<?xml version="1.0" encoding="utf-8" ?>
<Patch>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "AssaultColony"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "AssaultColony"]/thinkNode/subNodes/li[@Class="JobGiver_AITrashColonyClose"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy">
			</li>
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "Sapper"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "Defend"]/thinkNode/subNodes/li[@Class="ThinkNode_ForbidOutsideFlagRadius"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "DefendBase"]/thinkNode/subNodes/li[@Class="JobGiver_AIDefendPoint"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "HuntEnemiesIndividual"]/thinkNode/subNodes/li[@Class="JobGiver_AIFightEnemies"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "DefendAndExpandHive"]/thinkNode/subNodes/li[@Class="ThinkNode_Tagger"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "DefendHiveAggressively"]/thinkNode/subNodes/li[@Class="JobGiver_HiveDefense"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/ThinkTreeDef[defName="MentalStateNonCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes/li[stateClass="MentalState_Manhunter"]/subNodes/li[@Class="ThinkNode_Priority"]/subNodes/li[@Class="JobGiver_Manhunter"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<!--<Operation Class="PatchOperationInsert">
		<xpath>Defs/ThinkTreeDef[defName="MentalStateNonCritical"]/thinkRoot[@Class="ThinkNode_Tagger"]/subNodes/li[state="ManhunterPermanent"]/subNodes/li[@Class="ThinkNode_Priority"]/subNodes/li[@Class="JobGiver_Manhunter"]</xpath>
		<value>
			<li Class="rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>-->

	<!--<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "Sapper"]/thinkNode/subNodes/li[Class="JobGiver_AITrashColonyClose"]</xpath>
		<value>
			<li Class=" rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "TakeWoundedGuest"]/thinkNode/subNodes/li[0]</xpath>
		<value>
			<li Class=" rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>
	<Operation Class="PatchOperationInsert">
		<xpath>Defs/DutyDef[defName = "Kidnap"]/thinkNode/subNodes/li[0]</xpath>
		<value>
			<li Class=" rjw.JobGiver_RapeEnemy" />
		</value>
	</Operation>-->
</Patch>