:: Ocean Breeze [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You are in the Ocean Breeze Cafe. 
<<if $openinghours is 1>>
	<<if $weather is "clear">>
	Most of the tables are full.
	<<elseif $weather is "overcast">>
	The cafe is busy, and despite the strong winds some people are sitting outside.
	<<elseif $weather is "rain">>
	No one is sitting outside due to the rain, but the cafe proper is crowded.
	<</if>>
<</if>>
<br><br>



<<if $stress gte 10000>><<passoutshop>>
<<else>>

<<if $closinghour is 1>>

It's closing time. The proprietor is herding everyone outside.<<if $exposed gte 1>>You feel a twinge of panic as you realise how exposed you'll be should you be found in this state of dress.<</if>><br><br>




<<elseif $openinghours is 0>>
You are alone in the darkness.<br><br>
<<elseif $exposed gte 1>>
You are hiding beneath a table to protect your dignity.<br><br>
<</if>>



<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob isnot 1>>
	<<if $oceanbreezejoboffer is 1>>
<<link [[Ask for work|Ocean Breeze Ask Again]]>><</link>><br>	
	<<else>>
<<link [[Ask for work|Ocean Breeze Ask]]>><</link>><br>
	<</if>>
<</if>>

<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob is 1>>
	<<if $playergenderappearance is "m">>
	<<link [[Work as a waiter (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>><br>
	<<else>>
	<<link [[Work as a waitress (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>><br>
	<</if>>
<</if>>

<<if $openinghours is 0 and $closinghour isnot 1 and $oceanbreezetheft isnot 1>>
<<link [[Examine the cash register|Ocean Breeze Register]]>><</link>><br>
<</if>>

<br>
[[Leave|Cliff Street]]<br>

<br>










<</if>>


:: Ocean Breeze Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>

<<openinghours>>



	<<if $skulduggery gte $lock>>
	<span class="green">The lock looks easy to pick.</span><br><br>
	
	<<link [[Pick it (0:10)|Ocean Breeze]]>><<pass 10>><<crime 1>><</link>><<crime>><br>
	<<else>>
	<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>><br><br>
	<</if>>





<<link [[Leave|Cliff Street]]>><</link>><br>


:: Ocean Breeze Ask [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $oceanbreezejoboffer to 1>>
<<sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
"Aren't you a cutie! What will it be?"<br><br>

You ask if <<he>> has any work for you. <<His>> smile broadens. "As a matter of fact I need a cute <<if $playergenderappearance is "m">>waiter.<<else>>waitress.<</if>> The pay is £5 an hour, plus tips. Just a warning though, some customers might try to grope you. Please be patient with them, they don't mean nothing by it! We're always understaffed, so you can work whenever we're open."

<br><br>

<<link [[Take job|Ocean Breeze Take Job]]>><</link>><br>
<<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>><br>


:: Ocean Breeze Take Job [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $oceanbreezejob to 1>>

"Splendid!" <<He>> says, grabbing your hand in both of <<his>> own and shaking. "I'm Sam, by the way. Come on, let me show you the ropes."<br><br>


<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>


:: Ocean Breeze Ask Again [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
"Welcome back! Have you reconsidered?"<br><br>

<br><br>

<<link [[Take job|Ocean Breeze Take Job]]>><</link>><br>
<<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>><br>


:: Ocean Breeze Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $rng to random(1, 100)>>




<<if $rng gte 81 and $weather isnot "rain">>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
		<<if $skirt is 1>>
		As you're serving tables outside the cafe, a strong breeze blows in from the ocean, lifting your skirt and exposing your <<undies>> for anyone who looks.<<undiestrauma>><br><br>
		
			<<if $undertype isnot "naked" and $undertype isnot "chastity">>
			<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 0>><</link>><<exhibitionist1>><br>
			<<elseif $exhibitionism gte 35>>
			<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 1>><</link>><<exhibitionist3>><br>
			<</if>>
			<<link [[Cover yourself|Ocean Breeze Cover]]>><</link>>
			<<if $undertype isnot "naked" and $undertype isnot "chastity">>
			<<fameexhibitionism 5>>
			<<else>>
			<<fameexhibitionism 10>>
			<</if>>
		<<else>>
		As you're serving tables outside the cafe, a strong breeze blows in from the ocean, pleasantly caressing your skin.<<lstress>><<stress -4>><br><br>
		
		The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
	
	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
		<</if>>
	<<else>>
	You spend most of the shift serving the tables outside, overlooking the ocean.<br><br>
	
	The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
	
	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
	<</if>>
	
	
	
	
	
	
	
	
	
	
<<elseif $rng gte 61>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
	<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<personstop>>
		<<if $skirt is 1>>
			<<if $undertype is "naked">>
			As you turn to leave, the <<person1>><<person>> lifts the hem of your $lowerclothes, revealing your bare <<bottom>> to the cafe. "No underwear?" <<He>> says with incredulity. "You're a little slut, aren't you?"<<fameexhibitionism 10>><<stress 12>><<arousal 6>><<gstress>><<garousal>><br><br>
			
			<<link [[Get angry|Ocean Breeze Angry]]>><</link>><br>
			<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 6>><<stress 12>><<set $phase to 2>><</link>><<gtrauma>><<gstress>><br>
			<<else>>
			As you turn to leave, the <<person1>><<person>> lifts the hem of your $lowerclothes, revealing your $underclothes to the cafe. <<He>> and the <<person2>><<person>> both laugh, drawing more attention to you.<<fameexhibitionism 1>><<stress 6>><<arousal 3>><<gstress>><<garousal>><br><br>
			
			<<link [[Get angry|Ocean Breeze Angry]]>><</link>><br>
			<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>><br>
			<</if>>
		<<else>>
			<<if $undertype is "naked">>
			As you turn to leave, the <<person1>><<person>> pulls down the back of your $lowerclothes, revealing your bare <<bottom>> to the cafe. "No underwear!" <<He>> says with incredulity. "Bet you regret that now."<<fameexhibitionism 5>><<stress 6>><<arousal 3>><<gstress>><<garousal>><br><br>
			
			<<link [[Get angry|Ocean Breeze Angry]]>><</link>><br>
			<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 6>><<set $phase to 1>><</link>><<gtrauma>><<gstress>><br>
			<<else>>
			As you turn to leave, the <<person1>><<person>> pulls down the back of your $lowerclothes, revealing your $underclothes to the cafe.<<fameexhibitionism 1>><<stress 4>><<arousal 2>><<gstress>><<garousal>><br><br>
			
			<<link [[Get angry|Ocean Breeze Angry]]>><</link>><br>
			<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 2>><<stress 4>><<set $phase to 0>><</link>><<gtrauma>><<gstress>><br>
			<</if>>
		<</if>>
	<<else>>
	<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<personstop>> You think you catch the <<person1>><<person>> checking you out, but they don't say anything.<br><br>
	
	The rest of the shift passes uneventfully. You earn £5.<<pass 1 hour>><<set $money += 500>><br><br>
	
	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>><br>
	<</if>>	
	
	
	
	
	
	
	
	
	
	
	
	
<<elseif $rng gte 41>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
	<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you, and when you go to take <<his>> order <<he>> asks only for a glass of water. As you turn to leave <<he>> grabs your wrist. "You don't happen to be on the menu, do you?" <<He>> smiles. "How about you and I find somewhere quiet and have some fun? I'll make it worth your while." <<He>> taps <<his>> <<if $pronoun is "m">>wallet.<<else>>purse.<</if>> <<His>> intentions are clearly lewd in nature.<br><br>
		<<if $promiscuity gte 15>>
		<<link [[Accept the offer|Ocean Breeze Whore]]>><<set $sexstart to 1>><</link>><<promiscuous2>><br>
		<<else>>
		You are not promiscuous enough to take up such an offer.<br><br>
		<</if>>
		<<link [[Refuse|Ocean Breeze Whore Refuse]]>><</link>>
	<<else>>
	<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you. However, <<he>> refuses to make eye contact when you take <<his>> order.<br><br>
	The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
	
	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
	<</if>>
	
	
	
	
	
<<elseif $rng gte 21>>
	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
	<<if $danger gte (9900 - $allure)>>
	<<generate1>><<generate2>><<generate3>><<generate4>>
	A large group enters the cafe, taking up several tables by themselves. You try to ask for their order, but a <<person1>><<person>> interrupts you. "It's my birthday today you know. How about something special?" <<He>> openly ogles your body. "Wanna climb up on the table and give us a dance?"<br><br>
	

		<<link [[Dance for them|Ocean Breeze Dance]]>><<set $dancing to 1>><<set $audience to 4>><<set $venuemod to 2>><<set $timer to 12>><<set $dancelocation to "cafe">><</link>><<exhibitionist1>><<gstress>><<gtiredness>><br><br>

		<<link [[Refuse|Ocean Breeze Dance Refuse]]>><</link>>
	<<else>>
	A large group enters the cafe, taking up several tables by themselves. They don't give you any trouble though.
	<br><br>
	The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>
	
	<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
	<</if>>






<<else>>
	<<set $rng to random(1, 100)>>
	<<if $rng gte 51 and $bestialitydisable is "f">>
Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster however is a stray dog. It growls as you approach.<br><br>

<<link [[Continue regardless|Ocean Breeze Dumpster Dog]]>><<stress 12>><</link>><<gstress>><br>
<<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>	
	<<else>>
<<generate1>><<generate2>>Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster however are a <<person1>><<person>> and a <<person2>><<personstop>> They have a dangerous look about them.<br><br>

<<link [[Continue regardless|Ocean Breeze Dumpster]]>><<stress 12>><</link>><<gstress>><br>
<<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
	<</if>>



<</if>>


:: Ocean Breeze Angry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $samlove -= 1>>

You turn on the spot and glare at the <<person1>><<personstop>> The grin falls off <<his>> face. "Just having a laugh. No need to pout." Sam looks over at you disapprovingly.<br><br>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>

<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>


:: Ocean Breeze Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
You rearrange your $lowerclothes and continue as if nothing happened.<br><br>

<<set $tipmod to 0.2>><<tipset>>

<<set $tip += 500>>
<<set $tip += 100>>

The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>

<<elseif $phase is 1>>
You rearrange your $lowerclothes and continue as if nothing happened.<br><br>

<<set $tipmod to 0.2>><<tipset>>

<<set $tip += 500>>
<<set $tip += 200>>

The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>

<<else>>
You rearrange your $lowerclothes and continue as if nothing happened, blushing at being exposed and humiliated in public like this.<br><br>

<<set $tipmod to 0.2>><<tipset>>

<<set $tip += 500>>
<<set $tip += 500>>

The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>

<</if>>
<<pass 1 hour>>


<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>


:: Ocean Breeze Whore [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset>>
"Meet me in the alley next to the cafe in five minutes, behind the dumpster." <<He>> leaves without looking back.<<pass 5>> You slip out while no one is looking, and find <<him>> waiting for you behind the dumpster as promised. <<He>> doesn't waste any time.<<promiscuity2>><br><br>
<</if>>


<<effects>>
<<effectsman>><<man>>


























<<stateman>><br>
<br>
<<actionsman>>




<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Ocean Breeze Whore]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Whore Finish]]>><</link>></span><<nexttext>>
<</if>>


:: Ocean Breeze Whore Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You tell the <<person>> that this establishment doesn't serve anything not found on the menu, and leave to fetch <<his>> water. When you return, <<hes>> already gone.<br><br>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>

<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>


:: Ocean Breeze Whore Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $consensual is 1>>

	<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>

	"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.<br><br>
	<<tipreceive>>
		

	
	<<else>>

	"Fine. I hope you don't expect anything." <<He>> looks at you with disgust as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.<br><br>


	<</if>>

<<else>>

	<<if $enemyarousal gte $enemyarousalmax>>
	<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
	"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.<br><br>
	<<tipreceive>>
	<<elseif $enemyhealth lte 0>>	
	You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee back into the cafe.<br><br>
	

	<</if>>
	<<if $alarm gte 1>>
	Sam bursts through the cafe back entrance to see what the fuss is about. The <<person>> shields hides <<his>> face and darts away, pushing you to the ground. Sam helps you up and gently steers you back inside.<<famerape 1>><br><br>
	<</if>>







<</if>>
<br><br>



<<clothesontowel>>

<<endcombat>>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 53>><br><br>


<<link [[Next|Ocean Breeze]]>><</link>>


:: Ocean Breeze Dance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<danceeffects>>
<<danceaudience>>
<<danceactions>>


<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.<br><br>
<</if>>



<<if $danceevent is "finish">>
<<link [[Next|Ocean Breeze]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is 0>>
	<<if $exposed gte 2 and $exhibitionism lte 74>>
	<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
	<<elseif $exposed gte 1 and $exhibitionism lte 34>>
	<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
	<<else>>
	<<link [[Stop|Ocean Breeze Dance Stop]]>><</link>>
	<</if>>
<</if>>


:: Ocean Breeze Dance Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>

<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>


:: Ocean Breeze Dance Stop [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You rush to a back room, out of sight. <<clotheson>> The rest of the shift passes uneventfully, though many of the patrons who saw you dance throw glances your way.<br><br>

You earn £5.<<set $money += 500>>

<<if $timer is 12>>
<<pass 60>>
<<elseif $timer is 11>>
<<pass 55>>
<<elseif $timer is 10>>
<<pass 50>>
<<elseif $timer is 9>>
<<pass 45>>
<<elseif $timer is 8>>
<<pass 40>>
<<elseif $timer is 7>>
<<pass 35>>
<<elseif $timer is 6>>
<<pass 30>>
<<elseif $timer is 5>>
<<pass 25>>
<<elseif $timer is 4>>
<<pass 20>>
<<elseif $timer is 3>>
<<pass 15>>
<<elseif $timer is 2>>
<<pass 10>>
<<elseif $timer is 1>>
<<pass 5>>
<</if>>

<br><br>

<<clothesontowel>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>


:: Ocean Breeze Dumpster [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>><<set $outside to 1>>
You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, you find the pair blocking your path. The <<person1>><<person>> grabs your arms and covers your mouth, while the <<person2>><<person>> grins at you. "Such a pretty little thing."<br><br>

<<link [[Next|Ocean Breeze Rape]]>><<set $molestationstart to 1>><</link>><br>
<<else>>
You decide you're being paranoid, and walk over to the dumpster. The pair check you out as you walk by, but don't say anything.<br><br>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>

<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>

<</if>>


:: Ocean Breeze Dumpster Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<endevent>>
<<sam>><<person1>>You decide not to risk it and go back inside. Sams says <<he>> understands, but doesn't look happy.<<set $samlove -= 1>><br><br>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>

<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>


:: Ocean Breeze Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $rescue to 1>>
<<man2init>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $mouthuse to "lefthand">><<set $lefthand to "mouth">><<set $righthand to "arms">>
<</if>>


<<effects>>
<<effectsman>><<man>>

























<<stateman>><br>
<br>
<<actionsman>>

<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0>>
<span id="next"><<link [[Next|Ocean Breeze Rape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Rape Finish]]>><</link>></span><<nexttext>>
<</if>>


:: Ocean Breeze Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>



<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you be. <<tearful>> you hurry back inside before you're missed.<br><br>


<<elseif $enemyhealth lte 0>>	
You manage to knock the pair against the dumpster, giving you time to escape. <<tearful>> you flee back into the cafe.<br><br>
	


<<elseif $alarm gte 1>>
Sam bursts through the cafe back entrance to see what the fuss is about. The pair flee the scene, pushing you to the ground as they do. Sam helps you up and gently steers you back inside.<<set $rescued += 1>><<famerape 1>><br><br>
<</if>>








<<clothesontowel>>

<<endcombat>>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 53>><br><br>


<<link [[Next|Ocean Breeze]]>><</link>>


:: Ocean Breeze Dumpster Dog [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>><<set $outside to 1>>
You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, the dog blocks your path.<br><br>

<<link [[Next|Ocean Breeze Dog Rape]]>><<set $molestationstart to 1>><</link>><br>
<<else>>
You decide you're being paranoid, and walk over to the dumpster. The dog runs away as you draw closer.<br><br>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 1 hour>><br><br>

<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>

<</if>>


:: Ocean Breeze Dog Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">><<set $beasttype to "dog">>
<<set $rescue to 1>>
<<beast1init>>

<</if>>


<<effects>>
<<effectsman>><br><<beast>><br><br>











<<stateman>><br>
<br>
<<actionsman>>






<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape]]>><</link>></span><<nexttext>>
<</if>>


:: Ocean Breeze Dog Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>



<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog leaves you be. <<tearful>> you head back into the cafe.<br><br>


<<elseif $enemyhealth lte 0>>	
The dog yelps in pain and flees. <<tearful>> you head back into the cafe.<br><br>
	


<<elseif $alarm gte 1>>
Sam bursts through the cafe back entrance to see what the fuss is about. Startled, the dog flees. You feel humiliated, but Sam helps you up and gently steers you back inside.<<famebestiality 1>><<set $rescued += 1>><br><br>
<</if>>








<<clothesontowel>>

<<endcombat>>

The rest of the shift passes uneventfully. You earn £5.<<set $money += 500>><<pass 53>><br><br>


<<link [[Next|Ocean Breeze]]>><</link>>


:: Ocean Breeze Own [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $phase is 0>>
You spin on the spot, flaring your skirt up even more and making sure everyone gets a good view before the wind dies down.<<exhibitionism1>><br><br>

<<set $tipmod to 0.2>><<tipset>>

<<set $tip += 500>>
<<set $tip += 200>>

The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>
<<else>>
You press down on the front of your skirt to cover your <<genitals>> but lean forward as you do, sticking your bare butt out while feigning embarrassment. <<exhibitionism3>><br><br>

<<set $tipmod to 0.2>><<tipset>>

<<set $tip += 500>>
<<set $tip += 500>>

The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>
<</if>>














<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>


:: Ocean Breeze Cover [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

Cheeks flushing, you press down on your skirt to cover your dignity before the situation worsens, and hasten back inside.<br><br>

<<if $playergenderappearance is "f" and $playergender is "m">>
As you escape into the cafe you think you hear someone say, "Was that a penis?"<br><br>
<</if>>

<<set $tipmod to 0.2>><<tipset>>

<<set $tip += 500>>
<<set $tip += 100>>

The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><br><br>





<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>







