C++ OpenGL - 2D Lighting Around Object in a Pitch-Black Environment
50881
How can I implement "cut outs" for lighting in OpenGL?
45608
How to bake ambient occlusion into vertex colors?
15447
Mimic Sculpting Shader/Light setup for Render
16059
Is there a textured but unlit (full bright) viewport mode?
102041
Pinpoint the area light to object
13813
Render turns black when finished
89063
How do I emit light from inside a object?
73549
Can I achieve a torchlight effect (lighter area around a light source) in a 2D game?
48926
Is there a software utility to adjust screen gamma/brightness/contrast?
48868
Object renders black
112122
OpenGL normals misunderstanding?
124778
Holographic lighting in Cycles
26477
Object looks fine in rendered mode, but appears black in material mode
142461
Valid OpenGL context
7469
Why are there non-visible objects in my final render?
49908
Inaccurate shading on object
34866
Using an Emission shader with textures without affecting the color of the mesh?