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Category: Gaming

Gamers are the social ones now

Gamers are the social ones now

Socially Isolated… Addicted young people… Few real-life social ties. This was the definition of a lonely gamer from an article which I read back in 2015. At the time, I was writing a blog post about the depiction of gamers in popular culture. The year is now 2020, a full five years after I wrote about the stereotyping of gamers. Guess what? We are the social ones now! That’s right, the world is changing. COVID-19 has forced us into social…

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PC Build: The Research

PC Build: The Research

For years I have wanted to build my own gaming computer. I hate to make excuses but at the end of the day, things just never materialized. There are a lot of factors, but most of those involved being a student. My undergrad lasted from 2005-2010, my college degree from 2010-2012, and finally my master’s degree from 2015-2017. While I’ve always been a gamer, the time I have had to invest in gaming has always been up and down. However,…

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Building library training tools using Scratch

Building library training tools using Scratch

In this series of posts, I am showcasing a number of games that I designed during my Master of Library and Information Science coursework from INFO 287: Gamifying Information.  This post will look at my attempt to create a game in Scratch. Scratch is a free web-based coding platform that helps young people learn to think creatively, reason systematically, and work collaboratively. Scratch allows people to program their own interactive stories, games, and animations — and share their creations with others in…

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Creating library games on a budget: PowerPoint scavenger hunt

Creating library games on a budget: PowerPoint scavenger hunt

To play the full game, download and run the PowerPoint presentation on your PC. Get the file from Dropbox here Why did I create the game the way I did? I created a scavenger hunt game using PowerPoint, which allowed students to search all five floors of Carleton University Library. When I was creating my scavenger hunt I drew on the readings that I had used to create my assessment tool in the weeks leading up to creating the game….

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What makes a game, a game?

What makes a game, a game?

Have you ever thought about what a game is? Have you ever tried to define it? The answer is most likely, no. But in INFO 287: Gamification of Information at San José State University I did that. This blog post will include a working definition of a game. It draws on the literature from my coursework at SJSU as the basis for my definition. I will also discuss why I included the various elements in how I defined what makes…

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Building the Future of Libraries with Minecraft: A Term Reflection Blog

Building the Future of Libraries with Minecraft: A Term Reflection Blog

Prior to LIBR 200, I didn’t really think about the number of information communities that exist. There are countless communities that fit the criteria that we learned about in our first week of classes back in January. To reflect on this is truly an amazing thing. As I started my journey into the Master of Library and Information Science degree, I knew that I wanted to be bold in my studies and always push the possibilities of what libraries can…

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How gamers are using technology (with community member interview)

How gamers are using technology (with community member interview)

Gamers are using technology every time they play a game, whether they play on a personal computer, console, or mobile device. But the act of gaming is not the only aspect of gaming that makes use of technology; it is also used to share information with the community. This technology encompasses both computer hardware and software and allows them to transcend their geographical limitations and share their experiences, knowledge and expertise globally from the comfort of their homes. I had…

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Stereotyping Gamers in Popular Culture: A Review of Pure Pwnage

Stereotyping Gamers in Popular Culture: A Review of Pure Pwnage

Socially Isolated… Addicted young people… Few real-life social ties These are just a few of the phrases used to describe the traditional “lonely gamer” (Schiano, 2014). This has been the stereotype of the traditional gamer for the past two decades. As Kaust (2012) states, “popular stereotypes rely on assumptions, are often mistaken for reality, and usually have negative connotations” (p 373). If you are a gamer, you know that this is an untrue assumption and if you aren’t a gamer,…

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Video Games, Ethics, and the Internet: Library’s Role in Access to Information

Video Games, Ethics, and the Internet: Library’s Role in Access to Information

Libraries are in a difficult ethical position when it comes to providing access to information (intellectual freedom) and resources to its users. Video games are part of an ongoing discussion that comes up frequently, usually in the aftermath of violent and horrific acts when they involve young people.1 It is easy to point the finger at video games but it is hard to draw conclusive evidence that directly links violent video games to violent behavior. One way that society has…

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Information Seeking Behavior, User Experience, and Community Member Interview for Minecraft

Information Seeking Behavior, User Experience, and Community Member Interview for Minecraft

The internet has changed the way users seek and consume information. Identifying how users are doing this is the key to providing better user experience for library patrons. I had the opportunity to interview a member of my information community and an avid gamer/ Minecraft enthusiast. When interviewing an information seeking user from my community one thing was readily apparent. Their information seeking behavior was largely taking place online through various user-generated channels like YouTube and Reddit. Typically Minecraft users…

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