Why is there GLint and GLfloat?
87765
Do I have to use the OpenGL data types (GLint, CLchar, ...) for a cross platform game?
139485
Reflectivity of a glowing-hot metal surface
118881
GLSL - Weird syntax error "<"
12267
(Almost) double light speed
87931
Sign convention for mirror and lens formulas
49525
Do Disillusionment Charms Fail At Very Close Range?
52691
Sign convention in optics
111949
How to get the Milky Way bright enough without overexposing foreground objects?
31813
Why am I getting "size mismatch" errors from the Iceland mirror?
71312
Why is my glass plane displaying diffuse at specific angles?
97052
Why does light of high frequency appear violet?
57304
Discrepancies in CommonMark rendering
100602
Black reflections at extreme angles with glossy shader on smooth surfaces
37532
what is vanishing gradient?
38459
What does ` symbol in ClearAll["Global`*"] mean?
90676
Why do light sources appear as stars sometimes?
56452
What happens to waves when they hit smaller apertures than their wavelenghts?