Algorithms for Physically based shading models
63340
What is physically correct lighting all about?
16581
An efficient circular arc primitive for Graphics3D
35007
How to speed up rendering of transparent areas?
89002
Using UV Mapping on an Equirectangular Projection
141818
Strange shading on surface. Normals facing right way, no double faces, no double vertices
55627
Where is the smooth / flat shading property of an object?
111402
Dissipating light pollution
114177
color interpolation using interpolating functions on a quadrilateral
107700
Procedural texture for longitudinal lines
146045
Generating stippled (Penrose-style) drawings of surfaces
123739
Landscape topography from grayscale image
6556
How to calculate the RGB intensity values at center of face using flat shading?
84418
Low-poly art mesh creation
38913
Algorithms for rainfall + river creation in procedurally generated terrain
106435
Ray-Casting algorithm in Ray-triangle intersection
110534
Implementing Ray Picking
7127
Overview of basic results about images and preimages