100m and cheap, but annoying to reroll
341033
The thin vinyl tape is easily twisted when rolling up, which I usually do 40-50m at a time. A decent budget product if you need a 100m tape, but the 50m product from the same brand is much higher quality.
1954641
Impossible to roll back up and vulnerable to damage as you try
701839
I loved Fantasy General, so I looked forward to playing Fantasy Wars.  I read the reviews from the online game sites, but figured I would try it out for myself.

The Good- the game is in many ways an updated Fantasy General (which I liked a lot), the interface is easy to understand and pick up quickly

The Bad- It gives you the ability to zoom in for the mini-battles, but they are so boring to watch, there isn't really a reason to once you have seen a unit fight.  Now Fantasy General didn't have the close ups of the battles, but effectively neither does Fantasy General since they are so pro forma.

The Ugly- Impossible to play without resorting to cheat codes or endless hours of frustration.  The game throws tons of units at you.  So many that you will end up losing experienced veteran units that can't be replaced, except by green units who will get whipped easily by the hordes facing them.  Once you lose a veteran unit, you are better off re-loading a saved game and trying to avoid losing it again.  The loss of an experienced unit or two will likely doom your chances down the road, so no point in playing on, in a losing effort.

The game is frustrating because it could have been so much better.  One online game reviewer noted, and I agree, that even on "easy" this game is very difficult, just from the shear numbers of units you will face.  They either needed to drop the number of units you face, or up the abilities of your units to be more than they are.  As it is, your units are only marginally better and outnumbered by a several factors.
674044
Good for restarting the game I love. However, way to many duplicates. I honestly thought there would be more of a variety.
854070
I did got certain amount of repeated ones but it does not matter. The good cards that I got made up for it. I got some Elemental heroes including Neos that I was thinking about purchasing separately. Got some good DD/ DDD cards, cards from all generations. Even Sphynx Teleia which I was about to purchase separately, too. Will buy again. The repeated cards can be resold.
1002414
Well, I say one small flaw. But is the flaw really that small when it's the game's central mechanic? I'm talking, of course, about the drop gauge. A timer that is present at the bottom of the screen, when the timer runs out you switch from Sora to Riku or from Riku to Sora. Whether you want to or not. Even if you're in the middle of a fight. Even a boss fight. You will then have to start the fight from the beginning the next time you return to that character.

The storyline is pretty interesting, if a bit confusing at times (time travel is involved, nuff said). The addition of monsters to the battle system is an interesting idea, and if not for it being mandatory, the drop system would be kinda nifty as well. Getting to play as both Riku and Sora, seeing how they deal with different situations and what have you.

The difficulty is a bit higher in this game than it was in previous ones, which is especially noticeable in the later stages, but that just makes it more of a challenge, yeah?

Collecting the right materials to create the monsters for your party can be at times tedious or difficult but it's well worth the effort because their abilities aid you in combat.

Over all 8/10. In closing, I loathe the drop gauge with a fiery passion. The guy that thought of it should be fired. Out of a cannon. Screw him and the horse he rode in on.
926531
The game is good for a couple of weeks.  However, by the time you get to level 60 and repeating it a 4th time on Inferno mode, you'll want to leave your computer and find something else to do instead.  If you're not the lucky few who found some really great items or exploited for your wealth, you'll find yourself grinding and grinding for minimal improvements on your character while death waits at every turn.  To me, it looks like a ploy to get you to buy the nice stuff from the real money auction house (RMAH).  I chose not to shop there so now I can either quit or continue to grind and hope to make a little progress.  But then I asked myself, progress towards what really?  Beating the game again and then what?
4230370
EDIT: I would also like to point out that all of my secret rares and ultras were bent. If you care about the condition of your higher rarity cards don't chance this at all.

I wasn't exactly happy with this considering that there really weren't many great cards. I thought that in a 100 card tin that I would get some memorable cards or even favorites that a majority of YuGiOh players have, but didn't even get any of those. The ghost rare was sadly a not-so-good ritual monster so it's pretty much useless to me and most likely anyone who does get it. The secret rares weren't that special and there were some repeats of cards right after each other so this isn't exactly randomized whatsoever. I'm pretty disappointed in this and if anyone is thinking of buying this, just stay clear of it. If you really want some great pulls stick with the official tins, collectors editions, and booster packs. This just isn't worth the money. I enjoyed buying official tins and booster packs than this because I at least had a rough idea of what I would be getting so I couldn't really complain about how I spent my money on them. This, this is a waste.
688527
We played this game for the first time over the rainy July 4th last week.  Stuck inside all day, this was the only thing to do.  We played four players first, then five, and here are my observations:

1.  It's looonnngggg.  3.5 hrs for the first game, and we stopped at 4.5hr on the second w/ no winner.
2.  The income / expenses are skewed to favor huge losses and small gains, meaning you're always rebuilding after a major loss.  You buys cows for $500, but they are only worth $300 on resale.  If that was true in life, no one would ever buy one.
3.  Milk money is $100 / cow, but so are taxes, so if you have to pay on a round, it's a loss for the year that is almost impossible to recover from.
4.  Most of the income cards bring in $100-600 (one die roll) but most expenses send out double that by making you roll two dice.
5.  You lose cows for a bunch of reasons, and very frequently.  At $500 each, it's difficult to overcome.  You need to maintain a heard of at least 20 to 30 just to cover losses, but doing that quickly you lose all your cash.  The first 2 hours is spent building up the farm.

We had a good laugh at the cows stuck in the swamp, shot by a hunter, and hit by lightning, cars, and wild dogs.  It was fun to play once, but there no way this keeps a young kid's interest for the full time it takes to win (60 head, $10,000).  The game recommend lower target of 30 head and $5000 for a shorter game, but all the above flaws are still there.

As my title hinted, the cash flow is very realistic, and if you stick it out long enough, you can gain 10% per round, and a winner emerges after several hours.  The problem is that after 3+ hours, it becomes a real slog to get there.
1800597
Overall a good product, except a little disappointed with some of the Cards. I got two Molimo, Maro-Sorcerors (Although from two sets, but there were not supposed to be duplicate rares as stated on the starcitygames.com description), and some foils I received had normal versions of themselves in the box, so the foils did not feel that special. I guess I should not have expected too much because this is a bulk box, filled with cards that do not sell heavily individually, but I just wished the foils were totally unique and no duplicate rares. This is good for starting or adding to collections though, as 1000 cards is a lot to have.
3410510
A lot of real time "strategy" games have one thing in common:  you win with a combination of tactics and mouse skill.  This game is no exception.  If you are no good with a mouse, then don't buy this game it will be really frustrating.  Even if you are good with the mouse, you have to get used to the peculiar way that braves, warriors, priests, and your shaman (or shawoman, in this case).  The early levels are easy but they get harder pretty quickly.
The most annoying thing about this game, is that it is nearly impossible to tell who is in what tribe.  Since they have mostly the same color jersey, it makes the fog of war more like a thick pea soup, and wholely unmanageable.  The fact that you can't tell who's side anyone is on is made particularly more annoying when priests are involved, since the warriors can change sides a lot.
The other bad thing is that I've killed my shaman many times on accident by trying to cast a spell, and then she'll end up not casting it and instead running up to the place where I was trying to target, which is usually in the middle of the battle.  Luckily your shaman is immortal and will reincarnate as long as you still have followers.  It's also good that you can save your game so if you do something totally stupid (which still happens to me a lot) you can always recover from it.
I was kind of disappointed that there are only 25 worlds.  But what does it matter since I can't even get past the first level?  (each level has 5 worlds)
Despite all of this I still give the game 4 stars, because they took a good game (there was a DOS version not so long ago) and made it better.  But I can't give it 5 stars just because the tribe colors are indistinguishable and now the game has far too much mousing to be totally enjoyable.
3614850
GREAT re-release of Majora's Mask! :)

As for one of the 1-star ratings: You can bank your money (rupees), other than that you lose your ammo/deku sticks, there is also certain songs that ARE NOT kept in your Ocarina songbook that may help your journey. I'm not going into too much detail as I do not want to spoil the game for potential new players to the game. Everybody is entitled to their opinion, but when it's border-line feeding lies to people just because you don't like it, I don't think it's right.
865207
The 5 wt BVK is difficult to load. The supplied SA Frequency Boost is already a half weight heavy, but I think the rod needs at least 6 wt to load properly. A good strong haul on the back cast brings it to life, and if you dare, a few feet of line still on the water will load it right down to the butt. I still have difficulty feeding the line back to get a proper haul on the forward cast. Obviously some more time and practice is needed. The heavier line will help. I expect it'll be a real rocket launcher once I get it to take a full haul on the forward cast.

The reel is adequate and a good complement to the rod. This isn't a real bargain by any means. The $499 package equates to full retail price on rod, reel, line, and case, plus $10 for the backing and tapered leader. Not exactly a bargain, but a fair price if you value the convenience.
2244633
Holds about 900 of my songs, but finding just one could take hours. The shuffle plays the same songs sometimes within a half hour or so. I guess it's supposed to be random, but when it happens more than a few times I tend to believe it's the player. I guess WMV could shuffle it before you load it up.
The sound is okay, but it might annoy those nearby as the earbuds arn't exactly snug, which also explains the slipping off at just the slightest sweat.
Good for the cost if you get that Amazon discount. Don't pay the $100, it's more in line with $40-$50 range.
2228740
Overall, the game was fun until 1.0.3 patch.

I am sure many of you do not want to be told or be instructed by the game makers on the way or style you play...

This is exact what happens after 1.0.3 patch, they probably have a team of people brainstorming for ideas on how to "force" (indirectly) gamers to use the real-money auction house.

Why ? The most obvious part is the huge repair costs on the gears. Not all players can dedicate more than 3 hours daily on this game, and simply dying is costly. To advance further and without in-game gold, you will have to use real-money to purchase better gears to "convince" yourself you can beat the game including on all difficulties.

Weekly maintenance, long downtime for patch, depends on connection for single player. Makes it even less time for you to continue...

End of the day, WoW players that stop subscribing and moved to Diablo 3, gotta keep paying.. Therefore they are out to control your game play.

Good luck.
3951293
I really enjoy playing this game so far. It is definitely more fun than anything else I've played on DS; however, there are two major annoyances that are causing me to question if this game is worth it.

One thing buyers should be aware of is that the game requires a lot of time spent on it at once. As another user mentioned, you can't save it whenever you want, which is EXTREMELY inconvenient. When playing each level for the 1st time, you may find yourself in a level for more than an hour before you can exit and save. I can see how this would add to a parent's frustration in trying to get their child to do homework or go to bed. "I can't stop until I finish this level! I'll lose everything if I turn it off now!" (good thing it's summer)

One other annoyance is the glitches. I heard lego Star Wars crashed a lot so I didn't buy it. Well, after playing for 1 hour today, I crashed when picking up a weapon and lost that hour of progress. I was pretty frustrated.

So if you don't mind playing for long periods of time then this game is for you. I don't suggest it for the casual gamer though.
282767
I liked, but i wish if the design is enhanced to provide each player with access to the bank. if you are the bank it gets tiring afer while to charge all players. we tried passing the bank around, but that made the game slower. we played for hours since we got the games and it is easy to clean-up since no money to sort.