﻿<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<Rimworld_Animations.GroupAnimationDef>
		<defName>TestGroupAnimation1</defName>
		<numActors>2</numActors>
		<animationStages>
			<li Class="Rimworld_Animations.AnimationStage_LoopRandomSelectChance">
				<loops>10</loops>
				<loopOptions>
					<li>
						<probability>3</probability>
						<animationDefs>
							<li>TestAnimation2</li>
							<li>TestAnimation2</li>
						</animationDefs>
						
					</li>
					<li>
						<probability>1</probability>
						<animationDefs>
							<li>TestAnimation2</li>
							<li>TestAnimation2</li>
						</animationDefs>
					</li>
				</loopOptions>
			</li>
			
			<!--
			<li Class="Rimworld_Animations.AnimationStage_Branch">
				<paths>
					<li>GroupAnimationDef1_1</li>
					<li>GroupAnimationDef1_2</li>
				</paths>
			</li>
			-->
			
		</animationStages>
		<!--
		<contexts>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<interactionDefs>
					<li>Sex_Anal</li>
					<li>Sex_Vaginal</li>
				</interactionDefs>
			</li>
			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>1</priority>
				<actorShift>1</actorShift>
				<interactionDefs>
					<li>Sex_Reverse_Anal</li>
					<li>Sex_Reverse_Vaginal</li>
				</interactionDefs>
			</li>

			<li Class="Rimworld_Animations.GroupAnimationContext_RJWSex">
				<priority>0</priority>
				<interactionDefs>

				</interactionDefs>
			</li>
		</contexts>
		-->

		<offsetDefs>
			<li>GroinToAppropriateHeight</li> <!-- first pawn in animation -->
			<li>GroinToAppropriateHeight</li> <!-- second pawn in animation -->
		</offsetDefs>

	</Rimworld_Animations.GroupAnimationDef>
</Defs>
