Luna 1 but it was a second or two before we realised what we had". The picture shows the lights of Edinburgh in the foreground. The rocket is seen as an illuminated cloud top centre." "Luna 1" was meant to crash on the Moon; however, due to a malfunction of the ground control system, the probe missed its target by 5,995 kilometers. Despite this, "Luna 1" still managed to collect vital information to assist in the understanding of the universe. Its goal to crash on the Moon was subsequently achieved by Luna 2 on September 13, 1959. Luna 1 Luna 1, also
Crash Bandicoot 2: Cortex Strikes Back show depth and break up the monotony of sewer pipes. The character of Coco Bandicoot was created by Naughty Dog as a counterbalance to Tawna (Crash's girlfriend in the first game) that would appease Sony Computer Entertainment Japan, who were uncomfortable with a "super sexy" character being alongside Crash. Character designer Charles Zembillas drew the first sketches of Coco on March 18, 1997. For the game, "Crash Bandicoot" co-creator Andy Gavin programmed a new engine named "Game-Oriented Object LISP 2" (GOOL 2); being three times faster than the previous game's engine, it could handle ten times the animation frames and