code:
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
//-------------------------------------------------------------------------

extern void G_DisplayExtraScreens(void);
extern void G_DisplayLogo(void);
extern void G_DoOrderScreen(void);

static inline int G_LastMapInfoIndex(void)
{
    Bassert(ud.last_level >= 1);  // NOTE: last_level is 1-based
    return ud.volume_number*MAXLEVELS + ud.last_level-1;
}

#ifdef DEBUGGINGAIDS
typedef struct {
    uint32_t lastgtic;
    uint32_t lastnumins, numins;
    int32_t numonscreen;
} sprstat_t;

extern sprstat_t g_spriteStat;
#endif

extern int32_t dr_yxaspect, dr_viewingrange;
extern int32_t g_noLogoAnim, g_noLogo;

extern void G_FadePalette(int32_t r, int32_t g, int32_t b, int32_t e);

repo_name: orochi/nblood

license: mit


code:
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
//-------------------------------------------------------------------------

#include "duke3d.h"
#include "compat.h"
#include "sbar.h"
#include "menus.h"

// get the string length until the next '\n'
int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter)
{
    int32_t length = 0;

    while (text != end && *text != '\n')
    {
        ++length;

        text += iter;
    }

    return length;
}

int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter)
{
    int32_t count = 1;

    while (text != end)
    {
        if (*text == '\n')
            ++count;
        text += iter;
    }

    return count;
}
// Note: Neither of these care about TEXT_LINEWRAP. This is intended.

// This function requires you to Xfree() the returned char*.
char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length)
{
    char *line = (char*) Xmalloc((length+1) * sizeof(char));
    int32_t counter = 0;

    while (counter < length && text != end)
    {
        line[counter] = *text;

        text += iter;
        ++counter;
    }

    line[counter] = '\0';

    return line;
}

// assign the character's tilenum
int32_t G_GetStringTile(int32_t font, char *t, int32_t f)
{
    if (f & TEXT_DIGITALNUMBER)
        return *t - '0' + font; // copied from digitalnumber
    else if (f & (TEXT_BIGALPHANUM|TEXT_GRAYFONT))
    {
        int32_t offset = (f & TEXT_GRAYFONT) ? 26 : 0;

        if (*t >= '0' && *t <= '9')
            return *t - '0' + font + ((f & TEXT_GRAYFONT) ? 26 : -10);
        else if (*t >= 'a' && *t <= 'z')
            return *t - 'a' + font + ((f & TEXT_GRAYFONT) ? -26 : 26);
        else if (*t >= 'A' && *t <= 'Z')
            return *t - 'A' + font;
        else switch (*t)
        {
        case '_':
        case '-':
            return font - (11 + offset);
            break;
        case '.':
            return font + (BIGPERIOD - (BIGALPHANUM + offset));
            break;
        case ',':
            return font + (BIGCOMMA - (BIGALPHANUM + offset));
            break;
        case '!':
            return font + (BIGX_ - (BIGALPHANUM + offset));
            break;
        case '?':
            return font + (BIGQ - (BIGALPHANUM + offset));
            break;
        case ';':
            return font + (BIGSEMI - (BIGALPHANUM + offset));
            break;
        case ':':
            return font + (BIGCOLIN - (BIGALPHANUM + offset));
            break;
        case '\\':
        case '/':
            return font + (68 - offset); // 3008-2940
            break;
        case '%':
            return font + (69 - offset); // 3009-2940
            break;
        case '`':
        case '\"': // could be better hacked in
        case '\'':
            return font + (BIGAPPOS - (BIGALPHANUM + offset));
            break;
        default: // unknown character
            *t = ' '; // whitespace-ize
            fallthrough__;
        case '\t':
        case ' ':
        case '\n':
        case '\x7F':
            return font;
            break;
        }
    }
    else
        return *t - '!' + font; // uses ASCII order
}

#define NUMHACKACTIVE ((f & TEXT_GAMETEXTNUMHACK) && t >= '0' && t <= '9')

// qstrdim
vec2_t G_ScreenTextSize(const int32_t font,
    int32_t x, int32_t y, const int32_t z, const int32_t blockangle,
    const char *str, const int32_t o,
    int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween,
    const int32_t f,
    int32_t x1, int32_t y1, int32_t x2, int32_t y2)
{
    vec2_t size = { 0, 0, }; // eventually the return value
    vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
    vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
    vec2_t offset = { 0, 0, }; // temporary; holds the last movement made in both directions

    int32_t tile;
    char t;

    // set the start and end points depending on direction
    int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction

    const char *end;
    const char *text;

    if (str == NULL)
        return size;

    end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str, '\0');
    text = (f & TEXT_BACKWARDS) ? Bstrchr(str, '\0')-1 : str;

    // optimization: justification in both directions
    if ((f & TEXT_XJUSTIFY) && (f & TEXT_YJUSTIFY))
    {
        size.x = xbetween;
        size.y = ybetween;
        return size;
    }

    // for best results, we promote 320x200 coordinates to full precision before any math
    if (!(o & ROTATESPRITE_FULL16))
    {
        x <<= 16;
        y <<= 16;
        xspace <<= 16;
        yline <<= 16;
        xbetween <<= 16;
        ybetween <<= 16;
    }
    // coordinate values should be shifted left by 16

    // handle zooming where applicable
    xspace = mulscale16(xspace, z);
    yline = mulscale16(yline, z);
    xbetween = mulscale16(xbetween, z);
    ybetween = mulscale16(ybetween, z);
    // size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)

    // loop through the string
    while (text != end && (t = *text))
    {
        // handle escape sequences
        if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
        {
            text += iter + iter;
            if (Bisdigit(*text))
                text += iter;
            continue;
        }

        // handle case bits
        if (f & TEXT_UPPERCASE)
        {
            if (f & TEXT_INVERTCASE) // optimization...?
            { // v^ important that these two ifs remain separate due to the else below
                if (Bisupper(t))
                    t = Btolower(t);
            }
            else if (Bislower(t))
                t = Btoupper(t);
        }
        else if (f & TEXT_INVERTCASE)
        {
            if (Bisupper(t))
                t = Btolower(t);
            else if (Bislower(t))
                t = Btoupper(t);
        }

        // translate the character to a tilenum
        tile = G_GetStringTile(font, &t, f);

        // reset this here because we haven't printed anything yet this loop
        extent.x = 0;

        // reset this here because the act of printing something on this line means that we include the margin above in the total size
        offset.y = 0;

        // handle each character itself in the context of screen drawing
        switch (t)
        {
        case '\t':
        case ' ':
            // width
            extent.x = xspace;

            if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
            {
                char space = '.'; // this is subject to change as an implementation detail
                if (f & TEXT_TILESPACE)
                    space = '\x7F'; // tile after '~'
                tile = G_GetStringTile(font, &space, f);

                extent.x += (tilesiz[tile].x * z);
            }

            // prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
            {
                int32_t tempyextent = yline;

                if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
                {
                    char line = 'A'; // this is subject to change as an implementation detail
                    if (f & TEXT_TILELINE)
                        line = '\x7F'; // tile after '~'
                    tile = G_GetStringTile(font, &line, f);

                    tempyextent += tilesiz[tile].y * z;
                }

                SetIfGreater(&extent.y, tempyextent);
            }

            if (t == '\t')
                extent.x <<= 2; // *= 4

            break;

        case '\n': // near-CODEDUP "if (wrap)"
            extent.x = 0;

            // save the position
            if (!(f & TEXT_XOFFSETZERO)) // we want the entire offset to count as the character width
                pos.x -= offset.x;
            SetIfGreater(&size.x, pos.x);

            // reset the position
            pos.x = 0;

            // prepare the height
            {
                int32_t tempyextent = yline;

                if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
                {
                    char line = 'A'; // this is subject to change as an implementation detail
                    if (f & TEXT_TILELINE)
                        line = '\x7F'; // tile after '~'
                    tile = G_GetStringTile(font, &line, f);

                    tempyextent += tilesiz[tile].y * z;
                }

                SetIfGreater(&extent.y, tempyextent);
            }

            // move down the line height
            if (!(f & TEXT_YOFFSETZERO))
                pos.y += extent.y;

            // reset the current height
            extent.y = 0;

            // line spacing
            offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
            pos.y += offset.y;

            break;

        default:
            // width
            extent.x = tilesiz[tile].x * z;

            // obnoxious hardcoded functionality from gametext
            if (NUMHACKACTIVE)
            {
                char numeral = '0'; // this is subject to change as an implementation detail
                extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z;
            }

            // height
            SetIfGreater(&extent.y, (tilesiz[tile].y * z));

            break;
        }

        // incrementing the coordinate counters
        offset.x = 0;

        // advance the x coordinate
        if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
            offset.x += extent.x;

        // account for text spacing
        if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
            && t != '\n'
            && !(f & TEXT_XJUSTIFY)) // to prevent overflow
            offset.x += xbetween;

        // line wrapping
        if ((f & TEXT_LINEWRAP) && !(f & TEXT_XRIGHT) && !(f & TEXT_XCENTER) && blockangle % 512 == 0)
        {
            int32_t wrap = 0;
            const int32_t ang = blockangle % 2048;

            // this is the only place in qstrdim where angle actually affects direction, but only in the wrapping measurement
            switch (ang)
            {
            case 0:
                wrap = (x + (pos.x + offset.x) > ((o & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
                break;
            case 512:
                wrap = (y + (pos.x + offset.x) > ((o & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
                break;
            case 1024:
                wrap = (x - (pos.x + offset.x) < ((o & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
                break;
            case 1536:
                wrap = (y - (pos.x + offset.x) < ((o & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
                break;
            }
            if (wrap) // near-CODEDUP "case '\n':"
            {
                // save the position
                SetIfGreater(&size.x, pos.x);

                // reset the position
                pos.x = 0;

                // prepare the height
                {
                    int32_t tempyextent = yline;

                    if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
                    {
                        char line = 'A'; // this is subject to change as an implementation detail
                        if (f & TEXT_TILELINE)
                            line = '\x7F'; // tile after '~'
                        tile = G_GetStringTile(font, &line, f);

                        tempyextent += tilesiz[tile].y * z;
                    }

                    SetIfGreater(&extent.y, tempyextent);
                }

                // move down the line height
                if (!(f & TEXT_YOFFSETZERO))
                    pos.y += extent.y;

                // reset the current height
                extent.y = 0;

                // line spacing
                offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
                pos.y += offset.y;
            }
            else
                pos.x += offset.x;
        }
        else
            pos.x += offset.x;

        // save some trouble with calculation in case the line breaks
        if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
            offset.x -= extent.x;

        // iterate to the next character in the string
        text += iter;
    }

    // calculate final size
    if (!(f & TEXT_XOFFSETZERO))
        pos.x -= offset.x;

    if (!(f & TEXT_YOFFSETZERO))
    {
        pos.y -= offset.y;
        pos.y += extent.y;
    }
    else
        pos.y += ybetween;

    SetIfGreater(&size.x, pos.x);
    SetIfGreater(&size.y, pos.y);

    // justification where only one of the two directions is set, so we have to iterate
    if (f & TEXT_XJUSTIFY)
        size.x = xbetween;
    if (f & TEXT_YJUSTIFY)
        size.y = ybetween;

    // return values in the same manner we receive them
    if (!(o & ROTATESPRITE_FULL16))
    {
        size.x >>= 16;
        size.y >>= 16;
    }

    return size;
}

void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude)
{
    coords->x += mulscale14(magnitude, unitDirection->x);
    coords->y += mulscale14(magnitude, unitDirection->y);
}

// screentext
vec2_t G_ScreenText(const int32_t font,
    int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
    const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha,
    int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
    const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
{
    vec2_t size = { 0, 0, }; // eventually the return value
    vec2_t origin = { 0, 0, }; // where to start, depending on the alignment
    vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
    vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
    const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], };
    const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], };
    const int32_t z2 = (RR && (f & TEXT_RRMENUTEXTHACK) != 0) ? 26214 : z;

    int32_t blendidx=0, tile;
    char t;

    // set the start and end points depending on direction
    int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction

    const char *end;
    const char *text;

    if (str == NULL)
        return size;

    if (REALITY && !(f & TEXT_N64NOPAL))
        RT_DisablePolymost(0);

    NEG_ALPHA_TO_BLEND(alpha, blendidx, o);

    end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str, '\0');
    text = (f & TEXT_BACKWARDS) ? Bstrchr(str, '\0')-1 : str;

    // for best results, we promote 320x200 coordinates to full precision before any math
    if (!(o & ROTATESPRITE_FULL16))
    {
        x <<= 16;
        y <<= 16;
        xspace <<= 16;
        yline <<= 16;
        xbetween <<= 16;
        ybetween <<= 16;
    }
    // coordinate values should be shifted left by 16

    // eliminate conflicts, necessary here to get the correct size value
    // especially given justification's special handling in G_ScreenTextSize()
    if ((f & TEXT_XRIGHT) || (f & TEXT_XCENTER) || (f & TEXT_XJUSTIFY) || (f & TEXT_YJUSTIFY) || blockangle % 512 != 0)
        o &= ~TEXT_LINEWRAP;

    // size is the return value, and we need it for alignment
    size = G_ScreenTextSize(font, x, y, z, blockangle, str, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY), x1, y1, x2, y2);

    int32_t const xspace_orig = xspace;
    int32_t const yline_orig = yline;
    int32_t const xbetween_orig = xbetween;
    int32_t const ybetween_orig = ybetween;
    // handle zooming where applicable
    xspace = mulscale16(xspace, z);
    yline = mulscale16(yline, z);
    xbetween = mulscale16(xbetween, z);
    ybetween = mulscale16(ybetween, z);
    // size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)

    // alignment
    // near-CODEDUP "case '\n':"
    {
        int32_t lines = G_GetStringNumLines(text, end, iter);

        if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
        {
            const int32_t length = G_GetStringLineLength(text, end, iter);

            int32_t linewidth = size.x;

            if (lines != 1)
            {
                char *line = G_GetSubString(text, end, iter, length);

                linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace_orig, yline_orig, (f & TEXT_XJUSTIFY) ? 0 : xbetween_orig, (f & TEXT_YJUSTIFY) ? 0 : ybetween_orig, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;

                Xfree(line);
            }

            if (f & TEXT_XJUSTIFY)
            {
                size.x = xbetween;

                xbetween = (length == 1) ? 0 : tabledivide32_noinline((xbetween - linewidth), (length - 1));

                linewidth = size.x;
            }

            if (f & TEXT_XRIGHT)
                origin.x = -linewidth;
            else if (f & TEXT_XCENTER)
                origin.x = -(linewidth / 2);
        }

        if (f & TEXT_YJUSTIFY)
        {
            const int32_t tempswap = ybetween;
            ybetween = (lines == 1) ? 0 : tabledivide32_noinline(ybetween - size.y, lines - 1);
            size.y = tempswap;
        }

        if (f & TEXT_YBOTTOM)
            origin.y = -size.y;
        else if (f & TEXT_YCENTER)
            origin.y = -(size.y / 2);
    }

    // loop through the string
    while (text != end && (t = *text))
    {
        int32_t orientation = o;
        int32_t angle = blockangle + charangle;

        // handle escape sequences
        if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
        {
            char smallbuf[4];

            text += iter;
            smallbuf[0] = *text;

            text += iter;
            if (Bisdigit(*text))
            {
                smallbuf[1] = *text;
                smallbuf[2] = '\0';
                text += iter;
            }
            else
                smallbuf[1] = '\0';

            if (!(f & TEXT_IGNOREESCAPE))
                pal = Batoi(smallbuf);

            continue;
        }

        // handle case bits
        if (f & TEXT_UPPERCASE)
        {
            if (f & TEXT_INVERTCASE) // optimization...?
            { // v^ important that these two ifs remain separate due to the else below
                if (Bisupper(t))
                    t = Btolower(t);
            }
            else if (Bislower(t))
                t = Btoupper(t);
        }
        else if (f & TEXT_INVERTCASE)
        {
            if (Bisupper(t))
                t = Btolower(t);
            else if (Bislower(t))
                t = Btoupper(t);
        }

        // translate the character to a tilenum
        tile = G_GetStringTile(font, &t, f);

        switch (t)
        {
        case '\t':
        case ' ':
        case '\n':
        case '\x7F':
            break;

        default:
        {
            vec2_t location = { x, y, };

            G_AddCoordsFromRotation(&location, &Xdirection, origin.x);
            G_AddCoordsFromRotation(&location, &Ydirection, origin.y);

            G_AddCoordsFromRotation(&location, &Xdirection, pos.x);
            G_AddCoordsFromRotation(&location, &Ydirection, pos.y);

            if (REALITY)
            {
                if (!(f & TEXT_N64NOPAL))
                    RT_RotateSpriteSetShadePalAlpha(shade, pal, 255 - alpha);
                RT_RotateSpriteText(location.x, location.y, (float)z2 * (100.f/65536.f), (float)z2 * (100.f/65536.f), tile, orientation | ROTATESPRITE_FULL16, !(f & TEXT_N64COORDS));
                break;
            }
            rotatesprite_(location.x, location.y, z2, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2);

            break;
        }
        }

        // reset this here because we haven't printed anything yet this loop
        extent.x = 0;

        // handle each character itself in the context of screen drawing
        switch (t)
        {
        case '\t':
        case ' ':
            // width
            extent.x = xspace;

            if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
            {
                char space = '.'; // this is subject to change as an implementation detail
                if (f & TEXT_TILESPACE)
                    space = '\x7F'; // tile after '~'
                tile = G_GetStringTile(font, &space, f);

                extent.x += (tilesiz[tile].x * z);
            }

            // prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
            {
                int32_t tempyextent = yline;

                if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
                {
                    char line = 'A'; // this is subject to change as an implementation detail
                    if (f & TEXT_TILELINE)
                        line = '\x7F'; // tile after '~'
                    tile = G_GetStringTile(font, &line, f);

                    tempyextent += tilesiz[tile].y * z;
                }

                SetIfGreater(&extent.y, tempyextent);
            }

            if (t == '\t')
                extent.x <<= 2; // *= 4

            break;

        case '\n': // near-CODEDUP "if (wrap)"
            extent.x = 0;

            // reset the position
            pos.x = 0;

            // prepare the height
            {
                int32_t tempyextent = yline;

                if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
                {
                    char line = 'A'; // this is subject to change as an implementation detail
                    if (f & TEXT_TILELINE)
                        line = '\x7F'; // tile after '~'
                    tile = G_GetStringTile(font, &line, f);

                    tempyextent += tilesiz[tile].y * z;
                }

                SetIfGreater(&extent.y, tempyextent);
            }

            // move down the line height
            if (!(f & TEXT_YOFFSETZERO))
                pos.y += extent.y;

            // reset the current height
            extent.y = 0;

            // line spacing
            pos.y += ybetween;

            // near-CODEDUP "alignments"
            if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
            {
                const int32_t length = G_GetStringLineLength(text+1, end, iter);

                char *line = G_GetSubString(text+1, end, iter, length);

                int32_t linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace_orig, yline_orig, (f & TEXT_XJUSTIFY) ? 0 : xbetween_orig, (f & TEXT_YJUSTIFY) ? 0 : ybetween_orig, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;

                Xfree(line);

                if (f & TEXT_XJUSTIFY)
                {
                    xbetween = (length == 1) ? 0 : tabledivide32_noinline(xbetween - linewidth, length - 1);

                    linewidth = size.x;
                }

                if (f & TEXT_XRIGHT)
                    origin.x = -linewidth;
                else if (f & TEXT_XCENTER)
                    origin.x = -(linewidth / 2);
            }

            break;

        default:
            // width
            extent.x = tilesiz[tile].x * z;

            // obnoxious hardcoded functionality from gametext
            if (NUMHACKACTIVE)
            {
                char numeral = '0'; // this is subject to change as an implementation detail
                extent.x = (tilesiz[G_GetStringTile(font, &numeral, f)].x-1) * z;
            }

            // height
            SetIfGreater(&extent.y, (tilesiz[tile].y * z));

            break;
        }

        // incrementing the coordinate counters
        {
            int32_t xoffset = 0;

            // advance the x coordinate
            if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
                xoffset += extent.x;

            // account for text spacing
            if (!NUMHACKACTIVE // this "if" line ONLY == replicating hardcoded stuff
                && t != '\n')
                xoffset += xbetween;

            // line wrapping
            if (f & TEXT_LINEWRAP)
            {
                int32_t wrap = 0;
                const int32_t ang = blockangle % 2048;

                // it's safe to make some assumptions and not go through G_AddCoordsFromRotation() since we limit to four directions
                switch (ang)
                {
                case 0:
                    wrap = (x + (pos.x + xoffset) > ((orientation & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
                    break;
                case 512:
                    wrap = (y + (pos.x + xoffset) > ((orientation & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
                    break;
                case 1024:
                    wrap = (x - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
                    break;
                case 1536:
                    wrap = (y - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
                    break;
                }
                if (wrap) // near-CODEDUP "case '\n':"
                {
                    // reset the position
                    pos.x = 0;

                    // prepare the height
                    {
                        int32_t tempyextent = yline;

                        if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
                        {
                            char line = 'A'; // this is subject to change as an implementation detail
                            if (f & TEXT_TILELINE)
                                line = '\x7F'; // tile after '~'
                            tile = G_GetStringTile(font, &line, f);

                            tempyextent += tilesiz[tile].y * z;
                        }

                        SetIfGreater(&extent.y, tempyextent);
                    }

                    // move down the line height
                    if (!(f & TEXT_YOFFSETZERO))
                        pos.y += extent.y;

                    // reset the current height
                    extent.y = 0;

                    // line spacing
                    pos.y += ybetween;
                }
                else
                    pos.x += xoffset;
            }
            else
                pos.x += xoffset;
        }

        // iterate to the next character in the string
        text += iter;
    }

    // return values in the same manner we receive them
    if (!(o & ROTATESPRITE_FULL16))
    {
        size.x >>= 16;
        size.y >>= 16;
    }

    if (REALITY && !(f & TEXT_N64NOPAL))
        RT_EnablePolymost();

    return size;
}

vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
    const int32_t font,
    int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
    const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha,
    int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
    const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
{
    vec2_t size = { 0, 0, }; // eventually the return value

    if (!(o & ROTATESPRITE_FULL16))
    {
        sx <<= 16;
        sy <<= 16;
        x <<= 16;
        y <<= 16;
        xspace <<= 16;
        yline <<= 16;
        xbetween <<= 16;
        ybetween <<= 16;
    }

    G_ScreenText(font, x + mulscale16(sx, z), y + mulscale16(sy, z), z, blockangle, charangle, str, 127, 4, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);

    size = G_ScreenText(font, x, y, z, blockangle, charangle, str, shade, pal, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);

    // return values in the same manner we receive them
    if (!(o & ROTATESPRITE_FULL16))
    {
        size.x >>= 16;
        size.y >>= 16;
    }

    return size;
}

void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
                     int32_t s, int32_t p, int32_t o,
                     int32_t x1, int32_t y1, int32_t x2, int32_t y2,
                     int32_t z, int32_t a)
{
    int32_t f = TEXT_GAMETEXTNUMHACK;

    if (t == NULL)
        return;

    if (!(o & ROTATESPRITE_FULL16))
    {
        x <<= 16;
        y <<= 16;
    }

    if (x == (160<<16))
        f |= TEXT_XCENTER;

    G_ScreenText(tile, x, y, z, 0, 0, t, s, p, 2|o|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, x1, y1, x2, y2);
}

vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f)
{
    return G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, s, p, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}
void gametext_simple(int32_t x, int32_t y, const char *t)
{
    G_ScreenText(MF_Bluefont.tilenum, x, y, MF_Bluefont.zoom, 0, 0, t, 0, MF_Bluefont.pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags, 0, 0, xdim-1, ydim-1);
}
vec2_t mpgametext(int32_t x, int32_t y, const char *t, int32_t s, int32_t o, int32_t a, int32_t f)
{
    return G_ScreenText(MF_Bluefont.tilenum, x, y, textsc(MF_Bluefont.zoom), 0, 0, t, s, MF_Bluefont.pal, o|2|8|16|ROTATESPRITE_FULL16, a, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}
vec2_t mpgametextsize(const char *t, int32_t f)
{
    return G_ScreenTextSize(MF_Bluefont.tilenum, 0, 0, textsc(MF_Bluefont.zoom), 0, t, 2|8|16|ROTATESPRITE_FULL16, MF_Bluefont.emptychar.x, MF_Bluefont.emptychar.y, MF_Bluefont.between.x, MF_Bluefont.between.y, MF_Bluefont.textflags|f, 0, 0, xdim-1, ydim-1);
}

// minitext_yofs: in hud_scale-independent, (<<16)-scaled, 0-200-normalized y coords,
// (sb&ROTATESPRITE_MAX) only.
int32_t minitext_yofs = 0;
int32_t minitext_lowercase = 0;
int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb)
{
    vec2_t dim;
    int32_t z = MF_Minifont.zoom;

    if (t == NULL)
    {
        OSD_Printf("minitext: NULL text!\n");
        return 0;
    }

    if (!(sb & ROTATESPRITE_FULL16))
    {
        x<<=16;
        y<<=16;
    }

    if (sb & ROTATESPRITE_MAX)
    {
        if (sb & RS_ALIGN_R)
            x = sbarxr16(x);
        else
            x = sbarx16(x);
        y = minitext_yofs+sbary16(y);
        z = sbarsc(z);
    }

    sb &= (ROTATESPRITE_MAX-1)|RS_CENTERORIGIN;

    dim = G_ScreenText(MF_Minifont.tilenum, x, y, z, 0, 0, t, s, p, sb|ROTATESPRITE_FULL16, 0, MF_Minifont.emptychar.x, MF_Minifont.emptychar.y, MF_Minifont.between.x, MF_Minifont.between.y, MF_Minifont.textflags, 0, 0, xdim-1, ydim-1);

    x += dim.x;

    if (!(sb & ROTATESPRITE_FULL16))
        x >>= 16;

    return x;
}

void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f)
{
    G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, s, MF_Redfont.pal, o|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, f|MF_Redfont.textflags|TEXT_LITERALESCAPE|TEXT_RRMENUTEXTHACK, 0, 0, xdim-1, ydim-1);
}

void captionmenutext(int32_t x, int32_t y, char const *t)
{
    G_ScreenText(MF_Redfont.tilenum, x, y - (12<<16), MF_Redfont.zoom, 0, 0, t, 0, ud.menutitle_pal, 2|8|16|ROTATESPRITE_FULL16, 0, MF_Redfont.emptychar.x, MF_Redfont.emptychar.y, MF_Redfont.between.x, MF_Redfont.between.y, MF_Redfont.textflags|TEXT_LITERALESCAPE|TEXT_XCENTER|TEXT_YCENTER, 0, 0, xdim-1, ydim-1);
}

int32_t user_quote_time[MAXUSERQUOTES];
static char user_quote[MAXUSERQUOTES][178];

void G_AddUserQuote(const char *daquote)
{
    int32_t i;

    for (i=MAXUSERQUOTES-1; i>0; i--)
    {
        Bstrcpy(user_quote[i], user_quote[i-1]);
        user_quote_time[i] = user_quote_time[i-1];
    }
    Bstrcpy(user_quote[0], daquote);
    OSD_Printf("%s\n", daquote);

    user_quote_time[0] = ud.msgdisptime;
    pub = NUMPAGES;
}

int32_t textsc(int32_t sc)
{
    return scale(sc, ud.textscale, 400);
}

int32_t hud_glowingquotes = 1;

#define FTAOPAQUETIME 30

// alpha increments of 8 --> 256 / 8 = 32 --> round up to power of 2 --> 32 --> divide by 2 --> 16 alphatabs required
static inline int32_t textsh(uint32_t t)
{
    return (hud_glowingquotes && ((videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15) || t >= FTAOPAQUETIME))
        ? sintable[(t << 7) & 2047] >> 11
        : (sintable[(FTAOPAQUETIME << 7) & 2047] >> 11);
}

// orientation flags depending on time that a quote has still to be displayed
static inline int32_t texto(int32_t t)
{
    if (videoGetRenderMode() != REND_CLASSIC || numalphatabs >= 15 || t > 4)
        return 0;

    if (t > 2)
        return 1;

    return 1|32;
}

static inline int32_t texta(int32_t t)
{
    if (videoGetRenderMode() == REND_CLASSIC && numalphatabs < 15)
        return 0;

    return 255 - clamp(t<<3, 0, 255);
}

static FORCE_INLINE int32_t text_ypos(void)
{
    if (ud.hudontop == 1 && ud.screen_size == 4 && ud.althud == 1)
        return 32<<16;

#ifdef GEKKO
    return 16<<16;
#elif defined EDUKE32_TOUCH_DEVICES
    return 24<<16;
#else
    return 1<<16;
#endif
}

// this handles both multiplayer and item pickup message type text
// both are passed on to gametext
void G_PrintGameQuotes(int32_t snum)
{
    const DukePlayer_t *const ps = g_player[snum].ps;
    const int32_t reserved_quote = (ps->ftq >= QUOTE_RESERVED && ps->ftq <= QUOTE_RESERVED3);
    // NOTE: QUOTE_RESERVED4 is not included.

    int32_t const ybase = (fragbarheight()<<16) + text_ypos();
    int32_t height = 0;
    int32_t k = ps->fta;

    if (REALITY)
        RT_DisablePolymost(0);

    // primary quote

    do
    {
        if (k <= 1)
            break;

        if (EDUKE32_PREDICT_FALSE(apStrings[ps->ftq] == NULL))
        {
            OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, ps->ftq);
            break;
        }

        int32_t y = ybase;
        if (reserved_quote)
        {
#ifdef SPLITSCREEN_MOD_HACKS
            if (!g_fakeMultiMode)
                y = 140<<16;
            else
                y = 70<<16;
#else
            y = 140<<16;
#endif
        }

        int32_t pal = 0;
        int32_t x = 160<<16;

#ifdef SPLITSCREEN_MOD_HACKS
        if (g_fakeMultiMode)
        {
            pal = g_player[snum].pcolor;
            const int32_t sidebyside = ud.screen_size != 0;

            if (sidebyside)
                x = snum == 1 ? 240<<16 : 80<<16;
            else if (snum == 1)
                y += 100<<16;
        }
#endif
        if (REALITY)
            RT_RotateSpriteSetColor(64, 200, 200, 256 - texta(k));
        height = gametext_(x, y, apStrings[ps->ftq], textsh(k), pal, texto(k), texta(k), TEXT_XCENTER | (REALITY ? TEXT_N64NOPAL : 0)).y + (1<<16);
    }
    while (0);

    // userquotes

    int32_t y = ybase;

    if (k > 1 && !reserved_quote)
        y += k <= 8 ? (height * (k-1))>>3 : height;

    for (size_t i = MAXUSERQUOTES-1; i < MAXUSERQUOTES; --i)
    {
        k = user_quote_time[i];

        if (k <= 0)
            continue;

        // int32_t const sh = hud_glowingquotes ? sintable[((totalclock+(i<<2))<<5)&2047]>>11 : 0;

        if (REALITY)
            RT_RotateSpriteSetColor(64, 200, 200, 256 - texta(k));
        height = mpgametext(mpgametext_x, y, user_quote[i], textsh(k), texto(k), texta(k), TEXT_LINEWRAP | (REALITY ? TEXT_N64NOPAL : 0)).y + textsc(1<<16);
        y += k <= 4 ? (height * (k-1))>>2 : height;
    }

    if (REALITY)
        RT_EnablePolymost();
}

void P_DoQuote(int32_t q, DukePlayer_t *p)
{
    int32_t cq = 0;

    if (ud.fta_on == 0 || q < 0 || !(p->gm & MODE_GAME))
        return;

    if (q & MAXQUOTES)
    {
        cq = 1;
        q &= ~MAXQUOTES;
    }

    if (EDUKE32_PREDICT_FALSE(apStrings[q] == NULL))
    {
        OSD_Printf(OSD_ERROR "%s %d null quote %d\n", __FILE__, __LINE__, q);
        return;
    }

    if (p->fta > 0 && q != QUOTE_RESERVED && q != QUOTE_RESERVED2)
        if (p->ftq == QUOTE_RESERVED || p->ftq == QUOTE_RESERVED2) return;

    p->fta = 100;

    if (p->ftq != q)
    {
        if (p == g_player[screenpeek].ps && apStrings[q][0] != '\0')
            OSD_Printf(cq ? OSDTEXT_DEFAULT "%s\n" : "%s\n", apStrings[q]);

        p->ftq = q;
    }

    pub = NUMPAGES;
    pus = NUMPAGES;
}


code:
//-------------------------------------------------------------------------
/*
Copyright (C) 2016 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/
//-------------------------------------------------------------------------

#pragma once

#include "menus.h"

#ifdef __cplusplus
extern "C" {
#endif

#define MAXUSERQUOTES 6

extern int32_t user_quote_time[MAXUSERQUOTES];
extern int32_t minitext_lowercase;
extern int32_t minitext_yofs;

enum ScreenTextFlags_t {
    TEXT_XRIGHT          = 0x00000001,
    TEXT_XCENTER         = 0x00000002,
    TEXT_YBOTTOM         = 0x00000004,
    TEXT_YCENTER         = 0x00000008,
    TEXT_INTERNALSPACE   = 0x00000010,
    TEXT_TILESPACE       = 0x00000020,
    TEXT_INTERNALLINE    = 0x00000040,
    TEXT_TILELINE        = 0x00000080,
    TEXT_XOFFSETZERO     = 0x00000100,
    TEXT_XJUSTIFY        = 0x00000200,
    TEXT_YOFFSETZERO     = 0x00000400,
    TEXT_YJUSTIFY        = 0x00000800,
    TEXT_LINEWRAP        = 0x00001000,
    TEXT_UPPERCASE       = 0x00002000,
    TEXT_INVERTCASE      = 0x00004000,
    TEXT_IGNOREESCAPE    = 0x00008000,
    TEXT_LITERALESCAPE   = 0x00010000,
    TEXT_BACKWARDS       = 0x00020000,
    TEXT_GAMETEXTNUMHACK = 0x00040000,
    TEXT_DIGITALNUMBER   = 0x00080000,
    TEXT_BIGALPHANUM     = 0x00100000,
    TEXT_GRAYFONT        = 0x00200000,
    TEXT_RRMENUTEXTHACK  = 0x00400000,
    TEXT_N64NOPAL        = 0x00800000,
    TEXT_N64COORDS       = 0x01000000,
};

extern int32_t minitext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t sb);
extern void menutext_(int32_t x, int32_t y, int32_t s, char const *t, int32_t o, int32_t f);
extern void captionmenutext(int32_t x, int32_t y, char const *t);
extern vec2_t gametext_(int32_t x, int32_t y, const char *t, int32_t s, int32_t p, int32_t o, int32_t a, int32_t f);
extern void gametext_simple(int32_t x, int32_t y, const char *t);
#define mpgametext_x (5<<16)
extern vec2_t mpgametext(int32_t x, int32_t y, char const * t, int32_t s, int32_t o, int32_t a, int32_t f);
extern vec2_t mpgametextsize(char const * t, int32_t f);
extern int32_t textsc(int32_t sc);

#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
#define menutext(x, y, t) menutext_((x)<<16, (y)<<16, 0, (t), 10|16, 0)
#define menutext_centeralign(x, y, t) menutext_((x), (y), 0, (t), 10|16, TEXT_XCENTER|TEXT_YCENTER)
#define menutext_center(y, t) menutext_(160<<16, (y)<<16, 0, (t), 10|16, TEXT_XCENTER)
#define gametext(x, y, t) gametext_simple((x)<<16, (y)<<16, (t))
#define gametext_widenumber(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 1024, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_number(x, y, t) gametext_((x)<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_GAMETEXTNUMHACK)
#define gametext_pal(x, y, t, p) gametext_((x)<<16, (y)<<16, (t), 0, (p), 0, 0, 0)
#define gametext_center(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_number(y, t) gametext_(160<<16, (y)<<16, (t), 0, MF_Bluefont.pal, 0, 0, TEXT_XCENTER|TEXT_GAMETEXTNUMHACK)
#define gametext_center_shade(y, t, s) gametext_(160<<16, (y)<<16, (t), (s), MF_Bluefont.pal, 0, 0, TEXT_XCENTER)
#define gametext_center_shade_pal(y, t, s, p) gametext_(160<<16, (y)<<16, (t), (s), (p), 0, 0, TEXT_XCENTER)

extern void G_PrintGameText(int32_t tile, int32_t x, int32_t y, const char *t,
                            int32_t s, int32_t p, int32_t o,
                            int32_t x1, int32_t y1, int32_t x2, int32_t y2,
                            int32_t z, int32_t a);

extern int32_t G_GetStringLineLength(const char *text, const char *end, int32_t iter);
extern int32_t G_GetStringNumLines(const char *text, const char *end, int32_t iter);
extern char* G_GetSubString(const char *text, const char *end, int32_t iter, int32_t length);
extern int32_t G_GetStringTile(int32_t font, char *t, int32_t f);
extern vec2_t G_ScreenTextSize(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, const char *str, int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, int32_t magnitude);
extern vec2_t G_ScreenText(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);

#ifdef __cplusplus
}
#endif