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2026-03-17 21:52:37
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103
65.7k
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2 classes
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2 classes
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2 classes
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2 classes
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256
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16.5k
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768
phille_turn-0
phille_turn
Superdog998kytg
[]
0
2
2026-03-17 20:38:31
2026-03-17 20:45:01
CC4-BY-NC-SA
155,668
https://www.lexaloffle.com/bbs/?tid=155668
-- phille the turn mover -- by superdog998kytg function _init() speed=8 player={ x=64, y=64, } px=64 py=64 tpr=4 turn=tpr rotation=0 max_rotation=2 state=0 level=0 max_level=5 mx=0 my=0 wx=0 wy=0 cx=0 cy=0 rest=0 ball=0 cr=4 tr=4 lr=4 s=1 next_level() end function _update() --player move...
1,289
4,098
true
true
true
false
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zuyenusaji-0
St. Patrick's Day Block Buster
gelliotcrane
[ "breakout" ]
0
1
2026-03-17 20:02:16
2026-03-17 20:02:16
CC4-BY-NC-SA
155,666
https://www.lexaloffle.com/bbs/?tid=155666
--goals --5.different bricks -- hardened brick -- indestructable brick -- exploding brick -- powerup brick --6.(powerups) maybe --7.juicyness -- particles -- screenshake -- text blinking -- arrow aim --8.high score function _init() poke(0x5f2e,1) pal({[0]=0,1,2,3,4,5,6,7,8,9,-6,11,12,13,14,15},1) cls() ...
2,288
9,068
true
true
true
false
Not supported with pagination yet
[]
[]
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speechsynth_v0_3_1-0
Speech Synthesis Test v0.3.1
Nour Ramy
[]
0
2
2026-03-17 19:21:50
2026-03-17 19:32:10
155,664
https://www.lexaloffle.com/bbs/?tid=155664
-- speech synthesis (ver 3) -- author: nour ramy -- init function function _init() init = 3 i = 0 words = {"wELCOME TO pICO-8!","pICO-8","THE sTARTUP mELODY"} col = 7 rcol = 0 end function scrollval(mini,maxi,val) val += 1 if (val > maxi) then val = mini end if (val < mini) then val = maxi end return val en...
487
1,483
true
true
true
false
Not supported with pagination yet
[]
[]
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speechsynth_v0_4-0
Speech Synthesis Test v0.4
Nour Ramy
[]
0
1
2026-03-17 19:00:58
2026-03-17 19:00:58
CC4-BY-NC-SA
155,663
https://www.lexaloffle.com/bbs/?tid=155663
-- pico-8 speech synthesis test -- by: nour r. -- init function function _init() init = 3 i = 0 words = {"wELCOME TO pICO-8!","pICO-8","THE sTARTUP mELODY","wELCOME TO pICO-8!\n(REVISED)","uP FOR DRUM"} col = 7 rcol = 0 end function scrollval(mini,maxi,val) val += 1 if (val > maxi) then val = mini end if (va...
491
1,527
true
true
true
false
Not supported with pagination yet
[]
[]
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010700001a2511c2411c5511c45100000000001c45000000000001f450232510d4510000000000184502425100000000000000000000000000000000000000000000000000000000000000000000000000000000 011000001c0551805000000000001d0550000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000...
myregularshmup-2
myregularshmup
waibiwaibi
[]
1
3
2026-03-17 18:54:34
2026-03-17 19:49:12
CC4-BY-NC-SA
155,662
https://www.lexaloffle.com/bbs/?tid=155662
--press f for mirror the sprite --press f9 to shot a gif for 9s --for i=a,b,c do..end (i+=c) --start / game / over / level --object: star={x=40,y=60,spd=1} --star.x ➡️ 40 // by reference --use music(-1,t) to shut m in t --when ctrl+f,use ctrl+g/h to the next/page --rnd(table) choose from table --to do list: enemy bull...
4,685
18,192
true
true
true
false
Not supported with pagination yet
[]
[]
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stackrobats-0
Stackrobats
beepyeah
[ "puzzle", "sokoban", "game" ]
3
2
2026-03-17 17:15:26
2026-03-17 21:52:37
155,652
https://www.lexaloffle.com/bbs/?tid=155652
-- stackrobats -- by tom and arthur brinton -- 2023-25 -- you are the leader of a -- troupe of acrobats-- -- only the leader may accept -- the trophy after each feat. -- 26 feats -- check for bugs with playtesters cartdata("beepyeah-stackrobats") function _init() mode="menu" menuitem(1, "main menu", functio...
4,429
16,166
true
true
true
false
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newitiruni-0
Blackjack
drd1000
[]
0
1
2026-03-17 15:30:29
2026-03-17 15:30:29
CC4-BY-NC-SA
155,651
https://www.lexaloffle.com/bbs/?tid=155651
-- blackjack -- ◆♥◆♥ function _init() -- suits = {"hearts","diamonds","spades","clubs"} -- hearts = {2,3,4,5,6,7,8,9,10,11,12,13,14} -- diamonds = {2,3,4,5,6,7,8,9,10,11,12,13,14} -- spades = {2,3,4,5,6,7,8,9,10,11,12,13,14} -- clubs = {2,3,4,5,6,7,8,9,10,11,12,13,14} -- thecards = {"ace",2,3,4,5,6,7,8,9,10,"jac...
1,382
5,940
true
true
true
false
Not supported with pagination yet
[]
[]
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000100001d3001d3001d300000001d000000003560035600000000000026600266002660026600000000000000000000000000000000256002560026600266000000000000000000000025600256002460000000 0003000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000...
kusanoripo-0
Minesweeper with autoreveal
drd1000
[ "minesweeper" ]
0
1
2026-03-17 15:27:34
2026-03-17 15:27:34
CC4-BY-NC-SA
155,650
https://www.lexaloffle.com/bbs/?tid=155650
-- minesweeper -- 🐱 -- ttd -- try to shorten code -- unhide entire map on win/lose function _init() gamemap={} playermap={} xsize=8 gamestart=0 totalbombs=0 uncheckedspaces = xsize*xsize lastgame=0 -- win or lose animclock=0 px=0 -- players x,y position py=0 firstmove=1 end function _update() if gamest...
1,193
4,596
true
true
true
false
Not supported with pagination yet
[]
[]
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picofantasyroguelike-1
PicoFantasyRoguelike
Smithy
[]
5
1
2026-03-17 10:48:04
2026-03-17 20:39:49
CC4-BY-NC-SA
155,646
https://www.lexaloffle.com/bbs/?tid=155646
"-- picofantasy\n-- by smithy\n\n-- =================================\n-- overrides & helpers\n-- ==(...TRUNCATED)
7,443
43,999
true
true
true
false
Not supported with pagination yet
[]
[]
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picofantasybeta-0
picofantasybeta
Smithy
[]
1
1
2026-03-17 05:26:10
2026-03-17 05:26:10
CC4-BY-NC-SA
155,644
https://www.lexaloffle.com/bbs/?tid=155644
"-- ff/lufia pico-8 jrpg framework v8.9\n-- unified, optimized, and complete\n\n-- =================(...TRUNCATED)
4,826
27,504
true
true
true
false
Not supported with pagination yet
[]
[]
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End of preview. Expand in Data Studio

PICO-8 Games Dataset

PICO-8 Games Showcase

The first multimodal dataset of PICO-8 games. 10,967 cartridges scraped from the Lexaloffle BBS, each decomposed into Lua source code, pixel-art spritesheets, tile maps, sound effects, music patterns, and metadata.

Top 48 PICO-8 games by star count
Label screenshots from the top 48 games by star count

What's Inside

Every PICO-8 cartridge is a self-contained game packed into a single file. This dataset cracks each one open into its component parts:

Cart modalities breakdown
The anatomy of a PICO-8 cartridge (Celeste by Matt Thorson & Noel Berry)

Modality Format Description
Lua source code String (up to 65,535 chars) The complete game logic in PICO-8's Lua dialect
Spritesheet 128x128 PNG (16 colors) Up to 256 8x8 sprites — all the game's pixel art
Label image 128x128 PNG The developer's chosen screenshot representing the game
Tile map 128x32 grid of tile indices The spatial layout of game levels
Sound effects 64 SFX slots, hex-encoded Each SFX has 32 notes with pitch, waveform, volume, and effects
Music patterns 64 patterns, hex-encoded 4-channel music sequencer data referencing SFX slots
Sprite flags 256 bytes 8 boolean flags per sprite, used for collision/behavior

Dataset Schema

{
    # --- Metadata ---
    "cart_id":      str,        # Unique cart identifier (lid)
    "title":        str,        # Game title
    "author":       str,        # Author username
    "description":  str,        # Author's description (when available)
    "tags":         list[str],  # User-applied tags ("platformer", "shooter", etc.)
    "stars":        int,        # Community star/like count (primary quality signal)
    "reply_count":  int,        # Number of thread replies (engagement signal)
    "date_posted":  str,        # Original post date (YYYY-MM-DD HH:MM:SS)
    "date_updated": str,        # Last update date
    "license":      str,        # "CC4-BY-NC-SA" or "" (71% are CC4-licensed)
    "thread_id":    int,        # BBS thread ID
    "thread_url":   str,        # Direct link to the BBS thread

    # --- Code ---
    "lua_code":     str,        # Complete Lua source code
    "token_count":  int,        # Approximate PICO-8 token count
    "char_count":   int,        # Character count of Lua code

    # --- Quality flags ---
    "has_init":     bool,       # Has _init() function
    "has_update":   bool,       # Has _update() or _update60() function
    "has_draw":     bool,       # Has _draw() function
    "is_duplicate": bool,       # Exact code duplicate of a higher-starred cart

    # --- Visual data ---
    "spritesheet":  Image,      # 128x128 RGB spritesheet (PICO-8's 16-color palette)
    "label_image":  Image,      # 128x128 cart label screenshot (if captured by dev)
    "map_image":    Image,      # Rendered tile map using spritesheet (if map data exists)

    # --- Raw data (for lossless roundtripping) ---
    "gfx_hex":      str,        # Raw spritesheet as hex digits
    "map_data":     list[int],  # Raw tile indices (uint8)
    "sprite_flags": list[int],  # Raw sprite flags (uint8)
    "sfx_hex":      str,        # Raw sound effect data
    "music_hex":    str,        # Raw music pattern data
}

Quick Start

from datasets import load_dataset

ds = load_dataset("Fraser/pico-8-games")

# Browse the top games
top = ds["train"].sort("stars", reverse=True)
for row in top.select(range(10)):
    print(f"{row['title']:30s}  {row['stars']:4d} stars  by {row['author']}")

# Filter to high-quality, unique, CC4-licensed games
hq = ds["train"].filter(lambda x: (
    x["stars"] >= 10
    and not x["is_duplicate"]
    and x["has_init"] and x["has_update"] and x["has_draw"]
    and x["license"] == "CC4-BY-NC-SA"
))
print(f"High-quality subset: {len(hq)} games")

Running a Cart

PICO-8 carts are playable games. To run one:

1. In the browser — Visit the thread_url for any cart and click "Play" on the BBS page.

2. With PICO-8 ($15, lexaloffle.com) — Reconstruct the .p8 text file:

row = ds["train"][0]

# Build the .p8 file from dataset columns
p8_text = "pico-8 cartridge // http://www.pico-8.com\nversion 42\n"
p8_text += f"__lua__\n{row['lua_code']}\n"
p8_text += f"__gfx__\n{row['gfx_hex']}\n"

# Add map data (convert byte array back to hex lines)
map_bytes = row["map_data"]
if map_bytes:
    p8_text += "__map__\n"
    for y in range(0, len(map_bytes), 128):
        line = "".join(f"{b:02x}" for b in map_bytes[y:y+128])
        p8_text += line + "\n"

# Add sprite flags
flags = row["sprite_flags"]
if flags:
    p8_text += "__gff__\n"
    p8_text += "".join(f"{b:02x}" for b in flags) + "\n"

p8_text += f"__sfx__\n{row['sfx_hex']}\n"
p8_text += f"__music__\n{row['music_hex']}\n"

with open("game.p8", "w") as f:
    f.write(p8_text)
# Then: pico8 -run game.p8

Extracting Components

Render the spritesheet

Each cart's spritesheet is a 128x128 image using PICO-8's fixed 16-color palette. It's stored both as a rendered PNG and as raw hex for lossless access.

# The spritesheet is already a PIL Image
row = ds["train"][0]
row["spritesheet"].save("sprites.png")

# Or parse individual 8x8 sprites from the hex data
gfx = row["gfx_hex"]
lines = gfx.strip().split("\n")
# Each hex digit = one pixel (4-bit color index)
# Sprite 0 is at (0,0), sprite 1 at (8,0), ..., sprite 16 at (0,8)
sprite_id = 42
sx = (sprite_id % 16) * 8
sy = (sprite_id // 16) * 8
for y in range(8):
    row_pixels = lines[sy + y][sx:sx + 8]
    print(row_pixels)  # e.g. "00770700" — each digit is a color index

Extract the tile map

The map is a grid of tile indices referencing sprites from the spritesheet:

import numpy as np
from PIL import Image

PICO8_PALETTE = [
    (0,0,0), (29,43,83), (126,37,83), (0,135,81),
    (171,82,54), (95,87,79), (194,195,199), (255,241,232),
    (255,0,77), (255,163,0), (255,236,39), (0,228,54),
    (41,173,255), (131,118,156), (255,119,168), (255,204,170),
]

row = ds["train"][0]
map_data = row["map_data"]  # flat list of uint8 tile indices
# Reshape to 32 rows x 128 columns (some carts use 64 rows, sharing sprite memory)
width = 128
height = len(map_data) // width
tiles = np.array(map_data).reshape(height, width)

print(f"Map size: {width}x{height} tiles = {width*8}x{height*8} pixels")
print(f"Unique tiles used: {len(np.unique(tiles))}")

Parse sound effects

Each SFX slot contains 32 notes. The hex format encodes pitch, waveform, volume, and effect per note:

row = ds["train"][0]
sfx_lines = row["sfx_hex"].strip().split("\n")

for i, line in enumerate(sfx_lines[:4]):  # First 4 SFX
    # First 2 chars: editor mode, next 2: speed, next 2: loop start, next 2: loop end
    header = line[:8]
    notes = line[8:]
    speed = int(header[2:4], 16)
    print(f"SFX {i}: speed={speed}, {len(notes)//5} notes")
    # Each note is 5 hex chars: pitch(2) waveform(1) volume(1) effect(1)

Parse music patterns

Music patterns sequence up to 4 SFX channels together:

row = ds["train"][0]
music_lines = row["music_hex"].strip().split("\n")

for i, line in enumerate(music_lines[:8]):
    # Each line: 2 flag chars + 4 channel values (2 hex chars each)
    flags = int(line[0:2], 16)
    channels = [int(line[2+j*2:4+j*2], 16) for j in range(4)]
    # Bit 0-2 of each channel byte: loop flags; bits 6+: SFX index (0-63, 65+ = off)
    ch_display = [f"sfx {c & 0x3f}" if c < 65 else "---" for c in channels]
    print(f"Pattern {i}: {' | '.join(ch_display)}  flags={flags:08b}")

Quality Distribution

Quality analysis plots

Star Tier Count %
0 stars 858 7.8%
1-4 stars 4,049 36.8%
5-9 stars 2,653 24.1%
10-49 stars 2,868 26.0%
50-99 stars 206 1.9%
100-199 stars 246 2.2%
200+ stars 133 1.2%

Suggested quality tiers for downstream use:

  • Featured (200+ stars): 133 exceptional games — Celeste, POOM, Porklike, etc.
  • High quality (50+ stars): 585 polished, community-recognized games
  • Solid (10+ stars): 3,453 games that found an audience
  • Full corpus: 10,967 games including experiments, demos, tools, and art

Use is_duplicate=False to exclude 53 carts that are exact code copies of higher-starred originals (mostly Celeste/Jelpi mods).

About PICO-8

PICO-8 is a fantasy console by Lexaloffle — a deliberately constrained environment for making tiny games:

  • Display: 128x128 pixels, 16 fixed colors
  • Code: Lua subset, max 8,192 tokens / 65,535 characters
  • Sprites: 256 8x8 sprites on a 128x128 sheet
  • Map: 128x32 tiles (or 128x64 sharing sprite memory)
  • Sound: 64 SFX slots, 64 music patterns, 4 channels
  • Input: 6 buttons (directional pad + O/X)

Every game's complete source code, art, sound, and music fits in a single .p8.png file — a 160x205 PNG with data steganographically encoded in the least significant bits.

How This Dataset Was Built

  1. Index: Scraped all ~368 pages of the PICO-8 BBS Releases category
  2. Download: Fetched 10,999 .p8.png cart files (14 were unavailable)
  3. Parse: Converted each cart to .p8 text format using shrinko8, then extracted all sections
  4. Render: Generated spritesheet and map PNGs using the PICO-8 palette
  5. Quality: Computed entry point flags, duplicate detection, and star/engagement metadata

Data was collected in March 2026. The scraper respected rate limits (1.5s between requests) and identified itself via User-Agent.

Citation

@dataset{pico8games2026,
  title={PICO-8 Games Dataset},
  author={Fraser Greenlee},
  year={2026},
  url={https://huggingface.co/datasets/Fraser/pico-8-games},
  note={10,967 PICO-8 cartridges from the Lexaloffle BBS}
}

License

71% of carts in this dataset are released under CC4-BY-NC-SA by their authors. The remaining 29% have no explicit license specified. Filter on the license column for your use case. The dataset metadata and tooling are released under CC-BY-NC-SA-4.0.

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