Algorithm for maintaining a transformation matrix stack in graphics
122685
Modern OpenGL: VBO, GLM and Matrix Stacks
118053
Local colormaps in global coordinate system
15339
Extract, convert, store and reuse (x,y) coordinate components
96234
Saving high-quality graphics through commands
4667
Transformations from n-sphere coordinates to cartesian coordinates.
36193
2D Visualization of links and knots
154606
Shadow mapping from raster data
43685
Generalized rotation matrix in N dimensional space around N-2 unit vector
71605
Chopping matrix elements, real or imaginary
153067
Antialiasing in 3D
52065
Finding the Transform matrix from 4 projected points (with Javascript)
150682
Speeding up construction of simple tridiagonal matrix
79152
ImageCrop for vector graphics
27057
Extract arbitrarily rotated plane of data from 3D array as 2D array
73037
Geometric visualization of nested radicals
101609
How to handle pixel-perfect collision detection with rotation?
73562
There Must Be A Way: Trimming Groups Of Lines To Fit Complex Shape - Illustrator