﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Rimworld_Animations
{
    /* don't use? just use looprandomselect once
    public class AnimationStage_TicksDuration : AnimationStage
    {
        public int ticks;
        public List<AnimationDef> animationDefs;

        public override List<Tuple<int, AnimationDef>> GetAnimations(int actor, int seed)
        {
            return new List<Tuple<int, AnimationDef>>() { Tuple.Create(ticks, animationDefs[actor]) };
        }
    }

    */
}
