﻿<?xml version="1.0" encoding="utf-8"?>
<LanguageData>

  <!-- <ThingDef>
		<defName>Simplelock</defName>
		<label>Simple lock</label>
		<description>A low-tech locking mechanism.</description>
		<thingClass>ThingWithComps</thingClass>
		<category>Item</category>
		<thingCategories>
			<li>Manufactured</li>
		</thingCategories>
		<useHitPoints>true</useHitPoints>
		<selectable>true</selectable>
		<generateCommonality>0.0</generateCommonality>
		<statBases>
			<MaxHitPoints>500</MaxHitPoints>
			<Flammability>0.0</Flammability>
			<DeteriorationRate>0.1</DeteriorationRate>
			<Beauty>-6</Beauty>
			<MarketValue>400</MarketValue>
			<Mass>0.5</Mass>
		</statBases>
		<altitudeLayer>Item</altitudeLayer>
		<tickerType>Never</tickerType>
		<alwaysHaulable>true</alwaysHaulable>
		<tradeTags>
			<li>Exotic</li>
		</tradeTags>
		<comps>
			<li Class="CompProperties_Forbiddable" />
		</comps>
		<pathCost>2</pathCost>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/Bondage/hololock</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<techLevel>Medieval</techLevel>
	</ThingDef>
	
	<ThingDef>
		<defName>Simplekey</defName>
		<label>Simple key</label>
		<description>A low-tech key. Releases matching lock.</description>
		<thingClass>ThingWithComps</thingClass>
		<category>Item</category>
		<thingCategories>
			<li>Manufactured</li>
		</thingCategories>
		<useHitPoints>true</useHitPoints>
		<selectable>true</selectable>
		<generateCommonality>0.0</generateCommonality>
		<statBases>
			<MaxHitPoints>50</MaxHitPoints>
			<Flammability>0.2</Flammability>
			<DeteriorationRate>0.5</DeteriorationRate>
			<Beauty>0</Beauty>
			<MarketValue>1</MarketValue>
			<Mass>0.1</Mass>
		</statBases>
		<altitudeLayer>Item</altitudeLayer>
		<tickerType>Never</tickerType>
		<alwaysHaulable>true</alwaysHaulable>
		<tradeTags>
			<li>Exotic</li>
		</tradeTags>
		<tradeability>Sellable</tradeability>
		<comps>
			<li Class="CompProperties_Forbiddable" />
			<li Class="rjw.CompProperties_CryptoStamped" />
			<li Class="CompProperties_Usable">
				<compClass>rjw.CompStampedApparelKey</compClass>
				<useJob>UnlockBondageGear</useJob>
				<useLabel>Unlock apparel</useLabel>
			</li>
			<li Class="CompProperties_UseEffect">
				<compClass>rjw.CompUnlockBondageGear</compClass>
			</li>
		</comps>
		<pathCost>1</pathCost>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/Bondage/holokey</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<techLevel>Medieval</techLevel>
	</ThingDef>
	
	<ThingDef>
		<defName>Genericlockpick</defName>
		<label>Lock pick</label>
		<description>A lock pick. Picks locks.</description>
		<thingClass>ThingWithComps</thingClass>
		<category>Item</category>
		<thingCategories>
			<li>Manufactured</li>
		</thingCategories>
		<useHitPoints>true</useHitPoints>
		<selectable>true</selectable>
		<generateCommonality>0.0</generateCommonality>
		<statBases>
			<MaxHitPoints>50</MaxHitPoints>
			<Flammability>0.2</Flammability>
			<DeteriorationRate>0.5</DeteriorationRate>
			<Beauty>0</Beauty>
			<MarketValue>50</MarketValue>
			<Mass>0.1</Mass>
		</statBases>
		<altitudeLayer>Item</altitudeLayer>
		<tickerType>Never</tickerType>
		<alwaysHaulable>true</alwaysHaulable>
		<tradeTags>
			<li>Exotic</li>
		</tradeTags>
		<tradeability>Sellable</tradeability>
		<comps>
			<li Class="CompProperties_Forbiddable" />
			<li Class="rjw.CompProperties_CryptoStamped" />
			<li Class="CompProperties_Usable">
				<compClass>rjw.CompStampedApparelKey</compClass>
				<useJob>UnlockBondageGear</useJob>
				<useLabel>Unlock apparel</useLabel>
			</li>
			<li Class="CompProperties_UseEffect">
				<compClass>rjw.CompUnlockBondageGear</compClass>
			</li>
		</comps>
		<pathCost>1</pathCost>
		<graphicData>
			<texPath>Things/Pawn/Humanlike/Apparel/Bondage/holokey</texPath>
			<graphicClass>Graphic_Single</graphicClass>
		</graphicData>
		<techLevel>Medieval</techLevel>
	</ThingDef> -->

  <PrisonerChains.label>Ketten</PrisonerChains.label>
  <PrisonerChains.description>Ketten mit Handschellen. Nützlich um jemanden in der Bewegungsfreiheit einzuschränken und den Träger am Faustkampf zu hindern. Nutze einen Knebel zur völligen Ruhigstellung.</PrisonerChains.description>
  <PrisonerChains.comps.2.useLabel>Ketten anlegen</PrisonerChains.comps.2.useLabel>


</LanguageData>