Spaces:
Running
Running
Update game.js
Browse files
game.js
CHANGED
|
@@ -12,7 +12,7 @@ const GAME_CONSTANTS = {
|
|
| 12 |
MAX_ALTITUDE: 15000,
|
| 13 |
MIN_ALTITUDE: 0,
|
| 14 |
MAX_SPEED: 800,
|
| 15 |
-
STALL_SPEED:
|
| 16 |
GRAVITY: 9.8,
|
| 17 |
MOUSE_SENSITIVITY: 0.001,
|
| 18 |
MAX_G_FORCE: 12.0,
|
|
@@ -29,14 +29,13 @@ class Fighter {
|
|
| 29 |
|
| 30 |
// 물리 μμ±
|
| 31 |
this.position = new THREE.Vector3(0, 2000, 0);
|
| 32 |
-
this.velocity = new THREE.Vector3(0, 0,
|
| 33 |
this.acceleration = new THREE.Vector3(0, 0, 0);
|
| 34 |
this.rotation = new THREE.Euler(0, 0, 0);
|
| 35 |
|
| 36 |
// λΉν μ μ΄
|
| 37 |
-
this.
|
| 38 |
-
this.
|
| 39 |
-
this.speed = 150;
|
| 40 |
this.altitude = 2000;
|
| 41 |
this.gForce = 1.0;
|
| 42 |
this.health = 100;
|
|
@@ -81,7 +80,8 @@ class Fighter {
|
|
| 81 |
altitude: null,
|
| 82 |
pullup: null,
|
| 83 |
overg: null,
|
| 84 |
-
stall: null
|
|
|
|
| 85 |
};
|
| 86 |
this.initializeWarningAudios();
|
| 87 |
}
|
|
@@ -100,8 +100,14 @@ class Fighter {
|
|
| 100 |
this.warningAudios.stall = new Audio('sounds/alert.ogg');
|
| 101 |
this.warningAudios.stall.volume = 0.75;
|
| 102 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 103 |
Object.keys(this.warningAudios).forEach(key => {
|
| 104 |
-
if (this.warningAudios[key]) {
|
| 105 |
this.warningAudios[key].addEventListener('ended', () => {
|
| 106 |
this.updateWarningAudios();
|
| 107 |
});
|
|
@@ -112,6 +118,15 @@ class Fighter {
|
|
| 112 |
}
|
| 113 |
}
|
| 114 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 115 |
updateWarningAudios() {
|
| 116 |
let currentWarning = null;
|
| 117 |
|
|
@@ -128,8 +143,9 @@ class Fighter {
|
|
| 128 |
currentWarning = 'stall';
|
| 129 |
}
|
| 130 |
|
|
|
|
| 131 |
Object.keys(this.warningAudios).forEach(key => {
|
| 132 |
-
if (key !== currentWarning && this.warningAudios[key] && !this.warningAudios[key].paused) {
|
| 133 |
this.warningAudios[key].pause();
|
| 134 |
this.warningAudios[key].currentTime = 0;
|
| 135 |
}
|
|
@@ -143,6 +159,7 @@ class Fighter {
|
|
| 143 |
}
|
| 144 |
|
| 145 |
stopAllWarningAudios() {
|
|
|
|
| 146 |
Object.values(this.warningAudios).forEach(audio => {
|
| 147 |
if (audio && !audio.paused) {
|
| 148 |
audio.pause();
|
|
@@ -215,24 +232,30 @@ class Fighter {
|
|
| 215 |
updateMouseInput(deltaX, deltaY) {
|
| 216 |
const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 2.0;
|
| 217 |
|
|
|
|
| 218 |
this.targetRoll += deltaX * sensitivity;
|
|
|
|
|
|
|
| 219 |
this.targetPitch -= deltaY * sensitivity;
|
| 220 |
|
| 221 |
-
|
| 222 |
-
const
|
|
|
|
| 223 |
|
| 224 |
this.targetPitch = Math.max(-maxPitchAngle, Math.min(maxPitchAngle, this.targetPitch));
|
| 225 |
this.targetRoll = Math.max(-maxRollAngle, Math.min(maxRollAngle, this.targetRoll));
|
| 226 |
}
|
| 227 |
|
| 228 |
updateControls(keys, deltaTime) {
|
|
|
|
| 229 |
if (keys.w) {
|
| 230 |
-
this.throttle = Math.min(1.0, this.throttle + deltaTime * 0.
|
| 231 |
}
|
| 232 |
if (keys.s) {
|
| 233 |
-
this.throttle = Math.max(0.1, this.throttle - deltaTime * 0.
|
| 234 |
}
|
| 235 |
|
|
|
|
| 236 |
if (keys.a) {
|
| 237 |
this.targetYaw -= deltaTime * 0.8;
|
| 238 |
}
|
|
@@ -244,48 +267,81 @@ class Fighter {
|
|
| 244 |
updatePhysics(deltaTime) {
|
| 245 |
if (!this.mesh) return;
|
| 246 |
|
|
|
|
| 247 |
const rotationSpeed = deltaTime * 3.0;
|
| 248 |
this.rotation.x = THREE.MathUtils.lerp(this.rotation.x, this.targetPitch, rotationSpeed);
|
| 249 |
this.rotation.z = THREE.MathUtils.lerp(this.rotation.z, this.targetRoll, rotationSpeed);
|
| 250 |
|
|
|
|
| 251 |
let bankTurnRate = 0;
|
| 252 |
if (Math.abs(this.rotation.z) > 0.1) {
|
| 253 |
const bankAngle = this.rotation.z;
|
| 254 |
-
|
|
|
|
| 255 |
this.targetYaw += bankTurnRate;
|
| 256 |
}
|
| 257 |
|
|
|
|
| 258 |
this.rotation.y = THREE.MathUtils.lerp(this.rotation.y, this.targetYaw, rotationSpeed);
|
| 259 |
|
| 260 |
-
|
| 261 |
-
const
|
|
|
|
| 262 |
let targetSpeed = minSpeed + (maxSpeed - minSpeed) * this.throttle;
|
| 263 |
|
| 264 |
-
|
| 265 |
-
|
| 266 |
-
|
| 267 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
| 268 |
}
|
| 269 |
|
| 270 |
-
|
|
|
|
| 271 |
|
| 272 |
-
|
|
|
|
|
|
|
| 273 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 274 |
const noseDirection = new THREE.Vector3(0, 0, 1);
|
| 275 |
noseDirection.applyEuler(this.rotation);
|
| 276 |
this.velocity = noseDirection.multiplyScalar(this.speed);
|
| 277 |
|
| 278 |
-
|
|
|
|
| 279 |
this.velocity.y -= gravityEffect;
|
| 280 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 281 |
this.position.add(this.velocity.clone().multiplyScalar(deltaTime));
|
| 282 |
|
|
|
|
| 283 |
if (this.position.y <= GAME_CONSTANTS.MIN_ALTITUDE) {
|
| 284 |
this.position.y = GAME_CONSTANTS.MIN_ALTITUDE;
|
| 285 |
this.health = 0;
|
| 286 |
return;
|
| 287 |
}
|
| 288 |
|
|
|
|
| 289 |
if (this.position.y > GAME_CONSTANTS.MAX_ALTITUDE) {
|
| 290 |
this.position.y = GAME_CONSTANTS.MAX_ALTITUDE;
|
| 291 |
this.altitudeWarning = true;
|
|
@@ -294,32 +350,44 @@ class Fighter {
|
|
| 294 |
this.altitudeWarning = false;
|
| 295 |
}
|
| 296 |
|
|
|
|
| 297 |
const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2;
|
| 298 |
if (this.position.x > mapLimit) this.position.x = -mapLimit;
|
| 299 |
if (this.position.x < -mapLimit) this.position.x = mapLimit;
|
| 300 |
if (this.position.z > mapLimit) this.position.z = -mapLimit;
|
| 301 |
if (this.position.z < -mapLimit) this.position.z = mapLimit;
|
| 302 |
|
|
|
|
| 303 |
this.mesh.position.copy(this.position);
|
| 304 |
this.mesh.rotation.x = this.rotation.x;
|
| 305 |
this.mesh.rotation.y = this.rotation.y + 3 * Math.PI / 2;
|
| 306 |
this.mesh.rotation.z = this.rotation.z;
|
| 307 |
|
|
|
|
| 308 |
this.warningBlinkTimer += deltaTime;
|
| 309 |
if (this.warningBlinkTimer >= 1.0) {
|
| 310 |
this.warningBlinkTimer = 0;
|
| 311 |
this.warningBlinkState = !this.warningBlinkState;
|
| 312 |
}
|
| 313 |
|
|
|
|
| 314 |
this.altitude = this.position.y;
|
| 315 |
|
|
|
|
| 316 |
const turnRate = Math.abs(bankTurnRate) * 100;
|
| 317 |
const pitchRate = Math.abs(this.rotation.x - this.targetPitch) * 10;
|
| 318 |
this.gForce = 1.0 + turnRate + pitchRate + (Math.abs(this.rotation.z) * 3);
|
| 319 |
|
|
|
|
| 320 |
this.overG = this.gForce > this.maxGForce;
|
| 321 |
|
|
|
|
| 322 |
this.updateWarningAudios();
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 323 |
}
|
| 324 |
|
| 325 |
shoot(scene) {
|
|
@@ -821,6 +889,9 @@ class Game {
|
|
| 821 |
this.isStarted = true;
|
| 822 |
this.startGameTimer();
|
| 823 |
|
|
|
|
|
|
|
|
|
|
| 824 |
console.log('κ²μ μμ!');
|
| 825 |
}
|
| 826 |
|
|
@@ -936,6 +1007,7 @@ class Game {
|
|
| 936 |
|
| 937 |
if (this.fighter.stallWarning) {
|
| 938 |
warningText += 'STALL WARNING\n';
|
|
|
|
| 939 |
}
|
| 940 |
|
| 941 |
if (this.fighter.overG) {
|
|
|
|
| 12 |
MAX_ALTITUDE: 15000,
|
| 13 |
MIN_ALTITUDE: 0,
|
| 14 |
MAX_SPEED: 800,
|
| 15 |
+
STALL_SPEED: 300, // 300kt μ΄νμμ μ€ν¨ μν
|
| 16 |
GRAVITY: 9.8,
|
| 17 |
MOUSE_SENSITIVITY: 0.001,
|
| 18 |
MAX_G_FORCE: 12.0,
|
|
|
|
| 29 |
|
| 30 |
// 물리 μμ±
|
| 31 |
this.position = new THREE.Vector3(0, 2000, 0);
|
| 32 |
+
this.velocity = new THREE.Vector3(0, 0, 350); // μ΄κΈ° μλ 350kt
|
| 33 |
this.acceleration = new THREE.Vector3(0, 0, 0);
|
| 34 |
this.rotation = new THREE.Euler(0, 0, 0);
|
| 35 |
|
| 36 |
// λΉν μ μ΄
|
| 37 |
+
this.throttle = 0.6; // μ΄κΈ° μ€λ‘ν 60%
|
| 38 |
+
this.speed = 350; // μ΄κΈ° μλ 350kt
|
|
|
|
| 39 |
this.altitude = 2000;
|
| 40 |
this.gForce = 1.0;
|
| 41 |
this.health = 100;
|
|
|
|
| 80 |
altitude: null,
|
| 81 |
pullup: null,
|
| 82 |
overg: null,
|
| 83 |
+
stall: null,
|
| 84 |
+
normal: null // μμ§ μ리 μΆκ°
|
| 85 |
};
|
| 86 |
this.initializeWarningAudios();
|
| 87 |
}
|
|
|
|
| 100 |
this.warningAudios.stall = new Audio('sounds/alert.ogg');
|
| 101 |
this.warningAudios.stall.volume = 0.75;
|
| 102 |
|
| 103 |
+
// μμ§ μ리 μ€μ
|
| 104 |
+
this.warningAudios.normal = new Audio('sounds/normal.ogg');
|
| 105 |
+
this.warningAudios.normal.volume = 0.5;
|
| 106 |
+
this.warningAudios.normal.loop = true; // μμ§ μ리λ κ³μ λ°λ³΅
|
| 107 |
+
|
| 108 |
+
// κ²½κ³ μμλ§ ended μ΄λ²€νΈ 리μ€λ μΆκ° (μμ§ μ리 μ μΈ)
|
| 109 |
Object.keys(this.warningAudios).forEach(key => {
|
| 110 |
+
if (key !== 'normal' && this.warningAudios[key]) {
|
| 111 |
this.warningAudios[key].addEventListener('ended', () => {
|
| 112 |
this.updateWarningAudios();
|
| 113 |
});
|
|
|
|
| 118 |
}
|
| 119 |
}
|
| 120 |
|
| 121 |
+
startEngineSound() {
|
| 122 |
+
// μμ§ μ리 μμ
|
| 123 |
+
if (this.warningAudios.normal) {
|
| 124 |
+
this.warningAudios.normal.play().catch(e => {
|
| 125 |
+
console.log('Engine sound failed to start:', e);
|
| 126 |
+
});
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
updateWarningAudios() {
|
| 131 |
let currentWarning = null;
|
| 132 |
|
|
|
|
| 143 |
currentWarning = 'stall';
|
| 144 |
}
|
| 145 |
|
| 146 |
+
// κ²½κ³ μλ§ κ΄λ¦¬ (μμ§ μ리λ μ μΈ)
|
| 147 |
Object.keys(this.warningAudios).forEach(key => {
|
| 148 |
+
if (key !== 'normal' && key !== currentWarning && this.warningAudios[key] && !this.warningAudios[key].paused) {
|
| 149 |
this.warningAudios[key].pause();
|
| 150 |
this.warningAudios[key].currentTime = 0;
|
| 151 |
}
|
|
|
|
| 159 |
}
|
| 160 |
|
| 161 |
stopAllWarningAudios() {
|
| 162 |
+
// λͺ¨λ μ€λμ€ μ μ§ (μμ§ μ리 ν¬ν¨)
|
| 163 |
Object.values(this.warningAudios).forEach(audio => {
|
| 164 |
if (audio && !audio.paused) {
|
| 165 |
audio.pause();
|
|
|
|
| 232 |
updateMouseInput(deltaX, deltaY) {
|
| 233 |
const sensitivity = GAME_CONSTANTS.MOUSE_SENSITIVITY * 2.0;
|
| 234 |
|
| 235 |
+
// λ§μ°μ€ XμΆ: μμ λ‘€(λ κ° κΈ°μΈμ΄κΈ°)λ§ μ‘°μ
|
| 236 |
this.targetRoll += deltaX * sensitivity;
|
| 237 |
+
|
| 238 |
+
// λ§μ°μ€ YμΆ: νΌμΉ(κΈ°μ μν)
|
| 239 |
this.targetPitch -= deltaY * sensitivity;
|
| 240 |
|
| 241 |
+
// κ°λ μ ν
|
| 242 |
+
const maxPitchAngle = Math.PI / 3; // 60λ
|
| 243 |
+
const maxRollAngle = Math.PI; // 180λ
|
| 244 |
|
| 245 |
this.targetPitch = Math.max(-maxPitchAngle, Math.min(maxPitchAngle, this.targetPitch));
|
| 246 |
this.targetRoll = Math.max(-maxRollAngle, Math.min(maxRollAngle, this.targetRoll));
|
| 247 |
}
|
| 248 |
|
| 249 |
updateControls(keys, deltaTime) {
|
| 250 |
+
// W/S: μ€λ‘νλ§ μ μ΄ (κ°μ/κ°μ)
|
| 251 |
if (keys.w) {
|
| 252 |
+
this.throttle = Math.min(1.0, this.throttle + deltaTime * 0.5); // μ²μ²ν κ°μ
|
| 253 |
}
|
| 254 |
if (keys.s) {
|
| 255 |
+
this.throttle = Math.max(0.1, this.throttle - deltaTime * 0.5); // μ²μ²ν κ°μ
|
| 256 |
}
|
| 257 |
|
| 258 |
+
// A/D: λ¬λ μ μ΄ (μ νμ )
|
| 259 |
if (keys.a) {
|
| 260 |
this.targetYaw -= deltaTime * 0.8;
|
| 261 |
}
|
|
|
|
| 267 |
updatePhysics(deltaTime) {
|
| 268 |
if (!this.mesh) return;
|
| 269 |
|
| 270 |
+
// λΆλλ¬μ΄ νμ 보κ°
|
| 271 |
const rotationSpeed = deltaTime * 3.0;
|
| 272 |
this.rotation.x = THREE.MathUtils.lerp(this.rotation.x, this.targetPitch, rotationSpeed);
|
| 273 |
this.rotation.z = THREE.MathUtils.lerp(this.rotation.z, this.targetRoll, rotationSpeed);
|
| 274 |
|
| 275 |
+
// νμ€μ μΈ λΉν 물리: λ‘€μ λ°λ₯Έ μμ°μ€λ¬μ΄ μ ν
|
| 276 |
let bankTurnRate = 0;
|
| 277 |
if (Math.abs(this.rotation.z) > 0.1) {
|
| 278 |
const bankAngle = this.rotation.z;
|
| 279 |
+
// λ κ°κ° κΈ°μΈμ΄μ§ λλ§ μ ν (νμ€μ μΈ λΉν)
|
| 280 |
+
bankTurnRate = Math.sin(bankAngle) * deltaTime * 0.5; // μ νμ¨ κ°μ
|
| 281 |
this.targetYaw += bankTurnRate;
|
| 282 |
}
|
| 283 |
|
| 284 |
+
// μ νμ μ μ©
|
| 285 |
this.rotation.y = THREE.MathUtils.lerp(this.rotation.y, this.targetYaw, rotationSpeed);
|
| 286 |
|
| 287 |
+
// νμ€μ μΈ μλ κ³μ°
|
| 288 |
+
const minSpeed = 150; // μ΅μ μλ 150kt
|
| 289 |
+
const maxSpeed = 600; // μ΅λ μλ 600kt
|
| 290 |
let targetSpeed = minSpeed + (maxSpeed - minSpeed) * this.throttle;
|
| 291 |
|
| 292 |
+
// νΌμΉ κ°λμ λ°λ₯Έ μλ λ³ν (μμΉμ κ°μ, νκ°μ κ°μ)
|
| 293 |
+
const pitchAngle = this.rotation.x;
|
| 294 |
+
if (pitchAngle < -0.1) { // κΈ°μκ° μλ‘ (μμΉ)
|
| 295 |
+
const climbFactor = Math.abs(pitchAngle) / (Math.PI / 3);
|
| 296 |
+
targetSpeed *= (1 - climbFactor * 0.3); // μ΅λ 30% κ°μ
|
| 297 |
+
} else if (pitchAngle > 0.1) { // κΈ°μκ° μλλ‘ (νκ°)
|
| 298 |
+
const diveFactor = pitchAngle / (Math.PI / 3);
|
| 299 |
+
targetSpeed *= (1 + diveFactor * 0.2); // μ΅λ 20% κ°μ
|
| 300 |
}
|
| 301 |
|
| 302 |
+
// μλ λ³νλ₯Ό μ²μ²ν μ μ©
|
| 303 |
+
this.speed = THREE.MathUtils.lerp(this.speed, targetSpeed, deltaTime * 0.5);
|
| 304 |
|
| 305 |
+
// μ€ν¨ κ²½κ³ : 300kt μ΄νμμ μ€ν¨ μν
|
| 306 |
+
const speedKnots = this.speed * 1.94384; // m/s to knots
|
| 307 |
+
this.stallWarning = speedKnots < GAME_CONSTANTS.STALL_SPEED;
|
| 308 |
|
| 309 |
+
// μ€ν¨ μνμμμ 물리 ν¨κ³Ό
|
| 310 |
+
if (this.stallWarning) {
|
| 311 |
+
// κΈ°μκ° μλλ‘ λ¨μ΄μ§
|
| 312 |
+
this.targetPitch += deltaTime * 0.5;
|
| 313 |
+
// μ‘°μ’
μ± κ°μ
|
| 314 |
+
this.rotation.x += (Math.random() - 0.5) * deltaTime * 0.2;
|
| 315 |
+
this.rotation.z += (Math.random() - 0.5) * deltaTime * 0.2;
|
| 316 |
+
}
|
| 317 |
+
|
| 318 |
+
// μλ λ²‘ν° κ³μ°
|
| 319 |
const noseDirection = new THREE.Vector3(0, 0, 1);
|
| 320 |
noseDirection.applyEuler(this.rotation);
|
| 321 |
this.velocity = noseDirection.multiplyScalar(this.speed);
|
| 322 |
|
| 323 |
+
// νμ€μ μΈ μ€λ ₯ ν¨κ³Ό
|
| 324 |
+
const gravityEffect = GAME_CONSTANTS.GRAVITY * deltaTime * 0.15;
|
| 325 |
this.velocity.y -= gravityEffect;
|
| 326 |
|
| 327 |
+
// μλ ₯ ν¨κ³Ό (μλμ λΉλ‘)
|
| 328 |
+
if (!this.stallWarning) {
|
| 329 |
+
const liftFactor = (this.speed / maxSpeed) * 0.8;
|
| 330 |
+
const lift = gravityEffect * liftFactor;
|
| 331 |
+
this.velocity.y += lift;
|
| 332 |
+
}
|
| 333 |
+
|
| 334 |
+
// μμΉ μ
λ°μ΄νΈ
|
| 335 |
this.position.add(this.velocity.clone().multiplyScalar(deltaTime));
|
| 336 |
|
| 337 |
+
// μ§λ©΄ μΆ©λ
|
| 338 |
if (this.position.y <= GAME_CONSTANTS.MIN_ALTITUDE) {
|
| 339 |
this.position.y = GAME_CONSTANTS.MIN_ALTITUDE;
|
| 340 |
this.health = 0;
|
| 341 |
return;
|
| 342 |
}
|
| 343 |
|
| 344 |
+
// μ΅λ κ³ λ μ ν
|
| 345 |
if (this.position.y > GAME_CONSTANTS.MAX_ALTITUDE) {
|
| 346 |
this.position.y = GAME_CONSTANTS.MAX_ALTITUDE;
|
| 347 |
this.altitudeWarning = true;
|
|
|
|
| 350 |
this.altitudeWarning = false;
|
| 351 |
}
|
| 352 |
|
| 353 |
+
// λ§΅ κ²½κ³ μ²λ¦¬
|
| 354 |
const mapLimit = GAME_CONSTANTS.MAP_SIZE / 2;
|
| 355 |
if (this.position.x > mapLimit) this.position.x = -mapLimit;
|
| 356 |
if (this.position.x < -mapLimit) this.position.x = mapLimit;
|
| 357 |
if (this.position.z > mapLimit) this.position.z = -mapLimit;
|
| 358 |
if (this.position.z < -mapLimit) this.position.z = mapLimit;
|
| 359 |
|
| 360 |
+
// λ©μ μμΉ λ° νμ μ
λ°μ΄νΈ
|
| 361 |
this.mesh.position.copy(this.position);
|
| 362 |
this.mesh.rotation.x = this.rotation.x;
|
| 363 |
this.mesh.rotation.y = this.rotation.y + 3 * Math.PI / 2;
|
| 364 |
this.mesh.rotation.z = this.rotation.z;
|
| 365 |
|
| 366 |
+
// κ²½κ³ κΉλΉ‘μ νμ΄λ¨Έ
|
| 367 |
this.warningBlinkTimer += deltaTime;
|
| 368 |
if (this.warningBlinkTimer >= 1.0) {
|
| 369 |
this.warningBlinkTimer = 0;
|
| 370 |
this.warningBlinkState = !this.warningBlinkState;
|
| 371 |
}
|
| 372 |
|
| 373 |
+
// κ³ λ λ° G-Force κ³μ°
|
| 374 |
this.altitude = this.position.y;
|
| 375 |
|
| 376 |
+
// G-Force κ³μ°
|
| 377 |
const turnRate = Math.abs(bankTurnRate) * 100;
|
| 378 |
const pitchRate = Math.abs(this.rotation.x - this.targetPitch) * 10;
|
| 379 |
this.gForce = 1.0 + turnRate + pitchRate + (Math.abs(this.rotation.z) * 3);
|
| 380 |
|
| 381 |
+
// Over-G 체ν¬
|
| 382 |
this.overG = this.gForce > this.maxGForce;
|
| 383 |
|
| 384 |
+
// κ²½κ³ μ μ
λ°μ΄νΈ (μμ§ μ리λ κ³μ μ μ§)
|
| 385 |
this.updateWarningAudios();
|
| 386 |
+
|
| 387 |
+
// μμ§ μ리 λ³Όλ₯¨μ μ€λ‘νμ μ°λ
|
| 388 |
+
if (this.warningAudios.normal && !this.warningAudios.normal.paused) {
|
| 389 |
+
this.warningAudios.normal.volume = 0.3 + this.throttle * 0.4; // 0.3~0.7
|
| 390 |
+
}
|
| 391 |
}
|
| 392 |
|
| 393 |
shoot(scene) {
|
|
|
|
| 889 |
this.isStarted = true;
|
| 890 |
this.startGameTimer();
|
| 891 |
|
| 892 |
+
// μμ§ μ리 μμ
|
| 893 |
+
this.fighter.startEngineSound();
|
| 894 |
+
|
| 895 |
console.log('κ²μ μμ!');
|
| 896 |
}
|
| 897 |
|
|
|
|
| 1007 |
|
| 1008 |
if (this.fighter.stallWarning) {
|
| 1009 |
warningText += 'STALL WARNING\n';
|
| 1010 |
+
warningText += '<span style="font-size: 16px;">INCREASE THROTTLE</span>\n';
|
| 1011 |
}
|
| 1012 |
|
| 1013 |
if (this.fighter.overG) {
|