:: edicts [nobr]

<<set $nextButton = "Back">>
<<set $nextLink = "Main">>

''__Active Edicts__''

<<if $alternativeRents == 1>>
	<br>''Alternative rent payment:'' you are allowing citizens to pay for their rents in menial slaves rather than cash.
	[[Repeal|edicts][$alternativeRents = 0]]
<</if>>

<<if $enslavementRights == 1>>
	<br>''Enslavement rights:'' you are the only authority able to declare a person enslaved or not. 
	[[Repeal|edicts][$enslavementRights = 0, $edictsAuthUpkeep -= 10]]
<</if>>

<<if $sellData == 1>>
	<br>''Private Data marketization:'' you are selling private citizens' data to the best bidder.
	[[Repeal|edicts][$sellData = 0, $edictsAuthUpkeep -= 10]]
<</if>>

<<if $propCampaignBoost == 1>>
	<br>''Obligatory educational material:'' you are forcing residents to read curated educational material about the arcology.
	[[Repeal|edicts][$propCampaignBoost = 0]]
<</if>>

<<if $slaveWatch == 1>>
	<br>''@@.lime;Slave mistreatment watch:@@'' slaves are able access a special security service in case of mistreatment.
	[[Repeal|edicts][$slaveWatch = 0, $edictsUpkeep -= 1000]]
<</if>>

<<if $subsidyChurch == 1>>
	<br>''@@.lime;Religious activities subsidy:@@'' you are providing economic support to religious activities following the official dogma.
	[[Repeal|edicts][$subsidyChurch = 0, $edictsUpkeep -= 1000]]
<</if>>

<<if $SFSupportLevel > 0>>
	<br><br>__Security Force:__
	<<if $SFSupportLevel == 1>>
		<br>''Equipment provision:'' $securityForceName is providing the security HQ with advanced equipment, boosting its efficacy.
		[[Repeal|edicts][$SFSupportLevel--, $SFSupportUpkeep -= 1000, $reqHelots += 5]]
	<<elseif $SFSupportLevel == 2>>
		<br>''Personnel training:'' $securityForceName is providing the security HQ personnel with advanced training, boosting its efficacy.
		[[Repeal|edicts][$SFSupportLevel--, $SFSupportUpkeep -= 2000, $reqHelots += 5, $secRestPoint += 5]]
	<<elseif $SFSupportLevel == 3>>
		<br>''Troops detachment:'' $securityForceName is providing to the security department troops to boost their effectiveness in the field.
		[[Repeal|edicts][$SFSupportLevel++, $SFSupportUpkeep -= 3000, $reqHelots += 5, $secRestPoint -= 5]]
	<</if>>
<</if>>

<<if $limitImmigration == 1 || $openBorders == 1>>
	<br><br>__Immigration:__

	<<if $limitImmigration == 1>>
		<br>''Immigration limits:'' you put strict limits to the amount of people the arcology can accept each week.
		[[Repeal|edicts][$limitImmigration = 0]]
	<</if>>

	<<if $openBorders == 1>>
		<br>''Open borders:'' you have lowered considerably the requirements to become citizens.
		[[Repeal|edicts][$openBorders = 0]]
	<</if>>
<</if>>

<br><br>__Weapons:__

<<if $weaponsLaw == 0>>
	<br>''Forbid weapons inside the arcology:'' residents are forbidden to buy, sell and keep weaponry while within the arcology.
	[[Repeal|edicts][$weaponsLaw = 3, $edictsAuthUpkeep -= 30]]
<<elseif $weaponsLaw == 2>>
	<br>''Heavy weaponry forbidden:'' residents are allowed to buy, sell and keep weapons within the arcology as long as they are non-heavy, non-explosive.
	[[Repeal|edicts][$weaponsLaw = 3, $edictsAuthUpkeep -= 10]]
<<elseif $weaponsLaw == 1>>
	<br>''Heavily restricted weaponry:'' residents are allowed to buy, sell and keep weapons within the arcology as long as they are non-automatic, non-high caliber.
	[[Repeal|edicts][$weaponsLaw = 3, $edictsAuthUpkeep -= 20]]
<<else>>
	<br>''All weapons allowed:'' residents are allowed to buy, sell and keep all kind of weapons in the arcology.
<</if>>

<<if $hasFoughtOnce == 1>>
<br><br>__Defense Force:__
	<<if $slavesOfficers == 1>>
		<br>''Slave Officers:'' your trusted slaves are allowed to lead the defense forces of the arcology.
		[[Repeal|edicts][$slavesOfficers = 0, $edictsAuthUpkeep -= 10]]
	<</if>>

	<<if $mercenaries > 0>>
		<<if $discountMercenaries == 1>>
			<br>''Mercenary subsidy:'' mercenaries willing to immigrate in your arcology will be offered a discount on rent.
			[[Repeal|edicts][$discountMercenaries = 0]]
		<</if>>
	<</if>>

	<<if $militiaFounded == 1>>
		<<if $conscription == 1>>
			<br>''Conscription:'' every citizen is required to train in the militia and serve the arcology for a limited amount of time.
			[[Repeal|edicts][$conscription = 0, $recruitVolunteers = 1]]
		<</if>>
		<<if $militaryService == 1>>
			<br>''Obligatory military service:'' every citizen is required to register and serve under the militia.
			[[Repeal|edicts][$militaryService = 0, $recruitVolunteers = 1]]
		<</if>>
		<<if $militarizedSociety == 1>>
			<br>''Militarized Society:'' every adult citizen is required to train and actively participate in the military of the arcology.
			[[Repeal|edicts][$militarizedSociety = 0, $recruitVolunteers = 1]]
		<</if>>
		
		<<if $militaryExemption == 1>>
			<br>''Military exemption:'' you allow citizens to avoid military duty by paying a weekly fee.
			[[Repeal|edicts][$militaryExemption = 0]]
		<</if>>
		
		<<if $lowerRquirements == 1>>
			<br>''@@.lime;Revised minimum requirements:@@'' you allow citizens outside the normally accepted range to join the militia.
			[[Repeal|edicts][$lowerRquirements = 0]]
		<</if>>
		
		<<if $noSubhumansInArmy == 1>>
			<br>''@@.lime;No subhumans in the militia:@@'' it is forbidden for subhumans to join the militia.
			[[Repeal|edicts][$noSubhumansInArmy = 0]]
		<</if>>
			
		<<if $pregExemption == 1>>
			<br>''@@.lime;Military exemption for pregnancys:@@'' pregnant citizens are allowed, and encouraged, to avoid military service.
			[[Repeal|edicts][$pregExemption = 0]]
		<</if>>
	<</if>>
	
	<<if $martialSchool == 1>>
		<br>''@@.lime;Slave martial schools:@@'' specialized schools are training slaves in martial arts and bodyguarding.
		[[Repeal|edicts][$martialSchool = 0, $edictsUpkeep -= 1000, $slaveBaseMorale -= 5]]
	<</if>>

	<<if $eliteOfficers == 1>>
		<br>''@@.lime;Elite officers:@@'' officers are exclusively recruited from the elite of society.
		[[Repeal|edicts][$eliteOfficers = 0, $militiaBaseMorale += 5, $slaveBaseMorale -= 5]]
	<</if>>
	
	<<if $liveTargets == 1>>
		<br>''@@.lime;Live targets drills:@@'' disobedient slaves are used as live targets at shooting ranges.
		[[Repeal|edicts][$liveTargets = 0]]
	<</if>>
<</if>>

<<if $FSAnnounced>>
	<<if $legionTradition == 1>>
		<br>''@@.lime;Legionaries traditions:@@'' you are funding specialized training for your recruits following the Roman tradition of professional armies.
		[[Repeal|edicts][$legionTradition = 0, $edictsUpkeep -= 1000, $militiaBaseDefense -= 2, $militiaBaseMorale -= 5, $militiaBaseHp--]]
	<</if>>
	
	<<if $pharaonTradition == 1>>
		<br>''@@.lime;Legionaries traditions:@@'' you are funding specialized training for your recruits to turn them into an army worthy of a pharaon.
		[[Implement|edicts][$pharaonTradition = 0, $edictsUpkeep -= 1000, $militiaBaseAttack -= 2, $militiaBaseDefense -= 2, $militiaBaseMorale -= 10]]
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase attack, defense and morale of militia units, but will incur in upkeep costs.//
	<</if>>
	
	<<if $eagleWarriors == 1>>
		<br>''@@.lime;Eagle warriors traditions:@@'' you are funding specialized training for your mercenaries following the Aztec tradition of elite warriors.
		[[Repeal|edicts][$eagleWarriors = 0, $edictsUpkeep -= 1000, $mercBaseAttack -= 4, $mercBaseDefense += 2, $mercBaseMorale -= 10]]
	<</if>>
	
	<<if $ronin == 1>>
		<br>''@@.lime;Ronin traditions:@@'' you are funding specialized training for your mercenaries following the Japanese tradition of elite errant samurai.
		[[Repeal|edicts][$ronin = 0, $edictsUpkeep -= 1000, $mercBaseAttack -= 2, $mercBaseDefense -= 2, $mercBaseMorale -= 10]]
	<</if>>

	<<if $mamluks == 1>>
		<br>''@@.lime;Mamluks traditions:@@'' you are funding specialized training for your slaves following the Arabian tradition of mamluks slave soldiers.
		[[Repeal|edicts][$ronin = 0, $edictsUpkeep -= 1000, $slaveBaseAttack -= 2, $slaveBaseHp--, $slaveBaseMorale -= 10]]
	<</if>>
	
	<<if $sunTzu == 1>>
		<br>''@@.lime;Sun Tzu Teachings:@@'' you are funding specialized training for your units and officers to follow the teachings of the "Art of War".
		[[Repeal|edicts][$sunTzu = 0, $edictsUpkeep -= 1000, $militiaBaseAttack--, $militiaBaseDefense--, $mercBaseAttack--, $mercBaseDefense--, $slaveBaseAttack--, $slaveBaseDefense--, $militiaBaseMorale -= 5, $mercBaseMorale -= 5, $slaveBaseMorale -= 5]]
	<</if>>
<</if>>
<hr>

''__Available Edicts__''
<br>//Passing any edict will cost ¤5000 and some authority. More edicts will become available as the arcology develops.//
<br>
<<if $alternativeRents == 0>>
	<br>''Alternative rent payment:'' allow citizens to pay for their rents in menial slaves rather than cash, if so they wish.
	<<if $authority >= 1000>>
		[[Implement|edicts][$alternativeRents = 1, $cash -=5000, $authority -= 1000]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will decrease rents, but will supply a small amount of menial slaves each week.//
<</if>>

<<if $enslavementRights == 0>>
	<br>''Enslavement rights:'' the arcology owner will be the only authority able to declare a person enslaved or not.
	<<if $authority >= 1000>>
		[[Implement|edicts][$enslavementRights = 1, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep += 10]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will provide cash each week. The higher the flux of citizens to slaves the higher the income. Will cost a small amount of authority each week.//
<</if>>

<<if $sellData == 0 && ($secUpgrades.nanoCams == 1 ||  $secUpgrades.cyberBots == 1 ||  $secUpgrades.eyeScan == 1 ||  $secUpgrades.cryptoAnalyzer == 1 ||  $crimeUpgrades.autoTrial == 1 ||  $crimeUpgrades.autoArchive == 1 ||  $crimeUpgrades.worldProfiler == 1 ||  $crimeUpgrades.advForensic == 1)>>
	<br>''Private Data marketization:'' allow the selling of private citizens' data.
	<<if $authority >= 1000>>
		[[Implement|edicts][$sellData = 1, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep += 10]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will generate income dependent on the amount of upgrades installed in the security HQ, but will cost a small amount of authority each week.//
<</if>>

<<if $propHub == 1>>
	<<if $propCampaignBoost == 0>>
		<br>''Obligatory educational material:'' force residents to read curated educational material about the arcology.
		<<if $authority >= 1000>>
			[[Implement|edicts][$propCampaignBoost = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000]]
		<<else>>
			<br>//Not enough Authority.//
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase the effectiveness of propaganda campaigns, but will incur in upkeep costs.//
	<</if>>
<</if>>

<<if $arcologies[0].FSPaternalist != "unset">>
	<<if $slaveWatch == 0>>
		<br>''@@.lime;Slave mistreatment watch:@@'' slaves will be able access a special security service in case of mistreatment.
		<<if $authority >= 1000>>
			[[Implement|edicts][$slaveWatch = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000]]
		<<else>>
			<br>//Not enough Authority.//
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance paternalism, but will incur in upkeep costs.//
	<</if>>
<</if>>

<<if $arcologies[0].FSChattelReligionist >= 40>>
	<<if $subsidyChurch == 0>>
		<br>''@@.lime;Religious activities subsidy:@@'' will provide economic support to religious activities following the official dogma.
		<<if $authority >= 1000>>
			[[Implement|edicts][$subsidyChurch = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000]]
		<<else>>
			<br>//Not enough Authority.//
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will provide authority each week, but will incur in upkeep costs.//
	<</if>>
<</if>>

<<if $securityForceCreate == 1>>
	<br><br>__Security Force:__
	<<if $SFSupportLevel == 0 && $reqHelots > 5>>
		<br>''Equipment provision:'' $securityForceName will provide the security HQ with advanced equipment, boosting its efficacy.
		<<if $authority >= 1000>>
			[[Implement|edicts][$SFSupportLevel++, $cash -=5000, $authority -= 1000, $SFSupportUpkeep += 1000, $reqHelots -= 5]]
		<<else>>
			<br>//Not enough Authority.//
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will lower the amount of personnel necessary to man the security HQ by 5, but will incur in upkeep costs.//
	<<elseif $SFSupportLevel == 1 && $securityForceArcologyUpgrades != 4 && $reqHelots > 5>>
		<br>''Personnel training:'' $securityForceName will provide the security HQ personnel with advanced training, boosting its efficacy.
		<<if $authority >= 1000>>
			[[Implement|edicts][$SFSupportLevel++, $cash -=5000, $authority -= 1000, $SFSupportUpkeep += 2000, $reqHelots -= 5]]
		<<else>>
			<br>//Not enough Authority.//
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will lower the amount of personnel necessary to man the security HQ by a further 5, but will incur in upkeep costs.//
	<<elseif $SFSupportLevel == 2 && $securityForceArcologyUpgrades != 6 && $reqHelots > 5>>
		<br>''Troops detachment:'' $securityForceName will provide troops to the security department to boost their effectiveness in the field.
		<<if $authority >= 1000>>
			[[Implement|edicts][$SFSupportLevel++, $cash -=5000, $authority -= 1000, $SFSupportUpkeep += 3000, $reqHelots -= 5]]
		<<else>>
			<br>//Not enough Authority.//
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will lower the amount of personnel necessary to man the security HQ by a further 5, but will incur in upkeep costs.//
	<<elseif $SFSupportLevel > 0>>
		//You need to upgrade the security force base further to unlock the next edict//
	<</if>>
<</if>>

<br><br>__Immigration:__

<<if $limitImmigration == 0>>
	<br>''Immigration limits:'' institute limits to the amount of people the arcology will accept each week.
	<<if $authority >= 1000>>
		[[Implement|edicts][$openBorders = 0, $limitImmigration = 1, $cash -=5000, $authority -= 1000]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will lower the amount of people immigrating into the arcology and enhance security.//
<</if>>

<<if $openBorders == 0>>
	<br>''Open borders:'' considerably lower requirements to become citizens.
	<<if $authority >= 1000>>
		[[Implement|edicts][$openBorders = 1, $limitImmigration = 0, $cash -=5000, $authority -= 1000]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase immigration to the arcology, but will increase crime.//
<</if>>

<br><br>__Weapons:__
<<if $weaponsLaw == 3>>
	<br>''Heavy weaponry forbidden:'' set the range of weapons allowed within the arcology to non-heavy, non-explosive.
	<<if $authority >= 1000>>
		[[Implement|edicts][$weaponsLaw = 2, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep += 10]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will slightly increase prosperity, but will cost a small amount of authority each week and will leave rebellions decently armed.//
<<elseif $weaponsLaw == 2>>
	<br>''All weapons allowed:'' allow residents of the arcology to buy, sell and keep weaponry of any kind within the arcology.
	<<if $authority >= 1000>>
		[[Implement|edicts][$weaponsLaw = 3, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep -= 10]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will slightly increase prosperity and provide a small weekly amount of reputation, but rebellions will be very well armed.//
	<br>''Heavily restricted weaponry:'' set the range of weapons allowed within the arcology to non-automatic, non-high caliber.
	<<if $authority >= 1000>>
		[[Implement|edicts][$weaponsLaw = 1, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep += 10]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost some authority each week, but rebellions will be poorly armed.//
<<elseif $weaponsLaw == 1>>
	<br>''Heavy weaponry forbidden:'' set the range of weapons allowed within the arcology to non-heavy, non-explosive.
	<<if $authority >= 1000>>
		[[Implement|edicts][$weaponsLaw = 2, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep -= 10]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will slightly increase prosperity, but will cost a small amount of authority each week and will leave rebellions decently armed.//
	<br>''Forbid weapons inside the arcology:'' forbid residents to buy, sell and keep weaponry while within the arcology.
	<<if $authority >= 1000>>
		[[Implement|edicts][$weaponsLaw = 0, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep += 10]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost a moderate amount of authority each week, but rebellions will be very poorly armed.//
<<elseif $weaponsLaw == 0>>
	<br>''Heavily restricted weaponry:'' set the range of weapons allowed within the arcology to non-automatic, non-high caliber.
	<<if $authority >= 1000>>
		[[Implement|edicts][$weaponsLaw = 1, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep -= 10]]
	<<else>>
		<br>//Not enough Authority.//
	<</if>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will cost some authority each week, but rebellions will be poorly armed.//
<</if>>

<<if $hasFoughtOnce == 1 || $mercenaries > 0>>
<br><br>__Defense Force__:
	<<if $slavesOfficers == 0>>
		<br>''Slave Officers:'' allow your trusted slaves to lead the defense forces of the arcology.
		<<if $authority >= 1000>>
			[[Implement|edicts][$slavesOfficers = 1, $cash -=5000, $authority -= 1000, $edictsAuthUpkeep += 10]]
		<<else>>
			<br>//Not enough Authority.//
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow your bodyguard and head girl to lead troops into battle, but will cost a small amount of authority each week.//
	<</if>>

	<<if $mercenaries > 0>>
		<<if $discountMercenaries == 0>>
			<br>''Mercenary subsidy:'' mercenaries willing to immigrate in your arcology will be offered a discount on rent.
			<<if $authority >= 1000>>
				[[Implement|edicts][$discountMercenaries = 1, $cash -=5000, $authority -= 1000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will slightly lower rent, but will increase the amount of available mercenaries.//
		<</if>>
	<</if>>

	<<if $militiaFounded == 0>>
		<br>''Found the militia:'' lay the groundwork for the formation of the arcology's citizens' army.
		<<if $authority >= 1000>>
			[[Implement|edicts][$militiaFounded = 1, $recruitVolunteers = 1, $cash -=5000, $authority -= 1000]]
		<<else>>
			<br>//Not enough Authority.//
		<</if>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will allow for the recruitment and training of citizens.//
	<</if>>

	<<if $militiaFounded == 1>>
		<<if $recruitVolunteers == 0>>
			<br>''Volunteers' militia:'' only volunteers will be accepted in the militia.
			<<if $authority >= 1000>>
				[[Implement|edicts][$militarizedSociety = 0, $militaryService = 0, $conscription = 0, $recruitVolunteers = 1, $cash -=5000, $authority -= 1000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will replenish militia manpower slowly and will cap at 2% of the total citizens population.//
		<</if>>
		<<if $conscription == 0>>
			<br>''Conscription:'' every citizen is required to train in the militia and serve the arcology if the need arises.
			<<if $authority >= 4000>>
				[[Implement|edicts][$militarizedSociety = 0, $militaryService = 0, $conscription = 1, $recruitVolunteers = 0, $cash -=5000, $authority -= 4000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will replenish militia manpower moderatly fast and will cap at 5% of the total citizens population, but has a high authority cost//
		<</if>>
		<<if $militaryService == 0>>
			<br>''Obligatory military service:'' every citizen is required to register and serve under the militia.
			<<if $authority >= 6000>>
				[[Implement|edicts][$militarizedSociety = 0, $militaryService = 1, $conscription = 0, $recruitVolunteers = 0, $cash -=5000, $authority -= 6000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will quickly replenish militia manpower and will cap at 10% of the total citizens population, but has a very high authority cost//
		<</if>>
		<<if $militarizedSociety == 0>>
			<br>''Militarized Society:'' every adult citizen is required to train and participate in the defense of the arcology.
			<<if $authority >= 8000>>
				[[Implement|edicts][$militarizedSociety = 1, $militaryService = 0, $conscription = 0, $recruitVolunteers = 0, $cash -=5000, $authority -= 8000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will very quickly replenish militia manpower and will cap at 20% of the total citizens population, but has an extremely high authority cost//
		<</if>>
		
		<<if $militaryExemption == 0 && ($conscription == 1 || $militaryService == 1 || $militarizedSociety == 1)>>
			<br>''Military exemption:'' allow citizens to avoid military duty by paying a weekly fee.
			<<if $authority >= 1000>>
				[[Implement|edicts][$militaryExemption = 1, $cash -=5000, $authority -= 1000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will slow down the replenishment of manpower, but will supply cash each week. More profitable with stricter recruitment laws.//
		<</if>>
		
		<<if $arcologies[0].FSHedonisticDecadence >= 40>>
		<<if $lowerRquirements == 0>>
			<br>''@@.lime;Revised minimum requirements:@@'' will allow citizens outside the normally accepted range to join the militia.
			<<if $authority >= 1000>>
				[[Implement|edicts][$lowerRquirements = 1, $cash -=5000, $authority -= 1000, $militiaBaseDefense--, $militiaBaseHp--]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will slightly lower defense and hp of militia units, but will increase the manpower replenishment rate.//
		<</if>>
		<</if>>
		
		<<if $arcologies[0].FSSubjugationist >= 40>>
		<<if $noSubhumansInArmy == 0>>
			<br>''@@.lime;No subhumans in the militia:@@'' prevent subhumans from joining the militia.
			<<if $authority >= 1000>>
				[[Implement|edicts][$noSubhumansInArmy = 1, $cash -=5000, $authority -= 1000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance racial Subjugation, but will slow down slightly manpower replenishment.//
		<</if>>
		<</if>>
			
		<<if $arcologies[0].FSRepopulationFocus >= 40 && ($conscription == 1 || $militaryService == 1 || $militarizedSociety == 1)>>
		<<if $pregExemption == 0>>
			<br>''@@.lime;Military exemption for pregnancys:@@'' pregnant citizens will be allowed, and encouraged, to avoid military service.
			<<if $authority >= 1000>>
				[[Implement|edicts][$pregExemption = 1, $cash -=5000, $authority -= 1000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance repopulation focus, but will slow down slightly manpower replenishment.//
		<</if>>
		<</if>>
	<</if>>
	
	<<if $arcologies[0].FSPhysicalIdealist >= 40>>
		<<if $martialSchool == 0>>
			<br>''@@.lime;Slave martial schools:@@'' specialized schools will be set up to train slaves in martial arts and bodyguarding.
			<<if $authority >= 1000>>
				[[Implement|edicts][$martialSchool = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $slaveBaseMorale += 5]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will slightly increase morale of slave units, but will incur in upkeep costs.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSRestart >= 40>>
		<<if $eliteOfficers == 0>>
			<br>''@@.lime;Elite officers:@@'' officers will be exclusively recruited from the elite of society.
			<<if $authority >= 1000>>
				[[Implement|edicts][$eliteOfficers = 1, $cash -=5000, $authority -= 1000, $militiaBaseMorale += 5, $slaveBaseMorale -= 5]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance eugenics and provide a small morale boost to militia units, but will give a small morale malus to slave units.//
		<</if>>
	<</if>>
	
	<<if $arcologies[0].FSDegradationist >= 40>>
		<<if $liveTargets == 0>>
			<br>''@@.lime;Live targets drills:@@'' disobedient slaves will be used as live targets at shooting ranges.
			<<if $authority >= 1000>>
				[[Implement|edicts][$liveTargets = 1, $cash -=5000, $authority -= 1000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will help advance degredationism and provide a small amount of exp to units, but will make the slave population slowly decline.//
		<</if>>
	<</if>>
<</if>>

<<if $FSAnnounced>>
	<br><br>__Future Societies:__
	<<if $arcologies[0].FSRomanRevivalist >= 40 && $militiaFounded == 1>>
		<<if $legionTradition == 0>>
			<br>''@@.lime;Legionaries traditions:@@'' Fund specialized training for your recruits to turn them into the professional of Roman tradition.
			<<if $authority >= 1000>>
				[[Implement|edicts][$legionTradition = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $militiaBaseDefense += 2, $militiaBaseMorale += 5, $militiaBaseHp++]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase defense, morale and hp of militia units, but will incur in upkeep costs.//
		<</if>>
	<</if>>
	
	<<if $arcologies[0].FSEgyptianRevivalist >= 40 && $militiaFounded == 1>>
		<<if $pharaonTradition == 0>>
			<br>''@@.lime;Legionaries traditions:@@'' Fund specialized training for your recruits to turn them into an army worthy of a pharaon.
			<<if $authority >= 1000>>
				[[Implement|edicts][$pharaonTradition = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $militiaBaseAttack += 2, $militiaBaseDefense += 2, $militiaBaseMorale += 10]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase attack, defense and morale of militia units, but will incur in upkeep costs.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSAztecRevivalist >= 40 && $mercenaries > 0>>
		<<if $eagleWarriors == 0>>
			<br>''@@.lime;Eagle warriors traditions:@@'' Fund specialized training for your mercenaries to turn them into the elite units of Aztec tradition.
			<<if $authority >= 1000>>
				[[Implement|edicts][$eagleWarriors = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $mercBaseAttack += 4, $mercBaseDefense -= 2, $mercBaseMorale += 10]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will give a high increase in attack and morale, but will lower defense of mercenary units and will incur in upkeep costs.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSEdoRevivalist >= 40 && $mercenaries > 0>>
		<<if $ronin == 0>>
			<br>''@@.lime;Ronin traditions:@@'' Fund specialized training for your mercenaries to turn them into the errant samurai of Japanese tradition.
			<<if $authority >= 1000>>
				[[Implement|edicts][$ronin = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $mercBaseAttack += 2, $mercBaseDefense += 2, $mercBaseMorale += 10]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase attack, defense and morale of mercenary units, but will incur in upkeep costs.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSArabianRevivalist >= 40>>
		<<if $mamluks == 0>>
			<br>''@@.lime;Mamluks traditions:@@'' Fund specialized training for your slaves to turn them into the mamluks slave soldiers of Arabian tradition.
			<<if $authority >= 1000>>
				[[Implement|edicts][$ronin = 1, $cash -=5000, $authority -= 1000, $edictsUpkeep += 1000, $slaveBaseAttack += 2, $slaveBaseHp++, $slaveBaseMorale += 10]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will increase attack, morale and hp of mercenary units, but will incur in upkeep costs.//
		<</if>>
	<</if>>

	<<if $arcologies[0].FSChineseRevivalist >= 40>>
		<<if $sunTzu == 0>>
			<br>''@@.lime;Sun Tzu Teachings:@@'' Fund specialized training for your units and officers to comform your army to the teachings of the "Art of War".
			<<if $authority >= 1000>>
				[[Implement|edicts][$sunTzu = 1, $cash -=5000, $authority -= 1000, $militiaBaseAttack++, $militiaBaseDefense++, $mercBaseAttack++, $mercBaseDefense++, $slaveBaseAttack++, $slaveBaseDefense++, $militiaBaseMorale += 5, $mercBaseMorale += 5, $slaveBaseMorale += 5, $edictsUpkeep += 1000]]
			<<else>>
				<br>//Not enough Authority.//
			<</if>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;//Will slightly increase attack, defense and morale of all units, but will incur in upkeep costs.//
		<</if>>
	<</if>>
<</if>>