code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>3000</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[Witch's dress]]></name>

		<namePlural pluralByDefault="false"><![CDATA[Witch's dresses]]></namePlural>

		<description><![CDATA[A witch's dress, made of a thin, soft fabric. It has a flared sleeves and a short skirt. A series of ribbons connect the collar to front of the dress, and when worn, they create a pentagram pattern.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>TORSO_UNDER</slot>

		<rarity>EPIC</rarity>

		<clothingSet>WITCH</clothingSet>

		<imageName>witch_dress.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit>10</enchantmentLimit>

		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
		</effects>

		<blockedPartsList>

			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>ARMS_UP_TO_SHOULDER</clothingAccess>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>CHEST</clothingAccess>
					<clothingAccess>WAIST</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_PARTIAL_TORSO"/>
			</blockedParts>

			<blockedParts>
				<displacementType>PULLS_UP</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_GROIN"/>
			</blockedParts>

		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="BLACK_OR_WHITE"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_GOLD"/>
		<secondaryColoursDye values="ALL_METAL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>DRESS</tag>
		</itemTags>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] on the Witch's dress, tidying the skirt down before moving the straps into a comfortable position on [npc.her] shoulders.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the Witch's dress over [npc2.namePos] head and down around [npc2.her] torso, tidying the skirt before moving the straps to sit comfortably on [npc2.her] shoulders.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the Witch's dress over [npc2.namePos] head and down around [npc2.her] torso, pulling down the skirt before moving the straps to sit on [npc2.her] shoulders.]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] [npc.her] Witch's dress up over [npc.her] head and [npc.verb(take)] it off.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] [npc2.namePos] Witch's dress up over [npc2.her] head and [npc.verb(take)] it off.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(grab)] hold of [npc2.namePos] Witch's dress, before roughly pulling it up over [npc2.her] head and taking it off.]]>
		</otherRough>
	</displacementText>

	<replacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] [npc.her] Witch's dress back down into the proper position.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] [npc2.namePos] Witch's dress back down into the proper position.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] [npc2.namePos] Witch's dress back down into the proper position.]]>
	  </otherRough>
	</replacementText>

	<displacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc.her] Witch's dress.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc2.namePos] Witch's dress.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(grab)] hold of the bottom of [npc2.namePos] Witch's dress, before roughly pulling the skirt up.]]>
		</otherRough>
	</displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>1000</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[Witch's hat]]></name>

		<namePlural pluralByDefault="false"><![CDATA[Witch's hats]]></namePlural>

		<description><![CDATA[A witch's hat, with a pointy top and a wide brim.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>HEAD</slot>

		<rarity>RARE</rarity>

		<clothingSet>WITCH</clothingSet>

		<imageName>witch_hat.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit>10</enchantmentLimit>

		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts/>

				<clothingAccessBlocked/>

				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="BLACK_OR_WHITE"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_GOLD"/>
		<secondaryColoursDye values="ALL_METAL"/>
		<tertiaryColours values="BLACK_OR_WHITE"/>
		<tertiaryColoursDye values="ALL"/>

		<itemTags/>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(put)] on the Witch's hat.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(put)] the Witch's hat onto [npc2.namePos] head.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the Witch's hat onto [npc2.namePos] head.]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(take)] off [npc.her] Witch's hat.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(take)] [npc2.namePos] Witch's hat off.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(grab)] [npc2.namePos] Witch's hat and [npc.verb(pull)] it off.]]>
		</otherRough>
	</displacementText>

</clothing>

repo_name: klorpa/Pedo

license: unknown


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>1000</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[wide-brimmed Witch's hat]]></name>

		<namePlural pluralByDefault="false"><![CDATA[wide-brimmed Witch's hats]]></namePlural>

		<description><![CDATA[A witch's hat, with a pointy top and a particularly wide brim.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>HEAD</slot>

		<rarity>RARE</rarity>

		<clothingSet>WITCH</clothingSet>

		<imageName>witch_hat_wide.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit>10</enchantmentLimit>

		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts/>

				<clothingAccessBlocked/>

				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="BLACK_OR_WHITE"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_GOLD"/>
		<secondaryColoursDye values="ALL_METAL"/>
		<tertiaryColours values="BLACK_OR_WHITE"/>
		<tertiaryColoursDye values="ALL"/>

		<itemTags/>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(put)] on the Witch's hat.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(put)] the Witch's hat onto [npc2.namePos] head.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the Witch's hat onto [npc2.namePos] head.]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(take)] off [npc.her] Witch's hat.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(take)] [npc2.namePos] Witch's hat off.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(grab)] [npc2.namePos] Witch's hat and [npc.verb(pull)] it off.]]>
		</otherRough>
	</displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<!-- GENERAL INFORMATION: If you are unsure of anything, please use the LT Discord to ask for help!
	Your clothing's id (which is very important to the game), is calculated from your clothing's folder and .xml name using the following code:
		innerChild.getParentFile().getName()+"_"+innerChild.getName().split("\\.")[0]
	This results in this particular item's id being: "rentalMommy_rental_mommy".
	IMPORTANT: If you ever change the name of this .xml, or containing folder, any items of this clothing that exist in the game will be removed!-->

	<coreAttributes>
		<!-- The base value of this clothing. I roughly base things on 1 flame = 10p, so 10 flames = £1. -->
		<value>3500</value>

		<!-- The determiner that's displayed before this item's name. While usually 'a' or 'an', for things like socks or gloves, you'll want to use 'a pair of'. I use the CDATA tag for all text values, as it allows html markup to be embedded without causing issues.-->
		<determiner><![CDATA[a]]></determiner>

		<!-- The name of this clothing. -->
		<name><![CDATA[Spiked Collar]]></name>

		<!-- The plural form of the name. The attribute 'pluralByDefault' determines whether this item is naturally referred to as a plural (use true for things like socks or gloves).-->
		<namePlural pluralByDefault="false"><![CDATA[Spiked Collars]]></namePlural>

		<!-- The description that's shown in tooltips and on the item's inspection page. -->
		<description><![CDATA[A spiked collar, usually worn by guard dogs or members of some marginal subcultures.]]></description>

		<!-- The default physical resistance for this piece of clothing. Usually use 0 or 1, but if it's armour, then values up to 5 would be fitting (any more than that might be very OP). -->
		<physicalResistance>0.1</physicalResistance>

		<!-- Use FEMININE for if this clothing is intended for feminine characters, MASCULINE for masculine, and ANDROGYNOUS if it's able to be worn by anyone without penalties. -->
		<femininity>ANDROGYNOUS</femininity>

		<!-- The slot that this clothing fits into. Possible slots are found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
		<slot>NECK</slot>

		<!-- The rarity of this item. Anything less than EPIC may end up being modified in the code. Possible rarities are found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->
		<rarity>UNCOMMON</rarity>

		<!-- The set that this clothing belongs to. I will add a way to define your own sets, but for now, existing sets can be found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingSet.java -->
		<clothingSet/>

		<!-- The file path for this clothing's image. All images MUST BE .svg format. Colours to be used are described below, above the 'primaryColours' element. I use the free program 'InkScape' to make my .svg images.
		 .svg images scale perfectly up and down to any size, so, while it should be a square, it doesn't really matter what size your canvas is (although I use 256x256 as a personal preference).-->
		<imageName>punk_neck_metal_collar_spiked.svg</imageName>

		<!-- The file path for this clothing's image while equipped. It's only used by condoms in the base game at the moment (so an unequipped condom in your inventory has a different image than while being worn). -->
		<imageEquippedName/>

		<!-- How many enchantments can be fit into this item. It's typically best to let the game handle the default number of enchantments, which typically results in 5, and is calculated as:
			int base = (getClothingSet()==null?5:10);
			return base + getIncompatibleSlots().size()*base;-->
		<enchantmentLimit/>

		<!-- The default effects that this clothing spawns in with. To know what to put in here, it would probably be easiest to enchant clothing in your game, save the game, then copy over that clothing's 'effects' in your save file. -->
		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="TF_MOD_FETISH_BEHAVIOUR" secondaryModifier="TF_MOD_FETISH_MASOCHIST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="TF_MOD_FETISH_BEHAVIOUR" secondaryModifier="TF_MOD_FETISH_SADIST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="STRENGTH" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="STRENGTH" timer="0"/>
		</effects>

		<!-- This section determines how the clothing interacts with other clothing and the wearer's body.-->
		<blockedPartsList>

			<!-- You can add as many blockedParts elements as you like, but they should each have a different 'displacementType', and THERE SHOULD BE AT LEAST ONE, OF TYPE 'REMOVE_OR_EQUIP'.-->
			<blockedParts>

				<!-- If this clothing is displaced in the following way (in this case, by being removed), then the 'blockedBodyParts', 'clothingAccessBlocked', and 'concealedSlots' will all be revealed. If multiple 'blockedParts' block or conceal the same slot, only one 'blockedParts' needs to be displaced to reveal it. (e.g. If a pair of trousers has 'UNZIPS' and 'PULLS_DOWN' displacementTypes, and both of these contain the 'concealedSlots' 'slot' 'PENIS', then the penis will be revealed if either UNZIPS or PULLS_DOWN is activated.)
				A full list of displacementTypes can be found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<!-- The access required to perform this displacementType. clothingAccess values can be found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
				<clothingAccessRequired/>

				<!-- The body parts that are blocked by this 'displacementType'. bodyPart values can be found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
				<blockedBodyParts/>

				<!-- The access that this 'displacementType' blocks. Again, clothingAccess values can be found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
				<clothingAccessBlocked/>

				<!-- The slots that this 'displacementType' conceals. Possible slots are found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<!-- Inventory slots that are incompatible with this clothing. The game's swimsuit makes use of this, and, while fitting into the 'CHEST' slot, also blocks 'GROIN' and 'STOMACH'. Possible slots are found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
		<incompatibleSlots/>

		<!-- Your clothing can be coloured any way you like, but if you'd like the player to be able to dye your clothing, you can specify available colours here. primaryColours, secondaryColours, and tertiaryColours can all spawn in as a default colour, while their 'Dye' counterparts are only available if the player chooses to dye the clothing in that colour. The game detects specific colour values, and recolours them to the value chosen by the player. These values are as follows:
		Red is used as base colour for changing the primary colour of the graphic in-game, and the game will only recognise and change the following colours:
			#ff2a2a
			#ff5555
			#ff8080
			#ffaaaa
			#ffd5d5
		Orange is used as base colour for changing the secondary colour of the graphic in-game, and the game will only recognise and change the following colours:
			#ff7f2a
			#ff9955
			#ffb380
			#ffccaa
			#ffe6d5
		Yellow is used as base colour for changing the tertiary colour of the graphic in-game, and the game will only recognise and change the following colours:
			#ffd42a
			#ffdd55
			#ffe680
			#ffeeaa
			#fff6d5
		ANY GRADIENTS THAT YOU USE SHOULD BE CALLED: "innoGrad1", "innoGrad2", etc.
		You can see a visual representation of these colours here: https://www.lilithsthrone.com/wiki/doku.php?id=modding_wiki:modding:creating_clothes
		Colour lists to be used can be found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/ColourListPresets.java -->
		<primaryColours values="JUST_BLACK"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_GOLD"/>
		<secondaryColoursDye values="ALL_METAL"/>

		<!-- These tags determine where in the world your clothing can be found. Possible tags are found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
		<itemTags>
			<tag>SOLD_BY_FINCH</tag>
		</itemTags>
	</coreAttributes>

	<!-- The following sections are for defining the descriptions of displacing or replacing your clothing. The attribute 'type' defines which DisplacementType your descriptions are applied to. For standard equipping and unequipping, use REMOVE_OR_EQUIP. Types can be found here: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

	<!-- 'displacementText' is used for removal and displacement. -->
	<displacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You take off your spiked collar.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You pull off [npc.name]'s spiked collar.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You pull off [npc.name]'s spiked collar.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] takes [npc.her] spiked collar off.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] pulls your spiked collar off.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] pulls your spiked collar off.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] pulls [npc2.name]'s spiked collar off.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc1.Name] pulls [npc2.name]'s spiked collar off.
		]]></NPCOtherNPCRough>
	</displacementText>

	<!-- 'replacementText' is used for equipping and replacements. -->
	<replacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You clasp the spiked collar around your neck.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You clasp the spiked collar around [npc.name]'s neck.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You clasp the spiked collar around [npc.name]'s neck.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] clasps the spiked collar around [npc.her] neck.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] clasps the spiked collar around your neck.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] clasps the spiked collar around your neck.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] clasps the spiked collar around [npc2.Name]'s neck.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc1.Name] clasps the spiked collar around [npc2.Name]'s neck.
		]]></NPCOtherNPCRough>
	</replacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>300</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a string of]]></determiner>
    <name><![CDATA[anal beads]]></name>
    <namePlural pluralByDefault="true"><![CDATA[anal beads]]></namePlural>
    <description><![CDATA[A string of six large balls of arcane-cured silicone, which are meant to be inserted into the anus.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>ANUS</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>anal_beads.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
          <bodyPart>ANUS</bodyPart>
        </blockedBodyParts>

        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <!-- Colour values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/Colour.java -->
    <primaryColours values="ALL"/>
    <primaryColoursDye values="ALL"/>
    <secondaryColours/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
      <tag>SOLD_BY_FINCH</tag>
      <tag>PLUGS_ANUS</tag>
      <tag>ENABLE_SEX_EQUIP</tag>
      <tag>TRANSPARENT</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You pull out the anal beads from your [pc.ass+].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You pull out [npc.name]'s anal beads.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You firmly grab [npc.name]'s anal beads and yank it out of [npc.herHis] [npc.ass+].]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] pulls out [npc.herHis] anal beads.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] pulls out the anal beads from your [pc.ass+].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] firmly grabs your anal beads and yanks them out of your [pc.ass+].]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] pulls out [npc2.name]'s anal beads.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc.Name] firmly grabs [npc2.name]'s anal beads and yanks them out of [npc2.herHis] [npc2.ass+].]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You push the anal beads into your [pc.ass+].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You push the anal beads into [npc.name]'s [npc.ass+].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You hold [npc.name] still as you roughly force the anal beads into [npc.herHis] [npc.ass+].]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] pushes the anal beads into [npc.herHis] [npc.ass+].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] push the anal beads into your [pc.ass+].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] holds you still as [npc.sheHe] roughly forces the anal beads into your [pc.ass+]]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] pushes the anal beads into [npc2.Name]'s [npc2.ass+].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] holds [npc2.name] still as [npc1.sheHe] roughly forces the anal beads into [npc2.herHis] [npc2.ass+].]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>540</value>
    <determiner><![CDATA[a pair of]]></determiner>
    <name><![CDATA[clover clamps]]></name>
    <namePlural pluralByDefault="true"><![CDATA[clover clamps]]></namePlural>
    <description><![CDATA[A pair of metal clover clamps designed to tightly pinch onto the wearer's skin. The attached weights pull down to apply a constant, painful pressure.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NIPPLE</slot>
      <slot>VAGINA</slot>
    </equipSlots>

    <rarity>EPIC</rarity>

    <imageName>clover_clamps.svg</imageName>

    <clothingSet>BDSM</clothingSet>
    <imageEquippedName/>
    <enchantmentLimit>5</enchantmentLimit>

    <effects>
      <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="STRENGTH" timer="6"/>
      <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="STRENGTH" timer="6"/>
    </effects>

    <blockedPartsList slot="NIPPLE">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired>
          <clothingAccess>CHEST</clothingAccess>
        </clothingAccessRequired>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>
    <blockedPartsList slot="VAGINA">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired>
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>
    <blockedPartsList slot="VAGINA">
      <blockedParts>
        <displacementType>SHIFTS_ASIDE</displacementType>
        <clothingAccessRequired>
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>
        <blockedBodyParts>
          <bodyPart>VAGINA</bodyPart>
        </blockedBodyParts>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots slot="NIPPLE">
      <slot>CHEST</slot>
    </incompatibleSlots>
    <incompatibleSlots slot="VAGINA"/>

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye values="ALL_METAL"/>
    <secondaryColours/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
		<tag>SOLD_BY_FINCH</tag>
		<tag>ENABLE_SEX_EQUIP</tag>
		<tag>TRANSPARENT</tag>
    </itemTags>
    <itemTags slot="VAGINA">
		<tag>REQUIRES_VAGINA</tag>
    </itemTags>
    <itemTags slot="NIPPLE">
		<tag>SEALS_NIPPLES</tag>
		<tag>ENABLE_SEX_EQUIP</tag>
		<tag>TRANSPARENT</tag>
    </itemTags>

  </coreAttributes>

  <displacementText slot="NIPPLE" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] carefully [npc.verb(remove)] the clover clamps from [npc.her] [npc.nipples+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] carefully [npc.verb(remove)] the clover clamps from [npc2.namePos] [npc.nipples+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(give)] [npc2.namePos] clover clamps a rough tug before removing them from [npc2.her] [npc2.nipples+].]]>
    </otherRough>
  </displacementText>
  <replacementText slot="NIPPLE" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wince)] as [npc.she] [npc.verb(affix)] the clover clamps on [npc.her] [npc.nipples+].]]>
    </self>
    <other>
      <![CDATA[[npc2.Name] [npc2.verb(wince)] as [npc.name] [npc.verb(affix)] the clover clamps on [npc2.her] [npc2.nipples+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(affix)] the clover clamps to [npc2.namePos] [npc2.nipples+] before giving them a sharp tug.]]>
    </otherRough>
  </replacementText>

  <displacementText slot="VAGINA" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] carefully [npc.verb(remove)] the clover clamps from [npc.her] [npc.vaginaColourSecondary] [npc.vagina] lips.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] carefully [npc.verb(remove)] the clover clamps from [npc2.namePos] [npc2.vaginaColourSecondary] [npc2.vagina] lips.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(give)] [npc2.namePos] clover clamps a rough tug before removing them from [npc2.her] [npc2.vaginaColourSecondary] [npc2.vagina] lips.]]>
    </otherRough>
  </displacementText>
  <replacementText slot="VAGINA" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wince)] as [npc.she] [npc.verb(affix)] the clover clamps on [npc.her] [npc.vaginaColourSecondary] [npc.vagina] lips.]]>
    </self>
    <other>
      <![CDATA[[npc2.Name] [npc2.verb(wince)] as [npc.name] [npc.verb(affix)] the clover clamps on [npc2.her] [npc2.vaginaColourSecondary] [npc2.vagina] lips.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(affix)] the clover clamps to [npc2.namePos] [npc2.vaginaColourSecondary] [npc2.vagina] lips before giving them a sharp tug.]]>
    </otherRough>
  </replacementText>

  <displacementText slot="VAGINA" type="SHIFTS_ASIDE">
    <self>
      <![CDATA[[npc.Name] [npc.verb(use)] the clover clamps to spread [npc.her] [npc.vaginaColourSecondary] [npc.vagina].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(use)] the clover clamps to spread [npc2.namePos] [npc2.vaginaColourSecondary] [npc2.vagina].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(tug)] on [npc2.namePos] clover clamps, painfully spreading [npc2.her] [npc2.vaginaColourSecondary] [npc2.vagina].]]>
    </otherRough>
  </displacementText>
  <replacementText slot="VAGINA" type="SHIFTS_ASIDE">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wince)] as the clover clamps bite into [npc.her] [npc.vaginaColourSecondary] [npc.vagina].]]>
    </self>
    <other>
      <![CDATA[[npc2.Name] [npc2.verb(wince)] as the clover clamps bite into [npc.her] [npc.vaginaColourSecondary] [npc.vagina].]]>
    </other>
    <otherRough>
      <![CDATA[[npc2.Name] [npc2.verb(yelp)] as [npc.name] [npc.verb(tug)] the clover clamps on [npc2.her] [npc2.vaginaColourSecondary] [npc2.vagina] before letting them hang free.]]>
    </otherRough>
  </replacementText>
</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>250</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[realistic dildo]]></name>
    <namePlural pluralByDefault="false"><![CDATA[realistic dildos]]></namePlural>
    <description><![CDATA[A thick, veiny [unit.size(20)] dildo made of arcane-cured silicone.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->

    <equipSlots>
		<slot>VAGINA</slot>
		<slot>ANUS</slot>
		<slot>MOUTH</slot>
    </equipSlots>

    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>realistic_dildo.svg</imageName>

    <imageEquippedName slot="ANUS">realistic_dildo.svg</imageEquippedName>
    <imageEquippedName slot="MOUTH">realistic_dildo.svg</imageEquippedName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList slot="VAGINA">
		<blockedParts>
		  <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->
		  <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
		    <clothingAccess>GROIN</clothingAccess>
		  </clothingAccessRequired>
		  <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
		  <clothingAccessBlocked/> <!-- clothingAccess -->
		  <concealedSlots/> <!-- slot -->
		</blockedParts>
    </blockedPartsList>

    <blockedPartsList slot="ANUS">
		<blockedParts>
		  <displacementType>REMOVE_OR_EQUIP</displacementType>
		  <clothingAccessRequired>
		    <clothingAccess>GROIN</clothingAccess>
		  </clothingAccessRequired>
		  <blockedBodyParts/>
		  <clothingAccessBlocked/>
		  <concealedSlots/>
		</blockedParts>
    </blockedPartsList>

    <blockedPartsList slot="MOUTH">
		<blockedParts>
		  <displacementType>REMOVE_OR_EQUIP</displacementType>
		  <clothingAccessRequired>
		    <clothingAccess>MOUTH</clothingAccess>
		  </clothingAccessRequired>
		  <blockedBodyParts/>
		  <clothingAccessBlocked/>
		  <concealedSlots/>
		</blockedParts>
    </blockedPartsList>

    <incompatibleSlots slot="VAGINA"/> <!-- slot(s) not compatible -->
    <incompatibleSlots slot="ANUS"/>
    <incompatibleSlots slot="MOUTH"/>

    <!-- colourList presets: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/ColourListPresets.java -->
    <!-- Colour values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/Colour.java -->
    <primaryColours values="ALL"/>
    <primaryColoursDye values="ALL"/>
    <secondaryColours>
		<colour>CLOTHING_BLACK</colour>
    </secondaryColours>
    <secondaryColoursDye values="ALL"/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
		<tag>SOLD_BY_FINCH</tag>
		<tag>ENABLE_SEX_EQUIP</tag>
		<tag>TRANSPARENT</tag>
    </itemTags>
    <itemTags slot="VAGINA">
		<tag>PLUGS_VAGINA</tag>
		<tag>REQUIRES_VAGINA</tag>
		<tag>ENABLE_SEX_EQUIP</tag>
		<tag>TRANSPARENT</tag>
    </itemTags>
    <itemTags slot="ANUS">
		<tag>PLUGS_ANUS</tag>
		<tag>ENABLE_SEX_EQUIP</tag>
		<tag>TRANSPARENT</tag>
    </itemTags>
    <itemTags slot="MOUTH">
		<tag>MUFFLES_SPEECH</tag>
		<tag>ENABLE_SEX_EQUIP</tag>
		<tag>TRANSPARENT</tag>
    </itemTags>
  </coreAttributes>

  <replacementText slot="VAGINA" type="REMOVE_OR_EQUIP">
    <self>
		<![CDATA[[npc.Name] [npc.verb(slide)] the dildo into [npc.her] [npc.vagina+].]]>
    </self>
    <other>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo into [npc2.namePos] [npc.vagina+].]]>
    </other>
    <otherRough>
		<![CDATA[[npc.Name] [npc.verb(force)] the dildo into [npc2.namePos] [npc2.vagina+].]]>
    </otherRough>
  </replacementText>
  <displacementText slot="VAGINA" type="REMOVE_OR_EQUIP">
    <self>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo out of [npc.her] [npc.vagina+].]]>
    </self>
    <other>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo out of [npc2.namePos] [npc.vagina+].]]>
    </other>
    <otherRough>
		<![CDATA[[npc.Name] [npc.verb(grab)] [npc2.namePos] dildo and [npc.verb(yank)] it out of [npc2.her] [npc2.vagina+].]]>
    </otherRough>
  </displacementText>

  <replacementText slot="ANUS" type="REMOVE_OR_EQUIP">
    <self>
		<![CDATA[[npc.Name] [npc.verb(slide)] the dildo into [npc.her] [npc.anus+].]]>
    </self>
    <other>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo into [npc2.namePos] [npc.anus+].]]>
    </other>
    <otherRough>
		<![CDATA[[npc.Name] [npc.verb(force)] the dildo into [npc2.namePos] [npc2.anus+].]]>
    </otherRough>
  </replacementText>
  <displacementText slot="ANUS" type="REMOVE_OR_EQUIP">
    <self>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo out of [npc.her] [npc.anus+].]]>
    </self>
    <other>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo out of [npc2.namePos] [npc.anus+].]]>
    </other>
    <otherRough>
		<![CDATA[[npc.Name] [npc.verb(grab)] [npc2.namePos] dildo and [npc.verb(yank)] it out of [npc2.her] [npc2.anus+].]]>
    </otherRough>
  </displacementText>

  <replacementText slot="MOUTH" type="REMOVE_OR_EQUIP">
    <self>
		<![CDATA[[npc.Name] [npc.verb(slide)] the dildo into [npc.her] [npc.mouth+].]]>
    </self>
    <other>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo into [npc2.namePos] [npc.mouth+].]]>
    </other>
    <otherRough>
		<![CDATA[[npc.Name] [npc.verb(force)] the dildo into [npc2.namePos] [npc2.mouth+].]]>
    </otherRough>
  </replacementText>
  <displacementText slot="MOUTH" type="REMOVE_OR_EQUIP">
    <self>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo out of [npc.her] [npc.mouth+].]]>
    </self>
    <other>
		<![CDATA[[npc.Name] [npc.verb(pull)] the dildo out of [npc2.namePos] [npc.mouth+].]]>
    </other>
    <otherRough>
		<![CDATA[[npc.Name] [npc.verb(grab)] [npc2.namePos] dildo and [npc.verb(yank)] it out of [npc2.her] [npc2.mouth+].]]>
    </otherRough>
  </displacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<clothingAuthorTag><![CDATA[Small engraved lettering informs you that these pins were made by 'Norin'.]]></clothingAuthorTag>
		<value>200</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[bobby pin]]></name>
		<namePlural pluralByDefault="true"><![CDATA[bobby pins]]></namePlural>
		<description><![CDATA[A couple of bobby pins used to help tame unruly hair.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>HAIR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>hair_bobby_pins.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_WITH_METAL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(remove)] some bobby pins from [npc.her] [npc.hairSkin+], letting it flow free.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(remove)] some bobby pins from [npc2.NamePos] [npc2.hairSkin+], letting it flow free.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(rip)] some bobby pins out from [npc2.NamePos] [npc2.hairSkin+].]]>
		</otherRough>
	</displacementText>
	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc.her] [npc.hairSkin+] and [npc.verb(slide)] in some bobby pins to keep in in place.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(slide)] in some bobby pins to keep in in place.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(force)] in some bobby pins.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<clothingAuthorTag><![CDATA[Small engraved lettering informs you that this accessory was made by 'Norin'.]]></clothingAuthorTag>
		<value>200</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[celtic barrette]]></name>
		<namePlural pluralByDefault="false"><![CDATA[celtic barrettes]]></namePlural>
		<description><![CDATA[A decorative wire hair pin with a celtic design, with a small coloured bead.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>HAIR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>hair_celtic_barrette.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_METAL"/>
		<primaryColoursDye/>
		<secondaryColours values="ALL"/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(remove)] a celtic barrette from [npc.her] [npc.hairSkin+].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(remove)] a celtic barrette from [npc2.NamePos] [npc2.hairSkin+].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(rip)] a celtic barrette from [npc2.NamePos] [npc2.hairSkin+].]]>
		</otherRough>
	</displacementText>
	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc.her] [npc.hairSkin+] and [npc.verb(slide)] in a celtic barrette.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(slide)] in a celtic barrette.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(force)] in a celtic barrette.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<clothingAuthorTag><![CDATA[Small engraved lettering informs you that these sticks were made by 'Norin'.]]></clothingAuthorTag>
		<value>200</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[dragonfly bobby pin]]></name>
		<namePlural pluralByDefault="true"><![CDATA[dragonfly bobby pins]]></namePlural>
		<description><![CDATA[A pair of bobby pins in the shape of a dragonfly.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>HAIR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>hair_dragonfly.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
		  <colour>CLOTHING_PLATINUM</colour>
		  <colour>CLOTHING_STEEL</colour>
		  <colour>CLOTHING_SILVER</colour>
		  <colour>CLOTHING_ROSE_GOLD</colour>
		</primaryColours>
		<primaryColoursDye values="ALL_METAL"/>
		<secondaryColours values="ALL_WITH_METAL"/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<defaultPatterns patternChance="1" colourNameDerivedFromPattern="false">
		  <pattern>polka_dots_tiny</pattern>
		  <pattern>polka_dots_small</pattern>
		</defaultPatterns>

		<patternPrimaryColours values="ALL"/>
		<patternSecondaryColours values="ALL"/>
		<patternTertiaryColours/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] a pair of dragonfly bobby pins out from [npc.her] [npc.hairSkin+], letting it flow free.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] a pair of dragonfly bobby pins out from [npc2.NamePos] [npc2.hairSkin+], letting it flow free.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(rip)] a pair of dragonfly bobby pins out from [npc2.NamePos] [npc2.hairSkin+].]]>
		</otherRough>
	</displacementText>
	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc.her] [npc.hairSkin+] and [npc.verb(slide)] in a pair of dragonfly bobby pins.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(slide)] in a pair of dragonfly bobby pins.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(force)] in a pair of dragonfly bobby pins.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<clothingAuthorTag><![CDATA[Small engraved lettering informs you that these pins were made by 'Norin'.]]></clothingAuthorTag>
		<value>200</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[hair pin]]></name>
		<namePlural pluralByDefault="true"><![CDATA[hair pins]]></namePlural>
		<description><![CDATA[A couple of hair pins used to help tame unruly hair.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>HAIR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>hair_pins.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_WITH_METAL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(remove)] some hair pins from [npc.her] [npc.hairSkin+], letting it flow free.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(remove)] some hair pins from [npc2.NamePos] [npc2.hairSkin+], letting it flow free.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(rip)] some hair pins out from [npc2.NamePos] [npc2.hairSkin+].]]>
		</otherRough>
	</displacementText>
	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc.her] [npc.hairSkin+] and [npc.verb(slide)] in some hair pins to keep in in place.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(slide)] in some hair pins to keep in in place.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(force)] in some hair pins.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<clothingAuthorTag><![CDATA[Small embroidered lettering informs you that this scrunchie was made by 'Norin'.]]></clothingAuthorTag>
		<value>200</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[scrunchie]]></name>
		<namePlural pluralByDefault="false"><![CDATA[scrunchies]]></namePlural>
		<description><![CDATA[An elastic fabric scrunchie, typically used to tie hair back. It could also be placed around a tail, or onto someone's wrist.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<equipSlots>
			<slot>HAIR</slot>
			<slot>TAIL</slot>
			<slot>WRIST</slot>
		</equipSlots>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>hair_scrunchie.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList slot="HAIR">
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>
		<blockedPartsList slot="TAIL">
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>
		<blockedPartsList slot="WRIST">
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots slot="HAIR"/>
		<incompatibleSlots slot="TAIL"/>
		<incompatibleSlots slot="WRIST"/>

		<primaryColours values ="ALL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>
		<tertiaryColoursDye/>

		<defaultPatterns patternChance="1" colourNameDerivedFromPattern="true">
			<pattern>polka_dots_small</pattern>
			<pattern>polka_dots_big</pattern>
			<pattern>cow_patterned</pattern>
		</defaultPatterns>

		<patternPrimaryColours values ="ALL"/>
		<patternSecondaryColours values ="ALL"/>
		<patternTertiaryColours/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

	<displacementText slot="HAIR" type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the scrunchie from out of [npc.her] [npc.hairSkin+].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the scrunchie from out of [npc2.NamePos] [npc2.hairSkin+].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(tug)] the scrunchie from out of [npc2.NamePos] [npc2.hairSkin+].]]>
		</otherRough>
	</displacementText>
	<replacementText slot="HAIR" type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc.her] [npc.hairSkin+] and [npc.verb(pull)] it through the scrunchie.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(pull)] it through the scrunchie.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(tug)] it through the scrunchie.]]>
		</otherRough>
	</replacementText>

	<displacementText slot="TAIL" type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the scrunchie off from around [npc.her] [npc.tail+].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the scrunchie off from around [npc2.NamePos] [npc2.tail+].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(tug)] the scrunchie off from around [npc2.NamePos] [npc2.tail+].]]>
		</otherRough>
	</displacementText>
	<replacementText slot="TAIL" type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the scrunchie down around [npc.her] [npc.tail+].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the scrunchie down around [npc2.namePos] [npc2.tail+].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(push)] the scrunchie down around [npc2.namePos] [npc2.tail+].]]>
		</otherRough>
	</replacementText>

	<displacementText slot="WRIST" type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the scrunchie off from around [npc.her] wrist.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the scrunchie off from around [npc2.NamePos] wrist.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(tug)] the scrunchie off from around [npc2.NamePos] wrist.]]>
		</otherRough>
	</displacementText>
	<replacementText slot="WRIST" type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the scrunchie down around [npc.her] wrist.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the scrunchie down around [npc2.namePos] wrist.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(push)] the scrunchie down around [npc2.namePos] wrist.]]>
		</otherRough>
	</replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<clothingAuthorTag><![CDATA[Small engraved lettering informs you that these sticks were made by 'Norin'.]]></clothingAuthorTag>
		<value>200</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[hair stick]]></name>
		<namePlural pluralByDefault="true"><![CDATA[hair sticks]]></namePlural>
		<description><![CDATA[A pair of sticks used to gather long hair in a bun.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>HAIR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>hair_sticks.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_WITH_METAL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] a pair of hair sticks out from [npc.her] [npc.hairSkin+], letting it flow free.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] a pair of hair sticks out from [npc2.NamePos] [npc2.hairSkin+], letting it flow free.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(rip)] a pair of hair sticks out from [npc2.NamePos] [npc2.hairSkin+].]]>
		</otherRough>
	</displacementText>
	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc.her] [npc.hairSkin+] and [npc.verb(slide)] in a pair of hair sticks.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(slide)] in a pair of hair sticks.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(gather)] [npc2.NamePos] [npc2.hairSkin+] and [npc.verb(force)] in a pair of hair sticks.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>300</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a pair of]]></determiner>
    <name><![CDATA[bat wing barbells]]></name>
    <namePlural pluralByDefault="true"><![CDATA[bat wing barbells]]></namePlural>
    <description><![CDATA[A pair of barbells shaped like bat wings.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_NIPPLE</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>bat_wings_barbells.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>CHEST</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye values="ALL_METAL"/>
    <secondaryColours>
      <colour>CLOTHING_BLACK</colour>
    </secondaryColours>
    <secondaryColoursDye values="ALL"/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide out the bat wing barbells.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide out [npc.name]'s bat wing barbells.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s bat wing barbells a tug before sliding them out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides out [npc.herHis] bat wing barbells.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the bat wing barbells from your nipples.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your bat wing barbells a tug before sliding them out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides out [npc2.name]'s bat wing barbells.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s bat wing barbells a tug before sliding them out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide the bat wing barbells into place.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide the bat wing barbells into [npc.name]'s nipples.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You slide the bat wing barbells into [npc.name]'s nipples, giving them a tug.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides the bat wing barbells into place.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the bat wing barbells into your nipples.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] slides the bat wing barbells into your nipples, giving them a tug.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides the bat wing barbells into [npc2.Name]'s nipples.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] slides the bat wing barbells into [npc2.Name]'s nipples, giving them a tug.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>750</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[Caution-When-Wet piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[Caution-When-Wet piercings]]></namePlural>
    <description><![CDATA[A navel piercing with an attached sign which reads; 'Caution, slippery when wet'. You get the feeling that wearing this piercing will quickly make you fit the sign's description.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_STOMACH</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>EPIC</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>caution_when_wet.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects>
      <effect itemEffectType="CLOTHING" limit="0" potency="MINOR_BOOST" primaryModifier="CLOTHING_SPECIAL" secondaryModifier="CLOTHING_SEALING" timer="31"/>
      <effect itemEffectType="CLOTHING" limit="7" potency="MAJOR_BOOST" primaryModifier="TF_VAGINA" secondaryModifier="TF_MOD_WETNESS" timer="31"/>
      <effect itemEffectType="CLOTHING" limit="7" potency="MAJOR_BOOST" primaryModifier="TF_ASS" secondaryModifier="TF_MOD_WETNESS" timer="31"/>
    </effects> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>WAIST</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <!-- colourList presets: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/ColourListPresets.java -->
    <!-- Colour values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/Colour.java -->
    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye values="ALL_METAL"/>
    <secondaryColours>
      <colour>CLOTHING_ORANGE_BRIGHT</colour>
    </secondaryColours>
    <secondaryColoursDye values="ALL"/>
    <tertiaryColours>
      <colour>CLOTHING_YELLOW</colour>
    </tertiaryColours>
    <tertiaryColoursDye values ="ALL"/>

    <itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide out the Caution-When-Wet piercing.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide out [npc.name]'s Caution-When-Wet piercing.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s Caution-When-Wet piercing a tug before sliding it out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides out [npc.herHis] Caution-When-Wet piercing.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the Caution-When-Wet piercing from your nipples.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your Caution-When-Wet piercing a tug before sliding it out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides out [npc2.name]'s Caution-When-Wet piercing.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s Caution-When-Wet piercing a tug before sliding it out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide the Caution-When-Wet piercing into place.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide the Caution-When-Wet piercing into [npc.name]'s navel.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You roughly push the Caution-When-Wet piercing into [npc.name]'s navel.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides the Caution-When-Wet piercing into place.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the Caution-When-Wet piercing into your navel.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] roughly pushes the Caution-When-Wet piercing into your navel.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides the Caution-When-Wet piercing into [npc2.Name]'s navel.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] roughly pushes the Caution-When-Wet piercing into [npc2.Name]'s navel.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>300</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a pair of]]></determiner>
    <name><![CDATA[heart-shaped barbells]]></name>
    <namePlural pluralByDefault="true"><![CDATA[heart-shaped barbells]]></namePlural>
    <description><![CDATA[A pair of barbells which surround each nipple with a cute heart.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_NIPPLE</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>heart_barbells.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>CHEST</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye values="ALL_METAL"/>
    <secondaryColours values="ALL_METAL"/>
    <secondaryColoursDye values="ALL_METAL"/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide out the heart-shaped nipple bars.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide out [npc.name]'s heart-shaped nipple bars.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s heart-shaped nipple bars a tug before sliding them out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides out [npc.herHis] heart-shaped nipple bars.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the heart-shaped nipple bars from your nipples.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your heart-shaped nipple bars a tug before sliding them out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides out [npc2.name]'s heart-shaped nipple bars.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s heart-shaped nipple bars a tug before sliding them out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide the heart-shaped nipple bars into place.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide the heart-shaped nipple bars into [npc.name]'s nipples.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You slide the heart-shaped nipple bars into [npc.name]'s nipples, giving them a tug.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides the heart-shaped nipple bars into place.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the heart-shaped nipple bars into your nipples.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] slides the heart-shaped nipple bars into your nipples, giving them a tug.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides the heart-shaped nipple bars into [npc2.Name]'s nipples.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] slides the heart-shaped nipple bars into [npc2.Name]'s nipples, giving them a tug.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>150</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[heart-shaped barbell]]></name>
    <namePlural pluralByDefault="false"><![CDATA[heart-shaped barbells]]></namePlural>
    <description><![CDATA[A barbell which surrounds the wearer's clit with a cute heart.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_VAGINA</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>heart_clit.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye/>
    <secondaryColours/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide the heart-shaped barbell out from your [pc.clit].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide the heart-shaped barbell out from [npc.name]'s [npc.clit].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s heart-shaped barbell a tug before sliding it out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides the heart-shaped barbell out from [npc.herHis] [npc.clit].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the heart-shaped barbell out from your [pc.clit].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your heart-shaped barbell a tug before sliding it out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides the heart-shaped barbell out from [npc2.name]'s [npc2.clit].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s heart-shaped barbell a tug before sliding it out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide the heart-shaped barbell into your [pc.clit].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide the heart-shaped barbell into [npc.name]'s [npc.clit].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You pinch [npc.name]'s [npc.clit] before sliding the heart-shaped barbell into place.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides the heart-shaped barbell into [npc.herHis] [npc.clit].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the heart-shaped barbell into your [pc.clit].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] pinches your [pc.clit] before sliding the heart-shaped barbell into place.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides the heart-shaped barbell into [npc2.Name]'s [npc2.clit].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] pinches [npc2.Name]'s [npc2.clit] before sliding the heart-shaped barbell into place.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that these piercings were made by 'Norin'.]]></clothingAuthorTag>
		<value>800</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[bat earring]]></name>
		<namePlural pluralByDefault="true"><![CDATA[bat earrings]]></namePlural>
		<description><![CDATA[A pair of cute bat earrings.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>PIERCING_EAR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>piercing_ear_bats.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

    <primaryColours>
      <colour>CLOTHING_BLACK_STEEL</colour>
    </primaryColours>
		<primaryColoursDye values="ALL_METAL"/>
    <secondaryColours>
      <colour>CLOTHING_RED_DARK</colour>
    </secondaryColours>
		<secondaryColoursDye values ="ALL"/>
    <tertiaryColours>
      <colour>CLOTHING_RED_DARK</colour>
    </tertiaryColours>
    <tertiaryColoursDye values ="ALL"/>

		<itemTags>
			<tag>SOLD_BY_KATE</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(clip)] the bat earrings into [npc.her] [npc.ears].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(clip)] the bat earrings into [npc2.namePos] [npc2.ears].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(clip)] the bat earrings into [npc2.namePos] [npc2.ears].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc.her] bat earrings and [npc.verb(take)] them out.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc2.namePos] bat earrings and [npc.verb(take)] them out.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc2.namePos] bat earrings and roughly [npc.verb(pull)] them out.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>450</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[flower lip piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[flower lip piercings]]></namePlural>
    <description><![CDATA[A lip piercing with a gem encrusted flower.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_LIP</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_lip_flower.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>HEAD</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye/>
    <secondaryColours values="ALL"/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(clip)] a flowered lip peircing into [npc.her] [npc.lips+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(clip)] a flowered lip peircing into [npc2.namePos] [npc2.lips+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(force)] a flowered lip peircing into [npc2.namePos] [npc.lips+].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(remove)] a flowered lip peircing from [npc.her] [npc.lips+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(remove)] a flowered lip peircing from [npc2.namePos] [npc2.lips+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(tug)] a flowered lip peircing out from [npc2.namePos] [npc2.lips+]..]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that these piercings were made by 'Norin'.]]></clothingAuthorTag>
    <value>500</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a pair of]]></determiner>
    <name><![CDATA[chained nipple ring]]></name>
    <namePlural pluralByDefault="true"><![CDATA[chained nipple rings]]></namePlural>
    <description><![CDATA[A pair of nipple rings linked by a fine metal chain.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_NIPPLE</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_nipple_chain.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>CHEST</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye/>
    <secondaryColours/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of chained nipple rings into [npc.her] [npc.nipples+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of chained nipple rings into [npc2.namePos] [npc2.nipples+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of chained nipple rings into [npc2.namePos] [npc.nipples+], giving the chain a rough tug.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of chained nipple rings out of [npc.her] [npc.nipples+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of chained nipple rings out of [npc2.namePos] [npc2.nipples+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(give)] [npc2.NamePos] chained nipple rings a tough tug before sliding them out.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that these piercings were made by 'Norin'.]]></clothingAuthorTag>
    <value>300</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a pair of]]></determiner>
    <name><![CDATA[nipple ring]]></name>
    <namePlural pluralByDefault="true"><![CDATA[nipple rings]]></namePlural>
    <description><![CDATA[A pair of metal nipple rings, closed with a captive ball.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_NIPPLE</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_nipple_rings.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>CHEST</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye/>
    <secondaryColours/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of nipple rings into [npc.her] [npc.nipples+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of nipple rings into [npc2.namePos] [npc2.nipples+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of nipple rings into [npc2.namePos] [npc.nipples+], giving them a rough tug.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of nipple rings out of [npc.her] [npc.nipples+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] a pair of nipple rings out of [npc2.namePos] [npc2.nipples+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(tug)] [npc2.NamePos] nipple rings before sliding them out.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>500</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[pentagram piercing]]></name>
    <namePlural pluralByDefault="false"><![CDATA[pentagram piercings]]></namePlural>
    <description><![CDATA[A navel piercing with a pentagram at its base.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_STOMACH</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>RARE</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_pentagram_navel.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>WAIST</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <!-- colourList presets: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/ColourListPresets.java -->
    <!-- Colour values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/utils/Colour.java -->
    <primaryColours>
      <colour>CLOTHING_BLACK_STEEL</colour>
    </primaryColours>
    <primaryColoursDye values="ALL_METAL"/>
    <secondaryColours>
      <colour>CLOTHING_RED_DARK</colour>
    </secondaryColours>
    <secondaryColoursDye values="ALL"/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide out the pentagram piercing.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide out [npc.name]'s pentagram piercing.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s pentagram piercing a tug before sliding it out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides out [npc.herHis] pentagram piercing.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the pentagram piercing from your nipples.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your pentagram piercing a tug before sliding it out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides out [npc2.name]'s pentagram piercing.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s pentagram piercing a tug before sliding it out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide the pentagram piercing into place.]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide the pentagram piercing into [npc.name]'s navel.]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You roughly push the pentagram piercing into [npc.name]'s navel.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides the pentagram piercing into place.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the pentagram piercing into your navel.]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] roughly pushes the pentagram piercing into your navel.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides the pentagram piercing into [npc2.Name]'s navel.]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] roughly pushes the pentagram piercing into [npc2.Name]'s navel.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <clothingAuthorTag><![CDATA[Small engraved lettering informs you that this piercing was made by 'Norin'.]]></clothingAuthorTag>
    <value>200</value> <!--10 flames = £1 ~ $1.5-->
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA["SEX" barbell]]></name>
    <namePlural pluralByDefault="false"><![CDATA["SEX" barbells]]></namePlural>
    <description><![CDATA[Make sure anyone who sees the wearer's pussy knows exactly what it is for.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity> <!-- FEMININE, MASCULINE ANDROGYNOUS -->
    <slot>PIERCING_VAGINA</slot> <!-- slot values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/InventorySlot.java -->
    <rarity>COMMON</rarity> <!-- rarity values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/Rarity.java -->

    <imageName>piercing_vagina_sex.svg</imageName>

    <clothingSet/> <!-- No way to define custom sets yet -->
    <imageEquippedName/> <!-- The file path for this clothing's image while equipped -->
    <enchantmentLimit/> <!-- Custom values override game -->
    <effects/> <!-- Default enchantments -->

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType> <!-- displacementType values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/DisplacementType.java -->

        <clothingAccessRequired> <!-- clothingAccess values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/clothing/ClothingAccess.java -->
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>

        <blockedBodyParts/> <!--bodyPart values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/character/body/CoverableArea.java -->
        <clothingAccessBlocked/> <!-- clothingAccess -->
        <concealedSlots/> <!-- slot -->

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/> <!-- slot(s) not compatible -->

    <primaryColours values="ALL_METAL"/>
    <primaryColoursDye/>
    <secondaryColours values="ALL_WITH_METAL"/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_KATE</tag>
    </itemTags>

  </coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide a "SEX" barbell out from your [pc.clit].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide a "SEX" barbell out from [npc.name]'s [npc.clit].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You give [npc.name]'s "SEX" barbell a tug before sliding it out.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides a "SEX" barbell out from [npc.herHis] [npc.clit].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides a "SEX" barbell out from your [pc.clit].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] gives your "SEX" barbell a tug before sliding it out.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides a "SEX" barbell out from [npc2.name]'s [npc2.clit].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] gives [npc2.name]'s "SEX" barbell a tug before sliding it out.]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide a "SEX" barbell into your [pc.clit].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide a "SEX" barbell into [npc.name]'s [npc.clit].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You pinch [npc.name]'s [npc.clit] before sliding a "SEX" barbell into place.]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides a "SEX" barbell into [npc.herHis] [npc.clit].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides a "SEX" barbell into your [pc.clit].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] pinches your [pc.clit] before sliding a "SEX" barbell into place.]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides a "SEX" barbell into [npc2.Name]'s [npc2.clit].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] pinches [npc2.Name]'s [npc2.clit] before sliding a "SEX" barbell into place.]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>