:: Barracks [nobr]

<<set $nextButton = "Back", $nextLink = "Main">>

The mercenaries you retain to protect $arcologies[0].name are housed in this sector of the arcology, which is fitted out as a modern military facility. It's much less expensive to house them here than to let them live at free quarters in the living areas of the arcology. They live somewhat apart from the society they protect, down here, but
<<if $personalArms > 0 && $invasionVictory > 0>>
	you're always welcome here. You're their employer, but what's more important to them is that you also fought alongside them in victorious battle.
<<else>>
	they don't resent an unannounced visit from their employer.
<</if>>
As you enter the main bay of the armory, lined with modern arms and armor and a few muscular, scarred men and women looking after their gear or suiting up to stand post, you're greeted respectfully, with<<if $personalArms > 0 && $invasionVictory > 0>> jaunty salutes and<</if>> formal "<<= properTitle()>>"s<<if $personalArms > 0 && $invasionVictory > 0>>, but also with smiles and nods<</if>>.
<<if $mercenaries >= 3>>
	Though few of the mercenaries are visible,
	<<if $mercenaries >= 5>>
		the bay is huge. There's enough equipment for a full company here.
	<<else>>
		there's enough equipment for a full platoon here.
	<</if>>
<</if>>

<<if $mercenariesTitle != "mercenaries">>
	They've taken to their role as $mercenariesTitle.
	<<switch $mercenariesTitle>>
	<<case "Knights">>
		Every set of gear has some kind of chivalric device on it, and the heavier sets of powered armor are accented with a lot of burnished steel.
	<<case "Evocati">>
		The heavier sets of powered armor have Roman standards mounted on their backs, and officers' helmets are distinguished by horsehair crests.
	<<case "Shorn Ones">>
		The bigger sets of power armor are adorned with multiple ornaments and painted with symbols of the gods and victory.
	<<case "Imperial Guards">>
		Their prototype armor is equipped with the latest weapons and their Imperial Chinese war banner strikes fear into the foes.
	<<case "Medjay">>
		The gear is accented with bronze and animal skins. Some of the heavier armored helmets even have faceplates styled after Pharaonic death masks.
	<<case "Samurai">>
		The gear is functional, but it has a distinctive Sengoku style to it. A ceramic wakizashi is an almost universal tertiary weapon.
	<<case "Janissaries">>
		They consider themselves a caste apart, and keep to themselves, priding themselves on relentless training and perpetual readiness.
	<<case "Knights Templar">>
		All the armor includes a modernized version of a white surcoat emblazoned with the symbol of the new faith.
	<<case "Immortals">>
		The lighting in the bay has been lowered, and the gear is styled to be menacing. There's a sense of leashed danger here.
	<<case "Vast Legions">>
		Their bulky, heavily armored prototype armor strikes terror into foes and causes the earth to shake when they walk.
	<<case "Surgical Corps">>
		Their prototype armor is equipped with the latest medical equipment.
	<<case "Inglorious Bitches">>
		Their garish neon pink prototype armor shines brightly.
	<<case "Thousand Sons">>
		Their prototype armor is designed to preserve a sample of the wearer's genetic material in the event of death.
	<<case "Guardians of the Unborn">>
		Their gear is designed to be accommodating to pregnant women and even includes a special kit in case a baby needs delivering and they're the only ones around.
	<<case "Shadowed Hand">>
		Their armor prominently displays the symbol of the Societal Elite and is designed to make it perfectly clear that they mean business.
	<<case "Asgardians">>
		Their armor has been modified to allow the wearers' muscular arms to remain visible, and the heavier armor seems to be equipped with capes.
	<<case "Tasters">>
		Their armor has been modified to handle all sorts of waistlines. They contain numerous pockets and containers; it's not unusual to see a merc offering someone a needed pick-me-up.
	<<case "Knights of the Blood">>
		Their gear is adorned with the badges and ensigns of racialist societies, and posters from the same sources are visible on the walls.
	<<case "Knights of the Purge">>
		Their prototype armor is equipped with the latest weapons.
	<<case "Wardens">>
		Their gear is designed to take their foes alive and relatively unharmed, though lethal force can be applied if need be.
	<<case "Purifiers">>
		Their prototype armor is equipped with a cleansing flamethrower. In addition to striking fear into their foes it also cooks a mean steak.
	<<case "Abstemious">>
		Their sleek prototype armor is equipped with advanced restraining weapons.
	<<case "Rangers">>
		Their gear has a heavy Western influence; everyone carries heavy revolvers everywhere, and the armor sports rope lariats for lassoing 'cattle.'
	<<case "Shepherds">>
		Their gear has a rather gaudy appearance; it makes it easier to attract wayward bimbos that way when they wander off and get lost.
	<<case "Geniuses">>
		Their prototype armor is extremely complex to control, but those who can reap the benefits.
	<<case "Caretakers">>
		Their towering prototype armor lets them stand out in a crowd and guide the way for those lost underfoot.
	<<case "Titans">>
		Their prototype armor towers over the average civilian and compacts for easy storage despite its size.
	<</switch>>
<</if>>
There are doors to magazines, armories, and training areas to all sides, and muffled gunfire can be heard from the latter.

<br><br>
You head up a deck, to the staff area, and up one more, to look into the living area. It's comfortable and very well-kept, since they have a large number of slaves here to look after them. Relaxing mercenaries are scattered around the common areas, and most are enjoying a slave or two.
<<if $FSAnnounced>>
	<<setNonlocalPronouns $seeDicks>>
	They're obviously adopting the customs of $arcologies[0].name.
	<<set _vignette = 0>>
	<<if $arcologies[0].FSSubjugationist != "unset">>
		A mercenary is fingering a $arcologies[0].FSSubjugationistRace _girlU's <<if $seeDicks != 100>>pussy<<else>>anus<</if>>. _HeU's wincing a little; _heU must be new here.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSSupremacist != "unset">>
		<<if _vignette>>Another<<else>>A<</if>> mercenary, a woman, is being seen to by a multicultural bunch of subhumans of different races. She has one eating her out while two more are rubbing her feet.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSGenderRadicalist != "unset">>
		<<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary, who's rather obviously earned enough money to pay for the surgeries and drugs to turn herself into an imposing futanari, is pounding a dickgirl slave.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
		<<if _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a slave
			<<if $arcologies[0].FSRestart != "unset">>
				lotus style. His hands are greedily following _hisU womanly curves as they bang.
			<<else>>
				doggy style. He's massaging _hisU rounded belly as _heU enjoys _hisU first foray into motherhood.
			<</if>>
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSPaternalist != "unset">>
		<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is making out with a pretty slave. An old romantic movie is playing on a wallscreen in front of them, forgotten.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSDegradationist != "unset">>
		<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is using a slave as a footrest as he relaxes. _HeU has a huge dildo up _hisU ass, and whenever _heU moves, he uses a foot to shove it farther inside _himU.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSIntellectualDependency != "unset">>
		<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is player strip poker with a pouting bimbo. _HeU's completely nude and unaware that the game is over, not that the merc minds.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSSlaveProfessionalism != "unset">>
		<<if _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is practicing assembling and disassembling his sidearm under the learned eyes of his assisting slave. _HeU is making sure _hisU master is well prepared for the future and stroking his dick each time he does it right.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSBodyPurist != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is idly playing with a slave's natural breasts as he watches a wallscreen. He's being gentle and _heU doesn't seem to mind.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is fucking a bimbo slave doggy style. _HisU fake tits are so huge that the motion is making them slap together under _himU.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSYouthPreferentialist != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a blowjob from a young slave. He's playing with _hisU <<if $seeDicks != 100>>fresh pussy<<else>>tight little anus<</if>> as _heU sucks his dick.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a massage from a mature slave. _HeU's wearing a towel, but he sneaks a hand back and steals it, freeing _hisU heavy breasts.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is getting a lap dance from a lithe slave. _HeU's moving _hisU cute butt lower and lower, getting ready to impale _himselfU on his raging erection.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is almost hidden by a slave he's got in his lap. He has his head buried between _hisU monstrous breasts, and it's not clear how he's breathing.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSPetiteAdmiration != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary has a petite slave sitting on a weight bar. Each rep buries _hisU butt in his face.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSStatuesqueGlorification != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is having sex with a rather tall slave against the lockers. He has to stand on a nearby bench in order to properly penetrate _himU.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSPastoralist != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is drinking a slave's milk, straight from the nipple, while idly massaging _hisU other breast, bringing out a thin stream of milk.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSPhysicalIdealist != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing push-ups with a well-endowed slave sitting on his back to add weight. _HeU's counting his reps for him.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is doing squats with a rather portly slave sitting on his shoulders to add weight. _HeU pops a cookie into his mouth with each completed set.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is mounting a praying slave from behind. It doesn't distract _himU; _hisU quiet devotions become more fervent as he fucks _himU.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSRepopulationFocus != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being ridden by an enormously pregnant slave. He's massaging _hisU taut belly as she uses _hisU hands to support _hisU sore boobs.
		<<set _vignette++>>
	<<elseif $arcologies[0].FSRestart != "unset">>
		<<if _vignette >= $FSCreditCount>>Finally, a<<elseif _vignette >= 3>>Yet another<<elseif _vignette >= 2>>A third<<elseif _vignette>>Another<<else>>A<</if>> mercenary is being serviced by a slave with a visibly smooth crotch. He has a dildo rammed in _hisU ass and moves it along with _hisU sucking.
		<<set _vignette++>>
	<</if>>
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
	<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
	<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
	<</if>>
<</if>>

<<if $mercenariesHelpCorp > 0>>
	<<setNonlocalPronouns $seeDicks>>
	<br><br>
	As you leave, a squad moves thunderously into the bay, fresh from a slave raid on behalf of your corporation. Most of their captures have been dropped off with the corporate receivers, but they've been given a pretty _girlU who isn't a good training prospect for the corporate brand, a common reward. The squad looks after their weapons and armor first, an inviolable rule, and as they do, they leave their naked slave standing in the middle of the bay, ignored. _HeU isn't even bound, but _heU's standing nude and alone amongst modern mercenaries, so _heU knows that resistance is futile. So _heU does the only thing left available to _himU: try to cover _himselfU with _hisU hands and cry.
<</if>>

<div class="choices" style="font-style:normal">
	<<link "Decommission the armory and return this sector to manufacturing">>
		<<run App.Arcology.cellUpgrade($building, App.Arcology.Cell.Manufacturing, "Barracks", "Manufacturing")>> <<set $barracks = 0>>
		<<goto "Main">>
	<</link>>
</div>
src/uncategorized/barracks.tw