Review: 'Halo 3' an amazing package
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It builds on Halo 2 in ways you'd expect, but new modes and options also send the series in exciting new directions.
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"Halo 3" is a lot of things: an exciting science fiction action adventure, a rich online first-person shooter and the end of a popular trilogy. But let's cut through the enormous hype: It's not the best video game ever.
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Halo 3, one of the most heavily marketed games in history, goes on sale at thousands of stores in the US.
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Gabe: Well tomorrow is the 25th and many of you will probably start celebrating tonight. I'd like to believe the midnight parties and festivities are related to my Birthday tomorrow but it's more likely your all excited about Halo 3. I had the chance to play through the entire single player campaign with Tycho and Robert and I can say you probably will not be disappointed. I never really got into the Halo story. I thought it was because there just wasn't much story there to get into. I got this link last week though and I realised that there's actually a really cool story, the problem is the games do a terrible job of telling it. I recommend reading this thread before you tackle Halo 3. It lays out the history of the Halo universe really well. Like any sequel it helps to have played the previous games but in this case I don't even think that's enough. The story in Halo 3 simply doesn't make a lick of fucking sense on it's own and they make zero effort to help players that might be new to the series. I don't mean there isn't a movie at the beginning that's like "previously on teh Haloz!" I mean they just assume you know everything in that thread forwards and back. Honestly though it's Halo. You can play through the thing, shoot a bunch of guys skip all the cut scenes and have a damn good time. It's just sort of sad that there's such a rich universe there that the games aren't conveying.I've got some stuff to say about the Halo 3 advertising as well but I don't want to spoil anything. We can talk about it later this week once you've all had a chance to play it.I wrapped up our eight page Assassin's Creed comic last week. Those of you who purchase the Limited Edition of the game will get a bunch of cool stuff including a copy of our comic. It's a little prequel story that provides some background info on the main character. I think it turned out pretty good and I'm excited for you guys to see it. The game ships in November but I'll go ahead and post the cover now so you can see my take on Altair.  -Gabe out
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There&#39;s a new media king, only he isn&#39;t on the radio or in the movies. His name? Master Chief. His role: Interstellar soldier and star of &quot;Halo 2,&quot; one of the most anticipated video games ever.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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Even if you don&#39;t play video games, chances are you&#39;ve heard of &quot;Halo 2.&quot;. Microsoft Corp. made sure of that with a massive public relations blitz, boldly proclaiming that &quot;there hasn&#39;t been this much anticipation
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SAN FRANCISCO (Reuters Life!) - Last year's bumper crop of shooter video games, such as "BioShock", "Halo 3" and "Call of Duty 4", were notable for coupling bone-jarring realism with finely crafted epic stories.
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About three weeks ahead of its release date, a copy of the much anticipated Xbox game Halo 2 has been leaked onto the Internet. The leak, reportedly a European French-language version, came just days after
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Two years of hype for Microsoft video-game sequel Halo 2 began to pay off yesterday as fans snapped up millions of copies of the alien-blasting game for the Xbox console.
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Game added to Disc Replacement list Halo 3 has only been out for a few hours in the UK, but there's already a problem. The Limited Edition box-set has been added to Microsoft's Disc Replacement Program (DRP) list because of possible scratches to the disc's surface.â¦
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SANTA MONICA, Calif. - Microsoft is counting on the biggest weapon in its video-game arsenal, Halo 3, to boost the Xbox 360&#39;s fortunes after the company&#39;s warranty problems.  At the company&#39;s event Tuesday on the eve of the E3 video game industry convention, Bungie Studios showed the first live footage from the second sequel in the best-selling sci-fi combat series. Halo 3, which arrives in stores Sept. 25, will come in three flavors: a $60 standard edition; $70 for a limited edition with a bonus making-of disc and art book; and $130 for a limited &quot;Legendary&quot; edition that comes in a Spartan military helmet case.
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Video game Halo 3 earns more than Â£84m ($170m) in sales in its first 24 hours on release, says Microsoft.
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Tycho:  Having already purchased two fifths of The Orange Box over the last few years, the level of value I have derived from it is "fantastic" but not "supernatural."  For Gabriel, who never finished the second Half-Life and never purchased the first episode, the aforementioned Box represents an intimidating and possibly even brutal level of content for one's holiday dollar.  It's hard enough trying to keep up with all the games that are coming out, but when you start putting more than one game on the disc the difficulty is compounded.   We're lucky, then, than the best thing on there can be completed in only a couple hours.     I've tried to make my rounds through the disc, but I kept coming back to Portal until I'd completed it.  I expect every part of this strange collection to be full of virtue, in the way that Valve's anomalous position in the games industry allows: self-funded development in their sky-high Bellevue commune until each product sings.  But Portal is strange, even for them.  Risky on every axis, we may now say that the "first person puzzle comedy" has now been proven out as a genre.  The gameplay is strong, but Portal's unique combination of hilarity and menace elevates it, resulting in a few perfect, indelible hours of gameplay.          My TeamFortress 2 experience so far on the console has been fairly uneven.  Coming from the PC beta, where I sometimes battled with stability concerns but the games played smooth, I'm now grappling with the reverse.  I love the play experience, as I've already expressed, and I'm rarely of the opinion that having more players automatically improves a game - so the differential between the PC and 360 platforms isn't as important to me as it might be to others.  No, the problem with TF2 on the 360 (and likely the PS3, as well) is that peer to peer hosting just ain't cutting it.  There are games that seem to manage it better, but with Vista PCs authenticating into the service now peer to peer games should be an option.  This needs fixed overnight.     I'll try to complete the second Episode over the weekend, interleaved with finishing the writing on my own game, which has become more difficult since completing Portal.  I'm starting to think that Precipice needs a greater concentration of synthesized ladies.      I would be abdicating my duty if I neglected to mention the EA thing, which is really the EA/BioWare/Pandemic thing.  I was under the impression that BioWare and Pandemic had merged precisely to give themselves leverage over monolithic publishers like Electronic Arts, but who knows.  The biggest fallout in the short term is that, beyond the first Mass Effect, a multiplatform release is almost certain.  Of course, I wholly endorse that kind of thing, but I imagine that Microsoft might hold a different opinion.  After spending years promoting the series, enduring delays, and now having spent months beating the shit out of it in test, it's fair to say that MS was investing in a larger trilogy - one that gamers would associate exclusively with their brand.
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Even if you don&#39;t play video games, chances are you&#39;ve heard about &quot;Halo 2.&quot;. Microsoft Corp. made sure of that with a massive PR blitz, boldly proclaiming &quot;there hasn&#39;t been this much anticipation
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I spent large chunks of last year playing the same AAA video games everyone else played: "BioShock," "Rock Band," "Super Mario Galaxy" and so on. But if I actually kept track of my gaming hours, I wouldn't be surprised to find that I spent just as much time enjoying the simpler delights of Microsoft's Xbox Live Arcade.
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Microsoft's  "Halo 3" has  dominated video game headlines this week, but if blasting  aliens isn't appealing there is more on offer in other games,  including role-playing the composer Frederic Chopin.