using Verse;
using RimWorld;

namespace SCE
{
	public class ThoughtWorker_Precept_GroinCovered_Social : ThoughtWorker_Precept_Social
	{
		protected override ThoughtState ShouldHaveThought(Pawn p, Pawn otherPawn)
		{
			return otherPawn.HasCoveredPart(BodyPartGroupDefOf.Legs);
		}
	}
}
