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Is it more efficient to add scripts to each GameObject or to a single parent object?
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Rigid body simulation not interacting with objects that have an array modifier
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Culling Objects Using a Culling Object
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Intersecting transparent object causing artifacts in cycles
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How do I avoid rendering glitches from overlapping faces?
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OBB vs OBB Collision Detection
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Why are two identical objects not equal to each other?
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Where should collision detection logic be placed?
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When I create a mesh and try to select a previous mesh, it selects them both as if they were one object
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How to animate a cube pivoting more than once without affecting it's original position
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Can only move object origin in object mode, cant move the mesh
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How do I "parent" objects?
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jQuery/JavaScript collision detection
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Making an Interface in blender game engine
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Complex Collision Boxes