﻿<?xml version="1.0" encoding="utf-8"?>
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    <defName>DogBeast_Human6</defName>
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              <angle>-48</angle>
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              <offset>(-0.6725662, 0, 0.1356933)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
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              <angle>-62</angle>
              <visible>true</visible>
              <offset>(-0.6666666, 0, 0.1238937)</offset>
              <rotation>West</rotation>
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              <angle>-65</angle>
              <visible>true</visible>
              <offset>(-0.660767, 0, 0.117994)</offset>
              <rotation>West</rotation>
              <voice>Scream</voice>
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              <angle>-46</angle>
              <visible>true</visible>
              <offset>(-0.6430678, 0, 0.2359883)</offset>
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              <rotation>West</rotation>
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        <key>Head</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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              <angle>30</angle>
              <visible>true</visible>
              <rotation>West</rotation>
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              <angle>25</angle>
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        <key>RenderNodeTag_Hand</key>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>0</angle>
              <visible>false</visible>
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          </keyframes>
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    </animationParts>
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    <defName>DogBeast_Dog6</defName>
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        <key>Root</key>
        <value>
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              <angle>13</angle>
              <visible>true</visible>
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              <visible>true</visible>
              <offset>(0.2595864, 1, 0.2123895)</offset>
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              <visible>true</visible>
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              <angle>26</angle>
              <visible>true</visible>
              <offset>(0.3775801, 1, 0.2241887)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
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              <angle>11</angle>
              <visible>true</visible>
              <offset>(0.5958685, 1, 0.1474925)</offset>
              <rotation>East</rotation>
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        <key>Head</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>0</angle>
              <visible>true</visible>
              <rotation>North</rotation>
            </li>
          </keyframes>
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      </li>
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        <value>
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          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>5</angle>
              <visible>true</visible>
              <offset>(-0.5722714, -2, -0.0294984)</offset>
              <rotation>West</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>5</angle>
              <visible>true</visible>
              <offset>(-0.5722714, -2, -0.0294984)</offset>
              <rotation>West</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>165</tick>
              <angle>-39</angle>
              <visible>true</visible>
              <offset>(-0.5722714, -2, -0.0294984)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Saliva</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-55</angle>
              <visible>true</visible>
              <offset>(-0.4837759, -2, -0.2949852)</offset>
              <scale>(0.2153394, 1, 0.6342184)</scale>
              <rotation>North</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-55</angle>
              <visible>false</visible>
              <offset>(-0.4601771, -2, -0.3067846)</offset>
              <scale>(0.2153394, 1, 0.6342184)</scale>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
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