MESH Collaboration is great; builds on Mashup Corporation
358355
This was an exciting book to read.  Some people get enamored with cool new technologies and terms like Web 2.0, web services, mashups, social network, etc.  Companies, however, worry about the business issues that these technologies can enable.  Andy and Nick use a fun vehicle - a fictional case study - to illustrate how companies can wrestle with these issues and even rethink their business models.  It's a fun read, and I'd like everybody in my company to get it!
113630
With other Link titles in abundance, I was unsure if this would be redundant. For anyone is a fan of Link's imagery, this is well worth the money, as it features not just previously-unpublished material but a great deal of data on the process that Link used, including what may have been the first application of multi-media in single commercially-sized project - still, movie and sound. Make sure your example has the sound CD enclosed.
899084
With the exception of five loop or coil pop-ups, this book, by the creator of Geometric Architecture Masahiro Chatani, contains patterns/templates to make geometric three dimensional objects by fitting together slices of paper with slots in them. Sandy Jackson, the founder of Some Assembly Required, calls this process Slice-Form Pop-Ups. When collapsed the objects behave exactly as do 90 degree pop-ups and take on two dimensional forms.

Anyone interested in geometric models of cubes, tetrahedrons, hemispheres, eggs, a Snow House and a model of Suzhou Prince Regent's Palace should have this book in their collection.
2351918
AndEngine is an amazing tool to get you up and going on Android programming.  I began toying with AndEngine back in May 2013 as a means to support Android development.  It's an approachable way of getting 2D games up and going quickly. There are some really good tutorials and samples out there, but Packt Publishing just released this nice book - AndEngine for Android Game Development Cookbook - that will support you if you're planning on exploring AndEngine.  I've read other Packt texts, and they're VERY helpful in getting to the code/content you need without a lot of wasted filler.  I've even used their Unity3D text for a few years in teaching a course on Unity3D.

This cookbook approach is broken up into very specific topics (starting with the lifecycle of an AndEngine app through complex topics like physics interactions).  Each topic begins with pre-requisite knowledge and an overview, then provides code/samples; explanation of what the code is doing comes next, and finally, the topic finishes with more details if you care to dive deeper.  This is a nice approach that'll get you up and running quickly.

I will point out that the code in the text is a subset of the overall text.  So whereas something like a Deitel text provides a ton of code all in print, this cookbook text gives a necessary snippet and assumes you'll dive into the actual code (provided online) as needed.  In my opinion, this is a good thing, but just be aware of this if you're not following how some stuff is working; just realize that there's more code provided that's not in the text.

Unlike other texts that start from a "hello world" basic game and build into a single (or a few) larger game, this text (similar to other Packt cookbook texts), focuses on specific elements (like handling parallax scrolling, working with AndEngine entities, making a HUD, or handling collisions with Box2D).  All of these topics are essential to making a 2D game, and you can drop in these concepts (and sample code) into your games rather quickly if you're using AndEngine.  What's nice is that you're not just re-creating a single game throughout this text, but rather you're given lots of tricks and approaches to drop these essentials into your own game(s).

I will caution you (as another reviewer stated) that this book presumes you know some basic game development concepts like design patterns (the singleton, object factory for examples) and resource pools (and why they're a good thing) among others.  If you haven't picked these up earlier, then you'll need to take these ideas on faith or do a bit of background research to convince yourself these are valid approaches.  But the upside is that if you're rusty on some of these concepts, this AndEngine cookbook text is an excellent, no-nonsense approach to getting going quickly.  Also, be sure to check out the helpful PDF on how to set up your Android/AndEngine development environment/IDE in the code folder you download with the book; so look to this PDF file (downloaded with the code from the text) and follow it along if you need help getting your development environment set up.

Since mobile is such an important and growing field, you should know something about Android development.  If you want to see an engine that'll do all of the essentials and more, or if you've not done mobile/Android before, then check out AndEngine.  And for the price of this book (especially the ecopy), the AndEngine Cookbook from Packt is a great choice to save you a lot of time as you dev your games.
2035239
This is a pretty nifty piece of software. I worked my way through the the tutorials that come with it and then went on that evening to design and begin working with my block.  Yes, there is a learning curve, but the tutorials are very well done and the software is fairly intuitive. I really like being able to import my own fabrics into the designs and try them out before a single cut is made. I see myself using it a lot in the next few years.
2686718
I've been a PI fan since they came out, but I was always a bit mystified by why they placed all the connectors in such strange positions (offset from each other).  The community quickly came up with plenty of enclosures with offset cutouts to deal with the strange layout.  The connector positioning on this version is perfect.  The network and USB connectors on the same side and on the same plane makes finding a nice looking enclosure much easier.  The quad core processor is significantly faster to the point it's actually reasonable to build software on the device natively rather than cross compiling.  It still takes several hours to compile a new kernel, but it cranks it out.  This is a perfect design for someone learning Linux.  Currently considering building it into a product.
2853645
This program is helpful for all sorts of individuals, whether beginning in HTML or advanced and need a quick fix to simple solutions.
It is not truely ment for the web developer to create explosive sites for aethetic  appeal, however there are several plug ins that are readily availble that  bring easy and simplicity to the programming of applets, bots, forms  etc.
The ease at which one can navigate around the functionsa nd find out  troubleshooting issues is very helpful.  The fact that you can integrate  Access, Word etc with Office Extensions and create truelly functional  websites is amazing.
That is the real gem here.  The integration with  other MS Office products to bring true online collaboration.
If you  want "flash" and sound and 3D graphics to jump out at your  viewers, this may not be the best program, but is helpful to assist in  creation, tutorial and maintenance of most any site.
4224977
Ignore the title but yeah great intro pack, great core to build off of. Been having tons of fun with my friends with this intro, so id reccomend it.
2489225
I am impressed with the team-based capabilities of FrontPage 2002.  The software provides for the easy sharing of files between team members.  It even provides a task module where team assignments can be made and reviewed.
The product interfaces neatly with Microsoft Office XP.  I have had very few problems cutting and pasting files from the Office Suite to FrontPage and vice versa.
I am an old dog with conservative tastes.  I cannot speak to the quality of the code the product provides, but I can tell you this.  I picked up the nuisances of this product easily -- with some help from Jim Buyens' "Microsoft FrontPage: Inside Out" -- and I like the look and feel of the sights I develop.  I will probably always lay-out my projects using Microsoft Project, but I appreciate that Microsoft recognizes that web site development has evolved beyond its antecedents.
3346994
I am a graphics book addict, but few produce changes in my code. I passed his clipping method around to the team and we are starting to change our pipeline. We were clipping to polys in a portal engine. The new idea is to  clip to a bounding rectangle FAST and let the new hardware zbuff the rough  edges.
His books have these sort of 'GEMS' that you might use the week  you get it.
1148804
Seriously, makes mashing ANYTHING so super easy. It's amazing, and I wish more people knew about it! If you're even considering buying this, just do it. It's so great!
3342795
The source code links work just fine. It was only a temporary issue with the server. Apologies for any inconvenience caused by this.
1980702
The "Home Page" interface is very familiar and easy to use. It offers you 2 ways of doing things, as either Tasks, or as Applications and Tools. As you would expect, Tasks lists by the Task you are trying to accomplish, such as Edit and Fix Photos.  Since this product is up to version 7 and integrates many other popular applications into this suite, the Applications and Tools list all the components by their name (Creator Classic, PhotoSuite, VideoWave, etc.) that is familiar to the long time users.  If you're not sure how to use a component, try the great interactive Help Center, which includes video tutorials and searchable PDF user guides to find exactly what you're looking for.

This product comes with lots of functionality in one integrated package. These broad features include everything you need, including: backing up your data and burning discs, creating audio/MP3 CDs, importing photos and capturing video, editing photos and videos, creating slide shows and videos, mastering DVDs and VCDs, and creating labels for your discs. Some of the cool features I particularly enjoy are: how the Storyboard allows you to mix photos and videos complete with transitions and audio/music tracks; how you can apply Pan and Zoom effects to still photos; and the photostitch capability to automatically create seamless panoramic pictures from adjoining photos.

Four months ago I paid about $80 for it and now with all the sales and rebates you can get it for under $45.  At either price it packs a lot of value for what you get.  I recommend it to all my friends.
4716131
I think overall this mesh network setup up is pretty good. Only thing missing is better control over the actual network settings for the hub and better backhaul support
2902474
Angular has so many mutually orthogonal aspects that it is almost impossible to write about the whole thing in a simple and coherent way. I give this author a lot of kudos for the work he did here.
4581962
I am still testing this software but can see it has a lot of capabilities. Right now, I am importing files from a flash drive and will test adding them to a library and trying to edit tags and other tasks.
1018421
This is an amazing tool. I originally got it to create simply website headers. I did not realize that for the price I would be getting a full image creator and editor. It is comparable in most areas to Photoshop at a fraction of the cost and designed specifically for us Mac users. If I had known the product was this full-featured, I would have bought it much sooner. For less than the cost to have someone else create a web image for you, you can own the software!

The learning curve is much lower than most image editing and creation software, and it is widely used, so there are free video tutorials everywhere for every possible feature you could think of.

I highly recommend this product. If you use it once, it will have paid for itself, but you will probably be like me and find yourself using it day in and day out.