:: KillSlave [nobr]

<<set $killChoice = -1>>

<<set _qualifiedFS = []>>
<<set _qualifiedFS.push("RND")>>

<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<set _qualifiedFS.push("roman revivalist")>>
<<elseif $arcologies[0].FSAztecRevivalist != "unset">>
	<<set _qualifiedFS.push("aztec revivalist")>>
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<set _qualifiedFS.push("egyptian revivalist")>>
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	<<set _qualifiedFS.push("edo revivalist")>>
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
	<<set _qualifiedFS.push("arabian revivalist")>>
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
	<<set _qualifiedFS.push("chinese revivalist")>>
<</if>>

<<set _weapon = _qualifiedFS>>

<<switch _weapon>>
<<case "roman revivalist">>
	<<set _weapon = "gladius">>
<<case "aztec revivalist">>
	<<set _weapon = "macuahuitl">>
<<case "egyptian revivalist">>
	<<set _weapon = "kopesh">>
<<case "edo revivalist">>
	<<set _weapon = "katana">>
<<case "arabian revivalist">>
	<<set _weapon = "scimitar">>
<<case "chinese revivalist">>
	<<set _weapon = "jian">>
<<default>>
	<<set _weapon = "handgun">>
<</switch>>

<<if canWalk($activeSlave)>>
	You call $activeSlave.slaveName into your office.
<<else>>
	You have $activeSlave.slaveName brought into your office.
<</if>>

	$He looks at you
<<if $activeSlave.fetish != "mindbroken">>with
	<<if $activeSlave.devotion > 50>>
		adoration
	<<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>>
		a calm acceptance
	<<elseif ($activeSlave.devotion >= -20) && ($activeSlave.devotion <= 20)>>
		apprehension
	<<elseif $activeSlave.devotion < -20>>
		hatred
	<</if>>
<<else>>
	blankly
<</if>>
/*TODO: Add checks for trust*/
 and waits for you to continue. You tell $him that you've gotten tired of having $him around and that you have decided it is time you got rid of $him.

<<if $activeSlave.fetish != "mindbroken">> $His expression changes to one of <</if>>
<<if $activeSlave.fetish != "mindbroken">>
	<<if $activeSlave.devotion > 50>>
		abject sorrow
	<<elseif ($activeSlave.devotion) > 20 && ($activeSlave.devotion <= 50)>>
		sadness
	<<else>>
		relief
	<</if>>
	until
<<else>>
	$He just nods dumbly and continues to watch you with a vacant expression, even as
<</if>>

 you reach behind your desk and pull out your trusty _weapon,


<<if $activeSlave.fetish != "mindbroken">>
	at which point abject fear fills $his face. $He immediately <<if canWalk($activeSlave)>>drops to $his knees and <</if>>begins openly begging for you to have mercy.
<<else>>
	to which $he still doesn't respond.
<</if>>

<br><<link "Kill $him" "KilledSlave">><<set $killChoice = 0>><</link>>
<br><<link "Have mercy on $him" "KilledSlave">><<set $killChoice = 1>><</link>>
<<if ($activeSlave.assignment != "guard you") && ($pit > 0)>>
	<br><<link "Let $him win $his life in combat" "KilledSlave">><<set $killChoice = 2>><</link>>
<</if>>
<br><br>