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SubscribeMagnitude: A Fast, Efficient Universal Vector Embedding Utility Package
Vector space embedding models like word2vec, GloVe, fastText, and ELMo are extremely popular representations in natural language processing (NLP) applications. We present Magnitude, a fast, lightweight tool for utilizing and processing embeddings. Magnitude is an open source Python package with a compact vector storage file format that allows for efficient manipulation of huge numbers of embeddings. Magnitude performs common operations up to 60 to 6,000 times faster than Gensim. Magnitude introduces several novel features for improved robustness like out-of-vocabulary lookups.
Are distributional representations ready for the real world? Evaluating word vectors for grounded perceptual meaning
Distributional word representation methods exploit word co-occurrences to build compact vector encodings of words. While these representations enjoy widespread use in modern natural language processing, it is unclear whether they accurately encode all necessary facets of conceptual meaning. In this paper, we evaluate how well these representations can predict perceptual and conceptual features of concrete concepts, drawing on two semantic norm datasets sourced from human participants. We find that several standard word representations fail to encode many salient perceptual features of concepts, and show that these deficits correlate with word-word similarity prediction errors. Our analyses provide motivation for grounded and embodied language learning approaches, which may help to remedy these deficits.
EmbedLLM: Learning Compact Representations of Large Language Models
With hundreds of thousands of language models available on Huggingface today, efficiently evaluating and utilizing these models across various downstream, tasks has become increasingly critical. Many existing methods repeatedly learn task-specific representations of Large Language Models (LLMs), which leads to inefficiencies in both time and computational resources. To address this, we propose EmbedLLM, a framework designed to learn compact vector representations, of LLMs that facilitate downstream applications involving many models, such as model routing. We introduce an encoder-decoder approach for learning such embeddings, along with a systematic framework to evaluate their effectiveness. Empirical results show that EmbedLLM outperforms prior methods in model routing both in accuracy and latency. Additionally, we demonstrate that our method can forecast a model's performance on multiple benchmarks, without incurring additional inference cost. Extensive probing experiments validate that the learned embeddings capture key model characteristics, e.g. whether the model is specialized for coding tasks, even without being explicitly trained on them. We open source our dataset, code and embedder to facilitate further research and application.
DiffIR: Efficient Diffusion Model for Image Restoration
Diffusion model (DM) has achieved SOTA performance by modeling the image synthesis process into a sequential application of a denoising network. However, different from image synthesis, image restoration (IR) has a strong constraint to generate results in accordance with ground-truth. Thus, for IR, traditional DMs running massive iterations on a large model to estimate whole images or feature maps is inefficient. To address this issue, we propose an efficient DM for IR (DiffIR), which consists of a compact IR prior extraction network (CPEN), dynamic IR transformer (DIRformer), and denoising network. Specifically, DiffIR has two training stages: pretraining and training DM. In pretraining, we input ground-truth images into CPEN_{S1} to capture a compact IR prior representation (IPR) to guide DIRformer. In the second stage, we train the DM to directly estimate the same IRP as pretrained CPEN_{S1} only using LQ images. We observe that since the IPR is only a compact vector, DiffIR can use fewer iterations than traditional DM to obtain accurate estimations and generate more stable and realistic results. Since the iterations are few, our DiffIR can adopt a joint optimization of CPEN_{S2}, DIRformer, and denoising network, which can further reduce the estimation error influence. We conduct extensive experiments on several IR tasks and achieve SOTA performance while consuming less computational costs. Code is available at https://github.com/Zj-BinXia/DiffIR.
MEND: Meta dEmonstratioN Distillation for Efficient and Effective In-Context Learning
Large Language models (LLMs) have demonstrated impressive in-context learning (ICL) capabilities, where a LLM makes predictions for a given test input together with a few input-output pairs (demonstrations). Nevertheless, the inclusion of demonstrations leads to a quadratic increase in the computational overhead of the self-attention mechanism. Existing solutions attempt to distill lengthy demonstrations into compact vectors. However, they often require task-specific retraining or compromise LLM's in-context learning performance. To mitigate these challenges, we present Meta dEmonstratioN Distillation (MEND), where a language model learns to distill any lengthy demonstrations into vectors without retraining for a new downstream task. We exploit the knowledge distillation to enhance alignment between MEND and LLM, achieving both efficiency and effectiveness simultaneously. MEND is endowed with the meta-knowledge of distilling demonstrations through a two-stage training process, which includes meta-distillation pretraining and fine-tuning. Comprehensive evaluations across seven diverse ICL task partitions using decoder-only (GPT-2) and encoder-decoder (T5) attest to MEND's prowess. It not only matches but often outperforms the Vanilla ICL as well as other state-of-the-art distillation models, while significantly reducing the computational demands. This innovation promises enhanced scalability and efficiency for the practical deployment of large language models
Representing 3D Shapes With 64 Latent Vectors for 3D Diffusion Models
Constructing a compressed latent space through a variational autoencoder (VAE) is the key for efficient 3D diffusion models. This paper introduces COD-VAE, a VAE that encodes 3D shapes into a COmpact set of 1D latent vectors without sacrificing quality. COD-VAE introduces a two-stage autoencoder scheme to improve compression and decoding efficiency. First, our encoder block progressively compresses point clouds into compact latent vectors via intermediate point patches. Second, our triplane-based decoder reconstructs dense triplanes from latent vectors instead of directly decoding neural fields, significantly reducing computational overhead of neural fields decoding. Finally, we propose uncertainty-guided token pruning, which allocates resources adaptively by skipping computations in simpler regions and improves the decoder efficiency. Experimental results demonstrate that COD-VAE achieves 16x compression compared to the baseline while maintaining quality. This enables 20.8x speedup in generation, highlighting that a large number of latent vectors is not a prerequisite for high-quality reconstruction and generation.
A Self-Supervised Descriptor for Image Copy Detection
Image copy detection is an important task for content moderation. We introduce SSCD, a model that builds on a recent self-supervised contrastive training objective. We adapt this method to the copy detection task by changing the architecture and training objective, including a pooling operator from the instance matching literature, and adapting contrastive learning to augmentations that combine images. Our approach relies on an entropy regularization term, promoting consistent separation between descriptor vectors, and we demonstrate that this significantly improves copy detection accuracy. Our method produces a compact descriptor vector, suitable for real-world web scale applications. Statistical information from a background image distribution can be incorporated into the descriptor. On the recent DISC2021 benchmark, SSCD is shown to outperform both baseline copy detection models and self-supervised architectures designed for image classification by huge margins, in all settings. For example, SSCD out-performs SimCLR descriptors by 48% absolute. Code is available at https://github.com/facebookresearch/sscd-copy-detection.
Adapting Language Models to Compress Contexts
Transformer-based language models (LMs) are powerful and widely-applicable tools, but their usefulness is constrained by a finite context window and the expensive computational cost of processing long text documents. We propose to adapt pre-trained LMs into AutoCompressors. These models are capable of compressing long contexts into compact summary vectors, which are then accessible to the model as soft prompts. Summary vectors are trained with an unsupervised objective, whereby long documents are processed in segments and summary vectors from all previous segments are used in language modeling. We fine-tune OPT models on sequences of up to 30,720 tokens and show that AutoCompressors can utilize long contexts to improve perplexity. We evaluate AutoCompressors on in-context learning by compressing task demonstrations. We find that summary vectors are good substitutes for plain-text demonstrations, increasing accuracy while reducing inference cost. Finally, we explore the benefits of pre-computing summary vectors for large corpora by applying summary vectors to retrieval-augmented language modeling. Overall, AutoCompressors emerge as a simple and inexpensive solution for extending the context window of LMs while speeding up inference over long contexts.
Subobject-level Image Tokenization
Transformer-based vision models typically tokenize images into fixed-size square patches as input units, which lacks the adaptability to image content and overlooks the inherent pixel grouping structure. Inspired by the subword tokenization widely adopted in language models, we propose an image tokenizer at a subobject level, where the subobjects are represented by semantically meaningful image segments obtained by segmentation models (e.g., segment anything models). To implement a learning system based on subobject tokenization, we first introduced a Sequence-to-sequence AutoEncoder (SeqAE) to compress subobject segments of varying sizes and shapes into compact embedding vectors, then fed the subobject embeddings into a large language model for vision language learning. Empirical results demonstrated that our subobject-level tokenization significantly facilitates efficient learning of translating images into object and attribute descriptions compared to the traditional patch-level tokenization. Codes and models will be open-sourced at https://github.com/ChenDelong1999/subobjects.
Multimodal Task Vectors Enable Many-Shot Multimodal In-Context Learning
The recent success of interleaved Large Multimodal Models (LMMs) in few-shot learning suggests that in-context learning (ICL) with many examples can be promising for learning new tasks. However, this many-shot multimodal ICL setting has one crucial problem: it is fundamentally limited by the model's context length set at pretraining. The problem is especially prominent in the multimodal domain, which processes both text and images, requiring additional tokens. This motivates the need for a multimodal method to compress many shots into fewer tokens without finetuning. In this work, we enable LMMs to perform multimodal, many-shot in-context learning by leveraging Multimodal Task Vectors (MTV)--compact implicit representations of in-context examples compressed in the model's attention heads. Specifically, we first demonstrate the existence of such MTV in LMMs and then leverage these extracted MTV to enable many-shot in-context learning for various vision-and-language tasks. Our experiments suggest that MTV can scale in performance with the number of compressed shots and generalize to similar out-of-domain tasks without additional context length for inference.
LEANN: A Low-Storage Vector Index
Embedding-based search is widely used in applications such as recommendation and retrieval-augmented generation (RAG). Recently, there is a growing demand to support these capabilities over personal data stored locally on devices. However, maintaining the necessary data structure associated with the embedding-based search is often infeasible due to its high storage overhead. For example, indexing 100 GB of raw data requires 150 to 700 GB of storage, making local deployment impractical. Reducing this overhead while maintaining search quality and latency becomes a critical challenge. In this paper, we present LEANN, a storage-efficient approximate nearest neighbor (ANN) search index optimized for resource-constrained personal devices. LEANN combines a compact graph-based structure with an efficient on-the-fly recomputation strategy to enable fast and accurate retrieval with minimal storage overhead. Our evaluation shows that LEANN reduces index size to under 5% of the original raw data, achieving up to 50 times smaller storage than standard indexes, while maintaining 90% top-3 recall in under 2 seconds on real-world question answering benchmarks.
CanvasVAE: Learning to Generate Vector Graphic Documents
Vector graphic documents present visual elements in a resolution free, compact format and are often seen in creative applications. In this work, we attempt to learn a generative model of vector graphic documents. We define vector graphic documents by a multi-modal set of attributes associated to a canvas and a sequence of visual elements such as shapes, images, or texts, and train variational auto-encoders to learn the representation of the documents. We collect a new dataset of design templates from an online service that features complete document structure including occluded elements. In experiments, we show that our model, named CanvasVAE, constitutes a strong baseline for generative modeling of vector graphic documents.
Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising image quality. Furthermore, subsequent studies have successfully extended 3DGS to dynamic 3D scenes, demonstrating its wide range of applications. However, a significant drawback arises as 3DGS and its following methods entail a substantial number of Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric and temporal attributes by residual vector quantization. With model compression techniques such as quantization and entropy coding, we consistently show over 25x reduced storage and enhanced rendering speed compared to 3DGS for static scenes, while maintaining the quality of the scene representation. For dynamic scenes, our approach achieves more than 12x storage efficiency and retains a high-quality reconstruction compared to the existing state-of-the-art methods. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
Compact 3D Gaussian Representation for Radiance Field
Neural Radiance Fields (NeRFs) have demonstrated remarkable potential in capturing complex 3D scenes with high fidelity. However, one persistent challenge that hinders the widespread adoption of NeRFs is the computational bottleneck due to the volumetric rendering. On the other hand, 3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising image quality. However, a significant drawback arises as 3DGS entails a substantial number of 3D Gaussians to maintain the high fidelity of the rendered images, which requires a large amount of memory and storage. To address this critical issue, we place a specific emphasis on two key objectives: reducing the number of Gaussian points without sacrificing performance and compressing the Gaussian attributes, such as view-dependent color and covariance. To this end, we propose a learnable mask strategy that significantly reduces the number of Gaussians while preserving high performance. In addition, we propose a compact but effective representation of view-dependent color by employing a grid-based neural field rather than relying on spherical harmonics. Finally, we learn codebooks to compactly represent the geometric attributes of Gaussian by vector quantization. In our extensive experiments, we consistently show over 10times reduced storage and enhanced rendering speed, while maintaining the quality of the scene representation, compared to 3DGS. Our work provides a comprehensive framework for 3D scene representation, achieving high performance, fast training, compactness, and real-time rendering. Our project page is available at https://maincold2.github.io/c3dgs/.
Compact Neural Graphics Primitives with Learned Hash Probing
Neural graphics primitives are faster and achieve higher quality when their neural networks are augmented by spatial data structures that hold trainable features arranged in a grid. However, existing feature grids either come with a large memory footprint (dense or factorized grids, trees, and hash tables) or slow performance (index learning and vector quantization). In this paper, we show that a hash table with learned probes has neither disadvantage, resulting in a favorable combination of size and speed. Inference is faster than unprobed hash tables at equal quality while training is only 1.2-2.6x slower, significantly outperforming prior index learning approaches. We arrive at this formulation by casting all feature grids into a common framework: they each correspond to a lookup function that indexes into a table of feature vectors. In this framework, the lookup functions of existing data structures can be combined by simple arithmetic combinations of their indices, resulting in Pareto optimal compression and speed.
Function Vectors in Large Language Models
We report the presence of a simple neural mechanism that represents an input-output function as a vector within autoregressive transformer language models (LMs). Using causal mediation analysis on a diverse range of in-context-learning (ICL) tasks, we find that a small number attention heads transport a compact representation of the demonstrated task, which we call a function vector (FV). FVs are robust to changes in context, i.e., they trigger execution of the task on inputs such as zero-shot and natural text settings that do not resemble the ICL contexts from which they are collected. We test FVs across a range of tasks, models, and layers and find strong causal effects across settings in middle layers. We investigate the internal structure of FVs and find while that they often contain information that encodes the output space of the function, this information alone is not sufficient to reconstruct an FV. Finally, we test semantic vector composition in FVs, and find that to some extent they can be summed to create vectors that trigger new complex tasks. Taken together, our findings suggest that LLMs contain internal abstractions of general-purpose functions that can be invoked in a variety of contexts.
VQ-Logits: Compressing the Output Bottleneck of Large Language Models via Vector Quantized Logits
Large Language Models (LLMs) have achieved remarkable success but face significant computational and memory challenges, particularly due to their extensive output vocabularies. The final linear projection layer, mapping hidden states to vocabulary-sized logits, often constitutes a substantial portion of the model's parameters and computational cost during inference. Existing methods like adaptive softmax or hierarchical softmax introduce structural complexities. In this paper, we propose VQ-Logits, a novel approach that leverages Vector Quantization (VQ) to drastically reduce the parameter count and computational load of the LLM output layer. VQ-Logits replaces the large V * dmodel output embedding matrix with a small, shared codebook of K embedding vectors (K << V ). Each token in the vocabulary is mapped to one of these K codebook vectors. The LLM predicts logits over this compact codebook, which are then efficiently "scattered" to the full vocabulary space using the learned or preassigned mapping. We demonstrate through extensive experiments on standard language modeling benchmarks (e.g., WikiText-103, C4) that VQ-Logits can achieve up to 99% parameter reduction in the output layer and 6x speedup in logit computation, with only a marginal 4% increase in perplexity compared to full softmax baselines. We further provide detailed ablation studies on codebook size, initialization, and learning strategies, showcasing the robustness and effectiveness of our approach.
VectorDefense: Vectorization as a Defense to Adversarial Examples
Training deep neural networks on images represented as grids of pixels has brought to light an interesting phenomenon known as adversarial examples. Inspired by how humans reconstruct abstract concepts, we attempt to codify the input bitmap image into a set of compact, interpretable elements to avoid being fooled by the adversarial structures. We take the first step in this direction by experimenting with image vectorization as an input transformation step to map the adversarial examples back into the natural manifold of MNIST handwritten digits. We compare our method vs. state-of-the-art input transformations and further discuss the trade-offs between a hand-designed and a learned transformation defense.
Low Rank Factorization for Compact Multi-Head Self-Attention
Effective representation learning from text has been an active area of research in the fields of NLP and text mining. Attention mechanisms have been at the forefront in order to learn contextual sentence representations. Current state-of-the-art approaches for many NLP tasks use large pre-trained language models such as BERT, XLNet and so on for learning representations. These models are based on the Transformer architecture that involves recurrent blocks of computation consisting of multi-head self-attention and feedforward networks. One of the major bottlenecks largely contributing to the computational complexity of the Transformer models is the self-attention layer, that is both computationally expensive and parameter intensive. In this work, we introduce a novel multi-head self-attention mechanism operating on GRUs that is shown to be computationally cheaper and more parameter efficient than self-attention mechanism proposed in Transformers for text classification tasks. The efficiency of our approach mainly stems from two optimizations; 1) we use low-rank matrix factorization of the affinity matrix to efficiently get multiple attention distributions instead of having separate parameters for each head 2) attention scores are obtained by querying a global context vector instead of densely querying all the words in the sentence. We evaluate the performance of the proposed model on tasks such as sentiment analysis from movie reviews, predicting business ratings from reviews and classifying news articles into topics. We find that the proposed approach matches or outperforms a series of strong baselines and is more parameter efficient than comparable multi-head approaches. We also perform qualitative analyses to verify that the proposed approach is interpretable and captures context-dependent word importance.
BEiT v2: Masked Image Modeling with Vector-Quantized Visual Tokenizers
Masked image modeling (MIM) has demonstrated impressive results in self-supervised representation learning by recovering corrupted image patches. However, most existing studies operate on low-level image pixels, which hinders the exploitation of high-level semantics for representation models. In this work, we propose to use a semantic-rich visual tokenizer as the reconstruction target for masked prediction, providing a systematic way to promote MIM from pixel-level to semantic-level. Specifically, we propose vector-quantized knowledge distillation to train the tokenizer, which discretizes a continuous semantic space to compact codes. We then pretrain vision Transformers by predicting the original visual tokens for the masked image patches. Furthermore, we introduce a patch aggregation strategy which associates discrete image patches to enhance global semantic representation. Experiments on image classification and semantic segmentation show that BEiT v2 outperforms all compared MIM methods. On ImageNet-1K (224 size), the base-size BEiT v2 achieves 85.5% top-1 accuracy for fine-tuning and 80.1% top-1 accuracy for linear probing. The large-size BEiT v2 obtains 87.3% top-1 accuracy for ImageNet-1K (224 size) fine-tuning, and 56.7% mIoU on ADE20K for semantic segmentation. The code and pretrained models are available at https://aka.ms/beitv2.
Towards Accurate Image Coding: Improved Autoregressive Image Generation with Dynamic Vector Quantization
Existing vector quantization (VQ) based autoregressive models follow a two-stage generation paradigm that first learns a codebook to encode images as discrete codes, and then completes generation based on the learned codebook. However, they encode fixed-size image regions into fixed-length codes and ignore their naturally different information densities, which results in insufficiency in important regions and redundancy in unimportant ones, and finally degrades the generation quality and speed. Moreover, the fixed-length coding leads to an unnatural raster-scan autoregressive generation. To address the problem, we propose a novel two-stage framework: (1) Dynamic-Quantization VAE (DQ-VAE) which encodes image regions into variable-length codes based on their information densities for an accurate and compact code representation. (2) DQ-Transformer which thereby generates images autoregressively from coarse-grained (smooth regions with fewer codes) to fine-grained (details regions with more codes) by modeling the position and content of codes in each granularity alternately, through a novel stacked-transformer architecture and shared-content, non-shared position input layers designs. Comprehensive experiments on various generation tasks validate our superiorities in both effectiveness and efficiency. Code will be released at https://github.com/CrossmodalGroup/DynamicVectorQuantization.
Hyperstroke: A Novel High-quality Stroke Representation for Assistive Artistic Drawing
Assistive drawing aims to facilitate the creative process by providing intelligent guidance to artists. Existing solutions often fail to effectively model intricate stroke details or adequately address the temporal aspects of drawing. We introduce hyperstroke, a novel stroke representation designed to capture precise fine stroke details, including RGB appearance and alpha-channel opacity. Using a Vector Quantization approach, hyperstroke learns compact tokenized representations of strokes from real-life drawing videos of artistic drawing. With hyperstroke, we propose to model assistive drawing via a transformer-based architecture, to enable intuitive and user-friendly drawing applications, which are experimented in our exploratory evaluation.
Motion Inversion for Video Customization
In this research, we present a novel approach to motion customization in video generation, addressing the widespread gap in the thorough exploration of motion representation within video generative models. Recognizing the unique challenges posed by video's spatiotemporal nature, our method introduces Motion Embeddings, a set of explicit, temporally coherent one-dimensional embeddings derived from a given video. These embeddings are designed to integrate seamlessly with the temporal transformer modules of video diffusion models, modulating self-attention computations across frames without compromising spatial integrity. Our approach offers a compact and efficient solution to motion representation and enables complex manipulations of motion characteristics through vector arithmetic in the embedding space. Furthermore, we identify the Temporal Discrepancy in video generative models, which refers to variations in how different motion modules process temporal relationships between frames. We leverage this understanding to optimize the integration of our motion embeddings. Our contributions include the introduction of a tailored motion embedding for customization tasks, insights into the temporal processing differences in video models, and a demonstration of the practical advantages and effectiveness of our method through extensive experiments.
TCSinger: Zero-Shot Singing Voice Synthesis with Style Transfer and Multi-Level Style Control
Zero-shot singing voice synthesis (SVS) with style transfer and style control aims to generate high-quality singing voices with unseen timbres and styles (including singing method, emotion, rhythm, technique, and pronunciation) from audio and text prompts. However, the multifaceted nature of singing styles poses a significant challenge for effective modeling, transfer, and control. Furthermore, current SVS models often fail to generate singing voices rich in stylistic nuances for unseen singers. To address these challenges, we introduce TCSinger, the first zero-shot SVS model for style transfer across cross-lingual speech and singing styles, along with multi-level style control. Specifically, TCSinger proposes three primary modules: 1) the clustering style encoder employs a clustering vector quantization model to stably condense style information into a compact latent space; 2) the Style and Duration Language Model (S\&D-LM) concurrently predicts style information and phoneme duration, which benefits both; 3) the style adaptive decoder uses a novel mel-style adaptive normalization method to generate singing voices with enhanced details. Experimental results show that TCSinger outperforms all baseline models in synthesis quality, singer similarity, and style controllability across various tasks, including zero-shot style transfer, multi-level style control, cross-lingual style transfer, and speech-to-singing style transfer. Singing voice samples can be accessed at https://tcsinger.github.io/.
VidTwin: Video VAE with Decoupled Structure and Dynamics
Recent advancements in video autoencoders (Video AEs) have significantly improved the quality and efficiency of video generation. In this paper, we propose a novel and compact video autoencoder, VidTwin, that decouples video into two distinct latent spaces: Structure latent vectors, which capture overall content and global movement, and Dynamics latent vectors, which represent fine-grained details and rapid movements. Specifically, our approach leverages an Encoder-Decoder backbone, augmented with two submodules for extracting these latent spaces, respectively. The first submodule employs a Q-Former to extract low-frequency motion trends, followed by downsampling blocks to remove redundant content details. The second averages the latent vectors along the spatial dimension to capture rapid motion. Extensive experiments show that VidTwin achieves a high compression rate of 0.20% with high reconstruction quality (PSNR of 28.14 on the MCL-JCV dataset), and performs efficiently and effectively in downstream generative tasks. Moreover, our model demonstrates explainability and scalability, paving the way for future research in video latent representation and generation. Our code has been released at https://github.com/microsoft/VidTok/tree/main/vidtwin.
ARLON: Boosting Diffusion Transformers with Autoregressive Models for Long Video Generation
Text-to-video models have recently undergone rapid and substantial advancements. Nevertheless, due to limitations in data and computational resources, achieving efficient generation of long videos with rich motion dynamics remains a significant challenge. To generate high-quality, dynamic, and temporally consistent long videos, this paper presents ARLON, a novel framework that boosts diffusion Transformers with autoregressive models for long video generation, by integrating the coarse spatial and long-range temporal information provided by the AR model to guide the DiT model. Specifically, ARLON incorporates several key innovations: 1) A latent Vector Quantized Variational Autoencoder (VQ-VAE) compresses the input latent space of the DiT model into compact visual tokens, bridging the AR and DiT models and balancing the learning complexity and information density; 2) An adaptive norm-based semantic injection module integrates the coarse discrete visual units from the AR model into the DiT model, ensuring effective guidance during video generation; 3) To enhance the tolerance capability of noise introduced from the AR inference, the DiT model is trained with coarser visual latent tokens incorporated with an uncertainty sampling module. Experimental results demonstrate that ARLON significantly outperforms the baseline OpenSora-V1.2 on eight out of eleven metrics selected from VBench, with notable improvements in dynamic degree and aesthetic quality, while delivering competitive results on the remaining three and simultaneously accelerating the generation process. In addition, ARLON achieves state-of-the-art performance in long video generation. Detailed analyses of the improvements in inference efficiency are presented, alongside a practical application that demonstrates the generation of long videos using progressive text prompts. See demos of ARLON at http://aka.ms/arlon.
OctGPT: Octree-based Multiscale Autoregressive Models for 3D Shape Generation
Autoregressive models have achieved remarkable success across various domains, yet their performance in 3D shape generation lags significantly behind that of diffusion models. In this paper, we introduce OctGPT, a novel multiscale autoregressive model for 3D shape generation that dramatically improves the efficiency and performance of prior 3D autoregressive approaches, while rivaling or surpassing state-of-the-art diffusion models. Our method employs a serialized octree representation to efficiently capture the hierarchical and spatial structures of 3D shapes. Coarse geometry is encoded via octree structures, while fine-grained details are represented by binary tokens generated using a vector quantized variational autoencoder (VQVAE), transforming 3D shapes into compact multiscale binary sequences suitable for autoregressive prediction. To address the computational challenges of handling long sequences, we incorporate octree-based transformers enhanced with 3D rotary positional encodings, scale-specific embeddings, and token-parallel generation schemes. These innovations reduce training time by 13 folds and generation time by 69 folds, enabling the efficient training of high-resolution 3D shapes, e.g.,1024^3, on just four NVIDIA 4090 GPUs only within days. OctGPT showcases exceptional versatility across various tasks, including text-, sketch-, and image-conditioned generation, as well as scene-level synthesis involving multiple objects. Extensive experiments demonstrate that OctGPT accelerates convergence and improves generation quality over prior autoregressive methods, offering a new paradigm for high-quality, scalable 3D content creation.
Efficient Passage Retrieval with Hashing for Open-domain Question Answering
Most state-of-the-art open-domain question answering systems use a neural retrieval model to encode passages into continuous vectors and extract them from a knowledge source. However, such retrieval models often require large memory to run because of the massive size of their passage index. In this paper, we introduce Binary Passage Retriever (BPR), a memory-efficient neural retrieval model that integrates a learning-to-hash technique into the state-of-the-art Dense Passage Retriever (DPR) to represent the passage index using compact binary codes rather than continuous vectors. BPR is trained with a multi-task objective over two tasks: efficient candidate generation based on binary codes and accurate reranking based on continuous vectors. Compared with DPR, BPR substantially reduces the memory cost from 65GB to 2GB without a loss of accuracy on two standard open-domain question answering benchmarks: Natural Questions and TriviaQA. Our code and trained models are available at https://github.com/studio-ousia/bpr.
Similarity search in the blink of an eye with compressed indices
Nowadays, data is represented by vectors. Retrieving those vectors, among millions and billions, that are similar to a given query is a ubiquitous problem, known as similarity search, of relevance for a wide range of applications. Graph-based indices are currently the best performing techniques for billion-scale similarity search. However, their random-access memory pattern presents challenges to realize their full potential. In this work, we present new techniques and systems for creating faster and smaller graph-based indices. To this end, we introduce a novel vector compression method, Locally-adaptive Vector Quantization (LVQ), that uses per-vector scaling and scalar quantization to improve search performance with fast similarity computations and a reduced effective bandwidth, while decreasing memory footprint and barely impacting accuracy. LVQ, when combined with a new high-performance computing system for graph-based similarity search, establishes the new state of the art in terms of performance and memory footprint. For billions of vectors, LVQ outcompetes the second-best alternatives: (1) in the low-memory regime, by up to 20.7x in throughput with up to a 3x memory footprint reduction, and (2) in the high-throughput regime by 5.8x with 1.4x less memory.
CompAct: Compressed Activations for Memory-Efficient LLM Training
We introduce CompAct, a technique that reduces peak memory utilization on GPU by 25-30% for pretraining and 50% for fine-tuning of LLMs. Peak device memory is a major limiting factor in training LLMs, with various recent works aiming to reduce model memory. However most works don't target the largest component of allocated memory during training: the model's compute graph, which is stored for the backward pass. By storing low-rank, compressed activations to be used in the backward pass we greatly reduce the required memory, unlike previous methods which only reduce optimizer overheads or the number of trained parameters. Our compression uses random projection matrices, thus avoiding additional memory overheads. Comparisons with previous techniques for either pretraining or fine-tuning show that CompAct substantially improves existing compute-performance tradeoffs. We expect CompAct's savings to scale even higher for larger models.
Minimizing FLOPs to Learn Efficient Sparse Representations
Deep representation learning has become one of the most widely adopted approaches for visual search, recommendation, and identification. Retrieval of such representations from a large database is however computationally challenging. Approximate methods based on learning compact representations, have been widely explored for this problem, such as locality sensitive hashing, product quantization, and PCA. In this work, in contrast to learning compact representations, we propose to learn high dimensional and sparse representations that have similar representational capacity as dense embeddings while being more efficient due to sparse matrix multiplication operations which can be much faster than dense multiplication. Following the key insight that the number of operations decreases quadratically with the sparsity of embeddings provided the non-zero entries are distributed uniformly across dimensions, we propose a novel approach to learn such distributed sparse embeddings via the use of a carefully constructed regularization function that directly minimizes a continuous relaxation of the number of floating-point operations (FLOPs) incurred during retrieval. Our experiments show that our approach is competitive to the other baselines and yields a similar or better speed-vs-accuracy tradeoff on practical datasets.
GhostNetV3: Exploring the Training Strategies for Compact Models
Compact neural networks are specially designed for applications on edge devices with faster inference speed yet modest performance. However, training strategies of compact models are borrowed from that of conventional models at present, which ignores their difference in model capacity and thus may impede the performance of compact models. In this paper, by systematically investigating the impact of different training ingredients, we introduce a strong training strategy for compact models. We find that the appropriate designs of re-parameterization and knowledge distillation are crucial for training high-performance compact models, while some commonly used data augmentations for training conventional models, such as Mixup and CutMix, lead to worse performance. Our experiments on ImageNet-1K dataset demonstrate that our specialized training strategy for compact models is applicable to various architectures, including GhostNetV2, MobileNetV2 and ShuffleNetV2. Specifically, equipped with our strategy, GhostNetV3 1.3times achieves a top-1 accuracy of 79.1% with only 269M FLOPs and a latency of 14.46ms on mobile devices, surpassing its ordinarily trained counterpart by a large margin. Moreover, our observation can also be extended to object detection scenarios. PyTorch code and checkpoints can be found at https://github.com/huawei-noah/Efficient-AI-Backbones/tree/master/ghostnetv3_pytorch.
Jointly Optimizing Query Encoder and Product Quantization to Improve Retrieval Performance
Recently, Information Retrieval community has witnessed fast-paced advances in Dense Retrieval (DR), which performs first-stage retrieval with embedding-based search. Despite the impressive ranking performance, previous studies usually adopt brute-force search to acquire candidates, which is prohibitive in practical Web search scenarios due to its tremendous memory usage and time cost. To overcome these problems, vector compression methods have been adopted in many practical embedding-based retrieval applications. One of the most popular methods is Product Quantization (PQ). However, although existing vector compression methods including PQ can help improve the efficiency of DR, they incur severely decayed retrieval performance due to the separation between encoding and compression. To tackle this problem, we present JPQ, which stands for Joint optimization of query encoding and Product Quantization. It trains the query encoder and PQ index jointly in an end-to-end manner based on three optimization strategies, namely ranking-oriented loss, PQ centroid optimization, and end-to-end negative sampling. We evaluate JPQ on two publicly available retrieval benchmarks. Experimental results show that JPQ significantly outperforms popular vector compression methods. Compared with previous DR models that use brute-force search, JPQ almost matches the best retrieval performance with 30x compression on index size. The compressed index further brings 10x speedup on CPU and 2x speedup on GPU in query latency.
SQUASH: Serverless and Distributed Quantization-based Attributed Vector Similarity Search
Vector similarity search presents significant challenges in terms of scalability for large and high-dimensional datasets, as well as in providing native support for hybrid queries. Serverless computing and cloud functions offer attractive benefits such as elasticity and cost-effectiveness, but are difficult to apply to data-intensive workloads. Jointly addressing these two main challenges, we present SQUASH, the first fully serverless vector search solution with rich support for hybrid queries. It features OSQ, an optimized and highly parallelizable quantization-based approach for vectors and attributes. Its segment-based storage mechanism enables significant compression in resource-constrained settings and offers efficient dimensional extraction operations. SQUASH performs a single distributed pass to guarantee the return of sufficiently many vectors satisfying the filter predicate, achieving high accuracy and avoiding redundant computation for vectors which fail the predicate. A multi-level search workflow is introduced to prune most vectors early to minimize the load on Function-as-a-Service (FaaS) instances. SQUASH is designed to identify and utilize retention of relevant data in re-used runtime containers, which eliminates redundant I/O and reduces costs. Finally, we demonstrate a new tree-based method for rapid FaaS invocation, enabling the bi-directional flow of data via request/response payloads. Experiments comparing SQUASH with state-of-the-art serverless vector search solutions and server-based baselines on vector search benchmarks confirm significant performance improvements at a lower cost.
Weighting vectors for machine learning: numerical harmonic analysis applied to boundary detection
Metric space magnitude, an active field of research in algebraic topology, is a scalar quantity that summarizes the effective number of distinct points that live in a general metric space. The {\em weighting vector} is a closely-related concept that captures, in a nontrivial way, much of the underlying geometry of the original metric space. Recent work has demonstrated that when the metric space is Euclidean, the weighting vector serves as an effective tool for boundary detection. We recast this result and show the weighting vector may be viewed as a solution to a kernelized SVM. As one consequence, we apply this new insight to the task of outlier detection, and we demonstrate performance that is competitive or exceeds performance of state-of-the-art techniques on benchmark data sets. Under mild assumptions, we show the weighting vector, which has computational cost of matrix inversion, can be efficiently approximated in linear time. We show how nearest neighbor methods can approximate solutions to the minimization problems defined by SVMs.
Unified Multivariate Gaussian Mixture for Efficient Neural Image Compression
Modeling latent variables with priors and hyperpriors is an essential problem in variational image compression. Formally, trade-off between rate and distortion is handled well if priors and hyperpriors precisely describe latent variables. Current practices only adopt univariate priors and process each variable individually. However, we find inter-correlations and intra-correlations exist when observing latent variables in a vectorized perspective. These findings reveal visual redundancies to improve rate-distortion performance and parallel processing ability to speed up compression. This encourages us to propose a novel vectorized prior. Specifically, a multivariate Gaussian mixture is proposed with means and covariances to be estimated. Then, a novel probabilistic vector quantization is utilized to effectively approximate means, and remaining covariances are further induced to a unified mixture and solved by cascaded estimation without context models involved. Furthermore, codebooks involved in quantization are extended to multi-codebooks for complexity reduction, which formulates an efficient compression procedure. Extensive experiments on benchmark datasets against state-of-the-art indicate our model has better rate-distortion performance and an impressive 3.18times compression speed up, giving us the ability to perform real-time, high-quality variational image compression in practice. Our source code is publicly available at https://github.com/xiaosu-zhu/McQuic.