:: Add custom descriptors [nobr]

<<set $nextButton = "Continue", $nextLink = "AS Dump", $returnTo = "Main">>

<<set $oldName = $activeSlave.slaveName>>
You may enter custom descriptors for your slave's hair color, hair style, tattoos, or anything else here. After typing, press enter to commit your change. These custom descriptors will appear in descriptions of your slave, but will have no gameplay effect. Changing them is free.
<br><br>

<<if (($activeSlave.devotion >= -50) || ($activeSlave.trust < -20)) && ($activeSlave.birthName != $activeSlave.slaveName)>>
	Rename her (birth name was $activeSlave.birthName): <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>
	<<link "Restore her birth name">><<set $activeSlave.slaveName = $activeSlave.birthName>><<goto "Rename">><</link>>
	<<if $arcologies[0].FSPastoralist != "unset">>
	<<if $activeSlave.lactation > 0>>
	 | <<link "Give her a random cow name">><<set $activeSlave.slaveName = $cowSlaveNames.random()>><<goto "Rename">><</link>>
	<</if>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist != "unset">>
	 | <<link "Give her a random devotional name">><<set $activeSlave.slaveName = $chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>>
	<</if>>
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
	 | <<link "Give her a random Roman name">><<set $activeSlave.slaveName = $romanSlaveNames.random()>><<goto "Rename">><</link>>
	<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	 | <<link "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName = $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</link>>
	<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	 | <<link "Give her a random feudal Japanese name">><<set $activeSlave.slaveName = $edoSlaveNames.random()>><<goto "Rename">><</link>>
	<</if>>
	<<if $arcologies[0].FSDegradationist > -1>>
	 | <<link "Give her a degrading name">><<include "Degrading Name">><<goto "Rename">><</link>>
	<</if>>
<<elseif (($activeSlave.devotion > 20) || ($activeSlave.trust < -20))>>
	Rename her: <<textbox "$activeSlave.slaveName" $activeSlave.slaveName "Rename">>
	<<if $arcologies[0].FSPastoralist != "unset">>
	<<if $activeSlave.lactation > 0>>
	 | <<link "Give her a random cow name">><<set $activeSlave.slaveName = $cowSlaveNames.random()>><<goto "Rename">><</link>>
	<</if>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist != "unset">>
	 | <<link "Give her a random devotional name">><<set $activeSlave.slaveName = $chattelReligionistSlaveNames.random()>><<goto "Rename">><</link>>
	<</if>>
	<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<link "Give her a random Roman name">><<set $activeSlave.slaveName = $romanSlaveNames.random()>><<goto "Rename">><</link>>
	<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<link "Give her a random ancient Egyptian name">><<set $activeSlave.slaveName = $ancientEgyptianSlaveNames.random()>><<goto "Rename">><</link>>
	<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	 | <<link "Give her a random feudal Japanese name">><<set $activeSlave.slaveName = $edoSlaveNames.random()>><<goto "Rename">><</link>>
	<</if>>
	<<if $arcologies[0].FSDegradationist > -1>>
	<<link "Give her a degrading name">><<include "Degrading Name">><<goto "Rename">><</link>>
	<</if>>
<<else>>
	//You must break her will further before you can successfully force a new name on her.//
<</if>>

<br><br>
Her hair is $activeSlave.hStyle.
Custom hair description: <<textbox "$activeSlave.hStyle" $activeSlave.hStyle "Add custom descriptors">>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'back in a ponytail'//

<br><br>
Her hair is $activeSlave.hColor in color.
Custom hair color: <<textbox "$activeSlave.hColor" $activeSlave.hColor "Add custom descriptors">>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short, uncapitalized and unpunctuated description; for example: 'black with purple highlights'//

<br><br>
Change her custom tattoo: <<textbox "$activeSlave.customTat" $activeSlave.customTat "Add custom descriptors">> <br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete sentences; for example: 'She has blue stars tattooed along her cheekbones.'//

<br><br>
Change her origin story: <<textbox "$activeSlave.origin" $activeSlave.origin "Add custom descriptors">>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She followed you home from the pet store.'//

<br><br>
Change her custom description: <<textbox "$activeSlave.customDesc" $activeSlave.customDesc "Add custom descriptors">>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use complete, capitalized and punctuated sentences; for example: 'She has a beauty mark above her left nipple.'//

<br><br>
Change her custom label: <<textbox "$activeSlave.customLabel" $activeSlave.customLabel "Add custom descriptors">>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//For best results, use a short phrase; for example: 'Breeder.'//

<br><br>
<<if ndef $activeSlave.customImage>><<set $activeSlave.customImage = 0>><</if>>
Assign her a custom image:
<<if $activeSlave.customImage != 0>>
	<<textbox "$activeSlave.customImage" $activeSlave.customImage "Add custom descriptors">>
<<else>>
	<<textbox "$activeSlave.customImage" "" "Add custom descriptors">>
<</if>>
<<link "Reset">><<set $activeSlave.customImage = 0>><<goto "Add custom descriptors">><</link>>
<br>&nbsp;&nbsp;&nbsp;&nbsp;//File must be in .png format. Place file in the \resources folder. Enter the filename without the .png extension. For example, for a file with the path \bin\resources\headgirl.png, enter headgirl.//