code:
:: Domus House Lock [nobr]

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>
The door is locked tight.

<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Break in (0:05)|Domus House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

<</if>>
<<link [[Leave|Domus Street]]>><</link>>

:: Domus House Sneak [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 200>>
	<<skulduggeryskilluse>>
<<else>>
	There's nothing more you can learn from locks this simple.
<</if>>

You sneak around the house and look for anything of value.
<<if $rng gte 81>>
	<<if $bestialitydisable is "f">>
		A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.

		<<if $deviancy gte 15>>
			<<link [[Try to calm it|Domus House Dog]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<deviant2>>

		<</if>>
		<<link [[Fight|Domus House Dog]]>><<set $molestationstart to 1>><<generate1>><<generate2>><</link>>

		<<link [[Run|Domus House Run]]>><<set $catbuild += 1>><</link>>

	<<else>>
		A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.

		You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to bark into the night.
		<<beastescape>>

		<<link [[Next|Domus Street]]>><</link>>

	<</if>>
<<elseif $rng gte 61>>
	You find a safe with a combination lock.

	<<link [[Try to open it|Domus House Safe]]>><</link>>

	<<link [[Leave|Domus Street]]>><</link>>

<<elseif $rng gte 56>>
	<<generate1>><<person1>>
	As you creep through a darkened room a low voice startles you.

	"You're welcome to keep looking around, sweetheart, but there's nothing here. Nothing you'd want. This street is good people, but we haven't got much.
	If you want a mark that's worth something head over to Danube. Nice big places over there. Full of nice stuff."

	A lighter sparks twice, lighting up a <<personstop>> Third time, the cigarette in <<his>> mouth catches. A point of glowing red in the dark.

	"I used to be a thief," <<he>> says. "Just be careful. Thieving's good for a while. Lots of good stuff for free. Nice life. Thought I was untouchable.
	Ha. You pay for it in the end. In this town you always pay. One way or another. Pillory is brutal. Prison's worse. Far worse. Nowadays, I cut the middleman.
	Can make easy money spreading your legs in this town. Easier than penal time. And at least you get to choose who. Keep some control. Prison's brutal."

	A trail of smoke winds your way. It tickles your throat making you cough.

	"Sorry," <<he>> says. "Filthy habit. Need to quit. Anyway, there's nothing here. Go see for yourself. Rather that than you come stumbling around here another day.
	Go on, look around all you want. Take whatever. I can get more. Knock yourself out. Baby's sleeping in that room there though. Hasn't been down an hour yet.
	Don't wake him, okay? That's all I ask."

	You quietly move away.

	"Growing up in this town, the little fucker's gonna need all the rest he can get," <<he>> mutters, seemingly to <<himselfstop>> "Poor little bastard."

	You find nothing and leave empty handed.

	<<endevent>>
	<<link [[Leave|Domus Street]]>><</link>>

<<elseif $rng gte 51>>
	While searching a room for valuables you find a drawer containing a number of phones. Most are used but all are fairly new.
	<<if $skulduggery gte 500>>
		Your knowledge of the skulduggerous lets you quickly determine that these are stolen phones.
		Stealing them again should not be a crime. It's not like they can report someone stealing their stolen goods.

		<<link [[Take them|Domus Street]]>><<set $blackmoney += 60>><</link>>
	<<else>>
		Why would someone have so many nearly new phones? How odd.

		<<link [[Take it|Domus Street]]>><<set $blackmoney += 60>><<crimeup 60>><</link>><<crime>>
	<</if>>

	<<link [[Leave|Domus Street]]>><</link>>

<<elseif $rng gte 41>>
	<<generate1>><<person1>>You're rummaging through the lounge when you hear footsteps approaching. You take cover behind the curtains, just before a <<person>> enters the room. <<He>> sits down and switches on the television like <<he>> plans to be there for awhile.

	<<link [[Sneak out|Domus House Sneak 2]]>><</link>>

	<<link [[Wait (0:30)|Domus House Wait]]>><<pass 30>><</link>>

<<elseif $rng gte 31>>
	You're searching the lounge for valuables when you notice that one step sounds hollow.
	<<if $skulduggery gte 500>>Suspecting a hidden stash,<<else>>Confused,<</if>> you look under the rug and find a trap-door.
	Lifting it up and peering down, it seems there is a set of steps leading down to an underground room.

	You cannot make out anything in the darkness.

	<<link [[Climb down|Domus House Dungeon]]>><</link>>

	<<link [[Leave|Domus Street]]>><</link>>

<<elseif $rng gte 21>>
	<<switch $rng % 4>>
		<<case 3>>
			<<set _bigthing to "an extremely state of the art gaming system">><<set _thebits to "the curved UHD screens, the surround-speaker system, the gaming chair with integrated controller">>
			<<set _littlething to "large collection of hentai games">><<set _value to 50>>
		<<case 2>>
			<<set _bigthing to "a powerful home media centre">><<set _thebits to "the huge cinema screen, the integrated speaker system, the sofa-chair with integrated control-panel">>
			<<set _littlething to "huge porn collection">><<set _value to 80>>
		<<case 1>>
			<<set _bigthing to "an immersive VR anime system">><<set _thebits to "the VR headset, anime-themed fittings and furniture, the sensory-feedback gloves">>
			<<set _littlething to "imported box of anime-themed 'used panties'">><<set _value to 50>>
		<<default>>
			<<set _bigthing to "a covert Government monitoring station">><<set _thebits to "the spy-cam screens, the cell-phone intercept equipment, the internet monitors and taps">>
			<<set _littlething to "set of 'Top Secret' government files relating to 'Project Dark Elk'">><<set _value to 110>>
	<</switch>>
	The house is almost entirely bare. You are almost ready to leave when you stumble across an entire room dedicated to _bigthing.
	Unfortunately, most of it - _thebits - is far too difficult to extract or far too bulky to steal.

	Thankfully, the _littlething next to the chair is far easier to steal and should be worth something on the black markets.

	<<link [[Take it|Domus Street]]>><<set $blackmoney += _value>><<crimeup _value>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

<<elseif $rng gte 16>>
	There's nothing of value in the entire house. Even the beds are just greasy sheets over old soiled mattresses on bare wooden floors.
	<<print either("It's actually kind of tragic.","It's almost sad.","Three kids, one adult, and one mouldy half-loaf of bread in the cupboard.")>>

	You can't steal from these people. You should probably leave them money.

	<<link [[Leave|Domus Street]]>><</link>>

<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 91>>
		You don't find much, just some loose change worth £1.

		<<link [[Take it|Domus Street]]>><<set $money += 100>><<crimeup 1>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 81>>
		You don't find much, just some loose change worth £2.

		<<link [[Take it|Domus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 71>>
		You find £5 hidden in a drawer.

		<<link [[Take it|Domus Street]]>><<set $money += 500>><<crimeup 5>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 61>>
		You find a nice-looking brooch in a drawer.

		<<link [[Take it|Domus Street]]>><<set $blackmoney += 5>><<crimeup 5>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 51>>
		You find £10 under a cushion on the sofa.

		<<link [[Take it|Domus Street]]>><<set $money += 1000>><<crimeup 10>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 41>>
		You find a necklace on a stool beside the coat stand.

		<<link [[Take it|Domus Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 31>>
		You find £15 lying on the kitchen worktop.

		<<link [[Take it|Domus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 21>>
		You find a set of silverware.

		<<link [[Take it|Domus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<elseif $rng gte 11>>
		You find a pair of gold cufflinks in a coat pocket.

		<<link [[Take them|Domus Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<<else>>
		You find £30 in a pot beside the front door.

		<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>

		<<link [[Leave|Domus Street]]>><</link>>

	<</if>>
<</if>>

:: Domus House Dog [nobr]

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "dogpack">>
	<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>><<set $enemyanger += 20>>
	<<set $rescue to 1>>
<<elseif $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $event to "dogpack">>
	<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>>
	You drop to the floor and adopt a mating posture. The dog calms down, and other instincts are roused by your display.
	<<deviancy2>>
	<<set $rescue to 1>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
	<<set $phase to 2>>
	<<person1>>"Wow," says the <<personstop>> "Being my dog's bitch is making you cum. Maybe this isn't such a punishment for you after all, it's where you belong." You feel utterly humiliated.<<famebestiality 10>>

<<elseif $phase gte 1>>
	<<person1>>The <<person>> sits on the sofa, watching you.

<</if>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>
<<if $phase is 0>>
	<<if $rescue is 1 and $alarm is 1>>
		<<link [[Next|Domus House Dog Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
		<<link [[Next|Domus House Dog Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next|Domus House Dog Finish]]>><</link>><<nexttext>>
	<<elseif $finish is 1>>
		<<link [[Next|Domus House Dog Finish]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next|Domus House Dog]]>><</link>><<nexttext>>
	<</if>>
<<else>>
	<<if $enemyarousal gte $enemyarousalmax>>
		<<link [[Next|Domus House Dog Finish 2]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
		<<link [[Next|Domus House Dog Finish 2]]>><</link>><<nexttext>>
	<<else>>
		<<link [[Next|Domus House Dog]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: Domus House Run [nobr]

<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to continue barking into the night.
<<beastescape>>

<<link [[Next|Domus Street]]>><</link>>

:: Domus House Dog Finish [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	The beast barks happily and walks over to the window.
	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.

	<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

<<elseif $enemyhealth lte 0>>
	The beast cowers and rolls over in submission.
	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.

	<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

<<elseif $alarm is 1>>
	<<if $beaststance is "top">>
		<<person1>>"What you got there boy?" says a <<personstop>>
		<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that." <<He>> takes a seat. "Don't mind me."

		<<link [[Next|Domus House Dog]]>><<set $phase to 1>><</link>>
	<<else>>
		<<endcombat>>
		<<generate1>><<person1>>"What you got there boy?" says a <<personstop>>
		<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that. But I have a better idea." <<He>> grabs the dog by the collar and hauls it off you.
		<<famebestiality 1>>

		<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<<else>>
	The beast backs away from you. It growls at you again, but doesn't move. <<tearful>> you glance around. You see nothing of value.

	<<clotheson>>
	<<endcombat>>
	<<link [[Leave|Domus Street]]>><</link>>

<</if>>

:: Domus House Collar [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The dog's ears twitch, but other than that it makes no move as you remove it's collar. You leave the premises with your prize in hand.

<<set $blackmoney += 50>>

<<link [[Leave|Domus Street]]>><</link>>

:: Domus House Sneak Molestation [nobr]

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "molestationhome">>
	<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>

<<actionsman>>
<<if $enemyhealth lte 0>>
	<<link [[Next|Domus House Sneak Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Domus House Sneak Molestation Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Domus House Sneak Molestation]]>><</link>><<nexttext>>
<</if>>

:: Domus House Dog Finish 2 [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<beastejaculation>>
	<<person1>>The beast barks happily and walks over to the window, where it sits. "It's nice to see a bitch get bred like that," says the <<personstop>> <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.
	<<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Domus Street]]>><<endevent>><</link>>

<<elseif $enemyhealth lte 0>>
	<<person1>>The beast cowers and rolls over in submission.
	<<tearful>> you escape the room before the <<person>> can react.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus House Sneak Molestation Finish [nobr]

<<if $enemyhealth lte 0>>
	You knock the <<person>> into one of <<his>> chairs. <<tearful>> you escape outside.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>
	"Serves you right," <<he>> says, grabbing you by the neck. "You're lucky I don't get the police involved." <<He>> drags you to the front door and shoves you out, where you tumble to the ground. <<tearful>> you rise to your feet.

	<<clotheson>>
	<<endcombat>>
	<<link [[Next|Domus Street]]>><</link>>
<</if>>

:: Domus House Safe [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>>
The safe doesn't look too fancy.

<<if $skulduggery gte $lock>>
	The lock looks easy to pick.

	<<link [[Break in (0:05)|Domus House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>

<<else>>
	The lock looks beyond your ability to pick.<<skulduggeryrequired>>

<</if>>
<<link [[Leave|Domus Street]]>><</link>>

:: Domus House Safe Open [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $skulduggery lt 500>>
	<<skulduggeryskilluse>>
<<else>>
	There's nothing more you can learn from locks this simple.
<</if>>

<<if $rng gte 10>>
	You successfully open the safe, and find £30 inside.

	<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

<<else>>
	You successfully open the safe, and find an expensive-looking watch inside.

	<<link [[Take it|Domus Street]]>><<set $blackmoney += 100>><<crimeup 100>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><</link>>

<</if>>

:: Domus House Wait [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 61>>
	You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You start creeping out, but notice <<he>> left <<his>> phone lying on the sofa.

	<<link [[Take it|Domus Street]]>><<crimeup 30>><<endevent>><<set $blackmoney += 30>><</link>><<crime>>

	<<link [[Leave|Domus Street]]>><<endevent>><</link>>

<<else>>
	You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You creep outside.

	<<link [[Leave|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus House Sneak 2 [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> can't see you from where <<he>> sits, so you slowly start to creep out.

<<if $rng gte 81>>
	As you tiptoe past the back of <<his>> chair, <<he>> reaches back and grabs you. "Thought I couldn't hear you?" <<he>> says, hauling you onto <<his>> lap. "I think you need to be taught a lesson."

	<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>
	<<He>> remains glued to <<his>> television, letting you slip out with no difficulty.

	<<link [[Leave|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus House Dungeon [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $resc to 0>>
You decide to go down. You creep down into the cool depths.

For a moment, you can't decide if to leave the trapdoor open or closed. Open would let in light, let you get out faster, but if someone found it open...

As your eyes adjust, you notice light from further inside. You decide to close the trapdoor.

Sneaking down, the claustrophobic tunnel expands into a room. An acrid smell hits you: sweat and... something else. In the dim light,
you can make out a number of podiums with cameras on top. Most are set around a single metal-frame bed. It looks like a prison bed. No covers.
Just a bare mattress covered in sinister stains. A set of handcuffs hangs from the headboard. Several more sets, along with chains and ropes, lie in a tidy pile on the bed.
Next to that, a nasty looking metal hook lies on top of a heap of rags and towels.

Another camera is pointed at a wall covered with a clean, white sheet. A box nearby is filled with expensive camera equipment. This looks like some kind of studio.

Studio lights are dotted around the room. At the moment these are off and only cast sinister shadows. The room is dimly lit by a single orange bulb mounted
above a metal door. The door has been bolted from this side by two metal bolts.

You think you hear breathing behind.

<<link [[Get out. Now.|Domus House Dungeon 2]]>><<set $phase to 0>><</link>>

<<link [[Steal equipment and escape|Domus House Dungeon 2]]>><<set $phase to 1>><<crimeup 50>><<set $blackmoney += 50>><</link>><<crime>>

<<link [[Open door|Domus House Prisoner]]>><</link>>

:: Domus House Dungeon 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 0>>
<<if $phase is 0>>
	<<set _risk to 10>>
	You head straight for the exit.
<<elseif $phase is 1>>
	<<set _risk to 25>>
	Grabbing as much of the equipment as you can conceal, you head for the exit.
<</if>>

<<set $rng to random(1, 100)>>
You open the trapdoor and peek out.
<<if $rng gt _risk>>
	The room remains empty and silent. You climb from the trapdoor, close it and silently escape the property.

	<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
	The room looks empty. Climbing out, hands seize you.

	<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>

::Domus House Dungeon Rape [nobr]
<<if $molestationstart is 1>>
	<<generate1>><<person1>>A <<person>> pins you down.

	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "molestationhome">>
	<<man1init>>
	<<set $rescue to 0>>/*no rescue possible*/
	<<set $dun_counter to 1>>
<</if>>

<<effects>>

<<effectsman>>
<<if $alarm is 1>><<set $alarm to 0>>
	<<switch $dun_counter>>
		<<case 1>>"Soundproofed walls," <<he>> breathes. "So I can enjoy the screams."
		<<case 2>>"Keep screaming!" <<he>> whispers. "It makes it hotter."<<set $enemyarousal += 10>>
		<<case 3>>"Scream harder!" <<he>> growls. "You're turning me on."<<set $enemyarousal += 20>>
		<<case 4>>"Scream!" <<he>> growls. "Like I'm hurting you."<<set $enemyarousal += 20>>
		<<default>>"I own you bitch!" <<he>> grunts. "Scream!"<<set $enemyarousal += 30>>
	<</switch>>
	<<if $NPCList[0].lefthand is "mouth" or $NPCList[0].righthand is "mouth">>

<<He>> releases <<his>> hand from your mouth.
		<<set $NPCList[0].righthand to 0>>
		<<set $NPCList[0].lefthand to 0>>
		<<set $mouthuse to 0>>
	<</if>>
	<<set $enemytrust -= 20>><<set $enemyanger -= 30>>/*reduce rate of anger/distrust*/
	<<set $dun_counter += 1>>

<</if>>
<<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
	<<link [[Next|Domus House Dungeon Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Domus House Dungeon Rape Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Domus House Dungeon Rape]]>><</link>><<nexttext>>
<</if>>

:: Domus House Dungeon Rape Finish [nobr]
<<effects>><<unset $dun_counter>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	"Shame the basement suite is full, otherwise I'd keep you," <<he>> says. "Go on, scram."

	<<tearful>> you recover.

	<<if $resc is 1>>
		Seeing you defeated, the frightened prisoner must have returned to their underground cell.

	<</if>>

	You leave the house.
<<elseif $enemyhealth lte 0>>

	You knock the <<person>> back. Staggering back, <<he>> steps into the empty space of the still-open trapdoor. With a loud crash and louder cursing <<he>> disappears beneath.

	<<if $resc is 1>>
		The frightened prisoner narrowly dodges <<him>> and frantically clambers up. Together you flee the house. Once clear, the prisoner thanks you.
		"You probably saved my life."

		As the prisoner limps away, you feel a warm glow and a weight lifted from you for the good you have done.
		<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
	<<else>>
		You swiftly escape.
	<</if>>

	<<tearful>> you recover.
<</if>>

	<<clotheson>>
	<<endcombat>>

<<link [[Next|Domus Street]]>><<unset $resc>><</link>>

:: Domus House Prisoner [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 10>><<set $resc to 1>><<generates1>><<person1>>
You unbolt the door. Behind, curled up like a dog, sleeping naked on the bare floor, you find a <<personstop>> <<His>> body is covered in marks and bruises.
<<He>> snorts and suddenly two wild eyes stare up at you.

<<if $english gte (350+$rng)>>
	With a few, carefully chosen words, you quickly reassure <<him>> that you are a friend: you are here to help. <<He>> smiles up at you.
<<elseif $purity gte (750 + $rng)>>
	Somehow sensing the purity radiating from you, <<he>> instinctively trusts you. You would never hurt <<himstop>> <<He>> smiles up at you.
<<else>>
	You stare, lost for words. Without warning, <<he>> howls. Clearly panicking, <<he>> cowers into a corner, pitifully whimpering and wailing.
	<<He>> is clearly traumatised and it takes a minute or two to calm <<himcomma>> and reassure <<him>> you are a friend.

	You hope noone heard.<<set _risk += 35>>
<</if>>

<<set $rng to random(1, 100)>>
You lead <<him>> out. Grabbing up the stinking towels from the bed, you help the <<person>> to cover <<his>> nudity.
Together, you creep up the steps and open the trapdoor.

<<if $rng gt _risk>>
	The room above is still empty and silent. Together, you climb from the trapdoor and silently escape the property.

	Once clear, the <<person>> thanks you. You probably saved <<his>> life. With a wave and a smile, <<he>> limps away toward Danube street.

	You feel a weight lifted from you for the good you have done.<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>

	<<endevent>>
	<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
	The room above looks empty. Climbing out, hands seize you.

	<<endevent>>
	<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>/*End event clears out prisoner before combat*/
<</if>>


code:
:: Domus House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You walk up to one of the homes and knock on the door.

	<<if $rng gte 96 and $bestialitydisable is "f">>

		You hear a bark. A dog emerges from a kennel and runs towards you. Its chain pulls taut, preventing it from getting any closer.

		<<link [[Tease|Domus House Tease]]>><<set $catbuild += 2>><</link>><<deviant1>>

		<<link [[Ignore|Domus House Ignore]]>><</link>>

	<<elseif $rng gte 91 and $bestialitydisable is "f">>

	You hear a growl. A dog emerges from a kennel and paces towards you.

	<<link [[Pet it|Domus Entrance Pet]]>><</link>>

	<<link [[Run|Domus Entrance Run]]>><<set $catbuild += 1>><</link>>

	<<elseif $rng gte 76>> /*~15%*/

	There's no response.

	<<link [[Break in|Domus House Lock]]>><</link>>

	<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

	<<link [[Stop|Domus Street]]>><</link>>

	<<elseif $rng gte 66>> /*10%*/

	<<generate1>><<person1>>A <<person>> answers the door. "You're not-" <<he>> pauses. "Are you here for the life-modelling work?" <<He>> asks.

	<<link [['That's me!'|Domus House Work]]>><<set $phase to 6>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 56>> /*10%*/

	<<generate1>><<person1>>A <<person>> answers the door. <<He>> blinks at you. "Yeah?"

	Some people cheer in a room behind.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 7>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 51>> /*5%*/

	<<generate1>><<person1>>A <<person>> answers the door. "Yeah? How can I help you?" <<He>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 8>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 41>>

	<<generate1>><<person1>>A <<person>> answers the door. "How can I help you?" <<He>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 1>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 31>>

	<<generate1>><<person1>>A <<person>> answers the door. "Whaddya want?" <<he>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 2>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 21>>

	<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're a cutie," <<he>> says. "Is there anything I can do for you?"

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 3>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<elseif $rng gte 11>>

	<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "Yes?" <<he>> says.

	Before you can respond, a <<person2>><<person>> calls out, <<his>> head buried in a newspaper. "Who is it?"

	<<if $fameprostitution gte 600 and $rng%2>>
		"It's that whore from Bailey's place," the <<person1>><<person>> says.

		<<if $rng % 4>>
			"Okay... And you recognise <<phim>> straight away because..?"
		<<else>>
			"Wow! That was instant. You sure know your whores."
		<</if>>

		"Shut up," <<he>> rolls <<his>> eyes. "Yeah?"

	<<elseif $fameexhibitionism gte 600 and $rng%2>>"It's that flasher kid from the orphanage," the <<person1>><<person>> says.

	<<else>>"Just some kid," the <<person1>><<person>> says.

	<</if>>

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 4>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<<else>>

	<<generatey1>><<person1>>A <<person>> answers the door. "Hello!" <<he>> says.

	<<link [[Ask for work|Domus House Work]]>><<set $phase to 5>><</link>>

	<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>

	<</if>>

:: Domus House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
	<<if $rng gte 1>>

"I do need some help actually," <<he>> says. "My gutters need cleaning out. Should take a few hours. I'll give you £25 for it."

<<link [[Accept|Domus Gutters]]>><</link>>

<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"I'm sorry," <<he>> says. "There's nothing I need done. Goodbye."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 2>>
	<<if $rng gte 1>>

"Yeah, I got something I need doing," <<he>> says. "I'll give you £10 if you clean my lounge. Might take an hour."

<<link [[Accept|Domus Lounge]]>><</link>>

<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing you can help with," <<he>> says, scratching <<his>> arm. "Get lost."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 3>>
	<<if $rng gte 1>>

	The <<person>> thinks for a moment. "I need something delivered," <<he>> says. "Should only take ten minutes to get there and back, and you'll get £5."

	<<link [[Accept|Domus Delivery]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"There's nothing I need," <<he>> says, leaning against the door frame. "You'd best be careful, a cute thing like you is gonna attract attention."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 4>>
	<<if $rng gte 1>>

	The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.

	"You still haven't painted that room, have you?" the <<person>> responds. "Should have <<phim>> do that."

	The <<person1>><<person>> looks back to you. "That's an idea. We'll give you £50 to paint the spare room. Should take six hours."

	<<link [[Accept|Domus Painting]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.

	<<person2>>"Nothing I'd trust to a random street urchin," responds the <<personstop>>

	<<person1>>"Don't be rude," says the <<personcomma>> as <<he>> shuts the door on your face.

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 5>>
	<<if $rng gte 1>>

	"I'm having trouble with homework," <<he>> says. "I'll give you £5 if you help."

	<<link [[Accept (1:00)|Domus Homework]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"I don't know," <<he>> says. "You'll have to come back when my parents are home."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>

<<elseif $phase is 6>>
	<<if $rng gte 1>>
		"You sounded older on the phone," <<he>> says. "But whatever. It's all as we agreed. £30 for two hours life-modelling. Nude of course.
		You can leave your clothes in the bathroom there. The artists are waiting in the studio through that door.
		<<if $exhibitionism lte 35>>
			"

			"It's all very professional," <<he>> smiles patting your shoulder. "Don't look so nervous. It's an art club.
			I know all of these people well. We've drawn lots of
			<<if $player.appearance is "f">>girls like you. And boys.<<else>>boys like you. And girls.<</if>>
			Really, all sizes and shapes, separate or all together,
			we've painted it all. Honestly. It's okay. It's just art. But, please you're
		<<else>>
		You're
		<</if>>
		already late so don't hang about."

		<<He>> walks through the door. Beyond you see people sat with easels in a circle around a small stage.

		<<if $exhibitionism lt 15>>
		You are not lewd enough to pose nude.

		<<elseif $worn.under_lower.type.includes("chastity")>>
		You cannot go nude while wearing <<undiesstop>>

		<<else>>
		<<link [[Accept and go nude (2:00)|Domus Model]]>><<strip>><</link>>
		<</if>>

		<<link [[Sneak Away|Domus Street]]>><<endevent>><</link>>

	<<else>>
	"I'm afraid you're not suitable," <<he>> says. "I don't think my artists would be comfortable painting you."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase is 7>>
	<<if $rng gte 1>>

	"Great timing," <<he>> says. "I ordered some beers at the corner shop. It's all paid for, but they haven't got anyone to run it over and the game's on now. No-one wants to miss it. Be an angel and go over and grab them for us. Shouldn't take 10 minutes. I'll pay you £5."

	<<link [[Accept (0:10)|Domus Errand]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"What? Work? No," <<he>> shuts the door.

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<else>>
	<<if $rng gte 1>>

	"My kid's shy," <<he>> says. "I'll give you £10 if you can help out for an hour or so. More if you actually do some good."

	<<link [[Accept (1:00)|Domus Shy]]>><</link>>

	<<link [[Refuse|Domus Street]]>><<endevent>><</link>>

	<<else>>

	"With all due respect, kid," <<he>> says. "Go bug someone else."

	<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>

	<<link [[Stop|Domus Street]]>><<endevent>><</link>>

	<</if>>

<</if>>

:: Domus Gutters [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>

You climb a ladder to reach the rooftop, and get to work clearing moss.<<pass 1 hour>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

	<<if $worn.lower.skirt is 1>>
	About an hour into your task you notice the <<person>> stood beneath you, pointing <<his>> camera phone up at you. You're perplexed for a moment, then realise <<he>> can see straight up your skirt. You put a hand between your thighs to cover yourself. "Don't be shy," <<he>> says, smiling.
		<<if $worn.under_lower.type.includes("naked")>>
		"You're a lewd thing to be clambering around with no underwear."
		<<elseif $worn.under_lower.type.includes("chastity")>>
		"Nice $worn.under_lower.name, who has the key?"
		<<else>>
		"You have nice pair of $worn.under_lower.name there."
		<</if>>
	<<He>> laughs and walks back inside.

	<<pass 1 hour>><<pass 1 hour>>
	Once the gutters are clean, you climb down and report to the <<person>> for payment. You find <<him>> waiting for you in the kitchen, holding your money in one hand and the phone in the other, which shows a rather compromising image of you.

		"Here's the deal," <<he>> says. "I'll let you delete these pictures, and in return I get to know you more intimately.

		<<if $player.appearance is "m" and $player.gender is "f" and $worn.under_lower.vagina_exposed is 1>>
		You don't want people knowing you like dressing as a boy, do you?"
		<<elseif $player.appearance is "f" and $player.gender is "m" and $worn.under_lower.vagina_exposed is 1>>
		You don't want people knowing you like dressing as a girl, do you?"
		<<elseif $worn.under_lower.vagina_exposed is 1>>
		I'm sure there's lots of perverts who'd love to see your <<genitalsstop>>"
		<<else>>
		I'm sure there's lots of perverts who'd love some upskirt shots of you."
		<</if>>

	<<link [[Accept|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>>

	<<link [[Refuse to be blackmailed|Domus Gutters Refuse]]>><</link>>

	<<else>>
	About an hour into your task a bird bursts from the nearby chimney. Startled, you slip nearly fall from the roof.
	<<gstress>><<stress 6>>

	Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."

	<<pass 1 hour>><<pass 1 hour>>

	You've made £25.
	<<set $money += 2500>>

	<<link [[Next|Domus Street]]>><<endevent>><</link>>

	<</if>>
<<else>>

Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."

<<pass 1 hour>><<pass 1 hour>>

You've made £25.
<<set $money += 2500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Lounge [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You enter the lounge. Empty bottles and pizza boxes lay strewn about the room. The <<person>> lazes on the sofa and starts watching TV, as if you're not there.<<pass 30>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You're bending over to pick up a pizza box stuck beneath a chair when the <<person>> grabs you from behind.

<<link [[Next|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>>

<<else>>

<<pass 30>>
An hour passes, and you've cleared the worst of the debris. It seems enough to satisfy <<himstop>> "Good job. Here you go."

You've earned £10.
<<set $money += 1000>>

<<link [[Leave|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Lounge Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Domus Lounge Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Lounge Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Lounge Molestation]]>><</link>><<nexttext>>
<</if>>

:: Domus Lounge Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person>> slumps back into <<his>> chair. <<tearful>> you escape outside.

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Good job," <<he>> says. "Here you go." <<tearful>> you stagger from the building.

You've gained £10.
<<set $money += 1000>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<</if>>

:: Domus Delivery [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person>> hands you a brown envelope and gives you the address. "They'll pay you there. Thanks for the help."

<<endevent>>
Once you round a corner you look more closely at the envelope. It's unmarked, and you can't feel anything inside except maybe paper.

<<set $skulduggerydifficulty to 1>>
<<link [[Open it|Domus Delivery2]]>><<set $phase to 2>><<crimeup 1>><</link>><<skulduggerydifficulty>><<crime>>

<<link [[Don't open it|Domus Delivery3]]>><<set $phase to 1>><</link>>

:: Domus Painting [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

The <<person1>><<person>> leads you to the second floor and into a small, empty room. A tin of paint sits on a step ladder, beside a collection of brushes and a roller.

"That's everything you need," <<he>> says. "We'll be downstairs."

<<pass 2 hours>>You get to work painting the room.

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You finish painting one of the walls and try to stand back to admire your handiwork, but feel a force pull on your thigh. Looking down you see your $worn.lower.name stuck to the wall. You try to prise yourself free, but it's really stuck there.

<<link [[Be more forceful|Domus Painting Force]]>><</link>>

<<else>>

<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.

You've earned £50.
<<set $money += 5000>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

<</if>>

:: Domus Painting Force [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You pull against the wall, and with a tearing sound go tumbling to the ground.
<<set $worn.lower.integrity -= 30>>

<<if $worn.lower.integrity lte 0>>

You look up and see your $worn.lower.name still stuck to the paint, the whole thing torn apart and ruined.
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>

"Is everything okay in there?" you hear the <<person1>><<person>> ask. "I thought I heard-" <<he>> cuts off as <<he>> enters the room and sees you lying there, your <<undies>> on display. You blush as you cover your <<lewdness>> and stand up. "I'll get something for you to wrap up with," <<he>> says, clearly stifling laughter.

<<He>> leaves for a few moments, then returns with a towel. "Don't worry about that," <<he>> says, gesturing at the remains of your clothing. "I'll get it off later."

<<He>> leaves you to get back to work, no doubt aching to tell the <<person2>><<person>> all about what <<person1>><<he>> just witnessed.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

<<towelup>>

<<else>>

Your clothes didn't fare well, but at least they're still intact.

<</if>>

<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.

You've earned £50.
<<set $money += 5000>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Homework [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You try to help the <<person>> with <<his>> homework, but <<he>> isn't interested, preferring instead that you simply do it for <<himstop>><<pass 30>>

<<if $school gte 1600>>
It's at least faster this way.
<<elseif $school gte 1200>>
<<else>>
You do your best, but struggle a bit.
<</if>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and !$worn.upper.type.includes("naked")>>

"I'm bored," <<he>> says after about thirty minutes. Then without warning, <<his>> eyes light up. "I have an idea. If you take your top off, I'll be able to pay attention easy." <<He>> looks at you, eyes full of hope.

	<<if $player.appearance is "m" and $breastsize lte 2>>

		<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>

	<<else>>
		<<if $exhibitionism gte 35>>
		<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>>

		<</if>>
	<</if>>
	<<link [[Refuse|Domus Homework 2]]>><</link>>

<<else>>

	<<if $worn.upper.type.includes("naked")>>
	<<He>> keeps leering at your bare chest when <<he>> thinks you won't notice.

	<<else>>
	<<He>> rests <<his>> head on the table, looking bored.

	<</if>>

<<link [[Flirt|Domus Homework Flirt]]>><</link>><<promiscuous1>>

	<<link [[Finish the work|Domus Homework 2]]>><</link>>

<</if>>

:: Domus Homework Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

You put your hand on top of <<hers>> and lean closer. "Don't worry," you whisper. "I'll take care of it." You lean even closer, and gently nip <<his>> ear before returning to your sitting position. <<He>> sits silently for the rest of the hour, blushing visibly.<<promiscuity1>>

You've earned £5.

<<pass 30>><<set $money += 500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Homework 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

Lacking anything to keep <<his>> attention, the <<person>> remains uninterested in <<his>> homework. The rest of the hour passes without event.

You earn £5.<<pass 30>><<set $money += 500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Homework Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $phase is 1>>
	<<if $worn.upper.set is $worn.lower.set>>
	You <<nervously>> pull down your $worn.upper.name, baring your chest.
	<<else>>
	You <<nervously>> take off your $worn.upper.name, baring your chest.
	<</if>>
The <<person>> openly gawks at you, but seems satisfied.<<exhibitionism1>>

<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.

<<else>>
	<<if $worn.upper.set is $worn.lower.set>>
	You <<nervously>> pull down your $worn.upper.name, baring your <<breastsstop>> You feel your nipples harden at the exposure.
	<<else>>
	You <<nervously>> take off your $worn.upper.name, baring your <<breastsstop>> You feel your nipples harden at the exposure.
	<</if>>

The <<persons>> eyes widen as <<he>> gawks at you. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover yourself with one arm as you return to the homework, but you still feel keenly exposed.<</if>><<exhibitionism3>>

<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.

<</if>>

You've earned £5.<<pass 30>><<set $money += 500>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Delivery2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash. You might get away with taking some, but the more you take the less likely you'll succeed.

<<set $skulduggerydifficulty to 300>>
<<link [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 500>>
<<link [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>>

<<set $skulduggerydifficulty to 700>>
<<link [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>>

<<link [[Take nothing|Domus Delivery3]]>><</link>>

<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.

<<link [[Continue|Domus Delivery3]]>><</link>>

<</if>>

:: Domus Delivery3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 5>>
You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<generate1>><<generate2>><<person2>><<person>> answers. "Ah, my <<person1>><<if $pronoun is "m">>lord<<else>>lady<</if>> has been expecting you," <<person2>><<he>> says. "Please come in."

You enter a lavish antechamber as a <<person1>><<person>> descends a staircase. <<He>> looks at the envelope. "Good, we've been expecting you," <<he>> says as you hand it to <<himstop>> <<He>> gestures at the <<person2>><<person>> as <<he>> produces a small knife from a pocket. "Pay the <<girlstop>>"

<<if $phase is 1>>

<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble." <<He>> nods at the <<person2>><<personcomma>> who shoves you outside without paying you.

		<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
		<<skulduggeryskilluse>>
		<<else>>
		That was too easy. You didn't learn anything.

		<</if>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<</if>>
<<elseif $phase gte 3>>
	<<if $phase is 3>>
	<<set $skulduggerydifficulty to 300>>
	<<elseif $phase is 4>>
	<<set $skulduggerydifficulty to 500>>
	<<elseif $phase is 5>>
	<<set $skulduggerydifficulty to 700>>
	<</if>>
<<skulduggerycheck>>
	<<if $skulduggerysuccess is 1>>

	<<He>> hands you the £5 you were promised, and wordlessly guides you outside.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>
<<set $money += 500>>

<<link [[Next|Danube Street]]>><<endevent>><</link>>

	<<else>>

	<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "And something taken. I think you need a lesson in manners." <<He>> nods at the <<person2>><<personcomma>> who moves between you and the door.

	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
	<<skulduggeryskilluse>>
	<<else>>
	That was too easy. You didn't learn anything.

	<</if>>

	The two of them start grabbing your clothing. "Now, where have you hidden it?"

<<link [[Next|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>>

	<</if>>
<</if>>

:: Danube Delivery Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Danube Delivery Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Danube Delivery Molestation]]>><</link>><<nexttext>>
<</if>>

:: Danube Delivery Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You manage to push the <<person2>><<person>> out of the way. <<tearful>> you flee from the building.

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<person2>>"I got the money," pants the <<personstop>>

"You got off lightly," the <<person1>><<person>> says, as the <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet.

	<<if $phase is 3>>
	<<set $money -= 1000>>
	<<elseif $phase is 4>>
	<<set $money -= 3000>>
	<<elseif $phase is 5>>
	<<set $money -= 10000>>
	<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<<else>>

<<person2>>"I got the money," says the <<personstop>>

<<person1>>"Good," says the <<personstop>> "Throw <<phim>> out."

The <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.

	<<if $phase is 3>>
	<<set $money -= 1000>>
	<<elseif $phase is 4>>
	<<set $money -= 3000>>
	<<elseif $phase is 5>>
	<<set $money -= 10000>>
	<</if>>

<<stealclothes>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Danube Street]]>><</link>>

<</if>>

:: Domus Entrance Pet [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

You kneel down and reach out a hand. It stops growling, but now seems a bit too friendly. It tries to mount you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>

<<else>>

The dog's demeanour changes at your show of affection. It licks your hand and trots back to its kennel. No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<</if>>

:: Domus Entrance Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $rng gte 91>>
You turn to run, but trip over a hose and fall flat on your face. The dog jumps on top of you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>

<<else>>
You run from the premises, closing the gate behind you.

<<domusquick>>
<</if>>

:: Domus Entrance Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
	<<if $phase is 1>>
	<<set $beaststance to "top">>
	<<set $enemyanger += 40>>
	<<set $enemytrust -= 40>>
	<</if>>
<<set $rescue to 1>>
<</if>>

<<effects>>
<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1 and $rescue is 1>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Domus Entrance Dog Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Entrance Dog]]>><</link>><<nexttext>>
<</if>>

:: Domus Entrance Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

Satisfied, the dog returns to its kennel.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

The dog flees back to its kennel.

<<tearful>> you rise to your feet.

<<clotheson>>
<<endcombat>>

No one answered the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<<elseif $alarm is 1>><<set $rescued += 1>>
	<<if $rapeavoid is 0 and $beaststance is "top">><<famebestiality 1>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.

		<<if $submissive lt 850>>
			"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
			"H-help me. I don't wanna be a doggy bitch," you say.
		<<else>>
			"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.

		<<if $submissive lt 850>>
		"Don't you dare tell anyone about this," you say.
		<<elseif $submissive gte 1150>>
		"Don't let anyone know," you mumble, staring at your feet.
		<<else>>
		"Please don't tell anyone," you say.
		<</if>>
	<<He>> nods, but something tells you <<he>> won't keep <<his>> promise.

	<<elseif $exposed gte 1>><<fameexhibitionism 1>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you. You feel <<his>> eyes bore into your <<lewdness>> as <<he>> opens the gate.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.

		<<if $submissive lt 850>>
		"I said stop staring!" you say, face reddening.
		<<elseif $submissive gte 1150>>
		"Please don't look," you say.
		<<else>>
		You cover yourself to escape <<his>> gaze.
		<</if>>
	<<He>> looks away from you, but keeps stealing glances as <<he>> leaves the premises.

	<<else>>

	<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.

		<<if $submissive lt 850>>
		"Stop staring idiot, get this dog off me," you say.
		<<elseif $submissive gte 1150>>
		"H-help me," you say.
		<<else>>
		"Please help," you say.
		<</if>>

	<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet. "Are you OK?" <<he>> enquires.

		<<if $submissive lt 850>>
		"Took you long enough," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<<elseif $submissive gte 1150>>
		"Yes, thank you," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<<else>>
		"Yes thanks," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
		<</if>>

	<</if>>
<<clotheson>>
<<endcombat>>

<<domusquick>>
<</if>>

:: Domus Gutters Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 40>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Domus Gutters Molestation Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Gutters Molestation Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Gutters Molestation]]>><</link>><<nexttext>>
<</if>>

:: Domus Gutters Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 10>>
<<else>>
<<fameexhibitionism 5>>
<</if>>
<<set $submissive -= 1>>
<<if $submissive lt 850>>
"Go fuck yourself," you say, holding out your hand. "My money." <<He>> looks taken aback, but hands you what you're owed.

<<elseif $submissive gte 1150>>
"N-no. I won't," you say. <<He>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<He>> sighs in disappointment.

<</if>>
"You're making a mistake," <<he>> begins, but you're already leaving.

You've made £25.
<<set $money += 2500>>

<<endevent>>
<<domusquick>>

:: Domus Gutters Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You knock the <<person>> into a cupboard, which disgorges its contents all over <<himstop>> <<tearful>> you grab the fallen phone and delete the photos before <<he>> can recover. You take some money on the way out too.

You've made £25.
<<set $money += 2500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Here," <<He>> throws the phone at you. <<tearful>> you delete the photos before <<he>> changes <<his>> mind. "Here's your money too. I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word."

You've made £25.
<<set $money += 2500>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Domus Street]]>><</link>>

<</if>>

:: Domus House Tease [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn your back to the beast, bend over, and wiggle your <<bottomstop>> It strains against the chain with renewed and frenzied vigour.<<deviancy1>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>

The chain breaks free from its mooring, and the dog leaps towards you.

<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>

<<else>>

You turn back to the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

<</if>>

:: Domus House Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You ignore the beast and turn back to the door.

<<link [[Break in|Domus House Lock]]>><</link>>

<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>

<<link [[Stop|Domus Street]]>><</link>>

:: Domus Model [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(1,100)>>

The bathroom is <<print either("small","tiny","very clean")>>.
<<if $exhibitionism lte 34>>
<<underupperon>>
<<underloweron>>
	You take off everything. Nearly. But you can't do it. You can't bring yourself to walk into a roomful of strangers completely naked.

	You walk into the studio, dressed in only your <<undiesstop>>

	The <<person>> intercepts as you enter. "I'm sorry, but it has to be everything. This is life art."

	Feeling self conscious, you strip in a corner. No one even seems to notice.
<<strip>>
<<else>>You take off all your clothes until you are completely nude. You feel a thrill as you walk naked through the hallway and into the busy studio.
<</if>>

<<if (($analvirginity + $vaginalvirginity + $oralvirginity + $penilevirginity) gt 1) or $rng % 2>> /*Game counts virginity(1) for male/female organ not present. lowest val is 1. higher means still something to lose. may need to change if herms */
	<<pass 2 hour>>
	<<if $fameexhibitionism gte 600>>One <<print either("woman","man")>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."

	<<elseif $fameexhibitionism gte 400>>One <<print either("woman","man")>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."

	<</if>>
	<<if $rng gte 66>>
		Over the next two hours you strike various poses while a room full of people paint you.
		<<if $exhibitionism lte 34>>
			Having so many people focusing so intently on your naked body makes you uncomfortable. However, in spite of your initial nerves
		<<else>>
			Having so many people focusing so intently on your naked body is thrilling. However, despite your initial excitement
		<</if>>
		it's a bit boring. Their looks are detached, dispassionate and non-sexual.
		Like they're drawing a bowl of fruit.<<larousal>><<arousal -2>>

		The paintings produced are quite beautiful and artistic.<<lstress>><<stress -1>><<fameexhibitionism 5>>
	<<elseif $rng gte 33>>
		The poses they ask for start off normal but slowly move toward the lewd: more poses with spread legs and bending over.
		<<if $exhibitionism lte 34>>In spite of your initial nerves,<<else>>As you expected,<</if>> it turns out to be quite good fun:
		you enjoy showing off your body and they really love looking. There's a fun mood in the room, and you enjoy flirting with the audience.<<promiscuity2>>

		The paintings produced are varied but mostly focus on your <<breasts>> and <<genitalsstop>><<fameexhibitionism 10>>
	<<else>>
		While they maintain the pretence that this is life-art, it's quite clear they just enjoy getting a
		<<if $player.gender is "f">>girl to expose herself<<else>>boy to expose himself<</if>> in the lewd poses they want to see.
		Many are not even pretending to paint, however, the <<person>> keeps everyone in line and under control.
		<<if $exhibitionism lte 34>>If you weren't so nervous you might even enjoy it.<<else>>It's kind of fun.<<lstress>><<stress -2>><</if>>

		The few pictures produced are mostly just crude sketches of your <<if $player.gender is "f">>tits and cunt,<<else>>dick and ass,<</if>> though one imaginative 'artist'
		depicts you being gang-banged by a variety of people, animals and mythical beasts.<<garousal>><<arousal 2>><<fameexhibitionism 10>>
	<</if>>

<<elseif $rng % 13 gte 1>> /*lewd*/
	<<pass 2 hour>>
	<<if $rng gte 50>>
		<<generates2>><<generate3>>
		<<person2>>As you climb onto the stage another door opens and <<if $pronoun is $player.gender>>another <<girl>><<else>>a <<person>><</if>>
		about your age walks into the room, just as naked as you. <<He>> nods your way and climbs onto the stage.

		"Nice to meet you," <<he>> whispers.
		<<if $beauty gte ($beautymax / 7) * 2>>
			<<if $beauty gte ($beautymax / 7) * 4>>
			"You're <<print either("gorgeous!","stunning!","beautiful!","fucking hot!")>>
			<<else>>
			"You're <<print either("pretty.","alright.","cute.","good-looking.","attractive.")>>
			Finally someone I'll enjoy working with."
			<</if>>

		<</if>>
		<<He>> stands next to you looking toward the door <<he>> came through. "So who's number three?"

		"Number three?" you ask.

		<<He>> opens <<his>> mouth to answer just as the door opens again, and a much older <<person3>><<person>> enters, also naked.
		<<He>> looks at you both and gives a theatrical thumbs up to the audience.

		"<<Him>> again," the <<person2>><<person>> whispers.
		<<if $pronoun is "f">>
		<<print either("She sighs.", "She smiles.","She frowns.","She licks her lips.","She rolls her eyes.")>>
		<<else>>
		<<print either("He sighs.", "He smiles.","He frowns.","He rolls his eyes.","His penis noticeably hardens.")>><</if>>

		The <<person3>><<person>> joins you both on stage.

		Over the next couple of hours, the three of you get into numerous poses under the direction of the <<person1>><<personstop>>
		Most poses are lewd and simulate being in the throes of ecstasy in a sexual threesome centred on the <<person3>><<personstop>>
		Holding the more exotic poses while the artists paint is a strain on everyone's muscles. On a few occasions you end up with a
		face full of <<if $NPCList[1].pronoun is "f">>boob<<else>>chest-hair<</if>>, pubes or <<if $NPCList[2].pronoun is "f">>old-lady quim<<else>>old-man balls<</if>>
		when someone's muscles give out.

		<<if $promiscuity gte 55>>

			You can't resist a good idea. Noticing that the <<person2>><<persons>> face is just under your <<if $player.gender is "f">>pussy<<else>>cock<</if>>
			wide open in a fake lick, you 'accidentally' slip, dropping your <<if $player.gender is "f">>pussy neatly onto <<his>> protruding tongue.<<else>>cock neatly into <<his>> open mouth.<</if>>

			"Freeze!" the <<person1>><<person>> shouts. "That's perfect. Stay exactly like that. Artists - draw, paint. Capture this moment."

			The <<person2>><<person>> looks aggrieved. Then a mischievous glint enters <<his>> eyes.
			<<if $player.gender is "f">>You feel <<his>> tongue start moving in your pussy, massaging your clit.
			<<else>>You feel <<his>> mouth start sucking on your dick, licking at the head.
			<</if>>This goes on slowly, subtly but relentlessly. Over minutes.

			<<Hes>> trying to make you come in front of all these people!
			<<set $arousal += 5000>>
			<<if $arousal gte 10000>>Finally, you can't hold back any longer. So humiliating.<<orgasmpassage>><<gstress>><<stress 2>>
			<<else>>Eventually <<he>> gives up. That was nice. <<lstress>><<stress -2>><</if>>
		<</if>>
	<<else>>
		<<generate2>>
		<<if $awareness lt 200>>
			As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
		<<else>>
			As you climb onto the stage you discover a variety of BDSM toys.
		<</if>>
		<<person1>>The <<person>> addresses the room.

		"Whatever the reason," <<he>> says. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
		Power, rape and abuse - sadly - pervade. Today, we will explore this in art.

		"Despite <<pher>> youthful appearance our model is an experienced professional and can use all this equipment perfectly safely.
		Whatever it looks like - <<pshe>> has safe-words and signals and is perfectly in control. This is just a performance. So paint. Capture the moment.
		And, to borrow an old adage, please don't try this at home!

		"My friend here," <<he>> indicates a <<person2>><<person>> who has appeared beside you on stage. "Will assist. So brushes to the ready. And let's paint."

		Over the next couple of hours, the <<person>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
		<<He>> puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
		strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<his>> crotch in your face,
		and finally ball-gagging you, putting you into a pilory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
		your helpless ass. The group meticulously paint the scene.

		"That face," the <<person1>><<person>> shouts. "Artists, capture that moment. That expression. That's real."

	<</if>>
<<else>>/*bad*/
	<<generate2>><<generatem3>><<generate4>><<generatem5>><<generate6>><<set _rape_triggered to 1>>
	You are barely through the door when they pounce on you.

	<<link [[Next|Domus Model Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if not _rape_triggered>>
	<<set _vagin to $vaginasemen + $vaginagoo>><<set _vagout to $vaginaoutsidesemen + $vaginaoutsidegoo>>
	<<set _assin to $anussemen + $anusgoo>><<set _assout to $bottomsemen + $bottomgoo>>
	<<set _face to $facesemen + $facegoo>><<set _chest to $chestsemen + $chestgoo>>

	<<if (_vagin + _assin + _vagout + _assout + _face + _chest) gte 1>>

		Some artists noticed the lewd fluid
		<<if (_vagin + _assin + _vagout) gte (_assout + _face + _chest)>>
			<<if _vagin gte (_assin + _vagout)>>still seeping out of your pussy
			<<elseif _assin gte _vagout>>still seeping out of your ass
			<<else>>around your pussy<</if>>
		<<else>>
			<<if _assout gte (_face + _chest)>>over your ass
			<<elseif _face gte _chest>>on your face
			<<else>>over your <<breasts>><</if>>
		<</if>>
		and included this in their paintings.

		You are
		<<if $exhibitionism lte 34>>mortified
		<<elseif $exhibitionism lte 75>>amused
		<<else>>thrilled
		<</if>><<print either("by how lewd this looks.","by how much lewder this makes the picture.","by their attention to detail.")>>

	<</if>>
	The effort of posing has given you quite a workout.<<gtiredness>><<tiredness 2>><<physique 2>>

<<link [[Next|Domus Model End]]>><</link>>

<</if>>

:: Domus Model End [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You head back to the bathroom to dress.
<<clotheson>>

On the way out, the <<person1>><<person>> hands you the money.
You've made £30.
<<set $money += 3000>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Model Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

Several people are painting and sketching your assault.

	<<if $alarm is 1>>
		You are deep inside a private home. No one who might care can hear your cries.
		<<set $alarm to 0>>

	<</if>>
	<<if $enemyarousal gte $enemyarousalmax>>
	<<link [[Next->Domus Model Rape Climax]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next->Domus Model Rape Climax]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next->Domus Model Rape]]>><</link>><<nexttext>>
	<</if>>

:: Domus Model Rape Climax [nobr]
<<pass 5>>
<<effects>>

<<if $enemyhealth lte 0>>

	<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape the studio, grab your clothes and escape the house.

	<<clotheson>>
	<<endcombat>>

	[[Next|Domus Street]]

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	As you lie broken on the floor they head back to their easels and start to sketch and paint you.
	After a time you clamber to your feet and stagger out of the room.

	The <<person1>><<person>> rushes over to help.

	"Thanks for your excellent work today," <<he>> says. "I'm sorry it was a shock but
	<<print either("it was for the art.","you've inspired the group.","art has to be real.","there was no other way. It needed to be authentic.")>>
	You should have seen your face. Exquisite."

	"Go dress. Obviously there'll be a bonus. And also a thank you gift from the group. Have a shower if you like. Take as long as you need, you did well today."
	<<lstress>><<stress -2>>

	[[Next|Domus Model Rape End]]

<</if>>

:: Domus Model Rape End [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 20>>
You head back to the bathroom to dress and recover.
<<clotheson>>
<<endcombat>>
When you open the bathroom door, you find a large bowl. They left you £120 cash, a
<<print either("a 'get well soon' card,","a single broken rose,","a thank-you card,","sketch from your rape,")>>
and some expensive looking jewellery.<<tearful>> you leave.<<lstress>><<stress -1>>
<<set $money += 12000>><<set $blackmoney to 50>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

:: Domus Errand [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>><<He>> hands you the order slip. "Just show them that. Thanks."

<<generate2>><<person2>>
You walk quickly to the corner shop.
<<if $weather is "clear">>
Aside from kids buying ice-creams and slushies, it's quiet. People are probably indoors or out at pubs watching the game. The kids leave with their sugar fix.
<<elseif $weather is "rain">>
It's empty. Between the awful weather and the game, everyone's stayed home.

"Is it raining out?" the shop attendant asks.

Stood dripping in the doorway, you're not sure if <<hes>> serious.

<<elseif $weather is "overcast">>
It's empty. People are probably indoors watching the game.
<</if>>

You present the order slip to the <<person>> behind the counter.

"Okay," <<he>> says. "That's alcohol. I'll need to see some ID."

<<if $id is 0>>
	"It's not for me. I'm just picking it up."

	"Sorry," <<he>> shrugs.

	"But... They asked me to pick it up for them."

	"Sorry, but..." <<he>> glances around the shop. It's empty now. "Unless you can prove your age some other way."

	"Prove it?"

	<<if $player.appearance is "f">>
		"Let me check your tits?"

		<<if $exhibitionism gte 35>><<link [[Allow|Domus Errand Proof]]>><<set $phase to 1>><</link>><</if>>

		<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>

	<<else>>
		"Let me check your dick?"

		<<if $exhibitionism gte 35>>
			<<if $undertype is "chastity">>
			You cannot comply due to your chastity device.
			<<else>>
			<<link [[Allow|Domus Errand Proof]]>><<set $phase to 2>><</link>>
			<</if>>

		<</if>>
		<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>

	<</if>>
<<else>>
	You pass over your ID card. <<He>> looks at it for a moment, hands it back and then passes over a large crate of beers.

	"Have a nice day."

	<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>

<</if>>

:: Domus Errand Proof [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
	<<He>> holds up <<his>> hands. "I can't serve you alcohol. Is there anything else?"

	You shake your head.

	"Have a nice day."

	You leave.

	<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>

<<elseif $phase is 1>>
	No one else is around, so you agree to expose your <<if $player.gender is "m">>chest.<<else>>breasts.<</if>>
	<<if $breastsize lte 2>>
		<<He>> reaches out a hand and gently squeezes your <<breastsstop>>

		"Sorry, these are..." <<he>> says. "I can't serve you alcohol without ID."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>

		You cover up.

		"Consider it a good thing. Is there anything else?"

		You shake your head.

		"Have a nice day."

		You leave.

		<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>

	<<else>>
		<<He>> reaches out both hands and gently gropes your chest.<<garousal>><<arousal 1>>

		"Hmm," <<he>> says. "I can accept this as proof of age."

		<<He>> gropes you for a moment longer, then turns to collect the drinks.

		You cover up.

		<<He>> passes over a large crate of beers. "Have a nice day."

		<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>

	<</if>>
<<elseif $phase is 2>>
	No one is around, so you approach the counter and let <<him>> slip a hand inside your <<if $undertype is "naked">>$lowerclothes.<<else>><<crotchstop>><</if>>

	<<if $penisexist is 1>>You feel a hand wrap around your penis.

		<<if $penissize lte 1>>
			Suddenly <<he>> laughs.

			"Is that..? Uh, sorry, no," <<he>> smiles. "I can't accept that as proof."
			<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>

			<<He>> removes <<his>> hand.

			"Is there anything else?" <<he>> smirks.

			You shake your head.

			"Have a nice day."

			You leave.

			<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>

		<<else>>
			<<if $penissize gte 3>>
				"Wow!" <<he>> glances at you. "You are packing."

				<<He>> gives it a rub.
				<<garousal>><<arousal 1>>

			<</if>>
			"Okay," <<he>> says. "I can accept this as proof of age."

			<<He>> gropes you for a moment, then withdraws <<his>> hand.

			<<He>> passes over a large crate of beers. "Have a nice day."

			<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>

		<</if>>
	<<else>>You feel a hand brush against your pussy.

		<<if $rng % 2>>
			"A vagina," <<He>> smiles. "I thought I might find one of these."

			<<He>> rubs <<his>> fingers around your clit.
			<<garousal>><<arousal 1>>

			"Don't worry, I won't tell anyone," <<he>> says, still rubbing. "Lots of perverts here."

			<<He>> slips a finger inside your pussy. "So many perverts."
			<<garousal>><<arousal 1>>

			<<He>> withdraws <<his>> hand. "You can't be too careful."

			<<He>> grabs a large crate of beers and hands them over. "Have a nice day."

			<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>

		<<else>>
			<<He>> snatches out <<his>> hand as if bitten.

			"Pervert," <<his>> face flushes red. "Do you think that was funny?!"

			You step back.

			"Play jokes on the silly shopkeeper, huh? Get out of my stop," <<he>> shouts. "Out."

			You leave.

			<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>

		<</if>>
	<</if>>
<<else>>
The shopkeeper spontaneously breaks into song. Unsure what to do, you awkwardly back away. (This is an error, please report).
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>

<</if>>

:: Domus Errand End [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>>
<<if $phase is 0>>
	You head back to the house empty-handed and knock on the door.

	The <<person>> looks at you blankly. "Where is it then?"

	"They wouldn't serve me."

	"Shit," <<he>> says.
	<<if $weather is "rain">>He takes in your wet clothes and bedraggled hair. "Well, you clearly tried."

	With a look of pity, <<he>> hands you £5.
	<<set $money += 500>>
	<<elseif $rng % 2>>"I guess you tried."

	<<He>> grudgingly hands you £5.
	<<set $money += 500>>
	<<else>>"So why are you here? You think I'm paying you to go on a walk?! Get lost!"
	<</if>>
<<elseif $phase is 1>>
	You carry the crate back to the house. It's heavier than it looks
	<<if $weather is "clear">>and with the sun beating down you work up quite a sweat.
	<<elseif $weather is "rain">>and the rain beating down on you really isn't helping.
	<<elseif $weather is "overcast">>but you manage.
	<</if>>

	<<person1>>Arriving back the <<person>> hands you £5 and takes the crate.
	<<set $money += 500>>
	<<if $rng % 3 is 0>>
		At that moment, a loud roar comes from inside the house, followed by <<if $rng % 2>>loud cheers and clapping.<<else>>jeering, boos and some very crude cursing.<</if>>

		"Fuck fuck fuck," <<he>> says, slamming the door and rushing back inside.
	<<else>>

	"Thanks. Lifesaver," <<he>> says, closing the door.
	<</if>>
<<else>>You carry Schroedinger's beer back to the house. (This is an error, please report)
<</if>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

::Domus Shy [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(0,100)>><<generates2>>
<<if $rng gte 65 and ($famesex + $famerape + $fameprostitution) gte 400>>
	<<person1>>Just inside the door the <<person>> pulls you aside.

	"Listen," <<he>> says in almost a whisper. "I'm going to be honest with you here. I've seen you around. You're pretty well known for being... forward. Sexually I mean."

	<<He>> glances nervously at an internal door.

	<<person2>>"See my <<if $pronoun is "m">>son<<else>>daughter<</if>> is a good-looking kid, and horny as hell, but... <<hes>>
	<<if $pronoun is $player.gender>>gay, I think. And confused? Conflicted? I don't know, but <<he>> will never
	<<else>>painfullly shy. If left to <<if $pronoun is "m">>him<<else>>her<</if>>self, <<he>> will never
	<</if>>make the first move. <<He>> needs someone to show <<him>> the ropes."

	<<person1>>The <<person>> points at a door.

	<<person2>>"Through there. Seduce <<himstop>> Help <<himstop>> I'll give you £20 now and another £100 if you show <<him>> a good time. Deal?"

	<<link [[Agree|Domus Shy Seduce]]>><<set $money += 2000>><</link>>

	<<link [[Refuse and leave|Domus Street]]>><<endevent>><</link>>

<<else>>
	<<person1>>The <<person>> takes you through to a living room where a shy-looking <<person2>><<person>> sits uncomfortably stroking a dog.

	"I brought you someone to talk to. Looks about your age."

	The <<person>> looks up.

	<<if $seductionskill gte 600 and $rng gte 67>><<pass 60>>
		Blushes. Looks down.

		"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."

		The <<person>> continues to stare at a patch of carpet.

		"You know, right?" <<person1>>the <<person>> looks at you.

		You shrug.

		Time starts to drag. Out of boredom you try flirting with the <<person2>><<personstop>> It doesn't work, but it does get <<his>> attention.
		After a particularly blunt pass the <<person1>><<person>> is starting to look <<print either("uncomfortable, ","aroused, ","quite awkward, ")>>
		but the <<person2>><<person>> opens up. <<He>> starts telling you about school, and how it used to be okay, but now <<hes>> scared to talk
		to anyone because <<hes>> terrified they'll figure out <<hes>> into <<if $pronoun is "f">>girls.<<else>>boys.<</if>> That just isn't okay in <<his>> extended family. And maybe not at home either. <<He>> looks at <<his>> <<if $pronoun1 is "m">>father.<<else>>mother.<</if>>

		The <<person1>><<person>> doesn't say anything, but also doesn't leave.

		The <<person2>><<person>> tells you <<if $player.appearance is $pronoun>><<he>> thinks you're cute and that it's a relief to finally be
		able to say that. <<else>>that <<he>> thinks you're cute and <<he>> appreciates the attention, but now <<he>> can finally be honest, you're just not
		what <<he>> is looking for.<</if>>

		<<He>> starts telling you about <<his>> hobbies and interests. <<He>> talks about books, games and internet groups.
		<<He>> says it's a relief to finally talk to someone. <<He>> hasn't even felt able to talk to <<his>> parents.

		The <<person1>><<person>> doesn't say anything, but looks somehow sad.

		Shortly after this, the <<person1>><<person>> leads you out of the room.

		"Thank you." <<he>> says.<<person2>>
		<<if $rng %2>>
			"Wow. I didn't see that coming. My own <<if $pronoun is "f">>daughter.<<else>>son.<</if>> Still, that was a breakthrough. <<He>> hasn't spoken like this in years. Thank you."

		<<else>>
			"We've suspected for years. But now <<hes>> finally found the courage to say it. Such a relief. Thank you so much."
		<</if>>

		<<person1>><<He>> passes you £40 as <<he>> leads you out.
		<<set $money += 4000>>

		<<link [[Next|Domus Street]]>><<endevent>><</link>>

	<<elseif $deviancy gte 35 and $rng lte 33 and $bestialitydisable is "f">><<pass 60>>
		Blushes. Looks down.

		"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."

		The <<person>> continues to stroke the dog while staring at a patch of carpet.

		You notice something unusually intimate in the way <<he>> strokes the dog.

		"That's a gorgeous dog," you say. "Is it okay if I stroke <<if $rng % 2>>him?"<<else>>her?"<</if>>

		As you chat, you start to fondle and grope the dog. The <<person1>><<person>> doesn't notice, but the <<person2>><<persons>> eyes widen.
		<<He>> grows increasingly excited.

		"Everyone says they love animals, but so few actually do," you say.

		The <<person>> nods excitedly, while the <<person1>><<person>> yawns.

		You and the <<person2>><<person>> spend the rest of the hour discussing your shared love of animals.

		As you leave the <<person1>><<person>> stops you.

		"I don't know how," <<he>> says. "But you got through to <<person2>><<himstop>>"

		He hands you £30.
		<<set $money += 3000>>

		<<link [[Next|Domus Street]]>><<endevent>><</link>>

	<<elseif $hairlength gte 500 and ($rng % 4)>><<pass 5>>/*75% chance if here with long hair*/
		Stops. Stares at you for a long moment.

		"Your hair," <<he>> whispers.

		"What?"

		"Your hair is so long and beautiful," <<he>> whispers. "Just like... Can I braid it. Please. Will you let me braid it?"

		The <<person1>><<person>> looks at you expectantly.

		<<link [[Accept|Domus Braid]]>><<set $phase to 1>><</link>>

		<<link [[Refuse|Domus Braid]]>><<set $phase to 0>><</link>>

	<<else>><<pass 60>>
		Blushes. Looks down.

		"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."

		The <<person>> continues to stare at a patch of carpet.

		"You know, right?" <<person1>>the <<person>> looks at you.

		You shrug.

		The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
		as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<personstop>>
		You try to keep up the conversation, but it's painfully awkward.

		<<person1>>Finally, at the end of the hour, <<he>> takes you back to the door. Shrugs.

		"Well," <<he>> sighs, handing you £10. "Thanks for trying."<<set $money += 1000>>

		<<link [[Next|Domus Street]]>><<endevent>><</link>>

	<</if>>
<</if>>

:: Domus Shy Seduce [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $parentNPC to clone($NPCList[0])>>
<<set $shyNPC to clone($NPCList[1])>>
<<endevent>><<generates1>><<set $NPCList[0] to clone($shyNPC)>>/*endevent is required to stop BOTH npcs turning up for sexy time. pers1 is now shynpc*/
You enter the room to find a <<person1>><<person>> sat at a large table. <<He>> looks up at you. Confusion crosses <<his>> face.

"You? What are you doing..?"

You put a finger to your lips as you approach <<him>> with open lust in your eyes.

<<set $seductiondifficulty to 4000>>
<<seductioncheck>>

<<if $seductionskill lt 1000>>You feel more confident in your powers of seduction.<</if>><<seductionskilluse>>

Using your seductive powers, you stroke <<his>> neck and kiss <<himcomma>> while rubbing your hand suggestively across your body.
Climbing seductively onto the <<print either("table in front of","couch near","chair behind")>> <<himcomma>> you beckon <<him>> to join you.

<<if $seductionrating gte $seductionrequired>>
	You effortlessly seduce the <<personstop>> <<He>> eagerly joins you.

	<<link [[Next|Domus Shy Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
	<<generate2>><<set $NPCList[1] to clone($parentNPC)>>
	"Help!" <<he>> screams. <<person2>><<if $pronoun is "m">>"Dad!<<else>>"Mum!<</if>> There's some freak in here climbing on the furniture!"

	The <<person>> appears, and leads you out of the house.

	"Thanks for trying," <<he>> sighs through the closing door.

	<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<</if>>

:: Domus Shy Sex [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<person1>>
	<<if $cool gte 160>>
		"You... you're, like, the coolest <<if $player.appearance is "m">>boy<<else>>girl<</if>> in school,"
	<<elseif $famesex gte 400>>
		"I heard about you. I... I always hoped one day it'd be my turn,"
	<<elseif $beauty gte ($beautymax / 7) * 4>>
		"But you're so hot,"
	<<else>>
		"You're not just playing around?"
	<</if>>
	<<he>> says. "Y... You really want me?"

	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $event to "molestationhome">>
	<<man1init>>
	<<set $enemytrust += 100>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Domus Shy Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Domus Shy Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Shy Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Shy Sex]]>><</link>><<nexttext>>
<</if>>

:: Domus Shy Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	The <<person>> smiles at you lovingly. "That was amazing."

	<<tearful>> you recover.

	<<clotheson>>

	<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 0>><</link>>

<<elseif $enemyhealth lte 0>>

	Leaving the <<person>> hurt and confused, you flee through a window.

	<<tearful>> you recover.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>

<<else>>

	"I... I thought you liked me," the <<person>> cries. "I thought you wanted me. I'm such an ugly, stupid idiot."

	<<tearful>> you recover.

	<<clotheson>>
	<<endcombat>>

	<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 1>><</link>>

<</if>>

:: Domus Shy Sex 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
	With a parting kiss, you leave the <<person>> looking very happy.

	In the hallway, you find £100 on a table by the door. You take it on your way out.<<set $money += 10000>>

	The parent is nowhere to be seen.

	<<endcombat>>
	<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><</link>>

<<elseif $phase is 1>>
	<<generate1>><<set $NPCList[0] to clone($shyNPC)>>
	<<generate2>><<set $NPCList[1] to clone($parentNPC)>><<person2>>
	A hand clamps around your neck.

	"No, kid," the <<person>> says firmly. "Don't get upset. You have to learn to read between the lines. When they seduce you, and get you all hot and bothered,
	and then suddenly say 'stop' it just means they want someone who'll take control. Be a bit forceful. Come on now. Let's do this together."

	<<link [[Next|Domus Shy Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>

:: Domus Shy Rape [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $molestationstart is 1>>
	<<set $molestationstart to 0>>
	<<controlloss>>
	<<violence 1>>
	<<neutral 1>>
	<<molested>>
	<<set $event to "molestationhome">>
	<<man1init>>
	<<set $rescue to 0>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $alarm is 1>>
<<set $alarm to 0>>
No one comes to your aid.

<</if>>
<<if $enemyhealth lte 0>>
<<link [[Next|Domus Shy Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Domus Shy Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Domus Shy Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Domus Shy Rape]]>><</link>><<nexttext>>
<</if>>

:: Domus Shy Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>

<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>>

	<<person2>> The <<person>> smiles at you, and leans over to whisper in your ear.
	"Thanks. That was nice acting. Perfect job. Exactly what <<person1>><<he>> needed. Money's in the hall."

	<<tearful>> you recover.

	You collect the money on your way out.<<set $money += 10000>>

	<<clotheson>>
	<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>

	<<link [[Next|Domus Street]]>><</link>>

<<elseif $enemyhealth lte 0>>

	Leaving them both hurt and confused, you flee through a window.

	<<tearful>> you recover.

	Somehow, you managed to keep your clothes.

	<<clotheson>>
	<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>

	<<link [[Next|Domus Street]]>><</link>>

<</if>>

:: Domus Braid [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<pass 55>>
	You politely refuse. You don't want some random <<if $NPCList[1].pronoun is "f">>girl<<else>>boy<</if>> messing with your hair.

	The <<person>> looks disappointed.

	"Talk. What's that thing you kids are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."

	The <<person2>><<person>> continues to stare at a patch of carpet.

	"You know, right?" <<person1>>the <<person>> looks at you.

	You shrug.

	The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
	as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<personstop>>
	You try to keep up the conversation, but it's painfully awkward.

	<<person1>>Finally, at the end of the hour, the <<person>> takes you back to the door, stuffs £10 in your hand and throws open the door.
	"Thanks for nothing."

	You leave.
	<<set $money += 1000>>
<<elseif $phase is 1>><<pass 55>>
	<<set $hairtype to "braid left">>
	Over the next hour the <<person2>><<person>> braids your hair. <<He>> smiles as <<he>> does so.
	<<if $rng gte 67>>
		After a few minutes <<he>> starts singing an upbeat pop song from last year.
		When <<he>> finishes <<he>> laughs and falls silent.

		Then, so quiet it's almost a whisper, <<he>> tells you how <<his>> big sister used to love that song. How <<he>> used to sing it while
		<<he>> braided <<his>> sister's hair. <<His>> big sister always looked after <<himstop>> She always helped <<him>> with homework,
		protected <<him>> from bullies, was always just there for <<himstop>> Always.

		Now <<his>> sister's gone they all bully <<himstop>> They know how <<his>> sister got attacked at that beach party. Some of the attackers
		took videos on their phones. Now they all have those videos. They share them. Leer at them. Leer at her and laugh. They talk about teaching the 'slut'
		a lesson. Joke about her face when she cried and begged. Sometimes they try to show the <<person>> the videos of <<his>> sister being hurt.
		Or they play it on their phone in the canteen over lunch where <<he>> can hear it. Where everyone can hear it.

		It makes <<him>> feel crazy sometimes. They think they can do what they like. They think <<he>> can't stop them.

		Once they used computers to make posters from the videos. Put them up all over the school. On notice boards. Everyone saw <<his>> beautiful big sister
		like that. And did the teachers do anything? The headteacher took the posters as 'evidence' but nothing changed.
		No justice. It carried on. So of course the <<persons>> been getting in fights now. Someone has to take a stand. The bullies gang up. They think
		no one can stop them.

		The <<person>> tells you <<his>> sister lives in a peaceful place now. A place with a garden deep in the forest. And Doctors too. She talks again now.
		Sometimes. But she still cries a lot. The doctors say she needs more time.

		"The bullies think I can't stop them," the <<person>> whispers. "But I can. I have knives now. 13 pretty knives."
		<<He>> looks earnestly at you. "Don't worry. I'll stop the bad people. They won't hurt you again."

		"All done," <<he>> smiles. "Your hair is so long and beautiful. Just like hers."

		<<person1>>The <<person>> looks shell-shocked as <<he>> walks you to the door. <<He>> stares at the wall.

		"Well," <<he>> says. "That was intense. I knew <<person2>><<he>> took it badly, but-" <<person1>><<he>> pauses. "Okay. Look I-I'll sort this out. Here's £80. It's all I have.
		Just please don't mention this to anyone. I'll fix it. Somehow."

		The door closes.
		<<set $money += 8000>>
	<<else>>
		<<He>> seems happy.

		At the end of the hour, the <<person1>><<person>> takes you back to the door. Shrugs.

		"Well," <<he>> says, handing you £20. "That seemed to cheer <<person2>><<him>> up at least. Thanks."<<set $money += 2000>>
	<</if>>
<<else>>
	"I see dead people," <<he>> says.
	<<He>> tries to braid your hair, but the hair falls through <<his>> fingers. It turns out you were dead all along. (This is an error, please report)
<</if>>

<<link [[Next|Domus Street]]>><<endevent>><</link>>

repo_name: GayKitten/degrees

license: mit