How are hyperspace collisions avoided?
3384
How does Hyperspace traffic work in the galaxy far far away?
97141
Is any 64-bit portion of a 128-bit hash as collision-proof as a 64-bit hash?
22813
Finding roots/zeros for collision detection?
101609
How to handle pixel-perfect collision detection with rotation?
20310
Geometric motivation for negative self-intersection
57490
Error term in equally spaced nodes
122472
Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?
151555
2D collision detection
17614
How do I space quads evenly?
42890
When should I use non-breaking space?
93035
OverlapBox() dimensions are huge but are fine when tested in isolation
757
How do I avoid rendering glitches from overlapping faces?
109096
Drawbacks of xspace
109043
Circle-Rectangle collision detection (intersection)
87456
How to avoid collision between optional arguments and options
91219
How to properly handle collision in a component-based game?
114593
Physics of simple collisions