code:
:: Beach [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You are on the beach.
<<if $daystate is "day">>
	<<if $weather is "clear">>
		It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
	<<elseif $weather is "overcast">>
		The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
	<<elseif $weather is "rain">>
		The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
	<</if>>
<<elseif $daystate is "dawn">>
	<<if $weather is "clear">>
		It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
	<<elseif $weather is "overcast">>
		It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
	<<elseif $weather is "rain">>
		The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
	<</if>>
<<elseif $daystate is "dusk">>
	<<if $weather is "clear">>
		Families are leaving as the sun sets. A group of teenagers are playing volleyball.
	<<elseif $weather is "overcast">>
		It is mostly deserted, but some people are strolling along the water's edge.
	<<elseif $weather is "rain">>
		The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
	<</if>>
<<elseif $daystate is "night">>
	<<if $weather is "clear">>
		It appears deserted, save for a group of teenagers who are drinking around a fire.
	<<elseif $weather is "overcast">>
		It appears deserted.
	<<elseif $weather is "rain">>
		It appears deserted.
	<</if>>
<</if>>
You could go for a swim, but make sure to dress appropriately.

<<if $exposed gte 1>>
	<<exhibitionism "beach">>
<</if>>
<<if $arousal gte 10000>>
	<<orgasmbeach>>
<</if>>

<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $eventskip is 0>>
	<<eventsbeach>>
	<<else>>

<<if $exposed lte 0>>
	<<if $scienceproject is "ongoing" and $sciencephallusknown is 1 and $sciencephallus lt 10 and $daystate isnot "night" and $weather isnot "rain" and $exposed lte 0>>
	<<link [[Find participant for phallus project (0:15)|Beach Phallus]]>><<pass 15>><</link>>

	<</if>>
<<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>>

<</if>>
<<if $daystate is "day" and $weather is "clear">>
	<<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
		<<link [[Tan on the beach (1:00)|Tanning]]>><<pass 60>><</link>><<lstress>>

	<</if>>
<</if>>
<<link [[Changing Room|Changing Room]]>><</link>>

<<if $exposed lte 0>>
	<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
		<<if $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16>>
		<<link [[Robin's Lemonade Stand|Robin's Lemonade]]>><</link>>

		<</if>>
	<</if>>

<<link [[Go for a run (0:30)|Beach Run]]>><</link>><<gtiredness>><<lstress>>

<</if>>

<<if $weather is "clear" and $daystate is "night" and $exposed lte 0>>
<<link [[Party|Beach Party]]>><</link>>

<</if>>

<<if $weather is "clear" and $daystate isnot "night" and $exposed lte 0>>
<<link [[Volleyball|Beach Volleyball]]>><</link>>

	<<if $exhibitionism gte 75 and $beachstrip isnot 1>>
	<<link [[Strip (0:20)|Beach Strip]]>><<pass 20>><</link>><<exhibitionist5>>

	<</if>>
<</if>>

<<add_link "
Travel
">><<hideDisplay>>
<<if $exposed lte 0>>
<<cliff>>

<</if>>
<<if $exposed lte 0>>
<<starfish>>

<</if>>
<<displayLinks>>

	<</if>>
<</if>>
<<set $eventskip to 0>>

:: Beach Party [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You approach the teenagers. Several are dancing near a fire on a makeshift stage while others are drinking and chattering.

<<link [[Socialise (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<set $phase to 0>><</link>><<gcool>><<lstress>>

<<link [[Dance (0:05)|Beach Party Dance]]>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>

<<link [[Leave|Beach]]>><</link>>

:: Beach Volleyball [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>

You approach a group playing volleyball. A <<person1>><<person>> sits on the sand and watches four of <<his>> friends play.

<<link [[Join In (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><</link>><<gcool>><<lstress>><<gtiredness>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

:: Beach Volleyball Play [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

The teenagers are happy to have a sixth player, particularly the <<person1>><<personstop>>

<<physique 3>>

<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
	<<if $rng gte 51>><<molested>>
		<<if $worn.lower.type.includes("naked")>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.under_lower.name.
		<<else>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.lower.name.
		<</if>>
		<<if $worn.lower.skirt is 0 and $worn.lower.set isnot $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled them all the way to your knees,
		<<elseif $worn.lower.skirt is 0 and $worn.lower.set is $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled it aside,
		<<else>>
Before you can react, the <<person1>><<person>> has lifted it,
		<</if>>
		<<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity.
<<garousal>><<gstress>><<gtrauma>><<arousal 3>><<stress 3>><<trauma 3>>
		<<else>>
exposing your $worn.under_lower.name. Laughter erupts from both teams and you hasten to protect your dignity.
<<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 1>><<stress 1>><<trauma 1>>
		<</if>>

	<<else>>
Part-way through the match the ball collides with your chest, sending you sprawling.
<<set $worn.upper.integrity -= 1>><<set $worn.under_upper.integrity -= 1>><<integritycheck>><<exposure>>

		<<if $player.appearance is "m" or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
		It's embarrassing, but you soon dust yourself off.

		<<else>>
		Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity with a towel.<<garousal>><<gstress>><<gtrauma>><<arousal 3>><<stress 3>><<trauma 3>><<towelup>>

		<</if>>
	<</if>>
<<else>>
You have a good time.

<</if>>

<<if $daystate is "night">>
With the sun fully set, continuing to play would be difficult. The <<person1>><<person>> tells you they are going to a beach party and invites you to come along.

<<link [[Accept (0:10)|Beach Party Chat]]>><<pass 10>><<endevent>><<lstress>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Make excuses and say your goodbyes|Beach]]>><<endevent>><</link>>

<<else>>
<<link [[Play more (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><</link>><<gcool>><<lstress>><<gtiredness>>

<<link [[Stop|Beach]]>><<endevent>><</link>>

<</if>>

:: Beach Party Chat [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $phase is 0>>
You join the conversation.
	<<if $allure gte 3000>>
You quickly become the centre of attention.
	<<elseif $allure gte 2000>>
You draw eyes your way with ease.
	<<elseif $allure gte 1000>>
People acknowledge you when you speak, but otherwise leave you alone.
	<<else>>
Dour as you are, people constantly talk over you, as if unaware of your presence.
	<</if>>

<<if $daystate isnot "night">>
The sun rises on the horizon and the remaining teenagers head home.

<<link [[Next|Beach]]>><<endevent>><</link>>

<<else>>

<<set $eventcheck to random(1, 10000)>>
	<<if $eventcheck gte (9900 - ($allure))>>
<<generatey1>><<person1>>A <<person>> sits next to you and offers you a beverage.

<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $drunk += 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

	<<else>>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

	<</if>>
<</if>>
<<elseif $phase is 1>>

	<<if $rng gte 21>>
You enjoy talking with the <<personstop>> <<He>> <<admires>> your body when <<he>> thinks you aren't looking.

<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $drunk += 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

	<<else>>
You enjoy talking with the <<personstop>> <<He>> leans close and whispers, "Would you like to go somewhere private?"

<<link [[Yes|Beach Party Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous1>>

<<link [[No|Beach Party Chat]]>><<set $phase to 2>><<status 1>><</link>><<gcool>>

	<</if>>

<<elseif $phase is 2>>
	<<if $rng gte 11>><<set $phase to 0>>
<<He>> is disappointed, but politely says goodbye before leaving to look elsewhere.

<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<endevent>><</link>><<gcool>><<lstress>>

<<link [[Leave|Beach]]>><<endevent>><</link>>

	<<else>>
<<He>> seizes you by the throat, "Well, that isn't very polite of you. I think you need a lesson." <<He>> stands you up and starts forcing you away from the rest of the group.

<<link [[Continue|Beach Party Rape]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>

	<</if>>

<</if>>

:: Beach Party Dance [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<danceeffects>>
<<danceaudience>>
<<danceactions>>

<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.

<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.

<</if>>

<<if $danceevent is "rape">>
<<link [[Next|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "finish">>
<<link [[Next|Beach Party]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is 0>>
	<<if $exposed gte 2 and $exhibitionism lte 74>>
	<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
	<<elseif $exposed gte 1 and $exhibitionism lte 34>>
	<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
	<<else>>
	<<link [[Stop|Beach Party]]>><<clotheson>><<endevent>><</link>>
	<</if>>
<</if>>

:: Beach Party Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<He>> quietly takes your hand and leads you away from the group. You walk into the dunes until you're out of earshot, then <<he>> turns and embraces you.

<</if>>

<<effects>><<set $outside to 1>><<set $location to "beach">>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next->Beach Party Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Beach Party Sex Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Beach Party Sex Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Beach Party Sex]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Beach Party Sex Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Beach Party Sex Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Beach Party Sex]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: Beach Party Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<<set $NPCList[0].lefthand to "mouth">>
<<set $mouthuse to "lefthand">>
<<set $NPCList[0].righthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>

<<effects>>

<<if $timer is 0 and $rescue is 1>>
<<set $rescue to 0>>
You walk behind a dune. You're too far for anyone to help you.
<<elseif $timer gte 1>>
You are pulled further from the group, but they're still in sight.
<<else>>
<</if>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<link [[Next->Beach Party Rape Alarm]]>><</link>><<nexttext>>
		<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very loudly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Beach Party Rape Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Beach Party Rape Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Beach Party Rape]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Beach Party Rape Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Beach Party Rape Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Beach Party Rape]]>><</link>><<nexttext>>
	<</if>>

:: Beach Party Rape Alarm [nobr]
<<effects>><<set $rescued += 1>>

<<He>> notices several heads turning in response to your cry. <<He>> looks at you with anger and shouts, "Crazy Slut!" before heading back to <<his>> friends. <<tearful>> you gather yourself.

<<clotheson>>

<<endcombat>>

[[Next|Beach]]

:: Beach Party Rape Ejaculation [nobr]
<<ejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand.<<violence 1>>

<<elseif $enemyanger gte 1>>
Without a word, <<he>> heads back to his friends.

<<else>>
Smiling, <<he>> leans closer, "Good <<girlstop>>" <<He>> leaves you lying on the sand.

<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>

<<endcombat>>

[[Next|Beach]]

:: Beach Party Rape Escape [nobr]
<<effects>>

<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<<endcombat>>

[[Next|Beach]]

:: Beach Party Sex Ejaculation [nobr]
<<ejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> drops you on the sand.<<violence 3>>

<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.

<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> gets up and leaves you lying on the sand.

<</if>>

<<tearful>> you rise to your feet.

<<clotheson>>

<<endcombat>>

[[Next|Beach]]

:: Beach Party Sex Escape [nobr]
<<effects>>

<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<</if>>

<<endcombat>>

[[Next|Beach]]

:: Beach Party Sex Finish [nobr]
The <<person>> leaves you. <<He>> looks dejected.

<<clotheson>>

<<endcombat>>

[[Next|Beach]]

:: Beach Party Dance Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Beach Party Dance Rape Escape]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Beach Party Dance Rape]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Beach Party Dance Rape Escape]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Beach Party Dance Rape]]>><</link>><<nexttext>>
	<</if>>

:: Beach Party Dance Rape Ejaculation [nobr]
<<ejaculation>>

<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>

<<stealclothes>>

<<endcombat>>

[[Next|Beach]]

:: Beach Party Dance Rape Escape [nobr]
<<effects>>

<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.

<</if>>

<<endcombat>>

[[Next|Beach]]

:: Beach Run [nobr]
<<pass 30>><<set $outside to 1>><<set $location to "beach">><<effects>>

You run along the shore.
<<if $daystate is "night">>
	<<if $weather is "rain">>
The sound of the waves crashing competes with the torrential rain.
	<<elseif $weather is "clear">>
The cold night breeze invigorates you.
	<<elseif $weather is "overcast">>
The cool night breeze feels pleasant against your skin.
	<</if>>
<<else>>
	<<if $weather is "rain">>
Shards of rain assault you as you jog across the wet sand.
	<<elseif $weather is "clear">>
The sun's intensity wears you down, tiring you out.<<tiredness 6>><<gtiredness>>
	<<elseif $weather is "overcast">>
The cool weather makes for a pleasant jog.
	<</if>>
<</if>>
<<physique 3>><<tiredness 6>><<stress -6>>

<<link [[Next|Beach]]>><</link>>

:: Beach Strip [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<set $beachstrip to 1>>

<<upperstrip>><<lowerstrip>><<underlowerstrip>>

<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Shivering with excitement you shuffle out of your clothes and bare your <<lewdness>> for the entire beach to see. People don't even realise how far you stripped at first. A lot of people dress scanty here after all. But none are dressed quite as scanty as you, and people start to notice.

A <<person1>><<person>> looks at you and audibly gasps. A <<person2>><<person>> averts <<his>> eyes and avoids looking at you at all costs. A <<person3>><<person>> stares and looks like <<hes>> about to start drooling. You're pleased that this is the most common response. You're not ashamed of your <<genitalsstop>> You've everything to be proud of.<<exhibitionism5>>

<<flaunting>> you stroll down the beach, drawing eyes wherever you go.
<<if $breastsize gte 6 and $rng % 2 == 0>>Many eyes are drawn to your <<breastsstop>>
<<elseif $penisexist and $penissize gte 3>>Many eyes fix on your <<penissize>><<genitalsstop>>
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>Some just stare, open-mouthed, blown away by your naked beauty.
<<elseif $physique gte (($physiquesize / 7) * 5)>>Some marvel at seeing such a stunning physique so fully displayed.
<</if>>
Each breeze caressing your bare flesh is a reminder of your exposure. You feel so free, powerful and sexy. A whistle pierces the air. You turn and see a lifeguard running towards you.

<<endevent>><<generate1>><<person1>>

<<He>> stops in front of you, but looks away. "I'm sorry, but I need to ask you to cover up. This isn't a nudist beach."

<<link [[Comply|Beach Strip Comply]]>><</link>>

<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>

<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Strip Seduce]]>><</link>><<promiscuous2>>

<</if>>

:: Beach Strip Comply [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You decide you've had enough fun for now and pick up your clothes.

<<clotheson>>

"Thank you," says the lifeguard, sounding relieved. "I didn't want to have to get the police involved. Try to remain dressed from now on."

<<endevent>>

<<link [[Next|Beach]]>><</link>>

:: Beach Strip Refuse [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $submissive gte 1150>>
"But I should be seen," you say. "Don't you think I'm beautiful?" You flare your arms at your sides and twirl. "Everyone should be allowed to look." You skip away.
<<elseif $submissive lte 850>>
You put your hands on your hips and pout. "Or what? You gonna make me?" You turn around, lean forwards and give your <<bottom>> a smack before sauntering away.
<<else>>
"No," you say. "I'm not gonna let you control me. You're welcome to join the fun though." You giggle and skip away.
<</if>>

<<endevent>>

You spend an hour running across the sand and splashing through waves. The sun feels warm and gentle against your bare skin. After a while though, the wind starts to pick up and the cold makes you shiver. You decide to get dressed for now. There's always another day.

<<link [[Next|Beach]]>><<clotheson>><</link>>

:: Beach Strip Seduce [nobr]
<<effects>>

<<set $seductiondifficulty to 8000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

You walk closer to the <<personstop>> "I could get dressed," you say, leaning against <<his>> arm. "Or we could have some fun."<<promiscuity2>>

<<if $seductionrating gte $seductionrequired>>

<<He>> reaches for your <<genitalscomma>> but stops short and gulps. "M-maybe it would be fine if," <<he>> grabs your waist. "If I had a little fun."

<<link [[Next|Beach Strip Sex]]>><<set $sexstart to 1>><</link>>

<<else>>

"I-I-No," <<he>> stammers and pulls away from you. "G-get dressed now, or I'll call the police!"

<<link [[Comply|Beach Strip Comply]]>><</link>>

<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>

<</if>>

:: Beach Strip Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Beach Strip Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Beach Strip Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Beach Strip Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Beach Strip Sex]]>><</link>><<nexttext>>
<</if>>

:: Beach Strip Sex Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"I only did that so you'd get dressed!" <<he>> says unconvincingly.

It is getting cold though, so you decide to get dressed for now.

<<clotheson>>
<<endcombat>>

<<elseif $enemyhealth lte 0>>

You shove the <<person>> onto the sand and dash away.

It's getting a bit cold, so you decide to get dressed for now.

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"I only did that so you'd get dressed!" <<he>> says unconvincingly.

It is getting cold though, so you decide to get dressed for now.

<<clotheson>>
<<endcombat>>
<</if>>

<<link [[Next|Beach]]>><</link>>

:: Beach Exposed [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<fameexhibitionism 20>>
<<flaunting>> you emerge from the water, <<lewdness>> freely displayed. You're soon the centre of attention, surrounded by whistles, cheers and compliments. Some break into applause while others scramble for their cameras. You make it to the changing room and close the door behind you. You lean on it and wait for your pulse to slow.
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>

<<link [[Next|Changing Room]]>><</link>>


code:
:: Beach Phallus [nobr]

<<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate1>><<person1>>You scan the beach for people wearing skimpy swimsuits, or otherwise look like they will agree to your request.

<<if $rng gte 81>>
	You see a <<person>> showing off <<his>> body, trying to impress a <<generate2>><<person2>><<personstop>> It isn't working.

	<<person1>>
	<<if $NPCList[0].penis isnot "none">>
		<<link [[Ask to measure penis|Beach Phallus Flex]]>><</link>><<promiscuous3>>

	<<else>>
		<<link [[Ask to measure clitoris|Beach Phallus Flex]]>><</link>><<promiscuous3>>

	<</if>>
<<elseif $rng gte 61>>
	<<generate2>><<person1>>You see a <<person>> and <<person2>><<person>> holding hands.

	<<if $NPCList[0].penis isnot "none">>
		<<link [[Ask to measure penis|Beach Phallus Pair]]>><</link>><<promiscuous3>>

	<<else>>
		<<link [[Ask to measure clitoris|Beach Phallus Pair]]>><</link>><<promiscuous3>>

	<</if>>
<<elseif $rng gte 41>>
	You see a <<person>> moving between different groups and individuals, asking for money.

	<<if $NPCList[0].penis isnot "none">>
		<<link [[Ask to measure penis|Beach Phallus Beggar]]>><</link>><<promiscuous3>>

	<<else>>
		<<link [[Ask to measure clitoris|Beach Phallus Beggar]]>><</link>><<promiscuous3>>

	<</if>>
<<elseif $rng gte 21>>
	You see a <<person>> sitting alone on the sand.

	<<if $NPCList[0].penis isnot "none">>
		<<link [[Ask to measure penis|Beach Phallus Shy]]>><</link>><<promiscuous3>>

	<<else>>
		<<link [[Ask to measure clitoris|Beach Phallus Shy]]>><</link>><<promiscuous3>>

	<</if>>
<<else>>
	You see a <<person>> scanning the beach with one hand shielding <<his>> eyes from the sun.

	<<if $NPCList[0].penis isnot "none">>
		<<link [[Ask to measure penis|Beach Phallus Scan]]>><</link>><<promiscuous3>>

	<<else>>
		<<link [[Ask to measure clitoris|Beach Phallus Scan]]>><</link>><<promiscuous3>>

	<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>

<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>

:: Beach Phallus Flex [nobr]

<<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<person>> just as the <<person2>><<person>> walks off.<<person1>>

"You'll be back," the <<person>> says. <<He>> turns to you. "Hey," <<he>> says "What do you want?"

<<if $submissive gte 1150>>
	You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
	"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
	"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> gapes, then bursts into laughter. "Damn, the schools here are fucked. Tell you what, you show me, and I'll show you." <<He>> leers at your <<crotch>>.

<<if $worn.lower.type.includes("naked")>>
	<<if $exhibitionism gte 75>>
		<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>

	<</if>>
<<else>>
	<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
		<<if $exhibitionism gte 75>>
			<<link [[Show|Beach Phallus Show]]>><<set $phase to 1>><</link>><<exhibitionist5>>

		<</if>>
	<<else>>
		<<if $exhibitionism gte 15>>
			<<link [[Show|Beach Phallus Show]]>><<set $phase to 2>><</link>><<exhibitionist2>>

		<</if>>
	<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>

<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>

:: Beach Phallus Show [nobr]

<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
	<<flaunting>> you pull aside your $worn.under_lower.name, baring your <<genitals>> for the <<person>> to see.
<<else>>
	You <<pulldown>> your $worn.lower.name, baring your <<undies>> for the <<person>> to see.
<</if>>
<<if $phase is 0 or $phase is 1>>
	<<exhibitionism5>>
	<<His>> eyes widen. "Didn't think you actually would," <<he>> says, not taking <<his>> eyes off you. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> in turn. "I don't have all day."

	You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.

	<<if $NPCList[0].penis isnot "none">>
		<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
		You can add the penis measurement you took to your project in your room or the school library.

	<<else>>
		<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
		You can add the clitoris measurement you took to your project in your room or the school library.

	<</if>>
	<<link [[Next|Beach]]>><<endevent>><</link>>

<<else>>
	<<exhibitionism2>>
	"That's a start," <<he>> says. "But you're gonna need to do better."

	<<if $exhibitionism gte 75>>
		<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>

	<</if>>
	<<link [[Flirt|Beach Phallus Flirt]]>><</link>>

	<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>

	<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>

<</if>>

:: Beach Phallus Flirt [nobr]

<<set $outside to 1>><<set $location to "beach">><<effects>>

"But you can already see so much of me," you say. "And I'm not experienced like you."

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

<<if $seductionrating gte $seductionrequired>>

<<He>> chuckles. "Worth a try," <<he>> says. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> to you. "I don't have all day."

You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.

	<<if $NPCList[0].penis isnot "none">>
	<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
	You can add the penis measurement you took to your project in your room or the school library.

	<<else>>
	<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
	You can add the clitoris measurement you took to your project in your room or the school library.

	<</if>>

<<link [[Next|Beach]]>><<endevent>><</link>>

<<else>>

"I can see a lot less than you're asking of me," <<he>> says. "Show me more or go bother someone else."

	<<if $exhibitionism gte 75>>
	<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>

	<</if>>

<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>

<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>

<</if>>

:: Beach Phallus Pair [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You approach the pair. The <<person2>><<person>> smiles at you. "How can we help you?" <<he>> says.

<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>

<<He>> bursts into laughter. "Of course not," <<he>> says. <<He>> grabs the <<person1>><<persons>> arm. "<<He>> will be happy to help though."

The <<person>> looks aghast. "No," <<he>> says. "That's not happening."

The <<person2>><<person>> whispers something into the <<person1>><<persons>> ear, and <<his>> expression changes. They share a look. "Alright," the <<person>> says. "If you promise."

"I promise," the <<person2>><<person>> responds. <<He>> kneels in front of the <<person1>><<person>> and yanks down <<his>> <<if $pronoun is "m">>shorts<<else>>bikini bottoms<</if>>.

<<if $rng gte 61>>

You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. The <<person2>><<person>> answers most of them for <<person1>><<himstop>> <<He>> looks uncomfortable the whole time.

	<<if $NPCList[0].penis isnot "none">>
	<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
	You can add the penis measurement you took to your project in your room or the school library.

	<<else>>
	<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
	You can add the clitoris measurement you took to your project in your room or the school library.

	<</if>>

<<link [[Next|Beach]]>><<endevent>><</link>>

<<else>>

You're kneeling to take <<his>> measurement when the <<person2>><<person>> crouches behind you and puts a hand over your mouth. "Hold still," <<he>> says. "You're going to be nice to my lover here. Understood?" The <<person1>><<person>> smiles.

<<link [[Next|Beach Phallus Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Beach Phallus Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<if $NPCList[0].penis is "clothed">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina is "clothed">><<set $NPCList[0].vagina to 0>><</if>><<set $NPCList[1].lefthand to "mouth">><<set $mouthuse to "lefthand">>
<<set $rescue to 1>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Beach Phallus Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Beach Phallus Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Beach Phallus Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Beach Phallus Rape]]>><</link>><<nexttext>>
<</if>>

:: Beach Phallus Rape Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<ejaculation>>

"Wanting such personal information," the <<person2>><<person>> says. "What nerve." They leave you lying on the sand.

<<clotheson>>
<<endcombat>>

<<link [[Next|Beach]]>><</link>>

<<elseif $enemyhealth lte 0>>

You knock the <<person2>><<person>> way from you and escape into a more crowded area of the beach.

<<clotheson>>
<<endcombat>>

<<link [[Next|Beach]]>><</link>>

<<else>>

Heads turn up and down the beach. The pair back away from you and walk fast away.

<<clotheson>>
<<endcombat>>

<<link [[Next|Beach]]>><</link>>

<</if>>

:: Beach Phallus Beggar [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You approach the <<personstop>> <<He>> smiles at you.

<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>

<<His>> smile fades as you talk, but returns all at once. "Okay," <<he>> says. "If you pay me. I'm in a bit of a hard spot."

<<if $money gte 1000>>
<<link [[Pay (£10)|Beach Phallus Pay]]>><<set $money -= 1000>><</link>>

<<link [[Give money for nothing in return (£10)|Beach Phallus Charity]]>><<famegood 1>><<set $money -= 1000>><<trauma -6>><</link>><<ltrauma>>

<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>

<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>

:: Beach Phallus Pay [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You give <<him>> the money. <<He>> glances around to make sure no one is looking, then exposes <<his>> genitals.

You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.

	<<if $NPCList[0].penis isnot "none">>
	<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
	You can add the penis measurement you took to your project in your room or the school library.

	<<else>>
	<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
	You can add the clitoris measurement you took to your project in your room or the school library.

	<</if>>

<<link [[Next|Beach]]>><<endevent>><</link>>

:: Beach Phallus Charity [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $submissive gte 1150>>
You hand <<him>> the money. <<He>> moves to expose <<his>> genitals. "N-no," you say. "It's fine. I'll find someone else."
<<elseif $submissive lte 850>>
"Just take the money," you say. "I'll find someone else."
<<else>>
"It's okay," you say. "Just take the money. I'll find someone else."
<</if>>

"Thank you so much," <<he>> says. <<He>> looks relieved.

<<if $rng gte 51>>
<<He>> steps closer as if to hug, but decides not to. <<He>> shuffles away.

<<else>>
<<He>> plays with the money in <<his>> hand and frowns. With a grimace, <<he>> exposes <<his>> genitals. "It's okay," <<he>> smiles. "Take what you need."

You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.

	<<if $NPCList[0].penis isnot "none">>
	<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
	You can add the penis measurement you took to your project in your room or the school library.

	<<else>>
	<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
	You can add the clitoris measurement you took to your project in your room or the school library.

	<</if>>

<</if>>

<<link [[Next|Beach]]>><<endevent>><</link>>

:: Beach Phallus Shy [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You approach the <<personstop>> <<He>> looks away from you until you're right beside <<himstop>>

<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>

<<He>> looks away and blushes. You take it as a no, but then <<he>> pulls a towel over <<his>> legs and up to <<his>> waist. "C-crawl under," <<he>> says. "No one should see."

You shuffle beneath the towel and between <<his>> legs. You <<if $pronoun is "m">>tug down <<his>> shorts<<else>>pull aside <<his>> bikini bottoms<</if>>.

<<if $promiscuity gte 55>>
<<link [[Lick|Beach Phallus Oral]]>><<set $sexstart to 1>><</link>><<promiscuous4>>

<</if>>
<<link [[Take measurement|Beach Phallus Measure]]>><</link>>

:: Beach Phallus Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
You crawl closer and give <<him>> a teasing lick. "W-wait," <<he>> stammers, but <<he>> doesn't push you away.<<promiscuity4>>

<<npcoral>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<He>> keeps the towel pulled over you.

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Beach Phallus Oral Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Beach Phallus Oral Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Beach Phallus Oral Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Beach Phallus Oral]]>><</link>><<nexttext>>
<</if>>

:: Beach Phallus Oral Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $enemyhealth lte 0>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<else>>

<</if>>

<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.

	<<if $NPCList[0].penis isnot "none">>
	<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
	You can add the penis measurement you took to your project in your room or the school library.

	<<else>>
	<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
	You can add the clitoris measurement you took to your project in your room or the school library.

	<</if>>

<<clotheson>><<endcombat>>

<<link [[Next|Beach]]>><</link>>

:: Beach Phallus Measure [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.

	<<if $NPCList[0].penis isnot "none">>
	<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
	You can add the penis measurement you took to your project in your room or the school library.

	<<else>>
	<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
	You can add the clitoris measurement you took to your project in your room or the school library.

	<</if>>

<<endevent>>

<<link [[Next|Beach]]>><</link>>

:: Beach Phallus Scan [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You approach the <<personstop>> <<He>> smiles at you. "Hey cutie," <<he>> says.

<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>

<<His>> smile broadens and <<he>> leans close. "How forward. I'll show you everything," <<he>> whispers. "We're going to find somewhere private. Then I'm going to fuck you senseless." <<He>> grasps your arm and pulls.

<<link [[Accept|Beach Phallus Accept]]>><</link>>

<<link [[Refuse|Beach Phallus Refuse]]>><</link>>

:: Beach Phallus Refuse [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

You resist <<his>> pull. <<He>> looks angry, but releases you. "How rude," <<he>> says. "Go find someone else to tease."

<<endevent>>

<<link [[Next|Beach]]>><</link>>

:: Beach Phallus Accept [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<He>> leads you to a changing room and pushes you inside. <<He>> shuts the door after <<himcomma>> then tackles you to the ground.

<<link [[Next|Beach Phallus Sex]]>><<set $sexstart to 1>><</link>>

:: Beach Phallus Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Beach Phallus Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Beach Phallus Sex Finish]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Beach Phallus Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Beach Phallus Sex]]>><</link>><<nexttext>>
<</if>>

:: Beach Phallus Sex Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>

<<if $enemyhealth lte 0>>
You knock <<him>> against the wooden wall and flee through the door.

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Did you get the measure of me?" <<he>> says. <<He>> sees the tape in your hand. "Oh, you meant that literally? Help yourself I guess."

<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> seems bored, but answers to your satisfaction.

	<<if $NPCList[0].penis isnot "none">>
	<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
	You can add the penis measurement you took to your project in your room or the school library.

	<<else>>
	<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
	You can add the clitoris measurement you took to your project in your room or the school library.

	<</if>>

<<else>>
"You tease," <<he>> says. "Clear off. Before I change my mind."

<</if>>

<<clotheson>><<endcombat>>

<<link [[Next|Beach]]>><</link>>

repo_name: GayKitten/degrees

license: mit


code:
:: Tanning [nobr]

<<set $outside to 1>><<set $location to "beach">>

<<switch random(1, 6)>>
<<case 1 2>>
	You lay on the beach beneath the warm sun. Your mind drifts as the sun's rays caress your skin.

	You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>

<<case 3 4>>
	You lay out on the beach. The sound of the waves washes over you as the sun warms your skin.

	You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>

<<case 5 6>>
	You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax.

	You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>

<</switch>>
Your skin has a <<skincolourtext>>

<<endevent>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>


code:
:: Widgets Beach [widget]
<<widget "beachday1">><<nobr>>
<<generatey1>>You hear someone behind you. You turn just in time to see a <<person1>><<person>> rushing into you. <<He>> tackles you to the sand and tries to remove your clothes!

<<link [[Next|Beach Day Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>

<<widget "beachday2">><<nobr>>

You feel something yanking at your $worn.lower.name. Looking over your shoulder, you see a small dog with your clothes between it's teeth.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You try to wrestle your clothes free from its maw, but your $worn.lower.name <<lowerplural>> torn from your body!
	<<if $worn.under_lower.type.includes("naked")>>
	The dog scampers away, leaving you humiliated with your <<genitals>> on display.
	<<gtrauma>><<trauma 1>><<stress 1>><<gstress>>
	<<else>>
	The dog scampers away, leaving you humiliated with your $worn.under_lower.name on display.
	<<stress 1>><<gstress>>
	<</if>>
<<lowerruined>><<set $trauma += 10>>
<<else>>
You manage to wrestle your clothes free from its maw, though the ordeal has left them a little worse for wear.
<</if>>

<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>

<<widget "beachday3">><<nobr>>
<<generate1>>You see a <<person1>><<person>> watching you. <<He>> seems to be here with <<his>> kids who are playing in the sand some way away. <<He>> looks away as you make eye contact.

<<link [[Look away|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>

<<link [[Approach|Beach Day Encounter]]>><<set $phase to 0>><</link>>

<</nobr>><</widget>>

<<widget "beachday4">><<nobr>>
A gust of wind blows in from the ocean, pleasantly caressing your skin.
<<lstress>><<stress -2>>

<<if $worn.lower.skirt is 1>>
It flares up your skirt, laying bare your
	<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name for anyone to see.
<<garousal>><<arousal 1>>
	<<else>>
<<genitals>>for anyone to see.
<<garousal>><<gtrauma>><<arousal 1>><<trauma 1>>
	<</if>>

You hasten to cover yourself, blushing.

<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>

<<widget "beachnight1">><<nobr>>
A wild-looking dog emerges from the darkness, teeth bared and eyes alight with hunger.

<<if $bestialitydisable is "f">>
<<link [[Next|Beach Night Dog]]>><<set $eventskip to 1>><<set $molestationstart to 1>><</link>>
<<else>>
You manage to escape, but not unscathed.<<beastescape>>

<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>

<<widget "beachnight2">><<nobr>>
<<generate1>>It's so dark, you don't see the <<person1>><<person>> lying on the sand until <<he>> grasps you by the ankle and pulls you to the ground.

<<link [[Next|Beach Night Molestation]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>

<<widget "beachex1">><<nobr>>
<<generatey1>>A <<person1>><<person>> spots you in your fragile state and calls out, <<lewdcatcall>> Other heads turn in response and you quickly find yourself the centre of attention.
<<if $panicattacks gte 1>>
You are overcome by anxiety. Robbed of higher thought, you can do nothing flee away from the crowds, chased by jeering laughter.<<fameexhibitionism 50>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>>

When your fear subsides you find yourself slumped against the inside wall of a changing room.

<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>

<<else>>
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>

<<link [[Keep walking|Beach Exhibition]]>><</link>>

<<link [[Ask for help|Beach Exhibition]]>><<set $phase to 1>><</link>>

<</if>>
<</nobr>><</widget>>

<<widget "beachex2">><<nobr>>
<<generatey1>>A <<person1>><<person>> spots you in your fragile state and calls out to <<his>> friends. You quickly find yourself surrounded. The <<person>> speaks, "You know this isn't a nudist beach right? In fact, I think I should report you." You tense as <<he>> visibly inhales as if to shout, anticipating even more attention drawn to your predicament. Instead however, <<he>> and <<his>> friends burst into derisive laughter. "Or, you know, I could help you out, give you something to cover up with. Of course, I'll want something in return. Get on your knees."<<fameexhibitionism 20>>

<<if $promiscuity gte 35>>
<<link [[Comply|Beach Exhibit Molestation]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>

<</if>>
<<link [[Refuse|Beach Exhibit Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>

<</nobr>><</widget>>

:: Widgets Events Beach [widget]
<<widget "eventsbeach">><<nobr>>

<<set $dangerevent to random(1, 100)>>

<<if $daystate is "night">>

	<<if $dangerevent lte 15>>
	<<beachnight1>>
	<<elseif $dangerevent lte 30>>
	<<beachnight2>>
	<<elseif $dangerevent lte 100>>
	<<beachday4>>
	<</if>>

<<elseif $exposed gte 1>>

	<<if $dangerevent lte 80>>
	<<beachex1>>
	<<elseif $dangerevent lte 100>>
	<<beachex2>>
	<</if>>

<<else>>

	<<if $dangerevent lte 10>>
	<<beachday1>>
	<<elseif $dangerevent lte 20 and !$worn.lower.type.includes("naked")>>
	<<beachday2>>
	<<elseif $dangerevent lte 50>>
	<<beachday3>>
	<<elseif $dangerevent lte 100>>
	<<beachday4>>
	<</if>>

<</if>>
<</nobr>><</widget>>

:: Widgets Passout Beach [widget]

<<widget "passoutbeach">><<nobr>>
	[[Everything fades to black...->Passout Beach]]
<</nobr>><</widget>>


code:
:: Brothel Basement [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $brothel_basement_intro is undefined>><<set $brothel_basement_intro to 1>>

<<generate1>><<person1>>

A <<person>> emerges from a nearby door. <<He>> wears a black mask that covers the top half of <<his>> face.

"You look lost," <<he>> chuckles. "These rooms are for employees."

<<He>> points at a sign near the stairs. It reads £<<print ($brothel_basement_price / 100)>>.
	<<if $brothel_basement_price gte 2000>>
	"Expensive today.
	<<else>>
	"That's a typical price.
	<</if>>

Not as much as using a stage, but this way no one needs to know who you are."

<<link [[Next|Brothel Basement]]>><<endevent>><</link>>

<<else>>

You are in the brothel basement. A row of small rooms lines one wall. Inside each is a single <<if $awareness gte 200>>gloryhole<<else>>hole<</if>>.

A sign by the stairs reads £<<print ($brothel_basement_price / 100)>>.

<<if $promiscuity gte 55>>
<<link [[Occupy a room (0:10)|Brothel Gloryhole]]>><<pass 10>><<set $phase to 1>><</link>><<promiscuous4>>

<<else>>
You aren't promiscuous enough to work at the gloryholes.

<</if>>
<<link [[Leave|Brothel]]>><</link>>

<</if>>

:: Brothel Gloryhole [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<person1>>
<<if $phase is 1>><<set $phase to 0>>

You enter one of the rooms and close the door behind you. A green light flickers on above.

<<else>>
<</if>>

You wait for several minutes, and the light turns red. A
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc pokes through the hole.
<<else>>
pussy appears at the hole.
<</if>>

<<link [[Engage|Brothel Basement Sex]]>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>>

<<link [[Leave|Brothel Basement]]>><<endevent>><</link>>

:: Brothel Basement Sex [nobr]

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $event to "molestationhome">>
	<<man1init>>
	<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Brothel Basement Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Brothel Basement Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Brothel Basement Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Brothel Basement Sex]]>><</link>><<nexttext>>
<</if>>

:: Brothel Basement Sex Finish [nobr]

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
	<<tearful>> you count the money <<he>> pushes through the hole. You've gained £<<print ($brothel_basement_price / 100)>>.<<set $money += $brothel_basement_price>>

	<<clotheson>>
	<<endcombat>>

<<elseif $enemyhealth lte 0>>
	You hear a shout of pain from behind the wall, and the
	<<if $NPCList[0].penis isnot "none">>
	$NPCList[0].penisdesc disappears.
	<<else>>
	pussy disappears.
	<</if>>

	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>

<<else>>
	You hear the <<person>> grumble on the other side of the wall.

	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>

<</if>>

<<link [[Wait for another customer|Brothel Gloryhole]]>><</link>>

<<link [[Leave|Brothel Basement]]>><</link>>


code:
:: Brothel [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the brothel. Several stages dot the crowded room. The staff look flustered and overworked.

<<if $stress gte 10000>>
<<passoutshop>>
<<elseif $brothelshowmissed gte 1>><<set $brothelshowmissed to 0>><<npcincr Briar love -1>>
<<npc Briar>><<generate2>><<generate3>><<person1>>Briar storms towards you as two of <<his>> thugs block the entrance. "Where were you?" <<he>> asks. "The crowd were expecting a show. It cost me, but you'll pay for it," <<he>> holds out <<his>> hand. "£1000. Now."

	<<if $money gte 100000>>
	<<link [[Pay (£1000)|Brothel Pay]]>><<set $briardom += 1>><<set $money -= 100000>><<set $submissive += 1>><</link>>

	<</if>>
	<<link [[Say you can't afford it|Brothel Pay Refuse]]>><</link>>

	<<link [[Refuse|Brothel Pay Refuse]]>><<set $briardom -= 1>><<set $submissive -= 1>><</link>>

<<elseif $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $leightonbrothel is undefined and $brotheljob is 1 and $weekday gte 6>><<set $leightonbrothel to 1>>
<<npc Leighton>><<person1>>
"You look like one of my students," says an amused voice from your right. It's Leighton. <<He>> sits alone on a sofa, with <<his>> arms outstretched and resting on the back.

"I knew you were the type. Your boss is a friend of mine," <<he>> says. <<He>> pulls a wad of cash from <<his>> pocket and pats the seat beside <<himstop>> "Best keep me happy."

<<link [[Sit (0:5)|Brothel Leighton Sit]]>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<pass 5>><</link>>

<<link [[Get angry|Brothel Leighton Angry]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<def 1>><<stress -6>><</link>><<lstress>>

<<link [[Refuse|Brothel Leighton Refuse]]>><</link>>

<<else>>

<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.

<</if>>

<<if $brotheljob is 1 and $fameprostitution gte 30 and $brothelshowintro is undefined>><<set $brothelshowintro to 0>>
<<generate1>><<person1>>The <<person>> guarding the door rests a hand on your shoulder. "Boss wants to see you."<<endevent>>

<</if>>

<<if $brotheljob is 1>>

<<link [[Work as a dancer|Brothel Dance]]>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>><<lstress>><<gtiredness>>

	<<if $brothelshowintro is 1>>
	<<link [[Go behind the stage|Brothel Stage]]>><</link>>

	<</if>>
	<<if $leightondancerefused is 1 and $headblackmailed is 1>>
	<<link [[Dressing Room (0:01)|Leighton Club Ignore]]>><<pass 1>><<set $leightondancerefused to 0>><</link>>

	<<else>>
	<<link [[Dressing Room (0:01)|Brothel Dressing Room]]>><<pass 1>><</link>>

	<</if>>
	<<link [[Basement (0:01)|Brothel Basement]]>><<pass 1>><</link>>

	<<link [[Bathroom and Showers (0:01)|Brothel Bathroom]]>><<pass 1>><</link>>

<</if>>

<<link [[Briar's Office (0:03)|Briar's Office]]>><<pass 3>><</link>>

	<<if $exposed lte 0>>
<<link [[Leave (0:01)|Harvest Street]]>><<pass 1>><</link>>

	<</if>>

<</if>>

:: Brothel Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You enter the building, not sure what to expect. <<generate1>><<person1>>A <<person>> stands at the end of an antechamber, guarding another set of doors. <<He>> smiles when <<he>> sees you. "You look lost, little <<girlstop>> What brings you here?"

"I was told to come here." You reply, sheepishly.

<<His>> smile broadens. "Good. Wait just a moment." <<He>> presses a finger against <<his>> ear before speaking to the air. "We have a... That's right. Yes boss." <<He>> lowers <<his>> hand. "The boss'll be down shortly to meet you. You won't need to wait long."

<<He>> was right.<<endevent>><<npc Briar>><<person1>>

<<if $pronoun is "m">>
The doors open to reveal a man wearing a blue suit, minus a shirt, showing off <<his>> well-toned chest and abdomen. Long chestnut hair flows behind <<him>> as <<he>> enters.
<<else>>
The doors open to reveal a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of <<his>> pert breasts. Long chestnut hair flows behind <<him>> as <<he>> enters.
<</if>>

<<He>> fixes you with hazel eyes, wordlessly grabs your wrist and pulls you through the doors.

You enter a large crowded room. The smell of sweat is palpable. Several stages dot the room, with dancers showing themselves off. Patrons ogle and cheer at them, waited on by other staff in various states of undress. You are lead through the room and through an inconspicuous door. A flight of stairs later and you find yourself in a lavishly-decorated office.

<<He>> lies down on a velvet sofa in the middle of the room, props <<his>> head up with one arm and observes you. You look around for a place to sit but other than the sofa there's no seating. <<He>> interrupts your search. "My name is Briar. Welcome to my establishment."

<<link [[Next|Brothel Intro2]]>><</link>>

:: Brothel Intro2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

<<He>> eyes up your body as <<he>> speaks.

"Nice. Very nice. Our clientele will love you.

I'd like to offer you work looking after our guests. You saw how it works on the way up." <<He>> pauses before continuing. "Oh right, you probably want details. You can dress however you want, but you'll get more attention if you dress appropriately. Use a stage to show yourself off. You might make some change there, but your real aim should be to get hired for some private time. We provide rooms for that purpose."

"You'll be expected to take care of yourself. If someone tries to rape you just deal with it and don't bother me. I'm not your <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."

"We take a 40% cut of anything you earn, and don't you dare think you can cheat us either. You'll have access to a dressing room, naturally. I think I've covered everything. So, interested?"

<<link [[Yes|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>

<<link [[No|Brothel Intro2]]>><<set $phase to 2>><</link>>

<<link [[I need more information|Brothel Intro2]]>><<set $phase to 3>><</link>>

<<elseif $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs.

<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>

<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 2>>
"That's a shame. Well, you know where to find us if you change your mind. A body like yours is sure to sell well." <<He>> rises to <<his>> feet and guides you to the top of the stairs.

<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>

<<link [[Next|Brothel]]>><<endevent>><</link>>

<<elseif $phase is 3>>

	<<He>> blinks, then laughs. "Don't be coy. You've seen what's going on downstairs, darling. I'm sure you can work out the rest on your own."

<<link [[I'm interested|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>

<<link [[I'm not interested|Brothel Intro2]]>><<set $phase to 2>><</link>>

<</if>>

:: Brothel Dance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<danceeffects>>
<<danceaudience>>
<<danceactions>>

<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.

<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.

<</if>>

<<if $danceevent is "finish">>
<<link [[Next|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
	<<if $promiscuity gte 35>>
	<<link [[Private room|Brothel Private]]>><<set $enemyno to 1>><</link>><<promiscuous3>>

	<</if>>
<<elseif $danceevent is "rape">>
<<link [[Next|Brothel Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "leighton">>
	<<if $promiscuity gte 35>>
	<<link [[Private room|Leighton Private]]>><<clotheson>><<endevent>><</link>><<promiscuous3>>

	<</if>>

<<elseif $danceevent is 0>>
	<<if $exposed gte 2 and $exhibitionism lte 74>>
	<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><</link>>
	<<elseif $exposed gte 1 and $exhibitionism lte 34>>
	<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><</link>>
	<<else>>
	<<link [[Stop|Brothel]]>><<clotheson>><<endevent>><</link>>
	<</if>>
<</if>>

:: Briar's Office [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<npc Briar>><<person1>>
<<if $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs. <<He>> doesn't say anything as <<he>> leaves you to descend.

<<link [[Next|Brothel]]>><<endevent>><</link>>

<<elseif $brothelshowintro is 0>>
<<set $brothelshowintro to 1>><<set $brothelshow to "none">>
Briar leans beside the window, staring out."Glad you could join me," <<he>> says, not turning to look. "People have been asking for you. Seems you've made a name for yourself." <<He>> turns and sizes you up. "I'd like to hold a little show on Fridays. Get the punters in. How'd you like to be the star?"

<<He>> doesn't wait for a response. "Not your usual work I know, and I'll need time to prepare. Think about it, then come visit me and we'll talk specifics. And money.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

<<elseif $brotheljob isnot 1>>

Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Have you reconsidered my offer?"

<<link [[Yes|Briar's Office]]>><<set $brotheljob to 1>><<set $phase to 1>><</link>>

	<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>

	<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>

<<else>>

Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Something I can do for you?"

	<<if $brothelshowintro is 1 and $brothelshow is "none">>
	<<link [[Set up a show|Briar's Office Show]]>><</link>>

	<</if>>
	<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>

	<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>

<</if>>

:: Briar's Office ID [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
	"Excellent, you won't regret it." <<He>> walks over to <<his>> desk and presses a button concealed behind a painting. A bookcase parts to reveal a workshop manned <<generate2>><<person2>>by a <<person>> staring at bits of paper through a monocle.

	"One ID." Briar says, giving your rear a little smack as you walk past.

	The <<person>> asks you questions and photographs you. After twenty minutes you are in possession of your ID card.

	<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
	"I can supply you with a fake ID. But I believe I mentioned it would be expensive, yes? £500 specifically. Don't balk at the cost, these things fool government scanners and border checks. You don't want to take the risk of being caught with a cheap one, believe me."

	<<if $money gte 50000>>
		<<link [[I'll buy one (0:20)|Briar's Office ID]]>><<set $phase to 1>><<set $id to 1>><<pass 20>><<set $money -= 50000>><</link>>

	<</if>>
	<<link [[Leave|Brothel]]>><<endevent>><</link>>

<</if>>

:: Brothel Private [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>

<<set $tipmod to 3>><<tipset>>

<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.

	<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.

	<<link [[Pull away|Brothel Private]]>><<set $phase to 1>><</link>>

	<<link [[Try to negotiate while being fondled|Brothel Private]]>><<arousal 6>><<set $phase to 2>><<submission 5>><<garousal>><</link>>

	<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.

<<set $rng to random(1, 100)>>

		<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.

			<<if $rng gte 51>>
			"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."

			<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>

			<<else>>
			<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>

			<</if>>

		<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

			<<if $rng gte 51>>
			<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."

			<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>

			<<else>>
			<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>

			<</if>>
		<</if>>

	<</if>>

<<elseif $phase is 1>>
	<<if $rng gte 21>>
	You pull away from the <<personstop>> <<He>> seems frustrated, but it can't be helped.
	<<set $enemyanger += 20>>

		<<if $tipreaction is "low">>
	You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

	"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."

			<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>

		<<elseif $tipreaction is "mid">>
	You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

			<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

			<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>

		<</if>>

	<<else>>
	You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.

	<<set $enemyanger += 20>>

	<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>

	<</if>>

<<elseif $phase is 2>>
	<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.

	<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.

	<</if>>

	<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>

	<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>

<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.

After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.

<<fameprostitution 1>>

<<clotheson>>

<<link [[Next|Brothel]]>><<set $money += $tip>><<endevent>><</link>>

<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.

<<clotheson>>

<<link [[Next|Brothel]]>><<endevent>><</link>>

<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 21>>
	<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.

<<clotheson>>

<<link [[Next|Brothel]]>><<endevent>><</link>>

	<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!

<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Brothel Private Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $NPCList[0].righthand to "mouth">>
<<set $mouthuse to "grappled">>
	<<elseif $phase is 5>>
<<set $enemyanger += 40>>
	<</if>>

<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
	<<if $phase is 2>>
"This better be worth it," <<he>> says.
	<<else>>
<<set $enemytrust += 40>>
	<</if>>
	<<if $phase is 1>>
"This better be worth it," <<he>> says.
	<<else>>
<<set $enemytrust += 40>>
	<</if>>

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<<link [[Next|Brothel Private Sex]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Private Sex Finish]]>><</link>><<nexttext>>
<</if>>

:: Brothel Private Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $consensual is 1>>

	<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
		<<if $phase is 2>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.

	<<tipreceive>>
		<<elseif $phase is 1>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.

	<<tipreceive>>
		<<else>>
		<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.

	<<tipreceive>>
		<</if>>

	<<else>>
		<<if $phase is 2>>
		"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.

		<<elseif $phase is 1>>
		"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.

		<<else>>
		"Did I do something wrong? I'm sorry!" <<He>> runs from the room.

		<</if>>

	<</if>>

<<else>>

	<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<fameprostitution 1>>
	"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.

	<<tipreceive>>
	<<elseif $enemyhealth lte 0>>
	You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee into the busy main room.

	<</if>>

<</if>>

<<clotheson>>

<<endcombat>>
<<link [[Next|Brothel]]>><</link>>

:: Brothel Dance Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<<else>>
		No one comes to your aid.
		<<set $alarm to 0>>
		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>

			<<if $enemyarousal gte $enemyarousalmax>>
			<<link [[Next->Brothel Dance Rape Finish]]>><</link>><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<<link [[Next->Brothel Dance Rape Finish]]>><</link>><<nexttext>>
			<<else>>
			<<link [[Next->Brothel Dance Rape]]>><</link>><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Brothel Dance Rape Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Brothel Dance Rape Finish]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Brothel Dance Rape]]>><</link>><<nexttext>>
	<</if>>

:: Brothel Dance Rape Finish [nobr]
<<effects>>

<<if $enemyhealth lte 0>>

<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.

<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.

<</if>>

<<clotheson>>
<<endcombat>>

[[Next|Brothel Dressing Room]]

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<if $audience is 1>>

A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>

<<stealclothes>>

<<clotheson>>

<<endcombat>>

[[Next|Brothel Dressing Room]]

<</if>>

:: Brothel Punishment [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You're sat down on a bench, and hear the engine start. The hood is pulled off you.<<npc Briar>><<generate2>><<generate3>>

<<if $brothelintro is 1>>

On the seat opposite sits Briar, owner of the brothel. <<person1>><<Hes>> flanked by a <<person2>><<person>> and <<person3>><<personstop>><<person1>>

<<else>>
<<set $brothelintro to 1>>

	<<if $pronoun is "m">>
	On the seat opposite sits a man wearing a blue suit, minus a shirt, showing off his well-toned chest and abdomen. His long chestnut hair hangs loose.
	<<else>>
	On the seat opposite sits a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of her pert breasts. Her long chestnut hair hangs loose.
	<</if>>

	<<Hes>> flanked by a <<person2>><<person>> and <<person3>><<personstop>><<person1>> <<He>> stares at you with hazel eyes.

	"So you're the waif that's been causing me problems. I'm Briar, owner of the finest establishment in town." <<He>> leans back on the bench.

<</if>>

"I hear you've been selling yourself in the pub. This is a problem. You see, I own all of the whores on this side of town. And what has your little ass been up to? Whoring, of course. That means I own you. And yet, I haven't received a penny. That changes now."

The van halts and the <<person2>><<person>> and <<person3>><<person>> haul you out. They lead you to a staircase beside a building, descending underground. If you want to escape, now's your only chance. There are three of them however.<<person1>>

<<link [[Go with them|Brothel Punishment 2]]>><</link>>

<<link [[Fight|Brothel Punishment Fight]]>><<set $fightstart to 1>><<set $submissive -= 10>><</link>>

:: Brothel Punishment 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are led down a dim corridor. You can hear music playing somewhere above. The <<person2>><<person>> shoves you through a door into a tiny cell with a hole in the wall, then <<he>> and the <<person3>><<person>> start coiling rope around you. Once your arms and legs are held behind you in a hogtie, they hoist you into the air and tie you to the ceiling, leaving you suspended.

"There," says Briar. "Now you're ready to service our customers. Because I'm kind, you'll only need to help five of them." <<He>> ties your neck to a peg beneath the hole, leaving your mouth pressed against it. "Have fun!" <<he>> says as <<he>> shuts the door, leaving you in darkness.

<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<set $head to "bound">>
<<set $feetuse to "bound">>
<<set $punishmentposition to "gloryhole">>
<<set $punishmenthole to 5>>
<<endevent>>

<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>

:: Brothel Punishment Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
At the first sign of resistance, Briar laughs. "Oh little <<girlcomma>> you're not going anywhere."

<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Brothel Punishment Fight Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Punishment Fight Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Brothel Punishment Fight Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Punishment Fight]]>><</link>><<nexttext>>
<</if>>

:: Brothel Punishment Fight Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Don't let the <<girl>> escape!" shouts Briar to <<npc Briar>><<his>> goons once <<he>> stops shuddering, but you're already gone. <<tearful>> you flee down the road.

<<clotheson>>
<<endcombat>>

<<harvestquick>>

<<elseif $enemyhealth lte 0>>

You knock the <<person2>><<person>> aside, giving you the chance you need. <<tearful>> you run through the gap created and flee down the road. <<npc Briar>>You hear Briar shout at <<his>> subordinates.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>

<<clotheson>>
<<endcombat>>

<<harvestquick>>

<<else>>

Briar laughs again. "Aww, is the little <<girl>> hurt?" You're far too injured to resist any longer. The <<person2>><<person>> and <<person3>><<person>> drag you down the staircase.

<<link [[Next|Brothel Punishment 2]]>><</link>>

<</if>>

:: Brothel Punishment Gloryhole [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $punishmenthole lte 0>>

<<npc Briar>><<person1>>The cell door opens and Briar steps in, holding a knife. <<He>> severs the rope holding you to the ceiling and you fall to the ground. "Now we're even," <<he>> says as <<he>> cuts more rope. "If you want to sell that cute little body of yours in the future, you do so under my roof." <<He>> finishes cutting and steps back. "Is that understood? Good." <<He>> steps aside and a <<generate2>><<person2>><<person>> enters the cell. <<He>> drags you out the way you came in and slams the door behind you. <<npc Briar>>They left your arms bound.

	<<if $brothelknown isnot 1>>
	<<set $brothelknown to 1>>You can now access the Brothel on Harvest Street.
	<</if>>

<<clotheson>>
<<endevent>>

<<set $head to 0>>
<<set $feetuse to 0>>

<<link [[Next|Harvest Street]]>><</link>>

<<elseif $punishmentposition is "wall">>

You're suspended by rope in a cell, your legs, ass and <<genitals>> poking through a hole in the wall. Strain as you might, you can't move your body an inch.

<<set $punishmenthole -= 1>>

<<generate1>><<person1>>

<<switch random(1, 8)>>
	<<case 1 2>>
		Someone pinches your <<bottomstop>>
	<<case 3 4>>
		You feel someone stroke your <<genitalsstop>>
	<<case 5 6>>
		You feel someone lick the back of your thighs.
	<<default>>
		Someone smacks you on your <<bottomstop>>
<</switch>>

<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

You're suspended by rope in a cell, your mouth held against a hole in the wall. Strain as you might, you can't move your body an inch.

<<set $punishmenthole -= 1>>

<<generate1>><<person1>>

<<if $NPCList[0].vagina is "clothed">>
Someone presses their pussy against the hole, and your lips.

<<else>>
Someone sticks their $NPCList[0].penisdesc through the hole, and against your lips.

<</if>>

<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Brothel Punishment Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $punishmentposition is "wall">>
	<<set $position to "wall">>
	<<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>>
	<<else>>
	<<npcoral>>
	<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
	<<set $enemyarousal to $enemyarousalmax - 100>>
	<<set $NPCList[0].lefthand to "none">>
	<<set $position to "doggie">>
	<<set $NPCList[0].righthand to "none">>
	<<set $NPCList[0].mouth to "none">>
	<</if>>
<</if>>
<<set $enemyarousal += 10>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0 or $penisbitten is 1>>
<<link [[Next|Brothel Punishment Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Punishment Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Punishment Molestation]]>><</link>><<nexttext>>
<</if>>

:: Brothel Punishment Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<set $gloryholestat += 1>>

<<tearful>> you mentally prepare for more abuse.

<<endcombat>>

<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<<else>>
The <<person>> recoils from the hole. You hear <<him>> shout at someone, then silence. <<endevent>><<npc Briar>><<person1>>A minute later Briar opens your cell. "I was so trying to be nice," <<he>> says. "But if you're going to behave so poorly, there's only one option." <<He>> unclips your neck, then pulls a level at the base of the wall. The hole expands several times in size. <<He>> shoves you through the hole, leaving your legs and bottom exposed, before clipping you in place once more. "There. Now our customers get to enjoy a less violent part of you." <<He>> slams the door shut this time.

<<set $punishmenthole += 1>><<pass 1>><<set $punishmentposition to "wall">>
<<endcombat>>

<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>

<</if>>

:: Briar's Office Show [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"Good," <<he>> says.
<<if $weekday is 6>>
"There's not enough time to prepare for a show today, but we can hold one next week."
<<else>>
<</if>>

<<He>> rises to <<his>> feet and walks behind <<his>> desk. "We have several options. The first is a simple performance. You flirt with the audience a bit, then invite an audience member, actually an actor, up on stage to fuck you. I'll pay you £600."

<<He>> sits down. "Or you could play an uptight school <<girl>> lost in a bad part of town. Gangbang ensues. £1000 for that one. You'll need a school <<girl>> outfit, of course. I suspect you already have one." <<He>> smirks. "Would that be too close to home?"

<<if $bestialitydisable is "f">>
"Or," <<he>> says, "we could get a pig in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping. Which is what we want. You'll get £1500 for that."

<</if>>

"So, what takes your fancy?"

<<if $promiscuity lte 54 and $deviancy lte 74>>
You aren't promiscuous or deviant enough to take up any of the offers.

<</if>>

<<if $promiscuity gte 55>>
<<link [[Flirt and fuck|Briar's Office Show 2]]>><<set $phase to 0>><</link>><<promiscuous4>>

<</if>>
<<if $promiscuity gte 75>>
<<link [[Roleplay gangbang|Briar's Office Show 2]]>><<set $phase to 1>><</link>><<promiscuous5>>

<</if>>
<<if $bestialitydisable is "f" and $deviancy gte 75>>
<<link [[Pig|Briar's Office Show 2]]>><<set $phase to 2>><</link>><<deviant5>>

<</if>>

<<link [[Leave|Brothel]]>><<endevent>><</link>>

:: Briar's Office Show 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $weekday is 6>><<set $brothelshowdone to 1>><</if>>
<<if $phase is 0>><<set $brothelshow to "flirt">>

You agree to flirt with the audience and get fucked on stage. "Alright," <<he>> says. "Just act cute.

<<elseif $phase is 1>><<set $brothelshow to "gangbang">>

You agree to roleplay as a school <<girl>> and get gangbanged on stage. "Don't be nervous about acting," <<he>> says as <<he>> stands up. "That's not what the audience will be there for.

<<elseif $phase is 2>><<set $brothelshow to "pig">>

You agree to fuck a pig on stage. "You're a dirty one," <<he>> says as <<he>> stands up. "This is going to draw them in.

<</if>>

I'll make sure everything's set up nicely.

<<if $weekday is 6>>
There's no time to set it up for today. We'll be ready next Friday.
<</if>>

I'm sure your fans will be excited." <<He>> escorts you to the top of the stairs. "Just make sure you show up. People are coming to see you specifically. I won't be able to placate them with some random whore."

<<link [[Leave|Brothel]]>><<endevent>><</link>>

:: Brothel Stage [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are behind the largest stage in the brothel. This is where the more involved performances are prepared.

<<if $brothelshow isnot "none" and $weekday is 6 and $brothelshowdone isnot 1>>
You see Briar talking to someone near the largest stage. You agreed to perform today.

<<link [[Star in show|Brothel Show]]>><</link>>

<</if>>
<<link [[Leave|Brothel]]>><</link>>

:: Brothel Punishment Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>

<<generate1>><<person1>><<man1init>><<set $position to "wall">><<set $head to "bound">>
<</if>>
<<set $position to "wall">>
<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Brothel Punishment Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Punishment Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Punishment Rape]]>><</link>><<nexttext>>
<</if>>

:: Brothel Punishment Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> gives you a last pinch, then leaves you alone.

<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>

<<else>>

You kick the <<person>> away from you. You hear <<him>> grumble, but <<he>> leaves you alone.

<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>

<</if>>

<<set $punishmenthole -= 1>>

<<if $punishmenthole lte 0>>

<<npc Briar>><<person1>>
The door swings open. Briar walks in. "I hope you've had fun," <<he>> says. <<He>> pulls the lever and the grip around your waist lessens. You wiggle into the room and drop to the floor.

"You can show yourself out. Remember, your little ass belongs to me."

<<unbind>>
<<clotheson>>
<<endevent>>

<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>

<<elseif $punishmenthole is 5>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in and kneels in front of you, holding a card. It's a picture of your face, with your age and "£10" marked on it. "I thought you'd want to see how they see you," <<he>> says, nodding at the wall your <<bottom>> is stuck in. "If you don't want to be sold so cheap, stop being such a greedy <<girlstop>>" <<He>> rises to <<his>> feet. "Break's over." <<He>> slams the door shut on <<his>> way out.

<<endevent>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>

<<else>>
<<tearful>> you prepare for more abuse. You don't need to wait long.

<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Brothel Pay [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Briar counts the money. "Good," <<he>> says, nodding at <<his>> thugs, who stop blocking the door. "I don't care if you're kidnapped by fucking wolves; next time you'll be there." <<He>> returns to <<his>> office.

<<link [[Next|Brothel]]>><<endevent>><</link>>

:: Brothel Pay Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Briar withdraws <<his>> hand. <<He>> nods at <<his>> thugs. "Fine," <<he>> says. "There are other ways you can pay."

<<link [[Next|Brothel Pay Strip]]>><<set $molestationstart to 1>><</link>>

:: Brothel Pay Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $enemyanger += 200>><<set $enemytrust -= 60>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Pay Strip Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Brothel Pay Strip Finish]]>><</link>><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<<link [[Next|Brothel Pay Strip Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Pay Strip]]>><</link>><<nexttext>>
<</if>>

:: Brothel Pay Strip Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The crowd applauds, as if it were a show. Perhaps they think it was.

<<person1>>Briar steadies <<himself>> against a chair. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<person1>>You knock Briar back into a table. <<He>> crashes through it, the drinks on it spilling everywhere. <<His>> thugs don't know what to do. The crowd applauds, as if it were a show. Perhaps they think it was.

Briar climbs to <<his>> feet and brushes <<himself>> down. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>

<<person1>>You're too hurt to continue fighting, and fall to the ground in a heap. The crowd applauds, as if it were a show. Perhaps they think it is.

Briar bows to the audience. "Thank you, thank you," <<he>> says. "And now my friends, feel free to use this whore. On the house." Another cheer, then hands reach out from all around.

<<endcombat>>

<<link [[Next|Brothel Pay Rape]]>><<set $molestationstart to 1>><</link>>

<</if>>

:: Brothel Pay Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<man1init>><<person1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<audience>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Brothel Pay Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Brothel Pay Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Brothel Pay Rape]]>><</link>><<nexttext>>
<</if>>

:: Brothel Pay Finish [nobr]

<<effects>>
<<if $enemyhealth lte 0>>
	Some of the assailants recoil in pain. You crawl through the gap created, and manage to make it to the dressing room unmolested.
	<<clotheson>>
	<<endcombat>>
	[[Next|Brothel Dressing Room]]
<<else>>
	<<ejaculation>>
	A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you escape to the dressing room.

	<<stealclothes>>
	<<clotheson>>
	<<endcombat>>
	[[Next|Brothel Dressing Room]]
<</if>>

:: Brothel Bathroom [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the bathroom at the brothel. There are communal showers, which used by the dancers after and during work. No one pays you much attention.

<<if $stress gte 10000>><<passoutshop>><<else>>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Have a shower (0:30)->Brothel Shower]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>

<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>>

<<else>>
You can't bring yourself to use the communal showers.

<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>>

<</if>>

:: Brothel Shower [nobr]
<<effects>><<set $location to "town">><<set $outside to 0>>

You wash until you're squeaky clean.<<wash>>

<<link [[Get out->Brothel Bathroom]]>><<clotheson>><</link>>