further development:
-specialized slave schools
-fortifications
-more levels for militia edict (further militarize society)
-conquering other arcologies?

Events:
-famous criminal escapes to the arcology, followed by another arcology police force

Bugs:
-sometimes troop counts breaks
-sometimes rebel numbers have fractionary parts

Rules Assistant:
- find a way for the new intense drugs to fit in
- everything mentioned in https://gitgud.io/pregmodfan/fc-pregmod/issues/81

main.tw porting:
- slaveart
- createsimpletabs
- displaybuilding
- optionssortasappearsonmain
- resetassignmentfilter
- mainlinks
- arcology description
- office description
- slave summary
- use guard
- toychest
- walk past


DCoded:

Farmyard
- allow adoption of animals (potentially allow them to be customized)
- add animals to slave v slave fights - loser gets fucked, etc
- add female animal-on-slave scene
- add animal-human pregnancy
- allow slaves to be assigned to the Farmyard
- add zoo
    - open to the public / charge admission
    - assign slaves to generate more income / rep
    - maybe attract immigrants

Nursery
X create Nursery
- create array / list of babies in Nursery with their age (starts at 0, week 0), basic genetics (skin color, eye color)
- add a list or variable to slave array with number of children sent to Nursery
- hardcap of 50 (40?)
- add option to kick out babies if space is needed
- rewrite certain areas
- rewrite nursery.tw and incubator.tw with link macros

Misc
- rework seNonlethalPit.tw to take different variables into account (virginity, devotion / trust, fetishes / quirks, etc)
    X rewrite seNonlethalPit.tw - have slave come in naked and bound, then have the animal chase her around and see how long she'll last
- add personality types
- add boomerang to "gated community" event
X add check for amputees in killSlave