Good for D&D TABLETOP RPG
352336
I purchased this from another e-tailer before it was listed on Amazon.com. I  can't recommend it for the skirmish game this is originally for. However if you play the D&D role playing game, these are some of the best prepainted miniatures they've made. Everyone I know who play have bought this set just for the player character minis, the monsters and the d20 are gravy. The rest of the series I can't recommend as they rely on randomness and hidden contents of boxes which is a bad marketing technique. You can find singles of exactly what you want for less elsewhere.
4918402
This is a great supplement to the Dungeons & Dragons D20 3.0/3.5 collection.
This book can be a used a lot, expecially if you have a high level D&D game.  I like to run a High Level Campaign.  There are a lot of new and interesting Demons to befuddle and or agrivate your players.  I would recommend it to any DM with a 7th to 20th level campaign.  I give it is a 8.5 on a 10 point scale for a D&D Monster Manual type book.
&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Fiendish-Codex-I-Hordes-of-the-Abyss-Dungeons-Dragons-d20-3-5-Fantasy-Roleplaying-Supplement-pt-1/dp/0786939192/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Fiendish Codex I: Hordes of the Abyss (Dungeons & Dragons d20 3.5 Fantasy Roleplaying Supplement) (pt. 1)</a>
3633091
This set is a nice addition to your dice collection if you're a table top gamer, regardless of whether you play D&D or not.
2910974
I ordered these to use for tabletop gaming. These are handy and a fun game by itself. They work well for what they are. The box they come in is actually quite impressive.
3545878
I bought these dice because I was starting to run a D&D campaign. I already had a few sets, but a DM can always use more dice, especially in cases where your players forget to bring their own or when your higher level characters start asking for 8d6 to deal damage. Honestly, it is just useful to have a few extra dice around and this was a great deal.
4779855
D20 rolls incredibly well (all the die do actually). I think they're weighted very well and are not too light at all.
They also inspire envy among your fellow players.
564861
Highly recommended If you like tabletop RPGs but don't own a 3D printer.  These are well sculpted, with plenty of fine detail, and well cast.  The plastic also has a bit of flex to it, which bodes well for long-term durability.  Finally, there is a good selection of terrain here, including a well, which I haven't seen before.  Overall a solid upgrade to my ancient Mage Knight dungeon dressing.

Every now and then, a small-press gaming product is released which isn't to be missed.  For me, this is one such product.  Buy it before it's gone.
2219442
I'm no newb to RPGs, but my players in this case were. The EotE Beginner's Box is a by-the-book starter adventure, and unlike many, it introduces the necessary rules to play *as you play*. No need to look stuff up, the rules crop up as needed in the book. Comes with the dice needed to play as well, so it's honestly a great value if you're on the fence about EotE (which is understandable, but unnecessary. It's phenomenal.)
1077680
Smaller than I thought, but great prop for RPG table gaming.
1226891
I use these for Dungeons and Dragons and it's perfect. I just use clay coasters to weight down the corners and the different colored markers are good for character and enemy differentiation. Also good for room size and doesn't leave a lot of residue from the marker when erased. 10/10
2729808
I'm impressed by Paizo's Pathfinder - they've really found a large audience (those intrepid gamers who just won't let D&D 3.5 die) and supply them well with innovative products and gaming modules that aim to please - and, by and large, succeed at this aim. Pathfinder 7: Curse of the Crimson Throne Part 1 provides a well-balanced adventure for low-level players.

Here is the very basic plot: In the city of Korvosa the PCs, called together my a mysterious woman, band together to put a cruel Dickensian criminal out of business. Shortly thereafter, however, Korvosa's king dies and all of the city is thrown into chaso. The PCs, enlisted by the city guard, begin to go on missions (everything from battles at a sinister butcher shop to dealing with a wily crimelord) for the good of their city, but there is treachery afoot...

The Good: This adventure will take PCs from 1st to 3rd level, and give them a good run for their money. There are ample mysteries to solve, a nice number of roleplaying encounters, good battles, and a well-thought-out dungeon crawl - overall, this adventure has a little bit of everything. Also, the production values of this book are fantastic, easily up to the usual Paizo Pathfinder standard: glossy pages, nice full-color art, easy-to-read stat blocks, and an intuitively laid-out adventure format. There is also a bonus besitary, an article on Varisian culture, and 4 pre-made PCs included, if your players want to get started right away. There is also an article on Harrowing, a vital part of this adventure, about which more later.

The Bad: Not much, actually. DMs should be aware that you will need the&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Pathfinder-Roleplaying-Game-The-Pathfinder-Bestiary/dp/1601251831/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Pathfinder Roleplaying Game: The Pathfinder Bestiary</a>&nbsp;(in addition, of course, to the Pathfinder Core Rulebook), although, in a pinch, a 3.5 Monster Manual and PHB/DMG will work. I would have preferred to have all of the creatures in this adventure statted out for me to reduce the number of books I'll need to have open running this, but oh well. One pet peeve - there are a number of typos in this book (misspelled words, nonsensical sentences, etc.) but nothing too major. Also, I found some of the encounters a little overly complicated (especially the on-ship battle in Old Korvosa), but a good DM can probably ease up on this.

Now to Harrowing: Harrow is the Pathfinder version of Tarot Cards and Harrow readings in Curse of the Crimson Throne occur throughout all parts of the adventure path. Harrow readings activate a Pathfinder rules mechanic similar to Action Points in Eberron, and so are fairly important. This adventure has an article about how to do Harrow readings if you don't have a&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Harrow-Divination-Deck-Pathfinder-Chronicles/dp/1601251246/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Harrow Divination Deck (Pathfinder Chronicles)</a>&nbsp;(you can do them with a deck of regular playing cards or even dice); you may want to get the actual Harrow Deck itself, as its kind of fun and kooky and will add nice flavor to the adventure. DMs with extra cash may also want to get the Curse of the Crimson Throne-flavored&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Gamemastery-Item-Cards-Curse-of-the-Crimson-Throne/dp/1601251033/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Gamemastery Item Cards: Curse of the Crimson Throne</a>, which contains items drawn according to this adventure's iconography (but without any stats, etc. - they're essentially generic equipment cards).

I rate this adventure pretty highly, and I can't wait to run it for my group.
4751650
The book is a good example of a litRPG. It has the right amount of game mechanics to make it feel like a proper litRPG, without bogging you down. There's also some references to the author's other series that is fun to catch.
1634109
Warning: This review is a DM's review.
It is rare that I find a module that I can adapt to my campaign with so few modifications as this one.  It is a standard dungeon crawl, which isn't my normal style, and needed a few tweaks to make it workable.  Still, the amount of crafting I needed to do was far less than I initially expected.
A few issues:
1) The hooks (other than one of them) are fairly poor.  The one that is actually pretty good (rescuing heros) needs some additional background information, depending on how inquisitive your PCs normally are.
2) There is no explanation for how the Goblins are getting to the surface to sell the apples.  This isn't really a problem, just a small thing that doesn't make sense.
3) There are two points that connect to the Underdark, however, as a more free-form DM, I found a heavy dislike for just describing winding tunnels leading nowhere, no matter how far the PCs decide to travel (the recommended solution if they care to go trouncing down a ways).  My solution was to map out a small section of the Underdark and throw in a few ambiance encounters.
4) The DM has a great deal to keep track of: what is in what room and whether the PCs have been heard.  While this is true in most modules the number of small creatures makes it a little more interesting.  Not a problem, but some DMs might find this annoying.
5) Some encounters are set up strangely.  For instance, Twig Blights (one of the creatures described in the game) are encountered, as a rule, in groups of 3 or more.  Random encounters described in the book are invariably pairs, however.  This is easy to fix and the PCs are generally more than equipped to handle the extra twig blight, but it would have been nice if the author had been more consistant.
These are all relatively minor points: I still recommend this highly to both novice and experienced DMs who are looking for a good low-level module to play with.
1041874
I got for a cheap option for monsters for RPG. Some you can use for monsters, but they are about 2x larger than your normal minis.  I used the larger ones as statues and bronze monuments in towns and dungeons.  They worked pretty nicely.
3046419
Extremely high quality, the book has lovely texture and heavier weight paper which gives the impression that it will hold up for years.  In opposition to previous D&D editions, this PHB contains many rules that would previously be relegated to the Dungeon Master's Guide; like travel times.  To cover all your basic needs as a player, just get this one book and you're set.  That way only the DM needs to pick up all of the books.
2969834
Bought this to try out a traditional tabletop RPG with my kids.  My 14 year old daughter and 13 year old son had a BLAST with it, so I'm already looking to upgrade to the full version of the players guide and some other materials as well.  Very good value and a fun way to try it on for size.  For me, having never GM'd a game, it was very helpful in giving tips on how to present the materials in an entertaining way.
1749757
Great RPG mixing some of the best elements of old-school and new school. Achieves being very lite on the rules while offering a lot of build choices as characters progress. Great grimdark setting.