Get trending papers in your email inbox once a day!
Get trending papers in your email inbox!
SubscribeSPARK: Synergistic Policy And Reward Co-Evolving Framework
Recent Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) increasingly use Reinforcement Learning (RL) for post-pretraining, such as RL with Verifiable Rewards (RLVR) for objective tasks and RL from Human Feedback (RLHF) for subjective tasks. However, RLHF incurs high costs and potential reward-policy mismatch due to reliance on human preferences, while RLVR still wastes supervision by discarding rollouts and correctness signals after each update. To address these challenges, we introduce the Synergistic Policy And Reward Co-Evolving Framework (SPARK), an efficient, on-policy, and stable method that builds on RLVR. Instead of discarding rollouts and correctness data, SPARK recycles this valuable information to simultaneously train the model itself as a generative reward model. This auxiliary training uses a mix of objectives, such as pointwise reward score, pairwise comparison, and evaluation conditioned on further-reflection responses, to teach the model to evaluate and improve its own responses. Our process eliminates the need for a separate reward model and costly human preference data. SPARK creates a positive co-evolving feedback loop: improved reward accuracy yields better policy gradients, which in turn produce higher-quality rollouts that further refine the reward model. Our unified framework supports test-time scaling via self-reflection without external reward models and their associated costs. We show that SPARK achieves significant performance gains on multiple LLM and LVLM models and multiple reasoning, reward models, and general benchmarks. For example, SPARK-VL-7B achieves an average 9.7% gain on 7 reasoning benchmarks, 12.1% on 2 reward benchmarks, and 1.5% on 8 general benchmarks over the baselines, demonstrating robustness and broad generalization.
M-Prometheus: A Suite of Open Multilingual LLM Judges
The use of language models for automatically evaluating long-form text (LLM-as-a-judge) is becoming increasingly common, yet most LLM judges are optimized exclusively for English, with strategies for enhancing their multilingual evaluation capabilities remaining largely unexplored in the current literature. This has created a disparity in the quality of automatic evaluation methods for non-English languages, ultimately hindering the development of models with better multilingual capabilities. To bridge this gap, we introduce M-Prometheus, a suite of open-weight LLM judges ranging from 3B to 14B parameters that can provide both direct assessment and pairwise comparison feedback on multilingual outputs. M-Prometheus models outperform state-of-the-art open LLM judges on multilingual reward benchmarks spanning more than 20 languages, as well as on literary machine translation (MT) evaluation covering 4 language pairs. Furthermore, M-Prometheus models can be leveraged at decoding time to significantly improve generated outputs across all 3 tested languages, showcasing their utility for the development of better multilingual models. Lastly, through extensive ablations, we identify the key factors for obtaining an effective multilingual judge, including backbone model selection and training on natively multilingual feedback data instead of translated data. We release our models, training dataset, and code.
CompassJudger-2: Towards Generalist Judge Model via Verifiable Rewards
Recently, the role of LLM-as-judge in evaluating large language models has gained prominence. However, current judge models suffer from narrow specialization and limited robustness, undermining their capacity for comprehensive evaluations. In this work, we present CompassJudger-2, a novel generalist judge model that overcomes these limitations via a task-driven, multi-domain data curation strategy. Central to our approach is supervising judgment tasks with verifiable rewards, guiding intrinsic critical reasoning through rejection sampling to foster robust, generalizable judgment capabilities. We introduce a refined learning objective with margin policy gradient loss to enhance performance. Empirically, CompassJudger-2 achieves superior results across multiple judge and reward benchmarks, and our 7B model demonstrates competitive judgment accuracy with significantly larger models like DeepSeek-V3 and Qwen3-235B-A22B. Additionally, we propose JudgerBenchV2, a comprehensive benchmark evaluating cross-domain judgment accuracy and rank consistency to standardize judge model evaluation. These contributions advance robust, scalable LLM judgment and establish new performance and evaluation standards.
Reward Reasoning Model
Reward models play a critical role in guiding large language models toward outputs that align with human expectations. However, an open challenge remains in effectively utilizing test-time compute to enhance reward model performance. In this work, we introduce Reward Reasoning Models (RRMs), which are specifically designed to execute a deliberate reasoning process before generating final rewards. Through chain-of-thought reasoning, RRMs leverage additional test-time compute for complex queries where appropriate rewards are not immediately apparent. To develop RRMs, we implement a reinforcement learning framework that fosters self-evolved reward reasoning capabilities without requiring explicit reasoning traces as training data. Experimental results demonstrate that RRMs achieve superior performance on reward modeling benchmarks across diverse domains. Notably, we show that RRMs can adaptively exploit test-time compute to further improve reward accuracy. The pretrained reward reasoning models are available at https://huggingface.co/Reward-Reasoning.
Agentic Reward Modeling: Integrating Human Preferences with Verifiable Correctness Signals for Reliable Reward Systems
Reward models (RMs) are crucial for the training and inference-time scaling up of large language models (LLMs). However, existing reward models primarily focus on human preferences, neglecting verifiable correctness signals which have shown strong potential in training LLMs. In this paper, we propose agentic reward modeling, a reward system that combines reward models with verifiable correctness signals from different aspects to provide reliable rewards. We empirically implement a reward agent, named RewardAgent, that combines human preference rewards with two verifiable signals: factuality and instruction following, to provide more reliable rewards. We conduct comprehensive experiments on existing reward model benchmarks and inference time best-of-n searches on real-world downstream tasks. RewardAgent significantly outperforms vanilla reward models, demonstrating its effectiveness. We further construct training preference pairs using RewardAgent and train an LLM with the DPO objective, achieving superior performance on various NLP benchmarks compared to conventional reward models. Our codes are publicly released to facilitate further research (https://github.com/THU-KEG/Agentic-Reward-Modeling).
OpenRubrics: Towards Scalable Synthetic Rubric Generation for Reward Modeling and LLM Alignment
Reward modeling lies at the core of reinforcement learning from human feedback (RLHF), yet most existing reward models rely on scalar or pairwise judgments that fail to capture the multifaceted nature of human preferences. Recent studies have explored rubrics-as-rewards (RaR) that uses structured natural language criteria that capture multiple dimensions of response quality. However, producing rubrics that are both reliable and scalable remains a key challenge. In this work, we introduce OpenRubrics, a diverse, large-scale collection of (prompt, rubric) pairs for training rubric-generation and rubric-based reward models. To elicit discriminative and comprehensive evaluation signals, we introduce Contrastive Rubric Generation (CRG), which derives both hard rules (explicit constraints) and principles (implicit qualities) by contrasting preferred and rejected responses. We further improve reliability by enforcing preference-label consistency via rejection sampling to remove noisy rubrics. Across multiple reward-modeling benchmarks, our rubric-based reward model, Rubric-RM, surpasses strong size-matched baselines by 6.8%. These gains transfer to policy models on instruction-following and biomedical benchmarks. Our results show that rubrics provide scalable alignment signals that narrow the gap between costly human evaluation and automated reward modeling, enabling a new principle-driven paradigm for LLM alignment.
RM-Bench: Benchmarking Reward Models of Language Models with Subtlety and Style
Reward models are critical in techniques like Reinforcement Learning from Human Feedback (RLHF) and Inference Scaling Laws, where they guide language model alignment and select optimal responses. Despite their importance, existing reward model benchmarks often evaluate models by asking them to distinguish between responses generated by models of varying power. However, this approach fails to assess reward models on subtle but critical content changes and variations in style, resulting in a low correlation with policy model performance. To this end, we introduce RM-Bench, a novel benchmark designed to evaluate reward models based on their sensitivity to subtle content differences and resistance to style biases. Extensive experiments demonstrate that RM-Bench strongly correlates with policy model performance, making it a reliable reference for selecting reward models to align language models effectively. We evaluate nearly 40 reward models on RM-Bench. Our results reveal that even state-of-the-art models achieve an average performance of only 46.6%, which falls short of random-level accuracy (50%) when faced with style bias interference. These findings highlight the significant room for improvement in current reward models. Related code and data are available at https://github.com/THU-KEG/RM-Bench.
CHARM: Calibrating Reward Models With Chatbot Arena Scores
Reward models (RMs) play a crucial role in Reinforcement Learning from Human Feedback by serving as proxies for human preferences in aligning large language models. In this paper, we identify a model preference bias in RMs, where they systematically assign disproportionately high scores to responses from certain policy models. This bias distorts ranking evaluations and leads to unfair judgments. To address this issue, we propose a calibration method named CHatbot Arena calibrated Reward Modeling (CHARM) that leverages Elo scores from the Chatbot Arena leaderboard to mitigate RM overvaluation. We also introduce a Mismatch Degree metric to measure this preference bias. Our approach is computationally efficient, requiring only a small preference dataset for continued training of the RM. We conduct extensive experiments on reward model benchmarks and human preference alignment. Results demonstrate that our calibrated RMs (1) achieve improved evaluation accuracy on RM-Bench and the Chat-Hard domain of RewardBench, and (2) exhibit a stronger correlation with human preferences by producing scores more closely aligned with Elo rankings. By mitigating model preference bias, our method provides a generalizable and efficient solution for building fairer and more reliable reward models.
mR3: Multilingual Rubric-Agnostic Reward Reasoning Models
Evaluation using Large Language Model (LLM) judges has been widely adopted in English and shown to be effective for automatic evaluation. However, their performance does not generalize well to non-English settings, and it remains unclear what constitutes effective multilingual training for such judges. In this paper, we introduce mR3, a massively multilingual, rubric-agnostic reward reasoning model trained on 72 languages, achieving the broadest language coverage in reward modeling to date. We present a comprehensive study of data and curriculum selection for training to identify effective strategies and data sources for building high-quality reward models, including the integration of target-language reasoning datasets. Our approach attains state-of-the-art performance on multilingual reward model benchmarks, surpassing much larger models (i.e., GPT-OSS-120B) while being up to 9x smaller, and its effectiveness is further confirmed through extensive ablation studies. Our models, data, and code are available as open source at https://github.com/rubricreward/mr3.
InternLM-XComposer2.5-Reward: A Simple Yet Effective Multi-Modal Reward Model
Despite the promising performance of Large Vision Language Models (LVLMs) in visual understanding, they occasionally generate incorrect outputs. While reward models (RMs) with reinforcement learning or test-time scaling offer the potential for improving generation quality, a critical gap remains: publicly available multi-modal RMs for LVLMs are scarce, and the implementation details of proprietary models are often unclear. We bridge this gap with InternLM-XComposer2.5-Reward (IXC-2.5-Reward), a simple yet effective multi-modal reward model that aligns LVLMs with human preferences. To ensure the robustness and versatility of IXC-2.5-Reward, we set up a high-quality multi-modal preference corpus spanning text, image, and video inputs across diverse domains, such as instruction following, general understanding, text-rich documents, mathematical reasoning, and video understanding. IXC-2.5-Reward achieves excellent results on the latest multi-modal reward model benchmark and shows competitive performance on text-only reward model benchmarks. We further demonstrate three key applications of IXC-2.5-Reward: (1) Providing a supervisory signal for RL training. We integrate IXC-2.5-Reward with Proximal Policy Optimization (PPO) yields IXC-2.5-Chat, which shows consistent improvements in instruction following and multi-modal open-ended dialogue; (2) Selecting the best response from candidate responses for test-time scaling; and (3) Filtering outlier or noisy samples from existing image and video instruction tuning training data. To ensure reproducibility and facilitate further research, we have open-sourced all model weights and training recipes at https://github.com/InternLM/InternLM-XComposer
R1-Reward: Training Multimodal Reward Model Through Stable Reinforcement Learning
Multimodal Reward Models (MRMs) play a crucial role in enhancing the performance of Multimodal Large Language Models (MLLMs). While recent advancements have primarily focused on improving the model structure and training data of MRMs, there has been limited exploration into the effectiveness of long-term reasoning capabilities for reward modeling and how to activate these capabilities in MRMs. In this paper, we explore how Reinforcement Learning (RL) can be used to improve reward modeling. Specifically, we reformulate the reward modeling problem as a rule-based RL task. However, we observe that directly applying existing RL algorithms, such as Reinforce++, to reward modeling often leads to training instability or even collapse due to the inherent limitations of these algorithms. To address this issue, we propose the StableReinforce algorithm, which refines the training loss, advantage estimation strategy, and reward design of existing RL methods. These refinements result in more stable training dynamics and superior performance. To facilitate MRM training, we collect 200K preference data from diverse datasets. Our reward model, R1-Reward, trained using the StableReinforce algorithm on this dataset, significantly improves performance on multimodal reward modeling benchmarks. Compared to previous SOTA models, R1-Reward achieves a 8.4% improvement on the VL Reward-Bench and a 14.3% improvement on the Multimodal Reward Bench. Moreover, with more inference compute, R1-Reward's performance is further enhanced, highlighting the potential of RL algorithms in optimizing MRMs.
RM-R1: Reward Modeling as Reasoning
Reward modeling is essential for aligning large language models (LLMs) with human preferences, especially through reinforcement learning from human feedback (RLHF). To provide accurate reward signals, a reward model (RM) should stimulate deep thinking and conduct interpretable reasoning before assigning a score or a judgment. However, existing RMs either produce opaque scalar scores or directly generate the prediction of a preferred answer, making them struggle to integrate natural language critiques, thus lacking interpretability. Inspired by recent advances of long chain-of-thought (CoT) on reasoning-intensive tasks, we hypothesize and validate that integrating reasoning capabilities into reward modeling significantly enhances RM's interpretability and performance. In this work, we introduce a new class of generative reward models -- Reasoning Reward Models (ReasRMs) -- which formulate reward modeling as a reasoning task. We propose a reasoning-oriented training pipeline and train a family of ReasRMs, RM-R1. The training consists of two key stages: (1) distillation of high-quality reasoning chains and (2) reinforcement learning with verifiable rewards. RM-R1 improves LLM rollouts by self-generating reasoning traces or chat-specific rubrics and evaluating candidate responses against them. Empirically, our models achieve state-of-the-art or near state-of-the-art performance of generative RMs across multiple comprehensive reward model benchmarks, outperforming much larger open-weight models (e.g., Llama3.1-405B) and proprietary ones (e.g., GPT-4o) by up to 13.8%. Beyond final performance, we perform thorough empirical analysis to understand the key ingredients of successful ReasRM training. To facilitate future research, we release six ReasRM models along with code and data at https://github.com/RM-R1-UIUC/RM-R1.
Libra: Assessing and Improving Reward Model by Learning to Think
Reinforcement learning (RL) has significantly improved the reasoning ability of large language models. However, current reward models underperform in challenging reasoning scenarios and predominant RL training paradigms rely on rule-based or reference-based rewards, which impose two critical limitations: 1) the dependence on finely annotated reference answer to attain rewards; and 2) the requirement for constrained output format. These limitations fundamentally hinder further RL data scaling and sustained enhancement of model reasoning performance. To address these limitations, we propose a comprehensive framework for evaluating and improving the performance of reward models in complex reasoning scenarios. We first present a reasoning-oriented benchmark (Libra Bench), systematically constructed from a diverse collection of challenging mathematical problems and advanced reasoning models, to address the limitations of existing reward model benchmarks in reasoning scenarios. We further introduce a novel approach for improving the generative reward model via learning-to-think methodologies. Based on the proposed approach, we develop Libra-RM series, a collection of generative reward models with reasoning capabilities that achieve state-of-the-art results on various benchmarks. Comprehensive downstream experiments are conducted and the experimental results demonstrate the correlation between our Libra Bench and downstream application, and the potential of Libra-RM to further improve reasoning models with unlabeled data.
Think Twice: Branch-and-Rethink Reasoning Reward Model
Large language models (LLMs) increasingly rely on thinking models that externalize intermediate steps and allocate extra test-time compute, with think-twice strategies showing that a deliberate second pass can elicit stronger reasoning. In contrast, most reward models (RMs) still compress many quality dimensions into a single scalar in one shot, a design that induces judgment diffusion: attention spreads across evaluation criteria, yielding diluted focus and shallow analysis. We introduce branch-and-rethink (BR-RM), a two-turn RM that transfers the think-twice principle to reward modeling. Turn 1 performs adaptive branching, selecting a small set of instance-critical dimensions (such as factuality and safety) and sketching concise, evidence-seeking hypotheses. Turn 2 executes branch-conditioned rethinking, a targeted reread that tests those hypotheses and scrutinizes only what matters most. We train with GRPO-style reinforcement learning over structured two-turn traces using a simple binary outcome reward with strict format checks, making the approach compatible with standard RLHF pipelines. By converting all-at-oncescoringintofocused, second-lookreasoning, BR-RMreducesjudgmentdiffusionandimproves sensitivity to subtle yet consequential errors while remaining practical and scalable. Experimental results demonstrate that our model achieves state-of-the-art performance on three challenging reward modeling benchmarks across diverse domains. The code and the model will be released soon.
Skywork-Reward-V2: Scaling Preference Data Curation via Human-AI Synergy
Despite the critical role of reward models (RMs) in reinforcement learning from human feedback (RLHF), current state-of-the-art open RMs perform poorly on most existing evaluation benchmarks, failing to capture the spectrum of nuanced and sophisticated human preferences. Even approaches that incorporate advanced training techniques have not yielded meaningful performance improvements. We hypothesize that this brittleness stems primarily from limitations in preference datasets, which are often narrowly scoped, synthetically labeled, or lack rigorous quality control. To address these challenges, we present a large-scale preference dataset comprising 40 million preference pairs, named SynPref-40M. To enable data curation at scale, we design a human-AI synergistic two-stage pipeline that leverages the complementary strengths of human annotation quality and AI scalability. In this pipeline, humans provide verified annotations, while large language models perform automatic curation based on human guidance. Training on this preference mixture, we introduce Skywork-Reward-V2, a suite of eight reward models ranging from 0.6B to 8B parameters, trained on a carefully curated subset of 26 million preference pairs from SynPref-40M. We demonstrate that Skywork-Reward-V2 is versatile across a wide range of capabilities, including alignment with human preferences, objective correctness, safety, resistance to stylistic biases, and best-of-N scaling, achieving state-of-the-art performance across seven major reward model benchmarks. Ablation studies confirm that the effectiveness of our approach stems not only from data scale but also from high-quality curation. The Skywork-Reward-V2 series represents substantial progress in open reward models, highlighting the untapped potential of existing preference datasets and demonstrating how human-AI curation synergy can unlock significantly higher data quality.
Omni-Reward: Towards Generalist Omni-Modal Reward Modeling with Free-Form Preferences
Reward models (RMs) play a critical role in aligning AI behaviors with human preferences, yet they face two fundamental challenges: (1) Modality Imbalance, where most RMs are mainly focused on text and image modalities, offering limited support for video, audio, and other modalities; and (2) Preference Rigidity, where training on fixed binary preference pairs fails to capture the complexity and diversity of personalized preferences. To address the above challenges, we propose Omni-Reward, a step toward generalist omni-modal reward modeling with support for free-form preferences, consisting of: (1) Evaluation: We introduce Omni-RewardBench, the first omni-modal RM benchmark with free-form preferences, covering nine tasks across five modalities including text, image, video, audio, and 3D; (2) Data: We construct Omni-RewardData, a multimodal preference dataset comprising 248K general preference pairs and 69K instruction-tuning pairs for training generalist omni-modal RMs; (3) Model: We propose Omni-RewardModel, which includes both discriminative and generative RMs, and achieves strong performance on Omni-RewardBench as well as other widely used reward modeling benchmarks.
Aligning Language Models Using Follow-up Likelihood as Reward Signal
In natural human-to-human conversations, participants often receive feedback signals from one another based on their follow-up reactions. These reactions can include verbal responses, facial expressions, changes in emotional state, and other non-verbal cues. Similarly, in human-machine interactions, the machine can leverage the user's follow-up utterances as feedback signals to assess whether it has appropriately addressed the user's request. Therefore, we propose using the likelihood of follow-up utterances as rewards to differentiate preferred responses from less favored ones, without relying on human or commercial LLM-based preference annotations. Our proposed reward mechanism, ``Follow-up Likelihood as Reward" (FLR), matches the performance of strong reward models trained on large-scale human or GPT-4 annotated data on 8 pairwise-preference and 4 rating-based benchmarks. Building upon the FLR mechanism, we propose to automatically mine preference data from the online generations of a base policy model. The preference data are subsequently used to boost the helpfulness of the base model through direct alignment from preference (DAP) methods, such as direct preference optimization (DPO). Lastly, we demonstrate that fine-tuning the language model that provides follow-up likelihood with natural language feedback significantly enhances FLR's performance on reward modeling benchmarks and effectiveness in aligning the base policy model's helpfulness.
Sailing AI by the Stars: A Survey of Learning from Rewards in Post-Training and Test-Time Scaling of Large Language Models
Recent developments in Large Language Models (LLMs) have shifted from pre-training scaling to post-training and test-time scaling. Across these developments, a key unified paradigm has arisen: Learning from Rewards, where reward signals act as the guiding stars to steer LLM behavior. It has underpinned a wide range of prevalent techniques, such as reinforcement learning (in RLHF, DPO, and GRPO), reward-guided decoding, and post-hoc correction. Crucially, this paradigm enables the transition from passive learning from static data to active learning from dynamic feedback. This endows LLMs with aligned preferences and deep reasoning capabilities. In this survey, we present a comprehensive overview of the paradigm of learning from rewards. We categorize and analyze the strategies under this paradigm across training, inference, and post-inference stages. We further discuss the benchmarks for reward models and the primary applications. Finally we highlight the challenges and future directions. We maintain a paper collection at https://github.com/bobxwu/learning-from-rewards-llm-papers.
Evolutionary Caching to Accelerate Your Off-the-Shelf Diffusion Model
Diffusion-based image generation models excel at producing high-quality synthetic content, but suffer from slow and computationally expensive inference. Prior work has attempted to mitigate this by caching and reusing features within diffusion transformers across inference steps. These methods, however, often rely on rigid heuristics that result in limited acceleration or poor generalization across architectures. We propose Evolutionary Caching to Accelerate Diffusion models (ECAD), a genetic algorithm that learns efficient, per-model, caching schedules forming a Pareto frontier, using only a small set of calibration prompts. ECAD requires no modifications to network parameters or reference images. It offers significant inference speedups, enables fine-grained control over the quality-latency trade-off, and adapts seamlessly to different diffusion models. Notably, ECAD's learned schedules can generalize effectively to resolutions and model variants not seen during calibration. We evaluate ECAD on PixArt-alpha, PixArt-Sigma, and FLUX-1.dev using multiple metrics (FID, CLIP, Image Reward) across diverse benchmarks (COCO, MJHQ-30k, PartiPrompts), demonstrating consistent improvements over previous approaches. On PixArt-alpha, ECAD identifies a schedule that outperforms the previous state-of-the-art method by 4.47 COCO FID while increasing inference speedup from 2.35x to 2.58x. Our results establish ECAD as a scalable and generalizable approach for accelerating diffusion inference. Our project website is available at https://aniaggarwal.github.io/ecad and our code is available at https://github.com/aniaggarwal/ecad.
Pref-GRPO: Pairwise Preference Reward-based GRPO for Stable Text-to-Image Reinforcement Learning
Recent advancements highlight the importance of GRPO-based reinforcement learning methods and benchmarking in enhancing text-to-image (T2I) generation. However, current methods using pointwise reward models (RM) for scoring generated images are susceptible to reward hacking. We reveal that this happens when minimal score differences between images are amplified after normalization, creating illusory advantages that drive the model to over-optimize for trivial gains, ultimately destabilizing the image generation process. To address this, we propose Pref-GRPO, a pairwise preference reward-based GRPO method that shifts the optimization objective from score maximization to preference fitting, ensuring more stable training. In Pref-GRPO, images are pairwise compared within each group using preference RM, and the win rate is used as the reward signal. Extensive experiments demonstrate that PREF-GRPO differentiates subtle image quality differences, providing more stable advantages and mitigating reward hacking. Additionally, existing T2I benchmarks are limited by coarse evaluation criteria, hindering comprehensive model assessment. To solve this, we introduce UniGenBench, a unified T2I benchmark comprising 600 prompts across 5 main themes and 20 subthemes. It evaluates semantic consistency through 10 primary and 27 sub-criteria, leveraging MLLM for benchmark construction and evaluation. Our benchmarks uncover the strengths and weaknesses of both open and closed-source T2I models and validate the effectiveness of Pref-GRPO.
Reward-Guided Speculative Decoding for Efficient LLM Reasoning
We introduce Reward-Guided Speculative Decoding (RSD), a novel framework aimed at improving the efficiency of inference in large language models (LLMs). RSD synergistically combines a lightweight draft model with a more powerful target model, incorporating a controlled bias to prioritize high-reward outputs, in contrast to existing speculative decoding methods that enforce strict unbiasedness. RSD employs a process reward model to evaluate intermediate decoding steps and dynamically decide whether to invoke the target model, optimizing the trade-off between computational cost and output quality. We theoretically demonstrate that a threshold-based mixture strategy achieves an optimal balance between resource utilization and performance. Extensive evaluations on challenging reasoning benchmarks, including Olympiad-level tasks, show that RSD delivers significant efficiency gains against decoding with the target model only (up to 4.4x fewer FLOPs), while achieving significant better accuracy than parallel decoding method on average (up to +3.5). These results highlight RSD as a robust and cost-effective approach for deploying LLMs in resource-intensive scenarios.
Med-RewardBench: Benchmarking Reward Models and Judges for Medical Multimodal Large Language Models
Multimodal large language models (MLLMs) hold significant potential in medical applications, including disease diagnosis and clinical decision-making. However, these tasks require highly accurate, context-sensitive, and professionally aligned responses, making reliable reward models and judges critical. Despite their importance, medical reward models (MRMs) and judges remain underexplored, with no dedicated benchmarks addressing clinical requirements. Existing benchmarks focus on general MLLM capabilities or evaluate models as solvers, neglecting essential evaluation dimensions like diagnostic accuracy and clinical relevance. To address this, we introduce Med-RewardBench, the first benchmark specifically designed to evaluate MRMs and judges in medical scenarios. Med-RewardBench features a multimodal dataset spanning 13 organ systems and 8 clinical departments, with 1,026 expert-annotated cases. A rigorous three-step process ensures high-quality evaluation data across six clinically critical dimensions. We evaluate 32 state-of-the-art MLLMs, including open-source, proprietary, and medical-specific models, revealing substantial challenges in aligning outputs with expert judgment. Additionally, we develop baseline models that demonstrate substantial performance improvements through fine-tuning.
ToolRL: Reward is All Tool Learning Needs
Current Large Language Models (LLMs) often undergo supervised fine-tuning (SFT) to acquire tool use capabilities. However, SFT struggles to generalize to unfamiliar or complex tool use scenarios. Recent advancements in reinforcement learning (RL), particularly with R1-like models, have demonstrated promising reasoning and generalization abilities. Yet, reward design for tool use presents unique challenges: multiple tools may be invoked with diverse parameters, and coarse-grained reward signals, such as answer matching, fail to offer the finegrained feedback required for effective learning. In this work, we present the first comprehensive study on reward design for tool selection and application tasks within the RL paradigm. We systematically explore a wide range of reward strategies, analyzing their types, scales, granularity, and temporal dynamics. Building on these insights, we propose a principled reward design tailored for tool use tasks and apply it to train LLMs using Group Relative Policy Optimization (GRPO). Empirical evaluations across diverse benchmarks demonstrate that our approach yields robust, scalable, and stable training, achieving a 17% improvement over base models and a 15% gain over SFT models. These results highlight the critical role of thoughtful reward design in enhancing the tool use capabilities and generalization performance of LLMs. All the codes are released to facilitate future research.
Reward-Augmented Data Enhances Direct Preference Alignment of LLMs
Preference alignment in Large Language Models (LLMs) has significantly improved their ability to adhere to human instructions and intentions. However, existing direct alignment algorithms primarily focus on relative preferences and often overlook the qualitative aspects of responses. Striving to maximize the implicit reward gap between the chosen and the slightly inferior rejected responses can cause overfitting and unnecessary unlearning of the high-quality rejected responses. The unawareness of the reward scores also drives the LLM to indiscriminately favor the low-quality chosen responses and fail to generalize to responses with the highest rewards, which are sparse in data. To overcome these shortcomings, our study introduces reward-conditioned LLM policies that discern and learn from the entire spectrum of response quality within the dataset, helping extrapolate to more optimal regions. We propose an effective yet simple data relabeling method that conditions the preference pairs on quality scores to construct a reward-augmented dataset. This dataset is easily integrated with existing direct alignment algorithms and is applicable to any preference dataset. The experimental results across instruction-following benchmarks including AlpacaEval, MT-Bench, and Arena-Hard-Auto demonstrate that our approach consistently boosts the performance of DPO by a considerable margin across diverse models. Additionally, our method improves the average accuracy on various academic benchmarks. When applying our method to on-policy data, the resulting DPO model achieves SOTA results on AlpacaEval. Through ablation studies, we demonstrate that our method not only maximizes the utility of preference data but also mitigates the issue of unlearning, demonstrating its broad effectiveness beyond mere dataset expansion. Our code is available at https://github.com/shenao-zhang/reward-augmented-preference.
Self-Generated Critiques Boost Reward Modeling for Language Models
Reward modeling is crucial for aligning large language models (LLMs) with human preferences, especially in reinforcement learning from human feedback (RLHF). However, current reward models mainly produce scalar scores and struggle to incorporate critiques in a natural language format. We hypothesize that predicting both critiques and the scalar reward would improve reward modeling ability. Motivated by this, we propose Critic-RM, a framework that improves reward models using self-generated critiques without extra supervision. Critic-RM employs a two-stage process: generating and filtering high-quality critiques, followed by joint fine-tuning on reward prediction and critique generation. Experiments across benchmarks show that Critic-RM improves reward modeling accuracy by 3.7%-7.3% compared to standard reward models and LLM judges, demonstrating strong performance and data efficiency. Additional studies further validate the effectiveness of generated critiques in rectifying flawed reasoning steps with 2.5%-3.2% gains in improving reasoning accuracy.
Reward-Consistent Dynamics Models are Strongly Generalizable for Offline Reinforcement Learning
Learning a precise dynamics model can be crucial for offline reinforcement learning, which, unfortunately, has been found to be quite challenging. Dynamics models that are learned by fitting historical transitions often struggle to generalize to unseen transitions. In this study, we identify a hidden but pivotal factor termed dynamics reward that remains consistent across transitions, offering a pathway to better generalization. Therefore, we propose the idea of reward-consistent dynamics models: any trajectory generated by the dynamics model should maximize the dynamics reward derived from the data. We implement this idea as the MOREC (Model-based Offline reinforcement learning with Reward Consistency) method, which can be seamlessly integrated into previous offline model-based reinforcement learning (MBRL) methods. MOREC learns a generalizable dynamics reward function from offline data, which is subsequently employed as a transition filter in any offline MBRL method: when generating transitions, the dynamics model generates a batch of transitions and selects the one with the highest dynamics reward value. On a synthetic task, we visualize that MOREC has a strong generalization ability and can surprisingly recover some distant unseen transitions. On 21 offline tasks in D4RL and NeoRL benchmarks, MOREC improves the previous state-of-the-art performance by a significant margin, i.e., 4.6% on D4RL tasks and 25.9% on NeoRL tasks. Notably, MOREC is the first method that can achieve above 95% online RL performance in 6 out of 12 D4RL tasks and 3 out of 9 NeoRL tasks.
Hybrid Reinforcement: When Reward Is Sparse, It's Better to Be Dense
Post-training for reasoning of large language models (LLMs) increasingly relies on verifiable rewards: deterministic checkers that provide 0-1 correctness signals. While reliable, such binary feedback is brittle--many tasks admit partially correct or alternative answers that verifiers under-credit, and the resulting all-or-nothing supervision limits learning. Reward models offer richer, continuous feedback, which can serve as a complementary supervisory signal to verifiers. We introduce HERO (Hybrid Ensemble Reward Optimization), a reinforcement learning framework that integrates verifier signals with reward-model scores in a structured way. HERO employs stratified normalization to bound reward-model scores within verifier-defined groups, preserving correctness while refining quality distinctions, and variance-aware weighting to emphasize challenging prompts where dense signals matter most. Across diverse mathematical reasoning benchmarks, HERO consistently outperforms RM-only and verifier-only baselines, with strong gains on both verifiable and hard-to-verify tasks. Our results show that hybrid reward design retains the stability of verifiers while leveraging the nuance of reward models to advance reasoning.
PEAR: Phase Entropy Aware Reward for Efficient Reasoning
Large Reasoning Models (LRMs) have achieved impressive performance on complex reasoning tasks by generating detailed chain-of-thought (CoT) explanations. However, these responses are often excessively long, containing redundant reasoning steps that inflate inference cost and reduce usability. Controlling the length of generated reasoning without sacrificing accuracy remains an open challenge. Through a systematic empirical analysis, we reveal a consistent positive correlation between model entropy and response length at different reasoning stages across diverse LRMs: the thinking phase exhibits higher entropy, reflecting exploratory behavior of longer responses, while the final answer phase shows lower entropy, indicating a more deterministic solution. This observation suggests that entropy at different reasoning stages can serve as a control knob for balancing conciseness and performance. Based on this insight, this paper introduces Phase Entropy Aware Reward (PEAR), a reward mechanism that incorporating phase-dependent entropy into the reward design. Instead of treating all tokens uniformly, PEAR penalize excessive entropy during the thinking phase and allowing moderate exploration at the final answer phase, which encourages models to generate concise reasoning traces that retain sufficient flexibility to solve the task correctly. This enables adaptive control of response length without relying on explicit length targets or rigid truncation rules. Extensive experiments across four benchmarks demonstrate that PEAR consistently reduces response length while sustaining competitive accuracy across model scales. In addition, PEAR demonstrates strong out-of-distribution (OOD) robustness beyond the training distribution. Our code is available at: https://github.com/iNLP-Lab/PEAR.
RewardBench 2: Advancing Reward Model Evaluation
Reward models are used throughout the post-training of language models to capture nuanced signals from preference data and provide a training target for optimization across instruction following, reasoning, safety, and more domains. The community has begun establishing best practices for evaluating reward models, from the development of benchmarks that test capabilities in specific skill areas to others that test agreement with human preferences. At the same time, progress in evaluation has not been mirrored by the effectiveness of reward models in downstream tasks -- simpler direct alignment algorithms are reported to work better in many cases. This paper introduces RewardBench 2, a new multi-skill reward modeling benchmark designed to bring new, challenging data for accuracy-based reward model evaluation -- models score about 20 points on average lower on RewardBench 2 compared to the first RewardBench -- while being highly correlated with downstream performance. Compared to most other benchmarks, RewardBench 2 sources new human prompts instead of existing prompts from downstream evaluations, facilitating more rigorous evaluation practices. In this paper, we describe our benchmark construction process and report how existing models perform on it, while quantifying how performance on the benchmark correlates with downstream use of the models in both inference-time scaling algorithms, like best-of-N sampling, and RLHF training algorithms like proximal policy optimization.
Reward-Robust RLHF in LLMs
As Large Language Models (LLMs) continue to progress toward more advanced forms of intelligence, Reinforcement Learning from Human Feedback (RLHF) is increasingly seen as a key pathway toward achieving Artificial General Intelligence (AGI). However, the reliance on reward-model-based (RM-based) alignment methods introduces significant challenges due to the inherent instability and imperfections of Reward Models (RMs), which can lead to critical issues such as reward hacking and misalignment with human intentions. In this paper, we introduce a reward-robust RLHF framework aimed at addressing these fundamental challenges, paving the way for more reliable and resilient learning in LLMs. Our approach introduces a novel optimization objective that carefully balances performance and robustness by incorporating Bayesian Reward Model Ensembles (BRME) to model the uncertainty set of reward functions. This allows the framework to integrate both nominal performance and minimum reward signals, ensuring more stable learning even with imperfect reward models. Empirical results demonstrate that our framework consistently outperforms traditional RLHF across diverse benchmarks, showing improved accuracy and long-term stability. We also provide a theoretical analysis, demonstrating that reward-robust RLHF approaches the stability of constant reward settings, which proves to be effective in a stochastic-case analysis. Together, these contributions highlight the framework potential to enhance both the performance and stability of LLM alignment with RLHF.
Energy-Based Reward Models for Robust Language Model Alignment
Reward models (RMs) are essential for aligning Large Language Models (LLMs) with human preferences. However, they often struggle with capturing complex human preferences and generalizing to unseen data. To address these challenges, we introduce Energy-Based Reward Model (EBRM), a lightweight post-hoc refinement framework that enhances RM robustness and generalization. EBRM models the reward distribution explicitly, capturing uncertainty in human preferences and mitigating the impact of noisy or misaligned annotations. It achieves this through conflict-aware data filtering, label-noise-aware contrastive training, and hybrid initialization. Notably, EBRM enhances RMs without retraining, making it computationally efficient and adaptable across different models and tasks. Empirical evaluations on RM benchmarks demonstrate significant improvements in both robustness and generalization, achieving up to a 5.97% improvement in safety-critical alignment tasks compared to standard RMs. Furthermore, reinforcement learning experiments confirm that our refined rewards enhance alignment quality, effectively delaying reward hacking. These results demonstrate our approach as a scalable and effective enhancement for existing RMs and alignment pipelines. The code is available at EBRM.
Breaking Reward Collapse: Adaptive Reinforcement for Open-ended Medical Reasoning with Enhanced Semantic Discrimination
Reinforcement learning (RL) with rule-based rewards has demonstrated strong potential in enhancing the reasoning and generalization capabilities of vision-language models (VLMs) and large language models (LLMs), while reducing computational overhead. However, its application in medical imaging remains underexplored. Existing reinforcement fine-tuning (RFT) approaches in this domain primarily target closed-ended visual question answering (VQA), limiting their applicability to real-world clinical reasoning. In contrast, open-ended medical VQA better reflects clinical practice but has received limited attention. While some efforts have sought to unify both formats via semantically guided RL, we observe that model-based semantic rewards often suffer from reward collapse, where responses with significant semantic differences receive similar scores. To address this, we propose ARMed (Adaptive Reinforcement for Medical Reasoning), a novel RL framework for open-ended medical VQA. ARMed first incorporates domain knowledge through supervised fine-tuning (SFT) on chain-of-thought data, then applies reinforcement learning with textual correctness and adaptive semantic rewards to enhance reasoning quality. We evaluate ARMed on six challenging medical VQA benchmarks. Results show that ARMed consistently boosts both accuracy and generalization, achieving a 32.64% improvement on in-domain tasks and an 11.65% gain on out-of-domain benchmarks. These results highlight the critical role of reward discriminability in medical RL and the promise of semantically guided rewards for enabling robust and clinically meaningful multimodal reasoning.
Controlling Multimodal LLMs via Reward-guided Decoding
As Multimodal Large Language Models (MLLMs) gain widespread applicability, it is becoming increasingly desirable to adapt them for diverse user needs. In this paper, we study the adaptation of MLLMs through controlled decoding. To achieve this, we introduce the first method for reward-guided decoding of MLLMs and demonstrate its application in improving their visual grounding. Our method involves building reward models for visual grounding and using them to guide the MLLM's decoding process. Concretely, we build two separate reward models to independently control the degree of object precision and recall in the model's output. Our approach enables on-the-fly controllability of an MLLM's inference process in two ways: first, by giving control over the relative importance of each reward function during decoding, allowing a user to dynamically trade off object precision for recall in image captioning tasks; second, by giving control over the breadth of the search during decoding, allowing the user to control the trade-off between the amount of test-time compute and the degree of visual grounding. We evaluate our method on standard object hallucination benchmarks, showing that it provides significant controllability over MLLM inference, while consistently outperforming existing hallucination mitigation methods.
Training Vision-Language Process Reward Models for Test-Time Scaling in Multimodal Reasoning: Key Insights and Lessons Learned
Process Reward Models (PRMs) provide step-level supervision that improves the reliability of reasoning in large language models. While PRMs have been extensively studied in text-based domains, their extension to Vision Language Models (VLMs) remains limited. Existing Vision-Language PRMs (VL-PRMs) rely on Monte Carlo Tree Search (MCTS) for data construction, which can often produce noisy supervision signals and limit generalization across tasks. In this work, we aim to elucidate the design space of VL-PRMs by exploring diverse strategies for dataset construction, training, and test-time scaling. First, we introduce a hybrid data synthesis framework that combines MCTS with judgments from a strong VLM, producing more accurate step-level labels. Second, we propose perception-focused supervision, enabling our PRM to explicitly detect errors at the visual grounding stage of reasoning. Third, we systematically evaluate multiple test-time scaling strategies, showing that our PRMs can reliably guide VLMs toward more accurate solutions. Our experiments covering five diverse multimodal benchmarks (MMMU, PuzzleVQA, AlgoPuzzleVQA, MathVista, and MathVision) reveal several key insights: (i) VL-PRMs when used as Outcome Reward Models (ORMs) during test-time scaling (TTS) can outperform VL-PRM guided process step selection, (ii) smaller VL-PRMs can match or even surpass larger ones in detecting process errors, (iii) VL-PRMs uncover latent reasoning abilities in stronger VLM backbones, (iv) perception-level supervision leads to significant gains in test-time scaling, and (v) TTS performance of different policies improve on advanced math reasoning datasets despite not training VL-PRMs on such datasets. We hope our work will motivate further research and support the advancement of VLMs.
Fin-PRM: A Domain-Specialized Process Reward Model for Financial Reasoning in Large Language Models
Process Reward Models (PRMs) have emerged as a promising framework for supervising intermediate reasoning in large language models (LLMs), yet existing PRMs are primarily trained on general or Science, Technology, Engineering, and Mathematics (STEM) domains and fall short in domain-specific contexts such as finance, where reasoning is more structured, symbolic, and sensitive to factual and regulatory correctness. We introduce Fin-PRM, a domain-specialized, trajectory-aware PRM tailored to evaluate intermediate reasoning steps in financial tasks. Fin-PRM integrates step-level and trajectory-level reward supervision, enabling fine-grained evaluation of reasoning traces aligned with financial logic. We apply Fin-PRM in both offline and online reward learning settings, supporting three key applications: (i) selecting high-quality reasoning trajectories for distillation-based supervised fine-tuning, (ii) providing dense process-level rewards for reinforcement learning, and (iii) guiding reward-informed Best-of-N inference at test time. Experimental results on financial reasoning benchmarks, including CFLUE and FinQA, demonstrate that Fin-PRM consistently outperforms general-purpose PRMs and strong domain baselines in trajectory selection quality. Downstream models trained with Fin-PRM yield substantial improvements with baselines, with gains of 12.9\% in supervised learning, 5.2\% in reinforcement learning, and 5.1\% in test-time performance. These findings highlight the value of domain-specialized reward modeling for aligning LLMs with expert-level financial reasoning. Our project resources will be available at https://github.com/aliyun/qwen-dianjin.
Text2Reward: Automated Dense Reward Function Generation for Reinforcement Learning
Designing reward functions is a longstanding challenge in reinforcement learning (RL); it requires specialized knowledge or domain data, leading to high costs for development. To address this, we introduce Text2Reward, a data-free framework that automates the generation of dense reward functions based on large language models (LLMs). Given a goal described in natural language, Text2Reward generates dense reward functions as an executable program grounded in a compact representation of the environment. Unlike inverse RL and recent work that uses LLMs to write sparse reward codes, Text2Reward produces interpretable, free-form dense reward codes that cover a wide range of tasks, utilize existing packages, and allow iterative refinement with human feedback. We evaluate Text2Reward on two robotic manipulation benchmarks (ManiSkill2, MetaWorld) and two locomotion environments of MuJoCo. On 13 of the 17 manipulation tasks, policies trained with generated reward codes achieve similar or better task success rates and convergence speed than expert-written reward codes. For locomotion tasks, our method learns six novel locomotion behaviors with a success rate exceeding 94%. Furthermore, we show that the policies trained in the simulator with our method can be deployed in the real world. Finally, Text2Reward further improves the policies by refining their reward functions with human feedback. Video results are available at https://text-to-reward.github.io
Establishing Best Practices for Building Rigorous Agentic Benchmarks
Benchmarks are essential for quantitatively tracking progress in AI. As AI agents become increasingly capable, researchers and practitioners have introduced agentic benchmarks to evaluate agents on complex, real-world tasks. These benchmarks typically measure agent capabilities by evaluating task outcomes via specific reward designs. However, we show that many agentic benchmarks have issues task setup or reward design. For example, SWE-bench Verified uses insufficient test cases, while TAU-bench counts empty responses as successful. Such issues can lead to under- or overestimation agents' performance by up to 100% in relative terms. To make agentic evaluation rigorous, we introduce the Agentic Benchmark Checklist (ABC), a set of guidelines that we synthesized from our benchmark-building experience, a survey of best practices, and previously reported issues. When applied to CVE-Bench, a benchmark with a particularly complex evaluation design, ABC reduces the performance overestimation by 33%.
CARINOX: Inference-time Scaling with Category-Aware Reward-based Initial Noise Optimization and Exploration
Text-to-image diffusion models, such as Stable Diffusion, can produce high-quality and diverse images but often fail to achieve compositional alignment, particularly when prompts describe complex object relationships, attributes, or spatial arrangements. Recent inference-time approaches address this by optimizing or exploring the initial noise under the guidance of reward functions that score text-image alignment without requiring model fine-tuning. While promising, each strategy has intrinsic limitations when used alone: optimization can stall due to poor initialization or unfavorable search trajectories, whereas exploration may require a prohibitively large number of samples to locate a satisfactory output. Our analysis further shows that neither single reward metrics nor ad-hoc combinations reliably capture all aspects of compositionality, leading to weak or inconsistent guidance. To overcome these challenges, we present Category-Aware Reward-based Initial Noise Optimization and Exploration (CARINOX), a unified framework that combines noise optimization and exploration with a principled reward selection procedure grounded in correlation with human judgments. Evaluations on two complementary benchmarks covering diverse compositional challenges show that CARINOX raises average alignment scores by +16% on T2I-CompBench++ and +11% on the HRS benchmark, consistently outperforming state-of-the-art optimization and exploration-based methods across all major categories, while preserving image quality and diversity. The project page is available at https://amirkasaei.com/carinox/{this URL}.
DreamPRM: Domain-Reweighted Process Reward Model for Multimodal Reasoning
Reasoning has improved the performance of large language models (LLMs) on complicated tasks. Central to the current reasoning studies, Process Reward Models (PRMs) offer a fine-grained evaluation of intermediate reasoning steps and guide the reasoning process. However, extending PRMs to multimodal large language models (MLLMs) introduces challenges. Since multimodal reasoning covers a wider range of tasks compared to text-only scenarios, the resulting distribution shift from the training to testing sets is more severe, leading to greater generalization difficulty. Training a reliable multimodal PRM, therefore, demands large and diverse datasets to ensure sufficient coverage. However, current multimodal reasoning datasets suffer from quality imbalance, which degrades PRM performance and highlights the need for data selection strategy. To address the issues, we introduce DreamPRM, a domain-reweighted training framework for multimodal PRMs which employs bi-level optimization. In the lower-level optimization, DreamPRM performs fine-tuning on multiple datasets with domain weights, allowing the PRM to prioritize high-quality reasoning signals and alleviating the impact of dataset quality imbalance. In the upper-level optimization, the PRM is evaluated on a separate meta-learning dataset; this feedback updates the domain weights through an aggregation loss function, thereby improving the generalization capability of trained PRM. Extensive experiments on multiple multimodal reasoning benchmarks covering both mathematical and general reasoning show that test-time scaling with DreamPRM consistently improves performance of state-of-the-art MLLMs. Further comparisons reveal that DreamPRM's domain-reweighting strategy surpasses data selection methods and yields higher accuracy gains than existing test-time scaling approaches. Codes are available at https://github.com/coder-qicao/DreamPRM.
Inverse Reinforcement Learning with Dynamic Reward Scaling for LLM Alignment
Robust alignment is vital for safely deploying large language models (LLMs). Existing techniques are either reward-based -- training a reward model on preference pairs and optimizing with reinforcement learning (RL) -- or reward-free -- directly fine-tuning on ranked outputs. Recent research shows that well-tuned reward-based pipelines remain the most robust, and single-response demonstrations can outperform pairwise preference data. However, two key challenges remain: (i) imbalanced safety datasets that over-represent common hazards while neglecting long-tail threats; and (ii) static reward models that ignore task difficulty, limiting optimization efficiency and attainable gains. To address these limitations, we propose DR-IRL, which dynamically adjusts rewards through inverse reinforcement learning. We first construct a balanced safety dataset of seven harmful categories using Chain-of-Draft (CoD) template prompts, which reduce token usage and generation time compared to Chain-of-Thought (CoT). We then train category-specific reward models on this dataset via IRL. Finally, to align the LLM, we introduce GRPO-S (Group Relative Policy Optimization--Scaling), a variant of GRPO that scales the reward during optimization to task difficulty -- data-level hardness measured by CLIP similarity and model-level responsiveness measured by reward gaps. Extensive experiments on multiple benchmarks and LLMs demonstrate that DR-IRL outperforms all baselines in safety alignment while maintaining usefulness.
Entropy-Regularized Process Reward Model
Large language models (LLMs) have shown promise in performing complex multi-step reasoning, yet they continue to struggle with mathematical reasoning, often making systematic errors. A promising solution is reinforcement learning (RL) guided by reward models, particularly those focusing on process rewards, which score each intermediate step rather than solely evaluating the final outcome. This approach is more effective at guiding policy models towards correct reasoning trajectories. In this work, we propose an entropy-regularized process reward model (ER-PRM) that integrates KL-regularized Markov Decision Processes (MDP) to balance policy optimization with the need to prevent the policy from shifting too far from its initial distribution. We derive a novel reward construction method based on the theoretical results. Our theoretical analysis shows that we could derive the optimal reward model from the initial policy sampling. Our empirical experiments on the MATH and GSM8K benchmarks demonstrate that ER-PRM consistently outperforms existing process reward models, achieving 1% improvement on GSM8K and 2-3% improvement on MATH under best-of-N evaluation, and more than 1% improvement under RLHF. These results highlight the efficacy of entropy-regularization in enhancing LLMs' reasoning capabilities.
T-REG: Preference Optimization with Token-Level Reward Regularization
Reinforcement learning from human feedback (RLHF) has been crucial in aligning large language models (LLMs) with human values. Traditionally, RLHF involves generating responses to a query and using a reward model to assign a reward to the entire response. However, this approach faces challenges due to its reliance on a single, sparse reward, which makes it challenging for the model to identify which parts of the sequence contribute most significantly to the final reward. Recent methods have attempted to address this limitation by introducing token-level rewards. However, these methods often rely on either a trained credit assignment model or AI annotators, raising concerns about the quality and reliability of the rewards. In this paper, we propose token-level reward regularization (T-REG), a novel approach that leverages both sequence-level and token-level rewards for preference optimization. Harnessing the self-refinement capabilities of LLMs, our method uses contrastive prompting to enable LLMs to self-generate token-level rewards. These self-generated rewards then act as reward regularization, guiding the model to more effectively distribute sequence-level rewards across tokens. This facilitates better token-level credit assignment and enhances alignment performance. Experiments on the instruction following benchmarks, including Alpaca Eval 2 and Arena-Hard, show that our method consistently outperforms baseline methods by up to 3.8% and 4.4%, respectively. We will release the code and models at https://github.com/wzhouad/T-REG.
Is Reinforcement Learning (Not) for Natural Language Processing: Benchmarks, Baselines, and Building Blocks for Natural Language Policy Optimization
We tackle the problem of aligning pre-trained large language models (LMs) with human preferences. If we view text generation as a sequential decision-making problem, reinforcement learning (RL) appears to be a natural conceptual framework. However, using RL for LM-based generation faces empirical challenges, including training instability due to the combinatorial action space, as well as a lack of open-source libraries and benchmarks customized for LM alignment. Thus, a question rises in the research community: is RL a practical paradigm for NLP? To help answer this, we first introduce an open-source modular library, RL4LMs (Reinforcement Learning for Language Models), for optimizing language generators with RL. The library consists of on-policy RL algorithms that can be used to train any encoder or encoder-decoder LM in the HuggingFace library (Wolf et al. 2020) with an arbitrary reward function. Next, we present the GRUE (General Reinforced-language Understanding Evaluation) benchmark, a set of 6 language generation tasks which are supervised not by target strings, but by reward functions which capture automated measures of human preference.GRUE is the first leaderboard-style evaluation of RL algorithms for NLP tasks. Finally, we introduce an easy-to-use, performant RL algorithm, NLPO (Natural Language Policy Optimization)} that learns to effectively reduce the combinatorial action space in language generation. We show 1) that RL techniques are generally better than supervised methods at aligning LMs to human preferences; and 2) that NLPO exhibits greater stability and performance than previous policy gradient methods (e.g., PPO (Schulman et al. 2017)), based on both automatic and human evaluations.
Ensembling Large Language Models with Process Reward-Guided Tree Search for Better Complex Reasoning
Despite recent advances in large language models, open-source models often struggle to consistently perform well on complex reasoning tasks. Existing ensemble methods, whether applied at the token or output levels, fail to address these challenges. In response, we present Language model Ensemble with Monte Carlo Tree Search (LE-MCTS), a novel framework for process-level ensembling of language models. LE-MCTS formulates step-by-step reasoning with an ensemble of language models as a Markov decision process. In this framework, states represent intermediate reasoning paths, while actions consist of generating the next reasoning step using one of the language models selected from a predefined pool. Guided by a process-based reward model, LE-MCTS performs a tree search over the reasoning steps generated by different language models, identifying the most accurate reasoning chain. Experimental results on five mathematical reasoning benchmarks demonstrate that our approach outperforms both single language model decoding algorithms and language model ensemble methods. Notably, LE-MCTS improves performance by 3.6% and 4.3% on the MATH and MQA datasets, respectively, highlighting its effectiveness in solving complex reasoning problems.
Reward Steering with Evolutionary Heuristics for Decoding-time Alignment
The widespread applicability and increasing omnipresence of LLMs have instigated a need to align LLM responses to user and stakeholder preferences. Many preference optimization approaches have been proposed that fine-tune LLM parameters to achieve good alignment. However, such parameter tuning is known to interfere with model performance on many tasks. Moreover, keeping up with shifting user preferences is tricky in such a situation. Decoding-time alignment with reward model guidance solves these issues at the cost of increased inference time. However, most of such methods fail to strike the right balance between exploration and exploitation of reward -- often due to the conflated formulation of these two aspects - to give well-aligned responses. To remedy this we decouple these two aspects and implement them in an evolutionary fashion: exploration is enforced by decoding from mutated instructions and exploitation is represented as the periodic replacement of poorly-rewarded generations with well-rewarded ones. Empirical evidences indicate that this strategy outperforms many preference optimization and decode-time alignment approaches on two widely accepted alignment benchmarks AlpacaEval 2 and MT-Bench. Our implementation will be available at: https://darwin-alignment.github.io.
ViLBench: A Suite for Vision-Language Process Reward Modeling
Process-supervised reward models serve as a fine-grained function that provides detailed step-wise feedback to model responses, facilitating effective selection of reasoning trajectories for complex tasks. Despite its advantages, evaluation on PRMs remains less explored, especially in the multimodal domain. To address this gap, this paper first benchmarks current vision large language models (VLLMs) as two types of reward models: output reward models (ORMs) and process reward models (PRMs) on multiple vision-language benchmarks, which reveal that neither ORM nor PRM consistently outperforms across all tasks, and superior VLLMs do not necessarily yield better rewarding performance. To further advance evaluation, we introduce ViLBench, a vision-language benchmark designed to require intensive process reward signals. Notably, OpenAI's GPT-4o with Chain-of-Thought (CoT) achieves only 27.3% accuracy, indicating the benchmark's challenge for current VLLMs. Lastly, we preliminarily showcase a promising pathway towards bridging the gap between general VLLMs and reward models -- by collecting 73.6K vision-language process reward data using an enhanced tree-search algorithm, our 3B model is able to achieve an average improvement of 3.3% over standard CoT and up to 2.5% compared to its untrained counterpart on ViLBench by selecting OpenAI o1's generations. We release the implementations at https://ucsc-vlaa.github.io/ViLBench with our code, model, and data.
DogeRM: Equipping Reward Models with Domain Knowledge through Model Merging
Reinforcement learning from human feedback (RLHF) is a popular strategy for aligning large language models (LLMs) with desired behaviors. Reward modeling is a crucial step in RLHF. However, collecting paired preference data for training reward models is often costly and time-consuming, especially for domain-specific preferences requiring expert annotation. To address this challenge, we propose the Domain knowledge merged Reward Model (DogeRM), a novel framework that integrates domain-specific knowledge into a general reward model by model merging. The experiments demonstrate that DogeRM enhances performance across different benchmarks and provide a detailed analysis showcasing the effects of model merging, showing the great potential of facilitating model alignment.
Atom-Searcher: Enhancing Agentic Deep Research via Fine-Grained Atomic Thought Reward
Large language models (LLMs) exhibit remarkable problem-solving abilities, but struggle with complex tasks due to static internal knowledge. Retrieval-Augmented Generation (RAG) enhances access to external information, yet remains limited in multi-hop reasoning and strategic search due to rigid workflows. Recent advancements in agentic deep research empower LLMs to autonomously reason, search, and synthesize information. However, current approaches relying on outcome-based reinforcement learning (RL) face critical issues such as conflicting gradients and reward sparsity, limiting performance gains and training efficiency. To address these, we first propose Atomic Thought, a novel LLM thinking paradigm that decomposes reasoning into fine-grained functional units. These units are supervised by Reasoning Reward Models (RRMs), which provide Atomic Thought Rewards (ATR) for fine-grained guidance. Building on this, we propose Atom-Searcher, a novel RL framework for agentic deep research that integrates Atomic Thought and ATR. Atom-Searcher uses a curriculum-inspired reward schedule, prioritizing process-level ATR early and transitioning to outcome rewards, accelerating convergence on effective reasoning paths. Experiments on seven benchmarks show consistent improvements over the state-of-the-art. Key advantages include: (1) Atom-Searcher scales computation at test-time. (2) Atomic Thought provides supervision anchors for RRMs, bridging deep research tasks and RRMs. (3) Atom-Searcher exhibits more interpretable, human-like reasoning patterns.
Unleashing Scientific Reasoning for Bio-experimental Protocol Generation via Structured Component-based Reward Mechanism
The foundation of reproducible science lies in protocols that are precise, logically ordered, and executable. The autonomous generation of these protocols through natural language queries could greatly improve the efficiency of the reproduction process. However, current leading large language models (LLMs) often generate incomplete or inconsistent protocols, limiting their utility. To address this limitation, we first introduce SciRecipe, a large-scale dataset of over 12K structured protocols spanning 27 biological subfields and encompassing both comprehension and problem-solving tasks. To further improve protocol generation, we propose the "Sketch-and-Fill" paradigm, which separates analysis, structuring, and expression to ensure each step is explicit and verifiable. Complementing this, the structured component-based reward mechanism evaluates step granularity, action order, and semantic fidelity, aligning model optimization with experimental reliability. Building on these components, we develop Thoth, trained through a staged Knowledge-to-Action process that progresses from knowledge acquisition to operational reasoning and ultimately to robust, executable protocol generation. Across multiple benchmarks, Thoth consistently surpasses both proprietary and open-source LLMs, achieving significant improvements in step alignment, logical sequencing, and semantic accuracy. Our approach paves the way for reliable scientific assistants that bridge knowledge with experimental execution. All data, code, and models will be released publicly.
GradeSQL: Outcome Reward Models for Ranking SQL Queries from Large Language Models
Text-to-SQL, the task of translating natural language questions into SQL queries, has significantly advanced with the introduction of Large Language Models (LLMs), broadening database accessibility for a wide range of users. Despite substantial progress in generating valid SQL, current LLMs still struggle with complex queries that require precise alignment between user intent and the database schema. To mitigate this, test-time strategies such as Best-of-N (BoN) and Majority Voting (Maj) are often employed, based on the assumption that LLMs can generate correct answers but may require multiple attempts. However, these methods rely on surface-level heuristics, selecting either the syntactically correct query through execution-based BoN (ex-BoN) or the most frequently generated query with Maj. Recently, Outcome Reward Models (ORMs), which assign utility scores to generated outputs based on semantic correctness, have emerged as a promising approach for better aligning model predictions with user intent. Nevertheless, their application to Text-to-SQL remains largely underexplored. In this work, we evaluate ORMs as an effective heuristic for BoN, compare them with ex-BoN and Maj, and introduce a framework for training ORMs for the Text-to-SQL task. We evaluate our ORMs on the BIRD and SPIDER benchmarks, finetuning various open-source LLMs, including the Qwen2, Granite3, and Llama3 model families. Our results show that ORMs outperform ex-BoN and Maj, achieving execution accuracy gains of +4.33% (BIRD) and +2.10% (Spider) over ex-BoN, and +2.91% (BIRD) and +0.93% (Spider) over Maj. We further demonstrate that finetuning models already aligned with SQL generation, such as OmniSQL, yields superior ORM performance. Additionally, we observe that ORMs achieve competitive results on simple queries and benefit more from an increased number of candidates compared to ex-BoN and Maj.
SemiReward: A General Reward Model for Semi-supervised Learning
Semi-supervised learning (SSL) has witnessed great progress with various improvements in the self-training framework with pseudo labeling. The main challenge is how to distinguish high-quality pseudo labels against the confirmation bias. However, existing pseudo-label selection strategies are limited to pre-defined schemes or complex hand-crafted policies specially designed for classification, failing to achieve high-quality labels, fast convergence, and task versatility simultaneously. To these ends, we propose a Semi-supervised Reward framework (SemiReward) that predicts reward scores to evaluate and filter out high-quality pseudo labels, which is pluggable to mainstream SSL methods in wide task types and scenarios. To mitigate confirmation bias, SemiReward is trained online in two stages with a generator model and subsampling strategy. With classification and regression tasks on 13 standard SSL benchmarks across three modalities, extensive experiments verify that SemiReward achieves significant performance gains and faster convergence speeds upon Pseudo Label, FlexMatch, and Free/SoftMatch. Code and models are available at https://github.com/Westlake-AI/SemiReward.
Beyond Monolithic Rewards: A Hybrid and Multi-Aspect Reward Optimization for MLLM Alignment
Aligning multimodal large language models (MLLMs) with human preferences often relies on single-signal, model-based reward methods. Such monolithic rewards often lack confidence calibration across domain-specific tasks, fail to capture diverse aspects of human preferences, and require extensive data annotation and reward model training. In this work, we propose a hybrid reward modeling framework that integrates complementary reward paradigms: (i) model-based rewards, where a learned reward model predicts scalar or vector scores from synthetic and human feedback, and (ii) rule-based rewards, where domain-specific heuristics provide explicit correctness signals with confidence. Beyond accuracy, we further incorporate multi-aspect rewards to enforce instruction adherence and introduce a generalized length-penalty reward to stabilize training and improve performance. The proposed framework provides a flexible and effective approach to aligning MLLMs through reinforcement learning policy optimization. Our experiments show consistent improvements across different multimodal benchmarks when applying hybrid and multi-aspect reward modeling. Our best performing model in the 3B family achieves an overall average improvement of ~9.5% across general and math reasoning tasks. Focusing specifically on mathematical benchmarks, the model achieves a significant average improvement of ~16%, highlighting its effectiveness in mathematical reasoning and problem solving.
Towards High Data Efficiency in Reinforcement Learning with Verifiable Reward
Recent advances in large reasoning models have leveraged reinforcement learning with verifiable rewards (RLVR) to improve reasoning capabilities. However, scaling these methods typically requires extensive rollout computation and large datasets, leading to high training costs and low data efficiency. To mitigate this issue, we propose DEPO, a Data-Efficient Policy Optimization pipeline that combines optimized strategies for both offline and online data selection. In the offline phase, we curate a high-quality subset of training samples based on diversity, influence, and appropriate difficulty. During online RLVR training, we introduce a sample-level explorability metric to dynamically filter samples with low exploration potential, thereby reducing substantial rollout computational costs. Furthermore, we incorporate a replay mechanism for under-explored samples to ensure adequate training, which enhances the model's final convergence performance. Experiments across five reasoning benchmarks show that DEPO consistently outperforms existing methods in both offline and online data selection scenarios. Notably, using only 20% of the training data, our approach achieves a 1.85 times speed-up on AIME24 and a 1.66 times speed-up on AIME25 compared to GRPO trained on the full dataset.
Promoting Efficient Reasoning with Verifiable Stepwise Reward
Large reasoning models (LRMs) have recently achieved significant progress in complex reasoning tasks, aided by reinforcement learning with verifiable rewards. However, LRMs often suffer from overthinking, expending excessive computation on simple problems and reducing efficiency. Existing efficient reasoning methods typically require accurate task assessment to preset token budgets or select reasoning modes, which limits their flexibility and reliability. In this work, we revisit the essence of overthinking and identify that encouraging effective steps while penalizing ineffective ones is key to its solution. To this end, we propose a novel rule-based verifiable stepwise reward mechanism (VSRM), which assigns rewards based on the performance of intermediate states in the reasoning trajectory. This approach is intuitive and naturally fits the step-by-step nature of reasoning tasks. We conduct extensive experiments on standard mathematical reasoning benchmarks, including AIME24 and AIME25, by integrating VSRM with PPO and Reinforce++. Results show that our method achieves substantial output length reduction while maintaining original reasoning performance, striking an optimal balance between efficiency and accuracy. Further analysis of overthinking frequency and pass@k score before and after training demonstrates that our approach in deed effectively suppresses ineffective steps and encourages effective reasoning, fundamentally alleviating the overthinking problem. All code will be released upon acceptance.
GTPO and GRPO-S: Token and Sequence-Level Reward Shaping with Policy Entropy
Reinforcement learning (RL) is a pivotal task for enhancing Large Language Model (LLM) reasoning. Conventional algorithms, however, typically adhere to a coarse-grained credit assignment paradigm, applying a uniform reward to all tokens in a sequence, a critical flaw in long-chain reasoning tasks. In this paper, we address this challenge and propose Dynamic Entropy Weighting, a novel mechanism that facilitates fine-grained rewards through two new algorithms: Group Token Policy Optimization (GTPO), which assigns an entropy-weighted reward to each token, and the analogous algorithm Sequence-Level GRPO (GRPO-S). Our approach is founded on the hypothesis that high policy entropy within a reasoning path is a powerful heuristic for cognitive effort at pivotal junctures, which can be repurposed into a learning signal. By repurposing policy entropy for reward shaping, we achieve true per-token credit assignment. Experimental results across challenging reasoning benchmarks validate the superiority of our approach, showing our methods significantly outperform a strong DAPO baseline and confirming our entropy-weighting mechanism as the key driver of this performance boost.
Accelerating LLM Reasoning via Early Rejection with Partial Reward Modeling
Large Language Models (LLMs) are increasingly relied upon for solving complex reasoning tasks in domains such as mathematics, logic, and multi-step question answering. A growing line of work seeks to improve reasoning quality by scaling inference time compute particularly through Process Reward Models (PRMs), used to reward the reasoning at intermediate steps. While effective, these methods introduce substantial computational overhead, especially when generating large numbers of solutions in parallel. In this paper, we investigate whether PRMs can be used mid-generation to provide early signals that enable the rejection of suboptimal candidates before full generation of step is complete. We introduce the hypothesis that PRMs are also Partial Reward Models, meaning that the scores they assign to partially completed reasoning step are predictive of final output quality. This allows for principled early rejection based on intermediate token-level signals. We support this hypothesis both theoretically, by proving that the risk of discarding optimal beams decreases exponentially with generation length and empirically, by demonstrating a strong correlation between partial and final rewards across multiple reward models. On math reasoning benchmarks, our method achieves up to 1.4times-9times reduction in inference FLOPs without degrading final performance. These results suggest that early rejection is a powerful mechanism for improving the compute-efficiency of reasoning in LLMs.
Dynamic and Generalizable Process Reward Modeling
Process Reward Models (PRMs) are crucial for guiding Large Language Models (LLMs) in complex scenarios by providing dense reward signals. However, existing PRMs primarily rely on heuristic approaches, which struggle with cross-domain generalization. While LLM-as-judge has been proposed to provide generalized rewards, current research has focused mainly on feedback results, overlooking the meaningful guidance embedded within the text. Additionally, static and coarse-grained evaluation criteria struggle to adapt to complex process supervision. To tackle these challenges, we propose Dynamic and Generalizable Process Reward Modeling (DG-PRM), which features a reward tree to capture and store fine-grained, multi-dimensional reward criteria. DG-PRM dynamically selects reward signals for step-wise reward scoring. To handle multifaceted reward signals, we pioneeringly adopt Pareto dominance estimation to identify discriminative positive and negative pairs. Experimental results show that DG-PRM achieves stunning performance on prevailing benchmarks, significantly boosting model performance across tasks with dense rewards. Further analysis reveals that DG-PRM adapts well to out-of-distribution scenarios, demonstrating exceptional generalizability.
ChipSeek-R1: Generating Human-Surpassing RTL with LLM via Hierarchical Reward-Driven Reinforcement Learning
Large Language Models (LLMs) show significant potential for automating Register-Transfer Level (RTL) code generation. However, current approaches face a critical challenge: they can not simultaneously optimize for functional correctness and hardware quality (Power, Performance, Area - PPA). Methods based on supervised fine-tuning often generate functionally correct but PPA-suboptimal code, lacking mechanisms to learn optimization principles. In contrast, post-processing techniques that attempt to improve PPA metrics after generation are often inefficient because they operate externally without updating the LLM's parameters, thus failing to enhance the model's intrinsic design capabilities. To bridge this gap, we introduce ChipSeek-R1, a hierarchical reward-driven reinforcement learning framework to train LLMs to generate RTL code that achieves both functional correctness and optimized PPA metrics. ChipSeek-R1 employs a hierarchical reward system, which incorporates direct feedback on syntax, functional correctness (from simulators) and PPA metrics (from synthesis tools) during reinforcement learning. This enables the model to learn complex hardware design trade-offs via trial-and-error, generating RTL code that is both functionally correct and PPA-optimized. Evaluating ChipSeek-R1 on standard benchmarks (VerilogEval, RTLLM), we achieve state-of-the-art results in functional correctness. Notably, on the RTLLM benchmark, ChipSeek-R1 generated 27 RTL designs surpassing the PPA metrics of the original human-written code. Our findings demonstrate the effectiveness of integrating toolchain feedback into LLM training and highlight the potential for reinforcement learning to enable automated generation of human-surpassing RTL code. We open-source our code in anonymous github.
Know What You Don't Know: Uncertainty Calibration of Process Reward Models
Process reward models (PRMs) play a central role in guiding inference-time scaling algorithms for large language models (LLMs). However, we observe that even state-of-the-art PRMs can be poorly calibrated and often overestimate success probabilities. To address this, we present a calibration approach, performed via quantile regression, that adjusts PRM outputs to better align with true success probabilities. Leveraging these calibrated success estimates and their associated confidence bounds, we introduce an instance-adaptive scaling (IAS) framework that dynamically adjusts the inference budget based on the estimated likelihood that a partial reasoning trajectory will yield a correct final answer. Unlike conventional methods that allocate a fixed number of reasoning trajectories per query, this approach successfully adapts to each instance and reasoning step when using our calibrated PRMs. Experiments on mathematical reasoning benchmarks show that (i) our PRM calibration method successfully achieves small calibration error, outperforming the baseline methods, (ii) calibration is crucial for enabling effective adaptive scaling, and (iii) the proposed IAS strategy reduces inference costs while maintaining final answer accuracy, utilizing less compute on more confident problems as desired.
DRA-GRPO: Exploring Diversity-Aware Reward Adjustment for R1-Zero-Like Training of Large Language Models
Recent advances in reinforcement learning for language model post-training, such as Group Relative Policy Optimization (GRPO), have shown promise in low-resource settings. However, GRPO typically relies on solution-level and scalar reward signals that fail to capture the semantic diversity among sampled completions. This leads to what we identify as a diversity-quality inconsistency, where distinct reasoning paths may receive indistinguishable rewards. To address this limitation, we propose Diversity-aware Reward Adjustment (DRA), a method that explicitly incorporates semantic diversity into the reward computation. DRA uses Submodular Mutual Information (SMI) to downweight redundant completions and amplify rewards for diverse ones. This encourages better exploration during learning, while maintaining stable exploitation of high-quality samples. Our method integrates seamlessly with both GRPO and its variant DR.~GRPO, resulting in DRA-GRPO and DGA-DR.~GRPO. We evaluate our method on five mathematical reasoning benchmarks and find that it outperforms recent strong baselines. It achieves state-of-the-art performance with an average accuracy of 58.2%, using only 7,000 fine-tuning samples and a total training cost of approximately $55. The code is available at https://github.com/xiwenc1/DRA-GRPO.
Demystifying Multilingual Chain-of-Thought in Process Reward Modeling
Large language models (LLMs) are designed to perform a wide range of tasks. To improve their ability to solve complex problems requiring multi-step reasoning, recent research leverages process reward modeling to provide fine-grained feedback at each step of the reasoning process for reinforcement learning (RL), but it predominantly focuses on English. In this paper, we tackle the critical challenge of extending process reward models (PRMs) to multilingual settings. To achieve this, we train multilingual PRMs on a dataset spanning seven languages, which is translated from English. Through comprehensive evaluations on two widely used reasoning benchmarks across 11 languages, we demonstrate that multilingual PRMs not only improve average accuracy but also reduce early-stage reasoning errors. Furthermore, our results highlight the sensitivity of multilingual PRMs to both the number of training languages and the volume of English data, while also uncovering the benefits arising from more candidate responses and trainable parameters. This work opens promising avenues for robust multilingual applications in complex, multi-step reasoning tasks. In addition, we release the code to foster research along this line.
Preference-free Alignment Learning with Regularized Relevance Reward
Learning from human preference has been considered key to aligning Large Language Models (LLMs) with human values. However, contrary to popular belief, our preliminary study reveals that reward models trained on human preference datasets tend to give higher scores to long off-topic responses than short on-topic ones. Motivated by this observation, we explore a preference-free approach utilizing `relevance' as a key objective for alignment. On our first attempt, we find that the relevance score obtained by a retriever alone is vulnerable to reward hacking, i.e., overoptimizing to undesired shortcuts, when we utilize the score as a reward for reinforcement learning. To mitigate it, we integrate effective inductive biases into the vanilla relevance to regularize each other, resulting in a mixture of reward functions: Regularized Relevance Reward (R^3). R^3 significantly improves performance on preference benchmarks by providing a robust reward signal. Notably, R^3 does not require any human preference datasets (i.e., preference-free), outperforming open-source reward models in improving human preference. Our analysis demonstrates that R^3 has advantages in elevating human preference while minimizing its side effects. Finally, we show the generalizability of R^3, consistently improving instruction-tuned models in various backbones and sizes without additional dataset cost. Our code is available at https://github.com/naver-ai/RRR.
On-Policy RL with Optimal Reward Baseline
Reinforcement learning algorithms are fundamental to align large language models with human preferences and to enhance their reasoning capabilities. However, current reinforcement learning algorithms often suffer from training instability due to loose on-policy constraints and computational inefficiency due to auxiliary models. In this work, we propose On-Policy RL with Optimal reward baseline (OPO), a novel and simplified reinforcement learning algorithm designed to address these challenges. OPO emphasizes the importance of exact on-policy training, which empirically stabilizes the training process and enhances exploration. Moreover, OPO introduces the optimal reward baseline that theoretically minimizes gradient variance. We evaluate OPO on mathematical reasoning benchmarks. The results demonstrate its superior performance and training stability without additional models or regularization terms. Furthermore, OPO achieves lower policy shifts and higher output entropy, encouraging more diverse and less repetitive responses. These results highlight OPO as a promising direction for stable and effective reinforcement learning in large language model alignment and reasoning tasks. The implementation is provided at https://github.com/microsoft/LMOps/tree/main/opo.
Token Hidden Reward: Steering Exploration-Exploitation in Group Relative Deep Reinforcement Learning
Reinforcement learning with verifiable rewards has significantly advanced the reasoning capabilities of large language models, yet how to explicitly steer training toward exploration or exploitation remains an open problem. We introduce Token Hidden Reward (THR), a token-level metric that quantifies each token's influence on the likelihood of correct responses under Group Relative Policy Optimization (GRPO). We find that training dynamics are dominated by a small subset of tokens with high absolute THR values. Most interestingly, tokens with positive THR strengthen confidence in correct outputs, thus favoring exploitation, while tokens with negative THR preserve probability mass for alternative outputs, enabling exploration. This insight suggests a natural intervention: a THR-guided reweighting algorithm that modulates GRPO's learning signals to explicitly bias training toward exploitation or exploration. We validate the efficacy of this algorithm on diverse math reasoning benchmarks. By amplifying tokens with positive THR value and weakening negative ones, our algorithm improves greedy-decoding accuracy, favoring exploitation. The reverse strategy yields consistent gains in Pass@K accuracy, favoring exploration. We further demonstrate that our algorithm integrates seamlessly with other RL objectives such as GSPO and generalizes across architectures including Llama. These findings establish THR as a principled and fine-grained mechanism for dynamically controlling exploration and exploitation in RL-tuned LLMs, providing new tools for targeted fine-tuning in reasoning-intensive applications.
BaseReward: A Strong Baseline for Multimodal Reward Model
The rapid advancement of Multimodal Large Language Models (MLLMs) has made aligning them with human preferences a critical challenge. Reward Models (RMs) are a core technology for achieving this goal, but a systematic guide for building state-of-the-art Multimodal Reward Models (MRMs) is currently lacking in both academia and industry. Through exhaustive experimental analysis, this paper aims to provide a clear ``recipe'' for constructing high-performance MRMs. We systematically investigate every crucial component in the MRM development pipeline, including reward modeling paradigms (e.g., Naive-RM, Critic-based RM, and Generative RM), reward head architecture, training strategies, data curation (covering over ten multimodal and text-only preference datasets), backbone model and model scale, and ensemble methods. Based on these experimental insights, we introduce BaseReward, a powerful and efficient baseline for multimodal reward modeling. BaseReward adopts a simple yet effective architecture, built upon a {Qwen2.5-VL} backbone, featuring an optimized two-layer reward head, and is trained on a carefully curated mixture of high-quality multimodal and text-only preference data. Our results show that BaseReward establishes a new SOTA on major benchmarks such as MM-RLHF-Reward Bench, VL-Reward Bench, and Multimodal Reward Bench, outperforming previous models. Furthermore, to validate its practical utility beyond static benchmarks, we integrate BaseReward into a real-world reinforcement learning pipeline, successfully enhancing an MLLM's performance across various perception, reasoning, and conversational tasks. This work not only delivers a top-tier MRM but, more importantly, provides the community with a clear, empirically-backed guide for developing robust reward models for the next generation of MLLMs.
EditReward: A Human-Aligned Reward Model for Instruction-Guided Image Editing
Recently, we have witnessed great progress in image editing with natural language instructions. Several closed-source models like GPT-Image-1, Seedream, and Google-Nano-Banana have shown highly promising progress. However, the open-source models are still lagging. The main bottleneck is the lack of a reliable reward model to scale up high-quality synthetic training data. To address this critical bottleneck, we built \mname, trained with our new large-scale human preference dataset, meticulously annotated by trained experts following a rigorous protocol containing over 200K preference pairs. \mname demonstrates superior alignment with human preferences in instruction-guided image editing tasks. Experiments show that \mname achieves state-of-the-art human correlation on established benchmarks such as GenAI-Bench, AURORA-Bench, ImagenHub, and our new \benchname, outperforming a wide range of VLM-as-judge models. Furthermore, we use \mname to select a high-quality subset from the existing noisy ShareGPT-4o-Image dataset. We train Step1X-Edit on the selected subset, which shows significant improvement over training on the full set. This demonstrates \mname's ability to serve as a reward model to scale up high-quality training data for image editing. Furthermore, its strong alignment suggests potential for advanced applications like reinforcement learning-based post-training and test-time scaling of image editing models. \mname with its training dataset will be released to help the community build more high-quality image editing training datasets.
VR-Thinker: Boosting Video Reward Models through Thinking-with-Image Reasoning
Recent advancements in multimodal reward models (RMs) have substantially improved post-training for visual generative models. However, current RMs face inherent limitations: (1) visual inputs consume large context budgets, forcing fewer frames and causing loss of fine-grained details; and (2) all visual information is packed into the initial prompt, exacerbating hallucination and forgetting during chain-of-thought reasoning. To overcome these issues, we introduce VideoReward Thinker (VR-Thinker), a thinking-with-image framework that equips the RM with visual reasoning operations (e.g., select frame) and a configurable visual memory window. This allows the RM to actively acquire and update visual evidence within context limits, improving reasoning fidelity and reliability. We activate visual reasoning via a reinforcement fine-tuning pipeline: (i) Cold Start with curated visual chain-of-thought data to distill basic reasoning skills and operation formatting; (ii) select samples whose per-dimension and overall judgments are all correct, then conduct Rejection sampling Fine-Tuning on these high-quality traces to further enhance reasoning; and (iii) apply Group Relative Policy Optimization (GRPO) to strengthen reasoning. Our approach delivers state-of-the-art accuracy among open-source models on video preference benchmarks, especially for longer videos: a 7B VR-Thinker achieves 80.5% on VideoGen Reward, 82.3% on GenAI-Bench, and 75.6% on MJ-Bench-Video. These results validate the effectiveness and promise of thinking-with-image multimodal reward modeling.
SimPO: Simple Preference Optimization with a Reference-Free Reward
Direct Preference Optimization (DPO) is a widely used offline preference optimization algorithm that reparameterizes reward functions in reinforcement learning from human feedback (RLHF) to enhance simplicity and training stability. In this work, we propose SimPO, a simpler yet more effective approach. The effectiveness of SimPO is attributed to a key design: using the average log probability of a sequence as the implicit reward. This reward formulation better aligns with model generation and eliminates the need for a reference model, making it more compute and memory efficient. Additionally, we introduce a target reward margin to the Bradley-Terry objective to encourage a larger margin between the winning and losing responses, further enhancing the algorithm's performance. We compare SimPO to DPO and its latest variants across various state-of-the-art training setups, including both base and instruction-tuned models like Mistral and Llama3. We evaluated on extensive instruction-following benchmarks, including AlpacaEval 2, MT-Bench, and the recent challenging Arena-Hard benchmark. Our results demonstrate that SimPO consistently and significantly outperforms existing approaches without substantially increasing response length. Specifically, SimPO outperforms DPO by up to 6.4 points on AlpacaEval 2 and by up to 7.5 points on Arena-Hard. Our top-performing model, built on Llama3-8B-Instruct, achieves a remarkable 44.7 length-controlled win rate on AlpacaEval 2 -- surpassing Claude 3 Opus on the leaderboard, and a 33.8 win rate on Arena-Hard -- making it the strongest 8B open-source model.
Hybrid Reward Normalization for Process-supervised Non-verifiable Agentic Tasks
Large Language Models (LLMs) increasingly rely on external tools such as search engines to solve complex agentic tasks that require reasoning and external knowledge retrieval. Recently, reinforcement learning with verifiable rewards (RLVR) has demonstrated its effectiveness in advancing capabilities of LLMs by rewarding the final answers via outcome rewards. While straightforward to supervise, outcome rewards only provide sparse signals and delayed feedback, which limits their effectiveness on long trajectories. Process rewards address this by evaluating intermediate steps, providing fine-grained supervision and encouraging grounded problem solving. However, it is notoriously hard to annotate step-wise labels, especially in non-verifiable process without "golden" answers. Furthermore, step-wise judgment requires the balance between local quality with contribution to the final outcome, as optimizing towards higher process reward may not always align with better final outcomes. To address the above challenges, we introduce Principle Process Reward (PPR), an RL approach that unifies principled step-level assessment and outcome verification. We train a principle-based reward model to improve the transparency and reliability of process evaluation, and further introduce a Reward Normalization (ReNorm) strategy to calibrate outcome and process rewards. Experiment results show that PPR achieves state-of-the-art performance across a wide range of benchmarks, demonstrating its impressive robustness and generalization. Our code and model collection is available in this link.
Perceptual Decoupling for Scalable Multi-modal Reasoning via Reward-Optimized Captioning
Recent advances in slow-thinking language models (e.g., OpenAI-o1 and DeepSeek-R1) have demonstrated remarkable abilities in complex reasoning tasks by emulating human-like reflective cognition. However, extending such capabilities to multi-modal large language models (MLLMs) remains challenging due to the high cost of retraining vision-language alignments when upgrading the underlying reasoner LLMs. A straightforward solution is to decouple perception from reasoning, i.e., converting visual inputs into language representations (e.g., captions) that are then passed to a powerful text-only reasoner. However, this decoupling introduces a critical challenge: the visual extractor must generate descriptions that are both faithful to the image and informative enough to support accurate downstream reasoning. To address this, we propose Reasoning-Aligned Perceptual Decoupling via Caption Reward Optimization (RACRO) - a reasoning-guided reinforcement learning strategy that aligns the extractor's captioning behavior with the reasoning objective. By closing the perception-reasoning loop via reward-based optimization, RACRO significantly enhances visual grounding and extracts reasoning-optimized representations. Experiments on multi-modal math and science benchmarks show that the proposed RACRO method achieves state-of-the-art average performance while enabling superior scalability and plug-and-play adaptation to more advanced reasoning LLMs without the necessity for costly multi-modal re-alignment.
Co-Reward: Self-supervised Reinforcement Learning for Large Language Model Reasoning via Contrastive Agreement
Although reinforcement learning with verifiable rewards (RLVR) shows promise in improving the reasoning ability of large language models (LLMs), the scaling up dilemma remains due to the reliance on human annotated labels especially for complex tasks. Recent alternatives that explore various self-reward signals exhibit the eliciting potential of LLM reasoning, but suffer from the non-negligible collapse issue. Inspired by the success of self-supervised learning, we propose Co-Reward, a novel RL framework that leverages contrastive agreement across semantically analogical questions as a reward basis. Specifically, we construct a similar question for each training sample (without labels) and synthesize their individual surrogate labels through a simple rollout voting, and then the reward is constructed by cross-referring the labels of each question pair to enforce the internal reasoning consistency across analogical inputs. Intuitively, such a self-supervised reward-shaping mechanism increases the difficulty of learning collapse into a trivial solution, and promotes stable reasoning elicitation and improvement through expanding the input sample variants. Empirically, Co-Reward achieves superior performance compared to other self-reward baselines on multiple reasoning benchmarks and LLM series, and reaches or even surpasses ground-truth (GT) labeled reward, with improvements of up to +6.8% on MATH500 over GT reward on Llama-3.2-3B-Instruct. Our code is publicly available at https://github.com/tmlr-group/Co-Reward.
Let's reward step by step: Step-Level reward model as the Navigators for Reasoning
Recent years have seen considerable advancements in multi-step reasoning with Large Language Models (LLMs). The previous studies have elucidated the merits of integrating feedback or search mechanisms during model inference to improve the reasoning accuracy. The Process-Supervised Reward Model (PRM), typically furnishes LLMs with step-by-step feedback during the training phase, akin to Proximal Policy Optimization (PPO) or reject sampling. Our objective is to examine the efficacy of PRM in the inference phase to help discern the optimal solution paths for multi-step tasks such as mathematical reasoning and code generation. To this end, we propose a heuristic greedy search algorithm that employs the step-level feedback from PRM to optimize the reasoning pathways explored by LLMs. This tailored PRM demonstrated enhanced results compared to the Chain of Thought (CoT) on mathematical benchmarks like GSM8K and MATH. Additionally, to explore the versatility of our approach, we develop a novel method to automatically generate step-level reward dataset for coding tasks and observed similar improved performance in the code generation tasks. Thus highlighting the robust nature of our reward-model-based approach to inference for reasoning tasks.
VideoRewardBench: Comprehensive Evaluation of Multimodal Reward Models for Video Understanding
Multimodal reward models (MRMs) play a crucial role in the training, inference, and evaluation of Large Vision Language Models (LVLMs) by assessing response quality. However, existing benchmarks for evaluating MRMs in the video domain suffer from a limited number and diversity of questions, a lack of comprehensive evaluation dimensions, and inadequate evaluation of diverse types of MRMs. To address these gaps, we introduce VideoRewardBench, the first comprehensive benchmark covering four core aspects of video understanding: perception, knowledge, reasoning, and safety. Through our AI-assisted data pipeline, we curate a high-quality preference dataset of 1,563 annotated samples, including 1,482 unique videos and 1,559 distinct questions--15 times the number found in the most question-rich prior benchmark. Each sample is a triplet consisting of a video-text prompt, a chosen response, and a rejected response. We also conduct a comprehensive evaluation across 28 multimodal reward models spanning three categories: generative, discriminative, and semi-scalar. Results show that even the top-performing model GPT-4o achieves only 57.0% overall accuracy, and the state-of-the-art open-source model Qwen2.5-VL-72B reaches merely 53.3%. Our analysis further reveals three key insights: (i) MRMs trained with reinforcement learning (RL) do not necessarily exhibit stronger cross-modal generalization than those trained without RL; (ii) except for discriminative MRMs, other types of MRMs across varying model capacities can benefit from inference-time scaling; and (iii) variations in input video frame count have different effects on different types of MRMs. We believe VideoRewardBench offers a challenging and valuable benchmark for advancing the evaluation and development of MRMs in the video domain.
Learning Planning-based Reasoning by Trajectories Collection and Process Reward Synthesizing
Large Language Models (LLMs) have demonstrated significant potential in handling complex reasoning tasks through step-by-step rationale generation. However, recent studies have raised concerns regarding the hallucination and flaws in their reasoning process. Substantial efforts are being made to improve the reliability and faithfulness of the generated rationales. Some approaches model reasoning as planning, while others focus on annotating for process supervision. Nevertheless, the planning-based search process often results in high latency due to the frequent assessment of intermediate reasoning states and the extensive exploration space. Additionally, supervising the reasoning process with human annotation is costly and challenging to scale for LLM training. To address these issues, in this paper, we propose a framework to learn planning-based reasoning through direct preference optimization (DPO) on collected trajectories, which are ranked according to synthesized process rewards. Our results on challenging logical reasoning benchmarks demonstrate the effectiveness of our learning framework, showing that our 7B model can surpass the strong counterparts like GPT-3.5-Turbo.
Inverse Preference Learning: Preference-based RL without a Reward Function
Reward functions are difficult to design and often hard to align with human intent. Preference-based Reinforcement Learning (RL) algorithms address these problems by learning reward functions from human feedback. However, the majority of preference-based RL methods na\"ively combine supervised reward models with off-the-shelf RL algorithms. Contemporary approaches have sought to improve performance and query complexity by using larger and more complex reward architectures such as transformers. Instead of using highly complex architectures, we develop a new and parameter-efficient algorithm, Inverse Preference Learning (IPL), specifically designed for learning from offline preference data. Our key insight is that for a fixed policy, the Q-function encodes all information about the reward function, effectively making them interchangeable. Using this insight, we completely eliminate the need for a learned reward function. Our resulting algorithm is simpler and more parameter-efficient. Across a suite of continuous control and robotics benchmarks, IPL attains competitive performance compared to more complex approaches that leverage transformer-based and non-Markovian reward functions while having fewer algorithmic hyperparameters and learned network parameters. Our code is publicly released.
GUI-G$^2$: Gaussian Reward Modeling for GUI Grounding
Graphical User Interface (GUI) grounding maps natural language instructions to precise interface locations for autonomous interaction. Current reinforcement learning approaches use binary rewards that treat elements as hit-or-miss targets, creating sparse signals that ignore the continuous nature of spatial interactions. Motivated by human clicking behavior that naturally forms Gaussian distributions centered on target elements, we introduce GUI Gaussian Grounding Rewards (GUI-G^2), a principled reward framework that models GUI elements as continuous Gaussian distributions across the interface plane. GUI-G^2 incorporates two synergistic mechanisms: Gaussian point rewards model precise localization through exponentially decaying distributions centered on element centroids, while coverage rewards assess spatial alignment by measuring the overlap between predicted Gaussian distributions and target regions. To handle diverse element scales, we develop an adaptive variance mechanism that calibrates reward distributions based on element dimensions. This framework transforms GUI grounding from sparse binary classification to dense continuous optimization, where Gaussian distributions generate rich gradient signals that guide models toward optimal interaction positions. Extensive experiments across ScreenSpot, ScreenSpot-v2, and ScreenSpot-Pro benchmarks demonstrate that GUI-G^2, substantially outperforms state-of-the-art method UI-TARS-72B, with the most significant improvement of 24.7% on ScreenSpot-Pro. Our analysis reveals that continuous modeling provides superior robustness to interface variations and enhanced generalization to unseen layouts, establishing a new paradigm for spatial reasoning in GUI interaction tasks.
RLHF Workflow: From Reward Modeling to Online RLHF
We present the workflow of Online Iterative Reinforcement Learning from Human Feedback (RLHF) in this technical report, which is widely reported to outperform its offline counterpart by a large margin in the recent large language model (LLM) literature. However, existing open-source RLHF projects are still largely confined to the offline learning setting. In this technical report, we aim to fill in this gap and provide a detailed recipe that is easy to reproduce for online iterative RLHF. In particular, since online human feedback is usually infeasible for open-source communities with limited resources, we start by constructing preference models using a diverse set of open-source datasets and use the constructed proxy preference model to approximate human feedback. Then, we discuss the theoretical insights and algorithmic principles behind online iterative RLHF, followed by a detailed practical implementation. Our trained LLM, SFR-Iterative-DPO-LLaMA-3-8B-R, achieves impressive performance on LLM chatbot benchmarks, including AlpacaEval-2, Arena-Hard, and MT-Bench, as well as other academic benchmarks such as HumanEval and TruthfulQA. We have shown that supervised fine-tuning (SFT) and iterative RLHF can obtain state-of-the-art performance with fully open-source datasets. Further, we have made our models, curated datasets, and comprehensive step-by-step code guidebooks publicly available. Please refer to https://github.com/RLHFlow/RLHF-Reward-Modeling and https://github.com/RLHFlow/Online-RLHF for more detailed information.
CompassVerifier: A Unified and Robust Verifier for LLMs Evaluation and Outcome Reward
Answer verification is crucial not only for evaluating large language models (LLMs) by matching their unstructured outputs against standard answers, but also serves as the reward model to guide LLM optimization. Most evaluation frameworks rely on regularized matching or employ general LLMs for answer verification, which demands extensive, repetitive customization for regex rules or evaluation prompts. Two fundamental limitations persist in current methodologies: 1) the absence of comprehensive benchmarks that systematically evaluate verification capabilities across different LLMs; and 2) the nascent stage of verifier development, where existing approaches lack both the robustness to handle complex edge cases and the generalizability across different domains. In this work, we develop CompassVerifier, an accurate and robust lightweight verifier model for evaluation and outcome reward. It demonstrates multi-domain competency spanning math, knowledge, and diverse reasoning tasks, with the capability to process various answer types, including multi-subproblems, formulas, and sequence answers, while effectively identifying abnormal/invalid responses. We introduce VerifierBench benchmark comprising model outputs collected from multiple data sources, augmented through manual analysis of metaerror patterns to enhance CompassVerifier. We anticipate that CompassVerifier and VerifierBench will facilitate answer verification, evaluation protocols, and reinforcement learning research. Code and dataset are available at https://github.com/open-compass/CompassVerifier.
Process Reward Models That Think
Step-by-step verifiers -- also known as process reward models (PRMs) -- are a key ingredient for test-time scaling. PRMs require step-level supervision, making them expensive to train. This work aims to build data-efficient PRMs as verbalized step-wise reward models that verify every step in the solution by generating a verification chain-of-thought (CoT). We propose ThinkPRM, a long CoT verifier fine-tuned on orders of magnitude fewer process labels than those required by discriminative PRMs. Our approach capitalizes on the inherent reasoning abilities of long CoT models, and outperforms LLM-as-a-Judge and discriminative verifiers -- using only 1% of the process labels in PRM800K -- across several challenging benchmarks. Specifically, ThinkPRM beats the baselines on ProcessBench, MATH-500, and AIME '24 under best-of-N selection and reward-guided search. In an out-of-domain evaluation on a subset of GPQA-Diamond and LiveCodeBench, our PRM surpasses discriminative verifiers trained on the full PRM800K by 8% and 4.5%, respectively. Lastly, under the same token budget, ThinkPRM scales up verification compute more effectively compared to LLM-as-a-Judge, outperforming it by 7.2% on a subset of ProcessBench. Our work highlights the value of generative, long CoT PRMs that can scale test-time compute for verification while requiring minimal supervision for training. Our code, data, and models will be released at https://github.com/mukhal/thinkprm.
Dynamic Scaling of Unit Tests for Code Reward Modeling
Current large language models (LLMs) often struggle to produce accurate responses on the first attempt for complex reasoning tasks like code generation. Prior research tackles this challenge by generating multiple candidate solutions and validating them with LLM-generated unit tests. The execution results of unit tests serve as reward signals to identify correct solutions. As LLMs always confidently make mistakes, these unit tests are not reliable, thereby diminishing the quality of reward signals. Motivated by the observation that scaling the number of solutions improves LLM performance, we explore the impact of scaling unit tests to enhance reward signal quality. Our pioneer experiment reveals a positive correlation between the number of unit tests and reward signal quality, with greater benefits observed in more challenging problems. Based on these insights, we propose CodeRM-8B, a lightweight yet effective unit test generator that enables efficient and high-quality unit test scaling. Additionally, we implement a dynamic scaling mechanism that adapts the number of unit tests based on problem difficulty, further improving efficiency. Experimental results show that our approach significantly improves performance across various models on three benchmarks (e.g., with gains of 18.43% for Llama3-8B and 3.42% for GPT-4o-mini on HumanEval Plus).
SophiaVL-R1: Reinforcing MLLMs Reasoning with Thinking Reward
Recent advances have shown success in eliciting strong reasoning abilities in multimodal large language models (MLLMs) through rule-based reinforcement learning (RL) with outcome rewards. However, this paradigm typically lacks supervision over the thinking process leading to the final outcome.As a result, the model may learn sub-optimal reasoning strategies, which can hinder its generalization ability. In light of this, we propose SophiaVL-R1, as an attempt to add reward signals for the thinking process in this paradigm. To achieve this, we first train a thinking reward model that evaluates the quality of the entire thinking process. Given that the thinking reward may be unreliable for certain samples due to reward hacking, we propose the Trust-GRPO method, which assigns a trustworthiness weight to the thinking reward during training. This weight is computed based on the thinking reward comparison of responses leading to correct answers versus incorrect answers, helping to mitigate the impact of potentially unreliable thinking rewards. Moreover, we design an annealing training strategy that gradually reduces the thinking reward over time, allowing the model to rely more on the accurate rule-based outcome reward in later training stages. Experiments show that our SophiaVL-R1 surpasses a series of reasoning MLLMs on various benchmarks (e.g., MathVisita, MMMU), demonstrating strong reasoning and generalization capabilities. Notably, our SophiaVL-R1-7B even outperforms LLaVA-OneVision-72B on most benchmarks, despite the latter having 10 times more parameters. All code, models, and datasets are made publicly available at https://github.com/kxfan2002/SophiaVL-R1.
PRMBench: A Fine-grained and Challenging Benchmark for Process-Level Reward Models
Process-level Reward Models (PRMs) are crucial for complex reasoning and decision-making tasks, where each intermediate step plays an important role in the reasoning process. Since language models are prone to various types of errors during the reasoning process, PRMs are required to possess nuanced capabilities for detecting various implicit error types in real-world scenarios. However, current benchmarks primarily focus on step correctness, failing to evaluate PRMs' performance systematically. To address this gap, we introduce PRMBench, a process-level benchmark specifically designed to assess the fine-grained error detection capabilities of PRMs. PRMBench comprises 6,216 carefully designed problems and 83,456 step-level labels, evaluating models across multiple dimensions, including simplicity, soundness, and sensitivity. In our experiments on 15 models, spanning both open-source PRMs and closed-source large language models prompted as critic models, we uncover significant weaknesses in current PRMs. These findings underscore the challenges inherent in process-level evaluation and highlight key directions for future research. We hope PRMBench can be a robust bench for advancing research on PRM evaluation and development.
Weighted-Reward Preference Optimization for Implicit Model Fusion
While fusing heterogeneous open-source LLMs with varying architectures and sizes can potentially integrate the strengths of different models, existing fusion methods face significant challenges, such as vocabulary alignment and merging distribution matrices. These procedures are not only complex but also prone to introducing noise and errors. In this paper, we propose an implicit fusion method, Weighted-Reward Preference Optimization (WRPO), which leverages preference optimization between the source LLMs and the target LLM to transfer their capabilities effectively. WRPO eliminates the need for vocabulary alignment and matrix fusion and can be efficiently scaled to accommodate various LLMs. To address distributional deviations between the source and target LLMs, WRPO introduces a progressive adaptation strategy that gradually shifts reliance on preferred examples from the target LLM to the source LLMs. Extensive experiments on the MT-Bench, AlpacaEval-2, and Arena-Hard benchmarks demonstrate that WRPO consistently outperforms existing knowledge fusion methods and various fine-tuning baselines. When applied to LLaMA3-8B-Instruct as the target model, WRPO achieves a length-controlled win rate of 55.9% against GPT-4-Preview-1106 on AlpacaEval-2 and a win rate of 46.2% against GPT-4-0314 on Arena-Hard. Our code is available at https://github.com/SLIT-AI/WRPO.
Robust Reward Modeling via Causal Rubrics
Reward models (RMs) are fundamental to aligning Large Language Models (LLMs) via human feedback, yet they often suffer from reward hacking. They tend to latch on to superficial or spurious attributes, such as response length or formatting, mistaking these cues learned from correlations in training data for the true causal drivers of quality (e.g., factuality, relevance). This occurs because standard training objectives struggle to disentangle these factors, leading to brittle RMs and misaligned policies. We introduce Crome (Causally Robust Reward Modeling), a novel framework grounded in an explicit causal model designed to mitigate reward hacking. Crome employs the following synthetic targeted augmentations during training: (1) Causal Augmentations, which are pairs that differ along specific causal attributes, to enforce sensitivity along each causal attribute individually, and (2) Neutral Augmentations, which are tie-label pairs varying primarily in spurious attributes, to enforce invariance along spurious attributes. Notably, our augmentations are produced without any knowledge of spurious factors, via answer interventions only along causal rubrics, that are identified by querying an oracle LLM. Empirically, Crome significantly outperforms standard baselines on RewardBench, improving average accuracy by up to 5.4% and achieving gains of up to 13.2% and 7.2% in specific categories. The robustness of Crome is further testified by the consistent gains obtained in a Best-of-N inference setting across increasing N, across various benchmarks, including the popular RewardBench (covering chat, chat-hard, safety, and reasoning tasks), the safety-focused WildGuardTest, and the reasoning-specific GSM8k.
MOSS-ChatV: Reinforcement Learning with Process Reasoning Reward for Video Temporal Reasoning
Video reasoning has emerged as a critical capability for multimodal large language models (MLLMs), requiring models to move beyond static perception toward coherent understanding of temporal dynamics in complex scenes. Yet existing MLLMs often exhibit process inconsistency, where intermediate reasoning drifts from video dynamics even when the final answer is correct, undermining interpretability and robustness. To address this issue, we introduce MOSS-ChatV, a reinforcement learning framework with a Dynamic Time Warping (DTW)-based process reward. This rule-based reward aligns reasoning traces with temporally grounded references, enabling efficient process supervision without auxiliary reward models. We further identify dynamic state prediction as a key measure of video reasoning and construct MOSS-Video, a benchmark with annotated reasoning traces, where the training split is used to fine-tune MOSS-ChatV and the held-out split is reserved for evaluation. MOSS-ChatV achieves 87.2\% on MOSS-Video (test) and improves performance on general video benchmarks such as MVBench and MMVU. The framework consistently yields gains across different architectures, including Qwen2.5-VL and Phi-2, confirming its broad applicability. Evaluations with GPT-4o-as-judge further show that MOSS-ChatV produces more consistent and stable reasoning traces.
Checklists Are Better Than Reward Models For Aligning Language Models
Language models must be adapted to understand and follow user instructions. Reinforcement learning is widely used to facilitate this -- typically using fixed criteria such as "helpfulness" and "harmfulness". In our work, we instead propose using flexible, instruction-specific criteria as a means of broadening the impact that reinforcement learning can have in eliciting instruction following. We propose "Reinforcement Learning from Checklist Feedback" (RLCF). From instructions, we extract checklists and evaluate how well responses satisfy each item - using both AI judges and specialized verifier programs - then combine these scores to compute rewards for RL. We compare RLCF with other alignment methods applied to a strong instruction following model (Qwen2.5-7B-Instruct) on five widely-studied benchmarks -- RLCF is the only method to improve performance on every benchmark, including a 4-point boost in hard satisfaction rate on FollowBench, a 6-point increase on InFoBench, and a 3-point rise in win rate on Arena-Hard. These results establish checklist feedback as a key tool for improving language models' support of queries that express a multitude of needs.
Towards QD-suite: developing a set of benchmarks for Quality-Diversity algorithms
While the field of Quality-Diversity (QD) has grown into a distinct branch of stochastic optimization, a few problems, in particular locomotion and navigation tasks, have become de facto standards. Are such benchmarks sufficient? Are they representative of the key challenges faced by QD algorithms? Do they provide the ability to focus on one particular challenge by properly disentangling it from others? Do they have much predictive power in terms of scalability and generalization? Existing benchmarks are not standardized, and there is currently no MNIST equivalent for QD. Inspired by recent works on Reinforcement Learning benchmarks, we argue that the identification of challenges faced by QD methods and the development of targeted, challenging, scalable but affordable benchmarks is an important step. As an initial effort, we identify three problems that are challenging in sparse reward settings, and propose associated benchmarks: (1) Behavior metric bias, which can result from the use of metrics that do not match the structure of the behavior space. (2) Behavioral Plateaus, with varying characteristics, such that escaping them would require adaptive QD algorithms and (3) Evolvability Traps, where small variations in genotype result in large behavioral changes. The environments that we propose satisfy the properties listed above.
Bayesian Reparameterization of Reward-Conditioned Reinforcement Learning with Energy-based Models
Recently, reward-conditioned reinforcement learning (RCRL) has gained popularity due to its simplicity, flexibility, and off-policy nature. However, we will show that current RCRL approaches are fundamentally limited and fail to address two critical challenges of RCRL -- improving generalization on high reward-to-go (RTG) inputs, and avoiding out-of-distribution (OOD) RTG queries during testing time. To address these challenges when training vanilla RCRL architectures, we propose Bayesian Reparameterized RCRL (BR-RCRL), a novel set of inductive biases for RCRL inspired by Bayes' theorem. BR-RCRL removes a core obstacle preventing vanilla RCRL from generalizing on high RTG inputs -- a tendency that the model treats different RTG inputs as independent values, which we term ``RTG Independence". BR-RCRL also allows us to design an accompanying adaptive inference method, which maximizes total returns while avoiding OOD queries that yield unpredictable behaviors in vanilla RCRL methods. We show that BR-RCRL achieves state-of-the-art performance on the Gym-Mujoco and Atari offline RL benchmarks, improving upon vanilla RCRL by up to 11%.
Advancing Multimodal Reasoning Capabilities of Multimodal Large Language Models via Visual Perception Reward
Enhancing the multimodal reasoning capabilities of Multimodal Large Language Models (MLLMs) is a challenging task that has attracted increasing attention in the community. Recently, several studies have applied Reinforcement Learning with Verifiable Rewards (RLVR) to the multimodal domain in order to enhance the reasoning abilities of MLLMs. However, these works largely overlook the enhancement of multimodal perception capabilities in MLLMs, which serve as a core prerequisite and foundational component of complex multimodal reasoning. Through McNemar's test, we find that existing RLVR method fails to effectively enhance the multimodal perception capabilities of MLLMs, thereby limiting their further improvement in multimodal reasoning. To address this limitation, we propose Perception-R1, which introduces a novel visual perception reward that explicitly encourages MLLMs to perceive the visual content accurately, thereby can effectively incentivizing both their multimodal perception and reasoning capabilities. Specifically, we first collect textual visual annotations from the CoT trajectories of multimodal problems, which will serve as visual references for reward assignment. During RLVR training, we employ a judging LLM to assess the consistency between the visual annotations and the responses generated by MLLM, and assign the visual perception reward based on these consistency judgments. Extensive experiments on several multimodal reasoning benchmarks demonstrate the effectiveness of our Perception-R1, which achieves state-of-the-art performance on most benchmarks using only 1,442 training data.
VLRMBench: A Comprehensive and Challenging Benchmark for Vision-Language Reward Models
Although large visual-language models (LVLMs) have demonstrated strong performance in multimodal tasks, errors may occasionally arise due to biases during the reasoning process. Recently, reward models (RMs) have become increasingly pivotal in the reasoning process. Specifically, process RMs evaluate each reasoning step, outcome RMs focus on the assessment of reasoning results, and critique RMs perform error analysis on the entire reasoning process, followed by corrections. However, existing benchmarks for vision-language RMs (VLRMs) typically assess only a single aspect of their capabilities (e.g., distinguishing between two answers), thus limiting the all-round evaluation and restricting the development of RMs in the visual-language domain. To address this gap, we propose a comprehensive and challenging benchmark, dubbed as VLRMBench, encompassing 12,634 questions. VLRMBench is constructed based on three distinct types of datasets, covering mathematical reasoning, hallucination understanding, and multi-image understanding. We design 12 tasks across three major categories, focusing on evaluating VLRMs in the aspects of process understanding, outcome judgment, and critique generation. Extensive experiments are conducted on 21 open-source models and 5 advanced closed-source models, highlighting the challenges posed by VLRMBench. For instance, in the `Forecasting Future', a binary classification task, the advanced GPT-4o achieves only a 76.0% accuracy. Additionally, we perform comprehensive analytical studies, offering valuable insights for the future development of VLRMs. We anticipate that VLRMBench will serve as a pivotal benchmark in advancing VLRMs. Code and datasets will be available at https://github.com/JCruan519/VLRMBench.
On Designing Effective RL Reward at Training Time for LLM Reasoning
Reward models have been increasingly critical for improving the reasoning capability of LLMs. Existing research has shown that a well-trained reward model can substantially improve model performances at inference time via search. However, the potential of reward models during RL training time still remains largely under-explored. It is currently unclear whether these reward models can provide additional training signals to enhance the reasoning capabilities of LLMs in RL training that uses sparse success rewards, which verify the correctness of solutions. In this work, we evaluate popular reward models for RL training, including the Outcome-supervised Reward Model (ORM) and the Process-supervised Reward Model (PRM), and train a collection of LLMs for math problems using RL by combining these learned rewards with success rewards. Surprisingly, even though these learned reward models have strong inference-time performances, they may NOT help or even hurt RL training, producing worse performances than LLMs trained with the success reward only. Our analysis reveals that an LLM can receive high rewards from some of these reward models by repeating correct but unnecessary reasoning steps, leading to a severe reward hacking issue. Therefore, we introduce two novel reward refinement techniques, including Clipping and Delta. The key idea is to ensure the accumulative reward of any reasoning trajectory is upper-bounded to keep a learned reward model effective without being exploited. We evaluate our techniques with multiple reward models over a set of 1.5B and 7B LLMs on MATH and GSM8K benchmarks and demonstrate that with a carefully designed reward function, RL training without any additional supervised tuning can improve all the evaluated LLMs, including the state-of-the-art 7B LLM Qwen2.5-Math-7B-Instruct on MATH and GSM8K benchmarks.
Process Reward Model with Q-Value Rankings
Process Reward Modeling (PRM) is critical for complex reasoning and decision-making tasks where the accuracy of intermediate steps significantly influences the overall outcome. Existing PRM approaches, primarily framed as classification problems, employ cross-entropy loss to independently evaluate each step's correctness. This method can lead to suboptimal reward distribution and does not adequately address the interdependencies among steps. To address these limitations, we introduce the Process Q-value Model (PQM), a novel framework that redefines PRM in the context of a Markov Decision Process. PQM optimizes Q-value rankings based on a novel comparative loss function, enhancing the model's ability to capture the intricate dynamics among sequential decisions. This approach provides a more granular and theoretically grounded methodology for process rewards. Our extensive empirical evaluations across various sampling policies, language model backbones, and multi-step reasoning benchmarks show that PQM outperforms classification-based PRMs. The effectiveness of the comparative loss function is highlighted in our comprehensive ablation studies, confirming PQM's practical efficacy and theoretical advantage.
Learning Goal-Conditioned Representations for Language Reward Models
Techniques that learn improved representations via offline data or self-supervised objectives have shown impressive results in traditional reinforcement learning (RL). Nevertheless, it is unclear how improved representation learning can benefit reinforcement learning from human feedback (RLHF) on language models (LMs). In this work, we propose training reward models (RMs) in a contrastive, goal-conditioned fashion by increasing the representation similarity of future states along sampled preferred trajectories and decreasing the similarity along randomly sampled dispreferred trajectories. This objective significantly improves RM performance by up to 0.09 AUROC across challenging benchmarks, such as MATH and GSM8k. These findings extend to general alignment as well -- on the Helpful-Harmless dataset, we observe 2.3% increase in accuracy. Beyond improving reward model performance, we show this way of training RM representations enables improved steerability because it allows us to evaluate the likelihood of an action achieving a particular goal-state (e.g., whether a solution is correct or helpful). Leveraging this insight, we find that we can filter up to 55% of generated tokens during majority voting by discarding trajectories likely to end up in an "incorrect" state, which leads to significant cost savings. We additionally find that these representations can perform fine-grained control by conditioning on desired future goal-states. For example, we show that steering a Llama 3 model towards helpful generations with our approach improves helpfulness by 9.6% over a supervised-fine-tuning trained baseline. Similarly, steering the model towards complex generations improves complexity by 21.6% over the baseline. Overall, we find that training RMs in this contrastive, goal-conditioned fashion significantly improves performance and enables model steerability.
ToolRM: Outcome Reward Models for Tool-Calling Large Language Models
As large language models (LLMs) increasingly interact with external tools, reward modeling for tool use has become a critical yet underexplored area. Existing reward models, trained primarily on natural language outputs, struggle to evaluate tool-based reasoning and execution. To quantify this gap, we introduce FC-RewardBench, the first benchmark designed to systematically assess reward models' performance in tool-calling scenarios. Our analysis shows that current reward models often miss key signals of effective tool use, highlighting the need for domain-specific modeling. To address this, we propose a training framework for outcome-based reward models using data synthesized from permissively licensed, open-weight LLMs. We train models ranging from 1.7B to 14B parameters and evaluate them across seven out-of-domain benchmarks. These models consistently outperform general-purpose baselines, achieving up to 25\% average improvement in downstream task performance and enabling data-efficient fine-tuning through reward-guided filtering.
Scaling Autonomous Agents via Automatic Reward Modeling And Planning
Large language models (LLMs) have demonstrated remarkable capabilities across a range of text-generation tasks. However, LLMs still struggle with problems requiring multi-step decision-making and environmental feedback, such as online shopping, scientific reasoning, and mathematical problem-solving. Unlike pure text data, collecting large-scale decision-making data is challenging. Moreover, many powerful LLMs are only accessible through APIs, which hinders their fine-tuning for agent tasks due to cost and complexity. To address LLM agents' limitations, we propose a framework that can automatically learn a reward model from the environment without human annotations. This model can be used to evaluate the action trajectories of LLM agents and provide heuristics for task planning. Specifically, our approach involves employing one LLM-based agent to navigate an environment randomly, generating diverse action trajectories. Subsequently, a separate LLM is leveraged to assign a task intent and synthesize a negative response alongside the correct response for each trajectory. These triplets (task intent, positive response, and negative response) are then utilized as training data to optimize a reward model capable of scoring action trajectories. The effectiveness and generalizability of our framework are demonstrated through evaluations conducted on different agent benchmarks. In conclusion, our proposed framework represents a significant advancement in enhancing LLM agents' decision-making capabilities. By automating the learning of reward models, we overcome the challenges of data scarcity and API limitations, potentially revolutionizing the application of LLMs in complex and interactive environments. This research paves the way for more sophisticated AI agents capable of tackling a wide range of real-world problems requiring multi-step decision-making.
Cascade Reward Sampling for Efficient Decoding-Time Alignment
Aligning large language models (LLMs) with human preferences is essential for their applications. Recently, decoding-time alignment has emerged as an effective plug-and-play technique that avoids fine-tuning model parameters. This approach retains the general utility of pretrained LLMs but often suffers from significant inefficiencies during decoding, primarily due to wasted token generation and excessive reward evaluations. To address these challenges, we introduce Cascade Reward Sampling (CARDS) to resolve both efficiency bottlenecks in decoding-time alignment. Specifically, we develop a segment-level rejection sampling algorithm that minimizes redundant computations of both LLMs and reward models (RMs). Central to CARDS is an uncertainty-based segmentation mechanism, which ensures the accuracy of RMs evaluations on incomplete segments. Furthermore, we provide a detailed analysis of reward scores on segments to elucidate the improved alignment performance. Experimental results demonstrate that CARDS significantly improves decoding efficiency, alignment quality, and general utility compared to existing decoding-time alignment methods, achieving approximately a 70% reduction in decoding time and over 90% win-ties in utility and safety benchmarks.
FlowRL: Matching Reward Distributions for LLM Reasoning
We propose FlowRL: matching the full reward distribution via flow balancing instead of maximizing rewards in large language model (LLM) reinforcement learning (RL). Recent advanced reasoning models adopt reward-maximizing methods (\eg, PPO and GRPO), which tend to over-optimize dominant reward signals while neglecting less frequent but valid reasoning paths, thus reducing diversity. In contrast, we transform scalar rewards into a normalized target distribution using a learnable partition function, and then minimize the reverse KL divergence between the policy and the target distribution. We implement this idea as a flow-balanced optimization method that promotes diverse exploration and generalizable reasoning trajectories. We conduct experiments on math and code reasoning tasks: FlowRL achieves a significant average improvement of 10.0% over GRPO and 5.1% over PPO on math benchmarks, and performs consistently better on code reasoning tasks. These results highlight reward distribution-matching as a key step toward efficient exploration and diverse reasoning in LLM reinforcement learning.
reWordBench: Benchmarking and Improving the Robustness of Reward Models with Transformed Inputs
Reward models have become a staple in modern NLP, serving as not only a scalable text evaluator, but also an indispensable component in many alignment recipes and inference-time algorithms. However, while recent reward models increase performance on standard benchmarks, this may partly be due to overfitting effects, which would confound an understanding of their true capability. In this work, we scrutinize the robustness of reward models and the extent of such overfitting. We build **reWordBench**, which systematically transforms reward model inputs in meaning- or ranking-preserving ways. We show that state-of-the-art reward models suffer from substantial performance degradation even with minor input transformations, sometimes dropping to significantly below-random accuracy, suggesting brittleness. To improve reward model robustness, we propose to explicitly train them to assign similar scores to paraphrases, and find that this approach also improves robustness to other distinct kinds of transformations. For example, our robust reward model reduces such degradation by roughly half for the Chat Hard subset in RewardBench. Furthermore, when used in alignment, our robust reward models demonstrate better utility and lead to higher-quality outputs, winning in up to 59% of instances against a standardly trained RM.
MOMAland: A Set of Benchmarks for Multi-Objective Multi-Agent Reinforcement Learning
Many challenging tasks such as managing traffic systems, electricity grids, or supply chains involve complex decision-making processes that must balance multiple conflicting objectives and coordinate the actions of various independent decision-makers (DMs). One perspective for formalising and addressing such tasks is multi-objective multi-agent reinforcement learning (MOMARL). MOMARL broadens reinforcement learning (RL) to problems with multiple agents each needing to consider multiple objectives in their learning process. In reinforcement learning research, benchmarks are crucial in facilitating progress, evaluation, and reproducibility. The significance of benchmarks is underscored by the existence of numerous benchmark frameworks developed for various RL paradigms, including single-agent RL (e.g., Gymnasium), multi-agent RL (e.g., PettingZoo), and single-agent multi-objective RL (e.g., MO-Gymnasium). To support the advancement of the MOMARL field, we introduce MOMAland, the first collection of standardised environments for multi-objective multi-agent reinforcement learning. MOMAland addresses the need for comprehensive benchmarking in this emerging field, offering over 10 diverse environments that vary in the number of agents, state representations, reward structures, and utility considerations. To provide strong baselines for future research, MOMAland also includes algorithms capable of learning policies in such settings.
Code Aesthetics with Agentic Reward Feedback
Large Language Models (LLMs) have become valuable assistants for developers in code-related tasks. While LLMs excel at traditional programming tasks such as code generation and bug fixing, they struggle with visually-oriented coding tasks, often producing suboptimal aesthetics. In this paper, we introduce a new pipeline to enhance the aesthetic quality of LLM-generated code. We first construct AesCode-358K, a large-scale instruction-tuning dataset focused on code aesthetics. Next, we propose agentic reward feedback, a multi-agent system that evaluates executability, static aesthetics, and interactive aesthetics. Building on this, we develop GRPO-AR, which integrates these signals into the GRPO algorithm for joint optimization of functionality and code aesthetics. Finally, we develop OpenDesign, a benchmark for assessing code aesthetics. Experimental results show that combining supervised fine-tuning on AesCode-358K with reinforcement learning using agentic reward feedback significantly improves performance on OpenDesign and also enhances results on existing benchmarks such as PandasPlotBench. Notably, our AesCoder-4B surpasses GPT-4o and GPT-4.1, and achieves performance comparable to large open-source models with 480B-685B parameters, underscoring the effectiveness of our approach.
Multimodal RewardBench: Holistic Evaluation of Reward Models for Vision Language Models
Reward models play an essential role in training vision-language models (VLMs) by assessing output quality to enable aligning with human preferences. Despite their importance, the research community lacks comprehensive open benchmarks for evaluating multimodal reward models in VLMs. To address this gap, we introduce Multimodal RewardBench, an expert-annotated benchmark covering six domains: general correctness, preference, knowledge, reasoning, safety, and visual question-answering. Our dataset comprises 5,211 annotated (prompt, chosen response, rejected response) triplets collected from various VLMs. In evaluating a range of VLM judges, we find that even the top-performing models, Gemini 1.5 Pro and Claude 3.5 Sonnet, achieve only 72% overall accuracy. Notably, most models struggle in the reasoning and safety domains. These findings suggest that Multimodal RewardBench offers a challenging testbed for advancing reward model development across multiple domains. We release the benchmark at https://github.com/facebookresearch/multimodal_rewardbench.
BLEUBERI: BLEU is a surprisingly effective reward for instruction following
Reward models are central to aligning LLMs with human preferences, but they are costly to train, requiring large-scale human-labeled preference data and powerful pretrained LLM backbones. Meanwhile, the increasing availability of high-quality synthetic instruction-following datasets raises the question: can simpler, reference-based metrics serve as viable alternatives to reward models during RL-based alignment? In this paper, we show first that BLEU, a basic string-matching metric, surprisingly matches strong reward models in agreement with human preferences on general instruction-following datasets. Based on this insight, we develop BLEUBERI, a method that first identifies challenging instructions and then applies Group Relative Policy Optimization (GRPO) using BLEU directly as the reward function. We demonstrate that BLEUBERI-trained models are competitive with models trained via reward model-guided RL across four challenging instruction-following benchmarks and three different base language models. A human evaluation further supports that the quality of BLEUBERI model outputs is on par with those from reward model-aligned models. Moreover, BLEUBERI models generate outputs that are more factually grounded than competing methods. Overall, we show that given access to high-quality reference outputs (easily obtained via existing instruction-following datasets or synthetic data generation), string matching-based metrics are cheap yet effective proxies for reward models during alignment. We release our code and data at https://github.com/lilakk/BLEUBERI.
Confidence as a Reward: Transforming LLMs into Reward Models
Reward models can significantly enhance the reasoning capabilities of large language models (LLMs), but they typically require extensive curated data and costly training. To mitigate these challenges, training-free approaches such as LLM-as-a-Judge leverage the intrinsic reasoning abilities of LLMs to evaluate responses, achieving promising results. Recent works have also indicated that model confidence can serve effectively as a reward metric, distinguishing between chain-of-thought (CoT) and non-CoT paths. However, the concept of using confidence as a reward has not been comprehensively studied. In this work, we systematically investigate Confidence-as-a-Reward (CRew), a simple yet powerful training-free method that utilizes token-level confidence in the model's final answers as a proxy for reward, especially suitable for close-ended tasks. Through extensive experiments on mathematical reasoning tasks, we demonstrate that CRew outperforms existing training-free reward approaches on the MATH500 and RewardMATH benchmarks, and even surpasses most trained reward models. We further identify a strong correlation between CRew scores and the actual reasoning performance of the model. Additionally, we find that CRew can effectively filter high-quality training data. Building upon these insights, we propose CRew-DPO, a training strategy that constructs preference data from confidence scores combined with correctness signals. Finetuning with CRew-DPO further enhances the model's judging capabilities and consistently outperforms existing self-training methods.
MM-Eval: A Multilingual Meta-Evaluation Benchmark for LLM-as-a-Judge and Reward Models
Large language models (LLMs) are commonly used as evaluators in tasks (e.g., reward modeling, LLM-as-a-judge), where they act as proxies for human preferences or judgments. This leads to the need for meta-evaluation: evaluating the credibility of LLMs as evaluators. However, existing benchmarks primarily focus on English, offering limited insight into LLMs' effectiveness as evaluators in non-English contexts. To address this, we introduce MM-Eval, a multilingual meta-evaluation benchmark that covers 18 languages across six categories. MM-Eval evaluates various dimensions, including language-specific challenges like linguistics and language hallucinations. Evaluation results show that both proprietary and open-source language models have considerable room for improvement. Further analysis reveals a tendency for these models to assign middle-ground scores to low-resource languages. We publicly release our benchmark and code.
RMB: Comprehensively Benchmarking Reward Models in LLM Alignment
Reward models (RMs) guide the alignment of large language models (LLMs), steering them toward behaviors preferred by humans. Evaluating RMs is the key to better aligning LLMs. However, the current evaluation of RMs may not directly correspond to their alignment performance due to the limited distribution of evaluation data and evaluation methods that are not closely related to alignment objectives. To address these limitations, we propose RMB, a comprehensive RM benchmark that covers over 49 real-world scenarios and includes both pairwise and Best-of-N (BoN) evaluations to better reflect the effectiveness of RMs in guiding alignment optimization. We demonstrate a positive correlation between our benchmark and the downstream alignment task performance. Based on our benchmark, we conduct extensive analysis on the state-of-the-art RMs, revealing their generalization defects that were not discovered by previous benchmarks, and highlighting the potential of generative RMs. Furthermore, we delve into open questions in reward models, specifically examining the effectiveness of majority voting for the evaluation of reward models and analyzing the impact factors of generative RMs, including the influence of evaluation criteria and instructing methods. Our evaluation code and datasets are available at https://github.com/Zhou-Zoey/RMB-Reward-Model-Benchmark.
Automatic Intrinsic Reward Shaping for Exploration in Deep Reinforcement Learning
We present AIRS: Automatic Intrinsic Reward Shaping that intelligently and adaptively provides high-quality intrinsic rewards to enhance exploration in reinforcement learning (RL). More specifically, AIRS selects shaping function from a predefined set based on the estimated task return in real-time, providing reliable exploration incentives and alleviating the biased objective problem. Moreover, we develop an intrinsic reward toolkit to provide efficient and reliable implementations of diverse intrinsic reward approaches. We test AIRS on various tasks of MiniGrid, Procgen, and DeepMind Control Suite. Extensive simulation demonstrates that AIRS can outperform the benchmarking schemes and achieve superior performance with simple architecture.
VisualPRM: An Effective Process Reward Model for Multimodal Reasoning
We introduce VisualPRM, an advanced multimodal Process Reward Model (PRM) with 8B parameters, which improves the reasoning abilities of existing Multimodal Large Language Models (MLLMs) across different model scales and families with Best-of-N (BoN) evaluation strategies. Specifically, our model improves the reasoning performance of three types of MLLMs and four different model scales. Even when applied to the highly capable InternVL2.5-78B, it achieves a 5.9-point improvement across seven multimodal reasoning benchmarks. Experimental results show that our model exhibits superior performance compared to Outcome Reward Models and Self-Consistency during BoN evaluation. To facilitate the training of multimodal PRMs, we construct a multimodal process supervision dataset VisualPRM400K using an automated data pipeline. For the evaluation of multimodal PRMs, we propose VisualProcessBench, a benchmark with human-annotated step-wise correctness labels, to measure the abilities of PRMs to detect erroneous steps in multimodal reasoning tasks. We hope that our work can inspire more future research and contribute to the development of MLLMs. Our model, data, and benchmark are released in https://internvl.github.io/blog/2025-03-13-VisualPRM/.
ViGoR: Improving Visual Grounding of Large Vision Language Models with Fine-Grained Reward Modeling
By combining natural language understanding and the generation capabilities and breadth of knowledge of large language models with image perception, recent large vision language models (LVLMs) have shown unprecedented reasoning capabilities in the real world. However, the generated text often suffers from inaccurate grounding in the visual input, resulting in errors such as hallucinating nonexistent scene elements, missing significant parts of the scene, and inferring incorrect attributes and relationships between objects. To address these issues, we introduce a novel framework, ViGoR (Visual Grounding Through Fine-Grained Reward Modeling) that utilizes fine-grained reward modeling to significantly enhance the visual grounding of LVLMs over pre-trained baselines. This improvement is efficiently achieved using much cheaper human evaluations instead of full supervisions, as well as automated methods. We show the effectiveness of our approach through numerous metrics on several benchmarks. Additionally, we construct a comprehensive and challenging dataset specifically designed to validate the visual grounding capabilities of LVLMs. Finally, we plan to release our human annotation comprising approximately 16,000 images and generated text pairs with fine-grained evaluations to contribute to related research in the community.
$i$REPO: $i$mplicit Reward Pairwise Difference based Empirical Preference Optimization
While astonishingly capable, large Language Models (LLM) can sometimes produce outputs that deviate from human expectations. Such deviations necessitate an alignment phase to prevent disseminating untruthful, toxic, or biased information. Traditional alignment methods based on reinforcement learning often struggle with the identified instability, whereas preference optimization methods are limited by their overfitting to pre-collected hard-label datasets. In this paper, we propose a novel LLM alignment framework named iREPO, which utilizes implicit Reward pairwise difference regression for Empirical Preference Optimization. Particularly, iREPO employs self-generated datasets labelled by empirical human (or AI annotator) preference to iteratively refine the aligned policy through a novel regression-based loss function. Furthermore, we introduce an innovative algorithm backed by theoretical guarantees for achieving optimal results under ideal assumptions and providing a practical performance-gap result without such assumptions. Experimental results with Phi-2 and Mistral-7B demonstrate that iREPO effectively achieves self-alignment using soft-label, self-generated responses and the logit of empirical AI annotators. Furthermore, our approach surpasses preference optimization baselines in evaluations using the Language Model Evaluation Harness and Multi-turn benchmarks.
GUI-Shepherd: Reliable Process Reward and Verification for Long-Sequence GUI Tasks
Autonomous agents for long-sequence Graphical User Interface tasks are hindered by sparse rewards and the intractable credit assignment problem. To address these challenges, we introduce GUI-Shepherd, a Process Reward Model that provides dense, step-by-step feedback to guide agents. GUI-Shepherd is trained on a diverse large-scale data set of 52k interactions that features human-annotated scores and GPT-4o generated rationales, enabling it to serve both as a reward provider for RL training and as a verifier for inference. As far as we know, we are the first to conduct a systematic study of process supervision in GUI agents, across diverse settings from online long-horizon tasks to offline single-step prediction. On the online AndroidWorld benchmark, GUI-Shepherd improves success rate by 7.7 points via multi-turn online PPO, significantly outperforming Outcome Reward Model based competitors. When used as an inference verifier, it brings 5.1 points improvements. The benefits generalize to the offline AndroidControl benchmark, with gains of 2.2 points as a reward provider and 4.3 points as a verifier. Collectively, our results establish that high-fidelity process supervision is critical for building more capable GUI agents and present a generalizable solution.
TGDPO: Harnessing Token-Level Reward Guidance for Enhancing Direct Preference Optimization
Recent advancements in reinforcement learning from human feedback have shown that utilizing fine-grained token-level reward models can substantially enhance the performance of Proximal Policy Optimization (PPO) in aligning large language models. However, it is challenging to leverage such token-level reward as guidance for Direct Preference Optimization (DPO), since DPO is formulated as a sequence-level bandit problem. To address this challenge, this work decomposes the sequence-level PPO into a sequence of token-level proximal policy optimization problems and then frames the problem of token-level PPO with token-level reward guidance, from which closed-form optimal token-level policy and the corresponding token-level reward can be derived. Using the obtained reward and Bradley-Terry model, this work establishes a framework of computable loss functions with token-level reward guidance for DPO, and proposes a practical reward guidance based on the induced DPO reward. This formulation enables different tokens to exhibit varying degrees of deviation from reference policy based on their respective rewards. Experiment results demonstrate that our method achieves substantial performance improvements over DPO, with win rate gains of up to 7.5 points on MT-Bench, 6.2 points on AlpacaEval 2, and 4.3 points on Arena-Hard. Code is available at https://github.com/dvlab-research/TGDPO.
Online Process Reward Leanring for Agentic Reinforcement Learning
Large language models (LLMs) are increasingly trained with reinforcement learning (RL) as autonomous agents that reason and act over long horizons in interactive environments. However, sparse and sometimes unverifiable rewards make temporal credit assignment extremely challenging. Recent work attempts to integrate process supervision into agent learning but suffers from biased annotation, reward hacking, high-variance from overly fine-grained signals or failtures when state overlap is rare. We therefore introduce Online Process Reward Learning (OPRL), a general credit-assignment strategy for agentic RL that integrates seamlessly with standard on-policy algorithms without relying on additional rollouts or explicit step labels. In OPRL, we optimize an implicit process reward model (PRM) alternately with the agent's policy to transform trajectory preferences into implicit step rewards through a trajectory-based DPO objective. These step rewards are then used to compute step-level advantages, which are combined with episode-level advantages from outcome rewards for policy update, creating a self-reinforcing loop. Theoretical findings guarantee that the learned step rewards are consistent with trajectory preferences and act as potential-based shaping rewards, providing bounded gradients to stabilize training. Empirically, we evaluate OPRL on three distinct agent benmarks, including WebShop and VisualSokoban, as well as open-ended social interactions with unverfiable rewards in SOTOPIA. Crucially, OPRL shows superior performance over frontier LLMs and strong RL baselines across domains, achieving state-of-the-art results with higher sample-efficiency and lower variance during training. Further analysis also demonstrates the efficient exploration by OPRL using fewer actions, underscoring its potential for agentic learning in real-world scenarios.
SVQA-R1: Reinforcing Spatial Reasoning in MLLMs via View-Consistent Reward Optimization
Spatial reasoning remains a critical yet underdeveloped capability in existing vision-language models (VLMs), especially for Spatial Visual Question Answering (Spatial VQA) tasks that require understanding relative positions, distances, and object configurations. Inspired by the R1 paradigm introduced in DeepSeek-R1, which enhances reasoning in language models through rule-based reinforcement learning (RL), we propose SVQA-R1, the first framework to extend R1-style training to spatial VQA. In particular, we introduce Spatial-GRPO, a novel group-wise RL strategy that constructs view-consistent rewards by perturbing spatial relations between objects, e.g., mirror flipping, thereby encouraging the model to develop a consistent and grounded understanding of space. Our model, SVQA-R1, not only achieves dramatically improved accuracy on spatial VQA benchmarks but also exhibits interpretable reasoning paths even without using supervised fine-tuning (SFT) data. Extensive experiments and visualization demonstrate the effectiveness of SVQA-R1 across multiple spatial reasoning benchmarks.
On the Generalization of SFT: A Reinforcement Learning Perspective with Reward Rectification
We present a simple yet theoretically motivated improvement to Supervised Fine-Tuning (SFT) for the Large Language Model (LLM), addressing its limited generalization compared to reinforcement learning (RL). Through mathematical analysis, we reveal that standard SFT gradients implicitly encode a problematic reward structure that may severely restrict the generalization capabilities of model. To rectify this, we propose Dynamic Fine-Tuning (DFT), stabilizing gradient updates for each token by dynamically rescaling the objective function with the probability of this token. Remarkably, this single-line code change significantly outperforms standard SFT across multiple challenging benchmarks and base models, demonstrating greatly improved generalization. Additionally, our approach shows competitive results in offline RL settings, offering an effective yet simpler alternative. This work bridges theoretical insight and practical solutions, substantially advancing SFT performance. The code will be available at https://github.com/yongliang-wu/DFT.
Inference-Time Scaling for Generalist Reward Modeling
Reinforcement learning (RL) has been widely adopted in post-training for large language models (LLMs) at scale. Recently, the incentivization of reasoning capabilities in LLMs from RL indicates that proper learning methods could enable effective inference-time scalability. A key challenge of RL is to obtain accurate reward signals for LLMs in various domains beyond verifiable questions or artificial rules. In this work, we investigate how to improve reward modeling (RM) with more inference compute for general queries, i.e. the inference-time scalability of generalist RM, and further, how to improve the effectiveness of performance-compute scaling with proper learning methods. For the RM approach, we adopt pointwise generative reward modeling (GRM) to enable flexibility for different input types and potential for inference-time scaling. For the learning method, we propose Self-Principled Critique Tuning (SPCT) to foster scalable reward generation behaviors in GRMs through online RL, to generate principles adaptively and critiques accurately, resulting in DeepSeek-GRM models. Furthermore, for effective inference-time scaling, we use parallel sampling to expand compute usage, and introduce a meta RM to guide voting process for better scaling performance. Empirically, we show that SPCT significantly improves the quality and scalability of GRMs, outperforming existing methods and models in various RM benchmarks without severe biases, and could achieve better performance compared to training-time scaling. DeepSeek-GRM still meets challenges in some tasks, which we believe can be addressed by future efforts in generalist reward systems. The models will be released and open-sourced.
AceMath: Advancing Frontier Math Reasoning with Post-Training and Reward Modeling
In this paper, we introduce AceMath, a suite of frontier math models that excel in solving complex math problems, along with highly effective reward models capable of evaluating generated solutions and reliably identifying the correct ones. To develop the instruction-tuned math models, we propose a supervised fine-tuning (SFT) process that first achieves competitive performance across general domains, followed by targeted fine-tuning for the math domain using a carefully curated set of prompts and synthetically generated responses. The resulting model, AceMath-72B-Instruct greatly outperforms Qwen2.5-Math-72B-Instruct, GPT-4o and Claude-3.5 Sonnet. To develop math-specialized reward model, we first construct AceMath-RewardBench, a comprehensive and robust benchmark for evaluating math reward models across diverse problems and difficulty levels. After that, we present a systematic approach to build our math reward models. The resulting model, AceMath-72B-RM, consistently outperforms state-of-the-art reward models. Furthermore, when combining AceMath-72B-Instruct with AceMath-72B-RM, we achieve the highest average rm@8 score across the math reasoning benchmarks. We will release model weights, training data, and evaluation benchmarks at: https://research.nvidia.com/labs/adlr/acemath
RiskPO: Risk-based Policy Optimization via Verifiable Reward for LLM Post-Training
Reinforcement learning with verifiable reward has recently emerged as a central paradigm for post-training large language models (LLMs); however, prevailing mean-based methods, such as Group Relative Policy Optimization (GRPO), suffer from entropy collapse and limited reasoning gains. We argue that these issues stem from overemphasizing high-probability output sequences while neglecting rare but informative reasoning paths. To address these challenges, we propose Risk-based Policy Optimization (RiskPO), which substitutes classical mean-based objectives with principled risk measures. Specifically, we introduce a Mixed Value-at-Risk objective that integrates weighted attention over multiple regions of the reward distribution, thereby amplifying gradient signals on challenging instances and preventing overconfident convergence. We further design a bundling scheme that aggregates multiple questions into bundles, thus enriching the feedback signal and yielding more stable and informative training dynamics. Theoretically, we prove that the risk-averse update alleviates entropy collapse and promotes exploration. Numerically, RiskPO achieves consistent and significant improvements in mathematical reasoning, multi-modal reasoning, and code generation benchmarks, surpassing GRPO and its variants on both Pass@1 and Pass@k metrics. Our results demonstrate that risk-based optimization provides a rigorous and effective paradigm for enhancing LLM reasoning capabilities.
A Unified Pairwise Framework for RLHF: Bridging Generative Reward Modeling and Policy Optimization
Reinforcement Learning from Human Feedback (RLHF) has emerged as a important paradigm for aligning large language models (LLMs) with human preferences during post-training. This framework typically involves two stages: first, training a reward model on human preference data, followed by optimizing the language model using reinforcement learning algorithms. However, current RLHF approaches may constrained by two limitations. First, existing RLHF frameworks often rely on Bradley-Terry models to assign scalar rewards based on pairwise comparisons of individual responses. However, this approach imposes significant challenges on reward model (RM), as the inherent variability in prompt-response pairs across different contexts demands robust calibration capabilities from the RM. Second, reward models are typically initialized from generative foundation models, such as pre-trained or supervised fine-tuned models, despite the fact that reward models perform discriminative tasks, creating a mismatch. This paper introduces Pairwise-RL, a RLHF framework that addresses these challenges through a combination of generative reward modeling and a pairwise proximal policy optimization (PPO) algorithm. Pairwise-RL unifies reward model training and its application during reinforcement learning within a consistent pairwise paradigm, leveraging generative modeling techniques to enhance reward model performance and score calibration. Experimental evaluations demonstrate that Pairwise-RL outperforms traditional RLHF frameworks across both internal evaluation datasets and standard public benchmarks, underscoring its effectiveness in improving alignment and model behavior.
Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodings
Can we pre-train a generalist agent from a large amount of unlabeled offline trajectories such that it can be immediately adapted to any new downstream tasks in a zero-shot manner? In this work, we present a functional reward encoding (FRE) as a general, scalable solution to this zero-shot RL problem. Our main idea is to learn functional representations of any arbitrary tasks by encoding their state-reward samples using a transformer-based variational auto-encoder. This functional encoding not only enables the pre-training of an agent from a wide diversity of general unsupervised reward functions, but also provides a way to solve any new downstream tasks in a zero-shot manner, given a small number of reward-annotated samples. We empirically show that FRE agents trained on diverse random unsupervised reward functions can generalize to solve novel tasks in a range of simulated robotic benchmarks, often outperforming previous zero-shot RL and offline RL methods. Code for this project is provided at: https://github.com/kvfrans/fre
DreamSmooth: Improving Model-based Reinforcement Learning via Reward Smoothing
Model-based reinforcement learning (MBRL) has gained much attention for its ability to learn complex behaviors in a sample-efficient way: planning actions by generating imaginary trajectories with predicted rewards. Despite its success, we found that surprisingly, reward prediction is often a bottleneck of MBRL, especially for sparse rewards that are challenging (or even ambiguous) to predict. Motivated by the intuition that humans can learn from rough reward estimates, we propose a simple yet effective reward smoothing approach, DreamSmooth, which learns to predict a temporally-smoothed reward, instead of the exact reward at the given timestep. We empirically show that DreamSmooth achieves state-of-the-art performance on long-horizon sparse-reward tasks both in sample efficiency and final performance without losing performance on common benchmarks, such as Deepmind Control Suite and Atari benchmarks.
Pre-Trained Policy Discriminators are General Reward Models
We offer a novel perspective on reward modeling by formulating it as a policy discriminator, which quantifies the difference between two policies to generate a reward signal, guiding the training policy towards a target policy with desired behaviors. Based on this conceptual insight, we propose a scalable pre-training method named Policy Discriminative Learning (POLAR), which trains a reward model (RM) to discern identical policies and discriminate different ones. Unlike traditional reward modeling methods relying on absolute preferences, POLAR captures the relative difference between one policy and an arbitrary target policy, which is a scalable, high-level optimization objective suitable for modeling generic ranking relationships. Leveraging the POLAR pre-training paradigm, we present a series of RMs with parameter scales from 1.8B to 7B. Empirical results show that POLAR substantially outperforms traditional non-pre-trained methods, significantly enhancing RM performance. For instance, POLAR-7B could improve preference accuracy from 54.8% to 81.0% on STEM tasks and from 57.9% to 85.5% on creative writing tasks compared to SOTA baselines. POLAR also shows robust generalization capabilities in RLHF using Reinforcement Fine-tuning (RFT), providing reliable reward signals and markedly enhancing policy performance--improving LLaMa3.1-8B from an average of 47.36% to 56.33% and Qwen2.5-32B from 64.49% to 70.47% on 20 benchmarks. Moreover, scaling experiments reveal a clear power-law relationship between computation and performance, supported by linear correlation coefficients approaching 0.99. The impressive performance, strong generalization, and scaling properties suggest that POLAR is a promising direction for developing general and strong reward models.
Deep Reinforcement Learning with Hybrid Intrinsic Reward Model
Intrinsic reward shaping has emerged as a prevalent approach to solving hard-exploration and sparse-rewards environments in reinforcement learning (RL). While single intrinsic rewards, such as curiosity-driven or novelty-based methods, have shown effectiveness, they often limit the diversity and efficiency of exploration. Moreover, the potential and principle of combining multiple intrinsic rewards remains insufficiently explored. To address this gap, we introduce HIRE (Hybrid Intrinsic REward), a flexible and elegant framework for creating hybrid intrinsic rewards through deliberate fusion strategies. With HIRE, we conduct a systematic analysis of the application of hybrid intrinsic rewards in both general and unsupervised RL across multiple benchmarks. Extensive experiments demonstrate that HIRE can significantly enhance exploration efficiency and diversity, as well as skill acquisition in complex and dynamic settings.
Low-probability Tokens Sustain Exploration in Reinforcement Learning with Verifiable Reward
Reinforcement Learning with Verifiable Rewards (RLVR) has propelled Large Language Models in complex reasoning, yet its scalability is often hindered by a training bottleneck where performance plateaus as policy entropy collapses, signaling a loss of exploration. Previous methods typically address this by maintaining high policy entropy, yet the precise mechanisms that govern meaningful exploration have remained underexplored. Our analysis suggests that an unselective focus on entropy risks amplifying irrelevant tokens and destabilizing training. This paper investigates the exploration dynamics within RLVR and identifies a key issue: the gradual elimination of valuable low-probability exploratory tokens, which we term \textit{reasoning sparks}. We find that while abundant in pre-trained models, these sparks are systematically extinguished during RLVR due to over-penalization, leading to a degeneracy in exploration. To address this, we introduce Low-probability Regularization (Lp-Reg). Its core mechanism regularizes the policy towards a heuristic proxy distribution. This proxy is constructed by filtering out presumed noise tokens and re-normalizing the distribution over the remaining candidates. The result is a less-noisy proxy where the probability of reasoning sparks is amplified, which then serves as a soft regularization target to shield these valuable tokens from elimination via KL divergence. Experiments show that Lp-Reg enables stable on-policy training for around 1,000 steps, a regime where baseline entropy-control methods collapse. This sustained exploration leads to state-of-the-art performance, achieving a 60.17% average accuracy on five math benchmarks, an improvement of 2.66% over prior methods. Code is available at https://github.com/CarlanLark/Lp-Reg.
ReNO: Enhancing One-step Text-to-Image Models through Reward-based Noise Optimization
Text-to-Image (T2I) models have made significant advancements in recent years, but they still struggle to accurately capture intricate details specified in complex compositional prompts. While fine-tuning T2I models with reward objectives has shown promise, it suffers from "reward hacking" and may not generalize well to unseen prompt distributions. In this work, we propose Reward-based Noise Optimization (ReNO), a novel approach that enhances T2I models at inference by optimizing the initial noise based on the signal from one or multiple human preference reward models. Remarkably, solving this optimization problem with gradient ascent for 50 iterations yields impressive results on four different one-step models across two competitive benchmarks, T2I-CompBench and GenEval. Within a computational budget of 20-50 seconds, ReNO-enhanced one-step models consistently surpass the performance of all current open-source Text-to-Image models. Extensive user studies demonstrate that our model is preferred nearly twice as often compared to the popular SDXL model and is on par with the proprietary Stable Diffusion 3 with 8B parameters. Moreover, given the same computational resources, a ReNO-optimized one-step model outperforms widely-used open-source models such as SDXL and PixArt-alpha, highlighting the efficiency and effectiveness of ReNO in enhancing T2I model performance at inference time. Code is available at https://github.com/ExplainableML/ReNO.
StructVRM: Aligning Multimodal Reasoning with Structured and Verifiable Reward Models
Existing Vision-Language Models often struggle with complex, multi-question reasoning tasks where partial correctness is crucial for effective learning. Traditional reward mechanisms, which provide a single binary score for an entire response, are too coarse to guide models through intricate problems with multiple sub-parts. To address this, we introduce StructVRM, a method that aligns multimodal reasoning with Structured and Verifiable Reward Models. At its core is a model-based verifier trained to provide fine-grained, sub-question-level feedback, assessing semantic and mathematical equivalence rather than relying on rigid string matching. This allows for nuanced, partial credit scoring in previously intractable problem formats. Extensive experiments demonstrate the effectiveness of StructVRM. Our trained model, Seed-StructVRM, achieves state-of-the-art performance on six out of twelve public multimodal benchmarks and our newly curated, high-difficulty STEM-Bench. The success of StructVRM validates that training with structured, verifiable rewards is a highly effective approach for advancing the capabilities of multimodal models in complex, real-world reasoning domains.
Cheems: A Practical Guidance for Building and Evaluating Chinese Reward Models from Scratch
Reward models (RMs) are crucial for aligning large language models (LLMs) with human preferences. However, most RM research is centered on English and relies heavily on synthetic resources, which leads to limited and less reliable datasets and benchmarks for Chinese. To address this gap, we introduce CheemsBench, a fully human-annotated RM evaluation benchmark within Chinese contexts, and CheemsPreference, a large-scale and diverse preference dataset annotated through human-machine collaboration to support Chinese RM training. We systematically evaluate open-source discriminative and generative RMs on CheemsBench and observe significant limitations in their ability to capture human preferences in Chinese scenarios. Additionally, based on CheemsPreference, we construct an RM that achieves state-of-the-art performance on CheemsBench, demonstrating the necessity of human supervision in RM training. Our findings reveal that scaled AI-generated data struggles to fully capture human preferences, emphasizing the importance of high-quality human supervision in RM development.
Stop Summation: Min-Form Credit Assignment Is All Process Reward Model Needs for Reasoning
Process reward models (PRMs) have proven effective for test-time scaling of Large Language Models (LLMs) on challenging reasoning tasks. However, reward hacking issues with PRMs limit their successful application in reinforcement fine-tuning. In this paper, we identify the main cause of PRM-induced reward hacking: the canonical summation-form credit assignment in reinforcement learning (RL), which defines the value as cumulative gamma-decayed future rewards, easily induces LLMs to hack steps with high rewards. To address this, we propose PURE: Process sUpervised Reinforcement lEarning. The key innovation of PURE is a min-form credit assignment that formulates the value function as the minimum of future rewards. This method significantly alleviates reward hacking by limiting the value function range and distributing advantages more reasonably. Through extensive experiments on 3 base models, we show that PRM-based approaches enabling min-form credit assignment achieve comparable reasoning performance to verifiable reward-based methods within only 30% steps. In contrast, the canonical sum-form credit assignment collapses training even at the beginning! Additionally, when we supplement PRM-based fine-tuning with just 10% verifiable rewards, we further alleviate reward hacking and produce the best fine-tuned model based on Qwen2.5-Math-7B in our experiments, achieving 82.5% accuracy on AMC23 and 53.3% average accuracy across 5 benchmarks. Moreover, we summarize the observed reward hacking cases and analyze the causes of training collapse. Code and models are available at https://github.com/CJReinforce/PURE.
Is DPO Superior to PPO for LLM Alignment? A Comprehensive Study
Reinforcement Learning from Human Feedback (RLHF) is currently the most widely used method to align large language models (LLMs) with human preferences. Existing RLHF methods can be roughly categorized as either reward-based or reward-free. Novel applications such as ChatGPT and Claude leverage reward-based methods that first learn a reward model and apply actor-critic algorithms, such as Proximal Policy Optimization (PPO). However, in academic benchmarks, state-of-the-art results are often achieved via reward-free methods, such as Direct Preference Optimization (DPO). Is DPO truly superior to PPO? Why does PPO perform poorly on these benchmarks? In this paper, we first conduct both theoretical and empirical studies on the algorithmic properties of DPO and show that DPO may have fundamental limitations. Moreover, we also comprehensively examine PPO and reveal the key factors for the best performances of PPO in fine-tuning LLMs. Finally, we benchmark DPO and PPO across various a collection of RLHF testbeds, ranging from dialogue to code generation. Experiment results demonstrate that PPO is able to surpass other alignment methods in all cases and achieve state-of-the-art results in challenging code competitions.
Improving Chain-of-Thought Efficiency for Autoregressive Image Generation
Autoregressive multimodal large language models have recently gained popularity for image generation, driven by advances in foundation models. To enhance alignment and detail, newer approaches employ chain-of-thought (CoT) reasoning, expanding user inputs into elaborated prompts prior to image synthesis. However, this strategy can introduce unnecessary redundancy -- a phenomenon we call visual overthinking -- which increases computational costs and can introduce details that contradict the original prompt. In this work, we explore how to generate more concise CoT sequences for more efficient image generation. We introduce ShortCoTI, a lightweight optimization framework that encourages more concise CoT while preserving output image quality. ShortCoTI rewards more concise prompts with an adaptive function that scales according to an estimated difficulty for each task. Incorporating this reward into a reinforcement learning paradigm reduces prompt reasoning length by 54% while maintaining or slightly improving quality metrics across multiple benchmarks (T2I-CompBench, GenEval). Qualitative analysis shows that our method eliminates verbose explanations and repetitive refinements, producing reasoning prompts that are both concise and semantically rich. As a result, ShortCoTI improves computational efficiency without compromising the fidelity or visual appeal of generated images.
Test-Time Scaling with Repeated Sampling Improves Multilingual Text Generation
Inference-time scaling via repeated sampling has shown promise in reasoning tasks, but its effectiveness in multilingual generation remains underexplored. We evaluate this approach using perplexity- and reward-based verifiers on two multilingual benchmarks: the Aya Evaluation Suite and m-ArenaHard. Our results show consistent quality improvements, with gains exceeding 35% in some cases. While perplexity-based scoring is effective for open-ended prompts, only reward-based verifiers improve performance on tasks requiring reasoning (e.g., math, code). Our results demonstrate the broader utility of repeated sampling for multilingual text generation and underscore the importance of selecting right verifiers for the task.
StepSearch: Igniting LLMs Search Ability via Step-Wise Proximal Policy Optimization
Efficient multi-hop reasoning requires Large Language Models (LLMs) based agents to acquire high-value external knowledge iteratively. Previous work has explored reinforcement learning (RL) to train LLMs to perform search-based document retrieval, achieving notable improvements in QA performance, but underperform on complex, multi-hop QA resulting from the sparse rewards from global signal only. To address this gap in existing research, we introduce StepSearch, a framework for search LLMs that trained with step-wise proximal policy optimization method. It consists of richer and more detailed intermediate search rewards and token-level process supervision based on information gain and redundancy penalties to better guide each search step. We constructed a fine-grained question-answering dataset containing sub-question-level search trajectories based on open source datasets through a set of data pipeline method. On standard multi-hop QA benchmarks, it significantly outperforms global-reward baselines, achieving 11.2% and 4.2% absolute improvements for 3B and 7B models over various search with RL baselines using only 19k training data, demonstrating the effectiveness of fine-grained, stepwise supervision in optimizing deep search LLMs. Our code will be released on https://github.com/Zillwang/StepSearch.
Scoring Verifiers: Evaluating Synthetic Verification in Code and Reasoning
Code verification has recently found great success as a critical component in training large scale reasoning models for coding. Synthetic techniques such as self-generated test cases and reward models provide a way to enhance code capabilities beyond predefined tests. Building on these advancements, we propose new benchmarks designed to systematically evaluate the impact of synthetic verification methods on assessing solution correctness. We introduce HE-R, HE-R+, MBPP-R, and MBPP-R+, which transform existing coding benchmarks into scoring and ranking datasets to evaluate the effectiveness of synthetic verifiers. Using these benchmarks, we analyze synthetic verification methods in standard, reasoning-based, and reward-based LLMs. Our results show that recent reasoning models significantly improve test case generation and that scaling test cases enhances verification accuracy.
Posterior-GRPO: Rewarding Reasoning Processes in Code Generation
Reinforcement learning (RL) has significantly advanced code generation for large language models (LLMs). However, current paradigms rely on outcome-based rewards from test cases, neglecting the quality of the intermediate reasoning process. While supervising the reasoning process directly is a promising direction, it is highly susceptible to reward hacking, where the policy model learns to exploit the reasoning reward signal without improving final outcomes. To address this, we introduce a unified framework that can effectively incorporate the quality of the reasoning process during RL. First, to enable reasoning evaluation, we develop LCB-RB, a benchmark comprising preference pairs of superior and inferior reasoning processes. Second, to accurately score reasoning quality, we introduce an Optimized-Degraded based (OD-based) method for reward model training. This method generates high-quality preference pairs by systematically optimizing and degrading initial reasoning paths along curated dimensions of reasoning quality, such as factual accuracy, logical rigor, and coherence. A 7B parameter reward model with this method achieves state-of-the-art (SOTA) performance on LCB-RB and generalizes well to other benchmarks. Finally, we introduce Posterior-GRPO (P-GRPO), a novel RL method that conditions process-based rewards on task success. By selectively applying rewards to the reasoning processes of only successful outcomes, P-GRPO effectively mitigates reward hacking and aligns the model's internal reasoning with final code correctness. A 7B parameter model with P-GRPO achieves superior performance across diverse code generation tasks, outperforming outcome-only baselines by 4.5%, achieving comparable performance to GPT-4-Turbo. We further demonstrate the generalizability of our approach by extending it to mathematical tasks. Our models, dataset, and code are publicly available.
Online Merging Optimizers for Boosting Rewards and Mitigating Tax in Alignment
Effectively aligning Large Language Models (LLMs) with human-centric values while preventing the degradation of abilities acquired through Pre-training and Supervised Fine-tuning (SFT) poses a central challenge in Reinforcement Learning from Human Feedback (RLHF). In this paper, we first discover that interpolating RLHF and SFT model parameters can adjust the trade-off between human preference and basic capabilities, thereby reducing the alignment tax at the cost of alignment reward. Inspired by this, we propose integrating the RL policy and SFT models at each optimization step in RLHF to continuously regulate the training direction, introducing the Online Merging Optimizer. Specifically, we merge gradients with the parameter differences between SFT and pretrained models, effectively steering the gradient towards maximizing rewards in the direction of SFT optimization. We demonstrate that our optimizer works well with different LLM families, such as Qwen and LLaMA, across various model sizes ranging from 1.8B to 8B, various RLHF algorithms like DPO and KTO, and existing model merging methods. It significantly enhances alignment reward while mitigating alignment tax, achieving higher overall performance across 14 benchmarks.
QeRL: Beyond Efficiency -- Quantization-enhanced Reinforcement Learning for LLMs
We propose QeRL, a Quantization-enhanced Reinforcement Learning framework for large language models (LLMs). While RL is essential for LLMs' reasoning capabilities, it is resource-intensive, requiring substantial GPU memory and long rollout durations. QeRL addresses these issues by combining NVFP4 quantization with Low-Rank Adaptation (LoRA), accelerating rollout phase of RL while reducing memory overhead. Beyond efficiency, our findings show that quantization noise increases policy entropy, enhancing exploration, and enabling the discovery of better strategies during RL. To further optimize exploration, QeRL introduces an Adaptive Quantization Noise (AQN) mechanism, which dynamically adjusts noise during training. Experiments demonstrate that QeRL delivers over 1.5 times speedup in the rollout phase. Moreover, this is the first framework to enable RL training of a 32B LLM on a single H100 80GB GPU, while delivering overall speedups for RL training. It also achieves faster reward growth and higher final accuracy than 16-bit LoRA and QLoRA, while matching the performance of full-parameter fine-tuning on mathematical benchmarks such as GSM8K (90.8%) and MATH 500 (77.4%) in the 7B model. These results establish QeRL as an efficient and effective framework for RL training in LLMs.
MPBench: A Comprehensive Multimodal Reasoning Benchmark for Process Errors Identification
Reasoning is an essential capacity for large language models (LLMs) to address complex tasks, where the identification of process errors is vital for improving this ability. Recently, process-level reward models (PRMs) were proposed to provide step-wise rewards that facilitate reinforcement learning and data production during training and guide LLMs toward correct steps during inference, thereby improving reasoning accuracy. However, existing benchmarks of PRMs are text-based and focus on error detection, neglecting other scenarios like reasoning search. To address this gap, we introduce MPBench, a comprehensive, multi-task, multimodal benchmark designed to systematically assess the effectiveness of PRMs in diverse scenarios. MPBench employs three evaluation paradigms, each targeting a specific role of PRMs in the reasoning process: (1) Step Correctness, which assesses the correctness of each intermediate reasoning step; (2) Answer Aggregation, which aggregates multiple solutions and selects the best one; and (3) Reasoning Process Search, which guides the search for optimal reasoning steps during inference. Through these paradigms, MPBench makes comprehensive evaluations and provides insights into the development of multimodal PRMs.
Orcust: Stepwise-Feedback Reinforcement Learning for GUI Agent
Recent advances in GUI agents have achieved remarkable grounding and action-prediction performance, yet existing models struggle with unreliable reward signals and limited online trajectory generation. In this paper, we introduce Orcust, a framework that integrates Principle-Constrained Reward Modeling (PCRM) and Online VM-Grounded Trajectory Construction (OVTC) to enhance reasoning reliability and data efficiency in interactive GUI tasks. We leverages environment-verifiable and LLM-derived principle to enforce interpretable reward signals that constrain long chain-of-thought reasoning and rule-based feedback. OVTC spins up instrumented virtual machines to autonomously collect structured GUI interaction trajectories with explicit procedural and structural objectives, enabling the training of a stepwise reward model that robustly captures human preferences and adheres to task-specific constraints. Extensive experiments on standard GUI benchmarks covering perceptual grounding, foundational operations, and end-to-end task execution reveal that Orcust achieves state-of-the-art performance, improving by 22.2\% on ScreenSpot and 23.9\% on ScreenSpot-Pro over the base model (i.e. Qwen2.5-VL-7B). The results demonstrate Orcust's effectiveness in enhancing the reasoning, adaptability and scalability of GUI agents across various environments and task complexities.
Process-Supervised Reinforcement Learning for Code Generation
Existing reinforcement learning strategies based on outcome supervision have proven effective in enhancing the performance of large language models(LLMs) for code generation. While reinforcement learning based on process supervision has shown great promise in handling multi-step reasoning tasks, its effectiveness in code generation remains largely underexplored and underjustified. The primary obstacle stems from the resource-intensive nature of constructing high-quality process-supervised data, which demands substantial human expertise and computational resources. In response to this challenge, we propose a "statement mutation/refactoring-compile and execution verification" strategy: mutating and refactoring code line-by-line through a teacher model, and utilizing compiler execution results to automatically label each line, resulting in line-by-line process-supervised data, which is pivotal for training a process-supervised reward model. The trained reward model is then integrated into the PRLCoder framework, followed by experimental validation on several benchmarks. Experimental results demonstrate that process-supervised reinforcement learning significantly surpasses methods relying solely on outcome supervision. Notably, in tackling complex code generation tasks, process-supervised reinforcement learning shows a clear advantage, ensuring both the integrity of the code generation process and the correctness of the generation results.
RLFR: Extending Reinforcement Learning for LLMs with Flow Environment
Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a promising framework for improving reasoning abilities in Large Language Models (LLMs). However, policy optimized with binary verification prone to overlook potential valuable exploration in reasoning trajectory. In view of heavy annotation cost of golden Process Reward Models (PRMs), recent works attempt using auxiliary signals for reward shaping of process tokens, involving entropy and likelihood collected from logit space. In this work, we offer a novel perspective on shaping RLVR with flow rewards derived from latent space, and propose RLFR, where the flow fields of model latents are constructed from either off-policy high-quality data and on-policy rejection sampling data, and the velocity deviations of policy latents within it are quantified to serve as a reward signal. RLFR first demonstrates that a well-established flow field can be a sound environment for reward signal collection, highlighting the expressive latent space is much underexplored. Moreover, RLFR is able to compress any off-policy expert data as reference for constituting reward signals, and we show that the efficient context dependence compressed within the hidden states are utilized, rather than individual token-level denotation for context comprehending. Experiments on both language and multimodal reasoning benchmarks demonstrate the reliability of flow rewards, and suggesting a promising paradigm for reward shaping with auxiliary signals.
NEMOTRON-CROSSTHINK: Scaling Self-Learning beyond Math Reasoning
Large Language Models (LLMs) have shown strong reasoning capabilities, particularly when enhanced through Reinforcement Learning (RL). While prior work has successfully applied RL to mathematical reasoning -- where rules and correctness are well-defined -- generalizing these methods to broader reasoning domains remains challenging due to limited data, the lack of verifiable reward structures, and diverse task requirements. In this work, we propose NEMOTRON-CROSSTHINK, a framework that systematically incorporates multi-domain corpora, including both synthetic and real-world question-answer pairs, into RL training to improve generalization across diverse reasoning tasks. NEMOTRON-CROSSTHINK addresses key challenges by (1) incorporating data from varied sources spanning STEM, humanities, social sciences, etc.; (2) applying structured templates (e.g., multiple-choice and open-ended) to control answer-space complexity; (3) filtering for verifiable answers; and (4) optimizing data blending strategies that utilizes data from multiple sources effectively. Our approach enables scalable and verifiable reward modeling beyond mathematics and demonstrates improved accuracies on both math (MATH-500: +30.1%, AMC23:+27.5%) and non-math reasoning benchmarks (MMLU-PRO: +12.8%, GPQA-DIAMOND: +11.3%, AGIEVAL: +15.1%, SUPERGPQA: +3.8%). Moreover, NEMOTRON-CROSSTHINK exhibits significantly improved response efficiency -- using 28% fewer tokens for correct answers -- highlighting more focused and effective reasoning. Through NEMOTRON-CROSSTHINK, we demonstrate that integrating multi-domain, multi-format data in RL leads to more accurate, efficient, and generalizable LLMs.
RLBFF: Binary Flexible Feedback to bridge between Human Feedback & Verifiable Rewards
Reinforcement Learning with Human Feedback (RLHF) and Reinforcement Learning with Verifiable Rewards (RLVR) are the main RL paradigms used in LLM post-training, each offering distinct advantages. However, RLHF struggles with interpretability and reward hacking because it relies on human judgments that usually lack explicit criteria, whereas RLVR is limited in scope by its focus on correctness-based verifiers. We propose Reinforcement Learning with Binary Flexible Feedback (RLBFF), which combines the versatility of human-driven preferences with the precision of rule-based verification, enabling reward models to capture nuanced aspects of response quality beyond mere correctness. RLBFF extracts principles that can be answered in a binary fashion (e.g. accuracy of information: yes, or code readability: no) from natural language feedback. Such principles can then be used to ground Reward Model training as an entailment task (response satisfies or does not satisfy an arbitrary principle). We show that Reward Models trained in this manner can outperform Bradley-Terry models when matched for data and achieve top performance on RM-Bench (86.2%) and JudgeBench (81.4%, #1 on leaderboard as of September 24, 2025). Additionally, users can specify principles of interest at inference time to customize the focus of our reward models, in contrast to Bradley-Terry models. Finally, we present a fully open source recipe (including data) to align Qwen3-32B using RLBFF and our Reward Model, to match or exceed the performance of o3-mini and DeepSeek R1 on general alignment benchmarks of MT-Bench, WildBench, and Arena Hard v2 (at <5% of the inference cost).
Multimodal Deep Reinforcement Learning for Portfolio Optimization
We propose a reinforcement learning (RL) framework that leverages multimodal data including historical stock prices, sentiment analysis, and topic embeddings from news articles, to optimize trading strategies for SP100 stocks. Building upon recent advancements in financial reinforcement learning, we aim to enhance the state space representation by integrating financial sentiment data from SEC filings and news headlines and refining the reward function to better align with portfolio performance metrics. Our methodology includes deep reinforcement learning with state tensors comprising price data, sentiment scores, and news embeddings, processed through advanced feature extraction models like CNNs and RNNs. By benchmarking against traditional portfolio optimization techniques and advanced strategies, we demonstrate the efficacy of our approach in delivering superior portfolio performance. Empirical results showcase the potential of our agent to outperform standard benchmarks, especially when utilizing combined data sources under profit-based reward functions.
Value Augmented Sampling for Language Model Alignment and Personalization
Aligning Large Language Models (LLMs) to cater to different human preferences, learning new skills, and unlearning harmful behavior is an important problem. Search-based methods, such as Best-of-N or Monte-Carlo Tree Search, are performant, but impractical for LLM adaptation due to their high inference cost. On the other hand, using Reinforcement Learning (RL) for adaptation is computationally efficient, but performs worse due to the optimization challenges in co-training the value function and the policy. We present a new framework for reward optimization, Value Augmented Sampling (VAS), that can maximize different reward functions using data sampled from only the initial, frozen LLM. VAS solves for the optimal reward-maximizing policy without co-training the policy and the value function, making the optimization stable, outperforming established baselines, such as PPO and DPO, on standard benchmarks, and achieving comparable results to Best-of-128 with lower inference cost. Unlike existing RL methods that require changing the weights of the LLM, VAS does not require access to the weights of the pre-trained LLM. Thus, it can even adapt LLMs (e.g., ChatGPT), which are available only as APIs. In addition, our algorithm unlocks the new capability of composing several rewards and controlling the extent of each one during deployment time, paving the road ahead for the future of aligned, personalized LLMs.
Insights from the Inverse: Reconstructing LLM Training Goals Through Inverse RL
Large language models (LLMs) trained with Reinforcement Learning from Human Feedback (RLHF) have demonstrated remarkable capabilities, but their underlying reward functions and decision-making processes remain opaque. This paper introduces a novel approach to interpreting LLMs by applying inverse reinforcement learning (IRL) to recover their implicit reward functions. We conduct experiments on toxicity-aligned LLMs of varying sizes, extracting reward models that achieve up to 80.40% accuracy in predicting human preferences. Our analysis reveals key insights into the non-identifiability of reward functions, the relationship between model size and interpretability, and potential pitfalls in the RLHF process. We demonstrate that IRL-derived reward models can be used to fine-tune new LLMs, resulting in comparable or improved performance on toxicity benchmarks. This work provides a new lens for understanding and improving LLM alignment, with implications for the responsible development and deployment of these powerful systems.
Reasoning with Latent Diffusion in Offline Reinforcement Learning
Offline reinforcement learning (RL) holds promise as a means to learn high-reward policies from a static dataset, without the need for further environment interactions. However, a key challenge in offline RL lies in effectively stitching portions of suboptimal trajectories from the static dataset while avoiding extrapolation errors arising due to a lack of support in the dataset. Existing approaches use conservative methods that are tricky to tune and struggle with multi-modal data (as we show) or rely on noisy Monte Carlo return-to-go samples for reward conditioning. In this work, we propose a novel approach that leverages the expressiveness of latent diffusion to model in-support trajectory sequences as compressed latent skills. This facilitates learning a Q-function while avoiding extrapolation error via batch-constraining. The latent space is also expressive and gracefully copes with multi-modal data. We show that the learned temporally-abstract latent space encodes richer task-specific information for offline RL tasks as compared to raw state-actions. This improves credit assignment and facilitates faster reward propagation during Q-learning. Our method demonstrates state-of-the-art performance on the D4RL benchmarks, particularly excelling in long-horizon, sparse-reward tasks.
Aligning Anime Video Generation with Human Feedback
Anime video generation faces significant challenges due to the scarcity of anime data and unusual motion patterns, leading to issues such as motion distortion and flickering artifacts, which result in misalignment with human preferences. Existing reward models, designed primarily for real-world videos, fail to capture the unique appearance and consistency requirements of anime. In this work, we propose a pipeline to enhance anime video generation by leveraging human feedback for better alignment. Specifically, we construct the first multi-dimensional reward dataset for anime videos, comprising 30k human-annotated samples that incorporating human preferences for both visual appearance and visual consistency. Based on this, we develop AnimeReward, a powerful reward model that employs specialized vision-language models for different evaluation dimensions to guide preference alignment. Furthermore, we introduce Gap-Aware Preference Optimization (GAPO), a novel training method that explicitly incorporates preference gaps into the optimization process, enhancing alignment performance and efficiency. Extensive experiment results show that AnimeReward outperforms existing reward models, and the inclusion of GAPO leads to superior alignment in both quantitative benchmarks and human evaluations, demonstrating the effectiveness of our pipeline in enhancing anime video quality. Our dataset and code will be publicly available.
Reinforcement Learning is all You Need
Inspired by the success of DeepSeek R1 in reasoning via reinforcement learning without human feedback, we train a 3B language model using the Countdown Game with pure reinforcement learning. Our model outperforms baselines on four of five benchmarks, demonstrating improved generalization beyond its training data. Notably, response length does not correlate with reasoning quality, and while "aha moments" emerge, they do not always yield correct answers. These findings highlight the potential of RL-only training for reasoning enhancement and suggest future work on refining reward structures to bridge emergent insights with accuracy.
Adapting Image-based RL Policies via Predicted Rewards
Image-based reinforcement learning (RL) faces significant challenges in generalization when the visual environment undergoes substantial changes between training and deployment. Under such circumstances, learned policies may not perform well leading to degraded results. Previous approaches to this problem have largely focused on broadening the training observation distribution, employing techniques like data augmentation and domain randomization. However, given the sequential nature of the RL decision-making problem, it is often the case that residual errors are propagated by the learned policy model and accumulate throughout the trajectory, resulting in highly degraded performance. In this paper, we leverage the observation that predicted rewards under domain shift, even though imperfect, can still be a useful signal to guide fine-tuning. We exploit this property to fine-tune a policy using reward prediction in the target domain. We have found that, even under significant domain shift, the predicted reward can still provide meaningful signal and fine-tuning substantially improves the original policy. Our approach, termed Predicted Reward Fine-tuning (PRFT), improves performance across diverse tasks in both simulated benchmarks and real-world experiments. More information is available at project web page: https://sites.google.com/view/prft.
MM-PRM: Enhancing Multimodal Mathematical Reasoning with Scalable Step-Level Supervision
While Multimodal Large Language Models (MLLMs) have achieved impressive progress in vision-language understanding, they still struggle with complex multi-step reasoning, often producing logically inconsistent or partially correct solutions. A key limitation lies in the lack of fine-grained supervision over intermediate reasoning steps. To address this, we propose MM-PRM, a process reward model trained within a fully automated, scalable framework. We first build MM-Policy, a strong multimodal model trained on diverse mathematical reasoning data. Then, we construct MM-K12, a curated dataset of 10,000 multimodal math problems with verifiable answers, which serves as seed data. Leveraging a Monte Carlo Tree Search (MCTS)-based pipeline, we generate over 700k step-level annotations without human labeling. The resulting PRM is used to score candidate reasoning paths in the Best-of-N inference setup and achieves significant improvements across both in-domain (MM-K12 test set) and out-of-domain (OlympiadBench, MathVista, etc.) benchmarks. Further analysis confirms the effectiveness of soft labels, smaller learning rates, and path diversity in optimizing PRM performance. MM-PRM demonstrates that process supervision is a powerful tool for enhancing the logical robustness of multimodal reasoning systems. We release all our codes and data at https://github.com/ModalMinds/MM-PRM.
UI-AGILE: Advancing GUI Agents with Effective Reinforcement Learning and Precise Inference-Time Grounding
The emergence of Multimodal Large Language Models (MLLMs) has driven significant advances in Graphical User Interface (GUI) agent capabilities. Nevertheless, existing GUI agent training and inference techniques still suffer from a dilemma for reasoning designs, ineffective reward, and visual noise. To address these issues, we introduce UI-AGILE, a comprehensive framework enhancing GUI agents at both the training and inference stages. For training, we propose a suite of improvements to the Supervised Fine-Tuning (SFT) process: 1) a Continuous Reward function to incentivize high-precision grounding; 2) a "Simple Thinking" reward to balance planning with speed and grounding accuracy; and 3) a Cropping-based Resampling strategy to mitigate the sparse reward problem and improve learning on complex tasks. For inference, we present Decomposed Grounding with Selection, a novel method that dramatically improves grounding accuracy on high-resolution displays by breaking the image into smaller, manageable parts. Experiments show that UI-AGILE achieves the state-of-the-art performance on two benchmarks ScreenSpot-Pro and ScreenSpot-v2. For instance, using both our proposed training and inference enhancement methods brings 23% grounding accuracy improvement over the best baseline on ScreenSpot-Pro.
Reasoning-Table: Exploring Reinforcement Learning for Table Reasoning
Table reasoning, encompassing tasks such as table question answering, fact verification, and text-to-SQL, requires precise understanding of structured tabular data, coupled with numerical computation and code manipulation for effective inference. Supervised fine-tuning (SFT) approaches have achieved notable success but often struggle with generalization and robustness due to biases inherent in imitative learning. We introduce Reasoning-Table, the first application of reinforcement learning (RL) to table reasoning, achieving state-of-the-art performance. Through rigorous data preprocessing, reward design, and tailored training strategies, our method leverages simple rule-based outcome rewards to outperform SFT across multiple benchmarks. Unified training across diverse tasks enables Reasoning-Table to emerge as a robust table reasoning large language model, surpassing larger proprietary models like Claude-3.7-Sonnet by 4.0% on table reasoning benchmarks. The approach also achieves excellent performance on text-to-SQL tasks, reaching 68.3% performance on the BIRD dev dataset with a 7B model. Further experiments demonstrate that Reasoning-Table enhances the model's generalization capabilities and robustness.
UltraMedical: Building Specialized Generalists in Biomedicine
Large Language Models (LLMs) have demonstrated remarkable capabilities across various domains and are moving towards more specialized areas. Recent advanced proprietary models such as GPT-4 and Gemini have achieved significant advancements in biomedicine, which have also raised privacy and security challenges. The construction of specialized generalists hinges largely on high-quality datasets, enhanced by techniques like supervised fine-tuning and reinforcement learning from human or AI feedback, and direct preference optimization. However, these leading technologies (e.g., preference learning) are still significantly limited in the open source community due to the scarcity of specialized data. In this paper, we present the UltraMedical collections, which consist of high-quality manual and synthetic datasets in the biomedicine domain, featuring preference annotations across multiple advanced LLMs. By utilizing these datasets, we fine-tune a suite of specialized medical models based on Llama-3 series, demonstrating breathtaking capabilities across various medical benchmarks. Moreover, we develop powerful reward models skilled in biomedical and general reward benchmark, enhancing further online preference learning within the biomedical LLM community.
HarmonyDream: Task Harmonization Inside World Models
Model-based reinforcement learning (MBRL) holds the promise of sample-efficient learning by utilizing a world model, which models how the environment works and typically encompasses components for two tasks: observation modeling and reward modeling. In this paper, through a dedicated empirical investigation, we gain a deeper understanding of the role each task plays in world models and uncover the overlooked potential of sample-efficient MBRL by mitigating the domination of either observation or reward modeling. Our key insight is that while prevalent approaches of explicit MBRL attempt to restore abundant details of the environment via observation models, it is difficult due to the environment's complexity and limited model capacity. On the other hand, reward models, while dominating implicit MBRL and adept at learning compact task-centric dynamics, are inadequate for sample-efficient learning without richer learning signals. Motivated by these insights and discoveries, we propose a simple yet effective approach, HarmonyDream, which automatically adjusts loss coefficients to maintain task harmonization, i.e. a dynamic equilibrium between the two tasks in world model learning. Our experiments show that the base MBRL method equipped with HarmonyDream gains 10%-69% absolute performance boosts on visual robotic tasks and sets a new state-of-the-art result on the Atari 100K benchmark.
Reasoning or Memorization? Unreliable Results of Reinforcement Learning Due to Data Contamination
The reasoning capabilities of large language models (LLMs) have been a longstanding focus of research. Recent works have further enhanced these capabilities using reinforcement learning (RL), with many new methods claiming significant improvements with minimal or no external supervision. Surprisingly, some studies even suggest that random or incorrect reward signals can enhance reasoning performance. However, these breakthroughs are mostly reported on the Qwen2.5 model family and evaluated on well-known benchmarks such as MATH-500, AMC, and AIME, while failing to achieve similar gains on other models like Llama, which warrants further investigation. Our analysis shows that although Qwen2.5 achieves strong mathematical reasoning performance, its pretraining on large-scale web corpora makes it vulnerable to data contamination in popular benchmarks. As a result, results derived from these benchmarks may be unreliable. To address this, we introduce a generator that produces fully synthetic arithmetic problems of arbitrary length and difficulty, yielding a clean dataset we call RandomCalculation. Using these leakage-free datasets, we show that only accurate reward signals consistently improve performance, while noisy or incorrect signals do not. We advocate for evaluating RL methods on uncontaminated benchmarks and across diverse model families to ensure trustworthy conclusions.
PERL: Parameter Efficient Reinforcement Learning from Human Feedback
Reinforcement Learning from Human Feedback (RLHF) has proven to be a strong method to align Pretrained Large Language Models (LLMs) with human preferences. But training models with RLHF is computationally expensive, and an overall complex process. In this work, we study RLHF where the underlying models are trained using the parameter efficient method of Low-Rank Adaptation (LoRA) introduced by Hu et al. [2021]. We investigate the setup of "Parameter Efficient Reinforcement Learning" (PERL), in which we perform reward model training and reinforcement learning using LoRA. We compare PERL to conventional fine-tuning (full-tuning) across various configurations for 7 benchmarks, including 2 novel datasets, of reward modeling and reinforcement learning. We find that PERL performs on par with the conventional RLHF setting, while training faster, and with less memory. This enables the high performance of RLHF, while reducing the computational burden that limits its adoption as an alignment technique for Large Language Models. We also release 2 novel thumbs up/down preference datasets: "Taskmaster Coffee", and "Taskmaster Ticketing" to promote research around RLHF.
Aligning CodeLLMs with Direct Preference Optimization
The last year has witnessed the rapid progress of large language models (LLMs) across diverse domains. Among them, CodeLLMs have garnered particular attention because they can not only assist in completing various programming tasks but also represent the decision-making and logical reasoning capabilities of LLMs. However, current CodeLLMs mainly focus on pre-training and supervised fine-tuning scenarios, leaving the alignment stage, which is important for post-training LLMs, under-explored. This work first identifies that the commonly used PPO algorithm may be suboptimal for the alignment of CodeLLM because the involved reward rules are routinely coarse-grained and potentially flawed. We then advocate addressing this using the DPO algorithm. Based on only preference data pairs, DPO can render the model rank data automatically, giving rise to a fine-grained rewarding pattern more robust than human intervention. We also contribute a pipeline for collecting preference pairs for DPO on CodeLLMs. Studies show that our method significantly improves the performance of existing CodeLLMs on benchmarks such as MBPP and HumanEval.
MM-RLHF: The Next Step Forward in Multimodal LLM Alignment
Despite notable advancements in Multimodal Large Language Models (MLLMs), most state-of-the-art models have not undergone thorough alignment with human preferences. This gap exists because current alignment research has primarily achieved progress in specific areas (e.g., hallucination reduction), while the broader question of whether aligning models with human preferences can systematically enhance MLLM capability remains largely unexplored. To this end, we introduce MM-RLHF, a dataset containing 120k fine-grained, human-annotated preference comparison pairs. This dataset represents a substantial advancement over existing resources, offering superior size, diversity, annotation granularity, and quality. Leveraging this dataset, we propose several key innovations to improve both the quality of reward models and the efficiency of alignment algorithms. Notably, we introduce a Critique-Based Reward Model, which generates critiques of model outputs before assigning scores, offering enhanced interpretability and more informative feedback compared to traditional scalar reward mechanisms. Additionally, we propose Dynamic Reward Scaling, a method that adjusts the loss weight of each sample according to the reward signal, thereby optimizing the use of high-quality comparison pairs. Our approach is rigorously evaluated across 10 distinct dimensions and 27 benchmarks, with results demonstrating significant and consistent improvements in model performance. Specifically, fine-tuning LLaVA-ov-7B with MM-RLHF and our alignment algorithm leads to a 19.5% increase in conversational abilities and a 60% improvement in safety. We have open-sourced the preference dataset, reward model, training and evaluation code, as well as reward modeling and safety benchmarks. For more details, please visit our project page: https://mm-rlhf.github.io.
Prometheus: Inducing Fine-grained Evaluation Capability in Language Models
Recently, using a powerful proprietary Large Language Model (LLM) (e.g., GPT-4) as an evaluator for long-form responses has become the de facto standard. However, for practitioners with large-scale evaluation tasks and custom criteria in consideration (e.g., child-readability), using proprietary LLMs as an evaluator is unreliable due to the closed-source nature, uncontrolled versioning, and prohibitive costs. In this work, we propose Prometheus, a fully open-source LLM that is on par with GPT-4's evaluation capabilities when the appropriate reference materials (reference answer, score rubric) are accompanied. We first construct the Feedback Collection, a new dataset that consists of 1K fine-grained score rubrics, 20K instructions, and 100K responses and language feedback generated by GPT-4. Using the Feedback Collection, we train Prometheus, a 13B evaluator LLM that can assess any given long-form text based on customized score rubric provided by the user. Experimental results show that Prometheus scores a Pearson correlation of 0.897 with human evaluators when evaluating with 45 customized score rubrics, which is on par with GPT-4 (0.882), and greatly outperforms ChatGPT (0.392). Furthermore, measuring correlation with GPT-4 with 1222 customized score rubrics across four benchmarks (MT Bench, Vicuna Bench, Feedback Bench, Flask Eval) shows similar trends, bolstering Prometheus's capability as an evaluator LLM. Lastly, Prometheus achieves the highest accuracy on two human preference benchmarks (HHH Alignment & MT Bench Human Judgment) compared to open-sourced reward models explicitly trained on human preference datasets, highlighting its potential as an universal reward model. We open-source our code, dataset, and model at https://github.com/kaistAI/Prometheus.
Multi-Objective Task-Aware Predictor for Image-Text Alignment
Evaluating image-text alignment while reflecting human preferences across multiple aspects is a significant issue for the development of reliable vision-language applications. It becomes especially crucial in real-world scenarios where multiple valid descriptions exist depending on contexts or user needs. However, research progress is hindered by the lack of comprehensive benchmarks and existing evaluation predictors lacking at least one of these key properties: (1) Alignment with human judgments, (2) Long-sequence processing, (3) Inference efficiency, and (4) Applicability to multi-objective scoring. To address these challenges, we propose a plug-and-play architecture to build a robust predictor, MULTI-TAP (Multi-Objective Task-Aware Predictor), capable of both multi and single-objective scoring. MULTI-TAP can produce a single overall score, utilizing a reward head built on top of a large vision-language model (LVLMs). We show that MULTI-TAP is robust in terms of application to different LVLM architectures, achieving significantly higher performance than existing metrics and even on par with the GPT-4o-based predictor, G-VEval, with a smaller size (7-8B). By training a lightweight ridge regression layer on the frozen hidden states of a pre-trained LVLM, MULTI-TAP can produce fine-grained scores for multiple human-interpretable objectives. MULTI-TAP performs better than VisionREWARD, a high-performing multi-objective reward model, in both performance and efficiency on multi-objective benchmarks and our newly released text-image-to-text dataset, EYE4ALL. Our new dataset, consisting of chosen/rejected human preferences (EYE4ALLPref) and human-annotated fine-grained scores across seven dimensions (EYE4ALLMulti), can serve as a foundation for developing more accessible AI systems by capturing the underlying preferences of users, including blind and low-vision (BLV) individuals.
TIGeR: Tool-Integrated Geometric Reasoning in Vision-Language Models for Robotics
Vision-Language Models (VLMs) have shown remarkable capabilities in spatial reasoning, yet they remain fundamentally limited to qualitative precision and lack the computational precision required for real-world robotics. Current approaches fail to leverage metric cues from depth sensors and camera calibration, instead reducing geometric problems to pattern recognition tasks that cannot deliver the centimeter-level accuracy essential for robotic manipulation. We present TIGeR (Tool-Integrated Geometric Reasoning), a novel framework that transforms VLMs from perceptual estimators to geometric computers by enabling them to generate and execute precise geometric computations through external tools. Rather than attempting to internalize complex geometric operations within neural networks, TIGeR empowers models to recognize geometric reasoning requirements, synthesize appropriate computational code, and invoke specialized libraries for exact calculations. To support this paradigm, we introduce TIGeR-300K, a comprehensive tool-invocation-oriented dataset covering point transformations, pose estimation, and spatial compatibility verification, complete with tool invocation sequences and intermediate computations. Through a two-stage training pipeline combining supervised fine-tuning (SFT) and reinforcement fine-tuning (RFT) with our proposed hierarchical reward design, TIGeR achieves SOTA performance on geometric reasoning benchmarks while demonstrating centimeter-level precision in real-world robotic manipulation tasks.
RLPR: Extrapolating RLVR to General Domains without Verifiers
Reinforcement Learning with Verifiable Rewards (RLVR) demonstrates promising potential in advancing the reasoning capabilities of LLMs. However, its success remains largely confined to mathematical and code domains. This primary limitation stems from the heavy reliance on domain-specific verifiers, which results in prohibitive complexity and limited scalability. To address the challenge, our key observation is that LLM's intrinsic probability of generating a correct free-form answer directly indicates its own evaluation of the reasoning reward (i.e., how well the reasoning process leads to the correct answer). Building on this insight, we propose RLPR, a simple verifier-free framework that extrapolates RLVR to broader general domains. RLPR uses the LLM's own token probability scores for reference answers as the reward signal and maximizes the expected reward during training. We find that addressing the high variance of this noisy probability reward is crucial to make it work, and propose prob-to-reward and stabilizing methods to ensure a precise and stable reward from LLM intrinsic probabilities. Comprehensive experiments in four general-domain benchmarks and three mathematical benchmarks show that RLPR consistently improves reasoning capabilities in both areas for Gemma, Llama, and Qwen based models. Notably, RLPR outperforms concurrent VeriFree by 7.6 points on TheoremQA and 7.5 points on Minerva, and even surpasses strong verifier-model-dependent approaches General-Reasoner by 1.6 average points across seven benchmarks.
Teaching Language Models to Critique via Reinforcement Learning
Teaching large language models (LLMs) to critique and refine their outputs is crucial for building systems that can iteratively improve, yet it is fundamentally limited by the ability to provide accurate judgments and actionable suggestions. In this work, we study LLM critics for code generation and propose CTRL, a framework for Critic Training via Reinforcement Learning, which trains a critic model to generate feedback that maximizes correction performance for a fixed generator model without human supervision. Our results demonstrate that critics trained with CTRL significantly enhance pass rates and mitigate compounding errors across both base and stronger generator models. Furthermore, we show that these critic models act as accurate generative reward models and enable test-time scaling through iterative critique-revision, achieving up to 106.1% relative improvements across challenging code generation benchmarks.
Xwin-LM: Strong and Scalable Alignment Practice for LLMs
In this work, we present Xwin-LM, a comprehensive suite of alignment methodologies for large language models (LLMs). This suite encompasses several key techniques, including supervised finetuning (SFT), reward modeling (RM), rejection sampling finetuning (RS), and direct preference optimization (DPO). The key components are as follows: (1) Xwin-LM-SFT, models initially finetuned with high-quality instruction data; (2) Xwin-Pair, a large-scale, multi-turn preference dataset meticulously annotated using GPT-4; (3) Xwin-RM, reward models trained on Xwin-Pair, developed at scales of 7B, 13B, and 70B parameters; (4) Xwin-Set, a multiwise preference dataset in which each prompt is linked to 64 unique responses generated by Xwin-LM-SFT and scored by Xwin-RM; (5) Xwin-LM-RS, models finetuned with the highest-scoring responses from Xwin-Set; (6) Xwin-LM-DPO, models further optimized on Xwin-Set using the DPO algorithm. Our evaluations on AlpacaEval and MT-bench demonstrate consistent and significant improvements across the pipeline, demonstrating the strength and scalability of Xwin-LM. The repository https://github.com/Xwin-LM/Xwin-LM will be continually updated to foster community research.
Improving LLM General Preference Alignment via Optimistic Online Mirror Descent
Reinforcement learning from human feedback (RLHF) has demonstrated remarkable effectiveness in aligning large language models (LLMs) with human preferences. Many existing alignment approaches rely on the Bradley-Terry (BT) model assumption, which assumes the existence of a ground-truth reward for each prompt-response pair. However, this assumption can be overly restrictive when modeling complex human preferences. In this paper, we drop the BT model assumption and study LLM alignment under general preferences, formulated as a two-player game. Drawing on theoretical insights from learning in games, we integrate optimistic online mirror descent into our alignment framework to approximate the Nash policy. Theoretically, we demonstrate that our approach achieves an O(T^{-1}) bound on the duality gap, improving upon the previous O(T^{-1/2}) result. More importantly, we implement our method and show through experiments that it outperforms state-of-the-art RLHF algorithms across multiple representative benchmarks.
JudgeBench: A Benchmark for Evaluating LLM-based Judges
LLM-based judges have emerged as a scalable alternative to human evaluation and are increasingly used to assess, compare, and improve models. However, the reliability of LLM-based judges themselves is rarely scrutinized. As LLMs become more advanced, their responses grow more sophisticated, requiring stronger judges to evaluate them. Existing benchmarks primarily focus on a judge's alignment with human preferences, but often fail to account for more challenging tasks where crowdsourced human preference is a poor indicator of factual and logical correctness. To address this, we propose a novel evaluation framework to objectively evaluate LLM-based judges. Based on this framework, we propose JudgeBench, a benchmark for evaluating LLM-based judges on challenging response pairs spanning knowledge, reasoning, math, and coding. JudgeBench leverages a novel pipeline for converting existing difficult datasets into challenging response pairs with preference labels reflecting objective correctness. Our comprehensive evaluation on a collection of prompted judges, fine-tuned judges, multi-agent judges, and reward models shows that JudgeBench poses a significantly greater challenge than previous benchmarks, with many strong models (e.g., GPT-4o) performing just slightly better than random guessing. Overall, JudgeBench offers a reliable platform for assessing increasingly advanced LLM-based judges. Data and code are available at https://github.com/ScalerLab/JudgeBench .
DanceGRPO: Unleashing GRPO on Visual Generation
Recent breakthroughs in generative models-particularly diffusion models and rectified flows-have revolutionized visual content creation, yet aligning model outputs with human preferences remains a critical challenge. Existing reinforcement learning (RL)-based methods for visual generation face critical limitations: incompatibility with modern Ordinary Differential Equations (ODEs)-based sampling paradigms, instability in large-scale training, and lack of validation for video generation. This paper introduces DanceGRPO, the first unified framework to adapt Group Relative Policy Optimization (GRPO) to visual generation paradigms, unleashing one unified RL algorithm across two generative paradigms (diffusion models and rectified flows), three tasks (text-to-image, text-to-video, image-to-video), four foundation models (Stable Diffusion, HunyuanVideo, FLUX, SkyReel-I2V), and five reward models (image/video aesthetics, text-image alignment, video motion quality, and binary reward). To our knowledge, DanceGRPO is the first RL-based unified framework capable of seamless adaptation across diverse generative paradigms, tasks, foundational models, and reward models. DanceGRPO demonstrates consistent and substantial improvements, which outperform baselines by up to 181% on benchmarks such as HPS-v2.1, CLIP Score, VideoAlign, and GenEval. Notably, DanceGRPO not only can stabilize policy optimization for complex video generation, but also enables generative policy to better capture denoising trajectories for Best-of-N inference scaling and learn from sparse binary feedback. Our results establish DanceGRPO as a robust and versatile solution for scaling Reinforcement Learning from Human Feedback (RLHF) tasks in visual generation, offering new insights into harmonizing reinforcement learning and visual synthesis. The code will be released.
VideoScore2: Think before You Score in Generative Video Evaluation
Recent advances in text-to-video generation have produced increasingly realistic and diverse content, yet evaluating such videos remains a fundamental challenge due to their multi-faceted nature encompassing visual quality, semantic alignment, and physical consistency. Existing evaluators and reward models are limited to single opaque scores, lack interpretability, or provide only coarse analysis, making them insufficient for capturing the comprehensive nature of video quality assessment. We present VideoScore2, a multi-dimensional, interpretable, and human-aligned framework that explicitly evaluates visual quality, text-to-video alignment, and physical/common-sense consistency while producing detailed chain-of-thought rationales. Our model is trained on a large-scale dataset VideoFeedback2 containing 27,168 human-annotated videos with both scores and reasoning traces across three dimensions, using a two-stage pipeline of supervised fine-tuning followed by reinforcement learning with Group Relative Policy Optimization (GRPO) to enhance analytical robustness. Extensive experiments demonstrate that VideoScore2 achieves superior performance with 44.35 (+5.94) accuracy on our in-domain benchmark VideoScore-Bench-v2 and 50.37 (+4.32) average performance across four out-of-domain benchmarks (VideoGenReward-Bench, VideoPhy2, etc), while providing interpretable assessments that bridge the gap between evaluation and controllable generation through effective reward modeling for Best-of-N sampling. Project Page: https://tiger-ai-lab.github.io/VideoScore2/
InternLM-Math: Open Math Large Language Models Toward Verifiable Reasoning
The math abilities of large language models can represent their abstract reasoning ability. In this paper, we introduce and open-source our math reasoning LLMs InternLM-Math which is continue pre-trained from InternLM2. We unify chain-of-thought reasoning, reward modeling, formal reasoning, data augmentation, and code interpreter in a unified seq2seq format and supervise our model to be a versatile math reasoner, verifier, prover, and augmenter. These abilities can be used to develop the next math LLMs or self-iteration. InternLM-Math obtains open-sourced state-of-the-art performance under the setting of in-context learning, supervised fine-tuning, and code-assisted reasoning in various informal and formal benchmarks including GSM8K, MATH, Hungary math exam, MathBench-ZH, and MiniF2F. Our pre-trained model achieves 30.3 on the MiniF2F test set without fine-tuning. We further explore how to use LEAN to solve math problems and study its performance under the setting of multi-task learning which shows the possibility of using LEAN as a unified platform for solving and proving in math. Our models, codes, and data are released at https://github.com/InternLM/InternLM-Math.
The Perfect Blend: Redefining RLHF with Mixture of Judges
Reinforcement learning from human feedback (RLHF) has become the leading approach for fine-tuning large language models (LLM). However, RLHF has limitations in multi-task learning (MTL) due to challenges of reward hacking and extreme multi-objective optimization (i.e., trade-off of multiple and/or sometimes conflicting objectives). Applying RLHF for MTL currently requires careful tuning of the weights for reward model and data combinations. This is often done via human intuition and does not generalize. In this work, we introduce a novel post-training paradigm which we called Constrained Generative Policy Optimization (CGPO). The core of CGPO is Mixture of Judges (MoJ) with cost-efficient constrained policy optimization with stratification, which can identify the perfect blend in RLHF in a principled manner. It shows strong empirical results with theoretical guarantees, does not require extensive hyper-parameter tuning, and is plug-and-play in common post-training pipelines. Together, this can detect and mitigate reward hacking behaviors while reaching a pareto-optimal point across an extremely large number of objectives. Our empirical evaluations demonstrate that CGPO significantly outperforms standard RLHF algorithms like PPO and DPO across various tasks including general chat, STEM questions, instruction following, and coding. Specifically, CGPO shows improvements of 7.4% in AlpacaEval-2 (general chat), 12.5% in Arena-Hard (STEM & reasoning), and consistent gains in other domains like math and coding. Notably, PPO, while commonly used, is prone to severe reward hacking in popular coding benchmarks, which CGPO successfully addresses. This breakthrough in RLHF not only tackles reward hacking and extreme multi-objective optimization challenges but also advances the state-of-the-art in aligning general-purpose LLMs for diverse applications.
Scaling Flaws of Verifier-Guided Search in Mathematical Reasoning
Large language models (LLMs) struggle with multi-step reasoning, where inference-time scaling has emerged as a promising strategy for performance improvement. Verifier-guided search outperforms repeated sampling when sample size is limited by selecting and prioritizing valid reasoning paths. However, we identify a critical limitation: scaling flaws, prevalent across different models (Mistral 7B and DeepSeekMath 7B), benchmarks (GSM8K and MATH), and verifiers (outcome value models and process reward models). As sample size increases, verifier-guided search exhibits diminishing advantages and eventually underperforms repeated sampling. Our analysis attributes this to verifier failures, where imperfect verifiers misrank candidates and erroneously prune all valid paths. These issues are further exacerbated in challenging and out-of-distribution problems, restricting search effectiveness. To mitigate verifier failures, we explore reducing reliance on verifiers and conduct preliminary investigations using two simple methods. Our findings reveal fundamental limitations in verifier-guided search and suggest future directions.
R.I.P.: Better Models by Survival of the Fittest Prompts
Training data quality is one of the most important drivers of final model quality. In this work, we introduce a method for evaluating data integrity based on the assumption that low-quality input prompts result in high variance and low quality responses. This is achieved by measuring the rejected response quality and the reward gap between the chosen and rejected preference pair. Our method, Rejecting Instruction Preferences (RIP) can be used to filter prompts from existing training sets, or to make high quality synthetic datasets, yielding large performance gains across various benchmarks compared to unfiltered data. Using Llama 3.1-8B-Instruct, RIP improves AlpacaEval2 LC Win Rate by 9.4%, Arena-Hard by 8.7%, and WildBench by 9.9%. Using Llama 3.3-70B-Instruct, RIP improves Arena-Hard from 67.5 to 82.9, which is from 18th place to 6th overall in the leaderboard.
Nemotron-4 340B Technical Report
We release the Nemotron-4 340B model family, including Nemotron-4-340B-Base, Nemotron-4-340B-Instruct, and Nemotron-4-340B-Reward. Our models are open access under the NVIDIA Open Model License Agreement, a permissive model license that allows distribution, modification, and use of the models and its outputs. These models perform competitively to open access models on a wide range of evaluation benchmarks, and were sized to fit on a single DGX H100 with 8 GPUs when deployed in FP8 precision. We believe that the community can benefit from these models in various research studies and commercial applications, especially for generating synthetic data to train smaller language models. Notably, over 98% of data used in our model alignment process is synthetically generated, showcasing the effectiveness of these models in generating synthetic data. To further support open research and facilitate model development, we are also open-sourcing the synthetic data generation pipeline used in our model alignment process.
Reinforcement Learning with Fast and Forgetful Memory
Nearly all real world tasks are inherently partially observable, necessitating the use of memory in Reinforcement Learning (RL). Most model-free approaches summarize the trajectory into a latent Markov state using memory models borrowed from Supervised Learning (SL), even though RL tends to exhibit different training and efficiency characteristics. Addressing this discrepancy, we introduce Fast and Forgetful Memory, an algorithm-agnostic memory model designed specifically for RL. Our approach constrains the model search space via strong structural priors inspired by computational psychology. It is a drop-in replacement for recurrent neural networks (RNNs) in recurrent RL algorithms, achieving greater reward than RNNs across various recurrent benchmarks and algorithms without changing any hyperparameters. Moreover, Fast and Forgetful Memory exhibits training speeds two orders of magnitude faster than RNNs, attributed to its logarithmic time and linear space complexity. Our implementation is available at https://github.com/proroklab/ffm.
The Majority is not always right: RL training for solution aggregation
Scaling up test-time compute, by generating multiple independent solutions and selecting or aggregating among them, has become a central paradigm for improving large language models (LLMs) on challenging reasoning tasks. While most prior work relies on simple majority voting or reward model ranking to aggregate solutions, these approaches may only yield limited benefits. In this work, we propose to learn aggregation as an explicit reasoning skill: given a set of candidate solutions, we train an aggregator model to review, reconcile, and synthesize a final, correct answer using reinforcement learning from verifiable rewards. A key ingredient is careful balancing of easy and hard training examples, allowing the model to learn both to recover minority-but-correct answers as well as easy majority-correct answers. Empirically, we find our method, AggLM, outperforms both strong rule-based and reward-model baselines, across multiple benchmarks. Furthermore, it generalizes effectively to solutions from differing models, including stronger ones than contained in the training data, all while requiring substantially fewer tokens than majority voting with larger numbers of solutions.
MaPPO: Maximum a Posteriori Preference Optimization with Prior Knowledge
As the era of large language models (LLMs) on behalf of users unfolds, Preference Optimization (PO) methods have become a central approach to aligning LLMs with human preferences and improving performance. We propose Maximum a Posteriori Preference Optimization (MaPPO), a framework for learning from preferences that explicitly incorporates prior reward knowledge into the optimization objective. While existing methods such as Direct Preference Optimization (DPO) and its variants treat preference learning as a Maximum Likelihood Estimation (MLE) problem, MaPPO extends this paradigm by integrating prior reward estimates into a principled Maximum a Posteriori (MaP) objective. This not only generalizes DPO and its variants, but also enhances alignment by mitigating the oversimplified binary classification of responses. More importantly, MaPPO introduces no additional hyperparameter, and supports preference optimization in both offline and online settings. In addition, MaPPO can be used as a plugin with consistent improvement on DPO variants, including widely used SimPO, IPO, and CPO. Extensive empirical evaluations of different model sizes and model series on three standard benchmarks, including MT-Bench, AlpacaEval 2.0, and Arena-Hard, demonstrate consistent improvements in alignment performance without sacrificing computational efficiency.
Aligning Large Language Models by On-Policy Self-Judgment
Existing approaches for aligning large language models with human preferences face a trade-off that requires a separate reward model (RM) for on-policy learning. In this paper, we present a novel alignment framework, that (1) does on-policy learning and 2) is parameter efficient, as it does not require an additional RM for evaluating the samples for on-policy learning. To this end, we propose Judge-augmented Supervised Fine-Tuning (JSFT) to train a single model to act as both a policy and a judge. Specifically, we view the pairwise judgment task, choosing the better response from a response pair, as a special case of the instruction-following task. The resulting model can judge preferences of on-the-fly responses from current policy initialized from itself. Experimental results show the efficacy of , outperforming baselines in preference benchmarks. We also show that the rejecting sampling by itself can improve performance further without an additional evaluator.
Advancing LLM Reasoning Generalists with Preference Trees
We introduce Eurus, a suite of large language models (LLMs) optimized for reasoning. Finetuned from Mistral-7B and CodeLlama-70B, Eurus models achieve state-of-the-art results among open-source models on a diverse set of benchmarks covering mathematics, code generation, and logical reasoning problems. Notably, Eurus-70B beats GPT-3.5 Turbo in reasoning through a comprehensive benchmarking across 12 tests covering five tasks, and achieves a 33.3% pass@1 accuracy on LeetCode and 32.6% on TheoremQA, two challenging benchmarks, substantially outperforming existing open-source models by margins more than 13.3%. The strong performance of Eurus can be primarily attributed to UltraInteract, our newly-curated large-scale, high-quality alignment dataset specifically designed for complex reasoning tasks. UltraInteract can be used in both supervised fine-tuning and preference learning. For each instruction, it includes a preference tree consisting of (1) reasoning chains with diverse planning strategies in a unified format, (2) multi-turn interaction trajectories with the environment and the critique, and (3) pairwise data to facilitate preference learning. UltraInteract allows us to conduct an in-depth exploration of preference learning for reasoning tasks. Our investigation reveals that some well-established preference learning algorithms may be less suitable for reasoning tasks compared to their effectiveness in general conversations. Inspired by this, we derive a novel reward modeling objective which, together with UltraInteract, leads to a strong reward model.
UI-Venus Technical Report: Building High-performance UI Agents with RFT
We present UI-Venus, a native UI agent that takes only screenshots as input based on a multimodal large language model. UI-Venus achieves SOTA performance on both UI grounding and navigation tasks using only several hundred thousand high-quality training samples through reinforcement finetune (RFT) based on Qwen2.5-VL. Specifically, the 7B and 72B variants of UI-Venus obtain 94.1% / 50.8% and 95.3% / 61.9% on the standard grounding benchmarks, i.e., Screenspot-V2 / Pro, surpassing the previous SOTA baselines including open-source GTA1 and closed-source UI-TARS-1.5.To show UI-Venus's summary and planing ability, we also evaluate it on the AndroidWorld, an online UI navigation arena, on which our 7B and 72B variants achieve 49.1% and 65.9% success rate, also beating existing models.To achieve this, we introduce carefully designed reward functions for both UI grounding and navigation tasks and corresponding efficient data cleaning strategies.To further boost navigation performance, we propose Self-Evolving Trajectory History Alignment \& Sparse Action Enhancement that refine historical reasoning traces and balances the distribution of sparse but critical actions, leading to more coherent planning and better generalization in complex UI tasks. Our contributions include the publish of SOTA open-source UI agents, comprehensive data cleaning protocols and a novel self-evolving framework for improving navigation performance, which encourage further research and development in the community. Code is available at https://github.com/antgroup/UI-Venus.
LLaVA-Critic: Learning to Evaluate Multimodal Models
We introduce LLaVA-Critic, the first open-source large multimodal model (LMM) designed as a generalist evaluator to assess performance across a wide range of multimodal tasks. LLaVA-Critic is trained using a high-quality critic instruction-following dataset that incorporates diverse evaluation criteria and scenarios. Our experiments demonstrate the model's effectiveness in two key areas: (1) LMM-as-a-Judge, where LLaVA-Critic provides reliable evaluation scores, performing on par with or surpassing GPT models on multiple evaluation benchmarks; and (2) Preference Learning, where it generates reward signals for preference learning, enhancing model alignment capabilities. This work underscores the potential of open-source LMMs in self-critique and evaluation, setting the stage for future research into scalable, superhuman alignment feedback mechanisms for LMMs.
MagicGUI: A Foundational Mobile GUI Agent with Scalable Data Pipeline and Reinforcement Fine-tuning
This paper presents MagicGUI, a foundational mobile GUI agent designed to address critical challenges in perception, grounding, and reasoning within real-world mobile GUI environments. The framework is underpinned by following six key components: (1) a comprehensive and accurate dataset, constructed via the scalable GUI Data Pipeline, which aggregates the largest and most diverse GUI-centric multimodal data to date from open-source repositories, automated crawling, and targeted manual annotation; (2) enhanced perception and grounding capabilities, facilitating fine-grained multimodal alignment for UI element referencing, grounding, and screen comprehension; (3) a comprehensive and unified action space, encompassing both fundamental UI operations and complex interactive intents to support human-agent interactions; (4) planning-oriented reasoning mechanisms that enable the model to decompose complex user instructions into sequential actions with explicit intermediate meta-paln reasoning; (5) an iterative two-stage training procedure, combining large-scale continue pre-training on 7.8M samples with reinforcement fine-tuning utilizing a spatially enhanced composite reward and dual filtering strategy; and (6) competitive performance on both the proprietary Magic-RICH benchmark and over a dozen public benchmarks, achieving superior performance across GUI perception and agent tasks, while demonstrating robust generalization and real-world deployment potential in practical mobile GUI scenarios, as detailed in Figure 1.
COIG-P: A High-Quality and Large-Scale Chinese Preference Dataset for Alignment with Human Values
Aligning large language models (LLMs) with human preferences has achieved remarkable success. However, existing Chinese preference datasets are limited by small scale, narrow domain coverage, and lack of rigorous data validation. Additionally, the reliance on human annotators for instruction and response labeling significantly constrains the scalability of human preference datasets. To address these challenges, we design an LLM-based Chinese preference dataset annotation pipeline with no human intervention. Specifically, we crawled and carefully filtered 92k high-quality Chinese queries and employed 15 mainstream LLMs to generate and score chosen-rejected response pairs. Based on it, we introduce COIG-P (Chinese Open Instruction Generalist - Preference), a high-quality, large-scale Chinese preference dataset, comprises 1,009k Chinese preference pairs spanning 6 diverse domains: Chat, Code, Math, Logic, Novel, and Role. Building upon COIG-P, to reduce the overhead of using LLMs for scoring, we trained a 8B-sized Chinese Reward Model (CRM) and meticulously constructed a Chinese Reward Benchmark (CRBench). Evaluation results based on AlignBench liu2024alignbenchbenchmarkingchinesealignment show that that COIG-P significantly outperforms other Chinese preference datasets, and it brings significant performance improvements ranging from 2% to 12% for the Qwen2/2.5 and Infinity-Instruct-3M-0625 model series, respectively. The results on CRBench demonstrate that our CRM has a strong and robust scoring ability. We apply it to filter chosen-rejected response pairs in a test split of COIG-P, and our experiments show that it is comparable to GPT-4o in identifying low-quality samples while maintaining efficiency and cost-effectiveness. Our codes and data are released in https://github.com/multimodal-art-projection/COIG-P.
RAG-RewardBench: Benchmarking Reward Models in Retrieval Augmented Generation for Preference Alignment
Despite the significant progress made by existing retrieval augmented language models (RALMs) in providing trustworthy responses and grounding in reliable sources, they often overlook effective alignment with human preferences. In the alignment process, reward models (RMs) act as a crucial proxy for human values to guide optimization. However, it remains unclear how to evaluate and select a reliable RM for preference alignment in RALMs. To this end, we propose RAG-RewardBench, the first benchmark for evaluating RMs in RAG settings. First, we design four crucial and challenging RAG-specific scenarios to assess RMs, including multi-hop reasoning, fine-grained citation, appropriate abstain, and conflict robustness. Then, we incorporate 18 RAG subsets, six retrievers, and 24 RALMs to increase the diversity of data sources. Finally, we adopt an LLM-as-a-judge approach to improve preference annotation efficiency and effectiveness, exhibiting a strong correlation with human annotations. Based on the RAG-RewardBench, we conduct a comprehensive evaluation of 45 RMs and uncover their limitations in RAG scenarios. Additionally, we also reveal that existing trained RALMs show almost no improvement in preference alignment, highlighting the need for a shift towards preference-aligned training.We release our benchmark and code publicly at https://huggingface.co/datasets/jinzhuoran/RAG-RewardBench/ for future work.
How to Evaluate Reward Models for RLHF
We introduce a new benchmark for reward models that quantifies their ability to produce strong language models through RLHF (Reinforcement Learning from Human Feedback). The gold-standard approach is to run a full RLHF training pipeline and directly probe downstream LLM performance. However, this process is prohibitively expensive. To address this, we build a predictive model of downstream LLM performance by evaluating the reward model on proxy tasks. These proxy tasks consist of a large-scale human preference and a verifiable correctness preference dataset, in which we measure 12 metrics across 12 domains. To investigate which reward model metrics are most correlated to gold-standard RLHF outcomes, we launch an end-to-end RLHF experiment on a large-scale crowdsourced human preference platform to view real reward model downstream performance as ground truth. Ultimately, we compile our data and findings into Preference Proxy Evaluations (PPE), the first reward model benchmark explicitly linked to post-RLHF real-world human preference performance, which we open-source for public use and further development. Our code and evaluations can be found at https://github.com/lmarena/PPE .
RewardBench: Evaluating Reward Models for Language Modeling
Reward models (RMs) are at the crux of successful RLHF to align pretrained models to human preferences, yet there has been relatively little study that focuses on evaluation of those reward models. Evaluating reward models presents an opportunity to understand the opaque technologies used for alignment of language models and which values are embedded in them. To date, very few descriptors of capabilities, training methods, or open-source reward models exist. In this paper, we present RewardBench, a benchmark dataset and code-base for evaluation, to enhance scientific understanding of reward models. The RewardBench dataset is a collection of prompt-win-lose trios spanning chat, reasoning, and safety, to benchmark how reward models perform on challenging, structured and out-of-distribution queries. We created specific comparison datasets for RMs that have subtle, but verifiable reasons (e.g. bugs, incorrect facts) why one answer should be preferred to another. On the RewardBench leaderboard, we evaluate reward models trained with a variety of methods, such as the direct MLE training of classifiers and the implicit reward modeling of Direct Preference Optimization (DPO), and on a spectrum of datasets. We present many findings on propensity for refusals, reasoning limitations, and instruction following shortcomings of various reward models towards a better understanding of the RLHF process.
Planner-R1: Reward Shaping Enables Efficient Agentic RL with Smaller LLMs
We investigated Agentic RL with large language models on the TravelPlanner benchmark. Our approach, Planner-R1, achieved a 56.9\% final-pass rate with only 180 training queries, a 2.7times improvement over GPT-5's 21.2% baseline and the strongest agentic result on the public leaderboard. A central finding was that smaller models (8B) were highly responsive to reward shaping: with dense process-level signals, they reached competitive performance while being 3.5times more compute-efficient and 1.5times more memory-efficient than 32B models. Larger models were more robust under sparse rewards but exhibited smaller relative gains from shaping and higher variance across runs. While curriculum learning offered no significant benefit, shaped rewards consistently amplified learning dynamics, making 8B models the most efficient setting for agentic RL. Crucially, these gains did not come at the cost of overfitting: fine-tuned models mostly maintained or exceeded baseline performance on out-of-domain tasks, including Multi-IF, NaturalPlan, and tau-Bench. These results establish reward shaping as a decisive lever for scaling agentic RL, highlight the competitive strength of smaller models, and demonstrate that efficiency can be achieved without sacrificing generalization.
EditScore: Unlocking Online RL for Image Editing via High-Fidelity Reward Modeling
Instruction-guided image editing has achieved remarkable progress, yet current models still face challenges with complex instructions and often require multiple samples to produce a desired result. Reinforcement Learning (RL) offers a promising solution, but its adoption in image editing has been severely hindered by the lack of a high-fidelity, efficient reward signal. In this work, we present a comprehensive methodology to overcome this barrier, centered on the development of a state-of-the-art, specialized reward model. We first introduce EditReward-Bench, a comprehensive benchmark to systematically evaluate reward models on editing quality. Building on this benchmark, we develop EditScore, a series of reward models (7B-72B) for evaluating the quality of instruction-guided image editing. Through meticulous data curation and filtering, EditScore effectively matches the performance of learning proprietary VLMs. Furthermore, coupled with an effective self-ensemble strategy tailored for the generative nature of EditScore, our largest variant even surpasses GPT-5 in the benchmark. We then demonstrate that a high-fidelity reward model is the key to unlocking online RL for image editing. Our experiments show that, while even the largest open-source VLMs fail to provide an effective learning signal, EditScore enables efficient and robust policy optimization. Applying our framework to a strong base model, OmniGen2, results in a final model that shows a substantial and consistent performance uplift. Overall, this work provides the first systematic path from benchmarking to reward modeling to RL training in image editing, showing that a high-fidelity, domain-specialized reward model is the key to unlocking the full potential of RL in this domain.
