Serval in protected areas across its range, and hunting of servals is either prohibited or regulated in several countries. The scientific name of the serval is "Leptailurus serval". It is the sole member of the genus "Leptailurus". The species was first described by German naturalist Johann Christian Daniel von Schreber as "Felis serval". In 1858, Russian naturalist Nikolai Severtzov proposed the genus name "Leptailurus". In the 19th and 20th centuries, some taxonomists inspected serval skins and identified two species on the basis of coat pattern: "Felis serval" (serval), with large, pronounced spots, and "F. servalina" or "F. ornata" (servaline cat), marked
3D Virtual Creature Evolution (from zero, as not having an influence on fitness, to one, or having maximum influence) to determine the fitness goal. What generations the fitness function applies to can also be set. The environment, or “Terrain”, is then determined. This includes a flat plain, bumpy terrain (in which a hill is generated around creature that constantly inclines as distance is traveled from the creature’s spawning point), water (a low gravity simulator, non-functional), and “spheres” (spheres are generated above creature to catch). Everything in the simulation is viewed from a first person viewpoint. After settings are determined, the first generation is generated