Forcing randomized quads to stay coplanar?
15937
How to flatten a non-planar face to a targeted plane?
12315
Object created by joining several objects doesn't rotate uniformly consistently
76332
How to avoid duplicating assigned materials when duplicating a mesh?
121129
How do I ensure that my 2D side-scroller camera stays within the world bounds?
11899
How to implement uniform grids
30460
Is it possible to induce Mathematica to chop off parts of Graphics objects that exist outside of a Frame?
99080
generating randomly oriented non-intersecting cylinders
27353
Randomly populating procedural shape (or Image Texture) in Cycles
110697
How to unproject quadrilateral into rectangle?
66443
Is there way to move one vertex and make another move with it proportionally?
51670
The Subdivision Modifier Keeps Causing My Models To Warp Inside Of Itself
33255
Adding "noise" to overlapping X,Y coordinates so no longer in EXACT same place?
24920
How can I make a plane's edges taper inwards?
93217
How to obtain a set of separate objects from an Array Modifier (or other method) and keep their rotation and scale?
130884
How can I accurately simulate orbits in Unity?
13504
Randomly place and scale objects?
102418
Rotations preserve cross products?