how to calculate the distance travelled by an object?
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The distance travelled is the path taken by a body to get from an initial point to an end point in a given period of time, at a certain velocity. If the velocity is constant: Distance = time * velocity. d = v*t.
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You can use distanceFromLocation to find the distance between two coordinates. Code Snippets: CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:lat1 longitude:lng1]; CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:lat2 longitude:lng2]; CLLocationDistance distance = [loc1 distanceFromLocation:loc2];
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['The distance formula is really just a restatement of the Pythagorean theorem. ... ', '(change in x)2 + (change in y)2 = (distance)2 ... ', 'From there, if we solve for distance, we find:', 'D = √(Δx2 + Δy2)', 'If you have any further questions, please let me know.']
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['For example: An object accelerating east at 10 meters (32.8 ft) per second squared traveled for 12 seconds reaching a final velocity of 200 meters (656.2 ft) per second. ... ', 'Multiply the acceleration and time. ... ', 'Subtract the product from the final velocity. ... ', 'Write your answer correctly.']
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For calculating the distance that sound travels; distance = velocity x time. Hence, the distance between the sensor and the object is one-half the distance traveled by the sound wave.
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(d) Find the total distance traveled by the particle from to . To find the displacement (position shift) from the velocity function, we just integrate the function. The negative areas below the x-axis subtract from the total displacement. To find the distance traveled we have to use absolute value.
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Average Speed. The speed of an object is found out by dividing the distance that the object covers by the time in which the object takes to cover this distance. If 'D' is the distance traveled in some time 'T' then the speed of the object for this journey or 's' is equal to s = D/T.
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['public double GetDistanceBetweenPoints(double lat1, double long1, double lat2, double long2)', '{', 'double distance = 0;', 'double dLat = (lat2 - lat1) / 180* Math.PI;', 'double dLong = (long2 - long1) / 180 * Math.PI;', 'double a = Math.Sin(dLat / 2) * Math.Sin(dLat / 2)']
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['import java. lang. Math. *;', 'class DistanceBwPoint.', 'public static void main(String arg[])', '{', 'int x1,x2,y1,y2;', 'double dis;', 'x1=1;y1=1;x2=4;y2=4;', 'dis=Math. sqrt((x2-x1)*(x2-x1) + (y2-y1)*(y2-y1));']
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Objects moving in circles have a speed which is equal to the distance traveled per time of travel. The distance around a circle is equivalent to a circumference and calculated as 2•pi•R where R is the radius. The time for one revolution around the circle is referred to as the period and denoted by the symbol T.
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Rate of change in position, or speed, is equal to distance traveled divided by time. To solve for time, divide the distance traveled by the rate. For example, if Cole drives his car 45 km per hour and travels a total of 225 km, then he traveled for 225/45 = 5 hours. Created by Sal Khan.
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Average Speed. The speed of an object is found out by dividing the distance that the object covers by the time in which the object takes to cover this distance. If 'D' is the distance traveled in some time 'T' then the speed of the object for this journey or 's' is equal to s = D/T. This is the simplest case.
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The equation for speed is simple: distance divided by time. You take the distance traveled (for example 3 meters), and divide it by the time (three seconds) to get the speed (one meter per second).
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In physics, you find displacement by calculating the distance between an object's initial position and its final position. In physics terms, you often see displacement referred to as the variable s. The official displacement formula is as follows: s = sf – si. s = displacement.
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['Find the distance of the point (6, -6) from the origin. Solution: Let M (6, -6) be the given point and O (0, 0) be the origin. ... ', 'Find the distance between the point (-12, 5) and the origin. Solution: Let M (-12, 5) be the given point and O (0, 0) be the origin. ... ', 'Find the distance between the point (15, -8) and the origin.']
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Rate of change in position, or speed, is equal to distance traveled divided by time. To solve for time, divide the distance traveled by the rate. For example, if Cole drives his car 45 km per hour and travels a total of 225 km, then he traveled for 225/45 = 5 hours.
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If an object travels at a constant speed, then the distance traveled is directly proportional to the time spent traveling, with the speed being the constant of proportionality. The circumference of a circle is directly proportional to its diameter, with the constant of proportionality equal to π.