:: Takeover Target [nobr]

<p>
	Before you deploy the
	<<if $PC.rumor == "wealth">>
		financial reserves that
	<<elseif $PC.rumor == "diligence">>
		carefully constructed plan that
	<<elseif $PC.rumor == "force">>
		mercenaries and <<if $continent == "Europe">>//maskirovka//<<else>>cover plan<</if>> that
	<<elseif $PC.rumor == "social engineering">>
		clever social manipulation that
	<<else>>
		optimistic plan you hope
	<</if>>
	will allow you to take over an arcology, you need to select a target. There are a number of vulnerable arcologies that you could
	<<if $PC.rumor == "wealth">>
		attempt a hostile takeover of
	<<elseif $PC.rumor == "diligence">>
		work to take over
	<<elseif $PC.rumor == "force">>
		attack
	<<elseif $PC.rumor == "social engineering">>
		infiltrate
	<<else>>
		aspire to take over
	<</if>>
	with a reasonable chance of success. Free Cities are volatile places, even compared to the troubled state of the rest of the world. There are always arcologies whose owners are on the brink of failure, and you could target one of them.
	<<if $PC.career == "arcology owner">>(Since you've @@.springgreen;owned an arcology before,@@ you identify more potential target arcologies than a novice might.)<</if>>
	Alternatively, arcologies are being built every day, and their owners' control is often uncertain.
	<span class="intro question">
		Which arcology will you target?
	</span>
</p>

<div class="card">
[[A newly constructed arcology|Terrain Intro][$targetArcology.fs = "New"]]
<div class="indent note">
	With many new arcologies being constructed, you will be able to select which area of the world and type of Free City you'd like your target arcology to be located in.
</div>
<div class="indent note">
	Recommended for new players.
</div>
</div>

<<includeDOM App.Intro.generateEstablishedArcologies()>>

src/events/intro/takeoverTarget.tw