How should I handle "real time" events in an online strategy game?
97983
Implementing the "earn resource every N seconds" mechanism common to F2P games
144085
How can I bring a player back to immersion and away from the distraction he brings to the table?
86019
Game Theory: What are Best Strategies for High-Low game (game details are below)?
103974
Can instants be played after I decide not to block?
134956
If an attack alerts someone to your presence, can their initiative save them from being surprised in time?
147501
Managing Groups in pygame
14720
recurring event logic
42229
Can I trigger an Opportunity Attack by forcing an opponent to move out of my reach?
71398
How do I write a wave-spawning system for a shoot-em-up?
94690
What is the optimal strategy for the launched site in Stack Egg?
57874
How do I run a game for a larger group?
81424
Real World Example of the Strategy Pattern
100804
Opportunity Attack, Ready Action, & Eldritch Blast/Repelling Blast
69111
Is there a proper way to handle large combat engagements with party members involved?
2867
How do I handle initiative when a new force joins a combat that's already in progress?
58006
What good ways are there to prevent cheating in JavaScript multiplayer games?
45957
How can I trigger a command when a player is hit by a Snowball?