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code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>150</value>
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[ribbon]]></name>
    <namePlural pluralByDefault="false"><![CDATA[ribbons]]></namePlural>
    <description><![CDATA[A small, cute cotton ribbon. It could be tied around a tail, or into someone's hair.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>FEMININE</femininity>
	<equipSlots>
		<slot>TAIL</slot>
		<slot>HAIR</slot>
	</equipSlots>
    <rarity>COMMON</rarity>

    <imageName>tail_ribbon.svg</imageName>

    <clothingSet/>
    <imageEquippedName slot="TAIL">tail_ribbon.svg</imageEquippedName>
    <imageEquippedName slot="HAIR">tail_ribbon_hair.svg</imageEquippedName>
    <enchantmentLimit/>
    <effects/>

    <blockedPartsList slot="TAIL">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>
    <blockedPartsList slot="HAIR">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots slot="TAIL"/>
    <incompatibleSlots slot="HAIR"/>

    <primaryColours values="ALL"/>
    <primaryColoursDye values="ALL"/>
    <secondaryColours/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>SOLD_BY_NYAN</tag>
    </itemTags>

  </coreAttributes>

  <replacementText slot="TAIL" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(tie)] the ribbon into place around [npc.her] [npc.tail+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(tie)] the ribbon into place around [npc2.namePos] [npc2.tail+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(tie)] the ribbon into place around [npc2.namePos] [npc2.tail+].]]>
    </otherRough>
  </replacementText>
  <displacementText slot="TAIL" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(untie)] the ribbon from around [npc.her] [npc.tail+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(untie)] the ribbon from around [npc2.namePos] [npc2.tail+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(untie)] the ribbon from around [npc2.namePos] [npc2.tail+].]]>
    </otherRough>
  </displacementText>

  <replacementText slot="HAIR" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(tie)] the ribbon into place into [npc.her] [npc.hair+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(tie)] the ribbon into place into [npc2.namePos] [npc2.hair+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(tie)] the ribbon into place into [npc2.namePos] [npc2.hair+].]]>
    </otherRough>
  </replacementText>
  <displacementText slot="HAIR" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(untie)] the ribbon from into [npc.her] [npc.hair+].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(untie)] the ribbon from into [npc2.namePos] [npc2.hair+].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(untie)] the ribbon from into [npc2.namePos] [npc2.hair+].]]>
    </otherRough>
  </displacementText>

</clothing>

repo_name: klorpa/Pedo

license: unknown


code:
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  </g>
 </g>
</svg>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>

	<coreAttributes>
		<clothingAuthorTag><![CDATA[A tag discreetly sewn into the dress's inner lining informs you that it was made by 'Phlarx'.]]></clothingAuthorTag>
		<value>1500</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[ballgown]]></name>
		<namePlural pluralByDefault="false"><![CDATA[ballgowns]]></namePlural>
		<description><![CDATA[An elegant ballgown, fit for a princess.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>TORSO_UNDER</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>ballgown.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>WAIST</clothingAccess>
					<clothingAccess>CHEST</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots values="CONCEALED_PARTIAL_TORSO">
				</concealedSlots>
			</blockedParts>

			<blockedParts>
				<displacementType>PULLS_UP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>ASS</bodyPart>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>MOUND</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>TESTICLES</bodyPart>
					<bodyPart>VAGINA</bodyPart>
					<bodyPart>THIGHS</bodyPart>
					<bodyPart>LEGS</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>LEGS_UP_TO_GROIN_LOW_LEVEL</clothingAccess>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
					<clothingAccess>CALVES</clothingAccess>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots values="CONCEALED_GROIN">
				    <concealedSlot>LEG</concealedSlot>
				    <concealedSlot>FOOT</concealedSlot>
				    <concealedSlot>SOCK</concealedSlot>
				    <concealedSlot>ANKLE</concealedSlot>
				</concealedSlots>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="ALL_METAL"/>
		<secondaryColoursDye values="ALL_WITH_METALS"/>
		<tertiaryColours values="ALL_METAL"/>
		<tertiaryColoursDye values="ALL_WITH_METALS"/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>DRESS</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the back of [npc.her] ballgown, letting it fall to [npc.her] feet.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the back of [npc2.namePos] ballgown, letting it fall to [npc2.her] feet.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the back of [npc2.namePos] ballgown, and [npc.verb(yank)] it down to [npc2.her] feet.]]>
		</otherRough>
	</displacementText>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the ballgown up to [npc.her] chest, then [npc.verb(zip)] it closed.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the ballgown up to [npc2.namePos] chest, then [npc.verb(zip)] it closed.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] the ballgown up to [npc2.namePos] chest, then [npc.verb(tug)] the zipper closed.]]>
		</otherRough>
	</replacementText>

	<displacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc.her] ballgown.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc2.namePos] ballgown.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] up the skirt of [npc2.namePos] ballgown.]]>
		</otherRough>
	</displacementText>

	<replacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] down the skirt of [npc.her] ballgown.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] down the skirt of [npc2.namePos] ballgown.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] down the skirt of [npc2.namePos] ballgown.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>

	<coreAtributes>
		<clothingAuthorTag><![CDATA[A tag discreetly sewn into the dress's inner lining informs you that it was made by 'Phlarx'.]]></clothingAuthorTag>
		<value>1000</value>
		<determiner><![CDATA[an]]></determiner>
		<name><![CDATA[evening gown]]></name>
		<namePlural pluralByDefault="false"><![CDATA[evening gowns]]></namePlural>
		<description><![CDATA[An elegant evening gown, perfect for dinner parties with the social elite.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>TORSO_UNDER</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>evening_gown.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>WAIST</clothingAccess>
					<clothingAccess>CHEST</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_PARTIAL_TORSO">
				</concealedSlots>
			</blockedParts>

			<blockedParts>
				<displacementType>PULLS_UP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>ASS</bodyPart>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>MOUND</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>TESTICLES</bodyPart>
					<bodyPart>VAGINA</bodyPart>
					<bodyPart>THIGHS</bodyPart>
					<bodyPart>LEGS</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>LEGS_UP_TO_GROIN_LOW_LEVEL</clothingAccess>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
					<clothingAccess>CALVES</clothingAccess>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots values="CONCEALED_GROIN">
				    <concealedSlot>LEG</concealedSlot>
				    <concealedSlot>FOOT</concealedSlot>
				    <concealedSlot>SOCK</concealedSlot>
				    <concealedSlot>ANKLE</concealedSlot>
				</concealedSlots>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>DRESS</tag>
		</itemTags>
	</coreAtributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the back of [npc.her] evening gown, letting it fall to [npc.her] feet.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the back of [npc2.namePos] evening gown, letting it fall to [npc2.her] feet.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the back of [npc2.namePos] evening gown, and [npc.verb(yank)] it down to [npc2.her] feet.]]>
		</otherRough>
	</displacementText>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the evening gown up to [npc.her] chest, then [npc.verb(zip)] it closed.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the evening gown up to [npc2.namePos] chest, then [npc.verb(zip)] it closed.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] the evening gown up to [npc2.namePos] chest, then [npc.verb(tug)] the zipper closed.]]>
		</otherRough>
	</replacementText>

	<displacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc.her] evening gown.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc2.namePos] evening gown.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] up the skirt of [npc2.namePos] evening gown.]]>
		</otherRough>
	</displacementText>

	<replacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] down the skirt of [npc.her] evening gown.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] down the skirt of [npc2.namePos] evening gown.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] down the skirt of [npc2.namePos] evening gown.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>

	<coreAttributes>
		<clothingAuthorTag><![CDATA[A tag discreetly sewn into the dress's inner lining informs you that it was made by 'Phlarx'.]]></clothingAuthorTag>
		<value>800</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[rockabilly dress]]></name>
		<namePlural pluralByDefault="false"><![CDATA[rockabilly dresses]]></namePlural>
		<description><![CDATA[A knee length dress that would look perfect on a pinup, or at a drive-in diner.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>TORSO_UNDER</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>rockabilly_dress.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>WAIST</clothingAccess>
					<clothingAccess>CHEST</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots values="CONCEALED_PARTIAL_TORSO">
				</concealedSlots>
			</blockedParts>

			<blockedParts>
				<displacementType>PULLS_UP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>ASS</bodyPart>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>MOUND</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>TESTICLES</bodyPart>
					<bodyPart>VAGINA</bodyPart>
					<bodyPart>THIGHS</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>LEGS_UP_TO_GROIN_LOW_LEVEL</clothingAccess>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots values="CONCEALED_GROIN">
				</concealedSlots>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="ALL"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<defaultPatterns patternChance="0.5" colourNameDerivedFromPattern="true">
			<pattern>polka_dots_tiny</pattern>
			<pattern>polka_dots_small</pattern>
		</defaultPatterns>
		<patternPrimaryColours values="JUST_BLACK"/>
		<patternPrimaryColoursDye values="ALL"/>
		<patternSecondaryColours values="NOT_BLACK"/>
		<patternSecondaryColoursDye values="ALL"/>
		<patternTertiaryColours/>
		<patternTertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>DRESS</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(untie)] the sash, before pulling [npc.her] rockabilly dress off over [npc.her] head.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(untie)] the sash, before pulling [npc2.namePos] rockabilly dress off over [npc2.her] head.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(untie)] the sash, before roughly pulling [npc2.namePos] rockabilly dress off over [npc2.her] head.]]>
		</otherRough>
	</displacementText>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the rockabilly dress down over [npc.her] head and torso, then [npc.verb(tie)] the sash around [npc.her] waist.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the rockabilly dress down over [npc2.namePos] head and torso, then [npc.verb(tie)] the sash around [npc2.her] waist.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] the rockabilly dress down over [npc2.namePos] head and torso, then [npc.verb(tie)] the sash around [npc2.her] waist.]]>
		</otherRough>
	</replacementText>

	<displacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc.her] rockabilly dress.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc2.namePos] rockabilly dress.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] up the skirt of [npc2.namePos] rockabilly dress.]]>
		</otherRough>
	</displacementText>

	<replacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] down the skirt of [npc.her] rockabilly dress.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] down the skirt of [npc2.namePos] rockabilly dress.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] down the skirt of [npc2.namePos] rockabilly dress.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<clothingAuthorTag><![CDATA[A tag discreetly sewn into the dress's inner lining informs you that it was made by 'Phlarx'.]]></clothingAuthorTag>
		<value>800</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[vintage dress]]></name>
		<namePlural pluralByDefault="false"><![CDATA[vintage dresses]]></namePlural>
		<description><![CDATA[A knee length dress that would look perfect on a pinup, or at a drive-in diner.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>TORSO_UNDER</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>vintage_dress.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>WAIST</clothingAccess>
					<clothingAccess>CHEST</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots values="CONCEALED_PARTIAL_TORSO">
				</concealedSlots>
			</blockedParts>

			<blockedParts>
				<displacementType>PULLS_UP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>ASS</bodyPart>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>MOUND</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>TESTICLES</bodyPart>
					<bodyPart>VAGINA</bodyPart>
					<bodyPart>THIGHS</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>LEGS_UP_TO_GROIN_LOW_LEVEL</clothingAccess>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots values="CONCEALED_GROIN">
				</concealedSlots>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="NOT_WHITE"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="BLACK_OR_WHITE"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="BLACK_OR_WHITE"/>
		<tertiaryColoursDye values="ALL_WITH_METALS"/>
		<tertiaryColoursDye/>

		<defaultPatterns patternChance="0.5" colourNameDerivedFromPattern="false">
			<pattern>polka_dots_tiny</pattern>
			<pattern>polka_dots_small</pattern>
			<pattern>polka_dots_big</pattern>
			<pattern>cow_patterned</pattern>
			<pattern>horizontally_tiger_striped</pattern>
		</defaultPatterns>
		<patternPrimaryColours>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_WHITE</colour>
		</patternPrimaryColours>
		<patternPrimaryColoursDye values="ALL"/>
		<patternSecondaryColours>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_WHITE</colour>
		</patternSecondaryColours>
		<patternSecondaryColoursDye values="ALL"/>
		<patternTertiaryColours/>
		<patternTertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>DRESS</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the concealed side zipper, before pulling [npc.her] vintage dress off over [npc.her] head.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the concealed side zipper, before pulling [npc2.namePos] vintage dress off over [npc2.her] head.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(unzip)] the concealed side zipper, before roughly pulling [npc2.namePos] vintage dress off over [npc2.her] head.]]>
		</otherRough>
	</displacementText>
	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the vintage dress down over [npc.her] head and torso, then [npc.verb(pull)] the concealed side zipper closed.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the vintage dress down over [npc2.namePos] head and torso, then [npc.verb(pull)] the concealed side zipper closed.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] the vintage dress down over [npc2.namePos] head and torso, then [npc.verb(pull)] the concealed side zipper closed.]]>
		</otherRough>
	</replacementText>

	<displacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc.her] vintage dress.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] up the skirt of [npc2.namePos] vintage dress.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] up the skirt of [npc2.namePos] vintage dress.]]>
		</otherRough>
	</displacementText><replacementText type="PULLS_UP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] down the skirt of [npc.her] vintage dress.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] down the skirt of [npc2.namePos] vintage dress.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(pull)] down the skirt of [npc2.namePos] vintage dress.]]>
		</otherRough>
	</replacementText>
</clothing>


code:
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)

Bitstream Vera Fonts Copyright
------------------------------

Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.

Permission is hereby granted, free of charge, to any person obtaining a copy
of the fonts accompanying this license ("Fonts") and associated
documentation files (the "Font Software"), to reproduce and distribute the
Font Software, including without limitation the rights to use, copy, merge,
publish, distribute, and/or sell copies of the Font Software, and to permit
persons to whom the Font Software is furnished to do so, subject to the
following conditions:

The above copyright and trademark notices and this permission notice shall
be included in all copies of one or more of the Font Software typefaces.

The Font Software may be modified, altered, or added to, and in particular
the designs of glyphs or characters in the Fonts may be modified and
additional glyphs or characters may be added to the Fonts, only if the fonts
are renamed to names not containing either the words "Bitstream" or the word
"Vera".

This License becomes null and void to the extent applicable to Fonts or Font
Software that has been modified and is distributed under the "Bitstream
Vera" names.

The Font Software may be sold as part of a larger software package but no
copy of one or more of the Font Software typefaces may be sold by itself.

THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE
FONT SOFTWARE.

Except as contained in this notice, the names of Gnome, the Gnome
Foundation, and Bitstream Inc., shall not be used in advertising or
otherwise to promote the sale, use or other dealings in this Font Software
without prior written authorization from the Gnome Foundation or Bitstream
Inc., respectively. For further information, contact: fonts at gnome dot
org.

Arev Fonts Copyright
------------------------------

Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining
a copy of the fonts accompanying this license ("Fonts") and
associated documentation files (the "Font Software"), to reproduce
and distribute the modifications to the Bitstream Vera Font Software,
including without limitation the rights to use, copy, merge, publish,
distribute, and/or sell copies of the Font Software, and to permit
persons to whom the Font Software is furnished to do so, subject to
the following conditions:

The above copyright and trademark notices and this permission notice
shall be included in all copies of one or more of the Font Software
typefaces.

The Font Software may be modified, altered, or added to, and in
particular the designs of glyphs or characters in the Fonts may be
modified and additional glyphs or characters may be added to the
Fonts, only if the fonts are renamed to names not containing either
the words "Tavmjong Bah" or the word "Arev".

This License becomes null and void to the extent applicable to Fonts
or Font Software that has been modified and is distributed under the
"Tavmjong Bah Arev" names.

The Font Software may be sold as part of a larger software package but
no copy of one or more of the Font Software typefaces may be sold by
itself.

THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
TAVMJONG BAH BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

Except as contained in this notice, the name of Tavmjong Bah shall not
be used in advertising or otherwise to promote the sale, use or other
dealings in this Font Software without prior written authorization
from Tavmjong Bah. For further information, contact: tavmjong @ free
. fr.

path: res/fonts/DejaVu Sans/DejaVu Fonts License.txt


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<artist name="ChattyNeko" colour="BASE_PURPLE" folderName="chattyNeko">
	<website title="ChattyNeko's Blog" url="https://chattyneko.tumblr.com/"/>
</artist>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<artist name="FriendlyAlienFriend" colour="BASE_GREEN_LIGHT" folderName="friendlyAlienFriend">
	<website title="FriendlyAlienFriend's Blog" url="http://friendlyalienfriends.tumblr.com/"/>
</artist>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<artist name="Jam" colour="BASE_CRIMSON" folderName="jam">
	<website title="Jam's SFW Blog" url="http://jamdrawers.tumblr.com/"/>
	<website title="Jam's NSFW Blog" url="http://ass-jam.tumblr.com/"/>
</artist>


code:
----- CUSTOM ARTWORK GUIDE -----

All images must be in PNG (.png) or JPEG (.jpg) format and are scaled down internally to at most 600x600.
Animations in GIF (.gif) format are also supported. Note that large GIFs may slow down the game, which is why the animation is not played in tooltips and may not be over 10 MB in size.

In order to add your own images to the game, you first need to figure out where to put the files. For unique NPCs, the folder has the same name as the class. For reference, check:
https://github.com/Innoxia/liliths-throne-public/tree/master/src/com/lilithsthrone/game/character/npc

For generic characters (generated dynamically, e.g. slaves), you can create a "generic" folder (without quotation marks) and then create a subfolder using the in-game name of the character. The game will not check for duplicates, but reload images when you rename a character.

Once you found or created the character's folder, create a new subdirectory called "custom". This is where you put your images. For the image names, there are two prefixes: If the name starts with "partial" or "naked", it can only be seen after having sex with the character. All other images can always be accessed.

For example, adding an own image for the unique character Scarlett requires the following:
1) Go to the "Scarlett" folder and create a folder called "custom" inside it.
2) Put your .png or .jpg images within that folder.
3) Rename your images so that they all start with "clothed", "partial" or "naked", e.g. clothed1.jpg, clothed2.png and naked1.jpg.
4) Save and reload to apply the changes.

Another example for adding images to a randomized character:
1) Go inside the "generic" directory (create it if necessary).
2) Create a folder with the name of the NPC. Remember that automatically generated names aren't unique, so you may want to rename the character.
3) Create a subfolder called "custom".
4) Put your images inside it and rename them accordingly.
5) Save and reload to apply the changes. Alternatively, you can rename a slave to update that character only.

EXCEPTIONS:

Some unique NPCs have different folders based on their states:
- Brax has the folders 'Brax', 'Bree', and 'Brandi' based on his femininity (which changes by transforming him).
- Lilaya has the folders 'LilayaPale', 'LilayaLight', 'LilayaOlive', 'LilayaDark', 'LilayaEbony' for the variations of her skin tone (based on your character's starting skin tone).
- The folder for the player is called 'PlayerCharacter' and doesn't exist by default. The functionality is identical to NPCs.


code:
#
#Thu Jul 26 00:10:31 CEST 2018
MOVE_NORTH=W or UP
DESCRIPTION=Restore the default key bindings (WASD movement, 1 to 5, Shift+1 to Shift+5, Ctrl+1 to Ctrl+5).
MOVE_RESPONSE_CURSOR_SOUTH=SHIFT+S or SHIFT+DOWN
QUICKSAVE=F5
ZOOM=Z
RESPOND_PREVIOUS_TAB=SHIFT+Q
SCROLL_DOWN=PAGE_DOWN
MENU=ESCAPE
FULL_SCREEN=F11
MOVE_SOUTH=S or DOWN
JOURNAL=J or H
MAP=M
INVENTORY=I or TAB
SCROLL_UP=PAGE_UP
MOVE_RESPONSE_CURSOR_WEST=SHIFT+A or SHIFT+LEFT
MENU_SELECT=SPACE or ENTER
RESPOND_NEXT_PAGE=E
QUICKLOAD=F9
RESPOND_PREVIOUS_PAGE=Q
MOVE_RESPONSE_CURSOR_EAST=SHIFT+D or SHIFT+RIGHT
MOVE_WEST=A or LEFT
MOVE_EAST=D or RIGHT
NAME=Default Preset
RESPOND_9=SHIFT+DIGIT4
RESPOND_8=SHIFT+DIGIT3
RESPOND_7=SHIFT+DIGIT2
RESPOND_6=SHIFT+DIGIT1
RESPOND_5=DIGIT5
RESPOND_4=DIGIT4
RESPOND_3=DIGIT3
RESPOND_2=DIGIT2
RESPOND_1=DIGIT1
MOVE_RESPONSE_CURSOR_NORTH=SHIFT+W or SHIFT+UP
RESPOND_0=CTRL+DIGIT5 or BACK_SPACE
RESPOND_NEXT_TAB=SHIFT+E
RESPOND_14=CTRL+DIGIT4
RESPOND_13=CTRL+DIGIT3
RESPOND_12=CTRL+DIGIT2
CHARACTERS=C
RESPOND_11=CTRL+DIGIT1
RESPOND_10=SHIFT+DIGIT5


code:
#
#Thu Jul 26 00:17:27 CEST 2018
MOVE_NORTH=W or UP
DESCRIPTION=Apply the old default key binding preset (WASD movement, 1 to 9, Ctrl+1 to Ctrl+5, 0)
MOVE_RESPONSE_CURSOR_SOUTH=CTRL+S or CTRL+DOWN
QUICKSAVE=F5
ZOOM=Z
RESPOND_PREVIOUS_TAB=CTRL+Q
SCROLL_DOWN=PAGE_DOWN
MENU=ESCAPE
FULL_SCREEN=F11
MOVE_SOUTH=S or DOWN
JOURNAL=P or J
MAP=M
INVENTORY=I
SCROLL_UP=PAGE_UP
MOVE_RESPONSE_CURSOR_WEST=CTRL+A or CTRL+LEFT
MENU_SELECT=ENTER
RESPOND_NEXT_PAGE=E
QUICKLOAD=F9
RESPOND_PREVIOUS_PAGE=Q
MOVE_RESPONSE_CURSOR_EAST=CTRL+D or CTRL+RIGHT
MOVE_WEST=A or LEFT
MOVE_EAST=D or RIGHT
NAME=Legacy Preset
RESPOND_9=DIGIT9
RESPOND_8=DIGIT8
RESPOND_7=DIGIT7
RESPOND_6=DIGIT6
RESPOND_5=DIGIT5
RESPOND_4=DIGIT4
RESPOND_3=DIGIT3
RESPOND_2=DIGIT2
RESPOND_1=DIGIT1
MOVE_RESPONSE_CURSOR_NORTH=CTRL+W or CTRL+UP
RESPOND_0=DIGIT0 or SPACE
RESPOND_NEXT_TAB=CTRL+E
RESPOND_14=CTRL+DIGIT5
RESPOND_13=CTRL+DIGIT4
RESPOND_12=CTRL+DIGIT3
CHARACTERS=C
RESPOND_11=CTRL+DIGIT2
RESPOND_10=CTRL+DIGIT1


code:
#
#Thu Jul 26 00:15:59 CEST 2018
MOVE_NORTH=UP or SHIFT+W
DESCRIPTION=Apply a row based key binding preset (Shift+WASD movement, 1 to 5, Q to T, A to G).
MOVE_RESPONSE_CURSOR_SOUTH=CTRL+S or CTRL+DOWN
QUICKSAVE=F5
ZOOM=Z
RESPOND_PREVIOUS_TAB=SHIFT+CTRL+TAB
SCROLL_DOWN=PAGE_DOWN
MENU=ESCAPE
FULL_SCREEN=F11
MOVE_SOUTH=DOWN or SHIFT+S
JOURNAL=J or H
MAP=M
INVENTORY=I or Y
SCROLL_UP=PAGE_UP
MOVE_RESPONSE_CURSOR_WEST=CTRL+A or CTRL+LEFT
MENU_SELECT=SPACE or ENTER
RESPOND_NEXT_PAGE=TAB
QUICKLOAD=F9
RESPOND_PREVIOUS_PAGE=SHIFT+TAB
MOVE_RESPONSE_CURSOR_EAST=CTRL+D or CTRL+RIGHT
MOVE_WEST=LEFT or SHIFT+A
MOVE_EAST=RIGHT or SHIFT+D
NAME=Row Preset
RESPOND_9=R
RESPOND_8=E
RESPOND_7=W
RESPOND_6=Q
RESPOND_5=DIGIT5
RESPOND_4=DIGIT4
RESPOND_3=DIGIT3
RESPOND_2=DIGIT2
RESPOND_1=DIGIT1
MOVE_RESPONSE_CURSOR_NORTH=CTRL+W or CTRL+UP
RESPOND_0=G or BACK_SPACE
RESPOND_NEXT_TAB=CTRL+TAB
RESPOND_14=F
RESPOND_13=D
RESPOND_12=S
CHARACTERS=C
RESPOND_11=A
RESPOND_10=T


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>350</value>

		<determiner><![CDATA[a pair of]]></determiner>

		<name><![CDATA[leather bracelet]]></name>

		<namePlural pluralByDefault="true"><![CDATA[leather bracelets]]></namePlural>

		<description><![CDATA[A pair of leather restraints which lack a connecting chain. While doing nothing to impede movement, these bracelets nevertheless signify that the wearer is someone else's plaything or property.]]></description>
		<physicalResistance>0.1</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>

    <equipSlots>
      <slot>WRIST</slot>
      <slot>ANKLE</slot>
    </equipSlots>

    <rarity>EPIC</rarity>
		<clothingSet>BDSM</clothingSet>

		<imageName>wrist_bracelets.svg</imageName>

    <imageEquippedName slot="WRIST">wrist_bracelets.svg</imageEquippedName>
    <imageEquippedName slot="ANKLE">wrist_bracelets.svg</imageEquippedName>

		<enchantmentLimit/>

		<effects>
			<effect itemEffectType="CLOTHING" limit="0" potency="BOOST" primaryModifier="CLOTHING_SPECIAL" secondaryModifier="CLOTHING_SEALING" timer="0"/>
			<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_DRAIN" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="STRENGTH" timer="0"/>
		</effects>

		<blockedPartsList slot="WRIST">
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>WRISTS</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked>
					<clothingAccess>WRISTS</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

    <blockedPartsList slot="ANKLE">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired>
          <clothingAccess>CALVES</clothingAccess>
        </clothingAccessRequired>
        <blockedBodyParts/>
        <clothingAccessBlocked>
          <clothingAccess>CALVES</clothingAccess>
        </clothingAccessBlocked>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

		<incompatibleSlots slot="WRIST"/>
    <incompatibleSlots slot="ANKLE"/>

    <primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours values="JUST_STEEL"/>
		<secondaryColoursDye values="ALL_METAL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_FINCH</tag>
		</itemTags>
	</coreAttributes>

  <replacementText slot="WRIST" type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(wrap)] the leather bracelets around [npc.her] wrists, before fastening the straps in place.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(wrap)] the leather bracelets around [npc2.namePos] wrists, before fastening the straps in place.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the leather bracelets around [npc2.namePos] wrists, before firmly fastening the straps in place.]]>
	  </otherRough>
	</replacementText>
	<displacementText slot="WRIST" type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(unfasten)] the leather bracelets from around [npc.her] wrists, before taking them off.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(unfasten)] the leather bracelets from around [npc2.namePos] wrists, before taking them off.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] the leather bracelets from around [npc2.namePos] wrists, before yanking them off.]]>
		</otherRough>
	</displacementText>

  <replacementText slot="ANKLE" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the leather bracelets around [npc.her] ankles, before fastening the straps in place.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the leather bracelets around [npc2.namePos] ankles, before fastening the straps in place.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(force)] the leather bracelets around [npc2.namePos] ankles, before firmly fastening the straps in place.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="ANKLE" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the leather bracelets from around [npc.her] ankles, before taking them off.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the leather bracelets from around [npc2.namePos] ankles, before taking them off.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] the leather bracelets from around [npc2.namePos] ankles, before yanking them off.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version with comments, see "rental_mommy.xml". -->
<clothing>
	<coreAtributes>
		<value>1500</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[gothic dress]]></name>
		<namePlural pluralByDefault="false"><![CDATA[gothic dresses]]></namePlural>
		<description><![CDATA[Dresses such as this one are typically only worn by Lilin or high-ranking demons when called upon to attend a prestigious event.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>TORSO_UNDER</slot>
		<rarity>UNCOMMON</rarity>
		<clothingSet/>
		<imageName>gothic_dress.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
		</effects>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>ARMS_UP_TO_SHOULDER</clothingAccess>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>CHEST</clothingAccess>
					<clothingAccess>WAIST</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots>
					<slot>STOMACH</slot>
					<slot>CHEST</slot>
					<slot>NIPPLE</slot>
					<slot>PIERCING_NIPPLE</slot>
					<slot>PIERCING_STOMACH</slot>
				</concealedSlots>
			</blockedParts>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots>
					<slot>GROIN</slot>
					<slot>VAGINA</slot>
					<slot>ANUS</slot>
					<slot>PENIS</slot>
					<slot>PIERCING_PENIS</slot>
					<slot>PIERCING_VAGINA</slot>
				</concealedSlots>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_RED_DARK</colour>
			<colour>CLOTHING_PURPLE_DARK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="JUST_WHITE"/>
		<tertiaryColoursDye values="ALL"/>
		<itemTags>
			<tag>DRESS</tag>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAtributes>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version with comments, see "rental_mommy.xml". -->
<clothing>
	<coreAtributes>
		<value>1500</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[sleeveless gothic dress]]></name>
		<namePlural pluralByDefault="false"><![CDATA[sleeveless gothic dresses]]></namePlural>
		<description><![CDATA[Dresses such as this one are typically only worn by Lilin or high-ranking demons when called upon to attend a prestigious event.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>TORSO_UNDER</slot>
		<rarity>UNCOMMON</rarity>
		<clothingSet/>
		<imageName>gothic_dress_sleeveless.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
		</effects>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>ARMS_UP_TO_SHOULDER</clothingAccess>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>CHEST</clothingAccess>
					<clothingAccess>WAIST</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots>
					<slot>STOMACH</slot>
					<slot>CHEST</slot>
					<slot>NIPPLE</slot>
					<slot>PIERCING_NIPPLE</slot>
					<slot>PIERCING_STOMACH</slot>
				</concealedSlots>
			</blockedParts>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
					<clothingAccess>ANUS</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots>
					<slot>GROIN</slot>
					<slot>VAGINA</slot>
					<slot>ANUS</slot>
					<slot>PENIS</slot>
					<slot>PIERCING_PENIS</slot>
					<slot>PIERCING_VAGINA</slot>
				</concealedSlots>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_RED_DARK</colour>
			<colour>CLOTHING_PURPLE_DARK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="JUST_WHITE"/>
		<tertiaryColoursDye values="ALL"/>
		<itemTags>
			<tag>DRESS</tag>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAtributes>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAtributes>
		<value>600</value>

		<determiner><![CDATA[a pair of]]></determiner>

		<name><![CDATA[gothic heel]]></name>

		<namePlural pluralByDefault="true"><![CDATA[gothic heels]]></namePlural>

		<description><![CDATA[A pair of decorative heels, complete with lacy trim and intricate patterning.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>FOOT</slot>

		<rarity>UNCOMMON</rarity>

		<clothingSet/>

		<imageName>gothic_heels.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
		</effects>

		<blockedPartsList>

			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts>
					<bodyPart>FEET</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots/>
			</blockedParts>

		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_RED_DARK</colour>
			<colour>CLOTHING_PURPLE_DARK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="JUST_BLACK"/>
		<tertiaryColoursDye values="ALL"/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAtributes>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version with comments, see "rental_mommy.xml". -->
<clothing>
	<coreAttributes>
		<value>150</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[Rental-Daddy T-shirt]]></name>
		<namePlural pluralByDefault="false"><![CDATA[Rental-Daddy T-shirts]]></namePlural>
		<description><![CDATA[A T-shirt that bears the words 'Rental Daddy', with the price of fifty flames displayed below that.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>TORSO_UNDER</slot>
		<rarity>UNCOMMON</rarity>
		<clothingSet/>
		<imageName>rental_daddy.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="VIRILITY" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="VIRILITY" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="TF_MOD_FETISH_BEHAVIOUR" secondaryModifier="TF_MOD_FETISH_IMPREGNATION" timer="0"/>
		</effects>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>ARMS_UP_TO_SHOULDER</clothingAccess>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>CHEST</clothingAccess>
					<clothingAccess>WAIST</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots>
					<slot>CHEST</slot>
					<slot>NIPPLE</slot>
					<slot>STOMACH</slot>
					<slot>PIERCING_STOMACH</slot>
					<slot>PIERCING_NIPPLE</slot>
				</concealedSlots>
			</blockedParts>
		</blockedPartsList>
		<incompatibleSlots/>
		<primaryColours values="JUST_WHITE"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="JUST_WHITE"/>
		<tertiaryColoursDye values="ALL"/>
		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(guide)] [npc.her] [npc.arms] through the T-shirt's sleeves as [npc.she] [npc.verb(pull)] it down over [npc.her] head.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(guide)] [npc2.namePos] [npc2.arms] through the T-shirt's sleeves as [npc.she] [npc.verb(pull)] it down over [npc2.her] head.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(force)] [npc2.namePos] [npc2.arms] through the T-shirt's sleeves as [npc.she] [npc.verb(pull)] it down over [npc2.her] head.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] off [npc.her] T-shirt.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] off [npc2.namePos] T-shirt.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(pull)] off [npc2.namePos] T-shirt.]]>
    </otherRough>
  </displacementText>

  <replacementText type="PULLS_UP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] [npc.her] T-shirt back down, covering [npc.her] torso.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] [npc2.namePos] T-shirt back down, covering [npc2.her] torso.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(yank)] [npc2.namePos] T-shirt back down, covering [npc2.her] torso.]]>
    </otherRough>
  </replacementText>

  <displacementText type="PULLS_UP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] [npc.her] T-shirt up to just below [npc.her] chin, fully exposing [npc.her] torso.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] [npc2.namePos] T-shirt up to just below [npc2.her] chin, fully exposing [npc2.her] torso.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(pull)] [npc2.namePos] T-shirt up to just below [npc2.her] chin, fully exposing [npc2.her] torso.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>150</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[Rental-Mommy T-shirt]]></name>
		<namePlural pluralByDefault="false"><![CDATA[Rental-Mommy T-shirts]]></namePlural>
		<description><![CDATA[A T-shirt that bears the words 'Rental Mommy', with the price of fifty flames displayed below that.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>TORSO_UNDER</slot>
		<rarity>UNCOMMON</rarity>
		<clothingSet/>
		<imageName>rental_mommy.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>

		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="FERTILITY" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="FERTILITY" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="TF_MOD_FETISH_BEHAVIOUR" secondaryModifier="TF_MOD_FETISH_PREGNANCY" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>ARMS_UP_TO_SHOULDER</clothingAccess>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>

			<blockedParts>
				<displacementType>PULLS_UP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked>
					<clothingAccess>CHEST</clothingAccess>
					<clothingAccess>WAIST</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots>
					<slot>CHEST</slot>
					<slot>NIPPLE</slot>
					<slot>STOMACH</slot>
					<slot>PIERCING_STOMACH</slot>
					<slot>PIERCING_NIPPLE</slot>
				</concealedSlots>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="JUST_WHITE"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="JUST_WHITE"/>
		<tertiaryColoursDye>
			<colour>CLOTHING_WHITE</colour>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_GREY</colour>
			<colour>CLOTHING_RED</colour>
			<colour>CLOTHING_RED_BRIGHT</colour>
			<colour>CLOTHING_RED_DARK</colour>
			<colour>CLOTHING_ORANGE</colour>
			<colour>CLOTHING_ORANGE_BRIGHT</colour>
			<colour>CLOTHING_ORANGE_DARK</colour>
			<colour>CLOTHING_BROWN</colour>
			<colour>CLOTHING_TAN</colour>
			<colour>CLOTHING_YELLOW</colour>
			<colour>CLOTHING_GREEN_LIME</colour>
			<colour>CLOTHING_GREEN</colour>
			<colour>CLOTHING_GREEN_DARK</colour>
			<colour>CLOTHING_TURQUOISE</colour>
			<colour>CLOTHING_BLUE_LIGHT</colour>
			<colour>CLOTHING_BLUE</colour>
			<colour>CLOTHING_BLUE_DARK</colour>
			<colour>CLOTHING_PURPLE</colour>
			<colour>CLOTHING_PURPLE_DARK</colour>
			<colour>CLOTHING_PURPLE_LIGHT</colour>
			<colour>CLOTHING_PINK</colour>
			<colour>CLOTHING_PINK_LIGHT</colour>
		</tertiaryColoursDye>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(guide)] [npc.her] [npc.arms] through the T-shirt's sleeves as [npc.she] [npc.verb(pull)] it down over [npc.her] head.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(guide)] [npc2.namePos] [npc2.arms] through the T-shirt's sleeves as [npc.she] [npc.verb(pull)] it down over [npc2.her] head.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(force)] [npc2.namePos] [npc2.arms] through the T-shirt's sleeves as [npc.she] [npc.verb(pull)] it down over [npc2.her] head.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] off [npc.her] T-shirt.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] off [npc2.namePos] T-shirt.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(pull)] off [npc2.namePos] T-shirt.]]>
    </otherRough>
  </displacementText>

  <replacementText type="PULLS_UP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] [npc.her] T-shirt back down, covering [npc.her] torso.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] [npc2.namePos] T-shirt back down, covering [npc2.her] torso.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(yank)] [npc2.namePos] T-shirt back down, covering [npc2.her] torso.]]>
    </otherRough>
  </replacementText>

  <displacementText type="PULLS_UP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] [npc.her] T-shirt up to just below [npc.her] chin, fully exposing [npc.her] torso.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] [npc2.namePos] T-shirt up to just below [npc2.her] chin, fully exposing [npc2.her] torso.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(pull)] [npc2.namePos] T-shirt up to just below [npc2.her] chin, fully exposing [npc2.her] torso.]]>
    </otherRough>
  </displacementText>

</clothing>