How can I create a lighting engine for BSP geometry in OpenGL?
56339
How could I do simple per-fragment lighting on BSP geometries?
65767
Any way to control light halos in the compositor based on emission level?
93523
How do I create an OpenGL 3.3 context in GLFW 3
9632
How to create a fire/light effect in a spaceship engine
48071
How to make a FPS-like camera in BGE
34248
Cylinder shading with PGF/TikZ
80087
How to create a strong halo light effect?
52215
How do I create a wide-angle / fisheye lens with HLSL?
29275
2d metaballs with shader to give blobs of water effect?
79092
How do I modify a GPUImageGaussianSelectiveBlurFilter to operate over a rectangle instead of a circle?
149771
Cycles Emit Light from area on Texture
47832
shade plane with a color function color(x,y)
73506
Blender Internal glossy BSDF equivalent?
79153
How to learn OpenGL 3.x using C?
130533
How to achieve a Neon-Light effect?
2242
What is the proper way to modify OpenGL vertex buffer?
379
OpenGL ES 2.0 gluUnProject