Architecture design in "buff-heavy" game?
60079
What's a way to implement a flexible buff/debuff system?
85638
Is there a schematic overview of Ubuntu's architecture?
105695
Connecting Player and Rope classes in a rope-swinging game
137389
building intelligent structure with random evolution requires series of non useful steps
49322
Component based architecture: "pure" or some inheritance?
128345
How do idle games handle such large numbers?
22453
What are some ideal algorithms for Rogue-like 2D dungeon generation?
93244
How do I speed up my design work?
58161
Where should I ask questions about architecture of physical spaces?
151972
How to reduce the InterpolatingFunction building overhead?
3728
Are getters and setters poor design? Contradictory advice seen
142760
Collectible card game, cards and effects
54850
Is there a reason to add options to not use advanced technologies in a game engine?
7846
What is this design style called in which lots of simple polygons make up an image?
121822
How do I design my RPG-like class system in a more modular way?
149283
What overpowered combinations would be available if I allow a bonus action to be used in place of a standard action?
17854
Modelling the "Moving Sofa"