code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="EXTERIOR_OPEN"><![CDATA[

		The establishment before you, once boarded up and closed, is now quite clearly open for business.
		 The words 'Supplier Depot; bulk clothing sales and storage' have recently been re-painted in bold yellow lettering above the entrance, and there's a little 'open for business' sign hanging in the doorway.
		 The boarding that once covered the wide glass windows has all been torn down, allowing you to see into the clean, well-lit reception area.

		From where you're standing, you can see that there's a lesser mouse-girl sitting behind the reception's front desk.
		 A few of the Depot's clients are talking with each other as they relax on a trio of plain green sofas.
		 You wonder if you should step inside, or continue on your way to elsewhere in the Shopping Arcade...

	]]>
	</htmlContent>

	<htmlContent tag="EXTERIOR_REFURBISHING"><![CDATA[

		The establishment before you is one of the few in the Shopping Arcade that's not open for business, but you're sure that all of that will change very soon.
		 The words 'Supplier Depot; bulk clothing sales and storage' have recently been re-painted in bold yellow lettering above the entrance, but the windows are all still boarded up, and the 'closed' sign remains hanging in the doorway.

		Peeking through some of the gaps in the boarding, you see numerous workmen painting the walls and fitting new lights into the ceiling.
		 You know that it won't be long before this place re-opens, which will allow Nyan to stock enchanted clothing once again.

	]]>
	</htmlContent>

	<htmlContent tag="EXTERIOR_CLOSED"><![CDATA[

		The establishment before you is one of the few in the Shopping Arcade that's not open for business.
		 The words 'Supplier Depot; bulk clothing sales and storage' are written in inviting yellow lettering above the entrance, the wide glass windows are all boarded up, and there's a little 'closed' sign hanging in the doorway.
		 The name suggests that this place used to deal primarily in bulk transactions for other stores, and so even if it were still open, it wouldn't be a suitable place for you to shop at.

		Peeking through some of the gaps in the boarding, you're surprised to see that a couple of the lights are still on inside.
		 You reason that it's probably for some unseen workmen refurbishing the back rooms, and decide to move on to find a more interesting store.

	]]>
	</htmlContent>

	<htmlContent tag="EXTERIOR_CLOSED_NYAN_INFO"><![CDATA[

		The establishment before you is one of the few in the Shopping Arcade that's not open for business.
		 The words 'Supplier Depot; bulk clothing sales and storage' are written in inviting yellow lettering above the entrance, but the windows are all boarded up, and there's a little 'closed' sign hanging in the doorway.

		This is definitely the place that Nyan told you about, and, peering through some of the gaps in the boarding, you see that a couple of the lights are still on inside.
		 Moving over to the door, you give it an experimental push, and discover that despite the sign, it's not locked.
		 You wonder if you should enter the Depot now, or come back at another time...

	]]>
	</htmlContent>

	<htmlContent tag="RECEPTION_EMPTY"><![CDATA[

		From the long, wooden desk that runs parallel to the back wall, you can safely assume that this room was once used as a reception area.
		 Apart from that one piece of furniture, and a couple of empty crates stacked near the entrance, the place is completely empty.
		 The boards covering the windows block out most of the light from the Shopping Arcade, leaving this area illuminated primarily by two dim arcane-powered bulbs dangling from the ceiling.

		Besides the one that you just used to make your entrance, there's only one other door that leads out of this room, which is positioned behind the dust-covered reception desk.
		 The words 'Private: Staff Only' are printed on a metal sign that's affixed to it, but you're not sure if that's a recent addition, or a remnant of the time when this place was open to the public.

	]]>
	</htmlContent>

	<htmlContent tag="RECEPTION_EMPTY_STAFF_DOOR"><![CDATA[

		The Depot's storage area is sure to be behind that door, and you wonder if you should continue through it now, or come back another time...

	]]>
	</htmlContent>

	<htmlContent tag="RECEPTION_EMPTY_STAFF_DOOR_UNLOCKING"><![CDATA[

		You walk up to the door, flinching a little as one of the floorboards loudly creaks beneath your feet.
		 Stopping in your tracks, you wait for a moment to find out if anyone's heard your approach.

		Thankfully, there's nothing to be heard but silence, and after a minute, you continue towards the door.
		 Placing your [pc.hand] on the doorknob, you twist down and push forwards, finding that this door, much like the entrance, has been left unlocked.

		As you open the door, you find yourself looking down a long, dimly lit corridor, which appears to stretch to the very rear of the building.
		 On either side, you see several wide openings linking this passage to the Depot's storage areas.
		 The thing that draws your attention the most, however, is the the sound of a male's deep laughter echoing out from a room at the far end of the corridor.
		 You realise that there's no possibility of the occupants of this building hearing your arrival when they're making such a racket, and you confidently push the door fully open, leaving you with a clear path to the rest of the building.

	]]>
	</htmlContent>

	<htmlContent tag="RECEPTION_POPULATED"><![CDATA[

		The long, wooden reception desk that runs parallel to the back wall has been sanded down and polished since the first time you saw it.
		 The walls, ceiling, and floor have all undergone a complete refurbishment, and where once there was a stack of empty boxes, you now see a few of the Depot's new clients talking with one other as they relax on a trio of plain green sofas.

		The brown-haired mouse-girl who's sitting behind the reception desk watches you through a pair of steel-framed glasses, and as you look her way, she smiles and calls out a greeting, before continuing with the paperwork in front of her.

	]]>
	</htmlContent>

	<htmlContent tag="RECEPTION_POPULATED_STAFF_DOOR"><![CDATA[

		You know that the Depot's storage area is behind the door marked 'Private: Staff Only', and you wonder if you should ask the mouse-girl if you can go back there...

	]]>
	</htmlContent>

	<htmlContent tag="RECEPTION_POPULATED_STAFF_DOOR_UNLOCKING"><![CDATA[

		Wanting to pay [wolfgang.name] another visit, you approach the mouse-girl receptionist.
		 [pc.speech(Hello, I was wondering if it would be possible to see [wolfgang.name].)]

		[femaleNPC.speech(Ah, you must be [pc.name]! [wolfgang.Name]'s already told me to let you through, so please go ahead!)]

		The mouse-girl beckons for you to walk around to her side of the desk, giving you permission to come and go through the staff door as you please.

	]]>
	</htmlContent>

	<htmlContent tag="CORRIDOR"><![CDATA[

		This corridor runs from the Depot's reception area all the way to the back of the building.
		 On either side, several wide openings link this passage to the storage areas.

	]]>
	</htmlContent>

	<htmlContent tag="STORAGE_ROOM"><![CDATA[

		You find yourself standing in a huge, double-height storage room.
		 Numerous metal shelving units, stacked full of countless wooden crates, are arranged in rows throughout the expansive area.
		 Most of these crates appear to have been firmly sealed shut, but there are several that you pass which appear to have already been half-opened...

	]]>
	</htmlContent>

	<htmlContent tag="STORAGE_ROOM_SEARCHED"><![CDATA[

		[style.italicsBad(You have already searched through all of the open crates in this room!)]

	]]>
	</htmlContent>

	<htmlContent tag="STORAGE_ROOM_SEARCHING"><![CDATA[

		You doubt that it would be worth your time trying to open each and every crate to see what's inside, but checking the ones that appear to have already been half-opened would only take you a moment.
		 Deciding that you'll spend a few minutes to look through them, you start rummaging around to see what you find...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE"><![CDATA[

		As you approach the end of the corridor, you hear the deep rumble of a pair of male voices, occasionally interspersed with a roar of laughter, growing louder and louder.
		 You discover that the noise is coming from behind a frosted-glass door labelled as 'Supplier Offices'.
		 A long list of names is displayed beneath this, and you see that with the exception of the entry at the very bottom, reading 'Wolfgang & Karl', all the rest have been crossed out.

		Seeing no alternative but to make a bold entrance, you reach for the handle of the door, and, pushing it open, you step forwards.
		 Although the room that you enter was once quite clearly a waiting-area for the offices located down the short corridor in front of you, several desks, tables, sofas, and chairs have been dragged into this area in order to turn it into a haphazard hangout.
		 Numerous empty bottles of the beer 'Canine Crush' are scattered about all over the area, and countless empty pizza-boxes and takeaway cartons are piled up in one corner of the room.

		The most striking feature in front of you, however, is the pair of black-and-brown-furred greater dobermann-boys, who both instantly push their chairs back and jump to their feet as you enter.
		 The one closest to you is a little taller and more muscular than the other, and although they're both wearing black jeans, shirts, and heavy work-boots, this larger dobermann is sporting a pair of gold-framed aviators.
		 It's this larger of the two who's the first to speak, and he adopts a menacing pose as he growls,
		 [wolfgang.speech(Who the hell are you?!)]

		[pc.speech(I'm [pc.name], and I assume you're Wolfgang?)]

		[wolfgang.speech(So what if I am?! You've got some nerve barging in here uninvited! What the hell do you want?!)]

		You step forwards, wondering if it'd be better to try and convince this pair to give up peacefully, or to launch straight into fighting them...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_PACIFIED"><![CDATA[

		As you approach the end of the corridor, you hear the steady hum of numerous voices growing louder and louder.
		 You discover that the noise is coming from behind the familiar frosted-glass door labelled as 'Supplier Offices'.
		 The long list of names beneath that title have all been restored, and you can't help but smirk as you see that the pair 'Wolfgang & Karl' have been put at the very top this time around.

		Knowing that this area is now safe for you to enter, you reach for the handle of the door, and, pushing it open, you step forwards into a very neat and orderly waiting area.
		 The room has been completely refurbished since the first time you saw it, and the haphazard arrangement of desks, tables, and chairs has been replaced by several clean sofas and coffee tables.
		 Walking forwards down the the short corridor in front of you, you look left and right at the names on each of the office doors that you pass.
		 Finally, you read the plaque 'Wolfgang & Karl: Security'.

		Grinning at the pair's self-appointed title, you reach out and knock the door, before pushing it open and stepping inside as you hear the familiar voice of [wolfgang.name] call out,
		 [wolfgang.speech(Enter!)]

		Once again you find yourself standing before the pair of black-and-brown-furred greater dobermann-boys, who both instantly push their chairs back and jump to their feet as you enter.
		 [wolfgang.Name] smirks as he sees that it's you.
		 [wolfgang.speech(Hello again, [pc.name], what can we do for you this time?)]

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_ENFORCER_REACTION"><![CDATA[

		As you approach the end of the corridor, you hear the deep rumble of a pair of male voices, occasionally interspersed with a roar of laughter, growing louder and louder.
		 You discover that the noise is coming from behind a frosted-glass door labelled as 'Supplier Offices'.
		 A long list of names is displayed beneath this, and you see that with the exception of the entry at the very bottom, reading 'Wolfgang & Karl', all the rest have been crossed out.

		Seeing no alternative but to make a bold entrance, you reach for the handle of the door, and, pushing it open, you step forwards.
		 Although the room that you enter was once quite clearly a waiting-area for the offices located down the short corridor in front of you, several desks, tables, sofas, and chairs have been dragged into this area in order to turn it into a haphazard hangout.
		 Numerous empty bottles of the beer 'Canine Crush' are scattered about all over the area, and countless empty pizza-boxes and takeaway cartons are piled up in one corner of the room.

		The most striking feature in front of you, however, is the pair of black-and-brown-furred greater dobermann-boys, who both instantly push their chairs back and jump to their feet as you enter.
		 The one closest to you is a little taller and more muscular than the other, and although they're both wearing black jeans, shirts, and heavy work-boots, this larger dobermann is sporting a pair of gold-framed aviators.
		 It's this larger of the two who's the first to speak, and he adopts a menacing pose as he growls,
		 [wolfgang.speech(We both know that you Enforcers have nothing on us! Why don't you turn around and fuck off back to your cozy little desk job at your HQ?)]

		[pc.speech(That attitude isn't going to get you far with me,)]
		 you say, matching the dobermann's gaze as you step forwards.
		 [pc.speech(I assume you're Wolfgang?)]

		[wolfgang.speech(So what if I am?! You've got some nerve barging in here like this! What the hell do you Enforcers want this time?!)]

		You wonder if it'd be better to use the fact that Wolfgang has mistaken you for an Enforcer to try and convince him to give up peacefully, or to launch straight into a fight...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_REPEAT"><![CDATA[

		As you approach the end of the corridor, you hear the familiar rumbling of Wolfgang's and Karl's voices, occasionally interspersed with a roar of laughter, growing louder and louder.
		 The noise is once again coming from behind the frosted-glass door labelled as 'Supplier Offices'.
		 Coming to a halt, you look down again at the long list of crossed-out names that are displayed beneath that heading, with the pair 'Wolfgang & Karl' being the only one left intact.

		Seeing no alternative but to make a bold entrance, you reach for the handle of the door, and, pushing it open, you step forwards.
		 Although the room that you enter was once quite clearly a waiting-area for the offices located down the short corridor in front of you, several desks, tables, sofas, and chairs have been dragged into this area in order to turn it into a haphazard hangout.
		 Numerous empty bottles of the beer 'Canine Crush' are scattered about all over the area, and countless empty pizza-boxes and takeaway cartons are piled up in one corner of the room.

		The pair of black-and-brown-furred greater dobermann-boys, Wolfgang and Karl, instantly push their chairs back and jump to their feet as you enter.
		 Once again you note that Wolfgang is a little taller and more muscular than Karl, and although they're both wearing black jeans, shirts, and heavy work-boots, Wolfgang is sporting a pair of gold-framed aviators.
		 It's Wolfgang who's the first to speak once again, and he adopts a menacing pose as he growls,
		 [wolfgang.speech(You again?! What, didn't have enough fun the last time you were here?!)]

		[pc.speech(This time's different,)]
		 you state, clenching your fists as you glare at the dobermann.

		[karl.speech(Ah, you've been practising your cock-sucking for me, have you?)]
		 Karl mocks, before he and Wolfgang burst out laughing.

		You step forwards, wondering if it'd be better to try and convince this pair to give up peacefully, or to launch straight into fighting them...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_REPEAT_ENFORCER_REACTION"><![CDATA[

		As you approach the end of the corridor, you hear the familiar rumbling of Wolfgang's and Karl's voices, occasionally interspersed with a roar of laughter, growing louder and louder.
		 The noise is once again coming from behind the frosted-glass door labelled as 'Supplier Offices'.
		 Coming to a halt, you look down again at the long list of crossed-out names that are displayed beneath that heading, with the pair 'Wolfgang & Karl' being the only one left intact.

		Seeing no alternative but to make a bold entrance, you reach for the handle of the door, and, pushing it open, you step forwards.
		 Although the room that you enter was once quite clearly a waiting-area for the offices located down the short corridor in front of you, several desks, tables, sofas, and chairs have been dragged into this area in order to turn it into a haphazard hangout.
		 Numerous empty bottles of the beer 'Canine Crush' are scattered about all over the area, and countless empty pizza-boxes and takeaway cartons are piled up in one corner of the room.

		The pair of black-and-brown-furred greater dobermann-boys, Wolfgang and Karl, instantly push their chairs back and jump to their feet as you enter.
		 Once again you note that Wolfgang is a little taller and more muscular than Karl, and although they're both wearing black jeans, shirts, and heavy work-boots, Wolfgang is sporting a pair of gold-framed aviators.
		 It's Wolfgang who's the first to speak once again, and he adopts a menacing pose as he growls,
		 [wolfgang.speech(You again?! What, didn't have enough fun the last time you were here?!)]

		[pc.speech(This time's different,)]
		 you state, clenching your fists as you glare at the dobermann.

		[karl.speech(Ah, you've been practising your cock-sucking for me, have you? You Enforcers should strive to be able to take my knot!)]
		 Karl mocks, before he and Wolfgang burst out laughing.

		You step forwards, wondering if it'd be better to try and convince this pair to give up peacefully, or to launch straight into fighting them...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_CONVINCE_THEM"><![CDATA[

		Deciding that it would be a good idea to try diplomacy before the situation resorts to violence, you explain the situation to Wolfgang,
		 [pc.speech(I've heard that you and Karl intimidated and threatened all the other clothing suppliers that used to work here.
		 I don't know how you managed to get away with this for so long, but I'm here to put an end to it.
		 You and Karl both need to agree to allow the other suppliers back.)]

		As he hears the sincerity in your voice, Wolfgang narrows his eyes and snarls,
		 [wolfgang.speech(And why would we do that?!)]

		[pc.speech(Because your inability to provide enchanted clothing to the stores here in the Arcade is unacceptable!)]

		[wolfgang.speech(Hah!)]
		 Wolfgang exclaims.
		 [wolfgang.speech(And here I was getting worried that you had something on us!)]

		[karl.speech(This has all been a huge waste of our time,)]
		 Karl growls from the other side of the room.
		 [karl.speech(I want to know what you're going to offer us as compensation.)]

		[wolfgang.speech(Good point Karl,)]
		 Wolfgang snarls.
		 [wolfgang.speech(I think five-hundred flames ought to do the trick. Or maybe you'd like to pay another way...)]

		Wolfgang and Karl both grin hungrily at you, and as their lecherous gaze roams up and down over your body, you realise that they aren't going to let you simply walk away from this...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_CONVINCE_THEM_REPEAT"><![CDATA[

		Deciding once again to try diplomacy before the situation resorts to violence, you explain the situation to Wolfgang,
		 [pc.speech(As I said last time, I know that you and Karl intimidated and threatened all the other clothing suppliers that used to work here, and I'm here to put an end to it.
		 You and Karl both need to agree to allow the other suppliers back.)]

		As he hears the sincerity in your voice, Wolfgang narrows his eyes and snarls,
		 [wolfgang.speech(And have you got a real reason as to why we should do that this time?!)]

		[pc.speech(Because your actions are immoral, and you're hurting the business of all the clothing stores here in the Arcade!)]
		 you reason.

		[wolfgang.speech(Hah!)]
		 Wolfgang exclaims.
		 [wolfgang.speech(And here I was getting worried that you'd found some dirt on us!)]

		[karl.speech(Yet again, this has all been a huge waste of our time,)]
		 Karl growls from the other side of the room.
		 [karl.speech(I want to know what you're going to offer us as compensation.)]

		[wolfgang.speech(Good point Karl,)]
		 Wolfgang snarls.
		 [wolfgang.speech(I think five-hundred flames ought to do the trick. Or maybe you'd like to pay another way...)]

		Wolfgang and Karl both grin hungrily at you, and as their lecherous gaze roams up and down over your body, you realise that they aren't going to let you simply walk away from this...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_PAID_OFF"><![CDATA[

		Not wanting to get into a fight, and definitely not willing to offer your body to these thugs, you hand over five-hundred flames to Wolfgang.
		 [pc.speech(There you go. I'll be leaving now.)]

		[wolfgang.speech(Hah! Fine, get out of here while I'm still in a good mood!)]

		Not needing to be told twice, you turn around and make your exit, hurrying down the corridor and escaping out into the safety of the Shopping Arcade...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_ENFORCER_BLUFF"><![CDATA[

		Deciding to make the most of the fact that Wolfgang has mistaken you for an Enforcer, you put on your most serious look as you stare him down.
		 [pc.speech(Did you really think you'd get away with openly intimidating and threatening the other suppliers?
		 We couldn't act before due to a lack of witnesses who were willing to testify against you, but that's changed.)]

		[wolfgang.speech(Bullshit!)]
		 Wolfgang aggressively snaps, but as he speaks, you detect the faint hint of worry in his voice.
		 [wolfgang.speech(If you had anything on us, there'd be a lot more of you, and we'd be in cuffs already!)]

		[pc.speech(That's very observant of you, but I'm afraid you've come to the wrong conclusion.)]
		 You grin, encouraged to continue with your bluff by the slight wavering in Wolfgang's voice.
		 [pc.speech(I'm alone because we thought it would work out better for everyone if I came to offer you a deal.
		 In exchange for not arresting you both, you're going to agree to let the other suppliers move back in.
		 We Enforcers don't have a problem with you two continuing to work out of here, but one more report about intimidation, blackmail, or assault, and you two can live out the rest of your days as slaves.
		 Understood?)]

		Despite their best efforts to maintain their composure, there's a noticeable look of worry in both of the dobermanns' eyes.
		 It's obvious that they're guilty, and the threat of enslavement, combined with the offer of an easy way out, seems to be just enough to convince these thugs to give up.
		 [wolfgang.speech(So we just need to let the other suppliers back, and all this goes away?)]

		[pc.speech(That's right,)]
		 you reply.

		[wolfgang.speech(Fine,)]
		 Wolfgang sighs,
		 [wolfgang.speech(it was getting pretty dull around here anyway...
		 We'll let the other suppliers back, but this isn't an admission of guilt!)]

		[pc.speech(Of course.)]
		 You smile, thrilled that your bluff worked so perfectly.
		 [pc.speech(We Enforcers don't have much time on our hands these days, so as part of this deal, you two are going to contact the other suppliers, apologise to them, and tell them they can come back.)]

		[wolfgang.speech(Hah! So that's the real reason you're offering us this deal, is it? Not enough of you to spare to come and arrest us?)]

		You say nothing, and after a moment, Wolfgang continues,
		 [wolfgang.speech(Fine! It doesn't look like we have much of a choice in the matter, anyway. Now, is that all?)]

		There's nothing else that needs to be done, except report back to Nyan of your success...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_OFFER_BODY"><![CDATA[

		Wanting to avoid a fight, and unwilling to hand over any of your money, you bite your [pc.lip] and allow your gaze to roam up and down over Wolfgang's powerful, muscular body.
		 [pc.speech(I'm sure we can work something out...)]

		The two dobermanns move forwards, grinning lustfully as they reach out to grope to fondle your body.
		 You let out a small [pc.moan] as Wolfgang presses up against you, grinding his huge bulge against your [pc.leg].

		[karl.speech(I'm using [pc.her] mouth,)]
		 Karl growls as he reaches up to take hold of your shoulders.

		[wolfgang.speech(That's fine with me,)]
		 Wolfgang replies, stepping back a little and allowing Karl to push you down onto all fours.

		You look back to see Wolfgang kneel down behind you, and can't help but gasp as he grabs hold of your [pc.hips+] and roughly pulls you into his groin.
		 Karl drops to his knees in front of you, and, turning your head forwards, you find yourself staring at the huge bulge between his legs.

		[wolfgang.speech(Ready for a rough fucking, slut?)]
		 Wolfgang growls, causing you to let out another [pc.moan] in response...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_ENFORCER_THANKS"><![CDATA[

		Feeling more than a little turned-on at the thought of being fucked while wearing an Enforcer's uniform, you bite your [pc.lip] and allow your gaze to roam up and down over Wolfgang's powerful, muscular body.
		 [pc.speech(Well, this all went a lot smoother than I was expecting. How about I show you boys how thankful I am for your cooperation...)]

		The two dobermanns move forwards, grinning lustfully as they instantly pick up on what you mean.
		 You let out a small [pc.moan] as Wolfgang presses up against you, grinding his huge bulge against your [pc.leg] as both he and Karl start to grope to fondle your body.

		[karl.speech(I'm using [pc.her] mouth,)]
		 Karl growls as he reaches up to take hold of your shoulders, before snarling into your ear,
		 [karl.speech(You aren't the first Enforcer to suck my cock, bitch.)]

		[wolfgang.speech(That's fine with me,)]
		 Wolfgang replies, stepping back a little and allowing Karl to push you down onto all-fours.
		 [wolfgang.speech(I wonder if [pc.she]'s going to be as tight as the last one...)]

		You look back to see Wolfgang kneel down behind you, and can't help but gasp as he grabs hold of your [pc.hips+] and roughly pulls you into his groin.
		 Karl drops to his knees in front of you, and, turning your head forwards, you find yourself staring at the huge bulge between his legs.

		[wolfgang.speech(Ready for a rough fucking, Enforcer slut?)]
		 Wolfgang growls, causing you to let out another [pc.moan] in response...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_VICTORY"><![CDATA[

		Wolfgang and Karl stagger back, before collapsing down onto a very shabby-looking sofa.
		 Looking up and you and panting, Wolfgang begs,
		 [wolfgang.speech(N-No more! Please!)]

		Smirking, you step forwards, looking down at the defeated pair as you make your demands known,
		 [pc.speech(Unless you want me to keep coming back and beating you both into submission, you're going to find and apologise to the other suppliers, and let them come back to work here.)]

		[wolfgang.speech(Fine! We'll tell them to come back! Just... No more!)]

		You can tell from the sincerity in Wolfgang's voice that he means what he says, and you breathe a sigh of relief as you realise that your work here is done.
		 You could leave and let Nyan know of your success right away, or perhaps take this opportunity to have a little fun...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_VICTORY_LEAVE"><![CDATA[

		You aren't interested in having any sort of sexual experience with these two losers, so you turn around and walk out of the office.
		 Travelling back down the Depot's long corridor, it only takes a moment before you're walking through the reception area and stepping back out into the Shopping Arcade.

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_VICTORY_FUCK_THEM"><![CDATA[

		The sight of these two dobermanns collapsed down before you is too much for you to resist.
		 Deciding to have some fun, you step forwards, grinning.
		 [pc.speech(Alright boys, unless you want to keep on fighting, you're going to get down on all fours and present yourselves to me!)]

		Wolfgang and Karl both let out a distressed groan, but, realising that they have no choice in the matter, reluctantly do as you say.
		 Dropping down onto all fours, the two dobermanns shuffle around to present their asses towards you.
		 As they do this, the power of your arcane aura starts to overwhelm their initial reluctance, and by the time they're fully in position, you hear their concerned groans quickly turn into lewd panting.

		Dropping down onto your knees behind them, you reach forwards and grope their asses, grinning to yourself as they respond by letting out a desperate whine.
		 [pc.speech(Good boys! It's time to have some fun!)]

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_VICTORY_SUB_FUCKED"><![CDATA[

		The sight of these two dobermanns collapsed down before you is too much for you to resist.
		 Deciding to have some fun, you step forwards, grinning.
		 [pc.speech(Alright boys, seeing as you've both been so good and agreed to do as you're told, I think you deserve a little reward!)]

		Wolfgang and Karl both let out a cautious groan, unsure of what exactly you mean.
		 Hoping to clear things up for them, you step forwards, before dropping down onto all fours and [pc.moaning],
		 [pc.speech(I'll let you both decide which of you gets my mouth, and which of you gets to fuck me.)]

		[karl.speech(I'm using [pc.her] mouth,)]
		 Karl quickly growls as he pushes himself up off the sofa.

		[wolfgang.speech(That's fine with me,)]
		 Wolfgang replies, following his partner's lead as he shuffles forwards on his knees to position himself behind you.
		 [wolfgang.speech(This is a pleasant surprise...)]

		You look back and gasp as Wolfgang grabs hold of your [pc.hips+] and roughly pulls you into his groin.
		 Karl drops to his knees in front of you, and, turning your head forwards, you find yourself staring at the huge bulge between his legs.

		[wolfgang.speech(You may have beaten us, but I'm not going to hold back from giving you a rough fucking,)]
		 Wolfgang growls, causing you to let out a delighted [pc.moan] in response.

		[pc.speech(Good boys!)]
		 you cry.
		 [pc.speech(Don't hold back from having your fun now!)]

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_DEFEAT"><![CDATA[

		Unable to continue fighting, you stagger back and collapse down onto a very shabby sofa.
		 [pc.speech(No more! I-I can't go on!)]

		The two dobermanns move towards you, grinning lustfully as they gaze down at your vulnerable body.
		 Wolfgang is the first to make a move, reaching down to grab hold of your [pc.arm], before pulling you off of the sofa and down onto all fours.
		 Overwhelmed by the arousing power of your aura, you find yourself letting out a small [pc.moan] as Karl growls,
		[karl.speech(I'm using [pc.her] mouth.)]

		[wolfgang.speech(That's fine with me,)]
		 Wolfgang replies, kneeling down behind you before grabbing hold of your [pc.hips+] and roughly grinding his huge bulge against your [pc.ass+].
		 Karl drops to his knees in front of you, and, turning your head forwards, you find yourself staring at the huge bulge between his legs.

		[wolfgang.speech(Ready for a rough fucking, slut?)]
		 Wolfgang growls, causing you to let out another [pc.moan] in response...

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_PACIFIED_FUCK_THEM"><![CDATA[

		The sight of the two big, strong dobermanns is too much for you to resist, and you feel your dominant side taking control as you step forwards, grinning.
		 [pc.speech(I'm here to make sure that you boys are behaving. We wouldn't want there to be any trouble kicking off because of you two, now, would we?
		 I think that , you're going to get down on all fours and present yourselves to me!)]

		[wolfgang.speech(We haven't been causing any trouble,)]
		 Wolfgang responds.

		Not satisfied with his response, you step forwards, tracing your [pc.fingers] over [wolfgang.name]'s muscular abdomen, before dropping your [pc.hand] down to grab the huge bulge between his legs,
		 [pc.speech(I really don't know if I can trust you... I think I'm going to need you both to prove how good you are these days. So get down on all fours and present yourselves to me!)]

		Wolfgang and Karl both let out a distressed groan, but, realising that they have no choice in the matter, reluctantly do as you say.
		 Dropping down onto all fours, the two dobermanns shuffle around to present their asses towards you.
		 As they do this, the power of your arcane aura starts to overwhelm their initial reluctance, and by the time they're fully in position, you hear their concerned groans quickly turn into lewd panting.

		Dropping down onto your knees behind them, you reach forwards and grope their asses, grinning to yourself as they respond by letting out a desperate whine.
		 [pc.speech(Good boys! It's time to have some fun!)]

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_PACIFIED_SUB_FUCKED"><![CDATA[

		The sight of the two big, strong dobermanns is too much for you to resist, and you step forwards, grinning.
		 [pc.speech(Alright boys, seeing as you've both been so good recently, I think you deserve a little reward!)]

		Wolfgang and Karl both let out a hungry growl, grinning as you step forwards and drop down onto all fours before them.
		 [pc.speech(I'll let you both decide which of you gets my mouth, and which of you gets to fuck me.)]

		[karl.speech(I'm using [pc.her] mouth,)]
		 Karl quickly growls.

		[wolfgang.speech(That's fine with me,)]
		 Wolfgang replies, dropping to his knees to position himself behind you.
		 [wolfgang.speech(this is a pleasant surprise...)]

		You look back and gasp as Wolfgang grabs hold of your [pc.hips+] and roughly pulls you into his groin, before grinding his huge bulge against your [pc.ass+].
		 Karl drops to his knees in front of you, and, turning your head forwards, you find yourself staring at an equally impressive bulge between his legs.

		[wolfgang.speech(You're desperate for a good rough fucking, aren't you bitch?)]
		 Wolfgang growls, causing you to let out a delighted [pc.moan] in response.

		[pc.speech(Good boys!)]
		 you cry.
		 [pc.speech(Don't hold back from having your fun now!)]

	]]>
	</htmlContent>

	<htmlContent tag="OFFICE_PACIFIED_LEAVE"><![CDATA[

		[pc.speech(I was just dropping by to make sure that you two are behaving yourselves.
		 You haven't been getting into any trouble recently, have you?)]
		 you ask.

		[wolfgang.speech(No, everything's fine here,)]
		 Wolfgang responds.
		 [wolfgang.speech(We decided to drop the whole clothing supply thing, and just focus on security instead.
		 It's a lot more fun this way...)]

		[pc.speech(Well, don't let me hear that you two have been causing trouble again, ok?)]
		 you say, before turning around and making your exit.

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_SEX_WILLING"><![CDATA[

		Wolfgang steps back, sinking down onto a nearby sofa as he grins.
		 [wolfgang.speech(You're a good fuck, slut!)]

		Karl likewise moves away from you, grabbing a bottle of Canine Crush and twisting off the cap as he grins.
		 [karl.speech(Come back any time you want another taste of my cock!)]

		You grin at the dobermanns, and after getting your things together, you move towards the exit.
		 Turning around in the doorway, you flash them a smile, before reminding them of your deal,
		 [pc.speech(I hope you'll be good boys now! Contact those other suppliers as soon as you can!)]

		Wolfgang and Karl agree once again to do as you ask, and, satisfied that your work here is done, you move to make your exit.

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_SEX_WILLING_DOMMED_THEM"><![CDATA[

		You step back, allowing Wolfgang and Karl to crawl away and collapse onto to a nearby sofa.
		 [pc.speech(You two were pretty good fucks!)]

		You grin at the dobermanns, and after getting your things together, you move towards the exit.
		 Turning around in the doorway, you flash them a smile, before reminding them of your deal,
		 [pc.speech(I hope you'll be good boys now! Contact those other suppliers as soon as you can!)]

		Wolfgang and Karl agree once again to do as you ask, and, satisfied that your work here is done, you move to make your exit.

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_SEX_WILLING_PACIFIED"><![CDATA[

		Wolfgang steps back, sinking down onto a nearby sofa as he grins.
		 [wolfgang.speech(You're a good fuck, slut!)]

		Karl likewise moves away from you, grabbing a bottle of Canine Crush and twisting off the cap as he grins.
		 [karl.speech(Come back any time you want another taste of my cock!)]

		You grin at the dobermanns, and after getting your things together, you move towards the exit.
		 Turning around in the doorway, you flash them a smile as you say farewell,
		 [pc.speech(You two carry on being good boys now! I'll see you soon!)]

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_SEX_WILLING_DOMMED_THEM_PACIFIED"><![CDATA[

		You step back, allowing Wolfgang and Karl to crawl away and collapse onto to a nearby sofa.
		 [pc.speech(Good boys! You two sure are good fucks!)]

		You grin at the dobermanns, and after getting your things together, you move towards the exit.
		 Turning around in the doorway, you flash them a smile as you say farewell,
		 [pc.speech(You two carry on being good boys now! I'll see you soon!)]

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_SEX_FUCKED"><![CDATA[

		Wolfgang steps back, sinking down onto a nearby sofa as he grins.
		 [wolfgang.speech(You're a good fuck, slut!)]

		Karl likewise moves away from you, grabbing a bottle of Canine Crush and twisting off the cap as he grins.
		 [karl.speech(Come back any time you want another taste of my cock!)]

		Completely exhausted both from your fight and the rough sex, you hurriedly get your things together and move towards the exit.
		 The dobermanns continue to bombard you with lewd comments and wolf-whistles as you rush out of the door, and with their taunting laughter ringing in your ears, you hurry down the corridor and back out into the Shopping Arcade.

	]]>
	</htmlContent>

</dialogue>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="MARKET_STALL_FEMALE"><![CDATA[

		In the far right corner of Slaver Alley's main square, sits the slaver shop, 'A Woman's Touch'. The delicate pink lettering which proudly displays this establishment's name is painted over the dark purple silhouette of an hourglass-shaped woman.

		Just like all the other slaver stores, large glass windows are set into the frontage, allowing passers-by to check out what goods are on offer as they walk past. As you find yourself approaching the entrance, a very delicate-looking cat-girl, who you assume to be one of the shop assistants, steps out in front of you and curtsies. [genericFemale.speech(Please excuse me, [pc.Sir], but would you be interested in browsing our stock? We have new slaves finishing our training regimen every day, who are then ready for purchasing. You won't find girls anywhere else who are as well-trained and obedient as the ones we offer.)]

	#IF pc.isHasSlaverLicense()
	#THEN

			[pc.speech(Alright,)] you reply, [pc.speech(I can take a look around.)]

			Smiling at you in delight, the cat-girl leads you inside the store, and as you're shown around, you notice a few slaves on offer that you might be interested in...

	#ELSE

			[pc.speech(Can anyone buy these slaves, then?)] you ask.

			[genericFemale.speech(Oh, please forgive me, [pc.Sir]! I assumed you had a slaver license. Please do come back if you were ever to obtain one,)] the cat-girl hastily explains, curtsying once more before disappearing back into the shop.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_MALE"><![CDATA[

		In the far left corner of Slaver Alley's main square, there's a slave shop that's quite unlike most of the others. Whereas all the other buildings that you've passed have had ornately-painted signs and decorative frontages, the one before you is of a plain wooden finish, and has it's name, 'Iron & Steel', burnt into the framework.

		Most of the other shops have large glass windows by which to show off their goods to passers-by, but this one goes a step further, and the whole wooden frontage is actually a series of cleverly-designed sliding panels, about half of which have been pulled to one side. Looking into the open store, you see that all the slaves within appear to be males, and as you pass, a bulky cow-boy steps out and blocks your way, before cheerfully booming, [genericMale.speech(Taking a good look at our stock, I see! Why not come on in?! I'm sure we've got the right guy for you! Breeding studs, manual labourers, even pretty-boy models! We've got it all!)]

	#IF pc.isHasSlaverLicense()
	#THEN

			[pc.speech(Maybe a quick look,)] you reply, stepping forwards alongside the smiling cow-boy into the store...

	#ELSE

			[pc.speech(I don't have a licence, I'm afraid,)] you reply, continuing on past the salesman.

			[genericMale.speech(Well, if you ever get one, then you know where to visit for the best male slaves in the city!)] the cow-boy shouts after you, before disappearing back into his shop.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_ANAL"><![CDATA[

		On one of the three sides of the square, a shop proudly displays an ass-shaped sign bearing the words, 'The Rear Entrance'. Knowing exactly what sort of slaves must be sold in there, you take a look through the large glass windows as you pass. Sure enough, you see that the slaves on display are all making sure to show off their asses, each of which is decorated by either a plain or jewelled butt-plug.

		As you walk past the front door, a short cat-boy darts out to block your path, before placing his hands on his hips and grinning cheekily at you. [genericMale.speech(You like butts, right?! Come on inside! We've got the best asses in all of Dominion, and each and every one of our slaves have been specially trained to love anal sex!)]

	#IF pc.isHasSlaverLicense()
	#THEN

			[pc.speech(Ok,)] you reply, stepping forwards alongside the diminutive cat-boy into his store...

	#ELSE

			[pc.speech(I don't have a licence, I'm afraid,)] you reply, continuing on past the salesman.

			[genericMale.speech(Well, you know where to visit as soon as you get one!)] the cat-boy squeaks, before rushing back into his shop.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_VAGINAL"><![CDATA[

		On the far side of the square, a slave shop has had its frontage painted all in white, and in flowing pink lettering, the name 'White Lilies' is painted beside an artistic depiction of a bunch of the very same flowers. It's quite clear from the feminine decor, as well as the fact that all of the naked slaves in the windows are showing off their well-kept pussies, that this particular store specialises in slaves who are in possession of female genitals.

		As you walk past the front door, a beautiful white-furred rabbit-girl steps out towards you, and in a refined tone she asks, [genericFemale.speech(Why hello there, would you be interested at all in browsing some of my wares? I can assure you that all of the slaves sold in my establishment are virgins, and have undergone specialist training so as to desire nothing more than to have their feminine sex broken in by their new owner. Would you like to be their first, I wonder?)]

	#IF pc.isHasSlaverLicense()
	#THEN

			[pc.speech(I've got a few minutes to spare,)] you reply, stepping forwards alongside the regal rabbit-girl into her store...

	#ELSE

			[pc.speech(I don't have a licence, I'm afraid,)] you reply, continuing on past the salesman.

			[genericFemale.speech(Ah, that is a shame. Well, if you ever do acquire one, then please visit us again,)] the rabbit-girl says, smiling politely at you before stepping back into her shop.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_ORAL"><![CDATA[

		On one side of the square, a rather shabby-looking slave store bears a mouth-shaped sign displaying the words, 'Viva Voce'. Beneath this, someone's scrawled some graffiti, and as you step forwards to take a closer look, you see that whoever wrote it wasn't the best at spelling, as it reads: 'It meens speakin fanci'.

		Having satisfied your curiosity, you turn to leave, but find that a very shady-looking rat-boy is blocking your path. Before you can say anything, he grins and steps forwards, before nodding at the sign. [genericMale.speech(It's Latin, ain't it? I kinda inherited this place from me old man, an' he was the one who gave it that name. He was real smart, see, an' I kept on forgettin' what it meant, so I 'ad to leave meself that note there!)]

		[pc.speech(Ah, so you're the owner,)] you say, but before you can continue, the rat-boy laughs and steps over towards the door.

		[genericMale.speech(Yeah, tha's me! I kinda wanted to keep me old man's vision goin', see, so all me slaves fer sale 'ave been trained to love kissin', sucking cocks, eatin' girls out, all that kinda' stuff. We even 'ave a deal with some shady demon guy who give us these potions wot makes their lips all big and juicy! You comin' in to take a looksie? Y'won't regret it!)]

	#IF pc.isHasSlaverLicense()
	#THEN

			[pc.speech(Ok, sure, why not)] you reply, stepping forwards into the rat-boy's store...

	#ELSE

			[pc.speech(I don't have a licence,)] you reply. [pc.speech(Maybe another time.)]

			[genericMale.speech(Ah, yeah, no worries. You jus' make sure to come 'ere once ya got one, alright?)] the rat-boy replies, letting out a cackling laugh as he steps back into the shadows.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_STATUE"><![CDATA[

		In the middle of a small square on one side of Slaver Alley, there sits a very striking statue. Made completely out of jet-black obsidian, and standing at least twelve feet from head-to-toe, it's a masterfully-crafted depiction of what appears to be a female fallen angel.

		Her huge, feathered wings reach up to the sky behind her, and, linked by heavy chains, bracers have been clasped around her delicate wrists and ankles. One of her hands is reaching down between her legs, where she's lewdly spreading her tentacled, gaping pussy for all to see, while the other is reaching around behind her back in order to dig her slender fingers into her exposed asshole.

		Looking up at her face, you see that her beautiful features are contorted into an orgasmic scream, and, as evidence that her corruption has manifested itself into physical transformations other than just the one between her legs, an abnormally long tongue drops down out of her open mouth to push its way into one of her lip-shaped nipples, which appears in turn to be desperately sucking on the wet, squirming muscle.

		This lewd statue sits upon a squat, stone pedestal, no higher than six feet or so, and as you approach, you see these words appear: 'My name is Marlel, once the humblest of all angels; Look upon my form, ye enemies of Lilith, and despair.'

		Nobody in the square seems to be paying much attention to the statue, and you doubt that there's anybody here who would know of the creator or what this piece of their art is meant to represent, other than what's apparent from the words inscribed upon the base. Letting out a sigh, you take one last look at the lewd visage of the fallen angel before you, before continuing on your way...

	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_STATUE_TRUTH"><![CDATA[

		In the middle of a small square on one side of Slaver Alley, there sits a very striking statue. Made completely out of jet-black obsidian, and standing at least twelve feet from head-to-toe, it's a masterfully-crafted depiction of what appears to be a buxom female fallen angel, with wide hips and massive, GG-cup breasts.

		Her huge, feathered wings reach up to the sky behind her, and, linked by heavy chains, bracers have been clasped around her delicate wrists and ankles. One of her hands is reaching down between her legs, where she's lewdly spreading her tentacled, gaping pussy for all to see, while the other is reaching around behind her back in order to dig her slender fingers into her exposed asshole.

		Looking up at her face, you see that her beautiful features are contorted into an orgasmic scream, and, as evidence that her corruption has manifested itself into physical transformations other than just the one between her legs, an abnormally long tongue drops down out of her open mouth to push its way into one of her lip-shaped nipples, which appears in turn to be desperately sucking on the wet, squirming muscle.

		This lewd statue sits upon a squat, stone pedestal, no higher than six feet or so, and as you approach, you see these words appear: 'My name is Marlel, once the humblest of all angels; Look upon my form, ye enemies of Lilith, and despair.'

		From what Lyssieth told you, this is no ordinary statue, and is in fact the petrified form of the corrupted archangel Marlel. Lyssieth's eldest sister, Lirecea, is responsible for her current situation, and you wonder if you'll be able to force the elder lilin to revert the petrification process when you inevitably end up confronting her. Possessing no way to release Marlel from her stone prison, you let out a sigh, and, taking one last look at her lewd visage, you continue on your way...

	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_EXCLUSIVE"><![CDATA[

		Deciding that you'd like to take a look inside one of the many shops that fill Slaver Alley, you approach the entrance to the nearest building. In order to display yet more slaves to passing customers, you see that a series of large glass windows have been installed into the walls before you. As you walk up to the entrance, some of the slaves standing behind these windows glance your way; no doubt wondering if you'll be their next owner.

		Pushing open the door, you step inside the shop, and find that the interior is surprisingly clean, well-lit, and airy. Yet more slaves line the walls around you, and in the middle of the room, the shop's owner calls out to you from behind a circular wooden desk, [genericMale.speech(Hey! You a member of the Zaibatsu Exchange?)]

		After answering in the negative, the shop owner insists that you need to leave. Apparently, this shop, like most of the ones in Slaver Alley, is owned by a powerful slaving conglomerate, which only does business with registered members of their organisation.

		Stepping back out into the street, you wonder where to go to next...

	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_BULK"><![CDATA[

		Near the entrance of Slaver Alley, a pair of huge warehouses take up the entirety of one side of the street. Looking up at the large lettering that's printed across the front of each of them, you see that these warehouses are owned by the 'Royal Dominion Company'.

		The premises don't appear to be open to the public, and you assume that they must deal with large-scale bulk transfers of slaves between companies. With nothing more to be gained by hanging around near here, you step back out into the street, before wondering where to go to next...

	]]>
	</htmlContent>

	<htmlContent tag="MARKET_STALL_CAFE"><![CDATA[

		Scattered around Slaver Alley, there appear to be several cozy-looking cafes. Wondering if you could enter one of these to get a drink, you step up to the front door, but your entrance is barred by a muscular-looking wolf-girl, who snarls, [genericFemale.speech(You're not a member of the Zaibatsu Exchange, are you, punk?!)]

		Realising that this is definitely going to be more trouble than it's worth, you turn your back on the wolf-girl and step back out into the street, before wondering where to go to next...

	]]>
	</htmlContent>

</dialogue>

repo_name: klorpa/Pedo

license: unknown


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="SCARLETTS_SHOP_EXTERIOR"><![CDATA[

		Tucked away in one corner of Slaver Alley, you see a shop that's quite unlike all the others. Although the words 'Scarlett's Shop; open for business' are painted in fancy gold lettering above the door, the large glass windows don't show any sign of there being any slaves for sale. While the areas in front of all of the other shops in Slaver Alley are filled with advertisement boards and platforms upon which to display their goods, the area in front of 'Scarlett's Shop' is noticeably barren; yet further proof that this particular store must have fallen upon hard times.

	#IF pc.getQuest(QUEST_LINE_MAIN) == QUEST_MAIN_1_E_REPORT_TO_ALEXA
	#THEN

			You haven't gone to report to Scarlett's matriarch, Alexa, yet, and you don't really want to have to talk to Scarlett until you've done as she's asked. Scarlett said that you can find Alexa up in the Harpy Nests, so you'll need to go there report to her before stepping foot inside this shop again.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="SCARLETTS_SHOP_INTRO"><![CDATA[

		Pushing open the door, you find that the shop's interior is just as bare as you feared. There isn't a single slave for sale in sight, and the only sign of life is a rather defeated-looking harpy slouched down at the shop's front desk.

		The harpy, who you assume to be Scarlett, looks up at you as you enter the shop, and with an annoyed huff, she shouts out, [scarlett.speech(If you aren't here to donate any slaves, then you'd better turn around and fuck right off! I'm not in the mood to deal with any fucking morons like you today.)]

		Apparently this extremely rude harpy is the person that you need to deal with, and, letting out an annoyed sigh, you wonder if you should ask about Arthur now, or come back at another time.

	]]>
	</htmlContent>

	<htmlContent tag="SCARLETTS_SHOP"><![CDATA[

		Pushing open the door, you find that the shop's interior is just as bare as you feared. There isn't a single slave for sale in sight, and the only sign of life is a rather defeated-looking harpy slouched down at the shop's front desk.

		The harpy, who you assume to be Scarlett, looks up at you as you enter the shop, and with an annoyed huff, she shouts out, [scarlett.speech(If you aren't here to donate any slaves, then you'd better turn around and fuck right off! I'm not in the mood to deal with any fucking morons like you today.)]

		You're quite taken aback at Scarlett's rude words, and, deciding that it's probably best not to get involved with someone like that, you turn around and head for the exit.

	]]>
	</htmlContent>

	<htmlContent tag="SCARLETT_IS_A_BITCH"><![CDATA[

		Letting out a defeated sigh as you wonder why everything has to be so difficult, you walk towards the front desk where Scarlett is sitting.

		[scarlett.speech(Didn't I tell you to fuck off already?)] the rude harpy calls out, sitting up in her chair as you approach.

		[pc.speech(Look, I just need to know if you've got a slave for sale going by the name of 'Arthur', ok?)]

		As you mention the name 'Arthur', Scarlett stands up from behind her desk, and her cheeks flush red as she starts to shout and curse, [scarlett.speech(If I hear that fucking name one more time, I swear I'm going to kill someone! Are you working with them?! Huh?! Those fucking cunts who fucked me over?! You've got five fucking seconds to start explaining!)]

		Despite her foul language and aggressive posturing, you find Scarlett's little outburst to be more embarrassing rather than anything else. She clearly lacks the physical strength required in order to follow through on any of her threats, so it's more out of a desire to calm her down rather than due to feeling intimidated that you start to answer her, [pc.speech(Calm down, I'm not working with 'them', whoever they might be. I'm just a friend of Arthur's who's been trying to track him down. I found out from a helpful Enforcer that he was meant to have been given to you. If you're still in possession of him, I'd like to see if I can buy his freedom, and if not, then could you [style.italics(please)] just tell me who you sold him to?)]

		[scarlett.speech(Huh,)] Scarlett huffs as she sits back down, [scarlett.speech(so I guess you really are as stupid as you look. Can't you see that I've got no slaves for sale? I'm fucking finished. And it's all thanks to that business with Arthur...)]

		Rolling your eyes at the annoying harpy's reaction, you don't get any time to respond before she continues, [scarlett.speech(There might be a way for both of us to profit here though. Yeah, I know what happened to Arthur, [style.italics(and)] where he's gone, but I'm also not going to tell a fucking idiot like you anything about it. Not without helping me out first, at least.)]

		Wondering just how many different people you're going to have to deal with before finally finding Arthur, you sigh, [pc.speech(And what is it I'd need to do?)]

		[scarlett.speech(Even a clueless moron like you can see that this business is a complete failure,)] Scarlett grumbles as she leans back in her chair, [scarlett.speech(and my matriarch is [style.italics(not)] going to be happy when she finds out. If you want to find out what happened to your stupid little friend, you're going to go up to the Harpy Nests, find a matriarch called 'Alexa', tell her that my business is bust, and take whatever punishment she'll decide upon on my behalf.)]

		You realise that if you ever want to find out what happened to Arthur, you're going to have to agree to Scarlett's demands, even if you don't actually plan on taking any punishment on her behalf.

	]]>
	</htmlContent>

	<htmlContent tag="SCARLETT_IS_A_SUPER_BITCH"><![CDATA[

		Deciding to just agree with the insufferable harpy for now, you respond, [pc.speech(Fine, I'll do it, but you'd better keep your end of the bargain here. When I get back, you're going to tell me exactly what's happened to Arthur, ok?)]

		[scarlett.speech(Just fuck off and do it already! Fuck, you're a real asshole to try and talk to, you know?!)] Scarlett shouts, looking just as infuriated as you feel right now. [scarlett.speech(Don't bother coming back here until you've taken Alexa's punishment, ok? And don't let her go easy on you, I'm gonna enjoy hearing what she did to you when you get back!)]

		Not wanting to waste any more time talking to her, you turn your back on Scarlett and walk out of the shop. As the door swings shut behind you, you find yourself wondering if you've ever met anyone as annoying as that harpy is. You seriously hope that this matriarch, 'Alexa', is nothing like Scarlett, and as you set off in the direction of the Harpy Nests, you wonder how many more hurdles you'll be presented with before finally finding Arthur...

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_EXTERIOR_ALEXA_RETURNS"><![CDATA[

		Once again, you find yourself standing before Scarlett's shop, but this time, you notice that the surrounding area is a lot quieter than usual. As you walk towards the front entrance, you pass a couple of wolf-girls as they hurry past the shop, and you can't help but overhear a snippet of their whispered conversation, [npcFemale.speech(...I'm telling you, it's the Alexa in there! Hurry up, before she sees us!)]

		Stepping forwards, you see that the fancy gold lettering reading 'Scarlett's shop; open for business' has been roughly crossed out in red paint, and beneath, in the same scarlet hue, you read the new words 'Alexa's pet shop'.

		Curious to find out what's become of Scarlett, you wonder if you should enter the shop now, or come back later.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_EXTERIOR"><![CDATA[

		Once again, you find yourself standing in the quiet area in front of Scarlett's old shop. Stepping forwards, you see that the fancy gold lettering reading 'Scarlett's shop; open for business' has been roughly crossed out in red paint, and beneath, in the same scarlet hue, you read the words 'Alexa's Pet Shop'.

		You wonder if you should enter Alexa's Pet Shop now, or come back later.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_INTRODUCTION"><![CDATA[

		Pushing open the front door, you're greeted by the familiar, beautiful figure of Alexa sitting down behind the shop's counter. She throws you a delighted smile as you step inside the shop. [alexa.speech(Ah, it's you again! Please, do come in!)]

		Doing as the harpy says, you walk up to the front desk, where you get right to business, [pc.speech(Hello, Alexa. Is Scarlett still around here somewhere? I really need to talk to her.)]

		Alexa grins up at you, before turning her head to one side and calling out, [alexa.speech(Come, pet! This nice [pc.race] is asking after you!)]

		[scarlett.speechNoEffects(M-Mrph...)]

		You hear a quiet, muffled groan come from one side of the shop, and, turning to look in the direction Alexa is now facing, you see the submissive form of Scarlett kneeling beneath one of the many empty platforms that line the edge of the room. Your eyes open wide as you watch her obey her matriarch; obediently crawling out from her refuge, you see that she's wearing nothing except for a pink ball gag in her mouth and a heavy steel slave collar around her neck. With her groin fully on display, you're able to see that Scarlett's genitals consist solely of [scarlett.a_penisSize] cock, which sways back and forth as she crawls over to her mistress.

		[alexa.speech(Good pet!)] Alexa cries, leaning down to stroke Scarlett's plume of bright-red feathers. [alexa.speech(Now stay!)]

		Turning back towards you, the matriarch smiles. [alexa.speech(As you might have seen from the sign outside, I've decided to re-brand my shop. And concerning Scarlett here, I've decided that she can pay me back for all her failures by being the first slave that I sell. So, if you were hoping to get some information from her, you'll have to buy her first.)]

		You suppress a groan as you wonder just how many more hurdles you'll have to overcome before finally finding Arthur. No matter what your views on slavery might be, it looks as though you only have one option. You'll have to buy Scarlett, then demand that she tell you what happened to Arthur.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_OFFER_SCARLETT"><![CDATA[

		Pushing open the front door, you're greeted yet again by the beautiful matriarch, Alexa, sitting down behind the shop's counter. She throws you a warm smile as you step inside the shop. [alexa.speech(Hello again! Are you ready to buy Scarlett yet?)]

		[scarlett.speech(M-Mrph...)] Scarlett's muffled groan drifts out from the other side of the shop as she hears Alexa talk about selling her.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP"><![CDATA[

		Pushing open the front door, you're greeted yet again by the beautiful matriarch, Alexa, sitting down behind the shop's counter. She throws you a warm smile as you step inside the shop. [alexa.speech(Hello again!)]

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_SCARLETT_FOR_SALE"><![CDATA[

		[pc.speech(If that's what it takes, I'll buy Scarlett,)] you say.

		[alexa.speech(Excellent!)] Alexa cries, leaning forwards in her chair.
		#IF game.getDialogueFlags().hasFlag(FLAG_punishedByAlexa)
		#THEN[
			alexa.speech(Now, taking into consideration that you took that little punishment of mine on her behalf, I'm willing to give you a discount. Although she does as I command, I imagine that she'd be quite disobedient for any other owner, so I'd say Scarlett's only worth about fifteen thousand flames, but for you, I'll sell her for ten thousand.)]
		#ELSE
			[alexa.speech(Although she does as I command, I imagine that she'd be quite disobedient for any other owner, so I'd say Scarlett's only worth about fifteen thousand flames. I'm not one for bargaining over price, so you can either pay up the fifteen thousand, or I'll sell her to someone else.)]
		#ENDIF

		[pc.speech(Alright,)] you agree, not wanting Alexa to sell Scarlett to anyone else,
		 [pc.speech(I'll agree to buy Scarlett for that price, so please can you save her for me?)]

		[alexa.speech(As you were so kind as to come up to my nest and inform me of Scarlett's failure, I'll agree to that,)]
		 Alexa responds, reaching out to shake your [pc.hand].
		 [alexa.speech(I'll save Scarlett for you until you get the money. Oh, and of course I'll need to see your slaver license as well.)]

	#IF pc.isHasSlaverLicense()
	#THEN

			[pc.speech(Of course,)] you reply, [pc.speech(I'll have that ready for you.)]

			[alexa.speech(Excellent! Just let me know when you're ready to complete your purchase!)]

	#ELSE

			[pc.speech(Slaver license?)] you ask. [pc.speech(Where can I get one of those?)]

			[alexa.speech(You'll have to apply for one at the Slavery Administration building, just around the corner from here,)]
			 Alexa explains.
			 [alexa.speech(I'll hold Scarlett here for you until you can get one sorted out.)]

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_BUYING_SCARLETT"><![CDATA[

		Walking up to Alexa's desk, you place both your slaver license and the flames down in front of her. [pc.speech(There you go. I'd like to buy Scarlett now please.)]

		After checking your license to make sure that everything's in order, Alexa counts out the coins, and, once satisfied that it's all there, she stands up from behind her desk. Walking over to Scarlett's hiding place, she reaches down and grabs her by the plume of feathers on top of her head. Dragging the unfortunate harpy over to you, Alexa throws her at your feet.

		[alexa.speech(It was a pleasure doing business with you,)] Alexa grins, before unfastening and removing the ballgag from your new slave, [alexa.speech(she's all yours!)]

		As Alexa turns to walk back to her desk, Scarlett, still on her knees, turns and spits, [scarlett.speech(Fucking bitch! I'll make you pay for this! You fucking hideous skank!)]

		Alexa stops in her tracks, and you can almost physically feel the icy rage radiating from her body. You'd better do something to silence Scarlett before she ends up causing a scene.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_GENTLE"><![CDATA[

		You lean down and place [pc.a_hand] on Scarlett's shoulder, smiling reassuringly at her as she snaps back round to look up at you.

		[pc.speech(Calm down, Scarlett,)] you say in the softest tone you can manage, [pc.speech(it's going to be ok. Just take a deep breath and try to relax.)]

		Her face flushes bright red, and for a moment you think that she's about to turn her anger on you, but she simply glares up into your [pc.eyes] without saying a word. She sharply yanks her shoulder back, wriggling out of your grip as she sits back on her knees. You decide against providing more physical reassurance, and step back, smiling down at the angry little harpy with as much warmth as you can muster.

		[pc.speech(Thanks, Scarlett,)] you say. [pc.speech(Now, do you think you can finally tell me where Arthur is?)]

		You see a flicker of defiance deep down in her [scarlett.eyeColour] [scarlett.eyes], but, folding her [scarlett.arms] and letting out a little huff, she answers, [scarlett.speech(Fine... It doesn't look like I have much choice anyway, what with being a slave!)] she throws that word in Alexa's direction, scowling at her former matriarch.

		You raise an eyebrow at Scarlett, and she lets out a sigh, before continuing, [scarlett.speech(So I'm guessing you know that Arthur was enslaved by the Enforcers. Well, through a random lottery, I was the 'lucky' person who ended up taking possession of him. Not five minutes after he was delivered here, some bastard incubus came by and demanded that I give Arthur over to him, without any payment!)]

		You notice Scarlett fidgeting around as she starts getting more and more angry, and you gently ask her to calm down, before letting her continue, [scarlett.speech(So anyway, he produces all these documents of minor infractions I'd committed in setting this shop up, and, having to choose between being shut down or handing Arthur over, I chose the latter option.)]

		[pc.speech(Do you know the name of this incubus? Or where he lives?)] you ask, desperate to finally find out where Arthur is being held.

		[scarlett.speech(His name is Zaranix,)] Scarlett growls, the very thought of his name making her angry, [scarlett.speech(he's not hard to miss; after all, how many demons do you know of that choose to stay in their male form? And yeah, I know where he lives. I had to verify his slaver license, and made a note of his address in Demon Home, so that I could get my revenge later... It's in the drawer over there.)]

		Scarlett points towards Alexa's desk, and, having been listening in to your conversation, Alexa pulls open the drawers until she finds the note. Helpfully walking over and handing it to you, she then returns to sit in her chair once more. Looking down at the piece of paper, you groan as you realise that Arthur's been right under your nose this whole time; the address is just across the street from his apartment building.

		Your thoughts about how you're going to approach this Zaranix character are suddenly interrupted by Scarlett's impatient shuffling, and you realise that you're going to have to decide what you're going to do with her before anything else.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_SHOUT"><![CDATA[

		You step forwards, frowning down angrily at Scarlett as you start to berate her, [pc.speech(You insolent bitch! How dare you?! You're only to speak when spoken to, and if I hear one more insult come out of that filthy mouth of yours, you're going to be sorry!)]

		Her face flushes bright red, and for a moment you think that she's about to turn her anger on you, but she simply glares up into your [pc.eyes] without saying a word. You hold her gaze, and after angrily staring at one another for a moment, Scarlett casts her eyes down to the floor and sits back on her knees.

		[pc.speech(That's better,)] you say, looking down at the angry little harpy. [pc.speech(Now, you're going to tell me where Arthur is!)]

		You see a flicker of defiance deep down in her [scarlett.eyeColour] [scarlett.eyes], but, folding her [scarlett.arms] and letting out a little huff, she answers, [scarlett.speech(Fine... It doesn't look like I have much choice anyway, what with being a slave!)] she throws that word in Alexa's direction, scowling at her former matriarch.

		You take a sharp intake of breath, and Scarlett lets out a sigh, deciding to drop the matter as she continues, [scarlett.speech(So I'm guessing you know that Arthur was enslaved by the Enforcers. Well, through a random lottery, I was the 'lucky' person who ended up taking possession of him. Not five minutes after he was delivered here, some bast- I mean, some incubus came by and demanded that I give Arthur over to him, without any payment!)]

		You notice Scarlett fidgeting around as she starts getting more and more angry, and you remind her that she'd better watch her tone, before letting her continue, [scarlett.speech(So anyway, he produces all these documents of minor infractions I'd committed in setting this shop up, and, having to choose between being shut down or handing Arthur over, I chose the latter option.)]

		[pc.speech(What's the name of this incubus? And where does he live?)] you ask, desperate to finally find out where Arthur is being held.

		[scarlett.speech(His name is Zaranix,)] Scarlett growls, the very thought of his name making her angry, [scarlett.speech(he's not hard to miss; after all, how many demons do you know of that choose to stay in their male form? And yeah, I know where he lives. I had to verify his slaver license, and made a note of his address in Demon Home, so that I could get my revenge later... It's in the drawer over there.)]

		Scarlett points towards Alexa's desk, and, having been listening in to your conversation, the beautiful harpy pulls open the drawers until she finds the note. Helpfully walking over and handing it to you, she then returns to sit in her chair once more. Looking down at the piece of paper, you groan as you realise that Arthur's been right under your nose this whole time; the address is just across the street from his apartment building.

		Your thoughts about how you're going to approach this Zaranix character are suddenly interrupted by Scarlett's impatient shuffling, and you realise that you're going to have to decide what you're going to do with her before anything else.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_SLAP"><![CDATA[

		You step forwards, before quickly leaning down to deliver a sharp slap across Scarlett's face, [pc.speech(You insolent bitch! How dare you?! You're only to speak when spoken to, and if I hear one more insult come out of that filthy mouth of yours, you're going to be sorry!)]

		She brings her hands up to her face, recoiling back from you as her mouth opens wide in shock. For a moment you think that she's about to turn her anger on you, but she simply glares up into your [pc.eyes] without saying a word. You hold her gaze, and after angrily staring at one another for a moment, Scarlett casts her eyes down to the floor and sits back on her knees.

		[pc.speech(That's better,)] you say, looking down at the angry little harpy. [pc.speech(Now, you're going to tell me where Arthur is!)]

		You see a flicker of defiance deep down in her [scarlett.eyeColour] [scarlett.eyes], but, folding her [scarlett.arms] and letting out a little huff, she answers, [scarlett.speech(Fine... It doesn't look like I have much choice anyway, what with being a slave!)] she throws that word in Alexa's direction, scowling at her former matriarch.

		You take a sharp intake of breath, and Scarlett lets out a sigh, deciding to drop the matter as she continues, [scarlett.speech(So I'm guessing you know that Arthur was enslaved by the Enforcers. Well, through a random lottery, I was the 'lucky' person who ended up taking possession of him. Not five minutes after he was delivered here, some bast- I mean, some incubus came by and demanded that I give Arthur over to him, without any payment!)]

		You notice Scarlett fidgeting around as she starts getting more and more angry, and you remind her that she'd better watch her tone, before letting her continue, [scarlett.speech(So anyway, he produces all these documents of minor infractions I'd committed in setting this shop up, and, having to choose between being shut down or handing Arthur over, I chose the latter option.)]

		[pc.speech(What's the name of this incubus? And where does he live?)] you ask, desperate to finally find out where Arthur is being held.

		[scarlett.speech(His name is Zaranix,)] Scarlett growls, the very thought of his name making her angry, [scarlett.speech(he's not hard to miss; after all, how many demons do you know of that choose to stay in their male form? And yeah, I know where he lives. I had to verify his slaver license, and made a note of his address in Demon Home so that I could get my revenge later... It's in the drawer over there.)]

		Scarlett points towards Alexa's desk, and, having been listening in to your conversation, the beautiful harpy pulls open the drawers until she finds the note. Helpfully walking over and handing it to you, she then returns to sit in her chair once more. Looking down at the piece of paper, you groan as you realise that Arthur's been right under your nose this whole time; the address is just across the street from his apartment building.

		Your thoughts about how you're going to approach this Zaranix character are suddenly interrupted by Scarlett's impatient shuffling, and you realise that you're going to have to decide what you're going to do with her before anything else.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_BUYING_SCARLETT_KEEP_HER"><![CDATA[

		Deciding that you're going to keep Scarlett, you turn towards Alexa. [pc.speech(Can I get Scarlett transferred somewhere? I don't have the time to escort her myself right now.)]

		[alexa.speech(Well, of course! All newly-bought slaves have to go through the Slavery Administration first, I was just waiting for you to finish your business with her,)] Alexa cheerily responds, pointing to the door, [alexa.speech(and it looks like their representative has arrived.)]

		You turn around to see Finch pushing open the shop's door, before stepping inside and holding up a little glowing crystal. [finch.speech(Someone called for a slave transfer?)]

		You greet Finch, before informing him that you've taken ownership of Scarlett. He quickly explains what Alexa already told you; that all slave purchases need to go through Slavery Administration. After agreeing to come by later and sort out the transfer to a more permanent location, Finch attaches a leash to Scarlett's collar and leads her out of the shop.

		[alexa.speech(By the way,)] Alexa calls out from behind her desk, [alexa.speech(I've decided to have a bit of fun down here for a while. The nests get so tedious sometimes. I'm going to get this shop up and running properly, so if you ever need to buy or sell any slaves, you know where to come first!)]

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_SHOP_BUYING_SCARLETT_FREE_HER"><![CDATA[

		Deciding that you're going to free Scarlett, you turn towards Alexa. [pc.speech(Do I need to fill out some kind of form to set Scarlett free? I'm not too keen on owning her...)]

		[alexa.speech(Hah, so it turns out you're lucky after all!)] Alexa calls out to Scarlett, before turning to you. [alexa.speech(You just have to inform the Slavery Administration of your intent to set the slave free, and, seeing as all newly-bought slaves have to go through them first, their representative should be turning up here at any moment.)]

		As Alexa says that, she points behind you, and you turn around to see Finch pushing open the shop's door, before stepping inside and holding up a little glowing crystal. [finch.speech(Someone called for a slave transfer?)]

		You greet Finch, before informing him that you've taken ownership of Scarlett, and intend to set her free. He lets out a little laugh, before saying that now you've informed the Administration of your intent, all you need to do is take her collar off. With that, he turns around and leaves the shop, heading back to his post.

		[scarlett.speech(Y-You're really setting me free?)] Scarlett asks as you bend down and unclasp her collar, and as you reply in the affirmative, she mumbles, [scarlett.speech(T-Thank you...)]

		[alexa.speech(If you're not a slave anymore,)] Alexa calls out to Scarlett from behind her desk, [alexa.speech(you'd best be reporting in to Lucy back at the nest. And don't think I've forgotten about your silly little outburst earlier; I'll make sure you're punished for that.)]

		[scarlett.speech(Yes, Alexa...)] Scarlett mumbles again, and before you can say anything, she dashes towards the door and runs out, heading back to Alexa's nest.

		[alexa.speech(You may have freed her from slavery,)] Alexa says, [alexa.speech(but that just makes her part of my flock again. Speaking of which, I've actually decided to let them get on by themselves for a while and have a bit of fun down here. The nests get so tedious sometimes. I'm going to get this shop up and running properly, so if you ever need to buy or sell any slaves, you know where to come first!)]

	]]>
	</htmlContent>

</dialogue>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="SLAVERY_ADMINISTRATION_EXTERIOR"><![CDATA[

		A large metal sign, bearing the words 'Slavery Administration', is prominently displayed above the entrance to the building before you. Its clean, white-washed walls and heavy oak doors set this particular establishment apart from the rest of the stores in Slaver Alley.

		Noticing a little information board attached to one side of the entrance, you walk up and read what it says. From what you can gather, it appears as though this is an official government building, in which all matters relating to the ownership of slaves, licenses, and businesses dealing in slave-trading are handled. A little piece of paper has been stuck to the bottom of the board, which reads; 'Slaver Licenses are not being issued!'

		#IF(pc.isHasSlaverLicense())
			Being in possession of a slaver license yourself, you could enter the Slavery Administration building and make use of its services.
		#ELSE
			Although it's doubtful that you'd be able to make use of any of its services, it looks like any member of the public is free to enter the building.
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="SLAVERY_ADMINISTRATION"><![CDATA[
	#IF(pc.isHasSlaverLicense())

			The heavy oak doors of the 'Slavery Administration' building are wide open, and, stepping through the inviting entranceway, you find yourself standing in a cavernous entrance hall. Rows of marble pillars line the edges of the room, with little wooden benches interspersed between them. Two doors are set into the wall opposite you, with signs labelling them as 'Holding pens' and 'Offices'. The only other piece of furniture to be seen is a long, black-marble desk, behind which the black-haired cat-boy, [finch.name], is grinning at you with mischievous eyes.

			[finch.speech(Ah, if it isn't my favourite customer, [pc.name]!)] he shouts, beckoning you over to the desk. [finch.speech(What can I help you with today?)]

			Walking forwards, you return [finch.namePos] greeting, [pc.speech(Hi, [finch.name].)]

			[finch.speech(As an owner of a slaver license, I'm pleased to offer you my services,)] he says, standing up to reveal his tiny feline cock. [finch.speech(I've got slave collars, with the appropriate paperwork already completed, as well as a large selection of clothing suitable for your slaves!)]

			As you come to a halt in front of the black marble desk, [finch.name] grins expectantly at you, [finch.speech(Or, if you'd like, we can discuss the management and handling of your property. Remember, any new slaves you capture will be delivered here first. All the costs of collection and transport are covered in the cost of each slave collar, so just let me know if you want to have your slaves moved elsewhere.)]

			Thanking [finch.name], you wonder what you do next...

	#ELSEIF(!game.getDialogueFlags().hasFlag(FLAG_finchIntroduced))

			The heavy oak doors of the 'Slavery Administration' building are wide open, and, stepping through the inviting entranceway, you find yourself standing in a large, cavernous entrance hall. Rows of marble pillars line the edges of the room, with little wooden benches interspersed between them. Two doors are set into the wall opposite you, with signs labelling them as 'Holding pens' and 'Offices'. The only other piece of furniture to be seen is a long, black-marble desk, behind which a black-haired cat-boy is grinning at you with mischievous eyes.

			[finch.speech(Welcome!)] he shouts, beckoning you over to the desk. [finch.speech(Can I help you with anything?)]

			Walking forwards, you return the cat-boy's greeting, [pc.speech(Hello, I was just looking around.)]

			[finch.speech(I'm afraid that there's not really much to see here. All the fun happens in the holding cells, and they're off-limits. Unless you've got a slaver license, there's really not much I can offer you, except for a good day!)] he says, standing up and bowing a little. [finch.speech(Oh, where are my manners?! I'm [finch.name], the manager of the Slavery Administration. I keep petitioning my superiors to have the name changed to something a little more exciting, but they're quite set in their ways.)]

			[pc.speech(I'm [pc.name],)] you answer, returning the cat-boy's disarming smile. As [finch.name] continues grinning at you, your eyes are drawn down to his groin, where you see that his choice of crotchless chaps and briefs have left his tiny cat-like cock completely exposed.

			Noticing your downwards glance, [finch.name] lets out a little laugh, and you can't help but notice that there's a slightly unsettling edge to his voice, [finch.speech(I like having easy access! You never know when a disobedient slave needs to be put in their place...)]

			Due to your lack of a slaver license, [finch.name] is unable to offer you any services. As he sits back down, concealing his exposed groin behind the desk once more, you wonder if you should ask him about how to obtain one.

	#ELSE

			The heavy oak doors of the 'Slavery Administration' building are wide open, and, stepping through the inviting entranceway, you find yourself standing in a large, cavernous entrance hall. Rows of marble pillars line the edges of the room, with little wooden benches interspersed between them. Two doors are set into the wall opposite you, with signs labelling them as 'Holding pens' and 'Offices'. The only other piece of furniture to be seen is a long, black-marble desk, behind which the black-haired cat-boy, [finch.name], is grinning at you with mischievous eyes.

			[finch.speech(Hello again!)] he shouts, beckoning you over to the desk. [finch.speech(Can I help you with anything?)]

			Walking forwards, you return [finch.namePos] greeting, [pc.speech(Hello, I was just looking around.)]

			[finch.speech(I'm afraid that there's not really much to see here. All the fun happens in the holding cells, and they're off-limits. Unless you've got a slaver license, there's really not much I can offer you, except for a good day!)] he says, standing up to reveal his tiny feline cock.

			Due to your lack of a slaver license, [finch.name] is unable to offer you any services. Throwing a grin your way, he sits back down, concealing his exposed groin behind the desk once more.

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="SLAVERY_ADMINISTRATION_ASK_ABOUT_SLAVER_LICENSE"><![CDATA[

		Walking up to [finch.namePos] desk, you ask, [pc.speech(How do I get a slaver license? Is there some kind of form I need to fill out?)]

		[finch.Name] leans back in his chair, grinning up at you. [finch.speech(Yeah, there's a form to fill out, and a fee of five-thousand flames to pay, but slaver licenses aren't handed out to just anyone. If you're looking to apply for one, you're going to have to join the waiting list. Last time I looked, I think the estimated wait time for new applicants is just over four years...)]

		[pc.speech(Four years?!)] you exclaim in disbelief. [pc.speech(Is there no other way to get one?)]

		[finch.speech(Well, unless you can get a letter of recommendation from someone who's already got a slaver license, then no, there's no other way. And if you had that, you wouldn't be asking, would you?)]

		[finch.Name] grins up at you, and you can't help but notice the slightly threatening look in his [finch.eyeColour] cat-like eyes. You thank him for the information and step away from the desk, determined to go and ask for a letter of recommendation from Lilaya, the one person you know that can help you out.

	]]>
	</htmlContent>

	<htmlContent tag="SLAVERY_ADMINISTRATION_SLAVER_LICENSE_OBTAINED"><![CDATA[

		Walking up to [finch.namePos] desk, you place the letter of recommendation down in front of him. [pc.speech(I got a letter of recommendation from my aunt, so can I get that license now?)]

		[finch.speech(Hah! It's not quite as easy as that, this just means that you're on the priority list, not that-)] [finch.name] starts explaining, but as he reads the signature at the bottom of your letter, he stops talking.

		[pc.speech(Is something wrong?)] you ask, noticing that all the colour has drained from his face.

		[finch.speech(Your aunt is Lilaya?)] he asks, putting the letter to one side. [finch.speech(Why didn't you say so earlier?! If you've got the five-thousand flame fee, I'll process your license right now!)]

		[pc.speech(Oh, great!)] you cheerily reply, handing over the money. [pc.speech(You know Lilaya then?)]

		[finch.Name] pulls out a large stack of forms from under his desk, and as he starts filling them out, he replies, [finch.speech(Of course! Anyone in any sort of business which deals with demons should know of all the elder lilin's recognised children. Lilaya is an especially notable individual, as she's one of only two half-demons to ever have been recognised by her elder lilin mother. Anyway, it's going to take me about fifteen minutes to fill out these forms, so you can wait on one of the benches if you'd like.)]

		Thankful for Finch's knowledge of, and apparent respect for, your demonic aunt, you walk over to one of the wooden benches at the edge of the room and take a seat. True to his word, [finch.name] takes just under fifteen minutes to work his way through the pile of forms, and once he's finished, he calls you back over to his desk.

		[finch.speech(Right, I just need your name and signature here, here, and here,)] he says, pointing to three different places on the forms. [finch.speech(Once you're done, I'll talk you through the rules and regulations.)]

		Quickly skimming over the forms to make sure that you're not signing your life away by mistake, you then sign in the places that [finch.name] points to. Once you're done, the cat-boy files the papers away beneath his desk, before producing a little checklist, titled 'Slavery rules & regulations'.

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	<htmlContent tag="SLAVERY_ADMINISTRATION_SLAVER_LICENSE_OBTAINED_RULES"><![CDATA[

		[finch.speech(So, before you run off and try to enslave the first person you meet, you need to be aware of the basics,)] [finch.name] states, pointing down at the checklist in front of him. [finch.speech(First of all, slaves are meant to wear a piece of enchanted clothing in order to clearly designate them as someone else's property. Slave collars are most regularly used for this purpose, and can only be purchased from here, at the Slavery Administration building. Although some slave owners allow their slaves to work without wearing a piece of enslavement clothing, we strongly advise against this. Runaway slaves who don't have their collars on are almost impossible to track down without great expense, so if you decide to take theirs off, don't come crying to me when they run away!)]

		[pc.speech(Understood,)] you reply, nodding for Finch to continue.

		[finch.speech(Now, you won't need to worry about this if you're only planning on buying and selling slaves, but if you're hoping to enslave people, then there are some strict limitations. You can only enslave two sorts of people; those who are willing, and those who have been marked for enslavement by Enforcers. Slave collars have a special enchantment in them that detects if the wearer falls into either one of those categories, so don't try and run around making just anyone into your slave!)]

		[pc.speech(That makes sense,)] you reply.

		[finch.speech(Good. Now, assuming you're interested in enslaving people, the last thing you need to be aware of is what happens once you make your slave-to-be wear the enslavement clothing. As soon as you fit whatever clothing it may be into place, the collar's special enchantment will activate,)] [finch.name] says, grinning, [finch.speech(and if they're a suitable enslavement target, they'll be teleported right into the holding cells in this very building! Now, normally teleportation spells are limited to only the most powerful of arcane users, so you might be shocked the first time you see it!)]

		[pc.speech(So I have to come here and pick up everyone I enslave?)] you ask.

		[finch.speech(That's right, but I'm sure someone as important as you can simply send a messenger to come and collect them from the comfort of your own home. Although this system is a little inconvenient for all involved, we had to implement it a few years ago to counteract some nasty illegal enslavement practices. With this new system, we're making sure that all new slaves go through the proper channels.)]

		[finch.Name] picks up the last piece of paper you signed and holds it out for you to take. [finch.speech(That's all there really is to it. With this license, you're able to buy and sell slaves in any manner you like. The only restriction is on enslavement, which, as I said, can only be done to those who are willing, or those who are wanted by the Enforcers. Oh, and on that last note, there's usually no point in trying to enslave any demons you run into, as there's absolutely no way an Enforcer would sign off on an enslavement order for them, unless they're of a particularly troublesome and destitute sort. Any demon with even a shred of respectability could, for all any Enforcer knows, be a lilin's favoured son or daughter, and before they know it, they'd be the one ending up in my cells instead of the demon!)]

		[pc.speech(I see,)] you say, wondering if any demons prowling the alleyways of Dominion have been marked for enslavement.

		[finch.speech(Normally, non-demons wouldn't even be permitted to own demonic slaves, but as you're related to Lilaya herself, I've gone ahead and marked your license as the extended coverage type, meaning that you'll get no trouble from any Enforcers if you do end up owning some demon slaves,)] Finch states, giving you a friendly wink before leaning back and crossing his arms.

		Thanking him for explaining things to you, you put your new slaver license safely away, but before you're able to turn and leave, the cat-boy has some final words, [finch.speech(Now that you've got that license, I can sell you some slave collars if you'd like. I've also got a few more fun things in stock...)]

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