:: Arcade Report [nobr]

<<set $arcadeSlaves = 0, $implanted = 0, _cockmilked = 0, _milked = 0, _profits = 0, _SL = $slaves.length>>

<<for _i to 0; _i < _SL; _i++>>
	<<if ($slaves[_i].assignment != "be confined in the arcade")>><<continue>><</if>>

/* 000-250-006 */
/* <<if $seeImages == 1>><<SlaveArt $slaves[_i] 0 0>><</if>> */
<<if $seeImages == 1>>
    <div class="imageRef tinyImg">
    <<SlaveArt $slaves[_i] 0 0>>
</div>
<</if>>
/* 000-250-006 */

	<<set $slaves[_i].trust -= 5, $arcadeSlaves++, $i = _i>>
	<<silently>>
	<<if ($arcadeUpgradeInjectors == 1)>>
	<<if ($slaves[_i].health < -60)>>
		<<set $slaves[_i].health = -60>>
	<<elseif ($slaves[_i].health > -50)>>
		<<set $slaves[_i].health -= 10>>
	<</if>>
	<<set $slaves[_i].aphrodisiacs = 2>>
	<<include "SA drugs">>
	<<set $slaves[_i].devotion -= 5, $slaves[_i].trust -= 5>>
	<<else>>
	<<if ($slaves[_i].health < -60)>>
		<<set $slaves[_i].health += 20>>
	<<elseif ($slaves[_i].health < 10)>>
		<<set $slaves[_i].health += 10>>
	<<elseif ($slaves[_i].health > 20)>>
		<<set $slaves[_i].health -= 10>>
	<</if>>
	<</if>>
	<<set $oldCash to $cash>>
	<<include "SA work a glory hole">>
	<<if ($arcadeUpgradeCollectors > 0)>>
	<<if ($slaves[_i].lactation < 2)>>
		<<set $slaves[_i].lactation to 2, $slaves[_i].health -= 10, $cash -= $surgeryCost, $implanted += 1>>
	<<elseif ($slaves[_i].lactation > 0) || ($slaves[_i].balls > 0)>>
		<<include "SA get milked">>
		<<if ($slaves[_i].boobs < 2000)>>
		<<set $slaves[_i].boobs += 100>>
		<<elseif ($slaves[_i].boobs < 5000)>>
		<<set $slaves[_i].boobs += 50>>
		<<elseif ($slaves[_i].boobs < 10000)>>
		<<set $slaves[_i].boobs += 25>>
		<</if>>
		<<if ($slaves[_i].balls > 0) && ($slaves[_i].balls < 6)>>
		<<if (random(1,100) > (40+(10*$slaves[_i].balls)))>>
			<<set $slaves[_i].balls += 1>>
		<</if>>
		<</if>>
		<<if ($slaves[_i].dick > 0) && ($slaves[_i].dick < 6)>>
		<<if (random(1,100) > (40+(10*$slaves[_i].dick)))>>
			<<set $slaves[_i].dick += 1>>
		<</if>>
		<</if>>
		<<if ($slaves[_i].lactation > 0)>>
		<<set _milked += 1>>
		<</if>>
		<<if ($slaves[_i].balls > 0)>>
		<<set _cockmilked += 1>>
		<</if>>
	<</if>>
	<</if>>
	<<set _profits += $cash-$oldCash>>
	<<include "SA long term effects">>
	<</silently>>
<</for>>

<<if ($arcadeSlaves > 0)>>
	<<if $seeImages == 1>><br style="clear:both" /><</if>>
	<<if ($arcadeSlaves == 1)>>''There is one inmate confined in $arcadeName.''<<else>>''There are $arcadeSlaves inmates confined in $arcadeName.''<</if>>
	<<if _milked == 1>>
	One of them is lactating and spends her time in $arcadeName being simultaneously milked and fucked.
	<<elseif _milked > 1>>
	_milked of them are lactating and spend their time in $arcadeName being simultaneously milked and fucked.
	<</if>>
	<<if $implanted == 1>>
	One of them was not lactating, so she is implanted with long-acting lactation inducing drugs.
	<<elseif $implanted > 1>>
	$implanted of them were not lactating, so they are implanted with long-acting lactation inducing drugs.
	<</if>>
	<<if _cockmilked == 1>>
	One of them retains testicles and is brutally cockmilked as she is used.
	<<elseif _cockmilked > 1>>
	_cockmilked of them retain testicles and are brutally cockmilked as they are used.
	<</if>>
	The arcade makes you @@color:yellowgreen;¤_profits@@ this week.
	<<if ($arcologies[0].FSDegradationist > 20)>>
	<<if $arcologies[0].FSDegradationistLaw == 1>>
		The tenants located near the arcade don't mind having it nearby, even though the crowd of menial slaves waiting their turn spills out into the hallway, 24 hours a day.
	<<else>>
		The tenants located near the arcade don't mind having it nearby.
	<</if>>
	<<elseif ($arcologies[0].FSPaternalist > 20)>>
	Many of the better tenants located near the arcade consider it an @@color:red;intolerable@@ establishment to have nearby.
	<<set $repGain -= Math.trunc(_profits/20)>>
	<<else>>
	Some of the better tenants located near the arcade consider it an @@color:red;obnoxious@@ establishment to have nearby.
	<<set $repGain -= Math.trunc(_profits/100)>>
	<</if>>

	<<if ($arcadeUpgradeFuckdolls == 1) && ($arcade < $arcadeSlaves)>>
		<<set $activeSlave = 0, _Age = -1, _FD = -1, _MB = -1, _Con = -1>>
		<<for _i to 0; _i < _SL; _i++>>
			<<if $slaves[_i].assignment == "be confined in the arcade">>
				<<if ($slaves[_i].fetish == "mindbroken")>>
					<<if ($slaves[_i].fuckdoll == 0)>>
						<<if ($slaves[_i].physicalAge > 35)>>
							<<set _Age = _i>>
							<<break>>
						<<elseif _FD == -1>>
							<<set _FD = _i>>
						<</if>>
					<<elseif _MB == -1>>
						<<set _MB = _i>>
					<</if>>
				<<elseif _Con == -1>>
					<<set _Con = _i>>
				<</if>>
			<</if>>
		<</for>>
		<<if _Age > -1>>
			<<set $activeSlave = $slaves[_Age]>>
		<<elseif _FD > -1>>
			<<set $activeSlave = $slaves[_FD]>>
		<<elseif _MB > -1>>
			<<set $activeSlave = $slaves[_MB]>>
		<<elseif _Con > -1>>
			<<set $activeSlave = $slaves[_Con]>>
		<</if>>
		$activeSlave.slaveName is low-quality and surplus to the needs of the arcade, so she has been converted into a Fuckdoll.
		<<set $fuckdolls += 1>>
		<<include "Remove activeSlave">>
		<<set _SL = $slaves.length>>
	<</if>>

	<<if $arcadeDecoration != "standard">>
	$arcadeNameCaps's customers enjoy @@color:green;getting off in $arcadeDecoration surroundings.@@
	<</if>>

<<else>>
	''$arcadeNameCaps is empty.''
<</if>>
<br><br>
