Hexagonal chess file f). Ranks 1–6 each contain 11 cells, rank 7 (filled with black pawns in the initial setup) has 9 cells, rank 8 has 7, and so on. Rank 11 contains exactly one cell: f11. The diagrams show how each piece moves. As in chess, the knight can jump over other pieces. A player's three bishops, relegated to different colours, can never meet. The queen moves as rook plus bishop. There is no castling in Gliński's chess. Pawns move straight forward and capture obliquely forward to an adjacent cell (shown as crosses in the diagram); the pawn's capturing move direction
Falcon-Hunter Chess Falcon-Hunter Chess Falcon-Hunter Chess (also called Schultz's Chess, One-Way Chess, or Meso Chess) is a chess variant invented by Karl Schultz in 1943 employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations Hunter Chess and Decimal Falcon-Hunter Chess added in the 1950s. Neither piece can move along a . The pieces capture the same as they move. All the rules and conventions and objective of standard chess apply, including the starting setup. The falcon and hunter start the game off the board and out of play (see diagram). Once a player loses (or