:: Policies [nobr jump-to-safe jump-from-safe]

<style>
.active {
	background-color: grey;
}
</style>

<<set $nextButton = "Back">>
<<set $passageSwitchHandler = App.EventHandlers.societyChanged>>
<<if $arcologies[0].FSSupremacistLawME && $PC.race != $arcologies[0].FSSupremacistRace>>
	<<set $nextLink = "Gameover", $gameover = "Idiot Ball 2 The Dumbassening">>
<<elseif $arcologies[0].FSSubjugationistLawME && $PC.race == $arcologies[0].FSSubjugationistRace>>
	<<set $nextLink = "Gameover", $gameover = "Idiot Ball 3 Totally Not Idiot Ball 2 Again">>
<<else>>
	<<set $nextLink = "Main">>
<</if>>
<<set $encyclopedia = "Future Societies">>
<<set $rep = Math.clamp($rep, 0, 20000)>>

<<set $customMenialRetirementAge = Math.clamp($customMenialRetirementAge, 20, 120)>>
<<if $policies.retirement.menial2Citizen == 1>>
	<<set $customRetirementAge = Math.clamp($customRetirementAge, 20, $customMenialRetirementAge)>>
	<<if $customMenialRetirementAge < 45>>
		<<set $retirementAge = $customMenialRetirementAge>>
	<</if>>
<<else>>
	<<set $customRetirementAge = Math.clamp($customRetirementAge, 20, 120)>>
<</if>>
<<if $policies.retirement.customAgePolicy == 1>> <<set $retirementAge = $customRetirementAge>> <</if>>
<<if $policies.retirement.physicalAgePolicy == 1>> <<set $retirementAge = $customRetirementAge>> <</if>>

<<if $policies.retirement.sex > 0>>
	<<set $policies.retirement.sex = Math.clamp($policies.retirement.sex, 1, 10000000)>>
<</if>>
<<if $policies.retirement.milk > 0>>
	<<set $policies.retirement.milk = Math.clamp($policies.retirement.milk, 1, 100000000)>>
<</if>>
<<if $policies.retirement.cum > 0>>
	<<set $policies.retirement.cum = Math.clamp($policies.retirement.cum, 1, 1000000000)>>
<</if>>
<<if $policies.retirement.births > 0>>
	<<set $policies.retirement.births = Math.clamp($policies.retirement.births, 1, 1000000)>>
<</if>>
<<if $policies.retirement.kills > 0>>
	<<set $policies.retirement.kills = Math.clamp($policies.retirement.kills, 1, 1000000)>>
<</if>>
<<if $HeadGirl>> <<setLocalPronouns $HeadGirl>> <</if>>

<<run App.UI.tabbar.handlePreSelectedTab($tabChoice.policies)>>
//Slave Market Regulations (SMRs) will affect slaves that come through the official slave markets in your arcology. The markets themselves will bear the cost of these regulations, but the minimum practicable slave prices may rise as a result.//
<br>//Passing any law will cost <<print cashFormat(5000)>> and
<<if $rep >= 1000>>
	<span class="green">a small amount of reputation.</span>
<<else>>
	<span class="red">a better reputation.</span>
<</if>>
More policies will become available as the arcology develops.//
<div class="tabbar">
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'SMRs')" id="tab SMRs">Slave Market Regulations</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'ST')" id="tab ST">Sexual Trendsetting</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Population')" id="tab Population">Population & Domestic</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'Education')" id="tab Education">Education</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'FS')" id="tab FS">Future Societies</button>
	<button class="tablinks" onclick="App.UI.tabbar.openTab(event, 'SRP')" id="tab SRP">Slave Retirement Planning</button>
</div>

<div id="SMRs" class="tabcontent">
	<div class="content">
	''Basic SMR:'' the slave market is subject to very basic regulations designed to offer buyers some confidence.
	<<if $policies.SMR.basicSMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.basicSMR = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.SMR.basicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help your reputation and affect slaves in the markets//
	<</if>>

	<br>''Health Inspection SMR:'' in order to be sold in the slave market, chattel must pass a straightforward health inspection.
	<<if $policies.SMR.healthInspectionSMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.healthInspectionSMR = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.SMR.healthInspectionSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve the health of slaves in the markets//
	<</if>>

	<br>''Basic Education SMR:'' in order to be sold in the slave market, chattel must be put through a straightforward course of slave education.
	<<if $policies.SMR.educationSMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.educationSMR = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.SMR.educationSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cause all slaves who pass through the markets to become educated//
	<</if>>

	<br>''Frigidity SMR:'' in order to be sold in the slave market, slaves must have their sex drives reduced until they're virtually gone.
	<<if $policies.SMR.frigiditySMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.frigiditySMR = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.SMR.frigiditySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce the sex drive of slaves in the markets and annoy those looking for sex slaves//
	<</if>>

	<br>''Intelligence Eugenics SMR:'' in order to be sold in the slave market, chattel must either pass a challenging intelligence test or be sterilized.
	<<if $policies.SMR.eugenics.intelligenceSMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.eugenics.intelligenceSMR = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.SMR.eugenics.intelligenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
		<<if $seeDicks == 0>>
			sterilize
		<<elseif $seeDicks == 100>>
			<<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<<else>>
			sterilize or <<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<</if>> all market slaves below the maximum intelligence level//
	<</if>>

	<br>''Height Eugenics SMR:'' in order to be sold in the slave market, chattel must either be taller than a very tall minimum height or be sterilized.
	<<if $policies.SMR.eugenics.heightSMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.eugenics.heightSMR = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.SMR.eugenics.heightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
		<<if $seeDicks == 0>>
			sterilize
		<<elseif $seeDicks == 100>>
			<<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<<else>>
			sterilize or <<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<</if>> all market slaves below the maximum height//
	<</if>>

	<br>''Facial Eugenics SMR:'' in order to be sold in the slave market, chattel must either pass a rigorous facial exam or be sterilized.
	<<if $policies.SMR.eugenics.faceSMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.eugenics.faceSMR = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.SMR.eugenics.faceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will
		<<if $seeDicks == 0>>
			sterilize
		<<elseif $seeDicks == 100>>
			<<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<<else>>
			sterilize or <<if $seeExtreme == 0>>chemically castrate<<else>>geld<</if>>
		<</if>> all market slaves below the maximum facial beauty//
	<</if>>

	<br>''Gingering Prohibition SMR:'' slave sellers must contract to provide slaves honestly and without drugging to improve their behavior.
	<<if $policies.SMR.honestySMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.honestySMR = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.SMR.honestySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will prevent dishonest adulteration of slaves in the markets//
	<</if>>

	<<if $policies.SMR.beauty.basicSMR == 1>>
		<br>''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets.
		<span class="yellow">[[Repeal|Policies][$policies.SMR.beauty.basicSMR = 0]]</span>
	<<else>>
		<<if $policies.SMR.beauty.qualitySMR == 0>>
			<br>''Basic Beauty Standards:'' no unattractive slaves may be sold in the slave markets.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.beauty.basicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
		<</if>>
	<</if>>
	<<if $policies.SMR.beauty.qualitySMR == 1>>
		<br>''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets.
		<span class="yellow">[[Repeal|Policies][$policies.SMR.beauty.qualitySMR = 0]]</span>
	<<else>>
		<<if $policies.SMR.beauty.basicSMR == 0>>
			<br>''Quality Beauty Standards:'' only attractive slaves may be sold in the slave markets.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.beauty.qualitySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
		<</if>>
	<</if>>

	<br>''Basic Weight Standards:'' no obese slaves may be sold in the slave markets.
	<<if $policies.SMR.weightSMR == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.SMR.weightSMR = 0]]</span>
	<<else>>
		<<if $arcologies[0].FSHedonisticDecadenceSMR == 0>>
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.weightSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
		<</if>>
	<</if>>

	<<if $policies.SMR.height.basicSMR == 1>>
		<br>''Basic Height Standards:'' tall slaves are favored in the slave market, short slaves capable of meeting height standards via surgery must undergo it.
		<span class="yellow">[[Repeal|Policies][$policies.SMR.height.basicSMR = 0]]</span>
	<<elseif $policies.SMR.height.basicSMR == -1>>
		<br>''Basic Height Standards:'' short slaves are favored in the slave market, tall slaves capable of meeting height standards via surgery must undergo it.
		<span class="yellow">[[Repeal|Policies][$policies.SMR.height.basicSMR = 0]]</span>
	<<else>>
		<<if $policies.SMR.height.advancedSMR == 0 && $arcologies[0].FSPetiteAdmirationSMR == 0 && $arcologies[0].FSStatuesqueGlorificationSMR == 0>>
			<br>''Basic Height Standards (Tall):'' tall slaves will be favored in the slave markets and those not quite tall enough will undergo height increasing surgery. This will not preclude the sale of short slaves, just the care of them.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.height.basicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.//
			<br>''Basic Height Standards (Short):'' short slaves will be favored in the slave markets and those just above the cut off will undergo height reducing surgery. This will not preclude the sale of tall slaves, just the care of them.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.height.basicSMR = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.//
		<</if>>
	<</if>>

	<<if $policies.SMR.height.advancedSMR == 1>>
		<br>''Quality Height Standards:'' no slaves of below average height for their age may be sold in the slave markets.
		<span class="yellow">[[Repeal|Policies][$policies.SMR.height.advancedSMR = 0]]</span>
	<<elseif $policies.SMR.height.advancedSMR == -1>>
		<br>''Quality Height Standards:'' no slaves of above average height for their age may be sold in the slave markets.
		<span class="yellow">[[Repeal|Policies][$policies.SMR.height.advancedSMR = 0]]</span>
	<<else>>
		<<if $policies.SMR.height.basicSMR == 0 && $arcologies[0].FSPetiteAdmirationSMR == 0 && $arcologies[0].FSStatuesqueGlorificationSMR == 0>>
			<br>''Quality Height Standards (Tall):'' only slaves of above average height for their age may be sold in the slave markets.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.height.advancedSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.//
			<br>''Quality Height Standards (Short):'' only slaves of below average height for their age may be sold in the slave markets.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.height.advancedSMR = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
		<</if>>
	<</if>>

	<<if $policies.SMR.intelligence.basicSMR == 1>>
		<br>''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets.
		<span class="yellow">[[Repeal|Policies][$policies.SMR.intelligence.basicSMR = 0]]</span>
	<<elseif $policies.SMR.intelligence.qualitySMR == 1>>
		<br>''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets.
		<span class="yellow">[[Repeal|Policies][$policies.SMR.intelligence.qualitySMR = 0]]</span>
	<<else>>
		<<if $arcologies[0].FSIntellectualDependencySMR == 0>>
			<br>''Basic Intelligence Standards:'' no stupid slaves may be sold in the slave markets.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.intelligence.basicSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves.
			<br>''Quality Intelligence Standards:'' only intelligent slaves may be sold in the slave markets.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.SMR.intelligence.qualitySMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This will raise the price of slaves significantly.
		<</if>>
	<</if>>

	</div>
</div>

<div id="ST" class="tabcontent">
	<div class="content">

	<<if $policies.oralAppeal == 1>>
		<br>''Oral Sex Encouragement:'' you are using your personal influence to make blowjobs the most fashionable sex act in the arcology.
		<span class="yellow">[[Repeal|Policies][$policies.oralAppeal = 0]]</span>
	<<elseif $policies.oralAppeal == -1>>
		<br>''Anti-Oral Campaign:'' you are using your personal influence to denigrate oral sex.
		<span class="yellow">[[Repeal|Policies][$policies.oralAppeal = 0]]</span>
	<<else>>
		''Oral Sex Encouragement:'' you will use your personal influence to make blowjobs the most fashionable sex act in the arcology.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.oralAppeal = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' oral skills//
		<br>''Anti-Oral Campaign:'' you will use your personal influence to denigrate oral sex.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.oralAppeal = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' oral skills//
	<</if>>

	<<if $policies.vaginalAppeal == 1>>
		<br>''Vaginal Sex Encouragement:'' you are using your personal influence to keep pussies the most fashionable holes in the arcology.
		<span class="yellow">[[Repeal|Policies][$policies.vaginalAppeal = 0]]</span>
	<<elseif $policies.vaginalAppeal == -1>>
		<br>''Anti-Vaginal Campaign:'' you are using your personal influence to communicate disapproval of vaginal sex.
		<span class="yellow">[[Repeal|Policies][$policies.vaginalAppeal = 0]]</span>
	<<else>>
		<br>''Vaginal Sex Encouragement:'' you will use your personal influence to keep pussies the most fashionable holes in the arcology.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.vaginalAppeal = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' vaginal skills//
		<br>''Anti-Vaginal Campaign:'' you will use your personal influence to communicate disapproval of vaginal sex.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.vaginalAppeal = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' vaginal skills//
	<</if>>

	<<if $policies.analAppeal == 1>>
		<br>''Anal Sex Encouragement:'' you are using your personal influence to make anuses the most fashionable holes in the arcology.
		<span class="yellow">[[Repeal|Policies][$policies.analAppeal = 0]]</span>
	<<elseif $policies.analAppeal == -1>>
		<br>''Anti-Anal Campaign:'' you are using your personal influence to communicate disgust with putting things up the butt.
		<span class="yellow">[[Repeal|Policies][$policies.analAppeal = 0]]</span>
	<<else>>
		<br>''Anal Sex Encouragement:'' you will use your personal influence to make anuses the most fashionable holes in the arcology.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.analAppeal = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the weight on slaves' anal skills//
		<br>''Anti-Anal Campaign:'' you will use your personal influence to communicate disgust with putting things up the butt.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.analAppeal = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease the weight on slaves' anal skills//
	<</if>>

	<<if $policies.sexualOpeness == 1>>
		<br>''Penetrative Sex Campaign:'' you are using your personal influence to attempt to make getting fucked by slaves fashionable, but mostly to garner acceptance for your sexual preference.
		<span class="yellow">[[Repeal|Policies][$policies.sexualOpeness = 0, $PC.degeneracy += 30]]</span>
	<<else>>
		<br>''Penetrative Sex Campaign:'' you will use your personal influence and interest in being penetrated to make slave based penetration fashionable and acceptable.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.sexualOpeness = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will not be well received, but will head off potentially damaging rumors. This policy assumes you wish to be penetrated.//
	<</if>>

	<<if $extremeUnderage == 1>>
		<<if $policies.childProtectionAct == 1>>
			<br>''Child Protection Act:'' underage slaves enjoy protections against molestation and rape.
			<span class="yellow">[[Weaken|Policies][$policies.childProtectionAct = 0]]</span>
		<<else>>
			<br>''Child Protection Act:'' underage slaves enjoy protections only against penetrative sex.
			<<if $rep >= 1000>>
				<span class="green">[[Strengthen|Policies][$policies.childProtectionAct = 1]]</span>
			<</if>>
		<</if>>
	<</if>>

 <h1>Future Societies</h1>
	<<if $arcologies[0].FSRepopulationFocusPregPolicy == 1>>
		<div>
		''Pregnancy Encouragement:'' you are using your personal influence to spur interest in pregnancy.
		<span class="yellow">[[Repeal|Policies][$arcologies[0].FSRepopulationFocusPregPolicy = 0]]</span>
		</div>
	<<else>>
		<<if $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset" && $seePreg>>
			<div>
			''Pregnancy Encouragement:'' you will use your personal influence to spur interest in pregnancy.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSRepopulationFocusPregPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			</div>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRepopulationFocusMilfPolicy == 1>>
		<div>
		''Motherly Preference:'' you are using your personal influence to spur interest in MILFs.
		<span class="yellow">[[Repeal|Policies][$arcologies[0].FSRepopulationFocusMilfPolicy = 0]]</span>
		</div>
	<<else>>
		<<if $arcologies[0].FSRepopulationFocus == "unset" && $arcologies[0].FSRestart == "unset">>
			<div>
			''Motherly Preference:'' you will use your personal influence to spur interest in MILFs.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSRepopulationFocusMilfPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			</div>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSEgyptianRevivalistIncestPolicy == 1>>
		<div>
		''Incest Encouragement:'' you are using your personal influence to spur interest in incest.
		<span class="yellow">[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]</span>
		</div>
	<<else>>
		<<if $arcologies[0].FSEgyptianRevivalist == "unset">>
			<div>
			''Incest Encouragement:'' you will use your personal influence to spur interest in incest.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistIncestPolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			</div>
		<</if>>
	<</if>>

	</div>
</div>

<div id="Population" class="tabcontent">
	<div class="content">

	<h1>Population</h1>
	<<if $policies.proRefugees == 1>>
		''Encourage Refugee Servitude:'' the image of slavery in your arcology is being softened, encouraging old world refugees to consider becoming menial slaves.
		<span class="yellow">[[Repeal|Policies][$policies.proRefugees = 0]]</span>
	<<else>>
		<<if $arcologies[0].FSDegradationist == "unset">>
			''Encourage Refugee Servitude:'' the image of slavery in your arcology will be softened, encouraging old world refugees to consider slavery.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.proRefugees = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase immigration of refugees to become menial slaves//
		<</if>>
	<</if>>

	<<if $policies.proRecruitment == 1>>
		<br>''Encourage Self-Enslavement:'' Soften your image as a slaveowner, encouraging the desperate to consider coming to you for enslavement.
		<span class="yellow">[[Repeal|Policies][$policies.proRecruitment = 0]]</span>
	<<else>>
		<br>''Encourage Self-Enslavement:'' your image as a slaveowner will be softened, encouraging the desperate to consider coming to you for enslavement.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.proRecruitment = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the chances of desperate people offering themselves to you for enslavement//
	<</if>>

	<<if $policies.immmigrationCash == 1>>
		<br>''Immigration Promotion:'' you are offering citizen immigrants a generous promotion.
		<span class="yellow">[[Repeal|Policies][$policies.immmigrationCash = 0]]</span>
	<<elseif $policies.immmigrationCash == -1>>
		<br>''Immigrant Information Brokerage:'' you are covertly selling information on troubled potential immigrants to your arcology.
		<span class="yellow">[[Repeal|Policies][$policies.immmigrationCash = 0]]</span>
	<<else>>
		<br>''Immigration Promotion:'' you will offer citizen immigrants a generous promotion.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.immmigrationCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and increase the citizen population//
		<br>''Immigrant Information Brokerage:'' you will covertly sell information on troubled potential immigrants to your arcology to their old world enemies.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.immmigrationCash = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce <<print cashFormat(policies.cost())>> weekly, and slow growth of the citizen population//
	<</if>>

	<<if $policies.immmigrationRep == 1>>
		<br>''Welcome Program:'' you are using your personal influence to encourage wealthy people to immigrate.
		<span class="yellow">[[Repeal|Policies][$policies.immmigrationRep = 0]]</span>
	<<elseif $policies.immmigrationRep == -1>>
		<br>''Citizen Input on Immigration:'' you are selectively turning away potential immigrants to the arcology based on the recommendations of citizens.
		<span class="yellow">[[Repeal|Policies][$policies.immmigrationRep = 0]]</span>
	<<else>>
		<br>''Welcome Program:'' you will use your personal influence to encourage wealthy people to immigrate.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.immmigrationRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will annoy some longstanding citizens, and increase the citizen population//
		<br>''Citizen Input on Immigration:'' you will selectively turn away potential immigrants to the arcology based on the recommendations of citizens.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.immmigrationRep = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce a small amount of reputation weekly, and slow growth of the citizen population//
	<</if>>

	<<if $policies.enslavementCash == 1>>
		<br>''Enslavement Kickbacks:'' you are taking kickbacks in return for turning a blind eye to enslavement of poor citizens.
		<span class="yellow">[[Repeal|Policies][$policies.enslavementCash = 0]]</span>
	<<elseif $policies.enslavementCash == -1>>
		<br>''Poor Citizen Relief:'' you are offering limited emergency assistance to poor citizens in danger of being enslaved.
		<span class="yellow">[[Repeal|Policies][$policies.enslavementCash = 0]]</span>
	<<else>>
		<br>''Enslavement Kickbacks:'' you will take kickbacks in return for turning a blind eye to enslavement of poor citizens.
		<span class="green">[[Implement|Policies][$policies.enslavementCash = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce <<print cashFormat(policies.cost())>> weekly, and reduce the population of citizens//
		<br>''Poor Citizen Relief:'' you will offer limited emergency assistance to poor citizens in danger of being enslaved.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.enslavementCash = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and slow population movement from citizens to slaves//
	<</if>>

	<<if $policies.enslavementRep == 1>>
		<br>''Covert Upstart Enslavement:'' you are offering prominent citizens your tacit assistance in enslaving rivals.
		<span class="yellow">[[Repeal|Policies][$policies.enslavementRep = 0]]</span>
	<<elseif  $policies.enslavementRep == -1>>
		<br>''Charity Promotion Efforts:'' you are using your personal influence to discourage enslavement of citizens.
		<span class="yellow">[[Repeal|Policies][$policies.enslavementRep = 0]]</span>
	<<else>>
		<br>''Charity Promotion Efforts:'' you will use your personal influence to discourage enslavement of citizens.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.enslavementRep = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will annoy some prominent citizens, and slow population movement from citizens to slaves//
		<br>''Covert Upstart Enslavement:'' you will offer prominent citizens your tacit assistance in enslaving rivals.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.enslavementRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will produce a small amount of reputation weekly, and reduce the population of citizens//
	<</if>>

	<h1>Domestic</h1>
	''Economic Growth Subsidy:'' offer promising new businesses generous subsidies, driving arcology prosperity.
	<<if $policies.alwaysSubsidizeGrowth == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.alwaysSubsidizeGrowth = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.alwaysSubsidizeGrowth = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and improve arcology prosperity//
	<</if>>

	<br>''Self-Promotion Program:'' communicate your good side to the public via subtle paid advertising. This will also ease any potential rumors.
	<<if $policies.alwaysSubsidizeRep == 1>>
		<span class="yellow">[[Repeal|Policies][$policies.alwaysSubsidizeRep = 0]]</span>
	<<else>>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.alwaysSubsidizeRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and improve your reputation//
	<</if>>

	<<if $policies.cashForRep == 1>>
		<br>''Business Generosity:'' you are doing your best to help your citizens, even when it disadvantages you personally.
		<span class="yellow">[[Repeal|Policies][$policies.cashForRep = 0]]</span>
	<<elseif $policies.cashForRep == -1>>
		<br>''Business Selfishness:'' you are leveraging your position as arcology owner for money, even when it disadvantages citizens.
		<span class="yellow">[[Repeal|Policies][$policies.cashForRep = 0]]</span>
	<<else>>
		<br>''Business Generosity:'' you will do your best to help your citizens, even when it disadvantages you personally.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.cashForRep = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost approximately <<print cashFormat(policies.cost())>> weekly, and improve your reputation//
		<br>''Business Selfishness:'' you will leverage your position as arcology owner for money, even when it disadvantages citizens.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.cashForRep = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost some reputation, and produce approximately <<print cashFormat(policies.cost())>> weekly//
	<</if>>

	<<if $policies.cash4Babies == 1>>
		<br>''Free Trade of Slave Babies:'' newborn slave children are now eligible to be sold rather than entrusted to a slave orphanage.
		<span class="yellow">[[Repeal|Policies][$policies.cash4Babies = 0]]</span>
	<<else>>
		<<if $seePreg>>
			<br>''Free Trade of Slave Babies:'' you will legalize slave children to be sold after birth rather than put into slave orphanages.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.cash4Babies = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Can supply easy money, but will harm your reputation//
		<</if>>
	<</if>>

	<<if $policies.goodImageCampaign == 1>>
		<br>''Good Image Campaign:'' positive rumors are being spread about you.
		<span class="yellow">[[Repeal|Policies][$policies.goodImageCampaign = 0]]</span>
	<<else>>
		<br>''Good Image Campaign:'' positive rumors will be spread throughout the arcology regarding you.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.goodImageCampaign = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(policies.cost())>> weekly to maintain, and lessen any potential rumors about you while giving a small boost to your reputation//
	<</if>>

	<<if $policies.regularParties == 1>>
		<br>''Regular Entertainments:'' you are hosting regular parties for prominent citizens, an expected social duty of an arcology owner.
		<span class="yellow">[[Repeal|Policies][$policies.regularParties = 0]]</span>
		<<if $rep > 18000>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will damage your reputation//
		<</if>>
	<<else>>
		<br>''Regular Entertainments:'' you will host regular parties for prominent citizens, an expected social duty of an arcology owner.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.regularParties = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(policies.cost())>> weekly<<if $rep > 18000>>, and prevent damage to your reputation<</if>>//
	<</if>>

	<<if $policies.publicPA == 1>>
		<br>''Public Personal Assistant:'' $assistant.name is part of your public image.
		<span class="yellow">[[Repeal|Policies][$policies.publicPA = 0]]</span>
	<<else>>
		<br>''Public Personal Assistant:'' $assistant.name will become part of your public image.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.publicPA = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//May improve cultural development if $assistant.name's appearance is fashionable//
	<</if>>

	<<if $policies.coursingAssociation == 1>>
		<br>''Coursing Association:'' you are sponsoring a [[Coursing Association]] that will hold monthly races.
		<span class="yellow">[[Repeal|Policies][$policies.coursingAssociation = 0]]</span>
		<<if $LurcherID != 0>>
			<<set $activeSlave = getSlave($LurcherID)>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;Your current lurcher is
			<<link "<<= SlaveFullName($activeSlave)>>" "Slave Interact">><</link>>.
		<</if>>
	<<else>>
		<br>''Coursing Association:'' you will sponsor a Coursing Association that will hold monthly races.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.coursingAssociation = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(1000)>> weekly to maintain//
	<</if>>

	<<if $policies.raidingMercenaries == 1>>
		<br>''Raiding Mercenaries:'' you are allowing your mercenaries to occasionally raid for your direct benefit.
		<span class="yellow">[[Repeal|Policies][$policies.raidingMercenaries = 0]]</span>
	<<else>>
		<<if $mercenariesHelpCorp == 1>>
			<br>''Mercenary Raiding:'' you will allow your mercenaries to occasionally conduct a raid directly for your benefit.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.raidingMercenaries = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost <<print cashFormat(policies.cost())>> weekly to maintain//
		<</if>>
	<</if>>

	<<if $policies.publicFuckdolls == 1>>
		<br>''Free Fuckdolls:'' you are providing Fuckdolls free of charge, such generosity increases your standing.
		<span class="yellow">[[Repeal|Policies][$policies.publicFuckdolls = 0]]</span>
	<<else>>
		<br>''Free Fuckdolls:'' you will no longer charge money for restrained slave holes in your arcology, ranging from Fuckdolls to the arcade.
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.publicFuckdolls = 1]]</span>
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Slaves assigned to these jobs will stop making money, while Fuckdolls will start costing money//
	<</if>>

	<<if $arcologies[0].FSDegradationist == "unset">>
		<<if $policies.mixedMarriage == 1>>
			<br>''Marriage between Owners and Slaves:'' you are providing a legal basis for citizens to marry their slaves without impacting their rights as slaveowners.
			<span class="yellow">[[Repeal|Policies][$policies.mixedMarriage = 0]]</span>
		<<else>>
			<br>''Marriage between Owners and Slaves:'' you will provide a legal basis for citizens to marry their slaves without impacting their rights as slaveowners.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.mixedMarriage = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<<if $arcologies[0].FSPaternalist >= 60>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will not damage your reputation due to your arcology's advanced Paternalism//
			<<else>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will damage your reputation//
			<</if>>
		<</if>>
	<</if>>

	</div>
</div>

<div id="Education" class="tabcontent">
	<div class="content">

	<<set _costNote = "<div class='indent note'>Will cost <<print cashFormat(1000)>> weekly to maintain; does not cost reputation to start</div>">>

	<<if $schoolSuggestion == 0>>
		<p>
			You have yet to contact a school about adding a local branch.
		</p>
	<</if>>

	<p>
		<<if $TSS.subsidize == 1>>
			<div>
				''The Slave School subsidy:'' you are subsidizing this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$TSS.subsidize = 0]]</span>
			</div>
		<<elseif $TSS.subsidize == -1>>
			<div>
				''Undermine The Slave School:'' you are covertly hurting this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$TSS.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $TSS.schoolPresent == 1>>
				<<if $TSS.schoolProsperity < 10>>
					<div>
						''The Slave School subsidy:'' you will subsidize this school's branch campus in your arcology.
						<span class="green">[[Implement|Policies][$TSS.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine The Slave School:'' you will covertly hurt this school's branch campus in your arcology.
					<span class="green">[[Implement|Policies][$TSS.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	<p>
		<<if $GRI.subsidize == 1>>
			<div>
				''The Growth Research Institute subsidy:'' you are subsidizing this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$GRI.subsidize = 0]]</span>
			</div>
		<<elseif $GRI.subsidize == -1>>
			<div>
				''Undermine the Growth Research Institute:'' you are covertly hurting this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$GRI.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $GRI.schoolPresent == 1>>
				<<if $GRI.schoolProsperity < 10>>
					<div>
						''The Growth Research Institute subsidy:'' you will subsidize this school's branch campus in your arcology.
						<span class="green">[[Implement|Policies][$GRI.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine the Growth Research Institute:'' you will covertly hurt this school's branch campus in your arcology.
					<span class="green">[[Implement|Policies][$GRI.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	<p>
		<<if $SCP.subsidize == 1>>
			<div>
				''St. Claver Preparatory subsidy:'' you are subsidizing this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$SCP.subsidize = 0]]</span>
			</div>
		<<elseif $SCP.subsidize == -1>>
			<div>
				''Undermine St. Claver Preparatory:'' you are covertly hurting this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$SCP.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $SCP.schoolPresent == 1>>
				<<if $SCP.schoolProsperity < 10>>
					<div>
						''St. Claver Preparatory subsidy:'' you will subsidize this school's branch campus in your arcology.
						<span class="green">[[Implement|Policies][$SCP.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine St. Claver Preparatory:'' you will covertly hurt this school's branch campus in your arcology.
					<span class="green">[[Implement|Policies][$SCP.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	<p>
		<<if $LDE.subsidize == 1>>
			<div>
				''L'École des Enculées subsidy:'' you are subsidizing this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$LDE.subsidize = 0]]</span>
			</div>
		<<elseif $LDE.subsidize == -1>>
			<div>
				''Undermine L'École des Enculées:'' you are covertly hurting this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$LDE.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $LDE.schoolPresent == 1>>
				<<if $LDE.schoolProsperity < 10>>
					<div>
						''L'École des Enculées subsidy:'' you will subsidize this school's branch campus in your arcology.
						<span class="green">[[Implement|Policies][$LDE.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine L'École des Enculées:'' you will covertly hurt this school's branch campus in your arcology.
					<span class="green">[[Implement|Policies][$LDE.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	<p>
		<<if $TGA.subsidize == 1>>
			<div>
				''The Gymnasium-Academy subsidy:'' you are subsidizing this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$TGA.subsidize = 0]]</span>
			</div>
		<<elseif $TGA.subsidize == -1>>
			<div>
				''Undermine the Gymnasium-Academy:'' you are covertly hurting this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$TGA.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $TGA.schoolPresent == 1>>
				<<if $TGA.schoolProsperity < 10>>
					<div>
						''The Gymnasium-Academy subsidy:'' you will subsidize this school's branch campus in your arcology.
						<span class="green">[[Implement|Policies][$TGA.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine the Gymnasium-Academy:'' you will covertly hurt this school's branch campus in your arcology.
					<span class="green">[[Implement|Policies][$TGA.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	<p>
		<<if $TCR.subsidize == 1>>
			<div>
				''The Cattle Ranch subsidy:'' you are subsidizing this school's local branch in your arcology.
				<span class="yellow">[[Repeal|Policies][$TCR.subsidize = 0]]</span>
			</div>
		<<elseif $TCR.subsidize == -1>>
			<div>
				''Undermine The Cattle Ranch:'' you are covertly hurting this school's local branch in your arcology.
				<span class="yellow">[[Repeal|Policies][$TCR.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $TCR.schoolPresent == 1>>
				<<if $TCR.schoolProsperity < 10>>
					<div>
						''The Cattle Ranch subsidy:'' you will subsidize this school's local branch in your arcology.
						<span class="green">[[Implement|Policies][$TCR.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine The Cattle Ranch:'' you will covertly hurt this school's local branch in your arcology.
					<span class="green">[[Implement|Policies][$TCR.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	<p>
		<<if $TFS.subsidize == 1>>
			<div>
				''Futanari Sisters subsidy:'' you are subsidizing this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$TFS.subsidize = 0]]</span>
			</div>
		<<elseif $TFS.subsidize == -1>>
			<div>
				''Undermine the Futanari Sisters:'' you are covertly hurting this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$TFS.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $TFS.schoolPresent == 1>>
				<<if $TFS.schoolProsperity < 10>>
					<div>
						''Futanari Sisters subsidy:'' you will subsidize this school's branch campus in your arcology.
						<span class="green">[[Implement|Policies][$TFS.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine the Futanari Sisters:'' you will covertly hurt this school's branch campus in your arcology.
					<span class="green">[[Implement|Policies][$TFS.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	<p>
		<<if $HA.subsidize == 1>>
			<div>
				''Hippolyta Academy subsidy:'' you are subsidizing this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$HA.subsidize = 0]]</span>
			</div>
		<<elseif $HA.subsidize == -1>>
			<div>
				''Undermine the Hippolyta Academy:'' you are covertly hurting this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$HA.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $HA.schoolPresent == 1>>
				<<if $HA.schoolProsperity < 10>>
					<div>
						''Hippolyta Academy subsidy:'' you will subsidize this school's branch campus in your arcology.
						<span class="green">[[Implement|Policies][$HA.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine the Hippolyta Academy:'' you will covertly hurt this school's branch campus in your arcology.
					<span class="green">[[Implement|Policies][$HA.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	<p>
		<<if $NUL.subsidize == 1>>
			<div>
				''Nueva Universidad de Libertad subsidy:'' you are subsidizing this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$NUL.subsidize = 0]]</span>
			</div>
		<<elseif $NUL.subsidize == -1>>
			<div>
				''Undermine Nueva Universidad de Libertad:'' you are covertly hurting this school's branch campus in your arcology.
				<span class="yellow">[[Repeal|Policies][$NUL.subsidize = 0]]</span>
			</div>
		<<else>>
			<<if $NUL.schoolPresent == 1>>
				<<if $NUL.schoolProsperity < 10>>
					<div>
						''Nueva Universidad de Libertad subsidy:'' you will subsidize this school's branch campus in your arcology.
						<span class="green">[[Implement|Policies][$NUL.subsidize = 1, cashX(-5000, "policies")]]</span>
					</div>
					<<print _costNote>>
				<</if>>
				<div>
					''Undermine Nueva Universidad de Libertad:'' you will covertly hurt this school's branch campus in your arcology.
					<span class="green">[[Implement|Policies][$NUL.subsidize = -1, cashX(-5000, "policies")]]</span>
				</div>
				<<print _costNote>>
			<</if>>
		<</if>>
	</p>

	</div>
</div>

<div id="SRP" class="tabcontent">
	<div class="content">

	<<if $policies.retirement.menial2Citizen == 1>>
		''Mandatory Menial Retirement Age:'' you have set your arcology's retirement age for menial slaves at $customMenialRetirementAge.
		<span class="yellow">[[Repeal|Policies][$policies.retirement.menial2Citizen = 0, $retirementAge = 45]]</span>
	<<else>>
		''No Menial Retirement Plan:'' without defining a retirement age for menial slaves they will remain slaves until death or freed otherwise.
	<</if>>

	<<if $policies.retirement.menial2Citizen == 0>>
		<br>''Redefined Mandatory Menial Retirement Age:'' you will set your arcology's retirement age for menial slaves at age
		<br>&nbsp;&nbsp;&nbsp;&nbsp;<<textbox "$customMenialRetirementAge" $customMenialRetirementAge "Policies">>
		<<if $arcologies[0].FSDegradationist == "unset">>
			<br>''Menial Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement.
			<<if $citizenRetirementTrigger == 0>>
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$policies.retirement.menial2Citizen = 1, cashX(-5000, "policies"), repX(-1000, "policies"), $citizenRetirementTrigger = 1]]</span>
				<</if>>
			<<else>>
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$policies.retirement.menial2Citizen = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will add upkeep to all menial slaves//
		<</if>>
	<</if>>

	<<if $policies.retirement.customAgePolicy == 1>>
		<br>''Redefined Mandatory Retirement Age:'' you have set your arcology's standard retirement age for sex slaves at $retirementAge.
		<span class="yellow">[[Repeal|Policies][$policies.retirement.customAgePolicy = 0, $retirementAge = 45]]</span>
	<<elseif $policies.retirement.physicalAgePolicy == 1>>
		<br>''Physical Retirement Age:'' you have set your arcology's standard retirement age for slave bodies at $retirementAge.
		<span class="yellow">[[Repeal|Policies][$policies.retirement.physicalAgePolicy = 0, $retirementAge = 45]]</span>
	<<else>>
		<br>''Default Retirement Age:'' in the absence of a defined slave retirement age, slaves will not remain sex slaves after reaching age $retirementAge.
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//This is a current content and mechanical limitation in FC $ver, not a universal Free Cities rule.//
	<</if>>

	<<if $policies.retirement.physicalAgePolicy == 0 && $policies.retirement.customAgePolicy == 0>>
		<br>''Redefined Mandatory Retirement Age:'' you will set your arcology's standard retirement age for sex slaves at age
		<br>&nbsp;&nbsp;&nbsp;&nbsp;<<textbox "$customRetirementAge" $customRetirementAge "Policies">>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.retirement.customAgePolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
	<</if>>

		<<if $policies.retirement.customAgePolicy == 0 && $policies.retirement.physicalAgePolicy == 0>>
		<br>''Physical Retirement Age:'' you will set your arcology's standard retirement age for sex slaves once their bodies reach age
		<br>&nbsp;&nbsp;&nbsp;&nbsp;<<textbox "$customRetirementAge" $customRetirementAge "Policies">>
		<<if $rep >= 1000>>
			<span class="green">[[Implement|Policies][$policies.retirement.physicalAgePolicy = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
		<</if>>
	<</if>>

	<<if $policies.retirement.fate == "bioreactor">>
		<br>''Public Fluid Production Retirement:'' once reaching mandatory retirement age, slaves are converted for full-time milk, vaginal secretion<<if $seeDicks == 1>> and semen<</if>> production.
		<span class="yellow">[[Repeal|Policies][$policies.retirement.fate = "menial slave"]]</span>
	<<elseif $policies.retirement.fate == "arcade">>
		<br>''Public Arcade Retirement:'' once reaching mandatory retirement age, slaves are placed in cheap public arcades to be used until useless.
		<span class="yellow">[[Repeal|Policies][$policies.retirement.fate = "menial slave"]]</span>
	<<elseif $policies.retirement.fate == "citizen">>
		<br>''Citizen Retirement:'' all slaveowners are required to pay into accounts to support their slaves as lower-class citizens in retirement.
		<span class="yellow">[[Repeal|Policies][policies.retirement.fate = "menial slave", $policies.retirement.sex = 0, $policies.retirement.milk = 0, $policies.retirement.cum = 0, $policies.retirement.births = 0, $policies.retirement.kills = 0]]</span>
	<<else>>
		<br>''Menial Retirement:'' in the absence of a clear slave retirement policy, overaged sex slaves will become menial slaves.

		<<if $arcologies[0].FSDegradationist == "unset">>
			<br>''Sex Slave Citizen Retirement:'' all slaveowners will be required to pay into accounts to support their slaves as lower-class citizens in retirement.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.retirement.fate = "citizen", cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will add upkeep to all sex slaves//
		<</if>>
		<<if $arcologies[0].FSPaternalist == "unset">>
			<br>''Public Arcade Retirement:'' once reaching mandatory retirement age, slaves will be placed in cheap public arcades to be used until useless.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.retirement.fate = "arcade", cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>''Public Fluid Production Retirement:'' once reaching mandatory retirement age, slaves will be converted for full-time milk<<if $seeDicks == 1>>, vaginal secretion, and semen<</if>> production.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.retirement.fate = "bioreactor", cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>
	<</if>>

	<<if $policies.retirement.fate == "citizen">>
		<<if $policies.retirement.sex > 0>>
			<br>''Sexual Milestone Retirement:'' slaves will be rewarded with their freedom once they have been fucked <<print num($policies.retirement.sex)>> times.
			<span class="yellow">[[Repeal|Policies][$policies.retirement.sex = 0]]</span>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;Set a new retirement requirement: <<textbox "$policies.retirement.sex" $policies.retirement.sex "Policies">>
		<<else>>
			<br>''Sexual Milestone Retirement:'' slaves will be rewarded with their freedom once they have been fucked <<print num(10000)>> times.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.retirement.sex = 10000, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>

		<<if $policies.retirement.milk > 0>>
		<br>''Productive Cow Retirement:'' slaves will be rewarded with their freedom once they have given <<print num($policies.retirement.milk)>> liters of milk.
			<span class="yellow">[[Repeal|Policies][$policies.retirement.milk = 0]]</span>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;Set a new retirement requirement: <<textbox "$policies.retirement.milk" $policies.retirement.milk "Policies">>
		<<else>>
			<br>''Productive Cow Retirement:'' slaves will be rewarded with their freedom once they have given <<print num(50000)>> liters of milk.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.retirement.milk = 50000, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>

		<<if $seeDicks > 0 || $makeDicks>>
			<<if $policies.retirement.cum > 0>>
				<br>''Productive Bull Retirement:'' slaves will be rewarded with their freedom once they have given <<print num($policies.retirement.cum)>> deciliters of cum.
				<span class="yellow">[[Repeal|Policies][$policies.retirement.cum = 0]]</span>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;Set a new retirement requirement: <<textbox "$policies.retirement.cum" $policies.retirement.cum "Policies">>
			<<else>>
				<br>''Productive Bull Retirement:'' slaves will be rewarded with their freedom once they have given <<print num(500000)>> deciliters of cum.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$policies.retirement.cum = 500000, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<</if>>
		<</if>>

		<<if $policies.retirement.births > 0>>
			<br>''Fertile Breeder Retirement:'' slaves will be rewarded with their freedom once they add $policies.retirement.births new slaves to the population of $arcologies[0].name.
			<span class="yellow">[[Repeal|Policies][$policies.retirement.births = 0]]</span>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;Set a new retirement requirement: <<textbox "$policies.retirement.births" $policies.retirement.births "Policies">>
		<<else>>
			<br>''Fertile Breeder Retirement:'' slaves will be rewarded with their freedom once they add 5 new slaves to the population of $arcologies[0].name.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.retirement.births = 5, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>

		<<if $policies.retirement.kills > 0>>
			<br>''Champion Gladiatrix Retirement:'' slaves will be rewarded with their freedom once they have killed $policies.retirement.kills of their fellow slaves in the pit.
			<span class="yellow">[[Repeal|Policies][$policies.retirement.kills = 0]]</span>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;Set a new retirement requirement: <<textbox "$killsRequired" $killsRequired "Policies">>
		<<else>>
			<br>''Champion Gladiatrix Retirement:'' slaves will be rewarded with their freedom once they have killed 3 of their fellow slaves in the pit.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.retirement.kills = 3, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>
	<</if>>

	</div>
</div>

<div id="FS" class="tabcontent">
	<div class="content">

	<<if $arcologies.length > 1>>
		<<if $policies.culturalOpenness == 1>>
			''Cultural Openness:'' you are promoting the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors.
			<span class="yellow">[[Repeal|Policies][$policies.culturalOpenness = 0]]</span>
		<<elseif $policies.culturalOpenness == -1>>
			<br>''Cultural Defensiveness:'' you are doing your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors.
			<span class="yellow">[[Repeal|Policies][$policies.culturalOpenness = 0]]</span>
		<<else>>
			''Cultural Openness:'' you will promote the exchange of ideas between arcologies, increasing cultural crossover between your arcology and its neighbors.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.culturalOpenness = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>''Cultural Defensiveness:'' you will do your best to suppress the exchange of ideas between arcologies, reducing cultural crossover between your arcology and its neighbors.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$policies.culturalOpenness = -1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>
	<</if>>

	<<if $seeDicks != 0>>
		<<if $arcologies[0].FSSupremacist >= 40>>
			<<if $arcologies[0].FSSupremacistSMR>>
				<br>''Ethnic Preservation SMR:'' in order to be sold in the arcology, slaves of inferior races with dicks must have their balls removed to prevent racial pollution.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSSupremacistSMR = 0]]</span>
			<<else>>
				<br>''<span class="lime">Ethnic Preservation SMR:</span>'' in order to be sold in the arcology, slaves of inferior races with dicks will have to have their balls removed to prevent racial pollution.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSSupremacistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance racial Supremacy//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSSupremacist >= 90>>
		<<if $arcologies[0].FSSupremacistLawME>>
			<br>''Universal Enslavement of the Impure:'' by law, anyone not of the $arcologies[0].FSSupremacistRace in your arcology is a slave.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSSupremacistLawME = 0]]</span>
		<<else>>
			<br>''<span class="lime">Universal Enslavement of the Impure:</span>'' will force anyone not of the $arcologies[0].FSSupremacistRace race to emigrate or accept enslavement, and make sex with non-$arcologies[0].FSSupremacistRace people such an expectation that the appetite for all such slaves will increase slightly.
			<<if $FSSupLawTrigger == 0>>
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, $FSSupLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<<else>>
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSSupremacistLawME = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect the slave market and arcology drastically//
		<</if>>
	<</if>>

	<<if $seeDicks != 0>>
		<<if $arcologies[0].FSSubjugationist >= 40>>
			<<if $arcologies[0].FSSubjugationistSMR>>
				<br>''Racial Purity SMR:'' in order to be sold in the arcology, subhumans with dicks must have their balls removed to prevent racial pollution.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSSubjugationistSMR = 0]]</span>
			<<else>>
				<br>''<span class="lime">Racial Purity SMR:</span>'' in order to be sold in the arcology, subhumans with dicks will have to have their balls removed to prevent racial pollution.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSSubjugationistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance racial Subjugation//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSSubjugationist >= 90>>
		<<if $arcologies[0].FSSubjugationistLawME>>
			<br>''Universal Enslavement of Subhumans:'' by law, all $arcologies[0].FSSubjugationistRace subhumans in your arcology are slaves.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSSubjugationistLawME = 0]]</span>
		<<else>>
			<br>''<span class="lime">Universal Enslavement of Subhumans:</span>'' will force slavery on all $arcologies[0].FSSubjugationistRace subhumans in your arcology, and make sex with $arcologies[0].FSSubjugationistRace people such an expectation that the appetite for all such slaves will increase slightly.
			<<if $FSSubLawTrigger == 0>>
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, $FSSubLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<<else>>
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSSubjugationistLawME = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect the slave market and arcology drastically//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRepopulationFocusDecoration >= 40>>
		<<if $arcologies[0].FSRepopulationFocusSMR>>
			<br>''Occupied Womb SMR:'' in order to be sold in the arcology, slaves must be pregnant.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSRepopulationFocusSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Occupied Womb SMR:</span>'' in order to be sold in the arcology, slaves will be made capable of pregnancy, if they are not, and subsequently impregnated.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSRepopulationFocusSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance repopulation efforts. Due to surgery costs, male slaves will become less common.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRepopulationFocusDecoration >= 90>>
		<<if $arcologies[0].FSRepopulationFocusLaw>>
			<br>''Universal Pregnancy Subsidy:'' all pregnant citizens are offered reduced rent.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSRepopulationFocusLaw = 0]]</span>
		<<else>>
			<br>''<span class="lime">Universal Pregnancy Subsidy:</span>'' pregnant citizens will be offered reduced rent.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSRepopulationFocusLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRestartDecoration >= 40>>
		<<if $arcologies[0].FSRestartSMR>>
			<br>''Population Control SMR:'' in order to be sold in the arcology, slaves must be infertile.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSRestartSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Population Control SMR:</span>'' in order to be sold in the arcology, slave ovaries and testicles will be removed.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSRestartSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance starting society over.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRestartDecoration >= 90>>
		<<if $arcologies[0].FSRestartLaw>>
			<br>''Taxation of Fertile Non-Elite:'' all fertile lower class citizens pay increased taxes.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSRestartLaw = 0]]</span>
		<<else>>
			<br>''<span class="lime">Taxation of Fertile Non-Elite:</span>'' fertile civilians, who are not part of society's Elite, will face increased taxation.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSRestartLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your rental income, but the lower class will dislike you.//
		<</if>>
	<</if>>

	<<if $propOutcome>>
		<br>''Elite Breeder Eligibility:'' Societal Elite may use eligible slaves as breeders.
	<<elseif $propOutcome == -1>>
		<br>''Elite Breeder Eligibility:'' The Societal Elite have rejected your breeding proposal.
	<</if>>

	<<if $arcologies[0].FSRestartDecoration >= 100>>
		<<if $rep > 5000>>
			<<if $arcologies[0].FSRestartResearch == 0>>
				<br>''<span class="lime">Elite Breeder Eligibility:</span>'' slaves that pass very strict tests may be permitted for use by the Societal Elite to bear their children.
				<<if $rep >= 1000>>
					<span class="green">[[Propose|Breeder Proposal][$arcologies[0].FSRestartResearch = 1, repX(-5000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly damage your reputation for even proposing.//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSGenderFundamentalist >= 20>>

		<<if $arcologies[0].FSGenderFundamentalistLawBeauty>>
			<br>''Fashionable Feminine Ideal:'' you are doing your best to maintain a fashion for elegant girls with just the right amount of T&A.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 0]]</span>
		<<else>>
			<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
				<br>''<span class="lime">Fashionable Feminine Ideal:</span>'' you will do your best to start a fashion for elegant girls with just the right amount of T&A.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<</if>>
		<</if>>

		<<if $arcologies[0].FSGenderFundamentalistLawBimbo>>
			<br>''Traditional Education:'' women do not need to be educated to serve their role in society.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 0]]</span>
		<<else>>
			<br>''<span class="lime">Traditional Education:</span>'' you will do your best to remind society that a woman does not need an education to serve her man.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSGenderFundamentalistLawBimbo = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSGenderFundamentalist >= 40>>
			<<if $arcologies[0].FSGenderFundamentalistSMR>>
				<br>''Mandatory Feminization SMR:'' in order to be sold in the arcology, slaves with dicks must have their balls removed.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSGenderFundamentalistSMR = 0]]</span>
			<<else>>
				<br>''<span class="lime">Mandatory Feminization SMR:</span>'' in order to be sold in the arcology, slaves with dicks must have their balls removed.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSGenderFundamentalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Gender Fundamentalism//
			<</if>>
		<</if>>
	<<elseif $arcologies[0].FSGenderRadicalist >= 20>>
		<<if $arcologies[0].FSGenderRadicalistLawBeauty>>
			<br>''Fashionable Feminine Aspiration:'' you are doing your best to maintain a fashion for turning slaves into elegant girls with just the right amount of T&A.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 0]]</span>
		<<else>>
			<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
				<br>''<span class="lime">Fashionable Feminine Aspiration:</span>'' you will do your best to start a fashion for turning slaves into elegant girls with just the right amount of T&A.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<</if>>
		<</if>>
		<<if $seeDicks != 0>>
			<<if $arcologies[0].FSGenderRadicalist >= 60>>
				<<if $arcologies[0].FSGenderRadicalistLawFuta == 1>>
					<br>''Futanari Focused Radicalism:'' you are encouraging Gender Radicalism towards veneration of slaves with both dicks and pussies.
					<span class="yellow">[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]</span>
				<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 2>>
					<br>''Cock and Balls Focused Radicalism:'' you are encouraging Gender Radicalism towards an appreciation for stiff dicks and swinging balls.
					<span class="yellow">[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]</span>
				<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 3>>
					<br>''Bottom Heavy Radicalism:'' you are encouraging an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters.
					<span class="yellow">[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]</span>
				<<elseif $arcologies[0].FSGenderRadicalistLawFuta == 4>>
					<br>''Femboy Focused Radicalism:'' you are encouraging an appreciation for cute, flat chested slaves with small male genitals and no vagina.
					<span class="yellow">[[Repeal|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 0]]</span>
				<<else>>
					<br>''<span class="lime">Futanari Focused Radicalism:</span>'' you will encourage veneration of slaves with both dicks and pussies.
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
					<</if>>
					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect citizens' appreciation of futas//
					<br>''<span class="lime">Cock and Balls Focused Radicalism:</span>'' you will encourage an appreciation for stiff dicks and swinging balls.
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 2, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
					<</if>>
					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
					<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0>>
						<br>''<span class="lime">Bottom Heavy Radicalism:</span>'' you will encourage an appreciation for broad hips, plush asses, big buttholes, and skilled sphincters.
						<<if $rep >= 1000>>
							<span class="green">[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 3, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
						<</if>>
						<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
					<</if>>
					<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0>>
						<br>''<span class="lime">Femboy Focused Radicalism:</span>'' you will encourage an appreciation for cute, flat chested slaves with small male genitals and no vagina.
						<<if $rep >= 1000>>
							<span class="green">[[Implement|Policies][$arcologies[0].FSGenderRadicalistLawFuta = 4, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
						<</if>>
						<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will affect slaves' attractiveness to citizens//
					<</if>>
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSPaternalist >= 40>>
		<<if $arcologies[0].FSDegradationistSMR == 0>>
			<<if $arcologies[0].FSPaternalistSMR>>
				<br>''Human Dignity SMR:'' the slave markets are required to treat incoming slaves reasonably well.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPaternalistSMR = 0]]</span>
			<<else>>
				<br>''<span class="lime">Human Dignity SMR:</span>'' the slave markets will be required to treat incoming slaves reasonably well.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSPaternalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce the arcology's prosperity and help advance Paternalism//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSPaternalist >= 60>>
			<<if $arcologies[0].FSPaternalistLaw>>
				<br>''Good Treatment Subsidy:'' slaveowners who treat their slaves well are offered reduced rent.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPaternalistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Good Treatment Subsidy:</span>'' slaveowners who treat their slaves well will be offered reduced rent.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSPaternalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSDegradationist >= 40>>
		<<if $arcologies[0].FSPaternalistSMR == 0>>
			<<if $arcologies[0].FSDegradationistSMR>>
				<br>''Agonizing Induction SMR:'' slave markets are required to punish new slaves severely simply to introduce them to pain.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSDegradationistSMR = 0]]</span>
			<<else>>
				<br>''<span class="lime">Agonizing Induction SMR:</span>'' slave markets are required to punish new slaves severely simply to introduce them to pain.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSDegradationistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Degradationism//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSDegradationist >= 90>>
			<<if $arcologies[0].FSDegradationistLaw>>
				<br>''Universal Arcade Access Mandate:'' slaveowners are required to allow their menial slaves to use the sex arcades.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSDegradationistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Universal Arcade Access Mandate:</span>'' slaveowners will be required to allow their menial slaves to use the sex arcades.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSDegradationistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce labor efficiency, damaging the arcology's prosperity and adds a cost to each menial slave//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSIntellectualDependency >= 40>>
		<<if $arcologies[0].FSSlaveProfessionalismSMR == 0>>
			<<if $arcologies[0].FSIntellectualDependencySMR>>
				<br>''Dependency SMR:'' in order to be sold in the arcology, slaves must fail a simple intelligence test.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSIntellectualDependencySMR = 0]]</span>
			<<else>>
				<br>''<span class="lime">Dependency SMR:</span>'' in order to be sold in the arcology, slaves must fail a simple intelligence test.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSIntellectualDependencySMR = 1, $policies.SMR.intelligence.basicSMR = 0, $policies.SMR.intelligence.qualitySMR = 0, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Intellectual Dependency//
				<<if $policies.SMR.intelligence.basicSMR != 0 || $policies.SMR.intelligence.qualitySMR != 0>>
					//and will repeal interfering intelligence regulations//
				<</if>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSIntellectualDependency >= 60>>
			<<if $arcologies[0].FSIntellectualDependencyLawBeauty>>
				<br>''Bimbo Body Complement:'' you are encouraging an appreciation for the stereotypical bimbo body.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSIntellectualDependencyLawBeauty = 0]]</span>
			<<else>>
				<br>''<span class="lime">Bimbo Body Complement:</span>'' you will do your best to start an appreciation for stereotypical bimbo bodies.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSIntellectualDependencyLawBeauty = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSIntellectualDependency >= 80>>
			<<if $arcologies[0].FSIntellectualDependencyLaw>>
				<br>''Invalid Protection Act:'' by law, anyone unable to pass a standardized test of intelligence and not already a dependant will be enslaved for their own well being.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSIntellectualDependencyLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Invalid Protection Act:</span>'' by law, anyone unable to pass a standardized test of intelligence and not already a dependant will be enslaved for their own well being.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSIntellectualDependencyLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will convert some immigrants to menial slaves and give a small boost to reputation//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSSlaveProfessionalism >= 40>>
		<<if $arcologies[0].FSIntellectualDependencySMR == 0>>
			<<if $arcologies[0].FSSlaveProfessionalismSMR>>
				<br>''Head Start SMR:'' in order to be sold in the arcology, slaves must pass a rigorous course designed to bring their skills and poise up to standard.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSSlaveProfessionalismSMR = 0]]</span>
			<<else>>
				<br>''<span class="lime">Head Start SMR:</span>'' in order to be sold in the arcology, slaves must pass a rigorous course designed to bring their skills and poise up to standard.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSSlaveProfessionalismSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Slave Professionalism//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSSlaveProfessionalism >= 90>>
			<<if $arcologies[0].FSSlaveProfessionalismLaw>>
				<br>''Mandatory Intelligence Screening:'' citizens must pass regular intelligence tests or face expulsion from the arcology.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSSlaveProfessionalismLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Mandatory Intelligence Screening:</span>'' citizens will be required to pass regular intelligence tests or face expulsion from the arcology.
				<<if $FSSlaveProfLawTrigger == 0>>
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSSlaveProfessionalismLaw = 1, $FSSlaveProfLawTrigger = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
					<</if>>
				<<else>>
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSSlaveProfessionalismLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
					<</if>>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will thin citizen numbers and reduce immigration, but what remains will empower the arcology's prosperity//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSBodyPurist >= 40>>

		<<if $arcologies[0].FSBodyPuristSMR>>
			<br>''Body Purity SMR:'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSBodyPuristSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Body Purity SMR:</span>'' in order to be sold in your arcology, slaves must be stripped of implants and body modifications.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSBodyPuristSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Body Purism//
		<</if>>
		<<if $arcologies[0].FSBodyPurist >= 90>>
			<<if $arcologies[0].FSBodyPuristLaw>>
				<br>''Drug Purity Mandate:'' all drugs in the arcology must pass rigorous testing for purity.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSBodyPuristLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Drug Purity Mandate:</span>'' all drugs in the arcology will be subjected to rigorous testing for purity.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSBodyPuristLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce slaving profits, damaging the arcology's prosperity//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSTransformationFetishist >= 40>>

		<<if $arcologies[0].FSTransformationFetishistSMR>>
			<br>''Mandatory Bimbofication SMR:'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass.
			<<if $rep >= 1000>>
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSTransformationFetishistSMR = 0]]</span>
			<</if>>
		<<else>>
			<br>''<span class="lime">Mandatory Bimbofication SMR:</span>'' in order to be sold in your arcology, slaves must be given a set of fake tits and ass.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSTransformationFetishistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Transformation Fetishism//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSYouthPreferentialist >= 40>>

		<<if $arcologies[0].FSYouthPreferentialistSMR>>
			<br>''Respect for Youth SMR:'' slave markets in your arcology are required to treat younger slaves carefully.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSYouthPreferentialistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Respect for Youth SMR:</span>'' slave markets in your arcology are required to treat younger slaves carefully.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSYouthPreferentialistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Youth Preferentialism//
		<</if>>
		<<if $arcologies[0].FSYouthPreferentialist >= 90>>
			<<if $arcologies[0].FSYouthPreferentialistLaw>>
				<br>''Youthful Citizen Subsidy:'' young citizens are offered reduced rent.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSYouthPreferentialistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Youthful Citizen Subsidy:</span>'' young citizens will be offered reduced rent.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSYouthPreferentialistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSMaturityPreferentialist >= 40>>

		<<if $arcologies[0].FSMaturityPreferentialistSMR>>
			<br>''Respect for Maturity SMR:'' slave markets in your arcology are required to treat mature slaves properly.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 0]]</span>
		<<else>>
			<<if $arcologies[0].FSHedonisticDecadenceSMR == 0>>
				<br>''<span class="lime">Respect for Maturity SMR:</span>'' slave markets in your arcology are required to treat mature slaves properly.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSMaturityPreferentialistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Maturity Preferentialism//
			<</if>>
			<</if>>

		<<if $arcologies[0].FSMaturityPreferentialist >= 90>>
			<<if $arcologies[0].FSMaturityPreferentialistLaw>>
				<br>''Mature Citizen Subsidy:'' older citizens are offered reduced rent.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Mature Citizen Subsidy:</span>'' older citizens will be offered reduced rent.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSMaturityPreferentialistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSPetiteAdmiration >= 40>>

		<<if $arcologies[0].FSPetiteAdmirationSMR>>
			<br>''Small Details SMR:'' in order to be sold in the arcology, slaves must pass height requirements.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPetiteAdmirationSMR = 0]]</span>
		<<else>>
			<<if $arcologies[0].FSStatuesqueGlorificationSMR == 0>>
				<br>''<span class="lime">Small Details SMR:</span>'' in order to be sold in the arcology, slaves must pass height requirements.
				<span class="green">[[Implement|Policies][$arcologies[0].FSPetiteAdmirationSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Petite Admiration//
				<<if $policies.SMR.height.basicSMR > 0 || $policies.SMR.height.advancedSMR != 0>>
					//and will repeal interfering height regulations//
					<<set $policies.SMR.height.advancedSMR = 0>>
					<<if $policies.SMR.height.basicSMR > 0>>
						<<set $policies.SMR.height.basicSMR = 0>>
					<</if>>
				<</if>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSPetiteAdmiration >= 60>>
			<<if $arcologies[0].FSPetiteAdmirationLaw2>>
				<br>''Relative Height Clause:'' beauty standards are based off of relative expected height as opposed to a strict cutoff.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPetiteAdmirationLaw2 = 0]]</span>
			<<else>>
				<br>''<span class="lime">Relative Height Clause:</span>'' you will do your best to push a taste for relative height rather than a strict cut-off.
				<span class="green">[[Implement|Policies][$arcologies[0].FSPetiteAdmirationLaw2 = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will weaken beauty standards by making them more easily attainable but may flush out cheaters//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSPetiteAdmiration >= 90>>
			<<if $arcologies[0].FSPetiteAdmirationLaw>>
				<br>''Big & Small Subsidy:'' citizens are offered reduced rent for keeping slaves far shorter than themselves.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPetiteAdmirationLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Big & Small Subsidy:</span>'' citizens will be offered reduced rent for keeping slaves and taking partners far shorter than themselves.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSPetiteAdmirationLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce your rental income//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSStatuesqueGlorification >= 40>>

		<<if $arcologies[0].FSStatuesqueGlorificationSMR>>
			<br>''You Must Be This Tall SMR:'' in order to be sold in the arcology, slaves must be able to pass height requirements.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSStatuesqueGlorificationSMR = 0]]</span>
		<<else>>
			<<if $arcologies[0].FSPetiteAdmirationSMR == 0>>
				<br>''<span class="lime">You Must Be This Tall SMR:</span>'' in order to be sold in the arcology, slaves must pass height requirements.
				<span class="green">[[Implement|Policies][$arcologies[0].FSStatuesqueGlorificationSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Statuesque Glorification//
				<<if $policies.SMR.height.basicSMR < 0 || $policies.SMR.height.advancedSMR != 0>>
					//and will repeal interfering height regulations//
					<<set $policies.SMR.height.advancedSMR = 0>>
					<<if $policies.SMR.height.basicSMR < 0>>
						<<set $policies.SMR.height.basicSMR = 0>>
					<</if>>
				<</if>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSStatuesqueGlorification >= 60>>
			<<if $arcologies[0].FSStatuesqueGlorificationLaw2>>
				<br>''Relative Height Clause:'' beauty standards are based off of relative expected height as opposed to a strict cutoff.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSStatuesqueGlorificationLaw2 = 0]]</span>
			<<else>>
				<br>''<span class="lime">Relative Height Clause:</span>'' you will do your best to push focus on to relative height rather than a strict cutoff.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSStatuesqueGlorificationLaw2 = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will weaken beauty standards by making them more easily attainable//
			<</if>>
		<</if>>
		<<if $arcologies[0].FSStatuesqueGlorification >= 90>>
			<<if $arcologies[0].FSStatuesqueGlorificationLaw>>
				<br>''Height Makes Right:'' tall citizens are offered reduced rent at short citizens' expense.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSStatuesqueGlorificationLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Height Makes Right:</span>'' tall citizens will be offered reduced rent at short citizens' expense.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSStatuesqueGlorificationLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSSlimnessEnthusiast >= 40>>

		<<if $arcologies[0].FSSlimnessEnthusiastSMR>>
			<br>''Physical Fitness SMR:'' in order to be sold in the arcology, chubby slaves must be forced to work out first.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Physical fitness SMR:</span>'' in order to be sold in the arcology, chubby slaves will have to be forced to work out first.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>

		<<if $arcologies[0].FSSlimnessEnthusiastLaw>>
			<br>''Flat Feminine Ideal:'' you are doing your best to maintain a fashion for elegant girls with just the right amount of T&A, none!
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 0]]</span>
		<<else>>
			<<if $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3 && $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0>>
				<br>''<span class="lime">Flat Feminine Ideal:</span>'' you will do your best to start a fashion for elegant girls with just the right amount of T&A, none!
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSSlimnessEnthusiastLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Flat slaves will enjoy increased attractiveness to citizens//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSAssetExpansionist >= 40>>

		<<if $arcologies[0].FSAssetExpansionistSMR>>
			<br>''Asset Expansion SMR:'' in order to be sold in the arcology, slaves must have their assets expanded with growth hormones.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSAssetExpansionistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Asset Expansion SMR:</span>'' in order to be sold in the arcology, slaves will have to have their assets expanded with growth hormones.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSAssetExpansionistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSPastoralist >= 40>>

		<<if $arcologies[0].FSPastoralistSMR>>
			<br>''Universal Slave Lactation SMR:'' in order to be sold in the arcology, slaves must be actively lactating.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPastoralistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Universal Slave Lactation SMR:</span>'' in order to be sold in the arcology, slaves must be actively lactating.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSPastoralistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Pastoralism//
		<</if>>
		<<if $arcologies[0].FSPastoralist >= 90>>
			<<if $arcologies[0].FSPastoralistLaw>>
				<br>''Animal Products Ban:'' animal products that compete with slave fluids are banned.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPastoralistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Animal Products Ban:</span>'' animal products that compete with slave fluids will be banned.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSPastoralistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will reduce market freedom, damaging the arcology's prosperity//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSPhysicalIdealist >= 40>>
		<<if $arcologies[0].FSPhysicalIdealistSMR>>
			<br>''Lifting SMR:'' in order to be sold in the arcology, slaves must be <<if $arcologies[0].FSPhysicalIdealistLaw>>toned<<else>>bulked<</if>>.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Lifting SMR:</span>'' in order to be sold in the arcology, slaves will have to be <<if $arcologies[0].FSPhysicalIdealistLaw>>toned<<else>>bulked<</if>>.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSPhysicalIdealistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Physical Idealism//
		<</if>>
		<<if $arcologies[0].FSPhysicalIdealist >= 60>>
			<<if $arcologies[0].FSPhysicalIdealistLaw>>
				<br>''Fit Feminine Ideal:'' you are doing your best to maintain a fashion for fit, healthy girls with just the right amount of muscle definition.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistLaw = 0]]</span>
			<<else>>
				<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0 && $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSPhysicalIdealistStrongFat == 0>>
					<br>''<span class="lime">Fit Feminine Ideal:</span>'' you will do your best to start a fashion for fit, healthy girls with just the right amount of muscle definition.
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSPhysicalIdealistLaw = 1]]</span>
					<</if>>
					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
				<</if>>

				<<if $arcologies[0].FSPhysicalIdealistStrongFat>>
					<br>''Strongfat Feminine Ideal:'' you are doing your best to maintain a fashion for strong girls with a thick layer of fat over their muscles.
					<span class="yellow">[[Repeal|Policies][$arcologies[0].FSPhysicalIdealistStrongFat = 0]]</span>
				<<else>>
					<br>''<span class="lime">Strongfat Feminine Ideal:</span>'' you will do your best to start a fashion for strong girls with a thick layer of fat over their muscles.
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSPhysicalIdealistStrongFat = 1]]</span>
					<</if>>
					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSHedonisticDecadence >= 40>>
		<<if $policies.SMR.weightSMR == 0>>
			<<if $arcologies[0].FSHedonisticDecadenceSMR>>
				<br>''Corpulence SMR:'' in order to be sold in the arcology, slaves must be plump.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 0]]</span>
			<<else>>
				<<if $arcologies[0].FSMaturityPreferentialistSMR == 0>>
					<br>''<span class="lime">Corpulence SMR:</span>'' in order to be sold in the arcology, slaves must be plump.
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
					<</if>>
					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Hedonistic Decadence//
				<</if>>
			<</if>>
		<</if>>
		<<if $arcologies[0].FSHedonisticDecadence >= 60>>
			<<if $arcologies[0].FSHedonisticDecadenceLaw2>>
				<br>''Rotund Feminine Ideal:'' you are doing your best to maintain a fashion for thick girls with soft bellies, big butts and luscious tits.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceLaw2 = 0]]</span>
			<<else>>
				<<if $arcologies[0].FSSlimnessEnthusiastLaw == 0 && $arcologies[0].FSGenderRadicalistLawBeauty == 0 && $arcologies[0].FSGenderFundamentalistLawBeauty == 0 && $arcologies[0].FSPhysicalIdealistLaw == 0 && $arcologies[0].FSGenderRadicalistLawFuta != 3>>
					<br>''<span class="lime">Rotund Feminine Ideal:</span>'' you will do your best to start a fashion for thick girls with soft bellies, big butts and luscious tits.
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceLaw2 = 1]]</span>
					<</if>>
					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
				<</if>>
			<</if>>

			<<if $arcologies[0].FSHedonisticDecadenceStrongFat>>
				<br>''Fat n' Strong Feminine Ideal:'' you are doing your best to maintain a fashion for thick, strong girls.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceStrongFat = 0]]</span>
			<<else>>
				<<if $arcologies[0].FSHedonisticDecadenceLaw2 == 0>>
					<br>''<span class="lime">Fat n' Strong Feminine Ideal:</span>'' you will do your best to start a fashion for thick girls with plenty of muscle under their fat.
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceStrongFat = 1]]</span>
					<</if>>
					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will greatly affect society's views on slave beauty//
				<</if>>
			<</if>>
			<<if $arcologies[0].FSHedonisticDecadence >= 90>>
				<<if $arcologies[0].FSHedonisticDecadenceLaw>>
					<br>''Life's Joys Subsidy:'' food vendors are offered reduced rent and operating expenses.
					<span class="yellow">[[Repeal|Policies][$arcologies[0].FSHedonisticDecadenceLaw = 0]]</span>
				<<else>>
					<br>''<span class="lime">Life's Joys Subsidy:</span>'' food vendors are offered reduced rent and operating expenses.
					<<if $rep >= 1000>>
						<span class="green">[[Implement|Policies][$arcologies[0].FSHedonisticDecadenceLaw = 1]]</span>
					<</if>>
					<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve prosperity but decrease rental income — tailors may see increased business//
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSChattelReligionist >= 40>>
		<<if $arcologies[0].FSChattelReligionistSMR>>
			<br>''Consecration by Public Use SMR:'' in order to be sold in the arcology, slaves must be offered for public use for a single day.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSChattelReligionistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Consecration by Public Use SMR:</span>'' in order to be sold in the arcology, slaves must be offered for public use for a single day.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSChattelReligionistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Chattel Religionism//
		<</if>>
		<<if $arcologies[0].FSChattelReligionist >= 90>>
			<<if $arcologies[0].FSChattelReligionistLaw>>
				<br>''Official Religion:'' you are enshrined as the prophet of a vibrant slaveowning religion.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSChattelReligionistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Official Religion:</span>'' you will be enshrined as the prophet of a vibrant slaveowning religion.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSChattelReligionistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your renown//
			<</if>>
		<</if>>
	<</if>>

	<<if $nicaeaHeld>>
		<<if $arcologies[0].FSChattelReligionistCreed>>
			<br>''Chattel Religionist Creed:'' Chattel Religionism in your arcology subscribes to the creed established by the $nicaeaName, which honors	<<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances	<<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects	<<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is	<<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSChattelReligionistCreed = 0, cashX(-10000, "policies"), repX(-2000, "policies")]]</span>
			//Repealing this policy costs twice as much as implementing it.//
		<<else>>
			<br>''<span class="lime">Chattel Religionist Creed:</span>'' Chattel Religionism in your arcology will subscribe to the creed established by the $nicaeaName, which honors	<<if $nicaeaFocus == "slaves">>slaves<<else>>slaveowners<</if>>, enhances	<<if $nicaeaAssignment == "whore">>prostitution<<elseif $nicaeaAssignment == "serve the public">>public service<<else>>fucktoy duty<</if>>, and respects	<<if $nicaeaAchievement == "slaves">>owning many sex slaves<<elseif $nicaeaAchievement == "devotion">>worshipful slaves<<else>>trusting slaves<</if>>. The creed is	<<if $nicaeaPower > 1>>strong<<else>>somewhat weak<</if>>.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSChattelReligionistCreed = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRomanRevivalist >= 40>>
		<<if $arcologies[0].FSRomanRevivalistSMR>>
			<br>''Market Slave Expendability SMR:'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSRomanRevivalistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Market Slave Expendability SMR:</span>'' slave markets are encouraged to immediately dispose of low quality menial slaves in gladiatorial combats.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSRomanRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Roman Revivalism//
		<</if>>
		<<if $arcologies[0].FSRomanRevivalist >= 90>>
			<<if $arcologies[0].FSRomanRevivalistLaw>>
				<br>''Republican Military Establishment:'' all citizens of stature are required to participate personally in the defense of the state.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSRomanRevivalistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Republican Military Establishment:</span>'' all citizens of stature will be required to participate personally in the defense of the state.
				<span class="green">[[Implement|Policies][$arcologies[0].FSRomanRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve your arcology's combat power during crises//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSAztecRevivalist >= 40>>
		<<if $arcologies[0].FSAztecRevivalistSMR>>
			<br>''Captured and Incorrigible Slaves Tribute:'' all captured and incorrigible slaves must be made tribute to the altars.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSAztecRevivalistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Captured and Incorrigible Slaves Tribute:</span>'' all captured and incorrigible slaves must be made tribute to the altars.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSAztecRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Aztec Revivalism//
		<</if>>
		<<if $arcologies[0].FSAztecRevivalist >= 90>>
			<<if $arcologies[0].FSAztecRevivalistLaw>>
				<br>''Mandatory Artisan Training:'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSAztecRevivalistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Mandatory Artisan Training:</span>'' to inherit or receive a trade a citizen must pass a mandatory course in one of the academies.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSAztecRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will improve your arcology's combat power during crises//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSEgyptianRevivalist >= 40>>
		<<if $arcologies[0].FSEgyptianRevivalistSMR>>
			<br>''Egyptian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Egyptian Cultural Induction SMR:</span>'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of ancient Egypt.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Egyptian Revivalism//
		<</if>>
		<<if $arcologies[0].FSEgyptianRevivalist >= 90>>
			<<if $arcologies[0].FSEgyptianRevivalistLaw>>
				<br>''Pharaoh's Consort:'' your Head Girl holds legal status as your Consort, increasing $his prominence.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Pharaoh's Consort:</span>'' your Head Girl will be given legal status as your Consort.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSEgyptianRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase your Head Girl's prominence//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSEdoRevivalist >= 40>>
		<<if $arcologies[0].FSEdoRevivalistSMR>>
			<br>''Edo Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSEdoRevivalistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Edo Cultural Induction SMR:</span>'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Edo Japan.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSEdoRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Edo Revivalism//
		<</if>>
		<<if $arcologies[0].FSEdoRevivalist >= 90>>
			<<if $arcologies[0].FSEdoRevivalistLaw>>
				<br>''Cultural Insularity:'' protects the arcology from old world influences, speeding the acceptance of all future societies.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSEdoRevivalistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Cultural Insularity:</span>'' will protect the arcology from old world influences.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSEdoRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will speed the acceptance of all future societies//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSArabianRevivalist >= 40>>
		<<if $arcologies[0].FSArabianRevivalistSMR>>
			<br>''Arabian Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSArabianRevivalistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Arabian Cultural Induction SMR:</span>'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of the old Caliphate.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSArabianRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Arabian Revivalism//
		<</if>>
		<<if $arcologies[0].FSArabianRevivalist >= 90>>
			<<if $arcologies[0].FSArabianRevivalistLaw>>
				<br>''Jizya Tax:'' raises the rents of unassimilated citizens, speeding the acceptance of all future societies.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSArabianRevivalistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Jizya Tax:</span>'' will raise the rents of unassimilated citizens, speeding the acceptance of all future societies.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSArabianRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
				<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will moderately increase rental income and improve acceptance of all future societies//
			<</if>>
		<</if>>
	<</if>>

	<<if $arcologies[0].FSChineseRevivalist >= 40>>
		<<if $arcologies[0].FSChineseRevivalistSMR>>
			<br>''Imperial Cultural Induction SMR:'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China.
			<span class="yellow">[[Repeal|Policies][$arcologies[0].FSChineseRevivalistSMR = 0]]</span>
		<<else>>
			<br>''<span class="lime">Imperial Cultural Induction SMR:</span>'' in order to be sold in the arcology, slaves must be instructed in the cultural tenets of Imperial China.
			<<if $rep >= 1000>>
				<span class="green">[[Implement|Policies][$arcologies[0].FSChineseRevivalistSMR = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance Chinese Revivalism//
		<</if>>
		<<if $arcologies[0].FSChineseRevivalist >= 90>>
			<<if $arcologies[0].FSChineseRevivalistLaw>>
				<br>''Slave Administrator Enabling Law:'' affords your Head Girl considerable legal power, allowing $him to accomplish even more slave training.
				<span class="yellow">[[Repeal|Policies][$arcologies[0].FSChineseRevivalistLaw = 0]]</span>
			<<else>>
				<br>''<span class="lime">Slave Administrator Enabling Law:</span>'' will afford your Head Girl considerable legal power, allowing $him to accomplish even more slave training.
				<<if $rep >= 1000>>
					<span class="green">[[Implement|Policies][$arcologies[0].FSChineseRevivalistLaw = 1, cashX(-5000, "policies"), repX(-1000, "policies")]]</span>
				<</if>>
			<</if>>
		<</if>>
	<</if>>

	</div>
</div>

src/interaction/policies/policies.tw