Hexagonal chess file f). Ranks 1–6 each contain 11 cells, rank 7 (filled with black pawns in the initial setup) has 9 cells, rank 8 has 7, and so on. Rank 11 contains exactly one cell: f11. The diagrams show how each piece moves. As in chess, the knight can jump over other pieces. A player's three bishops, relegated to different colours, can never meet. The queen moves as rook plus bishop. There is no castling in Gliński's chess. Pawns move straight forward and capture obliquely forward to an adjacent cell (shown as crosses in the diagram); the pawn's capturing move direction
Hexagonal chess o'clock are numbered "1" to "10". For example (see diagram), the two kings start on e1 and e10; White's rooks start on a1 and i5, and Black's rooks start on a6 and i10. Each player calls the left-hand side of the board his "queen's flank" and the right-hand side his "bishops' flank"; note that they do not correlate (White's queen's flank is Black's bishops' flank). All pieces except pawns move and capture exactly as in Gliński's chess. In Shafran's chess, a pawn's first move can take it to the middle of the file. (So, the d-, e-, and f-pawns can