code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="DOMINION_EXTERIOR"><![CDATA[

		You find yourself travelling through the suburbs of Dominion, which, being comprised mainly of low-density residential structures, offers nothing to hold your attention for long. The only real thing that's remarkable about these outskirts is how limited they are in size; at their furthest extent, they stretch out from the edge of the city centre by only a few miles.

		As is the case for the vast majority of the Foloi Fields, the huge, black obelisk of Lilith's tower is quite clearly visible from any point in the suburbs, and serves as a constant reminder of who's in charge to those who call this place home.

	#IF(game.getCurrentWeather()==WEATHER_MAGIC_STORM)

			Just like those who dwell in the city centre, the suburban residents of Dominion are made up of many different races, but due to the ongoing arcane storm, all but demons are taking shelter in their homes. The regular Enforcer patrols, too, have switched to an entirely-demon composition, and there are far fewer of them about than normal.

	#ELSE

			Just like those who dwell in the city centre, the suburban residents of Dominion seem to be made up of many different races, and you don't have to travel for long before having seen humans, demons, and almost every type of animal-morph there is. The regular Enforcer patrols, too, seem to be made up of several different races, although you notice that they're primarily demons or predatory animal-morphs.

		#IF(game.getCurrentWeather()==WEATHER_RAIN)

				Due to the ongoing rain, there are significantly less people on the streets than usual, and those that you do see are typically wrapped up in waterproof clothing.

		#ENDIF
	#ENDIF
	#IF(game.getDialogueFlags().hasFlag(FLAG_hasSnowedThisWinter) && game.getSeason()==SEASON_WINTER)

			[Style.boldBlueLight(Snow:)]

			Thanks to the snow which
			#IF(game.getCurrentWeather()==WEATHER_SNOW)
				 has not only blanketed the land, but which is also currently falling in big flurries
			#ELSE
				 has blanketed the land
			#ENDIF
			, Dominion's suburbs are hosting the same reindeer-morph workers that can be found in the city centre. Not only do they keep the public roads clear of the white powder, but they also get paid by the local residents to keep their paths shovelled and gritted.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="FOLOI_FIELDS"><![CDATA[

		The vast expanse of cultivated land around Dominion, known as the 'Foloi Fields', consists primarily of countless fenced-off fields,
		#IF(game.getSeason()==SEASON_SPRING)
			 in which potatoes, rhubarb, cauliflower, and many other types of seasonal crops are currently being grown. Although not as common as these crop fields, there's also a significant amount of land dedicated to fruit orchards, which, at this time of year, are filled with beautifully-blossoming trees.
		#ELSEIF(game.getSeason()==SEASON_SUMMER)
			 in which corn, hops, wheat, and many other types of seasonal crops are currently being grown. Although not as common as these crop fields, there's also a significant amount of land dedicated to fruit orchards, which, at this time of year, are filled with leafy green trees already showing signs of the fruit they'll bear come autumn.
		#ELSEIF(game.getSeason()==SEASON_AUTUMN)
			 in which beetroot, artichoke, pumpkins, and many other types of seasonal crops are currently being grown. Although not as common as these crop fields, there's also a significant amount of land dedicated to fruit orchards, which, at this time of year, are either heavily-laden with fruit, or have already been picked clean of their produce.
		#ELSE
			 which have been ploughed and slurried in preparation for the coming year. Although not as common as these currently-barren crop fields, there's also a significant amount of land dedicated to fruit orchards, which, at this time of year, are filled with leafless trees.
		#ENDIF
		 As you walk down the many roads that snake around and divide these fields from one another, you note that the landscape is also dotted with small patches of woodland or the odd pond, and you don't ever have to walk far in order to find small streams which happily bubble away as they run steadily downhill towards the river Hubur.

		Despite the rural setting, you find that there's almost always at least one or two other people ambling down same the paths which you find yourself taking. While most of them appear to be farmhands or residents of nearby villages, you can't help but notice that you don't ever go more than thirty minutes without seeing an Enforcer or two.

		While most of the fields you see are dedicated to growing crops, there are also a considerable number that have been left for grazing,
		#IF(game.getSeason()==SEASON_WINTER)
			 but due to the time of year, all the sheep and cows are currently being kept indoors. Any animal-morph overseers of these herds have similarly retreated to the comfort of their farmsteads for the winter, where they're no doubt performing yearly maintenance on their tools and outbuildings.
		#ELSE
			 and you see many herds of sheep and cows, and sometimes even spot the odd field of horses. Either due to a fear of rustlers, or out of a desire to stay close to their animals, you find that it's a very regular occurrence to see one type of animal-morph or another watching over these fields. Curiously enough, you note that the type of animals set out to graze are almost always the same as their overseer's morph type, and you often see sheep-morph shepherds, cow-morph cowherds, and other similarly-matching pairs.
		#ENDIF

		Scattered here and there amongst the arable and pastoral land which comprises the vast majority of the Foloi Fields, there are numerous villages, hamlets, and farmsteads. Although the residential areas have nothing to offer that would hold your attention for long, the farmsteads seem to be of some interest, as you see the occasional 'Help wanted' sign hanging on the gates at the end of their long driveways. You wonder if you should take one of these farms up on their offer, and apply to do some work for them...

	#IF(game.getDialogueFlags().hasFlag(FLAG_hasSnowedThisWinter) && game.getSeason()==SEASON_WINTER)

			[Style.boldBlueLight(Snow:)]

			Thanks to the snow which
			#IF(game.getCurrentWeather()==WEATHER_SNOW)
				 has not only covered the land, but which is also currently falling in big flurries
			#ELSE
				 has covered the land
			#ENDIF
			, the roads of the Foloi Fields are having to be shovelled and kept free of ice by the same reindeer workers which can be found in Dominion.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="FOLOI_FOREST"><![CDATA[

		In stark contrast to the relatively high development of the Foloi Fields, the expansive, deciduous forest which you find yourself walking through is entirely wild and untamed. Small, narrow paths run past twisted trunks and over quietly-murmuring streams, but upon closer inspection, they turn out to be nothing more than animal tracks, and criss-cross haphazardly through their creator's territory with no clear beginning or end.

		#IF(game.isDayTime())
			#IF(game.getSeason()==SEASON_SPRING)
				Although definitely not a safe place to be travelling through, you can't help but notice how pleasant the forest is at this time of year. Small, leafy shoots are mixed in amongst the many trees' blossoms, and in the light of day, the forest has an almost enchanted feel to it. The tweeting of birds and gentle rustle of the wind in the branches is soothing to your [pc.ears], and you can't help but smile as you find yourself being put at ease by nature's calm ambience.
			#ELSEIF(game.getSeason()==SEASON_SUMMER)
				Although definitely not a safe place to be travelling through, you can't help but notice how pleasant the forest is at this time of year. Large, semi-translucent leaves cast the light of day into a mottled green covering overhead, giving the forest an almost enchanted feel to it. The tweeting of birds and the soft whisper of wind in the branches is soothing to your [pc.ears], and you can't help but smile as you find yourself being put at ease by nature's calm ambience.
			#ELSEIF(game.getSeason()==SEASON_AUTUMN)
				Although definitely not a safe place to be travelling through, you can't help but notice how pleasant the forest is at this time of year. Autumnal leaves cast the light of day into a mottled orange, brown, and red covering overhead, and with the faint smell of mulch, as well as the slight chill in the air, you can definitely feel that winter is not too far away. The tweeting of birds and the gentle rustle of wind in the branches is soothing to your [pc.ears], and you can't help but smile as you find yourself being put at ease by nature's calm ambience.
			#ELSE
				The fact that this is not a safe place to be travelling through is accentuated by how dreary and lifeless the forest appears to be at this time of year. With the trees having shed all of their leaves for the winter, the cool light of day shines down unobstructed onto the muddy brown floor of the forest, offering almost no warmth to take the chill out of the air. The occasional tweet of a non-migratory bird, or the sudden, rustling gust of wind in the barren branches keeps you on edge, and you find yourself ruing the inconsistency of nature's winter ambience.
			#ENDIF
		#ELSE
			#IF(game.getSeason()!=SEASON_WINTER)
				Although pleasant enough in daylight hours at this time of year, the forest feels particularly ominous at night. With the forest floor being transformed into a mat of inky blackness, and oddly-shaped shadows offering places from which to spring an ambush behind every tree, you can't help but feel as though you're in serious danger of being attacked. An odd owl's hoot or distant wolf's howl leaves you wondering if a wild animal or animal-morph is close by, and every time there's a gentle rustle of wind in the branches, you have to stop and listen to make sure that any would-be attacker isn't making use of nature's ambience to conceal their approach.
			#ELSE
				Although dreary and depressing enough in daylight hours at this time of year, the winter forest feels particularly ominous at night. With the forest floor being transformed into a twisted mass of shadows from the bare branches overhead, and the inky-blackness behind each tree offering places from which to spring an ambush, you can't help but feel as though you're in serious danger of being attacked. An odd owl's hoot or distant wolf's howl leaves you wondering if a wild animal or animal-morph is close by, and every time there's a sudden, rustling gust of wind in the branches, you have to stop and listen to make sure that any would-be attacker isn't making use of nature's ambience to conceal their approach.
			#ENDIF
		#ENDIF

		Knowing that a habitat such as this is sure to be home to many dangerous types of animals and animal-morphs, you make sure not to let your guard down as you make your way ever onwards...

	#IF(game.getDialogueFlags().hasFlag(FLAG_hasSnowedThisWinter) && game.getSeason()==SEASON_WINTER)

			[Style.boldBlueLight(Snow:)]

			Thanks to the snow which
			#IF(game.getCurrentWeather()==WEATHER_SNOW)
				 has not only covered the land, but which is also currently falling in big flurries
			#ELSE
				 has covered the land
			#ENDIF
			, the forest floor is transformed into a clean, white blanket, which crunches loudly underfoot.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="GRASSLAND_WILDERNESS"><![CDATA[

		Separating the Foloi Forest's many wooded areas from one another, there exists vast swathes of untamed grassland wilderness. Wide-open spaces, rolling hills, and shallow valleys with little streams running through them are the typical fare for this particular area, and even though there are not many trees to be seen, there's a considerable amount of foliage in the form of long grasses, scattered shrubs, and dense, bramble-packed thickets.

		#IF(game.isDayTime())
			#IF(game.getSeason()!=SEASON_WINTER)
				As you travel ever onward, you can't help but notice how charming the wild, flower-filled meadows and rolling, green grasslands are. Off in the distance, you occasionally spot a herd of deer, or sometimes even a solitary centaur cantering along on their way to whatever destination they have in mind. These sights of fauna, combined with the gentle, rhythmic swaying of the surrounding flora in the breeze, help to calm your mind, and although you remain vigilant for any sign of trouble, you allow yourself to relax a little as you continue on your way...
			#ELSEIF(game.getDialogueFlags().hasFlag(FLAG_hasSnowedThisWinter) && game.getSeason()==SEASON_WINTER)
				[Style.boldBlueLight(Snow:)]

				As you travel ever onward, you can't help but notice how amazing the meadows and smooth, rolling hills look when covered in snow. Off in the distance, you occasionally spot a herd of deer, or sometimes even a solitary centaur cantering through the winter wonderland on their way to whatever destination they have in mind. These sights of fauna, in amongst the pristine white landscape, help to calm your mind, and although you remain vigilant for any sign of trouble, you allow yourself to relax as you brace yourself against the cold and continue on your way...
			#ELSE
				As you travel ever onward, you can't help but notice how desolate the brown meadows and muddy grasslands are at this time of year. Off in the distance, you occasionally spot a herd of deer, or sometimes even a solitary centaur cantering along on their way to whatever destination they have in mind. Although pleasant to see at any other time of year, these sights of fauna currently only serve to remind you of how hard it is for the inhabitants of this place at this time of year. Bracing yourself against the chill winter wind, you try to put such depressive thoughts out of your mind as you continue on your way...
			#ENDIF
		#ELSE
			#IF(game.getSeason()!=SEASON_WINTER)
				While travel through the grasslands during daylight hours can be pleasant enough, at night there exists only an atmosphere of extreme danger. The long grasses and dips in elevation are completely shrouded in shadow, offering unlimited opportunities for a predator to spring the perfect ambush upon you. An odd owl's hoot or distant wolf's howl leaves you wondering if a wild animal or animal-morph is close by, and every time there's a gentle rustle of wind over the low-lying foliage, you have to stop and listen to make sure that any would-be attacker isn't making use of nature's ambience to conceal their approach.
			#ELSEIF(game.getDialogueFlags().hasFlag(FLAG_hasSnowedThisWinter) && game.getSeason()==SEASON_WINTER)
				[Style.boldBlueLight(Snow:)]

				While travel through the snowy grasslands during daylight hours can be pleasant enough, at night there exists only an atmosphere of extreme danger. The icy grasses and dips in elevation are completely shrouded in shadow, offering unlimited opportunities for a predator to spring the perfect ambush upon you. An odd owl's hoot or distant wolf's howl leaves you wondering if a wild animal or animal-morph is close by, and every time there's a sudden, loud gust of wind, you have to stop and listen to make sure that any would-be attacker isn't making use of nature's ambience to conceal their approach.
			#ELSE
				Winter's brown, muddy grasslands are particularly desolate and dangerous at night, with what little foliage there is at this time of year being completely shrouded in shadow and therefore offering excellent opportunities for a predator to spring the perfect ambush upon you. An odd owl's hoot or distant wolf's howl leaves you wondering if a wild animal or animal-morph is close by, and every time there's a sudden, loud gust of wind, you have to stop and listen to make sure that any would-be attacker isn't making use of nature's ambience to conceal their approach.
			#ENDIF
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="RIVER_HUBUR"><![CDATA[

		Flowing down from the mountains in the west, the river Hubur cuts its path eastwards, passing through Dominion before flowing out to sea. Where it cuts through the Foloi Fields, there are many well-maintained roads running alongside it, and it's down one of these that you currently find yourself travelling.

		There's never any need to go far in order to cross this large body of water, as the farmers who own fields on both sides of the river's banks have constructed bridges, marked out fords, and provided wooden ferries for public use all along its length.
		#IF(game.isDayTime())
			 Although not a busy area by any stretch of the imagination, it's not an uncommon sight to see farmhands or local residents making use of these crossings, and every now and then, you're even able to spot a brief flash of colour beneath the surface as a freshwater mermaid darts by on business of her own.
		#ELSE
			 Although it's not an uncommon sight to see farmhands or local residents making use of these crossings during the day, the riverside road is almost completely deserted at night. Every now and then, however, you're able to spot a brief flash of colour beneath the water's dark surface as a freshwater mermaid darts by on some urgent business of her own.
		#ENDIF

	#IF(game.getDialogueFlags().hasFlag(FLAG_hasSnowedThisWinter) && game.getSeason()==SEASON_WINTER)

			[Style.boldBlueLight(Snow:)]

			Thanks to the snow which
			#IF(game.getCurrentWeather()==WEATHER_SNOW)
				 has not only covered the land, but which is also currently falling in big flurries
			#ELSE
				 has covered the land
			#ENDIF
			, the edges of the river are currently frozen over in thick sheets of ice, with the very centre still running freely.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="ELIS"><![CDATA[

		The fortified town of Elis is both one of the largest and heavily-defended settlements in all of the Foloi Fields, and it's within sight of its high stone walls that you currently find yourself standing. Although guarded by pairs of particularly tall, muscular cow-girls, the gates leading into the town are left wide open at all hours of day and night, and the most a traveller has to do to gain entry is answer the occasional question regarding their business within.

		You wonder if you should approach the town and seek to gain entry now, or come back at another time...

	]]>
	</htmlContent>

</dialogue>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="STAIRCASE"><![CDATA[

		This area of the bat caverns is home to the staircase that leads back up to Submission. A wooden sign next to the staircase warns any traveller against consuming the mushrooms found in certain parts of the caverns. A picture of some glowing blue mushrooms is displayed next to this warning, and beneath that, there's some information that identifies this particular fungi to be an exception. Apparently, it's the only edible type of mushroom that grows down here, and is highly sought-after by the slimes which inhabit these caverns. Apparently, eating these mushrooms has caused the slimes down here to glow, and also causes them to experience psychedelic effects, which makes their behaviour highly unpredictable.

		Looking up towards the top of the staircase, you see the relatively bright lighting of Submission's tunnels shining down to illuminate the top dozen or so steps.
		 Perhaps because of that ever-present source of light, this area seems entirely deserted...

	]]>
	</htmlContent>

	<htmlContent tag="CAVERN_DARK"><![CDATA[

		The oppressive, inky blackness of the bat caverns is kept at bay by the softly glowing moss beneath your feet. With every step, a new pool of the low light blooms outward as the previous one fades, allowing you to see out to roughly [unit.lSizes(1500)] all around you. Above your head, the cavern's roof is so high that all you can see is a blanket of completely impenetrable darkness. Occasionally you think you hear a sound, a high-pitched keening, from somewhere up there, but you try not to think too hard about it.

		There's an ever-present dripping sound that echoes from everywhere and nowhere, giving the caverns its own ambient, if unfocused, melody. The air is also surprisingly fresh, clean and cool; not at all what you'd expect from a typical cave. Indeed, the fresh air down here is certainly chilly enough to raise goosebumps on any exposed skin and harden nipples beneath clothing.

		You weave through clusters of stalagmites as you proceed forwards through the darkness, reaching out to use the smooth, cool stone for support as you step over little streams and narrow cracks in the floor.

	]]>
	</htmlContent>

	<htmlContent tag="CAVERN_LIGHT"><![CDATA[

		Compared to the majority of the bat caverns, the area you find yourself standing in is lit up like a beacon. The moss carpet beneath your feet thrives in amongst bioluminescent fungi of all shapes, sizes, and colours, and forms trailing paths which wind through the area. While some of these mushroom-like plants approach the height of trees, the vast majority are no more than twenty-or-so [unit.sizes] tall. Pools of still, shallow water are to be found scattered throughout the floor of this underground forest, and by reflecting the many hues of light from the surrounding flora, they give this place an unearthly, almost ethereal ambiance.

		The luminescence given off by the fungi is bright enough to reveal just how colossal these caves are. The tips of stalactites, illuminated by the taller of the tree-sized mushrooms, look to be almost [unit.lSizes(10000)] above your head, while the base where they connect to the ceiling, still shrouded in darkness, is significantly higher even than that. Some of the largest of these spires have points of light shining out from them, and you realise that you're looking upon the carved-out windows of bat-morphs' roosts.

		Just like the dark parts of the caverns, there's an ever-present dripping sound that echoes from everywhere and nowhere, producing an ambient, if unfocused, melody. The air is also surprisingly fresh, clean and cool; not at all what you'd expect from a typical cave. Indeed, the fresh air down here is certainly chilly enough to raise goosebumps on any exposed skin and harden nipples beneath clothing.

		Despite the fact that this area is well illuminated, there are enough of the tree-sized mushrooms present to provide any would-be attacker with a convenient hiding place...

	]]>
	</htmlContent>

	<htmlContent tag="RIVER"><![CDATA[

		A slow-moving underground river carves its way through the bat caverns, and it's beside this body of water that you find yourself travelling. While the river's surface is illuminated by the bioluminescent lichen, the light is too dim to penetrate the cool, dark depths, and you wonder what sort of creatures, if any, would call such an inhospitable place home.

		The air in this part of the caverns is particularly fresh and cool, and you feel a slight breeze blowing over the exposed parts of your body. Perhaps due to the immediate proximity of such a large body of water, the dripping sounds that are found all throughout the caverns are particularly loud here, and you often find yourself turning around to check that nobody's using the noise to mask their approach...

	]]>
	</htmlContent>

	<htmlContent tag="RIVER_BRIDGE"><![CDATA[

		A slow-moving underground river carves its way through the bat caverns, and it's beside this body of water that you find yourself travelling. While the river's surface is illuminated by the bioluminescent lichen, the light is too dim to penetrate the cool, dark depths, and you wonder what sort of creatures, if any, would call such an inhospitable place home.

		Before you, small patches of glowing turquoise fungi grow along both sides of the river's sheer banks. A pair of tree-sized bioluminescent mushrooms grow out from the middle of these patches, and have been shaped into a horizontal, weaving pattern by the residents of these caverns in order to form a living bridge across the water's dark depths.

		Stepping up to this fascinating structure, you see that planks of wood have been tied to the mushrooms' stalks in order to provide sturdy footing. Rope-netting has also been cunningly erected to either side, making this bridge a very safe way to get to the path on the other side.

	]]>
	</htmlContent>

	<htmlContent tag="RIVER_END"><![CDATA[

		A slow-moving underground river carves its way through the bat caverns, and it's beside this body of water that you find yourself travelling. While the river's surface is illuminated by the bioluminescent lichen, the light is too dim to penetrate the cool, dark depths, and you wonder what sort of creatures, if any, would call such an inhospitable place home.

		The cavern's roof slopes down before you, and the path that you were walking on suddenly comes to an abrupt halt as it meets a solid wall of stone. The river to your side drops away into a pitch-black abyss, and by the light of the lichen underfoot, you see that a finely meshed metal grate has been built to save anyone from being swept down into the bottomless depths below.

		With no way forwards, you'll have to turn around and double-back on yourself...

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE"><![CDATA[

		The underground river before you widens out into a huge, still body of water. You can't help but stop in your tracks as you find yourself looking upon a gigantic underground lake, its still, black waters illuminated by the countless mushrooms of the bioluminescent fungi forests that line its banks.

		Out in the middle of the lake, you see a small island, covered in glowing lichens, mosses, and mushrooms. On the island's highest point, you can see that someone's built a stout stone tower, complete with medieval-style crenellations. Although it's quite some distance away, you can see light shining out from the arrow slits in the tower's walls, and at the base, a large wooden door appears to be firmly closed and barred.

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_QUEEN_UNKNOWN"><![CDATA[

		From this distance, it looks like there's no possible way to gain entry to such a well-fortified structure. You have no reason to visit the tower at the moment, but if ever you had business with a reclusive individual who might lock themselves away somewhere in the Bat Caverns, you now know where to look.

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_QUEEN_GUESS"><![CDATA[

		You have a strong feeling that this is the place where the elusive 'Slime Queen' is hiding. Looking around for a way to cross the wide expanse of water, you soon find a small jetty, which has been built behind several particularly large mushroom-trees in order to try and keep it hidden from passersby. There are several little wooden boats tied up beside it, each one complete with a pair of oars. You suppose that this is how the Queen's visitors travel back and forth from her tower, and wonder if you should use one of these boats to pay her a visit.
		#IFpc.isAbleToFly()#THEN
		 Then again, you could always just fly over there...
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_QUEEN_KNOWLEDGE"><![CDATA[

		You now know that this is the place where the elusive 'Slime Queen' lives. Walking over to the place where the jetty is concealed, you see that there are several little wooden boats still tied up beside it. You suppose that this is how the Queen's visitors travel back and forth from her tower, and wonder if you should use one of the boats to pay her a visit.
		#IFpc.isAbleToFly()#THEN
		 Then again, you could always just fly over there...
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_BOAT"><![CDATA[

		You step down into the nearest wooden boat, before quickly sitting down and grabbing hold of the sides in order to stop it from rocking. Sliding the oars through the oarlocks, you push off from the jetty and start rowing towards the island.

		Your journey across the lake is uneventful, and before you know it, you've reached your destination. Built into the lake's shore, you see a jetty which is very similar to the one from which you departed. Mooring your boat alongside this jetty, you start to walk up the island's gentle incline towards the stout stone tower.

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_FLY"><![CDATA[

		Seeing no need to use one of boats, you take a small run up towards the lake's shore, and, with a flap of your wings, launch yourself into the air. Circling around a couple of times to gain altitude, you glide over the lake's calm, still surface, speedily making your way towards the island.

		It only takes a minute or so to reach your destination, and, with a final flap of your wings, you land on the island's shore, right beside a wooden jetty that's the mirror image of the one on the lake's far side. Smiling to yourself as you think about those poor people who aren't able to fly, you begin to walk up the island's gentle incline towards the stout stone tower.

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_PACIFIED"><![CDATA[

		As you approach, you see that the front door is slightly ajar, and from within, a thin beam of golden light shines out onto the island's mossy knoll. Although there's no sign of life outside the tower, you know that [slimeIce.name] and [slimeFire.name] are standing guard just inside the entrance. As you've already come to an arrangement with the Slime Queen, you're free to come and go from her tower without having to worry about fighting her guards.

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_READY_FIGHT"><![CDATA[

		As you approach, you see that the front door is slightly ajar, and from within, a thin beam of golden light shines out onto the island's mossy knoll. Although there's no sign of life outside the tower, you're certain that there must be guards just inside the entrance, and ready yourself for a fight.

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_BOAT_RETURN"><![CDATA[

		Walking down to the lake's shore, you soon find the island's wooden jetty. Deciding upon the nearest boat, you quickly lower yourself into it and grab hold of the sides in order to stop it from rocking. Sliding the oars through the oarlocks, you push off from the jetty and start rowing towards the far shore.

		Your journey across the lake is uneventful, and before you know it, you've reached your destination. Tying the boat up at the jetty, you step out onto solid ground once more.

	]]>
	</htmlContent>

	<htmlContent tag="SLIME_LAKE_FLY_RETURN"><![CDATA[

		Seeing no need to use the little wooden boat, you take a small run up towards the lake's shore, and, with a flap of your wings, launch yourself into the air. Circling around a couple of times to gain altitude, you glide over the lake's calm, still surface, speedily making your way towards the far shore.

		It only takes a minute or so to reach your destination, and, with a final flap of your wings, you've reached your destination. Smiling to yourself as you think about those poor people who aren't able to fly, you set off to continue on your journey.

	]]>
	</htmlContent>

	<htmlContent tag="FIND_MUSHROOMS_LIGHT"><![CDATA[

		Although there's no shortage of bioluminescent fungi in this area, you can tell that the vast majority of it is poisonous, and is clearly unsuitable for consumption. As you walk past a particularly large mushroom-tree, however, you see a little cluster of glowing blue mushrooms that look to be quite different from all the rest. Crouching down, you take a look at this peculiar fungi, and, comparing it to the mushrooms on the sign at the entrance to the Bat Caverns, you're certain that these are the ones that are edible.

	]]>
	</htmlContent>

	<htmlContent tag="FIND_MUSHROOMS_DARK"><![CDATA[

		As you walk through the dark caverns, your footsteps causing the bioluminescent lichen underfoot to illuminate your way, you see a faint glimmer of light on the floor up ahead. Approaching this irregularity, you find that the light source is in fact a small cluster of glowing blue mushrooms. Crouching down, you take a look at this peculiar fungi, and, comparing it to the mushrooms on the sign at the entrance to the Bat Caverns, you're certain that these are the ones that are edible.

	]]>
	</htmlContent>

	<htmlContent tag="FIND_ITEM_LIGHT"><![CDATA[

		As you travel through the underground mushroom forest, you see a splash of bright purple slime sprayed up the side of a nearby mushroom-tree. First glancing around to check that the slime who left this mark is long gone, you then take a step towards this purple goo in order to investigate further.

		As you approach, you see that there's a similar patch of glowing slime on the floor at the base of the tree, but unlike the goo splashed up the trunk, this slime is a bright orange. Beside this pool of orange goo, you see that one of the participants of what you assume to have been a sexual encounter has dropped a little package.

		Opening this package reveals:

	]]>
	</htmlContent>

	<htmlContent tag="FIND_ITEM_DARK"><![CDATA[

		As you walk through the dark caverns, your footsteps causing the bioluminescent lichen underfoot to illuminate your way, you see a splash of bright pink slime sprayed up the side of the wall up ahead. First glancing around to check that the slime who left this mark is long gone, you then take a step towards this pink goo in order to investigate further.

		As you approach, you see that there's a similar patch of glowing slime on the floor at the base of the wall, but unlike the goo which first drew your attention, this slime is a bright green. Beside this pool of green goo, you see that one of the participants of what you assume to have been a sexual encounter has dropped a little package.

		Opening this package reveals:

	]]>
	</htmlContent>

</dialogue>

repo_name: klorpa/Pedo

license: unknown


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="COURTYARD"><![CDATA[

		Separating the gateway from the fortress's wooden keep, there's nothing but a deserted, squalid courtyard. Discarded bottles, assorted junk, and piles of miscellaneous refuse are scattered haphazardly across the area, giving this place a very run-down and ruinous look.

		Over in one corner, there sits the main keep. While of better construction than the perimeter wall, it's nevertheless a very shabby structure. Made primarily out of crudely-formed wooden stakes, and covered with odd pieces of sheet metal and plywood boards, this solitary building is the only point of interest inside the fortress's walls.

	]]>
	</htmlContent>

	<htmlContent tag="IMP_FORTRESS_FLY_EXIT"><![CDATA[

		While the perimeter wall's hazardous construction prohibits anyone from climbing over it, there's nothing stopping you from utilising your ability to fly in order to get to the other side. Breaking out into a short sprint, you quickly launch yourself into the air, before flying over the defensive barrier and swooping back down to land on the floor of the cavern beyond.

	]]>
	</htmlContent>

	<htmlContent tag="KEEP"><![CDATA[

		Despite the builders' liberal application of metal sheeting and wooden offcuts, there still exist many small gaps in the keep's walls. From these, slivers of light shine out to cast a pale golden glow on the floor and walls of the fortress's courtyard.

		Illumination isn't the only thing that's escaping through the cracks in the walls, for as you approach the poorly-constructed wooden doors before you, cackling laughter and snippets of vulgar conversation can be heard coming from within the keep. Although three of these voices are higher-pitched and clearly belonging to imps, a fourth, [npc.feminine] voice sounds a little deeper, and a lot more ominous.

		If you were to enter this keep, the occupants would undoubtedly notice you almost immediately. You should be prepared for the worst, and expect to not only have to fight three imps, but also the leader of the gangs which roam the surrounding tunnels...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_DEFEATED"><![CDATA[

		Having defeated [impAlphaLeader.name], the [impAlphaLeader.race] who led the imp gangs roaming the surrounding tunnels, [impAlphaLeader.her] keep is now completely deserted. The front doors have been left wide-open, and, taking a cursory glance inside, you see that there's absolutely nothing within that would be of interest to you. There's nothing more to do here except turn around and go back the way you came...

		#IF pc.isQuestProgressGreaterThan(QUEST_LINE_MAIN, QUEST_MAIN_2_B_SIRENS_CALL)
		#THEN
			[style.italicsMinorBad(You get the feeling that [impAlphaLeader.name] will return to reclaim [impAlphaLeader.her] fortress sooner or later!)]
		#ELSE
			[style.italicsBad(You get the feeling that [impAlphaLeader.name] will not be back until you've dealt with the Dark Siren!)]
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_PACIFIED"><![CDATA[

		Despite the builders' liberal application of metal sheeting and wooden offcuts, there still exist many small gaps in the keep's walls. From these, slivers of light shine out to cast a pale golden glow on the floor and walls of the fortress's courtyard.

		Illumination isn't the only thing that's escaping through the cracks in the walls, for as you approach the poorly-constructed wooden doors before you, cackling laughter and snippets of vulgar conversation can be heard coming from within the keep. You can hear the distinctive, ominous voice of [impAlphaLeader.name] as [impAlphaLeader.she] joins [impAlphaLeader.her] three alpha-imp guards in conversation.

		As [impAlphaLeader.name] no longer considers you a threat, you could enter the keep without risking a fight...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ENTRY"><![CDATA[

		Pushing on the keep's crude wooden doors, you're pleased to discover that they're not locked, and, with a creak loud enough to make you flinch, they swing open before you. Stepping forwards into the building, you discover that the interior of the structure is just one big open hall. Numerous arcane-powered lanterns are fixed to the walls, which cast a light golden glow over the rickety wooden floor and the oddly-assorted tables and chairs that have been pushed up against the walls.

		Near the opposite end from where you entered, you spot the occupants of this fortress sitting around a wooden table. While the three feminine alpha-imps are much the same as the guards at the gate, their leader is a very pale-skinned succubus, who's dressed exclusively in black.

		Her shoulder-length hair, as black as the clothing which she's wearing, has been shaved into a sidecut, and as she turns to look at you, you see that she's wearing a heavy layer of black eyeliner and eyeshadow. The moment your eyes meet, her black lips turn up into a snarl, and she violently slams her fist onto the surface in front of her, before shouting, [npc.speech(Who the fuck are you?! You never heard to stay away from [npc.namePos] place, huh?!)]

		[npc.Name] furiously hurls her chair back as she leaps to her feet, allowing you to see that she's wearing a pair of distressed jeans and knee-high gothic boots. These items of clothing are just as black as her leather jacket, which is unzipped to reveal a tight wrapping of black cloth around her modestly-sized C-cup breasts. She looks to have a silver piercing in almost every place imaginable, and, if it wasn't for her demonic tail and tribal-tattooed horns, she'd look just like a stereotypical angry goth girl. Not even giving you time to answer her previous question, she strides forwards, clenching a pair of brass knuckle-dusters in her fists and exclaiming, [npc.speech(You're just begging for a beating, aren't you, bitch?!)]

		The three alpha-imps rush to back their leader up, and you realise that you only have a moment in which to either diffuse the situation, or ready yourself for a fight...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ENTRY_RETURN"><![CDATA[

		Once again pushing on the keep's crude wooden doors, you discover that they're still not locked, and, with yet another loud creak, they swing open before you. The hall beyond appears much as it did the last time you were here, with the many wall-mounted arcane lanterns casting a soft golden glow over the rickety wooden floor and the numerous oddly-assorted tables and chairs that have been pushed up against the walls.

		Near the opposite end from where you entered, you spot the familiar occupants of this fortress sitting around the usual wooden table. [npc.Name] is the first to notice your arrival, and, furiously slamming [npc.her] fist on the surface before [npc.herHim], shouts, [npc.speech(Fuck! What the fuck are you doing here again?!)]

		Furiously hurling [npc.her] chair back as [npc.she] leaps to her feet, [npc.she] then strides forwards, clenching her brass knuckle-dusters in [npc.her] fists as [npc.she] exclaims, [npc.speech(I'm gonna beat you to a pulp, you fucking bitch!)]

		The three alpha-imps rush to back their leader up, and you realise that you only have a moment in which to either diffuse the situation, or ready yourself for a fight...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ENTRY_PACIFIED"><![CDATA[

		Once again pushing on the keep's crude wooden doors, you discover that they're still not locked, and, with yet another loud creak, they swing open before you. The hall beyond appears much as it did the last time you were here, with the many wall-mounted arcane lanterns casting a soft golden glow over the rickety wooden floor and the numerous oddly-assorted tables and chairs that have been pushed up against the walls.

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ENTRY_PACIFIED_DEMAND_ORAL"><![CDATA[

		Near the opposite end from where you entered, you spot the familiar occupants of this fortress sitting around the usual wooden table. [npc.Name] is the first to notice your arrival, and, pushing [npc.her] chair back a little, [npc.she] parts [npc.her] legs and throws you a sinister grin. As [npc.her] imp guards turn to see what's caught their leader's attention, [npc.she] calls out, [npc.speech(Well, well, well, looks like the horny slut's got a craving for my cum again! Get over here, bitch, and wrap those lips of yours around my cock!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ENTRY_PACIFIED_DEMAND_IMPS"><![CDATA[

		Near the opposite end from where you entered, you spot the familiar occupants of this fortress sitting around the usual wooden table. [npc.Name] is the first to notice your arrival, and, pushing [npc.her] chair back a little, [npc.she] nods towards [npc.her] guards and throws you a sinister grin. As the alpha-imps turn to see what's caught their leader's attention, [npc.she] calls out, [npc.speech(Well, well, well, you've still got your mouth all sealed up, huh?! Seeing as you don't want a taste of my cock, I guess you're here for my girls! So go on then, bitch, get down on all fours like the dog you are! You'll be filled with imp cock soon enough!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_PACIFIED_LEAVE"><![CDATA[

		Not wanting to suck [npc.namePos] cock right now, you quickly blurt out, [pc.speech(Ah, sorry, [npc.name], I was just checking everything was ok. I've got to go now!)]

		Ignoring the vulgar curses that are shouted at you in response, you quickly turn your back on [npc.name] and [npc.her] gang, and make haste as you exit the keep...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_PACIFIED_REPEAT_SEX"><![CDATA[

		Obediently doing as you're told, you hurry over to where [npc.name] is sitting, and drop down onto your knees before [npc.herHim]. Smirking down at you, the [npc.race] raises [npc.her] voice so that [npc.she] can be heard over the chorus of mocking laughter coming from [npc.her] imp guards, and commands, [npc.speech(What a loyal #IFpc.isFeminine()#THENbitch#ELSEdog#ENDIF you are. I wonder, do you do other tricks on command as well? Go on, slut, beg.)]

		Wanting to please [npc.name], you once more do as you're commanded, and, raising your [pc.hands] in a begging motion, you look up at [npc.herHim] and whine, [pc.speech(Please, let me suck your cock!)]

		Reaching down to roughly grab the back of your head, the sadistic [npc.race] yanks forwards as [npc.she] stands up, pressing your [pc.face] firmly against the rapidly-hardening bulge in [npc.her] jeans as [npc.she] sneers, [npc.speech(I want you gagging on it, slut.)]

		Making a muffled noise in the affirmative, you prepare to get to work on sucking [npc.namePos] cock...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_PACIFIED_REPEAT_SEX_IMPS"><![CDATA[

		Obediently doing as you're told, you hurry over to where [npc.name] and [npc.her] imps are sitting, before dropping down onto your hands and knees in front of them. Smirking down at you, the [npc.race] raises [npc.her] voice so that [npc.she] can be heard over the chorus of mocking laughter coming from [npc.her] imp guards, and commands, [npc.speech(What a loyal #IFpc.isFeminine()#THENbitch#ELSEdog#ENDIF you are. I wonder, do you do other tricks on command as well? Go on, slut, present yourself for my girls.)]

		Wanting to please [npc.name], you once more do as you're commanded, and, shuffling around to present your [pc.ass+] to the imps, you drop your shoulders and raise your [pc.hips+], before whining, [pc.speech(Please, fuck me!)]

		Quickly moving forwards to surround you, the three alpha-imps start groping and squeezing your body, with the one at your rear end sneering, [npc2.speech(Mmm, yeah, you're gonna love my cock!)]

		Making a submissive noise in agreement, you prepare to get fucked by [npc.namePos] guards...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ENTRY_OFFER_SEX"><![CDATA[

		The sight of this furious [npc.race] and [npc.her] imp guards storming towards you is too much for you to handle, and you hold up your [pc.hands] as you cry out, [pc.speech(W-Wait! There's no need for violence!)]

		[npc.NamePos] menacing snarl quickly shifts into a devious grin as [npc.she] realises that you're not willing to face [npc.herHim] in combat. Coming to a halt right in front of you, [npc.she] reaches out to grab your wrist, and, before you can react, [npc.she] yanks you forwards, pressing you tightly against [npc.herHim] as [npc.she] growls, [npc.speech(So how are you going to apologise for barging in here uninvited, you dumb bitch?!)]

		Being held so close to [npc.her] body, you're able to suddenly feel something hard pressing against your [pc.leg], and you glance down to see the distinctive bulge of a fat cock pressing out against the tight fabric of [npc.namePos] jeans. Gulping at the sight of it, you look back up into the [npc.race]'s [npc.eyeColour] eyes, before offering, [pc.speech(I-I could take care of that for you...)]

		[npc.speech(Now that's what I like to hear!)] [npc.Name] snaps, before roughly shoving you down onto your knees in front of [npc.herHim] and thrusting [npc.her] groin into your face. [npc.speech(Go on, get it out, slut!)]

		Doing as you're told, you reach up and unbutton her jeans, before tugging them down to reveal a black thong barely managing to contain the massive bulge of [npc.her] erection. Your eyes open wide as you see that just above [npc.namePos] groin, [npc.sheHas] got a black tribal tattoo, complete with the words 'Choke on it, bitch!' inked in flowing italicised script. Continuing with your task, you pull down [npc.her] thong, allowing [npc.her] [npc.penisGirth], [npc.penisValue] cock, which has been pierced and fitted with a silver ring, to spring free before you.

		[npc.speech(That isn't just for show, bitch,)] [npc.name] snarls, pointing to [npc.her] tattoo. [npc.speech(I want you gagging on it!)]

		Pushing the tip of [npc.her] cock up against your lips, [npc.name] prepares for you to start giving [npc.herHim] a blowjob...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ENTRY_OFFER_SEX_IMPS"><![CDATA[

		The sight of this furious [npc.race] and [npc.her] imp guards storming towards you is too much for you to handle, and you hold up your [pc.hands] as you mumble through the clothing blocking your mouth, [pc.speech(W-Wait! There's no need for violence!)]

		[npc.NamePos] menacing snarl quickly shifts into a devious grin as [npc.she] realises that you're not willing to fight [npc.herHim]. Coming to a halt right in front of you, [npc.she] reaches out to grab your wrist, and, before you can react, [npc.she] yanks you forwards, pressing you tightly against [npc.herHim] as [npc.she] growls, [npc.speech(So how are you going to apologise for barging in here uninvited, you dumb bitch?!)]

		Being held so close to [npc.her] body, you're able to suddenly feel something hard pressing against your [pc.leg], and you glance down to see the distinctive bulge of a fat cock pressing out against the tight fabric of [npc.namePos] jeans. Gulping at the sight of it, you look back up into the [npc.race]'s [npc.eyeColour] eyes, before offering, [pc.speech(I-I could take care of that for you...)]

		[npc.speech(With your mouth all sealed up like that?!)] [npc.Name] snaps, before roughly shoving you down onto all fours in front of [npc.herHim]. [npc.speech(No, if I can't fuck someone's throat, then I'm not interested. My girls, on the other hand...)]

		As [npc.she] says this, the three alpha-imps move forwards, quickly surrounding you as they start to grope and squeeze your body. [npc.Name] lets out a derisive laugh, before walking back over to [npc.her] chair and leaving you with the horny imps. As you let out [pc.a_moan], the one groping your groin giggles, [npc2.speech(Mmm, yeah, you're gonna love my cock!)]

		Making a submissive noise in agreement, you prepare to get fucked by [npc.namePos] guards...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ALPHA_BRAWLER"><![CDATA[

		Feeling confident in your abilities at hand-to-hand combat, you raise one hand and motion for [npc.name] to approach. [pc.speech(Come on. Hit me, if you can.)]

		[npc.NamePos] angry scowl transforms into a furious grimace as [npc.she] rushes forwards and swings at you with [npc.her] right fist. Seeing the attack coming, you take a short step back, causing the [npc.race]'s attack to sail harmlessly through the air. [pc.speech(You'll have to do better than that.)]

		Your taunt is met by an enraged scream as [npc.name] launches [npc.herself] at you. Grinning as you once again easily side-step [npc.her] attack, you allow your opponent's forward momentum to carry [npc.herHim] past you. As this happens, you turn to the side and reach out to grab the cuff of [npc.her] leather jacket. With a firm downwards tug, you mange to half-pull it off of [npc.herHim].

		[npc.speech(Oh, you want me to be serious, do you?!)] [npc.name] snaps. [npc.speech(Stand back, girls, this one's all mine!)]

		The three imps seem to be more than a little stunned by your moves, and, even if [npc.name] hadn't just forbidden them from joining the fight, you think that they wouldn't have dared get involved. Focusing your attention on the now-seething [npc.race] before you, you watch as [npc.she] pulls off [npc.her] jacket, revealing a black tribal tattoo inked across [npc.her] upper-back. Hurling [npc.her] discarded clothing to the other side of the hall, [npc.name] spits, [npc.speech(I'm gonna turn that pretty little mouth of yours into my cum-dump!)]

		This time, [npc.name] comes at you a little slower than before, but your taunts seem to have had a big impact on [npc.her] emotional stability, and, try as [npc.she] might, [npc.she] can't seem to control [npc.her] anger. Punch after furious punch fail to land, and even though the [npc.race]'s dangerous-looking knuckle dusters sometimes come within an inch of hitting you, you're able to avoid each and every one of [npc.her] hasty attacks.

		Before long, [npc.name] is panting and sweating from exertion, with each of [npc.her] strikes becoming easier and easier to dodge. Thinking the time's come to put an end to this, you quickly dart forwards,
		#IF npc.isVisiblyPregnant()
		#THEN and, conscious of the fact that [npc.sheIs] pregnant, you twist [npc.her] [npc.arm] behind [npc.her] back, before carefully, but firmly, forcing [npc.herHim] to the ground.
		#ELSE landing a solid punch to [npc.her] stomach, before tripping [npc.herHim] and hurling [npc.herHim] to the ground.
		#ENDIF

		[npc.speech(Stop!)] [npc.name] pants. [npc.speech(Please... N-No more...)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ALPHA_BRAWLER_KEY"><![CDATA[

		Seeing their leader being humiliated in such a fashion, the three alpha-imps had already edged closer and closer to the keep's exit, and as they witness your crushing move, they sprint out of the doors and disappear off into Submission. Being left alone with the defeated [npc.race], you ask [npc.herHim], [pc.speech(Why do you do this? Getting all those imps to attack people in Submission, I mean.)]

		[npc.speech(She told us to...)] [npc.name] pants. [npc.speech(Our leader, the Dark Siren... She said we need to assert dominance... You've probably already seen it, seeing as you're here... That citadel in the middle of Submission's tunnels. That's where she is...)]

		[pc.speech(I see. So you're just following orders, huh?)] you ask, the tone of your voice making it clear that you don't approve of such an excuse.

		[npc.speech(Yes... Just... Please, let me go... I-I can give you one of the keys needed to get inside that place in exchange,)] [npc.name] offers, reaching into a pocket of [npc.her] jeans and producing a slender silver key, no more than three inches in length. Giving it to you, [npc.name] continues, still panting, [npc.speech(You'll need keys from the other two gang leaders if you want to confront her... Now just... Please let me go!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ALPHA_BRAWLER_DEFEATED"><![CDATA[

		Seeing their leader being humiliated in such a fashion, the three alpha-imps had already edged closer and closer to the keep's exit, and as they witness your crushing move, they sprint out of the doors and disappear off into Submission. Being left alone with the defeated [npc.race], you ask [npc.herHim], [pc.speech(Why did you come back? I told you to stay away from here!)]

		[npc.speech(The Dark Siren... )] [npc.name] pants. [npc.speech(She said I had to...)]

		[pc.speech(Still blindly following her orders, huh?)] you ask, the tone of your voice making it clear that you don't approve of such an excuse.

		[npc.speech(Yes... Just... Please, let me go...)] [npc.name] begs. [npc.speech(I won't cause any more trouble!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ALPHA_BRAWLER_DEFEATED_DS_DEALT_WITH"><![CDATA[

		Seeing their leader being humiliated in such a fashion, the three alpha-imps had already edged closer and closer to the keep's exit, and as they witness your crushing move, they sprint out of the doors and disappear off into Submission. Being left alone with the defeated [npc.race], you ask [npc.herHim], [pc.speech(Why did you come back? I've already dealt with your leader, and I told you to stay away from here!)]

		[npc.speech(The Dark Siren will return... )] [npc.name] pants. [npc.speech(So I need to carry out her last orders...)]

		[pc.speech(You do realise that she's under lock and key in Lyssieth's palace, right?)] you ask.

		[npc.speech(That doesn't matter... She'll find a way to escape... Now please, let me go...)] [npc.name] begs. [npc.speech(I won't cause any more trouble!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ALPHA_BRAWLER_SEX"><![CDATA[

		Deciding that [npc.name] needs to be taught a firm lesson before letting [npc.herHim] go, you reach down and firmly tug the cloth wrappings from around her chest. As the [npc.race]'s [npc.breastShape] [npc.cupSize]-cup breasts bounce free, [npc.she] lets out a startled wail, [npc.speech(Aaah! What are you doing?!)]

		Reaching forwards to desperately try and retrieve the wrappings you throw down before [npc.herHim], [npc.name] leaves [npc.herself] vulnerable to your next move, which is to push [npc.herHim] forwards onto all fours. As you kneel down behind [npc.herHim], [npc.name] lets out a frantic cry, which turns into a shocked scream as you grab hold of [npc.her] jeans and firmly tug them down, fully exposing [npc.her] groin as [npc.her] thong goes down with them.

		[npc.speech(Wait! Stop!)] [npc.name] cries, trying, in vain, to reach back and pull [npc.her] jeans up. [npc.speech(I-I wasn't really going to do anything to you!)]

		[pc.speech(Does it look like I care?)] you say, reaching forwards to grab [npc.her] [npc.hips+] as you grind your crotch against [npc.her] [npc.ass]. [pc.speech(You need to be taught a lesson, and this is the only language criminals like you understand.)]

		Ignoring [npc.namePos] cries and protestations, you prepare to have your fun with [npc.herHim]...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_ALPHA_BRAWLER_SCARED_OFF"><![CDATA[

		Having dealt with [npc.name], and not wanting to go any further, you stand before [npc.herHim] and declare, [pc.speech(Go on then, get out of here! And don't come back!)]

		[npc.speech(I-I won't!)] [npc.name] stutters as [npc.she] stands up. Not even giving you another backwards glance, [npc.she] then runs off down the length of the hallway, before dashing out through the open doors and disappearing off into Submission.

		Letting out a sigh, you realise that [npc.name] left [npc.her] jacket behind. Despite your command, you get a strong feeling that [npc.she]'ll be back to fetch it the moment you leave, but, if you wanted to, you could always confiscate it as an added punishment. Other than that item of clothing, the keep has absolutely nothing of value in it, so, with nothing more to do, you prepare to move off and continue on your way...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_SEX_ALPHA_FORCED"><![CDATA[

		[npc.Name] collapses to the floor, utterly exhausted. Standing up beside [npc.herHim], you grin down at the well-used [npc.race]. [pc.speech(Maybe now you'll think twice before ordering your gangs to attack people!)]

		With a pathetic groan, [npc.name] pushes [npc.herself] up onto to [npc.her] knees. As you get your things in order, [npc.she] catches [npc.her] breath, before standing up and staggering towards the door.

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_SEX_ALPHA_FORCED_SCARED_OFF"><![CDATA[

		Having dealt with [npc.name], you call after [npc.herHim], [pc.speech(Go on then, get out of here! And don't come back!)]

		Not even giving you a backwards glance, [npc.she] slips through the open doors and disappears off into Submission.

		Letting out a sigh, you realise that [npc.name] left [npc.her] jacket behind. Despite your command, you get a strong feeling that [npc.she]'ll be back to fetch it the moment you leave, but, if you wanted to, you could always confiscate it as an added punishment. Other than that item of clothing, the keep has absolutely nothing of value in it, so, with nothing more to do, you prepare to move off and continue on your way...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AUDIENCE"><![CDATA[

		[pc.speech(Wait, there's no need for violence,)] you say, holding up your [pc.hands]. [pc.speech(I just have some questions about the demon calling herself 'The Dark Siren'.)]

		That name causes [npc.name] to halt in [npc.her] tracks, and [npc.she] narrows [npc.her] [npc.eyes] as [npc.she] asks, [npc.speech(Oh yeah, what do you want to know about our leader?)]

		[pc.speech(Well, I was hoping to get an opportunity to meet with her,)] you explain, [pc.speech(and was wondering if you could help me with that.)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AUDIENCE_ORAL"><![CDATA[

		A wicked grin crosses [npc.namePos] face as [npc.she] hears what it is you're after. With a playful tone in [npc.her] voice, [npc.she] offers [npc.her] terms, [npc.speech(Well, my cock hasn't been sucked in a good long while, so if you get down and show your submission by fixing that, then I'll give you my help in getting to meet with our boss.)]

		Rubbing the bulge in [npc.her] jeans, [npc.she] continues, [npc.speech(Of course, you can say no, but then we'll just have to give you a beating for barging in here uninvited. So, either way, I'm going to be fucking your face soon enough, so you might as well get something out of it, right?)]

		The three alpha-imps laugh and sneer at you as their leader says this, and you wonder whether to do this the easy way, or the hard way...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AUDIENCE_IMPS"><![CDATA[

		A wicked grin crosses [npc.namePos] face as [npc.she] hears what it is you're after. With a playful tone in [npc.her] voice, [npc.she] offers [npc.her] terms, [npc.speech(Well, I'd have liked to have got you sucking my cock, but it looks like that's not going to be happening. Instead, how about you get down and show your submission by letting my girls here fuck you, and then I'll give you my help in getting to meet with our boss.)]

		Clenching [npc.her] fists, [npc.she] continues, [npc.speech(Of course, you can say no, but then we'll just have to give you a beating for barging in here uninvited. So, either way, you're going to be getting fucked soon enough, so you might as well get something out of it, right?)]

		The three alpha-imps laugh and sneer at you as their leader says this, and you wonder whether to do this the easy way, or the hard way...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AUDIENCE_SEX"><![CDATA[

		Deciding to do as [npc.name] asks, you sigh, [pc.speech(Ok, I'll do it.)]

		[npc.speech(Now that's what I like to hear!)] [npc.Name] laughs, before stepping forwards and roughly shoving you down onto your knees in front of [npc.herHim]. Wasting no time, [npc.she] thrusts [npc.her] groin into your face as [npc.she] sneers, [npc.speech(Go on, get it out, slut!)]

		Doing as you're told, you reach up and unbutton her jeans, before tugging them down to reveal a black thong barely managing to contain the massive bulge of [npc.her] erection. Your eyes open wide as you see that just above [npc.namePos] groin, [npc.sheHas] got a black tribal tattoo, complete with the words 'Choke on it, bitch!' inked in flowing italicised script. Continuing with your task, you pull down [npc.her] thong, allowing [npc.her] [npc.penisGirth], [npc.penisValue] cock, which has been pierced and fitted with a silver ring, to spring free before you.

		[npc.speech(That isn't just for show, bitch,)] [npc.name] snarls, pointing to [npc.her] tattoo. [npc.speech(I want you gagging on it!)]

		Pushing the tip of [npc.her] cock up against your lips, [npc.name] prepares for you to start giving [npc.herHim] a blowjob...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AUDIENCE_SEX_IMPS"><![CDATA[

		Deciding to do as [npc.name] asks, you sigh, [pc.speech(Ok, I'll do it.)]

		No sooner than these words have left your mouth, the three alpha-imps quickly dash forwards. Two of them use their wings to fly up beside you, and, grabbing hold of your [pc.arms], they let themselves drop and use their body weight to tug you down onto all fours. Immediately surrounding you, they start to grope and squeeze your body as they move you into position. [npc.Name] lets out a derisive laugh, before walking back over to [npc.her] chair and leaving you with the horny imps. As you let out [pc.a_moan], the one groping your groin giggles, [npc2.speech(Mmm, yeah, you're gonna love my cock!)]

		Making a submissive noise in agreement, you prepare to get fucked by [npc.namePos] guards...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_SEX_AUDIENCE"><![CDATA[

		[npc.speech(Good enough, I suppose,)] [npc.name] says, smirking down at you as you collapse to the floor. [npc.speech(A deal's a deal, and I'm sure our boss won't mind meeting someone as submissive as you.)]

		Pushing yourself back up onto your [pc.feet], you start to get your things in order as [npc.name] continues, [npc.speech(This key is one of three that you need in order to gain access to the stone citadel in the middle of Submission's tunnels. That's where 'The Dark Siren' rules from, if you hadn't already figured it out. The other keys you should be able to get from our other fortresses. Oh, and pay her the proper respect when you meet her. She's a recognised daughter of Lyssieth herself, and if you step out of line, she'll have you locked up and being fucked by her imps before you know what's happening.)]

		Having finally got your belongings sorted out, you look up to see [npc.name] holding out a slender silver key, which has to be no more than three inches in length.

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_SEX_AUDIENCE_KEY"><![CDATA[

		Taking the key, you thank [npc.name] and turn to leave. As you're heading towards the doors, the [npc.race] calls after you, [npc.speech(Come back any time. My girls and I can always do with a bit of fun!)]

		To the sounds of laughter and lewd taunts, you step out of the keep and into the courtyard beyond. Clutching the small key in your hand, you wonder where you should head to next...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_VICTORY_KEY"><![CDATA[

		You let out a relived sigh as [npc.name] and [npc.her] guards slump down onto the floor before you, defeated. Stepping forwards, you look down at the [npc.race] and ask, [pc.speech(Why do you do this? Getting all those imps to attack people in Submission, I mean.)]

		[npc.speech(She told us to...)] [npc.name] pants. [npc.speech(Our leader, the Dark Siren... She said we need to assert dominance... You've probably already seen it, seeing as you're here... That citadel in the middle of Submission's tunnels. That's where she is...)]

		[pc.speech(I see. So you're just following orders, huh?)] you ask, the tone of your voice making it clear that you don't approve of such an excuse.

		[npc.speech(Yes... Just... Please, let me go... I-I can give you one of the keys needed to get inside that place in exchange,)] [npc.name] offers, reaching into a pocket of [npc.her] jeans and producing a slender silver key, no more than three inches in length. Giving it to you, [npc.name] continues, still panting, [npc.speech(You'll need keys from the other two gang leaders if you want to confront her... Now just... Please let me go!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_VICTORY"><![CDATA[

		You let out a relived sigh as [npc.name] and [npc.her] guards slump down onto the floor before you, defeated. Stepping forwards, you look down at the [npc.race] and ask, [pc.speech(Why did you come back? I told you to stay away from here!)]

		[npc.speech(The Dark Siren... )] [npc.name] pants. [npc.speech(She said I had to...)]

		[pc.speech(Still blindly following her orders, huh?)] you ask, the tone of your voice making it clear that you don't approve of such an excuse.

		[npc.speech(Yes... Just... Please, let me go...)] [npc.name] begs. [npc.speech(I won't cause any more trouble!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_VICTORY_DS_DEFEATED"><![CDATA[

		You let out a relived sigh as [npc.name] and [npc.her] guards slump down onto the floor before you, defeated. Stepping forwards, you look down at the [npc.race] and ask, [pc.speech(Why did you come back? I told you to stay away from here!)]

		[npc.speech(The Dark Siren will return... )] [npc.name] pants. [npc.speech(So I need to carry out her last orders...)]

		[pc.speech(You do realise that she's under lock and key in Lyssieth's palace, right?)] you ask.

		[npc.speech(That doesn't matter... She'll find a way to escape... Now please, let me go...)] [npc.name] begs. [npc.speech(I won't cause any more trouble!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_VICTORY_SCARE_OFF"><![CDATA[

		Having dealt with [npc.name], and not wanting to go any further, you stand before [npc.herHim] and [npc.her] imps and declare, [pc.speech(Go on then, get out of here, all of you! And don't come back!)]

		[npc.speech(W-We won't!)] [npc.name] stutters as [npc.she] stands up. Not even giving you another backwards glance, [npc.she] runs off down the length of the hallway, with [npc.her] imp guards close behind. Dashing out through the open doors, the gang disappear off into Submission, leaving you alone in the now-empty keep.

		Looking around, you see that there's absolutely nothing of value in here, so, with nothing more to do, you prepare to move off and continue on your way...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_COMBAT_VICTORY_SEX"><![CDATA[

		Wanting to have a little fun with [npc.name] and [npc.her] imps before you let them go, you reach down and start moving them into position. As you do this, the [npc.race] lets out a surprisingly erotic moan, before thrusting [npc.her] [npc.hips] towards you. [npc.speech(Oh yeah, come on then, suck my cock!)]

		[pc.speech(I'll do whatever I feel like,)] you respond, giving [npc.her] [npc.ass] a quick smack to remind [npc.herHim] who's in charge.

		Your disciplinary action causes [npc.name] to let out another delighted moan, and you grin as you realise that she's getting turned on by being used like this...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_COMBAT_VICTORY_SEX_GENTLE"><![CDATA[

		Wanting to have a little fun with [npc.name] and [npc.her] imps before you let them go, you reach down and start gently moving them into position. As you do this, the [npc.race] lets out a surprisingly erotic moan, before thrusting [npc.her] [npc.hips] towards you. [npc.speech(Oh yeah, come on then, suck my cock!)]

		[pc.speech(I'll do as I please,)] you respond, giving [npc.her] [npc.ass] a soft smack to remind [npc.herHim] who's in charge.

		Your disciplinary action causes [npc.name] to let out another delighted moan, and you grin as you realise that she's getting turned on by being used like this...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_COMBAT_VICTORY_SEX_ROUGH"><![CDATA[

		Wanting to have a little fun with [npc.name] and [npc.her] imps before you let them go, you reach down and start roughly forcing them into position. As you do this, the [npc.race] lets out a surprisingly erotic moan, before thrusting [npc.her] [npc.hips] towards you. [npc.speech(Oh yeah, come on then, suck my cock!)]

		[pc.speech(Don't you dare try and tell me what to do!)] you angrily respond, giving [npc.her] [npc.ass] a sharp slap to remind [npc.herHim] who's in charge.

		Your disciplinary action causes [npc.name] to let out another delighted moan, and you grin as you realise that she's getting turned on by being used like this...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_COMBAT_VICTORY_SEX_SUBMIT"><![CDATA[

		Feeling sorry for [npc.name] and [npc.her] imps, you bend down next to [npc.herHim] and ask, [pc.speech(Are you ok? Sorry, I think I went a little too far...)]

		[npc.NamePos] worried expression quickly shifts into a devious grin as [npc.she] realises that you're going to be easy to take advantage of. Grabbing hold of your wrists, [npc.she] snaps, [npc.speech(No, I'm not ok! Now help me up already!)]

		Submissively doing as you're told, you assist [npc.name] as [npc.she] pushes [npc.herself] to [npc.her] feet. Refusing to let go of your wrists, [npc.she] suddenly yanks you forwards, pressing you tightly against [npc.herHim] as [npc.she] growls, [npc.speech(So how are you going to apologise for what you did, you dumb bitch?!)]

		Being held so close to [npc.her] body, you're able to suddenly feel something hard pressing against your [pc.leg], and you glance down to see the distinctive bulge of a fat cock pressing out against the tight fabric of [npc.namePos] jeans. Gulping at the sight of it, you look back up into the [npc.race]'s [npc.eyeColour] eyes, before offering, [pc.speech(I-I could take care of that for you...)]

		[npc.speech(Now that's what I like to hear!)] [npc.Name] snaps, before roughly shoving you down onto your knees in front of [npc.herHim] and thrusting [npc.her] groin into your face. [npc.speech(Go on, get it out, slut!)]

		Doing as you're told, you reach up and unbutton her jeans, before tugging them down to reveal a black thong barely managing to contain the massive bulge of [npc.her] erection. Your eyes open wide as you see that just above [npc.namePos] groin, [npc.sheHas] got a black tribal tattoo, complete with the words 'Choke on it, bitch!' inked in flowing italicised script. Continuing with your task, you pull down [npc.her] thong, allowing [npc.her] [npc.penisGirth], [npc.penisValue] cock, which has been pierced and fitted with a silver ring, to spring free before you.

		[npc.speech(That isn't just for show, bitch,)] [npc.name] snarls, pointing to [npc.her] tattoo. [npc.speech(I want you gagging on it!)]

		Pushing the tip of [npc.her] cock up against your lips, [npc.name] prepares for you to start giving [npc.herHim] a blowjob...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_COMBAT_VICTORY_SEX_SUBMIT_IMPS"><![CDATA[

		Feeling sorry for [npc.name] and [npc.her] imps, you bend down next to [npc.herHim] and ask, [pc.speech(Are you ok? Sorry, I think I went a little too far...)]

		[npc.NamePos] worried expression quickly shifts into a devious grin as [npc.she] realises that you're going to be easy to take advantage of. Grabbing hold of your wrists, [npc.she] snaps, [npc.speech(No, I'm not ok! Now help me up already!)]

		Submissively doing as you're told, you assist [npc.name] as [npc.she] pushes [npc.herself] to [npc.her] feet. Refusing to let go of your wrists, [npc.she] suddenly yanks you forwards, pressing you tightly against [npc.herHim] as [npc.she] growls, [npc.speech(So how are you going to apologise for what you did, you dumb bitch?!)]

		Being held so close to [npc.her] body, you're able to suddenly feel something hard pressing against your [pc.leg], and you glance down to see the distinctive bulge of a fat cock pressing out against the tight fabric of [npc.namePos] jeans. Gulping at the sight of it, you look back up into the [npc.race]'s [npc.eyeColour] eyes, before offering, [pc.speech(I-I could take care of that for you...)]

		[npc.speech(With your mouth all sealed up like that?!)] [npc.Name] snaps, before roughly shoving you down onto all fours in front of [npc.herHim]. [npc.speech(No, if I can't fuck someone's throat, then I'm not interested. My girls, on the other hand...)]

		As [npc.she] says this, the three alpha-imps move forwards, quickly surrounding you as they start to grope and squeeze your body. [npc.Name] lets out a derisive laugh, before walking back over to [npc.her] chair and leaving you with the horny imps. As you let out [pc.a_moan], the one groping your groin giggles, [npc2.speech(Mmm, yeah, you're gonna love my cock!)]

		Making a submissive noise in agreement, you prepare to get fucked by [npc.namePos] guards...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_DEFEAT_ORAL"><![CDATA[

		A wicked grin crosses [npc.namePos] face as [npc.she] watches you fall to the floor, defeated. With an evil tone in [npc.her] voice, [npc.she] steps forwards and growls, [npc.speech(When's the last time you sucked demon cock, bitch?)]

		Looking up and letting out an ambiguous groan, you see the [npc.race] rubbing a thick bulge in [npc.her] jeans. As your eyes open wide, [npc.she] snaps [npc.her] fingers and points to [npc.her] groin, [npc.speech(Get over here and take it out for me, you dumb slut.)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_DEFEAT_IMPS"><![CDATA[

		A wicked grin crosses [npc.namePos] face as [npc.she] watches you fall to the floor, defeated. With an evil tone in [npc.her] voice, [npc.she] steps forwards and growls, [npc.speech(Shame about your mouth being all sealed up like that. Looks like I'll just have to give you to my girls.)]

		Looking up and letting out a groan, you see the three imps rushing forwards to take advantage of you...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_DEFEAT_SEX"><![CDATA[

		Doing as you're told, you crawl forwards, before reaching up and unbuttoning [npc.namePos] jeans. Tugging them down, you reveal a black thong which is barely managing to contain the massive bulge of [npc.her] erection. Your eyes open wide as you see that just above [npc.namePos] groin, [npc.sheHas] got a black tribal tattoo, complete with the words 'Choke on it, bitch!' inked in flowing italicised script. Continuing with your task, you pull down [npc.her] thong, allowing [npc.her] [npc.penisGirth], [npc.penisValue] cock, which has been pierced and fitted with a silver ring, to spring free before you.

		[npc.speech(That isn't just for show, bitch,)] [npc.name] snarls, pointing to [npc.her] tattoo. [npc.speech(I want you gagging on it!)]

		Pushing the tip of [npc.her] cock up against your lips, [npc.name] prepares for you to start giving [npc.herHim] a blowjob...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_DEFEAT_SEX_EAGER"><![CDATA[

		Happily doing as you're told, you crawl forwards, before reaching up and quickly unbuttoning [npc.namePos] jeans. Tugging them down, you reveal a black thong which is barely managing to contain the massive bulge of [npc.her] erection. Your eyes open wide as you see that just above [npc.namePos] groin, [npc.sheHas] got a black tribal tattoo, complete with the words 'Choke on it, bitch!' inked in flowing italicised script. Eagerly continuing with your task, you pull down [npc.her] thong, allowing [npc.her] [npc.penisGirth], [npc.penisValue] cock, which has been pierced and fitted with a silver ring, to spring free before you.

		[npc.speech(That isn't just for show, bitch,)] [npc.name] snarls, pointing to [npc.her] tattoo. [npc.speech(I want you gagging on it!)]

		Letting out [pc.a_moan+], you lean forwards and give the tip of [npc.her] cock a hungry lick, desperate to start giving [npc.herHim] a blowjob...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_DEFEAT_SEX_RESIST"><![CDATA[

		Refusing to do as you're told, you turn and try to crawl towards the exit, but before you've even managed to place one [pc.hand] in front of the other, [npc.name] steps around in front of you and ruthlessly kicks you down onto your side. [npc.speech(Dumb bitch! You'll pay for disobeying me!)]

		Looking up at the cruel [npc.race], you see [npc.herHim] quickly unbuttoning [npc.her] jeans. Tugging them down, [npc.she] reveals a black thong which is barely managing to contain the massive bulge of [npc.her] erection. Your eyes open wide as you see that just above [npc.namePos] groin, [npc.sheHas] got a black tribal tattoo, complete with the words 'Choke on it, bitch!' inked in flowing italicised script. Too exhausted to even manage to get to your feet, you're helpless to do anything but watch as [npc.name] pulls down [npc.her] thong, allowing [npc.her] [npc.penisGirth], [npc.penisValue] cock, which has been pierced and fitted with a silver ring, to spring free before you.

		[npc.speech(That isn't just for show, bitch,)] [npc.name] snarls, pointing to [npc.her] tattoo. [npc.speech(You're going to be gagging on it!)]

		Letting out a frantic wail, you try once again to crawl away from [npc.name], but your efforts prove to be futile, as [npc.she] grabs hold of
		#IF pc.hasHorns()
		#THEN your [pc.horns]
		#ELSE
			#IF pc.hasHair()
			#THEN your [pc.hair]
			#ELSE your head
			#ENDIF
		#ENDIF
		 and forces your face into [npc.her] groin. Struggling and beating against the [npc.race]'s [npc.legs], you can do nothing but scream as [npc.she] slaps the head of [npc.her] [npc.cock+] against your [pc.face]. [npc.speech(Save your breath, bitch. You're going to need it!)]

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_DEFEAT_SEX_IMPS"><![CDATA[

		The three alpha-imps move forwards, before quickly surrounding you and starting to grope and squeeze your body. [npc.Name] lets out a derisive laugh, before walking back over to [npc.her] chair and leaving you with the horny imps. As you let out [pc.a_moan], the one groping your groin giggles, [npc2.speech(Mmm, yeah, you're gonna love my cock!)]

		Making a submissive noise in agreement, you prepare to get fucked by [npc.namePos] guards...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_DEFEAT_SEX_IMPS_EAGER"><![CDATA[

		The three alpha-imps move forwards, before quickly surrounding you and starting to grope and squeeze your body. [npc.Name] lets out a derisive laugh, before walking back over to [npc.her] chair and leaving you with the horny imps. As you let out [pc.a_moan+], the one groping your groin giggles, [npc2.speech(Mmm, yeah, you're gonna love my cock!)]

		Making a submissive noise in agreement, you eagerly prepare to get fucked by [npc.namePos] guards...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_COMBAT_DEFEAT_SEX_IMPS_RESIST"><![CDATA[

		The three alpha-imps move forwards, before quickly surrounding you and starting to grope and squeeze your body. [npc.Name] lets out a derisive laugh, before walking back over to [npc.her] chair and leaving you with the horny imps. As you struggle and try to crawl away, the one groping your groin giggles, [npc2.speech(You're goin' nowhere! Don't worry though, bitch, you're gonna love my cock!)]

		Letting out a frantic scream, you do your best to resist as [npc.namePos] guards prepare to fuck you...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_SEX_PACIFIED"><![CDATA[

		You collapse to the floor, and with a satisfied [pc.moan], you look up to see [npc.name] grinning down at you.

		[npc.speech(Not bad, slut,)] [npc.she] says. [npc.speech(You can come back any time, if this is what you're after! For now though, my girls and I have got things to discuss. I'm sure the guards at the gate have got some imp cock for you to suck, so go bother them.)]

		To the sound of [npc.namePos] impatient foot tapping on the uneven wooden floor, you set about getting your things in order. Once done, you let out one last submissive whine, before heading over to the keep's doors and preparing to take your leave...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_SEX_VICTORY"><![CDATA[

		[npc.Name] and [npc.her] imps collapse to the floor, utterly exhausted. Quickly getting your things in order, you can't help but smile as you hear the [npc.race] panting, [npc.speech(Oh... Fuck...)]

		Grinning down at the worn out gang, you wonder if you should tell them to get out of here right away, or perhaps you could first take this opportunity to confiscate their belongs...

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	</htmlContent>

	<htmlContent tag="KEEP_AFTER_SEX_VICTORY_SCARE_OFF"><![CDATA[

		[pc.speech(Get out of here, all of you! And don't come back!)] you order, smirking down at the gang.

		[npc.speech(W-We won't!)] [npc.name] stutters as [npc.she] stands up. Not even giving you another backwards glance, [npc.she] runs off down the length of the hallway, with [npc.her] imp guards close behind. Dashing out through the open doors, the gang disappear off into Submission, leaving you alone in the now-empty keep.

		Looking around, you see that there's absolutely nothing of value in here, so, with nothing more to do, you prepare to move off and continue on your way...

	]]>
	</htmlContent>

	<htmlContent tag="KEEP_AFTER_SEX_DEFEAT"><![CDATA[
	#IF impAlphaLeader.isAbleToEquipGag(pc)
	#THEN

		You collapse to the floor, and with an exhausted [pc.moan], you look up to see [npc.name] grinning down at you. [npc.speech(Not bad, slut,)] [npc.she] says, [npc.speech(but don't think I've forgotten about how all this started. You need to be given something to remind you that you're just a submissive, cock-sucking bitch, who shouldn't meddle in the affairs of [pc.her] betters.)]

		Looking up at the [npc.race], you see [npc.herHim] holding a small, white leather harness, with golden metalwork holding it together, and, most conspicuously of all, a golden ring fitted to the front. [npc.speech(Open wide, slut. You can pretend you're sucking my cock again, if it helps.)]

		With little option but to do as you're told, you obey [npc.namePos] command, who proceeds to immediately force the golden ring into your mouth. Roughly fastening the straps around the back of your head, the [npc.race] lets out an evil laugh as [npc.she] then steps back to admire [npc.her] handiwork. [npc.speech(So, how is it, my little cock-sucker? Can you feel the craving to have a big, juicy cock slide deep down your throat yet?)]

		As [npc.name] says this, you can't help but salivate a little at the thought of getting down on your knees to submissively suck a thick, throbbing cock. You instinctively bob your head forwards as you imagine taking the hot shaft deep down your throat, before suddenly realising what you're doing and shaking your head clear of the intrusive thoughts. Wiping away the drool that's leaked out of your now permanently-open mouth, you look up at [npc.namePos] crotch and let out a pleading little whine.

		[npc.speech(Hah! Hungry for another round already, you horny little cock-sucker?)] [npc.she] laughs, before dismissively shooing you away with one hand. [npc.speech(Come back another time, I've got things to do. Your little accessory there will make sure you stay as a submissive oral slut, so I'm sure it won't be too long before I see you again.)]

	#ELSE

		You collapse to the floor, and with an exhausted [pc.moan], you look up to see [npc.name] grinning down at you. [npc.speech(Not bad, slut,)] [npc.she] says. [npc.speech(You'll be a first-class cock-sucker one day.)]

	#ENDIF

		To the sound of their cackling laughter, the imps then unceremoniously drag you out of the keep and through the fortress's front gate. Before you know it, you've been dragged far away from [npc.namePos] lair, and are being carelessly hurled to the floor. Threatening you never to return, the imps head back to their keep, leaving you alone to catch your breath...

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	</htmlContent>

</dialogue>