:: SA guard you [nobr]

carries arms in your defense.

<<Deadliness $slaves[$i]>>

<<if $slaves[$i].combatSkill > 0>>
	Her combat skills greatly increase her deadliness.
<</if>>

<<if setup.bodyguardCareers.includes($Bodyguard.career)>>
	She has experience in personal defense from before she was a slave.
<</if>>

<<if ($slaves[$i].muscles > 30) && ($slaves[$i].muscles <= 95)>>
	She is strong and powerful yet quick and flexible.
<<elseif $slaves[$i].muscles > 95 && $slaves[$i].height >= 190>>
	Her huge muscles are an intimidating sight and, despite their massive size, she is tall enough to use them effectively.
<<elseif $slaves[$i].muscles > 95>>
	Her huge muscles are an intimidating sight, but are so big that they actually detract from her combat effectiveness.
<<elseif $slaves[$i].muscles > 5>>
	She is reasonably fit, but not enough to significantly affect her combat effectiveness.
<<elseif $slaves[$i].muscles < -95>>
	She can barely stand, let alone fight. A single shot from her own weapon is liable to incapacitate her, making her an absolute travesty of a bodyguard.
<<elseif $slaves[$i].muscles < -30>>
	She tires from just standing, rendering her both ineffective and embarrassing to have as your guard.
<<elseif $slaves[$i].muscles < -5>>
	She is rather unfit, enough to negatively impact her combat effectiveness.
<</if>>

<<if $slaves[$i].amp == -4>>
	Her tough combat limbs make her an intimidating sight to behold.
<<elseif $slaves[$i].amp == -5>>
	The artificial muscles of her cybernetic limbs increase her strength and flexibility to enhance her combat abilities and give her the intimidating appearance of a super-soldier.
<</if>>

<<if $slaves[$i].height >= 170>>
	Her height gives her a reach advantage with her sword.
<</if>>

<<if $slaves[$i].health > 50>>
	Her shining health makes her a better combatant.
<</if>>

<<if $slaves[$i].boobs > 4000>>
	Her titanic tits are a terrible hindrance in actual fighting.
<<elseif $slaves[$i].boobs > 2000>>
	Her big breasts get in her way and reduce her efficiency.
<</if>>

<<if $slaves[$i].dick >= 10>>
	Her massive dick gets in her way and reduces her efficiency.
<</if>>

<<if $slaves[$i].balls >= 15>>
	Her massive balls slow her down and limit her range of motion.
<</if>>

<<if $slaves[$i].butt > 6>>
	Her massive ass slows her down and limits her range of motion.
<</if>>

<<if $slaves[$i].hips > 2>>
	She struggles to move with her inhumanly wide hips and frequently gets caught between things trying to follow you.
<</if>>

<<if $slaves[$i].weight > 190>>
	Her extreme weight nearly immobilizes her. She struggles to move let alone protect you. At least her bloated body will likely stop bullets and block doorways when needed.
<<elseif $slaves[$i].weight > 160>>
	Her extreme weight limits her mobility and range of motion making her a poor bodyguard but decent meatshield.
<<elseif $slaves[$i].weight > 130>>
	Her extreme weight is an impediment as a bodyguard.
<<elseif $slaves[$i].weight > 30>>
	Her heavy weight is an impediment as a bodyguard.
<<elseif $slaves[$i].weight < -10>>
	Her light weight is an impediment as a bodyguard.
<</if>>

<<if $slaves[$i].health < -50>>
	Her poor health makes her a weaker combatant.
<</if>>

<<if $slaves[$i].inflation == 3>>
	Her hugely bloated, <<print $slaves[$i].inflationType>>-filled belly is taut and painful, hindering her ability to guard you.
<<elseif $slaves[$i].inflation == 2>>
	Her bloated, <<print $slaves[$i].inflationType>>-stuffed belly is constantly jiggling and moving, distracting her and throwing off her weight.
<<elseif $slaves[$i].inflation == 1>>
	Her distended, <<print $slaves[$i].inflationType>>-belly is uncomfortable and heavy, distracting her.
<</if>>

<<if $slaves[$i].bellyImplant >= 32000>>
	Her immense, <<print $slaves[$i].bellyImplant>>cc implant filled belly greatly hinders her movement and terribly reduces her effectiveness in combat. It also limits where she can follow you, as doors and small passages don't agree with her bloated figure.
<<elseif $slaves[$i].bellyImplant >= 16000>>
	Her massive, <<print $slaves[$i].bellyImplant>>cc implant filled belly greatly hinders her movement and terribly reduces her effectiveness in combat. It also limits where she can follow you, as doors and small passages don't agree with her bloated figure.
<<elseif $slaves[$i].bellyImplant >= 8000>>
	Her huge, <<print $slaves[$i].bellyImplant>>cc implant filled belly is very heavy and unwieldy, throwing off her weight and making her far less effective.
<<elseif $slaves[$i].bellyImplant >= 4000>>
	Her large, <<print $slaves[$i].bellyImplant>>cc implant filled belly is heavy and unwieldy, rendering her less effective.
<<elseif $slaves[$i].bellyImplant >= 2000>>
	Her swollen, <<print $slaves[$i].bellyImplant>>cc implant filled belly is heavy and makes her less effective.
<</if>>

<<if $fighterTwo.pregKnown == 1 || $fighterTwo.bellyPreg >= 1500>>
	<<if $fighterTwo.bellyPreg >= 750000>>
		Her monolithic pregnancy greatly restricts her movement and renders her nearly useless in combat. She can barely waddle after you, and when she does, finds doors and small passages don't agree with her bloated figure.
	<<elseif $fighterTwo.bellyPreg >= 450000>>
		Her gigantic pregnancy greatly hinders her movement and terribly reduces her effectiveness in combat. It also limits where she can follow you, as doors and small passages don't agree with her bloated figure.
	<<elseif $fighterTwo.bellyPreg >= 300000>>
		Her massive pregnancy obstructs her movement and greatly hinders her ability to protect you. It also limits where she can follow you, as doors and small passages don't agree with her bloated figure.
	<<elseif $fighterTwo.bellyPreg >= 150000>>
		Her giant pregnancy obstructs her movement and greatly slows her down. It also limits where she can follow you, as she has trouble waddling through crowds.
	<<elseif $fighterTwo.bellyPreg >= 100000>>
		Her giant belly gets in her way and weighs her down.
	<<elseif $fighterTwo.bellyPreg >= 10000>>
		Her huge belly is unwieldy and hinders her.
	<<elseif $fighterTwo.bellyPreg >= 5000>>
		Her advanced pregnancy limits her effectiveness.
	<<elseif $fighterTwo.bellyPreg >= 1500>>
		Her growing pregnancy distracts occasionally distracts her from her job.
	<</if>>
<</if>>
<<if $fighterTwo.labor == 1>>
	She's feeling labor pains, greatly detracting from her ability to protect you.
<<elseif $fighterTwo.preg >= 40 && $fighterTwo.pregControl != "labor supressors">>
	She'll be going into labor any time now detracting from her ability to protect you.
<</if>>

<<if $slaves[$i].teeth == "pointy">>
	Her sharp teeth add nothing to her actual effectiveness, but they're certainly intimidating.
<</if>>

<<if ($slaves[$i].combatSkill < 1) && (random(1,100) < 50+($slaves[$i].intelligence*20))>>
	After some experience guarding you, and diligent practice in the armory, @@.green;her combat skills increase.@@
	<<set $slaves[$i].combatSkill += 1>>
<<elseif $slaves[$i].combatSkill >= 1>>
	She maintains her combat skill with practice in the armory.
<<else>>
	Though she practices diligently her basic combat skills do not improve this week.
<</if>>

Her constant presence is
<<if $deadliness > 6>>
	extremely intimidating, @@.green;adding much to your reputation.@@
	<<if $slaves[$i].career == "an arcology owner">>
	You've made a onetime rival arcology owner into a deadly and loyal protector, a feat of slaveownership that's @@.green;internationally famous.@@
	<<set $repGain += $deadliness*10>>
	<</if>>
<<elseif $deadliness > 3>>
	intimidating, @@.green;adding to your reputation.@@
<<else>>
	hardly intimidating, @@.yellow;barely adding to your reputation.@@
<</if>>

<<set $repGain += $deadliness*10>>

Being continually trusted with your life @@.hotpink;increases her devotion to you@@ and encourages her to @@.mediumaquamarine;trust you in turn.@@
	<<set $slaves[$i].devotion += 2>>
	<<set $slaves[$i].trust += 4>>

<<if $dojo > 1>>
	She @@.hotpink;appreciates@@ how special it is that she has a nice room off the armory to rest in.
	<<set $slaves[$i].devotion += 1>>
<</if>>

<<if $bodyguardTrains == 1 && $slaves[$i].devotion > 95 && $slaves[$i].trust > 50 && $slaves[$i].combatSkill > 0 && $slaves[$i].intelligence > 0>>
	She's confident in her martial skills, but smart enough to know that she isn't immortal, and devoted enough to worry about who will protect you should she die.
	<<set _bgTrains = 0>>
	<<for $j = 0; $j < $slaves.length; $j++>>
		<<if $slaves[$j].assignmentVisible == 1>>
		<<if $slaves[$j].combatSkill > 0>>
		<<if canWalk($slaves[$j])>>
		<<if $slaves[$j].fetish != "mindbroken">>
		<<if $slaves[$j].devotion > 50>>
		<<if $slaves[$j].boobs < 8000>>
		<<if $slaves[$j].preg < 20>>
			<<set $seed += 1>>
		<</if>>
		<</if>>
		<</if>>
		<</if>>
		<</if>>
		<</if>>
		<</if>>
	<</for>>
	<<if $seed < 2>>
		<<set $subSlave = 0>>
		<<if $slaves[$i].relationship > 1>>
			<<for $j = 0; $j < $slaves.length; $j++>>
			<<if $slaves[$j].ID == $slaves[$i].relationshipTarget>>
			<<if $slaves[$j].combatSkill == 0>>
			<<if canWalk($slaves[$j])>>
			<<if $slaves[$j].fetish != "mindbroken">>
			<<if $slaves[$j].devotion > 50>>
			<<if $slaves[$j].boobs < 8000>>
			<<if $slaves[$j].preg < 20>>
				She does her best to train $slaves[$j].slaveName whenever she can, hoping that her
				<<if $slaves[$i].relationship > 4>>
				wife
				<<elseif $slaves[$i].relationship == 4>>
				lover
				<<elseif $slaves[$i].relationship == 3>>
				girlfriend
				<<else>>
				best friend
				<</if>>
				can be made capable of stepping into her place.
				<<set $subSlave = $slaves[$j]>>
				<<set $seed = 1>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</for>>
		<</if>>
		<<if $seed == 0>>
			<<if $Concubine != 0>>
			<<if $Concubine.combatSkill == 0>>
			<<if canWalk($Concubine)>>
			<<if $Concubine.fetish != "mindbroken">>
			<<if $Concubine.devotion > 50>>
			<<if $Concubine.boobs < 8000>>
			<<if $Concubine.preg < 20>>
				She does her best to train $Concubine.slaveName whenever she can, hoping that your Concubine can be made capable of stepping into her place.
				<<set $subSlave = $Concubine>>
				<<set $seed = 1>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
		<</if>>
		<<if $seed == 0>>
			<<if $HeadGirl != 0>>
			<<if $HeadGirl.combatSkill == 0>>
			<<if canWalk($HeadGirl)>>
			<<if $HeadGirl.fetish != "mindbroken">>
			<<if $HeadGirl.devotion > 50>>
			<<if $HeadGirl.boobs < 8000>>
			<<if $HeadGirl.preg < 20>>
				She does her best to train $HeadGirl.slaveName whenever she can, hoping that your Head Girl can be made capable of stepping into her place.
				<<set $subSlave = $HeadGirl>>
				<<set $seed = 1>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
		<</if>>
		<<if $seed == 0>>
			<<if $Wardeness != 0>>
			<<if $Wardeness.combatSkill == 0>>
			<<if canWalk($Wardeness)>>
			<<if $Wardeness.fetish != "mindbroken">>
			<<if $Wardeness.devotion > 50>>
			<<if $Wardeness.boobs < 8000>>
			<<if $Wardeness.preg < 20>>
				She does her best to train $Wardeness.slaveName whenever she can, hoping that your Wardeness can be made capable of stepping into her place.
				<<set $subSlave = $Wardeness>>
				<<set $seed = 1>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
			<</if>>
		<</if>>
		<<if $subSlave != 0>>
		<<if ($slaves[$i].intelligence + $slaves[$i].intelligenceImplant) > random(1,10)>>
			By the end of the week, she is satisfied that $subSlave.slaveName @@.green;has the combat skill@@ to contribute to your defense.
			<<for $j = 0; $j < $slaves.length; $j++>>
			<<if $slaves[$j].ID == $subSlave.ID>>
				<<set $slaves[$j].combatSkill = 1>>
				<<break>>
			<</if>>
			<</for>>
		<</if>>
		<</if>>
	<<else>>
		She takes care to look after the skills of your other defensively capable slaves, satisfied that there are enough of them living in your penthouse.
	<</if>>
<</if>>
