Getting rid of arc in glasses whilst making it look the bottle is full
21109
How to illuminate the darkness inside glass objects in Cycles?
94576
Removing unnecessary vertices?
90419
How to create a good glass reflection with Principled BSDF
137296
What's the best way to deal with zero-area faces that break normals
50532
How do I make my glasses look realistic?
17246
How can I improve the look of an arrowhead at the end of a small-radius arc?
15785
How to remove wine completely
83312
Roll-off of a filter
1041
How to remove interior faces while keeping exterior faces untouched?
45251
UV stretching when subdividing - how to avoid
5558
How to reduce fireflies in Cycles?
132257
What technique should I use in a shader to give this reflective effect?
93899
Donut glass cup render has too many grains and speckles + denoiser come out distorted, shadow is also too opaque. What settings may I try out?
27074
How to avoid the break of framed/shaded?
60688
What is an efficient way to remove loose vertices?
140670
How to minimize/soften the shadows?
24303
How can I make a more realistic glass shader?