﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>InitiatorPawn_Missionary_Stage5</defName>
    <durationTicks>13</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(-0.65, 0, 0.42)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.42)</offset>
              <rotation>East</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(-0.65, 0, 0.42)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>5</tick>
              <angle>40</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>35</tick>
              <angle>30</angle>
              <visible>true</visible>
              <offset>(0, -3, 0)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_Missionary_Stage5</defName>
    <durationTicks>13</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>95</angle>
              <visible>true</visible>
              <offset>(0.07, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>3</tick>
              <angle>100</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>95</angle>
              <visible>true</visible>
              <offset>(0.07, -1, 0)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>3</tick>
              <angle>-34</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>13</tick>
              <angle>-20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>
1.5/Defs/GroupAnimationDefs/Missionary/Stage5.xml