Am-pro Impressionism with Corel's Painter Essentials
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Corel Painter Essentials 4 puts the art back into photo editing and the desktop studio with a stable, well-designed, feature-laden update.
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KGuitar is powerful KDE-based music tabulature editor with support of guitar, drums, classic note scores, MIDI synthesizer output, chord, scales, modes, melody and rhythm construction and analysis tools, lots of tab effects, Guitar Pro files import.   After a long period of silence, I'm pleased to announce KGuitar 0.5.1 - a major bugfix release that covers most of issues for the last few years :)      * Compatiblity fixes: added support for autoconf 2.61, automake 1.10, gcc 4.2. Removed last bits of qt2->qt3 transition deprecations. Internal structures refactoring.     * Added zoom level (Ctrl Minus, Ctrl Plus), introducing multiple bars per row, automatically tuning to available window width;     * Finally introduced new exception-based framework for converters load/save. Makes converters much more bullet-proof and easier to write and debug.     * Guitar Pro import undergone major rewrite. Now it properly loads all gp4 files I have. Guitar Pro v3 and v5 formats are coming next. Anyway, Guitar Pro loader is now much more helpful about what errors it gets and less crash-prone. It detects and helps debug problems it encounters.     * Lots of displaying, mouse and keyboard control, printing fixes and prettifying. Track pane now has a header and it's synchronized with track list. Melody editor now has trapezoid and shark fin inlays.     * New QMap-based API for song metainformation - stores not a fixed number of fields, but key=value pairs.     * Misc things: project transitioned to Subversion.  As always, comments and especially bug reports are welcome. Also keep in mind that KGuitar is now registered at http://www.ohloh.net/projects/8959?p=KGuitar - so, take a look there too :)
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The eagerly-awaited Ubuntu Studio has been released, adding another entry into the expanding list of multimedia-optimized Linux distributions. I haven't had a chance to try it yet, but interested readers can peruse some installation screenshots or check out the latest news and information on the Ubuntu Studio Wiki. I plan to review the distro in a future column, along with an update on the latest version of the venerable PlanetCCRMA, but in this entry I'm focused on another very exciting new release. Ardour 2.0 is now available for download. This version is a significant improvement over the 0.99 series (1.0 was never released), with many new features and enhancements to performance and stability. The following article profiles the new Ardour as I employed it for three projects, all involving the program in the processes of composition and arranging as well as the more typical tasks of recording and editing. I've described each project in some detail, and each description includes a link to the final audio output.
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Richard Davey has updated his Easy Reflections PHP class according to a new post today:   I have updated my Easy Reflections code and released v2. Thanks to feedback and some code from Monte Ohrt (co-developer of Smarty) he added in cache support and fixed a banding issue with the alpha levels. It all works really nicely now - and the new version, with the new docs are available at http://reflection.corephp.co.uk.   The script takes any image (jpeg/png) and makes a reflection for it (he gives the album cover reflection in Apple's iTunes as an example). Configuration of the reflection is available including intensity, background, and height. Check out the galleries on motortopia.com for an example of it in action.
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Dartmouth College computer scientists create software that uses statistical techniques to authenticate art, to sort out real works from fakes. Their first finding: A painting purportedly by Perugino may have been done by four different artists. By Noah Shachtman.
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One of the most famous French Impressionist painters, Claude Monet, is captured in a new light by a London exhibition previewed Tuesday which focuses on his pastels and drawings.
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Corel ha dato l&#39;annuncio di aver acquistato Jasc Software con l&#39;obbiettivo di allargare la propria gamma prodotti per la grafica el&#39;imaging. Corel ha dato l&#39;annuncio di aver acquistato Jasc Software, interessante
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On the Zend Developer Zone, they point out a handy little image manipulation class they've come across - GenXDesign's PHP Thumbnail Class - as well as some details about it.    I've seen a lot of implementations of thumb nail functionality in PHP, I've even written a couple of my own. I like this class thought. In looking over the code the first thing you notice is that it's clean code. I don't mean they use the latest whiz-bang method to cshave a few keystrokes.    This code is simple, nicely formatted and easy to read through. My only real problem with the code itself is that it is not terribly well documented. That can be forgiven since easy to read.    Cal talks about some of the other features of the class, including that it works with gif/jpeg/png images, makes it easy to set the quality of the jpgs, and makes it easy to display the dynamic images directly to the browser. Check out the demo for more.
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Corel ha recentemente ufficializzato l&#39;acquisizione di Jasc, produttore del famosissimo software di fotoritocco PaintShop Pro. Non Ã¨ stato reso noto alcun dato economico relativo all&#39;acquisizione ma il fatto
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A month ago I was introduced to the works of Michel Gondry.  In short, I was amazed and tantalized by his short films and music videos.  Even if you haven't heard of him, you've probably seen his many works in Gap commercials, various music videos, and the recent movie Eternal Sunshine of the Spotless Mind.    Many of his works explode with visual elements that, when taken alone, are simple and mundane.  However, under his masterful guidance, these elements come together to form a highly mesmerizing visual experience.  He never ceases to push visual technologies and challenge our ideas about the visual medium.
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Padraic Brady has posted some of his comments on the newly included Zend_Layout and Zend_View_Enhanced components for the Zend_Framework:    These two (now much more polished!) components were both designed to solve the concerns a lot of developers were having in achieving truly complex, structured and modular Views using Zend_View.    Indeed there are months of blog postings, debates, experimental and not-so-experimental code, proposals, IRC sessions and countless emails pouring over how to accomplish the goals of these components. The end result is something I feel will serve Zend Framework users faithfully for months and years to come.    He thanks the developers (Matthew and Ralph) and notes that the inclusion of these two components is one of the largest advancements of the display layer for the Framework in a while.
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This week you'll learn about solid software design practices, many of them borrowed from working with Windows applications. The result is the development of a Web based drawing package. By Guyon Roche. 0802
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David Wheeler presents an introduction to the Bricolage content management system (CMS).
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As the Hans Reiser murder trial resumes after a three-week hiatus, we look back over the key developments with a gallery of dailies from sketch artist Norman Quebedeau.
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Lavorazioni hi-tech, laccature, grafismi e colori assoluti
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Matt Cashner provides a high-level introduction to POE, the Perl Object Environment, examining the concepts that POE brings to bear when designing long-running Perl applications.