:: Bedroom [nobr]
<<clotheschoice>>



<<set $outside to 0>><<set $location to "home">><<effects>>

You are in your bedroom.<br><br>

<<if $robinbed is 1>><<set $robinbed to 0>>
<<robin>><<person1>>Robin yawns and heads to <<his>> own room.<<endevent>><br><br>
<</if>>

<<if $unbind is 1>><<set $unbind to 0>>
You rub your bindings against your desk. It takes some effort, but eventually the material yields, freeing your arms.<br><br>
<</if>>
<<if $stress gte 10000>><<passouthome>>
<<else>>

<<if $leftarm is "bound">>
<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>><br><br>
<<elseif $rightarm is "bound">>
<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><br><</link>><br><br>
<</if>>

<<if $robinpaid is 1 and $robinnote isnot 1 and $robinlust gte 10 and $robinlove gte 60 and $robintrauma lt 10>>
There's a note by the window.<br>
<<link [[Read it|Robin Note]]>><<set $robinnote to 1>><</link>><br><br>
<</if>>

<<projectoptions>>

<<roomoptions>>

Your bed takes up most of the room.<br>
<<link [[Strip and get in bed|Bed]]>><<storeclothes>><</link>><br>
<<if $lowerpjsno isnot 0 and $upperpjsno isnot 0>>
<<link [[Put on pyjamas and get in bed|Bed]]>><<storeupper>><<storelower>><<storeunder>><<upperpjs>><<lowerpjs>><</link>><br>
<</if>>
<br>







Your clothes are kept in the corner.<br>
[[Wardrobe]]<br>
[[Mirror]]<br>
<br>





The hallway outside connects to the rest of the orphanage.<br>

<<if $exposed gte 2>>
	<<if $daystate isnot "night">>
		<<if $exhibitionism gte 55>>
The thought of going out with your <<genitals>>on display excites you. But there's no way you could get away with it at this hour. Maybe after dark.<br><br>
		<<else>>
There's no way you can go out dressed like this!<br><br>
		<</if>>
	<<else>>
		<<if $exhibitionism gte 55>>
The thought of going out with your <<genitals>> on display excites you. It is night after all, what could go wrong?<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>><br>
	<<if $robinintro is 1 and $exposed lte 0>>
	<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>><br>
	<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>><br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>><br>
<br>

		<<else>>
There's no way you can go out dressed like this!<br><br>		
		<</if>>
	<</if>>
<<elseif $exposed gte 1>>
	<<if $daystate isnot "night">>
		<<if $exhibitionism gte 35>>
The thought of going out with your in such a lewd state of dress excites you. But there's no way you could get away with it at this hour. Maybe after dark.<br><br>
		<<else>>
There's no way you can go out dressed like this!<br><br>
		<</if>>
	<<else>>
		<<if $exhibitionism gte 35>>
The thought of going out with your in such a lewd state of dress excites you. It is night after all, what could go wrong?<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>><br>
	<<if $robinintro is 1 and $exposed lte 0>>
	<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>><br>
	<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>><br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>><br>
<br>

		<<else>>
There's no way you can go out dressed like this!<br><br>		
		<</if>>
	<</if>>

<<elseif $undertype is "naked">>
	<<if $underwarningskip is 1>>

<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>><br>
	<<if $robinintro is 1 and $exposed lte 0>>
	<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>><br>
	<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>><br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>><br>
<br>		



	<<else>>

You are not wearing underwear! The thought of going out like this quickens your pulse.<br><br>	

<<link [[It won't hurt|Bedroom]]>><<set $underwarningskip to 1>><</link>><br><br>
		


	<</if>>	
<<else>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>><br>
	<<if $robinintro is 1 and $exposed lte 0>>
	<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>><br>
	<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>><br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>><br>
<br>

<</if>>
<<link [[Settings]]>><</link>><br>
<<link [[NPC Settings]]>><</link>><br><br>
<</if>>




:: Bathroom [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You are in the bathroom.<br><br>

<<if $stress gte 10000>><<passouthome>><<else>>

<<link [[Have a bath (0:30)->Bath]]>><<uppernaked>><<lowernaked>><<undernaked>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>><br><br>

<<link [[Bedroom (0:01)->Bedroom]]>><<pass 1>><</link>><br>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>><br>
	<<if $robinintro is 1 and $exposed lte 0>>
	<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>><br>
	<</if>>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>><br>
<</if>>









:: Sleep [nobr]
<<sleep>><<effects>>

<<sleepeffects>>

<<if $robindebtwake is 1>><<set $robindebtwake to 0>><<set $robindebtknown to 1>><<set $schoolwake to 0>>
<<robin>><<person1>>You're awoken by your door opening. You freeze in fear, until you see Robin peek through the gap. "Can I come in?" <<he>> asks.<br><br>

	<<if $exposed gte 1>>
	You pull your covers up to keep your <<lewdness>> concealed as you nod.
	<<else>>
	You nod.
	<</if>>
	<<He>> tiptoes into the room and sits on the end of your bed. "I hope I didn't wake you," <<he>> says. "I'm frightened. Bailey makes me pay <<himcomma>> but it's so much and it keeps getting higher." <<Hes>> on the verge of tears. You lean forward and hug <<himstop>> "I don't know what to do."<br><br>
	
	You hold <<him>> for a few minutes until <<he>> pulls away from you. "Sorry. I just needed to tell someone." <<He>> wipes <<his>> eyes with <<his>> sleeve. "Thank you." <<He>> tiptoes from the room, closing the door with barely a sound. <<gstress>><<stress 12>><br><br>
	<<endevent>>
	<<link [[Next|Bed]]>><</link>><br>

<<elseif $robinlovewake is 1>><<set $robinlovewake to 0>><<set $robinbed to 1>><<set $schoolwake to 0>>
<<robin>><<person1>>You feel a familiar presence. Robin wraps <<his>> arms around you.<br><br>

<<link [[Cuddle|Bed]]>><<endevent>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>><br>
<<link [[Kiss|Bed Robin Sex]]>><<set $sexstart to 1>><</link>><br>


<<elseif $baileyrapewake is 1>><<set $baileyrapewake to 0>><<set $schoolwake to 0>>
<<generate1>><<person1>>You awaken to a shape looming over you and hands pulling off your covers. It's a <<personstop>> "Don't struggle," <<he>> says.

	<<if $robinbed is 1>>
	"We wouldn't want to wake up your friend." Robin lays beside you, still asleep.
	<</if>>
"You looked so cute, cozy and safe sleeping. I couldn't help myself."<br><br>

Bailey leans against the doorframe, counting money.<br><br>

<<link [[Next|Sleep Rape]]>><<set $molestationstart to 1>><</link>><br>
<<else>>



<<if $nightmares is 1 and $controlled is 0>>
	<<if $schoolwake is 1>><<set $schoolwake to 0>>
			<<if $motherwake is 1>>
You try to go back to sleep, but Bailey knocks again, reminding you to get up.		
			<<else>>
You dream you are being hunted by something dark and terrible. The nightmares are interrupted by a hammering on your door. It's Bailey, waking you for school.
			<</if>>
<br><br><<set $motherwake to 1>>
	<<else>>
You dream you are being hunted by something dark and terrible. You quickly forget the specifics, but the sense of dread lingers.<br><br>	
	<</if>>
<<else>>
	<<if $schoolwake is 1>><<set $schoolwake to 0>>
		<<if $motherwake is 1>>
You try to go back to sleep, but Bailey knocks again, reminding you to get up.	
		<<else>>
	You sleep soundly, but are awoken early by a hammering on your door. It's Bailey, waking you for school.	
		<</if>>
<br><br><<set $motherwake to 1>>
	<<else>>
	You sleep soundly, and wake up refreshed.<br><br>
	<</if>>
<</if>>




<<if $robinbed is 1>><<set $robinbed to 0>>
<<robin>><<person1>>Robin cuddles you. "I'll leave you to get dressed," <<he>> says.<<endevent>><br><br>
<</if>>





<label>Dress casually <<radiobutton "$clothesselect" "casual">></label>


| <label>Dress for school <<radiobutton "$clothesselect" "school">></label>

| <label>Custom 1 <<radiobutton "$clothesselect" "custom1">></label>

| <label>Custom 2 <<radiobutton "$clothesselect" "custom2">></label>

| <label>Custom 3 <<radiobutton "$clothesselect" "custom3">></label>

| <label>Custom 4 <<radiobutton "$clothesselect" "custom4">></label>


| <label>Dress like you were before bed <<radiobutton "$clothesselect" "clotheson" checked>></label>	

	
	
<br><br>


<<if $renttime lte 0>><<set $bus to "home">>
<<link [[Get out of bed|Bedroom Bailey]]>><</link>><br><br>
<<else>>
<<link [[Get out of bed|Bedroom]]>><</link>><br><br>
<</if>>









<</if>>




<<set $phase to 0>>


:: Bath [nobr]
<<effects>><<set $location to "home">><<set $outside to 0>>


<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure / 3) and $hallucinations gte 2 and $slimedisable is "f" and $controlled is 0>>

You wash until you're squeaky clean.<<wash>><br><br>

As you remove the plug to drain the water, you feel something probe your <<genitalsstop>> You look between your legs, but you don't see anything abnormal. When you try to stand up however, translucent tendrils rise from the water and force you back down.<br><br>

<<link [[Next|Bath Slime]]>><<set $molestationstart to 1>><</link>>

<<else>>
You wash until you're squeaky clean.<<wash>><br><br>



<<link [[Get out->Bathroom]]>><<clotheson>><</link>><br>
	<<if $awareness gte 1>>
	<<link [[Masturbate|Bath Masturbation]]>><<set $masturbationstart to 1>><</link>><br>
	<</if>>

<</if>>


:: Passout home [nobr]
<<set $dangerhome to 0>>
<<set $safehome to 0>>
You've pushed yourself too much.<br><br>
<<passout>>


<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>><<set $dangerhome to random(1, 100)>><</if>>

<<if $danger lt (9900 - $allure)>><<set $safehome to random(1, 100)>><</if>>

<<if $dangerhome gte 80>><<link [[Sleep|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerhome gte 1>><<link [[Sleep|Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>


<<if $safehome gte 1>>[[Sleep|Bailey Rescue]]
<</if>>


<<pass 1 hour>>
<<set $stress -= 2000>>
<<set $trauma +=10>>




:: Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<strangeman1init>><<set $mouthuse to "lefthand">><<set $lefthand to "mouth">>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.<br>
<<set $rescue to 1>>
<</if>>


<<effects>>
<<effectsman>><<man>>

























<<stateman>><br>
<br>
<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<span id="next"><<link [[Next->Molestation Alarm]]>><</link>></span><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br>
			<<if $enemyarousal gte $enemyarousalmax>>
			<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
			<<else>>
			<span id="next"><<link [[Next->Molestation]]>><</link>></span><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
	<<else>>
	<span id="next"><<link [[Next->Molestation]]>><</link>></span><<nexttext>>
	<</if>>



	
	
	
	
	
:: Molestation Ejaculation [nobr]
<<ejaculation>>





<<He>> shoves you to the ground before walking to the door and peeking through. <<He>> sneaks out.<br><br>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>

<<tearful>> you rise to your feet.<br><br>

<<clotheson>>
















<<endcombat>>

[[Next|Bedroom]]










:: Bed [nobr]
<<effects>>

<<if $robinbed is 1>>
You snuggle under the covers with Robin.<br><br>
<<else>>
You snuggle under the covers.<br><br>
<</if>>

<<if $sleeptrouble is 1 and $controlled is 0>>


<<link [[Sleep for 10 hours|Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>><br>
<<link [[Sleep for 9 hours|Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>><br>
<<link [[Sleep for 8 hours|Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>><br>
<<link [[Sleep for 7 hours|Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>><br>
<<link [[Sleep for 6 hours|Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>><br>
<<link [[Sleep for 5 hours|Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>><br>
<<link [[Sleep for 4 hours|Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>><br>
<<link [[Sleep for 3 hours|Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>><br>
<<link [[Sleep for 2 hours|Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>><br>
<<link [[Sleep for 1 hours|Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>><br>
<br>

<<else>>


<<link [[Sleep for 8 hours|Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>><br>
<<link [[Sleep for 7 hours|Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>><br>
<<link [[Sleep for 6 hours|Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>><br>
<<link [[Sleep for 5 hours|Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>><br>
<<link [[Sleep for 4 hours|Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>><br>
<<link [[Sleep for 3 hours|Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>><br>
<<link [[Sleep for 2 hours|Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>><br>
<<link [[Sleep for 1 hours|Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>><br><br>



<</if>>

<<link [[Climb out of bed|Bedroom]]>><<endevent>><<set $clothesselect to "clotheson">><</link>><br><br>










:: Orphanage [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

You are in the main hall of the orphanage.

<<if $daystate is "day">>
A couple of children on cleaning duty sweep the floor.
<<elseif $daystate is "dusk">>
You hear hushed voices.
<<elseif $daystate is "dawn">>
	<<if $schoolday is 1>>
	The children are heading off to school.
	<<else>>
	The children are leaving to find work.
	<</if>>
<<elseif $daystate is "night">>
The children must be asleep.
<</if>>

<br><br>

<<if $stress gte 10000>><<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.<br><br>

[[Next|Bedroom]]

<<elseif $days gte 1 and $robinintro is undefined and $hour gte 7 and $hour lte 20>><<set $robinintro to 1>><<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<robin>><<person1>>You hear a voice shout behind you. "Hey!" It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> runs towards you and fails to slow down in time, colliding with you and almost falling over. You hold <<his>> arm to steady <<himstop>> "Thanks," <<he>> says, looking embarrassed though still smiling.<br><br>

"I didn't see you yesterday. Remember, <span class="gold">you can visit me in my room</span> anytime you want. I have something to show you. I'm so excited!" <<He>> hugs you, then runs off before you can respond.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>

<<elseif $renttime lte 0>><<set $bus to "home">>
A hand rests on your shoulder from behind. It's Bailey.<br><br>
<<rentdue>>
<<else>>


<<link [[Garden (0:01)|Garden]]>><<pass 1>><</link>><br>
<br>
<<link [[Bailey's Office (0:01)|Bailey's Office]]>><<pass 1>><</link>><br>
<<link [[Bedroom (0:01)|Bedroom]]>><<pass 1>><</link>><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>><br>
	<<if $robinintro is 1 and $exposed lte 0>>
	<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>><br>
	<</if>>
<<link [[Go outside (0:01)|Domus Street]]>><<pass 1>><</link>><br>

<</if>>


:: Garden [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You are in the garden behind the orphanage.<br><br>



<<if $stress gte 10000>><<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
<<exhibitionismgarden>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.<br><br>

[[Next|Bedroom]]
<<else>>









<<if $hour gte 7 and $hour lt 20>>
Some children are playing.
<br><br>
<</if>>

<<if $hour gte 7 and $hour lt 20 and $dev is 1>>
<br><<link [[Join in (0:20)|Garden Play]]>><<trauma -2>><<stress -4>><<pass 20>><</link>><<ltrauma>><<lstress>><br>
<</if>>



<<if $weather is "clear" and $daystate is "day">>
<<link [[Bask in the sun (0:10)|Bask]]>><<pass 10>><<set $stress -= 20>><</link>><<lstress>><br>
<</if>>

















<<link [[Main Hall (0:01)->Orphanage]]>><<pass 1>><</link>><br>

<</if>>


:: Molestation Alarm [nobr]
<<effects>><<set $rescued += 1>><<set $baileylove -= 1>>




You hear Bailey marching down the corridor outside, come to investigate your scream. "You better be dying in there." The <<person1>><<person>> climbs on the bed and bolts through the open window just as Bailey storms in.<br><br>





<<clotheson>>
<<endcombat>>

<<bailey>><<person1>>"I don't know what this town's coming to," Bailey says as <<he>> closes the window. <<He>> turns to you. "Don't disturb me again unless it's important." <<He>> slams the door shut as <<he>> leaves.<br><br>

[[Next|Bedroom]]


:: Molestation Escape [nobr]
<<effects>>

<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you flee to the bathroom and lock the door behind you. There's a window you can use to escape should <<he>> persist.<br><br>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>
<br><br>

<<pass 30>>After thirty minutes pass without event, you quietly head back to your bedroom. You feel relief as you see it empty.<br><br>
<<clotheson>>
<<endcombat>>

[[Next|Bedroom]]


:: Bask [nobr]
<<effects>>

You find a deserted part of the garden and bask in the sun. You feel the warmth seep into your skin.<br><br>




It might feel even better if you were undressed...<br><br>






<<link [[Strip|Nude bask]]>><<set $stress -= 40>><</link>><<exhibitionist1>><<lstress>><br>






[[Stop|Garden]]










:: Nude bask [nobr]
<<effects>>



<<if $upperclothes isnot "naked">>You remove your $upperclothes<<if $lowerclothes isnot "naked" and $upperset isnot $lowerset>> and your $lowerclothes<</if>>.<</if>><br><br><<upperstrip>><<uppernaked>><<lowerstrip>><<lowernaked>>


The warmth feels wonderful on your bare skin.<br>
<<exhibitionism1>>


<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You open your eyes and notice that your clothes aren't where you left them. You look around with increasing distress, but can't see them anywhere. Someone must have taken them. Maybe whoever did it is still around.<br><br>

<<link [[Call out|Bask Call]]>><</link>><br>
<<link [[Sneak inside|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><</link>><br>
<<else>>

	<<if $daystate is "day">>
	<<link [[Continue|Nude bask]]>><<set $stress -= 40>><<pass 20>><</link>><<lstress>><br>
	<<link [[Masturbate|Nude Masturbation]]>><<set $masturbationstart to 1>><</link>><br>
	<<link [[Stop|Garden]]>><<clotheson>><</link>>

	<<else>>

	The sun starts to disappear behind the rooftops.<br><br>

	<<link [[Get dressed|Garden]]>><<clotheson>><</link>>

	<</if>>
	
<</if>>







:: Widget Passout Home [widget]
<<widget "passouthome">>[[Everything fades to black...->Passout home]]<</widget>>






:: Bath Slime [nobr]
<<effects>>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>

<<if $tentacledisable is "f">>
<<set $enemytype to "tentacles">>
<<set $tentacleno to 2>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>
<</if>>

<<set $swarmname to "slime masses">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "slimes">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 8>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarmactive to 8>>
<<set $timer to 20>>
<</if>>



<<swarmeffects>><<effectstentacles>>

<<swarm>><<tentacles>>
<<statetentacles>>
<<swarmactions>><<actionstentacles>>




<<if $timer lte 0>>
<span id="next"><<link [[Next|Bath Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>


:: Bath Slime Finish [nobr]
<<effects>>



The last of the water drains from the bath, taking the slime with it. <<tearful>> you climb out the bath.<br><br>



<<clotheson>>
<<endcombat>>

<<link [[Next|Bathroom]]>><</link>>






:: Garden Play [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>



<<if $rng gte 51>>
	You join the children playing hide-and-seek.
		<<set $rng to random(1, 100)>>
		<<if $rng gte 91>>
		You hide behind a large potted plant,
		<<elseif $rng gte 81>>
		You hide behind a tree,
		<<elseif $rng gte 71>>
		You hide in an abandoned shed,
		<<elseif $rng gte 61>>
		You hide round the corner of the orphanage,
		<<elseif $rng gte 51>>
		You hide behind a bush,
		<<elseif $rng gte 41>>
		You hide within a patch of long grass,
		<<elseif $rng gte 31>>
		You hide behind a flowerbed,
		<<elseif $rng gte 21>>
		You hide behind a rock,
		<<elseif $rng gte 11>>
		You hide behind an old wheelbarrow,
		<<else>>
		You hide beneath a bush,
		<</if>>
		<<generatec1>><<person1>> and wait for the <<person>> to find you.<br><br>
		
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
	It doesn't take <<him>> long. "I've got you!" <<he>> exclaims as <<he>> pulls you from your hiding place. <<He>> doesn't let go once you're in the open, instead <<he>> pulls you closer and starts exploring your body with <<his>> hands.<br><br>
	
	<<link [[Shove|Garden Shove]]>><</link>><br>
	<<if $promiscuity gte 15>>
	<<link [[Allow|Garden Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>><br>
	<</if>>
	<<else>>
		<<set $rng to random(1, 100)>>
		<<if $rng gte 81>>
		You hear <<him>> search and find the other children one by one, until you're the only one left. After a couple more minutes <<his>> impatience gets the better of <<himstop>> "I give up. You win." <<he>> shouts. You leave your hiding place triumphant.<br><br>
		
		
		<<else>>
		It doesn't take <<him>> long. "I've got you!" <<he>> exclaims as <<he>> pulls you from your hiding place. <<He>> must be cheating. <br><br>
		
		
		<</if>>
		
	<<link [[Next|Garden]]>><<endevent>><</link>><br>
	<</if>>
<<else>>

<<generatec1>><<person1>>A <<person>> runs up to you and prods your shoulder. "You're it!" <<he>> says with glee.<br><br>

	<<if $rng gte 81>>
	You tag someone else and continue playing. You're chasing the <<person>> when <<he>> trips over a fallen branch, and you trip in turn. You land on top of <<himstop>><br><br>
	
	<<link [[Stand up|Garden]]>><<endevent>><</link>><br>

	<<link [[Flirt|Garden Flirt]]>><</link>><<promiscuous1>><br>

	<<else>>
	You tag someone else and continue playing for a time.<br><br>
	<<link [[Next|Garden]]>><<endevent>><</link>><br>
	<</if>>

<</if>>


:: Orphanage Intro [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>

<<if $dev is 1>>

<<bailey>><<person1>>You enter the main hall of the orphanage and line up with the other children. The room falls silent as Bailey storms in, eyes livid. "Listen up," <<he>> shouts. "They're cutting our funding. And I'm not sacrificing anything for you little shits." <<He>> runs a hand through <<his>> dark hair. "From now on, you're contributing. Financially."<br><br>

<<He>> unfolds paper from <<his>> jacket pocket and examines it. "<span class="pink">£100</span> should be enough to start. For the first week. I don't care how you get it. Knock on doors and ask for work. Rent yourself as a footstool. Steal it even. Just have it a week from now. Or I'll find a way to extract value from you."<br><br>

<<else>>

<<bailey>><<person1>>

You enter Bailey's office. "I know why you're here," <<He>> says, running a hand through <<his>> dark hair. "You want me to release you from my protection, so you'll be an independent citizen. I could do that. But there's a problem. You've been living under my roof without giving anything in return. You owe me. Until you pay me back, I'm not letting you go."<br><br>

<<He>> looks at the paper on <<his>> desk and smiles. "<span class="pink">£100</span> should do. To start with. I don't care how you get it. Knock on doors and ask for work. Rent yourself as a footstool. Steal it even. Just have it a week from now. Or I'll find a way to extract value from you."<br><br>

<</if>>

You return to your tiny bedroom and wonder what to do.<br><br>

<<set $rentmoney to 10000>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<<set $rentstage to 1>>
<<endevent>>

<span id="next"><<link [[Next|Bedroom]]>><</link>></span>


:: Bailey Rescue [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $stress -= 2000>>
<<bailey>><<person1>>You're awoken by a sharp pain in your face. It's Bailey. <<He>> slaps you again. "I provide a perfectly good bed for you, yet you opt to sleep on the floor." <<He>> slams the door shut as <<he>> leaves.<br><br>
<<set $pain += 20>>
<<link [[Next|Bedroom]]>><<endevent>><</link>><br>


:: Widgets Rent [widget]
<<widget "rentdue">><<nobr>>

<<bailey>><<person1>>"Time to pay up," <<He>> says.

<<if $baileydefeatedchain gte 1>>
<<generate2>><<person2>>A rough-looking <<person>> stands with <<person1>><<himstop>> <<person2>><<He>> cracks <<his>> knuckles.<<person1>><br><br>
<</if>>


<br><br>



<<if $money gte $rentmoney>>

<<link [[Pay|Rent Pay]]>><</link>><br>
<<link [[Refuse|Rent Refuse]]>><<set $submissive -= 1>><</link>><br>
<<else>>

	<<if $submissive lte 850>>
	You stare at <<him>> in defiance. "I don't have your money. And wouldn't give it to you if I did."
	<<elseif $submissive gte 1150>>
	You hang your head, unable to pay and afraid of what's to come.
	<<else>>
	"I don't have it," you say, afraid of what's to come.
	<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care." <<He>> produces a hood and length of rope. "Hold still."<br><br>

<<link [[Submit|Rent Intro]]>><</link>><br>
	<<if $bus is "hospital">>
<<link [[Fight|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>><br>	
	<<else>>
<<link [[Fight|Rent Fight]]>><<set $fightstart to 1>><</link>><br>
	<</if>>

<</if>>


<<set $renttime to 7>><<set $rentday to $weekday>>

<</nobr>><</widget>>







<<widget "rentmod">><<nobr>>
<<if $robinpaid is 1>>
<<set $rentmoney *= 2>>
<</if>>
<</nobr>><</widget>>


:: Rent Pay [nobr]
<<effects>>
<<set $money -= $rentmoney>>
Bailey snatches the money from your hand and starts counting. "Good," <<he>> says, satisfied. "You came through.<<set $baileydefeatedchain to 0>>

<<if $rentstage is 1>><<set $rentmoney to 30000>><<rentmod>>

Next week I want <span class="pink">£<<print $rentmoney / 100>></span>. You didn't think it would get any easier did you?" 

<<elseif $rentstage is 2>><<set $rentmoney to 50000>><<rentmod>>

Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."

<<elseif $rentstage is 3>><<set $rentmoney to 70000>><<rentmod>>

Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."

<<elseif $rentstage is 4>><<set $rentmoney to 100000>><<rentmod>>

Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."

<<elseif $rentstage is 5>><<set $rentmoney to 150000>><<rentmod>>

Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."

<<else>><<set $rentmoney to 200000>><<rentmod>>

Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."

<</if>>

<br><br>


<<set $rentstage += 1>>



<<if $bus is "hospital">>
	<<if $crime gte 1000>>
	<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>>	<</link>><br>
	<<else>>
	<<link [[Next->Hospital front]]>><<pass 10>><<endevent>>	<</link>><br>
	<</if>>
<<else>>
<<link [[Next|Bedroom]]>><<endevent>><</link>><br>
<</if>>


:: Rent Refuse [nobr]
<<effects>>

<<if $submissive lte 850>>
You stare at <<him>> in defiance. "I'm not paying you. I don't care what you do to me."
<<elseif $submissive gte 1150>>
"N-no," you stutter, surprised by your bravery. "I-I won't."
<<else>>
"The money isn't yours," you say, "I'm keeping it."
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care." <<He>> produces a hood and length of rope. "Hold still."<br><br>

<<link [[Submit|Rent Intro]]>><</link>><br>
	<<if $bus is "hospital">>
<<link [[Fight|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>><br>	
	<<else>>
<<link [[Fight|Rent Fight]]>><<set $fightstart to 1>><</link>><br>
	<</if>>


:: Rent Intro [nobr]
<<effects>>
<<set $baileydefeatedchain to 0>>
<<bailey>><<person1>>With your head covered by a hood and your arms bound behind your back you are led down a flight of stairs and along a tunnel. You trip a couple of times, prompting Bailey to drag you back to your feet and slap your face in anger.<<pass 20>><br><br>

<<if $rentsale is 2>><<set $rentsale to 0>>

After journeying for some time you hear another set of footsteps.
<<generate2>><<person2>>"Hand <<phim>> over," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.<br><br>


"Money first," responds Bailey. "Will I get <<phim>> back?"<br><br>


"You won't want <<phim>> when we're done."<br><br>

You hear a rustle of paper before being dragged further along the tunnel.<br><br>

<<link [[Next|Underground Intro]]>><</link>><br>

<<elseif $rentsale is 1>><<set $rentsale += 1>>

After journeying for some time you emerge outside. You hear wind rustling through leaves. Bailey lifts you and hooks your bindings on something behind you, leaving you suspended in the air. "Don't go anywhere, you'll be picked up shortly," <<he>> says. You hear <<him>> walk away, leaving you alone.<br><br>
<<endevent>>
<<eden>><<person1>>
You aren't left hanging there for long. Your hood is yanked off your head as a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice appears beside you. 

	<<if $edenfreedom gte 2 and $edendays gte 8>>
	"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."<br><br>
	
	<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>><br>
	
	<<elseif $edenfreedom gte 1 and $edendays gte 2>>
	
	"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."<br><br>
	
	<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>><br>
	
	<<elseif $edenfreedom gte 1>>
	
	"I knew you'd end up like this. The town is dangerous," Eden says, cutting your bindings. <<He>> catches you as you fall. "Let's go home."<br><br>
	
	<<He>> takes you back to <<his>> cabin.<br><br>
	<<endevent>>
	<<link [[Next (0:30)|Eden Cabin]]>><<pass 30>><</link>><br>
	
	<<else>>
	
		<<if $hunterintro is 1>>
	"I knew I'd get you back."
		<<else>>
	"I'm not used to my prey being so helpless. Not that I'm complaining."
		<</if>>
<<He>> crept up on you without making a sound.<br><br>

	<<endevent>>

	<<link [[Next|Forest Hunter Intro]]>><</link>><br>
	
	<</if>>



<<else>><<set $rentsale to 1>>

After journeying for some time you hear another set of footsteps. <<generate2>><<person2>>"This is the merchandise?" says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.<br><br>

"No, I'm just taking my <<girl>> for a walk," says Bailey, <<his>> temper barely concealed beneath the sarcasm. "Just give me the cash. And I want it back in one piece, you're not paying enough..." <<He>> presses something against your mouth and your consiousness fades.<br><br>
<<set $arousal += 6000>>
<<link [[Next|Danube Meal]]>><<endevent>><</link>><br>

<</if>>


:: Rent Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyhealth += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't be beat it out of you?" <<He>> says.
<br><br>
<<set $phase to 1>>
<</if>>


<<effects>>
<<effectsman>><<man>>

<<if $phase is 1>><<set $phase to 2>>
Children arrive to watch the fight, drawn by the noise.<br><br>
<</if>>

<<stateman>><br>
<br>
<<actionsman>>




<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rent Fight]]>><</link>></span><<nexttext>>
<</if>>


:: Rent Fight Finish [nobr]
<<effects>>

<<if $enemyarousal gte $enemyarousalmax>>


<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>>

<<person1>>One of the watching children giggles. Bailey spins to find the culprit, but another laughs behind <<himstop>> Soon the whole room is filled with laughter. <<He>> looks back at you. "You'll pay for this," <<he>> says, before storming from the room.<br><br>

	<<if $baileydefeatedchain gte 2>>
	The <<person2>><<person>> slinks out after <<person1>><<himstop>><br><br>
	<</if>>

The children cheer at your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>><br><br>

	
<<clotheson>>
<<endcombat>>

<<link [[Next|Bedroom]]>><</link>>

<<elseif $enemyhealth lte 0>><<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>

<<person1>><<He>> backs off for a moment, surprised by your aggression and nursing a bruise. <<He>> notices the crowd formed around the hall. "You'll pay for this. Mark my words." <<He>> storms out.<br><br>

	<<if $baileydefeatedchain gte 2>>
	The <<person2>><<person>> slinks out after <<person1>><<himstop>><br><br>
	<</if>>

<<His>> departure lifts a weight from the watching children, who cheer at your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>><br><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Bedroom]]>><</link>>

<<else>><<set $baileydefeatedchain to 0>>

You fall to the ground, too hurt to move.<br><br>

<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underoff to 0>>
<<endcombat>>

<<link [[Next|Rent Intro]]>><</link>>

<</if>>







:: Bask Call [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

<<covered>>

<<if $submissive gte 1150>>
"H-hello?" you say. "I'm sorry if I offended you. Please give me my clothes."
<<elseif $submissive lte 850>>
"I know you're there." You say. "Show yourself."<br><br>
<<else>>
"This isn't funny." You say. "Give my clothes back."
<</if>>

<br><br>

<<generatec1>><<person1>>A <<person>> steps out from behind a bush, grinning ear to ear. "Alright, but first let me see you properly."<br><br>

<<link [[Do as asked|Bask Call Move]]>><<stress 12>><<trauma 6>><</link>><<gtrauma>><<gstress>><br>
<<link [[Refuse|Bask Call Refuse]]>><</link>><br>


:: Bask Sneak [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You crawl beneath a bush and look out towards your bedroom window. Children play on the grass between you and the orphanage. You won't be able to cross without being seen.<br><br>

<<link [[Shield yourself with a potted plant|Bask Sneak Exhibitionism]]>><</link>><br>
<<link [[Wait for them to leave (1:00)|Bask Sneak Wait]]>><<pass 1 hour>><</link>><br>


:: Bask Call Move [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>

You <<nervously>> move your hands, displaying yourself to the <<personstop>>

<<else>>

You <<nervously>> turn your body, displaying youself to the <<personstop>> 

<</if>>

You feel exposed and humiliated as you look at the clothes held in <<his>> hand, but <<he>> makes no move to give them back.
<br><br>

<<if $submissive gte 1150>>

"P-please..." you plead. <<He>> takes pity on you and throws you the clothing. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.<br><br>
<<elseif $submissive lte 850>>

Realising how entranced <<he>> is by your body, you snatch the clothing from <<him>> and march behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.<br><br>

<<else>>

"I did what you asked." You say, hoping the ordeal is near over.<br><br>
<<He>> looks at you thoughtfully for a moment, then throws the clothing at you. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.<br><br>

<</if>>
<br><br>

<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>><br>


:: Bask Call Refuse [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

	<<if $submissive gte 1150>>
	You look at your feet and shake your head. You've had quite enough.
	<<elseif $submissive lte 850>>
	You glare at the <<personstop>> "I'm not doing what you want. Give me back my clothes this instant!" you demand, sounding more assured than you feel.
	<<else>>
	"No," you say. "I'm not going to."
	<</if>>
<br><br>

"Worth a try," <<he>> says, shrugging. <<He>> hurls your clothing into the air and giggles as <<he>> runs away.<br><br>

<<if $rng gte 81>>

Your clothes snag on a tree branch, high above you.<br><br>

<<link [[Climb|Bask Climb]]>><<endevent>><</link>><br>
<<link [[Leave them|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>><br>

<<else>>

Your clothes land beside you. You hide behind a bush before dressing, afraid you're still being watched.<br><br>
<<clotheson>>

<<link [[Next|Garden]]>><<endevent>><</link>><br>

<</if>>


:: Bask Climb [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You grab hold of a low branch and begin climbing the tree. You feel more exposed as you ascend, and hope the leaves and other trees will provide enough cover.<br><br>


<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
	<<if $rng gte 51 and $hallucinations gte 2 and $tentacledisable is "f">>
	You're making sure your legs are secure when the branches jerk to life. They bend towards you, until you're surrounded and trapped.<br><br>
	
	<<link [[Next|Bask Tentacles]]>><<set $molestationstart to 1>><</link>><br>
	<<else>>
	You can see over the orphanage fence from here, into the windows of neighbouring homes. One window opens and a <<generate1>><<person1>><<person>> leans out. <<He>> spots you and smiles. "Are you... naked?" <<he>> says, craning <<his>> neck to get a view less obscured by leaves. "Wait there. I'll get my camera." The branch holding your clothes is out in the open, and you don't think you could retrieve them before <<he>> returns.<br><br>
<<fameexhibitionism 1>>
<<link [[Continue anyway|Bask Climb Exhibitionism]]>><<trauma 6>><<stress 12>><<arousal 6>><</link>><<gtrauma>><<gstress>><<garousal>><br><br>
<<link [[Climb back down|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>><br>
	
	<</if>>
<<else>>
	
You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.<br><br>

<<clotheson>>

<<link [[Next|Garden]]>><</link>><br>
	
<</if>>


:: Bask Climb Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>

You cling to the branch holding your clothes with your hands and knees and crawl across. The <<person>> returns, and points <<his>> camera straight at you. Now you're clear of the the main bulk of leaves, they get a clear shot of your <<bottomstop>> "Damn <<girlcomma>> what I'd do to you if I had you in here."<br><br>


The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and turn around. You crawl back to the trunk, leaning forward to conceal as much as you can from the <<person>> and <<his>> camera. You enter the safe covering of leaves and climb down.<br><br>

<<clotheson>>

<<link [[Next|Garden]]>><<endevent>><</link>><br>


:: Bask Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>

<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<set $tentacleno to 6>>
<<set $tentaclehealth to 15>>
<<tentaclestart>>


<</if>>


<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>


<<if $activetentacleno lte ($tentacleno / 2)>>
<span id="next"><<link [[Next|Bask Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bask Tentacles]]>><</link>></span><<nexttext>>
<</if>>


:: Bask Tentacles Finish [nobr]
<<effects>>




The remaining branches return to their original positions and stay there. You wobble for a moment, but manage to keep yourself from falling. <<tearful>> you continue ascending the tree.<br><br>

You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.<br><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Garden]]>><</link>><br>


:: Bask Sneak Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You shuffle out from beneath the bush and take cover behind a plant pot. You stand up, lifting the pot as you so that the flowers continue to protect you. You walk along the side of the garden, hoping no one thinks anything is odd. The children don't look twice at you.<br><br>

<<if $rng gte 81>>

You're half way there when the bottom of the pot gives way, spilling the contents and causing the rest of the pot to collapse. You find yourself stood out in the open with your <<lewdness>> displayed. One of the children averts their eyes, but most stare at you. You run to your bedroom window and climb inside as laughter breaks out behind you.<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 12>><<arousal 6>><br><br>

<<fameexhibitionism 10>>

<<else>>

You make it to your bedroom window and climb through without incident.<br><br>



<</if>>

<<link [[Next|Bedroom]]>><</link>><br>


:: Bask Sneak Wait [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You wait, <<lewdness>> displayed but hidden beneath the bush, for the children to grow bored and leave. Once vacant, you run across the garden and through your bedroom window to safety.<br><br>

<<link [[Next|Bedroom]]>><</link>><br>


:: Garden Shove [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

<<if $rng gte 81>>
You push the <<person>> away from you, but <<he>> doesn't relent.<br><br>

<<link [[Next|Garden Sex]]>><<set $molestationstart to 1>><</link>><br>
<<else>>
You push the <<person>> away from you. <<He>> avoids eye contact and makes <<his>> way back to <<his>> friends.<br><br>

<<link [[Next|Garden]]>><<endevent>><</link>><br>
<</if>>


:: Garden Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 60>>
<<set $rescue to 1>>
<<promiscuity2>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>


<</if>>


<<effects>>
<<effectsman>><<man>>



<<stateman>><br>
<br>
<<actionsman>>



<<if $finish is 1>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Garden Sex]]>><</link>></span><<nexttext>>
<</if>>


:: Garden Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"That was naughty," <<he>> says, blushing. "I hope no one saw." <<tearful>> you rise to your feet.<br><br>

<<clotheson>>
<<endcombat>>



<<elseif $enemyhealth lte 0>>

The <<person>> recoils from you in pain. <<tearful>> you rise to your feet.<br><br>

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves to find <<his>> friends.<br><br>

<<clotheson>>
<<endcombat>>

<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> jumps away from you in fright. "I didn't do anything," <<he>> lies to no one in particular before leaving to find <<his>> friends. <<tearful>> you rise to your feet.<br><br>

<<clotheson>>
<<endcombat>>

<</if>>
<br><br>
<<link [[Next|Garden]]>><</link>>


:: Garden Flirt [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>

You squeeze <<his>> hips between your thighs for a moment and lean closer. "You're it," you whisper into <<his>> ear. "And right where I want you." <<His>> face has turned red by the time you're back on your feet.<<promiscuity1>><br><br>



<<link [[Next|Garden]]>><<endevent>><</link>><br>








:: Bedroom Bailey [nobr]
<<clotheschoice>>


<<effects>>

Your bedroom door bursts open without warning. It's Bailey.<br><br>
<<rentdue>>







:: Mirror [nobr]
<<effects>>


<<mirror>><br><br>

<<link [[Step away|Bedroom]]>><</link>>









:: Nude Cat [nobr]
<<effects>>


You're interrupted when you spot a pair of eyes watching you from a bush nearby. A cat walks out.<br><br>

<<endmasturbation>>
<<endcombat>>



<<if $bestialitydisable is "f">>
<<link [[Spread your legs|Nude Oral]]>><<trauma -6>><<stress -12>><<arousal 6>><</link>><<ltrauma>><<lstress>><<garousal>><<deviant1>><br>
<</if>>
<<link [[Pet|Nude Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>><br>


:: Nude Oral [nobr]
<<effects>>


It walks between your legs and beholds your <<genitals>> with curiousity. It sniffs, then starts licking. It's very gentle, as if aware of the roughness of its tongue. <<if $undertype is "chastity">>Your $underclothes is no defence against its agile tongue.<</if>><<deviancy1>>


<<if $arousal gte 8000>>
<<set $arousal += 2000>>
You lie back and let the cat pleasure you, stroking its ears as it does. You feel your climax build as the cat works your lewd parts.<br><br>

<<orgasmpassage>>

The cat is eager to lick up your fluid, and makes that its goal as you writhe on the grass. As your convulsions subside, the cat wanders off to find something else to do, a little fluid still on its nose.<br><br>

<<else>>
You lie back and let the cat pleasure you, stroking its ears as it does. It soon grows bored and leaves you, walking back into the bush it came from.<br><br>
<</if>>


<<link [[Next|Nude bask]]>><</link>><br>


:: Nude Pet [nobr]
<<effects>>

You reach out and pet the cat. It stretches into your hand and yawns. It turns its tail and leaves the way it came.<br><br>

<<link [[Next|Nude bask]]>><</link>><br>








:: Sleep Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
	<<if $robinbed is 1>>
	<<set $rescue to 1>>
	<</if>>
<</if>>

<<effects>>

<<effectsman>><<man>>



<<if $alarm is 1 and $rescue isnot 1>><<set $alarm to 0>>
"Be quiet," Bailey says. "You're paying what you owe, one way or another."<br><br>
<</if>>

<<stateman>><br>
<br>
<<actionsman>>


<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sleep Rape]]>><</link>></span><<nexttext>>
<</if>>


:: Sleep Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> climbs off the bed and leaves the room. Bailey stares at you for a moment, then slams the door shut.<br><br>

<<clotheson>>
<<endcombat>>



<<elseif $enemyhealth lte 0>>

You knock the <<person>> off the bed, and <<he>> stumbles to the ground. "Fucking brat," <<he>> says, then turns to Bailey. "I want my money back."<br><br>

Bailey gives <<him>> a level stare. "You got what you paid for. Not my fault you couldn't handle <<pherstop>>"<br><br>

<<He>> glares at Bailey, but doesn't press the issue. Bailey slams the door shut once <<hes>> gone.<br><br>

<<clotheson>>
<<endcombat>>



<<else>>

Robin's eyes flutter open in response to your cry. Robin sees the <<person>> pawing at you, and kicks <<him>> in the face. <<He>> falls off the bed. "Fucking brat," <<he>> says, then turns to Bailey. "I want my money back."<br><br>

Bailey gives <<him>> a level stare. "You got what you paid for. Not my fault you couldn't handle them."<br><br>

<<He>> glares at Bailey, but doesn't press the issue. Bailey slams the door shut once <<hes>> gone.<br><br>

<<clotheson>>
<<endcombat>>

<<robin>><<person1>>Robin hugs you, but doesn't seem to be entirely awake. <<He>> falls asleep again in your arms.<br><br><<set $robindom += 1>> 

<<endevent>>

<</if>>



<<link [[Next|Bed]]>><</link>><br>



