Precision problems with realistically scaled planets/terrains
62257
How to generate or smooth really large procedural terrain?
6712
Why does Fourier give a large error in MachinePrecision?
14017
Float/double precision in debug/release modes
82715
Scale parameters -- How do they work, why are they sometimes dropped?
110081
How do I adjust the resolution of my render accurately? The resolution is off
27531
Using map projections with astronomical data
57343
How to quickly get a world that has a desired set of features?
152537
Precision error with floats in Java
114934
Bootstrap Paradox in Interstellar
143312
Precision damage and damage reduction
68925
Varying behavior for possible loss of precision
87364
Finding precision of Monte Carlo simulation estimate
109163
Keeping rotation values within a range of 0 to 360°
22627
How to handle pathfinding on a non-grid/non-node terrain map
125927
PlotRange precision limit?
56298
How to remove duplicates from set of machine precision 2D points?
155398
Normal Artifacts On Grazing Angles