code:
/**
 * PlayStation XA (ADPCM) source support for MultiVoc
 * Adapted and remixed from superxa2wav
 */

#include "_multivc.h"
#include "compat.h"
#include "multivoc.h"
#include "pitch.h"
#include "pragmas.h"

//#define NO_XA_HEADER

#define USE_FXD 1

#define kNumOfSamples   224
#define kNumOfSGs       18
#define TTYWidth        80

#define kBufSize (kNumOfSGs*kNumOfSamples*(16/8))
#define kSamplesMono (kNumOfSGs*kNumOfSamples)
#define kSamplesStereo (kNumOfSGs*kNumOfSamples/2)

/* ADPCM */
#define XA_DATA_START   (0x44-48)

#define FXD_FxdToPCM(dt)        (max(min((int16_t)((dt)>>16), 32767), -32768))
#define DblToPCM(dt)            (int16_t)(max(min((dt), 32767), -32768))

#if USE_FXD
#define FXD_FxdToPcm16(dt)      (max(min((dt)/2, 32767), -32768))
#define FXD_Pcm16ToFxd(dt)      ((int)dt*2)
#endif

typedef struct {
   void * ptr;
   size_t length;
   size_t pos;

#if USE_FXD
   int t1, t2;
   int t1_x, t2_x;
#else
   double t1, t2;
   double t1_x, t2_x;
#endif

   int8_t block[kBufSize];

   VoiceNode *owner;
} xa_data;

typedef int8_t SoundGroup[128];

typedef struct XASector {
    int8_t     sectorFiller[48];
    SoundGroup SoundGroups[18];
} XASector;

#if USE_FXD
static int K0[4] = {
    0x00000000,
    0x0000F000,
    0x0001CC00,
    0x00018800,
};
static int K1[4] = {
    0x00000000,
    0x00000000,
    (int)0xFFFF3000u,
    (int)0xFFFF2400u,
};
#else
static double K0[4] = {
    0.0,
    0.9375,
    1.796875,
    1.53125
};
static double K1[4] = {
    0.0,
    0.0,
    -0.8125,
    -0.859375
};
#endif

#if USE_FXD
static int FXD_FixMul(int a, int b)
{
    int  high_a, low_a, high_b, low_b;
    int  hahb, halb, lahb;
    uint32_t lalb;
    int  ret;

    high_a = a >> 16;
    low_a  = a & 0x0000FFFF;
    high_b = b >> 16;
    low_b  = b & 0x0000FFFF;

    hahb = (high_a * high_b) << 16;
    halb = high_a * low_b;
    lahb = low_a * high_b;
    lalb = (uint32_t)(low_a * low_b) >> 16;

    ret = hahb + halb + lahb + lalb;

    return ret;
}
#endif

static int8_t getSoundData(int8_t *buf, int unit, int sample)
{
    int8_t ret;
    int8_t *p;
    int offset, shift;

    p = buf;
    shift = (unit%2) * 4;

    offset = 16 + (unit / 2) + (sample * 4);
    p += offset;

    ret = (*p >> shift) & 0x0F;

    if (ret > 7) {
        ret -= 16;
    }
    return ret;
}

static int8_t getFilter(const int8_t *buf, int unit)
{
    return (*(buf + 4 + unit) >> 4) & 0x03;
}

static int8_t getRange(const int8_t *buf, int unit)
{
    return *(buf + 4 + unit) & 0x0F;
}

static void decodeSoundSectMono(XASector *ssct, xa_data * xad)
{
    size_t count = 0;
    int8_t snddat, filt, range;
    int16_t decoded;
    int unit, sample;
    int sndgrp;
#if USE_FXD
    int tmp2, tmp3, tmp4, tmp5;
#else
    double tmp2, tmp3, tmp4, tmp5;
#endif
    int8_t decodeBuf[kBufSize];

    for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
    {
        for (unit = 0; unit < 8; unit++)
        {
            range = getRange(ssct->SoundGroups[sndgrp], unit);
            filt = getFilter(ssct->SoundGroups[sndgrp], unit);
            for (sample = 0; sample < 28; sample++)
            {
                snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
#if USE_FXD
                tmp2 = (int)(snddat) << (12 - range);
                tmp3 = FXD_Pcm16ToFxd(tmp2);
                tmp4 = FXD_FixMul(K0[filt], xad->t1);
                tmp5 = FXD_FixMul(K1[filt], xad->t2);
                xad->t2 = xad->t1;
                xad->t1 = tmp3 + tmp4 + tmp5;
                decoded = FXD_FxdToPcm16(xad->t1);
#else
                tmp2 = (double)(1 << (12 - range));
                tmp3 = (double)snddat * tmp2;
                tmp4 = xad->t1 * K0[filt];
                tmp5 = xad->t2 * K1[filt];
                xad->t2 = xad->t1;
                xad->t1 = tmp3 + tmp4 + tmp5;
                decoded = DblToPCM(xad->t1);
#endif
                decodeBuf[count++] = (int8_t) ((uint16_t)decoded & 0x00FF);
                decodeBuf[count++] = (int8_t)(((uint16_t)decoded & 0xFF00) >> 8);
            }
        }
    }

    memcpy(xad->block, decodeBuf, kBufSize);
}

static void decodeSoundSectStereo(XASector *ssct, xa_data * xad)
{
    size_t count = 0;
    int8_t snddat, filt, range;
    int8_t filt1, range1;
    int16_t decoded;
    int unit, sample;
    int sndgrp;
#if USE_FXD
    int tmp2, tmp3, tmp4, tmp5;
#else
    double tmp2, tmp3, tmp4, tmp5;
#endif
    int8_t decodeBuf[kBufSize];

    for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
    {
        for (unit = 0; unit < 8; unit+= 2)
        {
            range = getRange(ssct->SoundGroups[sndgrp], unit);
            filt = getFilter(ssct->SoundGroups[sndgrp], unit);
            range1 = getRange(ssct->SoundGroups[sndgrp], unit+1);
            filt1 = getFilter(ssct->SoundGroups[sndgrp], unit+1);

            for (sample = 0; sample < 28; sample++)
            {
                // Channel 1
                snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
#if USE_FXD
                tmp2 = (int)(snddat) << (12 - range);
                tmp3 = FXD_Pcm16ToFxd(tmp2);
                tmp4 = FXD_FixMul(K0[filt], xad->t1);
                tmp5 = FXD_FixMul(K1[filt], xad->t2);
                xad->t2 = xad->t1;
                xad->t1 = tmp3 + tmp4 + tmp5;
                decoded = FXD_FxdToPcm16(xad->t1);
#else
                tmp2 = (double)(1 << (12 - range));
                tmp3 = (double)snddat * tmp2;
                tmp4 = xad->t1 * K0[filt];
                tmp5 = xad->t2 * K1[filt];
                xad->t2 = xad->t1;
                xad->t1 = tmp3 + tmp4 + tmp5;
                decoded = DblToPCM(xad->t1);
#endif
                decodeBuf[count++] = (int8_t) ((uint16_t)decoded & 0x00FF);
                decodeBuf[count++] = (int8_t)(((uint16_t)decoded & 0xFF00) >> 8);

                // Channel 2
                snddat = getSoundData(ssct->SoundGroups[sndgrp], unit+1, sample);
#if USE_FXD
                tmp2 = (int)(snddat) << (12 - range1);
                tmp3 = FXD_Pcm16ToFxd(tmp2);
                tmp4 = FXD_FixMul(K0[filt1], xad->t1_x);
                tmp5 = FXD_FixMul(K1[filt1], xad->t2_x);
                xad->t2_x = xad->t1_x;
                xad->t1_x = tmp3 + tmp4 + tmp5;
                decoded = FXD_FxdToPcm16(xad->t1_x);
#else
                tmp2 = (double)(1 << (12 - range1));
                tmp3 = (double)snddat * tmp2;
                tmp4 = xad->t1_x * K0[filt1];
                tmp5 = xad->t2_x * K1[filt1];
                xad->t2_x = xad->t1_x;
                xad->t1_x = tmp3 + tmp4 + tmp5;
                decoded = DblToPCM(xad->t1_x);
#endif
                decodeBuf[count++] = (int8_t) ((uint16_t)decoded & 0x00FF);
                decodeBuf[count++] = (int8_t)(((uint16_t)decoded & 0xFF00) >> 8);
            }
        }
    }

    memcpy(xad->block, decodeBuf, kBufSize);
}

int MV_GetXAPosition(VoiceNode *voice)
{
    auto xad = (xa_data *) voice->rawdataptr;
    return xad->pos;
}

void MV_SetXAPosition(VoiceNode *voice, int position)
{
    auto xad = (xa_data *) voice->rawdataptr;

    if (position < XA_DATA_START || (size_t)position >= xad->length)
    {
        position = XA_DATA_START;
        xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
    }

    xad->pos = position;
}

/*---------------------------------------------------------------------
Function: MV_GetNextXABlock

Controls playback of XA data
---------------------------------------------------------------------*/

static playbackstatus MV_GetNextXABlock
(
 VoiceNode *voice
)
{
    auto xad = (xa_data *) voice->rawdataptr;
    XASector ssct;
    int coding;

    do
    {
        size_t bytes = xad->length - xad->pos;

        if (sizeof(XASector) < bytes)
            bytes = sizeof(XASector);

        memcpy(&ssct, (int8_t *)xad->ptr + xad->pos, bytes);
        xad->pos += bytes;
    }
#define SUBMODE_REAL_TIME_SECTOR (1 << 6)
#define SUBMODE_FORM             (1 << 5)
#define SUBMODE_AUDIO_DATA       (1 << 2)
    while (ssct.sectorFiller[46] != (SUBMODE_REAL_TIME_SECTOR | SUBMODE_FORM | SUBMODE_AUDIO_DATA));

    coding = ssct.sectorFiller[47];

    voice->channels = (coding & 3) + 1;
    voice->SamplingRate = (((coding >> 2) & 3) == 1) ? 18900 : 37800;

    // CODEDUP multivoc.c MV_SetVoicePitch
    voice->RateScale    = divideu64((uint64_t)voice->SamplingRate * voice->PitchScale, MV_MixRate);
    voice->FixedPointBufferSize = (voice->RateScale * MV_MIXBUFFERSIZE) - voice->RateScale;
    MV_SetVoiceMixMode(voice);

    uint32_t samples;

    if (voice->channels == 2)
    {
        decodeSoundSectStereo(&ssct, xad);
        samples = kSamplesStereo;
    }
    else
    {
        decodeSoundSectMono(&ssct, xad);
        samples = kSamplesMono;
    }

    voice->sound    = (char *)xad->block;
    voice->length   = samples << 16;
    voice->position = 0;

    if (xad->length == xad->pos)
    {
        if (voice->Loop.Size > 0)
        {
            xad->pos = XA_DATA_START;
            xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
        }
        else
            return NoMoreData;
    }

    return KeepPlaying;
}

/*---------------------------------------------------------------------
Function: MV_PlayXA3D

Begin playback of sound data at specified angle and distance
from listener.
---------------------------------------------------------------------*/

int MV_PlayXA3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, fix16_t volume,
                    intptr_t callbackval)
{
    int left;
    int right;
    int mid;
    int vol;
    int status;

    if (!MV_Installed)
        return MV_SetErrorCode(MV_NotInstalled);

    if (distance < 0)
    {
        distance = -distance;
        angle += MV_NUMPANPOSITIONS / 2;
    }

    vol = MIX_VOLUME(distance);

    // Ensure angle is within 0 - 127
    angle &= MV_MAXPANPOSITION;

    left  = MV_PanTable[angle][vol].left;
    right = MV_PanTable[angle][vol].right;
    mid   = max(0, 255 - distance);

    status = MV_PlayXA(ptr, length, loophow, -1, pitchoffset, mid, left, right, priority, volume, callbackval);

    return status;
}

/*---------------------------------------------------------------------
Function: MV_PlayXA

Begin playback of sound data with the given sound levels and
priority.
---------------------------------------------------------------------*/

int MV_PlayXA(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right,
                  int priority, fix16_t volume, intptr_t callbackval)
{
   UNREFERENCED_PARAMETER(loopend);

   if (!MV_Installed)
       return MV_SetErrorCode(MV_NotInstalled);

   // Request a voice from the voice pool
   auto voice = MV_AllocVoice(priority, sizeof(xa_data));

   if (voice == nullptr)
       return MV_SetErrorCode(MV_NoVoices);

   auto xad = (xa_data *)voice->rawdataptr;

   xad->ptr = ptr;
   xad->pos = XA_DATA_START;
   xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
   xad->length = length;

   xad->owner = voice;

   voice->wavetype    = FMT_XA;
   voice->GetSound    = MV_GetNextXABlock;
   voice->NextBlock   = (char *)xad->block;
   voice->PitchScale  = PITCH_GetScale(pitchoffset);
   voice->priority    = priority;
   voice->callbackval = callbackval;

   voice->bits        = 16;

   voice->Paused      = FALSE;

   voice->Loop = { nullptr, nullptr, 0, loopstart >= 0 };

   MV_SetVoiceVolume(voice, vol, left, right, volume);
   MV_PlayVoice(voice);

   return voice->handle;
}

void MV_ReleaseXAVoice(VoiceNode * voice)
{
    Bassert(voice->wavetype == FMT_XA && voice->rawdataptr != nullptr && voice->rawdatasiz == sizeof(xa_data));

    if (MV_LazyAlloc)
        return;

    auto xad = (xa_data *)voice->rawdataptr;

    voice->rawdataptr = nullptr;
    voice->rawdatasiz = 0;

    ALIGNED_FREE_AND_NULL(xad);
}


code:
#include "compat.h"

#ifdef HAVE_XMP

#include "_multivc.h"
#include "multivoc.h"
#include "pitch.h"
#include "pragmas.h"

#define BUILDING_STATIC
#include "libxmp-lite/xmp.h"

typedef struct {
   void * ptr;
   size_t length;

   xmp_context ctx;
} xmp_data;

int  MV_GetXMPPosition(VoiceNode *voice)               { return voice->position; }
void MV_SetXMPPosition(VoiceNode *voice, int position) { xmp_seek_time(((xmp_data *)voice->rawdataptr)->ctx, position); }

static playbackstatus MV_GetNextXMPBlock(VoiceNode *voice)
{
    if (voice->rawdataptr == nullptr)
    {
        LOG_F(ERROR, "MV_GetNextXMPBlock: no XMP context!");
        return NoMoreData;
    }

    auto ctx = ((xmp_data *)voice->rawdataptr)->ctx;

    if (xmp_play_frame(ctx) != 0)
    {
#if 0
        if (voice->Loop.Size > 0)
        {
            xmp_restart_module(ctx);
            if (xmp_play_frame(ctx) != 0)
                return NoMoreData;
        }
        else
#endif
            return NoMoreData;
    }

    xmp_frame_info mi;
    xmp_get_frame_info(ctx, &mi);

    uint32_t const samples = mi.buffer_size / (2 * (16/8)); // since 2-channel, 16-bit is hardcoded
    // uint32_t const samples = mi.buffer_size / (voice->channels * (voice->bits / 8));

    voice->sound    = (char const *)mi.buffer;
    voice->length   = samples << 16;
    voice->position = mi.time;

    MV_SetVoiceMixMode(voice);

    return KeepPlaying;
}

int MV_PlayXMP3D(char *ptr, uint32_t length, int loophow, int pitchoffset, int angle, int distance, int priority, fix16_t volume, intptr_t callbackval)
{
    if (!MV_Installed)
        return MV_SetErrorCode(MV_NotInstalled);

    if (distance < 0)
    {
        distance  = -distance;
        angle    += MV_NUMPANPOSITIONS / 2;
    }

    int vol = MIX_VOLUME(distance);

    // Ensure angle is within 0 - 127
    angle &= MV_MAXPANPOSITION;

    int left  = MV_PanTable[angle][vol].left;
    int right = MV_PanTable[angle][vol].right;
    int mid   = max( 0, 255 - distance );

    return MV_PlayXMP(ptr, length, loophow, -1, pitchoffset, mid, left, right, priority, volume, callbackval);
}

int MV_PlayXMP(char *ptr, uint32_t length, int loopstart, int loopend, int pitchoffset, int vol, int left, int right, int priority, fix16_t volume, intptr_t callbackval)
{
    UNREFERENCED_PARAMETER(loopend);

    if (!MV_Installed)
        return MV_SetErrorCode(MV_NotInstalled);

    // Request a voice from the voice pool
    auto voice = MV_AllocVoice(priority, sizeof(xmp_data));
    if (voice == nullptr)
        return MV_SetErrorCode(MV_NoVoices);

    voice->sound       = 0;
    voice->wavetype    = FMT_XMP;
    voice->Paused      = TRUE;
    voice->GetSound    = MV_GetNextXMPBlock;
    voice->PitchScale  = PITCH_GetScale(pitchoffset);
    voice->priority    = priority;
    voice->callbackval = callbackval;

    voice->bits        = 16;
    voice->channels    = 2;
    voice->SamplingRate = MV_MixRate;

    voice->Loop = { nullptr, nullptr, 0, loopstart >= 0 };

    MV_SetVoiceMixMode(voice);
    MV_SetVoiceVolume(voice, vol, left, right, volume);

    auto xd = (xmp_data *)voice->rawdataptr;

    xd->ptr = ptr;
    xd->length = length;

    voice->task = async::spawn([voice]() -> int
    {
        auto xd = (xmp_data *)voice->rawdataptr;
        auto ctx = xd->ctx;

        if (!ctx)
        {
            ctx = xmp_create_context();
            xd->ctx = ctx;
        }

        int xmp_status = 0;
        if (ctx == nullptr || (xmp_status = xmp_load_module_from_memory(ctx, xd->ptr, xd->length)))
        {
            if (!xmp_status)
                LOG_F(ERROR, "MV_PlayXMP: error in xmp_create_context");
            else
            {
                xmp_free_context(ctx);
                LOG_F(ERROR, "MV_PlayXMP: error %i in xmp_load_module_from_memory", xmp_status);
            }

            ALIGNED_FREE_AND_NULL(voice->rawdataptr);
            voice->rawdatasiz = 0;
            MV_PlayVoice(voice);
            return MV_SetErrorCode(MV_InvalidFile);
        }

        xmp_start_player(ctx, MV_MixRate, 0);
        xmp_set_player(ctx, XMP_PLAYER_INTERP, MV_XMPInterpolation);

        // CODEDUP multivoc.c MV_SetVoicePitch
        voice->RateScale = divideu64((uint64_t)voice->SamplingRate * voice->PitchScale, MV_MixRate);
        voice->FixedPointBufferSize = (voice->RateScale * MV_MIXBUFFERSIZE) - voice->RateScale;
        MV_PlayVoice(voice);
        return MV_Ok;
    }
    );

    return voice->handle;
}

void MV_ReleaseXMPVoice(VoiceNode * voice)
{
    Bassert(voice->wavetype == FMT_XMP && voice->rawdataptr != nullptr && voice->rawdatasiz == sizeof(xmp_data));

    auto xd = (xmp_data *)voice->rawdataptr;

    xmp_end_player(xd->ctx);
    xmp_release_module(xd->ctx);

    if (MV_LazyAlloc)
        return;

    xmp_free_context(xd->ctx);
    voice->rawdataptr = nullptr;
    voice->rawdatasiz = 0;
    ALIGNED_FREE_AND_NULL(xd);
}

void MV_SetXMPInterpolation(void)
{
    if (!MV_Installed)
        return;

    for (VoiceNode *voice = VoiceList.next; voice != &VoiceList; voice = voice->next)
        if (voice->wavetype == FMT_XMP)
            xmp_set_player(((xmp_data *)voice->rawdataptr)->ctx, XMP_PLAYER_INTERP, MV_XMPInterpolation);
}

#else

#include "_multivc.h"

static char const NoXMP[] = "MV_PlayXMP: libxmp-lite support not included in this binary.";

int MV_PlayXMP(char *, uint32_t, int, int, int, int, int, int, int, fix16_t, intptr_t)
{
    LOG_F(ERROR, NoXMP);
    return -1;
}

int MV_PlayXMP3D(char *, uint32_t, int, int, int, int, int, fix16_t, intptr_t)
{
    LOG_F(ERROR, NoXMP);
    return -1;
}

#endif

// KEEPINSYNC libxmp-lite/src/*_load.c

static int it_test_memory(char const *ptr, uint32_t ptrlength)
{
    static char const it_magic[] = "IMPM";
    return !!(ptrlength < sizeof(it_magic) - 1 || Bmemcmp(ptr, it_magic, sizeof(it_magic) - 1));
}

static int mod_test_memory(char const *ptr, uint32_t ptrlength)
{
    if (ptrlength < 1084)
        return -1;

    char const * const buf = ptr + 1080;

    if (!Bstrncmp(buf + 2, "CH", 2) && isdigit((int)buf[0]) && isdigit((int)buf[1]))
    {
        int i = (buf[0] - '0') * 10 + buf[1] - '0';
        if (i > 0 && i <= 32)
            return 0;
    }

    if (!Bstrncmp(buf + 1, "CHN", 3) && isdigit((int)*buf))
    {
        if (*buf >= '0' && *buf <= '9')
            return 0;
    }

    if (!Bmemcmp(buf, "M.K.", 4))
        return 0;

    return -1;
}

static int s3m_test_memory(char const *ptr, uint32_t ptrlength)
{
    static char const s3m_magic[] = "SCRM";
    #define s3m_magic_offset 44

    return !!(ptrlength < s3m_magic_offset + sizeof(s3m_magic)-1 ||
        Bmemcmp(ptr + s3m_magic_offset, s3m_magic, sizeof(s3m_magic)-1) ||
        ptr[29] != 0x10);
}

static int xm_test_memory(char const *ptr, uint32_t ptrlength)
{
    static char const xm_magic[] = "Extended Module: ";
    return !!(ptrlength < sizeof(xm_magic) - 1 || Bmemcmp(ptr, xm_magic, sizeof(xm_magic) - 1));
}

static int mtm_test_memory(char const *ptr, uint32_t ptrlength)
{
    static char const mtm_magic[] = "MTM\x10";
    return !!(ptrlength < sizeof(mtm_magic) - 1 || Bmemcmp(ptr, mtm_magic, sizeof(mtm_magic) - 1));
}

int MV_IdentifyXMP(char const *ptr, uint32_t ptrlength)
{
    static decltype(mod_test_memory) * const module_test_functions[] =
    {
        it_test_memory,
        mod_test_memory,
        s3m_test_memory,
        xm_test_memory,
        mtm_test_memory,
    };

    for (auto const test_module : module_test_functions)
    {
        if (test_module(ptr, ptrlength) == 0)
            return 1;
    }

    return 0;
}

repo_name: orochi/nblood

license: mit


code:
                    GNU GENERAL PUBLIC LICENSE
                       Version 2, June 1991

 Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

                            Preamble

  The licenses for most software are designed to take away your
freedom to share and change it.  By contrast, the GNU General Public
License is intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users.  This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it.  (Some other Free Software Foundation software is covered by
the GNU Lesser General Public License instead.)  You can apply it to
your programs, too.

  When we speak of free software, we are referring to freedom, not
price.  Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it
in new free programs; and that you know you can do these things.

  To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.

  For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have.  You must make sure that they, too, receive or can get the
source code.  And you must show them these terms so they know their
rights.

  We protect your rights with two steps: (1) copyright the software, and
(2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.

  Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software.  If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.

  Finally, any free program is threatened constantly by software
patents.  We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary.  To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.

  The precise terms and conditions for copying, distribution and
modification follow.

                    GNU GENERAL PUBLIC LICENSE
   TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION

  0. This License applies to any program or other work which contains
a notice placed by the copyright holder saying it may be distributed
under the terms of this General Public License.  The "Program", below,
refers to any such program or work, and a "work based on the Program"
means either the Program or any derivative work under copyright law:
that is to say, a work containing the Program or a portion of it,
either verbatim or with modifications and/or translated into another
language.  (Hereinafter, translation is included without limitation in
the term "modification".)  Each licensee is addressed as "you".

Activities other than copying, distribution and modification are not
covered by this License; they are outside its scope.  The act of
running the Program is not restricted, and the output from the Program
is covered only if its contents constitute a work based on the
Program (independent of having been made by running the Program).
Whether that is true depends on what the Program does.

  1. You may copy and distribute verbatim copies of the Program's
source code as you receive it, in any medium, provided that you
conspicuously and appropriately publish on each copy an appropriate
copyright notice and disclaimer of warranty; keep intact all the
notices that refer to this License and to the absence of any warranty;
and give any other recipients of the Program a copy of this License
along with the Program.

You may charge a fee for the physical act of transferring a copy, and
you may at your option offer warranty protection in exchange for a fee.

  2. You may modify your copy or copies of the Program or any portion
of it, thus forming a work based on the Program, and copy and
distribute such modifications or work under the terms of Section 1
above, provided that you also meet all of these conditions:

    a) You must cause the modified files to carry prominent notices
    stating that you changed the files and the date of any change.

    b) You must cause any work that you distribute or publish, that in
    whole or in part contains or is derived from the Program or any
    part thereof, to be licensed as a whole at no charge to all third
    parties under the terms of this License.

    c) If the modified program normally reads commands interactively
    when run, you must cause it, when started running for such
    interactive use in the most ordinary way, to print or display an
    announcement including an appropriate copyright notice and a
    notice that there is no warranty (or else, saying that you provide
    a warranty) and that users may redistribute the program under
    these conditions, and telling the user how to view a copy of this
    License.  (Exception: if the Program itself is interactive but
    does not normally print such an announcement, your work based on
    the Program is not required to print an announcement.)

These requirements apply to the modified work as a whole.  If
identifiable sections of that work are not derived from the Program,
and can be reasonably considered independent and separate works in
themselves, then this License, and its terms, do not apply to those
sections when you distribute them as separate works.  But when you
distribute the same sections as part of a whole which is a work based
on the Program, the distribution of the whole must be on the terms of
this License, whose permissions for other licensees extend to the
entire whole, and thus to each and every part regardless of who wrote it.

Thus, it is not the intent of this section to claim rights or contest
your rights to work written entirely by you; rather, the intent is to
exercise the right to control the distribution of derivative or
collective works based on the Program.

In addition, mere aggregation of another work not based on the Program
with the Program (or with a work based on the Program) on a volume of
a storage or distribution medium does not bring the other work under
the scope of this License.

  3. You may copy and distribute the Program (or a work based on it,
under Section 2) in object code or executable form under the terms of
Sections 1 and 2 above provided that you also do one of the following:

    a) Accompany it with the complete corresponding machine-readable
    source code, which must be distributed under the terms of Sections
    1 and 2 above on a medium customarily used for software interchange; or,

    b) Accompany it with a written offer, valid for at least three
    years, to give any third party, for a charge no more than your
    cost of physically performing source distribution, a complete
    machine-readable copy of the corresponding source code, to be
    distributed under the terms of Sections 1 and 2 above on a medium
    customarily used for software interchange; or,

    c) Accompany it with the information you received as to the offer
    to distribute corresponding source code.  (This alternative is
    allowed only for noncommercial distribution and only if you
    received the program in object code or executable form with such
    an offer, in accord with Subsection b above.)

The source code for a work means the preferred form of the work for
making modifications to it.  For an executable work, complete source
code means all the source code for all modules it contains, plus any
associated interface definition files, plus the scripts used to
control compilation and installation of the executable.  However, as a
special exception, the source code distributed need not include
anything that is normally distributed (in either source or binary
form) with the major components (compiler, kernel, and so on) of the
operating system on which the executable runs, unless that component
itself accompanies the executable.

If distribution of executable or object code is made by offering
access to copy from a designated place, then offering equivalent
access to copy the source code from the same place counts as
distribution of the source code, even though third parties are not
compelled to copy the source along with the object code.

  4. You may not copy, modify, sublicense, or distribute the Program
except as expressly provided under this License.  Any attempt
otherwise to copy, modify, sublicense or distribute the Program is
void, and will automatically terminate your rights under this License.
However, parties who have received copies, or rights, from you under
this License will not have their licenses terminated so long as such
parties remain in full compliance.

  5. You are not required to accept this License, since you have not
signed it.  However, nothing else grants you permission to modify or
distribute the Program or its derivative works.  These actions are
prohibited by law if you do not accept this License.  Therefore, by
modifying or distributing the Program (or any work based on the
Program), you indicate your acceptance of this License to do so, and
all its terms and conditions for copying, distributing or modifying
the Program or works based on it.

  6. Each time you redistribute the Program (or any work based on the
Program), the recipient automatically receives a license from the
original licensor to copy, distribute or modify the Program subject to
these terms and conditions.  You may not impose any further
restrictions on the recipients' exercise of the rights granted herein.
You are not responsible for enforcing compliance by third parties to
this License.

  7. If, as a consequence of a court judgment or allegation of patent
infringement or for any other reason (not limited to patent issues),
conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License.  If you cannot
distribute so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you
may not distribute the Program at all.  For example, if a patent
license would not permit royalty-free redistribution of the Program by
all those who receive copies directly or indirectly through you, then
the only way you could satisfy both it and this License would be to
refrain entirely from distribution of the Program.

If any portion of this section is held invalid or unenforceable under
any particular circumstance, the balance of the section is intended to
apply and the section as a whole is intended to apply in other
circumstances.

It is not the purpose of this section to induce you to infringe any
patents or other property right claims or to contest validity of any
such claims; this section has the sole purpose of protecting the
integrity of the free software distribution system, which is
implemented by public license practices.  Many people have made
generous contributions to the wide range of software distributed
through that system in reliance on consistent application of that
system; it is up to the author/donor to decide if he or she is willing
to distribute software through any other system and a licensee cannot
impose that choice.

This section is intended to make thoroughly clear what is believed to
be a consequence of the rest of this License.

  8. If the distribution and/or use of the Program is restricted in
certain countries either by patents or by copyrighted interfaces, the
original copyright holder who places the Program under this License
may add an explicit geographical distribution limitation excluding
those countries, so that distribution is permitted only in or among
countries not thus excluded.  In such case, this License incorporates
the limitation as if written in the body of this License.

  9. The Free Software Foundation may publish revised and/or new versions
of the General Public License from time to time.  Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.

Each version is given a distinguishing version number.  If the Program
specifies a version number of this License which applies to it and "any
later version", you have the option of following the terms and conditions
either of that version or of any later version published by the Free
Software Foundation.  If the Program does not specify a version number of
this License, you may choose any version ever published by the Free Software
Foundation.

  10. If you wish to incorporate parts of the Program into other free
programs whose distribution conditions are different, write to the author
to ask for permission.  For software which is copyrighted by the Free
Software Foundation, write to the Free Software Foundation; we sometimes
make exceptions for this.  Our decision will be guided by the two goals
of preserving the free status of all derivatives of our free software and
of promoting the sharing and reuse of software generally.

                            NO WARRANTY

  11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW.  EXCEPT WHEN
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
REPAIR OR CORRECTION.

  12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
POSSIBILITY OF SUCH DAMAGES.

                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    <one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <year>  <name of author>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License along
    with this program; if not, write to the Free Software Foundation, Inc.,
    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Also add information on how to contact you by electronic and paper mail.

If the program is interactive, make it output a short notice like this
when it starts in an interactive mode:

    Gnomovision version 69, Copyright (C) year name of author
    Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, the commands you use may
be called something other than `show w' and `show c'; they could even be
mouse-clicks or menu items--whatever suits your program.

You should also get your employer (if you work as a programmer) or your
school, if any, to sign a "copyright disclaimer" for the program, if
necessary.  Here is a sample; alter the names:

  Yoyodyne, Inc., hereby disclaims all copyright interest in the program
  `Gnomovision' (which makes passes at compilers) written by James Hacker.

  <signature of Ty Coon>, 1 April 1989
  Ty Coon, President of Vice

This General Public License does not permit incorporating your program into
proprietary programs.  If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library.  If this is what you want to do, use the GNU Lesser General
Public License instead of this License.


code: #include "eduke32_icon.c"


code:
#define NEED_COMMCTRL_H
#include "../../build/include/windows_inc.h"
#include "../../build/include/startwin.editor.h"

RSRC_ICON ICON "build_icon.ico"
RSRC_BMP BITMAP "build.bmp"

WIN_STARTWIN DIALOGEX DISCARDABLE  20, 40, 260, 200
STYLE DS_MODALFRAME | DS_CENTER | DS_SETFONT | DS_FIXEDSYS | WS_OVERLAPPED | WS_CAPTION | WS_VISIBLE | WS_SYSMENU
CAPTION "Startup"
FONT 8, "MS Shell Dlg"
BEGIN
	CONTROL "", WIN_STARTWIN_BITMAP, "STATIC", SS_BITMAP | SS_CENTERIMAGE | WS_CHILD | WS_VISIBLE, 0, 0, 66, 172
	CONTROL "", WIN_STARTWIN_TABCTL, WC_TABCONTROL, WS_CLIPSIBLINGS | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 5, 250, 170
	CONTROL "&Start", WIN_STARTWIN_START, "BUTTON", BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 180, 48, 14
	CONTROL "&Cancel", WIN_STARTWIN_CANCEL, "BUTTON", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 207, 180, 48, 14

	CONTROL "", WIN_STARTWIN_MESSAGES, "EDIT", ES_MULTILINE | ES_READONLY | WS_CHILD | WS_VSCROLL, 0, 0, 32, 32
END

WIN_STARTWINPAGE_CONFIG DIALOGEX DISCARDABLE  20, 40, 279, 168
STYLE DS_SETFONT | DS_FIXEDSYS | DS_CONTROL | WS_CHILD
CAPTION "Dialog"
FONT 8, "MS Shell Dlg"
BEGIN
	CONTROL "&2D Video mode:",   -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 8, 50, 8
	CONTROL "",            IDC2DVMODE, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 6, 80, 56
	CONTROL "&Fullscreen", IDCFULLSCREEN, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 148, 8, 49, 10
	CONTROL "&3D Video mode:",   -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 24, 50, 8
	CONTROL "",            IDC3DVMODE, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 22, 80, 56
	CONTROL "&Always show this window at startup", IDCALWAYSSHOW, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 118, 116, 140, 8
END

#define FILEVER        1,9,9,9
#define PRODUCTVER     1,9,9,9
#define STRFILEVER     "2.0.0devel\0"
#define STRPRODUCTVER  "2.0.0devel\0"

VS_VERSION_INFO VERSIONINFO
 FILEVERSION FILEVER
 PRODUCTVERSION PRODUCTVER
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x3L
#else
 FILEFLAGS 0x2L
#endif
 FILEOS 0x40004L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "FileDescription", "Mapster32 for EDuke32"
            VALUE "FileVersion", STRFILEVER
            VALUE "InternalName", "Mapster32"
            VALUE "LegalCopyright", "Copyright � 2018 EDuke32 Developers, 1996, 2003 3D Realms Entertainment"
            VALUE "LegalTrademarks", "Duke Nukem� is a Registered Trademark of Gearbox Software, LLC."
            VALUE "OriginalFilename", "mapster32.exe"
            VALUE "ProductName", "Mapster32"
            VALUE "ProductVersion", STRPRODUCTVER
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END

1 24 "manifest.build.xml"


code:
#include "sdl_inc.h"
#include "sdlappicon.h"

static Uint8 sdlappicon_pixels[] = {
#if defined _WIN32 && SDL_MAJOR_VERSION==1
# include "eduke32_icon_32px.c"
#else
# include "eduke32_icon_48px.c"
#endif
};

struct sdlappicon sdlappicon = {
#if defined _WIN32 && SDL_MAJOR_VERSION==1
	32,32,
#else
	48,48,
#endif
	sdlappicon_pixels
};


code:
#define NEED_COMMCTRL_H
#include "../../build/include/windows_inc.h"
#include "../src/startwin.game.h"

RSRC_ICON ICON "game_icon.ico"
RSRC_BMP BITMAP "game.bmp"

WIN_STARTWIN DIALOGEX DISCARDABLE  20, 40, 260, 200
STYLE DS_MODALFRAME | DS_CENTER | DS_SETFONT | DS_FIXEDSYS | WS_OVERLAPPED | WS_CAPTION | WS_VISIBLE | WS_SYSMENU
CAPTION "Startup"
FONT 8, "MS Shell Dlg"
BEGIN
    CONTROL "", WIN_STARTWIN_BITMAP, "STATIC", SS_BITMAP | SS_CENTERIMAGE | WS_CHILD | WS_VISIBLE, 0, 0, 66, 172
    CONTROL "", WIN_STARTWIN_TABCTL, WC_TABCONTROL, WS_CLIPSIBLINGS | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 5, 250, 170
    CONTROL "&Start", WIN_STARTWIN_START, "BUTTON", BS_DEFPUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 180, 48, 14
    CONTROL "&Cancel", WIN_STARTWIN_CANCEL, "BUTTON", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 207, 180, 48, 14

    CONTROL "", WIN_STARTWIN_MESSAGES, "EDIT", ES_MULTILINE | ES_READONLY | WS_CHILD | WS_VSCROLL, 0, 0, 32, 32
END
WIN_STARTWINPAGE_CONFIG DIALOGEX DISCARDABLE  20, 40, 279, 168
STYLE DS_SETFONT | DS_FIXEDSYS | DS_CONTROL | WS_CHILD
CAPTION "Dialog"
FONT 8, "MS Shell Dlg"
BEGIN
    CONTROL "&Video mode:",   -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 6, 50, 8
    CONTROL "",               IDCVMODE, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 4, 86, 56
    CONTROL "&Fullscreen",    IDCFULLSCREEN, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 154, 6, 46, 10
//#if defined POLYMER && POLYMER != 0
//    CONTROL "&Polymer",       IDCPOLYMER, "BUTTON", BS_CHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 203, 6, 40, 10
//#endif
    CONTROL "Input devices:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 20, 50, 8
    CONTROL "",               IDCINPUT, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 60, 19, 86, 56
    CONTROL "&Game:", 	  -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 35, 100, 8
    CONTROL "",               IDCDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_STANDARD | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 45, 226, 43

    CONTROL "Custom game content &directory:", -1, "STATIC", SS_LEFT | WS_CHILD | WS_VISIBLE, 5, 90, 160, 8
    CONTROL "",               IDCGAMEDIR, "COMBOBOX", CBS_DROPDOWNLIST | WS_CHILD | WS_VISIBLE | WS_VSCROLL | WS_TABSTOP, 10, 99, 226, 156
    CONTROL "&Enable ""autoload"" folder", IDCAUTOLOAD, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 5, 116, 100, 8
    CONTROL "&Always show this window at startup", IDCALWAYSSHOW, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 118, 116, 140, 8
END

#define FILEVER        1,9,9,9
#define PRODUCTVER     1,9,9,9
#define STRFILEVER     "2.0.0devel\0"
#define STRPRODUCTVER  "2.0.0devel\0"

VS_VERSION_INFO VERSIONINFO
 FILEVERSION FILEVER
 PRODUCTVERSION PRODUCTVER
 FILEFLAGSMASK 0x3fL
#ifdef _DEBUG
 FILEFLAGS 0x3L
#else
 FILEFLAGS 0x2L
#endif
 FILEOS 0x40004L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "FileDescription", "NBlood"
            VALUE "FileVersion", STRFILEVER
            VALUE "InternalName", "NBlood"
            VALUE "LegalCopyright", "Copyright � 2018 EDuke32 Developers, 1996, 2003 3D Realms Entertainment"
            VALUE "LegalTrademarks", "Duke Nukem� is a Registered Trademark of Gearbox Software, LLC."
            VALUE "OriginalFilename", "nblood.exe"
            VALUE "ProductName", "NBlood"
            VALUE "ProductVersion", STRPRODUCTVER
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END

1 24 "manifest.game.xml"


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
  <asmv3:application>
    <asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
      <dpiAware>true</dpiAware>
      <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
    </asmv3:windowsSettings>
  </asmv3:application>
  <assemblyIdentity
      version="1.0.0.0"
      processorArchitecture="*"
      name="EDuke32.Mapster32"
      type="win32"
/>
  <description>Mapster32 for EDuke32</description>
  <dependency>
    <dependentAssembly>
      <assemblyIdentity
          type="win32"
          name="Microsoft.Windows.Common-Controls"
          version="6.0.0.0"
          processorArchitecture="*"
          publicKeyToken="6595b64144ccf1df"
          language="*"
        />
    </dependentAssembly>
  </dependency>
  <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
    <application>
      <!-- Windows Vista -->
      <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
      <!-- Windows 7 -->
      <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
      <!-- Windows 8 -->
      <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
      <!-- Windows 8.1 -->
      <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
      <!-- Windows 10 -->
      <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
    </application>
  </compatibility>
</assembly>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" manifestVersion="1.0" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
  <asmv3:application>
    <asmv3:windowsSettings xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">
      <dpiAware>true</dpiAware>
      <dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">PerMonitorV2</dpiAwareness>
    </asmv3:windowsSettings>
  </asmv3:application>
  <assemblyIdentity
      version="1.0.0.0"
      processorArchitecture="*"
      name="NBlood"
      type="win32"
/>
  <description>NBlood</description>
  <dependency>
    <dependentAssembly>
      <assemblyIdentity
          type="win32"
          name="Microsoft.Windows.Common-Controls"
          version="6.0.0.0"
          processorArchitecture="*"
          publicKeyToken="6595b64144ccf1df"
          language="*"
        />
    </dependentAssembly>
  </dependency>
  <compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
    <application>
      <!-- Windows Vista -->
      <supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
      <!-- Windows 7 -->
      <supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
      <!-- Windows 8 -->
      <supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
      <!-- Windows 8.1 -->
      <supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
      <!-- Windows 10 -->
      <supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
    </application>
  </compatibility>
</assembly>


code:
//-------------------------------------------------------------------------
/*
Copyright (C) 2010-2019 EDuke32 developers and contributors
Copyright (C) 2019 Nuke.YKT

This file is part of NBlood.

NBlood is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
//-------------------------------------------------------------------------

// _functio.h

// file created by makehead.exe
// these headers contain default key assignments, as well as
// default button assignments and game function names
// axis defaults are also included

#include "_control.h"
#include "control.h"

#ifndef function_private_h_
#define function_private_h_
#ifdef __cplusplus
extern "C" {
#endif
// KEEPINSYNC lunatic/con_lang.lua
char gamefunctions[NUMGAMEFUNCTIONS][MAXGAMEFUNCLEN] =
   {
   "Move_Forward",
   "Move_Backward",
   "Turn_Left",
   "Turn_Right",
   "Turn_Around",
   "Strafe",
   "Strafe_Left",
   "Strafe_Right",
   "Jump",
   "Crouch",
   "Run",
   "AutoRun",
   "Open",
   "Weapon_Fire",
   "Weapon_Special_Fire",
   "Aim_Up",
   "Aim_Down",
   "Aim_Center",
   "Look_Up",
   "Look_Down",
   "Tilt_Left",
   "Tilt_Right",
   "Weapon_1",
   "Weapon_2",
   "Weapon_3",
   "Weapon_4",
   "Weapon_5",
   "Weapon_6",
   "Weapon_7",
   "Weapon_8",
   "Weapon_9",
   "Weapon_10",
   "Inventory_Use",
   "Inventory_Left",
   "Inventory_Right",
   "Map_Toggle",
   "Map_Follow_Mode",
   "Shrink_Screen",
   "Enlarge_Screen",
   "Send_Message",
   "See_Coop_View",
   "See_Chase_View",
   "Mouse_Aiming",
   "Toggle_Crosshair",
   "Next_Weapon",
   "Previous_Weapon",
   "Holster_Weapon",
   "Show_Opponents_Weapon",
   "BeastVision",
   "CrystalBall",
   "JumpBoots",
   "MedKit",
   "ProximityBombs",
   "RemoteBombs",
   "Show_Console",
   };

#ifdef __SETUP__

const char keydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
   {
   "W", "Kpad8",
   "S", "Kpad2",
   "Left", "Kpad4",
   "Right", "KPad6",
   "BakSpc", "",
   "LAlt", "RAlt",
   "A", "",
   "D", "",
   "Space", "/",
   "LCtrl", "",
   "LShift", "RShift",
   "CapLck", "",
   "E", "",
   "RCtrl", "",
   "X", "",
   "Home", "KPad7",
   "End", "Kpad1",
   "KPad5", "",
   "PgUp", "Kpad9",
   "PgDn", "Kpad3",
   "Insert", "Kpad0",
   "Delete", "Kpad.",
   "1", "",
   "2", "",
   "3", "",
   "4", "",
   "5", "",
   "6", "",
   "7", "",
   "8", "",
   "9", "",
   "0", "",
   "Enter", "KpdEnt",
   "[", "",
   "]", "",
   "Tab", "",
   "F", "",
   "-", "Kpad-",
   "=", "Kpad+",
   "T", "",
   "K", "",
   "F7", "",
   "U", "",
   "I", "",
   "'", "",
   ";", "",
   "ScrLck", "",
   "Y", "",
   "B", "",
   "C", "",
   "J", "",
   "M", "",
   "P", "",
   "R", "",
   "`", "",
   };

const char oldkeydefaults[NUMGAMEFUNCTIONS*2][MAXGAMEFUNCLEN] =
   {
   "Up", "Kpad8",
   "Down", "Kpad2",
   "Left", "Kpad4",
   "Right", "KPad6",
   "BakSpc", "",
   "LAlt", "RAlt",
   ",", "",
   ".", "",
   "A", "/",
   "Z", "",
   "LShift", "RShift",
   "CapLck", "",
   "Space", "",
   "LCtrl", "RCtrl",
   "X", "",
   "Home", "KPad7",
   "End", "Kpad1",
   "KPad5", "",
   "PgUp", "Kpad9",
   "PgDn", "Kpad3",
   "Insert", "Kpad0",
   "Delete", "Kpad.",
   "1", "",
   "2", "",
   "3", "",
   "4", "",
   "5", "",
   "6", "",
   "7", "",
   "8", "",
   "9", "",
   "0", "",
   "Enter", "KpdEnt",
   "[", "",
   "]", "",
   "Tab", "",
   "F", "",
   "-", "Kpad-",
   "=", "Kpad+",
   "T", "",
   "K", "",
   "F7", "",
   "U", "",
   "I", "",
   "'", "",
   ";", "",
   "ScrLck", "",
   "W", "",
   "B", "",
   "C", "",
   "J", "",
   "M", "",
   "P", "",
   "R", "",
   "`", "",
   };

static const char * mousedefaults[MAXMOUSEBUTTONS] =
   {
   "Weapon_Fire",
   "Weapon_Special_Fire",
   "",
   "",
   "Previous_Weapon",
   "Next_Weapon",
   };

static const char * mouseclickeddefaults[MAXMOUSEBUTTONS] =
   {
   };

#if 0
static const char * mouseanalogdefaults[MAXMOUSEAXES] =
   {
   "analog_turning",
   "analog_moving",
   };
#endif

#if defined(GEKKO)
static const char * joystickdefaults[MAXJOYBUTTONSANDHATS] =
   {
   "Open", // A
   "Fire", // B
   "Run", // 1
   "Map", // 2
   "Previous_Weapon", // -
   "Next_Weapon", // +
   "", // Home
   "Jump", // Z
   "Crouch", // C
   "Map", // X
   "Run", // Y
   "Jump", // L
   "Quick_Kick", // R
   "Crouch", // ZL
   "Fire", // ZR
   "Quick_Kick", // D-Pad Up
   "Inventory_Right", // D-Pad Right
   "Inventory", // D-Pad Down
   "Inventory_Left", // D-Pad Left
   };

static const char * joystickclickeddefaults[MAXJOYBUTTONSANDHATS] =
   {
   "",
   "",
   "",
   "",
   "",
   "",
   "",
   "",
   "",
   "",
   "",
   "",
   "Inventory",
   };

static const char * joystickanalogdefaults[MAXJOYAXES] =
   {
   "analog_strafing",
   "analog_moving",
   "analog_turning",
   "analog_lookingupanddown",
   };

static const char * joystickdigitaldefaults[MAXJOYDIGITAL] =
   {
   };
#endif

#endif
#ifdef __cplusplus
}
#endif
#endif