Carve river beds into existing 3d procedural generated terrain
38913
Algorithms for rainfall + river creation in procedurally generated terrain
26108
Controlling the 2D $x–y$ aspect ratio of a 3D plot
130741
Adding graphics primitives to log plots
95529
Using realistic materials in a Game Engine
84418
Low-poly art mesh creation
126081
How do I create repeating patterns with cycles' procedural textures
139287
DelaunayMesh in a specified closed region - creating a concave hull from a set of points
98088
Performing 3D vector editing in QGIS?
22969
How do I colour a 3D terrain based on its height?
107700
Procedural texture for longitudinal lines
139700
Slice up terrain mesh into chunks
129591
Creating a large amount of convex polygons using existing coordinates
88343
How are voxel terrain engines made?
55541
Interpolation of mostly-structured 3D data
116620
Projecting Graphics3D onto the 2D plane for vector export (and solving other issues; revisited)
70518
Nature include graphics
75631
Delineate polygonal catchment areas from a raster using open-source GIS