:: Intro Summary [nobr]

<<set $neighboringArcologies = variableAsNumber($neighboringArcologies, 3, 0, 8)>>
<<set $FSCreditCount = variableAsNumber($FSCreditCount, 5, 4, 7)>>
<<set $PC.actualAge = variableAsNumber($PC.actualAge, 35, 14, 80)>>
<<set $PC.birthWeek = variableAsNumber($PC.birthWeek, 0, 0, 51)>>

<<silently>>
FertilityAge($fertilityAge)
<</silently>>

You may review your settings before clicking "Continue" to begin.

<br><br>
<<set $minimumSlaveAge = variableAsNumber($minimumSlaveAge, 18, 3, 18)>>
<<set $retirementAge = variableAsNumber($retirementAge, 45, 25, 120)>>
<<set $fertilityAge = variableAsNumber($fertilityAge, 13, 3, 18)>>
<<set $potencyAge = variableAsNumber($potencyAge, 13, 3, 18)>>
<<set $PC.mother = Number($PC.mother)>>
<<set $PC.father = Number($PC.father)>>
<<if $freshPC == 1 || $saveImported == 0>>
	<<set $PC.origRace = $PC.race>>
	<<set $PC.origSkin = $PC.skin>>
	<<set $PC.origEye = $PC.eyeColor>>
	<<set $PC.origHColor = $PC.hColor>>
<</if>>

__''World Settings''__
<br>
<<if $economy == 1>>
	The world economy is in ''doubtful'' shape.
	[[Easier|Intro Summary][$economy = 0.5]] | [[Harder|Intro Summary][$economy = 1.5]]
<<elseif $economy < 1>>
	The world economy is still in ''good'' shape.
	[[Harder|Intro Summary][$economy = 1]]
<<else>>
	The world economy is in ''terrible'' shape.
	[[Easier|Intro Summary][$economy = 1]]
<</if>>

<<set $drugsCost = Math.trunc(100*$economy)>>
<<set $rulesCost = Math.trunc(100*$economy)>>
<<set $modCost = Math.trunc(50*$economy)>>
<<set $surgeryCost = Math.trunc(300*$economy)>>

<br>

<<if ndef $customVariety>>
You are using standardized slave trading channels. [[Customize the slave trade|Customize Slave Trade][$customVariety = 1, $customWA = 0]]
<br>
	<<if $internationalTrade == 0>>
		The slave trade is ''continental,'' so a narrower variety of slaves will be available.
		[[Allow intercontinental trade|Intro Summary][$internationalTrade = 1]]
		<br>
	<<else>>
		The slave trade is ''international,'' so a wider variety of slaves will be available.
		[[Restrict the trade to continental|Intro Summary][$internationalTrade = 0]]
		<br>
	<</if>>

	<<if $internationalTrade == 1>>
	<<if $internationalVariety == 0>>
		International slave variety is ''semi-realistic,'' so more populous nations will be more common.
		[[Normalized national variety|Intro Summary][$internationalVariety = 1]]
		<br>
	<<else>>
		International slave variety is ''normalized,'' so small nations will appear nearly as much as large ones.
		[[Semi-realistic national variety|Intro Summary][$internationalVariety = 0]]
		<br>
	<</if>>
	<</if>>
<<else>>
	Current nationality distributions are [[Adjust the slave trade|Customize Slave Trade][$customWA = 0, $customVariety = 1]] | [[Stop customizing|Intro Summary][delete $customVariety]]
	<<if ndef $nationalitiescheck>> /* NGP: regenerate $nationalitiescheck from previous game's $nationalities array */
		<<silently>><<include "Customize Slave Trade">><</silently>>
	<</if>>
	<br style="clear:both" /><hr style="margin:0">
	<<set _len = Object.keys($nationalitiescheck).length>>
	<<set _j = 0>>
	<<for _nation, _i range $nationalitiescheck>>
		<<print _nation>> @@.orange;<<print (($nationalities[_nation]/hashSum($nationalities))*100).toFixed(2)>>%@@
		<<set _j++>>
		<<if _j < _len>> | <</if>>
	<</for>>
	<br style="clear:both" /><hr style="margin:0">
<</if>> /* closes $customVariety is defined */

/* Accordion 000-250-006 */
	Accordion effects on weekly reports are
<<if $useAccordion == 0>>
	@@.red;DISABLED@@. [[Enable|Intro Summary][$useAccordion = 1]]
<<else>>
	@@.cyan;ENABLED@@. [[Disable|Intro Summary][$useAccordion = 0]]
<</if>>
/* Accordion 000-250-006 */

<br>
Economic Tabs on weekly reports are
<<if $useTabs == 0>>
@@.red;DISABLED@@. [[Enable|Intro Summary][$useTabs = 1]]
<<else>>
@@.cyan;ENABLED@@. [[Disable|Intro Summary][$useTabs = 0]]
<</if>>

<br>
<<if $plot == 1>>
	Game mode: ''two-handed''. Includes non-erotic events concerning the changing world.
	[[Disable non-erotic events|Intro Summary][$plot = 0]]
<<else>>
	Game mode: ''one-handed''. No non-erotic events concerning the changing world.
	[[Enable non-erotic events|Intro Summary][$plot = 1]]
<</if>>

<br><br>
__''General slave settings''__
<br>
<<if $verboseDescriptions == 1>>
	Your master suite ''will'' detail slave changes.
	[[Disable|Intro Summary][$verboseDescriptions = 0]]
<<else>>
	Your master suite ''will not'' detail slave changes.
	[[Enable|Intro Summary][$verboseDescriptions = 1]]
<</if>>

<br>
<<if $newDescriptions == 1>>
	Slaves ''will'' have alternate titles.
	[[Disable|Intro Summary][$newDescriptions = 0]]
<<else>>
	Slaves ''will not'' have alternate titles.
	[[Enable|Intro Summary][$newDescriptions = 1]]
<</if>>

<br>
<<if $seeRace == 1>>
	Ethnicity will ''occasionally'' be mentioned.
	[[Disable most mentions of race|Intro Summary][$seeRace = 0]]
<<else>>
	Ethnicity will ''almost never'' be mentioned.
	[[Enable mentions of race|Intro Summary][$seeRace = 1]]
<</if>>

<br>
<<if $seeNationality == 1>>
	Nationality will ''occasionally'' be mentioned.
	[[Disable most mentions of nationality|Intro Summary][$seeNationality = 0]]
<<else>>
	Nationality will ''almost never'' be mentioned.
	[[Enable mentions of nationality|Intro Summary][$seeNationality = 1]]
<</if>>

<br>
<<if $allowMaleSlaveNames>>
	Slaves ''can generate with male names.''
	[[Only use female names|Intro Summary][$allowMaleSlaveNames = false]]
<<else>>
	Slaves will ''always generate with female names.''
	[[Allow male names|Intro Summary][$allowMaleSlaveNames = true]]
<</if>>
//This only affects slave generation and not your ability to name your slaves.//

<br>
<<if $surnameOrder != 1>>
	Order names ''based on country of origin''. [[Force name surname|Intro Summary][$surnameOrder = 1]]
<<else>>
	Names will always be ''Name Surname''. [[Allow nationality name order|Intro Summary][$surnameOrder = 0]]
<</if>>

<br>
<<if $familyTesting == 1>>
	Slaves ''can'' have extended families instead of just a single relative. //May cause lag.//
	[[Disable extended families|Intro Summary][$familyTesting = 0]]
<<else>>
	Slaves ''cannot'' have extended families, just a single relative. //Vanilla Mode.//
	[[Enable extended families|Intro Summary][$familyTesting = 1]]
<</if>> //Extended family mode must be on for the incubation facility to be enabled.//

<<if $familyTesting == 1>>
<br>
<<if $inbreeding == 1>>
	Successive breeding ''will'' result in sub-average slaves.
	[[Disable inbreeding damage|Intro Summary][$inbreeding = 0]]
<<else>>
	Successive breeding ''will not'' result in sub-average slaves.
	[[Enable inbreeding damage|Intro Summary][$inbreeding = 1]]
<</if>>

<br>
<<if $allowFamilyTitles == 1>>
	Your relatives ''will'' use family titles.
	[[Disable family titles|Intro Summary][$allowFamilyTitles = 0]]
<<else>>
	Your relatives ''will not'' use family titles.
	[[Enable family titles|Intro Summary][$allowFamilyTitles = 1]]
<</if>>
<</if>>

<br>
Interactions between slaves' weight and asset size are
<<if ($weightAffectsAssets != 0)>>
	''enabled''. [[Disable|Intro Summary][$weightAffectsAssets = 0]]
<<else>>
	''disabled''. [[Enable|Intro Summary][$weightAffectsAssets = 1]]
<</if>>

&nbsp;&nbsp;&nbsp;&nbsp;

<br>
<<if ($curativeSideEffects != 0)>>
Curative side effects are ''enabled''. [[Disable|Intro Summary][$curativeSideEffects = 0]]
<<else>>
Curative side effects are ''disabled''. [[Enable|Intro Summary][$curativeSideEffects = 1]]
<</if>>

<br>
/% Begin mod section: toggle whether slaves lisp. %/

<<if $disableLisping>>
	Lisping: ''slaves will not lisp''.
	[[Enable Lisping|Intro Summary][$disableLisping = 0]]
<<else>>
	Lisping: ''slaves with fat lips or heavy oral piercings will lisp''.
	[[Disable Lisping|Intro Summary][$disableLisping = 1]]
<</if>>

/% End mod section: toggle whether slaves lisp. %/

<br><br>
__''Slave age settings''__
<br>
<<if $seeAge == 1>>
	Slaves will ''age naturally.''
	[[Disable aging|Intro Summary][$seeAge = 0]] |
	[[Semi aging|Intro Summary][$seeAge = 2]]
<<elseif $seeAge == 2>>
	Slaves ''will'' celebrate birthdays, but ''not age.''
	[[Enable aging fully|Intro Summary][$seeAge = 1]] |
	[[Disable aging|Intro Summary][$seeAge = 0]]
<<else>>
	Slaves will ''not age,'' and not experience birthdays.
	[[Enable aging|Intro Summary][$seeAge = 1]] |
	[[Semi aging|Intro Summary][$seeAge = 2]]
<</if>>
//This option cannot be changed during the game//

<br>
<<if $minimumSlaveAge < 3>>
	<<set $minimumSlaveAge = 3>>
<<elseif $minimumSlaveAge < 18>>
	/% OK %/
<<else>>
	/% Either out of range or not a number. %/
	<<set $minimumSlaveAge = 18>>
<</if>>
Girls appearing in the game will be no younger than <<textbox "$minimumSlaveAge" $minimumSlaveAge "Intro Summary">>

<br>
<<if $retirementAge <= $minimumSlaveAge>>
	<<set $retirementAge = $minimumSlaveAge+1>>
<<elseif $retirementAge <= 120>>
	/% OK %/
<<else>>
	/% Either out of range or not a number. %/
	<<set $retirementAge = 45>>
<</if>>
Initial retirement age will be at <<textbox "$retirementAge" $retirementAge "Intro Summary">> //May cause issues with New Game and initial slaves if set below 45.//

<br>
<<if $pedo_mode == 0>>
	Randomly generated slaves will generate normally.
	[[Loli mode|Intro Summary][$pedo_mode = 1, $minimumSlaveAge = 5]]
<<else>>
	Nearly all randomly generated slaves will be under the age of 18, although custom slaves and slaves related to specific events may be older.
	[[Normal mode|Intro Summary][$pedo_mode = 0]]
<</if>>

<br>
<<if $fertilityAge < 3>>
	<<set $fertilityAge = 3>>
<<elseif $fertilityAge < 18>>
	/% OK %/
<<else>>
	/% Either out of range or not a number. %/
	<<set $fertilityAge = 18>>
<</if>>
Girls will not be able to become pregnant if their age is under <<textbox "$fertilityAge" $fertilityAge "Intro Summary">>

<br>
<<if $potencyAge < 3>>
	<<set $potencyAge = 3>>
<<elseif $potencyAge < 18>>
	/% OK %/
<<else>>
	/% Either out of range or not a number. %/
	<<set $potencyAge = 18>>
<</if>>
Girls will not be able to impregnate others if their age is under <<textbox "$potencyAge" $potencyAge "Intro Summary">>

<br>
<<if $precociousPuberty == 0>>
	Girls ''cannot'' experience precocious puberty. (Unable to become pregnant or inseminate others younger than normal puberty age - $fertilityAge).
	[[Enable precocious puberty|Intro Summary][$precociousPuberty = 1]]
<<else>>
	Girls ''can'' experience precocious puberty. (Under certain conditions they can become pregnant or inseminate others younger then normal age - $fertilityAge, though they may also experience delayed puberty).
	[[Disable precocious puberty|Intro Summary][$precociousPuberty = 0]]
<</if>>

<br><br>
__''Slave age effects''__
<br>
<<if $AgePenalty == 0>>
	Girls ''will not'' receive job and career penalties due to age.
	[[Enable age penalties|Intro Summary][$AgePenalty = 1]]
<<else>>
	Girls ''will'' receive job and career penalties due to age.
	[[Disable age penalties|Intro Summary][$AgePenalty = 0]]
<</if>>

<br>
<<if $loliGrow == 1>>
	Children ''will not'' grow as they age.
	[[Enable Growth|Intro Summary][$loliGrow = 0]]
<<else>>
	Children ''will'' grow as they age.
	[[Disable Growth|Intro Summary][$loliGrow = 1]]
<</if>>

<br><br>
__''Content settings''__
<br>
<<switch $seeDicks>>
<<case 100>>
	''All''
<<case 90>>
	''Almost all''
<<case 75>>
	''Most''
<<case 50>>
	''Half''
<<case 25>>
	''Some''
<<case 10>>
	''A few''
<<default>>
	''None''
<</switch>>
of the slave girls will have dicks.
<<if $seeDicks != 0>>[[None|Intro Summary][$seeDicks = 0]]<<else>>None<</if>> (0%)
| <<if $seeDicks != 10>>[[A few|Intro Summary][$seeDicks = 10]]<<else>>A few<</if>> (10%)
| <<if $seeDicks != 25>>[[Some|Intro Summary][$seeDicks = 25]]<<else>>Some<</if>> (25%)
| <<if $seeDicks != 50>>[[Half|Intro Summary][$seeDicks = 50]]<<else>>Half<</if>> (50%)
| <<if $seeDicks != 75>>[[Most|Intro Summary][$seeDicks = 75]]<<else>>Most<</if>> (75%)
| <<if $seeDicks != 90>>[[Almost all|Intro Summary][$seeDicks = 90]]<<else>>Almost all<</if>> (90%)
| <<if $seeDicks != 100>>[[All|Intro Summary][$seeDicks = 100]]<<else>>All<</if>> (100%)

<br>
<<if $seeDicks == 0>>
Should you be able to surgically attach a penis to your female slaves and starting girls?
<<if $makeDicks != 0>>[[No|Intro Summary][$makeDicks = 0]]<<else>>No<</if>>
| <<if $makeDicks != 1>>[[Yes|Intro Summary][$makeDicks = 1]]<<else>>Yes<</if>>
<</if>>

<br>
<<if $seePreg == 1>>
	Pregnancy related content is ''enabled''.
	[[Disable|Intro Summary][$seePreg = 0]]
<<else>>
	Most pregnancy related content is ''disabled''.
	[[Enable|Intro Summary][$seePreg = 1]]
<</if>>

<br>
<<if $seeHyperPreg == 1>>
	Extreme pregnancy content like broodmothers is ''enabled''.
	[[Disable|Intro Summary][$seeHyperPreg = 0]]
<<else>>
	Extreme pregnancy content like broodmothers is ''disabled''.
	[[Enable|Intro Summary][$seeHyperPreg = 1]]
<</if>>

<br>
<<if ($dangerousPregancy == 0)>>
	Advanced pregnancy complications such as miscarriage and premature birth are currently @@.red;DISABLED@@.
	[[Enable|Intro Summary][$dangerousPregancy = 1]]
<<else>>
	Advanced pregnancy complications such as miscarriage and premature birth are currently @@.cyan;ENABLED@@.
	[[Disable|Intro Summary][$dangerousPregancy = 0]]
<</if>>

<br>
<<if $seeExtreme == 1>>
	Extreme content like amputation is ''enabled''.
	[[Disable|Intro Summary][$seeExtreme = 0]]
<<else>>
	Extreme content like amputation is ''disabled''.
	[[Enable|Intro Summary][$seeExtreme = 1]]
<</if>>

<br>
<<if $seeBestiality == 1>>
	Bestiality content is ''enabled''.
	[[Disable|Intro Summary][$seeBestiality = 0]]
<<else>>
	Bestiality content is ''disabled''.
	[[Enable|Intro Summary][$seeBestiality = 1]]
<</if>>

<<if $seeDicks != 0>>
	<br>
	<<if $seeCircumcision == 1>>
		Circumcision is ''enabled''.
		[[Disable|Intro Summary][$seeCircumcision = 0]]
	<<else>>
		Circumcision is ''disabled''.
		[[Enable|Intro Summary][$seeCircumcision = 1]]
	<</if>>
<</if>>

<br><br>
__''The Free City''__
<br>
The Free City features ''$neighboringArcologies'' arcologies in addition to your own.
<<textbox "$neighboringArcologies" $neighboringArcologies "Intro Summary">>
<br>&nbsp;&nbsp;&nbsp;&nbsp;
//Setting this to 0 will disable most content involving the rest of the Free City.//

<<if $targetArcology.type == "New">>
	<br>
	The Free City is located on ''$terrain'' terrain.
	[[Urban|Intro Summary][$terrain = "urban"]] |
	[[Rural|Intro Summary][$terrain = "rural"]] |
	[[Ravine|Intro Summary][$terrain = "ravine"]] |
	[[Marine|Intro Summary][$terrain = "marine"]] |
	[[Oceanic|Intro Summary][$terrain = "oceanic"]]
	<<if $terrain != "oceanic">>
	<br>
	The Free City is located in ''$continent''.
	[[North America|Intro Summary][$continent = "North America", $language = "English"]] | [[South America|Intro Summary][$continent = "South America", $language = "Spanish"]] | [[Brazil|Intro Summary][$continent = "Brazil", $language = "Portuguese"]] | [[Europe|Intro Summary][$continent = "Europe", $language = "English"]] | [[the Middle East|Intro Summary][$continent = "the Middle East", $language = "Arabic"]] | [[Africa|Intro Summary][$continent = "Africa", $language = "Arabic"]] | [[Asia|Intro Summary][$continent = "Asia", $language = "Chinese"]] | [[Australia|Intro Summary][$continent = "Australia", $language = "English"]] |
	<<if $freshPC == 1 || $saveImported == 0>>
		[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese", $PC.race = "asian", $PC.nationality = "Japanese", $PC.hColor = "black", $PC.eyeColor = "brown"]]
	<<else>>
		[[Japan|Intro Summary][$continent = "Japan", $language = "Japanese"]]
	<</if>>
<</if>>
<</if>>

<<if !["RomanRevivalist", "AztecRevivalist", "EgyptianRevivalist", "EdoRevivalist", "ArabianRevivalist", "ChineseRevivalist"].includes($targetArcology.type)>>
<br>
The lingua franca of your arcology is <<textbox "$language" $language "Intro Summary">>.
<<if $language != "English">>
	[[English|Intro Summary][$language = "English"]] |
<<else>>
	English |
<</if>>
<<if $language != "Spanish">>
	[[Spanish|Intro Summary][$language = "Spanish"]] |
<<else>>
	Spanish |
<</if>>
<<if $language != "Arabic">>
	[[Arabic|Intro Summary][$language = "Arabic"]] |
<<else>>
	Arabic |
<</if>>
<<if $language != "Chinese">>
	[[Chinese|Intro Summary][$language = "Chinese"]]
<<else>>
	Chinese
<</if>>
<</if>>

<br>
The Free City could develop as many as ''$FSCreditCount'' future societies.
<<textbox "$FSCreditCount" $FSCreditCount "Intro Summary">>
<br>&nbsp;&nbsp;&nbsp;&nbsp;
<<if $FSCreditCount >= 7>>
	<<set $FSCreditCountString = "seven">>
<<elseif $FSCreditCount == 6>>
	<<set $FSCreditCountString = "six">>
<<elseif $FSCreditCount == 5>>
	<<set $FSCreditCountString = "five">>
<<elseif $FSCreditCount <= 4>>
	<<set $FSCreditCountString = "four">>
<</if>>
//5 is default, 4 behaves the same as pre-patch 0.9.9.0, max is 7.//
//Make sure to hit enter to confirm.//
//This option cannot be changed during the game//

<br><br>
__''Player Character''__
<<if $freshPC == 1 || $saveImported == 0>>

	<<if ndef $PCCreationSex>>
		<<if $PC.title == 1>>
			<<set $PCCreationSex = "masculine ''Master''">>
		<<else>>
			<<set $PCCreationSex = "feminine ''Mistress''">>
		<</if>>
	<</if>>

	<br>You are a $PCCreationSex.
	<br>Change to
		<<if $PCCreationSex != "masculine ''Master''">>
			[[masculine Master|Intro Summary][$PC.title = 1, $PC.pronoun = "he", $PC.possessive = "his", $PC.object = "him", $PCCreationSex = "masculine ''Master''"]]
		<<elseif $PCCreationSex != "feminine ''Mistress''">>
			[[feminine Mistress|Intro Summary][$PC.title = 0, $PC.pronoun = "her", $PC.possessive = "her", $PC.object = "her", $PCCreationSex = "feminine ''Mistress''"]]
		<</if>>

	<br>Everyone calls you ''<<= PlayerName()>>.''
	<br>
	With ''<<textbox "$PC.name" $PC.name>>'' as your given name and
	<<if $PC.surname == 0>>
		no surname.
		<<link "Add a surname">>
			<<set $PC.surname = "Anon">>
			<<goto "Intro Summary">>
		<</link>> //Surnames cannot be changed during the game outside of special circumstances.//
	<<else>>
		''<<textbox "$PC.surname" $PC.surname>>'' as your surname.
		<<link "Go by a single name">>
			<<set $PC.surname = 0, $PC.surname = "">>
			<<goto "Intro Summary">>
		<</link>>
	<</if>>

	<br>
	You are <<textbox "$PC.actualAge" $PC.actualAge "Intro Summary">> years old which is
	<<if $PC.actualAge >= 65>>
		''old''.
	<<elseif $PC.actualAge >= 50>>
		''well into middle age''.
	<<elseif $PC.actualAge >= 35>>
		''entering middle age''.
	<<else>>
		''surprisingly young''.
	<</if>>
	<<set $PC.physicalAge = $PC.actualAge, $PC.visualAge = $PC.actualAge>>

	Your birthday was <<textbox "$PC.birthWeek" $PC.birthWeek "Intro Summary">> weeks ago.

	<<if $playerAging == 2>>
		and you ''age naturally''.
		[[Disable aging|Intro Summary][$playerAging = 0]] |
		[[Semi aging|Intro Summary][$playerAging = 1]]
	<<elseif $playerAging == 1>>
		and you ''will'' celebrate birthdays, but ''not age''.
		[[Enable aging fully|Intro Summary][$playerAging = 2]] |
		[[Disable aging|Intro Summary][$playerAging = 0]]
	<<else>>
		and you will ''not age,'' nor experience birthdays.
		[[Enable aging|Intro Summary][$playerAging = 2]] |
		[[Semi aging|Intro Summary][$playerAging = 1]]
	<</if>>
	//This option cannot be changed during the game//

	<br>
	Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>''
	and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''.

	//If using a custom title, select Master or Mistress to set the gender of your title.//
	//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//

	<br>
	Your nationality (//Capitalize it//) is <<textbox "$PC.nationality" $PC.nationality "Intro Summary">>,
	race is <<textbox "$PC.race" $PC.race "Intro Summary">>
	and skin tone is <<textbox "$PC.skin" $PC.skin "Intro Summary">>.

<br>__Race:__
		[[White|Intro Summary][$PC.race = "white"]] |
		[[Asian|Intro Summary][$PC.race = "asian"]] |
		[[Latina|Intro Summary][$PC.race = "latina"]] |
		[[Middle Eastern|Intro Summary][$PC.race = "middle eastern"]] |
		[[Black|Intro Summary][$PC.race = "black"]] |
		[[Semitic|Intro Summary][$PC.race = "semitic"]] |
		[[Southern European|Intro Summary][$PC.race = "southern european"]] |
		[[Indo-Aryan|Intro Summary][$PC.race = "indo-aryan"]] |
		[[Amerindian|Intro Summary][$PC.race = "amerindian"]] |
		[[Pacific Islander|Intro Summary][$PC.race = "pacific islander"]] |
		[[Malay|Intro Summary][$PC.race = "malay"]] |
		[[Mixed Race|Intro Summary][$PC.race = "mixed race"]]

<br>__Skin tone:__
		[[Pure White|Intro Summary][$PC.skin = "pure white"]] |
		[[Extremely Pale|Intro Summary][$PC.skin = "extremely pale"]] |
		[[Pale|Intro Summary][$PC.skin = "pale"]] |
		[[Extremely Fair|Intro Summary][$PC.skin = "extremely fair"]] |
		[[Very Fair|Intro Summary][$PC.skin = "very fair"]] |
		[[Fair|Intro Summary][$PC.skin = "fair"]] |
		[[White|Intro Summary][$PC.skin = "white"]] |
		[[Light|Intro Summary][$PC.skin = "light"]] |
		[[Lightened|Intro Summary][$PC.skin = "lightened"]] |
		[[Light Olive|Intro Summary][$PC.skin = "light olive"]] |
		[[Olive|Intro Summary][$PC.skin = "olive"]] |
		[[Natural|Intro Summary][$PC.skin = "natural"]] |
		[[Tanned|Intro Summary][$PC.skin = "tanned"]] |
		[[Bronzed|Intro Summary][$PC.skin = "bronzed"]] |
		[[Dark Olive|Intro Summary][$PC.skin = "dark olive"]] |
		[[Dark|Intro Summary][$PC.skin = "dark"]] |
		[[Light Brown|Intro Summary][$PC.skin = "light brown"]] |
		[[Brown|Intro Summary][$PC.skin = "brown"]] |
		[[Dark Brown|Intro Summary][$PC.skin = "dark brown"]] |
		[[Black|Intro Summary][$PC.skin = "black"]] |
		[[Ebony|Intro Summary][$PC.skin = "ebony"]] |
		[[Pure Black|Intro Summary][$PC.skin = "pure black"]]

	<<switch $PC.markings>>
		<<case "freckles">>
			<<set _PCCreationFreckles = "has light freckling">>
		<<case "heavily freckled">>
			<<set _PCCreationFreckles = "has heavy freckling">>
		<<default>>
			<<set _PCCreationFreckles = "is clear of blemishes">>
	<</switch>>
	<br>Your body ''_PCCreationFreckles''.
		[[None|Intro Summary][$PC.markings = "none"]] |
		[[Light|Intro Summary][$PC.markings = "freckles"]] |
		[[Heavy|Intro Summary][$PC.markings = "heavily freckled"]]

	<br>Your eyes are <<textbox "$PC.eyeColor" $PC.eyeColor "Intro Summary">>

	and hair is <<textbox "$PC.hColor" $PC.hColor "Intro Summary">>.

	<br>
	Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

	and you consume it by ''<<if $PC.refreshmentType == 0>>Smoking<<elseif $PC.refreshmentType == 1>>Drink<<elseif $PC.refreshmentType == 2>>Eating<<elseif $PC.refreshmentType == 3>>Snorting<<elseif $PC.refreshmentType == 4>>Injection<<elseif $PC.refreshmentType == 5>>Popping<<else>>Orally Dissolving<</if>>''.
	[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]]

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<if $PC.refreshmentType == 0>>//"Smoked" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly
	<<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly
	<<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly
	<</if>>

	<<switch $PC.career>>
		<<case "capitalist">>
			<<set _PCCreationCareer = "a business leader">>
		<<case "mercenary">>
			<<set _PCCreationCareer = "a mercenary">>
		<<case "slaver">>
			<<set _PCCreationCareer = "a slaver">>
		<<case "engineer">>
			<<set _PCCreationCareer = "an engineer">>
		<<case "medicine">>
			<<set _PCCreationCareer = "a doctor">>
		<<case "celebrity">>
			<<set _PCCreationCareer = "a minor celebrity">>
		<<case "escort">>
			<<set _PCCreationCareer = "an escort">>
		<<case "servant">>
			<<set _PCCreationCareer = "a servant">>
		<<case "gang">>
			<<set _PCCreationCareer = "a gang leader">>
		<<case "BlackHat">>
			<<set _PCCreationCareer = "an incursion specialist">>
		<<default>>
			<<set _PCCreationCareer = "a member of the idle wealthy">>
	<</switch>>
	<br>
	Before you came to the free cities, you were ''_PCCreationCareer'' and it is rumoured that you acquired your arcology through ''$PC.rumor''.

	<br>__Past career:__
	<<if $PC.career != "arcology owner">>
		[[member of the idle wealthy|Intro Summary][$PC.career = "wealth"]] |
		[[business leader|Intro Summary][$PC.career = "capitalist"]] |
		[[mercenary|Intro Summary][$PC.career = "mercenary"]] |
		[[slaver|Intro Summary][$PC.career = "slaver"]] |
		[[engineer|Intro Summary][$PC.career = "engineer"]] |
		[[doctor|Intro Summary][$PC.career = "medicine"]] |
		[[hacker|Intro Summary][$PC.career = "BlackHat"]] |
		[[minor celebrity|Intro Summary][$PC.career = "celebrity"]] |
		[[escort|Intro Summary][$PC.career = "escort"]] |
		[[servant|Intro Summary][$PC.career = "servant"]] |
		[[gang leader|Intro Summary][$PC.career = "gang"]]
	<</if>>

	<br>__rumor:__
	[[wealth|Intro Summary][$PC.rumor = "wealth"]] |
	[[hard work|Intro Summary][$PC.rumor = "diligence"]] |
	[[force|Intro Summary][$PC.rumor = "force"]] |
	[[social engineering|Intro Summary][$PC.rumor = "social engineering"]] |
	[[blind luck|Intro Summary][$PC.rumor = "luck"]]

	<br>
	You have a
	<<if $PC.vagina == 1 && $PC.dick == 1>>
		''penis and vagina''. Sex scene variations; more difficult reputation maintenance; some unique opportunities, especially with breasts.
		[[No penis|Intro Summary][$PC.dick = 0]] | [[No vagina|Intro Summary][$PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]]
	<<elseif $PC.dick == 1>>
		''penis''. Standard sex scenes; easiest reputation maintenance.
		[[Switch to vagina|Intro Summary][$PC.dick = 0, $PC.vagina = 1]] | [[Add a vagina|Intro Summary][$PC.vagina = 1]]
	<<elseif $PC.vagina == 1>>
		''vagina''. Sex scene variations; most difficult reputation maintenance.
		[[Switch to penis|Intro Summary][$PC.dick = 1, $PC.vagina = 0, $PC.preg = 0, $PC.pregType = 0]] | [[Add a penis|Intro Summary][$PC.dick = 1]]
	<</if>>

	<<if $PC.vagina == 1>>
		<br>
		You are
		<<if $PC.preg == -1>>
			taking contraceptives. You ''can't'' get pregnant, however there will be a slight increase to living expenses.
			[[Do not take contraceptives|Intro Summary][$PC.preg = 0]]
		<<elseif $PC.preg == 0>>
			''not'' on contraceptives. You ''can'' get pregnant.
			[[Take contraceptives|Intro Summary][$PC.preg = -1]]
			| [[Too late for that|Intro Summary][$PC.preg = 16, $PC.pregType = 1]]
		<<elseif $PC.preg > 37>>
			''<<print $PC.preg>> weeks pregnant'' and going to go into labor soon.
			[[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]]
		<<elseif $PC.preg > 0>>
			''<<print $PC.preg>> weeks pregnant'' so there is no need to worry about contraceptives.
			[[Not pregnant|Intro Summary][$PC.preg = 0, $PC.pregType = 0]]
			| [[Ready to drop|Intro Summary][$PC.preg = 40]]
		<</if>>

		<<if $PC.births > 0>>
			<br>You have given birth to ''$PC.births'' babies.
		<</if>>

		<br>Your hormones
		<<if $PC.pregMood == 1>>
			influence you to be ''caring and motherly''. Sex scene alterations; slaves will trust you more, but may try to take advantage of your mercy.
			[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
		<<elseif $PC.pregMood == 0>>
			do not affect you. Vanilla setting.
			[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
		<<else>>
			influence you to be ''aggressive and domineering''. Sex scene alterations; slaves will fear you more, but will become more submissive to you.
			[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
		<</if>>
	<</if>>

	<br>
	<<switch $PC.boobsBonus>>
		<<case -3>>
			<<set _PCCreationBoobSize = "small B cups">>
		<<case -2>>
			<<set _PCCreationBoobSize = "unnoticeable C cups">>
		<<case -1>>
			<<set _PCCreationBoobSize = "unremarkable D cups">>
		<<case 1>>
			<<set _PCCreationBoobSize = "noticeable F cups">>
		<<case 2>>
			<<set _PCCreationBoobSize = "huge G cups">>
		<<case 3>>
			<<set _PCCreationBoobSize = "massive H cups">>
		<<default>>
			<<set _PCCreationBoobSize = "average DD cups">>
	<</switch>>

	<<if $PC.boobsImplant>>
		<<set _PCCreationBreast = "fake">>
	<<else>>
		<<set _PCCreationBreast = "all natural">>
	<</if>>

	<<if $PC.boobs > 0>>
		Your breasts are ''_PCCreationBoobSize''
		and ''_PCCreationBreast''.
		<<if $PC.boobsBonus == 0>>
			[[Go bigger|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 0]] | [[Get implants|Intro Summary][$PC.boobsBonus = 2, $PC.boobsImplant = 1]] | [[Go smaller|Intro Summary][$PC.boobsBonus = -2, $PC.boobsImplant = 0]]
		<<elseif $PC.boobsBonus == 2>>
			[[Go smaller |Intro Summary][$PC.boobsBonus = 0, $PC.boobsImplant = 0]]
		<<elseif $PC.boobsBonus == -2>>
			[[Go bigger |Intro Summary][$PC.boobsBonus = 0]]
		<</if>>
		| [[Remove them|Intro Summary][$PC.boobs = 0, $PC.boobsBonus = 0, $PC.boobsImplant = 0]]
	<<else>>
		<<if $PC.title == 1>>
			Your chest is ''manly.'' [[Add breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -2]]
		<<else>>
			You are ''flat chested.'' [[Grow breasts|Intro Summary][$PC.boobs = 1, $PC.boobsBonus = -2]]
		<</if>>
	<</if>>

<<else>>

	<br>You are a
	<<if $PC.title == 1>>
		masculine ''Master''
	<<else>>
		feminine ''Mistress'
	<</if>>
	and everyone that matters calls you <<= PlayerName()>>.

	<br>
	You are $PC.actualAge years old which is
	<<if $PC.actualAge >= 65>>
		''old''.
	<<elseif $PC.actualAge >= 50>>
		''well into middle age''.
	<<elseif $PC.actualAge >= 35>>
		''entering middle age''.
	<<else>>
		''surprisingly young''.
	<</if>>

	Your birthday will be in $PC.birthWeek weeks
	<<if $playerAging == 2>>
		and you ''age naturally''.
		[[Disable aging|Intro Summary][$playerAging = 0]] |
		[[Semi aging|Intro Summary][$playerAging = 1]]
	<<elseif $playerAging == 1>>
		and you ''will'' celebrate birthdays, but ''not age''.
		[[Enable aging fully|Intro Summary][$playerAging = 2]] |
		[[Disable aging|Intro Summary][$playerAging = 0]]
	<<else>>
		and you will ''not age,'' nor experience birthdays.
		[[Enable aging|Intro Summary][$playerAging = 2]] |
		[[Semi aging|Intro Summary][$playerAging = 1]]
	<</if>>
	//This option cannot be changed during the game//

	<br>
	Your custom title is ''<<textbox "$PC.customTitle" $PC.customTitle "Intro Summary">>''
	and when lisped it is ''<<textbox "$PC.customTitleLisp" $PC.customTitleLisp "Intro Summary">>''.

	//If using a custom title, select Master or Mistress to set the gender of your title.//
	//Make sure to replace your "s"s with "th"s to have working lisps in your lisped title.//

	<br>
	You are a $PC.nationality $PC.race with <<if $PC.markings == "heavily freckled">>heavily freckled<<elseif $PC.markings == "freckles">>lightly freckled<<else>>clear<</if>> $PC.skin skin, $PC.hColor hair and $PC.eyeColor eyes.

	<br>
	Your preferred refreshment is <<textbox "$PC.refreshment" $PC.refreshment "Intro Summary">> [[Cigars|Intro Summary][$PC.refreshment = "cigar",$PC.refreshmentType = 0]] | [[Whiskey|Intro Summary][$PC.refreshment = "whiskey",$PC.refreshmentType = 1]]

	and you consume it by ''<<if $PC.refreshmentType == 0>>Smoking<<elseif $PC.refreshmentType == 1>>Drink<<elseif $PC.refreshmentType == 2>>Eating<<elseif $PC.refreshmentType == 3>>Snorting<<elseif $PC.refreshmentType == 4>>Injection<<elseif $PC.refreshmentType == 5>>Popping<<else>>Orally Dissolving<</if>>''.
	[[Smoked|Intro Summary][$PC.refreshmentType = 0]] | [[Drank|Intro Summary][$PC.refreshmentType = 1]] | [[Eaten|Intro Summary][$PC.refreshmentType = 2]] | [[Snorted|Intro Summary][$PC.refreshmentType = 3]] | [[Injected|Intro Summary][$PC.refreshmentType = 4]] | [[Popped|Intro Summary][$PC.refreshmentType = 5]] | [[Orally Dissolved|Intro Summary][$PC.refreshmentType = 6]]

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<if $PC.refreshmentType == 0>>//"Smoked" must fit into the following sentence: "I smoked a $PC.refreshment" to fit events properly
	<<elseif $PC.refreshmentType == 5>>//"Popped" must fit into the following sentence: "I shook the bottle of $PC.refreshment" to fit events properly
	<<elseif $PC.refreshmentType == 6>>//"Orally Dissolved" must fit into the following sentence: "I placed a tab of $PC.refreshment under my tongue" to fit events properly
	<</if>>

	<<switch $PC.career>>
	<<case "wealth">>
		Prior to being an arcology owner, you were a member of the idle wealthy.
	<<case "capitalist">>
		Prior to being an arcology owner, you were a business leader.
	<<case "mercenary">>
		Prior to being an arcology owner, you were a mercenary.
	<<case "slaver">>
		Prior to being an arcology owner, you were a slaver.
	<<case "engineer">>
		Prior to being an arcology owner, you were an engineer.
	<<case "medicine">>
		Prior to being an arcology owner, you were a surgeon.
	<<case "celebrity">>
		Prior to being an arcology owner, you were a minor celebrity.
	<<case "BlackHat">>
		Prior to being an arcology owner, you specialized in cracking databases and making mockeries of cyber security.
	<<case "arcology owner">>
		Being an arcology owner defines your life now.
	<<case "escort">>
		Prior to being an arcology owner, you knew how to survive off your looks and body.
	<<case "servant">>
		Prior to being an arcology owner, you served a well-off master<<if $PC.birthMaster > 2>> and bore him several children<</if>>.
	<<case "gang">>
		Prior to being an arcology owner, you were the leader of a ruthless gang.
	<</switch>>

	Word in the arcology is you acquired it through
	<<switch $PC.rumor>>
	<<case "wealth">>
		a rather ridiculous amount of money.
	<<case "diligence">>
		sheer effort.
	<<case "force">>
		brutal force.
	<<case "social engineering">>
		clever social manipulation.
	<<case "luck">>
		blind luck.
	<</switch>>

	<br>
	You have a
	<<if $PC.vagina == 1 && $PC.dick == 1>>
		penis and vagina
	<<elseif $PC.dick == 1>>
		penis.
	<<elseif $PC.vagina == 1>>
		vagina
	<</if>>
	<<if $PC.vagina == 1>>
		and are
		<<if $PC.pregWeek < 0>>
			recovering from your last pregnancy.
		<<elseif $PC.preg == -2>>
			infertile.
		<<elseif $PC.preg == -1>>
			taking contraceptives.
		<<elseif $PC.preg == 0>>
			fertile.
		<<elseif $PC.preg > 37>>
			extremely pregnant.
		<<elseif $PC.preg > 0>>
			pregnant.
		<</if>>
		<<if $PC.preg > 20 || $PC.births > 0>>
			<<if $PC.pregMood == 1>>
				You tend to be caring and motherly when you're pregnant.
				[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
			<<elseif $PC.pregMood == 0>>
				Pregnancy doesn't really affect your mood.
				[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
			<<else>>
				You tend to be very demanding and aggressive when you're pregnant.
				[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
			<</if>>
		<<else>>
			<<if $PC.pregMood == 1>>
				You tend to be caring and motherly when you're hormonal.
				[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
			<<elseif $PC.pregMood == 0>>
				Your mood isn't tied to your hormones.
				[[Change to motherly|Intro Summary][$PC.pregMood = 1]] | [[Change to aggressive|Intro Summary][$PC.pregMood = 2]]
			<<else>>
				You tend to be very demanding and aggressive when you're hormonal.
				[[Change to no change|Intro Summary][$PC.pregMood = 0]] | [[Change to motherly|Intro Summary][$PC.pregMood = 1]]
			<</if>>
		<</if>>
		<<if $PC.births > 0>>
			You have given birth to $PC.births babies.
		<</if>>
	<</if>>

	<br>
	<<if $PC.boobs > 0>>
		You have a <<if $PC.title > 0>>masculine<<else>>feminine<</if>> body with
		<<if $PC.boobsBonus == 1>>
			big <<if $PC.boobsImplant == 1>>fake <</if>>breasts.
		<<elseif $PC.boobsBonus == 2>>
			huge <<if $PC.boobsImplant == 1>>fake <</if>>breasts.
		<<elseif $PC.boobsBonus == 3>>
			giant<<if $PC.boobsImplant == 1>>, fake<</if>> cow tits.
		<<elseif $PC.boobsBonus == -1>>
			unremarkable breasts.
		<<elseif $PC.boobsBonus == -2>>
			average breasts.
		<<elseif $PC.boobsBonus == -3>>
			small breasts.
		<<else>>
			noticeable breasts.
		<</if>>
	<<else>>
		<<if $PC.title > 0>>
			You have a manly chest.
		<<else>>
			You are flat as a board.
		<</if>>
	<</if>>
<</if>>

<br><br>__''Image display''__
<br>
Currently
<<if $seeImages == 1>>
	''enabled.'' [[Disable|Intro Summary][$seeImages = 0]]
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<if $imageChoice == 1>>
		''Vector art by NoX/Deepmurk'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]]
		<br>&nbsp;&nbsp;&nbsp;&nbsp;
		Highlights on shiny clothing
		<<if $seeVectorArtHighlights == 1>>
			@@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]]
		<<else>>
			@@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]]
		<</if>>
		<br>@@.red;Git compiled only, no exceptions.@@
	<<elseif $imageChoice == 2>>
		''Vector art by NoX/Deepmurk - non-embed version'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to revamped embedded vector art|Intro Summary][$imageChoice = 3]]
	<<elseif $imageChoice == 3>>
		''Vector art revamp'' is selected. [[Switch to rendered imagepack|Intro Summary][$imageChoice = 0]] | [[Switch to embedded vector art|Intro Summary][$imageChoice = 1]] | [[Switch to non-embedded vector art|Intro Summary][$imageChoice = 2]]
		<br>&nbsp;&nbsp;&nbsp;&nbsp;
		Highlights on shiny clothing
		<<if $seeVectorArtHighlights == 1>>
			@@.cyan;ENABLED@@. [[Disable|Intro Summary][$seeVectorArtHighlights = 0]]
		<<else>>
			@@.red;DISABLED@@. [[Enable|Intro Summary][$seeVectorArtHighlights = 1]]
		<</if>>
		<br>@@.red;Git compiled only, no exceptions.@@
	<<elseif $imageChoice == 0>>
		''Rendered imagepack by Shokushu'' is selected. [[Switch to vector art|Intro Summary][$imageChoice = 1]]
		<br>&nbsp;&nbsp;&nbsp;&nbsp;
		Slave summary fetish images
		<<if $seeMainFetishes == 1>>
			''enabled.'' [[Disable|Intro Summary][$seeMainFetishes = 0]]
		<<else>>
			''disabled.'' [[Enable|Intro Summary][$seeMainFetishes = 1]]
		<</if>>
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Slave images in lists are
	<<if $seeSummaryImages == 1>>
		''enabled.'' [[Disable|Intro Summary][$seeSummaryImages = 0]]
	<<else>>
		''disabled.'' [[Enable|Intro Summary][$seeSummaryImages = 1]]
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Slave images in the weekly report are
	<<if $seeReportImages == 1>>
		''enabled.'' [[Disable|Intro Summary][$seeReportImages = 0]]
	<<else>>
		''disabled.'' [[Enable|Intro Summary][$seeReportImages = 1]]
	<</if>>
<<else>>
	''disabled.'' [[Enable|Intro Summary][$seeImages = 1]] //Unembedded requires image resources.//
<</if>>

<br><br>

__''Mods''__
<br>The Special Force Mod is
<<if $SF.Toggle === 0>>
	''disabled.'' [[Enable|Intro Summary][$SF.Toggle = 1]]	
<<else>>
	''enabled.'' [[Disable|Intro Summary][$SF.Toggle = 0]]
	<br>&nbsp;The support facility is
	<<if ($SF.Facility.Toggle === 0)>>
			@@.red;DISABLED@@. [[Enable|Intro Summary][$SF.Facility.Toggle = 1]]
	<<else>>
			@@.cyan;ENABLED@@. [[Disable|Intro Summary][$SF.Facility.Toggle = 0]]
	<</if>> //Prep for future content.
<</if>>
<br>// This mod is initially from anon1888 but expanded by SFanon offers a lategame special (started out as security but changed to special in order to try and reduce confusion with CrimeAnon's separate Security Expansion (SecExp) mod) force, that is triggered after week 80. It is non-canon where it conflicts with canonical updates to the base game.//
<br><br>

<<if $cyberMod == 1>>
	Cybernetics mod is ''enabled.''
[[Disable|Intro Summary][$cyberMod = 0]]
<<else>>
	Cybernetics mod is ''disabled.''
[[Enable|Intro Summary][$cyberMod = 1]]
<</if>>
<br>
// This mod alters how prosthetics system works and adds some content.//

<br><br>

<<if $secExp == 1>>
	The Security Expansion Mod is ''enabled.''
[[Disable|Intro Summary][$secExp = 0]]
<<else>>
	The Security Expansion Mod is ''disabled.''
[[Enable|Intro Summary][$secExp = 1]]
<</if>>
<br>
// This mod introduces security and crime in the arcology, as well as attacks and battles.//


<br><br>
<<link "Continue">>
	<<if $freshPC == 1 || $saveImported == 0>>
		<<switch $PC.career>>
			<<case "capitalist">>
				<<set $PC.trading = 100>>
			<<case "mercenary">>
				<<set $PC.warfare = 100>>
			<<case "slaver">>
				<<set $PC.slaving = 100>>
			<<case "engineer">>
				<<set $PC.engineering = 100>>
			<<case "medicine">>
				<<set $PC.medicine = 100>>
			<<case "BlackHat">>
				<<set $PC.hacking = 100>>
			<<case "arcology owner">>
				<<set $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>>
			<<case "escort">>
				<<set $PC.trading = 50, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = 10, $PC.hacking = 10>>
			<<case "servant">>
				<<set $PC.trading = -100, $PC.warfare = -100, $PC.slaving = -100, $PC.engineering = -100, $PC.medicine = -100, $PC.hacking = -100>>
			<<case "gang">>
				<<set $PC.trading = 50, $PC.warfare = 50, $PC.slaving = 50, $PC.engineering = -100, $PC.medicine = 0, $PC.hacking = 50>>
		<</switch>>
	<</if>>
	<<if $saveImported == 1 && $freshPC == 0 && $girls < 3>>
		<<set $girls++>>
	<<elseif $PC.career == "wealth" || $PC.career == "celebrity">>
		<<set $girls = 2>>
	<<else>>
		<<set $girls = 1>>
	<</if>>
	<<if $secExp == 1>>
		<<set $wasToggledBefore = 1>>
	<</if>>
	<<goto "init Nationalities">>
<</link>>

<<if ($economy != 1) || ($seeDicks != 50) || ($continent != "North America") || ($internationalTrade != 1) || ($internationalVariety != 1) || ($seeRace != 1) || ($seeNationality != 1) || ($seeExtreme != 0) || ($seeCircumcision != 1) || ($seeAge != 1) || ($plot != 1)>>
	| [[restore defaults|Intro Summary][$seeDicks = 50,$economy = 1,$continent = "North America",$internationalTrade = 1,$internationalVariety = 1,$seeRace = 1,$seeNationality = 1,$seeExtreme = 0,$seeCircumcision = 1,$seeAge = 1,$plot = 1]]
<</if>>

<br><br>
[[Cheat Start|init Nationalities][$cash += 1000000,$girls = 3,$rep += 10000,$dojo += 1,$cheatMode = 1,$seeDesk = 0, $seeFCNN = 0, $sortSlavesBy = "devotion",$sortSlavesOrder = "descending",$sortSlavesMain = 0,$rulesAssistantMain = 1,$abbreviateDevotion = 1,$abbreviateRules = 1,$abbreviateClothes = 2,$abbreviateHealth = 1,$abbreviateDiet = 1,$abbreviateDrugs = 1,$abbreviateRace = 1,$abbreviateNationality = 1,$abbreviateGenitalia = 1,$abbreviatePhysicals = 1,$abbreviateSkills = 1,$abbreviateMental = 2,$PC.trading = 100,$PC.warfare = 100,$PC.slaving = 100,$PC.engineering = 100,$PC.medicine = 100,$PC.hacking = 100]] | //Intended for debugging: may have unexpected effects//
