin Zola. Combine all that with some crazy fun schemes and the game really takes on a whole different feel. Go Back in Time to Slay Heroes' Ancestors is a brutal scenario that has you trying to defeat the villains before they totally eliminate your Hero deck by killing your characters back in the past. Change the Outcome of WWII is a rather unique scenario that has you fighting in different countries, which is represented by presenting cities of different lengths  to fight in. And the fun just keeps on going.

What Could Have Been Better: Savior is a very tricky keyword that can either make your characters feels super awesome or super annoying. Consider cases like two-player games that only add 2 Bystanders into the Villain Deck, thus severely limiting your ability to gather the necessary  Bystanders to card-drive abilities to rescue Bystanders. This most significantly affects Falcon and Steve Rogers, who both have a lot of Savior abilities.

And while the new schemes are pretty fun, they're also pretty brutal and may not be enjoyable for a guy who just bought the base set together with this expansion. The time-travel scenario is really, really tricky and the WWII scenario can end pretty quickly in two-space cities generated by the scenario. And don't get me started on that blasted Enigma Machine.

TL;DR: Captain America: 75th Anniversary is a great new expansion and a must for any growing Legendary card game collection that will offer a lot of fun for experienced players. Relatively newer players may need to consider holding off from jumping into this set or at the very least don't feel frustrated about losing the fist few games.
1442999
During Comic Con 2011, I was wondering about trying to find something worthy at the so called "Convention". While in the search for entertainment, I ran into Insight Studios' booth showcasing the comic that I am about to review. One of the exhibitors (which was the artist of the comic) told me a bit about the story. Another exhibitor said how awesome it was. So, just for s*** and giggles, I decided to entertain them and myself by grabbing the hook and sinker. And while reading the comic, something happened....I was actually enjoying it! The story had me hooked just from the start. It was so good I actually was standing there reading the comic as if I had nowhere else to go (mind you I didn't have any real place to go). But then I remembered that I had other friends to visit so I had to go. The artist said that the comic was online as well; which leads to one lesson: If you are going to read a good book, make sure it is at 1 P.M. instead of 10 at night.
  Now that lengthy opening aside, the book EZ Street is great! I love it! To explain to Manga fans out there, it is pretty much like Bakuman without the crappy love story. But for others, let me explain the story. It is a story about two brothers who are pretty much going through hard times and decided to make a comic book. Both of them having their own perspective and meaning for the creation of the comic. While reading the comic you can clearly see the writers' point of view about the industry and the world of comics. Think of this as the Atlas Shrugged for sequential arts (without the message being shoved in your face every single chance it gets). The story also offers some guest appearances from pop culture and comic book fame like Mike Oeming (the artist from Image Comic's "Powers"), Robert Turnell (writer of the comic and producer of "Surf Nazis Must Die"), and Veronica Carlson (from "Dracula Rises From the Grave"). The other characters that are in the story are so realistic, that it is scary. The characters pretty much have so much back story and depth that I wanted to see a side story or spin off of certain characters. Even the made up comics within the story are very good, that I wished for them to be actual comic books (which, for one of the comics, is a wish that came true). The artwork in the comic is very well done, and well crafted with it's wash color style. For a person who has gotten too used to seeing digital coloring, it took me a while to get use to it; but not that long. So for the what the title of this review says, it is the creator's view of making a comic and dealing with the difficulties of every day life and what is thrown at people in the field. If you are a creator or soon to be in the same field, you must read this first. It definitely not a discouraging book but, in my opinion, it gets you set for what this field is all about.
1729257
Purchased to go along with the create your own superhero cape. It's thin cardboard, but for the price you can't beat it. The important thing is that the recipient had a wonderful time designing and then wearing them!
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This card came faster than I expected, Definitely order from Matt's Cavalcade he ships pretty quick. This is a nice, wicked-cool card.
1705579
Very cool cover variant! So cool, it has duped others into thinking it was in fact an action figure. It's that we'll done!
4037614
I'm a Playing Card collector and I think that these particular playing cards by the U.S. Playing Card Co. are one of their FINEST cards. One of the best quality and has their Bridge design Joker included, the one that reminds me a bit of Lucille Ball in a clown suit.
1991679
Really fun, old-school comic book images from that era.

High school and college students are re-discovering superheroes we grew up with. Film studios and TV and Digital (Netflix) are re-creating these famed print characters.

Fun gift I gave to a buddy.
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We were given the opportunity to play this game back when it was being Kickstarted and called "Kingdom", and were very impressed with it! Here is our original preview from January. Just substitute "Regnum Angelica" where ever you see the game referred to as "Kingdom" :):

"He Geek and She Geek love nothing more than a cold gloomy day where we can huddle up indoors with a stack of board games. This weekend fit the bill, and we were invited to preview Kingdom, a game currently being Kickstarted and created by Nashville area game creators Black Locust Games. In a nutshell, Kingdom is a two-player card/board game where one player controls the heavenly host and the other leads the fallen angels in an attempt to invade the other's realm.

We met up with Casey, one half of BLG, at the local bookstore/coffee shop. Pulling up a couple of tables, Casey unpacked the prototype version of the game. The game board is a 20 x 30 piece imprinted with move spaces, score boards, and power level trackers for both sides. Also included in the box are various score marker cubes, black and white power stones, and the main game components, a deck of arch angel cards and a deck of fallen angel cards.

Now, Imma let you finish, but the artwork on these cards is some of the best angel paintings of all times! They really are gorgeous cards. Each of the 50 unique angels was painted by UK artist William Xavier Lavender. Casey told us that the original idea was to have each card painted by a different artist, in the vein of Magic the Gathering, but when they saw the quality of the Lavender's first submission, they commissioned him to paint the rest of the deck. Good choice in our opinion. Check out the collage and see for yourself:

Game play can best be described as Magic The Gathering meets Chess meets Roshambo. The goal is to score the most points by moving your angels from your side of the board and into your opponent's realm. Each angel has a different point value which determines how much you score if you are successful. However, the most valuable angels are also the most powerful, so you have to decide whether you want the points now or if you want to keep the angel in play in order to defeat your opponent's angels.

Combat is resolved by a simple rock-paper-scissors style of play. Each angel has an eight-way combat diagram printed on its card with each point represented by Earth, Water, or Fire. Depending on which direction two opposing cards meet in combat determines which is the victor. Say two cards meet head on. You look at which element each card has at its top center arrow. Water beats Fire, Fire scorches Earth, Earth absorbs Water.

However, there are also two other types of cards in your decks that can change that outcome: Pillars, which can be used as defense against the elements, and Angelic Scripts (which are actually written in the ancient celestial alphabet, Malachim) that give players or cards additional powers. You can "burn" these cards to build up your power reserves (up to a max of 5) or you can spend your power to use the cards. With this mechanic, the game forces you to be strategic in your power management decisions.

We played Kingdom for about an hour (before the barista made his store closing announcements) and didn't finish a whole game, but that was because we were taking our time to learn the strategies (and to be honest, a lot of time was spent pouring over the angel artwork). Casey told us that a normal game would take about 45 minutes, which felt about right. I had caught on to the game after about my first 30 minutes and was able to take my turn without my handy turn progression "cheat sheet" from that point on.

BLG is still game testing and putting some finishing touches here and there on the game, but as it stands, Kingdom is a hell of a good time and definitely a game HGSG will have on our shelf"

(originally published on HeGeekSheGeek.com - bit.ly/1DEt8zH)
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If you loving messing with your friends this card is for you! I love seeing the look on my friends face when I play this card even better in a chaos match.
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I work in a place where we are not allowed to bring any personal electronic devices, we also have a lot of downtime... so, we play board games... Monopoly and Risk were tearing us apart, and Settlers of Catan and Cards Against Humanity broke up the monotony but not everyone enjoys them...

Superfight! However, it's played almost daily. I bought everything they offer on the Superfightgame website except the Children focused deck (green deck I think). I have to say, it's an absolute blast, we started off playing just the original set (Black and white cards) and kept coming back for more, then we added the rest in. The Orange (Geeky deck) and Red (Adult deck) mixed in flawlessly, but changed the dynamic of play a little bit... some of the younger guys just pick the sexual cards no matter what, and the geeky deck isn't universally understood (be sure to bring an ubergeek along to explain the people and powers).

The Blue and Purple deck change the game even more, with the original set we found ourselves stuck saying "Yeah, but a shark would never be on land with Bruce Lee, so, I just won't go in the water"... the Blue deck says, for certain, "This is where you are fighting." and the Purple deck throws things even more, with cards like "Switch character cards, or draw new attributes" totally changing the fighters arguments.

Only gripe I have is the fact that the card dimensions are listed as "Card Sized!" because that led me to believe they would fit into standard card sleeves (we're dirty mechanics, gotta keep the cards clean)... they are smaller than standard magic the gathering cards or a deck of playing cards... I bought card sleeves to fit all the cards dammit... JUST SAY THE CARD DIMENSIONS.[edit: I've found that You-gi-oh (or however that is spelled) card sleeves fit the cards just fine]

4/5, because nothings perfect... but its a debate game, you can argue the missing rules.
4850417
I'm not sure what it is about these playing cards, but they are SO cool. Not flimsy or low quality, either. Definitely buy these cards if you want to look awesome at your next card game.
576876
OMG! This is AWESOME!  Even though this is for our "Joker" gift for Christmas, I would LOVE one for myself!  Will be a huge hit at present opening time for whoever draws the joker!  Received it right away. Great packaging. Just note that the batteries are not included. I had to put in the batteries to play with it before I wrapped it. Make sure you have an eyeglasses screwdriver to open the battery compartment. Small inconvience for a big laugh!!  Worth it!
580811
If you like card games and rules and you are even a little nerdy, then this is for you! It is really fun. It is best played with 3 people or more even though it says you can play with two people. It inst as much fun. It is an exciting game. Can stop playing with my nerdy friends.
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My friend is sooooo jealous. Like everyone else whom has a favorite card they collect a lot of, this is his bread and butter. He has yet to land a foil notion thief, and no I get to gloat about it and rub it in his face. Take that for not trading me one of your regulars!
4001699
I hate to admit it, but I had NEVER heard of this strip until I went to SDCC this summer. (Which is weird, since about 90% of what I read is comic strips, and have THOUSANDS of books dedicated to the art form.)
I went by the Go Comics booth, and soon as I saw the flyer (see below) I KNEW this was going to be something I HAD TO HAVE. Both sides are SO dead on as to how my brain and heart work, I was amazed.
I was also lucky enough to get a drawing from Nick, summing up how I feel about Comic Con! (see below) (Hall B has the Go Comics and Comic Society booth, as well as other faves, Sheldon by Dave Kellett, Lonnie Milsap, and Keith Knight, my faves).
FINALLY, the book came out and it did NOT disappoint! The comics are funny and dead on to the struggle between what you WANNA do, and what you GOTTA do. The art is a delight and the colors REALLY pop. The book is also very well printed.
Can't WAIT for another book!
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I love that they put older cards in with newer cards. And the cards were pretty cool as well. I will try to make a deck with these cards :)