What's the reason to do all-quad modeling?
86235
Why should triangle meshes be avoided for character animation?
118983
How to model physics in Blender?
3706
Why are we still using CPUs instead of GPUs?
15173
Why use vectors to describe velocity/force/etc instead of treating magnitude and direction as separate values?
39464
How can I build a model out of hexagons? (honeycomb effect)
87637
Does it make sense to add a quadratic term but not the linear term to a model?
98193
Why are we able to use Components of Vectors?
43322
How to create a 3D model based on MRI cross-sections?
145246
How to create a flat base to a photogrammetry model in Blender?
105320
How to generate a mesh with quadrilateral elements?
39119
Can multiple render systems be used?
6898
Is the vector cross product only defined for 3D?
38046
Quad tree vs Grid based collision detection
7241
Areas versus volumes of revolution: why does the area require approximation by a cone?
83903
Why transforming normals with the transpose of the inverse of the modelview matrix?
14384
Why can't I transform faces, edges, or vertices without transforming the whole object?
98054
Why do we use 4x4 matrices to transform things in 3D?