code:
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code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>100</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[rose]]></name>
		<namePlural pluralByDefault="false"><![CDATA[roses]]></namePlural>
		<description><![CDATA[A single, colourful rose, which could be tucked into someone's hair as a decorative accessory. You imagine that if it were any other colour, it would smell just as sweet.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>HAIR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>rose.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_RED_DARK</colour>
			<colour>CLOTHING_RED</colour>
			<colour>CLOTHING_WHITE</colour>
			<colour>CLOTHING_YELLOW</colour>
			<colour>CLOTHING_PINK_LIGHT</colour>
			<colour>CLOTHING_PINK_HOT</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours>
			<colour>CLOTHING_GREEN_DARK</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>GIFT</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(tuck)] the rose into [npc.her] [npc.hair].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(tuck)] the rose into [npc2.namePos] [npc.hair].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(push)] the rose into [npc2.namePos] [npc.hair].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(take)] the rose out of [npc.her] [npc.hair].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(take)] the rose out of [npc2.namePos] [npc.hair].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(snatch)] the rose out of [npc2.namePos] [npc.hair].]]>
    </otherRough>
  </displacementText>

</clothing>

repo_name: klorpa/Pedo

license: unknown


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>200</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[elbow-length glove]]></name>
		<namePlural pluralByDefault="true"><![CDATA[elbow-length gloves]]></namePlural>
		<description><![CDATA[A pair of elegant, elbow-length gloves. They're made from a thin, soft fabric, and are silky-smooth to the touch.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>HAND</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>elbow_length_gloves.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>WRISTS</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/> <!--I decided against having these conceal finger slots.-->
			</blockedParts>
		</blockedPartsList>
		<incompatibleSlots/>
		<primaryColours>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_WHITE</colour>
			<colour>CLOTHING_RED_VERY_DARK</colour>
			<colour>CLOTHING_PURPLE_VERY_DARK</colour>
			<colour>CLOTHING_GREEN_DRAB</colour>
			<colour>CLOTHING_OLIVE</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the elbow-length gloves over [npc.her] [npc.hands], before pulling them up the length of [npc.her] [npc.arms].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the elbow-length gloves over [npc2.namePos] [npc2.hands], before pulling them up length of [npc2.her] [npc2.arms].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the elbow-length gloves onto [npc2.namePos] [npc2.hands], before yanking them up the length of [npc2.her] [npc2.arms].]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the elbow-length gloves down [npc.her] [npc.arms], before pulling them free from [npc.her] [npc.hands].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the elbow-length gloves down [npc2.namePos] [npc2.arms], before pulling them free from [npc2.her] [npc2.hands].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(yank)] the elbow-length gloves down [npc2.namePos] [npc2.arms], before roughly pulling them free from [npc2.her] [npc2.hands].]]>
		</otherRough>
	</displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>150</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[fingerless glove]]></name>
		<namePlural pluralByDefault="true"><![CDATA[fingerless gloves]]></namePlural>
		<description><![CDATA[A pair of fingerless gloves. They are the sort worn by cyclists and runners, and are made out of a thin, breathable material.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>HAND</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>fingerless_gloves.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>TRANSPARENT</tag>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the fingerless gloves onto [npc.her] [npc.hands], before giving [npc.her] [npc.fingers] an experimental wiggle.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the fingerless gloves onto [npc2.namePos] [npc2.hands].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the fingerless gloves onto [npc2.namePos] [npc2.hands].]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] off [npc.her] fingerless gloves.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] off [npc2.namePos] fingerless gloves.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(yank)] off [npc2.namePos] fingerless gloves.]]>
		</otherRough>
	</displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>350</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[fishnet glove]]></name>
		<namePlural pluralByDefault="true"><![CDATA[fishnet gloves]]></namePlural>
		<description><![CDATA[A pair of elbow-length gloves, made out of a fine fishnet mesh.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>HAND</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>fishnet_gloves.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>TRANSPARENT</tag>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the fishnet gloves onto [npc.her] [npc.hands] and up to [npc.her] elbows.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the fishnet gloves onto [npc2.namePos] [npc2.hands] and up to [npc.her] elbows.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the fishnet gloves onto [npc2.namePos] [npc2.hands] and up to [npc.her] elbows.]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] off [npc.her] fishnet gloves.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] off [npc2.namePos] fishnet gloves.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(yank)] off [npc2.namePos] fishnet gloves.]]>
		</otherRough>
	</displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>150</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[glove]]></name>
		<namePlural pluralByDefault="true"><![CDATA[gloves]]></namePlural>
		<description><![CDATA[A pair of normal-looking gloves, they're designed to keep the wearer's hands warm.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>HAND</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>gloves.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the gloves onto [npc.her] [npc.hands], before giving [npc.her] [npc.fingers] an experimental wiggle.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] the gloves onto [npc2.namePos] [npc2.hands].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the gloves onto [npc2.namePos] [npc2.hands].]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(pull)] off [npc.her] gloves.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(pull)] off [npc2.namePos] gloves.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(yank)] off [npc2.namePos] gloves.]]>
		</otherRough>
	</displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>100</value>

		<determiner><![CDATA[a pair of]]></determiner>

		<name><![CDATA[striped gloves]]></name>

		<namePlural pluralByDefault="true"><![CDATA[striped gloves]]></namePlural>

		<description><![CDATA[A pair of long, fingerless gloves, which are made out of soft wool. Their most notable feature is the looping pattern of colourful stripes that they're decorated with.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>ANDROGYNOUS</femininity>

		<slot>HAND</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>striped_gloves.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours values="JUST_WHITE"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the gloves over [npc.her] [npc.hands], before pulling them up to [npc.her] elbows.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the gloves over [npc2.namePos] [npc2.hands], before pulling them up to [npc2.her] elbows.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the gloves onto [npc2.namePos] [npc2.hands], before yanking them up to [npc2.her] elbows.]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the gloves down from [npc.her] elbows, before pulling them free from [npc.her] [npc.hands].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the gloves down from [npc2.namePos] elbows, before pulling them free from [npc2.her] [npc2.hands].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(yank)] the gloves down from [npc2.namePos] elbows, before roughly pulling them free from [npc2.her] [npc2.hands].]]>
		</otherRough>
	</displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>100</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[arm wrap]]></name>
		<namePlural pluralByDefault="true"><![CDATA[arm wraps]]></namePlural>
		<description><![CDATA[A long strip of thick cotton, wrapped around the hands and forearms as an added layer of protection.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>HAND</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>wraps.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>
		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>TRANSPARENT</tag>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(wrap)] the strip of thick cotton around [npc.her] [npc.arms].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(wrap)] the strip of thick cotton around [npc2.namePos] [npc2.arms].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(wrap)] the strip of thick cotton around [npc2.namePos] [npc2.arms].]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(unwrap)] the strip of thick cotton from around [npc.her] [npc.arms].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(unwrap)] the strip of thick cotton from around [npc2.namePos] [npc2.arms].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(unwrap)] the strip of thick cotton from around [npc2.namePos] [npc2.arms].]]>
		</otherRough>
	</displacementText>

</clothing>


code:
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code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>600</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[hard hat]]></name>
		<namePlural pluralByDefault="false"><![CDATA[hard hats]]></namePlural>
		<description><![CDATA[A protective piece of equipment, typically worn by construction workers while on a building site. It's made out of a hard plastic, and is designed to shield the wearer's head from falling debris and other such hazards.]]></description>
		<physicalResistance>0.3</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>HEAD</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>hard_hat.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_YELLOW</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours>
			<colour>CLOTHING_BLACK</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(place)] the hard hat onto [npc.her] head.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(place)] the hard hat onto [npc2.namePos] head.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(push)] the hard hat onto [npc2.namePos] head.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(take)] off [npc.her] hard hat.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(take)] off [npc2.namePos] hard hat.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(snatch)] off [npc2.namePos] hard hat.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
	<value>200</value>
	<determiner><![CDATA[a]]></determiner>
	<name><![CDATA[leather belt]]></name>
	<namePlural pluralByDefault="false"><![CDATA[leather belts]]></namePlural>
	<description><![CDATA[A plain, unisex leather belt, complete with metal buckle.]]></description>
	<physicalResistance>0</physicalResistance>
	<femininity>ANDROGYNOUS</femininity>
	<slot>HIPS</slot>
	<rarity>COMMON</rarity>

	<imageName>leather_belt.svg</imageName>

	<clothingSet/>
	<imageEquippedName/>
	<enchantmentLimit/>
	<effects/>

	<blockedPartsList>
	  <blockedParts>

		<displacementType>REMOVE_OR_EQUIP</displacementType>

		<clothingAccessRequired/>
		<blockedBodyParts/>
		<clothingAccessBlocked/>
		<concealedSlots/>

	  </blockedParts>
	</blockedPartsList>

	<incompatibleSlots/>

	<primaryColours values="LEATHER"/>
	<primaryColoursDye values="ALL"/>
	<secondaryColours values="ALL_METAL"/>
	<secondaryColoursDye values="ALL_METAL"/>
	<tertiaryColours/>
	<tertiaryColoursDye/>

	<itemTags>
	  <tag>SOLD_BY_NYAN</tag>
	</itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the leather belt around [npc.her] waist, before fastening the buckle.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the leather belt around [npc2.namePos] waist, before fastening the buckle.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] tightly [npc.verb(wrap)] the leather belt around [npc2.namePos] waist, before fastening the buckle.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unbuckle)] [npc.her] leather belt and [npc.verb(slip)] it off.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unbuckle)] [npc2.namePos] leather belt and [npc.verb(slip)] it off.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] impatiently [npc.verb(unbuckle)] [npc2.namePos] leather belt and [npc.verb(pull)] it off.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>100</value>

		<determiner><![CDATA[an]]></determiner>

		<name><![CDATA[imp arcanist's hat]]></name>

		<namePlural pluralByDefault="false"><![CDATA[imp arcanist's hats]]></namePlural>

		<description><![CDATA[A hat of the sort you'd expect to see a witch or wizard wearing. Although perhaps is was of great value at one time in its life, it looks to have had countless owners since then, and is covered in signs of extensive wear and tear.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>ANDROGYNOUS</femininity>

		<slot>HEAD</slot>

		<rarity>RARE</rarity>

		<clothingSet/>

		<imageName>arcanist_hat.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit>10</enchantmentLimit>

		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_SPELLS" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="SPELL_COST_MODIFIER" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts/>

				<clothingAccessBlocked/>

				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_WHITE</colour>
			<colour>CLOTHING_GREY</colour>
			<colour>CLOTHING_BROWN_DARK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours>
			<colour>CLOTHING_GOLD</colour>
			<colour>CLOTHING_SILVER</colour>
			<colour>CLOTHING_COPPER</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL_METAL"/>

		<itemTags/>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You take off your arcanist's hat.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You pull off [npc.name]'s arcanist's hat.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You grab hold of [npc.name]'s arcanist's hat and roughly pull it off.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] takes [npc.her] arcanist's hat off.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] pulls your arcanist's hat off.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] grabs hold of your arcanist's hat and roughly pulls it off.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] pulls [npc2.name]'s arcanist's hat off.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc.Name] grabs hold of [npc2.name]'s arcanist's hat and roughly pulls it off.
		]]></NPCOtherNPCRough>
	</displacementText>

	<!-- 'replacementText' is used for equipping and replacements. -->
	<replacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You pull on the arcanist's hat.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You get [npc.name] to wear the arcanist's hat.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You hold [npc.name] still as you roughly force [npc.herHim] to wear the arcanist's hat.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] pulls on the arcanist's hat.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] gets you to wear the arcanist's hat.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] holds you still as [npc.she] roughly forces you to wear the arcanist's hat.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] gets [npc2.name] to wear the arcanist's hat.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc1.Name] holds [npc2.name] still as [npc1.she] roughly forces [npc2.herHim] to wear the arcanist's hat.
		]]></NPCOtherNPCRough>
	</replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>150</value>
		<determiner><![CDATA[an]]></determiner>
		<name><![CDATA[insertable dildo]]></name>
		<namePlural pluralByDefault="false"><![CDATA[insertable dildos]]></namePlural>
		<description><![CDATA[A dildo-shaped sex toy, designed to be discreetly inserted into the vagina.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
		<slot>VAGINA</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>insertable_vibrator.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
				  <bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_WHITE</colour>
			<colour>CLOTHING_PINK_LIGHT</colour>
			<colour>CLOTHING_PINK</colour>
			<colour>CLOTHING_PURPLE_LIGHT</colour>
			<colour>CLOTHING_PURPLE</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags> <!-- tag values: https://github.com/Innoxia/liliths-throne-public/blob/master/src/com/lilithsthrone/game/inventory/ItemTag.java -->
			<tag>SOLD_BY_FINCH</tag>
			<tag>REQUIRES_VAGINA</tag>
			<tag>PLUGS_VAGINA</tag>
			<tag>ENABLE_SEX_EQUIP</tag>
		</itemTags>
	</coreAttributes>

  <displacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide the dildo out from your [pc.pussy+].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You slide [npc.name]'s dildo out from [npc.her] [npc.pussy+].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You firmly grab [npc.name]'s dildo and yank it out of [npc.herHis] [npc.pussy+].]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] pulls out [npc.her] dildo.]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] slides the dildo out from your [pc.pussy+].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] firmly grabs your dildo and yanks it out of your [pc.pussy+].]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides [npc2.name]'s dildo out form [npc2.her] [npc2.pussy+].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc.Name] firmly grabs [npc2.name]'s dildo and yanks it out of [npc2.her] [npc2.pussy+].]]>
    </NPCOtherNPCRough>
  </displacementText>

  <replacementText type="REMOVE_OR_EQUIP">
    <playerSelf>
      <![CDATA[You slide the dildo into your [pc.pussy+].]]>
    </playerSelf>
    <playerNPC>
      <![CDATA[You push the dildo into [npc.name]'s [npc.pussy+].]]>
    </playerNPC>
    <playerNPCRough>
      <![CDATA[You hold [npc.name] still as you roughly force the dildo into [npc.her] [npc.pussy+].]]>
    </playerNPCRough>
    <NPCSelf>
      <![CDATA[[npc.Name] slides the dildo into [npc.herHis] [npc.pussy+].]]>
    </NPCSelf>
    <NPCPlayer>
      <![CDATA[[npc.Name] pushes the dildo into your [pc.pussy+].]]>
    </NPCPlayer>
    <NPCPlayerRough>
      <![CDATA[[npc.Name] holds you still as [npc.sheHe] roughly forces the dildo into your [pc.pussy+]]]>
    </NPCPlayerRough>
    <NPCOtherNPC>
      <![CDATA[[npc1.Name] slides the dildo into [npc2.Name]'s [npc2.pussy+].]]>
    </NPCOtherNPC>
    <NPCOtherNPCRough>
      <![CDATA[[npc1.Name] holds [npc2.name] still as [npc1.sheHe] roughly forces the dildo into [npc2.herHis] [npc2.pussy+].]]>
    </NPCOtherNPCRough>
  </replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>800</value>

		<determiner><![CDATA[an]]></determiner>

		<name><![CDATA[asymmetrical skirt]]></name>

		<namePlural pluralByDefault="false"><![CDATA[asymmetrical skirts]]></namePlural>

		<description><![CDATA[An asymmetrical skirt, with elasticated waistband and knotted side tie. The cut is particularly short on one side, revealing all of the wearer's leg and thigh.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>LEG</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>asymmetrical_skirt.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_GROIN"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>FITS_NON_BIPED_BODY_HUMANOID</tag>
		</itemTags>
	</coreAttributes>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>400</value>

		<determiner><![CDATA[a pair of]]></determiner>

		<name><![CDATA[distressed jeans]]></name>

		<namePlural pluralByDefault="true"><![CDATA[distressed jeans]]></namePlural>

		<description><![CDATA[A unisex pair of jeans, which, in the name of fashion, have been weathered and torn prior to sale.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>ANDROGYNOUS</femininity>

		<slot>LEG</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>distressed_jeans.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>FEET</clothingAccess>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts/>

				<clothingAccessBlocked>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_ANKLES_FROM_TROUSERS"/>
			</blockedParts>

			<blockedParts>
				<displacementType>PULLS_DOWN</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_GROIN"/>
			</blockedParts>

			<blockedParts>
				<displacementType>UNZIPS</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>PENIS</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_UNZIPS_GROIN"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_BLUE</colour>
			<colour>CLOTHING_BLUE_LIGHT</colour>
			<colour>CLOTHING_PINK_LIGHT</colour>
			<colour>CLOTHING_GREY</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_WHITE"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours>
			<colour>CLOTHING_BRASS</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL_WITH_METALS"/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(step)] into the jeans, before pulling them up and fastening the button at [npc.her] waist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(get)] [npc2.name] to step into the jeans, before pulling them up and fastening the button at [npc2.her] waist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(force)] [npc2.name] to step into the jeans, before yanking them up and fastening the button at [npc2.her] waist.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the button on [npc.her] jeans, before slipping them off.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the button on [npc2.namePos] jeans, before slipping them off.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] the button on [npc2.namePos] jeans, before yanking them off.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" cursor="default" viewBox="0 0 256 256">
    <defs>
        <linearGradient id="innoGrad2">
            <stop offset="0" stop-color="#ff8080"/>
            <stop offset="1" stop-color="#faa"/>
        </linearGradient>
        <linearGradient id="innoGrad3">
            <stop offset="0" stop-color="#ff2a2a"/>
            <stop offset="1" stop-color="#f55"/>
        </linearGradient>
        <linearGradient id="innoGrad1">
            <stop offset="0" stop-color="#ff8080"/>
            <stop offset="1" stop-color="#f55"/>
        </linearGradient>
        <linearGradient id="linearGradient907" x1="120.061" x2="102.979" y1="161.487" y2="159.838" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad1"/>
        <linearGradient id="linearGradient915" x1="138.421" x2="118.063" y1="173.148" y2="172.973" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad1"/>
        <linearGradient id="linearGradient923" x1="154.576" x2="136.136" y1="201.763" y2="201.492" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad1"/>
        <linearGradient id="linearGradient931" x1="177.356" x2="160.814" y1="171.119" y2="173.831" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad1"/>
        <linearGradient id="linearGradient939" x1="191.186" x2="181.424" y1="166.237" y2="168.136" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad1"/>
        <linearGradient id="linearGradient947" x1="121.181" x2="120.449" y1="37.906" y2="46.036" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad1"/>
        <linearGradient id="linearGradient955" x1="82.169" x2="71.864" y1="64.814" y2="60.881" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad3"/>
        <linearGradient id="linearGradient963" x1="97.66" x2="101.68" y1="66.948" y2="48.216" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad1"/>
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        <linearGradient id="linearGradient979" x1="148.229" x2="152.543" y1="46.409" y2="44.108" gradientTransform="translate(16.201 -6.944) scale(.9025)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad2"/>
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</svg>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>750</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[men's hakama]]></name>

		<namePlural pluralByDefault="false"><![CDATA[men's hakama]]></namePlural>

		<description><![CDATA[Tied at the waist and falling approximately to the ankles, hakama, such as this one, are meant to be worn over a kimono.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>MASCULINE</femininity>

		<slot>LEG</slot>

		<rarity>EPIC</rarity>

		<clothingSet>RONIN</clothingSet>

		<imageName>mens_hakama.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="STRENGTH" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_GROIN"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_WHITE</colour>
			<colour>CLOTHING_BLUE_DARK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>REINDEER_GIFT</tag>
			<tag>FITS_NON_BIPED_BODY_HUMANOID</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(put)] on the hakama, before tying it up at [npc.her] waist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(put)] on the hakama on [npc2.name], before tying it up at [npc2.her] waist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(put)] on the hakama on [npc2.name], before firmly tying it up at [npc2.her] waist.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(untie)] [npc.her] hakama, before taking it off.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(untie)] [npc2.namePos] hakama, before taking it off.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(untie)] [npc2.namePos] hakama, before yanking it off.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>1500</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[taur-skirt]]></name>

		<namePlural pluralByDefault="false"><![CDATA[taur-skirts]]></namePlural>

		<description><![CDATA[A specially-designed skirt, suitable to be fit onto the lower body of any taur race.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>LEG</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>taur_skirt.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots/>
			</blockedParts>

			<blockedParts>
				<displacementType>PULLS_UP</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
					<bodyPart>THIGHS</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BREASTS_CROTCH</bodyPart>
					<bodyPart>NIPPLES_CROTCH</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_TAUR"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>FITS_TAUR_BODY</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] the taur-skirt down over [npc.her] head, before allowing it to settle into place over [npc.her] [npc.legRace]'s body.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] the taur-skirt down over [npc2.namePos] head, before allowing it to settle into place over [npc2.her] [npc2.legRace]'s body.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(yank)] the taur-skirt down over [npc2.namePos] head, before firmly pulling it down over [npc2.her] [npc2.legRace]'s body.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of [npc.her] taur-skirt, before pulling it up and over [npc2.her] head.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of [npc2.namePos] taur-skirt, before pulling it up and over [npc2.her] head.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(grab)] hold of [npc2.namePos] taur-skirt, before yanking it up and over [npc2.her] head.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>2000</value>

		<determiner><![CDATA[a set of]]></determiner>

		<name><![CDATA[taur-trousers]]></name>

		<namePlural pluralByDefault="true"><![CDATA[taur-trousers]]></namePlural>

		<description><![CDATA[A set of specially-designed trousers, suitable to be fit onto the lower body of any taur race. A very weak telekinetic enchantment helps the wearer put them on without assistance. There is a zip running down beneath the rear portion, allowing the wearer to do their business without taking them off.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>ANDROGYNOUS</femininity>

		<slot>LEG</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>taur_trousers.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>LEGS_UP_TO_GROIN</clothingAccess>
				</clothingAccessBlocked>
				<concealedSlots/>
			</blockedParts>

			<blockedParts>
				<displacementType>UNZIPS</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
					<bodyPart>THIGHS</bodyPart>
					<bodyPart>STOMACH</bodyPart>
					<bodyPart>BREASTS_CROTCH</bodyPart>
					<bodyPart>NIPPLES_CROTCH</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_TAUR"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="ALL"/>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
			<tag>FITS_TAUR_BODY</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] the unzipped taur-trousers down over [npc.her] head, before allowing the weak telekinetic enchantment to zip them up beneath [npc.her] [npc.legRace]'s body.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] the unzipped taur-trousers down over [npc2.namePos] head, before zipping them up beneath [npc2.her] [npc2.legRace]'s body.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(force)] the unzipped taur-trousers down over [npc2.namePos] head, before roughly zipping them up beneath [npc2.her] [npc2.legRace]'s body.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] focuses [npc.her] thoughts on unzipping [npc.her] taur-trousers, and, sure enough, the weak telekinetic enchantment sets to work, soon allowing [npc.herHim] to take them off by pulling them up and over [npc.her] head.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unzip)] [npc2.namePos] taur-trousers, before pulling them up and over [npc2.her] head.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(unzip)] [npc2.namePos] taur-trousers, before yanking them up and over [npc2.her] head.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>5</value>

		<determiner><![CDATA[a pair of]]></determiner>

		<name><![CDATA[crude foot wrap]]></name>

		<namePlural pluralByDefault="true"><![CDATA[crude foot wraps]]></namePlural>

		<description><![CDATA[A pair of very crude foot wraps, which are little more than bundles of cloth tied up with strips of leather.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>ANDROGYNOUS</femininity>

		<slot>FOOT</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>foot_wraps.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>

			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts>
					<bodyPart>FEET</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots/>
			</blockedParts>

		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_TAN</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours values="JUST_DARK_BROWN"/>
		<tertiaryColoursDye values="ALL"/>

		<itemTags/>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You take off your foot wraps.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You pull off [npc.name]'s foot wraps.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You grab hold of [npc.name]'s foot wraps and roughly pull them off.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] takes [npc.her] foot wraps off.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] pulls your foot wraps off.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] grabs hold of your foot wraps and roughly pulls them off.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] pulls [npc2.name]'s foot wraps off.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc.Name] grabs hold of [npc2.name]'s foot wraps and roughly pulls them off.
		]]></NPCOtherNPCRough>
	</displacementText>

	<!-- 'replacementText' is used for equipping and replacements. -->
	<replacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You pull on the foot wraps.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You guide [npc.name]'s [npc.feet] into the foot wraps.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You hold [npc.name] still as you roughly force the foot wraps onto [npc.her] [npc.feet].
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] pulls on the foot wraps.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] guides your [pc.feet] into the foot wraps.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] holds you still as [npc.she] roughly forces the foot wraps onto your [pc.feet].
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] guides [npc2.name]'s [npc2.feet] into the foot wraps.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc1.Name] holds [npc2.name] still as [npc1.she] roughly forces the foot wraps onto [npc2.her] [npc.feet].
		]]></NPCOtherNPCRough>
	</replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>5</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[ragged loincloth]]></name>

		<namePlural pluralByDefault="false"><![CDATA[ragged loincloths]]></namePlural>

		<description><![CDATA[A particularly crude and ragged loincloth. Even the most destitute and disadvantaged residents of Dominion wouldn't be seen dead in this.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>ANDROGYNOUS</femininity>

		<slot>LEG</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>loin_cloth.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_GROIN"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_BROWN</colour>
			<colour>CLOTHING_BROWN_DARK</colour>
			<colour>CLOTHING_TAN</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>FITS_NON_BIPED_BODY_HUMANOID</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You take off your loincloth.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You pull off [npc.name]'s loincloth.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You grab hold of [npc.name]'s loincloth and roughly pull it off.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] takes [npc.her] loincloth off.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] pulls your loincloth off.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] grabs hold of your loincloth and roughly pulls it off.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] pulls [npc2.name]'s loincloth off.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc.Name] grabs hold of [npc2.name]'s loincloth and roughly pulls it off.
		]]></NPCOtherNPCRough>
	</displacementText>

	<!-- 'replacementText' is used for equipping and replacements. -->
	<replacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You pull on the loincloth.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You get [npc.name] to wear the loincloth.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You hold [npc.name] still as you roughly force [npc.herHim] to wear the loincloth.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] pulls on the loincloth.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] gets you to wear the loincloth.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] holds you still as [npc.she] roughly forces you to wear the loincloth.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] gets [npc2.name] to wear the loincloth.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc1.Name] holds [npc2.name] still as [npc1.she] roughly forces [npc2.herHim] to wear the loincloth.
		]]></NPCOtherNPCRough>
	</replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>5</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[ragged chest wrap]]></name>

		<namePlural pluralByDefault="false"><![CDATA[ragged chest wraps]]></namePlural>

		<description><![CDATA[A thick strip of ragged, tattered cloth, that's been shaped in such a way so as to be wrapped around the chest in order to support a pair of breasts. A single loop has been incorporated into the crude design, which is meant to be slung over one shoulder.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>CHEST</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>ragged_chest_wrap.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>

				<clothingAccessRequired>CHEST</clothingAccessRequired>

				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked/>

				<concealedSlots values="CONCEALED_BREASTS"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_BROWN</colour>
			<colour>CLOTHING_BROWN_DARK</colour>
			<colour>CLOTHING_TAN</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags/>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You take off your chest wrap.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You pull off [npc.name]'s chest wrap.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You grab hold of [npc.name]'s chest wrap and roughly pull it off.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] takes [npc.her] chest wrap off.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] pulls your chest wrap off.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] grabs hold of your chest wrap and roughly pulls it off.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] pulls [npc2.name]'s chest wrap off.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc.Name] grabs hold of [npc2.name]'s chest wrap and roughly pulls it off.
		]]></NPCOtherNPCRough>
	</displacementText>

	<!-- 'replacementText' is used for equipping and replacements. -->
	<replacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You pull on the chest wrap.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You get [npc.name] to wear the chest wrap.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You hold [npc.name] still as you roughly force [npc.herHim] to wear the chest wrap.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] pulls on the chest wrap.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] gets you to wear the chest wrap.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] holds you still as [npc.she] roughly forces you to wear the chest wrap.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] gets [npc2.name] to wear the chest wrap.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc1.Name] holds [npc2.name] still as [npc1.she] roughly forces [npc2.herHim] to wear the chest wrap.
		]]></NPCOtherNPCRough>
	</replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>5</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[ragged skirt]]></name>

		<namePlural pluralByDefault="false"><![CDATA[ragged skirts]]></namePlural>

		<description><![CDATA[A particularly crude and ragged skirt. Even the most destitute and disadvantaged residents of Dominion wouldn't be seen dead in this.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>LEG</slot>

		<rarity>COMMON</rarity>

		<clothingSet/>

		<imageName>ragged_skirt.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_GROIN"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_BLACK</colour>
			<colour>CLOTHING_BROWN</colour>
			<colour>CLOTHING_BROWN_DARK</colour>
			<colour>CLOTHING_TAN</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>FITS_NON_BIPED_BODY_HUMANOID</tag>
		</itemTags>
	</coreAttributes>

	<displacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You take off your skirt.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You pull off [npc.name]'s skirt.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You grab hold of [npc.name]'s skirt and roughly pull it off.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] takes [npc.her] skirt off.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] pulls your skirt off.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] grabs hold of your skirt and roughly pulls it off.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] pulls [npc2.name]'s skirt off.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc.Name] grabs hold of [npc2.name]'s skirt and roughly pulls it off.
		]]></NPCOtherNPCRough>
	</displacementText>

	<!-- 'replacementText' is used for equipping and replacements. -->
	<replacementText type="REMOVE_OR_EQUIP">
		<playerSelf><![CDATA[
			You pull on the skirt.
		]]></playerSelf>
		<playerNPC><![CDATA[
			You get [npc.name] to wear the skirt.
		]]></playerNPC>
		<playerNPCRough><![CDATA[
			You hold [npc.name] still as you roughly force [npc.herHim] to wear the skirt.
		]]></playerNPCRough>
		<NPCSelf><![CDATA[
			[npc.Name] pulls on the skirt.
		]]></NPCSelf>
		<NPCPlayer><![CDATA[
			[npc.Name] gets you to wear the skirt.
		]]></NPCPlayer>
		<NPCPlayerRough><![CDATA[
			[npc.Name] holds you still as [npc.she] roughly forces you to wear the skirt.
		]]></NPCPlayerRough>
		<NPCOtherNPC><![CDATA[
			[npc1.Name] gets [npc2.name] to wear the skirt.
		]]></NPCOtherNPC>
		<NPCOtherNPCRough><![CDATA[
			[npc1.Name] holds [npc2.name] still as [npc1.she] roughly forces [npc2.herHim] to wear the skirt.
		]]></NPCOtherNPCRough>
	</replacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8"?>
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 <metadata>
  <rdf:RDF>
   <cc:Work rdf:about="">
    <dc:format>image/svg+xml</dc:format>
    <dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
    <dc:title/>
   </cc:Work>
  </rdf:RDF>
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  <linearGradient id="innoGrad3">
   <stop stop-color="#ffb380" offset="0"/>
   <stop stop-color="#f95" offset="1"/>
  </linearGradient>
  <linearGradient id="linearGradient977" x1="156.75" x2="159.46" y1="57.763" y2="85.966" gradientTransform="translate(-6.5085 13.559)" gradientUnits="userSpaceOnUse">
   <stop stop-color="#ff8080" offset="0"/>
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  </linearGradient>
  <linearGradient id="linearGradient985" x1="147.8" x2="151.86" y1="82.441" y2="130.44" gradientTransform="translate(-6.5085 13.559)" gradientUnits="userSpaceOnUse">
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  </linearGradient>
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code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>2000</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[service dress hat]]></name>

		<namePlural pluralByDefault="false"><![CDATA[service dress hats]]></namePlural>

		<description><![CDATA[An officer's service dress hat, complete with leather strap. This style of uniform is worn only by Lyssieth's elite guards.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>HEAD</slot>

		<rarity>EPIC</rarity>

		<clothingSet>LYSSIETH_GUARD</clothingSet>

		<clothingSet/>

		<imageName>hat.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects>
            <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="CRITICAL_CHANCE" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>HEAD</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts/>

				<clothingAccessBlocked/>

				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_OLIVE</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours>
			<colour>CLOTHING_BROWN_DARK</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags/>
	</coreAttributes>

</clothing>