<?xml version="1.0" encoding="utf-8" ?>

<Defs>
	<rjw.force_off_gear_def Abstract="True" Name="ForceOffGenericGear">
		<workerClass>rjw.Recipe_ForceOffGear</workerClass>
		<effectWorking>Surgery</effectWorking>
		<soundWorking>Recipe_Surgery</soundWorking>
		<workSpeedStat>MedicalOperationSpeed</workSpeedStat>
		<workSkill>Medicine</workSkill>
		<workSkillLearnFactor>8</workSkillLearnFactor>
		<workAmount>1500</workAmount>
		<surgerySuccessChanceFactor>2.0</surgerySuccessChanceFactor>
		<deathOnFailedSurgeryChance>0.0</deathOnFailedSurgeryChance>
		<!-- The surgery doesn't actually target a body part but this must be set to true so that the game will call
		rjw.Recipe_ForceOffGear.GetPartsToApplyOn, which is used to hide the recipe from the operations list on pawns that
		aren't wearing the relevant gear. -->
		<targetsBodyPart>true</targetsBodyPart>
		<ingredients>
			<li>
				<filter>
					<categories>
						<li>Medicine</li>
					</categories>
				</filter>
				<count>1</count>
			</li>
		</ingredients>
		<fixedIngredientFilter>
			<categories>
				<li>Medicine</li>
			</categories>
		</fixedIngredientFilter>
		<recipeUsers>
			<li>Human</li>
		</recipeUsers>
	</rjw.force_off_gear_def>
</Defs>
