﻿<?xml version="1.0" encoding="utf-8" ?>

<Defs>
	<HediffDef>
		<defName>Hediff_Submitting</defName>
		<label>Prostrating self</label>
		<hediffClass>rjw.Hediff_Submitting</hediffClass>
		<description>Submitting.</description>
		<defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor>
		<initialSeverity>1.0</initialSeverity>
		<minSeverity>1.0</minSeverity>
		<maxSeverity>1.0</maxSeverity>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_Disappears">
				<disappearsAfterTicks>
					<!--1 hour-->
					<min>2500</min>
					<!--2 hours-->
					<max>5000</max>
				</disappearsAfterTicks>
			</li>
		</comps>
		<stages>
			<li>
				<becomeVisible>true</becomeVisible>
				<capMods>
					<li>
						<capacity>Moving</capacity>
						<postFactor>0.0</postFactor>
					</li>
				</capMods>
				<statOffsets>
					<Vulnerability>0.95</Vulnerability>
				</statOffsets>
			</li>
		</stages>
	</HediffDef>
	
	<!-- prevents 10 job stacks error, also improves performance since we don't do all the rape checks-->
	<HediffDef>
		<defName>Hediff_RapeEnemyCD</defName>
		<label>rape enemy cooldown</label>
		<description>"Who's next?"</description>
		<hediffClass>HediffWithComps</hediffClass>
		<defaultLabelColor>(1, 0.41, 0.81)</defaultLabelColor>
		<initialSeverity>1.0</initialSeverity>
		<minSeverity>1.0</minSeverity>
		<maxSeverity>1.0</maxSeverity>
		<scenarioCanAdd>false</scenarioCanAdd>
		<comps>
			<li Class="HediffCompProperties_Disappears">
				<disappearsAfterTicks>
					<!--60=1 sec -->
					<!--41,7 sec ~ 1 rimworld hour -->
					<min>2500</min>
					<max>2500</max>
				</disappearsAfterTicks>
			</li>
		</comps>
		<stages>
			<li>
				<becomeVisible>false</becomeVisible>
			</li>
		</stages>
	</HediffDef>
</Defs>