code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>300</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[vertical hood piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[vertical hood piercings]]></namePlural>
    <description><![CDATA[A metal vertical hood piercing with a gem on each end.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_VAGINA</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_vertical_hood.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye/>
    <secondaryColours values="ALL"/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide a vertical hood piercing out from your [pc.clit].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide a vertical hood piercing out from [npc.name]'s [npc.clit].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s vertical hood piercing a tug before sliding it out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides a vertical hood piercing out from [npc.herHis] [npc.clit].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides a vertical hood piercing out from your [pc.clit].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your vertical hood piercing a tug before sliding it out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides a vertical hood piercing out from [npc2.name]'s [npc2.clit].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s vertical hood piercing a tug before sliding it out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide a vertical hood piercing into your [pc.clit].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide a vertical hood piercing into [npc.name]'s [npc.clit].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You pinch [npc.name]'s [npc.clit] before sliding a vertical hood piercing into place.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides a vertical hood piercing into [npc.herHis] [npc.clit].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides a vertical hood piercing into your [pc.clit].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] pinches your [pc.clit] before sliding a vertical hood piercing into place.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides a vertical hood piercing into [npc2.Name]'s [npc2.clit].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] pinches [npc2.Name]'s [npc2.clit] before sliding a vertical hood piercing into place.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that these piercings were made by 'Norin'.]]></clothingAuthorTag>
		<value>600</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[rose earring]]></name>
		<namePlural pluralByDefault="true"><![CDATA[rose earrings]]></namePlural>
		<description><![CDATA[A pair of earrings with dangling roses.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>PIERCING_EAR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>piercing_ear_rose.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

    <primaryColours>
		<colour>CLOTHING_RED_DARK</colour>
    </primaryColours>
    <primaryColoursDye values="ALL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_KATE</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of rose earrings into [npc.her] [npc.ears].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of rose earrings into [npc2.namePos] [npc2.ears].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(slide)] a pair of rose earrings into [npc2.namePos] [npc2.ears].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc.her] rose earrings and [npc.verb(take)] them out.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc2.namePos] rose earrings and [npc.verb(take)] them out.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc2.namePos] rose earrings and roughly [npc.verb(pull)] them out.]]>
    </otherRough>
  </displacementText>

</clothing>

repo_name: klorpa/Pedo

license: unknown


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>450</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[rose lip piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[rose lip piercings]]></namePlural>
    <description><![CDATA[A lip piercing with a rose.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_LIP</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_lip_rose.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>HEAD</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours>
      <colour>CLOTHING_RED_DARK</colour>
    </primaryColours>
    <primaryColoursDye values="ALL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(clip)] a rose lip piercing into [npc.her] [npc.lips+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(clip)] a rose lip piercing into [npc2.namePos] [npc2.lips+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(force)] a rose lip piercing into [npc2.namePos] [npc.lips+].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(remove)] a rose lip piercing from [npc.her] [npc.lips+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(remove)] a rose lip piercing from [npc2.namePos] [npc2.lips+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(tug)] a rose lip piercing out from [npc2.namePos] [npc2.lips+]..]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>500</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[rose navel piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[rose navel piercings]]></namePlural>
    <description><![CDATA[A navel piercing with a rose at its base.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_STOMACH</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_navel_rose.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>WAIST</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <!-- colourList presets: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/ColourListPresets.java -->
    <!-- Colour values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/Colour.java -->
    <primaryColours>
      <colour>CLOTHING_RED_DARK</colour>
    </primaryColours>
    <primaryColoursDye values="ALL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide out your rose piercing.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide out [npc.name]'s rose piercing.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s rose piercing a tug before sliding it out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides out [npc.herHis] rose piercing.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides a rose piercing from your navel.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your rose piercing a tug before sliding it out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides out [npc2.name]'s rose piercing.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s rose piercing a tug before sliding it out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide a rose piercing into place.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide a rose piercing into [npc.name]'s navel.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You roughly push a rose piercing into [npc.name]'s navel.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides a rose piercing into place.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides a rose piercing into your navel.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] roughly pushes a rose piercing into your navel.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides a rose piercing into [npc2.Name]'s navel.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] roughly pushes a rose piercing into [npc2.Name]'s navel.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>450</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[rose nose piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[rose nose piercings]]></namePlural>
    <description><![CDATA[A nose piercing with a rose.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_NOSE</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_nose_rose.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>HEAD</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours>
      <colour>CLOTHING_RED_DARK</colour>
    </primaryColours>
    <primaryColoursDye values="ALL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(clip)] a rose piercing into [npc.her] nose.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(clip)] a rose piercing into [npc2.namePos] nose.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(force)] a rose piercing into [npc2.namePos] nose.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(remove)] a rose piercing from [npc.her] nose.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(remove)] a rose piercing from [npc2.namePos] nose.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(tug)] a rose piercing out from [npc2.namePos] nose.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>800</value>
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[strapless strap-on]]></name>
    <namePlural pluralByDefault="false"><![CDATA[strapless strap-on's]]></namePlural>
    <description><![CDATA[A [unit.size(25)] dildo made of self-cleaning, arcane-cured silicone, which is designed to be worn vaginally. It features a textured clitoral pad, as well as a handle shaped to target the wearer's G-Spot.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity>
    <slot>VAGINA</slot>
    <rarity>EPIC</rarity>

    <imageName>strapless_dildo.svg</imageName>

    <clothingSet/>
    <imageEquippedName/>
    <enchantmentLimit/>
    <effects/>

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType>

        <clothingAccessRequired>
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>
		<blockedBodyParts>
          <bodyPart>VAGINA</bodyPart>
        </blockedBodyParts>
		<clothingAccessBlocked/>
        <concealedSlots/>

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/>

    <primaryColours values="ALL"/>
    <primaryColoursDye values="ALL"/>
    <secondaryColours/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_FINCH</tag>
      <tag>REQUIRES_VAGINA</tag>
      <tag>PLUGS_VAGINA</tag>
      <tag>REQUIRES_NO_PENIS</tag>
      <tag>DILDO_LARGE</tag>
      <tag>ENABLE_SEX_EQUIP</tag>
      <tag>TRANSPARENT</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You pull out the strapless dildo from your [pc.vagina+].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You pull out [npc.name]'s strapless dildo.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You firmly grab [npc.name]'s strapless dildo and yank it out of [npc.herHis] [npc.vagina+].]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] pulls out [npc.herHis] strapless dildo.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] pulls out the strapless dildo from your [pc.vagina+].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] firmly grabs your strapless dildo and yanks it out of your [pc.vagina+].]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] pulls out [npc2.name]'s strapless dildo.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc.Name] firmly grabs [npc2.name]'s strapless dildo and yanks it out of [npc2.herHis] [npc2.vagina+].]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You push the strapless dildo into your [pc.vagina+].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You push the strapless dildo into [npc.name]'s [npc.vagina+].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You hold [npc.name] still as you roughly force the strapless dildo into [npc.herHis] [npc.vagina+].]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] pushes the strapless dildo into [npc.herHis] [npc.vagina+].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] push the strapless dildo into your [pc.vagina+].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] holds you still as [npc.sheHe] roughly forces the strapless dildo into your [pc.vagina+]]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] pushes the strapless dildo into [npc2.Name]'s [npc2.vagina+].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] holds [npc2.name] still as [npc1.sheHe] roughly forces the strapless dildo into [npc2.herHis] [npc2.vagina+].]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
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code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that these piercings were made by 'Norin'.]]></clothingAuthorTag>
		<value>600</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[sunflower earring]]></name>
		<namePlural pluralByDefault="true"><![CDATA[sunflower earrings]]></namePlural>
		<description><![CDATA[A pair of earrings with dangling sunflowers.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>PIERCING_EAR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>piercing_ear_sunflower.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
      <colour>CLOTHING_ORANGE_BRIGHT</colour>
    </primaryColours>
    <primaryColoursDye values="ALL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours>
      <colour>CLOTHING_BROWN_DARK</colour>
    </tertiaryColours>
    <tertiaryColoursDye values="ALL"/>

		<itemTags>
			<tag>SOLD_BY_KATE</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of sunflower earrings into [npc.her] [npc.ears].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of sunflower earrings into [npc2.namePos] [npc2.ears].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(slide)] a pair of sunflower earrings into [npc2.namePos] [npc2.ears].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc.her] sunflower earrings and [npc.verb(take)] them out.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc2.namePos] sunflower earrings and [npc.verb(take)] them out.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc2.namePos] sunflower earrings and roughly [npc.verb(pull)] them out.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
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code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>450</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[sunflower lip piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[sunflower lip piercings]]></namePlural>
    <description><![CDATA[A lip piercing with a sunflower.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_LIP</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_lip_sunflower.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>HEAD</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours>
      <colour>CLOTHING_ORANGE_BRIGHT</colour>
    </primaryColours>
    <primaryColoursDye values="ALL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours>
      <colour>CLOTHING_BROWN_DARK</colour>
    </tertiaryColours>
    <tertiaryColoursDye values="ALL"/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(clip)] a flowered lip piercing into [npc.her] [npc.lips+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(clip)] a flowered lip piercing into [npc2.namePos] [npc2.lips+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(force)] a flowered lip piercing into [npc2.namePos] [npc.lips+].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(remove)] a flowered lip piercing from [npc.her] [npc.lips+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(remove)] a flowered lip piercing from [npc2.namePos] [npc2.lips+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(tug)] a flowered lip piercing out from [npc2.namePos] [npc2.lips+]..]]>
    </otherRough>
  </displacementText>

</clothing>


code:
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code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>450</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[sunflower nose piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[sunflower nose piercings]]></namePlural>
    <description><![CDATA[A nose piercing with a sunflower.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_NOSE</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_nose_sunflower.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>HEAD</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours>
      <colour>CLOTHING_ORANGE_BRIGHT</colour>
    </primaryColours>
    <primaryColoursDye values="ALL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours>
      <colour>CLOTHING_BROWN_DARK</colour>
    </tertiaryColours>
    <tertiaryColoursDye values="ALL"/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(clip)] a flowered nose piercing into [npc.her] nose.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(clip)] a flowered nose piercing into [npc2.namePos] nose.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(force)] a flowered nose piercing into [npc2.namePos] nose.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(remove)] a flowered nose piercing from [npc.her] nose.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(remove)] a flowered nose piercing from [npc2.namePos] nose.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(tug)] a flowered nose piercing out from [npc2.namePos] nose.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
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code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>500</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[sunflower piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[sunflower piercings]]></namePlural>
    <description><![CDATA[A navel piercing with a sunflower at its base.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_STOMACH</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_sunflower_navel.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>WAIST</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <!-- colourList presets: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/ColourListPresets.java -->
    <!-- Colour values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/Colour.java -->
    <primaryColours>
      <colour>CLOTHING_ORANGE_BRIGHT</colour>
    </primaryColours>
    <primaryColoursDye values="ALL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours>
      <colour>CLOTHING_BROWN_DARK</colour>
    </tertiaryColours>
    <tertiaryColoursDye values="ALL"/>

    <itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide out your sunflower piercing.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide out [npc.name]'s sunflower piercing.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s sunflower piercing a tug before sliding it out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides out [npc.herHis] sunflower piercing.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides a sunflower piercing from your navel.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your sunflower piercing a tug before sliding it out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides out [npc2.name]'s sunflower piercing.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s sunflower piercing a tug before sliding it out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide a sunflower piercing into place.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide a sunflower piercing into [npc.name]'s navel.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You roughly push a sunflower piercing into [npc.name]'s navel.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides a sunflower piercing into place.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides a sunflower piercing into your navel.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] roughly pushes a sunflower piercing into your navel.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides a sunflower piercing into [npc2.Name]'s navel.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] roughly pushes a sunflower piercing into [npc2.Name]'s navel.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>