﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;

namespace Rimworld_Animations
{
    public class ExtendedKeyframe : Verse.Keyframe
    {
        public int? variant;
        public Rot4 rotation = Rot4.North;
        public SoundDef sound = null;
        public VoiceTagDef voice = null;
        public bool visible = false;
    }
}

1.5/Source/Animations/Keyframes/ExtendedKeyframe.cs