﻿<?xml version="1.0" encoding="utf-8"?>
<LanguageData>
<!--<ThingDef>
<defName>Simplelock</defName>
<label>Simple lock</label>
<description>A low-tech locking mechanism.</description>
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<thingCategories>
<li>Manufactured</li>
</thingCategories>
<useHitPoints>true</useHitPoints>
<selectable>true</selectable>
<generateCommonality>0.0</generateCommonality>
<statBases>
<MaxHitPoints>500</MaxHitPoints>
<Flammability>0.0</Flammability>
<DeteriorationRate>0.1</DeteriorationRate>
<Beauty>-6</Beauty>
<MarketValue>400</MarketValue>
<Mass>0.5</Mass>
</statBases>
<altitudeLayer>Item</altitudeLayer>
<tickerType>Never</tickerType>
<alwaysHaulable>true</alwaysHaulable>
<tradeTags>
<li>Exotic</li>
</tradeTags>
<comps>
<li Class="CompProperties_Forbiddable" />
</comps>
<pathCost>2</pathCost>
<graphicData>
<texPath>Things/Pawn/Humanlike/Apparel/Bondage/hololock</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
</ThingDef>
<ThingDef>
<defName>Simplekey</defName>
<label>Simple key</label>
<description>A low-tech key. Releases matching lock.</description>
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<thingCategories>
<li>Manufactured</li>
</thingCategories>
<useHitPoints>true</useHitPoints>
<selectable>true</selectable>
<generateCommonality>0.0</generateCommonality>
<statBases>
<MaxHitPoints>50</MaxHitPoints>
<Flammability>0.2</Flammability>
<DeteriorationRate>0.5</DeteriorationRate>
<Beauty>0</Beauty>
<MarketValue>1</MarketValue>
<Mass>0.1</Mass>
</statBases>
<altitudeLayer>Item</altitudeLayer>
<tickerType>Never</tickerType>
<alwaysHaulable>true</alwaysHaulable>
<tradeTags>
<li>Exotic</li>
</tradeTags>
<tradeability>Sellable</tradeability>
<comps>
<li Class="CompProperties_Forbiddable" />
<li Class="rjw.CompProperties_CryptoStamped" />
<li Class="CompProperties_Usable">
<compClass>rjw.CompStampedApparelKey</compClass>
<useJob>UnlockBondageGear</useJob>
<useLabel>Unlock apparel</useLabel>
</li>
<li Class="CompProperties_UseEffect">
<compClass>rjw.CompUnlockBondageGear</compClass>
</li>
</comps>
<pathCost>1</pathCost>
<graphicData>
<texPath>Things/Pawn/Humanlike/Apparel/Bondage/holokey</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
</ThingDef>
<ThingDef>
<defName>Genericlockpick</defName>
<label>Lock pick</label>
<description>A lock pick. Picks locks.</description>
<thingClass>ThingWithComps</thingClass>
<category>Item</category>
<thingCategories>
<li>Manufactured</li>
</thingCategories>
<useHitPoints>true</useHitPoints>
<selectable>true</selectable>
<generateCommonality>0.0</generateCommonality>
<statBases>
<MaxHitPoints>50</MaxHitPoints>
<Flammability>0.2</Flammability>
<DeteriorationRate>0.5</DeteriorationRate>
<Beauty>0</Beauty>
<MarketValue>50</MarketValue>
<Mass>0.1</Mass>
</statBases>
<altitudeLayer>Item</altitudeLayer>
<tickerType>Never</tickerType>
<alwaysHaulable>true</alwaysHaulable>
<tradeTags>
<li>Exotic</li>
</tradeTags>
<tradeability>Sellable</tradeability>
<comps>
<li Class="CompProperties_Forbiddable" />
<li Class="rjw.CompProperties_CryptoStamped" />
<li Class="CompProperties_Usable">
<compClass>rjw.CompStampedApparelKey</compClass>
<useJob>UnlockBondageGear</useJob>
<useLabel>Unlock apparel</useLabel>
</li>
<li Class="CompProperties_UseEffect">
<compClass>rjw.CompUnlockBondageGear</compClass>
</li>
</comps>
<pathCost>1</pathCost>
<graphicData>
<texPath>Things/Pawn/Humanlike/Apparel/Bondage/holokey</texPath>
<graphicClass>Graphic_Single</graphicClass>
</graphicData>
<techLevel>Medieval</techLevel>
</ThingDef>-->
<PrisonerChains.label>Кайданки</PrisonerChains.label>
<PrisonerChains.description>Ланцюги з наручниками. Корисні для обмеження чиєїсь рухливості. Запобігає* рукопашному бою.
*Для повного запобігання рекомендується кляп</PrisonerChains.description>
<PrisonerChains.comps.2.useLabel>Одягти</PrisonerChains.comps.2.useLabel>
</LanguageData>