Hexagonal chess file f). Ranks 1–6 each contain 11 cells, rank 7 (filled with black pawns in the initial setup) has 9 cells, rank 8 has 7, and so on. Rank 11 contains exactly one cell: f11. The diagrams show how each piece moves. As in chess, the knight can jump over other pieces. A player's three bishops, relegated to different colours, can never meet. The queen moves as rook plus bishop. There is no castling in Gliński's chess. Pawns move straight forward and capture obliquely forward to an adjacent cell (shown as crosses in the diagram); the pawn's capturing move direction
Rook (chess) of a fifth daughter. Unicode defines two codepoints for rook: ♖ U+2656 White Chess Rook (HTML ♖) ♜ U+265C Black Chess Rook (HTML ♜) Rook (chess) A rook (; ♖,♜) is a piece in the strategy board game of chess. Formerly the piece (from Persian رخ "rokh"/"rukh") was called the "tower", "marquess", "rector", and "comes" . The term "castle" is considered informal, incorrect, or old-fashioned. Each player starts the game with two rooks, one on each of the corner squares on their own side of the board. The white rooks start on squares a1 and h1, while the black rooks