News: Darkest Revelations
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Plus: Nintendo outlook positive...Sun reports increased quarterly profit...SunPower profit drops, but outlook brightens.
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Tycho:  Gabe keeps coming into the Goddamn office with his Goddamn tales of high adventure, telling me about how there's tokens or some shit in Burning Crusade now, or maybe tiers, and other words I had scoured from my consciousness.  He also says there is hot new five-man content, which initially sounded like pornography.  The comic is correct - I purchased it in a moment of weakness.  As I must often approach you, the cherished reader, to apologize for this or that indiscretion, it may be more appropriate to say that I have moments of strength which are suspended in cowardice and moral decay.
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The Aqua Teen Hunger Force guerilla marketers caused chaos, but are they criminals? Plus: Mooninite "explosive" hits eBay (briefly). In Table of Malcontents.
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Tycho:  Do not forget!  All the information can be found at yonder page.  As requested, the date has been bumped up to the December 15th to give people more time for their projects.    The patch delivered a day or two ago makes the final game much, much easier to recommend.   (CW)TB
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Tycho: The writing process for today's comic was recorded in its entirety, and we have uploaded this harrowing process as a podcast. If these 'casts are something you enjoy, you can probably get them earlier than the official announcements by subscribing to our ridiculously convenient feed. (CW)TB
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A few things you may not have caught in last week's news.
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Tycho:  I've been au Canada at Hothead since Monday, making a final pass on the entire script and writing new stuff for things we managed to fit into the first ep.  After two days of this process, I feel as though my brain has been dragging a plough through a stubborn field.  Like every other part of this adventure, it's been profoundly educational.  I enjoy it, but there is a constant electrical hum in my skull that I assume is the byproduct of creating a universe in real time.
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A theft from a doping lab near London. A break-in at an office outside Dublin. Anonymous faxes and sinister turns. An investigative trail that stretches from Switzerland to Hong Kong.
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Tycho: Some of you have probably already heard it, since I put it up yesterday - but we're trying new hosting for the podcast, and I wanted to make sure everything made sense before I dropped it on the front page. The podcast is for Wednesday's strip, "The Ungift, Part Two." You can download it here, or subscribe to the feed here. The levels are a little crazy in a couple spots, for which I apologize. I think we've got those ironed out, now. (CW)TB
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New York researchers report creation of material that is by far the darkest substance ever made.
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Tycho:  Going deeper into the Console War than ever before we discovered hidden camps, and were inexorably drawn to their strange rhythms and makeshift jungle podiums hot with rhetoric.  It grieves me to announce that we may have lost Gabriel to their potent lure.
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Novell's quarterly Linux revenue...Santa is scarier than clowns...BeOS and PalmOS guys talk Google Android...dumping the Nikon D2Xs for the D300...is Sudoku passe?
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Tycho: There are two things I must mention.First, Gabriel liked the cover for book four (entitled "Birds Are Weird") so much that he wanted to make a poster of it, and it's not worth arguing with him when he gets like that so we let him do it. It is, even now, awailable!Also: PAX preregistration opens today, and since we've had a couple of these now you probably know if it's something you'd like to attend. You save ten dollars over the door price, which is, like, ten bucks. This is money you could put toward some other purpose!(CW)TB
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It's not very often that you see something new in News.  News is not exactly new technology, but when personal computers came along, and then widespread networking, it created a whole new playing field for news, that has shaken things up for most of my life. Change comes in fits at starts. First there was the web, then RSS, and now I think we're on the cusp of another bit of change. If you want to see what I think it looks like, check out the home page of nytimesriver.com. But that's not the end of the story. A flat completely chronologic view of news probably isn't enough. And earlier this month at a meeting in NY, two engineers at the NY Times set me off in a new direction, with a very simple bit of advice. They told me to look in the HTML source code of their stories. When I did I saw they had applied a taxonomy to their news flow, and this opened the door to what I would like to show you today -- an outline view of the news.  http://nytimesriver.com/outline/  I believe it's fairly self-explanatory.  The topics are arranged in order of frequency in today's news.  In a previous rendering, the stories were shown in a histogram, but this view I think is much better. You can still see how many pieces relate to the indicated topic, but by clicking on the plus next to each topic, you can actually see the headlines and descriptions, and if you want more you can click through to the full stories. (Initially, the outline was sorted by frequency, with the most frequently occurring keyword appearing first. I changed it, based on feedback, to be alphabetic.) Now, there's still more to do, I showed this to a number of people during the weekend and got some excellent clues on ideas to pursue next, and I will do that. Further, in the process of exploring this, I've been shown the work of other developers who discovered the keywords on their own, and one in particular is very interesting. I'm hoping that these projects will come public so I can show them to you and tell you what I think they mean. This is what I live for, professionally -- the sense of being somewhere with great unexplored potential, a virgin landscape of the intellect. I'm never happier than when I get to play in such a place.  Om Malik: A new way to view news. Please comment on the screen shot page.
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A CEO reveals some horrible news.