Update index.html
Browse files- index.html +328 -19
index.html
CHANGED
@@ -1,19 +1,328 @@
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<html>
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1 |
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Memory Match Game</title>
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<style>
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:root {
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9 |
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--card-width: 120px;
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--card-height: 150px;
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--primary-color: #2c3e50;
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--secondary-color: #3498db;
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}
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* {
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box-sizing: border-box;
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margin: 0;
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padding: 0;
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}
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body {
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min-height: 100vh;
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background: linear-gradient(135deg, #1a2a6c, #b21f1f, #fdbb2d);
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font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
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display: flex;
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flex-direction: column;
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align-items: center;
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color: white;
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}
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.game-container {
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margin-top: 2rem;
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text-align: center;
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}
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.controls {
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margin: 1rem 0;
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display: flex;
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gap: 1rem;
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justify-content: center;
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align-items: center;
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}
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.btn {
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padding: 0.5rem 1rem;
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border: none;
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border-radius: 5px;
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background: rgba(255, 255, 255, 0.2);
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color: white;
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cursor: pointer;
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transition: all 0.3s ease;
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}
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.btn:hover {
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background: rgba(255, 255, 255, 0.3);
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}
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.stats {
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display: flex;
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gap: 2rem;
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margin: 1rem;
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font-size: 1.2rem;
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}
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.board {
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display: grid;
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gap: 10px;
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padding: 20px;
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perspective: 1000px;
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}
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.card {
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width: var(--card-width);
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height: var(--card-height);
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position: relative;
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transform-style: preserve-3d;
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transition: transform 0.6s cubic-bezier(0.175, 0.885, 0.32, 1.275);
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cursor: pointer;
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}
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.card.flipped {
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transform: rotateY(180deg);
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83 |
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}
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.card.matched {
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transform: rotateY(180deg) scale(0.95);
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opacity: 0.8;
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}
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.card-face {
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position: absolute;
|
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width: 100%;
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height: 100%;
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backface-visibility: hidden;
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border-radius: 10px;
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display: flex;
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align-items: center;
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justify-content: center;
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font-size: 2rem;
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box-shadow: 0 4px 8px rgba(0,0,0,0.1);
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}
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.card-front {
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background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
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transform: rotateY(180deg);
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}
|
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+
|
108 |
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.card-back {
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background: linear-gradient(135deg, #2c3e50 0%, #3498db 100%);
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110 |
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}
|
111 |
+
|
112 |
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.modal {
|
113 |
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position: fixed;
|
114 |
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top: 50%;
|
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left: 50%;
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116 |
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transform: translate(-50%, -50%);
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117 |
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background: rgba(0, 0, 0, 0.9);
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padding: 2rem;
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border-radius: 10px;
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text-align: center;
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display: none;
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}
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+
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124 |
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@keyframes match {
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0%, 100% { transform: rotateY(180deg) scale(1); }
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126 |
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50% { transform: rotateY(180deg) scale(1.1); }
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127 |
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}
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@keyframes mismatch {
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0%, 100% { transform: rotateY(180deg); }
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131 |
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20%, 40%, 60%, 80% { transform: rotateY(180deg) translateX(-10px); }
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132 |
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30%, 50%, 70%, 90% { transform: rotateY(180deg) translateX(10px); }
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}
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</style>
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</head>
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136 |
+
<body>
|
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+
<div class="game-container">
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138 |
+
<h1>Memory Match</h1>
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139 |
+
<div class="controls">
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140 |
+
<select id="difficulty" class="btn">
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141 |
+
<option value="8">Easy (4x4)</option>
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142 |
+
<option value="18">Medium (6x6)</option>
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143 |
+
<option value="32">Hard (8x8)</option>
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144 |
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</select>
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145 |
+
<button class="btn" id="start">New Game</button>
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146 |
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</div>
|
147 |
+
<div class="stats">
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148 |
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<div>Moves: <span id="moves">0</span></div>
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149 |
+
<div>Time: <span id="timer">0:00</span></div>
|
150 |
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<div>Score: <span id="score">0</span></div>
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</div>
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152 |
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<div class="board" id="board"></div>
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</div>
|
154 |
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<div class="modal" id="win-modal">
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<h2>Congratulations!</h2>
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156 |
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<p>You completed the game in <span id="final-time"></span></p>
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157 |
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<p>Final Score: <span id="final-score"></span></p>
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158 |
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<button class="btn" onclick="startGame()">Play Again</button>
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159 |
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</div>
|
160 |
+
|
161 |
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<script>
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162 |
+
const audioContext = new (window.AudioContext || window.webkitAudioContext)();
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163 |
+
let gameState = {
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164 |
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flippedCards: [],
|
165 |
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matches: 0,
|
166 |
+
moves: 0,
|
167 |
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score: 0,
|
168 |
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timer: 0,
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169 |
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gameStarted: false,
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170 |
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timerInterval: null
|
171 |
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};
|
172 |
+
|
173 |
+
const emojis = ['๐ฎ', '๐ฒ', '๐ฏ', '๐จ', '๐ญ', '๐ช', '๐ซ', '๐ฌ',
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'๐ค', '๐ง', '๐ท', '๐ธ', '๐น', '๐บ', '๐ป', '๐ฅ',
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'โฝ๏ธ', '๐', '๐', 'โพ๏ธ', '๐พ', '๐', '๐', '๐ฑ',
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'๐', '๐ธ', '๐ฅ', '๐ฅ', '๐ฃ', 'โณ๏ธ', '๐น', '๐ฝ'];
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178 |
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function createAudioBuffer(frequency, duration) {
|
179 |
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const sampleRate = audioContext.sampleRate;
|
180 |
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const buffer = audioContext.createBuffer(1, duration * sampleRate, sampleRate);
|
181 |
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const data = buffer.getChannelData(0);
|
182 |
+
|
183 |
+
for (let i = 0; i < buffer.length; i++) {
|
184 |
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data[i] = Math.sin(2 * Math.PI * frequency * i / sampleRate) *
|
185 |
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Math.exp(-5 * i / buffer.length);
|
186 |
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}
|
187 |
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|
188 |
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return buffer;
|
189 |
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}
|
190 |
+
|
191 |
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const matchSound = createAudioBuffer(440, 0.1);
|
192 |
+
const mismatchSound = createAudioBuffer(220, 0.1);
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193 |
+
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194 |
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function playSound(buffer) {
|
195 |
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const source = audioContext.createBufferSource();
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196 |
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source.buffer = buffer;
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197 |
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source.connect(audioContext.destination);
|
198 |
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source.start();
|
199 |
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}
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200 |
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201 |
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function createBoard() {
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202 |
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const board = document.getElementById('board');
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203 |
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const difficulty = parseInt(document.getElementById('difficulty').value);
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204 |
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const pairs = difficulty;
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205 |
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const size = Math.sqrt(pairs * 2);
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206 |
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207 |
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board.style.gridTemplateColumns = `repeat(${size}, var(--card-width))`;
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208 |
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board.innerHTML = '';
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209 |
+
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210 |
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const selectedEmojis = emojis.slice(0, pairs);
|
211 |
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const cards = [...selectedEmojis, ...selectedEmojis]
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212 |
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.sort(() => Math.random() - 0.5);
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213 |
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214 |
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cards.forEach((emoji, index) => {
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215 |
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const card = document.createElement('div');
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216 |
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card.className = 'card';
|
217 |
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card.dataset.value = emoji;
|
218 |
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card.dataset.index = index;
|
219 |
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card.innerHTML = `
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220 |
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<div class="card-face card-front">${emoji}</div>
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221 |
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<div class="card-face card-back">?</div>
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222 |
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`;
|
223 |
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card.addEventListener('click', flipCard);
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224 |
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board.appendChild(card);
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225 |
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});
|
226 |
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}
|
227 |
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|
228 |
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function flipCard() {
|
229 |
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if (!gameState.gameStarted) {
|
230 |
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startTimer();
|
231 |
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gameState.gameStarted = true;
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232 |
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}
|
233 |
+
|
234 |
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const card = this;
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235 |
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if (card.classList.contains('flipped') ||
|
236 |
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gameState.flippedCards.length >= 2) return;
|
237 |
+
|
238 |
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card.classList.add('flipped');
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239 |
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gameState.flippedCards.push(card);
|
240 |
+
|
241 |
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if (gameState.flippedCards.length === 2) {
|
242 |
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gameState.moves++;
|
243 |
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document.getElementById('moves').textContent = gameState.moves;
|
244 |
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checkMatch();
|
245 |
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}
|
246 |
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}
|
247 |
+
|
248 |
+
function checkMatch() {
|
249 |
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const [card1, card2] = gameState.flippedCards;
|
250 |
+
const match = card1.dataset.value === card2.dataset.value;
|
251 |
+
|
252 |
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if (match) {
|
253 |
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playSound(matchSound);
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254 |
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card1.classList.add('matched');
|
255 |
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card2.classList.add('matched');
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256 |
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gameState.matches++;
|
257 |
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gameState.score += 100;
|
258 |
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card1.style.animation = card2.style.animation = 'match 0.5s ease';
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259 |
+
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260 |
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if (gameState.matches === parseInt(document.getElementById('difficulty').value)) {
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261 |
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endGame();
|
262 |
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}
|
263 |
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} else {
|
264 |
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playSound(mismatchSound);
|
265 |
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card1.style.animation = card2.style.animation = 'mismatch 0.5s ease';
|
266 |
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gameState.score = Math.max(0, gameState.score - 20);
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267 |
+
|
268 |
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setTimeout(() => {
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269 |
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card1.classList.remove('flipped');
|
270 |
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card2.classList.remove('flipped');
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271 |
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}, 1000);
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272 |
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}
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273 |
+
|
274 |
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setTimeout(() => {
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275 |
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card1.style.animation = card2.style.animation = '';
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276 |
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}, 500);
|
277 |
+
|
278 |
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document.getElementById('score').textContent = gameState.score;
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279 |
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gameState.flippedCards = [];
|
280 |
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}
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281 |
+
|
282 |
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function startTimer() {
|
283 |
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gameState.timerInterval = setInterval(() => {
|
284 |
+
gameState.timer++;
|
285 |
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const minutes = Math.floor(gameState.timer / 60);
|
286 |
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const seconds = gameState.timer % 60;
|
287 |
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document.getElementById('timer').textContent =
|
288 |
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`${minutes}:${seconds.toString().padStart(2, '0')}`;
|
289 |
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}, 1000);
|
290 |
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}
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291 |
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292 |
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function endGame() {
|
293 |
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clearInterval(gameState.timerInterval);
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294 |
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const modal = document.getElementById('win-modal');
|
295 |
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document.getElementById('final-time').textContent =
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296 |
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document.getElementById('timer').textContent;
|
297 |
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document.getElementById('final-score').textContent = gameState.score;
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298 |
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modal.style.display = 'block';
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299 |
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}
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300 |
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301 |
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function startGame() {
|
302 |
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gameState = {
|
303 |
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flippedCards: [],
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304 |
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matches: 0,
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305 |
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moves: 0,
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306 |
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score: 0,
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307 |
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timer: 0,
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308 |
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gameStarted: false,
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309 |
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timerInterval: null
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310 |
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};
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311 |
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312 |
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document.getElementById('moves').textContent = '0';
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313 |
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document.getElementById('timer').textContent = '0:00';
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314 |
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document.getElementById('score').textContent = '0';
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315 |
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document.getElementById('win-modal').style.display = 'none';
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316 |
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|
317 |
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createBoard();
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318 |
+
clearInterval(gameState.timerInterval);
|
319 |
+
}
|
320 |
+
|
321 |
+
document.getElementById('start').addEventListener('click', startGame);
|
322 |
+
document.getElementById('difficulty').addEventListener('change', startGame);
|
323 |
+
|
324 |
+
// Initial game setup
|
325 |
+
startGame();
|
326 |
+
</script>
|
327 |
+
</body>
|
328 |
+
</html>
|