code:
:: Takeover Target [nobr]

<<set $ui = "start", $showBodyMods = 1>>

Before you deploy the <<if $PC.rumor == "wealth">>financial reserves that<<elseif $PC.rumor == "diligence">>carefully constructed plan that<<elseif $PC.rumor == "force">>mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that<<elseif $PC.rumor == "social engineering">>clever social manipulation that<<else>>optimistic plan you hope<</if>> will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could <<if $PC.rumor == "wealth">>attempt a hostile takeover of<<elseif $PC.rumor == "diligence">>work to take over<<elseif $PC.rumor == "force">>attack<<elseif $PC.rumor == "social engineering">>infiltrate<<else>>aspire to take over<</if>> with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them.
<<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>>
Alternatively, arcologies are being built every day, and their owners' control is often uncertain. @@.orange;Which arcology will you target?@@

[[A newly constructed arcology|Terrain Intro][$targetArcology.type = "New"]]

//With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.//

//Recommended for new players.//

<<set _arcologyTypes = ["Supremacist", "Subjugationist", "Paternalist", "AssetExpansionist", "SlimnessEnthusiast", "TransformationFetishist", "BodyPurist", "MaturityPreferentialist", "YouthPreferentialist", "Pastoralist", "PhysicalIdealist", "ChattelReligionist", "RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist", "Multiculturalist", "Repopulationist", "Eugenics", "HedonisticDecadence"]>>
<<if $seeDicks != 0>><<set _arcologyTypes.push("GenderRadicalist")>><</if>>
<<if $seeDicks != 100>><<set _arcologyTypes.push("GenderFundamentalist")>><</if>>
<<if $seeExtreme != 0>><<set _arcologyTypes.push("Degradationist")>><</if>>
<<set _terrainTypes = ["urban", "urban", "rural", "rural", "rural", "marine", "marine", "oceanic", "ravine"]>>
<<set _continents = ["North America", "North America", "South America", "Europe", "Europe", "the Middle East", "Africa", "Asia", "Asia", "Australia", "Japan"]>>
<<set _races = ["white", "asian", "latina", "middle eastern", "indo-aryan", "pacific islander", "malay", "amerindian", "southern european", "semitic", "mixed race"]>>
<<set _targetArcologies = []>>
<<set _targets = 4>>
<<if $PC.career == "arcology owner">><<set _targets += 2>><</if>>
<<for $i = 0; $i < _targets; $i++>>
	<<set $targetArcology = {}>>
	<<set $targetArcology.type = _arcologyTypes.pluck()>>
	<<switch $targetArcology.type>>
	<<case "Supremacist">>
		<<set $targetArcology.race = _races.random()>>
		<<switch $targetArcology.race>>
		<<case "white">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistWhite.random()>>
		<<case "asian">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistAsian.random()>>
		<<case "latina">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistLatina.random()>>
		<<case "middle eastern">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistMiddleEastern.random()>>
		<<case "black">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistBlack.random()>>
		<<case "indo-aryan">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistIndoAryan.random()>>
		<<case "pacific islander">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistPacificIslander.random()>>
		<<case "malay">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistMalay.random()>>
		<<case "amerindian">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistAmerindian.random()>>
		<<case "southern european">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistSouthernEuropean.random()>>
		<<case "semitic">>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistSemitic.random()>>
		<<default>>
			<<set $targetArcology.name = setup.ArcologyNamesSupremacistMixedRace.random()>>
		<</switch>>
	<<case "Subjugationist">>
		<<set $targetArcology.race = _races.random()>>
		<<switch $targetArcology.race>>
		<<case "white">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistWhite.random()>>
		<<case "asian">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistAsian.random()>>
		<<case "latina">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistLatina.random()>>
		<<case "middle eastern">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMiddleEastern.random()>>
		<<case "black">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistBlack.random()>>
		<<case "indo-aryan">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistIndoAryan.random()>>
		<<case "pacific islander">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistPacificIslander.random()>>
		<<case "malay">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMalay.random()>>
		<<case "amerindian">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistAmerindian.random()>>
		<<case "southern european">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistSouthernEuropean.random()>>
		<<case "semitic">>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistSemitic.random()>>\
		<<default>>
			<<set $targetArcology.name = setup.ArcologyNamesSubjugationistMixedRace.random()>>
		<</switch>>
	<<case "GenderRadicalist">><<set $targetArcology.name = setup.ArcologyNamesGenderRadicalist.random()>>
	<<case "GenderFundamentalist">><<set $targetArcology.name = setup.ArcologyNamesGenderFundamentalist.random()>>
	<<case "Paternalist">><<set $targetArcology.name = setup.ArcologyNamesPaternalist.random()>>
	<<case "Degradationist">><<set $targetArcology.name = setup.ArcologyNamesDegradationist.random()>>
	<<case "AssetExpansionist">><<set $targetArcology.name = setup.ArcologyNamesAssetExpansionist.random()>>
	<<case "SlimnessEnthusiast">><<set $targetArcology.name = setup.ArcologyNamesSlimnessEnthusiast.random()>>
	<<case "TransformationFetishist">><<set $targetArcology.name = setup.ArcologyNamesTransformationFetishist.random()>>
	<<case "BodyPurist">><<set $targetArcology.name = setup.ArcologyNamesBodyPurist.random()>>
	<<case "MaturityPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesMaturityPreferentialist.random()>>
	<<case "YouthPreferentialist">><<set $targetArcology.name = setup.ArcologyNamesYouthPreferentialist.random()>>
	<<case "Pastoralist">><<set $targetArcology.name = setup.ArcologyNamesPastoralist.random()>>
	<<case "PhysicalIdealist">><<set $targetArcology.name = setup.ArcologyNamesPhysicalIdealist.random()>>
	<<case "ChattelReligionist">><<set $targetArcology.name = setup.ArcologyNamesChattelReligionist.random()>>
	<<case "RomanRevivalist">><<set $targetArcology.name = setup.ArcologyNamesRomanRevivalist.random()>>
	<<case "AztecRevivalist">><<set $targetArcology.name = setup.ArcologyNamesAztecRevivalist.random()>>
	<<case "EgyptianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEgyptianRevivalist.random()>>
	<<case "EdoRevivalist">><<set $targetArcology.name = setup.ArcologyNamesEdoRevivalist.random()>>
	<<case "ArabianRevivalist">><<set $targetArcology.name = setup.ArcologyNamesArabianRevivalist.random()>>
	<<case "ChineseRevivalist">><<set $targetArcology.name = setup.ArcologyNamesChineseRevivalist.random()>>
	<<case "Repopulationist">><<set $targetArcology.name = setup.ArcologyNamesRepopulationist.random()>>
	<<case "Eugenics">><<set $targetArcology.name = setup.ArcologyNamesEugenics.random()>>
	<<case "HedonisticDecadence">><<set $targetArcology.name = setup.ArcologyNamesHedonisticDecadence.random()>>
	<<default>><<set $targetArcology.name = "Arcology X-4">>
	<</switch>>
	<<set $targetArcology.FSProgress = either(10,30,50)>>
	<<set $targetArcology.prosperity = either(40,50,60)>>
	<<set $targetArcology.citizens = random(-1,1)>>
	<<set $targetArcology.terrain = _terrainTypes.random()>>
	<<set $targetArcology.continent = _continents.random()>>
	<<set _targetArcologies.push($targetArcology)>>
<</for>>
<<for $i = 0; $i < _targetArcologies.length; $i++>>
	<<print "[[_targetArcologies[$i].name|Terrain Intro][$targetArcology to _targetArcologies[" + $i + "]]]">> is an established arcology located in a Free City
	<<if _targetArcologies[$i].terrain == "urban">>
		carved out of an urban area of _targetArcologies[$i].continent.
	<<elseif _targetArcologies[$i].terrain == "rural">>
		built in a rural area of _targetArcologies[$i].continent.
	<<elseif _targetArcologies[$i].terrain == "marine">>
		constructed just offshore of _targetArcologies[$i].continent.
	<<elseif _targetArcologies[$i].terrain == "ravine">>
		constructed in a large canyon of _targetArcologies[$i].continent.
	<<else>>
		in the middle of the ocean.
	<</if>>
	<<if _targetArcologies[$i].prosperity >= 60>>

		It is unusually prosperous for a vulnerable arcology.
	<<elseif _targetArcologies[$i].prosperity <= 40>>

		It has little economic prosperity and is vulnerable.
	<</if>>
	<<if _targetArcologies[$i].citizens > 0>>

		It has an unusually high ratio of citizens to sex slaves, increasing demand for sexual services.
	<<elseif _targetArcologies[$i].citizens < 0>>

		It has an unusually low ratio of citizens to sex slaves, reducing demand for sexual services.
	<</if>>

	Its society
	<<if _targetArcologies[$i].FSProgress >= 50>>
		has advanced towards
	<<elseif _targetArcologies[$i].FSProgress >= 30>>
		has devoted resources to
	<<else>>
		has just begun to adopt
	<</if>>
	<<switch _targetArcologies[$i].type>>
	<<case "Supremacist">>@@.orange;Supremacy of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@
	<<case "Subjugationist">>@@.orange;Subjugation of the _targetArcologies[$i].race<<if _targetArcologies[$i].race != "mixed race">> race<</if>>.@@
	<<case "GenderRadicalist">>@@.orange;Gender Radicalism,@@ a movement that supports feminization of slavegirls with dicks.
	<<case "GenderFundamentalist">>@@.orange;Gender Fundamentalism,@@ a reaction to modern libertinism that seeks to reinforce gender roles.
	<<case "Paternalist">>@@.orange;Paternalism,@@ an optimistic strain of slavery that protects and improves slaves.
	<<case "Degradationist">>@@.orange;Degradationism,@@ an extreme branch of modern slavery that treats slaves as subhuman.
	<<case "AssetExpansionist">>@@.orange;Asset Expansionism,@@ a societal preoccupation with expansion of body parts, especially breasts.
	<<case "SlimnessEnthusiast">>@@.orange;Slimness Enthusiasm,@@ an aesthetic movement that fetishizes the lithe female form.
	<<case "TransformationFetishist">>@@.orange;Transformation Fetishism,@@ a focus on implants and other kinds of surgical alteration.
	<<case "BodyPurist">>@@.orange;Body Purism,@@ a reaction to extreme surgical fetishism that prefers bodies grown biologically.
	<<case "MaturityPreferentialist">>@@.orange;Maturity Preferentialism,@@ an appetite for mature slaves based on MILF fetishism.
	<<case "YouthPreferentialist">>@@.orange;Youth Preferentialism,@@ which focuses on youth and virginity in slaves.
	<<case "Pastoralist">>@@.orange;Pastoralism,@@ an appetite for products of the human body, especially milk.
	<<case "PhysicalIdealist">>@@.orange;Physical Idealism,@@ an aspirational movement which fetishizes muscle and physical fitness.
	<<case "ChattelReligionist">>@@.orange;Chattel Religionism,@@ a religious revival in the context of modern slavery.
	<<case "RomanRevivalist">>@@.orange;Roman Revivalism,@@ which seeks to recreate the glory that was ancient Rome.

		It has an established lingua franca: Latin.
	<<case "AztecRevivalist">>@@.orange;Aztec Revivalism,@@ which aspires to reach the heights of the Aztec Empire at it's peak.

		It has an established lingua franca: Nahuatl.
	<<case "EgyptianRevivalist">>@@.orange;Egyptian Revivalism,@@ a movement to rebuild the monuments and greatness of ancient Egypt.

		It has an established lingua franca: Ancient Egyptian.
	<<case "EdoRevivalist">>@@.orange;Edo Revivalism,@@ an insular movement with a focus on the cultural superiority of old Japan.

		It has an established lingua franca: Japanese.
	<<case "ArabianRevivalist">>@@.orange;Arabian Revivalism,@@ a melding of Arabian history and recent mythology of the Near East.

		It has an established lingua franca: Arabic.
	<<case "ChineseRevivalist">>@@.orange;Chinese Revivalism,@@ which modernizes the assumed superiority of the Middle Kingdom.

		It has an established lingua franca: Chinese.
	<<case "Repopulationist">>@@.orange;Repopulationism,@@ the belief that the key to humanity's survival is a child in every fertile womb.
	<<case "Eugenics">>@@.orange;Eugenics,@@ the belief that the world's failings were caused by rampant breeding of the inferior, and as such, only society's best should reproduce.
	<<case "HedonisticDecadence">>@@.orange;Decadent Hedonism,@@ a movement to embody life's pleasures, particularly eating and sex.
	<<default>>@@.orange;Multiculturalism,@@ a celebration of the total liberty that was the original purpose of the Free Cities.
	<</switch>>

<</for>>

repo_name: darkcy/fc

license: mit


code:
:: Upload Slave [nobr]

<<set $nextButton = "Continue", $nextLink = "Slave Interact">>

//Copy and paste this block of stats to submit a slave for hardcoded inclusion. Unsupported in Pregmod - Use export slave instead//

VERSION $ver BUILD $releaseID

slaveName: "$activeSlave.slaveName",
slaveSurname: "$activeSlave.slaveName",
birthName: "$activeSlave.birthName",
birthSurname: "$activeSlave.birthSurname",
genes: "$activeSlave.genes",
weekAcquired: 1,
origin: <<if $activeSlave.origin == 0>>0<<else>>"$activeSlave.origin"<</if>>,
career: <<if $activeSlave.career == 0>>0<<else>>"$activeSlave.career"<</if>>,
ID: $activeSlave.ID,
pornFame: $activeSlave.pornFame,
pornFameSpending: $activeSlave.pornFameSpending,
prestige: $activeSlave.prestige,
prestigeDesc: "$activeSlave.prestigeDesc",
recruiter: 0,
relation: 0,
relationTarget: 0,
relationship: 0,
relationshipTarget: 0,
rivalry: 0,
rivalryTarget: 0,
subTarget: 0,
choosesOwnAssignment: 0,
assignment: "rest",
assignmentVisible: 1,
sentence: 0,
training: 0,
toyHole: "all her holes",
indenture: -1,
indentureRestrictions: 0,
birthWeek: random(0,51),
age: $activeSlave.age,
ageImplant: $activeSlave.ageImplant,
health: $activeSlave.health,
minorInjury: 0,
trust: $activeSlave.trust,
oldTrust: $activeSlave.trust,
devotion: $activeSlave.devotion,
oldDevotion: $activeSlave.devotion,
weight: $activeSlave.weight,
muscles: $activeSlave.muscles,
height: $activeSlave.height,
heightImplant: $activeSlave.heightImplant,
nationality: "$activeSlave.nationality",
race: "$activeSlave.race",
markings: "none",
eyes: "$activeSlave.eyes",
eyeColor: "$activeSlave.eyeColor",
eyewear: "none",
hColor: "$activeSlave.hColor",
pubicHColor: "$activeSlave.pubicHColor",
skin: "$activeSlave.skin",
hLength: $activeSlave.hLength,
hStyle: "$activeSlave.hStyle",
pubicHStyle: "$activeSlave.pubicHStyle",
waist: $activeSlave.waist,
corsetPiercing: 0,
amp: $activeSlave.amp,
heels: $activeSlave.heels,
voice: $activeSlave.voice,
voiceImplant: $activeSlave.voiceImplant,
accent: $activeSlave.accent,
shoulders: $activeSlave.shoulders,
shouldersImplant: $activeSlave.shouldersImplant,
boobs: $activeSlave.boobs,
boobsImplant: $activeSlave.boobsImplant,
boobsImplantType: $activeSlave.boobsImplantType,
boobShape: "normal",
nipples: "$activeSlave.nipples",
nipplesPiercing: $activeSlave.nipplesPiercing,
areolae: $activeSlave.areolae,
areolaePiercing: $activeSlave.areolaePiercing,
boobsTat: "$activeSlave.boobsTat",
lactation: $activeSlave.lactation,
lactationAdaptation: 0,
milk: 0,
cum: 0,
hips: $activeSlave.hips,
hipsImplant: $activeSlave.hipsImplant,
butt: $activeSlave.butt,
buttImplant: $activeSlave.buttImplant,
buttImplantType: $activeSlave.buttImplantType,
buttTat: "$activeSlave.buttTat",
face: $activeSlave.face,
faceImplant: $activeSlave.faceImplant,
faceShape: "normal",
lips: $activeSlave.lips,
lipsImplant: $activeSlave.lipsImplant,
lipsPiercing: $activeSlave.lipsPiercing,
lipsTat: "$activeSlave.lipsTat",
teeth: "$activeSlave.teeth",
tonguePiercing: $activeSlave.tonguePiercing,
vagina: $activeSlave.vagina,
vaginaLube: $activeSlave.vaginaLube,
vaginaPiercing: $activeSlave.vaginaPiercing,
vaginaTat: "$activeSlave.vaginaTat",
preg: $activeSlave.preg,
pregSource: 0,
pregType: 0,
labor: 0,
births: $activeSlave.births,
cSec: 0,
bellyAccessory: "none",
labia: $activeSlave.labia,
clit: $activeSlave.clit,
clitPiercing: $activeSlave.clitPiercing,
clitSetting: "$activeSlave.clitSetting",
foreskin: 0,
anus: $activeSlave.anus,
dick: $activeSlave.dick,
analArea: 1,
dickPiercing: $activeSlave.dickPiercing,
dickTat: "$activeSlave.dickTat",
balls: $activeSlave.balls,
scrotum: 0,
ovaries: $activeSlave.ovaries,
anusPiercing: $activeSlave.anusPiercing,
anusTat: "$activeSlave.anusTat",
makeup: $activeSlave.makeup,
nails: $activeSlave.nails,
brand: <<if $activeSlave.brand == 0>>0<<else>>"$activeSlave.brand "<</if>>,
brandLocation: <<if $activeSlave.brandLocation == 0>>0<<else>>"$activeSlave.brandLocation"<</if>>,
earPiercing: $activeSlave.earPiercing,
nosePiercing: $activeSlave.nosePiercing,
eyebrowPiercing: $activeSlave.eyebrowPiercing,
navelPiercing: $activeSlave.navelPiercing,
shouldersTat: "$activeSlave.shouldersTat",
armsTat: "$activeSlave.armsTat",
legsTat: "$activeSlave.legsTat",
backTat: "$activeSlave.backTat",
stampTat: "$activeSlave.stampTat",
vaginalSkill: $activeSlave.vaginalSkill,
oralSkill: $activeSlave.oralSkill,
analSkill: $activeSlave.analSkill,
whoreSkill: $activeSlave.whoreSkill,
entertainSkill: $activeSlave.entertainSkill,
combatSkill: $activeSlave.combatSkill,
livingRules: "$activeSlave.livingRules",
speechRules: "$activeSlave.speechRules",
releaseRules: "$activeSlave.releaseRules",
relationshipRules: "$activeSlave.relationshipRules",
standardPunishment: "situational",
standardReward: "situational",
useRulesAssistant: 1,
diet: "$activeSlave.diet",
dietCum: $activeSlave.dietCum,
dietMilk: $activeSlave.dietMilk,
tired: 0,
hormones: 0,
drugs: "$activeSlave.drugs",
curatives: 0,
chem: 0,
aphrodisiacs: 0,
addict: $activeSlave.addict,
fuckdoll: 0,
choosesOwnClothes: 0,
clothes: "$activeSlave.clothes",
collar: "$activeSlave.collar",
shoes: "$activeSlave.shoes",
vaginalAccessory: "none",
dickAccessory: "none",
buttplug: "none",
intelligence: $activeSlave.intelligence,
intelligenceImplant: $activeSlave.intelligenceImplant,
energy: $activeSlave.energy,
need: 0,
attrXX: $activeSlave.attrXX,
attrXY: $activeSlave.attrXY,
attrKnown: $activeSlave.attrKnown,
fetish: "$activeSlave.fetish",
fetishStrength: $activeSlave.fetishStrength,
fetishKnown: $activeSlave.fetishKnown,
behavioralFlaw: "$activeSlave.behavioralFlaw",
behavioralQuirk: "none",
sexualFlaw: "$activeSlave.sexualFlaw",
sexualQuirk: "none",
oralCount: 0,
vaginalCount: 0,
analCount: 0,
mammaryCount: 0,
penetrativeCount: 0,
pitKills: 0,
customTat: "$activeSlave.customTat",
customLabel: "",
customDesc: "$activeSlave.customDesc",
customImage: 0,
currentRules: $activeSlave.currentRules


code:
:: FondleDick

<<nobr>>
You call her over so you can fondle her
<<if $activeSlave.dick == 1>>
	tiny dick.
<<elseif $activeSlave.dick == 2>>
	cute dick.
<<elseif $activeSlave.dick == 3>>
	dick
<<elseif $activeSlave.dick == 4>>
	big dick
<<elseif $activeSlave.dick == 5>>
	impressive dick
<<elseif $activeSlave.dick == 6>>
	huge dick
<<elseif $activeSlave.dick == 7>>
	gigantic dick
<<elseif $activeSlave.dick == 8>>
	titanic dick
<<elseif $activeSlave.dick == 9>>
	absurd dick
<<elseif $activeSlave.dick == 10>>
	inhuman dick
<<else>>
	hypertrophied dick
<</if>>

<<if $activeSlave.scrotum > 0>>
	and
	<<if $activeSlave.balls == 0>>
		soft scrotum.
	<<elseif $activeSlave.balls == 1>>
		tiny balls.
	<<elseif $activeSlave.balls == 2>>
		cute balls.
	<<elseif $activeSlave.balls == 3>>
		balls.
	<<elseif $activeSlave.balls == 4>>
		large balls.
	<<elseif $activeSlave.balls == 5>>
		huge balls.
	<<else>>
		monstrous balls.
	<</if>>
<<else>>
	and soft perineum.
<</if>>

<<if ($activeSlave.vaginaTat == "tribal patterns")>>
	The tattoos on her abdomen certainly draw attention there.
<</if>>

<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
	Metal glints all up and down her cock.
<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
	Metal glints at the head of her cock.
<</if>>

<<if ($activeSlave.fetish == "mindbroken")>>
	Like a doll, she dumbly remains still, watching your hands move towards her without any real interest. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping
		<<if $activeSlave.scrotum == 0>>
			the soft skin between her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			her tiny balls
		<<elseif $activeSlave.balls == 2>>
			her small balls
		<<elseif $activeSlave.balls == 3>>
			her balls
		<<elseif $activeSlave.balls == 4>>
			her big balls
		<<elseif $activeSlave.balls == 5>>
			her lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			her fist-sized balls
		<<else>>
			her hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, she does not respond.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
	<</if>>
	Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.amp == 1)>>
	Since she's a quadruple amputee, she's yours to use as a human finger toy. While she's lying there helpless, you move your hands towards her. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick but, except for the cockmilk leaking out of her dick, she does not respond.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft but, except for the cockmilk leaking out of her dick, she does not respond.
	<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hand, looking at you as you stop moving your hands. You leave your toy for one of your other slaves to clean and maintain.
<<elseif ($activeSlave.fetish == "submissive") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
	She comes submissively over, smiling a little submissive smile, and points her dick towards you. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
	<</if>> Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands before submissively avoiding your gaze as you get cleaned up.
<<elseif  $activeSlave.devotion < -20>>
	She clearly dislikes the thought of getting her dick fondled by you. Her lower lip quivers with trepidation as she watches your hands move towards her. She has no choice but to obey if she wants to avoid punishment. She gasps and shakes as you gently trace along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hand and you continue your expert strokes along the erect shaft.
	<</if>> She grabs your wrist with her hands and tries to stop it from moving but is unable to and despite her resistant pulling against you. She bites her lip but she cannot help but moan. Soon she shudders and leaks her cockmilk as she orgasms in your hands. She looks at you shamefully as you stop moving your hands and get cleaned up.
<<elseif ($activeSlave.fetish == "masochist") && ($activeSlave.fetishStrength > 60) && ($activeSlave.fetishKnown == 1)>>
	She hurriedly comes over to you, to stand between you and your desk. You lean over while she lies down upon it, face up, with her dick pointed towards you. She gasps when you slap her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> with your hand. You firmly grab it and tightly squeeze it with your fingers, stroking your hand along its shaft,
	<<if $activeSlave.balls > 0>>
		while simultaneously slapping her
	<<if $activeSlave.balls == 1>>
		tiny balls
	<<elseif $activeSlave.balls == 2>>
		small balls
	<<elseif $activeSlave.balls == 3>>
		balls
	<<elseif $activeSlave.balls == 4>>
		big balls
	<<elseif $activeSlave.balls == 5>>
		lemon-sized balls
	<<elseif $activeSlave.balls < 10>>
		fist-sized balls
	<<else>>
		hypertrophied balls
	<</if>>
		with your other hand
	<</if>>. You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze and pinch the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
	<</if>> Your rough play leaves red marks on her breasts and nipples and she becomes even more aroused. Soon, her movements indicate that she is orgasming. She shudders and leaks her cockmilk as she orgasms in your hands. She rubs the marks on her dick and balls with her hands, an ecstatic look on her $activeSlave.skin face. She looks at you longingly as you get cleaned up, hungry for more.
<<elseif  $activeSlave.devotion <= 20>>
	She obeys silently, standing in front of you as you move your hands towards her. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
	<</if>> She looks into your eyes furtively while she grabs your wrists with her hands, moving to match your hand movements. She moans and shudders, leaking her cockmilk as she orgasms in your hands. She dutifully looks at you as you stop moving your hands and get cleaned up.
<<else>>
	She devotedly comes over and gives you an impassioned kiss. She smiles and points her dick towards you. You gently trace your fingers along her
	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>> before taking it gently in one hand and tenderly stroking your hand along its shaft<<if $activeSlave.balls > 0>>,<<else>>.<</if>>
	<<if $activeSlave.balls > 0>>
		while simultaneously cupping her
		<<if $activeSlave.scrotum == 0>>
			soft skin beneath her base and her butthole
		<<elseif $activeSlave.balls == 1>>
			tiny balls
		<<elseif $activeSlave.balls == 2>>
			small balls
		<<elseif $activeSlave.balls == 3>>
			balls
		<<elseif $activeSlave.balls == 4>>
			big balls
		<<elseif $activeSlave.balls == 5>>
			lemon-sized balls
		<<elseif $activeSlave.balls < 10>>
			fist-sized balls
		<<else>>
			hypertrophied balls
		<</if>>
		with your other hand.
	<</if>>
	You firmly wrap your fingers, thumb and palm around her dick, rhythmically stroking along with both hands, starting slow but gradually increasing the speed of your movements. You occasionally squeeze the tip and head of her dick between your fingers and thumb.
	<<if !canAchieveErection($activeSlave)>>
		Her dick remains flaccid as it cannot get stiff and you continue tenderly stroking her soft dick.
	<<else>>
		Her prick stiffens like a rod in your hands and you continue your expert strokes along the erect shaft.
	<</if>> She begs you not to stop. Soon, she moans and her movements indicate that she is about to orgasm. She shudders and leaks her cockmilk as she orgasms in your hands. She looks at you passionately as you stop moving your hands and get cleaned up.
<</if>>
<</nobr>>


code:
:: SS [nobr]

<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks", $SS = $SSSlavesIDs.length, $Flag = 0>>

<<if SSSlaves > 5>>
	$securityForceName's Slave Support area is bustling with activity. There is little to no trash on the ground.
	<<set $SSLevel = 1>>
<</if>>

<<set $SSSlaves.combatSkill + 1>>
<<set $SSsSlaves.devotion +10>>
<<set $SSSlaves.trust +10>>

<<set _Tmult0 = Math.trunc($SS*1000*$upgradeMultiplierArcology)>>

It can support $SS support workers.
[[Expand the SS|SS][$cash -= _Tmult0, $SS += 5]] //Costs ¤_Tmult0 and will increase upkeep costs//

<<if $SSUpgradeMonitoring == 1>>
	The area has been upgraded with enhanced monitoring systems to make the support workers work harder, improving their obedience,efficiency and trust.
<<else>>
	<<set _Tmult1 = Math.trunc(10000*$upgradeMultiplierArcology)>>
	The area is standard. [[Upgrade the monitoring systems to force harder work|$SS][$cash -= _Tmult1,set $SSsSlaves.devotion +5, set $SSSlaves.trust +5, $SSUpgradeMonitoring = 1]] //Costs ¤_Tmult1 and will increase upkeep costs//
<</if>>

<<SSStatistics 1>>

<<if ($SS <= $SSSlaves)>>
	''$SSNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $SSSlaves)>>
	<<link "''Send a slave to $SSName''">>
		<<replace #ComingGoing>>
			<<resetAssignmentFilter>>
			<<set $Flag to 0>>
			<<include "Slave Summary">>
		<</replace>>
	<</link>>
<</if>>

<<if $SSSlaves > 0>>
	| <<link "''Bring a slave out of $SSName''">>
		<<replace #ComingGoing>>
			<<SSAssignmentFilter>>
			<<set $Flag = 1>>
			<<include "Slave Summary">>
			<<resetAssignmentFilter>>
		<</replace>>
	<</link>>
<<else>>

//$SSNameCaps is empty for the moment.
//
<</if>>

<<assignmentFilter >>

	<<SSAssignmentFilter>>
	<<set $Flag = 1>>
	<<include "Slave Summary">>
	<<resetAssignmentFilter>>

Rename $SSName: <<textbox "$SSName" $SSName "SS">> //Use a noun or similar short phrase//


code:
:: SlaveSupport [nobr]

<<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "SlaveSupport", $showEncyclopedia = 1, $encyclopedia = "SlaveSupport", $SlaveSupportSlaves = $SSiIDs.length>>

<<if $SlaveSupportName != "the SlaveSupport">>
	<<set $SlaveSupportNameCaps = $SlaveSupportName.replace("the ", "The ")>>
<</if>>
$SlaveSupportNameCaps

/* Facilities */

Where should the slave be assigned?

		<<link "Barracks">>
			<<replace "#result0">>
			<<set $SSLevelBarracks += 1, $slaves[$i].XP + 1>>
			<</replace>>
		<</link>><<link ",armoury">>
			<<replace "#result0">>
			<<set $SSLevelArmoury += 1, $slaves[$i].XP + 1>>
			<</replace>>
		<</link>><<link ",stimulant Lab,,">>
			<<replace "#result0">>
			<<set $SSLevelStimulantLab += 1, $slaves[$i].XP + 1>>
			<</replace>>
		<</link>><<link "garage,">>
			<<replace "#result0">>
			<<set $SSLevelGarage += 1, $slaves[$i].XP + 1>>
			<</replace>>
		<</link>><<link "Hangar,">>
			<<replace "#result0">>
			<<set $SSLevelHangar += 1, $slaves[$i].XP + 1>>
			<</replace>>
		<</link>><<link "Drone Bay,">>
			<<replace "#result0">>
			<<set $SSLevelDroneBay += 1, $slaves[$i].XP + 1>>
			<</replace>>
		<</link>><<link "Launch Bay,">>
			<<replace "#result0">>
			<<set $SSLevelLaunchBay = 1, $slaves[$i].XP + 1>>
			<</replace>><</link>>
		<<if $terrain == "oceanic">>
		        <<link "Naval Yard.">>
			<<replace "#result0">>
			<<set $SSLevelNavalYard = 1, $slaves[$i].XP + 1>>
			<</replace>><</link>>
                <</if>>

/* <<switch $SlaveSupportDecoration>>
<<case "Roman Revivalist">>
	is designed to resemble the holding pens beneath the old Coliseum. Whenever there's a fight in the arcology, screens in each cell helpfully keep inmates informed of what awaits (otherwise) useless slaves.
<<case "Aztec Revivalist">>
	is designed to frighten the prisoners to submission. All the cells look to the center of the facility, where a sacrificial altar stands, adorned with ceremonial <<if $arcologies[0].FSPaternalist != "unset">>ropes and penetrators<<else>>knives, ropes and blunt instruments<</if>>.
<<case "Egyptian Revivalist">>
	uses the climate of Egypt as an additional source of discomfort. The air here is hot and dry, and inmates can easily imagine themselves confined in mud brick cells in a baking desert.
<<case "Edo Revivalist">>
	is furnished in a severely medieval Japanese style. There is one refinement, but it's of exquisite cruelty. At the end of the hall, there's a fountain with a traditional bamboo boar scarer. As it fills with water, it tips against a stone with a thunk... thunk... thunk... thunk...
<<case "Arabian Revivalist">>
	is furnished as imagined Arabian slave pens, all set around a central pillar. This pillar is capped by shackles, so that slaves can be bound by their hands and whipped on the backs, buttocks, and thighs in clear view of all their fellow chattel.
<<case "Chinese Revivalist">>
	is furnished in a severely medieval Chinese style. There is one refinement, but it's of exquisite cruelty. Somewhere out of sight, water is dripping into an urn, drop by drop... drop... drop... drop...
<<case "Chattel Religionist">>
	is built of cold stone. Most of the cells are unfurnished little cubes inside which the only bed is the bare floor. A few are smaller still, so that the inmates can neither stand nor lie flat.
<<case "Degradationist">>
	is a nightmare. Everything is made of metal, and almost everything menaces with spikes of steel. Inmates must carefully avoid the walls of their own cells if they wish to avoid being stabbed.
<<case "Asset Expansionist">>
	is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Transformation Fetishist">>
	is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's expansion. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Gender Radicalist">>
	is a straightforward prison, with one exception. Each cell features a screen displaying plans for its inmate's bimbofication. Day and night, inmates are confronted with the sight of themselves dyed, pierced, tattooed, gaped, filled with implants, or all of these.
<<case "Gender Fundamentalist">>
	is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who abuses an inmate does so in full view of every other slave here, keeping the jailbirds in a state of constant fear that they're next.
<<case "Physical Idealist">>
	is a block of barred cells whose sides, offering a clear view of the whole prison, provide much menace. Anyone who assrapes an inmate does so in full view of every other slave here, keeping the bitches in a state of constant fear that their asses are next.
<<case "Supremacist">>
	is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. Everyone outside the cells is $arcologies[0].FSSupremacistRace, and everyone inside them is not. The darkness of history is palpable here.
<<case "Subjugationist">>
	is a straightforward prison whose menace is provided by context that, although subtle, adds up to a nightmare. The inmates inside the cells are $arcologies[0].FSSubjugationistRace, and everyone outside them is not. The darkness of history is palpable here.
<<case "Repopulation Focus">>
	is a straightforward prison, with two exceptions. One cell style features a screen displaying plans for its inmate's impregnation, the other is covered with mirrors for its inmate to watch her pregnancy grow. Day and night, inmates are confronted with the sight of themselves transformed.
<<case "Eugenics">>
	is designed to make very clear to its inmates that they are subhuman. Many screens showcasing their inadequacy intermingled with propaganda play on nonstop loops.
<<case "Paternalist">>
	is a prison, but a modern and scientific one. The cells, the common areas, and even the color of the walls are all carefully designed to communicate the feeling that inmates can better themselves.
<<case "Pastoralist">>
	requires its inmates to drink as much breast milk as they can hold. This sounds like a small thing, but for an unbroken slave, conquering the revulsion of drinking another girl's milk is an important step.
<<case "Maturity Preferentialist">>
	is subtly designed to make very clear to its inmates that they are sex objects. Many screens showing pornography make it clear to the maturest girl here that she's still an object of lust, and will be used to slake others' pleasure.
<<case "Youth Preferentialist">>
	is subtly designed to make the breadth of sex acts performed in the arcology clear to its inmates. A cacophony of pornography makes clear to the most innocent inmate that her pussy is a fuck hole, her mouth is a fuck hole, her anus is a fuck hole, and, in fact, all three can be fuck holes at once.
<<case "Body Purist">>
	requires its inmates to drink as much filtered water as they can, all the time. This sounds like a petty thing, but most inmates are very aware that they're being flushed out. Cleaned. It is an oddly menacing thought.
<<case "Slimness Enthusiast">>
	is torture for chubby slaves. Fat bitches that pass through here soon learn that they're going to be slim and pretty one day, but that it isn't going to be much fun getting there.
<<case "Hedonistic">>
	is torture for thin slaves. The first thing they notice is the heavily reinforced cot they will reside upon. The second is the feeding tube that will be anchored in their stomach for the duration of their stay. Slaves imprisoned here will have their body stuffed to capacity with concentrated slave food, unsuring a plump, docile slave by the end of their sentence.
<<default>>
	could be mistaken for a modern generic office. Upon close inspection, however, reveals restraints in each cell that will hold inmates in sexually compromising positions, and compliance systems to force them to place their wrists and ankles in them.
<</switch>> */

<<if $SlaveSupportSlaves > 2>>
	$SlaveSupportNameCaps is full of slaves, though it's difficult to tell at first.
<<elseif $SlaveSupportSlaves > 0>>
	$SlaveSupportNameCaps holds a few slaves, though it's difficult to tell at first.

<<else>>
	None of your slaves are assigned in SlaveSupport. [[Decommission SlaveSupport|Main][$SlaveSupport = 0, $SlaveSupportDecoration = "standard", $SlaveSupportUpgrade = 0]]
<</if>>

<<set _Tmult0 = Math.trunc($SlaveSupport*1000*$upgradeMultiplierArcology)>>

$SlaveSupportNameCaps has room for $SlaveSupport slaves to assigned.
[[Expand the SlaveSupport|SlaveSupport][$cash -= _Tmult0, $SlaveSupport += 5]] //Costs ¤_Tmult0//

/*

<<if $SlaveSupportUpgrade == 1>>
	Its compliance systems have been upgraded to allow slaves no mental respite, painstakingly correcting the tiniest misbehaviors to soften flaws into quirks at the cost of considerable anguish to inmates denied any rest from correction.
<<else>>
	<<set _Tmult1 = Math.trunc(20000*$upgradeMultiplierArcology)>>
	Its compliance systems are standard. [[Upgrade them to soften slave flaws|SlaveSupport][$cash -= _Tmult1, $SlaveSupportUpgrade = 1]] //Costs ¤_Tmult1//
<</if>> */

<<if ($SlaveSupport <= $SlaveSupportSlaves)>>
	''$SlaveSupportNameCaps is full and cannot hold any more slaves''
<<elseif ($slaves.length > $SlaveSupportSlaves)>>
	<<link "''Send a slave to be assigned in the SlaveSupport''">>
		<<replace #ComingGoing>>
			<<resetAssignmentFilter>>
			<<set $Flag to 0>>
			<<include "Slave Summary">>
		<</replace>>
	<</link>>
<</if>>

<<if $SlaveSupportSlaves > 0>>
	| <<link "''Let a slave out of SlaveSupport''">>
		<<replace #ComingGoing>>
			<<SlaveSupportAssignmentFilter>>
			<<set $Flag = 1>>
			<<include "Slave Summary">>
			<<resetAssignmentFilter>>
		<</replace>>
	<</link>>
<<else>>

//SlaveSupport is empty for the moment.
//
<</if>>

<<assignmentFilter>>

	<<SlaveSupportAssignmentFilter>>
	<<set $Flag = 1>>
	<<include "Slave Summary">>
	<<resetAssignmentFilter>>

Rename $SlaveSupportName: <<textbox "$SlaveSupportName" $SlaveSupportName "SlaveSupport">> //Use a noun or similar short phrase//


code:
:: SlaveSupport Report [nobr]

<<SlaveSort $SSiIDs>>
<<set _DL = $SSiIDs.length, $SlaveSupportSlaves = _DL, _SL = $slaves.length, _brokenSlaves = 0, _idleBonus = 0, _softenedQuirks = 0, _trustMalus = 0, _FLsFetish = 0>>

<<if $SlaveSupportDecoration != "standard">>
	<<set _devBonus = 1>>
<<else>>
	<<set _devBonus = 0>>
<</if>>

/* Progression at facilities */

	<<set _FLs = $slaves.findIndex(function(s))>>

<<if $SSLevelBarracks && $slaves[$i].XP >= 15>>
	<<set $SSLBSCA += 1, $slaves[_FLs].devotion += 5, $slaves[_FLs].trust += 5,$slaves[_FLs].intelligence = 3,$slaves[_FLs].intelligenceImplant = 1, $slaves[_FLs].combatSkill = 1>>
<<elseif $SSLevelBarracks && $slaves[$i].XP >= 10>>
	<<set $SSLBCA += 1, $slaves[_FLs].devotion += 4, $slaves[_FLs].trust += 4,$slaves[_FLs].intelligence = 2,$slaves[_FLs].intelligenceImplant = 1, $slaves[_FLs].combatSkill = 1>>
<<elseif $SSLevelBarracks && $slaves[$i].XP >= 5>>
	<<set $SSLBHC += 1, $slaves[_FLs].devotion += 3, $slaves[_FLs].trust += 3,$slaves[_FLs].intelligence = 1,$slaves[_FLs].intelligenceImplant = 0, $slaves[_FLs].combatSkill = 0>>
<<elseif $SSLevelBarracks && $slaves[$i].XP >= 1>>
	<<set $SSLBC += 1, $slaves[_FLs].devotion += 2, $slaves[_FLs].trust += 2,$slaves[_FLs].intelligence = 0,$slaves[_FLs].intelligenceImplant = 0, $slaves[_FLs].combatSkill = 0>>
<</if>>

<<if $SSLevelArmoury && $slaves[$i].XP >= 15>>
	<<set $SSLASAST += 1, $slaves[_FLs].devotion += 5, $slaves[_FLs].trust += 5,$slaves[_FLs].intelligence = 3,$slaves[_FLs].intelligenceImplant = 1, $slaves[_FLs].combatSkill = 1>>
<<elseif $SSLevelArmoury && $slaves[$i].XP >= 10>>
	<<set $SSLAAST += 1, $slaves[_FLs].devotion += 4, $slaves[_FLs].trust += 4,$slaves[_FLs].intelligence = 2,$slaves[_FLs].intelligenceImplant = 1, $slaves[_FLs].combatSkill = 1>>
<<elseif $SSLevelArmoury && $slaves[$i].XP >= 5>>
	<<set $SSLASM += 1, $slaves[_FLs].devotion += 3, $slaves[_FLs].trust += 3,$slaves[_FLs].intelligence = 1,$slaves[_FLs].intelligenceImplant = 0, $slaves[_FLs].combatSkill = 0>>
<<elseif $SSLevelArmoury && $slaves[$i].XP >= 1>>
	<<set $SSLAM += 1, $slaves[_FLs].devotion += 2, $slaves[_FLs].trust += 2,$slaves[_FLs].intelligence = 0,$slaves[_FLs].intelligenceImplant = 0, $slaves[_FLs].combatSkill = 0>>
<</if>>

<<if $SSLevelStimulantLab && $slaves[$i].XP >= 15>>
	<<set $SSLSLPH += 1, $slaves[_FLs].devotion += 5, $slaves[_FLs].trust += 5,$slaves[_FLs].intelligence = 3,$slaves[_FLs].intelligenceImplant = 1, $slaves[_FLs].combatSkill = 1>>
<<elseif $SSLevelStimulantLab && $slaves[$i].XP >= 10>>
	<<set $SSLSLSC += 1, $slaves[_FLs].devotion += 4, $slaves[_FLs].trust += 4,$slaves[_FLs].intelligence = 2,$slaves[_FLs].intelligenceImplant = 1, $slaves[_FLs].combatSkill = 1>>
<<elseif $SSLevelStimulantLab && $slaves[$i].XP >= 5>>
	<<set $SSLSLAC += 1, $slaves[_FLs].devotion += 3, $slaves[_FLs].trust += 3,$slaves[_FLs].intelligence = 1,$slaves[_FLs].intelligenceImplant = 0, $slaves[_FLs].combatSkill = 0>>
<<elseif $SSLevelStimulantLab && $slaves[$i].XP >= 1>>
	<<set $SSLC += 1, $slaves[_FLs].devotion += 2, $slaves[_FLs].trust += 2,$slaves[_FLs].intelligence = 0,$slaves[_FLs].intelligenceImplant = 0, $slaves[_FLs].combatSkill = 0>>
<</if>>

<<if (_DL > 0)>>
	    <<if (_DL == 1)>>''One slave has been assigned to $SlaveSupportName.''<<else>>''_DL slaves have been assigned to $SlaveSupportName.''<</if>>
<</if>>


code:
:: Basenationalities Controls [nobr]

<<if $nationalities.length < 1>>
	//You cannot be a slave owner without a slave trade. Please add nationalities to continue.//
<<else>>
	<<link "Confirm customization">>
		<<unset $baseControlsFilter>>
		<<if $customWA == 0>>
			<<goto "Intro Summary">>
		<<else>>
			<<goto "Extreme Intro">>
		<</if>>
	<</link>>
<</if>>

/* Generates cloned array of $nationalities, removing duplicates and then sorting */
<<set $nationalitiescheck = _.uniq($nationalities, false).sort()>>

/* Prints distribution of $nationalities, using $nationalitiescheck to render array */
<<set _percentPerPoint = 100.0 / $nationalities.length>>
<<for _i = 0; _i < $nationalitiescheck.length; _i++>>
	<<set _nation = $nationalitiescheck[_i]>>
	_nation @@.orange;<<= ($nationalities.count(_nation) * _percentPerPoint).toFixed(2)>>%@@
	<<if _i < $nationalitiescheck.length-1>> | <</if>>
<</for>>
<<unset _percentPerPoint>>

/* Fine control tweaking of populations */
Adjust slave populations:

/* Filter controls */
Filter by Race:
<<for _i = 0; _i < setup.filterRaces.length; _i++>>
	<<set _race = setup.filterRaces[_i]>>
	<<if $baseControlsFilter == _race.toLowerCase().replace(/[ -]/g, '')>>
		<<print _race>>
	<<else>>
		<<print "
			<<link _race>>
				<<set $baseControlsFilter to setup.filterRaces[" + _i + "].toLowerCase().replace(/[ -]/g, '')>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>
		">>
	<</if>>
	<<if _i < setup.filterRaces.length-1>>
	|
	<</if>>
<</for>>

Filter by Region:
<<for _i = 0; _i < setup.filterRegions.length; _i++>>
	<<set _region = setup.filterRegions[_i]>>
	<<if $baseControlsFilter == _region.toLowerCase().replace(/[ -]/g, '')>>
		<<print _region>>
	<<else>>
		<<print "
			<<link _region>>
				<<set $baseControlsFilter to setup.filterRegions[" + _i + "].toLowerCase().replace(/[ -]/g, '')>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>
		">>
	<</if>>
	<<if _i < setup.filterRegions.length-1>>
	|
	<</if>>
<</for>>

/* Unfiltered pop controls */
<<if $baseControlsFilter == "all">>
	<<for _i = 0; _i < setup.baseNationalities.length; _i++>>

		<<set _nation = setup.baseNationalities[_i]>>
		<<print "
		_nation
			@@.plusButton;<<link '+'>>
				<<set $nationalities.push(setup.baseNationalities[" + _i + "])>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>@@
		">>
	<<if $nationalitiescheck.includes(_nation) > 0 >>
		<<print "
			@@.minusButton;<<link '–'>>
				<<set $nationalities.deleteAt(($nationalities.indexOf(setup.baseNationalities[" + _i + "])))>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>@@
		">>
		<</if>>
	<<if $nationalities.count(_nation) > 1 >>
		<<print "
			@@.zeroButton;<<link '0'>>
				<<set $nationalities.delete(setup.baseNationalities[" + _i + "])>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>@@
		">>
	<</if>>
	<<if _i < setup.baseNationalities.length-1>>| <</if>>

	<</for>>

By dominant race/ethnicity (hover over the name to see the nationalities affected):

	<<foreach _race of setup.filterRaces>>
		<<set _racialNationalities = setup.baseNationalities.filter(function(n) {
			var races = setup.raceSelector[n] || setup.raceSelector[''];
			return races.count(_race.toLowerCase()) * 2 > races.length; })>>
		<<if _racialNationalities.length > 0>>
			<<= "
 0 ? _racialNationalities.join(", ") : "(none)")
				+"'>_race @@.plusButton; <<link '+'>>
				<<run Array.prototype.push.apply($nationalities, setup.baseNationalities.filter(function(n) {
						var races = setup.raceSelector[n] || setup.raceSelector[''];
						return races.count('" + _race.toLowerCase() + "') * 2 > races.length; }))>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>@@ @@.zeroButton;<<link '0'>>
				<<run Array.prototype.delete.apply($nationalities, setup.baseNationalities.filter(function(n) {
						var races = setup.raceSelector[n] || setup.raceSelector[''];
						return races.count('" + _race.toLowerCase() + "') * 2 > races.length; }))>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>@@
">>
		<</if>>
	<</foreach>>
<<else>>
/* Filtered pop controls */
	<<set _controlsNationality = setup[$baseControlsFilter+'Nationalities']>>
	<<for _i = 0; _i < _controlsNationality.length; _i++>>

		<<set _nation = _controlsNationality[_i]>>
		<<print "
		_nation
			@@.plusButton;<<link '+'>>
				<<set $nationalities.push(_controlsNationality[" + _i + "])>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>@@
		">>
	<<if $nationalitiescheck.includes(_nation) > 0 >>
		<<print "
			@@.minusButton;<<link '–'>>
				<<set $nationalities.deleteAt(($nationalities.indexOf(_controlsNationality[" + _i + "])))>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>@@
		">>
		<</if>>
	<<if $nationalities.count(_nation) > 1 >>
		<<print "
			@@.zeroButton;<<link '0'>>
				<<set $nationalities.delete(_controlsNationality[" + _i + "])>>
				<<replace '#PopControl'>><<include 'Basenationalities Controls'>><</replace>>
			<</link>>@@
		">>
	<</if>>
	<<if _i < _controlsNationality.length-1>>| <</if>>

	<</for>>
<</if>>


code:
:: belly implant dumper

<<set $slaves.forEach(function(s) { if (s.bellyImplant == 0) { s.bellyImplant = -1; } })>>
<<ClearSummaryCache>>


code:
:: BirthStorm [nobr]

<<set $nextButton = "Back", $nextLink = "Slave Interact">>

The remote surgery allows the removal of the pregnancy generator through conventional means, an injection to induce labor and the resulting birthing of the womb's contents. $activeSlave.slaveName's massive pregnant belly begins to shudder and writhe moments after being injected with the drug.  She drops to the ground with her legs spread to either side of her spasming bulk with a loud moan.  Her vaginal lips part as the first of her brood is born, followed by another, and another. After nearly a day of constant birthing
<<if $activeSlave.sexualFlaw == "breeder">>
	and the realization that you are taking away her ideal body, her perfect existence; her mind @@.red;fundamentally breaks. The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
    <<set $activeSlave.fetish = "mindbroken">>
<<elseif $activeSlave.fetish == "pregnancy" && $Nurse != 0>>
	and orgasming each time, $activeSlave.slaveName's mind would have broken. However, $Nurse.slaveName had the forsight to sedate her after witnessing her constant orgasming.  She awakes to find her belly deflated, no longer crammed full of life. She is @@.mediumorchid;disappointed@@ that you would forbid her from such a pleasure, but @@.mediumaquamarine;understands@@ why it was done. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
    <<set $activeSlave.trust += 5, $activeSlave.devotion -= 5>>
<<elseif $activeSlave.fetish == "pregnancy">>
	and orgasming each time $activeSlave.slaveName's mind is @@.red;fundamentally broken.@@ Being under constant pleasure for so long has destroyed all but the part of her that feels pleasure.  With one final push the breeding device is expelled from her womb as the last spark of what was her mind is extinguished. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
    <<set $activeSlave.fetish = "mindbroken">>
<<elseif $activeSlave.devotion <= 20>>
	@@.mediumorchid;she hates you for destroying her body like this@@. She is @@.gold;terrified of your power@@ over her body. @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
    <<set $activeSlave.trust -= 40, $activeSlave.devotion -= 50>>
<<elseif $activeSlave.devotion <= 50>>
	she is dully obedient. She has been broken to slave life so thoroughly that even this is neither surprising nor affecting. She is @@.gold;terrified of your power@@ over her body.  @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
    <<set $activeSlave.trust -= 40>>
<<else>>
	@@.hotpink;pleased by this stark development@@, since she is so attentive to your will. She also expects she'll be able to fuck better now without a massive belly getting in the way.  @@.red;The ordeal of constant birthing has had a massive effect on her health as well as completely destroying her vagina@@.
    <<set $activeSlave.devotion += 4>>
<</if>>
<<set _babyPrice = random(-20,20)>>
<<if $Cash4Babies == 1>>
	Her babies sold for a total of @@.yellowgreen;¤<<print 50*(50+_babyPrice)>>@@.
	<<set $cash += 50*(50+_babyPrice)>>
<</if>>
<<set $activeSlave.health -= 80>>
<<set $activeSlave.vagina = 10>>
<<set $activeSlave.preg = -3>>
<<set $activeSlave.pregType = 0>>
<<set $activeSlave.pregSource = 0>>
<<set $activeSlave.pregKnown = 0>>
<<SetBellySize $activeSlave>>
<<set $activeSlave.births += 50>>
<<set $activeSlave.birthsTotal += 50>>
<<set $birthsTotal += 50>>


code:
:: Breeder Proposal [nobr]

<<set $nextButton = " ", $nextLink = "Main", $propOutcome = -1>>

You draft a proposal to the Societal Elite proposing the use of specially tested slaves as breeding stock. If they can pass the tests required to join the societal elite; even as slaves, their bodies can prove valuable to furthering eugenics. They will gain no additional rights, but their wombs will be used to birth elite children; helping stave off potential threats of inbreeding and adding possible missed beneficial traits into the Elite's gene pool.

Within the hour, you are called before The Societal Elite.

<<if $PC.pregSource == -1>>
	"Since you are doing your part and carrying an elite child, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly."
	<<set $propOutcome = 1>>
	<<InitStandards>>
	<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<elseif $PC.birthElite > 0>>
	"Since you have carried children for our cause, we will gladly reward you by granting your proposal. We shall decide upon the standards for breeding stock and notify you shortly."
	<<set $propOutcome = 1>>
	<<InitStandards>>
	<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
<<elseif $PC.dick == 0>>
	<<if $failedElite > 50>>
		"Do you really think you are in any position to make such a request? You, a fertile woman and member of the Elite, who has not taken even the slightest interest in carrying one of our children, dares to even suggest using slaves as breeding stock? Well?"

<<link "Agree to being used as a breeder and save face">>
		<<replace "#result">>
			"Good choice girl. A selection of men will be provided to you, take your pick and bear our children."
			<<set $playerBred = 1, $propOutcome = 1>>
			<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
		<</replace>>
		<</link>>

<<link "Decline being used as a breeder and face the Societal Elites' wrath">>
		<<replace "#result">>
			"You'll regret this decision. We'll have our way one way or another."
			<<set $failedElite += 275, $propOutcome = -1>>
			<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
		<</replace>>
		<</link>>

	<<else>>
		"An interesting proposal, given your lack of equipment, though we would be much more open to listen to your request if you were heavy with one of our children.

<<link "Agree to being used as a breeder for the sake of your proposal">>
		<<replace "#result">>
			"Good choice girl, your proposal is more important than your dignity after all, isn't it? A selection of men will be provided to you, take your pick and bear our children."
			<<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>>
			<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
		<</replace>>
		<</link>>
		<<if $failedElite <= 0>>

<<link "Decline being used as a breeder and leverage your standing">>
			<<replace "#result">>
				"Yes, you have done much to further out cuase. We respect the "balls" on you, despite your lack of them. Very well, we shall set the standards for what shall qualify as breeding stock and our standards will be delivered to you shortly."
				<<set $propOutcome = 1>>
				<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
			<</replace>>
			<</link>>
		<<else>>

<<link "Decline being used as a breeder and withdraw your proposal">>
			<<replace "#result">>
				"Then why waste our time? You dissapoint us, but don't worry; you'll be laden with child soon enough."
				<<set $propOutcome = -1>>
				<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
			<</replace>>
			<</link>>
		<</if>>

	<</if>>
<<else>>
	<<if $PC.dick == 1 && $PC.vagina == 1 && $failedElite > 50>>
		"We have read your proposal and propose the following: You are not well liked among us, and your medical records show you are quite capable of carrying a child. If you will carry our children, we will grant your proposal, otherwise, leave and never ask us this again."

<<link "Agree to being used as a breeder to complete the deal">>
		<<replace "#result">>
			"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you."
			<<set $failedElite -= 50, $playerBred = 1, $propOutcome = 1>>
			<<InitStandards>>
			<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
		<</replace>>
		<</link>>

<<link "Decline being used as a breeder and withdraw your proposal">>
		<<replace "#result">>
			"Very well, if your masculinity is more valuable to you than your proposal, then so be it."
			<<set $propOutcome to -1>>
			<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
		<</replace>>
		<</link>>

	<<elseif $PC.dick == 1 && $PC.vagina == 1>>
		"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly.

		Your medical records say you have working female sex organs, and we respect your choice to not use them. But have you considered carrying another member's child? It will be extremely lucrative for you and go a long way to furthering our objectives."

<<link "Agree to being used as a breeder">>
		<<replace "#result">>
			"Your contributions will be appreciated. We shall convene to decide the qualifications for a slave to become a breeder. We will inform you of them when we send the list of eligible males to breed you."
			<<set $playerBred = 1, $propOutcome = 1>>
			<<InitStandards>>
			<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
		<</replace>>
		<</link>>

<<link "Decline being used as a breeder">>
		<<replace "#result">>
			"Very well, if you wish to waste your gift, it is your prerogative.  We shall convene to decide the qualifications for a slave to become a breeder and inform you upon completion."
			<<set $propOutcome = 1>>
			<<InitStandards>>
			<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
		<</replace>>
		<</link>>

	<<else>>
		"We have read your proposal and agree. However, we shall set the standards for what shall qualify as breeding stock, not you. Our standards will be delivered to you shortly."
		<<set $propOutcome = 1>>
		<<InitStandards>>
		<<set $nextButton = "Continue">><<UpdateNextButton>> /* unlock Continue button */
	<</if>>
<</if>>


code:
:: BreedingTest [nobr]

<<set $nextButton = "Back">>
<<set $nextLink = "Slave Interact">>

<<UpdateStandards>>
<<BreedingStandards>>

<<BreedingEligibility>>


code:
:: Customize Slave Trade [nobr]

<<if ndef $nationalities>>
	<<set $nationalities = []>>
<<else>>
	<<set $nationalities.sort()>>
<</if>>
<<if ndef $baseControlsFilter>>
	<<set $baseControlsFilter = "all">>
<</if>>
<<if ndef $customWA>>
	<<set $customWA = 0>>
<</if>>

When civilization turned upon itself, some countries readily took to enslaving their own. Others were raided by their neighbors for their desirable, and profitable, citizens. Which nationalities were most affected by the booming slave trade, and thus, likely to appear in your local slave markets?

''+ to increase pop. – to reduce pop. 0 to remove entirely''

<<include "Basenationalities Controls">>

[[Reset filters|passage()][$baseControlsFilter = "all"]] | [[Clear all nationalities|passage()][$nationalities = []]]

Vanilla presets:

<>

Mod presets:

<>


code:
:: eliteTakeOver [nobr]

<<set _pregSurrender = 0>>
/* preg/lobotomization check */
You knew this day would come. Surrounding yourself with powerful people has its boons, but also poses a distinct threat. You've heard them murmuring when you enter the room, you've seen them excuse themselves from your presence, and lately they've been overtly hostile. The Societal Elite have turned on you.

You look up from your desk as the locked door to your office unseals, and a dozen individuals brazenly walk into your view.<<if $Bodyguard != 0>> $Bodyguard.slaveName stands between you and them. A single glare from the leader of the bunch and she backs off, eyes to the ground.<</if>>

<<if $PC.pregSource == -1>>
	<<if $PC.refreshmentType == 0>>
		Taking a drag from a fresh $PC.refreshment,
	<<elseif $PC.refreshmentType == 1>>
		Taking a drink of a fresh glass of $PC.refreshment,
	<<elseif $PC.refreshmentType == 2>>
		Taking a bite of a fresh $PC.refreshment,
	<<elseif $PC.refreshmentType == 3>>
		Doing a line of $PC.refreshment,
	<<elseif $PC.refreshmentType == 4>>
		Injecting a hit of $PC.refreshment into your arm,
	<<elseif $PC.refreshmentType == 5>>
		Swallowing a $PC.refreshment,
	<<elseif $PC.refreshmentType == 6>>
		Placing a tab of $PC.refreshment under your tongue,
	<</if>>
	you greet your rather unwelcome guests.

	"You are no longer worthy of being a part of our society. But you carry within you one of our heirs. A conundrum for some, but we have already solved that problem."

	What was that last thing he said? It's getting hard to think right. The $PC.refreshment... Drugged... You collapse onto your desk, unconscious.

	You'll spend the rest of your life a breeder to the Societal Elite; blinded and muted. More than a slave, but still less than your master. Life isn't so bad, your two most devoted slaves were taken along to keep you happy, and you are treated quite well, possibilities considered. Though once your eggs dry up, odds are your little remaining usefulness will be at an end. Best not to think to much into it.
	<<set _pregSurrender = 1>>
<<elseif $PC.pregSource != -1>>
	The leader reaches into his jacket and extracts a syringe, you recognize it as a powerful drug used in lobotomies, and places it to your left. From his hip he pulls a revolver, six-chambered, and loads five bullets, spins the chamber, and places it to your right.

	"You are no longer worthy of being a part of our society. You know you can't be allowed to spread any information. But we are not merciless, one of our members has taken an interest in having you as her pet. You may choose to lose your mind, and service her until she tires of you, or gamble for your life and serve her anyway. Now Decide."
<</if>>

<<if _pregSurrender == 0>>
	<<set $finalChoice = "final stand">>
	The choice is simple, you will not be a slave.

	You decide to make a final stand.

	<<if $Bodyguard != 0>>

		<<link "Attempt to signal $Bodyguard.slaveName, your bodyguard">>
			<<set $finalChoice = "bodyguard">>
			<<replace "#fate">>
				attempt to signal $Bodyguard.slaveName, your bodyguard.
			<</replace>>
		<</link>>
	<</if>>
	<<if $mercenaries >= 1>>

		<<link "Send a message to the leader of the $mercenariesTitle">>
			<<set $finalChoice = "mercenaries">>
			<<replace "#fate">>
				send a message to the leader of the $mercenariesTitle.
			<</replace>>
		<</link>>
	<</if>>
	<<if $securityForceActive == 1>>

		<<link "Send a message to The Colonel">>
			<<set $finalChoice = "colonel">>
			<<replace "#fate">>
				send a message to The Colonel.
			<</replace>>
		<</link>>
	<</if>>

	<<link "Try and enrage them.">>
		<<set $finalChoice = "enrage">>
		<<replace "#fate">>
			try and enrage them, baiting them into a vulnerable position.
		<</replace>>
	<</link>>

	<<link "Make a final stand">>
		<<set $finalChoice = "final stand">>
		<<replace "#fate">>
			make a final stand.
		<</replace>>
	<</link>>

	<<link "Give in">>
		<<set $finalChoice = "give in">>
		<<replace "#fate">>
			give in.
		<</replace>>
	<</link>>

	<<link "Confirm">>
		<<goto "eliteTakeOverFight">>
	<</link>>
<</if>>


code:
:: eliteTakeOverFight [nobr]

<<set _shoot = 0>>
<<switch $finalChoice>>
<<case "bodyguard">>
	<<set _roll = random(0,100)>>
	<<if $career == "mercenary">>
		As a result of your prior experience as a mercenary you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
	<<elseif $PC.warfare >= 100 && _roll > 20>>
		As a result of your mastery of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
	<<elseif $PC.warfare >= 60 && _roll > 30>>
		As a result of your expertness of warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
	<<elseif $PC.warfare >= 30 && _roll > 40>>
		As a result of having some skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
	<<elseif $PC.warfare >= 10 && _roll > 50>>
		As a result of having a small amount of skill in warfare you were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
	<<elseif $PC.warfare < 10 && _roll > 60>>
		By blind luck and what little you remember of your lesions in warfare are were able to successfully signal $Bodyguard.slaveName without the elite's noticing.
		<<set $BodyguardHasSucessfullyRecivedSignal = 1>>
	<<else>>
		One of the elite's shouts "What the fuck were you trying to do?". Well there goes that option.
		<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
	<</if>>

You then pick up the revolver and quickly take aim.
<<case "mercenaries">>

You send a quick message to the leader of your $mercenariesTitle, about your situation, then you pick up the revolver and quickly take aim.
	<<set $MercenariesMessageSent = 1>>
<<case "colonel">>

You send a quick message to The Colonel, about your situation, then you pick up the revolver and quickly take aim.
	<<set $SpecialForcesMessageSent = 1>>
<<case "enrage">>
	<<if $PC.career != "wealth" && $PC.career != "engineer" && $PC.career != "medicine">>
		You know exactly what to say in order to enrage them.
		<<set _EliteEnraged = 1>>
	<<elseif random(0,100) > 50>>
		You manage to select the right words to enrage them.
		<<set _EliteEnraged = 1>>
	<<else>>
		You try to enrage them, but your words have had no effect.
		<<set _EliteEnraged = 0>>
	<</if>>

You then pick up the revolver and quickly take aim.
<<case "final stand">>
	You pick up the revolver and quickly take aim.
<<case "give in">>
	You pick up the revolver and hold the barrel to your temple.
<</switch>>

<<if $finalChoice == "give in">>
	With a bang! you drop dead.
	<<set $ui = "start">>

	''GAME OVER''
<<else>>
	/* PC shooting */
	/* higher skill means a higher chance to hit due to lower requirements and if the elites are enraged they very slightly become easier targets. */
	/* 5/6 = 83% rounded down is the chance that it was loaded chamber (simplified version based off the wikipedia article) */

	/* variables: */
	/* Revolver */
	<<set _revolverChambers = 6>>
	<<set _revolverBullets = 5>>
	/*Elites */
	<<set $eliteTotal = 12>>
	<<set $eliteDead = 0>>
	<<set $eliteVegetable = 0>>

	/* To Hit chance */
	<<if $PC.career == "mercenary" || $PC.warfare == 100>>
		<<set _toHit = 83>>
	<<elseif $PC.warfare >= 60>>
		<<set _toHit = 76>>
	<<elseif $PC.warfare >= 30>>
		<<set _toHit = 67>>
	<<elseif $PC.warfare >= 10>>
		<<set _toHit = 60>>
	<<else>>
		<<set _toHit = 56>>
	<</if>>
	<<if _EliteEnraged == 1>>
		<<set _toHit += 5>>
	<</if>>

	/* shooting */
	/* in the end I removed the messages from the cycle. I don't think having 6 lines of "you shot" is pretty looking. Feel free to re add them in however */
	<<for _i = _revolverChambers; _i > 0; _i-->>
		<<if random(0,100) <= _toHit && _revolverBullets > 0>>
			<<set $eliteDead += 1, _revolverBullets -= 1>>
		<<elseif _revolverBullets > 0>>
			<<set _revolverBullets -= 1>>
		<</if>>
	<</for>>

	<<if $eliteDead >= 1>>

You managed to kill several elite in rapid succession, leaving the rest in shock and fear.
	<<elseif $eliteDead == 1>>

You managed to kill one elite, leaving the rest in shock and fear.
	<<else>>

Unfortunately you fail to kill a single elite.
	<</if>>

	/* syringe shot */
	<<set $eliteVegetable = 0>>
	<<if $eliteDead > 0>>
		With $eliteDead elite's dead, you pick up the syringe from the desk and aim for the forehead of another.
	<<else>>
		Having failed to kill them with the revolver, in a desperate move you pick up the syringe from the desk and aim for the forehead of one of the elite.
	<</if>>
	<<if $career == "mercenary">>
		With your prior history as a mercenary, making the throw is child's play.
		<<set _SyringeHeadShot = 1>>
	<<elseif $PC.warfare >= 100 && random(0,100) > 50>>
		As a result of your mastery of warfare you successfully made the throw.
		<<set _SyringeHeadShot = 1>>
	<<elseif $PC.warfare >= 60 && random(0,100) > 60>>
		As a result of your expertness of warfare you successfully made the throw.
		<<set _SyringeHeadShot = 1>>
	<<elseif $PC.warfare >= 30 && random(0,100) > 70>>
		As you have some skill you successfully made the throw.
		<<set _SyringeHeadShot = 1>>
	<<elseif $PC.warfare >= 10 && random(0,100) > 80>>
		Your small amount of skill assisted you in making the throw.
		<<set _SyringeHeadShot = 1>>
	<<elseif $PC.warfare < 10 && random(0,100) > 90>>
			By blind luck you successfully made the throw.
		<<set _SyringeHeadShot = 1>>
	<<else>>
		Unfortunately you miss the shot.
		<<set _SyringeHeadShot = 0>>
	<</if>>
	<<if _SyringeHeadShot == 1>>

		Picking up the spent revolver, you aim for the syringe's plunger.
		<<if $career == "mercenary">>
			With your prior history as a mercenary, making the throw is child's play.
			<<set _SpentRevolverHitSyringePlunger = 1>>
		<<elseif $PC.warfare >= 100 && random(0,100) > 50>>
			As a result of your mastery of warfare you successfully made the throw.
			<<set _SpentRevolverHitSyringePlunger = 1>>
		<<elseif $PC.warfare >= 60 && random(0,100) > 60>>
			As a result of your expertness of warfare you successfully made the throw.
			<<set _SpentRevolverHitSyringePlunger = 1>>
		<<elseif $PC.warfare >= 30 && random(0,100) > 70>>
			As you have some skill you successfully made the throw.
		<<set _SpentRevolverHitSyringePlunger = 1>>
		<<elseif $PC.warfare >= 10 && random(0,100) > 80>>
			Your small amount of skill assisted you in making the throw.
			<<set _SpentRevolverHitSyringePlunger = 1>>
		<<elseif $PC.warfare < 10 && random(0,100) > 90>>
			By blind luck you successfully made the throw
			<<set _SpentRevolverHitSyringePlunger = 1>>
		<<else>>
			Unfortunately you miss the shot.
			<<set _SpentRevolverHitSyringePlunger = 0>>
		<</if>>
	<</if>>
	<<if _SpentRevolverHitSyringePlunger == 1>>

		<<if random(0,100) > 50>>
			The target dies of nervous system overload brought about by the drug.
			<<set $eliteDead +=1>>
		<<else>>
			The target is still alive but is nothing more than a vegetable.
			<<set $eliteVegetable = 1>>
		<</if>>
	<</if>>
<</if>>

<<set $eliteLeft = $eliteTotal - $eliteDead - $eliteVegetable>>

/* if the player has managed to make enough damage to the elite and the rep is high enough the citizens will come to save the PC */
/* this is to give reaso to exist for the "enrage" and "last stand" option */
/* result 							*/
/* $eliteFate:						*/
/* 		killed = 0 					*/
/*		enslaved = 1 				*/
/* 		had fun (and enslaved) = 2 	*/
<<if $BodyguardHasSucessfullyRecivedSignal == 1>>
	$Bodyguard.slaveName asks <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite"?

	<<link "Open fire">>
		<<set $eliteFate = 0>>
		<<goto "eliteTakeOverResult">>
	<</link>>

	<<link "Enslave them">>
		<<set $eliteFate = 1>>
		<<goto "eliteTakeOverResult">>
	<</link>>

<<link "Have fun with them them">>
		<<set $eliteFate = 2>>
		<<goto "eliteTakeOverResult">>
	<</link>>
<<elseif $MercenariesMessageSent == 1>>
	It is now that a squad of $mercenariesTitle makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite.
	The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?"

	<<link "Open fire">>
		<<set $eliteFate = 0>>
		<<goto "eliteTakeOverResult">>
	<</link>>

	<<link "Enslave them">>
		<<set $eliteFate = 1>>
		<<goto "eliteTakeOverResult">>
	<</link>>

<<link "Have fun with them them">>
		<<set $eliteFate = 2>>
		<<goto "eliteTakeOverResult">>
	<</link>>
<<elseif $SpecialForcesMessageSent == 1>>
	It is now that a squad of $securityForceName makes their entrance, pointing their guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite.
	The officer asks "your orders <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>?"

	<<link "Open fire">>
		<<set $eliteFate = 0>>
		<<goto "eliteTakeOverResult">>
	<</link>>

	<<link "Enslave them">>
		<<set $eliteFate = 1>>
		<<goto "eliteTakeOverResult">>
	<</link>>

<<link "Have fun with them them">>
		<<set $eliteFate = 2>>
		<<goto "eliteTakeOverResult">>
	<</link>>
<<elseif $Bodyguard != 0>>
	It is now that $Bodyguard.slaveName makes her entrance, pointing her guns at the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite.
	She then asks<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should I do with the <<if $eliteLeft < $eliteTotal>>remaining<</if>> "elite" left?

	<<link "Open fire">>
		<<set $eliteFate = 0>>
		<<goto "eliteTakeOverResult">>
	<</link>>

	<<link "Enslave them">>
		<<set $eliteFate = 1>>
		<<goto "eliteTakeOverResult">>
	<</link>>

<<link "Have fun with them them">>
		<<set $eliteFate = 2>>
		<<goto "eliteTakeOverResult">>
	<</link>>
<<elseif $eliteLeft <= 9 && $rep >= 10000>>
	Some of the citizens waiting outside your penthouse to see you hears the ruckus and rush inside, worried. Time freezes for a few seconds, while the remaining elite recover from their terror and the citizens digest the gory scene in front of them.
	The newcomers are quick to take your side. In little time the elites, outgunned and outnumbered, are neutralized.

One of the more corageous citizens approaches you and asks "<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, what should we do with them?"

	<<link "Open fire">>
		<<set $eliteFate = 0>>
		<<goto "eliteTakeOverResult">>
	<</link>>

	<<link "Enslave them">>
		<<set $eliteFate = 1>>
		<<goto "eliteTakeOverResult">>
	<</link>>

<<link "Have fun with them them">>
		<<set $eliteFate = 2>>
		<<goto "eliteTakeOverResult">>
	<</link>>
<<else>>
	With nothing else left, you remain powerless to stop the <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite, who quickly capture and enslave you. Your personal story may continue, but that part of it worthy of retelling has now ended.
	<<set $ui = "start">>

	''GAME OVER''
<</if>>


code:
:: eliteTakeOverResult [nobr]

<<set $nextButton = "Continue", $nextLink = "Scheduled Event">>

<<switch $eliteFate>>
<<case 0>>
	<<if $MercenariesMessageSent == 1>>
		The mercenaries open fire as ordered. Shortly after the conspiring elite are dead.
	<<elseif $SpecialForcesMessageSent == 1>>
		The soldiers open fire as ordered. Shortly after the conspiring elite are dead.
	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
		Your citizens freeze for a second, then obey your orders. Shortly after the conspiring elite are dead.
	<<else>>
		Your bodyguard opens fire as ordered. Shortly after the conspiring elite are dead.
	<</if>>
<<case 1>>
	<<if random(0,100) > 50>>
			An elite bites down on a cyanide pill hidden in a false tooth and
		<<if random(0,100) > 75>>
			takes the cowards way out (how predictable), frothing at the mouth.
			<<set $eliteDead += 1>>
		<<else>>
			experiences great pain but unfortunately (for them at least) survive.
		<</if>>
	<</if>>
	<<if $MercenariesMessageSent == 1>>

The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your mercenaries.
	<<elseif $SpecialForcesMessageSent == 1>>

The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your soldiers.
	<<elseif $eliteLeft <= 9 && $rep >= 10000>>

The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your loyal citizens.
	<<else>>

The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured and enslaved by your bodyguard.
	<</if>>
<<case 2>>
	<<if random(0,100) > 50>>
			An elite bites down on a cyanide pill hidden in a false tooth and
		<<if random(0,100) > 75>>
			takes the cowards way out (how predictable), frothing at the mouth.
			<<set $eliteDead += 1>>
		<<else>>
			experiences great pain but unfortunately (for them at least) survive.
		<</if>>
	<</if>>
	<<if $MercenariesMessageSent == 1>>

The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
		The officer is thankful for giving the troops a chance to let off some stream. Two soldiers decide to double team an elite; one ass fucks while the other facefucks.
		Another soldier takes a particular interest in an elite and politely ask you
		<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?

			<<link "No">>
				<<replace "#choice1">>
					Your rejection upsets some of them, but their professionalism ensures it isn't visible.
				<</replace>>
			<</link>>
			|
			<<link "Yes">>
				<<set $rep += 500, $eliteLeft -= 1>>
				<<replace "#choice1">>
					For a second your acceptance shocks them. Once they recover they are very grateful."Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
				<</replace>>
			<</link>>

	<<elseif $SpecialForcesMessageSent == 1>>

The <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly captured, abused and enslaved.
		<<if $securityForceDepravity <= 0.3>>
			Two soldiers decide to double team an elite; one gropes her ass while the other gropes her tits.
		<<elseif $securityForceDepravity <= 1.2>>
			Two soldiers decide to double team an elite; one ass fucks while the other facefucks.
		<<else>>
			Two soldiers decide to double team an elite; one breaks out their knife and begins to make little breaks in the elite's skin while the other soldier facefucks them.
		<</if>>
		Another soldier takes a particular interest in an elite and politely ask you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> can I keep her?

			<<link "No">>
				<<set _SFHappyEverAfter = 0>>
				<<replace "#choice1">>
					Your rejection upsets some of them, but their professionalism ensures it isn't visible.
				<</replace>>
			<</link>>
			|
			<<link "Yes">>
				<<set $rep += 500, $eliteLeft -= 1, _SFHappyEverAfter = 1>>
				<<replace "#choice1">>
					For a second your acceptance shocks them. Once they recover they are very grateful."Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>, I'll make sure to look after her. Soon the story spreads of the kind arcology owner, enhancing your reputation.
				<</replace>>
			<</link>>

		<<switch $ColonelCore>>
			<<case "kind">>
				The Colonel is shocked that would allow her troops to do this but understands that it comes with the territory.<<if _SFHappyEverAfter == 1>>Thanks for being kind one of my soldiers.<</if>>
			<<case "warmonger" "cruel" "sociopathic" "jaded" "brazen" "psychopathic" "mischievous">>
				The Colonel is grateful that you let her troops let off some steam.<<if _SFHappyEverAfter == 1>>Thanks for being kind one of my soldiers.<</if>>
		<</switch>>
		<<set $securityForceDepravity += 0.05>>
	<<elseif $eliteLeft <= 9 && $rep >= 10000>>
		<<if $arcologies[0].FSDegradationist != "unset">>
			An evil smile appears on the faces of your loyal citizens, while the surviving elite freeze in terror. The impromptu festivity will go on for hours, getting more and more depraved.
		<<else>>
			While some citizens respectfully step out some join you in the fun. The impromptu festivity will go on for hours, getting more and more depraved.
		<</if>>
	<<else>>
		<<if $Bodyguard.fetish == "sadist">>$Bodyguard.slaveName's gets out her melee weapon and starts to give them many small cuts, the look of please on her face is evident.<<else>>$Bodyguard.slaveName's ties them and then gets out her melee weapon and starts to abuse them, her face is blank.<</if>>

Shortly after, the terrified <<if $eliteLeft < $eliteTotal>>remaining<</if>> elite are quickly brought away to be officially enslaved.
	<</if>>
<</switch>>

<<if $eliteFate >= 1>>
	<<if $eliteVegetable == 1>>
		<<set $eliteLeft-->>
		<<set $activeSlaveOneTimeMinAge = 25>>
		<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
		<<if random(1,100) > 50>> /* 50% chance of getting girl or boy */
			<<include "Generate XX Slave">>
		<<else>>
			<<include "Generate XY Slave">>
		<</if>>
		<<set _origin = "She was a member of the SocialElite, captured in their failed attempt at expressing their displeasure">>
		<<set $activeSlave.origin = _origin>>
		<<set $activeSlave.career = "member of the SocialElite">>
		<<set $activeSlave.prestige = either(2,2,3)>> 		/* 33% chance of getting level 3 prestige */
		<<set $activeSlave.prestigeDesc = "She was a member of the SocialElite.">>
		<<set $activeSlave.face = random(25,76)>>
		<<set $activeSlave.devotion = random(-10,-20)>>
		<<set $activeSlave.trust = random(-20,-30)>>
		<<set $activeSlave.boobs = random(3,10)*100>>
		<<set $activeSlave.fetish = "mindbroken">>
		<<set $activeSlave.pubicHStyle = "waxed">>
		<<set $activeSlave.underArmHStyle = "waxed">>
		<<set $activeSlave.shoulders = random(-1,1)>>
		<<set $activeSlave.hips = 1>>
		<<set $activeSlave.butt = 1>>
		<<set $activeSlave.anus = 0>>
		<<set $activeSlave.weight = 75>>
		<<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>>
		<<set $activeSlave.intelligenceImplant = 1>>
		<<set $activeSlave.entertainSkill = -25>>
		<<set $activeSlave.whoreSkill = 0>>
		<<set $activeSlave.health = random(60,75)>>
		<<set $activeSlave.canRecruit = 0>>
		<<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>>
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
		<<set $activeSlave.recruiter = 0>> /* override New Slave Intro */
	<</if>>
	<<for _i = $eliteLeft; _i > 0; _i-->>
		<<set $activeSlaveOneTimeMinAge = 25>>
		<<set $activeSlaveOneTimeMaxAge = ($retirementAge-2)>>
		<<if random(1,100) > 50>> 							/* 50% chance of getting girl or boy */
			<<include "Generate XX Slave">>
		<<else>>
			<<include "Generate XY Slave">>
		<</if>>
		<<set _origin = "She was a member of the SocialElite, captured in their failed attempt at expressing their displeasure">>
		<<set $activeSlave.origin = _origin>>
		<<set $activeSlave.career = "member of the SocialElite">>
		<<set $activeSlave.prestige = either(2,2,3)>>
		<<set $activeSlave.prestigeDesc = "She was a member of the SocialElite.">>
		<<set $activeSlave.face = random(25,76)>>
		<<set $activeSlave.devotion = random(-10,-20)>>
		<<set $activeSlave.trust = random(-20,-30)>>
		<<set $activeSlave.boobs = random(3,10)*100>>
		<<if $eliteFate == 2 && random(1,100) >= 75>>		/* 25% chance of getting mindbroken elites if they were abused */
			<<set $activeSlave.fetish = "mindbroken">>
		<</if>>
		<<set $activeSlave.vagina = 1>>
		<<set $activeSlave.dick = 0>>
		<<set $activeSlave.foreskin = 0>>
		<<set $activeSlave.balls = 0>>
		<<set $activeSlave.ovaries = 1>>
		<<set $activeSlave.pubicHStyle = "waxed">>
		<<set $activeSlave.underArmHStyle = "waxed">>
		<<set $activeSlave.shoulders = random(-1,1)>>
		<<set $activeSlave.hips = 1>>
		<<set $activeSlave.butt = 1>>
		<<set $activeSlave.anus = 0>>
		<<set $activeSlave.weight = 75>>
		<<set $activeSlave.intelligence = either(0,-1, 1, 2,3)>>
		<<set $activeSlave.intelligenceImplant = 1>>
		<<set $activeSlave.entertainSkill = -25>>
		<<set $activeSlave.whoreSkill = 0>>
		<<set $activeSlave.health = random(60,75)>>
		<<set $activeSlave.canRecruit = 0>>
		<<set $activeSlave.behavioralFlaw = either("bitchy", "arrogant")>>
		<<AddSlave $activeSlave>> /* skip New Slave Intro */
		<<set $activeSlave.recruiter = 0>> /* override New Slave Intro */
	<</for>>
<</if>>

/* clean up */
<<set $failedElite = 0>>


code:
:: FDick [nobr]

<<ClearSummaryCache $activeSlave>>
/*CHECK*/

/*NON-AMPUTEE*/
<<if ($activeSlave.amp < 1)>>
	You direct $activeSlave.slaveName to lie down and ready herself as you step over to her an align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with
	<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
		her pierced cock-head
	<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
		her pierced cock
	<<else>>
		her cock
	<</if>>
	and lower yourself onto her

	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>>
	<<if $activeSlave.dick <= 6>>
	until you are sitting on her loins.
	<<else>>
	until feel that you can't take more of her inside you.
	<</if>>

	You reach back
	<<if $activeSlave.scrotum > 0>>
		and stroke her
		<<if $activeSlave.balls == 0>>
			soft scrotum.
		<<elseif $activeSlave.balls == 1>>
			tiny balls.
		<<elseif $activeSlave.balls == 2>>
			cute balls.
		<<elseif $activeSlave.balls == 3>>
			balls.
		<<elseif $activeSlave.balls == 4>>
			large balls.
		<<elseif $activeSlave.balls == 5>>
			huge balls.
		<<else>>
			monstrous balls.
		<</if>>
	<<else>>
		soft perineum.
	<</if>>

	<<if ($activeSlave.fetish == "mindbroken")>>
		Like a doll, she dumbly remains still, watching you without interest.
		You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName.
		Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
	<<elseif $activeSlave.trust < -20>>
	Having followed your instructions as quickly as she could she lies as still as she can beneath you while you start moving on top of her. While she is too afraid to be an active participant on her, do her best to follow your instructions.
	She warns you that she is about to cum when feel yourself approaching an orgasm and soon after, you can feel her unload inside of you, despite her fear.
	<<else>>
	You spend some time riding your slave and you both climax together.
	<</if>>
	/*AMPUTEE*/
<<else>>
	You step over to pick up $activeSlave.slaveName, lie her down and get her ready. Then you align your <<if $PC.vagina == 1>> vagina <<else>> ass <</if>> with
	<<if ($activeSlave.vaginaPiercing > 1) && ($activeSlave.dick != 0)>>
		her pierced cock-head.
	<<elseif ($activeSlave.vaginaPiercing == 1) && ($activeSlave.dick != 0)>>
		her pierced cock
	<<else>>
		her cock
	<</if>>
	and lower yourself onto her

	<<if $activeSlave.dick == 1>>
		tiny dick
	<<elseif $activeSlave.dick == 2>>
		cute dick
	<<elseif $activeSlave.dick == 3>>
		dick
	<<elseif $activeSlave.dick == 4>>
		big dick
	<<elseif $activeSlave.dick == 5>>
		impressive dick
	<<elseif $activeSlave.dick == 6>>
		huge dick
	<<elseif $activeSlave.dick == 7>>
		gigantic dick
	<<elseif $activeSlave.dick == 8>>
		titanic dick
	<<elseif $activeSlave.dick == 9>>
		absurd dick
	<<elseif $activeSlave.dick == 10>>
		inhuman dick
	<<else>>
		hypertrophied dick
	<</if>>
	<<if $activeSlave.dick <= 6>>
	until you are sitting on her loins.
	<<else>>
	until feel that you can't take more of her inside you.
	<</if>>

	You reach back

	<<if $activeSlave.scrotum > 0>>
		and stroke her
		<<if $activeSlave.balls == 0>>
			soft scrotum.
		<<elseif $activeSlave.balls == 1>>
			tiny balls.
		<<elseif $activeSlave.balls == 2>>
			cute balls.
		<<elseif $activeSlave.balls == 3>>
			balls.
		<<elseif $activeSlave.balls == 4>>
			large balls.
		<<elseif $activeSlave.balls == 5>>
			huge balls.
		<<else>>
			monstrous balls.
		<</if>>
	<<else>>
		soft perineum.
	<</if>>
	<<if ($activeSlave.fetish == "mindbroken")>>
		Like a broken doll, she dumbly remains still, watching you without interest.
		You start moving up and on her shaft, until you climax and notice that so did $activeSlave.slaveName.
		Since she is mindbroken, her responses to you are purely physiological and your actions have no affect on her mentally. You leave your toy for one of your other slaves to clean and maintain.
	<<else>>
		You ride Your helpless slave until you both climax.
	<</if>>
<</if>>
<<if ($PC.vagina == 1) && ($PC.preg == 0) && ($activeSlave.ballType == "human") && $activeSlave.vasectomy == 0>>
	<<if $activeSlave.diet == "cum production">>
		<<set _pregChance = ($activeSlave.balls * 5 * 1.2)>>
		<<KnockMeUp $PC _pregChance 0 $activeSlave.ID>>
	<<else>>
		<<set _pregChance = ($activeSlave.balls * 5)>>
		<<KnockMeUp $PC _pregChance 0 $activeSlave.ID>>
	<</if>>
<</if>>
Rumors spread that you @@.red;enjoy taking it from slaves.@@
<<set $PC.degeneracy += 2>>