:: PCCheatMenu [nobr]

<<set $nextButton = "Apply", $nextLink = "PCCheatMenuCheatDatatypeCleanup", $encyclopedia = "Design Your Master">>
<<set $tempSlave = clone($PC)>>

''Cheat Editing Player Character'' <<link "[Cancel]" "Manage Personal Affairs">><<unset $tempSlave, $customEvalCode>><</link>>

<br><br>

Title: ''<<if $tempSlave.title == 1>>Master<<else>>Mistress<</if>>''
<br><<radiobutton "$tempSlave.title" 1>> Master
	<<radiobutton "$tempSlave.title" 0>> Mistress
<br>
Sex: ''$tempSlave.genes''
<br><<radiobutton "$tempSlave.genes" "XY">> XY
	<<radiobutton "$tempSlave.genes" "XX">> XX
<br>''Name'': <<textbox "$tempSlave.slaveName" $tempSlave.slaveName>>
<br>''Birth Name'': <<textbox "$tempSlave.birthName" $tempSlave.birthName>>
<br>''Surname'': <<textbox "$tempSlave.slaveSurname" $tempSlave.slaveSurname>>
<br>''Birth Surname'': <<textbox "$tempSlave.birthSurname" $tempSlave.birthSurname>>
<br>''Custom Title'': <<textbox "$tempSlave.custom.title" $tempSlave.custom.title>>

<br>Nationality: ''$tempSlave.nationality''.
<<textbox "$tempSlave.nationality" $tempSlave.nationality>>

<br>Career: ''$tempSlave.career''.
<br><<radiobutton "$tempSlave.career" "wealth">> Wealth
	<<radiobutton "$tempSlave.career" "capitalist">> Capitalist
	<<radiobutton "$tempSlave.career" "mercenary">> Mercenary
	<<radiobutton "$tempSlave.career" "slaver">> Slaver
	<<radiobutton "$tempSlave.career" "engineer">> Engineer
	<<radiobutton "$tempSlave.career" "medicine">> Medicine
	<<radiobutton "$tempSlave.career" "celebrity">> Celebrity
	<<radiobutton "$tempSlave.career" "escort">> Escort
	<<radiobutton "$tempSlave.career" "servant">> Servant
	<<radiobutton "$tempSlave.career" "gang">> Gang
	<<radiobutton "$tempSlave.career" "BlackHat">> BlackHat

<br>Method of acquiring the arcology: ''$tempSlave.rumor''.
<br><<radiobutton "$tempSlave.rumor" "wealth">> Wealth
	<<radiobutton "$tempSlave.rumor" "diligence">> Diligence
	<<radiobutton "$tempSlave.rumor" "force">> Force
	<<radiobutton "$tempSlave.rumor" "social engineering">> Social Engineering
	<<radiobutton "$tempSlave.rumor" "luck">> Luck

<br>Preferred refreshment: <<textbox "$tempSlave.refreshment" $tempSlave.refreshment>>
<br><<radiobutton "$tempSlave.refreshment" "cigar">> Cigar
	<<radiobutton "$tempSlave.refreshment" "whiskey">> Whiskey

<br>Preferred method of consumption: <<if $tempSlave.refreshmentType == 0>>Smoked<<elseif $tempSlave.refreshmentType == 1>>Drank<<elseif $tempSlave.refreshmentType == 2>>Eaten<<elseif $tempSlave.refreshmentType == 3>>Snorted<<elseif $tempSlave.refreshmentType == 4>>Injected<<elseif $tempSlave.refreshmentType == 5>>Popped<<else>>Orally Dissolved<</if>>
<br><<radiobutton "$tempSlave.refreshmentType" 0>> Smoked
	<<radiobutton "$tempSlave.refreshmentType" 1>> Drank
	<<radiobutton "$tempSlave.refreshmentType" 2>> Eaten
	<<radiobutton "$tempSlave.refreshmentType" 3>> Snorted
	<<radiobutton "$tempSlave.refreshmentType" 4>> Injected
	<<radiobutton "$tempSlave.refreshmentType" 5>> Popped
	<<radiobutton "$tempSlave.refreshmentType" 6>> Orally Dissolved
<br>

<br>''Skin'': <<textbox "$tempSlave.skin" $tempSlave.skin>>
<br>''Genetic Skin'': <<textbox "$tempSlave.origSkin" $tempSlave.origSkin>>
<br>''Race'': <<textbox "$tempSlave.race" $tempSlave.race>>
<br>''Genetic Race'': <<textbox "$tempSlave.origRace" $tempSlave.origRace>>
<br>''Eye Color'': <<textbox "$tempSlave.eye.right.iris" $tempSlave.eye.right.iris>>
<br>''Genetic Eye Color'': <<textbox "$tempSlave.eye.origColor" $tempSlave.eye.origColor>>
<br>''Pupil Shape'': <<textbox "$tempSlave.eye.right.pupil" $tempSlave.eye.right.pupil>>
<br>''Sclera Color'': <<textbox "$tempSlave.eye.right.sclera" $tempSlave.eye.right.sclera>>
<br>''Hair Color'': <<textbox "$tempSlave.hColor" $tempSlave.hColor>>
<br>''Genetic Hair Color'': <<textbox "$tempSlave.origHColor" $tempSlave.origHColor>>
<br>
<br>''Boobs'': <<textbox "$tempSlave.boobs" $tempSlave.boobs>> //100: masculine chest (if title = 1) or flat chested (if title = 0)(WIP), 300+: A cup, 400+: B cup, 500+: C cup, 650+: D cup, 800+: DD cup, 1000+: F cup, 1200+: G cup, 1400+: H cup//
<br>''Boobs Implant'': <<textbox "$tempSlave.boobsImplant" $tempSlave.boobsImplant>> //do you have breast implants - size in CCs//
<br>''Lactation'': <<textbox "$tempSlave.lactation" $tempSlave.lactation>> //are you lactating - 0: no, 1: yes//
<br>
<br>''Butt Size'': <<textbox "$tempSlave.butt" $tempSlave.butt>> //2: normal, 3: big, 4: huge, 5: enormous//
<br>''Butt Implant'': <<textbox "$tempSlave.buttImplant" $tempSlave.buttImplant>> //do you have butt implants - 0: no, 1+: yes//
<br>
<br>''Vagina'': <<textbox "$tempSlave.vagina" $tempSlave.vagina>>
<br>''New Vagina'': <<textbox "$tempSlave.newVag" $tempSlave.newVag>> //0: no, 1: yes//
<br>
<br>''Dick'': <<textbox "$tempSlave.dick" $tempSlave.dick>>
<br>''Balls Size'': <<textbox "$tempSlave.balls" $tempSlave.balls>> //3: normal, 5: big, 9: huge, 14: enormous, 30: monstrous//
<br>''Balls Implant'': <<textbox "$tempSlave.ballsImplant" $tempSlave.ballsImplant>> //0: none, 1+ yes//

<br><br>
__Age__
<br>''Actual Age'': <<textbox "$tempSlave.actualAge" $tempSlave.actualAge>>
<br>''Physical Age'': <<textbox "$tempSlave.physicalAge" $tempSlave.physicalAge>>
<br>''Visual Age'': <<textbox "$tempSlave.visualAge" $tempSlave.visualAge>>
<br>''Ovary Age'': <<textbox "$tempSlave.ovaryAge" $tempSlave.ovaryAge>>
<br>''Age Implant'': <<textbox "$tempSlave.ageImplant" $tempSlave.ageImplant>> //0: no surgery, 1: age altering surgery//
<br>''Player Aging'': <<textbox "$playerAging" $playerAging>> //0: no aging, 1: no aging, but birthdays, 2: aging//

<br><br>
__Pregnancy__
<br>''Pregnancy Length'': <<textbox "$tempSlave.preg" $tempSlave.preg>> //how far along your pregnancy is (pregMood kicks in at 24+ weeks) - -2: infertile, -1: contraceptives, 0: not pregnant, 1 - 42: pregnant, 43+: giving birth//
<br>''Fetus Count'': <<textbox "$tempSlave.pregType" $tempSlave.pregType>> //how many you're having (1-8)//
<br>''PregSource'': <<textbox "$tempSlave.pregSource" $tempSlave.pregSource>> //who knocked you up - 0: unknown, -1: self-impreg, -2: citizen, -3: former Master, -4: male arc owner, -5: client, -6: Societal Elite, -7: designer baby, -9: Futanari Sister//
<br>''PregMood'': <<textbox "$tempSlave.pregMood" $tempSlave.pregMood>> //how you act when heavily pregnant - 0: no change, 1: submissive and motherly, 2: aggressive and dominant//

<br><br>
''Skills:''
<br>
<br>Trading:
''<<if $tempSlave.skill.trading >= 100>>
	You are a master at economics and trading.
<<elseif $tempSlave.skill.trading >= 80>>
	You are an expert at economics and trading.
<<elseif $tempSlave.skill.trading >= 60>>
	You are skilled in economics and trading.
<<elseif $tempSlave.skill.trading >= 40>>
	You know some things about economics and trading.
<<elseif $tempSlave.skill.trading >= 20>>
	You are a beginner in economics.
<<elseif $tempSlave.skill.trading >= 0>>
	You know only the basics of trading.
<<elseif $tempSlave.skill.trading >= -20>>
	You know how to haggle a little.
<<elseif $tempSlave.skill.trading >= -40>>
	You know how to shop around.
<<elseif $tempSlave.skill.trading >= -60>>
	You know not to pay sticker price.
<<elseif $tempSlave.skill.trading >= -80>>
	People always give you discounts, but you never save any money.
<<else>>
	They said it was a bear market, so where are the bears?
<</if>>''
<br>
<<radiobutton "$tempSlave.skill.trading" 100>> Economics master
<<radiobutton "$tempSlave.skill.trading" 90>> Economics expert
<<radiobutton "$tempSlave.skill.trading" 70>> Skilled in economics
<<radiobutton "$tempSlave.skill.trading" 50>> Amateur economist
<<radiobutton "$tempSlave.skill.trading" 30>> Economics beginner
<<radiobutton "$tempSlave.skill.trading" 0>> Basic trader
<<radiobutton "$tempSlave.skill.trading" -10>> Haggler
<<radiobutton "$tempSlave.skill.trading" -30>> Shopper
<<radiobutton "$tempSlave.skill.trading" -50>> Weak saver
<<radiobutton "$tempSlave.skill.trading" -70>> Money sieve
<<radiobutton "$tempSlave.skill.trading" -90>> What's a trading?
<br>
<br>Warfare:
''<<if $tempSlave.skill.warfare >= 100>>
	You are a master of warfare.
<<elseif $tempSlave.skill.warfare >= 80>>
	You are an expert at tactics and strategy.
<<elseif $tempSlave.skill.warfare >= 60>>
	You are skilled in combat.
<<elseif $tempSlave.skill.warfare >= 40>>
	You know some things about combat.
<<elseif $tempSlave.skill.warfare >= 20>>
	You are a beginner in tactics and strategy.
<<elseif $tempSlave.skill.warfare >= 0>>
	You know only the basics of fighting.
<<elseif $tempSlave.skill.warfare >= -20>>
	You know how to hold a gun.
<<elseif $tempSlave.skill.warfare >= -40>>
	You know how to stab with a knife.
<<elseif $tempSlave.skill.warfare >= -60>>
	Go for the throat?
<<elseif $tempSlave.skill.warfare >= -80>>
	Just kick them in the balls, right?
<<else>>
	People like you are usually the first raped in a war.
<</if>>''
<br>
<<radiobutton "$tempSlave.skill.warfare" 100>> Warfare master
<<radiobutton "$tempSlave.skill.warfare" 90>> Warfare expert
<<radiobutton "$tempSlave.skill.warfare" 70>> Skilled in warfare
<<radiobutton "$tempSlave.skill.warfare" 50>> Amateur combatant
<<radiobutton "$tempSlave.skill.warfare" 30>> Combat beginner
<<radiobutton "$tempSlave.skill.warfare" 0>> Basic fighter
<<radiobutton "$tempSlave.skill.warfare" -10>> Gun haver
<<radiobutton "$tempSlave.skill.warfare" -30>> Knife holder
<<radiobutton "$tempSlave.skill.warfare" -50>> Throat puncher
<<radiobutton "$tempSlave.skill.warfare" -70>> Groin kicker?
<<radiobutton "$tempSlave.skill.warfare" -90>> Most likely to be raped
<br>
<br>Slaving:
''<<if $tempSlave.skill.slaving >= 100>>
	You are a master slaver.
<<elseif $tempSlave.skill.slaving >= 80>>
	You are an expert at enslaving.
<<elseif $tempSlave.skill.slaving >= 60>>
	You are skilled in slaving.
<<elseif $tempSlave.skill.slaving >= 40>>
	You know some things about getting slaves.
<<elseif $tempSlave.skill.slaving >= 20>>
	You are a beginner in slaving.
<<elseif $tempSlave.skill.slaving >= 0>>
	You know only the basics of slaving.
<<elseif $tempSlave.skill.slaving >= -20>>
	You know how to avoid becoming a slave.
<<elseif $tempSlave.skill.slaving >= -40>>
	You know to read contracts before you sign them.
<<elseif $tempSlave.skill.slaving >= -60>>
	You know to be careful.
<<elseif $tempSlave.skill.slaving >= -80>>
	You know better than to trust anyone.
<<else>>
	It would be easy to enslave you.
<</if>>''
<br>
<<radiobutton "$tempSlave.skill.slaving" 100>> Master slaver
<<radiobutton "$tempSlave.skill.slaving" 90>> Expert slaver
<<radiobutton "$tempSlave.skill.slaving" 70>> Skilled in slaving
<<radiobutton "$tempSlave.skill.slaving" 50>> Amateur slaver
<<radiobutton "$tempSlave.skill.slaving" 30>> Slaving beginner
<<radiobutton "$tempSlave.skill.slaving" 0>> Basic slaver
<<radiobutton "$tempSlave.skill.slaving" -10>> Can't make me a slave
<<radiobutton "$tempSlave.skill.slaving" -30>> Can read contracts
<<radiobutton "$tempSlave.skill.slaving" -50>> Careful now
<<radiobutton "$tempSlave.skill.slaving" -70>> Don't trust that guy
<<radiobutton "$tempSlave.skill.slaving" -90>> Potential slave
<br>
<br>Engineering:
''<<if $tempSlave.skill.engineering >= 100>>
	You are a master engineer.
<<elseif $tempSlave.skill.engineering >= 80>>
	You are an expert at engineering.
<<elseif $tempSlave.skill.engineering >= 60>>
	You are skilled in engineering.
<<elseif $tempSlave.skill.engineering >= 40>>
	You know some things about engineering.
<<elseif $tempSlave.skill.engineering >= 20>>
	You are a beginner in engineering.
<<elseif $tempSlave.skill.engineering >= 0>>
	You know only the basics of engineering.
<<elseif $tempSlave.skill.engineering >= -20>>
	You can build a gingerbread house that doesn't collapse.
<<elseif $tempSlave.skill.engineering >= -40>>
	You can tie a tight knot, does that count?
<<elseif $tempSlave.skill.engineering >= -60>>
	Glue is your friend; lots of it.
<<elseif $tempSlave.skill.engineering >= -80>>
	You know better than to even try to build something.
<<else>>
	You can cook; that's sort of like building something, right?
<</if>>''
<br>
<<radiobutton "$tempSlave.skill.engineering" 100>> Master engineer
<<radiobutton "$tempSlave.skill.engineering" 90>> Expert engineer
<<radiobutton "$tempSlave.skill.engineering" 70>> Skilled in engineering
<<radiobutton "$tempSlave.skill.engineering" 50>> Amateur engineer
<<radiobutton "$tempSlave.skill.engineering" 30>> Engineering beginner
<<radiobutton "$tempSlave.skill.engineering" 0>> Basic engineer
<<radiobutton "$tempSlave.skill.engineering" -10>> Gingerbread house
<<radiobutton "$tempSlave.skill.engineering" -30>> Knot tyer
<<radiobutton "$tempSlave.skill.engineering" -50>> You can use glue
<<radiobutton "$tempSlave.skill.engineering" -70>> You aren't handy
<<radiobutton "$tempSlave.skill.engineering" -90>> My hovercraft is full of eels
<br>
<br>Medicine:
''<<if $tempSlave.skill.medicine >= 100>>
	You are a master surgeon.
<<elseif $tempSlave.skill.medicine >= 80>>
	You are an expert at medicine and surgery.
<<elseif $tempSlave.skill.medicine >= 60>>
	You are skilled in surgery.
<<elseif $tempSlave.skill.medicine >= 40>>
	You know some things about medicine.
<<elseif $tempSlave.skill.medicine >= 20>>
	You are a beginner in medicine.
<<elseif $tempSlave.skill.medicine >= 0>>
	You know the basics of treating injuries.
<<elseif $tempSlave.skill.medicine >= -20>>
	You can stop a wound from getting infected.
<<elseif $tempSlave.skill.medicine >= -40>>
	Gauze is your friend. Just keep wrapping.
<<elseif $tempSlave.skill.medicine >= -60>>
	You know how to apply a band-aid.
<<elseif $tempSlave.skill.medicine >= -80>>
	Cure-alls are wonderful. Why aren't they sold in stores, though?
<<else>>
	Alcohol makes pain go away, right?
<</if>>''
<br>
<<radiobutton "$tempSlave.skill.medicine" 100>> Master surgeon
<<radiobutton "$tempSlave.skill.medicine" 90>> Expert surgeon
<<radiobutton "$tempSlave.skill.medicine" 70>> Skilled in medicine
<<radiobutton "$tempSlave.skill.medicine" 50>> Amateur surgeon
<<radiobutton "$tempSlave.skill.medicine" 30>> Medical beginner
<<radiobutton "$tempSlave.skill.medicine" 0>> Basic medic
<<radiobutton "$tempSlave.skill.medicine" -10>> Can treat wounds
<<radiobutton "$tempSlave.skill.medicine" -30>> First-aid kit user
<<radiobutton "$tempSlave.skill.medicine" -50>> Band-aid applier
<<radiobutton "$tempSlave.skill.medicine" -70>> MEDIC!
<<radiobutton "$tempSlave.skill.medicine" -90>> Give me another beer
<br>
<br>Hacking:
''<<if $tempSlave.skill.hacking >= 100>>
	You are a master of hacking.
<<elseif $tempSlave.skill.hacking >= 80>>
	You are an expert at hacking.
<<elseif $tempSlave.skill.hacking >= 60>>
	You are skilled in hacking.
<<elseif $tempSlave.skill.hacking >= 40>>
	You know some things about hacking.
<<elseif $tempSlave.skill.hacking >= 20>>
	You are a beginner in hacking.
<<elseif $tempSlave.skill.hacking >= 0>>
	You know only the basics of hacking.
<<elseif $tempSlave.skill.hacking >= -20>>
	You know how to click a mouse.
<<elseif $tempSlave.skill.hacking >= -40>>
	Enter does something?
<<elseif $tempSlave.skill.hacking >= -60>>
	Where is the "any" key?
<<elseif $tempSlave.skill.hacking >= -80>>
	You can push the power button, good job.
<<else>>
	This black box thingy is magical.
<</if>>''
<br>
<<radiobutton "$tempSlave.skill.hacking" 100>> Master hacker
<<radiobutton "$tempSlave.skill.hacking" 90>> Expert hacker
<<radiobutton "$tempSlave.skill.hacking" 70>> Skilled hacker
<<radiobutton "$tempSlave.skill.hacking" 50>> Amateur hacker
<<radiobutton "$tempSlave.skill.hacking" 30>> Hacking beginner
<<radiobutton "$tempSlave.skill.hacking" 0>> Basic hacker
<<radiobutton "$tempSlave.skill.hacking" -10>> Mouse clicker
<<radiobutton "$tempSlave.skill.hacking" -30>> You can press Enter
<<radiobutton "$tempSlave.skill.hacking" -50>> Where's the "any" key?
<<radiobutton "$tempSlave.skill.hacking" -70>> Main screen turn on?
<<radiobutton "$tempSlave.skill.hacking" -90>> Ooh, cool glowy thingy!

<br>
<br>Your mother ID:
<<textbox "$tempSlave.mother" $tempSlave.mother>>
<br>Your father ID:
<<textbox "$tempSlave.father" $tempSlave.father>>

<br>
<br>''Sexual Energy'': <<textbox "$tempSlave.sexualEnergy" $tempSlave.sexualEnergy>>
<br>''Cum Tap'': <<textbox "$tempSlave.skill.cumTap" $tempSlave.skill.cumTap>>
<br>''Stored Cum'': <<textbox "$tempSlave.counter.storedCum" $tempSlave.counter.storedCum>>
<br>''Fertility Drugs'': <<textbox "$tempSlave.fertDrugs" $tempSlave.fertDrugs>> //0: no, 1: yes//
<br>''Forced Fertility Drugs'': <<textbox "$tempSlave.forcedFertDrugs" $tempSlave.forcedFertDrugs>> //time left in body system//
<br>''Stamina Pills'': <<textbox "$tempSlave.staminaPills" $tempSlave.staminaPills>> //0: no, 1: yes//

<br><br>Custom Cheat:
<br><<textarea "$customEvalCode" "">>
<br>//Any JavaScript function will be automatically run using the PC as an argument when "Apply" is clicked. For example, entering "(PC) => PC.name = 'Fancy Name' " will change your name to "Fancy Name".//

src/cheats/PCCheatMenu.tw