using RimWorld;

namespace SCE
{
    // Potential gotcha: Not a superstring of Core's HistoryEventArgsNames, but that's no reason to inflect an attributive noun
    public static class SCEHistoryEventArgNames
    {
        public const string Participants = "PARTICIPANTS";

        public const string Partner = "PARTNER";

        public const string Props = "PROPS";
        
        public const string SexProps = "PROPS";

        public static readonly string Stage = HistoryEventArgsNames.ExecutionThoughtStage;
    }
}