:: Hospital Arrest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<generate2>>Two police officers are sitting in the lobby. They stand when you approach. "You're under arrest. Please come quietly."<br><br>


<<link [[Run|Hospital Arrest Run]]>><<crime 100>><</link>><<crime>><br>
<<link [[Go quietly|Hospital Arrest Journey]]>><</link>><br>


:: Hospital Arrest Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

You turn and run from the hospital.<<physique>><br><br>

<<if $physique gte $rng * 100 + 6000>>
<<set $rng to random(1, 100)>>
	<<if $rng gte 81>>
With the police close on your heels you run down streets and alleys, but they're persistent. You <span class="green">succeed</span> in gaining distance on them, but round a corner and find yourself facing a dead end.<br><br>

<<endevent>>

You're about to give up when a small hatch opens at the base of a nearby wall. You have no idea what's inside, but it's that or face the police.<br><br>

<<link [[Go through the Hatch|Hospital Arrest Molestation]]>><<set $molestationstart to 1>><</link>><br>
<<link [[Surrender to the police|Hospital Arrest Surrender]]>><<endevent>><</link>><br>


	<<else>>
	
With the police close on your heels you run down streets and alleys. The police aren't able to keep up, and you <span class="green">succeed</span> in escaping them.<br><br>

<<link [[Next|Industrial alleyways]]>><<endevent>><</link>><br>

	
	<</if>>

<<else>>

You try to run from the hospital, but <span class="red">fail</span> to outrun the police. They tackle you to the ground.<br><br>

<<link [[Next|Hospital Arrest Journey]]>><</link>><br>

<</if>>


:: Hospital Arrest Journey [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

They cuff you and lead you to their waiting car. They put you in the back, climb in the front and set off.<<set $leftarm to "bound">><<set $rightarm to "bound">><br><br>

<<if $crime gte 5000>>

The driver, a <<person1>><<personcomma>> looks back at you. "You've been a bad <<girl>> haven't you? Caused all sorts of problems."<br><br>

<<His>> partner, a <<person2>><<personcomma>> interjects, "Watch the road."<br><br>

The <<person2>><<person>> is about to say something, but thinks better of it and looks back at the road. No one says anything for awhile.<br><br>

	<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>><br>
	<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>><br>


<<else>>

The driver, a <<person1>><<personcomma>> looks back at you. "If you cooperate, everything will be fine."<br><br>


	<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>><br>
	<</if>>
<<link [[Sit Quietly|Hospital Arrest Sit]]>><</link>><br>
	

<</if>>


:: Hospital Arrest Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $inside to 1>><<generate1>><<generate2>><<generate3>><<generate4>><<man1init>>
You crawl through the hole and into darkness. You hear the hatch shut behind you as the lights come on, revealing four people. <<person1>>"What do we have here?" says a <<personstop>> "Do you think they'd want <<phim>> below?"<br><br>
"Dunno," responds a <<person2>><<personcomma>> who crouches beside you. "I think we should try <<phim>> ourselves first."<br><br>
<<set $enemytrust -= 40>>
<</if>>


<<effects>>
<<effectsman>><<man>>




















<<stateman>><br>
<br>
<<actionsman>>




<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $phase is 1>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hospital Arrest Molestation]]>><</link>></span><<nexttext>>
<</if>>


:: Hospital Arrest Surrender [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<generate1>><<generate2>>You decide against going through the strange hatch. The police arrive, panting. One of them threatens you with a taser. "We've got you," <<he>> says. "You're coming with us."<br><br>


<<link [[Next|Hospital Arrest Journey]]>><</link>><br>


:: Hospital Arrest Offer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>



<<if $crime gte 5000>>

<<set $seductiondifficulty to 10000>>
<<seductioncheck>><br><br>
<span class="gold">You feel more confident in your powers of seduction.</span><<seductionskilluse>><br><br>

	<<if $seductionrating gte $seductionrequired>>
	You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>><br><br>
	
	The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."<br><br>
	
	"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."<br><br>
	
	The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."<br><br>
	
	The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."<br><br>
	
	The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which <<he>> shoves you through with enough force that you almost fall over. You think you're in an empty warehouse.<br><br>
	
	"Don't think you're getting off easy," <<he>> says. "Scum like you are treated far too leniently. No, you're getting what you deserve."<br><br>
	
	<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>><br>
	
	
	<<else>>
	You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>><br><br>
	
	The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."<br><br>
	
	"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."<br><br>
	
	The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."<br><br>	
	
	"I said no," the <<person2>><<person>> reponds, <<his>> tone quelling any further argument. It was worth a try.<br><br>
	
	<<link [[Next|Hospital Arrest Sit]]>><</link>><br>
	<</if>>

<<else>>


<<set $seductiondifficulty to 6000>>
<<seductioncheck>><br><br>
<span class="gold">You feel more confident in your powers of seduction.</span><<seductionskilluse>><br><br>

	<<if $seductionrating gte $seductionrequired>>
	You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>><br><br>
	
	The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."<br><br>
	
	"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
	
	The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."<br><br>
	
	The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."<br><br>
	
	The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which opens into a large open area. You think you're in an abandoned warehouse.<br><br>
	

	<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>><br>
	
	
	<<else>>
	You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>><br><br>
	
	The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."<br><br>
	
	"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
	
	The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."<br><br>	
	
	"I said no," the <<person2>><<person>> reponds, <<his>> tone quelling any further argument. It was worth a try.<br><br>
	
	<<link [[Next|Hospital Arrest Sit]]>><</link>><br>
	<</if>>


<</if>>


:: Hospital Arrest Sit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>


<<pass 5>>You sit quietly for the remainder of the journey. Before long you're pulling up to the police station on Barb Street. Once out the car, they lead you inside. You walk down a flight of metal steps and down a grim-looking corridor. At the end they open one of the tiny cells, and shove you inside. "Sit tight," The <<person1>><<person>> says. "We'll soon decide what to do with you."<br><br>


<<link [[Wait (1:00)|Police Cell]]>><<pass 1 hour>><<endevent>><</link>><br>


:: Police Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $outside to 0>>
	<<if $crime gte 5000>>
	<<set $enemytrust -= 120>><<set $enemyanger += 120>>
	<<else>>
	<<set $enemytrust -= 90>>
	<</if>>

<</if>>


<<effects>>
<<effectsman>><<man>>




















<<stateman>><br>
<br>
<<actionsman>>




<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Molestation]]>><</link>></span><<nexttext>>
<</if>>


:: Police Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

You shove the <<person1>><<person>> into the <<person2>><<personcomma>> causing them to trip over each other and fall to the ground. <<tearful>> you flee from the warehouse.<br><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>

"Come on," says the <<person2>><<person>> "Before we're missed." <<unbind>>They remove your cuffs and leave you lying on the warehouse floor. <<tearful>> you stand and stumble outside.<br><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>

<</if>>


:: Police Cell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>



You sit on the dingy bed and wait.<br><br>

After an hour, a <<generate1>><<person1>><<person>> in a police uniform arrives beside the cell. "Come on, let's get you processed," <<he>> says, unlocking the cell door. "Turn around."<br><br>

<<if $collared isnot 1>><<set $collared to 1>>

You comply, and hear <<him>> remove something from <<his>> belt. <<He>> fastens it around your neck, and you hear it click shut. "This collar has a shock function, just to ensure your continued cooperation. We'll remove it once you've served your sentence."<br><br>

<<else>>

You comply. "Oh," <<he>> says. "You're already collared." <<He>> walks right up behind you and examines the collar more closely. "And the shock function appears to work. Everything is in order then. We'll remove it once you've served your sentence."<br><br>

<</if>><<set $collaredpolice to 1>>


<<He>> leads you up another flight of stairs and into a small room. Three people in suits sit at a table on the far side. In the middle, a <<generate2>><<person2>><<person>> gestures at the chair in front of <<himstop>> "Take a seat," <<he>> says. "And don't tarry." The <<person1>><<person>> follows you in, and closes the door behind you.<br><br>


Once seated, the <<person2>><<person>> continues. "You didn't think you'd get away with it did you? You've been leaving traces of yourself all over. These are only petty crimes however, so public humiliation is an appropriate punishment. Take <<phim>> to the pillory."<br><br>


<<link [[Next|Police Pillory Start]]>><</link>><br>


:: Police Pillory Start [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<pass 5>>The <<person1>><<person>> holds you by your cuffs and pushes you outside. <<He>> hands you over to another officer, a <<endevent>><<generate1>><<person1>><<personcomma>> who pushes you down the street. The pillory sits outside the town hall, a short walk away. Onlookers gawk at you as you are led up to it, and the <<person>> removes your cuffs.<br><br>

You have an opportunity to escape, but the <<person>> is aware of that, and keeps one hand gripping your arm. You'll have to fight to get away.<br><br>


<<link [[Try to break free|Police Pillory Fight]]>><<set $fightstart to 1>><<crime 200>><</link>><<crime>><br>
<<link [[Let yourself be fixed in place|Police Pillory Start 2]]>><</link>><br>


:: Police Station [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $pronoun1 is 0>>
<<generate1>>
<</if>>

You are stood in the police station lobby. A <<person1>><<person>> in an officer's uniform sits behind the front desk.<br><br>


<<if $collared is 1>>
<<link [[Ask for collar removal|Police Station Collar]]>><</link>><br>
<</if>>

<<if $headdrive is 1 and $headpolice isnot 1>>
<<link [[Give evidence against Leighton|Police Leighton]]>><</link>><br>
<</if>>

<br>

<<link [[Leave|Barb Street]]>><<endevent>><</link>><br>


:: Police Station Collar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>


You ask the <<person>> if you can have your collar removed.

<<if $collaredpolice is 1 and $communityservice is 1>>



<<else>>

"Sure," <<he>> says. "It'll cost £200. You really shouldn't go putting those things on for fun. They're government property for one thing, and a bitch to get off by design."<br><br>

	<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
	<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><</link>><<promiscuous2>><br>
	<</if>>
	<<if $money gte 20000>>
	<<link [[Pay up|Police Station Collar Removal]]>><<set $money -= 20000>><</link>><br>
	<</if>>

<</if>>


<<link [[Leave|Police Station]]>><</link>><br>


:: Police Station Seduce [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>



<<set $seductiondifficulty to 4000>>
<<seductioncheck>><br><br>
<span class="gold">You feel more confident in your powers of seduction.</span><<seductionskilluse>><br><br>

<<if $seductionrating gte $seductionrequired>>

"I'll pretend I didn't hear that. If you can't pay up, I can't help you." As you turn to leave however, <<he>> whispers to you. "Meet me behind the station in five minutes, in that old ruin." <<promiscuity2>><br><br>

<<pass 5>>

You go to the ruin the <<person>> mentioned, which looks like the remains of an ancient wall. You wait in the hollow interior. You don't have to wait long.<br><br>

"I'll remove your collar once we're done," <<he>> says, stooping through the arched entrance. "I think It'll make it more fun."<br><br>

<<link [[Next|Police Station Sex]]>><<set $sexstart to 1>><</link>><br>

<<else>>


"I'll pretend I didn't hear that. If you can't pay up, I can't help you."<br><br>

<i>You can try again tomorrow.</i><br><br>


<<link [[Next|Police Station]]>><</link>><br>

<</if>>


:: Police Station Collar Removal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

"I'll be right round," The <<person>> says. <<He>> enters the lobby proper moments later, holding a strange-looking key. <<He>> holds it up to the collar, and the lock clicks open, releasing your neck. <<He>> takes the collar. "As I said, government property."<br><br>

<<set $collared to 0>><<set $collaredpolice to 0>>

<<link [[Next|Police Station]]>><</link>><br>


:: Police Station Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 60>>



<</if>>


<<effects>>
<<effectsman>><<man>>



<<stateman>><br>
<br>
<<actionsman>>



<<if $finish is 1>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Station Sex]]>><</link>></span><<nexttext>>
<</if>>


:: Police Station Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>

<<He>> takes a strange key from <<his>> belt and holds it up to your collar. Your collar comes loose with a click, falling to the ground. <<He>> picks it up. "Goverment property. Goes without saying you shouldn't tell anyone this happened." <<tearful>> you gather yourself as <<he>> leaves.<br><br>

<<set $collared to 0>>

<<clotheson>>
<<endcombat>>



<<elseif $enemyhealth lte 0>>

The <<person>> staggers backward, tripping over a tree stump. <<tearful>> you flee from the ruin.<br><br>

<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>

"Fine," <<he>> says "I'm not taking the collar off though."<br><br>

<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>


:: Police Pillory Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>

<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>

<</if>>


<<effects>>
<<effectsman>><<man>>

<<audience>>


<<stateman>><br>
<br>
<<actionsman>>




<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Pillory Fight]]>><</link>></span><<nexttext>>
<</if>>


:: Police Pillory Start 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $crime gte 4500>>
<<set $pillorytime to 27>>
<<elseif $crime gte 4000>>
<<set $pillorytime to 24>>
<<elseif $crime gte 3500>>
<<set $pillorytime to 21>>
<<elseif $crime gte 3000>>
<<set $pillorytime to 18>>
<<elseif $crime gte 2500>>
<<set $pillorytime to 15>>
<<elseif $crime gte 2000>>
<<set $pillorytime to 13>>
<<elseif $crime gte 1500>>
<<set $pillorytime to 11>>
<<else>>
<<set $pillorytime to 9>>
<</if>>
<<set $crime -= 5000>>
<<if $crime lte 0>>
<<set $crime to 0>>
<</if>>


The <<person>> moves your arms and head into position before lifting the top into place, restraining you. <<He>> locks it shut and attaches the key to a chain on <<his>> belt. "Someone will be over to release you in $pillorytime hours." <<He>> leaves without looking back.<br><br>

With <<him>> gone, some onlookers lose interest and return to their routines. Others still gawk however. If any tried to abuse you there'd be little you could do to stop them, but people seem hesitant to make the first move. You hope it stays that way.<br><br><<endcombat>>


<<link [[Next|Pillory]]>><<endevent>><<set $pilloryaudience to 1>><</link>><br>


:: Police Pillory Fight Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>

<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The <<person>> looks mortified that <<he>> just came in public. Some people point and laugh, others whisper amongst themselves, but it's clear what they're talking about. "Th-that wasn't what it looked like!" <<he>> protests, having all but forgotten you. <<tearful>> you slink away.<br><br>

<<clotheson>>
<<endcombat>>

<<cliffquick>>

<<elseif $enemyhealth lte 0>>

You knock the <<person>> down, giving you the chance you need. <<tearful>> you make your escape. Some people cheer for you.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>><br><br>

<<clotheson>>
<<endcombat>>

<<cliffquick>>

<<else>>

In too much pain to resist, you're helpless as the <<person>> continues <<his>> work.<br><br>



<<link [[Next|Police Pillory Start 2]]>><</link>><br>

<</if>>


:: Pillory [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $pilloryaudience lte 1>>
<<set $pilloryaudience to 1>>
<</if>>

You are stuck in a pillory on Cliff Street, in front of the town hall.

<<if $pillorytime gte 1>>
You have $pillorytime hours left until release.
<<else>>
You should be released any moment from now.
<</if>>

<<if $pilloryaudience + $exposed is 1>>

<span class="teal">A few people stop to look at you but most just glance then continue their business.</span>

<<elseif $pilloryaudience + $exposed is 2>>

<span class="lblue">You've attracted a small crowd of onlookers.</span>

<<elseif $pilloryaudience + $exposed is 3>>

<span class="blue">You've attracted a growing crowd of onlookers.</span>

<<elseif $pilloryaudience + $exposed is 4>>

<span class="purple">A large group has gathered around you, big enough that the crowd itself is attracting more people to see what the fuss is about.</span>

<<elseif $pilloryaudience + $exposed is 5>>

<span class="pink">A large crowd has gathered around you. People throw jeers and insults your way.</span>

<<else>>

<span class="red">A huge crowd has gathered around you. People jeer and insult you. Some throw litter.</span>

<</if>>


<<if $exposed gte 1>>
	
You can do nothing about your <<lewdness>> displayed for everyone to see, humiliating you further.



	<<if $exposed is 1>>
		<<if $pilloryaudience is 1>>
		<<fameexhibitionism 1>>
		<<elseif $pilloryaudience is 2>>
		<<fameexhibitionism 2>>
		<<elseif $pilloryaudience is 3>>
		<<fameexhibitionism 3>>
		<<elseif $pilloryaudience is 4>>
		<<fameexhibitionism 4>>
		<<elseif $pilloryaudience is 5>>
		<<fameexhibitionism 5>>
		<<else>>
		<<fameexhibitionism 10>>
		<</if>>
	<</if>>	
	<<if $exposed is 2>>
		<<if $pilloryaudience is 1>>
		<<fameexhibitionism 3>>
		<<elseif $pilloryaudience is 2>>
		<<fameexhibitionism 6>>
		<<elseif $pilloryaudience is 3>>
		<<fameexhibitionism 9>>
		<<elseif $pilloryaudience is 4>>
		<<fameexhibitionism 12>>
		<<elseif $pilloryaudience is 5>>
		<<fameexhibitionism 15>>
		<<else>>
		<<fameexhibitionism 30>>
		<</if>>	
	<</if>>
<</if>>


<br><br>

<<if $pillorytime lte 0>>

A <<generate1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.<br><br>
<<set $collared to 0>>
<<set $collaredpolice to 0>>
<<unbind>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>><br>
<<else>>

	<<set $rng to random(1, 5)>>
	<<if $pilloryaudience + $exposed + $rng gte 10>>
	<<set $rng to random(1, 100)>>
		<<if $bestialitydisable is "f" and $rng gte 51>>
		You feel something prod your <<bottomstop>> A dog is sniffing you curiously.<br><br>

		<<link [[Next|Pillory Dog]]>><<set $molestationstart to 1>><</link>><br>
		<<else>>
		<<generate1>><<person1>>A <<person>> walks right up to the pillory.<br><br>
		
		<<link [[Next|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>><br>
		<</if>>

	<<elseif $pilloryaudience + $exposed + $rng gte 6>>
	<<set $rng to random(1, 100)>>

		<<if $rng gte 65>>
			<<if $skirtdown is 1>>
			A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $lowerclothes.<br><br>
			
			<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span><br>
			<<link [[Stay still|Pillory Skirt]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><br>
			<<elseif $lowerexposed lte 1 and $lowerset isnot "upperset" and $skirt isnot 1>>
			A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $lowerclothes.<br><br>
			<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span><br>
			<<link [[Stay still|Pillory Lower]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><br>
			<<elseif $lowerexposed gte 2 and $underexposed is 0 and $undertype isnot "chastity">>
			A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $underclothes.<br><br>
			<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span><br>
			<<link [[Stay still|Pillory Under]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><br>
			
			<<else>>
			
			A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.<<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<set $pain += 20>><br><br>
			
			<<endevent>>
			<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
			
			<</if>>
		<<elseif $rng gte 30>>
		<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.<br><br>
		
		<<link [[Next|Pillory Oral]]>><<set $molestationstart to 1>><</link>><br>
		<<else>>
		A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span><br><br>
		
		<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
		<</if>>

	<<else>>
	<<set $rng to random(1, 100)>>
		<<if $rng gte 65>>
		<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<personcomma>> who laughs and produces a piece of fruit from <<his>> bag.<br><br>
		
		<<link [[Warn them off|Pillory Warn]]>><<set $pilloryaudience += 1>><</link>> | <span class="pink">Attracts attention</span><br>
		<<link [[Brace yourself|Pillory Brace]]>><</link>><br>
		<<elseif $rng gte 30>>
		<<generate1>><<person1>>A <<person>> takes takes picture of you with <<his>> phone.<br><br>
		<<endevent>>
		<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
		<<else>>
		A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span><br><br>
		
		<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
		<</if>>
	<</if>>

<</if>>


:: Pillory Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $beasttype to "dog">>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>


<<effects>>
<<effectsman>><br><<beast>><br><br>





<<audience>>





<<stateman>><br>
<br>
<<actionsman>>







<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Dog]]>><</link>></span><<nexttext>>
<</if>>


:: Pillory Dog Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>


<<if $enemyarousal gte $enemyarousalmax>>



<<beastejaculation>>


The dog barks in satisfaction, and wanders into the crowd.<br><br>
	
	<<if $pilloryaudience is 1>>
	<<famebestiality 10>>
	<<elseif $pilloryaudience is 2>>
	<<famebestiality 20>>
	<<elseif $pilloryaudience is 3>>
	<<famebestiality 30>>
	<<elseif $pilloryaudience is 4>>
	<<famebestiality 40>>
	<<elseif $pilloryaudience is 5>>
	<<famebestiality 50>>
	<<else>>
	<<famebestiality 60>>
	<</if>>

"Serves you right, bitch," you hear someone shout.<br>
"<<pShe>> actually got that animal off."<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.<br>
<span class="pink">The crowd becomes larger and bolder.</span><<set $pilloryaudience += 1>>
<br>


<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
<<elseif $enemyhealth lte 0>>

The $beasttype gives up and flees into the crowd.<br><br>

"<<pShe>> beats innocent animals. <<pShe>> belongs up there." You hear someone shout.<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
<</if>>


:: Pillory Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>


<<effects>>
<<effectsman>><<man>>





<<audience>>










<<stateman>><br>
<br>
<<actionsman>>




<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>>


:: Pillory Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>


<<if $enemyarousal gte $enemyarousalmax>>



<<ejaculation>>


The <<person>> slaps your <<bottom>> then steps away from the pillory.<br><br>
	
	<<if $pilloryaudience is 1>>
	<<famerape 10>>
	<<elseif $pilloryaudience is 2>>
	<<famerape 20>>
	<<elseif $pilloryaudience is 3>>
	<<famerape 30>>
	<<elseif $pilloryaudience is 4>>
	<<famerape 40>>
	<<elseif $pilloryaudience is 5>>
	<<famerape 50>>
	<<else>>
	<<famerape 60>>
	<</if>>

"Serves you right, bitch," you hear someone shout.<br>
"At least <<pshe>> can be of some use to society."<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."<br>
<span class="pink">The crowd becomes larger and bolder.</span><<set $pilloryaudience += 1>>
<br>


<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
<<elseif $enemyhealth lte 0>>

The <<person>> steps away from the pillory.<br><br>

"So violent. <<pShe>> belongs up there." You hear someone shout.<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
<</if>>






:: Pillory Kick [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>


You kick the <<person>> in the shin. "Ow!" <<he>> says. "Fucking bitch." <<He>> hobbles away from you.<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>


:: Pillory Skirt [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>


<<if $rng gte 51>>

<<He>> flips the hem of your skirt up, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.<br><br>

<<set $skirtdown to 0>><<set $lowervaginaexposed to 1>><<set $loweranusexposed to 1>><<set $lowerexposed to 2>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>

<<else>>

<<He>> lifts the hem of your skirt slightly and peeks under.

	<<if $undertype is "naked">>
	"<<pShe>> isn't wearing anything under <<pher>> skirt!" the <<person>> announces loudly.<br><br>
	"What a pervert," says someone in the crowd.<br><br>
	<<elseif $undertype is "chastity">>
	"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.<br><br>
	"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."<br><br>
	<<else>>
	"<<pShe>> is wearing $undercolour $underclothes!" the <<person>> announces loudly.<br><br>
		<<if $playergenderappearance isnot $undergender and $undergender isnot "n">>
		"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"<br><br>
		<</if>>
	<</if>>
	
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>

<</if>>


:: Pillory Lower [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>


<<if $rng gte 51>>

<<He>> pulls your $lowerclothes down to your thighs, revealing your <<undies>> for all to see.

	<<if $undertype is "naked">>
	"No underwear!" <<he>> says. "What a perv."
	<<else>>
	
	<</if>>
<<He>> returns to the crowd, leaving you exposed and humiliated.<br><br>

<<set $lowervaginaexposed to 1>><<set $loweranusexposed to 1>><<set $lowerexposed to 2>><<set $lowerstate to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>

<<elseif $rng gte 1>>

<<He>> pulls your $lowerclothes down to your thighs, revealing your <<undies>> for all to see.

	<<if $undertype is "naked">>
	"No underwear!" the <<person>> announces loudly.<br><br>
	"What a pervert," says someone in the crowd.<br><br>
	<<elseif $undertype is "chastity">>
	"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.<br><br>
	"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."<br><br>
	<<else>>
	"<<pShe>> is wearing $undercolour $underclothes!" the <<person>> announces loudly.<br><br>
		<<if $playergenderappearance isnot $undergender and $undergender isnot "n">>
		"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"<br><br>
		<</if>>
	<</if>>
<<He>> pulls up your $lowerclothes before returning to the crowd.<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>

<</if>>


:: Pillory Under [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>


<<if $rng gte 51>>

<<He>> pulls your $underclothes down to your thighs, revealing your <<genitals>> for all to see.


<<He>> returns to the crowd, leaving you exposed and humiliated.<br><br>

<<set $undervaginaexposed to 1>><<set $underanusexposed to 1>><<set $underexposed to 1>><<set $understate to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>

<<elseif $rng gte 1>>

<<He>> pulls up your $underclothes, stretching them taut and emphasising your <<bottom>> cheeks. <<He>> gives you a firm spank before returning to the crowd.<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>

<</if>>


:: Pillory Warn [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>

<<if $submissive lte 850>>

"Don't you dare. Or I'll find you when I get out," you say, glaring at the <<personstop>> <<He>> looks away from you and puts the fruit away.<br><br>

<<elseif $submissive gte 1150>>

"P-please don't," you say, hanging your head. The <<person>> takes pity on you and puts the fruit away.<br><br>

<<else>>

"Please don't," you say. <<He>> hesitates a moment. <<His>> friend pokes <<him>> and <<he>> throws the fruit, but it flies clear of the pillory.<br><br>


<</if>>

<<endevent>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>


:: Pillory Brace [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>



You brace for the impact as the fruit comes flying towards you.

	<<if $rng gte 81>>
	
	It smashes into your face, hurting more than you expected. Some people applaud.<<gtrauma>><<gstress>><<trauma 6>><<stress 12>><<set $pain += 40>><br><br>
	
	<<else>>
	
	Their aim is off and it thuds into the pillory beside your head, smashing into pieces but leaving you mostly clean.<br><br>
	
	<</if>>




<<endevent>>


<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>


:: Pillory Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>


<<set $anususe to "none">>
<<set $vaginause to "none">>
<<set $penisuse to "none">>
<<set $thighuse to "none">>
<<set $bottomuse to "none">>
<<set $feetuse to "none">>
<<set $chestuse to "none">>

<<set $enemyhealthmax to 5>><<set $enemyhealth to 5>>
<<set $enemyarousalmax to 150>>

<</if>>


<<effects>>
<<effectsman>><<man>>





<<audience>>










<<stateman>><br>
<br>
<<actionsman>>




<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Oral]]>><</link>></span><<nexttext>>
<</if>>


:: Pillory Oral Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>


<<if $enemyarousal gte $enemyarousalmax>>



<<ejaculation>>


The <<person>> pats your head then steps away from the pillory.<br><br>
	
	<<if $pilloryaudience is 1>>
	<<famerape 10>>
	<<elseif $pilloryaudience is 2>>
	<<famerape 20>>
	<<elseif $pilloryaudience is 3>>
	<<famerape 30>>
	<<elseif $pilloryaudience is 4>>
	<<famerape 40>>
	<<elseif $pilloryaudience is 5>>
	<<famerape 50>>
	<<else>>
	<<famerape 60>>
	<</if>>

"Serves you right, bitch," you hear someone shout.<br>
"At least <<pshe>> can be of some use to society."<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.<br>
<span class="pink">The crowd becomes larger and bolder.</span><<set $pilloryaudience += 1>>
<br>


<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
<<elseif $enemyhealth lte 0>>

Pride wounded, the <<person>> leaves the pillory.<br><br>

"So violent. <<pShe>> belongs up there." You hear someone shout.<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>><br>
<</if>>







:: Hospital Arrest Molestation Finish [nobr]
<<if $enemyhealth lte 0>>

They back off from you, surprised by your strength. <<tearful>> you open the hatch and escape outside before they can stop you.<br><br>

<<clotheson>>
<<endcombat>>

<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>

<<elseif $enemyarousal gte $enemyarousalmax>>
	<<if $phase is 1>>
	<<ejaculation>>
	
	The second orgasm is a bit much for them, and gives you a chance to escape through the hatch.<br><br>

	
<<clotheson>>
<<endcombat>>



<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>	
	
	<<else>>
	<<ejaculation>>

	<<person2>>"<<pShe>> should be worth something," says the <<personstop>> "Be a good little fucktoy and come with us." <<He>> grabs your arm and tries to pull you deeper into the building.<br><br>



	<<link [[Go quietly|Underground Intro]]>><</link>><br>
	<<link [[Resist|Hospital Arrest Molestation]]>><<set $phase to 1>><<set $enemyanger += 120>><<set $enemytrust -= 40>><<set $enemyarousal to 0>><</link>>

	<</if>>
	
<<elseif $phase is 1>>
You're too hurt to fight any longer. The <<person1>><<person>> and <<person2>><<person>> drag your limp body deeper into the building.<br><br>

<<link [[Next|Underground Intro]]>><</link>><br>
<</if>>








:: Police Leighton [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>


<<if $submissive gte 1150>>
You walk up to the desk. "I have something," you say, and put the flash drive on the counter. "T-the head of the local school has been doing awful things to students."
<<elseif $submissive lte 850>>
You stride up to the desk. "I have evidence of a crime," you say, placing the flash drive on the counter. "The school head has been abusing students."
<<else>>
You walk up to the desk. "I have evidence of a crime," you say, and put the flash drive on the counter. "The school head has been abusing students."
<</if>>
<br><br>

The <<person>> takes the flash drive. "Alright. I'll add it to the pile," <<he>> says uninterested. "Is there anything else?"<br><br>


You get the feeling the police aren't going to be helpful. At least you tried to do the right thing.<<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>><br><br>
<<set $headpolice to 1>><<control 25>>
<<link [[Next|Police Station]]>><</link>><br>








