﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>DogBeast_Human3_1</defName>
    <durationTicks>24</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-52</angle>
              <visible>true</visible>
              <offset>(-0.7197642, 0, 0.1120945)</offset>
              <rotation>West</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>4</tick>
              <angle>-51</angle>
              <visible>true</visible>
              <offset>(-0.7315634, 0, 0.1238937)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>-52</angle>
              <visible>true</visible>
              <offset>(-0.7197642, 0, 0.1120945)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>12</tick>
              <angle>-51</angle>
              <visible>true</visible>
              <offset>(-0.7315634, 0, 0.1238937)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>16</tick>
              <angle>-52</angle>
              <visible>true</visible>
              <offset>(-0.7197642, 0, 0.1120945)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-51</angle>
              <visible>true</visible>
              <offset>(-0.7315634, 0, 0.1238937)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>24</tick>
              <angle>-52</angle>
              <visible>true</visible>
              <offset>(-0.7197642, 0, 0.1120945)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>5</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>16</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>false</visible>
              <offset>(-0.5309731, -2, -0.06489676)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>DogBeast_Dog3_1</defName>
    <durationTicks>24</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>34</angle>
              <visible>true</visible>
              <offset>(-0.2123895, 1, 0.3126844)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>4</tick>
              <angle>38</angle>
              <visible>true</visible>
              <offset>(-0.2713863, 1, 0.3185842)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>8</tick>
              <angle>34</angle>
              <visible>true</visible>
              <offset>(-0.2123895, 1, 0.3126844)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>12</tick>
              <angle>38</angle>
              <visible>true</visible>
              <offset>(-0.2713863, 1, 0.3185842)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>16</tick>
              <angle>34</angle>
              <visible>true</visible>
              <offset>(-0.2123895, 1, 0.3126844)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>38</angle>
              <visible>true</visible>
              <offset>(-0.2713863, 1, 0.3185842)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>24</tick>
              <angle>34</angle>
              <visible>true</visible>
              <offset>(-0.2123895, 1, 0.3126844)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li MayRequire="shauaputa.rimnudeworldzoo">
        <key>AnimalPenis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, -2, 0)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage3_Variant1.xml