﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>DogBeast_Human1</defName>
    <durationTicks>85</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>4</angle>
              <visible>true</visible>
              <offset>(-0.3716815, 0, 0.2713863)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>8</angle>
              <visible>true</visible>
              <offset>(-0.3539823, 0, 0.2654868)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-14</angle>
              <visible>true</visible>
              <offset>(-0.4011799, 0, 0.2241887)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>-7</angle>
              <visible>true</visible>
              <offset>(-0.3834807, 0, 0.2359883)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>-9</angle>
              <visible>true</visible>
              <offset>(-0.4011799, 0, 0.2359883)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>85</tick>
              <angle>-7</angle>
              <visible>true</visible>
              <offset>(-0.3893807, 0, 0.2359883)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.1946907, 1, 0.4483777)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.235988, 1, 0.4365782)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.1238946, 1, 0.377581)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.1710922, 1, 0.3952804)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.05899817, 1, 0.4660767)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.1828904, 1, 0.4896755)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.1356928, 1, 0.4778759)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>DogBeast_Dog1</defName>
    <durationTicks>85</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0.6666666, 1, 0.1120945)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>-5</angle>
              <visible>true</visible>
              <offset>(0.5722714, 1, 0.06489658)</offset>
              <scale>(1, 1, 0.9351034)</scale>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <scale>(0.9999999, 1, 1.053097)</scale>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>31</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>45</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>31</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>65</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>31</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>85</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li MayRequire="shauaputa.rimnudeworldzoo">
        <key>AnimalPenis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, -2, 0)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage1.xml