Platformer collision detection problem - player snapping onto sides
56438
How to differentiate landing on top of an object from falling down the side?
51543
Bones moving wrong part of mesh?
134434
Isometric Collision Detection
41038
How do I handle collision detection so fast objects are not allowed to pass through walls?
104050
Where should collision detection logic be placed?
148059
Rounded corners on only one side of a TikZ node
16026
Portal: The First Slice Demo Glitch
110893
How to get fragments of an exploded object to react more accurately to collisions with a plane?
15916
fixing polygons with "ring not closed" errors
60464
Make gameObject “stick” to another gameObject after it has collided with it?
17098
Efficient way to check collision with potentially hundreds of objects
101609
How to handle pixel-perfect collision detection with rotation?
58505
Complex Collision Boxes
109043
Circle-Rectangle collision detection (intersection)
30297
Snap object on top of surface of other object
48647
Ball to Ball Collision - Detection and Handling
47153
How do I get constraints to work in game engine?