#pragma once

struct CColLine
{
	// NB: this has to be compatible with two CVuVectors
	CVector p0;
	int pad0;
	CVector p1;
	int pad1;

	CColLine(void) { };
	CColLine(const CVector &p0, const CVector &p1) { this->p0 = p0; this->p1 = p1; };
	void Set(const CVector &p0, const CVector &p1);
};
src/collision/ColLine.h