Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Tile tracking has seen the introduction of a dedicated tile-tracking app exclusively for games played on mobile app devices that automates the process of tracking tiles and requires no manual input. The benefits of tracking and counting tiles are widely known among competitive Scrabble players and tile tracking is considered a standard part of By tracking played tiles, players can learn more about what tiles remain unseen (either in the bag or on their opponent’s rack), and can use that information to make strategic decisions about what tiles to hold, which squares to block, and which tiles to play to create advantages.