<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<!-- Patch for HCSK, to attach to differently written thingdefs -->
	<Operation Class="PatchOperationFindMod">
   		<mods>
       		<li>Core SK</li>
   		</mods>
		<match Class="PatchOperationSequence">
			<success>Always</success>
            <operations>
                <li Class="PatchOperationConditional">
                    <xpath>/Defs/ThingDef/comps</xpath>
                    <success>Always</success>
                    <nomatch Class="PatchOperationAdd">
                        <xpath>/Defs/ThingDef</xpath>
                        <value>
                            <comps />
                        </value>
                    </nomatch>
                 </li>

                <li Class="PatchOperationAdd">
                    <xpath>/Defs/ThingDef[@Name="SK_BasePawn"]/comps</xpath>
                    <value>
                        <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
                    </value>
                </li>

                <li Class="PatchOperationAdd">
                    <xpath>/Defs/ThingDef[@Name="BaseAnimalPawn"]/comps</xpath>
                    <value>
                        <li Class="Rimworld_Animations.CompProperties_ExtendedAnimator" />
                    </value>
                </li>
            </operations>
		</match>
    </Operation>
	
</Patch>