﻿<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<PawnRenderNodeTagDef>
		<defName>RenderNodeTag_Hand</defName>
	</PawnRenderNodeTagDef>

	<Rimworld_Animations.AnimationPropDef>
		<defName>AnimationProp_Hand</defName>
		<animPropProperties Class="Rimworld_Animations.PawnRenderNodeProperties_GraphicVariants">
			<debugLabel>Hand</debugLabel>
			<nodeClass>Rimworld_Animations.PawnRenderNode_GraphicVariants</nodeClass>
			<workerClass>Rimworld_Animations.PawnRenderNodeWorker_GraphicVariants</workerClass>
			<tagDef>RenderNodeTag_Hand</tagDef>
			<absoluteTransform>True</absoluteTransform>
			<parentTagDef>Root</parentTagDef>
			<texPath>AnimationProps/Hand/Hand</texPath>
			<!-- for height -->
			<overlayLayer>Head</overlayLayer>
			<useSkinShader>True</useSkinShader>
			<linkedBodyPartsGroup>LeftHand</linkedBodyPartsGroup>
			<colorType>Skin</colorType>
			<baseLayer>95</baseLayer>
		</animPropProperties>
	</Rimworld_Animations.AnimationPropDef>
</Defs>
1.5/Defs/AnimationPropDefs/AnimationPropDef_Hand.xml