#naval_doctrine
post_nelsonian_thought = {
	area = naval_doctrine
	year = 1836
	cost = 3600
	unciv_military = yes
	activate_building = naval_base
	colonial_points = 100


	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.5
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
battleship_column_doctrine = {
	area = naval_doctrine
	year = 1836
	cost = 7200
	unciv_military = yes
	max_naval_base = 1
	#colonial_points = 200 #no free lunch!


	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.5
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
raider_group_doctrine = {
	area = naval_doctrine
	year = 1855
	cost = 10800
	unciv_military = yes
	max_naval_base = 1
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.5
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
blue_and_brown_water_schools = {
	area = naval_doctrine
	year = 1875
	cost = 14400
	unciv_military = yes
	max_naval_base = 1
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.5
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}

high_sea_battle_fleet = {
	area = naval_doctrine
	year = 1895
	cost = 18000
	unciv_military = yes
	max_naval_base = 1

	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.5
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
modern_naval_doctrine = {
	area = naval_doctrine
	year = 1914
	cost = 21600
	unciv_military = yes
	max_naval_base = 1
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.5
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.25
			total_num_of_ports = 9
			is_greater_power = yes
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.1
			total_num_of_ports = 12
			rank = 16
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.1
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.1
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.1
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.1
			total_num_of_ports = 40
		}
	}
}


#ship_construction
clipper_design = {
	area = ship_construction
	year = 1836
	cost = 3600
	unciv_military = yes
	activate_building = clipper_shipyard 
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.9
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# Valuable for major producers of fish (+50% output invention)
		modifier = {
			factor = 1.03
			big_producer = fish
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
			post_nelsonian_thought = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
			post_nelsonian_thought = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
steamers = {
	area = ship_construction
	year = 1836
	cost = 7200
	unciv_military = yes
	activate_building = steamer_shipyard 
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.9
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# Valuable for major producers of fish (+50% output invention)
		modifier = {
			factor = 1.03
			big_producer = fish
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
			battleship_column_doctrine = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
			battleship_column_doctrine = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
iron_steamers = {
	area = ship_construction
	year = 1860
	cost = 10800
	unciv_military = yes
	navy_base = { maximum_speed = 2 }
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.9
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
			raider_group_doctrine = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
			raider_group_doctrine = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
steel_steamers = {
	area = ship_construction
	year = 1880
	cost = 14400
	unciv_military = yes
	navy_base = { maximum_speed = 2 } 
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.9
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
			blue_and_brown_water_schools = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
			blue_and_brown_water_schools = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
steam_turbine_ships = {
	area = ship_construction
	year = 1900
	cost = 18000
	unciv_military = yes
	navy_base = { maximum_speed = 2 } 
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.9
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.5
			total_num_of_ports = 9
			is_greater_power = yes
			high_sea_battle_fleet = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.25
			total_num_of_ports = 12
			rank = 16
			high_sea_battle_fleet = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.15
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.15
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.2
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.2
			total_num_of_ports = 40
		}
	}
}
oil_driven_ships = {
	area = ship_construction
	year = 1919
	cost = 21600
	unciv_military = yes
	navy_base = { maximum_speed = 2 } 
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.9
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.05
			tech_school = naval_tech_school
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.25
			total_num_of_ports = 9
			is_greater_power = yes
			modern_naval_doctrine = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.1
			total_num_of_ports = 12
			rank = 16
			modern_naval_doctrine = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.05
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.05
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.05
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.05
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.1
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.1
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.1
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.1
			total_num_of_ports = 40
		}
	}
}

#naval_engineering
naval_design_bureaus = {
	area = naval_engineering
	year = 1836
	cost = 3600
	navy_base = { build_time = -10 }
	unciv_military = yes
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# We're late with this!
		modifier = {
			factor = 1.25
			year = 1850
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
fire_control_systems = {
	area = naval_engineering
	year = 1836
	cost = 7200
	unciv_military = yes
	navy_base = { build_time = -10 }
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# We're late with this!
		modifier = {
			factor = 1.25
			year = 1860
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}

weapon_platforms = {
	area = naval_engineering
	year = 1850
	cost = 10800
	unciv_military = yes
	navy_base = { build_time = -10 }
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# We're late with this!
		modifier = {
			factor = 1.25
			year = 1870
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
main_armament = {
	area = naval_engineering
	year = 1870
	cost = 14400
	unciv_military = yes
	navy_base = { build_time = -10 }
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# We're late with this!
		modifier = {
			factor = 1.25
			year = 1880
		}
		# Our cruisers need torpedoes!
		modifier = {
			factor = 1.25
			invention = protected_cruisers
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
advanced_naval_design = {
	area = naval_engineering
	year = 1900
	cost = 18000
	unciv_military = yes
	navy_base = { build_time = -10 }
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# Our Dreadnoughts need better guns
		modifier = {
			factor = 1.5
			invention = dreadnoughts
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
modern_naval_design = {
	area = naval_engineering
	year = 1919
	cost = 21600
	unciv_military = yes
	navy_base = { build_time = -10 }
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}

#naval_science
alphabetic_flag_signaling = {
	area = naval_science
	year = 1836
	cost = 3600
	unciv_military = yes
	supply_range = 0.10
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		modifier = {
			factor = 0
			NOT = { total_amount_of_ships = 1 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
		}
		modifier = {
			factor = 1.02
			total_amount_of_ships = 30
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 0.5
			NOT = { rank = 18 }
		}
		modifier = {
			factor = 1.02
			tech_school = naval_tech_school
		}
		modifier = {
			factor = 1.05
			rank = 16
		}
	}
}
naval_plans = {
	area = naval_science
	year = 1836
	cost = 7200
	unciv_military = yes
	supply_range = 0.10
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		modifier = {
			factor = 0.5
			NOT = { rank = 18 }
		}
		modifier = {
			factor = 0
			NOT = { total_amount_of_ships = 1 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
		}
		modifier = {
			factor = 1.02
			total_amount_of_ships = 30
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = naval_tech_school
		}
		modifier = {
			factor = 1.05
			rank = 16
		}
	}
}
naval_statistics = {
	area = naval_science
	year = 1850
	cost = 10800
	unciv_military = yes
	supply_range = 0.10
		ai_chance = {
		factor = 1.01
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		modifier = {
			factor = 0.5
			NOT = { rank = 18 }
		}
		modifier = {
			factor = 0
			NOT = { total_amount_of_ships = 1 }
		}
		modifier = {
			factor = 1.02
			tech_school = naval_tech_school
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
		}
		modifier = {
			factor = 1.02
			total_amount_of_ships = 30
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
		}
	}
}
naval_logistics = {
	area = naval_science
	year = 1870
	cost = 14400
	unciv_military = yes
	supply_range = 0.10
		ai_chance = {
		factor = 1.01
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		modifier = {
			factor = 0.5
			NOT = { rank = 18 }
		}
		modifier = {
			factor = 0
			NOT = { total_amount_of_ships = 1 }
		}
		modifier = {
			factor = 1.02
			total_num_of_ports = 30
		}
		modifier = {
			factor = 1.02
			total_amount_of_ships = 30
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = naval_tech_school
		}
		modifier = {
			factor = 1.05
			rank = 16
		}
	}
}
naval_directionism = {
	area = naval_science
	year = 1900
	cost = 18000
	unciv_military = yes
	supply_range = 0.10
		ai_chance = {
		factor = 1.01
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		modifier = {
			factor = 0.5
			NOT = { rank = 18 }
		}
		modifier = {
			factor = 0
			NOT = { total_amount_of_ships = 1 }
		}
		modifier = {
			factor = 1.02
			total_num_of_ports = 30
		}
		modifier = {
			factor = 1.02
			total_amount_of_ships = 30
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = naval_tech_school
		}
		modifier = {
			factor = 1.05
			rank = 16
		}
	}
}
naval_integration = {
	area = naval_science
	year = 1919
	cost = 21600
	unciv_military = yes
	supply_range = 0.10
		ai_chance = {
		factor = 1.01
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		modifier = {
			factor = 0.5
			NOT = { rank = 18 }
		}
		modifier = {
			factor = 1.02
			total_num_of_ports = 30
		}
		modifier = {
			factor = 1.02
			total_amount_of_ships = 30
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = naval_tech_school
		}
		modifier = {
			factor = 0
			NOT = { total_amount_of_ships = 1 }
		}
		modifier = {
			factor = 1.05
			rank = 16
		}
		modifier = {
			factor = 1.02
			total_amount_of_ships = 15
		}
		modifier = {
			factor = 1.02
			total_amount_of_ships = 50
		}	
	}
}


#naval_leadership
the_command_principle = {
	area = naval_leadership
	year = 1836
	cost = 3600
	unciv_military = yes
	navy_base = {
		default_organisation = 10
	}
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
naval_professionalism = {
	area = naval_leadership
	year = 1836
	cost = 7200
	unciv_military = yes
	navy_base = {
		default_organisation = 5
	}
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
naval_decision_making = {
	area = naval_leadership
	year = 1850
	cost = 10800
	unciv_military = yes
	navy_base = {
		default_organisation = 5
	}
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
naval_risk_management = {
	area = naval_leadership
	year = 1870
	cost = 14400
	unciv_military = yes
	navy_base = {
		default_organisation = 5
	}
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
naval_nco_training = {
	area = naval_leadership
	year = 1900
	cost = 18000
	unciv_military = yes
	navy_base = {
		default_organisation = 5
	}
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}
modern_naval_training = {
	area = naval_leadership
	year = 1919
	cost = 21600
	unciv_military = yes
	navy_base = {
		default_organisation = 5
	}
	ai_chance = {
		factor = 1
		# Land-locked countries don't research this
		modifier = {
			factor = 0
			NOT = { total_num_of_ports = 1 }
		}
		# Low LIT countries should pay less attention here (0.2 = Craftsmen ceiling)
		modifier = {
			factor = 0.8
			NOT = { literacy = 0.2 }
		}
		# Valuable to naval tech school countries (UK)
		modifier = {
			factor = 1.15
			tech_school = naval_tech_school
		}
		# More popular when at war
		modifier = {
			factor = 1.05
			war = yes
		}
		# GPs with 9 or more coastal provinces (Prussia+)
		modifier = {
			factor = 1.05
			total_num_of_ports = 9
			is_greater_power = yes
			clipper_design = 1
		}
		# GPs and SPs with more than 12 ports
		modifier = {
			factor = 1.05
			total_num_of_ports = 12
			rank = 16
			clipper_design = 1
		}
		# Bigger navy, more weight
		modifier = {
			factor = 1.1
			total_amount_of_ships = 20
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 40
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 60
		}
		modifier = {
			factor = 1.1
			total_amount_of_ships = 80
		}
		# Big country with more than 1/4 coastal provinces
		modifier = {
			factor = 1.05
			total_num_of_ports = 10
			not = { num_of_cities = 40 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 20
			not = { num_of_cities = 80 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 30
			not = { num_of_cities = 120 }
		}
		modifier = {
			factor = 1.05
			total_num_of_ports = 40
		}
	}
}