﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Rimworld_Animations
{
    public abstract class AnimationStage
    {

        //Return a list containing a tuple; int for how long the animation should play for
        public int loops;
        public abstract List<AnimationDef> GetAnimations(int actorNumber, int seed);

    }
}

1.5/Source/Animations/GroupAnimations/GroupAnimationStages/AnimationStage.cs