﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
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    <defName>Blowjob_Initiator6b</defName>
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              <voice>Scream</voice>
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              <sound>Cum</sound>
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              <angle>-21</angle>
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              <voice>Scream</voice>
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              <rotation>East</rotation>
              <voice>Grunt</voice>
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              <angle>-15</angle>
              <visible>true</visible>
              <offset>(-0.5309734, 0, 0.4837757)</offset>
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        </value>
      </li>
      <li>
        <key>Head</key>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>15</tick>
              <angle>31</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>27</angle>
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              <rotation>East</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>33</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>28</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>32</angle>
              <visible>true</visible>
              <rotation>East</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>23</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>14</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Cumshot</key>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>-64</angle>
              <visible>false</visible>
              <offset>(0.1769911, 0, -0.2300885)</offset>
              <scale>(0.333334, 1, 0.7758115)</scale>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-64</angle>
              <visible>true</visible>
              <offset>(0.1769911, 0, -0.2300885)</offset>
              <scale>(0.333334, 1, 0.7758115)</scale>
              <rotation>North</rotation>
            </li>
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              <angle>-64</angle>
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              <offset>(0.1769911, 0, -0.2300885)</offset>
              <scale>(0.333334, 1, 0.7758115)</scale>
              <rotation>North</rotation>
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              <tick>105</tick>
              <angle>-64</angle>
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              <offset>(0.1769911, 0, -0.2300885)</offset>
              <scale>(0.333334, 1, 0.7758115)</scale>
              <rotation>North</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-64</angle>
              <visible>true</visible>
              <offset>(0.1769911, 0, -0.2300885)</offset>
              <scale>(0.333334, 1, 0.7758115)</scale>
              <rotation>North</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>115</tick>
              <angle>-64</angle>
              <visible>false</visible>
              <offset>(0.1769911, 0, -0.2300885)</offset>
              <scale>(0.333334, 1, 0.7758115)</scale>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>Blowjob_Receiver6b</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(0.1238939, 1, 0.1828909)</offset>
              <rotation>West</rotation>
              <sound>Suck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0.3362834, 1, 0.259587)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>-11</angle>
              <visible>true</visible>
              <offset>(0.353983, 1, 0.259587)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>110</tick>
              <angle>-11</angle>
              <visible>true</visible>
              <offset>(0.3598826, 1, 0.2654868)</offset>
              <rotation>West</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-8</angle>
              <visible>true</visible>
              <offset>(0.3893807, 1, 0.2654868)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>19</angle>
              <visible>true</visible>
              <offset>(-0.05899716, 0, -0.01769918)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>4</angle>
              <visible>true</visible>
              <offset>(-0.05899716, 0, -0.01769918)</offset>
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            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
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              <visible>true</visible>
              <offset>(-0.05899716, 0, -0.01769918)</offset>
              <rotation>West</rotation>
            </li>
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              <tick>83</tick>
              <angle>4</angle>
              <visible>true</visible>
              <offset>(-0.03539836, 0, -0.005899787)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <visible>true</visible>
              <offset>(-0.05899716, 0, -0.01769918)</offset>
              <rotation>West</rotation>
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              <rotation>West</rotation>
            </li>
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              <angle>1</angle>
              <visible>true</visible>
              <offset>(-0.05899716, 0, -0.01769918)</offset>
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              <visible>true</visible>
              <offset>(-0.05899716, 0, -0.01769918)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
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              <visible>true</visible>
              <offset>(-0.2477875, 1, 0.1474925)</offset>
              <rotation>North</rotation>
              <sound>Slimy</sound>
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              <visible>true</visible>
              <offset>(-0.159292, 1, 0.1946901)</offset>
              <rotation>North</rotation>
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              <visible>true</visible>
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              <rotation>North</rotation>
              <sound>Slimy</sound>
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              <visible>true</visible>
              <offset>(-0.1828908, 1, 0.1769911)</offset>
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              <visible>true</visible>
              <offset>(-0.2772863, 1, 0.117994)</offset>
              <rotation>North</rotation>
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              <visible>true</visible>
              <offset>(-0.1474927, 1, 0.2123895)</offset>
              <rotation>North</rotation>
              <sound>Slimy</sound>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>0</angle>
              <visible>true</visible>
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              <visible>true</visible>
              <offset>(-0.2418879, 1, 0.1356933)</offset>
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      <li>
        <key>Cum</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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              <angle>12</angle>
              <visible>false</visible>
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              <scale>(0.3392327, 1, 0.3569321)</scale>
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              <angle>-5</angle>
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              <offset>(-0.1120944, 1, -0.2241889)</offset>
              <scale>(0.3392327, 1, 0.3569321)</scale>
              <rotation>North</rotation>
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          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>
1.5/Defs/GroupAnimationDefs/Blowjob/Stage6b.xml