#pragma once

class CPhysical;

enum tWaterLevel
{
	FLOATER_ABOVE_WATER,
	FLOATER_IN_WATER,
	FLOATER_UNDER_WATER,
};

class cBuoyancy
{
public:
	CVector m_position;
	CMatrix m_matrix;
	int m_field_54;
	CVector m_positionZ;
	float m_waterlevel;
	float m_waterLevelInc;
	float m_buoyancy;
	CVector m_dimMax;
	CVector m_dimMin;
	float m_numPartialVolumes;
	int m_field_8C;
	int m_field_90;
	int m_field_94;
	bool m_haveVolume;
	CVector m_step;
	CVector m_stepRatio;
	float m_numSteps;
	bool m_flipAverage;
	char m_field_B9;
	bool m_isBoat;
	float m_volumeUnderWater;
	CVector m_impulsePoint;

	bool ProcessBuoyancy(CPhysical *phys, float buoyancy, CVector *point, CVector *impulse);
	void PreCalcSetup(CPhysical *phys, float buoyancy);
	void SimpleCalcBuoyancy(void);
	float SimpleSumBuoyancyData(CVector &waterLevel, tWaterLevel waterPosition);
	void FindWaterLevel(const CVector &zpos, CVector *waterLevel, tWaterLevel *waterPosition);
	bool CalcBuoyancyForce(CPhysical *phys, CVector *impulse, CVector *point);
};
extern cBuoyancy mod_Buoyancy;

src/vehicles/Floater.h