#army_doctrine
post_napoleonic_thought = {
	area = army_doctrine
	year = 1836
	cost = 3600
	unciv_military = yes

	activate_building = fort	
	army_base = {
		default_organisation = 5
		supply_consumption = 0.10
	}
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}

strategic_mobility = {
	area = army_doctrine
	year = 1836
	cost = 7200
	unciv_military = yes
	
	army_base = {
		supply_consumption = 0.10
	}
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			year = 1840
		}
		modifier = {
			factor = 2
			year = 1850
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
	}
}

point_defense_system = {
	area = army_doctrine
	year = 1850
	cost = 10800
	unciv_military = yes
	engineer = {
		support = 0.25
	} 
	army_base = {
		supply_consumption = 0.20
	} 
	max_fort = 1
	dig_in_cap = 1
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.1
			year = 1860
		}
		modifier = {
			factor = 2
			year = 1870
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
	}

}
deep_defense_system = {
	area = army_doctrine
	year = 1870
	cost = 14400
	unciv_military = yes
	engineer = {
		support = 0.25
	} 
	army_base = {
		supply_consumption = 0.20
	} 
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.01
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.1
			year = 1875
		}
		modifier = {
			factor = 2
			year = 1880
		}
		modifier = {
			factor = 1.4
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
infiltration = {
	area = army_doctrine
	year = 1900
	cost = 18000
	unciv_military = yes
		
	army_base = {
		supply_consumption = 0.20
	} 
	
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}

}
modern_army_doctrine = {
	area = army_doctrine
	year = 1919
	cost = 21600
	unciv_military = yes
	
	army_base = {
		supply_consumption = 0.20
	} 
	
	max_fort = 1
	dig_in_cap = 1
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.1
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}


#light_armament
flintlock_rifles = {
	area = light_armament
	year = 1836
	cost = 3600
	unciv_military = yes
	
	activate_unit = infantry
	combat_width = -1

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
muzzle_loaded_rifles = {
	area = light_armament
	year = 1836
	cost = 7200
	unciv_military = yes
	activate_unit = engineer
	
	combat_width = -2

	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 6
			rank = 16
			year = 1850
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
breech_loaded_rifles = {
	area = light_armament
	year = 1850
	cost = 10800

	activate_unit = guard
	unciv_military = yes

	combat_width = -2
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 6
			rank = 16
			year = 1860
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
	}
}
machine_guns = {
	area = light_armament
	year = 1870
	cost = 14400
	unciv_military = yes
	
	combat_width = -5
	#colonial_life_rating = -10 
	ai_chance = {
		factor = 6
		modifier = {
			factor = 2
			rank = 16
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.2
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
	
}
bolt_action_rifles = {
	area = light_armament
	year = 1900
	cost = 18000
	unciv_military = yes
	unit = 1
	
	combat_width = -5
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
modern_divisional_structure = {
	area = light_armament
	year = 1919
	cost = 21600
	unciv_military = yes

	unit = 2
	combat_width = -5
	
		ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}


#heavy_armament
bronze_muzzle_loaded_artillery = {
	area = heavy_armament
	year = 1836
	cost = 3600
	unciv_military = yes
	activate_unit = artillery
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.2
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
iron_muzzle_loaded_artillery = {
	area = heavy_armament
	year = 1836
	cost = 7200
	unciv_military = yes
	artillery = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.15
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.2
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
iron_breech_loaded_artillery = {
	area = heavy_armament
	year = 1850
	cost = 10800
	unciv_military = yes
	artillery = {
		attack = 0.25
		support = 0.5
		supply_consumption = 0.3
	}
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 2
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
steel_breech_loaded_artillery = {
	area = heavy_armament
	year = 1870
	cost = 14400
	unciv_military = yes
	artillery = {
		attack = 0.5
		support = 0.5
		supply_consumption = 0.3
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
indirect_artillery_fire = {
	area = heavy_armament
	year = 1900
	cost = 18000
	unciv_military = yes
	artillery = {
		attack = 0.5
		defence = 2
		support = 1
		supply_consumption = 0.3
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
heavy_armament_dunno = {
	area = heavy_armament
	year = 1919
	cost = 21600
	unciv_military = yes
	artillery = {
		attack = 0.5
		defence = 2
		support = 1
		supply_consumption = 0.3
	}
	
	ai_chance = {
		factor = 1.05
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}


#military_science
military_staff_system = {
	area = military_science
	year = 1836
	cost = 3600
	unciv_military = yes
	
	army_base = {
		default_organisation = 5
		supply_consumption = 0.10
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
military_plans = {
	area = military_science
	year = 1836
	cost = 7200
	unciv_military = yes
	
	army_base = {
		default_organisation = 5
		supply_consumption = 0.10
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
military_statistics = {
	area = military_science
	year = 1850
	cost = 10800
	unciv_military = yes
	
	army_base = {
		default_organisation = 5
		supply_consumption = 0.20
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
military_logistics = {
	area = military_science
	year = 1870
	cost = 14400
	unciv_military = yes
	
	army_base = {
		default_organisation = 5
		supply_consumption = 0.20
	}
	mobilisation_size = 0.05
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
military_directionism = {
	area = military_science
	year = 1900
	cost = 18000
	unciv_military = yes
	
	army_base = {
		default_organisation = 10
		supply_consumption = 0.20
	}
	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.5
			war = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
aeronautics = {
	area = military_science
	year = 1914
	cost = 21600
	army_base = {
		default_organisation = 10
		supply_consumption = 0.20
	}
	
	unciv_military = yes
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}


#army_leadership
army_command_principle = {
	area = army_leadership
	year = 1836
	cost = 3600

	morale = 0.25
	unciv_military = yes
	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.10
	}

	ai_chance = {
		factor = 1.5
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.5
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 1850
		}
		modifier = {
			factor = 1.05
			year = 1860
		}
	}
}
army_professionalism = {
	area = army_leadership
	year = 1836
	cost = 7200
	unciv_military = yes
	morale = 0.1

	military_tactics = 0.25
	
	army_base = {
		supply_consumption = 0.10
	}
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 1850
		}
		modifier = {
			factor = 1.05
			year = 1860
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
army_decision_making = {
	area = army_leadership
	year = 1850
	cost = 10800
	unciv_military = yes
	morale = 0.2

	military_tactics = 0.25

	army_base = {
	supply_consumption = 0.20
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 1860
		}
		modifier = {
			factor = 1.05
			year = 1870
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
army_risk_management = {
	area = army_leadership
	year = 1870
	cost = 14400
	unciv_military = yes
	morale = 0.20

	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.20
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 1880
		}
		modifier = {
			factor = 1.05
			year = 1890
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
army_nco_training = {
	area = army_leadership
	year = 1900
	cost = 18000
	unciv_military = yes
	morale = 0.25
	

	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.20
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.05
			rank = 16
			year = 1910
		}
		modifier = {
			factor = 1.05
			year = 1920
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}
great_war_experience = {
	area = army_leadership
	year = 1919
	cost = 21600
	unciv_military = yes
	morale = 0.5

	military_tactics = 0.25

	army_base = {
		supply_consumption = 0.20
	}
	
	ai_chance = {
		factor = 1.1
		modifier = {
			factor = 1.5
			is_greater_power = yes
		}
		modifier = {
			factor = 1.02
			tech_school = army_tech_school
		}
		modifier = {
			factor = 1.05
			war = yes
		}
		modifier = {
			factor = 1.02
			civilized = yes
			any_neighbor_country = {
				civilized = yes
				NOT = { is_greater_power = yes }
				military_score = THIS
			}
		}
		modifier = {
			factor = 1.5
			is_greater_power = yes
			any_neighbor_country = {
				is_greater_power = yes
				military_score = THIS
			}
		}
	}
}


