How EQ brainwashed the public into liking graphics over play
594180
Ugh.  What is the world coming to when we value graphics over gameplay?  Daikatana was 3-D too, and guess what? It sucked.  Bad.  REAL bad.  Companies don't seem to realize if you put a piece of crap in a box and  render the crap in full 3-D with real-time lighting and weather effects,  it's still a piece of crap.  This game is slow, combat is repetitive, and  it's waaay to hard to start a new  character.  Everybody oohs and aahs at  the graphics but I for one think the graphics suck. They look like some  very bad "3-D" game from the 80's.  If you want a good Online  RPG, play Ultima Online, it's a lot better.
20040
I grew up playing video games, throughout my life I wanted to show my friends, family and even my enemies that gaming has evolved from simple 2D platformers to incredible and challenging diverse stories. As all hope escaped for finding that one game I learned about this masterpiece, you play as Cory, a young adolescent child who happens to live in the White House. The game centers on Cory learning the horrible truth of the United States government, leading him to choose sides: do you want to help those in power? Do you want to start a revolution? Do you want to stay and change the government? All choices have positives and heavy consequences. The writers of the game most likely wanted you to witness every ending in the game, I won't spoil anything but let me just say this: It's not all happy laughs and giggles, every ending has it's dark side, no matter how much you think you may have won. The gameplay consists of high action shooting and stealth, when everyone thinks of shooting they think of Call of Duty, when everyone thinks of stealth they think Metal Gear Solid, this game puts both series to shame with it's advanced controls and advanced AI, the genius and strategy that has to gone into this game, is not for the weak minded. Right now we are in the 8th generation of video games and we've come a long way, of course this is what the ordinary person would say, in my humble opinion most games these days do not look as beautiful, or as crisp as Cory in the House, this game requires the highest and most expensive DS graphics card you can imagine, let me tell ya, purchasing this game and meeting the requirements is going to be quite the challenge, but the payoff is well rewarded. Finally the soundtrack, let me tell you that I have over 600 songs originating from video games in my iTunes library, and Cory in the House is most likely my highest played and my highest viewed soundtrack in my library, EVER. The music is one to put such talent such as Beethoven and Mozart to shame, the soundtrack consists of the most beautiful orchestra conducted by Snoop Dog himself, Dog has been one to make John Williams and Hans Zimmer look like amateurs and this incredible piece of art nails the coffin, it should most likely be government law to have every school band to play this amazing soundtrack once a month, it is that incredible. I've passed down this game to my elders, my siblings and even my rivals, and let me be the first to say: No art has ever been one to change their lives and mine, I have made it my life long duty to pass down this game to my children and have them play it so they can have their children play it as well, it is a life changing experience that should be witnessed and played by every human being on this planet, or nay I say? This universe. I want to thank Disney and  Lyndon H. Moore the third for creating this life changing event, you have touched my heart and the hearts of thousands.
Keep staying in the house Cory, god speed.
3676362
graphics fabulous, what's not to like about it ?
1997804
Changed my life. I play mainly FPS and action RPGs that depend on smooth gameplay, as any lag typically equals death.

Running BF1 on ultra at 144hz...it's pure art.

Running Path of Exile running down giant mobs, also a masterpiece.

Its totally worth the investment.
3783973
My first home console wasn't the Playstation,PS2 or Original XBox
I've been playing video games since 1983/early 1984 my first two home consoles were the Atari2600 and the Original NES
I've played a lot and i mean a lot of video games from consoles to actually going into Arcades and spending countless quarters on a Arcade cabinet
Calling 7 Days to Die a game is like calling The Human Centipede a horror film
It's far from a game it's ambitious yes but, it's also a mess
The developers should be called out for selling this
Where is the quality control?
Where's the gaming community outraged over this???
No Man's Sky got attached but, this don't
Where's online petition  calling for a class action law suit against the developer
Somehow this gets a pass and shrugged off
How to make quick cash in today's video game market......
Zombies cause that's something that's never going to get tired and old
Even better set up a pyramid scheme to have the suckers aka consumers/gamers finance the game
I put 90 minutes into this game i would've had more enjoyment watching paint dry

Concept: It's a simple concept rip-off elements of Dead Island, Sate of Decay,Fallout, & Minecraft  Poorly
You get 7 Days to Die

Controls are terrible I thought State of Decays controls were off and centered around a mouse and keyboard
Boy was i wrong this game has no business being on consoles
The port wasn't adjusted or changed up for a controller the control scheme and layout are so complicated and over blown
Instead of it being simple like in Dead Island where you loot and change up/craft weapons at a workbench you can do it on the fly but, it's extremely complex the menu system stinks everything is so bloated and unnecessary
To quote Andrew Dice Clay playing 7 Days to Die with a controller is  like masturbating with a cheese grater...Slightly amusing but, mostly painful.

Graphics I'm not a Graphics wh@re I can go back and actually play retro/vintage games and see the beauty and art in them
In the last 10 years on social media anytime you see any type of console talk you always have that jerk-off troll with the same tired line
"PC Master Race"
For all the Uber PC Fanboys why is this game excepted???
The graphics are terrible it looks like a Dreamcast or Gamecube title
I'll go one further all the PC fanboys were grifted into financing this piece of garbage
Which is a great example how many PC trolls are hypocrites this game isn't Ultra HD it's late 90's looking
It also has lots of bugs/glitches

Fun Factor: This game is not fun it's a convoluted mess it's boring, unappealing and should be a wake up call for consumers/gamers to stop crowdfunding from these shady developers
If you want fun Zombie games pick up State of Decay, Dead Island Collection, Dead Rising 3, Dying Light, Zombie Army Trilogy, Deadlight, Zombie Driver HD, and Zombi each one of those games run circles around this one
If you must play it rent it first
If you must own this game buy it used it's not even worth $20.00
MS gamer tag Duckman 1979
Without a doubt one of the worst games I've ever played  2.5/10
There are better ways to waste your money donate to no-kill animal shelters,donate to cancer research, of your local firehouse, Police Station this is enabling a terrible business practice
589008
It is an interesting argument and easy to see why it could be popular--it gives us an excuse to indulge in things we know are not really good for us. He make a convincing case that our most mindless activities have become more complex and cognitively engaging, but forgets this is time not spent on other kinds of fun, relaxing and enjoyable activities.

A video game can have a small positive influence on a child but not in the complex and multifaceted way that playing a social sport like baseball or basketball can. Watching 'reality TV' can train people about social behavior but not in the far more meaningful way that merely having a conversation with a real person can. Listening to pop music cannot engage a person the same way as singing or playing an instrument. The list goes on and on.

The lowest common denominator may, as Johnson argues, be higher--but that really should not be what we aspire to.
2070901
2 1/2

This excessively sustained study in subtle flux is an acquired taste if there ever was one, especially considering the perseverance needed to take it in all at once as suggested. Anyone not admitting audio fatigue after one complete sitting is either lying, a highly trained monk, or on some serious mind-altering substance. It is apparent that what started out as an enjoyable experiment became a heavily indulged egotistical challenge for the composer. After an initial immersion wears down and the majority of shallow, methodical, experimental repetition takes hold, it seems obvious Glass was imposing his will on traditional structure mainly for superficial reasons. It is a pleasure to get lost down audio pockets created all over this thing, but almost always the momentum is derailed when overlong mechanical manipulations produce an oppressive apathy.
2461222
Grand Theft Auto III changed the way many gamers both saw and played games. It wasn't the first to incorporate cinematics, storylines and solid acting into a videogame, but it, forgive the cliche, truly was an experience as you weren't so much playing a game, but rather you were inhabiting a world, and it was one world of a game. In most games, you follow its line straight to the end with little, if any, straying from that path. But the world of GTA III felt as if it were alive: you could play for hours without doing any missions, exploring the various cities and causing havoc to your heart's content -- and then you could go back to completing the missions. And Vice City went even further, expanding the world in which the characters lived, breathed, interacted. It's amazing to think how the game's designers could get all that data onto one disk (from 9 radio stations, to all the dialogue, cinematics, expansive cities with malls, stores, garages, etc. etc. and the intricate, full-to-the-brim levels.
Simply put, game-playing just doesn't get better than GTA III and Vice City. They set the bar for gaming: in a GTA-free world, games such as True Crime or Hitman 2 would seem spectacular -- but such games pale in comparison to GTA.
Before the Xbox version of GTA III and VC came out, my one small quibble about the games was that they were missing some music genres, or specific songs that would fit right in. (it was odd that the Miami-Vice themed VC didn't have a reggae radio station, when reggae really first became popular in America in the 1980s, and how could Glenn Frey's "You Belong to the City" not be on it? If there ever was a Vice City song, that's it.) But with the Xbox's capability to copy music to its hard drive, you can now cruise around to your favorite tunes. (and now I can cruise and wreak havoc while playing Peter Tosh's ever-fitting "Wanted Dread and Alive" album from 1981).
As others have said, the graphics do look better, more smooth. So, a couple of great games have become even better. Who would have thought you could improve upon excellence?
3995085
I am a veteran from the VG industry having worked in it for over two decades, and having played videogames for over 35 years.  I am also the father of 3 grown children now who were exposed to a lot of videogames growing up.  I know a little bit about the industry; I'm not Richard Garriott, nor Shiheru Miyamoto, nor Will Wright - but I've seen some stuff.  I enjoy games and game design immensely and I have often been personally offended and defensive when Senators or the Media unfairly make blatant assertions about the woes of society being placed squarely on the VG industry.  It's dumb.  The Romans never had videogames. So what was their problem?  Probably TV.

This book does an extraordinary job disecting with a critical eye the inner-workings of children, families, and the relationship videogames have in a family dynamic.  How videogames might influence social structure or the underpinnings which make our children who they are; but most importantly, and this is key, it does so objectively.  (The authors talk about that many of the staff involved with performing the study went into the study with differing perspectives and points-of-view; so all sides were represented)

Sometimes the book is rather dry with lots of statistics being thrown your way, but it's an easy read and not too difficult to get the general message.  I like the book very much and recommend it to all my colleagues in the industry - because I think it provides some insight into the industry that until now was really being held victim to biased politicians looking for a spotlight.  Or whackjobs appearing on night talk shows doing the same.  About 99% of the time most of the idiots don't even play the game they're crucifying; a great example is Lieberman attacking Digital Pictures' "Night Trap" because young women are tortured and murdered by the player.  In the game, actually the young women are being rescued by the player not killed - but whatever.  We believe what we want to believe; to make whatever points or score whatever minutes of fame we desire.  (The ESRB was a direct result of Mortal Kombat and Night Trap; the ESRB is a good thing (perhaps not perfectly executed - but can provide a service to parents) but also the people involved with coming up with the ratings - lets just say their "practices" could benefit from some redesign.)

This book simply provides unbiased analysis - or as close as you can come. I suggest reading it and deciding for yourself. Parents should read it before they make restrictions on how their child spends their time; why?  The book points out why.  You'll be surprised by their findings.  I'm a parent, and the findings were very interesting to me.  I don't think society's woes are because of Grand Theft Auto or other games like it.  Parents should be parents, children know games are games, and some content is purely not intended for young children. Simply fact.  The world is full of situations that we must monitor what the kids see - games are no different. But we often don't give the kids enough credit - as the book points out.  And the politicians really should spend their time on bigger problems.
2364094
Do not buy it if you really like to play it.
It does not work! It is just looks cool. Everyone are right.
3292296
Old school games were more imaginative then the ones these days. Today they follow a simular model that worked about 5 years ago. Guess what game designers. We're sick or that same mold...Be daring. Take a risk,And it will pay off just from shere gratitude for doing this for the gamers.
782054
I remember when the PS1 and Saturn were released some time back. They were both a quantum leap in videogame graphics at the time,like nothing anyone had ever seen before(Res Evil put the PS on the map,and with good reason).Then the N64 came out and stunned everyone with Mario 64 and it's true 3d environments and raw character speed.
It wasn't until the Dreamcast was released that the true next genenration in graphics processing power arrived. And what a leap it was,the images and processing power were/are equal to a dedicated arcade machine. I couln't stop playing it when i first bought it,and it's still a great sytem,even today.
With games like Resident Evil:Code Veronica(my favorite for this sytem),House of the Dead(an arcade perfect shooter),Rayman 2(an amazing sequel with stunning graphics),Carrier(a Res Evil knock off but still highly entertaining),Sonic Adventure(it's Sonic and it never looked this good)Shenmue(an indescribable adventure game with the best graphics ever programmed)and Crazy Taxi,this sytem is a true steal for anyone that is even remotely interested in console gaming.
You can't go wrong for this price,and the Dreamcast's graphics are as good or in some cases even better than the PS2 and Xbox. I think what ultimately killed the DC was the fact that in order to cut down on costs they decided to utilize CD ROM as their storage medium,instead of DVD,the medium the Xbox and PS2 use. That would have at least given them a fighting chance.
2568113
Nervegear has developed an all-inclusive gaming experience were the gear taps straight into the individuals brain waves so that they can see, feel, taste, smell, and hear everything in game while keeping their bodies stationary. The release of Sword Art Online, introduces gamers to Aincrad. Kirito, was one of the lucky individuals selected as a Beta tester and joins ten thousand players on the day the game launches. However, none of the players have a logout button and the players are trapped. The creator confirms this, teleporting them all and making an announcement that this is a game you don't just play. Their lives are irrevocably tied to the game now, if you die here, you die in the real world. The only way any of them will rejoin the real world is when someone makes it to Level 100 and defeats the final boss. Using previously gained knowledge and skill of the game, Kirito beats the game, makes and loses friends, and finds peace after over two years in-game.
SAO is one well illustrated, well thought-out story. In the American paperback version published in the US by Yen Press is black and white, though the cover is in color as well as one or two pages. The paper itself is rather thin and feels like it would be really easy to tear, but the images make up for the paper quality. The characters themselves are developed, explored, and the reader is able to see that there is always more than one skill, or one side, to every character. Not only are relationship and romantic interests developed, betrayals, puzzles, and skill leveling in the story, but there is also topics addressed that are deeper in technological ideas. What is real? What is the perception of reality? Are we what we create our characters to be or do the characters and avatars we create in-game start defining our lives and personality outside of games? Kawahara does an excellent job in bringing his imagined online world to life.
1849258
This book is a thought-provoking, well-written, and diverse look at the many roles music and sound play in video games. In Sound Play, Cheng (an award winning professor of music at Dartmouth College) focuses not on the technological aspects of game music, or even in its history, but rather on the effects of music and sound on players. The topics he addresses touch on many of the most pressing issues in gaming today, and how those topics intersect with the aural dimension of gaming: moral dilemmas reflected in the music of Fallout 3, gender issues in online play in Team Fortress 2, the nature of creative musical performance in The Lord of the Rings Online, and so on. The result is an always intriguing book that should be on the shelf of anyone interested in the serious study of game music, or of the role of games in modern culture.
2477287
Animusic is eye and ear candy. Pop in your DVD and sit back, relax and let your mind be blown. The digital graphics are in a word - Astonishing! You'll have your friends over just to play this for them.
3902452
Tempest 3000 is not about polygons-per-second, it is not about realistic graphics, it is not about virtual reality. Think about any buzzword game publishers come up with to sell their game, and I will more or less guarantee you that Tempest 3000 doesn't have a whole lot to do with them. Why? Because, when you get right down to it, Tempest 3000 is about game play. Sure, the visuals may look great and the music may sound great, but that's just the icing on the cake, worthless if the game itself is not fun to play. Needless to say, T3K is fun, with just enough frustration to keep you playing. Control with the D-pad, like the Jaguar version, is good, but if you're one of the old-school arcade junkies who played the original as it was meant to, you might find it lacking. As far as difficulty goes, it's a mixed bag, but it's almost all hard. Once you've gotten into the groove though, it won't be uncommon to zoom through level after level, only to be stopped cold by a particularly nasty web, but that's where the enjoyment comes in. Half the satisfaction comes from getting past that one web that's been giving you fits, conquering that level you've been failing on for weeks. That's what keeps you playing, that's what keeps you into the game. Tempest 3000 is a finely crafted, highly-tweaked model of what gaming should be, and as far as NUON is concerned, it's *THE* killer app.

Tempest. The very name conjures up images of vector graphics and rotary controls, the arcade memories of yesteryear. Indeed, for the older gamer, Tempest 3000 is the culmination of childhood memories, matured & updated with a more electronic edge. For those lucky enough to play the game on the Jaguar (I'll even count the Saturn & PC ports, or Tempest X on the PS), this is the next step, as it advances the game play, look & sound to an all new level. The YaK has made the updating of classics into an art, an art that no one else has yet to master as he has. For many, this is the ultimate kind of gaming, the kind of challenge that gamers used to spend quarter after quarter on, for bragging rights, for high score, for fun. As is emblazoned across the T3K case, ''Easy to Learn. Difficult to Master.'' For this gamer, that's more than enough to provide hour after hour of gaming at its best.

Tempest 3000 isn't the kind of game that comes out everyday, and to be honest, it really shouldn't be, if for no other reason to prevent sensory overload. The gaming industry has become a monster of sorts, as what is 'good' has now been defined by the company rather than the consumer. Substance gives way to style, which is more often than not, tasteless. Tempest 3000 is an exception to the rule, an old fashioned game crafted by a single master of the trade, a game with plenty of style, but not at the expense of its substance, which is at its core. This is gaming at its best...
4163752
This game is a showcase for the photo realistic graphics you can get on today's consoles. The wilderness elements (trees, grass, apples etc) as well as the main character Yarn are stunningly rendered and animated in high definition. Every grass blade comes alive on its own rhythm. Red wool is vividly rendered and animated. If you ever wonder what your latest generation console can do that a Nintendo wii couldn't touch just look at this game. (If you need further proof look at one of the ultra-realistic modern car racing games like Forza.) Unravel makes a visual impact not unlike Myst did when it came out on the PC.
Beyond its technical prowess, the game is a fairly simple game. You control the movements of yarn, a red wool character that goes out into the wilderness looking for lost family. It's a 2-d walk from left to right in a 3-d world, where you hit problems (a pool of water, a tree blocking the way) that you have to surmount solving physical puzzles (e.g. dump apples in the water and walk on them.) It's a puzzle game that's a sure hit for patient, focused kids (the kind that would enjoy solving a paper puzzle.) It may be a tougher sell for hyperactive type kids (who would probably rather play a game where they shoot zombies with a raygun.) But at $ 19.95 it's definitely worth a try, if nothing else to show off that fancy console you just bought.