:: Bus [nobr]
<<set $outside to 0>><<effects>>


You climb aboard the bus. Tickets cost £1.<br><br>
<<if $money gte 100>>


Residential<br>

<<link [[Buy a ticket to Domus Street (Home)|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Barb Street (Studio)|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Danube Street (Mansions)|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Wolf Street (Temple)|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>><br>



<br>
Commercial<br>

<<link [[Buy a ticket to High Street (Shopping Centre)|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Connudatus Street (Clubs)|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Cliff Street (Cafe)|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Nightingale Street (Hospital)|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Starfish Street (Beach)|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Oxford Street (School)|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>><br>

<br>
Industrial<br>


<<link [[Buy a ticket to Elk Street|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>><br>

<<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>><br>





<<else>>

You cannot afford the fare.<br><br>

<</if>>



<br><br>
Get off<br>
<<destination>>



:: Widgets Bus [widget]
<<widget "buswait">><<nobr>>
<<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>><br>
<</nobr>><</widget>>



:: Bus seat [nobr]
<<set $outside to 0>><<effects>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8>>
You bus is crowded with children on their way to school.
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15>>
You bus is crowded with children on their way home from school.
<</if>>
<<if $weather is "rain">>
Rain thuds against the windowpanes.
<</if>>
You take a seat and look out the window.<br><br>


<<if $stress gte 10000>><<passoutbus>>
<<else>>
<<set $dangerbus to 0>>


<<set $danger to random(1, 10000)>>
	<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>>

		<<if $dangerbus is 1>>
<<generate1>>A <<person1>><<person>> sits down next to you and rests a hand on your leg.<br><br>
			<<if $rng gte 61>>
		<<link [[Move|Bus move]]>><<set $molestationstart to 1>><</link>><<gharass>><br>
			<<else>>
			<<link [[Move|Bus move Safe]]>><</link>><<gharass>><br>
			<</if>>
			<<if $rng gte 81>>
			<<link [[Don't move|Bus endure]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><br><br>
			<<else>>
			<<link [[Don't move|Bus endure safe]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><br><br>
			<</if>>
		<<elseif $dangerbus is 2>>
			<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8>>
			Some delinquents are picking on the less popular students.<br><br>
			
				<<if $cool lt 80>>
				<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<personcomma>> sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<personcomma>> sit in front of you and lean over the backs of their seats.<br><br>
				
				"We didn't say you could use our bus." Says the <<person1>><<personstop>><br>
				
				"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.<br>
				
				The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $upperclothes? Let's see some skin."<br><br>
				
				<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 12>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>><br>
				<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>><br>
				<<else>>
				Your bus arrives at your destination.<br><br>
				
				<<destination5>>
				<</if>>
			<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15>>
			Some delinquents are picking on the less popular students.<br><br>
			
				<<if $cool lt 80>>
				<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<personcomma>> sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<personcomma>> sit in front of you and lean over the backs of their seats.<br><br>
				
				"We didn't say you could use our bus." Says the <<person1>><<personstop>><br>
				
				"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.<br>
				
					<<if $playergenderappearance is "m" and $uppertype is "naked">>
					"Probably. <<pShe>> even forgot <<pher>> shirt."<br>
					"Or maybe <<pshe>> doesn't like wearing clothes at all. Maybe <<pshe>> would like our help removing them."<br><br>
					
						<<if $submissive lte 850>>
						"Fuck off," you say, determined to not be bullied.<br><br>
						<<elseif $submissive gte 1150>>
						You look at your lap and shake your head.<br><br>
						<<else>>
						"Leave me alone," you say.<br><br>
						<</if>>

					"I insist," says the <<person1>><<personcomma>> grabbing your $lowerclothes.<br><br>
					
					<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>><br>
					
					<<else>>
				
					The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $upperclothes? Let's see some skin."<br><br>

					<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 12>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>><br>
					<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>><br>
					<</if>>
				<<else>>
				Your bus arrives at your destination.<br><br>
				
				<<destination5>>
				<</if>>			
			<<else>>
			<<generate1>><<generate2>>The <<people>> in the bus seem to be crowding around you. Some even move seats to be closer.<br><br>
			
				<<if $daystate is "night">>
				The bus approaches your destination but doesn't slow down. You stand to tell the driver, but a <<person1>><<person>> blocks your path. "Going so soon?" A <<person2>><<person>> grabs you from behind. "You should know better than to wander at night."<br><br>
				
				<<link [[Next|Bus Seat Rape]]>><<set $molestationstart to 1>><</link>><br>
				<<else>>
				The bus arrives at your destination. As you walk down the aisle a <<person1>><<person>> grabs your arm. "Don't leave yet, we need some company," <<he>> says as you struggle free. <<catcall>> They laugh as you leave the bus. <<gtrauma>><<gstress>><<trauma 6>><<stress 12>><br><br>
				<<endevent>>
				<<destination5>>
				<</if>>
			<</if>>
		<</if>>



	<<else>>
Your bus arrives at your destination.<br><br>



<<destination5>>




















	<</if>>
<</if>>




:: Stripped Bus [nobr]
<<controlloss>><<effects>>

You feel strangely cold as you awaken. You are still on the bus. You are about to stand up when you realise that you are completely naked! You frantically search for your clothing, but can find nothing. You cautiously look around the bus. No one seems to have noticed your predicament.<br><br>

<<if $daystate is "night">>
It's dark out and there are only a few people on the streets. You might be able to slip out the window at the next stop. Alternatively, you could hide under a seat and wait until the bus returns to the station.<br><br>

<<link [[Climb out (0:05)|Climb Out Bus]]>><<pass 5>><</link>><br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>

<<else>>
You peek out the window and see numerous pedestrians. You can't think of any option other than hiding under a seat and waiting until the bus returns to station.<br><br>


<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>

<</if>>


:: Molestation bus [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationbus">>
<<generate1>><<molestbusinit>>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.<br>
<</if>>

<<effects>>

<<effectsman>><<man>>





















<<stateman>><br>
<br>
<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<span id="next"><<link [[Next->Molestation bus Alarm]]>><</link>></span><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>> There's no one else on the bus.
		<<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br>
			<<if $enemyarousal gte $enemyarousalmax>>
			<span id="next"><<link [[Next->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<span id="next"><<link [[Next->Molestation bus Escape]]>><</link>></span><<nexttext>>
			<<else>>
			<span id="next"><<link [[Next->Molestation bus]]>><</link>></span><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<span id="next"><<link [[Next->Molestation bus Escape]]>><</link>></span><<nexttext>>
	<<else>>
	<span id="next"><<link [[Next->Molestation bus]]>><</link>></span><<nexttext>>
	<</if>>


:: Stranger rescue bus [nobr]
<<effects>><<pass 1 hour>><<set $hunger -= 500>><<set $thirst -= 500>><<set $stress -= 500>>

You feel someone shaking your shoulder. You look around and see an old woman smiling at you. She pours you a cup of tea from a flask and gives you a chocolate bar, letting you know that it's important to not let your blood-sugar levels drop too low. You thank her and shortly after the bus arrives at your destination.<br><br>

She waves from the window as the bus continues on.<br><br>

<<destination>>



:: Bus move [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "busmove">>
<<busmoveinit>>As you try to pass <<he>> grabs your waist and forces you onto <<his>> lap.<br>
<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>





















<<stateman>><br>
<br>
<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<span id="next"><<link [[Next->Bus move Alarm]]>><</link>></span><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>>
		<<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br>
			<<if $enemyarousal gte $enemyarousalmax>>
			<span id="next"><<link [[Next->Bus move Ejaculation]]>><</link>></span><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<span id="next"><<link [[Next->Bus move Escape]]>><</link>></span><<nexttext>>
			<<else>>
			<span id="next"><<link [[Next->Bus move]]>><</link>></span><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next->Bus move Ejaculation]]>><</link>></span><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<span id="next"><<link [[Next->Bus move Escape]]>><</link>></span><<nexttext>>
	<<else>>
	<span id="next"><<link [[Next->Bus move]]>><</link>></span><<nexttext>>
	<</if>>







:: Bus move Safe [nobr]
<<set $outside to 0>><<effects>>

You stand up and shuffle past the <<personcomma>> who doesn't stop you.<br><br>

The bus soon arrives at your destination.<br><br>


<<endevent>>
<<destination5>>


:: Bus endure safe [nobr]
<<set $outside to 0>><<effects>>

You remain seated. The <<persons>> hand moves to your inner thigh. <<He>> creeps closer to your crotch over the next couple of minutes, but stops when the bus arrives at <<his>> destination. It arrives at yours soon after.<br><br>

<<endevent>>
<<destination5>>


:: Bus Comply [nobr]
<<set $outside to 0>><<effects>>

You feel their hungry eyes as you <<pullup>> your $upperclothes, revealing your <<breastsstop>> 

<<if $playergenderappearance is "m">>
"Don't be shy," says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<elseif $breastsize lte 2>>
"You call those pathetic things breasts?" says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<elseif $breastsize lte 5>>
"I knew you had nice boobs," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<<else>>
"Look at the size of them," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<</if>>
The other two join in bullying your exposed chest. Trapped in the corner, you can do nothing but endure and hope no one else can see your humiliation.<br><br>


After several minutes the bus stop and the <<person2>><<person>> pokes the <<person1>><<personstop>> "We need to get off here." They give your <<breasts>> one last slap before leaving. The bus arrives at your destination soon after.<br><br>




<<set $pain += 30>>
<<endevent>>
<<destination5>>


:: Bus Refuse [nobr]
<<set $outside to 0>><<effects>>

<<if $submissive lte 850>>
"Fuck off," you say, determined to not be bullied.<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.<br><br>
<<else>>
"Leave me alone," you say.<br><br>
<</if>>

"I insist," says the <<person1>><<personcomma>> grabbing your $upperclothes.<br><br>

<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>><br>


:: Bus School Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>


<<effects>>
<<effectsman>><<man>>





<<if $alarm is 1 and $rescue is 0>><<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.<br><br>
<</if>>

















<<stateman>><br>
<br>
<<actionsman>>


<<if $timer lte 1>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "naked">>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $uppertype is "naked" and $lowertype is "naked" and $undertype is "chastity">>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bus School Strip]]>><</link>></span><<nexttext>>
<</if>>


:: Bus School Strip Finish [nobr]
<<if $enemyhealth lte 0>>

The <<person1>><<person>> falls back into the aisle and the other two pull away from you. "Come on," <<he>> says. "This psycho isn't worth it."<br><br>

<<clotheson>>
<<endcombat>>

The bus soon arrives at your destination.<br><br>

<<destination5>>

<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

"You're good for something at least." <<tearful>> you gather yourself as the three of them find someone else to harass.<br><br>

<<clotheson>>
<<endcombat>>

The bus soon arrives at your destination.<br><br>

<<destination5>>
<<elseif $alarm is 1 and $rescue is 1>>



"Stop the tomfoolery back there, or I'll come sort you out," says the <<generate4>><<person4>><<person>> driving the bus. The trio relent in their attack.<br><br>


<<clotheson>>
<<endcombat>>


The bus soon arrives at your destination.<br><br>

<<destination5>>

<<elseif $timer lte 0>>

The bus pulls to a stop. "We need to get off here," says the <<person2>><<personstop>>

	<<if $upperoff is 0 and $loweroff is 0 and $underoff is 0>>
	
	<<else>><<stealclothes>>
	They leave the bus, taking your clothes with them.
	<</if>>

	<<if $exposed gte 1>>
	
	<<clotheson>>
	<<endcombat>>	
	
	<<tearful>> you sink into your seat to avoid being seen.<br><br>
	

	
	You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.<br><br>
	
	<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><br>
	<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
	
	<<else>>
	<<tearful>> you settle back into your seat.<br><br>
	
	<<clotheson>>
	<<endcombat>>

	The bus soon arrives at your destination.<br><br>

	<<destination5>>
	
	<</if>>
<<else>>

"Much better," says the <<person1>><<personstop>> "Now everyone can see you." The bus comes to a halt. "That's our stop. See you later, slut." They take your clothes with them.<br><br>

<<stealclothes>>

<<clotheson>>
<<endcombat>>	
	
<<tearful>> you sink into your seat to avoid being seen.<br><br>
	

	
You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.<br><br>
	
<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 12>><</link>><<gtrauma>><<gstress>><br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
	


<</if>>


:: Bus School Strip Help [nobr]
<<set $outside to 0>><<effects>>

Keeping low, you shuffle into the aisile and poke a <<generatey1>><<person1>><<person>> in the arm and return to your seat. <<He>> looks over <<his>> shoulder.


<<if $submissive gte 1150>>
"I-I need some towels. Please help," you say, unable to make eye contact.
<<elseif $submissive lte 850>>
"Gimme some towels. Quickly," you demand.
<<else>>
"Do you have any towels I can cover up with?" you ask.
<</if>>

<br><br>

<<if $rng gte 81>>

"Why would you-" <<he>> begins before realising your predicament and smiling. "I'll help, but I want a look at you first."<br><br>

	<<if $submissive gte 1150>>
	"Please don't make me,"
	<<elseif $submissive lte 850>>
	"Fuck off,"
	<<else>>
	"Don't be a pervert,"
	<</if>>
	
you say, but <<he>> moves to the seat opposite you. <<covered>><br><br>

	<<if $leftarm is "bound" and $rightarm is "bound">>
	<<He>> laughs. "I was right. Now turn around so I can see you properly.
	<<else>>
	<<He>> laughs. "I was right. Move your hands so I can see you properly.
	<</if>>
	
If you don't, I'll let the rest of the bus know and we can all get a look."<br><br>
	
<<link [[Comply|Bus School Strip Comply]]>><<submissive1>><<trauma 6>><<stress 12>><<fameexhibitionism 1>><</link>><br>
<<link [[Refuse|Bus School Strip Refuse]]>><<detention 1>><<defiant1>><<trauma 6>><<stress 12>><</link>><<gdelinquency>><br>
	

<<else>>

	"Why would you-" <<he>> says, before blushing in realisation. <<He>> rummages in <<his>> back and throws some towels at you.<br><br>

	<<towelup>>
	<<endevent>>
	The bus soon arrives at your destination.<br><br>

	<<destination5>>
	
<</if>>


:: Bus School Strip Comply [nobr]
<<set $outside to 0>><<effects>>

<<if $leftarm is "bound" and $rightarm is "bound">>
You turn your body, baring your <<lewdness>> to the <<personstop>>
<<else>>
You move your arms out of the way, baring your <<lewdness>> to the <<personstop>>
<</if>>

<<He>> stares at you with hungry eyes and reaches out, but you recoil from <<his>> hand. <<He>> doesn't continue, thinking <<hes>> pushed <<his>> luck far enough.<br><br>

"Here you go," <<he>> says as <<he>> throws you some towels. "That wasn't so bad, was it?" <<He>> returns to <<his>> seat.<br><br>

<<towelup>>
<<endevent>>

The bus soon arrives at your destination.<br><br>

<<destination5>>


:: Bus School Strip Refuse [nobr]
<<set $outside to 0>><<effects>>
<<fameexhibitionism 20>>
<<He>> stands up. "Everyone, this <<girl>> isn't wearing anything!" <<he>> bellows, causing heads all over the bus to turn your way. You shrink in your seat, but it only enflames curiosity in your new audience. "Come have a look!"<br><br>

A <<generatey2>><<person2>><<person>> leans over the seat behind you. <<person1>>"<<Hes>> not lying. Come look." You're fortunate than none have the daring to assault you further, but the rest of the journey is miserable as they crowd and jeer.<br><br>

<<generate3>><<person3>>The bus comes to a stop at your destination and the driver climbs out of <<his>> seat. "Everyone away from <<phimcomma>> now." The kids start shuffling off the bus with some reluctance, lingering as long as they can. The driver, a <<personcomma>> throws you some towels. "I don't ever want to catch you slutting up my bus again. I'm letting the teachers know."<br><br> 


There's not much to do but cover up and leave the bus.<br><br>



<<towelup>>
<<endevent>>

<<destination5>>


:: Bus Seat Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>


<<effects>>
<<effectsman>><<man>>











<<audience>>














<<stateman>><br>
<br>
<<actionsman>>




<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bus Seat Rape]]>><</link>></span><<nexttext>>
<</if>>


:: Bus Seat Rape Finish [nobr]
<<if $enemyhealth lte 0>>

You knock the <<person1>><<person>> down, giving you a clear route out. <<tearful>> you run to the front of the bus.

	<<if $submissive lte 850>>
	"Let me off or I'll mess you up too," you say,
	<<elseif $submissive gte 1150>>
	"Please stop the bus," you say,
	<<else>>
	"Let me off!" you say,
	<</if>>

aware that the <<person>> and <<his>> friends won't take long to recover. The driver doesn't respond.<br><br>

You open the door and look out at the town racing by. Jumping would be dangerous. You glance back at the <<people>> coming for you. You don't have long.<br><br>

<<link [[Jump|Bus Seat Rape Jump]]>><</link>><br>
	<<if $submissive lte 500>>
	<<link [[Punch the driver|Bus Seat Rape Punch]]>><<crime 100>><</link>><<crime>><br>
	<</if>>




<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>

The bus stops and the group push you towards the door. They shove you out and drive away, jeering at you through the windows.

	<<if $upperoff is 0 and $loweroff is 0 and $underoff is 0>>
	
	<<else>>
	They kept your clothes.
	<</if>>

	<<if $exposed gte 1>>
	<<tearful>> you hide behind a car before you're seen.<br><br>
	<<else>>
	<<tearful>> you try to work out where you are.<br><br>
	<</if>>

<<stealclothes>>
<<clotheson>>
<<endcombat>>

<<set $rng to random(1, 13)>>
	<<if $rng is 1>>
	<<set $bus to "nightingale">>
	<<elseif $rng is 2>>
	<<set $bus to "domus">>
	<<elseif $rng is 3>>
	<<set $bus to "elk">>
	<<elseif $rng is 4>>
	<<set $bus to "high">>
	<<elseif $rng is 5>>
	<<set $bus to "starfish">>
	<<elseif $rng is 6>>
	<<set $bus to "barb">>
	<<elseif $rng is 7>>
	<<set $bus to "connudatus">>
	<<elseif $rng is 8>>
	<<set $bus to "wolf">>
	<<elseif $rng is 9>>
	<<set $bus to "harvest">>
	<<elseif $rng is 10>>
	<<set $bus to "oxford">>
	<<elseif $rng is 11>>
	<<set $bus to "danube">>
	<<elseif $rng is 12>>
	<<set $bus to "mer">>
	<<elseif $rng is 13>>
	<<set $bus to "cliff">>
	<</if>>
	
<<destination>>

<</if>>


:: Bus Seat Rape Jump [nobr]
<<effects>>


You leap from the bus. You land rolling on a patch of grass. <<tearful>> you struggle to your feet.<<set $pain += 60>>









<<clotheson>>
<<endcombat>>

<<set $rng to random(1, 13)>>
	<<if $rng is 1>>
	<<set $bus to "nightingale">>
	<<elseif $rng is 2>>
	<<set $bus to "domus">>
	<<elseif $rng is 3>>
	<<set $bus to "elk">>
	<<elseif $rng is 4>>
	<<set $bus to "high">>
	<<elseif $rng is 5>>
	<<set $bus to "starfish">>
	<<elseif $rng is 6>>
	<<set $bus to "barb">>
	<<elseif $rng is 7>>
	<<set $bus to "connudatus">>
	<<elseif $rng is 8>>
	<<set $bus to "wolf">>
	<<elseif $rng is 9>>
	<<set $bus to "harvest">>
	<<elseif $rng is 10>>
	<<set $bus to "oxford">>
	<<elseif $rng is 11>>
	<<set $bus to "danube">>
	<<elseif $rng is 12>>
	<<set $bus to "mer">>
	<<elseif $rng is 13>>
	<<set $bus to "cliff">>
	<</if>>
	
<<destination>>


:: Bus Seat Rape Punch [nobr]
<<effects>>


You grip a pole with one hand and punch the driver in the jaw.<<He>> brakes, but the bus swerves off the road, colliding with the corner of a building before coming to a stop. The impact knocks everyone to the ground. <<tearful>> you escape the bus and run round a corner, away from view.

<<clotheson>>
<<endcombat>>

<<set $rng to random(1, 13)>>
	<<if $rng is 1>>
	<<set $bus to "nightingale">>
	<<elseif $rng is 2>>
	<<set $bus to "domus">>
	<<elseif $rng is 3>>
	<<set $bus to "elk">>
	<<elseif $rng is 4>>
	<<set $bus to "high">>
	<<elseif $rng is 5>>
	<<set $bus to "starfish">>
	<<elseif $rng is 6>>
	<<set $bus to "barb">>
	<<elseif $rng is 7>>
	<<set $bus to "connudatus">>
	<<elseif $rng is 8>>
	<<set $bus to "wolf">>
	<<elseif $rng is 9>>
	<<set $bus to "harvest">>
	<<elseif $rng is 10>>
	<<set $bus to "oxford">>
	<<elseif $rng is 11>>
	<<set $bus to "danube">>
	<<elseif $rng is 12>>
	<<set $bus to "mer">>
	<<elseif $rng is 13>>
	<<set $bus to "cliff">>
	<</if>>
	
<<destination>>







:: Bus endure [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "busendure">>
<<lefthandinit>><<He>> becomes bolder and begins to surreptitiously masturbate.<br>
<<set $rescue to 1>>
<</if>>

<<effects>>

<<effectsman>><<man>>





















<<stateman>><br>
<br>
<<actionsman>>

	<<if $alarm is 1>>
		<<if $rescue is 1>>
		<span id="next"><<link [[Next->Bus endure Alarm]]>><</link>></span><<nexttext>>
		<<else>>
		No one comes to your aid.<<set $alarm to 0>> There's no one else on the bus.
		<<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br>
			<<if $enemyarousal gte $enemyarousalmax>>
			<span id="next"><<link [[Next->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
			<<elseif $enemyhealth lte 0>>
			<span id="next"><<link [[Next->Bus endure Escape]]>><</link>></span><<nexttext>>
			<<else>>
			<span id="next"><<link [[Next->Bus endure]]>><</link>></span><<nexttext>>
			<</if>>
		<</if>>
	<<elseif $enemyarousal gte $enemyarousalmax>>
	<span id="next"><<link [[Next->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
	<<elseif $enemyhealth lte 0>>
	<span id="next"><<link [[Next->Bus endure Escape]]>><</link>></span><<nexttext>>
	<<else>>
	<span id="next"><<link [[Next->Bus endure]]>><</link>></span><<nexttext>>
	<</if>>


:: Bus endure Alarm [nobr]
<<effects>>

<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.<br><br>












<<clotheson>>


<<endcombat>>

<<destination5>>


:: Bus endure Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<He>> tenses during <<his>> climax, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus.<br><br>




<<clotheson>>













<<endcombat>>

<<destination5>>


:: Bus endure Escape [nobr]
<<effects>>

<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the oppurtunity and dart out the vehicle.<br><br>





<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>
<br><br>
<<clotheson>>








<<endcombat>>

<<destination5>>


:: Bus move Alarm [nobr]
<<effects>>

<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.<br><br>












<<clotheson>>


<<endcombat>>

<<destination5>>


:: Bus move Ejaculation [nobr]
<<effects>>

<<He>> tenses and a wet blotch forms on <<his>> trousers, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus. <br><br>




<<clotheson>>













<<endcombat>>

<<destination5>>


:: Bus move Escape [nobr]
<<effects>>

<<He>> recoils in pain as you arrive at your destination. <<tearful>> you seize the oppurtunity and dart out the vehicle.<br><br>





<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>
<br><br>
<<clotheson>>








<<endcombat>>

<<destination5>>





:: Climb Out Bus [nobr]
The bus slows to round a corner. You take the opportunity to slip out unnoticed.<br><br>

<<starfishquick>>




:: Molestation bus Alarm [nobr]
<<effects>>

<<He>> notices several heads turning in response to your cry, and relents in his assault. <<He>> hurriedly leaves at the next stop, and you arrive at your own soon after. <<tearful>> you leave the bus.<br><br>












<<clotheson>>


<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>


:: Molestation bus Ejaculation [nobr]
<<effects>>

<<ejaculation>>

<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the cum-stained seat.<<violence 3>><br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the cum-stained seat.<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the cum-stained seat.<<set $money += 500>><br>
You've gained £5.<br><br>
<</if>>

You soon arrive at your stop. <<tearful>> you leave the bus.<br><br>








<<clotheson>>













<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>


:: Molestation bus Escape [nobr]
<<effects>>

<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.<br><br>





<<if $upperoff isnot 0>>
<<uppersteal>>
<</if>>

<<if $loweroff isnot 0>>
<<lowersteal>>
<</if>>

<<if $underoff isnot 0>>
<<understeal>>
<</if>>
<br><br>
<<clotheson>>








<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>













:: Passout bus [nobr]
You've pushed yourself too much.<br><br>
<<passout>>
<<set $safebus to 0>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>

<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>><</if>>

<<if $danger lt (9900 - $allure)>><<set $safebus to random(1, 2)>><</if>>

<<if $dangerbus eq 1>>
[[Wake up|Stripped Bus]]
<<elseif $dangerbus eq 2>>
<<link [[Wake up|Molestation bus]]>>
<<set $molestationstart to 1>>
<</link>><</if>>

<<if $safebus eq 1>>
[[Wake up|Stranger rescue bus]]
<<elseif $safebus eq 2>>
<<ambulance>>
<</if>>

<<pass 1 hour>>

<<set $trauma +=10>><<set $stress -= 2000>>






:: Widget Passout Bus [widget]
<<widget "passoutbus">><<nobr>>
[[Everything fades to black...->Passout bus]]
<</nobr>><</widget>>









:: Widgets Destination [widget]
<<widget "destination">><<nobr>>

<<if $bus is "nightingale">>
<<nightingalequick>><br><br>
<</if>>

<<if $bus is "domus">>
<<domusquick>><br><br>
<</if>>

<<if $bus is "elk">>
<<elkquick>><br><br>
<</if>>

<<if $bus is "high">>
<<highquick>><br><br>
<</if>>

<<if $bus is "starfish">>
<<starfishquick>><br><br>
<</if>>

<<if $bus is "barb">>
<<barbquick>><br><br>
<</if>>

<<if $bus is "connudatus">>
<<connudatusquick>><br><br>
<</if>>

<<if $bus is "wolf">>
<<wolfquick>><br><br>
<</if>>

<<if $bus is "harvest">>
<<harvestquick>><br><br>
<</if>>

<<if $bus is "oxford">>
<<oxfordquick>><br><br>
<</if>>

<<if $bus is "danube">>
<<danubequick>><br><br>
<</if>>

<<if $bus is "mer">>
<<merquick>><br><br>
<</if>>

<<if $bus is "cliff">>
<<cliffquick>><br><br>
<</if>>

<<if $bus is "industrial">>
<<industrialquick>><br><br>
<</if>>

<<if $bus is "residential">>
<<residentialquick>><br><br>
<</if>>

<<if $bus is "commercial">>
<<commercialquick>><br><br>
<</if>>

<<if $bus is "park">>
<<parkquick>><br><br>
<</if>>

<<if $bus is "industrialdrain">>
<<industrialdrainquick>><br><br>
<</if>>

<<if $bus is "residentialdrain">>
<<residentialdrainquick>><br><br>
<</if>>

<<if $bus is "commercialdrain">>
<<commercialdrainquick>><br><br>
<</if>>

<<if $bus is "seabeach">>
<<seabeachquick>><br><br>
<</if>>

<<if $bus is "searocks">>
<<searocksquick>><br><br>
<</if>>

<<if $bus is "seadocks">>
<<seadocksquick>><br><br>
<</if>>

<<if $bus is "seacliffs">>
<<seacliffsquick>><br><br>
<</if>>

<<if $bus is "drainexit">>
<<drainexitquick>><br><br>
<</if>>

<<if $bus is "sea">>
<<seamovequick>><br><br>
<</if>>


<</nobr>><</widget>>











<<widget "destination5">><<nobr>>

<<if $bus is "nightingale">>
<<nightingale>><br><br>
<</if>>

<<if $bus is "domus">>
<<domus>><br><br>
<</if>>

<<if $bus is "elk">>
<<elk>><br><br>
<</if>>

<<if $bus is "high">>
<<high>><br><br>
<</if>>

<<if $bus is "starfish">>
<<starfish>><br><br>
<</if>>

<<if $bus is "barb">>
<<barb>><br><br>
<</if>>

<<if $bus is "connudatus">>
<<connudatus>><br><br>
<</if>>

<<if $bus is "wolf">>
<<wolf>><br><br>
<</if>>

<<if $bus is "harvest">>
<<harvest>><br><br>
<</if>>

<<if $bus is "oxford">>
<<oxford>><br><br>
<</if>>

<<if $bus is "danube">>
<<danube>><br><br>
<</if>>

<<if $bus is "mer">>
<<mer>><br><br>
<</if>>

<<if $bus is "cliff">>
<<cliff>><br><br>
<</if>>

<<if $bus is "industrial">>
<<industrial>><br><br>
<</if>>

<<if $bus is "residential">>
<<residential>><br><br>
<</if>>

<<if $bus is "commercial">>
<<commercial>><br><br>
<</if>>

<<if $bus is "park">>
<<park>><br><br>
<</if>>

<<if $bus is "industrialdrain">>
<<industrialdrain>><br><br>
<</if>>

<<if $bus is "residentialdrain">>
<<residentialdrain>><br><br>
<</if>>

<<if $bus is "commercialdrain">>
<<commercialdrain>><br><br>
<</if>>

<<if $bus is "seabeach">>
<<seabeach>><br><br>
<</if>>

<<if $bus is "searocks">>
<<searocks>><br><br>
<</if>>

<<if $bus is "seadocks">>
<<seadocks>><br><br>
<</if>>

<<if $bus is "seacliffs">>
<<seacliffs>><br><br>
<</if>>

<<if $bus is "drainexit">>
<<drainexit>><br><br>
<</if>>

<<if $bus is "sea">>
<<seamove>><br><br>
<</if>>


<</nobr>><</widget>>













<<widget "destinationeventend">><<nobr>>

<<if $bus is "nightingale">>
<<nightingaleeventend>><br><br>
<</if>>

<<if $bus is "domus">>
<<domuseventend>><br><br>
<</if>>

<<if $bus is "elk">>
<<elkeventend>><br><br>
<</if>>

<<if $bus is "high">>
<<higheventend>><br><br>
<</if>>

<<if $bus is "starfish">>
<<starfisheventend>><br><br>
<</if>>

<<if $bus is "barb">>
<<barbeventend>><br><br>
<</if>>

<<if $bus is "connudatus">>
<<connudatuseventend>><br><br>
<</if>>

<<if $bus is "wolf">>
<<wolfeventend>><br><br>
<</if>>

<<if $bus is "harvest">>
<<harvesteventend>><br><br>
<</if>>

<<if $bus is "oxford">>
<<oxfordeventend>><br><br>
<</if>>

<<if $bus is "danube">>
<<danubeeventend>><br><br>
<</if>>

<<if $bus is "mer">>
<<mereventend>><br><br>
<</if>>

<<if $bus is "cliff">>
<<cliffeventend>><br><br>
<</if>>

<<if $bus is "industrial">>
<<industrialeventend>><br><br>
<</if>>

<<if $bus is "residential">>
<<residentialeventend>><br><br>
<</if>>

<<if $bus is "commercial">>
<<commercialeventend>><br><br>
<</if>>

<<if $bus is "park">>
<<parkeventend>><br><br>
<</if>>

<<if $bus is "industrialdrain">>
<<industrialdraineventend>><br><br>
<</if>>

<<if $bus is "residentialdrain">>
<<residentialdraineventend>><br><br>
<</if>>

<<if $bus is "commercialdrain">>
<<commercialdraineventend>><br><br>
<</if>>

<<if $bus is "seabeach">>
<<seabeacheventend>><br><br>
<</if>>

<<if $bus is "searocks">>
<<searockseventend>><br><br>
<</if>>

<<if $bus is "seadocks">>
<<seadockseventend>><br><br>
<</if>>

<<if $bus is "seacliffs">>
<<seacliffseventend>><br><br>
<</if>>

<<if $bus is "drainexit">>
<<drainexiteventend>><br><br>
<</if>>

<<if $bus is "sea">>
<<seamoveeventend>><br><br>
<</if>>


<</nobr>><</widget>>









