code:
:: slave creation widgets [widget nobr]

/%
 Call as <<CustomSlaveAge>>
%/
<<widget "CustomSlaveAge">>
	<<replace #age>>
		<<if $customSlave.age < 3>>2- years old.
		<<elseif $customSlave.age < 5>>3-4 years old.
		<<elseif $customSlave.age < 7>>5-6 years old.
		<<elseif $customSlave.age < 10>>7-9 years old.
		<<elseif $customSlave.age < 13>>10-12 years old.
		<<elseif $customSlave.age < 15>>13-14 years old.
		<<elseif $customSlave.age < 18>>15-17 years old.
		<<elseif $customSlave.age < 20>>18-19 years old.
		<<elseif $customSlave.age < 25 && $retirementAge >= 25>>20-24 years old.
		<<elseif $customSlave.age < 25 && $retirementAge >= 20>>20+ years old.
		<<elseif $customSlave.age < 30 && $retirementAge >= 30>>25-29 years old.
		<<elseif $customSlave.age < 30 && $retirementAge >= 25>>25+ years old.
		<<elseif $customSlave.age < 40 && $retirementAge >= 40>>30-39 years old.
		<<elseif $customSlave.age < 40 && $retirementAge >= 30>>30+ years old.
		<<elseif $customSlave.age < 50 && $retirementAge >= 50>>40-49 years old.
		<<elseif $customSlave.age < 50 && $retirementAge >= 40>>40+ years old.
		<<elseif $customSlave.age < 60 && $retirementAge >= 60>>50-59 years old.
		<<elseif $customSlave.age < 60 && $retirementAge >= 50>>50+ years old.
		<<elseif $customSlave.age < 70 && $retirementAge >= 70>>60-69 years old.
		<<elseif $customSlave.age < 70 && $retirementAge >= 60>>60+ years old.
		<<elseif $customSlave.age < 80 && $retirementAge >= 80>>70-79 years old.
		<<elseif $customSlave.age < 80 && $retirementAge >= 70>>70+ years old.
		<<elseif $customSlave.age < 90 && $retirementAge >= 90>>80-89 years old.
		<<elseif $customSlave.age < 90 && $retirementAge >= 80>>80+ years old.
		<<elseif $customSlave.age < 100 && $retirementAge >= 100>>90-99 years old.
		<<elseif $customSlave.age < 100 && $retirementAge >= 90>>90+ years old.
		<<elseif $customSlave.age < 110 && $retirementAge >= 110>>100-109 years old.
		<<elseif $customSlave.age < 110 && $retirementAge >= 100>>100+ years old.
		<<elseif $customSlave.age < 120 && $retirementAge >= 120>>110-119 years old.
		<<elseif $customSlave.age < 120 && $retirementAge >= 110>>110+ years old.
		<<elseif $customSlave.age < 130 && $retirementAge >= 130>>120-129 years old.
		<<elseif $customSlave.age < 130 && $retirementAge >= 120>>120+ years old.
		<<else>>130+ years old.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveHealth>>
%/
<<widget "CustomSlaveHealth">>
	<<replace #health>>
		<<if $customSlave.health == 0>>Healthy.
		<<else>>Extremely healthy.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveMuscles>>
%/
<<widget "CustomSlaveMuscles">>
	<<replace #muscles>>
		<<if $customSlave.muscles > 95>>
			Ripped.
		<<elseif $customSlave.muscles > 50>>
			Muscular.
		<<elseif $customSlave.muscles > 30>>
			Well built.
		<<elseif $customSlave.muscles > 5>>
			Toned.
		<<elseif $customSlave.muscles > -6>>
			Soft.
		<<elseif $customSlave.muscles > -31>>
			Quite weak.
		<<elseif $customSlave.muscles > -51>>
			Rather weak.
		<<elseif $customSlave.muscles > -96>>
			Very weak.
		<<else>>
			Frail.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveLips>>
%/
<<widget "CustomSlaveLips">>
	<<replace #lips>>
		<<if $customSlave.lips <= 10>>Thin lips.
		<<elseif $customSlave.lips <= 20>>Normal lips.
		<<elseif $customSlave.lips <= 40>>Plush lips.
		<<elseif $customSlave.lips <= 70>>Big lips.
		<<elseif $customSlave.lips <= 95>>Huge lips.
		<<else>>Facepussy.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveVoice>>
%/
<<widget "CustomSlaveVoice">>
	<<replace #voice>>
		<<if $customSlave.voice == 3>>High, girly voice.
		<<elseif $customSlave.voice == 2>>Feminine voice.
		<<elseif $customSlave.voice == 1>>Deep voice.
		<<elseif $customSlave.voice == 0>>Mute.
		<<else>>Voice is unimportant.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveHeight>>
%/
<<widget "CustomSlaveHeight">>
	<<replace #height>>
		<<if $customSlave.heightMod == "greatly below average">>Petite.
		<<elseif $customSlave.heightMod == "below average">>Short.
		<<elseif $customSlave.heightMod == "normal">>Average height.
		<<elseif $customSlave.heightMod == "above average">>Tall.
		<<else>>Very tall.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveWeight>>
%/
<<widget "CustomSlaveWeight">>
	<<replace #weight>>
		<<if $customSlave.weight == -50>>Very thin.
		<<elseif $customSlave.weight == -15>>Thin.
		<<elseif $customSlave.weight == 0>>Average weight.
		<<elseif $customSlave.weight == 15>>Chubby.
		<<elseif $customSlave.weight == 50>>Plump.
		<<elseif $customSlave.weight == 100>>Fat.
		<<elseif $customSlave.weight == 150>>Very Fat.
		<<else>>Immobile.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveFace>>
%/
<<widget "CustomSlaveFace">>
	<<replace #face>>
		<<if $customSlave.face < -40>>Very unattractive face.
		<<elseif $customSlave.face < -10>>Unattractive face.
		<<elseif $customSlave.face <= 10>>Average face.
		<<elseif $customSlave.face <= 40>>Attractive face.
		<<elseif $customSlave.face > 40>>Very attractive face.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveRace>>
%/
<<widget "CustomSlaveRace">>
	<<replace #ethnicity>>
		<<textbox "$customSlave.race" $customSlave.race "Custom Slave">>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveSkin>>
%/
<<widget "CustomSlaveSkin">>
	<<replace #skin>>
		<<textbox "$customSlave.skin" $customSlave.skin "Custom Slave">>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveBoobs>>
%/
<<widget "CustomSlaveBoobs">>
	<<replace #boobs>>
		<<if $customSlave.boobs == 200>>Flat chest.
		<<elseif $customSlave.boobs <= 500>>Healthy breasts.
		<<elseif $customSlave.boobs <= 800>>Big breasts.
		<<elseif $customSlave.boobs <= 1400>>Huge breasts.
		<<elseif $customSlave.boobs <= 2100>>Giant breasts.
		<<else>>Massive breasts.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveButt>>
%/
<<widget "CustomSlaveButt">>
	<<replace #butt>>
		<<if $customSlave.butt == 1>>Flat buttocks.
		<<elseif $customSlave.butt < 4>>Healthy buttocks.
		<<elseif $customSlave.butt < 6>>Huge buttocks.
		<<else>>Massive buttocks.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveSex>>
%/
<<widget "CustomSlaveSex">>
	<<replace #sex>>
		<<if $customSlave.sex == 1>>Female (cock & balls options not applied).
		<<elseif $customSlave.sex == 2>>Male (pussy options not applied).
		<<else>>Futanari (clit options not applied).
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveVirgin>>
%/
<<widget "CustomSlaveVirgin">>
	<<replace #virgin>>
		<<if $customSlave.virgin == 0>>Vaginal virgin.
		<<else>>Virginity not important.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveVagina>>
%/
<<widget "CustomSlaveVagina">>
	<<replace #vagina>>
		<<if $customSlave.vagina == -1>>No vagina.
		<<elseif $customSlave.vagina == 0>>Vaginal virgin.
		<<else>>Normal vagina.
		<</if>>
		<<link "No vagina">>
			<<set $customSlave.vagina = -1, $customSlave.preg = 0, $customSlave.ovaries = 0>>
			<<CustomSlaveVagina>>
		<</link>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveDick>>
%/
<<widget "CustomSlaveDick">>
	<<replace #dick>>
		<<if $customSlave.dick == 0>>No penis.
		<<elseif $customSlave.dick == 2>>Small penis.
		<<else>>Large penis.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveBalls>>
%/
<<widget "CustomSlaveBalls">>
	<<replace #balls>>
		<<if $customSlave.balls == 0>>No testicles.
		<<elseif $customSlave.balls == 2>>Small testicles.
		<<elseif $customSlave.balls == 4>>Large testicles.
		<<else>>Huge Balls.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveClit>>
%/
<<widget "CustomSlaveClit">>
	<<replace #clit>>
		<<if $customSlave.clit == 0>>Normal clitoris.
		<<elseif $customSlave.clit == 1>>Big clitoris.
		<<elseif $customSlave.clit == 3>>Enormous clitoris.
		<<else>>Pseudophallus.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveLabia>>
%/
<<widget "CustomSlaveLabia">>
	<<replace #labia>>
		<<if $customSlave.labia == 0>>Normal labia.
		<<elseif $customSlave.labia == 1>>big labia.
		<<elseif $customSlave.labia == 2>>Huge labia.
		<<else>>Enormous labia.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveClitBalls>>
%/
<<widget "CustomSlaveClitBalls">>
	<<replace #clitballs>>
	<<if $customSlave.dick > 0>>
	<<if $customSlave.balls == 0>>No testicles.<<elseif $customSlave.balls == 2>>Small testicles.<<else>>Large testicles.<</if>>
	<<link "No testicles">>
		<<set $customSlave.balls = 0,$customSlave.clit = 0>>
		<<CustomSlaveClitBalls>>
	<</link>>
	|
	<<link "Small testicles">>
		<<set $customSlave.balls = 2,$customSlave.clit = 0>>
		<<CustomSlaveClitBalls>>
	<</link>>
	|
	<<link "Large testicles">>
		<<set $customSlave.balls = 4,$customSlave.clit = 0>>
		<<CustomSlaveClitBalls>>
	<</link>>
	<<else>>
	<<if $customSlave.clit == 0>>Normal clitoris.<<elseif $customSlave.clit == 0>>Big clitoris.<<else>>Enormous clitoris.<</if>>
	<<link "Normal clitoris">>
		<<set $customSlave.clit = 0>>
		<<CustomSlaveClitBalls>>
	<</link>>
	|
	<<link "Big clitoris">>
		<<set $customSlave.clit = 1>>
		<<CustomSlaveClitBalls>>
	<</link>>
	|
	<<link "Enormous clitoris">>
		<<set $customSlave.clit = 2>>
		<<CustomSlaveClitBalls>>
	<</link>>
	<br>
	<<if $customSlave.labia == 0>>Minimal labia.<<elseif $customSlave.labia == 1>>Normal labia.<<elseif $customSlave.labia == 2>>Huge labia.<<else>>Enormous labia.<</if>>
	<<link "Minimal labia">>
		<<set $customSlave.labia = 0>>
		<<CustomSlaveClitBalls>>
	<</link>>
	|
	<<link "Normal labia">>
		<<set $customSlave.labia = 1>>
		<<CustomSlaveClitBalls>>
	<</link>>
	|
	<<link "Huge labia">>
		<<set $customSlave.labia = 2>>
		<<CustomSlaveClitBalls>>
	<</link>>
	|
	<<link "Enormous labia">>
		<<set $customSlave.labia = 3>>
		<<CustomSlaveClitBalls>>
	<</link>>
	<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveLube>>
%/
<<widget "CustomSlaveLube">>
	<<replace #lube>>
		<<if $customSlave.vaginaLube == 0>>Dry vagina.
		<<elseif $customSlave.vaginaLube == 1>>Wet vagina.
		<<else>>Sopping wet vagina.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveAnalVirginity>>
%/
<<widget "CustomSlaveAnalVirginity">>
	<<replace #anus>>
		<<if $customSlave.analVirgin == 0>>Anal virgin.
		<<else>>Anal virginity is not important.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveAnus>>
%/
<<widget "CustomSlaveAnus">>
	<<replace #anus>>
		<<if $customSlave.anus == 0>>Anal virgin.
		<<else>>Normal anus.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveSkills>>
%/
<<widget "CustomSlaveSkills">>
	<<replace #skills>>
		<<if $customSlave.skills <= 10>>Sexually unskilled.
		<<elseif $customSlave.skills <= 35>>Basic sex skills.
		<<else>>Sexually skilled.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveWhoreSkills>>
%/
<<widget "CustomSlaveWhoreSkills">>
	<<replace #whore-skills>>
		<<if $customSlave.skill.whore <= 10>>Unskilled at prostitution and entertainment.
		<<elseif $customSlave.skill.whore <= 35>>Basic prostitution and entertainment skills.
		<<else>>Skilled at prostitution and entertainment.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveCombatSkills>>
%/
<<widget "CustomSlaveCombatSkills">>
	<<replace #combat-skills>>
		<<if $customSlave.skill.combat == 0>>Unskilled at combat.
		<<else>>Skilled at combat.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveIntelligence>>
%/
<<widget "CustomSlaveIntelligence">>
	<<replace #intelligence>>
		<<if $customSlave.intelligence >= 3>>Brilliant.
		<<elseif $customSlave.intelligence == 2>>Very smart.
		<<elseif $customSlave.intelligence == 1>>Smart.
		<<elseif $customSlave.intelligence == 0>>Average intelligence.
		<<elseif $customSlave.intelligence == -1>>Stupid.
		<<elseif $customSlave.intelligence == -2>>Very stupid.
		<<else>>Moronic.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveEducation>>
%/
<<widget "CustomSlaveEducation">>
	<<replace #education>>
		<<if $customSlave.intelligenceImplant >= 30>>Well educated.
		<<elseif $customSlave.intelligenceImplant >= 15>>Educated.
		<<else>>Uneducated.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveNationality>>
%/
<<widget "CustomSlaveNationality">>
	<<replace #nationality>>
		Nationality: $customSlave.nationality.
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveEyes>>
%/
<<widget "CustomSlaveEyes">>
	<<replace #eyes>>
		<<if getBestVision($customSlave) === 2>>Normal vision.
		<<elseif getBestVision($customSlave) === 1>>Nearsighted.
		<<else>>Blind.
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveEars>>
%/
<<widget "CustomSlaveEars">>
	<<replace #hears>>
		<<if $seeExtreme == 1>>
			<<if $customSlave.hears == -2>>Deaf.
			<<elseif $customSlave.hears == -1>>Hard of hearing.
			<<else>>Normal.
			<</if>>
		<<else>>
			<<if $customSlave.hears == -1>>Hard of hearing.
			<<else>>Normal.
			<</if>>
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveSmell>>
%/
<<widget "CustomSlaveSmell">>
	<<replace #smelling>>
		<<if $seeExtreme == 1>>
			<<if $customSlave.smells == -1>>None.
			<<else>>Normal.
			<</if>>
		<</if>>
	<</replace>>
<</widget>>

/%
 Call as <<CustomSlaveTaste>>
%/
<<widget "CustomSlaveTaste">>
	<<replace #tasting>>
		<<if $seeExtreme == 1>>
			<<if $customSlave.tastes == -1>>None.
			<<else>>Normal.
			<</if>>
		<</if>>
	<</replace>>
<</widget>>

/%
	Call as <<MarketName 'market' ['arcology']>>
	If $args[0] is undefined, will generate a kidnapper's market slave.
	If $args[0] is "corporate" and $args[1] is undefined, will use neighboring arcology 1.
%/
<<widget MarketName>>
<<if $args[0]>>
	<<set _market = $args[0]>>
<<else>>
	<<set _market = "kidnappers">>
<</if>>

<<switch _market>>
<<case "corporate">>
	your corporation
<<case "neighbor">>
	<<if $args[1]>>
		<<print $arcologies[$args[1]].name>>
	<<else>>
		<<print $arcologies[1].name>>
	<</if>>
<<case "kidnappers">>
	the Kidnappers' Market
<<case "indentures">>
	the Indentures Market
<<case "hunters">>
	the Runaway Hunters' Market
<<case "raiders">>
	the Raiders' Market
<<case "underage raiders">>
	the Raiders' Black Market
<<case "heap">>
	the Flesh Heap as alive as when you purchased them.
<<case "wetware">>
	the Wetware CPU market
<<case "trainers">>
	the Trainers' Market
<<case "TSS">>
	The Slavegirl School
<<case "TUO">>
	The Utopian Orphanage
<<case "GRI">>
	Growth Research Institute
<<case "SCP">>
	St. Claver Preparatory
<<case "LDE">>
	L'école des Enculées
<<case "TGA">>
	The Gymnasium-Academy
<<case "TCR">>
	The Cattle Ranch
<<case "TFS">>
	The Futanari Sisters
<<case HA>>
	The Hippolyta Academy
<<case NUL>>
	Nueva Universidad de Libertad
<<case "low tier criminals" "gangs and smugglers" "white collar" "military prison">>
	the prisoner sale
<<default>>
	Someone messed up. _market is not known.

<</switch>>
<</widget>>

/%
	Call as <<MarketNamePeriod 'market' ['arcology']>>
	If $args[0] is undefined, will generate a kidnapper's market slave.
	If $args[0] is "corporate" and $args[1] is undefined, will use neighboring arcology 1.
%/
<<widget MarketNamePeriod>>
<<if $args[0]>>
	<<set _market = $args[0]>>
<<else>>
	<<set _market = "kidnappers">>
<</if>>

<<switch _market>>
<<case "corporate">>
	your corporation.
<<case "neighbor">>
	<<if $args[1]>>
		<<print $arcologies[$args[1]].name>>.
	<<else>>
		<<print $arcologies[1].name>>.
	<</if>>
<<case "kidnappers">>
	the Kidnappers' Market.
<<case "indentures">>
	the Indentures Market.
<<case "hunters">>
	the Runaway Hunters' Market.
<<case "raiders">>
	the Raiders' Market.
<<case "underage raiders">>
	the Raiders' Black Market.
<<case "heap">>
	the Flesh Heap, alive and not dead.
<<case "wetware">>
	the Wetware CPU market.
<<case "trainers">>
	the Trainers' Market.
<<case "TSS">>
	The Slavegirl School.
<<case "TUO">>
	The Utopian Orphanage.
<<case "GRI">>
	Growth Research Institute.
<<case "SCP">>
	St. Claver Preparatory.
<<case "LDE">>
	L'école des Enculées.
<<case "TGA">>
	The Gymnasium-Academy.
<<case "TCR">>
	The Cattle Ranch.
<<case "TFS">>
	The Futanari Sisters.
<<case HA>>
	The Hippolyta Academy.
<<case NUL>>
	Nueva Universidad de Libertad.
<<case "low tier criminals" "gangs and smugglers" "white collar" "military prison">>
	the prisoner sale.
<<default>>
	Someone messed up. _market is not known.

<</switch>>
<</widget>>

/%
 Call as <<JFCSlave>>
%/
<<widget "JFCSlave">>
	<<set $activeSlave = GenerateNewSlave("XX", {minAge: 20, maxAge: 36, ageOverridesPedoMode: 1, disableDisability: 1})>>
	<<set $activeSlave.weight = random(-30,20), $activeSlave.waist = random(-30,10), $activeSlave.face = random(40,60)>>
	<<if $activeSlave.faceShape == "masculine">>
		<<set $activeSlave.faceShape = "sensual">>
	<</if>>
	<<if $activeSlave.boobShape == "saggy" || $activeSlave.boobShape == "downward-facing">>
		<<set $activeSlave.boobShape = "perky">>
	<</if>>
	<<run eyeSurgery($activeSlave, "both", "normal")>>
	<<set $activeSlave.hears = 0, $activeSlave.voice = 2>>
	<<set $activeSlave.intelligenceImplant = 30, $activeSlave.intelligence = random(20,100)>>
	<<set $activeSlave.trust = 80, $activeSlave.devotion = 80>>
	<<run setHealth($activeSlave, jsRandom(80,95), 0, 0, 0, 0)>>
	<<set $activeSlave.origin = "The Job Fulfillment Center offered $his contract to fill your request for a ">>
	<<set $activeSlave.origin += $JFC.role>>
	<<set $activeSlave.origin += ".">>
	<<switch $JFC.role>>
	/* Opens security */
		<<case "Lieutenant Colonel">>
			<<set $activeSlave.devotion = random(96,100), $activeSlave.trust = random(96, 100), $activeSlave.energy = random(96,100), $activeSlave.intelligence = 70, $activeSlave.skill.combat = 1>>
			<<set $activeSlave.career = either("a bodyguard", "a bouncer", "a bounty hunter", "a gang member", "a law enforcement officer", "a mercenary", "a prison guard", "a private detective", "a revolutionary", "a security guard", "a soldier", "a street thug", "a transporter", "an assassin", "an enforcer", "in a militia")>>
		<<case "Bodyguard">>
			<<set $activeSlave.devotion = 90, $activeSlave.muscles = random(30,70), $activeSlave.height = Math.round(Height.random($activeSlave, {skew: 3, spread: .2, limitMult: [1, 4]})), $activeSlave.weight = random(-10,10), $activeSlave.teeth = either("normal", "pointy"), $activeSlave.skill.combat = 1>>
			<<if jsRandom(0, 2) === 0>>
				<<run configureLimbs($activeSlave, "all", 5)>>
			<</if>>
			<<set $activeSlave.career = either("a bodyguard", "a kunoichi", "a law enforcement officer", "a military brat", "a revolutionary", "a soldier", "a transporter", "an assassin", "in a militia")>>
		<<case "Wardeness">>
			<<set $activeSlave.energy = random(80,100), $activeSlave.sexualFlaw = either("malicious", "none", "none", "none", "none"), $activeSlave.fetish = "sadist", $activeSlave.fetishStrength = 100, $activeSlave.muscles = random(50,80), $activeSlave.skill.combat = 1>>
			<<set $activeSlave.career = either("a bouncer", "a bounty hunter", "a gang member", "a mercenary", "a prison guard", "a private detective", "a security guard", "a street thug", "an enforcer")>>
			<<if $seeDicks > 0>>
				<<set $activeSlave.dick = random(3,6), $activeSlave.balls = random(3,6), $activeSlave.scrotum = $activeSlave.balls, $activeSlave.prostate = either(1,1,1,2,2,3)>>
			<</if>>
	/* Closes Security */
	/* Opens management */
		<<case "Headgirl">>
			<<set $activeSlave.devotion = 90, $activeSlave.trust = 100, $activeSlave.fetish = "dom", $activeSlave.fetishStrength = 100, $activeSlave.energy = random(70,90), $activeSlave.intelligence = random(60,100), $activeSlave.skill.entertainment = 100, $activeSlave.skill.whoring = 100, $activeSlave.skill.anal = 100, $activeSlave.skill.oral = 100, $activeSlave.skill.vaginal = 100, $activeSlave.career = either("a lawyer", "a military officer", "a politician")>>
			<<if $seeDicks > 0>>
				<<set $activeSlave.dick = random(3,5), $activeSlave.balls = random(3,6), $activeSlave.scrotum = $activeSlave.balls, $activeSlave.prostate = either(1,1,2)>>
			<</if>>
			<<set $activeSlave.vagina = random(3,4)>>
			<<if $AgePenalty == 1>>
				<<set $activeSlave.actualAge = random(36,$retirementAge-5)>>
			<<else>>
				<<set $activeSlave.actualAge = random(20,$retirementAge-5)>>
			<</if>>
			<<set $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>>
		<<case "Teacher">>
			<<set $activeSlave.fetish = "dom", $activeSlave.fetishStrength = 100, $activeSlave.energy = random(70,90), $activeSlave.intelligence = 100, $activeSlave.skill.entertainment = 100, $activeSlave.skill.whoring = 100, $activeSlave.skill.anal = 100, $activeSlave.skill.oral = 100, $activeSlave.skill.vaginal = 100, $activeSlave.face = random(41,90), $activeSlave.career = either("a librarian", "a principal", "a private instructor", "a professor", "a scholar", "a scientist", "a teacher", "a teaching assistant")>>
			<<if $seeDicks > 0>>
				<<set $activeSlave.dick = random(3,5), $activeSlave.balls = random(3,6), $activeSlave.scrotum = $activeSlave.balls, $activeSlave.prostate = either(1,1,1,2,2,3)>>
			<</if>>
			<<set $activeSlave.actualAge = random(36,$retirementAge-3)>>
			<<set $activeSlave.vagina = random(3,4)>>
			<<set $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>>
		<<case "Nurse">>
			<<set $activeSlave.fetish = "dom", $activeSlave.fetishStrength = 100, $activeSlave.muscles = random(6,50), $activeSlave.face = random(41,90), $activeSlave.sexualQuirk = "caring", $activeSlave.career = either("a doctor", "a medic", "a medical student", "a nurse", "a paramedic"), $activeSlave.intelligence = random(40,90)>>
		<<case "Motherly Attendant">>
			<<set $activeSlave.devotion = 90, $activeSlave.trust = 90, $activeSlave.fetish = "submissive", $activeSlave.fetishStrength = 100, $activeSlave.face = random(60,90)>>
			<<set $activeSlave.career = either("a counselor", "a dispatch officer", "a lifeguard", "a masseuse", "a psychologist", "a therapist"), $activeSlave.counter.birthsTotal = random(1,3), $activeSlave.pregKnown = 1, $activeSlave.preg = random(20,35), $activeSlave.pregWeek = $activeSlave.preg, $activeSlave.pregType = 1>>
			<<run SetBellySize($activeSlave)>>
			<<set $activeSlave.actualAge = random(36,$retirementAge-3)>>
			<<set $activeSlave.vagina = random(3,4)>>
			<<set $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>>
		<<case "Attendant">>
			<<set $activeSlave.devotion = 90, $activeSlave.trust = 90, $activeSlave.fetish = "submissive", $activeSlave.fetishStrength = 100, $activeSlave.preg = 0, $activeSlave.face = random(60,90), $activeSlave.career = either("a counselor", "a masseuse", "a therapist")>>
			<<run eyeSurgery($activeSlave, "both", either(0, 2, 2) === 2 ? "normal" : "blind")>>
			<<set $activeSlave.actualAge = random(26,$retirementAge-3)>>
			<<set $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>>
		<<case "Matron">>
			<<set $activeSlave.devotion = 90, $activeSlave.trust = 90, $activeSlave.sexualQuirk = "caring", $activeSlave.counter.birthsTotal = random(2,4), $activeSlave.vagina = 3, $activeSlave.face = random(60,90), $activeSlave.career = either( "a nanny", "a practitioner")>>
			<<run eyeSurgery($activeSlave, "both", "normal")>>
			<<set $activeSlave.actualAge = random(24,$retirementAge-3)>>
			<<set $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>>
		<<case "Stewardess">>
			<<set $activeSlave.energy = random(70,90), $activeSlave.fetish = "dom", $activeSlave.fetishStrength = 100, $activeSlave.career = either("a barista", "a bartender", "a caregiver", "a charity worker", "a professional bartender", "a secretary", "a wedding planner", "an air hostess", "an estate agent", "an investor", "an office worker")>>
			<<if $AgePenalty == 1>>
				<<set $activeSlave.actualAge = random(36,$retirementAge-5)>>
			<<else>>
				<<set $activeSlave.actualAge = random(20,$retirementAge-5)>>
			<</if>>
			<<set $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>>
		<<case "Milkmaid">>
			<<set $activeSlave.muscles = random(31,60), $activeSlave.skill.oral = random(31,60), $activeSlave.sexualQuirk = "caring", $activeSlave.behavioralQuirk = "funny", $activeSlave.career = either("a cowgirl", "a dairy worker", "a milkmaid", "a farmer's daughter", "a shepherd", "a veterinarian"), $activeSlave.intelligence = random(20,70)>>
			<<if $seeDicks > 0>>
				<<set $activeSlave.dick = random(3,5), $activeSlave.balls = random(4,9), $activeSlave.scrotum = $activeSlave.balls, $activeSlave.prostate = either(1,1,1,2)>>
			<</if>>
		<<case "Farmer">>
			<<set $activeSlave.devotion = 80, $activeSlave.trust = 80, $activeSlave.muscles = random(41,70), $activeSlave.sexualQuirk = "caring", $activeSlave.career = either("a farmer", "a farmer's daughter", "a rancher", "a farmhand", "a zookeeper"), $activeSlave.intelligenceImplant = 30, $activeSlave.intelligence = random(20,70), $activeSlave.height = Math.round(Height.random($activeSlave, {skew: 3, spread: .2, limitMult: [1, 4]})), $activeSlave.weight = random(0,30)>>
			<<run setHealth($activeSlave, jsRandom(80, 95), 0, 0, 0, 0)>>
			<<if $seeDicks > 0>>
				<<set $activeSlave.dick = random(3,5), $activeSlave.balls = random(4,9), $activeSlave.scrotum = $activeSlave.balls, $activeSlave.prostate = either(1,1,1,2)>>
			<</if>>
			<<if $AgePenalty == 1>>
				<<set $activeSlave.actualAge = random(36,$retirementAge-5)>>
			<<else>>
				<<set $activeSlave.actualAge = random(20,$retirementAge-5)>>
			<</if>>
			<<set $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>>
	/* Closes management */
	/* Opens entertain */
		<<case "DJ">>
			<<set $activeSlave.skill.entertainment = 100, $activeSlave.muscles = random(6,30), $activeSlave.face = random(80,100), $activeSlave.career = either("a classical dancer", "a classical musician", "a dancer", "a house DJ", "a musician", "an aspiring pop star")>>
		<<case "Madam">>
			<<set $activeSlave.skill.whoring = 100, $activeSlave.career = either("a business owner", "a manager", "a pimp", "a procuress", "an innkeeper")>>
			<<if $seeDicks > 0>>
				<<set $activeSlave.dick = random(3,5), $activeSlave.balls = random(3,5), $activeSlave.scrotum = $activeSlave.balls, $activeSlave.prostate = either(1,1,1,2)>>
			<</if>>
			<<if $AgePenalty == 1>>
				<<set $activeSlave.actualAge = random(36,$retirementAge-5)>>
			<<else>>
				<<set $activeSlave.actualAge = random(20,$retirementAge-5)>>
			<</if>>
			<<set $activeSlave.physicalAge = $activeSlave.actualAge, $activeSlave.visualAge = $activeSlave.actualAge, $activeSlave.ovaryAge = $activeSlave.actualAge>>
		<<case "Concubine">>
			<<set $activeSlave.prestige = 3, $activeSlave.energy = random(80,100), $activeSlave.skill.entertainment = 100, $activeSlave.skill.whoring = 100, $activeSlave.skill.anal = 100, $activeSlave.skill.oral = 100, $activeSlave.skill.vaginal = 100, $activeSlave.face = 100, $activeSlave.devotion = random(90,95), $activeSlave.trust = random(90,100)>>
		/* Closes Entertain */
		<</switch>>
<</widget>>


code:
/* subscribe to game save/load events */
Config.saves.onLoad = App.EventHandlers.onLoad;
Config.saves.onSave = App.EventHandlers.onSave;

$(document).on(':storyready', function() {
	App.EventHandlers.storyReady();
});

$(document).one(':passagestart', function() {
	App.EventHandlers.optionsChanged();
});

$(document).on(':passagestart', function() {
	Object.defineProperty(State.temporary, "S", {
		get: () => S,
		enumerable: true
	});
});

$(document).on(":passageinit", () => {
	if (V.passageSwitchHandler) {
		V.passageSwitchHandler();
		delete V.passageSwitchHandler;
	}
});

repo_name: Free/Cities

license: mit


code:
[submodule "submodules/sugarcube-2"]
	branch = fc


code:
:root {
    /* base */
    --background-color: #fff;
    --sidebar-color: #ccf;
    --sidebar-hover-color: #99f;
    --text-color: #000;
    --divider-color: #888;

    /* button */
    --button-color: #b38cd9;
    --button-border-color: #9966cc;
    --button-selected-color: #663399;
    --button-hover-color: #ccb3e6;
    --button-disabled-color: #8c70a9;

    --link-color: #2A52B7;
    --link-hover-color: #446DD5;
}

.aquamarine, .aquamarine a, .skill, .skill a { color: #008563 }
.coral, .coral a, .fetish.loss, .fetish.loss a { color: #8a5c2e }
.cyan, .cyan a, .hotkey { color: #008585 }
/*
.darkgoldenrod, .darkgoldenrod a, .trust.extremely-terrified, .trust.extremely-terrified a { color: darkgoldenrod }
.darkred, .darkred a, .defiant.full, .defiant.full a { color: darkred }
.darkviolet, .darkviolet a, .devotion.hateful, .devotion.hateful a { color: darkviolet }
.deeppink, .deeppink a, .devotion.devoted, .devotion.devoted a { color: deeppink }
.steelblue, .steelblue a { color: steelblue }
*/
.deepskyblue, .deepskyblue a, .intelligent, .intelligent a { color: #00B4F0 }
/*
.dodgerblue, .dodgerblue a { color: dodgerblue }
.blue, .blue a { color: blue }
*/
.gold, .gold a, .trust.dec, .trust.dec a, .trust.frightened, .trust.frightened a { color: #cc8d00 }
/*
.goldenrod, .goldenrod a, .trust.terrified, .trust.terrified a { color: goldenrod }
.gray, .gray a { color: gray }
*/
.green, .green a, .reputation.inc, .reputation.inc a, .improvement, .improvement a, .flaw.break, .flaw.break a, .skill.inc, .skill.inc a, .positive, .positive a { color: #006600 }
/*
.hotpink, .hotpink a, .devotion.inc, .devotion.inc a, .devotion.accept, .devotion.accept a { color: hotpink }
.lawngreen, .lawngreen a { color: lawngreen }
.lightblue, .lightblue a { color: lightblue }
*/
.lightcoral, .lightcoral a, .fetish.gain, .fetish.gain a { color: #B85C00 }
.lightgreen, .lightgreen a, .relationship, .relationship a { color: #008550 }
/*
.lightpink, .lightpink a { color: lightpink }
.lightsalmon, .lightsalmon a, .fetish.inc, .fetish.inc a { color: lightsalmon }
.lime, .lime a, .change.positive, .change.positive a, .virginity.loss, .virginity.loss a, .pregnant, .pregnant a { color: lime }
.limegreen, .limegreen a { color: limegreen }
.magenta, .magenta a, .devotion.worship, .devotion.worship a { color: magenta }
*/
.mediumaquamarine, .mediumaquamarine a, .trust.inc, .trust.inc a, .trust.careful, .trust.careful a { color: #0F6161 }
/*
.mediumorchid, .mediumorchid a, .devotion.dec, .devotion.dec a, .devotion.resistant, .devotion.resistant a { color: mediumorchid }
.mediumseagreen, .mediumseagreen a, .trust.trusting, .trust.trusting a { color: mediumseagreen }
*/
.orange, .orange a, .stupid, .stupid a, .change.negative, .change.negative a, .defiant.careful, .defiant.careful a, .intro.question { color: #B85C00 }
/*
.orangered, .orangered a, .defiant.inc, .defiant.inc a, .defiant.bold, .defiant.bold, .education.neg a { color: orangered }
.orchid, .orchid a { color: orchid }
*/
.pink, .pink a, .slave.name.simple, .slave-name { color: #E00070 }
/*
.red, .red a, .health.dec, .health.dec a, .cash.dec, .cash.dec a, .flaw.gain, .flaw.gain a, .error, .error a, .elites.loss, .elites.loss a, .reputation.dec, .reputation.dec a, .warning, .warning a { color: red }
.seagreen, .seagreen a, .trust.prof-trusting, .trust.prof-trusting a { color: seagreen }
.springgreen, .springgreen a, .skill.player, .skill.player a { color: springgreen }
*/
.tan, .tan a { color: #846E58 }
/*
.chocolate, .chocolate a { color: chocolate }
.saddlebrown, .saddlebrown a { color: saddlebrown }
.teal, .teal a { color: teal }
*/
.yellow, .yellow a, .noteworthy, .noteworthy a, .devotion.ambivalent, .devotion.ambivalent a, .trust.fearful, .trust.fearful a { color: #cc9600 }
.yellowgreen, .yellowgreen a, .cash.inc, .cash.inc a, .cash, .cash a { color: #677f1f }


code:
#init-screen {
	color: var(--text-color);
	background-color: var(--background-color);
}


code:
body {
	color: var(--text-color);
	background-color: var(--background-color);
}

a {
	color: var(--link-color);
}

a:hover {
	color: var(--link-hover-color);
}

button {
	color: var(--text-color);
	background-color: var(--button-color);
	border: 1px solid var(--button-border-color);
}

button:hover {
	background-color: var(--button-hover-color);
	border-color: var(--button-border-color);
}

button:disabled {
	background-color: var(--button-disabled-color);
	border: 1px solid var(--button-border-color);
}

input, select, textarea {
	color: #333;
	background-color: transparent;
	border: 1px solid var(--button-border-color);
}

input:not(:disabled):focus, select:not(:disabled):focus, textarea:not(:disabled):focus,
input:not(:disabled):hover, select:not(:disabled):hover, textarea:not(:disabled):hover {
	background-color: #e5d9f2;
	border-color: var(--button-selected-color);
}

hr {
	border-top: 1px solid var(--divider-color);
}


code:
#ui-dialog-titlebar {
	background-color: var(--divider-color);
}
#ui-dialog-body {
	background-color: var(--sidebar-color);
	border: 1px solid var(--divider-color);
}
#ui-dialog-body hr {
	background-color: var(--divider-color);
}


code:
/* Saves dialog styling. */
#ui-dialog-body.saves > *:not(:first-child) {
	border-top-color: var(--divider-color);
}
#ui-dialog-body.saves tr:not(:first-child) {
	border-top-color: var(--divider-color);
}
#ui-dialog-body.saves .empty {
	color: var(--text-color);
}


code:
#ui-bar {
	background-color: var(--sidebar-color);
	border-right: 1px solid var(--divider-color);
}
#ui-bar a:hover {
	text-decoration: underline;
}
#ui-bar hr {
	border-color: var(--divider-color);
}
#ui-bar-toggle{
	color: #444;
	border: 1px solid var(--divider-color);
	border-right: none;
}
#ui-bar-toggle:hover {
	background-color: var(--sidebar-hover-color);
	border-color: var(--divider-color);
}
#menu ul {
	border: 1px solid var(--divider-color);
}
#menu li:not(:first-child) {
	border-top: 1px solid var(--divider-color);
}
#menu li a {
	color: var(--text-color);
	background-color: transparent;
	border: none;
}
#menu li a:hover {
	background-color: var(--sidebar-hover-color);
	text-decoration: none;
}


code:
div.building.basement {
    border-top-color: #8F8F8F;
    background-image: repeating-linear-gradient(135deg, transparent, transparent 20px, #8F8F8F 20px, #8F8F8F 30px);
}

div.building div.innerCell {
    background-color: var(--background-color);
}

div.building div.decorative {
    outline-color: black;
}

/* introduction special formatting */
/* makes all links unusable */
.intro div.building a {
    color: var(--text-color);
}

div.building div.row div.dairy {
    border-color: saddlebrown;
}


code:
div.card {
	/*border: none;*/
	border-color: #cccccc;
	background-color: #e6e6e6;
	box-shadow: 10px 10px 5px #b3b3b3;
}


code:
.lrgRender > div.mask, .lrgVector > div.mask {
	background: linear-gradient(90deg, rgba(255, 255, 255, 1), rgba(255, 255, 255, 0.8) 60%, rgba(255, 255, 255, 0));
}

.clear-formatting {
	color: var(--text-color);
}


code:
div.options-group span.comment {
    color: #575757;
}


code:
div.quick-links div.toggle {
    background-color: var(--button-color);
}

div.quick-links div.toggle:hover {
    background-color: var(--button-hover-color);
}

div.quick-links div.menu-link {
    background-color: var(--button-disabled-color);
    border-color: var(--button-border-color);
    box-shadow: var(--button-border-color);
}

div.quick-links div.notification:not(.category)::after,
div.quick-links div.category.notification.collapsed > div.toggle::after {
    content: "\e80b";
}


code:
# Themes

Every subdirectory is a distinct theme. The compiled theme is placed in `bin/` and can be loaded ingame via the options
page.

## Creating new themes

Files inside these directories are combined into one CSS file based on
alphabetical ordering. The light theme is recommended as a base for creating new themes.

For quick testing run `App.UI.Theme.loadTheme("yourTheme.css")` in the browser console. This will unload the current
theme and load the new theme. If you modify the same file it is effectively reloading. Supplying no argument (eg.
`App.UI.Theme.loadTheme()`) will unload any theme.


code:
**/Jquery.js
**/mousetrap.js
**/sugarCubeConfig.js
**/format.js
**/bugReport.js
**/displayVariables.js
**/dTree.min.js
**/optionsMacro.js
temp.**
**.temp

path: .eslintignore


sourceType: module

semi: warn always

semi-spacing: warn

semi-style: warn

block-spacing: warn always

curly: warn all

eqeqeq: warn

no-fallthrough: error

anonymous: never

named: never

asyncArrow: always

template-curly-spacing: warn never

no-trailing-spaces: warn

no-unneeded-ternary: warn

camelcase: warn

padded-blocks: warn never

comma-spacing: warn

comma-style: warn

object-curly-spacing: warn

no-var: warn

spaced-comment: warn

no-undef: off

no-unused-vars: error

block-scoped-var: error

dot-notation: warn

eol-last: warn

unicode-bom: error never


code:
*.bat	text eol=crlf
*.js	text eol=lf
*.tw	text eol=lf
*.sh	text eol=lf
*.py	text eol=lf
*.txt	text eol=lf

path: .gitattributes


code:
# Byte-compiled / optimized / DLL files
__pycache__/
*.py[cod]
*$py.class
*.swp
*.swo

# C extensions
*.so

# Distribution / packaging
.Python
env/
build/
develop-eggs/
dist/
downloads/
eggs/
.eggs/
lib/
lib64/
parts/
sdist/
var/
*.egg-info/
.installed.cfg
*.egg
bin/*

# PyInstaller
#  Usually these files are written by a python script from a template
#  before PyInstaller builds the exe, so as to inject date/other infos into it.
*.manifest
*.spec

# Installer logs
pip-log.txt
pip-delete-this-directory.txt

# Unit test / coverage reports
htmlcov/
.tox/
.coverage
.coverage.*
.cache
nosetests.xml
coverage.xml
*,cover
.hypothesis/

# Translations
*.mo
*.pot

# Django stuff:
*.log
local_settings.py

# Flask stuff:
instance/
.webassets-cache

# Scrapy stuff:
.scrapy

# Sphinx documentation
docs/_build/

# PyBuilder
target/

# IPython Notebook
.ipynb_checkpoints

# pyenv
.python-version

# celery beat schedule file
celerybeat-schedule

# dotenv
.env

# virtualenv
venv/
ENV/

# Spyder project settings
.spyderproject

# Rope project settings
.ropeproject

# Start.tw
src/config/start.tw

# eslint
node_modules
package-lock.json
package.json

# typescript
tsconfig.json

# Visual Studio Code
.vscode/settings.json
*.code-workspace

# misc
fc-pregmod
*.outline
*.todo
TODO.txt
temp.*
*.temp

path: .gitignore