:: PE pit fight
<<nobr>>

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Random Nonindividual Event">>

<<set $activeSlave = $Bodyguard>>

<<Deadliness $activeSlave>>

<<set $PPit = 0>>

<</nobr>>\
\
<<nobr>>

It's time for the fight. It will take place in a back room of a well respected club. There is a ring set into the floor, and space for a handful of spectators, but the setup is quite Spartan. The sport is just getting off the ground. <<EventNameLink $activeSlave>> is first to walk into the ring. She's stark naked and is carrying a simple single-edged straight sword, identical to the one her opponent will be using. The fight will be fair.

<</nobr>>

<<nobr>>

Across the ring, her opponent's owner nods civilly to you and examines $activeSlave.slaveName.

<<if $activeSlave.combatSkill > 0>>
	Her combat skills greatly increase her deadliness.
<</if>>

<<if $activeSlave.muscles > 95 && $activeSlave.height >= 185>>
	Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to not be hindered by them.
<<elseif $activeSlave.muscles > 95>>
	Her huge muscles are an intimidating sight, but may hinder her flexibility.
<<elseif $activeSlave.muscles > 30>>
	Her muscles are a trim and powerful sight.
<<elseif $activeSlave.muscles < -95>>
	She can barely stand, let alone ready her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -30>>
	She struggles to raise her weapon. Her feeble attempts elicit a roar of laughter from the spectators.
<<elseif $activeSlave.muscles < -5>>
	She is rather unfit, she will likely be outmatched by near any real opponent.
<</if>>

<<if $activeSlave.height >= 170>>
	Her height gives her a reach advantage with her sword.
<</if>>

<<if $activeSlave.health > 50>>
	Her shining health makes her a better combatant.
<</if>>

<<if $activeSlave.weight > 190>>
	Her extreme weight nearly immobilizes her. She struggles to move let alone fight.
<<elseif $activeSlave.weight > 160>>
	Her extreme weight limits her mobility and range of motion making her an easy target.
<<elseif $activeSlave.weight > 130>>
	Her extreme weight holds her back as a pit fighter.
<<elseif $activeSlave.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<<elseif $activeSlave.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if $activeSlave.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $activeSlave.inflation == 3>>
	Her hugely bloated, <<print $activeSlave.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $activeSlave.inflation == 2>>
	Her bloated, <<print $activeSlave.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $activeSlave.inflation == 1>>
	Her distended, <<print $activeSlave.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $activeSlave.bellyImplant >= 32000>>
	Her immense, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 16000>>
	Her massive, <<print $activeSlave.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $activeSlave.bellyImplant >= 8000>>
	Her huge, <<print $activeSlave.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $activeSlave.bellyImplant >= 4000>>
	Her large, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $activeSlave.bellyImplant >= 2000>>
	Her swollen, <<print $activeSlave.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $activeSlave.pregKnown == 1 || $activeSlave.bellyPreg >= 1500>>
	<<if $activeSlave.bellyPreg >= 750000>>
		Her monolithic pregnancy guarantees her loss; not only is she on the verge of splitting open, but it is an unmissable, indefensible target that threatens to drag her to the ground. She has no hope of attacking around the straining mass, let alone stopping her opponent.
	<<elseif $activeSlave.bellyPreg >= 600000>>
		Her titanic pregnancy is practically a guaranteed loss; she can barely stand let alone fight.
	<<elseif $activeSlave.bellyPreg >= 450000>>
		Her gigantic pregnancy is nearly a guaranteed loss; it presents an unmissable, indefensible target for her adversary.
	<<elseif $activeSlave.bellyPreg >= 300000>>
		Her massive pregnancy obstructs her movement and greatly hinders her. She struggles to think of how she could even begin to defend her bulk.
	<<elseif $activeSlave.bellyPreg >= 150000>>
		Her giant pregnancy obstructs her movement and greatly slows her down.
	<<elseif $activeSlave.bellyPreg >= 100000>>
		Her giant belly gets in her way and weighs her down.
	<<elseif $activeSlave.bellyPreg >= 10000>>
		Her huge belly is unwieldy and hinders her efforts.
	<<elseif $activeSlave.bellyPreg >= 5000>>
		Her advanced pregnancy makes her much less effective.
	<<elseif $activeSlave.bellyPreg >= 1500>>
		Her growing pregnancy distracts her from the fight.
	<</if>>
<</if>>
<<if $activeSlave.labor == 1>>
	She's feeling labor pains. Her child<<if $activeSlave.pregType > 1>>ren are<<else>> is<</if>> ready to be born.
<<elseif $activeSlave.preg >= 40 && $activeSlave.pregControl != "labor supressors">>
	She'll be going into labor any time now and she knows it.
<</if>>

<<if $deadliness > 5>>
	$activeSlave.slaveName seems supremely confident, even eager to please you.
<<elseif $deadliness > 3>>
	$activeSlave.slaveName seems nervous, but steels herself to fight for you.
<<elseif $deadliness > 1>>
	$activeSlave.slaveName seems terrified, and barely controls herself.
<<else>>
	$activeSlave.slaveName is obviously terrified, and might flee if there were a way out of the pit.
<</if>>

Finally, her opponent enters as well.

<<set $seed = random(1,100)>>
<<if $seed > 80>>
	She is a huge, muscular Amazon filled with confidence.
	<<set $opponent = 5>>
<<elseif $seed > 60>>
	She is a short but muscular shemale, trying to look confident.
	<<set $opponent = 4>>
<<elseif $seed > 40>>
	She is a tall, thin woman covered in ropy muscle, trying to hide her terror.
	<<set $opponent = 3>>
<<elseif $seed > 20>>
	She is a decent-looking slave, physically fit but obviously scared.
	<<set $opponent = 2>>
<<else>>
	She is an average looking slave, so frightened there's urine running down her leg. She must have annoyed her master to earn this.
	<<set $opponent = 1>>
<</if>>

The umpire announces gravely that the fight is to the death and rings a bell.

<</nobr>>

<<nobr>>

<<if $deadliness > ($opponent + 1)>>
	$activeSlave.slaveName senses that she is greatly superior, and decides to make a quick end before her opponent can try something foolish. She feints high and stabs low; her enemy just manages to parry the low stab, but is so much weaker that $activeSlave.slaveName simply overpowers her, so that she falls onto her back with the force of the clash. $activeSlave.slaveName takes one step forward and runs her sword through the prostrate slave's heart. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators.
	<<set $rep += 500>>
	<<set $cash += 5000>>
	<<set $activeSlave.pitKills += 1>>
	<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent)>>
	The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's superior physical condition wins out and her opponent falls from exhaustion and blood loss. $activeSlave.slaveName stumbles over to open her throat. This victory has @@.green;won you some renown@@ and @@.yellowgreen;a sum of money@@ from each of the spectators, though $activeSlave.slaveName is @@.red;badly hurt.@@
	<<set $rep += 500>>
	<<set $cash += 5000>>
	<<set $activeSlave.health = -50>>
	<<set $activeSlave.pitKills += 1>>
	<<set $pitKillsTotal += 1>>
<<elseif $deadliness > ($opponent-1)>>
	The combat is long and exhausting. $activeSlave.slaveName and her opponent are closely matched in terms of skill, so neither takes foolish risks and a protracted, bloody fight results as both slaves take horrible but non-lifethreatening cuts. Finally, $activeSlave.slaveName's inferior physical condition fails her and she falls from exhaustion and blood loss. As she slumps she catches your eye with a look of apology. Her opponent stumbles over to open her throat. $activeSlave.slaveName @@.red;has been killed.@@
	<<set $activeSlave.health -= 1000>>
<<else>>
	$activeSlave.slaveName is outmatched from the start. In the first pass, her opponent moves beyond her, opening a long gash in her thigh as she goes. Thus injured, $activeSlave.slaveName fails to block a slash that severs her Achilles tendon on the other side. On her knees, she barely manages to ward off one more blow before the second one opens her belly. $activeSlave.slaveName @@.red;has been killed.@@
	<<set $activeSlave.health -= 1000>>
<</if>>

<<if $activeSlave.health < -90>>
	<<include "Remove activeSlave">>
<</if>>

<</nobr>>\
