code:
:: Siblings Workaround

Your new pair of slaves look frightened and uncertain, but seem encouraged by each other's presence.

<<AddSlave $activeSlave>>

<<set _secondSlave = clone($activeSlave)>>
<<unset $activeSlave>>
<<if _secondSlave.slaveSurname>><<set _familyName = _secondSlave.slaveSurname>><</if>>
<<set _familyBirthSurname = _secondSlave.birthSurname>>
<<NationalityToName _secondSlave>>
<<if _familyName>><<set _secondSlave.slaveSurname = _familyName>><</if>>
<<set _secondSlave.birthSurname = _familyBirthSurname>>
<<NationalityToAccent _secondSlave>>

<<set _secondSlave.ID = _secondSlave.ID + 1000>>
<<set _secondSlave.devotion -= random(5,-5)>>
<<set _secondSlave.oldDevotion = _secondSlave.devotion>>
<<set _secondSlave.trust -= random(5,-5)>>
<<set _secondSlave.oldTrust = _secondSlave.trust>>
<<set _secondSlave.oldDevotion = _secondSlave.devotion>>
<<set _secondSlave.actualAge -= random(1,5)>>
<<set _secondSlave.visualAge = _secondSlave.actualAge>>
<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
<<set _secondSlave.ovaryAge = _secondSlave.actualAge>>

<<set WombFlush(_secondSlave)>>
<<if (($precociousPuberty == 1 && _secondSlave.actualAge < $fertilityAge) || _secondSlave.actualAge >= $fertilityAge) && $arcologies[0].FSRepopulationFocusSMR == 1>>
	<<set _secondSlave.preg = random(1,38)>>
	<<set _secondSlave.pregWeek = _secondSlave.preg>>
	<<set _secondSlave.pregKnown = 1>>
	<<set _secondSlave.pregType = setPregType(_secondSlave)>>
<</if>>
<<SetBellySize _secondSlave>>

<<set _secondSlave.attrXX += random(-20,20)>>
<<set _secondSlave.attrXX = Math.clamp(_secondSlave.attrXX, 0, 100)>>
<<set _secondSlave.attrXY += random(-20,20)>>
<<set _secondSlave.attrXY = Math.clamp(_secondSlave.attrXY, 0, 100)>>
<<set _secondSlave.energy += random(-20,20)>>
<<set _secondSlave.fetishStrength = random(0,90)>>
<<set _secondSlave.fetish = either("none", "none", "none", "none", "none", "none", "submissive", "cumslut", "humiliation", "buttslut", "pregnancy", "sadist", "dom", "masochist")>>
<<set _secondSlave.behavioralFlaw = either("none", "none", "none", "arrogant", "bitchy", "odd", "hates men", "hates women", "hates women", "anorexic", "masochist", "gluttonous", "devout", "liberated")>>
<<if (_secondSlave.behavioralFlaw == "devout")>>
	<<set _secondSlave.sexualFlaw = either("none", "repressed",  "shamefast", "apathetic")>>
<<else>>
	<<set _secondSlave.sexualFlaw = either("none", "none", "none", "none", "hates oral", "hates anal", "hates penetration", "repressed", "idealistic", "shamefast", "apathetic", "crude", "judgemental")>>
<</if>>

<<if $familyTesting == 0>>
<<set _secondSlave.relation = "sister">>
<<set _secondSlave.relationTarget = _secondSlave.ID - 1000>>
<</if>>

<<if _secondSlave.actualAge < $minimumSlaveAge>>
	<<set _secondSlave.actualAge = $minimumSlaveAge>>
	<<set _secondSlave.visualAge = _secondSlave.actualAge>>
	<<set _secondSlave.physicalAge = _secondSlave.actualAge>>
	<<set _secondSlave.ovaryAge = _secondSlave.actualAge>>
<</if>>

<<if _secondSlave.boobs > 200>>
	<<set _secondSlave.boobs += random (-100, 100)>>
<</if>>

<<if _secondSlave.butt > 1>>
	<<set _secondSlave.butt += random (-1, 1)>>
<</if>>

<<AddSlave _secondSlave>>


code:
:: Slave Assignments Report [nobr]

<<set $nextLink = "Economics", $nextButton = "Continue", _SL = $slaves.length, $RapeableIDs = []>>

 $arcologies[0].name Weekly Slave Report - Week $week

<<for $i = 0; $i < _SL; $i++>>

<<if ndef $slaves[$i].whoreSkill>>
	@@.yellow;Reset bad whore skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.

	<<set $slaves[$i].whoreSkill = 0>>
<</if>>
<<if ndef $slaves[$i].entertainSkill>>
	@@.yellow;Reset bad entertain skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.

	<<set $slaves[$i].entertainSkill = 0>>
<</if>>
<<if ndef $slaves[$i].vaginalSkill>>
	@@.yellow;Reset bad vaginal skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.

	<<set $slaves[$i].vaginalSkill = 0>>
<</if>>
<<if ndef $slaves[$i].analSkill>>
	@@.yellow;Reset bad anal skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.

	<<set $slaves[$i].analSkill = 0>>
<</if>>
<<if ndef $slaves[$i].oralSkill>>
	@@.yellow;Reset bad skill for $slaves[$i].slaveName.@@ Report this as a bug if it reoccurs.

	<<set $slaves[$i].oralSkill = 0>>
<</if>>

<<if ($seeDicks > 0) && (canPenetrate($slaves[$i])) && ($slaves[$i].releaseRules != "restrictive") && ($slaves[$i].releaseRules != "masturbation")>>
	<<set $averageDick += $slaves[$i].dick, $slavesWithWorkingDicks++>>
<</if>>

<<switch $slaves[$i].assignment>>
<<case "be your Head Girl">>
	<<set $HeadGirl = $slaves[$i]>>
	<<if $HeadGirl.fetish == "mindbroken">>
		''__@@.pink;$HeadGirl.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your head girl any more.@@

		<<set $HeadGirl = 0>>
	<<elseif !canTalk($HeadGirl)>>
		''__@@.pink;$HeadGirl.slaveName@@__'' can't give slaves verbal orders @@.yellow;and cannot serve as your head girl any more.@@

		<<set $HeadGirl = 0>>
	<<elseif !canWalk($HeadGirl)>>
		''__@@.pink;$HeadGirl.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your head girl any more.@@

		<<set $HeadGirl = 0>>
	<<elseif !canSee($HeadGirl)>>
		''__@@.pink;$HeadGirl.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your head girl any more.@@

		<<set $HeadGirl = 0>>
	<<elseif $HeadGirl.preg > 37 && $HeadGirl.broodmother == 2>>
		''__@@.pink;$HeadGirl.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your head girl any longer@@.
		<<set $HeadGirl = 0>>
	<<elseif $HeadGirl.devotion <= 20>>
		''__@@.pink;$HeadGirl.slaveName@@__'' is no longer even accepting of you, @@.yellow;and cannot serve as your head girl any more.@@

		<<set $HeadGirl = 0>>
	<</if>>
	<<if $HeadGirl != 0>>
		<<set $HGEnergy++>>
		<<if $personalAttention == "HG">>
			<<set $HGEnergy++>>
			<<if $HeadGirl.trust > 95>>
				<<set $HGEnergy++>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSChineseRevivalistLaw == 1>>
			<<set $HGEnergy++>>
		<</if>>
		<<if canAchieveErection($HeadGirl)>>
			<<set $HGCum = 2+Math.trunc(($HeadGirl.balls/5)+($HeadGirl.energy/95)+($HeadGirl.health/95)+($HeadGirl.devotion/95)+($reproductionFormula*5))>>
		<</if>>
	<<else>>
		<<removeJob $slaves[$i] "be your Head Girl">>
	<</if>>
<<case "live with your Head Girl">>
	<<if $slaves[$i].devotion >= random(-30,20)>>
		<<set $HGSlaveSuccess++, $HGEnergy++>>
	<<else>>
		<<set $HGSlaveSuccess-->>
	<</if>>
<<case "recruit girls">>
	<<set $Recruiter = $slaves[$i]>>
	<<if $Recruiter.fetish == "mindbroken">>
		''__@@.pink;$Recruiter.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your recruiter any more.@@

		<<set $Recruiter = 0>>
	<<elseif !canTalk($Recruiter)>>
		''__@@.pink;$Recruiter.slaveName@@__'' can't verbally entice marks @@.yellow;and cannot serve as your recruiter any more.@@

		<<set $Recruiter = 0>>
	<<elseif $Recruiter.preg > 37 && $Recruiter.broodmother == 2>>
		''__@@.pink;$Recruiter.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your recruiter any longer@@.
		<<set $Recruiter = 0>>
	<<elseif !canWalk($Recruiter)>>
		''__@@.pink;$Recruiter.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your recruiter any more.@@

		<<set $Recruiter = 0>>
	<<elseif !canSee($Recruiter)>>
		''__@@.pink;$Recruiter.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your recruiter any more.@@

		<<set $Recruiter = 0>>
	<</if>>
	<<if $Recruiter == 0>>
		<<removeJob $slaves[$i] "recruit girls">>
	<</if>>
<<case "be the Madam">>
	<<set $Madam = $slaves[$i]>>
	<<if !canTalk($Madam)>>
		''__@@.pink;$Madam.slaveName@@__'' can't give whores verbal orders @@.yellow;and cannot serve as your Madam any more.@@

		<<set $Madam = 0>>
	<<elseif $Madam.preg > 37 && $Madam.broodmother == 2>>
		''__@@.pink;$Madam.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Madam any longer@@.
		<<set $Madam = 0>>
	<<elseif $Madam.fetish == "mindbroken">>
		''__@@.pink;$Madam.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Madam any more.@@

		<<set $Madam = 0>>
	<<elseif !canWalk($Madam)>>
		''__@@.pink;$Madam.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Madam any more.@@

		<<set $Madam = 0>>
	<<elseif !canSee($Madam)>>
		''__@@.pink;$Madam.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Madam any more.@@

		<<set $Madam = 0>>
	<</if>>
	<<if $Madam == 0>>
		<<removeJob $slaves[$i] "be the Madam">>
	<</if>>
<<case "be the DJ">>
	<<set $DJ = $slaves[$i]>>
	<<if !canTalk($DJ)>>
		''__@@.pink;$DJ.slaveName@@__'' can't speak @@.yellow;and cannot serve as your DJ any more.@@

		<<set $DJ = 0>>
	<<elseif $DJ.preg > 37 && $DJ.broodmother == 2>>
		''__@@.pink;$DJ.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your DJ any longer@@.
		<<set $DJ = 0>>
	<<elseif $DJ.fetish == "mindbroken">>
		''__@@.pink;$DJ.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your DJ any more.@@

		<<set $DJ = 0>>
	<<elseif !canWalk($DJ)>>
		''__@@.pink;$DJ.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your DJ any more.@@

		<<set $DJ = 0>>
	<</if>>
	<<if $DJ == 0>>
		<<removeJob $slaves[$i] "be the DJ">>
	<</if>>
<<case "be the Milkmaid">>
	<<set $Milkmaid = $slaves[$i]>>
	<<if $Milkmaid.fetish == "mindbroken">>
		''__@@.pink;$Milkmaid.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Milkmaid any more.@@

		<<set $Milkmaid = 0>>
	<<elseif $Milkmaid.preg > 37 && $Milkmaid.broodmother == 2>>
		''__@@.pink;$Milkmaid.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Milkmaid any longer@@.
		<<set $Milkmaid = 0>>
	<<elseif !canWalk($Milkmaid)>>
		''__@@.pink;$Milkmaid.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Milkmaid any more.@@

		<<set $Milkmaid = 0>>
	<<elseif !canSee($Milkmaid)>>
		''__@@.pink;$Milkmaid.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Milkmaid any more.@@

		<<set $Milkmaid = 0>>
	<</if>>
	<<if $Milkmaid == 0>>
		<<removeJob $slaves[$i] "be the Milkmaid">>
	<</if>>
<<case "be the Stewardess">>
	<<set $Stewardess = $slaves[$i]>>
	<<if !canTalk($Stewardess)>>
		''__@@.pink;$Stewardess.slaveName@@__'' can't give servants verbal orders @@.yellow;and cannot serve as your Stewardess any more.@@

		<<set $Stewardess = 0>>
	<<elseif $Stewardess.preg > 37 && $Stewardess.broodmother == 2>>
		''__@@.pink;$Stewardess.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Stewardess any longer@@.
		<<set $Stewardess = 0>>
	<<elseif $Stewardess.fetish == "mindbroken">>
		''__@@.pink;$Stewardess.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Stewardess any more.@@

		<<set $Stewardess = 0>>
	<<elseif !canWalk($Stewardess)>>
		''__@@.pink;$Stewardess.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Stewardess any more.@@

		<<set $Stewardess = 0>>
	<<elseif !canSee($Stewardess)>>
		''__@@.pink;$Stewardess.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Stewardess any more.@@

		<<set $Stewardess = 0>>
	<</if>>
	<<if $Stewardess == 0>>
		<<removeJob $slaves[$i] "be the Stewardess">>
	<</if>>
<<case "be the Schoolteacher">>
	<<set $Schoolteacher = $slaves[$i]>>
	<<if !canTalk($Schoolteacher)>>
		''__@@.pink;$Schoolteacher.slaveName@@__'' can't give verbal instruction @@.yellow;and cannot serve as your Schoolteacher any more.@@

		<<set $Schoolteacher = 0>>
	<<elseif $Schoolteacher.preg > 37 && $Schoolteacher.broodmother == 2>>
		''__@@.pink;$Schoolteacher.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Schoolteacher any longer@@.
		<<set $Schoolteacher = 0>>
	<<elseif $Schoolteacher.fetish == "mindbroken">>
		''__@@.pink;$Schoolteacher.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Schoolteacher any more.@@

		<<set $Schoolteacher = 0>>
	<<elseif !canSee($Schoolteacher)>>
		''__@@.pink;$Schoolteacher.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Schoolteacher any more.@@

		<<set $Schoolteacher = 0>>
	<</if>>
	<<if $Schoolteacher == 0>>
		<<removeJob $slaves[$i] "be the Schoolteacher">>
	<</if>>
<<case "be the Wardeness">>
	<<set $Wardeness = $slaves[$i]>>
	<<if !canWalk($Wardeness)>>
		''__@@.pink;$Wardeness.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Wardeness any more.@@

		<<set $Wardeness = 0>>
	<<elseif $Wardeness.preg > 37 && $Wardeness.broodmother == 2>>
		''__@@.pink;$Wardeness.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Wardeness any longer@@.
		<<set $Wardeness = 0>>
	<<elseif !canSee($Wardeness)>>
		''__@@.pink;$Wardeness.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Wardeness any more.@@

		<<set $Wardeness = 0>>
	<</if>>
	<<if $Wardeness == 0>>
		<<removeJob $slaves[$i] "be the Wardeness">>
	<</if>>
<<case "be the Attendant">>
	<<set $Attendant = $slaves[$i]>>
	<<if $Attendant.fetish == "mindbroken">>
		''__@@.pink;$Attendant.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Attendant any more.@@

		<<set $Attendant = 0>>
	<<elseif $Attendant.preg > 37 && $Attendant.broodmother == 2>>
		''__@@.pink;$Attendant.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Attendant any longer@@.
		<<set $Attendant = 0>>
	<<elseif !canWalk($Attendant)>>
		''__@@.pink;$Attendant.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Attendant any more.@@

		<<set $Attendant = 0>>
	<</if>>
	<<if $Attendant == 0>>
		<<removeJob $slaves[$i] "be the Attendant">>
	<</if>>
<<case "be the Nurse">>
	<<set $Nurse = $slaves[$i]>>
	<<if $Nurse.fetish == "mindbroken">>
		''__@@.pink;$Nurse.slaveName@@__'' is mindbroken @@.yellow;and cannot serve as your Nurse any more.@@

		<<set $Nurse = 0>>
	<<elseif $Nurse.preg > 37 && $Nurse.broodmother == 2>>
		''__@@.pink;$Nurse.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your Nurse any longer@@.
		<<set $Nurse = 0>>
	<<elseif !canWalk($Nurse)>>
		''__@@.pink;$Nurse.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your Nurse any more.@@

		<<set $Nurse = 0>>
	<<elseif !canSee($Nurse)>>
		''__@@.pink;$Nurse.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Nurse any more.@@

		<<set $Nurse = 0>>
	<</if>>
	<<if $Nurse == 0>>
		<<removeJob $slaves[$i] "be the Nurse">>
	<</if>>
<<case "guard you">>
	<<set $Bodyguard = $slaves[$i]>>
	<<if !canWalk($Bodyguard)>>
		''__@@.pink;$Bodyguard.slaveName@@__'' is no longer independently mobile @@.yellow;and cannot serve as your bodyguard any more.@@

		<<set $Bodyguard = 0>>
	<<elseif $Bodyguard.preg > 37 && $Bodyguard.broodmother == 2>>
		''__@@.pink;$Bodyguard.slaveName@@__'' spends so much time giving birth and laboring that @@.yellow;she cannot effectively serve as your bodyguard any longer@@.
		<<set $Bodyguard = 0>>
	<<elseif !canSee($Bodyguard)>>
		''__@@.pink;$Bodyguard.slaveName@@__'' can no longer see @@.yellow;and cannot serve as your Bodyguard any more.@@

		<<set $Bodyguard = 0>>
	<</if>>
	<<if $Bodyguard == 0>>
		<<removeJob $slaves[$i] "guard you">>
	<</if>>
<<case "be your Concubine">>
	<<set $Concubine = $slaves[$i], $fuckSlaves++>>
<<case "serve in the master suite" "please you">>
	<<set $fuckSlaves++>>
<</switch>>

<<if $Lurcher>>
	<<if $slaves[$i].ID == $Lurcher.ID>>
		<<set $Lurcher = $slaves[$i]>>
		<<if !canWalk($Lurcher)>>
			''__@@.pink;$Lurcher.slaveName@@__'' is no longer able to run @@.yellow;and cannot course as a lurcher.@@

			<<set $Lurcher = 0>>
		<<elseif $Lurcher.bellyPreg >= 60000>>
			''__@@.pink;$Lurcher.slaveName@@__'' is too pregnant to run @@.yellow;and cannot course as a lurcher.@@
			<<set $Lurcher = 0>>
		<</if>>
	<</if>>
<</if>>

<<if $fighterIDs.includes($slaves[$i])>>
	<<if !canWalk($slaves[$i])>>
		''__@@.pink;$slaves[$i].slaveName@@__'' is no longer independently mobile @@.yellow;and cannot fight any more.@@ She has been removed from $pitName roster
.
		<<set $fighterIDs.delete($slaves[$i].ID)>>
	<</if>>
<</if>>

<<if $slaves[$i].origin && $slaves[$i].origin.includes("Slave Shelter")>>
	<<set $shelterGirlsIDs.push($slaves[$i].ID)>>
<</if>>

<<if $slaves[$i].devotion <= 95>>
<<if $slaves[$i].energy <= 95>>
<<if !$slaves[$i].rivalry>>
<<if !$slaves[$i].fuckdoll>>
<<if $slaves[$i].fetish != "mindbroken">>
	<<set $RapeableIDs.push($slaves[$i].ID)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>

<<if $slaves[$i].bellyPain != 0>>
	<<set $slaves[$i].bellyPain = 0>>
<</if>>
/* preg speed and advance*/

<<if $slaves[$i].preg > 0>>
	<<if $slaves[$i].preg == 1 && $slaves[$i].broodmother == 0>>
		<<run fetalSplit($slaves[$i])>>
	<</if>>
	<<set _pregSpeed = 1>> /*base speed is normal*/
	<<if $slaves[$i].pregControl == "slow gestation">>
		<<set _pregSpeed = 0.5>>
	<<elseif $slaves[$i].pregControl == "speed up">>
		<<set _pregSpeed = 2>>
	<</if>>

	<<if $slaves[$i].broodmother == 1 && $slaves[$i].broodmotherOnHold != 1>> /* broodmother advance block */
		<<if ($week / $slaves[$i].broodmotherFetuses == Math.round($week / $slaves[$i].broodmotherFetuses)) && $slaves[$i].broodmotherFetuses < 1>>
			/*one fetus in few week - selection and adding*/
			<<set WombImpregnate($slaves[$i], 1, $slaves[$i].pregSource, 0)>>
		<<else>>
			/*one or more fetuses in one week*/
			<<set WombImpregnate($slaves[$i], Math.floor($slaves[$i].broodmotherFetuses), $slaves[$i].pregSource, 0)>> /* really 0, it's will be advanced right few lines down.*/
		<</if>>
		<<if $slaves[$i].ovaryAge >= 47>>
			<<set $slaves[$i].broodmotherOnHold = 1 >>
			<<set $slaves[$i].broodmotherCountDown = 37 - WombMinPreg($slaves[$i])>>
		<</if>>
	<</if>>

	<<set WombProgress($slaves[$i], _pregSpeed)>>

	<<set $slaves[$i].pregKnown = 1>>
	<<set $slaves[$i].pregWeek++>>
<</if>>
<<if $slaves[$i].pregWeek < 0 >> /*postpartum state*/
		<<set $slaves[$i].pregWeek++>>
<</if>>

<<SetBellySize $slaves[$i]>> /* here will be also set through WombGetVolume .bellyPreg, .pregType, to current values. */

/* end of preg speed and advance*/

<<if $slaves[$i].devotion >= -50>>
<<if $slaves[$i].energy > 20>>
	<<if $slaves[$i].physicalAge < $slaves[$i].pubertyAgeXY && $slaves[$i].genes == "XY" && $slaves[$i].energy <= 80>>
		<<set $slaves[$i].need = $slaves[$i].energy/3>>
	<<elseif $slaves[$i].physicalAge < $slaves[$i].pubertyAgeXX && $slaves[$i].genes == "XX" && $slaves[$i].energy <= 80>>
		<<set $slaves[$i].need = $slaves[$i].energy/3>>
	<<elseif $slaves[$i].physicalAge < 50>>
		<<set $slaves[$i].need = $slaves[$i].energy>>
	<<else>>
		<<set $slaves[$i].need = $slaves[$i].energy/5>>
	<</if>>
	<<if $slaves[$i].balls > 0 && $slaves[$i].pubertyXY == 1 && $slaves[$i].physicalAge <= ($slaves[$i].pubertyAgeXY + 2) && $slaves[$i].physicalAge < 18>>
		<<set $slaves[$i].need = ($slaves[$i].need*2)>>
	<</if>>
	<<if ($slaves[$i].ovaries == 1 || $slaves[$i].mpreg == 1) && $slaves[$i].pubertyXX == 1 && $slaves[$i].physicalAge <= ($slaves[$i].pubertyAgeXX + 2) && $slaves[$i].physicalAge < 18>>
		<<set $slaves[$i].need = ($slaves[$i].need*2)>>
	<</if>>
	<<if $slaves[$i].diet == "fertility">>
		<<set $slaves[$i].need += 10>>
	<</if>>
<</if>>
<</if>>

<<if ($slaves[$i].scars == 3)>>
	<<set $slaves[$i].scarheal += 1>>
<</if>>
<<if $slaves[$i].fetish == "mindbroken" && $slaves[$i].relationship == -3>>
	<<if def $slaves[$i].kindness && $slaves[$i].kindness > 0>>
		<<set $slaves[$i].kindness-->>
	<</if>>
<</if>>

<<if $slaves[$i].assignment == "be your Agent" || $slaves[$i].assignment == "live with your agent">>
	<<include "SA agent">>
<</if>>

<</for>>

<<if $averageDick > 0>><<set $averageDick = $averageDick/$slavesWithWorkingDicks>><</if>>
<<set $freeSexualEnergy = $PC.sexualEnergy-$fuckSlaves>>
<<if $freeSexualEnergy > 0>>
<<if $freeSexualEnergy > $slavesVisible/2>>
	<<set $freeSexualEnergy = 3>>
<<elseif $freeSexualEnergy > $slavesVisible/4>>
	<<set $freeSexualEnergy = 2>>
<<else>>
	<<set $freeSexualEnergy = 1>>
<</if>>
<</if>>

/** silent pass for any reassignments before generating reports */
<<for $i = 0; $i < _SL; $i++>>
	<<if $slaves[$i].choosesOwnAssignment == 1>>
		<<silently>>
			<<include "SA chooses own job">>
		<</silently>>
	<</if>>
<</for>>

<<set _HGPossibleSlaves = [[], [], [], [], [], []]>>
<<for $i = 0; $i < _SL; $i++>>
	<<set _Slave = $slaves[$i]>>
	<<if _Slave.assignmentVisible == 0 || _Slave.fuckdoll == 1 || _Slave.ID == $Bodyguard.ID || _Slave.ID == $HeadGirl.ID || _Slave.fetish == "mindbroken">>
		<<continue>>
	<<elseif Array.isArray($personalAttention) && $personalAttention.findIndex(function(s) { return s.ID == _Slave.ID; }) != -1>>
		<<continue>>
	<</if>>

    <<if ($headGirlTrainsHealth && _Slave.health < -20)>>
        <<set _HGPossibleSlaves[0].push({ID: _Slave.ID, training: "health"})>>
        <<continue>>
    <</if>>

    <<set _hasParaphilia = (["cum addict", "anal addict", "attention whore", "breast growth", "abusive", "malicious", "self hating", "neglectful", "breeder"].includes(_Slave.sexualFlaw))>>
    <<if ($headGirlTrainsParaphilias && _hasParaphilia)>>
        <<set _HGPossibleSlaves[1].push({ID: _Slave.ID, training: "paraphilia"})>>
        <<continue>>
    <</if>>

    <<if $headGirlTrainsFlaws || $headGirlSoftensFlaws>>
    <<if _Slave.behavioralFlaw != "none" || (_Slave.sexualFlaw != "none" && !_hasParaphilia)>>
		<<if $headGirlSoftensFlaws>>
			<<if _Slave.devotion > 20>>
				<<if (_Slave.behavioralFlaw != "none" && _Slave.behavioralQuirk == "none") || (_Slave.sexualFlaw != "none" && _Slave.sexualQuirk == "none" && !_hasParaphilia)>>
					<<set _HGPossibleSlaves[3].push({ID: _Slave.ID, training: "soften"})>>
				<<else>>
					<<set _HGPossibleSlaves[3].push({ID: _Slave.ID, training: "flaw"})>>
				<</if>>
				<<continue>>
			<</if>>
		<<elseif $headGirlTrainsFlaws>>
			<<set _HGPossibleSlaves[2].push({ID: _Slave.ID, training: "flaw"})>>
			<<continue>>
		<</if>>
    <</if>>
    <</if>>

    <<if ($headGirlTrainsObedience && _Slave.devotion <= 20 && _Slave.trust > -20)>>
        <<set _HGPossibleSlaves[4].push({ID: _Slave.ID, training: "obedience"})>>
        <<continue>>
    <</if>>

    <<if ($headGirlTrainsSkills)>>
        <<if (_Slave.oralSkill < $HeadGirl.oralSkill)>>
            <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "oral skill"})>>
        <<elseif (_Slave.vaginalSkill < $HeadGirl.vaginalSkill) && (_Slave.vagina > 0) && (canDoVaginal(_Slave))>>
            <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "fuck skill"})>>
        <<elseif (_Slave.analSkill < $HeadGirl.analSkill) && (_Slave.anus > 0) && (canDoAnal(_Slave))>>
            <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "anal skill"})>>
        <<elseif (_Slave.whoreSkill < $HeadGirl.whoreSkill)>>
            <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "whore skill"})>>
        <<elseif (_Slave.entertainSkill < $HeadGirl.entertainSkill) && (_Slave.amp != 1)>>
            <<set _HGPossibleSlaves[5].push({ID: _Slave.ID, training: "entertain skill"})>>
        <</if>>
    <</if>>
<</for>>
<<set $HGTrainSlavesIDs = _HGPossibleSlaves.flatten().slice(0, $HGEnergy)>>

/**
 * Accordion
 * @version 0.7RC
 * @author 000-250-006
 *
 * @param array _facListArr $args
 *     Multidimensional temporary array
 *     0: The passage name for the facility's report
 *     1: The facility name capitalized (@see todo)
 *     2: max number of slaves allowed in facility - > 0 implies open
 *     3: number of slaves assigned to facility
 *     4: ID of the slave assigned to run the facility ("Boss")
 *     5: Text title of the Boss
 *
 * @todo This is a proof of concept construct, if it works and cuts overhead, intended to create an object
 *      for deeper use in multiple locations, including streamlining reports/facilities code to one widget
 * @todo Figure out if this would be better as an object rather than an array for overhead
 *       StoryInit also?
 * @todo Figure out why we're not using ndef/-1 for a bunch of these story variables. Leaky conditionals
 * @todo Figure out why we're using variable space with capitalized facility names when we can parse it from true name
 */

<<set _facListArr = [
    ["Arcade Report", $arcadeNameCaps, $arcade, $arcadeSlaves, -1, -1],
    ["Brothel Report", $brothelNameCaps, $brothel, $brothelSlaves, $Madam, "Madam"],
    ["Cellblock Report", $cellblockNameCaps, $cellblock, $cellblockSlaves, $Wardeness, "Wardeness"],
    ["Clinic Report", $clinicNameCaps, $clinic, $clinicSlaves, $Nurse, "Nurse"],
    ["Club Report", $clubNameCaps, $club, $clubSlaves, $DJ, "DJ"],
    ["Dairy Report", $dairyNameCaps, $dairy, $dairySlaves, $Milkmaid, "Milkmaid"],
    ["Schoolroom Report", $schoolroomNameCaps, $schoolroom, $schoolroomSlaves, $Schoolteacher, "Schoolteacher"],
    ["Spa Report", $spaNameCaps, $spa, $spaSlaves, $Attendant, "Attendant"],
/** ["Lab Report"], "Research Lab", $researchLab.built, $researchLab.hired + $researchLab.menials, -1, -1], **/
    ["Servants' Quarters Report", $servantsQuartersNameCaps, $servantsQuarters, $servantsQuartersSlaves, $Stewardess, "Stewardess"],
    ["Incubator Report", $incubatorNameCaps, $incubator, $incubatorSlaves, -1, -1],
    ["Master Suite Report", $masterSuiteNameCaps, $masterSuite, $masterSuiteSlaves, $Concubine, "Concubine"],
    ["Penthouse Report", "The Penthouse", 1, $slavesVisible, -1, -1],
    ["Rules Assistant Report", "Rules Assistant", $rulesAssistantAuto, 1, -1, -1] /** should be last - may reassign slaves **/
]>>

<<for _ii = 0; _ii < _facListArr.length; _ii++>>
    <<set _facSubArr = _facListArr[_ii], _accText = "", _disTxt = " disabled='disabled'">> /** Chunk the row from our array we're working on to make reading code easier, null some text vars we'll need */
    <<set _str = _facSubArr[0].replace(/\W+/g, '-').toLowerCase()>> /** Normalize the passage name to use as an element ID */
    <<if _facSubArr[2] > 0>> /** Do we have one of these facilities? */
        <<if $useAccordion > 0>> <<set _accText = " accordion", _disTxt = "">> <</if>> /** Is Accordion turned on? */
        <<if (_facSubArr[3] == 0) && (_facSubArr[4] <= 0)>> /** Is there anyone inside the facility? */
            ''_facSubArr[1] Report''
 /** No - it's empty, so we display the heading without a button and with a thinner bar under it */
            @@.gray;_facSubArr[1] is currently empty.@@

            /** Old code: <<= '
' + _facSubArr[1] + ' is currently unstaffed
'>> */
        <<else>>
	    <<if _facSubArr[1] == "Rules Assistant">>
	        <<= '<button type="button"' + _disTxt + ' id="button-' + _str + '" class="buttonBar' + _accText + '" data-after="' + '">' + _facSubArr[1] + ' Report</button>'>> /** Yes, display the bar with information */
	    <<else>>
           	 <<= '<button type="button"' + _disTxt + ' id="button-' + _str + '" class="buttonBar' + _accText + '" data-after="' + _facSubArr[3] + ' slaves in ' + _facSubArr[1] + '">' + _facSubArr[1] + ' Report</button>'>> /** Yes, display the bar with information */
            <</if>>
	       <<if $useAccordion == 0>>

                <<include `_facSubArr[0]`>> /** not using accordion -- just include the report under the disabled button above */

           <</if>>
        <</if>>

			<<if $useAccordion == 1>>
				<<include `_facSubArr[0]`>> /** OK, we're done with the pretty stuff, go get the guts and collapse it into the accordion */
			<</if>>

    <</if>>
    <<unset _facSubArr>>
<</for>>

/* IMPORTANT FOR REASONS!!! */
<<unset _ii>>
/** /Accordion */

<<if ($researchLab.built == "true")>>
	<<include "Lab Report">>

<</if>>