Luna programme became the first probe to achieve a soft landing on another planetary body. It returned five black and white stereoscopic circular panoramas, which were the first close-up shots of the Lunar surface. "Luna 10" (March 1966) became the first artificial satellite of the Moon. "Luna 17" (November 1970) and "Luna 21" (January 1973) carried the Lunokhod vehicles, which roamed around on the Moon's terrain. Another major achievement of the Luna programme, with "Luna 16" (September 1970), "Luna 20" (February 1972) and "Luna 24" (August 1976), was the ability to collect samples of lunar soil and return them to Earth. The
Crash Bandicoot 2: Cortex Strikes Back show depth and break up the monotony of sewer pipes. The character of Coco Bandicoot was created by Naughty Dog as a counterbalance to Tawna (Crash's girlfriend in the first game) that would appease Sony Computer Entertainment Japan, who were uncomfortable with a "super sexy" character being alongside Crash. Character designer Charles Zembillas drew the first sketches of Coco on March 18, 1997. For the game, "Crash Bandicoot" co-creator Andy Gavin programmed a new engine named "Game-Oriented Object LISP 2" (GOOL 2); being three times faster than the previous game's engine, it could handle ten times the animation frames and