// SetGameSessionId sets the GameSessionId field's value.
341085
func (s *CreateGameSessionInput) SetGameSessionId(v string) *CreateGameSessionInput {
	s.GameSessionId = &v
	return s
}
306309
func (s *CreateUserImportJobInput) SetUserPoolId(v string) *CreateUserImportJobInput {
	s.UserPoolId = &v
	return s
}
1181497
func (s *CreatePlayerSessionsInput) SetGameSessionId(v string) *CreatePlayerSessionsInput {
	s.GameSessionId = &v
	return s
}
213224
func (s *PlacedPlayerSession) SetPlayerSessionId(v string) *PlacedPlayerSession {
	s.PlayerSessionId = &v
	return s
}
1032684
func (s *DescribeUserPoolInput) SetUserPoolId(v string) *DescribeUserPoolInput {
	s.UserPoolId = &v
	return s
}
610462
func (s *UserPoolConfig) SetUserPoolId(v string) *UserPoolConfig {
	s.UserPoolId = &v
	return s
}
306837
func (s *Event) SetSession(v *Session) *Event {
	s.Session = v
	return s
}
442805
func (s *StopUserImportJobInput) SetUserPoolId(v string) *StopUserImportJobInput {
	s.UserPoolId = &v
	return s
}
1157057
func (s *TapeInfo) SetPoolId(v string) *TapeInfo {
	s.PoolId = &v
	return s
}
185279
func (s *SearchGameSessionsOutput) SetGameSessions(v []*GameSession) *SearchGameSessionsOutput {
	s.GameSessions = v
	return s
}
202951
func (s *CreateUserPoolDomainInput) SetUserPoolId(v string) *CreateUserPoolDomainInput {
	s.UserPoolId = &v
	return s
}
72614
func (s *GroupType) SetUserPoolId(v string) *GroupType {
	s.UserPoolId = &v
	return s
}
705840
func (s *ManagedActionHistoryItem) SetActionId(v string) *ManagedActionHistoryItem {
	s.ActionId = &v
	return s
}
309863
func (s *DescribeUserImportJobInput) SetUserPoolId(v string) *DescribeUserImportJobInput {
	s.UserPoolId = &v
	return s
}
1118635
func (s *CreatePlayerSessionOutput) SetPlayerSession(v *PlayerSession) *CreatePlayerSessionOutput {
	s.PlayerSession = v
	return s
}
1052691
func (s *DescribeGameSessionPlacementOutput) SetGameSessionPlacement(v *GameSessionPlacement) *DescribeGameSessionPlacementOutput {
	s.GameSessionPlacement = v
	return s
}
606622
func (s *DescribeGameSessionQueuesOutput) SetGameSessionQueues(v []*GameSessionQueue) *DescribeGameSessionQueuesOutput {
	s.GameSessionQueues = v
	return s
}