libGDX: dealing with platform specific code
49
What is a NullPointerException, and how do I fix it?
155820
Java conditional compilation: how to prevent code chunks from being compiled?
60764
Can modifiers be called in the Game Engine?
23550
Java gotoxy(x,y) for console applications
15291
WindowServer[250]: _CGXGLDisplayContextForDisplayDevice: No matching context for device (0x7fcfcaf18220) - disabling OpenGL
3180
How do I get a platform-dependent new line character?
86014
How do I run a game with a .x86 extension
129866
Eclipse: Can you format code on save?
54869
Preprocessor directive in C# for importing based on platform
34568
How should I handle sprite creation for customizable 2D characters?
40922
Platform independent paths in Java
64872
How can I set the drawableRight resource via code?
132546
Using OpenGL glutDisplayFunc within class
109809
How to retrieve Custom Settings from Sandbox to a local SFDX Project?
13341
MvvmCross Android - Alternative to RelativeSource binding for button command
62364
Can I use Weight Paint to Control Animation Properties?
20323
Conditional compilation depending on the framework version in C#