﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
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    <defName>DogBeast_Human2</defName>
    <durationTicks>105</durationTicks>
    <animationParts>
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        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-7</angle>
              <visible>true</visible>
              <offset>(-0.3893807, 0, 0.2359883)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>19</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.5073746, 0, 0.2300885)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-13</angle>
              <visible>true</visible>
              <offset>(-0.5899706, 0, 0.2005899)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>45</tick>
              <angle>-65</angle>
              <visible>true</visible>
              <offset>(-0.737463, 0, 0.02359879)</offset>
              <scale>(0.9764012, 1, 1)</scale>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>-52</angle>
              <visible>true</visible>
              <offset>(-0.6843658, 0, 0.08849573)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>-56</angle>
              <visible>true</visible>
              <offset>(-0.702065, 0, 0.07079637)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>85</tick>
              <angle>-56</angle>
              <visible>true</visible>
              <offset>(-0.702065, 0, 0.07079637)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>90</tick>
              <angle>-46</angle>
              <visible>true</visible>
              <offset>(-0.743363, 0, 0.1474925)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>95</tick>
              <angle>-48</angle>
              <visible>true</visible>
              <offset>(-0.7315634, 0, 0.1415931)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-45</angle>
              <visible>true</visible>
              <offset>(-0.737463, 0, 0.1533923)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>-52</angle>
              <visible>true</visible>
              <offset>(-0.7197642, 0, 0.1120945)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>90</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.1356928, 1, 0.4778759)</offset>
              <rotation>North</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>0</angle>
              <visible>false</visible>
              <offset>(-0.5309731, -2, -0.06489676)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>DogBeast_Dog2</defName>
    <durationTicks>105</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>39</angle>
              <visible>true</visible>
              <offset>(0.1651919, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>35</angle>
              <visible>true</visible>
              <offset>(0.1356932, 1, 0.2477875)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>29</angle>
              <visible>true</visible>
              <offset>(-0.01769918, 1, 0.259587)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>24</angle>
              <visible>true</visible>
              <offset>(-0.07079639, 1, 0.2300885)</offset>
              <scale>(1, 1, 0.9528024)</scale>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>33</angle>
              <visible>true</visible>
              <offset>(-0.117994, 1, 0.3008848)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(-0.06489678, 1, 0.2713863)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>33</angle>
              <visible>true</visible>
              <offset>(-0.1238939, 1, 0.2772861)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>65</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(-0.06489678, 1, 0.259587)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>36</angle>
              <visible>true</visible>
              <offset>(-0.1769911, 1, 0.3008848)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>33</angle>
              <visible>true</visible>
              <offset>(-0.1651916, 1, 0.3008848)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>33</angle>
              <visible>true</visible>
              <offset>(-0.1415928, 1, 0.2890856)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>83</tick>
              <angle>31</angle>
              <visible>true</visible>
              <offset>(-0.1356932, 1, 0.2772861)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>90</tick>
              <angle>37</angle>
              <visible>true</visible>
              <offset>(-0.2595871, 1, 0.342183)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>95</tick>
              <angle>31</angle>
              <visible>true</visible>
              <offset>(-0.2123895, 1, 0.3303834)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>37</angle>
              <visible>true</visible>
              <offset>(-0.2654867, 1, 0.342183)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>34</angle>
              <visible>true</visible>
              <offset>(-0.2123895, 1, 0.3126844)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li MayRequire="shauaputa.rimnudeworldzoo">
        <key>AnimalPenis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, -2, 0)</offset>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>
1.5/Defs/GroupAnimationDefs/Beast/DogBeast/Stage2.xml