Good game, bad tracks.
357373
It's fun, would be a lot more fun if I liked even 1/4 of the bands on this game. Wish I had access to my old library.
2670230
The good: Gran Turismo Sport is hands down the best looking of the new crop of driving games. The scenery and the cars are gorgeous and there are moments where everything truly looks real. Amazing. The livery editor is also quite nice and should allow for some amazing paint schemes. Should even surpass Forza.

The bad: that's it for the good. Polyphony digital has decided for its gamers that all those cars you love seeing and collecting in your racing games are no longer important. Compared to Forza's over 700, GTSport has supposedly around 170 and touts this number like its some achievement. Gran Turismo 6 is reported to have had somewhere around 1200 cars. C'mon polyphony. Who you kiddin?

Same holds true for track lists. You get only a few tracks and then varying ways of running them. Its sad. They are beautiful though.

Also, Polyphony have seen fit to completely dismantle the tuning ability of the game and replaced it with something very basic. No more purchasing new parts for your cars.

The ugly: there is no single player mode. There are driving school events and some challenge events that are single player, but they are nothing like a career mode. They're pitiful. Also, you must be online and connected to their servers to save your progress in any way. If you lose connection or their servers go offline (this happens very frequently) whatever you're doing will have to be redone. And it will let you keep right on going so that you end up discovering that the last five driving school or challenge events didn't save and you must do them all over again. Its ridiculous.

So Kaz and Polyphony have just handed Forza the driving game crown.

I say all this because I actually own Gran Turismo Sport, Forza and Project Cars 2. I'm not just relying on what others have said. Project Cars 2 is half baked and not even as good as the first one. Gran Turismo Sport has decided it will tell me what I actually want in a racing game. And then there's Forza 7. It has its flaws like occasionally the pavement pattern unsyncs with your car and the surroundigs going by, and worse, then just starts sliding from right to left. Distracting. Also, if you own Forza Horizon 3, Forza 7 will look AWFULLY familiar. A little TOO familiar. Still, if you want an enjoyable racing experience now, you'll definitely have to turn to XBox.
2997553
This is a great kart racing game with solid game play mechanics.
The best word to describe this game is FUN, it takes me back to my multi-tab and Crash Team Racing with cousins.
Online works perfectly, new content is always being created and it keeps the experience fresh.

My only complain? Tracks. Track creation. This is so limited, after coming from Little Big Planet. I mean, of course you don't do something as big as LBP but developers could have given a wider range of utilities: is like you have a set of things to add, only thing for you to do is decide the order to put them in, no track can really distinguish from another. Also track themes are ridicoulous. Only 4! and they are basically very alike. Cant you give us  some Castle or Dungeon theme? what about a Space one? more colors for roads, meshes or something. It is a huge letdown for me.

Still nice to have and I don't regret buying it all, since there's nothing like it out there, and I will still enjoy it with people with the very appreciated 4p split screen feature, but I just won't really have the excitement I was expecting from my single player time.
2345802
There are too many slow songs & most of the classic songs are DLC. There are some good songs but I'll take DDRMAX2 over this any day.
3746956
I hate to say it, but this sound track makes it obvious.  Pokemon is dying.  You can tell 'cause of how the people who have rights to it are 'abandoning ship' so to speak.  THEY know that not as many people care any more, so they decided to save themselves a few bucks by TOTALY doing a half-(if not quarter) hearted job with the music of the 3rd movie.
  In the first movie the little begining show had 2 songs in it, Vacation and Catch Me if You Can.  The second had 1, Comin' to the Rescue (OK, 2 if you count Dance of the Bellosum).  This one had NONE, only some really, REALLY bad backround music that made me want to throw something at the movie screen.
  In the first movie they played Brother my Brother at such a perfect point, I almost cried.  In the second they didn't play any songs with words during the movie, but they had the toatally cool Lugia song at the end.  In this one there was NONE.  You could sense the absence of decent music too.  When they were fighting Molly's pokemon, I couldn't shake the feeling that there should have been a song or something.
  They did do one thing right, however.  They remixed the 3rd theme very well, and I'll probably buy this sound track just for that.  I just wish they had come up with more good songs, insted of just cramming in a bunch of songs from another CD to fill in the major void left by totaly gyping the 3rd movie of music.
4239384
I have played every Mario Kart game since they started on Super Nintendo. This is where I am ending it.

To be fair, this game does have some good levels and large selection of characters, but that does not count for this game's major flaws.

What Mario Kart 8 did wrong:
1. The minimap is not on the TV where it should be, it is on the gamepad. If you use the gamepad, you need to look down at the map to see where everyone is, by the time you look back up at the TV, you ran into a wall or something. Not to mention, if you are not even using the gamepad, you don't get the minimap at all. This could have been fixed if you play on the gamepad itself, the screen is wide enough to fit the game and the map side by side, but they decided that more people would like to use the horn for your kart instead of actually seeing what you are doing indicated by 2 tiny screens on the right side of the gamepad.
2. The camera is just awful during anti gravity racing. It keeps making me want to play F-Zero where the camera stays behind you the whole way, this one just sucks.
3. This is a disc-based game, they should have put as many shortcuts to certain parts of the game as possible. For example, when you get a really bad start on the 1st or 2nd race, you want to start the grand prix over. On this one, you need to quit, wait for it to load, select your options (loads during every transition and sometimes gets stuck on the character select screen because the disc can't find the character you want to select fast enough), select your options, select your cup, then wait like 30 seconds. In Mario Kart 64, you had shortcuts to everything during gameplay when you pressed start which was sometimes unnecessary because cartridges are instantaneous. Even if you play a download copy of Wii U games, the harddrives still take forever to load.
4. The game's difficulty is not based on skill, they are based on luck. In this game, regardless of how well you play, the game will make sure to destroy you completely at the end just before winning a race. You could be in 1st place, get hit by blue shells, lightning bolts and red shells so 3 or 4 computers can pass you. Mario Kart DS and earlier never had that problem.
5. Finally, there is no snaking, there wasn't any snaking in Mario Kart 7 or Wii either, but this game you need it. 15 players against you exclusively, you need some advantage to make sure you can still win after getting slaughtered at the finish line. I know that Nintendo made power-sliding based on a timer rather than skills in rocking the control pad and strictly being faster with the controller than others, but why compensate for people that can't do that? For the last 6 years or so, Nintendo has been bending over backwards for people who just simply aren't good at the harder games.
***6. Also, reintroducing the coin system was a pain. Get 10 coins to go full speed, that is fine, but you lose coins way too easily and the computers usually take them before you can.
***7. Also, the music is just not fitting for Mario Kart. It is like arcade music sort of. In arcades (that thing that died in the United States and was a room with 100's of cabinets of games and is popular everywhere in Japan), there is a lot of noise all around you that on your particular game except for like DDR or MaiMai or Beatmania, you can't really hear your game's music except for the drums or something. The song composition is just unappealing and doesn't feel like it belongs in this game. Also, I don't understand the freeform jazz or swing music.

To be fair, this game is playable, but if you rely on skills you have learned in the first 4 or 5 Mario Kart games to win in this one, you will hate this game. For me, I put this game back in the box and put it with the games that will never be played again. I am not even looking at the Wii U until Smash Brothers comes out.

I am sure that if anyone sees the score I gave, my review will not even be read, I will just get flamed because they don't like my opinion, but that is what a review is, an opinion and why I came up with it.
725559
Good content, but having to press play and stop at specific points aren't practically.  Also the tracks aren't label, so if you d/l to your iPhone, it's easy to get the order messed up.  Probably better off making it one long track.
1828370
Fifa 14 is a big step back to the decent game which Fifa 13 was.
I regret so much that I bought it online otherwise I'd have turned it back to the store at the same day.

At first I was impressed by the new design on the menus which is awesome. The soundtrack is great and there are several fun modes of game to play but in my opinion, Fifa 14 is deeply damaged on its mechanics of play.

Here are the drawbacks I noticed and found them to be horrible:
- CFs and STs are in offside position ALL THE TIME. It's like they don't notice the lines. DUMB AI mistake;
- World class midfielders miss 2/3 meter short passes and some of the first touches are awful;
- Some times players are about to receive the ball and the same goes through them as if they were not there;
- No ball boys. When the ball goes out on the side line, players run huge distances just to pick it up and run all the way back to take the throw-in;
- If you're marking the opposition on a throw-in ball, it's almost impossible to intercept the throw even if the ball comes in your player's direction;
- Players still run into each other like they did in Fifa 13. Another DUMB mistake;
- On rainy games, players with the ball possession kind of "slide" on the field and can run way slower than normal. The opposition can run around them easily. Results: Ugly and slow matches;
- The comparison between players in European clubs and players from the "Rest of the world" is, as always, very much unrealistic. As a good example, check-out Neymar's skills on Fifa 13 (still in Santos) and compare those with the new Barcelona's Neymar in Fifa 14. Countless times better.

Positive items I noticed:
- The speed between players is realistic and you don't have a clear advantage when playing a fast offender against a slow defender;
- The players look even more closer to what they look like in real life;
- Soundtrack. I always like Fifa soundtracks selections and even add some of them to my Spotify playlists;
- The trade market is great and options are more accessible on the FUT mode;
- The game is recently updated and the improved skills are featured on the squads management screen so you know what and how much that player improved.

Hopefully all the negative points will be fixed this year on Fifa 15 but if you're thinking on buying Fifa 14, my recommendation is to borrow it or buy it from a store where you can always return in case you don't like it. There are major changes on the game play and definitely these are very relevant for whoever is interested on acquiring the game.
3341280
The game looks great.  The graphics move smoothly and are nicely detailed.  You can zoom in/out on the girl, but only for a short period of time.
The game's soundtrack is annoying, and all character voices are in Japanese (except Zach's).  Luckily, you can use your custom soundtrack from your Xbox.
The game isn't fun, plain and simple.  It's extreme shallow--A button to hit, B button to set up.  That's it.  The game is quite weird too.  You automatically jump to spike the ball most of the time.  There is little thinking involved to win--the game's too easy.  The game automatically makes you jump and hit the ball during the match!  How good can this game be???
This game is just NOT worth 50 bucks.  $20 max.  This game doesn't play well, has lousy soundtracks, and a very basic (and unfinished) casino.  Don't buy this game--I made the mistake of doing so.
3567862
I really like the track, but the cars are terrible.

The track is a very light plastic that feels a little cheap and comes apart easily, but that's actually pretty great because it's really easy for the kids to rearrange everything.

The cars are just garbage though. The batteries won't stay in place and we had to tape them. One of the two doesn't even follow the track (the wheels are a little off).
1966647
Great tracks, poor sound quality.  WAY too much crackling, popping, and static.  I would have rated it 5 stars if the sound quality was better.
4634438
I was excited about getting this game when I 1st heard
 it was coming to the Dreamcast, I loved the demo from
 the now defunct Official Dreamcast magazine, The demo
 did lock up and when you had over 24 trains running at
 once it would be unbearable to play, it would slow
 down to a snails pace and the cursor would become slow
 , I thought this was just happening in the demo version
 and they would fix this when the full game was released
 The did not... Another complaint is that I wanted to
 see more detail in the trains and all the buildings also
 I hate it when a train breaks down when its not at a
 it takes months for the train to get off the track and
 disappear, This game can be information overload at
 Connecting Farms, dairy Farms Coal Mines, Iron Mines
 with bakery's milk processing plants, Whenever you
 start a new game the coal mines and iron mines are never
 in the same place, they are frequently very far away from
 the steel plant. Thats another reason why this game
 isn't that good, you can still win without that stuff
, I was hoping for the game to be reflective of the current
 events in World History, Like during World War 1&2
 I wanted to see the railroads get bombed. But that didn't happen. Oh Well, if the game didn't have terrible slowdown
 when you have to many trains and stations this game
 would have been better.
1307892
Pros:

-Some new tracks were made that are interesting

-Bikes are included now, in addition to karts

-If the Wii wheel isn't preferred:
A)Gamecube controllers can be used
B)The nunchuk can be attached to the Wii remote and used for steering

Cons:

-In EVERY single race all the computer players bunch together WAYYY too much, making it more than likely that your 1st place lead will become at most 9th place if ANYTHING happens to you

-Lots of repeats of the tracks (how many different versions of DK mountain and Bowser's castle are there??)

-No boost at beginning of race if you use Gamecube controller (instead of the Wii remote)

-So much for two players on one kart, that used to be fun

-Is much more of a childish game

-Wii Wheel is much harder to use than it looks, I highly recommend using GC controllers

-WHAT HAPPENED TO THE BOB-OMB BLAST BATTLE??! I cannot believe this was eliminated; Balloon Battle and Coin Runners just don't cut it, both are very lame in comparison

-As many other reviews agree, the game really tends to be more frustrating than rewarding, and many times the race outcome depends solely on luck.

Overall, if you've never played Double Dash before this, you will enjoy MarioKart Wii. I highly recommend keeping Double Dash if you do own it, as this game was a major disappointment.
1357776
The positive- Great AI, good damage, decent car selection, decent track selection, good multiplayer mode

The negative- Terrible/unnatural/wonky physics/car handling, career mode is WAAAAAAAAAYYYYYYY TOO LONG, very little reward for playing. bad/exaggerated crash physics (they bounce off each other like they're ping pong balls, not cars), NO COCKPITS (there are cockpit views, but the cockpit is completely blurred out because the cockpits have almost no detail whatsoever. This day in age that is just not acceptable, especially a game like this that takes racing so seriously) and poor graphics/framerate

The deal with this game is everything it's good at, other games are better. This game is set up like a Gran Turismo except it doesn't have the things that makes Gran Turismo great. The physics are awful. Damn near undriveable. Yea, you can get used to them with practice, but why should you have to? If this game was even remotely realistic, it wouldn't take any racing fan more than ten minutes to get completely comfortable with it. It's unforgiving but in the wrong ways. The car handling is unpredictable because the game plays to it's own set of rules. Just like rest of the Grid series, it's not realistic, it's not arcade style racing, but it's not good either. It fails to hit a good balance between simulation and arcade. If it did, I would recommend this game but given its piss poor handling, pathetic lack of a real cockpit view, and overly long, tedious and boring career mode that will stretch the patience of even the most hardcore racing fans, I just can't recommend it at all. Hell, if it was free on PS Plus, I'd say don't even bother with the download.

If you're looking for a serious racing game, there's no better choice you can make than Gran Turismo 6. It has boat loads of tracks, cars, and races and the absolute best and most intuitive handling model ever in a console racing game. Plus the graphics/framerate are double what most other racing games are on PS3, and it provides as much longevity as just about any game on PS3 PERIOD
1197182
Very good graphics and game add ons but made some levels nearly impossible to beat even on easy. The batmobile is horrible! I prefer the game without the car since the steering is bad especially since you have to drive it fast and smash into everything. At least I do.
4225531
The loading time is annoying but not enough to ruin the game.  To everyone this is one of the worst follow ups ever made, but think its an improvement to the Naughty Dog sequels.  I guess this is a game I like that everyone else hates.  Wizards and Lizards is my all-time favorite Crash Bandicoot level.  I did hope the dragon would keep appearing but unfortunately he didn't.  The bosses were an improvement and so was the final battle.  I lit up when the second boss took four hits and the first took three and I was hoping finally another Crash Bandicoot game where the bosses energy goes up.  Too bad the third boss took only four hits.  The fourth was pretty good and the final battle was finally something to smile at.  I just wish the final boss took more than four hits.  This was a good game and I think it was underrated horrible.  The Naughty Dog sequel are overrated and I'm still can't believe Tawna wasn't in it.  How could hearted can she get?
4681731
Not a bad horror-adventure title...decent story line.  Plays like Heavy Rain, so if you liked that game, you'll probably love this one.  I had to deduct one star for 2 reasons:

1.  There's no way to replay an episode until AFTER you beat the game, so if you make a mistake or miss something, you can't just stop the game and replay it from the last checkpoint.  This is a real drawback, and it forces you to play the whole episode over again from the beginning (once you beat the game).  I missed a few trophies due to this fact, too.

2.  A minor point, but it needs to be said:  the "Don't Move!" control segments of the game are SUPER sensitive.  For a few of those segments, I never moved the controller and it STILL registered as moved.  This inadvertently altered the outcome of the game and also caused me to miss trophies.

Don't get me wrong...the game is worthy of at least three full playthroughs, but I just wish you weren't forced to do so in order to correct any mistakes you made.  You should be able to replay the episodes after you complete each one, not until you beat the game.