import {
	Uniform
} from '../../../src/Three';

export const SSAOShader: {
	defines: {
		PERSPECTIVE_CAMERA: number;
		KERNEL_SIZE: number;
	};
	uniforms: {
		tDiffuse: Uniform;
		tNormal: Uniform;
		tDepth: Uniform;
		tNoise: Uniform;
		kernel: Uniform;
		cameraNear: Uniform;
		cameraFar: Uniform;
		resolution: Uniform;
		cameraProjectionMatrix: Uniform;
		cameraInverseProjectionMatrix: Uniform;
		kernelRadius: Uniform;
		minDistance: Uniform;
		maxDistance: Uniform;
	};
	vertexShader: string;
	fragmentShader: string;
};

export const SSAODepthShader: {
	defines: {
		PERSPECTIVE_CAMERA: number;
	};
	uniforms: {
		tDepth: Uniform;
		cameraNear: Uniform;
		cameraFar: Uniform;
	};
	vertexShader: string;
	fragmentShader: string;
};

		tDiffuse: Uniform;
		resolution: Uniform;
	};
	vertexShader: string;
	fragmentShader: string;
};
export const SSAOBlurShader: {
	uniforms: {