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<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="ENCLOSURE_TELEPORT_PADS"><![CDATA[

		Lying flat on the floor in this area of the enclosure is the teleportation pad which you and Claire arrived on. Lacking the specially-shaped essence cells which the pad requires in order to function, you and Claire are unable to use it to return to the Enforcer post in Submission.

		#IF(game.getDialogueFlags().hasFlag(FLAG_claireEnclosureEscaped))
			There's really nothing more that can be done here; you're going to have to escape by sneaking through the warehouse.
		#ELSE
			[claire.speech(It's a shame that these things can't be powered directly by aura, or even by absorbing freed essences,)] Claire sighs as she tinkers with the control panel, [claire.speech(I really don't think I'm going to be able to get this working again...)]
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE_TELEPORT_PADS_INVESTIGATE"><![CDATA[

		Doing as Claire asks, you kneel down and start looking over the side of the teleportation pad's base. Sure enough, after just a moment spent searching for it, you spot the round hatch which Claire is after, and draw her attention to it, [pc.speech(I think I've found that 'essence port' you're looking for.)]

		Rushing over to kneel down beside you, the short cat-girl lets out a deep sigh of relief, [claire.speech(Thank goodness! I always carry a couple of spare essence cells with me, so once I've inserted one, this pad should activate again and we can get out of here!)]

		Opening the round hatch, your Enforcer companion then reaches into a pocket on her armoured vest. Obviously finding it empty, she lets out a little huff, before checking the pocket beside it. Finding that one empty too, she starts frantically patting down and searching every pocket and pouch on her uniform. Finding each one as empty as the last, her breathing starts getting heavier and heavier, until finally she lets out a wail of despair. Allowing her hands to drop down onto her thick thighs, she sinks down onto her large, rounded ass and cries, [claire.speech(This can't be happening! We're going to be in so much trouble! I-I might even lose my job... Or even get arrested! What if they enslave us?! I don't want to be a sex slave! These SWORD guys aren't like regular Enforcers; they're trigger-happy maniacs! This is a disaster! What'll we do?!)]

		Sensing that she's going to start hyper-ventilating if you don't take immediate action, you wonder what you should do to get Claire to calm down...

	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE_TELEPORT_PADS_PULL_TOGETHER"><![CDATA[

		Seeking to remind Claire of her usual happy, confident self, you take hold of her shoulders and sternly state, [pc.speech(Pull yourself together, Claire! We're not going to get out of here by panicking and feeling sorry for ourselves!)]

		Taking a deep breath, the cat-girl allows a smile to return to her face, and, joining you in standing up, she says, [claire.speech(You're right. Thanks, [pc.name], I don't know what came over me. I'm sure there must be some way out of here, and maybe there aren't even any SWORD guards in here. We might be able to escape without any trouble at all.)]

		[pc.speech(That's the spirit,)] you say, [pc.speech(and if worse comes to worst, we can always climb over these crates...)]

		Looking up at the towering stacks of crates all around you, you wonder if the short, top-heavy cat-girl would really be able to scale them, but before you have too much time to think about such a thing, she says, [claire.speech(I'll see if I can get this pad working somehow. Could you try to look for a gap in these crates or something?)]

		Replying in the affirmative, you leave Claire to tinker with the teleportation pad, before starting to take a closer look at the walls of crates surrounding you...

	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE_TELEPORT_PADS_REASSURE"><![CDATA[

		Seeking to calm Claire down by reassuring her that everything's ok, you place one [pc.hand] on her shoulder and say, [pc.speech(Come on, Claire! It's not that hopeless; I'm sure we can find a way out of here, or even get that pad working again!)]

		Taking a deep breath, the cat-girl slowly allows a smile to return to her face, and, joining you in standing up, she says, [claire.speech(I guess... I mean, there's got to be a way out somewhere, and maybe there aren't even any SWORD guards in here. We might be able to escape without any trouble at all.)]

		[pc.speech(That's the spirit,)] you say, [pc.speech(and if worse comes to worst, we can always climb over these crates...)]

		Looking up at the towering stacks of crates all around you, you wonder if the short, top-heavy cat-girl would really be able to scale them, but before you have too much time to think about such a thing, she says, [claire.speech(I'll see if I can get this pad working somehow. Could you try to look for a gap in these crates or something?)]

		Replying in the affirmative, you leave Claire to tinker with the teleportation pad, before starting to take a closer look at the walls of crates surrounding you...

	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE_TELEPORT_PADS_HUG"><![CDATA[

		Seeking to calm Claire down, you shuffle a little closer to her and, wrapping your [pc.arms] around her, you pull her into a big hug.

		[claire.speech(H-Hey, I'm not that far gone, there's no need to hug me or anything,)] she objects, but despite her words, you can tell from the soft tone of her voice that she's not really disliking the experience. Taking a deep breath, the cat-girl waits for you to release her and back off, before joining you in standing up and saying, [claire.speech(Thanks for the support, [pc.name], but I'm not really that fragile... A-Anyway, I suppose that there's got to be a way out of here somewhere, and maybe there aren't even any SWORD guards in here. We might be able to escape without any trouble at all.)]

		[pc.speech(Well, if worse comes to worst, we can always climb over these crates,)] you suggest.

		Looking up at the towering stacks of crates all around you, you wonder if the short, top-heavy cat-girl would really be able to scale them, but before you have too much time to think about such a thing, she says, [claire.speech(I'll see if I can get this pad working somehow. Could you try to look for a gap in these crates or something?)]

		Replying in the affirmative, you leave Claire to tinker with the teleportation pad, before starting to take a closer look at the walls of crates surrounding you...

	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE"><![CDATA[

		Towering stacks of wooden crates surround you on all four sides, forming what is sure to present an all-but-impassable barrier to your top-heavy cat-girl companion. A closer look at these containers reveals that each one has been stamped both with a serial number and with the words 'SWORD: Special Weapons and Operations Response Department'.

		#IF(game.getDialogueFlags().hasFlag(FLAG_claireEnclosureEscaped))
			You can't see any gap at all in the stacks of crates in this area. It seems as though the only way in or out of this small enclosure is via the passage you opened up by moving those shelves...
		#ELSE
			You can't see any gap at all in the stacks of crates in this area, but surely there must be a way out somewhere nearby...
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE_SHELVING"><![CDATA[
	#IF(game.getDialogueFlags().hasFlag(FLAG_claireEnclosureEscaped))

			By pulling the wheeled shelving units back into the crate-encircled enclosure, you've managed to open up a path linking it to the warehouse proper. Although it was in this location where you were fortunate enough to find a fabled spell book containing the secrets of teleportation, these shelves really don't seem to contain anything else of value.

			[claire.speech(Come on, we've got to get out of here!)] Claire hisses, motioning with one hand for you to come and join her as she waits for you by the opening in the wall of crates.

	#ELSE

			Although not visible from where you initially teleported in due to the angle at which you were viewing it, there's a ceiling-high gap in the crates in this particular corner of the enclosure. Unfortunately, someone seems to have pushed several wheeled shelving units into this breach, effectively blocking off your current location from the rest of the warehouse.

			If you were to pull these shelves out, you could probably open up a way to escape...

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE_SHELVING_MOVE"><![CDATA[

		With only these wheeled shelving units blocking what looks to be the way out, you step over towards the nearest one, and, grabbing it by the end, start to pull it out.
		#IF(pc.getAttributeValue(ATTRIBUTE_MAJOR_PHYSIQUE)<5)
				Despite it having wheels, you're so weak that you're completely unable to move it. Thankfully, having seen what it is you're doing, Claire quickly walks over to give you a helping hand.

				[claire.speech(That pad's definitely not going to work without the proper essence cell,)] she says, grabbing the end of the shelf, [claire.speech(So this is the way out? These things are heavier than they look I guess? Or not...)]

				With absolute ease, the cat-girl gets the shelf moving, and in just a few moments she's wheeled it fully back into the enclosure, thereby opening a path from your current location into the rest of the warehouse. It not being her intention to show you up like that, she says, [claire.speech(Hey, don't worry about not being able to move it; it was pretty heavy, and I'm stronger than I look!)]
		#ELSE
				Although you're able to get it moving with absolute ease, the front set of wheels suddenly catch on the side of a crate, and the whole shelving unit comes to a shuddering halt. Having seen what it is you're doing, Claire quickly walks over to give you a helping hand.

				[claire.speech(That pad's definitely not going to work without the proper essence cell,)] she says, walking past you to bend down and free the shelf's wheels, before continuing, [claire.speech(So this is the way out? Let's get moving then!)]

				Agreeing with the once-again happy cat-girl, you wheel the shelving unit fully back into the enclosure, thereby opening a path from your current location into the rest of the warehouse.
		#ENDIF

		Along with the other two still sitting in the gap, this shelving unit looks to be full of nothing more than dusty old accounting books. As you and Claire start to move through the opening you've just created, however, you see a book lying on the floor which is very unlike all these others. Instantly recognising it as a spell book, you bend down to pick it up, and feel your eyes widening in surprise as you see that it contains detailed instructions on how to cast the very spell which got you into this whole mess; 'teleport'.

		[claire.speech(Hey, what's that you've found? It must have fallen out of the shelf as it was moving,)] Claire says, stepping up beside you. As she sees what it is, the tone of her voice instantly changes from one of curiosity to one of alarm, and she hisses, [claire.speech(A teleport spell book?! Y-You can't take that! What are you doing?! That's a forbidden spell; only lilin or the highest-ranking Enforcers are allowed those!)]

		[pc.speech(But if I can quickly learn it, maybe I'd be able to teleport back to your Enforcer post and pick up one of those essence cells, and then come back to save you,)] you suggest.

		Torn between her duty as an Enforcer and the prospect of escaping this whole mess the two of you are in, the little cat-girl paces back and forth for a moment before turning towards you and letting out a defeated sigh. Placing her hands on her wide hips, she pouts at you as she says, [claire.speech(Fine... Just don't you ever tell anyone that I allowed you to do this... A-And anyway, you haven't broken the law until you attempt to learn that spell, so if I don't see you doing it, then I'm not responsible for having to arrest you!)]

		Having found a solution to her moral dilemma, Claire turns her back on you, before hissing over her shoulder for you to hurry up. Not wanting to point out the flaws in Claire's logic, you turn your attention back to the book still in your hands...

	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE_SHELVING_DRAG_TELEPORT_LEARNED_START"><![CDATA[

		With the possibility of a SWORD guard discovering this enclosure, you skim through the spellbook as quickly as possible...

	]]>
	</htmlContent>

	<htmlContent tag="ENCLOSURE_SHELVING_DRAG_TELEPORT_LEARNED_END"><![CDATA[

		Thanks to your natural affinity with the arcane, you're able to learn how to cast teleport very quickly, and once you feel confident enough to try it out, you tap Claire on the shoulder and let her know that you're ready.

		[claire.speech(Ok, so just teleport back to the room we came from, and then go back into the adjoining office,)] Claire instructs, [claire.speech(Lucy should be on duty now, and she owes me a huge favour, so just ask her for a couple of essence cells, and say that this is in return for when I helped her with the 'alligator incident'.)]

		[pc.speech(Ok, here I go,)] you say. Following the book's instructions, you visualise the room back in Submission's Enforcer post, before casting the teleport spell. A flash of purple light instantly surrounds you, but instead of being instantaneously transported to your destination, you feel yourself being pulled back by some strange, powerful force. As the light fades, you discover that you're still standing in exactly the same place as you were a moment ago.

		[claire.speech(I should have known there'd be a teleport inhibition device in here...)] Claire sighs as she sees that your spell failed. Bringing her palm up to her forehead, she whines in frustration, [claire.speech(Now not only are we in serious trouble for the unauthorised teleport and trespassing in a SWORD installation, but I've also gone and let you learn a forbidden spell for no reason!)]

		[pc.speech(A teleport inhibition device? So that's what pulled me back?)] you ask, relieved to discover that it wasn't your fault that the teleport spell failed.

		[claire.speech(Yeah, it's not like there are many people who can teleport, but a lot of places still have them as a security precaution. I was hoping that they'd not have bothered to put one in this old warehouse,)] Claire replies, before shaking her head free of negative thoughts and continuing, [claire.speech(Anyway, it looks like we'll just have to get out of here the old fashioned way. I'll follow you, so lead on. Oh, and watch out for SWORD guards...)]

	]]>
	</htmlContent>

	<htmlContent tag="CORRIDOR"><![CDATA[

		The paths leading through the warehouse are flanked on both sides by towering stacks of wooden crates. In some areas they're at such a height that they're almost touching the bright arcane lights which hang down from the corrugated steel roof high overhead. As you pass them, you notice that every single one of these crates is stamped with a serial number and accompanying text, reading 'SWORD: Special Weapons and Operations Response Department'.

	#IF(RND.nextInt(100)<15)

			#IF(claire.getLust()>75)
				[claire.speech(
				[style.random(I'm so horny...|Can't think... So horny...|I'm so turned on right now...|You know, you're really hot...|I need a good, hard fuck...)]
				)] Claire [style.random(moans|sighs)].
			#ELSE
				[claire.speech(
				[style.random(This place is huge...|It's like a labyrinth in here...|I'm sure we'll be out of here soon...|Just watch out for those SWORD guards...|How long have we even been in here?)]
				)] Claire [style.random(whispers|hisses)].
			#ENDIF

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="CORRIDOR_ENTRANCE_WARNING"><![CDATA[

		The area to your north looks like this warehouse's only exit. Although you can see that it's being guarded by no less than [style.colourBad(four SWORD Enforcers)], [style.colourMinorGood(you're confident that you can move closer without alerting them)].

	]]>
	</htmlContent>

	<htmlContent tag="CLAIRE_WARNING"><![CDATA[

		Almost immediately as you start moving into the warehouse, you see that the path before you forks off to the left. Wanting to make sure that the way is clear, you slowly move up to the junction and carefully peek around the corner.

		Just like the rest of the warehouse that you've seen so far, the path which you find yourself looking down is flanked on both sides by towering stacks of wooden crates. What's different about the scene before you, however, is that there's [npc.a_race] Enforcer standing guard about [unit.lSize(2000)] away from you. Thankfully, [npc.sheIs] currently preoccupied with throwing darts into the side of a nearby crate, and hasn't noticed either you or Claire, who has snuck up behind you and joined you in peeking around the corner.

		[claire.speech(That's a member of SWORD, all right,)] the cat-girl whispers in your ear, [claire.speech(just look at all that gear [npc.sheIs] wearing...)]

		Sure enough, as you take another look at the [npc.race] Enforcer, you take note of the fact that [npc.sheIs] not only wearing a very militarised uniform, complete with armoured vest and helmet, but [npc.she] also has what looks to be a rifle of some sort slung over [npc.her] shoulder. Although [npc.sheIs] no threat at the moment, due to being concerned only with trying to score a bullseye on her makeshift dartboard, you imagine that [npc.she]'d be a very dangerous opponent if you were to drawn into a fight with [npc.herHim].

		[claire.speech(SWORD are known for being trigger-happy maniacs at the best of times,)] Claire whispers with a sense of urgency in her voice, [claire.speech(There's no way we can sneak past [npc.herHim], and [npc.she]'ll probably just shoot us if [npc.she] sees us. Come on, let's find another way around...)]

		Realising that you'll end up having to fight the [npc.race] if you move any closer to [npc.herHim], you suppose that it would be the safer option to do as Claire suggests and find another route by which the two of you can escape...

	]]>
	</htmlContent>

	<htmlContent tag="START_CLAIRE_SEX"><![CDATA[

		Thinking that Claire's overwhelming lust really needs to be dealt with, you turn to her and say, [pc.speech(It looks like there's a place to hide behind some of these crates...)]

		Immediately picking up on what it is you mean by that, the busty little cat-girl practically jumps with excitement as she rushes forwards and grabs you by the [pc.hand]. Pulling you over into the recess which you just mentioned, she turns towards you and squeals, [claire.speech(Yes! Please, I'm going to go crazy if I don't get some release soon!)]

		All too happy to help her with her problem, you step up to Claire and pull her into a deep, passionate kiss. Her huge, [claire.cupSize]-cup breasts press into your chest as the two of you thrust your tongues into each other's mouths, and, grabbing your hand, the horny cat-girl guides your [pc.fingers] down between her legs. As you start stroking her groin, she pulls back from the kiss and desperately pants, [claire.speech(Fuck... This is so naughty! Just think; we could be caught at any moment! Oh, fuck! This is turning me on so much!)]

		Claire's sudden passion seems to be more than just the result of being exposed to the arcane lightning globe, and you realise that this whole situation must have awoken a hidden desire for having risky sex deep within her. Leaning back against the crates in your little hiding spot, the busty cat-girl once again pulls you into her, before breathing heavily into your ear, [claire.speech(Come on, fuck me already!)]

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_CLAIRE_SEX"><![CDATA[

		Claire leans heavily back against the crates, happily panting, [claire.speech(Fuck... I've never had sex quite like that before...)]

		Telling your partner that you enjoyed it as well, the two of you then set about getting your clothing back in order. Despite the fact that she should have got her lust back under control by now, Claire seems to be rather excited by the situation you're in, and she cheekily leans in to plant a kiss on your cheek, before saying, [claire.speech(Once we've escaped, we've got to do something like this again, ok? Perhaps when you visit me down in Submission, we could do it in an office, knowing that someone could walk in on us at any moment...)]

		Realising that you've definitely awoken some kind of risky sex fetish in this cat-girl Enforcer, you tell her that there will be plenty of opportunities to play out her fantasies in the future, but for now, you need to focus on escaping from this place. Agreeing with your assessment, Claire falls in behind you once again as the two of you set off into the warehouse once more...

	]]>
	</htmlContent>

	<htmlContent tag="ASK_CLAIRE_REPEAT_SEX"><![CDATA[

		Wondering if Claire is still feeling turned-on by your current dangerous situation, you ask her if she'd like to go for another round behind some nearby crates.

		Obviously excited by the thought of doing such a thing, she bites her lip and lets out a horny little whine, but, getting a hold of herself, she shakes her head and explains, [claire.speech(I'd love to, but if we spend too long in here, people are going to start to notice that I'm missing. After we've escaped from this place, you can always visit me down in Submission. We could do it in an office down there, knowing that someone could walk in on us at any moment...)]

		Having to make do with her offer of more sex once the two of you have escaped from this place, you prepare to set off into the warehouse once again...

	]]>
	</htmlContent>

	<htmlContent tag="CRATES"><![CDATA[

		This particular section of the warehouse appears to have been marked as a temporary storage bay of sorts, and alongside several lift dollies, there are a half-dozen or so crates waiting to be carted off and stacked in their proper location. While all the other crates in this warehouse are firmly sealed shut, the wooden lids on these ones have only been loosely closed, which, if you wanted to, would enable you to search through them.

	]]>
	</htmlContent>

	<htmlContent tag="CRATE_SEARCHED"><![CDATA[

		This particular section of the warehouse appears to have been marked as a temporary storage bay of sorts, and alongside several lift dollies, there are a half-dozen or so crates waiting to be carted off and stacked in their proper location. While all the other crates in this warehouse are firmly sealed shut, the wooden lids on these ones have only been loosely closed, which enabled you and Claire to search through them. Having already done this once already, there'd be no point in spending time searching though them for a second time.

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_RECESS"><![CDATA[

		The way some of the crates have been stacked up in this area has created a hidden recess in which you and Claire could hide...

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_SEARCH"><![CDATA[

		Wondering what could be contained within the unsealed crates sitting before you, you step forwards and start searching through them. As you do so, Claire starts protesting, pointing out how she should be arresting you for what you're doing, but after you tell her that you might find something which could help the two of you escape from this warehouse, she reluctantly joins you in your search.

		#IF(RND.nextInt(100)<50)
			Unfortunately, most of the boxes turn out to contain nothing but stacks of mundane paperwork. In one of the last crates you check, however, you do find something worth taking, but you're not sure if it's going to be of any use in escaping from the warehouse...
		#ELSE
			Unfortunately, most of the boxes turn out to contain nothing but stacks of mundane paperwork. In one of the last crates which your cat-girl Enforcer companion checks, however, she does find something worth taking, but as she hands it over to you, you're not sure if it's going to be of any use in escaping from the warehouse...
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_ARK"><![CDATA[

		This particular section of the warehouse appears to have been marked as a temporary storage bay of sorts, and alongside several lift dollies, there are a half-dozen or so crates waiting to be carted off and stacked in their proper location. One of these wooden crates has a corner broken off of it, revealing that it contains a curious golden ark. Pushing back the lid, you see that it's covered in locks and sealed with an immeasurably-powerful arcane spell. You get the feeling that an adventurous archaeologist would insist that it belongs in a museum...

		While all the other crates in this warehouse are firmly sealed shut, the wooden lids on these ones have only been loosely closed, which, if you wanted to, would enable you to search through them.

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_ARK_SEARCHED"><![CDATA[

		This particular section of the warehouse appears to have been marked as a temporary storage bay of sorts, and alongside several lift dollies, there are a half-dozen or so crates waiting to be carted off and stacked in their proper location. One of these wooden crates has a corner broken off of it, revealing that it contains a curious golden ark. Pushing back the lid, you see that it's covered in locks and sealed with an immeasurably-powerful arcane spell. You get the feeling that an adventurous archaeologist would insist that it belongs in a museum...

		While all the other crates in this warehouse are firmly sealed shut, the wooden lids on these ones have only been loosely closed, which enabled you and Claire to search through them. Having already done this once already, there'd be no point in spending time searching though them for a second time.

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_LUST_WEAPON"><![CDATA[

		Solid red lines have been marked out on the floor of this particular part of the warehouse, and within the area which they encompass, you see that the words 'Restricted Area' have been spray-painted in regular intervals. Within this specially-designated zone, you see that there's a single wooden crate waiting to be collected and carted off some other part of the warehouse. On the side of this solitary container, you see that the words 'Top Secret' have been burned into the pale brown wood.

		Although Claire would probably object, there's nothing really stopping you from walking up to this curious crate and taking a look inside. Perhaps it contains some sort of powerful artefact which would help the two of you to escape?

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_LUST_WEAPON_SEARCHED"><![CDATA[

		Solid red lines have been marked out on the floor of this particular part of the warehouse, and within the area which they encompass, you see that the words 'Restricted Area' have been spray-painted in regular intervals. The crate marked as 'Top Secret', which contained the arcane lightning globe, is sitting in the middle of this forbidden zone, and as you were careful to leave it exactly as you found it, you don't think that whoever carts it off into storage will discover that its contents are missing...

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_LUST_WEAPON_SEARCH"><![CDATA[

		There's no way that you're not going to take the opportunity to search through a 'Top Secret' crate locked away in a guarded warehouse like this. Stepping forwards over the solid red line that's painted on the floor, you enter the 'Restricted Area' and head directly over to this curious container.

		[claire.speech(What are you doing?)] Claire hisses, before puffing up her chest, placing her hands on her hips, and continuing to scold you, [claire.speech(Can't you read?! That's a restricted area!)]

		Having already expected this response, you turn to face the pouting cat-girl and explain, [pc.speech(This might just contain something that can get us out of here. You do want to escape from here, right?)]

		[claire.speech(Of course I do!)] she responds, marching forwards beside you so that she can continue objecting without having to shout, [claire.speech(I also don't want to be charged with entering a restricted area and looting some top secret crate! Anyway, we don't have time to argue; just do what you've got to do and then let's get going!)]

		[pc.speech(It'll be faster if you help,)] you say, stepping up to the crate and starting to pull open the lid.

		[claire.speech(Oh, fine!)] she replies, grabbing the other end of the lid and helping you to lift it up and off the top of the crate.

		With the container now open, the two of you step forwards and peer inside. Rather disappointingly, all you see are stacks of brown paper folders, each one stamped with 'Top Secret' in big red lettering. Your companion, however, notices something more to the crate's contents, and, pushing some of these folders out of the way, she reveals a small metal box sitting beside a dozen or so bottles of swirling arcane essence. Reaching inside, the curious cat-girl retrieves the metal box, before turning it over in her hands and making a puzzled expression.

		[claire.speech(I wonder what's in here,)] she muses, her objections of a moment ago quickly forgotten as she's overcome by curiosity. Before you can say or do anything to stop her, she unfastens the box's latch, before quickly opening the hinged lid and retrieving what's stored inside. As she brings it up to her face to take a closer look, you see that the mysterious object that she's holding is a small, crystal globe, no larger than a golf ball. Suspended in the very centre of it, there's a faint ball of glowing white light, but other than that, there doesn't seem to be anything particularly spectacular or dangerous about it.

		[claire.speech(Is this all there is?)] the cat-girl asks, [claire.speech(It looks like some kind of arcane Yule decoration or something. What's so top secret about- Eek!)]

		Claire's question is interrupted as the small globe suddenly bursts into life in a spectacular fashion. One moment containing nothing but a seemingly-inert ball of arcane light, a split second later it's filled with dancing streaks of bright purple arcane lightning. While these arcing flashes look to be safely contained within the globe, their sudden appearance is nevertheless enough to make Claire jump, and in her panic, she throws it back into the wooden crate with considerable force. Unfortunately, this throw manages to directly strike the bottles of arcane essence stored within the box, and as several of them smash into pieces, a huge flash of purple-hued lightning is discharged from the little crystal globe.

		[claire.speech(Eek!)] Claire cries, dropping down into a crouch and shielding her head from the burst of energy. Of course, such a reaction does nothing to shield the cat-girl from the arcane lightning, and, similarly, there's nothing you can do to protect yourself from it either. Like a more focused version of a naturally-occurring arcane storm, this energy discharge doesn't cause any physical harm, but instead, you feel yourself starting to get aroused.

		Thankfully, this lightning discharge only lasts for a moment, and it rapidly dissipates before you're affected too strongly by its effects. Claire, on the other hand, seems to have been hit by a much stronger burst, and with a horny whine, she drops one hand down into her trousers and starts touching herself...

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_LUST_WEAPON_OBTAINED"><![CDATA[

		Concerned with how Claire has suddenly been affected by the arcane lightning, you step forwards and ask her if she's ok. As though woken from a dream, she seems to suddenly become aware of what she's doing, and, pulling her hand out of her trousers, she blushes and stammers, [claire.speech(Y-Yes, I-I'm fine! That lightning's just... Well... You can see how it's made me feel!)]

		Before you can suggest a solution to her problem, she pushes herself away from the crate and takes a deep breath. Assuming her favourite pose, she places her hands on her wide hips and states, [claire.speech(I-I can control myself! Come on, we need to get out of here!)]

		From the way she's starting hungrily at your body, combined with her blushing cheeks and the little whimpering moans she starts to make, you can tell that it's taking everything Claire's got to keep her lust under control. Satisfied that she's not going to do anything crazy that would alert the SWORD guards to your presence, you shift your attention back to the crate, and the curious globe that's sitting inside of it.

		Miraculously, despite having shattered a half-dozen or so vials of arcane essence, the lightning globe doesn't seem to have even the slightest scratch upon it, and what's more, it seems to have reverted to its inactive state, and once again contains just a seemingly-inert ball of white arcane light. Reaching inside the box, you pick up the small, golf-ball-sized globe, and as you lift it up to take a closer look at it, purple flashes of arcane lightning once again start streaking out from the central core.

		[claire.speech(I-Is that thing safe to touch?)] Claire asks, her voice still a little shaky as she desperately tries to keep her lust under control.

		[pc.speech(Yes, I don't think it's going to discharge again without having some kind of arcane energy channelled into it,)] you reply, your natural affinity for the arcane instincively telling you that this is the case. Deciding to take this lightning globe with you, you tell your cat-girl companion, [pc.speech(Perhaps it will be useful in helping us to escape from this place.)]

		Looking back into the crate, you see that a few of the bottled essences are still intact.
		#IF(!pc.hasQuest(QUEST_LINE_SIDE_ENCHANTMENT_DISCOVERY))
			 You get the feeling that if you were to open them, you'd be able to absorb the energy contained within, and could then channel that energy into the lightning globe in order to shoot a single bolt at a target.
		#ELSE
			 You get the feeling that arcane essences must be used as some sort of ammunition for this curious weapon, and that by channelling them into the lightning globe, you'd be able to shoot a single bolt at a target.
		#ENDIF
		 Picking them up, you add them to your inventory, then, after firmly closing the lid of the crate, you turn back towards Claire and tell her that the two of you should continue on your way.

		[claire.speech(~Mmm!~)] she whines, and you see that one of her hands has found its way back down the front of her trousers again, while the other is busily groping her huge breasts. Suddenly becoming aware of what it is she's doing, she quickly stops playing with herself, and with her cheeks flushing bright red, she insists, [claire.speech(I-I'll be fine! I can control myself! Let's just get out of here!)]

		While you're convinced that she will indeed be able to control herself, you get the feeling that it wouldn't take much to convince her to have sex with you...

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_LUST_WEAPON_OBTAINED_CONTINUE"><![CDATA[

		Trusting that Claire will be able to control herself, you step back from the 'Top Secret' crate and prepare to continue on your way...

	]]>
	</htmlContent>

	<htmlContent tag="SHELVES_SPELL_BOOK"><![CDATA[

		Instead of the usual wooden crates which fill the rest of the warehouse, this particular section is home to dozens of wheeled shelving units, of the same sort which were blocking your way when you first arrived here. At first glance they all seem to be filled with nothing more than miscellaneous documents and old accounting books, but perhaps if you were to take a closer look, you'd find something of value...

	]]>
	</htmlContent>

	<htmlContent tag="SHELVES_SPELL_BOOK_SEARCHED"><![CDATA[

		Instead of the usual wooden crates which fill the rest of the warehouse, this particular section is home to dozens of wheeled shelving units, of the same sort which were blocking your way when you first arrived here. Having already searched through them all, you know that there's nothing else in this area that's of any value to you...

	]]>
	</htmlContent>

	<htmlContent tag="CRATES_SPELL_BOOK_SEARCH"><![CDATA[

		Deciding that it would be worth your time to conduct a thorough search of this area, you move forwards between the nearest shelves and start taking a look at the documents stored here.

		#IF(claire.getLust()>75)
			[claire.speech(~Mmm!~ I-I'll just wait here,)] Claire says, too preoccupied with trying to control her lust to object to your plans.
		#ELSE
			[claire.speech(This isn't a bookshop!)] Claire hisses at you, [claire.speech(You can't just go helping yourself to official Enforcer documents!)]

				By explaining to the cat-girl that you might find something which could help the two of you to escape, you manage to convince her to let you go ahead with your planned search of the shelves. Putting her hands on her hips, she pouts at you as she concedes, [claire.speech(I suppose if there's something here which would help us to escape, you can take that... But nothing else!)]
		#ENDIF

		While Claire keeps watch, you sweep down each row formed by the bookcases, checking each shelf for anything of value. After finding nothing but mundane documents of some form of another, you're just about to give up when you suddenly spot a rather unusual book nestled away between two stacks of papers. Pulling it out, you discover that it's a spell book containing details on how to cast 'Telepathic Communication'. Taking it with you, you head back to where your cat-girl Enforcer companion is waiting for you, and, showing it to her, you get her approval for keeping it.

		#IF(claire.getLust()>75)
		[claire.speech(Sure, you can take that, just please, I need to get out of here and have a good fuck!)] she whines, clearly not interested by anything but satiating her overwhelming lust.
		#ELSE
		[claire.speech(Fine, I suppose you can take that,)] she says, placing her hands on her massive hips and frowning at you, [claire.speech(Maybe you could use it to trick some of these guards or something.)]
		#ENDIF

		Having got all you can from this area, you prepare to continue on your way through the warehouse...

	]]>
	</htmlContent>

	<htmlContent tag="ENFORCER_GUARD_POST"><![CDATA[

		Deciding that the best way to escape is by taking a direct route straight through this Enforcer post, you step forwards and start to approach [npc.name].
		#IF(claire.getLust()>75)
			 Seeing what it is you're doing, Claire hides behind a nearby crate, and with her voice still dripping with lust, she hisses, [claire.speech(~Aah!~ D-Don't try to fight them! Stop!)]
		#ELSE
			 Seeing what it is you're doing, Claire hides behind a nearby crate, before hissing after you, [claire.speech(Don't try to fight them! Come back!)]
		#ENDIF

		Knowing that this SWORD Enforcer is no match for you, you ignore Claire's words of warning and continue to stride forwards. Obviously not expecting to see an intruder, the SWORD guard only notices you out of the corner of [npc.her] eye when you're less than [unit.lSize(1000)] away. As soon as [npc.she] detects your presence, however, [npc.she] springs into action; rapidly unslinging [npc.her] [npc.mainWeapon], [npc.she] points it at you and orders, [npc.speech(Stop right there!)]

		Without even giving you time in which to obey [npc.her] command, the trigger-happy [npc.race] starts shooting at you!

	]]>
	</htmlContent>

	<htmlContent tag="ENFORCER_GUARD_POST_CLEARED"><![CDATA[

		Having been defeated by you in combat, and then tazed into complete submission by Claire, the [npc.race] Enforcer is slumped down, unconscious, against a nearby crate in this area.
		#IF(claire.getLust()>75)
			 Having warned you against touching [npc.name] or any of [npc.her] gear, Claire moans, [claire.speech(Come on, let's go! ~Mmm!~ I need to get out of here and masturbate or something!)]
		#ELSE
			 Having warned you against touching [npc.name] or any of [npc.her] gear, Claire hisses at you, [claire.speech(Come on, let's get out of here before [npc.she] wakes up!)]
		#ENDIF

		Not wanting to give SWORD any further reason to hunt you or Claire down, you decide to do as your cat-girl companion says and move on through this area before the [npc.race] regains consciousness...

	]]>
	</htmlContent>

	<htmlContent tag="ENFORCER_GUARD_POST_PLAYER_FIGHT_START"><![CDATA[
	You prepare to fight the trigger-happy SWORD Enforcer.
	]]>
	</htmlContent>

	<htmlContent tag="ENFORCER_GUARD_POST_GUARD_FIGHT_START"><![CDATA[
	Thankfully, [npc.name] seems more interested in testing [npc.her] mettle against you than calling for reinforcements...
	]]>
	</htmlContent>

	<htmlContent tag="AFTER_GUARD_COMBAT_VICTORY"><![CDATA[

		With no energy left to continue the fight, the [npc.race] staggers back and collapses against a nearby crate. Glaring up at you, [npc.she] suddenly reaches into [npc.her] vest and pulls out a small tube, which you instantly realise is an arcane signal flare. Before you can react, [npc.she] laughs, [npc.speech(Let's see you beat the rest of- Argh!)]

		Before [npc.she] can finish [npc.her] sentence, or set off the signal flare, a pair of wires shoot out from somewhere nearby, and, embedding themselves in the [npc.race]'s aura, they deliver a huge surge of arcane lightning. Having already been exhausted from your fight, this final attack proves to be too much for the [npc.race] to endure, and [npc.she] slumps to the floor, unconscious.

	#IF(claire.getLust()>75)

			Looking across to where this unexpected attack came from, you see Claire still pointing her discharged taser at the SWORD guard. Glaring at you with a mixture of aroused anger in her eyes, she quickly moves forwards and deftly uses the [npc.race]'s own handcuffs to shackle [npc.herHim] to a nearby crate. Still struggling to control her lust, she whines, [claire.speech(~Mmm!~ Look what you made me do! [npc.She] almost saw me! Y-You know, you can't just assault Enforcers like that! If this were any other situation, I'd have arrested you for what you've just done!)]

			Pointing out that the [npc.race] was the one who shot at you first, you tell Claire that you were simply defending yourself, and, furthermore, that the [npc.race] was blocking your escape route. Subconsciously groping her breasts with one hand, Claire tuts, [claire.speech(W-Well, I don't know about that. ~Mmm!~ Let's just never speak of this again, ok? Oh, and don't even think about trying to take any of [npc.her] gear or anything. As it stands, [npc.she] probably won't even report this to [npc.her] superiors, as that'd mean [npc.herHim] losing a lot of face for being defeated like this. ~Aah!~ I-If you were to take [npc.her] gear, then it's be a different matter entirely. You don't want SWORD after you for the rest of your life, do you?)]

	#ELSE

			Looking across to where this unexpected attack came from, you see Claire still pointing her discharged taser at the SWORD guard. Glaring angrily at you, she then quickly moves forwards and deftly uses the [npc.race]'s own handcuffs to shackle [npc.herHim] to a nearby crate. Letting out a little huff, she asks, [claire.speech(Look what you made me do! [npc.She] almost saw me! You know, you can't just assault Enforcers like that! If this were any other situation, I'd have arrested you for what you've just done!)]

			Pointing out that the [npc.race] was the one who shot at you first, you tell Claire that you were simply defending yourself, and, furthermore, that the [npc.race] was blocking your escape route. Placing her hands on her hips, Claire tuts, [claire.speech(Well, I don't know about that. Let's just never speak of this again, ok? Oh, and don't even think about trying to take any of [npc.her] gear or anything. As it stands, [npc.she] probably won't even report this to [npc.her] superiors, as that'd mean [npc.herHim] losing a lot of face for being defeated like this. If you were to take [npc.her] gear, then it's be a different matter entirely. You don't want SWORD after you for the rest of your life, do you?)]

	#ENDIF

		Reluctantly agreeing with Claire, you decide against taking any of [npc.namePos] equipment. Knowing that you'll probably have an opportunity to get your [pc.hands] on some of this SWORD gear another time in the future, you set off and continue onwards through the warehouse...

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_GUARD_COMBAT_DEFEAT"><![CDATA[

		[npc.Name] proves to be too much for you to handle, and with one last burst from [npc.her] [npc.mainWeapon] hitting you straight in the chest, you stagger back against a nearby crate and slump down to the floor, defeated.

		The next thing you know, [npc.name] is roughly putting you in handcuffs, gloating as [npc.she] does so, [npc.speech(Heh, you actually thought it was a good idea to break into this warehouse and then have the audacity to fight me? Well, you'll have the rest of your miserable life as a slave to think about what a stupid fucking mistake that was!)]

		Without any consideration for your comfort, the [npc.race] then starts dragging you off through the warehouse, continuing to insult and mock you as [npc.she] does so...

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_GUARD_COMBAT_DEFEAT_ENTRANCE"><![CDATA[

		Soon enough, you and the [npc.race] reach the entrance to the warehouse, where you're confronted by four more SWORD guards. The Inspector in charge steps forwards as [npc2.she] sees the two of you approach, and asks, [npc2.speech(What's all this then? Who's that?)]

		After quickly explaining to [npc.her] superior how [npc.she] was 'assaulted' by you, [npc.name] suggests, [npc.speech(We should charge [pc.herHim] with trespass and assault on an Enforcer at least, right?)]

		[npc2.speech(At the very least. I can think of some more stuff to throw at [pc.herHim], but I can't be bothered to fill out the paperwork right now, so just go and get [pc.herHim] locked up, and I'll deal with [npc.herHim] tomorrow,)] [npc2.name] says, [npc2.speech(We'll go and sweep the warehouse to see if the other units are ok.)]

	#IF(game.isNonConEnabled())

			[npc.speech(Right, I'll be back within the hour,)] [npc.name] replies, before dragging you out of the warehouse and growling, [npc.speech(Come on, get a move on! [npc2.She] didn't say exactly where to lock you up, so I think it'd be ok if I got some revenge...)]

			In your dazed, post-defeat state, you're vaguely aware of the fact that the warehouse was located just behind Dominion's main Enforcer Headquarters, but instead of leading you inside to be thrown into the cells, [npc.name] starts dragging you off down the street. As you wonder whether Claire's got caught as well, you hear the [npc.race] muttering to [npc.herself], [npc.speech(I'm going to enjoy fucking you in front of everyone...)]

	#ELSE

			[npc.speech(Right, I'll be back in a moment,)] [npc.name] replies, before dragging you out of the warehouse and growling, [npc.speech(Come on, get a move on!)]

			In your dazed, post-defeat state, you're vaguely aware of the fact that the warehouse was located just behind Dominion's main Enforcer Headquarters, and after just a few minutes, you find yourself being dragged inside. As you stumble down the corridor behind the [npc.race], you realise that [npc.sheIs] leading you to the cells...

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE"><![CDATA[

		After spending quite some time making your way through the labyrinthine passages of the SWORD warehouse, you and Claire finally arrive at the solitary exit. Your troubles aren't yet over, however, as before you stand four guards. From your hiding place behind a stack of wooden crates, you're able to tell that the leader of this group is [npc.race(a)], while the other three look to be [npc2.race(a)], [npc3.race(a)], and [npc4.race(a)].

		#IF(claire.getLust()>75)
			[claire.speech(~Ooh!~ H-How are we going to get past them?)] Claire lustfully pants into your ear, [claire.speech(Y-You can think of something, right?)]
		#ELSE
			[claire.speech(How are we going to get past them?)] Claire whispers into your ear, [claire.speech(You can think of something, right?)]
		#ENDIF

		Taking another look at the SWORD guards, you realise that there's no way the two of you are going to be able to sneak your way past them. Fighting them head-on also seems like an incredibly bad idea, but surely there must be another way...

	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE_BACK_OFF"><![CDATA[

		You tell Claire that you need some time to think about how to get past these guards, and, using the stack of wooden crates to remain out of sight, the two of you carefully back off.

	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE_PLAYER_CHALLENGE"><![CDATA[
	Deciding that the easiest way to get out of here is by fighting your way past these four SWORD Enforcers, you step forwards and tell them to get out of your way.
	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE_GUARD_RESPONSE_1"><![CDATA[
	[npc.speech(Who the fuck are you?! How did you get in here?)] [npc.name] exclaims, before turning to [npc.her] subordinates and commanding, [npc.speech(Take [pc.herHim] down!)]
	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE_GUARD_RESPONSE_2"><![CDATA[
	[npc.speech(You don't know what you're in for,)] [npc.name] says, unslinging [npc.her] [npc.mainWeapon].
	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE_GUARD_RESPONSE_3"><![CDATA[
	Taking aim at you with [npc.her] [npc.mainWeapon], [npc.name] prepares to support [npc.her] comrades in subduing you.
	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE_GUARD_RESPONSE_4"><![CDATA[
	[npc.speech(Finally, some action!)] [npc.name] growls.
	]]>
	</htmlContent>

	<htmlContent tag="AFTER_ENTRANCE_VICTORY"><![CDATA[

		As the last of the SWORD guards slumps down, defeated, Claire moves out from her hiding place and rushes forwards,
		#IF(claire.getLust()>75)
			 moaning, [claire.speech(~Aah!~ Y-You actually beat them all?! Are they ok?!)]
		#ELSE
			 hissing, [claire.speech(You actually beat them all?! Are they ok?!)]
		#ENDIF

		[pc.speech(I'm sure they'll be fine,)] you reply.

		#IF(claire.getLust()>75)
			After moving between each of the dazed Enforcers to make sure that they'll be alright, Claire turns towards you. Still struggling to control her overwhelming lust, she starts subconsciously groping her breasts with one hand as she tuts, [claire.speech(W-Well, I don't know why you had to attack them like that; if this were in any other situation I'd have to arrest you for what you just did! ~Mmm!~ A-Anyway, let's just never speak of this again, ok? Oh, and don't even think about trying to take any of [npc.her] gear or anything; that'd be a sure-fire way to get SWORD chasing after you for the rest of your life! ~Aah!~ As it is right now, they might not even report this out of embarrassment at being defeated by just one person.)]
		#ELSE
			After moving between each of the dazed Enforcers to make sure that they'll be alright, Claire turns towards you and puts her hands on her hips, before tutting, [claire.speech(Well, I don't know why you had to attack them like that; if this were in any other situation I'd have to arrest you for what you just did! Anyway, let's just never speak of this again, ok? Oh, and don't even think about trying to take any of [npc.her] gear or anything; that'd be a sure-fire way to get SWORD chasing after you for the rest of your life! As it is right now, they might not even report this out of embarrassment at being defeated by just one person.)]
		#ENDIF

		Reluctantly agreeing with Claire, you decide against taking any of [npc.namePos] equipment. Knowing that you'll probably have an opportunity to get your [pc.hands] on some of this SWORD gear another time in the future, and with Claire hot on your heels, you make your way over towards the huge warehouse doors that the SWORD Enforcers were guarding. Just beside this large industrial entranceway, there's a smaller, regular-sized door, and it's this exit which you and your cat-girl companion quickly approach. Eager to finally get out of this place, you hurriedly unlock the door, before pushing it open and making good your escape...

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_ENTRANCE_VICTORY_ESCAPE"><![CDATA[

		Looking around as you step out into the fresh air, you see that you're in a deserted back-road, with a huge concrete office-block on the opposite side to the warehouse you've just exited. Recognising where you are, Claire exclaims,
		#IF(claire.getLust()>75)
			 [claire.speech(~Ooh!~ That's the back of the Enforcer Headquarters! I can finally find somewhere to get some release! C-Come on, this way!)]
		#ELSE
			 [claire.speech(That's the back of the Enforcer Headquarters! Come on, this way!)]
		#ENDIF

		Trusting in Claire's sense of direction, you follow her as she jogs off down the road, and, sure enough, after turning the corner, you find yourself stepping out onto the main street in front of Dominion's Enforcer Headquarters. Turning to face you, the little cat-girl Enforcer lets out a relieved sigh and says, [claire.speech(That was a close one... Let's never mention what we just went through to anyone else, ok? If the Enforcers discover that I allowed you to learn teleport, we'd both be in big trouble...)]

		Agreeing to keep your warehouse experience a secret, you ask Claire if she knows the way back to her post from here.

		#IF(claire.getLust()>75)
			[claire.speech(~Mmm!~ Y-Yeah, it's just down the road,)] she sensually replies, and, clearly desperate to find somewhere where she can masturate, she continues, [claire.speech(I-I'd better get going right now, before anyone notices that I'm missing! ~Mmm!~ T-Thanks for getting me out of that warehouse, [pc.name]. Come and visit me down in Submission again some time!)]
		#ELSE
			[claire.speech(Oh, yeah, it's just down the road,)] she replies, [claire.speech(I'd better get going right now, before anyone notices that I'm missing. Thanks for getting me out of that warehouse, [pc.name]. Come and visit me down in Submission again some time!)]
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_ENTRANCE_VICTORY_ESCAPE_END"><![CDATA[

		You tell Claire that you'll see her later, and after she's thanked you once again for helping her to escape without being detected, she rushes off down the street towards the nearest entrance to Submission. With nothing more to do here, you similarly set off down the road as you continue on your way...

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_ENTRANCE_DEFEAT"><![CDATA[

		Unable to withstand the combined attacks of the four SWORD guards, you collapse back against a nearby crate, before slumping to the floor, defeated. With a sadistic smile on [npc.her] face, [npc.name] steps up in front of and says, [npc.speech(I think at the very least I can have you charged with trespass, resisting arrest, and assault on an Enforcer. You know what that means?)]

	#IF(game.isNonConEnabled())

			Before you can offer a reply, two of [npc.her] subordinates roughly push you to the ground, before twisting your [pc.arms] behind your back and locking you in handcuffs. Squatting down in front of you, [npc.name] continues, [npc.speech(It means that this was your last day as a free citizen. You know, I can't really be bothered to fill out the paperwork right now, so how about you spend a day locked up somewhere nice and safe, and I'll come and deal with you tomorrow.)]

			Grabbing you by the [pc.arm], [npc.name] stands back up, pulling you up onto your [pc.feet] as [npc.she] addresses [npc.her] subordinates, [npc.speech(You three go and sweep the warehouse to see if the other units are ok. I'll be back in an hour or so.)]

			As the other three guards rush off into the warehouse, [npc.name] drags you out through the nearby door, growling, [npc.speech(Come on, get a move on!)]

			In your dazed, post-defeat state, you're vaguely aware of the fact that the warehouse was located just behind Dominion's main Enforcer Headquarters, but instead of leading you inside to be thrown into the cells, [npc.name] starts dragging you off down the street. As you wonder whether Claire's got caught as well, you hear the [npc.race] muttering to [npc.herself], [npc.speech(I'm going to enjoy fucking you in front of everyone...)]

	#ELSE

			Before you can offer a reply, two of [npc.her] subordinates roughly push you to the ground, before twisting your [pc.arms] behind your back and locking you in handcuffs. Squatting down in front of you, [npc.name] continues, [npc.speech(It means that this was your last day as a free citizen. You know, I can't really be bothered to fill out the paperwork right now, so how about you spend a day locked up somewhere nice and safe, and I'll come and deal with you tomorrow.)]

			Grabbing you by the [pc.arm], [npc.name] stands back up, pulling you up onto your [pc.feet] as [npc.she] addresses [npc.her] subordinates, [npc.speech(You three go and sweep the warehouse to see if the other units are ok. I'll be back in an hour or so.)]

			As the other three guards rush off into the warehouse, [npc.name] drags you out through the nearby door, growling, [npc.speech(Come on, get a move on!)]

			In your dazed, post-defeat state, you're vaguely aware of the fact that the warehouse was located just behind Dominion's main Enforcer Headquarters, and after just a few minutes, you find yourself being dragged inside. As you stumble down the corridor behind the [npc.race], you realise that [npc.sheIs] leading you to the cells...

	#ENDIF
	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE_LIGHTNING_GLOBE"><![CDATA[

		Realising that trying to fight your way past four heavily-armed and armoured SWORD Enforcers is not a very good idea, you try to think of another way to get past them and escape from the warehouse. After a moment of all sorts of ideas running through your head, you suddenly remember the curious weapon you found earlier. Holding the small arcane lightning globe up in front of you, you wonder if you could somehow channel your aura into it in order to trigger a lightning discharge of the same sort that hit you and Claire. Perhaps if you were able to do that, and get it to hit all of the guards, they'd be so turned on that they wouldn't notice you and Claire sneaking past them...

		#IF(claire.getLust()>75)
			With this idea in your head, you tell Claire what you're about to do. Letting out a horny little huff, she gives you her thoughts on the matter, [claire.speech(~Ooh!~ W-Well, I don't know if that's going to work, but I can't think of anything better right now...)]
		#ELSE
			With this idea in your head, you tell Claire what you're about to do. Letting out a little huff, she gives you her thoughts on the matter, [claire.speech(Well, I don't know if that's going to work, but I can't think of anything better...)]
		#ENDIF

		Confident that your plan is sure to succeed, you turn your attention back towards the little crystal globe in your [pc.hand]. Just like before, as it's come into contact with someone, the interior of the glass sphere is now filled with jumping arcs of arcane lightning. Concentrating on channelling all of your aura into this strange weapon, you instinctively feel as though the energy contained with is getting more and more unstable. Just as you sense that it can't take any more, you peek around the corner and roll the globe towards the group of Enforcers.

		[claire.speech(Take cover!)] Claire hisses at you, pulling you back behind the boxes. As the worried cat-girl pulls you in tight against her massive breasts, a bright purple flash of arcane lightning temporarily illuminates your surroundings, letting you know that the arcane discharge was successful.

		[npc.speech(Fuck... W-What was that?!)] you hear one of the Enforcers shout, [npc.her] voice already taking on a sensual tone.

		[npc2.speech(An arcane storm?)] another replies, [npc2.speech(How did it get in here? Fuck... I-I think it's getting to me...)]

		[npc3.speech(Shut up and kiss me already!)] yet another calls out, followed by the muffled [npc3.moans] of [npc3.herHim] pulling one of [npc3.her] comrades into a passionate kiss.

		[npc.speech(P-Pull yourself together,)] the first voice calls out again.

		[npc4.speech(Come on, boss, you're so uptight all the time,)] the fourth Enforcer replies, [npc4.speech(You can afford to relax every now and again...)]

		Peeking around the corner once again, you see that all four of the SWORD guards have started to passionately make out with one another. Abandoning their posts, they've split off into two pairs, and are far too busy kissing and groping one other to be paying attention to their surroundings. Taking this opportunity to make your move, you tell Claire to stay close, before starting to sneak over towards the warehouse doors. Thankfully, the Enforcers are so preoccupied with starting to fuck one another that they don't even glance your way, and not only are you able to approach the exit without issue, but you're also able to sneak across and pick up the lightning globe.

		Eager to finally get out of this place, you quietly unlock the door, before pushing it open and making good your escape...

	]]>
	</htmlContent>

	<htmlContent tag="ENTRANCE_TELEPATHIC_TRICKERY"><![CDATA[

		Realising that trying to fight your way past four heavily-armed and armoured SWORD Enforcers is not a very good idea, you try to think of another way to get past them and escape from the warehouse. After a moment of all sorts of ideas running through your head, you suddenly realise that you might be able to use your telepathic abilities in order to distract them. If you were to relay a message into the mind of the leader of these Enforcers, you might be able to trick them into abandoning their posts...

		#IF(claire.getLust()>75)
			With this idea in your head, you tell Claire what you're about to do. Letting out a horny little huff, she gives you her thoughts on the matter, [claire.speech(~Ooh!~ W-Well, I don't know if that's going to work, but I can't think of anything better right now...)]
		#ELSE
			With this idea in your head, you tell Claire what you're about to do. Letting out a little huff, she gives you her thoughts on the matter, [claire.speech(Well, I don't know if that's going to work, but I can't think of anything better...)]
		#ENDIF

		Confident that your plan is sure to succeed, you peek around the corner of the crates, and, setting your sights on [npc.name], who's quite obviously the one in charge, you cast your telepathy spell and project your voice directly into [npc.her] mind, [pc.thought(~Mwhaha!~ Your other SWORD friends can't save you now! I was lucky to catch you alone!)]

		[npc.speech(What, who's there?)] [npc.name] calls out, unslinging [npc.her] [npc.mainWeapon] and pointing it down the corridor into the warehouse.

		[npc2.speech(What's wrong?)] [npc2.name] asks [npc2.her] superior, mimicking [npc.her] movements and drawing [npc2.her] own weapon.

		[npc.speech(I just heard a voice in my head; it sounded as though someone was gloating over having defeated one of our other guards!)] [npc.name] explains, before ordering, [npc.speech(Come on, we need to go and help! Lock that door and then let's go!)]

		Obeying [npc.namePos] command, [npc3.name] rushes forwards to lock the main door of the warehouse, before joining [npc3.her] three comrades in rushing off into the warehouse. You and Claire press tightly against one another in your hiding place as the Enforcers rush past you, before letting out a joint sigh of relief as they disappear off into the interior of the warehouse. Knowing that it'll only be a few minutes before the Enforcers realise that they've been tricked, you tell Claire that now's the time to make your move, before rushing over towards the exit.

		Eager to finally get out of this place, you quickly unlock the door, before pushing it open and making good your escape...

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_COMBAT_DEFEAT_SENT_TO_STOCKS"><![CDATA[

		After about a twenty-minute walk, during which time you've received all sorts of strange looks and comments from members of the public, you and the [npc.race] Enforcer finally reach your destination, which turns out to be none other than slaver alley. Leading you up to the public stocks which are prominently positioned just a short way in from the entrance, your captor calls out to the Enforcer assigned to guard duty here, [npc.speech(Hey, constable, I've a soon-to-be slave here. You got room for [pc.herHim] for the next twenty-four hours or so?)]

		[genericMale.speech(Sure, let me help you lock [pc.herHim] into this one,)] the Enforcer replies, before stepping forwards and leading you over to a nearby set of stocks, where both he and [npc.name] set about stripping you naked. Pushing your head and [pc.arms] through its open holes, the Enforcer then closes the wooden device, before locking it shut with a big iron padlock, trapping you in place. Walking off back to his station, he calls out, [genericMale.speech(There you go, [npc.sheIs] all yours. Have fun.)]

		[npc.speech(Oh, I intend to,)] [npc.name] replies, before leaning down to growl in your ear, [npc.speech(Time for me to get some payback!)]

	]]>
	</htmlContent>

	<htmlContent tag="START_STOCKS_ENFORCER_SEX"><![CDATA[

		[npc.speech(You see, this is why nobody fucks with SWORD; we're the ones who always end up doing the fucking!)] [npc.name] laughs, reaching down to grope your body as [npc.she] continues, [npc.speech(Once I've had my fun with you, I'll have you marked as being fully available for public use. Welcome to your new life, bitch.)]

		#IF(npc.hasPenis() || !pc.isAbleToAccessCoverableArea(CA_MOUTH, true))
			With that, [npc.name] steps around behind you, reaching down to give your [pc.ass+] a rough squeeze before taunting,
		#ELSE
			With that, [npc.name] steps up in front of you, bringing [npc.her] groin right up to your [pc.face] as [npc.she] taunts,
		#ENDIF
		 [npc.speech(Time to show everyone what a worthless slut you are!)]

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_STOCKS_ENFORCER_SEX"><![CDATA[

		Letting out a deeply-satisfied growl, the [npc.race] steps back, before getting [npc.her] uniform in order again. As [npc.she] does so, you hear several members of the crowd speculating on whether you're going to be marked for public use or not.

		After [npc.sheHas] sorted [npc.her] uniform out, the [npc.race] lets an evil grin settle on [npc.her] face, and in a voice loud enough for the crowd to hear, [npc.she] says, [npc.speech(That was a good fuck, bitch. I'll be back tomorrow to get you registered as a slave. Until then, I'll leave you marked as being fully available for public use, just like I promised.)]

		With one last evil laugh, [npc.she] heads off to exchange words with the Enforcer who locked you into the stocks, before heading off back to her post at the SWORD warehouse. As [npc.she] departs, the Enforcer on duty walks up to you, before making some marks on your set of stocks with a white chalk. Turning towards the crowd, he says, [genericMale.speech(Right, [pc.sheIs] all yours.)]

		As the Enforcer heads off back to his post, the first members of the public wanting to use you step forwards...

	]]>
	</htmlContent>

	<htmlContent tag="STOCKS_RANDOMS"><![CDATA[

		You look up to see two figures before you; [npc.name(a)] and [npc2.name(a)]. Obviously knowing one another quite well, [npc.name(the)] turns towards [npc.her] friend and, with a big grin on [npc.her] face, asks, [npc.speech(You want to use [pc.her] mouth then?)]

		[npc2.speech(Yeah, you can fuck [pc.herHim], I'll use [pc.her] mouth,)] [npc2.name] replies, grinning down at you as [npc2.she] steps up in front of you.

		[npc.speech(I bet I can last longer than you can,)] [npc.name] teases [npc.her] partner, stepping around behind you before reaching down to grope your [pc.ass+].

		[npc2.speech(Yeah, sure,)] [npc2.name] replies, and with no regard as to what you think or want, the two of them prepare to start fucking you...

	]]>
	</htmlContent>

	<htmlContent tag="START_STOCKS_RANDOM_SEX"><![CDATA[

		[npc2.speech(Be a good [pc.girl] and get that tongue of yours working,)] [npc2.name] says, grinning down at you, [npc2.speech(The last slave who gave me oral was really shit at it, so I'm hoping you'll do better.)]

		[npc.speech(You're too fussy,)] [npc.name] replies from somewhere behind you, before reaching down to give your [pc.ass+] another squeeze, followed by a light slap. [npc.speech(You know you can't expect much from the trash locked up for public use.)]

		[npc2.speech(I guess,)] [npc2.name] replies, before looking down at you again and asking, [npc2.speech(but you'll at least try to satisfy me, won't you?)]

		Not bothering to wait for an answer, the pair move forwards and prepare to start fucking you...

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_STOCKS_RANDOM_SEX"><![CDATA[

		Having had their fun with you, [npc.name] and [npc2.name] put their clothes back on, and without even a backwards glance, they walk off together, speculating on the sorts of slaves that'll be available for them to fuck tomorrow.

		Just as you're wondering what will happen next, another pair step up before you, and, to your amazement, you look up to see that it's none other than Claire and the Enforcer overseer. With a deep sigh, your busty cat-girl friend places her hands on her hips and states, [claire.speech(Yes, that's [pc.herHim]. Please release [pc.herHim] at once.)]

	]]>
	</htmlContent>

	<htmlContent tag="STOCKS_SET_FREE"><![CDATA[

		Doing as he's told, the Enforcer wipes the chalk markings off your stocks, before unlocking and removing the heavy padlock. Pulling up the wooden device, he frees your head and [pc.hands], before turning to Claire and saying, [genericMale.speech(Right, there you go. As I said, it was SWORD who told me to do it. I'm not exactly going to say no to them.)]

		[claire.speech(Yes, yes, I know,)] the cat-girl impatiently says, before moving forwards and helping you to your [pc.feet]. As the Enforcer overseer walks off, Claire asks, [claire.speech(Are you ok? I'm sorry about how long it took for me to get here; I had to get your release papers signed by my boss.)]

		#IF(pc.getFetishDesire(FETISH_NON_CON_SUB).isPositive())
			After telling Claire that you actually quite enjoyed the experience, you thank her for giving you enough time to get a good fuck, before asking how she managed to escape.
		#ELSE
			You tell Claire that despite your harrowing experience, you think that after getting cleaned up and having some rest you'll be able to recover. Thanking her for rescuing you, you then ask how she managed to escape.
		#ENDIF

		[claire.speech(Well, after you left, the guards at the entrance ran off to go and check on the others back in the warehouse,)] Claire explains, [claire.speech(so I was able to hide behind some crates and then sneak out after they'd gone.)]

		Spending the next few minutes fussing over you and making sure that you're going to be alright, Claire eventually lets out a little sigh, and, placing her hands on her hips, says, [claire.speech(I hate to leave you like this, but I really need to get back and report to my boss that everything's ok. Don't worry, I'm not giving him all the details of what happened in the warehouse. If he found out about you knowing teleport, we'd both be locked up here...)]

		With that, the cat-girl gives you one last smile, before turning and dashing off to get back to work. Stepping away from the stocks, you wonder what to do now...

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_COMBAT_DEFEAT_SENT_TO_CELLS"><![CDATA[

		After just five minutes since leaving the warehouse, you and the [npc.race] Enforcer finally reach your destination, which, as you suspected, turns out to be the cells in the Enforcer Headquarters. Leading you into a small office situated at the end of the cells' corridor, your captor calls out to the Enforcer assigned to guard duty here, [npc.speech(Hey, constable, I've got a prisoner here. You got room for [pc.herHim] for the next twenty-four hours or so?)]

		[genericMale.speech(Sure, let me help you lock [pc.herHim] up,)] the Enforcer replies, before leading you over to an unoccupied cell. Pushing you inside, he then shuts and locks the iron-barred door behind you, before turning to the [npc.race] and saying, [genericMale.speech(There you go, [npc.she]'ll be safe and sound in there until you come back to process [pc.herHim].)]

		[npc.speech(Right, my Inspector should call in tomorrow to sort [pc.herHim] out,)] [npc.name] replies, before turning and exiting via the way the two of you arrived, leaving you alone in your cell.

	]]>
	</htmlContent>

	<htmlContent tag="AFTER_COMBAT_DEFEAT_CELLS_WAITING"><![CDATA[

		Once the guard has returned to his office, you attempt to teleport out of your prison, but, just as you expected, there must be another teleport inhibition device in the Enforcer Headquarters, as your spell once again doesn't work. Turning back to look at your cell, you take note of the fact that the walls, floor, and ceiling are all made of solid concrete, and with just a simple concrete platform to serve as a bed, there's nothing to do in here except for waiting to be rescued.

		Thankfully, after a tedious couple of hours waiting in your cell, you hear Claire's distinctive voice echoing down from further up the corridor, [claire.speech(Yes, I know it was SWORD that wanted [pc.herHim] locked up. Nobody's blaming you, let's just get [pc.herHim] released as soon as possible, ok?)]

	]]>
	</htmlContent>

	<htmlContent tag="CELLS_SET_FREE"><![CDATA[

		After just a moment more, Claire and the Enforcer guard appear outside your cell door, and after getting him to unlock it, Claire beckons you to follow her out, asking, [claire.speech(Are you ok? I'm sorry about how long it took for me to get here; I had to get your release papers signed by my boss.)]

		After telling your saviour that you're ok, you ask her how she managed to escape from the warehouse.

		[claire.speech(Well, after you left, those four guards at the entrance ran off into the warehouse to check on their comrades,)] Claire explains as she leads you out of the Enforcer Headquarters, [claire.speech(so I was able to hide behind some crates and then sneak out after they'd gone.)]

		After just a couple of minutes, you're outside and breathing fresh air once again, and after you've thanked her for rescuing you, Claire lets out a little sigh and turns towards you. Placing her hands on her hips, she says, [claire.speech(I hate to leave you like this, but I really need to get back and report to my boss that everything's ok. Don't worry, I'm not giving him all the details of what happened in the warehouse. If he found out about you knowing teleport, we'd both be locked up in the cells here...)]

		With that, the cat-girl gives you one last smile, before turning and dashing off to get back to work. Having regained your freedom, you wonder what to do now...

	]]>
	</htmlContent>

</dialogue>


code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<dialogue>

	<htmlContent tag="ALEXAS_NEST_EXTERIOR"><![CDATA[

		Making your way down one of the the many walkways that criss-cross Dominion's rooftops, you find yourself approaching an exceptionally large Harpy Nest. Spanning several buildings, and with an elaborate system of multi-level platforms built on top of each one, you instantly recognise this as a nest of particular importance.

		#IF(game.isDayTime())
			The platforms are covered in countless groups of harpies; lounging around and talking amongst one another, their lazy behaviour is in stark contrast to those flying around in the skies above. Looking up, you see a multitude of colours dashing through the sky as yet more of this nest's residents swoop and dart around in the
			#IF(game.isMorning())
				 morning's cool air
			#ELSE
				 afternoon's warm air
			#ENDIF
			, their energetic dives and spiralling loops threatening to make your head spin if you try to watch them for too long.
		#ELSE
			The platforms are covered in countless groups of harpies; illuminated under soft white lights, you see them lounging around and talking amongst one another, their lazy behaviour in stark contrast to those flying around in the skies above. Looking up, you see a multitude of colours dashing through the sky as yet more of this nest's residents swoop and dart around in the cool night air; their feathers lit up by the arcane-powered lights that are covering this nest.
		#ENDIF

		Looking back down, you notice that there are little signs dotted around the edges of the platform. Walking up to the nearest one, you read, in flowing, ornate script, the following words;

		~Alexa's Paradise~

		Visitors must be accompanied at all times.

		Meeting with Alexa by appointment only.

		#IF(pc.getQuest(QUEST_LINE_MAIN) == QUEST_MAIN_1_E_REPORT_TO_ALEXA)
			Stepping back, you wonder if you should call over one of the nearby harpies. After all, you do have business with Alexa, and you're sure that she'd want to hear about Scarlett as soon as possible.
		#ELSE
			Stepping back, you decide against calling over one of the nearby harpies.
			#IF pc.isQuestProgressGreaterThan(QUEST_LINE_MAIN, QUEST_MAIN_1_E_REPORT_TO_ALEXA)
			#THEN After all, she's not even here at the moment.
			#ELSE After all, you don't have any business with her.
			#ENDIF
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_EXTERIOR_STORM"><![CDATA[

		Making your way down one of the the many walkways that criss-cross Dominion's rooftops, you find yourself approaching an exceptionally large Harpy Nest. Spanning several buildings, and with an elaborate system of multi-level platforms built on top of each one, you instantly recognise this as a nest of particular importance.

		Due to the ongoing arcane storm, the nest is completed deserted; its residents having retreated down into the safety of the buildings below. As yet another flash of arcane lightning illuminates the platforms before you, you notice that there are little signs dotted around the edges of the nest. Walking up to the nearest one, you read, in flowing, ornate script, the following words;

		~Alexa's Paradise~

		Visitors must be accompanied at all times.

		Meeting with Alexa by appointment only.

		#IF(pc.getQuest(QUEST_LINE_MAIN) == QUEST_MAIN_1_E_REPORT_TO_ALEXA)
			You do have business with Alexa, and you're sure that she'd want to hear about Scarlett as soon as possible, but you'll have to come back after the ongoing storm has passed...
		#ELSE
			#IF(pc.isQuestProgressGreaterThan(QUEST_LINE_MAIN, QUEST_MAIN_1_E_REPORT_TO_ALEXA))
				There's not much point in waiting around for the storm to pass, as Alexa's not even here at the moment...
			#ELSE
				There's not much point in waiting around for the storm to pass, as you don't have any business with Alexa...
			#ENDIF
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_EXTERIOR_SLEEPING"><![CDATA[

		Making your way down one of the the many walkways that criss-cross Dominion's rooftops, you find yourself approaching an exceptionally large Harpy Nest. Spanning several buildings, and with an elaborate system of multi-level platforms built on top of each one, you instantly recognise this as a nest of particular importance.

		Due to the current hour, the nest is completed deserted; its residents having retired to the comfort of the buildings below in order to get a good night's sleep. Taking a look around the deserted platform, you notice that there are little signs dotted around the edges of the nest. Walking up to the nearest one, you read, in flowing, ornate script, the following words;

		~Alexa's Paradise~

		Visitors must be accompanied at all times.

		Meeting with Alexa by appointment only.

		#IF(pc.getQuest(QUEST_LINE_MAIN) == QUEST_MAIN_1_E_REPORT_TO_ALEXA)
			You do have business with Alexa, and you're sure that she'd want to hear about Scarlett as soon as possible, but you'll have to come back once she's awake, [style.colourMinorBad(between [units.time(6)] and [units.time(22)])]...
		#ELSE
			#IF(pc.isQuestProgressGreaterThan(QUEST_LINE_MAIN, QUEST_MAIN_1_E_REPORT_TO_ALEXA))
				There's not much point in waiting around for the nests' residents to wake up, as Alexa's not even here at the moment...
			#ELSE
				There's not much point in waiting around for the nests' residents to wake up, as you don't have any business with Alexa...
			#ENDIF
		#ENDIF

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_NEST"><![CDATA[

		Stepping forwards, you look around for a harpy who can take you to Alexa. You don't need to look for long, however, as the moment you take a step into the nest, a flustered-looking harpy runs up to you.

		[femaleNPC.speech(Stop! Wait! You can't come in here!)] she shouts, waving her pink-feathered wings in front of your face. [femaleNPC.speech(You need an appointment if you want to see Alexa!)]

		[pc.speech(It's kind of urgent,)] you reply, standing your ground. [pc.speech(I need to talk to Alexa about Scarlett, now.)]

		A few of the surrounding harpies, obviously listening in to your conversation, suddenly start whispering to one another. The harpy that you're dealing with trips over her words as she hurries to respond, obviously caught off-guard at the mention of Scarlett's name. [femaleNPC.speech(W-Wait, Scarlett?! As in, the Scarlett? She's meant to be banished to Slaver Alley!)]

		[pc.speech(Yeah, that's the one,)] you reply, [pc.speech(so can you take me to Alexa now please?)]

		[femaleNPC.speech(Yes! Of course!)] the harpy exclaims, [femaleNPC.speech(Thank goodness Alexa's in a good mood... Follow me!)]

		With that, the harpy hurries off into the nest, and you quickly follow in her footsteps. As you pass through the crowds of harpies, you see that you're being led to the tallest platform in the nest, and at the very top, you see a white-feathered harpy sitting on what appears to be some sort of throne. You're led up a flight of stairs, and, as you reach the top, you find yourself walking out into the midst of small, and very special, group of harpies.

		As your guide bows down to her superiors, you take a good look at what must be Alexa's inner-circle. Each of the harpies before you are jaw-droppingly beautiful; their feminine features and vivid, well-preened feathers leaving you with no doubt that they'd each be capable of being a matriarch of their own nest, if they so pleased. Your vision doesn't linger on them for long, however, as your gaze is irresistibly drawn to this nest's matriarch.

		Sitting upright on an ornate golden throne, you find yourself looking upon what surely must be the most beautiful creature to ever have existed. Alexa's feathers are the first thing that your eyes are drawn to; their pure white brilliance seems to almost radiate a heavenly glow, and each and every one is perfectly preened and spotlessly clean. Her pale skin, much like her feathers, is absolutely flawless, and there isn't the slightest hint of a blemish anywhere on her perfect, hourglass-shaped body. The white bikini-top that she's wearing reveals a large portion of her D-cup cleavage, and you can't help but marvel at how perfectly-formed her breasts are. As your eyes finally reach the top of her body, you find yourself looking upon the perfectly-symmetrical face of Aphrodite reborn; with high cheekbones, full lips, and, revealed as she takes off her gold-framed aviators, vividly-blue eyes, Alexa is without doubt the most beautiful harpy in the entire nests.

		You barely hear your guide introducing you as the bearer of Scarlett-related news, but as she mentions that name, you pick up on a twitch in Alexa's right eye. As you're ushered forwards, Alexa stands up, and, just like her beauty would suggest, she holds herself with bearing and poise befitting a queen. She smiles the most beautiful smile you've ever seen, and as she opens her mouth to speak, you discover that her voice is gentle and melodic, but there's a faint, icy undertone that sends a shiver up your spine.

		[alexa.speech(Welcome to my nest, visitor. If I were not so pressed with prior engagements, I would insist upon giving you my full hospitality, but, alas, my time is limited and in short supply. If you have news of my dear Scarlett,)] you notice the chill in her voice as she says that name, [alexa.speech(then pray do tell, and I shall be in your debt.)]

		Alexa ever so slightly leans forwards in her chair as she finishes speaking, and you notice a slight twitch in her right wing; a clear indication that she's impatient to hear what news you have.

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_SCARLETT"><![CDATA[

		[pc.speech(She wanted me to tell you that her slavery business has failed. She's run out of money, and she has no slaves left,)] you explain, noticing that Alexa's pale cheeks start flushing red as you talk. Before you have an opportunity to relay Scarlett's request that you take her punishment for her, Alexa speaks.

		[alexa.speech(That... bitch!)] she exclaims, losing her noble composure as she starts pacing back and forth. [alexa.speech(That stupid slut! I told her this was her last chance!)]

		The harpy closest to Alexa's throne moves towards her matriarch, seeking to calm her down. [femaleNPC.speech(Alexa, please! Don't get angry, she's not worth it!)]

		[alexa.speech(Be quiet!)] Alexa screeches, quickly working herself up into a fit as she continues to curse. [alexa.speech(That whore's going to pay for this! How many chances have I given her?! I've had enough!)]

		It seems as though Alexa's forgotten about your existence, and, ignoring her follower's attempts to calm her down, she moves off to the edge of the platform, spreading her wings as she prepares to take flight. You only have a moment in which to try and stop her, and you wonder if you should use this opportunity to offer to take Scarlett's punishment on her behalf...

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_NO_PUNISHMENT"><![CDATA[

		Deciding that it would be best to avoid Alexa's wrath, you say nothing as she spreads her white-feathered wings, and look on as she launches herself off the platform, flying off in the direction of Slaver Alley. You're confident that you did the right thing; after all, who knows what horrific punishment Alexa would have given you.

		Alexa's inner-circle of harpies pay you no heed as their matriarch soars off into the #IF(game.isDayTime())sky#ELSEnight#ENDIF. They're far too concerned with speculating as to what Alexa is going to do to Scarlett, and as you overhear some of their more frightful ideas, you suddenly remember that you need the abrasive harpy to tell you what happened to Arthur.

		It doesn't look like anyone's going to prevent you from leaving, so you quickly move to make your exit. You should probably hurry back to Scarlett's shop and find out what Alexa had in store for her...

	]]>
	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_LEAVING"><![CDATA[

		Heading down the staircase, you leave your guide to hurry after you, fretting and flapping her wings as she asks you to try and calm Alexa down. Going back the same way that you came, it only takes a few moments before you're exiting Alexa's nest, and, leaving the worrisome harpy guide behind, you resolve to travel to Slaver Alley as soon as you can.

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	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_TAKE_PUNISHMENT"><![CDATA[

		[pc.speech(Wait!)] you cry out, [pc.speech(There's something else!)]

		Alexa lowers her wings and turns towards you. [alexa.speech(What is it?!)]

		[pc.speech(Well, I sort of told Scarlett that I'd take her punishment for her...)] you explain, your voice trailing off as Alexa strides towards you.

		[alexa.speech(Oh, well in that case, everything's forgiven!)] she responds, her voice dripping with sarcasm. [alexa.speech(I'll just let Scarlett get away with everything! After all, you're going to take her punishment for her!)]

		[pc.speech(It's just that I-)] you start to speak, but Alexa cuts you off.

		[alexa.speech(Silence! Scarlett's not getting out of this that easily, but seeing as you're so desperate for attention, it's only fair that I deal with you first!)]

		A deep red glow starts to pulsate around Alexa's wings, and before you get the chance to react to her apparent ability to harness the arcane, she sweeps her arms down. Caught off-guard, the powerful wave of force slams you to the ground, then, as you try to struggle to your feet, it pulls you roughly over towards the furious matriarch.

		The sound of mocking laughter echoes all around you as you suddenly find yourself in a rather compromising position. Alexa has sat back down on her throne, and, bent over her knee, you feel your exposed [pc.ass] pointing up into the air. Her arcane mastery is quite impressive, and you feel your [pc.arms] and [pc.legs] bound by an ethereal force as Alexa prepares to administer her punishment.

		[alexa.speech(You've got my full attention now, sweetheart,)] she whispers down into your [pc.ear]. [alexa.speech(Let's see if this is really what you wanted!)]

		With that, Alexa raises her right wing high in the air, and, with a swift thwack, she slaps down on your naked [pc.ass]. Normally, a harpy's touch would be quite weak; their delicate wings well-suited for swift, mid-flight movements rather than for administering forceful blows, but Alexa's strike is anything but light. A crackle of arcane force accompanies her blow, and you let out an alarmed cry as you feel the stinging pain in your left cheek. Your exclamation is met by a chorus of mocking laughter from Alexa's inner-circle, and you hear them encouraging their matriarch to show you no mercy as she raises her wing to strike again...

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	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_TAKE_PUNISHMENT_ENDURE"><![CDATA[

		You scrunch your [pc.eyes] shut and do your best to endure your punishment without complaint. Despite your best efforts to stay quiet, however, Alexa's sharp blows occasionally force a little whimper out from between your [pc.lips], much to the amusement of the harpy on-lookers.

		Your public spanking continues for some time; Alexa's wing-like hand alternating from check to cheek with each of her ruthless slaps. Eventually, however, she decides that you've had enough, and with a rough shove, pushes you off of her lap. The arcane bonds restraining your [pc.arms] and [pc.legs] break, and you reach back to rub at your tender [pc.ass].

		[alexa.speech(Silly [pc.girl],)] Alexa says, looking down at you, [alexa.speech(but I must commend you for your resolve. I wonder if Scarlett will be even half as well-behaved as you were. Knowing her, I doubt it...)]

		With that, she once again walks off to the edge of the platform, and, spreading her white-feathered wings, she launches herself into the air, before flying off in the direction of Slaver Alley. You feel both sets of your cheeks burning red as you stand up; one from pain, the other from humiliation. Despite your discomfort, and although Alexa still seems intent on punishing Scarlett, you're confident that you did the right thing by upholding your end of the bargain.

		It doesn't look like anyone's going to prevent you from leaving, so you quickly move to make your exit. You should probably hurry back to Scarlett's shop and find out what Alexa had in store for her...

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	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_TAKE_PUNISHMENT_STRUGGLE"><![CDATA[

		You let out a loud cry as Alexa's wing smacks down yet again on your exposed ass. Not giving you a moment's respite, she lifts her wing and delivers a third stinging blow to your [pc.ass+], causing you to squeal in pain. Each of her smacks draw out a desperate wail from between your [pc.lips], and, much to the amusement of the harpy on-lookers, you fruitlessly kick and struggle about in the matriarch's lap.

		Your public spanking continues for some time; Alexa's wing-like hand alternating from check to cheek as you continue struggling and shouting. Eventually, however, she decides that you've had enough, and with a rough shove, pushes you off of her lap. The arcane bonds restraining your [pc.arms] and [pc.legs] break, and with a little whimper, your [pc.hands] dart back to rub at your tender [pc.ass].

		[alexa.speech(Silly [pc.girl],)] Alexa says, looking down at you. [alexa.speech(I wonder if Scarlett will struggle as much as you did. Knowing her, I'd bet on it...)]

		With that, she once again walks off to the edge of the platform, and, spreading her white-feathered wings, she launches herself into the air, before flying off in the direction of Slaver Alley. You feel both sets of your cheeks burning red as you stand up; one from pain, the other from humiliation. Despite your discomfort, and although Alexa still seems intent on punishing Scarlett, you're confident that you did the right thing by upholding your end of the bargain.

		It doesn't look like anyone's going to prevent you from leaving, so you quickly move to make your exit. You should probably hurry back to Scarlett's shop and find out what Alexa had in store for her...

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	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_TAKE_PUNISHMENT_ENJOY"><![CDATA[

		You let out a lewd cry as Alexa's wing smacks down yet again on your exposed ass. Not giving you a moment's respite, she lifts her wing and delivers a third stinging blow to your [pc.ass+], causing you to squeal in a delightful mixture of pleasure and pain, [pc.speech(Yes! Punish me!)]

		Alexa leans down, and you hear her icy voice whisper into your ear, [alexa.speech(You horny little thing, are you getting off to this?)]

		You whimper in the affirmative, and Alexa sits back up, laughing. The next blow that lands on your ass is far harsher than the ones before, and, despite your burning arousal, you can't help but let out a whimpering scream. Encouraged by the knowledge that you're enjoying this, each of Alexa's smacks grow harder and harder, drawing out desperate wails and pleasurable moans from between your [pc.lips].

		Your public spanking continues for some time; Alexa's wing-like hand alternating from check to cheek as the harpy onlookers giggle and point at your submissive form. Eventually, however, the matriarch decides that you've had enough, and with a rough shove, she pushes you off of her lap. The arcane bonds restraining your [pc.arms] and [pc.legs] break, and with a last little whimper, your [pc.hands] dart back to rub at your tender [pc.ass].

		[alexa.speech(Silly [pc.girl],)] Alexa says, looking down at you. [alexa.speech(I wonder if Scarlett will enjoy her punishment as much as you did. Knowing her, I doubt it...)]

		With that, she once again walks off to the edge of the platform, and, spreading her white-feathered wings, she launches herself into the air, before flying off in the direction of Slaver Alley. You feel both sets of your cheeks burning red as you stand up; one from pain, the other from humiliation. Despite your discomfort, and although Alexa still seems intent on punishing Scarlett, you're confident that you did the right thing by upholding your end of the bargain.

		It doesn't look like anyone's going to prevent you from leaving, so you quickly move to make your exit. You should probably hurry back to Scarlett's shop and find out what Alexa had in store for her...

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	</htmlContent>

	<htmlContent tag="ALEXAS_NEST_TAKE_FLIGHT"><![CDATA[

		Following in Alexa's footsteps, you hurry to edge of the platform. With a flap of your wings, you leap off and take flight, following the speck of white in the distance as Alexa leads you back to Scarlett's shop.

		Somewhere along the way, you lose sight of the harpy matriarch, and it takes you a little while to get your bearings again. Soon enough, however, you spot the familiar pattern of Slaver Alley's passages beneath you, and swoop down to land in front of Scarlett's shop.

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	</htmlContent>

</dialogue>

repo_name: klorpa/Pedo

license: unknown