﻿using HarmonyLib;
using Verse;

namespace Rimworld_Animations
{
	[HarmonyPatch(typeof(PawnGraphicSet), "ResolveApparelGraphics")]
	public static class HarmonyPatch_ResolveApparelGraphics
	{
		public static bool Prefix(ref Pawn ___pawn)
		{
			if (CompBodyAnimator.IsAnimating(___pawn))
			{
				return false;
			}
			return true;
		}
	}
}
