code:
/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2003    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: subsumed libogg includes

 ********************************************************************/
#ifndef _OGG_H
#define _OGG_H

#ifdef __cplusplus
extern "C" {
#endif

#include "os_types.h"

typedef struct ogg_buffer_state{
  struct ogg_buffer    *unused_buffers;
  struct ogg_reference *unused_references;
  int                   outstanding;
  int                   shutdown;
} ogg_buffer_state;

typedef struct ogg_buffer {
  unsigned char      *data;
  long                size;
  int                 refcount;

  union {
    ogg_buffer_state  *owner;
    struct ogg_buffer *next;
  } ptr;
} ogg_buffer;

typedef struct ogg_reference {
  ogg_buffer    *buffer;
  long           begin;
  long           length;

  struct ogg_reference *next;
} ogg_reference;

typedef struct oggpack_buffer {
  int            headbit;
  unsigned char *headptr;
  long           headend;

  /* memory management */
  ogg_reference *head;
  ogg_reference *tail;

  /* render the byte/bit counter API constant time */
  long              count; /* doesn't count the tail */
} oggpack_buffer;

typedef struct oggbyte_buffer {
  ogg_reference *baseref;

  ogg_reference *ref;
  unsigned char *ptr;
  long           pos;
  long           end;
} oggbyte_buffer;

typedef struct ogg_sync_state {
  /* decode memory management pool */
  ogg_buffer_state *bufferpool;

  /* stream buffers */
  ogg_reference    *fifo_head;
  ogg_reference    *fifo_tail;
  long              fifo_fill;

  /* stream sync management */
  int               unsynced;
  int               headerbytes;
  int               bodybytes;

} ogg_sync_state;

typedef struct ogg_stream_state {
  ogg_reference *header_head;
  ogg_reference *header_tail;
  ogg_reference *body_head;
  ogg_reference *body_tail;

  int            e_o_s;    /* set when we have buffered the last
                              packet in the logical bitstream */
  int            b_o_s;    /* set after we've written the initial page
                              of a logical bitstream */
  long           serialno;
  long           pageno;
  ogg_int64_t    packetno; /* sequence number for decode; the framing
                              knows where there's a hole in the data,
                              but we need coupling so that the codec
                              (which is in a seperate abstraction
                              layer) also knows about the gap */
  ogg_int64_t    granulepos;

  int            lacing_fill;
  ogg_uint32_t   body_fill;

  /* decode-side state data */
  int            holeflag;
  int            spanflag;
  int            clearflag;
  int            laceptr;
  ogg_uint32_t   body_fill_next;

} ogg_stream_state;

typedef struct {
  ogg_reference *packet;
  long           bytes;
  long           b_o_s;
  long           e_o_s;
  ogg_int64_t    granulepos;
  ogg_int64_t    packetno;     /* sequence number for decode; the framing
                                  knows where there's a hole in the data,
                                  but we need coupling so that the codec
                                  (which is in a seperate abstraction
                                  layer) also knows about the gap */
} ogg_packet;

typedef struct {
  ogg_reference *header;
  int            header_len;
  ogg_reference *body;
  long           body_len;
} ogg_page;

/* Ogg BITSTREAM PRIMITIVES: bitstream ************************/

extern void  oggpack_readinit(oggpack_buffer *b,ogg_reference *r);
extern long  oggpack_look(oggpack_buffer *b,int bits);
extern void  oggpack_adv(oggpack_buffer *b,int bits);
extern long  oggpack_read(oggpack_buffer *b,int bits);
extern long  oggpack_bytes(oggpack_buffer *b);
extern long  oggpack_bits(oggpack_buffer *b);
extern int   oggpack_eop(oggpack_buffer *b);

/* Ogg BITSTREAM PRIMITIVES: decoding **************************/

extern ogg_sync_state *ogg_sync_create(void);
extern int      ogg_sync_destroy(ogg_sync_state *oy);
extern int      ogg_sync_reset(ogg_sync_state *oy);

extern unsigned char *ogg_sync_bufferin(ogg_sync_state *oy, long size);
extern int      ogg_sync_wrote(ogg_sync_state *oy, long bytes);
extern long     ogg_sync_pageseek(ogg_sync_state *oy,ogg_page *og);
extern int      ogg_sync_pageout(ogg_sync_state *oy, ogg_page *og);
extern int      ogg_stream_pagein(ogg_stream_state *os, ogg_page *og);
extern int      ogg_stream_packetout(ogg_stream_state *os,ogg_packet *op);
extern int      ogg_stream_packetpeek(ogg_stream_state *os,ogg_packet *op);

/* Ogg BITSTREAM PRIMITIVES: general ***************************/

extern ogg_stream_state *ogg_stream_create(int serialno);
extern int      ogg_stream_destroy(ogg_stream_state *os);
extern int      ogg_stream_reset(ogg_stream_state *os);
extern int      ogg_stream_reset_serialno(ogg_stream_state *os,int serialno);
extern int      ogg_stream_eos(ogg_stream_state *os);

extern int      ogg_page_checksum_set(ogg_page *og);

extern int      ogg_page_version(ogg_page *og);
extern int      ogg_page_continued(ogg_page *og);
extern int      ogg_page_bos(ogg_page *og);
extern int      ogg_page_eos(ogg_page *og);
extern ogg_int64_t  ogg_page_granulepos(ogg_page *og);
extern ogg_uint32_t ogg_page_serialno(ogg_page *og);
extern ogg_uint32_t ogg_page_pageno(ogg_page *og);
extern int      ogg_page_packets(ogg_page *og);
extern int      ogg_page_getbuffer(ogg_page *og, unsigned char **buffer);

extern int      ogg_packet_release(ogg_packet *op);
extern int      ogg_page_release(ogg_page *og);

extern void     ogg_page_dup(ogg_page *d, ogg_page *s);

/* Ogg BITSTREAM PRIMITIVES: return codes ***************************/

#define  OGG_SUCCESS   0

#define  OGG_HOLE     -10
#define  OGG_SPAN     -11
#define  OGG_EVERSION -12
#define  OGG_ESERIAL  -13
#define  OGG_EINVAL   -14
#define  OGG_EEOS     -15

#ifdef __cplusplus
}
#endif

#endif  /* _OGG_H */


code:
/********************************************************************
 *                                                                  *
 * THIS FILE IS PART OF THE OggVorbis 'TREMOR' CODEC SOURCE CODE.   *
 *                                                                  *
 * USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS     *
 * GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE *
 * IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING.       *
 *                                                                  *
 * THE OggVorbis 'TREMOR' SOURCE CODE IS (C) COPYRIGHT 1994-2002    *
 * BY THE Xiph.Org FOUNDATION http://www.xiph.org/                  *
 *                                                                  *
 ********************************************************************

 function: #ifdef jail to whip a few platforms into the UNIX ideal.

 ********************************************************************/
#ifndef _OS_TYPES_H
#define _OS_TYPES_H

#ifdef _LOW_ACCURACY_
#  define X(n) (((((n)>>22)+1)>>1) - ((((n)>>22)+1)>>9))
#  define LOOKUP_T const unsigned char
#else
#  define X(n) (n)
#  define LOOKUP_T const ogg_int32_t
#endif

/* make it easy on the folks that want to compile the libs with a
   different malloc than stdlib */
#define _ogg_malloc  malloc
#define _ogg_calloc  calloc
#define _ogg_realloc realloc
#define _ogg_free    free

#ifdef _WIN32

#  ifndef __GNUC__
   /* MSVC/Borland */
   typedef __int64 ogg_int64_t;
   typedef __int32 ogg_int32_t;
   typedef unsigned __int32 ogg_uint32_t;
   typedef __int16 ogg_int16_t;
   typedef unsigned __int16 ogg_uint16_t;
#  else
   /* Cygwin */
   #include <_G_config.h>
   typedef _G_int64_t ogg_int64_t;
   typedef _G_int32_t ogg_int32_t;
   typedef _G_uint32_t ogg_uint32_t;
   typedef _G_int16_t ogg_int16_t;
   typedef _G_uint16_t ogg_uint16_t;
#  endif

#elif defined(__MACOS__)

#  include <sys/types.h>
   typedef SInt16 ogg_int16_t;
   typedef UInt16 ogg_uint16_t;
   typedef SInt32 ogg_int32_t;
   typedef UInt32 ogg_uint32_t;
   typedef SInt64 ogg_int64_t;

#elif defined(__MACOSX__) /* MacOS X Framework build */

#  include <sys/types.h>
   typedef int16_t ogg_int16_t;
   typedef u_int16_t ogg_uint16_t;
   typedef int32_t ogg_int32_t;
   typedef u_int32_t ogg_uint32_t;
   typedef int64_t ogg_int64_t;

#elif defined(__BEOS__)

   /* Be */
#  include <inttypes.h>

#elif defined (__EMX__)

   /* OS/2 GCC */
   typedef short ogg_int16_t;
   typedef unsigned short ogg_uint16_t;
   typedef int ogg_int32_t;
   typedef unsigned int ogg_uint32_t;
   typedef long long ogg_int64_t;

#else

#  include <sys/types.h>
#  include <sys/param.h>
#  include "config_types.h"

#endif

#endif  /* _OS_TYPES_H */

repo_name: orochi/nblood

license: mit


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<app version="1">
    <name>Mapster32 Wii</name>
    <coder>EDuke32 Team</coder>


code:
    <short_description>BUILD Editor</short_description>
    <long_description>Mapster32 is the level editor for EDuke32 and the BUILD Engine, featuring additional editing capabilities and scripting extensions for homebrew developers and mod creators. Mapster32 is completely free, open source software. Mapster32 is licensed under the GNU GPL and the BUILD license. http://eduke32.com/</long_description>
    <arguments>
        <arg></arg>
    </arguments>
</app>


code: For details about the modified builds of SDL Wii and libaesnd, see: http://wiki.eduke32.com/wiki/EDuke32_Wii


code:
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