In TNTeam, players work together to keep fires from spreading with anunlimited supply of water balloons. If fire reaches the cache at the bottom of the cavern, the fuse will light. If you let the fuse burn down to far the whole place will explode and you'll lose to the mining crew. Keep the TNT safe for 3 minutes, and you've won!
Don't let the fire reach the giant cache of TNT. Use water balloons to put out fires. If you hear the fuse burning, get down there put it out!
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In TNTeam, players work together to keep fires from spreading with your unlimited supply of water balloons. If fire reaches the cache at the bottom of the cavern, the fuse will light. If you let the fuse burn down too far the whole place will explode and you'll lose to the mining crew. Keep the TNT safe for 3 minutes, and you've won!
Use an XBOX 360 game pad, arrow keys, or WASD to control your stick of dynamite. Space bar, click, or the B and Right Trigger Gamepad buttons will throw Balloons. Keep the the fire under control!
Teed with Chrome, but may work elsewhere. Mobile browsers will load, but controls are not supported.
Our sync code was tested locally, but we were unable to deploy to Engine Yard successfully until about 2 hours before the end of the competition. Unfortunately, we've identified the memory leak, but in the spirit of the 48 hour jam.. we cannot address it. If you wait it out, things should load, and the game is quite enjoyable :)
If you read the intro text in the entry, you will realize we didn't quite finish our original idea. However, with some last minute pivots, we did create something that we find very fun :)
Use an XBOX 360 game pad, arrow keys, or WASD to control your stick of dynamite. Keep the the fire under control! Tested with Chrome, but may work elsewhere. Mobile browsers will load, but controls are not supported.
View the screencast:
This game proves that God loves us and wants us to be happy.
Thanks for building this, it looks good, particularly considering the 48 hour time limit
I did find that it was quite easy for me to get stuck bouncing in a corner, and often there were fires spawning in places that seemed impossible to reach.
The game could use some music, and maybe a few other sound effects (i.e., jumping or something). I don't have a 360 gamepad to test this with, but it's impressive that you thought through that and got it working.
It did take about 2 minutes for the vendor.js package to begin downloading for me, but reading your notes, it's clear you're already aware of that.
I love the player avatar, although the assumption I made was that I'd blow up if I touched the fire, since I'm a stick of TNT (I was surprised that fire didn't kill me).
Nice work on the pivot! This feels like it could use a lot of polish, but is far from "half done" or "incomplete". Congrats!
Great graphics and original concept. Maybe some little miners running around causing the fires would help the utility/fun.
I think the dynamite looks kind of like one side of a three sided boomerang.
Everything looks good from the videos, but even after waiting the long load time, the console read out "id! undefined" and none of my controls worked. I was getting 60fps, if that counts for anything, but I wasn't able to control anything. Out of curiousity, what was the loading bug/memory leak? Node side?
I love platformers!
I liked the character and level design. Not sure about the fire defence mechanic, but I think you can tweak that and make an exciting game out of this.
Cool pixel art and gameplay looks polished for a 48-hour hackathon! By myself I found it easy to win, however, just by remaining near the TNT and putting out fires at or near it. It would be good to have some incentive to leave that area and explore the map, while presenting more challenges yet still having the possibility of completing the objective, even if you're a one-person team.
Fun game. I've been meaning to play with phaser for a while. Physics/mechanics wise everything felt natural; No glitches experienced.
I was a bit confused what the goal was (maybe I didn't read) when I started but it gave me the same feels Keen or Supaplex used to invoke.
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Pretty cool! I would love to see this being fully realized with the miners and the rest of the mechanics. Nevertheless, great work!
I liked the screen shaking when everything blew up! Realy cute game :)
jasonmcleod
Thanks for the feedback! Theres a long list of stuff we plan to add/fix once the voting period is over, everything you mentioned was, on the todo list, but that's the nature of the 48 jam ;).
Glad you enjoyed it!