Seriema found on fairly dry open country, the red-legged seriema preferring grasslands and the black-legged seriema preferring scrub and open woodland. They give loud, yelping calls and are often heard before they are seen. They have sharp claws, with an extensible and very curved second toe claw. Ecologically, the seriema is the South American counterpart of the African secretary bird. They feed on insects, snakes, lizards, frogs, young birds, and rodents, with small amounts of plant food (including maize and beans). They often associate with grazing livestock, probably to take insects the animals disturb. When seriemas catch small reptiles, they beat
Creature of Havoc to the rules given the story circumstances: damage to the creature (the player) is reduced by 1 STAMINA point due to its tough hide, while rolling a double on the dice when determining the player's attack strength will instantly kill an enemy. The player begins the adventure as the "creature of havoc" of the title, an unidentified, violent beast with no concept of who or where they are. Because the creature cannot make its own decisions, it is governed by instinct, and die rolls are initially used to determine which pages to turn to, rather than the player's own choice.