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SubscribeFP-Age: Leveraging Face Parsing Attention for Facial Age Estimation in the Wild
Image-based age estimation aims to predict a person's age from facial images. It is used in a variety of real-world applications. Although end-to-end deep models have achieved impressive results for age estimation on benchmark datasets, their performance in-the-wild still leaves much room for improvement due to the challenges caused by large variations in head pose, facial expressions, and occlusions. To address this issue, we propose a simple yet effective method to explicitly incorporate facial semantics into age estimation, so that the model would learn to correctly focus on the most informative facial components from unaligned facial images regardless of head pose and non-rigid deformation. To this end, we design a face parsing-based network to learn semantic information at different scales and a novel face parsing attention module to leverage these semantic features for age estimation. To evaluate our method on in-the-wild data, we also introduce a new challenging large-scale benchmark called IMDB-Clean. This dataset is created by semi-automatically cleaning the noisy IMDB-WIKI dataset using a constrained clustering method. Through comprehensive experiment on IMDB-Clean and other benchmark datasets, under both intra-dataset and cross-dataset evaluation protocols, we show that our method consistently outperforms all existing age estimation methods and achieves a new state-of-the-art performance. To the best of our knowledge, our work presents the first attempt of leveraging face parsing attention to achieve semantic-aware age estimation, which may be inspiring to other high level facial analysis tasks. Code and data are available on https://github.com/ibug-group/fpage.
ZeroQuant-FP: A Leap Forward in LLMs Post-Training W4A8 Quantization Using Floating-Point Formats
In the complex domain of large language models (LLMs), striking a balance between computational efficiency and maintaining model quality is a formidable challenge. Navigating the inherent limitations of uniform quantization, particularly when dealing with outliers, and motivated by the launch of NVIDIA's H100 hardware, this study delves into the viability of floating-point (FP) quantization, particularly focusing on FP8 and FP4, as a potential solution. Our comprehensive investigation reveals that for LLMs, FP8 activation consistently outshines its integer (INT8) equivalent, with the performance edge becoming more noticeable in models possessing parameters beyond one billion. For weight quantization, our findings indicate that FP4 exhibits comparable, if not superior, performance to INT4, simplifying deployment on FP-supported hardware like H100. To mitigate the overhead from precision alignment caused by the disparity between weights and activations, we propose two scaling constraints for weight quantization that negligibly impact the performance compared to the standard W4A8 model. We additionally enhance our quantization methods by integrating the Low Rank Compensation (LoRC) strategy, yielding improvements especially in smaller models. The results of our investigation emphasize the immense potential of FP quantization for LLMs, paving the way for high-efficiency deployment in resource-limited settings.
FP8 versus INT8 for efficient deep learning inference
Recently, the idea of using FP8 as a number format for neural network training has been floating around the deep learning world. Given that most training is currently conducted with entire networks in FP32, or sometimes FP16 with mixed-precision, the step to having some parts of a network run in FP8 with 8-bit weights is an appealing potential speed-up for the generally costly and time-intensive training procedures in deep learning. A natural question arises regarding what this development means for efficient inference on edge devices. In the efficient inference device world, workloads are frequently executed in INT8. Sometimes going even as low as INT4 when efficiency calls for it. In this whitepaper, we compare the performance for both the FP8 and INT formats for efficient on-device inference. We theoretically show the difference between the INT and FP formats for neural networks and present a plethora of post-training quantization and quantization-aware-training results to show how this theory translates to practice. We also provide a hardware analysis showing that the FP formats are somewhere between 50-180% less efficient in terms of compute in dedicated hardware than the INT format. Based on our research and a read of the research field, we conclude that although the proposed FP8 format could be good for training, the results for inference do not warrant a dedicated implementation of FP8 in favor of INT8 for efficient inference. We show that our results are mostly consistent with previous findings but that important comparisons between the formats have thus far been lacking. Finally, we discuss what happens when FP8-trained networks are converted to INT8 and conclude with a brief discussion on the most efficient way for on-device deployment and an extensive suite of INT8 results for many models.
FP8-LM: Training FP8 Large Language Models
In this paper, we explore FP8 low-bit data formats for efficient training of large language models (LLMs). Our key insight is that most variables, such as gradients and optimizer states, in LLM training can employ low-precision data formats without compromising model accuracy and requiring no changes to hyper-parameters. Specifically, we propose a new FP8 automatic mixed-precision framework for training LLMs. This framework offers three levels of FP8 utilization to streamline mixed-precision and distributed parallel training for LLMs. It gradually incorporates 8-bit gradients, optimizer states, and distributed learning in an incremental manner. Experiment results show that, during the training of GPT-175B model on H100 GPU platform, our FP8 mixed-precision training framework not only achieved a remarkable 42% reduction in real memory usage but also ran 64% faster than the widely adopted BF16 framework (i.e., Megatron-LM), surpassing the speed of Nvidia Transformer Engine by 17%. This largely reduces the training costs for large foundation models. Furthermore, our FP8 mixed-precision training methodology is generic. It can be seamlessly applied to other tasks such as LLM instruction tuning and reinforcement learning with human feedback, offering savings in fine-tuning expenses. Our FP8 low-precision training framework is open-sourced at {https://github.com/Azure/MS-AMP}{aka.ms/MS.AMP}.
Bridging the Gap Between Promise and Performance for Microscaling FP4 Quantization
The recent hardware-accelerated microscaling 4-bit floating-point formats such as MXFP4 and NVFP4, supported on NVIDIA and AMD GPUs, promise to revolutionize large language model (LLM) inference. Yet, their practical benefits remain unproven. We present the first comprehensive study of MXFP4 and NVFP4 for post-training quantization, revealing gaps between their promise and real-world performance. Our analysis shows that state-of-the-art methods struggle with FP4, due to two key issues: (1) NVFP4's small group size provably neutralizes traditional outlier mitigation techniques; (2) MXFP4's power-of-two scale quantization severely degrades accuracy due to high induced error. To bridge this gap, we introduce Micro-Rotated-GPTQ (MR-GPTQ), a variant of the classic GPTQ quantization algorithm that tailors the quantization process to FP4's unique properties, by using block-wise Hadamard transforms and format-specific optimizations. We support our proposal with a set of high-performance GPU kernels that enable the MR-GPTQ format with negligible overhead, by rotation fusion into the weights, and fast online computation of the activations. This leads to speedups vs. FP16 of up to 3.6x layer-wise, and 2.2x end-to-end on NVIDIA B200, and of 6x layer-wise and 4x end-to-end on RTX5090. Our extensive empirical evaluation demonstrates that MR-GPTQ matches or outperforms state-of-the-art accuracy, significantly boosting MXFP4, to the point where it nears that of NVFP4. We conclude that, while FP4 is not an automatic upgrade over INT4, format-specialized methods like MR-GPTQ can unlock a new frontier of accuracy-performance trade-offs.
FP6-LLM: Efficiently Serving Large Language Models Through FP6-Centric Algorithm-System Co-Design
Six-bit quantization (FP6) can effectively reduce the size of large language models (LLMs) and preserve the model quality consistently across varied applications. However, existing systems do not provide Tensor Core support for FP6 quantization and struggle to achieve practical performance improvements during LLM inference. It is challenging to support FP6 quantization on GPUs due to (1) unfriendly memory access of model weights with irregular bit-width and (2) high runtime overhead of weight de-quantization. To address these problems, we propose TC-FPx, the first full-stack GPU kernel design scheme with unified Tensor Core support of float-point weights for various quantization bit-width. We integrate TC-FPx kernel into an existing inference system, providing new end-to-end support (called FP6-LLM) for quantized LLM inference, where better trade-offs between inference cost and model quality are achieved. Experiments show that FP6-LLM enables the inference of LLaMA-70b using only a single GPU, achieving 1.69x-2.65x higher normalized inference throughput than the FP16 baseline. The source code will be publicly available soon.
COAT: Compressing Optimizer states and Activation for Memory-Efficient FP8 Training
FP8 training has emerged as a promising method for improving training efficiency. Existing frameworks accelerate training by applying FP8 computation to linear layers while leaving optimizer states and activations in higher precision, which fails to fully optimize memory usage. This paper introduces COAT (Compressing Optimizer States and Activations for FP8 Training), a novel FP8 training framework designed to significantly reduce memory footprint when training large models. COAT addresses current limitations through two key innovations: (1) Dynamic Range Expansion, which aligns optimizer state distributions more closely with the FP8 representation range, thereby reducing quantization error, and (2) Mixed-Granularity Activation Quantization, which optimizes activation memory using a combination of per-tensor and per-group quantization strategies. Experiments demonstrate that COAT effectively reduces end-to-end training memory footprint by 1.54x compared to BF16 while achieving nearly lossless performance across various tasks, such as Large Language Model pretraining and fine-tuning and Vision Language Model training. COAT also achieves a 1.43x end-to-end training speedup compared to BF16, performing on par with or surpassing TransformerEngine's speedup. COAT enables efficient full-parameter training of large models on fewer GPUs, and facilitates doubling the batch size in distributed training settings, providing a practical solution for scaling large-scale model training. The code is available at https://github.com/NVlabs/COAT.
ZeroQuant(4+2): Redefining LLMs Quantization with a New FP6-Centric Strategy for Diverse Generative Tasks
This study examines 4-bit quantization methods like GPTQ in large language models (LLMs), highlighting GPTQ's overfitting and limited enhancement in Zero-Shot tasks. While prior works merely focusing on zero-shot measurement, we extend task scope to more generative categories such as code generation and abstractive summarization, in which we found that INT4 quantization can significantly underperform. However, simply shifting to higher precision formats like FP6 has been particularly challenging, thus overlooked, due to poor performance caused by the lack of sophisticated integration and system acceleration strategies on current AI hardware. Our results show that FP6, even with a coarse-grain quantization scheme, performs robustly across various algorithms and tasks, demonstrating its superiority in accuracy and versatility. Notably, with the FP6 quantization, \codestar-15B model performs comparably to its FP16 counterpart in code generation, and for smaller models like the 406M it closely matches their baselines in summarization. Neither can be achieved by INT4. To better accommodate various AI hardware and achieve the best system performance, we propose a novel 4+2 design for FP6 to achieve similar latency to the state-of-the-art INT4 fine-grain quantization. With our design, FP6 can become a promising solution to the current 4-bit quantization methods used in LLMs.
FP4 All the Way: Fully Quantized Training of LLMs
We demonstrate, for the first time, fully quantized training (FQT) of large language models (LLMs) using predominantly 4-bit floating-point (FP4) precision for weights, activations, and gradients on datasets up to 200 billion tokens. We extensively investigate key design choices for FP4, including block sizes, scaling formats, and rounding methods. Our analysis shows that the NVFP4 format, where each block of 16 FP4 values (E2M1) shares a scale represented in E4M3, provides optimal results. We use stochastic rounding for backward and update passes and round-to-nearest for the forward pass to enhance stability. Additionally, we identify a theoretical and empirical threshold for effective quantized training: when the gradient norm falls below approximately 3 times the quantization noise, quantized training becomes less effective. Leveraging these insights, we successfully train a 7-billion-parameter model on 256 Intel Gaudi2 accelerators. The resulting FP4-trained model achieves downstream task performance comparable to a standard BF16 baseline, confirming that FP4 training is a practical and highly efficient approach for large-scale LLM training. A reference implementation is supplied in https://github.com/Anonymous1252022/fp4-all-the-way .
FPTQ: Fine-grained Post-Training Quantization for Large Language Models
In the era of large-scale language models, the substantial parameter size poses significant challenges for deployment. Being a prevalent compression technique, quantization has emerged as the mainstream practice to tackle this issue, which is mainly centered on two recipes W8A8 and W4A16 (i.e. weights and activations in such bit widths). In this study, we propose a novel W4A8 post-training quantization method for the available open-sourced LLMs, which combines the advantages of both two recipes. Therefore, we can leverage the benefit in the I/O utilization of 4-bit weight quantization and the acceleration due to 8-bit matrix computation. Nevertheless, the W4A8 faces notorious performance degradation. As a remedy, we involve layerwise activation quantization strategies which feature a novel logarithmic equalization for most intractable layers, and we combine them with fine-grained weight quantization. Without whistles and bells, we eliminate the necessity for further fine-tuning and obtain the state-of-the-art W4A8 quantized performance on BLOOM, LLaMA, and LLaMA-2 on standard benchmarks. We confirm that the W4A8 quantization is achievable for the deployment of large language models, fostering their wide-spreading real-world applications.
FPSAttention: Training-Aware FP8 and Sparsity Co-Design for Fast Video Diffusion
Diffusion generative models have become the standard for producing high-quality, coherent video content, yet their slow inference speeds and high computational demands hinder practical deployment. Although both quantization and sparsity can independently accelerate inference while maintaining generation quality, naively combining these techniques in existing training-free approaches leads to significant performance degradation due to the lack of joint optimization. We introduce FPSAttention, a novel training-aware co-design of FP8 quantization and sparsity for video generation, with a focus on the 3D bi-directional attention mechanism. Our approach features three key innovations: 1) A unified 3D tile-wise granularity that simultaneously supports both quantization and sparsity; 2) A denoising step-aware strategy that adapts to the noise schedule, addressing the strong correlation between quantization/sparsity errors and denoising steps; 3) A native, hardware-friendly kernel that leverages FlashAttention and is implemented with optimized Hopper architecture features for highly efficient execution. Trained on Wan2.1's 1.3B and 14B models and evaluated on the VBench benchmark, FPSAttention achieves a 7.09x kernel speedup for attention operations and a 4.96x end-to-end speedup for video generation compared to the BF16 baseline at 720p resolution-without sacrificing generation quality.
FP4DiT: Towards Effective Floating Point Quantization for Diffusion Transformers
Diffusion Models (DM) have revolutionized the text-to-image visual generation process. However, the large computational cost and model footprint of DMs hinders practical deployment, especially on edge devices. Post-training quantization (PTQ) is a lightweight method to alleviate these burdens without the need for training or fine-tuning. While recent DM PTQ methods achieve W4A8 on integer-based PTQ, two key limitations remain: First, while most existing DM PTQ methods evaluate on classical DMs like Stable Diffusion XL, 1.5 or earlier, which use convolutional U-Nets, newer Diffusion Transformer (DiT) models like the PixArt series, Hunyuan and others adopt fundamentally different transformer backbones to achieve superior image synthesis. Second, integer (INT) quantization is prevailing in DM PTQ but doesn't align well with the network weight and activation distribution, while Floating-Point Quantization (FPQ) is still under-investigated, yet it holds the potential to better align the weight and activation distributions in low-bit settings for DiT. In response, we introduce FP4DiT, a PTQ method that leverages FPQ to achieve W4A6 quantization. Specifically, we extend and generalize the Adaptive Rounding PTQ technique to adequately calibrate weight quantization for FPQ and demonstrate that DiT activations depend on input patch data, necessitating robust online activation quantization techniques. Experimental results demonstrate that FP4DiT outperforms integer-based PTQ at W4A6 and W4A8 precision and generates convincing visual content on PixArt-alpha, PixArt-Sigma and Hunyuan in terms of several T2I metrics such as HPSv2 and CLIP.
FPGA Deployment of LFADS for Real-time Neuroscience Experiments
Large-scale recordings of neural activity are providing new opportunities to study neural population dynamics. A powerful method for analyzing such high-dimensional measurements is to deploy an algorithm to learn the low-dimensional latent dynamics. LFADS (Latent Factor Analysis via Dynamical Systems) is a deep learning method for inferring latent dynamics from high-dimensional neural spiking data recorded simultaneously in single trials. This method has shown a remarkable performance in modeling complex brain signals with an average inference latency in milliseconds. As our capacity of simultaneously recording many neurons is increasing exponentially, it is becoming crucial to build capacity for deploying low-latency inference of the computing algorithms. To improve the real-time processing ability of LFADS, we introduce an efficient implementation of the LFADS models onto Field Programmable Gate Arrays (FPGA). Our implementation shows an inference latency of 41.97 mus for processing the data in a single trial on a Xilinx U55C.
FPIC: A Novel Semantic Dataset for Optical PCB Assurance
Outsourced printed circuit board (PCB) fabrication necessitates increased hardware assurance capabilities. Several assurance techniques based on automated optical inspection (AOI) have been proposed that leverage PCB images acquired using digital cameras. We review state-of-the-art AOI techniques and observe a strong, rapid trend toward machine learning (ML) solutions. These require significant amounts of labeled ground truth data, which is lacking in the publicly available PCB data space. We contribute the FICS PCB Image Collection (FPIC) dataset to address this need. Additionally, we outline new hardware security methodologies enabled by our data set.
FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees
Fourier PlenOctrees have shown to be an efficient representation for real-time rendering of dynamic Neural Radiance Fields (NeRF). Despite its many advantages, this method suffers from artifacts introduced by the involved compression when combining it with recent state-of-the-art techniques for training the static per-frame NeRF models. In this paper, we perform an in-depth analysis of these artifacts and leverage the resulting insights to propose an improved representation. In particular, we present a novel density encoding that adapts the Fourier-based compression to the characteristics of the transfer function used by the underlying volume rendering procedure and leads to a substantial reduction of artifacts in the dynamic model. Furthermore, we show an augmentation of the training data that relaxes the periodicity assumption of the compression. We demonstrate the effectiveness of our enhanced Fourier PlenOctrees in the scope of quantitative and qualitative evaluations on synthetic and real-world scenes.
FP8 Formats for Deep Learning
FP8 is a natural progression for accelerating deep learning training inference beyond the 16-bit formats common in modern processors. In this paper we propose an 8-bit floating point (FP8) binary interchange format consisting of two encodings - E4M3 (4-bit exponent and 3-bit mantissa) and E5M2 (5-bit exponent and 2-bit mantissa). While E5M2 follows IEEE 754 conventions for representatio of special values, E4M3's dynamic range is extended by not representing infinities and having only one mantissa bit-pattern for NaNs. We demonstrate the efficacy of the FP8 format on a variety of image and language tasks, effectively matching the result quality achieved by 16-bit training sessions. Our study covers the main modern neural network architectures - CNNs, RNNs, and Transformer-based models, leaving all the hyperparameters unchanged from the 16-bit baseline training sessions. Our training experiments include large, up to 175B parameter, language models. We also examine FP8 post-training-quantization of language models trained using 16-bit formats that resisted fixed point int8 quantization.
FP8 Quantization: The Power of the Exponent
When quantizing neural networks for efficient inference, low-bit integers are the go-to format for efficiency. However, low-bit floating point numbers have an extra degree of freedom, assigning some bits to work on an exponential scale instead. This paper in-depth investigates this benefit of the floating point format for neural network inference. We detail the choices that can be made for the FP8 format, including the important choice of the number of bits for the mantissa and exponent, and show analytically in which settings these choices give better performance. Then we show how these findings translate to real networks, provide an efficient implementation for FP8 simulation, and a new algorithm that enables the learning of both the scale parameters and the number of exponent bits in the FP8 format. Our chief conclusion is that when doing post-training quantization for a wide range of networks, the FP8 format is better than INT8 in terms of accuracy, and the choice of the number of exponent bits is driven by the severity of outliers in the network. We also conduct experiments with quantization-aware training where the difference in formats disappears as the network is trained to reduce the effect of outliers.
FPGA: Fast Patch-Free Global Learning Framework for Fully End-to-End Hyperspectral Image Classification
Deep learning techniques have provided significant improvements in hyperspectral image (HSI) classification. The current deep learning based HSI classifiers follow a patch-based learning framework by dividing the image into overlapping patches. As such, these methods are local learning methods, which have a high computational cost. In this paper, a fast patch-free global learning (FPGA) framework is proposed for HSI classification. In FPGA, an encoder-decoder based FCN is utilized to consider the global spatial information by processing the whole image, which results in fast inference. However, it is difficult to directly utilize the encoder-decoder based FCN for HSI classification as it always fails to converge due to the insufficiently diverse gradients caused by the limited training samples. To solve the divergence problem and maintain the abilities of FCN of fast inference and global spatial information mining, a global stochastic stratified sampling strategy is first proposed by transforming all the training samples into a stochastic sequence of stratified samples. This strategy can obtain diverse gradients to guarantee the convergence of the FCN in the FPGA framework. For a better design of FCN architecture, FreeNet, which is a fully end-to-end network for HSI classification, is proposed to maximize the exploitation of the global spatial information and boost the performance via a spectral attention based encoder and a lightweight decoder. A lateral connection module is also designed to connect the encoder and decoder, fusing the spatial details in the encoder and the semantic features in the decoder. The experimental results obtained using three public benchmark datasets suggest that the FPGA framework is superior to the patch-based framework in both speed and accuracy for HSI classification. Code has been made available at: https://github.com/Z-Zheng/FreeNet.
LLM-FP4: 4-Bit Floating-Point Quantized Transformers
We propose LLM-FP4 for quantizing both weights and activations in large language models (LLMs) down to 4-bit floating-point values, in a post-training manner. Existing post-training quantization (PTQ) solutions are primarily integer-based and struggle with bit widths below 8 bits. Compared to integer quantization, floating-point (FP) quantization is more flexible and can better handle long-tail or bell-shaped distributions, and it has emerged as a default choice in many hardware platforms. One characteristic of FP quantization is that its performance largely depends on the choice of exponent bits and clipping range. In this regard, we construct a strong FP-PTQ baseline by searching for the optimal quantization parameters. Furthermore, we observe a high inter-channel variance and low intra-channel variance pattern in activation distributions, which adds activation quantization difficulty. We recognize this pattern to be consistent across a spectrum of transformer models designed for diverse tasks, such as LLMs, BERT, and Vision Transformer models. To tackle this, we propose per-channel activation quantization and show that these additional scaling factors can be reparameterized as exponential biases of weights, incurring a negligible cost. Our method, for the first time, can quantize both weights and activations in the LLaMA-13B to only 4-bit and achieves an average score of 63.1 on the common sense zero-shot reasoning tasks, which is only 5.8 lower than the full-precision model, significantly outperforming the previous state-of-the-art by 12.7 points. Code is available at: https://github.com/nbasyl/LLM-FP4.
INT-FP-QSim: Mixed Precision and Formats For Large Language Models and Vision Transformers
The recent rise of large language models (LLMs) has resulted in increased efforts towards running LLMs at reduced precision. Running LLMs at lower precision supports resource constraints and furthers their democratization, enabling users to run billion-parameter LLMs on their personal devices. To supplement this ongoing effort, we propose INT-FP-QSim: an open-source simulator that enables flexible evaluation of LLMs and vision transformers at various numerical precisions and formats. INT-FP-QSim leverages existing open-source repositories such as TensorRT, QPytorch and AIMET for a combined simulator that supports various floating point and integer formats. With the help of our simulator, we survey the impact of different numerical formats on the performance of LLMs and vision transformers at 4-bit weights and 4-bit or 8-bit activations. We also compare recently proposed methods like Adaptive Block Floating Point, SmoothQuant, GPTQ and RPTQ on the model performances. We hope INT-FP-QSim will enable researchers to flexibly simulate models at various precisions to support further research in quantization of LLMs and vision transformers.
Optimizing Large Language Model Training Using FP4 Quantization
The growing computational demands of training large language models (LLMs) necessitate more efficient methods. Quantized training presents a promising solution by enabling low-bit arithmetic operations to reduce these costs. While FP8 precision has demonstrated feasibility, leveraging FP4 remains a challenge due to significant quantization errors and limited representational capacity. This work introduces the first FP4 training framework for LLMs, addressing these challenges with two key innovations: a differentiable quantization estimator for precise weight updates and an outlier clamping and compensation strategy to prevent activation collapse. To ensure stability, the framework integrates a mixed-precision training scheme and vector-wise quantization. Experimental results demonstrate that our FP4 framework achieves accuracy comparable to BF16 and FP8, with minimal degradation, scaling effectively to 13B-parameter LLMs trained on up to 100B tokens. With the emergence of next-generation hardware supporting FP4, our framework sets a foundation for efficient ultra-low precision training.
1000+ FPS 4D Gaussian Splatting for Dynamic Scene Rendering
4D Gaussian Splatting (4DGS) has recently gained considerable attention as a method for reconstructing dynamic scenes. Despite achieving superior quality, 4DGS typically requires substantial storage and suffers from slow rendering speed. In this work, we delve into these issues and identify two key sources of temporal redundancy. (Q1) Short-Lifespan Gaussians: 4DGS uses a large portion of Gaussians with short temporal span to represent scene dynamics, leading to an excessive number of Gaussians. (Q2) Inactive Gaussians: When rendering, only a small subset of Gaussians contributes to each frame. Despite this, all Gaussians are processed during rasterization, resulting in redundant computation overhead. To address these redundancies, we present 4DGS-1K, which runs at over 1000 FPS on modern GPUs. For Q1, we introduce the Spatial-Temporal Variation Score, a new pruning criterion that effectively removes short-lifespan Gaussians while encouraging 4DGS to capture scene dynamics using Gaussians with longer temporal spans. For Q2, we store a mask for active Gaussians across consecutive frames, significantly reducing redundant computations in rendering. Compared to vanilla 4DGS, our method achieves a 41times reduction in storage and 9times faster rasterization speed on complex dynamic scenes, while maintaining comparable visual quality. Please see our project page at https://4DGS-1K.github.io.
NEUROSEC: FPGA-Based Neuromorphic Audio Security
Neuromorphic systems, inspired by the complexity and functionality of the human brain, have gained interest in academic and industrial attention due to their unparalleled potential across a wide range of applications. While their capabilities herald innovation, it is imperative to underscore that these computational paradigms, analogous to their traditional counterparts, are not impervious to security threats. Although the exploration of neuromorphic methodologies for image and video processing has been rigorously pursued, the realm of neuromorphic audio processing remains in its early stages. Our results highlight the robustness and precision of our FPGA-based neuromorphic system. Specifically, our system showcases a commendable balance between desired signal and background noise, efficient spike rate encoding, and unparalleled resilience against adversarial attacks such as FGSM and PGD. A standout feature of our framework is its detection rate of 94%, which, when compared to other methodologies, underscores its greater capability in identifying and mitigating threats within 5.39 dB, a commendable SNR ratio. Furthermore, neuromorphic computing and hardware security serve many sensor domains in mission-critical and privacy-preserving applications.
InfiR2: A Comprehensive FP8 Training Recipe for Reasoning-Enhanced Language Models
The immense computational cost of training Large Language Models (LLMs) presents a major barrier to innovation. While FP8 training offers a promising solution with significant theoretical efficiency gains, its widespread adoption has been hindered by the lack of a comprehensive, open-source training recipe. To bridge this gap, we introduce an end-to-end FP8 training recipe that seamlessly integrates continual pre-training and supervised fine-tuning. Our methodology employs a fine-grained, hybrid-granularity quantization strategy to maintain numerical fidelity while maximizing computational efficiency. Through extensive experiments, including the continue pre-training of models on a 160B-token corpus, we demonstrate that our recipe is not only remarkably stable but also essentially lossless, achieving performance on par with the BF16 baseline across a suite of reasoning benchmarks. Crucially, this is achieved with substantial efficiency improvements, including up to a 22% reduction in training time, a 14% decrease in peak memory usage, and a 19% increase in throughput. Our results establish FP8 as a practical and robust alternative to BF16, and we will release the accompanying code to further democratize large-scale model training.
Towards Efficient Pre-training: Exploring FP4 Precision in Large Language Models
The burgeoning computational demands for training large language models (LLMs) necessitate efficient methods, including quantized training, which leverages low-bit arithmetic operations to reduce costs. While FP8 precision has shown potential, leveraging FP4 remains challenging due to inherent quantization errors and limited representation capability. Based on the Transformer architecture, we present an FP4 training scheme for LLMs, overcoming these obstacles through mixed-precision quantization strategies tailed for different modules and training stages. This allows us to apply the precision level suitable to distinct components within the model, ensuring that multi-head attention and linear layers are handled appropriately. Our pretraining recipe ensures stability in backpropagation by incorporating fine-grained quantization methods with a target precision training schedule. Experimental results demonstrate that our FP4 training scheme achieves accuracy comparable to BF16 and FP8, with smaller theoretical computational cost. With the advent of next-generation hardware supporting FP4, our method sets the foundation for efficient ultra-low precision training.
Scaling FP8 training to trillion-token LLMs
We train, for the first time, large language models using FP8 precision on datasets up to 2 trillion tokens -- a 20-fold increase over previous limits. Through these extended training runs, we uncover critical instabilities in FP8 training that were not observable in earlier works with shorter durations. We trace these instabilities to outlier amplification by the SwiGLU activation function. Interestingly, we show, both analytically and empirically, that this amplification happens only over prolonged training periods, and link it to a SwiGLU weight alignment process. To address this newly identified issue, we introduce Smooth-SwiGLU, a novel modification that ensures stable FP8 training without altering function behavior. We also demonstrate, for the first time, FP8 quantization of both Adam optimizer moments. Combining these innovations, we successfully train a 7B parameter model using FP8 precision on 256 Intel Gaudi2 accelerators, achieving on-par results with the BF16 baseline while delivering up to a sim 34 % throughput improvement.
To FP8 and Back Again: Quantifying the Effects of Reducing Precision on LLM Training Stability
The massive computational costs associated with large language model (LLM) pretraining have spurred great interest in reduced-precision floating-point representations to accelerate the process. As a result, the BrainFloat16 (BF16) precision has become the de facto standard for LLM training, with hardware support included in recent accelerators. This trend has gone even further in the latest processors, where FP8 has recently been introduced. However, prior experience with FP16, which was found to be less stable than BF16, raises concerns as to whether FP8, with even fewer bits than FP16, can be a cost-effective option for LLM training. We argue that reduced-precision training schemes must have similar training stability and hyperparameter sensitivities to their higher-precision counterparts in order to be cost-effective. However, we find that currently available methods for FP8 training are not robust enough to allow their use as economical replacements. This prompts us to investigate the stability of reduced-precision LLM training in terms of robustness across random seeds and learning rates. To this end, we propose new evaluation techniques and a new metric for quantifying loss landscape sharpness in autoregressive language models. By simulating incremental bit reductions in floating-point representations, we analyze the relationship between representational power and training stability with the intent of aiding future research into the field.
SWAT: Scalable and Efficient Window Attention-based Transformers Acceleration on FPGAs
Efficiently supporting long context length is crucial for Transformer models. The quadratic complexity of the self-attention computation plagues traditional Transformers. Sliding window-based static sparse attention mitigates the problem by limiting the attention scope of the input tokens, reducing the theoretical complexity from quadratic to linear. Although the sparsity induced by window attention is highly structured, it does not align perfectly with the microarchitecture of the conventional accelerators, leading to suboptimal implementation. In response, we propose a dataflow-aware FPGA-based accelerator design, SWAT, that efficiently leverages the sparsity to achieve scalable performance for long input. The proposed microarchitecture is based on a design that maximizes data reuse by using a combination of row-wise dataflow, kernel fusion optimization, and an input-stationary design considering the distributed memory and computation resources of FPGA. Consequently, it achieves up to 22times and 5.7times improvement in latency and energy efficiency compared to the baseline FPGA-based accelerator and 15times energy efficiency compared to GPU-based solution.
Retro-FPN: Retrospective Feature Pyramid Network for Point Cloud Semantic Segmentation
Learning per-point semantic features from the hierarchical feature pyramid is essential for point cloud semantic segmentation. However, most previous methods suffered from ambiguous region features or failed to refine per-point features effectively, which leads to information loss and ambiguous semantic identification. To resolve this, we propose Retro-FPN to model the per-point feature prediction as an explicit and retrospective refining process, which goes through all the pyramid layers to extract semantic features explicitly for each point. Its key novelty is a retro-transformer for summarizing semantic contexts from the previous layer and accordingly refining the features in the current stage. In this way, the categorization of each point is conditioned on its local semantic pattern. Specifically, the retro-transformer consists of a local cross-attention block and a semantic gate unit. The cross-attention serves to summarize the semantic pattern retrospectively from the previous layer. And the gate unit carefully incorporates the summarized contexts and refines the current semantic features. Retro-FPN is a pluggable neural network that applies to hierarchical decoders. By integrating Retro-FPN with three representative backbones, including both point-based and voxel-based methods, we show that Retro-FPN can significantly improve performance over state-of-the-art backbones. Comprehensive experiments on widely used benchmarks can justify the effectiveness of our design. The source is available at https://github.com/AllenXiangX/Retro-FPN
Security of Cloud FPGAs: A Survey
Integrating Field Programmable Gate Arrays (FPGAs) with cloud computing instances is a rapidly emerging trend on commercial cloud computing platforms such as Amazon Web Services (AWS), Huawei cloud, and Alibaba cloud. Cloud FPGAs allow cloud users to build hardware accelerators to speed up the computation in the cloud. However, since the cloud FPGA technology is still in its infancy, the security implications of this integration of FPGAs in the cloud are not clear. In this paper, we survey the emerging field of cloud FPGA security, providing a comprehensive overview of the security issues related to cloud FPGAs, and highlighting future challenges in this research area.
Comparing Dataset Characteristics that Favor the Apriori, Eclat or FP-Growth Frequent Itemset Mining Algorithms
Frequent itemset mining is a popular data mining technique. Apriori, Eclat, and FP-Growth are among the most common algorithms for frequent itemset mining. Considerable research has been performed to compare the relative performance between these three algorithms, by evaluating the scalability of each algorithm as the dataset size increases. While scalability as data size increases is important, previous papers have not examined the performance impact of similarly sized datasets that contain different itemset characteristics. This paper explores the effects that two dataset characteristics can have on the performance of these three frequent itemset algorithms. To perform this empirical analysis, a dataset generator is created to measure the effects of frequent item density and the maximum transaction size on performance. The generated datasets contain the same number of rows. This provides some insight into dataset characteristics that are conducive to each algorithm. The results of this paper's research demonstrate Eclat and FP-Growth both handle increases in maximum transaction size and frequent itemset density considerably better than the Apriori algorithm. This paper explores the effects that two dataset characteristics can have on the performance of these three frequent itemset algorithms. To perform this empirical analysis, a dataset generator is created to measure the effects of frequent item density and the maximum transaction size on performance. The generated datasets contain the same number of rows. This provides some insight into dataset characteristics that are conducive to each algorithm. The results of this paper's research demonstrate Eclat and FP-Growth both handle increases in maximum transaction size and frequent itemset density considerably better than the Apriori algorithm.
Quartet: Native FP4 Training Can Be Optimal for Large Language Models
The rapid advancement of large language models (LLMs) has been paralleled by unprecedented increases in computational demands, with training costs for state-of-the-art models doubling every few months. Training models directly in low-precision arithmetic offers a solution, by improving both computational throughput and energy efficiency. Specifically, NVIDIA's recent Blackwell architecture facilitates extremely low-precision operations, specifically FP4 variants, promising substantial efficiency gains. Yet, current algorithms for training LLMs in FP4 precision face significant accuracy degradation and often rely on mixed-precision fallbacks. In this paper, we systematically investigate hardware-supported FP4 training and introduce Quartet, a new approach enabling accurate, end-to-end FP4 training with all the major computations (in e.g. linear layers) being performed in low precision. Through extensive evaluations on Llama-type models, we reveal a new low-precision scaling law that quantifies performance trade-offs across varying bit-widths and allows us to identify a "near-optimal" low-precision training technique in terms of accuracy-vs-computation, called Quartet. We implement Quartet using optimized CUDA kernels tailored for NVIDIA Blackwell GPUs, and show that it can achieve state-of-the-art accuracy for FP4 precision, successfully training billion-scale models. Our method demonstrates that fully FP4-based training is a competitive alternative to standard-precision and FP8 training. Our code is available at https://github.com/IST-DASLab/Quartet.
SageAttention3: Microscaling FP4 Attention for Inference and An Exploration of 8-Bit Training
The efficiency of attention is important due to its quadratic time complexity. We enhance the efficiency of attention through two key contributions: First, we leverage the new FP4 Tensor Cores in Blackwell GPUs to accelerate attention computation. Our implementation achieves 1038 TOPS on RTX5090, which is a 5x speedup over the fastest FlashAttention on RTX5090. Experiments show that our FP4 attention can accelerate inference of various models in a plug-and-play way. Second, we pioneer low-bit attention to training tasks. Existing low-bit attention works like FlashAttention3 and SageAttention focus only on inference. However, the efficiency of training large models is also important. To explore whether low-bit attention can be effectively applied to training tasks, we design an accurate and efficient 8-bit attention for both forward and backward propagation. Experiments indicate that 8-bit attention achieves lossless performance in fine-tuning tasks but exhibits slower convergence in pretraining tasks. The code will be available at https://github.com/thu-ml/SageAttention.
Give Me FP32 or Give Me Death? Challenges and Solutions for Reproducible Reasoning
Large Language Models (LLMs) are now integral across various domains and have demonstrated impressive performance. Progress, however, rests on the premise that benchmark scores are both accurate and reproducible. We demonstrate that the reproducibility of LLM performance is fragile: changing system configuration such as evaluation batch size, GPU count, and GPU version can introduce significant difference in the generated responses. This issue is especially pronounced in reasoning models, where minor rounding differences in early tokens can cascade into divergent chains of thought, ultimately affecting accuracy. For instance, under bfloat16 precision with greedy decoding, a reasoning model like DeepSeek-R1-Distill-Qwen-7B can exhibit up to 9% variation in accuracy and 9,000 tokens difference in response length due to differences in GPU count, type, and evaluation batch size. We trace the root cause of this variability to the non-associative nature of floating-point arithmetic under limited numerical precision. This work presents the first systematic investigation into how numerical precision affects reproducibility in LLM inference. Through carefully controlled experiments across various hardware, software, and precision settings, we quantify when and how model outputs diverge. Our analysis reveals that floating-point precision -- while critical for reproducibility -- is often neglected in evaluation practices. Inspired by this, we develop a lightweight inference pipeline, dubbed LayerCast, that stores weights in 16-bit precision but performs all computations in FP32, balancing memory efficiency with numerical stability. Code is available at https://github.com/nanomaoli/llm_reproducibility.
Efficient Post-training Quantization with FP8 Formats
Recent advances in deep learning methods such as LLMs and Diffusion models have created a need for improved quantization methods that can meet the computational demands of these modern architectures while maintaining accuracy. Towards this goal, we study the advantages of FP8 data formats for post-training quantization across 75 unique network architectures covering a wide range of tasks, including machine translation, language modeling, text generation, image classification, generation, and segmentation. We examine three different FP8 representations (E5M2, E4M3, and E3M4) to study the effects of varying degrees of trade-off between dynamic range and precision on model accuracy. Based on our extensive study, we developed a quantization workflow that generalizes across different network architectures. Our empirical results show that FP8 formats outperform INT8 in multiple aspects, including workload coverage (92.64% vs. 65.87%), model accuracy and suitability for a broader range of operations. Furthermore, our findings suggest that E4M3 is better suited for NLP models, whereas E3M4 performs marginally better than E4M3 on computer vision tasks. The code is publicly available on Intel Neural Compressor: https://github.com/intel/neural-compressor.
GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting
Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available. However, this requirement often hinders their use on low-end devices with limited memory. In response, we propose a groundbreaking paradigm of image representation and compression by 2D Gaussian Splatting, named GaussianImage. We first introduce 2D Gaussian to represent the image, where each Gaussian has 8 parameters including position, covariance and color. Subsequently, we unveil a novel rendering algorithm based on accumulated summation. Remarkably, our method with a minimum of 3times lower GPU memory usage and 5times faster fitting time not only rivals INRs (e.g., WIRE, I-NGP) in representation performance, but also delivers a faster rendering speed of 1500-2000 FPS regardless of parameter size. Furthermore, we integrate existing vector quantization technique to build an image codec. Experimental results demonstrate that our codec attains rate-distortion performance comparable to compression-based INRs such as COIN and COIN++, while facilitating decoding speeds of approximately 1000 FPS. Additionally, preliminary proof of concept shows that our codec surpasses COIN and COIN++ in performance when using partial bits-back coding.
Human101: Training 100+FPS Human Gaussians in 100s from 1 View
Reconstructing the human body from single-view videos plays a pivotal role in the virtual reality domain. One prevalent application scenario necessitates the rapid reconstruction of high-fidelity 3D digital humans while simultaneously ensuring real-time rendering and interaction. Existing methods often struggle to fulfill both requirements. In this paper, we introduce Human101, a novel framework adept at producing high-fidelity dynamic 3D human reconstructions from 1-view videos by training 3D Gaussians in 100 seconds and rendering in 100+ FPS. Our method leverages the strengths of 3D Gaussian Splatting, which provides an explicit and efficient representation of 3D humans. Standing apart from prior NeRF-based pipelines, Human101 ingeniously applies a Human-centric Forward Gaussian Animation method to deform the parameters of 3D Gaussians, thereby enhancing rendering speed (i.e., rendering 1024-resolution images at an impressive 60+ FPS and rendering 512-resolution images at 100+ FPS). Experimental results indicate that our approach substantially eclipses current methods, clocking up to a 10 times surge in frames per second and delivering comparable or superior rendering quality. Code and demos will be released at https://github.com/longxiang-ai/Human101.
An Investigation of FP8 Across Accelerators for LLM Inference
The introduction of 8-bit floating-point (FP8) computation units in modern AI accelerators has generated significant interest in FP8-based large language model (LLM) inference. Unlike 16-bit floating-point formats, FP8 in deep learning requires a shared scaling factor. Additionally, while E4M3 and E5M2 are well-defined at the individual value level, their scaling and accumulation methods remain unspecified and vary across hardware and software implementations. As a result, FP8 behaves more like a quantization format than a standard numeric representation. In this work, we provide the first comprehensive analysis of FP8 computation and acceleration on two AI accelerators: the NVIDIA H100 and Intel Gaudi 2. Our findings highlight that the Gaudi 2, by leveraging FP8, achieves higher throughput-to-power efficiency during LLM inference, offering valuable insights into the practical implications of FP8 adoption for datacenter-scale LLM serving.
Faster Inference of LLMs using FP8 on the Intel Gaudi
Low-precision data types are essential in modern neural networks during both training and inference as they enhance throughput and computational capacity by better exploiting available hardware resources. Despite the incorporation of FP8 in commercially available neural network accelerators, a comprehensive exposition of its underlying mechanisms, along with rigorous performance and accuracy evaluations, is still lacking. In this work, we contribute in three significant ways. First, we analyze the implementation details and quantization options associated with FP8 for inference on the Intel Gaudi AI accelerator. Second, we empirically quantify the throughput improvements afforded by the use of FP8 at both the operator level and in end-to-end scenarios. Third, we assess the accuracy impact of various FP8 quantization methods. Our experimental results indicate that the Intel Gaudi 2 accelerator consistently achieves high computational unit utilization, frequently exceeding 90% MFU, while incurring an accuracy degradation of less than 1%.
Balancing Speed and Stability: The Trade-offs of FP8 vs. BF16 Training in LLMs
Large Language Models (LLMs) have attracted significant attention due to their human-like language understanding and generation capabilities, as well as their applicability across various domains. These models, characterized by their massive scale and extensive training data, continue to push the boundaries of what is possible in natural language processing. The Llama 3 series, for instance, exemplifies this trend with its flagship model boasting 405 billion parameters trained on 15.6 trillion tokens. The immense computational demands associated with training such models have spurred ongoing research into optimizing the efficiency of the training process, particularly through the use of lower-precision formats. NVIDIA's H100 GPU, which introduces support for FP8 in addition to the more conventional FP16 and BF16 formats, has emerged as a focal point in this optimization effort. Preliminary studies suggest that FP8 could offer substantial reductions in training time without sacrificing model performance when compared to BF16, making it a promising candidate for large-scale model training. However, the broader implications of adopting FP8, particularly in terms of training stability and downstream task performance, have yet to be fully understood. In this study, we delve into the practical trade-offs involved in adopting FP8 over BF16 for training LLMs.
Ultra Fast Transformers on FPGAs for Particle Physics Experiments
This work introduces a highly efficient implementation of the transformer architecture on a Field-Programmable Gate Array (FPGA) by using the hls4ml tool. Given the demonstrated effectiveness of transformer models in addressing a wide range of problems, their application in experimental triggers within particle physics becomes a subject of significant interest. In this work, we have implemented critical components of a transformer model, such as multi-head attention and softmax layers. To evaluate the effectiveness of our implementation, we have focused on a particle physics jet flavor tagging problem, employing a public dataset. We recorded latency under 2 mus on the Xilinx UltraScale+ FPGA, which is compatible with hardware trigger requirements at the CERN Large Hadron Collider experiments.
FireQ: Fast INT4-FP8 Kernel and RoPE-aware Quantization for LLM Inference Acceleration
As large language models become increasingly prevalent, memory bandwidth constraints significantly limit inference throughput, motivating post-training quantization (PTQ). In this paper, we propose FireQ, a co-designed PTQ framework and an INT4-FP8 matrix multiplication kernel that accelerates LLM inference across all linear layers. Specifically, FireQ quantizes linear layer weights and key-values to INT4, and activations and queries to FP8, significantly enhancing throughput. Additionally, we introduce a three-stage pipelining for the prefill phase, which modifies the FlashAttention-3 kernel, effectively reducing time-to-first-token in the prefill phase. To minimize accuracy loss from quantization, we develop novel outlier smoothing techniques tailored separately for linear and attention layers. In linear layers, we explicitly use per-tensor scaling to prevent underflow caused by the FP8 quantization scaling factor of INT4 quantization, and channel-wise scaling to compensate for coarse granularity of INT4. In attention layers, we address quantization challenges posed by rotary positional embeddings (RoPE) by combining pre-RoPE and post-RoPE scaling strategies. FireQ significantly outperforms state-of-the-art methods, achieving 1.68x faster inference in feed-forward network layers on Llama2-7B and 1.26x faster prefill phase performance on Llama3-8B compared to QServe, with negligible accuracy loss.
LightMamba: Efficient Mamba Acceleration on FPGA with Quantization and Hardware Co-design
State space models (SSMs) like Mamba have recently attracted much attention. Compared to Transformer-based large language models (LLMs), Mamba achieves linear computation complexity with the sequence length and demonstrates superior performance. However, Mamba is hard to accelerate due to the scattered activation outliers and the complex computation dependency, rendering existing LLM accelerators inefficient. In this paper, we propose LightMamba that co-designs the quantization algorithm and FPGA accelerator architecture for efficient Mamba inference. We first propose an FPGA-friendly post-training quantization algorithm that features rotation-assisted quantization and power-of-two SSM quantization to reduce the majority of computation to 4-bit. We further design an FPGA accelerator that partially unrolls the Mamba computation to balance the efficiency and hardware costs. Through computation reordering as well as fine-grained tiling and fusion, the hardware utilization and memory efficiency of the accelerator get drastically improved. We implement LightMamba on Xilinx Versal VCK190 FPGA and achieve 4.65x to 6.06x higher energy efficiency over the GPU baseline. When evaluated on Alveo U280 FPGA, LightMamba reaches 93 tokens/s, which is 1.43x that of the GPU baseline.
$μ$nit Scaling: Simple and Scalable FP8 LLM Training
Large Language Model training with 8-bit floating point (FP8) formats promises significant efficiency improvements, but reduced numerical precision makes training challenging. It is currently possible to train in FP8 only if one is willing to tune various hyperparameters, reduce model scale, or accept the overhead of computing dynamic scale factors. We demonstrate simple, scalable FP8 training that requires no dynamic scaling factors or special hyperparameters, even at large model sizes. Our method, munit Scaling (muS), also enables simple hyperparameter transfer across model widths, matched numerics across training and inference, and other desirable properties. munit Scaling is straightforward to implement, consisting of a set of minimal interventions based on a first-principles analysis of common transformer operations. We validate our method by training models from 1B to 13B parameters, performing all hidden linear layer computations in FP8. We achieve quality equal to higher precision baselines while also training up to 33% faster.
UbiMoE: A Ubiquitous Mixture-of-Experts Vision Transformer Accelerator With Hybrid Computation Pattern on FPGA
Compared to traditional Vision Transformers (ViT), Mixture-of-Experts Vision Transformers (MoE-ViT) are introduced to scale model size without a proportional increase in computational complexity, making them a new research focus. Given the high performance and reconfigurability, FPGA-based accelerators for MoE-ViT emerge, delivering substantial gains over general-purpose processors. However, existing accelerators often fall short of fully exploring the design space, leading to suboptimal trade-offs between resource utilization and performance. To overcome this problem, we introduce UbiMoE, a novel end-to-end FPGA accelerator tailored for MoE-ViT. Leveraging the unique computational and memory access patterns of MoE-ViTs, we develop a latency-optimized streaming attention kernel and a resource-efficient reusable linear kernel, effectively balancing performance and resource consumption. To further enhance design efficiency, we propose a two-stage heuristic search algorithm that optimally tunes hardware parameters for various FPGA resource constraints. Compared to state-of-the-art (SOTA) FPGA designs, UbiMoE achieves 1.34x and 3.35x throughput improvements for MoE-ViT on Xilinx ZCU102 and Alveo U280 platforms, respectively, while enhancing energy efficiency by 1.75x and 1.54x. Our implementation is available at https://github.com/DJ000011/UbiMoE.
Monolithic 3D FPGAs Utilizing Back-End-of-Line Configuration Memories
This work presents a novel monolithic 3D (M3D) FPGA architecture that leverages stackable back-end-of-line (BEOL) transistors to implement configuration memory and pass gates, significantly improving area, latency, and power efficiency. By integrating n-type (W-doped In_2O_3) and p-type (SnO) amorphous oxide semiconductor (AOS) transistors in the BEOL, Si SRAM configuration bits are substituted with a less leaky equivalent that can be programmed at logic-compatible voltages. BEOL-compatible AOS transistors are currently under extensive research and development in the device community, with investment by leading foundries, from which reported data is used to develop robust physics-based models in TCAD that enable circuit design. The use of AOS pass gates reduces the overhead of reconfigurable circuits by mapping FPGA switch block (SB) and connection block (CB) matrices above configurable logic blocks (CLBs), thereby increasing the proximity of logic elements and reducing latency. By interfacing with the latest Verilog-to-Routing (VTR) suite, an AOS-based M3D FPGA design implemented in 7 nm technology is demonstrated with 3.4x lower area-time squared product (AT^2), 27% lower critical path latency, and 26% lower reconfigurable routing block power on benchmarks including hyperdimensional computing and large language models (LLMs).
A DeNoising FPN With Transformer R-CNN for Tiny Object Detection
Despite notable advancements in the field of computer vision, the precise detection of tiny objects continues to pose a significant challenge, largely owing to the minuscule pixel representation allocated to these objects in imagery data. This challenge resonates profoundly in the domain of geoscience and remote sensing, where high-fidelity detection of tiny objects can facilitate a myriad of applications ranging from urban planning to environmental monitoring. In this paper, we propose a new framework, namely, DeNoising FPN with Trans R-CNN (DNTR), to improve the performance of tiny object detection. DNTR consists of an easy plug-in design, DeNoising FPN (DN-FPN), and an effective Transformer-based detector, Trans R-CNN. Specifically, feature fusion in the feature pyramid network is important for detecting multiscale objects. However, noisy features may be produced during the fusion process since there is no regularization between the features of different scales. Therefore, we introduce a DN-FPN module that utilizes contrastive learning to suppress noise in each level's features in the top-down path of FPN. Second, based on the two-stage framework, we replace the obsolete R-CNN detector with a novel Trans R-CNN detector to focus on the representation of tiny objects with self-attention. Experimental results manifest that our DNTR outperforms the baselines by at least 17.4% in terms of APvt on the AI-TOD dataset and 9.6% in terms of AP on the VisDrone dataset, respectively. Our code will be available at https://github.com/hoiliu-0801/DNTR.
HQ-DiT: Efficient Diffusion Transformer with FP4 Hybrid Quantization
Diffusion Transformers (DiTs) have recently gained substantial attention in both industrial and academic fields for their superior visual generation capabilities, outperforming traditional diffusion models that use U-Net. However,the enhanced performance of DiTs also comes with high parameter counts and implementation costs, seriously restricting their use on resource-limited devices such as mobile phones. To address these challenges, we introduce the Hybrid Floating-point Quantization for DiT(HQ-DiT), an efficient post-training quantization method that utilizes 4-bit floating-point (FP) precision on both weights and activations for DiT inference. Compared to fixed-point quantization (e.g., INT8), FP quantization, complemented by our proposed clipping range selection mechanism, naturally aligns with the data distribution within DiT, resulting in a minimal quantization error. Furthermore, HQ-DiT also implements a universal identity mathematical transform to mitigate the serious quantization error caused by the outliers. The experimental results demonstrate that DiT can achieve extremely low-precision quantization (i.e., 4 bits) with negligible impact on performance. Our approach marks the first instance where both weights and activations in DiTs are quantized to just 4 bits, with only a 0.12 increase in sFID on ImageNet.
Playing with Transformer at 30+ FPS via Next-Frame Diffusion
Autoregressive video models offer distinct advantages over bidirectional diffusion models in creating interactive video content and supporting streaming applications with arbitrary duration. In this work, we present Next-Frame Diffusion (NFD), an autoregressive diffusion transformer that incorporates block-wise causal attention, enabling iterative sampling and efficient inference via parallel token generation within each frame. Nonetheless, achieving real-time video generation remains a significant challenge for such models, primarily due to the high computational cost associated with diffusion sampling and the hardware inefficiencies inherent to autoregressive generation. To address this, we introduce two innovations: (1) We extend consistency distillation to the video domain and adapt it specifically for video models, enabling efficient inference with few sampling steps; (2) To fully leverage parallel computation, motivated by the observation that adjacent frames often share the identical action input, we propose speculative sampling. In this approach, the model generates next few frames using current action input, and discard speculatively generated frames if the input action differs. Experiments on a large-scale action-conditioned video generation benchmark demonstrate that NFD beats autoregressive baselines in terms of both visual quality and sampling efficiency. We, for the first time, achieves autoregressive video generation at over 30 Frames Per Second (FPS) on an A100 GPU using a 310M model.
Elucidating the Design Space of FP4 training
The increasing computational demands of foundation models have spurred research into low-precision training, with 4-bit floating-point (FP4) formats emerging as a frontier for maximizing hardware throughput. While numerous techniques have been proposed to stabilize FP4 training, they often present isolated solutions with varying, and not always clear, computational overheads. This paper aims to provide a unified view of the design space of FP4 training. We introduce a comprehensive, quantisation gradient-based framework for microscaling quantization that allows for a theoretical analysis of the computational costs associated with different stabilization methods on both the forward and backward passes. Using a simulator built on this framework, we conduct an extensive empirical study across a wide range of machine learning tasks, including regression, image classification, diffusion models, and language models. By systematically evaluating thousands of combinations of techniques, such as novel gradient approximations, rounding strategies, and scaling methods, we identify which configurations offer the most favourable performance-to-overhead trade-off. We find that the techniques enabling the best trade-off involve carefully combining Hadamard transformations, tensor scaling and stochastic rounding. We further find that using UE5M3 as a scaling factor potentially offers a good compromise between range and precision with manageable computational overhead.
FlightLLM: Efficient Large Language Model Inference with a Complete Mapping Flow on FPGAs
Transformer-based Large Language Models (LLMs) have made a significant impact on various domains. However, LLMs' efficiency suffers from both heavy computation and memory overheads. Compression techniques like sparsification and quantization are commonly used to mitigate the gap between LLM's computation/memory overheads and hardware capacity. However, existing GPU and transformer-based accelerators cannot efficiently process compressed LLMs, due to the following unresolved challenges: low computational efficiency, underutilized memory bandwidth, and large compilation overheads. This paper proposes FlightLLM, enabling efficient LLMs inference with a complete mapping flow on FPGAs. In FlightLLM, we highlight an innovative solution that the computation and memory overhead of LLMs can be solved by utilizing FPGA-specific resources (e.g., DSP48 and heterogeneous memory hierarchy). We propose a configurable sparse DSP chain to support different sparsity patterns with high computation efficiency. Second, we propose an always-on-chip decode scheme to boost memory bandwidth with mixed-precision support. Finally, to make FlightLLM available for real-world LLMs, we propose a length adaptive compilation method to reduce the compilation overhead. Implemented on the Xilinx Alveo U280 FPGA, FlightLLM achieves 6.0times higher energy efficiency and 1.8times better cost efficiency against commercial GPUs (e.g., NVIDIA V100S) on modern LLMs (e.g., LLaMA2-7B) using vLLM and SmoothQuant under the batch size of one. FlightLLM beats NVIDIA A100 GPU with 1.2times higher throughput using the latest Versal VHK158 FPGA.
A system on chip for melanoma detection using FPGA-based SVM classifier
Support Vector Machine (SVM) is a robust machine learning model that shows high accuracy with different classification problems, and is widely used for various embedded applications. However , implementation of embedded SVM classifiers is challenging, due to the inherent complicated computations required. This motivates implementing the SVM on hardware platforms for achieving high performance computing at low cost and power consumption. Melanoma is the most aggressive form of skin cancer that increases the mortality rate. We aim to develop an optimized embedded SVM classifier dedicated for a low-cost handheld device for early detection of melanoma at the primary healthcare. In this paper, we propose a hardware/software co-design for implementing the SVM classifier onto FPGA to realize melanoma detection on a chip. The implemented SVM on a recent hybrid FPGA (Zynq) platform utilizing the modern UltraFast High-Level Synthesis design methodology achieves efficient melanoma classification on chip. The hardware implementation results demonstrate classification accuracy of 97.9%, and a significant hardware acceleration rate of 21 with only 3% resources utilization and 1.69W for power consumption. These results show that the implemented system on chip meets crucial embedded system constraints of high performance and low resources utilization, power consumption, and cost, while achieving efficient classification with high classification accuracy.
LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS
In this paper, we introduce LangSplatV2, which achieves high-dimensional feature splatting at 476.2 FPS and 3D open-vocabulary text querying at 384.6 FPS for high-resolution images, providing a 42 times speedup and a 47 times boost over LangSplat respectively, along with improved query accuracy. LangSplat employs Gaussian Splatting to embed 2D CLIP language features into 3D, significantly enhancing speed and learning a precise 3D language field with SAM semantics. Such advancements in 3D language fields are crucial for applications that require language interaction within complex scenes. However, LangSplat does not yet achieve real-time inference performance (8.2 FPS), even with advanced A100 GPUs, severely limiting its broader application. In this paper, we first conduct a detailed time analysis of LangSplat, identifying the heavyweight decoder as the primary speed bottleneck. Our solution, LangSplatV2 assumes that each Gaussian acts as a sparse code within a global dictionary, leading to the learning of a 3D sparse coefficient field that entirely eliminates the need for a heavyweight decoder. By leveraging this sparsity, we further propose an efficient sparse coefficient splatting method with CUDA optimization, rendering high-dimensional feature maps at high quality while incurring only the time cost of splatting an ultra-low-dimensional feature. Our experimental results demonstrate that LangSplatV2 not only achieves better or competitive query accuracy but is also significantly faster. Codes and demos are available at our project page: https://langsplat-v2.github.io.
LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS
Recent advancements in real-time neural rendering using point-based techniques have paved the way for the widespread adoption of 3D representations. However, foundational approaches like 3D Gaussian Splatting come with a substantial storage overhead caused by growing the SfM points to millions, often demanding gigabyte-level disk space for a single unbounded scene, posing significant scalability challenges and hindering the splatting efficiency. To address this challenge, we introduce LightGaussian, a novel method designed to transform 3D Gaussians into a more efficient and compact format. Drawing inspiration from the concept of Network Pruning, LightGaussian identifies Gaussians that are insignificant in contributing to the scene reconstruction and adopts a pruning and recovery process, effectively reducing redundancy in Gaussian counts while preserving visual effects. Additionally, LightGaussian employs distillation and pseudo-view augmentation to distill spherical harmonics to a lower degree, allowing knowledge transfer to more compact representations while maintaining reflectance. Furthermore, we propose a hybrid scheme, VecTree Quantization, to quantize all attributes, resulting in lower bitwidth representations with minimal accuracy losses. In summary, LightGaussian achieves an averaged compression rate over 15x while boosting the FPS from 139 to 215, enabling an efficient representation of complex scenes on Mip-NeRF 360, Tank and Temple datasets. Project website: https://lightgaussian.github.io/
Post-Training Quantization with Low-precision Minifloats and Integers on FPGAs
Post-Training Quantization (PTQ) is a powerful technique for model compression, reducing the precision of neural networks without additional training overhead. Recent works have investigated adopting 8-bit floating-point quantization (FP8) in the context of PTQ for model inference. However, the exploration of floating-point formats smaller than 8 bits and their comparison with integer quantization remains relatively limited. In this work, we present minifloats, which are reduced-precision floating-point formats capable of further reducing the memory footprint, latency, and energy cost of a model while approaching full-precision model accuracy. Our work presents a novel PTQ design-space exploration, comparing minifloat and integer quantization schemes across a range of 3 to 8 bits for both weights and activations. We examine the applicability of various PTQ techniques to minifloats, including weight equalization, bias correction, SmoothQuant, gradient-based learned rounding, and the GPTQ method. Our experiments validate the effectiveness of low-precision minifloats when compared to their integer counterparts across a spectrum of accuracy-precision trade-offs on a set of reference deep learning vision workloads. Finally, we evaluate our results against an FPGA-based hardware cost model, showing that integer quantization often remains the Pareto-optimal option, given its relatively smaller hardware resource footprint.
Sets are all you need: Ultrafast jet classification on FPGAs for HL-LHC
We study various machine learning based algorithms for performing accurate jet flavor classification on field-programmable gate arrays and demonstrate how latency and resource consumption scale with the input size and choice of algorithm. These architectures provide an initial design for models that could be used for tagging at the CERN LHC during its high-luminosity phase. The high-luminosity upgrade will lead to a five-fold increase in its instantaneous luminosity for proton-proton collisions and, in turn, higher data volume and complexity, such as the availability of jet constituents. Through quantization-aware training and efficient hardware implementations, we show that O(100) ns inference of complex architectures such as deep sets and interaction networks is feasible at a low computational resource cost.
Trainable Fixed-Point Quantization for Deep Learning Acceleration on FPGAs
Quantization is a crucial technique for deploying deep learning models on resource-constrained devices, such as embedded FPGAs. Prior efforts mostly focus on quantizing matrix multiplications, leaving other layers like BatchNorm or shortcuts in floating-point form, even though fixed-point arithmetic is more efficient on FPGAs. A common practice is to fine-tune a pre-trained model to fixed-point for FPGA deployment, but potentially degrading accuracy. This work presents QFX, a novel trainable fixed-point quantization approach that automatically learns the binary-point position during model training. Additionally, we introduce a multiplier-free quantization strategy within QFX to minimize DSP usage. QFX is implemented as a PyTorch-based library that efficiently emulates fixed-point arithmetic, supported by FPGA HLS, in a differentiable manner during backpropagation. With minimal effort, models trained with QFX can readily be deployed through HLS, producing the same numerical results as their software counterparts. Our evaluation shows that compared to post-training quantization, QFX can quantize models trained with element-wise layers quantized to fewer bits and achieve higher accuracy on both CIFAR-10 and ImageNet datasets. We further demonstrate the efficacy of multiplier-free quantization using a state-of-the-art binarized neural network accelerator designed for an embedded FPGA (AMD Xilinx Ultra96 v2). We plan to release QFX in open-source format.
SBCFormer: Lightweight Network Capable of Full-size ImageNet Classification at 1 FPS on Single Board Computers
Computer vision has become increasingly prevalent in solving real-world problems across diverse domains, including smart agriculture, fishery, and livestock management. These applications may not require processing many image frames per second, leading practitioners to use single board computers (SBCs). Although many lightweight networks have been developed for mobile/edge devices, they primarily target smartphones with more powerful processors and not SBCs with the low-end CPUs. This paper introduces a CNN-ViT hybrid network called SBCFormer, which achieves high accuracy and fast computation on such low-end CPUs. The hardware constraints of these CPUs make the Transformer's attention mechanism preferable to convolution. However, using attention on low-end CPUs presents a challenge: high-resolution internal feature maps demand excessive computational resources, but reducing their resolution results in the loss of local image details. SBCFormer introduces an architectural design to address this issue. As a result, SBCFormer achieves the highest trade-off between accuracy and speed on a Raspberry Pi 4 Model B with an ARM-Cortex A72 CPU. For the first time, it achieves an ImageNet-1K top-1 accuracy of around 80% at a speed of 1.0 frame/sec on the SBC. Code is available at https://github.com/xyongLu/SBCFormer.
End-to-end codesign of Hessian-aware quantized neural networks for FPGAs and ASICs
We develop an end-to-end workflow for the training and implementation of co-designed neural networks (NNs) for efficient field-programmable gate array (FPGA) and application-specific integrated circuit (ASIC) hardware. Our approach leverages Hessian-aware quantization (HAWQ) of NNs, the Quantized Open Neural Network Exchange (QONNX) intermediate representation, and the hls4ml tool flow for transpiling NNs into FPGA and ASIC firmware. This makes efficient NN implementations in hardware accessible to nonexperts, in a single open-sourced workflow that can be deployed for real-time machine learning applications in a wide range of scientific and industrial settings. We demonstrate the workflow in a particle physics application involving trigger decisions that must operate at the 40 MHz collision rate of the CERN Large Hadron Collider (LHC). Given the high collision rate, all data processing must be implemented on custom ASIC and FPGA hardware within a strict area and latency. Based on these constraints, we implement an optimized mixed-precision NN classifier for high-momentum particle jets in simulated LHC proton-proton collisions.
CoDeNet: Efficient Deployment of Input-Adaptive Object Detection on Embedded FPGAs
Deploying deep learning models on embedded systems has been challenging due to limited computing resources. The majority of existing work focuses on accelerating image classification, while other fundamental vision problems, such as object detection, have not been adequately addressed. Compared with image classification, detection problems are more sensitive to the spatial variance of objects, and therefore, require specialized convolutions to aggregate spatial information. To address this need, recent work introduces dynamic deformable convolution to augment regular convolutions. However, this will lead to inefficient memory accesses of inputs with existing hardware. In this work, we harness the flexibility of FPGAs to develop a novel object detection pipeline with deformable convolutions. We show the speed-accuracy tradeoffs for a set of algorithm modifications including irregular-access versus limited-range and fixed-shape. We then Co-Design a Network CoDeNet with the modified deformable convolution and quantize it to 4-bit weights and 8-bit activations. With our high-efficiency implementation, our solution reaches 26.9 frames per second with a tiny model size of 0.76 MB while achieving 61.7 AP50 on the standard object detection dataset, Pascal VOC. With our higher accuracy implementation, our model gets to 67.1 AP50 on Pascal VOC with only 2.9 MB of parameters-20.9x smaller but 10% more accurate than Tiny-YOLO.
Fast Muon Tracking with Machine Learning Implemented in FPGA
In this work, we present a new approach for fast tracking on multiwire proportional chambers with neural networks. The tracking networks are developed and adapted for the first-level trigger at hadron collider experiments. We use Monte Carlo samples generated by Geant4 with a custom muon chamber, which resembles part of the thin gap chambers from the ATLAS experiment, for training and performance evaluations. The chamber has a total of seven gas gaps, where the first and last gas gaps are displaced by ~1.5 m. Each gas gap has 50 channels with a size of 18-20 mm. Two neural network models are developed and presented: a convolutional neural network and a neural network optimized for the detector configuration of this study. In the latter network, a convolution layer is provided for each of three groups formed from 2-3 gas gaps of the chamber, and the outputs are fed into multilayer perceptrons in sequence. Both networks are transformed into hardware description language and implemented in Virtex UltraScale+ FPGA. The angular resolution is 2 mrad, which is comparable to the maximum resolution of the detector estimated by the minimum chi2 method. The latency achieved by the implemented firmware is less than 100 ns, and the throughput rate is 160 MHz.
Sample Factory: Egocentric 3D Control from Pixels at 100000 FPS with Asynchronous Reinforcement Learning
Increasing the scale of reinforcement learning experiments has allowed researchers to achieve unprecedented results in both training sophisticated agents for video games, and in sim-to-real transfer for robotics. Typically such experiments rely on large distributed systems and require expensive hardware setups, limiting wider access to this exciting area of research. In this work we aim to solve this problem by optimizing the efficiency and resource utilization of reinforcement learning algorithms instead of relying on distributed computation. We present the "Sample Factory", a high-throughput training system optimized for a single-machine setting. Our architecture combines a highly efficient, asynchronous, GPU-based sampler with off-policy correction techniques, allowing us to achieve throughput higher than 10^5 environment frames/second on non-trivial control problems in 3D without sacrificing sample efficiency. We extend Sample Factory to support self-play and population-based training and apply these techniques to train highly capable agents for a multiplayer first-person shooter game. The source code is available at https://github.com/alex-petrenko/sample-factory
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Recent advances in view synthesis and real-time rendering have achieved photorealistic quality at impressive rendering speeds. While Radiance Field-based methods achieve state-of-the-art quality in challenging scenarios such as in-the-wild captures and large-scale scenes, they often suffer from excessively high compute requirements linked to volumetric rendering. Gaussian Splatting-based methods, on the other hand, rely on rasterization and naturally achieve real-time rendering but suffer from brittle optimization heuristics that underperform on more challenging scenes. In this work, we present RadSplat, a lightweight method for robust real-time rendering of complex scenes. Our main contributions are threefold. First, we use radiance fields as a prior and supervision signal for optimizing point-based scene representations, leading to improved quality and more robust optimization. Next, we develop a novel pruning technique reducing the overall point count while maintaining high quality, leading to smaller and more compact scene representations with faster inference speeds. Finally, we propose a novel test-time filtering approach that further accelerates rendering and allows to scale to larger, house-sized scenes. We find that our method enables state-of-the-art synthesis of complex captures at 900+ FPS.
Spectra: A Comprehensive Study of Ternary, Quantized, and FP16 Language Models
Post-training quantization is the leading method for addressing memory-related bottlenecks in LLM inference, but unfortunately, it suffers from significant performance degradation below 4-bit precision. An alternative approach involves training compressed models directly at a low bitwidth (e.g., binary or ternary models). However, the performance, training dynamics, and scaling trends of such models are not yet well understood. To address this issue, we train and openly release the Spectra LLM suite consisting of 54 language models ranging from 99M to 3.9B parameters, trained on 300B tokens. Spectra includes FloatLMs, post-training quantized QuantLMs (3, 4, 6, and 8 bits), and ternary LLMs (TriLMs) - our improved architecture for ternary language modeling, which significantly outperforms previously proposed ternary models of a given size (in bits), matching half-precision models at scale. For example, TriLM 3.9B is (bit-wise) smaller than the half-precision FloatLM 830M, but matches half-precision FloatLM 3.9B in commonsense reasoning and knowledge benchmarks. However, TriLM 3.9B is also as toxic and stereotyping as FloatLM 3.9B, a model six times larger in size. Additionally, TriLM 3.9B lags behind FloatLM in perplexity on validation splits and web-based corpora but performs better on less noisy datasets like Lambada and PennTreeBank. To enhance understanding of low-bitwidth models, we are releasing 500+ intermediate checkpoints of the Spectra suite at https://github.com/NolanoOrg/SpectraSuite{https://github.com/NolanoOrg/SpectraSuite}.
GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS
Multi-agent learning algorithms have been successful at generating superhuman planning in a wide variety of games but have had little impact on the design of deployed multi-agent planners. A key bottleneck in applying these techniques to multi-agent planning is that they require billions of steps of experience. To enable the study of multi-agent planning at this scale, we present GPUDrive, a GPU-accelerated, multi-agent simulator built on top of the Madrona Game Engine that can generate over a million steps of experience per second. Observation, reward, and dynamics functions are written directly in C++, allowing users to define complex, heterogeneous agent behaviors that are lowered to high-performance CUDA. We show that using GPUDrive we are able to effectively train reinforcement learning agents over many scenes in the Waymo Motion dataset, yielding highly effective goal-reaching agents in minutes for individual scenes and generally capable agents in a few hours. We ship these trained agents as part of the code base at https://github.com/Emerge-Lab/gpudrive.