Pawn (chess) Pawn (chess) The pawn (♙,♟) is the most numerous piece in the game of chess, and in most circumstances, also the weakest. It historically represents infantry, or more particularly, armed peasants or pikemen. Each player begins a game with eight pawns, one on each square of the immediately in front of the other pieces. (The white pawns start on a2, b2, c2, d2, e2, f2, g2, h2; the black pawns start on a7, b7, c7, d7. e7, f7, g7, h7.) Individual pawns are referred to by the on which they stand. For example, one speaks of "White's f-pawn" or "Black's
Falcon-Hunter Chess Falcon-Hunter Chess Falcon-Hunter Chess (also called Schultz's Chess, One-Way Chess, or Meso Chess) is a chess variant invented by Karl Schultz in 1943 employing the two fairy chess pieces falcon and hunter. The game takes several forms, including variations Hunter Chess and Decimal Falcon-Hunter Chess added in the 1950s. Neither piece can move along a . The pieces capture the same as they move. All the rules and conventions and objective of standard chess apply, including the starting setup. The falcon and hunter start the game off the board and out of play (see diagram). Once a player loses (or