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SubscribeControlled Decoding from Language Models
We propose controlled decoding (CD), a novel off-policy reinforcement learning method to control the autoregressive generation from language models towards high reward outcomes. CD solves an off-policy reinforcement learning problem through a value function for the reward, which we call a prefix scorer. The prefix scorer is used at inference time to steer the generation towards higher reward outcomes. We show that the prefix scorer may be trained on (possibly) off-policy data to predict the expected reward when decoding is continued from a partially decoded response. We empirically demonstrate that CD is effective as a control mechanism on Reddit conversations corpus. We also show that the modularity of the design of CD makes it possible to control for multiple rewards, effectively solving a multi-objective reinforcement learning problem with no additional complexity. Finally, we show that CD can be applied in a novel blockwise fashion at inference-time, again without the need for any training-time changes, essentially bridging the gap between the popular best-of-K strategy and token-level reinforcement learning. This makes CD a promising approach for alignment of language models.
Plan Then Action:High-Level Planning Guidance Reinforcement Learning for LLM Reasoning
Large language models (LLMs) have demonstrated remarkable reasoning abilities in complex tasks, often relying on Chain-of-Thought (CoT) reasoning. However, due to their autoregressive token-level generation, the reasoning process is largely constrained to local decision-making and lacks global planning. This limitation frequently results in redundant, incoherent, or inaccurate reasoning, which significantly degrades overall performance. Existing approaches, such as tree-based algorithms and reinforcement learning (RL), attempt to address this issue but suffer from high computational costs and often fail to produce optimal reasoning trajectories. To tackle this challenge, we propose Plan-Then-Action Enhanced Reasoning with Group Relative Policy Optimization PTA-GRPO, a two-stage framework designed to improve both high-level planning and fine-grained CoT reasoning. In the first stage, we leverage advanced LLMs to distill CoT into compact high-level guidance, which is then used for supervised fine-tuning (SFT). In the second stage, we introduce a guidance-aware RL method that jointly optimizes the final output and the quality of high-level guidance, thereby enhancing reasoning effectiveness. We conduct extensive experiments on multiple mathematical reasoning benchmarks, including MATH, AIME2024, AIME2025, and AMC, across diverse base models such as Qwen2.5-7B-Instruct, Qwen3-8B, Qwen3-14B, and LLaMA3.2-3B. Experimental results demonstrate that PTA-GRPO consistently achieves stable and significant improvements across different models and tasks, validating its effectiveness and generalization.
Spotlight on Token Perception for Multimodal Reinforcement Learning
While Reinforcement Learning with Verifiable Rewards (RLVR) has advanced the reasoning capabilities of Large Vision-Language Models (LVLMs), most existing methods in multimodal reasoning neglect the critical role of visual perception within the RLVR optimization process. In this paper, we undertake a pioneering exploration of multimodal RLVR through the novel perspective of token perception, which measures the visual dependency of each generated token. With a granular analysis of Chain-of-Thought (CoT) processes, we uncover two key insights: first, token perception in a rollout trajectory is sparsely distributed, where only a small fraction of tokens have high visual dependency for visually-grounded reasoning; second, different trajectories exhibit significant divergence in their overall visual dependency. Based on these observations, we propose Visually-Perceptive Policy Optimization (VPPO), a novel policy gradient algorithm that explicitly leverages token perception to refine the learning signal. Specifically, VPPO achieves this through a dual mechanism: it reweights a trajectory's advantage by its overall visual dependency, and focuses policy updates exclusively on perceptually pivotal tokens. On a comprehensive suite of eight perception and reasoning benchmarks, VPPO demonstrates substantial gains over leading open-source RL-tuned models, with its effectiveness consistently validated across 7B and 32B model scales. Our findings not only establish a new token-level perceptual perspective for analyzing multimodal RLVR but also present a novel and effective optimization strategy to significantly enhance the multimodal reasoning capabilities of LVLMs.
Token Hidden Reward: Steering Exploration-Exploitation in Group Relative Deep Reinforcement Learning
Reinforcement learning with verifiable rewards has significantly advanced the reasoning capabilities of large language models, yet how to explicitly steer training toward exploration or exploitation remains an open problem. We introduce Token Hidden Reward (THR), a token-level metric that quantifies each token's influence on the likelihood of correct responses under Group Relative Policy Optimization (GRPO). We find that training dynamics are dominated by a small subset of tokens with high absolute THR values. Most interestingly, tokens with positive THR strengthen confidence in correct outputs, thus favoring exploitation, while tokens with negative THR preserve probability mass for alternative outputs, enabling exploration. This insight suggests a natural intervention: a THR-guided reweighting algorithm that modulates GRPO's learning signals to explicitly bias training toward exploitation or exploration. We validate the efficacy of this algorithm on diverse math reasoning benchmarks. By amplifying tokens with positive THR value and weakening negative ones, our algorithm improves greedy-decoding accuracy, favoring exploitation. The reverse strategy yields consistent gains in Pass@K accuracy, favoring exploration. We further demonstrate that our algorithm integrates seamlessly with other RL objectives such as GSPO and generalizes across architectures including Llama. These findings establish THR as a principled and fine-grained mechanism for dynamically controlling exploration and exploitation in RL-tuned LLMs, providing new tools for targeted fine-tuning in reasoning-intensive applications.
TGDPO: Harnessing Token-Level Reward Guidance for Enhancing Direct Preference Optimization
Recent advancements in reinforcement learning from human feedback have shown that utilizing fine-grained token-level reward models can substantially enhance the performance of Proximal Policy Optimization (PPO) in aligning large language models. However, it is challenging to leverage such token-level reward as guidance for Direct Preference Optimization (DPO), since DPO is formulated as a sequence-level bandit problem. To address this challenge, this work decomposes the sequence-level PPO into a sequence of token-level proximal policy optimization problems and then frames the problem of token-level PPO with token-level reward guidance, from which closed-form optimal token-level policy and the corresponding token-level reward can be derived. Using the obtained reward and Bradley-Terry model, this work establishes a framework of computable loss functions with token-level reward guidance for DPO, and proposes a practical reward guidance based on the induced DPO reward. This formulation enables different tokens to exhibit varying degrees of deviation from reference policy based on their respective rewards. Experiment results demonstrate that our method achieves substantial performance improvements over DPO, with win rate gains of up to 7.5 points on MT-Bench, 6.2 points on AlpacaEval 2, and 4.3 points on Arena-Hard. Code is available at https://github.com/dvlab-research/TGDPO.
MA-RLHF: Reinforcement Learning from Human Feedback with Macro Actions
Reinforcement learning from human feedback (RLHF) has demonstrated effectiveness in aligning large language models (LLMs) with human preferences. However, token-level RLHF suffers from the credit assignment problem over long sequences, where delayed rewards make it challenging for the model to discern which actions contributed to successful outcomes. This hinders learning efficiency and slows convergence. In this paper, we propose MA-RLHF, a simple yet effective RLHF framework that incorporates macro actions -- sequences of tokens or higher-level language constructs -- into the learning process. By operating at this higher level of abstraction, our approach reduces the temporal distance between actions and rewards, facilitating faster and more accurate credit assignment. This results in more stable policy gradient estimates and enhances learning efficiency within each episode, all without increasing computational complexity during training or inference. We validate our approach through extensive experiments across various model sizes and tasks, including text summarization, dialogue generation, question answering, and program synthesis. Our method achieves substantial performance improvements over standard RLHF, with performance gains of up to 30% in text summarization and code generation, 18% in dialogue, and 8% in question answering tasks. Notably, our approach reaches parity with vanilla RLHF 1.7x to 2x faster in terms of training time and continues to outperform it with further training. We will make our code and data publicly available at https://github.com/ernie-research/MA-RLHF .
T-REG: Preference Optimization with Token-Level Reward Regularization
Reinforcement learning from human feedback (RLHF) has been crucial in aligning large language models (LLMs) with human values. Traditionally, RLHF involves generating responses to a query and using a reward model to assign a reward to the entire response. However, this approach faces challenges due to its reliance on a single, sparse reward, which makes it challenging for the model to identify which parts of the sequence contribute most significantly to the final reward. Recent methods have attempted to address this limitation by introducing token-level rewards. However, these methods often rely on either a trained credit assignment model or AI annotators, raising concerns about the quality and reliability of the rewards. In this paper, we propose token-level reward regularization (T-REG), a novel approach that leverages both sequence-level and token-level rewards for preference optimization. Harnessing the self-refinement capabilities of LLMs, our method uses contrastive prompting to enable LLMs to self-generate token-level rewards. These self-generated rewards then act as reward regularization, guiding the model to more effectively distribute sequence-level rewards across tokens. This facilitates better token-level credit assignment and enhances alignment performance. Experiments on the instruction following benchmarks, including Alpaca Eval 2 and Arena-Hard, show that our method consistently outperforms baseline methods by up to 3.8% and 4.4%, respectively. We will release the code and models at https://github.com/wzhouad/T-REG.
Learning to Watermark LLM-generated Text via Reinforcement Learning
We study how to watermark LLM outputs, i.e. embedding algorithmically detectable signals into LLM-generated text to track misuse. Unlike the current mainstream methods that work with a fixed LLM, we expand the watermark design space by including the LLM tuning stage in the watermark pipeline. While prior works focus on token-level watermark that embeds signals into the output, we design a model-level watermark that embeds signals into the LLM weights, and such signals can be detected by a paired detector. We propose a co-training framework based on reinforcement learning that iteratively (1) trains a detector to detect the generated watermarked text and (2) tunes the LLM to generate text easily detectable by the detector while keeping its normal utility. We empirically show that our watermarks are more accurate, robust, and adaptable (to new attacks). It also allows watermarked model open-sourcing. In addition, if used together with alignment, the extra overhead introduced is low - only training an extra reward model (i.e. our detector). We hope our work can bring more effort into studying a broader watermark design that is not limited to working with a fixed LLM. We open-source the code: https://github.com/xiaojunxu/learning-to-watermark-llm .
The Hallucination Dilemma: Factuality-Aware Reinforcement Learning for Large Reasoning Models
Large language models (LLMs) have significantly advanced in reasoning tasks through reinforcement learning (RL) optimization, achieving impressive capabilities across various challenging benchmarks. However, our empirical analysis reveals a critical drawback: reasoning-oriented RL fine-tuning significantly increases the prevalence of hallucinations. We theoretically analyze the RL training dynamics, identifying high-variance gradient, entropy-induced randomness, and susceptibility to spurious local optima as key factors leading to hallucinations. To address this drawback, we propose Factuality-aware Step-wise Policy Optimization (FSPO), an innovative RL fine-tuning algorithm incorporating explicit factuality verification at each reasoning step. FSPO leverages automated verification against given evidence to dynamically adjust token-level advantage values, incentivizing factual correctness throughout the reasoning process. Experiments across mathematical reasoning and hallucination benchmarks using Qwen2.5 and Llama models demonstrate that FSPO effectively reduces hallucinations while enhancing reasoning accuracy, substantially improving both reliability and performance.
RLFR: Extending Reinforcement Learning for LLMs with Flow Environment
Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a promising framework for improving reasoning abilities in Large Language Models (LLMs). However, policy optimized with binary verification prone to overlook potential valuable exploration in reasoning trajectory. In view of heavy annotation cost of golden Process Reward Models (PRMs), recent works attempt using auxiliary signals for reward shaping of process tokens, involving entropy and likelihood collected from logit space. In this work, we offer a novel perspective on shaping RLVR with flow rewards derived from latent space, and propose RLFR, where the flow fields of model latents are constructed from either off-policy high-quality data and on-policy rejection sampling data, and the velocity deviations of policy latents within it are quantified to serve as a reward signal. RLFR first demonstrates that a well-established flow field can be a sound environment for reward signal collection, highlighting the expressive latent space is much underexplored. Moreover, RLFR is able to compress any off-policy expert data as reference for constituting reward signals, and we show that the efficient context dependence compressed within the hidden states are utilized, rather than individual token-level denotation for context comprehending. Experiments on both language and multimodal reasoning benchmarks demonstrate the reliability of flow rewards, and suggesting a promising paradigm for reward shaping with auxiliary signals.
Improving Large Language Models via Fine-grained Reinforcement Learning with Minimum Editing Constraint
Reinforcement learning (RL) has been widely used in training large language models~(LLMs) for preventing unexpected outputs, \eg reducing harmfulness and errors. However, existing RL methods mostly adopt the instance-level reward, which is unable to provide fine-grained supervision for complex reasoning tasks, and can not focus on the few key tokens that lead to the incorrectness. To address it, we propose a new RL method named RLMEC that incorporates a generative model as the reward model, which is trained by the erroneous solution rewriting task under the minimum editing constraint, and can produce token-level rewards for RL training. Based on the generative reward model, we design the token-level RL objective for training and an imitation-based regularization for stabilizing RL process. And the both objectives focus on the learning of the key tokens for the erroneous solution, reducing the effect of other unimportant tokens. The experiment results on mathematical tasks and question-answering tasks have demonstrated the effectiveness of our approach. Our code and data are available at https://github.com/RUCAIBox/RLMEC.
AgentFly: Extensible and Scalable Reinforcement Learning for LM Agents
Language model (LM) agents have gained significant attention for their ability to autonomously complete tasks through interactions with environments, tools, and APIs. LM agents are primarily built with prompt engineering or supervised finetuning. At the same time, reinforcement learning (RL) has been explored to enhance LM's capabilities, such as reasoning and factuality. However, the combination of the LM agents and reinforcement learning (Agent-RL) remains underexplored and lacks systematic study. To this end, we built AgentFly, a scalable and extensible Agent-RL framework designed to empower LM agents with a variety of RL algorithms. Our framework supports multi-turn interactions by adapting traditional RL methods with token-level masking. It features a decorator-based interface for defining tools and reward functions, enabling seamless extension and ease of use. To support high-throughput training, we implement asynchronous execution of tool calls and reward computations, and design a centralized resource management system for scalable environment coordination. We also provide a suite of prebuilt tools and environments, demonstrating the framework's effectiveness through successful agent training across multiple tasks.
AlignDistil: Token-Level Language Model Alignment as Adaptive Policy Distillation
In modern large language models (LLMs), LLM alignment is of crucial importance and is typically achieved through methods such as reinforcement learning from human feedback (RLHF) and direct preference optimization (DPO). However, in most existing methods for LLM alignment, all tokens in the response are optimized using a sparse, response-level reward or preference annotation. The ignorance of token-level rewards may erroneously punish high-quality tokens or encourage low-quality tokens, resulting in suboptimal performance and slow convergence speed. To address this issue, we propose AlignDistil, an RLHF-equivalent distillation method for token-level reward optimization. Specifically, we introduce the reward learned by DPO into the RLHF objective and theoretically prove the equivalence between this objective and a token-level distillation process, where the teacher distribution linearly combines the logits from the DPO model and a reference model. On this basis, we further bridge the accuracy gap between the reward from the DPO model and the pure reward model, by building a contrastive DPO reward with a normal and a reverse DPO model. Moreover, to avoid under- and over-optimization on different tokens, we design a token adaptive logit extrapolation mechanism to construct an appropriate teacher distribution for each token. Experimental results demonstrate the superiority of our AlignDistil over existing methods and showcase fast convergence due to its token-level distributional reward optimization.
T2I-R1: Reinforcing Image Generation with Collaborative Semantic-level and Token-level CoT
Recent advancements in large language models have demonstrated how chain-of-thought (CoT) and reinforcement learning (RL) can improve performance. However, applying such reasoning strategies to the visual generation domain remains largely unexplored. In this paper, we present T2I-R1, a novel reasoning-enhanced text-to-image generation model, powered by RL with a bi-level CoT reasoning process. Specifically, we identify two levels of CoT that can be utilized to enhance different stages of generation: (1) the semantic-level CoT for high-level planning of the prompt and (2) the token-level CoT for low-level pixel processing during patch-by-patch generation. To better coordinate these two levels of CoT, we introduce BiCoT-GRPO with an ensemble of generation rewards, which seamlessly optimizes both generation CoTs within the same training step. By applying our reasoning strategies to the baseline model, Janus-Pro, we achieve superior performance with 13% improvement on T2I-CompBench and 19% improvement on the WISE benchmark, even surpassing the state-of-the-art model FLUX.1. Code is available at: https://github.com/CaraJ7/T2I-R1
Training Long-Context, Multi-Turn Software Engineering Agents with Reinforcement Learning
Research on applications of Reinforcement Learning (RL) to Large Language Models (LLMs) has mostly been focused on single-turn problems, such as mathematical reasoning or single-shot code generation. While these problems can be viewed as token-level multi-turn MDPs, this view corresponds to a degenerate case of multi-turn interaction where the environment provides no feedback. This contrasts with many real-world domains, such as software engineering (SWE), which require rich multi-turn interactions with a stateful environment that responds to each action with a non-trivial observation. To bridge this gap, we demonstrate the successful application of RL to this general regime. Using a modified Decoupled Advantage Policy Optimization (DAPO) algorithm, we train an agent based on Qwen2.5-72B-Instruct to solve real-world software engineering tasks. Our approach increases the agent's success rate on the SWE-bench Verified benchmark from a 20% rejection fine-tuned baseline to 39%, without relying on any teacher models. On SWE-rebench, our agent matches or outperforms leading open-weight models such as DeepSeek-V3-0324 and Qwen3-235B-A22B using an identical scaffolding, offering a viable path toward building more capable autonomous agents for complex real-world problems based on open models.
Emergent Hierarchical Reasoning in LLMs through Reinforcement Learning
Reinforcement Learning (RL) has proven highly effective at enhancing the complex reasoning abilities of Large Language Models (LLMs), yet underlying mechanisms driving this success remain largely opaque. Our analysis reveals that puzzling phenomena like ``aha moments", ``length-scaling'' and entropy dynamics are not disparate occurrences but hallmarks of an emergent reasoning hierarchy, akin to the separation of high-level strategic planning from low-level procedural execution in human cognition. We uncover a compelling two-phase dynamic: initially, a model is constrained by procedural correctness and must improve its low-level skills. The learning bottleneck then decisively shifts, with performance gains being driven by the exploration and mastery of high-level strategic planning. This insight exposes a core inefficiency in prevailing RL algorithms like GRPO, which apply optimization pressure agnostically and dilute the learning signal across all tokens. To address this, we propose HIerarchy-Aware Credit Assignment (HICRA), an algorithm that concentrates optimization efforts on high-impact planning tokens. HICRA significantly outperforms strong baselines, demonstrating that focusing on this strategic bottleneck is key to unlocking advanced reasoning. Furthermore, we validate semantic entropy as a superior compass for measuring strategic exploration over misleading metrics such as token-level entropy.
RL of Thoughts: Navigating LLM Reasoning with Inference-time Reinforcement Learning
Despite rapid advancements in large language models (LLMs), the token-level autoregressive nature constrains their complex reasoning capabilities. To enhance LLM reasoning, inference-time techniques, including Chain/Tree/Graph-of-Thought(s), successfully improve the performance, as they are fairly cost-effective by guiding reasoning through sophisticated logical structures without modifying LLMs' parameters. However, these manually predefined, task-agnostic frameworks are applied uniformly across diverse tasks, lacking adaptability. To improve this, we propose RL-of-Thoughts (RLoT), where we train a lightweight navigator model with reinforcement learning (RL) to adaptively enhance LLM reasoning at inference time. Specifically, we design five basic logic blocks from the perspective of human cognition. During the reasoning process, the trained RL navigator dynamically selects the suitable logic blocks and combines them into task-specific logical structures according to problem characteristics. Experiments across multiple reasoning benchmarks (AIME, MATH, GPQA, etc.) with multiple LLMs (GPT, Llama, Qwen, and DeepSeek) illustrate that RLoT outperforms established inference-time techniques by up to 13.4%. Remarkably, with less than 3K parameters, our RL navigator is able to make sub-10B LLMs comparable to 100B-scale counterparts. Moreover, the RL navigator demonstrates strong transferability: a model trained on one specific LLM-task pair can effectively generalize to unseen LLMs and tasks. Our code is open-source at https://anonymous.4open.science/r/RL-LLM-Reasoning-1A30 for reproducibility.
Reinforcement Learning for LLM Reasoning Under Memory Constraints
We explore reinforcement learning (RL) techniques to enhance reasoning within targeted problem spaces in large language models (LLMs) under memory and compute constraints. Our focus is on critic-free methods compatible with LoRA fine-tuning on a single 40GB GPU, a common limitation in academic settings. We introduce S-GRPO, a memory-efficient variant of Group Relative Policy Optimization, and T-SPMO, a token-level prefix matching strategy for fine-grained credit assignment. Despite limited resources, when used to fine-tune Qwen2-1.5B both methods significantly improve SVAMP benchmark accuracy from 46% to above 70% using LoRA training. T-SPMO also excels in multi-digit multiplication tasks, underscoring the potential of RL fine-tuning under hardware constraints. Additionally, we find that our full-token GRPO baseline under LoRA fine-tuning did not improve model performance (compared to base model) on either task, suggesting that our memory-efficient methods may act as a form of regularization that stabilizes training when only a small subset of parameters are updated.
No Prompt Left Behind: Exploiting Zero-Variance Prompts in LLM Reinforcement Learning via Entropy-Guided Advantage Shaping
Reinforcement Learning with Verifiable Rewards (RLVR) is a powerful framework for improving the reasoning abilities of Large Language Models (LLMs). However, current methods such as GRPO rely only on problems where the model responses to the same input differ in correctness, while ignoring those where all responses receive the same reward - so-called zero-variance prompts. In this work, we argue that such prompts are not useless but can, in fact, provide meaningful feedback for policy optimization. To this end, we introduce RL with Zero-Variance Prompts (RL-ZVP), a novel algorithm that extract learning signals from zero-variance prompts. RL-ZVP directly rewards correctness and penalizes errors even without contrasting responses, modulating feedback with token-level characteristics to preserve informative, nuanced signals. Across six math reasoning benchmarks, RL-ZVP achieves significant improvements of up to 8.61 points in accuracy and 7.77 points in pass rate over GRPO, while consistently outperforming other baselines that filter out zero-variance prompts. These results highlight the untapped potential of learning from zero-variance prompts in RLVR.
CoT-Space: A Theoretical Framework for Internal Slow-Thinking via Reinforcement Learning
Reinforcement Learning (RL) has become a pivotal approach for enhancing the reasoning capabilities of Large Language Models (LLMs). However, a significant theoretical gap persists, as traditional token-level RL frameworks fail to align with the reasoning-level nature of complex, multi-step thought processes like Chain-of-Thought (CoT). To address this challenge, we introduce CoT-Space, a novel theoretical framework that recasts LLM reasoning from a discrete token-prediction task to an optimization process within a continuous, reasoning-level semantic space. By analyzing this process from both a noise perspective and a risk perspective, we demonstrate that the convergence to an optimal CoT length is a natural consequence of the fundamental trade-off between underfitting and overfitting. Furthermore, extensive experiments provide strong empirical validation for our theoretical findings. Our framework not only provides a coherent explanation for empirical phenomena such as overthinking but also offers a solid theoretical foundation to guide the future development of more effective and generalizable reasoning agents.
TimeMaster: Training Time-Series Multimodal LLMs to Reason via Reinforcement Learning
Time-series reasoning remains a significant challenge in multimodal large language models (MLLMs) due to the dynamic temporal patterns, ambiguous semantics, and lack of temporal priors. In this work, we introduce TimeMaster, a reinforcement learning (RL)-based method that enables time-series MLLMs to perform structured, interpretable reasoning directly over visualized time-series inputs and task prompts. TimeMaster adopts a three-part structured output format, reasoning, classification, and domain-specific extension, and is optimized via a composite reward function that aligns format adherence, prediction accuracy, and open-ended insight quality. The model is trained using a two-stage pipeline: we first apply supervised fine-tuning (SFT) to establish a good initialization, followed by Group Relative Policy Optimization (GRPO) at the token level to enable stable and targeted reward-driven improvement in time-series reasoning. We evaluate TimeMaster on the TimerBed benchmark across six real-world classification tasks based on Qwen2.5-VL-3B-Instruct. TimeMaster achieves state-of-the-art performance, outperforming both classical time-series models and few-shot GPT-4o by over 14.6% and 7.3% performance gain, respectively. Notably, TimeMaster goes beyond time-series classification: it also exhibits expert-like reasoning behavior, generates context-aware explanations, and delivers domain-aligned insights. Our results highlight that reward-driven RL can be a scalable and promising path toward integrating temporal understanding into time-series MLLMs.
Learning Explainable Dense Reward Shapes via Bayesian Optimization
Current reinforcement learning from human feedback (RLHF) pipelines for large language model (LLM) alignment typically assign scalar rewards to sequences, using the final token as a surrogate indicator for the quality of the entire sequence. However, this leads to sparse feedback and suboptimal token-level credit assignment. In this work, we frame reward shaping as an optimization problem focused on token-level credit assignment. We propose a reward-shaping function leveraging explainability methods such as SHAP and LIME to estimate per-token rewards from the reward model. To learn parameters of this shaping function, we employ a bilevel optimization framework that integrates Bayesian Optimization and policy training to handle noise from the token reward estimates. Our experiments show that achieving a better balance of token-level reward attribution leads to performance improvements over baselines on downstream tasks and finds an optimal policy faster during training. Furthermore, we show theoretically that explainability methods that are feature additive attribution functions maintain the optimal policy as the original reward.
Fine-Grained Reward Optimization for Machine Translation using Error Severity Mappings
Reinforcement learning (RL) has been proven to be an effective and robust method for training neural machine translation systems, especially when paired with powerful reward models that accurately assess translation quality. However, most research has focused on RL methods that use sentence-level feedback, leading to inefficient learning signals due to the reward sparsity problem -- the model receives a single score for the entire sentence. To address this, we propose a novel approach that leverages fine-grained, token-level quality assessments along with error severity levels using RL methods. Specifically, we use xCOMET, a state-of-the-art quality estimation system, as our token-level reward model. We conduct experiments on small and large translation datasets with standard encoder-decoder and large language models-based machine translation systems, comparing the impact of sentence-level versus fine-grained reward signals on translation quality. Our results show that training with token-level rewards improves translation quality across language pairs over baselines according to both automatic and human evaluation. Furthermore, token-level reward optimization improves training stability, evidenced by a steady increase in mean rewards over training epochs.
From $r$ to $Q^*$: Your Language Model is Secretly a Q-Function
Reinforcement Learning From Human Feedback (RLHF) has been a critical to the success of the latest generation of generative AI models. In response to the complex nature of the classical RLHF pipeline, direct alignment algorithms such as Direct Preference Optimization (DPO) have emerged as an alternative approach. Although DPO solves the same objective as the standard RLHF setup, there is a mismatch between the two approaches. Standard RLHF deploys reinforcement learning in a specific token-level MDP, while DPO is derived as a bandit problem in which the whole response of the model is treated as a single arm. In this work we rectify this difference, first we theoretically show that we can derive DPO in the token-level MDP as a general inverse Q-learning algorithm, which satisfies the Bellman equation. Using our theoretical results, we provide three concrete empirical insights. First, we show that because of its token level interpretation, DPO is able to perform some type of credit assignment. Next, we prove that under the token level formulation, classical search-based algorithms, such as MCTS, which have recently been applied to the language generation space, are equivalent to likelihood-based search on a DPO policy. Empirically we show that a simple beam search yields meaningful improvement over the base DPO policy. Finally, we show how the choice of reference policy causes implicit rewards to decline during training. We conclude by discussing applications of our work, including information elicitation in multi-tun dialogue, reasoning, agentic applications and end-to-end training of multi-model systems.
Exploiting Tree Structure for Credit Assignment in RL Training of LLMs
Reinforcement learning improves LLM reasoning, yet sparse delayed reward over long sequences makes token-level credit assignment the key bottleneck. We study the verifiable-reward setting, where the final answer is checkable and multiple responses can be drawn per prompt. Reasoning tasks in math and medical QA align with this setup, where only a few decision tokens significantly impact the outcome. PPO offers token-level advantages with a learned value model, but it is complex to train both the actor and critic models simultaneously, and it is not easily generalizable, as the token-level values from the critic model can make training prone to overfitting. GRPO is critic-free and supports verifiable rewards, but spreads a single sequence-level return across tokens and ignores branching. We introduce Prefix-to-Tree (P2T), a simple procedure that converts a group of responses into a prefix tree and computes nonparametric prefix values \(V(s)\) by aggregating descendant outcomes. Built on P2T, we propose TEMPO (\textbf{Tree-Estimated Mean Prefix Value for Policy Optimization}), a critic-free algorithm that augments the group-relative outcome signal of GRPO with branch-gated temporal-difference corrections derived from the tree. At non-branch tokens, the temporal-difference (TD) term is zero, so TEMPO reduces to GRPO; at branching tokens, it supplies precise token-level credit without a learned value network or extra judges/teachers. On Qwen3-1.7B/4B, TEMPO outperforms PPO and GRPO on in-distribution (MATH, MedQA) and out-of-distribution (GSM-HARD, AMC23, MedMCQA, MMLU-Medical) benchmarks, and reaches higher validation accuracy with roughly the same wall-clock time.
Beyond the Exploration-Exploitation Trade-off: A Hidden State Approach for LLM Reasoning in RLVR
A prevailing view in Reinforcement Learning for Verifiable Rewards (RLVR) interprets recent progress through the lens of an exploration-exploitation trade-off, a perspective largely shaped by token-level metrics. We re-examine this perspective, proposing that this perceived trade-off may not be a fundamental constraint but rather an artifact of the measurement level. To investigate this, we shift the analysis to the semantically rich hidden-state space, adopting Effective Rank (ER) to quantify exploration and proposing its novel first- and second-order derivatives, named Effective Rank Velocity (ERV) and Effective Rank Acceleration (ERA), to capture exploitation dynamics. Our analysis reveals that at the hidden-state level, exploration and exploitation could be decoupled (Sec. 4). This finding reveals an opportunity to enhance both capacities simultaneously. This insight motivates our method, Velocity-Exploiting Rank-Learning (VERL), the first to operationalize the principle of synergistic exploration-exploitation enhancement by directly shaping the RL advantage function. The key innovation is leveraging the theoretically stable ERA as a predictive meta-controller to create a synergistic, dual-channel incentive structure. Instead of forcing a trade-off, VERL prospectively amplifies rewards for exploration to preempt overconfidence and reinforces exploitative gains to consolidate reasoning. Experiments across diverse LLMs and reasoning benchmarks show consistent gains, including up to 21.4% absolute accuracy improvement on the challenging Gaokao 2024 dataset.
ASPO: Asymmetric Importance Sampling Policy Optimization
Recent Large Language Model (LLM) post-training methods rely on token-level clipping mechanisms during Reinforcement Learning (RL). However, we identify a fundamental flaw in this Outcome-Supervised RL (OSRL) paradigm: the Importance Sampling (IS) ratios of positive-advantage tokens are mismatched, leading to unbalanced token weighting for positive and negative tokens. This mismatch suppresses the update of low-probability tokens while over-amplifying already high-probability ones. To address this, we propose Asymmetric Importance Sampling Policy Optimization (ASPO), which uses a simple yet effective strategy that flips the IS ratios of positive-advantage tokens, aligning their update direction with the learning dynamics of negative ones. AIS further incorporates a soft dual-clipping mechanism to stabilize extreme updates while maintaining gradient flow. Comprehensive experiments on coding and mathematical reasoning benchmarks demonstrate that ASPO significantly mitigates premature convergence, improves training stability, and enhances final performance over strong GRPO-based baselines. Our analysis provides new insights into the role of token-level weighting in OSRL and highlights the critical importance of correcting IS in LLM RL. The code and models of ASPO are available at https://github.com/wizard-III/Archer2.0.
The Unreasonable Effectiveness of Entropy Minimization in LLM Reasoning
Entropy minimization (EM) trains the model to concentrate even more probability mass on its most confident outputs. We show that this simple objective alone, without any labeled data, can substantially improve large language models' (LLMs) performance on challenging math, physics, and coding tasks. We explore three approaches: (1) EM-FT minimizes token-level entropy similarly to instruction finetuning, but on unlabeled outputs drawn from the model; (2) EM-RL: reinforcement learning with negative entropy as the only reward to maximize; (3) EM-INF: inference-time logit adjustment to reduce entropy without any training data or parameter updates. On Qwen-7B, EM-RL, without any labeled data, achieves comparable or better performance than strong RL baselines such as GRPO and RLOO that are trained on 60K labeled examples. Furthermore, EM-INF enables Qwen-32B to match or exceed the performance of proprietary models like GPT-4o, Claude 3 Opus, and Gemini 1.5 Pro on the challenging SciCode benchmark, while being 3x more efficient than self-consistency and sequential refinement. Our findings reveal that many pretrained LLMs possess previously underappreciated reasoning capabilities that can be effectively elicited through entropy minimization alone, without any labeled data or even any parameter updates.
Lightweight and Direct Document Relevance Optimization for Generative Information Retrieval
Generative information retrieval (GenIR) is a promising neural retrieval paradigm that formulates document retrieval as a document identifier (docid) generation task, allowing for end-to-end optimization toward a unified global retrieval objective. However, existing GenIR models suffer from token-level misalignment, where models trained to predict the next token often fail to capture document-level relevance effectively. While reinforcement learning-based methods, such as reinforcement learning from relevance feedback (RLRF), aim to address this misalignment through reward modeling, they introduce significant complexity, requiring the optimization of an auxiliary reward function followed by reinforcement fine-tuning, which is computationally expensive and often unstable. To address these challenges, we propose direct document relevance optimization (DDRO), which aligns token-level docid generation with document-level relevance estimation through direct optimization via pairwise ranking, eliminating the need for explicit reward modeling and reinforcement learning. Experimental results on benchmark datasets, including MS MARCO document and Natural Questions, show that DDRO outperforms reinforcement learning-based methods, achieving a 7.4% improvement in MRR@10 for MS MARCO and a 19.9% improvement for Natural Questions. These findings highlight DDRO's potential to enhance retrieval effectiveness with a simplified optimization approach. By framing alignment as a direct optimization problem, DDRO simplifies the ranking optimization pipeline of GenIR models while offering a viable alternative to reinforcement learning-based methods.
Thinkquel: A Model Dedicated to Text-to-dbt Using Synthetic Data and a Span-Aware Objective
Transforming natural-language requests into reliable, production-ready data transformations remains challenging: correctness depends on precise schema linking and warehouse-specific SQL dialects, while the strongest supervision available during training--execution success and result matching--are provided only at the sequence level. At the same time, assembling large, execution-validated corpora is costly, and token-level objectives misalign with these global signals, yielding unstable optimization and limited portability. We introduce Thinkquel, a fine-tuned model for producing robust, portable, and execution-validated database queries. Methodologies in Thinkquel integrates a novel synthetic data pipeline, TS-SQL, that leverages dbt as a portable intermediate representation with a span-aware reinforcement learning objective, and Token-Sequence GRPO (TS-GRPO), specifically designed to bridge the gap between token-level training signals and sequence-level execution rewards when finetuning LLMs. On the 500-example TS-SQL test set, Thinkquel (32B) reaches 93.2\% execution success and 61.8\% exact-result match with a two-stage SFT curriculum, improving over the base model by 67.2\% (exec.) and 44.4\% (match). In Spider (14B) experiments, TS-GRPO increases training stability and speeds convergence of the execution-match reward relative to GRPO and GSPO.
GTPO and GRPO-S: Token and Sequence-Level Reward Shaping with Policy Entropy
Reinforcement learning (RL) is a pivotal task for enhancing Large Language Model (LLM) reasoning. Conventional algorithms, however, typically adhere to a coarse-grained credit assignment paradigm, applying a uniform reward to all tokens in a sequence, a critical flaw in long-chain reasoning tasks. In this paper, we address this challenge and propose Dynamic Entropy Weighting, a novel mechanism that facilitates fine-grained rewards through two new algorithms: Group Token Policy Optimization (GTPO), which assigns an entropy-weighted reward to each token, and the analogous algorithm Sequence-Level GRPO (GRPO-S). Our approach is founded on the hypothesis that high policy entropy within a reasoning path is a powerful heuristic for cognitive effort at pivotal junctures, which can be repurposed into a learning signal. By repurposing policy entropy for reward shaping, we achieve true per-token credit assignment. Experimental results across challenging reasoning benchmarks validate the superiority of our approach, showing our methods significantly outperform a strong DAPO baseline and confirming our entropy-weighting mechanism as the key driver of this performance boost.
DRLC: Reinforcement Learning with Dense Rewards from LLM Critic
Reinforcement learning (RL) can align language models with non-differentiable reward signals, such as human preferences. However, a major challenge arises from the sparsity of these reward signals - typically, there is only one reward for the entire generation. This sparsity of rewards can lead to inefficient and unstable learning. In this paper, we introduce a novel framework leveraging the critique ability of LLMs to produce dense rewards throughout the learning process. Our approach incorporates a critic language model alongside the policy model. This critic is prompted with the task description, question, policy model's output, and environment's reward signal as input, and provides token or span-level dense rewards that reflect the quality of each segment of the output. We assess our approach on three text generation tasks: sentiment control, language model detoxification, and summarization. Experimental results show that incorporating artificial dense rewards in training yields consistent performance gains over the PPO baseline with holistic rewards. Furthermore, in a setting where the same model serves as both policy and critic, we demonstrate that "self-critique" rewards also boost learning efficiency.
Text2Grad: Reinforcement Learning from Natural Language Feedback
Traditional RLHF optimizes language models with coarse, scalar rewards that mask the fine-grained reasons behind success or failure, leading to slow and opaque learning. Recent work augments RL with textual critiques through prompting or reflection, improving interpretability but leaving model parameters untouched. We introduce Text2Grad, a reinforcement-learning paradigm that turns free-form textual feedback into span-level gradients. Given human (or programmatic) critiques, Text2Grad aligns each feedback phrase with the relevant token spans, converts these alignments into differentiable reward signals, and performs gradient updates that directly refine the offending portions of the model's policy. This yields precise, feedback-conditioned adjustments instead of global nudges. Text2Grad is realized through three components: (1) a high-quality feedback-annotation pipeline that pairs critiques with token spans; (2) a fine-grained reward model that predicts span-level reward on answer while generating explanatory critiques; and (3) a span-level policy optimizer that back-propagates natural-language gradients. Across summarization, code generation, and question answering, Text2Grad consistently surpasses scalar-reward RL and prompt-only baselines, providing both higher task metrics and richer interpretability. Our results demonstrate that natural-language feedback, when converted to gradients, is a powerful signal for fine-grained policy optimization. The code for our method is available at https://github.com/microsoft/Text2Grad
DPO Meets PPO: Reinforced Token Optimization for RLHF
In the classical Reinforcement Learning from Human Feedback (RLHF) framework, Proximal Policy Optimization (PPO) is employed to learn from sparse, sentence-level rewards -- a challenging scenario in traditional deep reinforcement learning. Despite the great successes of PPO in the alignment of state-of-the-art closed-source large language models (LLMs), its open-source implementation is still largely sub-optimal, as widely reported by numerous research studies. To address these issues, we introduce a framework that models RLHF problems as a Markov decision process (MDP), enabling the capture of fine-grained token-wise information. Furthermore, we provide theoretical insights that demonstrate the superiority of our MDP framework over the previous sentence-level bandit formulation. Under this framework, we introduce an algorithm, dubbed as Reinforced Token Optimization (RTO), which learns the token-wise reward function from preference data and performs policy optimization based on this learned token-wise reward signal. Theoretically, RTO is proven to have the capability of finding the near-optimal policy sample-efficiently. For its practical implementation, RTO innovatively integrates Direct Preference Optimization (DPO) and PPO. DPO, originally derived from sparse sentence rewards, surprisingly provides us with a token-wise characterization of response quality, which is seamlessly incorporated into our subsequent PPO training stage. Extensive real-world alignment experiments verify the effectiveness of the proposed approach.
SAGE: Steering and Refining Dialog Generation with State-Action Augmentation
Recent advances in large language models have demonstrated impressive capabilities in task-oriented applications, yet building emotionally intelligent chatbots that can engage in natural, strategic conversations remains a challenge. We present a novel approach called SAGE that uses latent variables to control long-horizon behavior in dialogue generation. At the core of our method is the State-Action Chain (SAC), which augments standard language model fine-tuning by introducing latent variables that encapsulate emotional states and conversational strategies between dialogue turns. During inference, these variables are generated before each response, enabling coarse-grained control over dialogue progression while maintaining natural interaction patterns. We also introduce a self-improvement pipeline that leverages dialogue tree search, LLM-based reward modeling, and targeted fine-tuning to optimize conversational trajectories. Our experimental results show that models trained with this approach demonstrate improved performance in emotional intelligence metrics while maintaining strong capabilities on LLM benchmarks. The discrete nature of our latent variables facilitates search-based strategies and provides a foundation for future applications of reinforcement learning to dialogue systems, where learning can occur at the state level rather than the token level.
Active Layer-Contrastive Decoding Reduces Hallucination in Large Language Model Generation
Recent decoding methods improve the factuality of large language models (LLMs) by refining how the next token is selected during generation. These methods typically operate at the token level, leveraging internal representations to suppress superficial patterns. Nevertheless, LLMs remain prone to hallucinations, especially over longer contexts. In this paper, we propose Active Layer-Contrastive Decoding (ActLCD), a novel decoding strategy that actively decides when to apply contrasting layers during generation. By casting decoding as a sequential decision-making problem, ActLCD employs a reinforcement learning policy guided by a reward-aware classifier to optimize factuality beyond the token level. Our experiments demonstrate that ActLCD surpasses state-of-the-art methods across five benchmarks, showcasing its effectiveness in mitigating hallucinations in diverse generation scenarios.
Enhancing Vision-Language Model Training with Reinforcement Learning in Synthetic Worlds for Real-World Success
Interactive multimodal agents must convert raw visual observations into coherent sequences of language-conditioned actions -- a capability that current vision-language models (VLMs) still lack. Earlier reinforcement-learning (RL) efforts could, in principle, endow VLMs with such skills, but they have seldom tested whether the learned behaviours generalize beyond their training simulators, and they depend either on brittle hyperparameter tuning or on dense-reward environments with low state variability. We introduce Vision-Language Decoupled Actor-Critic (VL-DAC), a lightweight, hyperparameter-free RL algorithm. VL-DAC applies PPO updates to action tokens while learning value only at the environment-step level: an arrangement, to our knowledge, not previously explored for large VLMs or LLMs. This simple decoupling removes unstable weighting terms and yields faster, more reliable convergence. Training a single VLM with VL-DAC in one inexpensive simulator at a time (MiniWorld, Gym-Cards, ALFWorld, or WebShop) already produces policies that generalize widely: +50\% relative on BALROG (game-centric agentic control), +5\% relative on the hardest part of VSI-Bench (spatial planning), and +2\% on VisualWebBench (web navigation), all without degrading general image understanding accuracy. These results provide the first evidence that a simple RL algorithm can train VLMs entirely in cheap synthetic worlds while delivering measurable gains on real-image agentic, spatial-reasoning, and web-navigation benchmarks.
Learning More with Less: A Dynamic Dual-Level Down-Sampling Framework for Efficient Policy Optimization
Critic-free methods like GRPO reduce memory demands by estimating advantages from multiple rollouts but tend to converge slowly, as critical learning signals are diluted by an abundance of uninformative samples and tokens. To tackle this challenge, we propose the Dynamic Dual-Level Down-Sampling (D^3S) framework that prioritizes the most informative samples and tokens across groups to improve the efficient of policy optimization. D^3S operates along two levels: (1) the sample-level, which selects a subset of rollouts to maximize advantage variance (Var(A)). We theoretically proven that this selection is positively correlated with the upper bound of the policy gradient norms, yielding higher policy gradients. (2) the token-level, which prioritizes tokens with a high product of advantage magnitude and policy entropy (|A_{i,t}|times H_{i,t}), focusing updates on tokens where the policy is both uncertain and impactful. Moreover, to prevent overfitting to high-signal data, D^3S employs a dynamic down-sampling schedule inspired by curriculum learning. This schedule starts with aggressive down-sampling to accelerate early learning and gradually relaxes to promote robust generalization. Extensive experiments on Qwen2.5 and Llama3.1 demonstrate that integrating D^3S into advanced RL algorithms achieves state-of-the-art performance and generalization while requiring fewer samples and tokens across diverse reasoning benchmarks. Our code is added in the supplementary materials and will be made publicly available.
Learn the Ropes, Then Trust the Wins: Self-imitation with Progressive Exploration for Agentic Reinforcement Learning
Reinforcement learning (RL) is the dominant paradigm for sharpening strategic tool use capabilities of LLMs on long-horizon, sparsely-rewarded agent tasks, yet it faces a fundamental challenge of exploration-exploitation trade-off. Existing studies stimulate exploration through the lens of policy entropy, but such mechanical entropy maximization is prone to RL training instability due to the multi-turn distribution shifting. In this paper, we target the progressive exploration-exploitation balance under the guidance of the agent own experiences without succumbing to either entropy collapsing or runaway divergence. We propose SPEAR, a curriculum-based self-imitation learning (SIL) recipe for training agentic LLMs. It extends the vanilla SIL framework, where a replay buffer stores self-generated promising trajectories for off-policy update, by gradually steering the policy evolution within a well-balanced range of entropy across stages. Specifically, our approach incorporates a curriculum to manage the exploration process, utilizing intrinsic rewards to foster skill-level exploration and facilitating action-level exploration through SIL. At first, the auxiliary tool call reward plays a critical role in the accumulation of tool-use skills, enabling broad exposure to the unfamiliar distributions of the environment feedback with an upward entropy trend. As training progresses, self-imitation gets strengthened to exploit existing successful patterns from replayed experiences for comparative action-level exploration, accelerating solution iteration without unbounded entropy growth. To further stabilize training, we recalibrate the advantages of experiences in the replay buffer to address the potential policy drift. Reugularizations such as the clipping of tokens with high covariance between probability and advantage are introduced to the trajectory-level entropy control to curb over-confidence.
MusicRL: Aligning Music Generation to Human Preferences
We propose MusicRL, the first music generation system finetuned from human feedback. Appreciation of text-to-music models is particularly subjective since the concept of musicality as well as the specific intention behind a caption are user-dependent (e.g. a caption such as "upbeat work-out music" can map to a retro guitar solo or a techno pop beat). Not only this makes supervised training of such models challenging, but it also calls for integrating continuous human feedback in their post-deployment finetuning. MusicRL is a pretrained autoregressive MusicLM (Agostinelli et al., 2023) model of discrete audio tokens finetuned with reinforcement learning to maximise sequence-level rewards. We design reward functions related specifically to text-adherence and audio quality with the help from selected raters, and use those to finetune MusicLM into MusicRL-R. We deploy MusicLM to users and collect a substantial dataset comprising 300,000 pairwise preferences. Using Reinforcement Learning from Human Feedback (RLHF), we train MusicRL-U, the first text-to-music model that incorporates human feedback at scale. Human evaluations show that both MusicRL-R and MusicRL-U are preferred to the baseline. Ultimately, MusicRL-RU combines the two approaches and results in the best model according to human raters. Ablation studies shed light on the musical attributes influencing human preferences, indicating that text adherence and quality only account for a part of it. This underscores the prevalence of subjectivity in musical appreciation and calls for further involvement of human listeners in the finetuning of music generation models.
Reinforcement Mid-Training
The development of state-of-the-art large language models is commonly understood as a two-stage process involving pre-training and post-training. We point out the need for an additional intermediate stage called reinforcement mid-training with potential for strong performance gains. In this paper, we formally define the problem and identify three key challenges: (1) inefficient training due to excessive reasoning steps, (2) disregard of the imbalanced token entropy distribution, and (3) underutilization of token information. To address these challenges, we propose RMT, a framework for efficient, adaptive, and unified reinforcement mid-training with various innovative components. In particular, we first introduce a dynamic token budget mechanism that constrains unnecessary reasoning steps and mitigates model overthinking. Next, we design a curriculum-based adaptive sampling method that fosters a progressive learning trajectory from easy to hard tokens. Finally, we present a dual training strategy that combines reinforcement learning with next-token prediction, ensuring targeted learning on key tokens and full exploitation of all token information. Extensive experiments demonstrate the superiority of RMT over state-of-the-art methods, achieving up to +64.91% performance improvement with only 21% of the reasoning length in language modeling. We also show that checkpoints obtained after reinforcement mid-training can benefit the subsequent post-training, yielding up to +18.76% improvement in the mathematical domain.
Do Not Let Low-Probability Tokens Over-Dominate in RL for LLMs
Reinforcement learning (RL) has become a cornerstone for enhancing the reasoning capabilities of large language models (LLMs), with recent innovations such as Group Relative Policy Optimization (GRPO) demonstrating exceptional effectiveness. In this study, we identify a critical yet underexplored issue in RL training: low-probability tokens disproportionately influence model updates due to their large gradient magnitudes. This dominance hinders the effective learning of high-probability tokens, whose gradients are essential for LLMs' performance but are substantially suppressed. To mitigate this interference, we propose two novel methods: Advantage Reweighting and Low-Probability Token Isolation (Lopti), both of which effectively attenuate gradients from low-probability tokens while emphasizing parameter updates driven by high-probability tokens. Our approaches promote balanced updates across tokens with varying probabilities, thereby enhancing the efficiency of RL training. Experimental results demonstrate that they substantially improve the performance of GRPO-trained LLMs, achieving up to a 46.2% improvement in K&K Logic Puzzle reasoning tasks. Our implementation is available at https://github.com/zhyang2226/AR-Lopti.
From Uniform to Heterogeneous: Tailoring Policy Optimization to Every Token's Nature
Reinforcement Learning has emerged as the fundamental technique for enhancing reasoning in LLMs. However, existing algorithms apply uniform optimization to all tokens, ignoring their different roles in reasoning process. To address this limitation, we introduce Heterogeneous Adaptive Policy Optimization (HAPO), a comprehensive token-aware algorithm that dynamically adapts optimization based on token entropy. For rollout sampling, we propose Adaptive Temperature Sampling, which adjusts sampling temperature in real time, promoting exploration at high-entropy tokens while preserving coherence at low-entropy ones. For advantage calculation, we introduce Token Level Group Average that normalizes advantages at token level, jointly accounting for sequence-length as in token-mean loss while preserving non-biased treatment. We then develop Differential Advantage Redistribution that leverages entropy and importance ratios to modulate rewards-adjusting updates for tokens with clear signals. For clipping loss, we design Asymmetric Adaptive Clipping, allowing aggressive probability reduction for noisy low-entropy tokens while enabling exploration for high-entropy tokens. Through systematic investigation between entropy and training dynamics, we embedded token-level treatment into every stages to achieve fine-grained control. Extensive experiments demonstrate that HAPO consistently outperforms DAPO across multiple model scales. Our code can be found in https://github.com/starriver030515/HAPO.
KTAE: A Model-Free Algorithm to Key-Tokens Advantage Estimation in Mathematical Reasoning
Recent advances have demonstrated that integrating reinforcement learning with rule-based rewards can significantly enhance the reasoning capabilities of large language models, even without supervised fine-tuning. However, prevalent reinforcement learning algorithms such as GRPO and its variants like DAPO, suffer from a coarse granularity issue when computing the advantage. Specifically, they compute rollout-level advantages that assign identical values to every token within a sequence, failing to capture token-specific contributions and hindering effective learning. To address this limitation, we propose Key-token Advantage Estimation (KTAE) - a novel algorithm that estimates fine-grained, token-level advantages without introducing additional models. KTAE leverages the correctness of sampled rollouts and applies statistical analysis to quantify the importance of individual tokens within a sequence to the final outcome. This quantified token-level importance is then combined with the rollout-level advantage to obtain a more fine-grained token-level advantage estimation. Empirical results show that models trained with GRPO+KTAE and DAPO+KTAE outperform baseline methods across five mathematical reasoning benchmarks. Notably, they achieve higher accuracy with shorter responses and even surpass R1-Distill-Qwen-1.5B using the same base model.
Segmenting Text and Learning Their Rewards for Improved RLHF in Language Model
Reinforcement learning from human feedback (RLHF) has been widely adopted to align language models (LMs) with human preference. Prior RLHF works typically take a bandit formulation, which, though intuitive, ignores the sequential nature of LM generation and can suffer from the sparse reward issue. While recent works propose dense token-level RLHF, treating each token as an action may be oversubtle to proper reward assignment. In this paper, we seek to get the best of both by training and utilizing a segment-level reward model, which assigns a reward to each semantically complete text segment that spans over a short sequence of tokens. For reward learning, our method allows dynamic text segmentation and compatibility with standard sequence-preference datasets. For effective RL-based LM training against segment reward, we generalize the classical scalar bandit reward normalizers into location-aware normalizer functions and interpolate the segment reward for further densification. With these designs, our method performs competitively on three popular RLHF benchmarks for LM policy: AlpacaEval 2.0, Arena-Hard, and MT-Bench. Ablation studies are conducted to further demonstrate our method.
Soft Tokens, Hard Truths
The use of continuous instead of discrete tokens during the Chain-of-Thought (CoT) phase of reasoning LLMs has garnered attention recently, based on the intuition that a continuous mixture of discrete tokens could simulate a superposition of several reasoning paths simultaneously. Theoretical results have formally proven that continuous tokens have much greater expressivity and can solve specific problems more efficiently. However, practical use of continuous tokens has been limited by strong training difficulties: previous works either just use continuous tokens at inference time on a pre-trained discrete-token model, or must distill the continuous CoT from ground-truth discrete CoTs and face computational costs that limit the CoT to very few tokens. This is the first work introducing a scalable method to learn continuous CoTs via reinforcement learning (RL), without distilling from reference discrete CoTs. We use "soft" tokens: mixtures of tokens together with noise on the input embedding to provide RL exploration. Computational overhead is minimal, enabling us to learn continuous CoTs with hundreds of tokens. On math reasoning benchmarks with Llama and Qwen models up to 8B, training with continuous CoTs match discrete-token CoTs for pass@1 and surpass them for pass@32, showing greater CoT diversity. In systematic comparisons, the best-performing scenario is to train with continuous CoT tokens then use discrete tokens for inference, meaning the "soft" models can be deployed in a standard way. Finally, we show continuous CoT RL training better preserves the predictions of the base model on out-of-domain tasks, thus providing a softer touch to the base model.
Bootstrapped Q-learning with Context Relevant Observation Pruning to Generalize in Text-based Games
We show that Reinforcement Learning (RL) methods for solving Text-Based Games (TBGs) often fail to generalize on unseen games, especially in small data regimes. To address this issue, we propose Context Relevant Episodic State Truncation (CREST) for irrelevant token removal in observation text for improved generalization. Our method first trains a base model using Q-learning, which typically overfits the training games. The base model's action token distribution is used to perform observation pruning that removes irrelevant tokens. A second bootstrapped model is then retrained on the pruned observation text. Our bootstrapped agent shows improved generalization in solving unseen TextWorld games, using 10x-20x fewer training games compared to previous state-of-the-art methods despite requiring less number of training episodes.
Compile Scene Graphs with Reinforcement Learning
Next token prediction is the fundamental principle for training large language models (LLMs), and reinforcement learning (RL) further enhances their reasoning performance. As an effective way to model language, image, video, and other modalities, the use of LLMs for end-to-end extraction of structured visual representations, such as scene graphs, remains underexplored. It requires the model to accurately produce a set of objects and relationship triplets, rather than generating text token by token. To achieve this, we introduce R1-SGG, a multimodal LLM (M-LLM) initially trained via supervised fine-tuning (SFT) on the scene graph dataset and subsequently refined using reinforcement learning to enhance its ability to generate scene graphs in an end-to-end manner. The SFT follows a conventional prompt-response paradigm, while RL requires the design of effective reward signals. Given the structured nature of scene graphs, we design a graph-centric reward function that integrates node-level rewards, edge-level rewards, and a format consistency reward. Our experiments demonstrate that rule-based RL substantially enhances model performance in the SGG task, achieving a zero failure rate--unlike supervised fine-tuning (SFT), which struggles to generalize effectively. Our code is available at https://github.com/gpt4vision/R1-SGG.
Reinforcing Language Agents via Policy Optimization with Action Decomposition
Language models as intelligent agents push the boundaries of sequential decision-making agents but struggle with limited knowledge of environmental dynamics and exponentially huge action space. Recent efforts like GLAM and TWOSOME manually constrain the action space to a restricted subset and employ reinforcement learning to align agents' knowledge with specific environments. However, they overlook fine-grained credit assignments for intra-action tokens, which is essential for efficient language agent optimization, and rely on human's prior knowledge to restrict action space. This paper proposes decomposing language agent optimization from the action level to the token level, offering finer supervision for each intra-action token and manageable optimization complexity in environments with unrestricted action spaces. Beginning with the simplification of flattening all actions, we theoretically explore the discrepancies between action-level optimization and this naive token-level optimization. We then derive the Bellman backup with Action Decomposition (BAD) to integrate credit assignments for both intra-action and inter-action tokens, effectively eliminating the discrepancies. Implementing BAD within the PPO algorithm, we introduce Policy Optimization with Action Decomposition (POAD). POAD benefits from a finer-grained credit assignment process and lower optimization complexity, leading to enhanced learning efficiency and generalization abilities in aligning language agents with interactive environments. We validate POAD across diverse testbeds, with results affirming the advantages of our approach and the correctness of our theoretical analysis.
Reinforcing Video Reasoning with Focused Thinking
Recent advancements in reinforcement learning, particularly through Group Relative Policy Optimization (GRPO), have significantly improved multimodal large language models for complex reasoning tasks. However, two critical limitations persist: 1) they often produce unfocused, verbose reasoning chains that obscure salient spatiotemporal cues and 2) binary rewarding fails to account for partially correct answers, resulting in high reward variance and inefficient learning. In this paper, we propose TW-GRPO, a novel framework that enhances visual reasoning with focused thinking and dense reward granularity. Specifically, we employs a token weighting mechanism that prioritizes tokens with high informational density (estimated by intra-group variance), suppressing redundant tokens like generic reasoning prefixes. Furthermore, we reformulate RL training by shifting from single-choice to multi-choice QA tasks, where soft rewards enable finer-grained gradient estimation by distinguishing partial correctness. Additionally, we propose question-answer inversion, a data augmentation strategy to generate diverse multi-choice samples from existing benchmarks. Experiments demonstrate state-of-the-art performance on several video reasoning and general understanding benchmarks. Notably, TW-GRPO achieves 50.4\% accuracy on CLEVRER (18.8\% improvement over Video-R1) and 65.8\% on MMVU. Our codes are available at https://github.com/longmalongma/TW-GRPO.
Dense Reward for Free in Reinforcement Learning from Human Feedback
Reinforcement Learning from Human Feedback (RLHF) has been credited as the key advance that has allowed Large Language Models (LLMs) to effectively follow instructions and produce useful assistance. Classically, this involves generating completions from the LLM in response to a query before using a separate reward model to assign a score to the full completion. As an auto-regressive process, the LLM has to take many "actions" (selecting individual tokens) and only receives a single, sparse reward at the end of an episode, a setup that is known to be difficult to optimise in traditional reinforcement learning. In this work we leverage the fact that the reward model contains more information than just its scalar output, in particular, it calculates an attention map over tokens as part of the transformer architecture. We use these attention weights to redistribute the reward along the whole completion, effectively densifying the signal and highlighting the most important tokens, all without incurring extra computational cost or requiring any additional modelling. We demonstrate that, theoretically, this approach is equivalent to potential-based reward shaping, ensuring that the optimal policy remains unchanged. Empirically, we show that it stabilises training, accelerates the rate of learning, and, in practical cases, may lead to better local optima.
Replacing thinking with tool usage enables reasoning in small language models
Recent advances have established a new machine learning paradigm based on scaling up compute at inference time as well as at training time. In that line of work, a combination of Supervised Fine-Tuning (SFT) on synthetic demonstrations and Reinforcement Learning with Verifiable Rewards (RLVR) is used for training Large Language Models to expend extra compute during inference in the form of "thoughts" expressed in natural language. In this paper, we propose to instead format these tokens as a multi-turn interaction trace with a stateful tool. At each turn, the new state of the tool is appended to the context of the model, whose job is to generate the tokens necessary to control the tool via a custom DSL. We benchmark this approach on the problem of repairing malfunctioning Python code, and show that this constrained setup allows for faster sampling of experience and a denser reward signal, allowing even models of size up to 3B parameters to learn how to proficiently expend additional compute on the task.
Dialogue Action Tokens: Steering Language Models in Goal-Directed Dialogue with a Multi-Turn Planner
We present an approach called Dialogue Action Tokens (DAT) that adapts language model agents to plan goal-directed dialogues. The core idea is to treat each utterance as an action, thereby converting dialogues into games where existing approaches such as reinforcement learning can be applied. Specifically, we freeze a pretrained language model and train a small planner model that predicts a continuous action vector, used for controlled generation in each round. This design avoids the problem of language degradation under reward optimization. When evaluated on the Sotopia platform for social simulations, the DAT-steered LLaMA model surpasses GPT-4's performance. We also apply DAT to steer an attacker language model in a novel multi-turn red-teaming setting, revealing a potential new attack surface.
Ignore the KL Penalty! Boosting Exploration on Critical Tokens to Enhance RL Fine-Tuning
The ability to achieve long-term goals is a key challenge in the current development of large language models (LLMs). To address this, pre-trained LLMs can be fine-tuned with reinforcement learning (RL) to explore solutions that optimize a given goal. However, exploration with LLMs is difficult, as a balance has to be struck between discovering new solutions and staying close enough to the pre-trained model, so as not to degrade basic capabilities. This is typically controlled with a Kullback-Leibler (KL) penalty. In this paper, we investigate the exploration dynamics of a small language model on a simple arithmetic task. We show how varying degrees of pre-training influence exploration and demonstrate the importance of "critical tokens" which have a dramatic impact on the final outcome. Consequently, we introduce a simple modification to the KL penalty that favors exploration on critical tokens, increasing the efficiency of the RL fine-tuning stage.
ArCHer: Training Language Model Agents via Hierarchical Multi-Turn RL
A broad use case of large language models (LLMs) is in goal-directed decision-making tasks (or "agent" tasks), where an LLM needs to not just generate completions for a given prompt, but rather make intelligent decisions over a multi-turn interaction to accomplish a task (e.g., when interacting with the web, using tools, or providing customer support). Reinforcement learning (RL) provides a general paradigm to address such agent tasks, but current RL methods for LLMs largely focus on optimizing single-turn rewards. By construction, most single-turn RL methods cannot endow LLMs with the ability to intelligently seek information over multiple turns, perform credit assignment, or reason about their past actions -- all of which are critical in agent tasks. This raises the question: how can we design effective and efficient multi-turn RL algorithms for LLMs? In this paper, we develop a framework for building multi-turn RL algorithms for fine-tuning LLMs, that preserves the flexibility of existing single-turn RL methods for LLMs (e.g., proximal policy optimization), while accommodating multiple turns, long horizons, and delayed rewards effectively. To do this, our framework adopts a hierarchical RL approach and runs two RL algorithms in parallel: a high-level off-policy value-based RL algorithm to aggregate reward over utterances, and a low-level RL algorithm that utilizes this high-level value function to train a token policy within each utterance or turn. Our hierarchical framework, Actor-Critic Framework with a Hierarchical Structure (ArCHer), can also give rise to other RL methods. Empirically, we find that ArCHer significantly improves efficiency and performance on agent tasks, attaining a sample efficiency of about 100x over existing methods, while also improving with larger model capacity (upto the 7 billion scale that we tested on).
Low-probability Tokens Sustain Exploration in Reinforcement Learning with Verifiable Reward
Reinforcement Learning with Verifiable Rewards (RLVR) has propelled Large Language Models in complex reasoning, yet its scalability is often hindered by a training bottleneck where performance plateaus as policy entropy collapses, signaling a loss of exploration. Previous methods typically address this by maintaining high policy entropy, yet the precise mechanisms that govern meaningful exploration have remained underexplored. Our analysis suggests that an unselective focus on entropy risks amplifying irrelevant tokens and destabilizing training. This paper investigates the exploration dynamics within RLVR and identifies a key issue: the gradual elimination of valuable low-probability exploratory tokens, which we term \textit{reasoning sparks}. We find that while abundant in pre-trained models, these sparks are systematically extinguished during RLVR due to over-penalization, leading to a degeneracy in exploration. To address this, we introduce Low-probability Regularization (Lp-Reg). Its core mechanism regularizes the policy towards a heuristic proxy distribution. This proxy is constructed by filtering out presumed noise tokens and re-normalizing the distribution over the remaining candidates. The result is a less-noisy proxy where the probability of reasoning sparks is amplified, which then serves as a soft regularization target to shield these valuable tokens from elimination via KL divergence. Experiments show that Lp-Reg enables stable on-policy training for around 1,000 steps, a regime where baseline entropy-control methods collapse. This sustained exploration leads to state-of-the-art performance, achieving a 60.17% average accuracy on five math benchmarks, an improvement of 2.66% over prior methods. Code is available at https://github.com/CarlanLark/Lp-Reg.
Training-Free Group Relative Policy Optimization
Recent advances in Large Language Model (LLM) agents have demonstrated their promising general capabilities. However, their performance in specialized real-world domains often degrades due to challenges in effectively integrating external tools and specific prompting strategies. While methods like agentic reinforcement learning have been proposed to address this, they typically rely on costly parameter updates, for example, through a process that uses Supervised Fine-Tuning (SFT) followed by a Reinforcement Learning (RL) phase with Group Relative Policy Optimization (GRPO) to alter the output distribution. However, we argue that LLMs can achieve a similar effect on the output distribution by learning experiential knowledge as a token prior, which is a far more lightweight approach that not only addresses practical data scarcity but also avoids the common issue of overfitting. To this end, we propose Training-Free Group Relative Policy Optimization (Training-Free GRPO), a cost-effective solution that enhances LLM agent performance without any parameter updates. Our method leverages the group relative semantic advantage instead of numerical ones within each group of rollouts, iteratively distilling high-quality experiential knowledge during multi-epoch learning on a minimal ground-truth data. Such knowledge serves as the learned token prior, which is seamlessly integrated during LLM API calls to guide model behavior. Experiments on mathematical reasoning and web searching tasks demonstrate that Training-Free GRPO, when applied to DeepSeek-V3.1-Terminus, significantly improves out-of-domain performance. With just a few dozen training samples, Training-Free GRPO outperforms fine-tuned small LLMs with marginal training data and cost.
Stabilizing Knowledge, Promoting Reasoning: Dual-Token Constraints for RLVR
Reinforcement Learning with Verifiable Rewards (RLVR) has become an effective post-training method for improving the reasoning abilities of Large Language Models (LLMs), mainly by shaping higher-order behaviors such as reflection and planning. However, previous RLVR algorithms often apply uniform training signals to all tokens, without considering the different roles of low-entropy knowledge-related tokens and high-entropy reasoning-related tokens. Some recent methods try to separate these token types by gradient masking or asynchronous updates, but these approaches may break semantic dependencies in the model output and hinder effective learning. In this work, we propose Archer, an entropy-aware RLVR approach with dual-token constraints and synchronous updates. Specifically, our method applies weaker KL regularization and higher clipping thresholds to reasoning tokens to encourage exploration, while using stronger constraints on knowledge tokens to maintain factual knowledge. Experimental results on several mathematical reasoning and code generation benchmarks show that our approach significantly outperforms previous RLVR methods, reaching or exceeding state-of-the-art performance among models of comparable size. The code is available at https://github.com/wizard-III/ArcherCodeR.
One-Token Rollout: Guiding Supervised Fine-Tuning of LLMs with Policy Gradient
Supervised fine-tuning (SFT) is the predominant method for adapting large language models (LLMs), yet it often struggles with generalization compared to reinforcement learning (RL). In this work, we posit that this performance disparity stems not just from the loss function, but from a more fundamental difference: SFT learns from a fixed, pre-collected dataset, whereas RL utilizes on-policy data sampled from the current policy. Building on this hypothesis, we introduce one-token rollout (OTR), a novel fine-tuning algorithm that guides SFT with the policy gradient method. OTR reframes the autoregressive learning process by treating each token generation as a single-step reinforcement learning trajectory. At each step, it performs a Monte Carlo ``rollout'' by sampling multiple candidate tokens from the current policy's distribution. The ground-truth token from the supervised data is then used to provide a reward signal to these samples. Guided by policy gradient, our algorithm repurposes static, off-policy supervised data into a dynamic, on-policy signal at the token level, capturing the generalization benefits of on-policy learning while bypassing the costly overhead of full sentence generation. Through extensive experiments on a diverse suite of challenging benchmarks spanning mathematical reasoning, code generation, and general domain reasoning, we demonstrate that OTR consistently outperforms standard SFT. Our findings establish OTR as a powerful and practical alternative for fine-tuning LLMs and provide compelling evidence that the on-policy nature of data is a critical driver of generalization, offering a promising new direction for fine-tuning LLMs.
MOTIF: Modular Thinking via Reinforcement Fine-tuning in LLMs
Recent advancements in the reasoning capabilities of large language models (LLMs) show that employing group relative policy optimization (GRPO) algorithm for reinforcement learning (RL) training allows the models to use more thinking/reasoning tokens for generating better responses. However, LLMs can generate only a finite amount of tokens while maintaining attention to the previously generated tokens. This limit, also known as the context size of an LLM, is a bottleneck in LLM reasoning with arbitrarily large number of tokens. To think beyond the limit of context size, an LLM must employ a modular thinking strategy to reason over multiple rounds. In this work, we propose MOTIF: Modular Thinking via Reinforcement Finetuning -- an RL training method for generating thinking tokens in multiple rounds, effectively allowing the model to think with additional context size. We trained the open-source model Qwen2.5-3B-Instruct on GSM8K dataset via parameter efficient fine-tuning and tested its accuracy on MATH500 and AIME2024 benchmarks. Our experiments show 3.8\% and 3.3\% improvements over vanilla GRPO based training in the respective benchmarks. Furthermore, this improvement was achieved with only 15\% of samples, thus demonstrating sample efficiency of MOTIF. Our code and models are available at https://github.com/purbeshmitra/MOTIF and https://huggingface.co/purbeshmitra/MOTIF, respectively.
Beyond the 80/20 Rule: High-Entropy Minority Tokens Drive Effective Reinforcement Learning for LLM Reasoning
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a powerful approach to enhancing the reasoning capabilities of Large Language Models (LLMs), while its mechanisms are not yet well understood. In this work, we undertake a pioneering exploration of RLVR through the novel perspective of token entropy patterns, comprehensively analyzing how different tokens influence reasoning performance. By examining token entropy patterns in Chain-of-Thought (CoT) reasoning, we observe that only a small fraction of tokens exhibit high entropy, and these tokens act as critical forks that steer the model toward diverse reasoning pathways. Furthermore, studying how entropy patterns evolve during RLVR training reveals that RLVR largely adheres to the base model's entropy patterns, primarily adjusting the entropy of high-entropy tokens. These findings highlight the significance of high-entropy tokens (i.e., forking tokens) to RLVR. We ultimately improve RLVR by restricting policy gradient updates to forking tokens and uncover a finding even beyond the 80/20 rule: utilizing only 20% of the tokens while maintaining performance comparable to full-gradient updates on the Qwen3-8B base model and significantly surpassing full-gradient updates on the Qwen3-32B (+11.04 on AIME'25 and +7.71 on AIME'24) and Qwen3-14B (+4.79 on AIME'25 and +5.21 on AIME'24) base models, highlighting a strong scaling trend. In contrast, training exclusively on the 80% lowest-entropy tokens leads to a marked decline in performance. These findings indicate that the efficacy of RLVR primarily arises from optimizing the high-entropy tokens that decide reasoning directions. Collectively, our results highlight the potential to understand RLVR through a token-entropy perspective and optimize RLVR by leveraging high-entropy minority tokens to further improve LLM reasoning.
Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback
Automatically synthesizing dense rewards from natural language descriptions is a promising paradigm in reinforcement learning (RL), with applications to sparse reward problems, open-ended exploration, and hierarchical skill design. Recent works have made promising steps by exploiting the prior knowledge of large language models (LLMs). However, these approaches suffer from important limitations: they are either not scalable to problems requiring billions of environment samples, due to requiring LLM annotations for each observation, or they require a diverse offline dataset, which may not exist or be impossible to collect. In this work, we address these limitations through a combination of algorithmic and systems-level contributions. We propose \oni, a distributed architecture that simultaneously learns an RL policy and an intrinsic reward function using LLM feedback. Our approach annotates the agent's collected experience via an asynchronous LLM server, which is then distilled into an intrinsic reward model. We explore a range of algorithmic choices for reward modeling with varying complexity, including hashing, classification, and ranking models. By studying their relative tradeoffs, we shed light on questions regarding intrinsic reward design for sparse reward problems. Our approach achieves state-of-the-art performance across a range of challenging, sparse reward tasks from the NetHack Learning Environment in a simple unified process, solely using the agent's gathered experience, without requiring external datasets. We make our code available at https://github.com/facebookresearch/oni.
Using Natural Language for Reward Shaping in Reinforcement Learning
Recent reinforcement learning (RL) approaches have shown strong performance in complex domains such as Atari games, but are often highly sample inefficient. A common approach to reduce interaction time with the environment is to use reward shaping, which involves carefully designing reward functions that provide the agent intermediate rewards for progress towards the goal. However, designing appropriate shaping rewards is known to be difficult as well as time-consuming. In this work, we address this problem by using natural language instructions to perform reward shaping. We propose the LanguagE-Action Reward Network (LEARN), a framework that maps free-form natural language instructions to intermediate rewards based on actions taken by the agent. These intermediate language-based rewards can seamlessly be integrated into any standard reinforcement learning algorithm. We experiment with Montezuma's Revenge from the Atari Learning Environment, a popular benchmark in RL. Our experiments on a diverse set of 15 tasks demonstrate that, for the same number of interactions with the environment, language-based rewards lead to successful completion of the task 60% more often on average, compared to learning without language.
Improving Token-Based World Models with Parallel Observation Prediction
Motivated by the success of Transformers when applied to sequences of discrete symbols, token-based world models (TBWMs) were recently proposed as sample-efficient methods. In TBWMs, the world model consumes agent experience as a language-like sequence of tokens, where each observation constitutes a sub-sequence. However, during imagination, the sequential token-by-token generation of next observations results in a severe bottleneck, leading to long training times, poor GPU utilization, and limited representations. To resolve this bottleneck, we devise a novel Parallel Observation Prediction (POP) mechanism. POP augments a Retentive Network (RetNet) with a novel forward mode tailored to our reinforcement learning setting. We incorporate POP in a novel TBWM agent named REM (Retentive Environment Model), showcasing a 15.4x faster imagination compared to prior TBWMs. REM attains superhuman performance on 12 out of 26 games of the Atari 100K benchmark, while training in less than 12 hours. Our code is available at https://github.com/leor-c/REM.
Semantic HELM: An Interpretable Memory for Reinforcement Learning
Reinforcement learning agents deployed in the real world often have to cope with partially observable environments. Therefore, most agents employ memory mechanisms to approximate the state of the environment. Recently, there have been impressive success stories in mastering partially observable environments, mostly in the realm of computer games like Dota 2, StarCraft II, or MineCraft. However, none of these methods are interpretable in the sense that it is not comprehensible for humans how the agent decides which actions to take based on its inputs. Yet, human understanding is necessary in order to deploy such methods in high-stake domains like autonomous driving or medical applications. We propose a novel memory mechanism that operates on human language to illuminate the decision-making process. First, we use CLIP to associate visual inputs with language tokens. Then we feed these tokens to a pretrained language model that serves the agent as memory and provides it with a coherent and interpretable representation of the past. Our memory mechanism achieves state-of-the-art performance in environments where memorizing the past is crucial to solve tasks. Further, we present situations where our memory component excels or fails to demonstrate strengths and weaknesses of our new approach.
Controlling Large Language Model Agents with Entropic Activation Steering
The generality of pretrained large language models (LLMs) has prompted increasing interest in their use as in-context learning agents. To be successful, such agents must form beliefs about how to achieve their goals based on limited interaction with their environment, resulting in uncertainty about the best action to take at each step. In this paper, we study how LLM agents form and act on these beliefs by conducting experiments in controlled sequential decision-making tasks. To begin, we find that LLM agents are overconfident: They draw strong conclusions about what to do based on insufficient evidence, resulting in inadequately explorative behavior. We dig deeper into this phenomenon and show how it emerges from a collapse in the entropy of the action distribution implied by sampling from the LLM. We then demonstrate that existing token-level sampling techniques are by themselves insufficient to make the agent explore more. Motivated by this fact, we introduce Entropic Activation Steering (EAST), an activation steering method for in-context LLM agents. EAST computes a steering vector as an entropy-weighted combination of representations, and uses it to manipulate an LLM agent's uncertainty over actions by intervening on its activations during the forward pass. We show that EAST can reliably increase the entropy in an LLM agent's actions, causing more explorative behavior to emerge. Finally, EAST modifies the subjective uncertainty an LLM agent expresses, paving the way to interpreting and controlling how LLM agents represent uncertainty about their decisions.
Reinforcement Pre-Training
In this work, we introduce Reinforcement Pre-Training (RPT) as a new scaling paradigm for large language models and reinforcement learning (RL). Specifically, we reframe next-token prediction as a reasoning task trained using RL, where it receives verifiable rewards for correctly predicting the next token for a given context. RPT offers a scalable method to leverage vast amounts of text data for general-purpose RL, rather than relying on domain-specific annotated answers. By incentivizing the capability of next-token reasoning, RPT significantly improves the language modeling accuracy of predicting the next tokens. Moreover, RPT provides a strong pre-trained foundation for further reinforcement fine-tuning. The scaling curves show that increased training compute consistently improves the next-token prediction accuracy. The results position RPT as an effective and promising scaling paradigm to advance language model pre-training.
Segment Policy Optimization: Effective Segment-Level Credit Assignment in RL for Large Language Models
Enhancing the reasoning capabilities of large language models effectively using reinforcement learning (RL) remains a crucial challenge. Existing approaches primarily adopt two contrasting advantage estimation granularities: Token-level methods (e.g., PPO) aim to provide the fine-grained advantage signals but suffer from inaccurate estimation due to difficulties in training an accurate critic model. On the other extreme, trajectory-level methods (e.g., GRPO) solely rely on a coarse-grained advantage signal from the final reward, leading to imprecise credit assignment. To address these limitations, we propose Segment Policy Optimization (SPO), a novel RL framework that leverages segment-level advantage estimation at an intermediate granularity, achieving a better balance by offering more precise credit assignment than trajectory-level methods and requiring fewer estimation points than token-level methods, enabling accurate advantage estimation based on Monte Carlo (MC) without a critic model. SPO features three components with novel strategies: (1) flexible segment partition; (2) accurate segment advantage estimation; and (3) policy optimization using segment advantages, including a novel probability-mask strategy. We further instantiate SPO for two specific scenarios: (1) SPO-chain for short chain-of-thought (CoT), featuring novel cutpoint-based partition and chain-based advantage estimation, achieving 6-12 percentage point improvements in accuracy over PPO and GRPO on GSM8K. (2) SPO-tree for long CoT, featuring novel tree-based advantage estimation, which significantly reduces the cost of MC estimation, achieving 7-11 percentage point improvements over GRPO on MATH500 under 2K and 4K context evaluation. We make our code publicly available at https://github.com/AIFrameResearch/SPO.
LLMs Are In-Context Reinforcement Learners
Large Language Models (LLMs) can learn new tasks through in-context supervised learning (i.e., ICL). This work studies if this ability extends to in-context reinforcement learning (ICRL), where models are not given gold labels in context, but only their past predictions and rewards. We show that a naive application of ICRL fails miserably, and identify the root cause as a fundamental deficiency at exploration, which leads to quick model degeneration. We propose an algorithm to address this deficiency by increasing test-time compute, as well as a compute-bound approximation. We use several challenging classification tasks to empirically show that our ICRL algorithms lead to effective learning from rewards alone, and analyze the characteristics of this ability and our methods. Overall, our results reveal remarkable ICRL abilities in LLMs.
Large Language Models can Implement Policy Iteration
This work presents In-Context Policy Iteration, an algorithm for performing Reinforcement Learning (RL), in-context, using foundation models. While the application of foundation models to RL has received considerable attention, most approaches rely on either (1) the curation of expert demonstrations (either through manual design or task-specific pretraining) or (2) adaptation to the task of interest using gradient methods (either fine-tuning or training of adapter layers). Both of these techniques have drawbacks. Collecting demonstrations is labor-intensive, and algorithms that rely on them do not outperform the experts from which the demonstrations were derived. All gradient techniques are inherently slow, sacrificing the "few-shot" quality that made in-context learning attractive to begin with. In this work, we present an algorithm, ICPI, that learns to perform RL tasks without expert demonstrations or gradients. Instead we present a policy-iteration method in which the prompt content is the entire locus of learning. ICPI iteratively updates the contents of the prompt from which it derives its policy through trial-and-error interaction with an RL environment. In order to eliminate the role of in-weights learning (on which approaches like Decision Transformer rely heavily), we demonstrate our algorithm using Codex, a language model with no prior knowledge of the domains on which we evaluate it.
Token-level Direct Preference Optimization
Fine-tuning pre-trained Large Language Models (LLMs) is essential to align them with human values and intentions. This process often utilizes methods like pairwise comparisons and KL divergence against a reference LLM, focusing on the evaluation of full answers generated by the models. However, the generation of these responses occurs in a token level, following a sequential, auto-regressive fashion. In this paper, we introduce Token-level Direct Preference Optimization (TDPO), a novel approach to align LLMs with human preferences by optimizing policy at the token level. Unlike previous methods, which face challenges in divergence efficiency, TDPO incorporates forward KL divergence constraints for each token, improving alignment and diversity. Utilizing the Bradley-Terry model for a token-based reward system, TDPO enhances the regulation of KL divergence, while preserving simplicity without the need for explicit reward modeling. Experimental results across various text tasks demonstrate TDPO's superior performance in balancing alignment with generation diversity. Notably, fine-tuning with TDPO strikes a better balance than DPO in the controlled sentiment generation and single-turn dialogue datasets, and significantly improves the quality of generated responses compared to both DPO and PPO-based RLHF methods. Our code is open-sourced at https://github.com/Vance0124/Token-level-Direct-Preference-Optimization.
Disentangling Reasoning Tokens and Boilerplate Tokens For Language Model Fine-tuning
When using agent-task datasets to enhance agent capabilities for Large Language Models (LLMs), current methodologies often treat all tokens within a sample equally. However, we argue that tokens serving different roles - specifically, reasoning tokens versus boilerplate tokens (e.g., those governing output format) - differ significantly in importance and learning complexity, necessitating their disentanglement and distinct treatment. To address this, we propose a novel Shuffle-Aware Discriminator (SHAD) for adaptive token discrimination. SHAD classifies tokens by exploiting predictability differences observed after shuffling input-output combinations across samples: boilerplate tokens, due to their repetitive nature among samples, maintain predictability, whereas reasoning tokens do not. Using SHAD, we propose the Reasoning-highlighted Fine-Tuning (RFT) method, which adaptively emphasizes reasoning tokens during fine-tuning, yielding notable performance gains over common Supervised Fine-Tuning (SFT).
ConfClip: Confidence-Weighted and Clipped Reward for Reinforcement Learning in LLMs
Reinforcement learning (RL) has become a standard paradigm for refining large language models (LLMs) beyond pre-training and instruction tuning. A prominent line of work is RL with verifiable rewards (RLVR), which leverages automatically verifiable outcomes (e.g., correctness or executability) to generate reward signals. While efficient, this framework faces two key limitations: First, its binary feedback is too sparse to capture the quality of the reasoning process. Second, its coarse-grained rewards potentially lead to vanishing gradients. Inspired by observations from human learning, we introduce a RL technique that integrates verifiable outcomes with the model's own confidence estimates. This joint design enriches the reward signal, providing finer-grained feedback and implicitly supervising the reasoning process. Experimental results demonstrate that our proposed method enhances RL performance across multiple datasets and reduces token consumption during inference, while incurring negligible additional training cost. Moreover, it can be used as a plug-in module to enhance other state-of-the-art RL methods.
Attention Illuminates LLM Reasoning: The Preplan-and-Anchor Rhythm Enables Fine-Grained Policy Optimization
The reasoning pattern of Large language models (LLMs) remains opaque, and Reinforcement learning (RL) typically applies uniform credit across an entire generation, blurring the distinction between pivotal and routine steps. This work positions attention as a privileged substrate that renders the internal logic of LLMs legible, not merely as a byproduct of computation, but as a mechanistic blueprint of reasoning itself. We first distinguish attention heads between locally and globally focused information processing and reveal that locally focused heads produce a sawtooth pattern near the diagonal indicating phrasal chunks, while globally focused heads expose tokens that exert broad downstream influence over future tokens. We formalize these with two metrics: 1) Windowed Average Attention Distance, which measures the extent of backward attention within a clipped window; 2) Future Attention Influence, which quantifies a token's global importance as the average attention it receives from subsequent tokens. Taken together, these signals reveal a recurring preplan-and-anchor mechanism, where the model first performs a long-range contextual reference to generate an introductory token, which is immediately followed by or coincides with a semantic anchor token that organizes subsequent reasoning. Leveraging these insights, we introduce three novel RL strategies that dynamically perform targeted credit assignment to critical nodes (preplan tokens, anchor tokens, and their temporal coupling) and show consistent performance gains across various reasoning tasks. By aligning optimization with the model's intrinsic reasoning rhythm, we aim to transform opaque optimization into an actionable structure-aware process, hoping to offer a potential step toward more transparent and effective optimization of LLM reasoning.
EVOLvE: Evaluating and Optimizing LLMs For Exploration
Despite their success in many domains, large language models (LLMs) remain under-studied in scenarios requiring optimal decision-making under uncertainty. This is crucial as many real-world applications, ranging from personalized recommendations to healthcare interventions, demand that LLMs not only predict but also actively learn to make optimal decisions through exploration. In this work, we measure LLMs' (in)ability to make optimal decisions in bandits, a state-less reinforcement learning setting relevant to many applications. We develop a comprehensive suite of environments, including both context-free and contextual bandits with varying task difficulties, to benchmark LLMs' performance. Motivated by the existence of optimal exploration algorithms, we propose efficient ways to integrate this algorithmic knowledge into LLMs: by providing explicit algorithm-guided support during inference; and through algorithm distillation via in-context demonstrations and fine-tuning, using synthetic data generated from these algorithms. Impressively, these techniques allow us to achieve superior exploration performance with smaller models, surpassing larger models on various tasks. We conducted an extensive ablation study to shed light on various factors, such as task difficulty and data representation, that influence the efficiency of LLM exploration. Additionally, we conduct a rigorous analysis of the LLM's exploration efficiency using the concept of regret, linking its ability to explore to the model size and underlying algorithm.
ARIA: Training Language Agents with Intention-Driven Reward Aggregation
Large language models (LLMs) have enabled agents to perform complex reasoning and decision-making through free-form language interactions. However, in open-ended language action environments (e.g., negotiation or question-asking games), the action space can be formulated as a joint distribution over tokens, resulting in an exponentially large action space. Sampling actions in such a space can lead to extreme reward sparsity, which brings large reward variance, hindering effective reinforcement learning (RL). To address this, we propose ARIA, a method that Aggregates Rewards in Intention space to enable efficient and effective language Agents training. ARIA aims to project natural language actions from the high-dimensional joint token distribution space into a low-dimensional intention space, where semantically similar actions are clustered and assigned shared rewards. This intention-aware reward aggregation reduces reward variance by densifying reward signals, fostering better policy optimization. Extensive experiments demonstrate that ARIA not only significantly reduces policy gradient variance, but also delivers substantial performance gains of an average of 9.95% across four downstream tasks, consistently outperforming offline and online RL baselines.
Continuous Chain of Thought Enables Parallel Exploration and Reasoning
Current language models generate chain-of-thought traces by autoregressively sampling tokens from a finite vocabulary. While this discrete sampling has achieved remarkable success, conducting chain-of-thought with continuously-valued tokens (CoT2) offers a richer and more expressive alternative. Our work examines the benefits of CoT2 through logical reasoning tasks that inherently require search capabilities and provide optimization and exploration methods for CoT2. Theoretically, we show that CoT2 allows the model to track multiple traces in parallel and quantify its benefits for inference efficiency. Notably, one layer transformer equipped with CoT2 can provably solve the combinatorial "subset sum problem" given sufficient embedding dimension. These insights lead to a novel and effective supervision strategy where we match the softmax outputs to the empirical token distributions of a set of target traces. Complementing this, we introduce sampling strategies that unlock policy optimization and self-improvement for CoT2. Our first strategy samples and composes K discrete tokens at each decoding step to control the level of parallelism, and reduces to standard CoT when K=1. Our second strategy relies on continuous exploration over the probability simplex. Experiments confirm that policy optimization with CoT2 indeed improves the performance of the model beyond its initial discrete or continuous supervision.
LaSeR: Reinforcement Learning with Last-Token Self-Rewarding
Reinforcement Learning with Verifiable Rewards (RLVR) has recently emerged as a core paradigm for enhancing the reasoning capabilities of Large Language Models (LLMs). To address the lack of verification signals at test time, prior studies incorporate the training of model's self-verification capability into the standard RLVR process, thereby unifying reasoning and verification capabilities within a single LLM. However, previous practice requires the LLM to sequentially generate solutions and self-verifications using two separate prompt templates, which significantly reduces efficiency. In this work, we theoretically reveal that the closed-form solution to the RL objective of self-verification can be reduced to a remarkably simple form: the true reasoning reward of a solution is equal to its last-token self-rewarding score, which is computed as the difference between the policy model's next-token log-probability assigned to any pre-specified token at the solution's last token and a pre-calculated constant, scaled by the KL coefficient. Based on this insight, we propose LaSeR (Reinforcement Learning with Last-Token Self-Rewarding), an algorithm that simply augments the original RLVR loss with a MSE loss that aligns the last-token self-rewarding scores with verifier-based reasoning rewards, jointly optimizing the reasoning and self-rewarding capabilities of LLMs. The optimized self-rewarding scores can be utilized in both training and testing to enhance model performance. Notably, our algorithm derives these scores from the predicted next-token probability distribution of the last token immediately after generation, incurring only the minimal extra cost of one additional token inference. Experiments show that our method not only improves the model's reasoning performance but also equips it with remarkable self-rewarding capability, thereby boosting its inference-time scaling performance.
Sailing AI by the Stars: A Survey of Learning from Rewards in Post-Training and Test-Time Scaling of Large Language Models
Recent developments in Large Language Models (LLMs) have shifted from pre-training scaling to post-training and test-time scaling. Across these developments, a key unified paradigm has arisen: Learning from Rewards, where reward signals act as the guiding stars to steer LLM behavior. It has underpinned a wide range of prevalent techniques, such as reinforcement learning (in RLHF, DPO, and GRPO), reward-guided decoding, and post-hoc correction. Crucially, this paradigm enables the transition from passive learning from static data to active learning from dynamic feedback. This endows LLMs with aligned preferences and deep reasoning capabilities. In this survey, we present a comprehensive overview of the paradigm of learning from rewards. We categorize and analyze the strategies under this paradigm across training, inference, and post-inference stages. We further discuss the benchmarks for reward models and the primary applications. Finally we highlight the challenges and future directions. We maintain a paper collection at https://github.com/bobxwu/learning-from-rewards-llm-papers.
From Language to Goals: Inverse Reinforcement Learning for Vision-Based Instruction Following
Reinforcement learning is a promising framework for solving control problems, but its use in practical situations is hampered by the fact that reward functions are often difficult to engineer. Specifying goals and tasks for autonomous machines, such as robots, is a significant challenge: conventionally, reward functions and goal states have been used to communicate objectives. But people can communicate objectives to each other simply by describing or demonstrating them. How can we build learning algorithms that will allow us to tell machines what we want them to do? In this work, we investigate the problem of grounding language commands as reward functions using inverse reinforcement learning, and argue that language-conditioned rewards are more transferable than language-conditioned policies to new environments. We propose language-conditioned reward learning (LC-RL), which grounds language commands as a reward function represented by a deep neural network. We demonstrate that our model learns rewards that transfer to novel tasks and environments on realistic, high-dimensional visual environments with natural language commands, whereas directly learning a language-conditioned policy leads to poor performance.
Exploratory Preference Optimization: Harnessing Implicit Q*-Approximation for Sample-Efficient RLHF
Reinforcement learning from human feedback (RLHF) has emerged as a central tool for language model alignment. We consider online exploration in RLHF, which exploits interactive access to human or AI feedback by deliberately encouraging the model to produce diverse, maximally informative responses. By allowing RLHF to confidently stray from the pre-trained model, online exploration offers the possibility of novel, potentially super-human capabilities, but its full potential as a paradigm for language model training has yet to be realized, owing to computational and statistical bottlenecks in directly adapting existing reinforcement learning techniques. We propose a new algorithm for online exploration in RLHF, Exploratory Preference Optimization (XPO), which is simple and practical -- a one-line change to (online) Direct Preference Optimization (DPO; Rafailov et al., 2023) -- yet enjoys the strongest known provable guarantees and promising empirical performance. XPO augments the DPO objective with a novel and principled exploration bonus, empowering the algorithm to explore outside the support of the initial model and human feedback data. In theory, we show that XPO is provably sample-efficient and converges to a near-optimal language model policy under natural exploration conditions, irrespective of whether the initial model has good coverage. Our analysis, which builds on the observation that DPO implicitly performs a form of Q^{star}-approximation (or, Bellman error minimization), combines previously disparate techniques from language modeling and theoretical reinforcement learning in a serendipitous fashion through the perspective of KL-regularized Markov decision processes. Empirically, we find that XPO is more sample-efficient than non-exploratory DPO variants in a preliminary evaluation.
Prompt Curriculum Learning for Efficient LLM Post-Training
We introduce Prompt Curriculum Learning (PCL), a lightweight reinforcement learning (RL) algorithm that selects intermediate-difficulty prompts using a learned value model to post-train language models. Since post-training LLMs via RL remains sensitive to batching and prompt selection strategies, we first conduct a series of systematic experiments where we (1) determine the optimal training batch size that balances generation efficiency and gradient quality and (2) establish the importance of focusing on prompts of intermediate difficulty for the policy. We build upon these results to design PCL, which identifies prompts of intermediate difficulty for the current policy in an on-policy manner by using a value model that is concurrently updated based on the current policy. By focusing on informative prompts that yield high effective ratios, PCL achieves either the highest performance or requires significantly less time to reach comparable performance to its counterparts. Compared to rollout-based filtering methods, PCL avoids costly rollouts and achieves 12.1times and 16.9times faster speed on identifying intermediate-difficulty prompts when training on MATH and DeepScaleR, respectively. We further demonstrate that our value model accurately predicts prompt difficulty and allows PCL to focus on progressively more challenging prompts during RL. Our results present a new methodology that delivers improved tradeoff between upper-bound performance and efficiency for reasoning-focused RL.
Understanding and Mitigating Tokenization Bias in Language Models
State-of-the-art language models are autoregressive and operate on subword units known as tokens. Specifically, one must encode the conditioning string into a list of tokens before passing to the language models for next-token prediction. We show that popular encoding schemes, such as maximum prefix encoding (MPE) and byte-pair-encoding (BPE), induce a sampling bias that cannot be mitigated with more training or data. To counter this universal problem, for each encoding scheme above, we propose a novel algorithm to obtain unbiased estimates from any language model trained on tokenized data. Our methods do not require finetuning the model, and the complexity, defined as the number of model runs, scales linearly with the sequence length in the case of MPE. As a result, we show that one can simulate token-free behavior from a tokenized language model. We empirically verify the correctness of our method through a Markov-chain setup, where it accurately recovers the transition probabilities, as opposed to the conventional method of directly prompting tokens into the language model.
Learning a Continue-Thinking Token for Enhanced Test-Time Scaling
Test-time scaling has emerged as an effective approach for improving language model performance by utilizing additional compute at inference time. Recent studies have shown that overriding end-of-thinking tokens (e.g., replacing "</think>" with "Wait") can extend reasoning steps and improve accuracy. In this work, we explore whether a dedicated continue-thinking token can be learned to trigger extended reasoning. We augment a distilled version of DeepSeek-R1 with a single learned "<|continue-thinking|>" token, training only its embedding via reinforcement learning while keeping the model weights frozen. Our experiments show that this learned token achieves improved accuracy on standard math benchmarks compared to both the baseline model and a test-time scaling approach that uses a fixed token (e.g., "Wait") for budget forcing. In particular, we observe that in cases where the fixed-token approach enhances the base model's accuracy, our method achieves a markedly greater improvement. For example, on the GSM8K benchmark, the fixed-token approach yields a 1.3% absolute improvement in accuracy, whereas our learned-token method achieves a 4.2% improvement over the base model that does not use budget forcing.
Why Distillation can Outperform Zero-RL: The Role of Flexible Reasoning
Reinforcement learning (RL) has played an important role in improving the reasoning ability of large language models (LLMs). Some studies apply RL directly to smaller base models (known as zero-RL) and also achieve notable progress. However, in this paper, we show that using only 920 examples, a simple distillation method based on the base model can clearly outperform zero-RL, which typically requires much more data and computational cost. By analyzing the token frequency in model outputs, we find that the distilled model shows more flexible reasoning. It uses anthropomorphic tokens and logical connectors much more often than the zero-RL model. Further analysis reveals that distillation enhances the presence of two advanced cognitive behaviors: Multi-Perspective Thinking or Attempting and Metacognitive Awareness. Frequent occurrences of these two advanced cognitive behaviors give rise to flexible reasoning, which is essential for solving complex reasoning problems, while zero-RL fails to significantly boost the frequency of these behaviors.
MARC: Memory-Augmented RL Token Compression for Efficient Video Understanding
The rapid progress of large language models (LLMs) has laid the foundation for multimodal models. However, visual language models (VLMs) still face heavy computational costs when extended from images to videos due to high frame rates and long durations. Token compression is a promising solution, yet most existing training-free methods cause information loss and performance degradation. To overcome this, we propose Memory-Augmented Reinforcement Learning-based Token Compression (MARC), which integrates structured retrieval and RL-based distillation. MARC adopts a retrieve-then-compress strategy using a Visual Memory Retriever (VMR) to select key clips and a Compression Group Relative Policy Optimization (C-GRPO) framework to distil reasoning ability from a teacher to a student model. Experiments on six video benchmarks show that MARC achieves near-baseline accuracy using only one frame's tokens -- reducing visual tokens by 95\%, GPU memory by 72\%, and latency by 23.9\%. This demonstrates its potential for efficient, real-time video understanding in resource-constrained settings such as video QA, surveillance, and autonomous driving.
ELLA: Exploration through Learned Language Abstraction
Building agents capable of understanding language instructions is critical to effective and robust human-AI collaboration. Recent work focuses on training these agents via reinforcement learning in environments with synthetic language; however, instructions often define long-horizon, sparse-reward tasks, and learning policies requires many episodes of experience. We introduce ELLA: Exploration through Learned Language Abstraction, a reward shaping approach geared towards boosting sample efficiency in sparse reward environments by correlating high-level instructions with simpler low-level constituents. ELLA has two key elements: 1) A termination classifier that identifies when agents complete low-level instructions, and 2) A relevance classifier that correlates low-level instructions with success on high-level tasks. We learn the termination classifier offline from pairs of instructions and terminal states. Notably, in departure from prior work in language and abstraction, we learn the relevance classifier online, without relying on an explicit decomposition of high-level instructions to low-level instructions. On a suite of complex BabyAI environments with varying instruction complexities and reward sparsity, ELLA shows gains in sample efficiency relative to language-based shaping and traditional RL methods.
Group Relative Policy Optimization for Speech Recognition
Speech Recognition has seen a dramatic shift towards adopting Large Language Models (LLMs). This shift is partly driven by good scalability properties demonstrated by LLMs, ability to leverage large amounts of labelled, unlabelled speech and text data, streaming capabilities with auto-regressive framework and multi-tasking with instruction following characteristics of LLMs. However, simple next-token prediction objective, typically employed with LLMs, have certain limitations in performance and challenges with hallucinations. In this paper, we propose application of Group Relative Policy Optimization (GRPO) to enable reinforcement learning from human feedback for automatic speech recognition (ASR). We design simple rule based reward functions to guide the policy updates. We demonstrate significant improvements in word error rate (upto 18.4% relative), reduction in hallucinations, increased robustness on out-of-domain datasets and effectiveness in domain adaptation.
Reinforcement Learning for Machine Learning Engineering Agents
Existing agents for solving tasks such as ML engineering rely on prompting powerful language models. As a result, these agents do not improve with more experience. In this paper, we show that agents backed by weaker models that improve via reinforcement learning (RL) can outperform agents backed by much larger, but static models. We identify two major challenges with RL in this setting. First, actions can take a variable amount of time (e.g., executing code for different solutions), which leads to asynchronous policy gradient updates that favor faster but suboptimal solutions. To tackle variable-duration actions, we propose duration-aware gradient updates in a distributed asynchronous RL framework to amplify high-cost but high-reward actions. Second, using only test split performance as a reward provides limited feedback. A program that is nearly correct is treated the same as one that fails entirely. To address this, we propose environment instrumentation to offer partial credit, distinguishing almost-correct programs from those that fail early (e.g., during data loading). Environment instrumentation uses a separate static language model to insert print statement to an existing program to log the agent's experimental progress, from which partial credit can be extracted as reward signals for learning. Our experimental results on MLEBench suggest that performing gradient updates on a much smaller model (Qwen2.5-3B) trained with RL outperforms prompting a much larger model (Claude-3.5-Sonnet) with agent scaffolds, by an average of 22% across 12 Kaggle tasks.
Quark: Controllable Text Generation with Reinforced Unlearning
Large-scale language models often learn behaviors that are misaligned with user expectations. Generated text may contain offensive or toxic language, contain significant repetition, or be of a different sentiment than desired by the user. We consider the task of unlearning these misalignments by fine-tuning the language model on signals of what not to do. We introduce Quantized Reward Konditioning (Quark), an algorithm for optimizing a reward function that quantifies an (un)wanted property, while not straying too far from the original model. Quark alternates between (i) collecting samples with the current language model, (ii) sorting them into quantiles based on reward, with each quantile identified by a reward token prepended to the language model's input, and (iii) using a standard language modeling loss on samples from each quantile conditioned on its reward token, while remaining nearby the original language model via a KL-divergence penalty. By conditioning on a high-reward token at generation time, the model generates text that exhibits less of the unwanted property. For unlearning toxicity, negative sentiment, and repetition, our experiments show that Quark outperforms both strong baselines and state-of-the-art reinforcement learning methods like PPO (Schulman et al. 2017), while relying only on standard language modeling primitives.
TTRL: Test-Time Reinforcement Learning
This paper investigates Reinforcement Learning (RL) on data without explicit labels for reasoning tasks in Large Language Models (LLMs). The core challenge of the problem is reward estimation during inference while not having access to ground-truth information. While this setting appears elusive, we find that common practices in Test-Time Scaling (TTS), such as majority voting, yield surprisingly effective rewards suitable for driving RL training. In this work, we introduce Test-Time Reinforcement Learning (TTRL), a novel method for training LLMs using RL on unlabeled data. TTRL enables self-evolution of LLMs by utilizing the priors in the pre-trained models. Our experiments demonstrate that TTRL consistently improves performance across a variety of tasks and models. Notably, TTRL boosts the pass@1 performance of Qwen-2.5-Math-7B by approximately 159% on the AIME 2024 with only unlabeled test data. Furthermore, although TTRL is only supervised by the Maj@N metric, TTRL has demonstrated performance to consistently surpass the upper limit of the initial model, and approach the performance of models trained directly on test data with ground-truth labels. Our experimental findings validate the general effectiveness of TTRL across various tasks, and highlight TTRL's potential for broader tasks and domains. GitHub: https://github.com/PRIME-RL/TTRL
Contextualize Me -- The Case for Context in Reinforcement Learning
While Reinforcement Learning ( RL) has made great strides towards solving increasingly complicated problems, many algorithms are still brittle to even slight environmental changes. Contextual Reinforcement Learning (cRL) provides a framework to model such changes in a principled manner, thereby enabling flexible, precise and interpretable task specification and generation. Our goal is to show how the framework of cRL contributes to improving zero-shot generalization in RL through meaningful benchmarks and structured reasoning about generalization tasks. We confirm the insight that optimal behavior in cRL requires context information, as in other related areas of partial observability. To empirically validate this in the cRL framework, we provide various context-extended versions of common RL environments. They are part of the first benchmark library, CARL, designed for generalization based on cRL extensions of popular benchmarks, which we propose as a testbed to further study general agents. We show that in the contextual setting, even simple RL environments become challenging - and that naive solutions are not enough to generalize across complex context spaces.
Reasoning with Reinforced Functional Token Tuning
In this work, we propose Reinforced Functional Token Tuning (RFTT), a novel reinforced fine-tuning framework that empowers Large Language Models (LLMs) with self-play learn-to-reason capabilities. Unlike prior prompt-driven reasoning efforts, RFTT embeds a rich set of learnable functional tokens (e.g., <analyze>, <verify>, <refine>) directly into the model vocabulary, enabling chain-of-thought construction with diverse human-like reasoning behaviors. Specifically, RFTT comprises two phases: (1) supervised fine-tuning performs prompt-driven tree search to obtain self-generated training data annotated with functional tokens, which warms up the model to learn these tokens for reasoning; and (2) online reinforcement learning further allows the model to explore different reasoning pathways through functional token sampling without relying on prompts, thereby facilitating effective self-improvement for functional reasoning. Extensive experiments demonstrate the superiority of the proposed RFTT on mathematical benchmarks, significantly boosting Qwen-2.5-7B-Instruct (70.6% to 79.8%) and LLaMA-3.1-8B-Instruct (32.2% to 60.2%) on the MATH dataset. Moreover, the performance of RFTT consistently improves with more search rollouts at inference time. Our code is available at https://github.com/sastpg/RFTT.
Concise Reasoning via Reinforcement Learning
Despite significant advancements in large language models (LLMs), a major drawback of reasoning models is their enormous token usage, which increases computational cost, resource requirements, and response time. In this work, we revisit the core principles of reinforcement learning (RL) and, through mathematical analysis, demonstrate that the tendency to generate lengthy responses arises inherently from RL-based optimization during training. This finding questions the prevailing assumption that longer responses inherently improve reasoning accuracy. Instead, we uncover a natural correlation between conciseness and accuracy that has been largely overlooked. Moreover, we show that introducing a secondary phase of RL post-training, using a small set of problems and limited resources, can significantly reduce a model's chain of thought while maintaining or even enhancing accuracy. Finally, we validate our conclusions through extensive experimental results.
Large Language Models as General Pattern Machines
We observe that pre-trained large language models (LLMs) are capable of autoregressively completing complex token sequences -- from arbitrary ones procedurally generated by probabilistic context-free grammars (PCFG), to more rich spatial patterns found in the Abstract Reasoning Corpus (ARC), a general AI benchmark, prompted in the style of ASCII art. Surprisingly, pattern completion proficiency can be partially retained even when the sequences are expressed using tokens randomly sampled from the vocabulary. These results suggest that without any additional training, LLMs can serve as general sequence modelers, driven by in-context learning. In this work, we investigate how these zero-shot capabilities may be applied to problems in robotics -- from extrapolating sequences of numbers that represent states over time to complete simple motions, to least-to-most prompting of reward-conditioned trajectories that can discover and represent closed-loop policies (e.g., a stabilizing controller for CartPole). While difficult to deploy today for real systems due to latency, context size limitations, and compute costs, the approach of using LLMs to drive low-level control may provide an exciting glimpse into how the patterns among words could be transferred to actions.
On the Modeling Capabilities of Large Language Models for Sequential Decision Making
Large pretrained models are showing increasingly better performance in reasoning and planning tasks across different modalities, opening the possibility to leverage them for complex sequential decision making problems. In this paper, we investigate the capabilities of Large Language Models (LLMs) for reinforcement learning (RL) across a diversity of interactive domains. We evaluate their ability to produce decision-making policies, either directly, by generating actions, or indirectly, by first generating reward models to train an agent with RL. Our results show that, even without task-specific fine-tuning, LLMs excel at reward modeling. In particular, crafting rewards through artificial intelligence (AI) feedback yields the most generally applicable approach and can enhance performance by improving credit assignment and exploration. Finally, in environments with unfamiliar dynamics, we explore how fine-tuning LLMs with synthetic data can significantly improve their reward modeling capabilities while mitigating catastrophic forgetting, further broadening their utility in sequential decision-making tasks.
Imitating Language via Scalable Inverse Reinforcement Learning
The majority of language model training builds on imitation learning. It covers pretraining, supervised fine-tuning, and affects the starting conditions for reinforcement learning from human feedback (RLHF). The simplicity and scalability of maximum likelihood estimation (MLE) for next token prediction led to its role as predominant paradigm. However, the broader field of imitation learning can more effectively utilize the sequential structure underlying autoregressive generation. We focus on investigating the inverse reinforcement learning (IRL) perspective to imitation, extracting rewards and directly optimizing sequences instead of individual token likelihoods and evaluate its benefits for fine-tuning large language models. We provide a new angle, reformulating inverse soft-Q-learning as a temporal difference regularized extension of MLE. This creates a principled connection between MLE and IRL and allows trading off added complexity with increased performance and diversity of generations in the supervised fine-tuning (SFT) setting. We find clear advantages for IRL-based imitation, in particular for retaining diversity while maximizing task performance, rendering IRL a strong alternative on fixed SFT datasets even without online data generation. Our analysis of IRL-extracted reward functions further indicates benefits for more robust reward functions via tighter integration of supervised and preference-based LLM post-training.
Optimizing Anytime Reasoning via Budget Relative Policy Optimization
Scaling test-time compute is crucial for enhancing the reasoning capabilities of large language models (LLMs). Existing approaches typically employ reinforcement learning (RL) to maximize a verifiable reward obtained at the end of reasoning traces. However, such methods optimize only the final performance under a large and fixed token budget, which hinders efficiency in both training and deployment. In this work, we present a novel framework, AnytimeReasoner, to optimize anytime reasoning performance, which aims to improve token efficiency and the flexibility of reasoning under varying token budget constraints. To achieve this, we truncate the complete thinking process to fit within sampled token budgets from a prior distribution, compelling the model to summarize the optimal answer for each truncated thinking for verification. This introduces verifiable dense rewards into the reasoning process, facilitating more effective credit assignment in RL optimization. We then optimize the thinking and summary policies in a decoupled manner to maximize the cumulative reward. Additionally, we introduce a novel variance reduction technique, Budget Relative Policy Optimization (BRPO), to enhance the robustness and efficiency of the learning process when reinforcing the thinking policy. Empirical results in mathematical reasoning tasks demonstrate that our method consistently outperforms GRPO across all thinking budgets under various prior distributions, enhancing both training and token efficiency.
Divide and Conquer: Grounding LLMs as Efficient Decision-Making Agents via Offline Hierarchical Reinforcement Learning
While showing sophisticated reasoning abilities, large language models (LLMs) still struggle with long-horizon decision-making tasks due to deficient exploration and long-term credit assignment, especially in sparse-reward scenarios. Inspired by the divide-and-conquer principle, we propose an innovative framework **GLIDER** (**G**rounding **L**anguage Models as Eff**I**cient **D**ecision-Making Agents via Offline Hi**E**rarchical **R**einforcement Learning) that introduces a parameter-efficient and generally applicable hierarchy to LLM policies. We develop a scheme where the low-level controller is supervised with abstract, step-by-step plans that are learned and instructed by the high-level policy. This design decomposes complicated problems into a series of coherent chain-of-thought reasoning sub-tasks, providing flexible temporal abstraction to significantly enhance exploration and learning for long-horizon tasks. Furthermore, GLIDER facilitates fast online adaptation to non-stationary environments owing to the strong transferability of its task-agnostic low-level skills. Experiments on ScienceWorld and ALFWorld benchmarks show that GLIDER achieves consistent performance gains, along with enhanced generalization capabilities.
Learning Goal-Conditioned Representations for Language Reward Models
Techniques that learn improved representations via offline data or self-supervised objectives have shown impressive results in traditional reinforcement learning (RL). Nevertheless, it is unclear how improved representation learning can benefit reinforcement learning from human feedback (RLHF) on language models (LMs). In this work, we propose training reward models (RMs) in a contrastive, goal-conditioned fashion by increasing the representation similarity of future states along sampled preferred trajectories and decreasing the similarity along randomly sampled dispreferred trajectories. This objective significantly improves RM performance by up to 0.09 AUROC across challenging benchmarks, such as MATH and GSM8k. These findings extend to general alignment as well -- on the Helpful-Harmless dataset, we observe 2.3% increase in accuracy. Beyond improving reward model performance, we show this way of training RM representations enables improved steerability because it allows us to evaluate the likelihood of an action achieving a particular goal-state (e.g., whether a solution is correct or helpful). Leveraging this insight, we find that we can filter up to 55% of generated tokens during majority voting by discarding trajectories likely to end up in an "incorrect" state, which leads to significant cost savings. We additionally find that these representations can perform fine-grained control by conditioning on desired future goal-states. For example, we show that steering a Llama 3 model towards helpful generations with our approach improves helpfulness by 9.6% over a supervised-fine-tuning trained baseline. Similarly, steering the model towards complex generations improves complexity by 21.6% over the baseline. Overall, we find that training RMs in this contrastive, goal-conditioned fashion significantly improves performance and enables model steerability.
From Decoding to Meta-Generation: Inference-time Algorithms for Large Language Models
One of the most striking findings in modern research on large language models (LLMs) is that scaling up compute during training leads to better results. However, less attention has been given to the benefits of scaling compute during inference. This survey focuses on these inference-time approaches. We explore three areas under a unified mathematical formalism: token-level generation algorithms, meta-generation algorithms, and efficient generation. Token-level generation algorithms, often called decoding algorithms, operate by sampling a single token at a time or constructing a token-level search space and then selecting an output. These methods typically assume access to a language model's logits, next-token distributions, or probability scores. Meta-generation algorithms work on partial or full sequences, incorporating domain knowledge, enabling backtracking, and integrating external information. Efficient generation methods aim to reduce token costs and improve the speed of generation. Our survey unifies perspectives from three research communities: traditional natural language processing, modern LLMs, and machine learning systems.
CE-GPPO: Controlling Entropy via Gradient-Preserving Clipping Policy Optimization in Reinforcement Learning
Reinforcement learning (RL) has become a powerful paradigm for optimizing large language models (LLMs) to handle complex reasoning tasks. A core challenge in this process lies in managing policy entropy, which reflects the balance between exploration and exploitation during training. Existing methods, such as proximal policy optimization (PPO) and its variants, discard valuable gradient signals from low-probability tokens due to the clipping mechanism. We systematically analyze the entropy dynamics and reveal that these clipped tokens play a critical yet overlooked role in regulating entropy evolution. We propose Controlling Entropy via Gradient-Preserving Policy Optimization (CE-GPPO), a novel algorithm that reintroduces gradients from clipped tokens in native PPO in a gentle and bounded manner. By controlling the magnitude of gradients from tokens outside the clipping interval, CE-GPPO is able to achieve an exploration-exploitation trade-off. We provide theoretical justification and empirical evidence showing that CE-GPPO effectively mitigates entropy instability. Extensive experiments on mathematical reasoning benchmarks show that CE-GPPO consistently outperforms strong baselines across different model scales.
Reinforcement Learning Enhanced LLMs: A Survey
This paper surveys research in the rapidly growing field of enhancing large language models (LLMs) with reinforcement learning (RL), a technique that enables LLMs to improve their performance by receiving feedback in the form of rewards based on the quality of their outputs, allowing them to generate more accurate, coherent, and contextually appropriate responses. In this work, we make a systematic review of the most up-to-date state of knowledge on RL-enhanced LLMs, attempting to consolidate and analyze the rapidly growing research in this field, helping researchers understand the current challenges and advancements. Specifically, we (1) detail the basics of RL; (2) introduce popular RL-enhanced LLMs; (3) review researches on two widely-used reward model-based RL techniques: Reinforcement Learning from Human Feedback (RLHF) and Reinforcement Learning from AI Feedback (RLAIF); and (4) explore Direct Preference Optimization (DPO), a set of methods that bypass the reward model to directly use human preference data for aligning LLM outputs with human expectations. We will also point out current challenges and deficiencies of existing methods and suggest some avenues for further improvements. Project page of this work can be found at: https://github.com/ShuheWang1998/Reinforcement-Learning-Enhanced-LLMs-A-Survey.
A Survey of Reinforcement Learning for Large Reasoning Models
In this paper, we survey recent advances in Reinforcement Learning (RL) for reasoning with Large Language Models (LLMs). RL has achieved remarkable success in advancing the frontier of LLM capabilities, particularly in addressing complex logical tasks such as mathematics and coding. As a result, RL has emerged as a foundational methodology for transforming LLMs into LRMs. With the rapid progress of the field, further scaling of RL for LRMs now faces foundational challenges not only in computational resources but also in algorithm design, training data, and infrastructure. To this end, it is timely to revisit the development of this domain, reassess its trajectory, and explore strategies to enhance the scalability of RL toward Artificial SuperIntelligence (ASI). In particular, we examine research applying RL to LLMs and LRMs for reasoning abilities, especially since the release of DeepSeek-R1, including foundational components, core problems, training resources, and downstream applications, to identify future opportunities and directions for this rapidly evolving area. We hope this review will promote future research on RL for broader reasoning models. Github: https://github.com/TsinghuaC3I/Awesome-RL-for-LRMs
Tree Search for LLM Agent Reinforcement Learning
Recent advances in reinforcement learning (RL) have significantly enhanced the agentic capabilities of large language models (LLMs). In long-term and multi-turn agent tasks, existing approaches driven solely by outcome rewards often suffer from the problem of sparse supervision. To address the challenge, we propose Tree-based Group Relative Policy Optimization (Tree-GRPO), a grouped agent RL method based on tree search, where each tree node represents the complete agent interaction step. By sharing common prefixes, the tree search sampling increases the number of rollouts achievable within a fixed budget of tokens or tool calls. Moreover, we find that the tree-structured trajectory naturally allows the construction of step-wise process supervised signals even using only the outcome reward. Based on this, Tree-GRPO estimates the grouped relative advantages both on intra-tree and inter-tree levels. Through theoretical analysis, we demonstrate that the objective of intra-tree level group relative policy optimization is equivalent to that of step-level direct preference learning. Experiments across 11 datasets and 3 types of QA tasks demonstrate the superiority of the proposed tree-based RL over the chain-based RL method.
Controllable Text Generation with Neurally-Decomposed Oracle
We propose a general and efficient framework to control auto-regressive generation models with NeurAlly-Decomposed Oracle (NADO). Given a pre-trained base language model and a sequence-level boolean oracle function, we propose to decompose the oracle function into token-level guidance to steer the base model in text generation. Specifically, the token-level guidance is approximated by a neural model trained with examples sampled from the base model, demanding no additional auxiliary labeled data. Based on posterior regularization, we present the closed-form optimal solution to incorporate the token-level guidance into the base model for controllable generation. We further provide a theoretical analysis of how the approximation quality of NADO affects the controllable generation results. Experiments conducted on two applications: (1) text generation with lexical constraints and (2) machine translation with formality control demonstrate that our framework efficiently guides the base model towards the given oracle while maintaining high generation quality.
Natural Language Reinforcement Learning
Reinforcement Learning (RL) mathematically formulates decision-making with Markov Decision Process (MDP). With MDPs, researchers have achieved remarkable breakthroughs across various domains, including games, robotics, and language models. This paper seeks a new possibility, Natural Language Reinforcement Learning (NLRL), by extending traditional MDP to natural language-based representation space. Specifically, NLRL innovatively redefines RL principles, including task objectives, policy, value function, Bellman equation, and policy iteration, into their language counterparts. With recent advancements in large language models (LLMs), NLRL can be practically implemented to achieve RL-like policy and value improvement by either pure prompting or gradient-based training. Experiments over Maze, Breakthrough, and Tic-Tac-Toe games demonstrate the effectiveness, efficiency, and interpretability of the NLRL framework among diverse use cases. Our code will be released at https://github.com/waterhorse1/Natural-language-RL.
SPARK: Synergistic Policy And Reward Co-Evolving Framework
Recent Large Language Models (LLMs) and Large Vision-Language Models (LVLMs) increasingly use Reinforcement Learning (RL) for post-pretraining, such as RL with Verifiable Rewards (RLVR) for objective tasks and RL from Human Feedback (RLHF) for subjective tasks. However, RLHF incurs high costs and potential reward-policy mismatch due to reliance on human preferences, while RLVR still wastes supervision by discarding rollouts and correctness signals after each update. To address these challenges, we introduce the Synergistic Policy And Reward Co-Evolving Framework (SPARK), an efficient, on-policy, and stable method that builds on RLVR. Instead of discarding rollouts and correctness data, SPARK recycles this valuable information to simultaneously train the model itself as a generative reward model. This auxiliary training uses a mix of objectives, such as pointwise reward score, pairwise comparison, and evaluation conditioned on further-reflection responses, to teach the model to evaluate and improve its own responses. Our process eliminates the need for a separate reward model and costly human preference data. SPARK creates a positive co-evolving feedback loop: improved reward accuracy yields better policy gradients, which in turn produce higher-quality rollouts that further refine the reward model. Our unified framework supports test-time scaling via self-reflection without external reward models and their associated costs. We show that SPARK achieves significant performance gains on multiple LLM and LVLM models and multiple reasoning, reward models, and general benchmarks. For example, SPARK-VL-7B achieves an average 9.7% gain on 7 reasoning benchmarks, 12.1% on 2 reward benchmarks, and 1.5% on 8 general benchmarks over the baselines, demonstrating robustness and broad generalization.
ESLM: Risk-Averse Selective Language Modeling for Efficient Pretraining
Large language model pretraining is compute-intensive, yet many tokens contribute marginally to learning, resulting in inefficiency. We introduce Efficient Selective Language Modeling (ESLM), a risk-aware algorithm that improves training efficiency and distributional robustness by performing online token-level batch selection. ESLM leverages per-token statistics (e.g., entropy or loss) and applies value-at-risk thresholding to retain only the most informative tokens per batch. This data-centric mechanism reshapes the training loss, prioritizing high-risk tokens and eliminating redundant gradient computation. We frame ESLM as a bilevel game: the model competes with a masking adversary that selects worst-case token subsets under a constrained thresholding rule. In the loss-based setting, ESLM recovers conditional value-at-risk loss minimization, providing a principled connection to distributionally robust optimization. We extend our approach to Ada-ESLM, which adaptively tunes the selection confidence during training. Experiments on GPT-2 pretraining show that ESLM significantly reduces training FLOPs while maintaining or improving both perplexity and downstream performance compared to baselines. Our approach also scales across model sizes, pretraining corpora, and integrates naturally with knowledge distillation.
PASTA: Pretrained Action-State Transformer Agents
Self-supervised learning has brought about a revolutionary paradigm shift in various computing domains, including NLP, vision, and biology. Recent approaches involve pre-training transformer models on vast amounts of unlabeled data, serving as a starting point for efficiently solving downstream tasks. In the realm of reinforcement learning, researchers have recently adapted these approaches by developing models pre-trained on expert trajectories, enabling them to address a wide range of tasks, from robotics to recommendation systems. However, existing methods mostly rely on intricate pre-training objectives tailored to specific downstream applications. This paper presents a comprehensive investigation of models we refer to as Pretrained Action-State Transformer Agents (PASTA). Our study uses a unified methodology and covers an extensive set of general downstream tasks including behavioral cloning, offline RL, sensor failure robustness, and dynamics change adaptation. Our goal is to systematically compare various design choices and provide valuable insights to practitioners for building robust models. Key highlights of our study include tokenization at the action and state component level, using fundamental pre-training objectives like next token prediction, training models across diverse domains simultaneously, and using parameter efficient fine-tuning (PEFT). The developed models in our study contain fewer than 10 million parameters and the application of PEFT enables fine-tuning of fewer than 10,000 parameters during downstream adaptation, allowing a broad community to use these models and reproduce our experiments. We hope that this study will encourage further research into the use of transformers with first-principles design choices to represent RL trajectories and contribute to robust policy learning.
StepSearch: Igniting LLMs Search Ability via Step-Wise Proximal Policy Optimization
Efficient multi-hop reasoning requires Large Language Models (LLMs) based agents to acquire high-value external knowledge iteratively. Previous work has explored reinforcement learning (RL) to train LLMs to perform search-based document retrieval, achieving notable improvements in QA performance, but underperform on complex, multi-hop QA resulting from the sparse rewards from global signal only. To address this gap in existing research, we introduce StepSearch, a framework for search LLMs that trained with step-wise proximal policy optimization method. It consists of richer and more detailed intermediate search rewards and token-level process supervision based on information gain and redundancy penalties to better guide each search step. We constructed a fine-grained question-answering dataset containing sub-question-level search trajectories based on open source datasets through a set of data pipeline method. On standard multi-hop QA benchmarks, it significantly outperforms global-reward baselines, achieving 11.2% and 4.2% absolute improvements for 3B and 7B models over various search with RL baselines using only 19k training data, demonstrating the effectiveness of fine-grained, stepwise supervision in optimizing deep search LLMs. Our code will be released on https://github.com/Zillwang/StepSearch.
Vintix: Action Model via In-Context Reinforcement Learning
In-Context Reinforcement Learning (ICRL) represents a promising paradigm for developing generalist agents that learn at inference time through trial-and-error interactions, analogous to how large language models adapt contextually, but with a focus on reward maximization. However, the scalability of ICRL beyond toy tasks and single-domain settings remains an open challenge. In this work, we present the first steps toward scaling ICRL by introducing a fixed, cross-domain model capable of learning behaviors through in-context reinforcement learning. Our results demonstrate that Algorithm Distillation, a framework designed to facilitate ICRL, offers a compelling and competitive alternative to expert distillation to construct versatile action models. These findings highlight the potential of ICRL as a scalable approach for generalist decision-making systems. Code to be released at https://github.com/dunnolab/vintix
Retroformer: Retrospective Large Language Agents with Policy Gradient Optimization
Recent months have seen the emergence of a powerful new trend in which large language models (LLMs) are augmented to become autonomous language agents capable of performing objective oriented multi-step tasks on their own, rather than merely responding to queries from human users. Most existing language agents, however, are not optimized using environment-specific rewards. Although some agents enable iterative refinement through verbal feedback, they do not reason and plan in ways that are compatible with gradient-based learning from rewards. This paper introduces a principled framework for reinforcing large language agents by learning a retrospective model, which automatically tunes the language agent prompts from environment feedback through policy gradient. Specifically, our proposed agent architecture learns from rewards across multiple environments and tasks, for fine-tuning a pre-trained language model which refines the language agent prompt by summarizing the root cause of prior failed attempts and proposing action plans. Experimental results on various tasks demonstrate that the language agents improve over time and that our approach considerably outperforms baselines that do not properly leverage gradients from the environment. This demonstrates that using policy gradient optimization to improve language agents, for which we believe our work is one of the first, seems promising and can be applied to optimize other models in the agent architecture to enhance agent performances over time.
Critical Tokens Matter: Token-Level Contrastive Estimation Enhence LLM's Reasoning Capability
Large Language Models (LLMs) have exhibited remarkable performance on reasoning tasks. They utilize autoregressive token generation to construct reasoning trajectories, enabling the development of a coherent chain of thought. In this work, we explore the impact of individual tokens on the final outcomes of reasoning tasks. We identify the existence of ``critical tokens'' that lead to incorrect reasoning trajectories in LLMs. Specifically, we find that LLMs tend to produce positive outcomes when forced to decode other tokens instead of critical tokens. Motivated by this observation, we propose a novel approach - cDPO - designed to automatically recognize and conduct token-level rewards for the critical tokens during the alignment process. Specifically, we develop a contrastive estimation approach to automatically identify critical tokens. It is achieved by comparing the generation likelihood of positive and negative models. To achieve this, we separately fine-tune the positive and negative models on various reasoning trajectories, consequently, they are capable of identifying identify critical tokens within incorrect trajectories that contribute to erroneous outcomes. Moreover, to further align the model with the critical token information during the alignment process, we extend the conventional DPO algorithms to token-level DPO and utilize the differential likelihood from the aforementioned positive and negative model as important weight for token-level DPO learning.Experimental results on GSM8K and MATH500 benchmarks with two-widely used models Llama-3 (8B and 70B) and deepseek-math (7B) demonstrate the effectiveness of the propsoed approach cDPO.
LMRL Gym: Benchmarks for Multi-Turn Reinforcement Learning with Language Models
Large language models (LLMs) provide excellent text-generation capabilities, but standard prompting and generation methods generally do not lead to intentional or goal-directed agents and might necessitate considerable prompt tuning. This becomes particularly apparent in multi-turn conversations: even the best current LLMs rarely ask clarifying questions, engage in explicit information gathering, or take actions now that lead to better decisions after multiple turns. Reinforcement learning has the potential to leverage the powerful modeling capabilities of LLMs, as well as their internal representation of textual interactions, to create capable goal-directed language agents. This can enable intentional and temporally extended interactions, such as with humans, through coordinated persuasion and carefully crafted questions, or in goal-directed play through text games to bring about desired final outcomes. However, enabling this requires the community to develop stable and reliable reinforcement learning algorithms that can effectively train LLMs. Developing such algorithms requires tasks that can gauge progress on algorithm design, provide accessible and reproducible evaluations for multi-turn interactions, and cover a range of task properties and challenges in improving reinforcement learning algorithms. Our paper introduces the LMRL-Gym benchmark for evaluating multi-turn RL for LLMs, together with an open-source research framework containing a basic toolkit for getting started on multi-turn RL with offline value-based and policy-based RL methods. Our benchmark consists of 8 different language tasks, which require multiple rounds of language interaction and cover a range of tasks in open-ended dialogue and text games.
LADDER: Self-Improving LLMs Through Recursive Problem Decomposition
We introduce LADDER (Learning through Autonomous Difficulty-Driven Example Recursion), a framework which enables Large Language Models to autonomously improve their problem-solving capabilities through self-guided learning by recursively generating and solving progressively simpler variants of complex problems. Unlike prior approaches that require curated datasets or human feedback, LADDER leverages a model's own capabilities to generate easier question variants. We demonstrate LADDER's effectiveness in the subject of mathematical integration, improving Llama 3.2 3B's accuracy from 1% to 82% on undergraduate-level problems and enabling Qwen2.5 7B Deepseek-R1 Distilled to achieve 73% on the MIT Integration Bee qualifying examination. We also introduce TTRL (Test-Time Reinforcement Learning), where we perform reinforcement learning on variants of test problems at inference time. TTRL enables Qwen2.5 7B Deepseek-R1 Distilled to achieve a state-of-the-art score of 90% on the MIT Integration Bee qualifying examination, surpassing OpenAI o1's performance. These results show how self-directed strategic learning can achieve significant capability improvements without relying on architectural scaling or human supervision.
Fine-Tuning Language Models with Reward Learning on Policy
Reinforcement learning from human feedback (RLHF) has emerged as an effective approach to aligning large language models (LLMs) to human preferences. RLHF contains three steps, i.e., human preference collecting, reward learning, and policy optimization, which are usually performed serially. Despite its popularity, however, (fixed) reward models may suffer from inaccurate off-distribution, since policy optimization continuously shifts LLMs' data distribution. Repeatedly collecting new preference data from the latest LLMs may alleviate this issue, which unfortunately makes the resulting system more complicated and difficult to optimize. In this paper, we propose reward learning on policy (RLP), an unsupervised framework that refines a reward model using policy samples to keep it on-distribution. Specifically, an unsupervised multi-view learning method is introduced to learn robust representations of policy samples. Meanwhile, a synthetic preference generation approach is developed to simulate high-quality preference data with policy outputs. Extensive experiments on three benchmark datasets show that RLP consistently outperforms the state-of-the-art. Our code is available at https://github.com/AlibabaResearch/DAMO-ConvAI/tree/main/rlp.
A Minimalist Approach to LLM Reasoning: from Rejection Sampling to Reinforce
Reinforcement learning (RL) has become a prevailing approach for fine-tuning large language models (LLMs) on complex reasoning tasks. Among recent methods, GRPO stands out for its empirical success in training models such as DeepSeek-R1, yet the sources of its effectiveness remain poorly understood. In this work, we revisit GRPO from a reinforce-like algorithm perspective and analyze its core components. Surprisingly, we find that a simple rejection sampling baseline, RAFT, which trains only on positively rewarded samples, yields competitive performance than GRPO and PPO. Our ablation studies reveal that GRPO's main advantage arises from discarding prompts with entirely incorrect responses, rather than from its reward normalization. Motivated by this insight, we propose Reinforce-Rej, a minimal extension of policy gradient that filters both entirely incorrect and entirely correct samples. Reinforce-Rej improves KL efficiency and stability, serving as a lightweight yet effective alternative to more complex RL algorithms. We advocate RAFT as a robust and interpretable baseline, and suggest that future advances should focus on more principled designs for incorporating negative samples, rather than relying on them indiscriminately. Our findings provide guidance for future work in reward-based LLM post-training.
Spectral Policy Optimization: Coloring your Incorrect Reasoning in GRPO
Reinforcement learning (RL) has demonstrated significant success in enhancing reasoning capabilities in large language models (LLMs). One of the most widely used RL methods is Group Relative Policy Optimization (GRPO)~Shao-2024-Deepseekmath, known for its memory efficiency and success in training DeepSeek-R1~Guo-2025-Deepseek. However, GRPO stalls when all sampled responses in a group are incorrect -- referred to as an all-negative-sample group -- as it fails to update the policy, hindering learning progress. The contributions of this paper are two-fold. First, we propose a simple yet effective framework that introduces response diversity within all-negative-sample groups in GRPO using AI feedback. We also provide a theoretical analysis, via a stylized model, showing how this diversification improves learning dynamics. Second, we empirically validate our approach, showing the improved performance across various model sizes (7B, 14B, 32B) in both offline and online learning settings with 10 benchmarks, including base and distilled variants. Our findings highlight that learning from all-negative-sample groups is not only feasible but beneficial, advancing recent insights from Xiong-2025-Minimalist.
SRFT: A Single-Stage Method with Supervised and Reinforcement Fine-Tuning for Reasoning
Large language models (LLMs) have achieved remarkable progress in reasoning tasks, yet the optimal integration of Supervised Fine-Tuning (SFT) and Reinforcement Learning (RL) remains a fundamental challenge. Through comprehensive analysis of token distributions, learning dynamics, and integration mechanisms from entropy-based perspectives, we reveal key differences between these paradigms: SFT induces coarse-grained global changes to LLM policy distributions, while RL performs fine-grained selective optimizations, with entropy serving as a critical indicator of training effectiveness. Building on these observations, we propose Supervised Reinforcement Fine-Tuning (SRFT), a single-stage method that unifies both fine-tuning paradigms through entropy-aware weighting mechanisms. Our approach simultaneously applies SFT and RL to directly optimize the LLM using demonstrations and self-exploration rollouts rather than through two-stage sequential methods. Extensive experiments show that SRFT achieves 59.1% average accuracy, outperforming zero-RL methods by 9.0% on five mathematical reasoning benchmarks and 10.9% on three out-of-distribution benchmarks.
A Technical Survey of Reinforcement Learning Techniques for Large Language Models
Reinforcement Learning (RL) has emerged as a transformative approach for aligning and enhancing Large Language Models (LLMs), addressing critical challenges in instruction following, ethical alignment, and reasoning capabilities. This survey offers a comprehensive foundation on the integration of RL with language models, highlighting prominent algorithms such as Proximal Policy Optimization (PPO), Q-Learning, and Actor-Critic methods. Additionally, it provides an extensive technical overview of RL techniques specifically tailored for LLMs, including foundational methods like Reinforcement Learning from Human Feedback (RLHF) and AI Feedback (RLAIF), as well as advanced strategies such as Direct Preference Optimization (DPO) and Group Relative Policy Optimization (GRPO). We systematically analyze their applications across domains, i.e., from code generation to tool-augmented reasoning. We also present a comparative taxonomy based on reward modeling, feedback mechanisms, and optimization strategies. Our evaluation highlights key trends. RLHF remains dominant for alignment, and outcome-based RL such as RLVR significantly improves stepwise reasoning. However, persistent challenges such as reward hacking, computational costs, and scalable feedback collection underscore the need for continued innovation. We further discuss emerging directions, including hybrid RL algorithms, verifier-guided training, and multi-objective alignment frameworks. This survey serves as a roadmap for researchers advancing RL-driven LLM development, balancing capability enhancement with safety and scalability.
Mixture-of-Experts Meets In-Context Reinforcement Learning
In-context reinforcement learning (ICRL) has emerged as a promising paradigm for adapting RL agents to downstream tasks through prompt conditioning. However, two notable challenges remain in fully harnessing in-context learning within RL domains: the intrinsic multi-modality of the state-action-reward data and the diverse, heterogeneous nature of decision tasks. To tackle these challenges, we propose T2MIR (Token- and Task-wise MoE for In-context RL), an innovative framework that introduces architectural advances of mixture-of-experts (MoE) into transformer-based decision models. T2MIR substitutes the feedforward layer with two parallel layers: a token-wise MoE that captures distinct semantics of input tokens across multiple modalities, and a task-wise MoE that routes diverse tasks to specialized experts for managing a broad task distribution with alleviated gradient conflicts. To enhance task-wise routing, we introduce a contrastive learning method that maximizes the mutual information between the task and its router representation, enabling more precise capture of task-relevant information. The outputs of two MoE components are concatenated and fed into the next layer. Comprehensive experiments show that T2MIR significantly facilitates in-context learning capacity and outperforms various types of baselines. We bring the potential and promise of MoE to ICRL, offering a simple and scalable architectural enhancement to advance ICRL one step closer toward achievements in language and vision communities. Our code is available at https://github.com/NJU-RL/T2MIR.
Depth-Breadth Synergy in RLVR: Unlocking LLM Reasoning Gains with Adaptive Exploration
Reinforcement Learning with Verifiable Reward (RLVR) has emerged as a powerful paradigm for unlocking reasoning capabilities in large language models, yet its full potential is hindered by two under-explored dimensions: Depth-the hardest problem a model can sample; Breadth-the number of instances consumed in a single iteration. We dissect the popular GRPO algorithm and reveal a systematic bias: the cumulative-advantage disproportionately weights samples with medium accuracy, while down-weighting the low-accuracy instances that are crucial for pushing reasoning boundaries. To rectify the depth neglect, we introduce Difficulty Adaptive Rollout Sampling (DARS), which re-weights hard problems through targeted multi-stage rollouts, thereby increasing the number of positive rollouts for hard problems. Empirically, naively enlarging rollout size only accelerates convergence and even hurts Pass@K. Our DARS, in contrast, delivers consistent Pass@K gains without extra inference cost at convergence. Just as we adaptively expanded the depth of exploration, we now ask whether aggressively scaling the breadth of training data can further amplify reasoning gains. To this end, we intensely scale batch size and replace PPO's mini-batch iterations with full-batch updates over multiple epochs. Increasing breadth significantly enhances Pass@1 performance. Large-breadth training sustains high token-level entropy, indicating continued exploration and reduced gradient noise. We further present DARS-B, which augments DARS with large breadth, and demonstrate simultaneous gains in Pass@K and Pass@1. The results confirm that breadth and adaptive exploration across depth operate as orthogonal dimensions in RLVR, which are key to unleashing the reasoning power of RLVR.
Emergence of In-Context Reinforcement Learning from Noise Distillation
Recently, extensive studies in Reinforcement Learning have been carried out on the ability of transformers to adapt in-context to various environments and tasks. Current in-context RL methods are limited by their strict requirements for data, which needs to be generated by RL agents or labeled with actions from an optimal policy. In order to address this prevalent problem, we propose AD^varepsilon, a new data acquisition approach that enables in-context Reinforcement Learning from noise-induced curriculum. We show that it is viable to construct a synthetic noise injection curriculum which helps to obtain learning histories. Moreover, we experimentally demonstrate that it is possible to alleviate the need for generation using optimal policies, with in-context RL still able to outperform the best suboptimal policy in a learning dataset by a 2x margin.
From Novice to Expert: LLM Agent Policy Optimization via Step-wise Reinforcement Learning
The outstanding capabilities of large language models (LLMs) render them a crucial component in various autonomous agent systems. While traditional methods depend on the inherent knowledge of LLMs without fine-tuning, more recent approaches have shifted toward the reinforcement learning strategy to further enhance agents' ability to solve complex interactive tasks with environments and tools. However, previous approaches are constrained by the sparse reward issue, where existing datasets solely provide a final scalar reward for each multi-step reasoning chain, potentially leading to ineffectiveness and inefficiency in policy learning. In this paper, we introduce StepAgent, which utilizes step-wise reward to optimize the agent's reinforcement learning process. Inheriting the spirit of novice-to-expert theory, we first compare the actions of the expert and the agent to automatically generate intermediate rewards for fine-grained optimization. Additionally, we propose implicit-reward and inverse reinforcement learning techniques to facilitate agent reflection and policy adjustment. Further theoretical analysis demonstrates that the action distribution of the agent can converge toward the expert action distribution over multiple training cycles. Experimental results across various datasets indicate that StepAgent outperforms existing baseline methods.
Words as Beacons: Guiding RL Agents with High-Level Language Prompts
Sparse reward environments in reinforcement learning (RL) pose significant challenges for exploration, often leading to inefficient or incomplete learning processes. To tackle this issue, this work proposes a teacher-student RL framework that leverages Large Language Models (LLMs) as "teachers" to guide the agent's learning process by decomposing complex tasks into subgoals. Due to their inherent capability to understand RL environments based on a textual description of structure and purpose, LLMs can provide subgoals to accomplish the task defined for the environment in a similar fashion to how a human would do. In doing so, three types of subgoals are proposed: positional targets relative to the agent, object representations, and language-based instructions generated directly by the LLM. More importantly, we show that it is possible to query the LLM only during the training phase, enabling agents to operate within the environment without any LLM intervention. We assess the performance of this proposed framework by evaluating three state-of-the-art open-source LLMs (Llama, DeepSeek, Qwen) eliciting subgoals across various procedurally generated environment of the MiniGrid benchmark. Experimental results demonstrate that this curriculum-based approach accelerates learning and enhances exploration in complex tasks, achieving up to 30 to 200 times faster convergence in training steps compared to recent baselines designed for sparse reward environments.
BroRL: Scaling Reinforcement Learning via Broadened Exploration
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a key ingredient for unlocking complex reasoning capabilities in large language models. Recent work ProRL has shown promise in scaling RL by increasing the number of training steps. However, performance plateaus after thousands of steps, with clear diminishing returns from allocating more computation to additional training. In this work, we investigate a complementary paradigm for scaling RL, BroR-Lincreasing the number of rollouts per example to hundreds to exhaustively Broaden exploration, which yields continuous performance gains beyond the saturation point observed in ProRL when scaling the number of training steps. Our approach is motivated by a mass balance equation analysis allowing us to characterize the rate of change in probability mass for correct and incorrect tokens during the reinforcement process. We show that under a one-step RL assumption, sampled rollout tokens always contribute to correct-mass expansion, while unsampled tokens outside rollouts may lead to gains or losses depending on their distribution and the net reward balance. Importantly, as the number of rollouts per example N increases, the effect of unsampled terms diminishes, ensuring overall correct-mass expansion. To validate our theoretical analysis, we conduct simulations under more relaxed conditions and find that a sufficiently large rollout size N-corresponding to ample exploration-guarantees an increase in the probability mass of all correct tokens. Empirically, BroRL revives models saturated after 3K ProRL training steps and demonstrates robust, continuous improvement, achieving state-of-the-art results for the 1.5B model across diverse benchmarks.
Is Reinforcement Learning (Not) for Natural Language Processing: Benchmarks, Baselines, and Building Blocks for Natural Language Policy Optimization
We tackle the problem of aligning pre-trained large language models (LMs) with human preferences. If we view text generation as a sequential decision-making problem, reinforcement learning (RL) appears to be a natural conceptual framework. However, using RL for LM-based generation faces empirical challenges, including training instability due to the combinatorial action space, as well as a lack of open-source libraries and benchmarks customized for LM alignment. Thus, a question rises in the research community: is RL a practical paradigm for NLP? To help answer this, we first introduce an open-source modular library, RL4LMs (Reinforcement Learning for Language Models), for optimizing language generators with RL. The library consists of on-policy RL algorithms that can be used to train any encoder or encoder-decoder LM in the HuggingFace library (Wolf et al. 2020) with an arbitrary reward function. Next, we present the GRUE (General Reinforced-language Understanding Evaluation) benchmark, a set of 6 language generation tasks which are supervised not by target strings, but by reward functions which capture automated measures of human preference.GRUE is the first leaderboard-style evaluation of RL algorithms for NLP tasks. Finally, we introduce an easy-to-use, performant RL algorithm, NLPO (Natural Language Policy Optimization)} that learns to effectively reduce the combinatorial action space in language generation. We show 1) that RL techniques are generally better than supervised methods at aligning LMs to human preferences; and 2) that NLPO exhibits greater stability and performance than previous policy gradient methods (e.g., PPO (Schulman et al. 2017)), based on both automatic and human evaluations.
DCPO: Dynamic Clipping Policy Optimization
Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a promising framework for enhancing the reasoning capabilities of large language models. However, existing approaches such as GRPO often suffer from zero gradients. This problem arises primarily due to fixed clipping bounds for token-level probability ratios and the standardization of identical rewards, which can lead to ineffective gradient updates and underutilization of generated responses. In this work, we propose Dynamic Clipping Policy Optimization (DCPO), which introduces a dynamic clipping strategy that adaptively adjusts the clipping bounds based on token-specific prior probabilities to enhance token-level exploration, and a smooth advantage standardization technique that standardizes rewards across cumulative training steps to improve the response-level effective utilization of generated responses. DCPO achieved state-of-the-art performance on four benchmarks based on four different models. In particular, DCPO achieved an Avg@1 of 46.7 under greedy decoding and an Avg@32 of 38.8 under 32 times sampling on the AIME24 benchmark, surpassing both DAPO (36.7/31.6) and GRPO (36.7/32.1) on the Qwen2.5-Math-7B model. On the AIME25 benchmark based on Qwen2.5-14B, DCPO achieves a performance of (23.3/19.0), surpassing GRPO (13.3/10.5) and DAPO (20.0/15.3). Furthermore, DCPO achieved an average 28% improvement in the nonzero advantage over GRPO in four models, doubled the training efficiency over DAPO, and significantly reduced the token clipping ratio by an order of magnitude compared to both GRPO and DAPO, while achieving superior performance. These results highlight DCPO's effectiveness in leveraging generated data more efficiently for reinforcement learning in large language models.
Understanding In-Context Learning from Repetitions
This paper explores the elusive mechanism underpinning in-context learning in Large Language Models (LLMs). Our work provides a novel perspective by examining in-context learning via the lens of surface repetitions. We quantitatively investigate the role of surface features in text generation, and empirically establish the existence of token co-occurrence reinforcement, a principle that strengthens the relationship between two tokens based on their contextual co-occurrences. By investigating the dual impacts of these features, our research illuminates the internal workings of in-context learning and expounds on the reasons for its failures. This paper provides an essential contribution to the understanding of in-context learning and its potential limitations, providing a fresh perspective on this exciting capability.
Inverse Reinforcement Learning Meets Large Language Model Post-Training: Basics, Advances, and Opportunities
In the era of Large Language Models (LLMs), alignment has emerged as a fundamental yet challenging problem in the pursuit of more reliable, controllable, and capable machine intelligence. The recent success of reasoning models and conversational AI systems has underscored the critical role of reinforcement learning (RL) in enhancing these systems, driving increased research interest at the intersection of RL and LLM alignment. This paper provides a comprehensive review of recent advances in LLM alignment through the lens of inverse reinforcement learning (IRL), emphasizing the distinctions between RL techniques employed in LLM alignment and those in conventional RL tasks. In particular, we highlight the necessity of constructing neural reward models from human data and discuss the formal and practical implications of this paradigm shift. We begin by introducing fundamental concepts in RL to provide a foundation for readers unfamiliar with the field. We then examine recent advances in this research agenda, discussing key challenges and opportunities in conducting IRL for LLM alignment. Beyond methodological considerations, we explore practical aspects, including datasets, benchmarks, evaluation metrics, infrastructure, and computationally efficient training and inference techniques. Finally, we draw insights from the literature on sparse-reward RL to identify open questions and potential research directions. By synthesizing findings from diverse studies, we aim to provide a structured and critical overview of the field, highlight unresolved challenges, and outline promising future directions for improving LLM alignment through RL and IRL techniques.
ShiQ: Bringing back Bellman to LLMs
The fine-tuning of pre-trained large language models (LLMs) using reinforcement learning (RL) is generally formulated as direct policy optimization. This approach was naturally favored as it efficiently improves a pretrained LLM, seen as an initial policy. Another RL paradigm, Q-learning methods, has received far less attention in the LLM community while demonstrating major success in various non-LLM RL tasks. In particular, Q-learning effectiveness comes from its sample efficiency and ability to learn offline, which is particularly valuable given the high computational cost of sampling with LLMs. However, naively applying a Q-learning-style update to the model's logits is ineffective due to the specificity of LLMs. Our core contribution is to derive theoretically grounded loss functions from Bellman equations to adapt Q-learning methods to LLMs. To do so, we carefully adapt insights from the RL literature to account for LLM-specific characteristics, ensuring that the logits become reliable Q-value estimates. We then use this loss to build a practical algorithm, ShiQ for Shifted-Q, that supports off-policy, token-wise learning while remaining simple to implement. Finally, we evaluate ShiQ on both synthetic data and real-world benchmarks, e.g., UltraFeedback and BFCL-V3, demonstrating its effectiveness in both single-turn and multi-turn LLM settings
Latent Reward: LLM-Empowered Credit Assignment in Episodic Reinforcement Learning
Reinforcement learning (RL) often encounters delayed and sparse feedback in real-world applications, even with only episodic rewards. Previous approaches have made some progress in reward redistribution for credit assignment but still face challenges, including training difficulties due to redundancy and ambiguous attributions stemming from overlooking the multifaceted nature of mission performance evaluation. Hopefully, Large Language Model (LLM) encompasses fruitful decision-making knowledge and provides a plausible tool for reward redistribution. Even so, deploying LLM in this case is non-trivial due to the misalignment between linguistic knowledge and the symbolic form requirement, together with inherent randomness and hallucinations in inference. To tackle these issues, we introduce LaRe, a novel LLM-empowered symbolic-based decision-making framework, to improve credit assignment. Key to LaRe is the concept of the Latent Reward, which works as a multi-dimensional performance evaluation, enabling more interpretable goal attainment from various perspectives and facilitating more effective reward redistribution. We examine that semantically generated code from LLM can bridge linguistic knowledge and symbolic latent rewards, as it is executable for symbolic objects. Meanwhile, we design latent reward self-verification to increase the stability and reliability of LLM inference. Theoretically, reward-irrelevant redundancy elimination in the latent reward benefits RL performance from more accurate reward estimation. Extensive experimental results witness that LaRe (i) achieves superior temporal credit assignment to SOTA methods, (ii) excels in allocating contributions among multiple agents, and (iii) outperforms policies trained with ground truth rewards for certain tasks.
Benefits and Pitfalls of Reinforcement Learning for Language Model Planning: A Theoretical Perspective
Recent reinforcement learning (RL) methods have substantially enhanced the planning capabilities of Large Language Models (LLMs), yet the theoretical basis for their effectiveness remains elusive. In this work, we investigate RL's benefits and limitations through a tractable graph-based abstraction, focusing on policy gradient (PG) and Q-learning methods. Our theoretical analyses reveal that supervised fine-tuning (SFT) may introduce co-occurrence-based spurious solutions, whereas RL achieves correct planning primarily through exploration, underscoring exploration's role in enabling better generalization. However, we also show that PG suffers from diversity collapse, where output diversity decreases during training and persists even after perfect accuracy is attained. By contrast, Q-learning provides two key advantages: off-policy learning and diversity preservation at convergence. We further demonstrate that careful reward design is necessary to prevent reward hacking in Q-learning. Finally, applying our framework to the real-world planning benchmark Blocksworld, we confirm that these behaviors manifest in practice.
Inverse Reinforcement Learning with Dynamic Reward Scaling for LLM Alignment
Robust alignment is vital for safely deploying large language models (LLMs). Existing techniques are either reward-based -- training a reward model on preference pairs and optimizing with reinforcement learning (RL) -- or reward-free -- directly fine-tuning on ranked outputs. Recent research shows that well-tuned reward-based pipelines remain the most robust, and single-response demonstrations can outperform pairwise preference data. However, two key challenges remain: (i) imbalanced safety datasets that over-represent common hazards while neglecting long-tail threats; and (ii) static reward models that ignore task difficulty, limiting optimization efficiency and attainable gains. To address these limitations, we propose DR-IRL, which dynamically adjusts rewards through inverse reinforcement learning. We first construct a balanced safety dataset of seven harmful categories using Chain-of-Draft (CoD) template prompts, which reduce token usage and generation time compared to Chain-of-Thought (CoT). We then train category-specific reward models on this dataset via IRL. Finally, to align the LLM, we introduce GRPO-S (Group Relative Policy Optimization--Scaling), a variant of GRPO that scales the reward during optimization to task difficulty -- data-level hardness measured by CLIP similarity and model-level responsiveness measured by reward gaps. Extensive experiments on multiple benchmarks and LLMs demonstrate that DR-IRL outperforms all baselines in safety alignment while maintaining usefulness.
Structured Agent Distillation for Large Language Model
Large language models (LLMs) exhibit strong capabilities as decision-making agents by interleaving reasoning and actions, as seen in ReAct-style frameworks. Yet, their practical deployment is constrained by high inference costs and large model sizes. We propose Structured Agent Distillation, a framework that compresses large LLM-based agents into smaller student models while preserving both reasoning fidelity and action consistency. Unlike standard token-level distillation, our method segments trajectories into {[REASON]} and {[ACT]} spans, applying segment-specific losses to align each component with the teacher's behavior. This structure-aware supervision enables compact agents to better replicate the teacher's decision process. Experiments on ALFWorld, HotPotQA-ReAct, and WebShop show that our approach consistently outperforms token-level and imitation learning baselines, achieving significant compression with minimal performance drop. Scaling and ablation results further highlight the importance of span-level alignment for efficient and deployable agents.
RL Zero: Zero-Shot Language to Behaviors without any Supervision
Rewards remain an uninterpretable way to specify tasks for Reinforcement Learning, as humans are often unable to predict the optimal behavior of any given reward function, leading to poor reward design and reward hacking. Language presents an appealing way to communicate intent to agents and bypass reward design, but prior efforts to do so have been limited by costly and unscalable labeling efforts. In this work, we propose a method for a completely unsupervised alternative to grounding language instructions in a zero-shot manner to obtain policies. We present a solution that takes the form of imagine, project, and imitate: The agent imagines the observation sequence corresponding to the language description of a task, projects the imagined sequence to our target domain, and grounds it to a policy. Video-language models allow us to imagine task descriptions that leverage knowledge of tasks learned from internet-scale video-text mappings. The challenge remains to ground these generations to a policy. In this work, we show that we can achieve a zero-shot language-to-behavior policy by first grounding the imagined sequences in real observations of an unsupervised RL agent and using a closed-form solution to imitation learning that allows the RL agent to mimic the grounded observations. Our method, RLZero, is the first to our knowledge to show zero-shot language to behavior generation abilities without any supervision on a variety of tasks on simulated domains. We further show that RLZero can also generate policies zero-shot from cross-embodied videos such as those scraped from YouTube.
Learning to Reason without External Rewards
Training large language models (LLMs) for complex reasoning via Reinforcement Learning with Verifiable Rewards (RLVR) is effective but limited by reliance on costly, domain-specific supervision. We explore Reinforcement Learning from Internal Feedback (RLIF), a framework that enables LLMs to learn from intrinsic signals without external rewards or labeled data. We propose Intuitor, an RLIF method that uses a model's own confidence, termed self-certainty, as its sole reward signal. Intuitor replaces external rewards in Group Relative Policy Optimization (GRPO) with self-certainty scores, enabling fully unsupervised learning. Experiments demonstrate that Intuitor matches GRPO's performance on mathematical benchmarks while achieving superior generalization to out-of-domain tasks like code generation, without requiring gold solutions or test cases. Our findings show that intrinsic model signals can drive effective learning across domains, offering a scalable alternative to RLVR for autonomous AI systems where verifiable rewards are unavailable. Code is available at https://github.com/sunblaze-ucb/Intuitor
RLAdapter: Bridging Large Language Models to Reinforcement Learning in Open Worlds
While reinforcement learning (RL) shows remarkable success in decision-making problems, it often requires a lot of interactions with the environment, and in sparse-reward environments, it is challenging to learn meaningful policies. Large Language Models (LLMs) can potentially provide valuable guidance to agents in learning policies, thereby enhancing the performance of RL algorithms in such environments. However, LLMs often encounter difficulties in understanding downstream tasks, which hinders their ability to optimally assist agents in these tasks. A common approach to mitigating this issue is to fine-tune the LLMs with task-related data, enabling them to offer useful guidance for RL agents. However, this approach encounters several difficulties, such as inaccessible model weights or the need for significant computational resources, making it impractical. In this work, we introduce RLAdapter, a framework that builds a better connection between RL algorithms and LLMs by incorporating an adapter model. Within the RLAdapter framework, fine-tuning a lightweight language model with information generated during the training process of RL agents significantly aids LLMs in adapting to downstream tasks, thereby providing better guidance for RL agents. We conducted experiments to evaluate RLAdapter in the Crafter environment, and the results show that RLAdapter surpasses the SOTA baselines. Furthermore, agents under our framework exhibit common-sense behaviors that are absent in baseline models.
TL-Training: A Task-Feature-Based Framework for Training Large Language Models in Tool Use
Large language models (LLMs) achieve remarkable advancements by leveraging tools to interact with external environments, a critical step toward generalized AI. However, the standard supervised fine-tuning (SFT) approach, which relies on large-scale datasets, often overlooks task-specific characteristics in tool use, leading to performance bottlenecks. To address this issue, we analyze three existing LLMs and uncover key insights: training data can inadvertently impede tool-use behavior, token importance is distributed unevenly, and errors in tool calls fall into a small set of distinct categories. Building on these findings, we propose TL-Training, a task-feature-based framework that mitigates the effects of suboptimal training data, dynamically adjusts token weights to prioritize key tokens during SFT, and incorporates a robust reward mechanism tailored to error categories, optimized through proximal policy optimization. We validate TL-Training by training CodeLLaMA-2-7B and evaluating it on four diverse open-source test sets. Our results demonstrate that the LLM trained by our method matches or surpasses both open- and closed-source LLMs in tool-use performance using only 1,217 training data points. Additionally, our method enhances robustness in noisy environments and improves general task performance, offering a scalable and efficient paradigm for tool-use training in LLMs. The code and data are available at https://github.com/Junjie-Ye/TL-Training.
Selective Token Generation for Few-shot Natural Language Generation
Natural language modeling with limited training data is a challenging problem, and many algorithms make use of large-scale pretrained language models (PLMs) for this due to its great generalization ability. Among them, additive learning that incorporates a task-specific adapter on top of the fixed large-scale PLM has been popularly used in the few-shot setting. However, this added adapter is still easy to disregard the knowledge of the PLM especially for few-shot natural language generation (NLG) since an entire sequence is usually generated by only the newly trained adapter. Therefore, in this work, we develop a novel additive learning algorithm based on reinforcement learning (RL) that selectively outputs language tokens between the task-general PLM and the task-specific adapter during both training and inference. This output token selection over the two generators allows the adapter to take into account solely the task-relevant parts in sequence generation, and therefore makes it more robust to overfitting as well as more stable in RL training. In addition, to obtain the complementary adapter from the PLM for each few-shot task, we exploit a separate selecting module that is also simultaneously trained using RL. Experimental results on various few-shot NLG tasks including question answering, data-to-text generation and text summarization demonstrate that the proposed selective token generation significantly outperforms the previous additive learning algorithms based on the PLMs.
Reasoning with Exploration: An Entropy Perspective
Balancing exploration and exploitation is a central goal in reinforcement learning (RL). Despite recent advances in enhancing language model (LM) reasoning, most methods lean toward exploitation, and increasingly encounter performance plateaus. In this work, we revisit entropy -- a signal of exploration in RL -- and examine its relationship to exploratory reasoning in LMs. Through empirical analysis, we uncover strong positive correlations between high-entropy regions and three types of exploratory reasoning actions: (1) pivotal tokens that determine or connect logical steps, (2) reflective actions such as self-verification and correction, and (3) rare behaviors under-explored by the base LMs. Motivated by this, we introduce a minimal modification to standard RL with only one line of code: augmenting the advantage function with an entropy-based term. Unlike traditional maximum-entropy methods which encourage exploration by promoting uncertainty, we encourage exploration by promoting longer and deeper reasoning chains. Notably, our method achieves significant gains on the Pass@K metric -- an upper-bound estimator of LM reasoning capabilities -- even when evaluated with extremely large K values, pushing the boundaries of LM reasoning.
Reinforcement Learning for Aligning Large Language Models Agents with Interactive Environments: Quantifying and Mitigating Prompt Overfitting
Reinforcement learning (RL) is a promising approach for aligning large language models (LLMs) knowledge with sequential decision-making tasks. However, few studies have thoroughly investigated the impact on LLM agents capabilities of fine-tuning them with RL in a specific environment. In this paper, we propose a novel framework to analyze the sensitivity of LLMs to prompt formulations following RL training in a textual environment. Our findings reveal that the performance of LLMs degrades when faced with prompt formulations different from those used during the RL training phase. Besides, we analyze the source of this sensitivity by examining the model's internal representations and salient tokens. Finally, we propose to use a contrastive loss to mitigate this sensitivity and improve the robustness and generalization capabilities of LLMs.
SeRL: Self-Play Reinforcement Learning for Large Language Models with Limited Data
Recent advances have demonstrated the effectiveness of Reinforcement Learning (RL) in improving the reasoning capabilities of Large Language Models (LLMs). However, existing works inevitably rely on high-quality instructions and verifiable rewards for effective training, both of which are often difficult to obtain in specialized domains. In this paper, we propose Self-play Reinforcement Learning(SeRL) to bootstrap LLM training with limited initial data. Specifically, SeRL comprises two complementary modules: self-instruction and self-rewarding. The former module generates additional instructions based on the available data at each training step, employing robust online filtering strategies to ensure instruction quality, diversity, and difficulty. The latter module introduces a simple yet effective majority-voting mechanism to estimate response rewards for additional instructions, eliminating the need for external annotations. Finally, SeRL performs conventional RL based on the generated data, facilitating iterative self-play learning. Extensive experiments on various reasoning benchmarks and across different LLM backbones demonstrate that the proposed SeRL yields results superior to its counterparts and achieves performance on par with those obtained by high-quality data with verifiable rewards. Our code is available at https://github.com/wantbook-book/SeRL.
Tree-OPO: Off-policy Monte Carlo Tree-Guided Advantage Optimization for Multistep Reasoning
Recent advances in reasoning with large language models (LLMs) have shown the effectiveness of Monte Carlo Tree Search (MCTS) for generating high-quality intermediate trajectories, particularly in math and symbolic domains. Inspired by this, we explore how MCTS-derived trajectories, traditionally used for training value or reward models, can be repurposed to improve policy optimization in preference-based reinforcement learning (RL). Specifically, we focus on Group Relative Policy Optimization (GRPO), a recent algorithm that enables preference-consistent policy learning without value networks. We propose a staged GRPO training paradigm where completions are derived from partially revealed MCTS rollouts, introducing a novel tree-structured setting for advantage estimation. This leads to a rich class of prefix-conditioned reward signals, which we analyze theoretically and empirically. Our initial results indicate that while structured advantage estimation can stabilize updates and better reflect compositional reasoning quality, challenges such as advantage saturation and reward signal collapse remain. We propose heuristic and statistical solutions to mitigate these issues and discuss open challenges for learning under staged or tree-like reward structures.
A Large Language Model-Driven Reward Design Framework via Dynamic Feedback for Reinforcement Learning
Large Language Models (LLMs) have shown significant potential in designing reward functions for Reinforcement Learning (RL) tasks. However, obtaining high-quality reward code often involves human intervention, numerous LLM queries, or repetitive RL training. To address these issues, we propose CARD, a LLM-driven Reward Design framework that iteratively generates and improves reward function code. Specifically, CARD includes a Coder that generates and verifies the code, while a Evaluator provides dynamic feedback to guide the Coder in improving the code, eliminating the need for human feedback. In addition to process feedback and trajectory feedback, we introduce Trajectory Preference Evaluation (TPE), which evaluates the current reward function based on trajectory preferences. If the code fails the TPE, the Evaluator provides preference feedback, avoiding RL training at every iteration and making the reward function better aligned with the task objective. Empirical results on Meta-World and ManiSkill2 demonstrate that our method achieves an effective balance between task performance and token efficiency, outperforming or matching the baselines across all tasks. On 10 out of 12 tasks, CARD shows better or comparable performance to policies trained with expert-designed rewards, and our method even surpasses the oracle on 3 tasks.
UloRL:An Ultra-Long Output Reinforcement Learning Approach for Advancing Large Language Models' Reasoning Abilities
Recent advances in large language models (LLMs) have highlighted the potential of reinforcement learning with verifiable rewards (RLVR) to enhance reasoning capabilities through extended output sequences. However, traditional RL frameworks face inefficiencies when handling ultra-long outputs due to long-tail sequence distributions and entropy collapse during training. To address these challenges, we propose an Ultra-Long Output Reinforcement Learning (UloRL) approach for advancing large language models' reasoning abilities. Specifically, we divide ultra long output decoding into short segments, enabling efficient training by mitigating delays caused by long-tail samples. Additionally, we introduce dynamic masking of well-Mastered Positive Tokens (MPTs) to prevent entropy collapse. Experimental results demonstrate the effectiveness of our approach. On the Qwen3-30B-A3B model, RL with segment rollout achieved 2.06x increase in training speed, while RL training with 128k-token outputs improves the model's performance on AIME2025 from 70.9\% to 85.1\% and on BeyondAIME from 50.7\% to 61.9\%, even surpassing Qwen3-235B-A22B with remarkable gains. These findings underscore the potential of our methods to advance the reasoning capabilities of LLMs with ultra-long sequence generation. We will release our code and model for further use by the community.
A Practitioner's Guide to Multi-turn Agentic Reinforcement Learning
We study what actually works and what doesn't for training large language models as agents via multi-turn reinforcement learning. Despite rapid progress, existing frameworks and definitions are fragmented, and there is no systematic formulation or analysis of which design choices matter across tasks. We address this gap by first breaking down the design space into three inter-related pillars -- environment, reward, and policy -- and empirically derive a recipe for training LLM agents in situated textual domains. In particular, we test TextWorld and ALFWorld, popular domains for testing situated embodied reasoning, as well as SWE-Gym for more software engineering style tasks. (i) For the environment, we analyze the impacts of task complexity in terms of sizes of the state and action spaces as well as optimal solution length, finding that even simple environments within a domain can provide signal on how well an agent can generalize to more complex tasks. (ii) For the reward, we ablate relative reward sparsity, observing that while dense turn-level rewards accelerate training, performance and stability is highly dependent on the choice of RL algorithm. (iii) And for the agent's policy, we explore the interplay between reward sparsity and biased (PPO, GRPO) and unbiased (RLOO) policy gradient methods in addition to showing how to find the optimal Supervised Fine-tuning (SFT) to RL training ratio given a fixed budget. We distill these findings into a training recipe that guides co-design across the three pillars, facilitating research and practical efforts in multi-turn agentic RL. Code: https://github.com/pearls-lab/meow-tea-taro
RAPID: An Efficient Reinforcement Learning Algorithm for Small Language Models
Reinforcement learning (RL) has emerged as a promising strategy for finetuning small language models (SLMs) to solve targeted tasks such as math and coding. However, RL algorithms tend to be resource-intensive, taking a significant amount of time to train. We propose RAPID, a novel RL algorithm that can substantially reduce the running time of RL. Our key insight is that RL tends to be costly due to the need to perform both inference and backpropagation during training. To maximize use of computational resources, our algorithm performs inference in large batches, and then performs off-policy policy gradient updates in mini-batches. For off-policy updates, we incorporate group advantage estimation into the policy gradient algorithm, and derive an importance weighted estimator to correct for the bias arising from off-policy learning. Our experiments demonstrate that our algorithm can reduce running time by 11%-34% on three benchmarks compared to state-of-the-art RL algorithms while maintaining similar or better accuracy.
Offline Regularised Reinforcement Learning for Large Language Models Alignment
The dominant framework for alignment of large language models (LLM), whether through reinforcement learning from human feedback or direct preference optimisation, is to learn from preference data. This involves building datasets where each element is a quadruplet composed of a prompt, two independent responses (completions of the prompt) and a human preference between the two independent responses, yielding a preferred and a dis-preferred response. Such data is typically scarce and expensive to collect. On the other hand, single-trajectory datasets where each element is a triplet composed of a prompt, a response and a human feedback is naturally more abundant. The canonical element of such datasets is for instance an LLM's response to a user's prompt followed by a user's feedback such as a thumbs-up/down. Consequently, in this work, we propose DRO, or Direct Reward Optimisation, as a framework and associated algorithms that do not require pairwise preferences. DRO uses a simple mean-squared objective that can be implemented in various ways. We validate our findings empirically, using T5 encoder-decoder language models, and show DRO's performance over selected baselines such as Kahneman-Tversky Optimization (KTO). Thus, we confirm that DRO is a simple and empirically compelling method for single-trajectory policy optimisation.
Truncated Proximal Policy Optimization
Recently, test-time scaling Large Language Models (LLMs) have demonstrated exceptional reasoning capabilities across scientific and professional tasks by generating long chains-of-thought (CoT). As a crucial component for developing these reasoning models, reinforcement learning (RL), exemplified by Proximal Policy Optimization (PPO) and its variants, allows models to learn through trial and error. However, PPO can be time-consuming due to its inherent on-policy nature, which is further exacerbated by increasing response lengths. In this work, we propose Truncated Proximal Policy Optimization (T-PPO), a novel extension to PPO that improves training efficiency by streamlining policy update and length-restricted response generation. T-PPO mitigates the issue of low hardware utilization, an inherent drawback of fully synchronized long-generation procedures, where resources often sit idle during the waiting periods for complete rollouts. Our contributions are two-folds. First, we propose Extended Generalized Advantage Estimation (EGAE) for advantage estimation derived from incomplete responses while maintaining the integrity of policy learning. Second, we devise a computationally optimized mechanism that allows for the independent optimization of the policy and value models. By selectively filtering prompt and truncated tokens, this mechanism reduces redundant computations and accelerates the training process without sacrificing convergence performance. We demonstrate the effectiveness and efficacy of T-PPO on AIME 2024 with a 32B base model. The experimental results show that T-PPO improves the training efficiency of reasoning LLMs by up to 2.5x and outperforms its existing competitors.
Small Vectors, Big Effects: A Mechanistic Study of RL-Induced Reasoning via Steering Vectors
The mechanisms by which reasoning training reshapes LLMs' internal computations remain unclear. We study lightweight steering vectors inserted into the base model's residual stream and trained with a reinforcement-learning objective. These vectors match full fine-tuning performance while preserving the interpretability of small, additive interventions. Using logit-lens readouts and path-patching analyses on two models, we find that (i) the last-layer steering vector acts like a token-substitution bias concentrated on the first generated token, consistently boosting tokens such as "To" and "Step"; (ii) the penultimate-layer vector leaves attention patterns largely intact and instead operates through the MLP and unembedding, preferentially up-weighting process words and structure symbols; and (iii) middle layers de-emphasize non-English tokens. Next, we show that a SAE isolates features associated with correct generations. We also show that steering vectors (i) transfer to other models, (ii) combine across layers when trained in isolation, and (iii) concentrate magnitude on meaningful prompt segments under adaptive token-wise scaling. Taken together, these results deepen understanding of how trained steering vectors shape computation and should inform future work in activation engineering and the study of reasoning models.
Exploring the Limit of Outcome Reward for Learning Mathematical Reasoning
Reasoning abilities, especially those for solving complex math problems, are crucial components of general intelligence. Recent advances by proprietary companies, such as o-series models of OpenAI, have made remarkable progress on reasoning tasks. However, the complete technical details remain unrevealed, and the techniques that are believed certainly to be adopted are only reinforcement learning (RL) and the long chain of thoughts. This paper proposes a new RL framework, termed OREAL, to pursue the performance limit that can be achieved through Outcome REwArd-based reinforcement Learning for mathematical reasoning tasks, where only binary outcome rewards are easily accessible. We theoretically prove that behavior cloning on positive trajectories from best-of-N (BoN) sampling is sufficient to learn the KL-regularized optimal policy in binary feedback environments. This formulation further implies that the rewards of negative samples should be reshaped to ensure the gradient consistency between positive and negative samples. To alleviate the long-existing difficulties brought by sparse rewards in RL, which are even exacerbated by the partial correctness of the long chain of thought for reasoning tasks, we further apply a token-level reward model to sample important tokens in reasoning trajectories for learning. With OREAL, for the first time, a 7B model can obtain 94.0 pass@1 accuracy on MATH-500 through RL, being on par with 32B models. OREAL-32B also surpasses previous 32B models trained by distillation with 95.0 pass@1 accuracy on MATH-500. Our investigation also indicates the importance of initial policy models and training queries for RL. Code, models, and data will be released to benefit future researchhttps://github.com/InternLM/OREAL.
SSRL: Self-Search Reinforcement Learning
We investigate the potential of large language models (LLMs) to serve as efficient simulators for agentic search tasks in reinforcement learning (RL), thereby reducing dependence on costly interactions with external search engines. To this end, we first quantify the intrinsic search capability of LLMs via structured prompting and repeated sampling, which we term Self-Search. Our results reveal that LLMs exhibit strong scaling behavior with respect to the inference budget, achieving high pass@k on question-answering benchmarks, including the challenging BrowseComp task. Building on these observations, we introduce Self-Search RL (SSRL), which enhances LLMs' Self-Search capability through format-based and rule-based rewards. SSRL enables models to iteratively refine their knowledge utilization internally, without requiring access to external tools. Empirical evaluations demonstrate that SSRL-trained policy models provide a cost-effective and stable environment for search-driven RL training, reducing reliance on external search engines and facilitating robust sim-to-real transfer. We draw the following conclusions: 1) LLMs possess world knowledge that can be effectively elicited to achieve high performance; 2) SSRL demonstrates the potential of leveraging internal knowledge to reduce hallucination; 3) SSRL-trained models integrate seamlessly with external search engines without additional effort. Our findings highlight the potential of LLMs to support more scalable RL agent training.
Single-pass Adaptive Image Tokenization for Minimum Program Search
According to Algorithmic Information Theory (AIT) -- Intelligent representations compress data into the shortest possible program that can reconstruct its content, exhibiting low Kolmogorov Complexity (KC). In contrast, most visual representation learning systems use fixed-length representations for all inputs, ignoring variations in complexity or familiarity. Recent adaptive tokenization methods address this by allocating variable-length representations but typically require test-time search over multiple encodings to find the most predictive one. Inspired by Kolmogorov Complexity principles, we propose a single-pass adaptive tokenizer, KARL, which predicts the appropriate number of tokens for an image in a single forward pass, halting once its approximate KC is reached. The token count serves as a proxy for the minimum description length. KARL's training procedure closely resembles the Upside-Down Reinforcement Learning paradigm, as it learns to conditionally predict token halting based on a desired reconstruction quality. KARL matches the performance of recent adaptive tokenizers while operating in a single pass. We present scaling laws for KARL, analyzing the role of encoder/decoder size, continuous vs. discrete tokenization and more. Additionally, we offer a conceptual study drawing an analogy between Adaptive Image Tokenization and Algorithmic Information Theory, examining the predicted image complexity (KC) across axes such as structure vs. noise and in- vs. out-of-distribution familiarity -- revealing alignment with human intuition.
Reflect, Retry, Reward: Self-Improving LLMs via Reinforcement Learning
We explore a method for improving the performance of large language models through self-reflection and reinforcement learning. By incentivizing the model to generate better self-reflections when it answers incorrectly, we demonstrate that a model's ability to solve complex, verifiable tasks can be enhanced even when generating synthetic data is infeasible and only binary feedback is available. Our framework operates in two stages: first, upon failing a given task, the model generates a self-reflective commentary analyzing its previous attempt; second, the model is given another attempt at the task with the self-reflection in context. If the subsequent attempt succeeds, the tokens generated during the self-reflection phase are rewarded. Our experimental results show substantial performance gains across a variety of model architectures, as high as 34.7% improvement at math equation writing and 18.1% improvement at function calling. Notably, smaller fine-tuned models (1.5 billion to 7 billion parameters) outperform models in the same family that are 10 times larger. Our novel paradigm is thus an exciting pathway to more useful and reliable language models that can self-improve on challenging tasks with limited external feedback.
PRefLexOR: Preference-based Recursive Language Modeling for Exploratory Optimization of Reasoning and Agentic Thinking
PRefLexOR (Preference-based Recursive Language Modeling for Exploratory Optimization of Reasoning) combines preference optimization with concepts from Reinforcement Learning to enable models to self-teach through iterative reasoning improvements. We propose a recursive learning approach that engages the model in multi-step reasoning, revisiting, and refining intermediate steps before producing a final output in training and inference phases. Through multiple training stages, the model first learns to align its reasoning with accurate decision paths by optimizing the log odds between preferred and non-preferred responses. During this process, PRefLexOR builds a dynamic knowledge graph by generating questions from random text chunks and retrieval-augmentation to contextualize relevant details from the entire training corpus. In the second stage, preference optimization enhances model performance by using rejection sampling to fine-tune reasoning quality by continually producing in-situ training data while masking the reasoning steps. Recursive optimization within a thinking token framework introduces iterative feedback loops, where the model refines reasoning, achieving deeper coherence, consistency, and adaptability. Implemented in small language models with only 3 billion parameters, we should that even tiny models can iteratively teach themselves to reason with greater depth and reflectivity. Our implementation is straightforward and can be incorporated into any existing pretrained LLM. We focus our examples on applications in biological materials science and demonstrate the method in a variety of case studies that range from in-domain to cross-domain applications. Using reasoning strategies that include thinking and reflection modalities we build a multi-agent recursive self-improving inference approach to successively improve responses via repeated sampling in inference time.
SAC-GLAM: Improving Online RL for LLM agents with Soft Actor-Critic and Hindsight Relabeling
The past years have seen Large Language Models (LLMs) strive not only as generative models but also as agents solving textual sequential decision-making tasks. When facing complex environments where their zero-shot abilities are insufficient, recent work showed online Reinforcement Learning (RL) could be used for the LLM agent to discover and learn efficient strategies interactively. However, most prior work sticks to on-policy algorithms, which greatly reduces the scope of methods such agents could use for both exploration and exploitation, such as experience replay and hindsight relabeling. Yet, such methods may be key for LLM learning agents, and in particular when designing autonomous intrinsically motivated agents sampling and pursuing their own goals (i.e. autotelic agents). This paper presents and studies an adaptation of Soft Actor-Critic and hindsight relabeling to LLM agents. Our method not only paves the path towards autotelic LLM agents that learn online but can also outperform on-policy methods in more classic multi-goal RL environments.
GEPA: Reflective Prompt Evolution Can Outperform Reinforcement Learning
Large language models (LLMs) are increasingly adapted to downstream tasks via reinforcement learning (RL) methods like Group Relative Policy Optimization (GRPO), which often require thousands of rollouts to learn new tasks. We argue that the interpretable nature of language can often provide a much richer learning medium for LLMs, compared with policy gradients derived from sparse, scalar rewards. To test this, we introduce GEPA (Genetic-Pareto), a prompt optimizer that thoroughly incorporates natural language reflection to learn high-level rules from trial and error. Given any AI system containing one or more LLM prompts, GEPA samples system-level trajectories (e.g., reasoning, tool calls, and tool outputs) and reflects on them in natural language to diagnose problems, propose and test prompt updates, and combine complementary lessons from the Pareto frontier of its own attempts. As a result of GEPA's design, it can often turn even just a few rollouts into a large quality gain. Across four tasks, GEPA outperforms GRPO by 10% on average and by up to 20%, while using up to 35x fewer rollouts. GEPA also outperforms the leading prompt optimizer, MIPROv2, by over 10% across two LLMs, and demonstrates promising results as an inference-time search strategy for code optimization.
Mixed-R1: Unified Reward Perspective For Reasoning Capability in Multimodal Large Language Models
Recent works on large language models (LLMs) have successfully demonstrated the emergence of reasoning capabilities via reinforcement learning (RL). Although recent efforts leverage group relative policy optimization (GRPO) for MLLMs post-training, they constantly explore one specific aspect, such as grounding tasks, math problems, or chart analysis. There are no works that can leverage multi-source MLLM tasks for stable reinforcement learning. In this work, we present a unified perspective to solve this problem. We present Mixed-R1, a unified yet straightforward framework that contains a mixed reward function design (Mixed-Reward) and a mixed post-training dataset (Mixed-45K). We first design a data engine to select high-quality examples to build the Mixed-45K post-training dataset. Then, we present a Mixed-Reward design, which contains various reward functions for various MLLM tasks. In particular, it has four different reward functions: matching reward for binary answer or multiple-choice problems, chart reward for chart-aware datasets, IoU reward for grounding problems, and open-ended reward for long-form text responses such as caption datasets. To handle the various long-form text content, we propose a new open-ended reward named Bidirectional Max-Average Similarity (BMAS) by leveraging tokenizer embedding matching between the generated response and the ground truth. Extensive experiments show the effectiveness of our proposed method on various MLLMs, including Qwen2.5-VL and Intern-VL on various sizes. Our dataset and model are available at https://github.com/xushilin1/mixed-r1.
Reinforcing the Diffusion Chain of Lateral Thought with Diffusion Language Models
We introduce the Diffusion Chain of Lateral Thought (DCoLT), a reasoning framework for diffusion language models. DCoLT treats each intermediate step in the reverse diffusion process as a latent "thinking" action and optimizes the entire reasoning trajectory to maximize the reward on the correctness of the final answer with outcome-based Reinforcement Learning (RL). Unlike traditional Chain-of-Thought (CoT) methods that follow a causal, linear thinking process, DCoLT allows bidirectional, non-linear reasoning with no strict rule on grammatical correctness amid its intermediate steps of thought. We implement DCoLT on two representative Diffusion Language Models (DLMs). First, we choose SEDD as a representative continuous-time discrete diffusion model, where its concrete score derives a probabilistic policy to maximize the RL reward over the entire sequence of intermediate diffusion steps. We further consider the discrete-time masked diffusion language model -- LLaDA, and find that the order to predict and unmask tokens plays an essential role to optimize its RL action resulting from the ranking-based Unmasking Policy Module (UPM) defined by the Plackett-Luce model. Experiments on both math and code generation tasks show that using only public data and 16 H800 GPUs, DCoLT-reinforced DLMs outperform other DLMs trained by SFT or RL or even both. Notably, DCoLT-reinforced LLaDA boosts its reasoning accuracy by +9.8%, +5.7%, +11.4%, +19.5% on GSM8K, MATH, MBPP, and HumanEval.
Learning Rewards from Linguistic Feedback
We explore unconstrained natural language feedback as a learning signal for artificial agents. Humans use rich and varied language to teach, yet most prior work on interactive learning from language assumes a particular form of input (e.g., commands). We propose a general framework which does not make this assumption, using aspect-based sentiment analysis to decompose feedback into sentiment about the features of a Markov decision process. We then perform an analogue of inverse reinforcement learning, regressing the sentiment on the features to infer the teacher's latent reward function. To evaluate our approach, we first collect a corpus of teaching behavior in a cooperative task where both teacher and learner are human. We implement three artificial learners: sentiment-based "literal" and "pragmatic" models, and an inference network trained end-to-end to predict latent rewards. We then repeat our initial experiment and pair them with human teachers. All three successfully learn from interactive human feedback. The sentiment models outperform the inference network, with the "pragmatic" model approaching human performance. Our work thus provides insight into the information structure of naturalistic linguistic feedback as well as methods to leverage it for reinforcement learning.
CAPO: Towards Enhancing LLM Reasoning through Verifiable Generative Credit Assignment
Reinforcement Learning with Verifiable Rewards (RLVR) has improved the reasoning abilities of Large Language Models (LLMs) by using rule-based binary feedback, helping to mitigate reward hacking. However, current RLVR methods typically treat whole responses as single actions, assigning the same reward to every token. This coarse-grained feedback hampers precise credit assignment, making it hard for models to identify which reasoning steps lead to success or failure, and often results in suboptimal policies and inefficient learning. Methods like PPO provide credit assignment through value estimation, but often yield inaccurate and unverifiable signals due to limited sampling. On the other hand, methods using Process Reward Models can provide step-by-step judgments for each reasoning step, but they require high-quality process supervision labels and are time-consuming when applied in online reinforcement learning (RL). To overcome these limitations, we introduce a simple but efficient method Credit Assignment Policy Optimization (CAPO). Given a reasoning response rollout from the policy model, CAPO directly leverages an off-the-shelf, general-purpose LLM as a Generative Process Reward Model (LLM-as-GenPRM) to generate all step-wise critique by one pass, thereby providing verifiable token-level rewards to refine the tokens that were originally assigned identical rule-based rewards. This enables more fine-grained credit assignment in an effective way. Furthermore, to enhance the accuracy and robustness of CAPO, we employ voting mechanisms that scale with the number of generated critiques. Extensive experiments using different backbones like Llama and Qwen models and in different sizes show that CAPO consistently outperforms supervised learning-based and RL-based fine-tuning methods across six challenging mathematical benchmarks and three out-of-domain benchmarks.
FLAG-Trader: Fusion LLM-Agent with Gradient-based Reinforcement Learning for Financial Trading
Large language models (LLMs) fine-tuned on multimodal financial data have demonstrated impressive reasoning capabilities in various financial tasks. However, they often struggle with multi-step, goal-oriented scenarios in interactive financial markets, such as trading, where complex agentic approaches are required to improve decision-making. To address this, we propose FLAG-Trader, a unified architecture integrating linguistic processing (via LLMs) with gradient-driven reinforcement learning (RL) policy optimization, in which a partially fine-tuned LLM acts as the policy network, leveraging pre-trained knowledge while adapting to the financial domain through parameter-efficient fine-tuning. Through policy gradient optimization driven by trading rewards, our framework not only enhances LLM performance in trading but also improves results on other financial-domain tasks. We present extensive empirical evidence to validate these enhancements.
Enhancing Large Language Model Reasoning via Selective Critical Token Fine-Tuning
Large language models (LLMs) primarily rely on supervised fine-tuning (SFT) as a key method to adapt pre-trained models to domain-specific tasks such as mathematical reasoning. However, standard SFT uniformly penalizes all tokens, neglecting that only a small subset of critical tokens determines reasoning correctness. This uniform supervision often causes reduced output diversity and limited generalization. We propose Critical Token Fine-tuning (CFT), a simple yet effective approach that updates only tokens identified as functionally indispensable via counterfactual perturbations. By focusing gradient signals on these decisive reasoning steps while preserving the diversity of non-critical tokens, CFT can enhance both generation and diversity. Extensive experiments on five models across three families (Qwen, OLMo, LLaMA) and eleven mathematical reasoning benchmarks show that CFT, despite fine-tuning on less than 12% of tokens, consistently outperforms standard SFT. Moreover, CFT enables test-time scaling through improved sampling diversity and provides a stronger initialization for reinforcement learning, sustaining performance gains in later training stages while maintaining higher entropy for better exploration. These results highlight CFT as a practical and general framework for efficient and robust LLM fine-tuning.
Sharing is Caring: Efficient LM Post-Training with Collective RL Experience Sharing
Post-training language models (LMs) with reinforcement learning (RL) can enhance their complex reasoning capabilities without supervised fine-tuning, as demonstrated by DeepSeek-R1-Zero. However, effectively utilizing RL for LMs requires significant parallelization to scale-up inference, which introduces non-trivial technical challenges (e.g. latency, memory, and reliability) alongside ever-growing financial costs. We present Swarm sAmpling Policy Optimization (SAPO), a fully decentralized and asynchronous RL post-training algorithm. SAPO is designed for decentralized networks of heterogenous compute nodes, where each node manages its own policy model(s) while "sharing" rollouts with others in the network; no explicit assumptions about latency, model homogeneity, or hardware are required and nodes can operate in silo if desired. As a result, the algorithm avoids common bottlenecks in scaling RL post-training while also allowing (and even encouraging) new possibilities. By sampling rollouts "shared" across the network, it enables "Aha moments" to propagate, thereby bootstrapping the learning process. In this paper we show SAPO achieved cumulative reward gains of up to 94% in controlled experiments. We also share insights from tests on a network with thousands of nodes contributed by Gensyn community members running the algorithm on diverse hardware and models during an open-source demo.
Token Assorted: Mixing Latent and Text Tokens for Improved Language Model Reasoning
Large Language Models (LLMs) excel at reasoning and planning when trained on chainof-thought (CoT) data, where the step-by-step thought process is explicitly outlined by text tokens. However, this results in lengthy inputs where many words support textual coherence rather than core reasoning information, and processing these inputs consumes substantial computation resources. In this work, we propose a hybrid representation of the reasoning process, where we partially abstract away the initial reasoning steps using latent discrete tokens generated by VQ-VAE, significantly reducing the length of reasoning traces. We explore the use of latent trace abstractions in two scenarios: 1) training the model from scratch for the Keys-Finding Maze problem, 2) fine-tuning LLMs on this hybrid data with an extended vocabulary including unseen latent tokens, for both logical and mathematical reasoning problems. To facilitate effective learning, we introduce a simple training procedure that randomly mixes latent and text tokens, which enables fast adaptation to new latent tokens. Our approach consistently outperforms the baselines methods in various benchmarks.
Improving the Language Understanding Capabilities of Large Language Models Using Reinforcement Learning
Large language models (LLMs), built on decoder-only transformers, excel in natural language generation and adapt to diverse tasks using zero-shot and few-shot prompting. However, these prompting methods often struggle on natural language understanding (NLU) tasks, where encoder-only models like BERT-base outperform LLMs on benchmarks like GLUE and SuperGLUE. This paper explores two approaches-supervised fine-tuning (SFT) and proximal policy optimization (PPO)-to enhance LLMs' NLU abilities. To reduce the cost of full-model fine-tuning, we integrate low-rank adaptation (LoRA) layers, limiting updates to these layers during both SFT and PPO. In SFT, task-specific prompts are concatenated with input queries and ground-truth labels, optimizing with next-token prediction. Despite this, LLMs still underperform compared to models like BERT-base on several NLU tasks. To close this gap, we apply PPO, a reinforcement learning technique that treats each token generation as an action and uses a reward function based on alignment with ground-truth answers. PPO then updates the model to maximize these rewards, aligning outputs with correct labels. Our experiments with LLAMA2-7B show that PPO improves performance, with a 6.3-point gain over SFT on GLUE. PPO exceeds zero-shot by 38.7 points and few-shot by 26.1 points on GLUE, while surpassing these by 28.8 and 28.5 points on SuperGLUE. Additionally, PPO outperforms BERT-large by 2.7 points on GLUE and 9.3 points on SuperGLUE. The improvements are consistent across models like Qwen2.5-7B and MPT-7B, highlighting PPO's robustness in enhancing LLMs' NLU capabilities.
RLP: Reinforcement as a Pretraining Objective
The dominant paradigm for training large reasoning models starts with pre-training using next-token prediction loss on vast amounts of data. Reinforcement learning, while powerful in scaling reasoning, is introduced only as the very last phase of post-training, preceded by supervised fine-tuning. While dominant, is this an optimal way of training? In this paper, we present RLP, an information-driven reinforcement pretraining objective, that brings the core spirit of reinforcement learning -- exploration -- to the last phase of pretraining. The key idea is to treat chain-of-thought as an exploratory action, with rewards computed based on the information gain it provides for predicting future tokens. This training objective essentially encourages the model to think for itself before predicting what comes next, thus teaching an independent thinking behavior earlier in the pretraining. More concretely, the reward signal measures the increase in log-likelihood of the next token when conditioning on both context and a sampled reasoning chain, compared to conditioning on context alone. This approach yields a verifier-free dense reward signal, allowing for efficient training for the full document stream during pretraining. Specifically, RLP reframes reinforcement learning for reasoning as a pretraining objective on ordinary text, bridging the gap between next-token prediction and the emergence of useful chain-of-thought reasoning. Pretraining with RLP on Qwen3-1.7B-Base lifts the overall average across an eight-benchmark math-and-science suite by 19%. With identical post-training, the gains compound, with the largest improvements on reasoning-heavy tasks such as AIME25 and MMLU-Pro. Applying RLP to the hybrid Nemotron-Nano-12B-v2 increases the overall average from 42.81% to 61.32% and raises the average on scientific reasoning by 23%, demonstrating scalability across architectures and model sizes.
M^{3}: A Modular World Model over Streams of Tokens
Token-based world models emerged as a promising modular framework, modeling dynamics over token streams while optimizing tokenization separately. While successful in visual environments with discrete actions (e.g., Atari games), their broader applicability remains uncertain. In this paper, we introduce M^{3}, a modular world model that extends this framework, enabling flexible combinations of observation and action modalities through independent modality-specific components. M^{3} integrates several improvements from existing literature to enhance agent performance. Through extensive empirical evaluation across diverse benchmarks, M^{3} achieves state-of-the-art sample efficiency for planning-free world models. Notably, among these methods, it is the first to reach a human-level median score on Atari 100K, with superhuman performance on 13 games. We https://github.com/leor-c/M3{open-source our code and weights}.
RT-H: Action Hierarchies Using Language
Language provides a way to break down complex concepts into digestible pieces. Recent works in robot imitation learning use language-conditioned policies that predict actions given visual observations and the high-level task specified in language. These methods leverage the structure of natural language to share data between semantically similar tasks (e.g., "pick coke can" and "pick an apple") in multi-task datasets. However, as tasks become more semantically diverse (e.g., "pick coke can" and "pour cup"), sharing data between tasks becomes harder, so learning to map high-level tasks to actions requires much more demonstration data. To bridge tasks and actions, our insight is to teach the robot the language of actions, describing low-level motions with more fine-grained phrases like "move arm forward". Predicting these language motions as an intermediate step between tasks and actions forces the policy to learn the shared structure of low-level motions across seemingly disparate tasks. Furthermore, a policy that is conditioned on language motions can easily be corrected during execution through human-specified language motions. This enables a new paradigm for flexible policies that can learn from human intervention in language. Our method RT-H builds an action hierarchy using language motions: it first learns to predict language motions, and conditioned on this and the high-level task, it predicts actions, using visual context at all stages. We show that RT-H leverages this language-action hierarchy to learn policies that are more robust and flexible by effectively tapping into multi-task datasets. We show that these policies not only allow for responding to language interventions, but can also learn from such interventions and outperform methods that learn from teleoperated interventions. Our website and videos are found at https://rt-hierarchy.github.io.
Direct Preference-based Policy Optimization without Reward Modeling
Preference-based reinforcement learning (PbRL) is an approach that enables RL agents to learn from preference, which is particularly useful when formulating a reward function is challenging. Existing PbRL methods generally involve a two-step procedure: they first learn a reward model based on given preference data and then employ off-the-shelf reinforcement learning algorithms using the learned reward model. However, obtaining an accurate reward model solely from preference information, especially when the preference is from human teachers, can be difficult. Instead, we propose a PbRL algorithm that directly learns from preference without requiring any reward modeling. To achieve this, we adopt a contrastive learning framework to design a novel policy scoring metric that assigns a high score to policies that align with the given preferences. We apply our algorithm to offline RL tasks with actual human preference labels and show that our algorithm outperforms or is on par with the existing PbRL methods. Notably, on high-dimensional control tasks, our algorithm surpasses offline RL methods that learn with ground-truth reward information. Finally, we show that our algorithm can be successfully applied to fine-tune large language models.
Active Evaluation Acquisition for Efficient LLM Benchmarking
As large language models (LLMs) become increasingly versatile, numerous large scale benchmarks have been developed to thoroughly assess their capabilities. These benchmarks typically consist of diverse datasets and prompts to evaluate different aspects of LLM performance. However, comprehensive evaluations on hundreds or thousands of prompts incur tremendous costs in terms of computation, money, and time. In this work, we investigate strategies to improve evaluation efficiency by selecting a subset of examples from each benchmark using a learned policy. Our approach models the dependencies across test examples, allowing accurate prediction of the evaluation outcomes for the remaining examples based on the outcomes of the selected ones. Consequently, we only need to acquire the actual evaluation outcomes for the selected subset. We rigorously explore various subset selection policies and introduce a novel RL-based policy that leverages the captured dependencies. Empirical results demonstrate that our approach significantly reduces the number of evaluation prompts required while maintaining accurate performance estimates compared to previous methods.
Zero-shot Model-based Reinforcement Learning using Large Language Models
The emerging zero-shot capabilities of Large Language Models (LLMs) have led to their applications in areas extending well beyond natural language processing tasks. In reinforcement learning, while LLMs have been extensively used in text-based environments, their integration with continuous state spaces remains understudied. In this paper, we investigate how pre-trained LLMs can be leveraged to predict in context the dynamics of continuous Markov decision processes. We identify handling multivariate data and incorporating the control signal as key challenges that limit the potential of LLMs' deployment in this setup and propose Disentangled In-Context Learning (DICL) to address them. We present proof-of-concept applications in two reinforcement learning settings: model-based policy evaluation and data-augmented off-policy reinforcement learning, supported by theoretical analysis of the proposed methods. Our experiments further demonstrate that our approach produces well-calibrated uncertainty estimates. We release the code at https://github.com/abenechehab/dicl.
Enhancing Online Reinforcement Learning with Meta-Learned Objective from Offline Data
A major challenge in Reinforcement Learning (RL) is the difficulty of learning an optimal policy from sparse rewards. Prior works enhance online RL with conventional Imitation Learning (IL) via a handcrafted auxiliary objective, at the cost of restricting the RL policy to be sub-optimal when the offline data is generated by a non-expert policy. Instead, to better leverage valuable information in offline data, we develop Generalized Imitation Learning from Demonstration (GILD), which meta-learns an objective that distills knowledge from offline data and instills intrinsic motivation towards the optimal policy. Distinct from prior works that are exclusive to a specific RL algorithm, GILD is a flexible module intended for diverse vanilla off-policy RL algorithms. In addition, GILD introduces no domain-specific hyperparameter and minimal increase in computational cost. In four challenging MuJoCo tasks with sparse rewards, we show that three RL algorithms enhanced with GILD significantly outperform state-of-the-art methods.
Webscale-RL: Automated Data Pipeline for Scaling RL Data to Pretraining Levels
Large Language Models (LLMs) have achieved remarkable success through imitation learning on vast text corpora, but this paradigm creates a training-generation gap and limits robust reasoning. Reinforcement learning (RL) offers a more data-efficient solution capable of bridging this gap, yet its application has been constrained by a critical data bottleneck: existing RL datasets are orders of magnitude smaller and less diverse than web-scale pre-training corpora. To address this, we introduce the Webscale-RL pipeline, a scalable data engine that systematically converts large-scale pre-training documents into millions of diverse, verifiable question-answer pairs for RL. Using this pipeline, we construct the Webscale-RL dataset, containing 1.2 million examples across more than 9 domains. Our experiments show that the model trained on this dataset significantly outperforms continual pretraining and strong data refinement baselines across a suite of benchmarks. Notably, RL training with our dataset proves substantially more efficient, achieving the performance of continual pre-training with up to 100times fewer tokens. Our work presents a viable path toward scaling RL to pre-training levels, enabling more capable and efficient language models.
Explore the Reinforcement Learning for the LLM based ASR and TTS system
In recent years, large language models (LLMs) have played an important role in automatic speech recognition (ASR) and text-to-speech (TTS) systems. While reinforcement learning (RL) has significantly enhanced LLM performance in text-based tasks, its application to ASR and TTS remains underexplored due to the complexity of training audio-based models. In this study, we propose a lightweight RL framework tailored for audio-based LLMs that can process audio inputs and generate audio outputs. Based on this framework, we evaluate the effectiveness of reinforcement learning on both ASR and TTS tasks. For the ASR task, we experiment with different rule-based reward functions within the Group Relative Policy Optimization (GRPO) framework and investigate the impact of RL data construction. For the TTS task, we compare GRPO with Differentiable Reward Optimization (DiffRO) and further combine the two approaches to achieve improved performance. Our experiments demonstrate that RL can significantly enhance the performance of both ASR and TTS systems, even with limited training data and a small number of optimization steps.
Decision Transformer: Reinforcement Learning via Sequence Modeling
We introduce a framework that abstracts Reinforcement Learning (RL) as a sequence modeling problem. This allows us to draw upon the simplicity and scalability of the Transformer architecture, and associated advances in language modeling such as GPT-x and BERT. In particular, we present Decision Transformer, an architecture that casts the problem of RL as conditional sequence modeling. Unlike prior approaches to RL that fit value functions or compute policy gradients, Decision Transformer simply outputs the optimal actions by leveraging a causally masked Transformer. By conditioning an autoregressive model on the desired return (reward), past states, and actions, our Decision Transformer model can generate future actions that achieve the desired return. Despite its simplicity, Decision Transformer matches or exceeds the performance of state-of-the-art model-free offline RL baselines on Atari, OpenAI Gym, and Key-to-Door tasks.
Coevolving with the Other You: Fine-Tuning LLM with Sequential Cooperative Multi-Agent Reinforcement Learning
Reinforcement learning (RL) has emerged as a pivotal technique for fine-tuning large language models (LLMs) on specific tasks. However, prevailing RL fine-tuning methods predominantly rely on PPO and its variants. Though these algorithms are effective in general RL settings, they often exhibit suboptimal performance and vulnerability to distribution collapse when applied to the fine-tuning of LLMs. In this paper, we propose CORY, extending the RL fine-tuning of LLMs to a sequential cooperative multi-agent reinforcement learning framework, to leverage the inherent coevolution and emergent capabilities of multi-agent systems. In CORY, the LLM to be fine-tuned is initially duplicated into two autonomous agents: a pioneer and an observer. The pioneer generates responses based on queries, while the observer generates responses using both the queries and the pioneer's responses. The two agents are trained together. During training, the agents exchange roles periodically, fostering cooperation and coevolution between them. Experiments evaluate CORY's performance by fine-tuning GPT-2 and Llama-2 under subjective and objective reward functions on the IMDB Review and GSM8K datasets, respectively. Results show that CORY outperforms PPO in terms of policy optimality, resistance to distribution collapse, and training robustness, thereby underscoring its potential as a superior methodology for refining LLMs in real-world applications.
Rewarding the Unlikely: Lifting GRPO Beyond Distribution Sharpening
Reinforcement learning is emerging as a primary driver for improving language model reasoning capabilities. A fundamental question is whether current reinforcement learning algorithms -- such as Group Relative Policy Optimization (GRPO), the de facto standard algorithm used to improve language model reasoning -- merely sharpen the base model's distribution around problems it can already solve. We investigate this question in the context of formal theorem proving, which has access to a perfect verifier. We identify a degenerate rank bias in GRPO in which highly probable trajectories are reinforced and rare ones are neglected. This results in distribution sharpening: the model can solve some problems with fewer samples, but underperforms simply sampling more solutions from the original model. To overcome GRPO's rank bias we introduce unlikeliness reward, a simple method for explicitly up-weighting rare but correct solutions. We show that unlikeliness reward mitigates rank bias and improves pass@N across a large range of N in both synthetic and real theorem proving settings. We also uncover an unexpected link between rank bias and a seemingly mundane hyperparameter -- the number of updates per batch -- that leads to a second, complementary mitigation. We combine our insights into a revised GRPO training recipe for formal theorem proving, yielding an open pipeline that achieves competitive performance to DeepSeek-Prover-V1.5-RL on the miniF2F-test benchmark. We release our implementation at https://github.com/AndreHe02/rewarding-unlikely-release
Guiding Pretraining in Reinforcement Learning with Large Language Models
Reinforcement learning algorithms typically struggle in the absence of a dense, well-shaped reward function. Intrinsically motivated exploration methods address this limitation by rewarding agents for visiting novel states or transitions, but these methods offer limited benefits in large environments where most discovered novelty is irrelevant for downstream tasks. We describe a method that uses background knowledge from text corpora to shape exploration. This method, called ELLM (Exploring with LLMs) rewards an agent for achieving goals suggested by a language model prompted with a description of the agent's current state. By leveraging large-scale language model pretraining, ELLM guides agents toward human-meaningful and plausibly useful behaviors without requiring a human in the loop. We evaluate ELLM in the Crafter game environment and the Housekeep robotic simulator, showing that ELLM-trained agents have better coverage of common-sense behaviors during pretraining and usually match or improve performance on a range of downstream tasks.