code:
Mobs Redo API
=============

Welcome to the world of mobs in minetest and hopefully an easy guide to defining
your own mobs and having them appear in your worlds.

Registering Mobs
----------------

To register a mob and have it ready for use requires the following function:

   mobs:register_mob(name, definition)

The 'name' of a mob usually starts with the mod name it's running from followed
by it's own name e.g.

   "mobs_monster:sand_monster" or "mymod:totally_awesome_beast"

... and the 'definition' is a table which holds all of the settings and
functions needed for the mob to work properly which contains the following:

   'nametag'       contains the name which is shown above mob.
   'type'          holds the type of mob that inhabits your world e.g.
      "animal"     usually docile and walking around.
      "monster"    attacks player or npc on sight.
      "npc"        walk around and will defend themselves if hit first, they
                   kill monsters.
   'hp_min'        has the minimum health value the mob can spawn with.
   'hp_max'        has the maximum health value the mob can spawn with.
   'armor'         holds strength of mob, 100 is normal, lower is more powerful
                   and needs more hits and better weapons to kill.
   'passive'       when true allows animals to defend themselves when hit,
                   otherwise they amble onwards.
   'walk_velocity' is the speed that your mob can walk around.
   'run_velocity'  is the speed your mob can run with, usually when attacking.
   'walk_chance'   has a 0-100 chance value your mob will walk from standing,
                   set to 0 for jumping mobs only.
   'jump'          when true allows your mob to jump updwards.
   'jump_height'   holds the height your mob can jump, 0 to disable jumping.
   'stepheight'    height of a block that your mob can easily walk up onto,
                   defaults to 1.1.
   'fly'           when true allows your mob to fly around instead of walking.
   'fly_in'        holds the node name that the mob flies (or swims) around
                   in e.g. "air" or "default:water_source".
   'runaway'       if true causes animals to turn and run away when hit.
   'pushable'      when true mobs can be pushed by player or other mobs.
   'view_range'    how many nodes in distance the mob can see a player.
   'damage'        how many health points the mob does to a player or another
                   mob when melee attacking.
   'knock_back'    when true has mobs falling backwards when hit, the greater
                   the damage the more they move back.
   'fear_height'   is how high a cliff or edge has to be before the mob stops
                   walking, 0 to turn off height fear.
   'fall_speed'    has the maximum speed the mob can fall at, default is -10.
   'fall_damage'   when true causes falling to inflict damage.
   'water_damage'  holds the damage per second infliced to mobs when standing in
                   water.
   'lava_damage'   holds the damage per second inflicted to mobs when standing
                   in lava or fire or an ignition source.
   'light_damage'  holds the damage per second inflicted to mobs when light
                   level is between the min and max values below
   'light_damage_min' minimum light value when mob is affected (default: 14)
   'light_damage_max' maximum light value when mob is affected (default: 15)
   'suffocation'   when true causes mobs to suffocate inside solid blocks.
   'floats'        when set to 1 mob will float in water, 0 has them sink.
   'follow'        mobs follow player when holding any of the items which appear
                   on this table, the same items can be fed to a mob to tame or
                   breed e.g. {"farming:wheat", "default:apple"}

   'reach'               is how far the mob can attack player when standing
                         nearby, default is 3 nodes.
   'docile_by_day'       when true has mobs wandering around during daylight
                         hours and only attacking player at night or when
                         provoked.
   'attack_chance'       0 to 100 chance the mob will attack (default is 5).
   'attack_monsters'     when true mob will attack monsters.
   'attack_animals'      when true mob will attack animals.
   'attack_npcs'         when true mob will attack npcs within range.
   'attack_players'      when true mob will attack players nearby.
   'owner_loyal'         when true non-docile tamed mobs attack anything player
                         punches when nearby.
   'group_attack'        when true has same mob type grouping together to attack
                         offender.
   'attack_type'         tells the api what a mob does when attacking the player
                         or another mob:
      'dogfight'         is a melee attack when player is within mob reach.
      'shoot'            has mob shoot pre-defined arrows at player when inside
                         view_range.
      'dogshoot'         has melee attack when inside reach and shoot attack
                         when inside view_range.
      'explode'          causes mob to stop and explode when inside reach.
   'explosion_radius'           the radius of explosion node destruction,
                                defaults to 1
   'explosion_damage_radius'    the radius of explosion entity & player damage,
                                defaults to explosion_radius * 2
   'explosion_timer'     number of seconds before mob explodes while its target
                         is still inside reach or explosion_damage_radius,
                         defaults to 3.
   'allow_fuse_reset'    Allow 'explode' attack_type to reset fuse and resume
                         chasing if target leaves the blast radius or line of
                         sight. Defaults to true.
   'stop_to_explode'     When set to true (default), mob must stop and wait for
                         explosion_timer in order to explode. If false, mob will
                         continue chasing.
   'arrow'               holds the pre-defined arrow object to shoot when
                         attacking.
   'dogshoot_switch'     allows switching between attack types by using timers
                         (1 for shoot, 2 for dogfight)
   'dogshoot_count_max'  contains how many seconds before switching from
                         dogfight to shoot.
   'dogshoot_count2_max' contains how many seconds before switching from shoot
                         to dogfight.
   'shoot_interval'      has the number of seconds between shots.
   'shoot_offset'        holds the y position added as to where the
                         arrow/fireball appears on mob.
   'specific_attack'     has a table of entity names that mob can also attack
                         e.g. {"player", "mobs_animal:chicken"}.
   'runaway_from'        contains a table with mob names to run away from, add
                         "player" to list to runaway from player also.
   'blood_amount'        contains the number of blood droplets to appear when
                         mob is hit.
   'blood_texture'       has the texture name to use for droplets e.g.
                         "mobs_blood.png", or table {"blood1.png", "blood2.png"}
   'pathfinding'         set to 1 for mobs to use pathfinder feature to locate
                         player, set to 2 so they can build/break also (only
                         works with dogfight attack and when 'mobs_griefing'
                         in minetest.conf is not false). Adding {unbreakable=1}
                         to node groups stops them being broken by mobs.
   'immune_to'           is a table that holds specific damage when being hit by
                         certain items e.g.
      {"default:sword_wood",  0} -- causes no damage.
      {"default:gold_lump", -10} -- heals by 10 health points.
      {"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
      {"all"} -- stops all weapons causing damage apart from those on list.

   'makes_footstep_sound' when true you can hear mobs walking.
   'sounds'               this is a table with sounds of the mob
      'distance'          maximum distance sounds can be heard, default is 10.
      'random'            random sound that plays during gameplay.
      'war_cry'           what you hear when mob starts to attack player.
      'attack'            what you hear when being attacked.
      'shoot_attack'      sound played when mob shoots.
      'damage'            sound heard when mob is hurt.
      'death'             played when mob is killed.
      'jump'              played when mob jumps.
      'fuse'              sound played when mob explode timer starts.
      'explode'           sound played when mob explodes.

   'drops'     table of items that are dropped when mob is killed, fields are:
      'name'   name of item to drop.
      'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
      'min'    minimum number of items dropped, set to 0 for rare drops.
      'max'    maximum number of items dropped.
   Note: If weapon has {fire=1} damage group set then cooked items will drop.

   'visual'            holds the look of the mob you wish to create:
      'cube'           looks like a normal node
      'sprite'         sprite which looks same from all angles.
      'upright_sprite' flat model standing upright.
      'wielditem'      how it looks when player holds it in hand.
      'mesh'           uses separate object file to define mob.
   'visual_size'       has the size of the mob, defaults to {x = 1, y = 1}
   'collisionbox'      has the box in which mob can be interacted with the
                       world e.g. {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
   'selectionbox'      has the box in which player can interact with mob
   'textures'          holds a table list of textures to be used for mob, or you
                       could use multiple lists inside another table for random
                       selection e.g. { {"texture1.png"}, {"texture2.png"} }
   'child_texture'     holds the texture table for when baby mobs are used.
   'gotten_texture'    holds the texture table for when self.gotten value is
                       true, used for milking cows or shearing sheep.
   'mesh'              holds the name of the external object used for mob model
                       e.g. "mobs_cow.b3d"
   'gotten_mesh"       holds the name of the external object used for when
                       self.gotten is true for mobs.
   'rotate'            custom model rotation, 0 = front, 90 = side, 180 = back,
                       270 = other side.
   'double_melee_attack' when true has the api choose between 'punch' and
                      'punch2' animations. [DEPRECATED]

   'animation'       holds a table containing animation names and settings for use with mesh models:
      'stand_start'  start frame for when mob stands still.
      'stand_end'    end frame of stand animation.
      'stand_speed'  speed of animation in frames per second.
      'walk_start'   when mob is walking around.
      'walk_end'
      'walk_speed'
      'run_start'    when a mob runs or attacks.
      'run_end'
      'run_speed'
      'fly_start'    when a mob is flying.
      'fly_end'
      'fly_speed'
      'punch_start'  when a mob melee attacks.
      'punch_end'
      'punch_speed'
      'punch2_start' alternative melee attack animation.
      'punch2_end'
      'punch2_speed'
      'shoot_start'  shooting animation.
      'shoot_end'
      'shoot_speed'
      'die_start'    death animation
      'die_end'
      'die_speed'
      'die_loop'     when set to false stops the animation looping.

      Using '_loop = false' setting will stop any of the above animations from
      looping.

      'speed_normal' is used for animation speed for compatibility with some
                     older mobs.

      Note: Up to 5 different animations can be used per action e.g.
      stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start

Node Replacement
----------------

Mobs can look around for specific nodes as they walk and replace them to mimic
eating.

   'replace_what'   group of items to replace e.g.
                    {"farming:wheat_8", "farming:carrot_8"}
                    or you can use the specific options of what, with and
                    y offset by using this instead:
                    {
                       {"group:grass", "air", 0},
                       {"default:dirt_with_grass", "default:dirt", -1}
                    }
   'replace_with'   replace with what e.g. "air" or in chickens case "mobs:egg"
   'replace_rate'   how random should the replace rate be (typically 10)
   'replace_offset' +/- value to check specific node to replace

   'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
                                             replace a node.
      'self'    ObjectRef of mob
      'pos'     Position of node to replace
      'oldnode' Current node
      'newnode' What the node will become after replacing

       If false is returned, the mob will not replace the node.

       By default, replacing sets self.gotten to true and resets the object
       properties. (DEPRECATED, use on_replace to make changes).

Custom Definition Functions
---------------------------

Along with the above mob registry settings we can also use custom functions to
enhance mob functionality and have them do many interesting things:

   'on_die'         a function that is called when the mob is killed the
                    parameters are (self, pos)
   'on_rightclick'  its same as in minetest.register_entity()
   'on_blast'       is called when an explosion happens near mob when using TNT
                    functions, parameters are (object, damage) and returns
                    (do_damage, do_knockback, drops)
   'on_spawn'       is a custom function that runs on mob spawn with 'self' as
                    variable, return true at end of function to run only once.
   'after_activate' is a custom function that runs once mob has been activated
                    with these paramaters (self, staticdata, def, dtime)
   'on_breed'       called when two similar mobs breed, paramaters are
                    (parent1, parent2) objects, return false to stop child from
                    being resized and owner/tamed flags and child textures being
                    applied.  Function itself must spawn new child mob.
   'on_grown'       is called when a child mob has grown up, only paramater is
                    (self).
   'do_punch'       called when mob is punched with paramaters (self, hitter,
                    time_from_last_punch, tool_capabilities, direction), return
                    false to stop punch damage and knockback from taking place.
   'custom_attack'  when set this function is called instead of the normal mob
                    melee attack, parameters are (self, to_attack).
   'on_die'         a function that is called when mob is killed (self, pos)
   'do_custom'      a custom function that is called every tick while mob is
                    active and which has access to all of the self.* variables
                    e.g. (self.health for health or self.standing_in for node
                    status), return with 'false' to skip remainder of mob API.

Internal Variables
------------------

The mob api also has some preset variables and functions that it will remember
for each mob.

   'self.health'        contains current health of mob (cannot exceed
                        self.hp_max)
   'self.texture_list'  contains list of all mob textures
   'self.child_texture' contains mob child texture when growing up
   'self.base_texture'  contains current skin texture which was randomly
                        selected from textures list
   'self.gotten'        this is used for obtaining milk from cow and wool from
                        sheep
   'self.horny'         when animal fed enough it is set to true and animal can
                        breed with same animal
   'self.hornytimer'    background timer that controls breeding functions and
                        mob childhood timings
   'self.child'         used for when breeding animals have child, will use
                        child_texture and be half size
   'self.owner'         string used to set owner of npc mobs, typically used for
                        dogs
   'self.order'         set to "follow" or "stand" so that npc will follow owner
                        or stand it's ground
   'self.nametag'       contains the name of the mob which it can show above

Spawning Mobs in World
----------------------

mobs:register_spawn(name, nodes, max_light, min_light, chance,
   active_object_count, max_height, day_toggle)

mobs:spawn_specfic(name, nodes, neighbors, min_light, max_light, interval,
   chance, active_object_count, min_height, max_height, day_toggle, on_spawn)

These functions register a spawn algorithm for the mob. Without this function
the call the mobs won't spawn.

    'name'                is the name of the animal/monster
    'nodes'               is a list of nodenames on that the animal/monster can
                          spawn on top of
    'neighbors'           is a list of nodenames on that the animal/monster will
                          spawn beside (default is {"air"} for
                          mobs:register_spawn)
    'max_light'           is the maximum of light
    'min_light'           is the minimum of light
    'interval'            is same as in register_abm() (default is 30 for
                          mobs:register_spawn)
    'chance'              is same as in register_abm()
    'active_object_count' number of this type of mob to spawn at one time inside
                          map area
    'min_height'          is the minimum height the mob can spawn
    'max_height'          is the maximum height the mob can spawn
    'day_toggle'          true for day spawning, false for night or nil for
                          anytime
    'on_spawn'            is a custom function which runs after mob has spawned
                          and gives self and pos values.

A simpler way to handle mob spawns has been added with the mobs:spawn(def)
command which uses above names to make settings clearer:

    mobs:spawn({name = "mobs_monster:tree_monster",
       nodes = {"group:leaves"},
       max_light = 7,
    })

For each mob that spawns with this function is a field in mobs.spawning_mobs.
It tells if the mob should spawn or not.  Default is true.  So other mods can
only use the API of this mod by disabling the spawning of the default mobs in
this mod.

mobs:spawn_abm_check(pos, node, name)

This global function can be changed to contain additional checks for mobs to
spawn e.g. mobs that spawn only in specific areas and the like.  By returning
true the mob will not spawn.

    'pos'    holds the position of the spawning mob
    'node'   contains the node the mob is spawning on top of
    'name'   is the name of the animal/monster

Making Arrows
-------------

mobs:register_arrow(name, definition)

This function registers a arrow for mobs with the attack type shoot.

    'name'            is the name of the arrow
    'definition'      is a table with the following values:
       'visual'       same is in minetest.register_entity()
       'visual_size'  same is in minetest.register_entity()
       'textures'     same is in minetest.register_entity()
       'velocity'     the velocity of the arrow
       'drop'         if set to true any arrows hitting a node will drop as item
       'hit_player'   a function that is called when the arrow hits a player;
                      this function should hurt the player, the parameters are
                      (self, player)
       'hit_mob'      a function that is called when the arrow hits a mob;
                      this function should hurt the mob, the parameters are
                      (self, player)
       'hit_node'     a function that is called when the arrow hits a node, the
                      parameters are (self, pos, node)
       'tail'         when set to 1 adds a trail or tail to mob arrows
       'tail_texture' texture string used for above effect
       'tail_size'    has size for above texture (defaults to between 5 and 10)
       'expire'       contains float value for how long tail appears for
                      (defaults to 0.25)
       'glow'         has value for how brightly tail glows 1 to 10 (default is
                      0 for no glow)
       'rotate'       integer value in degrees to rotate arrow
       'on_step'      is a custom function when arrow is active, nil for
                      default.
       'on_punch'     is a custom function when arrow is punched, nil by default
       'collisionbox' is hitbox table for arrow, {0,0,0,0,0,0} by default.

Spawn Eggs
----------

mobs:register_egg(name, description, background, addegg, no_creative)

This function registers a spawn egg which can be used by admin to properly spawn in a mob.

   'name'        this is the name of your new mob to spawn e.g. "mob:sheep"
   'description' the name of the new egg you are creating e.g. "Spawn Sheep"
   'background'  the texture displayed for the egg in inventory
   'addegg'      would you like an egg image in front of your texture (1 = yes,
                 0 = no)
   'no_creative' when set to true this stops spawn egg appearing in creative
                 mode for destructive mobs like Dungeon Masters.

Explosion Function
------------------

mobs:explosion(pos, radius) -- DEPRECATED!!!  use mobs:boom() instead

mobs:boom(self, pos, radius)
   'self' mob entity
   'pos' centre position of explosion
   'radius' radius of explosion (typically set to 3)

This function generates an explosion which removes nodes in a specific radius
and damages any entity caught inside the blast radius.  Protection will limit
node destruction but not entity damage.

Capturing Mobs
--------------

mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
   force_take, replacewith)

This function is generally called inside the on_rightclick section of the mob
api code, it provides a chance of capturing the mob by hand, using the net or
lasso items, and can also have the player take the mob by force if tamed and
replace with another item entirely.

   'self'         mob information
   'clicker'      player information
   'chance_hand'  chance of capturing mob by hand (1 to 100) 0 to disable
   'chance_net'   chance of capturing mob using net (1 to 100) 0 to disable
   'chance_lasso' chance of capturing mob using magic lasso (1 to 100) 0 to
                  disable
   'force_take'   take mob by force, even if tamed (true or false)
   'replacewith'  once captured replace mob with this item instead (overrides
                  new mob eggs with saved information)

Feeding and Taming/Breeding
---------------------------

mobs:feed_tame(self, clicker, feed_count, breed, tame)

This function allows the mob to be fed the item inside self.follow be it apple,
wheat or whatever a set number of times and be tamed or bred as a result.
Will return true when mob is fed with item it likes.

   'self'       mob information
   'clicker'    player information
   'feed_count' number of times mob must be fed to tame or breed
   'breed'      true or false stating if mob can be bred and a child created
                afterwards
   'tame'       true or false stating if mob can be tamed so player can pick
                them up

Protecting Mobs
---------------

mobs:protect(self, clicker)

This function can be used to right-click any tamed mob with mobs:protector item,
this will protect the mob from harm inside of a protected area from other
players.  Will return true when mob right-clicked with mobs:protector item.

   'self'    mob information
   'clicker' player information

Riding Mobs
-----------

Mobs can now be ridden by players and the following shows its functions and
usage:

mobs:attach(self, player)

This function attaches a player to the mob so it can be ridden.

   'self'   mob information
   'player' player information

mobs:detach(player, offset)

This function will detach the player currently riding a mob to an offset
position.

   'player' player information
   'offset' position table containing offset values

mobs:drive(self, move_animation, stand_animation, can_fly, dtime)

This function allows an attached player to move the mob around and animate it at
same time.

   'self'            mob information
   'move_animation'  string containing movement animation e.g. "walk"
   'stand_animation' string containing standing animation e.g. "stand"
   'can_fly'         if true then jump and sneak controls will allow mob to fly
                     up and down
   'dtime'           tick time used inside drive function

mobs:fly(self, dtime, speed, can_shoot, arrow_entity, move_animation, stand_animation)

This function allows an attached player to fly the mob around using directional
controls.

   'self'            mob information
   'dtime'           tick time used inside fly function
   'speed'           speed of flight
   'can_shoot'       true if mob can fire arrow (sneak and left mouse button
                     fires)
   'arrow_entity'    name of arrow entity used for firing
   'move_animation'  string containing name of pre-defined animation e.g. "walk"
                     or "fly" etc.
   'stand_animation' string containing name of pre-defined animation e.g.
                     "stand" or "blink" etc.

Note: animation names above are from the pre-defined animation lists inside mob
registry without extensions.

mobs:set_animation(self, name)

This function sets the current animation for mob, defaulting to "stand" if not
found.

   'self' mob information
   'name' name of animation

Certain variables need to be set before using the above functions:

   'self.v2'                toggle switch used to define below values for the
                            first time
   'self.max_speed_forward' max speed mob can move forward
   'self.max_speed_reverse' max speed mob can move backwards
   'self.accel'             acceleration speed
   'self.terrain_type'      integer containing terrain mob can walk on
                            (1 = water, 2 or 3 = land)
   'self.driver_attach_at'  position offset for attaching player to mob
   'self.driver_eye_offset' position offset for attached player view
   'self.driver_scale'      sets driver scale for mobs larger than {x=1, y=1}

mobs:line_of_sight(self, pos1, pos2, stepsize)

This function is for use within the mobs definition for special use cases and
returns true if a mob can see the player or victim.

...'self' mob information
   'pos1' position of mob
   'pos2' position of vistim or player
   'stepsize' usually set to 1

External Settings for "minetest.conf"
------------------------------------

   'enable_damage'          if true monsters will attack players (default is true)
   'only_peaceful_mobs'     if true only animals will spawn in game (default is
                            false)
   'mobs_disable_blood'     if false blood effects appear when mob is hit (default
                            is false)
   'mobs_spawn_protected'   if set to false then mobs will not spawn in protected
                            areas (default is true)
   'remove_far_mobs'        if true then untamed mobs that are outside players
                             visual range will be removed (default is true)
   'mobname'                can change specific mob chance rate (0 to disable) and
                            spawn number e.g. mobs_animal:cow = 1000,5
   'mob_difficulty'         sets difficulty level (health and hit damage
                            multiplied by this number), defaults to 1.0.
   'mob_show_health'        if false then punching mob will not show health status
                            (true by default)
   'mob_chance_multiplier'  multiplies chance of all mobs spawning and can be set
                            to 0.5 to have mobs spawn more or 2.0 to spawn less.
                            e.g.  1 in 7000 * 0.5 = 1 in 3500 so better odds of
                            spawning.
   'mobs_spawn'             if false then mobs no longer spawn without spawner or
                            spawn egg.
   'mobs_drop_items'        when false mobs no longer drop items when they die.
   'mobs_griefing'          when false mobs cannot break blocks when using either
                            pathfinding level 2, replace functions or mobs:boom
                            function.

Players can override the spawn chance for each mob registered by adding a line
to their minetest.conf file with a new value, the lower the value the more each
mob will spawn e.g.

mobs_animal:sheep_chance 11000
mobs_monster:sand_monster_chance 100

Rideable Horse Example Mob
--------------------------

mobs:register_mob("mob_horse:horse", {
	type = "animal",
	visual = "mesh",
	visual_size = {x = 1.20, y = 1.20},
	mesh = "mobs_horse.x",
	collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.25, 0.4},
	animation = {
		speed_normal = 15,
		speed_run = 30,
		stand_start = 25,
		stand_end = 75,
		walk_start = 75,
		walk_end = 100,
		run_start = 75,
		run_end = 100,
	},
	textures = {
		{"mobs_horse.png"},
		{"mobs_horsepeg.png"},
		{"mobs_horseara.png"}
	},
	fear_height = 3,
	runaway = true,
	fly = false,
	walk_chance = 60,
	view_range = 5,
	follow = {"farming:wheat"},
	passive = true,
	hp_min = 12,
	hp_max = 16,
	armor = 200,
	lava_damage = 5,
	fall_damage = 5,
	water_damage = 1,
	makes_footstep_sound = true,
	drops = {
		{name = "mobs:meat_raw", chance = 1, min = 2, max = 3}
	},
	sounds = {
		random = "horse_neigh.ogg",
		damage = "horse_whinney.ogg",
	},

	do_custom = function(self, dtime)

		-- set needed values if not already present
		if not self.v2 then
			self.v2 = 0
			self.max_speed_forward = 6
			self.max_speed_reverse = 2
			self.accel = 6
			self.terrain_type = 3
			self.driver_attach_at = {x = 0, y = 20, z = -2}
			self.driver_eye_offset = {x = 0, y = 3, z = 0}
			self.driver_scale = {x = 1, y = 1}
		end

		-- if driver present allow control of horse
		if self.driver then

			mobs.drive(self, "walk", "stand", false, dtime)

			return false -- skip rest of mob functions
		end

		return true
	end,

	on_die = function(self, pos)

		-- drop saddle when horse is killed while riding
		-- also detach from horse properly
		if self.driver then
			minetest.add_item(pos, "mobs:saddle")
			mobs.detach(self.driver, {x = 1, y = 0, z = 1})
		end

	end,

	on_rightclick = function(self, clicker)

		-- make sure player is clicking
		if not clicker or not clicker:is_player() then
			return
		end

		-- feed, tame or heal horse
		if mobs:feed_tame(self, clicker, 10, true, true) then
			return
		end

		-- make sure tamed horse is being clicked by owner only
		if self.tamed and self.owner == clicker:get_player_name() then

			local inv = clicker:get_inventory()

			-- detatch player already riding horse
			if self.driver and clicker == self.driver then

				mobs.detach(clicker, {x = 1, y = 0, z = 1})

				-- add saddle back to inventory
				if inv:room_for_item("main", "mobs:saddle") then
					inv:add_item("main", "mobs:saddle")
				else
					minetest.add_item(clicker.getpos(), "mobs:saddle")
				end

			-- attach player to horse
			elseif not self.driver
			and clicker:get_wielded_item():get_name() == "mobs:saddle" then

				self.object:set_properties({stepheight = 1.1})
				mobs.attach(self, clicker)

				-- take saddle from inventory
				inv:remove_item("main", "mobs:saddle")
			end
		end

		-- used to capture horse with magic lasso
		mobs:capture_mob(self, clicker, 0, 0, 80, false, nil)
	end
})


code:
local S = mobs.intllib

-- name tag
minetest.register_craftitem("mobs:nametag", {
	description = S("Name Tag"),
	inventory_image = "mobs_nametag.png",
	groups = {flammable = 2},
})

if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
	minetest.register_craft({
		type = "shapeless",
		output = "mobs:nametag",
		recipe = {"default:paper", "dye:black", "farming:string"},
	})
end

-- leather
minetest.register_craftitem("mobs:leather", {
	description = S("Leather"),
	inventory_image = "mobs_leather.png",
	groups = {flammable = 2},
})

-- raw meat
minetest.register_craftitem("mobs:meat_raw", {
	description = S("Raw Meat"),
	inventory_image = "mobs_meat_raw.png",
	on_use = minetest.item_eat(3),
	groups = {food_meat_raw = 1, flammable = 2},
})

-- cooked meat
minetest.register_craftitem("mobs:meat", {
	description = S("Meat"),
	inventory_image = "mobs_meat.png",
	on_use = minetest.item_eat(8),
	groups = {food_meat = 1, flammable = 2},
})

minetest.register_craft({
	type = "cooking",
	output = "mobs:meat",
	recipe = "mobs:meat_raw",
	cooktime = 5,
})

-- lasso
minetest.register_tool("mobs:lasso", {
	description = S("Lasso (right-click animal to put in inventory)"),
	inventory_image = "mobs_magic_lasso.png",
	groups = {flammable = 2},
})

if minetest.get_modpath("farming") then
	minetest.register_craft({
		output = "mobs:lasso",
		recipe = {
			{"farming:string", "", "farming:string"},
			{"", "default:diamond", ""},
			{"farming:string", "", "farming:string"},
		}
	})
end

minetest.register_alias("mobs:magic_lasso", "mobs:lasso")

-- net
minetest.register_tool("mobs:net", {
	description = S("Net (right-click animal to put in inventory)"),
	inventory_image = "mobs_net.png",
	groups = {flammable = 2},
})

if minetest.get_modpath("farming") then
	minetest.register_craft({
		output = "mobs:net",
		recipe = {
			{"group:stick", "", "group:stick"},
			{"group:stick", "", "group:stick"},
			{"farming:string", "group:stick", "farming:string"},
		}
	})
end

-- shears (right click to shear animal)
minetest.register_tool("mobs:shears", {
	description = S("Steel Shears (right-click to shear)"),
	inventory_image = "mobs_shears.png",
	groups = {flammable = 2},
})

minetest.register_craft({
	output = 'mobs:shears',
	recipe = {
		{'', 'default:steel_ingot', ''},
		{'', 'group:stick', 'default:steel_ingot'},
	}
})

-- protection rune
minetest.register_craftitem("mobs:protector", {
	description = S("Mob Protection Rune"),
	inventory_image = "mobs_protector.png",
	groups = {flammable = 2},
})

minetest.register_craft({
	output = "mobs:protector",
	recipe = {
		{"default:stone", "default:stone", "default:stone"},
		{"default:stone", "default:goldblock", "default:stone"},
		{"default:stone", "default:stone", "default:stone"},
	}
})

-- saddle
minetest.register_craftitem("mobs:saddle", {
	description = S("Saddle"),
	inventory_image = "mobs_saddle.png",
	groups = {flammable = 2},
})

minetest.register_craft({
	output = "mobs:saddle",
	recipe = {
		{"mobs:leather", "mobs:leather", "mobs:leather"},
		{"mobs:leather", "default:steel_ingot", "mobs:leather"},
		{"mobs:leather", "default:steel_ingot", "mobs:leather"},
	}
})

-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
	description = S("Mob Fence"),
	texture = "default_wood.png",
	material = "default:fence_wood",
	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
	sounds = default.node_sound_wood_defaults(),
	collision_box = {
		type = "fixed",
		fixed = {
			{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
		},
	},
})

-- mob fence top (has enlarged collisionbox to stop mobs getting over)
	minetest.register_node("mobs:fence_top", {
		description = S("Mob Fence Top"),
		drawtype = "nodebox",
		tiles = {"default_wood.png"},
		paramtype = "light",
		is_ground_content = false,
		groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
		sounds = default.node_sound_wood_defaults(),
		node_box = {
			type = "fixed",
			fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2},
		},
		collision_box = {
			type = "fixed",
			fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
		},
		selection_box = {
			type = "fixed",
			fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4},
		},
})

minetest.register_craft({
	output = "mobs:fence_top 12",
	recipe = {
		{"group:wood", "group:wood", "group:wood"},
		{"", "default:fence_wood", ""},
	}
})

-- items that can be used as fuel
minetest.register_craft({
	type = "fuel",
	recipe = "mobs:nametag",
	burntime = 3,
})

minetest.register_craft({
	type = "fuel",
	recipe = "mobs:lasso",
	burntime = 7,
})

minetest.register_craft({
	type = "fuel",
	recipe = "mobs:net",
	burntime = 8,
})

minetest.register_craft({
	type = "fuel",
	recipe = "mobs:leather",
	burntime = 4,
})

minetest.register_craft({
	type = "fuel",
	recipe = "mobs:saddle",
	burntime = 7,
})

minetest.register_craft({
	type = "fuel",
	recipe = "mobs:fence_wood",
	burntime = 7,
})

minetest.register_craft({
	type = "fuel",
	recipe = "mobs:fence_top",
	burntime = 2,
})

license: mit


code:
default
tnt?
dye?
farming?
invisibility?
intllib?
lucky_block?
cmi?
toolranks?


code: Adds a mob api for mods to add animals or monsters etc.


code:
local path = minetest.get_modpath("mobs")

-- Mob API
dofile(path .. "/api.lua")

-- Rideable Mobs
dofile(path .. "/mount.lua")

-- Mob Items
dofile(path .. "/crafts.lua")

-- Mob Spawner
dofile(path .. "/spawner.lua")

-- Lucky Blocks
dofile(path .. "/lucky_block.lua")

minetest.log("action", "[MOD] Mobs Redo loaded")


code:
-- Fallback functions for when `intllib` is not installed.
-- Code released under Unlicense <http://unlicense.org>.

-- Get the latest version of this file at:
--   https://raw.githubusercontent.com/minetest-mods/intllib/master/lib/intllib.lua

local function format(str, ...)
	local args = { ... }
	local function repl(escape, open, num, close)
		if escape == "" then
			local replacement = tostring(args[tonumber(num)])
			if open == "" then
				replacement = replacement..close
			end
			return replacement
		else
			return "@"..open..num..close
		end
	end
	return (str:gsub("(@?)@(%(?)(%d+)(%)?)", repl))
end

local gettext, ngettext
if minetest.get_modpath("intllib") then
	if intllib.make_gettext_pair then
		-- New method using gettext.
		gettext, ngettext = intllib.make_gettext_pair()
	else
		-- Old method using text files.
		gettext = intllib.Getter()
	end
end

-- Fill in missing functions.

gettext = gettext or function(msgid, ...)
	return format(msgid, ...)
end

ngettext = ngettext or function(msgid, msgid_plural, n, ...)
	return format(n==1 and msgid or msgid_plural, ...)
end

return gettext, ngettext


code:
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:27+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""

#: api.lua
msgid "Mob has been protected!"
msgstr "Kreatur wurde geschützt!"

#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Gezähmt)"

#: api.lua
msgid "Not tamed!"
msgstr "Nicht gezähmt!"

#: api.lua
msgid "@1 is owner!"
msgstr "@1 ist der Besitzer!"

#: api.lua
msgid "Missed!"
msgstr "Daneben!"

#: api.lua
msgid "Already protected!"
msgstr "Bereits geschützt!"

#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 bei voller Gesundheit (@2)"

#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 wurde gezähmt!"

#: api.lua
msgid "Enter name:"
msgstr "Namen eingeben:"

#: api.lua
msgid "Rename"
msgstr "Umbenennen"

#: crafts.lua
msgid "Name Tag"
msgstr "Namensschild"

#: crafts.lua
msgid "Leather"
msgstr "Leder"

#: crafts.lua
msgid "Raw Meat"
msgstr "Rohes Fleisch"

#: crafts.lua
msgid "Meat"
msgstr "Fleisch"

#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (Rechtsklick auf Tier, um es zu nehmen)"

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Netz (Rechtsklick auf Tier, um es zu nehmen)"

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Stahlschere (Rechtsklick zum Scheren)"

#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Kreaturschutzrune"

#: crafts.lua
msgid "Saddle"
msgstr "Sattel"

#: crafts.lua
msgid "Mob Fence"
msgstr "Kreaturen Zaun"

#: spawner.lua
msgid "Mob Spawner"
msgstr "Kreaturenspawner"

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Kreatur MinLicht MaxLicht Menge SpielerEntfng"

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Nicht aktiv (Einstellungen eingeben)"

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawner aktiv (@1)"

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Kreaturenspawner-Einstellungen gescheitert!"

#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Syntax: „name min_licht[0-14] max_licht[0-14] max_mobs_im_gebiet[0 zum "
"Deaktivieren] distanz[1-20] y_versatz[-10 bis 10]“"


code:
# Mobs Redo translation.
# Copyright (C) 2017 TenPlus1
# This file is distributed under the same license as the mobs package.
# Wuzzy <Wuzzy@mail.ru>, 2017
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-16 16:48+0200\n"
"PO-Revision-Date: 2017-07-16 16:48+0200\n"
"Last-Translator: Aleks <alexsinteck@icqmail.com>\n"
"Language-Team: \n"
"Language: es\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""

#: api.lua
msgid "Mob has been protected!"
msgstr "El mob ha sido protegido!"

#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Domesticado)"

#: api.lua
msgid "Not tamed!"
msgstr "No domesticado!"

#: api.lua
msgid "@1 is owner!"
msgstr "@1 es el dueño!"

#: api.lua
msgid "Missed!"
msgstr "Perdido!"

#: api.lua
msgid "Already protected!"
msgstr "Ya está protegido!"

#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 con salud llena (@2)"

#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 ha sido domesticado!"

#: api.lua
msgid "Enter name:"
msgstr "Ingrese nombre:"

#: api.lua
msgid "Rename"
msgstr "Renombrar"

#: crafts.lua
msgid "Name Tag"
msgstr "Nombrar etiqueta"

#: crafts.lua
msgid "Leather"
msgstr "Cuero"

#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"

#: crafts.lua
msgid "Meat"
msgstr "Carne"

#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click derecho en animal para colocar en inventario)"

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Red (click derecho en animal para colocar en inventario)"

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tijera de acero (click derecho para esquilar)"

#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa de protección de Mob"

#: crafts.lua
msgid "Saddle"
msgstr "Montura"

#: crafts.lua
msgid "Mob Fence"
msgstr ""

#: spawner.lua
msgid "Mob Spawner"
msgstr "Generador de Mob"

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMin LuzMax Cantidad DistJugador"

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generador no activo (ingrese config)"

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generador activo (@1)"

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuracion de generador de Mob falló!"

#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Sintaxis: “nombre luz_min[0-14] luz_max[0-14] max_mobs_en_area[0 para deshabilitar] "
"distancia[1-20] compensacion[-10 a 10]”"


code:
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-29 09:13+0200\n"
"PO-Revision-Date: 2017-07-29 09:20+0200\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 1.8.12\n"
"Last-Translator: fat115 <fat115@framasoft.org>\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
"Language: fr\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mode pacifique activé - Aucun monstre ne sera généré"

#: api.lua
msgid "Mob has been protected!"
msgstr "L'animal a été protégé !"

#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (apprivoisé)"

#: api.lua
msgid "Not tamed!"
msgstr "Non-apprivoisé !"

#: api.lua
msgid "@1 is owner!"
msgstr "Appartient à @1 !"

#: api.lua
msgid "Missed!"
msgstr "Raté !"

#: api.lua
msgid "Already protected!"
msgstr "Déjà protégé !"

#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 est en pleine forme (@2) "

#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 a été apprivoisé ! "

#: api.lua
msgid "Enter name:"
msgstr "Saisissez un nom :"

#: api.lua
msgid "Rename"
msgstr "Renommer"

#: crafts.lua
msgid "Name Tag"
msgstr "Étiquette pour collier"

#: crafts.lua
msgid "Leather"
msgstr "Cuir"

#: crafts.lua
msgid "Raw Meat"
msgstr "Viande crue"

#: crafts.lua
msgid "Meat"
msgstr "Viande"

#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lasso (clic droit sur l'animal pour le mettre dans l'inventaire)"

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Filet (clic droit sur l'animal pour le mettre dans l'inventaire)"

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ciseaux à laine (clic droit pour tondre)"

#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune de protection des animaux"

#: crafts.lua
msgid "Saddle"
msgstr "Selle"

#: crafts.lua
msgid "Mob Fence"
msgstr "Clôture à animaux"

#: spawner.lua
msgid "Mob Spawner"
msgstr "Générateur de mob"

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinLumière MaxLumière Quantité DistanceJoueur"

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Générateur non actif (entrez les paramètres)"

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Générateur actif (@1)"

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Echec des paramètres du générateur"

#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr "Syntaxe : “nom min_lumière[0-14] max_lumière[0-14] max_mobs_dans_zone[0 pour désactiver] distance[1-20] décalage_y[-10 à 10]“"


code:
# ITALIAN LOCALE FILE FOR THE MOBS REDO MODULE
# Copyright (c) 2014 Krupnov Pavel and 2016 TenPlus1
# This file is distributed under the same license as the MOBS REDO package.
# Hamlet <h4mlet@riseup.net>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Italian locale file for the Mobs Redo module\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-08-18 12:18+0100\n"
"Last-Translator: H4mlet <h4mlet@riseup.net>\n"
"Language-Team: \n"
"Language: it\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 1.6.10\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""

#: api.lua
msgid "Mob has been protected!"
msgstr "Il mob è stato protetto!"

#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Addomesticat*)"

#: api.lua
msgid "Not tamed!"
msgstr "Non addomesticat*!"

#: api.lua
msgid "@1 is owner!"
msgstr "Proprietari* @1!"

#: api.lua
msgid "Missed!"
msgstr "Mancat*!"

#: api.lua
msgid "Already protected!"
msgstr "Già protett*!"

#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 in piena salute (@2)"

#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 è stat* addomesticat*!"

#: api.lua
msgid "Enter name:"
msgstr "Inserire il nome:"

#: api.lua
msgid "Rename"
msgstr "Rinominare"

#: crafts.lua
msgid "Name Tag"
msgstr "Targhetta"

#: crafts.lua
msgid "Leather"
msgstr "Pelle"

#: crafts.lua
msgid "Raw Meat"
msgstr "Carne cruda"

#: crafts.lua
msgid "Meat"
msgstr "Carne"

#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Lazo (click di destro per mettere l'animale nell'inventario)"

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Rete (click destro per mettere l'animale nell'inventario)"

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Cesoie d'acciaio (click destro per tosare)"

#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Runa di protezione per mob"

#: crafts.lua
msgid "Saddle"
msgstr "Sella"

#: crafts.lua
msgid "Mob Fence"
msgstr ""

#: spawner.lua
msgid "Mob Spawner"
msgstr "Generatore di mob"

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuceMin LuceMax Ammontare DistGiocat."

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Generatore inattivo (inserire le impostazioni)"

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Generatore attivo (@1)"

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Impostazioni del generatore di mob fallite!"

#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintassi: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 per "
"disabilitare] distance[1-20] y_offset[-10 to 10]”"


code:
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2018-02-05 23:40+0800\n"
"PO-Revision-Date: 2018-02-05 23:51+0800\n"
"Language-Team: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.6\n"
"Last-Translator: MuhdNurHidayat (MNH48) <mnh48mail@gmail.com>\n"
"Plural-Forms: nplurals=1; plural=0;\n"
"Language: ms\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Mod Aman Diaktifkan - Tiada Raksasa Akan Muncul"

#: api.lua
msgid "Mob has been protected!"
msgstr "Mob telah pun dilindungi!"

#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Jinak)"

#: api.lua
msgid "Not tamed!"
msgstr "Belum dijinakkan!"

#: api.lua
msgid "@1 is owner!"
msgstr "Ini hak milik @1!"

#: api.lua
msgid "Missed!"
msgstr "Terlepas!"

#: api.lua
msgid "Already protected!"
msgstr "Telah dilindungi!"

#: api.lua
msgid "@1 at full health (@2)"
msgstr "Mata kesihatan @1 telah penuh (@2)"

#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 telah dijinakkan!"

#: api.lua
msgid "Enter name:"
msgstr "Masukkan nama:"

#: api.lua
msgid "Rename"
msgstr "Namakan semula"

#: crafts.lua
msgid "Name Tag"
msgstr "Tanda Nama"

#: crafts.lua
msgid "Leather"
msgstr "Kulit"

#: crafts.lua
msgid "Raw Meat"
msgstr "Daging Mentah"

#: crafts.lua
msgid "Meat"
msgstr "Daging Bakar"

#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Tanjul (klik-kanan haiwan untuk masukkan ke inventori)"

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Jaring (klik-kanan haiwan untuk masukkan ke inventori)"

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ketam Keluli (klik-kanan untuk mengetam bulu biri-biri)"

#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Rune Perlindungan Mob"

#: crafts.lua
msgid "Saddle"
msgstr "Pelana"

#: crafts.lua
msgid "Mob Fence"
msgstr "Pagar Mob"

#: spawner.lua
msgid "Mob Spawner"
msgstr "Pewujud Mob"

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob CahayaMin CahayaMax Amaun JarakPemain"

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Pewujud Mob Tidak Aktif (masukkan tetapan)"

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Pewujud Mob Aktif (@1)"

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Penetapan Pewujud Mob gagal!"

#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"Sintaks: \"nama cahaya_minimum[0-14] cahaya_maksimum[0-14] "
"amaun_mob_maksimum[0 untuk lumpuhkan] jarak[1-20] ketinggian[-10 hingga 10]\""


code:
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:55+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: pt\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""

#: api.lua
msgid "Mob has been protected!"
msgstr ""

#: api.lua
msgid "@1 (Tamed)"
msgstr ""

#: api.lua
msgid "Not tamed!"
msgstr "Indomesticado!"

#: api.lua
msgid "@1 is owner!"
msgstr "Dono @1!"

#: api.lua
msgid "Missed!"
msgstr "Faltou!"

#: api.lua
msgid "Already protected!"
msgstr ""

#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 em plena saude (@2)"

#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 foi domesticado!"

#: api.lua
msgid "Enter name:"
msgstr "Insira um nome:"

#: api.lua
msgid "Rename"
msgstr "Renomear"

#: crafts.lua
msgid "Name Tag"
msgstr "Etiqueta"

#: crafts.lua
msgid "Leather"
msgstr "Couro"

#: crafts.lua
msgid "Raw Meat"
msgstr "Carne crua"

#: crafts.lua
msgid "Meat"
msgstr "Carne"

#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Laço (clique-direito no animal para por no inventario)"

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Net (clique-direito no animal para por no inventario)"

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Tesoura de Aço (clique-direito para tosquiar)"

#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""

#: crafts.lua
msgid "Saddle"
msgstr ""

#: crafts.lua
msgid "Mob Fence"
msgstr ""

#: spawner.lua
msgid "Mob Spawner"
msgstr "Spawnador de Mob"

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob LuzMinima LuzMaxima Valor DistJogador"

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Spawnador Inativo (configurar)"

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Spawnador Ativo (@1)"

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Configuraçao de Spawnador do Mob falhou!"

#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> nome luz_min[0-14] luz_max[0-14] max_mobs_na_area[0 para desabilitar] "
"distancia[1-20] y_offset[-10 a 10]"


code:
# Russian translation for the mobs_redo mod.
# Copyright (C) 2018 TenPlus1
# This file is distributed under the same license as the mobs_redo package.
# Oleg720 <olegsiriak@yandex.ru>, 2017.
# CodeXP <codexp@gmx.net>, 2018.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-08-13 15:47+0200\n"
"PO-Revision-Date: 2018-03-23 22:22+0100\n"
"Last-Translator: CodeXP <codexp@gmx.net>\n"
"Language-Team: \n"
"Language: ru\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr "** Мирный модус активирован - монстры не спаунятся"

#: api.lua
msgid "Mob has been protected!"
msgstr "Моб защищен!"

#: api.lua
msgid "@1 (Tamed)"
msgstr "@1 (Прирученный)"

#: api.lua
msgid "Not tamed!"
msgstr "Не прирученный"

#: api.lua
msgid "@1 is owner!"
msgstr "@1 владелец"

#: api.lua
msgid "Missed!"
msgstr "Промазал!"

#: api.lua
msgid "Already protected!"
msgstr "Уже защищен!"

#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 при полном здоровье (@2)"

#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 приручен"

#: api.lua
msgid "Enter name:"
msgstr "Введите имя:"

#: api.lua
msgid "Rename"
msgstr "Переименовать"

#: crafts.lua
msgid "Name Tag"
msgstr "Новый тэг"

#: crafts.lua
msgid "Leather"
msgstr "Кожа"

#: crafts.lua
msgid "Raw Meat"
msgstr "Сырое мясо"

#: crafts.lua
msgid "Meat"
msgstr "Мясо"

#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Лассо (Правый клик - положить животное в инвентарь)"

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Сеть (Правый клик - положить животное в инвентарь)"

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Ножницы (Правый клик - подстричь)"

#: crafts.lua
msgid "Mob Protection Rune"
msgstr "Защитная руна мобов"

#: crafts.lua
msgid "Saddle"
msgstr "Седло"

#: crafts.lua
msgid "Mob Fence"
msgstr "Забор от мобов"

#: spawner.lua
msgid "Mob Spawner"
msgstr "Спаунер моба"

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Спаунер не активен (введите настройки)"

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Активные спаунер (@1)"

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Настройки спаунера моба провалились"

#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""


code:
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""

#: api.lua
msgid "Mob has been protected!"
msgstr ""

#: api.lua
msgid "@1 (Tamed)"
msgstr ""

#: api.lua
msgid "Not tamed!"
msgstr ""

#: api.lua
msgid "@1 is owner!"
msgstr ""

#: api.lua
msgid "Missed!"
msgstr ""

#: api.lua
msgid "Already protected!"
msgstr ""

#: api.lua
msgid "@1 at full health (@2)"
msgstr ""

#: api.lua
msgid "@1 has been tamed!"
msgstr ""

#: api.lua
msgid "Enter name:"
msgstr ""

#: api.lua
msgid "Rename"
msgstr ""

#: crafts.lua
msgid "Name Tag"
msgstr ""

#: crafts.lua
msgid "Leather"
msgstr ""

#: crafts.lua
msgid "Raw Meat"
msgstr ""

#: crafts.lua
msgid "Meat"
msgstr ""

#: crafts.lua
msgid "Lasso (right-click animal to put in inventory)"
msgstr ""

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr ""

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr ""

#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""

#: crafts.lua
msgid "Saddle"
msgstr ""

#: crafts.lua
msgid "Mob Fence"
msgstr ""

#: spawner.lua
msgid "Mob Spawner"
msgstr ""

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr ""

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr ""

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr ""

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr ""

#: spawner.lua
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""


code:
# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: mobs\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2017-07-02 16:48+0200\n"
"PO-Revision-Date: 2017-07-02 14:56+0200\n"
"Last-Translator: Wuzzy <almikes@aol.com>\n"
"Language-Team: \n"
"Language: tr\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.0.2\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: api.lua
msgid "** Peaceful Mode Active - No Monsters Will Spawn"
msgstr ""

#: api.lua
msgid "Mob has been protected!"
msgstr ""

#: api.lua
msgid "@1 (Tamed)"
msgstr ""

#: api.lua
msgid "Not tamed!"
msgstr "Evcil değil!"

#: api.lua
msgid "@1 is owner!"
msgstr "Sahibi @1!"

#: api.lua
msgid "Missed!"
msgstr "Kaçırdın!"

#: api.lua
msgid "Already protected!"
msgstr ""

#: api.lua
msgid "@1 at full health (@2)"
msgstr "@1 tam canında (@2)"

#: api.lua
msgid "@1 has been tamed!"
msgstr "@1 tamamen evcilleştirilmiştir!"

#: api.lua
msgid "Enter name:"
msgstr "İsim gir:"

#: api.lua
msgid "Rename"
msgstr "Yeniden adlandır"

#: crafts.lua
msgid "Name Tag"
msgstr "İsim etiketi"

#: crafts.lua
msgid "Leather"
msgstr "Deri"

#: crafts.lua
msgid "Raw Meat"
msgstr "Çiğ et"

#: crafts.lua
msgid "Meat"
msgstr "Et"

#: crafts.lua
#, fuzzy
msgid "Lasso (right-click animal to put in inventory)"
msgstr "Kement (hayvana sağ tıklayarak envantere koy)"

#: crafts.lua
msgid "Net (right-click animal to put in inventory)"
msgstr "Ağ (hayvana sağ tıklayarak envantere koy)"

#: crafts.lua
msgid "Steel Shears (right-click to shear)"
msgstr "Çelik makas (sağ tıklayarak kes)"

#: crafts.lua
msgid "Mob Protection Rune"
msgstr ""

#: crafts.lua
msgid "Saddle"
msgstr ""

#: crafts.lua
msgid "Mob Fence"
msgstr "Canavar Yaratıcı"

#: spawner.lua
msgid "Mob Spawner"
msgstr "Canavar Yaratıcı"

#: spawner.lua
msgid "Mob MinLight MaxLight Amount PlayerDist"
msgstr "Mob MinIşık MaxIşık Miktar OyuncuMesafesi"

#: spawner.lua
msgid "Spawner Not Active (enter settings)"
msgstr "Yaratıcı aktif değil (ayarlara gir)"

#: spawner.lua
msgid "Spawner Active (@1)"
msgstr "Yaratıcı aktif (@1)"

#: spawner.lua
msgid "Mob Spawner settings failed!"
msgstr "Yaratıcı ayarları uygulanamadı."

#: spawner.lua
#, fuzzy
msgid ""
"Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] "
"distance[1-20] y_offset[-10 to 10]”"
msgstr ""
"> isim min_isik[0-14] max_isik[0-14] alandaki_max_canavar_sayisi[kapatmak "
"icin 0] mesafe[1-20] y_cikinti[-10 ve 10 arası]"


code:
if minetest.get_modpath("lucky_block") then

	lucky_block:add_blocks({
		{"dro", {"mobs:meat_raw"}, 5},
		{"dro", {"mobs:meat"}, 5},
		{"dro", {"mobs:nametag"}, 1},
		{"dro", {"mobs:leather"}, 5},
		{"dro", {"default:stick"}, 10},
		{"dro", {"mobs:net"}, 1},
		{"dro", {"mobs:lasso"}, 1},
		{"dro", {"mobs:shears"}, 1},
		{"dro", {"mobs:protector"}, 1},
		{"dro", {"mobs:fence_wood"}, 10},
		{"dro", {"mobs:fence_top"}, 12},
		{"lig"},
	})
end


code:
-- lib_mount by Blert2112 (edited by TenPlus1)

local enable_crash = false
local crash_threshold = 6.5 -- ignored if enable_crash=false

------------------------------------------------------------------------------

--
-- Helper functions
--

local node_ok = function(pos, fallback)

	fallback = fallback or mobs.fallback_node

	local node = minetest.get_node_or_nil(pos)

	if node and minetest.registered_nodes[node.name] then
		return node
	end

	return {name = fallback}
end

local function node_is(pos)

	local node = node_ok(pos)

	if node.name == "air" then
		return "air"
	end

	if minetest.get_item_group(node.name, "lava") ~= 0 then
		return "lava"
	end

	if minetest.get_item_group(node.name, "liquid") ~= 0 then
		return "liquid"
	end

	if minetest.registered_nodes[node.name].walkable == true then
		return "walkable"
	end

	return "other"
end

local function get_sign(i)

	i = i or 0

	if i == 0 then
		return 0
	else
		return i / math.abs(i)
	end
end

local function get_velocity(v, yaw, y)

	local x = -math.sin(yaw) * v
	local z =  math.cos(yaw) * v

	return {x = x, y = y, z = z}
end

local function get_v(v)
	return math.sqrt(v.x * v.x + v.z * v.z)
end

local function force_detach(player)

	local attached_to = player:get_attach()

	if not attached_to then
		return
	end

	local entity = attached_to:get_luaentity()

	if entity.driver
	and entity.driver == player then

		entity.driver = nil
	end

	player:set_detach()
	default.player_attached[player:get_player_name()] = false
	player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
	default.player_set_animation(player, "stand" , 30)
	player:set_properties({visual_size = {x = 1, y = 1} })

end

-------------------------------------------------------------------------------

minetest.register_on_leaveplayer(function(player)
	force_detach(player)
end)

minetest.register_on_shutdown(function()
	local players = minetest.get_connected_players()
	for i = 1, #players do
		force_detach(players[i])
	end
end)

minetest.register_on_dieplayer(function(player)
	force_detach(player)
	return true
end)

-------------------------------------------------------------------------------

function mobs.attach(entity, player)

	local attach_at, eye_offset = {}, {}

	entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
	entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
	entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
	entity.driver_scale = entity.driver_scale or {x = 1, y = 1}

	local rot_view = 0

	if entity.player_rotation.y == 90 then
		rot_view = math.pi/2
	end

	attach_at = entity.driver_attach_at
	eye_offset = entity.driver_eye_offset
	entity.driver = player

	force_detach(player)

	player:set_attach(entity.object, "", attach_at, entity.player_rotation)
	default.player_attached[player:get_player_name()] = true
	player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})

	player:set_properties({
		visual_size = {
			x = entity.driver_scale.x,
			y = entity.driver_scale.y
		}
	})

	minetest.after(0.2, function()
		default.player_set_animation(player, "sit" , 30)
	end)

	--player:set_look_yaw(entity.object:get_yaw() - rot_view)
	player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end

function mobs.detach(player, offset)

	force_detach(player)

	default.player_set_animation(player, "stand" , 30)

	local pos = player:get_pos()

	pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}

	minetest.after(0.1, function()
		player:set_pos(pos)
	end)
end

function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)

	local rot_steer, rot_view = math.pi/2, 0

	if entity.player_rotation.y == 90 then
		rot_steer, rot_view = 0, math.pi/2
	end

	local acce_y = 0
	local velo = entity.object:get_velocity()

	entity.v = get_v(velo) * get_sign(entity.v)

	-- process controls
	if entity.driver then

--print ("---velo", get_v(velo))

		local ctrl = entity.driver:get_player_control()

		-- move forwards
		if ctrl.up then

			entity.v = entity.v + entity.accel / 10

		-- move backwards
		elseif ctrl.down then

			if entity.max_speed_reverse == 0 and entity.v == 0 then
				return
			end

			entity.v = entity.v - entity.accel / 10
		end

		-- fix mob rotation
		entity.object:set_yaw(entity.driver:get_look_horizontal() - entity.rotate)

		if can_fly then

			-- fly up
			if ctrl.jump then
				velo.y = velo.y + 1
				if velo.y > entity.accel then velo.y = entity.accel end

			elseif velo.y > 0 then
				velo.y = velo.y - 0.1
				if velo.y < 0 then velo.y = 0 end
			end

			-- fly down
			if ctrl.sneak then
				velo.y = velo.y - 1
				if velo.y < -entity.accel then velo.y = -entity.accel end

			elseif velo.y < 0 then
				velo.y = velo.y + 0.1
				if velo.y > 0 then velo.y = 0 end
			end

		else

			-- jump
			if ctrl.jump then

				if velo.y == 0 then
					velo.y = velo.y + entity.jump_height
					acce_y = acce_y + (acce_y * 3) + 1
				end
			end

		end
	end

	-- if not moving then set animation and return
	if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then

		if stand_anim then
			mobs:set_animation(entity, stand_anim)
		end

		return
	end

	-- set moving animation
	if moving_anim then
		mobs:set_animation(entity, moving_anim)
	end

	-- Stop!
	local s = get_sign(entity.v)

	entity.v = entity.v - 0.02 * s

	if s ~= get_sign(entity.v) then

		entity.object:set_velocity({x = 0, y = 0, z = 0})
		entity.v = 0
		return
	end

	-- enforce speed limit forward and reverse
	local max_spd = entity.max_speed_reverse

	if get_sign(entity.v) >= 0 then
		max_spd = entity.max_speed_forward
	end

	if math.abs(entity.v) > max_spd then
		entity.v = entity.v - get_sign(entity.v)
	end

	-- Set position, velocity and acceleration
	local p = entity.object:get_pos()
	local new_velo = {x = 0, y = 0, z = 0}
	local new_acce = {x = 0, y = -9.8, z = 0}

	p.y = p.y - 0.5

	local ni = node_is(p)
	local v = entity.v

	if ni == "air" then

		if can_fly == true then
			new_acce.y = 0
		end

	elseif ni == "liquid" or ni == "lava" then

		if ni == "lava" and entity.lava_damage ~= 0 then

			entity.lava_counter = (entity.lava_counter or 0) + dtime

			if entity.lava_counter > 1 then

				minetest.sound_play("default_punch", {
					object = entity.object,
					max_hear_distance = 5
				})

				entity.object:punch(entity.object, 1.0, {
					full_punch_interval = 1.0,
					damage_groups = {fleshy = entity.lava_damage}
				}, nil)

				entity.lava_counter = 0
			end
		end

		if entity.terrain_type == 2
		or entity.terrain_type == 3 then

			new_acce.y = 0
			p.y = p.y + 1

			if node_is(p) == "liquid" then

				if velo.y >= 5 then
					velo.y = 5
				elseif velo.y < 0 then
					new_acce.y = 20
				else
					new_acce.y = 5
				end
			else
				if math.abs(velo.y) < 1 then
					local pos = entity.object:get_pos()
					pos.y = math.floor(pos.y) + 0.5
					entity.object:set_pos(pos)
					velo.y = 0
				end
			end
		else
			v = v * 0.25
		end
	end

	new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
	new_acce.y = new_acce.y + acce_y

	entity.object:set_velocity(new_velo)
	entity.object:set_acceleration(new_acce)

	-- CRASH!
	if enable_crash then

		local intensity = entity.v2 - v

		if intensity >= crash_threshold then

--print("----------- crash", intensity)

			entity.object:punch(entity.object, 1.0, {
				full_punch_interval = 1.0,
				damage_groups = {fleshy = intensity}
			}, nil)

		end
	end

	entity.v2 = v
end

-- directional flying routine by D00Med (edited by TenPlus1)

function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)

	local ctrl = entity.driver:get_player_control()
	local velo = entity.object:get_velocity()
	local dir = entity.driver:get_look_dir()
	local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
	local rot_steer, rot_view = math.pi / 2, 0

	if entity.player_rotation.y == 90 then
		rot_steer, rot_view = 0, math.pi / 2
	end

	if ctrl.up then
		entity.object:set_velocity({
			x = dir.x * speed,
			y = dir.y * speed + 2,
			z = dir.z * speed
		})

	elseif ctrl.down then
		entity.object:set_velocity({
			x = -dir.x * speed,
			y = dir.y * speed + 2,
			z = -dir.z * speed
		})

	elseif not ctrl.down or ctrl.up or ctrl.jump then
		entity.object:set_velocity({x = 0, y = -2, z = 0})
	end

	entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)

	-- firing arrows
	if ctrl.LMB and ctrl.sneak and shoots then

		local pos = entity.object:get_pos()
		local obj = minetest.add_entity({
			x = pos.x + 0 + dir.x * 2.5,
			y = pos.y + 1.5 + dir.y,
			z = pos.z + 0 + dir.z * 2.5}, arrow)

		local ent = obj:get_luaentity()
		if ent then
			ent.switch = 1 -- for mob specific arrows
			ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
			local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
			local yaw = entity.driver:get_look_horizontal()
			obj:set_yaw(yaw + math.pi / 2)
			obj:set_velocity(vec)
		else
			obj:remove()
		end
	end

	-- change animation if stopped
	if velo.x == 0 and velo.y == 0 and velo.z == 0 then

		mobs:set_animation(entity, stand_anim)
	else
		-- moving animation
		mobs:set_animation(entity, moving_anim)
	end
end


code:
MOBS REDO for MINETEST

Built from PilzAdam's original Simple Mobs with additional mobs by KrupnoPavel, Zeg9, ExeterDad and AspireMint.

This mod contains the API only for adding your own mobs into the world, so please use the additional modpacks to add animals, monsters etc.

https://forum.minetest.net/viewtopic.php?f=11&t=9917

Crafts:

 - Nametag (paper, black dye, string) can be used right-click on a tamed mob to give them a name.
 - Nets can be used to right-click tamed mobs to pick them up and place inside inventory as a spawn egg.
 - Magic Lasso is similar to nets but with a better chance of picking up larger mobs.
 - Shears are used to right-click sheep and return 1-3 wool.
 - Protection Rune lets you protect tamed mobs from harm by other players
 - Mob Fence and Fence Top (to stop mobs escaping/glitching through fences)

Lucky Blocks: 9

Changelog:
- 1.48- Add mobs:set_velocity(self, velocity) global function
- 1.47- Mob damage changes, min and max light level for damage added, ignition sources checked for lava damage
- 1.46- Mobs only drop rare items when killed by player (drops.min = 0 makes them rare), code tweak, pathfinding no longer sees through walkable nodes
- 1.45- Added Fence Top to add on top of any fence to stop mobs escaping, new line_of_sight tweaked by Astrobe
- 1.44- Added ToolRanks support for swords when attacking mobs
- 1.43- Better 0.4.16 compatibility, added general attack function and settings
- 1.42- Added "all" option to immune_to table, tidied floating mobs to be less intensive
- 1.41- Mob pathfinding has been updated thanks to Elkien3
- 1.40- Updated to use newer functions, requires Minetest 0.4.16+ to work.
- 1.39- Added 'on_breed', 'on_grown' and 'do_punch' custom functions per mob
- 1.38- Better entity checking, nametag setting and on_spawn function added to mob registry, tweaked light damage
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
- 1.33- Added functions to mount ride mobs (mobs.attach, mobs.detach, mobs.drive) many thanks to Blert2112
- 1.32- Added new spawn check to count specific mobs AND new minetest.conf setting to chance spawn chance and numbers, added ability to protect tamed mobs
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
- 1.27- Added new sheep, lava flan and spawn egg textures.  New Lava Pick tool smelts what you dig.  New atan checking function.
- 1.26- Pathfinding feature added thanks to rnd, when monsters attack they become scary smart in finding you :) also, beehive produces honey now :)
- 1.25- Mobs no longer spawn within 12 blocks of player or despawn within same range, spawners now have player detection, Code tidy and tweak.
- 1.24- Added feature where certain animals run away when punched (runaway = true in mob definition)
- 1.23- Added mob spawner block for admin to setup spawners in-game (place and right click to enter settings)
- 1.22- Added ability to name tamed animals and npc using nametags, also npc will attack anyone who punches them apart from owner
- 1.21- Added some more error checking to reduce serialize.h error and added height checks for falling off cliffs (thanks cmdskp)
- 1.20- Error checking added to remove bad mobs, out of map limit mobs and stop serialize.h error
- 1.19- Chickens now drop egg items instead of placing the egg, also throwing eggs result in 1/8 chance of spawning chick
- 1.18- Added docile_by_day flag so that monsters will not attack automatically during daylight hours unless hit first
- 1.17- Added 'dogshoot' attack type, shoots when out of reach, melee attack when in reach, also api tweaks and self.reach added
- 1.16- Mobs follow multiple items now, Npc's can breed
- 1.15- Added Feeding/Taming/Breeding function, right-click to pick up any sheep with X mark on them and replace with new one to fix compatibility.
- 1.14- All .self variables saved in staticdata, Fixed self.health bug
- 1.13- Added capture function (thanks blert2112) chance of picking up mob with hand; net; magic lasso, replaced some .x models with newer .b3d one's
- 1.12- Added animal ownership so that players cannot steal your tamed animals
- 1.11- Added flying mobs (and swimming), fly=true and fly_in="air" or "deafult:water_source" for fishy
- 1,10- Footstep removed (use replace), explosion routine added for exploding mobs.
- 1.09- reworked breeding routine, added mob rotation value, added footstep feature, added jumping mobs with sounds feature, added magic lasso for picking up animals
- 1.08- Mob throwing attack has been rehauled so that they can damage one another, also drops and on_die function added
- 1.07- Npc's can now be set to follow player or stand by using self.order and self.owner variables
- beta- Npc mob added, kills monsters, attacks player when punched, right click with food to heal or gold lump for drop
- 1.06- Changed recovery times after breeding, and time taken to grow up (can be sped up by feeding baby animal)
- 1.05- Added ExeterDad's bunny's which can be picked up and tamed with 4 carrots from farming redo or farming_plus, also shears added to get wool from sheep and lastly Jordach/BSD's kitten
- 1.04- Added mating for sheep, cows and hogs...  feed animals to make horny and hope for a baby which is half size, will grow up quick though :)
- 1.03- Added mob drop/replace feature so that chickens can drop eggs, cow/sheep can eat grass/wheat etc.
- 1.02- Sheared sheep are remembered and spawn shaven, Warthogs will attack when threatened, Api additions
- 1.01- Mobs that suffer fall damage or die in water/lava/sunlight will now drop items
- 1.0 - more work on Api so that certain mobs can float in water while some sink like a brick :)
- 0.9 - Spawn eggs added for all mobs (admin only, cannot be placed in protected areas)...  Api tweaked
- 0.8 - Added sounds to monster mobs (thanks Cyberpangolin for the sfx) and also chicken sound
- 0.7 - mobs.protected switch added to api.lua, when set to 1 mobs no longer spawn in protected areas, also bug fixes
- 0.6 - Api now supports multi-textured mobs, e.g oerkki, dungeon master, rats and chickens have random skins when spawning (sheep fix TODO), also new Honey block
- 0.5 - Mobs now float in water, die from falling, and some code improvements
- 0.4 - Dungeon Masters and Mese Monsters have much better aim due to shoot_offset, also they can both shoot through nodes that aren't walkable (flowers, grass etc) plus new sheep sound :)
- 0.3 - Added LOTT's Spider mob, made Cobwebs, added KPavel's Bee with Honey and Beehives (made texture), Warthogs now have sound and can be tamed, taming of shaved sheep or milked cow with 8 wheat so it will not despawn, many bug fixes :)
- 0.2 - Cooking bucket of milk into cheese now returns empty bucket
- 0.1 - Initial Release


code:
#    If false then mobs no longer spawn in world without spawner or spawn egg
mobs_spawn (Spawn Mobs) bool true

#    If enabled then monsters no longer spawn in world
only_peaceful_mobs (Only spawn peaceful Mobs) bool false

#   If enabled then punching mobs no longer shows blood effects
mobs_disable_blood (Disable Mob blood) bool false

#    If disabled then Mobs no longer destroy world blocks
mobs_griefing (Griefing Mobs) bool true

#    If false then Mobs no longer spawn inside player protected areas
mobs_spawn_protected (Spawn Mobs in protected areas) bool true

#    If true Mobs will be removed once a map chunk is out of view
remove_far_mobs (Remove far Mobs) bool true

#    Sets Mob difficulty level by multiplying punch damage
mob_difficulty (Mob difficulty) float 1.0

#    If disabled health status no longer appears above Mob when punched
mob_show_health (Show Mob health) bool true

#    Contains a value used to multiply Mob spawn values
mob_chance_multiplier (Mob chance multiplier) float 1.0

#    When false Mob no longer drop items when killed
mobs_drop_items (Mob drops) bool true


code:
-- intllib
local MP = minetest.get_modpath(minetest.get_current_modname())
local S, NS = dofile(MP .. "/intllib.lua")

-- mob spawner

local spawner_default = "mobs_animal:pumba 10 15 0 0"

minetest.register_node("mobs:spawner", {
	tiles = {"mob_spawner.png"},
	drawtype = "glasslike",
	paramtype = "light",
	walkable = true,
	description = S("Mob Spawner"),
	groups = {cracky = 1},

	on_construct = function(pos)

		local meta = minetest.get_meta(pos)

		-- text entry formspec
		meta:set_string("formspec",
			"field[text;" .. S("Mob MinLight MaxLight Amount PlayerDist") .. ";${command}]")
		meta:set_string("infotext", S("Spawner Not Active (enter settings)"))
		meta:set_string("command", spawner_default)
	end,

	on_right_click = function(pos, placer)

		if minetest.is_protected(pos, placer:get_player_name()) then
			return
		end
	end,

	on_receive_fields = function(pos, formname, fields, sender)

		if not fields.text or fields.text == "" then
			return
		end

		local meta = minetest.get_meta(pos)
		local comm = fields.text:split(" ")
		local name = sender:get_player_name()

		if minetest.is_protected(pos, name) then
			minetest.record_protection_violation(pos, name)
			return
		end

		local mob = comm[1] -- mob to spawn
		local mlig = tonumber(comm[2]) -- min light
		local xlig = tonumber(comm[3]) -- max light
		local num = tonumber(comm[4]) -- total mobs in area
		local pla = tonumber(comm[5]) -- player distance (0 to disable)
		local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob

		if mob and mob ~= "" and mobs.spawning_mobs[mob] == true
		and num and num >= 0 and num <= 10
		and mlig and mlig >= 0 and mlig <= 15
		and xlig and xlig >= 0 and xlig <= 15
		and pla and pla >=0 and pla <= 20
		and yof and yof > -10 and yof < 10 then

			meta:set_string("command", fields.text)
			meta:set_string("infotext", S("Spawner Active (@1)", mob))

		else
			minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
			minetest.chat_send_player(name,
				S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]”"))
		end
	end,
})

local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)

-- spawner abm
minetest.register_abm({
	label = "Mob spawner node",
	nodenames = {"mobs:spawner"},
	interval = 10,
	chance = 4,
	catch_up = false,

	action = function(pos, node, active_object_count, active_object_count_wider)

		-- return if too many entities already
		if active_object_count_wider >= max_per_block then
			return
		end

		-- get meta and command
		local meta = minetest.get_meta(pos)
		local comm = meta:get_string("command"):split(" ")

		-- get settings from command
		local mob = comm[1]
		local mlig = tonumber(comm[2])
		local xlig = tonumber(comm[3])
		local num = tonumber(comm[4])
		local pla = tonumber(comm[5]) or 0
		local yof = tonumber(comm[6]) or 0

		-- if amount is 0 then do nothing
		if num == 0 then
			return
		end

		-- are we spawning a registered mob?
		if not mobs.spawning_mobs[mob] then
			--print ("--- mob doesn't exist", mob)
			return
		end

		-- check objects inside 9x9 area around spawner
		local objs = minetest.get_objects_inside_radius(pos, 9)
		local count = 0
		local ent = nil

		-- count mob objects of same type in area
		for k, obj in ipairs(objs) do

			ent = obj:get_luaentity()

			if ent and ent.name and ent.name == mob then
				count = count + 1
			end
		end

		-- is there too many of same type?
		if count >= num then
			return
		end

		-- spawn mob if player detected and in range
		if pla > 0 then

			local in_range = 0
			local objs = minetest.get_objects_inside_radius(pos, pla)

			for _,oir in pairs(objs) do

				if oir:is_player() then

					in_range = 1

					break
				end
			end

			-- player not found
			if in_range == 0 then
				return
			end
		end

		-- find air blocks within 5 nodes of spawner
		local air = minetest.find_nodes_in_area(
			{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
			{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5},
			{"air"})

		-- spawn in random air block
		if air and #air > 0 then

			local pos2 = air[math.random(#air)]
			local lig = minetest.get_node_light(pos2) or 0

			pos2.y = pos2.y + 0.5

			-- only if light levels are within range
			if lig >= mlig and lig <= xlig
			and minetest.registered_entities[mob] then
				minetest.add_entity(pos2, mob)
			end
		end

	end
})


code:
{
    "title": "1985电影网",
    "author": "香雅情",
    "UserAgent":"Mozilla/5.0 (Linux; Android 11; Mi 10 Pro) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.152 Mobile Safari/537.36",
    "Referer":"",
    "firstpage": "1",
    "class_url": "https://www.1985.one/vodshow/id/{cateId}/page/{catePg}.html",
    "class_name": "电影&连续剧&动漫&综艺&B站",
    "class_value": "1&2&4&3&51",
    "filterdata": {},
    "cat_YN_twice": "1",
    "cat_twice_pre": "class=\"module-items",
    "cat_twice_suf": "<div class=\"fixed_right_bar",
    "cat_arr_pre": "class=\"module-item\"",
    "cat_arr_suf": "<div class=\"loading",
    "cat_pic": "data-src=\"&&\"",
    "cat_title": "title=\"&&\"",
    "cat_subtitle": "",
    "cat_url": "href=\"&&\"",
    "cat_prefix": "https://www.1985.one",
    "cat_suffix": "",
    //搜索专属请求头UA
    "SUserAgent":"User-Agent$MOBILE_UA",

    "search_url": "https://www.1985.one/vodsearch.html?wd={wd}",
    "search_mode": "1",
    "jsonpic": "pic",
    "jsonname": "name",
    "jsonid": "id",
    "jsonstitle":"",
    "sea_YN_twice": "",
    "sea_twice_pre": "",
    "sea_twice_suf": "",
    "sea_arr_pre": "class=\"module-search-item",
    "sea_arr_suf": "/h3>",
    "sea_pic": "data-src=\"&&\"",
    "sea_title": "alt=\"&&\"",
    "sea_url": "video-serial\" href=\"&&\"",
    "search_prefix": "https://www.1985.one",
    "search_suffix": "",
    "sea_subtitle": "video-info-header\">&&",
    "force_play": "0",
    "play_prefix": "空",
    "play_suffix": "空",
    "play_header": "空",
    "proj_actor": "主演：&&
",
    "proj_plot": "剧情：&&
",
    "tab_YN_twice": "0",
    "tab_twice_pre": "",
    "tab_twice_suf": "",
    "tab_arr_pre": "module-tab-item tab-item",
    "tab_arr_suf": "
",
    "tab_title": "&&",
    "list_YN_twice": "0",
    "list_twice_pre": "空",
    "list_twice_suf": "空",
    "list_arr_pre": "class=\"scroll-content",
    "list_arr_suf": "
",
    "epi_YN_twice": "0",
    "epi_twice_pre": "空",
    "epi_twice_suf": "空",
    "epi_arr_pre": "",
    "epi_title": "&&<",
    "epi_url": "href=\"&&\"",
    "epiurl_prefix": "https://www.1985.one",
    "epiurl_suffix": "",
    "Anal_MacPlayer":"0",
    //是否开启手动嗅探
    "ManualSniffer":"1",
    //手动嗅探视频链接关键字，每个用#隔开
    "VideoFormat":".mp4#.m3u8#.flv"
}

license: unknown


code:
//写法思路来自biubiu影院，海阔视界，xpath筛选。
//项目魔改至github开源仓库https://github.com/Tangsan99999/TvJar中的XBiubiu.java文件，

{
    //规则名
    "title": "310直播",
    //作者
    "author": "聆听优美旋律",
    //请求头UA,不填则默认okhttp/3.12.11，可填MOBILE_UA或PC_UA使用内置的手机版或电脑版UA
    //习惯查看手机源码写建议用手机版UA，习惯查看PC版源码写建议用电脑版UA
    "UserAgent":"Mozilla/5.0 (Linux; Android 12; V2049A Build/SP1A.210812.003; wv) AppleWebKit/537.36 (KHTML, like Gecko) Version/4.0 Chrome/103.0.5060.129 Mobile Safari/537.36",
    //请求头Referer参数，如果只是播放页需要，填WebView即可引用播放页的链接作嗅探Referer参数。
    //一般很少用，留空或删除
    //是否开启获取首页数据，0关闭，1开启
    "homeContent":"0",
    //分类链接起始页码,禁止负数和含小数点。
    "firstpage": "1",
    //分类链接,{cateId}是分类，{catePg}是页码,第一页没有页码的可以这样写 第二页链接[firstPage=第一页的链接]
    "class_url": "http://www.310.tv/{cateId}",
    //分类名，分类1&分类2&分类3
    "class_name": "310直播",
    //分类名替换词，替换词1&替换词2&替换词3，替换词包含英文&的用两个中文＆＆代替，示例：＆＆id=0&＆＆id=1
    "class_value": "",
    //筛选数据，json格式，参考xpath的筛选写法
    "filterdata":{},
    //分类是否二次截取
    "cat_YN_twice": "1",
    //分类二次截取前
    "cat_twice_pre": "<div class=\"list_content",
    //分类二次截取后
    "cat_twice_suf": "<div class=\"indexbtn",

    //分类数组截取前
    "cat_arr_pre": "<a class = \"clearfix",
    //分类数组截取后
    "cat_arr_suf": "",
    //分类截取片单图片，截取前缀&&截取后缀
    "cat_pic": "img src=\"&&\"",
    //分类截取片单标题，截取前缀&&截取后缀
    "cat_title": "zhudui_wuyd\">&&
&&</p",
    //分类截取片单链接，截取前缀&&截取后缀
    "cat_url": "href=\"&&\"",
    //分类片单链接补前缀
    "cat_prefix": "",
    //分类片单链接补后缀
    "cat_suffix": "",
    "force_play": "1",
    //是否开启手动嗅探，只对网页嗅探有效，0否，1是
    "ManualSniffer":"1",
    //手动嗅探视频链接关键字，每个用#隔开
    "VideoFormat":"",
    //手动嗅探视频链接过滤关键词,每个用#隔开
    "VideoFilter":".html#=http"
}


title: 88看球

author: 香雅情

class_name: 全部

class_value: all

cat_twice_pre: <ul class="list-group

cat_twice_suf: /ul>

cat_arr_pre: group-game-item

cat_arr_suf: /li>

cat_title: text-center">&&</a>

cat_url: /live/&&/play

cat_suffix: /play-url

jsonpic: pic

jsonname: name

jsonid: id

play_header: 空

proj_actor: 空

list_twice_pre: 空

list_twice_suf: 空

epi_twice_pre: 空

epi_twice_suf: 空


code:
{
    //规则名
    "title": "TVB云播",
    //作者
    "author": "聆听优美旋律",
    //请求UA
    "UserAgent":"Mozilla/5.0 (Linux; Android 11; Mi 10 Pro) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.152 Mobile Safari/537.36",
    //"Referer":"",
    "SUserAgent":"User-Agent$MOBILE_UA",
    //是否开启获取首页数据，0关闭，1开启
    "homeContent":"0",
    //分类链接起始页码,禁止负数于合含小数点。
    "firstpage": "1",
    //分类链接,{cateId}是分类，{catePg}是页码,第一页没有页码的可以这样写 第二页链接[firstPage=第一页的链接]
    "class_url": "http://www.tvyb03.com/vod/type/id/{cateId}/page/{catePg}.html",
    //分类名
    "class_name": "电影&电视剧&综艺&动漫&动作片&喜剧片&爱情片&科幻片&恐怖片&剧情片&战争片&国产剧&港台剧&日韩剧&欧美剧",
    //分类名替换词，替换词中有英文&的用两个中文＆＆代替
    "class_value": "1&2&3&4&6&7&8&9&10&11&12&13&14&15&16",
    //筛选数据，json格式，参考xpath的筛选写法
    "filterdata":{},
    //分类是否二次截取，0否，1是
    "cat_YN_twice": "1",
    //分类二次截取前
    "cat_twice_pre": "myui-vodlist clearfix",
    //分类二次截取后
    "cat_twice_suf": "
",
    //分类数组截取前
    "cat_arr_pre": "&&</span",
    //分类截取片单链接，截取前缀&&截取后缀
    "cat_url": "href=\"&&\"",
    //分类片单链接补前缀
    "cat_prefix": "http://www.tvyb03.com",
    //分类片单链接补后缀
    "cat_suffix": "",

    //搜索链接，搜索关键字用{wd}表示，post请求的最后面加;post
    "search_url": "http://www.tvyb03.com/index.php/ajax/suggest?mid=1&wd={wd}&limit=50",
    //搜索模式,0为json搜索，只支持列表在list数组里的，其它为网页截取。
    "search_mode": "0",
    //json图片
    "jsonpic": "pic",
    //json标题
    "jsonname": "name",
    //json链接
    "jsonid": "id",
    //json副标题，这个很少有，预留着
    "jsonstitle":"",
    //搜索是否二次截取，0否，1是
    "sea_YN_twice": "0",
    //搜索二次截取前
    "sea_twice_pre": "空",
    //搜索二次截取后
    "sea_twice_suf": "空",
    //搜索数组前缀
    "sea_arr_pre": "col-md-6 col-sm-4 col-xs-3",
    //搜索数组后缀
    "sea_arr_suf": "/li>",
    //搜索图片，截取前缀&&截取后缀
    "sea_pic": "original=\"&&\"",
    //搜索标题，截取前缀&&截取后缀
    "sea_title": "title=\"&&\"",
    //搜索片单链接，截取前缀&&截取后缀
    "sea_url": "href=\"&&\"",
    //搜索片单链接补前缀
    "search_prefix": "http://www.tvyb03.com/vod/detail/id/",
    //搜索片单链接补后缀，这个一般json搜索的需要
    "search_suffix": ".html",
    //搜索副标题，截取前缀&&截取后缀
    "sea_subtitle": "",

    //片单链接是否直接播放，0否，1是
    "force_play": "0",
    //直接播放链接补前缀
    "play_prefix": "https://live.52sf.ga/huya/",
    //直接播放链接补后缀，设置为#isVideo=true#可强制识别为视频链接
    "play_suffix": "#isVideo=true#",
    //直接播放链接设置请求头
    "play_header": "user$mozli#",

    //演员数据，截取前缀&&截取后缀
    "proj_actor": "主演：&&
",
    //简介内容，截取前缀&&截取后缀
    "proj_plot": "简介：&&
&&
",

    //列表是否二次截取，0否，1是
    "list_YN_twice": "0",
    //列表二次截取前
    "list_twice_pre": "空",
    //列表二次截取后
    "list_twice_suf": "空",
    //列表数组截取前
    "list_arr_pre": "class=\"myui-content__list",
    //列表数组截取后
    "list_arr_suf": "
",
    //集数是否二次截取，0否，1是
    "epi_YN_twice": "0",
    //集数二次截取前
    "epi_twice_pre": "空",
    //集数二次截取后
    "epi_twice_suf": "空",
    //集数数组截取前
    "epi_arr_pre": "",
    //集数标题，截取前缀&&截取后缀
    "epi_title": ">&&<",
    //集数链接，截取前缀&&截取后缀
    "epi_url": "href=\"&&\"",
    //集数链接补前缀
    "epiurl_prefix": "http://www.tvyb03.com",
    //集数链接补后缀
    "epiurl_suffix": "",
    //尝试分析macplayer链接，0否，1是
    //网页源码中有


code:
//写法思路来自biubiu影院，海阔视界，xpath筛选。
{
    //规则名
    "title": "VIP电影",
    //作者
    "author": "聆听优美旋律",
    //请求UA
    "UserAgent":"MOBILE_UA",
    "SUserAgent":"User-Agent$MOBILE_UA",
    //是否开启获取首页数据，0关闭，1开启
    "homeContent":"0",
    //分类链接起始页码,禁止负数和含小数点。
    "firstpage": "1",
    //分类链接,{cateId}是分类，{catePg}是页码,第一页没有页码的可以这样写 第二页链接[firstPage=第一页的链接]
    "class_url": "http://www.vip1280.net/frim/index{cateId}/page/{catePg}.html[firstPage=http://www.vip1280.net/frim/index{cateId}.html]",
    //分类名
    "class_name": "电影&电视剧&港台&欧美&日韩&泰剧",
    //分类名替换词，替换词中有英文&的用两个中文＆＆代替
    "class_value": "1&2&3&4&5&22",
    //筛选数据，json格式，参考xpath的筛选写法
    "filterdata":{},
    //分类是否二次截取
    "cat_YN_twice": "1",
    //分类二次截取前
    "cat_twice_pre": "stui-vodlist clearfix",
    //分类二次截取后
    "cat_twice_suf": "
",
    //分类数组截取前
    "cat_arr_pre": "
",
    //分类截取片单图片，截取前缀&&截取后缀
    "cat_pic": "data-original=\"&&\"",
    //分类截取片单标题，截取前缀&&截取后缀
    "cat_title": "title=\"&&\"",
    //分类截取片单副标题，截取前缀&&截取后缀
    "cat_subtitle": "pic-text text-right\">&&</",
    //分类截取片单链接，截取前缀&&截取后缀
    "cat_url": "href=\"&&\"",
    //分类片单链接补前缀
    "cat_prefix": "http://www.vip1280.net",
    //分类片单链接补后缀
    "cat_suffix": "",

    //搜索链接，搜索关键字用{wd}表示，post请求的最后面加;post，post链接与Body参数用?分开,链接含?的用两个中文?代替
    "search_url": "http://www.vip1280.net/search.html?wd={wd}&submit=",
    //POST搜索body
    "sea_PtBody":"",
    //搜索模式,0为json搜索，只支持列表在list数组里的，其它为网页截取。
    "search_mode": "1",
    //json片单图片
    "jsonpic": "pic",
    //json片单标题
    "jsonname": "name",
    //json片单链接
    "jsonid": "id",
    //json片单副标题，这个很少有，预留着
    "jsonstitle":"",
    //搜索是否二次截取
    "sea_YN_twice": "1",
    //搜索二次截取前
    "sea_twice_pre": "class=\"stui-vodlist__media",
    //搜索二次截取后
    "sea_twice_suf": "
",
    //搜索数组前缀
    "sea_arr_pre": "
",
    //搜索片单图片，截取前缀&&截取后缀
    "sea_pic": "data-original=\"&&\"",
    //搜索片单标题，截取前缀&&截取后缀
    "sea_title": "title=\"&&\"",
    //搜索片单链接，截取前缀&&截取后缀
    "sea_url": "href=\"&&\"",
    //搜索片单链接补前缀
    "search_prefix": "http://www.vip1280.net",
    //搜索片单链接补后缀，这个一般json搜索的需要
    "search_suffix": "",
    //搜索副标题，截取前缀&&截取后缀
    "sea_subtitle": "pic-text text-right\">&&<",

    //片单链接是否直接播放，1是直接播放。
    "force_play": "0",
    //直接播放链接补前缀
    "play_prefix": "https://live.52sf.ga/huya/",
    //直接播放链接补后缀，设置为#isVideo=true#可强制识别为视频链接
    "play_suffix": "#isVideo=true#",
    //直接播放链接设置请求头，每一组用#分开
    "play_header": "authority$ku.peizq.online#Referer$https://play.peizq.online",

    //演员数据，截取前缀&&截取后缀
    "proj_actor": "主演：&&
",
    //简介内容，截取前缀&&截取后缀
    "proj_plot": "detail col-pd\">&&
",

    //线路截取区域，如果不需要请把tab_title置空或者全部不要填。
    //线路是否二次截取
    "tab_YN_twice": "0",
    //线路二次截取前
    "tab_twice_pre": "",
    //线路二次截取后
    "tab_twice_suf": "",
    //线路截取数组前
    "tab_arr_pre": "class=\"stui-pannel__head bottom-line",
    //线路截取数组后
    "tab_arr_suf": "
",
    //线路标题，截取前缀&&截取后缀
    "tab_title": "title\">&&
",

    //列表是否二次截取
    "list_YN_twice": "0",
    //列表二次截取前
    "list_twice_pre": "",
    //列表二次截取后
    "list_twice_suf": "",
    //列表数组截取前
    "list_arr_pre": "class=\"stui-content__playlist",
    //列表数组截取后
    "list_arr_suf": "
",

    //集数是否二次截取
    "epi_YN_twice": "0",
    //集数二次截取前
    "epi_twice_pre": "空",
    //集数二次截取后
    "epi_twice_suf": "空",
    //集数数组截取前
    "epi_arr_pre": "",
    //集数标题，截取前缀&&截取后缀
    "epi_title": ">&&<",
    //集数链接，截取前缀&&截取后缀
    "epi_url": "href=\"&&\"",
    //集数链接补前缀
    "epiurl_prefix": "http://www.vip1280.net",
    //集数链接补后缀
    "epiurl_suffix": "",
    //分析网页源码中有


code:
{
    //规则名
    "title": "Libvio",
    //作者
    "author": "聆听优美旋律",
    //请求UA
    "UserAgent":"User-Agent$MOBILE_UA#Referer$WebView",
    //"Referer":"",
    "SUserAgent":"User-Agent$MOBILE_UA",
    //是否开启获取首页数据，0关闭，1开启
    "homeContent":"0",
    //分类链接起始页码,禁止负数于合含小数点。
    "firstpage": "1",
    //分类链接,{cateId}是分类，{catePg}是页码,第一页没有页码的可以这样写 第二页链接[firstPage=第一页的链接]
    "class_url": "https://www.libvio.me/type/{cateId}-{catePg}.html",
    //分类名
    "class_name": "电影&连续剧&动漫&日韩剧&欧美剧&即将上线",
    //分类名替换词，替换词中有英文&的用两个中文＆＆代替
    "class_value": "1&2&4&15&16&27",
    //筛选数据，json格式，参考xpath的筛选写法
    "filterdata":{},
    //分类是否二次截取，0否，1是
    "cat_YN_twice": "1",
    //分类二次截取前
    "cat_twice_pre": "stui-vodlist clearfix",
    //分类二次截取后
    "cat_twice_suf": "
",
    //分类数组截取前
    "cat_arr_pre": "<a",
    //分类数组截取后
    "cat_arr_suf": "",
    //分类截取图片，截取前缀&&截取后缀
    "cat_pic": "data-original=\"&&\"",
    //分类截取标题，截取前缀&&截取后缀
    "cat_title": "title=\"&&\"",
    //分类截取副标题，截取前缀&&截取后缀
    "cat_subtitle": "text-right\">&&<",
    //分类截取片单链接，截取前缀&&截取后缀
    "cat_url": "href=\"&&\"",
    //分类片单链接补前缀
    "cat_prefix": "https://www.libvio.me",
    //分类片单链接补后缀
    "cat_suffix": "",

    //搜索链接，搜索关键字用{wd}表示，post请求的最后面加;post
    "search_url": "https://www.libvio.me/search/{wd}-------------.html",
    //搜索模式,0为json搜索，只支持列表在list数组里的，其它为网页截取。
    "search_mode": "1",
    //json图片
    "jsonpic": "pic",
    //json标题
    "jsonname": "name",
    //json链接
    "jsonid": "id",
    //json副标题，这个很少有，预留着
    "jsonstitle":"",
    //搜索是否二次截取，0否，1是
    "sea_YN_twice": "0",
    //搜索二次截取前
    "sea_twice_pre": "空",
    //搜索二次截取后
    "sea_twice_suf": "空",
    //搜索数组前缀
    "sea_arr_pre": "col-md-6 col-sm-4 col-xs-3",
    //搜索数组后缀
    "sea_arr_suf": "/li>",
    //搜索图片，截取前缀&&截取后缀
    "sea_pic": "original=\"&&\"",
    //搜索标题，截取前缀&&截取后缀
    "sea_title": "title=\"&&\"",
    //搜索片单链接，截取前缀&&截取后缀
    "sea_url": "href=\"&&\"",
    //搜索片单链接补前缀
    "search_prefix": "https://www.libvio.me",
    //搜索片单链接补后缀，这个一般json搜索的需要
    "search_suffix": "",
    //搜索副标题，截取前缀&&截取后缀
    "sea_subtitle": "text-right\">&&<",

    //片单链接是否直接播放，0否，1是
    "force_play": "0",
    //直接播放链接补前缀
    "play_prefix": "https://live.52sf.ga/huya/",
    //直接播放链接补后缀，设置为#isVideo=true#可强制识别为视频链接
    "play_suffix": "#isVideo=true#",
    //直接播放链接设置请求头
    "play_header": "user$mozli#",

    //演员数据，截取前缀&&截取后缀
    "proj_actor": "data\">主演：&&
",
    //简介内容，截取前缀&&截取后缀
    "proj_plot": "简介：&&&&
[不包含:网盘]",

    //列表是否二次截取，0否，1是
    "list_YN_twice": "0",
    //列表二次截取前
    "list_twice_pre": "空",
    //列表二次截取后
    "list_twice_suf": "空",
    //列表数组截取前
    "list_arr_pre": "class=\"stui-content__playlist clearfix",
    //列表数组截取后
    "list_arr_suf": "
",
    //集数是否二次截取，0否，1是
    "epi_YN_twice": "0",
    //集数二次截取前
    "epi_twice_pre": "空",
    //集数二次截取后
    "epi_twice_suf": "空",
    //集数数组截取前
    "epi_arr_pre": "",
    //集数标题，截取前缀&&截取后缀
    "epi_title": ">&&<",
    //集数链接，截取前缀&&截取后缀
    "epi_url": "href=\"&&\"",
    //集数链接补前缀
    "epiurl_prefix": "https://www.libvio.me",
    //集数链接补后缀
    "epiurl_suffix": "",
    //尝试分析macplayer链接，0否，1是
    //网页源码中有