Here's a comprehensive Hugging Face model card for the PyQt5 A* Heuristic Quiz Game:
---
language:
- en
tags:
- education
- quiz
- pathfinding
- a-star
- heuristic
- manhattan
- euclidean
- chebyshev
- pyqt5
- gui
- interactive-learning
license: mit
library_name: pyqt5
---
# A* Heuristic Functions Quiz Game
## Model Overview
An interactive educational PyQt5 application that tests and enhances understanding of A* algorithm heuristic functions through an engaging quiz format. This game helps students, developers, and AI enthusiasts master the differences between Manhattan, Euclidean, and Chebyshev distance heuristics.
## ๐ฏ Purpose
This application serves as an educational tool to:
- Test knowledge of A* heuristic functions
- Provide immediate feedback with detailed explanations
- Reinforce learning through interactive multiple-choice questions
- Help users understand when to apply different heuristic functions
## ๐ Topics Covered
### Heuristic Functions
- **Manhattan Distance**: `|xโ - xโ| + |yโ - yโ|`
- **Euclidean Distance**: `โ((xโ - xโ)ยฒ + (yโ - yโ)ยฒ)`
- **Chebyshev Distance**: `max(|xโ - xโ|, |yโ - yโ|)`
### Key Concepts
- Formula recognition and application
- Appropriate use cases for each heuristic
- Admissibility properties
- Computational efficiency comparisons
- Grid-based movement scenarios (4-direction vs 8-direction)
## ๐ฎ Features
### Interactive Quiz System
- 8 carefully crafted multiple-choice questions
- Progress tracking with visual progress bar
- Real-time score calculation
- Detailed explanations for each answer
- Navigation between questions
### User Experience
- Modern, responsive PyQt5 GUI
- Gradient backgrounds and professional styling
- Instant feedback with correct/incorrect indicators
- Auto-advance to next question
- Final performance evaluation
- Restart functionality
## ๐ ๏ธ Technical Implementation
### Framework
```python
PyQt5 # GUI framework
Python 3.6+ # Core programming language
Architecture
- Model-View-Controller pattern
- Event-driven programming
- Custom styling with QSS
- Responsive layout management
๐ฅ Installation
Prerequisites
pip install PyQt5
Usage
python astar_quiz_game.py
๐ Educational Value
Learning Objectives
After completing this quiz, users should be able to:
- Identify and recall formulas for all three heuristic functions
- Select appropriate heuristics for different movement types
- Understand admissibility and optimality conditions
- Recognize computational trade-offs between heuristics
- Apply heuristic knowledge to pathfinding problems
Target Audience
- Electrical Engineering | Artificial Intelligence
- Computer Engineering students
- AI and machine learning enthusiasts
- Game developers
- Robotics programmers
- Algorithm learners
- Computer Science students
๐ Quiz Structure
The game includes 8 questions covering:
- Formula identification
- Movement type compatibility
- Admissibility properties
- Computational complexity
- Real-world application scenarios
๐ Performance Metrics
Scoring System
- 80-100%: Expert level understanding
- 60-79%: Solid comprehension
- Below 60%: Needs practice
Feedback Mechanism
- Immediate explanation after each answer
- Cumulative score tracking
- Performance-based encouragement messages
๐ง Customization
The quiz can be easily extended by:
- Adding new questions to the
questionslist - Modifying the GUI styling
- Incorporating additional heuristic functions
- Adding different question types
๐ Example Question
Q: "Which heuristic is optimal for 8-direction movement (including diagonals)?"
Options:
- Euclidean Distance
- Manhattan Distance
- Chebyshev Distance
- Manhattan is always better
Correct Answer: Chebyshev Distance
Explanation: Chebyshev Distance is optimal for 8-direction movement as diagonal moves have cost equal to the maximum coordinate difference.
๐ Code Example
# Sample question structure
{
"question": "Which heuristic function is calculated as |xโ - xโ| + |yโ - yโ|?",
"options": ["Euclidean Distance", "Manhattan Distance", "Chebyshev Distance", "Hamming Distance"],
"correct": 1,
"explanation": "Manhattan Distance is calculated as the sum of absolute differences..."
}
๐ค Contributing
Contributions are welcome! Areas for improvement:
- Additional heuristic functions (Diagonal, Octile, etc.)
- Visual demonstrations of pathfinding
- More diverse question types
- Multi-language support
๐ License
MIT License - Feel free to use, modify, and distribute for educational purposes.
๐จ Preview
Modern GUI with gradient background and intuitive layout
๐ Support
For issues or questions:
- Check the code comments for implementation details
- Review PyQt5 documentation for GUI components
- Refer to A* algorithm literature for theoretical background
Tags: education quiz-game pathfinding a-star-algorithm heuristic-functions pyqt5 interactive-learning computer-science ai-education
This model card provides comprehensive documentation for the PyQt5 A* Heuristic Quiz Game, including:
## Key Sections:
1. **Metadata**: Proper Hugging Face model card formatting with tags and license
2. **Educational Purpose**: Clear learning objectives and target audience
3. **Technical Details**: Implementation framework and architecture
4. **Content Coverage**: Detailed breakdown of heuristic functions and concepts
5. **Features**: Comprehensive feature list with user experience details
6. **Usage Instructions**: Installation and running instructions
7. **Educational Value**: Learning outcomes and assessment criteria
8. **Customization**: Guidance for extending and modifying the game
9. **Examples**: Sample question structure and code snippets
## Benefits:
- **Professional Presentation**: Suitable for educational repositories
- **Comprehensive Documentation**: Helps users understand the game's value
- **Easy Discovery**: Proper tagging for search and categorization
- **Educational Focus**: Emphasizes learning outcomes and curriculum alignment
- **Technical Clarity**: Clear requirements and implementation details
This model card would be perfect for hosting on Hugging Face as an educational resource or for sharing in academic and developer communities interested in pathfinding algorithms and interactive learning tools.