﻿using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;

namespace Rimworld_Animations
{
    public class AnimationOffset_BodyType : BaseAnimationOffset
    {

        public List<BodyTypeOffset> offsets;

        public override Vector3? getOffset(Pawn pawn)
        {
            return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.offset;
        }

        public override int? getRotation(Pawn pawn)
        {
            return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.rotation;
        }

        public override Vector3? getScale(Pawn pawn)
        {
            return offsets.Find(x => x.bodyType == pawn.story.bodyType)?.scale;
        }
    }

}

1.5/Source/Animations/AnimationOffsets/Offsets/AnimationOffset_BodyType.cs