:: Reputation [nobr]

<<if $useTabs == 0>>__Reputation__<</if>>
<br>

<<PCTitle>>

On formal occasions, you are announced as $PCTitle.

<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if $arcologies[0].FSChattelReligionistCreed == 1>>
	$arcologies[0].name keeps the creed of the $nicaeaName. The faithful
	<<if $nicaeaAchievement == "slaves">>
		<<if $slaves.length > 50>>
			@@.green;strongly approve@@ of the large
			<<FSChange "ChattelReligionist" 5>>
		<<elseif $slaves.length > 20>>
			@@.green;approve@@ of the good
			<<FSChange "ChattelReligionist" 2>>
		<<else>>
			are not impressed by the
		<</if>>
		number of people you're giving the honor of sexual servitude.
	<<elseif $nicaeaAchievement == "devotion">>
		<<if $averageDevotion > 80>>
			@@.green;strongly approve@@ of the worshipfulness
			<<FSChange "ChattelReligionist" 5>>
		<<elseif $averageDevotion > 50>>
			@@.green;approve@@ of the devotion
			<<FSChange "ChattelReligionist" 2>>
		<<else>>
			are not impressed by the devotion
		<</if>>
		of your slaves.
	<<else>>
		<<if $averageTrust > 50>>
			@@.green;strongly approve@@ of the great trust your slaves place in you.
			<<FSChange "ChattelReligionist" 5>>
		<<elseif $averageTrust > 20>>
			@@.green;approve@@ of the trust your slaves place in you.
			<<FSChange "ChattelReligionist" 2>>
		<<else>>
			are not impressed by the fear many of your slaves feel towards you.
		<</if>>
	<</if>>
<</if>>
<</if>>

<<set $repDecay = 0.2>>
<<if $arcologies[0].FSChattelReligionistLaw == 1>>
	<<set $repLoss = 0>>
	Since you are the Prophet, your reputation no longer degrades at all.
<<elseif $arcologies[0].FSRestartDecoration == 100>>
	<<set $repLoss = 0>>
	Since you are an established member of the Societal Elite, your public reputation no longer decays.
<<elseif $rep > $enduringRep>>
	<<if $arcologies[0].FSMaturityPreferentialistLaw == 1>>
	<<if $PC.actualAge >= 65>>
		Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
	<<elseif $PC.actualAge >= 50>>
		Since you're well into middle age and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
	<<elseif $PC.actualAge < 35>>
		Since you're unusually young for an arcology owner, and $arcologies[0].name's society respects age, your reputation degrades quite quickly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
	<<else>>
		Since you're only entering middle age, and $arcologies[0].name's society respects age, your reputation degrades fairly quickly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
	<</if>>
	<<elseif $arcologies[0].FSYouthPreferentialistLaw == 1>>
	<<if $PC.actualAge >= 65>>
		Since you're getting on in years and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
	<<elseif $PC.actualAge >= 50>>
		You're well into middle age and have an impressive list of accomplishments, but $arcologies[0].name's society is coming to prefer youth to experience, so your reputation degrades fairly quickly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
	<<elseif $PC.actualAge < 35>>
		You're unusually young for an arcology owner, but $arcologies[0].name's society doesn't mind.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
	<<else>>
		Since you're entering middle age, and $arcologies[0].name's society respects youth, your reputation degrades fairly quickly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
	<</if>>
	<<else>>
	<<if $PC.actualAge >= 65>>
		Since you're getting on in years and have an impressive list of accomplishments, and $arcologies[0].name's society respects age, your reputation degrades quite slowly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
	<<elseif $PC.actualAge >= 50>>
		Since you're well into middle age and have an impressive list of accomplishments, your reputation degrades fairly slowly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay-0.025))>>
	<<elseif $PC.actualAge < 35>>
		Since you're unusually young for an arcology owner, your reputation degrades fairly quickly.
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay+0.025))>>
	<<else>>
		<<set $repLoss = Math.trunc(($rep-$enduringRep)*($repDecay))>>
	<</if>>
	<</if>>
	<<if $enduringRep > 8000>>
	However, you have been a figure of renown for so long that much of your reputation has become permanent.
	<<elseif $enduringRep > 5000>>
	However, you have been a figure of repute for enough time that part of your reputation has become permanent.
	<<elseif $enduringRep > 2000>>
	However, you have been a figure of regard for long enough that some of your reputation has become permanent.
	<</if>>
	<<set $enduringRep += Math.trunc($repLoss*0.025)>>
<<else>>
	<<set $repLoss = 0>>
	<<if $enduringRep > 8000>>
	You have been a figure of renown for so long that your reputation does not decay past its present level.
	<<elseif $enduringRep > 5000>>
	You have been a figure of repute for enough time that your reputation does not decay past its present level.
	<<elseif $enduringRep > 2000>>
	You have been a figure of regard for long enough that your reputation does not decay past its present level.
	<</if>>
<</if>>

<<if ($weatherAwareness == 0) && ($weatherCladding == 2)>>
	The public @@.green;is awestruck@@ of the beautiful weather hardening you have applied to the arcology's exterior, though they do not understand why you would waste so much money first ruining your arcology's appearance before doing this.
	<<set $rep += 10>>
<<elseif ($weatherAwareness == 0) && ($weatherCladding == 1)>>
	The public @@.red;disapproves@@ of the ugly weather hardening you have applied to the arcology's exterior, not understanding what you're worried about.
	<<set $rep -= 100>>
<</if>>

<<if $arcologies[0].FSRestartDecoration == 100>>
	As a member of the societal elite, your appearance has no bearing on your reputation.
<<else>>
<<if ($PC.dick == 0) && ($PC.boobs == 1)>>
	<<if $rep > 18000>>
		Your reputation is so well-established that society has accepted your notoriously feminine appearance despite how unusual it is for a prominent slaveowner to look like you do.
		<<if $arcologies[0].FSGenderRadicalist > 30>>
			Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
			<<FSChange "GenderRadicalist" 5>>
		<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
			Indeed, society has been reconciled to female leadership, preferring to see you as a mother figure.
		<</if>>
	<<elseif $arcologies[0].FSGenderRadicalist > 40>>
		Society accepts you as an arcology owner, since it has become open-minded about power and gender.
		<<if $arcologies[0].FSGenderRadicalist > 50>>
			Indeed, society sees you as fundamentally male, since you are powerful, and @@.green;strongly approves@@ of your audacity; this advances the redefinition of gender around power.
			<<FSChange "GenderRadicalist" 5>>
		<</if>>
	<<else>>
		Most prominent slaveowners are male, and your obviously feminine appearance makes it @@.red;harder for you to maintain your reputation.@@
		<<set $repLoss += Math.trunc($rep*0.05)>>
		<<if $arcologies[0].FSGenderFundamentalist > 10>>
			Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that women should not be in positions of responsibility.
			<<FSChange "GenderFundamentalist" -5>>
		<</if>>
	<</if>>
<<elseif ($PC.boobs == 1)>>
	<<if $rep > 15000>>
		Your reputation is so strong that society has accepted your feminine appearance despite how unusual it is for a prominent slaveowner to look like you do.
		<<if $arcologies[0].FSGenderRadicalist > 30>>
			Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
			<<FSChange "GenderRadicalist" 5>>
		<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
			Indeed, society has been reconciled to your feminine appearance, seeing you as a person apart.
		<</if>>
	<<elseif $arcologies[0].FSGenderRadicalist > 20>>
		Society accepts you as an arcology owner, since it has become open-minded anyone who has a cock and fucks.
		<<if $arcologies[0].FSGenderRadicalist > 30>>
			Indeed, society sees you as dominant, since you fuck bitches, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
			<<FSChange "GenderRadicalist" 5>>
		<</if>>
	<<else>>
		Most prominent slaveowners are very masculine, and your feminine appearance makes it @@.red;harder for you to maintain your reputation.@@
		<<set $repLoss += Math.trunc($rep*0.03)>>
		<<if $arcologies[0].FSGenderFundamentalist > 30>>
			Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that feminine people should not be in positions of responsibility.
			<<FSChange "GenderFundamentalist" -5>>
		<</if>>
	<</if>>
<<elseif ($PC.dick == 0) || ($PC.vagina == 1)>>
	<<if $rep > 15000>>
		Your reputation is so strong that society has accepted your unorthodox arrangement downstairs, for an arcology owner.
		<<if $arcologies[0].FSGenderRadicalist > 30>>
			Indeed, society sees you as entirely male, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
			<<FSChange "GenderRadicalist" 5>>
		<<elseif $arcologies[0].FSGenderFundamentalist > 30>>
			Indeed, society has been reconciled to your strangeness, seeing you as a person apart.
		<</if>>
	<<elseif $arcologies[0].FSGenderRadicalist > 20>>
		Society accepts you as an arcology owner, since it has become open-minded about the exact genital layout of powerful people.
		<<if $arcologies[0].FSGenderRadicalist > 30>>
			Indeed, society sees you as dominant, since you are powerful, and @@.green;strongly approves@@ of your nonconformity; this advances the redefinition of gender around power.
			<<FSChange "GenderRadicalist" 5>>
		<</if>>
	<<else>>
		Most prominent slaveowners are very masculine, and though your unorthodox arrangement downstairs isn't obvious when you're clothed, the rumors are unavoidable and it's @@.red;harder for you to maintain your reputation.@@
		<<set $repLoss += Math.trunc($rep*0.03)>>
		<<if $arcologies[0].FSGenderFundamentalist > 30>>
			Society @@.red;strongly resents@@ your being an arcology owner; this damages the idea that people who are not men should not be in positions of responsibility.
			<<FSChange "GenderFundamentalist" -5>>
		<</if>>
	<</if>>
<</if>>
<</if>>

<<if $smilingManFate == 1>>
	The grim statue of the Smiling Man outside your arcology @@.green;reminds the world of who managed to eliminate such a threat@@.
	<<set $rep += 10>>
<</if>>

<<if $weaponsLaw == 3>>
	The absence of any kind of restriction on weaponry within your arcology is @@.green;welcomed by your citizens@@ as sign of your respect for the ideals the Free Cities stand for.
	<<set $rep += 10>>	
<</if>>

<<if $arcologies[0].FSSupremacist != "unset">>
	<<if ($PC.race == $arcologies[0].FSSupremacistRace)>>
		Since you are a member of the $PC.race, society @@.green;strongly approves@@ of your ownership of the arcology.
		<<FSChange "Supremacist" 5>>
	<</if>>
<<elseif $arcologies[0].FSSubjugationist != "unset">>
	<<if ($PC.race == $arcologies[0].FSSubjugationistRace)>>
		<<if $rep > 15000>>
			Your reputation is so strong that society has accepted your <<print $PC.race>>ness despite you being an inferior race.
		<<else>>
			Society @@.red;loathes;@@ being lead by an inferior $PC.race, believeing that any other race would make a far better leader than you.
			<<set $rep -= 200*($arcologies[0].FSSubjugationist/$FSLockinLevel)>>
		<</if>>
	<</if>>
<</if>>

<<if $arcologies[0].FSAssetExpansionist != "unset">>
	<<if $PC.boobsBonus == 3>>
		Society loves enormous breasts and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>cow tits<</if>> @@.green;improve@@ your public image.
		<<set $rep += 10>>
	<</if>>
	<<if $PC.butt == 3>>
		Society loves big butts and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.green;improves@@ your public image.
		<<set $rep += 10>>
	<</if>>
	<<if $PC.ballsImplant > 1>>
		Society loves big things and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image.
		<<set $rep += (5*$PC.ballsImplant)>>
	<</if>>
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
	<<if $PC.boobsBonus > 1>>
		Society finds big breasts unsightly and you are no exception; your <<if $PC.boobsImplant == 1>>chest balloons<<else>>fat tits<</if>> @@.red;harm@@ your public image.
		<<set $rep -= (10*$PC.boobsBonus)>>
	<</if>>
	<<if $PC.butt == 3>>
		Society finds big butts unsightly and you are no exception; your <<if $PC.buttImplant == 1>>inflated ass<<else>>fat ass<</if>> @@.red;harms@@ your public image.
		<<set $rep -= (10*$PC.butt)>>
	<</if>>
<</if>>

<<if $arcologies[0].FSTransformationFetishist != "unset">>
	<<if $PC.boobsImplant == 1>>
		Society loves fake breasts and yours are no exception; your breast implants @@.green;improve@@ your public image.
		<<set $rep += (7*$PC.boobsBonus)>>
	<</if>>
	<<if $PC.buttImplant == 1>>
		Society loves fake butts and yours are no exception; your ass implants @@.green;improve@@ your public image.
		<<set $rep += (7*$PC.butt)>>
	<</if>>
	<<if $PC.ballsImplant > $PC.balls>>
		Society loves everything augmented and the bulge in your crotch is no exception; your swollen balls @@.green;improve@@ your public image.
		<<set $rep += (5*($PC.ballsImplant-$PC.balls))>>
	<</if>>
<<elseif $arcologies[0].FSBodyPurist != "unset">>
	<<if $PC.boobsImplant == 1>>
		Society finds fake breasts repuslive and yours are no exception; your balloon-like breasts @@.red;harm@@ your public image.
		<<set $rep -= (10*$PC.boobsBonus)>>
	<</if>>
	<<if $PC.buttImplant == 1>>
		Society finds fake butts unsightly and yours is no exception; your inflated ass @@.red;harms@@ your public image.
		<<set $rep -= (10*$PC.butt)>>
	<</if>>
	<<if $PC.ballsImplant > 1 && $PC.balls == 0>>
		Society finds everything unnatural disgusting and the grotesque bulge in your crotch is no exception; your gel filled balls @@.red;harm@@ your public image.
		<<set $rep -= (10*($PC.ballsImplant-$PC.balls))>>
	<</if>>
<<elseif ($arcologies[0].FSRepopulationFocus != "unset")>>
	<<if $PC.boobsBonus > 0 && $PC.boobsImplant == 0>>
		Society approves of anything that helps the repopulation efforts. Your large breasts promise plentiful milk and @@.green;improve@@ your public image.
		<<set $rep += (10*$PC.boobsBonus)>>
	<</if>>
	<<if $PC.balls > 1>>
		Society loves anything that helps the repopulation efforts. Your huge fertile balls indicate that you're a successful breeder and @@.green;strongly improves@@ your public image.
		<<set $rep += (15*$PC.ballsImplant)>>
	<</if>>
<</if>>

<<if ($PC.belly >= 1500) || ($PC.career == "escort" && $PC.belly >= 500)>>
	<<if $arcologies[0].FSRestart != "unset">>
		<<if $arcologies[0].FSRestartDecoration == 100>>
			<<if $PC.pregSource != -1>>
				Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of eugenics. Your citizens are @@.red;livid@@ over your actions and are calling for your removal.
				<<set $rep -= 500>>
				<<set $failedElite += 100>>
			<<else>>
				Since it is public knowledge that you are carrying a child in the name of eugenics; society views you as a bearer of the future and @@.green;celebrates@@ your contributions to society.
				<<set $rep += 200>>
				<<set $failedElite -= 10>>
			<</if>>
		<<else>>
			Most prominent female owners avoid being penetrated on principle; your fecund figure exposes not only your willingness to be penetrated, but your breach of the eugenics you are pushing for. Your citizens are @@.red;disgusted@@ by both your body and your lack of commitment.
			<<set $rep -= 500>>
			<<set $failedElite += 50>>
		<</if>>
	<<elseif $arcologies[0].FSRepopulationFocus >= 60>>
		Most prominent female owners avoid being penetrated on principle, but your arcology values motherhood so much that it is more @@.green;pleased@@ with your dedication than it is disappointed in your penetration.
		<<set $rep += 10>>
	<<else>>
		Most prominent female owners avoid being penetrated on principle; your fecund figure exposes your willingness to be penetrated, making it @@.red;harder for you to maintain your reputation.@@
		<<set $rep -= 200>>
	<</if>>
<</if>>

<<if $PC.career == "escort" && $rep < 16000>>
	Society @@.red;frowns@@ over being run by an ex-whore. The presence of porn of you on the net doesn't aid your reputation either.
	<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "escort">>
	Your reputation is so strong that society has accepted your previous endeavors despite how unusual it is for a prominent slaveowner to have once nearly been a slave.
<</if>>
<<if $PC.career == "servant" && $rep < 12000>>
	Society @@.red;frowns@@ over being run by an ex-<<if $PC.title == 1>>butler<<else>>maid<</if>>, despite how prominent their previous owner was.
	<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "servant">>
	Your reputation is so strong that society has accepted your previous vocation despite how unusual it is for a prominent slaveowner to have once been nothing more than a lowly servant.
<</if>>
<<if $PC.career == "gang" && $rep < 15000>>
	Society @@.red;frowns@@ over being run by an ex-gang leader, no matter how strong they might have been.
	<<set $rep -= ($rep*0.1)>>
<<elseif $PC.career == "gang">>
	Your reputation is strong enough that society has come to accept your background as part of your image.
<</if>>
	
<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<if $mercenaries > 0>>
		Society @@.green;approves@@ of how you are providing for the defense of the state, as should all citizens of the new Rome.
		<<FSChange "RomanRevivalist" $mercenaries>>
	<</if>>
		<<if ($slaves.length > 20) && ($cash > 50000)>>
		Society @@.green;strongly approves@@ of your wealth and prosperity, fit goals for the <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title == 1>>new Roman man<<else>>rising Roman lady<</if>>.
		<<FSChange "RomanRevivalist" 5>>
	<</if>>
	<<if $language != "Latin">>
		Continuing to use $language as the lingua franca of $arcologies[0].name rather than the storied Latin @@.red;disappoints@@ society and causes doubt about your revivalist project.
		<<FSChange "RomanRevivalist" -2>>
	<</if>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
	<<if $PC.visualAge >= 35>>
		Society @@.green;approves@@ of your advancing age, which advances the ancient Aztec ideal of an experienced leader of the people.
		<<FSChange "AztecRevivalist" 1>>
	<</if>>
	<<if $HeadGirl == 0>>
		Society @@.red;disapproves@@ of you not having a Head Girl as an advisor and assistant.
		<<FSChange "AztecRevivalist" -2>>
	<<else>>
		Society @@.green;approves@@ of your reliance on a Head Girl as an advisor and assistant.
		<<FSChange "AztecRevivalist" 2>>
	<</if>>
	<<if $PC.warfare < 0>>
		Society @@.red;greatly disapproves@@ of your feebleness in the arts of war.
		<<FSChange "AztecRevivalist" -4>>
	<<elseif $PC.warfare < 50>>
		Society @@.red;disapproves@@ of you not being properly trained in the arts of war.
		<<FSChange "AztecRevivalist" -2>>
	<<else>>
		Society @@.green;approves@@ of having a leader that is trained in the arts of war.
		<<FSChange "AztecRevivalist" 2>>
	<</if>>
	<<if $language != "Nahuatl">>
		Continuing to use $language as the lingua franca of $arcologies[0].name rather than the revived Nahuatl @@.red;disappoints@@ society and causes doubt about your revivalist project.
		<<FSChange "AztecRevivalist" -3>>
	<</if>>		
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<if $racialVarieties.length > 4>>
		Society @@.green;strongly approves@@ of how you own a cornucopia of different races, which advances the ancient Egyptian ideal of cosmopolitan sex slavery.
		<<FSChange "EgyptianRevivalist" 5>>
	<</if>>
	<<if $language != "Ancient Egyptian">>
		Continuing to use $language as the lingua franca of $arcologies[0].name rather than revived Ancient Egyptian @@.red;disappoints@@ society and causes doubt about your revivalist project.
		<<FSChange "EgyptianRevivalist" -2>>
	<</if>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	<<set _threshold = Math.trunc($rep/5000)>>
	<<if $publicServants <= _threshold>>
		Society @@.red;disapproves@@ of your failure to provide for cultural development by offering public servants or club slaves in a number that befits your reputation.
		<<FSChange "EdoRevivalist" -2>>
	<<else>>
		Society @@.green;approves@@ of your provision for cultural development by offering public servants and club slaves in a number that befits your reputation.
		<<set _EdoPS = 2*_threshold>>
		<<FSChange "EdoRevivalist" _EdoPS>>
	<</if>>
	<<if $language != "Japanese">>
		Continuing to use $language as the lingua franca of $arcologies[0].name rather than pure Japanese @@.red;disappoints@@ society and causes doubt about your revivalist project.
		<<FSChange "EdoRevivalist" -2>>
	<</if>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
	<<if $fuckSlaves < $rep/3500>>
		Society @@.red;disapproves@@ of the small size of your harem, feeling that you do not have enough fucktoys or slaves in your master suite for your reputation.
		<<FSChange "ArabianRevivalist" -2>>
	<<else>>
		Society @@.green;approves@@ of the size of your harem, feeling that you have a good number of fucktoys and slaves in your master suite for your reputation.
		<<FSChange "ArabianRevivalist" 2>>
	<</if>>
	<<if $language != "Arabic">>
		Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Arabic in which the word of God was passed to Muhammad @@.red;disappoints@@ society and causes doubt about your revivalist project.
		<<FSChange "ArabianRevivalist" -2>>
	<</if>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
	<<if $HeadGirl == 0>>
		Society @@.red;disapproves@@ of your failure to rely on a Head Girl, as proper imperial administration requires,
		<<FSChange "ChineseRevivalist" -2>>
	<<else>>
		Society @@.green;approves@@ of your reliance on a Head Girl, as proper imperial administration requires,
		<<FSChange "ChineseRevivalist" 2>>
	<</if>>
	<<if $Recruiter == 0>>
		@@.red;disapproves@@ of your failure to maintain a Recruiter to expand the Middle Kingdom,
		<<FSChange "ChineseRevivalist" -2>>
	<<else>>
		@@.green;approves@@ of your maintaining a Recruiter to expand the Middle Kingdom,
		<<FSChange "ChineseRevivalist" 2>>
	<</if>>
	<<if $Bodyguard == 0>>
		and @@.red;disapproves@@ of your failure to keep a Bodyguard as befits a proper imperial palace.
		<<FSChange "ChineseRevivalist" -2>>
	<<else>>
		and @@.green;approves@@ of your keeping a Bodyguard, as befits a proper imperial palace.
		<<FSChange "ChineseRevivalist" 2>>
	<</if>>
	<<if $language != "Chinese">>
		Continuing to use $language as the lingua franca of $arcologies[0].name rather than the Chinese of the Middle Kingdom @@.red;disappoints@@ society and causes doubt about your revivalist project.
		<<FSChange "ChineseRevivalist" -2>>
	<</if>>
<</if>>

<<if ($arcologies[0].FSRepopulationFocus != "unset")>>
	<<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>>
	  Society @@.red;disapproves@@ of your policies sterilizing potential mothers.  Your insistence on eugenics hinders adoption of your new society.
	  <<set _noEugenics = -1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
	  <<FSChange "Repopulationist"  _noEugenics>>
	<</if>>
<<elseif $arcologies[0].FSPaternalist != "unset">>
	<<if $IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1>>
	  Society @@.red;disapproves@@ of your policies forcefully sterilizing slaves, especially when they snuff out the life growing within them.
	  <<set _noEugenics = -1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
	  <<FSChange "Paternalist"  _noEugenics>>
	<</if>>
<<elseif ($arcologies[0].FSRestart != "unset") && $arcologies[0].FSPaternalist == "unset">>
	<<if ($IntelligenceEugenicsSMR == 1 || $HeightEugenicsSMR == 1 || $FaceEugenicsSMR == 1) && $arcologies[0].FSRestartSMR != 1>>
		Society @@.green; approves@@ of your slave eugenics policies, easing them into more thorough eugenics.
		 <<set _yesEugenics = ($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
		<<FSChange "Eugenics" _yesEugenics>>
		<<set $failedElite -= 1*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
	<<elseif $arcologies[0].FSRestartSMR == 1>>
		<<set $failedElite -= 2*($IntelligenceEugenicsSMR+$HeightEugenicsSMR+$FaceEugenicsSMR)>>
	<</if>>
<</if>>

<<if ($arcologies[0].FSRepopulationFocus != "unset") && ($birthsTotal > 0)>>
	The number of children you've bought into the world @@.green;pleases@@ your citizens.
	<<if $birthsTotal < 1000>>
		<<set $rep += $birthsTotal>>
	<<else>>
		<<set $rep += 1000>>
	<</if>>
<</if>>

<<if $shelterAbuse > 5>>
	<<if $arcologies[0].FSPaternalist != "unset">>
		You are on the Slave Shelter's public list of abusive slaveowners. Society @@.red;disapproves@@ of your falling foul of such a well regarded charity.
		<<FSChange "Paternalist" -2>>
	<<elseif $arcologies[0].FSDegradationist != "unset">>
		You are on the Slave Shelter's public list of abusive slaveowners. Your citizens find this hilarious, and @@.green;approve@@ of your taking advantage of a pack of idiots.
		<<FSChange "Degradationist" 2>>
	<</if>>
<</if>>

<<if $TCR.schoolPresent == 1>>
	<<if $arcologies[0].FSRestart != "unset">>
		Your Eugenics focused society @@.red;disagrees@@ with the local branch of The Cattle Ranch's views on slave breeding. Until society sees them as nothing more than mindless cattle and not human, they are in conflict with current reproduction standards.
		<<FSChange "Eugenics" -1>>
	<<elseif $arcologies[0].FSPaternalist != "unset">>
		While they can't stop what happens to slaves outside of your arcology, they can @@.red;disapprove and protest@@ you allowing a branch of the mentally and physically abusive Cattle Ranch to be established in your arcology.
		<<FSChange "Paternalist" -2>>
	<</if>>
<</if>>

<<if $Cash4Babies == 1>>
	<<if $arcologies[0].FSDegradationist != "unset">>
		Society @@.green;approves@@ of your poor treatment of slave infants.
		<<set $rep += 5*$FSSingleSlaveRep*($arcologies[0].FSDegradationist/$FSLockinLevel)>>
	<<elseif $arcologies[0].FSRestart != "unset">>
	<<elseif $arcologies[0].FSPaternalist != "unset">>
		Society @@.red;greatly despises@@ your poor treatment of slave infants.
		<<set $rep -= (25*$FSSingleSlaveRep*($arcologies[0].FSPaternalist/$FSLockinLevel))+($rep/20)>>
	<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
		Society @@.red;disapproves@@ of your poor treatment of your future population, holding back acceptance of your new society.
		<<set $arcologies[0].FSRepopulationFocus -= 0.05*$FSSingleSlaveRep>>
		<<set $rep -= (5*$FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel))+($rep/20)>>
	<<else>>
		Your citizens @@.red;disapprove@@ of your poor treatment of slave children.
		<<set $rep -= ($rep/20)>>
	<</if>>
<</if>>

<<if $MixedMarriage == 1>>
	Your citizens
	<<if $arcologies[0].FSPaternalist >= 80>>
		are so paternalistic that they @@.green;approve@@ of
		<<FSChange "Paternalist" 2>>
	<<elseif $arcologies[0].FSPaternalist >= 40>>
		are paternalistic enough to tolerate
	<<else>>
		@@.red;disapprove@@ of
		<<set $rep -= 50>>
	<</if>>
	your support for marriage between citizens and slaves.
<</if>>

<<if $citizenOrphanageTotal > 0>>
	<<if $arcologies[0].FSPaternalist != "unset">>
		The public @@.green;approves@@ of the way you're providing for $citizenOrphanageTotal of your slaves' children to be raised as citizens.
		<<FSChange "Paternalist" $citizenOrphanageTotal>>
		<<if $privateOrphanageTotal > 0>>
			Raising $privateOrphanageTotal of your slaves' children privately is considered even more @@.green;impressive.@@
			<<set _care = $privateOrphanageTotal*2>>
			<<FSChange "Paternalist" _care>>
		<</if>>
	<<elseif $arcologies[0].FSDegradationist != "unset">>
		The public @@.red;disapproves@@ of the way you're providing for $citizenOrphanageTotal of your slaves' children to be raised as citizens.
		<<FSChange "Degradationist" -$citizenOrphanageTotal>>
		<<if $privateOrphanageTotal > 0>>Fortunately your raising slaves' children privately is not publicly known.<</if>>
	<</if>>
<<elseif $privateOrphanageTotal > 0>>
	<<if $arcologies[0].FSPaternalist != "unset">>
		Raising $privateOrphanageTotal of your slaves' children privately is considered extremely @@.green;impressive.@@
		<<set _care = $privateOrphanageTotal*2>>
		<<FSChange "Paternalist" _care>>
	<<elseif $arcologies[0].FSDegradationist != "unset">>
		Fortunately your raising slaves' children privately is not publicly known.
	<</if>>
<</if>>
<<if $breederOrphanageTotal > 0 && $arcologies[0].FSRepopulationFocus != "unset">>
	The public @@.green;approves@@ of the way you've dedicated $breederOrphanageTotal of your slaves' children to be raised into future breeders.
	<<set _futureBreeders = Math.round((($breederOrphanageTotal/100)+1))>>
	<<FSChange "Repopulationist" _futureBreeders>>
<</if>>

<<if $arcologies[0].FSNull != "unset">>
	Your cultural openness @@.green;helps your reputation,@@ since few citizens have disputes with your permissive approach.
	<<set $rep += 50*$FSSingleSlaveRep*($arcologies[0].FSNull/$FSLockinLevel)>>
<</if>>

<<if $arcologies[0].FSRestartLaw == 1>>
	Your laws requiring the non-elite to pay additional taxes or be sterilized @@.red;agitates@@ some of your citizens, but they don't matter. Only your @@.green;pleased@@ elite do.
	<<set $rep -= 100>>
	<<set $failedElite -= 1>>
<</if>>

<<if $arcologies[0].FSHedonisticDecadenceLaw == 1>>
	The burgeoning prosperity brought on by new business through your policies @@.green;builds your reputation,@@ since nearly every citizen has something available to satisfy their cravings.
	<<set $rep += 100>>
<</if>>

<<if $FrigiditySMR == 1>>
	Your market regulations regarding slave sex drives @@.red;outrages@@ your citizens seeking sex slaves, since only slaves disinterested in sex are available. 
	<<set $rep -= 250>>
<</if>>

<<if $PC.degeneracy > 0>>
	<<if $PC.degeneracy > 100>>
		There are @@.red;severe and devastating rumors@@ about you spreading across the arcology.
		<<set $rep -= 100*$PC.degeneracy>>
		<<set $enduringRep = 0>>
	<<elseif $PC.degeneracy > 75>>
		There are @@.red;severe rumors@@ about you spreading across the arcology.
		<<set $rep -= 10*($PC.degeneracy*2)>>
	<<elseif $PC.degeneracy > 50>>
		There are @@.red;bad rumors@@ about you spreading across the arcology.
		<<set $rep -= 10*$PC.degeneracy>>
	<<elseif $PC.degeneracy > 25>>
		There are @@.red;rumors@@ about you spreading across the arcology.
		<<set $rep -= 5*$PC.degeneracy>>
	<<elseif $PC.degeneracy > 10>>
		There are @@.red;minor rumors@@ about you spreading across the arcology.
		<<set $rep -= $PC.degeneracy*2>>
	<<else>>
		The occasional rumor about you can be heard throughout the arcology.
		<<set $rep -= $PC.degeneracy>>
	<</if>>
<</if>>

<<if $fakeNews == 1>>
	The authenticity department produces and distributes copious amounts of plausible enough news and reports, @@.green;increasing your reputation@@
	<<set $repGain += 10 * $miniTruth>>
<</if>>

<<set $rep -= $repLoss>>
<<set $rep += $repGain>>

<<if $repGain > $repLoss>>
	@@.green;Your reputation increased this week.@@
<<elseif $repGain < $repLoss>>
	@@.red;Your reputation decreased this week.@@
<</if>>

<<if $rep > 19000>>
	Your reputation is capped.
	<<set $rep = 20000>>
<<elseif $rep-$enduringRep > 7500>>
	Your base rate of reputation decay is very high.
<<elseif $rep-$enduringRep > 5000>>
	Your base rate of reputation decay is high.
<<elseif $rep-$enduringRep > 2500>>
	Your base rate of reputation decay is moderate.
<<elseif $rep-$enduringRep > 0>>
	Your base rate of reputation decay is low.
<</if>>
<<if $enduringRep >= 10000>>
	Your legend is perfected, reducing reputation decay to its lowest possible level.
	<<set $enduringRep = 10000>>
<</if>>

<<if $alwaysSubsidizeRep == 1>>
<<if $rep <= 19900>>
	<<set $rep += 100>>
	Reputation subsidized as planned.
<<else>>
	<<set $cash += 1000>>
	Reputation subsidy reclaimed this week since your reputation is capped.
<</if>>
<</if>>

<<if $failedElite > 1>>
	<<set $failedElite -= 1>>
<</if>>
<<if $PC.degeneracy > 1>>
	<<set $PC.degeneracy -= 1>>
<</if>>

<<if $arcologies[0].FSRestartDecoration == 100>>
	<<if $failedElite > 300>>
		The Societal Elite @@.red;are plotting your demise@@.
		<<set $ui = "start">>
		<<set $gameover to "you failed">>
		<<goto "Gameover">>
	<<elseif $failedElite > 250>>
		The Societal Elite @@.red;are openly discussing about your failures@@. It would be in your best interests to appease them.
	<<elseif $failedElite > 200>>
		The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear.
	<<elseif $failedElite > 150>>
		The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more.
	<<elseif $failedElite > 100>>
		The Societal Elite @@.red;seem to dislike you@@.
	<<elseif $failedElite > 50>>
		The Societal Elite @@.red;mutter about you@@.
	<</if>>
<<elseif $arcologies[0].FSRestart != "unset">>
	<<if $failedElite > 300>>
		The Societal Elite @@.red;have left@@.
		<<set $arcologies[0].FSRestart = "unset">>
		<<set $arcologies[0].FSRestartDecoration = 20>>
		<<set $arcologies[0].FSRestartLaw = 0>>
		<<set $FSCredits += 1>>
		<<set $failedElite = 0>>
		<<set $rep -= 10000>>
		<<set $ACitizens -= random(30,100)>>
		<<if $arcologies[0].prosperity > 50>>
		<<set $arcologies[0].prosperity -= random(20,40)>>
		<</if>>
	<<elseif $failedElite > 250>>
		The Societal Elite @@.red;are openly discussing leaving@@. It would be in your best interests to appease them.
	<<elseif $failedElite > 200>>
		The Societal Elite @@.red;are avoiding you@@. Getting back on their good side is a good idea, lest you want to disappear.
	<<elseif $failedElite > 150>>
		The Societal Elite @@.red;stop their conversations around you@@. You may want to consider your actions more.
	<<elseif $failedElite > 100>>
		The Societal Elite @@.red;seem to dislike you@@.
	<<elseif $failedElite > 50>>
		The Societal Elite @@.red;mutter about you@@.
	<</if>>
<</if>>