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ai aigent 1.0.2v

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README.md CHANGED
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  ## ๐Ÿ—‚๏ธ Language | ์–ธ์–ด ์„ ํƒ
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  - ๐Ÿ‡ฐ๐Ÿ‡ท [ํ•œ๊ตญ์–ด๋กœ ๋ณด๊ธฐ](#ํ•œ๊ตญ์–ด-์„ค๋ช…์„œ)
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  - ๐Ÿ‡บ๐Ÿ‡ธ [Read in English](#english-documentation)
 
 
 
 
 
 
 
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  ---
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  ## ํ•œ๊ตญ์–ด ์„ค๋ช…์„œ
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  # ๐Ÿง  ์ž์œจ ์„ฑ์žฅํ˜• AI ์—์ด์ „ํŠธ ์†Œ์…œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜
 
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  ## ๐Ÿ—‚๏ธ Language | ์–ธ์–ด ์„ ํƒ
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  - ๐Ÿ‡ฐ๐Ÿ‡ท [ํ•œ๊ตญ์–ด๋กœ ๋ณด๊ธฐ](#ํ•œ๊ตญ์–ด-์„ค๋ช…์„œ)
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  - ๐Ÿ‡บ๐Ÿ‡ธ [Read in English](#english-documentation)
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+ ---
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+ ## ์ฃผ์š” ๋ฒ„์ „ ๊ด€๋ฆฌ
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+ - 1.0.0v:
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+ > ์ž์œจ ์„ฑ์žฅํ˜• AI ์—์ด์ „ํŠธ ์†Œ์…œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ธฐ๋ณธ ๋™์ž‘ ํ™•์ธ ์™„๋ฃŒ
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+ > Basic functionality verified for autonomous, self-growing AI agent social simulation.
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+ <br>
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+
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  ---
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  ## ํ•œ๊ตญ์–ด ์„ค๋ช…์„œ
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  # ๐Ÿง  ์ž์œจ ์„ฑ์žฅํ˜• AI ์—์ด์ „ํŠธ ์†Œ์…œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜
npc_social_network/{README.txt โ†’ Loadmap.txt} RENAMED
@@ -246,38 +246,4 @@ Phase 5: ๋…ผ๋ฌธ/์—ฐ๊ตฌ ๊ฒฐ๊ณผ ์ •๋ฆฌ - ์ตœ์ข… ๊ณผ์ œ
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  [10] P. Chiang et al., "Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft," arXiv preprint arXiv:2403.12329, 2024.
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  [11] K. Tsuchiya et al., "Leveraging Large Language Models for Active Merchant Non-player Characters," Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24), 2024.
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- ---
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- ## ๐Ÿšจ ์ฃผ์˜ ์‚ฌํ•ญ
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- - ๋ชจ๋“  ๊ฐ์ •, ๊ธฐ์–ต, ํ–‰๋™, ๊ด€๊ณ„๋Š” ๊ฐ์ • ์นดํ…Œ๊ณ ๋ฆฌ ๊ธฐ๋ฐ˜ ๊ตฌ์กฐ๋ฅผ ์ฒ ์ €ํžˆ ๋”ฐ๋ฆ…๋‹ˆ๋‹ค
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- - NPC ๋‚ด๋ถ€ ์ƒํƒœ ๋ณ€ํ™”๋Š” ์™„์ „ํžˆ ์„ค๊ณ„๋œ ์ˆœํ™˜๊ตฌ์กฐ (๊ฐ์ •โ†’๊ธฐ์–ตโ†’๊ด€๊ณ„โ†’์„ฑ๊ฒฉโ†’๊ฐ์ •...)๋กœ ๊ตฌํ˜„๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค
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- - ํ•จ์ˆ˜๋ช…, ๋ณ€์ˆ˜๋ช…์€ `npc_base.py`์˜ ๊ทœ์น™์— ๋”ฐ๋ผ ๋ณ€๊ฒฝ ๊ธˆ์ง€
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- - ํ˜„์žฌ ๋ชจ๋“  ๊ตฌ์กฐ๋Š” **์—ฐ๊ตฌ ๋…ผ๋ฌธ ๋˜๋Š” ์ปจํผ๋Ÿฐ์Šค ๋ชฉ์ **์œผ๋กœ ์„ค๊ณ„๋จ
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- ---
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- ยฉ 2025 NPC Social Network Simulation Project v3
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- ---
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- 3. ํ”Œ๋ ˆ์ด์–ด ๊ฐœ์ž… ๋ฐ ๊ด€๊ณ„ ํ˜•์„ฑ ์‹œ์Šคํ…œ
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- ๋ชฉํ‘œ: ํ”Œ๋ ˆ์ด์–ด๊ฐ€ '์‹ '์˜ ๊ด€์ ์—์„œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜์— ์ง์ ‘ ๊ฐœ์ž…ํ•˜์—ฌ ์ƒˆ๋กœ์šด ๊ด€๊ณ„๋‚˜ ์‚ฌ๊ฑด์„ ๋งŒ๋“ค์–ด๋‚ด๋Š” ๊ธฐ๋Šฅ์„ ๊ตฌํ˜„ํ•ฉ๋‹ˆ๋‹ค.
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- ์ฃผ์š” ๊ธฐ๋Šฅ:
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- ๊ด€๊ณ„ ๊ฐ•์ œ ์„ค์ •: ํ”Œ๋ ˆ์ด์–ด๊ฐ€ ๋‘ NPC๋ฅผ ์„ ํƒํ•˜์—ฌ '์นœ๊ตฌ'๋‚˜ '๋ผ์ด๋ฒŒ' ๊ฐ™์€ ๊ด€๊ณ„๋ฅผ ์ฆ‰์‹œ ์„ค์ •ํ•ฉ๋‹ˆ๋‹ค.
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- ์ƒํ™ฉ ์—ฐ์ถœ ๋ฐ ๋Œ€ํ™” ์‹œ์ž‘: ์žฅ์†Œ, ์‹œ๊ฐ„, ์ฃผ์ œ ๋“ฑ์„ ์„ค์ •ํ•˜์—ฌ ํŠน์ • NPC๋“ค ๊ฐ„์˜ ๋งŒ๋‚จ๊ณผ ๋Œ€ํ™”๋ฅผ ๊ฐ•์ œ๋กœ ์‹œ์ž‘์‹œํ‚ฌ ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. (์˜ˆ: "์ €๋…์— ์„ ์ˆ ์ง‘์—์„œ ๋ฐฅ๊ณผ ์•จ๋ฆฌ์Šค๊ฐ€ ๋ˆ ๋ฌธ์ œ๋กœ ๋‹คํˆฌ๊ฒŒ ํ•˜๋ผ")
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- '์†Œ๊ฐœ' ๊ธฐ๋Šฅ: ํ”Œ๋ ˆ์ด์–ด๊ฐ€ A๋ฅผ ์‹œ์ผœ, ์„œ๋กœ ๋ชจ๋ฅด๋Š” B์™€ C๋ฅผ ์†Œ๊ฐœํ•ด์ฃผ๋Š” ์ด๋ฒคํŠธ๋ฅผ ๋ฐœ์ƒ์‹œํ‚ต๋‹ˆ๋‹ค.
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- ---
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- 5. UI/UX ์•ˆ์ •์„ฑ ๋ฐ ํŽธ์˜์„ฑ ๊ฐœ์„ 
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- ๋ชฉํ‘œ: ๋Œ€์‹œ๋ณด๋“œ์˜ ์‚ฌ์šฉ์„ฑ์„ ๊ฐœ์„ ํ•ฉ๋‹ˆ๋‹ค.
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- ์ฃผ์š” ๊ธฐ๋Šฅ:
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- ๋„คํŠธ์›Œํฌ ์•ˆ์ •ํ™”: ๊ด€๊ณ„๋„ ์—…๋ฐ์ดํŠธ ์‹œ ๊ทธ๋ž˜ํ”„๊ฐ€ ์‹ฌํ•˜๊ฒŒ ํ”๋“ค๋ฆฌ๊ฑฐ๋‚˜ ๋Œ์•„๊ฐ€๋Š” ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•ฉ๋‹ˆ๋‹ค.
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- ๋ ˆ์ด์•„์›ƒ ์ •๋ฆฌ: ํ™”๋ฉด ํฌ๊ธฐ ๋ณ€ํ™”์—๋„ UI ์š”์†Œ๋“ค์ด ๊นจ์ง€์ง€ ์•Š๋„๋ก CSS๋ฅผ ์ˆ˜์ •ํ•ฉ๋‹ˆ๋‹ค.
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- ---
 
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  [10] P. Chiang et al., "Collaborative Quest Completion with LLM-driven Non-Player Characters in Minecraft," arXiv preprint arXiv:2403.12329, 2024.
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  [11] K. Tsuchiya et al., "Leveraging Large Language Models for Active Merchant Non-player Characters," Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24), 2024.
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+ ยฉ 2025 NPC Social Network Simulation Project v3