:: KilledSlave [nobr]

<<if $killChoice == 0>>

<<set _qualifiedFS = []>>
<<set _qualifiedFS.push("RND")>>

<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<set _qualifiedFS.push("roman revivalist"), _weapon = gladius>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
	<<set _qualifiedFS.push("aztec revivalist"), _weapon = Tecpatl>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<set _qualifiedFS.push("egyptian revivalist"), _weapon = kopesh>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	<<set _qualifiedFS.push("edo revivalist"), _weapon = katana>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
	<<set _qualifiedFS.push("arabian revivalist"), _weapon = scimitar>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
	<<set _qualifiedFS.push("chinese revivalist"), _weapon = jian>>
<</if>>

You simply smile at $him and tell $him not to worry as you continue

<<if _qualifiedFS > 0>>
	sharpening your _weapon.
<<else>>
	threading on a suppressor.
<</if>>

$activeSlave.slaveName gives an audible sigh of relief and begins to thank you profusely, though $his thanks are cut short as the sound of

<<if _qualifiedFS > 0>>
	a sharp edge slicing though flesh
<<else>>
	a suppressed gunshot
<</if>>

	rings through the room. You have another servant clean up the mess as you continue with what you were previously doing.

	<br><br>
	<<if $familyTesting == 1>>
			<<for _ss = 0; _ss < $slaves.length; _ss++>>
				<<if $activeSlave.mother == $slaves[_ss].ID>>
					$slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his daughter.
					<<run clearSummaryCache($slaves[_ss])>>
					<br><br>
					<<set $slaves[_ss].devotion -= 30>>
				<</if>>
				<<if $activeSlave.father == $slaves[_ss].ID>>
					$slaves[_ss].slaveName is @@.mediumorchid;disappointed@@ that you have killed $his daughter.
					<<run clearSummaryCache($slaves[_ss])>>
					<br><br>
					<<set $slaves[_ss].devotion -= 20>>
				<</if>>
				<<if $activeSlave.ID == $slaves[_ss].father>>
					$slaves[_ss].slaveName is @@.mediumorchid;saddened@@ that you have killed $his father.
					<<run clearSummaryCache($slaves[_ss])>>
					<br><br>
					<<set $slaves[_ss].devotion -= 20>>
				<</if>>
				<<if $activeSlave.ID == $slaves[_ss].mother>>
					$slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his mother.
					<<run clearSummaryCache($slaves[_ss])>>
					<br><br>
					<<set $slaves[_ss].devotion -= 30>>
				<</if>>
				<<switch areSisters($activeSlave, $slaves[_ss])>>
				<<case 1>>
					$slaves[_ss].slaveName is @@.mediumorchid;devastated@@ that you have killed $his twin.
					<<run clearSummaryCache($slaves[_ss])>>
					<br><br>
					<<set $slaves[_ss].devotion -= 30>>
				<<case 2>>
					$slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his sister.
					<<run clearSummaryCache($slaves[_ss])>>
					<br><br>
					<<set $slaves[_ss].devotion -= 30>>
				<<case 3>>
					$slaves[_ss].slaveName is @@.mediumorchid;disheartened@@ that you have killed $his half-sister.
					<<run clearSummaryCache($slaves[_ss])>>
					<br><br>
					<<set $slaves[_ss].devotion -= 20>>
				<</switch>>
			<</for>>
		<<else>>
			<<if $activeSlave.relation != 0>>
				<<set _ss = $slaveIndices[$activeSlave.relationTarget]>>
				<<if def _ss && $slaves[_ss].fetish != "mindbroken">>
					$slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his $activeSlave.relation.
					<<run clearSummaryCache($slaves[_ss])>>
					<br><br>
					<<set $slaves[_ss].devotion -= 30>>
					<<set $display = 1>>
				<</if>>
			<</if>>
		<</if>>
		<<if $activeSlave.relationship > 0>>
			<<set _ss = $slaveIndices[$activeSlave.relationshipTarget]>>
			<<if def _ss && $slaves[_ss].fetish != "mindbroken">>
				$slaves[_ss].slaveName is @@.mediumorchid;grieved@@ that you have killed $his best source of comfort and companionship in a life of bondage.
				<<run clearSummaryCache($slaves[_ss])>>
				<br><br>
				<<set $slaves[_ss].devotion -= $slaves[_ss].relationship*10>>
				<<set $display = 1>>
			<</if>>
		<<elseif $activeSlave.relationship == -3>>
			Killing one of your slave wives is @@.red;socially unacceptable.@@ In addition, your other devoted slaves are @@.gold;worried@@ that you may not respect their status.
			<<run clearSummaryCache()>>
			<br><br>
			<<set $rep -= 200>>
			<<set $display = 1>>
			<<for _ss = 0; _ss < $slaves.length; _ss++>>
				<<if $slaves[_ss].devotion > 50>>
					<<set $slaves[_ss].trust -= 10>>
				<</if>>
			<</for>>
		<</if>>
		<<if $activeSlave.rivalry != 0>>
			<<set _ss = $slaveIndices[$activeSlave.rivalryTarget]>>
			<<if def _ss && $slaves[_ss].fetish != "mindbroken">>
				$slaves[_ss].slaveName is @@.hotpink;pleased@@ that $he won't have to see $his rival any more.
				<<run clearSummaryCache($slaves[_ss])>>
				<br><br>
				<<set $slaves[_ss].devotion += $slaves[_ss].rivalry*3>>
				<<set $display = 1>>
			<</if>>
		<</if>>

		<<include "Remove activeSlave">>
		<<set $returnTo = "Main">>

/*this will DEFINTELY need balancing*/
<<elseif $killChoice == 1>>
	&nbsp;&nbsp;&nbsp;&nbsp;You make a show of considering sparing $his life, then, with a heavy sigh, unbuckle your pants and sit down at your desk. You beckon to $him, and $he just about trips over $himself as $he hastily makes $his way over to you. $His blowjob isn't the best you've ever had, $him @@.gold;sobbing@@ as much as $he is; though $his enthusiasm more than makes up for it. After you finish deep in $his throat, $he sits back and wipes away $his tears, sniffling and @@.hotpink;thanking you again@@ for giving $him another chance.
	<<if $activeSlave.devotion <= 30>>
		<<set $activeSlave.devotion = 30>>
	<<else>>
		<<set $activeSlave.devotion += 20>>
	<</if>>
	<<set $activeSlave.trust = -100>>

<<elseif $killChoice == 2>>
	You tell $him that you'll let your bodyguard $Bodyguard.slaveName decide $his fate -- if $he wants to live, $he'll have to beat $him in hand-to-hand combat in $pitName.
	<<if $activeSlave.combatSkill == 0>>
		The fear on $his face is palpable, though $he nods slowly and agrees, not seeing another choice.
	<<else>>
		$He nods $his head and straightens up, as though preparing $himself for the fight for $his life.
	<</if>>

	//This scene is currently unfinished.//
	/*TODO: Connect this to the Pit, have an end-of-week event between the Bodyguard and the slave*/

<</if>>