VR on a phone just isn't there yet. The ...
922069
VR on a phone just isn't there yet. The headset is uncomfortable if you have a nose. The phone holder constantly hits the volume/lock button on my S3. The lens mounts are cheap and move whenever you take the headset off/on.
3846937
It fits really well and works just fine, however it's not nearly as awesome as the Oculus. I got this for my little sister and she none the less loved it. Honestly, it all boils down to what sort of apps your phone can get for this type of VR set and based.
2160012
The VR/AR Goggles is limited by the resolution on your smartphone. Given that the image is split into two sides (one side for each eye) your resolution is severely limited. Additionally, given how close the phone is held to your eyes during use it's not long before a user's eyes become strained. The main coolness factor for this product is the ability for 360 degree views and full sound/image immersion, but the poor pixel quality constrains the overall enjoyment.
4343028
This is the old version of the VR-box cardboard goggles.  It has a relatively narrow field of view, and it lacks both a side (capacitive touch) button, AND a bluetooth controller (although the controller can be purchased separately).  This means there is no way to control or interact with the phone while it's in the viewer.  The newer VR box is better, however be warned that some google cardboard apps (and iPhones) may work better with a viewer that has a button (such as the Mattel viewmaster.  You can buy a separate bluetooth controller and have the best of both worlds).  On the positive side, it is very comfortable to wear (excluding the effects of dizziness and nausea which are not the fault of the viewer).
4485927
Well for starters, it does not have a button on it like Google Cardboard. So if you need to touch the screen for a game, you have to take the phone out of the headset and do it manually. Second, the controller DOES NOT work at all for any of the games on the app market. The only thing i could do with it was adjust the volume. Vision was blurry and pixelated.
4072967
I just bought these for my son for his birthday.  He really wanted a VR headset.  We downloaded a number of apps from the app store to try out.  Some of the apps are interesting, but all of them are at least slightly out of focus.  No matter how much you adjust the lenses, the video is never clear.  If you don't mind looking at blurry video, then they are great.  It is a bit like using street view, but you can look around the environment by turning your head.

This was my first time using a VR headset, so I am not sure if blurry video is the norm or not.  I doubt these will see a lot of use.
3229877
My frames and lenses are thin and slim, but I couldn't get anywhere close to the View Master's lenses without taking my glasses off. There's no way to adjust the VM's lenses to compensate for being near sighted so that was a bummer.

Nahhht as much as a bummer that the app wouldn't work with my phone, despite the LG G3 being on the compatible devices list. And there's no vent or any sort of mechanism in place to let out the heat from your phone while it's trying to run the app, so mine ended up shutting itself down in an act of self-preservation.

Really, really down about this purchase. Always wanted a View Finder as a kid but never got one, so I was super psyched to get a *virtual reality* incarnation of the classic toy.

But in the end I still don't have a View Finder... Or a View Master since this is getting returned.  :(
360892
First, I ordered my Gear VR from Samsung last week for $199, and it arrived two days ago (12/29), so I don't think they're sold out everywhere anymore.

I'm not a hardcore VR nutcase and had never tried it before my Gear VR arrived two days ago, so I think I qualify as an average consumer. I don't expect many people to replace their phone with a Note 4 to get this device, but for anyone who already has a Note 4, the Gear VR is a must have. Anyone who has shelled out $800 off contract for a phone won't miss $200 much, and even with the limited content at this point, the experience is worth the price. You'll get your $200 worth in the first few days, and you'll eagerly await more as it trickles out.

I've never been a gamer and don't expect to start now. The panoramic photos and video alone are worth the price, and the potential for immersive content is very apparent. Sitting in a virtual theater watching a 2D movie seems a little lame, but standing on Mars and looking around, even at a static landscape, has no parallel in other media. I don't expect this device to be obsolete in a year, but even if it is, I'd happily pay another $200 for an upgrade then.

For someone without a Note 4 but interested in a phablet, unless mobile VR of similar quality supports the iPhone 6 Plus, this peripheral could easily make the choice a no brainer. I prefer the Note 4 anyway, but choosing the Plus without this peripheral over a Note 4 with it seems insane, so Samsung's investment in the device makes a lot of sense to me. It's not only about bringing VR to a mass market. It's about securing Samsung's phablet market share as phablets replace smaller smart phones.

I've always thought the iPhone and its lookalike smart phones too small, so I expect phablets soon to replace most smart phones and many tablets as well. I've never liked larger tablets. They're useless to me without a keyboard, and I'd rather have the keyboard attached. A tablet without a keyboard is only useful as a handheld, mobile device, and anything much larger than 6" is too large to be mobile. A phablet and a thin laptop are what I need, and I don't need (or want) a touch screen on the laptop. I don't see that changing.
3984083
For some reason, my review has disappeared. However, I still have and love my SUNNYPEAK VR Headset. I posted a video review a while back, and that review is also live on YouTube. ([...]
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3511547
Made my non-VR-Ready PC (thanks to USB drivers) a VR-Ready PC =P What's more to say? Thank you!
3860563
It works.  Product literature very lacking.  Still haven't gotten the android app to work.
789029
This was my first experience with VR using a cell phone.  The design is okay.  I consider it to be a nice introduction into the possibilities of VR and the more expensive headsets.
2742566
Having so much fun with this one that I forgot to leave comment ..Want a clear Vr experience at a great price this is the one ..have bought others overall and they don't compare..fast delivery..hope this helps my phone is an HTC one m8 if that helps HTC community out..
4294130
Merge VR - Virtual Reality Headset for iPhone and Android

VR, Virtual Reality, has been around for decades but has only become affordable to consumers in recent years. These days you don't need incredibly expensive fast graphics machines, specialized 3D stereo displays and (finicky) custom trackers  most of this functionality is built into todays smart phones. As proof of concept, Google created Google Cardboard, an inexpensive headset which could be used to immerse you in 3D stereo video on your phone while tracking your head movements creating a realistic experience of being immersed in the scene. The MergeVR Virtual Reality Headset is essentially a more robust version of Google Cardboard with better lenses.

Merge VRs virtual reality googles, like Google Cardboard, should work with any Android or iPhone made in the past two years. They are made of heavy-duty foam with adjustable lenses for optimizing the 3D stereo on your smart phone to your particular vision. Two sliding knobs can be moved left and right to make adjustments. Each of the knobs has a button on top to activate certain functions in apps (walking, selecting, etc.). There are cut-outs in the foam to access the phones headphone port and camera (for augmented reality apps). The goggles also include a heavy-duty elastic strap to hold the headset to your face and an optional top strap which I would recommend installing to keep the headset in place. There is also a simplified set of instructions and including multiple pages of warnings and a URL to the MergeVR website where one can find more detailed instructions, videos and links to curated content.

The headset appears well made, is very comfortable to wear (especially with the top-strap installed) and seems nearly indestructible. From my experience, they won't easily fit over prescription glasses but I found I didn't really to wear them with this headset. I initially wore the headset strap too tight, however, which pulled the goggles too close to my eyes making the video appear blurry. Once I loosened up the straps, the screen was MUCH sharper. Installing the top strap helped a great deal. To experience VR, all you need to do is to download and run a Google Cardboard compatible app or open a Cardboard compatible YouTube video, slide your phone into the headset, attach headphones and place the goggles and headphones on your head. Headphones are highly recommended since some apps use directional sound. As nothing is ever quite as simple as you expect, sometimes sliding my phone into the headset would press the HOME button on the phone and go to the home screen. I would also recommend trying this out while seated because you can easily become disorientated and trip over things. Once the app starts running, you can usually turn your head to look all around and stare at menu items to open them. I might suggest trying a spooky little app called Sisters as a short demo (don't forget the headphones).

This headset is a great deal fun but consumer orientated VR is still young so there are still only a limited number of apps and videos and the technology isn't quite mature at this point in time. For this reason, I would recommend the MergeVR and its like more for early adopters and experimenters. And if you have one of the newest Samsung Galaxy smartphones, you should definitely check out the&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Samsung-Gear-VR-Virtual-Reality-Headset/dp/B016OFYGXQ/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Samsung Gear VR - Virtual Reality Headset</a>.
1814865
iots okay but it needs a usb 3.0 adapter to work effectively . for it to work for vr the vr needs to come with an adapter 3.0 ., but all the vr have adapter 2.0 so it won't charge effectivly.
2902686
Works great as a replacement to the google cardboard.
Secure fit with provided foam pads and fits the head nicely.
Works better with 5.5" phones. smaller phones show bright border lines that ruin the immersive experience of 3D VR.
Does not have the magnetic ring interface. Feels like the phone might drop-off at any moment.
There are better VR enclosures that have suction pad to hold the phone and built-in magnetic ring switch.
2358329
For the vr experience I would give it a 5, but vr does have a ways to go before its at its full potential. I couldn't wait for my free gear goggles for purchasing a Galaxy S7 so I found an unopened pair on craigslist at a deep discount. Set up was a breeze. Unfortunately there was a lot of software to download causing the phone to get extremely hot. It did give me a warning which was nice. I had to cool down and recharge the phone before I could go exploring.
I was really frustrated I didn't have much content at first and couldn't readily access all of the vr videos you find on youtube. By the end of the second day I was finally able to start working my way around, downloading more content, finding those exploration videos I was looking for. My favorites were exploring a ship wreck, tornado videos, music videos, egyptian ruins, huge waterfalls in the jungle, haunted mansions, space exploration was incredible.

"Samsung vr internet" is an app that you download in the oculous app is a must. You can watch other vr content from around the web. Including those "non theatricals" that are so realistic it makes you as anxious as if it were your first time again.

The bad, it is a little pixelized, its like taking a magnifing glass to your phones screen. Not as bad as an atari but you really get that new technology feel. Still worth every penny.

I also purchased a shinecon VR on amazon. I couldn't get it to work with any apps on my s7. The screen was also half the size of what it is on the gear. I returned it and bought another in case it was defective. The gear is still a superior headset.
Get a controller, the headset button is not convenient and is touchy.
The back button is located above the side controller button, you'll be feeling around for it!
There is a charger plug in on the bottom.
There is a light sensor between the lenses so when you pull your face away it turns off.
I keep the front phone cover off so my phone stays cooler longer.
I downloaded the "intro to VR" for $1.99 so I can give my friends a quick all around tour to experience.
The games Ive tried really suck so far. Very simplistic. Like playing snake on the first nokias. I'll save gaming for the ps4.
Best toy I've bought in a long time. Huge educational tool for kids in the future.