Great game with excellent improvements
593552
The level board is an improvement and the cards make a pretty well-balanced game. The theme is colorful and fun. The cards and instructions are pretty clear (also an improvement) to make for smoother, less argumentative gameplay. I highly recommend this to Munchkin fans.
1814762
Fantastic game. Firaxis has improved on the last title in replay-ability and the strategic development between boards. I'd also comment that the game, although brutally difficult, delivers an incredibly rewarding game which balances old elements while modifying just enough of it to make the game feel unique. In particular I'd emphasize that firaxis has done a great job at making the enemies diverse in the risks they pose to your squad so that squad tactics need to be modified significantly depending on the enemies approaching your squad. Further XCOM 2 permits a significantly improved weapon and gear customization function. All of these improvements clearly establish XCOM 2 as a fantastic next installment in the gold standard of pc strategy.
661598
I was so happy to see they'd FINALLY updated this game.  It was a favorite of my friends and I when it first came out, but without any updates, it got boring and we never played it anymore.  This new version is great and we had lots of fun playing.
3855979
This game is a blast and is much improved from the previous version. I'm talking night and day improvement. The opposing drivers have the same antics and mannerisms as they do in real life so you get some impressive and immersive racing experience with a very life like response. The courses are put together brilliantly and the racing action is unbeatable. The communication between driver and engineer can get choppy at times. Additionally misinterpretations by the team engineer can be frustrating to include the occasional non-response. But all in all it is much more functional than expected. The racing experience is so incredibly realistic especially racing in wet weather. The differences between a wet, intermediate and dry setups are insanely delicate and amusingly challenging to get use to. From P1 through race day each week throughout the season for up to 10 seasons this game delivers on so many levels. Just a great racing experience.

The only other reason I hold back from a 5 star rating on this game, aside from the slightly above average yet slightly frustrating engineer to driver comm, is the announcers. I am a huge F1 fan and look forward to race commentary via Leigh Diffey, David Hobbs, Steve Matchett and Mr. Will Buxton each week. So the one huge killer for me in this game is the fact that none of these men are in the games commentary. OUCH! As a fan of F1 I was looking forward to at the very least Leigh Diffey and Will Buxton. Boy was I disappointed. I do hope that future versions have some form or combination of the stellar F1 announcing team that is currently under contract. The game just isn't right without them.

The game has come a long way and is now a solid 4-stars. If the next version can work out the communication kinks between driver and engineering as well as beef up it's commentary (i.e. some conglomeration of the aforementioned gents above) then I will be touting a 5 star rating all day for this game. Either way I very much look forward to future versions of this game as they have truly set a high bench mark for racing sims with this exceptional product on offer.
4023904
I was a pretty big fan of 999, so when I discovered this game I just had to get it (I didn't even have a Vita then). The feel is a tad different from the previous game: from the very beginning the story, setting, and characters are a little more surreal than the previous game. That's not a bad thing, though: all of the plot twists are surprising but make sense within the context of the game, the puzzles are rarely frustrating, and the characters are interesting. Several improvements really make this game: dialogue seen can be skipped, both versions have a notepad function that lets you make notes for puzzles and remember important bits of information, and there is an in game timeline that both helps keep track of what you have already done (something frustrating in the previous game) and lets you jump to important plot points without having to go through all of the branches over again.

There are some downsides: there is a clear line between puzzle solving and story, for the most part. In 999, some of the most interesting character development came from conversations and scenes within the puzzle rooms, which made the game feel more natural. In VLR, while there's dialogue between characters in the puzzle rooms, important plot pieces or character development are found outside of the puzzles. In addition, in the 3DS version of the game there is a game breaking bug in a specific puzzle room: if you pick up that version be sure to look up information about that bug to make sure you don't lose all of your progress.

Overall, I enjoyed the heck out of this game, and I look forward to the third part of this series.
4426279
Awsome game with awsome bonuses worth the extra money with out a doubt
504431
Great game play, great features, less bugs. There are other changes but it does seem that 2k has found their template and is sticking to it for the most part. Loading time is better than 2k16, especially for mypark. Still some game play issues where the ball will go through your player occasionally or glitch out of bounds. Also, beware that using the x button is becoming a burden, as the analog stick now gives the shooter not only more control over their moves but now also a higher shooting percentage. The game has been improved, just not that much. I understand that it wouldn't make sense to fix what isn't broken, but it will become hard to spend this money every year on a game that changes so little compared to other non-sport series. That being said, I'd buy this game again.
311592
The new rules include objectives and rewards and are a lot of fun.  The game moves faster, and usually seems to end quickly - compared to the 6 hour RISK games you may remember from the original.  Nice improvement!
4581930
I enjoy RPGs whereby one can have several party members who join you and NWN2 delivers as opposed to NWN1 where your PC is limited to one companion and an animal companion if your PC can cast such a spell.  The original campaign is also superior to to the OC of NWN1 as well and the very fact you can access your NPC party members is a real boon to gameplay.  I thought the voice acting was excellent and the NPC characters had considerable depth.  The bottom line is that I had a lot of fun with it.  The resting aspect of only five seconds instead of a whole game day was refreshing.  There were also a number of things that I never experienced before in an RPG that were quite intriguing: a trial and the running and defending of your keep.

The game is decently long, the story line good, and various quests fun.  You also get to choose who will be in your party as you go though there are a few times when a certain NPC has to tag along.  There is even a cheat code, if you like, to raise your NPCs to a total of 6 + you = 7!  You muct put this code in at the beginning of every chapter.

There are a few cons, however.  The first and foremost is: Get ready to spending a significant time of patching the game.  I am so glad I waited three years before buying it because the amount of patches to get this game working properly is astounding.  Obsidian deserved the heavy criticism for initially selling a bug infested slop.  Just use the update button until the patching is finished and then get ready to patch the included expansion Mask of the Betrayer (MotB). After the patching both games played without any issue.

Another con - to a degree - are the cut scenes.  Now they are important to the game and some of them contain enjoyable humor, but sometimes they get long and there are a suprising number of them throughout.  Still, not a real game breaker.

The last con has to do with MotB in that there are a few significant game mechanics that are different from the OC.  Proabably the major one is spirit-eating and the impact that has on gameplay.  It can really force you to get bogged down as you are always having to gauge your spirit hunger and spiritual energy.  The aspect was none too popular with the majority of players and is the reason for my 4 Star Overall rating.  There is a cheat code whereby you can disable it.  Still MotB was a lot of fun and you can export your PC from NWN2 into this expansion.

This is a worthy game to purchase and play; glad I did.
3969116
I bought this game on steam, but I thought I'd write a review here as well to balance all the ridiculous one star reviews.

This is a great game, and definitely a lot of fun to play.  But Crytek went a bit too far in it's consolization, by removing saves (and using checkpoints instead), and having the nanosuit literally walk you through the game.

The gameplay itself is definitely a step up from Crysis though, with a lot more options in how you engage and kill the enemy.

As for the graphics, it isn't as impressive as Crysis, but it's still really good so no worries there..

A few technical problems as well.  There are issues with the serial keys not working for the multiplayer portion of the game.  After entering, the game will tell you that the serial key is already in use, or that it's not valid.  Also, the game doesn't work properly with SLi on my rig (even with the very latest driver), but this is a driver problem I'm sure that will be rectified eventually.

All in all, this game is definitely worth buying!
4022781
Great game - love the characters and different difficulties.
4478294
A terrifically fun game, with major improvements over my last edition, which was NBA2k13. The animations, player appearances, and ratings are all improved. I have a lot of fun playing in 'the association' mode, with 'my player', and online against whoever still plays.

My only complaint is the shooting mechanic. I always wind up just using the x button, because using the stick to shoot is too weird for me to ever get the hang of, though I tried. This means I'm unable to perform a couple of layup moves unless I revert to the stick - the euro step, spin layup, and floater are all inaccessible to me unless I change my shooting preference.

But it's a lot of fun, a big improvement, even on a previous gen console.
2336846
Great addition to the game!  The expansion is actually two expansions in one and allows for 6 players.  I feel that in order to play both expansions at the same time 5 or 6 is the number to play with or the buildings don't really come into play.  The new spaces are quite powerful but do come with some drawbacks to discourage players from using them exclusively.  I lost 81 points the first time I played this expansion, be warned.

The dividers for the pieces isn't as robust as the original and in fact mine came broken.  The color of the cards is slightly different on the back, not too different that they would be noticed from a distance.  The Lords for the expansion are very difficult to get the bonus points with.

Pros:
Extra player
new spaces leading to new strategies

Cons:
Inferior dividers for storage
1561339
Let me just say that I have been a fan of this series of games since the original introduction of WWF Smackdown! on the PS1. There have been things I have liked and disliked for each iteration but overall the gradual progression of the series has been good. WWE 12 is no exception to the evolution of this series.

WWE 12 with its new Predator technology is certainly different but not so much as to turn off any fan. The controls are simpler and the motions are more fluid, along with improvements to the body texturing. With all this said you still know it is Smackdown Vs Raw underneath it all. Lets get to what I personally find good and bad after a few weeks of gameplay:

GOOD
- Improvements in fluidity of moves and movements. The grapples and strikes seem more natural now, less jerky movements.
- Textures of each character are improved, although I did find some hair models lacking still.
- Gameplay is fun, reversals are more difficult but can add to the excitement of a match. The new limb targeting system also adds another layer of gameplay.
- WWE Universe is improved to allow for incredible customization, edit and create brands and each wrestler within. You basically can control the entire experience. Vastly improved!
- Creation mode. The addition of arena creation is a great addition, but most all the other creation modes are exactly the same as Smackdown vs Raw 2011 unfortunately.
- Menu screen music! No more artist tracks being played in the background, now it is just background music that doesn't drive you nuts after the 100th listen.

NOT SO GOOD
- Glitches and bugs, small things but certainly noticeable. Props to THQ for addressing some of these issues in a recent patch.
- Online. Recently it has improved but for quite some time most things were unavailable due to server issues. Still some lingering issues now and then.
- Lack of improvements/additions in moves and create-a-wrestler. Was really hoping for some improvements in CAW mode, skin tones are really disappointing still.
- Tables. Still limited to what can be done on tables, no climbing atop tables remains disappointing.
- Those announcers, they still hoot and holler and are as annoying as ever, also rather late to announce moves.

OTHER
- Have not played Road to Wrestlemania as of yet in fear that all the other reviewers are correct and it is a big pain with little to no fun.

Overall I do enjoy the game if only for its deep customizations which allows you so much creative freedom. The new Predator tech seems to be on the right track and with some more tweaking over time can really grow into something great. One thing I want to mention is that I still miss the GM Mode from previous games, I found that incredibly enjoyable and would love to see it back in the series. WWE Universe does a good job of emulating certain aspects of GM Mode but I still miss many of the features.

As a side not I was supposed to get a code to download the Rock from Amazon and never received one, unsure if others are in the same situation.
1587147
ACII is miles better than the first one.  This time the game feels like more than a pretty graphics engine with a few action minigames inside it.  They really improved upon everything the first game did. However, there's a few notable things that drags the score down to 4 stars.

1. Button-mashing in combat will get you very far and it really shouldnt be that way. Generally the combat is too easy. I would have liked more one-on-one combat since part of the reason the combat is so easy is that you are typically fighting groups and only one of them attacks at a time which the others just stand there until you hit them.  There's room for improvement in the enemy combat AI.

2. I love climbing the buildings but its too easy.  It should be more like a puzzle to be solved, but instead all of the buildings are very similar to each other and you basically just scramble up them.

3. There are treasure chests everywhere but they are totally pointless.  Very early in the game you will be generating income from your villa. As that point you will walk by the chests and there are _many_ of these dang chests.

Great game in any case. The graphics engine is jaw-droppingly impressive. I cannot believe they got a console game to generate a giant world that looks that good and at a fairly stable 30fps framerate.  It puts the engine of GTA4 to shame.
435475
Great game!  I wish I had bought it a long time ago.
502951
I originally gave this game 1 star for the PC port, because it was a buggy mess that was largely unplayable, but the last two updates have dramatically improved performance and fixed most of the graphical bugs and frame rate issues. Now that I've been able to play it as the developers intended I can say I've enjoyed the return to Dunwall. I don't think the game does much to differentiate itself from the original, especially since the story once again involves a coup with elements of betrayal and even less intrigue than the original, but having loved the first Dishonored, I really don't mind more of the same. The updated abilities are interesting, but still feel like they're not being stretched to their true potential. Still - it's a fun game with deep replayability and more excellent lore to dig through in the Dishonored universe.