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arxiv:2604.17696

Stratagem: Learning Transferable Reasoning via Trajectory-Modulated Game Self-Play

Published on Apr 20
· Submitted by
Oran Feng
on Apr 21
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Abstract

STRATAGEM addresses limitations in reasoning transfer for language models by using a reasoning transferability coefficient and evolution reward to promote abstract, domain-agnostic patterns over game-specific heuristics.

AI-generated summary

Games offer a compelling paradigm for developing general reasoning capabilities in language models, as they naturally demand strategic planning, probabilistic inference, and adaptive decision-making. However, existing self-play approaches rely solely on terminal game outcomes, providing no mechanism to distinguish transferable reasoning patterns from game-specific heuristics. We present STRATAGEM, which addresses two fundamental barriers to reasoning transfer: domain specificity, where learned patterns remain anchored in game semantics, and contextual stasis, where static game contexts fail to cultivate progressive reasoning. STRATAGEM selectively reinforces trajectories exhibiting abstract, domain-agnostic reasoning through a Reasoning Transferability Coefficient, while incentivizing adaptive reasoning development via a Reasoning Evolution Reward. Experiments across mathematical reasoning, general reasoning, and code generation benchmarks demonstrate substantial improvements, with particularly strong gains on competition-level mathematics where multi-step reasoning is critical. Ablation studies and human evaluation confirm that both components contribute to transferable reasoning.

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Paper author Paper submitter

Happy to share our latest paper: STRATAGEM. Our key idea is that not all successful game trajectories are equally useful for building general reasoning ability, so we explicitly reinforce those with higher transferability and stronger reasoning evolution. The resulting model shows strong gains across mathematical reasoning, general reasoning, and code generation benchmarks.

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