Tile-matching video game Tile-matching video game A tile-matching video game is a type of puzzle video game where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called match-three games. The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in late 1980s games such as "Tetris", "Chain Shot!" ("SameGame") and "Puzznic". Tile-matching games were
Scrabble letter distributions it was only used in loanwords. This distribution had a "CH" tile for the digraphic letter. Dakelh-language Scrabble sets use these 100 tiles. The letters "F" and "R" are used in Dakelh, but only in loanwords and are very infrequent. "P", "Q", "V", and "X" are also absent because these letters are not used in Dakelh. Danish-language Scrabble sets use these 100 tiles. This distribution lacks "Q" and "W", which are rare in the Danish language. Dutch-language editions consist of the following 102 tiles: Before March 1998, there was a difference between the Dutch and the Flemish version: the Dutch