code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[jewelled-heart butt plug]]></name>
		<namePlural pluralByDefault="false"><![CDATA[jewelled-heart butt plugs]]></namePlural>
		<description><![CDATA[A metal plug, designed to be inserted into someone's anus. The cap has a pretty, heart-shaped gemstone fixed into it.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>ANUS</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>butt_plug_heart.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
				  <bodyPart>ANUS</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_METAL"/>
		<primaryColoursDye/>
		<secondaryColours values="ALL"/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
			<tag>SOLD_BY_FINCH</tag>
			<tag>PLUGS_ANUS</tag>
			<tag>ENABLE_SEX_EQUIP</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(push)] the butt plug into [npc.her] [npc.asshole+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(push)] the butt plug into [npc2.namePos] [npc2.asshole+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(hold)] [npc2.name] still as [npc.she] roughly [npc.verb(force)] the butt plug into [npc2.her] [npc2.asshole+].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] the butt plug out from [npc.her] [npc.asshole+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] the butt plug out from [npc2.namePos] [npc2.asshole+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.namePos] butt plug and [npc.verb(yank)] it out of [npc2.her] [npc2.asshole+].]]>
    </otherRough>
  </displacementText>

</clothing>


code:
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        <linearGradient id="innoGrad3">
            <stop offset="0" stop-color="#ffb380"/>
            <stop offset="1" stop-color="#ffe6d5"/>
        </linearGradient>
        <linearGradient id="innoGrad2">
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            <stop offset="1" stop-color="#fca"/>
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            <stop offset="1" stop-color="#ff8080" stop-opacity="0"/>
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</svg>

repo_name: klorpa/Pedo

license: unknown


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>200</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[jewelled butt plug]]></name>
		<namePlural pluralByDefault="false"><![CDATA[jewelled butt plugs]]></namePlural>
		<description><![CDATA[A metal plug, designed to be inserted into someone's anus. The cap has a pretty gemstone fixed into it.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>ANUS</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>butt_plug_jewel.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
				  <bodyPart>ANUS</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_METAL"/>
		<primaryColoursDye/>
		<secondaryColours values="ALL"/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
			<tag>SOLD_BY_FINCH</tag>
			<tag>PLUGS_ANUS</tag>
			<tag>ENABLE_SEX_EQUIP</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(push)] the butt plug into [npc.her] [npc.asshole+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(push)] the butt plug into [npc2.namePos] [npc2.asshole+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(hold)] [npc2.name] still as [npc.she] roughly [npc.verb(force)] the butt plug into [npc2.her] [npc2.asshole+].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] the butt plug out from [npc.her] [npc.asshole+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] the butt plug out from [npc2.namePos] [npc2.asshole+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.namePos] butt plug and [npc.verb(yank)] it out of [npc2.her] [npc2.asshole+].]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>400</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[tail butt plug]]></name>
		<namePlural pluralByDefault="false"><![CDATA[tail butt plugs]]></namePlural>
		<description><![CDATA[A metal plug, designed to be inserted into someone's anus. Attached to the cap, there's a long, furry, fox-like tail.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>ANUS</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>butt_plug_tail.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
				  <bodyPart>ANUS</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_TAN</colour>
			<colour>CLOTHING_BROWN</colour>
			<colour>CLOTHING_GREY</colour>
			<colour>CLOTHING_BLACK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_WHITE"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="ALL_METAL"/>
		<tertiaryColoursDye/>

		<itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
			<tag>SOLD_BY_FINCH</tag>
			<tag>PLUGS_ANUS</tag>
			<tag>ENABLE_SEX_EQUIP</tag>
			<tag>TRANSPARENT</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(push)] the butt plug into [npc.her] [npc.asshole+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(push)] the butt plug into [npc2.namePos] [npc2.asshole+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(hold)] [npc2.name] still as [npc.she] roughly [npc.verb(force)] the butt plug into [npc2.her] [npc2.asshole+].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] the butt plug out from [npc.her] [npc.asshole+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] the butt plug out from [npc2.namePos] [npc2.asshole+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.namePos] butt plug and [npc.verb(yank)] it out of [npc2.her] [npc2.asshole+].]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>600</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[cowbell collar]]></name>
		<namePlural pluralByDefault="false"><![CDATA[cowbell collars]]></namePlural>
		<description><![CDATA[A leather collar, with a cowbell attached to the front which rings with the movement of the wearer.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<equipSlots>
		  <slot>NECK</slot>
		</equipSlots>

		<rarity>EPIC</rarity>
		<clothingSet>CATTLE</clothingSet>
		<imageName>cowbell_collar.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit>5</enchantmentLimit>
		<effects>
			<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="STRENGTH" timer="0"/>
		</effects>

		<blockedPartsList slot="NECK">
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_METAL"/>
		<primaryColoursDye values="ALL_WITH_METALS"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="JUST_STEEL"/>
		<tertiaryColoursDye values="ALL_METAL"/>

		<itemTags>
			<tag>SOLD_BY_FINCH</tag>
		</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(put)] on the cowbell collar, before fastening the clasp at the back of [npc.her] neck in order to hold it in place.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the cowbell collar around [npc2.namePos] neck, before fastening the clasp at the back to make sure that it stays in place.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before roughly fastening the cowbell collar around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] cowbell collar, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] cowbell collar, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] cowbell collar, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>10000</value>
		<determiner><![CDATA[the]]></determiner>
		<name><![CDATA[Dark Siren's Amulet]]></name>
		<namePlural pluralByDefault="false"><![CDATA[Dark Siren's Amulets]]></namePlural>
		<description><![CDATA[An enchanted amulet, created by the demon calling herself 'The Dark Siren'. Its vast power is enough to make a formidable sorceress out of even the most arcane-impaired human.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>NECK</slot>
		<rarity>LEGENDARY</rarity>
		<clothingSet>DARK_SIREN</clothingSet>
		<imageName>siren_amulet.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit>20</enchantmentLimit>
		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="CORRUPTION" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="CORRUPTION" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="CORRUPTION" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="CORRUPTION" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="CORRUPTION" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_PURPLE_VERY_DARK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours>
			<colour>CLOTHING_BLACK_STEEL</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL_WITH_METALS"/>
		<tertiaryColours>
			<colour>CLOTHING_RED_DARK</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL"/>

		<itemTags/>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(drape)] the amulet's chain around [npc.her] neck, before letting out an evil laugh as [npc.she] [npc.verb(feel)] the immense, corruptive power seeping into [npc.her] mind.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(drape)] the amulet's chain around [npc2.namePos] neck, which causes [npc2.herHim] to let out out an evil laugh as [npc2.she] [npc2.verb(feel)] the immense, corruptive power seeping into [npc2.her] mind.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before [npc.verb(drape)] the amulet's chain around [npc2.her] neck. Almost immediately, [npc2.name] [npc2.verb(let)] out out an evil laugh as [npc2.she] [npc2.verb(feel)] the immense, corruptive power seeping into [npc2.her] mind.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of [npc.her] amulet's chain, before lifting it up and over [npc.her] head.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of the amulet's chain, before lifting it up and over [npc2.namePos] head.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(grab)] the amulet's chain, before yanking it up and over [npc2.namePos] head.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>10000</value>
		<determiner><![CDATA[the]]></determiner>
		<name><![CDATA[Dark Siren's Cloak]]></name>
		<namePlural pluralByDefault="false"><![CDATA[Dark Siren's Cloaks]]></namePlural>
		<description><![CDATA[Enchanted by the demon who calls herself 'The Dark Siren', this cloak imbues the wearer with an immense amount of arcane power.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>TORSO_OVER</slot>
      <slot>NECK</slot>
    </equipSlots>
		<rarity>LEGENDARY</rarity>
		<clothingSet>DARK_SIREN</clothingSet>
		<imageName>siren_cloak.svg</imageName>
    <imageEquippedName slot="TORSO_OVER">siren_cloak.svg</imageEquippedName>
		<imageEquippedName/>
		<enchantmentLimit>15</enchantmentLimit>
		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
		</effects>

		<blockedPartsList slot="TORSO_OVER">
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

    <blockedPartsList slot="NECK">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

		<incompatibleSlots slot="TORSO_OVER"/>
    <incompatibleSlots slot="NECK"/>

		<primaryColours>
			<colour>CLOTHING_BLACK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours>
			<colour>CLOTHING_PURPLE_VERY_DARK</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL_WITH_METALS"/>
		<tertiaryColours>
			<colour>CLOTHING_STEEL</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL_METAL"/>

		<itemTags/>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(drape)] the cloak over [npc.her] shoulders, before fastening the strap around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(drape)] the cloak over [npc2.namePos] shoulders, before fastening the strap around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(drape)] the cloak over [npc2.namePos] shoulders, before firmly fastening the strap around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the strap around [npc.her] neck, before taking off [npc.her] cloak.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the strap around [npc2.namePos] neck, before taking off [npc2.her] cloak.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] the strap around [npc2.namePos] neck, before pulling off [npc2.her] cloak.]]>
    </otherRough>
  </displacementText>

  <replacementText slot="TORSO_OVER" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(drape)] the cloak over [npc.her] shoulders, before fastening the strap around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(drape)] the cloak over [npc2.namePos] shoulders, before fastening the strap around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(drape)] the cloak over [npc2.namePos] shoulders, before firmly fastening the strap around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="TORSO_OVER" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the strap around [npc.her] neck, before taking off [npc.her] cloak.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the strap around [npc2.namePos] neck, before taking off [npc2.her] cloak.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] the strap around [npc2.namePos] neck, before pulling off [npc2.her] cloak.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>500</value>
		<determiner><![CDATA[the]]></determiner>
		<name><![CDATA[Dark Siren's Seal]]></name>
		<namePlural pluralByDefault="false"><![CDATA[Dark Siren's Seals]]></namePlural>
		<description><![CDATA[A very ordinary-looking medicinal eyepatch, complete with elastic straps to hold in in place. It has been enchanted with a powerful arcane-drain by the demon calling herself 'The Dark Siren', so that she can seal away her immense destructive powers...]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>EYES</slot>
		<rarity>LEGENDARY</rarity>
		<clothingSet>DARK_SIREN</clothingSet>
		<imageName>siren_seal.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit>10</enchantmentLimit>
		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MINOR_BOOST" primaryModifier="CLOTHING_SPECIAL" secondaryModifier="CLOTHING_SEALING" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="INTELLIGENCE" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>EYES</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_WHITE</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours>
			<colour>CLOTHING_WHITE</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColour/>
		<tertiaryColoursDye/>

		<itemTags/>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(hook)] the eyepatch's straps around [npc.her] [npc.ears], before positioning the pad over [npc.her] [npc.eye].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(hook)] the eyepatch's straps around [npc2.namePos] [npc2.ears], before positioning the pad over [npc2.her] [npc2.eye].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(hook)] the eyepatch's straps around [npc2.namePos] [npc2.ears], before firmly positioning the pad over [npc2.her] [npc2.eye].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unloop)] the eyepatch's straps from around [npc.her] [npc.ears], before taking it off.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unloop)] the eyepatch's straps from around [npc2.namePos] [npc2.ears], before taking it off.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(tug)] the eyepatch's straps off of [npc2.namePos] [npc2.ears], before taking it off.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>1000</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[snowflake necklace]]></name>
		<namePlural pluralByDefault="false"><![CDATA[snowflake necklaces]]></namePlural>
		<description><![CDATA[A necklace consisting of a thin chain with a snowflake-shaped pendant threaded onto it. As an alternative to being worn around the neck, it would be possible to wrap the chain around your wrist.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
      <slot>WRIST</slot>
    </equipSlots>

    <rarity>EPIC</rarity>
	<clothingSet>SNOWFLAKE</clothingSet>
	<imageName>snowflake_necklace.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="RESISTANCE_ICE" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_ICE" timer="0"/>
	</effects>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>
    <blockedPartsList slot="WRIST">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

	<incompatibleSlots slot="NECK"/>
    <incompatibleSlots slot="WRIST"/>

	<primaryColours values="JUST_SILVER"/>
	<primaryColoursDye values="ALL_WITH_METALS"/>
	<secondaryColours values="JUST_SILVER"/>
	<secondaryColoursDye values="ALL_WITH_METALS"/>
	<tertiaryColours/>
	<tertiaryColoursDye/>

	<itemTags>
		<tag>REINDEER_GIFT</tag>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the snowflake necklace around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the snowflake necklace around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before [npc.verb(fasten)] the snowflake necklace around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] snowflake necklace, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] snowflake necklace, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] snowflake necklace, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

  <replacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wrap)] [npc.her] snowflake necklace around [npc.her] wrist and then [npc.verb(fasten)] it in place.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the snowflake necklace around [npc2.namePos] wrist and then [npc.verb(fasten)] it in place.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(wrap)] the snowflake necklace around [npc2.namePos] wrist and then tightly [npc.verb(fasten)] it in place.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] snowflake necklace, before unwrapping it from around [npc.her] wrist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] snowflake necklace, before unwrapping it from around [npc2.her] wrist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] snowflake necklace, before snatching it off [npc2.her] wrist.]]>
    </otherRough>
  </displacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>1000</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[sun necklace]]></name>
		<namePlural pluralByDefault="false"><![CDATA[sun necklaces]]></namePlural>
		<description><![CDATA[A necklace consisting of a thin chain with a sun-shaped pendant threaded onto it. As an alternative to being worn around the neck, it would be possible to wrap the chain around your wrist.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
      <slot>WRIST</slot>
    </equipSlots>

    <rarity>EPIC</rarity>
	<clothingSet>SUN</clothingSet>
	<imageName>sun_necklace.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="RESISTANCE_FIRE" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_FIRE" timer="0"/>
	</effects>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>
    <blockedPartsList slot="WRIST">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

	<incompatibleSlots slot="NECK"/>
    <incompatibleSlots slot="WRIST"/>

	<primaryColours values="JUST_COPPER"/>
	<primaryColoursDye values="ALL_WITH_METALS"/>
	<secondaryColours values="JUST_ORANGE"/>
	<secondaryColoursDye values="ALL"/>
	<tertiaryColours values="JUST_COPPER"/>
	<tertiaryColoursDye values="ALL_WITH_METALS"/>

	<itemTags>
		<tag>REINDEER_GIFT</tag>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the sun necklace around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the sun necklace around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before [npc.verb(fasten)] the sun necklace around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] sun necklace, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] sun necklace, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] sun necklace, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

  <replacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wrap)] [npc.her] sun necklace around [npc.her] wrist and then [npc.verb(fasten)] it in place.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the sun necklace around [npc2.namePos] wrist and then [npc.verb(fasten)] it in place.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(wrap)] the sun necklace around [npc2.namePos] wrist and then tightly [npc.verb(fasten)] it in place.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] sun necklace, before unwrapping it from around [npc.her] wrist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] sun necklace, before unwrapping it from around [npc2.her] wrist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] sun necklace, before snatching it off [npc2.her] wrist.]]>
    </otherRough>
  </displacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>750</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[half-moon reading glasses]]></name>
		<namePlural pluralByDefault="false"><![CDATA[half-moon reading glasses]]></namePlural>
		<description><![CDATA[A pair of unisex half-moon glasses. They're designed to help overcome any long-sightedness the wearer may suffer from, allowing them to read documents and focus on up-close objects.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>EYES</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>half_moon_glasses.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>EYES</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_STEEL</colour>
		</primaryColours>
		<primaryColoursDye values="ALL_METAL"/>
		<secondaryColours>
			<colour>CLOTHING_BLACK</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL_WITH_METALS"/>
		<tertiaryColours>
			<colour>CLOTHING_GREY</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL"/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>750</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[half-rim glasses]]></name>
		<namePlural pluralByDefault="false"><![CDATA[half-rim glasses]]></namePlural>
		<description><![CDATA[A pair of designer half-rim glasses. They're unisex, and would look good on anyone.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>EYES</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>half_rim_glasses.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>EYES</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_BROWN_DARK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL_WITH_METALS"/>
		<secondaryColours>
			<colour>CLOTHING_STEEL</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL_METAL"/>
		<tertiaryColours>
			<colour>CLOTHING_GREY</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL"/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>2500</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[gemstone ring]]></name>
		<namePlural pluralByDefault="false"><![CDATA[gemstone rings]]></namePlural>
		<description><![CDATA[A band of metal, housing a cut and polished gemstone, which slides down onto a person's finger.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>FINGER</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>gemstone_ring.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>FINGERS</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_METAL"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="ALL"/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] the gemstone ring onto [npc.her] [npc.finger].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] the gemstone ring onto [npc2.namePos] [npc.finger].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(push)] the gemstone ring onto [npc2.namePos] [npc.finger].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] the gemstone ring off [npc.her] [npc.finger].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] the gemstone ring off [npc2.namePos] [npc.finger].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(snatch)] the gemstone ring off [npc2.namePos] [npc.finger].]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[ring]]></name>
		<namePlural pluralByDefault="false"><![CDATA[rings]]></namePlural>
		<description><![CDATA[A plain band of metal which slides down onto a person's finger.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>FINGER</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>ring.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>FINGERS</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL_METAL"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] the ring onto [npc.her] [npc.finger].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] the ring onto [npc2.namePos] [npc.finger].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(push)] the ring onto [npc2.namePos] [npc.finger].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slide)] the ring off [npc.her] [npc.finger].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slide)] the ring off [npc2.namePos] [npc.finger].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(snatch)] the ring off [npc2.namePos] [npc.finger].]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<svg cursor="default" version="1.1" viewBox="0 0 256 256" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
 <defs>
  <linearGradient id="innoGrad2">
   <stop stop-color="#faa" offset="0"/>
   <stop stop-color="#ff8080" offset="1"/>
  </linearGradient>
  <linearGradient id="innoGrad3">
   <stop stop-opacity=".251" offset="0"/>
   <stop stop-color="#f55" stop-opacity="0" offset="1"/>
  </linearGradient>
  <linearGradient id="linearGradient4350" x1="341.07" x2="341.48" y1="51" y2="45.665" gradientTransform="translate(-285.87 -5.556)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad3"/>
  <radialGradient id="radialGradient4360" cx="434.61" cy="158.34" r="75.276" gradientTransform="matrix(.91083 1.423 -.62235 .39834 -167.73 -544.4)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad2"/>
  <radialGradient id="radialGradient4463" cx="487.28" cy="147.79" r="70.977" gradientTransform="matrix(1.0597 1.1192 -.51751 .49002 -244.01 -479.01)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad2"/>
  <linearGradient id="linearGradient4475" x1="400" x2="400.62" y1="47.964" y2="41.089" gradientTransform="translate(-285.87 -5.556)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad3"/>
  <linearGradient id="linearGradient893" x1="107.77" x2="113.42" y1="98.375" y2="98.471" gradientUnits="userSpaceOnUse">
   <stop stop-color="#ffd42a" offset="0"/>
   <stop stop-color="#fd5" offset=".5098"/>
   <stop stop-color="#ffd42a" offset="1"/>
  </linearGradient>
 </defs>
 <g fill-rule="evenodd">
  <path d="m104.66 46.694c1.607 0.179 15.357 1.964 15.357 1.964l-3.572 112.32-18.928-4.822z" fill="url(#linearGradient893)" stroke="#000"/>
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  <g stroke="#000">
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  </g>
 </g>
</svg>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[ankle boot]]></name>
		<namePlural pluralByDefault="true"><![CDATA[ankle boots]]></namePlural>
		<description><![CDATA[A pair of feminine ankle boots, with the heel being raised off the ground in order to make the wearer taller, as well as to accentuate their calf muscles and the overall length of their legs.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>FOOT</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>ankle_boots.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
					<bodyPart>FEET</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="LEATHER"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours>
			<colour>CLOTHING_STEEL</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL_METAL"/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slip)] [npc.her] [npc.feet] into the ankle boots and [npc.verb(zip)] up the sides.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slip)] [npc2.namePos] [npc2.feet] into the ankle boots and [npc.verb(zip)] up the sides.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(push)] [npc2.namePos] [npc2.feet] into the ankle boots and [npc.verb(zip)] up the sides.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unzip)] [npc.her] ankle boots and [npc.verb(slip)] them off.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unzip)] [npc2.namePos] ankle boots and [npc.verb(slip)] them off.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unzip)] [npc2.namePos] ankle boots and [npc.verb(yank)] them off.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[chelsea boot]]></name>
		<namePlural pluralByDefault="true"><![CDATA[chelsea boots]]></namePlural>
		<description><![CDATA[A pair of unisex, chelsea-style ankle boots.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>FOOT</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>chelsea_boots.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
					<bodyPart>FEET</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="LEATHER"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slip)] [npc.her] [npc.feet] into the chelsea boots.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slip)] [npc2.namePos] [npc2.feet] into the chelsea boots.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(push)] [npc2.namePos] [npc2.feet] into the chelsea boots.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc.her] chelsea boots.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc2.namePos] chelsea boots.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(tug)] off [npc2.namePos] chelsea boots.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[flat]]></name>
		<namePlural pluralByDefault="true"><![CDATA[flats]]></namePlural>
		<description><![CDATA[Styled on women's ballet shoes, these feminine, slip-on flats have a very thin heel and a low-cut front.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>FOOT</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>flats.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
					<bodyPart>FEET</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours values="JUST_TAN"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="JUST_BLACK"/>
		<tertiaryColoursDye values="ALL"/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slip)] [npc.her] [npc.feet] into the heels.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slip)] [npc2.namePos] [npc2.feet] into the heels.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(push)] [npc2.namePos] [npc2.feet] into the heels.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc.her] heels.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc2.namePos] heels.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(pull)] off [npc2.namePos] heels.]]>
    </otherRough>
  </displacementText>

</clothing>