:: Servants' Quarters Report [nobr]

<<set $servantsQuartersSlaves = 0, $stewardessBonus = 0, _SQMilk = 0, _SQMilkSale = 0, _stewardessFetish = 0, _stewardessImpregnated = 0, _SL = $slaves.length, _SWD = -1>>

<<if ($Stewardess != 0)>>
<<for _SWD = 0; _SWD < _SL; _SWD++>>
<<if $slaves[_SWD].ID == $Stewardess.ID>>
	<<break>>
<</if>>
<</for>>
<</if>>
<<if _SWD != -1>>
	<<set $i = _SWD>>
	<<silently>>
	<<include "SA long term effects">>
	<<include "SA relationships">>
	<<include "SA rivalries">>
	<</silently>>
	<<if ($slaves[_SWD].health < -80)>>
	<<set $slaves[_SWD].health += 20>>
	<<elseif ($slaves[_SWD].health < -40)>>
	<<set $slaves[_SWD].health += 15>>
	<<elseif ($slaves[_SWD].health < 0)>>
	<<set $slaves[_SWD].health += 10>>
	<<elseif ($slaves[_SWD].health < 90)>>
	<<set $slaves[_SWD].health += 7>>
	<</if>>
	<<if $slaves[_SWD].devotion <= 60>>
	<<set $slaves[_SWD].devotion += 1>>
	<</if>>
	<<if $servantsQuartersDecoration != "standard">>
	<<set $slaves[_SWD].devotion += 1>>
	<</if>>
	<<if $slaves[_SWD].trust < 60>>
	<<set $slaves[_SWD].trust += 1>>
	<</if>>
	<<if $slaves[_SWD].fetishStrength <= 95>>
	<<if $slaves[_SWD].fetish != "dom">>
		<<fetishChangeChance $slaves[_SWD]>>
		<<if $fetishChangeChance > random(0,100)>>
			<<set _stewardessFetish to 1, $slaves[_SWD].fetishKnown to 1, $slaves[_SWD].fetish to "dom">>
		<</if>>
	<<elseif $slaves[_SWD].fetishKnown == 0>>
		<<set _stewardessFetish to 1, $slaves[_SWD].fetishKnown to 1>>
	<<else>>
		<<set _stewardessFetish to 2, $slaves[_SWD].fetishStrength += 4>>
	<</if>>
	<</if>>
	<<set $Stewardess = $slaves[_SWD]>>
	<<if ($Stewardess.health >= 10) && ($Stewardess.health < 80)>>
	<<set $stewardessBonus += 50>>
	<<elseif ($Stewardess.health >= 80)>>
	<<set $stewardessBonus += 75>>
	<</if>>
	<<if $stewardessCareers.contains($Stewardess.career)>>
	<<set $stewardessBonus += 25>>
	<</if>>
	<<if ($Stewardess.actualAge > 35)>>
	<<set $stewardessBonus += 25>>
	<</if>>
	<<if ($Stewardess.intelligence > 0)>>
	<<set $stewardessBonus += 25*$Stewardess.intelligence>>
	<</if>>
<</if>>

<<set $servantMilkersMultiplier = 0.5>>
<<for _i to 0; _i < _SL; _i++>>
	<<if ($slaves[_i].assignment != "work as a servant")>><<continue>><</if>>

/* 000-250-006 */
/* 	<<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>> */
<<if $seeImages == 1>>
    <div class="imageRef tinyImg">
        <<SlaveArt $slaves[_i] 0 0>>
    </div>
<</if>>
/* 000-250-006 */

	<<set $servantsQuartersSlaves++, $i = _i>>
	<<silently>>
	<<include "SA servant">>
	<<if ($servantMilkers == 1) && ($slaves[_i].lactation > 0)>>
		<<include "SA get milked">>
		<<set _SQMilk += $milk, _SQMilkSale += $milkSale>>
	<</if>>
	<<if ($stewardessImpregnates == 1) && ($Stewardess != 0)>>
	<<if $Stewardess.balls > 0 && $Stewardess.pubertyXY == 1>>
	<<if (canGetPregnant($slaves[_i])) && (canPenetrate($Stewardess)) && canBreed($slaves[_i], $Stewardess)>>
		<<set $slaves[_i].preg to 1, $slaves[_i].pregSource to $Stewardess.ID, _stewardessImpregnated += 1, $slaves[_i].vaginalCount += 10, $vaginalTotal += 10>>
	<</if>>
	<</if>>
	<</if>>
	<<include "SA long term effects">>
	<<include "SA relationships">>
	<<include "SA rivalries">>
	<</silently>>
	<<if ($slaves[_i].devotion <= 20) && ($slaves[_i].trust > -20)>>
	<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>>
	<<elseif ($slaves[_i].devotion < 2)>>
	<<set $slaves[_i].devotion += 2>>
	<<elseif ($slaves[_i].devotion > 3)>>
	<<set $slaves[_i].devotion -= 2>>
	<</if>>
	<<if $servantsQuartersDecoration != "standard">>
	<<set $slaves[_i].devotion += 1>>
	<</if>>
	<<if ($slaves[_i].trust < -50)>>
	<<set $slaves[_i].trust += 2>>
	<<elseif ($slaves[_i].trust < -6)>>
	<<set $slaves[_i].trust += 1>>
	<</if>>
	<<if ($slaves[_i].health < -80)>>
	<<set $slaves[_i].health += 20>>
	<<elseif ($slaves[_i].health < -40)>>
	<<set $slaves[_i].health += 10>>
	<<elseif ($slaves[_i].health < 0)>>
	<<set $slaves[_i].health += 7>>
	<<elseif ($slaves[_i].health < 90)>>
	<<set $slaves[_i].health += 3>>
	<</if>>
	<<if ($Stewardess != 0)>>
		<<set $cash += $stewardessBonus>>
		<<if ($Stewardess.energy > 95) || (($Stewardess.fetishKnown == 1) && ($Stewardess.fetish is "dom"))>>
			<<if ($slaves[_i].devotion < 45)>><<set $slaves[_i].devotion += 5>><</if>>
		<</if>>
	<</if>>
<</for>>
<<set $servantMilkersMultiplier = 1>>

<<if ($servantsQuartersSlaves > 0)>>
	<<if $seeImages == 1>><br style="clear:both" /><</if>>
	<<if ($servantsQuartersSlaves == 1)>>
		''There is one slave working out of the servants' quarters.'' She works to @@color:yellowgreen;reduce@@ your household expenses; having a well-staffed house slightly @@color:green;increases@@ your reputation.
	<<else>>
		''There are $servantsQuartersSlaves slaves working out of the servants' quarters.'' They work to @@color:yellowgreen;reduce@@ your household expenses; having a well-staffed house slightly @@color:green;increases@@ your reputation.
	<</if>>
	<<if _SQMilk > 0>>
		Since your lactating servants spend most of their time working in the penthouse, they use the milkers there, giving _SQMilk liters of milk over the week, which is sold for @@color:yellowgreen;¤_SQMilkSale.@@
	<</if>>

	<<if ($Stewardess != 0)>>
	$Stewardess.slaveName is serving as your stewardess.<<if $Stewardess.relationship is -3>> She does her best to be your perfect housewife.<</if>>
	<<if _stewardessImpregnated > 0>>
		It's her responsibility to keep her charges pregnant, and
		<<if _stewardessImpregnated == 1>>
			she cums in the fertile one's pussy all week.
		<<else>>
			she ensures the _stewardessImpregnated fertile servants are full of her cum at all times.
		<</if>>
		<<set Tmult = (_stewardessImpregnated * 10), $slaves[_SWD].penetrativeCount += Tmult, $Stewardess.penetrativeCount += Tmult, $penetrativeTotal += Tmult>>
	<</if>>
	<<if _stewardessFetish == 1>>
		She's allowed and even expected to use her charges for her own gratification, and sometimes they'll even instigate submissive sex with her just to ingratiate themselves. She becomes comfortable with the role of a @@color:lightcoral;sexual dominant.@@
	<<elseif _stewardessFetish == 2>>
		Having a legion of girls jumping to obey her daily commands @@color:lightsalmon;makes her more dominant.@@
	<</if>>
	<<if ($Stewardess.health < 10)>>
		Though $Stewardess.slaveName tries to watch the servants, her lack of good health inhibits her.
	<<elseif ($Stewardess.health < 80)>>
		Her good health allows her to work long hours and @@color:yellowgreen;drive@@ the servants hard.
	<<else>>
		Her perfect health allows her to work exhaustive hours and @@color:yellowgreen;drive@@ the servants very hard.
	<</if>>
	<<if $stewardessCareers.contains($Stewardess.career)>>
		She has applicable experience with daily sums and organizational trifles from her life before she was a slave.
	<</if>>
	<<if ($Stewardess.actualAge > 35)>>
		Her age and experience give her added effectiveness.
	<</if>>
	<<if ($Stewardess.intelligence > 0)>>
		She's smart enough that she misses very little.
	<</if>>
	<<for _i to 0; _i < _SL; _i++>>
		<<if $slaves[_i].assignment != "work as a servant">><<continue>><</if>>
		<<if $familyTesting == 1>>
			<<if $slaves[_i].mother == $Stewardess.ID>>
				She pays special attention to her daughter, $slaves[_i].slaveName, making sure she doesn't slack off just because they are related.
				<<set $slaves[_i].trust += 1>>
			<</if>>
			<<if $slaves[_i].father == $Stewardess.ID>>
				She pays special attention to her daughter, $slaves[_i].slaveName, making sure she doesn't slack off just because they are related.
				<<set $slaves[_i].trust += 1>>
			<</if>>
			<<if $slaves[_i].ID == $Stewardess.father>>
				She pays special attention to her father, $slaves[_i].slaveName, making sure she doesn't slack off just because they are related.
				<<set $slaves[_i].trust += 1>>
			<</if>>
			<<if $slaves[_i].ID == $Stewardess.mother>>
				She pays special attention to her mother, $slaves[_i].slaveName, making sure she doesn't slack off just because they are related.
				<<set $slaves[_i].trust += 1>>
			<</if>>
			<<if areSisters($slaves[_i], $Stewardess) == 1>>
				She pays special attention to her twin, $slaves[_i].slaveName, making sure she doesn't slack off just because they are related.
				<<set $slaves[_i].trust += 1>>
			<<elseif areSisters($slaves[_i], $Stewardess) == 2>>
				She pays special attention to her sister, $slaves[_i].slaveName, making sure she doesn't slack off just because they are related.
				<<set $slaves[_i].trust += 1>>
			<<elseif areSisters($slaves[_i], $Stewardess) == 3>>
				She pays special attention to her half-sister, $slaves[_i].slaveName, making sure she doesn't slack off just because they are related.
				<<set $slaves[_i].trust += 1>>
			<</if>>
		<<else>>
		<<if $Stewardess.relationTarget is $slaves[_i].ID>>
			She pays special attention to her $slaves[_i].relation, $slaves[_i].slaveName, making sure she doesn't slack off just because they are related.
			<<set $slaves[_i].trust += 1>>
		<</if>>
		<</if>> /* closes family mode */
		<<if $Stewardess.relationshipTarget is $slaves[_i].ID>>
			She dotes over her <<if $Stewardess.relationship == 1>>friend<<elseif $Stewardess.relationship is 2>>best friend<<elseif $Stewardess.relationship is 3>>friend with benefits<<elseif $Stewardess.relationship is 4>>lover<<elseif $Stewardess.relationship is 5>>slave wife<</if>>, $slaves[_i].slaveName, making sure she is knows how to do a good job and keeps her well stocked with everything she needs.
			<<set $slaves[_i].devotion += 1>>
		<</if>>
		<<if $Stewardess.rivalryTarget is $slaves[_i].ID>>
			She bears down on her <<if $Stewardess.rivalry == 1>>growing rival<<elseif $Stewardess.rivalry is 2>>rival<<elseif $Stewardess.rivalry is 3>>bitter rival<</if>>, $slaves[_i].slaveName, forcing her to work extra hard or suffer punishment.
			<<set $slaves[_i].devotion -= 1, $slaves[_i].trust -= 1>>
			<<if random(1,100) > 65>>
				<<set $Stewardess.rivalry += 1, $slaves[_SWD].rivalry += 1, $slaves[_i].rivalry += 1>>
			<</if>>
		<</if>>
		<<if $slaves[_i].prestigeDesc is "She is a famed Free Cities whore, and commands top prices.">>
			She does her best to motivate the famous whore, $slaves[_i].slaveName, though she is uncertain why she is here.
		<</if>>
		<<if $slaves[_i].prestigeDesc is "She is a famed Free Cities slut, and can please anyone.">>
			She ignores her duties in order the fawn over the famous entertainer, $slaves[_i].slaveName.
		<</if>>
		<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a cockmilker.">>
			$slaves[_i].slaveName leaves a trail of cum wherever she goes and frequently stops to masturbate, greatly annoying $Stewardess.slaveName.
			<<if random(1,100) > 90 && $Stewardess.rivalry == 0 && $slaves[_i].rivalry == 0>>
			<<set $Stewardess.rivalryTarget to $slaves[_i].ID, $Stewardess.rivalry += 1, $slaves[_SWD].rivalryTarget to $slaves[_i].ID, $slaves[_SWD].rivalry += 1>>
			<<set $slaves[_i].rivalryTarget to $Stewardess.ID, $slaves[_i].rivalry += 1>>
			<</if>>
		<</if>>
		<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a dairy cow.">>
			$slaves[_i].slaveName's huge breasts frequently get in the way of her work and she leaks milk everywhere, greatly annoying $Stewardess.slaveName.
			<<if random(1,100) > 90 and $Stewardess.rivalry == 0 and $slaves[_i].rivalry == 0>>
			<<set $Stewardess.rivalryTarget to $slaves[_i].ID, $Stewardess.rivalry += 1, $slaves[_SWD].rivalryTarget to $slaves[_i].ID, $slaves[_SWD].rivalry += 1>>
			<<set $slaves[_i].rivalryTarget to $Stewardess.ID, $slaves[_i].rivalry += 1>>
			<</if>>
		<</if>>
		<<if $slaves[_i].prestigeDesc is "She is remembered for winning best in show as a breeder." and $slaves[_i].preg > 20>>
			$slaves[_i].slaveName's big pregnant belly frequently gets in the way of her work. However, $Stewardess.slaveName is willing to overlook it, as well as allow her easy jobs, due to how valuable her womb is.
		<</if>>
	<</for>>
	<<if ($Stewardess.fetishKnown == 1)>>
		<<if ($Stewardess.fetish is "dom")>>
		She walks among the cowering servants as a queen among peasants, playing the role of dominant to perfection and increasing her charges' @@color:hotpink;obedience.@@
		<</if>>
	<<elseif ($Stewardess.energy > 95)>>
		She walks among the cowering servants looking for an excuse to extract sex from shirkers as @@color:hotpink;punishment.@@
	<</if>>
	<<if _stewardessImpregnated == 1>>
		The Societal Elite know you've ordered $Stewardess.slaveName to impregnate your maids. @@color:red;They are not amused by your disenterest in eugenics.@@
		<<set $failedElite += 10>>
	<</if>>
	<</if>>
	<<set $repGain += $servantsQuartersSlaves*20>>

	<<if $servantsQuarters < $servantsQuartersSlaves>>
	<<set $servantsQuartersSpots to 0>>
	<<else>>
	<<set $servantsQuartersSpots to $servantsQuarters - $servantsQuartersSlaves>>
	<</if>>

	<<if $servantsQuartersDecoration != "standard">>
	$servantsQuartersNameCaps's $servantsQuartersDecoration atmosphere @@color:hotpink;has a minor impact on your servants.@@
	<</if>>

<<else>>
	''$servantsQuartersNameCaps is empty.''
	<<set $servantsQuartersSpots to $servantsQuarters>>
<</if>>

<br><br>

src/uncategorized/servantsQuartersReport.tw