How to correct flat shading on textured face with holes cutted?
26923
Applied boolean modifier leaving shading artifacts with flat shading
106075
Shading a region where an inequality is satisfied
36802
How do I fix a boolean/bisected surface edge?
15041
How can I make some edges on my model sharper and others more rounded?
50881
How can I implement "cut outs" for lighting in OpenGL?
119670
How to resolve ugly artifacts bending joints after posing?
54469
How fill face between irregular curves?
125051
Subdivision Surface on curved mesh
36215
Fixing shadows in cycles without increasing subdivision
45184
Flatten mesh with no distortion
122648
Assigning a new material to a face makes it transparent
137296
What's the best way to deal with zero-area faces that break normals
99379
Brightness dependent texture on mesh
114260
Is there a simple way to cut a face or add an edge to an existing face?
31596
Subdivision surface modifier issue
104261
Compositing output image shading
77454
Making holes in a mesh