Granular quality on the render of transparent objects
5063
How to avoid noisy renders in Cycles?
100346
Low quality bilinear sampling in WebGL/OpenGL/DirectX
8205
Transparent textured planes produce black artifacts
84044
Generic contour smoothing with shading
77641
Why is my render so fuzzy?
3100
Fire Adaptive Domain rendering like a solid cube
156354
Preserve image transparency when resizing images
156020
How do you approach resolution independence in raster based graphics content?
35738
Cycles: Shadeless "Shadow-catcher" Material for Rendering onto Footage
24385
Replacing whiteness with transparency in Photoshop
51380
What is the order-less rendering technique that allows partial transparency?
64370
Rendering fire animations with transparent background
55821
3D graphics rendering artifact with overlapping planes (z-fighting)
152651
Generating visually pleasing circle packs
30710
Unintended edge extensions in 3D Cube rendering
152984
Texture packing algorithm
52069
Materials, textures and how they relate to models before/after render