:: HG Application [nobr]

<<setLocalPronouns $HeadGirl>>
<<setLocalPronouns $activeSlave 2>>

<<if ndef $HGSeverity>>
	<<set $HGSeverity = 0>>
<</if>>

<<set $activeSlave.training = Math.clamp($activeSlave.training, 0, 150)>>
<<set _effectiveness = $HeadGirl.actualAge+(($HeadGirl.intelligence+$HeadGirl.intelligenceImplant)/3)-($HeadGirl.accent*5)+($HGSeverity*10)+(($activeSlave.intelligence+$activeSlave.intelligenceImplant)/4)-($activeSlave.accent*5)>>
<<if $AgePenalty == 0>>
	<<set _effectiveness += Math.max(0,(30-$HeadGirl.actualAge))>>
<</if>>
<<if $HeadGirl.sexualFlaw == "abusive" && $HGSeverity >= 0>>
	<<set _effectiveness += 10>>
<</if>>
<<if $HGtraining != "health">>
	<<set $activeSlave.health.tired += 25>>
<</if>>

&nbsp;&nbsp;&nbsp;&nbsp;<span style="font-weight: bold">Your Head Girl</span> <span class='slave-name'>$HeadGirl.slaveName</span> notices that <span class='slave-name'>$activeSlave.slaveName</span>
<<switch $HGtraining>>
<<case "health">>
	is unwell.
<<case "obedience">>
	is disobedient.
<<case "paraphilia">>
	has a paraphilia.
<<case "flaw">>
	has an unpleasant flaw worth fixing.
<<case "soften">>
	has an unpleasant flaw that $he can try to soften into a unique quirk.
<<case "oral skill">>
	isn't as orally skilled as $he is.
<<case "anal skill">>
	isn't as skilled at taking anal as $he is.
<<case "fuck skill">>
	isn't as skilled at vaginal intercourse as $he is.
<<case "whore skill">>
	isn't as skilled at the fine art of sex for money as $he is.
<<case "entertain skill">>
	isn't as skilled at entertainment as $he is.
<</switch>>

<<if $HGtraining == "health">>

$He helps $activeSlave.slaveName however $he can. The tender care has @@.green;improved $activeSlave.slaveName's health.@@
<<run improveCondition($activeSlave, 10)>>
<<set $activeSlave.health.tired = Math.clamp($activeSlave.health.tired-10, 0, 1000)>>
<<set $activeSlave.training = 0>>

<<else>>

<<if $HeadGirl.career == "an arcology owner">>
	$He was once an arcology owner $himself, making $him truly peerless as a Head Girl.
	<<set _effectiveness += 50>>
<<elseif setup.HGCareers.includes($HeadGirl.career)>>
	$He was used to giving commands and being obeyed in $his life before $he was a slave, experience $he can call on now.
	<<set _effectiveness += 5>>
<<elseif $HeadGirl.skill.headGirl >= $masteredXP>>
	$He is used to giving commands and being obeyed through experience, rendering $him more effective.
	<<set _effectiveness += 5>>
<</if>>

<<if $HeadGirl.actualAge > 30>>
	$His age and experience help $him as $he works with $activeSlave.slaveName.
<<elseif $HeadGirl.actualAge < 25 && $AgePenalty > 0>>
	$His youth and inexperience impede $him as $he works with $activeSlave.slaveName.
<</if>>

<<if $HeadGirl.accent >= 3>>
	$He does $his best to give orders in $language, but has to resort to a lot of unseemly gesticulation and shouting, making $him much less effective.
<<elseif $HeadGirl.accent == 2>>
	$His heavy <<print aNational($HeadGirl.nationality)>> accent impedes $his clarity in $language, making $him somewhat less effective.
<</if>>

<<if ($HGtraining == "obedience") || ($HGtraining == "flaw") || ($HGtraining == "soften")>>
	<<if $HeadGirl.intelligence+$HeadGirl.intelligenceImplant > 50>>
		<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>>
			$He needs $his wits about $him to mold $activeSlave.slaveName, who's quite intelligent _himself2.
		<<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant >= -50>>
			$His intelligence helps $him mold $activeSlave.slaveName.
		<<else>>
			Molding $activeSlave.slaveName is very easy, especially for a smart Head Girl like $him.
		<</if>>
	<</if>>
<<else>>
	<<if $HeadGirl.intelligence+$HeadGirl.intelligenceImplant > 50>>
		<<if $activeSlave.intelligence+$activeSlave.intelligenceImplant > 50>>
			Both slaves are quite intelligent, making $his job much easier.
		<<elseif $activeSlave.intelligence+$activeSlave.intelligenceImplant >= -50>>
			$He's quite intelligent and can teach $activeSlave.slaveName well.
		<<else>>
			$He needs all $his considerable intelligence to get through to the idiot $he has to teach.
		<</if>>
	<</if>>
<</if>>

<<if $HGSeverity > 0>>
	Your directives encourage $him to rape any slave that fails in the slightest way, a task $he approaches
	<<if $HeadGirl.sexualFlaw == "abusive">>
		eagerly, since $he prefers to take $his pleasure without consent.
	<<elseif $HeadGirl.fetish == "sadist">>
		with sadistic enthusiasm.
	<<elseif $HeadGirl.fetish == "dom">>
		with confidence.
	<<elseif $HeadGirl.energy > 95>>
		as a convenient way to
		<<if ($HeadGirl.balls > 0)>>
			drain $his perpetually overfilled balls into a series of spasming holes.
		<<else>>
			sate $his excess sexual appetite.
		<</if>>
	<<else>>
		dutifully.
	<</if>>
	<<if $activeSlave.vagina == 0>>
		In $activeSlave.slaveName's case, $he's careful to limit _his2 sexual abuse to things that won't take the _girl2's virginity. The slave
	<<elseif $activeSlave.anus == 0>>
		$He's careful to molest $activeSlave.slaveName in ways that don't involve penetrating _his2 virgin ass. The slave
	<<else>>
		$activeSlave.slaveName
	<</if>>
	<<if $activeSlave.devotion > 50>>
		accepts the abuse, believing _he2 deserves to be raped.
	<<elseif $activeSlave.devotion >= -20>>
		is @@.gold;frightened@@ by the unceasing abuse.
		<<set $activeSlave.trust -= 1>>
	<<else>>
		@@.mediumorchid;hates@@ and @@.gold;fears@@ the constant abuse.
		<<set $activeSlave.trust -= 1>>
		<<set $activeSlave.devotion -= 1>>
	<</if>>
	$HeadGirl.slaveName makes sure $his victim hates it, every time, and $activeSlave.slaveName can't help but do _his2 very best to avoid this treatment.
<<elseif $HGSeverity == 0>>
	You allow $him to use $his own judgment when punishing failures,
	<<if $HeadGirl.sexualFlaw == "abusive">>
		and $he usually decides in favor of forcing misbehaving slaves to get $him off.
	<<elseif $HeadGirl.fetish == "sadist">>
		permission the sadist uses for $his own gratification.
	<<elseif $HeadGirl.fetish == "dom">>
		which the dominant $girl uses confidently.
	<<elseif $HeadGirl.energy > 95>>
		which $he uses to
		<<if ($HeadGirl.balls > 0)>>
			force $his subordinates to keep $his balls drained.
		<<else>>
			extract the constant sexual favors $his libido demands.
		<</if>>
	<<else>>
		and $he does $his best to be fair.
	<</if>>
	$activeSlave.slaveName
	<<if $activeSlave.devotion > 50>>
		is @@.mediumaquamarine;grateful@@ that _he2 is punished justly when _he2 makes mistakes.
		<<set $activeSlave.trust += 1>>
	<<elseif $activeSlave.devotion >= -20>>
		does _his2 best to learn quickly and avoid punishment.
	<<else>>
		is @@.gold;scared@@ by _his2 inability to get away with the smallest disobedience.
		<<set $activeSlave.trust -= 1>>
	<</if>>
<<else>>
	You require $him to use respect when punishing; $he does $his best to motivate, but is unable to use real fear as a tool. $activeSlave.slaveName understands this, and @@.mediumaquamarine;trusts@@ that if _he2 fails, the consequences won't be too awful.
	<<set $activeSlave.trust += 1>>
<</if>>

<<if $HGtraining == "obedience">>

<<set $activeSlave.training = 0>>
<<set _effectiveness -= ($activeSlave.intelligence+$activeSlave.intelligenceImplant)/3>>
<<if _effectiveness <= 0>>
	$activeSlave.slaveName is smart enough to complicate things; _he2 manages to outwit $him this week and makes no progress.
<<else>>
	<<set $activeSlave.devotion += Math.ceil(_effectiveness/4)>>
	<<if $activeSlave.devotion < -50>>
		$He helps watch and restrain the rebellious $activeSlave.slaveName, helping wear _him2 down, @@.gold;breaking $activeSlave.slaveName's rebelliousness.@@
	<<elseif $activeSlave.devotion < -20>>
		$He keeps $activeSlave.slaveName constantly aware of _his2 slavery, @@.gold;breaking $activeSlave.slaveName's resistance.@@
	<<else>>
		$He acts as another pair of eyes watching $activeSlave.slaveName and metes out punishments, @@.gold;improving $activeSlave.slaveName's servitude.@@
	<</if>>
<</if>>

<<elseif $HGtraining == "paraphilia">>

<<set _effectiveness -= ($activeSlave.intelligence+$activeSlave.intelligenceImplant)/3>>
<<set $activeSlave.training += _effectiveness>>
$HeadGirl.slaveName does $his best to get $activeSlave.slaveName past it with punishments and rewards,
<<if $activeSlave.training > 100>>
	and @@.green;resolves $activeSlave.slaveName's paraphilia.@@
	<<set $activeSlave.training = 0>>
	<<set $activeSlave.sexualFlaw = "none">>
<<else>>
	and makes partial progress.
<</if>>

<<elseif $HGtraining == "flaw">>

<<set _effectiveness -= ($activeSlave.intelligence+$activeSlave.intelligenceImplant)/3>>
<<set $activeSlave.training += _effectiveness>>
$HeadGirl.slaveName punishes $activeSlave.slaveName whenever $he catches _him2 indulging in _his2 bad habits,
<<if $activeSlave.training > 100>>
	and @@.green;fixes $activeSlave.slaveName's flaw.@@
	<<set $activeSlave.training = 0>>
	<<if $activeSlave.behavioralFlaw != "none">>
		<<set $activeSlave.behavioralFlaw = "none">>
	<<elseif $activeSlave.sexualFlaw != "none">>
		<<set $activeSlave.sexualFlaw = "none">>
	<</if>>
<<else>>
	and makes partial progress.
<</if>>

<<elseif $HGtraining == "soften">>

<<set _effectiveness -= ($activeSlave.intelligence+$activeSlave.intelligenceImplant)/3>>
<<set $activeSlave.training += _effectiveness>>
$He punishes $activeSlave.slaveName whenever $he sees _him2 breaking the rules yet does $his best to retain what makes the slave special,
<<if $activeSlave.training > 150>>
	<<set $activeSlave.training = 0>>
	and successfully @@.green;softens $activeSlave.slaveName's flaw.@@
	<<if $activeSlave.behavioralFlaw != "none">>
		<<run SoftenBehavioralFlaw($activeSlave)>>
	<<elseif $activeSlave.sexualFlaw != "none">>
		<<run SoftenSexualFlaw($activeSlave)>>
	<</if>>
<<else>>
	and makes partial progress.
<</if>>

<<elseif $HGtraining == "oral skill">>

<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish == "cumslut") && ($HeadGirl.fetishStrength > 60)>>
	In spare moments $he teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $His enthusiasm for oral sex is infectious. $activeSlave.slaveName's @@.green;oral skills have improved.@@
	<<= SkillIncrease.Oral($activeSlave, random(5,10))>>
<<elseif ($HeadGirl.dick > 0) && canPenetrate($HeadGirl)>>
	In spare moments $he teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your Head Girl uses $his penis as an effective teaching tool. $activeSlave.slaveName's @@.green;oral skills have improved.@@
	<<= SkillIncrease.Oral($activeSlave, random(5,10))>>
<<elseif ($HeadGirl.clit > 2)>>
	In spare moments $he teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. Your Head Girl uses $his pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;oral skills have improved.@@
	<<= SkillIncrease.Oral($activeSlave, random(5,10))>>
<<else>>
	In spare moments $he teaches $activeSlave.slaveName how to suck cocks, cunts, and assholes. $activeSlave.slaveName's @@.green;oral skills have improved.@@
<</if>>
<<= SkillIncrease.Oral($activeSlave, Math.ceil(_effectiveness/10))>>

<<elseif $HGtraining == "anal skill">>

<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish == "buttslut") && ($HeadGirl.fetishStrength > 60)>>
	In spare moments $he teaches $activeSlave.slaveName how to take it up the ass. Your Head Girl's enthusiasm for backdoor loving is infectious. $activeSlave.slaveName's @@.green;anal skills have improved.@@
	<<= SkillIncrease.Anal($activeSlave, random(5,10))>>
<<elseif ($HeadGirl.dick > 0) && canPenetrate($HeadGirl)>>
	In spare moments $he teaches $activeSlave.slaveName how to take a dick up the butt. Your Head Girl uses $his penis as an effective teaching tool. $activeSlave.slaveName's @@.green;anal skills have improved.@@
	<<= SkillIncrease.Anal($activeSlave, random(5,10))>>
<<elseif ($HeadGirl.clit > 2)>>
	In spare moments $he teaches $activeSlave.slaveName how to take a phallus up the butt. Your Head Girl uses $his pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;anal skills have improved.@@
	<<= SkillIncrease.Anal($activeSlave, random(5,10))>>
<<else>>
	In spare moments $he teaches $activeSlave.slaveName how to take a dick up the butt. $activeSlave.slaveName's @@.green;anal skills have improved.@@
<</if>>
<<= SkillIncrease.Anal($activeSlave, Math.ceil(_effectiveness/10))>>

<<elseif $HGtraining == "fuck skill">>

<<set $activeSlave.training = 0>>
<<if ($HeadGirl.energy > 95)>>
	In spare moments $he teaches $activeSlave.slaveName how to take a dick. Your Head Girl's enthusiasm for sex is infectious. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@
	<<= SkillIncrease.Vaginal($activeSlave, random(5,10))>>
<<elseif ($HeadGirl.dick > 0) && canPenetrate($HeadGirl)>>
	In spare moments $he teaches $activeSlave.slaveName how to take a dick. Your Head Girl uses $his penis as an effective teaching tool. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@
	<<= SkillIncrease.Vaginal($activeSlave, random(5,10))>>
<<elseif ($HeadGirl.clit > 2)>>
	In spare moments $he teaches $activeSlave.slaveName how to take a phallus. Your Head Girl uses $his pseudophallus-sized clit as an effective teaching tool. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@
	<<= SkillIncrease.Vaginal($activeSlave, random(5,10))>>
<<else>>
	In spare moments $he teaches $activeSlave.slaveName how to take a dick. $activeSlave.slaveName's @@.green;vanilla sex skills have improved.@@
<</if>>
<<= SkillIncrease.Vaginal($activeSlave, Math.ceil(_effectiveness/10))>>

<<elseif $HGtraining == "whore skill">>

<<set $activeSlave.training = 0>>
In spare moments $he teaches $activeSlave.slaveName how to prostitute _himself2. $activeSlave.slaveName's @@.green;whoring skills have improved.@@
<<= SkillIncrease.Whore($activeSlave, Math.ceil(_effectiveness/10))>>

<<elseif $HGtraining == "entertain skill">>

<<set $activeSlave.training = 0>>
<<if ($HeadGirl.fetish == "humiliation") && ($HeadGirl.fetishStrength > 60)>>
	In spare moments $he teaches $activeSlave.slaveName how to entertain. Your Head Girl's enthusiasm for public display is infectious. $activeSlave.slaveName's @@.green;entertainment skills have improved.@@
	<<= SkillIncrease.Entertain($activeSlave, random(5,10))>>
<<else>>
	In spare moments $he teaches $activeSlave.slaveName how to entertain. $activeSlave.slaveName's @@.green;entertainment skills have improved.@@
<</if>>
<<= SkillIncrease.Entertain($activeSlave, Math.ceil(_effectiveness/10))>>

<</if>>
<</if>>

<<if ($activeSlave.devotion >= -20)>>
<<if ($activeSlave.attrKnown == 0)>>
	<<set $activeSlave.attrKnown = 1>>
	$HeadGirl.slaveName also investigates the slave's basic sexual orientation, finding that _he2 is
	<<if ($activeSlave.attrXY <= 40)>>
		@@.red;disgusted by men@@
	<<elseif ($activeSlave.attrXY <= 60)>>
		indifferent to men
	<<elseif ($activeSlave.attrXY <= 80)>>
		@@.green;attracted to men@@
	<<else>>
		@@.green;intensely attracted to men@@
	<</if>>
	and
	<<if ($activeSlave.attrXX <= 40)>>
		@@.red;disgusted by women.@@
	<<elseif ($activeSlave.attrXX <= 60)>>
		indifferent to women.
	<<elseif ($activeSlave.attrXX <= 80)>>
		@@.green;attracted to women.@@
	<<else>>
		@@.green;intensely attracted to women.@@
	<</if>>
<</if>>
<</if>>

<<if $HGPiercings>>
	<<if $activeSlave.devotion >= -20 && $activeSlave.genes == "XY" && $activeSlave.attrXY <= 35 && $arcologies[0].FSBodyPurist == "unset" && ($arcologies[0].FSPaternalist == "unset" || ($arcologies[0].FSPaternalist != "unset" && $modScore < 13))>>
		<<set _piercingForbidden = 0>>
		<<for _i = 0; _i < 1; _i++>>
			<<if $activeSlave.earPiercing == 0 && $activeSlave.earShape !== "none">>
				<<if $arcologies[0].FSDegradationist != "unset">>
					<<set $activeSlave.earPiercing = 2>>
				<<else>>
					<<set $activeSlave.earPiercing = 1>>
				<</if>>
				<<run RulesDeconfliction($activeSlave)>>
				<<if $activeSlave.earPiercing != $slaveAfterRA.earPiercing>>
					<<set _piercingForbidden = 1, $activeSlave.earPiercing = 0>>
				<<else>>
					<<if $arcologies[0].FSDegradationist != "unset">>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's ears pierced. This will be a constant reminder that _he2 is simply a sexual object here.
					<<else>>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's ears pierced. A little feminine touch can make a big difference.
					<</if>>
					<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
					<<break>>
				<</if>>
			<</if>>
			<<if $activeSlave.nosePiercing == 0>>
				<<if $arcologies[0].FSDegradationist != "unset">>
					<<set $activeSlave.nosePiercing = 2>>
				<<else>>
					<<set $activeSlave.nosePiercing = 1>>
				<</if>>
				<<run RulesDeconfliction($activeSlave)>>
				<<if $activeSlave.nosePiercing != $slaveAfterRA.nosePiercing>>
					<<set _piercingForbidden = 1, $activeSlave.nosePiercing = 0>>
				<<else>>
					<<if $arcologies[0].FSDegradationist != "unset">>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave nasal studs and a large septum ring. It should push $activeSlave.slaveName to see _himself2 as a sexual object for others to use.
					<<else>>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little nose piercing. It should help $activeSlave.slaveName see _himself2 as a bit more feminine.
					<</if>>
					<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
					<<break>>
				<</if>>
			<</if>>
			<<if $activeSlave.eyebrowPiercing == 0>>
				<<if $arcologies[0].FSDegradationist != "unset">>
					<<set $activeSlave.eyebrowPiercing = 2>>
				<<else>>
					<<set $activeSlave.eyebrowPiercing = 1>>
				<</if>>
				<<run RulesDeconfliction($activeSlave)>>
				<<if $activeSlave.eyebrowPiercing != $slaveAfterRA.eyebrowPiercing>>
					<<set _piercingForbidden = 1, $activeSlave.eyebrowPiercing = 0>>
				<<else>>
					<<if $arcologies[0].FSDegradationist != "unset">>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he gives the slave multiple eyebrow piercings. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock.
					<<else>>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he gives the slave a cute little eyebrow piercing. A slutty touch for a slave _girl2 should help _him2 feel a little hungrier for cock.
					<</if>>
					<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
					<<break>>
				<</if>>
			<</if>>
			<<if $activeSlave.lipsPiercing == 0>>
				<<if $arcologies[0].FSDegradationist != "unset">>
					<<set $activeSlave.lipsPiercing = 2>>
				<<else>>
					<<set $activeSlave.lipsPiercing = 1>>
				<</if>>
				<<run RulesDeconfliction($activeSlave)>>
				<<if $activeSlave.lipsPiercing != $slaveAfterRA.lipsPiercing>>
					<<set _piercingForbidden = 1, $activeSlave.lipsPiercing = 0>>
				<<else>>
					<<if $arcologies[0].FSDegradationist != "unset">>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs to adjust to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it.
					<<else>>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's lower lip pierced. _His2 mouth is for pleasing penises now, so it'll help _him2 if it looks like it.
					<</if>>
					<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
					<<break>>
				<</if>>
			<</if>>
			<<if $activeSlave.navelPiercing == 0>>
				<<if $arcologies[0].FSDegradationist != "unset">>
					<<set $activeSlave.navelPiercing = 2>>
				<<else>>
					<<set $activeSlave.navelPiercing = 1>>
				<</if>>
				<<run RulesDeconfliction($activeSlave)>>
				<<if $activeSlave.navelPiercing != $slaveAfterRA.navelPiercing>>
					<<set _piercingForbidden = 1, $activeSlave.navelPiercing = 0>>
				<<else>>
					<<if $arcologies[0].FSDegradationist != "unset">>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced with a big ring. Whatever _he2 thinks in _his2 mind, $HeadGirl.slaveName makes clear to _him2 that _his2 body belongs to you.
					<<else>>
						$HeadGirl.slaveName knows that $activeSlave.slaveName needs help adjusting to life as a slave _girl2, so $he has the slave's navel pierced. The prettier _his2 lower half looks, the less reluctant _he2 should feel to take it up the butt.
					<</if>>
					<<run cashX(forceNeg($modCost), "slaveMod", $activeSlave)>>
					<<break>>
				<</if>>
			<</if>>
			<<break>>
		<</for>>
		<<if _piercingForbidden>>
			<<if $arcologies[0].FSDegradationist != "unset">>
				$HeadGirl.slaveName thinks some piercings might push $activeSlave.slaveName to adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it.
			<<else>>
				$HeadGirl.slaveName thinks some cute piercings might help $activeSlave.slaveName adjust to life as a slave _girl2, but $he also knows you have rules applied to this slave that forbid it.
			<</if>>
		<</if>>
	<</if>>
<</if>>

<<set $slaves[$slaveIndices[$activeSlave.ID]] = $activeSlave>> /* save changes */

src/uncategorized/hgApplication.tw