﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
  <AnimationDef>
    <defName>Initiator_Cowgirl_Stage1</defName>
    <durationTicks>150</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Slimy</sound>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>110</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.75)</offset>
              <rotation>South</rotation>
              <voice>Moan</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Slimy</sound>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>190</angle>
              <visible>true</visible>
              <offset>(0, 1, 0)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>170</angle>
              <visible>true</visible>
              <offset>(0, 1, 0)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 1, 0)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>Receiver_Cowgirl_Stage1</defName>
    <durationTicks>150</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(0.2, 2, 0.5)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>30</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(0.1, 2, 0.5)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>110</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.2)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>-15</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.05)</offset>
              <rotation>South</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>110</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>