﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>Initiator_Cowgirl_Stage3</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <voice>MoanShort</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.6)</offset>
              <rotation>South</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, 0.03)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 1, 0)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>Receiver_Cowgirl_Stage3</defName>
    <durationTicks>25</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>7</tick>
              <angle>3</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.43)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
              <voice>Grunt</voice>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, 0.03)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Cowgirl_Xray</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>1</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.52, 1, 0.52)</scale>
              <rotation>North</rotation>
              <variant>2</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.52, 1, 0.52)</scale>
              <rotation>North</rotation>
              <variant>3</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>2</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>2</variant>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>1</variant>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>
1.5/Defs/GroupAnimationDefs/Cowgirl/Cowgirl_Stage3_XRay.xml