﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
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    <defName>InitiatorPawn_DP_Stage2b</defName>
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      <li>
        <key>Root</key>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-70</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
              <sound>Fuck</sound>
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              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
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          </keyframes>
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      <li>
        <key>Head</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
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              <visible>true</visible>
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              <tick>40</tick>
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              <visible>true</visible>
              <rotation>East</rotation>
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          </keyframes>
        </value>
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    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn_DP_Stage2b</defName>
    <durationTicks>40</durationTicks>
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      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
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              <voice>MoanShort</voice>
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              <angle>-33</angle>
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      <li>
        <key>Head</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2_DP_Stage2b</defName>
    <durationTicks>40</durationTicks>
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        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0.3, -1, 0.2)</offset>
              <rotation>West</rotation>
              <sound>Fuck</sound>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>