﻿<?xml version="1.0" encoding="utf-8"?>
<Defs>
	<!-- do not use; only for reference -->
	<!-- 
  <AnimationDef>
    <defName>InitiatorPawn</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-87</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-68</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>55</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>100</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>105</tick>
              <angle>-95</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-90</angle>
              <visible>true</visible>
              <offset>(-0.6, -1, -0.37)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>10</angle>
              <visible>true</visible>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>ReceiverPawn</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-40</angle>
              <visible>true</visible>
              <offset>(-0.53, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>25</tick>
              <angle>-30</angle>
              <visible>true</visible>
              <offset>(-0.45, 0, 0.12)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  <AnimationDef>
    <defName>InitiatorPawn2</defName>
    <durationTicks>180</durationTicks>
    <animationParts>
      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.2, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>18</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <offset>(0.33, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>23</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>75</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>130</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>135</tick>
              <angle>28</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>20</angle>
              <visible>true</visible>
              <offset>(0.16, -1, 0.2)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>17</tick>
              <angle>-10</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>180</tick>
              <angle>-22</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
  
  -->
</Defs>