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[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+2}' for any n ≥ 1. A sequence where x=n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBYYRBG" } ]
manufactoria
hard
760d76e3-d4d2-48ed-bb9d-b9920f01827e
regex_same_num
Variable Pattern: R{n}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n+1}' for any n ≥ 1. A sequence where x=2n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGY" } ]
manufactoria
hard
9dd11cbe-10b8-4bc7-baff-809e7021a03e
regex_same_num
Variable Pattern: R{2n}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n+1}' for any n ≥ 1. A sequence where x=n+1 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGRBRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBGYB" } ]
manufactoria
hard
da4fa97e-572a-4a9b-9878-7c25b25b5896
regex_same_num
Variable Pattern: B{n+1}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n}R{2n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBBR" } ]
manufactoria
hard
5c6ecd19-9dec-48f8-b293-bca2e53efec1
regex_same_num
Variable Pattern: R{2n}B{n}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+1}' for any n ≥ 1. A sequence where x=n+1 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBGGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" } ]
manufactoria
hard
d27ddb4c-7050-4d54-94d8-16f8a3febd3c
regex_same_num
Variable Pattern: R{n+1}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{2n}B{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+2 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGBYB" } ]
manufactoria
hard
209d1309-53fd-4ae4-8519-fd5f69c0b948
regex_same_num
Variable Pattern: B{n+2}R{2n}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{2n}R{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=2n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYBBRBY" } ]
manufactoria
hard
54e0dcd2-62d9-491b-abec-03cd60f37011
regex_same_num
Variable Pattern: R{n+1}B{2n}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+2}R{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+2 and y=n+1 for any positive integer n.", "role": "user" } ]
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manufactoria
hard
99fdc997-24f7-4cce-9e28-789180857dc8
regex_same_num
Variable Pattern: R{n+1}B{n+2}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+3}' for any n ≥ 1. A sequence where x=n+1 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBRRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRY" } ]
manufactoria
hard
77e1746e-8b83-4880-9fcb-e6892e4e63bb
regex_same_num
Variable Pattern: R{n+1}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n+3}' for any n ≥ 1. A sequence where x=n+3 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" } ]
manufactoria
hard
458b0b62-2e13-4aa5-9d6f-fd07bc36b434
regex_same_num
Variable Pattern: R{n+3}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n+2}' for any n ≥ 1. A sequence where x=n+3 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBYBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGGGBY" } ]
manufactoria
hard
9a29871c-4e4a-4e73-8f7a-cabfdb922d1a
regex_same_num
Variable Pattern: B{n+3}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{2n}R{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=2n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYRYRG" } ]
manufactoria
hard
e8026151-b99a-46b4-9f0f-9fc8ad02235f
regex_same_num
Variable Pattern: R{n+2}B{2n}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+2}R{n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+2 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGBR" } ]
manufactoria
hard
61fbd344-ae2e-4c60-8436-2d2cf7b21b03
regex_same_num
Variable Pattern: R{n}B{n+2}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{2n}' for any n ≥ 1. A sequence where x=n+2 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGBYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGBBGRY" } ]
manufactoria
hard
915a473b-da61-4d74-b33c-736674e4977c
regex_same_num
Variable Pattern: B{n+2}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n+1}' for any n ≥ 1. A sequence where x=n+3 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYGRYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRB" } ]
manufactoria
hard
a8355dc1-4d3b-4fb3-bfd6-7f9f47d1c483
regex_same_num
Variable Pattern: R{n+3}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n}' for any n ≥ 1. A sequence where x=n+2 and y=n for any positive integer n.", "role": "user" } ]
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manufactoria
hard
47d67d4f-7fb2-433e-9f7e-be13ba30d210
regex_same_num
Variable Pattern: B{n+2}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+1}R{n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+1 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBRYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRGYY" } ]
manufactoria
hard
a388bfaf-58a0-4f25-aed2-e0988ebf4e9a
regex_same_num
Variable Pattern: R{n}B{n+1}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n}' for any n ≥ 1. A sequence where x=2n and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGYRGBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYG" } ]
manufactoria
hard
e6ce812c-8dfd-49be-97b7-874c4c47ebb9
regex_same_num
Variable Pattern: R{2n}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{2n}' for any n ≥ 1. A sequence where x=2n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYBRR" } ]
manufactoria
hard
812163fb-a8eb-42a8-94e0-c3533161c2b5
regex_same_num
Variable Pattern: R{2n}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+3}' for any n ≥ 1. A sequence where x=n and y=n+3 for any positive integer n.", "role": "user" } ]
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manufactoria
hard
def31922-67b1-45b3-afb9-0eac3a11288c
regex_same_num
Variable Pattern: R{n}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+1}' for any n ≥ 1. A sequence where x=n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGGGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBB" } ]
manufactoria
hard
d0e1d2d6-39d3-4222-92e6-4efdf31b8017
regex_same_num
Variable Pattern: R{n}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n+2}B{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+1 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYGGRR" } ]
manufactoria
hard
f1054911-9cb5-4874-bce2-8b07622ed04b
regex_same_num
Variable Pattern: B{n+1}R{n+2}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n}B{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+1 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGYYYB" } ]
manufactoria
hard
e77d0c07-08c6-4d37-990b-989ffbd4322a
regex_same_num
Variable Pattern: B{n+1}R{n}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n+2}' for any n ≥ 1. A sequence where x=n+2 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYYGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYG" } ]
manufactoria
hard
4eab817b-0624-4063-b8ad-4d5b238930bf
regex_same_num
Variable Pattern: B{n+2}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n+3}R{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+3 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" } ]
manufactoria
hard
11e7dec9-6861-4483-bdb5-67adc372a3f5
regex_same_num
Variable Pattern: R{n+2}B{n+3}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n}R{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBRRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGRBYYY" } ]
manufactoria
hard
2c229dc0-c936-4e5e-9b1d-b3d759e96869
regex_same_num
Variable Pattern: R{n+3}B{n}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n+3}B{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+3 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRBBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBYGBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGR" } ]
manufactoria
hard
4fb2ab65-7869-43fa-9315-3352bdfa7e80
regex_same_num
Variable Pattern: B{n+3}R{n+3}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n+1}B{2n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=2n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYGBGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBR" } ]
manufactoria
hard
f512d460-d3ef-4547-b27c-2a8b3365a79b
regex_same_num
Variable Pattern: B{2n}R{n+1}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{2n}B{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+3 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGYGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYGBYR" } ]
manufactoria
hard
beedf631-73a0-414b-b764-6e7733c3d129
regex_same_num
Variable Pattern: B{n+3}R{2n}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n}' for any n ≥ 1. A sequence where x=n+1 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRGYBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRR" } ]
manufactoria
hard
589cc201-5435-4cd0-aa43-fb0ff18f7c0e
regex_same_num
Variable Pattern: R{n+1}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n+2}B{2n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=2n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYGGGGB" } ]
manufactoria
hard
ccac1dbf-a7eb-4e39-acd6-3a824136f823
regex_same_num
Variable Pattern: B{2n}R{n+2}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n+3}' for any n ≥ 1. A sequence where x=n+1 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" } ]
manufactoria
hard
abaa43a5-8f88-4adf-a4ca-0421f3c7e926
regex_same_num
Variable Pattern: B{n+1}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n}B{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+2 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRY" } ]
manufactoria
hard
181dd9a7-879d-460b-b527-3ea285cee9bd
regex_same_num
Variable Pattern: B{n+2}R{n}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n}' for any n ≥ 1. A sequence where x=2n and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRGYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGBBG" } ]
manufactoria
hard
e94c441d-939e-4d2b-b4ed-d9c702520f74
regex_same_num
Variable Pattern: B{2n}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n+1}' for any n ≥ 1. A sequence where x=n+3 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGBBGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGRRB" } ]
manufactoria
hard
ccd4a442-0b0d-44e1-808e-6f73341aa18e
regex_same_num
Variable Pattern: B{n+3}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{n}' for any n ≥ 1. A sequence where x=n and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGYBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYYBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBGR" } ]
manufactoria
hard
551c25d3-36a1-4f30-89d6-3e84ef03ab65
regex_same_num
Variable Pattern: B{n}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n+1}B{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+2 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBBBRG" } ]
manufactoria
hard
0b89131f-bdec-4da1-aaff-7182638683fb
regex_same_num
Variable Pattern: B{n+2}R{n+1}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{n}B{n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBGYRBG" } ]
manufactoria
hard
62e5ea0c-6656-4ca2-826a-5e85071e6bb9
regex_same_num
Variable Pattern: B{n}R{n}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n+3}R{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+3 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBRRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" } ]
manufactoria
hard
564a27a1-2a65-4052-81ee-db83e6849e3d
regex_same_num
Variable Pattern: R{n+3}B{n+3}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+1}R{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+1 and y=n+1 for any positive integer n.", "role": "user" } ]
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manufactoria
hard
4dd0c7a8-53b3-49fe-8103-150d4a779caf
regex_same_num
Variable Pattern: R{n+1}B{n+1}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n+1}B{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+3 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYBRBRGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYYYRY" } ]
manufactoria
hard
480e70ea-597d-472d-a924-1fb06607e12f
regex_same_num
Variable Pattern: B{n+3}R{n+1}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n+3}B{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+1 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRBBGBY" } ]
manufactoria
hard
32351bd1-9240-41aa-bd1b-9c8ab77051d0
regex_same_num
Variable Pattern: B{n+1}R{n+3}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n+3}' for any n ≥ 1. A sequence where x=n+2 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYGBYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYGBGG" } ]
manufactoria
hard
13eee2b0-b9bb-4fe3-90d9-5f57bd657a6d
regex_same_num
Variable Pattern: B{n+2}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{n+1}B{n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n and y=n+1 for any positive integer n.", "role": "user" } ]
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manufactoria
hard
dce851b3-254e-4323-aee9-15d0c7c96607
regex_same_num
Variable Pattern: B{n}R{n+1}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{2n}' for any n ≥ 1. A sequence where x=n+3 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRRR" } ]
manufactoria
hard
802feea6-4510-4d88-b12a-22bf5c305968
regex_same_num
Variable Pattern: B{n+3}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n+3}B{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+2 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBYGGGYG" } ]
manufactoria
hard
9ec621e5-d3af-4afd-9f3e-2ef0fb6a0b6c
regex_same_num
Variable Pattern: B{n+2}R{n+3}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n+1}B{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+1 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYGGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBG" } ]
manufactoria
hard
8ef71c64-774f-4d07-8a8b-4ecaedbd6632
regex_same_num
Variable Pattern: B{n+1}R{n+1}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n}' for any n ≥ 1. A sequence where x=n and y=n for any positive integer n.", "role": "user" } ]
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manufactoria
hard
30c299c2-5ef5-4a76-91a5-4c8c1dfd1dbb
regex_same_num
Variable Pattern: R{n}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n+3}R{2n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+3 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBGBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBGY" } ]
manufactoria
hard
d0b08b67-b69d-42dc-b75c-e7cd6dd92fbf
regex_same_num
Variable Pattern: R{2n}B{n+3}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{2n}' for any n ≥ 1. A sequence where x=n+1 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGRBGGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGRBRR" } ]
manufactoria
hard
22ec0949-10b9-4a5e-b3ea-3dfa39535a7a
regex_same_num
Variable Pattern: R{n+1}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{n+3}B{n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRRBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGB" } ]
manufactoria
hard
02f0f584-b983-4ebb-9175-5eb19c85b79e
regex_same_num
Variable Pattern: B{n}R{n+3}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n+2}' for any n ≥ 1. A sequence where x=n+2 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYBGB" } ]
manufactoria
hard
b71ae190-47e9-455d-857d-5a77aa98b922
regex_same_num
Variable Pattern: R{n+2}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{2n}B{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+1 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBBYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBBGBRR" } ]
manufactoria
hard
5ceab256-7419-414c-a1b1-1e6e24b71d98
regex_same_num
Variable Pattern: B{n+1}R{2n}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n+2}' for any n ≥ 1. A sequence where x=2n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRRY" } ]
manufactoria
hard
1230ef4b-ace2-44ba-b607-a6d058a763b6
regex_same_num
Variable Pattern: R{2n}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n+1}R{2n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+1 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRYR" } ]
manufactoria
hard
5667b88b-11bb-4956-b65a-1f01977154db
regex_same_num
Variable Pattern: R{2n}B{n+1}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n+2}' for any n ≥ 1. A sequence where x=n+1 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYBGR" } ]
manufactoria
hard
a8fc9be4-5c12-483a-8fe4-366eb979780e
regex_same_num
Variable Pattern: B{n+1}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n+2}R{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+2 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBRRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYYGBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGGYBB" } ]
manufactoria
hard
32c58535-5308-4542-a6b1-fbce57299444
regex_same_num
Variable Pattern: R{n+3}B{n+2}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{2n}' for any n ≥ 1. A sequence where x=n+3 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGY" } ]
manufactoria
hard
e422ed62-d60f-4757-b7bc-c3e679dce9c4
regex_same_num
Variable Pattern: R{n+3}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n}' for any n ≥ 1. A sequence where x=n+3 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRBBGYGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRBBGYR" } ]
manufactoria
hard
db8810a5-6bd7-4461-a2d0-85175ce88db1
regex_same_num
Variable Pattern: B{n+3}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n}R{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBYRBR" } ]
manufactoria
hard
91bc8adb-0b4f-406e-bb6c-3a400a0c6b28
regex_same_num
Variable Pattern: R{n+2}B{n}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n+2}' for any n ≥ 1. A sequence where x=n+3 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYYBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRGBYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYBRG" } ]
manufactoria
hard
6ca9010e-0fce-42a0-9d35-e67ac398b99f
regex_same_num
Variable Pattern: R{n+3}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{n}' for any n ≥ 1. A sequence where x=n+1 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYBG" } ]
manufactoria
hard
22d30ab1-b043-4460-aa49-79b74e3fae22
regex_same_num
Variable Pattern: B{n+1}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n+1}R{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+1 and y=n+3 for any positive integer n.", "role": "user" } ]
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manufactoria
hard
8f0b6cdb-3f15-4850-b21c-1e2b2ebd1f88
regex_same_num
Variable Pattern: R{n+3}B{n+1}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{2n}' for any n ≥ 1. A sequence where x=n+2 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRBRGRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBGB" } ]
manufactoria
hard
018c29f2-50a7-490d-9fb5-831fc15fbaec
regex_same_num
Variable Pattern: R{n+2}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n+3}' for any n ≥ 1. A sequence where x=n+3 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGGYGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" } ]
manufactoria
hard
1a71ac81-db37-4abe-9afc-593c430c5c16
regex_same_num
Variable Pattern: B{n+3}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n+1}' for any n ≥ 1. A sequence where x=n+2 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" } ]
manufactoria
hard
4cd57c72-cd5e-43fe-be56-ae911f9ee926
regex_same_num
Variable Pattern: B{n+2}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n+1}' for any n ≥ 1. A sequence where x=2n and y=n+1 for any positive integer n.", "role": "user" } ]
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manufactoria
hard
c5289270-bb0a-43be-874a-e4d4ad771229
regex_same_num
Variable Pattern: B{2n}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{2n}B{2n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=2n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRYB" } ]
manufactoria
hard
55301bc8-ace2-4c1b-8eaf-d069a1248771
regex_same_num
Variable Pattern: B{2n}R{2n}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n+3}' for any n ≥ 1. A sequence where x=n+2 and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBRGYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGBBGG" } ]
manufactoria
hard
51b401d0-96c7-4f06-812d-ce5853c66b77
regex_same_num
Variable Pattern: R{n+2}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{2n}R{n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=2n and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYGBGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYYGR" } ]
manufactoria
hard
38a6d9bb-db20-4cdd-ac9f-3d791d2d61c9
regex_same_num
Variable Pattern: R{n}B{2n}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{n+2}B{n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBBYRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBY" } ]
manufactoria
hard
f8afe733-e598-446a-b0f9-c4eb640d2962
regex_same_num
Variable Pattern: B{n}R{n+2}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n+2}R{2n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+2 and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBG" } ]
manufactoria
hard
ebdc0292-da78-4791-b599-7baf3e127bdf
regex_same_num
Variable Pattern: R{2n}B{n+2}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{2n}' for any n ≥ 1. A sequence where x=n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBYRYGG" } ]
manufactoria
hard
adc5f0d7-4f7e-412c-b1cd-7303ffa27db8
regex_same_num
Variable Pattern: R{n}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{n+3}' for any n ≥ 1. A sequence where x=n and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRGGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYRRGY" } ]
manufactoria
hard
a416edfb-5522-45da-b7f6-68d298dc48d8
regex_same_num
Variable Pattern: B{n}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n+1}' for any n ≥ 1. A sequence where x=n+2 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYRGGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBYRYBYB" } ]
manufactoria
hard
cc354a34-c836-493c-af5c-a2c3030adf99
regex_same_num
Variable Pattern: R{n+2}B{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n}R{n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYRRGYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBGBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" } ]
manufactoria
hard
c8650606-5472-4499-a40e-f86535517bcb
regex_same_num
Variable Pattern: R{n}B{n}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{2n}R{2n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=2n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYGYRYG" } ]
manufactoria
hard
803cf337-c0cf-4fa4-81b0-5affccf68756
regex_same_num
Variable Pattern: R{2n}B{2n}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n}' for any n ≥ 1. A sequence where x=n+2 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" } ]
manufactoria
hard
7ff15271-b88f-4e2c-ada7-f60f36d53508
regex_same_num
Variable Pattern: R{n+2}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n}B{2n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=2n and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYRGR" } ]
manufactoria
hard
cc5bff12-de27-4f36-acfd-33b47ba4646e
regex_same_num
Variable Pattern: B{2n}R{n}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n}R{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRYB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGYB" } ]
manufactoria
hard
fee98872-99c7-4b5a-9812-d703bc04faab
regex_same_num
Variable Pattern: R{n+1}B{n}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+2}' for any n ≥ 1. A sequence where x=n+1 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYYB" } ]
manufactoria
hard
2a7fa3b8-512f-4753-9ee8-0a118ed4aba8
regex_same_num
Variable Pattern: R{n+1}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n}B{n+3}R{n}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+3 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RBBBBR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGYRRYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRYB" } ]
manufactoria
hard
04346bd8-9f06-4e72-92e0-2455dc5e58bf
regex_same_num
Variable Pattern: R{n}B{n+3}R{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+1}B{n+3}R{n+1}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+3 and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGBYY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYBB" } ]
manufactoria
hard
572e3417-0d43-40a3-ac3c-121178ea5523
regex_same_num
Variable Pattern: R{n+1}B{n+3}R{n+1}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{2n}' for any n ≥ 1. A sequence where x=2n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRYYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRYRB" } ]
manufactoria
hard
4921f862-2e8e-4bb5-93cb-43a644aa15f1
regex_same_num
Variable Pattern: B{2n}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{2n}R{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=2n and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBBBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRYBBGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYYG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YGYGGYGY" } ]
manufactoria
hard
18c04fb4-1cb0-4129-98cc-71737b98ad64
regex_same_num
Variable Pattern: R{n+3}B{2n}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n+2}' for any n ≥ 1. A sequence where x=2n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRBGBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRGYRYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBYYB" } ]
manufactoria
hard
b2bb7a7e-c880-4e19-80ad-3c62a3959025
regex_same_num
Variable Pattern: B{2n}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+2}R{n+2}B{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+2 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYGRYGG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYYRY" } ]
manufactoria
hard
4fc1f56b-8a3d-415d-960e-3b9d42b500b8
regex_same_num
Variable Pattern: B{n+2}R{n+2}B{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n}B{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+3 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRBBBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" } ]
manufactoria
hard
42dcdf92-8de6-4e91-88a6-228b1db8ff3d
regex_same_num
Variable Pattern: B{n+3}R{n}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{n+2}' for any n ≥ 1. A sequence where x=n and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BGRYRBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRYYYYY" } ]
manufactoria
hard
38f6cf71-1324-4b8a-8fb6-d94252fa8680
regex_same_num
Variable Pattern: B{n}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{2n}B{n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRGBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRYYRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRY" } ]
manufactoria
hard
61f6c518-c85c-42a5-8029-00cf7de3f8a6
regex_same_num
Variable Pattern: B{n}R{2n}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{2n}' for any n ≥ 1. A sequence where x=n and y=2n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYGRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYRBBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BYYB" } ]
manufactoria
hard
e198360d-bd2a-4f90-9cbe-5e995428237a
regex_same_num
Variable Pattern: B{n}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{2n}B{n+3}' for any n ≥ 1. A sequence where x=2n and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYYRRGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBGRB" } ]
manufactoria
hard
f557f67d-ab48-48ba-a8ef-f7e4f3180259
regex_same_num
Variable Pattern: R{2n}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+3}R{n+2}B{n+3}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=n+3 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBRRRRRRBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBBRRRRBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRRRGY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YRYBYR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBG" } ]
manufactoria
hard
c9cc781c-1134-4f33-8538-4d7386071789
regex_same_num
Variable Pattern: B{n+3}R{n+2}B{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n+1}R{2n}' for any n ≥ 1. A sequence where x=n+1 and y=2n for any positive integer n.", "role": "user" } ]
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manufactoria
hard
ce5436d8-a5d2-4082-8a5b-43edecfce7cf
regex_same_num
Variable Pattern: B{n+1}R{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n+3}B{2n}' for any n ≥ 1. A symmetric pattern starting and ending with B, where x=2n and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRRBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRRRRBBBBBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRBBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GRGBRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBB" } ]
manufactoria
hard
01edbd93-9dde-4f9d-b7ac-cab8e6da9df0
regex_same_num
Variable Pattern: B{2n}R{n+3}B{2n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{2n}R{n+3}' for any n ≥ 1. A sequence where x=2n and y=n+3 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBBBBBRRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RYBGRBRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBY" } ]
manufactoria
hard
fb5493c2-145d-4805-adfc-be3c88a59202
regex_same_num
Variable Pattern: B{2n}R{n+3}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n+1}R{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+1 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YBRRGRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYYB" } ]
manufactoria
hard
72068924-3110-422e-ad08-522d19abacca
regex_same_num
Variable Pattern: R{n+2}B{n+1}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+2}B{n+2}R{n+2}' for any n ≥ 1. A symmetric pattern starting and ending with R, where x=n+2 and y=n+2 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RG" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRBBBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBBBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBBBBBRRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBRRRG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRBRBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBBBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGGRGB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RGGBYBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBBBBRY" } ]
manufactoria
hard
a12d1352-2239-489a-a7fc-81e0b40a2f01
regex_same_num
Variable Pattern: R{n+2}B{n+2}R{n+2}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'R{n+3}B{n}' for any n ≥ 1. A sequence where x=n+3 and y=n for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRBBB" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "RRRRRRRBBBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBYGGGBY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRBYBRGR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GGRGYG" } ]
manufactoria
hard
f90a36dd-f7fa-45ce-acd1-7f30462b04c7
regex_same_num
Variable Pattern: R{n+3}B{n}
[ { "content": "# Manufactoria Solution DSL\n\nA Domain Specific Language for describing Manufactoria puzzle solutions in text format.\n\n## Overview\n\nManufactoria is a puzzle game where you build automated factories to sort robots based on their colored tape patterns. Robots enter your factory carrying sequences of colored tape, and you must route them to the correct destinations based on the given criteria.\n\n## Game Mechanics\n\n### Robots and Tape\n- **Robots**: Each robot carries a sequence of colored tapes\n- **Tape Colors**: Primary colors are Blue (B) and Red (R), with additional Yellow (Y) and Green (G) for advanced puzzles\n- **Tape Representation**: Sequences are represented as strings (e.g., `RBRR`, `BBR`, or empty string `\"\"`)\n\n### Operations\n- **Pull**: Remove tape from the front of the robot's sequence\n- **Paint**: Add colored tape to the end of the robot's sequence\n- **Route**: Direct robots through the factory based on their current tape state\n\n### Objective\nRoute robots to the correct destinations based on their final tape configuration and the puzzle requirements:\n- **Accepted**: Robot reaches the END node\n- **Rejected**: Robot is not routed to the END node or caught in an infinite loop. \n\n## DSL Syntax\n\n### Program Structure\n\nEvery solution must start with a `START` directive and end with an `END` directive, wrapped in ```manufactoria ...```:\n\n```manufactoria\nSTART start:\n NEXT <next_node_id>\n\n# Factory logic goes here\n\nEND end\n```\n\n### Node Types\n\n#### 1. Puller Nodes\n\nPullers remove specific colors from the front of the robot's tape sequence and route based on the current front color.\n\n**Red/Blue Puller:**\n\n```manufactoria\nPULLER_RB <node_id>:\n [R] <next_node_id> # Route and remove color if front tape is Red\n [B] <next_node_id> # Route and remove color if front tape is Blue\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither red nor blue\n```\n\n**Yellow/Green Puller:**\n\n```manufactoria\nPULLER_YG <node_id>:\n [Y] <next_node_id> # Route and remove color if front tape is Yellow\n [G] <next_node_id> # Route and remove color if front tape is Green\n [EMPTY] <next_node_id> # Route if no tape or front tape is neither yellow nor green\n```\n\n**Note**: Unspecified branches default to `NONE`, which rejects the robot.\n\n#### 2. Painter Nodes\n\nPainters add colored tape to the end of the robot's sequence and continue to the next node.\n\n```manufactoria\nPAINTER_RED <node_id>:\n NEXT <next_node_id>\n\nPAINTER_BLUE <node_id>:\n NEXT <next_node_id>\n\nPAINTER_YELLOW <node_id>:\n NEXT <next_node_id>\n\nPAINTER_GREEN <node_id>:\n NEXT <next_node_id>\n```\n\n## Syntax Rules\n\n1. **Node IDs**: Must be unique identifiers (alphanumeric characters and underscores only)\n2. **Comments**: Lines starting with `#` are comments (single-line only)\n3. **Indentation**: Use consistent spaces or tabs for route definitions\n4. **Case Sensitivity**: Colors must be uppercase (R, B, Y, G)\n5. **Termination**: \n - Robots routed to `NONE` are rejected\n - Robots routed to the END node are accepted\n6. **Code Blocks**: Final factory code should be wrapped in triple backticks with ``` markers\n\n## Example\n\nHere's a simple example that accepts robots with exactly one red tape (ending tape should be empty):\n\n```manufactoria\nSTART start:\n NEXT entry\n\nPULLER_RB entry:\n [R] end\n\nEND end\n```\n\n# Task \nYour task is to design a factory with code with following functionality:\n\nAccept strings that match the pattern 'B{n}R{n+1}' for any n ≥ 1. A sequence where x=n and y=n+1 for any positive integer n.", "role": "user" } ]
[ { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "R" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GG" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "Y" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RBR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "G" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBRRRR" }, { "check_output": false, "description": "", "expected_accepted": true, "expected_output": "", "input": "BBBBRRRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRY" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "RRRBB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "BRRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "B" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "YYRBRB" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GBRR" }, { "check_output": false, "description": "", "expected_accepted": false, "expected_output": "", "input": "GYBRYGBG" } ]
manufactoria
hard
1ff464a6-702e-4c76-beeb-79201979ae0a
regex_same_num
Variable Pattern: B{n}R{n+1}