:: Salon [nobr]

<<set $nextButton = "Continue", $nextLink = "Slave Interact">>

<<set $showEncyclopedia = 1>><<set $encyclopedia = "The Auto Salon">>

<h1>The Auto Salon</h1>

//$activeSlave.slaveName is seated in the auto salon. $He is awaiting your artistic pleasure.//

/* 000-250-006 */
<<if $seeImages == 1>>
	<<if $imageChoice == 1>>
		<div class="imageRef lrgVector"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div>
	<<else>>
		<div class="imageRef lrgRender"><div class="mask">&nbsp;</div><<SlaveArt $activeSlave 3 0>></div>
	<</if>>
<</if>>
/* 000-250-006 */

/* EYES */

<<if $activeSlave.eyes > -3>> /* Begin eye check */

<br><br>
<<if $activeSlave.pupil == "">>
	<<set $activeSlave.pupil = "circular">>
<</if>>
<<if $activeSlave.sclerae == "">>
	<<set $activeSlave.sclerae = "white">>
<</if>>
<<if $activeSlave.origEye == "implant">>
	$He has artificial eyes, and $he
	<<if $activeSlave.eyewear == "none">>
		has no eyewear.
	<<else>>
		is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]]
	<</if>>
	//Blurring options are annoying and impede performance on some assignments.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Give $him: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]]
	<br>
<<elseif $activeSlave.eyes < -1>>
	$He is blind, and
	<<if $activeSlave.eyewear == "none">>
		has no eyewear.
	<<else>>
		is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]]
	<</if>>
	//Blurring options are annoying and impede performance on some assignments.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Give $him: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]]
<<elseif $activeSlave.eyes > -1>>
	$His vision is normal, and $he
	<<if $activeSlave.eyewear == "none">>
		has no eyewear.
	<<else>>
		is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]]
	<</if>>
	//Blurring options are annoying and impede performance on some assignments.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Give $him: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]]
	| [[Blurring glasses|Salon][$activeSlave.eyewear = "blurring glasses",$cash -= $modCost]]
	| [[Blurring contacts|Salon][$activeSlave.eyewear = "blurring contacts",$cash -= $modCost]]
<<else>>
	$He is nearsighted, and $he
	<<if $activeSlave.eyewear == "none">>
		has no eyewear.
	<<else>>
		is wearing $activeSlave.eyewear. [[Remove|Salon][$activeSlave.eyewear = "none"]]
	<</if>>
	//Nearsightedness will impede performance on some assignments.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Give $him: [[Cosmetic glasses|Salon][$activeSlave.eyewear = "glasses",$cash -= $modCost]]
	| [[Corrective glasses|Salon][$activeSlave.eyewear = "corrective glasses",$cash -= $modCost]]
	| [[Corrective contacts|Salon][$activeSlave.eyewear = "corrective contacts",$cash -= $modCost]]
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
<</if>>

<<if $activeSlave.origEye != "implant">>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Custom cosmetic lenses:
	<<if $activeSlave.origEye != "none">>
		$His eyes are $activeSlave.eyeColor.
		<<if $activeSlave.origEye != $activeSlave.eyeColor>>
			[[Remove lenses|Salon][$activeSlave.eyeColor = $activeSlave.origEye]] or //choose new ones://
		<<else>>
			//Choose $his cosmetic lenses:
		<</if>>
	<<else>>
		<<if $activeSlave.eyeColor == "empty">>
			$He has no eyes. //Choose what kind of eyes you want $him to have://
		<<else>>
			$His glass eyes are $activeSlave.eyeColor. [[Remove eyes|Salon][$activeSlave.eyeColor = "empty"]] or //choose new ones://
		<</if>>
	<</if>>	

	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	Iris:
	[[Blue|Salon][$artificialEyeColor = "blue"]]
	| [[Black|Salon][$artificialEyeColor = "black"]]
	| [[Brown|Salon][$artificialEyeColor = "brown"]]
	| [[Green|Salon][$artificialEyeColor = "green"]]
	| [[Turquoise|Salon][$artificialEyeColor = "turquoise"]]
	| [[Sky-Blue|Salon][$artificialEyeColor = "sky-blue"]]
	| [[Hazel|Salon][$artificialEyeColor = "hazel"]]
	| [[Pale-Grey|Salon][$artificialEyeColor = "pale-grey"]]
	| [[White|Salon][$artificialEyeColor = "white"]]
	| [[Pink|Salon][$artificialEyeColor = "pink"]]
	| [[Amber|Salon][$artificialEyeColor = "amber"]]
	| [[Red|Salon][$artificialEyeColor = "red"]]
	| [[Yellow|Salon][$artificialEyeColor = "yellow"]]
	| [[Orange|Salon][$artificialEyeColor = "orange"]]

	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	Pupil:
	[[Circular|Salon][$artificialEyeShape = "circular"]]
	| [[Catlike|Salon][$artificialEyeShape = "catlike"]]
	| [[Serpent-Like|Salon][$artificialEyeShape = "serpent-like"]]
	| [[Devilish|Salon][$artificialEyeShape = "devilish"]]
	| [[Demonic|Salon][$artificialEyeShape = "demonic"]]
	| [[Hypnotic|Salon][$artificialEyeShape = "hypnotic"]]
	| [[Heart-Shaped|Salon][$artificialEyeShape = "heart-shaped"]]
	| [[Wide-Eyed|Salon][$artificialEyeShape = "wide-eyed"]]
	| [[Almond-Shaped|Salon][$artificialEyeShape = "almond-shaped"]]
	| [[Bright|Salon][$artificialEyeShape = "bright"]]
	| [[Teary|Salon][$artificialEyeShape = "teary"]]
	| [[Vacant|Salon][$artificialEyeShape = "vacant"]]
	| [[Star-Shaped|Salon][$artificialEyeShape = "star-shaped"]]
	| [[Goat-Like|Salon][$artificialEyeShape = "goat-like"]]
	
	<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
	Sclera:
	[[White|Salon][$artificialEyeFill = "white"]]
	| [[Blue|Salon][$artificialEyeFill = "blue"]]
	| [[Black|Salon][$artificialEyeFill = "black"]]
	| [[Brown|Salon][$artificialEyeFill = "brown"]]
	| [[Green|Salon][$artificialEyeFill = "green"]]
	| [[Turquoise|Salon][$artificialEyeFill = "turquoise"]]
	| [[Sky-Blue|Salon][$artificialEyeFill = "sky-blue"]]
	| [[Hazel|Salon][$artificialEyeFill = "hazel"]]
	| [[Pale-Grey|Salon][$artificialEyeFill = "pale-grey"]]
	| [[Pink|Salon][$artificialEyeFill = "pink"]]
	| [[Amber|Salon][$artificialEyeFill = "amber"]]
	| [[Red|Salon][$artificialEyeFill = "red"]]
	| [[Yellow|Salon][$artificialEyeFill = "yellow"]]
	| [[Orange|Salon][$artificialEyeFill = "orange"]]

	<<if $artificialEyeColor != "">>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;
		[[Give|Salon][$activeSlave.eyeColor = ($artificialEyeColor),$activeSlave.pupil = ($artificialEyeShape),$activeSlave.sclerae = ($artificialEyeFill),$cash -= $modCost, $artificialEyeColor = "", $artificialEyeShape = "", $artificialEyeFill = ""]] $him $artificialEyeColor <<if $activeSlave.origEye == "none">>glass eyes<<else>>lenses<</if>><<if $artificialEyeShape != "" || $artificialEyeFill != "">> with <<if $artificialEyeShape != "" >>$artificialEyeShape pupils<</if>><<if $artificialEyeShape != "" && $artificialEyeFill != "">> and <</if>><<if $artificialEyeFill != "" >>$artificialEyeFill sclerae<</if>><</if>>? //This will be applied in addition to eyewear choices.//
	<</if>>

<<else>>
	$His eyes are artificial and can't be set here.
<</if>>
<</if>> /*End eye check */

/* EARS */

<br><br>

<<if $activeSlave.earImplant == 1>>
	$He has artificial inner ear implants,
	<<if $activeSlave.earwear == "none">>
		which are unobstructed.
	<<else>>
		and is wearing $activeSlave.earwear. [[Remove|Salon][$activeSlave.earwear = "none"]]
	<</if>>
	//Muffling options are annoying and impede performance on some assignments.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Give $him: [[Hearing aids|Salon][$activeSlave.earwear = "hearing aids",$cash -= $modCost]]
	| [[Muffling ear plugs|Salon][$activeSlave.earwear = "muffling ear plugs",$cash -= $modCost]]
	| [[Deafening ear plugs|Salon][$activeSlave.earwear = "deafening ear plugs",$cash -= $modCost]]
	<br>
<<elseif $activeSlave.hears < -1>>
	$He is deaf, and
	<<if $activeSlave.earwear == "none">>
		is wearing nothing on $his ears.
	<<else>>
		is wearing $activeSlave.earwear. [[Remove|Salon][$activeSlave.earwear = "none"]]
	<</if>>
	//Muffling options are annoying and impede performance on some assignments.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Give $him: [[Hearing aids|Salon][$activeSlave.earwear = "hearing aids",$cash -= $modCost]]
	| [[Muffling ear plugs|Salon][$activeSlave.earwear = "muffling ear plugs",$cash -= $modCost]]
	| [[Deafening ear plugs|Salon][$activeSlave.earwear = "deafening ear plugs",$cash -= $modCost]]
<<elseif $activeSlave.hears > -1>>
	$His hearing is normal, and $he
	<<if $activeSlave.earwear == "none">>
		has nothing in $his ears.
	<<else>>
		is wearing $activeSlave.earwear. [[Remove|Salon][$activeSlave.earwear = "none"]]
	<</if>>
	//Muffling options are annoying and impede performance on some assignments.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Give $him: [[Hearing aids|Salon][$activeSlave.earwear = "hearing aids",$cash -= $modCost]]
	| [[Muffling ear plugs|Salon][$activeSlave.earwear = "muffling ear plugs",$cash -= $modCost]]
	| [[Deafening ear plugs|Salon][$activeSlave.earwear = "deafening ear plugs",$cash -= $modCost]]
<<else>>
	$He is hearing impaired, and
	<<if $activeSlave.earwear == "none">>
		wears nothing to correct or worsen this.
	<<else>>
		is wearing $activeSlave.earwear. [[Remove|Salon][$activeSlave.earwear = "none"]]
	<</if>>
	//Hearing impairment will impede performance on some assignments.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Give $him: [[Hearing aids|Salon][$activeSlave.earwear = "hearing aids",$cash -= $modCost]]
	| [[Muffling ear plugs|Salon][$activeSlave.earwear = "muffling ear plugs",$cash -= $modCost]]
	| [[Deafening ear plugs|Salon][$activeSlave.earwear = "deafening ear plugs",$cash -= $modCost]]
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
<</if>>

/*End ear check */

/* HAIR */

<br><br>

<<if $activeSlave.bald != 1>>
	$His hair is $activeSlave.hColor.
	<<if $activeSlave.origHColor != $activeSlave.hColor>>
		[[Restore natural color|Salon][$activeSlave.hColor = $activeSlave.origHColor]] or //choose a new one://
	<<else>>
		//Choose a dye color before dyeing $his hair://
	<</if>>	
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Colors:
		[[Blonde|Salon][$primaryHairColor = "blonde"]]
		| [[Golden|Salon][$primaryHairColor = "golden"]]
		| [[Platinum Blonde|Salon][$primaryHairColor = "platinum blonde"]]
		| [[Strawberry-Blonde|Salon][$primaryHairColor = "strawberry-blonde"]]
		| [[Copper|Salon][$primaryHairColor = "copper"]]
		| [[Ginger|Salon][$primaryHairColor = "ginger"]]
		| [[Red|Salon][$primaryHairColor = "red"]]
		| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
		| [[Green|Salon][$primaryHairColor = "green"]]
		| [[Blue|Salon][$primaryHairColor = "blue"]]
		| [[Pink|Salon][$primaryHairColor = "pink"]]
		| [[Dark Brown|Salon][$primaryHairColor = "dark brown"]]
		| [[Brown|Salon][$primaryHairColor = "brown"]]
		| [[Auburn|Salon][$primaryHairColor = "auburn"]]
		| [[Burgundy|Salon][$primaryHairColor = "burgundy"]]
		| [[Chocolate|Salon][$primaryHairColor = "chocolate brown"]]
		| [[Chestnut|Salon][$primaryHairColor = "chestnut"]]
		| [[Hazel|Salon][$primaryHairColor = "hazel"]]
		| [[Black|Salon][$primaryHairColor = "black"]]
		| [[Grey|Salon][$primaryHairColor = "grey"]]
		| [[Silver|Salon][$primaryHairColor = "silver"]]
		| [[White|Salon][$primaryHairColor = "white"]]
		| [[Blue-Violet|Salon][$primaryHairColor = "blue-violet"]]
		| [[Blazing Red|Salon][$primaryHairColor = "blazing red"]]
		| [[Neon Green|Salon][$primaryHairColor = "neon green"]]
		| [[Neon Blue|Salon][$primaryHairColor = "neon blue"]]
		| [[Neon Pink|Salon][$primaryHairColor = "neon pink"]]

		<br>&nbsp;&nbsp;&nbsp;&nbsp;

	Highlights:
		[[None|Salon][$secondaryHairColor = ""]]
		| [[Blonde|Salon][$secondaryHairColor = " with blonde highlights"]]
		| [[Black|Salon][$secondaryHairColor = " with black highlights"]]
		| [[Grey|Salon][$secondaryHairColor = " with grey highlights"]]
		| [[Silver|Salon][$secondaryHairColor = " with silver highlights"]]
		| [[White|Salon][$secondaryHairColor = " with white highlights"]]
		| [[Blazing Red|Salon][$secondaryHairColor = " with blazing red highlights"]]
		| [[Neon Green|Salon][$secondaryHairColor = " with neon green highlights"]]
		| [[Neon Blue|Salon][$secondaryHairColor = " with neon blue highlights"]]
		| [[Neon Pink|Salon][$secondaryHairColor = " with neon pink highlights"]]
		| [[Rainbow|Salon][$secondaryHairColor = " with rainbow highlights"]]

	<<if $primaryHairColor != 0>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;
		[["Dye " + $his + " hair"|Salon][$activeSlave.hColor = ($primaryHairColor + $secondaryHairColor),$cash -= $modCost, $primaryHairColor = 0, $secondaryHairColor = ""]] $primaryHairColor $secondaryHairColor now?
	<</if>>

	<br><br>$His $activeSlave.hStyle hair is <<= lengthToEitherUnit($activeSlave.hLength)>> long. //General hairstyles will conform to hair length and clothing choices.//
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<if $activeSlave.hLength > 1>>
		Style $his hair:
		[[Neat|Salon][$activeSlave.hStyle = "neat",$cash -= $modCost]]
		| [[Up|Salon][$activeSlave.hStyle = "up",$cash -= $modCost]]
		| [[In a ponytail|Salon][$activeSlave.hStyle = "ponytail",$cash -= $modCost]]
		| [[In a bun|Salon][$activeSlave.hStyle = "bun",$cash -= $modCost]]
		| [[In a messy bun|Salon][$activeSlave.hStyle = "messy bun",$cash -= $modCost]]
		| [[Curled|Salon][$activeSlave.hStyle = "curled",$cash -= $modCost]]
		| [[Permed|Salon][$activeSlave.hStyle = "permed",$cash -= $modCost]]
		| [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",$cash -= $modCost]]
		| [[Messy|Salon][$activeSlave.hStyle = "messy",$cash -= $modCost]] 
		| [[Eary|Salon][$activeSlave.hStyle = "eary",$cash -= $modCost]]
		| [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",$cash -= $modCost]]
		| [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",$cash -= $modCost]]
		| [[Braided|Salon][$activeSlave.hStyle = "braided",$cash -= $modCost]]
		| [[In tails|Salon][$activeSlave.hStyle = "tails",$cash -= $modCost]]
		| [[Afro|Salon][$activeSlave.hStyle = "afro",$cash -= $modCost]]
		| [[Shaved sides|Salon][$activeSlave.hStyle = "strip",$cash -= $modCost]]
	<<else>>
		//$His hair is too short to style meaningfully//
	<</if>>

	<<if $activeSlave.hLength > 1>>
		<br>&nbsp;&nbsp;&nbsp;&nbsp;
		Cut and style $his hair:
		[[Shaved|Salon][$activeSlave.hStyle = "shaved",$activeSlave.hLength = 0,$cash -= $modCost]]
		| [[Trimmed short|Salon][$activeSlave.hStyle = "trimmed",$activeSlave.hLength = 10,$cash -= $modCost]]
		| [[Buzzcut|Salon][$activeSlave.hStyle = "buzzcut",$activeSlave.hLength = 1,$cash -= $modCost]]
	<</if>>

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Cut or lengthen $his hair:
	<<if $activeSlave.hLength > 5>>
		[[Very short|Salon][$activeSlave.hLength = 5,$cash -= $modCost]]
	<</if>>
	<<if $activeSlave.hLength > 10>>
		| [[Short|Salon][$activeSlave.hLength = 10,$cash -= $modCost]]
	<</if>>
	<<if $activeSlave.hLength > 30>>
		| [[Shoulder length|Salon][$activeSlave.hLength = 30,$cash -= $modCost]]
	<</if>>
	<<if $activeSlave.hLength > 60>>
		| [[Long|Salon][$activeSlave.hLength = 60,$cash -= $modCost]]
	<</if>>
	<<if $activeSlave.hLength > 100>>
		| [[Very long|Salon][$activeSlave.hLength = 100,$cash -= $modCost]]
	<</if>>
	<<if $activeSlave.hLength == 1>>
		| [[Apply hair growth stimulating treatment|Salon][$activeSlave.hLength = 1,$cash -= $modCost]]
	<<elseif $activeSlave.hLength < 150>>
		| [[Apply extensions|Salon][$activeSlave.hLength += 10,$cash -= $modCost]]
	<</if>>

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Have $his hair carefully maintained at its current length:
	<<if $activeSlave.haircuts == 1>>
		[[Cease maintenance|Salon][$activeSlave.haircuts = 0]]
	<<else>>
		[[Begin maintenance|Salon][$activeSlave.haircuts = 1]]
	<</if>>
<<else>>
	<<if $activeSlave.hStyle == "bald">>
		$He is completely bald.
	<<else>>
		$His current wig is $activeSlave.hColor. 
		<<if $activeSlave.hStyle != "bald">>
			[[Remove wig|Salon][$activeSlave.hStyle = "bald",$activeSlave.hLength = 0,$cash -= $modCost]] or //choose a new one://
		<<else>>
			//Choose a wig color://
		<</if>>

		<br>&nbsp;&nbsp;&nbsp;&nbsp;
		Colors:
		[[Blonde|Salon][$primaryHairColor = "blonde"]]
		| [[Golden|Salon][$primaryHairColor = "golden"]]
		| [[Platinum Blonde|Salon][$primaryHairColor = "platinum blonde"]]
		| [[Strawberry-Blonde|Salon][$primaryHairColor = "strawberry-blonde"]]
		| [[Copper|Salon][$primaryHairColor = "copper"]]
		| [[Ginger|Salon][$primaryHairColor = "ginger"]]
		| [[Red|Salon][$primaryHairColor = "red"]]
		| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
		| [[Green|Salon][$primaryHairColor = "green"]]
		| [[Blue|Salon][$primaryHairColor = "blue"]]
		| [[Pink|Salon][$primaryHairColor = "pink"]]
		| [[Dark Brown|Salon][$primaryHairColor = "dark brown"]]
		| [[Brown|Salon][$primaryHairColor = "brown"]]
		| [[Auburn|Salon][$primaryHairColor = "auburn"]]
		| [[Burgundy|Salon][$primaryHairColor = "burgundy"]]
		| [[Chocolate|Salon][$primaryHairColor = "chocolate brown"]]
		| [[Chestnut|Salon][$primaryHairColor = "chestnut"]]
		| [[Hazel|Salon][$primaryHairColor = "hazel"]]
		| [[Black|Salon][$primaryHairColor = "black"]]
		| [[Grey|Salon][$primaryHairColor = "grey"]]
		| [[Silver|Salon][$primaryHairColor = "silver"]]
		| [[White|Salon][$primaryHairColor = "white"]]
		| [[Blue-Violet|Salon][$primaryHairColor = "blue-violet"]]
		| [[Blazing Red|Salon][$primaryHairColor = "blazing red"]]
		| [[Neon Green|Salon][$primaryHairColor = "neon green"]]
		| [[Neon Blue|Salon][$primaryHairColor = "neon blue"]]
		| [[Neon Pink|Salon][$primaryHairColor = "neon pink"]]
		<br>&nbsp;&nbsp;&nbsp;&nbsp;

		Highlights:
		[[None|Salon][$secondaryHairColor = ""]]
		| [[Blonde|Salon][$secondaryHairColor = " with blonde highlights"]]
		| [[Black|Salon][$secondaryHairColor = " with black highlights"]]
		| [[Grey|Salon][$secondaryHairColor = " with grey highlights"]]
		| [[Silver|Salon][$secondaryHairColor = " with silver highlights"]]
		| [[White|Salon][$secondaryHairColor = " with white highlights"]]
		| [[Blazing Red|Salon][$secondaryHairColor = " with blazing red highlights"]]
		| [[Neon Green|Salon][$secondaryHairColor = " with neon green highlights"]]
		| [[Neon Blue|Salon][$secondaryHairColor = " with neon blue highlights"]]
		| [[Neon Pink|Salon][$secondaryHairColor = " with neon pink highlights"]]
		| [[Rainbow|Salon][$secondaryHairColor = " with rainbow highlights"]]

		<<if $primaryHairColor != 0>>
			<br>&nbsp;&nbsp;&nbsp;&nbsp;
			[[Change|Salon][$activeSlave.hColor = ($primaryHairColor + $secondaryHairColor),$cash -= $modCost, $primaryHairColor = 0, $secondaryHairColor = ""]] $his wig color to $primaryHairColor $secondaryHairColor
		<</if>>
	<</if>>

	<<if $activeSlave.hStyle != "bald">>
		<br><br>
		$His $activeSlave.hStyle wig is <<= lengthToEitherUnit($activeSlave.hLength)>> long. 
		
		//General hairstyles will conform to hair length and clothing choices.//
		
		<<if $activeSlave.hLength == 0>><<set $activeSlave.hLength = 10>><</if>>
		
		<br>&nbsp;&nbsp;&nbsp;&nbsp;
		Set wig length to:
		<<if $activeSlave.hLength != 10>>[[lengthToEitherUnit(10)|Salon][$activeSlave.hLength = 10,$cash -= $modCost]]<</if>>
		<<if $activeSlave.hLength != 30>>[[lengthToEitherUnit(30)|Salon][$activeSlave.hLength = 30,$cash -= $modCost]]<</if>>
		<<if $activeSlave.hLength != 60>>[[lengthToEitherUnit(60)|Salon][$activeSlave.hLength = 60,$cash -= $modCost]]<</if>>
		<<if $activeSlave.hLength != 90>>[[lengthToEitherUnit(90)|Salon][$activeSlave.hLength = 90,$cash -= $modCost]]<</if>>
		<<if $activeSlave.hLength != 120>>[[lengthToEitherUnit(120)|Salon][$activeSlave.hLength = 120,$cash -= $modCost]]<</if>>
		<<if $activeSlave.hLength != 150>>[[lengthToEitherUnit(150)|Salon][$activeSlave.hLength = 150,$cash -= $modCost]]<</if>>
	<<else>>
		$He is not wearing a wig.
	<</if>>
	<br><br>&nbsp;&nbsp;&nbsp;&nbsp;
	<<if $activeSlave.hStyle != "bald">>	
		Set wig style:
	<<else>>
		Give $him a wig:
	<</if>>
	[[Ponytail|Salon][$activeSlave.hStyle = "ponytail",$cash -= $modCost]]
	| [[Bun|Salon][$activeSlave.hStyle = "bun",$cash -= $modCost]]
	| [[Messy Bun|Salon][$activeSlave.hStyle = "messy bun",$cash -= $modCost]]
	| [[Curled|Salon][$activeSlave.hStyle = "curled",$cash -= $modCost]]
	| [[Permed|Salon][$activeSlave.hStyle = "permed",$cash -= $modCost]]
	| [[Luxurious|Salon][$activeSlave.hStyle = "luxurious",$cash -= $modCost]]
	| [[Dreadlocks|Salon][$activeSlave.hStyle = "dreadlocks",$cash -= $modCost]]
	| [[Cornrows|Salon][$activeSlave.hStyle = "cornrows",$cash -= $modCost]]
	| [[Braided|Salon][$activeSlave.hStyle = "braided",$cash -= $modCost]]
	| [[Tails|Salon][$activeSlave.hStyle = "tails",$cash -= $modCost]]
	| [[Afro|Salon][$activeSlave.hStyle = "afro",$cash -= $modCost]]
<</if>>

/* MAKEUP */

<br><br>
<<makeupDescription>>
<<if $activeSlave.makeup > 0>>
	[[Remove|Salon][$activeSlave.makeup = 0,$cash -= $modCost]]
<</if>>
<br>&nbsp;&nbsp;&nbsp;&nbsp;

Apply makeup:
[[Nice|Salon][$activeSlave.makeup = 1,$cash -= $modCost]]
| [[Gorgeous|Salon][$activeSlave.makeup = 2,$cash -= $modCost]]
| [[Slutty|Salon][$activeSlave.makeup = 4,$cash -= $modCost]]
| [[Color-coordinate with hair|Salon][$activeSlave.makeup = 3,$cash -= $modCost]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
[[Neon|Salon][$activeSlave.makeup = 5,$cash -= $modCost]]
| [[Neon, color-coordinate with hair|Salon][$activeSlave.makeup = 6,$cash -= $modCost]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
[[Metallic|Salon][$activeSlave.makeup = 7,$cash -= $modCost]]
| [[Metallic, color-coordinate with hair|Salon][$activeSlave.makeup = 8,$cash -= $modCost]]

/* NAILS */

<br><br>
<<nailsDescription>>

<<if $activeSlave.amp != 1>>
<br>&nbsp;&nbsp;&nbsp;&nbsp;
Treat nails: 
[[Clip|Salon][$activeSlave.nails = 0,$cash -= $modCost]]
| [[Extend|Salon][$activeSlave.nails = 1,$cash -= $modCost]]
| [[Sharp, claw-like|Salon][$activeSlave.nails = 3,$cash -= $modCost]]
| [[Bright, glittery|Salon][$activeSlave.nails = 4,$cash -= $modCost]]
| [[Streetwalker-style|Salon][$activeSlave.nails = 5,$cash -= $modCost]]
| [[Color-coordinate with hair|Salon][$activeSlave.nails = 2,$cash -= $modCost]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
[[Neon|Salon][$activeSlave.nails = 6,$cash -= $modCost]]
| [[Neon, color-coordinate with hair|Salon][$activeSlave.nails = 7,$cash -= $modCost]]
<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
[[Metallic|Salon][$activeSlave.nails = 8,$cash -= $modCost]]
| [[Metallic, color-coordinate with hair|Salon][$activeSlave.nails = 9,$cash -= $modCost]]
<</if>>

/* SKIN */

<<set $tannableSkin = ["natural", "lightened", "white", "fair", "pale", "light", "extremely pale"]>>
<<set $lightenableSkin = ["natural", "dark", "dark olive", "black", "brown", "dark brown", "tanned"]>>
<<set $bleachableSkin = ["natural", "lightened", "pale", "fair", "light"]>>
<<set $darkenableSkin = ["natural", "lightened", "white", "fair", "pale", "light", "extremely pale", "light olive", "tanned", "brown", "dark brown"]>>
<<set $dyedSkin = ["dyed red", "dyed green", "dyed blue", "dyed pink", "dyed gray", "tiger striped", "camouflage patterned"]>>

<br><br>
$His skin is $activeSlave.skin.

<<if ($dyedSkin.indexOf($activeSlave.skin) != -1)>>
	[[Remove coloring|Salon][$activeSlave.skin = $activeSlave.origSkin,$cash -= $modCost]]
<</if>>

<<if ($dyedSkin.indexOf($activeSlave.skin) == -1)>>
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Change skin tone:
	<<set _needsSpacers = 0>>
	<<if ($bleachableSkin.indexOf($activeSlave.skin) != -1)>>
		<<if _needsSpacers == 1>> | <</if>>
		[[Bleach|Salon][$activeSlave.skin = "pale",$cash -= $modCost]]
		<<set _needsSpacers = 1>>
	<</if>>
	<<if ($lightenableSkin.indexOf($activeSlave.skin) != -1)>>
		<<if _needsSpacers == 1>> | <</if>>
		[[Lighten|Salon][$activeSlave.skin = "lightened",$cash -= $modCost]]
		<<set _needsSpacers = 1>>
	<</if>>
	<<if ($tannableSkin.indexOf($activeSlave.skin) != -1)>>
		<<if _needsSpacers == 1>> | <</if>>
		[[Tan|Salon][$activeSlave.skin = "tanned",$cash -= $modCost]]
		<<set _needsSpacers = 1>>
	<</if>>
	<<if ($darkenableSkin.indexOf($activeSlave.skin) != -1)>>
		<<if _needsSpacers == 1>> | <</if>>
		[[Darken|Salon][$activeSlave.skin = "dark",$cash -= $modCost]]
		<<set _needsSpacers = 1>>
	<</if>>
<</if>>

<br>&nbsp;&nbsp;&nbsp;&nbsp;
Dye or paint:
[[Red|Salon][$activeSlave.skin = "dyed red",$cash -= $modCost]]
| [[Green|Salon][$activeSlave.skin = "dyed green",$cash -= $modCost]]
| [[Blue|Salon][$activeSlave.skin = "dyed blue",$cash -= $modCost]]
| [[Pink|Salon][$activeSlave.skin = "dyed pink",$cash -= $modCost]]
| [[Gray|Salon][$activeSlave.skin = "dyed gray",$cash -= $modCost]]
| [[Tiger Stripes|Salon][$activeSlave.skin = "tiger striped",$cash -= $modCost]]
| [[Camouflage|Salon][$activeSlave.skin = "camouflage patterned",$cash -= $modCost]]

/* MARKS */

<<if ($activeSlave.markings == "beauty mark")>>
	<br><br>
	$He has a prominent mole on $his face, which
	<<if $activeSlave.face > 40>>
		qualifies as a beauty mark and enhances $his attractiveness due to $his facial beauty.
	<<elseif $activeSlave.face < -10>>
		makes $him even less attractive.
	<<else>>
		qualifies as a beauty mark since $he's pretty, having no significant impact on $his beauty.
	<</if>>
	[[Remove it|Salon][$activeSlave.markings = "none",$cash -= $modCost]]
<</if>>
<<if ($activeSlave.markings == "birthmark")>>
	<br><br>
	$He has a large birthmark, which
	<<if $activeSlave.prestige > 0 || $activeSlave.pornPrestige > 1>>
		enhances $his attractiveness due to $his prestige.
	<<else>>
		detracts from $his attractiveness.
	<</if>>
	[[Bleach it|Salon][$activeSlave.markings = "none",$cash -= $modCost]]
<</if>>


/* EYEBROW HAIR */

<<if $activeSlave.eyebrowHStyle != "bald">>

	<br><br>$His <<if $activeSlave.eyebrowFullness != "natural" && $activeSlave.eyebrowHStyle != "natural">>$activeSlave.eyebrowFullness, $activeSlave.eyebrowHStyle<</if>> eyebrows
	<<if $activeSlave.eyebrowHStyle == "shaved">>
		would be $activeSlave.eyebrowHColor if present.
	<<else>>
		are $activeSlave.eyebrowHColor.
	<</if>>
	<<if $activeSlave.eyebrowHColor != $activeSlave.hColor>>
		[[Match the hair?|Salon][$activeSlave.eyebrowHColor = $activeSlave.hColor,$cash -= $modCost]]
	<</if>>

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Dye $his eyebrow hair:
		[[Blonde|Salon][$activeSlave.eyebrowHColor = "blonde",$cash -= $modCost]]
		| [[Golden|Salon][$activeSlave.eyebrowHColor = "golden",$cash -= $modCost]]
		| [[Platinum Blonde|Salon][$activeSlave.eyebrowHColor = "platinum blonde",$cash -= $modCost]]
		| [[Strawberry-Blonde|Salon][$activeSlave.eyebrowHColor = "strawberry-blonde",$cash -= $modCost]]
		| [[Copper|Salon][$activeSlave.eyebrowHColor = "copper",$cash -= $modCost]]
		| [[Ginger|Salon][$activeSlave.eyebrowHColor = "ginger",$cash -= $modCost]]
		| [[Red|Salon][$activeSlave.eyebrowHColor = "red",$cash -= $modCost]]
		| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
		| [[Green|Salon][$activeSlave.eyebrowHColor = "green",$cash -= $modCost]]
		| [[Blue|Salon][$activeSlave.eyebrowHColor = "blue",$cash -= $modCost]]
		| [[Pink|Salon][$activeSlave.eyebrowHColor = "pink",$cash -= $modCost]]
		| [[Dark Brown|Salon][$activeSlave.eyebrowHColor = "dark brown",$cash -= $modCost]]
		| [[Brown|Salon][$activeSlave.eyebrowHColor = "brown",$cash -= $modCost]]
		| [[Auburn|Salon][$activeSlave.eyebrowHColor = "auburn",$cash -= $modCost]]
		| [[Burgundy|Salon][$activeSlave.eyebrowHColor = "burgundy",$cash -= $modCost]]
		| [[Chocolate|Salon][$activeSlave.eyebrowHColor = "chocolate brown",$cash -= $modCost]]
		| [[Chestnut|Salon][$activeSlave.eyebrowHColor = "chestnut",$cash -= $modCost]]
		| [[Hazel|Salon][$activeSlave.eyebrowHColor = "hazel",$cash -= $modCost]]
		| [[Black|Salon][$activeSlave.eyebrowHColor = "black",$cash -= $modCost]]
		| [[Grey|Salon][$activeSlave.eyebrowHColor = "grey",$cash -= $modCost]]
		| [[Silver|Salon][$activeSlave.eyebrowHColor = "silver",$cash -= $modCost]]
		| [[White|Salon][$activeSlave.eyebrowHColor = "white",$cash -= $modCost]]
		| [[Blue-Violet|Salon][$activeSlave.eyebrowHColor = "blue-violet",$cash -= $modCost]]
		| [[Blazing Red|Salon][$activeSlave.eyebrowHColor = "blazing red",$cash -= $modCost]]
		| [[Neon Green|Salon][$activeSlave.eyebrowHColor = "neon green",$cash -= $modCost]]
		| [[Neon Blue|Salon][$activeSlave.eyebrowHColor = "neon blue",$cash -= $modCost]]
		| [[Neon Pink|Salon][$activeSlave.eyebrowHColor = "neon pink",$cash -= $modCost]]

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Style $his eyebrow hair:
		[[Natural|Salon][$activeSlave.eyebrowHStyle = "natural",$cash -= $modCost]]
		| [[Shaved|Salon][$activeSlave.eyebrowHStyle = "shaved",$cash -= $modCost]]
		| [[Rounded|Salon][$activeSlave.eyebrowHStyle = "rounded",$cash -= $modCost]]
		| [[Straight|Salon][$activeSlave.eyebrowHStyle = "straight",$cash -= $modCost]]
		| [[High-Arched|Salon][$activeSlave.eyebrowHStyle = "high-arched",$cash -= $modCost]]
		| [[Curved|Salon][$activeSlave.eyebrowHStyle = "curved",$cash -= $modCost]]
		| [[Slanted Inwards|Salon][$activeSlave.eyebrowHStyle = "slanted inwards",$cash -= $modCost]]
		| [[Slanted Outwards|Salon][$activeSlave.eyebrowHStyle = "slanted outwards",$cash -= $modCost]]
		| [[Elongated|Salon][$activeSlave.eyebrowHStyle = "elongated",$cash -= $modCost]]
		| [[Shortened|Salon][$activeSlave.eyebrowHStyle = "shortened",$cash -= $modCost]]

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Shape $his eyebrow hair:
		[[Pencil-Thin|Salon][$activeSlave.eyebrowFullness = "pencil-thin",$cash -= $modCost]]
		| [[Thin|Salon][$activeSlave.eyebrowFullness = "thin",$cash -= $modCost]]
		| [[Threaded|Salon][$activeSlave.eyebrowFullness = "threaded",$cash -= $modCost]]
		| [[Natural|Salon][$activeSlave.eyebrowFullness = "natural",$cash -= $modCost]]
		| [[Tapered|Salon][$activeSlave.eyebrowFullness = "tapered",$cash -= $modCost]]
		| [[Thick|Salon][$activeSlave.eyebrowFullness = "thick",$cash -= $modCost]]
		| [[Bushy|Salon][$activeSlave.eyebrowFullness = "bushy",$cash -= $modCost]]

<<else>>
	<br><br>$His eyebrows are completely hairless.
<</if>>

/* PUBIC HAIR */

<<if $activeSlave.pubicHStyle != "bald" && $activeSlave.pubicHStyle != "hairless" && $activeSlave.physicalAge >= 12>>

	<br><br>$His $activeSlave.pubicHStyle pubic hair
	<<if $activeSlave.pubicHStyle == "waxed">>
		would be $activeSlave.pubicHColor if present.
	<<else>>
		is $activeSlave.pubicHColor.
	<</if>>
	<<if $activeSlave.pubicHColor != $activeSlave.hColor>>
		[[Match the curtains?|Salon][$activeSlave.pubicHColor = $activeSlave.hColor,$cash -= $modCost]]
	<</if>>
	
	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Dye $his pubic hair:
		[[Blonde|Salon][$activeSlave.pubicHColor = "blonde",$cash -= $modCost]]
		| [[Golden|Salon][$activeSlave.pubicHColor = "golden",$cash -= $modCost]]
		| [[Platinum Blonde|Salon][$activeSlave.pubicHColor = "platinum blonde",$cash -= $modCost]]
		| [[Strawberry-Blonde|Salon][$activeSlave.pubicHColor = "strawberry-blonde",$cash -= $modCost]]
		| [[Copper|Salon][$activeSlave.pubicHColor = "copper",$cash -= $modCost]]
		| [[Ginger|Salon][$activeSlave.pubicHColor = "ginger",$cash -= $modCost]]
		| [[Red|Salon][$activeSlave.pubicHColor = "red",$cash -= $modCost]]
		| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
		| [[Green|Salon][$activeSlave.pubicHColor = "green",$cash -= $modCost]]
		| [[Blue|Salon][$activeSlave.pubicHColor = "blue",$cash -= $modCost]]
		| [[Pink|Salon][$activeSlave.pubicHColor = "pink",$cash -= $modCost]]
		| [[Dark Brown|Salon][$activeSlave.pubicHColor = "dark brown",$cash -= $modCost]]
		| [[Brown|Salon][$activeSlave.pubicHColor = "brown",$cash -= $modCost]]
		| [[Auburn|Salon][$activeSlave.pubicHColor = "auburn",$cash -= $modCost]]
		| [[Burgundy|Salon][$activeSlave.pubicHColor = "burgundy",$cash -= $modCost]]
		| [[Chocolate|Salon][$activeSlave.pubicHColor = "chocolate brown",$cash -= $modCost]]
		| [[Chestnut|Salon][$activeSlave.pubicHColor = "chestnut",$cash -= $modCost]]
		| [[Hazel|Salon][$activeSlave.pubicHColor = "hazel",$cash -= $modCost]]
		| [[Black|Salon][$activeSlave.pubicHColor = "black",$cash -= $modCost]]
		| [[Grey|Salon][$activeSlave.pubicHColor = "grey",$cash -= $modCost]]
		| [[Silver|Salon][$activeSlave.pubicHColor = "silver",$cash -= $modCost]]
		| [[White|Salon][$activeSlave.pubicHColor = "white",$cash -= $modCost]]
		| [[Blue-Violet|Salon][$activeSlave.pubicHColor = "blue-violet",$cash -= $modCost]]
		| [[Blazing Red|Salon][$activeSlave.pubicHColor = "blazing red",$cash -= $modCost]]
		| [[Neon Green|Salon][$activeSlave.pubicHColor = "neon green",$cash -= $modCost]]
		| [[Neon Blue|Salon][$activeSlave.pubicHColor = "neon blue",$cash -= $modCost]]
		| [[Neon Pink|Salon][$activeSlave.pubicHColor = "neon pink",$cash -= $modCost]]

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Style $his pubic hair:
		[[Waxed|Salon][$activeSlave.pubicHStyle = "waxed",$cash -= $modCost]]
		| [[Landing strip|Salon][$activeSlave.pubicHStyle = "in a strip",$cash -= $modCost]]
		| [[Neat|Salon][$activeSlave.pubicHStyle = "neat",$cash -= $modCost]]
		| [[Bushy in the front|Salon][$activeSlave.pubicHStyle = "bushy in the front and neat in the rear",$cash -= $modCost]]
		| [[Bushy|Salon][$activeSlave.pubicHStyle = "bushy",$cash -= $modCost]]
		| [[Very Bushy|Salon][$activeSlave.pubicHStyle = "very bushy",$cash -= $modCost]]

<<else>>
	<br><br>$His groin is completely hairless.
<</if>>

/* UNDERARM HAIR */

<<if $activeSlave.underArmHStyle != "bald" && $activeSlave.underArmHStyle != "hairless" && $activeSlave.physicalAge >= 12>>

	<br><br>$His $activeSlave.underArmHStyle underarm hair
	<<if $activeSlave.underArmHStyle == "waxed">>
		would be $activeSlave.underArmHColor if present.
	<<else>>
		is $activeSlave.underArmHColor.
	<</if>>
	<<if $activeSlave.underArmHColor != $activeSlave.hColor>>
		[[Match the hair?|Salon][$activeSlave.underArmHColor = $activeSlave.hColor,$cash -= $modCost]]
	<</if>>

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Dye $his armpit hair:
		[[Blonde|Salon][$activeSlave.underArmHColor = "blonde",$cash -= $modCost]]
		| [[Golden|Salon][$activeSlave.underArmHColor = "golden",$cash -= $modCost]]
		| [[Platinum Blonde|Salon][$activeSlave.underArmHColor = "platinum blonde",$cash -= $modCost]]
		| [[Strawberry-Blonde|Salon][$activeSlave.underArmHColor = "strawberry-blonde",$cash -= $modCost]]
		| [[Copper|Salon][$activeSlave.underArmHColor = "copper",$cash -= $modCost]]
		| [[Ginger|Salon][$activeSlave.underArmHColor = "ginger",$cash -= $modCost]]
		| [[Red|Salon][$activeSlave.underArmHColor = "red",$cash -= $modCost]]
		| [[Deep Red|Salon][$primaryHairColor = "deep red"]]
		| [[Green|Salon][$activeSlave.underArmHColor = "green",$cash -= $modCost]]
		| [[Blue|Salon][$activeSlave.underArmHColor = "blue",$cash -= $modCost]]
		| [[Pink|Salon][$activeSlave.underArmHColor = "pink",$cash -= $modCost]]
		| [[Dark Brown|Salon][$activeSlave.underArmHColor = "dark brown",$cash -= $modCost]]
		| [[Brown|Salon][$activeSlave.underArmHColor = "brown",$cash -= $modCost]]
		| [[Auburn|Salon][$activeSlave.underArmHColor = "auburn",$cash -= $modCost]]
		| [[Burgundy|Salon][$activeSlave.underArmHColor = "burgundy",$cash -= $modCost]]
		| [[Chocolate|Salon][$activeSlave.underArmHColor = "chocolate brown",$cash -= $modCost]]
		| [[Chestnut|Salon][$activeSlave.underArmHColor = "chestnut",$cash -= $modCost]]
		| [[Hazel|Salon][$activeSlave.underArmHColor = "hazel",$cash -= $modCost]]
		| [[Black|Salon][$activeSlave.underArmHColor = "black",$cash -= $modCost]]
		| [[Grey|Salon][$activeSlave.underArmHColor = "grey",$cash -= $modCost]]
		| [[Silver|Salon][$activeSlave.underArmHColor = "silver",$cash -= $modCost]]
		| [[White|Salon][$activeSlave.underArmHColor = "white",$cash -= $modCost]]
		| [[Blue-Violet|Salon][$activeSlave.underArmHColor = "blue-violet",$cash -= $modCost]]
		| [[Blazing Red|Salon][$activeSlave.underArmHColor = "blazing red",$cash -= $modCost]]
		| [[Neon Green|Salon][$activeSlave.underArmHColor = "neon green",$cash -= $modCost]]
		| [[Neon Blue|Salon][$activeSlave.underArmHColor = "neon blue",$cash -= $modCost]]
		| [[Neon Pink|Salon][$activeSlave.underArmHColor = "neon pink",$cash -= $modCost]]

	<br>&nbsp;&nbsp;&nbsp;&nbsp;
	Style $his armpit hair:
		[[Waxed|Salon][$activeSlave.underArmHStyle = "waxed",$cash -= $modCost]]
		| [[Shaved|Salon][$activeSlave.underArmHStyle = "shaved",$cash -= $modCost]]
		| [[Neat|Salon][$activeSlave.underArmHStyle = "neat",$cash -= $modCost]]
		| [[Bushy|Salon][$activeSlave.underArmHStyle = "bushy",$cash -= $modCost]]

<<else>>
	<br><br>$His underarms are completely hairless.
<</if>>
