:: minor injury response [nobr]
 
<<if $arcologies[0].FSDegradationist > 20>>

She carries on, knowing that in your degradationist arcology, this is accepted behavior.

<<elseif $arcologies[0].FSPaternalist > 20>>

<<if ($AProsperityCap >= 60) && (random(1,100) > 50)>>
	The security drones successfully detain him and oblige him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here.
	<<set $cash += 50>>
<<elseif ($AProsperityCap >= 160) && (random(1,100) > 50)>>
	The computer systems successfully detain him and require him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here.
	<<set $cash += 50>>
<<elseif ($slaves[$i].whoreSkill > random(1,100))>>
	$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here.
	<<set $cash += 50>>
<<elseif ($slaves[$i].combatSkill > 0)>>
	$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay significant @@color:yellowgreen;compensation,@@ since abusing slaves is discouraged here.
	<<set $cash += 50>>
<</if>>

<<else>>

<<if ($AProsperityCap >= 60) && (random(1,100) > 50)>>
	The security drones successfully detain him and oblige him to pay minor @@color:yellowgreen;compensation.@@
	<<set $cash += 10>>
<<elseif ($AProsperityCap >= 160) && (random(1,100) > 50)>>
	The computer systems successfully detain him and require him to pay minor @@color:yellowgreen;compensation.@@
	<<set $cash += 10>>
<<elseif ($slaves[$i].whoreSkill > random(1,100))>>
	$slaves[$i].slaveName is used to this sort of thing, and convinces him to pay minor @@color:yellowgreen;compensation.@@
	<<set $cash += 10>>
<<elseif ($slaves[$i].combatSkill > 0)>>
	$slaves[$i].slaveName can take care of herself, and she successfully forces him to pay minor @@color:yellowgreen;compensation.@@
	<<set $cash += 10>>
<</if>>

<</if>>

src/uncategorized/minorInjuryResponse.tw