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SubscribeBone: Block Affine Transformation as Parameter Efficient Fine-tuning Methods for Large Language Models
Low-Rank Adaptation (LoRA) has achieved remarkable training results by freezing the original weights and training only low-rank matrices, establishing itself as the predominant fine-tuning method for LLMs. In pursuit of performance closer to full-parameter training, a series of LoRA variants have emerged, such as LoRA+, PISSA, Olora, and LoRA-GA. However, these improvements complicate the initial setup of model training and increase initialization time. More importantly, they overlook the internal interactions of the original weight information. To address these issues, we introduce a novel theory, ``Weight Guide'' aimed at continuously guiding trainable matrices through the original weights during training to enhance the utilization of weight information. Based on this theory, we designed a new PEFT technique called Bone (Block Affine), which not only enhances the utilization of original weight information but also emphasizes the internal connections between weights, leading to faster convergence and better data fitting. Experimental comparisons across two different LLM architectures (LLaMA2, RWKV6) and various parameter scales demonstrate that the Bone structure can achieve rapid convergence and superior data fitting without the need for complex initialization. For example, when fine-tuning LLaMA2-7B on the MetaMathQA dataset and validating on GSM8k and math benchmarks, Bone achieved fine-tuning scores of 49.36 and 8.8, respectively, outperforming PISSA by 5.84\% and 1.96\%.
Predicting Bone Degradation Using Vision Transformer and Synthetic Cellular Microstructures Dataset
Bone degradation, especially for astronauts in microgravity conditions, is crucial for space exploration missions since the lower applied external forces accelerate the diminution in bone stiffness and strength substantially. Although existing computational models help us understand this phenomenon and possibly restrict its effect in the future, they are time-consuming to simulate the changes in the bones, not just the bone microstructures, of each individual in detail. In this study, a robust yet fast computational method to predict and visualize bone degradation has been developed. Our deep-learning method, TransVNet, can take in different 3D voxelized images and predict their evolution throughout months utilizing a hybrid 3D-CNN-VisionTransformer autoencoder architecture. Because of limited available experimental data and challenges of obtaining new samples, a digital twin dataset of diverse and initial bone-like microstructures was generated to train our TransVNet on the evolution of the 3D images through a previously developed degradation model for microgravity.
MedConv: Convolutions Beat Transformers on Long-Tailed Bone Density Prediction
Bone density prediction via CT scans to estimate T-scores is crucial, providing a more precise assessment of bone health compared to traditional methods like X-ray bone density tests, which lack spatial resolution and the ability to detect localized changes. However, CT-based prediction faces two major challenges: the high computational complexity of transformer-based architectures, which limits their deployment in portable and clinical settings, and the imbalanced, long-tailed distribution of real-world hospital data that skews predictions. To address these issues, we introduce MedConv, a convolutional model for bone density prediction that outperforms transformer models with lower computational demands. We also adapt Bal-CE loss and post-hoc logit adjustment to improve class balance. Extensive experiments on our AustinSpine dataset shows that our approach achieves up to 21% improvement in accuracy and 20% in ROC AUC over previous state-of-the-art methods.
Reasoning Limitations of Multimodal Large Language Models. A case study of Bongard Problems
Abstract visual reasoning (AVR) encompasses a suite of tasks whose solving requires the ability to discover common concepts underlying the set of pictures through an analogy-making process, similarly to human IQ tests. Bongard Problems (BPs), proposed in 1968, constitute a fundamental challenge in this domain mainly due to their requirement to combine visual reasoning and verbal description. This work poses a question whether multimodal large language models (MLLMs) inherently designed to combine vision and language are capable of tackling BPs. To this end, we propose a set of diverse MLLM-suited strategies to tackle BPs and examine four popular proprietary MLLMs: GPT-4o, GPT-4 Turbo, Gemini 1.5 Pro, and Claude 3.5 Sonnet, and four open models: InternVL2-8B, LLaVa-1.6 Mistral-7B, Phi-3.5-Vision, and Pixtral 12B. The above MLLMs are compared on three BP datasets: a set of original BP instances relying on synthetic, geometry-based images and two recent datasets based on real-world images, i.e., Bongard-HOI and Bongard-OpenWorld. The experiments reveal significant limitations of MLLMs in solving BPs. In particular, the models struggle to solve the classical set of synthetic BPs, despite their visual simplicity. Though their performance ameliorates on real-world concepts expressed in Bongard-HOI and Bongard-OpenWorld, the models still have difficulty in utilizing new information to improve their predictions, as well as utilizing a dialog context window effectively. To capture the reasons of performance discrepancy between synthetic and real-world AVR domains, we propose Bongard-RWR, a new BP dataset consisting of real-world images that translates concepts from hand-crafted synthetic BPs to real-world concepts. The MLLMs' results on Bongard-RWR suggest that their poor performance on classical BPs is not due to domain specificity but rather reflects their general AVR limitations.
Bonafide at LegalLens 2024 Shared Task: Using Lightweight DeBERTa Based Encoder For Legal Violation Detection and Resolution
In this work, we present two systems -- Named Entity Resolution (NER) and Natural Language Inference (NLI) -- for detecting legal violations within unstructured textual data and for associating these violations with potentially affected individuals, respectively. Both these systems are lightweight DeBERTa based encoders that outperform the LLM baselines. The proposed NER system achieved an F1 score of 60.01\% on Subtask A of the LegalLens challenge, which focuses on identifying violations. The proposed NLI system achieved an F1 score of 84.73\% on Subtask B of the LegalLens challenge, which focuses on resolving these violations by matching them with pre-existing legal complaints of class action cases. Our NER system ranked sixth and NLI system ranked fifth on the LegalLens leaderboard. We release the trained models and inference scripts.
BongLLaMA: LLaMA for Bangla Language
Bangla (or "Bengali") is a language spoken by approximately 240 million native speakers and around 300 million people worldwide. Despite being the 5th largest spoken language in the world, Bangla is still a "low-resource" language, and existing pretrained language models often struggle to perform well on Bangla Language Processing (BLP) tasks. This work addresses this gap by introducing BongLLaMA (i.e., Bangla-LLaMA), an open-source large language model fine-tuned exclusively on large Bangla corpora and instruction-tuning datasets. We present our methodology, data augmentation techniques, fine-tuning details, and comprehensive benchmarking results showcasing the utility of BongLLaMA on BLP tasks. We believe BongLLaMA will serve as the new standard baseline for Bangla Language Models and, thus, facilitate future benchmarking studies focused on this widely-spoken yet "low-resource" language. All BongLLaMA models are available for public use at https://huggingface.co/BanglaLLM.
BoNBoN Alignment for Large Language Models and the Sweetness of Best-of-n Sampling
This paper concerns the problem of aligning samples from large language models to human preferences using best-of-n sampling, where we draw n samples, rank them, and return the best one. We consider two fundamental problems. First: what is the relationship between best-of-n and approaches to alignment that train LLMs to output samples with a high expected reward (e.g., RLHF or DPO)? To answer this, we embed both the best-of-n distribution and the sampling distributions learned by alignment procedures in a common class of tiltings of the base LLM distribution. We then show that, within this class, best-of-n is essentially optimal in terms of the trade-off between win-rate against the base model vs KL distance from the base model. That is, best-of-n is the best choice of alignment distribution if the goal is to maximize win rate. However, best-of-n requires drawing n samples for each inference, a substantial cost. To avoid this, the second problem we consider is how to fine-tune a LLM to mimic the best-of-n sampling distribution. We derive BoNBoN Alignment to achieve this by exploiting the special structure of the best-of-n distribution. Experiments show that BoNBoN alignment yields substantial improvements in producing a model that is preferred to the base policy while minimally affecting off-target aspects.
Bongard-OpenWorld: Few-Shot Reasoning for Free-form Visual Concepts in the Real World
We introduce Bongard-OpenWorld, a new benchmark for evaluating real-world few-shot reasoning for machine vision. It originates from the classical Bongard Problems (BPs): Given two sets of images (positive and negative), the model needs to identify the set that query images belong to by inducing the visual concepts, which is exclusively depicted by images from the positive set. Our benchmark inherits the few-shot concept induction of the original BPs while adding the two novel layers of challenge: 1) open-world free-form concepts, as the visual concepts in Bongard-OpenWorld are unique compositions of terms from an open vocabulary, ranging from object categories to abstract visual attributes and commonsense factual knowledge; 2) real-world images, as opposed to the synthetic diagrams used by many counterparts. In our exploration, Bongard-OpenWorld already imposes a significant challenge to current few-shot reasoning algorithms. We further investigate to which extent the recently introduced Large Language Models (LLMs) and Vision-Language Models (VLMs) can solve our task, by directly probing VLMs, and combining VLMs and LLMs in an interactive reasoning scheme. We even designed a neuro-symbolic reasoning approach that reconciles LLMs & VLMs with logical reasoning to emulate the human problem-solving process for Bongard Problems. However, none of these approaches manage to close the human-machine gap, as the best learner achieves 64% accuracy while human participants easily reach 91%. We hope Bongard-OpenWorld can help us better understand the limitations of current visual intelligence and facilitate future research on visual agents with stronger few-shot visual reasoning capabilities.
Bongard-HOI: Benchmarking Few-Shot Visual Reasoning for Human-Object Interactions
A significant gap remains between today's visual pattern recognition models and human-level visual cognition especially when it comes to few-shot learning and compositional reasoning of novel concepts. We introduce Bongard-HOI, a new visual reasoning benchmark that focuses on compositional learning of human-object interactions (HOIs) from natural images. It is inspired by two desirable characteristics from the classical Bongard problems (BPs): 1) few-shot concept learning, and 2) context-dependent reasoning. We carefully curate the few-shot instances with hard negatives, where positive and negative images only disagree on action labels, making mere recognition of object categories insufficient to complete our benchmarks. We also design multiple test sets to systematically study the generalization of visual learning models, where we vary the overlap of the HOI concepts between the training and test sets of few-shot instances, from partial to no overlaps. Bongard-HOI presents a substantial challenge to today's visual recognition models. The state-of-the-art HOI detection model achieves only 62% accuracy on few-shot binary prediction while even amateur human testers on MTurk have 91% accuracy. With the Bongard-HOI benchmark, we hope to further advance research efforts in visual reasoning, especially in holistic perception-reasoning systems and better representation learning.
BRAT: Bonus oRthogonAl Token for Architecture Agnostic Textual Inversion
Textual Inversion remains a popular method for personalizing diffusion models, in order to teach models new subjects and styles. We note that textual inversion has been underexplored using alternatives to the UNet, and experiment with textual inversion with a vision transformer. We also seek to optimize textual inversion using a strategy that does not require explicit use of the UNet and its idiosyncratic layers, so we add bonus tokens and enforce orthogonality. We find the use of the bonus token improves adherence to the source images and the use of the vision transformer improves adherence to the prompt. Code is available at https://github.com/jamesBaker361/tex_inv_plus.
Oracle Bone Inscriptions Multi-modal Dataset
Oracle bone inscriptions(OBI) is the earliest developed writing system in China, bearing invaluable written exemplifications of early Shang history and paleography. However, the task of deciphering OBI, in the current climate of the scholarship, can prove extremely challenging. Out of the 4,500 oracle bone characters excavated, only a third have been successfully identified. Therefore, leveraging the advantages of advanced AI technology to assist in the decipherment of OBI is a highly essential research topic. However, fully utilizing AI's capabilities in these matters is reliant on having a comprehensive and high-quality annotated OBI dataset at hand whereas most existing datasets are only annotated in just a single or a few dimensions, limiting the value of their potential application. For instance, the Oracle-MNIST dataset only offers 30k images classified into 10 categories. Therefore, this paper proposes an Oracle Bone Inscriptions Multi-modal Dataset(OBIMD), which includes annotation information for 10,077 pieces of oracle bones. Each piece has two modalities: pixel-level aligned rubbings and facsimiles. The dataset annotates the detection boxes, character categories, transcriptions, corresponding inscription groups, and reading sequences in the groups of each oracle bone character, providing a comprehensive and high-quality level of annotations. This dataset can be used for a variety of AI-related research tasks relevant to the field of OBI, such as OBI Character Detection and Recognition, Rubbing Denoising, Character Matching, Character Generation, Reading Sequence Prediction, Missing Characters Completion task and so on. We believe that the creation and publication of a dataset like this will help significantly advance the application of AI algorithms in the field of OBI research.
Mitigating Long-tail Distribution in Oracle Bone Inscriptions: Dataset, Model, and Benchmark
The oracle bone inscription (OBI) recognition plays a significant role in understanding the history and culture of ancient China. However, the existing OBI datasets suffer from a long-tail distribution problem, leading to biased performance of OBI recognition models across majority and minority classes. With recent advancements in generative models, OBI synthesis-based data augmentation has become a promising avenue to expand the sample size of minority classes. Unfortunately, current OBI datasets lack large-scale structure-aligned image pairs for generative model training. To address these problems, we first present the Oracle-P15K, a structure-aligned OBI dataset for OBI generation and denoising, consisting of 14,542 images infused with domain knowledge from OBI experts. Second, we propose a diffusion model-based pseudo OBI generator, called OBIDiff, to achieve realistic and controllable OBI generation. Given a clean glyph image and a target rubbing-style image, it can effectively transfer the noise style of the original rubbing to the glyph image. Extensive experiments on OBI downstream tasks and user preference studies show the effectiveness of the proposed Oracle-P15K dataset and demonstrate that OBIDiff can accurately preserve inherent glyph structures while transferring authentic rubbing styles effectively.
Rescaled Einstein-Gauss-Bonnet Gravity Inflation
We study the inflationary phenomenology of a rescaled Einstein-Gauss-Bonnet gravity. In this framework, the gravitational constant of the Einstein-Hilbert term is rescaled due to effective terms active in the high curvature era. Basically, the total theory is an F(R,G,phi) theory with the Gauss-Bonnet part contributing only a non-minimal coupling to the scalar field, so it is a theory with string theory origins and with a non-trivial F(R) gravity part. The F(R) gravity part in the high curvature regime contributes only a rescaled Einstein-Hilbert term and thus the resulting theory is effectively a rescaled version of a standard Einstein-Gauss-Bonnet theory. We develop the formalism of rescaled Einstein-Gauss-Bonnet gravity, taking in account the GW170817 constraints on the gravitational wave speed. We show explicitly how the rescaled theory affects directly the primordial scalar and tensor perturbations, and how the slow-roll and observational indices of inflation are affected by the rescaling of the theory. We perform a thorough phenomenological analysis of several models of interest and we show that is it possible to obtain viable inflationary theories compatible with the latest Planck data. Also among the studied models there are cases that yield a relatively large blue tilted tensor spectral index and we demonstrate that these models can lead to detectable primordial gravitational waves in the future gravitational wave experiments. Some of the scenarios examined, for specific values of the reheating temperature may be detectable by SKA, LISA, BBO, DECIGO and the Einstein Telescope.
The bolometric Bond albedo and energy balance of Uranus
Using a newly developed `holistic' atmospheric model of the aerosol structure in Uranus's atmosphere, based upon observations made by HST/STIS, Gemini/NIFS and IRTF/SpeX from 2000 -- 2009, we make a new estimate the bolometric Bond albedo of Uranus during this time of A^* = 0.338 pm 0.011, with a phase integral of q^* = 1.36 pm 0.03. Then, using a simple seasonal model, developed to be consistent with the disc-integrated blue and green magnitude data from the Lowell Observatory from 1950 to 2016, we model how Uranus's reflectivity and heat budget vary during its orbit and determine new orbital-mean average value for the bolometric Bond albedo of A^* = 0.349 pm 0.016 and for the absorbed solar flux of P_mathrm{in}=0.604 pm 0.027 W m^{-2}. Assuming the outgoing thermal flux to be P_mathrm{out}=0.693 pm 0.013 W m^{-2}, as previously determined from Voyager 2 observations, we arrive at a new estimate of Uranus's average heat flux budget of P_out/P_in = 1.15 pm 0.06, finding considerable variation with time due to Uranus's significant orbital eccentricity of 0.046. This leads the flux budget to vary from P_out/P_in = 1.03 near perihelion, to 1.24 near aphelion. We conclude that although P_out/P_in is considerably smaller than for the other giant planets, Uranus is not in thermal equilibrium with the Sun.
BS-LDM: Effective Bone Suppression in High-Resolution Chest X-Ray Images with Conditional Latent Diffusion Models
Lung diseases represent a significant global health challenge, with Chest X-Ray (CXR) being a key diagnostic tool due to their accessibility and affordability. Nonetheless, the detection of pulmonary lesions is often hindered by overlapping bone structures in CXR images, leading to potential misdiagnoses. To address this issue, we developed an end-to-end framework called BS-LDM, designed to effectively suppress bone in high-resolution CXR images. This framework is based on conditional latent diffusion models and incorporates a multi-level hybrid loss-constrained vector-quantized generative adversarial network which is crafted for perceptual compression, ensuring the preservation of details. To further enhance the framework's performance, we introduce offset noise and a temporal adaptive thresholding strategy. These additions help minimize discrepancies in generating low-frequency information, thereby improving the clarity of the generated soft tissue images. Additionally, we have compiled a high-quality bone suppression dataset named SZCH-X-Rays. This dataset includes 818 pairs of high-resolution CXR and dual-energy subtraction soft tissue images collected from a partner hospital. Moreover, we processed 241 data pairs from the JSRT dataset into negative images, which are more commonly used in clinical practice. Our comprehensive experimental and clinical evaluations reveal that BS-LDM excels in bone suppression, underscoring its significant clinical value.
An open dataset for the evolution of oracle bone characters: EVOBC
The earliest extant Chinese characters originate from oracle bone inscriptions, which are closely related to other East Asian languages. These inscriptions hold immense value for anthropology and archaeology. However, deciphering oracle bone script remains a formidable challenge, with only approximately 1,600 of the over 4,500 extant characters elucidated to date. Further scholarly investigation is required to comprehensively understand this ancient writing system. Artificial Intelligence technology is a promising avenue for deciphering oracle bone characters, particularly concerning their evolution. However, one of the challenges is the lack of datasets mapping the evolution of these characters over time. In this study, we systematically collected ancient characters from authoritative texts and websites spanning six historical stages: Oracle Bone Characters - OBC (15th century B.C.), Bronze Inscriptions - BI (13th to 221 B.C.), Seal Script - SS (11th to 8th centuries B.C.), Spring and Autumn period Characters - SAC (770 to 476 B.C.), Warring States period Characters - WSC (475 B.C. to 221 B.C.), and Clerical Script - CS (221 B.C. to 220 A.D.). Subsequently, we constructed an extensive dataset, namely EVolution Oracle Bone Characters (EVOBC), consisting of 229,170 images representing 13,714 distinct character categories. We conducted validation and simulated deciphering on the constructed dataset, and the results demonstrate its high efficacy in aiding the study of oracle bone script. This openly accessible dataset aims to digitalize ancient Chinese scripts across multiple eras, facilitating the decipherment of oracle bone script by examining the evolution of glyph forms.
BS-Diff: Effective Bone Suppression Using Conditional Diffusion Models from Chest X-Ray Images
Chest X-rays (CXRs) are commonly utilized as a low-dose modality for lung screening. Nonetheless, the efficacy of CXRs is somewhat impeded, given that approximately 75% of the lung area overlaps with bone, which in turn hampers the detection and diagnosis of diseases. As a remedial measure, bone suppression techniques have been introduced. The current dual-energy subtraction imaging technique in the clinic requires costly equipment and subjects being exposed to high radiation. To circumvent these issues, deep learning-based image generation algorithms have been proposed. However, existing methods fall short in terms of producing high-quality images and capturing texture details, particularly with pulmonary vessels. To address these issues, this paper proposes a new bone suppression framework, termed BS-Diff, that comprises a conditional diffusion model equipped with a U-Net architecture and a simple enhancement module to incorporate an autoencoder. Our proposed network cannot only generate soft tissue images with a high bone suppression rate but also possesses the capability to capture fine image details. Additionally, we compiled the largest dataset since 2010, including data from 120 patients with high-definition, high-resolution paired CXRs and soft tissue images collected by our affiliated hospital. Extensive experiments, comparative analyses, ablation studies, and clinical evaluations indicate that the proposed BS-Diff outperforms several bone-suppression models across multiple metrics. Our code can be accessed at https://github.com/Benny0323/BS-Diff.
A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs
Exploration in environments which differ across episodes has received increasing attention in recent years. Current methods use some combination of global novelty bonuses, computed using the agent's entire training experience, and episodic novelty bonuses, computed using only experience from the current episode. However, the use of these two types of bonuses has been ad-hoc and poorly understood. In this work, we shed light on the behavior of these two types of bonuses through controlled experiments on easily interpretable tasks as well as challenging pixel-based settings. We find that the two types of bonuses succeed in different settings, with episodic bonuses being most effective when there is little shared structure across episodes and global bonuses being effective when more structure is shared. We develop a conceptual framework which makes this notion of shared structure precise by considering the variance of the value function across contexts, and which provides a unifying explanation of our empirical results. We furthermore find that combining the two bonuses can lead to more robust performance across different degrees of shared structure, and investigate different algorithmic choices for defining and combining global and episodic bonuses based on function approximation. This results in an algorithm which sets a new state of the art across 16 tasks from the MiniHack suite used in prior work, and also performs robustly on Habitat and Montezuma's Revenge.
MolDiff: Addressing the Atom-Bond Inconsistency Problem in 3D Molecule Diffusion Generation
Deep generative models have recently achieved superior performance in 3D molecule generation. Most of them first generate atoms and then add chemical bonds based on the generated atoms in a post-processing manner. However, there might be no corresponding bond solution for the temporally generated atoms as their locations are generated without considering potential bonds. We define this problem as the atom-bond inconsistency problem and claim it is the main reason for current approaches to generating unrealistic 3D molecules. To overcome this problem, we propose a new diffusion model called MolDiff which can generate atoms and bonds simultaneously while still maintaining their consistency by explicitly modeling the dependence between their relationships. We evaluated the generation ability of our proposed model and the quality of the generated molecules using criteria related to both geometry and chemical properties. The empirical studies showed that our model outperforms previous approaches, achieving a three-fold improvement in success rate and generating molecules with significantly better quality.
Non cooperative Liquidity Games and their application to bond market trading
We present a new type of game, the Liquidity Game. We draw inspiration from the UK government bond market and apply game theoretic approaches to its analysis. In Liquidity Games, market participants (agents) use non-cooperative games where the players' utility is directly defined by the liquidity of the game itself, offering a paradigm shift in our understanding of market dynamics. Each player's utility is intricately linked to the liquidity generated within the game, making the utility endogenous and dynamic. Players are not just passive recipients of utility based on external factors but active participants whose strategies and actions collectively shape and are shaped by the liquidity of the market. This reflexivity introduces a level of complexity and realism previously unattainable in conventional models. We apply Liquidity Game theoretic approaches to a simple UK bond market interaction and present results for market design and strategic behavior of participants. We tackle one of the largest issues within this mechanism, namely what strategy should market makers utilize when uncertain about the type of market maker they are interacting with, and what structure might regulators wish to see.
Metal artefact reduction sequences for a piezoelectric bone conduction implant using a realistic head phantom in MRI
Industry standards require medical device manufacturers to perform implant-induced artefact testing in phantoms at a pre-clinical stage to define the extent of artefacts that can be expected during MRI. Once a device is commercially available, studies on volunteers, cadavers or patients are performed to investigate implant-induced artefacts and artefact reduction methods more in-depth. This study describes the design and evaluation of a realistic head phantom for pre-clinical implant-induced artefact testing in a relevant environment. A case study is performed where a state-of-the-art piezoelectric bone conduction implant is used in the 1.5 T and 3 T MRI environments. Images were acquired using clinical and novel metal artefact reducing (MARS) sequences at both field strengths. Artefact width and length were measured in a healthy volunteer and compared with artefact sizes obtained in the phantom. Artefact sizes are reported that are similar in shape between the phantom and a volunteer, yet with dimensions differing up to 20% between both. When the implant magnet is removed, the artefact size can be reduced below a diameter of 5 cm, whilst the presence of an implant magnet and splint creates higher artefacts up to 20 cm in diameter. Pulse sequences have been altered to reduce the scan time up to 7 minutes, while preserving the image quality. These results show that the anthropomorphic phantom can be used at a preclinical stage to provide clinically relevant images, illustrating the impact of the artefact on important brain structures.
Instability of the solitary waves for the Generalized Benjamin-Bona-Mahony Equation
In this work, we consider the generalized Benjamin-Bona-Mahony equation $partial_t u+partial_x u+partial_x( |u|^pu)-partial_t partial_x^{2}u=0, quad(t,x) in R times R, with p>4. This equation has the traveling wave solutions \phi_{c}(x-ct), for any frequency c>1. It has been proved by Souganidis and Strauss Strauss-1990 that, there exists a number c_{0}(p)>1, such that solitary waves \phi_{c}(x-ct) with 1<c<c_{0}(p) is orbitally unstable, while for c>c_{0}(p), \phi_{c}(x-ct) is orbitally stable. The linear exponential instability in the former case was further proved by Pego and Weinstein Pego-1991-eigenvalue. In this paper, we prove the orbital instability in the critical case c=c_{0}(p)$.
Electric Penrose process and the accretion disk around a 4D charged Einstein-Gauss-Bonnet black hole
In this paper, we aim to examine the electric Penrose process (PP) around a charged black hole in 4D Einstein-Gauss-Bonnet (EGB) gravity and bring out the effect of the Gauss-Bonnet (GB) coupling parameter alpha and black hole charge on the efficiency of the energy extraction from the black hole. This research is motivated by the fact that electrostatic interactions significantly influence the behavior of charged particles in the vicinity of a charged static black hole. Under this interaction, decaying charged particles can have negative energies, causing energy to be released from black holes with no ergosphere. We show that the GB coupling parameter has a significant impact on the energy efficiency of the electric PP, but the efficiency can be strongly enhanced by the black hole charge due to the Coulomb force. Finally, we consider the accretion disk around the black hole and investigate in detail its radiation properties, such as the electromagnetic radiation flux, the temperature, and the differential luminosity. We show that the GB coupling parameter can have a significant impact on the radiation parameters, causing them to increase in the accretion disk in the vicinity of the black hole. Interestingly, it is found that the 4D EGB charged black hole is more efficient and favorable for the accretion disk radiation compared to a charged black hole in Einstein gravity.
Top-Down Compression: Revisit Efficient Vision Token Projection for Visual Instruction Tuning
Visual instruction tuning aims to enable large language models to comprehend the visual world, with a pivotal challenge lying in establishing an effective vision-to-language projection. However, existing methods often grapple with the intractable trade-off between accuracy and efficiency. In this paper, we present LLaVA-Meteor, a novel approach designed to break this deadlock, equipped with a novel Top-Down Compression paradigm that strategically compresses visual tokens without compromising core information. Specifically, we construct a trainable Flash Global Fusion module based on efficient selective state space operators, which aligns the feature space while enabling each token to perceive holistic visual context and instruction preference at low cost. Furthermore, a local-to-single scanning manner is employed to effectively capture local dependencies, thereby enhancing the model's capability in vision modeling. To alleviate computational overhead, we explore a Visual-Native Selection mechanism that independently assesses token significance by both the visual and native experts, followed by aggregation to retain the most critical subset. Extensive experiments show that our approach reduces visual tokens by 75--95% while achieving comparable or superior performance across 12 benchmarks, significantly improving efficiency.
Focus on Neighbors and Know the Whole: Towards Consistent Dense Multiview Text-to-Image Generator for 3D Creation
Generating dense multiview images from text prompts is crucial for creating high-fidelity 3D assets. Nevertheless, existing methods struggle with space-view correspondences, resulting in sparse and low-quality outputs. In this paper, we introduce CoSER, a novel consistent dense Multiview Text-to-Image Generator for Text-to-3D, achieving both efficiency and quality by meticulously learning neighbor-view coherence and further alleviating ambiguity through the swift traversal of all views. For achieving neighbor-view consistency, each viewpoint densely interacts with adjacent viewpoints to perceive the global spatial structure, and aggregates information along motion paths explicitly defined by physical principles to refine details. To further enhance cross-view consistency and alleviate content drift, CoSER rapidly scan all views in spiral bidirectional manner to aware holistic information and then scores each point based on semantic material. Subsequently, we conduct weighted down-sampling along the spatial dimension based on scores, thereby facilitating prominent information fusion across all views with lightweight computation. Technically, the core module is built by integrating the attention mechanism with a selective state space model, exploiting the robust learning capabilities of the former and the low overhead of the latter. Extensive evaluation shows that CoSER is capable of producing dense, high-fidelity, content-consistent multiview images that can be flexibly integrated into various 3D generation models.
Is Model Attention Aligned with Human Attention? An Empirical Study on Large Language Models for Code Generation
Large Language Models (LLMs) have been demonstrated effective for code generation. Due to the complexity and opacity of LLMs, little is known about how these models generate code. To deepen our understanding, we investigate whether LLMs attend to the same parts of a natural language description as human programmers during code generation. An analysis of five LLMs on a popular benchmark, HumanEval, revealed a consistent misalignment between LLMs' and programmers' attention. Furthermore, we found that there is no correlation between the code generation accuracy of LLMs and their alignment with human programmers. Through a quantitative experiment and a user study, we confirmed that, among twelve different attention computation methods, attention computed by the perturbation-based method is most aligned with human attention and is constantly favored by human programmers. Our findings highlight the need for human-aligned LLMs for better interpretability and programmer trust.
Crowdsourced Phrase-Based Tokenization for Low-Resourced Neural Machine Translation: The Case of Fon Language
Building effective neural machine translation (NMT) models for very low-resourced and morphologically rich African indigenous languages is an open challenge. Besides the issue of finding available resources for them, a lot of work is put into preprocessing and tokenization. Recent studies have shown that standard tokenization methods do not always adequately deal with the grammatical, diacritical, and tonal properties of some African languages. That, coupled with the extremely low availability of training samples, hinders the production of reliable NMT models. In this paper, using Fon language as a case study, we revisit standard tokenization methods and introduce Word-Expressions-Based (WEB) tokenization, a human-involved super-words tokenization strategy to create a better representative vocabulary for training. Furthermore, we compare our tokenization strategy to others on the Fon-French and French-Fon translation tasks.
Human Empathy as Encoder: AI-Assisted Depression Assessment in Special Education
Assessing student depression in sensitive environments like special education is challenging. Standardized questionnaires may not fully reflect students' true situations. Furthermore, automated methods often falter with rich student narratives, lacking the crucial, individualized insights stemming from teachers' empathetic connections with students. Existing methods often fail to address this ambiguity or effectively integrate educator understanding. To address these limitations by fostering a synergistic human-AI collaboration, this paper introduces Human Empathy as Encoder (HEAE), a novel, human-centered AI framework for transparent and socially responsible depression severity assessment. Our approach uniquely integrates student narrative text with a teacher-derived, 9-dimensional "Empathy Vector" (EV), its dimensions guided by the PHQ-9 framework,to explicitly translate tacit empathetic insight into a structured AI input enhancing rather than replacing human judgment. Rigorous experiments optimized the multimodal fusion, text representation, and classification architecture, achieving 82.74% accuracy for 7-level severity classification. This work demonstrates a path toward more responsible and ethical affective computing by structurally embedding human empathy
FonMTL: Towards Multitask Learning for the Fon Language
The Fon language, spoken by an average 2 million of people, is a truly low-resourced African language, with a limited online presence, and existing datasets (just to name but a few). Multitask learning is a learning paradigm that aims to improve the generalization capacity of a model by sharing knowledge across different but related tasks: this could be prevalent in very data-scarce scenarios. In this paper, we present the first explorative approach to multitask learning, for model capabilities enhancement in Natural Language Processing for the Fon language. Specifically, we explore the tasks of Named Entity Recognition (NER) and Part of Speech Tagging (POS) for Fon. We leverage two language model heads as encoders to build shared representations for the inputs, and we use linear layers blocks for classification relative to each task. Our results on the NER and POS tasks for Fon, show competitive (or better) performances compared to several multilingual pretrained language models finetuned on single tasks. Additionally, we perform a few ablation studies to leverage the efficiency of two different loss combination strategies and find out that the equal loss weighting approach works best in our case. Our code is open-sourced at https://github.com/bonaventuredossou/multitask_fon.
AfroLM: A Self-Active Learning-based Multilingual Pretrained Language Model for 23 African Languages
In recent years, multilingual pre-trained language models have gained prominence due to their remarkable performance on numerous downstream Natural Language Processing tasks (NLP). However, pre-training these large multilingual language models requires a lot of training data, which is not available for African Languages. Active learning is a semi-supervised learning algorithm, in which a model consistently and dynamically learns to identify the most beneficial samples to train itself on, in order to achieve better optimization and performance on downstream tasks. Furthermore, active learning effectively and practically addresses real-world data scarcity. Despite all its benefits, active learning, in the context of NLP and especially multilingual language models pretraining, has received little consideration. In this paper, we present AfroLM, a multilingual language model pretrained from scratch on 23 African languages (the largest effort to date) using our novel self-active learning framework. Pretrained on a dataset significantly (14x) smaller than existing baselines, AfroLM outperforms many multilingual pretrained language models (AfriBERTa, XLMR-base, mBERT) on various NLP downstream tasks (NER, text classification, and sentiment analysis). Additional out-of-domain sentiment analysis experiments show that AfroLM is able to generalize well across various domains. We release the code source, and our datasets used in our framework at https://github.com/bonaventuredossou/MLM_AL.
Recent Advances in Natural Language Processing via Large Pre-Trained Language Models: A Survey
Large, pre-trained transformer-based language models such as BERT have drastically changed the Natural Language Processing (NLP) field. We present a survey of recent work that uses these large language models to solve NLP tasks via pre-training then fine-tuning, prompting, or text generation approaches. We also present approaches that use pre-trained language models to generate data for training augmentation or other purposes. We conclude with discussions on limitations and suggested directions for future research.
Self-Attention Based Molecule Representation for Predicting Drug-Target Interaction
Predicting drug-target interactions (DTI) is an essential part of the drug discovery process, which is an expensive process in terms of time and cost. Therefore, reducing DTI cost could lead to reduced healthcare costs for a patient. In addition, a precisely learned molecule representation in a DTI model could contribute to developing personalized medicine, which will help many patient cohorts. In this paper, we propose a new molecule representation based on the self-attention mechanism, and a new DTI model using our molecule representation. The experiments show that our DTI model outperforms the state of the art by up to 4.9% points in terms of area under the precision-recall curve. Moreover, a study using the DrugBank database proves that our model effectively lists all known drugs targeting a specific cancer biomarker in the top-30 candidate list.
Windows Agent Arena: Evaluating Multi-Modal OS Agents at Scale
Large language models (LLMs) show remarkable potential to act as computer agents, enhancing human productivity and software accessibility in multi-modal tasks that require planning and reasoning. However, measuring agent performance in realistic environments remains a challenge since: (i) most benchmarks are limited to specific modalities or domains (e.g. text-only, web navigation, Q&A, coding) and (ii) full benchmark evaluations are slow (on order of magnitude of days) given the multi-step sequential nature of tasks. To address these challenges, we introduce the Windows Agent Arena: a reproducible, general environment focusing exclusively on the Windows operating system (OS) where agents can operate freely within a real Windows OS and use the same wide range of applications, tools, and web browsers available to human users when solving tasks. We adapt the OSWorld framework (Xie et al., 2024) to create 150+ diverse Windows tasks across representative domains that require agent abilities in planning, screen understanding, and tool usage. Our benchmark is scalable and can be seamlessly parallelized in Azure for a full benchmark evaluation in as little as 20 minutes. To demonstrate Windows Agent Arena's capabilities, we also introduce a new multi-modal agent, Navi. Our agent achieves a success rate of 19.5% in the Windows domain, compared to 74.5% performance of an unassisted human. Navi also demonstrates strong performance on another popular web-based benchmark, Mind2Web. We offer extensive quantitative and qualitative analysis of Navi's performance, and provide insights into the opportunities for future research in agent development and data generation using Windows Agent Arena. Webpage: https://microsoft.github.io/WindowsAgentArena Code: https://github.com/microsoft/WindowsAgentArena
Quantizable Transformers: Removing Outliers by Helping Attention Heads Do Nothing
Transformer models have been widely adopted in various domains over the last years, and especially large language models have advanced the field of AI significantly. Due to their size, the capability of these networks has increased tremendously, but this has come at the cost of a significant increase in necessary compute. Quantization is one of the most effective ways to reduce the computational time and memory consumption of neural networks. Many studies have shown, however, that modern transformer models tend to learn strong outliers in their activations, making them difficult to quantize. To retain acceptable performance, the existence of these outliers requires activations to be in higher bitwidth or the use of different numeric formats, extra fine-tuning, or other workarounds. We show that strong outliers are related to very specific behavior of attention heads that try to learn a "no-op" or just a partial update of the residual. To achieve the exact zeros needed in the attention matrix for a no-update, the input to the softmax is pushed to be larger and larger during training, causing outliers in other parts of the network. Based on these observations, we propose two simple (independent) modifications to the attention mechanism - clipped softmax and gated attention. We empirically show that models pre-trained using our methods learn significantly smaller outliers while maintaining and sometimes even improving the floating-point task performance. This enables us to quantize transformers to full INT8 quantization of the activations without any additional effort. We demonstrate the effectiveness of our methods on both language models (BERT, OPT) and vision transformers.
Evaluating Multiview Object Consistency in Humans and Image Models
We introduce a benchmark to directly evaluate the alignment between human observers and vision models on a 3D shape inference task. We leverage an experimental design from the cognitive sciences which requires zero-shot visual inferences about object shape: given a set of images, participants identify which contain the same/different objects, despite considerable viewpoint variation. We draw from a diverse range of images that include common objects (e.g., chairs) as well as abstract shapes (i.e., procedurally generated `nonsense' objects). After constructing over 2000 unique image sets, we administer these tasks to human participants, collecting 35K trials of behavioral data from over 500 participants. This includes explicit choice behaviors as well as intermediate measures, such as reaction time and gaze data. We then evaluate the performance of common vision models (e.g., DINOv2, MAE, CLIP). We find that humans outperform all models by a wide margin. Using a multi-scale evaluation approach, we identify underlying similarities and differences between models and humans: while human-model performance is correlated, humans allocate more time/processing on challenging trials. All images, data, and code can be accessed via our project page.
VLAI: A RoBERTa-Based Model for Automated Vulnerability Severity Classification
This paper presents VLAI, a transformer-based model that predicts software vulnerability severity levels directly from text descriptions. Built on RoBERTa, VLAI is fine-tuned on over 600,000 real-world vulnerabilities and achieves over 82% accuracy in predicting severity categories, enabling faster and more consistent triage ahead of manual CVSS scoring. The model and dataset are open-source and integrated into the Vulnerability-Lookup service.
Searching Latent Program Spaces
Program synthesis methods aim to automatically generate programs restricted to a language that can explain a given specification of input-output pairs. While purely symbolic approaches suffer from a combinatorial search space, recent methods leverage neural networks to learn distributions over program structures to narrow this search space significantly, enabling more efficient search. However, for challenging problems, it remains difficult to train models to perform program synthesis in one shot, making test-time search essential. Most neural methods lack structured search mechanisms during inference, relying instead on stochastic sampling or gradient updates, which can be inefficient. In this work, we propose the Latent Program Network (LPN), a general algorithm for program induction that learns a distribution over latent programs in a continuous space, enabling efficient search and test-time adaptation. We explore how to train these networks to optimize for test-time computation and demonstrate the use of gradient-based search both during training and at test time. We evaluate LPN on ARC-AGI, a program synthesis benchmark that evaluates performance by generalizing programs to new inputs rather than explaining the underlying specification. We show that LPN can generalize beyond its training distribution and adapt to unseen tasks by utilizing test-time computation, outperforming algorithms without test-time adaptation mechanisms.
Demonstrating specification gaming in reasoning models
We demonstrate LLM agent specification gaming by instructing models to win against a chess engine. We find reasoning models like o1 preview and DeepSeek-R1 will often hack the benchmark by default, while language models like GPT-4o and Claude 3.5 Sonnet need to be told that normal play won't work to hack. We improve upon prior work like (Hubinger et al., 2024; Meinke et al., 2024; Weij et al., 2024) by using realistic task prompts and avoiding excess nudging. Our results suggest reasoning models may resort to hacking to solve difficult problems, as observed in OpenAI (2024)'s o1 Docker escape during cyber capabilities testing.
Improving Language Models for Emotion Analysis: Insights from Cognitive Science
We propose leveraging cognitive science research on emotions and communication to improve language models for emotion analysis. First, we present the main emotion theories in psychology and cognitive science. Then, we introduce the main methods of emotion annotation in natural language processing and their connections to psychological theories. We also present the two main types of analyses of emotional communication in cognitive pragmatics. Finally, based on the cognitive science research presented, we propose directions for improving language models for emotion analysis. We suggest that these research efforts pave the way for constructing new annotation schemes, methods, and a possible benchmark for emotional understanding, considering different facets of human emotion and communication.
Low-Rank Quantization-Aware Training for LLMs
Large language models (LLMs) are omnipresent, however their practical deployment is challenging due to their ever increasing computational and memory demands. Quantization is one of the most effective ways to make them more compute and memory efficient. Quantization-aware training (QAT) methods, generally produce the best quantized performance, however it comes at the cost of potentially long training time and excessive memory usage, making it impractical when applying for LLMs. Inspired by parameter-efficient fine-tuning (PEFT) and low-rank adaptation (LoRA) literature, we propose LR-QAT -- a lightweight and memory-efficient QAT algorithm for LLMs. LR-QAT employs several components to save memory without sacrificing predictive performance: (a) low-rank auxiliary weights that are aware of the quantization grid; (b) a downcasting operator using fixed-point or double-packed integers and (c) checkpointing. Unlike most related work, our method (i) is inference-efficient, leading to no additional overhead compared to traditional PTQ; (ii) can be seen as a general extended pretraining framework, meaning that the resulting model can still be utilized for any downstream task afterwards; (iii) can be applied across a wide range of quantization settings, such as different choices quantization granularity, activation quantization, and seamlessly combined with many PTQ techniques. We apply LR-QAT to LLaMA-1/2/3 and Mistral model families and validate its effectiveness on several downstream tasks. Our method outperforms common post-training quantization (PTQ) approaches and reaches the same model performance as full-model QAT at the fraction of its memory usage. Specifically, we can train a 7B LLM on a single consumer grade GPU with 24GB of memory. Our source code is available at https://github.com/qualcomm-ai-research/LR-QAT
Synthetic dataset of ID and Travel Document
This paper presents a new synthetic dataset of ID and travel documents, called SIDTD. The SIDTD dataset is created to help training and evaluating forged ID documents detection systems. Such a dataset has become a necessity as ID documents contain personal information and a public dataset of real documents can not be released. Moreover, forged documents are scarce, compared to legit ones, and the way they are generated varies from one fraudster to another resulting in a class of high intra-variability. In this paper we trained state-of-the-art models on this dataset and we compare them to the performance achieved in larger, but private, datasets. The creation of this dataset will help to document image analysis community to progress in the task of ID document verification.
Learned Thresholds Token Merging and Pruning for Vision Transformers
Vision transformers have demonstrated remarkable success in a wide range of computer vision tasks over the last years. However, their high computational costs remain a significant barrier to their practical deployment. In particular, the complexity of transformer models is quadratic with respect to the number of input tokens. Therefore techniques that reduce the number of input tokens that need to be processed have been proposed. This paper introduces Learned Thresholds token Merging and Pruning (LTMP), a novel approach that leverages the strengths of both token merging and token pruning. LTMP uses learned threshold masking modules that dynamically determine which tokens to merge and which to prune. We demonstrate our approach with extensive experiments on vision transformers on the ImageNet classification task. Our results demonstrate that LTMP achieves state-of-the-art accuracy across reduction rates while requiring only a single fine-tuning epoch, which is an order of magnitude faster than previous methods. Code is available at https://github.com/Mxbonn/ltmp .
On the Effectiveness of Equivariant Regularization for Robust Online Continual Learning
Humans can learn incrementally, whereas neural networks forget previously acquired information catastrophically. Continual Learning (CL) approaches seek to bridge this gap by facilitating the transfer of knowledge to both previous tasks (backward transfer) and future ones (forward transfer) during training. Recent research has shown that self-supervision can produce versatile models that can generalize well to diverse downstream tasks. However, contrastive self-supervised learning (CSSL), a popular self-supervision technique, has limited effectiveness in online CL (OCL). OCL only permits one iteration of the input dataset, and CSSL's low sample efficiency hinders its use on the input data-stream. In this work, we propose Continual Learning via Equivariant Regularization (CLER), an OCL approach that leverages equivariant tasks for self-supervision, avoiding CSSL's limitations. Our method represents the first attempt at combining equivariant knowledge with CL and can be easily integrated with existing OCL methods. Extensive ablations shed light on how equivariant pretext tasks affect the network's information flow and its impact on CL dynamics.
AirfRANS: High Fidelity Computational Fluid Dynamics Dataset for Approximating Reynolds-Averaged Navier-Stokes Solutions
Surrogate models are necessary to optimize meaningful quantities in physical dynamics as their recursive numerical resolutions are often prohibitively expensive. It is mainly the case for fluid dynamics and the resolution of Navier-Stokes equations. However, despite the fast-growing field of data-driven models for physical systems, reference datasets representing real-world phenomena are lacking. In this work, we develop AirfRANS, a dataset for studying the two-dimensional incompressible steady-state Reynolds-Averaged Navier-Stokes equations over airfoils at a subsonic regime and for different angles of attacks. We also introduce metrics on the stress forces at the surface of geometries and visualization of boundary layers to assess the capabilities of models to accurately predict the meaningful information of the problem. Finally, we propose deep learning baselines on four machine learning tasks to study AirfRANS under different constraints for generalization considerations: big and scarce data regime, Reynolds number, and angle of attack extrapolation.
Regularization-based Pruning of Irrelevant Weights in Deep Neural Architectures
Deep neural networks exploiting millions of parameters are nowadays the norm in deep learning applications. This is a potential issue because of the great amount of computational resources needed for training, and of the possible loss of generalization performance of overparametrized networks. We propose in this paper a method for learning sparse neural topologies via a regularization technique which identifies non relevant weights and selectively shrinks their norm, while performing a classic update for relevant ones. This technique, which is an improvement of classical weight decay, is based on the definition of a regularization term which can be added to any loss functional regardless of its form, resulting in a unified general framework exploitable in many different contexts. The actual elimination of parameters identified as irrelevant is handled by an iterative pruning algorithm. We tested the proposed technique on different image classification and Natural language generation tasks, obtaining results on par or better then competitors in terms of sparsity and metrics, while achieving strong models compression.
Gradient Origin Networks
This paper proposes a new type of generative model that is able to quickly learn a latent representation without an encoder. This is achieved using empirical Bayes to calculate the expectation of the posterior, which is implemented by initialising a latent vector with zeros, then using the gradient of the log-likelihood of the data with respect to this zero vector as new latent points. The approach has similar characteristics to autoencoders, but with a simpler architecture, and is demonstrated in a variational autoencoder equivalent that permits sampling. This also allows implicit representation networks to learn a space of implicit functions without requiring a hypernetwork, retaining their representation advantages across datasets. The experiments show that the proposed method converges faster, with significantly lower reconstruction error than autoencoders, while requiring half the parameters.
EPFL-Smart-Kitchen-30: Densely annotated cooking dataset with 3D kinematics to challenge video and language models
Understanding behavior requires datasets that capture humans while carrying out complex tasks. The kitchen is an excellent environment for assessing human motor and cognitive function, as many complex actions are naturally exhibited in kitchens from chopping to cleaning. Here, we introduce the EPFL-Smart-Kitchen-30 dataset, collected in a noninvasive motion capture platform inside a kitchen environment. Nine static RGB-D cameras, inertial measurement units (IMUs) and one head-mounted HoloLens~2 headset were used to capture 3D hand, body, and eye movements. The EPFL-Smart-Kitchen-30 dataset is a multi-view action dataset with synchronized exocentric, egocentric, depth, IMUs, eye gaze, body and hand kinematics spanning 29.7 hours of 16 subjects cooking four different recipes. Action sequences were densely annotated with 33.78 action segments per minute. Leveraging this multi-modal dataset, we propose four benchmarks to advance behavior understanding and modeling through 1) a vision-language benchmark, 2) a semantic text-to-motion generation benchmark, 3) a multi-modal action recognition benchmark, 4) a pose-based action segmentation benchmark. We expect the EPFL-Smart-Kitchen-30 dataset to pave the way for better methods as well as insights to understand the nature of ecologically-valid human behavior. Code and data are available at https://github.com/amathislab/EPFL-Smart-Kitchen
Large Language Model Meets Constraint Propagation
Large Language Models (LLMs) excel at generating fluent text but struggle to enforce external constraints because they generate tokens sequentially without explicit control mechanisms. GenCP addresses this limitation by combining LLM predictions with Constraint Programming (CP) reasoning, formulating text generation as a Constraint Satisfaction Problem (CSP). In this paper, we improve GenCP by integrating Masked Language Models (MLMs) for domain generation, which allows bidirectional constraint propagation that leverages both past and future tokens. This integration bridges the gap between token-level prediction and structured constraint enforcement, leading to more reliable and constraint-aware text generation. Our evaluation on COLLIE benchmarks demonstrates that incorporating domain preview via MLM calls significantly improves GenCP's performance. Although this approach incurs additional MLM calls and, in some cases, increased backtracking, the overall effect is a more efficient use of LLM inferences and an enhanced ability to generate feasible and meaningful solutions, particularly in tasks with strict content constraints.
Attention on the Sphere
We introduce a generalized attention mechanism for spherical domains, enabling Transformer architectures to natively process data defined on the two-dimensional sphere - a critical need in fields such as atmospheric physics, cosmology, and robotics, where preserving spherical symmetries and topology is essential for physical accuracy. By integrating numerical quadrature weights into the attention mechanism, we obtain a geometrically faithful spherical attention that is approximately rotationally equivariant, providing strong inductive biases and leading to better performance than Cartesian approaches. To further enhance both scalability and model performance, we propose neighborhood attention on the sphere, which confines interactions to geodesic neighborhoods. This approach reduces computational complexity and introduces the additional inductive bias for locality, while retaining the symmetry properties of our method. We provide optimized CUDA kernels and memory-efficient implementations to ensure practical applicability. The method is validated on three diverse tasks: simulating shallow water equations on the rotating sphere, spherical image segmentation, and spherical depth estimation. Across all tasks, our spherical Transformers consistently outperform their planar counterparts, highlighting the advantage of geometric priors for learning on spherical domains.
WILD: a new in-the-Wild Image Linkage Dataset for synthetic image attribution
Synthetic image source attribution is an open challenge, with an increasing number of image generators being released yearly. The complexity and the sheer number of available generative techniques, as well as the scarcity of high-quality open source datasets of diverse nature for this task, make training and benchmarking synthetic image source attribution models very challenging. WILD is a new in-the-Wild Image Linkage Dataset designed to provide a powerful training and benchmarking tool for synthetic image attribution models. The dataset is built out of a closed set of 10 popular commercial generators, which constitutes the training base of attribution models, and an open set of 10 additional generators, simulating a real-world in-the-wild scenario. Each generator is represented by 1,000 images, for a total of 10,000 images in the closed set and 10,000 images in the open set. Half of the images are post-processed with a wide range of operators. WILD allows benchmarking attribution models in a wide range of tasks, including closed and open set identification and verification, and robust attribution with respect to post-processing and adversarial attacks. Models trained on WILD are expected to benefit from the challenging scenario represented by the dataset itself. Moreover, an assessment of seven baseline methodologies on closed and open set attribution is presented, including robustness tests with respect to post-processing.
From Markov to Laplace: How Mamba In-Context Learns Markov Chains
While transformer-based language models have driven the AI revolution thus far, their computational complexity has spurred growing interest in viable alternatives, such as structured state space sequence models (SSMs) and Selective SSMs. Among these, Mamba (S6) and its variant Mamba-2 have shown remarkable inference speed ups over transformers while achieving comparable or superior performance on complex language modeling tasks. However, despite these architectural innovations and empirical successes, the fundamental learning capabilities of Mamba remain poorly understood. In this paper, we address this gap by studying in-context learning (ICL) on Markov chains and uncovering a surprising phenomenon: unlike transformers, even a single-layer Mamba efficiently learns the in-context Laplacian smoothing estimator, which is both Bayes and minimax optimal, for all Markovian orders. To explain this, we theoretically characterize the representation capacity of Mamba and reveal the fundamental role of convolution in enabling it to represent the optimal Laplacian smoothing. These theoretical insights align strongly with empirical results and, to the best of our knowledge, represent the first formal connection between Mamba and optimal statistical estimators. Finally, we outline promising research directions inspired by these findings.
Russian Financial Statements Database: A firm-level collection of the universe of financial statements
The Russian Financial Statements Database (RFSD) is an open, harmonized collection of annual unconsolidated financial statements of the universe of Russian firms in 2011-2023. It is the first open data set with information on every active firm in the country, including non-filing firms. With 56.6 million geolocated firm-year observations gathered from two official sources, the RFSD features multiple end-user quality-of-life improvements such as data imputation, statement articulation, harmonization across data providers and formats, and data enrichment. Extensive internal and external validation shows that most statements articulate well while their aggregates display higher correlation with the regional GDP than the previous gridded GDP data products. We also examine the direction and magnitude of the reporting bias by comparing the universe of firms that are required to file with the actual filers. The RFSD can be used in various economic applications as diverse as calibration of micro-founded models, estimation of markups and productivity, or assessing industry organization and market power.
GaussianVideo: Efficient Video Representation via Hierarchical Gaussian Splatting
Efficient neural representations for dynamic video scenes are critical for applications ranging from video compression to interactive simulations. Yet, existing methods often face challenges related to high memory usage, lengthy training times, and temporal consistency. To address these issues, we introduce a novel neural video representation that combines 3D Gaussian splatting with continuous camera motion modeling. By leveraging Neural ODEs, our approach learns smooth camera trajectories while maintaining an explicit 3D scene representation through Gaussians. Additionally, we introduce a spatiotemporal hierarchical learning strategy, progressively refining spatial and temporal features to enhance reconstruction quality and accelerate convergence. This memory-efficient approach achieves high-quality rendering at impressive speeds. Experimental results show that our hierarchical learning, combined with robust camera motion modeling, captures complex dynamic scenes with strong temporal consistency, achieving state-of-the-art performance across diverse video datasets in both high- and low-motion scenarios.
Dive into Time-Series Anomaly Detection: A Decade Review
Recent advances in data collection technology, accompanied by the ever-rising volume and velocity of streaming data, underscore the vital need for time series analytics. In this regard, time-series anomaly detection has been an important activity, entailing various applications in fields such as cyber security, financial markets, law enforcement, and health care. While traditional literature on anomaly detection is centered on statistical measures, the increasing number of machine learning algorithms in recent years call for a structured, general characterization of the research methods for time-series anomaly detection. This survey groups and summarizes anomaly detection existing solutions under a process-centric taxonomy in the time series context. In addition to giving an original categorization of anomaly detection methods, we also perform a meta-analysis of the literature and outline general trends in time-series anomaly detection research.
From Text to Pose to Image: Improving Diffusion Model Control and Quality
In the last two years, text-to-image diffusion models have become extremely popular. As their quality and usage increase, a major concern has been the need for better output control. In addition to prompt engineering, one effective method to improve the controllability of diffusion models has been to condition them on additional modalities such as image style, depth map, or keypoints. This forms the basis of ControlNets or Adapters. When attempting to apply these methods to control human poses in outputs of text-to-image diffusion models, two main challenges have arisen. The first challenge is generating poses following a wide range of semantic text descriptions, for which previous methods involved searching for a pose within a dataset of (caption, pose) pairs. The second challenge is conditioning image generation on a specified pose while keeping both high aesthetic and high pose fidelity. In this article, we fix these two main issues by introducing a text-to-pose (T2P) generative model alongside a new sampling algorithm, and a new pose adapter that incorporates more pose keypoints for higher pose fidelity. Together, these two new state-of-the-art models enable, for the first time, a generative text-to-pose-to-image framework for higher pose control in diffusion models. We release all models and the code used for the experiments at https://github.com/clement-bonnet/text-to-pose.
Is Retain Set All You Need in Machine Unlearning? Restoring Performance of Unlearned Models with Out-Of-Distribution Images
In this paper, we introduce Selective-distillation for Class and Architecture-agnostic unleaRning (SCAR), a novel approximate unlearning method. SCAR efficiently eliminates specific information while preserving the model's test accuracy without using a retain set, which is a key component in state-of-the-art approximate unlearning algorithms. Our approach utilizes a modified Mahalanobis distance to guide the unlearning of the feature vectors of the instances to be forgotten, aligning them to the nearest wrong class distribution. Moreover, we propose a distillation-trick mechanism that distills the knowledge of the original model into the unlearning model with out-of-distribution images for retaining the original model's test performance without using any retain set. Importantly, we propose a self-forget version of SCAR that unlearns without having access to the forget set. We experimentally verified the effectiveness of our method, on three public datasets, comparing it with state-of-the-art methods. Our method obtains performance higher than methods that operate without the retain set and comparable w.r.t the best methods that rely on the retain set.
PixLore: A Dataset-driven Approach to Rich Image Captioning
In the domain of vision-language integration, generating detailed image captions poses a significant challenge due to the lack of a curated and rich dataset. This study introduces PixLore, a novel method that leverages Querying Transformers through the fine-tuning of the BLIP-2 model using the LoRa method on a standard commercial GPU. Our approach, which involves training on a carefully assembled dataset from state-of-the-art Computer Vision models combined and augmented by ChatGPT, addresses the question of whether intricate image understanding can be achieved with an ensemble of smaller-scale models. Comparative evaluations against major models such as GPT-4 and Google Bard demonstrate that PixLore-2.7B, despite having considerably fewer parameters, is rated higher than the existing State-of-the-Art models in over half of the assessments. This research not only presents a groundbreaking approach but also highlights the importance of well-curated datasets in enhancing the performance of smaller models.
Study of the effectiveness of incentive measures on Covid-19 vaccination in the United States of America
With COVID-19 having emerged as the most widespread human pandemic disease in a century, the need to control its spread to avoid massive loss of life became more than necessary, and extremely fast. Several vaccines were developed and the task of policy makers was suddenly to convince the reluctant population to be vaccinated by various means. While some countries have chosen a policy of mandatory vaccination or punitive incentives, many states in the United States have adopted various incentives to try to increase vaccination coverage. A study we conducted in recent months quantified the effect of these measures on the proportion of the population vaccinated, using the synthetic control method, by simulating what would have happened without these measures. The aim now is to generalize this study to smaller scales, to improve the results of our previous study, to quantify their robustness and to provide a tool that can be used by policy makers to adapt their behavior in light of the results obtained.
Jumanji: a Diverse Suite of Scalable Reinforcement Learning Environments in JAX
Open-source reinforcement learning (RL) environments have played a crucial role in driving progress in the development of AI algorithms. In modern RL research, there is a need for simulated environments that are performant, scalable, and modular to enable their utilization in a wider range of potential real-world applications. Therefore, we present Jumanji, a suite of diverse RL environments specifically designed to be fast, flexible, and scalable. Jumanji provides a suite of environments focusing on combinatorial problems frequently encountered in industry, as well as challenging general decision-making tasks. By leveraging the efficiency of JAX and hardware accelerators like GPUs and TPUs, Jumanji enables rapid iteration of research ideas and large-scale experimentation, ultimately empowering more capable agents. Unlike existing RL environment suites, Jumanji is highly customizable, allowing users to tailor the initial state distribution and problem complexity to their needs. Furthermore, we provide actor-critic baselines for each environment, accompanied by preliminary findings on scaling and generalization scenarios. Jumanji aims to set a new standard for speed, adaptability, and scalability of RL environments.
Learning with a Mole: Transferable latent spatial representations for navigation without reconstruction
Agents navigating in 3D environments require some form of memory, which should hold a compact and actionable representation of the history of observations useful for decision taking and planning. In most end-to-end learning approaches the representation is latent and usually does not have a clearly defined interpretation, whereas classical robotics addresses this with scene reconstruction resulting in some form of map, usually estimated with geometry and sensor models and/or learning. In this work we propose to learn an actionable representation of the scene independently of the targeted downstream task and without explicitly optimizing reconstruction. The learned representation is optimized by a blind auxiliary agent trained to navigate with it on multiple short sub episodes branching out from a waypoint and, most importantly, without any direct visual observation. We argue and show that the blindness property is important and forces the (trained) latent representation to be the only means for planning. With probing experiments we show that the learned representation optimizes navigability and not reconstruction. On downstream tasks we show that it is robust to changes in distribution, in particular the sim2real gap, which we evaluate with a real physical robot in a real office building, significantly improving performance.
Spherical Fourier Neural Operators: Learning Stable Dynamics on the Sphere
Fourier Neural Operators (FNOs) have proven to be an efficient and effective method for resolution-independent operator learning in a broad variety of application areas across scientific machine learning. A key reason for their success is their ability to accurately model long-range dependencies in spatio-temporal data by learning global convolutions in a computationally efficient manner. To this end, FNOs rely on the discrete Fourier transform (DFT), however, DFTs cause visual and spectral artifacts as well as pronounced dissipation when learning operators in spherical coordinates since they incorrectly assume a flat geometry. To overcome this limitation, we generalize FNOs on the sphere, introducing Spherical FNOs (SFNOs) for learning operators on spherical geometries. We apply SFNOs to forecasting atmospheric dynamics, and demonstrate stable auto\-regressive rollouts for a year of simulated time (1,460 steps), while retaining physically plausible dynamics. The SFNO has important implications for machine learning-based simulation of climate dynamics that could eventually help accelerate our response to climate change.
$\infty$-Diff: Infinite Resolution Diffusion with Subsampled Mollified States
We introduce infty-Diff, a generative diffusion model which directly operates on infinite resolution data. By randomly sampling subsets of coordinates during training and learning to denoise the content at those coordinates, a continuous function is learned that allows sampling at arbitrary resolutions. In contrast to other recent infinite resolution generative models, our approach operates directly on the raw data, not requiring latent vector compression for context, using hypernetworks, nor relying on discrete components. As such, our approach achieves significantly higher sample quality, as evidenced by lower FID scores, as well as being able to effectively scale to higher resolutions than the training data while retaining detail.
Sliced-Wasserstein on Symmetric Positive Definite Matrices for M/EEG Signals
When dealing with electro or magnetoencephalography records, many supervised prediction tasks are solved by working with covariance matrices to summarize the signals. Learning with these matrices requires using Riemanian geometry to account for their structure. In this paper, we propose a new method to deal with distributions of covariance matrices and demonstrate its computational efficiency on M/EEG multivariate time series. More specifically, we define a Sliced-Wasserstein distance between measures of symmetric positive definite matrices that comes with strong theoretical guarantees. Then, we take advantage of its properties and kernel methods to apply this distance to brain-age prediction from MEG data and compare it to state-of-the-art algorithms based on Riemannian geometry. Finally, we show that it is an efficient surrogate to the Wasserstein distance in domain adaptation for Brain Computer Interface applications.
Debiasing Meta-Gradient Reinforcement Learning by Learning the Outer Value Function
Meta-gradient Reinforcement Learning (RL) allows agents to self-tune their hyper-parameters in an online fashion during training. In this paper, we identify a bias in the meta-gradient of current meta-gradient RL approaches. This bias comes from using the critic that is trained using the meta-learned discount factor for the advantage estimation in the outer objective which requires a different discount factor. Because the meta-learned discount factor is typically lower than the one used in the outer objective, the resulting bias can cause the meta-gradient to favor myopic policies. We propose a simple solution to this issue: we eliminate this bias by using an alternative, outer value function in the estimation of the outer loss. To obtain this outer value function we add a second head to the critic network and train it alongside the classic critic, using the outer loss discount factor. On an illustrative toy problem, we show that the bias can cause catastrophic failure of current meta-gradient RL approaches, and show that our proposed solution fixes it. We then apply our method to a more complex environment and demonstrate that fixing the meta-gradient bias can significantly improve performance.
Is GPT-3 all you need for Visual Question Answering in Cultural Heritage?
The use of Deep Learning and Computer Vision in the Cultural Heritage domain is becoming highly relevant in the last few years with lots of applications about audio smart guides, interactive museums and augmented reality. All these technologies require lots of data to work effectively and be useful for the user. In the context of artworks, such data is annotated by experts in an expensive and time consuming process. In particular, for each artwork, an image of the artwork and a description sheet have to be collected in order to perform common tasks like Visual Question Answering. In this paper we propose a method for Visual Question Answering that allows to generate at runtime a description sheet that can be used for answering both visual and contextual questions about the artwork, avoiding completely the image and the annotation process. For this purpose, we investigate on the use of GPT-3 for generating descriptions for artworks analyzing the quality of generated descriptions through captioning metrics. Finally we evaluate the performance for Visual Question Answering and captioning tasks.
InPars: Data Augmentation for Information Retrieval using Large Language Models
The information retrieval community has recently witnessed a revolution due to large pretrained transformer models. Another key ingredient for this revolution was the MS MARCO dataset, whose scale and diversity has enabled zero-shot transfer learning to various tasks. However, not all IR tasks and domains can benefit from one single dataset equally. Extensive research in various NLP tasks has shown that using domain-specific training data, as opposed to a general-purpose one, improves the performance of neural models. In this work, we harness the few-shot capabilities of large pretrained language models as synthetic data generators for IR tasks. We show that models finetuned solely on our unsupervised dataset outperform strong baselines such as BM25 as well as recently proposed self-supervised dense retrieval methods. Furthermore, retrievers finetuned on both supervised and our synthetic data achieve better zero-shot transfer than models finetuned only on supervised data. Code, models, and data are available at https://github.com/zetaalphavector/inpars .
One Step at a Time: Pros and Cons of Multi-Step Meta-Gradient Reinforcement Learning
Self-tuning algorithms that adapt the learning process online encourage more effective and robust learning. Among all the methods available, meta-gradients have emerged as a promising approach. They leverage the differentiability of the learning rule with respect to some hyper-parameters to adapt them in an online fashion. Although meta-gradients can be accumulated over multiple learning steps to avoid myopic updates, this is rarely used in practice. In this work, we demonstrate that whilst multi-step meta-gradients do provide a better learning signal in expectation, this comes at the cost of a significant increase in variance, hindering performance. In the light of this analysis, we introduce a novel method mixing multiple inner steps that enjoys a more accurate and robust meta-gradient signal, essentially trading off bias and variance in meta-gradient estimation. When applied to the Snake game, the mixing meta-gradient algorithm can cut the variance by a factor of 3 while achieving similar or higher performance.
Be More Active! Understanding the Differences between Mean and Sampled Representations of Variational Autoencoders
The ability of Variational Autoencoders to learn disentangled representations has made them appealing for practical applications. However, their mean representations, which are generally used for downstream tasks, have recently been shown to be more correlated than their sampled counterpart, on which disentanglement is usually measured. In this paper, we refine this observation through the lens of selective posterior collapse, which states that only a subset of the learned representations, the active variables, is encoding useful information while the rest (the passive variables) is discarded. We first extend the existing definition to multiple data examples and show that active variables are equally disentangled in mean and sampled representations. Based on this extension and the pre-trained models from disentanglement lib, we then isolate the passive variables and show that they are responsible for the discrepancies between mean and sampled representations. Specifically, passive variables exhibit high correlation scores with other variables in mean representations while being fully uncorrelated in sampled ones. We thus conclude that despite what their higher correlation might suggest, mean representations are still good candidates for downstream tasks applications. However, it may be beneficial to remove their passive variables, especially when used with models sensitive to correlated features.
mMARCO: A Multilingual Version of the MS MARCO Passage Ranking Dataset
The MS MARCO ranking dataset has been widely used for training deep learning models for IR tasks, achieving considerable effectiveness on diverse zero-shot scenarios. However, this type of resource is scarce in languages other than English. In this work, we present mMARCO, a multilingual version of the MS MARCO passage ranking dataset comprising 13 languages that was created using machine translation. We evaluated mMARCO by finetuning monolingual and multilingual reranking models, as well as a multilingual dense retrieval model on this dataset. We also evaluated models finetuned using the mMARCO dataset in a zero-shot scenario on Mr. TyDi dataset, demonstrating that multilingual models finetuned on our translated dataset achieve superior effectiveness to models finetuned on the original English version alone. Our experiments also show that a distilled multilingual reranker is competitive with non-distilled models while having 5.4 times fewer parameters. Lastly, we show a positive correlation between translation quality and retrieval effectiveness, providing evidence that improvements in translation methods might lead to improvements in multilingual information retrieval. The translated datasets and finetuned models are available at https://github.com/unicamp-dl/mMARCO.
Deep Generative Modelling: A Comparative Review of VAEs, GANs, Normalizing Flows, Energy-Based and Autoregressive Models
Deep generative models are a class of techniques that train deep neural networks to model the distribution of training samples. Research has fragmented into various interconnected approaches, each of which make trade-offs including run-time, diversity, and architectural restrictions. In particular, this compendium covers energy-based models, variational autoencoders, generative adversarial networks, autoregressive models, normalizing flows, in addition to numerous hybrid approaches. These techniques are compared and contrasted, explaining the premises behind each and how they are interrelated, while reviewing current state-of-the-art advances and implementations.
Learning to Play Imperfect-Information Games by Imitating an Oracle Planner
We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often requiring hundreds of years of experience to produce competitive agents. Our approach is based on model-based planning. We tackle the problem of partial observability by first building an (oracle) planner that has access to the full state of the environment and then distilling the knowledge of the oracle to a (follower) agent which is trained to play the imperfect-information game by imitating the oracle's choices. We experimentally show that planning with naive Monte Carlo tree search does not perform very well in large combinatorial action spaces. We therefore propose planning with a fixed-depth tree search and decoupled Thompson sampling for action selection. We show that the planner is able to discover efficient playing strategies in the games of Clash Royale and Pommerman and the follower policy successfully learns to implement them by training on a few hundred battles.
Dynamic texture analysis for detecting fake faces in video sequences
The creation of manipulated multimedia content involving human characters has reached in the last years unprecedented realism, calling for automated techniques to expose synthetically generated faces in images and videos. This work explores the analysis of spatio-temporal texture dynamics of the video signal, with the goal of characterizing and distinguishing real and fake sequences. We propose to build a binary decision on the joint analysis of multiple temporal segments and, in contrast to previous approaches, to exploit the textural dynamics of both the spatial and temporal dimensions. This is achieved through the use of Local Derivative Patterns on Three Orthogonal Planes (LDP-TOP), a compact feature representation known to be an important asset for the detection of face spoofing attacks. Experimental analyses on state-of-the-art datasets of manipulated videos show the discriminative power of such descriptors in separating real and fake sequences, and also identifying the creation method used. Linear Support Vector Machines (SVMs) are used which, despite the lower complexity, yield comparable performance to previously proposed deep models for fake content detection.
Practical Secure Aggregation for Federated Learning on User-Held Data
Secure Aggregation protocols allow a collection of mutually distrust parties, each holding a private value, to collaboratively compute the sum of those values without revealing the values themselves. We consider training a deep neural network in the Federated Learning model, using distributed stochastic gradient descent across user-held training data on mobile devices, wherein Secure Aggregation protects each user's model gradient. We design a novel, communication-efficient Secure Aggregation protocol for high-dimensional data that tolerates up to 1/3 users failing to complete the protocol. For 16-bit input values, our protocol offers 1.73x communication expansion for 2^{10} users and 2^{20}-dimensional vectors, and 1.98x expansion for 2^{14} users and 2^{24} dimensional vectors.
Going Beyond Nouns With Vision & Language Models Using Synthetic Data
Large-scale pre-trained Vision & Language (VL) models have shown remarkable performance in many applications, enabling replacing a fixed set of supported classes with zero-shot open vocabulary reasoning over (almost arbitrary) natural language prompts. However, recent works have uncovered a fundamental weakness of these models. For example, their difficulty to understand Visual Language Concepts (VLC) that go 'beyond nouns' such as the meaning of non-object words (e.g., attributes, actions, relations, states, etc.), or difficulty in performing compositional reasoning such as understanding the significance of the order of the words in a sentence. In this work, we investigate to which extent purely synthetic data could be leveraged to teach these models to overcome such shortcomings without compromising their zero-shot capabilities. We contribute Synthetic Visual Concepts (SyViC) - a million-scale synthetic dataset and data generation codebase allowing to generate additional suitable data to improve VLC understanding and compositional reasoning of VL models. Additionally, we propose a general VL finetuning strategy for effectively leveraging SyViC towards achieving these improvements. Our extensive experiments and ablations on VL-Checklist, Winoground, and ARO benchmarks demonstrate that it is possible to adapt strong pre-trained VL models with synthetic data significantly enhancing their VLC understanding (e.g. by 9.9% on ARO and 4.3% on VL-Checklist) with under 1% drop in their zero-shot accuracy.