mtg how do planeswalker cards work?
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Planeswalker cards are included as part of your deck at the start of the game, just like other cards. You may cast a planeswalker card whenever you could cast a sorcery. Planeswalkers are permanents, so when a planeswalker spell you control resolves, it enters the battlefield under your control.
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Any card in the duel deck that was printed in a Standard-legal set (Currently: Kaladesh, Aether Revolt, Amonkhet, Hour of Devastation, Ixalan, Rivals of Ixalan) and isn't on the Standard banlist will be legal in Standard. ... As long as the card isn't on the Commander banlist, it will be Commander-legal.
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All planeswalkers are also legendary. This means you can't have control of two planeswalkers with the same full name at the same time. On older planeswalkers, the word “legendary” may not be printed on the type line, but all planeswalkers fall under this rule.
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There are planeswalkers in Standard. Yes. Planeswalkers, like every other card, are Standard-legal if the set they're from is a current Standard set. ... It's a small fraction of the planeswalkers that have been printed, because the cards in Standard are a small fraction of the cards that have been printed.
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Magic cards, like regular playing cards, are made from two layers of cardboard joined together by an opaque blue adhesive, so that they're opaque even seen in direct sunlight. ... Rules inserts and tokens are made of different cardstock than the rest of the cards. They don't have the opaque layer in the middle.
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The cards that have basic land types can interact with things that care about basic land types. For instance, any of these fetchlands can get you a [[Fetid Pools]], since it is a Swamp and an Island.
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Magic. Having a Goddess of Magic in his or her army allows a player to re-roll ones --whether they are attacking or defending. If a player rolls three of the same number and has a God of Magic under their control, they can draw a miracle card from the magic deck. These cards are also known as 'relics'.
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Land cards tap to produce mana that is used to cast spells and activate abilities. They cost no mana to play; however, a player may play no more than one land per turn, and only during the main phases of his or her own turn.
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Shocklands like [[Overgrown Tomb]] do in fact carry the basic land types as well as being a normal land card. This means that any time a card checks for the presence of a basic land type, those cards also qualify!
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Tokens may also be colored permanents. The effect that creates a token states what color it is or whether it's colorless. Lands have no mana cost, so they are colorless unless an effect states otherwise. All the colored permanents are sacrificed at the same time.
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The new cards are only legal in commander and legacy, and the reprints are only legal if the og printing is legal, so they aren't worth it if you are a modern or standard player. However, if you play casually, or are planning on getting into the commander format, they are a great value.
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Deathtouch destroys creatures by inflicting one point of damage, Planeswalkers are not creatures so they are not affected by deathtouch.
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['White + Blue = Azorius.', 'Blue + Black = Dimir.', 'Black + Red = Rakdos.', 'Red + Green = Gruul.', 'Green + White = Selesnya.', 'White + Black = Orzhov.', 'Blue + Red = Izzet.', 'Black + Green = Golgari.']
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Pendulum Monster Cards can be Summoned like regular monsters in your Monster Zones, or activated as Spell Cards in your Pendulum Zones. They cannot be Set in your Pendulum Zones. You activate them like you would a Normal Spell, during your Main Phases only, and they begin a Chain just like any other Spell Card.
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Planeswalker abilities at instant speed. Yup. You can activate them once per turn, any time you could cast an instant.
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Planeswalker Intro Decks are meant for beginners and therefore very low in power level. They are still good to play against each other, but honestly you'll have a hard time winning against anything else. However they are built this way so you can easily improve them.
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As long as it's your turn, Gideon Blackblade is a 4/4 Human Soldier creature with indestructible that's still a planeswalker. – Having this as a permanent ability means you don't have to waste a loyalty ability on it, and you can attack each turn.