Structuring game world entities and their rendering objects
44200
Should actors in a game be responsible for drawing themselves?
51325
How can I implement fast, accurate 2D collision detection?
116620
Projecting Graphics3D onto the 2D plane for vector export (and solving other issues; revisited)
2862
Random map generation
55821
3D graphics rendering artifact with overlapping planes (z-fighting)
37241
Rigid body animation with constraints and relationships
77755
Role of games within games
61455
Narrow-phase collision detection algorithms
86951
Saving intermediate stages during rendering
60440
Cycles hybrid rendering
91520
Transparent render layers
22813
Finding roots/zeros for collision detection?
58505
Complex Collision Boxes
14232
Using equations to draw out complex objects
95529
Using realistic materials in a Game Engine
64979
interpolation of 3D data
110647
Generating spherical world from heightmapped terrain