code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using RimWorld;
using rjw.Modules.Interactions.Helpers;
using rjw.Modules.Interactions.Objects;
using UnityEngine;
using Verse;
using Verse.AI;
using rjw.Modules.Interactions.Enums;

namespace Rimworld_Animations {
    public static class AnimationUtility {
        /*
         Note: always make the list in this order:
             Female pawns, animal female pawns, male pawns, animal male pawns
        */
        public static AnimationDef tryFindAnimation(ref List<Pawn> participants, rjw.xxx.rjwSextype sexType = 0, rjw.SexProps sexProps = null) {

            InteractionWithExtension interaction = InteractionHelper.GetWithExtension(sexProps.dictionaryKey);

            participants =
                participants.OrderBy(p =>
                    p.jobs.curDriver is rjw.JobDriver_Sex &&
                    ((p.jobs.curDriver as rjw.JobDriver_Sex).Sexprops.dictionaryKey.defName.ToLower().Contains("reverse") ?
                    (p.jobs.curDriver as rjw.JobDriver_Sex).Sexprops.isReceiver :
                    !(p.jobs.curDriver as rjw.JobDriver_Sex).Sexprops.isReceiver))
                .OrderBy(p => rjw.xxx.can_fuck(p))
                .ToList();

            List<Pawn> localParticipants = new List<Pawn>(participants);

            IEnumerable<AnimationDef> options = DefDatabase<AnimationDef>.AllDefs.Where((AnimationDef x) => {

                if (x.actors.Count != localParticipants.Count) {
                    if (AnimationSettings.debugMode)
                        Log.Message(x.defName.ToStringSafe() + " not selected -- doesn't match count");
                    return false;
                }
                for (int i = 0; i < x.actors.Count; i++) {

                    if (rjw.RJWPreferenceSettings.Malesex == rjw.RJWPreferenceSettings.AllowedSex.Nohomo) {
                        if (rjw.xxx.is_male(localParticipants[i]) && x.actors[i].isFucked) {

                            if (AnimationSettings.debugMode)
                                Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " is fucked, shouldn't be due to homo rules");

                            return false;
                        }
                    }
				    if (x.actors[i].requiredGender != null && !x.actors[i].requiredGender.Contains(localParticipants[i].gender.ToStringSafe<Gender>()))
				    {
					    if (AnimationSettings.debugMode)
					    {
						    Log.Message(string.Concat(new string[]
						    {
							    x.defName.ToStringSafe<string>(),
							    " not selected -- ",
							    localParticipants[i].def.defName.ToStringSafe<string>(),
							    " ",
							    localParticipants[i].Name.ToStringSafe<Name>(),
							    " does not match required gender"
						    }));
					    }
					    return false;
				    }
                    if ((x.actors[i].blacklistedRaces != null) && x.actors[i].blacklistedRaces.Contains(localParticipants[i].def.defName)) {
                        if(AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is blacklisted");
                        return false;
                    }

                    if(x.actors[i].defNames.Contains("Human")) {
                        if (!rjw.xxx.is_human(localParticipants[i])) {
                            if (AnimationSettings.debugMode)
                                Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not human");

                            return false;
                        }

                    }
                    else if (!x.actors[i].bodyDefTypes.Contains(localParticipants[i].RaceProps.body)) {

                        if (!x.actors[i].defNames.Contains(localParticipants[i].def.defName)) {

                            if (AnimationSettings.debugMode)
                            {
                                string animInfo = x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " is not ";
                                foreach(String defname in x.actors[i].defNames) {
                                    animInfo += defname + ", ";
                                }
                                if (AnimationSettings.debugMode)
                                    Log.Message(animInfo);
                            }

                            return false;
                        }
                    }
                    //genitals checking

                    if(!GenitalCheckForPawn(x.actors[i].requiredGenitals, localParticipants[i], out string failReason)) {
                        if (AnimationSettings.debugMode)
                            Log.Message("Didn't select " + x.defName + ", " + localParticipants[i].Name + " " + failReason);
                        return false;
                    }

                    //TESTING ANIMATIONS ONLY REMEMBER TO COMMENT OUT BEFORE PUSH
                    /*
                    if (x.defName != "Cunnilingus")
                        return false;
                    */

                    if (x.actors[i].isFucking && !rjw.xxx.can_fuck(localParticipants[i])) {
                        if (AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't fuck");
                        return false;
                    }

                    if (x.actors[i].isFucked && !rjw.xxx.can_be_fucked(localParticipants[i])) {
                        if (AnimationSettings.debugMode)
                            Log.Message(x.defName.ToStringSafe() + " not selected -- " + localParticipants[i].def.defName.ToStringSafe() + " " + localParticipants[i].Name.ToStringSafe() + " can't be fucked");
                        return false;
                    }
                }

                if (AnimationSettings.debugMode)
                    Log.Message(x.defName.ToStringSafe() + " selected");

                return true;
            });

            List<AnimationDef> optionsWithInteractionType = options.ToList().FindAll(x => x.interactionDefTypes != null && x.interactionDefTypes.Contains(sexProps.sexType.ToStringSafe()));
            if (optionsWithInteractionType.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for interaction type " + sexProps.sexType.ToStringSafe() + "...");
                return optionsWithInteractionType.RandomElement();
            }
            List<AnimationDef> optionsWithSexType = options.ToList().FindAll(x => x.sexTypes != null && x.sexTypes.Contains(sexType));
            if (optionsWithSexType.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for rjwSexType " + sexType.ToStringSafe() + "...");
                return optionsWithSexType.RandomElement();
            }

            /*
            if(optionsWithInitiator.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Selecting animation for initiators...");
            }
            */

            if (options != null && options.Any()) {
                if (AnimationSettings.debugMode)
                    Log.Message("Randomly selecting animation...");
                return options.RandomElement();
            }
            else
                return null;
        }

        public static void RenderPawnHeadMeshInAnimation1(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool drawNow, Pawn pawn) {

            if (pawn == null || pawn.Map != Find.CurrentMap) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
                return;
            }

            CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

            if (pawnAnimator == null || !pawnAnimator.isAnimating) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, drawNow);
            } else {
                Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
                pawnHeadPosition.y = loc.y;
                GenDraw.DrawMeshNowOrLater(MeshPool.humanlikeHeadSet.MeshAt(pawnAnimator.headFacing), pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, true);
            }
        }

        public static void AdjustHead(ref Quaternion quat, ref Rot4 bodyFacing, ref Vector3 pos, ref float angle, Pawn pawn, PawnRenderFlags flags)
        {
            if (flags.FlagSet(PawnRenderFlags.Portrait)) return;

            CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();
            if (anim.isAnimating)
            {
                bodyFacing = anim.headFacing;
                angle = anim.headAngle;
                quat = Quaternion.AngleAxis(anim.headAngle, Vector3.up);
                pos = anim.getPawnHeadOffset();

            }
        }

        public static void RenderPawnHeadMeshInAnimation(Mesh mesh, Vector3 loc, Quaternion quaternion, Material material, bool portrait, Pawn pawn, float bodySizeFactor = 1) {

            if (pawn == null) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
                return;
            }

            CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

            if (pawnAnimator == null || !pawnAnimator.isAnimating || portrait) {
                GenDraw.DrawMeshNowOrLater(mesh, loc, quaternion, material, portrait);
            }
            else {
                Vector3 pawnHeadPosition = pawnAnimator.getPawnHeadPosition();
                pawnHeadPosition.x *= bodySizeFactor;
                pawnHeadPosition.x *= bodySizeFactor;
                pawnHeadPosition.y = loc.y;
                GenDraw.DrawMeshNowOrLater(mesh, pawnHeadPosition, Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up), material, portrait);
            }
        }

        public static bool GenitalCheckForPawn(List<string> requiredGenitals, Pawn pawn, out string failReason) {

            failReason = null;
            if (requiredGenitals != null) {
                if (requiredGenitals.Contains("Vagina")) {

                    if (!rjw.Genital_Helper.has_vagina(pawn)) {
                        failReason = "missing vagina";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Penis")) {

                    if (!(rjw.Genital_Helper.has_multipenis(pawn) || rjw.Genital_Helper.has_penis_infertile(pawn) || rjw.Genital_Helper.has_penis_fertile(pawn) || rjw.Genital_Helper.has_ovipositorM(pawn) || rjw.Genital_Helper.has_ovipositorF(pawn))) {
                        failReason = "missing penis";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Mouth")) {

                    if (!rjw.Genital_Helper.has_mouth(pawn)) {
                        failReason = "missing mouth";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Anus")) {

                    if (!rjw.Genital_Helper.has_anus(pawn)) {
                        failReason = "missing anus";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("Breasts")) {
                    if (!rjw.Genital_Helper.can_do_breastjob(pawn)) {
                        failReason = "missing breasts";
                        return false;
                    }
                }

                if (requiredGenitals.Contains("NoVagina")) {

                    if (rjw.Genital_Helper.has_vagina(pawn)) {
                        failReason = "has vagina";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoPenis")) {

                    if ((rjw.Genital_Helper.has_multipenis(pawn) || rjw.Genital_Helper.has_penis_infertile(pawn) || rjw.Genital_Helper.has_penis_fertile(pawn))) {
                        failReason = "has penis";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoMouth")) {

                    if (rjw.Genital_Helper.has_mouth(pawn)) {
                        failReason = "has mouth";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoAnus")) {

                    if (rjw.Genital_Helper.has_anus(pawn)) {
                        failReason = "has anus";
                        return false;
                    }

                }

                if (requiredGenitals.Contains("NoBreasts")) {
                    if (rjw.Genital_Helper.can_do_breastjob(pawn)) {
                        failReason = "has breasts";
                        return false;
                    }
                }
            }

            return true;

        }

        public static Rot4 PawnHeadRotInAnimation(Pawn pawn, Rot4 regularPos)
        {
            Debug.Log("Test");

            if(pawn?.TryGetComp<CompBodyAnimator>() != null && pawn.TryGetComp<CompBodyAnimator>().isAnimating)
            {
                return pawn.TryGetComp<CompBodyAnimator>().headFacing;
            }

            return regularPos;
        }

        public static void Clamp0to360(ref float angle)
        {

            if (angle < 0) angle = 360 - ((-1f * angle) % 360);
            if (angle > 360) angle %= 360;

        }
    }
}


code:
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using Verse;

namespace Rimworld_Animations
{
    public class PatchOperationAddOrReplace : PatchOperationPathed
    {

        protected string key;
        private XmlContainer value;

        protected override bool ApplyWorker(XmlDocument xml)
        {
            XmlNode valNode = value.node;
            bool result = false;
            IEnumerator enumerator = xml.SelectNodes(xpath).GetEnumerator();
            try
            {
                while (enumerator.MoveNext())
                {
                    object obj = enumerator.Current;
                    result = true;
                    XmlNode parentNode = obj as XmlNode;
                    XmlNode xmlNode = parentNode.SelectSingleNode(key);
                    if (xmlNode == null)
                    {
                        // Add - Add node if not existing
                        xmlNode = parentNode.OwnerDocument.CreateElement(key);
                        parentNode.AppendChild(xmlNode);
                    }
                    else
                    {
                        // Replace - Clear existing children
                        xmlNode.RemoveAll();
                    }
                    // (Re)add value
                    xmlNode.AppendChild(parentNode.OwnerDocument.ImportNode(valNode.FirstChild, true));
                }
            }
            finally
            {
                IDisposable disposable = enumerator as IDisposable;
                if (disposable != null)
                {
                    disposable.Dispose();
                }
            }
            return result;
        }

    }

}

license: unknown


code:
<?xml version="1.0" encoding="utf-8"?>

<ModMetaData>
	<name>Rimworld-Animations</name>
	<author>C0ffee</author>
  <url>https://gitgud.io/c0ffeeeeeeee/rimworld-animations</url>
	<supportedVersions>

1.1

1.2

1.3

1.4

	</supportedVersions>
	<packageId>c0ffee.rimworld.animations</packageId>
	<modDependencies>

			<packageId>brrainz.harmony</packageId>
			<displayName>Harmony</displayName>
			<steamWorkshopUrl>steam://url/CommunityFilePage/2009463077</steamWorkshopUrl>
			<downloadUrl>https://github.com/pardeike/HarmonyRimWorld/releases/latest</downloadUrl>

			<packageId>UnlimitedHugs.HugsLib</packageId>
			<displayName>HugsLib</displayName>
			<downloadUrl>https://github.com/UnlimitedHugs/RimworldHugsLib/releases/latest</downloadUrl>
			<steamWorkshopUrl>steam://url/CommunityFilePage/818773962</steamWorkshopUrl>

			<packageId>rim.job.world</packageId>
			<displayName>RimJobWorld</displayName>
			<downloadUrl>https://www.loverslab.com/topic/110270-mod-rimjobworld/</downloadUrl>

	</modDependencies>
	<loadAfter>

UnlimitedHugs.HugsLib

brrainz.harmony

erdelf.humanoidalienraces

nals.facialanimation

com.yayo.yayoAni

	</loadAfter>
	<loadBefore>
	</loadBefore>
	<incompatibleWith>
	</incompatibleWith>
	<description>
    Rimworld Animations! Hurray!

    Questions or bugs?
    Chat with me on the forums: https://www.loverslab.com/topic/140386-rjw-animations/
    Or on the rjw discord: https://discord.gg/CXwHhv8

  </description>
</ModMetaData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
  <identifier>Rimworld-Animations</identifier>
  <version>1.3.2</version>
</Manifest>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <OffsetManager.label>gerenciador de posições</OffsetManager.label>
  <OffsetManager.description>Controla as posições sexuais dos colonos.</OffsetManager.description>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Dog_Doggystyle.label>estilo cachorrinho</Dog_Doggystyle.label>
  <Horse_Cowgirl.label>vaqueira</Horse_Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Tribadism.label>tribadismo</Tribadism.label>
  <Cunnilingus.label>cunilíngua</Cunnilingus.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Double_Penetration.label>dupla penetração</Double_Penetration.label>

</LanguageData>


code:
<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <Doggystyle.label>estilo cachorrinho</Doggystyle.label>
  <Blowjob.label>boquete</Blowjob.label>
  <ReverseStandAndCarry.label>69</ReverseStandAndCarry.label>
  <Cowgirl.label>vaqueira</Cowgirl.label>

</LanguageData>


code:
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<loadFolders>
	<v1.1>

/

1.1

	</v1.1>
	<v1.2>

/

1.2

Patch_HatsDisplaySelection/1.2

	</v1.2>
	<v1.3>

/

1.3

Patch_HatsDisplaySelection/1.2

Patch_SexToysMasturbation

Patch_SexToysMasturbation/1.3

	</v1.3>
	<v1.4>

/

1.4

Patch_HumanoidAlienRaces/1.4

Patch_HatsDisplaySelection/1.2

Patch_SexToysMasturbation

Patch_SexToysMasturbation/1.4

	</v1.4>

</loadFolders>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{C76F3790-9AC0-4827-ACD5-84174238954F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_HumanoidAlienRaces</RootNamespace>
    <AssemblyName>Patch_HumanoidAlienRaces</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.4\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Off</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="AlienRace">
      <HintPath>..\..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations">
      <HintPath>..\1.4\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\HarmonyPatch_AlienRace.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_HumanoidAlienRaces")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_HumanoidAlienRaces")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c76f3790-9ac0-4827-acd5-84174238954f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
using HarmonyLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;
using AlienRace;

namespace Rimworld_Animations {

	[StaticConstructorOnStartup]
	public static class HarmonyPatch_AlienRace
	{
		static HarmonyPatch_AlienRace()
		{
			(new Harmony("rjwanim")).Patch(AccessTools.Method(AccessTools.TypeByName("AlienRace.HarmonyPatches"), "DrawAddons"),
							prefix: new HarmonyMethod(AccessTools.Method(typeof(HarmonyPatch_AlienRace), "Prefix_AnimateHeadAddons")));
		}

		/* todo: replace jank prefix with this
		public static void Prefix_DrawAddonsFinalHook(ref Pawn pawn, ref AlienPartGenerator.BodyAddon addon, ref Rot4 rot, ref Graphic graphic, ref Vector3 offsetVector, ref float angle, ref Material mat)
        {
			CompBodyAnimator animator = pawn.TryGetComp<CompBodyAnimator>();

			if (animator == null || !animator.isAnimating)
            {
				return;
            }

			if(addon.alignWithHead || addon.drawnInBed)
            {
				rot = animator.headFacing;
				angle = animator.headAngle;
				offsetVector += animator.deltaPos + animator.bodyAngle * animator.headBob;

			}
			else
            {
				rot = animator.bodyFacing;
				angle = animator.bodyAngle;
				offsetVector += animator.deltaPos;
            }

        }
		*/
		public static bool Prefix_AnimateHeadAddons(PawnRenderFlags renderFlags, Vector3 vector, Vector3 headOffset, Pawn pawn, Quaternion quat, Rot4 rotation)
		{

			if (renderFlags.FlagSet(PawnRenderFlags.Portrait) || pawn.TryGetComp<CompBodyAnimator>() == null || !pawn.TryGetComp<CompBodyAnimator>().isAnimating) return true;
			if (!(pawn.def is ThingDef_AlienRace alienProps) || renderFlags.FlagSet(PawnRenderFlags.Invisible)) return false;

			List<AlienPartGenerator.BodyAddon> addons = alienProps.alienRace.generalSettings.alienPartGenerator.bodyAddons;
			AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();
			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();

			bool flag = renderFlags.FlagSet(PawnRenderFlags.Portrait);
			bool flag2 = renderFlags.FlagSet(PawnRenderFlags.Invisible);

			for (int i = 0; i < addons.Count; i++)
			{
				AlienPartGenerator.BodyAddon ba = addons[index: i];

				if (!ba.CanDrawAddon(pawn: pawn)) continue;

				bool forceDrawForBody = false;
				if (alienProps.defName.Contains("Orassan") && ba.path.ToLower().Contains("tail"))
                {
					forceDrawForBody = true;
                }
				AlienPartGenerator.RotationOffset offset = ba.defaultOffsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
				Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero;
				AlienPartGenerator.RotationOffset offset2 = ba.offsets.GetOffset((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing);
				Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, pawn.story.headType) : Vector3.zero);
				vector2.y = (ba.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
				float num = ba.angle;
				if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.North)
				{
					if (ba.layerInvert)
					{
						vector2.y = 0f - vector2.y;
					}
					num = 0f;
				}
				if (((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead ? pawnAnimator.headFacing : pawnAnimator.bodyFacing) == Rot4.East)
				{
					num = 0f - num;
					vector2.x = 0f - vector2.x;
				}
				Graphic addonGraphic = comp.addonGraphics[i];

				addonGraphic.drawSize = ((flag && ba.drawSizePortrait != Vector2.zero) ? ba.drawSizePortrait : ba.drawSize) * (ba.scaleWithPawnDrawsize ? (ba.alignWithHead ? ((flag ? comp.customPortraitHeadDrawSize : comp.customHeadDrawSize) * (ModsConfig.BiotechActive ? (pawn.ageTracker.CurLifeStage.headSizeFactor ?? 1.5f) : 1.5f)) : ((flag ? comp.customPortraitDrawSize : comp.customDrawSize) * (ModsConfig.BiotechActive ? pawn.ageTracker.CurLifeStage.bodySizeFactor : 1f) * 1.5f)) : (Vector2.one * 1.5f));

				if ((ba.drawnInBed && !forceDrawForBody) || ba.alignWithHead)
				{

					Quaternion addonRotation = Quaternion.AngleAxis(pawnAnimator.headAngle < 0 ? 360 - (360 % pawnAnimator.headAngle) : pawnAnimator.headAngle, Vector3.up);

					GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: pawnAnimator.headFacing), loc: vector + (ba.alignWithHead ? headOffset : headOffset - addonRotation * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.headFacing)) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
					quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: pawnAnimator.headFacing), renderFlags.FlagSet(PawnRenderFlags.DrawNow));

				}

				else
				{
					Quaternion addonRotation;
					if (AnimationSettings.controlGenitalRotation && ba.path.ToLower().Contains("penis"))
                    {
						addonRotation = Quaternion.AngleAxis(pawnAnimator.genitalAngle, Vector3.up);
					}
					else
                    {
						addonRotation = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
					}

					if (AnimationSettings.controlGenitalRotation && pawnAnimator.controlGenitalAngle && ba?.hediffGraphics != null && ba.hediffGraphics.Count != 0 && ba.hediffGraphics[0]?.path != null && (ba.hediffGraphics[0].path.Contains("Penis") || ba.hediffGraphics[0].path.Contains("penis")))
					{
						GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
						quat: Quaternion.AngleAxis(angle: pawnAnimator.genitalAngle, axis: Vector3.up), mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
					}

					else
                    {
						GenDraw.DrawMeshNowOrLater(mesh: addonGraphic.MeshAt(rot: rotation), loc: vector + (ba.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(angle: Mathf.Acos(f: Quaternion.Dot(a: Quaternion.identity, b: addonRotation)) * 2f * 57.29578f),
						quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * addonRotation, mat: addonGraphic.MatAt(rot: rotation), renderFlags.FlagSet(PawnRenderFlags.DrawNow));
					}

				}

			}

			return false;
		}
	}

	/*

    [HarmonyPatch(typeof(AlienRace.HarmonyPatches), "DrawAddons")]
    public static class HarmonyPatch_AlienRace {

		public static void RenderHeadAddonInAnimation(Mesh mesh, Vector3 loc, Quaternion quat, Material mat, bool drawNow, Graphic graphic, AlienPartGenerator.BodyAddon bodyAddon, Vector3 v, Vector3 headOffset, Pawn pawn, PawnRenderFlags renderFlags, Vector3 vector, Rot4 rotation)
        {

			CompBodyAnimator pawnAnimator = pawn.TryGetComp<CompBodyAnimator>();
			AlienPartGenerator.AlienComp comp = pawn.GetComp<AlienPartGenerator.AlienComp>();

			if (pawnAnimator != null && pawnAnimator.isAnimating)
            {

				if((bodyAddon.drawnInBed || bodyAddon.alignWithHead))
                {

					AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
					Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
					AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
					Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
					vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
					float num = bodyAddon.angle;
					if (rotation == Rot4.North)
					{
						if (bodyAddon.layerInvert)
						{
							vector2.y = -vector2.y;
						}
						num = 0f;
					}
					if (rotation == Rot4.East)
					{
						num = -num;
						vector2.x = -vector2.x;
					}

					vector = vector + Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up) * pawn.Drawer.renderer.BaseHeadOffsetAt(pawnAnimator.bodyFacing) - pawnAnimator.getPawnHeadOffset(); //convert vector into pseudo body pos for head
					quat = Quaternion.AngleAxis(pawnAnimator.headAngle, Vector3.up);
					loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);
					mat = graphic.MatAt(rot: pawnAnimator.headFacing);
				}
				else
                {

					AlienPartGenerator.RotationOffset offset = bodyAddon.defaultOffsets.GetOffset(rotation);
					Vector3 a = (offset != null) ? offset.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero;
					AlienPartGenerator.RotationOffset offset2 = bodyAddon.offsets.GetOffset(rotation);
					Vector3 vector2 = a + ((offset2 != null) ? offset2.GetOffset(renderFlags.FlagSet(PawnRenderFlags.Portrait), pawn.story.bodyType, comp.crownType) : Vector3.zero);
					vector2.y = (bodyAddon.inFrontOfBody ? (0.3f + vector2.y) : (-0.3f - vector2.y));
					float num = bodyAddon.angle;
					if (rotation == Rot4.North)
					{
						if (bodyAddon.layerInvert)
						{
							vector2.y = -vector2.y;
						}
						num = 0f;
					}
					if (rotation == Rot4.East)
					{
						num = -num;
						vector2.x = -vector2.x;
					}
					quat = Quaternion.AngleAxis(pawnAnimator.bodyAngle, Vector3.up);
					loc = vector + (bodyAddon.alignWithHead ? headOffset : Vector3.zero) + vector2.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f);

				}

			}
			GenDraw.DrawMeshNowOrLater(mesh, loc, quat, mat, drawNow);

			/*
			if (pawnAnimator != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && pawnAnimator.isAnimating && (bodyAddon.drawnInBed || bodyAddon.alignWithHead))
            {

				if ((pawn.def as ThingDef_AlienRace).defName == "Alien_Orassan")
                {
					orassan = true;

					if(bodyAddon.path.Contains("closed"))
                    {
						return;
                    }

					if (bodyAddon.bodyPart.Contains("ear"))

					{
						orassan = true;

						orassanv = new Vector3(0, 0, 0.23f);
						if (pawnAnimator.headFacing == Rot4.North)
						{
							orassanv.z -= 0.1f;
							orassanv.y += 1f;

							if(bodyAddon.bodyPart.Contains("left"))
                            {
								orassanv.x += 0.03f;
                            } else
                            {
								orassanv.x -= 0.03f;
							}

						}
						else if (pawnAnimator.headFacing == Rot4.East)
						{
							orassanv.x -= 0.1f;
						}
						else if (pawnAnimator.headFacing == Rot4.West)
						{
							orassanv.x = 0.1f;
						}
						else
                        {
							orassanv.z -= 0.1f;
							orassanv.y += 1f;

							if (bodyAddon.bodyPart.Contains("right"))
							{
								orassanv.x += 0.05f;
							}
							else
							{
								orassanv.x -= 0.05f;
							}
						}
						orassanv = orassanv.RotatedBy(pawnAnimator.headAngle);
					}
				}

			GenDraw.DrawMeshNowOrLater(mesh: graphic.MeshAt(rot: headRotInAnimation), loc: loc + orassanv + (bodyAddon.alignWithHead ? headOffset : Vector3.zero),// + v.RotatedBy(Mathf.Acos(Quaternion.Dot(Quaternion.identity, quat)) * 2f * 57.29578f),
					quat: Quaternion.AngleAxis(angle: num, axis: Vector3.up) * headQuatInAnimation, mat: graphic.MatAt(rot: pawnAnimator.headFacing), drawNow: drawNow);;
			}

			else
            {

			}

		}

		public static IEnumerable<CodeInstruction> Transpiler(IEnumerable<CodeInstruction> instructions)
        {
			List<CodeInstruction> ins = instructions.ToList();
			for (int i = 0; i < ins.Count; i++)
            {

				Type[] type = new Type[] { typeof(Mesh), typeof(Vector3), typeof(Quaternion), typeof(Material), typeof(bool) };

				if (ins[i].OperandIs(AccessTools.Method(typeof(GenDraw), "DrawMeshNowOrLater", type)))
                {

					yield return new CodeInstruction(OpCodes.Ldloc, (object)7); //graphic
					yield return new CodeInstruction(OpCodes.Ldloc, (object)4); //bodyAddon
					yield return new CodeInstruction(OpCodes.Ldloc, (object)5); //offsetVector/AddonOffset (v)
					yield return new CodeInstruction(OpCodes.Ldarg, (object)2); //headOffset
					yield return new CodeInstruction(OpCodes.Ldarg, (object)3); //pawn
					yield return new CodeInstruction(OpCodes.Ldarg, (object)0); //renderflags
					yield return new CodeInstruction(OpCodes.Ldarg, (object)1); //vector
					yield return new CodeInstruction(OpCodes.Ldarg, (object)5); //rotation

					yield return new CodeInstruction(OpCodes.Call, AccessTools.DeclaredMethod(typeof(HarmonyPatch_AlienRace), "RenderHeadAddonInAnimation"));

                }

				else
                {
					yield return ins[i];
				}
            }
        }

		public static bool Prefix(PawnRenderFlags renderFlags, ref Vector3 vector, ref Vector3 headOffset, Pawn pawn, ref Quaternion quat, ref Rot4 rotation)
		{
			if(pawn == null)
            {
				return true;
			}

			CompBodyAnimator anim = pawn.TryGetComp<CompBodyAnimator>();

			if(anim == null)
            {
				return true;
            }

			if (anim != null && !renderFlags.FlagSet(PawnRenderFlags.Portrait) && anim.isAnimating)
			{
				//quat = Quaternion.AngleAxis(anim.bodyAngle, Vector3.up);
			}

			return true;

		}
	}

	*/

}


code:
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Patch_SexToysMasturbation.SexToyAnimationDef>
		<defName>Masturbation_DildoVaginal</defName>
		dildo masturbation
		<requiredBodyPart>vagina</requiredBodyPart>
		<sounds>true</sounds>
		<sexTypes>

Masturbation

		</sexTypes>
		<actors>

				<defNames>

Human

				</defNames>
				<isFucked>true</isFucked>

		</actors>

		<animationStages>

				<stageName>Masturbating</stageName>
				<isLooping>true</isLooping>
				<playTimeTicks>917</playTimeTicks>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>40</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>30</tickDuration>
								<bodyAngle>76.4867554</bodyAngle>
								<headAngle>45.3887634</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0506898165</bodyOffsetZ>
								<bodyOffsetX>0.08564949</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>30</tickDuration>
								<bodyAngle>78.22131</bodyAngle>
								<headAngle>48.0072327</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.039129138</bodyOffsetZ>
								<bodyOffsetX>0.07794231</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>30</tickDuration>
								<bodyAngle>76.4867554</bodyAngle>
								<headAngle>45.3887634</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0506898165</bodyOffsetZ>
								<bodyOffsetX>0.08564949</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>40</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.2783391</positionX>
								<positionZ>-0.0514066666</positionZ>
								<rotation>81.16443</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.1704393</positionX>
								<positionZ>-0.0668209046</positionZ>
								<rotation>72.8611145</rotation>

								<tickDuration>30</tickDuration>
								<positionX>-0.2783391</positionX>
								<positionZ>-0.0514066666</positionZ>
								<rotation>81.16443</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

						</keyframes>

				</animationClips>

				<stageName>GettingIntoPosition</stageName>
				<isLooping>false</isLooping>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>50</tickDuration>
								<bodyAngle>73.01611</bodyAngle>
								<headAngle>40.0739746</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.054543376</bodyOffsetZ>
								<bodyOffsetX>0.112624526</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>50</tickDuration>
								<positionX>-0.359264076</positionX>
								<positionZ>-0.00901746</positionZ>
								<rotation>114.011215</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>FastMasturbation</stageName>
				<isLooping>true</isLooping>
				<stageIndex>0</stageIndex>
				<playTimeTicks>1610</playTimeTicks>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>20</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>25</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>25</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>20</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>VeryFastMasturbation</stageName>
				<isLooping>true</isLooping>
				<stageIndex>0</stageIndex>
				<playTimeTicks>225</playTimeTicks>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<tickDuration>6</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>8</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>6</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>8</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

				<stageName>Orgasm</stageName>
				<isLooping>false</isLooping>
				<stageIndex>0</stageIndex>
				<animationClips>

						<layer>LayingPawn</layer>
						<keyframes>

								<soundEffect>Slimy</soundEffect>
								<tickDuration>6</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>80</tickDuration>
								<bodyAngle>85.17255</bodyAngle>
								<headAngle>58.0615845</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03527552</bodyOffsetZ>
								<bodyOffsetX>0.0471138731</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>90</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<quiver>True</quiver>
								<soundEffect>Cum</soundEffect>
								<tickDuration>70</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>70</tickDuration>
								<bodyAngle>92.15109</bodyAngle>
								<headAngle>96.34238</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.0237147212</bodyOffsetZ>
								<bodyOffsetX>0.0432603136</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

								<tickDuration>1</tickDuration>
								<bodyAngle>81.65927</bodyAngle>
								<headAngle>58.8843079</headAngle>
								<genitalAngle>0</genitalAngle>
								<bodyOffsetZ>0.03912908</bodyOffsetZ>
								<bodyOffsetX>0.08950315</bodyOffsetX>
								<headBob>0</headBob>
								<bodyFacing>3</bodyFacing>
								<headFacing>3</headFacing>

						</keyframes>

						<keyframes>

								<tickDuration>6</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

								<tickDuration>80</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>90</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>70</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>70</tickDuration>
								<positionX>-0.178146541</positionX>
								<positionZ>-0.01672452</positionZ>
								<rotation>96.95889</rotation>

								<tickDuration>1</tickDuration>
								<positionX>-0.2899</positionX>
								<positionZ>-0.0282852575</positionZ>
								<rotation>98.13748</rotation>

						</keyframes>

				</animationClips>

		</animationStages>
	</Patch_SexToysMasturbation.SexToyAnimationDef>
</Defs>


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{87763712-0536-4D5F-9EAA-520F15D4F84E}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Patch_SexToysMasturbation</RootNamespace>
    <AssemblyName>Patch_SexToysMasturbation</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.4\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <GenerateSerializationAssemblies>Auto</GenerateSerializationAssemblies>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\..\workshop\content\294100\1127530465\1.3\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Rimworld-Animations, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
      <SpecificVersion>False</SpecificVersion>
      <HintPath>..\1.3\Assemblies\Rimworld-Animations.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW-ToysAndMasturbation">
      <HintPath>..\..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="Source\Defs\SexToyAnimationDef.cs" />
    <Compile Include="Source\Harmony\Harmony_PatchAll.cs" />
    <Compile Include="Source\Patches\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
    <Compile Include="Source\Utilities\AnimSexToyUtility.cs" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.3\Assemblies\" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.3\Defs\AnimationDefs\Animations_Dildo.xml" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Patch_SexToysMasturbation")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Patch_SexToysMasturbation")]
[assembly: AssemblyCopyright("Copyright ©  2022")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("87763712-0536-4d5f-9eaa-520f15d4f84e")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
using Rimworld_Animations;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Patch_SexToysMasturbation
{
    public class SexToyAnimationDef : AnimationDef
    {

        public String requiredBodyPart = null;

    }
}


code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;
using HarmonyLib;
using System.Reflection;

namespace Patch_SexToysMasturbation
{

    [StaticConstructorOnStartup]
    public static class Harmony_PatchAll {

        static Harmony_PatchAll() {

            Harmony val = new Harmony("animtoyspatch");
            val.PatchAll(Assembly.GetExecutingAssembly());

        }
    }
}


code:
using HarmonyLib;
using Rimworld_Animations;
using rjw;
using RJW_ToysAndMasturbation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Patch_SexToysMasturbation
{
    [HarmonyPatch(typeof(JobDriver_SexBaseInitiator), "Start")]
    public class HarmonyPatch_JobDriver_SexBaseInitiator
    {

        public static void Postfix(ref JobDriver_SexBaseInitiator __instance)
        {

            if(__instance is JobDriver_MasturbateWithToy masturbateJobDriver)
            {

                Log.Message("Rerolling animations...");
                Pawn pawn = masturbateJobDriver.pawn;
                Thing sexToy = masturbateJobDriver.dildo;

                RerollAnimationsForSexToy(pawn, sexToy, masturbateJobDriver.Bed);
            }

        }

        public static void RerollAnimationsForSexToy(Pawn pawn, Thing thing, Thing bed)
        {
            CompSexToy sextoy = thing.TryGetComp<CompSexToy>();

            SexToyAnimationDef anim = AnimSexToyUtility.tryFindAnimation(sextoy, pawn);

            if (anim != null)
            {
                Log.Message("Playing anim " + anim.defName);

                if(bed != null)
                {
                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(bed);
                    thing.TryGetComp<CompThingAnimator>().setAnchor(bed);
                }
                else
                {
                    pawn.TryGetComp<CompBodyAnimator>().setAnchor(pawn.Position);
                    thing.TryGetComp<CompThingAnimator>().setAnchor(pawn.Position);
                }

                bool mirror = GenTicks.TicksGame % 2 == 0;

                pawn.TryGetComp<CompBodyAnimator>().StartAnimation(anim, new List<Pawn> { pawn }, 0, mirror);
                thing.TryGetComp<CompThingAnimator>().StartAnimation(anim, pawn, mirror);

                (pawn.jobs.curDriver as JobDriver_Sex).ticks_left = anim.animationTimeTicks;
                (pawn.jobs.curDriver as JobDriver_Sex).sex_ticks = anim.animationTimeTicks;
                (pawn.jobs.curDriver as JobDriver_Sex).duration = anim.animationTimeTicks;
            }
            else
            {
                Log.Message("No animation found");
            }

        }

    }

}


code:
using rjw;
using RJW_ToysAndMasturbation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Patch_SexToysMasturbation
{
    public class AnimSexToyUtility
    {

        public static SexToyAnimationDef tryFindAnimation(CompSexToy sexToy, Pawn pawn)
        {

            IEnumerable<SexToyAnimationDef> options = DefDatabase<SexToyAnimationDef>.AllDefs.Where((SexToyAnimationDef x) =>
            {

                if(!sexToy.Props.requiredBodyParts.Contains(x.requiredBodyPart))
                {
                    return false;
                }

                if(x.requiredBodyPart == "vagina" && !Genital_Helper.has_vagina(pawn))
                {
                    return false;
                }

                return true;

            });

            if(options != null && options.Any())
            {
                return options.RandomElement();
            }
            else
            {
                return null;
            }

        }

    }
}


code:
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("Rimworld-Animations")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Rimworld-Animations")]
[assembly: AssemblyCopyright("Copyright ©  2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components.  If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("71b05d71-67b2-4014-82cd-18c20ac0882f")]

// Version information for an assembly consists of the following four values:
//
//      Major Version
//      Minor Version
//      Build Number
//      Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]


code:
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProjectGuid>{71B05D71-67B2-4014-82CD-18C20AC0882F}</ProjectGuid>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <RootNamespace>Rimworld_Animations</RootNamespace>
    <AssemblyName>Rimworld-Animations</AssemblyName>
    <TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
    <FileAlignment>512</FileAlignment>
    <Deterministic>true</Deterministic>
    <TargetFrameworkProfile />
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugSymbols>false</DebugSymbols>
    <DebugType>none</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>1.4\Assemblies\</OutputPath>
    <DefineConstants>DEBUG;TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>none</DebugType>
    <Optimize>true</Optimize>
    <OutputPath>bin\Release\</OutputPath>
    <DefineConstants>TRACE</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="0Harmony">
      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\0Harmony.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="AlienRace">
      <HintPath>..\..\..\..\workshop\content\294100\839005762\1.4\Assemblies\AlienRace.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\..\RimWorldWin64_Data\Managed\Assembly-CSharp.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW">
      <HintPath>..\rjw\1.4\Assemblies\RJW.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="RJW-ToysAndMasturbation">
      <HintPath>..\rjw-toys-and-masturbation\Assemblies\RJW-ToysAndMasturbation.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="System" />
    <Reference Include="System.Core" />
    <Reference Include="System.Xml.Linq" />
    <Reference Include="System.Data.DataSetExtensions" />
    <Reference Include="Microsoft.CSharp" />
    <Reference Include="System.Data" />
    <Reference Include="System.Net.Http" />
    <Reference Include="System.Xml" />
    <Reference Include="UnityEngine">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.dll</HintPath>
      <Private>False</Private>
    </Reference>
    <Reference Include="UnityEngine.CoreModule">
      <HintPath>..\..\RimWorldWin64_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="1.4\Source\Actors\Actor.cs" />
    <Compile Include="1.4\Source\Actors\AlienRaceOffset.cs" />
    <Compile Include="1.4\Source\Actors\BodyTypeOffset.cs" />
    <Compile Include="1.4\Source\Animations\AnimationStage.cs" />
    <Compile Include="1.4\Source\Animations\Clips\BaseAnimationClip.cs" />
    <Compile Include="1.4\Source\Animations\Clips\PawnAnimationClip.cs" />
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    <Compile Include="1.4\Source\Patches\OtherModPatches\HarmonyPatch_CSL.cs" />
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    <Compile Include="1.4\Source\Patches\OtherModPatches\HarmonyPatch_FacialAnimation.cs" />
    <Compile Include="1.4\Source\Patches\OtherModPatches\HarmonyPatch_HatsDisplaySelection.cs" />
    <Compile Include="1.4\Source\Patches\OtherModPatches\HarmonyPatch_ShowHairWithHats.cs" />
    <Compile Include="1.4\Source\Patches\RimworldPatches\HarmonyPatch_HeadHair.cs" />
    <Compile Include="1.4\Source\Patches\RimworldPatches\HarmonyPatch_PawnRenderer.cs" />
    <Compile Include="1.4\Source\Patches\RimworldPatches\HarmonyPatch_PawnRotation.cs" />
    <Compile Include="1.4\Source\Patches\RimworldPatches\HarmonyPatch_Pawn_DrawTracker.cs" />
    <Compile Include="1.4\Source\Patches\RimworldPatches\HarmonyPatch_ResolveApparelGraphics.cs" />
    <Compile Include="1.4\Source\Patches\RimworldPatches\HarmonyPatch_SetPawnAnimatable.cs" />
    <Compile Include="1.4\Source\Patches\RimworldPatches\HarmonyPatch_Thing.cs" />
    <Compile Include="1.4\Source\Patches\RJWPatches\HarmonyPatch_PlaySexSounds.cs" />
    <Compile Include="1.4\Source\Patches\RJWPatches\HarmonyPatch_SexTick.cs" />
    <Compile Include="1.4\Source\Patches\RJWPatches\HarmonyPatch_WorkGiverSex.cs" />
    <Compile Include="1.4\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_JoinInBed.cs" />
    <Compile Include="1.4\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseInitiator.cs" />
    <Compile Include="1.4\Source\Patches\RJWPatches\JobDrivers\HarmonyPatch_JobDriver_SexBaseReceiverLoved.cs" />
    <Compile Include="1.4\Source\Settings\AnimationSettings.cs" />
    <Compile Include="1.4\Source\Utilities\AnimationUtility.cs" />
    <Compile Include="1.4\Source\Utilities\PatchOperationAddOrReplace.cs" />
    <Compile Include="Properties\AssemblyInfo.cs" />
  </ItemGroup>
  <ItemGroup>
    <Content Include="1.1\Assemblies\Rimworld-Animations.dll" />
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    <Content Include="1.4\Defs\AnimationDefs\Animations_Beast.xml" />
    <Content Include="1.4\Defs\AnimationDefs\Animations_Lesbian.xml" />
    <Content Include="1.4\Defs\AnimationDefs\Animations_Masturbate.xml" />
    <Content Include="1.4\Defs\AnimationDefs\Animations_Multi.xml" />
    <Content Include="1.4\Defs\AnimationDefs\Animations_SexToys.xml" />
    <Content Include="1.4\Defs\AnimationDefs\Animations_vanilla.xml" />
    <Content Include="1.4\Defs\AnimationDefs\Animations_Vanilla2.xml" />
    <Content Include="1.4\Defs\AnimationDefs\TemplateAnimation.xml" />
    <Content Include="1.4\Defs\MainTabDefs\MainButtonDef.xml" />
    <Content Include="1.4\Defs\SoundDefs\Sounds_Sex.xml" />
    <Content Include="1.4\Patches\AnimationPatchHSK.xml" />
    <Content Include="1.4\Patches\AnimationPatch_CompBodyAnimator.xml" />
    <Content Include="1.4\Patches\CompatibilityPatch_FacialAnimation.xml" />
    <Content Include="1.4\Patches\CompatibilityPatch_HCSK.xml" />
    <Content Include="1.4\Patches\CompPatches\AutoCleaner.xml" />
    <Content Include="1.4\Patches\CompPatches\CombatExtended.xml" />
    <Content Include="1.4\Patches\CompPatches\ZombieLand.xml" />
    <Content Include="1.4\Patches\RacePatches\Epona race Renaissance.xml" />
    <Content Include="1.4\Patches\RacePatches\Nyaron.xml" />
    <Content Include="1.4\Sounds\Sex\Clap_1.wav" />
    <Content Include="1.4\Sounds\Sex\Clap_2.wav" />
    <Content Include="1.4\Sounds\Sex\Clap_3.wav" />
    <Content Include="1.4\Sounds\Sex\Clap_4.wav" />
    <Content Include="1.4\Sounds\Sex\Clap_5.wav" />
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    <Content Include="1.4\Sounds\Sex\Clap_7.wav" />
    <Content Include="1.4\Sounds\Sex\Clap_8.wav" />
    <Content Include="1.4\Sounds\Sex\cum.wav" />
    <Content Include="1.4\Sounds\Sex\kucyu04.wav" />
    <Content Include="1.4\Sounds\Sex\Slime\Slimy1.wav" />
    <Content Include="1.4\Sounds\Sex\Slime\Slimy2.wav" />
    <Content Include="1.4\Sounds\Sex\Slime\Slimy3.wav" />
    <Content Include="1.4\Sounds\Sex\Slime\Slimy4.wav" />
    <Content Include="1.4\Sounds\Sex\Slime\Slimy5.wav" />
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    <Content Include="1.4\Sounds\Sex\Suck\Suck_10.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\suck_2.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\Suck_3.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\Suck_4.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\Suck_5.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\Suck_6.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\Suck_7.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\Suck_8.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\Suck_9.wav" />
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    <Content Include="1.4\Sounds\Sex\Suck\Swallow_2.wav" />
    <Content Include="1.4\Sounds\Sex\Suck\Swallow_3.wav" />
    <Content Include="1.4\Textures\UI\MainTab.png" />
    <Content Include="About\About.xml" />
    <Content Include="About\Manifest.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\MainButtonDef\MainButtonDef.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Beast.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Lesbian.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_Multi.xml" />
    <Content Include="Languages\PortugueseBrazilian\DefInjected\Rimworld_Animations.AnimationDef\Animations_vanilla.xml" />
    <Content Include="LoadFolders.xml" />
  </ItemGroup>
  <ItemGroup>
    <Folder Include="1.2\" />
  </ItemGroup>
  <ItemGroup>
    <None Include="1.4\Defs\AnimationDefs\AnimationDefs.rar" />
    <None Include="1.4\Patch_HatsDisplaySelection\Patch_HatsDisplaySelection.csproj" />
  </ItemGroup>
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>


code:
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.29905.134
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rimworld-Animations", "Rimworld-Animations.csproj", "{71B05D71-67B2-4014-82CD-18C20AC0882F}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Patch_HatsDisplaySelection", "Patch_HatsDisplaySelection\Patch_HatsDisplaySelection.csproj", "{BA766964-1716-422D-A09E-29426F8EB9D5}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Patch_SexToysMasturbation", "Patch_SexToysMasturbation\Patch_SexToysMasturbation.csproj", "{87763712-0536-4D5F-9EAA-520F15D4F84E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Patch_HumanoidAlienRaces", "Patch_HumanoidAlienRaces\Patch_HumanoidAlienRaces.csproj", "{C76F3790-9AC0-4827-ACD5-84174238954F}"
EndProject
Global
	GlobalSection(SolutionConfigurationPlatforms) = preSolution
		Debug|Any CPU = Debug|Any CPU
		Release|Any CPU = Release|Any CPU
	EndGlobalSection
	GlobalSection(ProjectConfigurationPlatforms) = postSolution
		{71B05D71-67B2-4014-82CD-18C20AC0882F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{71B05D71-67B2-4014-82CD-18C20AC0882F}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{71B05D71-67B2-4014-82CD-18C20AC0882F}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{71B05D71-67B2-4014-82CD-18C20AC0882F}.Release|Any CPU.Build.0 = Release|Any CPU
		{BA766964-1716-422D-A09E-29426F8EB9D5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{BA766964-1716-422D-A09E-29426F8EB9D5}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{BA766964-1716-422D-A09E-29426F8EB9D5}.Release|Any CPU.Build.0 = Release|Any CPU
		{87763712-0536-4D5F-9EAA-520F15D4F84E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{87763712-0536-4D5F-9EAA-520F15D4F84E}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{87763712-0536-4D5F-9EAA-520F15D4F84E}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{87763712-0536-4D5F-9EAA-520F15D4F84E}.Release|Any CPU.Build.0 = Release|Any CPU
		{C76F3790-9AC0-4827-ACD5-84174238954F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
		{C76F3790-9AC0-4827-ACD5-84174238954F}.Debug|Any CPU.Build.0 = Debug|Any CPU
		{C76F3790-9AC0-4827-ACD5-84174238954F}.Release|Any CPU.ActiveCfg = Release|Any CPU
		{C76F3790-9AC0-4827-ACD5-84174238954F}.Release|Any CPU.Build.0 = Release|Any CPU
	EndGlobalSection
	GlobalSection(SolutionProperties) = preSolution
		HideSolutionNode = FALSE
	EndGlobalSection
	GlobalSection(ExtensibilityGlobals) = postSolution
		SolutionGuid = {7E01292A-D76F-4CA3-AA64-085B84ECD905}
	EndGlobalSection
EndGlobal


code:
<?php

require __DIR__ . '/../vendor/autoload.php';

$configurator = new Nette\Configurator;

$configurator->setDebugMode('109.80.108.66');
$configurator->enableDebugger(__DIR__ . '/../log');

$configurator->setTempDirectory(__DIR__ . '/../temp');

$configurator->createRobotLoader()
	->addDirectory(__DIR__)
	->register();

$configurator->addConfig(__DIR__ . '/config/config.neon');
$configurator->addConfig(__DIR__ . '/config/config.local.neon');

$container = $configurator->createContainer();

return $container;

repo_name: Cerx/ToDo

license: mit


code:
parameters:

database:
	dsn: 'mysql:host=127.0.0.1;dbname=Isabel'
	user: Isabelle
	password:


code:
# WARNING: it is CRITICAL that this file & directory are NOT accessible directly via a web browser!
# https://nette.org/security-warning
parameters:

php:
	date.timezone: Europe/Prague

application:
	errorPresenter: Error
	mapping:
		*: App\*Module\Presenters\*Presenter

session:
	expiration: 14 days

services:
    router: App\RouterFactory::createRouter
    authenticator: Login
extensions:
    dbal: Nextras\Dbal\Bridges\NetteDI\DbalExtension
    orm: Nextras\Orm\Bridges\NetteDI\OrmExtension
dbal:
    driver: mysqli
    host: 127.0.0.1
    database: Isabel
    username: Isabelle
    password:
orm:
    model: App\Model\Orm\Orm
    testingMappers: false


code:
<?php
use Nette\Security as NS;
use Nextras\Orm;

class Login extends Nette\Object implements NS\IAuthenticator
{
    /** @var \App\Model\Orm\Orm @inject */
    public $orm;

    function authenticate(array $credentials)
    {

        list($username, $password) = $credentials;
        $user = $this->orm->Users->getUser($username);

        if (!$user) {
            throw new NS\AuthenticationException('User not found.');
        }

        if (!NS\Passwords::verify($password, $user->pass)) {
            throw new NS\AuthenticationException('Invalid password.');
        }

        return new NS\Identity($user->id, "user", ['username' => $user->name]);
    }
}


code:
<?php
namespace test;
use Nextras\Orm\Entity\Entity;

/**
 * @property int $id {primary}
 * @property string $name
 * @property string $pass
 */
class Users extends Entity{

}


code:
<?php
namespace test;
    use Nextras\Orm\Mapper\Mapper;

    class UsersMapper extends Mapper
    {

    }


code:
<?php
namespace test;

    use \Nextras\Orm\Repository\Repository;

    class UsersRepository extends Repository
    {
        public static function getEntityClassNames() {
            $class = substr(get_called_class(), 0, -10);
            return [$class];
        }

        public function userList(){
            return $this->findAll()->fetchAll();
        }

        public function getUser($user)
        {
            return $this->findBy(['this->name' => $user])->fetch();
        }
    }


code:
<?php
namespace App\Model\Orm;

use Nextras\Orm\Model\Model;
use test\UsersRepository;

/**
 * @property-read UsersRepository $Users
 */
class Orm extends Model
{
}


code:
<?php

namespace App\Presenters;

use Nette;

class Error4xxPresenter extends Nette\Application\UI\Presenter
{

	public function startup()
	{
		parent::startup();
		if (!$this->getRequest()->isMethod(Nette\Application\Request::FORWARD)) {
			$this->error();
		}
	}

	public function renderDefault(Nette\Application\BadRequestException $exception)
	{
		// load template 403.latte or 404.latte or ... 4xx.latte
		$file = __DIR__ . "/templates/Error/{$exception->getCode()}.latte";
		$this->template->setFile(is_file($file) ? $file : __DIR__ . '/templates/Error/4xx.latte');
	}

}


code:
<?php

namespace App\Presenters;

use Nette;
use Nette\Application\Responses;
use Tracy\ILogger;

class ErrorPresenter extends Nette\Object implements Nette\Application\IPresenter
{
	/** @var ILogger */
	private $logger;

	public function __construct(ILogger $logger)
	{
		$this->logger = $logger;
	}

	public function run(Nette\Application\Request $request)
	{
		$exception = $request->getParameter('exception');

		if ($exception instanceof Nette\Application\BadRequestException) {
			return new Responses\ForwardResponse($request->setPresenterName('Error4xx'));
		}

		$this->logger->log($exception, ILogger::EXCEPTION);
		return new Responses\CallbackResponse(function () {
			require __DIR__ . '/templates/Error/500.phtml';
		});
	}

}


code:
<?php
namespace App\Presenters;

use Nette;
use Nette\Application\UI\Form;

use Nette\Security as NS;
use Nextras\Orm;

class HomepagePresenter extends Nette\Application\UI\Presenter
{
    /** @var \App\Model\Orm\Orm @inject */
    public $orm;

    protected function createComponentRegistrationForm()
    {
        $form = new Form;
        $form->addText('name', 'Jméno:')
            ->setRequired('Zadejte prosím jméno')
            ->addRule(Form::MIN_LENGTH, 'Uživatelské jméno musí mít minimálně 4 znaků', 4)
            ->addRule(Form::MAX_LENGTH, 'Uživatelské jméno musí mít maximálně 31 znaků', 31);
        $form->addPassword('password', 'Heslo:');
        $form->addSubmit('login', 'Přihlásit se');
        $form->onSuccess[] = [$this, 'registrationFormSucceeded'];
        return $form;
    }

    // volá se po úspěšném odeslání formuláře
    public function registrationFormSucceeded(Form $form, $values)
    {
        $user = $this->getUser();

        try {
            // pokusíme se přihlásit uživatele...
            $user->login($values->name, $values->password);

            $this->flashMessage('Byl jste úspěšně přihlášen.');
            echo 'cool!';
        } catch (Nette\Security\AuthenticationException $e) {
            echo 'Chyba: ', $e->getMessage();
        }
    }

    public function renderDefault(){
        $this->template->debug = $this->orm->Users->getUser("hi");
    }
}


code:
<?php
namespace App\Presenters;

use Nette;
use Nextras\Orm;

class LoginPresenter extends Nette\Application\UI\Presenter
{
    /** @var \App\Model\Orm\Orm @inject */
    public $orm;

    public function renderDefault()
    {
        $this->template->users = $this->orm->Users->userList();
    }
}


code:
{block content}

Access Denied

You do not have permission to view this page. Please try contact the web
site administrator if you believe you should be able to view this page.

error 403


code:
{block content}

Page Not Found

The page you requested could not be found. It is possible that the address is
incorrect, or that the page no longer exists. Please use a search engine to find
what you are looking for.

error 404


code:
{block content}

Method Not Allowed

The requested method is not allowed for the URL.

error 405


code:
{block content}

Page Not Found

The page you requested has been taken off the site. We apologize for the inconvenience.

error 410


code:
{block content}

Oops...

Your browser sent a request that this server could not understand or process.


code:
<!DOCTYPE html></script></style></xmp>
<meta charset="utf-8">
<meta name="robots" content="noindex">
<title>Server Error</title>

Server Error

We're sorry! The server encountered an internal error and
	was unable to complete your request. Please try again later.

error 500


code:
Hello world!
{control registrationForm}
{dump $debug}


code:
<?php

namespace App;

use Nette;
use Nette\Application\Routers\RouteList;
use Nette\Application\Routers\Route;
use Nextras\Orm;

class RouterFactory
{

	/**
	 * @return Nette\Application\IRouter
	 */
	public static function createRouter()
	{
		$router = new RouteList;
		$router[] = new Route('<presenter>/<action>[/<id>]', 'Homepage:default', Route::SECURED);
		return $router;
	}

}


nette/web-project

description: Nette: Standard Web Project

type: project


_readme: This file locks the dependencies of your project to a known state

_readme: Read more about it at https://getcomposer.org/doc/01-basic-usage.md#composer-lock-the-lock-file

latte/latte

type: git

type: zip

ext-fileinfo: to use filter |datastream

ext-mbstring: to use filters like lower, upper, capitalize, ...

type: library

description: Latte: the amazing template engine for PHP

keywords: templating twig

nette/application

latte/latte: Allows using Latte in templates

nette/forms: Allows to use Nette\Application\UI\Form

description: Nette Application MVC Component

nette/bootstrap

tracy/tracy: to use Configurator::enableDebugger()

description: Nette Bootstrap

nette/caching

description: Nette Caching Component

nette/component-model

description: Nette Component Model

nette/database

description: Nette Database Component

nette/di

description: Nette Dependency Injection Component

nette/finder

description: Nette Finder: Files Searching

nette/forms

description: Nette Forms: greatly facilitates web forms

nette/http

ext-fileinfo: to detect type of uploaded files

description: Nette HTTP Component

nette/mail

ext-fileinfo: to detect type of attached files

description: Nette Mail: Sending E-mails

nette/neon

description: Nette NEON: parser & generator for Nette Object Notation

nette/php-generator

description: Nette PHP Generator

nette/reflection

description: Nette PHP Reflection Component

nette/robot-loader

description: Nette RobotLoader: comfortable autoloading

nette/safe-stream

description: Nette SafeStream: Atomic Operations

nette/security

description: Nette Security: Access Control Component

nette/tokenizer

description: Nette Tokenizer

nette/utils

ext-gd: to use Image

ext-iconv: to use Strings::webalize() and toAscii()

ext-intl: for script transliteration in Strings::webalize() and toAscii()

ext-mbstring: to use Strings::lower() etc...

description: Nette Utility Classes

nextras/dbal

Nextras\Dbal\: src/

description: Nextras database abstraction layer

keywords: database dbal nextras

nextras/orm

Nextras\Orm\: src/

description: Nextras Orm framework

keywords: database nextras orm

tracy/tracy

description: Tracy: useful PHP debugger

keywords: debug debugger nette

nette/tester

description: An easy-to-use PHP unit testing framework.

keywords: nette testing unit

minimum-stability: stable


code:
Order Allow,Deny
Deny from all


code:
<?php

// autoload.php @generated by Composer

require_once __DIR__ . '/composer' . '/autoload_real.php';

return ComposerAutoloaderInit091ed5d24b4127ffc48411e34be2086f::getLoader();


code:
#!/usr/bin/env sh

dir=$(d=${0%[/\\]*}; cd "$d"; cd "../nette/tester/src" && pwd)

# See if we are running in Cygwin by checking for cygpath program
if command -v 'cygpath' >/dev/null 2>&1; then
	# Cygwin paths start with /cygdrive/ which will break windows PHP,
	# so we need to translate the dir path to windows format. However
	# we could be using cygwin PHP which does not require this, so we
	# test if the path to PHP starts with /cygdrive/ rather than /usr/bin
	if [[ $(which php) == /cygdrive/* ]]; then
		dir=$(cygpath -m "$dir");
	fi
fi

dir=$(echo $dir | sed 's/ /\ /g')
"${dir}/tester" "$@"

path: vendor/bin/tester


code:
@ECHO OFF
setlocal DISABLEDELAYEDEXPANSION
SET BIN_TARGET=%~dp0/../nette/tester/src/tester
php "%BIN_TARGET%" %*


code:
<?php

/*
 * This file is part of Composer.
 *
 * (c) Nils Adermann <naderman@naderman.de>
 *     Jordi Boggiano <j.boggiano@seld.be>
 *
 * For the full copyright and license information, please view the LICENSE
 * file that was distributed with this source code.
 */

namespace Composer\Autoload;

/**
 * ClassLoader implements a PSR-0, PSR-4 and classmap class loader.
 *
 *     $loader = new \Composer\Autoload\ClassLoader();
 *
 *     // register classes with namespaces
 *     $loader->add('Symfony\Component', __DIR__.'/component');
 *     $loader->add('Symfony',           __DIR__.'/framework');
 *
 *     // activate the autoloader
 *     $loader->register();
 *
 *     // to enable searching the include path (eg. for PEAR packages)
 *     $loader->setUseIncludePath(true);
 *
 * In this example, if you try to use a class in the Symfony\Component
 * namespace or one of its children (Symfony\Component\Console for instance),
 * the autoloader will first look for the class under the component/
 * directory, and it will then fallback to the framework/ directory if not
 * found before giving up.
 *
 * This class is loosely based on the Symfony UniversalClassLoader.
 *
 * @author Fabien Potencier <fabien@symfony.com>
 * @author Jordi Boggiano <j.boggiano@seld.be>
 * @see    http://www.php-fig.org/psr/psr-0/
 * @see    http://www.php-fig.org/psr/psr-4/
 */
class ClassLoader
{
    // PSR-4
    private $prefixLengthsPsr4 = array();
    private $prefixDirsPsr4 = array();
    private $fallbackDirsPsr4 = array();

    // PSR-0
    private $prefixesPsr0 = array();
    private $fallbackDirsPsr0 = array();

    private $useIncludePath = false;
    private $classMap = array();

    private $classMapAuthoritative = false;

    public function getPrefixes()
    {
        if (!empty($this->prefixesPsr0)) {
            return call_user_func_array('array_merge', $this->prefixesPsr0);
        }

        return array();
    }

    public function getPrefixesPsr4()
    {
        return $this->prefixDirsPsr4;
    }

    public function getFallbackDirs()
    {
        return $this->fallbackDirsPsr0;
    }

    public function getFallbackDirsPsr4()
    {
        return $this->fallbackDirsPsr4;
    }

    public function getClassMap()
    {
        return $this->classMap;
    }

    /**
     * @param array $classMap Class to filename map
     */
    public function addClassMap(array $classMap)
    {
        if ($this->classMap) {
            $this->classMap = array_merge($this->classMap, $classMap);
        } else {
            $this->classMap = $classMap;
        }
    }

    /**
     * Registers a set of PSR-0 directories for a given prefix, either
     * appending or prepending to the ones previously set for this prefix.
     *
     * @param string       $prefix  The prefix
     * @param array|string $paths   The PSR-0 root directories
     * @param bool         $prepend Whether to prepend the directories
     */
    public function add($prefix, $paths, $prepend = false)
    {
        if (!$prefix) {
            if ($prepend) {
                $this->fallbackDirsPsr0 = array_merge(
                    (array) $paths,
                    $this->fallbackDirsPsr0
                );
            } else {
                $this->fallbackDirsPsr0 = array_merge(
                    $this->fallbackDirsPsr0,
                    (array) $paths
                );
            }

            return;
        }

        $first = $prefix[0];
        if (!isset($this->prefixesPsr0[$first][$prefix])) {
            $this->prefixesPsr0[$first][$prefix] = (array) $paths;

            return;
        }
        if ($prepend) {
            $this->prefixesPsr0[$first][$prefix] = array_merge(
                (array) $paths,
                $this->prefixesPsr0[$first][$prefix]
            );
        } else {
            $this->prefixesPsr0[$first][$prefix] = array_merge(
                $this->prefixesPsr0[$first][$prefix],
                (array) $paths
            );
        }
    }

    /**
     * Registers a set of PSR-4 directories for a given namespace, either
     * appending or prepending to the ones previously set for this namespace.
     *
     * @param string       $prefix  The prefix/namespace, with trailing '\\'
     * @param array|string $paths   The PSR-4 base directories
     * @param bool         $prepend Whether to prepend the directories
     *
     * @throws \InvalidArgumentException
     */
    public function addPsr4($prefix, $paths, $prepend = false)
    {
        if (!$prefix) {
            // Register directories for the root namespace.
            if ($prepend) {
                $this->fallbackDirsPsr4 = array_merge(
                    (array) $paths,
                    $this->fallbackDirsPsr4
                );
            } else {
                $this->fallbackDirsPsr4 = array_merge(
                    $this->fallbackDirsPsr4,
                    (array) $paths
                );
            }
        } elseif (!isset($this->prefixDirsPsr4[$prefix])) {
            // Register directories for a new namespace.
            $length = strlen($prefix);
            if ('\\' !== $prefix[$length - 1]) {
                throw new \InvalidArgumentException("A non-empty PSR-4 prefix must end with a namespace separator.");
            }
            $this->prefixLengthsPsr4[$prefix[0]][$prefix] = $length;
            $this->prefixDirsPsr4[$prefix] = (array) $paths;
        } elseif ($prepend) {
            // Prepend directories for an already registered namespace.
            $this->prefixDirsPsr4[$prefix] = array_merge(
                (array) $paths,
                $this->prefixDirsPsr4[$prefix]
            );
        } else {
            // Append directories for an already registered namespace.
            $this->prefixDirsPsr4[$prefix] = array_merge(
                $this->prefixDirsPsr4[$prefix],
                (array) $paths
            );
        }
    }

    /**
     * Registers a set of PSR-0 directories for a given prefix,
     * replacing any others previously set for this prefix.
     *
     * @param string       $prefix The prefix
     * @param array|string $paths  The PSR-0 base directories
     */
    public function set($prefix, $paths)
    {
        if (!$prefix) {
            $this->fallbackDirsPsr0 = (array) $paths;
        } else {
            $this->prefixesPsr0[$prefix[0]][$prefix] = (array) $paths;
        }
    }

    /**
     * Registers a set of PSR-4 directories for a given namespace,
     * replacing any others previously set for this namespace.
     *
     * @param string       $prefix The prefix/namespace, with trailing '\\'
     * @param array|string $paths  The PSR-4 base directories
     *
     * @throws \InvalidArgumentException
     */
    public function setPsr4($prefix, $paths)
    {
        if (!$prefix) {
            $this->fallbackDirsPsr4 = (array) $paths;
        } else {
            $length = strlen($prefix);
            if ('\\' !== $prefix[$length - 1]) {
                throw new \InvalidArgumentException("A non-empty PSR-4 prefix must end with a namespace separator.");
            }
            $this->prefixLengthsPsr4[$prefix[0]][$prefix] = $length;
            $this->prefixDirsPsr4[$prefix] = (array) $paths;
        }
    }

    /**
     * Turns on searching the include path for class files.
     *
     * @param bool $useIncludePath
     */
    public function setUseIncludePath($useIncludePath)
    {
        $this->useIncludePath = $useIncludePath;
    }

    /**
     * Can be used to check if the autoloader uses the include path to check
     * for classes.
     *
     * @return bool
     */
    public function getUseIncludePath()
    {
        return $this->useIncludePath;
    }

    /**
     * Turns off searching the prefix and fallback directories for classes
     * that have not been registered with the class map.
     *
     * @param bool $classMapAuthoritative
     */
    public function setClassMapAuthoritative($classMapAuthoritative)
    {
        $this->classMapAuthoritative = $classMapAuthoritative;
    }

    /**
     * Should class lookup fail if not found in the current class map?
     *
     * @return bool
     */
    public function isClassMapAuthoritative()
    {
        return $this->classMapAuthoritative;
    }

    /**
     * Registers this instance as an autoloader.
     *
     * @param bool $prepend Whether to prepend the autoloader or not
     */
    public function register($prepend = false)
    {
        spl_autoload_register(array($this, 'loadClass'), true, $prepend);
    }

    /**
     * Unregisters this instance as an autoloader.
     */
    public function unregister()
    {
        spl_autoload_unregister(array($this, 'loadClass'));
    }

    /**
     * Loads the given class or interface.
     *
     * @param  string    $class The name of the class
     * @return bool|null True if loaded, null otherwise
     */
    public function loadClass($class)
    {
        if ($file = $this->findFile($class)) {
            includeFile($file);

            return true;
        }
    }

    /**
     * Finds the path to the file where the class is defined.
     *
     * @param string $class The name of the class
     *
     * @return string|false The path if found, false otherwise
     */
    public function findFile($class)
    {
        // work around for PHP 5.3.0 - 5.3.2 https://bugs.php.net/50731
        if ('\\' == $class[0]) {
            $class = substr($class, 1);
        }

        // class map lookup
        if (isset($this->classMap[$class])) {
            return $this->classMap[$class];
        }
        if ($this->classMapAuthoritative) {
            return false;
        }

        $file = $this->findFileWithExtension($class, '.php');

        // Search for Hack files if we are running on HHVM
        if ($file === null && defined('HHVM_VERSION')) {
            $file = $this->findFileWithExtension($class, '.hh');
        }

        if ($file === null) {
            // Remember that this class does not exist.
            return $this->classMap[$class] = false;
        }

        return $file;
    }

    private function findFileWithExtension($class, $ext)
    {
        // PSR-4 lookup
        $logicalPathPsr4 = strtr($class, '\\', DIRECTORY_SEPARATOR) . $ext;

        $first = $class[0];
        if (isset($this->prefixLengthsPsr4[$first])) {
            foreach ($this->prefixLengthsPsr4[$first] as $prefix => $length) {
                if (0 === strpos($class, $prefix)) {
                    foreach ($this->prefixDirsPsr4[$prefix] as $dir) {
                        if (file_exists($file = $dir . DIRECTORY_SEPARATOR . substr($logicalPathPsr4, $length))) {
                            return $file;
                        }
                    }
                }
            }
        }

        // PSR-4 fallback dirs
        foreach ($this->fallbackDirsPsr4 as $dir) {
            if (file_exists($file = $dir . DIRECTORY_SEPARATOR . $logicalPathPsr4)) {
                return $file;
            }
        }

        // PSR-0 lookup
        if (false !== $pos = strrpos($class, '\\')) {
            // namespaced class name
            $logicalPathPsr0 = substr($logicalPathPsr4, 0, $pos + 1)
                . strtr(substr($logicalPathPsr4, $pos + 1), '_', DIRECTORY_SEPARATOR);
        } else {
            // PEAR-like class name
            $logicalPathPsr0 = strtr($class, '_', DIRECTORY_SEPARATOR) . $ext;
        }

        if (isset($this->prefixesPsr0[$first])) {
            foreach ($this->prefixesPsr0[$first] as $prefix => $dirs) {
                if (0 === strpos($class, $prefix)) {
                    foreach ($dirs as $dir) {
                        if (file_exists($file = $dir . DIRECTORY_SEPARATOR . $logicalPathPsr0)) {
                            return $file;
                        }
                    }
                }
            }
        }

        // PSR-0 fallback dirs
        foreach ($this->fallbackDirsPsr0 as $dir) {
            if (file_exists($file = $dir . DIRECTORY_SEPARATOR . $logicalPathPsr0)) {
                return $file;
            }
        }

        // PSR-0 include paths.
        if ($this->useIncludePath && $file = stream_resolve_include_path($logicalPathPsr0)) {
            return $file;
        }
    }
}

/**
 * Scope isolated include.
 *
 * Prevents access to $this/self from included files.
 */
function includeFile($file)
{
    include $file;
}