Balancing Attack to Defense in a text based RPG
94398
How to develop RPG Damage Formulas?
145741
Hit dice vs Hit Points
152171
Probability enemy territory captured in X turns
51252
Attack with two keywords versus resistance with one of them
69300
The expected payoff of a dice game
18891
Strategies to Defeat Memory Editors for Cheating - Desktop Games
103390
Do things on the stack or state-based effects resolve between first strike and normal combat damage?
24238
How can I define items in my RPG like Java game?
62691
How to optimize a Gishy [Fighter/Mage] Character?
124340
Attack moving or Attack Canceling
38319
Dealing with skill rerolls by several players
86985
What factors determine enemy levels or: How do enemy levels scale to the player character's?
128713
Can players "Ready" outside of combat?
6246
Which balancing issues, if any, would arise from allowing PCs to spend actions on bonus action features?
90412
Will this house-rule method of choosing prepared spells unbalance the game?
141544
Balance implications of removing unseen-attacker advantage when mutually unseen
41525
Seven-sided dice from five-sided dice with finite rolls