﻿<?xml version="1.0" encoding="utf-8"?>
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    <defName>Initiator_Cowgirl_Stage4</defName>
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        <key>Root</key>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
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              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.67)</offset>
              <rotation>South</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Cum</sound>
              <voice>Scream</voice>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>125</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Cum</sound>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <visible>true</visible>
              <offset>(0, 0, -0.67)</offset>
              <rotation>South</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <visible>true</visible>
              <offset>(0, 0, -0.7)</offset>
              <rotation>South</rotation>
              <sound>Cum</sound>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>180</angle>
              <visible>true</visible>
              <offset>(0, 0, -0.72)</offset>
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          </keyframes>
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      </li>
      <li>
        <key>Head</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>0</angle>
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              <tick>200</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
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          </keyframes>
        </value>
      </li>
      <li>
        <key>RimNude_Penis</key>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <offset>(0, 1, 0)</offset>
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          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
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    <defName>Receiver_Cowgirl_Stage4</defName>
    <durationTicks>200</durationTicks>
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        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
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              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.26)</offset>
              <rotation>South</rotation>
              <voice>Scream</voice>
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              <tick>85</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 2, 0.26)</offset>
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              <voice>Scream</voice>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <visible>true</visible>
              <offset>(0, 2, 0.23)</offset>
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          </keyframes>
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      <li>
        <key>Head</key>
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          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
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              <tick>50</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, 0.02)</offset>
              <rotation>South</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>0</angle>
              <visible>true</visible>
              <offset>(0, 0, 0.025)</offset>
              <rotation>South</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>200</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>South</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Cowgirl_Xray</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>3</variant>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>4</variant>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>5</variant>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>150</tick>
              <angle>1</angle>
              <visible>true</visible>
              <offset>(1, 0, 0.3)</offset>
              <scale>(0.5, 1, 0.5)</scale>
              <rotation>North</rotation>
              <variant>5</variant>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>