"""Code to handle a Hue bridge."""
import asyncio
from functools import partial

from aiohttp import client_exceptions
import aiohue
import async_timeout
import slugify as unicode_slug
import voluptuous as vol

from homeassistant import core
from homeassistant.exceptions import ConfigEntryNotReady
from homeassistant.helpers import aiohttp_client, config_validation as cv

from .const import DOMAIN, LOGGER
from .errors import AuthenticationRequired, CannotConnect
from .helpers import create_config_flow
from .sensor_base import SensorManager

SERVICE_HUE_SCENE = "hue_activate_scene"
ATTR_GROUP_NAME = "group_name"
ATTR_SCENE_NAME = "scene_name"
SCENE_SCHEMA = vol.Schema(
    {vol.Required(ATTR_GROUP_NAME): cv.string, vol.Required(ATTR_SCENE_NAME): cv.string}
)
# How long should we sleep if the hub is busy
HUB_BUSY_SLEEP = 0.01


class HueBridge:
    """Manages a single Hue bridge."""

    def __init__(self, hass, config_entry, allow_unreachable, allow_groups):
        """Initialize the system."""
        self.config_entry = config_entry
        self.hass = hass
        self.allow_unreachable = allow_unreachable
        self.allow_groups = allow_groups
        self.available = True
        self.authorized = False
        self.api = None
        self.parallel_updates_semaphore = None
        # Jobs to be executed when API is reset.
        self.reset_jobs = []
        self.sensor_manager = None

    @property
    def host(self):
        """Return the host of this bridge."""
        return self.config_entry.data["host"]

    async def async_setup(self, tries=0):
        """Set up a phue bridge based on host parameter."""
        host = self.host
        hass = self.hass

        bridge = aiohue.Bridge(
            host,
            username=self.config_entry.data["username"],
            websession=aiohttp_client.async_get_clientsession(hass),
        )

        try:
            await authenticate_bridge(hass, bridge)

        except AuthenticationRequired:
            # Usernames can become invalid if hub is reset or user removed.
            # We are going to fail the config entry setup and initiate a new
            # linking procedure. When linking succeeds, it will remove the
            # old config entry.
            create_config_flow(hass, host)
            return False

        except CannotConnect:
            LOGGER.error("Error connecting to the Hue bridge at %s", host)
            raise ConfigEntryNotReady

        except Exception:  # pylint: disable=broad-except
            LOGGER.exception("Unknown error connecting with Hue bridge at %s", host)
            return False

        self.api = bridge
        self.sensor_manager = SensorManager(self)

        hass.async_create_task(
            hass.config_entries.async_forward_entry_setup(self.config_entry, "light")
        )
        hass.async_create_task(
            hass.config_entries.async_forward_entry_setup(
                self.config_entry, "binary_sensor"
            )
        )
        hass.async_create_task(
            hass.config_entries.async_forward_entry_setup(self.config_entry, "sensor")
        )

        hass.services.async_register(
            DOMAIN, SERVICE_HUE_SCENE, self.hue_activate_scene, schema=SCENE_SCHEMA
        )

        self.parallel_updates_semaphore = asyncio.Semaphore(
            3 if self.api.config.modelid == "BSB001" else 10
        )

        self.authorized = True
        return True

    async def async_request_call(self, task):
        """Limit parallel requests to Hue hub.

        The Hue hub can only handle a certain amount of parallel requests, total.
        Although we limit our parallel requests, we still will run into issues because
        other products are hitting up Hue.

        ClientOSError means hub closed the socket on us.
        ContentResponseError means hub raised an error.
        Since we don't make bad requests, this is on them.
        """
        async with self.parallel_updates_semaphore:
            for tries in range(4):
                try:
                    return await task()
                except (
                    client_exceptions.ClientOSError,
                    client_exceptions.ClientResponseError,
                ) as err:
                    if tries == 3 or (
                        # We only retry if it's a server error. So raise on all 4XX errors.
                        isinstance(err, client_exceptions.ClientResponseError)
                        and err.status < 500
                    ):
                        raise

                    await asyncio.sleep(HUB_BUSY_SLEEP * tries)

    async def async_reset(self):
        """Reset this bridge to default state.

        Will cancel any scheduled setup retry and will unload
        the config entry.
        """
        # The bridge can be in 3 states:
        #  - Setup was successful, self.api is not None
        #  - Authentication was wrong, self.api is None, not retrying setup.

        # If the authentication was wrong.
        if self.api is None:
            return True

        self.hass.services.async_remove(DOMAIN, SERVICE_HUE_SCENE)

        while self.reset_jobs:
            self.reset_jobs.pop()()

        # If setup was successful, we set api variable, forwarded entry and
        # register service
        results = await asyncio.gather(
            self.hass.config_entries.async_forward_entry_unload(
                self.config_entry, "light"
            ),
            self.hass.config_entries.async_forward_entry_unload(
                self.config_entry, "binary_sensor"
            ),
            self.hass.config_entries.async_forward_entry_unload(
                self.config_entry, "sensor"
            ),
        )

        # None and True are OK
        return False not in results

    async def hue_activate_scene(self, call, updated=False):
        """Service to call directly into bridge to set scenes."""
        group_name = call.data[ATTR_GROUP_NAME]
        scene_name = call.data[ATTR_SCENE_NAME]

        group = next(
            (group for group in self.api.groups.values() if group.name == group_name),
            None,
        )

        # Additional scene logic to handle duplicate scene names across groups
        scene = next(
            (
                scene
                for scene in self.api.scenes.values()
                if scene.name == scene_name
                and group is not None
                and sorted(scene.lights) == sorted(group.lights)
            ),
            None,
        )

        # If we can't find it, fetch latest info.
        if not updated and (group is None or scene is None):
            


        if group is None:
            LOGGER.warning("Unable to find group %s", group_name)
            return

        if scene is None:
            LOGGER.warning("Unable to find scene %s", scene_name)
            return

        await self.async_request_call(partial(group.set_action, scene=scene.id))

    async def handle_unauthorized_error(self):
        """Create a new config flow when the authorization is no longer valid."""
        if not self.authorized:
            # we already created a new config flow, no need to do it again
            return
        LOGGER.error(
            "Unable to authorize to bridge %s, setup the linking again.", self.host
        )
        self.authorized = False
        create_config_flow(self.hass, self.host)


async def authenticate_bridge(hass: core.HomeAssistant, bridge: aiohue.Bridge):
    """Create a bridge object and verify authentication."""
    try:
        with async_timeout.timeout(10):
            # Create username if we don't have one
            if not bridge.username:
                device_name = unicode_slug.slugify(
                    hass.config.location_name, max_length=19
                )
                await bridge.create_user(f"home-assistant#{device_name}")

            # Initialize bridge (and validate our username)
            await bridge.initialize()

    except (aiohue.LinkButtonNotPressed, aiohue.Unauthorized):
        raise AuthenticationRequired
    except (asyncio.TimeoutError, client_exceptions.ClientOSError):
        raise CannotConnect
    except aiohue.AiohueException:
        LOGGER.exception("Unknown Hue linking error occurred")
        raise AuthenticationRequired

await self.async_request_call(self.api.groups.update)
            await self.async_request_call(self.api.scenes.update)
            await self.hue_activate_scene(call, updated=True)
            return