// Copyright 2014 The Rust Project Developers. See the COPYRIGHT
// file at the top-level directory of this distribution and at
// http://rust-lang.org/COPYRIGHT.
//
// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
// option. This file may not be copied, modified, or distributed
// except according to those terms.

/// Oneshot channels/ports
///
/// This is the initial flavor of channels/ports used for comm module. This is
/// an optimization for the one-use case of a channel. The major optimization of
/// this type is to have one and exactly one allocation when the chan/port pair
/// is created.
///
/// Another possible optimization would be to not use an Arc box because
/// in theory we know when the shared packet can be deallocated (no real need
/// for the atomic reference counting), but I was having trouble how to destroy
/// the data early in a drop of a Port.
///
/// # Implementation
///
/// Oneshots are implemented around one atomic uint variable. This variable
/// indicates both the state of the port/chan but also contains any tasks
/// blocked on the port. All atomic operations happen on this one word.
///
/// In order to upgrade a oneshot channel, an upgrade is considered a disconnect
/// on behalf of the channel side of things (it can be mentally thought of as
/// consuming the port). This upgrade is then also stored in the shared packet.
/// The one caveat to consider is that when a port sees a disconnected channel
/// it must check for data because there is no "data plus upgrade" state.

pub use self::Failure::*;
pub use self::UpgradeResult::*;
pub use self::SelectionResult::*;
use self::MyUpgrade::*;

use core::prelude::*;

use sync::mpsc::Receiver;
use sync::mpsc::blocking::{self, SignalToken};
use core::mem;
use sync::atomic::{AtomicUsize, Ordering};

// Various states you can find a port in.
const EMPTY: uint = 0;          // initial state: no data, no blocked receiver
const DATA: uint = 1;           // data ready for receiver to take
const DISCONNECTED: uint = 2;   // channel is disconnected OR upgraded
// Any other value represents a pointer to a SignalToken value. The
// protocol ensures that when the state moves *to* a pointer,
// ownership of the token is given to the packet, and when the state
// moves *from* a pointer, ownership of the token is transferred to
// whoever changed the state.

pub struct Packet<T> {
    // Internal state of the chan/port pair (stores the blocked task as well)
    state: AtomicUsize,
    // One-shot data slot location
    data: Option<T>,
    // when used for the second time, a oneshot channel must be upgraded, and
    // this contains the slot for the upgrade
    upgrade: MyUpgrade<T>,
}

pub enum Failure<T> {
    Empty,
    Disconnected,
    Upgraded(Receiver<T>),
}

pub enum UpgradeResult {
    UpSuccess,
    UpDisconnected,
    UpWoke(SignalToken),
}

pub enum SelectionResult<T> {
    SelCanceled,
    SelUpgraded(SignalToken, Receiver<T>),
    SelSuccess,
}

enum MyUpgrade<T> {
    NothingSent,
    SendUsed,
    GoUp(Receiver<T>),
}

impl<T: Send + 'static> Packet<T> {
    pub fn new() -> Packet<T> {
        Packet {
            data: None,
            upgrade: NothingSent,
            state: AtomicUsize::new(EMPTY),
        }
    }

    pub fn send(&mut self, t: T) -> Result<(), T> {
        // Sanity check
        match self.upgrade {
            NothingSent => {}
            _ => panic!("sending on a oneshot that's already sent on "),
        }
        assert!(self.data.is_none());
        self.data = Some(t);
        self.upgrade = SendUsed;

        match self.state.swap(DATA, Ordering::SeqCst) {
            // Sent the data, no one was waiting
            EMPTY => Ok(()),

            // Couldn't send the data, the port hung up first. Return the data
            // back up the stack.
            DISCONNECTED => {
                Err(self.data.take().unwrap())
            }

            // Not possible, these are one-use channels
            DATA => unreachable!(),

            // There is a thread waiting on the other end. We leave the 'DATA'
            // state inside so it'll pick it up on the other end.
            ptr => unsafe {
                SignalToken::cast_from_uint(ptr).signal();
                Ok(())
            }
        }
    }

    // Just tests whether this channel has been sent on or not, this is only
    // safe to use from the sender.
    pub fn sent(&self) -> bool {
        match self.upgrade {
            NothingSent => false,
            _ => true,
        }
    }

    pub fn recv(&mut self) -> Result<T, Failure<T>> {
        // Attempt to not block the task (it's a little expensive). If it looks
        // like we're not empty, then immediately go through to `try_recv`.
        if self.state.load(Ordering::SeqCst) == EMPTY {
            let (wait_token, signal_token) = blocking::tokens();
            let ptr = unsafe { signal_token.cast_to_uint() };

            // race with senders to enter the blocking state
            if self.state.compare_and_swap(EMPTY, ptr, Ordering::SeqCst) == EMPTY {
                wait_token.wait();
                debug_assert!(self.state.load(Ordering::SeqCst) != EMPTY);
            } else {
                // drop the signal token, since we never blocked
                drop(unsafe { SignalToken::cast_from_uint(ptr) });
            }
        }

        self.try_recv()
    }

    pub fn try_recv(&mut self) -> Result<T, Failure<T>> {
        match self.state.load(Ordering::SeqCst) {
            EMPTY => Err(Empty),

            // We saw some data on the channel, but the channel can be used
            // again to send us an upgrade. As a result, we need to re-insert
            // into the channel that there's no data available (otherwise we'll
            // just see DATA next time). This is done as a cmpxchg because if
            // the state changes under our feet we'd rather just see that state
            // change.
            DATA => {
                self.state.compare_and_swap(DATA, EMPTY, Ordering::SeqCst);
                match self.data.take() {
                    Some(data) => Ok(data),
                    None => unreachable!(),
                }
            }

            // There's no guarantee that we receive before an upgrade happens,
            // and an upgrade flags the channel as disconnected, so when we see
            // this we first need to check if there's data available and *then*
            // we go through and process the upgrade.
            DISCONNECTED => {
                match self.data.take() {
                    Some(data) => Ok(data),
                    None => {
                        match mem::replace(&mut self.upgrade, SendUsed) {
                            SendUsed | NothingSent => Err(Disconnected),
                            GoUp(upgrade) => Err(Upgraded(upgrade))
                        }
                    }
                }
            }

            // We are the sole receiver; there cannot be a blocking
            // receiver already.
            _ => unreachable!()
        }
    }

    // Returns whether the upgrade was completed. If the upgrade wasn't
    // completed, then the port couldn't get sent to the other half (it will
    // never receive it).
    pub fn upgrade(&mut self, up: Receiver<T>) -> UpgradeResult {
        let prev = match self.upgrade {
            NothingSent => NothingSent,
            SendUsed => SendUsed,
            _ => panic!("upgrading again"),
        };
        self.upgrade = GoUp(up);

        match self.state.swap(DISCONNECTED, Ordering::SeqCst) {
            // If the channel is empty or has data on it, then we're good to go.
            // Senders will check the data before the upgrade (in case we
            // plastered over the DATA state).
            DATA | EMPTY => UpSuccess,

            // If the other end is already disconnected, then we failed the
            // upgrade. Be sure to trash the port we were given.
            DISCONNECTED => { self.upgrade = prev; UpDisconnected }

            // If someone's waiting, we gotta wake them up
            ptr => UpWoke(unsafe { SignalToken::cast_from_uint(ptr) })
        }
    }

    pub fn drop_chan(&mut self) {
        match self.state.swap(DISCONNECTED, Ordering::SeqCst) {
            DATA | DISCONNECTED | EMPTY => {}

            // If someone's waiting, we gotta wake them up
            ptr => unsafe {
                SignalToken::cast_from_uint(ptr).signal();
            }
        }
    }

    pub fn drop_port(&mut self) {
        match self.state.swap(DISCONNECTED, Ordering::SeqCst) {
            // An empty channel has nothing to do, and a remotely disconnected
            // channel also has nothing to do b/c we're about to run the drop
            // glue
            DISCONNECTED | EMPTY => {}

            // There's data on the channel, so make sure we destroy it promptly.
            // This is why not using an arc is a little difficult (need the box
            // to stay valid while we take the data).
            DATA => { self.data.take().unwrap(); }

            // We're the only ones that can block on this port
            _ => unreachable!()
        }
    }

    ////////////////////////////////////////////////////////////////////////////
    // select implementation
    ////////////////////////////////////////////////////////////////////////////

    // If Ok, the value is whether this port has data, if Err, then the upgraded
    // port needs to be checked instead of this one.
    pub fn can_recv(&mut self) -> Result<bool, Receiver<T>> {
        match self.state.load(Ordering::SeqCst) {
            EMPTY => Ok(false), // Welp, we tried
            DATA => Ok(true),   // we have some un-acquired data
            DISCONNECTED if self.data.is_some() => Ok(true), // we have data
            DISCONNECTED => {
                match mem::replace(&mut self.upgrade, SendUsed) {
                    // The other end sent us an upgrade, so we need to
                    // propagate upwards whether the upgrade can receive
                    // data
                    GoUp(upgrade) => Err(upgrade),

                    // If the other end disconnected without sending an
                    // upgrade, then we have data to receive (the channel is
                    // disconnected).
                    up => { self.upgrade = up; Ok(true) }
                }
            }
            _ => unreachable!(), // we're the "one blocker"
        }
    }

    // Attempts to start selection on this port. This can either succeed, fail
    // because there is data, or fail because there is an upgrade pending.
    pub fn start_selection(&mut self, token: SignalToken) -> SelectionResult<T> {
        let ptr = unsafe { token.cast_to_uint() };
        match self.state.compare_and_swap(EMPTY, ptr, Ordering::SeqCst) {
            EMPTY => SelSuccess,
            DATA => {
                drop(unsafe { SignalToken::cast_from_uint(ptr) });
                SelCanceled
            }
            DISCONNECTED if self.data.is_some() => {
                drop(unsafe { SignalToken::cast_from_uint(ptr) });
                SelCanceled
            }
            DISCONNECTED => {
                match mem::replace(&mut self.upgrade, SendUsed) {
                    // The other end sent us an upgrade, so we need to
                    // propagate upwards whether the upgrade can receive
                    // data
                    GoUp(upgrade) => {
                        SelUpgraded(unsafe { SignalToken::cast_from_uint(ptr) }, upgrade)
                    }

                    // If the other end disconnected without sending an
                    // upgrade, then we have data to receive (the channel is
                    // disconnected).
                    up => {
                        self.upgrade = up;
                        drop(unsafe { SignalToken::cast_from_uint(ptr) });
                        SelCanceled
                    }
                }
            }
            _ => unreachable!(), // we're the "one blocker"
        }
    }

    // Remove a previous selecting task from this port. This ensures that the
    // blocked task will no longer be visible to any other threads.
    //
    // The return value indicates whether there's data on this port.
    pub fn abort_selection(&mut self) -> Result<bool, Receiver<T>> {
        let state = match self.state.load(Ordering::SeqCst) {
            // Each of these states means that no further activity will happen
            // with regard to abortion selection
            s @ EMPTY |
            s @ DATA |
            s @ DISCONNECTED => s,

            // If we've got a blocked task, then use an atomic to gain ownership
            ptr => self.state.compare_and_swap(ptr, EMPTY, Ordering::SeqCst)
        };

        // Now that we've got ownership of our state, figure out what to do
        // about it.
        match state {
            EMPTY => unreachable!(),
            // our task used for select was stolen
            DATA => Ok(true),

            // If the other end has hung up, then we have complete ownership
            // of the port. First, check if there was data waiting for us. This
            // is possible if the other end sent something and then hung up.
            //
            // We then need to check to see if there was an upgrade requested,
            // and if so, the upgraded port needs to have its selection aborted.
            DISCONNECTED => {
                if self.data.is_some() {
                    Ok(true)
                } else {
                    match mem::replace(&mut self.upgrade, SendUsed) {
                        GoUp(port) => Err(port),
                        _ => Ok(true),
                    }
                }
            }

            // We woke ourselves up from select.
            ptr => unsafe {
                drop(SignalToken::cast_from_uint(ptr));
                Ok(false)
            }
        }
    }
}

#[unsafe_destructor]
impl<T: Send + 'static> Drop for Packet<T> {
    fn drop(&mut self) {
        assert_eq!(self.state.load(Ordering::SeqCst), DISCONNECTED);
    }
}
            // of it (may fail)