
#torpedo attacks
torpedo_attacks = {
	limit = { main_armament = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = protected_cruisers
		}
	}
	effect = {
		cruiser = { torpedo_attack = 8 }
	}
}

#battleship_column_doctrine
long_range_fire_tactic = {
	limit = { battleship_column_doctrine = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = ironclads
		}
		modifier = {
			factor = 2
			steamers = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 5
		}
	}
}
speedy_maneuvering_tactic = {
	limit = { battleship_column_doctrine = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = ironclads
		}
		modifier = {
			factor = 1
			fire_control_systems = 1
		}
	}
	effect = {
		navy_base = {
			maximum_speed = 1
		}
	}
}
#raider_group_doctrine
sealane_hunters = {
	limit = { raider_group_doctrine = 1 }
	chance = {
		base = 2
		modifier = {	
			factor = 2
			weapon_platforms = 1
		}
		modifier = {
			factor = 2
			state_n_government = 1
		}
	}
	effect = {
		navy_base = {
			maximum_speed = 1
		}
	}
}
fast_ship_killer = {
	limit = { raider_group_doctrine = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			naval_professionalism = 1
		}
	}
	effect = {
		navy_base = {
			maximum_speed = 1
		}
	}
}
big_ship_competitor = {
	limit = { raider_group_doctrine = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			iron_steamers = 1
		}
		modifier = {
			factor = 2
			naval_statistics = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		}
		steam_transport = {
			gun_power = -1
		}
		clipper_transport = {
			gun_power = -1
		}
	}
}
standard_raider_group_doctrine = {
	limit = { raider_group_doctrine = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			fire_control_systems = 1
		}
		modifier = {
			factor = 2
			iron_steamers = 1
		}
	}
	effect = {
		navy_base = {
			maximum_speed = 1
		}
	}
}
#blue_and_brown_water_schools
blue_water_school = {
	limit = { blue_and_brown_water_schools = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			state_n_government = 1
		}
		modifier = {
			factor = 2
			colonial_nation = yes
		}
	}
	effect = {
		navy_base = {
			build_time = -10 
		}
	}
}
brown_water_school = {
	limit = { blue_and_brown_water_schools = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			empiricism = 1
		}
		modifier = {
			factor = 2
			naval_statistics = 1
		}
	}
	effect = {
		navy_base = {
			build_time = -10 
		}
	}
}
#high_sea_battle_fleet
offensive_attitude = {
	limit = { high_sea_battle_fleet = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			colonial_nation = yes
		}
		modifier = {
			factor = 2
			is_greater_power = yes
		}
		modifier = {
			factor = 1
			naval_decision_making = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		}
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}
		
	}
}
defensive_attitude = {
	limit = { high_sea_battle_fleet = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = protected_cruisers
		}
		modifier = {
			factor = 2
			invention = armour_piercing_projectiles
		}
	}
	effect = {
		cruiser = {
			hull = 5
		}
		battleship = {
			hull = 5
		}
		dreadnought = {
			hull = 5
		}
	
	}
}
#modern_naval_doctrine
decisive_firepower_doctrine = {
	limit = { modern_naval_doctrine = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			nationalism_n_imperialism = 1
		}
		modifier = {
			factor = 2
			invention = work_control_and_hierarchy
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		}
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
	}
}
naval_firepower_doctrine = {
	limit = { modern_naval_doctrine = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			advanced_naval_design = 1
		}
		modifier = {
			factor = 2
			steam_turbine_ships = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		}
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
	}
}
#fleet_auxiliary_cv_doctrine = {
#	limit = { modern_naval_doctrine = 1 }
#	chance = {
#		base = 6
#	}
#	effect = {
#	}
#}
#fleet_auxiliary_ss_doctrine = {
#	limit = { modern_naval_doctrine = 1 }
#	chance = {
#		base = 6
#	}
#	effect = {
#	}
#}
#convoy_sailing = {
#	limit = { modern_naval_doctrine = 1 }
#	chance = {
#		base = 6
#	}
#	effect = {
#	}
#}
#integrated_naval_doctrine = {
#	limit = { modern_naval_doctrine = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = convoy_sailing
#		}
#		modifier = {
#			factor = 2
#			invention = fleet_auxiliary_ss_doctrine
#		}
#		modifier = {
#			factor = 2
#			invention = fleet_auxiliary_cv_doctrine
#		}
#		modifier = {
#			factor = 2
#			invention = naval_firepower_doctrine
#		}
#		modifier = {
#			factor = 2
#			invention = modern_cruisers
#		}
#	}
#	effect = {
#	}
#}
#clipper_design
building_station_shipyards = {
	limit = { clipper_design = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			clipper_design = 1
		}
		modifier = {
			factor = 1
			naval_design_bureaus = 1
		}
	}
	effect = {
		factory_goods_throughput = {
			clipper_convoy = 0.10
		}
	}
}
#corvettes = {
#	limit = { clipper_design = 1 }
#	chance = {
#		base = 6
#	}
#	effect = {
#	}
#}
#steamers
mechanized_fishing_vessels = {
	limit = { steamers = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			steamers = 1
		}
		modifier = {
			factor = 2
			invention = work_specialization
		}
	}
	effect = {
		rgo_goods_output = {
			fish = 0.5
		}
	}
}
steamer_automatic_construction_plants = {
	limit = { steamers = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			steamers = 1
		}
		modifier = {
			factor = 2
			invention = building_station_shipyards
		}
	}
	effect = {
		factory_goods_throughput = {
			steamer_convoy = 0.10
		}
	}
}
steamer_transports = {
	limit = { steamers = 1 }
	chance = {
		base = 5
		modifier = {
			factor = 2
			mechanical_production = 1
		}
		modifier = {
			factor = 1
			clean_coal = 1
		}
	}
	effect = {
		activate_unit = steam_transport 
	}
}
commerce_raiders = {
	limit = { steamers = 1 }
	chance = {
		base = 5
		modifier = {
			factor = 1
			fire_control_systems = 1
		}
		modifier = {
			factor = 3
			raider_group_doctrine = 1
		}
	}
	effect = {
		activate_unit = commerce_raider 
	}
}
#iron_steamers
ironclads = {
	limit = { iron_steamers = 1 }
	chance = {
		base = 5
		modifier = {
			factor = 2
			invention = monitors
		}
		modifier = {
			factor = 2
			invention = torpedo_boats
		}
	}
	effect = {
		activate_unit = ironclad  
	}
}
monitors = {
	limit = { iron_steamers = 1 }
	chance = {
		base = 5
		modifier = {
			factor = 2
			invention = ironclads
		}
		modifier = {
			factor = 2
			invention = torpedo_boats
		}
	}
	effect = {
		activate_unit = monitor 
	}
}
torpedo_boats = {
	limit = { iron_steamers = 1 }
	chance = {
		base = 4
		modifier = {
			factor = 2
			invention = ironclads
		}
		modifier = {
			factor = 2
			invention = monitors
		}		
	}
	effect = {
		commerce_raider = {
			hull = 4
			torpedo_attack = 2
		}
	}
}
#steel_steamers
protected_cruisers = {
	limit = { steel_steamers = 1 }
	chance = {
		base = 3
		modifier = {
			factor = 2
			invention = ironclads
		}
		modifier = {
			factor = 2
			cheap_steel = 1
		}
	}
	effect = {
		activate_unit = cruiser 
	}
}
#destroyers = {
#	limit = { steel_steamers = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = torpedo_boats
#		}
#	}
#	effect = {
#	}
#}
#submarines = {
#	limit = { steel_steamers = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = torpedo_boats
#		}
#	}
#	effect = {
#	}
#}
pre_dreadnought = {
	limit = { steel_steamers = 1 }
	chance = {
		base = 5
		modifier = {
			factor = 2
			invention = ironclads
		}
		modifier = {
			factor = 1
			cheap_steel = 1
		}
		modifier = {
			factor = 1
			main_armament = 1
		}
	}
	effect = {
		ironclad = {
			hull = 1
			gun_power = 1
			maximum_speed = 1
		}
		activate_unit = battleship 
	}
}
#steam_turbine_ships
dreadnoughts = {
	limit = { steam_turbine_ships = 1 }
	chance = {
		base = 5
		modifier = {
			factor = 2
			invention = pre_dreadnought
		}
		modifier = {
			factor = 2
			naval_logistics = 1
		}
	}
	effect = {
		activate_unit = dreadnought 
	}
}
#light_cruisers = {
#	limit = { steam_turbine_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = ironclads
#		}
#	}
#	effect = {
#	}
#}
#battlecruisers = {
#	limit = { steam_turbine_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = pre_dreadnought
#		}
#	}
#	effect = {
#	}
#}
#ocean_going_submarines = {
#	limit = { steam_turbine_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = submarines
#		}
#	}
#	effect = {
#	}
#}
#oil_driven_ships
#advanced_destroyers = {
#	limit = { oil_driven_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = destroyers
#		}
#	}
#	effect = {
#	}
#}
#modern_destroyers = {
#	limit = { oil_driven_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = advanced_destroyers
#		}
#	}
#	effect = {
#	}
#}
advanced_cruisers = {
	limit = { oil_driven_ships = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			naval_directionism = 1
		}
		modifier = {
			factor = 2
			combustion_engine = 1
		}
	}
	effect = {
		cruiser = {
			hull = 1
			gun_power = 1
		} 
	}
}
modern_cruisers = {
	limit = { oil_driven_ships = 1 }
	chance = {
		base = 1
		modifier = {
			factor = 2
			invention = advanced_cruisers
		}
		modifier = {
			factor = 2
			combustion_engine = 1
		}
		modifier = {
			factor = 2
			advanced_metallurgy = 1
		}
	}
	effect = {
		cruiser = {
			maximum_speed = 1
		}  
	}
}
#advanced_battlecruisers = {
#	limit = { oil_driven_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = battlecruisers
#		}
#	}
#	effect = { 
#	}
#}
advanced_battleships = {
	limit = { oil_driven_ships = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = dreadnoughts
		}
		modifier = {
			factor = 1
			electricity = 1
		}
		modifier = {
			factor = 2
			advanced_naval_design = 1
		}
	}
	effect = {
		battleship = {
			hull = 1
			gun_power = 1
		}
		dreadnought = {
			hull = 1
			gun_power = 1
		} 
	}
}
modern_battleships = {
	limit = { oil_driven_ships = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = advanced_battleships
		}
		modifier = {
			factor = 1
			assembly_line = 1
		}
		modifier = {
			factor = 2
			modern_naval_training = 1
		}
	}
	effect = {
		battleship = {
			maximum_speed = 1
		} 
		dreadnought = {
			maximum_speed = 1
		} 
	}
}
#experimental_carriers = {
#	limit = { oil_driven_ships = 1 }
#	chance = {
#		base = 6
#	}
#	effect = { 
#	}
#}
#converted_hulk_carriers = {
#	limit = { oil_driven_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = experimental_carriers
#		}
#	}
#	effect = {
#	}
#}
#purpose_built_carriers = {
#	limit = { oil_driven_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = converted_hulk_carriers
#		}
#	}
#	effect = { 
#	}
#}
#advanced_submarines = {
#	limit = { oil_driven_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = ocean_going_submarines
#		}
#	}
#	effect = {
#	}
#}
#modern_battlecruisers = {
#	limit = { oil_driven_ships = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = advanced_battlecruisers
#		}
#	}
#	effect = {
#	}
#}
#fire_control_systems
optical_rangefinders = {
	limit = { fire_control_systems = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			mechanical_production = 1
		}
		modifier = {
			factor = 2
			organized_factories = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		}
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
	}
}
gyrostabilized_fire_control = {
	limit = { fire_control_systems = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			naval_professionalism = 1
		}
		modifier = {
			factor = 1
			interchangeable_parts = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		} 
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
	}
}
#torpedo_gyroscope = {
#	limit = { fire_control_systems = 1 }
#	chance = {
#		base = 6
#	}
#	effect = {
#	}
#}
#weapon_platforms
#sea_mine_equipment = {
#	limit = { weapon_platforms = 1 }
#	chance = {
#		base = 6
#	}
#	effect = { 
#	}
#}
#self_propelled_torpedoes = {
#	limit = { weapon_platforms = 1 }
#	chance = {
#		base = 5
#		modifier = {
#			factor = 2
#			invention = torpedo_gyroscope
#		}
#	}
#	effect = {
#	}
#}
armour_piercing_projectiles = {
	limit = { weapon_platforms = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			iron_breech_loaded_artillery = 1
		}
		modifier = {
			factor = 2
			iron_steamers = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		} 
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
	}
}
armour_piercing_exploding_projectiles = {
	limit = { weapon_platforms = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = armour_piercing_projectiles
		}
		modifier = {
			factor = 1
			cheap_iron = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		} 
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
		
	}
}
armoured_turrets = {
	limit = { weapon_platforms = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = ironclads
		}
		modifier = {
			factor = 2
			cheap_iron = 1
		}
	}
	effect = {
		navy_base = {
			hull = 1
		} 
	}
}
#main_armament
bomb_guns = {
	limit = { main_armament = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = armour_piercing_exploding_projectiles
		}
		modifier = {
			factor = 2
			military_statistics = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		}
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
	}
}
rifled_guns = {
	limit = { main_armament = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = precision_work
		}
		modifier = {
			factor = 1
			semi_automatization = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		}
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
	}
}
quick_firing_guns = {
	limit = { main_armament = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = rifled_guns
		}
		modifier = {
			factor = 1
			semi_automatization = 1
		}
	}
	effect = {
		navy_base = {
			gun_power = 1
		}
		clipper_transport = {
			gun_power = -1
		}
		steam_transport = {
			gun_power = -1
		}		
	}
}
armoured_citadels = {
	limit = { main_armament = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = armoured_turrets
		}
		modifier = {
			factor = 1
			cheap_steel = 1
		}
	}
	effect = {
		battleship = {
			hull = 2
		}
		dreadnought = {
			hull = 2
		}
	
	}
}
heavy_caliber_guns = {
	limit = { main_armament = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = rifled_guns
		}
		modifier = {
			factor = 2
			steel_breech_loaded_artillery = 1
		}
	}
	effect = {
		battleship = {
			gun_power = 2
		}
		dreadnought = {
			gun_power = 2
		}
	}
}
#advanced_naval_design
on_board_recon_aircraft = {
	limit = { advanced_naval_design = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = wright_n_langleys_aeroplanes
		}
		modifier = {
			factor = 1
			naval_risk_management = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 5
		}
	}
}
gun_hydraulics = {
	limit = { advanced_naval_design = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			electricity = 1
		}
		modifier = {
			factor = 1
			invention = machine_tools
		}
	}
	effect = {
		battleship = {
			gun_power = 2
		}
		dreadnought = {
			gun_power = 2
		}
	}
}
heavy_armour_plates = {
	limit = { advanced_naval_design = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			cheap_steel = 1
		}
		modifier = {
			factor = 1
			invention = martin_steel 
		}
		modifier = {
			factor = 1
			invention = thomas_steel
		}
	}
	effect = {
		dreadnought = {
			hull = 2
		} 
	}
}
large_hull_form = {
	limit = { advanced_naval_design = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			invention = fordism
		}
		modifier = {
			factor = 3
			shift_work = 1
		}
	}
	effect = {
		navy_base = {
			hull = 1
		} 
	}
}
#modern_naval_design
wireless = {
	limit = { modern_naval_design = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 3
			invention = national_radio_networks
		}
		modifier = {
			factor = 2
			invention = industrial_rnd_investments
		}
	}
	effect = {
		navy_base = {
			default_organisation = 5
		}
	}
}
advanced_fire_control = {
	limit = { modern_naval_design = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			modern_naval_training = 1
		}
		modifier = {
			factor = 2
			naval_directionism = 1
		}
	}
	effect = {
		dreadnought = {
			gun_power = 2
		}
		cruiser = {
			gun_power = 2
			torpedo_attack = 4
		}
	}
}
15_inch_main_armament = {
	limit = { modern_naval_design = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			advanced_metallurgy = 1
		}
		modifier = {
			factor = 2
			cheap_steel = 1
		}
		modifier = {
			factor = 1
			indirect_artillery_fire = 1
		}
	}
	effect = {
		dreadnought = {
			gun_power = 2
		}
	}
}
#naval_plans
night_training = {
	limit = { naval_plans = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = gaslights
		}
		modifier = {
			factor = 2
			naval_statistics = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

enemy_plotting_cards = {
	limit = { naval_plans = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			state_n_government = 1
		}
		modifier = {
			factor = 2
			naval_professionalism = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

target_hit_profile_analysis = {
	limit = { naval_plans = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			fire_control_systems = 1
		}
		modifier = {
			factor = 1
			iron_steamers = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

#naval_statistics
hit_evaluation_reports = {
	limit = { naval_statistics = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			weapon_platforms = 1
		}
		modifier = {
			factor = 2
			raider_group_doctrine = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

empirical_interdiction_reports = {
	limit = { naval_statistics = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 3
			empiricism = 1
		}
		modifier = {
			factor = 2
			naval_professionalism = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

naval_strike_success_criterium = {
	limit = { naval_statistics = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			raider_group_doctrine = 1
		}
		modifier = {
			factor = 1
			weapon_platforms = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

#naval_logistics
underway_refueling = {
	limit = { naval_logistics = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = cracking
		}
		modifier = {
			factor = 2
			colonial_nation = yes
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

ammunition_conservation_system = {
	limit = { naval_logistics = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = armoured_turrets
		}
		modifier = {
			factor = 2
			invention = time_studies
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

radio_telegraphy = {
	limit = { naval_logistics = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			electricity = 1
		}
		modifier = {
			factor = 4
			invention = national_radio_networks
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}
#naval_directionism
political_lobbying = {
	limit = { naval_directionism = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			state_n_government = 1
		}
		modifier = {
			factor = 2
			scientific_management = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

military_political_decision_making = {
	limit = { naval_directionism = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			state_n_government = 1
		}
		modifier = {
			factor = 2
			nationalism_n_imperialism = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

local_military_government = {
	limit = { naval_directionism = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			is_greater_power = yes
		}
		modifier = {
			factor = 2
			invention = pragmatism
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

#naval_integration
war_gamming = {
	limit = { naval_integration = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			high_sea_battle_fleet = 1
		}
		modifier = {
			factor = 2
			advanced_naval_design = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

combined_arms_planning = {
	limit = { naval_integration = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			military_directionism = 1
		}
		modifier = {
			factor = 2
			naval_risk_management = 1
		}
			
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

#naval_professionalism
academic_training = {
	limit = { naval_professionalism = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			ideological_thought = 1
		}
		modifier = {
			factor = 2
			idealism = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

combat_station_training = {
	limit = { naval_professionalism = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			fire_control_systems = 1
		}
		modifier = {
			factor = 2
			naval_statistics = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

societal_status = {
	limit = { naval_professionalism = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = national_fraternity
		}
		modifier = {
			factor = 2
			functionalism = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

#naval_decision_making
independent_command = {
	limit = { naval_decision_making = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			blue_and_brown_water_schools = 1
		}
		modifier = {
			factor = 2
			scientific_management = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}
continuous_issuing_of_orders = {
	limit = { naval_decision_making = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = radio_telegraphy
		}
		modifier = {
			factor = 1
			naval_logistics = 1
		}	
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

delegated_power = {
	limit = { naval_decision_making = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			main_armament = 1
		}
		modifier = {
			factor = 1
			biologism = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

#naval_risk_management
wargames = {
	limit = { naval_risk_management = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			prestige = 40
		}
		modifier = {
			factor = 2
			empiricism = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}
alternative_plans = {
	limit = { naval_risk_management = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			invention = academic_training
		}
		modifier = {
			factor = 2
			high_sea_battle_fleet = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}

n_saddle_orders = {
	limit = { naval_risk_management = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			invention = night_training
		}
		modifier = {
			factor = 2
			invention = delegated_power
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}
#naval_nco_training
literate_ncos = {
	limit = { naval_nco_training = 1 }
	chance = {
		base = 4
		modifier = {
			factor = 2
			invention = academic_training
		}
		modifier = {
			factor = 2
			analytic_philosophy = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}
nco_combat_station_training = {
	limit = { naval_nco_training = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = combat_station_training
		}
		modifier = {
			factor = 2
			naval_directionism = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}
nco_tactical_training = {
	limit = { naval_nco_training = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = political_lobbying
		}
		modifier = {
			factor = 2
			modern_naval_doctrine = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}
#modern_naval_training
amphibious_warfare_training = {
	limit = { modern_naval_training = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 1
			modern_army_doctrine = 1
		}
		modifier = {
			factor = 2
			modern_naval_doctrine = 1
		}
	}
	effect = {
		navy_base = {
			default_organisation = 1
		}
	}
}
naval_exercises = {
	limit = { modern_naval_training = 1 }
	chance = {
		base = 2
		modifier = {
			factor = 2
			invention = war_gamming
		}
		modifier = {
			factor = 1
			invention = offensive_attitude
		}
		modifier = {
			factor = 1
			invention = defensive_attitude
		}
	}
	effect = {
		naval_attrition = -0.1
	}
}

