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  1. README.md +6 -4
  2. index.html +873 -19
README.md CHANGED
@@ -1,10 +1,12 @@
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  ---
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- title: Neonprotocol
3
- emoji: 🌖
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- colorFrom: yellow
5
  colorTo: blue
6
  sdk: static
7
  pinned: false
 
 
8
  ---
9
 
10
- Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
 
1
  ---
2
+ title: neonprotocol
3
+ emoji: 🐳
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+ colorFrom: blue
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  colorTo: blue
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  sdk: static
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  pinned: false
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+ tags:
9
+ - deepsite
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  ---
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12
+ Check out the configuration reference at https://huggingface.co/docs/hub/spaces-config-reference
index.html CHANGED
@@ -1,19 +1,873 @@
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- <!doctype html>
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- <html>
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- <head>
4
- <meta charset="utf-8" />
5
- <meta name="viewport" content="width=device-width" />
6
- <title>My static Space</title>
7
- <link rel="stylesheet" href="style.css" />
8
- </head>
9
- <body>
10
- <div class="card">
11
- <h1>Welcome to your static Space!</h1>
12
- <p>You can modify this app directly by editing <i>index.html</i> in the Files and versions tab.</p>
13
- <p>
14
- Also don't forget to check the
15
- <a href="https://huggingface.co/docs/hub/spaces" target="_blank">Spaces documentation</a>.
16
- </p>
17
- </div>
18
- </body>
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- </html>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ <!DOCTYPE html>
2
+ <html lang="en">
3
+ <head>
4
+ <meta charset="UTF-8">
5
+ <meta name="viewport" content="width=device-width, initial-scale=1.0">
6
+ <title>Neon Protocol - Hacking Simulator</title>
7
+ <script src="https://cdn.tailwindcss.com"></script>
8
+ <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
9
+ <style>
10
+ @import url('https://fonts.googleapis.com/css2?family=Share+Tech+Mono&display=swap');
11
+
12
+ :root {
13
+ --neon-green: #39ff14;
14
+ --dark-bg: #0a0a0a;
15
+ --terminal-bg: rgba(10, 10, 10, 0.9);
16
+ }
17
+
18
+ body {
19
+ font-family: 'Share Tech Mono', monospace;
20
+ background-color: var(--dark-bg);
21
+ color: var(--neon-green);
22
+ overflow-x: hidden;
23
+ }
24
+
25
+ .terminal {
26
+ background-color: var(--terminal-bg);
27
+ border: 1px solid var(--neon-green);
28
+ box-shadow: 0 0 10px var(--neon-green);
29
+ }
30
+
31
+ .cursor {
32
+ animation: blink 1s infinite;
33
+ }
34
+
35
+ @keyframes blink {
36
+ 0%, 100% { opacity: 1; }
37
+ 50% { opacity: 0; }
38
+ }
39
+
40
+ .hack-button {
41
+ transition: all 0.3s;
42
+ box-shadow: 0 0 5px var(--neon-green);
43
+ }
44
+
45
+ .hack-button:hover {
46
+ transform: translateY(-2px);
47
+ box-shadow: 0 0 15px var(--neon-green);
48
+ }
49
+
50
+ .progress-bar {
51
+ height: 5px;
52
+ background-color: var(--neon-green);
53
+ transition: width 0.1s linear;
54
+ }
55
+
56
+ .mission-complete {
57
+ position: fixed;
58
+ top: 0;
59
+ left: 0;
60
+ width: 100%;
61
+ height: 100%;
62
+ background-color: black;
63
+ z-index: 1000;
64
+ display: flex;
65
+ justify-content: center;
66
+ align-items: center;
67
+ flex-direction: column;
68
+ animation: explode 2s forwards;
69
+ }
70
+
71
+ @keyframes explode {
72
+ 0% {
73
+ opacity: 0;
74
+ transform: scale(1);
75
+ }
76
+ 10% {
77
+ opacity: 1;
78
+ transform: scale(1);
79
+ }
80
+ 100% {
81
+ opacity: 0;
82
+ transform: scale(10);
83
+ }
84
+ }
85
+
86
+ .binary-particle {
87
+ position: absolute;
88
+ color: var(--neon-green);
89
+ font-size: 1rem;
90
+ animation: float 3s linear forwards;
91
+ }
92
+
93
+ @keyframes float {
94
+ to {
95
+ transform: translate(var(--tx), var(--ty));
96
+ opacity: 0;
97
+ }
98
+ }
99
+
100
+ .location-button {
101
+ transition: all 0.3s;
102
+ }
103
+
104
+ .location-button:hover {
105
+ transform: scale(1.05);
106
+ box-shadow: 0 0 10px var(--neon-green);
107
+ }
108
+
109
+ .enemy-attack {
110
+ animation: shake 0.5s linear infinite;
111
+ }
112
+
113
+ @keyframes shake {
114
+ 0%, 100% { transform: translateX(0); }
115
+ 25% { transform: translateX(-5px); }
116
+ 75% { transform: translateX(5px); }
117
+ }
118
+
119
+ @media (max-width: 768px) {
120
+ .terminal-input {
121
+ width: 80%;
122
+ }
123
+ }
124
+ </style>
125
+ </head>
126
+ <body class="min-h-screen flex flex-col">
127
+ <!-- Mission Complete Animation (hidden by default) -->
128
+ <div id="missionComplete" class="mission-complete hidden">
129
+ <h1 class="text-4xl mb-4">MISSION COMPLETE</h1>
130
+ <p class="text-xl">Access Granted</p>
131
+ </div>
132
+
133
+ <!-- Main Game Container -->
134
+ <div class="container mx-auto px-4 py-6 flex-grow flex flex-col">
135
+ <!-- Header -->
136
+ <header class="flex justify-between items-center mb-6 border-b border-neon-green pb-4">
137
+ <div>
138
+ <h1 class="text-3xl font-bold text-neon-green">NEON PROTOCOL</h1>
139
+ <p class="text-sm">White Hat Hacking Simulator</p>
140
+ </div>
141
+ <div class="flex items-center space-x-4">
142
+ <div id="playerStats" class="text-right">
143
+ <p>Reputation: <span id="reputation">0</span></p>
144
+ <p>Credits: $<span id="credits">1000</span></p>
145
+ <p>Firewall: <span id="firewall">50</span>%</p>
146
+ </div>
147
+ <button id="saveGame" class="bg-black text-neon-green border border-neon-green px-3 py-1 rounded hover:bg-neon-green hover:text-black">
148
+ <i class="fas fa-save"></i> Save
149
+ </button>
150
+ <button id="loadGame" class="bg-black text-neon-green border border-neon-green px-3 py-1 rounded hover:bg-neon-green hover:text-black">
151
+ <i class="fas fa-folder-open"></i> Load
152
+ </button>
153
+ </div>
154
+ </header>
155
+
156
+ <!-- Game Content -->
157
+ <div class="flex flex-col md:flex-row flex-grow gap-6">
158
+ <!-- Left Panel - Game Info -->
159
+ <div class="w-full md:w-1/4 flex flex-col gap-4">
160
+ <!-- Player Info -->
161
+ <div class="terminal p-4">
162
+ <h2 class="text-xl mb-2 border-b border-neon-green pb-2">Player: <span id="playerName">Neo_Byte</span></h2>
163
+ <p class="mb-1">Level: <span id="playerLevel">1</span></p>
164
+ <p class="mb-1">Skills:</p>
165
+ <div class="mb-2">
166
+ <p class="text-sm">Brute Force: <span id="skillBrute">1</span>/10</p>
167
+ <p class="text-sm">Cryptography: <span id="skillCrypto">1</span>/10</p>
168
+ <p class="text-sm">Stealth: <span id="skillStealth">1</span>/10</p>
169
+ </div>
170
+ <p class="mb-1">Current Location: <span id="currentLocation">Home Base</span></p>
171
+ </div>
172
+
173
+ <!-- Locations -->
174
+ <div class="terminal p-4">
175
+ <h2 class="text-xl mb-2 border-b border-neon-green pb-2">Locations</h2>
176
+ <div class="grid grid-cols-2 gap-2">
177
+ <button class="location-button bg-black text-neon-green border border-neon-green p-2 rounded" data-location="home">
178
+ Home Base
179
+ </button>
180
+ <button class="location-button bg-black text-neon-green border border-neon-green p-2 rounded" data-location="darkweb">
181
+ Dark Web
182
+ </button>
183
+ <button class="location-button bg-black text-neon-green border border-neon-green p-2 rounded" data-location="bank">
184
+ City Bank
185
+ </button>
186
+ <button class="location-button bg-black text-neon-green border border-neon-green p-2 rounded" data-location="corp">
187
+ MegaCorp
188
+ </button>
189
+ <button class="location-button bg-black text-neon-green border border-neon-green p-2 rounded" data-location="police">
190
+ Police DB
191
+ </button>
192
+ <button class="location-button bg-black text-neon-green border border-neon-green p-2 rounded" data-location="shadow">
193
+ Shadow Net
194
+ </button>
195
+ </div>
196
+ </div>
197
+
198
+ <!-- Quick Actions -->
199
+ <div class="terminal p-4">
200
+ <h2 class="text-xl mb-2 border-b border-neon-green pb-2">Quick Actions</h2>
201
+ <div class="grid grid-cols-2 gap-2">
202
+ <button class="hack-button bg-black text-neon-green border border-neon-green p-2 rounded" data-command="scan">
203
+ <i class="fas fa-search"></i> Scan
204
+ </button>
205
+ <button class="hack-button bg-black text-neon-green border border-neon-green p-2 rounded" data-command="firewall">
206
+ <i class="fas fa-shield-alt"></i> Firewall
207
+ </button>
208
+ <button class="hack-button bg-black text-neon-green border border-neon-green p-2 rounded" data-command="upgrade">
209
+ <i class="fas fa-level-up-alt"></i> Upgrade
210
+ </button>
211
+ <button class="hack-button bg-black text-neon-green border border-neon-green p-2 rounded" data-command="help">
212
+ <i class="fas fa-question"></i> Help
213
+ </button>
214
+ </div>
215
+ </div>
216
+ </div>
217
+
218
+ <!-- Main Panel - Terminal -->
219
+ <div class="w-full md:w-2/4 flex flex-col">
220
+ <div class="terminal p-4 flex-grow flex flex-col">
221
+ <h2 class="text-xl mb-2 border-b border-neon-green pb-2">Terminal</h2>
222
+ <div id="terminalOutput" class="flex-grow overflow-y-auto mb-4 h-64">
223
+ <p>> Welcome to Neon Protocol, Neo_Byte.</p>
224
+ <p>> Fresh out of high school, you're ready to make your mark in the hacking world.</p>
225
+ <p>> Your goal: Use your skills to take down criminal organizations while avoiding detection.</p>
226
+ <p>> Type 'help' for available commands.</p>
227
+ <p>> </p>
228
+ </div>
229
+ <div class="flex items-center">
230
+ <span class="mr-2">></span>
231
+ <input id="terminalInput" type="text" class="terminal-input bg-transparent border-b border-neon-green outline-none flex-grow text-neon-green" autofocus>
232
+ </div>
233
+ </div>
234
+
235
+ <!-- Active Mission -->
236
+ <div id="activeMission" class="terminal p-4 mt-4 hidden">
237
+ <h2 class="text-xl mb-2 border-b border-neon-green pb-2">Active Mission</h2>
238
+ <p id="missionTitle" class="font-bold"></p>
239
+ <p id="missionDesc" class="mb-2"></p>
240
+ <div class="progress-bar-container bg-gray-800 w-full h-1 mb-2">
241
+ <div id="missionProgress" class="progress-bar" style="width: 0%"></div>
242
+ </div>
243
+ <p id="missionTimer" class="text-right"></p>
244
+ <div class="flex justify-between mt-2">
245
+ <button id="abortMission" class="hack-button bg-black text-red-500 border border-red-500 px-3 py-1 rounded">
246
+ Abort
247
+ </button>
248
+ <button id="completeMission" class="hack-button bg-black text-neon-green border border-neon-green px-3 py-1 rounded hidden">
249
+ Complete
250
+ </button>
251
+ </div>
252
+ </div>
253
+ </div>
254
+
255
+ <!-- Right Panel - Missions & Alerts -->
256
+ <div class="w-full md:w-1/4 flex flex-col gap-4">
257
+ <!-- Available Missions -->
258
+ <div class="terminal p-4">
259
+ <h2 class="text-xl mb-2 border-b border-neon-green pb-2">Available Missions</h2>
260
+ <div id="missionsList" class="space-y-2">
261
+ <div class="mission-item border border-neon-green p-2 rounded">
262
+ <h3 class="font-bold">Tutorial: First Hack</h3>
263
+ <p class="text-sm mb-2">Learn basic commands by hacking a test server.</p>
264
+ <button class="hack-button bg-black text-neon-green border border-neon-green w-full py-1 rounded" data-mission="tutorial">
265
+ Accept
266
+ </button>
267
+ </div>
268
+ </div>
269
+ </div>
270
+
271
+ <!-- Alerts -->
272
+ <div id="alerts" class="terminal p-4">
273
+ <h2 class="text-xl mb-2 border-b border-neon-green pb-2">Alerts</h2>
274
+ <div id="alertsList">
275
+ <p class="text-sm">No active alerts</p>
276
+ </div>
277
+ </div>
278
+
279
+ <!-- Enemy Attacks -->
280
+ <div id="enemyAttack" class="terminal p-4 hidden enemy-attack border border-red-500">
281
+ <h2 class="text-xl mb-2 border-b border-red-500 pb-2 text-red-500">INTRUSION DETECTED!</h2>
282
+ <p class="text-red-500 mb-2">You're under attack by <span id="attackerName">Shadow Syndicate</span>!</p>
283
+ <div class="flex justify-between">
284
+ <button id="defendAttack" class="hack-button bg-black text-red-500 border border-red-500 px-3 py-1 rounded">
285
+ Defend
286
+ </button>
287
+ <button id="escapeAttack" class="hack-button bg-black text-neon-green border border-neon-green px-3 py-1 rounded">
288
+ Escape
289
+ </button>
290
+ </div>
291
+ </div>
292
+ </div>
293
+ </div>
294
+ </div>
295
+
296
+ <script>
297
+ // Game State
298
+ const gameState = {
299
+ player: {
300
+ name: "Neo_Byte",
301
+ level: 1,
302
+ reputation: 0,
303
+ credits: 1000,
304
+ firewall: 50,
305
+ skills: {
306
+ brute: 1,
307
+ crypto: 1,
308
+ stealth: 1
309
+ },
310
+ location: "home",
311
+ missionsCompleted: 0
312
+ },
313
+ missions: {
314
+ tutorial: {
315
+ title: "Tutorial: First Hack",
316
+ description: "Learn basic commands by hacking a test server. Use 'scan' to find vulnerabilities, then 'exploit' to break in.",
317
+ difficulty: 1,
318
+ reward: 500,
319
+ repReward: 10,
320
+ timeLimit: 300, // 5 minutes
321
+ progress: 0,
322
+ active: false
323
+ },
324
+ bankJob: {
325
+ title: "Bank Heist: Stop the Robbers",
326
+ description: "A criminal group is planning to hack City Bank. Infiltrate their systems and stop the transfer.",
327
+ difficulty: 3,
328
+ reward: 2000,
329
+ repReward: 30,
330
+ timeLimit: 600, // 10 minutes
331
+ progress: 0,
332
+ active: false,
333
+ requiredLevel: 2
334
+ },
335
+ corpEspionage: {
336
+ title: "Corporate Espionage",
337
+ description: "MegaCorp is stealing data from small businesses. Find evidence and expose them.",
338
+ difficulty: 4,
339
+ reward: 3500,
340
+ repReward: 50,
341
+ timeLimit: 900, // 15 minutes
342
+ progress: 0,
343
+ active: false,
344
+ requiredLevel: 3
345
+ },
346
+ shadowSyndicate: {
347
+ title: "Shadow Syndicate Takedown",
348
+ description: "The notorious hacking group is planning a major attack. Take down their servers.",
349
+ difficulty: 5,
350
+ reward: 5000,
351
+ repReward: 100,
352
+ timeLimit: 1200, // 20 minutes
353
+ progress: 0,
354
+ active: false,
355
+ requiredLevel: 5
356
+ }
357
+ },
358
+ availableMissions: ["tutorial"],
359
+ currentMission: null,
360
+ enemyAttack: null,
361
+ enemies: [
362
+ { name: "Script Kiddies", strength: 1, reward: 200 },
363
+ { name: "Dark Web Thugs", strength: 2, reward: 500 },
364
+ { name: "Cyber Mafia", strength: 3, reward: 1000 },
365
+ { name: "Shadow Syndicate", strength: 4, reward: 2000 }
366
+ ],
367
+ locations: {
368
+ home: "Home Base",
369
+ darkweb: "Dark Web",
370
+ bank: "City Bank",
371
+ corp: "MegaCorp",
372
+ police: "Police DB",
373
+ shadow: "Shadow Net"
374
+ }
375
+ };
376
+
377
+ // DOM Elements
378
+ const terminalInput = document.getElementById('terminalInput');
379
+ const terminalOutput = document.getElementById('terminalOutput');
380
+ const playerName = document.getElementById('playerName');
381
+ const playerLevel = document.getElementById('playerLevel');
382
+ const reputation = document.getElementById('reputation');
383
+ const credits = document.getElementById('credits');
384
+ const firewall = document.getElementById('firewall');
385
+ const skillBrute = document.getElementById('skillBrute');
386
+ const skillCrypto = document.getElementById('skillCrypto');
387
+ const skillStealth = document.getElementById('skillStealth');
388
+ const currentLocation = document.getElementById('currentLocation');
389
+ const missionsList = document.getElementById('missionsList');
390
+ const activeMission = document.getElementById('activeMission');
391
+ const missionTitle = document.getElementById('missionTitle');
392
+ const missionDesc = document.getElementById('missionDesc');
393
+ const missionProgress = document.getElementById('missionProgress');
394
+ const missionTimer = document.getElementById('missionTimer');
395
+ const completeMission = document.getElementById('completeMission');
396
+ const abortMission = document.getElementById('abortMission');
397
+ const alertsList = document.getElementById('alertsList');
398
+ const enemyAttack = document.getElementById('enemyAttack');
399
+ const defendAttack = document.getElementById('defendAttack');
400
+ const escapeAttack = document.getElementById('escapeAttack');
401
+ const missionComplete = document.getElementById('missionComplete');
402
+ const saveGame = document.getElementById('saveGame');
403
+ const loadGame = document.getElementById('loadGame');
404
+
405
+ // Game Variables
406
+ let missionInterval;
407
+ let attackInterval;
408
+ let missionTimeLeft;
409
+ let enemyAttackTime = 30;
410
+
411
+ // Initialize Game
412
+ function initGame() {
413
+ updatePlayerStats();
414
+ renderMissions();
415
+ setupEventListeners();
416
+
417
+ // Random enemy attacks
418
+ setInterval(() => {
419
+ if (!gameState.currentMission && Math.random() > 0.7) {
420
+ startEnemyAttack();
421
+ }
422
+ }, 300000); // Every 5 minutes
423
+
424
+ // Check for new missions
425
+ setInterval(checkForNewMissions, 60000); // Every minute
426
+ }
427
+
428
+ // Update player stats display
429
+ function updatePlayerStats() {
430
+ playerName.textContent = gameState.player.name;
431
+ playerLevel.textContent = gameState.player.level;
432
+ reputation.textContent = gameState.player.reputation;
433
+ credits.textContent = gameState.player.credits;
434
+ firewall.textContent = gameState.player.firewall;
435
+ skillBrute.textContent = gameState.player.skills.brute;
436
+ skillCrypto.textContent = gameState.player.skills.crypto;
437
+ skillStealth.textContent = gameState.player.skills.stealth;
438
+ currentLocation.textContent = gameState.locations[gameState.player.location];
439
+ }
440
+
441
+ // Render available missions
442
+ function renderMissions() {
443
+ missionsList.innerHTML = '';
444
+
445
+ gameState.availableMissions.forEach(missionId => {
446
+ const mission = gameState.missions[missionId];
447
+ const missionElement = document.createElement('div');
448
+ missionElement.className = 'mission-item border border-neon-green p-2 rounded';
449
+ missionElement.innerHTML = `
450
+ <h3 class="font-bold">${mission.title}</h3>
451
+ <p class="text-sm mb-2">${mission.description}</p>
452
+ <button class="hack-button bg-black text-neon-green border border-neon-green w-full py-1 rounded" data-mission="${missionId}">
453
+ Accept
454
+ </button>
455
+ `;
456
+ missionsList.appendChild(missionElement);
457
+ });
458
+
459
+ // Add event listeners to mission buttons
460
+ document.querySelectorAll('[data-mission]').forEach(button => {
461
+ button.addEventListener('click', function() {
462
+ startMission(this.dataset.mission);
463
+ });
464
+ });
465
+ }
466
+
467
+ // Check for new missions based on player level
468
+ function checkForNewMissions() {
469
+ if (!gameState.availableMissions.includes('bankJob') && gameState.player.level >= 2) {
470
+ gameState.availableMissions.push('bankJob');
471
+ addToTerminal("> New mission available: Bank Heist - Stop the Robbers");
472
+ renderMissions();
473
+ }
474
+
475
+ if (!gameState.availableMissions.includes('corpEspionage') && gameState.player.level >= 3) {
476
+ gameState.availableMissions.push('corpEspionage');
477
+ addToTerminal("> New mission available: Corporate Espionage");
478
+ renderMissions();
479
+ }
480
+
481
+ if (!gameState.availableMissions.includes('shadowSyndicate') && gameState.player.level >= 5) {
482
+ gameState.availableMissions.push('shadowSyndicate');
483
+ addToTerminal("> New mission available: Shadow Syndicate Takedown");
484
+ renderMissions();
485
+ }
486
+ }
487
+
488
+ // Start a mission
489
+ function startMission(missionId) {
490
+ if (gameState.currentMission) {
491
+ addToTerminal("> You're already on a mission. Finish or abort it first.");
492
+ return;
493
+ }
494
+
495
+ const mission = gameState.missions[missionId];
496
+ gameState.currentMission = missionId;
497
+ mission.active = true;
498
+ mission.progress = 0;
499
+ missionTimeLeft = mission.timeLimit;
500
+
501
+ // Update UI
502
+ activeMission.classList.remove('hidden');
503
+ missionTitle.textContent = mission.title;
504
+ missionDesc.textContent = mission.description;
505
+ missionProgress.style.width = '0%';
506
+ updateMissionTimer();
507
+ completeMission.classList.add('hidden');
508
+
509
+ // Remove mission from available
510
+ gameState.availableMissions = gameState.availableMissions.filter(m => m !== missionId);
511
+ renderMissions();
512
+
513
+ // Start mission timer
514
+ missionInterval = setInterval(() => {
515
+ missionTimeLeft--;
516
+ updateMissionTimer();
517
+
518
+ if (missionTimeLeft <= 0) {
519
+ failMission();
520
+ }
521
+ }, 1000);
522
+
523
+ addToTerminal(`> Mission started: ${mission.title}`);
524
+ addToTerminal(`> Time limit: ${Math.floor(mission.timeLimit / 60)} minutes`);
525
+ }
526
+
527
+ // Update mission timer display
528
+ function updateMissionTimer() {
529
+ const minutes = Math.floor(missionTimeLeft / 60);
530
+ const seconds = missionTimeLeft % 60;
531
+ missionTimer.textContent = `${minutes}:${seconds < 10 ? '0' : ''}${seconds}`;
532
+ }
533
+
534
+ // Update mission progress
535
+ function updateMissionProgress(increment) {
536
+ const mission = gameState.missions[gameState.currentMission];
537
+ mission.progress += increment;
538
+
539
+ if (mission.progress >= 100) {
540
+ mission.progress = 100;
541
+ missionProgress.style.width = '100%';
542
+ completeMission.classList.remove('hidden');
543
+ addToTerminal("> Mission objective complete! Click 'Complete' to finish.");
544
+ } else {
545
+ missionProgress.style.width = `${mission.progress}%`;
546
+ }
547
+ }
548
+
549
+ // Complete current mission
550
+ function completeCurrentMission() {
551
+ const mission = gameState.missions[gameState.currentMission];
552
+
553
+ // Calculate rewards
554
+ const timeBonus = Math.floor((missionTimeLeft / mission.timeLimit) * 0.5 * mission.reward);
555
+ const totalReward = mission.reward + timeBonus;
556
+
557
+ // Update player stats
558
+ gameState.player.credits += totalReward;
559
+ gameState.player.reputation += mission.repReward;
560
+ gameState.player.missionsCompleted++;
561
+
562
+ // Check for level up
563
+ if (gameState.player.missionsCompleted >= gameState.player.level * 2) {
564
+ gameState.player.level++;
565
+ gameState.player.skills.brute = Math.min(10, gameState.player.skills.brute + 1);
566
+ gameState.player.skills.crypto = Math.min(10, gameState.player.skills.crypto + 1);
567
+ gameState.player.skills.stealth = Math.min(10, gameState.player.skills.stealth + 1);
568
+ addToTerminal(`> Level up! You're now level ${gameState.player.level}`);
569
+ }
570
+
571
+ updatePlayerStats();
572
+ addToTerminal(`> Mission complete! Reward: $${totalReward} ($${mission.reward} + $${timeBonus} time bonus)`);
573
+ addToTerminal(`> Reputation increased by ${mission.repReward}`);
574
+
575
+ // Show mission complete animation
576
+ showMissionComplete();
577
+
578
+ // Clean up
579
+ clearInterval(missionInterval);
580
+ gameState.currentMission = null;
581
+ activeMission.classList.add('hidden');
582
+
583
+ // Check for new missions
584
+ checkForNewMissions();
585
+ }
586
+
587
+ // Fail current mission
588
+ function failMission() {
589
+ const mission = gameState.missions[gameState.currentMission];
590
+
591
+ addToTerminal("> Mission failed! Time's up.");
592
+
593
+ // Penalty
594
+ gameState.player.reputation = Math.max(0, gameState.player.reputation - Math.floor(mission.repReward / 2));
595
+ updatePlayerStats();
596
+
597
+ // Clean up
598
+ clearInterval(missionInterval);
599
+ gameState.currentMission = null;
600
+ activeMission.classList.add('hidden');
601
+
602
+ // Add mission back to available
603
+ if (!gameState.availableMissions.includes(mission)) {
604
+ gameState.availableMissions.push(mission);
605
+ renderMissions();
606
+ }
607
+ }
608
+
609
+ // Abort current mission
610
+ function abortCurrentMission() {
611
+ const missionId = gameState.currentMission;
612
+
613
+ addToTerminal("> Mission aborted.");
614
+
615
+ // Clean up
616
+ clearInterval(missionInterval);
617
+ gameState.currentMission = null;
618
+ activeMission.classList.add('hidden');
619
+
620
+ // Add mission back to available
621
+ if (!gameState.availableMissions.includes(missionId)) {
622
+ gameState.availableMissions.push(missionId);
623
+ renderMissions();
624
+ }
625
+ }
626
+
627
+ // Show mission complete animation
628
+ function showMissionComplete() {
629
+ missionComplete.classList.remove('hidden');
630
+
631
+ // Create binary explosion effect
632
+ for (let i = 0; i < 100; i++) {
633
+ const binary = document.createElement('div');
634
+ binary.className = 'binary-particle';
635
+ binary.textContent = Math.random() > 0.5 ? '1' : '0';
636
+ binary.style.left = `${50 + (Math.random() - 0.5) * 20}%`;
637
+ binary.style.top = `${50 + (Math.random() - 0.5) * 20}%`;
638
+ binary.style.setProperty('--tx', `${(Math.random() - 0.5) * 500}px`);
639
+ binary.style.setProperty('--ty', `${(Math.random() - 0.5) * 500}px`);
640
+ missionComplete.appendChild(binary);
641
+ }
642
+
643
+ setTimeout(() => {
644
+ missionComplete.classList.add('hidden');
645
+ missionComplete.innerHTML = `
646
+ <h1 class="text-4xl mb-4">MISSION COMPLETE</h1>
647
+ <p class="text-xl">Access Granted</p>
648
+ `;
649
+ }, 2000);
650
+ }
651
+
652
+ // Start enemy attack
653
+ function startEnemyAttack() {
654
+ if (gameState.enemyAttack) return;
655
+
656
+ const enemy = gameState.enemies[Math.min(gameState.player.level - 1, gameState.enemies.length - 1)];
657
+ gameState.enemyAttack = {
658
+ enemy: enemy,
659
+ timeLeft: enemyAttackTime
660
+ };
661
+
662
+ // Update UI
663
+ enemyAttack.classList.remove('hidden');
664
+ document.getElementById('attackerName').textContent = enemy.name;
665
+ alertsList.innerHTML = `<p class="text-red-500">Under attack by ${enemy.name}!</p>`;
666
+
667
+ // Start attack timer
668
+ attackInterval = setInterval(() => {
669
+ gameState.enemyAttack.timeLeft--;
670
+
671
+ if (gameState.enemyAttack.timeLeft <= 0) {
672
+ enemyAttackSuccess();
673
+ }
674
+ }, 1000);
675
+
676
+ addToTerminal(`> WARNING: Under attack by ${enemy.name}!`);
677
+ }
678
+
679
+ // Defend against enemy attack
680
+ function defendAgainstAttack() {
681
+ const attack = gameState.enemyAttack;
682
+ const defenseChance = gameState.player.firewall / 100;
683
+
684
+ if (Math.random() < defenseChance) {
685
+ // Successful defense
686
+ addToTerminal(`> Successfully defended against ${attack.enemy.name}!`);
687
+ gameState.player.credits += attack.enemy.reward;
688
+ updatePlayerStats();
689
+ } else {
690
+ // Failed defense
691
+ const damage = Math.floor(Math.random() * 20) + 10;
692
+ gameState.player.firewall = Math.max(0, gameState.player.firewall - damage);
693
+ addToTerminal(`> Defense failed! Firewall damaged: -${damage}%`);
694
+ updatePlayerStats();
695
+ }
696
+
697
+ endEnemyAttack();
698
+ }
699
+
700
+ // Escape from enemy attack
701
+ function escapeFromAttack() {
702
+ const attack = gameState.enemyAttack;
703
+ const escapeChance = gameState.player.skills.stealth / 10;
704
+
705
+ if (Math.random() < escapeChance) {
706
+ // Successful escape
707
+ addToTerminal(`> Successfully escaped from ${attack.enemy.name}!`);
708
+ } else {
709
+ // Failed escape
710
+ const damage = Math.floor(Math.random() * 30) + 20;
711
+ gameState.player.firewall = Math.max(0, gameState.player.firewall - damage);
712
+ addToTerminal(`> Escape failed! Firewall damaged: -${damage}%`);
713
+ updatePlayerStats();
714
+ }
715
+
716
+ endEnemyAttack();
717
+ }
718
+
719
+ // Enemy attack succeeds
720
+ function enemyAttackSuccess() {
721
+ const attack = gameState.enemyAttack;
722
+ const damage = Math.floor(Math.random() * 40) + 30;
723
+ gameState.player.firewall = Math.max(0, gameState.player.firewall - damage);
724
+ addToTerminal(`> ${attack.enemy.name} breached your firewall! Damage: -${damage}%`);
725
+ updatePlayerStats();
726
+ endEnemyAttack();
727
+ }
728
+
729
+ // End enemy attack
730
+ function endEnemyAttack() {
731
+ clearInterval(attackInterval);
732
+ gameState.enemyAttack = null;
733
+ enemyAttack.classList.add('hidden');
734
+ alertsList.innerHTML = `<p class="text-sm">No active alerts</p>`;
735
+ }
736
+
737
+ // Add text to terminal
738
+ function addToTerminal(text) {
739
+ const line = document.createElement('p');
740
+ line.textContent = text;
741
+ terminalOutput.appendChild(line);
742
+ terminalOutput.scrollTop = terminalOutput.scrollHeight;
743
+ }
744
+
745
+ // Process terminal command
746
+ function processCommand(command) {
747
+ command = command.toLowerCase().trim();
748
+
749
+ if (!command) return;
750
+
751
+ addToTerminal(`> ${command}`);
752
+
753
+ if (gameState.currentMission) {
754
+ handleMissionCommand(command);
755
+ return;
756
+ }
757
+
758
+ switch (command) {
759
+ case 'help':
760
+ showHelp();
761
+ break;
762
+ case 'scan':
763
+ scanNetwork();
764
+ break;
765
+ case 'firewall':
766
+ checkFirewall();
767
+ break;
768
+ case 'upgrade':
769
+ showUpgradeOptions();
770
+ break;
771
+ case 'clear':
772
+ terminalOutput.innerHTML = '';
773
+ break;
774
+ case 'status':
775
+ showStatus();
776
+ break;
777
+ case 'exploit':
778
+ addToTerminal("> No target specified. Use 'scan' first.");
779
+ break;
780
+ default:
781
+ addToTerminal("> Command not recognized. Type 'help' for available commands.");
782
+ }
783
+ }
784
+
785
+ // Handle commands during a mission
786
+ function handleMissionCommand(command) {
787
+ const mission = gameState.missions[gameState.currentMission];
788
+
789
+ switch (command) {
790
+ case 'scan':
791
+ if (mission.progress < 30) {
792
+ updateMissionProgress(10);
793
+ addToTerminal("> Scanning for vulnerabilities... Found weak encryption.");
794
+ } else {
795
+ addToTerminal("> No new vulnerabilities found.");
796
+ }
797
+ break;
798
+ case 'exploit':
799
+ if (mission.progress >= 20 && mission.progress < 70) {
800
+ updateMissionProgress(15);
801
+ addToTerminal("> Exploiting vulnerability... Gained partial access.");
802
+ } else if (mission.progress >= 70) {
803
+ updateMissionProgress(25);
804
+ addToTerminal("> Exploiting main system... Root access achieved!");
805
+ } else {
806
+ addToTerminal("> Not enough information. Use 'scan' first.");
807
+ }
808
+ break;
809
+ case 'decrypt':
810
+ if (mission.progress >= 40 && mission.progress < 80) {
811
+ updateMissionProgress(20);
812
+ addToTerminal("> Decrypting data... Retrieved sensitive information.");
813
+ } else {
814
+ addToTerminal("> No encrypted data found or insufficient access.");
815
+ }
816
+ break;
817
+ case 'help':
818
+ showMissionHelp();
819
+ break;
820
+ default:
821
+ addToTerminal("> Command not recognized. Type 'help' for mission commands.");
822
+ }
823
+ }
824
+
825
+ // Show help
826
+ function showHelp() {
827
+ addToTerminal("> Available commands:");
828
+ addToTerminal("> help - Show this help message");
829
+ addToTerminal("> scan - Scan the network for vulnerabilities");
830
+ addToTerminal("> firewall - Check firewall status");
831
+ addToTerminal("> upgrade - Show upgrade options");
832
+ addToTerminal("> status - Show player status");
833
+ addToTerminal("> clear - Clear terminal");
834
+ addToTerminal("> Missions:");
835
+ addToTerminal("> Accept missions from the right panel");
836
+ }
837
+
838
+ // Show mission help
839
+ function showMissionHelp() {
840
+ addToTerminal("> Mission commands:");
841
+ addToTerminal("> scan - Find vulnerabilities in target system");
842
+ addToTerminal("> exploit - Attempt to exploit found vulnerabilities");
843
+ addToTerminal("> decrypt - Decrypt encrypted data (requires crypto skill)");
844
+ }
845
+
846
+ // Scan network
847
+ function scanNetwork() {
848
+ addToTerminal("> Scanning network...");
849
+
850
+ setTimeout(() => {
851
+ const locations = Object.keys(gameState.locations).filter(l => l !== gameState.player.location);
852
+ const randomLoc = locations[Math.floor(Math.random() * locations.length)];
853
+
854
+ addToTerminal(`> Found ${gameState.locations[randomLoc]} network`);
855
+ addToTerminal(`> Use 'travel ${randomLoc}' to connect`);
856
+ }, 2000);
857
+ }
858
+
859
+ // Check firewall
860
+ function checkFirewall() {
861
+ addToTerminal(`> Firewall integrity: ${gameState.player.firewall}%`);
862
+ addToTerminal(`> Upgrade cost: $${Math.floor(500 * (1 + gameState.player.firewall / 100))}`);
863
+ addToTerminal("> Use 'upgrade firewall' to strengthen");
864
+ }
865
+
866
+ // Show upgrade options
867
+ function showUpgradeOptions() {
868
+ addToTerminal("> Upgrade options:");
869
+ addToTerminal(`> firewall - Strengthen firewall (current: ${gameState.player.firewall}%) - $${Math.floor(500 * (1 + gameState.player.firewall / 100))}`);
870
+ addToTerminal(`> brute - Improve brute force skill (current: ${gameState.player.skills.brute}/10) - $${1000 * gameState.player.skills.brute}`);
871
+ addToTerminal(`> crypto - Improve cryptography skill (current: ${gameState.player.skills.crypto}/10) - $${1000 * gameState.player.skills.crypto}`);
872
+ addToTerminal(`> stealth - Improve stealth skill (current: ${gameState.player.skills.stealth}/10) - $${1000 * gameState.player.skills.
873
+ </html>