:: P mercenary romeo [nobr]

<<set $nextButton = "Continue", $nextLink = "Random Nonindividual Event", _name = 0>>

<<set _romeoSlaves = $slaves.filter(function(s) { return s.fetish != "mindbroken" && s.fuckdoll == 0 && ["serve in the club", "serve the public", "whore", "work in the brothel"].includes(s.assignment); })>>
<<if _romeoSlaves.length == 0>>
	<<set _romeoSlaves = $slaves.filter(function(s) { return (s.counter.publicUse > 0) && (s.newGamePlus == 0) && (s.relationship > -3) && !["be your Concubine", "serve in the master suite"].includes(s.assignment); })>>
	<<if _romeoSlaves.length == 0>>
		<<set _name = setup.whiteAmericanSlaveNames.random()>>
	<<else>>
		<<set $activeSlave = _romeoSlaves.random()>>
	<</if>>
<<else>>
	<<set $activeSlave = _romeoSlaves.random()>>
<</if>>
<<if ndef $activeSlave>>
	<<set _name = setup.whiteAmericanSlaveNames.random()>>
<</if>>

<<if _name == 0>>
	<<set _slaveCost = slaveCost($activeSlave)>>
	<<set _slaveCost = (random(60,70)*Math.trunc(_slaveCost/100))>>
	<<set _slaveCost = 100*Math.trunc(_slaveCost/100)>>
	<<setLocalPronouns $activeSlave>>
<</if>>
<<setNonlocalPronouns $seeDicks>>

One of your mercenaries requests an interview. He's a worn, grey-haired tank of a man, made bulkier still by heavy ceramic plate armor and lots of ammunition and gear. The murderous submachine gun favored for city fighting looks like a toy in his hands. But as he sits at your invitation and accepts a
<<if $PC.refreshmentType == 0>>
	$PC.refreshment
<<elseif $PC.refreshmentType == 1>>
	glass of $PC.refreshment
<<elseif $PC.refreshmentType == 2>>
	a plate of $PC.refreshment
<<elseif $PC.refreshmentType == 3>>
	line of $PC.refreshment
<<elseif $PC.refreshmentType == 4>>
	syringe of $PC.refreshment
<<elseif $PC.refreshmentType == 5>>
	pill of $PC.refreshment
<<elseif $PC.refreshmentType == 6>>
	tab of $PC.refreshment
<</if>>
proffered by an attentive slave _girlU, he seems almost bashful.

<br><br>

"<<= properTitle()>>, I'll say this straight. I'd like to buy one of your slaves.
<<if _name != 0>>
	<<setNonlocalPronouns $seeDicks>>
	I've been seeing _name a lot, and _heU makes the years sit a little lighter on me. I've scraped together what I can, and I can pay <<print cashFormat(50000)>>." It's a huge sum for a mercenary; it's probably his entire savings, but there is a slight problem; the slave he is looking for isn't one of yours. "Well then," he says in embarrassment, "Have to say this is a little awkward." He gives a fake cough, "You wouldn't happen to, you know, know who _hisU owner is?" You shake your head. A run in with a _girlU named _name isn't much to go by and it really isn't your problem. "Ah well, I'm sure I'll see _himU around again. Anyway, that was a fine victory the other day, <<= properTitle()>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to. Hell, maybe you'll even get to meet _name too, get to see just how much of a looker _heU is."
<<else>>
	<<if ["serve in the club", "serve the public", "whore", "work in the brothel"].includes($activeSlave.assignment)>>
		I've been seeing <<= App.UI.slaveDescriptionDialog($activeSlave)>> a lot, and $he makes the years sit a little lighter on me.
	<<else>>
		I've seen <<= App.UI.slaveDescriptionDialog($activeSlave)>> here and there and I can't stop thinking about $him. I feel $he'd make the years sit a little lighter on me.
	<</if>>
	I've scraped together what I can, and I can pay <<print cashFormat(_slaveCost)>>." It's a decent price, probably a little less than you could get at auction. It's a huge sum for a mercenary; it's probably his entire savings. You ask what he would do with $him. "Well," he says, actually blushing, "I'd free $him. And marry $him, if $he'd have me."

	<br><br>

	<span id="result">
	<<link "Decline, and tell $him not to see him">>
		<<replace "#result">>
			$activeSlave.slaveName obeys your orders not to see the old mercenary. Though neither he or $activeSlave.slaveName says a word about it, his squadmates are not so closemouthed. Soon the tragic story of The Mercenary and the Slave $Girl is being told in bars and brothels across the Free City, with you naturally playing @@.red;the role of the villain.@@
			<<run repX(-1000, "event")>>
		<</replace>>
	<</link>>
	<br><<link "Politely decline">>
		<<replace "#result">>
			"Ah well," he says, "didn't think you would, but I had to ask. If you'd be so kind as to keep $him assigned so's I can see $him, I would be grateful. That was a fine victory, <<= properTitle()>>; come down to the bar and join the boys and I. We'll buy you a drink. Devil knows, thanks to you we can afford to."
			<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>$activeSlave.slaveName politely thanks you for not letting him take $him away.<</if>>
		<</replace>>
	<</link>>
	<br><<link "Accept">>
		<<replace "#result">>
			The mercenary leaves to collect his purchase. On the video feeds, you see that $activeSlave.slaveName can hardly believe what's
			<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>
				happening. You can't hear what he says as he takes out a ring, but $his reaction speaks clearly. $He says "No."
				<<if canWalk($activeSlave) && hasAnyArms($activeSlave)>>
					$He points back into your penthouse and returns to $his home.
				<<else>>
					$He gestures towards the nearest camera and he helps $him back into your penthouse.
				<</if>>
				The only thing $he wants after being freed is to return to your side.
				"I thought I was giving $him a better life... But $he already had everything $he wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
				Since $he returned to slavery, it's only fair to return the credits he paid for $him. He thanks you hollowly before heading on his way.
			<<else>>
				happened.
				<<if hasAnyArms($activeSlave) && hasBothLegs($activeSlave)>>
					$He hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,
				<<else>>
					As he <<if !isAmputee($activeSlave)>>gives<<else>>picks up $his limbless form to give<</if>> $him a hug,
				<</if>>
				$he gives the nearest camera a little nod and silently mouths the words "Thank you, <<= WrittenMaster($activeSlave)>>." Soon the romantic story of The Mercenary and the Slave $Girl is being told in bars and brothels across the Free City, with you naturally playing @@.green;a supporting role.@@
				<<run cashX(_slaveCost, "slaveTransfer")>>
				<<= removeActiveSlave() >>
			<</if>>
		<</replace>>
	<</link>>
	<br><<link "Give $him to him as a gift">>
		<<replace "#result">>
			The mercenary cannot believe his ears. After you repeat yourself twice, he leaves to collect your gift, thanking you clumsily. On the video feeds, you see that $activeSlave.slaveName can hardly believe what's
			<<if $activeSlave.relationship == -3 && $activeSlave.fetish != "mindbroken" && $activeSlave.devotion+$activeSlave.trust > 190>>
				happening. You can't hear what he says as he takes out a ring, but $his reaction speaks clearly. $He says "No."
				<<if canWalk($activeSlave) && hasAnyArms($activeSlave)>>
					$He points back into your penthouse and returns to $his home.
				<<else>>
					$He gestures towards the nearest camera and he helps $him back into your penthouse.
				<</if>>
				The only thing $he wants after being freed is to return to your side.
				"I thought I was giving $him a better life... But $he already had everything $he wanted. I'm sorry for putting you in such a position." You can hear the sadness in his voice. "Thank you for your time. I'm sorry to have bothered you."
			<<else>>
				happened.
				<<if hasAnyArms($activeSlave) && hasAnyLegs($activeSlave)>>
					$He hugs him, sobbing into his shoulder. As they walk hand in hand down towards his quarters,
				<<else>>
					As he <<if !isAmputee($activeSlave)>>gives<<else>>picks up $his limbless form to give<</if>> $him a hug,
				<</if>>
				$he gives the nearest camera a little nod and silently mouths the words "Thank you, <<= WrittenMaster($activeSlave)>>." You smile to yourself; when they get there they'll find flowers and a paid reservation at the arcology's best restaurant. Soon the story is being told in bars and brothels across the Free City, with you naturally playing @@.green;a starring role.@@ Some days later, you hear a dramatization is being filmed, with an aging action star playing the mercenary, a rising starlet playing $activeSlave.slaveName, and a noted character actor playing you.
				<<run repX(15000, "event")>>
				<<set _poster = "a poster for the movie that was made about the love between one of your mercenaries and " + $activeSlave.slaveName>>
				<<set $trinkets.push(_poster)>>
				<<= removeActiveSlave() >>
			<</if>>
		<</replace>>
	<</link>>
	</span>

	<h3>$His records...</h3>
	<div class="note">
		<div class="indent">
			$His current task is to <<print $activeSlave.assignment>><<if $assignmentRecords[$activeSlave.ID]>>, and before that to <<print $assignmentRecords[$activeSlave.ID]>><</if>>.
		</div>
		<<SlaveExpensesExtra $activeSlave>>
	</div>

<</if>>

src/uncategorized/pMercenaryRomeo.tw