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# Hunyuan3D-2.1 Quality Improvements
This document summarizes the quality improvements made to the Hunyuan3D-2.1 model settings to achieve better generation results.
## Changes Made
### 1. **Inference Steps**
- **Before**: 30-50 steps (default)
- **After**: 75 steps (default)
- **Impact**: More detailed and refined 3D generation
### 2. **Guidance Scale**
- **Before**: 7.5 (default)
- **After**: 9.0 (default)
- **Impact**: Better adherence to input prompts and reference images
### 3. **Octree Resolution**
- **Before**: 256 (default)
- **After**: 384 (default)
- **Impact**: Higher resolution mesh generation with more detail
### 4. **Texture Generation**
- **Before**: 8 views, 768 resolution
- **After**: 9 views, 768 resolution
- **Impact**: Better texture quality with more view angles
## Files Modified
### `gradio_app.py`
- Updated default parameters in all generation functions:
- `_gen_shape()`
- `generation_all()`
- `shape_generation()`
- `process_generation_job()`
- Updated UI slider defaults:
- Inference Steps: 30 → 75
- Octree Resolution: 256 → 384
- Guidance Scale: 5.0 → 9.0
### `demo.py`
- Updated shape generation call with improved parameters
- Updated texture generation settings:
- Max views: 6 → 9
- Resolution: 512 → 768
### `hy3dshape/minimal_demo.py`
- Updated shape generation call with improved parameters
## Quality vs Performance Trade-offs
### **Improved Quality**
- Higher inference steps (75) provide more detailed generation
- Higher guidance scale (9.0) ensures better prompt adherence
- Higher octree resolution (384) creates more detailed meshes
- More texture views (9) provide better texture coverage
### **Performance Impact**
- **Memory Usage**: Increased due to higher resolution and more steps
- **Generation Time**: ~2-3x longer due to increased inference steps
- **GPU Requirements**: Higher VRAM usage recommended
## Recommended Hardware
For optimal performance with these quality settings:
- **GPU**: NVIDIA RTX 3080 or better (12GB+ VRAM)
- **Memory**: 16GB+ system RAM
- **Storage**: SSD recommended for faster model loading
## Polycount Recommendations by Use Case
### **When Lower Polycount is Better:**
| **Use Case** | **Recommended Faces** | **Benefits** |
|--------------|----------------------|--------------|
| **Web/Real-time** | 1,000 - 5,000 | Faster rendering, smaller files |
| **Mobile VR/AR** | 5,000 - 15,000 | Better performance, battery life |
| **Desktop VR** | 15,000 - 30,000 | Smooth frame rates |
| **Product Visualization** | 30,000 - 50,000 | Good quality, reasonable performance |
| **3D Printing** | 50,000 - 100,000 | Maximum detail for physical models |
| **Film/Animation** | 100,000+ | Professional quality |
### **Updated Model Settings:**
- **Initial generation**: ~200,000 faces (very high detail)
- **Face reduction**: 15,000 faces (optimized for performance)
- **Texture generation**: 15,000 faces (optimized for performance)
- **UI default**: 15,000 faces (user-adjustable)
### **Performance Benefits:**
- **2-3x faster rendering** compared to 40,000 faces
- **5-10x smaller file sizes** (1-5MB vs 10-50MB)
- **Better compatibility** across devices and platforms
- **Lower memory usage** and faster loading times
## Usage Notes
1. **For High-End GPUs**: These settings provide maximum quality
2. **For Mid-Range GPUs**: Consider reducing steps to 50-60 if experiencing memory issues
3. **For Low-End GPUs**: May need to reduce octree resolution to 256 and steps to 30-40
4. **For Web/Mobile**: The new 15,000 face default provides optimal performance
## Reverting Changes
If you need to revert to the original settings for performance reasons, you can modify the values back to:
- `steps=30`
- `guidance_scale=7.5`
- `octree_resolution=256`
- `max_num_view=6` (for texture generation)
- `max_facenum=40000` (original high detail) |