Not what Bioshock used to be
348348
I finished this game last week and was really disappointed.
I took some time to think about it and I realized it's because I feel like the core of the Bioshock name wasn't there.

The graphics and game play were beautiful and the story was great but for me a big part of Bioshock is CHOICES.
The whole good vs evil, having several different things you can do and it changing your path and your ending because of that.
It also meant there could be many variations of the game and lots of different small things.

Another consequence of this was that replay value was removed totally for me - I played Bioshock & Bioshock 2 and their many different options, which have easily spanned over 20 hours game play each.
This one I finished within 10 hours. Knowing that the story will no longer be a surprise and that there aren't any significant choices I can make that will alter the game...well I will pass.

I feel like this game was 'Bioshock' but a huge part was stolen from it.

Overall it is good value - It cost me around $6 an hour to play which is still less than a movie these days. However it wasn't great value for the Bioshock label and what many have come to expect from it.

Very sad.
4556264
I had high hopes for this game after the great ones like Exile URU, and Revelations. However this was not the case,

First: The Audio SUCKED so bad, you might as well stick your head in a toilet flush and hope you enjoy it.

Second: The biggest let down was the increadable lack of exploration and lengh in each level/age. The associated puzzles were so weak unlike the complex levels in URU and RIVEN.

Third: The realizm was not there, The characters were well intigrated in past games but in the final game they used all digital! Didn't have that real life feel.

Over all I am a Dissapointed Myst Lover. If you purchase this don't spend to much. It just lacks all the Length and Dificulty associeated with past games like Revelations/Riven.

OH YAH THERE ARE NOT ANY FUN RIDES AND A LACK OF BUTTONS TO PUSH, BORRING!
1468039
Compared to past titles this game falls seriously short. Most of my favorite characters have been stripped from the game and transformed into paid DLC or left out completely (other than cutscenes).

Gone are they days where playing a game rewards you with unlockables to extend your enjoyment, now you must pay.

Story Mode focuses on Johny Cage as if anyone ever cared about this lame character.

I paid less than half price for the standard edition and I still feel ripped off. We cannot allow micro transactions to infest every game title.
380197
I read that this sequel was shuffled between studios and lost in development limbo for 5 years.  I think it shows where the game suffers from comparison to modern generation games we have seen on the xbox one (graphics, AI, engine all good, but feels like 2012 FarCry3 more than FarCry4).  I liked doing free-world actions that built up the meter until it sparked revolution.  I liked avoiding guards and scanners while attacking and hiding.  I got quite a few hours of fun out of that.  Unfortunately, the immersion kept being broken by things that seem unacceptable in a 2016, $60 game.  For example:
- game has 3 second hang every time it auto-saves, even in the middle of a firefight;
- you partially clip through walls so they find you in the most perfect hiding spot because your elbow is poking through the solid wall
- Could not continue with mission 3 times because it would not give me prompt to enter door (had to Load Last Checkpoint)
- Final  big battle was so jerky and laggy, it wasn't worth it to finish.
3238102
I bought this game. It had a good start with the cutscene at the beginning. It really had an interesting plot: A prison is torturing inmates by experimenting on them or something so they come back from the dead and try to kill off the town, along with other creatures working with them. The game also had a dark atmosphere and that's a high point. Unfortunately, most of the levels require you to kill zombies and rescue people. Because of this, the game gets old.  I actually enjoyed the cutscenes more than playing! What could have been a great game is destroyed by pointless objectives and the storyline is ignored.
2747268
The first three Ratchet and Clank games were near perfect platformers.  They provided endless fun, entertainment, and strategy.  This new one has lot's of funny cut scenes and some good action, and the graphics are stunning, but as a "game" it's just not that good.  THE GAME HOLDS YOUR HAND THROUGH EVERY STEP.  You never really get to explore, you never get to engage in technically complicated battles (just hurl everything you have at every enemy, and it all works out), and every single stage guides you to exactly what you're supposed to do and doesn't let you do anything else.  I miss the randomness of the old games, the huge stages that allow for choice and variety.  As a long-time fan of the series, I was genuinely angry when I finished this game.  The original PS2 title gave more thought to level design than this.  It's all glittering graphics and very little creativity.  Please, Insomniac, do what you used to do.  It was great.  This is not.
3264230
I was extremely hyped about Bioshock: Infinite. I was hoping that the game would completely resemble, at least in interactivity and openness, the gameplay trailers and videos posted on Irrational's YouTube channel. And although the game was good, I was let down that many parts of the game were cut out, many things were dumbed down, and interactivity among the citizens of Colombia was all but nonexistent.

Of the many things that let me down, I was surprised about the Boys of Silence. I was under the false pretense that they would play a bit of a larger role as a "heavy-hitter" in the game. The way that they were originally supposed to function and the way that they do in the final product are completely different. They act more like a camera/sentry rather than an actual enemy. They were laughably easy to side-step, and even easier to kill....well, the surrounding enemies, rather.

I don't feel up to listing all of the things that made Colombia not as fun as I thought it would have, but in the end, I think that Irrational bit off more than they could chew, and in turn, it bit them in the ass.

So, just to recap, Bioshock: Infinite was good, but it didn't live up to expectation.
4637060
Do not buy this game if you don't like Everquest type games. Until a few days ago, this was the best game out there. Sony revamped the  game with a "combat upgrade" and now has all of the games loyal fans in an uproar! The skill based system has been modified to be level based like other games. What used to set this game apart from the rest is now gone forever if Sony doesn't revert back to the old system. Save your money and get something else.
606349
I loved the first two Dragon Age games and anxiously awaited Inquisition for a whole year.  It's a letdown.  First, the graphics, which I've run on both High and Ultra, are just okay, nothing special at all.  Second, the controls are different than in the first two games and the changes are for the worse, as other reviewers have noted.  I mean, really, among other things, who thought it would be a good idea to have to hold down the mouse the entire time to attack?  Third, the whole start of the game is okay, but nothing captivating.  Overall, the new features add complexity but not fun, and the game just seems over-engineered.  Disappointed.
2209462
Let me start by saying that I have played the first three installments of Splinter Cell on my PC and I enjoyed each one. Because I refuse to use Windows anymore, I bought a Playstation 3 for games. I was looking forward to this game. I had a lot of fun with previous Splinter Cell episodes and I bought Double Agent as soon as it was available. I have been very disappointed.

Load times are long. They're not extreme, but a little too long in my opinion. There are none of the fun cut scenes or back story like in the first three episodes. The HUD has been overly simplified and doesn't provide enough detail.

The frame rate is terrible. The game runs slow and bogs down to a crawl any time there's more than one character nearby or any time is any action. This is by far my biggest complaint about the game. This is supposed to be the most advanced video game console on the market and I feel like this game is running on a PS2.

The graphics are nothing special. Most of the game is so dark the only time you can really see anything is with the night vision or thermal goggles on and the graphics are far from impressive through them.

Controller layout is okay. I knew this would be an adjustment since I'm used to playing these games on a PC. It didn't take me too long to get familiar with what everything does.

The game just isn't fun. It seems obvious to me that it was probably ported from another platform and done so poorly. In a game where stealth and quick action combine, having the game slow down during the key sequences destroys my immersion in the game and just makes it frustrating.

I suggest that you avoid Splinter Cell Double Agent on the Playstation 3 or at least rent or borrow from someone before you make a decision to buy it.
3086817
Graphics could have been better. Looked and played like Bioshock. Weird ending. Left me a little disappointed. 4 out of 5.
2123030
I didn't liked Bioshock 1 and 2 just because I don't like spooky things coming out of no-where and scare the hell out of me.
I don't say those games are bad, I'm just saying they aren't my type of games.

Bioshock Infinite is almost (or completely) different from the too past versions. It's in the sky with more colors and less scary things in the way. The best part is that you are with a lovely lady that we all know her name, Elizabeth and she will help you in almost everything in the game.

The part that I don't like about it is that *spoiler alert* when you pass like half of the game, it turns out a bit of boring and a bit of repetitive. Killing people, getting salts to kill them in a different way.. yadayadayada.. Sometimes I had to stop playing, not because I had something better else to do, but because I was BORED when I was playing it.

Still, it has secret doors and unlockables but, like I said, the only real good about this game, and one of the reasons I wanted to finished is because of the great story. You will LOVE, I mean really LOVE the end.

In conclusion:
Gameplay 7/10
Visuals 9.5/10
Story 10/10

Great game, must play but only when the price drops to $35.99
4849121
Beautiful graphics but game play is disappointing.  A huge step back from the two previous games.  I regret preordering it but very glad I did not buy the season pass
4162854
I thought that Assassin's Creed 2 was a great game, the Italian renaissance was a great setting and the open world gameplay, inspired by parkour, was fun. Assassin's Creed III should have been a step forward, but sadly it was not. This game is a chore to play, I found myself growing bored with it very quickly, I finished it more out of an obsessive desire to be a completionist rather than because I was having any sort of fun.

Gameplay wise this game has more going on than the past Assassin's Creed games. There is the novel setting of Colonial America, hunting as a minigame, wilderness and urban environments, naval combat and some of the action even takes place in the modern world. Yet most of these things distract from the parkour gameplay elements that were the series strength. There may be a lot to do but most of it is boring.

To even be given the freedom to explore you have to complete somewhere around 6 hours of tutorial missions. Once you are in the game world you realize that most of the tasks you are given are boring chores. For example in the course of the game you are given a sort of home base, while in prior games you merely needed to upgrade your base and it generated income now you need to periodically go back to fiddle with the "trade and production menu" to do the same thing, this requires sitting through 3 loading screens and adds no real depth to the series. Perhaps it's just me but I also found movement much less fluid in the action parts of the game than it had been in prior titles in the series. The only new and exciting part of the game is the naval combat, which is excellent the few rare times the game lets you engage in it.

Plot and setting wise the game is rather a jumble. While the series has never been known for its historical accuracy in ACIII it does not even seem to use the setting to much effect, you seem to spend more time fighting random British troops in forts in the wilderness than doing anything connected to the American Revolution. Some of the founding fathers and British troops make cameo appearances, but at best you seem to only run menial errands for them. The protagonist of the game is thoroughly unlikable and unrepeatable, nor do his actions often make a lot of sense. While in past games I was motivated to continue based on being invested in the characters, here I often had no idea why my character was being told to do what was on the objective screen. Finally, the ending of the game is a rather insulting cliffhanger.

Hearing about ACIII makes it seem like a great game, all the gameplay elements sound really exciting and the game should have been a vast improvement on the successful formula of its predecessors. But the sad truth is that it simply is not fun to play. The designers simply added to much and lost sight of why their series worked in the first place.
388003
This game does not support multiple concurrent playthroughs and places extreme limitations on the player's save file management. Now, I respect that developers may wish to discourage save-scumming to keep less disciplined players from spoiling their own fun, but they were way too heavy-handed with it in Bioshock Infinite.

I knew when I saw the initial reviews of Bioshock Infinite that it's the type of game my girlfriend would like to watch me play. It was actually a major selling point. I figured I'd start one playthrough on Hard and be super thorough for when I'm playing by myself, and then when my girlfriend was around I'd play on Medium and make different choices (or let her make the choices) and go through areas more quickly. But Bioshock Infinite says "no, that's not how you're allowed to play." Only one playthrough at a time allowed. No manual saving. You can only load your five most recent autosaves.

Otherwise this game is quite good. I haven't yet completed it yet but I believe I am nearing the end. There's a lot of atmosphere. The story has a strong element of mystery and "deep" philosophy. There isn't a lot of strong characterization except with Elizabeth and arguably Booker, though Booker's past seems to be intentionally obscured and is revealed in vague bits and pieces to the player, an approach some might find irritating. Gameplay is fine, though the default controls take a little getting used to. All of the scavenging you do seems a bit out of place in this world/story, and seems to be a series legacy element more than anything else.

So far I don't feel the game is quite as impressive as many early reviews made it out to be. Still, it's certainly worth buying on sale if you like these sorts of games. I probably would've waited until the game reaches the Steam $5 bargain bin if I had known about the onerous restrictions on save games before purchasing, but oh well.
1513257
You know, i started this game with the legacy of the original bioshock in mind. From the beginning it was familiar yet new, and then somewhere in the middle it's like all attention to the plot, detail of characters, the fight scenes and the city was completely lost. It was like the game designers were fighting to build this rocking game...got started in the right direction, then got halfway and decided they had no idea how to finish it, and you can tell. I think the plot was the worst. But in all fairness, it does play well on my ps3...i just didn't enjoy playing it that much. I tried three times, even on easy i wasn't that interested. I would not recommend this game to a friend..unless they wanted to buy my copy... :-/  Cheers
2685327
The game was great as first, then the developers started tying in weapons to DLC. Which turned the game into a pay to win scheme instead of a fair FPS. Now if you want to compete at an even level to other players you have to buy all of the DLC. Which is pissing off the player base, making matchmaking a shell of what it used to be. DO NOT buy this game unless you plan on buying all the DLC with it, otherwise you are at a major disadvantage.