How to implement fisheye effect with a GLSL fragment shader
52215
How do I create a wide-angle / fisheye lens with HLSL?
3766
Cycles + Glass + Light, Preview different than render
44369
Transparency/Masking : See through an Outer Sphere and see Inner Sphere in true colours
41246
How would you approach a shader for a glittery eyeshadow
44356
Correct vector input to map texture light in Cycles
89667
How can I make an object render with a wireframe in the game engine?
100602
Black reflections at extreme angles with glossy shader on smooth surfaces
100346
Low quality bilinear sampling in WebGL/OpenGL/DirectX
73885
How would you implement chromatic aberration?
61006
Can a lens shader be made in cycles
33260
equirectangular rendering for Blender Internal?
19311
How to create a non-destructive and reusable blurred/frosted glass effect?
78674
How do I implement parallax scrolling in 2D?
70053
How to create a "heat distortion" effect with a cycles procedural node set up without compositing
80087
How to create a strong halo light effect?
19364
How do I get transparency to work with the Principled BSDF shader?
48412
How to create reeling (spool) effect?