How do I make one bone that controls the entire rotation and movement of the armature? (or do I need to do that?)
104262
Master Bone to Move Entire Rig
60176
Robot arm move a box
18073
Changing Rotation Direction in Mid Air
26869
Set the Rotation (in Quaternion WXZY) of a bone using API 2.49
129053
Model won't follow its armature in pose mode
94196
Set active bone in pose mode from Python script
5643
How to make all faces flip to the right/consistent direction?
110945
Can't get armature to move mesh!
62364
Can I use Weight Paint to Control Animation Properties?
109163
Keeping rotation values within a range of 0 to 360°
61979
Why is my animation not keeping location and rotation correctly?
70811
Cycles is not rendering armature object
79514
How to bend a large model?
20304
Is there any way to copy the weight of one bone over to another(forgot to use x-mirror)?
147630
I can't keep my armature in pose mode when selecting another object
57500
How do I make an object spin around it's own axis?
112149
sculpting and connecting from different bodyparts