[{
    "type": "Image Gauge",
    "Cur. Value": "$gameVariables.value(VAR_HEROINE_HP)",
    "Max Value": "$gameVariables.value(VAR_HEROINE_MAX_HP)",
    "Condition": "",
    "Layer": "1",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "health_bar-1",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 10,
    "x": 102,
    "y": 19
}, {
    "type": "Text",
    "Value": "${$gameVariables.value(VAR_HEROINE_HP)} / ${$gameVariables.value(VAR_HEROINE_MAX_HP)}",
    "Condition": "",
    "Layer": "2",
    "Font": "VHPix",
    "Max Width": "150",
    "Align": "center",
    "Font Size": "14",
    "Text Color": "#ffffff",
    "Text Alpha": "255",
    "Outline Color": "#000000",
    "Outline Alpha": "0",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 11,
    "x": 102,
    "y": 21
}, {
    "type": "Image Gauge",
    "Cur. Value": "$gameVariables.value(VAR_HEROINE_MP)",
    "Max Value": " $gameVariables.value(VAR_HEROINE_MAX_MP)",
    "Condition": "",
    "Layer": "1",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "mana_bar",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 12,
    "x": 102,
    "y": 46
}, {
    "type": "Text",
    "Value": "${$gameVariables.value(VAR_HEROINE_MP)} / ${ $gameVariables.value(VAR_HEROINE_MAX_MP)}",
    "Condition": "",
    "Layer": "2",
    "Font": "VHPix",
    "Max Width": "150",
    "Align": "center",
    "Font Size": "14",
    "Text Color": "#ffffff",
    "Text Alpha": "255",
    "Outline Color": "#000000",
    "Outline Alpha": "0",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 13,
    "x": 97,
    "y": 49
}, {
    "type": "Image Gauge",
    "Cur. Value": "$gameParty.leader().currentExp() - $gameParty.leader().currentLevelExp()",
    "Max Value": "$gameParty.leader().expForLevel($gameParty.leader().level + 1) - $gameParty.leader().currentLevelExp() ",
    "Condition": "",
    "Layer": "1",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "exp_bar",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 14,
    "x": 102,
    "y": 73
}, {
    "type": "Text",
    "Value": "${$gameParty.leader().currentExp() - $gameParty.leader().currentLevelExp()} / ${$gameParty.leader().expForLevel($gameParty.leader().level + 1) - $gameParty.leader().currentLevelExp() }",
    "Condition": "",
    "Layer": "2",
    "Font": "VHPix",
    "Max Width": "150",
    "Align": "center",
    "Font Size": "14",
    "Text Color": "#ffffff",
    "Text Alpha": "255",
    "Outline Color": "#000000",
    "Outline Alpha": "0",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 15,
    "x": 97,
    "y": 75
}, {
    "type": "Image Gauge",
    "Cur. Value": "$gameVariables.value(VAR_CHARGE_GUAGE)",
    "Max Value": "100",
    "Condition": "",
    "Layer": "1",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "stamina_bar-1",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 16,
    "x": 120,
    "y": 98
}, {
    "type": "Image Gauge",
    "Cur. Value": "$gameVariables.value(VAR_ENEMY_GAUGE_CURRENT_HP)",
    "Max Value": "$gameVariables.value(VAR_ENEMY_GAUGE_MAX_HP)",
    "Condition": "",
    "Layer": "1",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "enemy-bar-2",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 17,
    "x": 93,
    "y": 124
}, {
    "type": "Text",
    "Value": "${$gameVariables.value(VAR_ENEMY_GAUGE_CURRENT_HP)} / ${$gameVariables.value(VAR_ENEMY_GAUGE_MAX_HP)}",
    "Condition": "",
    "Layer": "2",
    "Font": "VHPix",
    "Max Width": "150",
    "Align": "center",
    "Font Size": "14",
    "Text Color": "#ffffff",
    "Text Alpha": "255",
    "Outline Color": "#000000",
    "Outline Alpha": "0",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 18,
    "x": 94,
    "y": 126
}, {
    "type": "Image Gauge",
    "Cur. Value": " $gameVariables.value(VAR_ULTIMATE_GUAGE)",
    "Max Value": "200",
    "Condition": "",
    "Layer": "1",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "Bar_narrow _02",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 20,
    "x": 100,
    "y": 61
}, {
    "type": "Image Gauge",
    "Cur. Value": " $gameVariables.value(VAR_ULTIMATE_GUAGE)",
    "Max Value": "1",
    "Condition": "$gameSwitches.value(SW_ULTIMATE_FLASH) == true",
    "Layer": "3",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "Bar_narrow _03",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 21,
    "x": 100,
    "y": 61
}, {
    "type": "Image Gauge",
    "Cur. Value": "$gameVariables.value(VAR_ALLY_STATS)[3][2]",
    "Max Value": "$gameVariables.value(VAR_ALLY_STATS)[3][0]",
    "Condition": "$gameSwitches.value(SW_ALLY_SWITCH) && $gameVariables.value(VAR_ALLY_STATS)[3][9] > 49",
    "Layer": "1",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "companion1_bar_health",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 22,
    "x": 847,
    "y": 706.5
}, {
    "type": "Text",
    "Value": "${$gameVariables.value(VAR_ALLY_STATS)[3][2]} / ${$gameVariables.value(VAR_ALLY_STATS)[3][0]}",
    "Condition": "$gameSwitches.value(SW_ALLY_SWITCH)",
    "Layer": "2",
    "Font": "VHPix",
    "Max Width": "150",
    "Align": "center",
    "Font Size": "14",
    "Text Color": "#ffffff",
    "Text Alpha": "255",
    "Outline Color": "#000000",
    "Outline Alpha": "0",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 23,
    "x": 848,
    "y": 707
}, {
    "type": "Image Gauge",
    "Cur. Value": "$gameVariables.value(VAR_ALLY_STATS)[3][2]",
    "Max Value": "$gameVariables.value(VAR_ALLY_STATS)[3][0]",
    "Condition": "$gameSwitches.value(SW_ALLY_SWITCH) && $gameVariables.value(VAR_ALLY_STATS)[3][9] < 50",
    "Layer": "1",
    "Scale X": "1",
    "Scale Y": "1",
    "Style": "left",
    "Main Image": "companion1_bar_health-low",
    "Back Image": "N\n\nONE",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 24,
    "x": 846,
    "y": 706
}, {
    "type": "Text",
    "Value": "-${$gameVariables.value(VAR_ALLY_BLOCK_VALUE)}",
    "Condition": "($gameVariables.value(VAR_ALLY_BLOCK_VALUE) > 0) && $gameSwitches.value(SW_ALLY_BLOCK_INDICATOR)",
    "Layer": "2",
    "Font": "VHPix",
    "Max Width": "150",
    "Align": "center",
    "Font Size": "14",
    "Text Color": "#ffffff",
    "Text Alpha": "255",
    "Outline Color": "#000000",
    "Outline Alpha": "0",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 25,
    "x": 755,
    "y": 686
}, {
    "type": "Picture",
    "Condition": "$gameSwitches.value(SW_ALLY_BLOCK_INDICATOR)",
    "Layer": "0",
    "Image": "block_indicator",
    "Scale X": "1",
    "Scale Y": "1",
    "Opacity": "255",
    "Hue": "0",
    "Blend": "0",
    "animateInfo": {
        "x": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "y": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        },
        "s": {
            "spd": 0,
            "loop": false,
            "min": 1,
            "max": 1
        },
        "r": {
            "spd": 0,
            "loop": false,
            "min": 0,
            "max": 0
        }
    },
    "id": 26,
    "x": 730,
    "y": 691
}]
VHMV/data/BattleHUD.json