:: CheatEdit [nobr]
<<set $nextButton = "Back to $SF.Lower's firebase", $nextLink = "Firebase", $returnTo = "Firebase">>
<<= Count()>>__Upgrades__: $SF.Units/_max
<br><br>''Firebase:'' <<textbox "$SFUnit.Firebase" $SFUnit.Firebase "CheatEdit">>/_FU
<br>''Armory:'' <<textbox "$SFUnit.Armoury" $SFUnit.Armoury "CheatEdit">>/_AU
<br>''Drug lab:'' <<textbox "$SFUnit.Drugs" $SFUnit.Drugs "CheatEdit">>/_DrugsU
<br>''Drone bay:'' <<textbox "$SFUnit.Drones" $SFUnit.Drones "CheatEdit">>/_DU

<<if $SFUnit.Firebase >= 1>> <br><br>''Garage:''
	<br>&nbsp;''Vehicles:''
	<br>&nbsp;&nbsp;''Attack:'' <<textbox "$SFUnit.AV" $SFUnit.AV "CheatEdit">>/_AVU
	<br>&nbsp;&nbsp;''Transport:'' <<textbox "$SFUnit.TV" $SFUnit.TV "CheatEdit">>/_TVU
	<br>&nbsp;''Prototype goliath tank:'' <<textbox "$SFUnit.PGT" $SFUnit.PGT "CheatEdit">>/_PGTU
<</if>>

<<if $SFUnit.Firebase >= 4>> <br><br>''Hangar:''
	<br>&nbsp;''Aircraft:''
	<br>&nbsp;&nbsp;''Attack:'' <<textbox "$SFUnit.AA" $SFUnit.AA "CheatEdit">>/_AAU
	<br>&nbsp;&nbsp;''Transport:'' <<textbox "$SFUnit.TA" $SFUnit.TA "CheatEdit">>/_TAU
	<br>&nbsp;''Space plane'': <<textbox "$SFUnit.SpacePlane" $SFUnit.SpacePlane "CheatEdit">>/_SPU
	<br>&nbsp;''Gunship:'' <<textbox "$SFUnit.GunS" $SFUnit.GunS "CheatEdit">>/_GunSU
		<br><br>''Lauch bay:''
		<br>&nbsp;''Satellite:'' <<textbox "$SFUnit.Satellite" $SFUnit.Satellite "CheatEdit">>/_SatU
		<br>&nbsp;''Giant robot:'' <<textbox "$SFUnit.GiantRobot" $SFUnit.GiantRobot "CheatEdit">>/_GRU
		<br>&nbsp;''Missile silo:'' <<textbox "$SFUnit.MissileSilo" $SFUnit.MissileSilo "CheatEdit">>/_MSU
<</if>>
<<if _Land < 1>> <br><br>''Naval Yard:''
	<br>&nbsp;''Aircraft carrier:'' <<textbox "$SFUnit.AircraftCarrier" $SFUnit.AircraftCarrier "CheatEdit">>/_ACU
	<br>&nbsp;''Submarine:'' <<textbox "$SFUnit.Sub" $SFUnit.Sub "CheatEdit">>/_SubU
	<br>&nbsp;''Heavy amphibious transport:'' <<textbox "$SFUnit.HAT" $SFUnit.HAT "CheatEdit">>/_HATU
<</if>>