displayName: BB Gang Headquarters - Midpoint -

parameters:
\FX[F]\AA[FF]\F[1012Furea_0000]Leaving those words behind, as if they had never existed in
the first place, the two disappeared into a vortex of space
and time...

parameters:
\FX[FFF]\AA[FFF]\FFF[1012Furea_0005]\N<Flare>A break... I guess...? There's nothing more we can do about
Guido-san... Anyway, let's hurry on.

parameters:
\FX[FFF]\AA[FFF]\FFF[1012Furea_0005]\N<Flare>I have a really bad feeling about what's ahead. Are we
prepared...

parameters:
I'm ready
Not yet

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0003]\FFFFF[1080Gidou_0000]\N<Guido>Shh... Flare-chan, be quiet!! We'll be noticed by the
monsters. Come behind me!!

parameters: \FX[F]\AA[F]\F[1012Furea_0003]\FFFFF[1080Gidou_0000]\N<Flare>I heard you were missing...!? You're safe...?

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0003]\FFFFF[1080Gidou_0001]\N<Guido>Yeah, when those two attacked, I hid myself, and after they
left, I secretly followed them. That's how I managed to
sneak into the BB gang's hideout.

parameters: \FX[F]\AA[F]\F[1012Furea_0005]\FFFFF[1080Gidou_0001]\N<Flare>...I see. Understood, let's go then.

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0005]\FFFFF[1080Gidou_0003]\N<Guido>Yeah, I've already checked out the path. I know exactly
where the evil boss is and what his weaknesses are (laughs).

parameters:
\FX[F]\FX[FFF]\AA[F]\F[1080Gidou_0000]\FFF[1012Furea_0005]\N<Guido>Just ahead. The BB gang's boss is there. I'll back you up,
so could you go ahead first?

parameters:
\FX[F]\FX[FFF]\AA[F]\F[1080Gidou_0001]\FFF[1012Furea_0009]\N<Guido>...? What's wrong? Flare-chan? Is there something you're
dissatisfied with?

parameters:
\FX[F]\AA[FFF]\F[1080Gidou_0001]\FFF[1012Furea_0009]\N<Flare>Dissatisfaction... Yes, there was something I was
dissatisfied with...

parameters: \FX[F]\AA[FFF]\F[1080Gidou_0001]\FFF[1012Furea_0005]\N<Flare>Rather than dissatisfaction, it's more like "suspicion".

parameters:
\FX[F]\AA[F]\F[1080Gidou_0000]\FFF[1012Furea_0005]\N<Guido>I don't understand what you're saying. Haven't I saved you
before? Remember that time and trust me... okay?

parameters:
\FX[F]\AA[FFF]\F[1080Gidou_0000]\FFF[1012Furea_0005]\N<Flare>...Then, let me ask you one thing... Earlier, you said you
"followed them after the attack".

parameters: \FX[F]\AA[F]\F[1080Gidou_0000]\FFF[1012Furea_0005]\N<Guido>Huh? Ah, yeah, I did say that but...?

parameters: \FX[F]\AA[FFF]\F[1080Gidou_0000]\FFF[1012Furea_0009]\N<Flare>How did you follow them?

parameters:
\FX[F]\AA[F]\F[1080Gidou_0001]\FFF[1012Furea_0009]\N<Guido>How, you ask... Well, I followed those girls home without
being noticed...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[InR]\F[1080Gidou_0001]\FFFFF[1012Furea_0005]\N<Flare>...That's decisive. Both Black Cute-san and Pure Dark-san
didn't walk home.

parameters:
\FX[F]\AA[FFFFF]\MMMMM[jump]\F[1080Gidou_0004]\FFFFF[1012Furea_0012]\N<Flare>At that time, the two of them... used something called
"Dimensions Door" prepared by Pure Dark-san to move.
Moreover, from the way they spoke at the time, it was
probably a direct connection to the BB gang's base... In
other words, saying you followed them to find the base is a
lie!!

parameters:
\FX[F]\AA[F]\F[1080Gidou_0004]\FFFFF[1012Furea_0012]\N<Guido>...Tch. Got found out, huh... Damn it, why didn't those
brats just walk home...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[jump]\F[1080Gidou_0004]\FFFFF[1012Furea_0003]\N<Flare>!! So you finally show your true colors. You probably sold
out the information about the base to the BB gang during
that attack...

parameters:
\FX[F]\AA[F]\F[1080Gidou_0001]\FFFFF[1012Furea_0003]\N<Guido>Kukukuku... Aree~, you're quite sharp, aren't you? Flare-
chan (laughs) You weren't so sharp in the past, huh?

parameters:
\FX[F]\AA[F]\F[1080Gidou_Kage]\FFFFF[1012Furea_0003]\N<Guido>Well... now that I've been found out, no need to hide it
anymore, huh-. If it had come to it, I was thinking of
knocking you out with a surprise attack and creating a fait
accompli with sleeping Flare-chan...

parameters: \FX[F]\AA[F]\F[1080Gidou_Kage]\FFFFF[1012Furea_0003]\N<Guido>If you won't behave... then there's no helping it, huh...?

parameters:
\FX[F]\AA[F]\F[1081Gidou_0002]\FFFFF[1012Furea_0003]\N<Guido>Fuh-... Fuh-... Fshshshsh... Now that it's come to this... I
can't be gentle anymore...?

parameters: \FX[F]\AA[FFFFF]\F[1081Gidou_0002]\FFFFF[1012Furea_0011]\N<Flare>!? What... what is that form!?

parameters:
\FX[F]\AA[F]\F[1081Gidou_0001]\FFFFF[1012Furea_0011]\N<Guido>Wha-at, just doing the same thing those brats are doing...
Got some power from Black General and all... Well, unlike
those girls with pure hearts, I've given up being human and
embraced my desires, so this is what I've become... (laughs)

parameters: \FX[F]\AA[FFFFF]\F[1081Gidou_0001]\FFFFF[1012Furea_0011]\N<Flare>How hideous...!? What do you intend to do with that body!?

parameters:
\FX[F]\AA[F]\F[1081Gidou_0004]\FFFFF[1012Furea_0011]\N<Guido>What do I intend to do... It's obvious, isn't it? What men
do with women!! There's nothing else in a man's head but
screwing women!!

parameters:
\FX[F]\AA[FFFFF]\F[1081Gidou_0004]\FFFFF[1012Furea_0012]\N<Flare>...!! You are... human...!! Please remember, you once saved
me from a molester! Remember the human feelings you had at
that time...

parameters:
\FX[F]\AA[F]\F[1081Gidou_0002]\FFFFF[1012Furea_0012]\N<Guido>Ke-kekeke, ah, yeah, there was such a thing... (laughs) I
remember, when I saved you from that molester... That was
all... staged by me...

parameters:
\FX[F]\AA[FFFFF]\F[1081Gidou_0002]\FFFFF[1012Furea_0011]\N<Flare>What...!? What are you saying!? You staged a molestation...
What on earth are you talking about...

parameters:
\FX[F]\AA[F]\F[1081Gidou_0003]\FFFFF[1012Furea_0011]\N<Guido>I saw you in town and took a liking to you... Split into the
role of a molester and the hero who saves from the molester.
The women I saved from a tight spot always fell for me
easily, giving me sex, blowjobs, deepthroats, anything...
except for you.

parameters:
\FX[F]\AA[F]\F[1081Gidou_0003]\FFFFF[1012Furea_0011]\N<Guido>According to my calculations, after being saved from the
molester, you should have been unable to refuse my
confession and already spread your legs for me... Never
thought I'd be rejected...

parameters:
\FX[F]\AA[FFFFF]\F[1081Gidou_0003]\FFFFF[1012Furea_0012]\N<Flare>How could you...!? Are you even human!? Pretending to be a
hero who saves women from molesters and then seducing
them...!! Do you have any idea how scared those girls must
have been...!!

parameters:
\FX[F]\AA[F]\F[1081Gidou_0002]\FFFFF[1012Furea_0012]\N<Guido>I know, I know. They must have been scared, right? But after
that, they shake their asses and have a good time with me,
so it's a win-win (laughs)

parameters: \FX[F]\AA[FFFFF]\F[1081Gidou_0002]\FFFFF[1012Furea_0013]\N<Flare>Ugh... This is pointless...!!

parameters:
\FX[F]\AA[F]\F[1081Gidou_0002]\FFFFF[1012Furea_0013]\N<Guido>Hehehe... Agreed... A woman like you who doesn't get it!!
I'll force you down!! Make you cry!! And in your
unwillingness!! I'll plant my seed in you... Hyahahahaha!!

parameters: \FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0000]\FFFFF[1081Gidou_0004]\N<Guido>Ugh... I... I'm losing...!? No, that's impossible!!

parameters:
\FX[F]\AA[F]\F[1012Furea_0009]\FFFFF[1081Gidou_0004]\N<Flare>It's over... I have no intention of taking your life. Give
up and turn yourself in to start over...

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0009]\FFFFF[1081Gidou_0004]\N<Guido>Shut up!! Why, whyyy!! I am the son of the most important
person in this country!! Why is there something that doesn't
go my way!!

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0009]\FFFFF[1081Gidou_0004]\N<Guido>Unforgivable...!! I can't forgive this...!! Hey, President!!
It's your fault!! It's your fault for not giving me enough
power!! Give me more... more power... huh!?

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0009]\FFFFF[1081Gidou_0004]\N<Guido>Gahhhhhhh------!! My body... it hurts...!! My whole body...
it hurts... why!! Ughhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!

parameters: \FX[F]\AA[F]\F[1012Furea_0003]\FFFFF[1081Gidou_0004]\N<Flare>What!? Suddenly he's in pain... what in the world...!?

parameters:
\FX[F]\FX[FFF]\AA[FFF]\F[1012Furea_0003]\FFF[2020PureDark_Kage]\FFFFF[1081Gidou_0004]\N<Pure Dark>Hehehe... Ah-ah, withdrawal symptoms, huh, hehehe... This
guy might just die♡

parameters: \FX[F]\FX[FFF]\AA[F]\F[1012Furea_0012]\FFF[2020PureDark_Kage]\FFFFF[1081Gidou_0004]\N<Flare>You are...!? Pure Dark!?

parameters: \FX[F]\AA[FFF]\MMM[jump]\F[1012Furea_0012]\FFF[2020PureDark_0004]\FFFFF[1081Gidou_0004]\N<Pure Dark>Hehehe, Onee-san, correct♡ I've arrived~♡

parameters:
\FX[F]\AA[F]\F[1012Furea_0013]\FFF[2020PureDark_0004]\FFFFF[1081Gidou_0004]\N<Flare>Grr, a second battle... But we are at the enemy's base. It's
within our expectations...!!

parameters: \FX[F]\AA[F]\M[jump]\F[1012Furea_0012]\FFF[2020PureDark_0004]\FFFFF[1081Gidou_0004]\N<Flare>Now!! I will face you with all my strength!!

parameters:
\FX[F]\AA[FFF]\MMM[no]\F[1012Furea_0012]\FFF[2020PureDark_0001]\FFFFF[1081Gidou_0004]\N<Pure Dark>Hehehe... Onee-san, why are you so tense? I didn't come here
to fight you, you know~?

parameters: \FX[F]\AA[F]\F[1012Furea_0006]\FFF[2020PureDark_0001]\FFFFF[1081Gidou_0004]\N<Flare>Eh...!? You didn't come to fight me...?

parameters:
\FX[F]\AA[FFF]\MMM[no]\F[1012Furea_0006]\FFF[2020PureDark_0005]\FFFFF[1081Gidou_0004]\N<Pure Dark>Hehehe, Onee-san, you're misunderstanding~ (laughs) I came
here because I have business with this guy~?

parameters: \FX[F]\AA[F]\F[1012Furea_0003]\FFF[2020PureDark_0005]\FFFFF[1081Gidou_0004]\N<Flare>With Guido-san...? Business with him...?

parameters:
\FX[F]\AA[F]\F[1012Furea_0005]\FFF[2020PureDark_0005]\FFFFF[1081Gidou_0004]\N<Flare>(Now that I think about it, there was some kind of feud
between Guido-san and Pure Dark... or was it Pure Purple at
that time. I've heard there was something between those
two...)

parameters:
\FX[F]\AA[FFF]\MMM[no]\F[1012Furea_0005]\FFF[2020PureDark_0005]\FFFFF[1081Gidou_0004]\N<Pure Dark>Hehehe, I won't tell Onee-san♪ I learned something very fun,
so I thought I'd come to thank him♡ So, I'll be taking this
guy with me.

parameters: \FX[F]\AA[F]\M[jump]\F[1012Furea_0000]\FFF[2020PureDark_0005]\FFFFF[1081Gidou_0004]\N<Flare>Wait, please!! That person is...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[jumpjump]\F[1012Furea_0000]\FFF[2020PureDark_0005]\FFFFF[1081Gidou_0005]\N<Guido>Eek, you mean to thank me... no way, you... I don't want
this, help me!! Hey, Pure Flame!! Save me!! A citizen is
asking for help!! It's your duty to save them, isn't it!!
Hey, it's an order from your superior, kill this guy!!
Hurry...

parameters:
\FX[F]\AA[FFF]\MMM[no]\F[1012Furea_0000]\FFF[2020PureDark_0004]\FFFF[9940Door_0000]\FFFFF[1081Gidou_0005]\N<Pure Dark>Hehehe... Bye-bye, Onee-san♡ I'm going to have lots of fun
playing with this guy♡ Open, Dimensions Door♡

parameters: \FX[F]\AA[FFFFF]\MMMMM[Fade]\F[1012Furea_0000]\FFF[2020PureDark_0004]\FFFF[9940Door_0000]\FFFFF[1081Gidou_0005]\N<Guido>No, I don't want to...!! No...

parameters:
\FX[F]\AA[FF]\F[1012Furea_0000]As he said that, as if they had never existed in the first
place, the two disappeared into a vortex of space and
time...

parameters:
\FX[FFF]\AA[FFF]\FFF[1012Furea_0005]\N<Flare>I have a really bad feeling about what lies ahead. Are we
prepared...

parameters:
(I have a bad feeling about what's ahead... I can't go on
with my stomach like this...)

parameters: \FX[F]\AA[FFFFF]\MMMMM[InL]\F[1012Furea_0005]\FFFFF[2020PureDark_Kage]\N<???>Teehee... You've finally arrived, silly big sis♡

parameters: \FX[F]\AA[F]\M[jump]\F[1012Furea_0012]\FFFFF[2020PureDark_0000]\N<Flare>!! This voice... Pure Dark-san!!

parameters: \FX[F]\AA[FFFFF]\F[1012Furea_0012]\FFFFF[2020PureDark_0001]\N<Pure Dark>Teehee, you got it~♡

parameters: \FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0012]\FFFFF[2020PureDark_0000]\N<Pure Dark>...So? Big sis, what brings you all the way here?

parameters: \FX[F]\AA[F]\M[jump]\F[1012Furea_0012]\FFFFF[2020PureDark_0000]\N<Flare>Of course, I've come to take back Kenji-sama...!!

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0012]\FFFFF[2020PureDark_0008]\N<Pure Dark>Hmm, you're planning to kidnap big brother? Teehee... Then,
I can't let you pass~♡ I've grown quite fond of that big
brother, you know~♡ And it seems Black-chan has taken a
liking to him in various ways too~♡

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0012]\FFFFF[2020PureDark_0004]\N<Pure Dark>Well, that being said, big sis isn't invited here, so why
don't you just go back to that Justice Knights organization
or whatever it's called? Just happily bang bang with "Him"
without knowing anything, wouldn't that be nice? Teehee♡

parameters: \FX[F]\AA[F]\M[jump]\F[1012Furea_0003]\FFFFF[2020PureDark_0004]\N<Flare>!? What do you mean by that...!?

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0003]\FFFFF[2020PureDark_0005]\N<Pure Dark>Eh? Could it be, big sis, you really don't know? Being used
by Him without knowing anything? Teehee... Big sis, you're
really a silly girl... Teehee...

parameters:
\FX[F]\AA[F]\M[jump]\F[1012Furea_0012]\FFFFF[2020PureDark_0005]\N<Flare>!! Ah, do you know something about the Justice Knights...!!
And by "Him"... you mean Guido-san, right? What exactly has
Guido-san...?

parameters: \FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0012]\FFFFF[2020PureDark_0004]\N<Pure Dark>Teehee... Alright, I'll tell you~♡ Buuut...

parameters: \FX[F]\AA[FFFFF]\MMMMM[jump]\F[1012Furea_0012]\FFFFF[2020PureDark_0002]\N<Pure Dark>You have to fight me and win first!!

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0005]\FFFFF[2020PureDark_0006]\N<Pure Dark>Ouch ouch ouch... Grrr... I didn't hear he was this strong
even without big brother around...

parameters:
\FX[F]\AA[F]\F[1012Furea_0005]\FFFFF[2020PureDark_0006]\N<Flare>The match is decided. Now, as promised. Tell me everything
you know!!

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0005]\FFFFF[2020PureDark_0004]\N<Pure Dark>...Can't be helped, I did promise. Alright, I'll tell you.
How rotten the Justice Knights organization really is.
Teehee... After hearing this story, can you still stay with
the Justice Knights, I wonder?

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0013]\FFFFF[2020PureDark_0006]\N<Pure Dark>Ah-, how boring. Forget it. You don't seem in the mood to
fight anyway.

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0013]\FFFFF[2020PureDark_0008]\N<Pure Dark>If you're that curious about the Justice Knights, I guess I
have no choice but to tell you.

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0005]\FFFFF[2020PureDark_0008]\N<Pure Dark>Before that~... How much do you know about me from when I
was with the Justice Knights? Well, I suppose you don't know
anything anyway~...

parameters:
\FX[F]\AA[F]\F[1012Furea_0005]\FFFFF[2020PureDark_0008]\N<Flare>From what I've heard, you were formerly "Pure Purple"... But
then you suddenly betrayed the organization and fled. Now,
you're with the BB Gang, as I understand...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0005]\FFFFF[2020PureDark_0001]\N<Pure Dark>Hehe... what's that~? So, it sounds like I'm the bad guy
here. But of course, that's what he told you, right?

parameters:
\FX[F]\AA[F]\F[1012Furea_0009]\FFFFF[2020PureDark_0001]\N<Flare>...Yes, Guido-san mentioned that... But... there's something
that bothers me.

parameters: \FX[F]\AA[FFFFF]\F[1012Furea_0009]\FFFFF[2020PureDark_0008]\N<Pure Dark>Hmmm, what's that?

parameters: \FX[F]\AA[F]\F[1012Furea_0005]\FFFFF[2020PureDark_0008]\N<Flare>Pure Dark-san. It's about your existence.

parameters:
\FX[F]\AA[F]\F[1012Furea_0005]\FFFFF[2020PureDark_0008]\N<Flare>It might sound strange for me to say this... but I don't get
a particularly bad impression from you. You don't seem like
the type to suddenly betray an organization in such a cruel
manner. The fact that you're willing to have this
conversation with me, an enemy, is good proof of that.

parameters: \FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0005]\FFFFF[2020PureDark_0008]\N<Pure Dark>...Hmmm... You're saying you trust me...?

parameters:
\FX[F]\AA[F]\F[1012Furea_0009]\FFFFF[2020PureDark_0008]\N<Flare>Whether I trust you or not depends on what you say... But
somehow, I feel like I can trust you.

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0009]\FFFFF[2020PureDark_0005]\N<Pure Dark>...Hmmm... Silly♪ You're too kind-hearted, Onee-san. Well,
since you're that Onii-san's girlfriend, maybe it's a case
of birds of a feather, hehe.

parameters:
\FX[F]\AA[FFFFF]\MMMMM[jump]\F[1012Furea_0009]\FFFFF[2020PureDark_0004]\N<Pure Dark>Alright, I'll tell you. About the rotten organization called
the Justice Knights♡ Whether you believe it or not is up to
you, Onee-san♡

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0009]\FFFFF[2020PureDark_0005]\N<Pure Dark>First off, about me betraying them... that's half true, I
guess~. Onee-san, do you know how the Justice Knights'
crystals transform?

parameters:
\FX[F]\AA[F]\F[1012Furea_0005]\FFFFF[2020PureDark_0005]\N<Flare>Transforming...? It's supposed to be by making love with
someone you love, and... accumulating Lavi... That's how
transformation is supposed to be possible.

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0005]\FFFFF[2020PureDark_0001]\N<Pure Dark>Hehe, Onee-san, that's only 50 points. It's true that making
love with someone you love can accumulate Lavi and allow
transformation... But there's another way to accumulate
energy for transformation, right? You must know about it
too?

parameters:
\FX[F]\AA[F]\M[jump]\F[1012Furea_0003]\FFFFF[2020PureDark_0001]\N<Flare>The other method of transforming that I know of...!! ...It
involves acts close to violation... Are you talking about
accumulating Lavi through such sexual acts...?

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0003]\FFFFF[2020PureDark_0004]\N<Pure Dark>Bingo, correct~♡ Actually, the Lavi accumulated through
acts with a loved one was discovered later. Initially, for
transformation, they would... let's just say it was quite
terrible.

parameters:
\FX[F]\AA[F]\M[jump]\F[1012Furea_0011]\FFFFF[2020PureDark_0004]\N<Flare>Initially...? Does that mean, when you were with the Justice
Knights...!?

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0011]\FFFFF[2020PureDark_0004]\N<Pure Dark>Yes, I was the research team's guinea pig. You see, despite
my age, I've got a 'nice body'♡ Gangbangs, rape, bestiality,
being left naked, used as a toilet, being recorded. Hehe,
you can guess who the leader of that research team was,
right?

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0011]\FFFFF[2020PureDark_0000]\N<Pure Dark>Hehe, yes, him. Every single day, I was thoroughly violated
and abused... 'For the sake of humanity,' they said while
using me as an outlet for their sexual desires...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0011]\FFFFF[2020PureDark_0000]\N<Pure Dark>One day, I just couldn't take it anymore. By then, my body
had been altered to die without Lavi. Thinking it'd be
better to die than continue like this, I fled the
organization. Hehe... Once I transformed, nobody could stop
me, and I easily escaped♡

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0011]\FFFFF[2020PureDark_0000]\N<Pure Dark>And then, after fleeing, I was dying because my Lavi ran
out. That's when this organization, the BB Gang, found me.
They gave me not Lavi, but a new type of energy. Thanks to
that, I can now live freely like this♡

parameters:
\FX[F]\AA[F]\F[1012Furea_0008]\FFFFF[2020PureDark_0000]\N<Flare>...!! H, horrible... To do such things to such a small
child...!! That the crystal that was finally completed
through doing such things to this child is my crystal...

parameters:
\FX[F]\AA[F]\M[jump]\F[1012Furea_0012]\FFFFF[2020PureDark_0000]\N<Flare>...That's why you attacked the base...!! But Kenji-sama has
nothing to do with it!! If your grudge is against Guido-san,
why did you kidnap Kenji-sama!? You should have kidnapped
Guido-san instead...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[jump]\F[1012Furea_0012]\FFFFF[2020PureDark_0001]\N<Pure Dark>Ahaha, Onee-san, you say such funny things!! Kidnap him
instead of Onii-san? No no, hehe, it wasn't me who kidnapped
Onii-san.

parameters:
\FX[F]\AA[F]\M[jump]\F[1012Furea_0003]\FFFFF[2020PureDark_0001]\N<Flare>Eh...? But during the attack, Kenji-sama was kidnapped!! If
not by the BB Gang, then who else could have kidnapped him!!

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0003]\FFFFF[2020PureDark_0004]\N<Pure Dark>Hehe... Onee-san, you're really too naive♡ Alright, Onee-
san?

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0003]\FFFFF[2020PureDark_0002]\N<Pure Dark>With Onii-san gone, you've lost your source of Lavi. Yet,
you still have to fight. With the new goal of getting Onii-
san back, you'll need even more power.

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0003]\FFFFF[2020PureDark_0002]\N<Pure Dark>So, how will you replenish your Lavi? And who will benefit
from that?

parameters: \FX[F]\AA[F]\M[jump]\F[1012Furea_0011]\FFFFF[2020PureDark_0002]\N<Flare>!! No way...!! Could it be... Guido-san...!?

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0011]\FFFFF[2020PureDark_0004]\N<Pure Dark>Hehe... Onee-san, didn't you find it strange? How did they
know the location of the command room when the base was
attacked?

parameters:
\FX[F]\AA[F]\F[1012Furea_0011]\FFFFF[2020PureDark_0004]\N<Flare>That is... because you leaked the internal information of
the Justice Knights' facility to the BB Gang...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0011]\FFFFF[2020PureDark_0004]\N<Pure Dark>Hehe... Who started saying that? The facility's location and
layout had already been changed long before I left. Would
any organization leave it unchanged knowing that the enemy
has internal information? And... how do you think we knew
exactly where Onii-san was?

parameters:
\FX[F]\AA[F]\M[jump]\F[1012Furea_0011]\FFFFF[2020PureDark_0004]\N<Flare>Eh...!? Could it be... the traitor who passed information to
the BB Gang during the attack on the Justice Knights is...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0011]\FFFFF[2020PureDark_0001]\N<Pure Dark>Hehe... Looks like you're starting to understand. With Onii-
san gone, surely you were sweet-talked by him and ended up
doing something with him?

parameters:
\FX[F]\AA[F]\M[jump]\F[1012Furea_0008]\FFFFF[2020PureDark_0001]\N<Flare>So, that means... I... I am...!! The person who sold Kenji-
sama to the enemy and... did that...!! I... was
deceived...!!

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0008]\FFFFF[2020PureDark_0005]\N<Pure Dark>Hehe, so you really got played by him? If it was just about
getting Lavi from someone, anyone would have done, but you
specifically did it with him, hehe.

parameters:
\FX[F]\AA[F]\M[jump]\F[1012Furea_0017]\FFFFF[2020PureDark_0005]\N<Flare>!! That is because!! Guido-san's life energy was second only
to Kenji-sama's... That's why... that's why... I had no
choice...

parameters:
\FX[F]\AA[FFFFF]\F[1012Furea_0017]\FFFFF[2020PureDark_0005]\N<Pure Dark>Life energy is high? Hehe... Onee-san, you're too kind-
hearted, or maybe just foolish? Who told you that? Did you
know that entire research team does whatever he says?

parameters: \FX[F]\AA[F]\M[jump]\F[1012Furea_0011]\FFFFF[2020PureDark_0005]\N<Flare>!! Could it be... even the high latent energy thing was...

parameters:
\FX[F]\AA[FFFFF]\MMMMM[no]\F[1012Furea_0011]\FFFFF[2020PureDark_0004]\N<Pure Dark>Hehe... Did you really not realize? That team does
everything he says. Skewing the research to benefit only
him, such a simple thing, didn't you think of it?

parameters: 51ギドウと初めての_0003

parameters:
\N<Guido>The "even if it costs my life" you mentioned just now, was
that a lie? If you don't go to save him, he might die, you
know!? Here, without replenishing Lavi, and unable to
rescue him!! Even if he dies, will you not regret it?

parameters:
\N<Flare>Kenji-sama... dying...!? I absolutely do not want such a
thing to happen!! If it comes to that... I...!! I...!!

parameters: \N<Flare>I will have sex with Guido-san!!

parameters:
\FX[F]\AA[F]\M[no]\F[1012Furea_0011]\FFFF[2020PureDark_0000]\N<Flare>Ugh... I, I... with such a villainous person... to have
sex... I had decided to only do it with Kenji-sama...!! To
beg for sex from him... Ugh...

parameters:
\FX[F]\AA[FF]\F[1012Furea_0011]\FFFF[2020PureDark_0000]Flare was desperately trying to suppress the nausea that
welled up. The fact that a person who does such evil deeds
lives untroubled. Should such a thing be allowed?

parameters:
\FX[F]\AA[FFFF]\MMMM[no]\F[1012Furea_0011]\FFFF[2020PureDark_0004]\N<Pure Dark>Hehe... Looks like you finally understand your position...
By the way, during the attack, he offered two things.
"Internal information of the base" and "Onii-san".

parameters:
\FX[F]\AA[FFFF]\F[1012Furea_0011]\FFFF[2020PureDark_0005]\N<Pure Dark>The Doctor has been interested in Onii-san's energy for a
while now. We also wanted a toy to play with~.

parameters:
\FX[F]\AA[FFFF]\MMMM[no]\F[1012Furea_0011]\FFFF[2020PureDark_0004]\N<Pure Dark>Ah, by the way, the condition he proposed in exchange was,
"If the BB Gang were to win, his life would be guaranteed".
Hehe... It's really laughable.

parameters:
\FX[F]\AA[F]\F[1012Furea_0008]\FFFF[2020PureDark_0004]\N<Flare>So... that was it... Now, I can understand why Pure Dark-san
left the Justice Knights...

parameters:
\FX[F]\AA[FFFF]\F[1012Furea_0008]\FFFF[2020PureDark_0004]\FFFFF[9940Door_0000]\N<Pure Dark>Hehe... How much you believe of my story is up to you, Onee-
san. What decisions you make from now on, who you fight
against... I'll be watching closely... Hehe...♡

parameters:
\AA[F]Before Flare could finish speaking, Pure Dark had escaped
into a wormhole she created.

parameters: \FX[FFF]\AA[FFF]\MMM[InR]\FFF[1012Furea_0008]\N<Flare>...I, I am... who I really must fight against is...

parameters:
\FX[FFF]\AA[FFF]\FFF[1012Furea_0013]\N<Flare>...No, that's for later... First and foremost is rescuing
Kenji-sama...!! This is something that must not waver no
matter what...!!

parameters:
"...through an informant...as a reproductive energy
amplification drug...in reality...the energy does increase,
but as a side effect, it causes mental abnormalities...with
anyone...hallucinations...actively..."

parameters:
The damage is severe, making it impossible to understand
what is written.


displayName: Morning Flare Room

selfSwitchCh: A

parameters: \FX[FFF]\AA[F]\FFF[1010Furea_0011]Haah, haah, haah... Is this... a dream...?

parameters:
\FX[FFF]\AA[F]\FFF[1010Furea_0011]No, it's not... I was indeed defeated by the enemy and they
did things to my body...

parameters:
\FX[FFF]\AA[F]\FFF[1010Furea_0011]Next time... I have a feeling it won't end so simply...
Anyway, I cannot afford to lose anymore...

parameters: \FX[FFF]\AA[F]\FFF[1010Furea_0011]To the command room... I must... sortie again today...

CodeName: 文章の表示(設定)

CodeName: 文章の表示

parameters:
*From now on, if you receive a hold attack during battle,
the enemy will do lewd things to you.

CodeName: ピクチャの表示

parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0016]\N<Flare>But, I must change my mindset... If I give up, this town...
this world... my loved ones...!!

repo_name: dazed/translations

license: unknown


displayName: Second Half (Victory)


displayName: Command Room (Morning)

parameters: \AA[FFFF]\FFFF[1020Eriza_0009]\N<Eliza>Well done for coming!! Now, choose your destination!!

parameters: if(s[49])Black Blizzard Gang Headquarters

parameters: if(s[49])ブラックブリザード団本拠地

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0000]\N<Eliza>【BB Gang Headquarters】Danger Level: ??? It's finally the
final battle!! Make sure you're fully prepared and in top
condition to take on and blow away the great evil!!

parameters:
Deploy
Rethink this

parameters:
Inlet Cave
Mountain Trail
Urban Area
Abandoned Mine
Forest
Waterway

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0000]\N<Eliza>【Inlet Cave】Danger Level: 4 We've received communication
from the enemy that Pure Dark is waiting here. It's going to
be a battle with an enemy executive. Brace yourself and go
for it!!

parameters:
Sortie
Rethink this

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0008]\N<Eliza>【Inlet Cave】Danger Level: 4 It seems like Pure Dark has been
successfully repelled! The monsters here have also become
quiet, according to reports. They might disappear
eventually♪

parameters: Deploy Rethink

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0000]\N<Eliza>【Mountain Path】Danger Level: 5 We've got word that Black
Cute is waiting in this area!! There are likely monsters
along the way lying in wait for you. However, there's no
running away. Please go and give them a good thrashing!!

parameters:
Deploy
Think it over

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0008]\N<Eliza>【Mountain Path】Danger Level: 5 It seems like Black Cute has
been taught a lesson♪ The ferocious animals have also become
somewhat calmer. This district should be safe for now♪

parameters:
Sortie
Think it over

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0000]\N<Eliza>【A Certain Urban Area】Danger Level: 6 A challenge from Dark
Soldier!! He says he's brainwashed the people of this town,
and if you want them returned to normal, you must duel him!!
Win at all costs and free the people of the town!!

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0008]\N<Eliza>【A Certain Urban Area】Danger Level: 6 Dark Soldier has
vanished, and the brainwashing device has been destroyed,
peace seems to have been restored... Eh? There are still
people who are brainwashed? Hahahaha, that can't be
possible!! (laughs)

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0000]\N<Eliza>【Abandoned Mine】Danger Level: 1 Recently, there have been
numerous sightings of BB Gang combatants "The Cores" in the
abandoned mine. They might be plotting something. Please go
and check it out!!

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0008]\N<Eliza>【Abandoned Mine】Danger Level: 1 The place where The Cores
gathered has been pursued. This place is already resolved♪

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0000]\N<Eliza>【Forest】Danger Level: 2 There have been reports of "Goblins"
controlled by the BB Gang appearing. There are also reports
of missing local residents, they might be plotting
something. Please go and scatter those goblins!!

parameters:
Deploy
I'll think it over

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0008]\N<Eliza>【Forest】Danger Level: 2 The goblins were plotting some evil
deeds. But, it's already resolved♪

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0000]\N<Eliza>【Waterway】Danger Level: 3 It seems like monsters released by
the BB Gang have infiltrated the waterway. They must be
plotting something!! Before they cause any trouble, please
go and crush them!!

parameters:
\AA[FFFFF]\FFFFF[1020Eriza_0008]\N<Eliza>【Waterway】Danger Level: 3 Planning to mix poison into the
drinking water, what a terrible plot... but, this place is
also resolved now♪


displayName: Flare Room

parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0004]\N<Flare>It seems the inside of our base has become more lively♪
There might be some changes around, let's take a look♪

parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0000]\N<Flare>I haven't taken many breaks until now... but perhaps it's
necessary to rest occasionally. Once things settle down,
let's take some time off.

parameters: \AA[FF]\FX[FF]\FF[1010Furea_0004]Ufufu♪ What shall we do today?♡

parameters:
To the command room
To the shopping mall
To Kenji's room
Let's rest today
To the Memory Room
Menu

parameters: \FX[FFF]\AA[FFF]\FFF[1010Furea_0004]\N<Flare>Sometimes, we need to take a break...right?♪

parameters:
if(s[207])Eliza Event
if(s[213])Pure Dark Event
if(s[235]&&s[52])Black Cute Event
Nothing in particular happened

parameters:
First time with Eliza
With Eliza's hands
if(s[211])With Pure Eliza
if(s[211])With Eliza from behind
Rethink it

parameters:
First time with Eliza Lv1
if(s[220])First time with Eliza Lv2
if(s[221])First time with Eliza Lv3
Rethink this

parameters: エリザと初めての Lv1

parameters:
Eliza's hand, Lv1
if(s[223])Eliza's hand, Lv2
if(s[224])Eliza's hand, Lv3
Rethink this

parameters: エリザのお手々で Lv1

parameters:
Pure Eliza - Lv1
if(s[226])Pure Eliza - Lv2
if(s[227])Pure Eliza and Lv3
Rethink this

parameters: ピュアエリザベスと Lv1

parameters:
Eliza from behind Lv1
if(s[229])Eliza from behind Lv2
if(s[230])Eliza from behind Lv3
Rethink this

parameters: if(s[213])ピュアダークイベント

parameters: if(s[233])At the base with Pure Dark Lv2

parameters: if(s[234])At the base with Pure Dark Lv3

parameters: ピュアダークと拠点にて Lv1

parameters: if(s[236])At the base with Black Cute Lv2

parameters: if(s[237])At the base with Black Cute Lv3

parameters: ブラックキュートと拠点にて Lv1

parameters: if(s[236])ブラックキュートと拠点にて Lv2

parameters: if(s[237])ブラックキュートと拠点にて Lv3


displayName: Command Room

parameters: \AA[FF]\FX[FF]\FF[1010Furea_0000]What should we do?

parameters:
Talk to the commander
Talk to Eliza
Return to the room

parameters: \FX[F]\AA[F]\F[1010Furea_0004]\FFFFF[1090Ogi_0000]\N<Flare>Good work, Supreme Commander.

parameters: \FX[F]\AA[FFFFF]\F[1010Furea_0004]\FFFFF[1090Ogi_0001]\N<Supreme Commander>Ah, good work.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0004]\FFFFF[1090Ogi_0001]\N<Supreme Commander>Thanks to your efforts, we're starting to see the light in
our struggle against the BB gang.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0004]\FFFFF[1090Ogi_0000]\N<Supreme Commander>Given the situation, the enemy's BB gang will probably start
to get serious from now on.

parameters: \FX[F]\AA[FFFFF]\F[1010Furea_0004]\FFFFF[1090Ogi_0000]\N<Supreme Commander>Please, don't let your guard down in the battles to come.

parameters: \FX[F]\AA[F]\F[1010Furea_0004]\FFFFF[1090Ogi_0000]\N<Flare>Yes!! I'll do my best♪

parameters: \FX[FFF]\AA[F]\FFF[1020Eriza_0000]You've come at a good time. Feel free to relax a bit!

parameters:
About the Justice Knights
About Guido
About Kenji
Nothing in particular

parameters: ジャスティスナイツについて

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0004]\FFFFF[1020Eriza_0009]\N<Eliza>Thanks to your splendid achievements, the atmosphere among
the Justice Knights has improved.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0004]\FFFFF[1020Eriza_0003]\N<Eliza>The development team, which was under Guido's charge, has
come under my supervision, making the development and supply
of combat items to the field smoother. I can also manage the
development team's budget now♪

parameters: \FX[F]\AA[F]\F[1010Furea_0004]\FFFFF[1020Eriza_0003]\N<Flare>Is that so♪ Then, the battles ahead might become easier♪

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0004]\FFFFF[1020Eriza_0008]\N<Eliza>Indeed♪ You should check out the development room in the
shopping mall. There should be more items available for
development♪

parameters: \FX[F]\AA[F]\F[1010Furea_0014]\FFFFF[1020Eriza_0008]\N<Flare>Understood♪ I'll head there♪

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0014]\FFFFF[1020Eriza_0007]\N<Eliza>(...But the development team's budget was shockingly huge...
With this much budget for such results, it can only be
assumed that Guido was embezzling funds...)

parameters:
\FX[F]\AA[F]\F[1010Furea_0005]\FFFFF[1020Eriza_0000]\N<Flare>Um, about Guido, who went missing during the recent
attack...

parameters: \FX[F]\AA[FFFFF]\F[1010Furea_0005]\FFFFF[1020Eriza_0007]\N<Eliza>Hmm. He disappeared too cleanly.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0003]\FFFFF[1020Eriza_0010]\N<Eliza>Yes. When we examined his room and such, there were no signs
of struggle or resistance, everything was in a clean state.

parameters:
\FX[F]\AA[F]\F[1010Furea_0005]\FFFFF[1020Eriza_0010]\N<Flare>I see... Then, maybe he was abducted not in his room, but in
a hallway or some other place...?

parameters: \FX[F]\AA[FFFFF]\F[1010Furea_0005]\FFFFF[1020Eriza_0010]\N<Eliza>Hmm. That might be the case, or it might not.

parameters: \FX[F]\AA[F]\F[1010Furea_0005]\FFFFF[1020Eriza_0010]\N<Flare>...? What do you mean...?

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0005]\FFFFF[1020Eriza_0004]\N<Eliza>The lack of any traces makes it seem like he wasn't
'abducted' but 'left willingly.'

parameters:
\FX[F]\AA[F]\M[jump]\F[1010Furea_0003]\FFFFF[1020Eriza_0004]\N<Flare>What!? But he was the leader of the development team! To
abandon his responsibilities and flee alone, how could...!!

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0003]\FFFFF[1020Eriza_0003]\N<Eliza>Well, including that part, we're currently investigating.
I'll let you know once we have the results.

parameters:
\FX[F]\AA[F]\F[1010Furea_0005]\FFFFF[1020Eriza_0000]\N<Flare>Um, about Kenji-sama, it seems he hasn't been participating
in strategy meetings lately...?

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0005]\FFFFF[1020Eriza_0005]\N<Eliza>Hmm. We've restricted the information about the Justice
Knights that we pass to him. In other words...

CodeName: BGMのフェードアウト

parameters: \FX[F]\AA[FFFFF]\F[1010Furea_0005]\FFFFF[1020Eriza_0016]\N<Eliza>He knows too much...

CodeName: BGMの演奏

parameters: \FX[F]\AA[FFFFF]\MMMMM[jump]\F[1010Furea_0005]\FFFFF[1020Eriza_0017]\N<Eliza>We must erase him!!

parameters: \FX[F]\AA[F]\M[jump]\F[1010Furea_0011]\FFFFF[1020Eriza_0017]\N<Flare>What!? E-Eliza-san!? No, no, no, that's not right!!

parameters: \FX[F]\AA[FFFFF]\MMMMM[no]\F[1010Furea_0011]\FFFFF[1020Eriza_0009]\N<Eliza>Ahahaha!! Just kidding, just kidding (laughs)

parameters: \FX[F]\AA[F]\M[jump]\F[1010Furea_0001]\FFFFF[1020Eriza_0009]\N<Flare>Enough! Please stop with the bad jokes!

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0001]\FFFFF[1020Eriza_0003]\N<Eliza>With the recent attack and all, knowing too much information
could actually put him in danger, that's what we've been
discussing.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0001]\FFFFF[1020Eriza_0003]\N<Eliza>In a way, we're restricting the information we give him to
protect him.

parameters: \FX[F]\AA[F]\F[1010Furea_0003]\FFFFF[1020Eriza_0003]\N<Flare>I see...? But is that really necessary...?

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0003]\FFFFF[1020Eriza_0000]\N<Eliza>It is... For instance, let's say he was abducted during the
recent attack.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0003]\FFFFF[1020Eriza_0004]\N<Eliza>If he knew some sort of crucial secret, the enemy being an
evil organization would likely force him to spill it, even
through torture.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0003]\FFFFF[1020Eriza_0003]\N<Eliza>However, if he truly knows nothing, then depending on the
situation, they might deem him 'worthless' and decide to
release him... That's the idea.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0003]\FFFFF[1020Eriza_0009]\N<Eliza>So, it's better not to know too much confidential
information.


displayName: Shopping District

parameters: \AA[FF]\FX[FF]\FF[1010Furea_0000]What should we do?

parameters:
To the general store
To the Lavi Development Room
Return to the room

parameters: \FX[FF]\AA[FFFFF]\FF[1010Furea_0000]\FFFFF[9020OtokoA]\N<Villager Male A>Welcome. Buy something, will you!

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0005]\FFFFF[9020OtokoA]\N<Flare>(Potions and such could be used to recover health even
during battle... Let's procure items for combat here.)

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0007]\FFFFF[9020OtokoA]\N<Flare>(...Ah. Eliza-san mentioned free, but it seems everything
except for necessities costs money...)

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0000]\FFFFF[9010Hakui]\N<Flare>Hello...? Um, I heard there's a development room around
here...

parameters: \FX[FF]\AA[FFFFF]\FF[1010Furea_0000]\FFFFF[9010Hakui]\N<Researcher>Ah, so you're Flare-chan. This is the Lavi Development Room.

parameters:
\FX[FF]\AA[FFFFF]\FF[1010Furea_0000]\FFFFF[9010Hakui]\N<Researcher>You can create various things by consuming Lavi. There are
still many things under development, so I think the goods
will increase from time to time. Come by if you feel like
it.


displayName: Kenji's Room

parameters:
Lavi's resupply
Let's talk a bit
Return to my room

parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0004]\N<Flare>I may be unworthy, but I kindly ask for your affection today
as well♪

parameters: if(s[205])Mount Flare in cowgirl position, Lv2

parameters: if(s[206]&&s[41])Mount Flare in the cowgirl position, level 3

parameters: フレアと騎乗位で Lv1

parameters: if(s[203]&&s[207])Flare, with your mouth, level 3

parameters:
Pure Flame and Lv1
if(s[208])Pure Flame and Lv2
if(s[209])Pure Flame and Lv3

parameters: ピュアフレイムと Lv1

parameters: if(s[212]&&s[228]&&s[231])The three of us at Level 3

parameters: \FX[FF]\AA[FF]\FF[1010Furea_0004]\FFFF[1000Kenji_0004]\N<Flare>Yes? What is it?

parameters:
\FX[FF]\AA[FFFF]\FF[1010Furea_0004]\FFFF[1000Kenji_0012]\N<Kenji>About what Guido said before... that... you confessed to
Guido...

parameters: \FX[FF]\AA[FF]\FF[1010Furea_0011]\FFFF[1000Kenji_0012]\N<Flare>Uh, um... that... uh... that is...

parameters:
\FX[FF]\AA[FFFF]\FF[1010Furea_0011]\FFFF[1000Kenji_0004]\N<Kenji>(...She seems to have a hard time saying it. Maybe it's
better not to press her on this...)

parameters:
\FX[FF]\AA[FFFF]\FF[1010Furea_0011]\FFFF[1000Kenji_0007]\N<Kenji>Sorry, Flare. If it's hard to say, you don't have to force
yourself.

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0015]\FFFF[1000Kenji_0007]\N<Flare>I apologize, Kenji-sama... it's a bit difficult to
express...

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0001]\FFFF[1000Kenji_0007]\N<Flare>But, but! The one I love now is only you, my lord! Please
believe that!

parameters: \FX[FF]\AA[FFFF]\FF[1010Furea_0001]\FFFF[1000Kenji_0003]\N<Kenji>Yeah, I believe you.

parameters: \FX[FF]\AA[FF]\FF[1010Furea_0015]\FFFF[1000Kenji_0003]\N<Flare>Truly, I am sorry...

parameters:
\FX[FF]\AA[FFFF]\FF[1010Furea_0015]\FFFF[1000Kenji_0004]\N<Kenji>(To get her to talk, it seems I need to be trusted more by
Flare... Let's try to get closer and then ask again.)

parameters: \FX[FF]\AA[FF]\FF[1010Furea_0009]\FFFF[1000Kenji_0012]\N<Flare>Yes, it would be better to clarify that, wouldn't it...

parameters: \FX[FF]\AA[FF]\FF[1010Furea_0005]\FFFF[1000Kenji_0012]\N<Flare>That... previously, I was molested on the train...

parameters: \FX[FF]\AA[FFFF]\FF[1010Furea_0005]\FFFF[1000Kenji_0012]\N<Kenji>Eh...? What does that have to do with...?

parameters: \FX[FF]\AA[FF]\FF[1010Furea_0009]\FFFF[1000Kenji_0012]\N<Flare>Yes. I will explain that now.

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0009]\FFFF[1000Kenji_0012]\N<Flare>When I was being molested and in trouble... someone helped
me. They were very kind... and that person was Guido.

parameters:
\FX[FF]\AA[FFFF]\FF[1010Furea_0009]\FFFF[1000Kenji_0002]\N<Kenji>What!! So you fell for him because he saved you from the
molester...!?

parameters: \FX[FF]\AA[FF]\MM[jump]\FF[1010Furea_0001]\FFFF[1000Kenji_0002]\N<Flare>Gosh!! Please listen until the end!!

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0002]\FFFF[1000Kenji_0012]\N<Flare>While I was very grateful at the time, I did not fall for
him.

parameters:
\FX[FF]\AA[FF]\MM[no]\FF[1010Furea_0015]\FFFF[1000Kenji_0012]\N<Flare>...because there was always a gentleman who was kind to me
nearby...

parameters: \FX[FF]\AA[FFFF]\FF[1010Furea_0015]\FFFF[1000Kenji_0000]\N<Kenji>Eh? Did you say something?

parameters: \FX[FF]\AA[FF]\MM[jump]\FF[1010Furea_0012]\FFFF[1000Kenji_0000]\N<Flare>Gosh!! No, I didn't say anything!!

parameters: \FX[FF]\AA[FFFF]\MMMM[no]\FF[1010Furea_0012]\FFFF[1000Kenji_0007]\N<Kenji>F-Flare, are you angry...? (Sweat)

parameters: \FX[FF]\AA[FF]\MM[jump]\FF[1010Furea_0012]\FFFF[1000Kenji_0007]\N<Flare>I am not angry!!

parameters: \FX[FF]\AA[FF]\FF[1010Furea_0009]\FFFF[1000Kenji_0007]\N<Flare>...In any case, Guido did save me from a molester.

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0009]\FFFF[1000Kenji_0007]\N<Flare>After that, he invited me for tea several times... and then
he confessed to me.

parameters: \FX[FF]\AA[FFFF]\FF[1010Furea_0009]\FFFF[1000Kenji_0005]\N<Kenji>I see, I see...

parameters:
\FX[FF]\AA[FFFF]\MMMM[jump]\FF[1010Furea_0009]\FFFF[1000Kenji_0002]\N<Kenji>...wait, what!? So it wasn't Flare who confessed, but Flare
was "confessed to"!?

parameters: \FX[FF]\AA[FF]\MM[no]\FF[1010Furea_0015]\FFFF[1000Kenji_0002]\N<Flare>Yes, that's right. It was all mixed up at that moment...

parameters: \FX[FF]\AA[FFFF]\FF[1010Furea_0015]\FFFF[1000Kenji_0002]\N<Kenji>What!? Then you should have just denied it right away?

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0017]\FFFF[1000Kenji_0002]\N<Flare>Gosh!! I couldn't do that. There was the gratitude for
saving me from the molester, and the guilt of having
rejected his confession...

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0015]\FFFF[1000Kenji_0002]\N<Flare>Guido has his pride too, so I couldn't just deny it on the
spot.

parameters:
\FX[FF]\AA[FFFF]\FF[1010Furea_0015]\FFFF[1000Kenji_0007]\N<Kenji>So that's what it was... I thought something was off...
(Sweat)

parameters:
\FX[FF]\AA[FFFF]\FF[1010Furea_0015]\FFFF[1000Kenji_0002]\N<Kenji>But, you know, right after we started dating, you said, "No
matter how many times you experience it, you never get used
to this kind of thing"...!?

parameters:
\FX[FF]\AA[FF]\FF[1010Furea_0002]\FFFF[1000Kenji_0002]\N<Flare>That was because it was my first time confessing to someone,
but I have been confessed to before... That's why I said no
matter how many times you're in a situation of confession,
you never get used to it.

parameters: \FX[FF]\AA[FFFF]\FF[1010Furea_0002]\FFFF[1000Kenji_0012]\N<Kenji>So, so all my worries were just needless anxiety... (Sweat)

parameters: \FX[FF]\AA[FF]\MM[jump]\FF[1010Furea_0012]\FFFF[1000Kenji_0012]\N<Flare>Gosh!! Your trust in me is too low! Hmph!

parameters: \AA[FF]\MM[jump]\FF[1010Furea_0009]\FFFF[1000Kenji_0007]\N<Flare>I won't forgive you!

parameters:
\AA[FFFF]\FF[1010Furea_0009]\FFFF[1000Kenji_0009]\N<Kenji>I'll treat you to a Shiratama Zenzai Parfait at the station
front next time... Will you cheer up...?

parameters: \FX[FF]\AA[FF]\MM[jump]\FF[1010Furea_0014]\FFFF[1000Kenji_0009]\N<Flare>...It has to be the deluxe size.

parameters: \FX[FF]\AA[FFFF]\FF[1010Furea_0014]\FFFF[1000Kenji_0010]\N<Kenji>Ugh... The, the deluxe size...

parameters: \FX[FF]\AA[FFFF]\MMMM[no]\FF[1010Furea_0014]\FFFF[1000Kenji_0007]\N<Kenji>O-okay... If that will make you cheer up (Sweat)

parameters: \FX[FF]\AA[FF]\FF[1010Furea_0004]\FFFF[1000Kenji_0007]\N<Flare>Ufufu♪ I'm looking forward to it♪

parameters: \FX[FF]\AA[FFFF]\FF[1010Furea_0004]\FFFF[1000Kenji_0009]\N<Kenji>Ugh... Goodbye, Mr. Yukichi... (Tears)


displayName: Second Half (Defeat)


parameters: \FX[FFF]\AA[F]\FFF[1010Furea_0011]????: *panting*...Is this...a dream...?

parameters:
\FX[FFF]\AA[F]\FFF[1010Furea_0011]No, it's not... I was indeed defeated by the enemy and
they... did things to me...

parameters:
\FX[FFF]\AA[F]\FFF[1010Furea_0011]Next time... it won't end without consequences... Anyway, I
cannot afford to lose anymore...

parameters: \FX[FFF]\AA[F]\FFF[1010Furea_0011]To the command room... I must... sortie again today...

parameters:
※From now on, if you receive a hold attack during battle,
the enemy will do lewd things to you.

parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0016]\N<Flare>But I must change my mindset... If I give up, this town...
this world... my loved ones...!!


battleback1Name: LavaCave

battleback2Name: LavaCave

displayName: BB Gang Headquarters 3

characterName: !Flame

selfSwitchCh: D

characterName: Chest


parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0008]\N<Flare>I understand that we need to provide supplies for Guido-san
and Lavi from now on...

parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0016]\N<Flare>Taking a rest might be an option... Running away isn't good,
but... it feels like my heart can't take it anymore...

parameters: \AA[FF]\FX[FF]\FF[1010Furea_0019]Today... again... I must go to Guido-san's place...

parameters:
To the command room
To the shopping mall
To Guido's room
I'll take a break today
To the Memory Room
Menu

parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0008]\N<Flare>I just can't seem to find the motivation for anything...
Let's just take the day off...

parameters:
Capture Event
if(s[272])Pure Dark Event
if(s[275])Black Cute Event
Nothing in particular happened

parameters:
Captured Lv1
if(s[270])Captured at Lv2
if(s[271])Captured at Lv3
Rethink

parameters: if(s[272])ピュアダークイベント

parameters:
Sex with Dark Lv1
if(s[273])Have sex with Dark at Level 2
if(s[274])Have sex with Dark at Level 3
Think it over

parameters: ダークとセックスを Lv1

parameters: if(s[275])ブラックキュートイベント

parameters: if(s[276])Have sex with Black Cute at Level 2

parameters: if(s[277])Have sex with Black Cute at Level 3

parameters: ブラックとセックスを Lv1


parameters: \AA[FF]\FX[FF]\FF[1010Furea_0019]What should we do...

parameters:
Talk to the commander
Talk to Eliza
Return to the room

parameters: \FX[F]\AA[F]\F[1010Furea_0019]\FFFFF[1090Ogi_0000]\N<Flare>Ah, Supreme Commander... thank you for your hard work...

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0019]\FFFFF[1090Ogi_0000]\N<Supreme Commander>I'm truly sorry for making you face such tough battles and
decisions.

parameters: \FX[F]\AA[F]\F[1010Furea_0008]\FFFFF[1090Ogi_0000]\N<Flare>No... it was my choice...

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0008]\FFFFF[1090Ogi_0000]\N<Supreme Commander>There's little we adults can do, but we'll support you as
much as we can.

parameters: \FX[F]\AA[F]\F[1010Furea_0019]\FFFFF[1090Ogi_0000]\N<Flare>Um... about the supply partner for Lavi...

parameters:
\FX[F]\AA[F]\F[1010Furea_0009]\FFFFF[1090Ogi_0000]\N<Flare>(No, after Kenji-sama, Guido-san had the most amount of
Ravi... so it wouldn't be possible to ask for a
replacement...)

parameters: \FX[F]\AA[F]\F[1010Furea_0008]\FFFFF[1090Ogi_0000]\N<Flare>...No, it's nothing. Excuse me...

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0008]\FFFFF[1090Ogi_0000]\N<Supreme Commander>I'm truly sorry to have entrusted the fate of the Earth to a
girl like you... The truth is, our organization has no other
choice but to rely on you... I'm truly sorry...

parameters:
\FX[FFF]\AA[F]\FFF[1020Eriza_0005]Oh, oh. Is that Flare...? Good of you to come, shall we have
a little chat?

parameters:
How have things been lately?
About Kenji
Nothing in particular

parameters: \FX[F]\AA[F]\F[1010Furea_0009]\FFFFF[1020Eriza_0005]\N<Flare>How have you been recently?

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0009]\FFFFF[1020Eriza_0016]\N<Eliza>I've started working under Guido, but, well, I've actually
felt more at ease. If there's any failure, it's not my
responsibility, hahaha!

parameters:
\FX[F]\AA[F]\F[1010Furea_0008]\FFFFF[1020Eriza_0016]\N<Flare>(Because of me, Eliza-san was demoted. Making her worry and
forcing such a strained laugh... I'm truly sorry...)

parameters: \FX[F]\AA[FFFFF]\MMMMM[no]\F[1010Furea_0008]\FFFFF[1020Eriza_0005]\N<Eliza>...Flare. Don't worry too much about it.

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0008]\FFFFF[1020Eriza_0005]\N<Eliza>Either way, we knew from the start that the BB gang was a
formidable opponent. Despite the twists and turns, your
achievement in defeating three monsters is significant.

parameters: \FX[F]\AA[FFFFF]\F[1010Furea_0008]\FFFFF[1020Eriza_0008]\N<Eliza>You should be more proud of yourself.

parameters: \FX[F]\AA[F]\M[jump]\F[1010Furea_0005]\FFFFF[1020Eriza_0005]\N<Flare>Excuse me, do we know the whereabouts of Kenji-sama!?

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0005]\FFFFF[1020Eriza_0007]\N<Eliza>I'm sorry... We're desperately gathering information, but as
of now, even his life or death is unclear...

parameters:
\FX[F]\AA[F]\M[no]\F[1010Furea_0011]\FFFFF[1020Eriza_0007]\N<Flare>Even his life or death... Oh no, could it be that Kenji-sama
is...!!

parameters:
\FX[F]\AA[FFFFF]\MMMMM[jump]\F[1010Furea_0011]\FFFFF[1020Eriza_0013]\N<Eliza>Ha!! Sorry, I misspoke!! He must be alive! It's just that we
don't know his location!

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0008]\FFFFF[1020Eriza_0001]\N<Eliza>We're putting all our effort into the search! We'll
definitely find him, so please wait with peace of mind!

parameters:
\FX[F]\AA[FFFFF]\F[1010Furea_0008]\FFFFF[1020Eriza_0008]\N<Eliza>If you're looking gloomy when he returns, he'll be sad too!!
Try to take it easy♪

parameters: \FX[F]\AA[F]\F[1010Furea_0008]\FFFFF[1020Eriza_0008]\N<Flare>...Thank you... very much...


parameters: \AA[FF]\FX[FF]\FF[1010Furea_0016]What should we do?

parameters: if(s[253]&&!s[74])To the mysterious shop


parameters: \FX[FFF]\AA[FFF]\FFF[1010Furea_0008]\N<Flare>Kenji-sama... If only I had arrived sooner...

parameters:
\FX[FFF]\AA[FFF]\FFF[1010Furea_0016]\N<Flare>I will definitely rescue you, so please wait a little
longer... No matter the sacrifice, no matter what it takes,
I will come to save you...


battleback2Name: Lava

displayName: BB Gang Headquarters 6


battleback1Name: Grassland

battleback2Name: Cliff

displayName: Mountain Trail 1

parameters:
\FX[FFF]\AA[FFF]\FFF[1012Furea_0000]\N<Pure Flame>Shall we call it a day for today's exploration... and head
back to our base...

parameters:
Return
Let's not go back

parameters: Would you like to move to the deepest part?

parameters: Yes No


displayName: Mountain Trail 2


displayName: Mountain Path 3

characterName: Crystal


Attack

message1: attacks!

note:
スキル１番は［攻撃］コマンドを
選択したときに使用されます。

---↓ 戦闘モーション設定 ↓-------------
// 武器振り
<D-Motion:attack/>

// アニメーション
<D-Animation/>
---↑ 戦闘モーション設定ここまで ↑-------

formula: a.atk * 1 - b.def

Defense

message1: is defending.

note:
スキル２番は［防御］コマンドを
選択したときに使用されます。

Enemy Attack

formula: a.atk * 1

Escape

message1: escaped.

Observe

message1: is watching.

Fall

description: Falls and takes damage

message1: cast %1!

Ultimate☆Attack

description: An ultimate attack of the archmet type

Sneak Away

description: Let's escape!!

Fire

formula: 50 + a.mat  - b.mdf * 2

description: [Single Enemy] Deals fire attribute damage

Burning

description: [All Enemies] Deals fire attribute damage

Heal

description: [Single Ally] Slightly recovers HP

Thunder

description: [Single Enemy] Deals lightning attribute damage to a single enemy.

note:
---↓ 戦闘モーション設定 ↓-------------
// 前進しない
<D-Setting:NoStep>

// 発動モーション固定（ディレイ15/60秒）
<D-Motion:spell>
motionStartPattern = 0
motionPattern = 2
</D-Motion>

// スキルアニメーション
<D-Animation:wait/>

---↑ 戦闘モーション設定ここまで ↑-------

Stun Thrust

formula: a.atk *3  - b.def * 3

description:
Deals a high-powered attack to a single enemy. Has a chance to stun
the target.

message1: unleashed %1!

Saint

description: [Single Enemy] Deals light attribute damage

Heal+

description: [Single Ally] Moderately recovers HP

Petit Thunder

formula: 10 + a.mat  - b.mdf * 2

Lovely Heal

description: [Single Ally] Greatly recovers HP

Explosion

description: [All Enemies] Deals damage that ignores defense

Lovely Breaker

description: [All Enemies] Unleashes the power of love, Lavi, in its entirety.

Mirage Mantle

description: [Self] Almost completely blocks physical attacks for 1 turn

message1: used %1!

Attack I

description: [Single Enemy] Strikes with a single blow

formula: a.atk * 1.0 - b.def

Attack II

description: [Single Enemy] Strikes with a strong blow

formula: a.atk * 1.5 - b.def

Attack III

description: [Single Enemy] Strikes with an even stronger blow

formula: a.atk * 2.0 - b.def

Attack

note:
スキル１番は［攻撃］コマンドを
選択したときに使用されます。

Poison Needle

description: [All Enemies] Inflicts poison status

message1: vomited %1!

Attack

description: Exclusive to Guido

note:
スキル１番は［攻撃］コマンドを
選択したときに使用されます。

Fire

description: [Single Enemy] Deals fixed 1 damage of fire attribute

Attack Up

description: [Single Ally] Increases attack power.

Charge

description: [Single Ally] Doubles attack power

Poison

description: [All Enemies] Inflicts poison status

Defense Up

description: [Ally Single] Increase defense.

Saint

description: [Enemy Single] Deals light attribute damage.

Chugging Potion

description: [Ally Single] Restores 5 HP.

Poison Needle Throw

description: [Enemy All] Inflicts poison status.

Sleep Needle Throw

description: [Enemy All] Inflicts sleep status.

Paralysis Needle Throw

description: [Enemy All] Inflicts paralysis status.

Time Delay

description: [Enemy Single] Decreases agility.

Confusion Time

description: [Enemy Single] Has started moving towards the end.

Doom

description: God leads everything to the end...

Gathering Dark Energy

description: [Self] Weakens self, significantly increases attack power.

message1: is acting strange!

message2: I'm going to do something!

Ultimate Black Claw

formula: a.atk * 3 - b.def * 8

description: [Enemy Single] Attacks wildly like a berserker.

Fireball

formula: a.atk * 3

description: [Enemy Single] Deals fire attribute damage.

Chill

description: [Enemy Single] Deals ice attribute damage.

Lightning

description: [Enemy Single] Deals lightning attribute damage.

message1: dropped %1!

Water Gun

description: [Enemy Single] Deals water attribute damage.

Stone Throw

description: [Enemy Single] Deals earth attribute damage.

message1: picked up a stone and threw it!

Whirlwind

description: [Enemy Single] Deals wind attribute damage.

message1: summoned %1!

Flame Breath

description: [Enemy All] Deals fire attribute damage.

Ice Breath

description: [Enemy All] Deals ice attribute damage.

Shock

description: [Enemy All] Deals lightning attribute damage.

Big Wave

description: [Enemy All] Deals water attribute damage.

Earthquake

description: [Enemy All] Deals earth attribute damage.

Tornado

description: [Enemy All] Deals wind attribute damage.

Poison

description: [Enemy Single] Inflicts poison status.

Mucus

description: [Enemy Single] Decreases agility.

message1: sprayed mucus!

Entangling Thread

description: [Enemy Single] Decreases agility.

Leg Bind

description: [Enemy Single] Inflicts stun status.

Body Slam

description: [Enemy Single] Deals damage and inflicts stun status.

message1: did a body slam!

Leg Sweep

description: [Enemy Single] Inflicts stun status.

Paralyzing Glare

formula: a.atk * 4 - b.def * 2

description: [Enemy Single] Inflicts paralysis status.

message1: glared!

Seductive Gaze

description: [Enemy Single] Inflicts charm status.

message1: sent %1!

Poison Breath

description: [Enemy All] Inflicts poison status.

Deadly Poison Mist

description: [Enemy All] Inflicts poison status.

message1: caused a %1!

Poison Pollen

description: [Enemy All] Inflicts poison status.

message1: scattered %1!

Sand Smoke

description: [Enemy All] Inflicts darkness status.

message1: caused %1!

Dazzling Light

description: [Enemy All] Inflicts darkness status.

Darkness Pollen

description: [Enemy All] Inflicts darkness status.

Song of Silence

description: [Enemy All] Inflicts silence status.

message1: sang %1!

Mysterious Fog

description: Inflict Silence on all enemies

Silence Pollen

description: Inflict Blindness on all enemies

Rage Pollen

description: Inflict Rage on all enemies

Ultrasonic Wave

description: Inflict Confusion on all enemies

Bewildering Fog

description: Inflict Confusion on all enemies

Confusion Pollen

description: Inflict Confusion on all enemies

Song of Temptation

description: Inflict Charm on all enemies

Sweet Breath

description: Inflict Sleep on all enemies

Lullaby

description: Inflict Sleep on all enemies

Sleep Pollen

description: Inflict Sleep on all enemies

Numbing Breath

description: Inflict Paralysis on all enemies

Paralysis Pollen

description: Inflict Paralysis on all enemies

Roar

description: Inflict Stun on all enemies

Vampirism

description: Absorb HP from a single enemy

Meditation

description: Recover 1/4 of maximum HP for oneself

Creepy Dance

description: Absorb MP from a single enemy.

Heal

description: Heal a small amount of HP for an ally

Healing

description: Heal a moderate amount of HP for an ally

Ex Healing

description: Heal a large amount of HP for an ally

Recover

description: Heal a moderate amount of HP for all allies

Recovery

description: Heal a large amount of HP for all allies

Cure

description: Cure Poison and Paralysis for an ally

Refresh

description: Cure all status abnormalities except for incapacitation for an ally

Dispel

description: Cure all status abnormalities except for incapacitation for all allies

Again

description: Revive an ally from incapacitation with 1/10 of their max HP

Raise Dead

description: Revive an ally from incapacitation with 1/2 of their max HP

Regen

description: Put an ally in a HP regeneration state

Knockout

description: Instantly kill a single enemy

Poison

description: Inflict Poison on all enemies

Blind

description: Inflict Blindness on all enemies

Silence

description: Seal magic for all enemies

Anger

description: Inflict Rage on all enemies

Confuse

description: Inflict Confusion on all enemies

Charm

description: Inflict Charm on all enemies

Sleep

description: Inflict Sleep on all enemies

Paralyze

description: Inflict Paralysis on all enemies

Weapon Breath

description: Increase Attack power for an ally. Can be stacked up to two times

Armor Breath

description: Increase Defense power for an ally. Can be stacked up to two times

Magic Breath

description: Increase Magic power for an ally. Can be stacked up to two times

Chakra

description: [Self] Enter HP regeneration state for 4 turns

Quick Move

description: [Ally Single] Increase agility. Can be stacked up to 2 times

Weapon Curse

description: [All Enemies] Lower attack power. Can be stacked up to 2 times

Armor Curse

description: [All Enemies] Lower defense power. Can be stacked up to 2 times

Magic Curse

description: [All Enemies] Lower magical power. Can be stacked up to 2 times

Resist Curse

description:
[All Enemies] Lower magical defense power. Can be stacked up to 2
times

Slow Move

description: [All Enemies] Lower agility. Can be stacked up to 2 times

Reflect

description: [Ally Single] Enter magic reflection state for 5 turns

Element Barrier

description: [All Allies] Increase resistance to all elements for 3 turns

Life Drain

description: [Single Enemy] Absorb HP

Mana Drain

description: [Single Enemy] Absorb MP

Fire

description: [Single Enemy] Deal fire attribute damage

Crimson Flare

description: [All Enemies] Deal fire attribute damage

Ice

description: [Single Enemy] Deal ice attribute damage

Blizzard

description: [All Enemies] Deal ice attribute damage

Ice Diamond

description: [All Enemies] Deal ice attribute damage

Thunder

description: [Single Enemy] Deal lightning attribute damage

Lightning

description: [All Enemies] Deal lightning attribute damage

Water

description: Deals water attribute damage to a single enemy

Tidal Wave

description: Deals water attribute damage to all enemies

Stone

description: Deals earth attribute damage to a single enemy

Ground

description: Deals earth attribute damage to all enemies

Wind

description: Deals wind attribute damage to a single enemy

Hell Tempest

description: Deals wind attribute damage to all enemies

Saint

description: Deals light attribute damage to a single enemy

Holy Blast

description: Deals light attribute damage to all enemies

Shade

description: Deals dark attribute damage to a single enemy

Darkness Gate

description: Deals dark attribute damage to all enemies

Burst

description: Deals defense-ignoring damage to a single enemy

Explosion

description: Deals defense-ignoring damage to all enemies

Gravity

description: Deals damage equal to half of the current HP of a single enemy

Parry

description: Dodge enemy attacks with a sword for 1 turn for oneself

Mirror of Still Water

description: Increase TP by 10% for oneself

message1: discarded distracting thoughts and meditated!

Focus Energy

description:
Remove attack power debuff and significantly increase attack power for
1 turn for oneself

Reckless Abandon

description:
[Self] Sacrifice Defense and Magic Defense to double Attack power
until the next turn

Counter Stance

description: [Self] For 3 turns, cancel enemy attacks and counterattack

Protect

description: [Self] For 1 turn, automatically protect an ally with low HP

Provoke

description: [Self] Increase susceptibility to being targeted for 5 turns

Iron Defense

description: [Self] Nearly completely block physical attacks for 3 turns

Hide

description: [Self] Decrease susceptibility to being targeted for 5 turns

Shadow Vanish

description:
[Self] Remove Agility debuff and significantly increase Agility for 2
turns

Aim

description: [Self] Increase critical hit rate for 2 turns

Swift Blade

description:
[Single Enemy] Attack first, faster than anyone, at the start of the
turn

Double Slash

description:
[Single Enemy] Slash twice, each attack dealing 0.8 times the power of
a normal attack

Vacuum Blade

description:
[All Enemies] Attack with a blade of vacuum, each attack dealing 0.8
times the power of a normal attack

Wild Slash

description:
[Single Enemy] Slash four times, each attack dealing 0.5 times the
power of a normal attack

Bash Attack

description: [Single Enemy] Deal slightly more damage

Power Slash

description:
[Single Enemy] Attack forcefully with an axe, dealing 1.5 times the
power of a normal attack

Helm Smash

description: [Single Enemy] Deal damage and lower Defense

Rolling Axe

description:
[All Enemies] Swing an axe while attacking, each attack dealing 0.8
times the power of a normal attack

Double Hit

description:
[Single Enemy] Attack twice, each attack dealing 0.8 times the power
of a normal attack

Aura Shot

description:
[Single Enemy] Hit with a chi blast. The lower the enemy's Magic
Defense, the higher the power

Spin Kick

description:
[All Enemies] Kick enemies using centrifugal force, each attack
dealing 0.8 times the power of a normal attack

Critical Blow

description:
[Single Enemy] Attacks aiming for the enemy's vital points. Twice the
power of a normal attack.

Double Thrust

description:
[Single Enemy] Stabs twice. Each attack has 0.8 times the power of a
normal attack.

Sweeping Strike

description:
[All Enemies] Attacks by swinging a spear around. 0.8 times the power
of a normal attack.

Wild Stab

description:
[Single Enemy] Stabs four times. Each attack has 0.5 times the power
of a normal attack.

Poison Arrow

description: [Single Enemy] Deals damage and poisons the target.

Rapid Arrow

description:
[Single Enemy] Fires a high-speed arrow. 1.5 times the power of a
normal attack.

Armor Break

description: [Single Enemy] Performs a guaranteed hit attack and lowers defense.

Weapon Break

description:
[Single Enemy] Performs a guaranteed hit attack and lowers attack
power.

Arrow Rain

description:
[All Enemies] Rains down arrows. 0.8 times the power of a normal
attack.

Random Arrow

description:
[Random 4 Enemies] Random attacks. Each attack has 0.5 times the power
of a normal attack.

Illusion

description: [Single Enemy] Deals damage and causes blindness.

Eagle Claw

description:
[Single Enemy] Slashes with a sharp blade. The higher the user's
agility, the more powerful the attack.

Quick Trick

description:
[All Enemies] Quickly attacks the enemies. The higher the user's
agility, the more powerful the attack.

Stealth Attack

description:
[Single Enemy] Attacks by concealing presence. The higher the user's
agility, the more powerful the attack.

Power Shot

description:
[Single Enemy] Fires a powerful bullet. 1.5 times the power of a
normal attack.

Magic Shot

description:
[Single Enemy] Fires a magical bullet. The lower the enemy's magic
defense, the more powerful the attack.

Hard Shot

description:
[Single Enemy] Fires a piercing bullet, dealing defense-ignoring
damage.

Multi Shot

description:
[All Enemies] Fires bullets over a wide area. 0.8 times the power of a
normal attack.

Quick Trigger

description:
[Single Enemy] Fires rapidly, turning the target into a beehive. Twice
the power of a normal attack.

Victory Slash

description: [Single Enemy] Slash in a victorious V-shape

Destruction

description:
[All Enemies, Ignores Defense] Jump high and then slam down the axe
with all one's might

Meteor Swarm

description: [All Enemies, Ignores Defense] Drop a meteorite from another dimension

Reincarnation

description:
[All Allies] Fully recover from all status ailments except for HP and
incapacitation

Zexschtrum

description:
[Single Enemy] Pierce the enemy with a furious speed that leaves no
room to breathe

Berserk Combo

description:
[Single Enemy] Attack in a frenzy, like a berserker, connecting one
blow after another

Cherry Blossom Dance Slash

description: [All Enemies] Slash as if cherry blossoms are dancing in the air

Sacred Arrow

description:
[All Enemies, Light Attribute] Shoot holy light-coated arrows from the
sky

Double Cross Edge

description: [Single Enemy] Slash with daggers in a crossing pattern

Lethal Burst

description:
[All Enemies, Ignores Defense] Fire a special bullet that causes a
wide-range explosion

Ifrit

description:
[All Enemies] Summon the fire demon Ifrit to deal fire attribute
damage

Shiva

description: [All Enemies] Summon the ice queen Shiva to deal ice attribute damage

Fenrir

description:
[All Enemies] Summon the thunder beast Fenrir to deal thunder
attribute damage

Kelpie

description:
[All Enemies] Summon the water holy beast Kelpie to deal water
attribute damage

Titan

description:
[All Enemies] Summon the earth giant Titan to deal earth attribute
damage

Sylph

description:
[All Enemies] Summon the wind spirit Sylph to deal wind attribute
damage

Seraphim

description:
[All Enemies] Summon the light goddess Seraphim to deal light
attribute damage

Diabolos

description:
[All Enemies] Summon the dark demon Diabolos to deal dark attribute
damage

Dark Flame Demon Sword

description:
[All Enemies, Ignores Defense, Power depends on the user's Attack and
Magic Power] Wield a sword cloaked in dark flames to deal dark
attribute damage

Hold Attack

description: Suddenly, she hugged me!!

Super Hold Attack

description: Suddenly, she restrained me!!


Incapacitated

message1: collapsed!

message2: was defeated!

message4: stood up!

note:
ステート１番はＨＰが０になったときに
自動的に付加されます。

Poison

message1: was poisoned!

message2: was poisoned!

message4: 's poison wore off!

Darkness

message1: was trapped in darkness!

message2: was sealed in darkness!

message4: 's darkness disappeared!

Silence

message1: was silenced!

message2: was silenced!

message4: 's silence was lifted!

Fury

message1: became furious!

message2: was enraged!

message4: came to their senses!

Confusion

message1: became confused!

message2: was confused!

Charm

message1: was charmed!

message2: was charmed!

Sleep

message1: fell asleep!

message2: was put to sleep!

message3: is sleeping.

message4: woke up!

Paralysis

message1: was paralyzed and couldn't move!

message2: was paralyzed and couldn't move!

message3: is paralyzed and can't move!

message4: 's paralysis was cured!

Stun

message1: lost their balance!

message2: lost their balance!

message3: is losing balance...

message4: regained their composure!

Taunt

message1: became more likely to be targeted!

Hide

message1: became less likely to be targeted!

Resistance Boost

message1: 's resistance to all attributes increased!

message2: 's resistance to each element increased!

message4: 's resistance to all attributes has returned to normal!

Recoil

message1: can't move due to recoil!

message2: can't move due to recoil!

message3: can't move due to recoil!

Burn

message1: got burned!

message2: got burned!

message4: 's burn was healed!

Suspicious Movement

message4: is acting suspiciously.

Costume Damage

message1: 's clothes were torn!

Hold

message1: was captured by the enemy!!

Forced Standing Picture Change: Timid

note:
試作品：
この状態異常の時、強制的に立ち絵を
【Battle{CharaID}_{Bote}_state52.png】
に変更する。
--------------------------------
ボテ腹でない時【Battle0001_0_state52.png】
ボテ腹の時【Battle0001_1Bote_state52.png】


characterName: Vehicle

armorTypes:
General Armor
Magic Armor
Light Armor
Heavy Armor
Small Shield
Large Shield

currencyUnit: Zeny

elements: Physical Fire Ice Thunder Water Earth Wind Light Darkness

equipTypes: Staff Book Head Clothes Accessory

gameTitle: Crimson Lotus Soaring Pure Flame

skillTypes: Attack Others

switches: Test 破瓜判定 ウィンドウ消去 ブラックメガネフラグ ホールドモブ説明 敗北帰還初弱音 回想中 OPで致した 現在拠点 フレア好感度MAX 妊娠フレア 妊娠エリザ 妊娠ブラック 妊娠ダーク 出産イベント 雑貨屋初回 開発室初回 ケンジ部屋初回 翌朝司令室初回 ザコーズリーダー撃破 ザコーズリーダー敗北 ゴブリンリーダー撃破 ゴブリンリーダー敗北 ボススライム撃破 ボススライム敗北 勝利ルート ダーク撃破 ダーク敗北 ブラック撃破 ブラック敗北 ソルジャー撃破 ソルジャー敗北 拠点出現1 ギドウ撃破 ギドウ敗北 ブラック会話 総統撃破 総統敗北 真・総統撃破 真・総統敗北 フレアEndフラグ エリザEndフラグ ハーレムEndフラグ 敗北ルート 触手撃破 触手敗北 ウルフ撃破 ウルフ敗北 一般人撃破 一般人敗北 拠点出現2 ダーク撃破(敗) ダーク敗北(敗) Aブラック敗北 ヨリハイベント ABクロー ワープ廃坑 ワープ森 ワープ地下水路 ワープ水の洞窟 ワープ登山道 ワープ市街地 ワープBB団本拠地 フレアと初めての 04フレアお口で1 04フレアお口で2 04フレアお口で3 05フレアと騎乗位で1 05フレアと騎乗位で2 05フレアと騎乗位で3 06ピュアフレイムと1 06ピュアフレイムと2 06ピュアフレイムと3 07三人で1 07三人で2 07三人で3 20エリザと初めての1 20エリザと初めての2 20エリザと初めての3 21エリザのお手々で1 21エリザのお手々で2 21エリザのお手々で3 22ピュアエリザベスと1 22ピュアエリザベスと2 22ピュアエリザベスと3 23エリザと後ろで1 23エリザと後ろで2 23エリザと後ろで3 30ピュアダークと拠点にて1 30ピュアダークと拠点にて2 30ピュアダークと拠点にて3 31ブラックキュートと拠点にて1 31ブラックキュートと拠点にて2 31ブラックキュートと拠点にて3 50改造されるピュアフレイム 51ギドウと初めてを 52ギドウとピュアフレイム1 52ギドウとピュアフレイム2 52ギドウとピュアフレイム3 53一般人とピュアフレイム1 53一般人とピュアフレイム2 53一般人とピュアフレイム3 54浮浪者とピュアフレイム1 54浮浪者とピュアフレイム2 54浮浪者とピュアフレイム3 55ザコーズリーダー敗北1 55ザコーズリーダー敗北2 56ゴブリン敗北1 56ゴブリン敗北2 57スライム敗北1 57スライム敗北2 敗北後初帰還 60捕縛されて1 60捕縛されて2 60捕縛されて3 61ダークとセックスを1 61ダークとセックスを2 61ダークとセックスを3 62ブラックとセックスを1 62ブラックとセックスを2 62ブラックとセックスを3 63触手敗北1 63触手敗北2 64ボスウルフ敗北1 64ボスウルフ敗北2 65ニセフレイム敗北1 65ニセフレイム敗北2 66ブラック敗北 67ダーク敗北 68ソルジャー敗北 69触手ギドウ敗北 共通敗北シーン 70ギドウEnd 71ブラック総統敗北 72アルティメットピュアフレイム敗北 73ブラックフレイムEnd -以降戦闘用 ホールド中 -ここまで戦闘用 --プラグイン用 スキップ不可能フラグ 逃走100% 入手ログ表示 純愛ラヴィSHOP 移動不可 ムービースキップ 回想フレアと初めての 回想04フレアお口で1 回想04フレアお口で2 回想04フレアお口で3 回想05フレアと騎乗位で1 回想05フレアと騎乗位で2 回想05フレアと騎乗位で3 回想06ピュアフレイムと1 回想06ピュアフレイムと2 回想06ピュアフレイムと3 回想07三人で1 回想07三人で2 回想07三人で3 回想20エリザと初めての1 回想20エリザと初めての2 回想20エリザと初めての3 回想21エリザのお手々で1 回想21エリザのお手々で2 回想21エリザのお手々で3 回想22ピュアエリザベスと1 回想22ピュアエリザベスと2 回想22ピュアエリザベスと3 回想23エリザと後ろで1 回想23エリザと後ろで2 回想23エリザと後ろで3 回想30ピュアダークと拠点にて1 回想30ピュアダークと拠点にて2 回想30ピュアダークと拠点にて3 回想31ブラックキュートと拠点にて1 回想31ブラックキュートと拠点にて2 回想31ブラックキュートと拠点にて3 回想50改造されるピュアフレイム 回想51ギドウと初めてを 回想52ギドウとピュアフレイム1 回想52ギドウとピュアフレイム2 回想52ギドウとピュアフレイム3 回想53一般人とピュアフレイム1 回想53一般人とピュアフレイム2 回想53一般人とピュアフレイム3 回想54浮浪者とピュアフレイム1 回想54浮浪者とピュアフレイム2 回想54浮浪者とピュアフレイム3 回想55ザコーズリーダー敗北1 回想55ザコーズリーダー敗北2 回想56ゴブリン敗北1 回想56ゴブリン敗北2 回想57スライム敗北1 回想57スライム敗北2 回想敗北後初帰還 回想60捕縛されて1 回想60捕縛されて2 回想60捕縛されて3 回想61ダークとセックスを1 回想61ダークとセックスを2 回想61ダークとセックスを3 回想62ブラックとセックスを1 回想62ブラックとセックスを2 回想62ブラックとセックスを3 回想63触手敗北1 回想63触手敗北2 回想64ボスウルフ敗北1 回想64ボスウルフ敗北2 回想65ニセフレイム敗北1 回想65ニセフレイム敗北2 回想66ブラック敗北 回想67ダーク敗北 回想68ソルジャー敗北 回想69触手ギドウ敗北 回想共通敗北シーン 回想70ギドウEnd 回想71ブラック総統敗北 回想72アルティメットピュアフレイム敗北 回想73ブラックフレイムEnd フレアEnd エリザEnd ハーレムEnd ライバル出現End

basic: Level Lv HP HP MP MP TP TP EXP EXP

params:
Max HP
Max MP
Attack
Defense
M. Power
M. Defense
Agility
Luck
Accuracy
Evasion

actionFailure: It had no effect on %1!

actorDamage: %1 took %2 damage to their HP!!

actorDrain: %1 had %2 %3 taken away

actorGain: Looks like %1's %2 increased by %3♪

actorLoss: %1's %2 decreased by %3

actorNoDamage: No good!! It seems %1 has taken no damage

actorNoHit: Miss! %1 took no damage!

actorRecovery: %1's %2 recovered by %3 ♪

alwaysDash: Always Dash

bgmVolume: BGM Volume

bgsVolume: BGS Volume

buffAdd: %1's %2 increased!

buffRemove: %1's %2 has returned to normal!

commandRemember: Remember Command

counterAttack: %1's Counterattack!

criticalToActor: Kyaa!! A critical hit!!

criticalToEnemy: Looks like it was a perfect hit, a critical strike ♪

debuffAdd: %1's %2 decreased!

defeat: I lost

emerge: %1 has attacked!

enemyDamage: Dealt %2 damage to %1!

enemyDrain: Stole %3 %2 from %1!

enemyGain: %1's %2 increased by %3!

enemyLoss: %1's %2 decreased by %3!

enemyNoDamage: Can't deal damage to %1!

enemyNoHit: Miss! Can't deal damage to %1!

enemyRecovery: %1's %2 recovered by %3!

escapeFailure: The enemy is chasing us!

escapeStart: %1 dodged it

evasion: %1 dodged the attack!

expNext: Next %1

expTotal: Current %1

file: Story

levelUp: %1's %2 increased to %3!

loadMessage: Which record would you like to load?

magicEvasion: %1 dispelled the magic!

magicReflection: %1 reflected the magic!

meVolume: ME Volume

obtainExp: Gained %1 %2!

obtainGold: Gained %1\G!

obtainItem: Picked up %1

obtainSkill: Learned %1!

partyName: %1 and company

possession: Quantity Owned

preemptive: It's a preemptive attack!!

saveMessage: Where would you like to save?

seVolume: SE Volume

substitute: %1 protected %2!

surprise: %1 was suddenly attacked!

victory: Won the battle

title1Name: Title

variables: ストーリー進行度 ラヴィ Q処女相手 受精確率 受精確率tmp 敗北数 ハーレムEnd受精確率 ハーレムEnd受精確率tmp 乱数用 OP進捗 前半怪人撃破数 ザコーズBOSS敗北 ゴブリンBOSS敗北 スライムBOSS敗北 触手BOSS敗北 ウルフBOSS敗北 ニセフレイムBOSS敗北 開発部屋へ 後半勝利怪人撃破数 後半敗北怪人撃破数 --エロ進捗 04フレアお口で 05フレアと騎乗位で 06ピュアフレイムと 07三人で 20エリザと初めての 21エリザのお手々で 22ピュアエリザベスと --エロステータス 処女相手 破瓜相手tmp エッチ回数 セックス回数 口経験回数 アナル経験回数 胸経験回数 現精液 総精液 精液量tmp ボテ相手 ボテ進捗 ボテ相手の名前 受精確率 受精確率tmp 妊娠数 出産数 メンタル メンタル下限 純愛ラヴィ量 凌辱ラヴィ量 ギドウ依存度 腟内精子ザコーズ 腟内精子ゴブリン 腟内精子スライム 腟内精子触手 腟内精子ウルフ 腟内精子人間 腟内精子ギドウ --システム変数 絶望度 独り言進捗度 クリア判定 Skip不可判定 現在のHP 現在のMHP 現在のHP割合 戦闘用乱数 回想用戻りMAPID 回想用戻りx座標 回想用戻りy座標 -以降戦闘用 Q変身状態 Qボテ状態 Q服破れ ホールド進捗 Q胎児種類 胎児成長歩数 胎児成長歩数tmp 敵MOBID -Hステータス関連 [!]初経験はアクター名管理 [!]体調はアクター名管理 エッチ回数 現在の膣内の精液 膣内出し総精液 受精回数 妊娠回数 出産回数 膣経験値 胸経験値 口経験値 アナル経験値 -子宮ステータス関連 [!]卵子状態はアクター名管理 [!]父親名はアクター名管理 -膣内射精数 ザコーズ ゴブリン スライム 触手 ウルフ 一般人 予備7 予備8 -PL系ここまで

weaponTypes: 短剣 剣 フレイル 斧 ムチ 杖 弓 クロスボウ 銃 爪 グローブ 槍


BOSSクモ怪人

parameters:
\N<Eliza>Pure Flame, I will support you!! I'll teach you the basics
of battle, it will be quick so listen well!!

parameters:
\N<Pure Flame>Y-Yes!! But the enemy is already in front of us!! Please
hurry!!

parameters: チュートリアル_バトル_1

parameters:
\N<Eliza>First, you can see the action order here!! The attacks will
start in the order listed on this chart!!

parameters:
\N<Pure Flame>Yes!! So in this case, after my attack, it's the enemy's
turn to attack, right!!

parameters: \N<Eliza>Exactly!! Here it comes!! Try attacking now!!

parameters:
\N<Eliza>For your first time, that was excellent!! Next, I'll teach
you the tricks of fighting!!

parameters: チュートリアル_バトル_2

parameters: \N<Eliza>You see the mark above the enemy's head, don't you?

parameters: \N<Pure Flame>Yes!! I see something like a rock-paper-scissors mark!!

parameters:
\N<Eliza>Hmm!! That represents the opponent's battle style in an
easy-to-understand way. If you use a skill that can beat the
opponent's battle style, you can inhibit the enemy's
actions!!

parameters:
\N<Pure Flame>Yes!! I understand!! I'll try to choose a skill that can win
at rock-paper-scissors!!

parameters:
\N<Eliza>The rock-paper-scissors style assigned to skills changes
every time. It's not just about pushing through with strong
attacks, but also about dealing appropriately according to
the situation!!

興奮したザコーズ

parameters:
About the Hold Attack: Some monsters, like the red enemies,
will launch a lewd attack known as the Hold Attack.

parameters:
Normally, Pure Flame would not get caught, but after
witnessing "a certain event," she becomes susceptible to
getting caught by the Hold Attack.


Pure Sword

description: The sword used by Pure Flame.

Pure Sword+

description: The sword used by Pure Flame.

Pure Sword++

description: The sword used by Pure Flame.


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            g = (0.33 / J) * c;
            var j = h.heatmaps[p].saturation,
              m = h.heatmaps[p].lightness,
              n = void 0,
              k = void 0,
              l = void 0,
              t = (l = void 0),
              v = (n = k = void 0),
              v = void 0,
              l = 0.5 >= m ? m * (1 + j) : m + j - m * j;
            0 === l
              ? (g = "#000")
              : ((t = 2 * m - l),
                (k = (l - t) / l),
                (g *= 6),
                (n = Math.floor(g)),
                (v = g - n),
                (v *= l * k),
                0 === n || 6 === n
                  ? ((n = l), (k = t + v), (l = t))
                  : 1 === n
                  ? ((n = l - v), (k = l), (l = t))
                  : 2 === n
                  ? ((n = t), (k = l), (l = t + v))
                  : 3 === n
                  ? ((n = t), (k = l - v))
                  : 4 === n
                  ? ((n = t + v), (k = t))
                  : ((n = l), (k = t), (l -= v)),
                (g = "#" + N(n) + N(k) + N(l)));
            b[e] = g;
          }
        }
        h.compiledHeatmaps = y;
      }
      f.container = s(document.createElement("div"), h.container);
      f.count = f.container.appendChild(
        s(document.createElement("div"), h.count)
      );
      f.legend = f.container.appendChild(
        s(document.createElement("div"), h.legend)
      );
      f.graph = d.graph
        ? f.container.appendChild(s(document.createElement("div"), h.graph))
        : 0;
      w.length = 0;
      for (var q in f) f[q] && h[q].heatOn && w.push({ name: q, el: f[q] });
      u.length = 0;
      if (f.graph) {
        f.graph.style.width =
          d.history * h.column.width +
          (d.history - 1) * h.column.spacing +
          "px";
        for (c = 0; c < d.history; c++)
          (u[c] = f.graph.appendChild(
            s(document.createElement("div"), h.column)
          )),
            (u[c].style.position = "absolute"),
            (u[c].style.bottom = 0),
            (u[c].style.right =
              c * h.column.width + c * h.column.spacing + "px"),
            (u[c].style.width = h.column.width + "px"),
            (u[c].style.height = "0px");
      }
      s(f.container, d);
      r();
      a.appendChild(f.container);
      f.graph && (O = f.graph.clientHeight);
      d.toggleOn &&
        ("click" === d.toggleOn && (f.container.style.cursor = "pointer"),
        S(f.container, d.toggleOn, G));
    }
    "object" === H(a) && a.nodeType === j && ((e = a), (a = document.body));
    a || (a = document.body);
    var b = this,
      d = I({}, D.defaults, e || {}),
      f = {},
      u = [],
      h,
      y,
      J = 100,
      w = [],
      W = 0,
      B = d.threshold,
      Q = 0,
      L = A() - B,
      z,
      E = [],
      F = [],
      x,
      P,
      q = "fps" === d.show,
      O,
      K,
      c,
      p;
    b.options = d;
    b.fps = 0;
    b.duration = 0;
    b.isPaused = 0;
    b.tickStart = function () {
      Q = A();
    };
    b.tick = function () {
      z = A();
      W = z - L;
      B += (W - B) / d.smoothing;
      b.fps = 1e3 / B;
      b.duration = Q < L ? B : z - Q;
      L = z;
    };
    b.pause = function () {
      x && ((b.isPaused = 1), clearTimeout(x), C(x), C(P), (x = P = 0));
      return b;
    };
    b.resume = function () {
      x || ((b.isPaused = 0), k());
      return b;
    };
    b.set = function (a, c) {
      d[a] = c;
      q = "fps" === d.show;
      -1 !== R(a, X) && V();
      -1 !== R(a, Y) && s(f.container, d);
      return b;
    };
    b.showDuration = function () {
      b.set("show", "ms");
      return b;
    };
    b.showFps = function () {
      b.set("show", "fps");
      return b;
    };
    b.toggle = function () {
      b.set("show", q ? "ms" : "fps");
      return b;
    };
    b.hide = function () {
      b.pause();
      f.container.style.display = "none";
      return b;
    };
    b.show = function () {
      b.resume();
      f.container.style.display = "block";
      return b;
    };
    b.destroy = function () {
      b.pause();
      U();
      b.tick = b.tickStart = function () {};
    };
    V();
    k();
  }
  var A,
    r = m.performance;
  A =
    r && (r.now || r.webkitNow)
      ? r[r.now ? "now" : "webkitNow"].bind(r)
      : function () {
          return +new Date();
        };
  for (
    var C = m.cancelAnimationFrame || m.cancelRequestAnimationFrame,
      M = m.requestAnimationFrame,
      r = ["moz", "webkit", "o"],
      G = 0,
      k = 0,
      Z = r.length;
    k < Z && !C;
    ++k
  )
    M =
      (C =
        m[r[k] + "CancelAnimationFrame"] ||
        m[r[k] + "CancelRequestAnimationFrame"]) &&
      m[r[k] + "RequestAnimationFrame"];
  C ||
    ((M = function (a) {
      var e = A(),
        g = Math.max(0, 16 - (e - G));
      G = e + g;
      return m.setTimeout(function () {
        a(e + g);
      }, g);
    }),
    (C = function (a) {
      clearTimeout(a);
    }));
  var T =
    "string" === H(document.createElement("div").textContent)
      ? "textContent"
      : "innerText";
  D.extend = I;
  window.FPSMeter = D;
  D.defaults = {
    interval: 100,
    smoothing: 10,
    show: "fps",
    toggleOn: "click",
    decimals: 1,
    maxFps: 60,
    threshold: 100,
    position: "absolute",
    zIndex: 10,
    left: "5px",
    top: "5px",
    right: "auto",
    bottom: "auto",
    margin: "0 0 0 0",
    theme: "dark",
    heat: 0,
    graph: 0,
    history: 20,
  };
  var X = ["toggleOn", "theme", "heat", "graph", "history"],
    Y = "position zIndex left top right bottom margin".split(" ");
})(window);
(function (m, j) {
  j.theme = {};
  var s = (j.theme.base = {
    heatmaps: [],
    container: {
      heatOn: null,
      heatmap: null,
      padding: "5px",
      minWidth: "95px",
      height: "30px",
      lineHeight: "30px",
      textAlign: "right",
      textShadow: "none",
    },
    count: {
      heatOn: null,
      heatmap: null,
      position: "absolute",
      top: 0,
      right: 0,
      padding: "5px 10px",
      height: "30px",
      fontSize: "24px",
      fontFamily: "Consolas, Andale Mono, monospace",
      zIndex: 2,
    },
    legend: {
      heatOn: null,
      heatmap: null,
      position: "absolute",
      top: 0,
      left: 0,
      padding: "5px 10px",
      height: "30px",
      fontSize: "12px",
      lineHeight: "32px",
      fontFamily: "sans-serif",
      textAlign: "left",
      zIndex: 2,
    },
    graph: {
      heatOn: null,
      heatmap: null,
      position: "relative",
      boxSizing: "padding-box",
      MozBoxSizing: "padding-box",
      height: "100%",
      zIndex: 1,
    },
    column: { width: 4, spacing: 1, heatOn: null, heatmap: null },
  });
  j.theme.dark = j.extend({}, s, {
    heatmaps: [{ saturation: 0.8, lightness: 0.8 }],
    container: {
      background: "#222",
      color: "#fff",
      border: "1px solid #1a1a1a",
      textShadow: "1px 1px 0 #222",
    },
    count: { heatOn: "color" },
    column: { background: "#3f3f3f" },
  });
  j.theme.light = j.extend({}, s, {
    heatmaps: [{ saturation: 0.5, lightness: 0.5 }],
    container: {
      color: "#666",
      background: "#fff",
      textShadow:
        "1px 1px 0 rgba(255,255,255,.5), -1px -1px 0 rgba(255,255,255,.5)",
      boxShadow: "0 0 0 1px rgba(0,0,0,.1)",
    },
    count: { heatOn: "color" },
    column: { background: "#eaeaea" },
  });
  j.theme.colorful = j.extend({}, s, {
    heatmaps: [{ saturation: 0.5, lightness: 0.6 }],
    container: {
      heatOn: "backgroundColor",
      background: "#888",
      color: "#fff",
      textShadow: "1px 1px 0 rgba(0,0,0,.2)",
      boxShadow: "0 0 0 1px rgba(0,0,0,.1)",
    },
    column: { background: "#777", backgroundColor: "rgba(0,0,0,.2)" },
  });
  j.theme.transparent = j.extend({}, s, {
    heatmaps: [{ saturation: 0.8, lightness: 0.5 }],
    container: {
      padding: 0,
      color: "#fff",
      textShadow: "1px 1px 0 rgba(0,0,0,.5)",
    },
    count: { padding: "0 5px", height: "40px", lineHeight: "40px" },
    legend: { padding: "0 5px", height: "40px", lineHeight: "42px" },
    graph: { height: "40px" },
    column: {
      width: 5,
      background: "#999",
      heatOn: "backgroundColor",
      opacity: 0.5,
    },
  });
})(window, FPSMeter);


code:
/*! npm.im/iphone-inline-video */
var makeVideoPlayableInline = (function () {
  "use strict"; /*! npm.im/intervalometer */
  function e(e, n, r, i) {
    function t(r) {
      (d = n(t, i)), e(r - (a || r)), (a = r);
    }
    var d, a;
    return {
      start: function () {
        d || t(0);
      },
      stop: function () {
        r(d), (d = null), (a = 0);
      },
    };
  }
  function n(n) {
    return e(n, requestAnimationFrame, cancelAnimationFrame);
  }
  function r(e, n, r, i) {
    function t(n) {
      Boolean(e[r]) === Boolean(i) && n.stopImmediatePropagation(), delete e[r];
    }
    return e.addEventListener(n, t, !1), t;
  }
  function i(e, n, r, i) {
    function t() {
      return r[n];
    }
    function d(e) {
      r[n] = e;
    }
    i && d(e[n]), Object.defineProperty(e, n, { get: t, set: d });
  }
  function t(e, n, r) {
    r.addEventListener(n, function () {
      return e.dispatchEvent(new Event(n));
    });
  }
  function d(e, n) {
    Promise.resolve().then(function () {
      e.dispatchEvent(new Event(n));
    });
  }
  function a(e) {
    var n = new Audio();
    return (
      t(e, "play", n),
      t(e, "playing", n),
      t(e, "pause", n),
      (n.crossOrigin = e.crossOrigin),
      (n.src = e.src || e.currentSrc || "data:"),
      n
    );
  }
  function o(e, n, r) {
    (m || 0) + 200 < Date.now() && ((e[g] = !0), (m = Date.now())),
      r || (e.currentTime = n),
      (A[++k % 3] = (100 * n) | 0);
  }
  function u(e) {
    return e.driver.currentTime >= e.video.duration;
  }
  function s(e) {
    var n = this;
    n.video.readyState >= n.video.HAVE_FUTURE_DATA
      ? (n.hasAudio ||
          ((n.driver.currentTime =
            n.video.currentTime + (e * n.video.playbackRate) / 1e3),
          n.video.loop && u(n) && (n.driver.currentTime = 0)),
        o(n.video, n.driver.currentTime))
      : n.video.networkState !== n.video.NETWORK_IDLE ||
        n.video.buffered.length ||
        n.video.load(),
      n.video.ended && (delete n.video[g], n.video.pause(!0));
  }
  function c() {
    var e = this,
      n = e[b];
    return e.webkitDisplayingFullscreen
      ? void e[E]()
      : ("data:" !== n.driver.src &&
          n.driver.src !== e.src &&
          (o(e, 0, !0), (n.driver.src = e.src)),
        void (
          e.paused &&
          ((n.paused = !1),
          e.buffered.length || e.load(),
          n.driver.play(),
          n.updater.start(),
          n.hasAudio ||
            (d(e, "play"),
            n.video.readyState >= n.video.HAVE_ENOUGH_DATA && d(e, "playing")))
        ));
  }
  function v(e) {
    var n = this,
      r = n[b];
    r.driver.pause(),
      r.updater.stop(),
      n.webkitDisplayingFullscreen && n[T](),
      (r.paused && !e) ||
        ((r.paused = !0),
        r.hasAudio || d(n, "pause"),
        n.ended && ((n[g] = !0), d(n, "ended")));
  }
  function p(e, r) {
    var i = (e[b] = {});
    (i.paused = !0),
      (i.hasAudio = r),
      (i.video = e),
      (i.updater = n(s.bind(i))),
      r
        ? (i.driver = a(e))
        : (e.addEventListener("canplay", function () {
            e.paused || d(e, "playing");
          }),
          (i.driver = {
            src: e.src || e.currentSrc || "data:",
            muted: !0,
            paused: !0,
            pause: function () {
              i.driver.paused = !0;
            },
            play: function () {
              (i.driver.paused = !1), u(i) && o(e, 0);
            },
            get ended() {
              return u(i);
            },
          })),
      e.addEventListener(
        "emptied",
        function () {
          var n = !i.driver.src || "data:" === i.driver.src;
          i.driver.src &&
            i.driver.src !== e.src &&
            (o(e, 0, !0),
            (i.driver.src = e.src),
            n ? i.driver.play() : i.updater.stop());
        },
        !1
      ),
      e.addEventListener("webkitbeginfullscreen", function () {
        e.paused
          ? r && !i.driver.buffered.length && i.driver.load()
          : (e.pause(), e[E]());
      }),
      r &&
        (e.addEventListener("webkitendfullscreen", function () {
          i.driver.currentTime = e.currentTime;
        }),
        e.addEventListener("seeking", function () {
          A.indexOf((100 * e.currentTime) | 0) < 0 &&
            (i.driver.currentTime = e.currentTime);
        }));
  }
  function l(e) {
    var n = e[b];
    (e[E] = e.play),
      (e[T] = e.pause),
      (e.play = c),
      (e.pause = v),
      i(e, "paused", n.driver),
      i(e, "muted", n.driver, !0),
      i(e, "playbackRate", n.driver, !0),
      i(e, "ended", n.driver),
      i(e, "loop", n.driver, !0),
      r(e, "seeking"),
      r(e, "seeked"),
      r(e, "timeupdate", g, !1),
      r(e, "ended", g, !1);
  }
  function f(e, n, r) {
    void 0 === n && (n = !0),
      void 0 === r && (r = !0),
      (r && !h) ||
        e[b] ||
        (p(e, n),
        l(e),
        e.classList.add("IIV"),
        !n && e.autoplay && e.play(),
        /iPhone|iPod|iPad/.test(navigator.platform) ||
          console.warn(
            "iphone-inline-video is not guaranteed to work in emulated environments"
          ));
  }
  var m,
    y =
      "undefined" == typeof Symbol
        ? function (e) {
            return "@" + (e || "@") + Math.random();
          }
        : Symbol,
    h =
      "object-fit" in document.head.style &&
      /iPhone|iPod/i.test(navigator.userAgent) &&
      !matchMedia("(-webkit-video-playable-inline)").matches,
    b = y(),
    g = y(),
    E = y("nativeplay"),
    T = y("nativepause"),
    A = [],
    k = 0;
  return (f.isWhitelisted = h), f;
})();