How to deal with characters picking up and dropping objects in a 2D game
82164
Which is the best approach to make a 2D character to be able to use tons of different equipments when in action?
113711
Restarting a game and reinstantiate objects
154064
How to achieve a player that is not just a rectangle
127817
Looking for games with drop-in drop-out mechanic
28412
How can I effectively manage a hobby game project?
26335
How exactly do objects move
87759
Handling a character who frequently pickpockets teammates
92203
Moving around/avoiding obstacles
28711
How can I make a gameObject "stick" to another gameObject after it has collided with it?
119135
How to deal with player MacGyver-ism?
68363
Unity 2D How to prevent character from double jump
1341
How can I implement rectangle collision response?
142760
Collectible card game, cards and effects
58153
How to Handle a Powergamer / Munchkin
57951
What should a main game loop do?
77320
How to create data driven effects/abilities for collectable card game
48313
How can I implement hexagonal tilemap picking in XNA?