﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Rimworld_Animations
{
    public class PawnTest_JobDef : BasePawnTest
    {
        public JobDef jobDef;

        public override bool PawnTest(Pawn pawn)
        {
            if (pawn.CurJobDef == jobDef)
            {
                return true;
            }
            return false;
        }
    }
}

1.5/Source/Animations/PawnTests/PawnTest_JobDef.cs