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Update index.html
Browse files- index.html +262 -211
index.html
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<!DOCTYPE html>
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<html lang="
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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}
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body {
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min-height: 100vh;
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display: flex;
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align-items: center;
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background: rgba(255, 255, 255, 0.95);
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border-radius: 20px;
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padding: 40px;
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box-shadow: 0 15px 35px rgba(0, 0, 0, 0.2);
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width: 400px;
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}
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.form-group {
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margin-bottom: 20px;
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}
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h2 {
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text-align: center;
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color: #333;
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margin-bottom: 30px;
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}
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padding: 12px;
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border: 2px solid #ddd;
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border-radius: 8px;
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outline: none;
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}
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}
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button {
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padding: 12px;
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background: #6b5b95;
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color: white;
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border: none;
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border-radius: 8px;
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font-size: 16px;
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cursor: pointer;
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}
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button:hover {
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background:
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.switch-form {
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text-align: center;
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margin-top: 20px;
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}
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}
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}
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.alert-success {
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background: #d4edda;
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color: #155724;
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border: 1px solid #c3e6cb;
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}
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border: 1px solid #f5c6cb;
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}
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color: #
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margin-top: 5px;
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}
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text-align: center;
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margin-top: 10px;
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}
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.loading::after {
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content: "...";
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animation: dots 1s steps(5, end) infinite;
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}
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@keyframes dots {
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0%, 20% { content: "."; }
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40% { content: ".."; }
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60%, 100% { content: "..."; }
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}
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</style>
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</head>
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<body>
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<div class="
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</div>
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<button type="submit">Login</button>
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<div class="loading" id="loginLoading">Processing</div>
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</form>
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<div class="switch-form">
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Don't have an account? <a href="#" onclick="toggleForms()">Register</a>
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</div>
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</div>
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<div id="registerForm" style="display: none;">
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<h2>Register</h2>
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<div class="alert alert-success" id="registerSuccess"></div>
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<div class="alert alert-error" id="registerError"></div>
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<form onsubmit="handleRegister(event)">
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<div class="form-group">
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<input type="email" id="registerEmail" placeholder="Email" required>
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</div>
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<div class="form-group">
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<input type="password" id="registerPassword" placeholder="Password" required>
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<div class="password-requirements">
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Password must be at least 8 characters long and contain letters and numbers
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</div>
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</div>
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<div class="form-group">
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<input type="password" id="confirmPassword" placeholder="Confirm Password" required>
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</div>
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<button type="submit">Register</button>
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<div class="loading" id="registerLoading">Processing</div>
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</form>
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<div class="switch-form">
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Already have an account? <a href="#" onclick="toggleForms()">Login</a>
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</div>
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</div>
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</div>
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<script>
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}
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// Clear all alerts and forms
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clearAlerts();
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document.querySelectorAll('form').forEach(form => form.reset());
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}
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}
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function
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}
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}
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}
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}
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clearAlerts();
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error.textContent = 'Invalid email or password';
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error.style.display = 'block';
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}
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}
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</script>
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</body>
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</html>
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<!DOCTYPE html>
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<html lang="ko">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>네온 벽돌깨기 게임</title>
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<style>
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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display: flex;
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flex-direction: column;
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align-items: center;
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min-height: 100vh;
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background: #111;
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font-family: 'Noto Sans KR', sans-serif;
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color: #fff;
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}
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canvas {
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background: rgba(0,0,0,0.8);
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border-radius: 8px;
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box-shadow: 0 0 20px rgba(0,255,255,0.3);
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margin: 20px 0;
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}
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.controls {
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display: flex;
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gap: 15px;
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margin-bottom: 20px;
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}
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button {
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padding: 12px 24px;
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font-size: 16px;
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border: none;
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border-radius: 5px;
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cursor: pointer;
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background: transparent;
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color: #fff;
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border: 2px solid #0ff;
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box-shadow: 0 0 10px #0ff;
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text-shadow: 0 0 5px #0ff;
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transition: all 0.3s;
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}
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button:hover {
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background: rgba(0,255,255,0.2);
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box-shadow: 0 0 20px #0ff;
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}
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.score {
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font-size: 24px;
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margin-bottom: 15px;
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color: #0ff;
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text-shadow: 0 0 10px #0ff;
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}
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.speed-control {
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margin: 15px 0;
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display: flex;
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align-items: center;
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gap: 10px;
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}
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.speed-control label {
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color: #0ff;
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text-shadow: 0 0 5px #0ff;
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}
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input[type="range"] {
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width: 200px;
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accent-color: #0ff;
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}
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.speed-value {
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color: #0ff;
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min-width: 30px;
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text-align: center;
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}
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</style>
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</head>
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<body>
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<div class="score">점수: <span id="score">0</span></div>
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<canvas id="gameCanvas" width="480" height="320"></canvas>
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<div class="speed-control">
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<label>속도 조절:</label>
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<input type="range" id="speedControl" min="1" max="10" value="3">
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<span class="speed-value" id="speedValue">3</span>
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</div>
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<div class="controls">
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<button id="startBtn">시작하기</button>
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<button id="resetBtn">다시하기</button>
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</div>
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<script>
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const canvas = document.getElementById("gameCanvas");
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const ctx = canvas.getContext("2d");
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const startBtn = document.getElementById("startBtn");
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const resetBtn = document.getElementById("resetBtn");
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const scoreElement = document.getElementById("score");
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const speedControl = document.getElementById("speedControl");
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const speedValue = document.getElementById("speedValue");
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let score = 0;
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let gameRunning = false;
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let baseSpeed = 3;
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const colors = [
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'#ff0000', '#00ff00', '#0000ff', '#ff00ff', '#ffff00', '#00ffff'
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];
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const ball = {
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x: canvas.width / 2,
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y: canvas.height - 30,
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dx: baseSpeed,
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dy: -baseSpeed,
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radius: 7,
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color: '#fff'
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};
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const paddle = {
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width: 75,
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height: 10,
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x: (canvas.width - 75) / 2,
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color: '#0ff'
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};
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const brickRowCount = 5;
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const brickColumnCount = 8;
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const brickWidth = 50;
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const brickHeight = 20;
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const brickPadding = 10;
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const brickOffsetTop = 30;
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const brickOffsetLeft = 25;
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const bricks = [];
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for(let c=0; c<brickColumnCount; c++) {
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bricks[c] = [];
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for(let r=0; r<brickRowCount; r++) {
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bricks[c][r] = {
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x: 0,
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y: 0,
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status: 1,
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color: colors[Math.floor(Math.random() * colors.length)]
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};
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}
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}
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let rightPressed = false;
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let leftPressed = false;
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function drawBall() {
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ctx.beginPath();
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ctx.arc(ball.x, ball.y, ball.radius, 0, Math.PI*2);
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ctx.fillStyle = ball.color;
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ctx.fill();
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ctx.shadowBlur = 15;
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ctx.shadowColor = ball.color;
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ctx.closePath();
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}
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function drawPaddle() {
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ctx.beginPath();
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ctx.rect(paddle.x, canvas.height-paddle.height, paddle.width, paddle.height);
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ctx.fillStyle = paddle.color;
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ctx.fill();
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ctx.shadowBlur = 15;
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ctx.shadowColor = paddle.color;
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ctx.closePath();
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}
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function drawBricks() {
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178 |
+
for(let c=0; c<brickColumnCount; c++) {
|
179 |
+
for(let r=0; r<brickRowCount; r++) {
|
180 |
+
if(bricks[c][r].status === 1) {
|
181 |
+
const brickX = (c*(brickWidth+brickPadding))+brickOffsetLeft;
|
182 |
+
const brickY = (r*(brickHeight+brickPadding))+brickOffsetTop;
|
183 |
+
bricks[c][r].x = brickX;
|
184 |
+
bricks[c][r].y = brickY;
|
185 |
+
ctx.beginPath();
|
186 |
+
ctx.rect(brickX, brickY, brickWidth, brickHeight);
|
187 |
+
ctx.fillStyle = bricks[c][r].color;
|
188 |
+
ctx.fill();
|
189 |
+
ctx.shadowBlur = 15;
|
190 |
+
ctx.shadowColor = bricks[c][r].color;
|
191 |
+
ctx.closePath();
|
192 |
+
}
|
193 |
+
}
|
194 |
}
|
195 |
+
}
|
196 |
|
197 |
+
function updateSpeed() {
|
198 |
+
const newSpeed = parseInt(speedControl.value);
|
199 |
+
speedValue.textContent = newSpeed;
|
200 |
+
const speedMultiplier = newSpeed / baseSpeed;
|
201 |
+
ball.dx = Math.sign(ball.dx) * Math.abs(baseSpeed * speedMultiplier);
|
202 |
+
ball.dy = Math.sign(ball.dy) * Math.abs(baseSpeed * speedMultiplier);
|
203 |
+
}
|
204 |
|
205 |
+
speedControl.addEventListener('input', updateSpeed);
|
206 |
+
|
207 |
+
function collisionDetection() {
|
208 |
+
for(let c=0; c<brickColumnCount; c++) {
|
209 |
+
for(let r=0; r<brickRowCount; r++) {
|
210 |
+
const b = bricks[c][r];
|
211 |
+
if(b.status === 1) {
|
212 |
+
if(ball.x > b.x && ball.x < b.x+brickWidth && ball.y > b.y && ball.y < b.y+brickHeight) {
|
213 |
+
ball.dy = -ball.dy;
|
214 |
+
b.status = 0;
|
215 |
+
ball.color = b.color;
|
216 |
+
score++;
|
217 |
+
scoreElement.textContent = score;
|
218 |
+
if(score === brickRowCount*brickColumnCount) {
|
219 |
+
alert("축하합니다! 승리하셨습니다!");
|
220 |
+
gameRunning = false;
|
221 |
+
}
|
222 |
+
}
|
223 |
+
}
|
224 |
+
}
|
225 |
}
|
226 |
+
}
|
227 |
|
228 |
+
function draw() {
|
229 |
+
if (!gameRunning) return;
|
230 |
|
231 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
232 |
+
ctx.shadowBlur = 0;
|
233 |
+
drawBricks();
|
234 |
+
drawBall();
|
235 |
+
drawPaddle();
|
236 |
+
collisionDetection();
|
237 |
|
238 |
+
if(ball.x + ball.dx > canvas.width-ball.radius || ball.x + ball.dx < ball.radius) {
|
239 |
+
ball.dx = -ball.dx;
|
240 |
+
}
|
241 |
+
if(ball.y + ball.dy < ball.radius) {
|
242 |
+
ball.dy = -ball.dy;
|
243 |
+
} else if(ball.y + ball.dy > canvas.height-ball.radius) {
|
244 |
+
if(ball.x > paddle.x && ball.x < paddle.x + paddle.width) {
|
245 |
+
ball.dy = -ball.dy;
|
246 |
+
} else {
|
247 |
+
alert("게임 오버");
|
248 |
+
gameRunning = false;
|
249 |
+
return;
|
250 |
+
}
|
251 |
+
}
|
252 |
|
253 |
+
if(rightPressed && paddle.x < canvas.width-paddle.width) {
|
254 |
+
paddle.x += 7;
|
255 |
+
}
|
256 |
+
else if(leftPressed && paddle.x > 0) {
|
257 |
+
paddle.x -= 7;
|
258 |
+
}
|
259 |
|
260 |
+
ball.x += ball.dx;
|
261 |
+
ball.y += ball.dy;
|
|
|
262 |
|
263 |
+
requestAnimationFrame(draw);
|
264 |
+
}
|
|
|
265 |
|
266 |
+
function keyDownHandler(e) {
|
267 |
+
if(e.key === "Right" || e.key === "ArrowRight") {
|
268 |
+
rightPressed = true;
|
269 |
+
}
|
270 |
+
else if(e.key === "Left" || e.key === "ArrowLeft") {
|
271 |
+
leftPressed = true;
|
272 |
+
}
|
273 |
+
}
|
274 |
|
275 |
+
function keyUpHandler(e) {
|
276 |
+
if(e.key === "Right" || e.key === "ArrowRight") {
|
277 |
+
rightPressed = false;
|
278 |
+
}
|
279 |
+
else if(e.key === "Left" || e.key === "ArrowLeft") {
|
280 |
+
leftPressed = false;
|
281 |
+
}
|
282 |
+
}
|
283 |
|
284 |
+
function mouseMoveHandler(e) {
|
285 |
+
const relativeX = e.clientX - canvas.offsetLeft;
|
286 |
+
if(relativeX > 0 && relativeX < canvas.width) {
|
287 |
+
paddle.x = relativeX - paddle.width/2;
|
288 |
+
}
|
289 |
+
}
|
290 |
|
291 |
+
function resetGame() {
|
292 |
+
score = 0;
|
293 |
+
scoreElement.textContent = score;
|
294 |
+
ball.x = canvas.width / 2;
|
295 |
+
ball.y = canvas.height - 30;
|
296 |
+
updateSpeed();
|
297 |
+
ball.color = '#fff';
|
298 |
+
paddle.x = (canvas.width - paddle.width) / 2;
|
299 |
+
|
300 |
+
for(let c=0; c<brickColumnCount; c++) {
|
301 |
+
for(let r=0; r<brickRowCount; r++) {
|
302 |
+
bricks[c][r].status = 1;
|
303 |
+
bricks[c][r].color = colors[Math.floor(Math.random() * colors.length)];
|
304 |
+
}
|
305 |
+
}
|
306 |
+
|
307 |
+
if (!gameRunning) {
|
308 |
+
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
309 |
+
drawBricks();
|
310 |
+
drawBall();
|
311 |
+
drawPaddle();
|
312 |
+
}
|
313 |
+
}
|
314 |
|
315 |
+
document.addEventListener("keydown", keyDownHandler, false);
|
316 |
+
document.addEventListener("keyup", keyUpHandler, false);
|
317 |
+
document.addEventListener("mousemove", mouseMoveHandler, false);
|
318 |
|
319 |
+
startBtn.addEventListener("click", () => {
|
320 |
+
if (!gameRunning) {
|
321 |
+
gameRunning = true;
|
322 |
+
draw();
|
|
|
|
|
323 |
}
|
324 |
+
});
|
325 |
+
|
326 |
+
resetBtn.addEventListener("click", () => {
|
327 |
+
gameRunning = false;
|
328 |
+
resetGame();
|
329 |
+
});
|
330 |
+
|
331 |
+
resetGame();
|
332 |
</script>
|
333 |
</body>
|
334 |
</html>
|