:: SE recruiter success

<<nobr>>

<<set $nextButton = "Continue">>
<<set $nextLink = "Scheduled Event">>
<<set $returnTo = "Scheduled Event">>
<<set $showEncyclopedia = 1>><<set $encyclopedia = "Enslaving People">>
<<set $recruiterProgress = 0>>

<<set $applyLaw = 0>>

<<if $recruiterTarget == "young migrants">>

<<set $activeSlaveOneTimeMaxAge == 22>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She submitted to enslavement for a better chance at survival than she had as a migrant.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-80,20)>>
<<set $activeSlave.anus = 0>>
<<if $activeSlave.vagina > 0>>
	<<set $activeSlave.vagina = random(1,3)>>
	<<set $activeSlave.vaginalSkill = random(15,40)>>
<</if>>
<<set $activeSlave.analSkill = 0>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

<<set $activeSlave.earPiercing = random(0,1)>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced a starving young migrant from the old world that she'll have a better chance at survival as one of your slaves.

<<elseif $recruiterTarget == "reassignment candidates">>

<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She submitted to enslavement as her only way to obtain surgery to transform her into a woman.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-40,20)>>
<<if $activeSlave.balls == 0>>
	<<set $activeSlave.balls = random(1,3)>>
<</if>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

<<set $activeSlave.tonguePiercing = random(0,1)>>
<<set $activeSlave.earPiercing = random(0,1)>>
<<set $activeSlave.nosePiercing = random(0,1)>>
<<set $activeSlave.sexualFlaw = "hates women">>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced an old world person desperate for modern reassignment surgery that you'll provide it if she agrees to be a sex slave after she's recreated as a female.

<<elseif $recruiterTarget == "dissolute sissies">>

<<include "Generate XY Slave">>
<<set $activeSlave.origin = "She submitted to enslavement out of a misguided desire to join a sexually libertine society.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-40,20)>>
<<set $activeSlave.anus = random(1,3)>>
<<if $activeSlave.balls == 0>>
	<<set $activeSlave.balls = random(1,3)>>
<</if>>
<<set $activeSlave.oralSkill to random(15,40)>>
<<set $activeSlave.analSkill to random(15,40)>>
<<set $activeSlave.faceImplant to random(0,1)>>
<<set $activeSlave.face = Math.clamp($activeSlave.face+(20*$activeSlave.faceImplant),-100,100)>>
<<set $activeSlave.lipsPiercing to random(0,1)>>
<<set $activeSlave.tonguePiercing to random(0,1)>>
<<set $activeSlave.earPiercing to random(0,1)>>
<<set $activeSlave.nosePiercing to random(0,1)>>
<<set $activeSlave.eyebrowPiercing to random(0,1)>>
<<set $activeSlave.navelPiercing to random(0,1)>>
<<set $activeSlave.nipplesPiercing to random(0,1)>>
<<set $activeSlave.clitPiercing to random(0,1)>>
<<set $activeSlave.sexualFlaw to "hates women">>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced an old world sissy that she'd be better off as a slave in a society that is so totally sexually libertine as to accept as female and respectable anyone who takes cock.

<<elseif $recruiterTarget == "expectant mothers">>

<<set $activeSlaveOneTimeMinAge = Math.max($fertilityAge, $minimumSlaveAge)>>
<<set $one_time_age_overrides_pedo_mode = 1>> /% Old enough to be pregnant. %/
<<include "Generate XX Slave">>
<<set $activeSlave.origin = "She submitted to enslavement to get access to modern prenatal care.">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-80,-20)>>
<<set $activeSlave.vagina = random(1,3)>>
<<set $activeSlave.preg = random(10,30)>>
<<set $activeSlave.boobs += 50*random(0,6)>>
<<set $activeSlave.lactation = random(0,1)>>
<<set $activeSlave.weight = random(0,50)>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced an unhealthy expectant mother that you'll provide her with modern medicine in return for her enslavement.

<<else>>

<<set $activeSlaveOneTimeMinAge = 11>>
<<set $activeSlaveOneTimeMaxAge = 22>>
<<include "Generate New Slave">>
<<set $activeSlave.origin = "She submitted to enslavement to escape the hard life of an Old World whore.">>
<<set $activeSlave.career = "a prostitute">>
<<set $activeSlave.devotion = random(-15,5)>>
<<set $activeSlave.trust = random(-10,10)>>
<<set $activeSlave.health = random(-80,20)>>
<<set $activeSlave.anus = random(1,3)>>
<<if $activeSlave.balls > 0>>
	<<set $activeSlave.vagina = random(1,3)>>
	<<set $activeSlave.vaginalSkill = random(15,40)>>
<</if>>
<<set $activeSlave.oralSkill = random(15,40)>>
<<set $activeSlave.analSkill = random(15,40)>>
<<set $activeSlave.whoreSkill = random(15,40)>>
<<set $activeSlave.boobsImplant = random(0,3)*200>>
<<set $activeSlave.boobs += $activeSlave.boobsImplant>>
<<set $activeSlave.buttImplant = random(0,2)>>
<<set $activeSlave.butt = $activeSlave.buttImplant>>
<<set $activeSlave.lipsImplant = either(0,10)>>
<<set $activeSlave.lips += $activeSlave.lipsImplant>>
<<set $activeSlave.lipsPiercing = random(0,1)>>
<<set $activeSlave.tonguePiercing = random(0,1)>>
<<set $activeSlave.earPiercing = random(0,1)>>
<<set $activeSlave.nosePiercing = random(0,1)>>
<<set $activeSlave.eyebrowPiercing = random(0,1)>>
<<set $activeSlave.navelPiercing = random(0,1)>>
<<set $activeSlave.nipplesPiercing = random(0,1)>>
<<set $activeSlave.clitPiercing = random(0,1)>>
<<if $recruiterEugenics == 1>>
	<<if $IntelligenceEugenicsSMR == 1>>
		<<set $activeSlave.intelligence = either(1, 2, 2, 2, 2, 2, 3)>>
	<</if>>
	<<if $HeightEugenicsSMR == 1>>
		<<set $activeSlave.height = random(185,190)>>
	<</if>>
	<<if $FaceEugenicsSMR == 1>>
		<<set $activeSlave.face = random(40,100)>>
	<</if>>
<</if>>

Your recruiter $Recruiter.slaveName has succeeded; she's convinced a desperate old world whore that she'd be better off as a slave in $arcologies[0].name than as a free prostitute on the rough streets of a traditional city.

<</if>>

<<set $contractCost = 1000>>
<<slaveCost $activeSlave>>
<<set $slaveCost -= $contractCost>>

<</nobr>>\
\

<<set $saleDescription = 1>>\
<<include "Long Slave Description">>\
<<set $saleDescription = 0>>\

<span id="result">
<<if $cash >= $contractCost>>\
<<link "Enslave her">>
	<<AddSlave $activeSlave>>
	<<set $cash -= $contractCost>>
	<<replace "#result">>
	<<set $nextLink = "AS Dump">>\
	<<set $returnTo = "Nonrandom Event">>\
	<<include "New Slave Intro">>
	<</replace>>
<</link>> //This will cost ¤$contractCost//
<<link "Sell her immediately">>
	<<set $cash += $slaveCost>>
	<<include "Remove activeSlave">>
	<<replace "#result">>
	$activeSlave.slaveName accepts being resold without much fuss. She's merely exchanged one unknown owner for another. For all she knows her new buyer will be less abusive than you would have been. She would be less complacent if she knew who her buyers are; she'll be immured in an arcade within the hour.
	<</replace>>
<</link>> //This will bring in ¤$slaveCost//
<<else>>\
	//You lack the necessary funds to enslave her.//
	<<set $recruiterProgress = 7>>
<</if>>\
</span>
