Debug rendering of shadow textures
@param  {clay.Renderer} renderer
@param  {number} size
@memberOf clay.prePass.ShadowMap.prototype
348611
function (renderer, size) {
        renderer.saveClear();
        var viewport = renderer.viewport;
        var x = 0, y = 0;
        var width = size || viewport.width / 4;
        var height = width;
        if (this.softShadow === ShadowMapPass.VSM) {
            this._outputDepthPass.material.define('fragment', 'USE_VSM');
        }
        else {
            this._outputDepthPass.material.undefine('fragment', 'USE_VSM');
        }
        for (var name in this._textures) {
            var texture = this._textures[name];
            renderer.setViewport(x, y, width * texture.width / texture.height, height);
            this._outputDepthPass.setUniform('depthMap', texture);
            this._outputDepthPass.render(renderer);
            x += width * texture.width / texture.height;
        }
        renderer.setViewport(viewport);
        renderer.restoreClear();
    }
498389
function (renderer, x, y, tmxTile) {
            var tileset = tmxTile.tileset;
            // draw the tile
            tileset.drawTile(
                renderer,
                ((this.cols - 1) * tileset.tilewidth + (x - y) * tileset.tilewidth >> 1),
                (-tileset.tilewidth + (x + y) * tileset.tileheight >> 2),
                tmxTile
            );
        }
924537
function setValueT1a( gl, v, renderer ) {

	var cache = this.cache;
	var n = v.length;

	var units = allocTexUnits( renderer, n );

	if ( arraysEqual( cache, units ) === false ) {

		gl.uniform1iv( this.addr, units );
		copyArray( cache, units );

	}

	for ( var i = 0; i !== n; ++ i ) {

		renderer.setTexture2D( v[ i ] || emptyTexture, units[ i ] );

	}

}
1091176
function setupRenderTarget( renderTarget ) {

		var renderTargetProperties = properties.get( renderTarget );
		var textureProperties = properties.get( renderTarget.texture );

		renderTarget.addEventListener( 'dispose', onRenderTargetDispose );

		textureProperties.__webglTexture = _gl.createTexture();

		_infoMemory.textures ++;

		var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube );
		var isTargetPowerOfTwo = isPowerOfTwo( renderTarget );

		// Setup framebuffer

		if ( isCube ) {

			renderTargetProperties.__webglFramebuffer = [];

			for ( var i = 0; i < 6; i ++ ) {

				renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer();

			}

		} else {

			renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer();

		}

		// Setup color buffer

		if ( isCube ) {

			state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo );

			for ( var i = 0; i < 6; i ++ ) {

				setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i );

			}

			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP );
			state.bindTexture( _gl.TEXTURE_CUBE_MAP, null );

		} else {

			state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture );
			setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo );
			setupFrameBufferTexture( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_2D );

			if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D );
			state.bindTexture( _gl.TEXTURE_2D, null );

		}

		// Setup depth and stencil buffers

		if ( renderTarget.depthBuffer ) {

			setupDepthRenderbuffer( renderTarget );

		}

	}
1167966
function setupDepthTexture( framebuffer, renderTarget ) {

		var isCube = ( renderTarget && renderTarget.isWebGLRenderTargetCube );
		if ( isCube ) throw new Error( 'Depth Texture with cube render targets is not supported' );

		_gl.bindFramebuffer( 36160, framebuffer );

		if ( ! ( renderTarget.depthTexture && renderTarget.depthTexture.isDepthTexture ) ) {

			throw new Error( 'renderTarget.depthTexture must be an instance of THREE.DepthTexture' );

		}

		// upload an empty depth texture with framebuffer size
		if ( ! properties.get( renderTarget.depthTexture ).__webglTexture ||
				renderTarget.depthTexture.image.width !== renderTarget.width ||
				renderTarget.depthTexture.image.height !== renderTarget.height ) {

			renderTarget.depthTexture.image.width = renderTarget.width;
			renderTarget.depthTexture.image.height = renderTarget.height;
			renderTarget.depthTexture.needsUpdate = true;

		}

		setTexture2D( renderTarget.depthTexture, 0 );

		var webglDepthTexture = properties.get( renderTarget.depthTexture ).__webglTexture;

		if ( renderTarget.depthTexture.format === DepthFormat ) {

			_gl.framebufferTexture2D( 36160, 36096, 3553, webglDepthTexture, 0 );

		} else if ( renderTarget.depthTexture.format === DepthStencilFormat ) {

			_gl.framebufferTexture2D( 36160, 33306, 3553, webglDepthTexture, 0 );

		} else {

			throw new Error( 'Unknown depthTexture format' );

		}

	}
762272
function Renderer(opts) {
  this.entities = []
  this.root = this.entity()

  // check if we passed gl context or options object
  opts = opts.texture2D ? { ctx: opts } : opts

  const ctx = (this._ctx = opts.ctx)

  const gl = opts.ctx.gl
  gl.getExtension('OES_standard_derivatives')

  this._dummyTexture2D = ctx.texture2D({ width: 4, height: 4 })
  this._dummyTextureCube = ctx.textureCube({ width: 4, height: 4 })

  this._debug = false
  this._programCacheMap = {
    values: [],
    getValue: function(flags, vert, frag) {
      for (var i = 0; i < this.values.length; i++) {
        var v = this.values[i]
        if (v.frag === frag && v.vert === vert) {
          if (v.flags.length === flags.length) {
            var found = true
            for (var j = 0; j < flags.length; j++) {
              if (v.flags[j] !== flags[j]) {
                found = false
                break
              }
            }
            if (found) {
              return v.program
            }
          }
        }
      }
      return false
    },
    setValue: function(flags, vert, frag, program) {
      this.values.push({ flags, vert, frag, program })
    }
  }

  if (opts.profile) {
    State.profiler = createProfiler(opts.ctx, this)
    State.profiler.flush = opts.profileFlush
  }

  if (opts.pauseOnBlur && isBrowser) {
    window.addEventListener('focus', () => {
      State.paused = false
    })
    window.addEventListener('blur', () => {
      State.paused = true
    })
  }

  // TODO: move from State object to internal probs and renderer({ opts }) setter?
  Object.assign(State, opts)
  this._state = State

  this.shaders = {
    chunks: SHADERS_CHUNKS,
    pipeline: {
      material: {
        vert: PBR_VERT,
        frag: PBR_FRAG
      }
    }
  }
}
1337504
function createRendererType2(values) {
    return {
        id: UNDEFINED_RENDERER_TYPE_ID,
        styles: values.styles,
        encapsulation: values.encapsulation,
        data: values.data
    };
}
448160
function( wrap ) {
    var gl = this.gl;
    gl.samplerParameteri( this.id, gl.TEXTURE_WRAP_S, wrap );
    gl.samplerParameteri( this.id, gl.TEXTURE_WRAP_T, wrap );
  }
1276165
function(size) {
        OpenLayers.Renderer.prototype.setSize.apply(this, arguments);
        
        // setting width and height on all roots to avoid flicker which we
        // would get with 100% width and height on child roots
        var roots = [
            this.rendererRoot,
            this.root,
            this.vectorRoot,
            this.textRoot
        ];
        var w = this.size.w + "px";
        var h = this.size.h + "px";
        var root;
        for(var i=0, len=roots.length; i<len; ++i) {
            root = roots[i];
            root.style.width = w;
            root.style.height = h;
        }
    }
349425
function (oldData) {
    var data = this.data;
    var diffData = diff(data, oldData);
    var light = this.light;
    var rendererSystem = this.rendererSystem;
    var self = this;

    // Existing light.
    if (light && !('type' in diffData)) {
      var shadowsLoaded = false;
      // Light type has not changed. Update light.
      Object.keys(diffData).forEach(function (key) {
        var value = data[key];

        switch (key) {
          case 'color': {
            light.color.set(value);
            rendererSystem.applyColorCorrection(light.color);
            break;
          }

          case 'groundColor': {
            light.groundColor.set(value);
            rendererSystem.applyColorCorrection(light.groundColor);
            break;
          }

          case 'angle': {
            light.angle = degToRad(value);
            break;
          }

          case 'target': {
            // Reset target if selector is null.
            if (value === null) {
              if (data.type === 'spot' || data.type === 'directional') {
                light.target = self.defaultTarget;
              }
            } else {
              // Target specified, set target to entity's `object3D` when it is loaded.
              if (value.hasLoaded) {
                self.onSetTarget(value, light);
              } else {
                value.addEventListener('loaded', bind(self.onSetTarget, self, value, light));
              }
            }
            break;
          }

          case 'castShadow':
          case 'shadowBias':
          case 'shadowCameraFar':
          case 'shadowCameraFov':
          case 'shadowCameraNear':
          case 'shadowCameraTop':
          case 'shadowCameraRight':
          case 'shadowCameraBottom':
          case 'shadowCameraLeft':
          case 'shadowCameraVisible':
          case 'shadowMapHeight':
          case 'shadowMapWidth':
          case 'shadowRadius':
            if (!shadowsLoaded) {
              self.updateShadow();
              shadowsLoaded = true;
            }
            break;

          default: {
            light[key] = value;
          }
        }
      });
      return;
    }

    // No light yet or light type has changed. Create and add light.
    this.setLight(this.data);
    this.updateShadow();
  }
606521
function GraphicsRenderer(renderer)
{
    ObjectRenderer.call(this, renderer);

    this.graphicsDataPool = [];

    this.primitiveShader = null;
    this.complexPrimitiveShader = null;
}
667492
function setupRenderBufferStorage( renderbuffer, renderTarget ) {

		_gl.bindRenderbuffer( 36161, renderbuffer );

		if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( 36161, 33189, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( 36160, 36096, 36161, renderbuffer );

		} else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) {

			_gl.renderbufferStorage( 36161, 34041, renderTarget.width, renderTarget.height );
			_gl.framebufferRenderbuffer( 36160, 33306, 36161, renderbuffer );

		} else {

			// FIXME: We don't support !depth !stencil
			_gl.renderbufferStorage( 36161, 32854, renderTarget.width, renderTarget.height );

		}

		_gl.bindRenderbuffer( 36161, null );

	}
384729
function customShadowRoot(selector, starting) {
    var selectors = selector.split('::sr');
    if (selectors.length === 0) {
        return [];
    }

    var shadowDomInUse = (document.head.createShadowRoot || document.head.attachShadow);
    var getShadowRoot = function (el) {
        return ((el && shadowDomInUse) ? el.shadowRoot : el);
    };
    var findAllMatches = function (selector /*string*/, targets /*array*/, firstTry /*boolean*/) {
        var scope, i, matches = [];
        for (i = 0; i < targets.length; ++i) {
            scope = (firstTry) ? targets[i] : getShadowRoot(targets[i]);
            if (scope) {
                if (selector === '') {
                    matches.push(scope);
                } else {
                    Array.prototype.push.apply(matches, scope.querySelectorAll(selector));
                }
            }
        }
        return matches;
    };

    var matches = findAllMatches(selectors.shift().trim(), [starting || document], true);
    while (selectors.length > 0 && matches.length > 0) {
        matches = findAllMatches(selectors.shift().trim(), matches, false);
    }
    return matches;
}
765633
function ( renderer, scene, camera, geometry, material, group ) {

				if ( material.isGLTFSpecularGlossinessMaterial !== true ) {

					return;

				}

				var uniforms = material.uniforms;
				var defines = material.defines;

				uniforms.opacity.value = material.opacity;

				uniforms.diffuse.value.copy( material.color );
				uniforms.emissive.value.copy( material.emissive ).multiplyScalar( material.emissiveIntensity );

				uniforms.map.value = material.map;
				uniforms.specularMap.value = material.specularMap;
				uniforms.alphaMap.value = material.alphaMap;

				uniforms.lightMap.value = material.lightMap;
				uniforms.lightMapIntensity.value = material.lightMapIntensity;

				uniforms.aoMap.value = material.aoMap;
				uniforms.aoMapIntensity.value = material.aoMapIntensity;

				// uv repeat and offset setting priorities
				// 1. color map
				// 2. specular map
				// 3. normal map
				// 4. bump map
				// 5. alpha map
				// 6. emissive map

				var uvScaleMap;

				if ( material.map ) {

					uvScaleMap = material.map;

				} else if ( material.specularMap ) {

					uvScaleMap = material.specularMap;

				} else if ( material.displacementMap ) {

					uvScaleMap = material.displacementMap;

				} else if ( material.normalMap ) {

					uvScaleMap = material.normalMap;

				} else if ( material.bumpMap ) {

					uvScaleMap = material.bumpMap;

				} else if ( material.glossinessMap ) {

					uvScaleMap = material.glossinessMap;

				} else if ( material.alphaMap ) {

					uvScaleMap = material.alphaMap;

				} else if ( material.emissiveMap ) {

					uvScaleMap = material.emissiveMap;

				}

				if ( uvScaleMap !== undefined ) {

					// backwards compatibility
					if ( uvScaleMap.isWebGLRenderTarget ) {

						uvScaleMap = uvScaleMap.texture;

					}

					if ( uvScaleMap.matrixAutoUpdate === true ) {

						uvScaleMap.updateMatrix();

					}

					uniforms.uvTransform.value.copy( uvScaleMap.matrix );

				}

				uniforms.envMap.value = material.envMap;
				uniforms.envMapIntensity.value = material.envMapIntensity;
				uniforms.flipEnvMap.value = ( material.envMap && material.envMap.isCubeTexture ) ? - 1 : 1;

				uniforms.refractionRatio.value = material.refractionRatio;

				uniforms.specular.value.copy( material.specular );
				uniforms.glossiness.value = material.glossiness;

				uniforms.glossinessMap.value = material.glossinessMap;

				uniforms.emissiveMap.value = material.emissiveMap;
				uniforms.bumpMap.value = material.bumpMap;
				uniforms.normalMap.value = material.normalMap;

				uniforms.displacementMap.value = material.displacementMap;
				uniforms.displacementScale.value = material.displacementScale;
				uniforms.displacementBias.value = material.displacementBias;

				if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {

					defines.USE_GLOSSINESSMAP = '';
					// set USE_ROUGHNESSMAP to enable vUv
					defines.USE_ROUGHNESSMAP = '';

				}

				if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {

					delete defines.USE_GLOSSINESSMAP;
					delete defines.USE_ROUGHNESSMAP;

				}

			}
1183089
function setupDepthRenderbuffer( renderTarget ) {

		var renderTargetProperties = properties.get( renderTarget );

		var isCube = ( renderTarget.isWebGLRenderTargetCube === true );

		if ( renderTarget.depthTexture ) {

			if ( isCube ) throw new Error( 'target.depthTexture not supported in Cube render targets' );

			setupDepthTexture( renderTargetProperties.__webglFramebuffer, renderTarget );

		} else {

			if ( isCube ) {

				renderTargetProperties.__webglDepthbuffer = [];

				for ( var i = 0; i < 6; i ++ ) {

					_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer[ i ] );
					renderTargetProperties.__webglDepthbuffer[ i ] = _gl.createRenderbuffer();
					setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer[ i ], renderTarget );

				}

			} else {

				_gl.bindFramebuffer( 36160, renderTargetProperties.__webglFramebuffer );
				renderTargetProperties.__webglDepthbuffer = _gl.createRenderbuffer();
				setupRenderBufferStorage( renderTargetProperties.__webglDepthbuffer, renderTarget );

			}

		}

		_gl.bindFramebuffer( 36160, null );

	}
1108264
def render_debug_img(
    file_name,
    page_num,
    elems,
    nodes=[],
    scaler=1,
    print_segments=False,
    print_curves=True,
    print_table_bbox=True,
    print_text_as_rect=True,
):
    
    # For debugging show the boolean pixels in black white grayscale
    height = scaler * int(elems.layout.height)
    width = scaler * int(elems.layout.width)
    debug_img, draw = create_img((0, 0, width, height))
    font = lazy_load_font()
    large_font = lazy_load_font(24)

    if print_curves:
        for i, c in enumerate(elems.curves):
            if len(c.pts) > 1:
                draw.polygon(c.pts, outline=blue)
            draw.rectangle(c.bbox, fill=blue)
            # for fig in elems.figures:
            #     draw.rectangle(fig.bbox, fill = blue)

    for i, m in enumerate(elems.mentions):
        if isinstance(m, LTAnno):
            continue
        if print_text_as_rect:
            fill = "pink" if hasattr(m, "feats") and m.feats["is_cell"] else green
            #             fill = green
            draw.rectangle(m.bbox, fill=fill)
            # draw.text(center(m.bbox), str(i), black, font = font) # Draw id
            draw.text(
                m.bbox[:2], m.get_text(), black, font=font
            )  # Draw mention content
        else:
            draw.text(m.bbox[:2], m.get_text(), "black", font=font)

    if print_segments:
        # draw skeleton for all segments
        for i, s in enumerate(elems.segments):
            draw.line(s.bbox, fill="black")

    if print_table_bbox:
        for node in nodes:
            is_table = node.is_table()
            color = "red" if is_table else "green"
            draw.rectangle(node.bbox, outline=color)
            if is_table:
                # text = 'Borderless' if node.is_borderless() else 'Bordered'
                text = "Table"
                draw.rectangle(node.bbox, outline=color)
                draw.text(node.bbox[:2], text, red, font=large_font)

    # Water mark with file name so we can identify among multiple images
    if file_name and page_num is not None:
        water_mark = (
            file_name + ":page " + str(page_num + 1) + "@%dx%d" % (width, height)
        )
        draw.text((10, 10), water_mark, black, font=font)
    debug_img.show()
    return debug_img
25514
function(shader, sampler_name, dimension_name) {
        if (this.unit === null)
            throw "Trying to use texture not set to a texture unit.";
        var gl = this.gl;
        gl.useProgram(shader);
        // Set the texture buffer to use
        gl.uniform1i(gl.getUniformLocation(shader, sampler_name), this.unit);
        // Set the image dimensions
        gl.uniform2f(
            gl.getUniformLocation(shader, dimension_name),
            this.width,
            this.height
        );
    }