:: Art_Vector_Arm_ [nobr]

/* Arms position switch courtesy of Nov-X */

<<if $args[0].amp != 1>>
	<<if $args[0].devotion > 50>>
		<<set _leftArmType = "High">>
		<<set _rightArmType = "High">>
	<<elseif $args[0].trust >= -20>>
		<<if $args[0].devotion < -20>>
			<<set _leftArmType = "Rebel">>
			<<set _rightArmType = "Low">>
		<<elseif $args[0].devotion <= 20>>
			<<set _leftArmType = "Low">>
			<<set _rightArmType = "Low">>
		<<else>>
			<<set _leftArmType = "Mid">>
			<<set _rightArmType = "High">>
		<</if>>
	<<else>>
		<<set _leftArmType = "Mid">>
		<<set _rightArmType = "Mid">>
	<</if>>
	
	<<set _art = "Art_Vector_Arm_Right_"+_rightArmType >>
	<<include _art>>
	<<set _art = "Art_Vector_Arm_Left_"+_leftArmType >>
	<<include _art>>
	
	/* shiny clothings */
	<<if $seeVectorArtHighlights == 1>>
		<<if _artSlave.fuckdoll != 0 || _artSlave.clothes == "restrictive latex" || _artSlave.clothes == "a latex catsuit">>
			/* only some arm positions have art (feel free to add more) */
			<<switch _leftArmType>>
			<<case "High">>
				<<include Art_Vector_Arm_Outfit_Shine_Left_High>>
			<<case "Mid">>
			<<include Art_Vector_Arm_Outfit_Shine_Left_Mid>>
			<<case "Low">>
				<<include Art_Vector_Arm_Outfit_Shine_Left_Low>>
			<<default>>
				/* no art for this arm position */
			<</switch>>
		<</if>>
	<</if>>
<</if>>
