:: SE lethal pit

<<nobr>>

<<set $nextButton = "Continue">>
<<set $nextLink = "Scheduled Event">>
<<set $returnTo = "Scheduled Event">>
<<set $pitFought = 1>>

<<set $fighterOne = 0>>
<<set $fighterTwo = 0>>
<<if $pitBG == 0>>
	<<set $fighterOne = $fighterIDs.random()>>
	<<for $i = 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $fighterOne)>>
		<<set $fighterOne = $slaves[$i]>>
		<<break>>
	<</if>>
	<</for>>
<<else>>
	<<for $i = 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $Bodyguard.ID)>>
		<<set $fighterOne = $slaves[$i]>>
		<<break>>
	<</if>>
	<</for>>
<</if>>
<<set $fighterIDs = $fighterIDs.shuffle()>>
<<for $i = 0; $i < $fighterIDs.length; $i++>>
	<<if ($fighterIDs[$i] != $fighterOne.ID)>>
		<<set $fighterTwo = $fighterIDs[$i]>>
		<<break>>
	<</if>>
<</for>>
<<for $i = 0; $i < $slaves.length; $i++>>
	<<if ($slaves[$i].ID == $fighterTwo)>>
		<<set $fighterTwo = $slaves[$i]>>
		<<break>>
	<</if>>
<</for>>
<<if ($fighterOne == 0) || ($fighterTwo == 0)>>
	<<goto "Nonrandom Event">>
<</if>>

<</nobr>>\
\
<<nobr>>

This week's pit fight is between $fighterOne.slaveName and $fighterTwo.slaveName. <<if $pitAudience == "none">>You are alone above the pit, left to watch them kill and die in private.<<elseif $pitAudience == "free">>Your guests line the rim of the pit, joking and betting, nervous and excited by the close prospect of watching a girl die.<<else>>The attendees line the rim of the pit, betting and arguing, nervous and excited by the close prospect of watching a girl die.<</if>>

<<if $arcologies[0].FSRomanRevivalist != "unset">>
	They @@color:green;passionately approve@@ of your hosting lethal combat between slaves; this advances ideas from antiquity about what public events should be.
	<<set $rep += 20*$FSSingleSlaveRep*($arcologies[0].FSRomanRevivalist/$FSLockinLevel)>>
	<<set $arcologies[0].FSRomanRevivalist += 0.4*$FSSingleSlaveRep>>
<</if>>

You review the rules - the combatants will use their choice of swords, and the fight will be to the death, with both combatants executed if no decision is reached. The winner will  earn two complete days of rest, not to mention continued life. You take a moment to look over your girls before giving the word. After all, it's the last time you'll be seeing one of them alive.

<</nobr>>

<<nobr>>

<<Deadliness $fighterOne>>
<<set $fighterOneDeadliness = $deadliness>>

<<if $fighterOne.fetish == "mindbroken">>
	$fighterOne.slaveName is too broken to care about whether she lives or dies;
<<elseif $fighterOneDeadliness > 5>>
	$fighterOne.slaveName seems very confident;
<<elseif $fighterOneDeadliness > 3>>
	$fighterOne.slaveName seems nervous, but steels herself;
<<elseif $fighterOneDeadliness > 1>>
	$fighterOne.slaveName seems hesitant and unsure;
<<else>>
	$fighterOne.slaveName is obviously terrified, and might flee if there were a way out of the pit;
<</if>>

<<if $fighterOne.fetish == "mindbroken">>
	she is indifferent to the prospect of killing, as well.
<<elseif $fighterOne.devotion > 95>>
	she is clearly willing to do her best to kill for you.
<<elseif ($fighterOne.fetish == "sadist") && ($fighterOne.fetishKnown == 1) && ($fighterOne.fetishStrength > 60)>>
	the prospect of killing does not seem to concern her.
<<elseif $fighterOne.devotion > 50>>
	she obviously does not want to kill, but will do as you order.
<<elseif $fighterOne.devotion >= -20>>
	she is clearly unhappy at the prospect of killing, but knows that the alternative is death.
<<else>>
	she knows that it's kill or be killed, and puts aside her hatred of you in an effort to live.
<</if>>

<<if $fighterOne.combatSkill > 0>>
	Her grip on her sword is sure and easy.
<</if>>

<<if $fighterOne.muscles > 95>>
	She is wielding a massive two-handed blade few others could even heft.
<<elseif $fighterOne.muscles > 30>>
	She is strong enough to handle a bastard sword.
<<elseif $fighterOne.muscles > 5>>
	She has selected a longsword suited to her strength.
<<elseif $fighterOne.muscles < -95>>
	She has selected a meager dagger; even then she can barely wield it.
<<elseif $fighterOne.muscles < -30>>
	She has selected a dagger, the heaviest weapon she can manage.
<<elseif $fighterOne.muscles < -5>>
	She has selected a short sword, despite being able to barely lift it.
<<else>>
	She has selected a short sword, the heaviest weapon she can manage.
<</if>>

<<if $fighterOne.height >= 170>>
	Her height gives her a reach advantage.
<</if>>

<<if $fighterOne.health > 50>>
	Her shining health makes her a better fighter.
<</if>>

<<if $fighterOne.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<</if>>

<<if $fighterOne.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if $fighterOne.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $fighterOne.inflation == 3>>
	Her hugely bloated, <<print $fighterOne.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $fighterOne.inflation == 2>>
	Her bloated, <<print $fighterOne.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $fighterOne.inflation == 1>>
	Her distended, <<print $fighterOne.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $fighterOne.bellyImplant >= 32000>>
	Her immense, <<print $fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterOne.bellyImplant >= 16000>>
	Her massive, <<print $fighterOne.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterOne.bellyImplant >= 8000>>
	Her huge, <<print $fighterOne.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $fighterOne.bellyImplant >= 4000>>
	Her large, <<print $fighterOne.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $fighterOne.bellyImplant >= 2000>>
	Her swollen, <<print $fighterOne.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $fighterOne.preg > 10>>
	<<if $fighterOne.pregType >= 20>>
		Her massive belly is practically a death sentence, she can barely keep it together while thinking about the lives of her brood.
	<<elseif $fighterOne.pregType >= 10>>
		Her huge belly gets in her way and weighs her down.  She is terrified for the lives of her children.
	<<else>>
		Her advanced pregnancy makes her much less effective, not to mention terrified for her child.
	<</if>>
<</if>>

<<if not canSee($fighterOne)>>
	Her lack of eyesight is certain death.
<<elseif ($fighterOne.eyes == -1 && ($fighterOne.eyewear != "corrective glasses" || $fighterOne.eyewear != "corrective contacts")) || ($fighterOne.eyes == 1 && ($fighterOne.eyewear == "blurring glasses" || $fighterOne.eyewear == "blurring contacts"))>>
	Her poor eyesight makes her a weaker combatant.
<</if>>

<<if $fighterOne.amp < 0>>
	The pit lights gleam on her P-Limbs.
	<<if $fighterOne.amp == -4>>
		Their integral weapons are fully uncaged.
	<<elseif $fighterOne.amp == -5>>
		The limits on her cybernetic limbs have been lifted, turning them deadly.
	<</if>>
<</if>>

<</nobr>>

<<nobr>>

<<Deadliness $fighterTwo>>
<<set $fighterTwoDeadliness = $deadliness>>

<<if $fighterTwo.fetish == "mindbroken">>
	$fighterTwo.slaveName is too broken to care about whether she lives or dies;
<<elseif $fighterTwoDeadliness > 5>>
	$fighterTwo.slaveName seems very confident;
<<elseif $fighterTwoDeadliness > 3>>
	$fighterTwo.slaveName seems nervous, but steels herself;
<<elseif $fighterTwoDeadliness > 1>>
	$fighterTwo.slaveName seems hesitant and unsure;
<<else>>
	$fighterTwo.slaveName is obviously terrified, and might flee if there were a way out of the pit;
<</if>>

<<if $fighterTwo.fetish == "mindbroken">>
	she is indifferent to the prospect of killing, as well.
<<elseif $fighterTwo.devotion > 95>>
	she is clearly willing to do her best to kill for you.
<<elseif ($fighterTwo.fetish == "sadist") && ($fighterTwo.fetishKnown == 1) && ($fighterTwo.fetishStrength > 60)>>
	the prospect of killing does not seem to concern her.
<<elseif $fighterTwo.devotion > 50>>
	she obviously does not want to kill, but will do as you order.
<<elseif $fighterTwo.devotion >= -20>>
	she is clearly unhappy at the prospect of killing, but knows that the alternative is death.
<<else>>
	she knows that it's kill or be killed, and puts aside her hatred of you in an effort to live.
<</if>>

<<if $fighterTwo.combatSkill > 0>>
	Her grip on her sword is sure and easy.
<</if>>

<<if $fighterTwo.muscles > 95>>
	She is wielding a massive two-handed blade few others could even heft.
<<elseif $fighterTwo.muscles > 30>>
	She is strong enough to handle a bastard sword.
<<elseif $fighterTwo.muscles > 5>>
	She has selected a longsword suited to her strength.
<<elseif $fighterTwo.muscles < -95>>
	She has selected a meager dagger; even then she can barely wield it.
<<elseif $fighterTwo.muscles < -30>>
	She has selected a dagger, the heaviest weapon she can manage.
<<elseif $fighterTwo.muscles < -5>>
	She has selected a short sword, despite being able to barely lift it.
<<else>>
	She has selected a short sword, the heaviest weapon she can manage.
<</if>>

<<if $fighterTwo.height >= 170>>
	Her height gives her a reach advantage.
<</if>>

<<if $fighterTwo.health > 50>>
	Her shining health makes her a better fighter.
<</if>>

<<if $fighterTwo.weight > 30>>
	Her heavy weight is an impediment as a pit fighter.
<</if>>

<<if $fighterTwo.weight < -10>>
	Her light weight is an impediment as a pit fighter.
<</if>>

<<if $fighterTwo.health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $fighterTwo.inflation == 3>>
	Her hugely bloated, <<print $fighterTwo.inflationType>>-filled belly is taut and painful, hindering her ability to fight.
<<elseif $fighterTwo.inflation == 2>>
	Her bloated, <<print $fighterTwo.inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $fighterTwo.inflation == 1>>
	Her distended, <<print $fighterTwo.inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $fighterTwo.bellyImplant >= 32000>>
	Her immense, <<print $fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterTwo.bellyImplant >= 16000>>
	Her massive, <<print $fighterTwo.bellyImplant>>cc implant filled belly is extremely heavy, unwieldy and an easy target, practically damning her in combat.
<<elseif $fighterTwo.bellyImplant >= 8000>>
	Her huge, <<print $fighterTwo.bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $fighterTwo.bellyImplant >= 4000>>
	Her large, <<print $fighterTwo.bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $fighterTwo.bellyImplant >= 2000>>
	Her swollen, <<print $fighterTwo.bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $fighterTwo.preg > 10>>
	<<if $fighterTwo.pregType >= 20>>
		Her massive belly is practically a death sentence, she can barely stand let alone fight.  The lives of her brood way heavily on her.
	<<elseif $fighterTwo.pregType >= 10>>
		Her huge belly gets in her way and weighs her down.  She is terrified for the lives of her children.
	<<else>>
		Her advanced pregnancy makes her much less effective, not to mention terrified for her child.
	<</if>>
<</if>>

<<if not canSee($fighterTwo)>>
	Her lack of eyesight is certain death.
<<elseif ($fighterTwo.eyes == -1 && ($fighterTwo.eyewear != "corrective glasses" || $fighterTwo.eyewear != "corrective contacts")) || ($fighterTwo.eyes == 1 && ($fighterTwo.eyewear == "blurring glasses" || $fighterTwo.eyewear == "blurring contacts"))>>
	Her poor eyesight makes her a weaker combatant.
<</if>>

<<if $fighterTwo.amp < 0>>
	The pit lights gleam on her P-Limbs.
	<<if $fighterTwo.amp == -4>>
		Their integral weapons are fully uncaged.
	<<elseif $fighterTwo.amp == -5>>
		The limits on her cybernetic limbs have been lifted, turning them deadly.
	<</if>>
<</if>>

In any case, both of the slaves have been dosed with aggression enhancers and inhibition blockers; they'll fight to kill.

<</nobr>>

<<nobr>>

<<if $fighterTwoDeadliness > $fighterOneDeadliness>>
	<<set _winner = $fighterTwo>>
	<<set _winnerDeadliness = $fighterTwoDeadliness>>
	<<set _loser = $fighterOne>>
	<<set _loserDeadliness = $fighterOneDeadliness>>
<<elseif $fighterTwoDeadliness < $fighterOneDeadliness>>
	<<set _loser = $fighterTwo>>
	<<set _loserDeadliness = $fighterTwoDeadliness>>
	<<set _winner = $fighterOne>>
	<<set _winnerDeadliness = $fighterOneDeadliness>>
<<elseif random(1,100) > 50>>
	<<set _winner = $fighterTwo>>
	<<set _winnerDeadliness = $fighterTwoDeadliness>>
	<<set _loser = $fighterOne>>
	<<set _loserDeadliness = $fighterOneDeadliness>>
<<else>>
	<<set _loser = $fighterTwo>>
	<<set _loserDeadliness = $fighterTwoDeadliness>>
	<<set _winner = $fighterOne>>
	<<set _winnerDeadliness = $fighterOneDeadliness>>
<</if>>

<<if !canSee(_winner) && !canSee(_loser)>>
	_winner.slaveName and _loser.slaveName are both blind making the fight a staredown. Neither slave wants to make the first move, especially with the drowning cacophony coming from the jeering crowd. Slowly, _winner.slaveName moves forward, waving her sword side to side in the hopes of finding her opponent before she herself gets found. _loser.slaveName's sword clips the tip of _winner.slaveName's setting off a surprisingly brutal series of slashes. The two slaves violently lay into each other, suffering more and more strikes as the struggle goes on. Less than a minute from first contact, both slaves are laying in their combined blood. As you begin to call it a draw, you notice _winner.slaveName start to stir. She staggers to her feet, coated in her and _loser.slaveName's blood, before dropping back to her knees. It seems she lived through this fight, odds aren't likely she'll do it again.
	<<set _winner.health -= 50>>
	<<if $pitAudience == "paid">>
		The audience is surprised by the sudden violence after so much standing around, and your @@color:yellowgreen;cut of the betting@@ is modest.
		<<set $cash += 5000>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:green;surprised@@ by the sudden violence after so much standing around.
		<<set $rep += 250>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -4)>>
	Upon your word the two combatants approach each other. _winner.slaveName drops her sword as she comes, raising only her hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches her blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. As _loser.slaveName watches this, dumbstruck, _winner.slaveName places a gentle hand under her chin and then extends that arm's integral blade up and through her opponent's skull. Though the fight was short,
	<<if $pitAudience == "paid">>
		the audience is quite impressed by the display, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience == "free">>
		the audience is @@color:green;very impressed@@ by the display.
		<<set $rep += 500>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+1) && (_winner.amp == -5)>>
	Upon your word the two combatants approach each other. _winner.slaveName does not carry a sword, raising only her hands, but these are terrifying, modern weapons themselves. _loser.slaveName tries a probing sweep, but _winner.slaveName catches her blade in one hand, slides it down to the hilt with a shriek of metal on metal, and snaps the blade cleanly. _loser.slaveName watches this, dumbstruck, before regaining composure and taking a fighting stance again. _winner.slaveName manages to touch her opponent's bare skin with her own cybernetics, incapacitating _loser.slaveName with an electric shock. While _loser.slaveName is temporarily stunned, _winner.slaveName strikes _loser.slaveName on the head with deadly force, crushing her opponent's skull. Though the fight was short,
	<<if $pitAudience == "paid">>
		the audience is quite impressed by the display, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience == "free">>
		the audience is @@color:green;very impressed@@ by the display.
		<<set $rep += 500>>
	<</if>>
<<elseif !canSee(_winner)>>
	_winner.slaveName centers herself and hones in on _loser.slaveName's rapid breath. She readies herself, knowing she has a single chance to live. With heavy steps, _loser.slaveName rushes her, fully prepared to slaughter the helpless combatant. _winner.slaveName gambles everything on a single high slash, a slash that cut _loser.slaveName's undefended neck wide open. _winner.slaveName collapses to the ground, fully aware of _loser.slaveName's final gurgles, and the sword @@color:red;firmly planted in her side@@. She lived this time, barely, but she doubts she can do it again.
	<<set _winner.health -= 80>>
	<<if $pitAudience == "paid">>
		The audience is awestruck by the blind girl's triumph, and your @@color:yellowgreen;cut of the betting@@ is enormous.
		<<set $cash += 40000>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:green;awestruck@@ by the blind girl's triumph.
		<<set $rep += 2000>>
	<</if>>
<<elseif !canSee(_loser)>>
	_winner.slaveName sighs at _loser.slaveName's random slashing and calmly struts around the panicking slave. In one quick swoop, she buries her blade in _loser.slaveName's back, ending the poor girl's flailing.
	<<set _winner.health -= 80>>
	<<if $pitAudience == "paid">>
		The audience found the fight embarrassing, and your @@color:yellowgreen;cut of the betting@@ is pitiful.
		<<set $cash += 40>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:red;annoyed@@ by this waste of a fight.
		<<set $rep -= 20>>
	<</if>>
<<elseif (_winnerDeadliness > _loserDeadliness+3)>>
	<<if (_winner.combatSkill > 0)>>
		_winner.slaveName wants to win, and she opens the fight with a furious attack. _loser.slaveName manages to get her blade up, blocking a strike with a ringing clash and a few sparks, but by doing so leaves her abdomen open and obscures her vision enough that she is unprepared for the following horizontal slash, which opens her belly wide. The stricken girl collapses, feebly trying to push her viscera back into place. Whether out of mercy or a desire to get it over with, _winner.slaveName quickly removes the dying girl's head.
		<<if $pitAudience == "paid">>
			The audience is reasonably impressed by the gore, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
			<<set $cash += 4000>>
		<<elseif $pitAudience == "free">>
			The audience is @@color:green;reasonably impressed@@ by the gore.
			<<set $rep += 200>>
		<</if>>
	<<else>>
		_winner.slaveName wants to win and is confident she will, but she isn't particularly sure about how to do so. She fights cautiously, swinging her sword in powerful but inaccurate strokes. It is only a matter of time before one of these strikes gets through; it's telling that rather than hitting what she aimed at, _winner.slaveName accidentally opens a massive gash down _loser.slaveName's thigh. Realizing she has to do something, _loser.slaveName makes a desperate counterattack, pouring blood as she goes. _winner.slaveName panics and fails to parry one of the last counterstrikes before loss of blood ends the attack, suffering a @@color:red;terrible cut@@ to her shoulder. Down to one arm, _winner.slaveName is forced to make a long, loud butchery of ending the fight.
		<<set _winner.health -= 20>>
		<<if $pitAudience == "paid">>
			The audience is reasonably impressed by the blood, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
			<<set $cash += 4000>>
		<<elseif $pitAudience == "free">>
			The audience is @@color:green;reasonably impressed@@ by the blood.
			<<set $rep += 200>>
		<</if>>
	<</if>>
<<elseif (_winner.combatSkill > 0) && (_loser.combatSkill > 0)>>
	Upon your word the two combatants approach each other warily, both knowing the other is reasonably competent. Before long they are trading thrust and parry, swing and block. _winner.slaveName is slowly pressed back, so she decides to change the nature of the fight. After three tries she manages to force _loser.slaveName to close, suffering a @@color:red;nearly severed ear@@ as she does. _loser.slaveName realizes she only retains an advantage at long range but cannot back up fast enough to avoid close combat. _loser.slaveName is forced back fast enough that she trips; she's barely fallen on her back before she grunts with shock and pain, dying with a look of surprise as she stares at the sword growing out of her chest.
	<<set _winner.health -= 20>>
	<<if $pitAudience == "paid">>
		The audience is quite impressed by the expert fight, and your @@color:yellowgreen;cut of the betting@@ is quite good.
		<<set $cash += 10000>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:green;very impressed@@ by the expert fight.
		<<set $rep += 500>>
	<</if>>
<<elseif (_winner.height-_loser.height <= -10)>>
	_winner.slaveName realizes that _loser.slaveName's wingspan gives her a huge reach advantage. She bores straight in, taking @@color:red;a glancing scalp wound@@ but coming on regardless. _loser.slaveName understands her opponent's intention and backs off, but the pit is small and there isn't much room to retreat. When her back hits a padded wall, _winner.slaveName aims a gutting cut that _loser.slaveName struggles to block. She manages it, but the wall catches her point, so the block is with her wrist, not her sword. The sharp blade cuts almost all the way through the joint, leaving her in agony and totally incapable of defense. _winner.slaveName pushes her head back against the wall and cuts her throat down to the spine.
	<<set _loser.health -= 20>>
	<<if $pitAudience == "paid">>
		The audience is reasonably impressed by the blood, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 4000>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:green;reasonably impressed@@ by the blood.
		<<set $rep += 200>>
	<</if>>
<<elseif (_winner.muscles > 30)>>
	_winner.slaveName is so massively muscular that she's actually impeded by her lack of speed and flexibility. _loser.slaveName is properly afraid of her strength, though, so she tries to stay away as much as she can. The few times their blades clash reinforces this approach, since _winner.slaveName is able to beat her opponent's blocks out of the way with contemptuous ease. The fight takes a long, long time, but it takes more out of _loser.slaveName to survive than it takes out of _winner.slaveName to keep swinging. Eventually the gasping, weeping _loser.slaveName trips and does not struggle to her feet in time. It takes her tired opponent several overhead butcher's cleaves to end it.
	<<if $pitAudience == "paid">>
		The audience is reasonably impressed by the show of strength, and your @@color:yellowgreen;cut of the betting@@ is reasonable.
		<<set $cash += 1000>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:green;reasonably impressed@@ by the show of strength.
		<<set $rep += 50>>
	<</if>>
<<elseif (_loser.preg > 10) && (_loser.pregType >= 20)>>
	_winner.slaveName wants to live badly enough that she takes and extremely brutal shortcut to victory.  The instant the fight starts, she quickly slices right across _loser.slaveName's massive belly, which is far to large to possibly defend.  _loser.slaveName's belly ruptures like a popped water balloon, showering _winner.slaveName with blood.  _loser.slaveName collapses into the pile of organs and babies released from her body.  _winner.slaveName walks over to the bleeding out slave and quickly cuts her throat.
	<<if $pitAudience == "paid">>
		The audience is not very impressed by this easy kill, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience == "free">>
		the audience is @@color:green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<elseif (_loser.boobs > 1200)>>
	_winner.slaveName takes an extremely simple shortcut to victory. The instant the fight starts, she slices _loser.slaveName right across her huge tits, which are so large the cannot properly be defended. _loser.slaveName reflexively drops her sword to clasp her hands over her ruined breasts, gushing blood<<if _loser.boobsImplant > 400>> and implant fluid<</if>>. _winner.slaveName's followup is neither artful nor particularly well planned, but it is effective. She hits the distracted girl's neck from the side, almost but not quite separating her head from her body.
	<<if $pitAudience == "paid">>
		The audience is not very impressed by this easy kill, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<elseif (_loser.dick > 0)>>
	_winner.slaveName wants to live badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises her sword to block, at which point _winner.slaveName simply kicks her in the dick. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName walks over to the prostrate slave and cuts her throat without much trouble.
	<<if $pitAudience == "paid">>
		The audience is not very impressed by this easy kill, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:green;not very impressed@@ by this easy kill.
		<<set $rep += 100>>
	<</if>>
<<else>>
	_winner.slaveName wants to live badly enough that she takes an extremely brutal shortcut to victory. The instant the fight starts, she furiously swings for _loser.slaveName's face. _loser.slaveName reflexively raises her sword to block, at which point _winner.slaveName simply kicks her in the cunt. _loser.slaveName goes down like a marionette with cut strings, her mouth soundlessly opening and closing and tears leaking from her closed eyes. _winner.slaveName walks over to the prostrate slave and cuts her throat without much trouble.
	<<if $pitAudience == "paid">>
		The audience is not very impressed by this easy kill, and your @@color:yellowgreen;cut of the betting@@ is unimpressive.
		<<set $cash += 2000>>
	<<elseif $pitAudience == "free">>
		The audience is @@color:green;not very impressed@@ by this easy kill.
		<<set $rep += 1000>>
	<</if>>
<</if>>

<</nobr>>

<<nobr>>

You let the winner _winner.slaveName, shaking as she comes off the adrenaline, drugs, and the fear, exit the pit.

<<if _winner.fetish == "mindbroken">>
	She was already so broken before today that she will not be seriously affected by having killed with her own hands.
<<elseif _winner.devotion > 95>>
	She is so worshipful of you that she does not see killing _loser.slaveName as special in her own internal listing of things that she has willingly done and would willingly do again on your behalf.
<<elseif _winner.devotion > 80>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to @@color:hotpink;subsume her will to yours,@@ telling herself that the killing was to serve and obey you.
	<<set _winner.devotion += 10>>
<<elseif (_winner.fetishKnown == 1) && (_winner.fetishStrength > 60) && (_winner.fetish == "sadist")>>
	She has sunk even deeper into cruelty, callousness, and a total disregard of the value of other slaves' lives. Going forward, she's even @@color:hotpink;less likely to question@@ even the most abominable commands.
	<<set _winner.devotion += 4>>
<<elseif _winner.devotion > 50>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to tell herself that the killing was done on your orders.
<<else>>
	She will never forget having killed _loser.slaveName with her own hands. The only way she will be able to live with herself is to @@color:mediumorchid;blame you,@@ telling herself that the killing was the only choice you gave her if she wanted to live.
	<<set _winner.devotion -= 10>>
<</if>>

<<if (_winner.fetish != "sadist")>>
<<if random(1,100) > 50>>
	Cruelty and callousness seeps its way into her sexuality; she has become a @@color:pink;bloody sadist.@@
	<<set _winner.fetish = "sadist">>
	<<set _winner.fetishKnown = 1>>
	<<set _winner.fetishStrength = 65>>
<</if>>
<</if>>

<<if (_winner.rivalry > 0) && (_loser.ID is _winner.rivalryTarget)>>
	<<if (_winner.devotion > 75)>>
	She is so accepting of the low value of slave life that she @@color:hotpink;is pleased@@ to have killed her rival _loser.slaveName.
	<<set _winner.devotion += 4>>
	<</if>>
<<elseif (_winner.relationship >= 0) && (_loser.ID is _winner.relationshipTarget)>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her only friend at her own hand as an @@color:hotpink;honorable@@ end to their doomed slave relationship.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her only friend at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<<elseif _winner.mother == _loser.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her mothern at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her mother at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<<elseif _winner.father == _loser.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her father at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her father at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<<elseif _loser.mother == _winner.ID || _loser.father == _winner.ID>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her daughter at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her daughter at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<<elseif _winner.sisters > 0>>
	<<if areSisters(_winner, _loser) == 1>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her twin at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She shows little reaction to the death of her twin at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
		<<set _winner.fetish = "mindbroken">>
		<<set _winner.fetishKnown = 1>>
		<</if>>
	<<elseif areSisters(_winner, _loser) == 2>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her sister at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She shows little reaction to the death of her sister at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
		<<set _winner.fetish = "mindbroken">>
		<<set _winner.fetishKnown = 1>>
		<</if>>
	<<elseif areSisters(_winner, _loser) == 3>>
		<<if (_winner.devotion > 95)>>
		She is so worshipful of you that she sees the death of her half-sister at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
		<<set _winner.devotion += 4>>
		<<else>>
		She is @@color:mediumorchid;utterly devastated@@ at being forced to take the life of her half-sister.
		<<set _winner.devotion -= 50>>
		<</if>>
	<</if>>
<<elseif (_winner.relation != 0) && (_loser.ID == _winner.relationTarget)>>
	<<if (_winner.devotion > 95)>>
	She is so worshipful of you that she sees the death of her _loser.relation at her own hand as an @@color:hotpink;honorable@@ end to their doomed family.
	<<set _winner.devotion += 4>>
	<<else>>
	She shows little reaction to the death of her _loser.relation at her own hand. In the coming days, it becomes clear that this is because she is @@color:red;no longer capable@@ of reacting to anything on an emotional level. Ever again.
	<<set _winner.fetish = "mindbroken">>
	<<set _winner.fetishKnown = 1>>
	<</if>>
<</if>>

<<if (_winner.combatSkill == 0)>>
	With lethal experience in $pitName, _winner.slaveName has @@color:green;learned basic combat skills.@@
	<<set _winner.combatSkill += 1>>
<</if>>

<<set _winner.pitKills += 1>>
<<set $pitKillsTotal += 1>>

<<if _loser.ID == $fighterOne.ID>>
	<<set $fighterOne = 0>>
<<elseif _loser.ID == $fighterTwo.ID>>
	<<set $fighterTwo = 0>>
<</if>>

<<for $i = 0; $i < $slaves.length; $i++>>
	<<if _winner.ID == $slaves[$i].ID>>
	<<set $slaves[$i] = _winner>>
	<<break>>
	<</if>>
<</for>>
<<for $i = 0; $i < $slaves.length; $i++>>
	<<if _loser.ID == $slaves[$i].ID>>
	<<set $activeSlave = $slaves[$i]>>
	<<include "Remove activeSlave">>
	<<break>>
	<</if>>
<</for>>

<</nobr>>\
