Fun at first, but later aggravating for the casual gamer
348585
I picked up Drakengard 2 for $20 since I was wanting something of a medieval vein and RPG-like without the classic RPG combat interface that is about as menu-heavy as doing your taxes.  At first, Drakengard filled this niche.  Most of the other reviews have covered the general pros and cons of the game.  It has full voiceover, which is typically nicely done, though the British accents are a little hammy.  For sword-swinging mindless fun, it's pretty good at first.  It does get pretty repetitive, though.

The real problem starts when you discover that there are 3 different endings.  You must play the game through on Hard mode to get the second ending, and Extreme mode for the final and supposedly best ending.  For the casual gamer, Normal mode will prove slightly challenging, but not really frustratingly so.  Hard mode will step things up a bit, mostly in the form of enemies having more hit points and doing significantly more damage to your characters.

In Extreme mode, the difficulty steps up exponentially.  Bosses can kill you in 1 hit no matter how high your levelled up.  Your strongest swords will do fair damage to enemies, but you'll still be bashing each one 3, 4, or 5 times to take them down.  Throw a couple hundred enemies into the fray, and that's a LOT of button mashing.  As a result, you have to go through the game 3 times with increasingly frustrating difficulty levels.  If you're one of those folks that likes to get all characters maxed out, and see having "1337" gaming skills as a major life accomplishment, you'll have no problem.  If you are just a casual gamer, however, you'll start to question if the repeated playthrough and aggravation are worth seeing a varied ending and slightly different end level.

The real headache comes in the form of the final boss on Extreme mode.  This boss is harder than anything else you will encounter in the game.  I grappled with this same level for 3 hours straight for 3 days before deciding to invest the time in levelling up my character to max.  At present, I can't tell you if that will have helped significantly.  I still haven't beaten the game.

If you're a casual gamer that likes to swing a sword for an hour or so in the evening and not worry about maxing out a character just to have a sporting chance, this game is probably not for you.  If you're willing to have a go at Normal mode and not worry about the endings for Hard and Extreme modes, you'll probably be okay.  But if you're the type (like me) that figures you paid for the game, you might as well see what there is to see, stay away.  The drive to see the final ending versus the frustration of the final boss is about like hitting yourself in the head with a hammer for fun.

Oh, I should mention there are NO CHEATS out there like health or god mode that can help you tackle the parts where you feel the difficulty factor outweighs the fun factor.  I personally hate it when developers don't make such concessions to those of us that don't spend every waking moment playing video games.

I gave the game 3 stars for fun, because it is a fairly decent game at first.  But I gave it a 1 overall because the frustration factor far overshadows anything out there.  I might also mention the music is pretty grating.  I shut it off and used the soundtrack to "King Arthur" and the Lord of the Rings soundtracks to provide ambience.  The problem is the cutscenes' volume is controlled by the music volume, so you have to make sure to leave it on at least 1 so you can turn the TV up to hear the cutscenes.
1916091
PLEASE READ BEFORE BUYING THIS ITEM:

First off, this is a really fun game especially when playing with a large group. However, it does have one huge drawback. It requires its own special controllers which can be very expensive and difficult to find in complete working order. I am writing this review in hopes of saving potential buyers from unnecessary frustration, and perhaps even save them some money too.

This game originally came with four wireless buzz controllers. These wireless controllers require a special usb stick, called a dongle, which plugs into the controller port on the ps3. When buying these controllers used they are often missing the dongle, making them completely useless. Unscrupulous sellers will often fail to mention this fact when listing these items. Therefore, always make sure to ask the seller before purchasing them used. These wireless controllers were also known to have calibration problems. In short, it can be a real hassle to get them working properly, even when they are complete.

However, there is a way to get around some of these issues. Buzz games sold for the PS2 also required special controllers, but these controllers were not wireless and were actually much more reliable. The good news is that these wired PS2 controllers also work on the PS3. (Yes, I am 100% sure of this.) They are usually much cheaper also. So then, if you don't mind being tethered to your PS3, you can save yourself alot of time, hassle, money, and frustration simply by getting the wired PS2 controllers instead. In fact, I managed to get both PS3 buzz games, and a working set of 4 wired controllers, all for a grand total of $7.00 from my local used game shop.

Therefore, while I highly recommend these games, just make sure to get the controllers first. The games are useless without them.
Hopefully this review helps you out.
1845699
I was looking forward to getting this game is it utilizes the wii controller wonderfully, but the controls are so flawed, it's hard to have fun.

The idea of the game was a great one, but the controls are tedious & frustrating. Half of the time, the game doesn't even respond to my commands. Also, before you start a round, there's a few words on the screen that tell you what motions you'll need to use & what buttons to press - too bad that aren't very thorough. There are times when you need to hold a button down and it doesn't tell you that or you're just left blank because there are multiple steps & the you weren't prepared for and don't how to complete.

On the other hand my cousin (9 years old) loves the game. She didn't seem the least bit annoyed that the game didn't always respond.

Multiplayer is amusing and redeems this game, but not by much. . .

This game could have been great, if it had taken a lesson from Diner Dash. imagine trying to keep track of several dishes cooking at once - now that would be FUN!

Ultimately I'm glad I bought this used on ebay & now I know why the person sold it. My advice: RENT IT FIRST
3775639
I'm just a casual gamer and generally suck pretty bad at these kinds of games, so it's only natural that I pick up a guide to help me conquer Ghostbusters. And it was pretty helpful as far as revealing the locations of all the Cursed Artifacts you need to pick up and what sort of arsenal attacks are most appropriate for defeating the different enemies you'll encounter, but I also found out the hard way that there were several mistakes printed as well. I noticed a few instances where they say "go right" when they should have meant "go left," and vice versa. Certain tips would negate the directions just given, and would cause you to waste time backtracking and running around in circles; I found the Lost Island level particularly difficult to navigate while using this guidebook. Another frustrating thing is that they provide a list of ghosts before every level that you're supposed to find so you can "scan" them and add them to your Spirit Guide, but some of these are also incorrect. On level one I spent about an hour looking for the Ectoplasimic Residue that wouldn't even exist for another two or three levels!

Did these fallbacks ruin my entire experience of the game? No; it was still pretty fun. But there's a certain point where you gotta wonder what the editors got paid to do since they obviously weren't looking over this book very carefully. I'd almost recommend playing the game all the way through once on your own to get a feel for it, just using instinct and the in-game cues, then maybe going back with the help of a walkhru to pick up everything you missed the first time around. And even then, it's probably better to get it second-hand - definitely not worth retail.

FYI: This book is actually two guides in one. The first half covers the PS3 and Xbox versions of Ghostbusters, and the 2nd half covers PS2 and Wii. My experience was with PS3, so I can't comment on the helpfulness of this book in relation to other platforms.
3597217
I only bought this game at its low price because of the online DRM; it may have been worth $20 more otherwise. The game itself was pretty fun at times, but a few things bugged me; one, that they advise you to take out lights, but then have a ridiculous number filling one office to make the whole strategy moot, and two, the banter of the guards as they head after you. I get what they were trying to do; make you constantly aware of guards, but they could have said something more intelligent.

The game's multiplayer does not work for me, and Ubisoft makes no attempt to fix any individual user's problems (advising you to look to their forums). Since multiplayer was advertised and not provided, I figure I get what I paid for; a game worth around $8. (Certainly not $50.)
4503433
While this game is a lot of fun for the first few days, I found myself bored by the end of the week. The farming gets very repetative and tedious.

Your family members have a poorly designed morale system. They get tired of doing the jobs very quickly, and to boost morale you must buy some "leisure" items (such as a swimming pool or a trampoline) and they can't use them. Instead, you let the family member stand there for a long (...long) period of time and their morale recovers. No matter how many leisure items you have it doesn't seem to replenish morale quickly enough. You can hire employees which don't have morale, but they are moderately expensive, and not that smart -- which brings me to AI:

The artificial intelligence for the people in this game needs work. They will often take the longest route from point A to point B, wasting valuable time (you are on a time constraint to plant and harvest your crops). You can't always get them to stop doing a task you've given them, either. On several occasions when having workers operate the combine (the machine that harvests the crops), after they have harvested the field you can't give them a new command because the old one to harvest the field is still active for some reason and the task wouldn't cancel. To fix it I had to fire the employee and rehire him/her.

There are a number of bugs in this game that aren't too bad. Mostly, this game has a lot of irritations. The camera gets very old extremely quick, the AI needs a lot of work, you can only assign one task per employee at a time (there's no queue), the windows and menus have annoying (but easy) navigation, the time goes by too fast even on the slowest setting, you have to store all of your equipment out on the field because there's no garage or anything for them -- so finding your equipment can be a chore. And the one thing that bothers me the most is the cursor. It's a little slow and difficult to control, and you can't adjust it in the game options.

I would recommend passing this game up and waiting for a sequel or a sorely needed patch.
2701851
I read a lot of the reviews before purchasing, so I was prepared for the quirky features of the interface. Unless you know the rules of the game really well (and this is not just the basic game but all its variations which you can set up to play), it can be frustrating to play because you will lose repeatedly. The AI players move faster than you can keep up, but if you take your time, examine the rules for the version you're playing, and try to learn how the AI players move, it is possible to beat them and even enjoy playing if you lose. The interface is not very newbie friendly, so if you don't know the game well, start with the board game or another version that is simpler. Even experienced players will have to figure out how to use the mouse and other buttons in the game since it isn't entirely intuitive and the help feature only helps so much.
3185285
I'm not usually deterred by a challenging game, but there's a fine line between challenging and unforgiving. In too many of the stages, the precision and timing required can be frustrating. I've had to complete way too many of the stages using the Luigi Super Guide, which completes the stage for you and then ask you if you'd like to retry the stage or skip it. I kept retrying at first, but eventually I began skipping those I couldn't clear before the Super Guide kicks in. I wish Nintendo would have allowed players to save after each stage. There's nothing more frustrating than finally finishing a stage after numerous attempts only to "die" on the next stage and then have to replay the previous stage again. If you love a true challenge, this is your game. If you're a casual gamer who doesn't play that often, this game will likely frustrate you.
4289659
I got this game for Christmas, and played it all day almost. The graphics are beautiful (when they're not playing all the movie scenes that we've already seen), but there was a problem. IT WAS TOO HARD! I beat the first to levels, but on the Mines of Moria, I died at least 3 times before realizing the game was on "Normal". Yes, I always play video games on their easiest form (the first time, then when I beat that mode, I move up a level). Even set on "Easy", the game was a bit of a challenge. The reason for this was I wasn't killing my enemies correctly. I was pressing the 4 main buttons (Triangle, Circle, Box & X), when the only bottons that damage the enemies are the strong attack (Triangle) and X (the swift attack). Then I taught myself how to use the bow (by pressing and holding L1 and firing it with X). I beat the level up to the Watcher (the giant octopus), in which I died twice, until realizing how to defeat him. Once I beat the level, I went into the "Expirence Earned" section, in which you learn curtesy in the form of exp. points. When you kill enemies, you get rated on how good your combat was on defeating them: "fair", "good", "excellent" & "perfect". You get points for each one, but you get more points for (example) good to fair and "perfect" to "excellent". What can you buy? New combos (which you pretty much have to force yourself to remember), powered up arrows & axes (what Gimli throws), increased health & more.
As you know, you can play as these three characters: Aragorn, Legolas & Gimli. Each has their own special combat features. Gimli's strong, but slow. And he's short, too, so it's a fr reach on enemies like Urah-Ki. Also, when he throws axes, it takes him longer than Aragorn & Legolas. Still, he's my second best fighter. Legolas, who I would've thought would have been my second, is my third best fighter. He fights merely on speed, and has hardly any strength, which is bad when fighting enemies like Cave Troll. He can hold the most arrows, though, a total of 60, and he shoots the fastest as well. My best character, Aragorn, is a mixture of both speed and strength. He can hold a maximum of 50 bows.
Now, the reason this game's hard is because there's TOO many enemies. You can walk out into a field, and all of a sudden 10 sword-swining Urah-Kai can pop out and kill you instantly. Most levels take at least three tries even on "Easy". But, if you're unlike me and like extremely hard games, then you'll like this. But, if you're a Tolkein fan, that's an exception. It'll still be hard; but it'll be fun.
P.s.: If you haven't already beaten the game, the secret character is Isildur. Man, I thought it would be Gandalf or even Gollum or someone...
2669997
UPDTAE:  I was getting a horrible clicking sound from the DVD drive when this disc first started up.  I upgraded the firmware and the clicking sound went away.

*****

I had a hard time finding online a review/statement that said if the XBox 360 controller hooked up to the PC would work well with this game:  it does.  I still have to use 'z' for prone and 'j' for drop weapon, but just about everything else can be found on the controller.  And before they say it: YES, most hardcore gamers could/do use the keyboard and perform certain functions faster than the XBox controller.

I did, however, find that flying the VTOL was much more responsive and easier with the keyboard.

Walking is slow, and sprinting is the equivalent of what walking should be.  A hack for this and other traits is possible.

A lot of effort was put into the environment and the little things you tend to find here and there.  I didn't find it too repetitive or blocky, though others may disagree.

More effort should have put into the the hit points and hit areas for the enemy.  What I found:
- head shots do not always kill an enemy (aside from the sniper rifle),
- some enemy can take up to three or four clips of ammo to bring down, whereas the guy next to him goes down with a shot to the chest.  Those that wear a beret or camo head gear take more shots to bring down, sometimes up to a dozen head shots,
- shooting the back of the head is nowhere near as effective as the face,

There is also some missing AI when it comes to you slowly walking up to a group of enemy in the pitch dark: they always see you coming, even if their back is turned.  Not very realistic.  You have to prone-crawl your way up to them in order to hide, or use the cloak.  Basically, you could be 100 yards from the enemy in near-total darkness and they always have a bead on you, even if you are in heavy brush or behind a rock.

You could be prone in the middle of a wide dirt path in daylight and they would walk right by you.

The vehicles are nerfed quite a bit.  Keyboard is easier to maneuver them.  Better vehicle controls in Halo 1+2 with the controller than in this game.

The helicopters are way more durable than they need to be.  An rpg can demolish a building, but do nothing to a helo?  It takes two shoulder rockets to bring down a helo, and a glancing blow does not count, it has to be dead on.  In one part, the doors open on a helo and you can launch a rifle grenade or throw one inside it and that will do the trick, but shooting a grenade at the underside does nothing.

The jellyfish-looking alien things are kind of lame, enough said there.

BLOCKING INTERNET REQUESTS:
Yes, you can block the game from connecting with EA and nothing will happen to your game.  I use AVG, and have chosen to permanently block the game's request to access EA -- no problems with the game.  I say this because some have written that you have to have an Internet connection to use the game...  not so.

So, a lot has been put into the environment of the game, but some realistic interaction could be improved upon.
3063692
Grabbed this as I was looking to check out the power of the new xbox one.  Graphics looked impressive and the story was interesting at first.  However, the gameplay becomes monotonous after a few days.  The multiplayer (2) fun, gladiator battles quickly become tiresome.  I ended up trading this game back to Amazon and purchasing Lego Marvel Super Heroes.
2885521
[Revised Review] Ok so, the initial keybindings made me want to punch my computer. lol buuuut I was able to fix it so it was a bit more of a skyrim experience instead of the painfully staggering initial gameplay. Now, it's actually a pretty fun game :)

First off, I use this setup instead of a keyboard: Anker CG120  and  the Razer Orbweaver, which btw is the best gaming decision I ever made. The only downfall is with games like this game here, DA inquisition, that heavily integrates the 0-9 and F 1-4 keys into the gameplay. I use the anker mouse for the regular mouse functions plus a really convenient space bar and enter thumb buttons. The orbweaver has a really convenient thumb ALT button for sprinting. The other thumb buttons suck I don't use them. Anyways, so yeah, just sit back in my lounge chair and blast away with nothing in my lap. It's awesome 8)

That being said, if you're having the same problem, here's what I did with the keys for your information. You can edit them yourself to suit your keyboard better. They include a "toggle mouse look" binding to make it so you can just look and aim with the mouse instead of having to mash the right mouse click which is realllly annoying. Then instead of having to toggle to interact, you just rebind the E key to be the usual interact key. As for the pan and turn functions of the Q and E keys, I just took those out completely. You don't even need them, as well as a bunch of other useless keys that were disabled. Here's my layout:

Move/Tactical/Menu (Up, down, left, right) = WASD
Jump = Space  -  Interact = E  -  Search = ALT  -  Pause = CTRL  -  Tactical Camera = T
Attack my target = C  -  Hold Position = X  -  Clear Commands = Z
Ability Slot#1 = F  - Ability Slot#2 = R  - Ability Slot#3 = G
Map = M  -  Inventory = I  -  Character = Tab
Quick Heal = V  -  Call Mount = Q  -  Toggle Mouse Look (If you need it) = enter

*** Everything else other than the number keys and F keys I just disabled completely ***

Previous Review 3/28/15 - I CANNOT BELIEVE i spent 70 dollars on this game. It is so unbelievably terrible. You would have to pay me to play it. The gameplay is PHYSICALLY painful. I could go over all of it's flaws, but that's literally all it is is flaws. There's nothing good about this game at all. How they could get away from scamming me out of $70 is beyond me. I seriously cannot believe how bad this game is. In today's market of phenomenal games, how could they release such trash? boooo EA boooooo
3645548
Bought this game on the cheap a long while back, never played it - meanwhile I played games like Modern Warfare and Battlefield, and got really comfortable with using L1 for aim down sights and the crouch/cover controls of these games.

By the time I got around to playing this game, I found the aiming control to be frustrating, especially using R3 for aim down sights.

Crouching/hiding also seems a bit difficult in this game too.

Level designs are ok, but have a lot of sameness to them.  Lots of gratuitous cussing in the campaign.

If I had played this game at the time I bought it, I probably would have given it a higher rating, but I guess playing other shooters spoiled it for me.
2420260
Dragon Ball Z: Budokai was a very fun game at first, but after the three hours I played it, I realized it was both repetitive and easy to play. I had a lot of fun getting all of the characters, which there were many of, but I quickly got bored with the stale fighting system, which, when you started, had only punches, kicks, and kamehameha.
 The multiplayer, on the other hand, was great. Fighting against friends who obviously spent too much time on it made it really challenging. Of course, if you spend too much time playing it, you can become unbeatable, with moves like "Cell's Spaceship", which gives you an extra life, while the other guy is half dead. While this was a fun game, you won't get much play out of it.
4103741
As someone who hadn't kept up with the hype of this game, I didn't know what to expect. So when I started playing it was actually quite enjoyable. However, the novelty wore off at nearly warp speed. No Man's Sky quickly becomes a grindfest for resources to survive and upgrade your ship, suit and multitool. Once you reach a certain point (for me, it was about 20 hours of gameplay) the game simply turns into a chore. Planets all begin to look the same and you stop caring about exploring because there's nothing really to see (I spent a lot of time post-20-hours mostly flying over them looking for resources/crashed ships/outposts).

The game isn't difficult. You're rarely in any real danger after a few upgrades to everything unless you venture way too far from your ship on a hostile, barren planet.

The words you collect to speak to aliens are mostly unused. I collected over 100 and only a handful have been used in translations.

There are few foes to actually worry about: Space pirates, 3 variations of Sentinels (if you're on a hostile planet or purposefully attack them), and the occasional animal attack which is quickly solved by a blast to the face. I'll admit, the space battles are quite fun for a time but grow old and monotonous. Another chore, should you choose it.

Obtaining new ships is a huge pain. You have to either wait for them to come into a station and spend most of your hard earned money on a measly upgrade or find them crashed on planets. And what happens when you get a new one? It just sits where you left it. You can't even resell or trade it to take away some of the pain of buying a new one. It just sits there wasting away.

This game gas TONS of potential though, specifically on PC as the modding community is huge (if you convince yourself to buy No Man's Sky, get it on the PC or you'll regret it even more). Future updates promise to make the game more enjoyable but for now, you're basically the galactic garbage man picking up resources and shooting a laser beam at blocks of gold and waiting for the resource to slowly accumulate before moving on to the next one, and then on to another star system to do the same thing over and over until you reach the center of the galaxy.
1082969
Let me start by saying that I too am a Harry Potter fan. Huge fan. As a late twenty-something female, I don't think I'm in a huge majority here, but I do love the books and the sense of fantasy, mystery, and adventure that they contain. Also, I really enjoyed the Chamber of Secrets PS2 game so I couldn't wait to try this one out.

After getting it home and beginning it however, I began to have second thoughts. Usually when I rent a game from the video store, I go out and buy it because they involve hours and hours of complex game play that cannot be done in less than a week. This game however, can easily be finished in that time.

That is not my main frustration with the game however. The game looks and feels cold and uninviting (for those who love the books and their sense of awe, that's missing here). The characters in this game are given voices, which is cute at first but becomes VERY VERY annoying when they keep saying the same thing over and over. Here's an example: you are trying to collect the "bertie bots every flavored beans" to exchange for goods from Fred and George and you can only do this as Ron...well, as you are doing this, Harry and Hermione KEEP saying "Ok Now, lets go" or "Lets go to Potions now" or "I'm really tired, lets call it a day" over and over and over. I ended up playing most of this game with mute on because I felt like I was being harrassed while trying to do something not directly related to a "mission".

Also, the loading times take very long. Sometimes just walking in or out of a room takes a long time to load, which is incredibly frustrating if you mistakenly go into the wrong room. The dialogue cannot be fast-forwarded or skipped which is a drag if you are re-playing a challenge that you failed the first time, and the game just makes you more annoyed as it goes on.

Another thing is that there is really not much room to build your own characters or their skills. No matter how many enemies you kill or how many challenges you complete, your level of proficiency remains the same.

Additionally, there aren't many places to go "exploring" like one would expect from a Harry Potter game. You really just go to the area that you are supposed to do a challenge in, or hear the constant nagging from your other "friends" about how you are "supposed to go see Hagrid" over and over. Areas that you are not directly exploring at the moment are either locked or inaccesible. Therefore, there is no fun of exploring.

The good parts are that you can save at any point (unless it's the middle of a challenge and you fail, you will have to repeat it from the beginning); and that you can switch between characters.

However, these good points don't make up for the overall fact that this game just doesn't play seamlessly.
3438983
I will start off by saying that I had to return my copy to Amazon, because it kept freezing the PS3. Either online or playing the single player at various times. It became quite annoying quickly. I did end up renting it and finishing it.

The game does revert back to WWII, and ads some nice touches that weren't seen in previous games. Since you are immersed in the jungle in a few missions, you encounter some ambushes from the cover of trees and from
nests hidden in the ground. It was pretty startling to see Japanese soldiers pop up from underground and charge your squad, screaming , aka, kamikaze style. This happens a lot as some levels , the enemy will just swarm from cover and charge.

The level designs are various, from jungle to towns to storming the final castle to claim victory over the enemy. The graphics are pretty nice, the light effects we decent to add the right ambiance. There is no breakthrough on graphics here,but it's not horrible.

In the traditional sense of the series, the levels are meant to be completed by the try and try again routine. There is no alternate way a level can be completed you must follow the routine, which for me was the downfall of the game. The linear gameplay in a way made the game too predictable. When walking through a jungle, you have to stick to the dirt road laid out for you, so in certain conditions, you have no where you can go. As you walk to a certain points, you can tell your going to get attacked. Game events will only get triggered by you actually running into a barrage of enemy fire. It's not meant to be played as take caution, take cover, clear an area. If you play in this style, the enemy AI will just keep respawning over and over and over again, until you advance forward even when it's not clear. It's a let down to see open areas or buildings that looks like you can walk to or in to be held back by the invisible barrier the developers put in the game. You can't hop over objects unless the developers want you too, so to get to the next waypoint which on one level was five feet from where I was standing amongst a 1 foot tall fence, I had to follow the winding length of the fence to get back to where I started.

This leads to another aspect of the game, the AI. Not the greatest at all. They will run to cover and just sit there at times. All you have to do it wait for them to pop up or out and shoot them. They really don't flank or take vantage points because the linear gameplay prohibits it. As I said before, you can throw a molotov cocktail at a .50 cal nest and burn 5 guys and if you don't advance to the area while another .50 cal on a top floor cuts you down, the enemy will respawn and do it all over again.

The online is an exact replica of COD4. The host ended game crap, the points, the perk system, the layout, everything is the same. I found no more fun to play this online than COD4, and in some ways COD4 is better. CODWAW promotes a lot of camping. Snipers and players with better weapons have a field day against newbies that don't have the better weapons, so theres lot of spawn camp kills. The spawn system will put you in front of 3 enemy players so as soon as you spawn, your dead in 1 second.

The co-op play is very fun. One person and I finished it in a few hours on hardened level, but I will tell you, once I finished it I was done with the game.

The game is fun, but not for $60. I like the Frosbite Engine that Dice has used in the Battlefield Bad Company. I have gotten used to go anywhere, do anything, no boundries,go in the thick of the forest or make my own path open sandbox gameplay. COD series to me is a step backwards and follows the go to point A, then B, then C type of gameplay.