// SetPoolName sets the PoolName field's value.
346581
func (s *DeleteDedicatedIpPoolInput) SetPoolName(v string) *DeleteDedicatedIpPoolInput {
	s.PoolName = &v
	return s
}
540488
func (s *DescribeChannelOutput) SetName(v string) *DescribeChannelOutput {
	s.Name = &v
	return s
}
798930
func (s *AttachmentInformation) SetName(v string) *AttachmentInformation {
	s.Name = &v
	return s
}
1200432
func (s *Lexicon) SetName(v string) *Lexicon {
	s.Name = &v
	return s
}
726261
func (s *Container) SetName(v string) *Container {
	s.Name = &v
	return s
}
979870
func (s *ListedFlow) SetName(v string) *ListedFlow {
	s.Name = &v
	return s
}
566356
func (s *ContainerDetails) SetName(v string) *ContainerDetails {
	s.Name = &v
	return s
}
353192
func (s *UpdateFleetInput) SetName(v string) *UpdateFleetInput {
	s.Name = &v
	return s
}
992572
func (s *GameSession) SetName(v string) *GameSession {
	s.Name = &v
	return s
}
1010542
func (s *StageDeclaration) SetName(v string) *StageDeclaration {
	s.Name = &v
	return s
}
1004992
func (s *BuiltinIntentSlot) SetName(v string) *BuiltinIntentSlot {
	s.Name = &v
	return s
}
41553
func (s *IdentityPool) SetIdentityPoolName(v string) *IdentityPool {
	s.IdentityPoolName = &v
	return s
}
365647
func (s *Trigger) SetName(v string) *Trigger {
	s.Name = &v
	return s
}
66712
func (s *NetworkSummary) SetName(v string) *NetworkSummary {
	s.Name = &v
	return s
}
514611
func (s *UpdateGroupInput) SetName(v string) *UpdateGroupInput {
	s.Name = &v
	return s
}
62270
func (s *UserPoolType) SetName(v string) *UserPoolType {
	s.Name = &v
	return s
}
832896
func (s *GetSlotTypeOutput) SetName(v string) *GetSlotTypeOutput {
	s.Name = &v
	return s
}