:: Connudatus Street Thievery [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>

You scan the crowds.
<<if $daystate is "night">>
So many are drunk at this hour. This shouldn't be hard.
<</if>>

<<if $rng gte 80>>
	<<if $daystate is "night">>
	<<generate1>><<person1>>  A <<person>> staggers and falls to the ground in front of you. "I'm sho clumsy," <<he>> slurs, trying and failing to stand.
	
		<<if $pronoun is "m">>
		Looks like <<he>> lost <<his>> shirt somewhere, but <<he>> doesn't seem to care or even realise.
		<<else>>
		<<His>> low cut dress hangs loose as <<he>> leans forward, flashing <<his>> immodest breasts at you. <<He>> doesn't seem to care or even realise.
		<</if>>
	<br><br>
	
	<<link [[Rob them|Connudatus Drunkard Rob]]>><<crime 5>><</link>><<crime>><br>
	<<link [[Just help them up|Connudatus Drunkard]]>><</link>><br>
	
	<<else>>
	<<generate1>><<person1>> A <<person>> leans forward in front of a stall, examining the display. <<His>> <<wallet>> hangs on a thin strap behind <<himstop>><br><br>
	
	<<link [[Snatch it|Connudatus Snatch]]>><<crime 5>><</link>><<crime>><br>
	<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>><br>
	<</if>>
<<elseif $rng gte 60>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> sit outside a restaurant. The <<person1>><<persons>> <<wallet>> sits atop a bag by the <<his>> legs.<br><br>


<<link [[Take it|Connudatus Thievery Restaurant]]>><<crime 5>><</link>><<crime>><br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>><br>

<<elseif $rng gte 45>>
<<generate1>><<person1>>You spot a tourist taking pictures. <<He>> probably has money to burn.<br><br>


<<link [[Steal camera|Connudatus Camera]]>><</link>><br>
<<link [[Leave|Connudatus Street]]>><<endevent>><</link>><br>

<<elseif $rng gte 20>>
A car pulls up in front of a shop. <<generate1>><<person1>>A <<person>> steps out and enters the building, leaving <<his>> car door open. And <<his>> <<wallet>> on the seat.<br><br>

<<link [[Take it|Connudatus Car]]>><<crime 5>><</link>><<crime>><br>
<<link [[Leave it|Connudatus Street]]>><</link>><br>

<<else>>
<<generate1>><<person1>>A <<person>> sits on a bench, their <<wallet>> sat next to them.<br><br>

<<link [[Take it|Connudatus Street Bench]]>><<crime 5>><</link>><<crime>><br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>><br>

<</if>>


:: Connudatus Drunkard [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>


<<famegood 1>>
You offer the <<person>> your hand and help <<him>> stand up. <<He>> takes a moment to steady. A group of people some distance away wave at <<himcomma>> and <<he>> waves back. "Thank you kind angel," <<he>> says before staggering to <<his>> friends.<br><br>

<<endevent>>

<<link [[Next|Connudatus Street]]>><</link>><br>


:: Connudatus Drunkard Rob [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>

You lean down, holding <<his>> arm with one hand, and taking <<his>> <<wallet>> with the other. You lift <<him>> to <<his>> feet and <<he>> leans against you.<br><br>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>

"I felt you touch me," <<he>> says. "I know what you want." <<He>> reaches down and gropes your <<groinstop>><br><br>

<<if $promiscuity gte 55>>
<<link [[Take advantage|Connudatus Drunkard Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>><br>
<</if>>
<<link [[Push away|Connudatus Drunkard Push]]>><</link>><br>


:: Connudatus Drunkard Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<promiscuity4>>
<<set $rescue to 1>>

<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>

<</if>>


<<effects>>
<<effectsman>><<man>>



<<stateman>><br>
<br>
<<actionsman>>



<<if $finish is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex]]>><</link>></span><<nexttext>>
<</if>>


:: Connudatus Drunkard Push [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>


You shove the <<person>> away from you.

<<if $rng gte 71>>

"Shtupid," <<he>> slurs. "Be a good <<girl>> and hold still."<br><br>

<<link [[Next|Connudatus Drunkard Sex]]>><<set $molestationstart to 1>><</link>><br>

<<else>>

<<He>> almost falls over again. "Oi," a voice shouts, "Leave that poor <<girl>> alone and get over here." The <<person>> looks over and waves, smiling. <<He>> returns to <<his>> friends.<br><br>

<<connudatuswallet>>

<<endevent>>



<</if>>


:: Connudatus Drunkard Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.<br><br>

<<clotheson>>




<<elseif $enemyhealth lte 0>>

You shove <<him>> to the ground. <<He>> struggles to get up again. <<tearful>> you flee to safety.<br><br>

<<clotheson>>


<<elseif $alarm is 1>>

"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.<br><br>

<<clotheson>>


<<elseif $finish is 1>>

<<He>> stumbles away from you.<br><br>

<<clotheson>>

<</if>>
<br><br>

<<connudatuswallet>>
<<endcombat>>


:: Connudatus Snatch [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>

You grab the <<wallet>> as you walk past.

<<if $rng gte 61>>
The strap tenses and holds. The <<person>> turns and catches you red-handed. "You little brat," <<he>> says as <<he>> grabs your shoulder. "I'll teach you some respect."<br><br>

<<link [[Next|Connudatus Snatch Molestation]]>><<set $molestationstart to 1>><</link>><br>

<<else>>
It breaks free of the strap. You walk away, not changing your pace.<br><br>


<<connudatuswallet>>

<<endevent>>



<</if>>


:: Connudatus Snatch Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 200>><<npcidlegenitals>>
<<set $rescue to 1>>

<</if>>


<<effects>>
<<effectsman>><<man>>



<<stateman>><br>
<br>
<<actionsman>>



<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 50>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation]]>><</link>></span><<nexttext>>
<</if>>


:: Connudatus Snatch Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You little harlot," <<he>> pants as <<he>> leans against the stall. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<walletstop>><br><br>

<<clotheson>>




<<elseif $enemyhealth lte 0>>

You shove <<him>> into the stall. <<He>> crashes through it.<<tearful>> you flee to safety, <<his>> wallet in hand.<br><br>

<<clotheson>>

<<elseif $enemyanger lte 50>>
The <<person>> leans against the stall. "That'll... that'll show <<phercomma>> so it will," <<he>> pants. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<walletstop>>

<<clotheson>>

<<else>>

<<generate2>><<person2>>"What's wrong with you?" a <<person>> shouts. <<He>> grapples the <<person1>><<person>> and holds <<him>> back.<br><br>

"The <<girl>> tried to take my <<wallet>> you idiot," the <<person>> yells as <<he>> shoves the interloper away. <<He>> looks around, eyes wild with anger. But <<he>> can't see you. Or <<his>> <<walletstop>>

<<clotheson>>

<</if>>
<br><br>

<<connudatuswallet>>
<<endcombat>>


:: Connudatus Thievery Restaurant [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>


	
<<person1>>You kneel and pretend to tie your shoelaces. You pick up the <<wallet>> as you stand up.
	
	
<<if $rng gte 61>>

The <<person2>><<person>> spots you. "<<pShes>> robbing you! Look!" <<he>> shouts.<<gstress>><<stress 12>><br><br>

<<set $skulduggerydifficulty to 400>>
<<link [[Run|Connudatus Thievery Restaurant Run]]>><<crime 30>><<tiredness 12>><</link>><<crime>><<gtiredness>><br>
<<link [[Bluff|Connudatus Thievery Restaurant Bluff]]>><</link>><<skulduggerydifficulty>><br>

<<else>>

<br><br>
<<connudatuswallet>>
<<endevent>>



<</if>>


:: Connudatus Thievery Restaurant Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You dash away, disappearing into the crowds before they can even stand up. They managed to get a good look at you though.<br><br>
<<connudatuswallet>>
<<endevent>>


:: Connudatus Thievery Restaurant Bluff [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>



<<if $submissive gte 1150>>
"I'm sorry!" you say, placing the <<person1>><<wallet>> on the table and looking between them. "My eyesight isn't very good and I thought it was mine."
<<elseif $submissive lte 850>>
"Actually," you say, placing the <<person1>><<wallet>> on the table. "I was just returning it to you. Someone else took it and I chased them down. You shouldn't make accusations like that."
<<else>>
"I work here," you say, placing the <<person1>><<wallet>> on the table. "It's against company policy to let patrons leave their valuables where they can be easily taken. You should be more careful in the future."
<</if>>

<br><br>

<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
	
The <<person>> turns to the <<person2>><<person>> "You always cause a scene."<br><br>

"Cause a scene? I suppose I should keep quiet if I think you're being robbed then?"<br><br>

<span class="green">You leave them to their argument, taking the <<person1>><<wallet>> with you.</span><br><br>

<<connudatuswallet>>
<<endevent>>

	
	
<<else>>
	
<span class="red">The <<person>> picks up the <<wallet>> and tucks it away.</span> "Sure," <<he>> says, looking at you with suspicion. You'll have to leave empty-handed this time.<br><br>

<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>><br>
	
<</if>>


:: Connudatus Camera [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>


<<if $submissive gte 1150>>
"Excuse me <<sircomma>>" you say, tugging on <<his>> sleeve. "I like being helpful. Can I take a picture for you?"
<<elseif $submissive lte 850>>
"New in town?" you say. "You look like you could use a hand. How about I take a picture for you?"
<<else>>
"Hello," you say. "I can take a picture for you if you like."
<</if>>
<br><br>

<<He>> smiles. "How sweet of you to offer. Here you go," <<he>> hands you the camera and steps several feet away from you.

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<if $rng gte 61>>
<<He>> turns sooner than you'd hoped. "Hey!" <<he>> shouts. "Give that back!" You break into a run. <<He>> runs after you.<<gstress>><<stress 12>><<tiredness 12>><<gtiredness>><br><br>

	<<if $physique gte $rng * 100 + 6000>>
	
	You run around stalls and try to shake <<himcomma>> and <span class="green">succeed</span>. You find a quiet spot and examine the camera.


	<<if $rng gte 81>>
	Looks pretty expensive. You should be able to get something for it.<<set $blackmoney += 30>><<crime 30>>
	<<elseif $rng gte 61>>
	It's a fairly common example, but should be worth something.<<set $blackmoney += 15>><<crime 25>>
	<<elseif $rng gte 41>>
	It's a budget item for sure, but not worthless.<<set $blackmoney += 10>><<crime 10>>
	<<elseif $rng gte 21>>
	It's pretty tacky looking, can't be worth much.<<set $blackmoney += 5>><<crime 5>>
	<<else>>
	It's a tacky thing, not worth the plastic it's made of.
	<</if>>
	<br><br>
	<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>><br>
	
	
	<<else>>

You run around stalls and try to shake <<himcomma>> but <span class="red">fail</span>. <<He>> chases you into an alley. You round a corner and find a fence blocking your path. The <<person>> stops behind you.<br><br>

"They said the <<girls>> in this town were weak and submissive," <<he>> rolls up <<his>> sleeves. "I think I need to show you your place."<br><br>

<<link [[Throw the camera|Connudatus Camera Throw]]>><</link>><br>
<<link [[Stand your ground|Connudatus Camera Molestation]]>><<set $molestationstart to 1>><</link>><br>

	<</if>>
<<else>>
<<He>> turns just in time to see you disappear into the crowd.<br><br>


You find a quiet spot and examine the camera.


	<<if $rng gte 81>>
	Looks pretty expensive. You should be able to get something for it.<<set $blackmoney += 30>><<crime 30>>
	<<elseif $rng gte 61>>
	It's a fairly common example, but should be worth something.<<set $blackmoney += 15>><<crime 25>>
	<<elseif $rng gte 41>>
	It's a budget item for sure, but not worthless.<<set $blackmoney += 10>><<crime 10>>
	<<elseif $rng gte 21>>
	It's pretty tacky looking, can't be worth much.<<set $blackmoney += 5>><<crime 5>>
	<<else>>
	It's a tacky thing, not worth the plastic it's made of.
	<</if>>
	<<endevent>>
	<br><br>

<<link [[Next|Connudatus Street]]>><</link>><br>
	
	
<</if>>


:: Connudatus Camera Throw [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You throw the camera behind <<himstop>> <<He>> runs after it. "If you've broken it, I'll break you," <<he>> says as it bounces along the ground. You climb the fence and haul yourself over to the other side while <<hes>> distracted. You're long gone by the time <<he>> turns around.<br><br>


<<link [[Next|Connudatus Street]]>><<endevent>><</link>><br>


:: Connudatus Camera Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>


<</if>>


<<effects>>
<<effectsman>><<man>>



<<stateman>><br>
<br>
<<actionsman>>



<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Camera Molestation]]>><</link>></span><<nexttext>>
<</if>>


:: Connudatus Camera Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"That's it," <<he>> says. "That's why I'm here. You can keep the camera whore, I'll just buy another." <<He>> leaves the way <<he>> came.<br><br>

<<clotheson>>


<<elseif $enemyhealth lte 0>>

You shove <<him>> to the ground and start climbing the fence. By the time <<hes>> on <<his>> feet you've escaped. You keep moving for a while then find a quiet place where you won't be disturbed.<br><br>

<<clotheson>>


<<else>>



<</if>>
<br><br>


You examine the camera.


	<<if $rng gte 81>>
	Looks pretty expensive. You should be able to get something for it.<<set $blackmoney += 30>><<crime 30>>
	<<elseif $rng gte 61>>
	It's a fairly common example, but should be worth something.<<set $blackmoney += 15>><<crime 25>>
	<<elseif $rng gte 41>>
	It's a budget item for sure, but not worthless.<<set $blackmoney += 10>><<crime 10>>
	<<elseif $rng gte 21>>
	It's pretty tacky looking, can't be worth much.<<set $blackmoney += 5>><<crime 5>>
	<<else>>
	It's a tacky thing, not worth the plastic it's made of.
	<</if>>
<br><br>


<<endcombat>>
<<link [[Next|Connudatus Street]]>><</link>>


:: Connudatus Car [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>



<<if $rng gte 51>>
You walk up to the open car and pick up the <<wallet>> like you have every right to, just as the <<person>> exits the building. <<He>> hasn't seen you yet but <<he>> soon will.<<gstress>><<stress 12>><br><br>

<<link [[Run|Connudatus Car Run]]>><<crime 30>><</link>><<crime>><br>
<<link [[Hide in the car|Connudatus Car Hide]]>><</link>><br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>><br>

<<else>>

You walk up to the open car and pick up the <<wallet>> like you have every right to. When the <<person>> returns <<he>> drives away without noticing anything wrong.<br><br>


<<connudatuswallet>>
<<endevent>>


<</if>>


:: Connudatus Car Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

You run, <<wallet>> in hand. It takes the <<person>> a moment to react, time enough for you to disappear in the crowded street.<br><br>


<<connudatuswallet>>
<<endevent>>


:: Connudatus Car Hide [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

With the <<wallet>> in hand you dive into the car and crawl beneath the back seat.



<<if $rng gte 51>>

The <<person>> sits down and starts the engine, unaware that <<his>> <<wallet>> is missing or that <<he>> has a passenger.<br><br>

You hide beneath the seat as the car bumps along the road. You don't wait long before <<he>> pulls to a stop. You hear a gate open and the car drives a bit more, before stopping once more. The driver leaves the car, this time shutting the door.<br><br>

You peak out the window. You're in one of the compounds on Elk Street. A chain link fence towers around the edge, protecting several red brick buildings. You climb out of the car.<br><br>

<<pass 5>>

You open the <<walletstop>> It's empty.<br><br>
	
<<endevent>>

<<link [[Look around|Elk Compound]]>><</link>><br>

<<else>>
The <<person>> sits down, looks around, then climbs back out. <<He>> must think <<he>> left <<his>> <<wallet>> in the building.<br><br>

You rise from your hiding place and escape the car before <<he>> returns.<br><br>

<<connudatuswallet>>
<<endevent>>


<</if>>







:: Connudatus Street Bench [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>


<<if $rng gte 61>>
You walk behind the bench, reach over and take the <<wallet>> from its seat.<<stress 12>><<gstress>>

	<<if $uppertype is "naked">>
	The <<person>> tries to grab you, but you shake <<him>> free and run to safety.<br><br>

	<<else>>
	The <<person>> grabs your $upperclothes.<<set $upperintegrity -= 10>>
		<<if $upperintegrity lte 0>>
		You pull away from <<himcomma>> but your clothing tears free in <<his>> grip. <<integritycheck>><<exposure>><<covered>> You run to safety.
		<<else>>
		You shake <<him>> free, but hear your $upperclothes tear slightly. You run to safety.
		<</if>>
		<br><br>

	<</if>>
	
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
	
<<connudatuswallet>>
<<endevent>>


<<else>>
You walk behind the bench, reach over and take the <<wallet>> without the <<person>> even noticing.<br><br>

<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>

<<connudatuswallet>>
<<endevent>>


<</if>>






