code:
:: RE no event [nobr]

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week">>

<<set $activeSlave = $eventSlave>>
<<setLocalPronouns $activeSlave>>

<<set $activeSlave.devotion += 3>>
<<set $activeSlave.trust += 3>>

/* 000-250-006 */
<<if $seeImages == 1>>
<<if $imageChoice == 1>>

<<= SlaveArt($activeSlave, 2, 0)>>

<<else>>

<<= SlaveArt($activeSlave, 2, 0)>>

<</if>>
<</if>>
/* 000-250-006 */

This is a placeholder event.

<<= App.UI.slaveDescriptionDialog($activeSlave)>> does not currently qualify for any events, so $he has been given a generic @@.hotpink;devotion@@ and @@.mediumaquamarine;trust@@ boost. /*If you see this event repeatedly for $him, please submit a report so the author can write $him some events.*/

repo_name: NovX/fc

license: mit


code:
:: RE Poker Night [nobr]

<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", $returnTo = "RIE Eligibility Check">>

<<setAssistantPronouns>>

Despite their persistent presence in your arcology, interaction with your mercenaries is relatively scarce. Aside from mutually exchanged nods on the street and the occasional briefing, your $mercenariesTitle enjoy a degree of autonomy.

On a particularly lackadaisical evening, you find yourself alerted to a message alert by $assistant.name.
<<if $assistant.personality > 0>>
	"<<= properMaster()>>, a message from your $mercenariesTitle." _HeA pauses before continuing. "It seems they're asking if you'd like to join their poker night."
<<else>>
	_HeA informs you that the $mercenariesTitle have sent a message asking you to join them at their poker night.
<</if>>

<<link "Politely decline">>
	<<replace "#result">>
		You inform $assistant.name that you aren't planning to attend. A short while later, you receive a message from the $mercenariesTitle stating that the invitation is an open one and that you're welcome to join in another night.
	<</replace>>
<</link>>

<<if $cash < 5000>>
	//You lack the necessary funds to attend a high stakes poker game.//
<<else>> /* cash >= 5000 */

	<<link "Attend the poker night">>
		<<replace "#result">>
			You instruct $assistant.name to inform your $mercenariesTitle that you will be attending their poker night, and after settling your affairs in the penthouse you head down to the barracks. Unsurprisingly the atmosphere in the barracks is casual, especially in comparison to the high stakes games commonplace in arcology high society, though your mercenaries still maintain some measure of decorum towards you as their employer. Eventually, you settle in at the table with a handful of $mercenariesTitle officers and cash in your <<print cashFormat(5000)>> into chips. All that remains is to decide your strategy for the night.

				<<link "Play it safe">>
					<<replace "#bounty-result">>
						<<if random(1,100) > 50>>
							Despite your attempts to mitigate risk and play the safest hands possible, it seems lady luck has conspired against you this evening. However, even when your last chip is spent, your mercenaries pitch you a few chips to keep you in the game for the rest of the night. You may have lost most of your ¤, but it seems you've @@.green;made some friends.@@
							<<run repX(5000, "event")>>
							<<run cashX(-2500, "event")>>
						<<else>>
							While a careful eye for risk has buoyed you through the evening, ultimately lady luck is the decider in handing you the win in a number of close hands. Unfortunately your meticulous play limited your chance at a larger payout, and you only come away from the evening with <<print cashFormat(1000)>> more than you arrived with and @@.green;the respect of your mercenaries.@@
							<<run repX(500, "event")>>
							<<run cashX(1000, "event")>>
						<</if>>
					<</replace>>
				<</link>>

				<<link "Up the ante">>
					<<set $activeSlaveOneTimeMinAge = 38>>
					<<set $activeSlaveOneTimeMaxAge = 43>>
					<<set $one_time_age_overrides_pedo_mode = 1>>
					<<set $oneTimeDisableDisability = 1>>
					<<if $arcologies[0].FSSupremacistLawME == 1>>
						<<set $fixedRace = $arcologies[0].FSSupremacistRace>>
					<<elseif $arcologies[0].FSSubjugationistLawME == 1>>
						<<set _races = setup.filterRacesLowercase.filter(race => race !== $arcologies[0].FSSubjugationistRace)>>
						<<set $fixedRace = _races.random()>>
					<</if>>
					<<if $seeDicks != 100>>
						<<set $activeSlave = GenerateNewSlave("XX")>>
					<<else>>
						<<set $activeSlave = GenerateNewSlave("XY")>>
					<</if>>
					<<set $activeSlave.origin = "$He put $himself up as collateral at a poker game, and lost.">>
					<<set $activeSlave.career = "a soldier">>
					<<set $activeSlave.indentureRestrictions = 2>>
					<<set $activeSlave.indenture = 52>>
					<<set $activeSlave.devotion = random(25,40)>>
					<<set $activeSlave.trust = random(35,45)>>
					<<run setHealth($activeSlave, jsRandom(60, 80), 0, undefined, 0)>>
					<<set $activeSlave.muscles = 50>>
					<<if $activeSlave.weight > 130>>
						<<set $activeSlave.weight -= 100>>
						<<set $activeSlave.waist = random(-10,50)>>
					<</if>>
					<<set $activeSlave.anus = 0>>
					<<set $activeSlave.skill.anal = 0>>
					<<set $activeSlave.skill.whoring = 0>>
					<<set $activeSlave.skill.combat = 1>>
					<<set $activeSlave.accent = random(0,1)>>
					<<set $activeSlave.behavioralFlaw = "arrogant">>
					<<set $activeSlave.hLength = 1>>
					<<set $activeSlave.hStyle = "shaved into a mohawk">>
					<<set $activeSlave.custom.tattoo = "$He has a number of tattoos from a variety of mercenary companies.">>
					<<set $activeSlave.clothes = "a military uniform">>
					<<setLocalPronouns $activeSlave>>
					<<replace "#art-frame">>
					/* 000-250-006 */
					<<if $seeImages == 1>>
						<<if $imageChoice == 1>>

<<= SlaveArt($activeSlave, 2, 0)>>

						<<else>>

<<= SlaveArt($activeSlave, 2, 0)>>

						<</if>>
					<</if>>
					/* 000-250-006 */
					<</replace>>
					<<replace "#bounty-result">>
						Some aggressive play and an eye for riling up your fellow players has resulted in an immense payout, and all but one of your adversaries have folded as the situation has escalated. The only player still in contention is a wily old mercenary, the veteran of $his fair share of battles on the battlefield and at the poker table. $He's short on chips, however, and $he'll have to buy in with something else as collateral.

							<<set $activeSlave.clothes = "no clothing">>
							<<link "A year of servitude">>
								<<replace "#alive-result">>
									<<if random(1,100) > 50>>
										For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@
										<<run repX(5000, "event")>>
										<<run cashX(-5000, "event")>>
									<<else>>
										<<replace "#art-frame">>
										/* 000-250-006 */
										<<if $seeImages == 1>>
											<<if $imageChoice == 1>>

<<= SlaveArt($activeSlave, 2, 0)>>

											<<else>>

<<= SlaveArt($activeSlave, 2, 0)>>

											<</if>>
										<</if>>
										/* 000-250-006 */
										<</replace>>
										For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. A silence falls over the room as the result is declared, but after some time your opponent breaks the hush by joking that life as your slave is probably easier than fighting for $arcologies[0].name. After some awkward laughter the night continues, and at the end your former mercenary joins you on your trip back to the penthouse to submit to processing and to begin $his new life as your sexual servant. $He's not young, but $he's tough and not distrusting of you due to $his service in the $mercenariesTitle.

										<<include "New Slave Intro">>
									<</if>>
								<</replace>>
							<</link>>

							<<link "Dock $his wages">>
								<<replace "#alive-result">>
									<<if random(1,100) > 50>>
										For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck was not on your side. As the victor sweeps up $his spoils, the other mercenaries clap you on the back and offer their condolences for your defeat. Though you may have lost your ¤, it seems you've @@.green;made some friends.@@
										<<run repX(5000, "event")>>
										<<run cashX(-5000, "event")>>
									<<else>>
										For all your skillful maneuvering to reach this position, ultimately the win comes down to chance. This time, however, luck has rendered you the victor. Your opponent accepts $his defeat with grace and jokes to $his comrades that $he'll be fighting in $his underwear for the next few months, and their uproar of laughter fills the room. Though you take the lion's share of the ¤, your mercenaries also @@.green;had a good time fraternizing with you.@@
										<<run repX(1000, "event")>>
										<<run cashX(5000, "event")>>
									<</if>>
								<</replace>>
							<</link>>

					<</replace>>
				<</link>>

		<</replace>>
	<</link>> // It will cost <<print cashFormat(5000)>> to participate in the poker night.//
<</if>>


code:
:: RE rebels [nobr]

<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>

<<set _i = $slaveIndices[$rebelSlaves[0]]>>
<<set _j = $slaveIndices[$rebelSlaves[1]]>>
<<setLocalPronouns $slaves[_i]>>
<<setLocalPronouns $slaves[_j] 2>>

<<set _clothesTemp = $slaves[_i].clothes, $slaves[_i].clothes = "no clothing">>
<<set _clothesTemp2 = $slaves[_j].clothes, $slaves[_j].clothes = "no clothing">>

/* 000-250-006 */
<<if $seeImages == 1>>

			<<= SlaveArt($slaves[_i], 2, 0)>>

			<<= SlaveArt($slaves[_j], 2, 0)>>

<</if>>
/* 000-250-006 */

<<set $slaves[_i].clothes = _clothesTemp>>
<<set $slaves[_j].clothes = _clothesTemp2>>

You have a rebel problem. <<= App.UI.slaveDescriptionDialog($slaves[_i])>> and <<= App.UI.slaveDescriptionDialog($slaves[_j])>> are both unbroken, and they seem to draw strength from each other. They're discreet about it, but the arcology's always-vigilant systems occasionally catch them nodding to one another after one of them is punished, or giving each other quiet words of encouragement when they think no one is listening. This is extremely dangerous and should be addressed promptly.

<<link "Set them against each other, in public">>
	<<replace "#result">>
	You haul your little rebel bitches out in public, one by one, bound, with bags over their heads. They find themselves chained in a low position so their mouths are publicly available. Then, you whisper to each of them that whichever slut sucks off the most passersby gets to rest tomorrow — and whichever sucks least gets a beating. It doesn't take long before @@.hotpink;they forget their friendship@@ and try to outdo each other, and their desperate efforts @@.green; are certainly appreciated by the citizens getting free blowjobs.@@ It's childishly easy to declare the contest over when they happen to be tied, and announce that no one will be punished or rewarded. They hate you less and each other more.
	<<set $slaves[_i].devotion += 4>>
	<<set $slaves[_j].devotion += 4>>
	<<set $slaves[_j].counter.oral += 6>>
	<<set $slaves[_i].counter.oral += 6>>
	<<set $oralTotal += 12>>
	<<run repX(250, "event", $slaves[_i])>>
	<<run repX(250, "event", $slaves[_j])>>
	<</replace>>
<</link>>

<<link "Set them against each other, in private">>
	<<replace "#result">>
	Back in the old world, the saying went that turnabout was fair play. In the Free Cities, turnabout is often a cast-iron bitch. Whenever you have an idle moment, all week, you set them against one another in some degrading or painful contest. They are made to spank each other, with the slave who hits lightest getting a spanking from you. They are made to compete to see who can suck other slaves off quickest, with the loser forced to orally service the winner. So on, and so on; by the end of the week @@.gold;they forget their friendship@@ and try to outdo each other to avoid punishment.
	<<set $slaves[_i].trust -= 5>>
	<<set $slaves[_j].trust -= 5>>
	<<set $slaves[_j].counter.oral += 6>>
	<<set $slaves[_i].counter.oral += 6>>
	<<set $oralTotal += 12>>
	<</replace>>
<</link>>
<<if $seeExtreme == 1 && $slaves[_j].vagina > 0 && $slaves[_i].vagina > 0>>

<<link "Let them compete against each other to decide who lives">>
		<<replace "#result">>
			You haul your bound little rebel bitches into one of the deepest, most out of the way rooms of your penthouse with bags over their heads. When you pull them off, they are met with <<if canSee($slaves[_j]) && canSee($slaves[_i])>>the sight of <</if>>a gallows, complete with a pair of nooses. You haul them, one at a time up onto a stool and loop the rope around their necks. They scream and beg the whole time for you to reconsider, before turning on each other to try and avoid their fate. It won't be that easy for them. You hold up a pair of spoons and explain the rules of the game. They'll hold them in their pussies, and whoever loses their grip and drops it first, dies.

			<<if $slaves[_i].vagina > 3>>
				You start with $slaves[_i].slaveName and no sooner than you turn to $slaves[_j].slaveName do you hear the telltale clatter of the spoon hitting the floor. With a simple kick, the unfortunately loose $slaves[_i].slaveName is left struggling in the air. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice. @@.gold;_He2 promises to never cross you again.@@
				<<set $slaves[_j].trust -= 20>>
				<<set $activeSlave = $slaves[_i]>>
				<<= removeActiveSlave() >>
			<<elseif $slaves[_j].vagina > 3>>
				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Setting the spoon inside $slaves[_j].slaveName, you prepare to kick the stools out from under them; but the telltale clatter of the spoon hitting the floor saves you the trouble. With a simple kick, the unfortunately loose $slaves[_j].slaveName is left struggling in the air. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice. @@.gold;$He promises to never cross you again.@@
				<<set $slaves[_i].trust -= 20>>
				<<set $activeSlave = $slaves[_j]>>
				<<= removeActiveSlave() >>
			<<elseif random(1,100) == 69>>
				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both desperate to survive and clamp down as hard as they can, but it can't go on forever as the sounds of a spoon clattering to the floor fills the room. Both slaves freeze as they realize the other has lost their grip on the silverware, uncertain of what comes next. You answer the question by knocking the stools out from under them, allowing them both to hang. They came into this together and they are going out together.
				<<set $activeSlave = $slaves[_i]>>
				<<= removeActiveSlave() >>
				<<set $activeSlave = $slaves[_j]>>
				<<= removeActiveSlave() >>
			<<elseif $slaves[_i].vagina == $slaves[_j].vagina && random(1,100) > 50>>
				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. They are both <<if $slaves[_i].vagina == 1>>quite tight, so it's no surprise when they put up a good show.<<else>>not the tightest slaves, so it's a surprise they manage to hold on as long as they do<</if>>. But it can't go on forever as the sound of the spoon clattering to the floor fills the room.
				<<if random(1,100) <= 50>>
					You kick the stool out from under $slaves[_j].slaveName and let _him2 hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves $him behaving strangely.@@
					<<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">>
					<<set $activeSlave = $slaves[_j]>>
				<<else>>
					You kick the stool out from under $slaves[_i].slaveName and let $him hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@
					<<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">>
					<<set $activeSlave = $slaves[_i]>>
				<</if>>
				<<= removeActiveSlave() >>
			<<elseif $slaves[_j].vagina > $slaves[_i].vagina && random(1,100) > 50>>
				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. $slaves[_i].slaveName is the clear favorite in this game, but the looser $slaves[_j].slaveName refuses to give in, using _his2 experience to clamp down as hard as _he2 can. But it can't go on forever as the sound of the spoon clattering to the floor fills the room.
				<<if random(1,100) <= 90>>
					You kick the stool out from under $slaves[_j].slaveName and let _him2 hang. $slaves[_i].slaveName <<if canSee($slaves[_i])>>watches<<elseif canHear($slaves[_i])>>listens<<else>>stares blankly<</if>> in horror as the life drains from $his former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves $him behaving strangely.@@
					<<set $slaves[_i].trust -= -20, $slaves[_i].behavioralFlaw = "odd">>
					<<set $activeSlave = $slaves[_j]>>
				<<else>>
					You kick the stool out from under $slaves[_i].slaveName and let $him hang. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> in horror as the life drains from _his2 former accomplice, @@.gold;terrified that you'd so callously toy with their lives.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@ <<if $slaves[_j].vagina >= 3>>You can't say you expected this outcome, but it was amusing all the same to discover the blown out whore has some talent<<else>>You're glad no bets were riding on this<</if>>.
					<<set $slaves[_j].trust -= -20, $slaves[_j].behavioralFlaw = "odd">>
					<<set $activeSlave = $slaves[_i]>>
				<</if>>
				<<= removeActiveSlave() >>
			<<else>>
				You start with $slaves[_i].slaveName before moving to $slaves[_j].slaveName as $he holds $his life between $his netherlips. Once both spoons are inserted, you sit back and watch them squirm at the cold metal in their most sensitive recesses. In a show of underhandedness, $slaves[_j].slaveName kicks $slaves[_i].slaveName, knocking $him off balance and sending $him hanging. $slaves[_j].slaveName <<if canSee($slaves[_j])>>watches<<elseif canHear($slaves[_j])>>listens<<else>>stares blankly<</if>> as the life drains from _his2 accomplice, @@.gold;horrified at what _he2 just did.@@ The ordeal @@.red;leaves _him2 behaving strangely.@@
				<<set $slaves[_j].trust = -100, $slaves[_j].behavioralFlaw = "odd">>
				<<set $activeSlave = $slaves[_i]>>
				<<= removeActiveSlave() >>
			<</if>>
		<</replace>>
	<</link>>
<</if>>
<<if $arcade > 0>>

<<link "Sentence them to a month in the arcade">>
		<<replace "#result">>
		They scream and beg when they realize what their punishment is to be, but you are obdurate. Each tries to inform on the other to avoid such a fate, but to no avail. After they're properly confined, the only sign of their discomfiture is a slight movement of their butts as they wriggle desperately against their restraints.
		<<= assignJob($slaves[_j], "be confined in the arcade")>>
		<<set $slaves[_j].sentence = 4>>
		<<= assignJob($slaves[_i], "be confined in the arcade")>>
		<<set $slaves[_i].sentence = 4>>
		<</replace>>
	<</link>>
<</if>>


code:
:: RE relationship advice [nobr]

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Next Week", $activeSlave = $eventSlave>>
<<run Enunciate($activeSlave)>>
<<setLocalPronouns $activeSlave>>

<<set _i = $slaveIndices[$activeSlave.relationshipTarget]>>
<<set $subSlave = $slaves[_i]>>
<<setLocalPronouns $subSlave 2>>

<<set _clothesTemp = $activeSlave.clothes, $activeSlave.clothes = "no clothing">>

/* 000-250-006 */
<<if $seeImages == 1>>

			<<= SlaveArt($activeSlave, 2, 0)>>

			<<= SlaveArt($subSlave, 2, 0)>>

<</if>>
/* 000-250-006 */

<<set $activeSlave.clothes = _clothesTemp>>

<<= App.UI.slaveDescriptionDialog($activeSlave)>> is standing for an inspection. $He's a good $girl, and is cooperating, but $he seems preoccupied. After ignoring it for a while, you give in to curiosity and flatly ask $him what's going on. "I'm <<s>>orry, <<Master>>," $he <<if SlaveStatsChecker.checkForLisp($activeSlave)>>lisp<<else>>mutter<</if>>s, biting $his lip. "It'<<s>> <<= App.UI.slaveDescriptionDialog($subSlave)>>."
$He hesitates, so you prompt $him, asking if $he's having trouble with $his
<<if $activeSlave.relationship == 2>>
	friend.
<<elseif $activeSlave.relationship == 3>>
	friend with benefits.
<<elseif $activeSlave.relationship == 4>>
	lover.
<</if>>
$He quickly shakes $his head no. "N-no, <<Master>>, it's ju<<s>>t —" $He subsides into silence again, blushing and staring <<if !canSee($activeSlave)>>blankly <</if>><<if hasBothLegs($activeSlave)>>at $his feet<<else>>downwards<</if>>. Comprehension dawning, you ask $him if
<<if $activeSlave.relationship == 2>>
	$he wants to be more than friends with $subSlave.slaveName.
<<elseif $activeSlave.relationship == 3>>
	$he's wanting to bring emotions into relationship with $subSlave.slaveName, rather than keep it friendly and sexual.
<<elseif $activeSlave.relationship == 4>>
	$he wants to make an honest _woman2 out of $subSlave.slaveName.
<</if>>
$He nods $his head quickly, still staring <<if !canSee($activeSlave)>>blankly <</if>><<if hasBothLegs($activeSlave)>>at $his feet<<else>>downwards<</if>>. $He shuts $his eyes tight and waits for you to weigh in on the situation.

<<link "Break them up">>
	<<replace "#result">>

	In a cold tone of voice, you admit your irritation with this school<<= $girl>> nonsense, and tell $him $he's to stop spending time with $subSlave.slaveName. $He's unable to prevent $his eyes from flicking up at you in @@.mediumorchid;shock and horror,@@ but $he instantly lowers them again, the tears coming fast. You dismiss $him, and $he turns to go, but is so discombobulated by anguish that $he trips over $his own feet and falls with a slap of naked $activeSlave.skin flesh against the floor. Their relationship @@.lightsalmon;is over.@@

	<<set $activeSlave.devotion -= 5>>
	<<set $activeSlave.relationship = 0>>
	<<set $activeSlave.relationshipTarget = 0>>
	<<set $slaves[_i].relationship = 0>>
	<<set $slaves[_i].relationshipTarget = 0>>
	<</replace>>
<</link>>

<<link "Build $his confidence">>
	<<replace "#result">>

	In a warm tone of voice, you tell $him you approve of $his relationship with $subSlave.slaveName. $He raises $his chin and looks at you with @@.hotpink;growing adoration@@ as you point out how lucky $subSlave.slaveName is to have $him. You tell $him that you're not planning to intervene personally, but that you think $he really ought to pursue the relationship, that they're good for each other, and that you're confident $subSlave.slaveName feels the same way. $He thanks you prettily and leaves at a flat run, in a hurry to tell $his
	<<if $activeSlave.relationship == 2>>
		sexy friend
	<<elseif $activeSlave.relationship == 3>>
		friend with benefits
	<<elseif $activeSlave.relationship == 4>>
		dear lover
	<</if>>
	how $he feels about _him2.
	<<if $activeSlave.relationship == 2>>
		The next time you see them together, they're looking like they've been getting a little less sleep lately, but @@.lightgreen;can't seem to keep their hands off each other.@@ $activeSlave.slaveName mouths a silent thanks to you when $subSlave.slaveName isn't looking.
	<<elseif $activeSlave.relationship == 3>>
		The next time you see them together, they're @@.lightgreen;holding hands at breakfast,@@ looking almost ashamed of themselves, but not letting go. $activeSlave.slaveName mouths a silent thanks to you when $subSlave.slaveName isn't looking.
	<<elseif $activeSlave.relationship == 4>>
		$He comes running right back, a happy $subSlave.slaveName <<if canWalk($subSlave)>>running in with $him<<else>>being helped in by _his2 lover<</if>>. You @@.lightgreen;marry them@@ solemnly, and they embrace tightly, hugging each other close. $activeSlave.slaveName comes to face you over $his _wife2's shoulder, and $he mouths a silent, tearful thanks to you.
	<</if>>

	<<set $activeSlave.devotion += 5>>
	<<set $activeSlave.relationship += 1>>
	<<set $slaves[_i].relationship += 1>>
	<</replace>>
<</link>>

<<link "Bring the other _girl2 in">>
	<<replace "#result">>

	You tell $activeSlave.slaveName to wait, and page $subSlave.slaveName up to your office. $activeSlave.slaveName looks terrified, but tries to conceal $his emotions behind a happy greeting for $his
	<<if $activeSlave.relationship == 2>>
		friend
	<<elseif $activeSlave.relationship == 3>>
		friend with benefits
	<<elseif $activeSlave.relationship == 4>>
		lover
	<</if>>
	when _he2 comes in. $subSlave.slaveName knows $him well enough to detect $his inner turmoil, and asks $him what's wrong. $activeSlave.slaveName flinches and looks to you in desperation, but you just nod at $him to spit it out. After two false starts, $he manages to say,
	"$subSlave.slaveName, I really want
	<<if $activeSlave.relationship == 2>>
		<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>>
			to fuck your butt." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 kisses $activeSlave.slaveName and then grinds _his2 ass against $activeSlave.slaveName's crotch.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "cumslut")>>
			to <<if ($subSlave.vagina != -1)>>eat you out<<else>>blow you<</if>>." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 <<if ($subSlave.vagina != -1)>>offers _his2 pussy<<else>>flops _his2 dick at $activeSlave.slaveName<</if>> comically.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "humiliation")>>
			to fuck you in public." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>>
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist")>>
			you to hurt me. Like, really hurt me." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 pinches one of $activeSlave.slaveName's nipples experimentally.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "sadist")>>
			to hold you down." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 steps in close to $activeSlave.slaveName, takes $activeSlave.slaveName's hand<<if hasBothArms($activeSlave)>>s<</if>>, and places them around _his2 own throat.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "dom")>>
			to be your top." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 sidles up to $activeSlave.slaveName, looking up at $him submissively.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive")>>
			to be your bottom." $subSlave.slaveName looks relieved that that's all it is, and says, <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 takes $activeSlave.slaveName's face in _his2 hand<<if hasBothArms($subSlave)>>s<</if>> and kisses $him dominantly.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "boobs")>>
			to fuck your boob<<s>>." $subSlave.slaveName looks relieved that that's all it is, and says, <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 takes $activeSlave.slaveName's <<if hasBothArms($activeSlave)>>hands and places them<<else>>hand and places it<</if>> right on _his2 breasts.
		<<else>>
			to fuck you." $subSlave.slaveName looks relieved that that's all it is, and <<if ($subSlave.voice != 0)>>says, "Okay!"<<else>>nods.<</if>> _He2 takes $activeSlave.slaveName's <<if hasBothArms($activeSlave)>>hands and places them<<else>>hand and places it<</if>> right on _his2 breasts.
		<</if>>
		$activeSlave.slaveName bursts out laughing. They're now @@.lightgreen;friends with benefits.@@
	<<elseif $activeSlave.relationship == 3>>
		t-to b-be your <<= $girl>>friend." $He takes a deep breath. "It'<<s>> fun, ju<<s>>t
		<<if ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "buttslut")>>
			fucking your butt.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "cumslut")>>
			to <<if ($subSlave.vagina != -1)>>eating you out<<else>>blowing you<</if>>.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "humiliation")>>
			fucking you in public.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "masochist")>>
			having you hurt me.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "sadist")>>
			holding you down.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "dom")>>
			topping you.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "submissive")>>
			being your bottom.
		<<elseif ($activeSlave.fetishKnown == 1) && ($activeSlave.fetish == "boobs")>>
			fucking your boob<<s>>.
		<<else>>
			having <<s>>e<<x>> with you.
		<</if>>
		But I — I really like you." $subSlave.slaveName looks relieved, and <<if $subSlave.voice != 0>>says, "I really like you too. And you're really cute! I'd love to be your <<= _girl2>>friend." _He2<<else>>lovingly<</if>> takes $activeSlave.slaveName's hands in _hers2, and then kisses $him on the cheek. $activeSlave.slaveName crushes $subSlave.slaveName in a hug, pressing a squeak out of _him2. They're now @@.lightgreen;lovers.@@
	<<elseif $activeSlave.relationship == 4>>
		- " $He stops $himself. "No, I want to do thi<<s>> right." $He takes $subSlave.slaveName's hand, and then drops to one knee. After a moment of uncomprehending shock, $subSlave.slaveName begins to cry. "Will you marry me?" $subSlave.slaveName turns to you and<<if !canTalk($subSlave)>> wordlessly<</if>> asks if it's all right with you; you nod, and _he2 turns back to $activeSlave.slaveName. <<if !canTalk($subSlave)>>_He2 gestures distractedly that $activeSlave.slaveName is being silly, and of course _he2'll marry $him, because _he2 loves $him.<<else>><<run Enunciate($subSlave)>>"O-of cour<<s>>e I'll m-marry you, <<s>>illy $girl. I love you."<</if>> $activeSlave.slaveName jumps up and crushes $subSlave.slaveName in a hug, kissing _him2 frantically through $his tears. You @@.lightgreen;marry them@@ solemnly, and they embrace tightly, hugging each other close. $activeSlave.slaveName comes to face you over $his _wife2's shoulder, and $he mouths a silent thanks to you.
	<</if>>
	If $activeSlave.slaveName had doubts about you, @@.mediumaquamarine;they've been addressed.@@

	<<set $activeSlave.trust += 10>>
	<<set $activeSlave.relationship += 1>>
	<<set $slaves[_i].relationship += 1>>
	<</replace>>
<</link>>


code:
:: RE slave marriage [nobr]

<<set $nextButton = "Continue", $nextLink = "Next Week">>

<<set _groomSlave = $eventSlave>>
<<run Enunciate(_groomSlave)>>
<<setLocalPronouns _groomSlave>>

<<set _brideSlave = getSlave(_groomSlave.relationshipTarget)>>
<<setLocalPronouns _brideSlave 2>>

/* 000-250-006 */
<<if $seeImages == 1>>

			<<= SlaveArt(_groomSlave, 2, 0)>>

			<<= SlaveArt(_brideSlave, 2, 0)>>

<</if>>
/* 000-250-006 */

<<= App.UI.slaveDescriptionDialog(_groomSlave)>> and <<= App.UI.slaveDescriptionDialog(_brideSlave)>> come into your office
<<if hasAnyArms(_groomSlave) && hasAnyArms(_brideSlave)>>holding hands<<else>>doing their best to stay close to one another despite their physical limitations<</if>>. _brideSlave.slaveName looks at _groomSlave.slaveName expectantly, but _he2's terribly nervous and makes several false starts before beginning. Finally _groomSlave.slaveName musters $his courage and <<if !canTalk(_groomSlave)>>asks you with simple gestures to grant the two of them a slave marriage.<<else>>asks with $his voice cracking, "<<Master>>, would you plea<<s>>e grant u<<s>> a <<s>>lave marriage?"<</if>>

<<link "Of course">>
	<<replace "#result">>
	You inquire as to whether they understand the Free Cities slave marriage ceremony, and they nod, not trusting themselves to do anything more. You give them a few minutes to get dressed in special outfits you make available. When they come back, they're wearing lacy lingerie designed to resemble old world wedding dresses, but without concealing anything.

	<<if (_groomSlave.vagina == 0)>>
		_groomSlave.slaveName is a virgin, so $he's wearing white
	<<elseif (_groomSlave.pregKnown == 1)>>
		_groomSlave.slaveName is pregnant, so $he's wearing light pink
	<<elseif (_groomSlave.vagina < 0)>>
		_groomSlave.slaveName is a sissy slave, so $he's wearing light blue
	<<else>>
		_groomSlave.slaveName is an experienced sex slave, so $he's wearing light pink
	<</if>>
	against $his _groomSlave.skin skin.
	<<if (_groomSlave.chastityPenis)>>
		$He has a little bow on $his chastity cage.
	<<elseif canAchieveErection(_groomSlave)>>
		The <<if canSee(_groomSlave)>>sight of _brideSlave.slaveName<<else>>anticipation<</if>> has $him stiffly erect, and $he's wearing a little bow around $his cockhead.
	<<elseif (_groomSlave.dick > 0)>>
		$He's impotent, but $he's wearing a little bow around $his useless cockhead.
	<<elseif (_groomSlave.clit > 0)>>
		$His prominent clit is engorged, and $he's wearing a tiny bow on it.
	<<else>>
		$He's wearing a demure little bow just over $his pussy.
	<</if>>
	<<if (_groomSlave.anus > 1)>>
		$His lacy panties are designed to spread $his buttocks a little and display $his big butthole.
	<<elseif (_groomSlave.anus == 0)>>
		$His lacy panties cover $his virgin anus, for once.
	<</if>>
	<<if (_groomSlave.boobs > 1000)>>
		The bra makes no attempt to cover or even support $his huge breasts, simply letting them through holes in the lace to jut proudly out.
	<<elseif (_groomSlave.boobs > 500)>>
		The bra supports and presents $his big breasts, leaving $his stiffening nipples bare.
	<<else>>
		The bra supports and presents $his breasts, giving $him more cleavage than $he usually displays.
	<</if>>
	<<if _groomSlave.belly >= 1500>>
		$His
		<<if _groomSlave.preg > 0>>
			growing pregnancy
		<<else>>
			rounded middle
		<</if>>
		prominently bulges from the gap between $his lingerie.
	<</if>>

	<<if (_brideSlave.vagina == 0)>>
		_brideSlave.slaveName is a virgin, so _he2's wearing white
	<<elseif (_brideSlave.pregKnown == 1)>>
		_brideSlave.slaveName is pregnant, so _he2's wearing light pink
	<<elseif (_brideSlave.vagina < 0)>>
		_brideSlave.slaveName is a sissy slave, so _he2's wearing light blue
	<<else>>
		_brideSlave.slaveName is an experienced sex slave, so _he2's wearing light pink
	<</if>>
	against _his2 _brideSlave.skin skin.
	<<if (_brideSlave.chastityPenis)>>
		_He2 has a little bow on _his2 chastity cage.
	<<elseif canAchieveErection(_brideSlave)>>
		The <<if canSee(_brideSlave)>>sight of _groomSlave.slaveName<<else>>anticipation<</if>> has _him2 stiffly erect, and _he2's wearing a little bow around _his2 cockhead.
	<<elseif (_brideSlave.dick > 0)>>
		$He's impotent, but _he2's wearing a little bow around _his2 useless cockhead.
	<<elseif (_brideSlave.clit > 0)>>
		_His2 prominent clit is engorged, and _he2's wearing a tiny bow on it.
	<<else>>
		_He2's wearing a demure little bow just over _his2 pussy.
	<</if>>
	<<if (_brideSlave.anus > 1)>>
		_His2 lacy panties are designed to spread _his2 buttocks a little and display _his2 big butthole.
	<<elseif (_brideSlave.anus == 0)>>
		_His2 lacy panties cover _his2 virgin anus, for once.
	<</if>>
	<<if (_brideSlave.boobs > 1000)>>
		The bra makes no attempt to cover or even support _his2 huge breasts, simply letting them through holes in the lace to jut proudly out.
	<<elseif (_brideSlave.boobs > 500)>>
		The bra supports and presents _his2 big breasts, leaving _his2 stiffening nipples bare.
	<<else>>
		The bra supports and presents _his2 breasts, giving _him2 more cleavage than _he2 usually displays.
	<</if>>
	<<if _brideSlave.belly >= 1500>>
		_His2
		<<if _brideSlave.preg > 0>>
			growing pregnancy
		<<else>>
			rounded middle
		<</if>>
		prominently bulges from the gap between _his2 lingerie.
	<</if>>

The procedure is simple. The two of them prostrate themselves on the ground and beg your indulgence. You state that you grant it, and hand each of them a simple gold band to be worn on the little finger in advertisement of the inferiority of their union. In turn, each of them gives the other their ring, and they kiss. You pronounce them slave spouses, and offer them the couch for their honeymoon; they @@.mediumaquamarine;thank you profusely@@ through their building tears. It's always touching to see <<if _groomSlave.bellyPreg >= 5000 && _brideSlave.bellyPreg >= 5000>>two pregnant slaves <<if hasAnyArms(_brideSlave) && hasAnyArms(_groomSlave)>>fingering<<else>>fucking<</if>> each other<<else>>a 69<</if>> in which both participants are @@.hotpink;softly crying with happiness.@@
	<<if _groomSlave.pregSource == _brideSlave.ID && _brideSlave.pregSource == _groomSlave.ID>>
		When _groomSlave.slaveName and _brideSlave.slaveName tire, they rest, shoulder to shoulder, with a hand upon each other's bulging belly. Gently, they caress their growing pregnancies, knowing that they carry the other's love child.
	<<elseif _brideSlave.pregSource == _groomSlave.ID>>
		When they tire, _groomSlave.slaveName rests $his head upon _brideSlave.slaveName's lap and gently kisses $his lover's belly, knowing the child of their love is growing within.
	<<elseif _groomSlave.pregSource == _brideSlave.ID>>
		When they tire, _brideSlave.slaveName rests _his2 head upon _groomSlave.slaveName's lap and gently kisses _his2 lover's belly, knowing the child of their love is growing within.
	<</if>>
	<<set _groomSlave.devotion += 4>>
	<<set _brideSlave.devotion += 4>>
	<<set _groomSlave.trust += 4>>
	<<set _brideSlave.trust += 4>>
	<<set _groomSlave.counter.oral += 1>>
	<<set _brideSlave.counter.oral += 1>>
	<<set _groomSlave.relationship = 5>>
	<<set _brideSlave.relationship = 5>>
	<<set $oralTotal += 2>>
	<<set $slaves[$slaveIndices[_brideSlave.ID]] = _brideSlave>>
	<<set $slaves[$slaveIndices[_groomSlave.ID]] = _groomSlave>>
	<</replace>>
<</link>>

<<link "No">>
	<<replace "#result">>
		You decline gently, telling them that their relationship is acceptable to you as it is. They are disappointed, but not surprised, and accept your will without a murmur. They leave as they entered, holding hands.
	<</replace>>
<</link>>


code:
:: RE staffed morning [nobr]

<<set $nextButton = "Continue", $nextLink = "RIE Eligibility Check", _bedSlaves = $slaves.filter(function(s) { return s.devotion > 50 && ["please you", "serve in the master suite"].includes(s.assignment) && hasAllLimbs(s); })>>

<<if (_bedSlaves.length < 4)>>
	<<goto "RIE Eligibility Check">>
<<else>>
<<set _bedSlaves = _bedSlaves.shuffle()>>
<<setLocalPronouns _bedSlaves[0]>>
<<setLocalPronouns _bedSlaves[1] 2>>
<<setLocalPronouns _bedSlaves[2] 3>>
<<setLocalPronouns _bedSlaves[3] 4>>
<<setPlayerPronouns>>

<<set _clothesTemp = _bedSlaves[1].clothes, _bedSlaves[1].clothes = "no clothing">>
<<set _clothesTemp2 = _bedSlaves[0].clothes, _bedSlaves[0].clothes = "no clothing">>

/* 000-250-006 */
<<if $seeImages == 1>>

			<<= SlaveArt(_bedSlaves[0], 2, 0)>>

			<<= SlaveArt(_bedSlaves[1], 2, 0)>>

<</if>>
/* 000-250-006 */

<<set _bedSlaves[1].clothes = _clothesTemp>>
<<set _bedSlaves[0].clothes = _clothesTemp2>>

Sleep leaves you quickly one morning to the sensation of two of your fucktoys performing human alarm clock duty. You open your eyes and look down: it's _bedSlaves[0].slaveName and <<= contextualIntro(_bedSlaves[0], _bedSlaves[1])>> today.
<<if $PC.dick != 0>>
	_bedSlaves[0].slaveName is <<if (_bedSlaves[0].fetish == "cumslut") && (_bedSlaves[0].fetishKnown == 1)>>rapturously<<else>>industriously<</if>> sucking your dick as it rapidly hardens in $his mouth<<if $PC.vagina != -1>>, occasionally letting it pop free so $he can run $his tongue up and down your cunt<</if>>.
	Meanwhile, _bedSlaves[1].slaveName is <<if (_bedSlaves[1].fetish == "cumslut") && (_bedSlaves[1].fetishKnown == 1)>>hungrily<<else>>gently<</if>> sucking your nuts.
	The two slaves have crowded close together, and not just so they can both have access to your cock and balls. They're <<if (_bedSlaves[0].dick > 0) && (_bedSlaves[1].dick > 0)>>jerking each other off<<else>>manually stimulating each other<</if>> as they work.
<<else>>
	An absolutely wonderful mélange of sensations rises to meet you. Each slave is gently sucking one of your hardening nipples, and one hand from each slave is moving delicately across your womanhood, kindling a fire in your lower belly. They're cuddled up closely under your arms, with a warm body pressed against each side of you. You can feel their <<if (_bedSlaves[0].boobs > 300) && (_bedSlaves[1].boobs > 300)>>soft breasts<<else>>steady breathing<</if>> against your ribcage and the heat between their legs against your thighs. You feel absolutely buried in attentive slave.
<</if>>

The bathroom door is open and the shower is running. Though the steam is beginning to fill the glass-walled shower, you can see a pair of naked bodies in there; that would be _bedSlaves[2].slaveName and <<= contextualIntro(_bedSlaves[2], _bedSlaves[3])>>, ready to attend you as you bathe.

<<link "Leave them satisfied">>
<<replace "#result">>
	<<if $PC.dick != 0>>
		You begin to thrust gently into _bedSlaves[0].slaveName's mouth. <<if $girl == _girl2>>The $girl<<else>>Your bedmate<</if>>s moan and giggle into you at the signal that you're not going to get up right this instant<<if (hasAnyArms(_bedSlaves[0])) && (hasAnyArms(_bedSlaves[1]))>>, and <<if (_bedSlaves[0].dick > 0) && (_bedSlaves[1].dick > 0)>>start jerking each other off harder, making lewd noises and humping each other's hands<<else>>really start giving each other proper handjobs, jerking around lewdly as their arousal builds<</if>>.<<if $PC.vagina != -1>> They always spare at least one hand for your cunt, despite your thrusting.<</if>><</if>> When you climax, they do, too, one after the other. They quickly switch mouth positions and suck you back to full mast so you can enjoy your shower.
	<<else>>
		You reach down and run a possessive hand across each slave's scalp, neck, and back, eliciting shivers. Then, you gently hook them under the armpits and pull them up a bit, without breaking their lip locks with your nipples, or forcing them to stop playing with your cunt. Each slave ends curled up, mostly face-down, with their mouths still sucking on your <<if $PC.boobs >= 300>>boobs<<else>>chest<</if>><<if (hasAnyArms(_bedSlaves[0])) && (hasAnyArms(_bedSlaves[1]))>> and their free hands trapped between their legs<</if>>. They get the message and begin to look after themselves, too; their resultant moaning against your nipples grows when you reach down and start teasing their butts. The three of you climax more or less together, and you bounce up with undiminished arousal to enjoy your shower.
	<</if>>
	<<run seX($PC, "penetrative", _bedSlaves[0], "oral"), seX($PC, "penetrative", _bedSlaves[1], "oral")>>

	By now, the shower is an impenetrable fog of steam. The wet, soapy bodies inside are easy to find, though. _bedSlaves[2].slaveName happens to be closest, so you
	<<if $PC.dick != 0>>
		kiss _his3 laughing mouth hard and fuck _him3 with _his3 back against the shower wall<<if _bedSlaves[2].boobs > 2000>>, _his3 huge soapy tits sliding around deliciously<</if>>. _He3 does _his3 best to soap your front while _he3 takes cock, and _bedSlaves[3].slaveName washes your back<<if $PC.vagina != -1>>, reaching under your butt to tease your pussy<</if>>. After a short while, you set _him3 down and seize _bedSlaves[3].slaveName, sliding your cock
		<<if _bedSlaves[3].vagina > 0>>
			into _his4 willing pussy,
		<<elseif _bedSlaves[3].anus > 0>>
			<<if _bedSlaves[3].butt > 4>>between _his4 huge buttocks and<</if>> up _his4 willing ass,
		<<else>>
			between _his4 thighs,
		<</if>>
		taking _him4 from behind while _bedSlaves[2].slaveName does _his3 best to get _his3 wits back and take over washing duty. They towel you together, and you head back out of the bathroom.
	<<else>>
		kiss _his3 laughing mouth hard and trib _him3 with _his3 back against the shower wall<<if _bedSlaves[2].boobs > 2000>>, _his3 huge soapy tits sliding around deliciously<</if>>. _He3 does _his3 best to soap your front while you hump _his3 thigh<<if _bedSlaves[2].vagina > 0>> and pussy<</if>>, and _bedSlaves[3].slaveName washes your back. After a short while, you set _him3 down and seize _bedSlaves[3].slaveName, pushing _his4 face against the wall and sliding your fingers inside _him4 while you straddle one of _his4 legs. _bedSlaves[2].slaveName does _his3 best to get _his3 wits back and take over washing duty. They towel you together, and you head back out of the bathroom.
	<</if>>
	<<run SimpleSexAct.Player(_bedSlaves[2]), SimpleSexAct.Player(_bedSlaves[3])>>

	Your clothes have been laid out, ready for _bedSlaves[0].slaveName and _bedSlaves[1].slaveName to dress you, but
	<<if $PC.dick != 0>>
		next to the neat stack of clothes, the two slaves are bent over the bed with their buttocks spread. You select _bedSlaves[1].slaveName
		<<if _bedSlaves[1].anus > 0>>
			and slide your dick up _his2 <<if _bedSlaves[1].anus > 2>>welcoming asspussy<<elseif _bedSlaves[1].anus > 1>>soft butthole<<else>>tight anus<</if>>, sodomizing _him2
		<<elseif _bedSlaves[1].vagina > 0>>
			and slide your dick into _his2 <<if _bedSlaves[1].vagina > 2>>loose pussy<<elseif _bedSlaves[1].vagina > 1>>inviting pussy<<else>>tight pussy<</if>>, fucking _him2
		<<else>>
			and turn _him2 around before sliding your dick into _his2 welcoming mouth
		<</if>>
		while _bedSlaves[0].slaveName buttons your shirt. When it's done, you push $him down next to _bedSlaves[1].slaveName and switch partners, letting _bedSlaves[1].slaveName up to do _his2 best to help you into your trousers in the meantime. _He2 gets them on and fastens everything, except the fly, of course.
	<<else>>
		next to the neat stack of clothes, the two slaves are kneeling on the floor and looking at you with mock innocence. You select _bedSlaves[1].slaveName and straddle _his2 face, letting _him2<<if _bedSlaves[1].lips > 0>> use _his2 big soft lips to<</if>> eat you out while _bedSlaves[0].slaveName helps you into your top. When you're buttoned, you take $his face in your hands and kiss $him deeply, favoring $him with the sensation of kissing $his <<= WrittenMaster(_bedSlaves[0])>> while _heP orgasms. You keep making out with $him while _bedSlaves[1].slaveName dresses your lower half.
	<</if>>
	<<run SimpleSexAct.Player(_bedSlaves[0]), SimpleSexAct.Player(_bedSlaves[1])>>
	When you finally leave the suite, _bedSlaves[0].slaveName and _bedSlaves[1].slaveName head into the shower for their turn, while _bedSlaves[2].slaveName and _bedSlaves[3].slaveName have finished drying each other off so they can have sex on the bed without getting the sheets wet. They pause for a moment to wave at you as you go, though. @@.mediumaquamarine;Your fucktoys are very satisfied with their morning routine.@@
	<<run SimpleSexAct.Slaves(_bedSlaves[0], _bedSlaves[1]), SimpleSexAct.Slaves(_bedSlaves[2], _bedSlaves[3])>>
	<<set $slaves.forEach(function(s) { if ([_bedSlaves[0].ID, _bedSlaves[1].ID, _bedSlaves[2].ID, _bedSlaves[3].ID].includes(s.ID)) { s.trust += 4; } })>>
<</replace>>
<</link>>

<<link "Leave them exhausted">>
<<replace "#result">>
	<<if $PC.dick != 0>>
		_bedSlaves[0].slaveName feels a hand snake behind $his head and relaxes $his throat, knowing what's coming. You fuck the bitch's mouth hard, and since the pounding pulls your balls out of _bedSlaves[1].slaveName's mouth, you yank _him2 up towards you so you can maul _his2 breasts. The compliant slave thrusts out _his2 chest, presenting _his2 tits for use as toys, and then gasps as you pinch, squeeze, and twist. You blow your load down _bedSlaves[0].slaveName's throat
	<<else>>
		You shove _bedSlaves[0].slaveName down towards your pussy and grab $his hair. $He takes a deep breath, knowing what's coming. You grind your cunt against the bitch's mouth hard, and since there's no room for _bedSlaves[1].slaveName's hand there any more, you yank _him2 up towards you so you can maul _his2 breasts. The compliant slave thrusts out _his2 chest, presenting _his2 tits for use as toys, and then gasps as you pinch, squeeze, and twist. You climax against _bedSlaves[0].slaveName's face
	<</if>>
	<<run seX($PC, "penetrative", _bedSlaves[0], "oral"), seX($PC, "penetrative", _bedSlaves[1], "oral")>>
	and bounce up to fuck bitches in the shower, knocking _bedSlaves[0].slaveName to the floor and sending _bedSlaves[1].slaveName sprawling. As you go, you tell them they've got ten minutes to get your clothes laid out and their bodies ready for more. They nod furiously and scramble.

	By now, the shower is an impenetrable fog of steam. The wet, soapy bodies inside are easy to find, though. _bedSlaves[2].slaveName happens to be closest, so you
	<<if $PC.dick != 0>>
		grab _him3 and shove _him3 into a corner of the shower<<if _bedSlaves[2].boobs > 2000>>, _his3 huge soapy tits slapping painfully against the glass<</if>>. _He3 does _his3 best to angle _his3 hips for you as you push your cock
		<<if _bedSlaves[2].vagina > 0>>
			into _his3 pussy to give _him3 a good hard fuck.
		<<elseif _bedSlaves[2].anus > 0>>
			up _his3 ass and give _him3 a good hard reaming.
		<<else>>
			between _his4 thighs and go to town.
		<</if>>
		_bedSlaves[3].slaveName does _his4 best to wash your back<<if $PC.vagina != -1>> and give your pussy some manual attention<</if>>, but finds _himself4 taking _bedSlaves[2].slaveName's place soon enough, smashed into the corner with your dick pistoning in and out of _his4 holes.
	<<else>>
		grab _him3 and shove _him3 into a corner of the shower<<if _bedSlaves[2].boobs > 2000>>, _his3 huge soapy tits slapping painfully against the glass<</if>>. _He3 does _his3 best to angle _his3 hips for you as you fingerfuck _him3, forcing complete submission out of the compliant _girl3. _bedSlaves[3].slaveName does _his4 best to wash your back, but finds _himself4 taking _bedSlaves[2].slaveName's place soon enough, smashed into the corner with your fingers pistoning in and out of _his4 holes.
	<</if>>
	<<run SimpleSexAct.Player(_bedSlaves[2]), SimpleSexAct.Player(_bedSlaves[3])>>
	You're in a hurry, but it'll be a sad day when you aren't able to fuck a slave into total submission in five minutes. You drop _bedSlaves[3].slaveName on the shower floor and let _bedSlaves[2].slaveName towel you off.
	<<if $PC.dick == 0 && _bedSlaves[3].anus > 0>>
		_bedSlaves[3].slaveName <<if hasBothLegs(_bedSlaves[3])>>gets to _his4 feet<<else>>hoists _himself4 upright<</if>> and helpfully holds up a strap-on questioningly; you shake your head and point to another, larger one. _He4 helps you into it, and you ram it up _his4 loosened ass experimentally, nodding in satisfaction when the big phallus forces a pained gasp out of _him4.
		<<run seX($PC, "penetrative", _bedSlaves[3], "anal")>>
	<</if>>

	Back in the bedroom, your clothes have been laid out, ready for _bedSlaves[0].slaveName and _bedSlaves[1].slaveName to dress you.
	<<if $PC.dick != 0>>
		Next to the neat stack of clothes, the two slaves are bent over the bed with their buttocks spread. They're perfectly still, awaiting your pleasure. You select _bedSlaves[1].slaveName and
		<<if _bedSlaves[1].anus > 0>>
			ram your dick up _his2 <<if _bedSlaves[1].anus > 2>>welcoming asspussy<<elseif _bedSlaves[1].anus > 1>>soft butthole<<else>>tight anus<</if>>, assraping _him2 without mercy
		<<elseif _bedSlaves[1].vagina > 0>>
			push your dick up _his2 <<if _bedSlaves[1].vagina > 2>>loose pussy<<elseif _bedSlaves[1].vagina > 1>>inviting pussy<<else>>tight pussy<</if>>, raping _him2 without mercy
		<<else>>
			spin _him2 around, then push your dick down _his2 throat, facefucking _him2 without mercy
		<</if>>
		while _bedSlaves[0].slaveName buttons your shirt. When it's done, you push $him down next to _bedSlaves[1].slaveName and switch partners, letting _bedSlaves[1].slaveName up to do _his2 best to help you into your trousers in the meantime. _He2 gets them on and fastens everything, except the fly, of course. When _bedSlaves[0].slaveName has been fucked into helplessness, you throw $him away like the human sex toy $he is and pound _bedSlaves[1].slaveName and then the dried-off _bedSlaves[3].slaveName and _bedSlaves[2].slaveName senseless, careful to frequently pull far enough out that the slaves have to take the pain of initial penetration again.
	<<else>>
		Next to the neat stack of clothes, the two slaves are bent over the bed with their buttocks spread. They're perfectly still, awaiting your pleasure. You select _bedSlaves[1].slaveName and
		<<if _bedSlaves[1].anus > 0>>
			ram your strap-on up _his2 <<if _bedSlaves[1].anus > 2>>welcoming asspussy<<elseif _bedSlaves[1].anus > 1>>soft butthole<<else>>tight anus<</if>>, assraping _him2 without mercy
		<<elseif _bedSlaves[1].vagina > 0>>
			push your strap-on up _his2 <<if _bedSlaves[1].vagina > 2>>loose pussy<<elseif _bedSlaves[1].vagina > 1>>inviting pussy<<else>>tight pussy<</if>>, raping _him2 without mercy
		<<else>>
			push your strap-on down _his2 throat, facefucking him without mercy
		<</if>>
		while _bedSlaves[0].slaveName helps you into your top. When it's done, you push $him down next to _bedSlaves[1].slaveName and switch partners, letting _bedSlaves[1].slaveName up to do _his2 best to dress your lower half. When _bedSlaves[0].slaveName has been fucked into helplessness, you throw $him away like the human sex toy $he is and pound _bedSlaves[1].slaveName and then the dried-off _bedSlaves[3].slaveName and _bedSlaves[2].slaveName senseless, careful to frequently pull far enough out that the slaves have to take the pain of initial penetration again.
	<</if>>
	<<run SimpleSexAct.Player(_bedSlaves[1], 2), SimpleSexAct.Player(_bedSlaves[0]), SimpleSexAct.Player(_bedSlaves[2]), SimpleSexAct.Player(_bedSlaves[3])>>
	When you finally leave the suite, all four slaves are lying like discarded tissues on the bed, face-down and spread-eagled, carefully avoiding resting on any sensitive parts. @@.hotpink;Your fucktoys are reminded of who you are.@@
	<<set $slaves.forEach(function(s) { if ([_bedSlaves[0].ID, _bedSlaves[1].ID, _bedSlaves[2].ID, _bedSlaves[3].ID].includes(s.ID)) { s.devotion += 4; } })>>
<</replace>>
<</link>>

<</if>> /* closes validity check */


code:
:: Recruiter Select [nobr jump-to-safe jump-from-safe]

<<set $nextButton = "Back to Main", $nextLink = "Main", $encyclopedia = "Recruiter">>
<<if ($RecruiterID != 0)>>
	<<setLocalPronouns _S.Recruiter>>
	<<= SlaveFullName(_S.Recruiter)>> is
	<<if $recruiterTarget != "other arcologies">>
		recruiting girls.
	<<else>>
		acting as a sexual
		<<if $arcologies[0].influenceTarget == -1>>
			Ambassador. @@.red;Since you have not selected another arcology to influence, $he has no target for Ambassadorial duties. Select an influence target to apply $his talents.@@
		<<else>>
			Ambassador to <<for $i = 0; $i < $arcologies.length; $i++>><<if $arcologies[$i].direction == $arcologies[0].influenceTarget>>$arcologies[$i].name<<break>><</if>><</for>>.
		<</if>>
	<</if>>
<<else>>
	You do not have a recruiter working at present.
<</if>>

Your recruiter will <<if $recruiterTarget != "other arcologies">>target ''$recruiterTarget.''<<else>>spread your arcology's culture to neighboring arcologies.<</if>> __Assign a different focus:__

    [[Desperate whores|Recruiter Select][$recruiterTarget = "desperate whores"]] //Likely to be skilled but unhealthy//

    [[Young migrants|Recruiter Select][$recruiterTarget = "young migrants"]] //Young and inexperienced but unhealthy//

    [[Recent divorcees|Recruiter Select][$recruiterTarget = "recent divorcees"]] //Will be mature//
<<if ($seeDicks != 100) && $seePreg != 0>>

    [[Expectant mothers|Recruiter Select][$recruiterTarget = "expectant mothers"]] //Will be pregnant, and likely unhealthy//
<</if>>
<<if ($seeDicks != 0)>>

    [[Dissolute sissies|Recruiter Select][$recruiterTarget = "dissolute sissies"]] //Will be born male and have some experience//

    [[Reassignment candidates|Recruiter Select][$recruiterTarget = "reassignment candidates"]] //Will be born male//
<</if>>
<<if $arcologies.length > 1>>
	<<if $FSAnnounced>>

    [[Other arcologies' cultures|Recruiter Select][$oldRecruiterTarget = $recruiterTarget, $recruiterTarget = "other arcologies"]] //Will appoint the Recruiter to be a sexual Ambassador//
	<</if>>
<</if>>

Target only individuals that can pass eugenics SMR.
<<if $recruiterEugenics < 1>>[[Target|Recruiter Select][$recruiterEugenics = 1]]
	<<else>>[[Stop targeting|Recruiter Select][$recruiterEugenics = 0]]
<</if>>

 //This option will increase time it takes to recruit depending on how many eugenics SMR are active.//

/* sum for "facilities & leadership" */
<<set _idleTarget = (2 + $brothel + $club + $arcade + $dairy + $servantsQuarters + $masterSuite)>>
<<if $HGSuite>><<set _idleTarget++>><</if>>
<<if $dojo>><<set _idleTarget++>><</if>>
<<if $brothel>><<set _idleTarget++>><</if>>
<<if $club>><<set _idleTarget++>><</if>>
<<if $dairy && ($dairyRestraintsSetting < 2)>><<set _idleTarget++>><</if>>
<<if $farmyard>><<set _idleTarget++>><</if>>
<<if $servantsQuarters>><<set _idleTarget++>><</if>>
<<if $masterSuite>><<set _idleTarget++>><</if>>
<<if $schoolroom>><<set _idleTarget++>><</if>>
<<if $spa>><<set _idleTarget++>><</if>>
<<if $nursery>><<set _idleTarget++>><</if>>
<<if $clinic>><<set _idleTarget++>><</if>>
<<if $cellblock>><<set _idleTarget++>><</if>>

Suspend active recruiting and focus on publicity when: <<switch $recruiterIdleRule>><<case "number">>''$recruiterIdleNumber sex slaves owned''<<case "facility">>''match facility expansion'', currently <<if _idleTarget >= 20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><<default>>''always recruit''<</switch>>

     <<link "Always recruit">><<set $recruiterIdleRule = "always">><<replace "#idleRule">>''always recruit''<</replace>><</link>> | <<link "Facilities & leadership">><<set $recruiterIdleRule = "facility">><<replace "#idleRule">>''match facility expansion'', currently <<if _idleTarget >=20>>_idleTarget positions<<else>>20 positions (rule minimum)<</if>><</replace>><</link>> | <<link "Set to this many slaves:">><<set $recruiterIdleRule = "number", $recruiterIdleNumber = Math.max(Math.trunc(Number($seed) || 20), 20)>><<replace "#idleRule">>''$recruiterIdleNumber sex slaves owned''<</replace>><<replace "#numberBox">><<textbox "$seed" $recruiterIdleNumber>><</replace>><</link>> <<textbox "$seed" $recruiterIdleNumber>> /* use of $seed in conjunction with link prevents NaN error */

  //"Facilities" doesn't include training slots in cellblock, schoolroom, spa, clinic (but does include those leaders)//

''Appoint a recruiter from among your devoted slaves:''

[[None|Main][removeJob(_S.Recruiter, "recruit girls")]]

<<includeDOM App.UI.SlaveList.facilityManagerSelection(App.Entity.facilities.penthouse, "Main")>>


code:
:: REM merger [nobr]

<<set $nextButton = "Continue">>
<<set $nextLink = "RIE Eligibility Check">>

<<set _slaveCompany = App.Corporate.divisionList
											.filter(div => div.founded && div.hasMergers)
											.map   (div => div.mergerChoices.map((merger, index) => ({merger, index, division:div})))
											.flat  ()>>
<<set _maxCompanies = Math.trunc(Math.log2(App.Corporate.divisionList.filter(div => div.founded).length)) + 1>>
<<set _numCompanies = random(1, _maxCompanies)>>

<<set _companies = []>>
<<for _index = 0; _index < _numCompanies; ++_index>>
	<<run _companies.push(_slaveCompany.pluck())>>
<</for>>
<<set _assistant = $assistant.market ? "your market assistant" : $assistant.name>>

<<= capFirstChar(_assistant)>> constantly combs business records, tax receipts and the media for leads on opportunities for your corporation to take advantage of. Small businesses go under all the time, and with a large amount of cash on hand, your corporation can afford to step in and acquire them. This week, _assistant has found <<= numberWithPlural(_numCompanies, "troubled organization") >> you could easily fold into your corporation.

<<if _companies.length == 1>>
	<<set _company = _companies[0]>>

This week you come across <<= _company.merger.text.trouble >>

<<else>>
	<<for _index, _company range _companies>>

The <<= ordinalSuffixWords(_index + 1)>> is <<= _company.merger.text.trouble >>

	<</for>>
<</if>>

<<for _company range _companies>>
	<<capture _company>>

	<<set _absorbName = "Absorb the " + _company.merger.name>>
	<<link _absorbName>>
		<<replace "#result">>
			You quickly acquire the <<= _company.merger.name>><<= _company.merger.text.acquire >>
			<<set _devCount = _company.merger.result.development,
						_slaveCount = _company.merger.result.slaves>>
			<<if _devCount != null>>
				<<set _company.division.developmentCount += _devCount>>
			<</if>>
			<<if _slaveCount != null>>
				<<set _company.division.activeSlaves += _slaveCount>>
			<</if>>
			<<set _cost = (_company.merger.cost || 50) * 1000 >>
			<<if _devCount != null && _slaveCount != null>>
				<<set App.Corporate.chargeAsset(_cost / 2, "development")>>
				<<set App.Corporate.chargeAsset(_cost / 2, "slaves")>>
			<<elseif _devCount != null>>
				<<set App.Corporate.chargeAsset(_cost, "development")>>
			<<elseif _slaveCount != null>>
				<<set App.Corporate.chargeAsset(_cost, "slaves")>>
			<<else>>
				@@.red;ERROR! No changes to the corporation are made!@@
			<</if>>
		<</replace>>
	<</link>>

	<</capture>>
<</for>>