using Verse;
using RimWorld;

namespace SCE
{
	public class ThoughtWorker_Precept_GroinCovered : ThoughtWorker_Precept
	{
		protected override ThoughtState ShouldHaveThought(Pawn p)
		{
			return p.HasCoveredPart(BodyPartGroupDefOf.Legs);
		}
	}
}
