2D LibGDX Collision Avoidance
55186
How does A* pathfinding work?
115322
How can I adapt A* pathfinding to work with platformers?
60040
libgdx-android: Intercepting back key and confirm exit
81333
Multiple object instances represented by two slightly shifted rectangles
95488
How to determine collision direction between two rectangles?
126044
2D Circular View/Background Wrapping SDL for Game
92662
Using 2D sprites and 3D models together
121129
How do I ensure that my 2D side-scroller camera stays within the world bounds?
17539
How do I efficiently sort objects by draw order when rendering a 2D game?
146050
Triangle - Rectangle Intersection in 2D
16243
How do I make a 2D game resolution independent?
154427
How to detect click/touch events on UI and GameObjects
109043
Circle-Rectangle collision detection (intersection)
50841
Detecting the dimension where a player is
101642
Counting in a rectangular grid with obstacles
50774
How do I implement occluded lighting in a block-based 2D game?
55382
Tips for making Mesh Rigid-body collision shapes more stable