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code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- For a version without all of the comments, see "rental_daddy.xml". -->
<clothing>
	<coreAttributes>
		<value>1000</value>

		<determiner><![CDATA[a pair of]]></determiner>

		<name><![CDATA[service dress shoe]]></name>

		<namePlural pluralByDefault="true"><![CDATA[service dress shoes]]></namePlural>

		<description><![CDATA[A pair of women's leather shoes, which are worn as part of Lyssieth's guards' uniform.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>FOOT</slot>

		<rarity>EPIC</rarity>

		<clothingSet>LYSSIETH_GUARD</clothingSet>

		<imageName>shoes.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects>
            <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="CRITICAL_CHANCE" timer="0"/>
		</effects>

		<blockedPartsList>

			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts>
					<bodyPart>FEET</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>FEET</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots/>
			</blockedParts>

		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_BROWN_VERY_DARK</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_BLACK"/>
		<secondaryColoursDye values="ALL"/>
		<tertiaryColours>
			<colour>CLOTHING_OLIVE</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL"/>

		<itemTags/>
	</coreAttributes>

</clothing>

repo_name: klorpa/Pedo

license: unknown


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>2500</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[service dress skirt]]></name>

		<namePlural pluralByDefault="false"><![CDATA[service dress skirts]]></namePlural>

		<description><![CDATA[An officer's service dress skirt, complete with metal buttons. This style of uniform is worn only by Lyssieth's elite guards.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>LEG</slot>

		<rarity>EPIC</rarity>

		<clothingSet>LYSSIETH_GUARD</clothingSet>

		<imageName>skirt.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit/>

		<effects>
            <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="RESISTANCE_LUST" timer="0"/>
            <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="RESISTANCE_PHYSICAL" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>PULLS_UP</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>ANUS</bodyPart>
					<bodyPart>PENIS</bodyPart>
					<bodyPart>VAGINA</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>GROIN</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_GROIN"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_OLIVE</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_STEEL"/>
		<secondaryColoursDye values="ALL_METAL"/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>FITS_NON_BIPED_BODY_HUMANOID</tag>
		</itemTags>
	</coreAttributes>

</clothing>


code:
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code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>5000</value>

		<determiner><![CDATA[a]]></determiner>

		<name><![CDATA[service dress tunic]]></name>

		<namePlural pluralByDefault="false"><![CDATA[service dress tunics]]></namePlural>

		<description><![CDATA[A four pocket officer's service dress tunic, complete with metal buttons, shoulder rank pips, and a cord lanyard. This style of uniform is worn only by Lyssieth's elite guards.]]></description>

		<physicalResistance>0</physicalResistance>

		<femininity>FEMININE</femininity>

		<slot>TORSO_OVER</slot>

		<rarity>EPIC</rarity>

		<clothingSet>LYSSIETH_GUARD</clothingSet>

		<imageName>tunic.svg</imageName>

		<imageEquippedName/>

		<enchantmentLimit>10</enchantmentLimit>

		<effects>
            <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="RESISTANCE_LUST" timer="0"/>
            <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="RESISTANCE_LUST" timer="0"/>
            <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="RESISTANCE_PHYSICAL" timer="0"/>
            <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="RESISTANCE_PHYSICAL" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>

				<clothingAccessRequired>
					<clothingAccess>ARMS_UP_TO_SHOULDER</clothingAccess>
				</clothingAccessRequired>

				<blockedBodyParts>
					<bodyPart>BACK</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked/>

				<concealedSlots/>
			</blockedParts>

			<blockedParts>
				<displacementType>UNBUTTONS</displacementType>

				<clothingAccessRequired/>

				<blockedBodyParts>
					<bodyPart>BREASTS</bodyPart>
					<bodyPart>NIPPLES</bodyPart>
					<bodyPart>STOMACH</bodyPart>
				</blockedBodyParts>

				<clothingAccessBlocked>
					<clothingAccess>CHEST</clothingAccess>
					<clothingAccess>WAIST</clothingAccess>
				</clothingAccessBlocked>

				<concealedSlots values="CONCEALED_PARTIAL_TORSO"/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_OLIVE</colour>
		</primaryColours>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="JUST_STEEL"/>
		<secondaryColoursDye values="ALL_METAL"/>
		<tertiaryColours>
			<colour>CLOTHING_PURPLE_VERY_DARK</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL"/>

		<itemTags/>
	</coreAttributes>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[an]]></determiner>
		<name><![CDATA[ankh necklace]]></name>
		<namePlural pluralByDefault="false"><![CDATA[ankh necklaces]]></namePlural>
		<description><![CDATA[A necklace consisting of a thin chain with an ankh pendant threaded onto it. The ankh itself is an upright cross, which has a loop instead of the top arm. As an alternative to being worn around the neck, it would be possible to wrap the chain around your wrist.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
      <slot>WRIST</slot>
    </equipSlots>

    <rarity>COMMON</rarity>
	<clothingSet/>
	<imageName>ankh_necklace.svg</imageName>
    <imageEquippedName slot="WRIST">ankh_necklace.svg</imageEquippedName>
	<enchantmentLimit>5</enchantmentLimit>
	<effects/>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>
    <blockedPartsList slot="WRIST">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

	<incompatibleSlots slot="NECK"/>
    <incompatibleSlots slot="WRIST"/>

	<primaryColours values="ALL_METAL"/>
	<primaryColoursDye values="ALL_WITH_METALS"/>
	<secondaryColours values="JUST_STEEL"/>
	<secondaryColoursDye values="ALL_WITH_METALS"/>
	<tertiaryColours/>
	<tertiaryColoursDye/>

	<itemTags>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the ankh necklace around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the ankh necklace around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before [npc.verb(fasten)] the ankh necklace around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] ankh necklace, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] ankh necklace, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] ankh necklace, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

  <replacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wrap)] [npc.her] ankh necklace around [npc.her] wrist and then [npc.verb(fasten)] it in place.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the ankh necklace around [npc2.namePos] wrist and then [npc.verb(fasten)] it in place.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(wrap)] the ankh necklace around [npc2.namePos] wrist and then tightly [npc.verb(fasten)] it in place.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] ankh necklace, before unwrapping it from around [npc.her] wrist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] ankh necklace, before unwrapping it from around [npc2.her] wrist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] ankh necklace, before snatching it off [npc2.her] wrist.]]>
    </otherRough>
  </displacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>450</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[bell collar]]></name>
		<namePlural pluralByDefault="false"><![CDATA[bell collars]]></namePlural>
		<description><![CDATA[A leather collar, with a little bell attached to the front that gently rings with the movement of the wearer.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
    </equipSlots>

    <rarity>COMMON</rarity>
	<clothingSet/>
	<imageName>bell_collar.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects/>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>

	<incompatibleSlots/>

	<primaryColours values="LEATHER"/>
	<primaryColoursDye values="ALL"/>
	<secondaryColours values="JUST_STEEL"/>
	<secondaryColoursDye values="ALL_WITH_METALS"/>
	<tertiaryColours values="JUST_STEEL"/>
	<tertiaryColoursDye values="ALL_WITH_METALS"/>

	<itemTags>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the bell collar around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the bell collar around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before fastening the bell collar around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] bell collar, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] bell collar, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] bell collar, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>10000</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[breeder collar]]></name>
		<namePlural pluralByDefault="false"><![CDATA[breeder collars]]></namePlural>
		<description><![CDATA[A [style.glowPink(glowing pink)] leather collar, with bold metal lettering attached to the front spelling out the word 'BREEDER'.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
    </equipSlots>

    <rarity>EPIC</rarity>
	<clothingSet/>
	<imageName>breeder_collar.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="FERTILITY" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="FERTILITY" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="FERTILITY" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="FERTILITY" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="FERTILITY" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MINOR_BOOST" primaryModifier="CLOTHING_SPECIAL" secondaryModifier="CLOTHING_ENSLAVEMENT" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MINOR_BOOST" primaryModifier="CLOTHING_SPECIAL" secondaryModifier="CLOTHING_SEALING" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_SPECIAL" secondaryModifier="CLOTHING_SEALING" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="TF_MOD_FETISH_BEHAVIOUR" secondaryModifier="TF_MOD_FETISH_PREGNANCY" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MINOR_BOOST" primaryModifier="TF_MOD_FETISH_BEHAVIOUR" secondaryModifier="TF_MOD_FETISH_IMPREGNATION" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="7" potency="MAJOR_BOOST" primaryModifier="TF_VAGINA" secondaryModifier="TF_MOD_WETNESS" timer="0"/>
	</effects>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>

	<incompatibleSlots/>

	<primaryColours values="JUST_PINK"/>
	<primaryColoursDye values="ALL"/>
	<secondaryColours values="JUST_STEEL"/>
	<secondaryColoursDye values="ALL_WITH_METALS"/>
	<tertiaryColours values="JUST_STEEL"/>
	<tertiaryColoursDye  values="ALL_WITH_METALS"/>

	<itemTags>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] can't help but let out a small, needy moan as [npc.she] [npc.verb(fasten)] the enchanted collar around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc2.Name] can't help but let out a small, needy moan as [npc.name] [npc.verb(fasten)] the enchanted collar around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc2.Name] can't help but let out a small, needy moan as [npc.name] roughly [npc.verb(fasten)] the enchanted collar around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] enchanted collar, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] enchanted collar, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] enchanted collar, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" cursor="default" viewBox="0 0 256 256">
    <defs>
        <linearGradient id="innoGrad1">
            <stop offset="0" stop-color="#f95"/>
            <stop offset="1" stop-color="#ffb380"/>
        </linearGradient>
        <linearGradient id="innoGrad2">
            <stop offset="0" stop-color="#ff2a2a"/>
            <stop offset="1" stop-color="#f55"/>
        </linearGradient>
        <linearGradient id="innoGrad3">
            <stop offset="0" stop-color="#f55"/>
            <stop offset="1" stop-color="#ff8080"/>
        </linearGradient>
        <linearGradient id="linearGradient4479" x1="122.86" x2="99.879" y1="958.494" y2="955.135" gradientTransform="translate(.75 -1.75)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad3"/>
        <radialGradient id="radialGradient4489" cx="92.578" cy="949.901" r="34.466" fx="92.578" fy="949.901" gradientTransform="matrix(-1.05671 -.01539 .02066 -1.41855 163.793 2302.188)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad2"/>
        <radialGradient id="radialGradient4489-4" cx="92.578" cy="949.901" r="34.466" fx="92.578" fy="949.901" gradientTransform="matrix(1.05071 .11347 .15233 -1.4105 -64.16 2286.842)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad2"/>
        <linearGradient id="linearGradient4565" x1="122.86" x2="99.879" y1="958.494" y2="955.135" gradientTransform="scale(-1 1) rotate(-6.998 -26.194 3103.983)" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad3"/>
        <linearGradient id="linearGradient4583" x1="136" x2="136" y1="923.862" y2="889.362" gradientUnits="userSpaceOnUse" xlink:href="#innoGrad1"/>
    </defs>
    <g transform="translate(0 -796.362)">
        <path fill="url(#linearGradient4583)" fill-rule="evenodd" stroke="#000" d="M42.125 877.112c-1.04-17.683 177.545-24.694 181.375 9l-6 53.25-158.25-9.25c-5.708-17.666-21.134-26.364-17.125-53z"/>
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code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>150</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[collar bowtie]]></name>
		<namePlural pluralByDefault="false"><![CDATA[collar bowties]]></namePlural>
		<description><![CDATA[A shirt collar, with a smart, pre-tied bowtie affixed to the front.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
    </equipSlots>

    <rarity>COMMON</rarity>
	<clothingSet/>
	<imageName>collar_bowtie.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects/>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>

	<incompatibleSlots/>

	<primaryColours values="JUST_BLACK"/>
	<primaryColoursDye values="ALL"/>
	<secondaryColours values="JUST_WHITE"/>
	<secondaryColoursDye values="ALL"/>
	<tertiaryColours values="JUST_BLACK"/>
	<tertiaryColoursDye values="ALL"/>

	<itemTags>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the collar bowtie around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the collar bowtie around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before fastening the collar bowtie around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] collar bowtie, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] collar bowtie, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] collar bowtie, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>2500</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[demonstone necklace]]></name>
		<namePlural pluralByDefault="false"><![CDATA[demonstone necklaces]]></namePlural>
		<description><![CDATA[A necklace consisting of a thin chain with a shard of mostly-inert demonstone threaded onto it as a decorative pendant. As an alternative to being worn around the neck, it would be possible to wrap the chain around your wrist.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
      <slot>WRIST</slot>
    </equipSlots>

    <rarity>EPIC</rarity>
	<clothingSet/>
	<imageName>demonstone_necklace.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="MANA_MAXIMUM" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="MANA_MAXIMUM" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="MANA_MAXIMUM" timer="0"/>
		<effect itemEffectType="CLOTHING" limit="0" potency="MINOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="MANA_MAXIMUM" timer="0"/>
	</effects>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>
    <blockedPartsList slot="WRIST">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

	<incompatibleSlots slot="NECK"/>
    <incompatibleSlots slot="WRIST"/>

	<primaryColours>
		<colour>CLOTHING_PINK</colour>
	</primaryColours>
	<primaryColoursDye values="ALL"/>
	<secondaryColours values="JUST_STEEL"/>
	<secondaryColoursDye values="ALL_WITH_METALS"/>
	<tertiaryColours/>
	<tertiaryColoursDye/>

	<itemTags>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the demonstone necklace around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the demonstone necklace around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before [npc.verb(fasten)] the demonstone necklace around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] demonstone necklace, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] demonstone necklace, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] demonstone necklace, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

  <replacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wrap)] [npc.her] demonstone necklace around [npc.her] wrist and then [npc.verb(fasten)] it in place.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the demonstone necklace around [npc2.namePos] wrist and then [npc.verb(fasten)] it in place.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(wrap)] the demonstone necklace around [npc2.namePos] wrist and then tightly [npc.verb(fasten)] it in place.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] demonstone necklace, before unwrapping it from around [npc.her] wrist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] demonstone necklace, before unwrapping it from around [npc2.her] wrist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] demonstone necklace, before snatching it off [npc2.her] wrist.]]>
    </otherRough>
  </displacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[heart necklace]]></name>
		<namePlural pluralByDefault="false"><![CDATA[heart necklaces]]></namePlural>
		<description><![CDATA[A necklace consisting of a thin chain with a heart-shaped pendant threaded onto it. As an alternative to being worn around the neck, it would be possible to wrap the chain around your wrist.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
      <slot>WRIST</slot>
    </equipSlots>

    <rarity>COMMON</rarity>
	<clothingSet/>
	<imageName>heart_necklace.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects/>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>
    <blockedPartsList slot="WRIST">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

	<incompatibleSlots slot="NECK"/>
    <incompatibleSlots slot="WRIST"/>

	<primaryColours values="ALL_METAL"/>
	<primaryColoursDye values="ALL_WITH_METALS"/>
	<secondaryColours values="JUST_STEEL"/>
	<secondaryColoursDye values="ALL_WITH_METALS"/>
	<tertiaryColours/>
	<tertiaryColoursDye/>

	<itemTags>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the heart necklace around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the heart necklace around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before [npc.verb(fasten)] the heart necklace around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] heart necklace, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] heart necklace, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] heart necklace, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

  <replacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wrap)] [npc.her] heart necklace around [npc.her] wrist and then [npc.verb(fasten)] it in place.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the heart necklace around [npc2.namePos] wrist and then [npc.verb(fasten)] it in place.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(wrap)] the heart necklace around [npc2.namePos] wrist and then tightly [npc.verb(fasten)] it in place.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] heart necklace, before unwrapping it from around [npc.her] wrist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] heart necklace, before unwrapping it from around [npc2.her] wrist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] heart necklace, before snatching it off [npc2.her] wrist.]]>
    </otherRough>
  </displacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>0</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[key-chain necklace]]></name>
		<namePlural pluralByDefault="false"><![CDATA[key-chain necklaces]]></namePlural>
		<description><![CDATA[A necklace made out of the three keys you acquired from the imp fortresses in Submission.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
      <slot>WRIST</slot>
    </equipSlots>

    <rarity>QUEST</rarity>
		<clothingSet/>
		<imageName>key_chain.svg</imageName>
    <imageEquippedName slot="WRIST">key_chain.svg</imageEquippedName>
		<enchantmentLimit>15</enchantmentLimit>
		<effects>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_UNARMED" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_ATTRIBUTE" secondaryModifier="DAMAGE_MELEE_WEAPON" timer="0"/>
              <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="DAMAGE_LUST" timer="0"/>
		</effects>

		<blockedPartsList slot="NECK">
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>
    <blockedPartsList slot="WRIST">
      <blockedParts>
        <displacementType>REMOVE_OR_EQUIP</displacementType>
        <clothingAccessRequired/>
        <blockedBodyParts/>
        <clothingAccessBlocked/>
        <concealedSlots/>
      </blockedParts>
    </blockedPartsList>

		<incompatibleSlots slot="NECK"/>
    <incompatibleSlots slot="WRIST"/>

		<primaryColours>
			<colour>CLOTHING_SILVER</colour>
		</primaryColours>
		<primaryColoursDye values="ALL_METAL"/>
		<secondaryColours>
			<colour>CLOTHING_STEEL</colour>
		</secondaryColours>
		<secondaryColoursDye values="ALL_METAL"/>
		<tertiaryColours>
			<colour>CLOTHING_GOLD</colour>
		</tertiaryColours>
		<tertiaryColoursDye values="ALL_METAL"/>

		<itemTags/>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(drape)] the key-chain around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(drape)] the key-chain around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before [npc.verb(drape)] the key-chain around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of [npc.her] key-chain, before lifting it up and over [npc.her] head.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of the key-chain, before lifting it up and over [npc2.namePos] head.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(grab)] the key-chain, before yanking it up and over [npc2.namePos] head.]]>
    </otherRough>
  </displacementText>

  <replacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of [npc.her] key-chain, before wrapping it around [npc.her] wrist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of the key-chain, before wrapping it around [npc2.namePos] wrist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.namePos] wrist, wrapping the key-chain tightly around it.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="WRIST" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of [npc.her] key-chain, unwrapping it from around [npc.her] wrist.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(take)] hold of [npc2.namePos] key-chain, unwrapping it from around [npc2.her] wrist.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(grab)] [npc2.namePos] key-chain, ripping it from [npc2.her] wrist.]]>
    </otherRough>
  </displacementText>
</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>150</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[scarf]]></name>
		<namePlural pluralByDefault="false"><![CDATA[scarves]]></namePlural>
		<description><![CDATA[A plain, unisex scarf. While some scarves are worn just for fashion, this one is made out of a soft, woolly fabric, making it practical for keeping the wearer warm on cold days or nights.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
    </equipSlots>

    <rarity>COMMON</rarity>
	<clothingSet/>
	<imageName>scarf.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects/>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>

	<incompatibleSlots/>

	<primaryColours values="ALL"/>
	<primaryColoursDye/>
	<secondaryColours/>
	<secondaryColoursDye/>
	<tertiaryColours/>
	<tertiaryColoursDye/>

	<itemTags>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the scarf around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(wrap)] the scarf around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before wrapping the scarf around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unwrap)] [npc.her] scarf, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unwrap)] [npc2.namePos] scarf, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unwrap)] [npc2.namePos] scarf, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>100</value>
		<determiner><![CDATA[a]]></determiner>
		<name><![CDATA[tie]]></name>
		<namePlural pluralByDefault="false"><![CDATA[ties]]></namePlural>
		<description><![CDATA[A smart-looking tie. Although designed to be worn with a shirt, it could be worn with any outfit as a fashion statement.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>ANDROGYNOUS</femininity>
    <equipSlots>
      <slot>NECK</slot>
    </equipSlots>

    <rarity>COMMON</rarity>
	<clothingSet/>
	<imageName>tie.svg</imageName>
    <imageEquippedName/>
	<enchantmentLimit>5</enchantmentLimit>
	<effects/>

	<blockedPartsList slot="NECK">
		<blockedParts>
			<displacementType>REMOVE_OR_EQUIP</displacementType>
			<clothingAccessRequired/>
			<blockedBodyParts/>
			<clothingAccessBlocked/>
			<concealedSlots/>
		</blockedParts>
	</blockedPartsList>

	<incompatibleSlots/>

	<primaryColours values="ALL"/>
	<primaryColoursDye/>
	<secondaryColours/>
	<secondaryColoursDye/>
	<tertiaryColours/>
	<tertiaryColoursDye/>

	<itemTags>
		<tag>SOLD_BY_NYAN</tag>
	</itemTags>
	</coreAttributes>

  <replacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the tie around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(fasten)] the tie around [npc2.namePos] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] firmly [npc.verb(grab)] [npc2.name], before fastening the tie around [npc2.her] neck.]]>
    </otherRough>
  </replacementText>
  <displacementText slot="NECK" type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc.her] tie, before taking it off from around [npc.her] neck.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unfasten)] [npc2.namePos] tie, before taking it off from around [npc2.her] neck.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(unfasten)] [npc2.namePos] tie, before yanking it off from around [npc2.her] neck.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>20</value>
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[condom]]></name>
    <namePlural pluralByDefault="false"><![CDATA[condoms]]></namePlural>
    <description><![CDATA[A sheath-shaped rubbery barrier device, designed to fit over a penis and prevent any semen from entering the body of a sexual partner.]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity>
    <slot>PENIS</slot>
    <rarity>COMMON</rarity>

    <imageName>condom_unequipped.svg</imageName>

	<clothingSet/>
    <imageEquippedName>condom_equipped.svg</imageEquippedName>
    <enchantmentLimit/>

	<effects>
        <effect itemEffectType="CLOTHING" limit="0" potency="MINOR_BOOST" primaryModifier="CLOTHING_CONDOM" secondaryModifier="ARCANE_BOOST" timer="0"/>
	</effects>

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType>

        <clothingAccessRequired>
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>
		<blockedBodyParts/>
		<clothingAccessBlocked/>
        <concealedSlots/>

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/>

    <primaryColours>
		<colour>CLOTHING_RED</colour>
		<colour>CLOTHING_BLUE</colour>
		<colour>CLOTHING_YELLOW</colour>
		<colour>CLOTHING_GREEN</colour>
		<colour>CLOTHING_ORANGE</colour>
		<colour>CLOTHING_PURPLE</colour>
		<colour>CLOTHING_PINK_LIGHT</colour>
    </primaryColours>
    <primaryColoursDye values="ALL_WITH_METALS"/>
    <secondaryColours/>
    <secondaryColoursDye/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>CONDOM</tag>
      <tag>SOLD_BY_RALPH</tag>
      <tag>DISCARDED_WHEN_UNEQUIPPED</tag>
      <tag>ENABLE_SEX_EQUIP</tag>
      <tag>REQUIRES_PENIS</tag>
      <tag>TRANSPARENT</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(tear)] open the packet and [npc.verb(roll)] the condom down the length of [npc.her] [npc.penis].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(tear)] open the packet and [npc.verb(roll)] the condom down the length of [npc2.namePos] [npc2.penis].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] impatiently [npc.verb(tear)] open the packet and [npc.verb(force)] the condom down the length of [npc2.namePos] [npc2.penis].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc.her] condom and [npc.verb(throw)] it away.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc2.namePos] condom and [npc.verb(throw)] it away.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] impatiently [npc.verb(pull)] off [npc2.namePos] condom and [npc.verb(throw)] it away.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>150</value>
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[stallion-branded condom]]></name>
    <namePlural pluralByDefault="false"><![CDATA[stallion-branded condoms]]></namePlural>
    <description><![CDATA[A sheath-shaped rubbery barrier device, designed to fit over a penis and prevent any semen from entering the body of a sexual partner. According to the packaging, this brand is <i>'Strong enough for any stallion!'</i>]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity>
    <slot>PENIS</slot>
    <rarity>UNCOMMON</rarity>

    <imageName>condom_strong_unequipped.svg</imageName>

	<clothingSet/>
    <imageEquippedName>condom_equipped.svg</imageEquippedName>
    <enchantmentLimit/>

	<effects>
        <effect itemEffectType="CLOTHING" limit="0" potency="BOOST" primaryModifier="CLOTHING_CONDOM" secondaryModifier="ARCANE_BOOST" timer="0"/>
	</effects>

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType>

        <clothingAccessRequired>
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>
		<blockedBodyParts/>
		<clothingAccessBlocked/>
        <concealedSlots/>

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/>

    <primaryColours>
		<colour>CLOTHING_SILVER</colour>
    </primaryColours>
    <primaryColoursDye values="ALL_WITH_METALS"/>
    <secondaryColours>
		<colour>CLOTHING_RED_DARK</colour>
	</secondaryColours>
    <secondaryColoursDye values="ALL_WITH_METALS"/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>CONDOM</tag>
      <tag>SOLD_BY_RALPH</tag>
      <tag>DISCARDED_WHEN_UNEQUIPPED</tag>
      <tag>ENABLE_SEX_EQUIP</tag>
      <tag>REQUIRES_PENIS</tag>
      <tag>TRANSPARENT</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(tear)] open the packet and [npc.verb(roll)] the condom down the length of [npc.her] [npc.penis].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(tear)] open the packet and [npc.verb(roll)] the condom down the length of [npc2.namePos] [npc2.penis].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] impatiently [npc.verb(tear)] open the packet and [npc.verb(force)] the condom down the length of [npc2.namePos] [npc2.penis].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc.her] condom and [npc.verb(throw)] it away.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc2.namePos] condom and [npc.verb(throw)] it away.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] impatiently [npc.verb(pull)] off [npc2.namePos] condom and [npc.verb(throw)] it away.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="utf-8" standalone="no"?>

<clothing>
  <coreAttributes>
    <value>500</value>
    <determiner><![CDATA[a]]></determiner>
    <name><![CDATA[dragon-branded condom]]></name>
    <namePlural pluralByDefault="false"><![CDATA[dragon-branded condoms]]></namePlural>
    <description><![CDATA[A sheath-shaped rubbery barrier device, designed to fit over a penis and prevent any semen from entering the body of a sexual partner. According to the packaging, this brand is <i>'Guaranteed never to break!'</i>]]></description>

    <physicalResistance>0</physicalResistance>
    <femininity>ANDROGYNOUS</femininity>
    <slot>PENIS</slot>
    <rarity>RARE</rarity>

    <imageName>condom_super_strong_unequipped.svg</imageName>

	<clothingSet/>
    <imageEquippedName>condom_equipped.svg</imageEquippedName>
    <enchantmentLimit/>

	<effects>
        <effect itemEffectType="CLOTHING" limit="0" potency="MAJOR_BOOST" primaryModifier="CLOTHING_CONDOM" secondaryModifier="ARCANE_BOOST" timer="0"/>
	</effects>

    <blockedPartsList>
      <blockedParts>

        <displacementType>REMOVE_OR_EQUIP</displacementType>

        <clothingAccessRequired>
          <clothingAccess>GROIN</clothingAccess>
        </clothingAccessRequired>
		<blockedBodyParts/>
		<clothingAccessBlocked/>
        <concealedSlots/>

      </blockedParts>
    </blockedPartsList>

    <incompatibleSlots/>

    <primaryColours>
		<colour>CLOTHING_GOLD</colour>
    </primaryColours>
    <primaryColoursDye values="ALL_WITH_METALS"/>
    <secondaryColours>
		<colour>CLOTHING_BLACK</colour>
	</secondaryColours>
    <secondaryColoursDye values="ALL_WITH_METALS"/>
    <tertiaryColours/>
    <tertiaryColoursDye/>

    <itemTags>
      <tag>CONDOM</tag>
      <tag>SOLD_BY_RALPH</tag>
      <tag>DISCARDED_WHEN_UNEQUIPPED</tag>
      <tag>ENABLE_SEX_EQUIP</tag>
      <tag>REQUIRES_PENIS</tag>
      <tag>TRANSPARENT</tag>
    </itemTags>

  </coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(tear)] open the packet and [npc.verb(roll)] the condom down the length of [npc.her] [npc.penis].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(tear)] open the packet and [npc.verb(roll)] the condom down the length of [npc2.namePos] [npc2.penis].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] impatiently [npc.verb(tear)] open the packet and [npc.verb(force)] the condom down the length of [npc2.namePos] [npc2.penis].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc.her] condom and [npc.verb(throw)] it away.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(slip)] off [npc2.namePos] condom and [npc.verb(throw)] it away.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] impatiently [npc.verb(pull)] off [npc2.namePos] condom and [npc.verb(throw)] it away.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>750</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[pearl stud earring]]></name>
		<namePlural pluralByDefault="true"><![CDATA[pearl stud earrings]]></namePlural>
		<description><![CDATA[A pair of stud earrings, each of which holds a perfectly-formed pearl.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>PIERCING_EAR</slot>
		<rarity>COMMON</rarity>
		<clothingSet/>
		<imageName>pearl_studs.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>
		<effects/>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired/>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours values="JUST_WHITE"/>
		<primaryColoursDye values="ALL"/>
		<secondaryColours values="ALL_METAL"/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_KATE</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(clip)] the pearl stud earrings into [npc.her] [npc.ears].]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(clip)] the pearl stud earrings into [npc2.namePos] [npc2.ears].]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(clip)] the pearl stud earrings into [npc2.namePos] [npc2.ears].]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc.her] pearl stud earrings and [npc.verb(take)] them out.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc2.namePos] pearl stud earrings and [npc.verb(take)] them out.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] [npc.verb(unclip)] [npc2.namePos] pearl stud earrings and roughly [npc.verb(pull)] them out.]]>
    </otherRough>
  </displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>

<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[rainbow glove]]></name>
		<namePlural pluralByDefault="true"><![CDATA[rainbow gloves]]></namePlural>
		<description><![CDATA[A pair of brightly-coloured rainbow fingerless gloves, which reach up to wearer's mid-forearm.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>HAND</slot>
		<rarity>COMMON</rarity>
		<clothingSet>RAINBOW</clothingSet>
		<imageName>gloves.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>

		<effects>
            <effect itemEffectType="CLOTHING" limit="0" potency="BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="STRENGTH" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>FINGERS</clothingAccess>
					<clothingAccess>WRISTS</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts/>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_MULTICOLOURED</colour>
		</primaryColours>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

	<replacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the gloves over [npc.her] [npc.hands], before pulling them up to [npc.her] mid-forearm.]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the gloves over [npc2.namePos] [npc2.hands], before pulling them up to [npc2.her] mid-forearm.]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] roughly [npc.verb(force)] the gloves onto [npc2.namePos] [npc2.hands], before yanking them up to [npc2.her] mid-forearm.]]>
	  </otherRough>
	</replacementText>

	<displacementText type="REMOVE_OR_EQUIP">
		<self>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the gloves down from [npc.her] forearms, before pulling them free from [npc.her] [npc.hands].]]>
		</self>
		<other>
		  <![CDATA[[npc.Name] [npc.verb(slide)] the gloves down from [npc2.namePos] forearms, before pulling them free from [npc2.her] [npc2.hands].]]>
		</other>
		<otherRough>
		  <![CDATA[[npc.Name] [npc.verb(yank)] the gloves down from [npc2.namePos] forearms, before roughly pulling them free from [npc2.her] [npc2.hands].]]>
		</otherRough>
	</displacementText>

</clothing>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<clothing>
	<coreAttributes>
		<value>250</value>
		<determiner><![CDATA[a pair of]]></determiner>
		<name><![CDATA[rainbow stocking]]></name>
		<namePlural pluralByDefault="true"><![CDATA[rainbow stockings]]></namePlural>
		<description><![CDATA[A pair of brightly coloured rainbow stockings that reach up to mid-thigh.]]></description>
		<physicalResistance>0</physicalResistance>
		<femininity>FEMININE</femininity>
		<slot>SOCK</slot>
		<rarity>EPIC</rarity>
		<clothingSet>RAINBOW</clothingSet>
		<imageName>stockings.svg</imageName>
		<imageEquippedName/>
		<enchantmentLimit/>

		<effects>
            <effect itemEffectType="CLOTHING" limit="0" potency="BOOST" primaryModifier="CLOTHING_MAJOR_ATTRIBUTE" secondaryModifier="STRENGTH" timer="0"/>
		</effects>

		<blockedPartsList>
			<blockedParts>
				<displacementType>REMOVE_OR_EQUIP</displacementType>
				<clothingAccessRequired>
					<clothingAccess>FEET</clothingAccess>
					<clothingAccess>CALVES</clothingAccess>
				</clothingAccessRequired>
				<blockedBodyParts>
					<bodyPart>FEET</bodyPart>
				</blockedBodyParts>
				<clothingAccessBlocked/>
				<concealedSlots/>
			</blockedParts>
		</blockedPartsList>

		<incompatibleSlots/>

		<primaryColours>
			<colour>CLOTHING_MULTICOLOURED</colour>
		</primaryColours>
		<primaryColoursDye/>
		<secondaryColours/>
		<secondaryColoursDye/>
		<tertiaryColours/>
		<tertiaryColoursDye/>

		<itemTags>
			<tag>SOLD_BY_NYAN</tag>
		</itemTags>
	</coreAttributes>

  <replacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] on the rainbow stockings before pulling them all the way up to [npc.her] mid-thigh.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] the rainbow stockings onto [npc2.namePos] [npc2.feet], before pulling them all the way up to [npc2.her] mid-thigh.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(pull)] the rainbow stockings onto [npc2.namePos] [npc2.feet], before pulling them all the way up to [npc2.her] mid-thigh.]]>
    </otherRough>
  </replacementText>

  <displacementText type="REMOVE_OR_EQUIP">
    <self>
      <![CDATA[[npc.Name] [npc.verb(pull)] off [npc.her] rainbow stockings.]]>
    </self>
    <other>
      <![CDATA[[npc.Name] [npc.verb(pull)] off [npc2.namePos] rainbow stockings.]]>
    </other>
    <otherRough>
      <![CDATA[[npc.Name] roughly [npc.verb(pull)] off [npc2.namePos] rainbow stockings.]]>
    </otherRough>
  </displacementText>

</clothing>