﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Verse;

namespace Rimworld_Animations
{
    class PawnTest_PrisonerOfColony : BasePawnTest
    {
        public override bool PawnTest(Pawn pawn)
        {
            return pawn.IsPrisonerOfColony;
        }
    }
}
