code:
static const struct PyramidWildMon sLevel50WildMons_Round1[] =
{
    {
        .species = SPECIES_PLUSLE,
        .lvl = 35,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_SPARK, MOVE_ENCORE, MOVE_NONE}
    },
    {
        .species = SPECIES_MINUN,
        .lvl = 35,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_THUNDERBOLT, MOVE_QUICK_ATTACK, MOVE_NONE}
    },
    {
        .species = SPECIES_PIKACHU,
        .lvl = 37,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_THUNDERBOLT, MOVE_SLAM, MOVE_NONE}
    },
    {
        .species = SPECIES_ELECTABUZZ,
        .lvl = 37,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_PUNCH, MOVE_SWIFT, MOVE_SCREECH, MOVE_NONE}
    },
    {
        .species = SPECIES_VILEPLUME,
        .lvl = 39,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_STUN_SPORE, MOVE_GIGA_DRAIN, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_MANECTRIC,
        .lvl = 39,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_QUICK_ATTACK, MOVE_NONE}
    },
    {
        .species = SPECIES_BRELOOM,
        .lvl = 40,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_STUN_SPORE, MOVE_FOCUS_PUNCH, MOVE_GIGA_DRAIN, MOVE_MACH_PUNCH}
    },
    {
        .species = SPECIES_JOLTEON,
        .lvl = 40,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_PIN_MISSILE, MOVE_QUICK_ATTACK}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round2[] =
{
    {
        .species = SPECIES_GULPIN,
        .lvl = 36,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_SLUDGE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_ROSELIA,
        .lvl = 36,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_MAGICAL_LEAF, MOVE_PETAL_DANCE}
    },
    {
        .species = SPECIES_BUTTERFREE,
        .lvl = 38,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_POISON_POWDER, MOVE_GUST, MOVE_PSYBEAM, MOVE_NONE}
    },
    {
        .species = SPECIES_SEVIPER,
        .lvl = 38,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_POISON_FANG, MOVE_SWAGGER, MOVE_CRUNCH, MOVE_POISON_TAIL}
    },
    {
        .species = SPECIES_SKARMORY,
        .lvl = 40,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_FLY, MOVE_STEEL_WING, MOVE_NONE}
    },
    {
        .species = SPECIES_LUDICOLO,
        .lvl = 40,
        .abilityNum = 1,
        .moves = {MOVE_TOXIC, MOVE_PROTECT, MOVE_DIVE, MOVE_RAIN_DANCE}
    },
    {
        .species = SPECIES_CROBAT,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_MEAN_LOOK, MOVE_BITE}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_SHADOW_PUNCH, MOVE_NIGHT_SHADE, MOVE_NONE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round3[] =
{
    {
        .species = SPECIES_GROWLITHE,
        .lvl = 37,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAME_WHEEL, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_VULPIX,
        .lvl = 37,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_FLAMETHROWER, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_MAGCARGO,
        .lvl = 39,
        .abilityNum = 1,
        .moves = {MOVE_FLAMETHROWER, MOVE_ROCK_SLIDE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_NINETALES,
        .lvl = 39,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_QUICK_ATTACK, MOVE_FLAMETHROWER, MOVE_NONE}
    },
    {
        .species = SPECIES_MEDICHAM,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FIRE_PUNCH, MOVE_HI_JUMP_KICK, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_WEEZING,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_FLAMETHROWER, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_DUSCLOPS,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_CONFUSE_RAY, MOVE_MEAN_LOOK, MOVE_SHADOW_PUNCH}
    },
    {
        .species = SPECIES_HOUNDOOM,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_SOLAR_BEAM, MOVE_OVERHEAT}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round4[] =
{
    {
        .species = SPECIES_DUNSPARCE,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SPITE, MOVE_TOXIC, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_BANETTE,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_WILL_O_WISP, MOVE_NIGHT_SHADE, MOVE_NONE}
    },
    {
        .species = SPECIES_MISDREAVUS,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_SPITE, MOVE_SHADOW_BALL, MOVE_NONE}
    },
    {
        .species = SPECIES_NINETALES,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_WILL_O_WISP, MOVE_OVERHEAT, MOVE_NONE}
    },
    {
        .species = SPECIES_ABSOL,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BITE, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_PROTECT}
    },
    {
        .species = SPECIES_DUSCLOPS,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_PROTECT, MOVE_TOXIC, MOVE_SHADOW_BALL}
    },
    {
        .species = SPECIES_SHEDINJA,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_TOXIC, MOVE_SPITE, MOVE_NONE}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_SPITE, MOVE_NIGHT_SHADE, MOVE_NONE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round5[] =
{
    {
        .species = SPECIES_HAUNTER,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_NIGHT_SHADE, MOVE_THUNDERBOLT, MOVE_SLUDGE_BOMB, MOVE_NONE}
    },
    {
        .species = SPECIES_CHIMECHO,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_DOUBLE_EDGE, MOVE_TOXIC, MOVE_PSYCHIC, MOVE_PROTECT}
    },
    {
        .species = SPECIES_SOLROCK,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FIRE_BLAST, MOVE_TOXIC}
    },
    {
        .species = SPECIES_MISDREAVUS,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_SPITE, MOVE_SHADOW_BALL, MOVE_PAIN_SPLIT}
    },
    {
        .species = SPECIES_CLAYDOL,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SELF_DESTRUCT, MOVE_PSYCHIC}
    },
    {
        .species = SPECIES_WEEZING,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SLUDGE_BOMB, MOVE_SELF_DESTRUCT, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_FLYGON,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_DRAGON_CLAW, MOVE_DRAGON_BREATH}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDERBOLT, MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_NIGHT_SHADE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round6[] =
{
    {
        .species = SPECIES_DIGLETT,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_SLIDE, MOVE_SLASH, MOVE_DIG, MOVE_NONE}
    },
    {
        .species = SPECIES_TRAPINCH,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_NONE}
    },
    {
        .species = SPECIES_WYNAUT,
        .lvl = 42,
        .abilityNum = 0,
        .moves = {MOVE_DESTINY_BOND, MOVE_SPLASH, MOVE_COUNTER, MOVE_MIRROR_COAT}
    },
    {
        .species = SPECIES_DIGLETT,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_MAGNITUDE, MOVE_TOXIC}
    },
    {
        .species = SPECIES_TRAPINCH,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_PROTECT}
    },
    {
        .species = SPECIES_WYNAUT,
        .lvl = 44,
        .abilityNum = 0,
        .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_DESTINY_BOND, MOVE_NONE}
    },
    {
        .species = SPECIES_WOBBUFFET,
        .lvl = 45,
        .abilityNum = 0,
        .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_DESTINY_BOND, MOVE_NONE}
    },
    {
        .species = SPECIES_DUGTRIO,
        .lvl = 45,
        .abilityNum = 1,
        .moves = {MOVE_ROCK_SLIDE, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_PROTECT}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round7[] =
{
    {
        .species = SPECIES_GLALIE,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_CRUNCH, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_SNEASEL,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_CRUSH_CLAW, MOVE_SPITE, MOVE_NONE}
    },
    {
        .species = SPECIES_DEWGONG,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_PILOSWINE,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_TOXIC, MOVE_NONE}
    },
    {
        .species = SPECIES_JYNX,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BLIZZARD, MOVE_LOVELY_KISS, MOVE_PSYCHIC, MOVE_NONE}
    },
    {
        .species = SPECIES_CLOYSTER,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_WALREIN,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BLIZZARD, MOVE_BODY_SLAM, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_LAPRAS,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SING, MOVE_BODY_SLAM, MOVE_ICE_BEAM, MOVE_PSYCHIC}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round8[] =
{
    {
        .species = SPECIES_WEEZING,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SELF_DESTRUCT, MOVE_SLUDGE_BOMB, MOVE_FIRE_BLAST, MOVE_NONE}
    },
    {
        .species = SPECIES_ELECTRODE,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SELF_DESTRUCT, MOVE_THUNDERBOLT, MOVE_ROLLOUT, MOVE_NONE}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_DESTINY_BOND, MOVE_LICK, MOVE_SHADOW_BALL, MOVE_NONE}
    },
    {
        .species = SPECIES_GOLEM,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SELF_DESTRUCT, MOVE_PROTECT, MOVE_EARTHQUAKE, MOVE_NONE}
    },
    {
        .species = SPECIES_PINECO,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_DOUBLE_EDGE, MOVE_GIGA_DRAIN, MOVE_NONE}
    },
    {
        .species = SPECIES_SOLROCK,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_FIRE_SPIN, MOVE_PSYWAVE, MOVE_NONE}
    },
    {
        .species = SPECIES_FORRETRESS,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_TOXIC, MOVE_ROCK_SLIDE, MOVE_NONE}
    },
    {
        .species = SPECIES_SHIFTRY,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_GIGA_DRAIN, MOVE_SOLAR_BEAM, MOVE_PROTECT}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round9[] =
{
    {
        .species = SPECIES_WOBBUFFET,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_DESTINY_BOND}
    },
    {
        .species = SPECIES_METANG,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_TOXIC, MOVE_SLUDGE_BOMB, MOVE_PSYCHIC}
    },
    {
        .species = SPECIES_EXEGGUTOR,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EGG_BOMB, MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_NONE}
    },
    {
        .species = SPECIES_SLOWKING,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_SURF, MOVE_ICE_BEAM, MOVE_FLAMETHROWER}
    },
    {
        .species = SPECIES_XATU,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_CONFUSE_RAY, MOVE_SHADOW_BALL, MOVE_PSYCHIC, MOVE_STEEL_WING}
    },
    {
        .species = SPECIES_ALAKAZAM,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_TOXIC}
    },
    {
        .species = SPECIES_STARMIE,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_ICE_BEAM}
    },
    {
        .species = SPECIES_ESPEON,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_DIG, MOVE_SHADOW_BALL, MOVE_NONE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round10[] =
{
    {
        .species = SPECIES_GOLEM,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SELF_DESTRUCT, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_STEELIX,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_IRON_TAIL, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_NONE}
    },
    {
        .species = SPECIES_OMASTAR,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SURF, MOVE_MUD_SHOT, MOVE_ANCIENT_POWER, MOVE_NONE}
    },
    {
        .species = SPECIES_LUNATONE,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPNOSIS, MOVE_PSYWAVE, MOVE_EXPLOSION, MOVE_NONE}
    },
    {
        .species = SPECIES_SHUCKLE,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_PROTECT, MOVE_WRAP, MOVE_NONE}
    },
    {
        .species = SPECIES_ARMALDO,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ANCIENT_POWER, MOVE_PROTECT, MOVE_AERIAL_ACE, MOVE_NONE}
    },
    {
        .species = SPECIES_CRADILY,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_NONE}
    },
    {
        .species = SPECIES_AERODACTYL,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_ROCK_SLIDE, MOVE_BITE, MOVE_NONE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round11[] =
{
    {
        .species = SPECIES_POLIWRATH,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SUBMISSION, MOVE_FOCUS_PUNCH, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_HARIYAMA,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FAKE_OUT, MOVE_SURF, MOVE_FOCUS_PUNCH, MOVE_NONE}
    },
    {
        .species = SPECIES_BRELOOM,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SPORE, MOVE_FOCUS_PUNCH, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_MEDICHAM,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_FOCUS_PUNCH}
    },
    {
        .species = SPECIES_HITMONCHAN,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_FOCUS_PUNCH}
    },
    {
        .species = SPECIES_HITMONLEE,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_MEGA_KICK, MOVE_FOCUS_PUNCH, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_HERACROSS,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_ROCK_SLIDE}
    },
    {
        .species = SPECIES_MACHAMP,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_SEISMIC_TOSS}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round12[] =
{
    {
        .species = SPECIES_QUAGSIRE,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_RAIN_DANCE, MOVE_SURF, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_TROPIUS,
        .lvl = 41,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SUNNY_DAY, MOVE_SOLAR_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_PUPITAR,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SANDSTORM, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_NONE}
    },
    {
        .species = SPECIES_LAPRAS,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HAIL, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_CACTURNE,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SANDSTORM, MOVE_GIGA_DRAIN, MOVE_SOLAR_BEAM, MOVE_NONE}
    },
    {
        .species = SPECIES_FLAREON,
        .lvl = 44,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SUNNY_DAY, MOVE_FLAMETHROWER, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_WALREIN,
        .lvl = 45,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HAIL, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_GYARADOS,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_RAIN_DANCE, MOVE_THUNDER, MOVE_HYDRO_PUMP, MOVE_NONE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round13[] =
{
    {
        .species = SPECIES_PINECO,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_SHUCKLE,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_VENOMOTH,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SILVER_WIND, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_PSYCHIC}
    },
    {
        .species = SPECIES_SCIZOR,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_QUICK_ATTACK, MOVE_METAL_CLAW, MOVE_FURY_CUTTER, MOVE_PURSUIT}
    },
    {
        .species = SPECIES_HERACROSS,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_MEGAHORN, MOVE_BRICK_BREAK, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE}
    },
    {
        .species = SPECIES_FORRETRESS,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_ARMALDO,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WATER_PULSE, MOVE_PROTECT, MOVE_ROCK_SLIDE, MOVE_NONE}
    },
    {
        .species = SPECIES_SHEDINJA,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_TOXIC, MOVE_SPITE, MOVE_GRUDGE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round14[] =
{
    {
        .species = SPECIES_SABLEYE,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_NIGHT_SHADE, MOVE_PSYCHIC, MOVE_AERIAL_ACE, MOVE_NONE}
    },
    {
        .species = SPECIES_SNEASEL,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_TAUNT, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK}
    },
    {
        .species = SPECIES_CRAWDAUNT,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_CRABHAMMER, MOVE_ICE_BEAM, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_SHIFTRY,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_GIGA_DRAIN}
    },
    {
        .species = SPECIES_CACTURNE,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_NEEDLE_ARM, MOVE_NONE}
    },
    {
        .species = SPECIES_ABSOL,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BITE, MOVE_PROTECT, MOVE_SLASH, MOVE_NONE}
    },
    {
        .species = SPECIES_HOUNDOOM,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_OVERHEAT, MOVE_CRUNCH, MOVE_SHADOW_BALL, MOVE_PROTECT}
    },
    {
        .species = SPECIES_UMBREON,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_IRON_TAIL, MOVE_QUICK_ATTACK}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round15[] =
{
    {
        .species = SPECIES_OCTILLERY,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_OCTAZOOKA, MOVE_ICE_BEAM, MOVE_FIRE_BLAST, MOVE_NONE}
    },
    {
        .species = SPECIES_DEWGONG,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WATER_PULSE, MOVE_ICE_BEAM, MOVE_HEADBUTT, MOVE_NONE}
    },
    {
        .species = SPECIES_PELIPPER,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PROTECT, MOVE_SUPERSONIC, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_QUAGSIRE,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_TOMB, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_LUDICOLO,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PROTECT, MOVE_SOLAR_BEAM, MOVE_TOXIC, MOVE_ICE_BEAM}
    },
    {
        .species = SPECIES_SLOWKING,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_HEADBUTT, MOVE_SWAGGER, MOVE_NONE}
    },
    {
        .species = SPECIES_STARMIE,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WATER_PULSE, MOVE_THUNDERBOLT, MOVE_CONFUSE_RAY, MOVE_BLIZZARD}
    },
    {
        .species = SPECIES_BLASTOISE,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYDRO_PUMP, MOVE_BITE, MOVE_ICE_BEAM, MOVE_NONE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round16[] =
{
    {
        .species = SPECIES_DUSKULL,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_NIGHT_SHADE, MOVE_WILL_O_WISP, MOVE_SHADOW_BALL, MOVE_PROTECT}
    },
    {
        .species = SPECIES_HAUNTER,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_SPITE, MOVE_HYPNOSIS, MOVE_SHADOW_BALL}
    },
    {
        .species = SPECIES_BANETTE,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_SPITE, MOVE_WILL_O_WISP, MOVE_NONE}
    },
    {
        .species = SPECIES_MISDREAVUS,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PERISH_SONG, MOVE_SPITE, MOVE_MEAN_LOOK, MOVE_NONE}
    },
    {
        .species = SPECIES_SABLEYE,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_MEAN_LOOK, MOVE_DIG, MOVE_NIGHT_SHADE}
    },
    {
        .species = SPECIES_DUSCLOPS,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_TOXIC, MOVE_SHADOW_BALL, MOVE_NONE}
    },
    {
        .species = SPECIES_SHEDINJA,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_SPITE, MOVE_GRUDGE, MOVE_PROTECT}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_DESTINY_BOND, MOVE_SPITE, MOVE_NIGHT_SHADE}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round17[] =
{
    {
        .species = SPECIES_MAWILE,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_CRUNCH, MOVE_TOXIC, MOVE_ICE_BEAM, MOVE_NONE}
    },
    {
        .species = SPECIES_MAGNETON,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_STEELIX,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_THROW, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_NONE}
    },
    {
        .species = SPECIES_SCIZOR,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_METAL_CLAW, MOVE_SLASH, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_FORRETRESS,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_TOXIC, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_SKARMORY,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_STEEL_WING, MOVE_TOXIC, MOVE_FLY, MOVE_PROTECT}
    },
    {
        .species = SPECIES_AGGRON,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_TAKE_DOWN, MOVE_SURF, MOVE_ICE_BEAM}
    },
    {
        .species = SPECIES_METAGROSS,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round18[] =
{
    {
        .species = SPECIES_DRAGONAIR,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_TOXIC, MOVE_ICE_BEAM, MOVE_NONE}
    },
    {
        .species = SPECIES_VIBRAVA,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_CRUNCH, MOVE_STEEL_WING}
    },
    {
        .species = SPECIES_ALTARIA,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_SING, MOVE_PROTECT}
    },
    {
        .species = SPECIES_FLYGON,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_FIRE_BLAST, MOVE_NONE}
    },
    {
        .species = SPECIES_AERODACTYL,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_CLAW, MOVE_NONE}
    },
    {
        .species = SPECIES_GYARADOS,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_SURF, MOVE_THRASH, MOVE_BITE}
    },
    {
        .species = SPECIES_KINGDRA,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_CHARIZARD,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAMETHROWER, MOVE_FOCUS_PUNCH, MOVE_FIRE_BLAST, MOVE_IRON_TAIL}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round19[] =
{
    {
        .species = SPECIES_ARCANINE,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FIRE_BLAST, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_POLIWRATH,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_RAICHU,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER, MOVE_THUNDER_WAVE, MOVE_SLAM, MOVE_NONE}
    },
    {
        .species = SPECIES_VAPOREON,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_JOLTEON,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDERBOLT, MOVE_PIN_MISSILE, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_FLAREON,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_NINETALES,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAMETHROWER, MOVE_WILL_O_WISP, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_STARMIE,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_THUNDERBOLT, MOVE_PSYCHIC}
    }
};

static const struct PyramidWildMon sLevel50WildMons_Round20[] =
{
    {
        .species = SPECIES_KANGASKHAN,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_FLAMETHROWER, MOVE_SURF, MOVE_DIZZY_PUNCH}
    },
    {
        .species = SPECIES_SWELLOW,
        .lvl = 42,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_AERIAL_ACE, MOVE_HYPER_BEAM, MOVE_TOXIC, MOVE_NONE}
    },
    {
        .species = SPECIES_URSARING,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_PROTECT}
    },
    {
        .species = SPECIES_PORYGON2,
        .lvl = 46,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYBEAM, MOVE_HYPER_BEAM, MOVE_SHADOW_BALL, MOVE_ICE_BEAM}
    },
    {
        .species = SPECIES_TAUROS,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_HYPER_BEAM, MOVE_SURF, MOVE_THUNDERBOLT}
    },
    {
        .species = SPECIES_FEAROW,
        .lvl = 48,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_FLY, MOVE_MIRROR_MOVE, MOVE_PROTECT}
    },
    {
        .species = SPECIES_SNORLAX,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE}
    },
    {
        .species = SPECIES_SLAKING,
        .lvl = 50,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_ICE_BEAM}
    }
};

static const struct PyramidWildMon *const sLevel50WildMonPointers[] =
{
    sLevel50WildMons_Round1,
    sLevel50WildMons_Round2,
    sLevel50WildMons_Round3,
    sLevel50WildMons_Round4,
    sLevel50WildMons_Round5,
    sLevel50WildMons_Round6,
    sLevel50WildMons_Round7,
    sLevel50WildMons_Round8,
    sLevel50WildMons_Round9,
    sLevel50WildMons_Round10,
    sLevel50WildMons_Round11,
    sLevel50WildMons_Round12,
    sLevel50WildMons_Round13,
    sLevel50WildMons_Round14,
    sLevel50WildMons_Round15,
    sLevel50WildMons_Round16,
    sLevel50WildMons_Round17,
    sLevel50WildMons_Round18,
    sLevel50WildMons_Round19,
    sLevel50WildMons_Round20
};

repo_name: Lunos/pokeemerald

license: mit


code:
static const struct PyramidWildMon sOpenLevelWildMons_Round1[] =
{
    {
        .species = SPECIES_PLUSLE,
        .lvl = 15,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_SPARK, MOVE_ENCORE, MOVE_NONE}
    },
    {
        .species = SPECIES_MINUN,
        .lvl = 15,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_THUNDERBOLT, MOVE_QUICK_ATTACK, MOVE_NONE}
    },
    {
        .species = SPECIES_PIKACHU,
        .lvl = 13,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_THUNDERBOLT, MOVE_SLAM, MOVE_NONE}
    },
    {
        .species = SPECIES_ELECTABUZZ,
        .lvl = 13,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_PUNCH, MOVE_SWIFT, MOVE_SCREECH, MOVE_NONE}
    },
    {
        .species = SPECIES_VILEPLUME,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_STUN_SPORE, MOVE_GIGA_DRAIN, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_MANECTRIC,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_QUICK_ATTACK, MOVE_NONE}
    },
    {
        .species = SPECIES_BRELOOM,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_STUN_SPORE, MOVE_FOCUS_PUNCH, MOVE_GIGA_DRAIN, MOVE_MACH_PUNCH}
    },
    {
        .species = SPECIES_JOLTEON,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_THUNDER, MOVE_PIN_MISSILE, MOVE_QUICK_ATTACK}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round2[] =
{
    {
        .species = SPECIES_GULPIN,
        .lvl = 14,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_SLUDGE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_ROSELIA,
        .lvl = 14,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_MAGICAL_LEAF, MOVE_PETAL_DANCE}
    },
    {
        .species = SPECIES_BUTTERFREE,
        .lvl = 12,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_POISON_POWDER, MOVE_GUST, MOVE_PSYBEAM, MOVE_NONE}
    },
    {
        .species = SPECIES_SEVIPER,
        .lvl = 12,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_POISON_FANG, MOVE_SWAGGER, MOVE_CRUNCH, MOVE_POISON_TAIL}
    },
    {
        .species = SPECIES_SKARMORY,
        .lvl = 7,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_FLY, MOVE_STEEL_WING, MOVE_NONE}
    },
    {
        .species = SPECIES_LUDICOLO,
        .lvl = 7,
        .abilityNum = 1,
        .moves = {MOVE_TOXIC, MOVE_PROTECT, MOVE_DIVE, MOVE_RAIN_DANCE}
    },
    {
        .species = SPECIES_CROBAT,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_CONFUSE_RAY, MOVE_MEAN_LOOK, MOVE_BITE}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_SHADOW_PUNCH, MOVE_NIGHT_SHADE, MOVE_NONE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round3[] =
{
    {
        .species = SPECIES_GROWLITHE,
        .lvl = 13,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAME_WHEEL, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_VULPIX,
        .lvl = 13,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_FLAMETHROWER, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_MAGCARGO,
        .lvl = 11,
        .abilityNum = 1,
        .moves = {MOVE_FLAMETHROWER, MOVE_ROCK_SLIDE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_NINETALES,
        .lvl = 11,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_QUICK_ATTACK, MOVE_FLAMETHROWER, MOVE_NONE}
    },
    {
        .species = SPECIES_MEDICHAM,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FIRE_PUNCH, MOVE_HI_JUMP_KICK, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_WEEZING,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_FLAMETHROWER, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_DUSCLOPS,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_CONFUSE_RAY, MOVE_MEAN_LOOK, MOVE_SHADOW_PUNCH}
    },
    {
        .species = SPECIES_HOUNDOOM,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_SOLAR_BEAM, MOVE_OVERHEAT}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round4[] =
{
    {
        .species = SPECIES_DUNSPARCE,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SPITE, MOVE_TOXIC, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_BANETTE,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_WILL_O_WISP, MOVE_NIGHT_SHADE, MOVE_NONE}
    },
    {
        .species = SPECIES_MISDREAVUS,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_SPITE, MOVE_SHADOW_BALL, MOVE_NONE}
    },
    {
        .species = SPECIES_NINETALES,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_WILL_O_WISP, MOVE_OVERHEAT, MOVE_NONE}
    },
    {
        .species = SPECIES_ABSOL,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BITE, MOVE_AERIAL_ACE, MOVE_SHADOW_BALL, MOVE_PROTECT}
    },
    {
        .species = SPECIES_DUSCLOPS,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_PROTECT, MOVE_TOXIC, MOVE_SHADOW_BALL}
    },
    {
        .species = SPECIES_SHEDINJA,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_TOXIC, MOVE_SPITE, MOVE_NONE}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_GRUDGE, MOVE_SPITE, MOVE_NIGHT_SHADE, MOVE_NONE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round5[] =
{
    {
        .species = SPECIES_HAUNTER,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_NIGHT_SHADE, MOVE_THUNDERBOLT, MOVE_SLUDGE_BOMB, MOVE_NONE}
    },
    {
        .species = SPECIES_CHIMECHO,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_DOUBLE_EDGE, MOVE_TOXIC, MOVE_PSYCHIC, MOVE_PROTECT}
    },
    {
        .species = SPECIES_SOLROCK,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_FIRE_BLAST, MOVE_TOXIC}
    },
    {
        .species = SPECIES_MISDREAVUS,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_SPITE, MOVE_SHADOW_BALL, MOVE_PAIN_SPLIT}
    },
    {
        .species = SPECIES_CLAYDOL,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ANCIENT_POWER, MOVE_SELF_DESTRUCT, MOVE_PSYCHIC}
    },
    {
        .species = SPECIES_WEEZING,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SLUDGE_BOMB, MOVE_SELF_DESTRUCT, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_FLYGON,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_CRUNCH, MOVE_DRAGON_CLAW, MOVE_DRAGON_BREATH}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDERBOLT, MOVE_PSYCHIC, MOVE_GIGA_DRAIN, MOVE_NIGHT_SHADE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round6[] =
{
    {
        .species = SPECIES_DIGLETT,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_SLIDE, MOVE_SLASH, MOVE_DIG, MOVE_NONE}
    },
    {
        .species = SPECIES_TRAPINCH,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_NONE}
    },
    {
        .species = SPECIES_WYNAUT,
        .lvl = 8,
        .abilityNum = 0,
        .moves = {MOVE_DESTINY_BOND, MOVE_SPLASH, MOVE_COUNTER, MOVE_MIRROR_COAT}
    },
    {
        .species = SPECIES_DIGLETT,
        .lvl = 8,
        .abilityNum = 1,
        .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_MAGNITUDE, MOVE_TOXIC}
    },
    {
        .species = SPECIES_TRAPINCH,
        .lvl = 6,
        .abilityNum = 1,
        .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_GIGA_DRAIN, MOVE_PROTECT}
    },
    {
        .species = SPECIES_WYNAUT,
        .lvl = 6,
        .abilityNum = 0,
        .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_DESTINY_BOND, MOVE_NONE}
    },
    {
        .species = SPECIES_WOBBUFFET,
        .lvl = 5,
        .abilityNum = 0,
        .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_DESTINY_BOND, MOVE_NONE}
    },
    {
        .species = SPECIES_DUGTRIO,
        .lvl = 5,
        .abilityNum = 1,
        .moves = {MOVE_ROCK_SLIDE, MOVE_SLUDGE_BOMB, MOVE_EARTHQUAKE, MOVE_PROTECT}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round7[] =
{
    {
        .species = SPECIES_GLALIE,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_CRUNCH, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_SNEASEL,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_CRUSH_CLAW, MOVE_SPITE, MOVE_NONE}
    },
    {
        .species = SPECIES_DEWGONG,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BLIZZARD, MOVE_DOUBLE_EDGE, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_PILOSWINE,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_EARTHQUAKE, MOVE_TOXIC, MOVE_NONE}
    },
    {
        .species = SPECIES_JYNX,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BLIZZARD, MOVE_LOVELY_KISS, MOVE_PSYCHIC, MOVE_NONE}
    },
    {
        .species = SPECIES_CLOYSTER,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_WALREIN,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BLIZZARD, MOVE_BODY_SLAM, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_LAPRAS,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SING, MOVE_BODY_SLAM, MOVE_ICE_BEAM, MOVE_PSYCHIC}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round8[] =
{
    {
        .species = SPECIES_WEEZING,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SELF_DESTRUCT, MOVE_SLUDGE_BOMB, MOVE_FIRE_BLAST, MOVE_NONE}
    },
    {
        .species = SPECIES_ELECTRODE,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SELF_DESTRUCT, MOVE_THUNDERBOLT, MOVE_ROLLOUT, MOVE_NONE}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_DESTINY_BOND, MOVE_LICK, MOVE_SHADOW_BALL, MOVE_NONE}
    },
    {
        .species = SPECIES_GOLEM,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SELF_DESTRUCT, MOVE_PROTECT, MOVE_EARTHQUAKE, MOVE_NONE}
    },
    {
        .species = SPECIES_PINECO,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_DOUBLE_EDGE, MOVE_GIGA_DRAIN, MOVE_NONE}
    },
    {
        .species = SPECIES_SOLROCK,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_FIRE_SPIN, MOVE_PSYWAVE, MOVE_NONE}
    },
    {
        .species = SPECIES_FORRETRESS,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_TOXIC, MOVE_ROCK_SLIDE, MOVE_NONE}
    },
    {
        .species = SPECIES_SHIFTRY,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_GIGA_DRAIN, MOVE_SOLAR_BEAM, MOVE_PROTECT}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round9[] =
{
    {
        .species = SPECIES_WOBBUFFET,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_DESTINY_BOND}
    },
    {
        .species = SPECIES_METANG,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_TOXIC, MOVE_SLUDGE_BOMB, MOVE_PSYCHIC}
    },
    {
        .species = SPECIES_EXEGGUTOR,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EGG_BOMB, MOVE_PSYCHIC, MOVE_HYPNOSIS, MOVE_NONE}
    },
    {
        .species = SPECIES_SLOWKING,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_SURF, MOVE_ICE_BEAM, MOVE_FLAMETHROWER}
    },
    {
        .species = SPECIES_XATU,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_CONFUSE_RAY, MOVE_SHADOW_BALL, MOVE_PSYCHIC, MOVE_STEEL_WING}
    },
    {
        .species = SPECIES_ALAKAZAM,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_TOXIC}
    },
    {
        .species = SPECIES_STARMIE,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_THUNDERBOLT, MOVE_SURF, MOVE_ICE_BEAM}
    },
    {
        .species = SPECIES_ESPEON,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_DIG, MOVE_SHADOW_BALL, MOVE_NONE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round10[] =
{
    {
        .species = SPECIES_GOLEM,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SELF_DESTRUCT, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_STEELIX,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_IRON_TAIL, MOVE_CRUNCH, MOVE_EARTHQUAKE, MOVE_NONE}
    },
    {
        .species = SPECIES_OMASTAR,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SURF, MOVE_MUD_SHOT, MOVE_ANCIENT_POWER, MOVE_NONE}
    },
    {
        .species = SPECIES_LUNATONE,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPNOSIS, MOVE_PSYWAVE, MOVE_EXPLOSION, MOVE_NONE}
    },
    {
        .species = SPECIES_SHUCKLE,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_PROTECT, MOVE_WRAP, MOVE_NONE}
    },
    {
        .species = SPECIES_ARMALDO,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ANCIENT_POWER, MOVE_PROTECT, MOVE_AERIAL_ACE, MOVE_NONE}
    },
    {
        .species = SPECIES_CRADILY,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SLUDGE_BOMB, MOVE_GIGA_DRAIN, MOVE_CONFUSE_RAY, MOVE_NONE}
    },
    {
        .species = SPECIES_AERODACTYL,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_ROCK_SLIDE, MOVE_BITE, MOVE_NONE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round11[] =
{
    {
        .species = SPECIES_POLIWRATH,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SUBMISSION, MOVE_FOCUS_PUNCH, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_HARIYAMA,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FAKE_OUT, MOVE_SURF, MOVE_FOCUS_PUNCH, MOVE_NONE}
    },
    {
        .species = SPECIES_BRELOOM,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SPORE, MOVE_FOCUS_PUNCH, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_MEDICHAM,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_FOCUS_PUNCH}
    },
    {
        .species = SPECIES_HITMONCHAN,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_PUNCH, MOVE_FIRE_PUNCH, MOVE_ICE_PUNCH, MOVE_FOCUS_PUNCH}
    },
    {
        .species = SPECIES_HITMONLEE,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_MEGA_KICK, MOVE_FOCUS_PUNCH, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_HERACROSS,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_MEGAHORN, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_ROCK_SLIDE}
    },
    {
        .species = SPECIES_MACHAMP,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_SLIDE, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_SEISMIC_TOSS}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round12[] =
{
    {
        .species = SPECIES_QUAGSIRE,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_RAIN_DANCE, MOVE_SURF, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_TROPIUS,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SUNNY_DAY, MOVE_SOLAR_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_PUPITAR,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SANDSTORM, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_NONE}
    },
    {
        .species = SPECIES_LAPRAS,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HAIL, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_CACTURNE,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SANDSTORM, MOVE_GIGA_DRAIN, MOVE_SOLAR_BEAM, MOVE_NONE}
    },
    {
        .species = SPECIES_FLAREON,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SUNNY_DAY, MOVE_FLAMETHROWER, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_WALREIN,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HAIL, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_GYARADOS,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_RAIN_DANCE, MOVE_THUNDER, MOVE_HYDRO_PUMP, MOVE_NONE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round13[] =
{
    {
        .species = SPECIES_PINECO,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_SHUCKLE,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_VENOMOTH,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SILVER_WIND, MOVE_POISON_POWDER, MOVE_SLEEP_POWDER, MOVE_PSYCHIC}
    },
    {
        .species = SPECIES_SCIZOR,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_QUICK_ATTACK, MOVE_METAL_CLAW, MOVE_FURY_CUTTER, MOVE_PURSUIT}
    },
    {
        .species = SPECIES_HERACROSS,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_MEGAHORN, MOVE_BRICK_BREAK, MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE}
    },
    {
        .species = SPECIES_FORRETRESS,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_EARTHQUAKE, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_ARMALDO,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WATER_PULSE, MOVE_PROTECT, MOVE_ROCK_SLIDE, MOVE_NONE}
    },
    {
        .species = SPECIES_SHEDINJA,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_TOXIC, MOVE_SPITE, MOVE_GRUDGE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round14[] =
{
    {
        .species = SPECIES_SABLEYE,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_NIGHT_SHADE, MOVE_PSYCHIC, MOVE_AERIAL_ACE, MOVE_NONE}
    },
    {
        .species = SPECIES_SNEASEL,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_TAUNT, MOVE_FAINT_ATTACK, MOVE_QUICK_ATTACK}
    },
    {
        .species = SPECIES_CRAWDAUNT,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_CRABHAMMER, MOVE_ICE_BEAM, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_SHIFTRY,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_SHADOW_BALL, MOVE_AERIAL_ACE, MOVE_GIGA_DRAIN}
    },
    {
        .species = SPECIES_CACTURNE,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_GIGA_DRAIN, MOVE_NEEDLE_ARM, MOVE_NONE}
    },
    {
        .species = SPECIES_ABSOL,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_BITE, MOVE_PROTECT, MOVE_SLASH, MOVE_NONE}
    },
    {
        .species = SPECIES_HOUNDOOM,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_OVERHEAT, MOVE_CRUNCH, MOVE_SHADOW_BALL, MOVE_PROTECT}
    },
    {
        .species = SPECIES_UMBREON,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_IRON_TAIL, MOVE_QUICK_ATTACK}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round15[] =
{
    {
        .species = SPECIES_OCTILLERY,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_OCTAZOOKA, MOVE_ICE_BEAM, MOVE_FIRE_BLAST, MOVE_NONE}
    },
    {
        .species = SPECIES_DEWGONG,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WATER_PULSE, MOVE_ICE_BEAM, MOVE_HEADBUTT, MOVE_NONE}
    },
    {
        .species = SPECIES_PELIPPER,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PROTECT, MOVE_SUPERSONIC, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_QUAGSIRE,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_TOMB, MOVE_SURF, MOVE_NONE}
    },
    {
        .species = SPECIES_LUDICOLO,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PROTECT, MOVE_SOLAR_BEAM, MOVE_TOXIC, MOVE_ICE_BEAM}
    },
    {
        .species = SPECIES_SLOWKING,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_HEADBUTT, MOVE_SWAGGER, MOVE_NONE}
    },
    {
        .species = SPECIES_STARMIE,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WATER_PULSE, MOVE_THUNDERBOLT, MOVE_CONFUSE_RAY, MOVE_BLIZZARD}
    },
    {
        .species = SPECIES_BLASTOISE,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYDRO_PUMP, MOVE_BITE, MOVE_ICE_BEAM, MOVE_NONE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round16[] =
{
    {
        .species = SPECIES_DUSKULL,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_NIGHT_SHADE, MOVE_WILL_O_WISP, MOVE_SHADOW_BALL, MOVE_PROTECT}
    },
    {
        .species = SPECIES_HAUNTER,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_TOXIC, MOVE_SPITE, MOVE_HYPNOSIS, MOVE_SHADOW_BALL}
    },
    {
        .species = SPECIES_BANETTE,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_SPITE, MOVE_WILL_O_WISP, MOVE_NONE}
    },
    {
        .species = SPECIES_MISDREAVUS,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PERISH_SONG, MOVE_SPITE, MOVE_MEAN_LOOK, MOVE_NONE}
    },
    {
        .species = SPECIES_SABLEYE,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_MEAN_LOOK, MOVE_DIG, MOVE_NIGHT_SHADE}
    },
    {
        .species = SPECIES_DUSCLOPS,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_WILL_O_WISP, MOVE_TOXIC, MOVE_SHADOW_BALL, MOVE_NONE}
    },
    {
        .species = SPECIES_SHEDINJA,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SHADOW_BALL, MOVE_SPITE, MOVE_GRUDGE, MOVE_PROTECT}
    },
    {
        .species = SPECIES_GENGAR,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYCHIC, MOVE_DESTINY_BOND, MOVE_SPITE, MOVE_NIGHT_SHADE}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round17[] =
{
    {
        .species = SPECIES_MAWILE,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_CRUNCH, MOVE_TOXIC, MOVE_ICE_BEAM, MOVE_NONE}
    },
    {
        .species = SPECIES_MAGNETON,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDERBOLT, MOVE_THUNDER_WAVE, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_STEELIX,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ROCK_THROW, MOVE_DOUBLE_EDGE, MOVE_EARTHQUAKE, MOVE_NONE}
    },
    {
        .species = SPECIES_SCIZOR,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_METAL_CLAW, MOVE_SLASH, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_FORRETRESS,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EXPLOSION, MOVE_TOXIC, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_SKARMORY,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_STEEL_WING, MOVE_TOXIC, MOVE_FLY, MOVE_PROTECT}
    },
    {
        .species = SPECIES_AGGRON,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_TAKE_DOWN, MOVE_SURF, MOVE_ICE_BEAM}
    },
    {
        .species = SPECIES_METAGROSS,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_PSYCHIC, MOVE_SHADOW_BALL, MOVE_BRICK_BREAK}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round18[] =
{
    {
        .species = SPECIES_DRAGONAIR,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER_WAVE, MOVE_TOXIC, MOVE_ICE_BEAM, MOVE_NONE}
    },
    {
        .species = SPECIES_VIBRAVA,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_BREATH, MOVE_CRUNCH, MOVE_STEEL_WING}
    },
    {
        .species = SPECIES_ALTARIA,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_SING, MOVE_PROTECT}
    },
    {
        .species = SPECIES_FLYGON,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_DRAGON_CLAW, MOVE_FIRE_BLAST, MOVE_NONE}
    },
    {
        .species = SPECIES_AERODACTYL,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_ROCK_SLIDE, MOVE_DRAGON_CLAW, MOVE_NONE}
    },
    {
        .species = SPECIES_GYARADOS,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_SURF, MOVE_THRASH, MOVE_BITE}
    },
    {
        .species = SPECIES_KINGDRA,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_CHARIZARD,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAMETHROWER, MOVE_FOCUS_PUNCH, MOVE_FIRE_BLAST, MOVE_IRON_TAIL}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round19[] =
{
    {
        .species = SPECIES_ARCANINE,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FIRE_BLAST, MOVE_TAKE_DOWN, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_POLIWRATH,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYDRO_PUMP, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_RAICHU,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDER, MOVE_THUNDER_WAVE, MOVE_SLAM, MOVE_NONE}
    },
    {
        .species = SPECIES_VAPOREON,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_SURF, MOVE_ICE_BEAM, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_JOLTEON,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_THUNDERBOLT, MOVE_PIN_MISSILE, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_FLAREON,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAMETHROWER, MOVE_BITE, MOVE_NONE, MOVE_NONE}
    },
    {
        .species = SPECIES_NINETALES,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_FLAMETHROWER, MOVE_WILL_O_WISP, MOVE_PROTECT, MOVE_NONE}
    },
    {
        .species = SPECIES_STARMIE,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_ICE_BEAM, MOVE_SURF, MOVE_THUNDERBOLT, MOVE_PSYCHIC}
    }
};

static const struct PyramidWildMon sOpenLevelWildMons_Round20[] =
{
    {
        .species = SPECIES_KANGASKHAN,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_FLAMETHROWER, MOVE_SURF, MOVE_DIZZY_PUNCH}
    },
    {
        .species = SPECIES_SWELLOW,
        .lvl = 10,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_AERIAL_ACE, MOVE_HYPER_BEAM, MOVE_TOXIC, MOVE_NONE}
    },
    {
        .species = SPECIES_URSARING,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_FOCUS_PUNCH, MOVE_PROTECT}
    },
    {
        .species = SPECIES_PORYGON2,
        .lvl = 8,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_PSYBEAM, MOVE_HYPER_BEAM, MOVE_SHADOW_BALL, MOVE_ICE_BEAM}
    },
    {
        .species = SPECIES_TAUROS,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_EARTHQUAKE, MOVE_HYPER_BEAM, MOVE_SURF, MOVE_THUNDERBOLT}
    },
    {
        .species = SPECIES_FEAROW,
        .lvl = 6,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_FLY, MOVE_MIRROR_MOVE, MOVE_PROTECT}
    },
    {
        .species = SPECIES_SNORLAX,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_BODY_SLAM, MOVE_SHADOW_BALL, MOVE_EARTHQUAKE}
    },
    {
        .species = SPECIES_SLAKING,
        .lvl = 5,
        .abilityNum = ABILITY_RANDOM,
        .moves = {MOVE_HYPER_BEAM, MOVE_EARTHQUAKE, MOVE_SHADOW_BALL, MOVE_ICE_BEAM}
    }
};

static const struct PyramidWildMon *const sOpenLevelWildMonPointers[] =
{
    sOpenLevelWildMons_Round1,
    sOpenLevelWildMons_Round2,
    sOpenLevelWildMons_Round3,
    sOpenLevelWildMons_Round4,
    sOpenLevelWildMons_Round5,
    sOpenLevelWildMons_Round6,
    sOpenLevelWildMons_Round7,
    sOpenLevelWildMons_Round8,
    sOpenLevelWildMons_Round9,
    sOpenLevelWildMons_Round10,
    sOpenLevelWildMons_Round11,
    sOpenLevelWildMons_Round12,
    sOpenLevelWildMons_Round13,
    sOpenLevelWildMons_Round14,
    sOpenLevelWildMons_Round15,
    sOpenLevelWildMons_Round16,
    sOpenLevelWildMons_Round17,
    sOpenLevelWildMons_Round18,
    sOpenLevelWildMons_Round19,
    sOpenLevelWildMons_Round20
};