Worms: Open Warfare - Not quite worms...
358450
I have played almost all of the predecessing Worms games, and this one just doesn't pack enough of what makes the game genuinely "Worms."  The fact that you cannot use your custom made teams in multiplayer leaves your frag matches lacking.  The inability to give your teams their own "voice" also puts this game in the sub-par category.  When you select one of the voice schemes, every team sounds the same.  The limited supply of weapons, and the inadequate amount of damage for most weapons really places this game low on my "fun factor" list.  Compared to Worms: Armageddon, this game is minor league.
3417128
Although I'm not a die-hard "Mech" fan, I have finished Mech Assault and Mech Assault 2 on the original Xbox. As of this writing, I have completed the Chromehounds single-player missions and have played online for a few days.

There are two types of single-player activities in Chromehounds, Story Mode (not connected to the Xbox Live service) provides 43 missions which average about 5 minutes in mission length and Individual Missions (available when you're connected to Xbox Live) offers an additional 11 "search and destroy" missions which are 10 minutes each.

One thing that other reviewers have not mentioned is that -although it is short- the Story mode offers an incredible amount of variety. When tackled in order, this mode will take you from being a "grunt" (a Soldier mech which is on the frontlines of every battle) to the Commander mech (where you monitor the war from behind the battle lines and guide other units on missions). The Commander role is unique because it adds an RTS (real-time strategy) component to the game, where you're actually ordering other units to engage in the battle, rather than piloting a mech yourself. Along the way, you'll also be piloting mechs with different equipment specializations, like sniper, defender, scout and heavy gunner.

In addition to the variety of gameplay, you can also customize your mech. Unfortunately, this can lead to an incredibly uneven fight online and I've found myself slaughtered by users that had created the "ultimate mech" when I entered the fight with a weenie mobile. Sadly, losing that battle also cost me a considerable amount of mech cash, which is needed to better equip yourself for battle.

As a next-gen game, Chromehounds excels in some areas and is surprisingly lacking in others. Load times are amazingly quick with the pre-game briefing and the entire levels (which are quite large) loading in less than 15 seconds. The graphics, for the most part, are quite impressive, but the developers have sometimes "cheated." For example, a wheat field looks like it's blowing in the wind when you're far off, but once you walk into the field, the poorly designed texture looks flat. One nice touch is that your mechs will leave footprints in sand and crack any roads you walk over. Smoke, explosions and other effects are top-notch, but one odd feature is that there are no menus while you play. For example, if you embark on a single-player mission, and press the Start button, Chromehounds just pauses the game. You don't have any options to quit the game or even restart the mission. This is incredibly short-sighted, since I wanted to restart many times and couldn't, or you may wish to leave a game prematurely.

If you enjoy earning Achievements, this is probably not the game for you. Completing the single player missions only nets you 140 of the 1000 possible GamerScore. Once you complete the Story Mode, there's an additional 20 points for earning a "perfect" score on every level. And, there are many "secret" achievements out of the 49 available, including some random ones you can earn just by aligning with a nation online. When your nation wins a war, you earn a medal, even if you've never fought a single battle online.

All said, Chromehounds is the only mech-style game available on the Xbox 360. And, for all its faults, Sega has created a unique and interesting model for online warfare. But, in doing so, they ignored some of the most basic principles for creating a solid game. Dedicated fans of this genre and those who enjoy massive online play should pick up this game without hesitation. Gamers who are looking for a rich single-player mode should probably look elsewhere.
2890036
Alright... As a fan of past worms games, starting on PS1, this game is a little sad.  My friends and I still link up Worms Armageddon on our laptops and have a good time, so I figured this game would make an awesome party game.  It seems they have not included many of the best weapons.  I understand that things change in new games, but to have a tool/weapon like the ninja rope, and then have it gone in a newer release of the game really changes strategies, and really the whole gameplay.  They integrated the wii-mote a bit, but the stuff they added (like throwing a grenade) really is more of a gimmick than anything else.  Hopefully the next worms title for wii is a little bit better.  For the price, this game is worth it at $30 or so, but do not expect it to add up to past worms games.
4105435
Patched up, this game runs fine on Windows 7. It's a lot of fun but hard as heck, not your average RTS. Try playing this like you play Company of Heroes and you'll get your butt handed to you in a bloody sling. But then there was never anything average about the Combat Mission series.
3778594
It's Ok game-lots hacks-weapon are ok/Reminds me COD-Ghost.
On PC version it's a port over from console.

Maps on Multiplayer art limited at the mercy of steam-server randomization same
maps over/over again.
1758960
Game is great, love everything about it (Multiplayer D:), but it should be noted that this is for STEAM and not Wild Tangent's web-based game host. Be warned.
4213624
This was yet another fun, NEW attempt at Worms3D, this time with play controlled buildings. It has a bit of a learning curve at first when it comes to building the castle-type structures, even for those of us who have played the previous 3D versions. The game keeps relatively close to it's roots and does remain wildly entertaining with a bunch of new building smashing weapons! :)

My only problem with the game is actually finding a copy of it upon it's initial release was next to impossible in the U.S., to the point where I actually have a Russian copy that during install can be changed to English and the disc works on a Region-1 cd-rom. This is no longer a problem, there appears to be a few companies producing/selling it now, not just the U.K. and Russia.

It receives a 4 star rating for the simple fact that my friends and I find the original Worms3D the most entertaining to date, even more than Worms4 Mayhem. Certain features that were in the original have slowly become missing or replaced by new features, sadly they were features we enjoyed. (ex: Random map generation via Codes)
2425695
Close Combat remains in my mind the gold standard for real time tactical squad-based combat. COH is very entertaining (especially in multiplayer mode), but resource management does distract from tactical execution and planning.
1858873
Before I say anything, you should note that this is an ONLINE ONLY multiplayer game, so please don't buy it if you don't have high speed internet access or any intention of going online with your ps3.

Now on to the game itself:
The game itself isn't all that bad, although there are some bugs the developers should spend some time on. Most of the complaints are in regards to the issues with the server. Many people were having difficulties logging in, updating or joining games. This is unfortunate as this game solely relies on the servers to actually play. With the server down or lagging, the players will definitely feel irritated for paying for an unplayable game. However, this is a problem that shouldn't persist for too long, as the developers are currently looking into this problem.

Once I got it going and started playing, the gameplay felt solid to me. I did not experience much lag when I was playing and the few instances that I did feel didn't really interrupt my gameplay. The 3rd-person mechanics worked well for me and I was able to get used to it in a pretty short amount of time. The pace of this game is alot slower than Call of Duty 4(yes, I know its a FPS) but quicker than Metal Gear Online.

The Graphics: The lighting effects in this game are great. From a dark alley, if you walk up stairs into the sun, you'll actually be blinded for a moment due to the sudden change in the environment, and going from a really bright area into a dark room will have a similar but reversed effect. The character models all look decent and the maps are fairly detailed. There were some instances where I noticed pop-ins during the game but it wasn't a big deal for me.

The headset: If nothing, you still get a headset along with the game. The bluetooth headset included with the bundle has been working really well for me. Player's voices are very clear and it sits comfortably on my ear. From the photos, you can see that there is a piece sticking out into your ear which I first thought would bother me a bit but fortunately, it was short enough to not to be of an annoyance for me, so that's another plus. This headset can be paired with any bluetooth device such as your cell phone, and while docked, it can be used as a microphone for your computer. FYI, the USB cable connecting the dock and ps3 is very short.

Overall: The game wasn't bad...if you can get it working. These server problems should be resolved soon and the game will work much better. I gave it a 4 outta 5 stars mainly because I didn't think it was justified to lower its rating due to the server problems. As an issue that should be temporary, so I did not reflect my too much of my score based on those problems. If you're hesitant on purchasing, I suggest waiting a few days to see if folks are reporting better experiences with the servers.
2503632
Not yet having beat the game, I will skip any and all plot points in this review, and instead focus on the playability material.

The reboot for this series in terms of gameplay is impressive. In addition to all the old favorites of the series coming back, especially with Ezio's new skills from Brotherhood and Revelations, there are some new ones that will change your tactics big-time. The addition of stalking zones (thickets of grass, usually) creates a new dynamic on staying near your foes - and you will need it as early as the second hour of gameplay. The muskets also change how you conduct warfare at range: you are limited in one shot every fifteen to twenty seconds, but in a lot of cases one shot is all you need. (Of course, after you shoot someone, you still have the bayonet on the musket, so...)

Of course, the challenge is upped with new mission requirements and improved enemy AI. Enemies will tend to notice you just walking around plainly; they are not the tyros and morons of prior games. Hanging off the side of the ships is also less than effective nowadays; the first mission that you have to operate on a ship will make that very clear. Another consideration is the return of the eavesdropping requirements, but now with a twist; you have to approach to within a certain area to eavesdrop, and that area is usually within easy detection radius of your target. A new concept will be shrinking target objective areas; as you piece together info about the mission, your effective ops radius will shrink; you can go for it without the optional objectives, but your life will be very difficult if you try right off the bat.

Just a sampling on why I think UbiSoft has gone out of their way to improve this series. At risk of sounding like a commie hack (and I am most certainly not), Viva La UbiSoft!
4173452
Well, I picked this one up yesterday, played three skirmishes as the three different factions, which are:

GDI- The "good" guys who rely on big guns, and a lot of them.

NOD- The "bad" guys, all about stealth and tactics, a little harder to play for a newbie to the C&C universe, but well worth it.

Scrin- The new alien race, who seem to be a lot like the GDI in terms of masses of units.

So after that, I decided to go into the main story mode, where I played one mission from each side, favouring NOD over GDI. So far, in both skirmish and campaign, I have had no issues whatsoever, with the graphics' settings cranked all the way up to full. I shut it off for the night, and started it up again today, ready for some online play. First thing that happened was an update (which might have fixed the problems the others were talking about). Once that was done, I played three consecutive games (angain, one as each race). Although I lost all three, I had no issues with the games. They were short (under ten minutes), but frankly, that's my only complaint about this game. If you have been playing the Command and Conquer series for any amout of time, then this one is a no-brainer. If you don't own any Real-Time Strategy (RTS) games yet, then this one would be a good starter, because you can not only adjust between easy, medium, and hard, but you can also give your enemies a handicap until you get a hang of things. All in all, this game is great, and I forsee many a sleepless night because of it.
3538869
This game isn't bad, let's face it, how many COD's can be played and be called "good?" Apparently, this was good at release and is still heavily played. I don't play COD anymore, it has become too cookie cutter. All that is left to play it is the fanboys and sheep.
313678
If WW2 is your thing, as it is mine, this is great game if you like SP.  I personally prefer SP to MP.  I've been seeing lots of posts about bugs and issues, but truth be told, it comes down to hardware and the pc habits of the user.  My pc is 7 yrs old with a relatively new Nvidia video card.  I had one little problem in the beginning to which I was able to find a work around for, and the game has been running flawlessly ever since.  CI has always been a B game company.  Enemy Front is their first venture into the A game community and I think they did a good job.  Personally they could have made the Hard mode a little harder.  There's far too many ammo boxes, so there's no chance of running out of ammo, or having to steal it off of dead enemies.  I'm not crazy about the alert status indicators above the enemies heads either.  I wish that was an option that could be turned off.  But the graphics are just WOW!  And enemy front gives you a chance to sample some guns that the other WW2 shooters don't have.  It appears CI released the game and then dropped it, and there doesn't appear to be any Devs monitoring the Steam forum for the game. That said, the game is running fine for me.  I do hope they make more SP campaigns in the way of DLC.  I'll gladly pay for them.
175007
This is a fun game but it is a little different getting used to the Wii version. Also, there aren't as many weapons but you are able to customize levels and is pretty fun. It isn't as great as some of the classic Worms games that I have played before but still interesting.
2012736
I just realized I played 10 hours, but it really felt like 2. I thought I would get sick of the game, but it really is different when you're playing. There is a long introduction/tutorial to the game to show you how everything works. I play the PC version with the XBox 360 controller, and it works flawlessly. (I downloaded directly from Origin because of the 24 hour Great Game return policy)
My friend refuses to invest in a gaming PC, but he keeps coming over to play. He tells me that this game is REALLY fun. I have to admit I agree, but the videos you may see on the internet may make it seem boring, as I have to admit I wasn't too enthused. It's not a BF3 or BF4, but it surely blows COD out of the water, as COD is VERY stale. Most of the people on Titanfall play Capture the Flag and Domination. Those are pretty much the most popular modes.
It's hard to recommend to someone though that may not have the money, but since I have a little disposable income I decided to try it out. If you're unsure, I'd say wait until the price drops, but you must finish the campaign if you want to play with the big strong titan or the skinny fast titan, so it's one of those things if you wait there may not be enough people playing the campaign. Games in the classic(standard multiplayer) mode fill up within a matter of 5 seconds, but I think in a few months there may not be enough players to play the campaign.

The biggest positive I see is that the game promotes movement, and the pilot on the ground with the smart pistol usually wins against the pilot bunny hopper in the air, which is totally opposite from COD. The smart pistol with the active radar perk detects campers before they detect you. This was one of my biggest gripes with COD which promoted camping and bunny hopping. For me, it's a big improvement over of the stale COD.

My rig:
<a data-hook="product-link-linked" class="a-link-normal" href="/AMD-FD8350FRHKBOX-FX-8350-FX-Series-8-Core-Black-Edition/dp/B009O7YUF6/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">AMD FD8350FRHKBOX FX-8350  FX-Series 8-Core Black Edition</a>
<a data-hook="product-link-linked" class="a-link-normal" href="/Gigabyte-GTX-770-GDDR5-4GB-2xDVI-HDMI-DP-OC-WINDFORCE-3X-Graphics-Card-GV-N770OC-4GD/dp/B00CU9GOAO/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Gigabyte GTX 770 GDDR5-4GB 2xDVI/HDMI/DP OC WINDFORCE 3X Graphics Card GV-N770OC-4GD</a>
<a data-hook="product-link-linked" class="a-link-normal" href="/Kingston-Technology-HyperX-8-GB-2x4-GB-Modules-1600-MHz-DDR3-Dual-Channel-Kit-PC3-12800-240-Pin-SDRAM-KHX1600C9D3K2-8GX/dp/B0037TO5C0/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Kingston Technology HyperX 8 GB (2x4 GB Modules) 1600 MHz DDR3 Dual Channel Kit (PC3 12800) 240-Pin SDRAM KHX1600C9D3K2/8GX</a>&nbsp;x2
4590584
It took me a while to get into this game. I wasn't able to figure things out until I finished two or three missions of the single-player campaign. Once I figure it out, things really got going. The game is heavily weighted for multiplayer, and that's where this game really shines.

The single-player campaign is probably about 3-5 hours in duration. The voice-acting is a bit on the "cheesy" side, and so is the dialog -- so this game certainly wouldn't win any awards for writing. The CGIs seem to be a bit dated, and I'd say they have that "action-figure" look about them. The campaign has you completing certain objectives in a certain order; in other words, it's a campaign on rails. The campaign serves as a good "training course" for the multiplayer side of the game.

You can play the multiplayer version of the game either against bots or against Xbox Live players. The unique aspect of this game is that you select your own spawning location on the map, from orbit, and then you descend through the atmosphere until you reach about 1200 meters, at which point you can activate your air brakes and slow your decent so you can fine-tune your landing location. During descent you need to avoid anti-aircraft missiles and enemy fire. The main objective on any map is usually the same: capture the 2 or 3 control points and maintain control while destroying any enemies that come your way. Capturing a control point is not as easy as just "capturing a flag" as on other games. For Section 8, you have to activate a hacking sequence which takes several seconds to complete, then the "control" can take an additional minute to complete, during which time you can be killed or an enemy can "diffuse" the control point. Likewise, if the enemy captures a control point, you can diffuse their control or win control of it. So control often changes from one side to another. It can be frantic, it requires strategic thinking, and it's REALLY fun.

The game randomly generates DCMs -- dynamic combat missions, which are smaller objectives that require your attention. These may require the activation of a beacon, the protection of an outpost, collection and protection of intelligence, or intercepting a convoy. Depending on which side the DCM is assigned determines the action the other side must take. Although it's random and there's a decent variety of these missions, they do tend to get a bit repetitive at times. However, whether playing on Xbox Live or against bots, it seems many of them are successful and they are fun -- they add to the frantic activity, especially as you try to maintain or gain control of a control point. This game manages to take other games' multiplayer modes and combine them into a single, huge, multi-player map.

I find the AI bots acceptable when playing the multiplayer maps alone. They flank, they take cover, and they rush at you as you would expect live players would. Once in a while, they run around in circles, and sometimes they don't run at all, making easy targets -- but this doesn't happen often. On medium difficulty setting, they prove enough of a challenge, but it's nice to be able to play multiplayer maps and avoid the chaos of online gaming.

Graphically, the game is OK. I've only experienced 2 or 3 minor slow-downs in a week, and they only lasted about 2 seconds each. Zooming with the sniper rifle really doesn't provide much "zoom" or additional detail, for example. Don't get me wrong though, the game runs really fast and looks good, and that helps add to the fun.

Achievements seems to be equally spread between those you can obtain playing single-player and multiplayer bots vs. multiplayer achievements. It will take some time to get them all, but it helps add to the replay value. In fact, in terms of replay value, this is one game that I find myself playing again and again.

If you like first person shooters, multiplayer games with tons of players, and control/conquest type games, I can't recommend this game enough.
3535810
I was pretty wary at fost when I saw this product, so I actually waited a quite a few months before I got it. Now that I've read through it and am ready to use it for play, I can see where they've tweaked it to flow better than it did during the original monthly release.

I do like the maps made, and the plot option paths are better, more cohesive without being railroading.

I do plan on getting the Age of Worms when it is available