Serval by freckle-sized dots. "F. servalina" was first described in 1839 by Irish naturalist William Ogilby from Sierra Leone; in 1867, British zoologist John Edward Gray described "F. herschelii" from an Indian skin, which was probably the same as the servaline cat. In 1907, British zoologist Reginald Innes Pocock commented that the two forms should be considered independent species, but reverted from this in 1917. Eventually, the two forms came to be recognised as the same species. Another form, "F. himalayanus" (Himalayan serval), was described from a skin procured from the Himalayan region; however, Scottish naturalist William Jardine noted in 1843
3D Virtual Creature Evolution (from zero, as not having an influence on fitness, to one, or having maximum influence) to determine the fitness goal. What generations the fitness function applies to can also be set. The environment, or “Terrain”, is then determined. This includes a flat plain, bumpy terrain (in which a hill is generated around creature that constantly inclines as distance is traveled from the creature’s spawning point), water (a low gravity simulator, non-functional), and “spheres” (spheres are generated above creature to catch). Everything in the simulation is viewed from a first person viewpoint. After settings are determined, the first generation is generated