code:
BattleDome_Text_Potential1::
	.string "The best candidate to be a champ!$"

BattleDome_Text_Potential2::
	.string "A sure-finalist team.$"

BattleDome_Text_Potential3::
	.string "A likely top-three finisher.$"

BattleDome_Text_Potential4::
	.string "A candidate to finish first.$"

BattleDome_Text_Potential5::
	.string "A team with top-class potential.$"

BattleDome_Text_Potential6::
	.string "The dark horse team this tournament.$"

BattleDome_Text_Potential7::
	.string "A better-than-average team.$"

BattleDome_Text_Potential8::
	.string "This tournament's average team.$"

BattleDome_Text_Potential9::
	.string "A team with average potential.$"

BattleDome_Text_Potential10::
	.string "A weaker-than-average team.$"

BattleDome_Text_Potential11::
	.string "A team looking for its first win.$"

BattleDome_Text_Potential12::
	.string "One win will make this team proud.$"

BattleDome_Text_Potential13::
	.string "Overall, a weak team.$"

BattleDome_Text_Potential14::
	.string "A team with very low potential.$"

BattleDome_Text_Potential15::
	.string "A team unlikely to win the tournament.$"

BattleDome_Text_Potential16::
	.string "The team most unlikely to win.$"

BattleDome_Text_PotentialDomeAceTucker::
	.string "The perfect, invincible superstar!$"

BattleDome_Text_StyleRiskDisaster::
	.string "Willing to risk total disaster at times.$"

BattleDome_Text_StyleEndureLongBattles::
	.string "Skilled at enduring long battles.$"

BattleDome_Text_StyleVariesTactics::
	.string "Varies tactics to suit the opponent.$"

BattleDome_Text_StyleToughWinningPattern::
	.string "Has a tough winning pattern.$"

BattleDome_Text_StyleUsesVeryRareMove::
	.string "Occasionally uses a very rare move.$"

BattleDome_Text_StyleUsesStartlingMoves::
	.string "Uses startling and disruptive moves.$"

BattleDome_Text_StyleConstantlyWatchesHP::
	.string "Constantly watches HP in battle.$"

BattleDome_Text_StyleStoresAndLoosesPower::
	.string "Good at storing then loosing power.$"

BattleDome_Text_StyleEnfeeblesFoes::
	.string "Skilled at enfeebling foes.$"

BattleDome_Text_StylePrefersLuckTactics::
	.string "Prefers tactics that rely on luck.$"

BattleDome_Text_StyleRegalAtmosphere::
	.string "Attacks with a regal atmosphere.$"

BattleDome_Text_StylePowerfulLowPPMoves::
	.string "Attacks with powerful, low-PP moves.$"

BattleDome_Text_StyleEnfeebleThenAttack::
	.string "Skilled at enfeebling, then attacking.$"

BattleDome_Text_StyleBattlesWhileEnduring::
	.string "Battles while enduring all attacks.$"

BattleDome_Text_StyleUpsetsFoesEmotionally::
	.string "Skilled at upsetting foes emotionally.$"

BattleDome_Text_StyleStrongAndStraightforward::
	.string "Uses strong and straightforward moves.$"

BattleDome_Text_StyleAggressivelyStrongMoves::
	.string "Aggressively uses strong moves.$"

BattleDome_Text_StyleCleverlyDodgesAttacks::
	.string "Battles while cleverly dodging attacks.$"

BattleDome_Text_StyleUsesUpsettingMoves::
	.string "Skilled at using upsetting attacks.$"

BattleDome_Text_StyleUsesPopularMoves::
	.string "Uses many popular moves.$"

BattleDome_Text_StyleHasPowerfulComboMoves::
	.string "Has moves for powerful combinations.$"

BattleDome_Text_StyleUsesHighProbabilityMoves::
	.string "Uses high-probability attacks.$"

BattleDome_Text_StyleAggressivelySpectacularMoves::
	.string "Aggressively uses spectacular moves.$"

BattleDome_Text_StyleEmphasizesOffenseOverDefense::
	.string "Emphasizes offense over defense.$"

BattleDome_Text_StyleEmphasizesDefenseOverOffense::
	.string "Emphasizes defense over offense.$"

BattleDome_Text_StyleAttacksQuicklyStrongMoves::
	.string "Attacks quickly with strong moves.$"

BattleDome_Text_StyleUsesAddedEffectMoves::
	.string "Often uses moves with added effects.$"

BattleDome_Text_StyleUsesBalancedMixOfMoves::
	.string "Uses a well-balanced mix of moves.$"

BattleDome_Text_StyleSampleMessage1::
	.string "This is sample message 1.$"

BattleDome_Text_StyleSampleMessage2::
	.string "This is sample message 2.$"

BattleDome_Text_StyleSampleMessage3::
	.string "This is sample message 3.$"

BattleDome_Text_StyleSampleMessage4::
	.string "This is sample message 4.$"

BattleDome_Text_EmphasizesHPAndAtk::
	.string "Emphasizes HP and ATTACK.$"

BattleDome_Text_EmphasizesHPAndDef::
	.string "Emphasizes HP and DEFENSE.$"

BattleDome_Text_EmphasizesHPAndSpeed::
	.string "Emphasizes HP and SPEED.$"

BattleDome_Text_EmphasizesHPAndSpAtk::
	.string "Emphasizes HP and SP. ATTACK.$"

BattleDome_Text_EmphasizesHPAndSpDef::
	.string "Emphasizes HP and SP. DEFENSE.$"

BattleDome_Text_EmphasizesAtkAndDef::
	.string "Emphasizes ATTACK and DEFENSE.$"

BattleDome_Text_EmphasizesAtkAndSpeed::
	.string "Emphasizes ATTACK and SPEED.$"

BattleDome_Text_EmphasizesAtkAndSpAtk::
	.string "Emphasizes ATTACK and SP. ATTACK.$"

BattleDome_Text_EmphasizesAtkAndSpDef::
	.string "Emphasizes ATTACK and SP. DEFENSE.$"

BattleDome_Text_EmphasizesDefAndSpeed::
	.string "Emphasizes DEFENSE and SPEED.$"

BattleDome_Text_EmphasizesDefAndSpAtk::
	.string "Emphasizes DEFENSE and SP. ATTACK.$"

BattleDome_Text_EmphasizesDefAndSpDef::
	.string "Emphasizes DEFENSE and SP. DEFENSE.$"

BattleDome_Text_EmphasizesSpeedAndSpAtk::
	.string "Emphasizes SPEED and SP. ATTACK.$"

BattleDome_Text_EmphasizesSpeedAndSpDef::
	.string "Emphasizes SPEED and SP. DEFENSE.$"

BattleDome_Text_EmphasizesSpAtkAndSpDef::
	.string "Emphasizes SP. ATTACK and SP. DEFENSE.$"

BattleDome_Text_EmphasizesHP::
	.string "Emphasizes HP.$"

BattleDome_Text_EmphasizesAtk::
	.string "Emphasizes ATTACK.$"

BattleDome_Text_EmphasizesDef::
	.string "Emphasizes DEFENSE.$"

BattleDome_Text_EmphasizesSpeed::
	.string "Emphasizes SPEED.$"

BattleDome_Text_EmphasizesSpAtk::
	.string "Emphasizes SP. ATTACK.$"

BattleDome_Text_EmphasizesSpDef::
	.string "Emphasizes SP. DEFENSE.$"

BattleDome_Text_NeglectsHPAndAtk::
	.string "Neglects HP and ATTACK.$"

BattleDome_Text_NeglectsHPAndDef::
	.string "Neglects HP and DEFENSE.$"

BattleDome_Text_NeglectsHPAndSpeed::
	.string "Neglects HP and SPEED.$"

BattleDome_Text_NeglectsHPAndSpAtk::
	.string "Neglects HP and SP. ATTACK.$"

BattleDome_Text_NeglectsHPAndSpDef::
	.string "Neglects HP and SP. DEFENSE.$"

BattleDome_Text_NeglectsAtkAndDef::
	.string "Neglects ATTACK and DEFENSE.$"

BattleDome_Text_NeglectsAtkAndSpeed::
	.string "Neglects ATTACK and SPEED.$"

BattleDome_Text_NeglectsAtkAndSpAtk::
	.string "Neglects ATTACK and SP. ATTACK.$"

BattleDome_Text_NeglectsAtkAndSpDef::
	.string "Neglects ATTACK and SP. DEFENSE.$"

BattleDome_Text_NeglectsDefAndSpeed::
	.string "Neglects DEFENSE and SPEED.$"

BattleDome_Text_NeglectsDefAndSpAtk::
	.string "Neglects DEFENSE and SP. ATTACK.$"

BattleDome_Text_NeglectsDefAndSpDef::
	.string "Neglects DEFENSE and SP. DEFENSE.$"

BattleDome_Text_NeglectsSpeedAndSpAtk::
	.string "Neglects SPEED and SP. ATTACK.$"

BattleDome_Text_NeglectsSpeedAndSpDef::
	.string "Neglects SPEED and SP. DEFENSE.$"

BattleDome_Text_NeglectsSpAtkAndSpDef::
	.string "Neglects SP. ATTACK and SP. DEFENSE.$"

BattleDome_Text_NeglectsHP::
	.string "Neglects HP.$"

BattleDome_Text_NeglectsAtk::
	.string "Neglects ATTACK.$"

BattleDome_Text_NeglectsDef::
	.string "Neglects DEFENSE.$"

BattleDome_Text_NeglectsSpeed::
	.string "Neglects SPEED.$"

BattleDome_Text_NeglectsSpAtk::
	.string "Neglects SP. ATTACK.$"

BattleDome_Text_NeglectsSpDef::
	.string "Neglects SP. DEFENSE.$"

BattleDome_Text_RaisesMonsWellBalanced::
	.string "Raises POKéMON in a well-balanced way.$"

BattleDome_Text_LetTheBattleBegin::
	.string "Let the battle begin!$"

BattleDome_Text_TrainerWonUsingMove::
	.string "{STR_VAR_1} won using {STR_VAR_2}!$"

BattleDome_Text_TrainerBecameChamp::
	.string "{STR_VAR_1} became the champ!$"

BattleDome_Text_TrainerWonByDefault::
	.string "{STR_VAR_1} won by default!$"

BattleDome_Text_TrainerWonOutrightByDefault::
	.string "{STR_VAR_1} won outright by default!$"

BattleDome_Text_TrainerWonNoMoves::
	.string "{STR_VAR_1} won without using a move!$"

BattleDome_Text_TrainerWonOutrightNoMoves::
	.string "{STR_VAR_1} won outright with no moves!$"

BattleDome_Text_Round1Match1::
	.string "Round 1, Match 1$"

BattleDome_Text_Round1Match2::
	.string "Round 1, Match 2$"

BattleDome_Text_Round1Match3::
	.string "Round 1, Match 3$"

BattleDome_Text_Round1Match4::
	.string "Round 1, Match 4$"

BattleDome_Text_Round1Match5::
	.string "Round 1, Match 5$"

BattleDome_Text_Round1Match6::
	.string "Round 1, Match 6$"

BattleDome_Text_Round1Match7::
	.string "Round 1, Match 7$"

BattleDome_Text_Round1Match8::
	.string "Round 1, Match 8$"

BattleDome_Text_Round2Match1::
	.string "Round 2, Match 1$"

BattleDome_Text_Round2Match2::
	.string "Round 2, Match 2$"

BattleDome_Text_Round2Match3::
	.string "Round 2, Match 3$"

BattleDome_Text_Round2Match4::
	.string "Round 2, Match 4$"

BattleDome_Text_SemifinalMatch1::
	.string "Semifinal Match 1$"

BattleDome_Text_SemifinalMatch2::
	.string "Semifinal Match 2$"

BattleDome_Text_FinalMatch::
	.string "Final Match$"

repo_name: Lunos/pokeemerald

license: mit


code:
FallarborTown_BattleTentLobby_Text_WelcomeToBattleTent: @ 82C47EB
	.string "I welcome you to the BATTLE TENT\n"
	.string "FALLARBOR SITE!\p"
	.string "I am your guide to the Set KO Tourney!$"

FallarborTown_BattleTentLobby_Text_TakeChallenge: @ 82C4843
	.string "Now, do you wish to take the challenge\n"
	.string "of a Set KO Tourney?$"

FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge: @ 82C487F
	.string "We await your challenge on\n"
	.string "another occasion!$"

FallarborTown_BattleTentLobby_Text_ExplainFallarborTent: @ 82C48AC
	.string "In the FALLARBOR BATTLE TENT,\n"
	.string "we undertake the Set KO Tourney.\p"
	.string "All participants enter with a team of\n"
	.string "three POKéMON.\p"
	.string "The three POKéMON must be lined up\n"
	.string "in the order that they are to appear in.\p"
	.string "During battle, the POKéMON will appear\n"
	.string "one at a time in the preset order.\p"
	.string "Once a POKéMON enters battle, it must\n"
	.string "remain out until the match is decided.\p"
	.string "If a match remains undecided in\n"
	.string "three turns, it goes to judging.\p"
	.string "If you wish to interrupt your challenge,\n"
	.string "please save the game.\p"
	.string "If you don't save, you will not be able\n"
	.string "to continue with your challenge.\p"
	.string "If you pull off the feat of beating\n"
	.string "three TRAINERS in succession,\l"
	.string "we will present you with a fine prize.$"

FallarborTown_BattleTentLobby_Text_SaveBeforeChallenge: @ 82C4B35
	.string "Before showing you to the BATTLE\n"
	.string "TENT, I must save. Is that okay?$"

@ Unused
FallarborTown_BattleTentLobby_Text_WhichLevelMode: @ 82C4B77
	.string "We offer two levels of challenge,\n"
	.string "Level 50 and Open Level.\l"
	.string "Which is your choice?$"

FallarborTown_BattleTentLobby_Text_SelectThreeMons: @ 82C4BC8
	.string "Very well, now select your\n"
	.string "three POKéMON, please.$"

FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLv50: @ 82C4BFA
	.string "My dear challenger!\p"
	.string "You do not have the three POKéMON\n"
	.string "required for entry.\p"
	.string "They also must not hold the same\n"
	.string "kinds of items.\p"
	.string "EGGS{STR_VAR_1} ineligible.\p"
	.string "When you have made your preparations,\n"
	.string "please do return.$"

FallarborTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen: @ 82C4CC0
	.string "My dear challenger!\p"
	.string "You do not have the three POKéMON\n"
	.string "required for entry.\p"
	.string "To qualify, you must bring three\n"
	.string "different kinds of POKéMON.\p"
	.string "They also must not hold the same\n"
	.string "kinds of items.\p"
	.string "EGGS{STR_VAR_1} ineligible.\p"
	.string "When you have made your preparations,\n"
	.string "please do return.$"

FallarborTown_BattleTentLobby_Text_GuideYouToBattleTent: @ 82C4DC3
	.string "I shall now guide you to\n"
	.string "the BATTLE TENT.$"

FallarborTown_BattleTentLobby_Text_DidntSaveBeforeQuitting: @ 82C4DED
	.string "My dear challenger!\p"
	.string "You did not save the game before\n"
	.string "shutting down, did you?\p"
	.string "It is unfortunate, but that has\n"
	.string "resulted in your disqualification\l"
	.string "from your challenge.\p"
	.string "You may, of course, start with a fresh\n"
	.string "challenge.$"

FallarborTown_BattleTentLobby_Text_BeatThreeTrainers: @ 82C4EC3
	.string "How splendid! You have beaten\n"
	.string "three TRAINERS in succession!$"

FallarborTown_BattleTentLobby_Text_WaitWhileSaveGame: @ 82C4EFF
	.string "Please wait while I save the game.$"

FallarborTown_BattleTentLobby_Text_PresentYouWithPrize: @ 82C4F22
	.string "In commemoration of your 3-win streak,\n"
	.string "we present you with this prize.$"

FallarborTown_BattleTentLobby_Text_ReceivedPrize: @ 82C4F69
	.string "{PLAYER} received the prize\n"
	.string "{STR_VAR_1}.$"

FallarborTown_BattleTentLobby_Text_BagFullReturnForPrize: @ 82C4F83
	.string "Oh?\n"
	.string "Your BAG seems to be full.\p"
	.string "I urge you to clear space and\n"
	.string "return for your prize.$"

FallarborTown_BattleTentLobby_Text_ThankYouWaitWhileSaving: @ 82C4FD7
	.string "Thank you so much for participating!\p"
	.string "Please wait while I save the game.$"

FallarborTown_BattleTentLobby_Text_AwaitAnotherChallenge2: @ 82C501F
	.string "We await your challenge on\n"
	.string "another occasion!$"

FallarborTown_BattleTentLobby_Text_LookingForwardToArrival: @ 82C504C
	.string "We have been looking forward to\n"
	.string "your arrival.\p"
	.string "Before I show you to the BATTLE TENT,\n"
	.string "I must save the game. Please wait.$"

VerdanturfTown_BattleTentLobby_Text_WelcomeToBattleTent: @ 82C50C3
	.string "I welcome you to the BATTLE TENT\n"
	.string "VERDANTURF SITE!\p"
	.string "Here, the TRAINER's trust toward\n"
	.string "POKéMON is tested.$"

VerdanturfTown_BattleTentLobby_Text_TakeChallenge: @ 82C5129
	.string "Do you wish to take the VERDANTURF\n"
	.string "BATTLE TENT challenge?$"

VerdanturfTown_BattleTentLobby_Text_ExplainVerdanturfTent: @ 82C5163
	.string "In the VERDANTURF BATTLE TENT,\n"
	.string "there is one crucial rule that must\l"
	.string "be obeyed.\p"
	.string "TRAINERS are permitted only to switch\n"
	.string "their POKéMON in and out.\p"
	.string "TRAINERS are otherwise forbidden to\n"
	.string "command their POKéMON.\p"
	.string "The POKéMON are to behave according\n"
	.string "to their nature and battle on their own.\p"
	.string "You must put your trust in your\n"
	.string "POKéMON and watch over them.\p"
	.string "If you achieve the honor of beating\n"
	.string "three TRAINERS in succession,\l"
	.string "we will present you with a prize.\p"
	.string "If you want to interrupt your\n"
	.string "challenge, please save the game.\p"
	.string "If you don't save before interrupting,\n"
	.string "you will be disqualified.$"

VerdanturfTown_BattleTentLobby_Text_ReturnFortified: @ 82C539A
	.string "When you have fortified your heart\n"
	.string "and POKéMON, you must return.$"

@ Unused
VerdanturfTown_BattleTentLobby_Text_WhichLevelMode: @ 82C53DB
	.string "There are two levels of difficulty,\n"
	.string "Level 50 and Open Level.\l"
	.string "Which is your choice of a challenge?$"

VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLv50: @ 82C543D
	.string "Sigh…\p"
	.string "You do not have the three POKéMON\n"
	.string "required for the challenge.\p"
	.string "To enter, you must provide three\n"
	.string "different kinds of POKéMON.\p"
	.string "They also must not be holding\n"
	.string "the same kinds of items.\p"
	.string "EGGS{STR_VAR_1} ineligible.\p"
	.string "Come back when you have made\n"
	.string "your preparations.$"

VerdanturfTown_BattleTentLobby_Text_NotEnoughValidMonsLvOpen: @ 82C5538
	.string "Sigh…\p"
	.string "You do not have the three POKéMON\n"
	.string "required for the challenge.\p"
	.string "To enter, you must provide three\n"
	.string "different kinds of POKéMON.\p"
	.string "They also must not be holding\n"
	.string "the same kinds of items.\p"
	.string "EGGS{STR_VAR_1} ineligible.\p"
	.string "Come back when you have made\n"
	.string "your preparations.$"

VerdanturfTown_BattleTentLobby_Text_SelectThreeMons: @ 82C5633
	.string "Good. Now, you must select your\n"
	.string "three POKéMON.$"

VerdanturfTown_BattleTentLobby_Text_SaveBeforeChallenge: @ 82C5662
	.string "I must save before I show you to\n"
	.string "the BATTLE TENT. Is that okay?$"

VerdanturfTown_BattleTentLobby_Text_NowFollowMe: @ 82C56A2
	.string "Good.\n"
	.string "Now, follow me.$"

VerdanturfTown_BattleTentLobby_Text_ResultsWillBeRecorded: @ 82C56B8
	.string "I feel privileged for having seen\n"
	.string "your POKéMON's exploits.\p"
	.string "The results will be recorded.\n"
	.string "I must ask you to briefly wait.$"

VerdanturfTown_BattleTentLobby_Text_AchievedThreeWinStreak: @ 82C5731
	.string "To achieve a 3-win streak…\p"
	.string "The bonds that bind your heart with\n"
	.string "your POKéMON seem firm and true.$"

VerdanturfTown_BattleTentLobby_Text_FeatWillBeRecorded: @ 82C5791
	.string "Your feat will be recorded.\n"
	.string "I must ask you to briefly wait.$"

VerdanturfTown_BattleTentLobby_Text_PresentYouWithPrize: @ 82C57CD
	.string "For the feat of your 3-win streak,\n"
	.string "we present you with this prize.$"

SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent: @ 82C5810
	.string "Welcome to the BATTLE TENT\n"
	.string "SLATEPORT SITE!\p"
	.string "I am your guide to the Battle Swap\n"
	.string "Tournament.$"

SlateportCity_BattleTentLobby_Text_TakeChallenge: @ 82C586A
	.string "Would you like to take the Battle\n"
	.string "Swap challenge?$"

SlateportCity_BattleTentLobby_Text_ExplainSlateportTent: @ 82C589C
	.string "Here at the SLATEPORT BATTLE TENT,\n"
	.string "we hold Battle Swap events\l"
	.string "using rental POKéMON.\p"
	.string "First, you will be loaned three\n"
	.string "POKéMON specifically for this event.\p"
	.string "Using the supplied rental POKéMON,\n"
	.string "you must conduct a SINGLE BATTLE.\p"
	.string "If you win, you are permitted to trade\n"
	.string "one of your rental POKéMON.\p"
	.string "Repeat this cycle of battling and\n"
	.string "trading--if you win three times in\l"
	.string "a row, you will earn a fine prize.\p"
	.string "If you want to interrupt your\n"
	.string "challenge, please save the game.\p"
	.string "If you don't save before interrupting,\n"
	.string "you will be disqualified.$"

SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit: @ 82C5AA5
	.string "We look forward to your next visit.$"

@ Unused
SlateportCity_BattleTentLobby_Text_WhichLevelMode: @ 82C5AC9
	.string "Which level do you wish to challenge?\n"
	.string "Level 50 or Level 100?$"

SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge: @ 82C5B06
	.string "Before you begin your challenge,\n"
	.string "I need to save data. Is that okay?$"

@ Unused
SlateportCity_BattleTentLobby_Text_HoldMonsForSafekeeping: @ 82C5B4A
	.string "Okay, I will hold your POKéMON for\n"
	.string "safekeeping while you compete.$"

SlateportCity_BattleTentLobby_Text_StepThisWay: @ 82C5B8C
	.string "Please step this way.$"

SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults: @ 82C5BA2
	.string "Thank you for participating!\p"
	.string "I will return your POKéMON in exchange\n"
	.string "for our rental POKéMON.\p"
	.string "I must also save your event results.\n"
	.string "Please wait.$"

@ Unused
SlateportCity_BattleTentLobby_Text_ReturnMonsExchangeRentals: @ 82C5C30
	.string "I will return your POKéMON in exchange\n"
	.string "for our rental POKéMON.$"

SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons: @ 82C5C6F
	.string "Congratulations!\n"
	.string "You've won three straight matches!\p"
	.string "I will return your POKéMON in exchange\n"
	.string "for our rental POKéMON.\p"
	.string "I must also save your event results.\n"
	.string "Please wait.$"

SlateportCity_BattleTentLobby_Text_AwardYouThisPrize: @ 82C5D14
	.string "In recognition of your 3-win streak,\n"
	.string "we award you this prize.$"

SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom: @ 82C5D52
	.string "Oh?\n"
	.string "You seem to have no room for this.\p"
	.string "Please make room in your BAG and\n"
	.string "let me know.$"

SlateportCity_BattleTentLobby_Text_BeenWaitingForYou: @ 82C5DA7
	.string "We've been waiting for you!\p"
	.string "Before we resume your challenge,\n"
	.string "I must save the game.$"

SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting: @ 82C5DFA
	.string "I'm sorry to say this, but you didn't\n"
	.string "save before you quit playing last time.\p"
	.string "As a result, you have been disqualified\n"
	.string "from your challenge.$"

@ Unused
SlateportCity_BattleTentLobby_Text_ReturnPersonalMons: @ 82C5E85
	.string "We'll return your personal POKéMON.$"

@ Unused
SlateportCity_BattleTentLobby_Text_ReceivedPrize: @ 82C5EA9
	.string "{PLAYER} received the prize\n"
	.string "{STR_VAR_1}.$"

@ Unused
SlateportCity_BattleTentLobby_Text_RulesAreListed: @ 82C5EC3
	.string "The Battle Swap rules are listed.$"

@ Unused
SlateportCity_BattleTentLobby_Text_ReadWhichHeading: @ 82C5EE5
	.string "Which heading do you want to read?$"

SlateportCity_BattleTentLobby_Text_ExplainBasicRules: @ 82C5F08
	.string "In a Battle Swap event, you may use\n"
	.string "only three POKéMON.\p"
	.string "Whether you are renting or swapping,\n"
	.string "your team may not have two or more\l"
	.string "of the same POKéMON.$"

SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules: @ 82C5F9D
	.string "You may swap POKéMON only with\n"
	.string "the TRAINER you have just defeated.\p"
	.string "You may swap for only those POKéMON\n"
	.string "used by the beaten TRAINER.$"

SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules: @ 82C6020
	.string "After every battle you win, you may\n"
	.string "swap for one of your defeated\l"
	.string "opponent's POKéMON.\p"
	.string "You will not be able to swap POKéMON\n"
	.string "with the third TRAINER in the event.$"

SlateportCity_BattleTentLobby_Text_ExplainSwapNotes: @ 82C60C0
	.string "There are two key points to be aware\n"
	.string "of when swapping POKéMON.\p"
	.string "First, when swapping, you can't check\n"
	.string "the stats of the POKéMON you are\l"
	.string "about to receive.\p"
	.string "Second, the POKéMON on your team\n"
	.string "are lined up in sequence, depending on\l"
	.string "the order in which you rented them.\p"
	.string "This sequence remains unchanged\n"
	.string "even when swaps are made.$"

SlateportCity_BattleTentLobby_Text_ExplainMonRules: @ 82C61FE
	.string "The POKéMON of the SLATEPORT\n"
	.string "BATTLE TENT are all rentals.\p"
	.string "All rental POKéMON are kept at\n"
	.string "Level 30.$"

@ Unused
VerdanturfTown_BattleTentLobby_Text_RulesAreListed2: @ 82C6261
	.string "The VERDANTURF BATTLE TENT\n"
	.string "rules are listed.$"

@ Unused
VerdanturfTown_BattleTentLobby_Text_ReadWhichHeading: @ 82C628E
	.string "Which heading do you want to read?$"

@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainBasicRules: @ 82C62B1
	.string "Here at the VERDANTURF BATTLE TENT,\n"
	.string "POKéMON are required to think and\l"
	.string "battle by themselves.\p"
	.string "Unlike in the wild, POKéMON that live\n"
	.string "with people behave differently\l"
	.string "depending on their nature.$"

@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainNatureRules: @ 82C636D
	.string "Depending on its nature, a POKéMON\n"
	.string "may prefer to attack no matter what.\p"
	.string "Another POKéMON may prefer to protect\n"
	.string "itself from any harm.\p"
	.string "Yet another may enjoy vexing or\n"
	.string "confounding its foes.\p"
	.string "Depending on its nature, a POKéMON\n"
	.string "will have favorite moves that it is good\l"
	.string "at using.\p"
	.string "It may also dislike certain moves that\n"
	.string "it has trouble using.$"

@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainMoveRules: @ 82C64BA
	.string "There are offensive moves that inflict\n"
	.string "direct damage on the foe.\p"
	.string "There are defensive moves that are\n"
	.string "used to prepare for enemy attacks or\l"
	.string "used to heal HP and so on.\p"
	.string "There are also other somewhat-odd\n"
	.string "moves that may enfeeble the foes with\l"
	.string "stat problems including poison and \l"
	.string "paralysis.\p"
	.string "POKéMON will consider using moves in\n"
	.string "these three categories.$"

@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainUnderpoweredRules: @ 82C6612
	.string "When not under command by its TRAINER,\n"
	.string "a POKéMON may be unable to effectively\l"
	.string "use certain moves.\p"
	.string "A POKéMON is not good at using any\n"
	.string "move that it dislikes.\p"
	.string "If a POKéMON only knows moves that\n"
	.string "do not match its nature, it will often\l"
	.string "be unable to live up to its potential.$"

@ Unused
VerdanturfTown_BattleTentLobby_Text_ExplainWhenInDangerRules: @ 82C671E
	.string "Depending on its nature, a POKéMON may\n"
	.string "start using moves that don't match its\l"
	.string "nature when it is in trouble.\p"
	.string "If a POKéMON begins behaving oddly\n"
	.string "in a pinch, watch it carefully.$"

BattleTentLobby_Text_ExplainLevelRules: @ 82C67CD
	.string "At this BATTLE TENT, the levels of\n"
	.string "your opponents will be adjusted to\l"
	.string "match the levels of your POKéMON.\p"
	.string "However, no TRAINER you face will\n"
	.string "have any POKéMON below Level 30.$"

VerdanturfTown_BattleTentLobby_Text_RulesAreListed: @ 82C6878
	.string "The VERDANTURF BATTLE TENT\n"
	.string "rules are listed.$"


code:
PetalburgCity_Gym_Text_GiveEnigmaBerry: @ 82A6D3D
	.string "DAD: Hi, {PLAYER}!\p"
	.string "I just received a very rare BERRY.\n"
	.string "I'd like you to have it.$"

Route104_Text_PlantBerriesInSoilTakeThis: @ 82A6D86
	.string "If you see BERRIES growing in loamy\n"
	.string "soil, feel free to take them.\p"
	.string "But make sure you plant a BERRY in the\n"
	.string "same spot. That's common courtesy.\p"
	.string "Here, I'll share this with you.$"

Route104_Text_TrainersOftenMakeMonHoldBerries: @ 82A6E32
	.string "The way you look, you must be a\n"
	.string "TRAINER, no?\p"
	.string "TRAINERS often make POKéMON hold\n"
	.string "BERRIES.\p"
	.string "It's up to you whether to grow BERRIES\n"
	.string "or use them.$"

Route111_Text_WateredPlantsEveryDayTakeBerry: @ 82A6EBD
	.string "I watered the plants every day.\n"
	.string "They grew lots of flowers.\p"
	.string "And they gave me lots of BERRIES, too.\p"
	.string "Here you go!\n"
	.string "You can have it!$"

Route111_Text_GoingToTryToMakeDifferentColorBerries: @ 82A6F3D
	.string "I'm going to try really hard and make\n"
	.string "BERRIES in different colors.\p"
	.string "I hope you try hard, too!$"

Route111_Text_WhatColorBerriesToLookForToday: @ 82A6F9A
	.string "I wonder what color BERRIES I'll look\n"
	.string "for today?$"

Route114_Text_LoveUsingBerryCrushShareBerry: @ 82A6FCB
	.string "I love using the BERRY CRUSH machine,\n"
	.string "so I'm collecting BERRIES.\p"
	.string "I'll share one with you, if you'd like.$"

Route114_Text_TryBerryCrushWithFriends: @ 82A7034
	.string "You should try the BERRY CRUSH\n"
	.string "machine with your friends.$"

Route114_Text_FunToThinkAboutBerries: @ 82A706E
	.string "Which BERRY should be planted?\n"
	.string "Should you use or hoard BERRIES?\p"
	.string "It's fun to think about.$"

Route120_Text_BerriesExpressionOfLoveIsntIt: @ 82A70C7
	.string "BERRIES grow by soaking up sunlight.\p"
	.string "We help the BERRIES grow by watering\n"
	.string "them regularly.\p"
	.string "It's an expression of love, isn't it?$"

Route120_Text_YesYouUnderstand: @ 82A7147
	.string "Yes, yes.\n"
	.string "You understand what I mean.\p"
	.string "You should take this.$"

Route120_Text_MakeYourOwnImpressions: @ 82A7183
	.string "Oh… But it is important to make your\n"
	.string "own impressions, I guess…\p"
	.string "You can have this.$"

Route120_Text_BerryIsRareRaiseItWithCare: @ 82A71D5
	.string "I think that BERRY is rare.\n"
	.string "I hope you raise it with loving care.$"

Route120_Text_IllGetMoreBerriesFromBerryMaster: @ 82A7217
	.string "I'll get more BERRIES from\n"
	.string "the BERRY MASTER.$"

LilycoveCity_Text_BerrySuitsYou: @ 82A7244
	.string "When it gets right down to it…\p"
	.string "The same way suits suit me perfectly,\n"
	.string "a crisp breeze suits the sea.\p"
	.string "And you, a BERRY suits you to a “T”…\p"
	.string "Why should that be so?$"

LilycoveCity_Text_BecauseYoureTrainer: @ 82A72E3
	.string "When it gets right down to it…\p"
	.string "It's because you're a TRAINER!$"

LilycoveCity_Text_PokeblocksSuitPokemon: @ 82A7321
	.string "When it gets right down to it…\p"
	.string "The way dignified simplicity suits me,\n"
	.string "{POKEBLOCK}S perfectly suit POKéMON.$"

Route123_BerryMastersHouse_Text_YoureDeservingOfBerry: @ 82A7386
	.string "You may call me the BERRY MASTER.\p"
	.string "I dream of filling the world with\n"
	.string "beautiful flowers, so I raise BERRIES\l"
	.string "and hand them out to everyone.\p"
	.string "You're deserving of one!$"

Route123_BerryMastersHouse_Text_WhyBeStingyTakeAnother: @ 82A7428
	.string "Why be stingy?\n"
	.string "Take another!$"

Route123_BerryMastersHouse_Text_VisitPrettyPetalFlowerShop: @ 82A7445
	.string "Be sure to visit the PRETTY PETAL\n"
	.string "flower shop near RUSTBORO.\p"
	.string "Let flowers fill the world!$"

Route123_BerryMastersHouse_Text_DoneForToday: @ 82A749E
	.string "I'm done for today.\n"
	.string "Come again another day.\p"
	.string "Let flowers fill the world!$"

Route123_BerryMastersHouse_Text_HeardAGoodSayingLately: @ 82A74E6
	.string "The way my husband grows BERRIES,\n"
	.string "oh, he's the best in the world.\p"
	.string "He makes me proud, that he does.\p"
	.string "Incidentally, child, have you heard\n"
	.string "a good saying lately?$"

Route123_BerryMastersHouse_Text_InspirationalTakeThis: @ 82A7583
	.string "Ah! What a remarkable saying!\n"
	.string "Inspirational, it is!\p"
	.string "I want you to have this.$"

Route123_BerryMastersHouse_Text_GoodSayingTakeThis: @ 82A75D0
	.string "Oh! A good saying it is.\n"
	.string "You're quite remarkable.\p"
	.string "I want you to have this.$"

Route123_BerryMastersHouse_Text_JoyNeverGoesOutOfMyLife: @ 82A761B
	.string "Our four grandchildren should become\n"
	.string "more accomplished than my husband.\p"
	.string "Joy never goes out of my life!$"

Route123_BerryMastersHouse_Text_Ah: @ 82A7682
	.string "Ah…$"

Route104_PrettyPetalFlowerShop_Text_ThisIsPrettyPetalFlowerShop: @ 82A7686
	.string "Hello!\p"
	.string "This is the PRETTY PETAL flower shop.\n"
	.string "Spreading flowers all over the world!$"

Route104_PrettyPetalFlowerShop_Text_LearnAboutBerries: @ 82A76D9
	.string "{PLAYER}{KUN}, would you like to learn about\n"
	.string "BERRIES?$"

Route104_PrettyPetalFlowerShop_Text_IntroLearnAboutBerries: @ 82A7706
	.string "Your name is?\p"
	.string "{PLAYER}{KUN}.\n"
	.string "That's a nice name.\p"
	.string "{PLAYER}{KUN}, would you like to learn about\n"
	.string "BERRIES?$"

Route104_PrettyPetalFlowerShop_Text_BerriesExplanation: @ 82A775B
	.string "BERRIES grow on trees that thrive\n"
	.string "only in soft, loamy soil.\p"
	.string "If you take some BERRIES, be sure to\n"
	.string "plant one in the loamy soil again.\p"
	.string "A planted BERRY will soon sprout,\n"
	.string "grow into a plant, flower beautifully,\l"
	.string "then grow BERRIES again.\p"
	.string "I want to see the whole wide world\n"
	.string "filled with beautiful flowers.\l"
	.string "That's my dream.\p"
	.string "Please help me, {PLAYER}{KUN}. Plant BERRIES\n"
	.string "and bring more flowers into the world.$"

Route104_PrettyPetalFlowerShop_Text_FlowersBringHappiness: @ 82A78DF
	.string "Flowers bring so much happiness to\n"
	.string "people, don't they?$"

Route104_PrettyPetalFlowerShop_Text_YouCanHaveThis: @ 82A7916
	.string "Hello!\p"
	.string "The more attention you give to flowers,\n"
	.string "the more beautifully they bloom.\p"
	.string "You'll like tending flowers. I'm sure\n"
	.string "of it. You can have this.$"

Route104_PrettyPetalFlowerShop_Text_WailmerPailExplanation: @ 82A79A6
	.string "While BERRY plants are growing,\n"
	.string "water them with the WAILMER PAIL.\p"
	.string "Oh, another thing.\p"
	.string "If you don't pick BERRIES for a while,\n"
	.string "they'll drop off onto the ground.\l"
	.string "But they'll sprout again.\p"
	.string "Isn't that awesome?\n"
	.string "It's like they have the will to live.$"

Route104_PrettyPetalFlowerShop_Text_ImGrowingFlowers: @ 82A7A98
	.string "I'm trying to be like my big sisters.\n"
	.string "I'm growing flowers, too!\p"
	.string "Here you go!\n"
	.string "It's for you!$"

Route104_PrettyPetalFlowerShop_Text_MachineMixesBerries: @ 82A7AF3
	.string "You can plant a BERRY and grow it big,\n"
	.string "or you can make a POKéMON hold it.\p"
	.string "But now they have a machine that mixes\n"
	.string "up different BERRIES and makes candies\l"
	.string "for POKéMON.\p"
	.string "I want some candy, too.$"

SootopolisCity_Text_NameIsKiriHaveOneOfThese: @ 82A7BB0
	.string "Hi, what's your name?\p"
	.string "… … …  … … …  … … …\n"
	.string "Okay. That's nice!\p"
	.string "My name is KIRI.\p"
	.string "My mommy and daddy named me that so\n"
	.string "I would grow healthy and warmhearted.\l"
	.string "That's what they wished.\p"
	.string "You can have one of these.$"

SootopolisCity_Text_GiveYouThisBerryToo: @ 82A7C7C
	.string "KIRI will give you this BERRY, too!\n"
	.string "I really like it lots!$"

SootopolisCity_Text_WhatKindOfWishInYourName: @ 82A7CB7
	.string "I wonder what kind of wish is included\n"
	.string "in your name.$"

SootopolisCity_Text_LikeSeasonBornIn: @ 82A7CEC
	.string "Spring, summer, autumn, and winter.\p"
	.string "If you're born in springtime, do you like\n"
	.string "the spring, and if you're born in the\l"
	.string "summer, do you like the summer?$"

SootopolisCity_Text_ThenILoveAutumn: @ 82A7D80
	.string "Then KIRI was born in the autumn,\n"
	.string "so I love the autumn!\p"
	.string "Which season do you like?$"

SootopolisCity_Text_OhDoesntMatter: @ 82A7DD2
	.string "Oh…\n"
	.string "It doesn't matter…\p"
	.string "There's so much that I want to know…$"


code:
gBerryDescriptionPart1_Cheri:: @ 8589AE4
	.string "Blooms with delicate pretty flowers.$"

gBerryDescriptionPart2_Cheri:: @ 8589B09
	.string "The bright red BERRY is very spicy.$"

gBerryDescriptionPart1_Chesto:: @ 8589B2D
	.string "The BERRY's thick skin and fruit are$"

gBerryDescriptionPart2_Chesto:: @ 8589B52
	.string "very tough. It is dry-tasting all over.$"

gBerryDescriptionPart1_Pecha:: @ 8589B7A
	.string "Very sweet and delicious.$"

gBerryDescriptionPart2_Pecha:: @ 8589B94
	.string "Also very tender - handle with care.$"

gBerryDescriptionPart1_Rawst:: @ 8589BB9
	.string "If the leaves grow long and curly,$"

gBerryDescriptionPart2_Rawst:: @ 8589BDC
	.string "the BERRY seems to grow very bitter.$"

gBerryDescriptionPart1_Aspear:: @ 8589C01
	.string "The hard BERRY is dense with a rich$"

gBerryDescriptionPart2_Aspear:: @ 8589C25
	.string "juice. It is quite sour.$"

gBerryDescriptionPart1_Leppa:: @ 8589C3E
	.string "Grows slower than CHERI and others.$"

gBerryDescriptionPart2_Leppa:: @ 8589C62
	.string "The smaller the BERRY, the tastier.$"

gBerryDescriptionPart1_Oran:: @ 8589C86
	.string "A peculiar BERRY with a mix of flavors.$"

gBerryDescriptionPart2_Oran:: @ 8589CAE
	.string "BERRIES grow in half a day.$"

gBerryDescriptionPart1_Persim:: @ 8589CCA
	.string "Loves sunlight. The BERRY's color$"

gBerryDescriptionPart2_Persim:: @ 8589CEC
	.string "grows vivid when exposed to the sun.$"

gBerryDescriptionPart1_Lum:: @ 8589D11
	.string "Slow to grow. If raised with loving$"

gBerryDescriptionPart2_Lum:: @ 8589D35
	.string "care, it may grow two BERRIES.$"

gBerryDescriptionPart1_Sitrus:: @ 8589D54
	.string "Closely related to ORAN. The large$"

gBerryDescriptionPart2_Sitrus:: @ 8589D77
	.string "BERRY has a well-rounded flavor.$"

gBerryDescriptionPart1_Figy:: @ 8589D98
	.string "The BERRY, which looks chewed up,$"

gBerryDescriptionPart2_Figy:: @ 8589DBA
	.string "brims with spicy substances.$"

gBerryDescriptionPart1_Wiki:: @ 8589DD7
	.string "The BERRY is said to have grown lumpy$"

gBerryDescriptionPart2_Wiki:: @ 8589DFD
	.string "to help POKéMON grip it.$"

gBerryDescriptionPart1_Mago:: @ 8589E16
	.string "The BERRY turns curvy as it grows.$"

gBerryDescriptionPart2_Mago:: @ 8589E39
	.string "The curvier, the sweeter and tastier.$"

gBerryDescriptionPart1_Aguav:: @ 8589E5F
	.string "The flower is dainty. It is rare in its$"

gBerryDescriptionPart2_Aguav:: @ 8589E87
	.string "ability to grow without light.$"

gBerryDescriptionPart1_Iapapa:: @ 8589EA6
	.string "The BERRY is very big and sour.$"

gBerryDescriptionPart2_Iapapa:: @ 8589EC6
	.string "It takes at least a day to grow.$"

gBerryDescriptionPart1_Razz:: @ 8589EE7
	.string "The red BERRY tastes slightly spicy.$"

gBerryDescriptionPart2_Razz:: @ 8589F0C
	.string "It grows quickly in just four hours.$"

gBerryDescriptionPart1_Bluk:: @ 8589F31
	.string "The BERRY is blue on the outside, but$"

gBerryDescriptionPart2_Bluk:: @ 8589F57
	.string "it blackens the mouth when eaten.$"

gBerryDescriptionPart1_Nanab:: @ 8589F79
	.string "This BERRY was the seventh$"

gBerryDescriptionPart2_Nanab:: @ 8589F94
	.string "discovered in the world. It is sweet.$"

gBerryDescriptionPart1_Wepear:: @ 8589FBA
	.string "The flower is small and white. It has a$"

gBerryDescriptionPart2_Wepear:: @ 8589FE2
	.string "delicate balance of bitter and sour.$"

gBerryDescriptionPart1_Pinap:: @ 858A007
	.string "Weak against wind and cold.$"

gBerryDescriptionPart2_Pinap:: @ 858A023
	.string "The fruit is spicy and the skin, sour.$"

gBerryDescriptionPart1_Pomeg:: @ 858A04A
	.string "However much it is watered,$"

gBerryDescriptionPart2_Pomeg:: @ 858A066
	.string "it only grows up to six BERRIES.$"

gBerryDescriptionPart1_Kelpsy:: @ 858A087
	.string "A rare variety shaped like a root.$"

gBerryDescriptionPart2_Kelpsy:: @ 858A0AA
	.string "Grows a very large flower.$"

gBerryDescriptionPart1_Qualot:: @ 858A0C5
	.string "Loves water. Grows strong even in$"

gBerryDescriptionPart2_Qualot:: @ 858A0E7
	.string "locations with constant rainfall.$"

gBerryDescriptionPart1_Hondew:: @ 858A109
	.string "A BERRY that is very valuable and$"

gBerryDescriptionPart2_Hondew:: @ 858A12B
	.string "rarely seen. It is very delicious.$"

gBerryDescriptionPart1_Grepa:: @ 858A14E
	.string "Despite its tenderness and round$"

gBerryDescriptionPart2_Grepa:: @ 858A16F
	.string "shape, the BERRY is unimaginably sour.$"

gBerryDescriptionPart1_Tamato:: @ 858A196
	.string "The BERRY is lip-bendingly spicy.$"

gBerryDescriptionPart2_Tamato:: @ 858A1B8
	.string "It takes time to grow.$"

gBerryDescriptionPart1_Cornn:: @ 858A1CF
	.string "A BERRY from an ancient era. May not$"

gBerryDescriptionPart2_Cornn:: @ 858A1F4
	.string "grow unless planted in quantity.$"

gBerryDescriptionPart1_Magost:: @ 858A215
	.string "A BERRY that is widely said to have$"

gBerryDescriptionPart2_Magost:: @ 858A239
	.string "a finely balanced flavor.$"

gBerryDescriptionPart1_Rabuta:: @ 858A253
	.string "A rare variety that is overgrown with$"

gBerryDescriptionPart2_Rabuta:: @ 858A279
	.string "hair. It is quite bitter.$"

gBerryDescriptionPart1_Nomel:: @ 858A293
	.string "Quite sour. Just one bite makes it$"

gBerryDescriptionPart2_Nomel:: @ 858A2B6
	.string "impossible to taste for three days.$"

gBerryDescriptionPart1_Spelon:: @ 858A2DA
	.string "The vividly red BERRY is very spicy.$"

gBerryDescriptionPart2_Spelon:: @ 858A2FF
	.string "Its warts secrete a spicy substance.$"

gBerryDescriptionPart1_Pamtre:: @ 858A324
	.string "Drifts on the sea from somewhere.$"

gBerryDescriptionPart2_Pamtre:: @ 858A346
	.string "It is thought to grow elsewhere.$"

gBerryDescriptionPart1_Watmel:: @ 858A367
	.string "A huge BERRY, with some over 20$"

gBerryDescriptionPart2_Watmel:: @ 858A387
	.string "inches discovered. Exceedingly sweet.$"

gBerryDescriptionPart1_Durin:: @ 858A3AD
	.string "Bitter to even look at. It is so$"

gBerryDescriptionPart2_Durin:: @ 858A3CE
	.string "bitter, no one has ever eaten it as is.$"

gBerryDescriptionPart1_Belue:: @ 858A3F6
	.string "It is glossy and looks delicious, but$"

gBerryDescriptionPart2_Belue:: @ 858A41C
	.string "it is awfully sour. Takes time to grow.$"

gBerryDescriptionPart1_Liechi:: @ 858A444
	.string "A mysterious BERRY. It is rumored to$"

gBerryDescriptionPart2_Liechi:: @ 858A469
	.string "contain the power of the sea.$"

gBerryDescriptionPart1_Ganlon:: @ 858A487
	.string "A mysterious BERRY. It is rumored to$"

gBerryDescriptionPart2_Ganlon:: @ 858A4AC
	.string "contain the power of the land.$"

gBerryDescriptionPart1_Salac:: @ 858A4CB
	.string "A mysterious BERRY. It is rumored to$"

gBerryDescriptionPart2_Salac:: @ 858A4F0
	.string "contain the power of the sky.$"

gBerryDescriptionPart1_Petaya:: @ 858A50E
	.string "A mysterious BERRY. It is rumored to$"

gBerryDescriptionPart2_Petaya:: @ 858A533
	.string "contain the power of all living things.$"

gBerryDescriptionPart1_Apicot:: @ 858A55B
	.string "A very mystifying BERRY. No telling$"

gBerryDescriptionPart2_Apicot:: @ 858A57F
	.string "what may happen or how it can be used.$"

gBerryDescriptionPart1_Lansat:: @ 858A5A6
	.string "Said to be a legendary BERRY.$"

gBerryDescriptionPart2_Lansat:: @ 858A5C4
	.string "Holding it supposedly brings joy.$"

gBerryDescriptionPart1_Starf:: @ 858A5E6
	.string "So strong, it was abandoned at the$"

gBerryDescriptionPart2_Starf:: @ 858A609
	.string "world's edge. Considered a mirage.$"

gBerryDescriptionPart1_Enigma:: @ 858A62C
	.string "A completely enigmatic BERRY.$"

gBerryDescriptionPart2_Enigma:: @ 858A64A
	.string "Appears to have the power of stars.$"


code:
gText_Birch_Welcome:: @ 82C897B
	.string "Hi! Sorry to keep you waiting!\p"
	.string "Welcome to the world of POKéMON!\p"
	.string "My name is BIRCH.\p"
	.string "But everyone calls me the POKéMON\n"
	.string "PROFESSOR.\p"
	.string "$"

gText_Birch_Pokemon:: @ 82C89FB
	.string "This is what we call a “POKéMON.”\p"
	.string "\n"
	.string "$"

gText_Birch_MainSpeech:: @ 82C8A1F
	.string "This world is widely inhabited by\n"
	.string "creatures known as POKéMON.\p"
	.string "We humans live alongside POKéMON,\n"
	.string "at times as friendly playmates, and\l"
	.string "at times as cooperative workmates.\p"
	.string "And sometimes, we band together\n"
	.string "and battle others like us.\p"
	.string "But despite our closeness, we don't\n"
	.string "know everything about POKéMON.\p"
	.string "In fact, there are many, many\n"
	.string "secrets surrounding POKéMON.\p"
	.string "To unravel POKéMON mysteries,\n"
	.string "I've been undertaking research.\l"
	.string "That's what I do.\p"
	.string "$"

gText_Birch_AndYouAre:: @ 82C8BD0
	.string "And you are?$"

gText_Birch_BoyOrGirl:: @ 82C8BDD
	.string "Are you a boy?\n"
	.string "Or are you a girl?$"

gText_Birch_WhatsYourName:: @ 82C8BFF
	.string "All right.\n"
	.string "What's your name?$"

gText_Birch_SoItsPlayer:: @ 82C8C1C
	.string "So it's {PLAYER}{KUN}?$"

gText_Birch_YourePlayer:: @ 82C8C2A
	.string "Ah, okay!\p"
	.string "You're {PLAYER}{KUN} who's moving to my\n"
	.string "hometown of LITTLEROOT.\l"
	.string "I get it now!\p"
	.string "$"

gText_Birch_AreYouReady:: @ 82C8C7A
	.string "All right, are you ready?\p"
	.string "Your very own adventure is about\n"
	.string "to unfold.\p"
	.string "Take courage, and leap into the\n"
	.string "world of POKéMON where dreams,\l"
	.string "adventure, and friendships await!\p"
	.string "Well, I'll be expecting you later.\n"
	.string "Come see me in my POKéMON LAB.\p"
	.string "$"


code:
BerryBlender_Text_BlendWithTheBlendMaster: @ 82C427C
	.string "BLEND MASTER: Indeed I am!\n"
	.string "The BLEND MASTER am I!\p"
	.string "Blend with me, and you shall witness\n"
	.string "the mastery I bring to blending!$"

BerryBlender_Text_SeeMyMasteryInAction: @ 82C42F4
	.string "BLEND MASTER: Hmmm! So, you wish to\n"
	.string "see my mastery in action?$"

BerryBlender_Text_TooBusyNowIsee: @ 82C4332
	.string "Hmmm!\p"
	.string "So, you are too busy now, I see!\p"
	.string "But fear not!\n"
	.string "I shall be here all day!\l"
	.string "Hurry back from your errand!$"

BerryBlender_Text_BlendMasterNoBerries: @ 82C439D
	.string "Hmmm!\p"
	.string "You haven't got a single BERRY!\p"
	.string "I shall be here all day!\n"
	.string "Hurry back with some BERRIES!$"

BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks: @ 82C43FA
	.string "Of course!\n"
	.string "Of course!\p"
	.string "Incidentally…\n"
	.string "You do know how to blend {POKEBLOCK}S\l"
	.string "from BERRIES?$"

BerryBlender_Text_BlendMasterExplainBerryBlending: @ 82C444C
	.string "Hmmm!\p"
	.string "Ah, but it is a simple process!\p"
	.string "When the BLENDER's arrow comes to\n"
	.string "your marker, just press the A Button.\p"
	.string "That's all you have to do.\p"
	.string "When you see how precisely I press\n"
	.string "the A Button, you will understand.$"

BerryBlender_Text_BlendMasterLetsBerryBlender: @ 82C451B
	.string "Fine!\p"
	.string "Let's get started, then!\p"
	.string "All together with the BLEND MASTER,\n"
	.string "let's BERRY BLENDER!$"

BerryBlender_Text_BlendMasterNoPokeblockCase: @ 82C4573
	.string "Hmmm!\p"
	.string "You don't appear to have gotten\n"
	.string "the {POKEBLOCK} CASE!\p"
	.string "I shall be here all day!\n"
	.string "Obtain the {POKEBLOCK} CASE and hurry back!$"

BerryBlender_Text_BlendMasterPokeblockCaseFull: @ 82C45E8
	.string "Hmmm!\p"
	.string "Your {POKEBLOCK} CASE appears to be full!\p"
	.string "I shall be here all day!\n"
	.string "Use some {POKEBLOCK}S and hurry back!$"

BerryBlender_Text_WhoaAwesome: @ 82C464B
	.string "Whoa!\n"
	.string "Awesome!$"

BerryBlender_Text_WickedlyFast: @ 82C465A
	.string "Wickedly fast!$"

BerryBlender_Text_WhatAnExpert: @ 82C4669
	.string "What an expert!$"

BerryBlender_Text_MadeAmazingPokeblocksWithMaster: @ 82C4679
	.string "When I blended with the MASTER,\n"
	.string "we made amazing {POKEBLOCK}S!$"

BerryBlender_Text_QualitiesOfBlendMaster: @ 82C46B1
	.string "Eyes that track the arrow with\n"
	.string "machinelike intensity…\p"
	.string "A hand that taps the A Button\n"
	.string "with clockwork-like precision…\p"
	.string "Possessing these qualities makes\n"
	.string "the BLEND MASTER truly great.$"

BerryBlender_Text_MasterWorksOnSkillsInMountains: @ 82C4763
	.string "The BLEND MASTER's supposed to work\n"
	.string "on his skills deep in the mountains.\p"
	.string "Sometimes, he comes to LILYCOVE\n"
	.string "to blend BERRIES all day long.$"


code:
Underwater_SealedChamber_Braille_GoUpHere: @ 82A6B15
	.byte 4
	.byte 6
	.byte 26
	.byte 13
	.byte 7
	.byte 9
	.braille "GO UP HERE.$"

SealedChamber_OuterRoom_Braille_ABC: @ 82A6B27
	.byte 7
	.byte 6
	.byte 21
	.byte 13
	.byte 10
	.byte 9
	.braille "ABC$"

SealedChamber_OuterRoom_Braille_GHI: @ 82A6B31
	.byte 7
	.byte 6
	.byte 21
	.byte 13
	.byte 10
	.byte 9
	.braille "GHI$"

SealedChamber_OuterRoom_Braille_MNO: @ 82A6B3B
	.byte 7
	.byte 6
	.byte 21
	.byte 13
	.byte 10
	.byte 9
	.braille "MNO$"

SealedChamber_OuterRoom_Braille_TUV: @ 82A6B45
	.byte 7
	.byte 6
	.byte 21
	.byte 13
	.byte 10
	.byte 9
	.braille "TUV$"

SealedChamber_OuterRoom_Braille_DEF: @ 82A6B4F
	.byte 7
	.byte 6
	.byte 21
	.byte 13
	.byte 10
	.byte 9
	.braille "DEF$"

SealedChamber_OuterRoom_Braille_JKL: @ 82A6B59
	.byte 7
	.byte 6
	.byte 21
	.byte 13
	.byte 10
	.byte 9
	.braille "JKL$"

SealedChamber_OuterRoom_Braille_PQRS: @ 82A6B63
	.byte 7
	.byte 6
	.byte 21
	.byte 13
	.byte 10
	.byte 9
	.braille "PQRS$"

SealedChamber_OuterRoom_Braille_Period: @ 82A6B6E
	.byte 9
	.byte 6
	.byte 19
	.byte 13
	.byte 12
	.byte 9
	.braille ".$"

SealedChamber_OuterRoom_Braille_WXYZ: @ 82A6B76
	.byte 7
	.byte 6
	.byte 21
	.byte 13
	.byte 10
	.byte 9
	.braille "WXYZ$"

SealedChamber_OuterRoom_Braille_Comma: @ 82A6B81
	.byte 9
	.byte 6
	.byte 19
	.byte 13
	.byte 12
	.byte 9
	.braille ",$"

SealedChamber_OuterRoom_Braille_DigHere: @ 82A6B89
	.byte 7
	.byte 4
	.byte 23
	.byte 15
	.byte 10
	.byte 7
	.braille "DIG HERE.$"

SealedChamber_InnerRoom_Braille_FirstWailordLastRelicanth: @ 82A6B99
	.byte 0
	.byte 0
	.byte 29
	.byte 19
	.byte 3
	.byte 3
	.braille "FIRST COMES\n"
	.braille "WAILORD.\n"
	.braille "LAST COMES\n"
	.braille "RELICANTH.$"

SealedChamber_InnerRoom_Braille_InThisCaveWeHaveLived: @ 82A6BCA
	.byte 2
	.byte 0
	.byte 26
	.byte 19
	.byte 5
	.byte 3
	.braille "IN THIS\n"
	.braille "CAVE WE\n"
	.braille "HAVE\n"
	.braille "LIVED.$"

SealedChamber_InnerRoom_Braille_WeOweAllToThePokemon: @ 82A6BEC
	.byte 7
	.byte 2
	.byte 23
	.byte 17
	.byte 10
	.byte 5
	.braille "WE OWE ALL\n"
	.braille "TO THE\n"
	.braille "POKEMON.$"

SealedChamber_InnerRoom_Braille_ButWeSealedThePokemonAway: @ 82A6C0D
	.byte 3
	.byte 0
	.byte 25
	.byte 19
	.byte 6
	.byte 3
	.braille "BUT, WE\n"
	.braille "SEALED THE\n"
	.braille "POKEMON\n"
	.braille "AWAY.$"

SealedChamber_InnerRoom_Braille_WeFearedIt: @ 82A6C34
	.byte 5
	.byte 6
	.byte 25
	.byte 13
	.byte 8
	.byte 9
	.braille "WE FEARED IT.$"

SealedChamber_InnerRoom_Braille_ThoseWithCourageHope: @ 82A6C48
	.byte 6
	.byte 0
	.byte 24
	.byte 19
	.byte 9
	.byte 3
	.braille "THOSE WITH\n"
	.braille "COURAGE,\n"
	.braille "THOSE WITH\n"
	.braille "HOPE.$"

SealedChamber_InnerRoom_Braille_OpenDoorEternalPokemonWaits: @ 82A6C73
	.byte 3
	.byte 2
	.byte 27
	.byte 17
	.byte 6
	.byte 5
	.braille "OPEN A DOOR.\n"
	.braille "AN ETERNAL\n"
	.braille "POKEMON\n"
	.braille "WAITS.$"

DesertRuins_Braille_UseRockSmash: @ 82A6CA0
	.byte 1
	.byte 0
	.byte 27
	.byte 19
	.byte 4
	.byte 3
	.braille "LEFT, LEFT,\n"
	.braille "DOWN, DOWN.\n"
	.braille "THEN, USE\n"
	.braille "ROCK SMASH.$"

IslandCave_Braille_RunLapAroundWall: @ 82A6CD4
	.byte 5
	.byte 0
	.byte 25
	.byte 19
	.byte 8
	.byte 3
	.braille "STAY CLOSE\n"
	.braille "TO THE WALL.\n"
	.braille "RUN AROUND\n"
	.braille "ONE LAP.$"

AncientTomb_Braille_ShineInTheMiddle: @ 82A6D06
	.byte 3
	.byte 0
	.byte 25
	.byte 19
	.byte 6
	.byte 3
	.braille "THOSE WHO\n"
	.braille "INHERIT OUR\n"
	.braille "WILL, SHINE\n"
	.braille "IN THE MIDDLE.$"


code:
CableClub_Text_WelcomeWhichCableClubService: @ 8277EA4
	.string "Welcome to the POKéMON CABLE\n"
	.string "CLUB.\p"
	.string "Which of our services do you wish\n"
	.string "to use?$"

CableClub_Text_WhichService: @ 8277EF1
	.string "Which of our services do you wish\n"
	.string "to use?$"

CableClub_Text_TradeUsingLinkCable:: @ 8277F1B
	.string "Trade POKéMON with another player\n"
	.string "using a GBA Game Link cable.$"

CableClub_Text_BattleUsingLinkCable:: @ 8277F5A
	.string "You may battle another TRAINER\n"
	.string "using a GBA Game Link cable.$"

CableClub_Text_RecordCornerUsingLinkCable:: @ 8277F96
	.string "You can use the RECORD CORNER with\n"
	.string "others using a GBA Game Link cable.$"

@ Unused
CableClub_Text_CloseThisMenu: @ 8277FDD
	.string "Close this menu.$"

CableClub_Text_NeedTwoMonsForDoubleBattle: @ 8277FEE
	.string "For a DOUBLE BATTLE, you must\n"
	.string "have at least two POKéMON.$"

CableClub_Text_NeedTwoMonsToTrade: @ 8278027
	.string "For trading, you must have at\n"
	.string "least two POKéMON with you.$"

CableClub_Text_CantTradeEnigmaBerry: @ 8278061
	.string "A POKéMON holding the {STR_VAR_1}\n"
	.string "BERRY can't be traded.$"

gText_PleaseWaitForLink:: @ 8278091
	.string "Please wait.\n"
	.string "… … B Button: Cancel$"

gText_ConfirmLinkWhenPlayersReady:: @ 82780B3
	.string "When all players are ready…\n"
	.string "A Button: Confirm\l"
	.string "B Button: Cancel$"

gText_ConfirmStartLinkWithXPlayers:: @ 82780F2
	.string "Start link with {STR_VAR_1} players.\n"
	.string "A Button: Confirm\l"
	.string "B Button: Cancel$"

gText_AwaitingLinkup:: @ 8278131
	.string "Awaiting linkup…\n"
	.string "… … B Button: Cancel$"

@ Unused
CableClub_Text_OkayToSaveProgress:: @ 8278157
	.string "Your progress must be saved before\n"
	.string "linking. Is it okay to save?$"

CableClub_Text_PleaseEnter: @ 8278197
	.string "Please enter.$"

CableClub_Text_DirectYouToYourRoom: @ 82781A5
	.string "I'll direct you to your room now.$"

Text_SomeoneIsNotReadyToLink: @ 82781C7
	.string "Someone is not ready to link.\p"
	.string "Please come back after everyone\n"
	.string "has made preparations.$"

Text_LinkErrorPleaseReset: @ 827821C
	.string "Sorry, we have a link error…\n"
	.string "Please reset and try again.$"

Text_PlayersMadeDifferentSelections: @ 8278255
	.string "The link partners appear to have\n"
	.string "made different selections.$"

CableClub_Text_PleaseVisitAgain: @ 8278291
	.string "Please do visit again.$"

CableClub_Text_IncorrectNumberOfParticipants: @ 82782A8
	.string "The number of participants is\n"
	.string "incorrect.$"

CableClub_Text_CantSingleBattleWithXPlayers: @ 82782D1
	.string "The SINGLE BATTLE Mode can't be\n"
	.string "played by {STR_VAR_1} players.$"

CableClub_Text_CantDoubleBattleWithXPlayers: @ 8278307
	.string "The DOUBLE BATTLE Mode can't be\n"
	.string "played by {STR_VAR_1} players.$"

CableClub_Text_NeedFourPlayers: @ 827833D
	.string "There must be four players to play\n"
	.string "this Battle Mode.$"

CableClub_Text_PleaseConfirmNumberAndRestart: @ 8278372
	.string "Please confirm the number of\n"
	.string "players and start again.$"

Text_TerminateLinkConfirmation: @ 82783A8
	.string "The link will be terminated if you\n"
	.string "leave the room. Is that okay?$"

Text_TerminateLinkPleaseWait: @ 82783E9
	.string "Terminating link…\n"
	.string "You will be escorted out of\l"
	.string "the room. Please wait.$"

CableClub_Text_TooBusyToNotice: @ 827842E
	.string "This TRAINER is too busy to\n"
	.string "notice…$"

CableClub_Text_GotToLookAtTrainerCard: @ 8278452
	.string "Score! Got to look at {STR_VAR_1}'s\n"
	.string "TRAINER CARD!$"

CableClub_Text_GotToLookAtColoredTrainerCard: @ 827847B
	.string "Score! Got to look at {STR_VAR_1}'s\n"
	.string "TRAINER CARD!\p"
	.string "It's a {STR_VAR_2} card!$"

BattleColosseum_2P_Text_TakePlaceStartBattle: @ 82784B4
	.string "Please take your place and start\n"
	.string "your battle.$"

TradeCenter_Text_TakeSeatStartTrade: @ 82784E2
	.string "Please take your seat and start\n"
	.string "your trade.$"

RecordCorner_Text_ThanksForComing: @ 827850E
	.string "Thanks for coming.$"

CableClub_Text_TrainerCardDataOverwritten: @ 8278521
	.string "The TRAINER CARD data will\n"
	.string "be overwritten.$"

CableClub_Text_HopeToSeeYouAgain: @ 827854C
	.string "I hope to see you again!$"

CableClub_Text_NotSetUpForFarAwayRegion: @ 8278565
	.string "I'm awfully sorry.\p"
	.string "We're not set up to conduct trades\n"
	.string "with TRAINERS far away in another\l"
	.string "region yet…$"

CableClub_Text_OtherTrainerNotReady: @ 82785C9
	.string "The other TRAINER is not ready.$"

CableClub_Text_YouHaveAMonThatCantBeTaken: @ 82785E9
	.string "You have at least one POKéMON\n"
	.string "that can't be taken.$"

RecordCorner_Text_TakeSeatAndWait: @ 827861C
	.string "Please take your seat and wait.$"

RecordCorner_Text_PlayerSentOverOneX: @ 827863C
	.string "{STR_VAR_1} sent over one\n"
	.string "{STR_VAR_2}.$"

CableClub_Text_CantMixWithJapaneseGame: @ 8278651
	.string "Sorry, there is a transmission error.\p"
	.string "You may not mix records with  \n"
	.string "Japanese Ruby or Sapphire games.\p"
	.string "Also, you can't mix records with\n"
	.string "Japanese Emerald and overseas Ruby\l"
	.string "or Sapphire games at the same time.$"

CableClub_Text_AdapterNotConnected: @ 827871F
	.string "The Wireless Adapter is not\n"
	.string "connected properly.$"

CableClub_Text_ParticipantsStepUpToCounter: @ 827874F
	.string "Participants are asked to step up\n"
	.string "to the reception counter.$"

@ Unused
CableClub_Text_Hello: @ 827878B
	.string "Hello!$"

@ Unused
CableClub_Text_PleaseWait: @ 8278792
	.string "Please wait.$"

CableClub_Text_YouMayTradeHere:: @ 827879F
	.string "You may trade your POKéMON here\n"
	.string "with another TRAINER.$"

CableClub_Text_YouMayBattleHere:: @ 82787D5
	.string "You may battle with your friends\n"
	.string "here.$"

CableClub_Text_CanMakeBerryPowder:: @ 82787FC
	.string "Two to five TRAINERS can make\n"
	.string "BERRY POWDER together.$"

CableClub_Text_CanMixRecords:: @ 8278831
	.string "The records of two to four players\n"
	.string "can be mixed together.$"

@ Unused
CableClub_Text_GuideToVariousServices: @ 827886B
	.string "A guide to the WIRELESS CLUB's\n"
	.string "various services.$"

CableClub_Text_CancelSelectedItem:: @ 827889C
	.string "Cancels the selected MENU item.$"

@ Unused
CableClub_Text_WhichBattleMode: @ 82788BC
	.string "Which battle mode would you like?$"

@ Unused
CableClub_Text_ReturnsToPreviousStep: @ 82788DE
	.string "Returns to the previous step.$"

CableClub_Text_NeedBerryForBerryCrush: @ 82788FC
	.string "To use the BERRY CRUSH service,\n"
	.string "you must have at least one BERRY.$"

CableClub_Text_NeedTwoMonsForUnionRoom: @ 827893E
	.string "To enter the UNION ROOM, you must\n"
	.string "have at least two POKéMON.$"

CableClub_Text_NoEnigmaBerryInUnionRoom: @ 827897B
	.string "No POKéMON holding the {STR_VAR_1}\n"
	.string "BERRY may enter the UNION ROOM.$"

CableClub_Text_UnionRoomAdapterNotConnected: @ 82789B5
	.string "This is the POKéMON WIRELESS CLUB\n"
	.string "UNION ROOM.\p"
	.string "Unfortunately, your Wireless\n"
	.string "Adapter is not connected properly.\p"
	.string "Please do come again.$"

@ Unused
CableClub_Text_OhExcuseMe: @ 8278A39
	.string "Oh…\n"
	.string "Excuse me!$"

CableClub_Text_PlayerIsWaiting: @ 8278A48
	.string "It appears as if {STR_VAR_1} is playing\n"
	.string "right now.\l"
	.string "Go for it!$"

MossdeepCity_GameCorner_1F_Text_DescribeWhichGame: @ 8278A7D
	.string "I can explain game rules to you,\n"
	.string "if you'd like.\p"
	.string "Which game should I describe?$"

MossdeepCity_GameCorner_1F_Text_PokemonJumpInfo: @ 8278ACB
	.string "“POKéMON JUMP”\p"
	.string "Make your POKéMON skip the VINE WHIP\n"
	.string "rope with the A Button.\p"
	.string "Only mini POKéMON around 28 inches\n"
	.string "or less may participate.\p"
	.string "POKéMON that only swim, burrow,\n"
	.string "or fly are not good at jumping.\p"
	.string "As a result, those POKéMON may not\n"
	.string "participate.\p"
	.string "Good things happen if everyone\n"
	.string "jumps in time.$"

MossdeepCity_GameCorner_1F_Text_DodrioBerryPickingInfo: @ 8278BF1
	.string "“DODRIO BERRY-PICKING”\p"
	.string "Command DODRIO's three heads to\n"
	.string "catch falling BERRIES.\p"
	.string "Press right, up, or left on the\n"
	.string "{PLUS} Control Pad to move the heads.\p"
	.string "To play this game, you must have\n"
	.string "a DODRIO.$"

MossdeepCity_GameCorner_1F_Text_TalkToOldManToPlay: @ 8278CAC
	.string "If you want to play a game,\n"
	.string "please tell the old man beside me.$"

MossdeepCity_GameCorner_1F_Text_WelcomeCanYouWait: @ 8278CEB
	.string "Hi, welcome!\n"
	.string "Are you here to play games using\l"
	.string "Wireless Communication?\p"
	.string "Can you wait just a little bit?$"

MossdeepCity_GameCorner_1F_Text_ComeAgain: @ 8278D51
	.string "All right, come again!$"

MossdeepCity_GameCorner_1F_Text_AdapterNotConnected: @ 8278D68
	.string "The Wireless Adapter isn't connected.\n"
	.string "Come back when it's hooked up!$"

MossdeepCity_GameCorner_1F_Text_PlayWhichGame: @ 8278DAD
	.string "All right, which game did you want\n"
	.string "to play?$"

MossdeepCity_GameCorner_1F_Text_EnterWhichPokemon: @ 8278DD9
	.string "Which POKéMON would you like to\n"
	.string "enter?$"

MossdeepCity_GameCorner_1F_Text_AllGoodToGo: @ 8278E00
	.string "Okay, you're all good to go.\n"
	.string "Don't let the others beat you!$"

@ Unused
MossdeepCity_GameCorner_1F_Text_LeavingDoComeAgain: @ 8278E3C
	.string "Are you leaving now?\n"
	.string "Do come again!$"

MossdeepCity_GameCorner_1F_Text_ExplainRequiredMon: @ 8278E60
	.string "It doesn't look like you have any\n"
	.string "POKéMON that you can enter…\p"
	.string "Would you like me to explain what\n"
	.string "kinds of POKéMON can enter?$"

MossdeepCity_GameCorner_1F_Text_ShortJumpingPokemonAllowed: @ 8278EDC
	.string "“POKéMON JUMP” is open to POKéMON\n"
	.string "around 28 inches or less.\p"
	.string "What you can't enter are those\n"
	.string "POKéMON that can't jump.\p"
	.string "You know, like POKéMON that only\n"
	.string "swim, burrow, or fly.\p"
	.string "That's all you need to know.$"

MossdeepCity_GameCorner_1F_Text_OnlyDodrioAllowed: @ 8278FA4
	.string "DODRIO BERRY-PICKING is a game that \n"
	.string "only DODRIO may enter.$"

@ Unused
MossdeepCity_GameCorner_1F_Text_RetryPlease: @ 8278FE0
	.string "Could you retry this from the start\n"
	.string "again, please?$"

CableClub_Text_WelcomeWhichDirectCornerRoom: @ 8279013
	.string "Welcome to the POKéMON WIRELESS\n"
	.string "CLUB DIRECT CORNER.\p"
	.string "You may interact directly with\n"
	.string "your friends here.\p"
	.string "Which room would you like to\n"
	.string "enter?$"

CableClub_Text_TradePokemon: @ 827909D
	.string "Would you like to trade POKéMON?$"

CableClub_Text_PlayWhichBattleMode: @ 82790BE
	.string "Which Battle Mode would you like\n"
	.string "to play?$"

CableClub_Text_AccessRecordCorner: @ 82790E8
	.string "Would you like to access\n"
	.string "the RECORD CORNER?$"

CableClub_Text_UseBerryCrush: @ 8279114
	.string "Would you like to use the\n"
	.string "BERRY CRUSH System?$"

CableClub_Text_ExplainBattleModes: @ 8279142
	.string "There are three Battle Modes.\p"
	.string "SINGLE BATTLE is for two TRAINERS\n"
	.string "with one or more POKéMON each.\p"
	.string "Each TRAINER can have one POKéMON\n"
	.string "in battle at a time.\p"
	.string "DOUBLE BATTLE is for two TRAINERS\n"
	.string "with two or more POKéMON each.\p"
	.string "Each TRAINER will send out two\n"
	.string "POKéMON in battle at a time.\p"
	.string "MULTI BATTLE is for four TRAINERS\n"
	.string "with one or more POKéMON each.\p"
	.string "Each TRAINER can have one POKéMON\n"
	.string "in battle at a time.$"

CableClub_Text_ChooseGroupLeaderOfTwo: @ 82792CD
	.string "Please decide which of you two\n"
	.string "will become the LEADER.\p"
	.string "The other player must then choose\n"
	.string "“JOIN GROUP.”$"

CableClub_Text_ChooseGroupLeaderOfFour: @ 8279334
	.string "Please decide which of you four\n"
	.string "will become the GROUP LEADER.\p"
	.string "The other players must then choose\n"
	.string "“JOIN GROUP.”$"

CableClub_Text_ChooseGroupLeader: @ 82793A3
	.string "Please decide which of you will\n"
	.string "become the GROUP LEADER.\p"
	.string "The other players must then choose\n"
	.string "“JOIN GROUP.”$"

CableClub_Text_WelcomeUnionRoomEnter: @ 827940D
	.string "Welcome to the POKéMON WIRELESS\n"
	.string "CLUB UNION ROOM.\p"
	.string "You may interact directly with\n"
	.string "other TRAINERS here, some of\l"
	.string "whom you may not even know.\p"
	.string "Would you like to enter the ROOM?$"

CableClub_Text_UnionRoomInfo: @ 82794B8
	.string "The TRAINERS in the UNION ROOM\n"
	.string "will be those players around you\l"
	.string "who have also entered the ROOM.\p"
	.string "You may do all sorts of things\n"
	.string "here, such as exchanging greetings.\p"
	.string "You may enter two POKéMON up to\n"
	.string "Lv. 30 for a one-on-one battle.\p"
	.string "You may take part in a chat with\n"
	.string "two to five people.\p"
	.string "Or, you may register a POKéMON for\n"
	.string "trade.\p"
	.string "Would you like to enter the ROOM?$"

CableClub_Text_EnjoyUnionRoom: @ 827961C
	.string "I hope you enjoy your time in\n"
	.string "the UNION ROOM.$"

CableClub_Text_FirstTimeRightThisWay: @ 827964A
	.string "Hello!\n"
	.string "My name is TEALA.\p"
	.string "This must be your first time\n"
	.string "up here.\p"
	.string "I'll show you how the Wireless\n"
	.string "Communication System works.\p"
	.string "First, I need to show you this\n"
	.string "floor of our POKéMON CENTER.\p"
	.string "Right this way, please.$"

CableClub_Text_ExplainWirelessClubFirstTime: @ 8279718
	.string "On the top floor, there are two\n"
	.string "rooms.\p"
	.string "First, the room on the left.\n"
	.string "It's the UNION ROOM.\p"
	.string "You may link up with TRAINERS\n"
	.string "around you who have also entered\l"
	.string "the UNION ROOM.\p"
	.string "With them, you may do things like\n"
	.string "chat, battle, and trade.\p"
	.string "Second, the room on the right is\n"
	.string "the DIRECT CORNER.\p"
	.string "You may trade or battle POKéMON\n"
	.string "with your friends in this room.\p"
	.string "If the Wireless Adapter isn't\n"
	.string "connected, you may still link up\l"
	.string "using a GBA Game Link cable.\p"
	.string "If that is the case, you must go\n"
	.string "to the DIRECT CORNER.\p"
	.string "I hope you enjoy the Wireless \n"
	.string "Communication System.$"

CableClub_Text_AskAboutLinking: @ 8279937
	.string "Hello, {PLAYER}!\p"
	.string "It's me, TEALA, the POKéMON\n"
	.string "CENTER 2F attendant.\p"
	.string "Is there something you needed to\n"
	.string "ask me about linking?$"

CableClub_Text_ExplainWirelessClub: @ 82799AA
	.string "Let me explain how the POKéMON\n"
	.string "WIRELESS CLUB works.\p"
	.string "On this, the top floor, there are\n"
	.string "two rooms.\p"
	.string "First, the room on the left.\n"
	.string "It's the UNION ROOM.\p"
	.string "You may link up with TRAINERS\n"
	.string "around you who have also entered\l"
	.string "the UNION ROOM.\p"
	.string "With them, you may do things like\n"
	.string "chat, battle, and trade.\p"
	.string "Second, the room on the right is\n"
	.string "the DIRECT CORNER.\p"
	.string "You may trade or battle POKéMON\n"
	.string "with your friends in this room.\p"
	.string "Sometimes, you may not be able to\n"
	.string "find your friends in the UNION ROOM\l"
	.string "or the DIRECT CORNER.\p"
	.string "In that case, please move closer\n"
	.string "to your friends.\p"
	.string "If the Wireless Adapter isn't\n"
	.string "connected, you may still link up\l"
	.string "using a GBA Game Link cable.\p"
	.string "If that is the case, you must go\n"
	.string "to the DIRECT CORNER.\p"
	.string "I hope you enjoy the Wireless \n"
	.string "Communication System.$"

CableClub_Text_HopeYouEnjoyWirelessSystem: @ 8279C91
	.string "I hope you enjoy the Wireless\n"
	.string "Communication System.$"


code:
Text_PictureBookShelf: @ 82A81E5
	.string "There's a set of POKéMON picture books.$"

Text_BookShelf: @ 82A820D
	.string "It's filled with all sorts of books.$"

Text_PokemonCenterBookShelf: @ 82A8232
	.string "POKéMON magazines!\n"
	.string "POKéMON PAL…\p"
	.string "POKéMON HANDBOOK…\n"
	.string "ADORABLE POKéMON…$"

Text_Vase: @ 82A8276
	.string "This vase looks expensive…\n"
	.string "Peered inside…\p"
	.string "But, it was empty.$"

Text_EmptyTrashCan: @ 82A82B3
	.string "It's empty.$"

Text_ShopShelf: @ 82A82BF
	.string "The shelves brim with all sorts of\n"
	.string "POKéMON merchandise.$"

Text_Blueprint: @ 82A82F7
	.string "A blueprint of some sort?\n"
	.string "It's too complicated!$"


code:
@ With the exception of Link standby, none of the below texts are used

gTest_MissedTurn:: @ 827E8CE
	.string "Missed turn$"

gText_LinkStandby4:: @ 827E8DA
	.string "Link standby!$"

gText_WinnerIsPlayersMonCongrats:: @ 827E8E8
	.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!\n"
	.string "Congratulations!$"

gText_WinnerIsPlayersMon:: @ 827E910
	.string "The winner is {STR_VAR_1}'s {STR_VAR_2}!{PAUSE_UNTIL_PRESS}$"

gText_PrimaryJudgingNumX:: @ 827E929
	.string "Primary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"

gText_SecondaryJudgingNumX:: @ 827E943
	.string "Secondary judging: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"

gText_SetEventNumX:: @ 827E95F
	.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"

gText_MoveUsedMostOften:: @ 827E973
	.string "The move used most often:\n"
	.string "{STR_VAR_1}{PAUSE_UNTIL_PRESS}$"

gText_MostImpressiveMon:: @ 827E992
	.string "The most impressive POKéMON:\n"
	.string "{STR_VAR_1}'s {STR_VAR_2}{PAUSE_UNTIL_PRESS}$"

gText_SetEventNumX2:: @ 827E9B9
	.string "Set event: No. {STR_VAR_1}{PAUSE_UNTIL_PRESS}$"

gText_LinkTVProgramWillNotBeMadeTrainerLost:: @ 827E9CD
	.string "A link TV program will not be made\n"
	.string "because the TRAINER lost.{PAUSE_UNTIL_PRESS}$"


code:
gUnknown_0827EA0C:: @ 827EA0C
	.string "{STR_VAR_1}\n"
	.string "{STR_VAR_2}'s {STR_VAR_3}$"

gUnknown_0827EA17:: @ 827EA17
	.string "CONTEST$"

gContestRankNormal::
	.string "NORMAL RANK$"

gContestRankSuper::
	.string "SUPER RANK$"

gContestRankHyper::
	.string "HYPER RANK$"

gContestRankMaster::
	.string "MASTER RANK$"

gContestLink::
	.string "LINK$"

gContestCoolness::
	.string "COOLNESS$"

gContestBeauty::
	.string "BEAUTY$"

gContestCuteness::
	.string "CUTENESS$"

gContestSmartness::
	.string "SMARTNESS$"

gContestToughness::
	.string "TOUGHNESS$"

gContestPaintingCool1::
	.string "Nonstop supercool--\n"
	.string "the inestimable {STR_VAR_1}$"

gContestPaintingCool2::
	.string "Hey, there!\n"
	.string "The good-looking POKéMON {STR_VAR_1}$"

gContestPaintingCool3::
	.string "The marvelous, wonderful, and\n"
	.string "very great {STR_VAR_1}$"

gContestPaintingBeauty1::
	.string "This century's last Venus--\n"
	.string "the beautiful {STR_VAR_1}$"

gContestPaintingBeauty2::
	.string "{STR_VAR_1}'s dazzling,\n"
	.string "glittering smile$"

gContestPaintingBeauty3::
	.string "POKéMON CENTER's super idol--\n"
	.string "the incomparable {STR_VAR_1}$"

gContestPaintingCute1::
	.string "The lovely and sweet {STR_VAR_1}$"

gContestPaintingCute2::
	.string "The pretty {STR_VAR_1}'s\n"
	.string "winning portrait$"

gContestPaintingCute3::
	.string "Give us a wink!\n"
	.string "The cutie POKéMON {STR_VAR_1}$"

gContestPaintingSmart1::
	.string "The smartness maestro--\n"
	.string "the wise POKéMON {STR_VAR_1}$"

gContestPaintingSmart2::
	.string "{STR_VAR_1}--the one chosen\n"
	.string "above all POKéMON$"

gContestPaintingSmart3::
	.string "The excellent {STR_VAR_1}'s\n"
	.string "moment of elegance$"

gContestPaintingTough1::
	.string "The powerfully muscular\n"
	.string "speedster {STR_VAR_1}$"

gContestPaintingTough2::
	.string "The strong, stronger, and\n"
	.string "strongest {STR_VAR_1}$"

gContestPaintingTough3::
	.string "The mighty tough\n"
	.string "hyper POKéMON {STR_VAR_1}$"


code:
@ Contest move effect descriptions

gText_HighlyAppealingMove:: @ 827CB82
	.string "A highly appealing move.$"

gText_UserMoreEasilyStartled:: @ 827CB9B
	.string "After this move, the user is\nmore easily startled.$"

gText_GreatAppealButNoMoreToEnd:: @ 827CBCE
	.string "Makes a great appeal, but\nallows no more to the end.$"

gText_UsedRepeatedlyWithoutBoringJudge:: @ 827CC03
	.string "Can be repeatedly used\nwithout boring the JUDGE.$"

gText_AvoidStartledByOthersOnce:: @ 827CC34
	.string "Can avoid being startled\nby others once.$"

gText_AvoidStartledByOthers:: @ 827CC5D
	.string "Can avoid being startled\nby others.$"

gText_AvoidStartledByOthersLittle:: @ 827CC81
	.string "Can avoid being startled\nby others a little.$"

gText_UserLessLikelyStartled:: @ 827CCAE
	.string "After this move, the user is\nless likely to be startled.$"

gText_SlightlyStartleFrontMon:: @ 827CCE7
	.string "Slightly startles the\nPOKéMON in front.$"

gText_SlightlyStartleAppealed:: @ 827CD0F
	.string "Slightly startles those\nthat have made appeals.$"

gText_StartleAppealedBeforeUser:: @ 827CD3F
	.string "Startles the POKéMON that\nappealed before the user.$"

gText_StartleAllAppealed:: @ 827CD73
	.string "Startles all POKéMON that\nhave done their appeals.$"

gText_BadlyStartleFrontMon:: @ 827CDA6
	.string "Badly startles the\nPOKéMON in front.$"

gText_BadlyStartleAppealed:: @ 827CDCB
	.string "Badly startles those that\nhave made appeals.$"

gText_StartleAppealedBeforeUser2:: @ 827CDF8
	.string "Startles the POKéMON that\nappealed before the user.$"

gText_StartleAllAppealed2:: @ 827CE2C
	.string "Startles all POKéMON that\nhave done their appeals.$"

gText_ShiftJudgesAttentionFromOthers:: @ 827CE5F
	.string "Shifts the JUDGE's\nattention from others.$"

gText_StartleMonHasJudgesAttention:: @ 827CE89
	.string "Startles the POKéMON that\nhas the JUDGE's attention.$"

gText_JamOthersMissesTurn:: @ 827CEBE
	.string "Jams the others, and misses\none turn of appeals.$"

gText_StartleMonsMadeSameTypeAppeal:: @ 827CEEF
	.string "Startles POKéMON that\nmade a same-type appeal.$"

gText_BadlyStartleCoolAppeals:: @ 827CF1E
	.string "Badly startles POKéMON\nthat made COOL appeals.$"

gText_BadlyStartleBeautyAppeals:: @ 827CF4D
	.string "Badly startles POKéMON\nthat made BEAUTY appeals.$"

gText_BadlyStartleCuteAppeals:: @ 827CF7E
	.string "Badly startles POKéMON\nthat made CUTE appeals.$"

gText_BadlyStartleSmartAppeals:: @ 827CFAD
	.string "Badly startles POKéMON\nthat made SMART appeals.$"

gText_BadlyStartleToughAppeals:: @ 827CFDD
	.string "Badly startles POKéMON\nthat made TOUGH appeals.$"

gText_MakeMonAfterUserNervous:: @ 827D00D
	.string "Makes one POKéMON after\nthe user nervous.$"

gText_MakeAllMonsAfterUserNervous:: @ 827D037
	.string "Makes all POKéMON after\nthe user nervous.$"

gText_WorsenConditionOfThoseMadeAppeals:: @ 827D061
	.string "Worsens the condition of\nthose that made appeals.$"

gText_BadlyStartleMonsGoodCondition:: @ 827D093
	.string "Badly startles POKéMON in\ngood condition.$"

gText_AppealGreatIfPerformedFirst:: @ 827D0BD
	.string "The appeal works great if\nperformed first.$"

gText_AppealGreatIfPerformedLast:: @ 827D0E8
	.string "The appeal works great if\nperformed last.$"

gText_AppealAsGoodAsThoseBeforeIt:: @ 827D112
	.string "Makes the appeal as good\nas those before it.$"

gText_AppealAsGoodAsOneBeforeIt:: @ 827D13F
	.string "Makes the appeal as good\nas the one before it.$"

gText_AppealBetterLaterItsPerformed:: @ 827D16E
	.string "The appeal works better\nthe later it is performed.$"

gText_AppealVariesDependingOnTiming:: @ 827D1A1
	.string "The appeal's quality varies\ndepending on its timing.$"

gText_WorksWellIfSameTypeAsBefore:: @ 827D1D6
	.string "Works well if it's the same\ntype as the one before.$"

gText_WorksWellIfDifferentTypeAsBefore:: @ 827D20A
	.string "Works well if different in\ntype than the one before.$"

gText_AffectedByAppealInFront:: @ 827D23F
	.string "Affected by how well the\nappeal in front goes.$"

gText_UpsConditionHelpsPreventNervousness:: @ 827D26E
	.string "Ups the user's condition.\nHelps prevent nervousness.$"

gText_AppealWorksWellIfConditionGood:: @ 827D2A3
	.string "The appeal works well if the\nuser's condition is good.$"

gText_NextAppealMadeEarlier:: @ 827D2DA
	.string "The next appeal can be\nmade earlier next turn.$"

gText_NextAppealMadeLater:: @ 827D309
	.string "The next appeal can be\nmade later next turn.$"

gText_TurnOrderMoreEasilyScrambled:: @ 827D336
	.string "Makes the next turn's order\nmore easily scrambled.$"

gText_ScrambleOrderOfNextAppeals:: @ 827D369
	.string "Scrambles the order of\nappeals on the next turn.$"

gText_AppealExcitesAudienceInAnyContest:: @ 827D39A
	.string "An appeal that excites the\naudience in any CONTEST.$"

gText_BadlyStartlesMonsGoodAppeals:: @ 827D3CE
	.string "Badly startles all POKéMON\nthat made good appeals.$"

gText_AppealBestMoreCrowdExcited:: @ 827D401
	.string "The appeal works best the\nmore the crowd is excited.$"

gText_TemporarilyStopCrowdExcited:: @ 827D436
	.string "Temporarily stops the\ncrowd from growing excited.$"

@ Unused move names

gText_RainDance:: @ 827D468
	.string "RAIN DANCE$"

gText_Rage:: @ 827D473
	.string "RAGE$"

gText_FocusEnergy:: @ 827D478
	.string "FOCUS ENERGY$"

gText_Hypnosis:: @ 827D485
	.string "HYPNOSIS$"

gText_Softboiled:: @ 827D48E
	.string "SOFTBOILED$"

gText_HornAttack:: @ 827D499
	.string "HORN ATTACK$"

gText_SwordsDance:: @ 827D4A5
	.string "SWORDS DANCE$"

gText_Conversion:: @ 827D4B2
	.string "CONVERSION$"

gText_SunnyDay:: @ 827D4BD
	.string "SUNNY DAY$"

gText_Rest2:: @ 827D4C7
	.string "REST$"

gText_Vicegrip:: @ 827D4CC
	.string "VICEGRIP$"

gText_DefenseCurl:: @ 827D4D5
	.string "DEFENSE CURL$"

gText_LockOn:: @ 827D4E2
	.string "LOCK-ON$"

@ Contest type names

gContestMoveTypeCoolText:: @ 827D4EA
	.string "COOL$"

gContestMoveTypeBeautyText:: @ 827D4EF
	.string "BEAUTY$"

gContestMoveTypeCuteText:: @ 827D4F6
	.string "CUTE$"

gContestMoveTypeSmartText:: @ 827D4FB
	.string "SMART$"

gContestMoveTypeToughText:: @ 827D501
	.string "TOUGH$"

gText_AppealNumWhichMoveWillBePlayed:: @ 827D507
	.string "Appeal no. {STR_VAR_1}!\n"
	.string "Which move will be played?$"

gText_AppealNumButItCantParticipate:: @ 827D531
	.string "Appeal no. {STR_VAR_1}!\n"
	.string "But it can't participate!$"

gText_MonAppealedWithMove:: @ 827D55A
	.string "{STR_VAR_1} appealed with\n"
	.string "{STR_VAR_2}!$"

gText_MonWasWatchingOthers:: @ 827D56F
	.string "{STR_VAR_1} was watching\n"
	.string "the others.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_AllOutOfAppealTime:: @ 827D597
	.string "We're all out of\n"
	.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

@ Unused appeal result texts

gText_ButAppealWasJammed:: @ 827D5C1
	.string "But the appeal was\n"
	.string "jammed.$"

gText_FollowedAnotherMonsLead:: @ 827D5DC
	.string "It followed another\n"
	.string "POKéMON's lead.$"

gText_ButItMessedUp:: @ 827D600
	.string "But it messed up.$"

gText_WentBetterThanUsual:: @ 827D612
	.string "It went better than\n"
	.string "usual.$"

gText_JudgeLookedAwayForSomeReason:: @ 827D62D
	.string "The JUDGE looked away\n"
	.string "for some reason.$"

gText_WorkedHardToBuildOnPastMistakes:: @ 827D654
	.string "It worked hard to build on\n"
	.string "past mistakes.$"

gText_CantMakeAnyMoreMoves:: @ 827D67E
	.string "It can't make any more\n"
	.string "moves.$"

gText_WorkedFrighteninglyWell:: @ 827D69C
	.string "It worked frighteningly\n"
	.string "well.$"

gText_WorkedHardAsStandoutMon:: @ 827D6BA
	.string "It worked as hard as the\n"
	.string "standout POKéMON.$"

gText_JudgedLookedOnExpectantly:: @ 827D6E5
	.string "The JUDGE looked on\n"
	.string "expectantly.$"

gText_WorkedRatherWell:: @ 827D706
	.string "It worked rather well.$"

gText_WorkedLittleBetterThanUsual:: @ 827D71D
	.string "It worked a little better\n"
	.string "than usual.$"

@ Round result texts

gText_MonFailedToStandOutAtAll:: @ 827D743
	.string "{STR_VAR_1} failed to\n"
	.string "stand out at all…{PAUSE_UNTIL_PRESS}$"

gText_MonDidntStandOutVeryMuch:: @ 827D764
	.string "{STR_VAR_1} didn't stand\n"
	.string "out very much…{PAUSE_UNTIL_PRESS}$"

gText_MonCaughtALittleAttention:: @ 827D785
	.string "{STR_VAR_1} caught a\n"
	.string "little attention.{PAUSE_UNTIL_PRESS}$"

gText_MonAttractedALotOfAttention:: @ 827D7A5
	.string "{STR_VAR_1} attracted a\n"
	.string "lot of attention.{PAUSE_UNTIL_PRESS}$"

gText_MonCommandedTotalAttention:: @ 827D7C8
	.string "{STR_VAR_1} commanded\n"
	.string "total attention.{PAUSE_UNTIL_PRESS}$"

gText_MonHasntMadeItsAppeal:: @ 827D7E8
	.string "{STR_VAR_1} hasn't made\n"
	.string "its appeal.{PAUSE_UNTIL_PRESS}$"

@ Unused
gText_AnticipationSwelledForMonsAppealNext2:: @ 827D805
	.string "Anticipation swelled for\n"
	.string "{STR_VAR_1}'s appeal next.$"

gText_EmptyContestString:: @ 827D830
	.string "$"

gText_JudgesViewsOnMonHeldFirm:: @ 827D831
	.string "The JUDGE 's views on\n"
	.string "{STR_VAR_1} held firm.$"

gText_MonsXChangedPerceptions:: @ 827D855
	.string "{STR_VAR_1}'s {STR_VAR_3}\n"
	.string "changed perceptions.$"

gText_MonsAppealEffectWoreOff:: @ 827D872
	.string "{STR_VAR_1}'s appeal\n"
	.string "effect wore off.$"

gText_SpecialAppealsEffectWoreOff:: @ 827D88F
	.string "The special appeal's\n"
	.string "effect wore off.$"

gText_EveryonesAppealsMadeToLookSame:: @ 827D8B5
	.string "Everyone's appeals were\n"
	.string "made to look the same.$"

gText_CheapenedMonsAppeal:: @ 827D8E4
	.string "It cheapened\n"
	.string "{STR_VAR_2}'s appeal.$"

gText_CheapenedAppealOfThoseAhead:: @ 827D8FE
	.string "It cheapened the appeal\n"
	.string "of those ahead.$"

gText_StoleAttentionAwayFromMon:: @ 827D926
	.string "It stole attention away\n"
	.string "from {STR_VAR_2}.$"

gText_CheapenedMonsAppeal2:: @ 827D947
	.string "It cheapened\n"
	.string "{STR_VAR_2}'s appeal.$"

gText_SeverelyCheapenedOtherAppeals:: @ 827D961
	.string "It severely cheapened\n"
	.string "other appeals.$"

gText_AnticipationSwelledForMonsAppealNext:: @ 827D986
	.string "Anticipation swelled for\n"
	.string "{STR_VAR_1}'s appeal next.$"

gText_CheapenedAppealOfThoseAhead2:: @ 827D9B1
	.string "It cheapened the appeal\n"
	.string "of those ahead.$"

gText_CheapenedJudgesFavoriteAppeal:: @ 827D9D9
	.string "It cheapened the JUDGE's\n"
	.string "favorite appeal.$"

gText_AppealsOfOthersCheapenedByHalf:: @ 827DA03
	.string "The appeals of others\n"
	.string "were cheapened by half.$"

gText_StoodOutToMakeUpForBeingJammed:: @ 827DA31
	.string "It stood out to make up\n"
	.string "for being jammed.$"

gText_CantParticipateInAppealsAnyMore:: @ 827DA5B
	.string "It can't participate in\n"
	.string "appeals any more.$"

gText_TouchedJudgeForFantasticAppeal:: @ 827DA85
	.string "It touched the JUDGE for\n"
	.string "a fantastic appeal.$"

gText_AnticipationRoseForUpcomingAppeals:: @ 827DAB2
	.string "Anticipation rose for\n"
	.string "upcoming appeals.$"

gText_StoodOutAsMuchAsSpecialAppeals:: @ 827DADA
	.string "It stood out as much as\n"
	.string "special appeals.$"

gText_StoodOutAsMuchAsMon:: @ 827DB03
	.string "It stood out as much as\n"
	.string "{STR_VAR_1}.$"

gText_JammedAppealsMadeEvenLessNoticeable:: @ 827DB1F
	.string "Jammed appeals were made\n"
	.string "even less noticeable.$"

gText_EveryonesAppealsMadeSame:: @ 827DB4E
	.string "Everyone's appeals were\n"
	.string "made the same.$"

@ Appeal result texts

gText_BecameMoreConsciousOfOtherMons:: @ 827DB75
	.string "It became more conscious\n"
	.string "of the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonCantMakeAnAppealAfterThis:: @ 827DBB0
	.string "{STR_VAR_1} can't make an\n"
	.string "appeal after this.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_SettledDownJustLittleBit:: @ 827DBE0
	.string "It settled down just a\n"
	.string "little bit.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_BecameObliviousToOtherMons:: @ 827DC0F
	.string "It became oblivious to\n"
	.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_BecameLessAwareOfOtherMons:: @ 827DC45
	.string "It became less aware of\n"
	.string "the other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_StoppedCaringAboutOtherMons:: @ 827DC7C
	.string "It stopped caring about\n"
	.string "other POKéMON much.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_TriedToStartleOtherMons:: @ 827DCB4
	.string "It tried to startle the\n"
	.string "other POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_TriedToDazzleOthers:: @ 827DCE7
	.string "It tried to dazzle the\n"
	.string "others.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_JudgeLookedAwayFromMon:: @ 827DD12
	.string "The JUDGE looked away\n"
	.string "from {STR_VAR_1}.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_TriedToUnnerveNextMon:: @ 827DD3D
	.string "It tried to unnerve the\n"
	.string "next POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonBecameNervous:: @ 827DD6F
	.string "{STR_VAR_1} became\n"
	.string "nervous.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_AppealTriedToUnnerveWaitingMons:: @ 827DD8E
	.string "The appeal tried to\n"
	.string "unnerve waiting POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_TauntedMonsDoingWell:: @ 827DDC7
	.string "It taunted POKéMON\n"
	.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonRegainedItsForm:: @ 827DDF2
	.string "{STR_VAR_1} regained its\n"
	.string "form.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_TriedToJamMonDoingWell:: @ 827DE14
	.string "It tried to jam POKéMON\n"
	.string "doing well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_StandoutMonHustledEvenMore:: @ 827DE44
	.string "The standout {STR_VAR_1}\n"
	.string "hustled even more.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_LargelyUnnoticedMonWorkedHard:: @ 827DE73
	.string "The largely unnoticed\n"
	.string "{STR_VAR_1} worked hard.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_WorkedAsMuchAsMonBefore:: @ 827DEA5
	.string "It worked as much as\n"
	.string "POKéMON before it.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealDidNotGoWell:: @ 827DED9
	.string "{STR_VAR_1}'s appeal did\n"
	.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_WorkedAsMuchAsPrecedingMon:: @ 827DF02
	.string "It worked as much as the\n"
	.string "preceding POKéMON.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealDidNotGoWell2:: @ 827DF3A
	.string "{STR_VAR_1}'s appeal did\n"
	.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealDidNotGoWell3:: @ 827DF63
	.string "{STR_VAR_1}'s appeal did\n"
	.string "not go well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealWentSlightlyWell:: @ 827DF8C
	.string "{STR_VAR_1}'s appeal\n"
	.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealWentPrettyWell:: @ 827DFB8
	.string "{STR_VAR_1}'s appeal\n"
	.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealWentExcellently:: @ 827DFE2
	.string "{STR_VAR_1}'s appeal\n"
	.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealWasDud:: @ 827E00C
	.string "{STR_VAR_1}'s appeal was\n"
	.string "a dud.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealDidNotWorkVeryWell:: @ 827E02F
	.string "{STR_VAR_1}'s appeal did\n"
	.string "not work very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealWentSlightlyWell2:: @ 827E05F
	.string "{STR_VAR_1}'s appeal\n"
	.string "went slightly well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealWentPrettyWell2:: @ 827E08B
	.string "{STR_VAR_1}'s appeal\n"
	.string "went pretty well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealWentVeryWell:: @ 827E0B5
	.string "{STR_VAR_1}'s appeal\n"
	.string "went very well.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsAppealWentExcellently2:: @ 827E0DD
	.string "{STR_VAR_1}'s appeal\n"
	.string "went excellently.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_SameTypeAsOneBeforeGood:: @ 827E107
	.string "It's the same type as the\n"
	.string "POKéMON before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_NotSameTypeAsOneBeforeGood:: @ 827E143
	.string "It's not the same type as\n"
	.string "the one before--good!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_StoodOutMuchMoreThanMonBefore:: @ 827E17F
	.string "It stood out much more\n"
	.string "than the POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_DidntDoAsWellAsMonBefore:: @ 827E1BB
	.string "It didn't do as well as the\n"
	.string "POKéMON before.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsConditionRoseAboveUsual:: @ 827E1F3
	.string "{STR_VAR_1}'s condition\n"
	.string "rose above usual.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MonsHotStatusMadeGreatAppeal:: @ 827E220
	.string "{STR_VAR_1}'s hot status\n"
	.string "made it a great appeal!{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MovedUpInLineForNextAppeal:: @ 827E254
	.string "It moved up in line for\n"
	.string "the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_MovedBackInLineForNextAppeal:: @ 827E289
	.string "It moved back in line once\n"
	.string "for the next appeal.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_ScrambledUpOrderForNextTurn:: @ 827E2C5
	.string "It scrambled up the\n"
	.string "order for the next turn.{PAUSE 15}{PAUSE 15}{PAUSE 15}{PAUSE 15}$"

gText_JudgeLookedAtMonExpectantly:: @ 827E2FE
	.string "The JUDGE looked at\n"
	.string "{STR_VAR_1} expectantly.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_AppealComboWentOverWell:: @ 827E32E
	.string "The appeal combo went\n"
	.string "over well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_AppealComboWentOverVeryWell:: @ 827E35B
	.string "The appeal combo went\n"
	.string "over very well.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_AppealComboWentOverExcellently:: @ 827E38D
	.string "The appeal combo went\n"
	.string "over excellently.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonManagedToAvertGaze:: @ 827E3C1
	.string "{STR_VAR_1} managed to\n"
	.string "avert its gaze.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonManagedToAvoidSeeingIt:: @ 827E3EB
	.string "{STR_VAR_1} managed to\n"
	.string "avoid seeing it.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonIsntFazedByThatSortOfThing:: @ 827E416
	.string "{STR_VAR_1} isn't fazed\n"
	.string "by that sort of thing.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonBecameALittleDistracted:: @ 827E448
	.string "{STR_VAR_1} became a\n"
	.string "little distracted.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_TriedToStartleOtherPokemon:: @ 827E473
	.string "It tried to startle the\n"
	.string "other POKéMON.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonLookedDownOutOfDistraction:: @ 827E4A6
	.string "{STR_VAR_1} looked down\n"
	.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonTurnedBackOutOfDistraction:: @ 827E4D5
	.string "{STR_VAR_1} turned back\n"
	.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonCouldntHelpUtteringCry:: @ 827E504
	.string "{STR_VAR_1} couldn't help\n"
	.string "uttering a cry.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonCouldntHelpLeapingUp:: @ 827E531
	.string "{STR_VAR_1} couldn't help\n"
	.string "leaping up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonTrippedOutOfDistraction:: @ 827E55A
	.string "{STR_VAR_1} tripped over\n"
	.string "out of distraction.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonWasTooNervousToMove:: @ 827E58A
	.string "{STR_VAR_1} was too\n"
	.string "nervous to move.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_ButItMessedUp2:: @ 827E5B2
	.string "But it messed up.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_ButItFailedToMakeTargetNervous:: @ 827E5D0
	.string "But it failed to make\n"
	.string "the target nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_ButItFailedToMakeAnyoneNervous:: @ 827E606
	.string "But it failed to make\n"
	.string "anyone nervous.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_ButItWasIgnored:: @ 827E638
	.string "But it was ignored…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_CouldntImproveItsCondition:: @ 827E658
	.string "But it couldn't improve\n"
	.string "its condition…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_BadConditionResultedInWeakAppeal:: @ 827E68B
	.string "Its bad condition\n"
	.string "resulted in a weak appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonWasUnaffected:: @ 827E6C4
	.string "{STR_VAR_1} was\n"
	.string "unaffected.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_RepeatedAppeal:: @ 827E6E3
	.string "{STR_VAR_1} disappointed\n"
	.string "by repeating an appeal.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonsXWentOverGreat:: @ 827E717
	.string "{STR_VAR_1}'s {STR_VAR_3}\n"
	.string "went over great.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonsXDidntGoOverWell:: @ 827E73C
	.string "{STR_VAR_1}'s {STR_VAR_3}\n"
	.string "didn't go over well here…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonsXGotTheCrowdGoing:: @ 827E76A
	.string "{STR_VAR_1}'s {STR_VAR_3}\n"
	.string "got the crowd going.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonCantAppealNextTurn:: @ 827E793
	.string "{STR_VAR_1} can't appeal\n"
	.string "next turn…{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_AttractedCrowdsAttention:: @ 827E7BA
	.string "It attracted the crowd's\n"
	.string "attention.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_CrowdContinuesToWatchMon:: @ 827E7EA
	.string "The crowd continues to\n"
	.string "watch {STR_VAR_3}.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_MonsMoveIsIgnored:: @ 827E817
	.string "{STR_VAR_1}'s\n"
	.string "{STR_VAR_2} is ignored.{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"

gText_Contest_Shyness:: @ 827E837
	.string "shyness$"

gText_Contest_Anxiety:: @ 827E83F
	.string "anxiety$"

gText_Contest_Laziness:: @ 827E847
	.string "laziness$"

gText_Contest_Hesitancy:: @ 827E850
	.string "hesitancy$"

gText_Contest_Fear:: @ 827E85A
	.string "fear$"

gText_Contest_Coolness:: @ 827E85F
	.string "coolness$"

gText_Contest_Beauty:: @ 827E868
	.string "beauty$"

gText_Contest_Cuteness:: @ 827E86F
	.string "cuteness$"

gText_Contest_Smartness:: @ 827E878
	.string "smartness$"

gText_Contest_Toughness:: @ 827E882
	.string "toughness$"

@ Unused
gText_Tension:: @ 827E88C
	.string "TENSION$"

gText_CoolMove:: @ 827E894
	.string "COOL Move$"

gText_BeautyMove:: @ 827E89E
	.string "BEAUTY Move$"

gText_CuteMove:: @ 827E8AA
	.string "CUTE Move$"

gText_SmartMove:: @ 827E8B4
	.string "SMART Move$"

gText_ToughMove:: @ 827E8BF
	.string "TOUGH Move$"

gText_3QuestionMarks:: @ 827E8CA
	.string "???$"


code:
EventTicket_Text_ShowOldSeaMap: @ 82A6848
	.string "The ferry to SLATEPORT is…\p"
	.string "I beg your pardon?\n"
	.string "Can we sail to this place on the map?\p"
	.string "I know someone who will help you better.\n"
	.string "Please wait.$"

EventTicket_Text_ThatPass: @ 82A68D2
	.string "The ferry to SLATEPORT is…\p"
	.string "Oh?\n"
	.string "That PASS…$"

EventTicket_Text_ShowEonTicket: @ 82A68FC
	.string "Aye, mate, are you the one who brought\n"
	.string "that mighty odd PASS?\p"
	.string "I'll tell you, you're trying to reach a\n"
	.string "tiny spit of an island far in the south.\p"
	.string "There's no telling what we'll encounter\n"
	.string "once we reach there, aye.\l"
	.string "That shivers my timbers!\p"
	.string "All aboard!$"

EventTicket_Text_SouthernIslandSailBack: @ 82A69F1
	.string "Aye, mate, there's nothing here to\n"
	.string "see or do on this forgettable island.\p"
	.string "What say we sail back to LILYCOVE?$"

EventTicket_Text_SailHome: @ 82A6A5D
	.string "Aye, right, then!\n"
	.string "Sail home we will!$"

EventTicket_Text_AsYouLike: @ 82A6A82
	.string "Aye, right, as you like, then.$"

SouthernIsland_Interior_Text_Sign: @ 82A6AA1
	.string "“All dreams are but another reality.\n"
	.string "Never forget…”$"

SouthernIsland_Exterior_Text_Sign: @ 82A6AD5
	.string "“Those whose memories fade seek to\n"
	.string "carve them in their hearts…”$"


code:
EventTicket_Text_OldSeaMapTooFar: @ 82C68A5
    .string "What's up, youngster?\p"
    .string "What, it's you who's supposed to have\n"
    .string "a tattered old map?\p"
    .string "Let's have a look.\n"
    .string "… … … … … …\p"
    .string "Boy, this is quite a ways away.\n"
    .string "I'm afraid I can't help you…$"

EventTicket_Text_BrineyHoldOnASecond: @ 82C6951
    .string "BRINEY: Hold on a second!\p"
    .string "What's the idea of turning down\n"
    .string "someone that I owe so much to?$"

EventTicket_Text_BrineyLetsSail: @ 82C69AA
    .string "{PLAYER}{KUN}, I'm terribly sorry.\p"
    .string "You came to me seeking my help,\n"
    .string "and we almost turned you away.\p"
    .string "Well, let me make things right.\p"
    .string "We'll sail right away, of course!\p"
    .string "Let's find this island on\n"
    .string "this OLD SEA MAP!$"

EventTicket_Text_OddTicketGetOnBoard: @ 82C6A71
    .string "Is it you who brought that odd\n"
    .string "ticket?\p"
    .string "Where you're trying to go is an island\n"
    .string "that's far, far away.\p"
    .string "No one knows what awaits there…\p"
    .string "The very thought excites my blood\n"
    .string "as a sailing man!\p"
    .string "Get on board, youngster!$"

FarawayIsland_Entrance_Text_SailorReturn: @ 82C6B42
    .string "CAPT. BRINEY can be so maddeningly\n"
    .string "fickle…\p"
    .string "Do you want to return to LILYCOVE?$"

BirthIsland_Harbor_Text_SailorReturn: @ 82C6B90
    .string "What an oddly shaped island, eh?\n"
    .string "Do you want to return to LILYCOVE?$"

EventTicket_Text_OddTicketsWhereTo: @ 82C6BD4
    .string "Is it you who brought those\n"
    .string "odd tickets?\p"
    .string "… … …Hm.\p"
    .string "These tickets will get you to islands\n"
    .string "that are far, far away.\p"
    .string "No one knows what awaits there,\n"
    .string "or what may happen there.\p"
    .string "The very thought excites my blood\n"
    .string "as a sailing man!\p"
    .string "Get on board, youngster!\n"
    .string "Where shall we sail first?$"

NavelRock_Harbor_Text_SailorReturn: @ 82C6CE6
    .string "Did… Did you hear that?\n"
    .string "That low growling from deep in there.\p"
    .string "Are you sure it's safe?\n"
    .string "Do you think we should leave?$"

FarawayIsland_Entrance_Text_Sign: @ 82C6D5A
    .string "The writing is fading as if it was\n"
    .string "written a long time ago…\p"
    .string "“…ber, 6th day\n"
    .string "If any human…sets foot here…\l"
    .string "again…et it be a kindhearted pers…\l"
    .string "…ith that hope, I depar…”$"

FarawayIsland_Interior_Text_Mew: @ 82C6DFF
    .string "Myuu…$"