Bones: Connect moving spheres with strechable pipe
118533
How to "stick" an object to another such that it follows during animation
150220
Fast, accurate 2d collision
100550
Plotting a set of trajectories (not a vector field) in 3D
99080
generating randomly oriented non-intersecting cylinders
12175
Applying the principle of equivalence to an accelerated frame
38165
Collision detection with complex shapes
53904
Convert particle system to animated meshes
16581
An efficient circular arc primitive for Graphics3D
81333
Multiple object instances represented by two slightly shifted rectangles
113921
How do i connect two meshes together without ruining the topology
36193
2D Visualization of links and knots
32734
How do I calculate paths for objects with limited acceleration?
76125
Kinematics with non constant acceleration
51325
How can I implement fast, accurate 2D collision detection?
146045
Generating stippled (Penrose-style) drawings of surfaces
84336
Dynamic Epicycles
41707
Extruding a circular shape from a non-circular object