code:
:: Widgets Kylar [widget]
<<widget "kylargag">><<nobr>>
<<set $mouthuse to "gagged">>
<<if $pronoun is "m">><<He>> pulls a knife from <<his>> pocket.<<else>><<He>> pulls a knife from beneath <<his>> skirt.<</if>> <<His>> smile doesn't falter. "You're just grouchy because we've been apart too long. Here." <<He>> cuts a piece from a roll of tape at <<his>> side, and sticks it over your mouth.

"There," <<he>> says. "Are you feeling better?" You can only mumble. <<He>> scrambles over to the table, and pulls a laptop out from beneath it. You can't see the screen, but a moment later a voice emerges. Your voice.

"I am better," it says. Each word has a different tone, recorded in different places and stitched together.

Kylar beams at you. "I knew it," <<he>> says.

<<He>> clicks again. "I love you," says your voice.

Kylar clutches <<his>> cheeks. "I know. You tell me every day."

<</nobr>><</widget>>

<<widget "kylarangry">><<nobr>>
	<<if $submissive gte 1150>>
	"You're being horrible," you say. "Let me go."
	<<elseif $submissive lte 850>>
	"You creep," you say. "Let me go this instant."
	<<else>>
	"You're awful," you say. "Let me go."
	<</if>>

<</nobr>><</widget>>

<<widget "kylaroptions">><<nobr>>

<<kylaroptionstext>>

<<if $bus is "park" and $daystate isnot "day">>
	<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
	<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.

	<<else>>
	<<He>> looks at <<his>> watch, mumbles something, then walks away.

	<</if>>
<<kylaroptionsleave>>
<<elseif $location is "school" and $hour isnot 12>>
	<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
	<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lesson." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.

	<<else>>
	<<He>> looks at <<his>> watch, mumbles something, then walks away.

	<</if>>
<<kylaroptionsleave>>
<<else>>

<<link [[Chat (0:15)|Kylar Chat]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -2>><</link>><<lstress>><<glove>><<lsuspicion>>

<<link [[Tease (0:15)|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>

<<if $loft_known is 1 and $loft_kylar isnot 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $loft_option_block isnot 1>>
<<link [[Tell Kylar about the orphanage loft|Kylar Loft]]>><</link>>

<</if>>

	<<if random(1, 100) gte 61 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50 and $kylarstop isnot 1>>
	<<link [[Leave|Kylar Stop]]>><<set $kylarstop to 1>><</link>>

	<<else>>
	<<kylaroptionsleave>>
	<</if>>
<</if>>
<</nobr>><</widget>>

<<widget "kylaroptionsleave">><<nobr>>

<<if $kylarstop isnot 1>>
	<<if $bus is "park">>
	<<link [[Leave|Park]]>><<endevent>><</link>>

	<<elseif $bus is "schoollibrary">>
	<<link [[Leave|School Library]]>><<endevent>><</link>>

	<<else>>
	<<link [[Leave|School Rear Playground]]>><<endevent>><</link>>

	<</if>>
<</if>>
<<set $kylarstop to 0>>
<</nobr>><</widget>>

<<widget "kylaroptionstext">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
	<<if $kylarchatintro isnot 1>><<set $kylarchatintro to 1>>
	<<He>> clenches <<his>> fists and lifts <<his>> head, looking you straight in the eye. "H-hey," <<he>> says.
		<<if $kylarhomeinterrupted is 1>>
		"I-I'm sorry about the thing in your bedroom."
			<<if $kylarignored isnot 1>>
			<<He>> gulps. "I just wanted to thank you for helping me." <<He>> looks away.
			<<else>>
			<<He>> gulps. "I just wanted to t-tell you you're very <<if $player.appearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
			<</if>>
		<<else>>
			<<if $kylarignored isnot 1>>
			"Thank you for helping me." <<He>> looks away.
			<<else>>
			"You're very <<if $player.appearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
			<</if>>
		<</if>>

	<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is undefined>><<set $kylarfameconfront to 1>><<set $kylarfamestage to 0>>
	"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."<<npcincr Kylar rage 3>><<gsuspicion>>

	<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 0>><<set $kylarfameconfront to 1>><<set $kylarfamestage to 1>>
	"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."<<npcincr Kylar rage 10>><<ggsuspicion>>

	<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 1>><<set $kylarfameconfront to 1>>
	"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."<<gggsuspicion>><<npcincr Kylar rage 30>>

	<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 50>>
	"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.

	<<else>>
	<<He>> smiles at you.

	<</if>>
<<else>>
<<He>> blushes and refuses to make eye contact.

<</if>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $spray lt $spraymax and $kylarspray isnot 1>><<set $kylarspray to 1>>
"I made you something," <<he>> says as <<he>> rummages in <<his>> bag. <<He>> hands you a charge for your pepper spray. "I made it myself. It'll keep sluts and perverts away." <<He>> beams.<<spray 1>><<gspray>>

<</if>>

<</nobr>><</widget>>

:: Kylar Intro Intervene [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk up to the <<person2>><<personstop>> Both <<he>> and the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> stop and look at you. <<person2>>"What you want?" the <<person>> says.

<<if $submissive gte 1150>>
You avert your eyes. "L-let <<person1>><<him>> go," you say. "Don't be mean."
<<elseif $submissive lte 850>>
"Let <<person1>><<him>> go," you demand. "Or it'll be you up against that locker."
<<else>>
"Stop it," you say. "Bullying is wrong."
<</if>>

The <<person2>><<person>> regards you for a moment, then laughs. Some of the audience join in. <<He>> releases the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>>'s collar. "Sure thing," <<person2>><<he>> manages through wheezes. "I don't want any trouble." <<His>> laughter redoubles. <<He>> staggers away.

The <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> picks up <<his>> bag and starts gathering the contents. "Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Intro Help [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You pick up the bullied <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>'s bag and gather <<his>> books and pens. The <<person2>><<person>> soon finishes <<his>> game, and drops <<his>> victim to the ground. <<He>> and the audience lose interest.

You're the only one still paying <<person1>><<him>> attention when you walk up to the bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> and hold out <<his>> things. <<He>> steps back as if threatened.

<<if $submissive gte 1150>>
"I know what it's like," you say. "But it's okay. Things will be better."
<<elseif $submissive lte 850>>
"Don't let <<person2>><<him>> get to you," you say. "<<Hes>> not worth it."
<<else>>
"I hope you're okay," you say.
<</if>>

<<person1>>"Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Intro Ignore [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You continue on, not wanting to get involved. No one gives you a second glance.

<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>

:: Kylar Basement [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
<<npc Kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<set $stress -= 2000>><<clothesontowel>><<set $pain += 1>>
You awaken sat on a chair. You can't move. Your legs are chained and your arms are bound behind you. You're in a spacious basement. A tiny window lets in a little light.

You hear a door open above. A person walks down a staircase, carrying something large and hidden by a white sheet. They place it on a table, then step around it into view. It's Kylar. <<His>> hair is even messier than usual, but <<hes>> smiling. <<His>> eyes are crazed and terrible. "You're awake," <<he>> gasps. <<He>> drops to <<his>> knees in front of you. <<He>> places <<his>> hands on your thighs. They're shaking.

"You're so <<if $player.appearance is "m">>handsome<<else>>beautiful<</if>>." <<He>> laughs. "I've done everything. Don't worry."

<<link [[Plead|Kylar Basement 2]]>><<set $phase to 1>><</link>>

<<link [[Get angry|Kylar Basement 2]]>><<set $phase to 2>><</link>>

<<link [[Remain silent|Kylar Basement 2]]>><<set $phase to 0>><</link>>

:: Kylar Basement 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
	"D-don't hurt me," you say.
	<<elseif $submissive lte 850>>
	"I demand you let me go," you say. "This instant."
	<<else>>
	"Please let me go," you say. "I won't tell anyone."
	<</if>>

	<<if $rng gte 51>>
	"It's okay," <<he>> says. "I'm nervous too."

	<<else>>
	<<kylargag>>
	<</if>>

<<elseif $phase is 2>>

<<kylarangry>>
<<kylargag>>

<</if>>

<<He>> stands and hauls the sheet off the large object. It's a great white cake. A wedding cake. <<He>> beams. "It's the big day." <<He>> drops to <<his>> knees again. "The vicar will be here soon." <<He>> touches the chains binding you. "D-do you think, it would be okay if we got a head start? On the honeymoon?"

<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 3]]>><<set $phase to 1>><</link>>

<<link [[Get angry|Kylar Basement 3]]>><<set $phase to 2>><</link>>

<</if>>

<<link [[Remain silent|Kylar Basement 3]]>><<set $phase to 0>><</link>>

:: Kylar Basement 3 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
	"P-please don't," you say.
	<<elseif $submissive lte 850>>
	"Don't you dare," you say.
	<<else>>
	"Don't," you say. "It's not like you."
	<</if>>

	<<if $rng gte 51>>
	<<else>>
	<<kylargag>>
	<</if>>

<<elseif $phase is 2>>

<<kylarangry>>
<<kylargag>>

<</if>>

<<if $mouthuse is "gagged">>
<<He>> clicks something on the laptop. "I will ride you all night," your voice says.

<</if>>

"You're so rough," <<He>> laughs. "I'm powerless. Do what you want to me."

<<if $NPCList[0].penis isnot "none">>
<<He>> pushes your thighs up and sits on the edge of the chair, pushing against your groin.
<<else>>
<<He>> climbs on top of you.
<</if>>
"S-so assertive," <<he>> says. <<He>> wraps <<his>> arms around your neck and leans in to kiss your neck. "All mine," <<he>> whispers.

<<link [[Next|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>>

:: Kylar Basement Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyarousalmax *= 2>><<set $kylarraped += 1>>
	<<if $worn.under_lower.type.includes("naked")>><<set $NPCList[0].lefthand to "none">><<else>><<set $NPCList[0].lefthand to "underclothes">><</if>>
	<<if $worn.lower.type.includes("naked")>><<set $NPCList[0].righthand to "none">><<else>><<set $NPCList[0].righthand to "lowerclothes">><</if>>
	<<if $NPCList[0].penis isnot "none" and $vaginaexist is 1>><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><</if>>
	<<if $NPCList[0].vagina isnot "none" and $penisexist is 1>><<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><</if>>

<</if>>
<<set $enemyarousal += 15>>
<<He>> kisses, licks and bites you while rubbing <<his>> whole body against yours.

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Kylar Basement Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Kylar Basement Rape Finish]]>><</link>><<nexttext>>

<<else>>
<<link [[Next|Kylar Basement Rape]]>><</link>><<nexttext>>
<</if>>

:: Kylar Basement Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<He>> moans into your ear, then falls limp. <<He>> hangs from you for a few moments. <<He>> rubs <<his>> nose against yours and stares into your eyes. "We're going to do this every day," <<he>> says. "Forever."

<<if $mouthuse isnot "gagged">><<He>> kisses your mouth.<<else>><<He>> kisses your forehead.<</if>>

<<else>>

You knock <<him>> away from you. "Y-you're v-very kinky," <<he>> stammers. "N-not so rough next time."

<</if>>

<<npc Kylar>><<person1>>
<<He>> walks across the basement without bothering to fix <<his>> clothing. <<He>> hefts a fire axe from the wall. "When you're my <<if $player.appearance is "m">>husband<<else>>wife<</if>>," <<he>> says. "I'll protect you. I'll find everyone who ever looked at you and crack them open." <<He>> laughs. "Then it will be just us."

<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 4]]>><<set $phase to 1>><</link>>

<<link [[Get angry|Kylar Basement 4]]>><<set $phase to 2>><</link>>

<</if>>

<<link [[Remain silent|Kylar Basement 4]]>><<set $phase to 0>><</link>>

:: Kylar Basement 4 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $phase is 0>>

<<elseif $phase is 1>>

	<<if $submissive gte 1150>>
	"P-please no," you say. "Don't hurt anyone!"
	<<elseif $submissive lte 850>>
	"You aren't brave enough," you say. "Stop it and let me go."
	<<else>>
	"Don't hurt anyone" you say. "You'll regret it."
	<</if>>

	<<if $rng gte 51>>
	"But if I don't," Kylar says. "I'd have to keep you chained up all the time."

	<<else>>
	<<kylargag>>
	<</if>>

<<elseif $phase is 2>>

<<kylarangry>>
<<kylargag>>

<</if>>
<<generate2>><<person2>>
A door opens above. "<<Hes>> here," Kylar says, not dropping the axe. A <<person>> wearing a vicar's robe staggers down the stairs. <<He>> takes a swig of an unmarked bottle and surveys the room.

<<He>> takes another swig, and shrugs. "Alright," <<he>> says. "Make this quick."

Kylar stands at your side as the vicar reads the marriage rites.

<<if $mouthuse isnot "gagged">>
<<link [[Protest|Kylar Basement Protest]]>><</link>>

<</if>>
<<link [[Remain Silent|Kylar Basement Silent]]>><</link>>

:: Kylar Basement Protest [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

"This is wrong," you say to the vicar. "How can you ignore my predicament?"

Kylar glares at you. "D-don't cause a fuss dear," <<person1>><<he>> says.

The vicar shrugs. "You'd be surprised what people are into," <<person2>><<he>> says. "Still, if you aren't into it I can't perform the rites." <<He>> hiccups. "Keeping the money."

<<He>> turns to leave, until Kylar thuds the axe into the staircase beside <<himstop>> "Finish the ceremony," The vicar sighs and nods.

<<link [[Next|Kylar Basement Police]]>><</link>>

:: Kylar Basement Silent [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

The vicar turns to you. "Do you take Kylar as your <<person1>><<if $pronoun is "m">>husband<<else>>wife<</if>>?"

<<if $mouthuse is "gagged">>
Kylar crouches and clicks something on the laptop. "I do," says your voice.

The Vicar turns to Kylar, "Do you-"

"I do, yes." <<He>> says. "Can I kiss <<phim>> now?"

The vicar nods. Kylar closes <<his>> eyes and licks <<his>> upper lip. <<He>> leans close.

<<else>>
Kylar pokes you with the axe. Quite hard.

<</if>>

<<link [[Next|Kylar Basement Police]]>><</link>>

:: Kylar Basement Police [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

There's a thud from up above. Then a crash. Several uniformed police march down the stairs "There <<person1>><<he>> is," a <<generate3>><<person3>><<person>> announces. "The cake thief."

Kylar backs away, clutching the axe. "Put the toy down, <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>." the <<person3>><<person>> warns. "You're in deep enough shit. I recognise you. You're the one we took in for breaking into chemical plants. There's been similar crimes lately." <<He>> chuckles. "We'll find plenty of dirt once we get leave to snoop around your home."

Kylar drops the axe and weeps.

<<link [[Remain silent|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>>

<<link [[Save Kylar|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeup 2000>><</link>><<crime>>

:: Kylar Basement Police Silent[nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npcset Kylar state "prison">>

They arrest Kylar. They untie you too, after you make a bit of noise. They decide against taking you in as "evidence."<<clothesontowel>>

<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You climb the stairs and emerge into the school hallways. Students are being lined up outside and a register taken. They march Kylar through to reach the waiting car, giving the students one last chance to jeer at <<person1>><<himstop>>

<<else>>
You climb the stairs and emerge into the school hallways. They march Kylar across the playground and into a waiting car.

<</if>>
<<He>> waves at you as they drive away.

<<endcombat>>

<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>

:: Kylar Basement Police Heroics [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>

<<if $mouthuse is "gagged">>
You mumble through the gag and rock the chair. The <<person3>><<person>> notices you at last. <<He>> rips the tape off your mouth and cuts through your bonds.

<</if>>
"I did it," you say. "I stole the cake."

The <<person3>><<person>> doesn't look convinced. "Fine," <<he>> sighs. "You two, take <<pher>> in." <<He>> turns to Kylar. "You'd best keep your nose clean."

Kylar watches as you are led away. <<person1>><<He>> weeps harder.
<<lllsuspicion>><<npcincr Kylar rage -50>>

<<endcombat>>
<<link [[Next (0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>>

:: Kylar Basement Car[nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> lead you up the stairs. You emerge in a school hallway.

<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
Students are being lined up outside and a register taken. The police march you through, giving the other students lots to gossip about no doubt, until you're through the gates and out of sight.

<<else>>
<</if>>

<<link [[Next|Hospital Arrest Journey]]>><</link>>

:: Kylar Bedroom 1 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

Your bedroom door is ajar. You peek through the gap. Nothing seems to be amiss, until you look in your wardrobe.

<<for _i to 0; _i lt $wardrobe.under_lower.length; _i++>>
	<<if $wardrobe.under_lower[_i].one_piece isnot 1>>
	<<set _temp to _i>>
	<</if>>
<</for>>

<<if _temp>>
Your $wardrobe.under_lower[_temp].name <<if $wardrobe.under_lower[_temp].plural is 1>>are<<else>>is<</if>> missing. You search the floor, but turn up nothing.
<<set $wardrobe.under_lower.deleteAt(_temp)>><<gstress>><<stress 3>>
<<else>>
The clothes are hung in a haphazard manner. Someone took them off and put them back in a hurry.
<<gstress>><<stress 3>>
<</if>>

<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<npc Kylar>><<person1>>
Your bedroom door is ajar. You peek through the gap. Kylar stands beside the window. <<He>> holds your bedding in <<his>> arms. <<Hes>> pressing <<his>> face into it, eyes shut in contentment.

<<link [[Get angry|Kylar Bedroom Angry]]>><<npcincr Kylar love -10>><</link>><<lllove>>

<<link [[Tease|Kylar Bedroom Tease]]>><<npcincr Kylar love 5>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<glust>>

<<link [[Sneak away (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>>

:: Kylar Bedroom Angry [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<if $submissive gte 1150>>
"Pervert," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<elseif $submissive lte 850>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<else>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<</if>>

Kylar tears up as you speak. "I-It's not what it looks like," <<he>> tries to protest. "I-I just, Oh." <<He>> hangs <<his>> head and leaves the room.

<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom Tease [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<covered>>
<<if $submissive gte 1150>>
"You could have asked," you say. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You must really like me."
<<elseif $submissive lte 850>>
	<<if $exposed gte 1>>
	"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You should ask first. So I have a chance to get dressed."
	<<else>>
	"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You should ask first. What if I'd walked in naked?"
	<</if>>
<<else>>
You laugh. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You've been playing with my clothes. Maybe you'd like to try them on?"
<</if>>
<<promiscuity1>>

"I-It's not," <<he>> manages as <<his>> face turns a bright shade of red.

You push <<him>> onto the bed and sit on <<his>> lap. "I need to get comfy," you say. You wiggle your <<bottom>> against <<his>> crotch. It's too much for <<himstop>> <<He>> pushes you off and runs from the room.

<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Bedroom Sneak [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You sneak from your bedroom and hide around a corner in the hall. You wait. <<He>> doesn't come out. You sneak back to your room and peek through the gap in the door. Kylar isn't there, and the window is wide open.

<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>

:: Kylar Stop [nobr]
<<set $outside to 0>><<effects>>

You turn to leave. Kylar grasps your wrist. "Wh-where are you going?" <<he>> says. "Stay with me."<<gsuspicion>><<npcincr Kylar rage 1>>

<<kylaroptions>>
<<link [[Shake off|Kylar Shake]]>><<npcincr Kylar rage 5>><</link>><<ggsuspicion>>

:: Kylar Shake [nobr]
<<set $outside to 0>><<effects>>

You shake off Kylar's grip and leave. <<He>> watches you with <<his>> fists clenched against <<his>> thighs.

<<kylaroptionsleave>>

:: Kylar Tease [nobr]
<<set $outside to 0>><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
	<<if $rng gte 81>>
	You pat Kylar's head. <<His>> eyes close in bliss.
	<<elseif $rng gte 61>>
	You pull your $worn.lower.name taut against your <<genitalsstop>> "I may need a smaller size," you say. Kylar stands in front of you to shield you from view.
	<<elseif $rng gte 41>>
	You whisper something naughty into Kylar's ear. "D-don't" <<he>> says, smiling. "Someone might hear you."
	<<elseif $rng gte 21>>
	You lick Kylar's cheek. <<He>> licks you back.
	<<else>>
	You ask to see Kylar's underwear. "Or maybe," you say. "You don't have any on?"
		<<if $pronoun is "m">>
		<<He>> pulls down the hem of <<his>> shorts to reveal white briefs.
		<<else>>
		<<He>> lifts the side of <<his>> skirt to reveal panties with white and pink stripes.
		<</if>>

		"D-don't tell anyone," <<he>> says. "That's for you only."

	<</if>>
<<else>>
	<<if $rng gte 81>>
	You pat Kylar's head. <<He>> recoils from each touch as if struck. When you stop, <<he>> whispers, "M-more."
	<<elseif $rng gte 61>>
	You pull your $worn.lower.name taut against your <<genitalsstop>> "I may need a smaller size," you say. Kylar's face turns red.
	<<elseif $rng gte 41>>
	You whisper something naughty into Kylar's ear. <<He>> looks away and blushes.
	<<elseif $rng gte 21>>
	You lick Kylar's cheek. <<He>> tenses, but rests <<his>> hand on the spot you touched.
	<<else>>
	You ask Kylar what sort of underwear <<he>> has on. "Or maybe," you say. "You don't have any?" <<He>> trembles.
	<</if>>
<</if>>
<<promiscuity1>>

<<kylaroptions>>

:: Kylar Chat [nobr]
<<set $outside to 0>><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
	<<if $rng gte 81>>
	You chat with Kylar. "No one's been giving you trouble, I hope," <<he>> says.
	<<elseif $rng gte 61>>
	You chat with Kylar. "I've been thinking up names for our children," <<he>> says.<<gstress>><<stress 1>>
	<<elseif $rng gte 41>>
	You chat with Kylar. <<He>> finds lots of excuses to touch you.
	<<elseif $rng gte 21>>
	You chat with Kylar. <<He>> rubs <<his>> head against your shoulder.
	<<else>>
	You chat with Kylar. "You're wonderful," <<he>> says.
	<</if>>
<<else>>
	<<if $rng gte 81>>
	You try to encourage <<him>> to talk, but <<hes>> content to listen.
	<<elseif $rng gte 61>>
	You ask if <<hes>> having a nice day. <<He>> doesn't respond.
	<<elseif $rng gte 41>>
	You make small talk. <<He>> nods along and makes unintelligible noises.
	<<elseif $rng gte 21>>
	You compliment <<his>> hair. <<He>> pats <<his>> own head and smiles at the ground.
	<<else>>
	You tell some jokes. <<He>> mumbles laughter, but doesn't look at you.
	<</if>>
<</if>>

<<kylaroptions>>

:: Kylar Bully [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"You're scaring me," you say to Kylar. "Stop it."
<<elseif $submissive lte 850>>
"You fucking creep," you say. You tear down the portrait.
<<else>>
"You're creepy," you say. "Stop it."
<</if>>

The crowd cheers. Kylar struggles free and runs through the other students, one hand held to <<his>> eyes.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Defend [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"Bullying is wrong," you announce. "Leave <<him>> alone."
<<elseif $submissive lte 850>>
"Leave <<him>> alone you fucks," you say. "How about I go nosing through your lockers?"
<<else>>
"Stop it," you say. "Let <<him>> go."
<</if>>

<<person2>>The <<person>> sneers at you. "I guess you creeps are meant for each other," <<he>> says. <<He>> releases <<his>> grip on Kylar's arms and swaggers away.

<<person1>>Kylar shuts <<his>> locker. "Th-thank you," <<he>> manages before running away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Walk [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn and walk away. No doubt the audience were hoping you'd cause a bigger fuss.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Greet [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You walk towards Kylar's hiding place. <<He>> peeks out, to find you stood right there. <<He>> freezes on the spot, stares over your shoulder and pretends <<he>> was looking at something else.

<<if $submissive gte 1150>>
"Hey," you say. "Are you okay?"
<<elseif $submissive lte 850>>
"I saw you watching me," you say. "What do you want?"
<<else>>
"I saw you watching," you say. "Don't be frightened."
<</if>>

<<He>> turns and runs.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar True [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Kylar is my <<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>>," you say.
<<elseif $submissive lte 850>>
"That's right," you say. "You have a problem with it"?
<<else>>
"<<Hes>> telling the truth," you say.
<</if>>

<<person2>>The <<person>> and <<his>> friends whisper amongst themselves as they turn away. One shoots you a look of disgust.

<<person1>>Kylar hugs you. <<He>> trembles against you for a moment, then strolls down the corridor.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Lie [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shake your head and step away from Kylar. <<He>> laughs. "<<pShe>> is t-teasing me," <<he>> says. "We are going to marry one day." The <<person2>><<person>> and <<his>> friends burst into laughter. <<person1>>Kylar hangs <<his>> head and walks away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Walk 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You turn and walk away. "What's w-wrong," Kylar says, running in front of you. "Did I upset you?" You walk faster.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You shake your head.
<<if $submissive gte 1150>>
"I'm sorry," you say. "But I don't have time."
<<elseif $submissive lte 850>>
"No time," you say.
<<else>>
"Not right now," you say.
<</if>>

<<He>> releases your arm. "Okay," <<he>> says. "I'm sure y-you're busy." <<He>> watches you walk away.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

:: Kylar Cupboard [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You let Kylar pull you into the cupboard. The door shuts, plunging you into darkness. <<promiscuity1>>

<<He>> jumps on you, pushing you against the wall. <<He>> covers you with clumsy kisses, trying to find your mouth in the dark.

<<link [[Kiss back|Kylar Cupboard Kiss]]>><<npcincr Kylar lust 1>><</link>><<glust>>

<<if $promiscuity gte 15>>
<<link [[Use your knee|Kylar Cupboard Knee]]>><<npcincr Kylar lust 5>><</link>><<promiscuous2>><<gglust>>

<</if>>

:: Kylar Cupboard Kiss [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You take <<his>> head in your hands and guide <<his>> kiss. <<He>> falls limp in your arms. You pull back. Your eyes have adjusted, and you can see <<him>> a little. <<His>> eyes glint. You lean forward, breathe on <<his>> neck and feel <<him>> shiver.

<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.

"Is that Kylar?" the <<person2>><<person>> says. "<<He>> looks at you. I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>

<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<</if>>

:: Kylar Cupboard Knee [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You raise a knee into <<his>> crotch. <<He>> yelps in surprise as you lean forward and push <<him>> against the wall. You grind against <<his>> crotch in a circular motion. Your eyes have adjusted a bit, and you can make <<him>> out a little. <<His>> eyes are shut and <<his>> mouth open.

<<His>> breath quickens. You switch to a vertical movement, grinding your knee up and down <<his>> groin. Your hands remain on <<his>> shoulders, and you feel <<him>> tremble.
<<promiscuity2>>

<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.

"Is that Kylar?" the <<person2>><<person>> says. "<<He>> looks at you. I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>

<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<<else>>

<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.

<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>

<</if>>

:: Kylar Canteen Away [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $submissive gte 1150>>
"It's rude to barge," you say. "Please leave us be."
<<elseif $submissive lte 850>>
"No one invited you," you say. "Leave."
<<else>>
"Please leave," you say. "There's not enough room for you."
<</if>>

Kylar laughs. "I-I forgot," <<he>> says. "I have somewhere I need to be." <<He>> trips over the bench as <<he>> stands, eliciting laughter from several other students.

"I feel bad sending <<him>> away," Robin says when <<hes>> gone. "Everyone picks on <<himstop>>"

<<endevent>><<npc Robin>><<person1>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
	Kylar watches from across the canteen.
	<<gsuspicion>><<npcincr Kylar rage 1>>

	<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Kylar Canteen Stay [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>

Kylar is quiet, only speaking to point out something behind you. It's gone by the time you look.

You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.

<<endevent>><<npc Kylar>><<person1>>
You stagger as you rise to your feet. You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.

<<endevent>>
<<link [[Next|Kylar Basement]]>><</link>>

<<else>>

Robin tries to engage Kylar in conversation, but Kylar interrupts <<endevent>><<npc Robin>><<person1>><<him>> whenever <<he>> tries to speak.

	<<if $rng gte 51>>

	Kylar tries to kiss you.

	<<endevent>>

	<<link [[Kiss Kylar|Kylar Canteen Kiss]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>>

	<<link [[Kiss Robin instead|Kylar Canteen Robin]]>><<npcincr Robin love 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>>

	<<link [[Refuse|Kylar Canteen Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>>

	<<else>>

	You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

	<</if>>
<</if>>

:: Kylar Canteen Kiss [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You kiss Kylar. <<He>> almost tackles you off your seat.
<<gglove>><<llsuspicion>>

<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
Robin stares at you for a moment, then down at <<his>> tray. <<He>> stands and leaves without a word.
<<lllove>><<npcincr Robin love -5>>

<<else>>
Robin glances at you, but blushes and looks away when <<he>> sees what you're up to.

<</if>>

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Kylar Canteen Robin [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

You lean passed Kylar and kiss Robin's cheek.

<<endevent>><<npc Robin>><<person1>>
Robin looks surprised, and raises a hand to the spot you kissed. <<He>> turns to face you, smiles, and kisses your nose.
<<gglove>><<npcincr Robin love 5>>

<<endevent>><<npc Kylar>><<person1>>
Kylar covers <<his>> face with <<his>> hands and leaves the table.
<<lllove>><<ggsuspicion>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>>

<<endevent>><<npc Robin>><<person1>>
Robin looks concerned. "Is Kylar okay?" <<he>> asks.

You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Kylar Canteen Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Kylar>><<person1>>
You pull away from Kylar. <<He>> looks down at <<his>> tray and stops speaking.
<<llove>><<gsuspicion>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>>

You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.

<<endevent>>
<<link [[Next|Canteen]]>><</link>>

:: Canteen Lunch Kylar [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>

You sit beside Kylar and say hello.

	<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>

	<<Hes>> quiet, only speaking to point out something behind you. It's gone by the time you look.

	You finish the food.

	You stagger as you rise to your feet. You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.

	<<endevent>>
	<<link [[Next|Kylar Basement]]>><</link>>

	<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
		<<if $rng gte 81 and $kylarcanteen isnot 1>><<set $kylarcanteen to 1>>
		"Th-thanks," <<he>> begins. "Thanks for sitting with me."
		<<elseif $rng gte 81>>
		<<Hes>> distracted by <<his>> cutlery. <<His>> knife in particular.
		<<elseif $rng gte 61>>
		<<He>> rests <<his>> head on your shoulder.
		<<elseif $rng gte 41>>
		"The food is awful," <<he>> says, playing with it. "I usually buy something straight after school."
		<<elseif $rng gte 21>>
		"English was fun," <<he>> says. "I'm glad we share a class."
		<<else>>
		<<Hes>> eager to chat, and keeps touching your thigh.
		<</if>>

	You finish your food. Kylar carries your trays away, then walks in the direction of the <<if $weather is "rain">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

	<<else>>

	<<He>> stops spearing <<his>> food, but doesn't respond. You try to make small talk. You think <<hes>> listening.

	You finish your food and depart. Kylar walks in the direction of the <<if $weather is "rain">>library<<else>>rear playground<</if>>.

	<<link [[Next|Canteen]]>><<endevent>><</link>>

	<</if>>

:: Kylar Library [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Kylar>><<person1>>
You approach Kylar's desk.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> sketching a picture of you.

<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Kylar Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>

<<npc Kylar>><<person1>>
You approach Kylar's stump.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> smiles when <<he>> sees you.
<<else>>
<<He>> blushes and looks away when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Kylar Park [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<npc Kylar>><<person1>>
You approach Kylar's bench.

<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> sketching a picture of you.
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>

<<kylaroptions>>

:: Street Kylar Rob [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You search the <<persons>> <<walletstop>> There's

<<if $rng gte 81>>
£25 inside.
<<set $money += 2500>><<crimeup 25>>
<<elseif $rng gte 61>>
£20 inside.
<<set $money += 2000>><<crimeup 20>>
<<elseif $rng gte 41>>
£15 inside.
<<set $money += 1500>><<crimeup 15>>
<<elseif $rng gte 21>>
£10 inside.
<<set $money += 1000>><<crimeup 10>>
<<else>>
£25 inside.
<<set $money += 500>><<crimeup 5>>
<</if>>

<<endevent>>
<<destinationeventend>>

:: Street Kylar Help [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You pick up the <<persons>> phone and call the hospital. After holding for several minutes, you give them your location and tell them what happened. They agree to send an ambulance.

<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>

<<link [[Leave|Street Kylar Leave]]>><</link>>

:: Street Kylar Leave [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You walk away. You glance around for the one responsible, but nothing seems amiss.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Wink [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You wink back. The <<person>> looks down and smiles as <<he>> walks by.
<<promiscuity1>>

<<endevent>>
<<destinationeventend>>

:: Street Kylar Ignore [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You ignore the <<person>> and continue walking.

<<endevent>>
<<destinationeventend>>

:: Street Breast [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $phase is 1>>
	You blush and resist the urge to cover your <<breasts>> with your arms.

	<<endevent>>
	<<destinationeventend>>
<<else>>
	<<if !$worn.upper.type.includes("naked")>>
	You cross your arms under your <<breasts>> and meet <<his>> gaze, pushing them up and outlining them against your $worn.upper.name. The <<person>> admires you before walking on.
	<<exhibitionism2>>
	<<endevent>>
	<<destinationeventend>>
	<<else>>
	You run your hand over your <<breasts>> as you meet <<his>> gaze. The <<person>> admires you before walking on.<<exhibitionism2>>
	<<endevent>>
	<<destinationeventend>>
	<</if>>
<</if>>

:: Street Kylar Chase [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $physique gte $rng * 100 + 6000>>
You chase the fabric, and succeed in snatching it from the air. A force still pulls on it. There's a hook embedded in the garment, with a thin wire attached. You free the hook, and the wire drags it into an open window on the second story of a building.

The fabric is ruined, but you wrap it around your loins like a towel. Better than nothing.<<lowerwear 3>><<set $worn.lower.colour to $worn.lower.coloursaved>> Your run attracted attention. You blush and keep walking.

<<destinationeventend>>

<<else>>
You chase the fabric, and try to snatch it from the air. It flies beyond your reach and enters a window on the second story of a building. The window shuts after it.

Your run attracted attention. You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You're stuck in the middle of town with your <<lewdness>> displayed.

<<destinationeventend>>

<</if>>

:: Street Kylar Hide [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You don't think anyone saw, but you're stuck in the middle of town with your <<lewdness>> displayed.

<<destinationeventend>>

:: Street Kylar Refuse [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
You shake your head.
<</if>>

<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 70>>

Kylar stares at the ground and nods. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand. <<He>> raises <<his>> other to your throat. <<Hes>> holding a knife.

"You'll like me," <<he>> says. <<He>> presses the metal against your skin. "I'll make you."

<<link [[Nod|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>>

<<link [[Refuse|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<npcincr Kylar love -5>><<npcincr Kylar rage 10>><</link>><<lllove>><<ggsuspicion>><<ggtrauma>><<ggstress>><<gpain>>

<<else>>

Kylar stares at the ground and nods. <<He>> turns and walks away.

<<endevent>>
<<destinationeventend>>

<</if>>

:: Street Kylar Refuse 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive gte 1150>>
"P-please don't hurt me," you say. "I do like you. I just don't want to do anything lewd."
<<elseif $submissive lte 850>>
"Do it," you say. "Prove how little you deserve me."
<<else>>
"No," you say. "If you want me to like you, you shouldn't do such horrible things."
<</if>>

<<He>> presses the knife against your neck. Harder. It hurts, but then <<he>> withdraws. All malice is gone from <<his>> eyes, but the tears remain. "I-I," <<he>> stutters. "I'm sorry," <<he>> collapses to <<his>> knees and clutches your $worn.lower.name.

"D-Don't hate me. Please," <<he>> weeps.

<<link [[Forgive|Street Kylar Forgive]]>><<npcincr Kylar love 3>><<npcincr Kylar lust -3>><<npcincr Kylar rage -1>><</link>><<glove>><<llust>><<lsuspicion>>

<<link [[Punish|Street Kylar Punish]]>><<npcincr Kylar love -5>><</link>><<lllove>>

<<if $promiscuity gte 15 and $submissive lte 500>>
<<link [[Punish Sexually|Street Kylar Foot]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>

<</if>>

:: Street Kylar Forgive [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You take Kylar's hand and help <<him>> up. You hug <<him>> as <<he>> cries into your shoulder.

<<if $submissive gte 1150>>
"I forgive you," you say "It's okay. Shhhh."
<<elseif $submissive lte 850>>
"You have problems," you say. "I understand."
<<else>>
"It's okay," you say. "But I want you to be nicer from now on."
<</if>>

<<He>> pulls away and smiles through tears. <<He>> wipes <<his>> eyes with <<his>> sleeve, turns, and runs.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Punish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle, but you shake that off too. You storm away, leaving <<him>> on <<his>> knees.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Foot [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You kick Kylar on to <<his>> back and stand over <<himstop>>

"You think you can threaten me without consequence?" you say.

<<if $pronoun is "f">>
	<<if $NPCList[0].penis isnot "none">>
	You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

	You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.
	<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>

	"Idiot," you say. "You got my foot slimy."
	<<else>>
	You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

	You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.

	"Idiot," you say. "You got my foot slimy."
	<</if>>
<<else>>
	<<if $NPCList[0].penis isnot "none">>
	You press your foot against <<his>> crotch. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

	You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> trousers.
	<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>

	"Idiot," you say. "You got my foot slimy."
	<<else>>
	You press your foot against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.

	You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.

	"Idiot," you say. "You got my foot slimy."
	<</if>>
<</if>>

You leave <<him>> panting on the ground.

<<endevent>>
<<destinationeventend>>

:: Street Kylar Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<himstop>>

<<set $rescue to 1>>
<</if>>

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $consensual is 1>>
	<<if $finish is 1>>
	<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Kylar Sex Finish]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next|Street Kylar Sex]]>><</link>><<nexttext>>
	<</if>>
<<else>>
	<<if $alarm is 1 and $rescue is 1>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
	<<else>>
	<<link [[Next|Street Kylar Sex]]>><</link>><<nexttext>>
	<</if>>
<</if>>

:: Street Kylar Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"

<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.

<<tearful>> you rise from the mattress.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

You shove Kylar back against the mattress.

<<tearful>> you run from the alley.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<else>>

"O-okay," Kylar stammers. "You must be busy. We'll do this again." You feel <<him>> watch you leave.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<</if>>

:: Street Kylar Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $kylarraped += 1>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
Kylar pushes you toward the alley, <<his>> knife poking the small of your back. You turn another corner and find a mattress already lying there. <<He>> shoves you on top of it, discards the knife and leaps on you.

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<<link [[Next|Street Kylar Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Street Kylar Rape]]>><</link>><<nexttext>>
<</if>>

:: Street Kylar Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"

<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.

<<tearful>> you rise from the mattress.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<elseif $enemyhealth lte 0>>

You shove Kylar back against the mattress.

<<tearful>> you run from the alley.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<<else>>

<<generate2>><<person2>>A <<person>> appears at the end of the alley. "Is everything okay over there?" <<he>> shouts.

<<person1>>Kylar scrambles for <<his>> knife and glares at the <<person2>><<personstop>> "Don't interfere," <<person1>><<he>> shouts back.

The <<person2>><<person>> hesitates, but leaves when Kylar steps forward.<<person1>> It gives you the chance you need. <<tearful>> you climb off the mattress and run in the opposite direction. Kylar pulls the knife back as if to hurl it, but only embeds it in the mattress at <<his>> feet. <<He>> drops to <<his>> knees and buries <<his>> face in <<his>> hands as you turn the corner.

<<clotheson>>
<<endcombat>>

<<destinationeventend>>

<</if>>

:: Kylar Parasites Feed [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>

Nothing seems to be amiss, until you check in on <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>>.

You see a small note near to the <<print _container.name>> with the letter "K" on it.

<<if _container.deadCreatures is 0>>
	It seems someone has been making sure that they are being properly looked after.

	You should be careful. You might not get the help next time.
	<<set _container.kylarDelay to 7>>
	<<set _container.kylarFed to false>>
	<<set _container.daysSinceFed to 0>>
<<else>>
	It seems someone was looking after them for you. It wasn't enough. They are all dead in the tank.

	You bury  them.
	<<ggtrauma>>
	<<if _pregnancy.namesChildren is true>>
		<<set _traumaMulti to 2>>
	<<else>>
		<<set _traumaMulti to 1>>
	<</if>>
	<<set $trauma += 100 * _traumaMulti * _container.deadCreatures>>
<</if>>

<<endevent>>
<<link [[Next|Containers]]>><<set _container.deadCreatures to 0>><</link>>

:: Kylar Loft [nobr]
<<set $outside to 0>><<effects>>

You tell Kylar about the loft at the orphanage, and ask if <<he>> has any thoughts on what to do with the space.

"You could hide anything up there," <<he>> says. "I-I have an idea. I could set up a lab like I have at ho-" <<he>> interrupts <<himselfcomma>> and glances around. "Like I've seen on TV. You could make pepper spray. The basic ingredients aren't hard to get, it just takes time to ferment."

"I know where to get the equipment," <<he>> adds. "It will be expensive though."

Adding a lab to the orphanage will cost £20000. It will provide you with one pepper spray refill per week and help the orphans protect themselves.

<<set $loft_option_block to 1>>
<<if $money gte 2000000>>
<<link [[Set up lab (£20000)|Kylar Loft 2]]>><<set $money -= 2000000>><<set $loft_kylar to 1>><<set $loft_upgrade += 1>><<pass 180>><</link>>

<</if>>

<<kylaroptions>>
<<unset $loft_option_block>>

:: Kylar Loft 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

"Okay," Kylar says. "I'll get the stuff. Wait for me by the orphanage. I-I won't let you down."

You return to the orphanage without incident. You don't need to wait long. Kylar arrives, carrying two laden bags and panting. <<He>> follows you inside, though <<he>> seems to know where <<hes>> going.

You tug the cable, reveal the hidden staircase, and ascend. Kylar investigates each room until <<he>> finds one <<he>> deems suitable. "Good," <<he>> says, placing <<his>> bags on a creaky old table. <<He>> starts setting up the equipment while explaining how it all works.

<<if $science gte 700>>
It sounds straightforward.
<<elseif $science gte 500>>
It sounds easy enough.
<<elseif $science gte 300>>
You think you understand, but you don't feel confident.
<<else>>
It's a bit complex for you.
<</if>>

<<link [[Next|Kylar Loft 3]]>><</link>>

:: Kylar Loft 3 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<generatey2>>A <<person2>><<person>> arrives to investigate at one point. You send <<him>> downstairs to gather others. More residents arrive and crowd around the door. They look nervous, but excited.

Kylar explains the fermentation process, and demonstrates how to prepare the chemicals and pressurise the canisters. Some of the older orphans sneer at Kylar, but <<person1>><<he>> ignores them.

"I wrote a list of instructions," Kylar says once you're alone. <<He>> hands you a note. "You should stick it up somewhere." <<He>> looks at <<his>> feet, as if waiting for something.

<<link [[Reward with kiss|Kylar Loft Kiss]]>><</link>><<promiscuous1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<glove>><<glust>>

<<if $promiscuity gte 35>>
<<link [[Reward with lewd|Kylar Loft Lewd]]>><</link>><<promiscuous3>><<npcincr Kylar love 3>><<npcincr Kylar lust 3>><<gglove>><<gglust>>

<</if>>
<<link [[Thank|Kylar Loft Thank]]>><</link>>

:: Kylar Loft Kiss [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You take <<his>> hands and pull <<him>> against you. <<He>> leans in, letting you support <<his>> trembling body. Your lips meet. <<Hes>> inhibited at first, but becomes more confident as the kiss deepens. You feel <<his>> hand grope your <<bottomstop>>

When you pull away <<his>> eyes remain closed. <<He>> looks serene, if red-faced. <<His>> eyes open. "Th-Thank you," <<he>> manages. <<He>> departs with a blissful smile.

<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>

:: Kylar Loft Lewd [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You shove <<him>> back against the table, holding <<him>> down with one hand while the other creeps down <<his>> tummy.

<<if $NPCList[0].gender is "f">>
	<<if $NPCList[0].penis isnot "none">>
	You flick up <<his>> skirt, revealing <<his>> $NPCList[0].penisdesc.
	<<else>>
	You flick up <<his>> skirt, revealing <<his>> <<pussystop>>
	<</if>>
<<else>>
	<<if $NPCList[0].penis isnot "none">>
	You pull down <<his>> shorts, revealing <<his>> $NPCList[0].penisdesc.
	<<else>>
	You pull down <<his>> shorts, revealing <<his>> <<pussystop>>
	<</if>>
<</if>>

"No underwear?" you tease. "Someone's naughty."

"I-It's not like that," <<he>> says.

<<if $NPCList[0].penis isnot "none">>
"Oh?" you reply. "Then why are you already erect?" You run your fingers up and down <<his>> length.

<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<himstop>> You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> penis. <<He>> doesn't last long. <<His>> whole body shudders.

<<else>>
"Oh?" you reply. "Then why are you already wet?" Your push a finger against <<his>> clitoris, and rub.

<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<himstop>> You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> pussy. <<He>> doesn't last long. <<His>> whole body shudders.

<</if>>

You kiss <<his>> cheek. "Thank you for helping," You say. "The other orphans are grateful, even if they don't show it."

You hold <<him>> for a few minutes until <<his>> breathing returns to normal. <<He>> departs with a blissful smile.

<<link [[Next|Orphanage]]>><<endevent>><</link>>

:: Kylar Loft Thank [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $submissive gte 1150>>
"Thank you so much," you say. "You've helped a lot."
<<elseif $submissive lte 850>>
"Thanks," you say. "The orphans are grateful, even if they won't admit it."
<<else>>
"Thank you," you say. "You did a good thing today."
<</if>>

Kylar nods, still looking at <<his>> feet. <<He>> opens <<his>> mouth to speak, but instead turns and leaves.

<<link [[Next|Orphanage Loft]]>><<endevent>><</link>>


code:
:: Leighton Private [nobr]
<<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>>
<<if $headblackmailed is 1 and $bestialitydisable is "f" and $rng gte 61>>

You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.<<promiscuity3>>

<<endevent>>
A tripod camera stands in the corner. Beside it, chained to the wall, sits a dog. It growls.

Leighton takes a seat and grasps the chain. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."

<<if $deviancy gte 55>>
<<link [[Perform|Leighton Club Blackmail Beast]]>><</link>><<deviant4>>

<</if>>
<<link [[Refuse|Leighton Club Blackmail Beast Refuse]]>><</link>>

<<elseif $headblackmailed is 1 and $rng gte 21>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
<<promiscuity3>>

<<endevent>><<generatey1>><<generatey2>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school. <<person2>>A <<person>> sits next <<person1>>to <<himcomma>> gazing at a wall. A tripod camera stands in the corner.

Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."

<<link [[Perform|Leighton Club Blackmail]]>><</link>>

<<link [[Refuse|Leighton Club Blackmail Refuse]]>><</link>>

<<else>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.<<promiscuity3>>

<<endevent>><<generatey1>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school.

Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."

<<link [[Perform|Leighton Private 2]]>><</link>>

	<<if $promiscuity gte 55>>
	<<link [[Ask Leighton To Join|Leighton Private 2 Join]]>><<promiscuous4>><</link>>

	<</if>>
<<link [[Refuse|Leighton Private 2 Refuse]]>><</link>>

<</if>>

::Leighton Club Blackmail [nobr]
<<set $outside to 0>><<effects>>

You nod. Leighton reaches over to the camera as the <<person1>><<person>> and <<person2>><<person>> rise to their feet.

<<link [[Next|Leighton Club Blackmail Sex]]>><<set $sexstart to 1>><</link>>

::Leighton Club Blackmail Sex [nobr]

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<person2>><<person3>><<man1init>>
<<set $enemytrust += 100>>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Leighton Club Blackmail Sex]]>><</link>><<nexttext>>
<</if>>

::Leighton Club Blackmail Sex Finish [nobr]
<<set $outside to 0>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained £70.
<<set $money += 7000>>

<<fameprostitution 30>><<set $prostitutionstat += 1>>
<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<elseif $enemyhealth lte 0>>

<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.

<<famescrap 30>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>
The <<person1>><<person>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

::Leighton Club Blackmail Refuse [nobr]
<<set $outside to 0>><<effects>>

You refuse. Leighton sighs, and nods at the pair. They grab both your arms. "Sorry," the <<person2>><<person>> whispers. Leighton starts the camera.

<<link [[Next|Leighton Club Blackmail Refuse Sex]]>><<set $molestationstart to 1>><</link>>

::Leighton Club Blackmail Refuse Sex [nobr]

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<person2>><<person3>><<man1init>>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Leighton Club Blackmail Refuse Sex]]>><</link>><<nexttext>>
<</if>>

::Leighton Club Blackmail Refuse Sex Finish [nobr]
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained £30.
<<set $money += 3000>>

<<famerape 30>><<set $forcedprostitutionstat += 1>><<fameprostitution 30>>
<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>
<<else>>

<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.

<<famescrap 30>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

::Leighton Club Blackmail Beast [nobr]
<<effects>>
You nod, and assume a mating position before the dog.<<deviancy4>>

<<link [[Next|Leighton Club Blackmail Beast Sex]]>><<set $sexstart to 1>><</link>>

::Leighton Club Blackmail Beast Sex [nobr]

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Leighton Club Blackmail Beast Sex]]>><</link>><<nexttext>>
<</if>>

::Leighton Club Blackmail Beast Sex Finish [nobr]

<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained £100.
<<set $money += 10000>>

<<fameprostitution 30>><<famebestiality 30>><<set $prostitutionstat += 1>>

<<elseif $enemyhealth lte 0>>
The dog whimpers and hides behind Leighton. <<tearful>> you seize the opportunity and flee the room.

<<famescrap 30>>

<<else>>

The dog backs away from you. Leighton tuts, picks up the camera, and leaves without a word.

<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

::Leighton Club Blackmail Beast Refuse [nobr]
<<effects>>
<<npc Leighton>><<person1>>
You refuse. Leighton smiles. "Too late for that," <<he>> says. <<He>> detaches the chain from the wall. The dog bounds towards you while <<he>> turns on the camera.

<<endevent>>
<<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><<set $molestationstart to 1>><</link>>

::Leighton Club Blackmail Beast Refuse Sex [nobr]

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<set $beastance to "top">>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>>

<<beast>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><</link>><<nexttext>>
<</if>>

::Leighton Club Blackmail Beast Refuse Sex Finish [nobr]
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>

<<beastejaculation>>

"That position suits you," Leighton says, picking up the camera and dropping some notes on the table. "See you at school." <<tearful>> you count the money. You've gained £100.
<<set $money += 10000>>

<<famebestiality 30>><<famerape 30>><<set $forcedprostitutionstat += 1>><<fameprostitution 30>>

<<else>>

The dog whimpers and hides behind Leighton. <<tearful>> you seize the opportunity and flee the room.

<<famescrap 30>>

<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

::Leighton Private 2 [nobr]
<<effects>>
Leighton reaches for the camera, and the <<person>> reaches for you.

<<link [[Next|Leighton Private 2 Sex]]>><<set $sexstart to 1>><</link>>

::Leighton Private 2 Sex [nobr]

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<person2>><<person3>><<man1init>>
<<set $enemytrust += 100>>

<</if>>

<<effects>>

Leighton watches with a blank expression, occasionally sipping wine.

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Leighton Private 2 Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Leighton Private 2 Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Leighton Private 2 Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Leighton Private 2 Sex]]>><</link>><<nexttext>>
<</if>>

::Leighton Private 2 Sex Finish [nobr]

<<set $outside to 0>><<effects>>

<<if $finish is 1>>
The <<person1>><<person>> backs away from you. Leighton tuts, but leaves without a word.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 2>><<set $prostitutionstat += 1>>

"You're a natural," says Leighton, placing the glass back on the table, along with some notes. "See you at school." <<tearful>> you count the money. You've gained £80.
<<set $money += 8000>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>

<<person1>>The <<person>> falls to the floor in pain. <<tearful>> you run from the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

::Leighton Private 2 Join [nobr]
<<effects>>

<<set $seductiondifficulty to 6000>>
<<seductioncheck>>

<<promiscuity3>>

<<if $seductionrating gte $seductionrequired>>
"So you're just gonna watch?" you say, sitting next to the <<personstop>>

"You're gonna miss out on the opportunity," you say, reaching around <<his>> chest.

"To teach," you start massaging <<his>> chest.

"Two young," you move your hands lower.

"Supple," you slide your fingers down <<his>> stomach.

"Curious," you glide your fingertips even lower.

"Students," the <<person>> moans as you reach <<his>> crotch.

"How to love," you finish as the <<person>> pulls you into a kiss.

Leighton smiles. "It would be an insult to my position if I didn't personally instruct you. Very well." The headteacher kneels in front of the <<personcomma>> and <<if $NPCList[0].penis isnot "none">>takes <<his>> penis into <<endevent>><<npc Leighton>><<person1>><<his>> mouth.<<else>> starts licking <<his>> pussy.<<endevent>><<npc Leighton>><<person1>><</if>> <<He>> grasps your arm and pulls you closer.
<<set $leightonseduce to true>>

<<link [[Next|Leighton Private 2 Join Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"Your not gonna join in?" you say sitting next to the <<personstop>> "Seems unfair that we get all the fun."

Leighton pauses as the <<person>> pulls you into a kiss, then smiles. The headteacher <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>opens his fly, revealing his<<else>>lifts her skirt, revealing her<</if>> <<if $leightongenitals is "penis">>erect penis.<<else>>pussy.<</if>>

<<link [[Next|Leighton Private 2 Join Sex 2]]>><<set $sexstart to 1>><</link>>
<</if>>

::Leighton Private 2 Join Sex [nobr]

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<set $NPCList[0].mouth to "none">>
<</if>>

Leighton continues to orally pleasure the other student, while focusing the rest of <<his>> attention on you.

<<effects>>
<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Leighton Private 2 Join Sex]]>><</link>><<nexttext>>
<</if>>

::Leighton Private 2 Join Sex Finish [nobr]

<<set $outside to 0>><<effects>>

<<if $finish is 1>>

"I'm disappointed," Leighton says, fishing some money from <<his>> pockets. <<tearful>> you count it as <<he>> leaves the room. You've earned £85.
<<set $money += 8500>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>

The student convulses against Leighton's face, then falls back onto a chair. "I hope that was an illuminating lesson," <<he>> says, pulling a handkerchief from a pocket and wiping <<his>> mouth. <<He>> drops some notes atop you on the way out. <<tearful>> you count the money. You've earned £120.
<<set $money += 12000>>

<<else>>

You shove Leighton away from you. <<tearful>> you run from the room.

<</if>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

::Leighton Private 2 Join Sex 2 [nobr]

<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>

<</if>>

<<effects>>

Leighton strokes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>himself<<else>>herself<</if>> while watching you perform.

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $finish is 1>>
<<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>><<nexttext>>
<<elseif $enemyhealth lte 0>>
<<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Leighton Private 2 Join Sex 2]]>><</link>><<nexttext>>
<</if>>

::Leighton Private 2 Join Sex Finish 2 [nobr]
<<set $outside to 0>><<effects>>

<<if $finish is 1>>

"You are going to get me all hot and bothered then just stop?" Leighton says with a clear tone of disappointment. "Get out."

<<tearful>> you leave the room.

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>

<<if $leightongenitals is "penis">>
Leighton stands and ejaculates over the <<persons>> face. "Clean yourself up," <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>he<<else>>she<</if>> says after a moment, dropping a handkerchief on the <<personcomma>> and a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned £85.
<<set $money += 8000>>

<<else>>
Leighton closes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> eyes and convulses, then stands and grasps the <<persons>> hair. <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>He<<else>>She<</if>> pushes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> fingers into the <<persons>> mouth, one by one, until they're sucked clean. <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>He<<else>>She<</if>> drops a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned £85.
<<set $money += 8000>>

<</if>>

<<else>>

You shove the <<person>> away from you. <<tearful>> you flee the room.

<</if>>

<<clotheson>>
<<endcombat>>
<<unset $leightonseduce>>

<<link [[Next|Brothel]]>><</link>>

::Leighton Private 2 Refuse [nobr]
<<set $outside to 0>><<effects>>

<<person1>>The <<person>> gives you a disappointed glance. "That's too bad," Leighton frowns. The headteacher points at the door, and you return to the club.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

::Leighton Club Ignore [nobr]
<<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>><<generate2>><<generate3>>
The dressing room is empty, save a <<if $pronoun is "m">>man<<else>>woman<</if>> examining a rack of costumes, <<his>> back turned. It's Leighton.

<<link [[Confront|Leighton Club Confront]]>><</link>>

<<link [[Hide (0:03)|Leighton Club Hide]]>><</link>>

::Leighton Club Confront [nobr]
<<set $outside to 0>><<effects>>
You decide to stand your ground. Leighton turns. "No need to look so scared," <<he>> says with a smile. "You didn't notice me in the crowd. Or perhaps you feel shy. Let me make this easy for you." <<He>> pulls out a camera. "Let's play a little dress up. Play along and I'll let you leave with some cash." <<He>> pauses. "And most of your dignity."

<<link [[Accept (1:00)|Club Cosplay]]>><<pass 60>><</link>>

<<link [[Refuse|Club Cosplay Rape]]>><</link>>

::Leighton Club Hide [nobr]
<<set $outside to 0>><<effects>>
<<if $rng gte 30 and $physiquesize lte 6000 or $rng gte 40 and $physiquesize lte 10000 or $rng gte 50 and $physiquesize lte 12000 or $rng gte 60>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."

You hear footsteps. "Must have run out the back," says a <<person2>><<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.

"Already been grabbed by someone else, then," says a third voice.

Leighton walks from view, and you hear the door shut. You wait a few minutes, then emerge from your hiding place.

<<endevent>>

<<link [[Leave|Strip Club Dressing Room]]>><<pass 3>><</link>>

<<else>>

You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."

<<endevent>><<generate1>><<generate2>><<person1>>
You hear footsteps, then a <<person>> walks into view. "Must have run out the back," <<he>> says.

Without warning, the wardrobe door is flung open, revealing a grinning <<person2>><<personstop>> "Got you," <<he>> says, clasping you by the shoulders. <<He>> shoves you before Leighton. You catch a glimpse of the <<person1>><<person>> setting up a camera. Leighton shakes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> head as if disappointed, then nods at the pair.

<<link [[Next|Leighton Club Caught]]>><<set $molestationstart to 1>><</link>>

<</if>>

::Leighton Club Caught [nobr]

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>

<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Leighton Club Caught Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Leighton Club Caught Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Leighton Club Caught ]]>><</link>><<nexttext>>
<</if>>

::Leighton Club Caught Finish [nobr]
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

Satisfied, <<person1>> the <<person>> and <<person2>> <<person>> fix their clothing. <<endevent>><<npc Leighton>><<person1>>Leighton smiles and walks over to the camera. "I'm going to enjoy watching this," <<he>> says, throwing some coins at you. You've earned £30.
<<set $money += 3000>>

<<tearful>> you watch Leighton and <<his>> friends leave the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>

<<person1>>The <<person>> and <<person2>><<person>> back away from you, giving you the chance you need. <<tearful>> you flee the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

::Club Cosplay [nobr]
<<set $outside to 0>><<effects>>

"I'm glad we have an understanding," Leighton says, rummaging through the clothes rack. You spend the next hour wearing outfits and striking poses as Leighton meticulously photographs you from every angle. <<He>> lets you change behind a curtain between shoots, but some of the outfits don't hide much.

<<if $player.gender is "f">>
	<<if $rng gte 81>>
	The most revealing is an undersized micro bikini.
	<<elseif $rng gte 61>>
	The most revealing is a little red dress, cut so low on the bust that a hint of areola remains visible.
	<<elseif $rng gte 41>>
	The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
	<<elseif $rng gte 21>>
	The most revealing is a tiny skirt, so short that you worry the camera can see under it.
	<<else>>
	The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals>> is hidden. Unfortunately this stretches the fabric over your <<breastscomma>> making it hug you tightly.
	<</if>>
<<else>>
	<<if $rng gte 76>>
	The most revealing is a pair of undersized trunks, that hug your <<genitals>> so tightly you wonder if it's any better than nudity.
	<<elseif $rng gte 51>>
	The most revealing is a tiny loincloth, so short that that you worry the camera can see under it.
	<<elseif $rng gte 26>>
	The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
	<<else>>
	The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals>> is hidden. Unfortunately this stretches the fabric over your <<breastscomma>> making it hug you tightly.
	<</if>>
<</if>>

"At least you're good for something." <<he>> says, handing you some money before leaving you to get dressed. <<tearful>> you count the money. You've earned £75.<<set $money += 7500>>

<<clotheson>>
<<endevent>>

<<link [[Next|Brothel]]>><</link>>

::Club Cosplay Rape [nobr]
<<set $outside to 0>><<effects>>

"I wasn't asking," Leighton says, loud this time.

<<endevent>><<generate1>><<generate2>><<person1>>

A <<person>> and <<person2>><<person>> enter the room, closing the door behind them. "You've forgotten your place," Leighton continues. "Time for a lesson." The pair step closer, and grasp your arms. Leighton smiles and produces a camera.

<<link [[Next|Club Cosplay Rape 2]]>><<set $molestationstart to 1>><</link>>

:: Club Cosplay Rape 2 [nobr]

<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<person2>><<person3>><<man2init>>
<<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>

<<stateman>>

<<actionsman>>

<<if $enemyhealth lte 0>>
<<link [[Next|Club Cosplay Rape Finish]]>><</link>><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<link [[Next|Club Cosplay Rape Finish]]>><</link>><<nexttext>>
<<else>>
<<link [[Next|Club Cosplay Rape 2]]>><</link>><<nexttext>>
<</if>>

:: Club Cosplay Rape Finish [nobr]
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endevent>><<npc Leighton>><<person1>>
"I hope you were paying attention," Leighton says, dropping some notes on the ground. "I'd hate to teach it again," <<he>> laughs as <<he>> and <<his>> friends leave the room.

<<tearful>> you count the money. You've earned £30.<<set $money += 3000>>

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<<else>>

The thugs recoil from you. <<tearful>> you seize the chance and escape the room.

<<clotheson>>
<<endcombat>>

<<link [[Next|Brothel]]>><</link>>

<</if>>

:: Brothel Leighton Sit [nobr]
<<effects>>

You sit beside Leighton, and <<he>> rests an arm on your shoulder.

<<link [[Act cute|Brothel Leighton Cute]]>><</link>>

<<link [[Act aloof|Brothel Leighton Aloof]]>><</link>>

:: Brothel Leighton Cute [nobr]
<<effects>>

You lean against Leighton's shoulder while <<he>> talks about about which of the dancers <<he>> would like to fuck. You smile and make interested noises. <<He>> seems satisfied.

"You're a natural," <<he>> says. "I almost forgot I was paying you." <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.

You've earned £75.<<set $money += 7500>>

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

:: Brothel Leighton Aloof [nobr]
<<effects>>

You fold your arms and look away from Leighton. <<He>> tries to chat, and you respond with disinterested murmurs. <<He>> seems amused.

"You're a cold one," <<he>> says. "Or are you just shy?" <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.

You've earned £75.<<set $money += 7500>>

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

:: Brothel Leighton Angry [nobr]
<<effects>>

"You're supposed to be a teacher," you say. "You shouldn't behave like this."

Leighton laughs and folds the notes back into <<his>> pocket. "Suit yourself," <<he>> says, turning to face one of the dancers.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

:: Brothel Leighton Refuse [nobr]
<<effects>>

You turn and walk away. If Leighton says anything, it's lost in the din.

<<endevent>>
<<link [[Next|Brothel]]>><</link>>

repo_name: GayKitten/degrees

license: mit


code:
:: Robin Watch [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinhugging is 1>>
	You keep your arms wrapped around Robin and watch <<him>> play.

<<else>>
	You sit beside Robin and watch <<him>> play.

<</if>>
<<if $rng gte 81>>
	<<He>> gets stuck on a difficult part and drops the controller on your lap. "You try," <<he>> says as <<he>> lies on <<his>> back.

	You succeed on your first attempt.

	<<link [[Pass the controller back|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>

	<<link [[Tease|Robin Watch Tease]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>

<<elseif $rng gte 61>>
	<<He>> tries to get a laugh out of you by making <<his>> character do silly things. <<Hes>> successful.

	<<robinoptions>>
<<elseif $rng gte 41>>
	You chat with <<himstop>> The game looks pretty easy, and <<hes>> able to hold a conversation and play at the same time.

	<<robinoptions>>
<<elseif $rng gte 21>>
	You try to chat with <<himcomma>> but <<hes>> so engrossed in the game <<he>> can't look away.

	<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>>
		<<link [[Use Robin's lap as a pillow|Robin Pillow]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust>><<gdom>><<ltrauma>><<lstress>><<ltiredness>>

		<<link [[Keep watching|Robin Options]]>><</link>>

	<<else>>
		<<robinoptions>>
	<</if>>
<<else>>
	<<He>> rests <<his>> head in your lap.
	<<garousal>><<arousal 3>>

	<<link [[Stroke|Robin Stroke]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>

	<<link [[Keep watching|Robin Options]]>><</link>>

<</if>>

:: Robin Play [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
	You play a cooperative game with <<himstop>>
	<<lstress>><<stress -6>>

	<<robinoptions>>
<<elseif $rng gte 61>>
	You play a game with <<himstop>> <<He>> completely stomps you.

	<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>

	<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>

<<elseif $rng gte 41>>
	You play a game with <<himstop>> You win with ease. <<He>> seems irritated.

	<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>

	<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom 1>><<npcincr Robin love -1>><</link>><<llove>>

<<elseif $rng gte 21>>
	You play a game with <<himstop>> You draw. "I'll get you next time," <<he>> says.

	<<robinoptions>>
<<else>>
	You play against <<himstop>> <<He>> starts to win.

	<<link [[Tickle attack|Robin Play Tickle]]>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<glust>><<ldom>>

	<<link [[Play fair|Robin Play Fair]]>><</link>>

<</if>>

:: Robin Watch Pass [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
You pass the controller back to <<himstop>> <<He>> sits back up. "You did it! Thanks."

<<robinoptions>>

:: Robin Watch Tease [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
	"Are you alright?" you ask, smirking. "I think Bailey could have managed that one."
<<elseif $submissive lte 850>>
	"I did it," you say. "I'm the champion now. I claim this console as my prize."
<<else>>
	"Wow, that was really easy," you say, smirking.
<</if>>

Robin sits back up. "You got lucky," <<he>> says as <<he>> snatches the controller back.

<<robinoptions>>

:: Robin Play Grace [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
"You're good at this," you say. <<His>> chest puffs out slightly.

<<robinoptions>>

:: Robin Play Excuses [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
"I-I let you win," you say. "And you almost lost anyway."

"Sure," <<he>> says sarcastically. "I bet you'll let me win the next one too."

<<robinoptions>>

:: Robin Play Cheer [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
"I got lucky," you say.

"You made it look easy," <<he>> says. "But thanks for not rubbing it in."

<<robinoptions>>

:: Robin Play Tease [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
	"I won!" you exclaim. "And I'm not even any good."
<<elseif $submissive lte 850>>
	"There's no shame in losing to the best," you say.
<<else>>
	"You played well," you say. "Just not well enough."
<</if>>

"I'll get you next time," <<he>> says. "Just you wait."

<<robinoptions>>

:: Robin Play Tickle [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
You reach over and run your fingers over <<his>> tummy. "No fair!" <<he>> shouts, squirming away from you. It's enough to give you the upper hand, and you claim victory shortly after.

"You're lucky you're a guest in my room," <<he>> sulks.

<<link [[Apologise|Robin Play Apologise]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>

<<if $robinromance is 1>>
	<<link [[Apologise with lewd|Robin Play Apologise Lewd]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>

<</if>>
<<link [[Bask in victory|Robin Options]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>

:: Robin Play Fair [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
	<<He>> completely stomps you.

	<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>

	<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>

<<else>>
	You win with ease. <<He>> seems irritated.

	<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>

	<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>

<</if>>

:: Robin Play Apologise [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
	"I'm sorry," you say. "It was the only way I could win."
<<elseif $submissive lte 850>>
	"Sorry," you say. "That was uncalled for."
<<else>>
	"Sorry," you say. "I know you wouldn't do that to me."
<</if>>

"It's okay," Robin says. "It just surprised me."

<<robinoptions>>

:: Robin Play Apologise Lewd [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
"I'm sorry," you say. "Let me make it up to you."

You lift <<his>> shirt and kiss <<his>> tummy. <<Hes>> on guard, expecting another attack. You work your way up <<his>> abdomen, planting kisses as you go. When you reach <<his>> chest you lick <<his>> nipple. <<He>> squirms, but doesn't say anything. You tease <<his>> nipple with more persistence. <<He>> gasps and falls back onto the bed.

You climb on top of <<himcomma>> still licking. You feel <<his>> heart beat beneath you and listen to <<his>> sweet and heavy breathing. When you pull away you see <<his>> eyes are shut. <<He>> lies there a few moments before opening them.
<<promiscuity1>>
<<robinoptions>>

:: Robin Pillow [nobr]

<<set $outside to 0>><<set $location to "home">><<effects>>
You lie on your side and rest your head in Robin's lap. <<He>> shifts <<his>> legs to make <<his>> thighs comfier, and rests one arm on your shoulder. <<He>> continues playing, but massages your scalp and strokes your cheek with <<his>> free fingers.

You wake up. Not long has passed. Robin helps you sit up. "I hope you're sleeping properly," <<he>> says. <<He>> looks concerned at first, but then smiles and laughs. "Are my thighs soft?"

<<robinoptions>>