Roguelike Map Structure
117333
What is a good way to store tilemap data?
50501
Implementing a 2D destructible landscape (like Worms)
85651
Displaying features at map scale corresponding to attribute?
95058
Finding a conformal map of slit disk on to unit disk
14490
Is there a way to set an "Adventure Mode Boundary" in Minecraft?
111120
How should my game characters store their abilities/spells?
2862
Random map generation
97564
Where can I find real-world map data for a game?
56734
Place/spawn objects along curve with randomized scale and rotation?
17607
Open maps which are not continuous
158595
TikZ - game tree representation with continuum of moves
56004
Game states & passing data between scenes
121822
How do I design my RPG-like class system in a more modular way?
39099
How would I implement an endless road the player runs down?
145565
How to flatten the collider for a tilemap?
92405
How to implement a branching wizard?
149266
Possible distinct binary tree structures at depth d