Can somebody explain the following texture behaviour to me?
95757
separate compilaton in CUDA
16835
Having a UV maping problem, does anyone know what this is, and how to fix it?
153566
Why subdivided faces with smooth shading acting weird?
153102
What is the relationship between UV image and material texture?
133746
Texture also applying to separated object
13643
Gradient appears banded in a SurfaceView, but looks very smooth in a normal View
17173
Why is the curve modifier deforming strangely?
111825
Texture appears stretched on extruded sections of mesh
74472
Cycles not using transparency in decal texture?
92511
How to find which materials use a missing texture?
16231
Non-Uniform Scaling during UV unwrap. What is this?
24579
How can I make the texture look like this?
25570
Why do "stripes" appear on raster?
52069
Materials, textures and how they relate to models before/after render
99379
Brightness dependent texture on mesh
18047
Why is this environment texture image showing only a solid color in the 3D view, using Cycles?
154738
Textures disappear when the rendering engine is switched to cycles