Datasets:
cart_id stringlengths 4 32 | title stringlengths 1 83 | author stringlengths 1 20 | description stringclasses 1
value | tags listlengths 0 4 | stars int32 0 1.91k | reply_count int32 1 1.22k | date_posted stringdate 2015-04-18 20:51:18 2026-03-17 20:38:31 | date_updated stringdate 2015-04-21 17:02:27 2026-03-17 21:52:37 | license stringclasses 2
values | thread_id int32 1.81k 156k | thread_url stringlengths 40 42 | lua_code stringlengths 103 65.7k | token_count int32 18 55.4k | char_count int32 103 65.7k | has_init bool 2
classes | has_update bool 2
classes | has_draw bool 2
classes | is_duplicate bool 2
classes | spritesheet imagewidth (px) 128 128 ⌀ | label_image imagewidth (px) 128 128 ⌀ | map_image imagewidth (px) 1.02k 1.02k ⌀ | map_data listlengths 0 4.1k | sprite_flags listlengths 0 256 | gfx_hex stringlengths 0 16.5k | sfx_hex stringlengths 0 10.8k | music_hex stringlengths 0 768 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
phille_turn-0 | phille_turn | Superdog998kytg | [] | 0 | 2 | 2026-03-17 20:38:31 | 2026-03-17 20:45:01 | CC4-BY-NC-SA | 155,668 | https://www.lexaloffle.com/bbs/?tid=155668 | -- phille the turn mover
-- by superdog998kytg
function _init()
speed=8
player={
x=64,
y=64,
}
px=64
py=64
tpr=4
turn=tpr
rotation=0
max_rotation=2
state=0
level=0
max_level=5
mx=0
my=0
wx=0
wy=0
cx=0
cy=0
rest=0
ball=0
cr=4
tr=4
lr=4
s=1
next_level()
end
function _update()
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zuyenusaji-0 | St. Patrick's Day Block Buster | gelliotcrane | [
"breakout"
] | 0 | 1 | 2026-03-17 20:02:16 | 2026-03-17 20:02:16 | CC4-BY-NC-SA | 155,666 | https://www.lexaloffle.com/bbs/?tid=155666 | --goals
--5.different bricks
-- hardened brick
-- indestructable brick
-- exploding brick
-- powerup brick
--6.(powerups) maybe
--7.juicyness
-- particles
-- screenshake
-- text blinking
-- arrow aim
--8.high score
function _init()
poke(0x5f2e,1)
pal({[0]=0,1,2,3,4,5,6,7,8,9,-6,11,12,13,14,15},1)
cls()
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speechsynth_v0_3_1-0 | Speech Synthesis Test v0.3.1 | Nour Ramy | [] | 0 | 2 | 2026-03-17 19:21:50 | 2026-03-17 19:32:10 | 155,664 | https://www.lexaloffle.com/bbs/?tid=155664 | -- speech synthesis (ver 3)
-- author: nour ramy
-- init function
function _init()
init = 3
i = 0
words = {"wELCOME TO pICO-8!","pICO-8","THE sTARTUP mELODY"}
col = 7
rcol = 0
end
function scrollval(mini,maxi,val)
val += 1
if (val > maxi) then val = mini end
if (val < mini) then val = maxi end
return val
en... | 487 | 1,483 | true | true | true | false | Not supported with pagination yet | [] | [] | 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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speechsynth_v0_4-0 | Speech Synthesis Test v0.4 | Nour Ramy | [] | 0 | 1 | 2026-03-17 19:00:58 | 2026-03-17 19:00:58 | CC4-BY-NC-SA | 155,663 | https://www.lexaloffle.com/bbs/?tid=155663 | -- pico-8 speech synthesis test
-- by: nour r.
-- init function
function _init()
init = 3
i = 0
words = {"wELCOME TO pICO-8!","pICO-8","THE sTARTUP mELODY","wELCOME TO pICO-8!\n(REVISED)","uP FOR DRUM"}
col = 7
rcol = 0
end
function scrollval(mini,maxi,val)
val += 1
if (val > maxi) then val = mini end
if (va... | 491 | 1,527 | true | true | true | false | Not supported with pagination yet | [] | [] | 00000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
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myregularshmup-2 | myregularshmup | waibiwaibi | [] | 1 | 3 | 2026-03-17 18:54:34 | 2026-03-17 19:49:12 | CC4-BY-NC-SA | 155,662 | https://www.lexaloffle.com/bbs/?tid=155662 | --press f for mirror the sprite
--press f9 to shot a gif for 9s
--for i=a,b,c do..end (i+=c)
--start / game / over / level
--object: star={x=40,y=60,spd=1}
--star.x ➡️ 40 // by reference
--use music(-1,t) to shut m in t
--when ctrl+f,use ctrl+g/h to the next/page
--rnd(table) choose from table
--to do list: enemy bull... | 4,685 | 18,192 | true | true | true | false | Not supported with pagination yet | [] | [] | 00000000000200000002200000002000000000000000000000000000000000000000000000000000000000000000000000000000088008800880088000000000
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stackrobats-0 | Stackrobats | beepyeah | [
"puzzle",
"sokoban",
"game"
] | 3 | 2 | 2026-03-17 17:15:26 | 2026-03-17 21:52:37 | 155,652 | https://www.lexaloffle.com/bbs/?tid=155652 | -- stackrobats
-- by tom and arthur brinton
-- 2023-25
-- you are the leader of a
-- troupe of acrobats--
-- only the leader may accept
-- the trophy after each feat.
-- 26 feats
-- check for bugs with playtesters
cartdata("beepyeah-stackrobats")
function _init()
mode="menu"
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newitiruni-0 | Blackjack | drd1000 | [] | 0 | 1 | 2026-03-17 15:30:29 | 2026-03-17 15:30:29 | CC4-BY-NC-SA | 155,651 | https://www.lexaloffle.com/bbs/?tid=155651 | -- blackjack
-- ◆♥◆♥
function _init()
-- suits = {"hearts","diamonds","spades","clubs"}
-- hearts = {2,3,4,5,6,7,8,9,10,11,12,13,14}
-- diamonds = {2,3,4,5,6,7,8,9,10,11,12,13,14}
-- spades = {2,3,4,5,6,7,8,9,10,11,12,13,14}
-- clubs = {2,3,4,5,6,7,8,9,10,11,12,13,14}
-- thecards = {"ace",2,3,4,5,6,7,8,9,10,"jac... | 1,382 | 5,940 | true | true | true | false | Not supported with pagination yet | [] | [] | 0000000077777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777777cccccccc00000000
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0003000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000... | ||||
kusanoripo-0 | Minesweeper with autoreveal | drd1000 | [
"minesweeper"
] | 0 | 1 | 2026-03-17 15:27:34 | 2026-03-17 15:27:34 | CC4-BY-NC-SA | 155,650 | https://www.lexaloffle.com/bbs/?tid=155650 | -- minesweeper
-- 🐱
-- ttd
-- try to shorten code
-- unhide entire map on win/lose
function _init()
gamemap={}
playermap={}
xsize=8
gamestart=0
totalbombs=0
uncheckedspaces = xsize*xsize
lastgame=0 -- win or lose
animclock=0
px=0 -- players x,y position
py=0
firstmove=1
end
function _update()
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picofantasyroguelike-1 | PicoFantasyRoguelike | Smithy | [] | 5 | 1 | 2026-03-17 10:48:04 | 2026-03-17 20:39:49 | CC4-BY-NC-SA | 155,646 | https://www.lexaloffle.com/bbs/?tid=155646 | "-- picofantasy\n-- by smithy\n\n-- =================================\n-- overrides & helpers\n-- ==(...TRUNCATED) | 7,443 | 43,999 | true | true | true | false | Not supported with pagination yet | [] | [] | "000000000000000000000000000000000000000000000000000000000000000000044440000000000004444000000000000(...TRUNCATED) | "001400000e1520e1520e152101520e15211152131520e152131520e1521515210152171521115217152151520e152131521(...TRUNCATED) | "01 02014344\n00 03014344\n00 00014344\n02 03014444\n01 04464344\n02 05464344\n01 06424344\n02 07424(...TRUNCATED) | |||
picofantasybeta-0 | picofantasybeta | Smithy | [] | 1 | 1 | 2026-03-17 05:26:10 | 2026-03-17 05:26:10 | CC4-BY-NC-SA | 155,644 | https://www.lexaloffle.com/bbs/?tid=155644 | "-- ff/lufia pico-8 jrpg framework v8.9\n-- unified, optimized, and complete\n\n-- =================(...TRUNCATED) | 4,826 | 27,504 | true | true | true | false | Not supported with pagination yet | [] | [] | "000000000000000000000000000000000000000000000000000000000000000000044440000000000004444000000000000(...TRUNCATED) | "001e00001870211702137020d70214702197021e702147020e702177021270211702137021a70210702107021a702117021(...TRUNCATED) |
PICO-8 Games Dataset
The first multimodal dataset of PICO-8 games. 10,967 cartridges scraped from the Lexaloffle BBS, each decomposed into Lua source code, pixel-art spritesheets, tile maps, sound effects, music patterns, and metadata.
Label screenshots from the top 48 games by star count
What's Inside
Every PICO-8 cartridge is a self-contained game packed into a single file. This dataset cracks each one open into its component parts:
The anatomy of a PICO-8 cartridge (Celeste by Matt Thorson & Noel Berry)
| Modality | Format | Description |
|---|---|---|
| Lua source code | String (up to 65,535 chars) | The complete game logic in PICO-8's Lua dialect |
| Spritesheet | 128x128 PNG (16 colors) | Up to 256 8x8 sprites — all the game's pixel art |
| Label image | 128x128 PNG | The developer's chosen screenshot representing the game |
| Tile map | 128x32 grid of tile indices | The spatial layout of game levels |
| Sound effects | 64 SFX slots, hex-encoded | Each SFX has 32 notes with pitch, waveform, volume, and effects |
| Music patterns | 64 patterns, hex-encoded | 4-channel music sequencer data referencing SFX slots |
| Sprite flags | 256 bytes | 8 boolean flags per sprite, used for collision/behavior |
Dataset Schema
{
# --- Metadata ---
"cart_id": str, # Unique cart identifier (lid)
"title": str, # Game title
"author": str, # Author username
"description": str, # Author's description (when available)
"tags": list[str], # User-applied tags ("platformer", "shooter", etc.)
"stars": int, # Community star/like count (primary quality signal)
"reply_count": int, # Number of thread replies (engagement signal)
"date_posted": str, # Original post date (YYYY-MM-DD HH:MM:SS)
"date_updated": str, # Last update date
"license": str, # "CC4-BY-NC-SA" or "" (71% are CC4-licensed)
"thread_id": int, # BBS thread ID
"thread_url": str, # Direct link to the BBS thread
# --- Code ---
"lua_code": str, # Complete Lua source code
"token_count": int, # Approximate PICO-8 token count
"char_count": int, # Character count of Lua code
# --- Quality flags ---
"has_init": bool, # Has _init() function
"has_update": bool, # Has _update() or _update60() function
"has_draw": bool, # Has _draw() function
"is_duplicate": bool, # Exact code duplicate of a higher-starred cart
# --- Visual data ---
"spritesheet": Image, # 128x128 RGB spritesheet (PICO-8's 16-color palette)
"label_image": Image, # 128x128 cart label screenshot (if captured by dev)
"map_image": Image, # Rendered tile map using spritesheet (if map data exists)
# --- Raw data (for lossless roundtripping) ---
"gfx_hex": str, # Raw spritesheet as hex digits
"map_data": list[int], # Raw tile indices (uint8)
"sprite_flags": list[int], # Raw sprite flags (uint8)
"sfx_hex": str, # Raw sound effect data
"music_hex": str, # Raw music pattern data
}
Quick Start
from datasets import load_dataset
ds = load_dataset("Fraser/pico-8-games")
# Browse the top games
top = ds["train"].sort("stars", reverse=True)
for row in top.select(range(10)):
print(f"{row['title']:30s} {row['stars']:4d} stars by {row['author']}")
# Filter to high-quality, unique, CC4-licensed games
hq = ds["train"].filter(lambda x: (
x["stars"] >= 10
and not x["is_duplicate"]
and x["has_init"] and x["has_update"] and x["has_draw"]
and x["license"] == "CC4-BY-NC-SA"
))
print(f"High-quality subset: {len(hq)} games")
Running a Cart
PICO-8 carts are playable games. To run one:
1. In the browser — Visit the thread_url for any cart and click "Play" on the BBS page.
2. With PICO-8 ($15, lexaloffle.com) — Reconstruct the .p8 text file:
row = ds["train"][0]
# Build the .p8 file from dataset columns
p8_text = "pico-8 cartridge // http://www.pico-8.com\nversion 42\n"
p8_text += f"__lua__\n{row['lua_code']}\n"
p8_text += f"__gfx__\n{row['gfx_hex']}\n"
# Add map data (convert byte array back to hex lines)
map_bytes = row["map_data"]
if map_bytes:
p8_text += "__map__\n"
for y in range(0, len(map_bytes), 128):
line = "".join(f"{b:02x}" for b in map_bytes[y:y+128])
p8_text += line + "\n"
# Add sprite flags
flags = row["sprite_flags"]
if flags:
p8_text += "__gff__\n"
p8_text += "".join(f"{b:02x}" for b in flags) + "\n"
p8_text += f"__sfx__\n{row['sfx_hex']}\n"
p8_text += f"__music__\n{row['music_hex']}\n"
with open("game.p8", "w") as f:
f.write(p8_text)
# Then: pico8 -run game.p8
Extracting Components
Render the spritesheet
Each cart's spritesheet is a 128x128 image using PICO-8's fixed 16-color palette. It's stored both as a rendered PNG and as raw hex for lossless access.
# The spritesheet is already a PIL Image
row = ds["train"][0]
row["spritesheet"].save("sprites.png")
# Or parse individual 8x8 sprites from the hex data
gfx = row["gfx_hex"]
lines = gfx.strip().split("\n")
# Each hex digit = one pixel (4-bit color index)
# Sprite 0 is at (0,0), sprite 1 at (8,0), ..., sprite 16 at (0,8)
sprite_id = 42
sx = (sprite_id % 16) * 8
sy = (sprite_id // 16) * 8
for y in range(8):
row_pixels = lines[sy + y][sx:sx + 8]
print(row_pixels) # e.g. "00770700" — each digit is a color index
Extract the tile map
The map is a grid of tile indices referencing sprites from the spritesheet:
import numpy as np
from PIL import Image
PICO8_PALETTE = [
(0,0,0), (29,43,83), (126,37,83), (0,135,81),
(171,82,54), (95,87,79), (194,195,199), (255,241,232),
(255,0,77), (255,163,0), (255,236,39), (0,228,54),
(41,173,255), (131,118,156), (255,119,168), (255,204,170),
]
row = ds["train"][0]
map_data = row["map_data"] # flat list of uint8 tile indices
# Reshape to 32 rows x 128 columns (some carts use 64 rows, sharing sprite memory)
width = 128
height = len(map_data) // width
tiles = np.array(map_data).reshape(height, width)
print(f"Map size: {width}x{height} tiles = {width*8}x{height*8} pixels")
print(f"Unique tiles used: {len(np.unique(tiles))}")
Parse sound effects
Each SFX slot contains 32 notes. The hex format encodes pitch, waveform, volume, and effect per note:
row = ds["train"][0]
sfx_lines = row["sfx_hex"].strip().split("\n")
for i, line in enumerate(sfx_lines[:4]): # First 4 SFX
# First 2 chars: editor mode, next 2: speed, next 2: loop start, next 2: loop end
header = line[:8]
notes = line[8:]
speed = int(header[2:4], 16)
print(f"SFX {i}: speed={speed}, {len(notes)//5} notes")
# Each note is 5 hex chars: pitch(2) waveform(1) volume(1) effect(1)
Parse music patterns
Music patterns sequence up to 4 SFX channels together:
row = ds["train"][0]
music_lines = row["music_hex"].strip().split("\n")
for i, line in enumerate(music_lines[:8]):
# Each line: 2 flag chars + 4 channel values (2 hex chars each)
flags = int(line[0:2], 16)
channels = [int(line[2+j*2:4+j*2], 16) for j in range(4)]
# Bit 0-2 of each channel byte: loop flags; bits 6+: SFX index (0-63, 65+ = off)
ch_display = [f"sfx {c & 0x3f}" if c < 65 else "---" for c in channels]
print(f"Pattern {i}: {' | '.join(ch_display)} flags={flags:08b}")
Quality Distribution
| Star Tier | Count | % |
|---|---|---|
| 0 stars | 858 | 7.8% |
| 1-4 stars | 4,049 | 36.8% |
| 5-9 stars | 2,653 | 24.1% |
| 10-49 stars | 2,868 | 26.0% |
| 50-99 stars | 206 | 1.9% |
| 100-199 stars | 246 | 2.2% |
| 200+ stars | 133 | 1.2% |
Suggested quality tiers for downstream use:
- Featured (200+ stars): 133 exceptional games — Celeste, POOM, Porklike, etc.
- High quality (50+ stars): 585 polished, community-recognized games
- Solid (10+ stars): 3,453 games that found an audience
- Full corpus: 10,967 games including experiments, demos, tools, and art
Use is_duplicate=False to exclude 53 carts that are exact code copies of higher-starred originals (mostly Celeste/Jelpi mods).
About PICO-8
PICO-8 is a fantasy console by Lexaloffle — a deliberately constrained environment for making tiny games:
- Display: 128x128 pixels, 16 fixed colors
- Code: Lua subset, max 8,192 tokens / 65,535 characters
- Sprites: 256 8x8 sprites on a 128x128 sheet
- Map: 128x32 tiles (or 128x64 sharing sprite memory)
- Sound: 64 SFX slots, 64 music patterns, 4 channels
- Input: 6 buttons (directional pad + O/X)
Every game's complete source code, art, sound, and music fits in a single .p8.png file — a 160x205 PNG with data steganographically encoded in the least significant bits.
How This Dataset Was Built
- Index: Scraped all ~368 pages of the PICO-8 BBS Releases category
- Download: Fetched 10,999
.p8.pngcart files (14 were unavailable) - Parse: Converted each cart to
.p8text format using shrinko8, then extracted all sections - Render: Generated spritesheet and map PNGs using the PICO-8 palette
- Quality: Computed entry point flags, duplicate detection, and star/engagement metadata
Data was collected in March 2026. The scraper respected rate limits (1.5s between requests) and identified itself via User-Agent.
Citation
@dataset{pico8games2026,
title={PICO-8 Games Dataset},
author={Fraser Greenlee},
year={2026},
url={https://huggingface.co/datasets/Fraser/pico-8-games},
note={10,967 PICO-8 cartridges from the Lexaloffle BBS}
}
License
71% of carts in this dataset are released under CC4-BY-NC-SA by their authors. The remaining 29% have no explicit license specified. Filter on the license column for your use case. The dataset metadata and tooling are released under CC-BY-NC-SA-4.0.
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