code:
:: Robin Walk [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
	"Would you like to go for a walk?" you ask.
<<elseif $submissive lte 850>>
	"Time for some exercise," you say.
<<else>>
	"Let's go for a walk," you say.
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
	Robin smiles and nods.

<<else>>
	"Good idea," Robin says. "Where do you want to go?"

<</if>>
<<foresticon>><<link [[Forest (0:30)|Robin Forest]]>><<pass 30>><<set $robinwalk to 1>><</link>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $money gte 1500>>
	<<link [[Cinema (£15 2:00)|Robin Walk Cinema]]>><<pass 15>><<set $money -= 1500>><</link>>

<</if>>
<<if $halloween_robin is 1 and $halloween_robin_costume is "ghost">>
<<link [[Go shopping for halloween costumes (0:30)|Robin Forest Shop]]>><<pass 30>><</link>>

<</if>>

<<robinoptions>>

:: Robin Walk Cinema[nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
	"Would you like to go to the cinema?" you ask.
<<elseif $submissive lte 850>>
	"Let's see a film," you say.
<<else>>
	"Want to go to the cinema?," you ask.
<</if>>

<<if $hour lt 12 and $schoolday is 1 or $hour lt 12 and $weekday is 7 or $hour lt 12 and $weekday is 1>>
	<<His>> eyes light up, but then looks at the clock on the wall. "I can't," <<he>> says. "I need to get ready soon. I can go in the evening."

	<<robinoptions>>
<<else>>
	<<set $robinwalk to 1>>
	<<His>> eyes light up and <<he>> jumps to <<his>> feet. "What will we see?" <<he>> asks. <<His>> smile falters a moment. "Nothing scary I hope."

	<<if $robinromance is 1>>
		You walk hand in hand to the High Street. The cinema stands beside the shopping centre. Three films are showing.

	<<else>>
		You walk together to the High Street. The cinema stands beside the shopping centre. Three films are showing.

	<</if>>
	<<link [[Superhero|Robin Cinema Superhero]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>

	<<link [[Romance|Robin Cinema Romance]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>

	<<link [[Horror|Robin Cinema Horror]]>><<pass 1 hour>><<stress 6>><</link>><<gstress>>

<</if>>

:: Robin Cinema Superhero [nobr]

<<set $outside to 0>><<set $location to "town">><<effects>>

"I wanted to see this," Robin says as you buy the tickets. <<He>> bobs on <<his>> heels. "Can we get popcorn?"

<<He>> runs ahead of you into the theatre. You find <<him>> waiting by the attendant looking sheepish. You had the tickets. Once through <<he>> runs ahead again, finding two free seats near the middle of the room. <<He>> waves at you.

The film soon starts. It's pretty good. Robin enjoys it, and laughs along with the rest of the audience.

<<if $robinromance is 1>>
<<link [[Fondle|Robin Cinema Fondle]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>

<</if>>
<<link [[Keep watching|Robin Cinema Watch]]>><<pass 15>><</link>>

:: Robin Cinema Fondle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You spill popcorn on Robin's lap. You clean the mess off <<himcomma>> and feel around <<his>> thighs for any you missed. In a moment of daring, you

<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
pull down <<his>> shorts
<<else>>
pull up <<his>> skirt
<</if>>
and
<<if $NPCList[0].penis isnot "none">>
fondle <<his>> penis through <<his>> underwear. <<Hes>> soon erect under your attention.
<<else>>
fondle <<his>> pussy through <<his>> underwear. <<Hes>> soon wet under your attention.
<</if>>
<<promiscuity1>>

<<He>> stares at the screen, but you hear a small moan escape <<himstop>>

<<if $promiscuity gte 55>>
<<link [[Give oral|Robin Cinema Oral]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous4>><<glove>>

<</if>>
<<link [[Cover Robin and watch the movie|Robin Cinema Watch]]>><<set $phase to 1>><<pass 15>><</link>>

:: Robin Cinema Oral [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You glance around. Everyone's watching the film. You lean into Robin's lap and pull down <<his>> underwear. <<He>> looks down, incredulous, but <<he>> doesn't stop you.<<promiscuity4>>

<<if $NPCList[0].penis isnot "none">>
You kiss <<his>> shaft a couple of times, then <<oraltext>> lick <<his>> glans. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<<else>>
You kiss <<his>> labia a couple of times, then <<oraltext>> lick <<his>> clit. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<</if>>
You keep working at it, until <<he>> shudders and moans in climax.

<<if $NPCList[0].penis isnot "none">>
<<set $facesemen += 1>>
<</if>>
Someone in front turns and shushes <<himstop>> "S-s-sorry," <<he>> pants in response. You clean up the spilled juices with a tissue, then sit back upright. <<He>> pants as <<he>> covers <<his>> lap.

You watch the film to its satisfying conclusion. Robin doesn't say much on the way home, but insists on holding your hand.

<<link [[Next|Robin Options]]>><</link>>

:: Robin Cinema Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 1>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home. <<He>> doesn't mention your probing hand, though <<he>> looks flushed.

<<else>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home, stopping only once back in <<his>> bedroom.

<</if>>
<<set $phase to 0>>
<<link [[Next|Robin Options]]>><</link>>

:: Robin Cinema Romance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"Can we get popcorn?" Robin asks as you buy the tickets. "It's not proper without popcorn."

<<if $robinromance is 1>>

You enter the theatre. Robin picks seats near the back. "I hope it's good," <<he>> says. You don't have to wait long.

You find the film too slow-paced, but Robin is engrossed. <<He>>doesn't take <<his>>eyes off the screen.

<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>

<<link [[Get closer|Robin Cinema Closer]]>><</link>>

<<else>>
You enter the theatre. Robin picks seats near the middle. "I hope it's good," <<he>> says. You don't have to wait long.

You find the film too slow-paced, but Robin is engrossed. <<He>> doesn't take <<his>> eyes off the screen. <<He>> applauds when the credits roll, and talks about the film on the way home.

<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>

<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>

<</if>>

:: Robin Cinema Closer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lte 19>>
You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans closer to you in turn.

<<else>>
You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans into you, greatly enjoying every inch of contact. "I could stay like this forever," <<he>> coos.

<</if>>

<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>

<<link [[Rest|Robin Cinema Rest]]>><<tiredness -1>><<pass 15>><<npcincr Robin lust 1>><</link>><<ltiredness>><<glust>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>>
<<link [[Get closer still|Robin Cinema Frisky]]>><<arousal 3>><</link>><<garousal>>

<</if>>

:: Robin Cinema Frisky [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You lean into Robin and lower your hands to <<his>> hips, right as the film's protagonists share an intimate moment. Robin lets out a long breath. <<His>> face flushes. The combination of the scene on the screen and your closeness is having an effect. The feeling is contagious. This film isn't so boring after all.

<<link [[Just watch|Robin Cinema Bush]]>><<pass 15>><</link>>

<<link [[Kiss Robin|Robin Cinema Kiss]]>><<npcincr Robin love 1>><<arousal 6>><</link>><<glove>><<garousal>>

:: Robin Cinema Kiss [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You move closer and closer to Robin. <<He>> turns to you just in time, but you still catch <<him>> by surprise.

You wrap your arms around <<him>> as your lips meet. Confusion turns into a quick moan, and <<he>> embraces you. <<His>> lust is almost palpable.

No one in the room seems to notice what you're up to.

<<if $promiscuity gte 15>>
<<link [[Pull away|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>

<<link [[Pull Robin to the floor|Robin Cinema Floor]]>><</link>><<promiscuous2>>

<<else>>
<<link [[Next|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>

<</if>>

:: Robin Cinema Frisky Leave [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Robin gasps as you pull yourself away. You spend the short remainder of the film in each other's arms. <<Hes>> paying more attention to you than <<he>> is to the screen.

<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>>

:: Robin Cinema Floor [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You pull away from Robin and steal a quick glance to make sure nobody is watching. Everyone is completely oblivious to the lewd act that's about to happen in the back of the theatre. Robin eyes you with longing, already breathless with arousal.

<<He>> leans forward and kisses you with an astonishing hunger. Without interrupting your embrace, you pull Robin out of <<his>> seat and onto the floor.
<<promiscuity2>>

Hidden by the unoccupied row of seats in front of you, the two of you have free reign to explore each other.

<<if $rng gte 51>>
Robin's hand finds their way to your <<undiescomma>> and <<he>> starts rubbing you through your clothing.
<<garousal>>

	<<if $submissive gte 1150>>
	You let out a small gasp as <<he>> fondles you. "K-keep going," you whisper.

	<<elseif $submissive lte 850>>
	"Better hurry, the movie will be over soon." you tease as you pull <<him>> into another kiss.

	<<else>>
	<<He>> looks to you for permission to continue. You nod and pull <<him>> closer.

	<</if>>

<<link [[Next|Robin Cinema Sex]]>><<set $sexstart to 1>><</link>>

<<else>>
	<<if $cat gte 6>>
	"What a cop-out, fuck this!" yells a man from in front. Robin sits up and looks toward the source, only to catch a half-full cup with <<his>> face. It splatters, soaking <<him>> as <<he>> recoils. Small ice cubes scatter across the floor. Robin's body shielded you from the fluid. You hear the man being removed from the showroom by security, shouting profanities the whole way.

	The liquid drips from Robin. <<He>> looks utterly defeated as <<he>> slinks back down to the floor. "I'm going to get all sticky," <<he>> laments with <<his>> arms outstretched. Luckily, one of the security guards notices you, and calls for the staff to bring in some towels.

	You help Robin dry off outside the showroom. "I'm so sorry about this," says the security guard. "I'll make sure you get your money back for the tickets." Robin still looks upset, but seems to cheer up knowing that the two of you at least got a free movie out of this.

	<<link [[Clean Robin|Robin Cinema Wet]]>><<set $money += 1200>><</link>> | Cat <<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>>

	<<link [[Continue watching|Robin Cinema Watch]]>><</link>>

	<<else>>

	However, a cascade of footsteps snap you and Robin to attention. A large group of theatre patrons is moving up the alley towards your row.

	Afraid you'll be caught, the two of you share a disappointed glance, and get back into your seats.<<stress 3>><<npcincr Robin lust 1>><<gstress>><<glust>>

	<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>>

	<</if>>
<</if>>

:: Robin Cinema Rest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lt 20>>
You rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>>wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep.<<ltiredness>><<tiredness -1>>

You awaken some time later.

<<link [[Next|Robin Cinema Romance Watch]]>><</link>>
<<else>>

You gingerly rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>>struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep<<ltiredness>><<tiredness -1>>

You awaken some time later.

<<link [[Next|Robin Cinema Bush]]>><</link>>

<</if>>

:: Robin Cinema Bush [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Applause rings through the showroom as the credits roll. Robin can't look away from you. The two of you leave the showroom, hand-in-hand.

<<He>>clings tight on the walk home. It's clear <<he>> was more interested in you than the film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.

<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>

<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>

:: Robin Park Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You try to recall some minor details about the film, but it all escapes you. Robin seems content to just lay in your arms. You make the rest of the walk home safely.

<<link [[Next|Robin Options]]>><</link>>

:: Robin Park Tease [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
"S-sorry for distracting you," you whisper. You place your hand on <<his>>leg.

<<elseif $submissive lte 850>>
"Out of breath already? I guess I make a good distraction." you say, bringing your face close to <<his>> own.

<<else>>
"You seem worked up. Was I really that much of a distraction?" you say as you lean into <<himstop>>

<</if>>
"N-no, it's not that! I-it's just," Robin stammers, but <<hes>> cut off as you stand up. You hold out your hand for <<him>> to take.

Robin takes your hand with more force than usual. <<He>> stands, but looks conflicted. You try to walk with <<himcomma>> but <<he>> doesn't budge.

In one swift motion, Robin pulls you back, turns, and pushes all of <<his>> body weight onto you. You both fall into the thick bushes behind the bench.<<promiscuity1>>

<<link [[Next|Robin Park Tease 2]]>><</link>>

:: Robin Park Tease 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

The leafy shrubbery cushions you as you land on your back with Robin on top of you. You're completely concealed from view. <<He>> kisses you, surprising you with <<his>> sudden courage. <<He>> pulls back after a moment, a guilty look on <<his>> face.

"I-I'm sorry. I don't know what came over me, I-"

<<if $submissive gte 1150>>
"There's a reason I didn't stop you," you interrupt.

<<elseif $submissive lte 850>>
"You'll find out soon," you say as you pull <<him>> back down to you.

<<else>>
"No, it's okay. I want this too," you interrupt.

<</if>>

You don't think Robin's face could get any more red.
<<He>> rolls next to you and begins to strip. Once naked, <<he>> looks at you with eyes full of desire. Placing <<his>> hand on your waist, <<he>> kisses you and whispers into your ear. "Y-your turn?"

<<link [[Let Robin strip you|Robin Bush Strip]]>><</link>>

<<link [[Undress yourself|Bush Strip]]>><</link>>

:: Robin Bush Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Robin removes your clothing with trembling fingers. <<He>> tosses your clothing aside.

<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>

:: Bush Strip [nobr]

You strip yourself naked. You barely have enough time to remove the last piece before <<hes>> on top of you.

<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>

:: Robin Bush Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>

<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Robin Bush Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Robin Bush Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin Bush Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin Bush Sex]]>><</link>><<nexttext>>
<</if>>

:: Robin Bush Sex Finish [nobr]
<<set $outside to 0>><<set $location to "park">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>

Robin clings to you and smiles.

<<elseif $enemyhealth lte 0>>

"Ow!" Robin says. <<Hes>> still smiling.

<<else>>

Robin clings to you and smiles.

<</if>>
<<npc Robin>><<person1>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.

	<<if $penisfucked is 1>>
	"It feels so good to have you inside me."
	<<elseif $vaginafucked is 1>>
	"It feels so good inside you."
	<</if>>

	"I can't believe we did this here."

<<clothesontowel>>
<<endcombat>>

<<npc Robin>><<person1>>
<<link [[Next|Robin Bush End]]>><</link>>

:: Robin Bush End [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You peek outside to make sure there's nobody around, and then help Robin out of the bush. You brush stray leaves from <<him>> before planting a kiss on <<his>> forehead. <<He>> clings to you for the entire walk home.

<<link [[Next|Robin Options]]>><</link>>

:: Robin Cinema Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<if $penisexist is 1>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<</if>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<<set $timer to 5>>
<</if>>

<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $timer is 0>>
<<link [[Next|Robin Cinema Sex Fail]]>><</link>><<nexttext>>
<<elseif $finish is 1>>
<<link [[Next|Robin Cinema Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Robin Cinema Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Robin Cinema Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Robin Cinema Sex]]>><</link>><<nexttext>>
<</if>>

:: Robin Cinema Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>

Robin clings to you breathing heavily. <<He>> clearly enjoyed <<himselfstop>>

<<elseif $enemyhealth lte 0>>

"Ow!" Robin says. <<Hes>> still smiling.

<<elseif $finish is 1>>

Robin gets one last lick in. It is clear <<he>> didn't want to stop.

<</if>>

	<<if $penisfucked is 1>>
	"It feels so good to have you inside me."
	<<elseif $vaginafucked is 1>>
	"It feels so good inside you."
	<</if>>
	"I can't believe we did this here."

<<clothesontowel>>
<<endcombat>>

<<npc Robin>><<person1>>

<<link [[Next|Robin Cinema Watch]]>><</link>>

:: Robin Cinema Sex Fail [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

The credits roll while you and Robin are on the floor, still in each other's embrace. The two of you bolt up and slide into your seats. Robin's clothes are still on the floor, you hope no one notices.

After everyone else has left the theatre you and Robin get dressed and leave.

<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>

<<link [[Next|Robin Cinema Bush 2]]>><</link>>

:: Robin Cinema Bush 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You leave the theatre, hand-in-hand. <<He>> looks frustrated, and clings to you tightly on the walk home. It's clear <<he>> was more interested in you than film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>>snuggles close to you.

<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>

<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>

:: Robin Cinema Wet [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The two of you leave the theatre, hand-in-sticky-hand. Robin clings to you tight on the walk home. You can still smell the sugary substance, and you feel an urge to clean <<himstop>> Your cat ears twitch.

Robin breaks the silence as you pass through the park. "Can we rest for a moment?" You nod, following the path until you come across a bench.

Robin pulls <<his>>shirt away from <<his>> skin, before letting it fall back into place. "I'm really sticky. Look." <<he>> holds out <<his>> hand to you.

<<link [[Pull closer|Robin Cat Walk]]>><</link>>

<<link [[Walk home|Robin Cinema Wet Walk]]>><</link>>

:: Robin Cinema Wet Walk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You take Robin's sticky hand and pull <<him>> to <<his>> feet. <<He>> clings to you for the entire walk home.

<<link [[Next|Robin Options]]>><</link>>

:: Robin Cat Walk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistible. "W-what are you doing?" Robin's face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.

You pounce onto <<himstop>> <<He>> yelps, face awash with confused arousal. In one swift move, you pull off <<his>>shirt and get back to work, licking <<his>> chest and working your way down. Robin looks around nervously, making sure there are no prying eyes. <<His>> breathing speeds up as you reach <<his>>waist.

<<link [[Next|Robin Cinema Wet 2]]>><</link>>

:: Robin Cinema Wet 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
You pull down <<his>> shorts and underwear.
<<else>>
You pull up <<his>> skirt and pull down <<his>>panties.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His>> penis is sticky from the drink. You smile up at Robin, run your tongue up <<his>> shaft and give <<his>> glans a kiss before taking <<his>> penis into your mouth. <<His>> whole body shakes, and <<he>> gently places a hand on your head as you take more and more of <<him>> in.<<oralpassage>>

You <<oraltext>> clean <<his>> penis as you work your way up and down. You hear <<him>> breathe heavier and heavier, and <<he>> begins to tense. Sensing that <<he>> is close to orgasm, you swallow <<him>> to the base. <<His>> head falls back, and <<his>> moans echo through the park as <<he>> ejaculates down your throat.

<<else>>
Robins labia glistens with a mixture of <<his>> juices and the sugary drink. You run your tongue up <<his>> opening. Robin shivers as you tease <<his>> clit with the tip of your tongue.

<<He>> places a gentle hand on your head as you push your tongue into <<himstop>> You <<oraltext>> explore <<his>> vagina, and <<he>> starts to breathe heavier and heavier. Sensing that <<he>> is close to orgasm, you redouble your assault. <<He>>wraps <<his>> legs around your head and convulses in pleasure as <<his>> moans echo through the park.
<</if>>

You purr as you pull your head away, only to quickly re-engage and lap up Robin's lewd fluids, giving <<him>> one last jolt of pleasure.

The two of you fix your clothing. <<He>>clings to you tightly, only letting out the occasional sound of sweet, blissful relief. The walk home is silent.

<<link [[Next|Robin Options]]>><</link>>

:: Robin Cinema Romance Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Robin applauds when the credits roll, and talks about the film on the way home.

<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>

<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>

:: Robin Cinema Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You quote one of the film's leads, from the part right before the two protagonists first kiss. Robin smiles and takes the other role. You think you get the lines right. <<He>> says the final line.

<<if $robinromance is 1>>
<<He>> hugs you can leans close. "We have to kiss now," <<he>> says. "Or it won't be proper." <<He>> kisses you with more vigour than usual, trying to replicate the movie. <<Hes>> blushing when <<he>> pulls away, and continues to until you make it back to <<his>> room.

<<link [[Next|Robin Options]]>><</link>>

<<else>>
"And then we smooch," Robin laughs. <<He>> blushes and looks away from you. <<He>> doesn't say anything else until you're back at the orphanage.<<ltrauma>><<trauma -6>>

<<link [[Next|Robin Options]]>><</link>>

<</if>>

:: Robin Cinema Listen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You listen to Robin talk about the film. <<He>> enjoyed it more than you, and <<his>> delight is infectious. Maybe it wasn't so bad.

<<link [[Next|Robin Options]]>><</link>>

:: Robin Cinema Horror [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Robin's face turns white. "A scary film?" <<he>> asks. "I'm not good with scary."

You buy the tickets and enter the theatre. Robin is hesitant to follow. <<He>> sits beside you, but when the person sat behind <<him>> nudges <<his>> seat <<he>> leaps up with a sharp scream.

<<link [[Comfort|Robin Cinema Comfort]]>><<pass 45>><<npcincr Robin love 1>><<stress 6>><</link>><<gstress>><<glove>>

<<link [[Embolden|Robin Cinema Embolden]]>><<pass 45>><</link>>

:: Robin Cinema Comfort [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You put your arms around Robin and ease <<him>> back into <<his>> seat. "It's only a film," you say. "It can't hurt you."

"I know," <<he>> says. <<He>> doesn't sound convinced.

The film starts. Robin screams and wraps <<his>> arms around you whenever something scary happens. By the climax <<he>> is glued to your side, <<his>> head buried in your shoulder. <<He>> doesn't seem relieved even when the film is over.

<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.

<<link [[Next|Robin Options]]>><</link>>

:: Robin Cinema Embolden [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"Come on," you say. "Bailey's scarier than any movie." Robin laughs and sits down.

The film starts. It's quite frightening. You think you're getting used to it when it catches you off guard. Instinct takes over, and you grope for Robin's hand.

<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.

<<link [[Next|Robin Options]]>><</link>>

:: Robin Forest [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

<<if $weather is "rain">>
You walk to the forest, running between shelter to avoid the worst of the rain. "I like the rain," Robin says. "It's fun running between cover like this."

It's less wet under the protective branches of the trees. "The ground is too muddy for a picnic," Robin says. <<He>> looks at the nearby trees. "Look at that one! I bet I can climb it." <<He>> runs over to it and starts hauling <<himself>> up.

	<<if $pronoun is "m">>
	<<His>> shorts are baggy. You'd be able to see right up them if you stood closer.

	<<else>>
	You'd be able to see right up <<his>> skirt if you stood closer.

	<</if>>

<<link [[Stand beneath|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>>

<<link [[Cheer from a distance|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>

<<elseif $weather is "overcast">>

You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."

You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.

Before you can sit down, however, the wind picks up. It's strong enough to pick up the rug and scatter the contents of the picnic basket towards the surrounding trees. "No, the food!" <<He>> catches the rug before it flies away, but the food is ruined.<<gstress>><<stress 1>>

Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. "It's okay," <<he>> says. "I can buy a new basket."

	<<if $voredisable is "f">>
	<<link [[Go deeper into the forest to retrieve the basket|Robin Forest Basket]]>><<npcincr Robin love 1>><</link>><<glove>>

	<</if>>
<<link [[Leave the basket|Robin Forest Basket Leave]]>><</link>>

	<<if $money gte 2000>>
	<<link [[Offer to buy the new basket (£20)|Robin Forest New Basket]]>><<set $money -= 2000>><<npcincr Robin love 1>><</link>><<glove>>

	<</if>>

<<else>>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."

You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.

There's not much food in the basket. "I took what I could get away with," <<he>> says. "It's more for the fun of it anyway."

<<if $robinromance is 1>>
<<link [[Kiss|Robin Forest Kiss]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<promiscuous1>>

<</if>>
<<link [[Talk|Robin Forest Talk]]>><<npcincr Robin love 1>><<stress -6>><<trauma -3>><</link>><<glove>><<ltrauma>><<lstress>>

<</if>>

:: Robin Forest Basket Leave [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

Robin finishes packing up the rug and together you return to the orphanage. <<His>> stomach grumbles on the way.

<<robinoptions>>

:: Robin Forest New Basket [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You offer to go shopping for a new one with Robin. <<His>> eyes light up. "Thank you. I've been needing a new basket anyway."

Together you walk to the market and pick out a new picnic basket to buy. Afterwards, you make your way back to the orphanage. You hold Robin's hand with your own, and the new basket in the other.

<<robinoptions>>

:: Robin Forest Basket [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

You say you'll look for the basket. Robin nods. "Please be careful," <<he>> says. <<He>> stops folding the rug to wave at you as you reach the edge of the clearing.

You spot it caught under a root. As you bend over to free it, you feel something soft and heavy land on your back. It coils around your body.

<<endevent>>
<<link [[Next|Robin Forest Vore]]>><<set $molestationstart to 1>><</link>>

:: Robin Forest Vore [nobr]
<<effects>>

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>

<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<</if>>

<<voreeffects>>
<<vore>>
<<voreactions>>

<<if $stress gte 10000>>
<<link [[Next|Robin Forest Vore Finish]]>><</link>><<nexttext>>
<<elseif $vorestage lte 0>>
<<link [[Next|Robin Forest Vore Finish]]>><</link>><<nexttext>>
<<elseif $vorestomach gte 5>>
<<link [[Next|Robin Forest Vore Finish]]>><</link>><<nexttext>>
<<else>>
<<link "Next">><><</link>><<nexttext>>
<</if>>

:: Robin Forest Vore Finish [nobr]
<<effects>>

<<if $stress gte 10000 or $vorestomach gte 5>>

<<endcombat>>
<<npc Robin>><<person1>>
Though you struggle, the snake's digestive tract pushes you through its body until you feel yourself pressed through a tight ring of flesh. You try to push your way out, but the stomach presses in on you, stopping your movements and coating you in slime. <<outergoo>>It's so tight. You feel like you might pass out, when you hear muffled crying from the outside.

"-you okay? Where are you? Please answer." It's Robin's voice. <<He>> must have realised something was wrong after so much time had passed. You cry for help as loud as you can. You hear Robin scream. "No! Let my friend go!" You feel the snake lurch forward with you still in it, causing you to rub against its insides. Robin shrieks.

<<link [[Next|Robin Forest Double Vore]]>><</link>>

<<else>>

<<tearful>> you escape the snake's ravenous maw, then remember what you came here for. The picnic basket is still where you last saw it, so you dash away from the snake, now too slow without the element of surprise, and bring the basket back to Robin.

<<clotheson>>
<<endcombat>>

<<npc Robin>><<person1>>

Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. "What happened? Are you okay?"

<<link [[Break down|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<npcincr Robin dom 3>><</link>><<lltrauma>><<llstress>><<gdom>>

<<link [[Explain|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>

<<link [[Brag|Robin Forest Brag]]>><<npcincr Robin love 1>><<llstress>><<npcincr Robin dom -1>><</link>><<lstress>><<glove>><<ldom>>

<</if>>

:: Robin Forest Double Vore [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

Robin's shriek is muffled. When <<he>> cries out again, it sounds a lot closer to you than before. "Let me go, don't eat me!" <<He>> must have been swallowed head first. The stomach walls shake and constrict around you due to the commotion at the snake's mouth. Robin's shouts turn to whimpers as <<his>> struggles die down. The snake's stomach continues to massage you all the while as you drift in and out of consciousness, until you feel a mass press on to your head from what you assume is the front of the snake.

"Is that you? The snake ate me and now I can't see. It's so tight and hot and slimy in here." Robin sounds on the verge of tears.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

<<link [[Struggle with Robin|Robin Forest Vore Struggle]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<npcincr Robin love 1>><<trauma 6>><<stress 6>><<arousal 6>><<tiredness 6>><</link>><<glove>><<gtrauma>><<gstress>><<garousal>><<gtiredness>>

<<link [[Comfort Robin|Robin Forest Vore Comfort]]>><<upperruined>><<lowerruined>><<underruined>><<npcincr Robin love 5>><<trauma 6>><<stress 6>><<npcincr Robin dom -1>><</link>><<gglove>><<ldom>><<gtrauma>><<gstress>>

<<if $deviancy gte 75 and $voretrait gte 1>>
<<link [[Drag Robin down|Robin Forest Vore Tasty]]>><</link>><<deviant5>> | Tasty

<</if>>

:: Robin Forest Vore Struggle [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
"I have an idea to get us out of here," you say. "If we struggle together, we might be able to make the snake throw up." You can't see <<himcomma>> but you think the movement you feel above you is Robin nodding. "Is it going to digest us?" <<He>> whimpers.

The two of you start to stretch and push outwards with your arms and legs as hard as you can, while matching the timing of your movements. The stomach tightens around you, spewing fluids all over you. Your clothing seems to degrade from the fluid, though you're unharmed. Robin doesn't seem to be getting squeezed or drenched the same way you are, maybe because <<he>> isn't quite in the stomach of the snake.

The more you move, the more you are massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.

Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.

<<link [[Next|Bedroom]]>><<endevent>><</link>>

<<else>>
Together you return to the orphanage.

<<robinoptions>>
<</if>>

:: Robin Forest Vore Comfort [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You tell Robin that you're both going to be okay. You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.

Unable to escape the snake that's swallowed both of you whole, there's nothing to do but wait as you're squeezed and massaged. The viscous fluids eat away at your clothes. It isn't long until you're naked and completely covered in slime. The walls contract and rub against your <<breasts>> and <<genitalscomma>> and you realize with shame that your body is responding to the stimulation. The warmth and pressure on your body is having an effect, and you feel hot. Robin seems to be feeling it too, as <<his>> whimpers have turned into soft moans that escape <<his>> lips every time the snake's throat churns with <<him>> in it.

<<link [[Next|Robin Forest Vore Comfort 2]]>><</link>>

:: Robin Forest Vore Comfort 2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

As minutes go by the constant stimulation starts to become unbearable. "I feel strange," Robin says. You spasm from the feeling of the stomach walls pressing against your crotch, and the snake's stomach tightens around you in response, pleasuring you further.

<<set $arousal += 10000>>
<<orgasmpassage>>

The more you move, the more you are getting massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.

Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.

<<link [[Next|Bedroom]]>><<endevent>><</link>>

<<else>>
Together you return to the orphanage.

<<robinoptions>>
<</if>>

:: Robin Forest Vore Tasty [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.

You pull <<him>> towards you. "W-wait," <<he>> cries. "What are you doing? Don't pull me deeper!" Before <<he>> can complain any more, you pull <<him>> into the stomach headfirst and kiss <<himstop>> <<He>> fidgets at first, but starts to calm down. You break the kiss, and explain that you've been through situations like this before, and that you're not in any real danger of being digested. Robin gives you an incredulous look before the snake's stomach shifts and the rest of <<his>> body slides into the stomach.<<deviancy5>>

The stomach is now even tighter than before with two people stuck in it. You feel the smooth skin of Robin's legs press against your face. You can feel <<his>> breath on your crotch. The walls of the stomach close in again and your mouth is pressed against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>, eliciting a gasp. You take the chance to start licking and sucking on <<his>> crotch through the fabric, trying to help <<him>> enjoy this situation as much as you are.

<<link [[Next|Robin Forest Vore Tasty 2]]>><<upperruined>><<lowerruined>><<underruined>><</link>>

:: Robin Forest Vore Tasty 2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

The viscous fluids seeping into the stomach aren't hurting you, but the same can't be said for what's left of your clothes. The squeezing of the snake's stomach forces your bodies to slip and rub against each other, stimulating your <<breastsstop>> Robin's face is forced against your crotch, and while <<he>> isn't returning your oral attention, <<his>> gasps and moans feel just as good against your exposed <<genitalsstop>> With no clothing in the way, you press your lips against Robin's <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> directly, licking all over.

Pressed against Robin in the snake's stomach, you both continue to stimulate each other while being rubbed all over by slimy flesh. Robin gasps and arches <<his>> back, rubbing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> against your lips as <<he>> moans into your crotch.

<<set $arousal += 10000>>
<<orgasmpassage>>

You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies against each other. The snake's stomach rumbles around you. It seems like having two people shuddering with pleasure in its stomach has caused it more discomfort than it can take. As the squeezing around you intensifies, the fleshy valve by your face loosens and you and Robin are pushed out of the snake's gullet together, where you land in a slimy heap. As you and Robin lay panting from your oral sex session, the snake slithers away.

<<link [[Next|Robin Forest Vore Tasty 3]]>><</link>>

:: Robin Forest Vore Tasty 3 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

Having experience with this kind of situation, you recover first. You stand up and pull Robin to <<his>> feet. "Are you okay?" you ask.

Robin takes a while before respond, "I don't know. I still feel tingly. At least you were there for me. I don't know how I would have survived that without you."
<<glove>><<ldom>><<npcincr Robin love 1>><<npcincr Robin dom -1>>

You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.

<<else>>
Together you return to the orphanage.

<</if>>

<<endevent>>

<<link [[Next|Bedroom]]>><</link>>

:: Robin Forest Break Down [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

"There was a big snake and it coiled around me and it tried to swallow me and-" You stumble through your explanation with a trembling voice, before being cut off by a tight hug.

<<He>> lets you cry into <<his>> shoulder. "I'm so sorry," <<he>> says. "I shouldn't have let that happen to you." <<He>> squeezes you close to <<his>> chest, shivering. "I don't want to think about losing you. Let's go home."

<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.

<<link [[Next|Bedroom]]>><<endevent>><</link>>

<<else>>
Together you return to the orphanage.

<<robinoptions>>
<</if>>

:: Robin Forest Explain [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

"When I found the picnic basket I got attacked by a giant snake. It tried to eat me!"

Robin rushes to your side, looking panicked. "I'm so sorry," <<he>> says. "I shouldn't have let you go on your own." <<He>> makes a face that is both awed and exasperated when <<he>> sees the basket in your hands. "You got the basket. You're so amazing."

<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.

<<link [[Next|Bedroom]]>><<endevent>><</link>>

<<else>>
Together you return to the orphanage.

<<robinoptions>>
<</if>>

:: Robin Forest Brag [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
"A giant snake tried to eat me when I found the picnic basket, but I fought it off," you say, hiding your terror beneath bravado.

Robin clings to your arm and gazes on you with awe. "You fought off a giant snake?" <<he>> says. "And you rescued my basket. You're so amazing."

<<if $exposed gte 1>>
	Robin gives you the rug to cover with and together you return to the orphanage.

	<<link [[Next|Bedroom]]>><<endevent>><</link>>

<<else>>
	Together you return to the orphanage.

	<<robinoptions>>
<</if>>

:: Robin Forest Beneath [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
You stand right beneath <<himstop>>
<<if $pronoun is "m">>
	You see right up <<his>> shorts. <<Hes>> wearing blue underwear.
<<else>>
	You see right up <<his>> skirt. <<Hes>> wearing pink underwear.
<</if>>
<<promiscuity1>>

You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty wet up here. I should come down."

<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got pretty wet," <<he>> says. "Lets go home or I'll catch a cold."

Together you return to the orphanage.

<<robinoptions>>

:: Robin Forest Cheer [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty wet up here. I should come down."

<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got pretty wet," <<he>> says. "Lets go home or I'll catch a cold."

Together you return to the orphanage.

<<robinoptions>>

:: Robin Forest Talk [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
You talk with Robin.
<<if $rng gte 81>>
	"It's really peaceful here," <<he>> says.
<<elseif $rng gte 61>>
	"I hear bad things happen to <<girls>> who wander in too deep," <<he>> says.
<<elseif $rng gte 41>>
	"It's such a nice day," <<he>> says.
<<elseif $rng gte 21>>
	"I wonder if it'll rain tomorrow," <<he>> says.
<<else>>
	"I hope the picnic is okay," <<he>> says.
<</if>>

<<Hes>> content at first, but soon grows restless. "That was fun," <<he>> says. "But let's go home." You help <<him>> pack up the picnic and together you make your way back to the orphanage.

<<robinoptions>>

:: Robin Forest Kiss [nobr]

<<set $outside to 1>><<set $location to "forest">><<effects>>
"We're all alone out here," you say, leaning over and kissing <<his>> neck.
<<promiscuity1>>
<<He>> laughs and holds you close to <<himstop>>
You sit together for several minutes, before packing up the picnic and walking back to the orphanage.

<<robinoptions>>

:: Robin Forest Shop [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if !$robin_forest_visited>>

"Would you like to go look at halloween costumes?" you ask. Robin's eyes light up, and <<he>> nods.

Together you walk to the High Street. Robin knows exactly where to visit, and rushes ahead of you. <<He>> has <<his>> hands and nose pressed against a shop window when you catch up. <<He>> turns to you, looking disappointed. "They're sold out," <<he>> says. <<His>> frown vanishes in an instant. "I know another shop." <<He>> rushes away again.

You catch up, but each shop you visit is out of stock. Robin grows impatient and enters one to ask the shopkeeper directly.

"Sorry," the <<generate2>><<person2>><<person>> behind the counter responds. "They got snapped up almost as soon as we put them out. Even charged a premium. It's all the tourists."

You leave the shop with a crestfallen Robin.

<<link [[Apologise|Robin Forest Shop 2]]>><<set $phase to 0>><</link>>

<<link [[Encourage|Robin Forest Shop 2]]>><<set $phase to 1>><</link>>

<<else>>

"Would you like to look at those halloween costumes again?" you ask.

Robin's eyes light up. <<He>> nods.

You walk through the town's streets and into the forest, to the small shop hidden beneath the boughs.

<<link [[Next|Robin Forest Shop 4]]>><</link>>

<</if>>

:: Robin Forest Shop 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<person1>>
<<if $phase is 0>>

"Sorry we couldn't find anything," you say.

"It's not your fault," Robin says, a smile returning to <<his>> face. "I like going out with you-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.

<<else>>

"There must be costumes in stock somewhere," you say.

"You're right," Robin says, a smile returning to <<his>> face. "We need to-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.

<</if>>

<<He>> pulls it off and stares at it with a blank expression. You look in the direction it came from, and see a <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> with mousey hair walking in the opposite direction, carrying a large box. The lid is ajar. Inside you see another witch hat flop with each step.

"Wait!" Robin shouts. The mousy <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> doesn't hear, and disappears around the corner. Robin runs after <<if $NPCName[7].gender is "m">>him<<else>>her<</if>>. You follow close behind.

<<link [[Next|Robin Forest Shop 3]]>><</link>>

:: Robin Forest Shop 3 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>

Each time you round a corner you see the mousy <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> about to disappear around another, despite <<if $NPCName[7].gender is "m">>his<<else>>her<</if>> casual pace.

You arrive at Wolf Street just in time to see the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> disappear into the trees. Robin hesitates, then breaks into a run. You follow <<him>> into the forest.

<<link [[Next|Robin Forest Shop 4]]>><</link>>

:: Robin Forest Shop 4 [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if !$robin_forest_visited>><<set $robin_forest_visited to 1>>
	<<if $forest_shop_intro isnot 1>>
		<<set $forest_shop_intro to 1>>
		You catch occasional glimpses of the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> through the trees, until at last you come to a strange building. You hear shuffling inside. A sign on the door says "Open."

		Robin hesitates again, but steels <<himself>> and enters.

		<<endevent>><<npc Gwylan>><<person1>>
		The interior is dark and crowded by tall shelves holding all manner of items. The quiet is broken by a scraping, then a thud. A <<if $pronoun is "m">>boy<<else>>girl<</if>> holding a stepladder appears at the end of the closest aisle.

		"Customers!" <<he>> says, dropping the ladder and walking over. <<He>> wipes <<his>> hands on <<his>> apron. "Welcome to my shop."

		<<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan," <<he>> reaches forward and shakes both your and Robin's hand. "Pleased to meet you. I sell-," <<he>> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.

		<<link [[Next|Robin Forest Shop 5]]>><</link>>

	<<else>>
		You catch occasional glimpses of the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> through the trees, until at last you come to a strange building. Gwylan's shop.

		"It's okay," you say to a nervous Robin. "I've been here before. It's a shop." All apprehension leaves the orphan, and <<he>> enters.

		<<endevent>><<npc Gwylan>><<person1>>
		You follow Robin into the shop. Your eyes adjust to the gloom just as Gwylan appears at the end of an aisle. "You brought a friend!" <<he>> says, rushing over and grasping Robin's hand in both <<his>> own. "I'm Gwylan. Welcome to my shop."

		<<link [[Next|Robin Forest Shop 5]]>><</link>>

	<</if>>
<<else>>

<<endevent>><<npc Gwylan>><<person1>>Gwylan greets you as you enter. "I'm glad to see you again," <<he>> says, shaking both your and Robin's hand. "Let me know if you need anything."

<<endevent>><<npc Robin>><<person1>>Robin beelines towards the dark screen. You catch up and find <<him>> admiring the outfits.

<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>

<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>

<<link [[Walk home|Robin Forest Shop Home]]>><</link>>

<</if>>

:: Robin Forest Shop 5 [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<endevent>><<npc Robin>><<person1>>
"Pleased to meet you," Robin says. <<He>> holds out the witch hat. "You dropped this."

<<endevent>><<npc Gwylan>><<person1>>
Gwylan smiles. "Thank you," <<he>> says. "I just picked up some new clothes."

<<endevent>><<npc Robin>><<person1>>
"Halloween costumes?" Robin asks, hopeful.

<<endevent>><<npc Gwylan>><<person1>>
Gwylan pauses. "You could wear them as such," <<he>> decides. "They're behind the dark screen over-" Robin doesn't wait for Gwylan to finish.<<endevent>><<npc Robin>><<person1>><<He>> rushes over, almost knocking over a shelf on the way.

You catch up, and find <<him>> admiring two outfits. A witch costume for girls and a vampire costume for boys. "They're so authentic," <<he>> says.

<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>

<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>

<<link [[Walk home|Robin Forest Shop Home]]>><</link>>

:: Robin Forest Shop Home [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You bid Gwylan farewell. Together you and Robin walk back to the orphanage. Robin is excited the whole way, and talks about how cool the halloween costumes were.

<<robinoptions>>

:: Robin Forest Witch [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

"You should try this on," you say, holding the witch outfit against <<himstop>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>

	"But it's for girls," Robin says.

	"So?" you respond. "You're only dressing up for fun."

	<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
		Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.

		"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is oddly tight around <<his>> waist, giving the impression of feminine contours. It fits well.

		<<He>> examines <<himself>> in a nearby mirror.

		<<link [[Tease|Robin Forest Witch Tease]]>><</link>>

		<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>>

	<<else>>
		Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."

		<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>

		<<link [[Walk home|Robin Forest Shop Home]]>><</link>>

	<</if>>
<<else>>

	"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.

	"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is tight around <<his>> waist, and shows off <<his>> feminine contours. It fits well.

	<<He>> examines <<himself>> in a nearby mirror.

	<<link [[Tease|Robin Forest Witch Tease]]>><</link>>

	<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>>

<</if>>

:: Robin Forest Witch Tease [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"You make such a cute girl," you laugh. "It suits you."

"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and swishes the skirt around.

<<else>>
"You make such a cute witch," you laugh. "It suits you."

"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.

<</if>>

<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>>

<<else>>
You don't have enough money to buy the costume. (£80)

<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>

<<link [[Walk home|Robin Forest Shop Home]]>><</link>>

:: Robin Forest Witch Compliment [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

"It suits you," you say. "You look like a scary witch."

"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.

<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>>

<<else>>
You don't have enough money to buy the costume. (£80)

<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>>

<<link [[Walk home|Robin Forest Shop Home]]>><</link>>

:: Robin Forest Witch Buy [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

"I'm going to buy it," you announce. "You need a proper costume for halloween."

<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>

"But I can't dress as a girl," Robin says. "I'm not brave enough."

"Yes you are," you reply. "You like the outfit, don't you?"

"I do," Robin says, looking at the mirror. "And you're supposed to dress up for halloween."

Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.

You walk back to the orphanage with a nervous and excited Robin.

<<else>>

"That's not fair on you," <<he>> says.

"It's a gift," you reply. "You like the outfit, don't you?"

"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."

Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.

You walk back to the orphanage with an excited Robin.

<</if>>

<<robinoptions>>

:: Robin Forest Vampire [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

"You should try this on," you say, holding the vampire outfit against <<himstop>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>

	"But it's for boys," Robin says.

	"So?" you respond. "You're only dressing up for fun."

	<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
		Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.

		"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.

		<<He>> examines <<himself>> in a nearby mirror.

		<<link [[Tease|Robin Forest Vampire Tease]]>><</link>>

		<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>>

	<<else>>
		Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."

		<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>

		<<link [[Walk home|Robin Forest Shop Home]]>><</link>>

	<</if>>
<<else>>

	"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.

	"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.

	<<He>> examines <<himself>> in a nearby mirror.

	<<link [[Tease|Robin Forest Vampire Tease]]>><</link>>

	<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>>

<</if>>

:: Robin Forest Vampire Tease [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"You make such a handsome boy," you laugh. "It suits you."

"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and strikes a menacing pose.

<<else>>
"You make such a handsome vampire," you laugh. "It suits you."

"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.

<</if>>

<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>>

<<else>>
You don't have enough money to buy the costume. (£80)

<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>

<<link [[Walk home|Robin Forest Shop Home]]>><</link>>

:: Robin Forest Vampire Compliment [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

"It suits you," you say. "You look like a scary vampire."

"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.

<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>>

<<else>>
You don't have enough money to buy the costume. (£80)

<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>>

<<link [[Walk home|Robin Forest Shop Home]]>><</link>>

:: Robin Forest Vampire Buy [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>

"I'm going to buy it," you announce. "You need a proper costume for halloween."

<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>

"But I can't dress as a boy," Robin says. "I'm not brave enough."

"Yes you are," you reply. "You like the outfit, don't you?"

"I do," Robin says, looking at the mirror. "And you're supposed to dress up for halloween."

Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.

You walk back to the orphanage with a nervous and excited Robin.

<<else>>

"That's not fair on you," <<he>> says.

"It's a gift," you reply. "You like the outfit, don't you?"

"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."

Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.

You walk back to the orphanage with an excited Robin.

<</if>>

<<robinoptions>>

repo_name: GayKitten/degrees

license: mit


code:
:: Widgets Robin [widget]

<<widget "robinroom">><<nobr>>
	<<npc Robin>><<person1>>
	<<if $robineventnote is 1>>
		<<set $robineventnote to 0>>
		As long as Robin has to pay Bailey, <<hes>> going to keep getting hurt and ending up like this. Maybe you should speak to Bailey about it.

	<</if>>
	<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 95>>
		You knock on the door. There's a pause for a moment, then Robin opens it. <<He>> stares right through you, <<his>> eyes glazed.

		<<He>> doesn't stop you entering and sitting on the bed. "Come sit with me," you say.

		<<He>> sits beside you.

		<<link [[Hug (0:30)|Robin Trauma Hug]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -6>><<pass 30>><</link>><<glove>><<ldom>>

	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
		You knock on the door. Robin opens it and smiles. <<His>> eyes are red. "Hey," <<he>> says. "Come in." You enter and sit on the bed. <<He>> sits beside you.
		<<His>> movements are awkward, as if <<hes>> in pain.

		<<link [[Take Robin to the hospital (1:00)|Robin Hospital]]>><<pass 1 hour>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -16>><</link>><<glove>><<ldom>>

	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
		You knock on the door. Robin opens it and smiles. <<His>> eyes are red. "Hey," <<he>> says. "Come in." You enter and sit on the bed. <<He>> sits beside you.

	<<elseif $halloween is 1 and !$halloween_robin>><<set $halloween_robin to 1>><<set $halloween_robin_costume to "ghost">>
		You knock on the door. Robin throws it open and hugs you. "It's almost time," <<he>> says. "Halloween! Here's my costume." <<He>> leans over <<his>> bed and grabs the blanket, before hurling it over <<his>> head. "I'm a ghost."

		<<He>> sits down. There's an open magazine beside <<himcomma>> advertising more impressive, but pricey, costumes. Some are circled in pen, but <<he>> moves it away to clear space before you get a good look.

		"I want to take some of the orphans trick-or-treating on the day," <<he>> continues through the sheet. "You can come too. If you like. I want to leave between <<if $timestyle is "military">>16:00 and 19:00<<else>>4:00 pm and 7:00 pm<</if>>. The orphans shouldn't be out late."

	<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
		You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says. You enter and sit on the bed. <<He>> sits beside you.

		<<if $robinthank isnot 1>>
			<<set $robinthank to 1>>
			You open your mouth to speak, but Robin interrupts you. "Thank you," <<he>> says. "For everything." <<He>> rests <<his>> head on your shoulder.

		<<else>>
		<</if>>
	<<else>>
		<<if $robinconsoleintro isnot 1>>
			<<set $robinconsoleintro to 1>><<set $robinconsole to 1>>
			You knock on the door, and hear a flurry of activity on the other side. Robin throws the door open and hugs you. "You came," <<he>> says. "Look." <<He>> pulls you into the room. In the corner beneath an old television is a new games console. "I've been saving up." <<He>> says, sitting on the bed. "What are you waiting for?" <<He>> pats the bed beside <<himstop>>
			<<lstress>><<stress -12>>

		<<elseif $robinconsole is 1 and $robinpaid isnot 1 and $robindebt gte ($robindebtlimit - 1) and $robinconsolelost isnot 1>>
			<<set $robinconsolelost to 1>><<set $robinconsole to 0>>
			You knock on the door. Robin opens it and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed. Something is different. There's no console.

			"You've noticed," <<he>> says. "I was bored of it, so I sold it." <<He>> smiles, but it doesn't touch <<his>> eyes.

			"But you loved it," you say.

			"No I didn't!" <<he>> responds, irritated. "Just leave it."

			"Is something wrong?" you say. "You're never like this."

			"Everything's fine, honest," <<he>> says. <<He>> stares at <<his>> knees.

		<<elseif $robinconsole is 0>>
			You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed and stares at the spot <<his>> console used to fill.

		<<else>>
			You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed beside the television and picks up the controller.

		<</if>>
	<</if>>
	<<robinoptions>>
<</nobr>><</widget>>

<<widget "robinoptions">><<nobr>>
	<<if $schoolday is 1 and $hour is 8>>
		<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
			Robin looks at the clock on the wall. "It's school soon," <<he>> says. "I don't want to go."

			You hug <<himstop>> "Everything will be fine," you say.

			<<link [[Walk to school (0:40)|Robin Walk School]]>><<set $robinschoolmorning to 1>><<pass 40>><</link>>

		<<else>>
			Robin looks at the clock on the wall. "It's school soon," <<he>> says. "Would you like to walk with me?"

			<<link [[Walk to school (0:20)|Robin Walk School]]>><<set $robinschoolmorning to 1>><<pass 20>><</link>>

		<</if>>
		<<link [[Leave|Orphanage]]>><<endevent>><</link>>

	<<elseif $hour gte 21 or $hour lte 6>>
		Robin looks at the clock on the wall. "It's past my bed time," <<he>> says. <<He>> hugs you. "Goodnight."

		<<if $robinromance is 1>>
			<<link [[Ask to stay|Robin Room Bed]]>><</link>>

		<</if>>
		<<link [[Leave|Orphanage]]>><<endevent>><</link>>

	<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 15>>
		"I need to get my lemonade stand set up," <<he>> says. "Come see me on the beach if you like."

		<<link [[Offer to help set up (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>

		<<link [[Leave|Orphanage]]>><<endevent>><</link>>

	<<elseif $robinbaileyhelp is 1>><<set $robinbaileyhelp to 2>>
		Robin turns to face you, <<his>> eyes downcast. "I'm sorry," <<he>> says. "I'm sorry I told Bailey. I thought <<endevent>><<npc Bailey>><<person1>><<he>> would help. <<Hes>><<endevent>><<npc Robin>><<person1>> meant to."

		<<link [[Forgive|Robin Bailey Forgive]]>><<trauma -6>><<stress 6>><<npcincr Robin love 1>><</link>><<gstress>><<glove>><<ltrauma>>

		<<link [[Change the subject|Robin Bailey Subject]]>><</link>>

	<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31>>
	Robin looks at the clock on the wall. "It's time," <<he>> says, jumping to <<his>> feet. "The orphans will be ready to trick-or-treat soon. I need to get dressed."

		<<if $robinromance is 1>>
		<<He>> hugs and pushes you towards the door. "I don't want you to see me dress," <<he>> says. "It will be more magical that way."

		<</if>>
		<<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $transformed is 1>>
		"I'll be in the main hall gathering the orphans once I'm ready."
		<<else>>
		"I'll be in the main hall gathering the orphans if you want to join in. I can't wait to see your costume!"
		<</if>>

	<<link [[Leave (0:01)|Bedroom]]>><<pass 1>><</link>>

	<<else>>
		<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
			<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 5 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is undefined>>
				<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 0>>
				"Thanks for spending time with me," <<he>> says. "It's less fun alone."

			<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 0>>
				<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 1>>
				"I'll have to teach you how to make lemonade sometime," <<he>> says.

			<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 1>>
				<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 2>>
					<<if $robinconsole is 1>>
					"Let me know if there's a game you'd like to play," <<he>> says. "You always let me choose."
					<<else>>
					"I like spending time with you." <<he>> says. "I'd choose your company over my console every day."
					<</if>>

			<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 2>>
				<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 3>>
				"It's good Bailey doesn't mind us meeting like this," <<he>> says.

			<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 3>>
				<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 4>>
				"I'm so lucky to have you as a friend," <<he>> says out of nowhere.

			<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 100 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 4>>
				<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 5>>
				<<He>> hugs you. "You're the best," <<he>> says.

			<</if>>
		<</if>>
		<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
			<<link [[Talk (0:30)|Robin Trauma Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress 3>><<npcincr Robin trauma -1>><<npcincr Robin love 1>><<npcincr Robin dom -1>><</link>><<glove>><<ldom>><<gstress>>

		<</if>>
		<<if $robinnote is 1 and $robinromance isnot 1>>
			<<link [[Kiss|Robin Romance]]>><<set $robinroomentered to 1>><<set $robinromance to 1>><</link>>

		<</if>>
		<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robinwalk isnot 1>>
			<<link [[Go somewhere together|Robin Walk]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><</link>>

		<</if>>
		<<if $robinconsole is 1>>
			<<link [[Watch Robin play (0:30)|Robin Watch]]>><<set $robinroomentered to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>

			<<link [[Play with Robin (0:30)|Robin Play]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>>

		<<elseif $money gte 40000 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robindebtknown is 1>>
			<<link [[Buy Robin a new console (£400 0:30)|Robin Console]]>><<set $robinhugging to 0>><<pass 30>><<npcincr Robin love 10>><<npcincr Robin dom -1>><<set $robinconsole to 1>><<set $money -= 40000>><</link>><<glove>><<ldom>>

		<</if>>
		<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $trauma gte 1000 and $robinhugging isnot 1>>
			<<link [[Hug (0:05)|Robin Hug]]>><<pass 5>><<trauma -1>><<stress -1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>

		<</if>>
		<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 20 and $cat gte 6>>
			<<link [[Request headpats (0:20)|Robin Cat]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>> | Cat<<gdom>><<glove>><<ltrauma>><<lstress>>

		<</if>>

		<<robinbully>>
		<<link [[Leave|Orphanage]]>><<set $robinhugging to 0>><<endevent>><</link>>

	<</if>>
<</nobr>><</widget>>

<<widget "robinpay">><<nobr>>
	Robin is safe for now, but Bailey will keep collecting the toll. Maybe you should confront Bailey about it.

<</nobr>><</widget>>

<<widget "robinhug">><<nobr>>
	<<if $robinhugcry isnot 1 and $robinpaid isnot 1 and $trauma gte ($traumamax / 7) * 2>>
		<<link [[Cry (0:05)|Robin Hug Cry]]>><<pass 5>><<set $robinhugcry to 1>><<stress -12>><<trauma -6>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>>

	<</if>>
	<<if $robinhugcry isnot 1 and $trauma gte ($traumamax / 7) * 3>>
		<<link [[Break down (0:30)|Robin Hug Break]]>><<set $robinhugcry to 1>><<stress -12>><<stress -12>><<trauma -6>><<trauma -6>><<pass 30>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<llstress>><<lltrauma>><<glove>><<gdom>>

	<</if>>
	<<if $robinhugcomplain isnot 1>>
		<<link [[Complain (0:10)|Robin Hug Complain]]>><<set $robinhugcomplain to 1>><<stress -12>><<trauma -6>><<pass 10>><</link>><<ltrauma>><<lstress>>

	<</if>>
	<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
		<<link [[Cuddle (0:10)|Robin Hug Cuddle]]>><<set $robinhugging to 1>><<pass 10>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>><<glove>>

	<</if>>
	<<if $robinstunned isnot 1 and $robinconsole is 1>>
		<<link [[Watch Robin play (0:30)|Robin Watch]]>><<set $robinhugging to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>

	<</if>>
	<<link [[Stop hugging|Robin Hug Stop]]>><</link>>

	<<set $robinstunned to 0>>
<</nobr>><</widget>>

<<widget "robinbully">><<nobr>>
	<<if $trauma gte ($traumamax / 7) * 2 and $robinhugcomplain isnot 1>>
		<<link [[Complain (0:10)|Robin Complain]]>><<set $robinroomentered to 1>><<pass 10>><<set $robinhugcomplain to 1>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>

	<</if>>
	<<if $robinblame isnot 1 and $trauma gte ($traumamax / 7) * 2>>
		<<link [[Blame Robin|Robin Blame]]>><<set $robinroomentered to 1>><<set $phase to 1>><<set $robinblame to 1>><<trauma -6>><<stress -6>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<ltrauma>><<lstress>><<llove>><<ldom>>

	<</if>>
	<<if $robinpersecute isnot 1 and $trauma gte ($traumamax / 7) * 3>>
		<<link [[Persecute Robin|Robin Persecute]]>><<set $robinroomentered to 1>><<set $phase to 3>><<set $robinpersecute to 1>><<trauma -12>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>

	<</if>>
	<<if $robinmoney gt 0>>
		<<link [[Ask for money|Robin Money]]>><<set $robinroomentered to 1>><</link>>

	<</if>>

<</nobr>><</widget>>


code:
:: Widgets Halloween Whitney [widget]

<<widget "halloweenwhitney">><<nobr>>

<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person2>>
You hear a screech from your left. A <<person>> steps out from behind a tree, wearing a pair of horns and what look like blood-stained rags. <<His>> face is painted red. <<covered>> <<He>> holds a cricket bat above <<his>> head, as if about to swing.

You back away, but a another screech erupts from behind you. Then from your left and right. More costumed villains emerge and rush around you, each with their own bat. They shriek and hiss, punctuated by laughter.

<<person1>>
You spin around, looking for a way out. You're surrounded. Then the shrieks stop. Each figure turns and stares at something behind you.

<<link [[Next|Whitney Trick 1]]>><</link>>

<</nobr>><</widget>>

:: Whitney Trick 1 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You turn, and come face-to-face with a <<if $NPCName[$NPCNameList.indexOf("Whitney")].pronoun is "m">>boy<<else>>girl<</if>> in a terrifying mask. <<He>> wears bloody rags like the others, but <<his>> horns are larger. More of <<his>> skin is exposed. All painted red. <<His>> abdominal muscles are highlighted with a darker colour.

<<if $exposed gte 1>>
You feel <<his>> eyes feast on your lewdness. "Nice," <<he>> says. It's Whitney.
	<<if $whitneyromance is 1>>
	"My <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<He>> steps forward and grasps the back of your neck, pulling you into a deep kiss. <<His>> friends screech until <<he>> pulls away.
	<</if>>
<<else>>
"Look who it is," <<he>> says. It's Whitney.
	<<if $whitneyromance is 1>>
	"My <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<He>> steps forward and grasps the back of your neck, pulling you into a deep kiss. <<His>> friends screech until <<he>> pulls away.
	<</if>>
<</if>>

<<if $worn.upper.name is "vampire jacket">>
"I like your jacket. Must be easy to keep clean."
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
"I like your dress. Smells a bit though."
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"I like your habit. It makes me want to fuck you."
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"You're asking for it, dressed as a maid."
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume")>>
"Dunno what you're supposed to be. At least you're dressed up."
<<elseif $angel gte 6>>
"Dunno how you get that halo to stay up."
<<elseif $wolfgirl gte 6>>
"I like your costume. How does the tail stay in?"
<<elseif $fallenangel gte 2>>
"Dunno how you get all those bits above your head to stay up."
<<elseif $demon gte 6>>
"Cool costume. I'm impressed."
<<elseif $cat gte 6>>
"I like your costume. I may have something for you to lap up."
<<else>>
"Couldn't you be bothered to dress up?" <<He>> looks around at <<his>> friends. "Maybe we should help dress <<phim>> as a slut." Hands reach from all around, grabbing, pulling, and tearing. Your clothes are torn to shreds, leaving you naked in the street.<<upperruined>><<lowerruined>><<underupperruined>><<underlowerruined>>
<</if>>

<<He>> prowls around you. "We're going trick-or-treating," <<he>> says at last. "You're coming too."

<<link [[Nod (2:00)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>>

<<link [[Refuse|Whitney Trick Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>

:: Whitney Trick Refuse [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"Fine," Whitney says, looking at the orphanage. "That shithole's your home, right?" A <<person5>><<person>> sits outside, tucking into a bag of sweets. Whitney grins, and <<person1>><<he>> and <<his>> entourage march over, ignoring you.

The <<person5>><<person>> is so engrossed <<he>> doesn't notice. Until Whitney snatches the bag from <<his>> hands. "Give that back!" the <<person>> shouts, but one of Whitney's friends knocks <<him>> down with <<person2>><<his>> bat.

"I really fancied sweets," Whitney says, unwrapping one. "'Course, if we go trick-or-treating I could get my own. But you don't want to. Unless you've changed your mind?"

<<link [[Nod (2:00)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>>

<<link [[Refuse|Whitney Trick Refuse 2]]>><<hope -3>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llhope>><<llove>><<ldom>>

:: Whitney Trick Refuse 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

Whitney snarls, drops the bag, and stomps on it. The <<person5>><<person>> bursts into tears. Whitney doesn't care, and continues to stomp until the sweets are ground to dust.

The <<person5>><<person>> runs inside, chased by laughter. "See you around, slut." Whitney says, resting <<his>> bat on <<his>> shoulder and marching away. <<His>> friends follow.

<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>

:: Whitney Trick 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person1>>

You nod. Whitney grasps your arm and pushes you in front of <<himstop>> You're marched down the road while Whitney fondles your <<bottomstop>>

<<if $exposed gte 1>>
<<covered>> Whitney laughs. "You shouldn't be ashamed. You were made to be seen."
<</if>>
<<if $halloween_trick_NPC>>
The police officer you saw earlier is gone.
<</if>>

<<link [[Next|Whitney Trick 3]]>><</link>>

:: Whitney Trick 3 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You stop at the first house without any decorations. "I bet these fucks have loads to give," Whitney says. "Just trying to keep it to themselves." Whitney marches you up to the front door. <<His>> friends hang back and rummage around the garden.

There's no answer. Whitney bashes <<his>> bat against the door. <<He>> doesn't stop. A minute passes until a <<person6>><<person>> answers. "I-I don't want any trouble," <<he>> stammers.

"Good evening," Whitney says. "I'm Whitney." <<He>> gestures at you. "This is my babe. And those are my friends back there. Trick or treat."

"I don't have anything," the <<person6>><<person>> replies. "Please leave."

"Alright. Have a nice evening." Whitney takes your hand, and together you walk to the front of the garden.

<<link [[Next|Whitney Trick 4]]>><</link>>

:: Whitney Trick 4 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<person1>>One of Whitney's friends passes <<him>> a rock. Whitney wastes no time. <<He>> hurls it at the house, breaking a plant pot. <<His>> friends follow suit, shattering windows and breaking tiles off the roof. All the while screeching and laughing.

No one tries to stop them.

<<link [[Try to stop them|Whitney Trick Stop]]>><<pass 30>><</link>>

<<link [[Watch|Whitney Trick Watch]]>><<pass 30>><</link>>

:: Whitney Trick Stop [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $submissive gte 1150>>
"Please stop," you say. "You might hurt someone."
<<elseif $submissive lte 850>>
"Stop, cowards," you say. "This isn't fair."
<<else>>
"Stop," you say. "You'll get in trouble."
<</if>>

Whitney's laughter redoubles. "Fucking what?" <<he>> howls, and throws another rock. It collides with a drainpipe, knocking it to the ground.

<<His>> laughter subsides, and <<he>> pauses. "It's time to move on," <<he>> says. "It'll be more fun elsewhere." <<He>> grasps your arm and pulls you from the garden. <<His>> friends fall in behind you. "Where to next?" <<he>> muses. <<His>> gaze fixes on a house with a particularly extravagant display.
<<if $halloween_trick_NPC>>
The one you visited with Robin
<</if>>

<<link [[Next|Whitney Trick 5]]>><<endevent>><</link>>

:: Whitney Trick Watch [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You stand back and watch the destruction. There's no sign of the <<person6>><<personcomma>> but the front of <<his>> house is reduced to a ruin.

Satisfied, or bored, at last, Whitney grasps your arm and pulls you from the garden. <<person1>><<His>> friends fall in behind you. "Where to next?" <<he>> muses. <<His>> gaze fixes on a house with a particularly extravagant display.
<<if $halloween_trick_NPC>>
The one you visited with Robin
<</if>>

<<link [[Next|Whitney Trick 5]]>><<endevent>><</link>>

:: Whitney Trick 5 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<if $halloween_trick_NPC>><<loadNPC 5 trick_or_treat>><<else>><<generatey6>><</if>>

Whitney rings the doorbell. <<person1>><<His>> friends crowd around this time.
<<if $halloween_trick_NPC is "oral">>
The <<person6>><<person>> from earlier answers it. "Back for more?" <<he>> smirks when <<he>> sees you. "And you've brought friends to help."

"More what?" Whitney looks at you. "What's <<he>> talking about?"

"This little slut sells <<pher>> body for sweets," the <<person>> replies. "I got my money's worth."

Whitney stares a moment. Then swings <<person1>><<his>> bat into the <<person6>><<persons>> stomach. <<He>> keels over, and Whitney delivers a second blow to <<his>> back. Whitney's friends join in the pummelling, whacking <<him>> while <<he>> struggles to deflect the blows with <<his>> arms. Others move into the house. You hear a shatter.

Once back out on the street Whitney carries a bag full of stolen booze. "We got a treat for once," <<he>> laughs.

<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>

<<elseif $halloween_trick_NPC is "refused">>

The <<person6>><<person>> from earlier answers it. "Changed your mind?" <<he>> smirks when <<he>> sees you. "And you've brought friends to help."

"Changed <<pher>> mind?" Whitney looks at you. "What's <<he>> talking about?"

"This little slut wanted sweets, but refused to pay the price," the <<person>> replies, leering at you. "I don't mind an audience if that's what it takes."

Whitney stares a moment. Then swings <<person1>><<his>> bat into the <<person6>><<persons>> stomach. <<He>> keels over, and Whitney delivers a second blow to <<his>> back. Whitney's friends join in the pummelling, screeching and whacking <<him>> while <<he>> struggles to deflect the blows with <<his>> arms. Others move into the house. You hear a shatter.

Once back out on the street Whitney carries a bag full of stolen booze. "We got a treat for once," <<he>> laughs. <<He>> hugs you with one arm. "Imagine trying to sleep with my <<girl>> without my permission."

<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>

<<else>>
The <<person6>><<person>> from earlier answers it. "What you want?"

"Trick or treat!" Whitney and <<person1>><<his>> friends shout, stroking their cricket bats.

The <<person6>><<person>> throws up <<his>> hands. "Alright. I got some sweets here-"

"Fuck your sweets," Whitney interrupts. "We want cash. Or drinks."

	<<if $exposed gte 2 and $exhibitionismaction is "excited" or $exposed gte 2 and $leftarm is "bound" and $rightarm is "bound">>
	The <<person>> stares at your uncovered <<lewdnessstop>> <<He>> nods. "Sure. I got booze." <<He>> disappears a moment, then returns with a clinking bag in one hand, and <<his>> phone in the other. <<He>> takes a picture of you.<<garousal>><<arousal 6>><<fameexhibitionism 10>>>>

	"We got a treat for once," Whitney says once back on the road.

	<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>

	<<else>>
	The <<person>> thinks a moment, then smirks. "I got booze. But I want a little something in return." <<He>> nods at you. "Show me <<pher>> body."

	<<link [[Next|Whitney Trick Exhibitionism]]>><</link>>
	<</if>>

<</if>>

:: Whitney Trick Exhibitionism [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

Whitney shrugs, and nods to <<person1>><<his>> friends.

<<if $exposed gte 2>>

Hands reach from all around, grabbing your arms and pulling them aside. The <<person6>><<person>> looks about to salivate. "The booze," Whitney says. The <<person>> nods and disappears for a moment, returning with a clinking bag.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

<<else>>

Hands reach from all around, grabbing your clothes and pulling them aside. The <<person6>><<person>> leers at your exposed body. <<He>> looks about to salivate. "The booze," Whitney says. The <<person>> nods and disappears for a moment, returning with a clinking bag.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>

<</if>>

Whitney takes the bag, then jabs the <<person6>><<person>> in the stomach with <<his>> bat. <<person1>>"That's for asking for something in return," <<he>> says as the <<person6>><<person>> splutters.

"We got a treat for once," Whitney says once back on the road.

<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>>

:: Whitney Trick 6 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<person1>>
You hear a police Siren. Whitney grabs your arm and pushes you down an alleyway. "We're done anyway," <<he>> says. "Let's go to the park."

You journey through small streets and side roads, through Connudatus and the High Street, until you arrive at the park. Whitney leads you to a circle of tree stumps. <<His>> friends ransack the bag of booze once Whitney takes a couple of bottles for <<himselfstop>>

They drink and swap stories. It sounds like they got up to some mischief before you joined them tonight.

Whitney offers you a bottle.

<<link [[Accept|Whitney Trick Drink]]>><<set $phase to 0>><<set $drunk += 180>><</link>>

<<link [[Refuse|Whitney Trick Drink]]>><<set $phase to 1>><</link>>

:: Whitney Trick Drink [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $phase is 0>>

You take a swig from the bottle. It's bitter. You supress a gag. "Old fuck had bad taste," Whitney says. "We'll have to visit someone more refined next time."

<<else>>
Whitney shrugs, and takes a swig from the proffered bottle <<himselfstop>>

<</if>>
"There's a reason I wanted you along," <<he>> says, reclining. <<He>> flips over the rags covering <<his>> groin. <<Hes>> not wearing anything underneath. "On your knees <<girlcomma>>" <<he>> says. "Get to work."

<<if $promiscuity gte 55>>
<<link [[Kneel|Whitney Trick Sex]]>><<pass 30>><<npcincr Whitney love 1>><<set $sexstart to 1>><</link>><<glove>><<promiscuous4>>

<</if>>
<<link [[Refuse|Whitney Trick Sex Refuse]]>><<pass 30>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>

:: Whitney Trick Sex Refuse [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $submissive gte 1150>>
"N-no," you say. "I'm sorry! I'm too shy."
<<elseif $submissive lte 850>>
"In a filthy shed in front of your scummy friends?," you say. "Fuck off."
<<else>>
"No," you say. "Especially not with people watching."
<</if>>

Whitney's friends laugh at your brazen refusal. Whitney laughs too. "Suit yourself," <<he>> says. "My <<girl>> knows what <<pshe>> wants." <<He>> doesn't push you, instead simply taking another swig of <<his>> drink.

<<link [[Next|Whitney Trick 7]]>><</link>>

:: Whitney Trick 7 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>><<npc Whitney>>

Whitney stands and chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.

<<endevent>>

<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

:: Whitney Trick Sex [nobr]

<<if $sexstart is 1>>
	<<set $sexstart to 0>>
	<<consensual>>
	<<set $consensual to 1>>
	<<neutral 1>>
	<<set $event to "molestationhome">>
	<<man1init>>
	You drop to your knees in front of <<himstop>> <<He>> clutches the back of your head and guides you closer to <<his>>
	<<if $NPCList[0].penis isnot "none">>
	$NPCList[0].penisdesc<<else>>pussy
	<</if>>
	. <<His>> friends crowd closer and scramble for their phones.

<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<audience>><<man>>
<<stateman>>

<<actionsman>>
<<if $finish is 1>>
	<<link [[Next|Whitney Trick Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
	<<link [[Next|Whitney Trick Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Whitney Trick Sex Finish]]>><</link>><<nexttext>>
<<else>>
	<<link [[Next|Whitney Trick Sex]]>><</link>><<nexttext>>
<</if>>

:: Whitney Trick Sex Finish [nobr]

<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<promiscuity4>>
	Whitney's convulsions knock <<his>> horns askew. <<He>> doesn't notice or care.

	<<tearful>> rest your head on <<his>> stomach. <<He>> cradles your head with one arm.

	<<clotheson>>
	<<endcombat>>

	<<npc Whitney>><<person1>>Whitney stands, knocking you aside. <<He>> chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.

<<endevent>>

<<elseif $enemyhealth lte 0>>
	You shove Whitney off <<his>> stump. <<tearful>> you run for the trees. You're not sure if you're pursued. If so, you manage to evade them.

	<<clotheson>>
	<<endcombat>>

<<else>>
	Whitney shoves you to the ground. "Fine," <<he>> says. "You're lucky I don't choke you."

	<<tearful>> you stagger to your feet.

	<<clotheson>>
	<<endcombat>>
<<npc Whitney>><<person1>>Whitney stands, knocking you aside. <<He>> chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<</if>>

<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>