Design patterns for effects between actors and technology
60079
What's a way to implement a flexible buff/debuff system?
40841
Have I to use the same actors for those extending or included use cases?
5895
Product Attribute List Design Pattern
105695
Connecting Player and Rope classes in a rope-swinging game
35577
relations - examples and counterexamples
107652
Keeping closed sites in suspended animation: a modest proposal
153611
Watch that uses the abstract factory design pattern
149956
Adapting "Find and Replace" functionality to work with Patterns
81122
interaction between mathematical structures
148517
How to implement the Observer design pattern?
35238
Data dump, Programmers and Software Engineering
82798
A pattern involving Times
73
Rules and guidelines for drawing good schematics
153042
What is the role of "systems" in a component-based entity architecture?
47826
Duplicating Environments
77288
many-to-many relationship in database design
80046
Entity Component System: system and components relation