﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Rimworld_Animations
{
    public class PawnRenderNodeProperties_GraphicVariants : PawnRenderNodeProperties
    {

        public AnimationOffsetDef propOffsetDef = null;
        public TexPathVariantsDef texPathVariantsDef = null;
        public bool absoluteTransform = false;

    }
}
