:: authorityReport [nobr]

<<if $useTabs == 0>>__Authority__<</if>>
<br>


<<if $authority > 19500>>
	Your authority is nearly absolute. The arcology is yours to command as it pleases you.
<<elseif $authority > 15000>>
	Your authority is extremely high. There's little you cannot do within the walls of your arcology.
<<elseif $authority > 10000>>
	Your authority is high. You command respect and fear in equal measure.
<<elseif $authority > 5000>>
	Your authority is moderate. You command some respect from your citizens.
<<else>>
	Your authority is low. You command no respect or fear from your citizens.
<</if>>

<<if $PC.career == "wealth">>
	As part of the idle wealth, you were used to have obedience coming naturally to you. Now you find it harder to maintain authority over the arcology.
	<<set _authGrowth -= 10 * random(5,15)>>
<<elseif $PC.career == "slaver">>
	Your past as a slaver helps you assert your authority over the arcology.
	<<set _authGrowth += 10 * random(5,15)>>
<<elseif $PC.career == "escort">>
	Given your past career as an escort, you find it hard to assert your authority over the arcology and its inhabitants.
	<<set _authGrowth -= 10 * random(5,15)>>
<<elseif $PC.career == "servant">>
	Given your past career as a servant, you find it hard to assert your authority over the arcology and its inhabitants.
	<<set _authGrowth -= 10 * random(5,15)>>
<<elseif $PC.career == "gang">>
	Given your past life as a gang leader, you find it easier to assert your authority over the arcology and its inhabitants.
	<<set _authGrowth += 10 * random(5,15)>>
<</if>>
<<set _authGrowth = 0>>
<<if $rep >= 19500>>
	Your legend is so well known that your mere presence command respect and obedience, increasing your authority.
	<<set _authGrowth += 10 * random(10,20)>>
<<elseif $rep >= 15000>>
	Your reputation is so high that your mere presence command respect, increasing your authority.
	<<set _authGrowth += 10 * random(5,15)>>
<<elseif $rep >= 10000>>
	Your reputation is high enough that your presence command some respect, increasing your authority.
	<<set _authGrowth += 10 * random(2,8)>>
<</if>>

<<if $security >= 90>>
	Your arcology is incredibly secure and your citizens know quite well who to thank, greatly increasing your authority.
	<<set _authGrowth += 10 * random(10,20)>>
<<elseif $security >= 70>>
	Your arcology is really secure and your citizens know quite well who to thank, increasing your authority.
	<<set _authGrowth += 10 * random(5,15)>>
<<elseif $security >= 50>>
	Your arcology is quite secure and your citizens know who to thank, increasing your authority.
	<<set _authGrowth += 10 * random(2,8)>>
<</if>>

<<if $crime >= 90>>
	The all powerful criminal organizations controlling the arcology has a very easy time undermining your authority.
	<<set _authGrowth -= 10 * random(10,20)>>
<<elseif $crime >= 70>>
	Crime is king in the arcology, powerful criminals have a very easy time undermining your authority.
	<<set _authGrowth -= 10 * random(5,15)>>
<<elseif $crime >= 50>>
	Criminal organizations have a strong foothold in the arcology, their activities undermine your authority.
	<<set _authGrowth -= 10 * random(2,8)>>
<</if>>

<<if $averageDevotion >= 50 && $averageTrust >= 50>>
	The high devotion and trust of your slaves speak eloquently of your leadership capabilities, helping your authority grow.
	<<set _authGrowth += 5 * (($averageDevotion + $averageTrust) / 10)>>
<<elseif $averageDevotion >= 50>>
	The high devotion of your slaves speak eloquently of your leadership capabilities, helping your authority grow.
	<<set _authGrowth += 5 * ($averageDevotion / 10)>>
<<elseif $averageTrust >= 50>>
	The high trust of your slaves speak eloquently of your leadership capabilities, helping your authority grow.
	<<set _authGrowth += 5 * ($averageTrust / 10)>>
<</if>>

<<if $arcologies[0].ownership >= 90>>
	You own so much of the arcology that your authority quickly increases.
	<<set _authGrowth += 5 * Math.trunc($arcologies[0].ownership / 10)>>
<<elseif $arcologies[0].ownership >= 70>>
	You own a big part of the arcology, causing your authority to increase.
	<<set _authGrowth += 5 * Math.trunc($arcologies[0].ownership / 10)>>
<<elseif $arcologies[0].ownership >= 50>>
	You own the majority of the arcology, causing your authority to slowly increase.
	<<set _authGrowth += 5 * Math.trunc($arcologies[0].ownership / 10)>>
<<else>>
	Your low ownership of the arcology causes your authority to decrease.
	<<set _authGrowth -= 5 * Math.trunc($arcologies[0].ownership / 10)>>
<</if>>

<<if $activeUnits >= 9>>
	Your military is massive, commanding so many troops greatly increases your authority.
	<<set _authGrowth += 12 * $activeUnits>>
<<elseif $activeUnits >= 7>>
	Your military is huge, commanding such a number of soldiers increases your authority.
	<<set _authGrowth += 12 * $activeUnits>>
<<elseif $activeUnits >= 4>>
	Your military is at a decent size, commanding a small army increases your authority.
	<<set _authGrowth += 12 * $activeUnits>>
<</if>>

<<if $arcologies[0].FSChattelReligionist >= 90>>
	Religious organizations have a tight grip on the minds of your residents and their dogma greatly helps your authority grow.
	<<set _authGrowth += $arcologies[0].FSChattelReligionist>>
<<elseif $arcologies[0].FSChattelReligionist >= 90>>
	Religious organizations have a tight grip on the minds of your residents and their dogma helps your authority grow.
	<<set _authGrowth += $arcologies[0].FSChattelReligionist>>
<</if>>

<<if $arcologies[0].FSRestart >= 90>>
	The arcology's society is extremely stratified. The reliance on the societal elite by the lower classes greatly increases your reputation.
	<<set _authGrowth += $arcologies[0].FSRestart>>
<<elseif $arcologies[0].FSRestart >= 50>>
	The arcology's society is very stratified. The reliance on the societal elite by the lower classes increases your reputation.
	<<set _authGrowth += $arcologies[0].FSRestart>>
<</if>>

<<if $arcologies[0].FSPaternalist >= 90>>
	Your extremely paternalistic society has the unfortunate side effects of spreading dangerous ideals in the arcology, damaging your authority.
	<<set _authGrowth -= $arcologies[0].FSPaternalist>>
<<elseif $arcologies[0].FSPaternalist >= 50>>
	Your paternalistic society has the unfortunate side effects of spreading dangerous ideals in the arcology, damaging your authority.
	<<set _authGrowth -= $arcologies[0].FSPaternalist>>
<</if>>

<<if $arcologies[0].FSNull >= 90>>
	Cultural openess allows dangerous ideas to spread in your arcology, damaging your reputation.
	<<set _authGrowth -= $arcologies[0].FSNull>>
<<elseif $arcologies[0].FSNull >= 50>>
	Cultural openess allows dangerous ideas to spread in your arcology, damaging your reputation.
	<<set _authGrowth -= $arcologies[0].FSNull>>
<</if>>

<<if $miniTruth >= 1>>
	Your authenticity department works tirelessly to impose your authority in all the arcology.
	<<set _authGrowth += 15 * $miniTruth>>
<</if>>

<<if $secretService >= 1>>
	Your secret services constantly keep under surveillance any potential threat, intervenening when necessary. Rumors of the secretive security service and mysterious disappereances make increase your authority.
	<<set _authGrowth += 15 * $secretService>>
<</if>>

<<if $edictsAuthUpkeep > 0>>
	Some of your authority is spent maintaining your edicts>>
	<<set _authGrowth -= $edictsAuthUpkeep>>
<</if>>

This week
<<if _authGrowth > 0>>
	@@.green;authority has increased@@.
<<elseif _authGrowth == 0>>
	@@.yellow;authority did not change@@.
<<else>>
	@@.red;authority has decreased@@.
<</if>>

<<set $authority += _authGrowth>>
<<set $authority = Math.trunc(Math.clamp($authority, 0, 20000))>>

<<if $rebellionsEnabled == 1>>
/* rebellions */
	<br>
	<br>	
	<<include "rebellionGenerator">>
<</if>>