Any tips on developing an RTS unit movement collision?
87234
Pathfiding for groups of agents
40948
How do I generate projectiles toward the mouse pointer?
47435
Tools/techniques for optimal tabletop gaming with one remote user
6846
Physics cross-simulation interactions?
116076
Best strategy (tried and tested) for using Box2D in a real-time multiplayer game?
109043
Circle-Rectangle collision detection (intersection)
152186
How to get the new direction of 2 disks colliding?
58053
How does a collision engine work?
60464
Make gameObject “stick” to another gameObject after it has collided with it?
77892
How do I handle the encounter difficulty for a three-sided battle?
86341
When using a battlemap, can a lightning bolt be directed between squares to affect both?
106607
Game resource timers - general implementation
117230
Collision detection optimization for a top down shooter
72598
How to build a bvh (a motion capture file format) player in Mathematica?
110893
How to get fragments of an exploded object to react more accurately to collisions with a plane?
105104
Predicting physics/trajectory for pool/billiards games
70
Collisions between an object and a wall