Planet Surface Rendering: Precision issues
100346
Low quality bilinear sampling in WebGL/OpenGL/DirectX
21497
Parametric Interpolation of 2D data
50119
How can I have a smooth rendering?
36215
Fixing shadows in cycles without increasing subdivision
27531
Using map projections with astronomical data
22507
Applied Subdivision Surface Modifier To a Mirror Modified Model The Model Enveloped in on Itself
130393
Wrapping a mesh around point cloud with cavities
130574
Distance metric for (infinite) lines in 3D
111656
Estimation of the expected Euclidean distance between two random points on a unit $n$-hemisphere
114177
color interpolation using interpolating functions on a quadrilateral
46532
Clipping aerial image pairs by their overlapping area
37048
Viewshed Analysis With GDAL
145892
How accurate is approximating the Earth as a sphere?
153549
Rotating UV with precision
149265
Radial vector displacement
137359
rigid body simulation - unwated spaces between objects
116620
Projecting Graphics3D onto the 2D plane for vector export (and solving other issues; revisited)