﻿<?xml version="1.0" encoding="utf-8"?>
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    <defName>DogBeast_Human5_1</defName>
    <durationTicks>80</durationTicks>
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        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>-54</angle>
              <visible>true</visible>
              <offset>(-0.6725662, 0, 0.1120945)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>20</tick>
              <angle>-60</angle>
              <visible>true</visible>
              <offset>(-0.6843658, 0, 0.08849573)</offset>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>-58</angle>
              <visible>true</visible>
              <offset>(-0.6725662, 0, 0.09439516)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>-54</angle>
              <visible>true</visible>
              <offset>(-0.6725662, 0, 0.1120945)</offset>
              <rotation>West</rotation>
              <voice>Grunt</voice>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>30</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>20</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>25</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>30</angle>
              <visible>true</visible>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>RenderNodeTag_Hand</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>0</angle>
              <visible>false</visible>
              <offset>(-0.5309731, -2, -0.06489676)</offset>
              <rotation>North</rotation>
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          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
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    <defName>DogBeast_Dog5_1</defName>
    <durationTicks>80</durationTicks>
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      <li>
        <key>Root</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>13</angle>
              <visible>true</visible>
              <offset>(0.1946893, 1, 0.1828909)</offset>
              <rotation>East</rotation>
              <sound>Cum</sound>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>10</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(0.2005889, 1, 0.1710913)</offset>
              <rotation>East</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
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              <angle>13</angle>
              <visible>true</visible>
              <offset>(0.1946893, 1, 0.1828909)</offset>
              <rotation>East</rotation>
            </li>
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              <tick>30</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(0.2005889, 1, 0.1710913)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>40</tick>
              <angle>13</angle>
              <visible>true</visible>
              <offset>(0.1946893, 1, 0.1828909)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>50</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(0.2005889, 1, 0.1710913)</offset>
              <rotation>East</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>13</angle>
              <visible>true</visible>
              <offset>(0.1946893, 1, 0.1828909)</offset>
              <rotation>East</rotation>
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            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>70</tick>
              <angle>15</angle>
              <visible>true</visible>
              <offset>(0.2005889, 1, 0.1710913)</offset>
              <rotation>East</rotation>
            </li>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>80</tick>
              <angle>13</angle>
              <visible>true</visible>
              <offset>(0.1946893, 1, 0.1828909)</offset>
              <rotation>East</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li>
        <key>Head</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>0</tick>
              <angle>0</angle>
              <visible>true</visible>
              <rotation>North</rotation>
            </li>
          </keyframes>
        </value>
      </li>
      <li MayRequire="shauaputa.rimnudeworldzoo">
        <key>AnimalPenis</key>
        <value>
          <workerClass>Rimworld_Animations.AnimationWorker_KeyframesExtended</workerClass>
          <keyframes>
            <li Class="Rimworld_Animations.ExtendedKeyframe">
              <tick>60</tick>
              <angle>5</angle>
              <visible>true</visible>
              <offset>(-0.5722714, -2, -0.0294984)</offset>
              <rotation>West</rotation>
            </li>
          </keyframes>
        </value>
      </li>
    </animationParts>
  </AnimationDef>
</Defs>