Swing Your Wii Controller Wildly Without Worry
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Nintendo to replace 3.2 million Wii straps for free to assure safety.
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Nintendo's new game console has been flying off the shelves at retail stores across the country this season. And some game fans are reporting that the Wii's controller has been flying, somewhat unexpectedly, across their living rooms.
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Know someone who's getting a Wii for the holidays? These add-ons will let them (or you) make the most of it.
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The new PlayStation 2 game makes ingenious use of the gimmicky EyeToy controller, but glitches and repetition keep it from taking off. By Chris Kohler.
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Nintendo's Wii is fast becoming a craze in rehab therapy for patients recovering from strokes, broken bones, surgery and even combat injuries.
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TOKYO -- Nintendo's president acknowledged Thursday the just-launched Wii video-game machine may have a problem with a strap that secures its trademark wandlike remote-controller to the player's wrist.
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GestureTek Mobile could make your phone act like a Wiimote, if only your ordinary phone were so cool. Take a peek at the future of motion navigated mobile games.
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Playing on the Nintendo Wii can improve a surgeon's performance in the operating theatre, a study shows.
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Nintendo said it was taking steps to keep energetic users of its Wii video game console from breaking their televisions and ceiling fans.
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Scatter-gun peripheral design protection? A European patent application filed by Nintendo has reveals a raft of ways the console giant could extend the use of the Wii Remote, ranging from the strange to the downright ridiculous.â¦
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Nintendo Co. Ltd. has some cautionary advice for players of its Wii video game console: when waving the controller, use the wrist strap, keep your palms dry and, whatever you do, don't let go.
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Cue predictable gag from PS3/Xbox fanboys If youâre not a fan of creepy crawlies then you may want to turn your Wii off. The latest theory crawling through the gaming world is that the console actively attracts cockroaches.â¦
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Not every amusement needs to blink, bloop or require a power source. These fine low-tech delights will provide hours of amusement for any game lover on your gift-giving list.
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By Dorsey Griffith, The Sacramento Bee, Calif.  Jun. 22--Everyone knows someone like this: The guy who sits for hours, playing video games, his heart racing as he pummels animated bad guys with controller-driven automatic weapons.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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The much-maligned first-person shooter/sword-fighting title makes great use of the Wii controller, but the game design was clearly rushed to make launch day. In Game|Life.
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Gabe: Joystiq had some interesting articles up over the weekend about introducing your family to the Wii. I actually had a similar experience. We had a house full of friends and family for Thanksgiving and the Wii was really the star of the show. Kara and I both had parents over and we actually had a hard time getting them off of Wii sports. I can"t even count how many rounds of bowling I must have played. It was amazing to watch how easily they picked it up and how much fun they had. What was great was watching Kara"s Dad who loves to bowl but can"t anymore because of his knees. I wouldn"t be surprised if he goes home this week and tries to pick one up.