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Complete mini village design step 2

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  1. .gitattributes +3 -0
  2. clean_requirements.txt +0 -0
  3. image_reprocessing/IPM.ipynb +67 -0
  4. image_reprocessing/input_images/set_1/animal_caw.png +3 -0
  5. image_reprocessing/input_images/set_1/animal_chicken.png +3 -0
  6. image_reprocessing/input_images/set_1/animal_dog.png +3 -0
  7. image_reprocessing/input_images/set_1/animal_horse.png +3 -0
  8. image_reprocessing/input_images/set_1/animal_pig.png +3 -0
  9. image_reprocessing/input_images/set_1/animal_sheep.png +3 -0
  10. image_reprocessing/input_images/set_1/build_house.png +3 -0
  11. image_reprocessing/input_images/set_1/build_market.png +3 -0
  12. image_reprocessing/input_images/set_1/build_temple.png +3 -0
  13. image_reprocessing/input_images/set_1/plant_raspberry.png +3 -0
  14. image_reprocessing/input_images/set_1/plant_tree.png +3 -0
  15. image_reprocessing/input_images/set_1/plant_wheat.png +3 -0
  16. image_reprocessing/input_images/set_1/tile_dirt.png +3 -0
  17. image_reprocessing/input_images/set_1/tile_grass.png +3 -0
  18. image_reprocessing/input_images/set_1/tile_pool.png +3 -0
  19. image_reprocessing/input_images/set_1/tile_stone.png +3 -0
  20. image_reprocessing/input_images/set_1/tile_water.png +3 -0
  21. image_reprocessing/input_images/set_2/npc.png +3 -0
  22. input_images/temple_tile.png +0 -3
  23. input_images/tree_tile.png +0 -3
  24. input_images/wheat_field_tile.png +0 -3
  25. npc_social_network/maps/town_hall.py +37 -20
  26. input_images/store_tile.png β†’ npc_social_network/static/images/tiles/animal/animal_caw.png +2 -2
  27. input_images/grass_tile.png β†’ npc_social_network/static/images/tiles/animal/animal_chicken.png +2 -2
  28. input_images/home_tile.png β†’ npc_social_network/static/images/tiles/animal/animal_dog.png +2 -2
  29. input_images/stone_tile.png β†’ npc_social_network/static/images/tiles/animal/animal_horse.png +2 -2
  30. npc_social_network/static/images/tiles/animal/animal_pig.png +3 -0
  31. npc_social_network/static/images/tiles/animal/animal_sheep.png +3 -0
  32. npc_social_network/static/images/tiles/building/build_house.png +3 -0
  33. npc_social_network/static/images/tiles/building/build_market.png +3 -0
  34. npc_social_network/static/images/tiles/building/build_temple.png +3 -0
  35. npc_social_network/static/images/tiles/grass_tile.png +0 -3
  36. npc_social_network/static/images/tiles/home_tile.png +0 -3
  37. npc_social_network/static/images/tiles/npc/npc.png +3 -0
  38. npc_social_network/static/images/tiles/plant/plant_raspberry.png +3 -0
  39. npc_social_network/static/images/tiles/plant/plant_tree.png +3 -0
  40. npc_social_network/static/images/tiles/plant/plant_wheat.png +3 -0
  41. npc_social_network/static/images/tiles/stone_tile.png +0 -3
  42. npc_social_network/static/images/tiles/store_tile.png +0 -3
  43. npc_social_network/static/images/tiles/temple_tile.png +0 -3
  44. npc_social_network/static/images/tiles/topography/tile_dirt.png +3 -0
  45. npc_social_network/static/images/tiles/topography/tile_grass.png +3 -0
  46. npc_social_network/static/images/tiles/topography/tile_pool.png +3 -0
  47. npc_social_network/static/images/tiles/topography/tile_stone.png +3 -0
  48. npc_social_network/static/images/tiles/topography/tile_water.png +3 -0
  49. npc_social_network/static/images/tiles/tree_tile.png +0 -3
  50. npc_social_network/static/images/tiles/wheat_field_tile.png +0 -3
.gitattributes CHANGED
@@ -1 +1,4 @@
 
 
 
1
  *.png filter=lfs diff=lfs merge=lfs -text
 
1
+ *.ipynb text eol=lf
2
+ *.bat text eol=crlf
3
+ *.sh text eol=lf
4
  *.png filter=lfs diff=lfs merge=lfs -text
clean_requirements.txt DELETED
File without changes
image_reprocessing/IPM.ipynb ADDED
@@ -0,0 +1,67 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "cells": [
3
+ {
4
+ "cell_type": "code",
5
+ "execution_count": 9,
6
+ "id": "d6a916d2",
7
+ "metadata": {},
8
+ "outputs": [
9
+ {
10
+ "name": "stdout",
11
+ "output_type": "stream",
12
+ "text": [
13
+ "npc.png λ¦¬μ‚¬μ΄μ¦ˆ μ™„λ£Œ\n"
14
+ ]
15
+ }
16
+ ],
17
+ "source": [
18
+ "# 이미지 크기 64x64둜 λ³€κ²½ (input_images -> resized_images)\n",
19
+ "from PIL import Image\n",
20
+ "import os\n",
21
+ "\n",
22
+ "# μž…λ ₯ 폴더와 좜λ ₯ 폴더 경둜 μ„€μ •\n",
23
+ "input_folder = \"input_images/set_2\" # 원본 이미지 폴더\n",
24
+ "output_folder = \"resized_images\" # λ¦¬μ‚¬μ΄μ¦ˆλœ 이미지 μ €μž₯ 폴더\n",
25
+ "target_size = (64, 64)\n",
26
+ "\n",
27
+ "# 좜λ ₯ 폴더가 μ—†μœΌλ©΄ 생성\n",
28
+ "os.makedirs(output_folder, exist_ok=True)\n",
29
+ "\n",
30
+ "# 이미지 λ¦¬μ‚¬μ΄μ¦ˆ\n",
31
+ "for filename in os.listdir(input_folder):\n",
32
+ " if filename.lower().endswith((\".png\", \".jpg\", \"jpeg\", \".bmp\", \".gif\")):\n",
33
+ " input_path = os.path.join(input_folder, filename)\n",
34
+ " output_path = os.path.join(output_folder, filename)\n",
35
+ "\n",
36
+ " try:\n",
37
+ " with Image.open(input_path) as img:\n",
38
+ " resized_img = img.resize(target_size, Image.Resampling.LANCZOS)\n",
39
+ " resized_img.save(output_path)\n",
40
+ " print(f\"{filename} λ¦¬μ‚¬μ΄μ¦ˆ μ™„λ£Œ\")\n",
41
+ " except Exception as e:\n",
42
+ " print(f\"{filename} 처리 쀑 였λ₯˜ λ°œμƒ: {e}\")"
43
+ ]
44
+ }
45
+ ],
46
+ "metadata": {
47
+ "kernelspec": {
48
+ "display_name": "portfolio",
49
+ "language": "python",
50
+ "name": "python3"
51
+ },
52
+ "language_info": {
53
+ "codemirror_mode": {
54
+ "name": "ipython",
55
+ "version": 3
56
+ },
57
+ "file_extension": ".py",
58
+ "mimetype": "text/x-python",
59
+ "name": "python",
60
+ "nbconvert_exporter": "python",
61
+ "pygments_lexer": "ipython3",
62
+ "version": "3.11.11"
63
+ }
64
+ },
65
+ "nbformat": 4,
66
+ "nbformat_minor": 5
67
+ }
image_reprocessing/input_images/set_1/animal_caw.png ADDED

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image_reprocessing/input_images/set_1/animal_chicken.png ADDED

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image_reprocessing/input_images/set_1/animal_dog.png ADDED

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image_reprocessing/input_images/set_1/animal_horse.png ADDED

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image_reprocessing/input_images/set_1/animal_pig.png ADDED

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image_reprocessing/input_images/set_1/build_house.png ADDED

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image_reprocessing/input_images/set_1/build_market.png ADDED

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image_reprocessing/input_images/set_1/build_temple.png ADDED

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image_reprocessing/input_images/set_1/plant_raspberry.png ADDED

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image_reprocessing/input_images/set_1/plant_tree.png ADDED

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image_reprocessing/input_images/set_1/plant_wheat.png ADDED

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image_reprocessing/input_images/set_1/tile_dirt.png ADDED

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image_reprocessing/input_images/set_1/tile_grass.png ADDED

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image_reprocessing/input_images/set_1/tile_pool.png ADDED

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image_reprocessing/input_images/set_1/tile_stone.png ADDED

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image_reprocessing/input_images/set_1/tile_water.png ADDED

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image_reprocessing/input_images/set_2/npc.png ADDED

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input_images/temple_tile.png DELETED

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input_images/wheat_field_tile.png DELETED

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npc_social_network/maps/town_hall.py CHANGED
@@ -1,6 +1,8 @@
 
1
  import pygame
2
  import sys
3
  import random
 
4
 
5
  # 초기 μ„€μ •
6
  pygame.init()
@@ -9,23 +11,41 @@ grid_width, grid_height = 20, 20
9
  screen = pygame.display.set_mode((grid_width * tile_size, grid_height * tile_size))
10
  pygame.display.set_caption("town_hall")
11
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
12
  # 색상 μ •μ˜
13
  COLORS = {
14
  "empty": (230, 230, 230),
15
-
16
- "grass": (144, 238, 144), # 연녹색
17
- "dirt": (210, 180, 140), # 흙색
18
- "stone": (169, 169, 169), # νšŒμƒ‰
19
-
20
- "house": (150, 75, 0), # κ°ˆμƒ‰
21
- "market": (255, 215, 0), # κΈˆμƒ‰
22
- "farm": (34, 139, 34), # 짙은 녹색
23
- "temple": (128, 0, 128), # 보라색
24
- "npc": (0,0,255) # νŒŒλž€μƒ‰
25
  }
26
 
27
  # 랜덀 λ°°κ²½ 타일 생성
28
- terrain_types = ["grass", "dirt", "stone"]
29
  terrain_map = [[random.choice(terrain_types) for _ in range(grid_width)] for _ in range(grid_height)]
30
 
31
  # λ§ˆμ„ ꡬ쑰 μ •μ˜
@@ -34,32 +54,29 @@ village_map = {
34
  {"type": "house", "location": [2,3]},
35
  {"type": "house", "location": [3,3]},
36
  {"type": "market", "location": [5,5]},
37
- {"type": "farm", "location": [10,3]},
38
  {"type": "temple", "location": [8,8]},
39
  ],
40
  "npcs":[
41
- {"name": "Elin", "job": "farmer", "location": [2,3]},
42
- {"name": "Borg", "job": "blacksmith", "location": [6,6]}
43
  ]
44
  }
45
 
46
  # ν™”λ©΄ λ Œλ”λ§ ν•¨μˆ˜
47
  def draw_map():
48
- screen.fill(COLORS['empty'])
49
  for y in range(grid_height):
50
  for x in range(grid_width):
51
  terrain = terrain_map[y][x]
52
- color = COLORS.get(terrain, (200, 200, 200))
53
- pygame.draw.rect(screen, color, (x * tile_size, y * tile_size, tile_size, tile_size))
54
 
55
  for building in village_map["buildings"]:
56
  x, y = building["location"]
57
- color = COLORS.get(building["type"], (100, 100, 100))
58
- pygame.draw.rect(screen, color, (x * tile_size, y * tile_size, tile_size, tile_size))
59
 
60
  for npc in village_map["npcs"]:
61
  x, y = npc["location"]
62
- pygame.draw.circle(screen, COLORS["npc"], (x * tile_size + tile_size // 2, y * tile_size + tile_size // 2), 8)
63
 
64
  # pygame 루프
65
  runnig = True
 
1
+ # portfolio/npc_social_network/maps/town_hall.py
2
  import pygame
3
  import sys
4
  import random
5
+ import os
6
 
7
  # 초기 μ„€μ •
8
  pygame.init()
 
11
  screen = pygame.display.set_mode((grid_width * tile_size, grid_height * tile_size))
12
  pygame.display.set_caption("town_hall")
13
 
14
+ # 이미지 λ‘œλ“œ ν•¨μˆ˜
15
+ def load_image(name):
16
+ path = os.path.join("../static/images/tiles", name) # 이미지듀은 images/tiles 폴더에 μ €μž₯ν•œλ‹€κ³  κ°€μ •
17
+ return pygame.transform.scale(pygame.image.load(path), (tile_size, tile_size))
18
+
19
+ # 타일 이미지 사전
20
+ TILE_IMAGES = {
21
+ # μ§€ν˜•
22
+ "grass": load_image("topography/tile_grass.png"),
23
+ "dirt": load_image("topography/tile_dirt.png"),
24
+ "stone": load_image("topography/tile_stone.png"),
25
+ "water": load_image("topography/tile_water.png"),
26
+
27
+ # 건물
28
+ "house": load_image("building/build_house.png"),
29
+ "temple": load_image("building/build_temple.png"),
30
+ "market": load_image("building/build_market.png"),
31
+
32
+ # 동물
33
+
34
+ # 식물
35
+ "tree":load_image("plant/plant_tree.png"),
36
+ "wheat":load_image("plant/plant_wheat.png"),
37
+
38
+ # μ‚¬λžŒ
39
+ "npc":load_image("npc/npc.png"),
40
+ }
41
+
42
  # 색상 μ •μ˜
43
  COLORS = {
44
  "empty": (230, 230, 230),
 
 
 
 
 
 
 
 
 
 
45
  }
46
 
47
  # 랜덀 λ°°κ²½ 타일 생성
48
+ terrain_types = ["grass", "dirt", "stone", "water"]
49
  terrain_map = [[random.choice(terrain_types) for _ in range(grid_width)] for _ in range(grid_height)]
50
 
51
  # λ§ˆμ„ ꡬ쑰 μ •μ˜
 
54
  {"type": "house", "location": [2,3]},
55
  {"type": "house", "location": [3,3]},
56
  {"type": "market", "location": [5,5]},
57
+ {"type": "wheat", "location": [10,3]},
58
  {"type": "temple", "location": [8,8]},
59
  ],
60
  "npcs":[
61
+ {"name": "Elin", "job": "farmer", "location": [2,3], "type": "npc"},
62
+ {"name": "Borg", "job": "blacksmith", "location": [6,6], "type": "npc"}
63
  ]
64
  }
65
 
66
  # ν™”λ©΄ λ Œλ”λ§ ν•¨μˆ˜
67
  def draw_map():
 
68
  for y in range(grid_height):
69
  for x in range(grid_width):
70
  terrain = terrain_map[y][x]
71
+ screen.blit(TILE_IMAGES[terrain], (x * tile_size, y * tile_size))
 
72
 
73
  for building in village_map["buildings"]:
74
  x, y = building["location"]
75
+ screen.blit(TILE_IMAGES[building["type"]], (x * tile_size, y * tile_size))
 
76
 
77
  for npc in village_map["npcs"]:
78
  x, y = npc["location"]
79
+ screen.blit(TILE_IMAGES[npc["type"]], (x * tile_size, y * tile_size))
80
 
81
  # pygame 루프
82
  runnig = True
input_images/store_tile.png β†’ npc_social_network/static/images/tiles/animal/animal_caw.png RENAMED
File without changes
input_images/grass_tile.png β†’ npc_social_network/static/images/tiles/animal/animal_chicken.png RENAMED
File without changes
input_images/home_tile.png β†’ npc_social_network/static/images/tiles/animal/animal_dog.png RENAMED
File without changes
input_images/stone_tile.png β†’ npc_social_network/static/images/tiles/animal/animal_horse.png RENAMED
File without changes
npc_social_network/static/images/tiles/animal/animal_pig.png ADDED

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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