:: Salon [nobr jump-from-safe]

<<set $nextButton = "Confirm changes", $nextLink = "Slave Interact", $encyclopedia = "The Auto Salon">>
<<set $AS = $activeSlave.ID>>
<<run App.Utils.setLocalPronouns(getSlave($AS))>>

<<if $showInches == 2>>
	<<set _oldHLength = Math.round(getSlave($AS).hLength/2.54), _newHLength = 0>>
<<else>>
	<<set _oldHLength = getSlave($AS).hLength, _newHLength = 0>>
<</if>>

<h1>The Auto Salon</h1>

<span class="note">
	<<= getSlave($AS).slaveName>> is seated in the auto salon. $He is awaiting your artistic pleasure.
</span>

/* 000-250-006 */
<<if $seeImages == 1>>
	<<if $imageChoice == 1>>
		<div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div>
	<<else>>
		<div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<= SlaveArt(getSlave($AS), 3, 0)>></div>
	<</if>>
<</if>>
/* 000-250-006 */

/* EYES */

<h3>Eyewear</h3>
<<if getBestVision(getSlave($AS)) === 0>>
	$He is blind, and
	<<if getSlave($AS).eyewear == "none">>
		has no eyewear.
	<<else>>
		is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]]
	<</if>>
	<div class="choices">
		Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>
<<elseif anyVisionEquals(getSlave($AS), 1)>>
	$He is nearsighted, and $he
	<<if getSlave($AS).eyewear == "none">>
		has no eyewear.
	<<else>>
		is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]]
	<</if>>
	<div class="choices">
		Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Corrective glasses|Salon][getSlave($AS).eyewear = "corrective glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Corrective contacts|Salon][getSlave($AS).eyewear = "corrective contacts",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		<span class="note">Nearsightedness will impede performance on some assignments.</span>
	</div>
<<else>>
	$His vision is normal, and $he
	<<if getSlave($AS).eyewear == "none">>
		has no eyewear.
	<<else>>
		is wearing <<= getSlave($AS).eyewear>>. [[Remove|Salon][getSlave($AS).eyewear = "none"]]
	<</if>>
	<div class="choices">
		Give $him: [[Cosmetic glasses|Salon][getSlave($AS).eyewear = "glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Blurring glasses|Salon][getSlave($AS).eyewear = "blurring glasses",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Blurring contacts|Salon][getSlave($AS).eyewear = "blurring contacts",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		<span class="note">Blurring options are annoying and impede performance on some assignments.</span>
	</div>
<</if>>

<<includeDOM App.Medicine.Modification.eyeSelector(getSlave($AS))>>

/* EARS */
<h3>Ears</h3>
<div>
	<<if getSlave($AS).earT != "none" && getSlave($AS).earTColor != "hairless">>
		$His fluffy ears are <<= getSlave($AS).earTColor>>.
		<div class="choices">
			<<if getSlave($AS).earTColor != getSlave($AS).hColor>>
				[[Match current hair|Salon][getSlave($AS).earTColor = getSlave($AS).hColor]] or <span class="note">choose a new one:</span>
			<<else>>
				<span class="note">Choose a dye color before dyeing $his ears:</span>
			<</if>>
		</div>
		<div class="choices">
			Colors:
				[[Auburn|Salon][$primaryEarColor = "auburn"]]
				| [[Black|Salon][$primaryEarColor = "black"]]
				| [[Blazing Red|Salon][$primaryEarColor = "blazing red"]]
				| [[Blonde|Salon][$primaryEarColor = "blonde"]]
				| [[Blue-Violet|Salon][$primaryEarColor = "blue-violet"]]
				| [[Blue|Salon][$primaryEarColor = "blue"]]
				| [[Brown|Salon][$primaryEarColor = "brown"]]
				| [[Burgundy|Salon][$primaryEarColor = "burgundy"]]
				| [[Chestnut|Salon][$primaryEarColor = "chestnut"]]
				| [[Chocolate|Salon][$primaryEarColor = "chocolate brown"]]
				| [[Copper|Salon][$primaryEarColor = "copper"]]
				| [[Dark Blue|Salon][$primaryEarColor = "dark blue"]]
				| [[Dark Brown|Salon][$primaryEarColor = "dark brown"]]
				| [[Dark Orchid|Salon][$primaryEarColor = "dark orchid"]]
				| [[Deep Red|Salon][$primaryEarColor = "deep red"]]
				| [[Ginger|Salon][$primaryEarColor = "ginger"]]
				| [[Golden|Salon][$primaryEarColor = "golden"]]
				| [[Green-yellow|Salon][$primaryEarColor = "green-yellow"]]
				| [[Green|Salon][$primaryEarColor = "green"]]
				| [[Grey|Salon][$primaryEarColor = "grey"]]
				| [[Hazel|Salon][$primaryEarColor = "hazel"]]
				| [[Jet Black|Salon][$primaryEarColor = "jet black"]]
				| [[Neon Blue|Salon][$primaryEarColor = "neon blue"]]
				| [[Neon Green|Salon][$primaryEarColor = "neon green"]]
				| [[Neon Pink|Salon][$primaryEarColor = "neon pink"]]
				| [[Pink|Salon][$primaryEarColor = "pink"]]
				| [[Platinum Blonde|Salon][$primaryEarColor = "platinum blonde"]]
				| [[Purple|Salon][$primaryEarColor = "purple"]]
				| [[Red|Salon][$primaryEarColor = "red"]]
				| [[Sea Green|Salon][$primaryEarColor = "sea green"]]
				| [[Silver|Salon][$primaryEarColor = "silver"]]
				| [[Strawberry-Blonde|Salon][$primaryEarColor = "strawberry-blonde"]]
				| [[White|Salon][$primaryEarColor = "white"]]
		</div>

		<div class="choices">
			Highlights:
				[[None|Salon][$secondaryEarColor = ""]]
				| [[Black|Salon][$secondaryEarColor = " with black highlights"]]
				| [[Blazing Red|Salon][$secondaryEarColor = " with blazing red highlights"]]
				| [[Blonde|Salon][$secondaryEarColor = " with blonde highlights"]]
				| [[Grey|Salon][$secondaryEarColor = " with grey highlights"]]
				| [[Neon Blue|Salon][$secondaryEarColor = " with neon blue highlights"]]
				| [[Neon Green|Salon][$secondaryEarColor = " with neon green highlights"]]
				| [[Neon Pink|Salon][$secondaryEarColor = " with neon pink highlights"]]
				| [[Rainbow|Salon][$secondaryEarColor = " with rainbow highlights"]]
				| [[Silver|Salon][$secondaryEarColor = " with silver highlights"]]
				| [[White|Salon][$secondaryEarColor = " with white highlights"]]
			</div>

		<<if $primaryEarColor != 0>>
			<div class="choices">
				[["Dye " + $his + " ears"|Salon][getSlave($AS).earTColor = ($primaryEarColor + $secondaryEarColor),cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), $primaryEarColor = 0, $secondaryEarColor = ""]] $primaryEarColor $secondaryEarColor now?
			</div>
		<</if>>
	<</if>>
</div>

<div>
	<<if getSlave($AS).earImplant == 1>>
		$He has artificial inner ear implants,
		<<if getSlave($AS).earwear == "none">>
			which are unobstructed.
		<<else>>
			and is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]]
		<</if>>
	<<elseif getSlave($AS).hears < -1>>
		$He is deaf, and
		<<if getSlave($AS).earwear == "none">>
			is wearing nothing on $his ears.
		<<else>>
			is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]]
		<</if>>
	<<elseif getSlave($AS).hears > -1>>
		$His hearing is normal, and $he
		<<if getSlave($AS).earwear == "none">>
			has nothing in $his ears.
		<<else>>
			is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]]
		<</if>>
	<<else>>
		$He is hearing impaired, and
		<<if getSlave($AS).earwear == "none">>
			wears nothing to correct or worsen this.
		<<else>>
			is wearing <<= getSlave($AS).earwear>>. [[Remove|Salon][getSlave($AS).earwear = "none"]]
		<</if>>
	<</if>>
	<div class="choices">
		Give $him:
		[[Hearing aids|Salon][getSlave($AS).earwear = "hearing aids",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Muffling ear plugs|Salon][getSlave($AS).earwear = "muffling ear plugs",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Deafening ear plugs|Salon][getSlave($AS).earwear = "deafening ear plugs",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		<span class="note">Muffling options are annoying and impede performance on some assignments.</span>
	</div>
</div>

/*End ear check */
<div>
	<<if getSlave($AS).horn != "none">>
		$His <<= getSlave($AS).horn>> are <<= getSlave($AS).hornColor>>
		<div class="choices">
			Set horn color:
				[[Black|Salon][getSlave($AS).hornColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Blazing Red|Salon][getSlave($AS).hornColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Blue-Violet|Salon][getSlave($AS).hornColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Blue|Salon][getSlave($AS).hornColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Brown|Salon][getSlave($AS).hornColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Burgundy|Salon][getSlave($AS).hornColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Copper|Salon][getSlave($AS).hornColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Dark Blue|Salon][getSlave($AS).hornColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Dark Brown|Salon][getSlave($AS).hornColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Dark Orchid|Salon][getSlave($AS).hornColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Deep Red|Salon][getSlave($AS).hornColor = "deep red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Golden|Salon][getSlave($AS).hornColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Green-yellow|Salon][getSlave($AS).hornColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Green|Salon][getSlave($AS).hornColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Grey|Salon][getSlave($AS).hornColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Jet Black|Salon][getSlave($AS).hornColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Neon Blue|Salon][getSlave($AS).hornColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Neon Green|Salon][getSlave($AS).hornColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Neon Pink|Salon][getSlave($AS).hornColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Pink|Salon][getSlave($AS).hornColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Ivory|Salon][getSlave($AS).hornColor = "ivory",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Purple|Salon][getSlave($AS).hornColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Red|Salon][getSlave($AS).hornColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Sea Green|Salon][getSlave($AS).hornColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Silver|Salon][getSlave($AS).hornColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[White|Salon][getSlave($AS).hornColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		</div>
	<</if>>
</div>

/* HAIR */

<h3>Hair</h3>
<div>
	<<if getSlave($AS).bald != 1>>
		$His hair is <<= getSlave($AS).hColor>>.
		<<if getSlave($AS).origHColor != getSlave($AS).hColor>>
			[[Restore natural color|Salon][getSlave($AS).hColor = getSlave($AS).origHColor]] or <span class="note">choose a new one:</span>
		<<else>>
			<span class="note">Choose a dye color before dyeing $his hair:</span>
		<</if>>
		<div class="choices">
			Colors:
				[[Auburn|Salon][$primaryHairColor = "auburn"]]
				| [[Black|Salon][$primaryHairColor = "black"]]
				| [[Blazing Red|Salon][$primaryHairColor = "blazing red"]]
				| [[Blonde|Salon][$primaryHairColor = "blonde"]]
				| [[Blue-Violet|Salon][$primaryHairColor = "blue-violet"]]
				| [[Blue|Salon][$primaryHairColor = "blue"]]
				| [[Brown|Salon][$primaryHairColor = "brown"]]
				| [[Burgundy|Salon][$primaryHairColor = "burgundy"]]
				| [[Chestnut|Salon][$primaryHairColor = "chestnut"]]
				| [[Chocolate|Salon][$primaryHairColor = "chocolate brown"]]
				| [[Copper|Salon][$primaryHairColor = "copper"]]
				| [[Dark Blue|Salon][$primaryHairColor = "dark blue"]]
				| [[Dark Brown|Salon][$primaryHairColor = "dark brown"]]
				| [[Dark Orchid|Salon][$primaryHairColor = "dark orchid"]]
				| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
				| [[Ginger|Salon][$primaryHairColor = "ginger"]]
				| [[Golden|Salon][$primaryHairColor = "golden"]]
				| [[Green-yellow|Salon][$primaryHairColor = "green-yellow"]]
				| [[Green|Salon][$primaryHairColor = "green"]]
				| [[Grey|Salon][$primaryHairColor = "grey"]]
				| [[Hazel|Salon][$primaryHairColor = "hazel"]]
				| [[Jet Black|Salon][$primaryHairColor = "jet black"]]
				| [[Neon Blue|Salon][$primaryHairColor = "neon blue"]]
				| [[Neon Green|Salon][$primaryHairColor = "neon green"]]
				| [[Neon Pink|Salon][$primaryHairColor = "neon pink"]]
				| [[Pink|Salon][$primaryHairColor = "pink"]]
				| [[Platinum Blonde|Salon][$primaryHairColor = "platinum blonde"]]
				| [[Purple|Salon][$primaryHairColor = "purple"]]
				| [[Red|Salon][$primaryHairColor = "red"]]
				| [[Sea Green|Salon][$primaryHairColor = "sea green"]]
				| [[Silver|Salon][$primaryHairColor = "silver"]]
				| [[Strawberry-Blonde|Salon][$primaryHairColor = "strawberry-blonde"]]
				| [[White|Salon][$primaryHairColor = "white"]]
		</div>

		<div class="choices">
			Highlights:
				[[None|Salon][$secondaryHairColor = ""]]
				| [[Black|Salon][$secondaryHairColor = " with black highlights"]]
				| [[Blazing Red|Salon][$secondaryHairColor = " with blazing red highlights"]]
				| [[Blonde|Salon][$secondaryHairColor = " with blonde highlights"]]
				| [[Grey|Salon][$secondaryHairColor = " with grey highlights"]]
				| [[Neon Blue|Salon][$secondaryHairColor = " with neon blue highlights"]]
				| [[Neon Green|Salon][$secondaryHairColor = " with neon green highlights"]]
				| [[Neon Pink|Salon][$secondaryHairColor = " with neon pink highlights"]]
				| [[Rainbow|Salon][$secondaryHairColor = " with rainbow highlights"]]
				| [[Silver|Salon][$secondaryHairColor = " with silver highlights"]]
				| [[White|Salon][$secondaryHairColor = " with white highlights"]]
		</div>

		<<if $primaryHairColor != 0>>
			<div class="choices">
				[["Dye " + $his + " hair"|Salon][getSlave($AS).hColor = ($primaryHairColor + $secondaryHairColor),cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), $primaryHairColor = 0, $secondaryHairColor = ""]] $primaryHairColor $secondaryHairColor now?
			</div>
		<</if>>

		<div>
			<<if getSlave($AS).hStyle !== "shaved">>
				$His <<= getSlave($AS).hStyle>> hair is <<= lengthToEitherUnit(getSlave($AS).hLength)>> long.
			<<else>>
				$His hair is shaved smooth.
			<</if>>
			<span class="note">General hairstyles will conform to hair length and clothing choices.</span>
		</div>
		<div class="choices">
			<<if getSlave($AS).hLength > 1>>
				Style $his hair:
				[[Afro|Salon][getSlave($AS).hStyle = "afro",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Braided|Salon][getSlave($AS).hStyle = "braided",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Cornrows|Salon][getSlave($AS).hStyle = "cornrows",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Curled|Salon][getSlave($AS).hStyle = "curled",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Dreadlocks|Salon][getSlave($AS).hStyle = "dreadlocks",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Eary|Salon][getSlave($AS).hStyle = "eary",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[In a bun|Salon][getSlave($AS).hStyle = "bun",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[In a messy bun|Salon][getSlave($AS).hStyle = "messy bun",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[In a ponytail|Salon][getSlave($AS).hStyle = "ponytail",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[In tails|Salon][getSlave($AS).hStyle = "tails",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Luxurious|Salon][getSlave($AS).hStyle = "luxurious",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Messy|Salon][getSlave($AS).hStyle = "messy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Neat|Salon][getSlave($AS).hStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Permed|Salon][getSlave($AS).hStyle = "permed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Shaved sides|Salon][getSlave($AS).hStyle = "strip",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Up|Salon][getSlave($AS).hStyle = "up",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<<else>>
				<span class="note">$His hair is too short to style meaningfully</span>
			<</if>>
		</div>

		<div class="choices">
			<<if getSlave($AS).hLength > 1>>
				Cut and style $his hair:
				[[Shaved|Salon][getSlave($AS).hStyle = "shaved",getSlave($AS).hLength = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Trimmed short|Salon][getSlave($AS).hStyle = "trimmed",getSlave($AS).hLength = 10,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Buzzcut|Salon][getSlave($AS).hStyle = "buzzcut",getSlave($AS).hLength = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<</if>>
		</div>

		<div class="choices">
			Cut or lengthen $his hair:
			<<if getSlave($AS).hLength > 5>>
				[[Very short|Salon][getSlave($AS).hLength = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<</if>>
			<<if getSlave($AS).hLength > 10>>
				| [[Short|Salon][getSlave($AS).hLength = 10,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<</if>>
			<<if getSlave($AS).hLength > 30>>
				| [[Shoulder length|Salon][getSlave($AS).hLength = 30,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<</if>>
			<<if getSlave($AS).hLength > 60>>
				| [[Long|Salon][getSlave($AS).hLength = 60,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<</if>>
			<<if getSlave($AS).hLength > 100>>
				| [[Very long|Salon][getSlave($AS).hLength = 100,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<</if>>
			<<if getSlave($AS).hLength == 1>>
				| [[Apply hair growth stimulating treatment|Salon][getSlave($AS).hLength = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<<elseif getSlave($AS).hLength < 150>>
				| [[Apply extensions|Salon][getSlave($AS).hLength += 10,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			<</if>>
				| Custom length: <<textbox "_newHLength" _oldHLength "Salon">>
			<<if $showInches == 1>>
				cm (<<= cmToInchString(getSlave($AS).hLength)>>)
			<<elseif $showInches == 2>>
				inches
			<</if>>
			[[Apply|Salon][cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), getSlave($AS).hLength = (Number(_newHLength) || getSlave($AS).hLength)]]
		</div>

		<div class="choices">
			Have $his hair carefully maintained at its current length:
			<<if getSlave($AS).haircuts == 1>>
				[[Cease maintenance|Salon][getSlave($AS).haircuts = 0]]
			<<else>>
				[[Begin maintenance|Salon][getSlave($AS).haircuts = 1]]
			<</if>>
		</div>
	<<else>>
		<<if getSlave($AS).hStyle == "bald">>
			$He is completely bald.
		<<else>>
			$His current wig is <<= getSlave($AS).hColor>>.
			<<if getSlave($AS).hStyle != "bald">>
				[[Remove wig|Salon][getSlave($AS).hStyle = "bald",getSlave($AS).hLength = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]] or <span class="note">choose a new one:</span>
			<<else>>
				<span class="note">Choose a wig color:</span>
			<</if>>

			<div class="choices">
				Colors:
					[[Auburn|Salon][$primaryHairColor = "auburn"]]
					| [[Black|Salon][$primaryHairColor = "black"]]
					| [[Blazing Red|Salon][$primaryHairColor = "blazing red"]]
					| [[Blonde|Salon][$primaryHairColor = "blonde"]]
					| [[Blue-Violet|Salon][$primaryHairColor = "blue-violet"]]
					| [[Blue|Salon][$primaryHairColor = "blue"]]
					| [[Brown|Salon][$primaryHairColor = "brown"]]
					| [[Burgundy|Salon][$primaryHairColor = "burgundy"]]
					| [[Chestnut|Salon][$primaryHairColor = "chestnut"]]
					| [[Chocolate|Salon][$primaryHairColor = "chocolate brown"]]
					| [[Copper|Salon][$primaryHairColor = "copper"]]
					| [[Dark Blue|Salon][$primaryHairColor = "dark blue"]]
					| [[Dark Brown|Salon][$primaryHairColor = "dark brown"]]
					| [[Dark Orchid|Salon][$primaryHairColor = "dark orchid"]]
					| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
					| [[Ginger|Salon][$primaryHairColor = "ginger"]]
					| [[Golden|Salon][$primaryHairColor = "golden"]]
					| [[Green-yellow|Salon][$primaryHairColor = "green-yellow"]]
					| [[Green|Salon][$primaryHairColor = "green"]]
					| [[Grey|Salon][$primaryHairColor = "grey"]]
					| [[Hazel|Salon][$primaryHairColor = "hazel"]]
					| [[Jet Black|Salon][$primaryHairColor = "jet black"]]
					| [[Neon Blue|Salon][$primaryHairColor = "neon blue"]]
					| [[Neon Green|Salon][$primaryHairColor = "neon green"]]
					| [[Neon Pink|Salon][$primaryHairColor = "neon pink"]]
					| [[Pink|Salon][$primaryHairColor = "pink"]]
					| [[Platinum Blonde|Salon][$primaryHairColor = "platinum blonde"]]
					| [[Purple|Salon][$primaryHairColor = "purple"]]
					| [[Red|Salon][$primaryHairColor = "red"]]
					| [[Sea Green|Salon][$primaryHairColor = "sea green"]]
					| [[Silver|Salon][$primaryHairColor = "silver"]]
					| [[Strawberry-Blonde|Salon][$primaryHairColor = "strawberry-blonde"]]
					| [[White|Salon][$primaryHairColor = "white"]]
			</div>

			<div class="choices">
				Highlights:
					[[None|Salon][$secondaryHairColor = ""]]
					| [[Black|Salon][$secondaryHairColor = " with black highlights"]]
					| [[Blazing Red|Salon][$secondaryHairColor = " with blazing red highlights"]]
					| [[Blonde|Salon][$secondaryHairColor = " with blonde highlights"]]
					| [[Grey|Salon][$secondaryHairColor = " with grey highlights"]]
					| [[Neon Blue|Salon][$secondaryHairColor = " with neon blue highlights"]]
					| [[Neon Green|Salon][$secondaryHairColor = " with neon green highlights"]]
					| [[Neon Pink|Salon][$secondaryHairColor = " with neon pink highlights"]]
					| [[Rainbow|Salon][$secondaryHairColor = " with rainbow highlights"]]
					| [[Silver|Salon][$secondaryHairColor = " with silver highlights"]]
					| [[White|Salon][$secondaryHairColor = " with white highlights"]]
			</div>

			<<if $primaryHairColor != 0>>
				<div class="choices">
					[[Change|Salon][getSlave($AS).hColor = ($primaryHairColor + $secondaryHairColor),cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), $primaryHairColor = 0, $secondaryHairColor = ""]] $his wig color to $primaryHairColor $secondaryHairColor
				</div>
			<</if>>
		<</if>>

		<div>
			<<if getSlave($AS).hStyle != "bald">>
				$His <<= getSlave($AS).hStyle>> wig is <<= lengthToEitherUnit(getSlave($AS).hLength)>> long.
				<span class="note">General hairstyles will conform to hair length and clothing choices.</span>

				<<if getSlave($AS).hLength == 0>><<set getSlave($AS).hLength = 10>><</if>>

				<div class="choices">
					Set wig length to:
					<<if getSlave($AS).hLength != 10>>[[lengthToEitherUnit(10)|Salon][getSlave($AS).hLength = 10,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>>
					<<if getSlave($AS).hLength != 30>>[[lengthToEitherUnit(30)|Salon][getSlave($AS).hLength = 30,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>>
					<<if getSlave($AS).hLength != 60>>[[lengthToEitherUnit(60)|Salon][getSlave($AS).hLength = 60,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>>
					<<if getSlave($AS).hLength != 90>>[[lengthToEitherUnit(90)|Salon][getSlave($AS).hLength = 90,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>>
					<<if getSlave($AS).hLength != 120>>[[lengthToEitherUnit(120)|Salon][getSlave($AS).hLength = 120,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>>
					<<if getSlave($AS).hLength != 150>>[[lengthToEitherUnit(150)|Salon][getSlave($AS).hLength = 150,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]<</if>>
				</div>
			<<else>>
				$He is not wearing a wig.
			<</if>>
			<div class="choices">
				<<if getSlave($AS).hStyle != "bald">>
					Set wig style:
				<<else>>
					Give $him a wig:
				<</if>>
				[[Afro|Salon][getSlave($AS).hStyle = "afro",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Braided|Salon][getSlave($AS).hStyle = "braided",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Cornrows|Salon][getSlave($AS).hStyle = "cornrows",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Curled|Salon][getSlave($AS).hStyle = "curled",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Dreadlocks|Salon][getSlave($AS).hStyle = "dreadlocks",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Eary|Salon][getSlave($AS).hStyle = "eary",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[In a bun|Salon][getSlave($AS).hStyle = "bun",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[In a messy bun|Salon][getSlave($AS).hStyle = "messy bun",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[In a ponytail|Salon][getSlave($AS).hStyle = "ponytail",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[In tails|Salon][getSlave($AS).hStyle = "tails",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Luxurious|Salon][getSlave($AS).hStyle = "luxurious",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Messy|Salon][getSlave($AS).hStyle = "messy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Neat|Salon][getSlave($AS).hStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Permed|Salon][getSlave($AS).hStyle = "permed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Shaved sides|Salon][getSlave($AS).hStyle = "strip",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				| [[Up|Salon][getSlave($AS).hStyle = "up",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			</div>
		</div>
	<</if>>
</div>
/* MAKEUP */
<h3>Makeup</h3>

<div>
	<<= App.Desc.makeup(getSlave($AS))>>
	<<if getSlave($AS).makeup > 0>>
		[[Remove|Salon][getSlave($AS).makeup = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	<</if>>
	<div class="choices">
	Apply makeup:
		[[Nice|Salon][getSlave($AS).makeup = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Gorgeous|Salon][getSlave($AS).makeup = 2,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Slutty|Salon][getSlave($AS).makeup = 4,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Color-coordinate with hair|Salon][getSlave($AS).makeup = 3,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>
	<div class="choices">
		&nbsp;&nbsp;
		[[Neon|Salon][getSlave($AS).makeup = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Neon, color-coordinate with hair|Salon][getSlave($AS).makeup = 6,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>
	<div class="choices">
		&nbsp;&nbsp;
		[[Metallic|Salon][getSlave($AS).makeup = 7,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		| [[Metallic, color-coordinate with hair|Salon][getSlave($AS).makeup = 8,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>
</div>

/* NAILS */
<div>
	<<= App.Desc.nails(getSlave($AS))>>

	<<if hasAnyArms(getSlave($AS))>>
		<div class="choices">
			Treat nails:
			[[Clip|Salon][getSlave($AS).nails = 0,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Extend|Salon][getSlave($AS).nails = 1,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Sharp, claw-like|Salon][getSlave($AS).nails = 3,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Bright, glittery|Salon][getSlave($AS).nails = 4,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Streetwalker-style|Salon][getSlave($AS).nails = 5,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Color-coordinate with hair|Salon][getSlave($AS).nails = 2,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		</div>
		<div class="choices">
			&nbsp;&nbsp;
			[[Neon|Salon][getSlave($AS).nails = 6,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon, color-coordinate with hair|Salon][getSlave($AS).nails = 7,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		</div>
		<div class="choices">
			&nbsp;&nbsp;
			[[Metallic|Salon][getSlave($AS).nails = 8,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Metallic, color-coordinate with hair|Salon][getSlave($AS).nails = 9,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		</div>
	<</if>>
</div>

/* SKIN */
<h3>Skin</h3>
<div>
	$His skin is <<= getSlave($AS).skin>>.

	<<if (setup.dyedSkins.includes(getSlave($AS).skin))>>
		[[Remove coloring|Salon][getSlave($AS).skin = getSlave($AS).origSkin,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	<<elseif ((getSlave($AS).skin == "sun tanned") || (getSlave($AS).skin == "spray tanned"))>>
		[[Remove tanning|Salon][getSlave($AS).skin = getSlave($AS).origSkin,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	<</if>>
</div>

<<if (!setup.dyedSkins.includes(getSlave($AS).skin))>>
	<div class="choices">
		<<if (getSlave($AS).skin == "sun tanned" || getSlave($AS).skin == "spray tanned")>>
			$His skin tanning must be removed before any advanced procedure to change $his skin color.
		<<else>>
			Change skin tone:
			<<set _needsSpacers = 0>>
			<<if (skinToneLevel(getSlave($AS).skin) > 1)>>
				<<if _needsSpacers == 1>> | <</if>>
				[[Bleach|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, -2), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				<<set _needsSpacers = 1>>
			<</if>>
			<<if (skinToneLevel(getSlave($AS).skin) > 8)>>
				<<if _needsSpacers == 1>> | <</if>>
				[[Lighten|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, -1), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				<<set _needsSpacers = 1>>
			<</if>>
			<<if (skinToneLevel(getSlave($AS).skin) < 18)>>
				<<if _needsSpacers == 1>> | <</if>>
				[[Darken|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, 1), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				<<set _needsSpacers = 1>>
			<</if>>
			<<if (skinToneLevel(getSlave($AS).skin) < 25)>>
				<<if _needsSpacers == 1>> | <</if>>
				[[Blacken|Salon][getSlave($AS).skin = changeSkinTone(getSlave($AS).skin, 2), cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				<<set _needsSpacers = 1>>
			<</if>>
		<</if>>
	</div>
	<div class="choices">
		<<set _needsSpacers = 0>>
		<<if (getSlave($AS).skin != "sun tanned")>>
			<<if (skinToneLevel(getSlave($AS).skin) < 6)>>
				$His skin is so light in color that any attempt at natural tanning is more likely to damage $his skin.
			<<elseif (skinToneLevel(getSlave($AS).skin) > 20)>>
				$His skin is so dark in color that any attempt at natural tanning is not likely to appear on $his skin.
			<<else>>
				[["Sun tan " + $his + " skin"|Salon][getSlave($AS).skin = "sun tanned", cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
				<<set _needsSpacers = 1>>
			<</if>>
		<</if>>
		<<if (getSlave($AS).skin != "spray tanned")>>
			<<if _needsSpacers == 1>> | <</if>>
			[["Spray tan " + $his + " skin"|Salon][getSlave($AS).skin = "spray tanned", cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		<</if>>
	</div>
<</if>>

<div class="choices">
	Dye or paint:
	[[Blue|Salon][getSlave($AS).skin = "dyed blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	| [[Camouflage|Salon][getSlave($AS).skin = "camouflage patterned",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	| [[Gray|Salon][getSlave($AS).skin = "dyed gray",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	| [[Green|Salon][getSlave($AS).skin = "dyed green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	| [[Pink|Salon][getSlave($AS).skin = "dyed pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	| [[Red|Salon][getSlave($AS).skin = "dyed red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	| [[Tiger Stripes|Salon][getSlave($AS).skin = "tiger striped",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
</div>

<<if getSlave($AS).tail != "none">>
	$His tail is <<= getSlave($AS).tailColor>>.
	<<if getSlave($AS).tailColor != getSlave($AS).hColor>>
		[[Match current hair|Salon][getSlave($AS).tailColor = getSlave($AS).hColor]] or <span class="note">choose a new one:</span>
	<<else>>
		<span class="note">Choose a dye color before dyeing $his tail:</span>
	<</if>>
	<div class="choices">
		Colors:
			[[Auburn|Salon][$primaryTailColor = "auburn"]]
			| [[Black|Salon][$primaryTailColor = "black"]]
			| [[Blazing Red|Salon][$primaryTailColor = "blazing red"]]
			| [[Blonde|Salon][$primaryTailColor = "blonde"]]
			| [[Blue-Violet|Salon][$primaryTailColor = "blue-violet"]]
			| [[Blue|Salon][$primaryTailColor = "blue"]]
			| [[Brown|Salon][$primaryTailColor = "brown"]]
			| [[Burgundy|Salon][$primaryTailColor = "burgundy"]]
			| [[Chestnut|Salon][$primaryTailColor = "chestnut"]]
			| [[Chocolate|Salon][$primaryTailColor = "chocolate brown"]]
			| [[Copper|Salon][$primaryTailColor = "copper"]]
			| [[Dark Blue|Salon][$primaryTailColor = "dark blue"]]
			| [[Dark Brown|Salon][$primaryTailColor = "dark brown"]]
			| [[Dark Orchid|Salon][$primaryTailColor = "dark orchid"]]
			| [[Deep Red|Salon][$primaryTailColor = "deep red"]]
			| [[Ginger|Salon][$primaryTailColor = "ginger"]]
			| [[Golden|Salon][$primaryTailColor = "golden"]]
			| [[Green-yellow|Salon][$primaryTailColor = "green-yellow"]]
			| [[Green|Salon][$primaryTailColor = "green"]]
			| [[Grey|Salon][$primaryTailColor = "grey"]]
			| [[Hazel|Salon][$primaryTailColor = "hazel"]]
			| [[Jet Black|Salon][$primaryTailColor = "jet black"]]
			| [[Neon Blue|Salon][$primaryTailColor = "neon blue"]]
			| [[Neon Green|Salon][$primaryTailColor = "neon green"]]
			| [[Neon Pink|Salon][$primaryTailColor = "neon pink"]]
			| [[Pink|Salon][$primaryTailColor = "pink"]]
			| [[Platinum Blonde|Salon][$primaryTailColor = "platinum blonde"]]
			| [[Purple|Salon][$primaryTailColor = "purple"]]
			| [[Red|Salon][$primaryTailColor = "red"]]
			| [[Sea Green|Salon][$primaryTailColor = "sea green"]]
			| [[Silver|Salon][$primaryTailColor = "silver"]]
			| [[Strawberry-Blonde|Salon][$primaryTailColor = "strawberry-blonde"]]
			| [[White|Salon][$primaryTailColor = "white"]]
	</div>

	<div class="choices">
		Highlights:
			[[None|Salon][$secondaryTailColor = ""]]
			| [[Black|Salon][$secondaryTailColor = " with black highlights"]]
			| [[Blazing Red|Salon][$secondaryTailColor = " with blazing red highlights"]]
			| [[Blonde|Salon][$secondaryTailColor = " with blonde highlights"]]
			| [[Grey|Salon][$secondaryTailColor = " with grey highlights"]]
			| [[Neon Blue|Salon][$secondaryTailColor = " with neon blue highlights"]]
			| [[Neon Green|Salon][$secondaryTailColor = " with neon green highlights"]]
			| [[Neon Pink|Salon][$secondaryTailColor = " with neon pink highlights"]]
			| [[Rainbow|Salon][$secondaryTailColor = " with rainbow highlights"]]
			| [[Silver|Salon][$secondaryTailColor = " with silver highlights"]]
			| [[White|Salon][$secondaryTailColor = " with white highlights"]]
	</div>

	<<if $primaryTailColor != 0>>
		<div class="choices">
			[["Dye " + $his + " tail"|Salon][getSlave($AS).tailColor = ($primaryTailColor + $secondaryTailColor),cashX(forceNeg($modCost), "slaveMod", getSlave($AS)), $primaryTailColor = 0, $secondaryTailColor = ""]] $primaryTailColor $secondaryTailColor now?
		</div>
	<</if>>
<</if>>

/* MARKS */
<div>
	<<if (getSlave($AS).markings == "beauty mark")>>
		$He has a prominent mole on $his face, which
		<<if getSlave($AS).face > 40>>
			qualifies as a beauty mark and enhances $his attractiveness due to $his facial beauty.
		<<elseif getSlave($AS).face < -10>>
			makes $him even less attractive.
		<<else>>
			qualifies as a beauty mark since $he's pretty, having no significant impact on $his beauty.
		<</if>>
		[[Remove it|Salon][getSlave($AS).markings = "none",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	<</if>>
</div>

<div>
	<<if (getSlave($AS).markings == "birthmark")>>
		$He has a large birthmark, which
		<<if getSlave($AS).prestige > 0 || getSlave($AS).porn.prestige > 1>>
			enhances $his attractiveness due to $his prestige.
		<<else>>
			detracts from $his attractiveness.
		<</if>>
		[[Bleach it|Salon][getSlave($AS).markings = "none",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	<</if>>
</div>


<h3>Body hair</h3>
/* EYEBROW HAIR */

<<if getSlave($AS).eyebrowHStyle != "bald">>
	<div>
		$His <<if getSlave($AS).eyebrowFullness != "natural">><<= getSlave($AS).eyebrowFullness>><<if getSlave($AS).eyebrowHStyle != "natural">>,<</if>> <</if>><<if getSlave($AS).eyebrowHStyle != "natural">><<= getSlave($AS).eyebrowHStyle>> <</if>> eyebrows
		<<if getSlave($AS).eyebrowHStyle == "shaved">>
			would be <<= getSlave($AS).eyebrowHColor>> if present.
		<<else>>
			are <<= getSlave($AS).eyebrowHColor>>.
		<</if>>
		<<if getSlave($AS).eyebrowHColor != getSlave($AS).hColor>>
			[[Match the hair?|Salon][getSlave($AS).eyebrowHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		<</if>>
	</div>

	<div class="choices">
		Dye $his eyebrow hair:
			[[Auburn|Salon][getSlave($AS).eyebrowHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Black|Salon][getSlave($AS).eyebrowHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blazing Red|Salon][getSlave($AS).eyebrowHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blonde|Salon][getSlave($AS).eyebrowHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blue-Violet|Salon][getSlave($AS).eyebrowHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blue|Salon][getSlave($AS).eyebrowHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Brown|Salon][getSlave($AS).eyebrowHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Burgundy|Salon][getSlave($AS).eyebrowHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Chestnut|Salon][getSlave($AS).eyebrowHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Chocolate|Salon][getSlave($AS).eyebrowHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Copper|Salon][getSlave($AS).eyebrowHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Blue|Salon][getSlave($AS).eyebrowHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Brown|Salon][getSlave($AS).eyebrowHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Orchid|Salon][getSlave($AS).eyebrowHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
			| [[Ginger|Salon][getSlave($AS).eyebrowHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Golden|Salon][getSlave($AS).eyebrowHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Green-yellow|Salon][getSlave($AS).eyebrowHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Green|Salon][getSlave($AS).eyebrowHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Grey|Salon][getSlave($AS).eyebrowHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Hazel|Salon][getSlave($AS).eyebrowHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Jet Black|Salon][getSlave($AS).eyebrowHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Blue|Salon][getSlave($AS).eyebrowHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Green|Salon][getSlave($AS).eyebrowHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Pink|Salon][getSlave($AS).eyebrowHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Pink|Salon][getSlave($AS).eyebrowHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Platinum Blonde|Salon][getSlave($AS).eyebrowHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Purple|Salon][getSlave($AS).eyebrowHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Red|Salon][getSlave($AS).eyebrowHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Sea Green|Salon][getSlave($AS).eyebrowHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Silver|Salon][getSlave($AS).eyebrowHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Strawberry-Blonde|Salon][getSlave($AS).eyebrowHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[White|Salon][getSlave($AS).eyebrowHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>

	<div class="choices">
		Style $his eyebrow hair:
			[[Natural|Salon][getSlave($AS).eyebrowHStyle = "natural",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Curved|Salon][getSlave($AS).eyebrowHStyle = "curved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Elongated|Salon][getSlave($AS).eyebrowHStyle = "elongated",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[High-Arched|Salon][getSlave($AS).eyebrowHStyle = "high-arched",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Rounded|Salon][getSlave($AS).eyebrowHStyle = "rounded",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Shaved|Salon][getSlave($AS).eyebrowHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Shortened|Salon][getSlave($AS).eyebrowHStyle = "shortened",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Slanted Inwards|Salon][getSlave($AS).eyebrowHStyle = "slanted inwards",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Slanted Outwards|Salon][getSlave($AS).eyebrowHStyle = "slanted outwards",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Straight|Salon][getSlave($AS).eyebrowHStyle = "straight",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>

	<div class="choices">
		Shape $his eyebrow hair:
			[[Natural|Salon][getSlave($AS).eyebrowFullness = "natural",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Bushy|Salon][getSlave($AS).eyebrowFullness = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Thick|Salon][getSlave($AS).eyebrowFullness = "thick",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Tapered|Salon][getSlave($AS).eyebrowFullness = "tapered",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Threaded|Salon][getSlave($AS).eyebrowFullness = "threaded",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Thin|Salon][getSlave($AS).eyebrowFullness = "thin",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Pencil-Thin|Salon][getSlave($AS).eyebrowFullness = "pencil-thin",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>
<<else>>
	<div>
		$His eyebrows are completely hairless.
	</div>
<</if>>

/* PUBIC HAIR */

<<set _pubertyAge = Math.min(getSlave($AS).pubertyAgeXX, getSlave($AS).pubertyAgeXY)>>
<<if getSlave($AS).pubicHStyle != "bald" && getSlave($AS).pubicHStyle != "hairless" && getSlave($AS).physicalAge >= _pubertyAge-1>>

	<div>
		$His
		<<if getSlave($AS).physicalAge < _pubertyAge>>
			wispy pubic hair, which is just starting to grow in,
		<<elseif getSlave($AS).pubicHStyle == "in a strip">>
			pubic hair, which is shaved into a strip,
		<<else>>
			<<= getSlave($AS).pubicHStyle>> pubic hair
		<</if>>
		<<if getSlave($AS).pubicHStyle == "waxed">>
			would be <<= getSlave($AS).pubicHColor>> if present.
		<<else>>
			is <<= getSlave($AS).pubicHColor>>.
		<</if>>
		<<if getSlave($AS).pubicHColor != getSlave($AS).hColor>>
			[[Match the curtains?|Salon][getSlave($AS).pubicHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		<</if>>
	</div>

	<div class="choices">
		Dye $his pubic hair:
			[[Auburn|Salon][getSlave($AS).pubicHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Black|Salon][getSlave($AS).pubicHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blazing Red|Salon][getSlave($AS).pubicHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blonde|Salon][getSlave($AS).pubicHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blue-Violet|Salon][getSlave($AS).pubicHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blue|Salon][getSlave($AS).pubicHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Brown|Salon][getSlave($AS).pubicHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Burgundy|Salon][getSlave($AS).pubicHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Chestnut|Salon][getSlave($AS).pubicHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Chocolate|Salon][getSlave($AS).pubicHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Copper|Salon][getSlave($AS).pubicHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Blue|Salon][getSlave($AS).pubicHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Brown|Salon][getSlave($AS).pubicHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Orchid|Salon][getSlave($AS).pubicHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
			| [[Ginger|Salon][getSlave($AS).pubicHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Golden|Salon][getSlave($AS).pubicHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Green-yellow|Salon][getSlave($AS).pubicHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Green|Salon][getSlave($AS).pubicHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Grey|Salon][getSlave($AS).pubicHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Hazel|Salon][getSlave($AS).pubicHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Jet Black|Salon][getSlave($AS).pubicHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Blue|Salon][getSlave($AS).pubicHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Green|Salon][getSlave($AS).pubicHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Pink|Salon][getSlave($AS).pubicHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Pink|Salon][getSlave($AS).pubicHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Platinum Blonde|Salon][getSlave($AS).pubicHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Purple|Salon][getSlave($AS).pubicHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Red|Salon][getSlave($AS).pubicHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Sea Green|Salon][getSlave($AS).pubicHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Silver|Salon][getSlave($AS).pubicHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Strawberry-Blonde|Salon][getSlave($AS).pubicHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[White|Salon][getSlave($AS).pubicHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>

	<div class="choices">
		Style $his pubic hair:
			[[Waxed|Salon][getSlave($AS).pubicHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Landing strip|Salon][getSlave($AS).pubicHStyle = "in a strip",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neat|Salon][getSlave($AS).pubicHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Bushy in the front|Salon][getSlave($AS).pubicHStyle = "bushy in the front and neat in the rear",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Bushy|Salon][getSlave($AS).pubicHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Very Bushy|Salon][getSlave($AS).pubicHStyle = "very bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>

<<else>>
	<div>
		$His groin is completely hairless.
	</div>
<</if>>

/* UNDERARM HAIR */

<<if getSlave($AS).underArmHStyle != "bald" && getSlave($AS).underArmHStyle != "hairless" && getSlave($AS).physicalAge >= _pubertyAge-1>>

	<div>
		$His
		<<if getSlave($AS).physicalAge < _pubertyAge>>
			wispy underarm hair
		<<else>>
			<<= getSlave($AS).underArmHStyle>> underarm hair
		<</if>>
		<<if getSlave($AS).underArmHStyle == "waxed">>
			would be <<= getSlave($AS).underArmHColor>> if present.
		<<else>>
			is <<= getSlave($AS).underArmHColor>>.
		<</if>>
		<<if getSlave($AS).underArmHColor != getSlave($AS).hColor>>
			[[Match the hair?|Salon][getSlave($AS).underArmHColor = getSlave($AS).hColor,cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
		<</if>>
	</div>

	<div class="choices">
		Dye $his armpit hair:
			[[Auburn|Salon][getSlave($AS).underArmHColor = "auburn",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Black|Salon][getSlave($AS).underArmHColor = "black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blazing Red|Salon][getSlave($AS).underArmHColor = "blazing red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blonde|Salon][getSlave($AS).underArmHColor = "blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blue-Violet|Salon][getSlave($AS).underArmHColor = "blue-violet",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Blue|Salon][getSlave($AS).underArmHColor = "blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Brown|Salon][getSlave($AS).underArmHColor = "brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Burgundy|Salon][getSlave($AS).underArmHColor = "burgundy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Chestnut|Salon][getSlave($AS).underArmHColor = "chestnut",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Chocolate|Salon][getSlave($AS).underArmHColor = "chocolate brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Copper|Salon][getSlave($AS).underArmHColor = "copper",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Blue|Salon][getSlave($AS).underArmHColor = "dark blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Brown|Salon][getSlave($AS).underArmHColor = "dark brown",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Dark Orchid|Salon][getSlave($AS).underArmHColor = "dark orchid",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
			| [[Ginger|Salon][getSlave($AS).underArmHColor = "ginger",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Golden|Salon][getSlave($AS).underArmHColor = "golden",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Green-yellow|Salon][getSlave($AS).underArmHColor = "green-yellow",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Green|Salon][getSlave($AS).underArmHColor = "green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Grey|Salon][getSlave($AS).underArmHColor = "grey",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Hazel|Salon][getSlave($AS).underArmHColor = "hazel",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Jet Black|Salon][getSlave($AS).underArmHColor = "jet black",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Blue|Salon][getSlave($AS).underArmHColor = "neon blue",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Green|Salon][getSlave($AS).underArmHColor = "neon green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neon Pink|Salon][getSlave($AS).underArmHColor = "neon pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Pink|Salon][getSlave($AS).underArmHColor = "pink",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Platinum Blonde|Salon][getSlave($AS).underArmHColor = "platinum blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Purple|Salon][getSlave($AS).underArmHColor = "purple",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Red|Salon][getSlave($AS).underArmHColor = "red",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Sea Green|Salon][getSlave($AS).underArmHColor = "sea green",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Silver|Salon][getSlave($AS).underArmHColor = "silver",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Strawberry-Blonde|Salon][getSlave($AS).underArmHColor = "strawberry-blonde",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[White|Salon][getSlave($AS).underArmHColor = "white",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>

	<div class="choices">
		Style $his armpit hair:
			[[Waxed|Salon][getSlave($AS).underArmHStyle = "waxed",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Shaved|Salon][getSlave($AS).underArmHStyle = "shaved",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Neat|Salon][getSlave($AS).underArmHStyle = "neat",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
			| [[Bushy|Salon][getSlave($AS).underArmHStyle = "bushy",cashX(forceNeg($modCost), "slaveMod", getSlave($AS))]]
	</div>

<<else>>
	<div>
		$His underarms are completely hairless.
	</div>
<</if>>

src/uncategorized/salon.tw