Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
English-language Scrabble Japan. English-language Scrabble English-language Scrabble is the original version of the popular word-based board game invented in 1938 by US architect Alfred Mosher Butts who based the game on the letter distribution in "The New York Times" in English. The Scrabble variant most popular in English is standard match play, where two players compete over a series of games. Duplicate Scrabble is not popular in English, and High score Scrabble is no longer practised. Although English is a worldwide language, the official list of allowable words and some tournament rules change between territories. The main Scrabble associations in North America