#ifndef RPUSERDATAPLUGIN_H
#define RPUSERDATAPLUGIN_H

/**
 * \defgroup rpuserdata RpUserData
 * \ingroup rpplugin
 *
 * User Data Plugin for RenderWare Graphics.
 */

/*
 * UserData plugin
 */

#include <rwcore.h>
#include <rpworld.h>

/**
 * \ingroup rpuserdata
 *  User data formats
 */
enum RpUserDataFormat
{
    rpNAUSERDATAFORMAT = 0,
    rpINTUSERDATA,          /**< 32 bit int data */
    rpREALUSERDATA,         /**< 32 bit float data */
    rpSTRINGUSERDATA,       /**< unsigned byte pointer data */
    rpUSERDATAFORCEENUMSIZEINT = RWFORCEENUMSIZEINT
};
typedef enum RpUserDataFormat RpUserDataFormat;

typedef struct RpUserDataArray RpUserDataArray;

/**
 * \ingroup rpuserdata
 * \struct RpUserDataArray
 *  A structure representing an array of user data values
 */

struct RpUserDataArray
{
    RwChar              *name;          /**< Identifier for this data array */
    RpUserDataFormat    format;         /**< Data format of this array */
    RwInt32             numElements;    /**< Number of elements in this array */
    void                *data;          /**< Pointer to the array data */
};

#ifdef __cplusplus
extern              "C"
{
#endif

/* Plugin API */
extern RwBool           RpUserDataPluginAttach(void);

/* Geometry API */
extern RwInt32          RpGeometryAddUserDataArray(RpGeometry *geometry, RwChar *name,
                                              RpUserDataFormat format, RwInt32 numElements);
extern RpGeometry      *RpGeometryRemoveUserDataArray(RpGeometry *geometry, RwInt32 index);
extern RpUserDataArray *RpGeometryGetUserDataArray(const RpGeometry *geometry, RwInt32 data);
extern RwInt32          RpGeometryGetUserDataArrayCount(const RpGeometry *geometry);

/* World Sector API */
extern RwInt32          RpWorldSectorAddUserDataArray(RpWorldSector *sector, RwChar *name,
                                              RpUserDataFormat format, RwInt32 numElements);
extern RpWorldSector   *RpWorldSectorRemoveUserDataArray(RpWorldSector *sector, RwInt32 index);
extern RpUserDataArray *RpWorldSectorGetUserDataArray(const RpWorldSector *sector, RwInt32 data);
extern RwInt32          RpWorldSectorGetUserDataArrayCount(const RpWorldSector *sector);

/* RwFrame API */
extern RwInt32          RwFrameAddUserDataArray(RwFrame *frame, RwChar *name,
                                              RpUserDataFormat format, RwInt32 numElements);
extern RwFrame         *RwFrameRemoveUserDataArray(RwFrame *frame, RwInt32 index);
extern RpUserDataArray *RwFrameGetUserDataArray(const RwFrame *frame, RwInt32 data);
extern RwInt32          RwFrameGetUserDataArrayCount(const RwFrame *frame);

/* RwCamera API */
extern RwInt32          RwCameraAddUserDataArray(RwCamera *camera, RwChar *name,
                                              RpUserDataFormat format, RwInt32 numElements);
extern RwCamera        *RwCameraRemoveUserDataArray(RwCamera *camera, RwInt32 index);
extern RpUserDataArray *RwCameraGetUserDataArray(const RwCamera *camera, RwInt32 data);
extern RwInt32          RwCameraGetUserDataArrayCount(const RwCamera *camera);

/* RpLight API */
extern RwInt32          RpLightAddUserDataArray(RpLight *light, RwChar *name,
                                              RpUserDataFormat format, RwInt32 numElements);
extern RpLight         *RpLightRemoveUserDataArray(RpLight *light, RwInt32 index);
extern RpUserDataArray *RpLightGetUserDataArray(const RpLight *light, RwInt32 data);
extern RwInt32          RpLightGetUserDataArrayCount(const RpLight *light);

/* RpMaterial API */
extern RwInt32          RpMaterialAddUserDataArray(RpMaterial *material, RwChar *name,
                                              RpUserDataFormat format, RwInt32 numElements);
extern RpMaterial      *RpMaterialRemoveUserDataArray(RpMaterial *material, RwInt32 index);
extern RpUserDataArray *RpMaterialGetUserDataArray(const RpMaterial *material, RwInt32 data);
extern RwInt32          RpMaterialGetUserDataArrayCount(const RpMaterial *material);

/* RwTexture API */
extern RwInt32          RwTextureAddUserDataArray(RwTexture *texture, RwChar *name,
                                              RpUserDataFormat format, RwInt32 numElements);
extern RwTexture       *RwTextureRemoveUserDataArray(RwTexture *texture, RwInt32 index);
extern RpUserDataArray *RwTextureGetUserDataArray(const RwTexture *texture, RwInt32 data);
extern RwInt32          RwTextureGetUserDataArrayCount(const RwTexture *texture);

/* User Data Array API */
extern RwChar          *RpUserDataArrayGetName(RpUserDataArray *userData);
extern RpUserDataFormat RpUserDataArrayGetFormat(RpUserDataArray *userData);
extern RwInt32          RpUserDataArrayGetNumElements(RpUserDataArray *userData);

extern RwInt32          RpUserDataArrayGetInt(RpUserDataArray *userData, RwInt32 index);
extern RwReal           RpUserDataArrayGetReal(RpUserDataArray *userData, RwInt32 index);
extern RwChar           *RpUserDataArrayGetString(RpUserDataArray *userData, RwInt32 index);

extern void             RpUserDataArraySetInt(RpUserDataArray *userData, RwInt32 index, RwInt32 value);
extern void             RpUserDataArraySetReal(RpUserDataArray *userData, RwInt32 index, RwReal value);
extern void             RpUserDataArraySetString(RpUserDataArray *userData, RwInt32 index, RwChar *value);

extern RwInt32          RpUserDataGetFormatSize(RpUserDataFormat format);

#ifdef __cplusplus
}
#endif

#endif                          /* RPUSERDATAPLUGIN_H */

sdk/rwsdk/include/d3d8/rpusrdat.h