It's easy to learn and while there is an element of ...
351096
Oh, the hours of grief, rage, tears and screams. This is the only card game that can bring someone from the heights of ecstasy to the depths of despair in one draw of a card. It's easy to learn and while there is an element of luck, it's mostly about using the cards in your hand strategically. But also think about how things can go spectacularly wrong.

Case in point: There were 3 players, let's call them Jack, John, Jerry. Jack decides to use the 'See The Future' Card; he finds an Exploding Kitten in the top 3 cards. He decides to sabotage Jerry who takes his turn after John, so he places it in the middle of the 3 cards. However, wary of his true intentions, John decides to use the Skip card... Which then made Jerry pick a safe card... Which then made Jack's plan backfire! Oh, how John raged and raged and raged... Fun times.
4935139
The rules are fast to learn and easy to understand; at the same time, they contain enough depth to make the game interesting. Many statistics like armor and firepower are overly simplified compared to other systems, Making many ships have similar base statistics. However, the Special Traits available for each ship provide sufficient diversity that no two ships feel 'too much alike.'

Though there are no rules for adding your own ships- for those with access to, say, the Lexington class battle cruiser plans- the formula for most in-game statistics are easy to reverse engineer. As a fan of submarine simulations since the late 80's, I noticed that many classes of submarines were missing, and I was able to add in the missing classes of US subs with only about 1 1/2 hour and nothing more in-depth than Wikipedia and some scrap paper to assist me. Larger ships do take longer... but not a whole lot.

All in all, an enjoyable game system that is simple but flexible.
Add in the 'Order of Battle' and 'Age of Dreadnoughts' supplements, you have rules to sim pretty much any naval engagement since the Spanish-American war- if you are willing to put in the time to add in missing ships.
3357307
Its a littil duffacult for those who don't know the game's but its is vary easy to learn.
2090586
The course nicely gradually introduces and interweaves information about reading music, playing notes, playing rhythms, playing with other instruments and other flute essentials in such a way that the learning process is more interesting and easy than it is under some methods.  The CD that enables you to clearly hear examples and to play along is very helpful.
1990195
we borrowed this from school since someone sent us book 2 by mistake but I am sure we will still use book 2 later.  Book 1 is great  and easy to learn without being bored.
1781693
even if you're busy with life it's still helping you as a tool in itself also easy to grasp and learn
1418618
This is an easy book to read. Ideas are presented in a lucid style. I think there are some good ideas in this book but I think you should be aware before you buy the book that it is referring to learning skills and new habit patters, such as those needed to curb overeating (which is well explained) rather than learning facts like languages and formulae. I think that the message is more about life long learning, which may be what you want. You will learn about "ganus" and attitude and excitement in learning. I think that it could be an interesting resource to have in your collection of self-help books, but I am not going head over heels about it!
3979969
This is a really cute game.  The artwork on the cards is simply beautiful and the mechanics are easy to learn and make for a very quick game.  The concept sounds a bit humdrum, but after playing it, I found it could easily be a quick go-to game for parents and children.

The cards each have three main animal characteristics: lifespan, length, and weight.  A single game characteristic is chosen for the game.  Players are dealt four cards facedown so the animal can be seen but the characteristics cannot.  A single card is dealt face up and each player must decide whether one of their cards falls before or after the card on the table.  For example, if playing based on weight and the 44 ton elephant is showing, then you must decide if your whale weighs less or more and place the card in the right place.  If you guess incorrectly, the card is discarded and a new one drawn.  As the played cards form a longer line on the table, then you have more choices of where to place your cards.  The first player who runs out of cards wins.

Usually I find most games can be easily learned by children a year or two younger than the stated age, but this game's recommended age is very accurate. I bought this game for my 5yo nephew thinking that guessing weight or length of an animal would be simple and straightforward.  But the concepts are too abstract for children that young not to mention placing cards in order based on which number is less than or more than another.  And for weight, they need to understand that ounces are less than pounds which are less than tons.  Parents playing with younger children may need to find variations rather than play strictly according to the rules. This game will be more suitable for my older nephew on the other side of the family.

However, this could be a good teaching tool to reinforce those concepts once they are learning them in school and as the artwork on the cards is so stunning I think it would capture kids' attentions very well.
3964410
This is a math game, thats easy to learn and relatively quick to play. We are a family who tries to have a weekly game night, and while this was a little above our 5-year-olds head  there is supposedly a color combo method for younger kids, but we all found that more confusing than just helping him with math, which he quickly got bored with  our 9-year-old could easily play with us.

The idea is that you use your need to get your two pieces together to a place where they equal 101, exactly, using addition, subtraction, multiplication or division. (Mostly addition and multiplication.) You can also knock other players back to zero by tactically landing on the same square they're occupying.

The knocking back element means this game can last 20 minutes, or two hours, depending on how determined others are to sabotage. We had three players and and with two pieces per player, it was almost always possible to knock someone back if you used the right combination of math + the bonus cards you collect for landing on red squares.

We mostly enjoyed it but my son gave it a mixed review, because it does get repetitive very quickly and definitely feels strongly educational  Rather than a fun game that just happens to use math. Definitely more exciting than a worksheet, but lacks enough elements  the only strategy is sending others back to zero  to make it highly repeatable.

It was a decent game, but it isn't one I think that will be getting pulled out regularly.
2372153
Instant Immersion presents the Spanish language in an easy-to-learn manner.  The games reinforce the lessons. Students must achieve a certain number of "points" before going on to the next level.  My 10-year-old granddaughter loves it and has caught on quickly.  She did think it was funny that two of the words taught on Level 1 are "wine" and "beer," but overall I feel teaches a wide variety of common words and phrases.  I've never tried Rosetta Stone, but Instant Immersion is way less expensive.  The set of Levels 1-3 cost me $30.
4865543
So far I have played a few times already.  It is easy to learn and teach, and the different ways to set up the game will make every time different.
2650556
I find this book to be easy to follow and understand. The author didn't assume the reader to understand some of the contents, as I would find in other teaching books.
54233
I've had the book for about two weeks. It's easy to understand and lists many examples through song and in illustration. It's easy to find the examples on YouTube. Also, the companion site is slightly confusing, but very helpful once you figure out the initial login. I'm learning a lot and am grateful.
3541438
A decent book that really gets into the "elements" of learning in a easy way. A bit slow for older students but good for younger.
1568144
I have been readingg this book, but as with anything, you have to practice, practice, practice - and that demanads time I do not have to devote to it. It is easy reading though and I have been enjoying that.
1766569
Human Japanese has an elegant, yet simple user interface that walks users through a storybook of learning Japanese.  The lessons are simple, yet effective, and contain lots of cultural and lingual information one could only discover by living in Japan.  I'm teaching English in Japan, and I even learned things I hadn't realized yet.

The style of writing is warm and has a conversational tone that keeps me reading.  That's something I think is really important when learning by book or even software.  It reads like a really knowledgable and interesting....friend.  The easy-access reference on the side let's you look up translations without jumping out of the lesson.  That's really convenient.

I've tried the declan software and the rosetta stone software and it's all about vocab and phrases or trying to make you remember the words through pictures.  Just reading the introduction chapter of Human Japanese really shows how much the makers of this software care personally about teaching the fundamentals of Japanese.  The other companies just make software for learning many languages to make money.

And I've just got to mention:  all the Japanese words in the text can be clicked on to hear the pronounciation.  It's really nice.  Also, there is a customizable review game for Japanese numbers.  It's awesome.  The Japanese number system is pretty simple, but listening to big numbers in any language is a pain.  The game will generate random numbers in the range you want and read them in Japanese and quiz you.

If you are starting Japanese or if you want a really inexpensive software that helps you build some vocabulary and hear real Japanese pronounciation, this is it.
3750990
Pros: As a beginner, this book appears inviting to me. Every thing in C major makes it very easy to learn and to play. The accompaniment and the technique are so easy that they bring instant satisfaction. The use of standard notation and tablature is wonderful in learning the sounding notes AND the position on the fretboard. Brief intro on the Carter style gives insight into the art of country music. As to the way Maybelle change the guitar tunning, one has the option of score da tura (change of tunning)or not; it sounds good both ways. I especially like the introduction paragraphs preceding the songs, because they give the details on the Carters and somethng to relate to the song.

Cons: in the songs, with the harmonization written in, it is difficult to distinguish the melody if you don't already know it. Also watch out for the "extra two beats" as 6/4 is often in the Carters' singing. Know that you can often smooth it out by adding extra two beats and make an extra measure out of it.