2 Self-Supervision is All You Need for Solving Rubik's Cube Existing combinatorial search methods are often complex and require some level of expertise. This work introduces a simple and efficient deep learning method for solving combinatorial problems with a predefined goal, represented by Rubik's Cube. We demonstrate that, for such problems, training a deep neural network on random scrambles branching from the goal state is sufficient to achieve near-optimal solutions. When tested on Rubik's Cube, 15 Puzzle, and 7times7 Lights Out, our method outperformed the previous state-of-the-art method DeepCubeA, improving the trade-off between solution optimality and computational cost, despite significantly less training data. Furthermore, we investigate the scaling law of our Rubik's Cube solver with respect to model size and training data volume. 1 authors · Jun 6, 2021 1
- Undesignable RNA Structure Identification via Rival Structure Generation and Structure Decomposition RNA design is the search for a sequence or set of sequences that will fold into predefined structures, also known as the inverse problem of RNA folding. While numerous RNA design methods have been invented to find sequences capable of folding into a target structure, little attention has been given to the identification of undesignable structures according to the minimum free energy (MFE) criterion under the Turner model. In this paper, we address this gap by first introducing mathematical theorems outlining sufficient conditions for recognizing undesignable structures, then proposing efficient algorithms, guided by these theorems, to verify the undesignability of RNA structures. Through the application of these theorems and algorithms to the Eterna100 puzzles, we demonstrate the ability to efficiently establish that 15 of the puzzles indeed fall within the category of undesignable structures. In addition, we provide specific insights from the study of undesignability, in the hope that it will enable more understanding of RNA folding and RNA design. 4 authors · Nov 14, 2023
1 Solving and Generating NPR Sunday Puzzles with Large Language Models We explore the ability of large language models to solve and generate puzzles from the NPR Sunday Puzzle game show using PUZZLEQA, a dataset comprising 15 years of on-air puzzles. We evaluate four large language models using PUZZLEQA, in both multiple choice and free response formats, and explore two prompt engineering techniques to improve free response performance: chain-of-thought reasoning and prompt summarization. We find that state-of-the-art large language models can solve many PUZZLEQA puzzles: the best model, GPT-3.5, achieves 50.2% loose accuracy. However, in our few-shot puzzle generation experiment, we find no evidence that models can generate puzzles: GPT-3.5 generates puzzles with answers that do not conform to the generated rules. Puzzle generation remains a challenging task for future work. 2 authors · Jun 21, 2023
3 Flow of Reasoning: Efficient Training of LLM Policy with Divergent Thinking Divergent thinking, the cognitive process of generating diverse solutions, is a hallmark of human creativity and problem-solving. For machines, sampling diverse solution trajectories in complex reasoning problems is crucial for robust outcomes, data augmentation, and enhanced model generalization. Large language models (LLMs) often struggle with generating high-quality, diverse reasoning. While supervised fine-tuning helps with quality, it requires extensive supervision data to capture the full diversity of solutions. Alternatively, reinforcement learning methods like PPO aim to find limited highest-reward solutions while neglecting the solution diversity, akin to convergent thinking. To address these limitations, we propose Flow of Reasoning (FoR) -- an efficient LLM training approach enabling diverse reasoning with minimal data. FoR formulates multi-step LLM reasoning as a Markovian flow from an initial state to terminal states. The formulation allows to adapt principled GFlowNet approaches to train the LLM as a policy, which is able to sample multiple reasoning paths with probabilities proportional to the unnormalized reward. Empirical results show that, with limited training data (e.g., 15 examples), FoR can discover diverse high-quality solutions that excel greatly beyond current state-of-the-art methods across three tasks, including embodied reasoning (BlocksWorld), math puzzle solving (Game24), and logical reasoning (PrOntoQA). Code is available at https://github.com/Yu-Fangxu/FoR. 5 authors · Jun 9, 2024