﻿using RimWorld;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;

namespace Rimworld_Animations
{

    public class BodyTypeOffset
    {
        public BodyTypeDef bodyType;
        public int rotation = 0;
        public Vector3 offset;
        public Vector3 scale = Vector3.one;
    }
}
