﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Verse;

namespace Rimworld_Animations
{
    public abstract class BaseExtendedAnimatorAnchor : IExposable
    {
        public BaseExtendedAnimatorAnchor() { }

        public virtual void ExposeData() { }
        public abstract Vector3 getDrawPos();

        public string GetUniqueLoadID()
        {
            throw new NotImplementedException();
        }
    }
}
