Love the game, love my progress...why can't it be perfect!
354636
So, last Christmas my sister and I bought Nike Fuel Bands&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Nike-FuelBand/dp/B008RRLJTO/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Nike+ FuelBand</a>&nbsp;for one another. It was the first step in our New Year's goal for personal fitness. Having had knee surgery in May 2012 I was worried about what type of exercises I could do that would not risk injuring my knee again. I decided to do a&nbsp;<a data-hook="product-link-linked" class="a-link-normal" href="/Zumba-Fitness-Rush/dp/B0061PAZUS/ref=cm_cr_arp_d_rvw_txt?ie=UTF8">Zumba Fitness Rush</a>&nbsp;personal 90 day challenge. My first experience with the game was a bit irritating because the dates that I worked out would not match up. I would workout Monday and the game would say it was Tuesday...I tweeted with Xbox and Majesco (video game creators) and no one could figure out the problem. I finally had to let it go and just continue with the challenge.

The music on the game is actually pretty good especially in comparison to the the Wii version of Zumba that I had from a couple of years ago. The music is decent and will definitely keep you moving. Not a ton of music you might hear in a live Zumba class but, I still enjoyed it. The moves are not difficult and you will get a significant workout. The first month of the challenge I averaged about 3 ***  per class and by the end I was around 4-5.

The Kinect aspect of the game works fairly well, in that it is able to recognize your dance moves. There is one song for me that no matter how hard I try I just can't match up with the instructor so I consistently get 2 stars...very irritating for somewhat of a perfectionist. Then again it is a cha cha which the tempo is a little offbeat so, it might just be me... sigh.

Overall it's a great game with a couple of errors. One of the classes uses the same song twice which is ovbiously a mistake. There are a total of 45 classes and I completed the whole game. I love the progress tracker it keeps track of your calories, time and accuracy. I have totally become addicted to seeing my numbers and how that affects my progress.

Speaking of Progress, I lost 34 lbs in 90 days. I must admit for the last 3 weeks I also started going to the gym or taking a live zumba class so it might have made a real difference in my results. I also started Weight Watchers in January so, that also played a role in the Weight Loss. But, I am confident that anyone who tries the 90 day challenge can easily lose 20 lbs even without the dieting...within reason of course. I highly recommend the game and would love to hear back if anyone else tries the challenge.
2993522
The game is beautiful, but I do think Quantic Dream could have taken some time to fix a number of things. For one, the game has a huge grudge against my primary display driver (which works fine on the other 3-D games I play) so I have to use the software rendering, which isn't too slow as long as  it's on 640x480 resolution and the detail is very low and the clipping is  very near...
Also, the shooting mode is insanely stupid as other people  have said. And the game refuses to respond to my keyboard about a third of  the time when I try to fight in the arena. (My roommate didn't have that  problem, however, so it might just be my keyboard.) And it would be nice to  skip the cut scenes...seeing the video for the 50th time at the arena is  really boring.
Now that I've bitched about the programming, I have to  point out that it's a truly addictive game, and very fun for this  not-very-hardcore gamer.
One more gripe: The Dreamers don't perform often  enough. :)
3369696
I bought this game about a month ago, and I still play it frequently.  All the good things that everyone is saying about this game is absolutely true.  I almost feel ashamed but I have a few complaints no one else seems to want to say.  For example, I felt a little down, depressed if you will, when I finished the Pro career mode.  Just one ATV to unlock??? That's it???  But I was ready for sooooo much more.  This definately hurts the replay value in my opinion, even though the addictive physics and fun of driving in open terrian is still a blast.  And maybe I've been playing crash team racing a little too much,  but when playing the 2 player freestyle,  I had the urge for a battle mode.  AND WHERE'S THE INSTANT REPLAY MODE?  Nothing would be more better than saving a replay of yoru character screaming in pain after the ATV rolls over and then gets run over by 5 other competitors.  YOU CAN'T GO WRONG WITH THIS GAME, but if it included what I wished it did, it would no question be my fav. game of all time.  Hopefully we'll see them in a sequel.
3657455
This game kicks a-- really fun characters to play as very good story line to it, tons of unlockables to go through, fun adventures to seek!! (ONE PROBLEM) lots and lots of glitches! (WARNING CONTAINS SPOILERS) first off we have the Japanese house if you go onto the ceiling by accident you will possibly get stuck in there then glitch out the hole game. TWO when you play as Bentley he has an awesome power boost that makes him go faster yet when you press the hit button he will somehow have blue flames coming out from the back of his booster and WON'T GET OFF. THREE when your being chased by the cops and the top of your health bar blinking cop sirens  you somehow run away from the cops the sneak behind there back then kill them that's when the siren won't go off the top of your health bar. How in the world am I going to know if I'm in trouble or not if the sirens are still going. AHHHHHHH :P
2997553
This is a great kart racing game with solid game play mechanics.
The best word to describe this game is FUN, it takes me back to my multi-tab and Crash Team Racing with cousins.
Online works perfectly, new content is always being created and it keeps the experience fresh.

My only complain? Tracks. Track creation. This is so limited, after coming from Little Big Planet. I mean, of course you don't do something as big as LBP but developers could have given a wider range of utilities: is like you have a set of things to add, only thing for you to do is decide the order to put them in, no track can really distinguish from another. Also track themes are ridicoulous. Only 4! and they are basically very alike. Cant you give us  some Castle or Dungeon theme? what about a Space one? more colors for roads, meshes or something. It is a huge letdown for me.

Still nice to have and I don't regret buying it all, since there's nothing like it out there, and I will still enjoy it with people with the very appreciated 4p split screen feature, but I just won't really have the excitement I was expecting from my single player time.
1972278
I really loved this game, and am still working on it!  Provides hours of entertainment, and lots of fun to do.  There's just one game out of the 4 that I didn't care much for, but will keep going back, I'm sure.
1233292
I am in my early 40s, so I was raised more on Pac Man and Asteroids. I do not have a lot of time playing games & don't have a network of gaming friends. But I do like being able to have a satisfying solo game every now and then to blow off some after-work steam. Well, honestly, once I start playing this one... next thing I know it's after midnight and I've played half a Premier League season. I love it.

I am not able to assess much about the aspects of the game where you assume the role of a player or goalkeeper (tried it once and it seemed like a lot of standing around waiting for the ball to come your way), but I have played plenty of exhibition matches and a couple of mostly English league seasons. After some practice, the general controls (dribbling, passing, tackling, shooting) all come to feel quite natural and by the end of a game, I am a mass of adrenaline and sweat. However I cannot make a free kick anywhere close goal to save my life!

My biggest issue is that I am having a hard time making the leap from the semi-pro level to the professional level... the gap is just too great. I kill everybody in semi-pro now (7-0, 8-0, 10-0, ridiculous), but I have a really hard time getting anywhere close to the target at pro. I think it's probably because I haven't mastered the skill moves... but then, I don't know if my old brain can handle learning a bunch of additional buttons & it just starts to get very complicated (here, a virtual coach would really be helpful). So I'm kind of stuck - if I want to play & just feel good, then I can cream Barcelona at semi-pro level to my heart's content. If I want more of a challenge, then my only choice is to move up to pro and constantly lose or draw (However, I do consider not losing badly a measure of some success). I realize achievement requires time & commitment... but c'mon... this is just a bit of entertainment. An additional step in difficulty between semi-pro (too easy) and pro (too hard) would be very welcome.
2281630
This is actually a very fun game.  Yes the cities are small, but that is part of the challenge.  The only real problem is that it is not quite complete yet.  There are features that are still disabled due to high server load.  Until they enable the features they disabled I cannot recommend the game.
1968273
This game is awesome, I can't stop playing it!
1253042
I love the game, the new characters are a lot of fun and I think it is a great continuation of the shogun series. The game still has a lot of bugs. You have a 1/3 chance that the entire map turns to ocean after a battle and you then have to save and reload the campaign to fix it. From what I read online this is happening to a lot of people. The load times are unbearable, to load the game takes up to 5 minutes! I just finished my first campaign on normal and the AI is okay but not the brightest, for example, defending a castle is a joke. I win battles that are 500 vs. 3000 all  the time. I knowing all this I would still buy the game. The game play takes a while to pick up but once it gets going its a lot of fun.
1458001
I really love this game, but I WISH they had added more workout versions to songs!
I was disappointed to see less workout on the 2015 version! I really wanted to be able to set my playlist and workout.
The good thing is, a lot of the songs are fast paced and can offer some good workout moves (Happy, Summer workout, Fox). Most of these songs are newer aged, there are a few older 80's songs mixed in but not many. If you are looking for a good workout, I would recommend 2014! All in all, the game is still really fun. It's kind of annoying that the game always pops up with world challenges, and there's no way to turn it off. It's so annoying when you want to dance to a song and you're almost forced into a challenge with someone else. It just seems weird and a violation of privacy. There have been a few times when I've had to back out of the game completely because you can't just press start and quit once you've started.
1181878
It's obvious that the time between the release of the original Starcraft and its sequel hasn't been wasted. Starcraft 2 has an amazingly polished user interface, and the experience of playing both single and multiplayer games is thoroughly enjoyable. As far as the game itself, I doubt that any RTS player could be disappointed with this game. That being said, there are a few features that should have been done differently.

Most of the loud complaints about this game aren't completely justified. I'll start with the big one (for me): LAN play. I've read many, many other reviews that complain about increased ping times if the communications are being routed through Blizzard's servers, rather than jumping across the local network. Well, the good news is that after *authenticating* with Blizzard, the games communicate locally, rather than routing through a central location. The bad news? You'll need some kind of internet connection for the initial set-up of the game.

Another shortcoming is the lack of private chat rooms and games with limited invite lists in multiplayer. It's my understanding that Blizzard is planning on addressing that in a later patch (and frankly, it's a doozy of a feature to be missing when you're trying to provide a play experience "so good you wouldn't want to play a local game" (or however it was Blizzard worded that).

The only thing that really annoyed me personally in the four or five single player missions I've completed was the achievements. My connection to their server dropped a couple times while I was playing, and a big, distracting notification box popped up saying that achievements were disabled until my connection was back, but that I could continue playing without them (Oh, *thank you*, Kind and Generous Overlords!).

On that note, I want to add one more clarification. This game works like something on Steam. Sign in once to their servers, and you should be able to continue to sign in locally, even without a network connection.

Basically, it's a great game, but a flawed software product. The flaws aren't as bad as most people are complaining about, and at least one major feature that I know of has a fix planned.
358934
I would love to give this a higher rating, and may at a later date.  But due to in app issues, I can not sync and save my data.  I am hopeful they will work out the bugs in the near future.
3516182
Maybe not perfect, but I'd still buy it again.
Here are the pros:
* Campaign mode is not impossible to complete.  With some other games like almost all the versions of SimCity, I find it almost impossible to successfully complete their demands, but with Restaurant Empire, it's much easier.  In fact, it may be a little too easy.  See "cons" below.
* Graphics are great.  Not stunning, but great.
* Graphics *control* is fabulous.  Best in any game I've ever played.  You can rotate the game in a smooth, continuous motion.  You can tilt your view from about 15 degrees above horizontal to straight overhead.  You can zoom in and out effortlessly.  I've never had so much control over my view in a game.  Wonderful!
* Plot is cute.  You're going to be the wonderboy of the culinary world, out to save the world from the evil OmniFood corporation, known for cheating in the food contests and genetically modifying their food.
Cons:
* Campaign may be a little too easy.  In the beginning of the game, it sets goals that are very challenging.  Having your fledgling restaurant make $40,000 in a month, for example, is incredibly difficult with the resources you have at that point.  However, once you get past step 5 or 6 (in an 18-scenario campaign), it gets much easier.  In fact, I started losing on purpose to build up cash for the next step - and on one or two occasions, I won anyway, without even meaning to.  A little frustrating.
* There are a few annoying stereotypes to deal with.  The mobster from Italy... well, he speaks-a in-a very annoying-a way-a, if you get my drift.  But that's nothing compared to the black chef who is supposed to be from Louisiana, but speaks likes he's from South Central, "homey".  And there's only one woman in the game, and she's demure and waffle-y, letting your character tell her to do whatever you want.  She's only too happy to do what you tell her, but only if you promise you think she's capable.  Not a huge con, but annoying enough to get me to save my game and quit every once in a while.
* There's not as much control as some people would like.  I, for one, would have liked a recipe interface where I could add ingredients to certain recipes (or even create my own), or similarly tinker.  As it stands, you can only change the quality of ingredients or decide whether or not to use optional ingredients.  I understand there would be a lot more programming involved if one were able to create recipes, but I'm one who likes micromanagement.  I also missed the ability to tailor my training program - the only thing you can do at this point is put a specific amount of money towards training in general.  You can't target specific staff members (i.e., newly hired personnel).
* Lastly, there's only one campaign!  Sure, it's long.  Sure, you can change the way you play and either draw it out (and make loads of cash) or see how fast you can complete it.  But in the long run, it's still the same things you have to acheive to finish, and that could get boring really fast.
All in all, this is a very good game.  Much better than my previous restaurant sim, Fast Food Tycoon 2.  And here are two gameplay hints for those of you who decide to purchase it:
1.  There's a website for the game...Go there and download a patch for the game - it'll fix some of the minor problems and improve some aspects that needed tweaking.  However, you have to follow this order:  Install game from cd.  Input cd code from back of jewel case.  *Then* install the patch.  Otherwise, your cd code won't work, and you'll have to start over.
2.  Close any programs you may have running in the background, such as AIM or another messenger program.  I had a few problems with the game freezing up on me, and only if I had all my background programs stopped was I guaranteed a problem-free game.
Enjoy!
2078631
The concept of this game is awesome.  It's an industry first on such a massive scale of a procedural generated world.  It's an indie game made by a company of 15 people.  So that's all great.  I hope a big triple-A studio takes this concept and makes a truly amazing game.  I think $60 was overpriced, and personally I'd rather have custom-made areas that are tailored to the gamer...  but the concept of having the computer generate a massive world is worth me supporting it, so I bought it and don't regret it and hope the industry uses this technology to flesh out some really awesome titles.  However, this isn't one of those truly awesome titles.  It's a good game, I had fun, but each of the 18 Quintilian worlds are similar enough to each other that I'm probably done playing it after two weeks.  There's a huge unexplored world out there, but I'm probably done exploring it.  It was cool, thank god there are so many game breaking glitches that let you cheat the economy, because without those this would have been one hell of a grind to farm and mine everything so often.  The game isn't very challenging, but it is beautiful, and I really enjoyed the space starship battles.
4352857
I have enjoyed spending hours playing this game.  A couple of things that I wished it had, or maybe is has but I have not found it yet.  1. A list somewhere of what you need to accomplish at each stage. Sometimes I forget the objectives and just have to play along trying to keep from getting overthrown until that happens or it says I won.  Would be nice to see that I need to do 1,2,3, 4, etc. 2. There needs to be a 'kill switch' to escape and 'nuke' the island.  Yeah, I know, I can go to the menu and restart.  3. It would be nice if there was a bank I could borrow some money rather than just printing more.  4. Having to set up speeches is a pain.  Wish there was a simple choice to select from a list of various promises and 'one click' it.
I have learned that you cannot always be a 'nice guy', be pro-USA, and hate the Communist if you are going to win.  I don't like this but I don't have to play the game either.  I have only made it to 11 but it is a blast.
2245817
Well, to begin with this game is simply fantastic. I purchased an Xbox simply for this game. It was well worth it. Now I am a big fan of well made RPG's and the Elderscrolls titles are among the best out there. I'm not the quickest with learning the controls but once I do I find that I can fly through any menu with ease. I had heard many a review that had complained that the Xbox controls were a bit too 'touchy'. Well...yeah they are...but let's be smart shall we?....check the Options menu....oooo...look... a slider that controls vertical and horizontal sensitivity. (The default is well over to the over sensitive side) So...a little sliding down here and the problem is eliminated.

The other common complaint I have heard about this game is that the world levels with you. I can fix that too. Now some may be purists and not want to mess with it. But others  (like myself) get a bit tired of wolves kicking my highly armored tush all around Tamriel. In the options menu there is another slider under gameplay. It's a Difficulty slider. Yeah...I admit it...I slid the thing down a few notches...but the difference was well worth it. Now, I face enemies EQUAL to my level...instead of two levels above. When I used to walk outside and face a pair of brown bears...I now find a couple of black bears. Still a good fight but one I can at least have a fair shot at winning. And one would imagine the loot would degrade as a result of my slippery slider....well it did change...it just got a little better.

So, I have found that making these two minor slides in the controls and difficulty settings have made this game a thousand times more enjoyable. And keep in mind that it only takes a little tweaking...you don't have to go all the way down to easy...just nudge it a bit that way and the difference is palpable. And I don't always keep it there...when I find that things are feeling too easy I nudge it back up to give me an extra challenge.

So give it a shot and see if it doesn't make all the difference in the world....Go ahead....I won't tell.

One other note on the AI.

I have a very interesting story about it. I was sneaking about in one of the many ruined forts littered about the land. The one I was currently in had a bandit infestation. I am a stealth player mostly so I snuck around the top tier until I could peer down to a large opening below that had 5 Bad Guys hanging about. Well from my dark and hidden perch far above I decided to  see if I could take out a baddie or two before being spotted. I chose my mark..(the guy in robes, gotta get those casters first) and shot. I hit with the first arrow, and before I could get off another shot the injured mage started yelling and running about and began attacking his own men (he attacked the two archer bandits...he must have thought one of them shot him) This of course led to the other bandits joining in the fray until everyone was dead....except oddly enough the mage I began with. I then jumped down from my perch and took him out with my blade. But to watch the whole fight happen from above....that was priceless.