Optimizing meshes for Unity. How much complex cylinders or bevels can I use?
26132
Is there any clear definition of game-ready models?
32461
How to make beveled 90 degree corners on a curve better?
140700
Volume preserving procedural mesh deformation
121739
How to merge all scene geometry into a single mesh?
50758
can a mesh be smooth without creating "holes"
98097
Unity Performance: How many Materials per Object?
87706
Realistic rendering of mesh together with image?
70265
How can I make my procedural brick texture map correctly to both a cube and cylinder?
95232
How to convert many triangles to one mesh?
75657
Maximizing/Minimizing triangle area
2132
How can I duplicate a mesh along a curve?
99972
Blender gets very slow to draw a scene having large number of plane?
130393
Wrapping a mesh around point cloud with cavities
29742
How to improve rendering performance of a very large shapefile?
6816
How to inset (or fill in) a complicated mesh?
135607
How can I remesh a curve that has been converted to mesh?
90225
Is it possible to de-bevel all or parts of a mesh?