How to make in-game planning more fruitful and fun?
116857
How can I avoid players spending too much time planning?
157050
What's a good strategy for designing a room with multiple objects in it?
57668
Best practices for direction control in 2d game on mobile
157470
How do I keep the narrative alive during combats?
153638
How to make combat more tactical?
40254
How can a human be viable in an Underdark-focused game?
92496
I want to run vast and realistic dungeons, but my players get frustrated trying to search every room
30921
When GMing a game, how much should you prepare in advance?
17372
How to get players to do something without them feeling railroaded?
25760
Simulating pod racing over a 2D map : am I implementing OOP in a GO-like fashion?
47435
Tools/techniques for optimal tabletop gaming with one remote user
74008
Ways to make my game world bigger without slowing users CPU
134373
How can I implement dialog trees into my game?
9447
How to design a replay system
20862
How can we find premade adventures for a virtual tabletop?
64407
Our GM won't let us affect the story; the more I play the less fun I have. What do I do?
62691
How to optimize a Gishy [Fighter/Mage] Character?