code:
:: Widgets Settings [widget]
<<widget "initsettings">><<nobr>>

Male <<radiobutton "$player.data.gender" "m">>
| Female <<radiobutton "$player.data.gender" "f" checked>>

<<if $dev is 1>>

Difficulty:

Harder <-----------------------------------------------> Easier

| 6 <<radiobutton "$devlevel" 6>>
| 7 <<radiobutton "$devlevel" 7>>
| 8 <<radiobutton "$devlevel" 8>>
| 9 <<radiobutton "$devlevel" 9>>
| 10 <<radiobutton "$devlevel" 10 checked>>
| 11 <<radiobutton "$devlevel" 11>>
| 12 <<radiobutton "$devlevel" 12>>
| 13 <<radiobutton "$devlevel" 13>>
| 14 <<radiobutton "$devlevel" 14>>
| 15 <<radiobutton "$devlevel" 15>>
| 16 <<radiobutton "$devlevel" 16>>

<<else>>

Body size - A smaller body makes you inflict less damage during encounters, making defiance harder.

| Tiny <<radiobutton "$devlevel" 6>>
| Small <<radiobutton "$devlevel" 10 checked>>
| Normal <<radiobutton "$devlevel" 12>>
| Large <<radiobutton "$devlevel" 16>>

Breast size

| Flat <<radiobutton "$breastsize" 0 checked>>
| Budding <<radiobutton "$breastsize" 1>>
| Tiny <<radiobutton "$breastsize" 2>>
| Small <<radiobutton "$breastsize" 3>>
| Pert <<radiobutton "$breastsize" 4>>

<</if>>

Eye Colour

Purple <<radiobutton "$eyeselect" "purple" checked>>
| Dark Blue <<radiobutton "$eyeselect" "dark blue">>
| Light Blue <<radiobutton "$eyeselect" "light blue">>
| Amber <<radiobutton "$eyeselect" "amber">>
| Hazel <<radiobutton "$eyeselect" "hazel">>
| Green <<radiobutton "$eyeselect" "green">>
| Red <<radiobutton "$eyeselect" "red">>

Hair Colour

Red <<radiobutton "$hairselect" "red" checked>>
| Black <<radiobutton "$hairselect" "black">>
| Brown <<radiobutton "$hairselect" "brown">>
| Light brown <<radiobutton "$hairselect" "lightbrown">>
| Blond <<radiobutton "$hairselect" "blond">>
| Platinum blond <<radiobutton "$hairselect" "platinumblond">>
| Strawberry blond <<radiobutton "$hairselect" "strawberryblond">>
| Ginger <<radiobutton "$hairselect" "ginger">>

Awareness - Whether your character knows a thing or two about sex despite their lack of experience.

Innocent <<radiobutton "$awareselect" "innocent" checked>>
| Knowledgeable<<radiobutton "$awareselect" "knowledgeable">>

Background

Waif <<radiobutton "$player.data.background" "waif" checked>> - No special advantages or disadvantages. Recommended for beginners.

Nerd <<radiobutton "$player.data.background" "nerd">> - Good at school. Picked on.

Athlete <<radiobutton "$player.data.background" "athlete">> - Physically capable. Grades have suffered.

Delinquent <<radiobutton "$player.data.background" "delinquent">> - Your antics have made you popular with other students. Less so with the teachers.

Promiscuous <<radiobutton "$player.data.background" "promiscuous">> - You've experimented sexually.

Exhibitionist <<radiobutton "$player.data.background" "exhibitionist">> - You have an affinity for exposing yourself in public places.

Deviant <<radiobutton "$player.data.background" "deviant">> - You really like animals.

Beautiful <<radiobutton "$player.data.background" "beautiful">> - You turn heads. Not recommended for beginners.

Options (can be changed in-game from your bedroom)

<</nobr>><</widget>>

<<widget "settings">><<nobr>>

<<if $textonly is 0>>
If playing on Android, images are supported from 4.4.

	<<if $images is 1>>
	Enable images <<radiobutton "$images" 1 checked>>
	| Disable images <<radiobutton "$images" 0>>

	<<else>>
	Enable images <<radiobutton "$images" 1>>
	| Disable images <<radiobutton "$images" 0 checked>>

	<</if>>

<</if>>

<<if $numberify_enabled is 1>>
    Enable numbered link navigation <<radiobutton "$numberify_enabled" 1 checked>>
    | Disable numbered link navigation <<radiobutton "$numberify_enabled" 0>>

<<else>>
    Enable numbered link navigation <<radiobutton "$numberify_enabled" 1>>
    | Disable numbered link navigation <<radiobutton "$numberify_enabled" 0 checked>>

<</if>>

Normal mode
<<if $gamemode is "normal">>
<<radiobutton "$gamemode" "normal" checked>>
<<else>>
<<radiobutton "$gamemode" "normal">>
<</if>>
 - Survive in a dangerous world.

 Soft mode
<<if $gamemode is "soft">>
<<radiobutton "$gamemode" "soft" checked>>
<<else>>
<<radiobutton "$gamemode" "soft">>
<</if>>
 - For those who prefer a lighthearted lewd adventure, though the game is still dark in places. This is an experimental feature, and contains gamebreaking bugs. It will be changed or removed in the future.

Percentage of people attracted to you that are male.

<<numberslider "$malechance" $malechance 0 100 1>>

<<if $dgchance gte 0>>
Percentage of women that have penises.

<<numberslider "$dgchance" $dgchance 0 100 1>>

<<else>>
Percentage of women that have penises.

<<numberslider "$dgchance" 0 0 100 1>>

<</if>>

<<if $cbchance gte 0>>
Percentage of men that have vaginas.

<<numberslider "$cbchance" $cbchance 0 100 1>>

<<else>>
Percentage of men that have vaginas.

<<numberslider "$cbchance" 0 0 100 1>>

<</if>>

<<if $whitechance isnot undefined>>
Likelihood of npcs having pale skin.

<<numberslider "$whitechance" $whitechance 0 100 1>>

<<else>>
Likelihood of npcs having pale skin.

<<numberslider "$whitechance" 90 0 100 1>>

<</if>>

<<if $blackchance isnot undefined>>
Likelihood of npcs having dark skin.

<<numberslider "$blackchance" $blackchance 0 100 1>>

<<else>>
Likelihood of npcs having dark skin.

<<numberslider "$blackchance" 10 0 100 1>>

<</if>>

 The rate that events are triggered by allure. Default is 1.0.

 <<numberslider "$alluremod" $alluremod 0.5 2 0.1>>

<<if $bestialitydisable is "t">>
Enable bestiality <<radiobutton "$bestialitydisable" "f">>
| Disable bestiality <<radiobutton "$bestialitydisable" "t" checked>>

<<else>>
Enable bestiality <<radiobutton "$bestialitydisable" "f" checked>>
| Disable bestiality <<radiobutton "$bestialitydisable" "t">>

<</if>>

Percentage of beasts attracted to you that are male.

<<numberslider "$beastmalechance" $beastmalechance 0 100 1>>

<<if $swarmdisable is "t">>
Enable swarms of tiny creatures (Eels, worms, bugs etc.) <<radiobutton "$swarmdisable" "f">>
| Disable swarms <<radiobutton "$swarmdisable" "t" checked>>

<<else>>
Enable swarms of tiny creatures (Eels, worms, bugs etc.) <<radiobutton "$swarmdisable" "f" checked>>
| Disable swarms <<radiobutton "$swarmdisable" "t">>

<</if>>

<<if $parasitedisable is "t">>
Enable parasites <<radiobutton "$parasitedisable" "f">>
| Disable parasites <<radiobutton "$parasitedisable" "t" checked>>

<<else>>
Enable parasites <<radiobutton "$parasitedisable" "f" checked>>
| Disable parasites <<radiobutton "$parasitedisable" "t">>

<</if>>

<<if $slimedisable is "t">>
Enable slimes <<radiobutton "$slimedisable" "f">>
| Disable slimes <<radiobutton "$slimedisable" "t" checked>>

<<else>>
Enable slimes <<radiobutton "$slimedisable" "f" checked>>
| Disable slimes <<radiobutton "$slimedisable" "t">>

<</if>>

<<if $voredisable is "t">>
Enable vore <<radiobutton "$voredisable" "f">>
| Disable vore <<radiobutton "$voredisable" "t" checked>>

<<else>>
Enable vore <<radiobutton "$voredisable" "f" checked>>
| Disable vore <<radiobutton "$voredisable" "t">>

<</if>>

<<if $tentacledisable is "t">>
Enable tentacles <<radiobutton "$tentacledisable" "f">>
| Disable tentacles <<radiobutton "$tentacledisable" "t" checked>>

<<else>>
Enable tentacles <<radiobutton "$tentacledisable" "f" checked>>
| Disable tentacles <<radiobutton "$tentacledisable" "t">>

<</if>>

<<if $analdisable is "t">>
Enable anal <<radiobutton "$analdisable" "f">>
| Disable anal <<radiobutton "$analdisable" "t" checked>>

<<else>>
Enable anal <<radiobutton "$analdisable" "f" checked>>
| Disable anal <<radiobutton "$analdisable" "t">>

<</if>>

<<if $transformdisable is "t">>
Enable transformations <<radiobutton "$transformdisable" "f">>
| Disable transformations <<radiobutton "$transformdisable" "t" checked>>

<<else>>
Enable transformations <<radiobutton "$transformdisable" "f" checked>>
| Disable transformations <<radiobutton "$transformdisable" "t">>

<</if>>

<<if $hirsutedisable is "f">>
Enable hirsute/hairy wolf transformation <<radiobutton "$hirsutedisable" "f" checked>>
| Disable hirsute/hairy wolf transformation <<radiobutton "$hirsutedisable" "t">>

<<else>>
Enable hirsute/hairy wolf transformation <<radiobutton "$hirsutedisable" "f">>
| Disable hirsute/hairy wolf transformation <<radiobutton "$hirsutedisable" "t" checked>>

<</if>>

<<if $breastfeedingdisable is "t">>
Enable breastfeeding <<radiobutton "$breastfeedingdisable" "f">>
| Disable breastfeeding <<radiobutton "$breastfeedingdisable" "t" checked>>

<<else>>
Enable breastfeeding <<radiobutton "$breastfeedingdisable" "f" checked>>
| Disable breastfeeding <<radiobutton "$breastfeedingdisable" "t">>

<</if>>

Maximum player character breast size. Breasts already above this size won't shrink.

<<if $breastsizemax is 0>>
| Flat <<radiobutton "$breastsizemax" 0 checked>>
<<else>>
| Flat <<radiobutton "$breastsizemax" 0>>
<</if>>
<<if $breastsizemax is 1>>
| Budding <<radiobutton "$breastsizemax" 1 checked>>
<<else>>
| Budding <<radiobutton "$breastsizemax" 1>>
<</if>>
<<if $breastsizemax is 2>>
| Tiny <<radiobutton "$breastsizemax" 2 checked>>
<<else>>
| Tiny <<radiobutton "$breastsizemax" 2>>
<</if>>
<<if $breastsizemax is 3>>
| Small <<radiobutton "$breastsizemax" 3 checked>>
<<else>>
| Small <<radiobutton "$breastsizemax" 3>>
<</if>>
<<if $breastsizemax is 4>>
| Pert <<radiobutton "$breastsizemax" 4 checked>>
<<else>>
| Pert <<radiobutton "$breastsizemax" 4>>
<</if>>
<<if $breastsizemax is 5>>
| Modest <<radiobutton "$breastsizemax" 5 checked>>
<<else>>
| Modest <<radiobutton "$breastsizemax" 5>>
<</if>>
<<if $breastsizemax is 6>>
| Full <<radiobutton "$breastsizemax" 6 checked>>
<<else>>
| Full <<radiobutton "$breastsizemax" 6>>
<</if>>
<<if $breastsizemax is 7>>
| Large <<radiobutton "$breastsizemax" 7 checked>>
<<else>>
| Large <<radiobutton "$breastsizemax" 7>>
<</if>>
<<if $breastsizemax is 8>>
| Ample <<radiobutton "$breastsizemax" 8 checked>>
<<else>>
| Ample <<radiobutton "$breastsizemax" 8>>
<</if>>
<<if $breastsizemax is 9>>
| Massive <<radiobutton "$breastsizemax" 9 checked>>
<<else>>
| Massive <<radiobutton "$breastsizemax" 9>>
<</if>>
<<if $breastsizemax is 10>>
| Huge <<radiobutton "$breastsizemax" 10 checked>>
<<else>>
| Huge <<radiobutton "$breastsizemax" 10>>
<</if>>
<<if $breastsizemax is 11>>
| Gigantic <<radiobutton "$breastsizemax" 11 checked>>
<<else>>
| Gigantic <<radiobutton "$breastsizemax" 11>>
<</if>>
<<if $breastsizemax is 12>>
| Enormous <<radiobutton "$breastsizemax" 12 checked>>
<<else>>
| Enormous <<radiobutton "$breastsizemax" 12>>
<</if>>

<<if $tipdisable is "t">>
Enable hints and tips <<radiobutton "$tipdisable" "f">>
| Disable tips <<radiobutton "$tipdisable" "t" checked>>

<<else>>
Enable hints and tips <<radiobutton "$tipdisable" "f" checked>>
| Disable tips <<radiobutton "$tipdisable" "t">>

<</if>>

<<if $cheatdisable is "f">>
Enable cheats <<radiobutton "$cheatdisable" "f" checked>>
| Disable cheats <<radiobutton "$cheatdisable" "t">>

<<else>>
Enable cheats <<radiobutton "$cheatdisable" "f">>
| Disable cheats <<radiobutton "$cheatdisable" "t" checked>>

<</if>>

<</nobr>><</widget>>

<<widget "npcsettings">><<nobr>>

Robin the orphan

<<if $robingender is "f">>
Female <<radiobutton "$robingender" "f" checked>>
<<else>>
Female <<radiobutton "$robingender" "f">>
<</if>>
 |
<<if $robingender is "m">>
Male <<radiobutton "$robingender" "m" checked>>
<<else>>
Male <<radiobutton "$robingender" "m">>
<</if>>

<<if $robingenitals is "vagina">>
Vagina <<radiobutton "$robingenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$robingenitals" "vagina">>
<</if>>
 |
<<if $robingenitals is "penis">>
Penis <<radiobutton "$robingenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$robingenitals" "penis">>
<</if>>

Bailey the caretaker

<<if $baileygender is "f">>
Female <<radiobutton "$baileygender" "f" checked>>
<<else>>
Female <<radiobutton "$baileygender" "f">>
<</if>>
 |
<<if $baileygender is "m">>
Male <<radiobutton "$baileygender" "m" checked>>
<<else>>
Male <<radiobutton "$baileygender" "m">>
<</if>>

<<if $baileygenitals is "vagina">>
Vagina <<radiobutton "$baileygenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$baileygenitals" "vagina">>
<</if>>
 |
<<if $baileygenitals is "penis">>
Penis <<radiobutton "$baileygenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$baileygenitals" "penis">>
<</if>>

Charlie the dance coach

<<if $charliegender is "f">>
Female <<radiobutton "$charliegender" "f" checked>>
<<else>>
Female <<radiobutton "$charliegender" "f">>
<</if>>
 |
<<if $charliegender is "m">>
Male <<radiobutton "$charliegender" "m" checked>>
<<else>>
Male <<radiobutton "$charliegender" "m">>
<</if>>

<<if $charliegenitals is "vagina">>
Vagina <<radiobutton "$charliegenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$charliegenitals" "vagina">>
<</if>>
 |
<<if $charliegenitals is "penis">>
Penis <<radiobutton "$charliegenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$charliegenitals" "penis">>
<</if>>

Darryl the club owner

<<if $darrylgender is "f">>
Female <<radiobutton "$darrylgender" "f" checked>>
<<else>>
Female <<radiobutton "$darrylgender" "f">>
<</if>>
 |
<<if $darrylgender is "m">>
Male <<radiobutton "$darrylgender" "m" checked>>
<<else>>
Male <<radiobutton "$darrylgender" "m">>
<</if>>

<<if $darrylgenitals is "vagina">>
Vagina <<radiobutton "$darrylgenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$darrylgenitals" "vagina">>
<</if>>
 |
<<if $darrylgenitals is "penis">>
Penis <<radiobutton "$darrylgenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$darrylgenitals" "penis">>
<</if>>

Harper the doctor

<<if $harpergender is "f">>
Female <<radiobutton "$harpergender" "f" checked>>
<<else>>
Female <<radiobutton "$harpergender" "f">>
<</if>>
 |
<<if $harpergender is "m">>
Male <<radiobutton "$harpergender" "m" checked>>
<<else>>
Male <<radiobutton "$harpergender" "m">>
<</if>>

<<if $harpergenitals is "vagina">>
Vagina <<radiobutton "$harpergenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$harpergenitals" "vagina">>
<</if>>
 |
<<if $harpergenitals is "penis">>
Penis <<radiobutton "$harpergenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$harpergenitals" "penis">>
<</if>>

Jordan the <<if $jordangender is "f">>nun<<else>>monk<</if>>

<<if $jordangender is "f">>
Female <<radiobutton "$jordangender" "f" checked>>
<<else>>
Female <<radiobutton "$jordangender" "f">>
<</if>>
 |
<<if $jordangender is "m">>
Male <<radiobutton "$jordangender" "m" checked>>
<<else>>
Male <<radiobutton "$jordangender" "m">>
<</if>>

<<if $jordangenitals is "vagina">>
Vagina <<radiobutton "$jordangenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$jordangenitals" "vagina">>
<</if>>
 |
<<if $jordangenitals is "penis">>
Penis <<radiobutton "$jordangenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$jordangenitals" "penis">>
<</if>>

Briar the brothel owner

<<if $briargender is "f">>
Female <<radiobutton "$briargender" "f" checked>>
<<else>>
Female <<radiobutton "$briargender" "f">>
<</if>>
 |
<<if $briargender is "m">>
Male <<radiobutton "$briargender" "m" checked>>
<<else>>
Male <<radiobutton "$briargender" "m">>
<</if>>

<<if $briargenitals is "vagina">>
Vagina <<radiobutton "$briargenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$briargenitals" "vagina">>
<</if>>
 |
<<if $briargenitals is "penis">>
Penis <<radiobutton "$briargenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$briargenitals" "penis">>
<</if>>

Eden the hunter

<<if $edengender is "f">>
Female <<radiobutton "$edengender" "f" checked>>
<<else>>
Female <<radiobutton "$edengender" "f">>
<</if>>
 |
<<if $edengender is "m">>
Male <<radiobutton "$edengender" "m" checked>>
<<else>>
Male <<radiobutton "$edengender" "m">>
<</if>>

<<if $edengenitals is "vagina">>
Vagina <<radiobutton "$edengenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$edengenitals" "vagina">>
<</if>>
 |
<<if $edengenitals is "penis">>
Penis <<radiobutton "$edengenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$edengenitals" "penis">>
<</if>>

Sam the cafe owner

<<if $samgender is "f">>
Female <<radiobutton "$samgender" "f" checked>>
<<else>>
Female <<radiobutton "$samgender" "f">>
<</if>>
 |
<<if $samgender is "m">>
Male <<radiobutton "$samgender" "m" checked>>
<<else>>
Male <<radiobutton "$samgender" "m">>
<</if>>

<<if $samgenitals is "vagina">>
Vagina <<radiobutton "$samgenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$samgenitals" "vagina">>
<</if>>
 |
<<if $samgenitals is "penis">>
Penis <<radiobutton "$samgenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$samgenitals" "penis">>
<</if>>

Landry the criminal

<<if $landrygender is "f">>
Female <<radiobutton "$landrygender" "f" checked>>
<<else>>
Female <<radiobutton "$landrygender" "f">>
<</if>>
 |
<<if $landrygender is "m">>
Male <<radiobutton "$landrygender" "m" checked>>
<<else>>
Male <<radiobutton "$landrygender" "m">>
<</if>>

<<if $landrygenitals is "vagina">>
Vagina <<radiobutton "$landrygenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$landrygenitals" "vagina">>
<</if>>
 |
<<if $landrygenitals is "penis">>
Penis <<radiobutton "$landrygenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$landrygenitals" "penis">>
<</if>>

Whitney the bully

<<if $whitneygender is "f">>
Female <<radiobutton "$whitneygender" "f" checked>>
<<else>>
Female <<radiobutton "$whitneygender" "f">>
<</if>>
 |
<<if $whitneygender is "m">>
Male <<radiobutton "$whitneygender" "m" checked>>
<<else>>
Male <<radiobutton "$whitneygender" "m">>
<</if>>

<<if $whitneygenitals is "vagina">>
Vagina <<radiobutton "$whitneygenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$whitneygenitals" "vagina">>
<</if>>
 |
<<if $whitneygenitals is "penis">>
Penis <<radiobutton "$whitneygenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$whitneygenitals" "penis">>
<</if>>

Avery the <<if $averygender is "m">>businessman<<else>>businesswoman<</if>>

<<if $averygender is "f">>
Female <<radiobutton "$averygender" "f" checked>>
<<else>>
Female <<radiobutton "$averygender" "f">>
<</if>>
 |
<<if $averygender is "m">>
Male <<radiobutton "$averygender" "m" checked>>
<<else>>
Male <<radiobutton "$averygender" "m">>
<</if>>

<<if $averygenitals is "vagina">>
Vagina <<radiobutton "$averygenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$averygenitals" "vagina">>
<</if>>
 |
<<if $averygenitals is "penis">>
Penis <<radiobutton "$averygenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$averygenitals" "penis">>
<</if>>

Morgan the sewer dweller

<<if $morgangender is "f">>
Female <<radiobutton "$morgangender" "f" checked>>
<<else>>
Female <<radiobutton "$morgangender" "f">>
<</if>>
 |
<<if $morgangender is "m">>
Male <<radiobutton "$morgangender" "m" checked>>
<<else>>
Male <<radiobutton "$morgangender" "m">>
<</if>>

<<if $morgangenitals is "vagina">>
Vagina <<radiobutton "$morgangenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$morgangenitals" "vagina">>
<</if>>
 |
<<if $morgangenitals is "penis">>
Penis <<radiobutton "$morgangenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$morgangenitals" "penis">>
<</if>>

The Black Wolf

<<if $blackwolfgender is "f">>
Female <<radiobutton "$blackwolfgender" "f" checked>>
<<else>>
Female <<radiobutton "$blackwolfgender" "f">>
<</if>>
 |
<<if $blackwolfgender is "m">>
Male <<radiobutton "$blackwolfgender" "m" checked>>
<<else>>
Male <<radiobutton "$blackwolfgender" "m">>
<</if>>

Teachers

Leighton the headteacher

<<if $leightongender is "f">>
Female <<radiobutton "$leightongender" "f" checked>>
<<else>>
Female <<radiobutton "$leightongender" "f">>
<</if>>
 |
<<if $leightongender is "m">>
Male <<radiobutton "$leightongender" "m" checked>>
<<else>>
Male <<radiobutton "$leightongender" "m">>
<</if>>

<<if $leightongenitals is "vagina">>
Vagina <<radiobutton "$leightongenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$leightongenitals" "vagina">>
<</if>>
 |
<<if $leightongenitals is "penis">>
Penis <<radiobutton "$leightongenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$leightongenitals" "penis">>
<</if>>

Sirris the science teacher

<<if $sirrisgender is "f">>
Female <<radiobutton "$sirrisgender" "f" checked>>
<<else>>
Female <<radiobutton "$sirrisgender" "f">>
<</if>>
 |
<<if $sirrisgender is "m">>
Male <<radiobutton "$sirrisgender" "m" checked>>
<<else>>
Male <<radiobutton "$sirrisgender" "m">>
<</if>>

<<if $sirrisgenitals is "vagina">>
Vagina <<radiobutton "$sirrisgenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$sirrisgenitals" "vagina">>
<</if>>
 |
<<if $sirrisgenitals is "penis">>
Penis <<radiobutton "$sirrisgenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$sirrisgenitals" "penis">>
<</if>>

River the maths teacher

<<if $rivergender is "f">>
Female <<radiobutton "$rivergender" "f" checked>>
<<else>>
Female <<radiobutton "$rivergender" "f">>
<</if>>
 |
<<if $rivergender is "m">>
Male <<radiobutton "$rivergender" "m" checked>>
<<else>>
Male <<radiobutton "$rivergender" "m">>
<</if>>

<<if $rivergenitals is "vagina">>
Vagina <<radiobutton "$rivergenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$rivergenitals" "vagina">>
<</if>>
 |
<<if $rivergenitals is "penis">>
Penis <<radiobutton "$rivergenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$rivergenitals" "penis">>
<</if>>

Doren the English teacher

<<if $dorengender is "f">>
Female <<radiobutton "$dorengender" "f" checked>>
<<else>>
Female <<radiobutton "$dorengender" "f">>
<</if>>
 |
<<if $dorengender is "m">>
Male <<radiobutton "$dorengender" "m" checked>>
<<else>>
Male <<radiobutton "$dorengender" "m">>
<</if>>

<<if $dorengenitals is "vagina">>
Vagina <<radiobutton "$dorengenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$dorengenitals" "vagina">>
<</if>>
 |
<<if $dorengenitals is "penis">>
Penis <<radiobutton "$dorengenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$dorengenitals" "penis">>
<</if>>

Winter the history teacher

<<if $wintergender is "f">>
Female <<radiobutton "$wintergender" "f" checked>>
<<else>>
Female <<radiobutton "$wintergender" "f">>
<</if>>
 |
<<if $wintergender is "m">>
Male <<radiobutton "$wintergender" "m" checked>>
<<else>>
Male <<radiobutton "$wintergender" "m">>
<</if>>

<<if $wintergenitals is "vagina">>
Vagina <<radiobutton "$wintergenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$wintergenitals" "vagina">>
<</if>>
 |
<<if $wintergenitals is "penis">>
Penis <<radiobutton "$wintergenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$wintergenitals" "penis">>
<</if>>

Mason the swimming teacher

<<if $masongender is "f">>
Female <<radiobutton "$masongender" "f" checked>>
<<else>>
Female <<radiobutton "$masongender" "f">>
<</if>>
 |
<<if $masongender is "m">>
Male <<radiobutton "$masongender" "m" checked>>
<<else>>
Male <<radiobutton "$masongender" "m">>
<</if>>

<<if $masongenitals is "vagina">>
Vagina <<radiobutton "$masongenitals" "vagina" checked>>
<<else>>
Vagina <<radiobutton "$masongenitals" "vagina">>
<</if>>
 |
<<if $masongenitals is "penis">>
Penis <<radiobutton "$masongenitals" "penis" checked>>
<<else>>
Penis <<radiobutton "$masongenitals" "penis">>
<</if>>

<</nobr>><</widget>>

:: NPC Settings [nobr]
<<npcsettings>>

<<link [[Next|Bedroom]]>><</link>>

:: Cabin NPC Settings [nobr]
<<npcsettings>>

<<link [[Back|Eden Cabin]]>><</link>>

:: Settings [nobr]
<<settings>>

<<link [[Next|Bedroom]]>><</link>>

repo_name: warawanaineko/degrees


code:
:: Widgets Difficulty [widget]
<<widget "chestdifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "seductiondifficulty">><<nobr>>

<<if $combat is 1>>
	<<if (990 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

	<<elseif (800 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

	<<elseif (600 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

	<<elseif (400 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

	<<elseif (200 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

	<<elseif (1 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

	<<else>>
  (Impossible)

	<</if>>
<<else>>
	<<if 990 - $seductionskill - ($attractiveness / 10) lte -100>>
  (Very Easy)

	<<elseif 800 - $seductionskill - ($attractiveness / 10) lte -100>>
  (Easy)

	<<elseif 600 - $seductionskill - ($attractiveness / 10) lte -100>>
  (Medium)

	<<elseif 400 - $seductionskill - ($attractiveness / 10) lte -100>>
  (Challenging)

	<<elseif 200 - $seductionskill - ($attractiveness / 10) lte -100>>
  (Hard)

	<<elseif 1 - $seductionskill - ($attractiveness / 10) lte -100>>
  (Very Hard)

	<<else>>
  (Impossible)
	<</if>>

<</if>>

<</nobr>><</widget>>

<<widget "oraldifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "vaginaldifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "analdifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "handdifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "feetdifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "bottomdifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "thighdifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "peniledifficulty">><<nobr>>

<<if (990 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Easy)

<<elseif (800 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Easy)

<<elseif (600 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Medium)

<<elseif (400 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Challenging)

<<elseif (200 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Hard)

<<elseif (1 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
  (Very Hard)

<<else>>
  (Impossible)

<</if>>

<</nobr>><</widget>>

<<widget "skulduggerycheck">><<nobr>>

<<set $skulduggeryroll to random(1, 1000)>>
<<if $skulduggery gte $skulduggerydifficulty>>
<<set $skulduggerysuccess to 1>>You succeed in your skulduggery.
<<elseif $skulduggery + 100 gte $skulduggerydifficulty>>
	<<if $skulduggeryroll gte 100>>
	<<set $skulduggerysuccess to 1>>You succeed in your skulduggery.
	<<else>>
	<<set $skulduggerysuccess to 0>>You fail in your skulduggery.
	<</if>>
<<elseif $skulduggery + 200 gte $skulduggerydifficulty>>
	<<if $skulduggeryroll gte 300>>
	<<set $skulduggerysuccess to 1>>You succeed in your skulduggery.
	<<else>>
	<<set $skulduggerysuccess to 0>>You fail in your skulduggery.
	<</if>>
<<elseif $skulduggery + 300 gte $skulduggerydifficulty>>
	<<if $skulduggeryroll gte 500>>
	<<set $skulduggerysuccess to 1>>You succeed in your skulduggery.
	<<else>>
	<<set $skulduggerysuccess to 0>>You fail in your skulduggery.
	<</if>>
<<elseif $skulduggery + 400 gte $skulduggerydifficulty>>
	<<if $skulduggeryroll gte 700>>
	<<set $skulduggerysuccess to 1>>You succeed in your skulduggery.
	<<else>>
	<<set $skulduggerysuccess to 0>>You fail in your skulduggery.
	<</if>>
<<elseif $skulduggery + 500 gte $skulduggerydifficulty>>
	<<if $skulduggeryroll gte 900>>
	<<set $skulduggerysuccess to 1>>You succeed in your skulduggery.
	<<else>>
	<<set $skulduggerysuccess to 0>>You fail in your skulduggery.
	<</if>>
<<else>>
<<set $skulduggerysuccess to 0>>You fail in your skulduggery.
<</if>>

<</nobr>><</widget>>

<<widget "skulduggerydifficulty">><<nobr>>

<<if $skulduggery gte $skulduggerydifficulty>>
  (Very Easy)
<<elseif $skulduggery + 100 gte $skulduggerydifficulty>>
  (Easy)
<<elseif $skulduggery + 200 gte $skulduggerydifficulty>>
  (Medium)
<<elseif $skulduggery + 300 gte $skulduggerydifficulty>>
  (Challenging)
<<elseif $skulduggery + 400 gte $skulduggerydifficulty>>
  (Hard)
<<elseif $skulduggery + 500 gte $skulduggerydifficulty>>
  (Very Hard)
<<else>>
  (Impossible)
<</if>>

<</nobr>><</widget>>

<<widget "skulduggeryrequired">><<nobr>>
 Skulduggery required:
<<if $lock lte 0>>None
<<elseif $lock gte 1 and $lock lt 100>>F
<<elseif $lock gte 100 and $lock lt 200>>F+
<<elseif $lock gte 200 and $lock lt 300>>D
<<elseif $lock gte 300 and $lock lt 400>>D+
<<elseif $lock gte 400 and $lock lt 500>>C
<<elseif $lock gte 500 and $lock lt 600>>C+
<<elseif $lock gte 600 and $lock lt 700>>B
<<elseif $lock gte 700 and $lock lt 800>>B+
<<elseif $lock gte 800 and $lock lt 900>>A
<<elseif $lock gte 900 and $lock lt 1000>>A+
<<elseif $lock gte 1000>>S
<</if>>
<</nobr>><</widget>>

<<widget "seductioncheck">><<nobr>>
Attractiveness rating:
<<if $attractiveness gte 5000>>
S
<<elseif $attractiveness gte 4000>>
A
<<elseif $attractiveness gte 3000>>
B
<<elseif $attractiveness gte 2000>>
C
<<elseif $attractiveness gte 1000>>
D
<<else>>
F
<</if>>

Seduction Skill: <<if $seductionskill lte 0>>None
<<elseif $seductionskill gte 1 and $seductionskill lt 200>>F
<<elseif $seductionskill gte 200 and $seductionskill lt 400>>D
<<elseif $seductionskill gte 400 and $seductionskill lt 600>>C
<<elseif $seductionskill gte 600 and $seductionskill lt 800>>B
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>>A
<<elseif $seductionskill gte 1000>>S<</if>>

Overall rating:
<<if $attractiveness + ($seductionskill * 5) gte 10000>>
S<<set $seductionrating to 6>>
<<elseif $attractiveness + ($seductionskill * 5) gte 8000>>
A<<set $seductionrating to 5>>
<<elseif $attractiveness + ($seductionskill * 5) gte 6000>>
B<<set $seductionrating to 4>>
<<elseif $attractiveness + ($seductionskill * 5) gte 4000>>
C<<set $seductionrating to 3>>
<<elseif $attractiveness + ($seductionskill * 5) gte 2000>>
D<<set $seductionrating to 2>>
<<else>>
F<<set $seductionrating to 1>>
<</if>>

Required rating:
<<if $seductiondifficulty gte 10000>>
S<<set $seductionrequired to 6>>
<<elseif $seductiondifficulty gte 8000>>
A<<set $seductionrequired to 5>>
<<elseif $seductiondifficulty gte 6000>>
B<<set $seductionrequired to 4>>
<<elseif $seductiondifficulty gte 4000>>
C<<set $seductionrequired to 3>>
<<elseif $seductiondifficulty gte 2000>>
D<<set $seductionrequired to 2>>
<<else>>
F<<set $seductionrequired to 1>>
<</if>>

<</nobr>><</widget>>


code:
:: Widgets Sleep [widget]
<<widget "sleep">><<nobr>>

<<sleephour>>
<<sleephour>>
<<sleephour>>
<<sleephour>>
<<sleephour>>
<<sleephour>>
<<sleephour>>
<<sleephour>>
<<sleephour>>
<<sleephour>>

<</nobr>><</widget>>

<<widget "sleephour">><<nobr>>
<<effectstime>>
<<if $location is "asylum">>
<<asylumeffects>>
<</if>>
<<if $sleephour gte 1>><<set $sleephour -= 1>>
	<<if $robinromance is 1 and $robinlust gte 20 and $robinbed isnot 1 and $location is "home" and $robinwakeday isnot 1>>
		<<if $hour gte 18 or $hour lte 6>>
			<<set $schoolwake to 1>><<set $robinlovewake to 1>><<set $robinwakeday to 1>>
		<</if>>
	<<elseif $robinlove gte 100 and $robindebtknown isnot 1 and $location is "home">>
		<<if $hour gte 18 or $hour lte 6>>
			<<set $schoolwake to 1>><<set $robindebtwake to 1>>
		<</if>>
	<<elseif $baileydefeatedchain gte 1 and $location is "home" and ($rng * 100) gte (9900 - ($allure / 5))>>
		<<set $schoolwake to 1>><<set $baileyrapewake to 1>>
	<<elseif $hour is 6 and $location is "asylum" or $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1 and $location is "asylum" or $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1 and $location is "asylum" or $asylumstate is "assessment" and $asylumassessment isnot 1 and $location is "asylum">>
		<<set $schoolwake to 1>>
	<<elseif $location is "asylum" and $suspicion gte 80 and random(1, 10) gte 10>>
		<<set $schoolwake to 1>><<set $rapewake to 1>>
	<<elseif $schoolday is 1 and $hour is 7 and $location is "home">>
		<<set $schoolwake to 1>>
	<<elseif $hour lte 6 and $location is "cabin" and $edenlust gte 26 and $edenwake isnot 1>>
		<<set $edenwake to 1>>
		<<set $schoolwake to 1>>
	<<elseif $location is "forest" and $wolfpackferocity gte 10 and $wolfwake isnot 1>>
		<<set $schoolwake to 1>><<set $wolfwake to 1>>
	<<else>>
	<</if>>
	<<if $schoolwake isnot 1>>
		<<if $sleeptrouble is 1 and $controlled is 0>>
			<<set $tiredness -= 200>>
		<<else>>
			<<set $tiredness -= 250>>
		<</if>>
		<<pass 1 hour>>
		<<if $nightmares gte 1 and $controlled is 0>>
			<<stress 6>>
		<</if>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "sleepeffects">><<nobr>>

<<if $sleeptransform is 1>>
<<if $wolfgirl is 0 and $wolfbuild gte 5>><<set $wolfgirl to 1>>
You have a strange toothache.

<<elseif $wolfgirl is 1 and $wolfbuild gte 10>><<set $wolfgirl to 2>>
Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.

<<elseif $wolfgirl is 1 and $wolfbuild lt 5>><<set $wolfgirl to 0>>
Your toothache has stopped.

<<elseif $wolfgirl is 2 and $wolfbuild gte 15>><<set $wolfgirl to 3>>
Your scalp itches.

<<elseif $wolfgirl is 2 and $wolfbuild lt 10>><<set $wolfgirl to 1>>
Your fangs have turned into regular teeth.

<<elseif $wolfgirl is 3 and $wolfbuild gte 20>><<set $wolfgirl to 4>>
You feel something on your head. You reach up and tug, but it hurts. You have a new pair of wolf ears.

<<elseif $wolfgirl is 3 and $wolfbuild lt 15>><<set $wolfgirl to 2>>
Your scalp no longer itches.

<<elseif $wolfgirl is 4 and $wolfbuild gte 25>><<set $wolfgirl to 5>>
Your lower back itches.

<<elseif $wolfgirl is 4 and $wolfbuild lte 20>><<set $wolfgirl to 3>>
Your wolf ears have disappeared.

<<elseif $wolfgirl is 5 and $wolfbuild gte 30>><<set $wolfgirl to 6>>
You turn away from your bed and somehow knock your pillow to the floor. You reach behind you and feel your new wolf tail.

<<elseif $wolfgirl is 5 and $wolfbuild lt 25>><<set $wolfgirl to 4>>
Your lower back has stopped itching.

<<elseif $wolfgirl is 6 and $wolfbuild lt 30>>Your balance feels different. Your wolf tail has disappeared.<<set $wolfgirl to 5>>

<</if>>
<</if>>

<<if $stress gte 10000>>
<<set $stress -= 2000>>
<<trauma 10>>
Your stress level reached a peak while you slept and has since subsided, but at cost to your mental health.<<lstress>><<gtrauma>>

<</if>>

<<if $scienceproject is "ongoing" and $sciencephallusknown isnot 1 and $promiscuity gte 35>><<set $sciencephallusknown to 1>>
A lewd thought comes to you as you wake up. You've conceived the "local phalli" science project. Check your journal on the social page for details.

<</if>>

<</nobr>><</widget>>

<<widget "clotheschoice">><<nobr>>

<<if $clothesselect is "casual">><<set $clothesselect to 0>><<storeclear>>

<<set $upperoff to $upperoutfitcasual>><<set $loweroff to $loweroutfitcasual>><<set $underoff to $underoutfitcasual>><<clotheson>>

<<elseif $clothesselect is "school">><<set $clothesselect to 0>><<storeclear>>
<<set $upperoff to $upperoutfitschool>><<set $loweroff to $loweroutfitschool>><<set $underoff to $underoutfitschool>><<clotheson>>

<<elseif $clothesselect is "custom1">><<set $clothesselect to 0>><<storeclear>>
<<set $upperoff to $upperoutfitcustom1>><<set $loweroff to $loweroutfitcustom1>><<set $underoff to $underoutfitcustom1>><<clotheson>>

<<elseif $clothesselect is "custom2">><<set $clothesselect to 0>><<storeclear>>
<<set $upperoff to $upperoutfitcustom2>><<set $loweroff to $loweroutfitcustom2>><<set $underoff to $underoutfitcustom2>><<clotheson>>

<<elseif $clothesselect is "custom3">><<set $clothesselect to 0>><<storeclear>>
<<set $upperoff to $upperoutfitcustom3>><<set $loweroff to $loweroutfitcustom3>><<set $underoff to $underoutfitcustom3>><<clotheson>>

<<elseif $clothesselect is "custom4">><<set $clothesselect to 0>><<storeclear>>
<<set $upperoff to $upperoutfitcustom4>><<set $loweroff to $loweroutfitcustom4>><<set $underoff to $underoutfitcustom4>><<clotheson>>

<<elseif $clothesselect is "clotheson">><<set $clothesselect to 0>>
<<if $upperstore is 0>>
<<upperundress>>
<</if>>
<<if $lowerstore is 0>>
<<lowerundress>>
<</if>>
<<if $understore is 0>>
<<underundress>>
<</if>>
<<storeon>>
<</if>>

<</nobr>><</widget>>


code:
:: Social [nobr]
<<back>>

<<set $menu to 1>>

<<if $initrobin is 1>>

<<robinrelationship>>

Love:

<<if $images is 1>>
	<<if $robinlove gte 10>>

	<<else>>

	<</if>>
	<<if $robinlove gte 20>>

	<<else>>

	<</if>>
	<<if $robinlove gte 30>>

	<<else>>

	<</if>>
	<<if $robinlove gte 40>>

	<<else>>

	<</if>>
	<<if $robinlove gte 50>>

	<<else>>

	<</if>>
	<<if $robinlove gte 60>>

	<<else>>

	<</if>>
	<<if $robinlove gte 70>>

	<<else>>

	<</if>>
	<<if $robinlove gte 80>>

	<<else>>

	<</if>>
	<<if $robinlove gte 90>>

	<<else>>

	<</if>>
	<<if $robinlove gte 100>>

	<<else>>

	<</if>>
<<else>>

	<<set $robinlove = Math.clamp($robinlove, 0, 100)>>
		<<set $percent=Math.floor(($robinlove/100)*100)>>
		<<print '

'>>

<</if>>

Lust:

<<if $images is 1>>
	<<if $robinlust gte 10>>

	<<else>>

	<</if>>
	<<if $robinlust gte 20>>

	<<else>>

	<</if>>
	<<if $robinlust gte 30>>

	<<else>>

	<</if>>
	<<if $robinlust gte 40>>

	<<else>>

	<</if>>
	<<if $robinlust gte 50>>

	<<else>>

	<</if>>
	<<if $robinlust gte 60>>

	<<else>>

	<</if>>
	<<if $robinlust gte 70>>

	<<else>>

	<</if>>
	<<if $robinlust gte 80>>

	<<else>>

	<</if>>
	<<if $robinlust gte 90>>

	<<else>>

	<</if>>
	<<if $robinlust gte 100>>

	<<else>>

	<</if>>

<<else>>

	<<set $robinlust = Math.clamp($robinlust, 0, 100)>>
		<<set $percent=Math.floor(($robinlust/100)*100)>>
		<<print '

'>>

<</if>>

<<if $robintrauma gte 1>>
Trauma:

	<<if $images is 1>>

		<<if $robintrauma gte 11>>

		<<else>>

		<</if>>
		<<if $robintrauma gte 21>>

		<<else>>

		<</if>>
		<<if $robintrauma gte 31>>

		<<else>>

		<</if>>
		<<if $robintrauma gte 41>>

		<<else>>

		<</if>>
		<<if $robintrauma gte 51>>

		<<else>>

		<</if>>
		<<if $robintrauma gte 61>>

		<<else>>

		<</if>>
		<<if $robintrauma gte 71>>

		<<else>>

		<</if>>
		<<if $robintrauma gte 81>>

		<<else>>

		<</if>>
		<<if $robintrauma gte 91>>

		<<else>>

		<</if>>
	<<else>>

	<<set $robintrauma = Math.clamp($robintrauma, 0, 100)>>
		<<set $percent=Math.floor(($robintrauma/100)*100)>>
		<<print '

'>>

	<</if>>
<</if>>

<</if>>

<<if $initwhitney is 1 and $whitneystate isnot "dungeon">>

<<whitneyrelationship>>

Love:

<<if $images is 1>>
	<<if $whitneylove gte 3>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 6>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 9>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 12>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 15>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 18>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 21>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 24>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 27>>

	<<else>>

	<</if>>
	<<if $whitneylove gte 30>>

	<<else>>

	<</if>>
<<else>>

<<set $whitneylove = Math.clamp($whitneylove, 0, 30)>>
	<<set $percent=Math.floor(($whitneylove/30)*100)>>
	<<print '

'>>

<</if>>

Lust:

<<if $images is 1>>
	<<if $whitneylust gte 10>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 20>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 30>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 40>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 50>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 60>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 70>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 80>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 90>>

	<<else>>

	<</if>>
	<<if $whitneylust gte 100>>

	<<else>>

	<</if>>
<<else>>

<<set $whitneylust = Math.clamp($whitneylust, 0, 100)>>
	<<set $percent=Math.floor(($whitneylust/100)*100)>>
	<<print '

'>>

<</if>>

Dominance:

<<if $images is 1>>
	<<if $whitneydom gte 2>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 4>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 6>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 8>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 10>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 12>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 14>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 16>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 18>>

	<<else>>

	<</if>>
	<<if $whitneydom gte 20>>

	<<else>>

	<</if>>
<<else>>

<<set $whitneydom = Math.clamp($whitneydom, 0, 20)>>
	<<set $percent=Math.floor(($whitneydom/20)*100)>>
	<<print '

'>>

<</if>>

<</if>>

<<if $initeden is 1>>

<<edenrelationship>>

Love:

<<if $images is 1>>
	<<if $edenlove gte 20>>

	<<else>>

	<</if>>
	<<if $edenlove gte 40>>

	<<else>>

	<</if>>
	<<if $edenlove gte 60>>

	<<else>>

	<</if>>
	<<if $edenlove gte 80>>

	<<else>>

	<</if>>
	<<if $edenlove gte 100>>

	<<else>>

	<</if>>
	<<if $edenlove gte 120>>

	<<else>>

	<</if>>
	<<if $edenlove gte 140>>

	<<else>>

	<</if>>
	<<if $edenlove gte 160>>

	<<else>>

	<</if>>
	<<if $edenlove gte 180>>

	<<else>>

	<</if>>
	<<if $edenlove gte 200>>

	<<else>>

	<</if>>
<<else>>

<<set $edenlove = Math.clamp($edenlove, 0, 200)>>
	<<set $percent=Math.floor(($edenlove/200)*100)>>
	<<print '

'>>

<</if>>

Lust:

<<if $images is 1>>
	<<if $edenlust gte 10>>

	<<else>>

	<</if>>
	<<if $edenlust gte 20>>

	<<else>>

	<</if>>
	<<if $edenlust gte 30>>

	<<else>>

	<</if>>
	<<if $edenlust gte 40>>

	<<else>>

	<</if>>
	<<if $edenlust gte 50>>

	<<else>>

	<</if>>
	<<if $edenlust gte 60>>

	<<else>>

	<</if>>
	<<if $edenlust gte 70>>

	<<else>>

	<</if>>
	<<if $edenlust gte 80>>

	<<else>>

	<</if>>
	<<if $edenlust gte 90>>

	<<else>>

	<</if>>
	<<if $edenlust gte 100>>

	<<else>>

	<</if>>
<<else>>

<<set $edenlust = Math.clamp($edenlust, 0, 100)>>
	<<set $percent=Math.floor(($edenlust/100)*100)>>
	<<print '

'>>

<</if>>

<</if>>

<<charlierelationship>>

<<darrylrelationship>>

<<harperrelationship>>

<<jordanrelationship>>

<<briarrelationship>>

<<riverrelationship>>

<<leightonrelationship>>

<<masonrelationship>>

<<winterrelationship>>

<<dorenrelationship>>

<<sirrisrelationship>>

<<samrelationship>>

<<landryrelationship>>

<<baileyrelationship>>

<<averyrelationship>>

<<morganrelationship>>

You are considered
<<if $delinquency gte 1000>>
a terror
<<elseif $delinquency gte 800>>
a delinquent
<<elseif $delinquency gte 600>>
a delinquent
<<elseif $delinquency gte 400>>
a delinquent
<<elseif $delinquency gte 200>>
a bad student
<<elseif $delinquency gte 10>>
a normal student
<<else>>
an ideal student
<</if>>
by the teachers and
<<if $cool gte 400>>
most of your fellow students aspire to be seen with you.
<<elseif $cool gte 240>>
cool by your fellow students.
<<elseif $cool gte 160>>
cool by your fellow students.
<<elseif $cool gte 120>>
okay by your fellow students.
<<elseif $cool gte 80>>
dorky by your fellow students.
<<elseif $cool gte 40>>
odd by your fellow students.
<<else>>
you are avoided by your fellow students.
<</if>>

<<if $syndromewolves is 1>>
Wolf pack harmony:

	<<set $percent=Math.floor(($wolfpackharmony/20)*100)>>
	<<print '

'>>

Wolf pack ferocity:

	<<set $percent=Math.floor(($wolfpackferocity/20)*100)>>
	<<print '

'>>

<</if>>

__Fame__

Sex:
<<if $famesex gte 1000>>
Notorious slut

<<elseif $famesex gte 600>>
Famous

<<elseif $famesex gte 400>>
Recognised

<<elseif $famesex gte 200>>
Known

<<elseif $famesex gte 100>>
Low-key

<<elseif $famesex gte 30>>
Obscure

<<else>>
Unknown

<</if>>

Prostitution:
<<if $fameprostitution gte 1000>>
Notorious whore

<<elseif $fameprostitution gte 600>>
Famous

<<elseif $fameprostitution gte 400>>
Recognised

<<elseif $fameprostitution gte 200>>
Known

<<elseif $fameprostitution gte 100>>
Low-key

<<elseif $fameprostitution gte 30>>
Obscure

<<else>>
Unknown

<</if>>

Rape:
<<if $famerape gte 1000>>
Notorious fucktoy

<<elseif $famerape gte 600>>
Famous

<<elseif $famerape gte 400>>
Recognised

<<elseif $famerape gte 200>>
Known

<<elseif $famerape gte 100>>
Low-key

<<elseif $famerape gte 30>>
Obscure

<<else>>
Unknown

<</if>>

<<if $bestialitydisable is "f">>
	Bestiality:
	<<if $famebestiality gte 1000>>
	Notorious bitch

	<<elseif $famebestiality gte 600>>
	Famous

	<<elseif $famebestiality gte 400>>
	Recognised

	<<elseif $famebestiality gte 200>>
	Known

	<<elseif $famebestiality gte 100>>
	Low-key

	<<elseif $famebestiality gte 30>>
	Obscure

	<<else>>
	Unknown

	<</if>>
<</if>>

Exhibitionism:
<<if $fameexhibitionism gte 1000>>
Notorious flaunter

<<elseif $fameexhibitionism gte 600>>
Famous

<<elseif $fameexhibitionism gte 400>>
Recognised

<<elseif $fameexhibitionism gte 200>>
Known

<<elseif $fameexhibitionism gte 100>>
Low-key

<<elseif $fameexhibitionism gte 30>>
Obscure

<<else>>
Unknown

<</if>>

Overall:
<<if $fame gte 4000>>
Notorious

<<elseif $fame gte 3000>>
Famous

<<elseif $fame gte 2000>>
Recognised

<<elseif $fame gte 1000>>
Known

<<elseif $fame gte 500>>
Low-key

<<elseif $fame gte 100>>
Obscure

<<else>>
Unknown

<</if>>

<<journal>>


code:
:: Widgets Stats [widget]

<<widget "trauma">><<nobr>>
<<if $args[0]>>
  <<if $args[0] gte 0>>
	<<set $trauma += ($args[0] * 3) - (($args[0] * 1.5) * ($control / $controlmax))>>
	<<if $dev is 1>><<set $control -= $args[0]>><</if>>
  <<else>>
	<<set $trauma += ($args[0] * 3) + (($args[0] * 1.5) * ($control / $controlmax))>>
  <</if>>
<</if>>
<</nobr>><</widget>>

<<widget "combattrauma">><<nobr>>
<<if $args[0]>>
  <<if $args[0] gte 0>>
	<<set $trauma += ($args[0] * 1) - (($args[0] * 0.5) * ($control / $controlmax))>>
	<<if $dev is 1>><<set $control -= $args[0]>><</if>>
  <<else>>
	<<set $trauma += ($args[0] * 1) + (($args[0] * 0.5) * ($control / $controlmax))>>
  <</if>>
<</if>>
<</nobr>><</widget>>

<<widget "straighttrauma">><<nobr>>
<<if $args[0]>>
<<set $trauma += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>

<<widget "control">><<nobr>>
<<if $args[0]>>
<<set $control += ($args[0] * 10)>>
<</if>>
<</nobr>><</widget>>

<<widget "combatcontrol">><<nobr>>
<<if $args[0]>>
<<set $control += ($args[0] * 10)>>
	<<if $control gte $controlstart>>
	<<set $control to $controlstart>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "stress">><<nobr>>
<<if $args[0]>>
	<<if $args[0] gt 0>>
	<<set $stress += ($args[0] * 40)>>
	<<else>>
	<<set $stress += ($args[0] * 80)>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "arousal">><<nobr>>
<<if $args[0]>>
<<set $arousal += ($args[0] * 100)>>
<</if>>
<</nobr>><</widget>>

<<widget "tiredness">><<nobr>>
<<if $args[0]>>
	<<if $args[0] gt 0>>
	<<set $tiredness += ($args[0] * 15)>>
	<<else>>
	<<set $tiredness += ($args[0] * 20)>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "pain">><<nobr>>
<<if $args[0]>>
<<set $pain += ($args[0] * 4)>>
<</if>>
<</nobr>><</widget>>

<<widget "detention">><<nobr>>
<<if $args[0]>>
	<<if $args[0] gt 0>>
	<<set $detention += ($args[0] * 10)>>
	<</if>>
<<set $delinquency += ($args[0] * 4)>>
<</if>>
<</nobr>><</widget>>

<<widget "status">><<nobr>>
<<if $args[0]>>
	<<if $args[0] gt 0>>
	<<set $cool += ($args[0] * 1)>>
		<<if $faceacc is "cool shades">>
		<<set $cool += ($args[0] * 1)>>
		<</if>>
		<<if $headacc is "beanie">>
		<<set $cool += ($args[0] * 1)>>
		<</if>>
	<<elseif $args[0] lt 0>>
	<<set $cool *= (1 - ($args[0] / -100))>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "awareness">><<nobr>>
<<if $args[0]>>
<<set $awareness += ($args[0])>>
<</if>>
<</nobr>><</widget>>

<<widget "suspicion">><<nobr>>
<<if $args[0]>>
<<set $suspicion += ($args[0])>>
<</if>>
<</nobr>><</widget>>

<<widget "asylumstatus">><<nobr>>
<<if $args[0]>>
<<set $asylumstatus += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>

<<widget "humiliation10">><<nobr>>
<<set $stress += 40>>
<<trauma 1>>
<</nobr>><</widget>>

<<widget "wolfpacktrust">><<nobr>>
<<set $wolfpacktrust += 1>>
The pack trusts you a little more.
<</nobr>><</widget>>

<<widget "wolfpackfear">><<nobr>>
<<set $wolfpackfear += 1>>
The pack fears you a little more.
<</nobr>><</widget>>

<<widget "gferocity">><<nobr>>
<<set $wolfpackferocity += 1>>
 | + Ferocity
<</nobr>><</widget>>

<<widget "gharmony">><<nobr>>
<<set $wolfpackharmony += 1>>
 | + Harmony
<</nobr>><</widget>>

<<widget "lferocity">><<nobr>>
<<set $wolfpackferocity -= 1>>
 | - Ferocity
<</nobr>><</widget>>

<<widget "lharmony">><<nobr>>
<<set $wolfpackharmony -= 1>>
 | - Harmony
<</nobr>><</widget>>

<<widget "sub">><<nobr>>
<<if $args[0]>>
<<set $submissive += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>

<<widget "def">><<nobr>>
<<if $args[0]>>
<<set $submissive -= ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>


code:
:: Statistics [nobr]
<<back>><<set $menu to 1>>

__Jobs__

Danced: $dancestat

Drinks served: $drinksservedstat

Tables served: $tablesservedstat

Whored yourself: $prostitutionstat

<<if $gamemode isnot "soft">>
Forcibly whored out: $forcedprostitutionstat

<</if>>

__Sex__

Number of orgasms you've experienced: $orgasmstat

Penetrated others: $penilestat

Ejaculated in others: $penileejacstat

Vaginally penetrated: $vaginalstat

Ejaculated in vaginally: $vaginalejacstat

Anally penetrated: $analstat

Ejaculated in anally: $analejacstat

Orally penetrated: $oralstat

Ejaculated in orally: $oralejacstat

Handjobs given: $handstat

Handjob ejaculations: $handejacstat

Footjobs given: $feetstat

Footjob ejaculations: $feetejacstat

Thighjobs given: $thighstat

Thighjob ejaculations: $thighejacstat

Chestjobs given: $cheststat

Chestjob ejaculations: $chestejacstat

Buttjobs given: $bottomstat

Buttjob ejaculations: $bottomejacstat

Hair ejaculated on: $hairejacstat

Tummy ejaculated on: $tummyejacstat

Neck ejaculated on: $neckejacstat

Pussy ejaculated on: $vaginalentranceejacstat

Face ejaculated on: $faceejacstat

Total times you've been ejaculated on or in: $ejacstat

Masturbated: $masturbationstat

Masturbated to orgasm: $masturbationorgasmstat

Minutes spent masturbating: $masturbationtimestat

<<if $gamemode isnot "soft">>
__Violence__

Molested: $moleststat

Raped: $rapestat

<<if $bestialitydisable is "f">>
Raped by animals: $beastrapestat

<</if>>
<<if $tentacledisable is "f">>
Raped by tentacle monsters: $tentaclerapestat

<</if>>
<<if $voredisable is "f">>
Swallowed: $swallowedstat

<</if>>
<<if $parasitedisable is "f">>
Parasites hosted: $parasitestat

<</if>>
Been hit: $hitstat

Hit others: $attackstat

<</if>>

__Miscellaneous__

<<if $gamemode isnot "soft">>
Rescued: $rescued

<</if>>
Clothing stripped: $clothesstripstat

Clothing ruined: $clothesruinstat

Passed out: $passoutstat