:: Future Society [nobr]


<<set $nextButton = "Back", $nextLink = "Main", $showEncyclopedia = 1, $encyclopedia = "Future Societies">>

<<if ndef $arcologies[0].FSSubjugationist>>
	<<set $arcologies[0].FSSubjugationist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSSupremacist>>
	<<set $arcologies[0].FSSupremacist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSRepopulationFocus>>
	<<set $arcologies[0].FSRepopulationFocus = "unset">>
<</if>>
<<if ndef $arcologies[0].FSRestart>>
	<<set $arcologies[0].FSRestart = "unset">>
<</if>>
<<if ndef $arcologies[0].FSGenderRadicalist>>
	<<set $arcologies[0].FSGenderRadicalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSGenderFundamentalist>>
	<<set $arcologies[0].FSGenderFundamentalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSPaternalist>>
	<<set $arcologies[0].FSPaternalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSDegradationist>>
	<<set $arcologies[0].FSDegradationist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSBodyPurist>>
	<<set $arcologies[0].FSBodyPurist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSTransformationFetishist>>
	<<set $arcologies[0].FSTransformationFetishist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSYouthPreferentialist>>
	<<set $arcologies[0].FSYouthPreferentialist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSMaturityPreferentialist>>
	<<set $arcologies[0].FSMaturityPreferentialist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSSlimnessEnthusiast>>
	<<set $arcologies[0].FSSlimnessEnthusiast = "unset">>
<</if>>
<<if ndef $arcologies[0].FSAssetExpansionist>>
	<<set $arcologies[0].FSAssetExpansionist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSPastoralist>>
	<<set $arcologies[0].FSPastoralist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSCummunism>>
	<<set $arcologies[0].FSCummunism = "unset">>
<</if>>
<<if ndef $arcologies[0].FSIncestFetishist>>
	<<set $arcologies[0].FSIncestFetishist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSPhysicalIdealist>>
	<<set $arcologies[0].FSPhysicalIdealist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSHedonisticDecadence>>
	<<set $arcologies[0].FSHedonisticDecadence = "unset">>
<</if>>
<<if ndef $arcologies[0].FSChattelReligionist>>
	<<set $arcologies[0].FSChattelReligionist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSNull>>
	<<set $arcologies[0].FSNull = "unset">>
<</if>>
<<if ndef $arcologies[0].FSRomanRevivalist>>
	<<set $arcologies[0].FSRomanRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSAztecRevivalist>>
	<<set $arcologies[0].FSAztecRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSEgyptianRevivalist>>
	<<set $arcologies[0].FSEgyptianRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSEdoRevivalist>>
	<<set $arcologies[0].FSEdoRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSArabianRevivalist>>
	<<set $arcologies[0].FSArabianRevivalist = "unset">>
<</if>>
<<if ndef $arcologies[0].FSChineseRevivalist>>
	<<set $arcologies[0].FSChineseRevivalist = "unset">>
<</if>>
<<if ndef $FSCreditCountString>>
<<if $FSCreditCount == 7>>
	<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
	<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
	<<set $FSCreditCountString = "five">>
<<else>>
	<<set $FSCreditCountString = "four">>
<</if>>
<</if>>

/* FIRST FS STORING FOR RIVALRY */

<<if $rivalryFS == 0>>
<<if $arcologies[0].FSSubjugationist != "unset">>
	<<set $rivalryFS = "Racial Subjugationism">>
	<<set $rivalryFSRace = $arcologies[0].FSSubjugationistRace>>
<</if>>
<<if $arcologies[0].FSSupremacist != "unset">>
	<<set $rivalryFS = "Racial Supremacism">>
	<<set $rivalryFSRace = $arcologies[0].FSSupremacistRace>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
	<<set $rivalryFS = "Gender Radicalism">>
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
	<<set $rivalryFS = "Gender Fundamentalism">>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
	<<set $rivalryFS = "Repopulation Focus">>
<<elseif $arcologies[0].FSRestart != "unset">>
	<<set $rivalryFS = "Eugenics">>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
	<<set $rivalryFS = "Paternalism">>
<<elseif $arcologies[0].FSDegradationist != "unset">>
	<<set $rivalryFS = "Degradationism">>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
	<<set $rivalryFS = "Body Purism">>
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
	<<set $rivalryFS = "Transformation Fetishism">>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
	<<set $rivalryFS = "Youth Preferentialism">>
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
	<<set $rivalryFS = "Maturity Preferentialism">>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
	<<set $rivalryFS = "Slimness Enthusiasm">>
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
	<<set $rivalryFS = "Asset Expansionism">>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
	<<set $rivalryFS = "Pastoralism">>
<<elseif $arcologies[0].FSCummunism != "unset">>
	<<set $rivalryFS = "Cummunism">>
<</if>>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
	<<set $rivalryFS = "Hedonistic Decadence">>
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
	<<set $rivalryFS = "Physical Idealism">>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
	<<set $rivalryFS = "Chattel Religionism">>
<<elseif $arcologies[0].FSNull != "unset">>
	<<set $rivalryFS = "Multiculturalism">>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<set $rivalryFS = "Roman Revivalism">>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
	<<set $rivalryFS = "Aztec Revivalism">>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<set $rivalryFS = "Egyptian Revivalism">>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	<<set $rivalryFS = "Edo Revivalism">>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
	<<set $rivalryFS = "Arabian Revivalism">>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
	<<set $rivalryFS = "Chinese Revivalism">>
<</if>>
<</if>>

<<if $cheatMode == 1>>
<center>
//[[Cheat Edit Future Society|MOD_Edit FS Cheat][$cheater = 1]]//
</center>
<br><br>
<</if>>

<<if $FSCredits > 0>>
	@@.yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<<elseif $FSGotRepCredits >= 3>>
	Your society is so radically changed that it is starting to take on a life of its own. The major decisions about its direction have been made.
<<else>>
	You must develop your reputation further for $arcologies[0].name's society to be ready for a new societal direction.
<</if>>

<<if $arcologies[0].FSSupremacist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist != "unset">>
	$arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority.
<</if>>

<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
	$arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people.
<</if>>

<<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>>
  $arcologies[0].name believes implicitly that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>>
  $arcologies[0].name agrees strongly that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>>
  $arcologies[0].name is sympathetic to the idea that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
  $arcologies[0].name is unconvinced that all women should be pregnant.
<</if>>

<<if $arcologies[0].FSRestart >= $FSLockinLevel>>
  $arcologies[0].name believes implicitly that only the elite should reproduce.
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>>
  $arcologies[0].name agrees strongly that only the elite should reproduce.
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>>
  $arcologies[0].name is sympathetic to the idea only the elite should reproduce.
<<elseif $arcologies[0].FSRestart != "unset">>
  $arcologies[0].name is unconvinced that only the elite should reproduce.
<</if>>

<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
	$arcologies[0].name is unconvinced of the need to redefine gender around power.
<</if>>

<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
	$arcologies[0].name is unconvinced of the need to preserve traditional gender roles.
<</if>>

<<if $arcologies[0].FSPaternalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist != "unset">>
	$arcologies[0].name is unconvinced of the vision of a well-bred race of slaves.
<</if>>

<<if $arcologies[0].FSDegradationist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist != "unset">>
	$arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded.
<</if>>

<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
	$arcologies[0].name is unconvinced of the unattractive nature of implants.
<</if>>

<<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>>
	$arcologies[0].name passionately fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>>
	$arcologies[0].name strongly fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>>
	$arcologies[0].name fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
	$arcologies[0].name is beginning to fetishize implants.
<</if>>

<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>>
	$arcologies[0].name is passionately enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
	$arcologies[0].name is very enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
	$arcologies[0].name is beginning to be enthusiastic for older ladies.
<</if>>

<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>>
	$arcologies[0].name is passionately enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
	$arcologies[0].name is very enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
	$arcologies[0].name is beginning to be enthusiastic for young women.
<</if>>

<<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>>
	$arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>>
	$arcologies[0].name is very enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>>
	$arcologies[0].name is enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
	$arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures.
<</if>>

<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
	$arcologies[0].name is unconvinced that all tits and asses should be bigger.
<</if>>

<<if $arcologies[0].FSPastoralist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist != "unset">>
	$arcologies[0].name is unconvinced that slaves should be milked.
<</if>>

<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
	$arcologies[0].name is unconvinced that all slaves should be tall and strong.
<</if>>

<<if $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that all slaves should be soft and laid-back.
<<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that all slaves should be soft and laid-back.
<<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the idea that all slaves should be soft and laid-back.
<<elseif $arcologies[0].FSHedonisticDecadence != "unset">>
	$arcologies[0].name is unconvinced that all slaves should be soft and laid-back.
<</if>>

<<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
	$arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions.
<</if>>

<<if $arcologies[0].FSNull >= $FSLockinLevel>>
	$arcologies[0].name is committed to affording its citizens absolute cultural freedom.
<<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.75>>
	$arcologies[0].name is committed to affording its citizens great cultural freedom.
<<elseif $arcologies[0].FSNull >= $FSLockinLevel*0.5>>
	$arcologies[0].name is committed to affording its citizens considerable cultural freedom.
<<elseif $arcologies[0].FSNull != "unset">>
	$arcologies[0].name is committed to affording its citizens basic cultural freedom.
<</if>>

<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome.
<</if>>

<<if $arcologies[0].FSAztecRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is the new Aztec Empire.
<<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build the new Aztec Empire.
<<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build the new Aztec Empire.
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build the new Aztec Empire.
<</if>>

<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn.
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs.
<</if>>

<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is the land of the Shogun, reborn.
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build a new Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build a new Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan.
<</if>>

<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is ancient Baghdad reborn.
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate.
<</if>>

<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that possesses the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven.
<</if>>

You have unlocked
<<if ($FSGotRepCredits == 7)>>
	__seven of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCredits == 6)>>
	__six of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCredits == 5)>>
	__five of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCredits == 4)>>
	__four of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCredits == 3)>>
	__three of <<print $FSCreditCountString>>__
<<elseif ($FSGotRepCredits == 2)>>
	__two of <<print $FSCreditCountString>>__
<<else>>
	__one of <<print $FSCreditCountString>>__
<</if>>
possible societal customizations.

/*
You are spending <<print cashFormat($FSSpending)>> each week to support your societal goals.
<<if $FSSpending > 900>>
	[[Decrease|Future Society][$FSSpending -= 1000]] |
<<else>>
	Decrease |
<</if>>
<<if $FSSpending < 10000>>
	<<link "Increase">><<set $FSSpending += 1000>><<goto "Future Society">><</link>>
<<else>>
	Increase
<</if>>
*/
<<if $FSSpending > 10000>><<set _warn = 1>><</if>>
<<set $FSSpending = Number($FSSpending) || 0>>
<<set $FSSpending = Math.clamp(Math.ceil($FSSpending/1000)*1000, 0, 10000)>>
<br>You are spending ¤<<textbox "_newFSSpending" $FSSpending>> each week to support your societal goals. [[Save changes|Future Society][$FSSpending = Number(_newFSSpending) || 0]]
<<if _warn>><br>//Spending more than <<print cashFormat(10000)>> weekly would be counterproductive//<</if>>

<br>
<span id="mass">

<<if $arcologies[0].FSChattelReligionist != "unset">>
	<br>
	<<link "Give all your slaves devotional names">>
	<<for _i = 0; _i < $slaves.length; _i++>>
		<<set $slaves[_i].slaveName = setup.chattelReligionistSlaveNames.random()>>
	<</for>>
	<<replace "#mass">>
		<br>Slaves renamed.<br>
	<</replace>>
	<</link>>
	<br>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
	<br>
	<<link "Give all your lactating slaves cow names">>
	<<for _i = 0; _i < $slaves.length; _i++>>
		<<if $slaves[_i].lactation > 0>>
			<<set $slaves[_i].slaveName = setup.cowSlaveNames.random()>>
		<</if>>
	<</for>>
	<<replace "#mass">>
		<br>Slaves renamed.<br>
	<</replace>>
	<</link>>
	<br>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<br>
	<<link "Rename all your slaves according to Roman custom">>
	<<for _i = 0; _i < $slaves.length; _i++>>
		<<set $slaves[_i].slaveName = setup.romanSlaveNames.random(), $slaves[_i].slaveSurname = setup.romanSlaveSurnames.random()>>
	<</for>>
	<<replace "#mass">>
		<br>Slaves renamed.<br>
	<</replace>>
	<</link>>
	<br>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
	<br>
	<<link "Rename all your slaves according to ancient Aztec custom">>
	<<for _i = 0; _i < $slaves.length; _i++>>
		<<set $slaves[_i].slaveName = setup.aztecSlaveNames.random(), $slaves[_i].slaveSurname = 0>>
	<</for>>
	<<replace "#mass">>
		<br>Slaves renamed.<br>
	<</replace>>
	<</link>>
	<br>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	<br>
	<<link "Rename all your slaves according to ancient Egyptian custom">>
	<<for _i = 0; _i < $slaves.length; _i++>>
		<<set $slaves[_i].slaveName = setup.ancientEgyptianSlaveNames.random(), $slaves[_i].slaveSurname = 0>>
	<</for>>
	<<replace "#mass">>
		<br>Slaves renamed.<br>
	<</replace>>
	<</link>>
	<br>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	<br>
	<<link "Rename all your slaves according to feudal Japanese custom">>
	<<for _i = 0; _i < $slaves.length; _i++>>
		<<set $slaves[_i].slaveName = setup.edoSlaveNames.random(), $slaves[_i].slaveSurname = setup.edoSlaveSurnames.random()>>
	<</for>>
	<<replace "#mass">>
		<br>Slaves renamed.<br>
	<</replace>>
	<</link>>
	<br>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
	<br>
	<<link "Rename all your slaves according to Degradationist custom">>
	<<for $i = 0; $i < $slaves.length; $i++>>
		<<run DegradingName($slaves[$i])>>
	<</for>>
	<<replace "#mass">>
		<br>Slaves renamed.<br>
	<</replace>>
	<</link>>
	<br>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
	<br>
	<<link "Rename your obedient slaves according to Paternalist custom">>
	<<for $i = 0; $i < $slaves.length; $i++>>
		<<if ($slaves[$i].devotion > 20) || (($slaves[$i].devotion >= -20) && ($slaves[$i].trust < -20))>>
		<<set $toSearch = $slaves[$i].slaveName>>
		<<if ($toSearch.indexOf("Miss") == -1)>>
		<<if ($toSearch.indexOf("Ms.") == -1)>>
		<<if ($toSearch.indexOf("Mrs.") == -1)>>
		<<if ($slaves[$i].relationship > 4)>>
		/*
			<<for $j = 0; $j < $slaves.length; $j++>>
			<<if ($slaves[$i].relationshipTarget == $slaves[$j].ID)>>
				<<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName + " " + $slaves[$j].slaveName)>>
			<</if>>
			<</for>>
		*/
				<<set $slaves[$i].slaveName = ("Mrs. " + $slaves[$i].slaveName)>>
		<<elseif ($slaves[$i].actualAge > 24)>>
			<<set $slaves[$i].slaveName = ("Ms. " + $slaves[$i].slaveName)>>
		<<else>>
			<<set $slaves[$i].slaveName = ("Miss " + $slaves[$i].slaveName)>>
		<</if>>
		<</if>>
		<</if>>
		<</if>>
		<</if>>
	<</for>>
	<<replace "#mass">>
		<br>Obedient slaves renamed.<br>
	<</replace>>
	<</link>>
	<br>
<</if>>

</span>

<<if $arcologies[0].FSSupremacist != "unset">>
	<br>''You are pursuing'' $arcologies[0].FSSupremacistRace superiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSupremacist = "unset", $arcologies[0].FSSupremacistDecoration = 20, $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "supremacist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSSupremacist">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "succubus")>>
	//With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
		<br>[[Racial supremacism|Future Society][$arcologies[0].FSSupremacist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSupremacistRace == 0>>the superiority of a chosen race<<else>>$arcologies[0].FSSupremacistRace superiority<</if>>.
		<br>&nbsp;&nbsp;&nbsp;&nbsp;Select race:
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "white">>It is established that whites are inferior.<<elseif $arcologies[0].FSSupremacistRace != "white">>[[White|Future Society][$arcologies[0].FSSupremacistRace = "white"]]<<else>>White<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "asian">>It is established that asians are inferior.<<elseif $arcologies[0].FSSupremacistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSupremacistRace = "asian"]]<<else>>Asian<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "latina">>It is established that latinas are inferior.<<elseif $arcologies[0].FSSupremacistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSupremacistRace = "latina"]]<<else>>Latino<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "middle eastern">>It is established that middle easterners are inferior.<<elseif $arcologies[0].FSSupremacistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSupremacistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "black">>It is established that blacks are inferior.<<elseif $arcologies[0].FSSupremacistRace != "black">>[[Black|Future Society][$arcologies[0].FSSupremacistRace = "black"]]<<else>>Black<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "indo-aryan">>It is established that indo-aryans are inferior.<<elseif $arcologies[0].FSSupremacistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSupremacistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "amerindian">>It is established that amerindians are inferior.<<elseif $arcologies[0].FSSupremacistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSupremacistRace = "amerindian"]]<<else>>Amerindian<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "pacific islander">>It is established that pacific islanders are inferior.<<elseif $arcologies[0].FSSupremacistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSupremacistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "malay">>It is established that malay are inferior.<<elseif $arcologies[0].FSSupremacistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSupremacistRace = "malay"]]<<else>>Malay<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "southern european">>It is established that southern europeans are inferior.<<elseif $arcologies[0].FSSupremacistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSupremacistRace = "southern european"]]<<else>>Southern European<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "semitic">>It is established that semites are inferior.<<elseif $arcologies[0].FSSupremacistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSupremacistRace = "semitic"]]<<else>>Semitic<</if>> |
		<<if $arcologies[0].FSSubjugationist != "unset" && $arcologies[0].FSSubjugationistRace == "mixed race">>It is established that those with mixed blood are inferior.<<elseif $arcologies[0].FSSupremacistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSupremacistRace = "mixed race"]]<<else>>Mixed Race<</if>>
	<<else>>
		/*//''Racial supremacism'': a belief in the superiority of a chosen race.//*/
	<</if>>
<</if>>

<<if $arcologies[0].FSSubjugationist != "unset">>
	<br>''You are pursuing'' $arcologies[0].FSSubjugationistRace inferiority. //<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSubjugationist = "unset", $arcologies[0].FSSubjugationistDecoration = 20, $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "subjugationist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSSubjugationist">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "imp")>>
	//With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
		<br>''''[[Racial subjugationism|Future Society][$arcologies[0].FSSubjugationist = 4, $FSCredits -= 1]]: a belief in <<if $arcologies[0].FSSubjugationistRace == 0>>the inferiority of a chosen race<<else>>$arcologies[0].FSSubjugationistRace inferiority<</if>>.
		<br>&nbsp;&nbsp;&nbsp;&nbsp;Select race:
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "white">>It is established that whites are superior.<<elseif $arcologies[0].FSSubjugationistRace != "white">>[[White|Future Society][$arcologies[0].FSSubjugationistRace = "white"]]<<else>>White<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "asian">>It is established that asians are superior.<<elseif $arcologies[0].FSSubjugationistRace != "asian">>[[Asian|Future Society][$arcologies[0].FSSubjugationistRace = "asian"]]<<else>>Asian<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "latina">>It is established that latinas are superior.<<elseif $arcologies[0].FSSubjugationistRace != "latina">>[[Latino|Future Society][$arcologies[0].FSSubjugationistRace = "latina"]]<<else>>Latino<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "middle eastern">>It is established that middle easterners are superior.<<elseif $arcologies[0].FSSubjugationistRace != "middle eastern">>[[Middle Eastern|Future Society][$arcologies[0].FSSubjugationistRace = "middle eastern"]]<<else>>Middle Eastern<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "black">>It is established that blacks are superior.<<elseif $arcologies[0].FSSubjugationistRace != "black">>[[Black|Future Society][$arcologies[0].FSSubjugationistRace = "black"]]<<else>>Black<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "indo-aryan">>It is established that indo-aryans are superior.<<elseif $arcologies[0].FSSubjugationistRace != "indo-aryan">>[[Indo-Aryan|Future Society][$arcologies[0].FSSubjugationistRace = "indo-aryan"]]<<else>>Indo-Aryan<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "amerindian">>It is established that amerindians are superior.<<elseif $arcologies[0].FSSubjugationistRace != "amerindian">>[[Amerindian|Future Society][$arcologies[0].FSSubjugationistRace = "amerindian"]]<<else>>Amerindian<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "pacific islander">>It is established that pacific islanders are superior.<<elseif $arcologies[0].FSSubjugationistRace != "pacific islander">>[[Pacific Islander|Future Society][$arcologies[0].FSSubjugationistRace = "pacific islander"]]<<else>>Pacific Islander<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "malay">>It is established that malay are superior.<<elseif $arcologies[0].FSSubjugationistRace != "malay">>[[Malay|Future Society][$arcologies[0].FSSubjugationistRace = "malay"]]<<else>>Malay<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "southern european">>It is established that southern europeaners are superior.<<elseif $arcologies[0].FSSubjugationistRace != "southern european">>[[Southern European|Future Society][$arcologies[0].FSSubjugationistRace = "southern european"]]<<else>>Southern European<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "semitic">>It is established that semites are superior.<<elseif $arcologies[0].FSSubjugationistRace != "semitic">>[[Semitic|Future Society][$arcologies[0].FSSubjugationistRace = "semitic"]]<<else>>Semitic<</if>> |
		<<if $arcologies[0].FSSupremacist != "unset" && $arcologies[0].FSSupremacistRace == "mixed race">>It is established that those with mixed blood are superior.<<elseif $arcologies[0].FSSubjugationistRace != "mixed race">>[[Mixed Race|Future Society][$arcologies[0].FSSubjugationistRace = "mixed race"]]<<else>>Mixed Race<</if>>
	<<else>>
		/*//''Racial subjugationism'': a belief in the inferiority of a subject race.//*/
	<</if>>
<</if>>

<<if $seePreg != 0>>
<<if $arcologies[0].FSRestart == "unset">>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
	<br>''You are pursuing'' the belief that mass breeding will save humanity.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRepopulationFocus = "unset", $arcologies[0].FSRepopulationFocusDecoration = 20, $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSRepopulationFocus" "clothesBoughtMaternityLingerie" "clothesBoughtMaternityDress" "clothesBoughtBelly">>
  <<if $PAPublic == 1>>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
	  //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
  <</if>>
<<else>>
  <<if ($FSCredits > 0)>>
	<br>''''[[Repopulation Efforts|Future Society][$arcologies[0].FSRepopulationFocus = 4, $FSCredits -= 1]]: focus on mass breeding in order to repopulate the future world.
  <<else>>
	/*//''Repopulation Efforts'': societal fetishization of pregnancy.//*/
  <</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSRepopulationFocus == "unset">>
<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestartDecoration != 100>>
	<br>''You are pursuing'' Eugenics.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 20, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSRestart">>
<<else>>
	<br>''You have established'' Eugenics.
	<<if $eugenicsFullControl != 1>>
		The Societal Elite will not permit you to abandon Eugenics.
	<<else>>
		//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRestart = "unset", $arcologies[0].FSRestartDecoration = 2, $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0, $propOutcome = 0, $FSCredits += 1>><<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSRestart">>
	The Societal Elite exist as the highest class, allowing you access to all manner of benefits
	<<if $PAPublic == 1>>
		<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "incubus") || ($assistantAppearance == "angel")>>
			 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
		<</if>>
	<</if>>
<</if>>
<<else>>
  <<if ($FSCredits > 0)>>
	<br>''''[[Eugenics|Future Society][$arcologies[0].FSRestart = 4, $FSCredits -= 1]]: rebuilding society using restrictive breeding programs reserved solely for society's finest.
  <<else>>
	/*//''Complete Societal Reconstruction'': rebuilding society based off the elite.//*/
  <</if>>
<</if>>
<</if>>
<</if>>

<<if $seeDicks != 0 || $makeDicks == 1>>
<<if $arcologies[0].FSGenderFundamentalist == "unset">>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
	<br>''You are pursuing'' a radical redefinition of gender that identifies powerful people as male, and everyone else as female.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderRadicalist = "unset", $arcologies[0].FSGenderRadicalistDecoration = 20, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0, $arcologies[0].FSGenderRadicalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSGenderRadicalist">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "shemale") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Gender radicalism|Future Society][$arcologies[0].FSGenderRadicalist = 4, $FSCredits -= 1]]: a radical redefinition of gender that identifies powerful people as male, and everyone else as female.
	<<else>>
	/*//''Gender radicalism'': a radical redefinition of gender that identifies powerful people as male, and everyone else as female.//*/
	<</if>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSGenderRadicalist == "unset">>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
	<br>''You are pursuing'' gender traditionalism, including a societal preference for feminine slaves and support for slave pregnancy.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSGenderFundamentalist = "unset", $arcologies[0].FSGenderFundamentalistDecoration = 20, $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0, $FSCredits += 1>><<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSGenderFundamentalist" "clothesBoughtBunny">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Gender traditionalism|Future Society][$arcologies[0].FSGenderFundamentalist = 4, $FSCredits -= 1]]: a societal preference for feminine slaves and support for slave pregnancy.
	<<else>>
	/*//''Gender traditionalism'': a societal preference for feminine slaves and support for slave pregnancy.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSDegradationist == "unset">>
<<if $arcologies[0].FSPaternalist != "unset">>
	<br>''You are pursuing'' a vision of slave improvement, including slaves' health, mental well-being, and education.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPaternalist = "unset", $arcologies[0].FSPaternalistDecoration = 20, $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSPaternalist" "clothesBoughtConservative">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Paternalism|Future Society][$arcologies[0].FSPaternalist = 4, $FSCredits -= 1]]: a vision of slave improvement, including slaves' health, mental well-being, and education.
	<<else>>
	/*//''Paternalism'': a vision of slave improvement, including slaves' health, mental well-being, and education.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSPaternalist == "unset">>
<<if $arcologies[0].FSDegradationist != "unset">>
	<br>''You are pursuing'' slave degradation, a belief that slaves are not human and should not be treated decently.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSDegradationist = "unset", $arcologies[0].FSDegradationistDecoration = 20, $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "degradationist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSDegradationist" "clothesBoughtChains">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "imp")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Degradationism|Future Society][$arcologies[0].FSDegradationist = 4, $FSCredits -= 1]]: a belief that slaves are not human and should not be treated decently.
	<<else>>
	/*//''Degradation'': a belief that slaves are not human and should not be treated decently.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSTransformationFetishist == "unset">>
<<if $arcologies[0].FSBodyPurist != "unset">>
	<br>''You are pursuing'' societal disapproval of implant surgery.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSBodyPurist = "unset", $arcologies[0].FSBodyPuristDecoration = 20, $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "body purist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSBodyPurist">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy") || ($assistantAppearance == "angel") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Body Purism|Future Society][$arcologies[0].FSBodyPurist = 4, $FSCredits -= 1]]: societal disapproval of implant surgery.
	<<else>>
	/*//''Body Purism'': societal disapproval of implant surgery.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSBodyPurist == "unset">>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
	<br>''You are pursuing'' societal fetishization of implant surgery.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSTransformationFetishist = "unset", $arcologies[0].FSTransformationFetishistDecoration = 20, $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSTransformationFetishist">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "ERROR_1606_APPEARANCE_FILE_CORRUPT")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if ($FSCredits > 0)>>
	<br>''''[[Transformation Fetishism|Future Society][$arcologies[0].FSTransformationFetishist = 4, $FSCredits -= 1]]: societal fetishization of implant surgery.
	<<else>>
	/*//''Transformation Fetishism'': societal fetishization of implant surgery.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSMaturityPreferentialist == "unset">>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
	<br>''You are pursuing'' an accentuated societal preference for younger slaves.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSYouthPreferentialist = "unset", $arcologies[0].FSYouthPreferentialistDecoration = 20, $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSYouthPreferentialist">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "succubus") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Youth Preferentialism|Future Society][$arcologies[0].FSYouthPreferentialist = 4, $FSCredits -= 1]]: increased interest in girls just past their majority.
	<<else>>
	/*//''Youth Preferentialism'': increased interest in girls just past their majority.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSYouthPreferentialist == "unset">>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
	<br>''You are pursuing'' a societal preference for older women.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSMaturityPreferentialist = "unset", $arcologies[0].FSMaturityPreferentialistDecoration = 20, $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSMaturityPreferentialist">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Maturity Preferentialism|Future Society][$arcologies[0].FSMaturityPreferentialist = 4, $FSCredits -= 1]]: increased interest in mature slaves.
	<<else>>
	/*//''Maturity Preferentialism'': increased interest in mature slaves.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSAssetExpansionist == "unset">>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
	<br>''You are supporting'' enthusiasm for slaves with girlish figures.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSSlimnessEnthusiast = "unset", $arcologies[0].FSSlimnessEnthusiastDecoration = 20, $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSSlimnessEnthusiast">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Slimness Enthusiasm|Future Society][$arcologies[0].FSSlimnessEnthusiast = 4, $FSCredits -= 1]]: a fashion for slaves with girlish figures.
	<<else>>
	/*//''Slimness Enthusiasm'': a fashion for slaves with girlish figures.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSSlimnessEnthusiast == "unset">>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
	<br>''You are pursuing'' societal hunger for huge assets.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAssetExpansionist = "unset", $arcologies[0].FSAssetExpansionistDecoration = 20, $arcologies[0].FSAssetExpansionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSAssetExpansionist">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "succubus") || ($assistantAppearance == "incubus") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Asset Expansionism|Future Society][$arcologies[0].FSAssetExpansionist = 4, $FSCredits -= 1]]: societal hunger for huge assets of whatever origin.
	<<else>>
	/*//''Asset Expansionism'': societal hunger for huge assets of whatever origin.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSPastoralist != "unset">>
	<br>''You are pursuing'' societal normalization of slave milking.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPastoralist = "unset", $arcologies[0].FSPastoralistDecoration = 20, $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSPastoralist" "clothesBoughtWestern">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Slave Pastoralism|Future Society][$arcologies[0].FSPastoralist = 4, $FSCredits -= 1]]: societal acceptance of slave products like milk.
	<<else>>
	/*//''Slave Pastoralism'': societal acceptance of slave products like milk.//*/
	<</if>>
<</if>>

<<if $arcologies[0].FSHedonisticDecadence == "unset">>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
	<br>''You are pursuing'' societal reverence for the idealized human form, including height, health and muscle.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSPhysicalIdealist = "unset", $arcologies[0].FSPhysicalIdealistDecoration = 20, $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSPhysicalIdealist" "clothesBoughtOil">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Physical Idealism|Future Society][$arcologies[0].FSPhysicalIdealist = 4, $FSCredits -= 1]]: societal reverence for the idealized human form, including height, health and muscle.
	<<else>>
	/*//''Physical Idealism'': societal reverence for the idealized human form, including height, health and muscle.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSPhysicalIdealist == "unset">>
<<if $arcologies[0].FSHedonisticDecadence != "unset">>
	<br>''You are pursuing'' societal normalization of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSHedonisticDecadence = "unset", $arcologies[0].FSHedonisticDecadenceDecoration = 20, $arcologies[0].FSHedonisticDecadenceLaw = 0, $arcologies[0].FSHedonisticDecadenceLaw2 = 0, $arcologies[0].FSHedonisticDecadenceSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "hedonistic decadence">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSHedonisticDecadence">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "imp") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Hedonistic Decadence|Future Society][$arcologies[0].FSHedonisticDecadence = 4, $FSCredits -= 1]]: societal acceptance of overindulgence and immediate gratification. Be it food, drink, sex, drugs or whatever one's desire may be.
	<<else>>
	/*//''HedonisticDecadence'': societal acceptance of over indulgence, particularly of food, drink, sex and drugs.//*/
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSNull == "unset">>
<<if $arcologies[0].FSChattelReligionist != "unset">>
	<br>''You are pursuing'' a new strain of religion that emphasizes the slaveholding portions of religious history.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChattelReligionist = "unset", $arcologies[0].FSChattelReligionistDecoration = 20, $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistCreed = 0, $arcologies[0].FSChattelReligionistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSChattelReligionist" "clothesBoughtHabit">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus") || ($assistantAppearance == "witch") || ($assistantAppearance == "angel") || ($assistantAppearance == "cherub") || ($assistantAppearance == "imp")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Chattel Religionism|Future Society][$arcologies[0].FSChattelReligionist = 4, $FSCredits -= 1]]: a new strain of religion that emphasizes the slaveholding portions of religious history.
	<<else>>
	/*//''Chattel Religionism'': a new strain of religion that emphasizes the slaveholding portions of religious history.//*/
	<</if>>
<</if>>
<</if>>

<<if ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<br>''You are pursuing'' a vision of a new Rome.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSRomanRevivalist = "unset", $arcologies[0].FSRomanRevivalistDecoration = 20, $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSRomanRevivalist" "clothesBoughtToga">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Roman Revivalism|Future Society][$arcologies[0].FSRomanRevivalist = 4, $FSCredits -= 1]]: a vision of a new Rome.
	<<else>>
	/*//''Roman Revivalism'': a vision of a new Rome.//*/
	<</if>>
<</if>>
<</if>>

<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSAztecRevivalist != "unset">>
	<br>''You are pursuing'' a vision of a new Aztec Empire.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSAztecRevivalist = "unset", $arcologies[0].FSAztecRevivalistDecoration = 20, $arcologies[0].FSAztecRevivalistSMR = 0, $arcologies[0].FSAztecRevivalistLaw = 0, $FSCredits += 1>><<if $assistantFSAppearance == "aztec revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSAztecRevivalist" "clothesBoughtHuipil">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "amazon") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Aztec Revivalism|Future Society][$arcologies[0].FSAztecRevivalist = 4, $FSCredits -= 1]]: a vision of a new Aztec Empire.
	<<else>>
	/*//''Aztec Revivalism'': a vision of a new Aztec Empire.//*/
	<</if>>
<</if>>
<</if>>

<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
	<br>''You are pursuing'' a vision of Pharaoh's Egypt.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEgyptianRevivalist = "unset", $arcologies[0].FSEgyptianRevivalistDecoration = 20, $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSEgyptianRevivalist" "clothesBoughtEgypt">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Egyptian Revivalism|Future Society][$arcologies[0].FSEgyptianRevivalist = (4+$arcologies[0].FSEgyptianRevivalistInterest), $FSCredits -= 1, $arcologies[0].FSEgyptianRevivalistIncestPolicy = 0]]: a vision of a Pharaoh's Egypt.
	<<else>>
	/*//''Egyptian Revivalism'': a vision of Pharaoh's Egypt.//*/
	<</if>>
<</if>>
<</if>>

<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
	<br>''You are pursuing'' a vision of Edo Japan.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSEdoRevivalist = "unset", $arcologies[0].FSEdoRevivalistDecoration = 20, $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSEdoRevivalist" "clothesBoughtKimono">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Edo Revivalism|Future Society][$arcologies[0].FSEdoRevivalist = 4, $FSCredits -= 1]]: a vision of Edo Japan.
	<</if>>
<</if>>
<</if>>

<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSChineseRevivalist == "unset")>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
	<br>''You are pursuing'' a vision of the Sultanate of old.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSArabianRevivalist = "unset", $arcologies[0].FSArabianRevivalistDecoration = 20, $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSArabianRevivalist" "clothesBoughtHarem">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Arabian Revivalism|Future Society][$arcologies[0].FSArabianRevivalist = 4, $FSCredits -= 1]]: a vision of the Sultanate of old.
	<</if>>
<</if>>
<</if>>

<<if ($arcologies[0].FSRomanRevivalist == "unset") && ($arcologies[0].FSAztecRevivalist == "unset") && ($arcologies[0].FSEgyptianRevivalist == "unset") && ($arcologies[0].FSEdoRevivalist == "unset") && ($arcologies[0].FSArabianRevivalist == "unset")>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
	<br>''You are pursuing'' a vision of ancient China.
	//<<link [[Abandon|Future Society]]>><<set $arcologies[0].FSChineseRevivalist = "unset", $arcologies[0].FSChineseRevivalistDecoration = 20, $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0, $FSCredits += 1>><<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>><<ClearFacilityDecorations>><</link>>//<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<FSChangeDecoration "FSChineseRevivalist" "clothesBoughtQipao">>
	<<if $PAPublic == 1>>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "incubus") || ($assistantAppearance == "succubus")>>
	 //With her $assistantAppearance appearance, $assistantName is a good public mascot for this goal.//
	<</if>>
	<</if>>
<<else>>
	<<if $FSCredits > 0>>
	<br>''''[[Chinese Revivalism|Future Society][$arcologies[0].FSChineseRevivalist = 4, $FSCredits -= 1]]: a vision of ancient China.
	<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSChattelReligionist == "unset">>
<<if $FSCreditCount == 4>>
	<<if $arcologies[0].FSNull != "unset">>
		<br>''You are permitting <<if $arcologies[0].FSNull <= 25>>basic<<elseif $arcologies[0].FSNull <= 50>>considerable<<elseif $arcologies[0].FSNull <= 75>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
		<<if $arcologies[0].FSNull <= 25>>
			//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]//
		<<else>>
			//[[Withdraw|Future Society][$arcologies[0].FSNull -= 25, $FSCredits += 1]]//
		<</if>>
		<<if $FSCredits > 0>>
		<<if $arcologies[0].FSNull < $FSLockinLevel>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 25, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
		<</if>>
		<</if>>
	<<else>>
		<<if $FSCredits > 0>>
			<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 25, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.//
		<</if>>
	<</if>>
<<elseif $FSCreditCount == 6>>
	<<if $arcologies[0].FSNull != "unset">>
		<br>''You are permitting <<if $arcologies[0].FSNull <= 17>>basic<<elseif $arcologies[0].FSNull <= 34>>some<<elseif $arcologies[0].FSNull <= 51>>considerable<<elseif $arcologies[0].FSNull <= 68>>great<<elseif $arcologies[0].FSNull <= 85>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
		<<if $arcologies[0].FSNull <= 20>>
			//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]//
		<<else>>
			//[[Withdraw|Future Society][$arcologies[0].FSNull -= 17, $FSCredits += 1]]//
		<</if>>
		<<if $FSCredits > 0>>
		<<if $arcologies[0].FSNull < $FSLockinLevel>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 17, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
		<</if>>
		<</if>>
	<<else>>
		<<if $FSCredits > 0>>
			<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 17, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.//
		<</if>>
	<</if>>
<<elseif $FSCreditCount == 7>>
	<<if $arcologies[0].FSNull != "unset">>
		<br>''You are permitting <<if $arcologies[0].FSNull <= 15>>basic<<elseif $arcologies[0].FSNull <= 30>>some<<elseif $arcologies[0].FSNull <= 45>>notable<<elseif $arcologies[0].FSNull <= 60>>considerable<<elseif $arcologies[0].FSNull <= 75>>great<<elseif $arcologies[0].FSNull <= 90>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
		<<if $arcologies[0].FSNull <= 20>>
			//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]//
		<<else>>
			//[[Withdraw|Future Society][$arcologies[0].FSNull -= 15, $FSCredits += 1]]//
		<</if>>
		<<if $FSCredits > 0>>
		<<if $arcologies[0].FSNull < $FSLockinLevel>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 15, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
		<</if>>
		<</if>>
	<<else>>
		<<if $FSCredits > 0>>
			<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 15, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.//
		<</if>>
	<</if>>
<<else>>
	<<if $arcologies[0].FSNull != "unset">>
		<br>''You are permitting <<if $arcologies[0].FSNull <= 20>>basic<<elseif $arcologies[0].FSNull <= 40>>considerable<<elseif $arcologies[0].FSNull <= 60>>great<<elseif $arcologies[0].FSNull <= 80>>advanced<<else>>absolute<</if>>'' cultural freedom in your arcology.
		<<if $arcologies[0].FSNull <= 20>>
			//[[Abandon|Future Society][$arcologies[0].FSNull = "unset", $arcologies[0].FSNullDecoration = 20, $arcologies[0].FSNullLaw = 0, $assistantFSAppearance = "default", $FSCredits += 1]]//
		<<else>>
			//[[Withdraw|Future Society][$arcologies[0].FSNull -= 20, $FSCredits += 1]]//
		<</if>>
		<<if $FSCredits > 0>>
		<<if $arcologies[0].FSNull < $FSLockinLevel>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;[[Advance|Future Society][$arcologies[0].FSNull += 20, $FSCredits -= 1]]: further commitment to allow your arcology's citizens cultural freedom.
		<</if>>
		<</if>>
	<<else>>
		<<if $FSCredits > 0>>
			<br>[[Multiculturalism|Future Society][$arcologies[0].FSNull = 20, $FSCredits -= 1]]: a commitment to allow your arcology's citizens cultural freedom.
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//This option is an alternative to societal advancement, and will not advance naturally.//
		<</if>>
	<</if>>
<</if>>
<</if>>

<br>

/* FACILITY REDECORATION */
<<if $brothel > 0>>
<<run ValidateFacilityDecoration("brothelDecoration")>>
<br>$brothelNameCaps is decorated in $brothelDecoration style.
<<SetFacilityDecoration "brothelDecoration">>
<</if>>

<<if $club > 0>>
<<run ValidateFacilityDecoration("clubDecoration")>>
<br>$clubNameCaps is decorated in $clubDecoration style.
<<SetFacilityDecoration "clubDecoration">>
<</if>>

<<if $dairy > 0>>
<<run ValidateFacilityDecoration("dairyDecoration")>>
<br>$dairyNameCaps is decorated in $dairyDecoration style.
<<SetFacilityDecoration "dairyDecoration">>
<</if>>

<<if $spa > 0>>
<<run ValidateFacilityDecoration("spaDecoration")>>
<br>$spaNameCaps is decorated in $spaDecoration style.
<<SetFacilityDecoration "spaDecoration">>
<</if>>

<<if $nursery > 0>>
<<run ValidateFacilityDecoration("nurseryDecoration")>>
<br>$nurseryNameCaps is decorated in $nurseryDecoration style.
<<SetFacilityDecoration "nurseryDecoration">>
<</if>>

<<if $clinic > 0>>
<<run ValidateFacilityDecoration("clinicDecoration")>>
<br>$clinicNameCaps is decorated in $clinicDecoration style.
<<SetFacilityDecoration "clinicDecoration">>
<</if>>

<<if $schoolroom > 0>>
<<run ValidateFacilityDecoration("schoolroomDecoration")>>
<br>$schoolroomNameCaps is decorated in $schoolroomDecoration style.
<<SetFacilityDecoration "schoolroomDecoration">>
<</if>>

<<if $cellblock > 0>>
<<run ValidateFacilityDecoration("cellblockDecoration")>>
<br>$cellblockNameCaps is decorated in $cellblockDecoration style.
<<SetFacilityDecoration "cellblockDecoration">>
<</if>>

<<if $servantsQuarters > 0>>
<<run ValidateFacilityDecoration("servantsQuartersDecoration")>>
<br>$servantsQuartersNameCaps is decorated in $servantsQuartersDecoration style.
<<SetFacilityDecoration "servantsQuartersDecoration">>
<</if>>

<<if $arcade > 0>>
<<run ValidateFacilityDecoration("arcadeDecoration")>>
<br>$arcadeNameCaps is decorated in $arcadeDecoration style.
<<SetFacilityDecoration "arcadeDecoration">>
<</if>>

<<if $masterSuite > 0>>
<<run ValidateFacilityDecoration("masterSuiteDecoration")>>
<br>$masterSuiteNameCaps is decorated in $masterSuiteDecoration style.
<<SetFacilityDecoration "masterSuiteDecoration">>
<</if>>
