Export model with Enviroment Texture and Texture coordinate
89002
Using UV Mapping on an Equirectangular Projection
118832
Unwrap model with UVs at proper size?
20127
How to export a individual layer with a fixed master layer in Photoshop?
99638
Coordinate UV option is missing under Mapping
6071
Select Input Texture file name as parameter/node
106912
Why does the collada exporter not export texture references?
86385
importing a good mesh
57447
Texture mapping with multiple UV maps
34857
Separate Mirrored mesh when exporting?
129056
OpenGL Texture Coordinates in Pixel Space
69061
Create terrazzo material/pattern with the standard textures
140010
How to load an image from disc and assign it to a newly created image texture node?
157310
Batch exporting scene collections or selected objects using glTF-Blender-IO
101659
What would be the easiest way to UV map a complex object?
134213
How to texture a downloaded model made of stretched triangles?
139953
How can I load an asset from a file after I exported the build?
112224
How to make a model cast shadows onto the world texture/background?