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// https://github.com/CedricGuillemet/ImGuizmo | |
// v 1.84 WIP | |
// | |
// The MIT License(MIT) | |
// | |
// Copyright(c) 2021 Cedric Guillemet | |
// | |
// Permission is hereby granted, free of charge, to any person obtaining a copy | |
// of this software and associated documentation files(the "Software"), to deal | |
// in the Software without restriction, including without limitation the rights | |
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell | |
// copies of the Software, and to permit persons to whom the Software is | |
// furnished to do so, subject to the following conditions : | |
// | |
// The above copyright notice and this permission notice shall be included in all | |
// copies or substantial portions of the Software. | |
// | |
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE | |
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE | |
// SOFTWARE. | |
// | |
// includes patches for multiview from | |
// https://github.com/CedricGuillemet/ImGuizmo/issues/15 | |
namespace IMGUIZMO_NAMESPACE | |
{ | |
static const float ZPI = 3.14159265358979323846f; | |
static const float RAD2DEG = (180.f / ZPI); | |
static const float DEG2RAD = (ZPI / 180.f); | |
const float screenRotateSize = 0.06f; | |
// scale a bit so translate axis do not touch when in universal | |
const float rotationDisplayFactor = 1.2f; | |
static OPERATION operator&(OPERATION lhs, OPERATION rhs) | |
{ | |
return static_cast<OPERATION>(static_cast<int>(lhs) & static_cast<int>(rhs)); | |
} | |
static bool operator!=(OPERATION lhs, int rhs) | |
{ | |
return static_cast<int>(lhs) != rhs; | |
} | |
static bool operator==(OPERATION lhs, int rhs) | |
{ | |
return static_cast<int>(lhs) == rhs; | |
} | |
static bool Intersects(OPERATION lhs, OPERATION rhs) | |
{ | |
return (lhs & rhs) != 0; | |
} | |
// True if lhs contains rhs | |
static bool Contains(OPERATION lhs, OPERATION rhs) | |
{ | |
return (lhs & rhs) == rhs; | |
} | |
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// utility and math | |
void FPU_MatrixF_x_MatrixF(const float* a, const float* b, float* r) | |
{ | |
r[0] = a[0] * b[0] + a[1] * b[4] + a[2] * b[8] + a[3] * b[12]; | |
r[1] = a[0] * b[1] + a[1] * b[5] + a[2] * b[9] + a[3] * b[13]; | |
r[2] = a[0] * b[2] + a[1] * b[6] + a[2] * b[10] + a[3] * b[14]; | |
r[3] = a[0] * b[3] + a[1] * b[7] + a[2] * b[11] + a[3] * b[15]; | |
r[4] = a[4] * b[0] + a[5] * b[4] + a[6] * b[8] + a[7] * b[12]; | |
r[5] = a[4] * b[1] + a[5] * b[5] + a[6] * b[9] + a[7] * b[13]; | |
r[6] = a[4] * b[2] + a[5] * b[6] + a[6] * b[10] + a[7] * b[14]; | |
r[7] = a[4] * b[3] + a[5] * b[7] + a[6] * b[11] + a[7] * b[15]; | |
r[8] = a[8] * b[0] + a[9] * b[4] + a[10] * b[8] + a[11] * b[12]; | |
r[9] = a[8] * b[1] + a[9] * b[5] + a[10] * b[9] + a[11] * b[13]; | |
r[10] = a[8] * b[2] + a[9] * b[6] + a[10] * b[10] + a[11] * b[14]; | |
r[11] = a[8] * b[3] + a[9] * b[7] + a[10] * b[11] + a[11] * b[15]; | |
r[12] = a[12] * b[0] + a[13] * b[4] + a[14] * b[8] + a[15] * b[12]; | |
r[13] = a[12] * b[1] + a[13] * b[5] + a[14] * b[9] + a[15] * b[13]; | |
r[14] = a[12] * b[2] + a[13] * b[6] + a[14] * b[10] + a[15] * b[14]; | |
r[15] = a[12] * b[3] + a[13] * b[7] + a[14] * b[11] + a[15] * b[15]; | |
} | |
void Frustum(float left, float right, float bottom, float top, float znear, float zfar, float* m16) | |
{ | |
float temp, temp2, temp3, temp4; | |
temp = 2.0f * znear; | |
temp2 = right - left; | |
temp3 = top - bottom; | |
temp4 = zfar - znear; | |
m16[0] = temp / temp2; | |
m16[1] = 0.0; | |
m16[2] = 0.0; | |
m16[3] = 0.0; | |
m16[4] = 0.0; | |
m16[5] = temp / temp3; | |
m16[6] = 0.0; | |
m16[7] = 0.0; | |
m16[8] = (right + left) / temp2; | |
m16[9] = (top + bottom) / temp3; | |
m16[10] = (-zfar - znear) / temp4; | |
m16[11] = -1.0f; | |
m16[12] = 0.0; | |
m16[13] = 0.0; | |
m16[14] = (-temp * zfar) / temp4; | |
m16[15] = 0.0; | |
} | |
void Perspective(float fovyInDegrees, float aspectRatio, float znear, float zfar, float* m16) | |
{ | |
float ymax, xmax; | |
ymax = znear * tanf(fovyInDegrees * DEG2RAD); | |
xmax = ymax * aspectRatio; | |
Frustum(-xmax, xmax, -ymax, ymax, znear, zfar, m16); | |
} | |
void Cross(const float* a, const float* b, float* r) | |
{ | |
r[0] = a[1] * b[2] - a[2] * b[1]; | |
r[1] = a[2] * b[0] - a[0] * b[2]; | |
r[2] = a[0] * b[1] - a[1] * b[0]; | |
} | |
float Dot(const float* a, const float* b) | |
{ | |
return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; | |
} | |
void Normalize(const float* a, float* r) | |
{ | |
float il = 1.f / (sqrtf(Dot(a, a)) + FLT_EPSILON); | |
r[0] = a[0] * il; | |
r[1] = a[1] * il; | |
r[2] = a[2] * il; | |
} | |
void LookAt(const float* eye, const float* at, const float* up, float* m16) | |
{ | |
float X[3], Y[3], Z[3], tmp[3]; | |
tmp[0] = eye[0] - at[0]; | |
tmp[1] = eye[1] - at[1]; | |
tmp[2] = eye[2] - at[2]; | |
Normalize(tmp, Z); | |
Normalize(up, Y); | |
Cross(Y, Z, tmp); | |
Normalize(tmp, X); | |
Cross(Z, X, tmp); | |
Normalize(tmp, Y); | |
m16[0] = X[0]; | |
m16[1] = Y[0]; | |
m16[2] = Z[0]; | |
m16[3] = 0.0f; | |
m16[4] = X[1]; | |
m16[5] = Y[1]; | |
m16[6] = Z[1]; | |
m16[7] = 0.0f; | |
m16[8] = X[2]; | |
m16[9] = Y[2]; | |
m16[10] = Z[2]; | |
m16[11] = 0.0f; | |
m16[12] = -Dot(X, eye); | |
m16[13] = -Dot(Y, eye); | |
m16[14] = -Dot(Z, eye); | |
m16[15] = 1.0f; | |
} | |
template <typename T> T Clamp(T x, T y, T z) { return ((x < y) ? y : ((x > z) ? z : x)); } | |
template <typename T> T max(T x, T y) { return (x > y) ? x : y; } | |
template <typename T> T min(T x, T y) { return (x < y) ? x : y; } | |
template <typename T> bool IsWithin(T x, T y, T z) { return (x >= y) && (x <= z); } | |
struct matrix_t; | |
struct vec_t | |
{ | |
public: | |
float x, y, z, w; | |
void Lerp(const vec_t& v, float t) | |
{ | |
x += (v.x - x) * t; | |
y += (v.y - y) * t; | |
z += (v.z - z) * t; | |
w += (v.w - w) * t; | |
} | |
void Set(float v) { x = y = z = w = v; } | |
void Set(float _x, float _y, float _z = 0.f, float _w = 0.f) { x = _x; y = _y; z = _z; w = _w; } | |
vec_t& operator -= (const vec_t& v) { x -= v.x; y -= v.y; z -= v.z; w -= v.w; return *this; } | |
vec_t& operator += (const vec_t& v) { x += v.x; y += v.y; z += v.z; w += v.w; return *this; } | |
vec_t& operator *= (const vec_t& v) { x *= v.x; y *= v.y; z *= v.z; w *= v.w; return *this; } | |
vec_t& operator *= (float v) { x *= v; y *= v; z *= v; w *= v; return *this; } | |
vec_t operator * (float f) const; | |
vec_t operator - () const; | |
vec_t operator - (const vec_t& v) const; | |
vec_t operator + (const vec_t& v) const; | |
vec_t operator * (const vec_t& v) const; | |
const vec_t& operator + () const { return (*this); } | |
float Length() const { return sqrtf(x * x + y * y + z * z); }; | |
float LengthSq() const { return (x * x + y * y + z * z); }; | |
vec_t Normalize() { (*this) *= (1.f / Length()); return (*this); } | |
vec_t Normalize(const vec_t& v) { this->Set(v.x, v.y, v.z, v.w); this->Normalize(); return (*this); } | |
vec_t Abs() const; | |
void Cross(const vec_t& v) | |
{ | |
vec_t res; | |
res.x = y * v.z - z * v.y; | |
res.y = z * v.x - x * v.z; | |
res.z = x * v.y - y * v.x; | |
x = res.x; | |
y = res.y; | |
z = res.z; | |
w = 0.f; | |
} | |
void Cross(const vec_t& v1, const vec_t& v2) | |
{ | |
x = v1.y * v2.z - v1.z * v2.y; | |
y = v1.z * v2.x - v1.x * v2.z; | |
z = v1.x * v2.y - v1.y * v2.x; | |
w = 0.f; | |
} | |
float Dot(const vec_t& v) const | |
{ | |
return (x * v.x) + (y * v.y) + (z * v.z) + (w * v.w); | |
} | |
float Dot3(const vec_t& v) const | |
{ | |
return (x * v.x) + (y * v.y) + (z * v.z); | |
} | |
void Transform(const matrix_t& matrix); | |
void Transform(const vec_t& s, const matrix_t& matrix); | |
void TransformVector(const matrix_t& matrix); | |
void TransformPoint(const matrix_t& matrix); | |
void TransformVector(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformVector(matrix); } | |
void TransformPoint(const vec_t& v, const matrix_t& matrix) { (*this) = v; this->TransformPoint(matrix); } | |
float& operator [] (size_t index) { return ((float*)&x)[index]; } | |
const float& operator [] (size_t index) const { return ((float*)&x)[index]; } | |
bool operator!=(const vec_t& other) const { return memcmp(this, &other, sizeof(vec_t)); } | |
}; | |
vec_t makeVect(float _x, float _y, float _z = 0.f, float _w = 0.f) { vec_t res; res.x = _x; res.y = _y; res.z = _z; res.w = _w; return res; } | |
vec_t makeVect(ImVec2 v) { vec_t res; res.x = v.x; res.y = v.y; res.z = 0.f; res.w = 0.f; return res; } | |
vec_t vec_t::operator * (float f) const { return makeVect(x * f, y * f, z * f, w * f); } | |
vec_t vec_t::operator - () const { return makeVect(-x, -y, -z, -w); } | |
vec_t vec_t::operator - (const vec_t& v) const { return makeVect(x - v.x, y - v.y, z - v.z, w - v.w); } | |
vec_t vec_t::operator + (const vec_t& v) const { return makeVect(x + v.x, y + v.y, z + v.z, w + v.w); } | |
vec_t vec_t::operator * (const vec_t& v) const { return makeVect(x * v.x, y * v.y, z * v.z, w * v.w); } | |
vec_t vec_t::Abs() const { return makeVect(fabsf(x), fabsf(y), fabsf(z)); } | |
vec_t Normalized(const vec_t& v) { vec_t res; res = v; res.Normalize(); return res; } | |
vec_t Cross(const vec_t& v1, const vec_t& v2) | |
{ | |
vec_t res; | |
res.x = v1.y * v2.z - v1.z * v2.y; | |
res.y = v1.z * v2.x - v1.x * v2.z; | |
res.z = v1.x * v2.y - v1.y * v2.x; | |
res.w = 0.f; | |
return res; | |
} | |
float Dot(const vec_t& v1, const vec_t& v2) | |
{ | |
return (v1.x * v2.x) + (v1.y * v2.y) + (v1.z * v2.z); | |
} | |
vec_t BuildPlan(const vec_t& p_point1, const vec_t& p_normal) | |
{ | |
vec_t normal, res; | |
normal.Normalize(p_normal); | |
res.w = normal.Dot(p_point1); | |
res.x = normal.x; | |
res.y = normal.y; | |
res.z = normal.z; | |
return res; | |
} | |
struct matrix_t | |
{ | |
public: | |
union | |
{ | |
float m[4][4]; | |
float m16[16]; | |
struct | |
{ | |
vec_t right, up, dir, position; | |
} v; | |
vec_t component[4]; | |
}; | |
matrix_t(const matrix_t& other) { memcpy(&m16[0], &other.m16[0], sizeof(float) * 16); } | |
matrix_t() {} | |
operator float* () { return m16; } | |
operator const float* () const { return m16; } | |
void Translation(float _x, float _y, float _z) { this->Translation(makeVect(_x, _y, _z)); } | |
void Translation(const vec_t& vt) | |
{ | |
v.right.Set(1.f, 0.f, 0.f, 0.f); | |
v.up.Set(0.f, 1.f, 0.f, 0.f); | |
v.dir.Set(0.f, 0.f, 1.f, 0.f); | |
v.position.Set(vt.x, vt.y, vt.z, 1.f); | |
} | |
void Scale(float _x, float _y, float _z) | |
{ | |
v.right.Set(_x, 0.f, 0.f, 0.f); | |
v.up.Set(0.f, _y, 0.f, 0.f); | |
v.dir.Set(0.f, 0.f, _z, 0.f); | |
v.position.Set(0.f, 0.f, 0.f, 1.f); | |
} | |
void Scale(const vec_t& s) { Scale(s.x, s.y, s.z); } | |
matrix_t& operator *= (const matrix_t& mat) | |
{ | |
matrix_t tmpMat; | |
tmpMat = *this; | |
tmpMat.Multiply(mat); | |
*this = tmpMat; | |
return *this; | |
} | |
matrix_t operator * (const matrix_t& mat) const | |
{ | |
matrix_t matT; | |
matT.Multiply(*this, mat); | |
return matT; | |
} | |
void Multiply(const matrix_t& matrix) | |
{ | |
matrix_t tmp; | |
tmp = *this; | |
FPU_MatrixF_x_MatrixF((float*)&tmp, (float*)&matrix, (float*)this); | |
} | |
void Multiply(const matrix_t& m1, const matrix_t& m2) | |
{ | |
FPU_MatrixF_x_MatrixF((float*)&m1, (float*)&m2, (float*)this); | |
} | |
float GetDeterminant() const | |
{ | |
return m[0][0] * m[1][1] * m[2][2] + m[0][1] * m[1][2] * m[2][0] + m[0][2] * m[1][0] * m[2][1] - | |
m[0][2] * m[1][1] * m[2][0] - m[0][1] * m[1][0] * m[2][2] - m[0][0] * m[1][2] * m[2][1]; | |
} | |
float Inverse(const matrix_t& srcMatrix, bool affine = false); | |
void SetToIdentity() | |
{ | |
v.right.Set(1.f, 0.f, 0.f, 0.f); | |
v.up.Set(0.f, 1.f, 0.f, 0.f); | |
v.dir.Set(0.f, 0.f, 1.f, 0.f); | |
v.position.Set(0.f, 0.f, 0.f, 1.f); | |
} | |
void Transpose() | |
{ | |
matrix_t tmpm; | |
for (int l = 0; l < 4; l++) | |
{ | |
for (int c = 0; c < 4; c++) | |
{ | |
tmpm.m[l][c] = m[c][l]; | |
} | |
} | |
(*this) = tmpm; | |
} | |
void RotationAxis(const vec_t& axis, float angle); | |
void OrthoNormalize() | |
{ | |
v.right.Normalize(); | |
v.up.Normalize(); | |
v.dir.Normalize(); | |
} | |
}; | |
void vec_t::Transform(const matrix_t& matrix) | |
{ | |
vec_t out; | |
out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + w * matrix.m[3][0]; | |
out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + w * matrix.m[3][1]; | |
out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + w * matrix.m[3][2]; | |
out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + w * matrix.m[3][3]; | |
x = out.x; | |
y = out.y; | |
z = out.z; | |
w = out.w; | |
} | |
void vec_t::Transform(const vec_t& s, const matrix_t& matrix) | |
{ | |
*this = s; | |
Transform(matrix); | |
} | |
void vec_t::TransformPoint(const matrix_t& matrix) | |
{ | |
vec_t out; | |
out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0] + matrix.m[3][0]; | |
out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1] + matrix.m[3][1]; | |
out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2] + matrix.m[3][2]; | |
out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3] + matrix.m[3][3]; | |
x = out.x; | |
y = out.y; | |
z = out.z; | |
w = out.w; | |
} | |
void vec_t::TransformVector(const matrix_t& matrix) | |
{ | |
vec_t out; | |
out.x = x * matrix.m[0][0] + y * matrix.m[1][0] + z * matrix.m[2][0]; | |
out.y = x * matrix.m[0][1] + y * matrix.m[1][1] + z * matrix.m[2][1]; | |
out.z = x * matrix.m[0][2] + y * matrix.m[1][2] + z * matrix.m[2][2]; | |
out.w = x * matrix.m[0][3] + y * matrix.m[1][3] + z * matrix.m[2][3]; | |
x = out.x; | |
y = out.y; | |
z = out.z; | |
w = out.w; | |
} | |
float matrix_t::Inverse(const matrix_t& srcMatrix, bool affine) | |
{ | |
float det = 0; | |
if (affine) | |
{ | |
det = GetDeterminant(); | |
float s = 1 / det; | |
m[0][0] = (srcMatrix.m[1][1] * srcMatrix.m[2][2] - srcMatrix.m[1][2] * srcMatrix.m[2][1]) * s; | |
m[0][1] = (srcMatrix.m[2][1] * srcMatrix.m[0][2] - srcMatrix.m[2][2] * srcMatrix.m[0][1]) * s; | |
m[0][2] = (srcMatrix.m[0][1] * srcMatrix.m[1][2] - srcMatrix.m[0][2] * srcMatrix.m[1][1]) * s; | |
m[1][0] = (srcMatrix.m[1][2] * srcMatrix.m[2][0] - srcMatrix.m[1][0] * srcMatrix.m[2][2]) * s; | |
m[1][1] = (srcMatrix.m[2][2] * srcMatrix.m[0][0] - srcMatrix.m[2][0] * srcMatrix.m[0][2]) * s; | |
m[1][2] = (srcMatrix.m[0][2] * srcMatrix.m[1][0] - srcMatrix.m[0][0] * srcMatrix.m[1][2]) * s; | |
m[2][0] = (srcMatrix.m[1][0] * srcMatrix.m[2][1] - srcMatrix.m[1][1] * srcMatrix.m[2][0]) * s; | |
m[2][1] = (srcMatrix.m[2][0] * srcMatrix.m[0][1] - srcMatrix.m[2][1] * srcMatrix.m[0][0]) * s; | |
m[2][2] = (srcMatrix.m[0][0] * srcMatrix.m[1][1] - srcMatrix.m[0][1] * srcMatrix.m[1][0]) * s; | |
m[3][0] = -(m[0][0] * srcMatrix.m[3][0] + m[1][0] * srcMatrix.m[3][1] + m[2][0] * srcMatrix.m[3][2]); | |
m[3][1] = -(m[0][1] * srcMatrix.m[3][0] + m[1][1] * srcMatrix.m[3][1] + m[2][1] * srcMatrix.m[3][2]); | |
m[3][2] = -(m[0][2] * srcMatrix.m[3][0] + m[1][2] * srcMatrix.m[3][1] + m[2][2] * srcMatrix.m[3][2]); | |
} | |
else | |
{ | |
// transpose matrix | |
float src[16]; | |
for (int i = 0; i < 4; ++i) | |
{ | |
src[i] = srcMatrix.m16[i * 4]; | |
src[i + 4] = srcMatrix.m16[i * 4 + 1]; | |
src[i + 8] = srcMatrix.m16[i * 4 + 2]; | |
src[i + 12] = srcMatrix.m16[i * 4 + 3]; | |
} | |
// calculate pairs for first 8 elements (cofactors) | |
float tmp[12]; // temp array for pairs | |
tmp[0] = src[10] * src[15]; | |
tmp[1] = src[11] * src[14]; | |
tmp[2] = src[9] * src[15]; | |
tmp[3] = src[11] * src[13]; | |
tmp[4] = src[9] * src[14]; | |
tmp[5] = src[10] * src[13]; | |
tmp[6] = src[8] * src[15]; | |
tmp[7] = src[11] * src[12]; | |
tmp[8] = src[8] * src[14]; | |
tmp[9] = src[10] * src[12]; | |
tmp[10] = src[8] * src[13]; | |
tmp[11] = src[9] * src[12]; | |
// calculate first 8 elements (cofactors) | |
m16[0] = (tmp[0] * src[5] + tmp[3] * src[6] + tmp[4] * src[7]) - (tmp[1] * src[5] + tmp[2] * src[6] + tmp[5] * src[7]); | |
m16[1] = (tmp[1] * src[4] + tmp[6] * src[6] + tmp[9] * src[7]) - (tmp[0] * src[4] + tmp[7] * src[6] + tmp[8] * src[7]); | |
m16[2] = (tmp[2] * src[4] + tmp[7] * src[5] + tmp[10] * src[7]) - (tmp[3] * src[4] + tmp[6] * src[5] + tmp[11] * src[7]); | |
m16[3] = (tmp[5] * src[4] + tmp[8] * src[5] + tmp[11] * src[6]) - (tmp[4] * src[4] + tmp[9] * src[5] + tmp[10] * src[6]); | |
m16[4] = (tmp[1] * src[1] + tmp[2] * src[2] + tmp[5] * src[3]) - (tmp[0] * src[1] + tmp[3] * src[2] + tmp[4] * src[3]); | |
m16[5] = (tmp[0] * src[0] + tmp[7] * src[2] + tmp[8] * src[3]) - (tmp[1] * src[0] + tmp[6] * src[2] + tmp[9] * src[3]); | |
m16[6] = (tmp[3] * src[0] + tmp[6] * src[1] + tmp[11] * src[3]) - (tmp[2] * src[0] + tmp[7] * src[1] + tmp[10] * src[3]); | |
m16[7] = (tmp[4] * src[0] + tmp[9] * src[1] + tmp[10] * src[2]) - (tmp[5] * src[0] + tmp[8] * src[1] + tmp[11] * src[2]); | |
// calculate pairs for second 8 elements (cofactors) | |
tmp[0] = src[2] * src[7]; | |
tmp[1] = src[3] * src[6]; | |
tmp[2] = src[1] * src[7]; | |
tmp[3] = src[3] * src[5]; | |
tmp[4] = src[1] * src[6]; | |
tmp[5] = src[2] * src[5]; | |
tmp[6] = src[0] * src[7]; | |
tmp[7] = src[3] * src[4]; | |
tmp[8] = src[0] * src[6]; | |
tmp[9] = src[2] * src[4]; | |
tmp[10] = src[0] * src[5]; | |
tmp[11] = src[1] * src[4]; | |
// calculate second 8 elements (cofactors) | |
m16[8] = (tmp[0] * src[13] + tmp[3] * src[14] + tmp[4] * src[15]) - (tmp[1] * src[13] + tmp[2] * src[14] + tmp[5] * src[15]); | |
m16[9] = (tmp[1] * src[12] + tmp[6] * src[14] + tmp[9] * src[15]) - (tmp[0] * src[12] + tmp[7] * src[14] + tmp[8] * src[15]); | |
m16[10] = (tmp[2] * src[12] + tmp[7] * src[13] + tmp[10] * src[15]) - (tmp[3] * src[12] + tmp[6] * src[13] + tmp[11] * src[15]); | |
m16[11] = (tmp[5] * src[12] + tmp[8] * src[13] + tmp[11] * src[14]) - (tmp[4] * src[12] + tmp[9] * src[13] + tmp[10] * src[14]); | |
m16[12] = (tmp[2] * src[10] + tmp[5] * src[11] + tmp[1] * src[9]) - (tmp[4] * src[11] + tmp[0] * src[9] + tmp[3] * src[10]); | |
m16[13] = (tmp[8] * src[11] + tmp[0] * src[8] + tmp[7] * src[10]) - (tmp[6] * src[10] + tmp[9] * src[11] + tmp[1] * src[8]); | |
m16[14] = (tmp[6] * src[9] + tmp[11] * src[11] + tmp[3] * src[8]) - (tmp[10] * src[11] + tmp[2] * src[8] + tmp[7] * src[9]); | |
m16[15] = (tmp[10] * src[10] + tmp[4] * src[8] + tmp[9] * src[9]) - (tmp[8] * src[9] + tmp[11] * src[10] + tmp[5] * src[8]); | |
// calculate determinant | |
det = src[0] * m16[0] + src[1] * m16[1] + src[2] * m16[2] + src[3] * m16[3]; | |
// calculate matrix inverse | |
float invdet = 1 / det; | |
for (int j = 0; j < 16; ++j) | |
{ | |
m16[j] *= invdet; | |
} | |
} | |
return det; | |
} | |
void matrix_t::RotationAxis(const vec_t& axis, float angle) | |
{ | |
float length2 = axis.LengthSq(); | |
if (length2 < FLT_EPSILON) | |
{ | |
SetToIdentity(); | |
return; | |
} | |
vec_t n = axis * (1.f / sqrtf(length2)); | |
float s = sinf(angle); | |
float c = cosf(angle); | |
float k = 1.f - c; | |
float xx = n.x * n.x * k + c; | |
float yy = n.y * n.y * k + c; | |
float zz = n.z * n.z * k + c; | |
float xy = n.x * n.y * k; | |
float yz = n.y * n.z * k; | |
float zx = n.z * n.x * k; | |
float xs = n.x * s; | |
float ys = n.y * s; | |
float zs = n.z * s; | |
m[0][0] = xx; | |
m[0][1] = xy + zs; | |
m[0][2] = zx - ys; | |
m[0][3] = 0.f; | |
m[1][0] = xy - zs; | |
m[1][1] = yy; | |
m[1][2] = yz + xs; | |
m[1][3] = 0.f; | |
m[2][0] = zx + ys; | |
m[2][1] = yz - xs; | |
m[2][2] = zz; | |
m[2][3] = 0.f; | |
m[3][0] = 0.f; | |
m[3][1] = 0.f; | |
m[3][2] = 0.f; | |
m[3][3] = 1.f; | |
} | |
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// | |
enum MOVETYPE | |
{ | |
MT_NONE, | |
MT_MOVE_X, | |
MT_MOVE_Y, | |
MT_MOVE_Z, | |
MT_MOVE_YZ, | |
MT_MOVE_ZX, | |
MT_MOVE_XY, | |
MT_MOVE_SCREEN, | |
MT_ROTATE_X, | |
MT_ROTATE_Y, | |
MT_ROTATE_Z, | |
MT_ROTATE_SCREEN, | |
MT_SCALE_X, | |
MT_SCALE_Y, | |
MT_SCALE_Z, | |
MT_SCALE_XYZ | |
}; | |
static bool IsTranslateType(int type) | |
{ | |
return type >= MT_MOVE_X && type <= MT_MOVE_SCREEN; | |
} | |
static bool IsRotateType(int type) | |
{ | |
return type >= MT_ROTATE_X && type <= MT_ROTATE_SCREEN; | |
} | |
static bool IsScaleType(int type) | |
{ | |
return type >= MT_SCALE_X && type <= MT_SCALE_XYZ; | |
} | |
// Matches MT_MOVE_AB order | |
static const OPERATION TRANSLATE_PLANS[3] = { TRANSLATE_Y | TRANSLATE_Z, TRANSLATE_X | TRANSLATE_Z, TRANSLATE_X | TRANSLATE_Y }; | |
struct Context | |
{ | |
Context() : mbUsing(false), mbEnable(true), mbUsingBounds(false) | |
{ | |
} | |
ImDrawList* mDrawList; | |
MODE mMode; | |
matrix_t mViewMat; | |
matrix_t mProjectionMat; | |
matrix_t mModel; | |
matrix_t mModelLocal; // orthonormalized model | |
matrix_t mModelInverse; | |
matrix_t mModelSource; | |
matrix_t mModelSourceInverse; | |
matrix_t mMVP; | |
matrix_t mMVPLocal; // MVP with full model matrix whereas mMVP's model matrix might only be translation in case of World space edition | |
matrix_t mViewProjection; | |
vec_t mModelScaleOrigin; | |
vec_t mCameraEye; | |
vec_t mCameraRight; | |
vec_t mCameraDir; | |
vec_t mCameraUp; | |
vec_t mRayOrigin; | |
vec_t mRayVector; | |
float mRadiusSquareCenter; | |
ImVec2 mScreenSquareCenter; | |
ImVec2 mScreenSquareMin; | |
ImVec2 mScreenSquareMax; | |
float mScreenFactor; | |
vec_t mRelativeOrigin; | |
bool mbUsing; | |
bool mbEnable; | |
bool mReversed; // reversed projection matrix | |
// translation | |
vec_t mTranslationPlan; | |
vec_t mTranslationPlanOrigin; | |
vec_t mMatrixOrigin; | |
vec_t mTranslationLastDelta; | |
// rotation | |
vec_t mRotationVectorSource; | |
float mRotationAngle; | |
float mRotationAngleOrigin; | |
//vec_t mWorldToLocalAxis; | |
// scale | |
vec_t mScale; | |
vec_t mScaleValueOrigin; | |
vec_t mScaleLast; | |
float mSaveMousePosx; | |
// save axis factor when using gizmo | |
bool mBelowAxisLimit[3]; | |
bool mBelowPlaneLimit[3]; | |
float mAxisFactor[3]; | |
// bounds stretching | |
vec_t mBoundsPivot; | |
vec_t mBoundsAnchor; | |
vec_t mBoundsPlan; | |
vec_t mBoundsLocalPivot; | |
int mBoundsBestAxis; | |
int mBoundsAxis[2]; | |
bool mbUsingBounds; | |
matrix_t mBoundsMatrix; | |
// | |
int mCurrentOperation; | |
float mX = 0.f; | |
float mY = 0.f; | |
float mWidth = 0.f; | |
float mHeight = 0.f; | |
float mXMax = 0.f; | |
float mYMax = 0.f; | |
float mDisplayRatio = 1.f; | |
bool mIsOrthographic = false; | |
int mActualID = -1; | |
int mEditingID = -1; | |
OPERATION mOperation = OPERATION(-1); | |
bool mAllowAxisFlip = true; | |
float mGizmoSizeClipSpace = 0.1f; | |
}; | |
static Context gContext; | |
static const vec_t directionUnary[3] = { makeVect(1.f, 0.f, 0.f), makeVect(0.f, 1.f, 0.f), makeVect(0.f, 0.f, 1.f) }; | |
static const ImU32 directionColor[3] = { IM_COL32(0xAA, 0, 0, 0xFF), IM_COL32(0, 0xAA, 0, 0xFF), IM_COL32(0, 0, 0xAA, 0XFF) }; | |
// Alpha: 100%: FF, 87%: DE, 70%: B3, 54%: 8A, 50%: 80, 38%: 61, 12%: 1F | |
static const ImU32 planeColor[3] = { IM_COL32(0xAA, 0, 0, 0x61), IM_COL32(0, 0xAA, 0, 0x61), IM_COL32(0, 0, 0xAA, 0x61) }; | |
static const ImU32 selectionColor = IM_COL32(0xFF, 0x80, 0x10, 0x8A); | |
static const ImU32 inactiveColor = IM_COL32(0x99, 0x99, 0x99, 0x99); | |
static const ImU32 translationLineColor = IM_COL32(0xAA, 0xAA, 0xAA, 0xAA); | |
static const char* translationInfoMask[] = { "X : %5.3f", "Y : %5.3f", "Z : %5.3f", | |
"Y : %5.3f Z : %5.3f", "X : %5.3f Z : %5.3f", "X : %5.3f Y : %5.3f", | |
"X : %5.3f Y : %5.3f Z : %5.3f" }; | |
static const char* scaleInfoMask[] = { "X : %5.2f", "Y : %5.2f", "Z : %5.2f", "XYZ : %5.2f" }; | |
static const char* rotationInfoMask[] = { "X : %5.2f deg %5.2f rad", "Y : %5.2f deg %5.2f rad", "Z : %5.2f deg %5.2f rad", "Screen : %5.2f deg %5.2f rad" }; | |
static const int translationInfoIndex[] = { 0,0,0, 1,0,0, 2,0,0, 1,2,0, 0,2,0, 0,1,0, 0,1,2 }; | |
static const float quadMin = 0.5f; | |
static const float quadMax = 0.8f; | |
static const float quadUV[8] = { quadMin, quadMin, quadMin, quadMax, quadMax, quadMax, quadMax, quadMin }; | |
static const int halfCircleSegmentCount = 64; | |
static const float snapTension = 0.5f; | |
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// | |
static int GetMoveType(OPERATION op, vec_t* gizmoHitProportion); | |
static int GetRotateType(OPERATION op); | |
static int GetScaleType(OPERATION op); | |
static ImVec2 worldToPos(const vec_t& worldPos, const matrix_t& mat, ImVec2 position = ImVec2(gContext.mX, gContext.mY), ImVec2 size = ImVec2(gContext.mWidth, gContext.mHeight)) | |
{ | |
vec_t trans; | |
trans.TransformPoint(worldPos, mat); | |
trans *= 0.5f / trans.w; | |
trans += makeVect(0.5f, 0.5f); | |
trans.y = 1.f - trans.y; | |
trans.x *= size.x; | |
trans.y *= size.y; | |
trans.x += position.x; | |
trans.y += position.y; | |
return ImVec2(trans.x, trans.y); | |
} | |
static void ComputeCameraRay(vec_t& rayOrigin, vec_t& rayDir, ImVec2 position = ImVec2(gContext.mX, gContext.mY), ImVec2 size = ImVec2(gContext.mWidth, gContext.mHeight)) | |
{ | |
ImGuiIO& io = ImGui::GetIO(); | |
matrix_t mViewProjInverse; | |
mViewProjInverse.Inverse(gContext.mViewMat * gContext.mProjectionMat); | |
const float mox = ((io.MousePos.x - position.x) / size.x) * 2.f - 1.f; | |
const float moy = (1.f - ((io.MousePos.y - position.y) / size.y)) * 2.f - 1.f; | |
const float zNear = gContext.mReversed ? (1.f - FLT_EPSILON) : 0.f; | |
const float zFar = gContext.mReversed ? 0.f : (1.f - FLT_EPSILON); | |
rayOrigin.Transform(makeVect(mox, moy, zNear, 1.f), mViewProjInverse); | |
rayOrigin *= 1.f / rayOrigin.w; | |
vec_t rayEnd; | |
rayEnd.Transform(makeVect(mox, moy, zFar, 1.f), mViewProjInverse); | |
rayEnd *= 1.f / rayEnd.w; | |
rayDir = Normalized(rayEnd - rayOrigin); | |
} | |
static float GetSegmentLengthClipSpace(const vec_t& start, const vec_t& end, const bool localCoordinates = false) | |
{ | |
vec_t startOfSegment = start; | |
const matrix_t& mvp = localCoordinates ? gContext.mMVPLocal : gContext.mMVP; | |
startOfSegment.TransformPoint(mvp); | |
if (fabsf(startOfSegment.w) > FLT_EPSILON) // check for axis aligned with camera direction | |
{ | |
startOfSegment *= 1.f / startOfSegment.w; | |
} | |
vec_t endOfSegment = end; | |
endOfSegment.TransformPoint(mvp); | |
if (fabsf(endOfSegment.w) > FLT_EPSILON) // check for axis aligned with camera direction | |
{ | |
endOfSegment *= 1.f / endOfSegment.w; | |
} | |
vec_t clipSpaceAxis = endOfSegment - startOfSegment; | |
clipSpaceAxis.y /= gContext.mDisplayRatio; | |
float segmentLengthInClipSpace = sqrtf(clipSpaceAxis.x * clipSpaceAxis.x + clipSpaceAxis.y * clipSpaceAxis.y); | |
return segmentLengthInClipSpace; | |
} | |
static float GetParallelogram(const vec_t& ptO, const vec_t& ptA, const vec_t& ptB) | |
{ | |
vec_t pts[] = { ptO, ptA, ptB }; | |
for (unsigned int i = 0; i < 3; i++) | |
{ | |
pts[i].TransformPoint(gContext.mMVP); | |
if (fabsf(pts[i].w) > FLT_EPSILON) // check for axis aligned with camera direction | |
{ | |
pts[i] *= 1.f / pts[i].w; | |
} | |
} | |
vec_t segA = pts[1] - pts[0]; | |
vec_t segB = pts[2] - pts[0]; | |
segA.y /= gContext.mDisplayRatio; | |
segB.y /= gContext.mDisplayRatio; | |
vec_t segAOrtho = makeVect(-segA.y, segA.x); | |
segAOrtho.Normalize(); | |
float dt = segAOrtho.Dot3(segB); | |
float surface = sqrtf(segA.x * segA.x + segA.y * segA.y) * fabsf(dt); | |
return surface; | |
} | |
inline vec_t PointOnSegment(const vec_t& point, const vec_t& vertPos1, const vec_t& vertPos2) | |
{ | |
vec_t c = point - vertPos1; | |
vec_t V; | |
V.Normalize(vertPos2 - vertPos1); | |
float d = (vertPos2 - vertPos1).Length(); | |
float t = V.Dot3(c); | |
if (t < 0.f) | |
{ | |
return vertPos1; | |
} | |
if (t > d) | |
{ | |
return vertPos2; | |
} | |
return vertPos1 + V * t; | |
} | |
static float IntersectRayPlane(const vec_t& rOrigin, const vec_t& rVector, const vec_t& plan) | |
{ | |
const float numer = plan.Dot3(rOrigin) - plan.w; | |
const float denom = plan.Dot3(rVector); | |
if (fabsf(denom) < FLT_EPSILON) // normal is orthogonal to vector, cant intersect | |
{ | |
return -1.0f; | |
} | |
return -(numer / denom); | |
} | |
static float DistanceToPlane(const vec_t& point, const vec_t& plan) | |
{ | |
return plan.Dot3(point) + plan.w; | |
} | |
static bool IsInContextRect(ImVec2 p) | |
{ | |
return IsWithin(p.x, gContext.mX, gContext.mXMax) && IsWithin(p.y, gContext.mY, gContext.mYMax); | |
} | |
void SetRect(float x, float y, float width, float height) | |
{ | |
gContext.mX = x; | |
gContext.mY = y; | |
gContext.mWidth = width; | |
gContext.mHeight = height; | |
gContext.mXMax = gContext.mX + gContext.mWidth; | |
gContext.mYMax = gContext.mY + gContext.mXMax; | |
gContext.mDisplayRatio = width / height; | |
} | |
void SetOrthographic(bool isOrthographic) | |
{ | |
gContext.mIsOrthographic = isOrthographic; | |
} | |
void SetDrawlist(ImDrawList* drawlist) | |
{ | |
gContext.mDrawList = drawlist ? drawlist : ImGui::GetWindowDrawList(); | |
} | |
void SetImGuiContext(ImGuiContext* ctx) | |
{ | |
ImGui::SetCurrentContext(ctx); | |
} | |
void BeginFrame() | |
{ | |
const ImU32 flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoBringToFrontOnFocus; | |
ImGui::SetNextWindowSize(ImGui::GetMainViewport()->Size); | |
ImGui::SetNextWindowPos(ImGui::GetMainViewport()->Pos); | |
ImGuiIO& io = ImGui::GetIO(); | |
ImGui::SetNextWindowSize(io.DisplaySize); | |
ImGui::SetNextWindowPos(ImVec2(0, 0)); | |
ImGui::PushStyleColor(ImGuiCol_WindowBg, 0); | |
ImGui::PushStyleColor(ImGuiCol_Border, 0); | |
ImGui::PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); | |
ImGui::Begin("gizmo", NULL, flags); | |
gContext.mDrawList = ImGui::GetWindowDrawList(); | |
ImGui::End(); | |
ImGui::PopStyleVar(); | |
ImGui::PopStyleColor(2); | |
} | |
bool IsUsing() | |
{ | |
return gContext.mbUsing || gContext.mbUsingBounds; | |
} | |
bool IsOver() | |
{ | |
return (Intersects(gContext.mOperation, TRANSLATE) && GetMoveType(gContext.mOperation, NULL) != MT_NONE) || | |
(Intersects(gContext.mOperation, ROTATE) && GetRotateType(gContext.mOperation) != MT_NONE) || | |
(Intersects(gContext.mOperation, SCALE) && GetScaleType(gContext.mOperation) != MT_NONE) || IsUsing(); | |
} | |
bool IsOver(OPERATION op) | |
{ | |
if(IsUsing()) | |
{ | |
return true; | |
} | |
if(Intersects(op, SCALE) && GetScaleType(op) != MT_NONE) | |
{ | |
return true; | |
} | |
if(Intersects(op, ROTATE) && GetRotateType(op) != MT_NONE) | |
{ | |
return true; | |
} | |
if(Intersects(op, TRANSLATE) && GetMoveType(op, NULL) != MT_NONE) | |
{ | |
return true; | |
} | |
return false; | |
} | |
void Enable(bool enable) | |
{ | |
gContext.mbEnable = enable; | |
if (!enable) | |
{ | |
gContext.mbUsing = false; | |
gContext.mbUsingBounds = false; | |
} | |
} | |
static void ComputeContext(const float* view, const float* projection, float* matrix, MODE mode) | |
{ | |
gContext.mMode = mode; | |
gContext.mViewMat = *(matrix_t*)view; | |
gContext.mProjectionMat = *(matrix_t*)projection; | |
gContext.mModelLocal = *(matrix_t*)matrix; | |
gContext.mModelLocal.OrthoNormalize(); | |
if (mode == LOCAL) | |
{ | |
gContext.mModel = gContext.mModelLocal; | |
} | |
else | |
{ | |
gContext.mModel.Translation(((matrix_t*)matrix)->v.position); | |
} | |
gContext.mModelSource = *(matrix_t*)matrix; | |
gContext.mModelScaleOrigin.Set(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length()); | |
gContext.mModelInverse.Inverse(gContext.mModel); | |
gContext.mModelSourceInverse.Inverse(gContext.mModelSource); | |
gContext.mViewProjection = gContext.mViewMat * gContext.mProjectionMat; | |
gContext.mMVP = gContext.mModel * gContext.mViewProjection; | |
gContext.mMVPLocal = gContext.mModelLocal * gContext.mViewProjection; | |
matrix_t viewInverse; | |
viewInverse.Inverse(gContext.mViewMat); | |
gContext.mCameraDir = viewInverse.v.dir; | |
gContext.mCameraEye = viewInverse.v.position; | |
gContext.mCameraRight = viewInverse.v.right; | |
gContext.mCameraUp = viewInverse.v.up; | |
// projection reverse | |
vec_t nearPos, farPos; | |
nearPos.Transform(makeVect(0, 0, 1.f, 1.f), gContext.mProjectionMat); | |
farPos.Transform(makeVect(0, 0, 2.f, 1.f), gContext.mProjectionMat); | |
gContext.mReversed = (nearPos.z/nearPos.w) > (farPos.z / farPos.w); | |
// compute scale from the size of camera right vector projected on screen at the matrix position | |
vec_t pointRight = viewInverse.v.right; | |
pointRight.TransformPoint(gContext.mViewProjection); | |
gContext.mScreenFactor = gContext.mGizmoSizeClipSpace / (pointRight.x / pointRight.w - gContext.mMVP.v.position.x / gContext.mMVP.v.position.w); | |
vec_t rightViewInverse = viewInverse.v.right; | |
rightViewInverse.TransformVector(gContext.mModelInverse); | |
float rightLength = GetSegmentLengthClipSpace(makeVect(0.f, 0.f), rightViewInverse); | |
gContext.mScreenFactor = gContext.mGizmoSizeClipSpace / rightLength; | |
ImVec2 centerSSpace = worldToPos(makeVect(0.f, 0.f), gContext.mMVP); | |
gContext.mScreenSquareCenter = centerSSpace; | |
gContext.mScreenSquareMin = ImVec2(centerSSpace.x - 10.f, centerSSpace.y - 10.f); | |
gContext.mScreenSquareMax = ImVec2(centerSSpace.x + 10.f, centerSSpace.y + 10.f); | |
ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector); | |
} | |
static void ComputeColors(ImU32* colors, int type, OPERATION operation) | |
{ | |
if (gContext.mbEnable) | |
{ | |
switch (operation) | |
{ | |
case TRANSLATE: | |
colors[0] = (type == MT_MOVE_SCREEN) ? selectionColor : IM_COL32_WHITE; | |
for (int i = 0; i < 3; i++) | |
{ | |
colors[i + 1] = (type == (int)(MT_MOVE_X + i)) ? selectionColor : directionColor[i]; | |
colors[i + 4] = (type == (int)(MT_MOVE_YZ + i)) ? selectionColor : planeColor[i]; | |
colors[i + 4] = (type == MT_MOVE_SCREEN) ? selectionColor : colors[i + 4]; | |
} | |
break; | |
case ROTATE: | |
colors[0] = (type == MT_ROTATE_SCREEN) ? selectionColor : IM_COL32_WHITE; | |
for (int i = 0; i < 3; i++) | |
{ | |
colors[i + 1] = (type == (int)(MT_ROTATE_X + i)) ? selectionColor : directionColor[i]; | |
} | |
break; | |
case SCALEU: | |
case SCALE: | |
colors[0] = (type == MT_SCALE_XYZ) ? selectionColor : IM_COL32_WHITE; | |
for (int i = 0; i < 3; i++) | |
{ | |
colors[i + 1] = (type == (int)(MT_SCALE_X + i)) ? selectionColor : directionColor[i]; | |
} | |
break; | |
// note: this internal function is only called with three possible values for operation | |
default: | |
break; | |
} | |
} | |
else | |
{ | |
for (int i = 0; i < 7; i++) | |
{ | |
colors[i] = inactiveColor; | |
} | |
} | |
} | |
static void ComputeTripodAxisAndVisibility(const int axisIndex, vec_t& dirAxis, vec_t& dirPlaneX, vec_t& dirPlaneY, bool& belowAxisLimit, bool& belowPlaneLimit, const bool localCoordinates = false) | |
{ | |
dirAxis = directionUnary[axisIndex]; | |
dirPlaneX = directionUnary[(axisIndex + 1) % 3]; | |
dirPlaneY = directionUnary[(axisIndex + 2) % 3]; | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) | |
{ | |
// when using, use stored factors so the gizmo doesn't flip when we translate | |
belowAxisLimit = gContext.mBelowAxisLimit[axisIndex]; | |
belowPlaneLimit = gContext.mBelowPlaneLimit[axisIndex]; | |
dirAxis *= gContext.mAxisFactor[axisIndex]; | |
dirPlaneX *= gContext.mAxisFactor[(axisIndex + 1) % 3]; | |
dirPlaneY *= gContext.mAxisFactor[(axisIndex + 2) % 3]; | |
} | |
else | |
{ | |
// new method | |
float lenDir = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirAxis, localCoordinates); | |
float lenDirMinus = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirAxis, localCoordinates); | |
float lenDirPlaneX = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirPlaneX, localCoordinates); | |
float lenDirMinusPlaneX = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirPlaneX, localCoordinates); | |
float lenDirPlaneY = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirPlaneY, localCoordinates); | |
float lenDirMinusPlaneY = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), -dirPlaneY, localCoordinates); | |
// For readability | |
bool & allowFlip = gContext.mAllowAxisFlip; | |
float mulAxis = (allowFlip && lenDir < lenDirMinus&& fabsf(lenDir - lenDirMinus) > FLT_EPSILON) ? -1.f : 1.f; | |
float mulAxisX = (allowFlip && lenDirPlaneX < lenDirMinusPlaneX&& fabsf(lenDirPlaneX - lenDirMinusPlaneX) > FLT_EPSILON) ? -1.f : 1.f; | |
float mulAxisY = (allowFlip && lenDirPlaneY < lenDirMinusPlaneY&& fabsf(lenDirPlaneY - lenDirMinusPlaneY) > FLT_EPSILON) ? -1.f : 1.f; | |
dirAxis *= mulAxis; | |
dirPlaneX *= mulAxisX; | |
dirPlaneY *= mulAxisY; | |
// for axis | |
float axisLengthInClipSpace = GetSegmentLengthClipSpace(makeVect(0.f, 0.f, 0.f), dirAxis * gContext.mScreenFactor, localCoordinates); | |
float paraSurf = GetParallelogram(makeVect(0.f, 0.f, 0.f), dirPlaneX * gContext.mScreenFactor, dirPlaneY * gContext.mScreenFactor); | |
belowPlaneLimit = (paraSurf > 0.0025f); | |
belowAxisLimit = (axisLengthInClipSpace > 0.02f); | |
// and store values | |
gContext.mAxisFactor[axisIndex] = mulAxis; | |
gContext.mAxisFactor[(axisIndex + 1) % 3] = mulAxisX; | |
gContext.mAxisFactor[(axisIndex + 2) % 3] = mulAxisY; | |
gContext.mBelowAxisLimit[axisIndex] = belowAxisLimit; | |
gContext.mBelowPlaneLimit[axisIndex] = belowPlaneLimit; | |
} | |
} | |
static void ComputeSnap(float* value, float snap) | |
{ | |
if (snap <= FLT_EPSILON) | |
{ | |
return; | |
} | |
float modulo = fmodf(*value, snap); | |
float moduloRatio = fabsf(modulo) / snap; | |
if (moduloRatio < snapTension) | |
{ | |
*value -= modulo; | |
} | |
else if (moduloRatio > (1.f - snapTension)) | |
{ | |
*value = *value - modulo + snap * ((*value < 0.f) ? -1.f : 1.f); | |
} | |
} | |
static void ComputeSnap(vec_t& value, const float* snap) | |
{ | |
for (int i = 0; i < 3; i++) | |
{ | |
ComputeSnap(&value[i], snap[i]); | |
} | |
} | |
static float ComputeAngleOnPlan() | |
{ | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); | |
vec_t localPos = Normalized(gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position); | |
vec_t perpendicularVector; | |
perpendicularVector.Cross(gContext.mRotationVectorSource, gContext.mTranslationPlan); | |
perpendicularVector.Normalize(); | |
float acosAngle = Clamp(Dot(localPos, gContext.mRotationVectorSource), -1.f, 1.f); | |
float angle = acosf(acosAngle); | |
angle *= (Dot(localPos, perpendicularVector) < 0.f) ? 1.f : -1.f; | |
return angle; | |
} | |
static void DrawRotationGizmo(OPERATION op, int type) | |
{ | |
if(!Intersects(op, ROTATE)) | |
{ | |
return; | |
} | |
ImDrawList* drawList = gContext.mDrawList; | |
// colors | |
ImU32 colors[7]; | |
ComputeColors(colors, type, ROTATE); | |
vec_t cameraToModelNormalized; | |
if (gContext.mIsOrthographic) | |
{ | |
matrix_t viewInverse; | |
viewInverse.Inverse(*(matrix_t*)&gContext.mViewMat); | |
cameraToModelNormalized = viewInverse.v.dir; | |
} | |
else | |
{ | |
cameraToModelNormalized = Normalized(gContext.mModel.v.position - gContext.mCameraEye); | |
} | |
cameraToModelNormalized.TransformVector(gContext.mModelInverse); | |
gContext.mRadiusSquareCenter = screenRotateSize * gContext.mHeight; | |
bool hasRSC = Intersects(op, ROTATE_SCREEN); | |
for (int axis = 0; axis < 3; axis++) | |
{ | |
if(!Intersects(op, static_cast<OPERATION>(ROTATE_Z >> axis))) | |
{ | |
continue; | |
} | |
const bool usingAxis = (gContext.mbUsing && type == MT_ROTATE_Z - axis); | |
const int circleMul = (hasRSC && !usingAxis ) ? 1 : 2; | |
ImVec2* circlePos = (ImVec2*)alloca(sizeof(ImVec2) * (circleMul * halfCircleSegmentCount + 1)); | |
float angleStart = atan2f(cameraToModelNormalized[(4 - axis) % 3], cameraToModelNormalized[(3 - axis) % 3]) + ZPI * 0.5f; | |
for (int i = 0; i < circleMul * halfCircleSegmentCount + 1; i++) | |
{ | |
float ng = angleStart + circleMul * ZPI * ((float)i / (float)halfCircleSegmentCount); | |
vec_t axisPos = makeVect(cosf(ng), sinf(ng), 0.f); | |
vec_t pos = makeVect(axisPos[axis], axisPos[(axis + 1) % 3], axisPos[(axis + 2) % 3]) * gContext.mScreenFactor * rotationDisplayFactor; | |
circlePos[i] = worldToPos(pos, gContext.mMVP); | |
} | |
if (!gContext.mbUsing || usingAxis) | |
{ | |
drawList->AddPolyline(circlePos, circleMul* halfCircleSegmentCount + 1, colors[3 - axis], false, 2); | |
} | |
float radiusAxis = sqrtf((ImLengthSqr(worldToPos(gContext.mModel.v.position, gContext.mViewProjection) - circlePos[0]))); | |
if (radiusAxis > gContext.mRadiusSquareCenter) | |
{ | |
gContext.mRadiusSquareCenter = radiusAxis; | |
} | |
} | |
if(hasRSC && (!gContext.mbUsing || type == MT_ROTATE_SCREEN)) | |
{ | |
drawList->AddCircle(worldToPos(gContext.mModel.v.position, gContext.mViewProjection), gContext.mRadiusSquareCenter, colors[0], 64, 3.f); | |
} | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsRotateType(type)) | |
{ | |
ImVec2 circlePos[halfCircleSegmentCount + 1]; | |
circlePos[0] = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); | |
for (unsigned int i = 1; i < halfCircleSegmentCount; i++) | |
{ | |
float ng = gContext.mRotationAngle * ((float)(i - 1) / (float)(halfCircleSegmentCount - 1)); | |
matrix_t rotateVectorMatrix; | |
rotateVectorMatrix.RotationAxis(gContext.mTranslationPlan, ng); | |
vec_t pos; | |
pos.TransformPoint(gContext.mRotationVectorSource, rotateVectorMatrix); | |
pos *= gContext.mScreenFactor * rotationDisplayFactor; | |
circlePos[i] = worldToPos(pos + gContext.mModel.v.position, gContext.mViewProjection); | |
} | |
drawList->AddConvexPolyFilled(circlePos, halfCircleSegmentCount, IM_COL32(0xFF, 0x80, 0x10, 0x80)); | |
drawList->AddPolyline(circlePos, halfCircleSegmentCount, IM_COL32(0xFF, 0x80, 0x10, 0xFF), true, 2); | |
ImVec2 destinationPosOnScreen = circlePos[1]; | |
char tmps[512]; | |
ImFormatString(tmps, sizeof(tmps), rotationInfoMask[type - MT_ROTATE_X], (gContext.mRotationAngle / ZPI) * 180.f, gContext.mRotationAngle); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); | |
} | |
} | |
static void DrawHatchedAxis(const vec_t& axis) | |
{ | |
for (int j = 1; j < 10; j++) | |
{ | |
ImVec2 baseSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2) * gContext.mScreenFactor, gContext.mMVP); | |
ImVec2 worldDirSSpace2 = worldToPos(axis * 0.05f * (float)(j * 2 + 1) * gContext.mScreenFactor, gContext.mMVP); | |
gContext.mDrawList->AddLine(baseSSpace2, worldDirSSpace2, IM_COL32(0, 0, 0, 0x80), 6.f); | |
} | |
} | |
static void DrawScaleGizmo(OPERATION op, int type) | |
{ | |
ImDrawList* drawList = gContext.mDrawList; | |
if(!Intersects(op, SCALE)) | |
{ | |
return; | |
} | |
// colors | |
ImU32 colors[7]; | |
ComputeColors(colors, type, SCALE); | |
// draw | |
vec_t scaleDisplay = { 1.f, 1.f, 1.f, 1.f }; | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) | |
{ | |
scaleDisplay = gContext.mScale; | |
} | |
for (unsigned int i = 0; i < 3; i++) | |
{ | |
if(!Intersects(op, static_cast<OPERATION>(SCALE_X << i))) | |
{ | |
continue; | |
} | |
const bool usingAxis = (gContext.mbUsing && type == MT_SCALE_X + i); | |
if (!gContext.mbUsing || usingAxis) | |
{ | |
vec_t dirPlaneX, dirPlaneY, dirAxis; | |
bool belowAxisLimit, belowPlaneLimit; | |
ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit, true); | |
// draw axis | |
if (belowAxisLimit) | |
{ | |
bool hasTranslateOnAxis = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)); | |
float markerScale = hasTranslateOnAxis ? 1.4f : 1.0f; | |
ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVP); | |
ImVec2 worldDirSSpaceNoScale = worldToPos(dirAxis * markerScale * gContext.mScreenFactor, gContext.mMVP); | |
ImVec2 worldDirSSpace = worldToPos((dirAxis * markerScale * scaleDisplay[i]) * gContext.mScreenFactor, gContext.mMVP); | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) | |
{ | |
drawList->AddLine(baseSSpace, worldDirSSpaceNoScale, IM_COL32(0x40, 0x40, 0x40, 0xFF), 3.f); | |
drawList->AddCircleFilled(worldDirSSpaceNoScale, 6.f, IM_COL32(0x40, 0x40, 0x40, 0xFF)); | |
} | |
if (!hasTranslateOnAxis || gContext.mbUsing) | |
{ | |
drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 3.f); | |
} | |
drawList->AddCircleFilled(worldDirSSpace, 6.f, colors[i + 1]); | |
if (gContext.mAxisFactor[i] < 0.f) | |
{ | |
DrawHatchedAxis(dirAxis * scaleDisplay[i]); | |
} | |
} | |
} | |
} | |
// draw screen cirle | |
drawList->AddCircleFilled(gContext.mScreenSquareCenter, 6.f, colors[0], 32); | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsScaleType(type)) | |
{ | |
//ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection); | |
ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); | |
/*vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y); | |
dif.Normalize(); | |
dif *= 5.f; | |
drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor); | |
drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor); | |
drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f); | |
*/ | |
char tmps[512]; | |
//vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin; | |
int componentInfoIndex = (type - MT_SCALE_X) * 3; | |
ImFormatString(tmps, sizeof(tmps), scaleInfoMask[type - MT_SCALE_X], scaleDisplay[translationInfoIndex[componentInfoIndex]]); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); | |
} | |
} | |
static void DrawScaleUniveralGizmo(OPERATION op, int type) | |
{ | |
ImDrawList* drawList = gContext.mDrawList; | |
if (!Intersects(op, SCALEU)) | |
{ | |
return; | |
} | |
// colors | |
ImU32 colors[7]; | |
ComputeColors(colors, type, SCALEU); | |
// draw | |
vec_t scaleDisplay = { 1.f, 1.f, 1.f, 1.f }; | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) | |
{ | |
scaleDisplay = gContext.mScale; | |
} | |
for (unsigned int i = 0; i < 3; i++) | |
{ | |
if (!Intersects(op, static_cast<OPERATION>(SCALE_XU << i))) | |
{ | |
continue; | |
} | |
const bool usingAxis = (gContext.mbUsing && type == MT_SCALE_X + i); | |
if (!gContext.mbUsing || usingAxis) | |
{ | |
vec_t dirPlaneX, dirPlaneY, dirAxis; | |
bool belowAxisLimit, belowPlaneLimit; | |
ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit, true); | |
// draw axis | |
if (belowAxisLimit) | |
{ | |
bool hasTranslateOnAxis = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)); | |
float markerScale = hasTranslateOnAxis ? 1.4f : 1.0f; | |
ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVPLocal); | |
//ImVec2 worldDirSSpaceNoScale = worldToPos(dirAxis * markerScale * gContext.mScreenFactor, gContext.mMVP); | |
ImVec2 worldDirSSpace = worldToPos((dirAxis * markerScale * scaleDisplay[i]) * gContext.mScreenFactor, gContext.mMVPLocal); | |
/*if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) | |
{ | |
drawList->AddLine(baseSSpace, worldDirSSpaceNoScale, IM_COL32(0x40, 0x40, 0x40, 0xFF), 3.f); | |
drawList->AddCircleFilled(worldDirSSpaceNoScale, 6.f, IM_COL32(0x40, 0x40, 0x40, 0xFF)); | |
} | |
*/ | |
/* | |
if (!hasTranslateOnAxis || gContext.mbUsing) | |
{ | |
drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 3.f); | |
} | |
*/ | |
drawList->AddCircleFilled(worldDirSSpace, 12.f, colors[i + 1]); | |
} | |
} | |
} | |
// draw screen cirle | |
drawList->AddCircle(gContext.mScreenSquareCenter, 20.f, colors[0], 32, 3.f); | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsScaleType(type)) | |
{ | |
//ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection); | |
ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); | |
/*vec_t dif(destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y); | |
dif.Normalize(); | |
dif *= 5.f; | |
drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor); | |
drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor); | |
drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f); | |
*/ | |
char tmps[512]; | |
//vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin; | |
int componentInfoIndex = (type - MT_SCALE_X) * 3; | |
ImFormatString(tmps, sizeof(tmps), scaleInfoMask[type - MT_SCALE_X], scaleDisplay[translationInfoIndex[componentInfoIndex]]); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); | |
} | |
} | |
static void DrawTranslationGizmo(OPERATION op, int type) | |
{ | |
ImDrawList* drawList = gContext.mDrawList; | |
if (!drawList) | |
{ | |
return; | |
} | |
if(!Intersects(op, TRANSLATE)) | |
{ | |
return; | |
} | |
// colors | |
ImU32 colors[7]; | |
ComputeColors(colors, type, TRANSLATE); | |
const ImVec2 origin = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); | |
// draw | |
bool belowAxisLimit = false; | |
bool belowPlaneLimit = false; | |
for (unsigned int i = 0; i < 3; ++i) | |
{ | |
vec_t dirPlaneX, dirPlaneY, dirAxis; | |
ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit); | |
if (!gContext.mbUsing || (gContext.mbUsing && type == MT_MOVE_X + i)) | |
{ | |
// draw axis | |
if (belowAxisLimit && Intersects(op, static_cast<OPERATION>(TRANSLATE_X << i))) | |
{ | |
ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVP); | |
ImVec2 worldDirSSpace = worldToPos(dirAxis * gContext.mScreenFactor, gContext.mMVP); | |
drawList->AddLine(baseSSpace, worldDirSSpace, colors[i + 1], 3.f); | |
// Arrow head begin | |
ImVec2 dir(origin - worldDirSSpace); | |
float d = sqrtf(ImLengthSqr(dir)); | |
dir /= d; // Normalize | |
dir *= 6.0f; | |
ImVec2 ortogonalDir(dir.y, -dir.x); // Perpendicular vector | |
ImVec2 a(worldDirSSpace + dir); | |
drawList->AddTriangleFilled(worldDirSSpace - dir, a + ortogonalDir, a - ortogonalDir, colors[i + 1]); | |
// Arrow head end | |
if (gContext.mAxisFactor[i] < 0.f) | |
{ | |
DrawHatchedAxis(dirAxis); | |
} | |
} | |
} | |
// draw plane | |
if (!gContext.mbUsing || (gContext.mbUsing && type == MT_MOVE_YZ + i)) | |
{ | |
if (belowPlaneLimit && Contains(op, TRANSLATE_PLANS[i])) | |
{ | |
ImVec2 screenQuadPts[4]; | |
for (int j = 0; j < 4; ++j) | |
{ | |
vec_t cornerWorldPos = (dirPlaneX * quadUV[j * 2] + dirPlaneY * quadUV[j * 2 + 1]) * gContext.mScreenFactor; | |
screenQuadPts[j] = worldToPos(cornerWorldPos, gContext.mMVP); | |
} | |
drawList->AddPolyline(screenQuadPts, 4, directionColor[i], true, 1.0f); | |
drawList->AddConvexPolyFilled(screenQuadPts, 4, colors[i + 4]); | |
} | |
} | |
} | |
drawList->AddCircleFilled(gContext.mScreenSquareCenter, 6.f, colors[0], 32); | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsTranslateType(type)) | |
{ | |
ImVec2 sourcePosOnScreen = worldToPos(gContext.mMatrixOrigin, gContext.mViewProjection); | |
ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); | |
vec_t dif = { destinationPosOnScreen.x - sourcePosOnScreen.x, destinationPosOnScreen.y - sourcePosOnScreen.y, 0.f, 0.f }; | |
dif.Normalize(); | |
dif *= 5.f; | |
drawList->AddCircle(sourcePosOnScreen, 6.f, translationLineColor); | |
drawList->AddCircle(destinationPosOnScreen, 6.f, translationLineColor); | |
drawList->AddLine(ImVec2(sourcePosOnScreen.x + dif.x, sourcePosOnScreen.y + dif.y), ImVec2(destinationPosOnScreen.x - dif.x, destinationPosOnScreen.y - dif.y), translationLineColor, 2.f); | |
char tmps[512]; | |
vec_t deltaInfo = gContext.mModel.v.position - gContext.mMatrixOrigin; | |
int componentInfoIndex = (type - MT_MOVE_X) * 3; | |
ImFormatString(tmps, sizeof(tmps), translationInfoMask[type - MT_MOVE_X], deltaInfo[translationInfoIndex[componentInfoIndex]], deltaInfo[translationInfoIndex[componentInfoIndex + 1]], deltaInfo[translationInfoIndex[componentInfoIndex + 2]]); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); | |
} | |
} | |
static bool CanActivate() | |
{ | |
if (ImGui::IsMouseClicked(0) && !ImGui::IsAnyItemHovered() && !ImGui::IsAnyItemActive()) | |
{ | |
return true; | |
} | |
return false; | |
} | |
static void HandleAndDrawLocalBounds(const float* bounds, matrix_t* matrix, const float* snapValues, OPERATION operation) | |
{ | |
ImGuiIO& io = ImGui::GetIO(); | |
ImDrawList* drawList = gContext.mDrawList; | |
// compute best projection axis | |
vec_t axesWorldDirections[3]; | |
vec_t bestAxisWorldDirection = { 0.0f, 0.0f, 0.0f, 0.0f }; | |
int axes[3]; | |
unsigned int numAxes = 1; | |
axes[0] = gContext.mBoundsBestAxis; | |
int bestAxis = axes[0]; | |
if (!gContext.mbUsingBounds) | |
{ | |
numAxes = 0; | |
float bestDot = 0.f; | |
for (unsigned int i = 0; i < 3; i++) | |
{ | |
vec_t dirPlaneNormalWorld; | |
dirPlaneNormalWorld.TransformVector(directionUnary[i], gContext.mModelSource); | |
dirPlaneNormalWorld.Normalize(); | |
float dt = fabsf(Dot(Normalized(gContext.mCameraEye - gContext.mModelSource.v.position), dirPlaneNormalWorld)); | |
if (dt >= bestDot) | |
{ | |
bestDot = dt; | |
bestAxis = i; | |
bestAxisWorldDirection = dirPlaneNormalWorld; | |
} | |
if (dt >= 0.1f) | |
{ | |
axes[numAxes] = i; | |
axesWorldDirections[numAxes] = dirPlaneNormalWorld; | |
++numAxes; | |
} | |
} | |
} | |
if (numAxes == 0) | |
{ | |
axes[0] = bestAxis; | |
axesWorldDirections[0] = bestAxisWorldDirection; | |
numAxes = 1; | |
} | |
else if (bestAxis != axes[0]) | |
{ | |
unsigned int bestIndex = 0; | |
for (unsigned int i = 0; i < numAxes; i++) | |
{ | |
if (axes[i] == bestAxis) | |
{ | |
bestIndex = i; | |
break; | |
} | |
} | |
int tempAxis = axes[0]; | |
axes[0] = axes[bestIndex]; | |
axes[bestIndex] = tempAxis; | |
vec_t tempDirection = axesWorldDirections[0]; | |
axesWorldDirections[0] = axesWorldDirections[bestIndex]; | |
axesWorldDirections[bestIndex] = tempDirection; | |
} | |
for (unsigned int axisIndex = 0; axisIndex < numAxes; ++axisIndex) | |
{ | |
bestAxis = axes[axisIndex]; | |
bestAxisWorldDirection = axesWorldDirections[axisIndex]; | |
// corners | |
vec_t aabb[4]; | |
int secondAxis = (bestAxis + 1) % 3; | |
int thirdAxis = (bestAxis + 2) % 3; | |
for (int i = 0; i < 4; i++) | |
{ | |
aabb[i][3] = aabb[i][bestAxis] = 0.f; | |
aabb[i][secondAxis] = bounds[secondAxis + 3 * (i >> 1)]; | |
aabb[i][thirdAxis] = bounds[thirdAxis + 3 * ((i >> 1) ^ (i & 1))]; | |
} | |
// draw bounds | |
unsigned int anchorAlpha = gContext.mbEnable ? IM_COL32_BLACK : IM_COL32(0, 0, 0, 0x80); | |
matrix_t boundsMVP = gContext.mModelSource * gContext.mViewProjection; | |
for (int i = 0; i < 4; i++) | |
{ | |
ImVec2 worldBound1 = worldToPos(aabb[i], boundsMVP); | |
ImVec2 worldBound2 = worldToPos(aabb[(i + 1) % 4], boundsMVP); | |
if (!IsInContextRect(worldBound1) || !IsInContextRect(worldBound2)) | |
{ | |
continue; | |
} | |
float boundDistance = sqrtf(ImLengthSqr(worldBound1 - worldBound2)); | |
int stepCount = (int)(boundDistance / 10.f); | |
stepCount = min(stepCount, 1000); | |
float stepLength = 1.f / (float)stepCount; | |
for (int j = 0; j < stepCount; j++) | |
{ | |
float t1 = (float)j * stepLength; | |
float t2 = (float)j * stepLength + stepLength * 0.5f; | |
ImVec2 worldBoundSS1 = ImLerp(worldBound1, worldBound2, ImVec2(t1, t1)); | |
ImVec2 worldBoundSS2 = ImLerp(worldBound1, worldBound2, ImVec2(t2, t2)); | |
//drawList->AddLine(worldBoundSS1, worldBoundSS2, IM_COL32(0, 0, 0, 0) + anchorAlpha, 3.f); | |
drawList->AddLine(worldBoundSS1, worldBoundSS2, IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha, 2.f); | |
} | |
vec_t midPoint = (aabb[i] + aabb[(i + 1) % 4]) * 0.5f; | |
ImVec2 midBound = worldToPos(midPoint, boundsMVP); | |
static const float AnchorBigRadius = 8.f; | |
static const float AnchorSmallRadius = 6.f; | |
bool overBigAnchor = ImLengthSqr(worldBound1 - io.MousePos) <= (AnchorBigRadius * AnchorBigRadius); | |
bool overSmallAnchor = ImLengthSqr(midBound - io.MousePos) <= (AnchorBigRadius * AnchorBigRadius); | |
int type = MT_NONE; | |
vec_t gizmoHitProportion; | |
if(Intersects(operation, TRANSLATE)) | |
{ | |
type = GetMoveType(operation, &gizmoHitProportion); | |
} | |
if(Intersects(operation, ROTATE) && type == MT_NONE) | |
{ | |
type = GetRotateType(operation); | |
} | |
if(Intersects(operation, SCALE) && type == MT_NONE) | |
{ | |
type = GetScaleType(operation); | |
} | |
if (type != MT_NONE) | |
{ | |
overBigAnchor = false; | |
overSmallAnchor = false; | |
} | |
unsigned int bigAnchorColor = overBigAnchor ? selectionColor : (IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha); | |
unsigned int smallAnchorColor = overSmallAnchor ? selectionColor : (IM_COL32(0xAA, 0xAA, 0xAA, 0) + anchorAlpha); | |
drawList->AddCircleFilled(worldBound1, AnchorBigRadius, IM_COL32_BLACK); | |
drawList->AddCircleFilled(worldBound1, AnchorBigRadius - 1.2f, bigAnchorColor); | |
drawList->AddCircleFilled(midBound, AnchorSmallRadius, IM_COL32_BLACK); | |
drawList->AddCircleFilled(midBound, AnchorSmallRadius - 1.2f, smallAnchorColor); | |
int oppositeIndex = (i + 2) % 4; | |
// big anchor on corners | |
if (!gContext.mbUsingBounds && gContext.mbEnable && overBigAnchor && CanActivate()) | |
{ | |
gContext.mBoundsPivot.TransformPoint(aabb[(i + 2) % 4], gContext.mModelSource); | |
gContext.mBoundsAnchor.TransformPoint(aabb[i], gContext.mModelSource); | |
gContext.mBoundsPlan = BuildPlan(gContext.mBoundsAnchor, bestAxisWorldDirection); | |
gContext.mBoundsBestAxis = bestAxis; | |
gContext.mBoundsAxis[0] = secondAxis; | |
gContext.mBoundsAxis[1] = thirdAxis; | |
gContext.mBoundsLocalPivot.Set(0.f); | |
gContext.mBoundsLocalPivot[secondAxis] = aabb[oppositeIndex][secondAxis]; | |
gContext.mBoundsLocalPivot[thirdAxis] = aabb[oppositeIndex][thirdAxis]; | |
gContext.mbUsingBounds = true; | |
gContext.mEditingID = gContext.mActualID; | |
gContext.mBoundsMatrix = gContext.mModelSource; | |
} | |
// small anchor on middle of segment | |
if (!gContext.mbUsingBounds && gContext.mbEnable && overSmallAnchor && CanActivate()) | |
{ | |
vec_t midPointOpposite = (aabb[(i + 2) % 4] + aabb[(i + 3) % 4]) * 0.5f; | |
gContext.mBoundsPivot.TransformPoint(midPointOpposite, gContext.mModelSource); | |
gContext.mBoundsAnchor.TransformPoint(midPoint, gContext.mModelSource); | |
gContext.mBoundsPlan = BuildPlan(gContext.mBoundsAnchor, bestAxisWorldDirection); | |
gContext.mBoundsBestAxis = bestAxis; | |
int indices[] = { secondAxis , thirdAxis }; | |
gContext.mBoundsAxis[0] = indices[i % 2]; | |
gContext.mBoundsAxis[1] = -1; | |
gContext.mBoundsLocalPivot.Set(0.f); | |
gContext.mBoundsLocalPivot[gContext.mBoundsAxis[0]] = aabb[oppositeIndex][indices[i % 2]];// bounds[gContext.mBoundsAxis[0]] * (((i + 1) & 2) ? 1.f : -1.f); | |
gContext.mbUsingBounds = true; | |
gContext.mEditingID = gContext.mActualID; | |
gContext.mBoundsMatrix = gContext.mModelSource; | |
} | |
} | |
if (gContext.mbUsingBounds && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID)) | |
{ | |
matrix_t scale; | |
scale.SetToIdentity(); | |
// compute projected mouse position on plan | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mBoundsPlan); | |
vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; | |
// compute a reference and delta vectors base on mouse move | |
vec_t deltaVector = (newPos - gContext.mBoundsPivot).Abs(); | |
vec_t referenceVector = (gContext.mBoundsAnchor - gContext.mBoundsPivot).Abs(); | |
// for 1 or 2 axes, compute a ratio that's used for scale and snap it based on resulting length | |
for (int i = 0; i < 2; i++) | |
{ | |
int axisIndex1 = gContext.mBoundsAxis[i]; | |
if (axisIndex1 == -1) | |
{ | |
continue; | |
} | |
float ratioAxis = 1.f; | |
vec_t axisDir = gContext.mBoundsMatrix.component[axisIndex1].Abs(); | |
float dtAxis = axisDir.Dot(referenceVector); | |
float boundSize = bounds[axisIndex1 + 3] - bounds[axisIndex1]; | |
if (dtAxis > FLT_EPSILON) | |
{ | |
ratioAxis = axisDir.Dot(deltaVector) / dtAxis; | |
} | |
if (snapValues) | |
{ | |
float length = boundSize * ratioAxis; | |
ComputeSnap(&length, snapValues[axisIndex1]); | |
if (boundSize > FLT_EPSILON) | |
{ | |
ratioAxis = length / boundSize; | |
} | |
} | |
scale.component[axisIndex1] *= ratioAxis; | |
} | |
// transform matrix | |
matrix_t preScale, postScale; | |
preScale.Translation(-gContext.mBoundsLocalPivot); | |
postScale.Translation(gContext.mBoundsLocalPivot); | |
matrix_t res = preScale * scale * postScale * gContext.mBoundsMatrix; | |
*matrix = res; | |
// info text | |
char tmps[512]; | |
ImVec2 destinationPosOnScreen = worldToPos(gContext.mModel.v.position, gContext.mViewProjection); | |
ImFormatString(tmps, sizeof(tmps), "X: %.2f Y: %.2f Z:%.2f" | |
, (bounds[3] - bounds[0]) * gContext.mBoundsMatrix.component[0].Length() * scale.component[0].Length() | |
, (bounds[4] - bounds[1]) * gContext.mBoundsMatrix.component[1].Length() * scale.component[1].Length() | |
, (bounds[5] - bounds[2]) * gContext.mBoundsMatrix.component[2].Length() * scale.component[2].Length() | |
); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 15, destinationPosOnScreen.y + 15), IM_COL32_BLACK, tmps); | |
drawList->AddText(ImVec2(destinationPosOnScreen.x + 14, destinationPosOnScreen.y + 14), IM_COL32_WHITE, tmps); | |
} | |
if (!io.MouseDown[0]) { | |
gContext.mbUsingBounds = false; | |
gContext.mEditingID = -1; | |
} | |
if (gContext.mbUsingBounds) | |
{ | |
break; | |
} | |
} | |
} | |
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// | |
// | |
static int GetScaleType(OPERATION op) | |
{ | |
if (gContext.mbUsing) | |
{ | |
return MT_NONE; | |
} | |
ImGuiIO& io = ImGui::GetIO(); | |
int type = MT_NONE; | |
// screen | |
if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x && | |
io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y && | |
Contains(op, SCALE)) | |
{ | |
type = MT_SCALE_XYZ; | |
} | |
// compute | |
for (unsigned int i = 0; i < 3 && type == MT_NONE; i++) | |
{ | |
if(!Intersects(op, static_cast<OPERATION>(SCALE_X << i))) | |
{ | |
continue; | |
} | |
vec_t dirPlaneX, dirPlaneY, dirAxis; | |
bool belowAxisLimit, belowPlaneLimit; | |
ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit, true); | |
dirAxis.TransformVector(gContext.mModelLocal); | |
dirPlaneX.TransformVector(gContext.mModelLocal); | |
dirPlaneY.TransformVector(gContext.mModelLocal); | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModelLocal.v.position, dirAxis)); | |
vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len; | |
const float startOffset = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)) ? 1.0f : 0.1f; | |
const float endOffset = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)) ? 1.4f : 1.0f; | |
const ImVec2 posOnPlanScreen = worldToPos(posOnPlan, gContext.mViewProjection); | |
const ImVec2 axisStartOnScreen = worldToPos(gContext.mModelLocal.v.position + dirAxis * gContext.mScreenFactor * startOffset, gContext.mViewProjection); | |
const ImVec2 axisEndOnScreen = worldToPos(gContext.mModelLocal.v.position + dirAxis * gContext.mScreenFactor * endOffset, gContext.mViewProjection); | |
vec_t closestPointOnAxis = PointOnSegment(makeVect(posOnPlanScreen), makeVect(axisStartOnScreen), makeVect(axisEndOnScreen)); | |
if ((closestPointOnAxis - makeVect(posOnPlanScreen)).Length() < 12.f) // pixel size | |
{ | |
type = MT_SCALE_X + i; | |
} | |
} | |
// universal | |
vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.f, 0.f }; | |
float dist = deltaScreen.Length(); | |
if (Contains(op, SCALEU) && dist >= 17.0f && dist < 23.0f) | |
{ | |
type = MT_SCALE_XYZ; | |
} | |
for (unsigned int i = 0; i < 3 && type == MT_NONE; i++) | |
{ | |
if (!Intersects(op, static_cast<OPERATION>(SCALE_XU << i))) | |
{ | |
continue; | |
} | |
vec_t dirPlaneX, dirPlaneY, dirAxis; | |
bool belowAxisLimit, belowPlaneLimit; | |
ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit, true); | |
// draw axis | |
if (belowAxisLimit) | |
{ | |
bool hasTranslateOnAxis = Contains(op, static_cast<OPERATION>(TRANSLATE_X << i)); | |
float markerScale = hasTranslateOnAxis ? 1.4f : 1.0f; | |
ImVec2 baseSSpace = worldToPos(dirAxis * 0.1f * gContext.mScreenFactor, gContext.mMVPLocal); | |
//ImVec2 worldDirSSpaceNoScale = worldToPos(dirAxis * markerScale * gContext.mScreenFactor, gContext.mMVP); | |
ImVec2 worldDirSSpace = worldToPos((dirAxis * markerScale) * gContext.mScreenFactor, gContext.mMVPLocal); | |
float distance = sqrtf(ImLengthSqr(worldDirSSpace - io.MousePos)); | |
if (distance < 12.f) | |
{ | |
type = MT_SCALE_X + i; | |
} | |
} | |
} | |
return type; | |
} | |
static int GetRotateType(OPERATION op) | |
{ | |
if (gContext.mbUsing) | |
{ | |
return MT_NONE; | |
} | |
ImGuiIO& io = ImGui::GetIO(); | |
int type = MT_NONE; | |
vec_t deltaScreen = { io.MousePos.x - gContext.mScreenSquareCenter.x, io.MousePos.y - gContext.mScreenSquareCenter.y, 0.f, 0.f }; | |
float dist = deltaScreen.Length(); | |
if (Intersects(op, ROTATE_SCREEN) && dist >= (gContext.mRadiusSquareCenter - 4.0f) && dist < (gContext.mRadiusSquareCenter + 4.0f)) | |
{ | |
type = MT_ROTATE_SCREEN; | |
} | |
const vec_t planNormals[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir }; | |
vec_t modelViewPos; | |
modelViewPos.TransformPoint(gContext.mModel.v.position, gContext.mViewMat); | |
for (unsigned int i = 0; i < 3 && type == MT_NONE; i++) | |
{ | |
if(!Intersects(op, static_cast<OPERATION>(ROTATE_X << i))) | |
{ | |
continue; | |
} | |
// pickup plan | |
vec_t pickupPlan = BuildPlan(gContext.mModel.v.position, planNormals[i]); | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, pickupPlan); | |
const vec_t intersectWorldPos = gContext.mRayOrigin + gContext.mRayVector * len; | |
vec_t intersectViewPos; | |
intersectViewPos.TransformPoint(intersectWorldPos, gContext.mViewMat); | |
if (ImAbs(modelViewPos.z) - ImAbs(intersectViewPos.z) < -FLT_EPSILON) | |
{ | |
continue; | |
} | |
const vec_t localPos = intersectWorldPos - gContext.mModel.v.position; | |
vec_t idealPosOnCircle = Normalized(localPos); | |
idealPosOnCircle.TransformVector(gContext.mModelInverse); | |
const ImVec2 idealPosOnCircleScreen = worldToPos(idealPosOnCircle * rotationDisplayFactor * gContext.mScreenFactor, gContext.mMVP); | |
//gContext.mDrawList->AddCircle(idealPosOnCircleScreen, 5.f, IM_COL32_WHITE); | |
const ImVec2 distanceOnScreen = idealPosOnCircleScreen - io.MousePos; | |
const float distance = makeVect(distanceOnScreen).Length(); | |
if (distance < 8.f) // pixel size | |
{ | |
type = MT_ROTATE_X + i; | |
} | |
} | |
return type; | |
} | |
static int GetMoveType(OPERATION op, vec_t* gizmoHitProportion) | |
{ | |
if(!Intersects(op, TRANSLATE) || gContext.mbUsing) | |
{ | |
return MT_NONE; | |
} | |
ImGuiIO& io = ImGui::GetIO(); | |
int type = MT_NONE; | |
// screen | |
if (io.MousePos.x >= gContext.mScreenSquareMin.x && io.MousePos.x <= gContext.mScreenSquareMax.x && | |
io.MousePos.y >= gContext.mScreenSquareMin.y && io.MousePos.y <= gContext.mScreenSquareMax.y && | |
Contains(op, TRANSLATE)) | |
{ | |
type = MT_MOVE_SCREEN; | |
} | |
const vec_t screenCoord = makeVect(io.MousePos - ImVec2(gContext.mX, gContext.mY)); | |
// compute | |
for (unsigned int i = 0; i < 3 && type == MT_NONE; i++) | |
{ | |
vec_t dirPlaneX, dirPlaneY, dirAxis; | |
bool belowAxisLimit, belowPlaneLimit; | |
ComputeTripodAxisAndVisibility(i, dirAxis, dirPlaneX, dirPlaneY, belowAxisLimit, belowPlaneLimit); | |
dirAxis.TransformVector(gContext.mModel); | |
dirPlaneX.TransformVector(gContext.mModel); | |
dirPlaneY.TransformVector(gContext.mModel); | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, BuildPlan(gContext.mModel.v.position, dirAxis)); | |
vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len; | |
const ImVec2 axisStartOnScreen = worldToPos(gContext.mModel.v.position + dirAxis * gContext.mScreenFactor * 0.1f, gContext.mViewProjection) - ImVec2(gContext.mX, gContext.mY); | |
const ImVec2 axisEndOnScreen = worldToPos(gContext.mModel.v.position + dirAxis * gContext.mScreenFactor, gContext.mViewProjection) - ImVec2(gContext.mX, gContext.mY); | |
vec_t closestPointOnAxis = PointOnSegment(screenCoord, makeVect(axisStartOnScreen), makeVect(axisEndOnScreen)); | |
if ((closestPointOnAxis - screenCoord).Length() < 12.f && Intersects(op, static_cast<OPERATION>(TRANSLATE_X << i))) // pixel size | |
{ | |
type = MT_MOVE_X + i; | |
} | |
const float dx = dirPlaneX.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor)); | |
const float dy = dirPlaneY.Dot3((posOnPlan - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor)); | |
if (belowPlaneLimit && dx >= quadUV[0] && dx <= quadUV[4] && dy >= quadUV[1] && dy <= quadUV[3] && Contains(op, TRANSLATE_PLANS[i])) | |
{ | |
type = MT_MOVE_YZ + i; | |
} | |
if (gizmoHitProportion) | |
{ | |
*gizmoHitProportion = makeVect(dx, dy, 0.f); | |
} | |
} | |
return type; | |
} | |
static bool HandleTranslation(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) | |
{ | |
if(!Intersects(op, TRANSLATE) || type != MT_NONE) | |
{ | |
return false; | |
} | |
const ImGuiIO& io = ImGui::GetIO(); | |
const bool applyRotationLocaly = gContext.mMode == LOCAL || type == MT_MOVE_SCREEN; | |
bool modified = false; | |
// move | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsTranslateType(gContext.mCurrentOperation)) | |
{ | |
ImGui::CaptureMouseFromApp(); | |
const float signedLength = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); | |
const float len = fabsf(signedLength); // near plan | |
const vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; | |
// compute delta | |
const vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor; | |
vec_t delta = newOrigin - gContext.mModel.v.position; | |
// 1 axis constraint | |
if (gContext.mCurrentOperation >= MT_MOVE_X && gContext.mCurrentOperation <= MT_MOVE_Z) | |
{ | |
const int axisIndex = gContext.mCurrentOperation - MT_MOVE_X; | |
const vec_t& axisValue = *(vec_t*)&gContext.mModel.m[axisIndex]; | |
const float lengthOnAxis = Dot(axisValue, delta); | |
delta = axisValue * lengthOnAxis; | |
} | |
// snap | |
if (snap) | |
{ | |
vec_t cumulativeDelta = gContext.mModel.v.position + delta - gContext.mMatrixOrigin; | |
if (applyRotationLocaly) | |
{ | |
matrix_t modelSourceNormalized = gContext.mModelSource; | |
modelSourceNormalized.OrthoNormalize(); | |
matrix_t modelSourceNormalizedInverse; | |
modelSourceNormalizedInverse.Inverse(modelSourceNormalized); | |
cumulativeDelta.TransformVector(modelSourceNormalizedInverse); | |
ComputeSnap(cumulativeDelta, snap); | |
cumulativeDelta.TransformVector(modelSourceNormalized); | |
} | |
else | |
{ | |
ComputeSnap(cumulativeDelta, snap); | |
} | |
delta = gContext.mMatrixOrigin + cumulativeDelta - gContext.mModel.v.position; | |
} | |
if (delta != gContext.mTranslationLastDelta) | |
{ | |
modified = true; | |
} | |
gContext.mTranslationLastDelta = delta; | |
// compute matrix & delta | |
matrix_t deltaMatrixTranslation; | |
deltaMatrixTranslation.Translation(delta); | |
if (deltaMatrix) | |
{ | |
memcpy(deltaMatrix, deltaMatrixTranslation.m16, sizeof(float) * 16); | |
} | |
const matrix_t res = gContext.mModelSource * deltaMatrixTranslation; | |
*(matrix_t*)matrix = res; | |
if (!io.MouseDown[0]) | |
{ | |
gContext.mbUsing = false; | |
} | |
type = gContext.mCurrentOperation; | |
} | |
else | |
{ | |
// find new possible way to move | |
vec_t gizmoHitProportion; | |
type = GetMoveType(op, &gizmoHitProportion); | |
if (type != MT_NONE) | |
{ | |
ImGui::CaptureMouseFromApp(); | |
} | |
if (CanActivate() && type != MT_NONE) | |
{ | |
gContext.mbUsing = true; | |
gContext.mEditingID = gContext.mActualID; | |
gContext.mCurrentOperation = type; | |
vec_t movePlanNormal[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, | |
gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, | |
-gContext.mCameraDir }; | |
vec_t cameraToModelNormalized = Normalized(gContext.mModel.v.position - gContext.mCameraEye); | |
for (unsigned int i = 0; i < 3; i++) | |
{ | |
vec_t orthoVector = Cross(movePlanNormal[i], cameraToModelNormalized); | |
movePlanNormal[i].Cross(orthoVector); | |
movePlanNormal[i].Normalize(); | |
} | |
// pickup plan | |
gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - MT_MOVE_X]); | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); | |
gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len; | |
gContext.mMatrixOrigin = gContext.mModel.v.position; | |
gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor); | |
} | |
} | |
return modified; | |
} | |
static bool HandleScale(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) | |
{ | |
if((!Intersects(op, SCALE) && !Intersects(op, SCALEU)) || type != MT_NONE) | |
{ | |
return false; | |
} | |
ImGuiIO& io = ImGui::GetIO(); | |
bool modified = false; | |
if (!gContext.mbUsing) | |
{ | |
// find new possible way to scale | |
type = GetScaleType(op); | |
if (type != MT_NONE) | |
{ | |
ImGui::CaptureMouseFromApp(); | |
} | |
if (CanActivate() && type != MT_NONE) | |
{ | |
gContext.mbUsing = true; | |
gContext.mEditingID = gContext.mActualID; | |
gContext.mCurrentOperation = type; | |
const vec_t movePlanNormal[] = { gContext.mModel.v.up, gContext.mModel.v.dir, gContext.mModel.v.right, gContext.mModel.v.dir, gContext.mModel.v.up, gContext.mModel.v.right, -gContext.mCameraDir }; | |
// pickup plan | |
gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, movePlanNormal[type - MT_SCALE_X]); | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); | |
gContext.mTranslationPlanOrigin = gContext.mRayOrigin + gContext.mRayVector * len; | |
gContext.mMatrixOrigin = gContext.mModel.v.position; | |
gContext.mScale.Set(1.f, 1.f, 1.f); | |
gContext.mRelativeOrigin = (gContext.mTranslationPlanOrigin - gContext.mModel.v.position) * (1.f / gContext.mScreenFactor); | |
gContext.mScaleValueOrigin = makeVect(gContext.mModelSource.v.right.Length(), gContext.mModelSource.v.up.Length(), gContext.mModelSource.v.dir.Length()); | |
gContext.mSaveMousePosx = io.MousePos.x; | |
} | |
} | |
// scale | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsScaleType(gContext.mCurrentOperation)) | |
{ | |
ImGui::CaptureMouseFromApp(); | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); | |
vec_t newPos = gContext.mRayOrigin + gContext.mRayVector * len; | |
vec_t newOrigin = newPos - gContext.mRelativeOrigin * gContext.mScreenFactor; | |
vec_t delta = newOrigin - gContext.mModelLocal.v.position; | |
// 1 axis constraint | |
if (gContext.mCurrentOperation >= MT_SCALE_X && gContext.mCurrentOperation <= MT_SCALE_Z) | |
{ | |
int axisIndex = gContext.mCurrentOperation - MT_SCALE_X; | |
const vec_t& axisValue = *(vec_t*)&gContext.mModelLocal.m[axisIndex]; | |
float lengthOnAxis = Dot(axisValue, delta); | |
delta = axisValue * lengthOnAxis; | |
vec_t baseVector = gContext.mTranslationPlanOrigin - gContext.mModelLocal.v.position; | |
float ratio = Dot(axisValue, baseVector + delta) / Dot(axisValue, baseVector); | |
gContext.mScale[axisIndex] = max(ratio, 0.001f); | |
} | |
else | |
{ | |
float scaleDelta = (io.MousePos.x - gContext.mSaveMousePosx) * 0.01f; | |
gContext.mScale.Set(max(1.f + scaleDelta, 0.001f)); | |
} | |
// snap | |
if (snap) | |
{ | |
float scaleSnap[] = { snap[0], snap[0], snap[0] }; | |
ComputeSnap(gContext.mScale, scaleSnap); | |
} | |
// no 0 allowed | |
for (int i = 0; i < 3; i++) | |
gContext.mScale[i] = max(gContext.mScale[i], 0.001f); | |
if (gContext.mScaleLast != gContext.mScale) | |
{ | |
modified = true; | |
} | |
gContext.mScaleLast = gContext.mScale; | |
// compute matrix & delta | |
matrix_t deltaMatrixScale; | |
deltaMatrixScale.Scale(gContext.mScale * gContext.mScaleValueOrigin); | |
matrix_t res = deltaMatrixScale * gContext.mModelLocal; | |
*(matrix_t*)matrix = res; | |
if (deltaMatrix) | |
{ | |
vec_t deltaScale = gContext.mScale * gContext.mScaleValueOrigin; | |
vec_t originalScaleDivider; | |
originalScaleDivider.x = 1 / gContext.mModelScaleOrigin.x; | |
originalScaleDivider.y = 1 / gContext.mModelScaleOrigin.y; | |
originalScaleDivider.z = 1 / gContext.mModelScaleOrigin.z; | |
deltaScale = deltaScale * originalScaleDivider; | |
deltaMatrixScale.Scale(deltaScale); | |
memcpy(deltaMatrix, deltaMatrixScale.m16, sizeof(float) * 16); | |
} | |
if (!io.MouseDown[0]) | |
{ | |
gContext.mbUsing = false; | |
gContext.mScale.Set(1.f, 1.f, 1.f); | |
} | |
type = gContext.mCurrentOperation; | |
} | |
return modified; | |
} | |
static bool HandleRotation(float* matrix, float* deltaMatrix, OPERATION op, int& type, const float* snap) | |
{ | |
if(!Intersects(op, ROTATE) || type != MT_NONE) | |
{ | |
return false; | |
} | |
ImGuiIO& io = ImGui::GetIO(); | |
bool applyRotationLocaly = gContext.mMode == LOCAL; | |
bool modified = false; | |
if (!gContext.mbUsing) | |
{ | |
type = GetRotateType(op); | |
if (type != MT_NONE) | |
{ | |
ImGui::CaptureMouseFromApp(); | |
} | |
if (type == MT_ROTATE_SCREEN) | |
{ | |
applyRotationLocaly = true; | |
} | |
if (CanActivate() && type != MT_NONE) | |
{ | |
gContext.mbUsing = true; | |
gContext.mEditingID = gContext.mActualID; | |
gContext.mCurrentOperation = type; | |
const vec_t rotatePlanNormal[] = { gContext.mModel.v.right, gContext.mModel.v.up, gContext.mModel.v.dir, -gContext.mCameraDir }; | |
// pickup plan | |
if (applyRotationLocaly) | |
{ | |
gContext.mTranslationPlan = BuildPlan(gContext.mModel.v.position, rotatePlanNormal[type - MT_ROTATE_X]); | |
} | |
else | |
{ | |
gContext.mTranslationPlan = BuildPlan(gContext.mModelSource.v.position, directionUnary[type - MT_ROTATE_X]); | |
} | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, gContext.mTranslationPlan); | |
vec_t localPos = gContext.mRayOrigin + gContext.mRayVector * len - gContext.mModel.v.position; | |
gContext.mRotationVectorSource = Normalized(localPos); | |
gContext.mRotationAngleOrigin = ComputeAngleOnPlan(); | |
} | |
} | |
// rotation | |
if (gContext.mbUsing && (gContext.mActualID == -1 || gContext.mActualID == gContext.mEditingID) && IsRotateType(gContext.mCurrentOperation)) | |
{ | |
ImGui::CaptureMouseFromApp(); | |
gContext.mRotationAngle = ComputeAngleOnPlan(); | |
if (snap) | |
{ | |
float snapInRadian = snap[0] * DEG2RAD; | |
ComputeSnap(&gContext.mRotationAngle, snapInRadian); | |
} | |
vec_t rotationAxisLocalSpace; | |
rotationAxisLocalSpace.TransformVector(makeVect(gContext.mTranslationPlan.x, gContext.mTranslationPlan.y, gContext.mTranslationPlan.z, 0.f), gContext.mModelInverse); | |
rotationAxisLocalSpace.Normalize(); | |
matrix_t deltaRotation; | |
deltaRotation.RotationAxis(rotationAxisLocalSpace, gContext.mRotationAngle - gContext.mRotationAngleOrigin); | |
if (gContext.mRotationAngle != gContext.mRotationAngleOrigin) | |
{ | |
modified = true; | |
} | |
gContext.mRotationAngleOrigin = gContext.mRotationAngle; | |
matrix_t scaleOrigin; | |
scaleOrigin.Scale(gContext.mModelScaleOrigin); | |
if (applyRotationLocaly) | |
{ | |
*(matrix_t*)matrix = scaleOrigin * deltaRotation * gContext.mModelLocal; | |
} | |
else | |
{ | |
matrix_t res = gContext.mModelSource; | |
res.v.position.Set(0.f); | |
*(matrix_t*)matrix = res * deltaRotation; | |
((matrix_t*)matrix)->v.position = gContext.mModelSource.v.position; | |
} | |
if (deltaMatrix) | |
{ | |
*(matrix_t*)deltaMatrix = gContext.mModelInverse * deltaRotation * gContext.mModel; | |
} | |
if (!io.MouseDown[0]) | |
{ | |
gContext.mbUsing = false; | |
gContext.mEditingID = -1; | |
} | |
type = gContext.mCurrentOperation; | |
} | |
return modified; | |
} | |
void DecomposeMatrixToComponents(const float* matrix, float* translation, float* rotation, float* scale) | |
{ | |
matrix_t mat = *(matrix_t*)matrix; | |
scale[0] = mat.v.right.Length(); | |
scale[1] = mat.v.up.Length(); | |
scale[2] = mat.v.dir.Length(); | |
mat.OrthoNormalize(); | |
rotation[0] = RAD2DEG * atan2f(mat.m[1][2], mat.m[2][2]); | |
rotation[1] = RAD2DEG * atan2f(-mat.m[0][2], sqrtf(mat.m[1][2] * mat.m[1][2] + mat.m[2][2] * mat.m[2][2])); | |
rotation[2] = RAD2DEG * atan2f(mat.m[0][1], mat.m[0][0]); | |
translation[0] = mat.v.position.x; | |
translation[1] = mat.v.position.y; | |
translation[2] = mat.v.position.z; | |
} | |
void RecomposeMatrixFromComponents(const float* translation, const float* rotation, const float* scale, float* matrix) | |
{ | |
matrix_t& mat = *(matrix_t*)matrix; | |
matrix_t rot[3]; | |
for (int i = 0; i < 3; i++) | |
{ | |
rot[i].RotationAxis(directionUnary[i], rotation[i] * DEG2RAD); | |
} | |
mat = rot[0] * rot[1] * rot[2]; | |
float validScale[3]; | |
for (int i = 0; i < 3; i++) | |
{ | |
if (fabsf(scale[i]) < FLT_EPSILON) | |
{ | |
validScale[i] = 0.001f; | |
} | |
else | |
{ | |
validScale[i] = scale[i]; | |
} | |
} | |
mat.v.right *= validScale[0]; | |
mat.v.up *= validScale[1]; | |
mat.v.dir *= validScale[2]; | |
mat.v.position.Set(translation[0], translation[1], translation[2], 1.f); | |
} | |
void SetID(int id) | |
{ | |
gContext.mActualID = id; | |
} | |
void AllowAxisFlip(bool value) | |
{ | |
gContext.mAllowAxisFlip = value; | |
} | |
bool Manipulate(const float* view, const float* projection, OPERATION operation, MODE mode, float* matrix, float* deltaMatrix, const float* snap, const float* localBounds, const float* boundsSnap) | |
{ | |
// Scale is always local or matrix will be skewed when applying world scale or oriented matrix | |
ComputeContext(view, projection, matrix, (operation & SCALE) ? LOCAL : mode); | |
// set delta to identity | |
if (deltaMatrix) | |
{ | |
((matrix_t*)deltaMatrix)->SetToIdentity(); | |
} | |
// behind camera | |
vec_t camSpacePosition; | |
camSpacePosition.TransformPoint(makeVect(0.f, 0.f, 0.f), gContext.mMVP); | |
if (!gContext.mIsOrthographic && camSpacePosition.z < 0.001f) | |
{ | |
return false; | |
} | |
// -- | |
int type = MT_NONE; | |
bool manipulated = false; | |
if (gContext.mbEnable) | |
{ | |
if (!gContext.mbUsingBounds) | |
{ | |
manipulated = HandleTranslation(matrix, deltaMatrix, operation, type, snap) || | |
HandleScale(matrix, deltaMatrix, operation, type, snap) || | |
HandleRotation(matrix, deltaMatrix, operation, type, snap); | |
} | |
} | |
if (localBounds && !gContext.mbUsing) | |
{ | |
HandleAndDrawLocalBounds(localBounds, (matrix_t*)matrix, boundsSnap, operation); | |
} | |
gContext.mOperation = operation; | |
if (!gContext.mbUsingBounds) | |
{ | |
DrawRotationGizmo(operation, type); | |
DrawTranslationGizmo(operation, type); | |
DrawScaleGizmo(operation, type); | |
DrawScaleUniveralGizmo(operation, type); | |
} | |
return manipulated; | |
} | |
void SetGizmoSizeClipSpace(float value) | |
{ | |
gContext.mGizmoSizeClipSpace = value; | |
} | |
/////////////////////////////////////////////////////////////////////////////////////////////////// | |
void ComputeFrustumPlanes(vec_t* frustum, const float* clip) | |
{ | |
frustum[0].x = clip[3] - clip[0]; | |
frustum[0].y = clip[7] - clip[4]; | |
frustum[0].z = clip[11] - clip[8]; | |
frustum[0].w = clip[15] - clip[12]; | |
frustum[1].x = clip[3] + clip[0]; | |
frustum[1].y = clip[7] + clip[4]; | |
frustum[1].z = clip[11] + clip[8]; | |
frustum[1].w = clip[15] + clip[12]; | |
frustum[2].x = clip[3] + clip[1]; | |
frustum[2].y = clip[7] + clip[5]; | |
frustum[2].z = clip[11] + clip[9]; | |
frustum[2].w = clip[15] + clip[13]; | |
frustum[3].x = clip[3] - clip[1]; | |
frustum[3].y = clip[7] - clip[5]; | |
frustum[3].z = clip[11] - clip[9]; | |
frustum[3].w = clip[15] - clip[13]; | |
frustum[4].x = clip[3] - clip[2]; | |
frustum[4].y = clip[7] - clip[6]; | |
frustum[4].z = clip[11] - clip[10]; | |
frustum[4].w = clip[15] - clip[14]; | |
frustum[5].x = clip[3] + clip[2]; | |
frustum[5].y = clip[7] + clip[6]; | |
frustum[5].z = clip[11] + clip[10]; | |
frustum[5].w = clip[15] + clip[14]; | |
for (int i = 0; i < 6; i++) | |
{ | |
frustum[i].Normalize(); | |
} | |
} | |
void DrawCubes(const float* view, const float* projection, const float* matrices, int matrixCount) | |
{ | |
matrix_t viewInverse; | |
viewInverse.Inverse(*(matrix_t*)view); | |
struct CubeFace | |
{ | |
float z; | |
ImVec2 faceCoordsScreen[4]; | |
ImU32 color; | |
}; | |
CubeFace* faces = (CubeFace*)_malloca(sizeof(CubeFace) * matrixCount * 6); | |
if (!faces) | |
{ | |
return; | |
} | |
vec_t frustum[6]; | |
matrix_t viewProjection = *(matrix_t*)view * *(matrix_t*)projection; | |
ComputeFrustumPlanes(frustum, viewProjection.m16); | |
int cubeFaceCount = 0; | |
for (int cube = 0; cube < matrixCount; cube++) | |
{ | |
const float* matrix = &matrices[cube * 16]; | |
matrix_t res = *(matrix_t*)matrix * *(matrix_t*)view * *(matrix_t*)projection; | |
for (int iFace = 0; iFace < 6; iFace++) | |
{ | |
const int normalIndex = (iFace % 3); | |
const int perpXIndex = (normalIndex + 1) % 3; | |
const int perpYIndex = (normalIndex + 2) % 3; | |
const float invert = (iFace > 2) ? -1.f : 1.f; | |
const vec_t faceCoords[4] = { directionUnary[normalIndex] + directionUnary[perpXIndex] + directionUnary[perpYIndex], | |
directionUnary[normalIndex] + directionUnary[perpXIndex] - directionUnary[perpYIndex], | |
directionUnary[normalIndex] - directionUnary[perpXIndex] - directionUnary[perpYIndex], | |
directionUnary[normalIndex] - directionUnary[perpXIndex] + directionUnary[perpYIndex], | |
}; | |
// clipping | |
/* | |
bool skipFace = false; | |
for (unsigned int iCoord = 0; iCoord < 4; iCoord++) | |
{ | |
vec_t camSpacePosition; | |
camSpacePosition.TransformPoint(faceCoords[iCoord] * 0.5f * invert, res); | |
if (camSpacePosition.z < 0.001f) | |
{ | |
skipFace = true; | |
break; | |
} | |
} | |
if (skipFace) | |
{ | |
continue; | |
} | |
*/ | |
vec_t centerPosition, centerPositionVP; | |
centerPosition.TransformPoint(directionUnary[normalIndex] * 0.5f * invert, *(matrix_t*)matrix); | |
centerPositionVP.TransformPoint(directionUnary[normalIndex] * 0.5f * invert, res); | |
bool inFrustum = true; | |
for (int iFrustum = 0; iFrustum < 6; iFrustum++) | |
{ | |
float dist = DistanceToPlane(centerPosition, frustum[iFrustum]); | |
if (dist < 0.f) | |
{ | |
inFrustum = false; | |
break; | |
} | |
} | |
if (!inFrustum) | |
{ | |
continue; | |
} | |
CubeFace& cubeFace = faces[cubeFaceCount]; | |
// 3D->2D | |
//ImVec2 faceCoordsScreen[4]; | |
for (unsigned int iCoord = 0; iCoord < 4; iCoord++) | |
{ | |
cubeFace.faceCoordsScreen[iCoord] = worldToPos(faceCoords[iCoord] * 0.5f * invert, res); | |
} | |
cubeFace.color = directionColor[normalIndex] | IM_COL32(0x80, 0x80, 0x80, 0); | |
cubeFace.z = centerPositionVP.z / centerPositionVP.w; | |
cubeFaceCount++; | |
} | |
} | |
qsort(faces, cubeFaceCount, sizeof(CubeFace), [](void const* _a, void const* _b) { | |
CubeFace* a = (CubeFace*)_a; | |
CubeFace* b = (CubeFace*)_b; | |
if (a->z < b->z) | |
{ | |
return 1; | |
} | |
return -1; | |
}); | |
// draw face with lighter color | |
for (int iFace = 0; iFace < cubeFaceCount; iFace++) | |
{ | |
const CubeFace& cubeFace = faces[iFace]; | |
gContext.mDrawList->AddConvexPolyFilled(cubeFace.faceCoordsScreen, 4, cubeFace.color); | |
} | |
_freea(faces); | |
} | |
void DrawGrid(const float* view, const float* projection, const float* matrix, const float gridSize) | |
{ | |
matrix_t viewProjection = *(matrix_t*)view * *(matrix_t*)projection; | |
vec_t frustum[6]; | |
ComputeFrustumPlanes(frustum, viewProjection.m16); | |
matrix_t res = *(matrix_t*)matrix * viewProjection; | |
for (float f = -gridSize; f <= gridSize; f += 1.f) | |
{ | |
for (int dir = 0; dir < 2; dir++) | |
{ | |
vec_t ptA = makeVect(dir ? -gridSize : f, 0.f, dir ? f : -gridSize); | |
vec_t ptB = makeVect(dir ? gridSize : f, 0.f, dir ? f : gridSize); | |
bool visible = true; | |
for (int i = 0; i < 6; i++) | |
{ | |
float dA = DistanceToPlane(ptA, frustum[i]); | |
float dB = DistanceToPlane(ptB, frustum[i]); | |
if (dA < 0.f && dB < 0.f) | |
{ | |
visible = false; | |
break; | |
} | |
if (dA > 0.f && dB > 0.f) | |
{ | |
continue; | |
} | |
if (dA < 0.f) | |
{ | |
float len = fabsf(dA - dB); | |
float t = fabsf(dA) / len; | |
ptA.Lerp(ptB, t); | |
} | |
if (dB < 0.f) | |
{ | |
float len = fabsf(dB - dA); | |
float t = fabsf(dB) / len; | |
ptB.Lerp(ptA, t); | |
} | |
} | |
if (visible) | |
{ | |
ImU32 col = IM_COL32(0x80, 0x80, 0x80, 0xFF); | |
col = (fmodf(fabsf(f), 10.f) < FLT_EPSILON) ? IM_COL32(0x90, 0x90, 0x90, 0xFF) : col; | |
col = (fabsf(f) < FLT_EPSILON) ? IM_COL32(0x40, 0x40, 0x40, 0xFF): col; | |
float thickness = 1.f; | |
thickness = (fmodf(fabsf(f), 10.f) < FLT_EPSILON) ? 1.5f : thickness; | |
thickness = (fabsf(f) < FLT_EPSILON) ? 2.3f : thickness; | |
gContext.mDrawList->AddLine(worldToPos(ptA, res), worldToPos(ptB, res), col, thickness); | |
} | |
} | |
} | |
} | |
void ViewManipulate(float* view, float length, ImVec2 position, ImVec2 size, ImU32 backgroundColor) | |
{ | |
static bool isDraging = false; | |
static bool isClicking = false; | |
static bool isInside = false; | |
static vec_t interpolationUp; | |
static vec_t interpolationDir; | |
static int interpolationFrames = 0; | |
const vec_t referenceUp = makeVect(0.f, 1.f, 0.f); | |
matrix_t svgView, svgProjection; | |
svgView = gContext.mViewMat; | |
svgProjection = gContext.mProjectionMat; | |
ImGuiIO& io = ImGui::GetIO(); | |
gContext.mDrawList->AddRectFilled(position, position + size, backgroundColor); | |
matrix_t viewInverse; | |
viewInverse.Inverse(*(matrix_t*)view); | |
const vec_t camTarget = viewInverse.v.position - viewInverse.v.dir * length; | |
// view/projection matrices | |
const float distance = 3.f; | |
matrix_t cubeProjection, cubeView; | |
float fov = acosf(distance / (sqrtf(distance * distance + 3.f))) * RAD2DEG; | |
Perspective(fov / sqrtf(2.f), size.x / size.y, 0.01f, 1000.f, cubeProjection.m16); | |
vec_t dir = makeVect(viewInverse.m[2][0], viewInverse.m[2][1], viewInverse.m[2][2]); | |
vec_t up = makeVect(viewInverse.m[1][0], viewInverse.m[1][1], viewInverse.m[1][2]); | |
vec_t eye = dir * distance; | |
vec_t zero = makeVect(0.f, 0.f); | |
LookAt(&eye.x, &zero.x, &up.x, cubeView.m16); | |
// set context | |
gContext.mViewMat = cubeView; | |
gContext.mProjectionMat = cubeProjection; | |
ComputeCameraRay(gContext.mRayOrigin, gContext.mRayVector, position, size); | |
const matrix_t res = cubeView * cubeProjection; | |
// panels | |
static const ImVec2 panelPosition[9] = { ImVec2(0.75f,0.75f), ImVec2(0.25f, 0.75f), ImVec2(0.f, 0.75f), | |
ImVec2(0.75f, 0.25f), ImVec2(0.25f, 0.25f), ImVec2(0.f, 0.25f), | |
ImVec2(0.75f, 0.f), ImVec2(0.25f, 0.f), ImVec2(0.f, 0.f) }; | |
static const ImVec2 panelSize[9] = { ImVec2(0.25f,0.25f), ImVec2(0.5f, 0.25f), ImVec2(0.25f, 0.25f), | |
ImVec2(0.25f, 0.5f), ImVec2(0.5f, 0.5f), ImVec2(0.25f, 0.5f), | |
ImVec2(0.25f, 0.25f), ImVec2(0.5f, 0.25f), ImVec2(0.25f, 0.25f) }; | |
// tag faces | |
bool boxes[27]{}; | |
for (int iPass = 0; iPass < 2; iPass++) | |
{ | |
for (int iFace = 0; iFace < 6; iFace++) | |
{ | |
const int normalIndex = (iFace % 3); | |
const int perpXIndex = (normalIndex + 1) % 3; | |
const int perpYIndex = (normalIndex + 2) % 3; | |
const float invert = (iFace > 2) ? -1.f : 1.f; | |
const vec_t indexVectorX = directionUnary[perpXIndex] * invert; | |
const vec_t indexVectorY = directionUnary[perpYIndex] * invert; | |
const vec_t boxOrigin = directionUnary[normalIndex] * -invert - indexVectorX - indexVectorY; | |
// plan local space | |
const vec_t n = directionUnary[normalIndex] * invert; | |
vec_t viewSpaceNormal = n; | |
vec_t viewSpacePoint = n * 0.5f; | |
viewSpaceNormal.TransformVector(cubeView); | |
viewSpaceNormal.Normalize(); | |
viewSpacePoint.TransformPoint(cubeView); | |
const vec_t viewSpaceFacePlan = BuildPlan(viewSpacePoint, viewSpaceNormal); | |
// back face culling | |
if (viewSpaceFacePlan.w > 0.f) | |
{ | |
continue; | |
} | |
const vec_t facePlan = BuildPlan(n * 0.5f, n); | |
const float len = IntersectRayPlane(gContext.mRayOrigin, gContext.mRayVector, facePlan); | |
vec_t posOnPlan = gContext.mRayOrigin + gContext.mRayVector * len - (n * 0.5f); | |
float localx = Dot(directionUnary[perpXIndex], posOnPlan) * invert + 0.5f; | |
float localy = Dot(directionUnary[perpYIndex], posOnPlan) * invert + 0.5f; | |
// panels | |
const vec_t dx = directionUnary[perpXIndex]; | |
const vec_t dy = directionUnary[perpYIndex]; | |
const vec_t origin = directionUnary[normalIndex] - dx - dy; | |
for (int iPanel = 0; iPanel < 9; iPanel++) | |
{ | |
vec_t boxCoord = boxOrigin + indexVectorX * float(iPanel % 3) + indexVectorY * float(iPanel / 3) + makeVect(1.f, 1.f, 1.f); | |
const ImVec2 p = panelPosition[iPanel] * 2.f; | |
const ImVec2 s = panelSize[iPanel] * 2.f; | |
ImVec2 faceCoordsScreen[4]; | |
vec_t panelPos[4] = { dx * p.x + dy * p.y, | |
dx * p.x + dy * (p.y + s.y), | |
dx * (p.x + s.x) + dy * (p.y + s.y), | |
dx * (p.x + s.x) + dy * p.y }; | |
for (unsigned int iCoord = 0; iCoord < 4; iCoord++) | |
{ | |
faceCoordsScreen[iCoord] = worldToPos((panelPos[iCoord] + origin) * 0.5f * invert, res, position, size); | |
} | |
const ImVec2 panelCorners[2] = { panelPosition[iPanel], panelPosition[iPanel] + panelSize[iPanel] }; | |
bool insidePanel = localx > panelCorners[0].x && localx < panelCorners[1].x&& localy > panelCorners[0].y && localy < panelCorners[1].y; | |
int boxCoordInt = int(boxCoord.x * 9.f + boxCoord.y * 3.f + boxCoord.z); | |
assert(boxCoordInt < 27); | |
boxes[boxCoordInt] |= insidePanel && (!isDraging); | |
// draw face with lighter color | |
if (iPass) | |
{ | |
gContext.mDrawList->AddConvexPolyFilled(faceCoordsScreen, 4, (directionColor[normalIndex] | IM_COL32(0x80, 0x80, 0x80, 0x80)) | (isInside ? IM_COL32(0x08, 0x08, 0x08, 0) : 0)); | |
if (boxes[boxCoordInt]) | |
{ | |
gContext.mDrawList->AddConvexPolyFilled(faceCoordsScreen, 4, IM_COL32(0xF0, 0xA0, 0x60, 0x80)); | |
if (!io.MouseDown[0] && !isDraging && isClicking) | |
{ | |
// apply new view direction | |
int cx = boxCoordInt / 9; | |
int cy = (boxCoordInt - cx * 9) / 3; | |
int cz = boxCoordInt % 3; | |
interpolationDir = makeVect(1.f - cx, 1.f - cy, 1.f - cz); | |
interpolationDir.Normalize(); | |
if (fabsf(Dot(interpolationDir, referenceUp)) > 1.0f - 0.01f) | |
{ | |
vec_t right = viewInverse.v.right; | |
if (fabsf(right.x) > fabsf(right.z)) | |
{ | |
right.z = 0.f; | |
} | |
else | |
{ | |
right.x = 0.f; | |
} | |
right.Normalize(); | |
interpolationUp = Cross(interpolationDir, right); | |
interpolationUp.Normalize(); | |
} | |
else | |
{ | |
interpolationUp = referenceUp; | |
} | |
interpolationFrames = 40; | |
isClicking = false; | |
} | |
if (io.MouseDown[0] && !isDraging) | |
{ | |
isClicking = true; | |
} | |
} | |
} | |
} | |
} | |
} | |
if (interpolationFrames) | |
{ | |
interpolationFrames--; | |
vec_t newDir = viewInverse.v.dir; | |
newDir.Lerp(interpolationDir, 0.2f); | |
newDir.Normalize(); | |
vec_t newUp = viewInverse.v.up; | |
newUp.Lerp(interpolationUp, 0.3f); | |
newUp.Normalize(); | |
newUp = interpolationUp; | |
vec_t newEye = camTarget + newDir * length; | |
LookAt(&newEye.x, &camTarget.x, &newUp.x, view); | |
} | |
isInside = ImRect(position, position + size).Contains(io.MousePos); | |
// drag view | |
if (!isDraging && io.MouseDown[0] && isInside && (fabsf(io.MouseDelta.x) > 0.f || fabsf(io.MouseDelta.y) > 0.f)) | |
{ | |
isDraging = true; | |
isClicking = false; | |
} | |
else if (isDraging && !io.MouseDown[0]) | |
{ | |
isDraging = false; | |
} | |
if (isDraging) | |
{ | |
matrix_t rx, ry, roll; | |
rx.RotationAxis(referenceUp, -io.MouseDelta.x * 0.01f); | |
ry.RotationAxis(viewInverse.v.right, -io.MouseDelta.y * 0.01f); | |
roll = rx * ry; | |
vec_t newDir = viewInverse.v.dir; | |
newDir.TransformVector(roll); | |
newDir.Normalize(); | |
// clamp | |
vec_t planDir = Cross(viewInverse.v.right, referenceUp); | |
planDir.y = 0.f; | |
planDir.Normalize(); | |
float dt = Dot(planDir, newDir); | |
if (dt < 0.0f) | |
{ | |
newDir += planDir * dt; | |
newDir.Normalize(); | |
} | |
vec_t newEye = camTarget + newDir * length; | |
LookAt(&newEye.x, &camTarget.x, &referenceUp.x, view); | |
} | |
// restore view/projection because it was used to compute ray | |
ComputeContext(svgView.m16, svgProjection.m16, gContext.mModelSource.m16, gContext.mMode); | |
} | |
}; | |