Is there a way to modify this game to have more player interaction? It's like there should have been a phase between settle and consume for "attack".
1057085
Not in the base game, but I've heard one of the expansions adds more interaction.
1057086
There is an expansion that adds the ability to attack, but my gaming group doesn't think it adds enough to the game to include it.
1057087
One of the extensions has provision for military takeovers (it is not the first extension). I have played that only once and it seemed to skew the game too much toward focussing on military, but in a 4 or 5 player game, you could still win if you are the only one fucussing on consumption because the takeovers only apply, I think, to military worlds.
1057088
Check out the expansions. I believe that is one expansion with rebels that allows players to "attack" each other and take over others' planets.
867038
No. The last I play with us three and that is difficult. Part of the game is killing others bunnies, when there is only two of you is obvious who you are going after. Plus it nearly eliminates some of the multiple kill options.
558198
This is a GREAT game but not for 2 players. It's possible but the more players, the better, just like many other games.
1276597
I'm going to say no. I think (whether the game says it or not) you need at least three people. But I would go even further and say to have some real fun with this game, you need at least four people.
1782074
You need two people to really rachet it down. Any sag we see if after 45-60 minutes of game play although we have 9-10 year olds on it. Perhaps the big guys are packing more of a punch.
297966
That is not how the game is designed, but you could have a split personality to play multiple characters. It is not really a co-operative game, as the encounters involve only a single player in a location at a time. It plays fine with 2 players. Dave Boardgames4us
1609186
Yes! I have mostly played with just two players. If you're feeling ambitious, you can try to control more than one character if you want as well to have that bigger game feel.
295672
Without the Pirate and Bounty Hunters expansion, the game is going to be fairly low-interaction with any number of players. So if you dislike that style of semi-solo play in other games, then you probably won't like it here either. You're mostly playing against the board, and the other player is just pressuring you to do it efficiently. But this aspect actually bothers me more with a larger number of players (where you have lots of downtime while a bunch of other players go), and bothers me less in a 2-3 person game.
377574
The game comes with only 6 different colored pieces which seemed to us to be the limit; however, while I/we have never done this, why not try playing as couples, partners, etc. and see if this would give you what you seek.
123131
No, the game has very little required social interaction. You can sit looking at your cards and be oblivious as to what other players have done, then it's your turn again. Of course, if you're not watching other players, you'll be at a serious disadvantage for your strategy, but my point is, the game mechanic doesn't include much player interaction.
1198053
I have never heard of/played Diplomacy, but it is a dice-less game that requires a lot of strategy. When and where to attack... who to build an alliance with... and then possibly betray.
919484
Definitely not all of the scenarios can be played with one person, but you could easily tailor most of the game to be one player. I play the game with two people most of the time, and it's easy for two. So I don't see why one player couldn't succeed. I think it would be hard to do some of the other campaigns alone though.
1368507
I would suggest playing with 3 or more players a few times so that you get a feel for how the game is suppose to be played. After that, you can adjust the rules for a 2 player game. Mainly it would be like Risk, where the 3rd player is neutral and only defends. One thing my group has tried out a few times, and enjoy, is 2 people playing 2 or 3 families each so that there are 4-6 families being played. Once again, you need to understand the rules so that you can adjust them without changing the game too much though. Example would be that only one family can occupy a land area at a time, even if you are controlling both families. However, you can use other families ships for transport purposes. I would suggest playing with 3 or more players a few times so that you get a feel for how the game is suppose to be played. After that, you can adjust the rules for a 2 player game. Mainly it would be like Risk, where the 3rd player is neutral and only defends. One thing my group has tried out a few times, and enjoy, is 2 people playing 2 or 3 families each so that there are 4-6 families being played. Once again, you need to understand the rules so that you can adjust them without changing the game too much though. Example would be that only one family can occupy a land area at... » Read More I would suggest playing with 3 or more players a few times so that you get a feel for how the game is suppose to be played. After that, you can adjust the rules for a 2 player game. Mainly it would be like Risk, where the 3rd player is neutral and only defends. One thing my group has tried out a few times, and enjoy, is 2 people playing 2 or 3 families each so that there are 4-6 families being played. Once again, you need to understand the rules so that you can adjust them without changing the game too much though. Example would be that only one family can occupy a land area at a time, even if you are controlling both families. However, you can use other families ships for transport purposes. « Show Less
1368512
Absolutely YES!I played it with my friend for over half a year. We did not change any game rule. We just played it in 3 VS 3 mode, chose 3 Houses by random at the beginning of the game. It's funny and the balance is good.The difference between 2 players and 3-6 players is the time on thinking. For the reson that you should make plans for 3 Houses all by oneself, so 2 players game will be much longer than 3-6 players.
2217436
Multiple quests mix it up a bit. The play is redundant depending on the players. Playing each class once and a new quest each time will help for a few rounds. I personally can't play this continually.
1161340
How about hinterlands? Any thought on that? I'm thinking of picking up Prosperity as the second one. Not sure if I'm ready for the Seaside complexity, and I don't need the extra base game, so unless the rest of intrigue is awesome...
1373104
It's really meant for two players. I think there are instructions for three, but it is such a fast game that I think with four players there would be too much crashing of hands as players try to get their cards down. The result might quickly be bent, ripped and otherwise worse for wear cards. However, the idea of the game would certainly support four players and then I think two decks would make it more enjoyable. And last a minute or so longer!