c++ RPG - Handling buffs / equipment stats
60079
What's a way to implement a flexible buff/debuff system?
40563
How do I give a player an item with custom properties?
106076
How do I calculate if a spell hits and how much damage it does?
56004
Game states & passing data between scenes
127643
Using function compositions to determine variable values
63589
How do I determine this monster's HP if I'm only given its HD?
142794
Good refactoring support for C++
135248
How can I add/subtract/multiply/divide properties in the Game Engine?
72921
What spell slot count formula can I use to base my homebrew mechanic on?
44142
How do I figure the dice and bonuses for attack rolls and damage rolls?
100637
How is listed DPS calculated when dual-wielding weapons?
20842
Figuring out algorithm/formula for item scaling in WoW
9188
Proficiency bonuses and multiclassing: highest, add all together, or what?
94704
RPG Character Builder
150926
How to create adjustable formula for RPG level up requirements?
90901
Maintaining Units of measure across type converstions
121822
How do I design my RPG-like class system in a more modular way?