Surgeons to turn to Wii to sharpen their scalpel skills?
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Forceps... swab... Nunchuk... Next time youâre about to go under the knife, you might want to ask your surgeons how much Wii training they've had to boost their medical expertise and manual dexterity.â¦
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Tycho:  I should have all the science lined up by the end of the week, ready to stuff into the piano black lozenge I've obtained to celebrate my return to personal computing.  Wish me luck; I've never before had the opportunity to fry four processors at once.       I know things.  Specifically, things that may be of interest to you.  For example, I know if playing Eye of Judgment online is an onerous as it might seem.  It is not!  I cannot express my relief.    Well, let's try.  In my last, vast expose, I broke down a card's unique language and expressed some misgivings about online play - ultimately just accepting it, because what they're trying to do is so weird that there's no prior art.  Essentially, you "register" your thirty card deck with the system itself, where it is stored and named for future use.  This process is extremely straightforward:  it is simply a matter of you laying your cards anywhere on the mat, a few at a time.  It will probably take two minutes if you really keep on it.  Then, you jump online, choose what nation you want to play for, and track down a partner.  At this point, the game will "draw" you your five card hand by showing you the card art onscreen.  You get one Mulligan (or redraw), but if you like your hand you move into the game proper.  We laid out our deck by element, face up, and this smoothed the turn to turn process considerably.      In the build we have, and I hope this is changed for release, it shows you these cards in a single file line without their name or text - just the art.  Once you got familiar with these images, slightly modified from their card format, it's pretty quick - but the names should be displayed on this screen.  You can use the controller to pull up the names, but let's be serious - at no point should the player be forced to interact with a mundane controller once the game is underway.     You should know that the game really wants a well-lit environment.  You don't need a flare gun or anything, but we didn't have what we needed before and certain squares would slow down the game flow with partial reads that would only resolve after several attempts and minute card adjustments.  I should state that here in the office, we removed all the overhead lights, installing a single track of illumination that we point at the ceiling, where lights used to be.  We tend to transform any place we live into a cave.  So, our scenario might be somewhat atypical.    Also, I know if playing Rock Band with all the instruments off of a USB hub is onerous.  You will be happy to know that it is not - we played said instruments spread out on an actual stage, and found it more than satifactory.  The reality is that the drum kit already needs its own wire, so it isn't as though the future had actually arrived anyway.  Plus, the mic isn't wireless either. This makes the contrived brouhaha over wired guitars a fairly transparent traffic ploy.    This is a matter quite apart from Microsoft's reticence to play ball with unique, third party hardware.  And when I say "play ball," I'm taking about the shakedown operation they've got going licensing their wireless technology, which either makes products for their system more expensive or (in the salient case of Rock Band) results in them bundling a wired controller for the same price as a wireless one on a competitor's system.  This is the last holiday they can get away with this sort of thing...  right?
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Surgeons may soon be able to practise tricky operations using a virtual scalpel on a virtual body.
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Makers of gaming consoles want part of the on-demand-video future.
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Tycho:  We never sit down with the firm intention of making another Bioshock comic - indeed, we intend the opposite - but somehow Bioshock comics continue to be written.  One day, science will pierce these mysteries.  Until then, you'll simply have to endure more strips regarding interactive storytelling's electronic opus.  My recovery from this weekend's rigors would be quite accelerated if I were not up until two or more every night, which is to say morning, hacking and slashing my way through the new releases like some malarial jungle guide.  I put Bioshock to bed last night, and theoretically this should be cause for joy, but I suppose it's like finishing a pie.  There is a whiff of accomplishment, semisweet - but the pie is gone.  Without pause, I slapped the input stud on the video switcher before the final cinema faded to black.  Hurling the gamepad into a knitting basket, I dug deep into the faultlines of the couch, producing a wiimote/nunchuk pair.  I've now played enough of Metroid Prime 3 to know that they've washed the filth of Red Steel completely from the system.  For awhile, I was doing that thing we sometimes do, playing until "the next savepoint," which so frequently becomes "until the savepoint after that," only to meld seamlessly into "until I can no longer see."  They've been spinning the tumbler at Retro for awhile on this one, trying to define first person on Nintendo's weird little chimera, and they've drilled down with enough diligence to find it.  No doubt some measure of the enthusiasm directed toward the game is due to the fact that people are actually using their Wii again, but that shouldn't diminish what they've done.    People have seen Corruption for a couple years, now, builds that bubbled up at different press events, and it's been slightly different each time.  I think they've moved some of the interactions since I last played it - things that were mapped to the nunchuck's gyro before are now handled by the wiimote's pointing device, and I understand why.  Gestures are a very immersive, intuitive means of interaction, but when they fail (or when they fail to express us correctly) they are Goddamned infuriating.  In a case when your hand is actually "present" in the simulation - such as when your left hand is pulling, then twisting, then pushing forward - those motions need to be as authentic as possible.  They must have chosen the perfect translation of the pointing device over the more "correct" left hand interaction.  It creates situations where you are using a different hand than your character, but because the motion is really one to one it still feels pretty good.    That's the long way of saying what you could learn in five minutes, sitting in front of it.  This entire exercise has only stoked my ardor.  It is my intention to begin playing this game at ten, and continue doing so until light begins to creep under the curtains.
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Playing video games appears to  help surgeons with skills that truly count: how well they  operate using a precise technique, a study said on Monday.
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Some call it "Wiihabilitation." Nintendo's Wii video game system, whose popularity already extends beyond the teen gaming set, is fast becoming a craze in rehab therapy for patients recovering from strokes, broken bones, surgery and even combat injuries.
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Tycho:  In case you are wondering, cats apparently need regular maintenance, like cars.  And, like an oil change, this juicing process can be done (I'm told) at home, preferably with the curtains drawn and a couple inches of sawdust laid down.  That's right: you can wring out your own cat's asshole.  This is the kind of helpful information you can expect when you visit Penny Arcade.  Don't everybody run home at once.    I've been playing a lot of Prism on the DS, even though the Zelda cartridge seems to squeal as I remove it.  I understand there's some kind of Ghost Ship?  I forget all of my cares, and also the cares of Princess Zelda, once those beams begin to refract.    They've ginned up some ridonculous crap about light eating space monsters to support their gameplay, which is very solid, and requires no extraterrestrial photophiles.  It's a puzzle game.  When I put pieces of a puzzle together, I never think about how alone each piece must feel, longing only to congregate with similarly knobbed partial images.  So, discard that.  Discard also the truly nasty presentation, no doubt a result of hard time done in already the Mobile and PC Casual markets.  Part these imperfections like tall savannah grass, and gaze into the game's rich core:  the creation of sometimes very complex circuits.     Inside each puzzle grid, the player is given some combination of Light Emitting Entities, Reflective Mirrors, Splitters, or Prisms.  You must jigger the aforementioned until light of the correct colors is distributed to targets around the edge of the field.  That's it, and the fun comes from how complicated this process can become.  There are quite a few cooperative puzzles as well - where each player has access to half the grid, and they must work together to route everything.  If you try this mode - and I request that you do so, as you only need one (1) cartridge and a willing accomplice - I recommend that you each turn your DS sideways, so that the UI is along the bottom.  That will make it so that "left" and "right" and "up" and "down" all mean the same thing to each of you.  Trust me, you want this.  The game is hard enough without the horror of fully relative terms.    Prism actually taught me something fairly significant about why I play games, and I think it's because the gameplay is so clean and the presentation so spartan that I could pick up on it.  I like games that generate communication.  This is why team-based shooters, roleplaying games, and tactical games are my delight - every one of these entails a suite of custom language to describe it, they require constant dialogue, and, most importantly, all other things being equal these games can be won by the efficient use of language.  Working out puzzles together in Prism has a strong logic component, but in large part the challenge was communicating ethereal notions succinctly.    I suppose this is also why I torment you here, thrice weekly: even when playing a game by myself, I am harvesting the experience so that it may be reconstituted here.  So, thank you for reading.  You dignify my leisure hours.          The Playstation 3 in the office has been more than acceptable for playing the sometimes short, often bad games that have arrived on it - but this holiday, with the titles to prove out the claim, I had to "get mine" in the bawdy parlance of the young.  What tipped my hand wasn't the four hundred dollar system on offer, rather, it was the three hundred and seventy nine dollar model.  These are probably mostly a mail order proposition, but any of those rare twenty gig models the platform launched with got bumped down by the new price.  It's inexpensive by PS3 standards, but it's positively cheap for a Blu-Ray device.  Now fully franchised, flexing all the rich benefits of Sony citizenship, you may expect me to be even more brutal in my critique.
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Â· Breakthrough could be used in remote surgeryÂ· Virtual reality games may also be improved
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Scott Brown brings geeky back with his five Nerd Year's resolutions. Standing while playing Wii, anyone?
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Hollywood visual effects wizards and video game programmers: U.S. military doctors want you.
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Surgeons may soon be able to practise tricky operations using a virtual scalpel on a virtual body, thanks to new 3D imaging.
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Brad Boyes had become like a surgeon who can't quite figure out what that scalpel is doing in his hand.
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Bang With a look reminiscent of the Steyr Aug 9mm assault rifle, Nintendo's Wii Zapper is set to help gamers dive into the melee, deploy superior firepower and, it's hoped, endure.â¦
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(InfoWorld) - Playing high-action video games for a few hours each day can improve your vision, according to researchers in the U.S. But an eye expert in the U.K. called their findings into question. The researchers from the University of Rochester in New York found that people who play video games for a few hours a day over the course of a month can improve certain aspects of their vision by about 20 percent. Playing the games changes the pathways in the brain responsible for visual processing, as the brain adapts to the additional pressure that playing such games puts on the visual system, they said. The researchers found a group of students who played little or no video games -- which was a challenge in itself -- and gave them a test that measured how well they could discern the orientation of a letter "T" within a crowd of other, distracting symbols. They then divided the students into two groups. One group was told to play the shoot-em-up game "Unreal Tournament" for an hour each day for a month, while a control group played "Tetris," a less visually complex game. After about a month, the students playing the action game could determine the orientation of the "T" much more easily than before, while the Tetris players showed no improvement, the researchers said. The T test measures visual acuity, or the clarity of a person's vision, according to the researchers, who are Daphne Bavelier, a professor of brain and cognitive sciences, and graduate student Shawn Green. That means playing video games should improve your ability to identify letters on a standard eye-test, they said. An optometry expert in the U.K. disagreed, however. The American researchers are confusing visual acuity with visual search, which is what the T test really measures, according to Maggie Woodhouse, a senior lecturer in the School of Optometry and Vision Sciences at Cardiff University. "The test they're using is not for visual acuity," she said after being told of the research. "They've trained their students to make rapid eye movements and to scan large areas to find objects of interest. ... That is visual search." There may indeed be a benefit from playing high-action video games, she said, but it will be in the ability to locate objects in a large or crowded area. That means it could help you pick out a friend's face at a football game, or play a fast-moving sport like ice hockey. The improvement may not last for very long, however, and Woodhouse seemed to consider the overall impact of video games a negative one. Playing for too long can cause eye strain, she said. She also said playing video games "gives you brain damage," although that seemed to be her subjective view rather than a scientific one. The researchers at Rochester University could not immediately be reached for comment. They said the results of their test suggest that people with visual defects could improve their visual acuity with special software that mimics the need to identify objects quickly in an action game. The research is due to appear in next week's Psychological Science journal.
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By Martin Fackler  If there is a secret to the smash success of Nintendo's Wii video game console, it may be this: Even the creative loner can benefit from having friends.
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Will the video game tournament take gaming to the next level?