/*
 * SignalConnection
 *
 * Permission is hereby granted, free of charge, to any person
 * obtaining a copy of this software and associated documentation
 * files (the "Software"), to deal in the Software without
 * restriction, including without limitation the rights to use,
 * copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following
 * conditions:
 *
 * The above copyright notice and this permission notice shall be
 * included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
 * OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
 * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */
"use strict";
var SignalConnection = (function () {
    /**
     *
     * @param {SignalAbstract} signal
     * @param {Function} listener
     */
    function 
(signal, listener) {
        this._next = null;
        this.stayInList = true;
        this._signal = signal;
        this._listener = listener;
    }
    /**
     * Only dispatches once
     * @returns {SignalConnection}
     */
    SignalConnection.prototype.once = function () {
        this.stayInList = false;
        return this;
    };
    /**
     * Throws away the signal
     */
    SignalConnection.prototype.dispose = function () {
        if (this._signal != null) {
            this._signal.disconnect(this);
            this._signal = null;
        }
    };
    return SignalConnection;
}());
exports.SignalConnection = SignalConnection;

SignalConnection