Luna 2 2" itself. Once "Luna 2" was split from its upper stage it started transmitting information back to Earth using three different transmitters. These transmitters provided precise information on its course, allowing scientists to calculate that "Luna 2" would hit its mark on the Moon around 00:05 on September 14 (Moscow Time). In order to be able to provide a visual from Earth on September 13, the spacecraft released a vapor cloud that would expand to diameter that would be seen by observatories in Alma Ata, Byurakan, Abastumani, Tbilisi, and Stalinabad. This vapor cloud also acted as an experiment to see
Crash Bandicoot 2: Cortex Strikes Back show depth and break up the monotony of sewer pipes. The character of Coco Bandicoot was created by Naughty Dog as a counterbalance to Tawna (Crash's girlfriend in the first game) that would appease Sony Computer Entertainment Japan, who were uncomfortable with a "super sexy" character being alongside Crash. Character designer Charles Zembillas drew the first sketches of Coco on March 18, 1997. For the game, "Crash Bandicoot" co-creator Andy Gavin programmed a new engine named "Game-Oriented Object LISP 2" (GOOL 2); being three times faster than the previous game's engine, it could handle ten times the animation frames and