:: eliteTakeOver [nobr]

<<set $nextButton = " ">>

<<set _pregSurrender = 0>>
/* preg/lobotomization check */
You knew this day would come. Surrounding yourself with powerful people has its boons, but also poses a distinct threat. You've heard them murmuring when you enter the room, you've seen them excuse themselves from your presence, and lately they've been overtly hostile. The Societal Elite have turned on you.
<br>
You look up from your desk as the locked door to your office unseals, and a dozen individuals brazenly walk into your view.<<if $Bodyguard != 0>><<setLocalPronouns $Bodyguard>> $Bodyguard.slaveName stands between you and them. A single glare from the leader of the bunch and $he backs off, eyes to the ground.<</if>>
<br>
<<if $PC.pregSource == -1 || $PC.pregSource == -6>>
	<<if $PC.refreshmentType == 0>>
		Taking a drag from a fresh $PC.refreshment,
	<<elseif $PC.refreshmentType == 1>>
		Taking a drink of a fresh glass of $PC.refreshment,
	<<elseif $PC.refreshmentType == 2>>
		Taking a bite of a fresh $PC.refreshment,
	<<elseif $PC.refreshmentType == 3>>
		Doing a line of $PC.refreshment,
	<<elseif $PC.refreshmentType == 4>>
		Injecting a hit of $PC.refreshment into your arm,
	<<elseif $PC.refreshmentType == 5>>
		Swallowing a $PC.refreshment,
	<<elseif $PC.refreshmentType == 6>>
		Placing a tab of $PC.refreshment under your tongue,
	<</if>>
	you greet your rather unwelcome guests.
	<br><br>
	"You are no longer worthy of being a part of our society. But you carry within you one of our heirs. A conundrum for some, but we have already solved that problem."
	<br>
	What was that last thing he said? It's getting hard to think right. The $PC.refreshment... Drugged... You collapse onto your desk, unconscious.
	<br>
	<<if $Bodyguard != 0>>
		A sharp pain and a rush of adrenaline drags you back to your senses. Sneaking a peak, you witness $Bodyguard.slaveName valiantly trying to protect you, despite <<if hasAnyProstheticLimbs($Bodyguard)>>$his cybernetics being locked down<<else>>the overwhelming odds<</if>>. As $he and their leader struggle closer to your desk, his revolver and a syringe are dislodged onto your desk. It seems drugging you wasn't their first thought. With $Bodyguard.slaveName's risky gamble, your fate has fallen back into your hands.
	<<else>>
		You'll spend the rest of your life a breeder to the Societal Elite; blinded and muted. More than a slave, but still less than your master. Life isn't so bad, your two most devoted slaves were taken along to keep you happy, and you are treated quite well, possibilities considered. Though once your eggs dry up, odds are your little remaining usefulness will be at an end. Best not to think too much into it.
		<<set _pregSurrender = 1>>
		<<set $ui = "start">>
		<br><br>
		''GAME OVER''
	<</if>>
<<else>>
	The leader reaches into his jacket and extracts a syringe, you recognize it as a powerful drug used in lobotomies, and places it to your left. From his hip he pulls a revolver, six-chambered, and loads five bullets, spins the chamber, and places it to your right.
	<br>
	"You are no longer worthy of being a part of our society. You know you can't be allowed to spread any information. But we are not merciless; one of our members has taken an interest in having you as her pet. You may choose to lose your mind, and service her until she tires of you, or gamble for your life and serve her anyway. Now decide."
<</if>>
<br>
<br>
<<if _pregSurrender == 0>>
	<<set $finalChoice = "final stand">>
	The choice is simple — you will not be a slave.
	<br>
	You decide to <span id="fate">make a final stand.</span>
	<br>
	<<if $Bodyguard != 0>>
		<br>
		<<if $PC.pregSource == -1 || $PC.pregSource == -6>>
			$Bodyguard.slaveName is already doing everything in $his power to save you.
		<<else>>
			<<link "Attempt to signal $Bodyguard.slaveName, your bodyguard">>
				<<set $finalChoice = "bodyguard">>
				<<replace "#fate">>
					attempt to signal $Bodyguard.slaveName, your bodyguard.
				<</replace>>
			<</link>>
		<</if>>
	<</if>>
	<<if $mercenaries >= 1>>
		<br>
		<<link "Send a message to the leader of the $mercenariesTitle">>
			<<set $finalChoice = "mercenaries">>
			<<replace "#fate">>
				send a message to the leader of the $mercenariesTitle.
			<</replace>>
		<</link>>
	<</if>>
	<<if $SF.Toggle && $SF.Active >= 1>>
		<br> <<set _N = App.SF.SFC()>>
		<<link "Send a message to _N">>
			<<set $finalChoice = "SF">>
			<<replace "#fate">>
				send a message to <<print App.SF.SFC()>>.
			<</replace>>
		<</link>>
	<</if>>
	<<if $PC.pregSource != -1 && $PC.pregSource != -6>>
		<br>
		<<link "Try and enrage them.">>
			<<set $finalChoice = "enrage">>
			<<replace "#fate">>
				try and enrage them, baiting them into a vulnerable position.
			<</replace>>
		<</link>>
	<</if>>
	<br>
	<<link "Make a final stand">>
		<<set $finalChoice = "final stand">>
		<<replace "#fate">>
			make a final stand.
		<</replace>>
	<</link>>
	<br>
	<<link "Give in">>
		<<set $finalChoice = "give in">>
		<<replace "#fate">>
			give in.
		<</replace>>
	<</link>>
	<br><br>
	<<link "Confirm">>
		<<goto "eliteTakeOverFight">>
	<</link>>
<</if>>

src/pregmod/eliteTakeOver.tw