:: FS Developments [nobr]

__Society__
<br>

<<if $FSCredits > 0>>
	@@color:yellow;$arcologies[0].name's society is ready to begin accepting a new societal direction.@@
<</if>>

<<if $FSCreditCount == 4>>
	<<if ($FSGotRepCreditOne != 1)>>
	<<if ($rep > 7000)>>
		@@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
		<<set $FSGotRepCreditOne = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditTwo != 1)>>
	<<if ($rep > 11000)>>
		@@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
		<<set $FSGotRepCreditTwo = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditThree != 1)>>
	<<if ($rep > 15000)>>
		@@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fourth and final societal direction.@@
		<<set $FSGotRepCreditThree = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
<<elseif $FSCreditCount == 5>>
	<<if ($FSGotRepCreditOne != 1)>>
	<<if ($rep > 6000)>>
		@@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
		<<set $FSGotRepCreditOne = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditTwo != 1)>>
	<<if ($rep > 9000)>>
		@@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
		<<set $FSGotRepCreditTwo = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditThree != 1)>>
	<<if ($rep > 12000)>>
		@@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
		<<set $FSGotRepCreditThree = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditFour != 1)>>
	<<if ($rep > 15000)>>
		@@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a fifth and final societal direction.@@
		<<set $FSGotRepCreditFour = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
<<elseif $FSCreditCount == 6>>
	<<if ($FSGotRepCreditOne != 1)>>
	<<if ($rep > 6000)>>
		@@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
		<<set $FSGotRepCreditOne = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditTwo != 1)>>
	<<if ($rep > 9000)>>
		@@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
		<<set $FSGotRepCreditTwo = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditThree != 1)>>
	<<if ($rep > 12000)>>
		@@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
		<<set $FSGotRepCreditThree = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditFour != 1)>>
	<<if ($rep > 15000)>>
		@@color:yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@
		<<set $FSGotRepCreditFour = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditFive != 1)>>
	<<if ($rep > 18000)>>
		@@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a sixth and final societal direction.@@
		<<set $FSGotRepCreditFive = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
<<elseif $FSCreditCount == 7>>
	<<if ($FSGotRepCreditOne != 1)>>
	<<if ($rep > 6000)>>
		@@color:yellow;Your reputation is so solid that $arcologies[0].name's society is ready to begin accepting a second societal direction.@@
		<<set $FSGotRepCreditOne = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditTwo != 1)>>
	<<if ($rep > 9000)>>
		@@color:yellow;Your reputation is so high that $arcologies[0].name's society is ready to begin accepting a third societal direction.@@
		<<set $FSGotRepCreditTwo = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditThree != 1)>>
	<<if ($rep > 12000)>>
		@@color:yellow;Your reputation is so remarkable that $arcologies[0].name's society is ready to begin accepting a fourth societal direction.@@
		<<set $FSGotRepCreditThree = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditFour != 1)>>
	<<if ($rep > 15000)>>
		@@color:yellow;Your reputation is so great that $arcologies[0].name's society is ready to begin accepting a fifth societal direction.@@
		<<set $FSGotRepCreditFour = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditFive != 1)>>
	<<if ($rep > 17000)>>
		@@color:yellow;Your reputation is so excellent that $arcologies[0].name's society is ready to begin accepting a sixth societal direction.@@
		<<set $FSGotRepCreditFive = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
	<<if ($FSGotRepCreditSix != 1)>>
	<<if ($rep > 19000)>>
		@@color:yellow;Your reputation is so unparalleled that $arcologies[0].name's society is ready to begin accepting a seventh and final societal direction.@@
		<<set $FSGotRepCreditSix = 1>>
		<<set $FSCredits += 1>>
	<</if>>
	<</if>>
<</if>>

<<set $seed = 0>>
<<if $FSSpending > 1>>
	Your @@color:yellowgreen;societal spending@@ helps forward your goals for the arcology's future.
	<<set $seed += Math.trunc($FSSpending/(1000-(500*$arcologies[0].FSEdoRevivalistLaw)-(250*$arcologies[0].FSArabianRevivalistLaw)))>>
<</if>>
<<if $terrain == "urban">>
	The urban location of the arcology naturally promotes cultural interchange, holding back $arcologies[0].name's cultural independence.
	<<set $seed -= 3>>
<<elseif $terrain == "rural">>
	The rural location of the arcology naturally limits cultural interchange, allowing $arcologies[0].name to slowly develop its own culture.
	<<set $seed -= 2>>
<<elseif $terrain == "marine">>
	The marine location of the arcology strongly limits cultural interchange, allowing $arcologies[0].name to quickly develop its own culture.
	<<set $seed -= 1>>
<<elseif $terrain == "ravine">>
	The near subterranean location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture.
<<else>>
	The oceanic location of the arcology almost eliminates cultural interchange, allowing $arcologies[0].name to independently develop its culture.
<</if>>
<<if $seed != 0>>
	<<if $arcologies[0].FSSupremacist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSSupremacist - $FSLockinLevel>>
	<<set $arcologies[0].FSSupremacist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSSupremacist != "unset">>
	<<set $arcologies[0].FSSupremacist += $seed>>
	<</if>>
	<<if $arcologies[0].FSSubjugationist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSSubjugationist - $FSLockinLevel>>
	<<set $arcologies[0].FSSubjugationist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSSubjugationist != "unset">>
	<<set $arcologies[0].FSSubjugationist += $seed>>
	<</if>>
	<<if $arcologies[0].FSRepopulationFocus > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSRepopulationFocus - $FSLockinLevel>>
	<<set $arcologies[0].FSRepopulationFocus = $FSLockinLevel>>
	<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
	<<set $arcologies[0].FSRepopulationFocus += $seed>>
	<</if>>
	<<if $arcologies[0].FSRestart > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSRestart - $FSLockinLevel>>
	<<set $arcologies[0].FSRestart = $FSLockinLevel>>
	<<elseif $arcologies[0].FSRestart != "unset">>
	<<set $arcologies[0].FSRestart += $seed>>
	<</if>>
	<<if $arcologies[0].FSGenderRadicalist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderRadicalist - $FSLockinLevel>>
	<<set $arcologies[0].FSGenderRadicalist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
	<<set $arcologies[0].FSGenderRadicalist += $seed>>
	<</if>>
	<<if $arcologies[0].FSGenderFundamentalist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSGenderFundamentalist - $FSLockinLevel>>
	<<set $arcologies[0].FSGenderFundamentalist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
	<<set $arcologies[0].FSGenderFundamentalist += $seed>>
	<</if>>
	<<if $arcologies[0].FSPaternalist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSPaternalist - $FSLockinLevel>>
	<<set $arcologies[0].FSPaternalist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSPaternalist != "unset">>
	<<set $arcologies[0].FSPaternalist += $seed>>
	<</if>>
	<<if $arcologies[0].FSDegradationist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSDegradationist - $FSLockinLevel>>
	<<set $arcologies[0].FSDegradationist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSDegradationist != "unset">>
	<<set $arcologies[0].FSDegradationist += $seed>>
	<</if>>
	<<if $arcologies[0].FSBodyPurist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSBodyPurist - $FSLockinLevel>>
	<<set $arcologies[0].FSBodyPurist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSBodyPurist != "unset">>
	<<set $arcologies[0].FSBodyPurist += $seed>>
	<</if>>
	<<if $arcologies[0].FSPastoralist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSPastoralist - $FSLockinLevel>>
	<<set $arcologies[0].FSPastoralist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSPastoralist != "unset">>
	<<set $arcologies[0].FSPastoralist += $seed>>
	<</if>>
	<<if $arcologies[0].FSAssetExpansionist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSAssetExpansionist - $FSLockinLevel>>
	<<set $arcologies[0].FSAssetExpansionist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
	<<set $arcologies[0].FSAssetExpansionist += $seed>>
	<</if>>
	<<if $arcologies[0].FSTransformationFetishist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSTransformationFetishist - $FSLockinLevel>>
	<<set $arcologies[0].FSTransformationFetishist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
	<<set $arcologies[0].FSTransformationFetishist += $seed>>
	<</if>>
	<<if $arcologies[0].FSMaturityPreferentialist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSMaturityPreferentialist - $FSLockinLevel>>
	<<set $arcologies[0].FSMaturityPreferentialist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
	<<set $arcologies[0].FSMaturityPreferentialist += $seed>>
	<</if>>
	<<if $arcologies[0].FSYouthPreferentialist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSYouthPreferentialist - $FSLockinLevel>>
	<<set $arcologies[0].FSYouthPreferentialist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
	<<set $arcologies[0].FSYouthPreferentialist += $seed>>
	<</if>>
	<<if $arcologies[0].FSSlimnessEnthusiast > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSSlimnessEnthusiast - $FSLockinLevel>>
	<<set $arcologies[0].FSSlimnessEnthusiast = $FSLockinLevel>>
	<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
	<<set $arcologies[0].FSSlimnessEnthusiast += $seed>>
	<</if>>
	<<if $arcologies[0].FSPhysicalIdealist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSPhysicalIdealist - $FSLockinLevel>>
	<<set $arcologies[0].FSPhysicalIdealist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
	<<set $arcologies[0].FSPhysicalIdealist += $seed>>
	<</if>>
	<<if $arcologies[0].FSChattelReligionist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSChattelReligionist - $FSLockinLevel>>
	<<set $arcologies[0].FSChattelReligionist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSChattelReligionist != "unset">>
	<<set $arcologies[0].FSChattelReligionist += $seed>>
	<</if>>
	<<if $arcologies[0].FSRomanRevivalist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSRomanRevivalist - $FSLockinLevel>>
	<<set $arcologies[0].FSRomanRevivalist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
	<<set $arcologies[0].FSRomanRevivalist += $seed>>
	<</if>>
	<<if $arcologies[0].FSEgyptianRevivalist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSEgyptianRevivalist - $FSLockinLevel>>
	<<set $arcologies[0].FSEgyptianRevivalist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<set $arcologies[0].FSEgyptianRevivalist += $seed>>
	<</if>>
	<<if $arcologies[0].FSEdoRevivalist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSEdoRevivalist - $FSLockinLevel>>
	<<set $arcologies[0].FSEdoRevivalist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	<<set $arcologies[0].FSEdoRevivalist += $seed>>
	<</if>>
	<<if $arcologies[0].FSArabianRevivalist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSArabianRevivalist - $FSLockinLevel>>
	<<set $arcologies[0].FSArabianRevivalist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
	<<set $arcologies[0].FSArabianRevivalist += $seed>>
	<</if>>
	<<if $arcologies[0].FSChineseRevivalist > $FSLockinLevel>>
	<<set $arcologies[0].influenceBonus += $arcologies[0].FSChineseRevivalist - $FSLockinLevel>>
	<<set $arcologies[0].FSChineseRevivalist = $FSLockinLevel>>
	<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
	<<set $arcologies[0].FSChineseRevivalist += $seed>>
	<</if>>
<</if>>

<<if $PAPublic == 1 && $assistantAppearance != "normal">>
<<set _seed1 = 0, _seed2 = 0>>
<<if $arcologies[0].FSSupremacist != "unset">>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl")>>
	 <<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
<</if>>
<<if $arcologies[0].FSSubjugationist != "unset">>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "amazon")>>
	 <<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist != "unset">>
	<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "shemale")>>
	 <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "gender radicalist")>>
	 <<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus != "unset">>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "pregnant fairy")>>
	 <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "repopulation focus")>>
	 <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSRestart != "unset">>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli")>>
	 <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "eugenics")>>
	 <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist != "unset">>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>>
	 <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "gender fundamentalist")>>
	 <<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSPaternalist != "unset">>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>>
	 <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "paternalist")>>
	 <<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSDegradationist != "unset">>
	<<if ($assistantAppearance == "monstergirl") || ($assistantAppearance == "businesswoman") || ($assistantAppearance == "preggololi")>>
	 <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "degradationist")>>
	 <<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSBodyPurist != "unset">>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "goddess") || ($assistantAppearance == "loli") || ($assistantAppearance == "fairy") || ($assistantAppearance == "pregnant fairy")>>
	 <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "body purist")>>
	 <<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist != "unset">>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale")>>
	 <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "transformation fetishist")>>
	 <<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "goddess")>>
	 <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "maturity preferentialist")>>
	 <<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist != "unset">>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "preggololi") || ($assistantAppearance == "loli")>>
	 <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "youth preferentialist")>>
	 <<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "shemale") || ($assistantAppearance == "loli")>>
	 <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "slimness enthusiast")>>
	 <<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist != "unset">>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "shemale") || ($assistantAppearance == "hypergoddess")>>
	 <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "asset expansionist")>>
	 <<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSPastoralist != "unset">>
	<<if ($assistantAppearance == "shemale") || ($assistantAppearance == "goddess") || ($assistantAppearance == "hypergoddess")>>
	 <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "pastoralist")>>
	 <<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist != "unset">>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "shemale")>>
	 <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "physical idealist")>>
	 <<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSChattelReligionist != "unset">>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl")>>
	 <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "chattel religionist")>>
	 <<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist != "unset">>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "businesswoman")>>
	 <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "roman revivalist")>>
	 <<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
	<<if ($assistantAppearance == "goddess") || ($assistantAppearance == "monstergirl")>>
	 <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "egyptian revivalist")>>
	 <<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist != "unset">>
	<<if ($assistantAppearance == "amazon") || ($assistantAppearance == "monstergirl") || ($assistantAppearance == "loli") || ($assistantAppearance == "kitsune")>>
	 <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "edo revivalist")>>
	 <<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist != "unset">>
	<<if ($assistantAppearance == "businesswoman") || ($assistantAppearance == "schoolgirl")>>
	 <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "arabian revivalist")>>
	 <<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist != "unset">>
	<<if ($assistantAppearance == "schoolgirl") || ($assistantAppearance == "monstergirl")>>
	 <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed1 = 1>>
	<</if>>
	<<if ($assistantFSAppearance == "chinese revivalist")>>
	 <<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
	 <<set _seed2 = 2>>
	<</if>>
<</if>>
<<if _seed2 == 2>>
With her $assistantFSAppearance $assistantAppearance appearance, $assistantName's public visibility meshes very well with society.
<<elseif _seed1 == 1>>
With her $assistantAppearance appearance, $assistantName's public visibility meshes well with society.
<</if>>
<</if>>

<<if ($arcologies[0].FSSupremacistSMR + $arcologies[0].FSSubjugationistSMR + $arcologies[0].FSGenderRadicalistSMR + $arcologies[0].FSGenderFundamentalistSMR + $arcologies[0].FSPaternalistSMR + $arcologies[0].FSDegradationistSMR + $arcologies[0].FSBodyPuristSMR + $arcologies[0].FSTransformationFetishistSMR + $arcologies[0].FSYouthPreferentialistSMR + $arcologies[0].FSMaturityPreferentialistSMR + $arcologies[0].FSSlimnessEnthusiastSMR + $arcologies[0].FSAssetExpansionistSMR + $arcologies[0].FSPastoralistSMR + $arcologies[0].FSPhysicalIdealistSMR + $arcologies[0].FSChattelReligionistSMR + $arcologies[0].FSRomanRevivalistSMR + $arcologies[0].FSEgyptianRevivalistSMR + $arcologies[0].FSEdoRevivalistSMR + $arcologies[0].FSRepopulationFocusSMR + $arcologies[0].FSRestartSMR + $arcologies[0].FSArabianRevivalistSMR + $arcologies[0].FSChineseRevivalistSMR) > 0>>
	The slave market regulations help ensure the arcology's slaves fit within its society.
<</if>>

<<if $arcologies[0].FSSupremacist != "unset">>
<<if $arcologies[0].FSSupremacist < 0>>
	<<set $arcologies[0].FSSupremacist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSSupremacistLawME = 0, $arcologies[0].FSSupremacistSMR = 0>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSupremacist > $arcologies[0].FSSupremacistDecoration>>
	<<set $arcologies[0].FSSupremacist = $arcologies[0].FSSupremacistDecoration>>
<</if>>
<<if $arcologies[0].FSSupremacist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in $arcologies[0].FSSupremacistRace superiority.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with $arcologies[0].FSSupremacistRace superiority.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to $arcologies[0].FSSupremacistRace superiority.
<<elseif $arcologies[0].FSSupremacist != "unset">>
	$arcologies[0].name is unconvinced of $arcologies[0].FSSupremacistRace superiority.
<</if>>
<<if $arcologies[0].FSSupremacistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSupremacist == $arcologies[0].FSSupremacistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSupremacistSMR == 1>>
	<<set $arcologies[0].FSSupremacist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSSubjugationist != "unset">>
<<if $arcologies[0].FSSubjugationist < 0>>
	<<set $arcologies[0].FSSubjugationist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSSubjugationistLawME = 0, $arcologies[0].FSSubjugationistSMR = 0>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSubjugationist > $arcologies[0].FSSubjugationistDecoration>>
	<<set $arcologies[0].FSSubjugationist = $arcologies[0].FSSubjugationistDecoration>>
<</if>>
<<if $arcologies[0].FSSubjugationist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the inferiority of $arcologies[0].FSSubjugationistRace people.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the inferiority of $arcologies[0].FSSubjugationistRace people.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the inferiority of $arcologies[0].FSSubjugationistRace people.
<<elseif $arcologies[0].FSSubjugationist != "unset">>
	$arcologies[0].name is unconvinced of the inferiority of $arcologies[0].FSSubjugationistRace people.
<</if>>
<<if $arcologies[0].FSSubjugationistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSubjugationist == $arcologies[0].FSSubjugationistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSubjugationistSMR == 1>>
	<<set $arcologies[0].FSSubjugationist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSRepopulationFocus != "unset">>
<<if $arcologies[0].FSRepopulationFocus < 0>>
  <<set $arcologies[0].FSRepopulationFocus = "unset">><<set $FSCredits += 1>>
  <<set $arcologies[0].FSRepopulationFocusSMR = 0, $arcologies[0].FSRepopulationFocusLaw = 0>>
  <<if $assistantFSAppearance == "repopulation focus">><<set $assistantFSAppearance = "default">><</if>>
  <<ClearFacilityDecorations>>
  @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRepopulationFocus > $arcologies[0].FSRepopulationFocusDecoration>>
  <<set $arcologies[0].FSRepopulationFocus = $arcologies[0].FSRepopulationFocusDecoration>>
<</if>>
<<if $arcologies[0].FSRepopulationFocus >= $FSLockinLevel>>
  $arcologies[0].name believes implicitly that all women should be pregnant.
  <<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.6>>
  $arcologies[0].name agrees strongly that all women should be pregnant.
  <<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.3>>
  $arcologies[0].name is sympathetic to the idea that all women should be pregnant.
<<elseif $arcologies[0].FSRepopulationFocus != "unset">>
  $arcologies[0].name is unconvinced that all women should be pregnant.
<</if>>
<<if $arcologies[0].FSRepopulationFocusDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRepopulationFocus == $arcologies[0].FSRepopulationFocusDecoration>>
  @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRepopulationFocusSMR == 1>>
  <<set $arcologies[0].FSRepopulationFocus += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSRestart != "unset">>
<<if $arcologies[0].FSRestart < 0 && $arcologies[0].FSRestartDecoration != 100>>
  <<set $arcologies[0].FSRestart = "unset">><<set $FSCredits += 1>>
  <<set $arcologies[0].FSRestartSMR = 0, $arcologies[0].FSRestartLaw = 0>>
  <<if $assistantFSAppearance == "eugenics">><<set $assistantFSAppearance = "default">><</if>>
  <<ClearFacilityDecorations>>
  @@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRestart > $arcologies[0].FSRestartDecoration>>
  <<set $arcologies[0].FSRestart = $arcologies[0].FSRestartDecoration>>
<</if>>
<<if $arcologies[0].FSRestart >= $FSLockinLevel>>
  $arcologies[0].name believes implicitly that only the elite should reproduce.
  <<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.6>>
  $arcologies[0].name agrees strongly that only the elite should reproduce.
  <<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.3>>
  $arcologies[0].name is sympathetic to the idea only the elite should reproduce.
<<elseif $arcologies[0].FSRestart != "unset">>
  $arcologies[0].name is unconvinced that only the elite should reproduce.
<</if>>
<<if $arcologies[0].FSRestartDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRestart == $arcologies[0].FSRestartDecoration>>
  @@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRestartSMR == 1>>
  <<set $arcologies[0].FSRestart += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSGenderRadicalist != "unset">>
<<if $arcologies[0].FSGenderRadicalist < 0>>
	<<set $arcologies[0].FSGenderRadicalist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSGenderRadicalistSMR = 0, $arcologies[0].FSGenderRadicalistLawDicks = 0, $arcologies[0].FSGenderRadicalistLawFuta = 0, $arcologies[0].FSGenderRadicalistLawBeauty = 0>>
	<<if $assistantFSAppearance == "gender radicalist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSGenderRadicalist > $arcologies[0].FSGenderRadicalistDecoration>>
	<<set $arcologies[0].FSGenderRadicalist = $arcologies[0].FSGenderRadicalistDecoration>>
<</if>>
<<if $arcologies[0].FSGenderRadicalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the need to redefine gender around power.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the need to redefine gender around power.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the need to redefine gender around power.
<<elseif $arcologies[0].FSGenderRadicalist != "unset">>
	$arcologies[0].name is unconvinced of the need to redefine gender around power.
<</if>>
<<if $arcologies[0].FSGenderRadicalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSGenderRadicalist == $arcologies[0].FSGenderRadicalistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSGenderRadicalistSMR == 1>>
	<<set $arcologies[0].FSGenderRadicalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSGenderFundamentalist != "unset">>
<<if $arcologies[0].FSGenderFundamentalist < 0>>
	<<set $arcologies[0].FSGenderFundamentalist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSGenderFundamentalistSMR = 0, $arcologies[0].FSGenderFundamentalistLawBimbo = 0>>
	<<if $assistantFSAppearance == "gender fundamentalist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSGenderFundamentalist > $arcologies[0].FSGenderFundamentalistDecoration>>
	<<set $arcologies[0].FSGenderFundamentalist = $arcologies[0].FSGenderFundamentalistDecoration>>
<</if>>
<<if $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the need to preserve traditional gender roles.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the need to preserve traditional gender roles.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the need to preserve traditional gender roles.
<<elseif $arcologies[0].FSGenderFundamentalist != "unset">>
	$arcologies[0].name is unconvinced of the need to preserve traditional gender roles.
<</if>>
<<if $arcologies[0].FSGenderFundamentalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSGenderFundamentalist == $arcologies[0].FSGenderFundamentalistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSGenderFundamentalistSMR == 1>>
	<<set $arcologies[0].FSGenderFundamentalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSPaternalist != "unset">>
<<if $arcologies[0].FSPaternalist < 0>>
	<<set $arcologies[0].FSPaternalist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSPaternalistLaw = 0, $arcologies[0].FSPaternalistSMR = 0>>
	<<if $assistantFSAppearance == "paternalist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPaternalist > $arcologies[0].FSPaternalistDecoration>>
	<<set $arcologies[0].FSPaternalist = $arcologies[0].FSPaternalistDecoration>>
<</if>>
<<if $arcologies[0].FSPaternalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the vision of a well-bred race of slaves.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the vision of a well-bred race of slaves.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the vision of a well-bred race of slaves.
<<elseif $arcologies[0].FSPaternalist != "unset">>
	$arcologies[0].name is unconvinced of the vision of a well-bred race of slaves.
<</if>>
<<if $arcologies[0].FSPaternalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPaternalist == $arcologies[0].FSPaternalistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPaternalistSMR == 1>>
	<<set $arcologies[0].FSPaternalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSDegradationist != "unset">>
<<if $arcologies[0].FSDegradationist < 0>>
	<<set $arcologies[0].FSDegradationist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSDegradationistLaw = 0, $arcologies[0].FSDegradationistSMR = 0>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSDegradationist > $arcologies[0].FSDegradationistDecoration>>
	<<set $arcologies[0].FSDegradationist = $arcologies[0].FSDegradationistDecoration>>
<</if>>
<<if $arcologies[0].FSDegradationist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that slaves are not human and should be thoroughly degraded.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that slaves are not human and should be thoroughly degraded.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the proposition that slaves are not human and should be thoroughly degraded.
<<elseif $arcologies[0].FSDegradationist != "unset">>
	$arcologies[0].name is unconvinced that slaves are not human and should be thoroughly degraded.
<</if>>
<<if $arcologies[0].FSDegradationistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSDegradationist == $arcologies[0].FSDegradationistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSDegradationistSMR == 1>>
	<<set $arcologies[0].FSDegradationist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSBodyPurist != "unset">>
<<if $arcologies[0].FSBodyPurist < 0>>
	<<set $arcologies[0].FSBodyPurist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSBodyPuristLaw = 0, $arcologies[0].FSBodyPuristSMR = 0>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSBodyPurist > $arcologies[0].FSBodyPuristDecoration>>
	<<set $arcologies[0].FSBodyPurist = $arcologies[0].FSBodyPuristDecoration>>
<</if>>
<<if $arcologies[0].FSBodyPurist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in the unattractive nature of implants.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the unattractive nature of implants.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the unattractive nature of implants.
<<elseif $arcologies[0].FSBodyPurist != "unset">>
	$arcologies[0].name is unconvinced of the unattractive nature of implants.
<</if>>
<<if $arcologies[0].FSBodyPuristDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSBodyPurist == $arcologies[0].FSBodyPuristDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSBodyPuristSMR == 1>>
	<<set $arcologies[0].FSBodyPurist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSTransformationFetishist != "unset">>
<<if $arcologies[0].FSTransformationFetishist < 0>>
	<<set $arcologies[0].FSTransformationFetishist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSTransformationFetishistLaw = 0, $arcologies[0].FSTransformationFetishistSMR = 0>>
	<<if $assistantFSAppearance == "transformation fetishist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSTransformationFetishist > $arcologies[0].FSTransformationFetishistDecoration>>
	<<set $arcologies[0].FSTransformationFetishist = $arcologies[0].FSTransformationFetishistDecoration>>
<</if>>
<<if $arcologies[0].FSTransformationFetishist >= $FSLockinLevel>>
	$arcologies[0].name passionately fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.6>>
	$arcologies[0].name strongly fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist >= $FSLockinLevel*0.3>>
	$arcologies[0].name fetishizes implants.
<<elseif $arcologies[0].FSTransformationFetishist != "unset">>
	$arcologies[0].name is beginning to fetishize implants.
<</if>>
<<if $arcologies[0].FSTransformationFetishistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSTransformationFetishist == $arcologies[0].FSTransformationFetishistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSTransformationFetishistSMR == 1>>
	<<set $arcologies[0].FSTransformationFetishist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSMaturityPreferentialist != "unset">>
<<if $arcologies[0].FSMaturityPreferentialist < 0>>
	<<set $arcologies[0].FSMaturityPreferentialist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSYouthPreferentialistLaw = 0, $arcologies[0].FSYouthPreferentialistSMR = 0>>
	<<if $assistantFSAppearance == "youth preferentialist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSMaturityPreferentialist > $arcologies[0].FSMaturityPreferentialistDecoration>>
	<<set $arcologies[0].FSMaturityPreferentialist = $arcologies[0].FSMaturityPreferentialistDecoration>>
<</if>>
<<if $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel>>
	$arcologies[0].name is passionately enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>>
	$arcologies[0].name is very enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is enthusiastic for older ladies.
<<elseif $arcologies[0].FSMaturityPreferentialist != "unset">>
	$arcologies[0].name is beginning to be enthusiastic for older ladies.
<</if>>
<<if $arcologies[0].FSMaturityPreferentialistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSMaturityPreferentialist == $arcologies[0].FSMaturityPreferentialistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSMaturityPreferentialistSMR == 1>>
	<<set $arcologies[0].FSMaturityPreferentialist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSYouthPreferentialist != "unset">>
<<if $arcologies[0].FSYouthPreferentialist < 0>>
	<<set $arcologies[0].FSYouthPreferentialist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSMaturityPreferentialistLaw = 0, $arcologies[0].FSMaturityPreferentialistSMR = 0>>
	<<if $assistantFSAppearance == "maturity preferentialist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSYouthPreferentialist > $arcologies[0].FSYouthPreferentialistDecoration>>
	<<set $arcologies[0].FSYouthPreferentialist = $arcologies[0].FSYouthPreferentialistDecoration>>
<</if>>
<<if $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel>>
	$arcologies[0].name is passionately enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>>
	$arcologies[0].name is very enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is enthusiastic for young women.
<<elseif $arcologies[0].FSYouthPreferentialist != "unset">>
	$arcologies[0].name is beginning to be enthusiastic for young women.
<</if>>
<<if $arcologies[0].FSYouthPreferentialistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSYouthPreferentialist == $arcologies[0].FSYouthPreferentialistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSYouthPreferentialistSMR == 1>>
	<<set $arcologies[0].FSYouthPreferentialist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSSlimnessEnthusiast != "unset">>
<<if $arcologies[0].FSSlimnessEnthusiast < 0>>
	<<set $arcologies[0].FSSlimnessEnthusiast = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSSlimnessEnthusiastSMR = 0, $arcologies[0].FSSlimnessEnthusiastSMR = 0>>
	<<if $assistantFSAppearance == "slimness enthusiast">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSSlimnessEnthusiast > $arcologies[0].FSSlimnessEnthusiastDecoration>>
	<<set $arcologies[0].FSSlimnessEnthusiast = $arcologies[0].FSSlimnessEnthusiastDecoration>>
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel>>
	$arcologies[0].name is passionately enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.6>>
	$arcologies[0].name is very enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast >= $FSLockinLevel*0.3>>
	$arcologies[0].name is enthusiastic about slim slaves with girlish figures.
<<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">>
	$arcologies[0].name is beginning to be enthusiastic about slim slaves with girlish figures.
<</if>>
<<if $arcologies[0].FSSlimnessEnthusiastDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSSlimnessEnthusiast == $arcologies[0].FSSlimnessEnthusiastDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSSlimnessEnthusiastSMR == 1>>
	<<set $arcologies[0].FSSlimnessEnthusiast += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSAssetExpansionist != "unset">>
<<if $arcologies[0].FSAssetExpansionist < 0>>
	<<set $arcologies[0].FSAssetExpansionist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSAssetExpansionistSMR = 0, $arcologies[0].FSAssetExpansionistSMR = 0>>
	<<if $assistantFSAppearance == "asset expansionist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSAssetExpansionist > $arcologies[0].FSAssetExpansionistDecoration>>
	<<set $arcologies[0].FSAssetExpansionist = $arcologies[0].FSAssetExpansionistDecoration>>
<</if>>
<<if $arcologies[0].FSAssetExpansionist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that all tits and asses should be bigger.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that all tits and asses should be bigger.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the idea that all tits and asses should be bigger.
<<elseif $arcologies[0].FSAssetExpansionist != "unset">>
	$arcologies[0].name is unconvinced that all tits and asses should be bigger.
<</if>>
<<if $arcologies[0].FSAssetExpansionistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSAssetExpansionist == $arcologies[0].FSAssetExpansionistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSAssetExpansionistSMR == 1>>
	<<set $arcologies[0].FSAssetExpansionist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSPastoralist != "unset">>
<<if $arcologies[0].FSPastoralist < 0>>
	<<set $arcologies[0].FSPastoralist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSPastoralistLaw = 0, $arcologies[0].FSPastoralistSMR = 0>>
	<<if $assistantFSAppearance == "pastoralist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPastoralist > $arcologies[0].FSPastoralistDecoration>>
	<<set $arcologies[0].FSPastoralist = $arcologies[0].FSPastoralistDecoration>>
<</if>>
<<if $arcologies[0].FSPastoralist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that slaves should be milked.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that slaves should be milked.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the idea that slaves should be milked.
<<elseif $arcologies[0].FSPastoralist != "unset">>
	$arcologies[0].name is unconvinced that slaves should be milked.
<</if>>
<<if $arcologies[0].FSPastoralistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPastoralist == $arcologies[0].FSPastoralistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPastoralistSMR == 1>>
	<<set $arcologies[0].FSPastoralist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSPhysicalIdealist != "unset">>
<<if $arcologies[0].FSPhysicalIdealist < 0>>
	<<set $arcologies[0].FSPhysicalIdealist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSPhysicalIdealistSMR = 0, $arcologies[0].FSPhysicalIdealistSMR = 0>>
	<<if $assistantFSAppearance == "physical idealist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSPhysicalIdealist > $arcologies[0].FSPhysicalIdealistDecoration>>
	<<set $arcologies[0].FSPhysicalIdealist = $arcologies[0].FSPhysicalIdealistDecoration>>
<</if>>
<<if $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that all slaves should be tall and strong.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with the idea that all slaves should be tall and strong.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to the idea that all slaves should be tall and strong.
<<elseif $arcologies[0].FSPhysicalIdealist != "unset">>
	$arcologies[0].name is unconvinced that all slaves should be tall and strong.
<</if>>
<<if $arcologies[0].FSPhysicalIdealistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSPhysicalIdealist == $arcologies[0].FSPhysicalIdealistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSPhysicalIdealistSMR == 1>>
	<<set $arcologies[0].FSPhysicalIdealist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSChattelReligionist != "unset">>
<<if $arcologies[0].FSChattelReligionist < 0>>
	<<set $arcologies[0].FSChattelReligionist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSChattelReligionistLaw = 0, $arcologies[0].FSChattelReligionistSMR = 0, $arcologies[0].FSChattelReligionistCreed = 0>>
	<<if $assistantFSAppearance == "chattel religionist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSChattelReligionist > $arcologies[0].FSChattelReligionistDecoration>>
	<<set $arcologies[0].FSChattelReligionist = $arcologies[0].FSChattelReligionistDecoration>>
<</if>>
<<if $arcologies[0].FSChattelReligionist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly in a version of religion that emphasizes slaveholding traditions.
	<<set $independenceDay = 1, $nicaeaAnnounceable = 1>>
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with a version of religion that emphasizes slaveholding traditions.
	<<set $independenceDay to 1>>
<<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to a version of religion that emphasizes slaveholding traditions.
<<elseif $arcologies[0].FSChattelReligionist != "unset">>
	$arcologies[0].name is unconvinced of a version of religion that emphasizes slaveholding traditions.
<</if>>
<<if $arcologies[0].FSChattelReligionistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSChattelReligionist == $arcologies[0].FSChattelReligionistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSChattelReligionistSMR == 1>>
	<<set $arcologies[0].FSChattelReligionist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSRomanRevivalist != "unset">>
<<if $arcologies[0].FSRomanRevivalist < 0>>
	<<set $arcologies[0].FSRomanRevivalist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSRomanRevivalistLaw = 0, $arcologies[0].FSRomanRevivalistSMR = 0>>
	<<if $assistantFSAppearance == "roman revivalist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSRomanRevivalist > $arcologies[0].FSRomanRevivalistDecoration>>
	<<set $arcologies[0].FSRomanRevivalist = $arcologies[0].FSRomanRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSRomanRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is the new Rome.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build the new Rome.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build the new Rome.
<<elseif $arcologies[0].FSRomanRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build the new Rome.
<</if>>
<<if $arcologies[0].FSRomanRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSRomanRevivalist == $arcologies[0].FSRomanRevivalistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSRomanRevivalistSMR == 1>>
	<<set $arcologies[0].FSRomanRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSEgyptianRevivalist != "unset">>
<<if $arcologies[0].FSEgyptianRevivalist < 0>>
	<<set $arcologies[0].FSEgyptianRevivalist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSEgyptianRevivalistLaw = 0, $arcologies[0].FSEgyptianRevivalistSMR = 0>>
	<<if $assistantFSAppearance == "egyptian revivalist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSEgyptianRevivalist > $arcologies[0].FSEgyptianRevivalistDecoration>>
	<<set $arcologies[0].FSEgyptianRevivalist = $arcologies[0].FSEgyptianRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is the land of the Pharaohs, reborn.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build a new land of the Pharaohs.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build a new land of the Pharaohs.
<<elseif $arcologies[0].FSEgyptianRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build a new land of the Pharaohs.
<</if>>
<<if $arcologies[0].FSEgyptianRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSEgyptianRevivalist == $arcologies[0].FSEgyptianRevivalistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSEgyptianRevivalistSMR == 1>>
	<<set $arcologies[0].FSEgyptianRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSEdoRevivalist != "unset">>
<<if $arcologies[0].FSEdoRevivalist < 0>>
	<<set $arcologies[0].FSEdoRevivalist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSEdoRevivalistLaw = 0, $arcologies[0].FSEdoRevivalistSMR = 0>>
	<<if $assistantFSAppearance == "edo revivalist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSEdoRevivalist > $arcologies[0].FSEdoRevivalistDecoration>>
	<<set $arcologies[0].FSEdoRevivalist = $arcologies[0].FSEdoRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSEdoRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is the land of the Shogun, reborn.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build a Edo Japan.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build a new Edo Japan.
<<elseif $arcologies[0].FSEdoRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build a new Edo Japan.
<</if>>
<<if $arcologies[0].FSEdoRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSEdoRevivalist == $arcologies[0].FSEdoRevivalistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSEdoRevivalistSMR == 1>>
	<<set $arcologies[0].FSEdoRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSArabianRevivalist != "unset">>
<<if $arcologies[0].FSArabianRevivalist < 0>>
	<<set $arcologies[0].FSArabianRevivalist = "unset">><<set $FSCredits += 1>>
	<<set $arcologies[0].FSArabianRevivalistLaw = 0, $arcologies[0].FSArabianRevivalistSMR = 0>>
	<<if $assistantFSAppearance == "arabian revivalist">><<set $assistantFSAppearance = "default">><</if>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSArabianRevivalist > $arcologies[0].FSArabianRevivalistDecoration>>
	<<set $arcologies[0].FSArabianRevivalist = $arcologies[0].FSArabianRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSArabianRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that it is ancient Baghdad reborn.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your project to build a new Sultanate.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your project to build a new Sultanate.
<<elseif $arcologies[0].FSArabianRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your project to build a new Sultanate.
<</if>>
<<if $arcologies[0].FSArabianRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSArabianRevivalist == $arcologies[0].FSArabianRevivalistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSArabianRevivalistSMR == 1>>
	<<set $arcologies[0].FSArabianRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>

<<if $arcologies[0].FSChineseRevivalist != "unset">>
<<if $arcologies[0].FSChineseRevivalist < 0>>
	<<set $arcologies[0].FSChineseRevivalist = "unset">><<set $FSCredits += 1>>
	<<if $assistantFSAppearance == "chinese revivalist">><<set $assistantFSAppearance = "default">><</if>>
	<<set $arcologies[0].FSChineseRevivalistLaw = 0, $arcologies[0].FSChineseRevivalistSMR = 0>>
	<<ClearFacilityDecorations>>
	@@color:red;One of your future society projects has failed:@@ your citizens were repelled from your idea more than they were attracted to it. @@color:yellow;You may select another option, or elect to try again.@@
<<elseif $arcologies[0].FSChineseRevivalist > $arcologies[0].FSChineseRevivalistDecoration>>
	<<set $arcologies[0].FSChineseRevivalist = $arcologies[0].FSChineseRevivalistDecoration>>
<</if>>
<<if $arcologies[0].FSChineseRevivalist >= $FSLockinLevel>>
	$arcologies[0].name believes implicitly that you possess the Mandate of Heaven.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>>
	$arcologies[0].name agrees strongly with your pursuit of the Mandate of Heaven.
	<<set $independenceDay = 1>>
<<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.3>>
	$arcologies[0].name is sympathetic to your pursuit of the Mandate of Heaven.
<<elseif $arcologies[0].FSChineseRevivalist != "unset">>
	$arcologies[0].name is unconvinced of the wisdom of your pursuit of the Mandate of Heaven.
<</if>>
<<if $arcologies[0].FSChineseRevivalistDecoration < $FSLockinLevel>>
<<if $arcologies[0].FSChineseRevivalist == $arcologies[0].FSChineseRevivalistDecoration>>
	@@color:yellow;Your societal development in this direction is being limited by $arcologies[0].name's lack of customization to support it.@@
<<elseif $arcologies[0].FSChineseRevivalistSMR == 1>>
	<<set $arcologies[0].FSChineseRevivalist += 0.1*$FSSingleSlaveRep>>
<</if>>
<</if>>
<</if>>
