How can I individually scale the voronoi color chunks?
69061
Create terrazzo material/pattern with the standard textures
74593
Is it possible to get Inkscape's bucket fill to entirely fill regions marked by lines?
17789
How can I "normalize" the scale of what seems to be either an infinitely large or infinitely small object
75470
How to control resolution/refinement when using RegionPlot on ImplicitRegion?
45608
How to bake ambient occlusion into vertex colors?
124770
How to get random color variation on a single mesh?
70265
How can I make my procedural brick texture map correctly to both a cube and cylinder?
89390
Is there a way to uniformly add texture to a complex mesh without using UV mapping?
115032
Unwrap UV map proportionally to object size
7481
How to properly scale image in uv editor
75359
How can I preserve border width when scaling an object with Inkscape?
133250
Texturing each object separately VS all in the same texture file
62257
How to generate or smooth really large procedural terrain?
151180
How to set scale across all blender objects and keyframes?
133979
How do you texture multiple objects with a single image?
133048
Any simple way to apply a color index (to achieve things like 256 color range) across an entire render?
44394
Coloring a $10×10$ grid