﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Rimworld_Animations
{
    public class PawnRenderNodeProperties_GraphicHediffSeverityVariants : PawnRenderNodeProperties_GraphicVariants
    {

        public BodyPartDef bodyPart = null;
        public List<HediffWithSeverity> hediffSeverityVariants;

    }

    public class HediffWithSeverity
    {
        public HediffDef hediff;
        public List<TexPathVariants_Severity> severityVariants;
    }

    public class TexPathVariants_Severity
    {
        public int severity;
        public TexPathVariantsDef texPathVariantsDef;
        

    }


}
