﻿<?xml version="1.0" encoding="utf-8" ?>
<Defs>
	<AnimationDef>
		<defName>TestAnimation2</defName>
		<durationTicks>400</durationTicks>
		<startOnRandomTick>False</startOnRandomTick>
		<playWhenDowned>False</playWhenDowned>

		<animationParts>
			<li>
				<key>Root</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>0</tick>
							<angle>0</angle>
							<rotation>South</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
						  <tick>100</tick>
						  <angle>45</angle>
						  <rotation>South</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
						  <tick>0</tick>
						  <offset>(-0.73, 0, -0.02)</offset>
						  <angle>0</angle>
						  <rotation>East</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
						  <tick>200</tick>
						  <angle>90</angle>
						  <rotation>South</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
						  <tick>300</tick>
						  <angle>135</angle>
						  <rotation>South</rotation>
						</li>
					</keyframes>
				</value>
			</li>
			<!--
			<li>
				<key>Head</key>
				<value>
					<workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
					<keyframes>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>0</tick>
							<angle>0</angle>
							<rotation>North</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>15</tick>
							<angle>30</angle>
							<rotation>East</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>30</tick>
							<angle>0</angle>
							<rotation>South</rotation>
						</li>
						<li Class="Rimworld_Animations.ExtendedKeyframe">
							<tick>45</tick>
							<angle>-30</angle>
							<rotation>West</rotation>
						</li>
					</keyframes>
				</value>
			</li>
			-->
		</animationParts>
	</AnimationDef>
</Defs>
