code:
:: Servants' Quarters [nobr jump-to-safe jump-from-safe]

<<set _DL = App.Entity.facilities.servantsQuarters.employeesIDs().size, $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Servants' Quarters", $encyclopedia = "Servants' Quarters">>

<<if $servantsQuartersName != "the Servants' Quarters">>
	<<set $servantsQuartersNameCaps = $servantsQuartersName.replace("the ", "The ")>>
<</if>>

	$servantsQuartersNameCaps
	<<switch $servantsQuartersDecoration>>
		<<case "Roman Revivalist">>
			are spartan, yet functional. At one end of the long dormitory there is an alcove with a shrine to the Roman goddess of domesticity.
		<<case "Aztec Revivalist">>
			are simple, yet grandiose. In every corner stands a monument to a god, and as the sun peeks through, all the obsidian ornaments glisten with light.
		<<case "Egyptian Revivalist">>
			are utilitarian, yet warm and well-kept. At one end of the long dormitory there is an alcove with a shrine to the Egyptian goddess of servility.
		<<case "Edo Revivalist">>
			are spartan and functional. Fresh mats are laid across the floor every day, and the simple beds of blankets and wooden blocks are neatly stowed against the walls before sunrise.
		<<case "Arabian Revivalist">>
			are utilitarian, yet warm and well-kept. They are floored with beautifully patterned tile; there are channels for clean running water that make it easy to keep clean and fresh, so long as one is willing to bathe in the open.
		<<case "Chinese Revivalist">>
			are spartan, yet functional. At one end of the long dormitory there is an alcove with a shrine hosting a bronze statue of a watchful dragon.
		<<case "Chattel Religionist">>
			are spartan, yet functional. Servants here are expected to be clean and hardworking, and there is a penitents cell ready for them if they are not.
		<<case "Degradationist">>
			are severe and utilitarian. Servants sleep uncomfortably here, knowing that even on their meager bedrolls, they are fair game for abuse.
		<<case "Repopulation Focus">>
			are comfortable and well-kept. Though there is little privacy here, the servants are provided for. There's even a small rest area for them to rest their pregnant bodies between shifts. A closet contains specialized cleaning tools to accommodate their distended bodies.
		<<case "Eugenics">>
			are comfortable and well-kept. Though there is little privacy here, the servants are provided for. They are required to always be carrying prophylactics for other slaves and any low class citizens who require them.
		<<case "Asset Expansionist">>
			are comfortable and well-kept. There are pornographic pictures on the walls, depicting slaves with gigantic breasts earnestly enjoying huge cocks.
		<<case "Transformation Fetishist">>
			are comfortable and well-kept. There are pornographic pictures on the walls, depicting slaves with huge implants earnestly enjoying sex.
		<<case "Gender Radicalist">>
			are comfortable and well-kept. There are pornographic pictures on the walls, depicting all sorts of slaves earnestly enjoying taking cocks up their anuses.
		<<case "Gender Fundamentalist">>
			are comfortable and well-kept. There are pornographic pictures on the walls, depicting pretty female slaves being fucked by muscular men.
		<<case "Physical Idealist">>
			are comfortable and well-kept. There are softcore pictures on the walls, depicting gorgeously muscled, oiled-up men and women, flexing and posing for the camera.
		<<case "Supremacist">>
			are spartan, since that's all domestics from the inferior races need or deserve. There's a whipping post in the corner of the room so that whenever a slave is beaten, the rest must watch.
		<<case "Subjugationist">>
			are spartan, since that's all $arcologies[0].FSSubjugationistRace domestics need or deserve. There's a whipping post in the corner of the room so that whenever a slave is beaten, the rest must watch.
		<<case "Paternalist">>
			are comfortable and well-kept. Though there is little privacy here, the servants are provided for. There's even a small rest area for them to take their regular breaks in.
		<<case "Pastoralist">>
			are comfortable and well-kept. There are pornographic pictures on the walls, depicting lactating slaves earnestly enjoying sex. The servants are provided with milk to drink.
		<<case "Maturity Preferentialist">>
			are comfortable, but functional. There are motivational posters on the walls featuring cheerful MILF servants, exhorting mature slaves to smile, serve, and get fucked like good girls.
		<<case "Youth Preferentialist">>
			are comfortable, but well equipped to corral wayward slaves. There are instructional screens in the common areas reviewing basic slave tasks like scrubbing a floor and giving head.
		<<case "Body Purist">>
			are comfortable and well-kept. There are pornographic pictures on the walls, depicting gorgeous slaves earnestly enjoying sex.
		<<case "Slimness Enthusiast">>
			are comfortable and well-kept. There are pornographic pictures on the walls, depicting slender slaves earnestly enjoying sex.
		<<case "Hedonistic">>
			are comfortable and well-kept. There are plenty of soft couches to recline on between shifts and a number of feeders to keep servants full and happy. There are pornographic pictures on the walls, depicting fat slaves earnestly enjoying sex while stuffing their and their partners faces.
		<<case "Intellectual Dependency">>
			are comfortable, but well equipped to corral wayward slaves. There are instructional screens in the common areas reviewing basic slave tasks like scrubbing a floor and not wandering off. Plenty of toys are available in an effort to keep minds focused on work and not solely on sex.
		<<case "Slave Professionalism">>
			are comfortable and well-kept, assuming a slave is able to understand how to make use of the amenities. There are abundant menial tasks available to keep a mind busy and sharp.
		<<case "Petite Admiration">>
			are comfortable and well-kept, assuming a slave is short enough, of course. Those that stand too tall find the accommodations cramped and the tools annoyingly short.
		<<case "Statuesque Glorification">>
			are comfortable and well-kept, assuming a slave is tall enough, of course. Those that are too short find the accommodations out of reach and the tools painfully long.
		<<default>>
			are comfortable. Servants sleep together in a dormitory, eat together in a little kitchen, bathe together in a communal shower, and then head out into the penthouse to serve.
	<</switch>>

	<<if _DL > 2>>
		$servantsQuartersNameCaps are busy with hurrying slaves. One shift of servants is eating, cleaning the quarters, and bathing. The second is sleeping, and the third is out in the penthouse cleaning and serving.
	<<elseif _DL > 0>>
		A few slaves are working out of the servants' quarters. They must split their scant time between looking after their own needs and the superior needs of everyone else.
	<<elseif _S.Stewardess>>
		_S.Stewardess.slaveName is alone, and seems rather bereft without anyone to order around.
	<<else>>
		None of your slaves are working out of the servants' quarters.

			[[Decommission the quarters|Main][$servantsQuarters = 0, $servantsQuartersUpgradeMonitoring = 0, $servantsQuartersDecoration = "standard"]]

	<</if>>

	<<set _Tmult0 = Math.trunc($servantsQuarters*1000*$upgradeMultiplierArcology)>>
	$servantsQuartersNameCaps has room to keep $servantsQuarters slaves while they serve.
	There <<if _DL == 1>>is<<else>>are<</if>> currently _DL slave<<if _DL != 1>>s<</if>> serving in $servantsQuartersName.

		[[Expand the Servants' Quarters|Servants' Quarters][cashX(forceNeg(_Tmult0), "capEx"), $servantsQuarters += 5, $PC.skill.engineering += .1]]

			Costs <<print cashFormat(_Tmult0)>>

		<<if _DL > 0>>
			<<includeDOM removeFacilityWorkers("servantsQuarters", "rest", "be a servant")>>
		<</if>>

	<<if $servantsQuartersUpgradeMonitoring == 1>>
		The quarters have been upgraded with enhanced monitoring systems to make the servants work harder, improving their obedience and efficiency.
	<<else>>
		<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology*$HackingSkillMultiplier)>>
		The quarters are standard.

			[[Upgrade the monitoring systems to force harder work|Servants' Quarters][cashX(forceNeg(_Tmult1), "capEx"), $servantsQuartersUpgradeMonitoring = 1, $PC.skill.hacking += 0.1]]

				Costs <<print cashFormat(_Tmult1)>> and will increase upkeep costs

	<</if>>

	<<if $servantMilkers == 1>>
		Since servants spend most of their time in the penthouse, any who are lactating will use the ubiquitous milkers.
	<</if>>

	<<set _facility = App.Entity.facilities.servantsQuarters>>
	<<if _S.Stewardess>>
		<<setLocalPronouns _S.Stewardess>>
		<<includeDOM App.UI.SlaveList.displayManager(_facility)>>
		<<if canAchieveErection(_S.Stewardess) && _S.Stewardess.pubertyXY == 1>>
			<<if $stewardessImpregnates == 1>>
				Keeping the maids pregnant is part of $his job.

					[["Order " + $him + " to stop impregnating"|Servants' Quarters][$stewardessImpregnates = 0]]

			<<elseif $seePreg != 0>>
				$He could be directed to keep the maids pregnant $himself.

					[["Order " + $him + " to impregnate"|Servants' Quarters][$stewardessImpregnates = 1]]

			<</if>>
		<</if>>
	<<else>>
		You do not have a slave serving as a Stewardess. [[Appoint one|Stewardess Select]]
	<</if>>

	<<includeDOM App.UI.SlaveList.listSJFacilitySlaves(_facility)>>

	Rename $servantsQuartersName: <<textbox "$servantsQuartersName" $servantsQuartersName "Servants' Quarters">>

		Use a noun or similar short phrase

<<run App.UI.SlaveList.ScrollPosition.restore()>>


code:
:: Servants' Quarters Report [nobr]

/* This passage probably isn't really necessary but it helps organize the profiler output.
 * TODO: Once all the facility reports look like this, we should probably get rid of these intermediate passages. */
<<includeDOM App.EndWeek.servantsQuartersReport()>>

repo_name: Free/Cities

license: mit


code:
:: Slave Assignments Report [nobr]

<<set $nextLink = "Economics", $nextButton = "Continue">>

<h1> $arcologies[0].name Weekly Slave Report - Week $week</h1>

<<includeDOM App.EndWeek.slaveAssignmentReport()>>
<<run App.UI.EndWeekAnim.end()>>


code:
:: Slave Interact [nobr jump-from-safe]

<<set $nextButton = "Confirm changes", $nextLink = "Main">>
<<set _SL = $slaves.length, _CL = $canines.length, _HL = $hooved.length, _FL = $felines.length>>
<<set $AS = $activeSlave.ID>>
<<run App.Utils.setLocalPronouns(getSlave($AS))>>
<<run Enunciate(getSlave($AS))>>

<<run App.UI.tabBar.handlePreSelectedTab($tabChoice.SlaveInteract)>>

<<if !assignmentVisible(getSlave($AS))>>
	<<switch getSlave($AS).assignment>>
	<<case "work in the brothel" "be the Madam">>
		<<set $nextLink = "Brothel">>
	<<case "be confined in the arcade">>
		<<set $nextLink = "Arcade">>
	<<case "serve in the club" "be the DJ">>
		<<set $nextLink = "Club">>
	<<case "work in the dairy" "be the Milkmaid">>
		<<set $nextLink = "Dairy">>
	<<case "work as a farmhand" "be the Farmer">>
		<<set $nextLink = "Farmyard">>
	<<case "rest in the spa" "be the Attendant">>
		<<set $nextLink = "Spa">>
	<<case "work as a nanny" "be the Matron">>
		<<set $nextLink = "Nursery">>
	<<case "learn in the schoolroom" "be the Schoolteacher">>
		<<set $nextLink = "Schoolroom">>
	<<case "work as a servant" "be the Stewardess">>
		<<set $nextLink = "Servants' Quarters">>
	<<case "serve in the master suite" "be your Concubine">>
		<<set $nextLink = "Master Suite">>
	<<case "be confined in the cellblock" "be the Wardeness">>
		<<set $nextLink = "Cellblock">>
	<<case "get treatment in the clinic" "be the Nurse">>
		<<set $nextLink = "Clinic">>
	<<case "live with your Head Girl">>
		<<set $nextLink = "Head Girl Suite">>
	<<case "be your agent" "live with your agent">>
		<<set $nextLink = "Neighbor Interact">>
	<</switch>>
<</if>>

<<set $encyclopedia = either("Costs Summary", "Disease in the Free Cities", "Drugs and Their Effects", "From Rebellious to Devoted", "Gender", "Independent Slaves", "Modern Anal", "Nymphomania", "Slave Couture")>>
<<if getSlave($AS).dick > 0>>
	<<set $encyclopedia = "Gender">>
<</if>>

<<set _slavesInLine = App.UI.SlaveInteract.placeInLine(getSlave($AS))>>

	<<if $cheatMode == 1>>

			[[Cheat Edit Slave|MOD_Edit Slave Cheat][$cheater = 1]] |
			[[Cheat Edit Slave Alternative|MOD_Edit Slave Cheat New][$cheater = 1]]

	<</if>>

		<<print App.UI.Hotkeys.hotkeys("prev-slave")>>

		<<link "Prev" "Slave Interact">><<set $activeSlave = getSlave(_slavesInLine[0])>><</link>>

		<<= getSlave($AS).slaveName>>

		<<link "Next" "Slave Interact">><<set $activeSlave = getSlave(_slavesInLine[1])>><</link>>

		<<print App.UI.Hotkeys.hotkeys("next-slave")>>

	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Description'), jQuery('#LSD').empty().append(App.Desc.longSlave(getSlave(V.AS)))" id="tab Description">Description</button>
	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Modify')" id="tab Modify">Modify</button>
	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Work')" id="tab Work">Work</button>
	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Appearance'), App.UI.Wardrobe.refreshAll(getSlave(V.AS))" id="tab Appearance">Appearance</button>
	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'PhysicalRegimen')" id="tab PhysicalRegimen">Physical Regimen</button>
	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Rules')" id="tab Rules">Rules</button>
	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Financial')" id="tab Financial">Financial</button>
	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'Customize'), App.UI.SlaveInteract.custom(getSlave(V.AS))" id="tab Customize">Customize</button>
	<button class="tab-links" onclick="App.UI.tabBar.openTab(event, 'family-tab'), renderFamilyTree(V.slaves, V.AS)" id="tab family-tab">Family</button>

	<<if $seeImages == 1>>
		<<if $imageChoice == 1>>

<<= SlaveArt(getSlave($AS), 3, 0)>>

		<<else>>

<<= SlaveArt(getSlave($AS), 3, 0)>>

		<</if>>
	<</if>>

		<<if $seeDetails == 1>>

				<<link "Description Options">>
					<<replace #hideOptionPages>>
						<<link "(hide)">>
							<<replace #hideOptionPages>>
							<</replace>>
							<<replace #optionPages>>
								/* Hide */
							<</replace>>
						<</link>>
					<</replace>>
					<<replace #optionPages>>
						<<include "Description Options">>
					<</replace>>
				<</link>>

		<<else>>

				[[Show descriptions|Slave Interact][$seeDetails = 1]]

		<</if>>

			/**/

			<<if getSlave($AS).fuckdoll == 0>>

				/**/

				/**/

				<<if hasAnyLegs(getSlave($AS))>>

					/**/

					/**/
				<</if>>

				/**/

				/**/

				<<if isItemAccessible.entry("tail", "buttplugAttachment") && getSlave($AS).buttplug != "none">>

					/**/
				<</if>>

				<<if getSlave($AS).vagina > -1>>

					/**/

					/**/
				<</if>>

				<<if getSlave($AS).dick > 0>>

					/**/
				<</if>>

				/**/

Shopping

			<</if>> /* CLOSES FUCKDOLL CHECK */

            <<if $activeSlave.lactation >= 2 && $lactationSlimming == 1>>

Lactation Drugs: <<if $activeSlave.lactLimit == 0>>Not Slimming<<elseif $activeSlave.lactLimit == 1>>Slimming<</if>>
                <<link "Slimming">><<set $activeSlave.lactLimit = 1>><<replace "#lact">>Slimming<</replace>><</link>>
                | <<link "Not Slimming">><<set $activeSlave.lactLimit = 0>><<replace "#lact">>Not Slimming<</replace>><</link>>

        <</if>>

        <<if $activeSlave.bellyImplant > -1>>
            <<if ndef $activeSlave.fillLimit>>
                <<set $activeSlave.fillLimit = 0>>
            <</if>>
            <<if $activeSlave.fillCheck == 0>>
                $activeSlave.slaveName's belly implant is not set to limit filling.
                [[Begin implant fill limiting|Slave Interact][$activeSlave.fillCheck = 1]]
            <<elseif $activeSlave.fillCheck == 1>>
                $activeSlave.name's belly implant is currently set to limit filling.
                [[Stop implant fill limiting|Slave Interact][$activeSlave.fillCheck = 0]]
                <<if $activeSlave.fillLimit < 0 || $activeSlave.fillCheck > ($arcologies[0].FSTransformationFetishistResearch == 1 ? 800000 : 130000)>>
                    <<set $activeSlave.fillLimit = Math.clamp(($arcologies[0].FSTransformationFetishistResearch == 1 ? 800000 : 130000), 0)>>
                <</if>>
                <<textbox "$activeSlave.fillLimit" $activeSlave.fillLimit>>
            <</if>>
        <</if>>

			<<if $propOutcome == 1 && $arcologies[0].FSRestart != "unset">>
				<<if getSlave($AS).breedingMark == 0 && getSlave($AS).fuckdoll == 0 && getSlave($AS).eggType == "human" && isFertile(getSlave($AS)) && getSlave($AS).preg == 0>>

					[[Breeder Eligibility Exam|BreedingTest]]
				<</if>>
			<</if>>

		<<if $studio == 1>>

Media

			<<if getSlave($AS).porn.prestige == 3>>
				//$He is so prestigious in the realm of <<= getSlave($AS).porn.fameType>> porn that $his fame is self-sustaining.//
			<<elseif getSlave($AS).porn.feed == 0>>
				The media hub is not releasing highlights of $his sex life. [[Release|Slave Interact][getSlave($AS).porn.feed = 1]]
			<<else>>
				The media hub is releasing highlights of $his sex life <<if getSlave($AS).porn.spending < 500>>to those who can find it<<elseif getSlave($AS).porn.spending < 2500>>on several websites<<elseif getSlave($AS).porn.spending > 5000>>through your old distributor<<else>>on many websites<</if>>.
				<<if getSlave($AS).porn.spending == 0>>
					[[Halt|Slave Interact][getSlave($AS).porn.feed = 0, getSlave($AS).porn.focus = "none"]] |
					[[Publicize|Slave Interact][getSlave($AS).porn.spending += 1000]]
					//Will cost <<print cashFormat(1000)>> weekly.//
				<<else>>
					<<textbox "_newPornSpending" $slaves[$slaveIndices[$AS]].porn.spending>> weekly is spent to publicize them. [[Save changes|Slave Interact][getSlave($AS).porn.spending = Number(_newPornSpending) || 0]] |
					[[Halt|Slave Interact][getSlave($AS).porn.feed = 0, getSlave($AS).porn.spending = 0, getSlave($AS).porn.focus = "none", $PCSlutContacts = 1]] |
					<<if getSlave($AS).porn.spending < 5000>>
						[[Increase|Slave Interact][getSlave($AS).porn.spending += 1000]] |
					<</if>>
					[[Decrease|Slave Interact][getSlave($AS).porn.spending -= 1000]]
					<<if getSlave($AS).porn.spending > 5000>><<set _warn = 1>><</if>>
					<<set getSlave($AS).porn.spending = Number(getSlave($AS).porn.spending) || 0>>
					<<set getSlave($AS).porn.spending = Math.clamp(Math.ceil(getSlave($AS).porn.spending/1000)*1000, 0, 5000)>>
					<<if _warn>>
//Spending more than <<print cashFormat(5000)>> weekly will have no effect.//<</if>>
					<<if $PC.career == "escort">>

						You retain some contacts from your past life in the industry that may be willing to cut you some discounts should you return to it.
						<<if $PCSlutContacts != 2>>
							You are not baring your body for all to see.
							[[Star in porn for a discount|Slave Interact][$PCSlutContacts = 2]]
						<<else>>
							You are starring in hardcore porn once more.
							[[Stop doing porn for a discount|Slave Interact][$PCSlutContacts = 1]]
						<</if>>
					<</if>>
				<</if>>

				<<if $studioFeed == 1>>

					<<if getSlave($AS).porn.viewerCount < 100>>
						$He lacks the fame in porn needed to discern what $his feed is getting tagged as.
					<<else>>
						<<if getSlave($AS).porn.prestige > 0>>
							$He is known for <<= getSlave($AS).porn.fameType>> porn<<if getSlave($AS).porn.prestige > 1>> and viewers have grown to expect it from $him<</if>>.
						<</if>>
						<<if getSlave($AS).porn.focus == "none">>
							You are allowing $his viewers to guide the direction of $his content.
						<<else>>
							You are focusing attention on the <<= getSlave($AS).porn.focus>> aspect of $his content.
						<</if>>
						<<includeDOM App.Porn.genreChoiceLinks("Slave Interact", getSlave($AS))>>
					<</if>>
				<</if>>
			<</if>>
		<</if>>

Financial

			<<includeDOM slaveExpenses(getSlave(V.AS))>>

			<<if ($slaveCostFactor > 1)>>
				The slave market is bullish; the price of slaves is high.
			<<elseif ($slaveCostFactor < 1)>>
				The slave market is bearish; the price of slaves is low.
			<</if>>

			<<if (_SL > 1)>>
				<<if getSlave($AS).origin == "You bought $him from a body dump, completely broken." && ($week-getSlave($AS).weekAcquired <= 8)>>
					//A discarded slave must be kept for at least two months to ensure health before being sold.// |
				<<elseif getSlave($AS).accent > 3>>
					//$His lack of language and basic life skills is a red sign to most slave appraisers. $He must not act like a child to be sold without raising suspicion.// |
				<<else>>
					<<link "Sell $him" "Sell Slave">><<run cashX(-500, "personalBusiness", getSlave($AS))>><</link>> //Listing $him for sale will cost <<print cashFormat(500)>>// |
					<<if ($seeAge != 0) && (getSlave($AS).indenture < 1)>>
						<<link "Retire $him" "SE retirement">><<set $retiree = getSlave($AS).ID, $retired = 1>><</link>> |
					<</if>>
				<</if>>
				<<link "Discard $him" "Discard Confirm">><</link>>
				<<if $seeExtreme == 1 && $arcologies[0].FSPaternalist == "unset" && $cheatMode>>
					| <<link "Threaten $his life" "KillSlave">><</link>>
				<</if>>
			<<else>>
				//You cannot sell or discard your last slave.//
			<</if>>
			| <<link "Export this slave" "Export Slave">><</link>>
			<<if $cheatMode>>
				| <<link "Import a slave" "Import Slave">><</link>>
			<</if>>

		/*<<include "Add custom descriptors">>*/


code:
:: Slave Sold [nobr]

<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Main", $encyclopedia = "Personal Assistant">>

<<setLocalPronouns $activeSlave>>

<<if !["abortion TV", "elite auction", "eugenics arcology", "organ crafter", "peacekeepers", "repopulationist arcology", "tentacle bred", "womb filler"].includes($buyer) && ((($activeSlave.actualAge < $retirementAge-1) && $policies.retirement.physicalAgePolicy == 0) || (($activeSlave.physicalAge < $retirementAge-1) && $policies.retirement.physicalAgePolicy == 1))>> /* organ crafter is not viable now, the elite/peacekeepers won't part so easily with a prize, some take place x months later when the event's max is 15 weeks, and the rest are snuff events. You don't want that slave back. */
	<<if !$boomerangSlave || $boomerangWeeks > 15>>
		<<if $activeSlave.fuckdoll == 0>>
			<<if canWalk($activeSlave)>>
				<<if canTalk($activeSlave)>>
					<<if $activeSlave.fetish != "mindbroken">>
						<<if $activeSlave.devotion > 50>>
							<<if $activeSlave.trust > 95 || $activeSlave.trust < -20 || ($activeSlave.intelligence+$activeSlave.intelligenceImplant < -15)>>
								<<set $boomerangSlave = clone($activeSlave), $boomerangWeeks = 1, $boomerangBuyer = $buyer>>
								<<set $boomerangSlave.assignment = "rest">>
								<<set $boomerangStats = {PCpregSource: 0, PCmother: 0, PCfather: 0, boomerangMother: [], boomerangFather: [], boomerangPregSources: [], boomerangMotherTank: [], boomerangFatherTank: [], boomerangRelationship: 0, boomerangRivalry: 0, boomerangRelation: 0, boomerangBody: 0}>>
								<<if $activeSlave.ID == $PC.pregSource>>
									<<set $boomerangStats.PCpregSource = $activeSlave.ID>>
								<</if>>
								<<if $PC.mother == $activeSlave.ID>>
									<<set $boomerangStats.PCmother = $activeSlave.ID>>
								<</if>>
								<<if $PC.father == $activeSlave.ID>>
									<<set $boomerangStats.PCfather = $activeSlave.ID>>
								<</if>>
								<<for _ss = 0; _ss < $slaves.length; _ss++>>
									<<if $slaves[_ss].ID != $activeSlave.ID>>
										<<if $slaves[_ss].mother == $activeSlave.ID>>
											<<set $boomerangStats.boomerangMother.push($slaves[_ss].ID)>>
										<</if>>
										<<if $slaves[_ss].father == $activeSlave.ID>>
											<<set $boomerangStats.boomerangFather.push($slaves[_ss].ID)>>
										<</if>>
										<<if $activeSlave.ID == $slaves[_ss].pregSource>>
											<<set $boomerangStats.boomerangPregSources.push($slaves[_ss].ID)>>
										<</if>>
									<</if>>
								<</for>>
								<<if $incubator > 0>>
									<<for _z = 0; _z < $tanks.length; _z++>>
										<<if $activeSlave.ID == $tanks[_z].mother>>
											<<set $boomerangStats.boomerangMotherTank.push($slaves[_z].ID)>>
										<</if>>
										<<if $activeSlave.ID == $tanks[_z].father>>
											<<set $boomerangStats.boomerangFatherTank.push($slaves[_z].ID)>>
										<</if>>
									<</for>>
								<</if>>
								<<if $nursery > 0>>
									<<for _z = 0; _z < $cribs.length; _z++>>
										<<if $activeSlave.ID == $cribs[_z].mother>>
											<<set $boomerangStats.boomerangMotherTank.push($slaves[_z].ID)>>
										<</if>>
										<<if $activeSlave.ID == $cribs[_z].father>>
											<<set $boomerangStats.boomerangFatherTank.push($slaves[_z].ID)>>
										<</if>>
									<</for>>
								<</if>>
								<<set $boomerangSlave.sisters = 0, $boomerangSlave.daughters = 0>>
								<<if $activeSlave.relationship > 0>>
									<<set $boomerangStats.boomerangRelationship = $activeSlave.relationshipTarget>>
								<</if>>
								<<if $activeSlave.rivalry > 0>>
									<<set $boomerangStats.boomerangRivalry = $activeSlave.rivalryTarget>>
								<</if>>
								<<if $activeSlave.bodySwap > 0>>
									<<set _myBody = $slaves.findIndex(function(s) { return s.origBodyOwnerID == $activeSlave.ID; })>>
									<<if _myBody != -1>>
										<<set $boomerangStats.boomerangBody = $slaves[_myBody].ID>>
									<</if>>
								<</if>>
							<</if>>
						<</if>>
					<</if>>
				<</if>>
			<</if>>
		<</if>>
	<</if>>
<</if>>

<<for _ss = 0; _ss < $slaves.length; _ss++>>
	<<setLocalPronouns $slaves[_ss] 2>>
    <<if $slave[_ss].devotion < 50>>
        <<if $activeSlave.mother == $slaves[_ss].ID>>
            $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you are selling _his2 $daughter.

            <<set $slaves[_ss].devotion -= 20>>
        <</if>>
        <<if $activeSlave.father == $slaves[_ss].ID>>
            $slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you are selling _his2 $daughter.

            <<set $slaves[_ss].devotion -= 10>>
        <</if>>
        <<if $activeSlave.ID == $slaves[_ss].father>>
            $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you are selling _his2 father.

            <<set $slaves[_ss].devotion -= 10>>
        <</if>>
        <<if $activeSlave.ID == $slaves[_ss].mother>>
            $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you are selling _his2 mother.

            <<set $slaves[_ss].devotion -= 20>>
        <</if>>
        <<switch areSisters($activeSlave, $slaves[_ss])>>
        <<case 1>>
            $slaves[_ss].slaveName is @@.mediumorchid;devastated@@ that you are selling _his2 twin.

            <<set $slaves[_ss].devotion -= 30>>
        <<case 2>>
            $slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you are selling _his2 $sister.

            <<set $slaves[_ss].devotion -= 20>>
        <<case 3>>
            $slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you are selling _his2 half-<<= $sister>>.

            <<set $slaves[_ss].devotion -= 10>>
        <</switch>>
    <<elseif $slaves[_ss].devotion >= 50 && $slaves[_ss].devotion < 95>>
        <<if $activeSlave.mother == $slaves[_ss].ID>>
            $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you are selling _his2 $daughter.

            <<set $slaves[_ss].devotion -= 8>>
        <</if>>
        <<if $activeSlave.father == $slaves[_ss].ID>>
            $slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you are selling _his2 $daughter.

            <<set $slaves[_ss].devotion -= 4>>
        <</if>>
        <<if $activeSlave.ID == $slaves[_ss].father>>
            $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you are selling _his2 father.

            <<set $slaves[_ss].devotion -= 4>>
        <</if>>
        <<if $activeSlave.ID == $slaves[_ss].mother>>
            $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you are selling _his2 mother.

            <<set $slaves[_ss].devotion -= 8>>
        <</if>>
        <<switch areSisters($activeSlave, $slaves[_ss])>>
        <<case 1>>
            $slaves[_ss].slaveName is @@.mediumorchid;upset@@ that you are selling _his2 twin.

            <<set $slaves[_ss].devotion -= 15>>
        <<case 2>>
            $slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you are selling _his2 $sister.

            <<set $slaves[_ss].devotion -= 8>>
        <<case 3>>
            $slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you are selling _his2 half-<<= $sister>>.

            <<set $slaves[_ss].devotion -= 4>>
        <</switch>>
    <<elseif $slaves[_ss].devotion >= 95>>
        <<if $activeSlave.mother == $slaves[_ss].ID>>
            $slaves[_ss].slaveName is sad that you are selling _his2 $daughter, but believes in your will wholeheartedly

        <</if>>
        <<if $activeSlave.father == $slaves[_ss].ID>>
            $slaves[_ss].slaveName is sad that you are selling _his2 $daughter, but believes in your will wholeheartedly

        <</if>>
        <<if $activeSlave.ID == $slaves[_ss].father>>
            $slaves[_ss].slaveName is sad that you are selling _his2 father, but loves you unconditionally.

        <</if>>
        <<if $activeSlave.ID == $slaves[_ss].mother>>
            $slaves[_ss].slaveName is sad that you are selling _his2 mother, but loves you too much to be affected.

        <</if>>
        <<switch areSisters($activeSlave, $slaves[_ss])>>
        <<case 1>>
            $slaves[_ss].slaveName is @@.mediumorchid;deeply upset@@ that you are selling _his2 twin, but is heartened by _his2 deep love for you

            <<set $slaves[_ss].devotion -= 4>>
        <<case 2>>
            $slaves[_ss].slaveName is deeply saddened that you are selling _his2 $sister, but takes heart in _his2 incredibly deep love for you.

        <<case 3>>
            $slaves[_ss].slaveName is somewhat upset that you are selling _his2 half-<<= $sister>>, but loves you too much to hold it against you.

        <</switch>>
    <</if>>
<</for>>
<<if $activeSlave.relationship > 0>>
	<<set _ss = $slaveIndices[$activeSlave.relationshipTarget]>>
	<<if (def _ss) && $slaves[_ss].fetish != "mindbroken">>
		<<setLocalPronouns $slaves[_ss] 2>>
		$slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you are selling _his2 best source of comfort and companionship in a life of bondage.

		<<set $slaves[_ss].devotion -= $slaves[_ss].relationship*10>>
	<</if>>
<<elseif $activeSlave.relationship == -3>>
	Selling one of your slave $wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status.

	<<run repX(-200, "slaveTransfer")>>
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if $slaves[_ss].devotion > 50>>
			<<set $slaves[_ss].trust -= 5>>
		<</if>>
	<</for>>
<</if>>
<<if $activeSlave.rivalry != 0>>
	<<set _ss = $slaveIndices[$activeSlave.rivalryTarget]>>
	<<if (def _ss) && $slaves[_ss].fetish != "mindbroken">>
		<<setLocalPronouns $slaves[_ss] 2>>
		$slaves[_ss].slaveName is @@.hotpink;pleased@@ that _he2 won't have to see _his2 rival any more.

		<<set $slaves[_ss].devotion += $slaves[_ss].rivalry*3>>
	<</if>>
<</if>>

<<set _slaveImpact = 0>>
<<switch $buyer>>

<<case "housekeeper">>
	$activeSlave.slaveName settles into $his new life in a humbler part of $arcologies[0].name, and can occasionally be seen accompanying $his master in public.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].trust >= -20)>>
			<<if ($slaves[_ss].physicalAge > 30)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other older, obedient slaves are @@.mediumaquamarine;reassured@@ that if they're sold, they can hope for better than life in a cheap brothel.
	<</if>>

<<case "buttbreaker">>
	In short order, $activeSlave.slaveName is heard out on the promenade, sobbing and screaming as $his new owner breaks in $his virgin butt in public.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].anus == 0)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other anal virgins @@.gold;fear for their asses@@ should you decide to sell them.
	<</if>>

<<case "cheap brothel">>
	$activeSlave.slaveName is soon seen on shift outside a seedy establishment in the lower arcology, mechanically offering $his holes to passersby and flinching whenever $his superiors come out to check on $him.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].assignment == "whore") || ($slaves[_ss].assignment == "work in the brothel")>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other slave prostitutes @@.gold;fear they'll be condemned@@ to similar exploitation in their turn.
	<</if>>

<<case "nice brothel">>
	$activeSlave.slaveName disappears for a time as $his training is perfected, but $he reappears in the refined brothel, wearing classy clothes and flirting gracefully with patrons of $his body.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].assignment == "whore") || ($slaves[_ss].assignment == "work in the brothel")>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other slave prostitutes @@.mediumaquamarine;hope they'll be lucky enough@@ to find themselves in relatively decent circumstances too, should you decide to sell them.
	<</if>>

<<case "factory farm">>
	$activeSlave.slaveName is never again seen in public, but $his fate is obvious: $he's chained to a milking rack somewhere in a cavernous factory farm, with milk draining from $his tits<<if $activeSlave.balls > 0>> and an electroshock stimulator up $his butt to force $him to cum<<elseif $activeSlave.ovaries > 0>> and a new baby in $his belly every ten months<</if>>.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion <= 50)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other slaves are @@.gold;afraid they'll end up like that too,@@ since the factory farms will buy almost anyone. Only your devoted slaves trust you to spare them such a fate.
	<</if>>

<<case "elite auction">>
	$activeSlave.slaveName is quickly escorted out by $his new master. $He is rarely seen in public anymore, but $his records show $he is settling well into being $his new owner's breeder.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].breedingMark != 1 && $propOutcome == 1)>>
			<<set $slaves[_ss].devotion -= 5>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your non-chosen slaves @@.mediumorchid;resent@@ you for denying them the special treatment $activeSlave.slaveName is receiving.
	<</if>>

<<case "free range">>
	$activeSlave.slaveName is a common sight around the arcology, since free range cows are allowed to range between milkings. $He seems reasonably content.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].assignment == "get milked") || ($slaves[_ss].assignment == "work in the dairy")>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other cows @@.mediumaquamarine;hope they'll be lucky enough@@ to find themselves in relatively decent circumstances too, should you decide to sell them.
	<</if>>

<<case "volume breeder">>
	The breeder already has stud stock, and $activeSlave.slaveName is rapidly impregnated. $He's kept in a stockyard on the lower service levels of the arcology, one of a dense crowd of beaten-down women with gravid bellies.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].ovaries == 1)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other fertile slaves @@.gold;fear they'll be sold as breeding stock@@ if they fail to make themselves useful to you otherwise.
	<</if>>

<<case "preg fetishist">>
	$activeSlave.slaveName settles in to $his new role easily enough; $he's one of the most pampered slaves in the arcology. All $he's expected to do is light housework and self-maintenance, along with gentle unprotected vaginal sex with $his new master.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "pregnancy")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves with pregnancy fetishes envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life.
	<</if>>

<<case "nipple fetishist">>
	$activeSlave.slaveName's new mistress is an exhibitionist as well as a nipple fetishist, and before long, she's seen in the club, riding $activeSlave.slaveName's chest with her wet pussy. The slave is expected to keep $his nipples erect for her at all times.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "boobs")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves with breast fetishes envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life.
	<</if>>

<<case "nipple fucker">>
	$activeSlave.slaveName's new master is an exhibitionist as well as a nipple fetishist, and before long, he's seen in the club, plowing $activeSlave.slaveName's engorged breasts. Since nipple cunts aren't naturally lubricated, some owners find stimulating milk production a suitable replacement; judging from the pooling fluids and sympathetic gushes from $his ignored tit, he is one of them.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "boobs")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<if $slaves[_ss].nipples == "fuckable">>
					<<set $slaves[_ss].trust += 1>>
					<<set _slaveImpact = 1>>
				<</if>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves in love with their own fuckable breasts envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves in a sexually satisfying life, even if your average guy can only satisfy one breast at a time.
	<</if>>

<<case "anal fetishist">>
	The next time $activeSlave.slaveName is seen in public, on an errand for $his master, $he's <<if canWalk($activeSlave)>>walking<<else>>moving<</if>> a little oddly. $His naked dick has the flaccidity of sexual satiation, and $he has a tired but dreamy expression on $his face.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "buttslut")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your buttsluts envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves orgasming with dicks up their asses anyway.
	<</if>>

<<case "oral fetishist">>
	The next time $activeSlave.slaveName is seen in public, $he's obediently accompanying $his new master. After doing some business on the promenade, he pulls $him into an alcove and lets $him masturbate as he uses $his throat.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "cumslut")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your cumsluts envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll find themselves filled with cum every day.
	<</if>>

<<case "pain fetishist">>
	$activeSlave.slaveName is not seen again in public for a long time, but the crack of leather on flesh and the resultant hoarse female howling that issues from $his new mistress's apartment is well-known.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "masochist")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your masochists envy $him, and @@.mediumaquamarine;trust that even if you decide to sell them,@@ they'll never lack for the abuse they need.
	<</if>>

<<case "sadism fetishist">>
	$activeSlave.slaveName rarely leaves $his new mistress's apartments, but the slave rumor mill bears stories about $him to your penthouse anyway. $His mistress uses $him as a rapist on demand, and $his dumbly obedient brutality is renowned.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "sadist")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your sadists consider such a life scarcely capable of improvement, and @@.mediumaquamarine;trust that if you decide to sell them,@@ they'll get a chance to abuse other slaves.
	<</if>>

<<case "dom fetishist">>
	$activeSlave.slaveName wins $himself a leadership position with $his new master, who repays $his hard work by allowing $him to use his slaves at will.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "dom")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your sexually dominant slaves do their best to follow $his success, and @@.mediumaquamarine;trust that if you decide to sell them,@@ they'll stand a chance of winning a place in which they can fuck as well as get fucked.
	<</if>>

<<case "sub fetishist">>
	The back of $activeSlave.slaveName's head becomes a well-known sight in business circles, since $his mistress rarely lets it out from between her legs.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "submissive")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your sexually submissive slaves secretly envy $his simple life, and @@.mediumaquamarine;trust that if you decide to sell them,@@ there are places where a sub can be valuable and safe.
	<</if>>

<<case "supremacist arcology">>
	$activeSlave.slaveName leaves your control forthwith, to be freed and installed in a favored life in an arcology that gives $activeSlave.race people every possible advantage.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion < 10)>>
			<<set $slaves[_ss].devotion -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		All your slaves who are not devoted to you @@.mediumorchid;like you a little less@@ in the light of this thin beam of freedom you've allowed to shine into $arcologies[0].name.
	<</if>>

<<case "subjugationist arcology">>
	$activeSlave.slaveName is shipped off to help produce a race of $activeSlave.race idiots to perform eternal servitude. $He is not perceptive enough to fear $his upcoming life as a downtrodden breeder.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant > 15)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Those of your slaves who are intelligent enough to understand the implications of the scheme @@.gold;fear all slaveholders more, and especially you,@@ since you've shown yourself willing to subject them to eugenics.
	<</if>>

<<case "gender radicalist arcology">>
	$activeSlave.slaveName is shipped off, but $his buyer is so unwilling to waste any time that the shipment container includes hormonal injectors to get $him started on an intensive feminization regime as quickly as possible.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].dick > 0)>>
			<<if ($slaves[_ss].devotion <= 20)>>
				<<set $slaves[_ss].trust -= 2>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves who retain dicks, and are not yet broken to your will, @@.gold;fear the implication@@ that feminization is inescapable: either you'll turn them into girly sluts, or someone else will.
	<</if>>

<<case "gender fundamentalist arcology">>
	$activeSlave.slaveName is taken away to join the legion of airheaded, big-titted sex slaves that throng the arcology owned by $his purchaser.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant > 50)>>
			<<set $slaves[_ss].devotion -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Most of your chattel could scarcely care less, but your most intelligent slaves are @@.mediumorchid;privately skeptical of $his fate;@@ $he's become one more cookie cutter bimbo in a place that uses and discards such sluts.
	<</if>>

<<case "paternalist arcology">>
	$activeSlave.slaveName is shipped off to be improved into a happy, educated slave at the best pace $his new owner can manage.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion < -20)>>
			<<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -15)>>
				<<set $slaves[_ss].devotion -= 2>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your unbroken, uneducated slaves who hear about this are @@.mediumorchid;quietly resentful,@@ not understanding that $he was only sold to a paternalist arcology because $he was obedient.
	<</if>>

<<case "degradationist arcology">>
	Stories about the place $he's going have reached $arcologies[0].name, and $activeSlave.slaveName suspects the fate $he's been condemned to when $he's loaded into a shipping container expressly designed to keep the inmate awake and uncomfortable.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion > 20)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other devoted or just obedient slaves are @@.gold;suddenly afraid@@ that their obedience and their devotion is as nothing next to the fact that they are sex slaves relying on your whim.
	<</if>>

<<case "slimness enthusiast arcology">>
	$activeSlave.slaveName is taken away to join the tribe of squealing, slim forms that populate the arcology of $his new owner.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant > 50)>>
			<<set $slaves[_ss].devotion -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Most of your chattel could scarcely care less, but your most intelligent slaves are @@.mediumorchid;privately dubious of your tacit support@@ for an arcology owner whose tastes they wonder about.
	<</if>>

<<case "asset expansionist arcology">>
	A shipping container arrives for $activeSlave.slaveName; as $he's loaded into it, it sedates $him and begins to pump hormones, curatives and growth enhancers into no less than seven places scattered over $his body.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion <= 20)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your unbroken slaves who hear about the grotesque display of pharmacological art are @@.gold;somewhat afraid@@ that they will suffer similar chemical invasion.
	<</if>>

<<case "organ crafter">>
	$activeSlave.slaveName is seen in a research report nine months later; $he has undergone some interesting changes. As expected by someone interested in $his odd womb, $he is quite pregnant, but what really stands out is the massive size of $his testicles and $his huge round implants. A quick glance at the article reveals that they aren't implants; in fact, $his breasts and testicles are rounded with children.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].mpreg == 1)>>
			<<set $slaves[_ss].trust -= 5>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other anally fertile slaves @@.gold;are concerned @@ that they may end up carrying children in more than just their bellies.
	<</if>>

<<case "abortion TV">>
	$activeSlave.slaveName is soon seen on live TV, restrained and still grotesquely pregnant. $He screams into $his restraints as the host approaches with a comically large syringe of abortifacients and drives it deep into $his womb. Within minutes, a flood of liquid and fetuses are pouring from $his gaping cunt, all the while he times how long it takes $his overburdened womb to drain of all its contents.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if $slaves[_ss].bellyPreg >= 300000>>
			<<set $slaves[_ss].trust -= 15>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other hyper pregnant slaves @@.gold;are terrified that their children will be ripped from them@@ if they don't please you.
	<</if>>

<<case "womb filler">>
	$activeSlave.slaveName is seen in a drug report nine months later; $he is unrecognizable. $His gaunt body is completely bloated by $his enormous womb, leaving <<if !isAmputee($activeSlave)>>what's left of $his <<if hasAnyArms($activeSlave)>>arm<<if hasBothArms($activeSlave)>>s<</if>><<if hasAnyLegs($activeSlave)>> and <</if>><</if>><<if hasAnyLegs($activeSlave)>>leg<<if hasBothLegs($activeSlave)>>s<</if>><</if>> dangling<<else>>$his torso teetering<</if>> pathetically atop its quivering mass. The headline reads "New drug allows for upwards of seven hundred children carried at once". Live on stream, $his body loses stability and ruptures, flooding the room with fluid and children.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].vagina == 0)>>
			<<if isFertile($slaves[_ss])>>
				<<set $slaves[_ss].trust -= 20>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other virgins @@.gold;are terrified they'll meet a similar fate@@ if they cannot convince you to fill their wombs with your children.
	<</if>>

<<case "repopulationist arcology">>
	$activeSlave.slaveName is seen nine months later with an enormous pregnancy and the most content look on $his face. $He <<if hasAnyArms($activeSlave)>>gently pats $his quadruplet filled belly and lets off a moan as $his children kick in response<<else>>moans lewdly as $his children kick away in $his womb<</if>>.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].vagina == 0)>>
			<<if isFertile($slaves[_ss])>>
				<<if ($slaves[_ss].fetish == "pregnancy")>>
					<<set $slaves[_ss].devotion -= 2>>
					<<set _slaveImpact = 1>>
				<</if>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other pregnancy fetishists @@.mediumorchid;are jealous@@ of $activeSlave.slaveName's good fortune.
	<</if>>

<<case "eugenics arcology">>
	$activeSlave.slaveName is seen nearly a year later, happy and healthy, along with $his owner and newborn son. They are quite a good looking family.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -15)>>
			<<if isFertile($slaves[_ss])>>
				<<set $slaves[_ss].devotion -= 2>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your more idiotic slaves are @@.mediumorchid;deeply jealous@@ of $activeSlave.slaveName's new pampered lifestyle, oblivious to the demanding nature of eugenics.
	<</if>>

<<case "hedonistic decadence arcology">>
	$activeSlave.slaveName is taken away to join a quivering mass of plump, pampered ladies that crowd the bedroom of $his new owner.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if $slaves[_ss].behavioralFlaw == "gluttonous">>
			<<set $slaves[_ss].devotion -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your more gluttonous slaves are @@.mediumorchid;deeply jealous@@ of $activeSlave.slaveName's constant feedings and excessive weight gain.
	<</if>>

<<case "stuffer chef">>
	$activeSlave.slaveName's new owner is quite fond of his work and typically sends out photos of his progress. This is no exception; you are treated to a series of images featuring $activeSlave.slaveName being force-fed until $his stomach bulges. Day after day, you watch $him handle more and more food until $his belly is big enough to fill $his lap even when empty.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if $slaves[_ss].weight < 10>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other thin slaves are @@.gold;terrified@@ that they'll soon find themselves tied to a chair and fed until they are ready to pop.
	<</if>>

<<case "transformation fetishist arcology">>
	A purchasing agent arrives for $activeSlave.slaveName; he uses a lull in the proceedings to use a permanent marker to begin mapping out surgical sites across $his body. There are a lot of them.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion <= 20)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your unbroken slaves who hear about how severely $he's about to be cut up are @@.gold;somewhat afraid@@ that they will suffer similar surgical invasion.
	<</if>>

<<case "physical idealist arcology">>
	Stories about the arcology $activeSlave.slaveName is headed to have circulated among slaves. Most intelligent slaves see a life of workouts as relatively harmless.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].weight > 10)>>
			<<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -15)>>
				<<set $slaves[_ss].trust -= 2>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		However, your stupider slaves consider a life of rigorous dieting and punishing exercise daunting, and are filled with @@.gold;minor fears@@ that they will be made to starve and sweat, too.
	<</if>>

<<case "pastoralist arcology">>
	$activeSlave.slaveName is subjected to a stock assay and then packed off to take $his place as a prize heifer.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].lactation == 0)>>
			<<if ($slaves[_ss].devotion <= 20)>>
				<<set $slaves[_ss].trust -= 2>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves who are already lactating know that $his role is to be a relatively easy and decent one, and your obedient slaves accept it regardless. Others, however, @@.gold;fear being transformed into livestock@@ a little.
	<</if>>

<<case "chattel religionist arcology">>
	$activeSlave.slaveName is terrified of $his impending religious life; perhaps $he's heard the new text that reads 'no woman come of age is holy unless she performs the act as many times per day as she has years less than forty.'
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].counter.anal < 200)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your sexually experienced slaves are too inured to industrial lovemaking to be affected by $his fate, but your more innocent slaves @@.gold;fear being required to fuck@@ at that pace.
	<</if>>

<<case "roman revivalist arcology">>
	$activeSlave.slaveName is shipped to a new arcology, and culturally, across the centuries. $His skill at arms is well enough known that $his impending role as a gladiatrix is easily deduced.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].skill.combat > 0)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		A gladiatrix's life expectancy in an arcology that enjoys lethal combats is punishingly low. Your other slaves with combat skill @@.gold;worry they'll follow $him@@ out onto the sand.
	<</if>>

<<case "aztec revivalist arcology">>
	$activeSlave.slaveName is transported after losing a military engagement. Though $his will remains strong, $he's @@.gold;filled with fear@@ when $he sees the rivers of blood that flow through the city.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].skill.combat > 0)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		$His willingness to obey will be tested. $His life will be forfeit, a fate many others @@.gold;fear might befall them,@@ if $he does not perform.
	<</if>>

<<case "egyptian revivalist arcology">>
	$activeSlave.slaveName's journey to $his new home is respectful, even celebratory, as far as you can see. $He is gravely informed by the purchasing agent that many slaves await $his learned instruction.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -50)>>
			<<set $slaves[_ss].devotion -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Most of your slaves quietly envy $his good fortune. The stupidest however tend to resent their intellectual superiors and @@.mediumorchid;actively resent@@ how obvious $his advantage over them proved to be.
	<</if>>

<<case "virgin trader">>
	$activeSlave.slaveName is seen in a shipment of slaves leaving the arcology a month later, with just the slightest hint of a gravid belly and a worn-down expression on $his face.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].vagina == 0)>>
			<<if ($slaves[_ss].ovaries == 1)>>
				<<set $slaves[_ss].trust -= 2>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other virgins @@.gold;fear they'll be subjected to similar abuse@@ if they cannot make their virginities otherwise valuable or appealing to you.
	<</if>>

<<case "body purist arcology">>
	$activeSlave.slaveName is shipped to $his new owner's arcology to have $his implants extracted and the resultant damage addressed.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion <= 50)>>
			<<if ($slaves[_ss].boobsImplant > 1000)>>
				<<set $slaves[_ss].devotion -= 2>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves burdened with gigantic implants who aren't devoted enough to bear them cheerfully @@.mediumorchid;resent you somewhat@@ for keeping them here with aching backs.
	<</if>>

<<case "trainer staffing">>
	$activeSlave.slaveName is soon well-known among the slaves of the arcology, as many of them are sold after passing under $his hands in training. $He performs effectively, imparting good sex slave ethics in a generation of sluts.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant > 15)>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other intelligent slaves @@.mediumaquamarine;trust that their skills will be valued@@ even should you decide to sell them.
	<</if>>

<<case "teaching trainer">>
	$activeSlave.slaveName is not pleased by $his change in circumstances, since $he is soon subjected to training rigor that $he did not experience while your property.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].intelligenceImplant < 15)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other uneducated slaves @@.gold;fear the abusive indoctrination@@ they will apparently suffer under should you decide to sell them.
	<</if>>

<<case "implanting trainer">>
	A few weeks later, $activeSlave.slaveName is seen in a shipment of slaves heading out of the arcology. $He has new fake tits, a bigger butt, lip implants, and even some facial bone structure alterations, but $his balloon breasts are the most shocking change.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].boobsImplant == 0)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your unimplanted slaves @@.gold;fear they'll go under the knife@@ for invasive surgery like $activeSlave.slaveName suffered, should you ever decide to sell them.
	<</if>>

<<case "purifying trainer">>
	A few weeks later, $activeSlave.slaveName is seen in a shipment of slaves heading out of the arcology. $He is almost unrecognizable, having been quickly returned to as natural an appearance as skillful removal of $his implants could manage.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].boobsImplant > 800)>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves who are carrying around huge implants @@.mediumaquamarine;hope they'll be allowed to lay down their burdens@@ should you decide to sell them.
	<</if>>

<<case "D virgin asspussy">>
	$activeSlave.slaveName's buyer takes charge of $him, and cannot resist immediately running a hand between $his buttocks to sink a couple of groping fingers into $his soft asspussy.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "buttslut")>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves who enjoy having things shoved up their assholes @@.mediumaquamarine;hope that if they're sold,@@ their new masters will be like that too.
	<</if>>

<<case "D startled the witch">>
	$activeSlave.slaveName heads off to form part of whatever great design $his new master is pursuing; all you know is that it apparently requires lots of lithe, sharp toothed slave <<= $girl>>s.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion <= 20)>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your properly broken slaves are so inured to strange tastes that they pay no attention, but the others are just @@.mediumaquamarine;glad $he won't frighten them@@ any more. They thought $he was scary.
	<</if>>

<<case "vampire clan">>
	$activeSlave.slaveName is quickly embraced by $his new owner and spirited away like all the other <<= $girl>>s that catch his fancy.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion <= 20)>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your properly broken slaves are so inured to strange tastes that they pay no attention, but the others are just @@.mediumaquamarine;glad $he won't frighten them@@ any more. There was a rumor circulating that $he was a creature of the night.
	<</if>>

<<case "D milf staffing">>
	$activeSlave.slaveName becomes a common sight around the arcology, training slaves for $his new master. They're usually seen hanging close by $him as $he manages them with an air at once protective and frankly sexual.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].actualAge > 35)>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your older slaves are @@.mediumaquamarine;happy for $him,@@ since it isn't always easy for older ladies.
	<</if>>

<<case "D hucow">>
	$activeSlave.slaveName becomes quite a fixture at social events hosted by $his new master; he enjoys showing off how healthy, happy and productive his cow is.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].lactation > 0)>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other milkers are sometimes concerned about being sold to a cruel stockyard, and $his pleasant life encourages them to @@.mediumaquamarine;stop being so worried.@@
	<</if>>

<<case "D r9k">>
	$activeSlave.slaveName's nervous buyer comes to collect $him, stammering and sweating and doing his best to pretend he does this all the time.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].counter.vaginal + $slaves[_ss].counter.anal < 20)>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other less experienced slaves persistently find this romantic, and @@.mediumaquamarine;hope something like that will happen to them,@@ too.
	<</if>>

<<case "slimming trainer">>
	$activeSlave.slaveName is occasionally visible around the arcology, looking rather tired and gaunt under the stresses of a severe crash diet coupled with a punishing cardio regime.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].weight > 10)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your chubby slaves take note, and @@.gold;fear they'll have to suffer too@@ should you ever decide to sell them.
	<</if>>

<<case "broadening trainer">>
	$activeSlave.slaveName is only rarely seen around the arcology, since $his new owners force $him to spend most of $his time sleeping, eating and looking after $himself. But $his belly, painfully distended with food, makes $his situation obvious.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].weight > 10)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		When they hear about $him, your slim slaves are @@.gold;disgusted and afraid,@@ fearing they'll be forced to eat themselves plush if sold.
	<</if>>

<<case "cow trainer">>
	$activeSlave.slaveName is last seen somewhat later, packed into a shipment of cows heading out of the arcology. $He looks rather ill from the drugs $he's been filled with, and $his now-distended breasts are marred by unsightly stretch marks.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].lactation == 0)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Even your slaves who normally enjoy breast expansion are @@.gold;disgusted and afraid@@ they'll be treated as pharmaceutical mixing machines if you sell them to the same company. Only your cows are inured to lactation to the point they're unaffected.
	<</if>>

<<case "clipping trainer">>
	$activeSlave.slaveName is frequently seen in public over the next few weeks, since $he's being trained to improve $his feminine deportment. $He grows visibly more feminine as time passes, as the hormonal effects of having $his balls cut off become apparent.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].balls > 0)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves who retain their testicles are @@.gold;afraid@@ of displeasing you, knowing that castration is a distinct possibility on the open market.
	<</if>>

<<case "reassignment trainer">>
	$activeSlave.slaveName is next seen after some weeks of surgery. $He's barely recognizable, and now possesses a serviceable vagina which $he clearly is unsure of. $His original status is scarcely discernible.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].dick > 0)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your less feminized slaves @@.gold;fear similar treatment;@@ even those who aspire to be better slave girls are shocked by the rapidity and totality of the surgical transformation.
	<</if>>

<<case "arcade">>
	The upper half of $activeSlave.slaveName's body is never seen again. $His butt, on the other hand, is periodically visible in a lower-level arcade, $his orifices gradually showing the wear and $his price gradually decreasing, until finally $he is seen no more.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].devotion < 10)>>
			<<set $slaves[_ss].trust -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your devoted slaves are fairly confident they will escape such a fate, but everyone else @@.gold;is terrified of ending that way.@@
	<</if>>

<<case "D cannibal">>
	$activeSlave.slaveName is never seen again. $His buyer prefers to keep whatever happened to $him private. However, rumors of steaks, rump roasts, sweetbreads, and blood pudding eaten at three in the morning filter out from time to time. Naturally, these murmurs never fail to @@.gold;terrify@@ your other slaves.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<set $slaves[_ss].trust -= 2>>
	<</for>>

<<case "harvester">>
	Though $activeSlave.slaveName's fate as a source of organs for transplantation is not announced, rumors of what happens to those who @@.gold;fail to be valuable to you@@ pass among your slaves.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<set $slaves[_ss].trust -= 2>>
	<</for>>

<<case "D amazon hunter">>
	When $activeSlave.slaveName's buyer appears, the big $girl is almost bashful. He tries to resist the impulse, but quickly breaks down and sweeps $him into a tight hug. $He accepts the embrace meekly. Your other slaves find this @@.mediumaquamarine;very romantic.@@
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<set $slaves[_ss].trust += 1>>
	<</for>>

<<case "D oral servants">>
	$activeSlave.slaveName is an occasional sight around the arcology; $he's never seen outside the company of $his new slave superior. This is one of $his new master's more favored slaves. $He has a huge cock, and $activeSlave.slaveName is usually seen crouching down, hugging one of $his superior's legs and keeping $his mouth obediently near that dick.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetishKnown == 1)>>
			<<if ($slaves[_ss].fetish == "cumslut")>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your cumsluts are @@.mediumaquamarine;rather envious.@@
	<</if>>

<<case "D trap lover">>
	$activeSlave.slaveName becomes a frequent sight around the arcology, accompanying $his new master. $He's clearly happy, and is frequently seen to offer $his butt to him with a smile.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].dick > 0)>>
			<<if ($slaves[_ss].devotion > 20)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves with dicks who've accepted their lot in life find this @@.mediumaquamarine;encouraging.@@
	<</if>>

<<case "D butt bury">>
	$activeSlave.slaveName's buyer arrives promptly; he seems pleased with his new slave's bountiful bottom, so far off the ground.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "buttslut")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your buttsluts giggle over what he's got in store for $him, and @@.mediumaquamarine;envy@@ $his new owner a little.
	<</if>>

<<case "D milky herm">>
	$activeSlave.slaveName's buyer arrives and seems pleased with $his lovely feminine appearance; he verifies $his lactation and $his ability to achieve erection despite $his lack of visible balls.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].dick > 0)>>
			<<if ($slaves[_ss].boobs > 400)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other feminine slaves with dicks @@.mediumaquamarine;trust@@ they'll go to owners that will value them, should they be sold.
	<</if>>

<<case "D shorty breeder">>
	$activeSlave.slaveName's lithe, muscular form is rarely seen after $his buyer takes charge of $him, since $he seems to spend most of $his time at home making babies.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].fetish == "pregnancy")>>
			<<if ($slaves[_ss].fetishKnown == 1)>>
				<<set $slaves[_ss].trust += 4>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves with pregnancy fetishes @@.mediumaquamarine;almost want to be sold@@ since there's a chance they'll be purchased by him, too.
	<</if>>

<<case "D waifu">>
	$activeSlave.slaveName is rarely seen after $his buyer takes charge of $him, since he prefers to keep his beloved at home. Though $he seems to be well treated, arcology society finds him repellent enough that your other slaves do not envy $him.

<<case "fuckdoll">>
	Though $activeSlave.slaveName's fate as a living fucktoy is not obvious, since most of $his body will forever after be encased in thick latex, rumors of what happens to those who @@.gold;fail to be valuable to you@@ pass among your slaves.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<set $slaves[_ss].trust -= 2>>
	<</for>>

<<case "porn studio">>
	$activeSlave.slaveName becomes a frequent sight in $activeSlave.porn.fameType smut and attracts huge crowds with each public appearance.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if $slaves[_ss].porn.prestige > 0 && $slaves[_ss].porn.prestige < 3>>
			<<if ($slaves[_ss].devotion > 20)>>
				<<set $slaves[_ss].trust += 2>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other aspiring porn stars @@.mediumaquamarine;try harder than ever@@ in the hopes of following in $his prestigious footsteps.
	<</if>>

<<case "obsessed fan">>
	$activeSlave.slaveName is rarely seen after $his buyer takes charge of $him, since he prefers to keep his prize safe and sound at home.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if $slaves[_ss].porn.prestige == 1>>
			<<if ($slaves[_ss].devotion > 20)>>
				<<set $slaves[_ss].trust += 1>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other borderline unheard of sluts @@.mediumaquamarine;hope that someone like him would consider whisking them away,@@ but most of your slaves are skeptical at what his intent may be.
	<</if>>

<<case "tentacle bred">>
	Sometime later, a snuff film starring $activeSlave.slaveName as a heroine captured, raped, and fatally bred by tentacles is released. It receives rave reviews for the scene involving $activeSlave.slaveName, depicting $his aphrodisiac-filled body being penetrated in all $his holes by tentacles. Their thrusting into $him increases until large bulges of cum pass through the ones filling $his stretched cunt, visibly bloating $his belly. $He then collapses to the ground, $his swollen belly rapidly growing with the tentacle spawn gestating within $him. As they bulge against the straining walls of $his implant-filled middle; $he lets out a final moan as $his belly ruptures, releasing $his "spawn" to hunt down the other heroines.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if canSee($slaves[_ss])>>
			<<if $slaves[_ss].intelligence+$slaves[_ss].intelligenceImplant < -15>>
				<<set $slaves[_ss].devotion -= 4>>
				<<set _slaveImpact = 1>>
			<</if>>
		<</if>>
	<</for>>
	<<if _slaveImpact == 1>>
		Your less than intelligent slaves are @@.mediumorchid;deeply envious@@ of $activeSlave.slaveName, completely failing to comprehend what they saw were not special effects.
	<</if>>

<<case "concert hall">>
	As $activeSlave.slaveName now spends all $his time backstage, $he's rarely seen again. Occasionally, however, a roadie will bring $him outside as he hauls the equipment, and $he jacks him off.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].hears < 0)>>
			<<set $slaves[_ss].trust += 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves with hearing problems @@.mediumaquamarine;take some solace@@ in the idea of being bought because of their disability, not in spite of it.
	<</if>>

<<case "etiquette coach">>
	$activeSlave.slaveName's new etiquette trainer sends you courtesy updates on $his progress, as $he learns proper poise and enunciation, the correct locations of silverware, and how to avoid making vulgar comments while performing lascivious acts.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].sexualFlaw == "crude")>>
			<<set $slaves[_ss].trust -= 1>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your other slaves lacking in manners consider being turned into a proper member of polite society @@.gold;a fate wore than death.@@
	<</if>>

<<case "sex double">>
	$activeSlave.slaveName soon makes $his debut on the big screen in a debaucherous gangbang in place of the popular lead. $He is a spitting image of the actress, even when coated in layers of semen.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].sexualFlaw == "attention whore")>>
			<<set $slaves[_ss].devotion -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		The attention whores among your slaves are @@.mediumorchid;envious@@ of $activeSlave.slaveName's good fortune.
	<</if>>

<<case "monster movie">>
	$activeSlave.slaveName soon makes $his debut on the big screen in a thrilling horror movie. At its end, the male lead finds his partner, played by $him in this scene, glued to a wall with a massively distended middle filled to capacity with the monster's spawn. The camera slowly zooms in on $him as $he gives birth to a future sequel.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].sexualFlaw == "breeder")>>
			<<set $slaves[_ss].devotion -= 2>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		The pregnancy obsessed sluts among your slaves are @@.mediumorchid;envious@@ of $activeSlave.slaveName's new experience, even if it is fake.
	<</if>>

<<case "sniper spotter">>
	The mercenary sniper greets $activeSlave.slaveName before the two of them head off for a battlefield halfway around the world. "Let's hope you've got a good eye for political assassinations," he says humorlessly.
	<<for _ss = 0; _ss < $slaves.length; _ss++>>
		<<if ($slaves[_ss].skill.combat <= 15)>>
			<<set $slaves[_ss].devotion -= 3>>
			<<set _slaveImpact = 1>>
		<</if>>
	<</for>>
	<<if (_slaveImpact == 1)>>
		Your slaves lacking in combat skills don't envy $him, and @@.gold;in fact seem very worried@@ that they may share $his fate.
	<</if>>

<<case "peacekeepers">>
	$activeSlave.slaveName is delivered to General $peacekeepers.generalName's forces, to serve as a barracks whore. Several days later, the purchasing officer forwards a short shot of $activeSlave.slaveName
	<<set _slaveCost = slaveCost($activeSlave)>>
	<<if $peacekeepers.tastes == 0>>
		<<if _slaveCost > random(10000,50000) || $peacekeepers.attitude > 90>><<set _influential = 1>><<else>><<set _influential = 0>><</if>>
		<<if _influential && $activeSlave.belly >= 300000>>
			<<set _belly = bellyAdjective($activeSlave)>>
			smiling as $his _belly belly is used as the center of a large bukkake party. You can just barely make out the figure of someone taking $him from behind beyond $his immensity. There's a note attached, stating superfluously that $his exotic feature makes $him very popular. General $peacekeepers.generalName's buyer is going to be looking for more massive bellied <<= $girl>>s in the future.
			<<set $peacekeepers.tastes = "bellies with girls attached">>
		<<elseif _influential && $activeSlave.balls > 0 && $activeSlave.scrotum > 0 && $activeSlave.dick > 0 && $activeSlave.vagina > -1 && $activeSlave.energy > 50>>
			with dicks in $his mouth, pussy, and ass. $He's totally covered in cum, and a lot of it is $hers. There's a note attached, stating superfluously that $he's very popular. General $peacekeepers.generalName's buyer is going to be looking for more lusty futas in the future.
			<<set $peacekeepers.tastes = "lusty futanari">>
		<<elseif _influential && $activeSlave.fetish == "cumslut" && $activeSlave.fetishStrength > 95 && $activeSlave.sexualFlaw == "cum addict">>
			on <<if hasBothLegs($activeSlave)>>$his knees<<else>>the ground<</if>>, sucking dick. That's where $he's at home, of course, and as soon as the man $he's blowing cums down $his throat and steps away, another immediately replaces him. $activeSlave.slaveName keeps guzzling penis without hesitation. There's a note attached, stating superfluously that $his apparently bottomless appetite for cum has made $him very popular. General $peacekeepers.generalName's buyer is going to be looking for more cum addicts in the future.
			<<set $peacekeepers.tastes = "cum addicts">>
		<<elseif _influential && $activeSlave.boobs > 2000 && $activeSlave.lactation > 1>>
			standing obediently in a comfort station in one of their rear area facilities, while a huge group of muscular men and women take turns drinking straight from $his nipples as a break from using the other whores. Someone's fucking $him from behind. There's a note attached, stating superfluously that $he's very popular. General $peacekeepers.generalName's buyer is going to be looking for more big-breasted cows in the future.
			<<set $peacekeepers.tastes = "big-breasted cows">>
		<<elseif _influential && $activeSlave.boobs > 20000 && $activeSlave.butt > 10>>
			standing obediently in a comfort station in one of their rear area facilities, while a huge group of muscular men titfuck $his near endless cleavage and another, smaller group use $his gigantic asscheeks. There's a note attached, stating superfluously that $his mind-blowing assets make $him very popular. General $peacekeepers.generalName's buyer is going to be looking for more slaves with bountiful T&A in the future.
			<<set $peacekeepers.tastes = "flesh balloons">>
		<<elseif _influential && $activeSlave.physicalAge > 34 && $activeSlave.visualAge > 34 && $activeSlave.energy > 80>>
			energetically bouncing atop one young man while a muscular young woman standing over $him rides $his face. <<if (hasAnyArms($activeSlave))>>$He's got dicks in <<if (!hasBothArms($activeSlave))>>$his hand<<else>>both of $his hands<</if>>, and is stroking them eagerly. <</if>>There's a note attached, stating superfluously that $he's very popular. General $peacekeepers.generalName's buyer is going to be looking for more horny MILFs in the future.
			<<set $peacekeepers.tastes = "horny MILFs">>
		<<elseif _influential && $activeSlave.physicalAge < 13 && $activeSlave.visualAge < 13 && $activeSlave.boobs > 2000>>
			kneeling over a soldier, putting $his proportionally massive breasts to work. There's a note attached, stating superfluously that $he's very popular. It's not surprising; $he's young, full of energy, and practically overflowing with tit flesh. General $peacekeepers.generalName's buyer is going to be looking for more busty little <<= $girl>>s in the future.
			<<set $peacekeepers.tastes = "oppai loli">>
		<<elseif _influential && $activeSlave.physicalAge < 25 && $activeSlave.visualAge < 25 && $activeSlave.face > 95>>
			striking a come-hither pose for an enormous crowd of cheering soldiers. There's a note attached, stating superfluously that $he's very popular. It's not surprising; $he's young, very beautiful, and able to handle a lot of devoted attention. General $peacekeepers.generalName's buyer is going to be looking for more beautiful young sex slaves in the future.
			<<set $peacekeepers.tastes = "beautiful young sex slaves">>
		<<elseif _influential && $activeSlave.vagina == 0 && isFertile($activeSlave)>>
			happily taking it vaginally while teasing the growing crowd eager to cum in $his needy pussy. There's a note attached, stating superfluously that $he's very popular. It's not surprising; $he has a burning need that they are dutifully fulfilling. General $peacekeepers.generalName's buyer is going to be looking for more eager virgins in the future.
			<<set $peacekeepers.tastes = "fertile virgins">>
		<<elseif _influential && $activeSlave.preg > $activeSlave.pregData.normalBirth/4 && $activeSlave.fetish == "pregnancy" && $activeSlave.sexualFlaw == "breeder">>
			on $his back, getting fucked while teasing $his growing baby bump. That's where $he's at home, of course, and as soon as the man $he's taking cums in $his <<if $activeSlave.mpreg > 0>>asspussy<<else>>pussy<</if>> and steps away, another immediately replaces him. $activeSlave.slaveName keeps <<if hasBothLegs($activeSlave)>>spreading $his legs<<else>>presenting $himself<</if>> without hesitation. There's a note attached, stating superfluously that $his apparently bottomless appetite for bareback sex has made $him very popular. General $peacekeepers.generalName's buyer is going to be looking for more baby-obsessed breeders in the future.
			<<set $peacekeepers.tastes = "baby obsessed breeders">>
		<<elseif _influential && $activeSlave.preg > $activeSlave.pregData.normalBirth/4 && $activeSlave.energy > 50>>
			eagerly bouncing atop one young man while a muscular young woman standing over $him rides $his face. <<if (hasAnyArms($activeSlave))>>$He's got dicks in <<if (!hasBothArms($activeSlave))>>$his hand<<else>>both of $his hands<</if>>, and is stroking them eagerly, encouraging their owners to cum on $his rounded middle. <</if>>There's a note attached, stating superfluously that $he's very popular. General $peacekeepers.generalName's buyer is going to be looking for more horny preggos in the future.
			<<set $peacekeepers.tastes = "lusty preggos">>
		<<else>>
			<<if $activeSlave.devotion > 20>><<if $activeSlave.energy > 80>>eagerly<<else>>willingly<</if>> offering $himself outside<<else>>restrained for use inside<</if>> a comfort station at one of their rear area facilities, together with a note stating that $he's satisfactory. $He's sufficient but not remarkable enough to have a major impact.
		<</if>>
	<<else>>
		<<switch $peacekeepers.tastes>>
		<<case "lusty futanari">>
			getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for chicks with dicks.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "cum addicts">>
			providing incessant oral service at a comfort station at one of their rear area facilities, where $he's become the star attraction due to $his ability to eagerly suck dick for as long as there's cum available.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "horny MILFs">>
			getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for older $women who really know how to take cocks.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "big-breasted cows">>
			being hand-milked at a comfort station at one of their rear area facilities, where $he's become the most valued piece of human livestock due to the peacekeepers' growing taste for human milk.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "beautiful young sex slaves">>
			getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for beautiful young <<= $girl>>s with those special Free Cities skills.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "fertile virgins">>
			getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the main attraction due to $his eagerness to get pregnant. Since that won't take long, they'll likely be back looking for more shortly.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "lusty preggos">>
			getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for pregnant $women with a bottomless lust for cocks.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "baby obsessed breeders">>
			getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for knocking $women up.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "bellies with girls attached">>
			suspended in a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for gigantically gravid <<= $girl>>s.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "flesh balloons">>
			getting gangbanged at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for absolutely enormous assets.
			<<if $peacekeepers.attitude < 100>><<set $peacekeepers.attitude++>><</if>>
		<<case "oppai loli">>
			giving paizuri at a comfort station at one of their rear area facilities, where $he's become the star attraction due to the erstwhile peacekeepers' preference for top-heavy little <<= $girl>>s.
		<</switch>>
	<</if>>
	<<if $peacekeepers.attitude+Math.ceil(_slaveCost/10000) < 100>>
		$His presence will influence General $peacekeepers.generalName's troops in favor of a closer relationship with the Free City; old world mores are difficult to maintain while inside an arcology-trained sex slave.
		<<set $peacekeepers.attitude += Math.ceil(_slaveCost/10000)>>
	<<elseif $peacekeepers.attitude < 100>>
		With $activeSlave.slaveName added to their stable of sex slaves, General $peacekeepers.generalName's troops will be fully converted to the idea of aligning with the slaveowning Free Cities, and the general will no longer have to maintain even plausible deniability. @@.yellow;General $peacekeepers.generalName's little empire is now effectively a client state of $arcologies[0].name.@@
		<<set $peacekeepers.attitude = 100>>
	<<else>>
		General $peacekeepers.generalName's little empire continues to be a reliable client state of $arcologies[0].name, and a good market for $peacekeepers.tastes.
	<</if>>

<<default>>
	The buyer forwards payment and sends a purchasing agent to collect $him. There is nothing more to be done.

<</switch>>

<<if isShelterSlave($activeSlave)>>
	<<set $shelterAbuse += 1>>
<</if>>

<<= removeActiveSlave() >>