
:: Widgets Passout Park [widget]
<<widget "passoutpark">><<nobr>>
[[Everything fades to black...->Passout park]]
<</nobr>><</widget>>


:: Passout park [nobr]
You've pushed yourself too much.<br><br>
<<passout>>
<<set $dangerpark to 0>>
<<set $safepark to 0>>
<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>>
<<set $dangerpark to random(1, 100)>>

<<elseif $danger lt (9900 - $allure)>>
<<set $safepark to random(1, 100)>>
<</if>>

<<if $dangerpark gte 81>><<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerpark gte 1>>
	<<if $bestialitydisable is "f">>
	<<link [[Wake up|Dog Park]]>><<set $molestationstart to 1>><</link>>
	<<else>>
	<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
	<</if>>
<</if>>

<<if $safepark gte 1>><<ambulance>><</if>>


<<pass 1 hour>>

<<set $trauma +=10>><<set $stress -= 2000>>


:: Dog Park [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpark">>
<<beast1init>><<set $beasttype to "dog">>
You awaken to find yourself being dragged behind a bush by a strange dog.
<</if>>


<<effects>>
<<effectsman>><br><<beast>><br><br>











<<stateman>><br>
<br>
<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<span id="next"><<link [[Next->Dog Park Alarm]]>><</link>></span><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br>
			<<if $enemyarousal gte $enemyarousalmax>>
			<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
			<<else>>
			<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
	<<else>>
	<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
	<</if>>



	
	
:: Park Woman [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "parkwoman">>
<<strangewoman1init>>
<</if>>


<<effects>>
<<effectsman>><<man>>











<<stateman>><br>
<br>
<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<span id="next"><<link [[Next->Park Woman Alarm]]>><</link>></span><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br>
			<<if $enemyarousal gte $enemyarousalmax>>
			<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
			<<else>>
			<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
	<<else>>
	<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
	<</if>>


:: Park Woman Alarm
Double-click this passage to edit it.


:: Park Woman Ejaculation [nobr]
<<effects>>

<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.<br><br>

<<ejaculation>>





<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>><br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.<<set $money += 500>><br>
You've gained £5.<br><br>
<</if>>


<<tearful>> you struggle to your feet. You know you're not out of danger yet.<br><br>


<<clotheson>>





<<endcombat>>


<<parkeventend>>


:: Park Woman Escape [nobr]
<<effects>>

<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run, giving little heed to prying eyes, before collapsing in a bed of flowers. You're safe.<br><br>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>
<br><br>

<<clotheson>>
<<endcombat>>

<<parkeventend>>







:: Dog Park Alarm
Double-click this passage to edit it.


:: Dog Park Ejaculation [nobr]
<<beastejaculation>>




<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the grass.<<violence 3>><br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks, then leaves you lying on the grass.<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>><br><br>
<</if>>

<<tearful>> you rise to your feet.<br><br>

<<clotheson>>
















<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>


:: Dog Park Escape [nobr]
<<effects>>

The dog whimpers and flees into a bush. <<tearful>> you gather yourself.<br><br>

<<clotheson>>


<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>









:: Widgets Park [widget]
<<widget "park">><<nobr>>

<<link [[Park (0:05)|Park]]>><<pass 5>><</link>>

<</nobr>><</widget>>

<<widget "parkquick">><<nobr>>

<<link [[Park|Park]]>><</link>>

<</nobr>><</widget>>

<<widget "parkeventend">><<nobr>>

<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>

<</nobr>><</widget>>







:: Men's Toilets [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "parkmens">>

You are in the men's toilets in the park.
<<if $storelocation is "parkmens">>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>








<<if $stress gte 10000>><<passoutpark>>
<<else>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $playergenderappearance is "f" and $eventskip is 0>>
	<<eventstoilets>>

	<<else>>
	<<set $storelocationinit to "parkmens">><<stripstoreactions>>
	<<link [[Masturbate|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>><br>
		<<if $storelocation isnot "parkmens">>
		<<link [[Leave|Park]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 55>>
		<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
		<<elseif $exposed is 1 and $exhibitionism gte 35>>
		<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
		<<elseif $exposed lte 0>>
		<<link [[Leave|Park]]>><</link>>
		<</if>>
	<</if>>
<</if>>





<<set $eventskip to 0>>


:: Women's Toilets [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "park">>

You are in the women's toilets in the park.

<<if $storelocation is "parkwomens">>
Your clothes are stored beneath the sinks.
<</if>>

<br><br>



<<if $stress gte 10000>><<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure) and $playergenderappearance is "m" and $eventskip isnot 1>>
	<<eventstoilets>>
	<<else>>
	<<set $storelocationinit to "parkwomens">><<stripstoreactions>>
		
		<<link [[Masturbate|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>><br>
		<<if $storelocation isnot "parkwomens">>
		<<link [[Leave|Park]]>><</link>>
		<<elseif $exposed gte 2 and $exhibitionism gte 55>>
		<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
		<<elseif $exposed is 1 and $exhibitionism gte 35>>
		<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
		<<elseif $exposed lte 0>>
		<<link [[Leave|Park]]>><</link>>
		<</if>>
	<</if>>
<</if>>








<<set $eventskip to 0>>


:: Widgets Events Toilets [widget]
<<widget "eventstoilets">><<nobr>>

<<generate1>><<person1>>You enter the toilets, and hear a voice shout behind you. "I saw you go in there, pervert!" A <<person>> storms in, eyes livid. "I'll give exactly what you deserve!"<br><br>

<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>

<<if $playergenderappearance isnot $playergender>><<set $toiletsmistake to 1>><</if>>

<</nobr>><</widget>>



<<widget "eventstoiletssafe">><<nobr>>

<<if $weather is "rain">>
Rain hammers against the small windows.<br><br>
<<else>>
Wind rattles the small windows.<br><br>
<</if>>

<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>><br>
<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>><br>
<</if>>

<</nobr>><</widget>>


:: Toilets Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>
<</if>>


<<effects>>
<<effectsman>><<man>>


























<<stateman>><br>
<br>
<<actionsman>>

<<if $alarm is 1>>
Your cries echo against the tiles, but no one comes.<br><br>
<</if>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gte 1>>
<span id="next"><<link [[Next|Toilets Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Toilets Molestation Finish]]>><</link>></span><<nexttext>>
<</if>>


:: Toilets Molestation Finish [nobr]
<<effects>>


<<if $enemyhealth lte 0>>

<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.<br><br>

<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>
<br><br>

<<clotheson>>
<<endcombat>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

<<if $playergender is $playergenderappearance and $toiletsmistake is 1>><<set $toiletsmistake to 0>>
"This is your fault for looking like <<if $playergender is "m">>a girl<<else>>a boy<</if>>." <<He>> shoves you out the door.<br><br>
<<else>>
"Let that be a lesson for you." <<He>> shoves you out the door.<br><br>
<</if>>

<<tearful>> you struggle to your feet.<br><br>

<<clotheson>>
<<endcombat>>
<</if>>

<<parkquick>>







:: Park Toilets Sneak [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>


You <<nervously>> poke your head outside. There's no one around. You leave the safety of the buliding, your <<lewdness>> on display.

<<if $phase is 1>>
<<exhibitionism3>>
<<elseif $phase is 2>>
<<exhibitionism4>>
<</if>>
<br><br>

<<link [[Next|Park]]>><</link>><br>



<<set $eventskip to 0>>







:: Park Lichen [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

You approach the statue in the middle of the park. It's covered in white lichen. You could collect some for your science project, but the plinth is taller than you.<br><br>

<<link [[Climb up (0:30)|Park Lichen Climb]]>><<pass 30>><<set $sciencelichenpark to 1>><<set $introavery to 1>><<pass 30>><</link>><br>
<<link [[Ask someone for help (0:30)|Park Lichen Help]]>><<set $sciencelichenpark to 1>><<set $introavery to 1>><<pass 30>><</link>><br>
<<link [[Leave|Park]]>><</link>><br>




:: Park Lichen Climb [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

<<if $physique gte $rng * 100 + 6000>>

You <span class="green">successfully</span> climb onto the plinth. The lichen is attached firm, but you manage to pry it free with some effort. A few heads turn but no one bothers you until you hear a voice shout from across the park. "Oi!" It's a <<generate2>><<person2>><<person>> dressed as a police officer. "Get down from there or I'll have your hide."<<gstress>><<stress 6>><br><br>

<<link [[Explain yourself|Park Lichen Explain]]>><</link>><br>
<<link [[Run|Park Lichen Run]]>><</link>><br>

<<else>>

You reach up and try to lift your body, but your arms give way and you tumble to the ground.<<gstress>><<gpain>><<stress 6>><<pain 6>><br><br>

<<avery>><<person1>>You hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> laughter. Before you can recover a pair of arms picks you up by your shoulders. Not stopping there, <<he>> holds you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.

	<<if $skirt is 1>>
	You feel your face flush as you realise <<he>> could have seen up your $lowerclothes. If <<he>> did <<he>> gives no sign.
	<</if>>

<<He>> smiles at you. "Why'd you want to go up there anyway?"<br><br>

<<link [[Honest|Park Lichen Honest]]>><</link>><br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>><br>

<</if>>


:: Park Lichen Help [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You look around for someone who might help. You see a <<avery>><<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> already watching you. <<He>> laughs and approaches you. <<He>> says nothing, but grabs you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.

	<<if $skirt is 1>>
	You feel your face flush as you realise <<he>> could have seen up your $lowerclothes. If <<he>> did <<he>> gives no sign.
	<</if>>

<<He>> smiles at you. "Why'd you want to go up there anyway?"<br><br>

<<link [[Honest|Park Lichen Honest]]>><</link>><br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>><br>




:: Park Lichen Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

<<person2>>You turn away from the <<person>> and jump from the plinth. Right into the arms of a waiting <<avery>><<person1>><<if $pronoun is "m">>man<<else>>woman<</if>>. The <<person2>><<person2>><<person>> runs around the plinth, but stops when <<he>> sees the newcomer. "This your <<girl>> then?" <<he>> says. "<<pShe>> was defacing public property."<br><br>

"<<pShes>> done no such thing," the <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> says, holding you tight. <<He>> glares at the <<person2>><<personstop>> "And you know it."<br><br>

The <<person>> seems less confident. <<He>> sheathes <<his>> baton and turns away.<br><br>

<<person1>>The newcomer releases you from <<his>> arms and smiles. "I hope you're okay," <<he>> says. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."<br><br>

<<link [[Accept|Park Lichen Accept]]>><</link>><br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>><br>



:: Park Lichen Explain [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>

"Is that right?" <<he>> says. "Looks like you're defacing a statue to me." <<He>> raises <<his>> baton and rubs <<his>> palm with it.<br><br>

"<<avery>><<person1>><<pShes>> doing no such thing," a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice says from behind you. <<He>> walks around the statue and glares at the <<person2>><<personstop>> "And you know it."<br><br>

The <<person>> seems less confident. "This your <<girl>> then? Tell <<phim>> to get down from there." <<He>> sheathes <<his>> baton and turns away.<br><br>

<<person1>>The newcomer offers an arm and helps you climb down. "Did I hear you right," <<he>> says. "A scientist in the making?" <<He>> smiles. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."<br><br>


<<link [[Accept|Park Lichen Accept]]>><</link>><br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>><br>



:: Park Lichen Honest [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"A scientist in the making?" <<he>> says. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."<br><br>

The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."<br><br>

<<link [[Accept|Park Lichen Accept]]>><</link>><br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>><br>






:: Park Lichen Evasive [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>

<<if $submissive gte 1150>>
"I-it's nothing," you say.
<<elseif $submissive lte 850>>
"None of your business," you say.
<<else>>
"School stuff," you say.
<</if>>
<br><br>
<<He>> nods. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."<br><br>

The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."<br><br>

<<link [[Accept|Park Lichen Accept]]>><</link>><br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>><br>




:: Park Lichen Accept [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "park">>

<<He>> leads you to a small cafe at the edge of the park. <<He>> orders a coffee for <<him>> and some fruit juice for you. The <<generate3>><<person3>><<if $pronoun is "m">>waiter<<else>>waitress<</if>><<person1>> thinks you're Avery's <<if $playergenderappearance is "m">>son<<else>>daughter<</if>>. <<He>> is old enough to be your <<if $pronoun is "m">>father<<else>>mother<</if>>, but <<hes>> in good shape. <<He>> smiles at you across the table.<br><br>

You talk with Avery over the drinks. <<He>> asks a lot of questions, but is reluctant to answer yours. <<He>> doesn't take <<his>> eyes off you.<br><br>

<<Hes>> asking if you're happy at school when interrupted by a buzzing in <<his>> pocket. "I'm sorry," <<he>> says. "It's work. I need to go." <<He>> stands up, then hesitates a moment before leaning close.<br><br>

<<link [[Smooch|Park Lichen Smooch]]>><<set $averylove += 1>><</link>><<glove>><<promiscuous1>><br>
<<link [[Stay still|Park Lichen Still]]>><<set $averylove += 1>><</link>><<glove>><br>
<<link [[Move away|Park Lichen Move]]>><</link>><br>


:: Park Lichen Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "park">>

<<He>> frowns for a moment, but covers it with a smile. "Of course," <<he>> says. I'm sure you're busy. I'll see you around."<br><br>

<span class="gold">You can add the lichen you found to your project in your room or the school library.<br><br></span>

<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>><br>



:: Park Lichen Smooch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "park">>

You lean in and plant a kiss on <<his>> lips. <<He>> kisses back.<<promiscuity1>><br><br>

<<He>> pulls away and glances around the cafe as if concerned about who's watching. "I'll be in touch," <<he>> says, smiling.<br><br>

You leave soon after <<himcomma>> but <<hes>> already gone.<br><br>

<span class="gold">You can add the lichen you found to your project in your room or the school library.<br><br></span>

<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>><br>




:: Park Lichen Still [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "park">>

<<He>> plants a kiss on your cheek and smiles. "I'll be in touch."<br><br>

You leave soon after <<himcomma>> but <<hes>> already gone.<br><br>

<span class="gold">You can add the lichen you found to your project in your room or the school library.<br><br></span>

<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>><br>



:: Park Lichen Move [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "park">>

<<He>> tries to plant a kiss on your cheek, but you pull away. <<He>> raises <<his>> hand as if to pull you back, but catches <<himself>> and smiles. "I'll be in touch."<br><br>

You leave soon after <<himcomma>> but <<hes>> already gone.<br><br>

<span class="gold">You can add the lichen you found to your project in your room or the school library.<br><br></span>

<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>><br>





























