<?xml version="1.0" encoding="utf-8" ?>

<Defs>
	<StatDef>
		<defName>SexSatisfaction</defName>
		<label>sex satisfaction</label>
		<description>Determines how much satisfaction a pawn receives from sex.</description>
		<category>PawnSocial</category>
		<defaultBaseValue>1.0</defaultBaseValue>
		<minValue>0.1</minValue>
		<toStringStyle>PercentTwo</toStringStyle>
		<capacityFactors>
			<li>
				<capacity>BloodPumping</capacity>
				<weight>0.5</weight>
				<max>1.5</max>
			</li>
			<li>
				<capacity>Consciousness</capacity>
				<weight>1.0</weight>
			</li>
		</capacityFactors>
		<parts>
			<li Class="StatPart_Rest">
				<factorTired>0.7</factorTired>
				<factorVeryTired>0.5</factorVeryTired>
				<factorExhausted>0.2</factorExhausted>
			</li>
		</parts>
	</StatDef>

	<StatDef>
		<defName>Vulnerability</defName>
		<label>vulnerability</label>
		<description>Measures how likely a pawn is to be taken advantage of sexually</description>
		<category>PawnSocial</category>
		<defaultBaseValue>1.0</defaultBaseValue>
		<minValue>0.0</minValue>
		<maxValue>3.0</maxValue>
		<noSkillFactor>0.9</noSkillFactor>
		<toStringStyle>PercentTwo</toStringStyle>
		<neverDisabled>true</neverDisabled>
		<skillNeedFactors>
			<li Class="rjw_CORE_EXPOSED.SkillNeed_BaseBonus">
				<skill>Melee</skill>
				<baseValue>1.00</baseValue>
				<bonusPerLevel>-0.035</bonusPerLevel>
			</li>
		</skillNeedFactors>
		<capacityFactors>
			<li>
				<capacity>Sight</capacity>
				<useReciprocal>true</useReciprocal>
				<weight>0.2</weight>
				<max>1.5</max>
			</li>
			<li>
				<capacity>Moving</capacity>
				<useReciprocal>true</useReciprocal>
				<weight>0.2</weight>
				<max>2</max>
			</li>
			<li>
				<capacity>Manipulation</capacity>
				<useReciprocal>true</useReciprocal>
				<weight>0.75</weight>
				<max>4</max>
			</li>
			<li>
				<capacity>Consciousness</capacity>
				<useReciprocal>true</useReciprocal>
				<weight>0.4</weight>
				<max>3</max>
			</li>
		</capacityFactors>
		<parts>
			<li Class="StatPart_Food">
				<factorUrgentlyHungry>1.1</factorUrgentlyHungry>
				<factorStarving>1.4</factorStarving>
			</li>
			<li Class="StatPart_Rest">
				<factorTired>1.1</factorTired>
				<factorVeryTired>1.4</factorVeryTired>
				<factorExhausted>1.8</factorExhausted>
			</li>
			<li Class="StatPart_Resting">
				<factor>1.2</factor>
			</li>
		</parts>
	</StatDef>

	<StatDef>
		<defName>SexFrequency</defName>
		<label>sex drive</label>
		<description>Measures how sexually active the pawn is.</description>
		<category>PawnSocial</category>
		<defaultBaseValue>1.0</defaultBaseValue>
		<minValue>0.0</minValue>
		<toStringStyle>PercentTwo</toStringStyle>
		<showOnMechanoids>false</showOnMechanoids>
		<capacityFactors>
			<li>
				<capacity>Moving</capacity>
				<weight>0.5</weight>
				<max>1.0</max>
			</li>
			<li>
				<capacity>Manipulation</capacity>
				<weight>0.3</weight>
				<max>1.0</max>
			</li>
			<li>
				<capacity>BloodPumping</capacity>
				<weight>0.2</weight>
				<max>2.0</max>
			</li>
			<li>
				<capacity>Metabolism</capacity>
				<weight>0.1</weight>
				<max>1.5</max>
			</li>
			<li>
				<capacity>Sight</capacity>
				<weight>0.1</weight>
				<max>1.0</max>
			</li>
			<li>
				<capacity>Consciousness</capacity>
				<weight>1.0</weight>
				<max>1.0</max>
			</li>
			<li>
				<capacity>RJW_Fertility</capacity>
				<weight>0.4</weight>
				<max>1.5</max>
			</li>
		</capacityFactors>
		<parts>
			<li Class="StatPart_Food">
				<factorUrgentlyHungry>0.8</factorUrgentlyHungry>
				<factorStarving>0.6</factorStarving>
			</li>
			<li Class="StatPart_Rest">
				<factorTired>0.9</factorTired>
				<factorVeryTired>0.8</factorVeryTired>
				<factorExhausted>0.7</factorExhausted>
			</li>
			<li Class="StatPart_Resting">
				<factor>0.8</factor>
			</li>
		</parts>
	</StatDef>
</Defs>