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mr_pibbs

The One True Pibbles
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Male
** NO LONGER ACCEPTING NEW PLAYERS (for now) **

This is a reboot of an RP previously posted on this site, so if you were a part of the previous plot and want to join in then that's perfectly cool ^^

**Note: historical inaccuracies aren't due to me not caring about the facts, this takes place in an alternate Earth timeline. The reasons for the Cold War are different in this RP as to match the backstory**

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August 6th, 1945. The world was forever changed after the United States dropped the first Atomic Bomb on Hiroshima, Japan. The immense power and devastating capabilities a weapon that the "Little Boy" possessed was immediately brought into the global consciousness. Nearly 146,000 Japanese Civilians were dead, 70% of the city lay in ruin and an additional 7% of Hiroshima was severely damaged by the detonation. Even though Germany had fallen and most countries thought the atrocities of the Second World War were behind them... The Manhattan Project was put on display for the world to see. Radiation scorched the streets, leaving behind the horrific silhouettes of terrified people screaming in fear as their world erupted under the pressure of the mighty Atom.

When Japan refused to give up, the U.S. dropped another nuclear bomb on Nagasaki three days later: the "Fat Man". This time there were approximately 80,000 casualties, but the immense radiation would soon take the lives of more. Ultimately, Japan surrendered and the war was over. But the ramifications of utilizing the splitting of Atoms for advanced warfare still hung in the air. The world quickly realized how powerful nuclear energy could be if harnessed properly and they began to work on a way to ensure their control over it. Over the course of the next century, the world began to study nuclear energy closely, learning everything they could about the new and seemingly endless source of power. By the year 1950, nuclear power was the primary source of energy throughout the world. It was a plutonium utopia, so to speak. The entire planet had unified to understand the potential of the atomic wonder they had stumbled across, focusing on furthering the human race through advanced technology and improved medicine rather then engaging in more conflicts like the World Wars of the past.

However, at the beginning of the 1980's, the relationship between the United States of America and the USSR became strained when it was discovered that the Russians had been secretly building a nuclear arsenal to rival that of America's. The fear of communism throughout the USA was not a secret, but even during the McCarthy Trials, the USSR had not acknowledged their frustration towards the Capitalist way of life. But, in secret, they had been preparing an atomic arsenal during the 70's, fearing the potential of a full-out assault by American forces. The USSR secretly hid their spies all across the United States, even managing to quietly invade the White House so information about potential American strikes could be instantly relayed back to Russia.

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However, an American FBI employee noticed a continuous pattern of undocumented communications from all across the country being sent to an unknown location. When he brought this information to his superiors, the communication lines were quickly traced back to Russia and the news went public. International spies leaking information to other countries were common during the time of war, but during a time of supposed global peace, it was seen as an act of war.

Although the United Nations tried desperately to quell the increasing aggressions of the American people, who felt that Russia's actions further confirmed their irrational fears about the evils of Communism, they could only watch on in tense anticipation as both the USA and the USSR entered a 'Cold War'. Both countries began to devote their resources towards an extremely dangerous arsenal of atomic weaponry, building vehicles and handheld weapons capable of producing the same devastating effects of the Hydrogen bomb. Missiles with high-tech targeting systems were constructed and pointed directly towards the 'enemy', ready to launch at a moment's notice. But both countries were at a stalemate: their military forces were equal and neither would dare call for the first strike, fearing the repercussions of setting off a chain of atomic detonations.

While the world hinged on a delicate thread, a third party had secretly entered the Cold War unbeknownst to anyone; Vietnam. Although the prominent countries across the planet had experienced a unified boom of shared knowledge and peace since the Second World War, Vietnam had been struggling through a horrific ordeal. Tensions between the North and South of Vietnam had been high since the South's refusal to sign the Geneva Convention in 1954, resulting in the formation of the "Republic of Vietnam" in an attempt to counter the communist government run by Báo Dai. While the rest of the world tried to stay out of the conflict (realizing that any interaction with one side might be seen as neo-colonization due to previous conflicts with the French), America offered both political and military support to South Vietnam, seeing the spread of communist ideals throughout the world as just as large a threat as it was on American soil (or so they thought). When South Vietnam lost the war in 1975 and became a part of the Socialist Republic of Vietnam, the country looked across the sea for one final act of independence. In a daring move, they would eliminate those who had tried to 'destroy the peace'; they would destroy The United States.

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Using the global distraction of the Cold War to their advantage, a task force of Vietnam soldiers snuck through the American border and made their way to a secret weapons testing bunker hidden in Southern Nevada; Area 51. Although the purpose of the base was unknown to the public, the U.S. Government had secretly been using it as a developmental institution for Atomic Weaponry and experimental military transportation. The USSR had stolen the information originally, but after much searching, agents from Vietnam had managed to get their hands on it. With nearly enough weapons to level the entire country, Area 51 was extremely vulnerable should anyone discover it's true purpose.

Unfortunately for America, and the world, the revenge-driven Vietnamese had learned of their weakness.

The Vietnamese forces quickly invaded the base, gunning down any personnel they came across as they made their way to the storage bay. Once there, the team detonated the thousands of radioactive missiles on-site, obliterating the base within seconds. The shockwave from the multiple explosions quickly spread across the United States like wildfire, igniting any other warheads it came across and creating an Armageddon level event. Within a week of the first detonation, America was swept clean off the map, eradicated by their own arsenal of nuclear weaponry. At first, Russia was blamed for the devastation, but the combined intelligence of the United Nations realized Vietnam was behind the literal 'death of a nation'. But as both the UN and the rest of the planet quickly realized, Vietnam's plan for revenge was heavily under calculated. The sheer force of each nuclear detonation combined was nearly impossible to determine, as the United States had kept most of that information to themselves. However, Russia brought forth some recent intelligence they had acquired, revealing that over a billion warheads were spread out across the United States.

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The combined force of each detonation was creating a nuclear blast that would soon cover the entire planet. What made things worse was that the blast would only increase as it engulfed nuclear power plants and generators, not to mention the atomic weaponry of the world's powerhouses (which had been built as a counter against the Russian and American weapons, should one strike before the other). In short; the blast would bring out the end of the world within a week of the initial detonation.

Using the short time they had left, citizens of Planet Earth scrambled for supplies, built fallout shelters, and prepared for the end. Canada was hit by the blast first, followed by Mexico and all of South America. Then, the Great Mushroom Cloud (as it's now known) slowly spread to the Eastern hemisphere, obliterating anything in its path. Although the world governments had done their best to prepare the citizens for 'the end', it was not enough. Although government commissioned fallout shelters were built as a response to the Cold War (should any detonations take place) and privately owned shelters were a popular item for those who could afford it, there simply wasn't enough space for entire populations, leaving many citizens across the world to die in the fallout of the nuclear apocalypse.

But as the explosions ceased and the dust settled, the level of radiation spread across the planet had far surpassed livable conditions. So, those within the shelters remained there until the year 2180, when radiation levels, although still higher then they had been prior to the Great Mushroom Cloud, had become safe enough for people to not be affected by their environment.

At last, humanity could return to the world above.

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But rather then behold the towering structures and breathtaking landscapes their ancestors had spoken about, the people found themselves living in a wasteland, filled with the ruined monuments of days long since past. While the remnants of humanity worked to rebuild what was left of the world, eventually they began to create a new world order.

Many groups began to emerge from the ashes of civilization; in America, the National Confederacy of Protection and Democracy (NCPD, created from the remnants of military forces who valued strength through militaristic values) quickly rose to prominence, but they were challenged by the Legion of Cusreus (a cultist-society who worshipped their leader like a deity), the Associated Brotherhood for a Better Tomorrow (ABAT, a group of citizens who sought to preserve the ways of the past while inventing a new way of life), and various smaller groups of Raiders who sought to capitalize on the wealth of others and take what they wanted without remorse. Other prominent factions and groups began to form across the world (such as the Heiwa iji-gun in Japan, the Commonwealth of New Yorkshire in most of the United Kingdom & Ireland, and the various Casino Families of "New Vegas") as more and more people returned to the land above the Earth.

Although the radioactivity had altered the landscape in the century since the bombs first went off, the wildlife and plant life had seemingly adapted to the drastic alterations to the environment. New mutated animals and plants were spread out across the world, but many species of animal had also survived the fallout thanks to being placed within various shelters (most of these animals were livestock and were only used for meat/materials, but some domesticated animals also survived). However, just like the species that came before, there were certain creatures which stood at the top of the food chain. As well, some of the humans who did not reside in a shelter (either due to a lack of room or not being able to reach one in time) were discovered to have suffered mutations of their own. The radioactivity rotted away their bodies, transforming them into feral ghouls with only one motive: to feed. While they were still technically alive, most people saw these 'Lurkers' as walking corpses. Just like in movies that came before the disaster of the Great Mushroom Cloud, the apocalypse now possessed the threat of 'zombies'.

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But just as it has in times of hardship, humanity continued to thrive. From the wreckage, they began to rebuild their homes, their society, and their lives. Some opted to remain in their shelters, while others ascended to the scorched world above, eager to start anew in the world they had left behind. Eventually, mankind managed to re-establish contact with one another and as a result, various people from all across the world can communicate once more. Although many groups saw a connected planet as an opportunity to expand their territory, the errors of the past have not yet abandoned their minds. At present, the larger factions have been peaceful, but the alliance between them is shaky at best.

But even then, the Wasteland is a dangerous place to live. The threat of Raiders, mutated creatures, and potentially larger factions are all present no matter where you go. Those who travel alone normally get picked apart until they're nothing but bones, so travelling in a group (typically as a 'caravan') is the preferred option.

So, the only question is... Do you think you can survive in the Wasteland?

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-------​

Alright, so obviously this is a post-apocalyptic RP inspired by popular works of fiction such as Fallout, Mad Max, and 28 Days Later (just to name a few).

The main idea of this RP will centre around our characters, all of whom have formed a Caravan as to survive out in the Wasteland.

The timeline of the setting is approximately 3-5 years after humanity first emerged from the fallout shelters, so the year is 2183-2185. You can play as a Shelter Dweller, or a Wastelander (the difference being you would have been born either in a fallout shelter or in the Wasteland).

Seeing as how each group member is going to be important to the story (and in real group dynamics, people have to rely on one another), we'll each be taking a 'job'. What I mean by this is that each character will have a specific set of skills which help fill one specific 'job' (or two, depending on the severity of the job at hand).

We'll be starting with 4-5 people (6 maximum, including myself), but each player is allowed to play up to 2 characters (3 if you think you can handle it/persuade me). Because we're all going to be part of a caravan, it would also be best to think of a few talents your character might possess to make them a useful asset to the team (ex. Doctor, Cook, Scientist, Trader, etc). This doesn't have to apply directly to how you play your character nor does it limit you in what you can/can't do, but it gives us an idea of who's good at what in the group for times when we have to make solid decisions.

As for the setting of this story, I was thinking it would take place in Canada (now known as "The Great White"), which is viewed by the powerful factions of the world as a major source of valuable resources (food, minerals/ores, etc). Since the country is still heavily focused on rebuilding a system of government that works for them, many factions see it as ripe for the taking and thus, a conflict over penultimate control of the territory is inevitable.

Here's some info about 'The Great White' and the situation going on to give you an idea of what I'm talking about;

[tab=The Great White]Ever since the 'Great Mushroom Cloud' ravaged the natural world, many countries were pieced together in an attempt to unify the individual continents from within. Canada, America and the state of Alaska became known as 'the Northern United Wastes', while South America, Mexico, and various islands surrounding the United States became 'the Tropical Wastes'. This trend of combining multiple countries and islands into one large continent continued throughout the world (the UK, Ireland and the countries in between Italy and Germany became "The Great Commonwealth", for example).

As the new continents began to form, various members of their population began to band together and create small groups. Some of these citizens were Raiders, seeking only self-gratification and going out of their way to ensure 'ultimate survival' (which usually meant killing/kidnapping others and taking their possessions without remorse). Some groups, however, had bigger ideas. The "National Confederacy of Protection and Democracy" (NCPD) was created under the belief that society could not function without a system of unchallenged law, and as those who enforced 'law' (but some people call it oppression), the NCPD was able to spread out across the Northern Wastes and become one of the largest factions. Their original headquarters are located in the Memorial Capital (what used to be Washington, D.C.) and they have outposts in almost every state, but they have recently set their eyes on the previously unclaimed Great White (the remains of Canada).

However, the Great White was not to be so readily taken. When the first NCPD division arrived in Kanadario (Ontario), they were greeted by the Royal Canadian Mountain Police (RCMP), a group of settlers who had since taken up the mantle of the legendary defenders from before the war. They believed that all men and women should be free to make their own decisions and that democracy was the best way to go about re-establishing a major government. They were strict with their enforcement of law, but they believed that anyone was innocent until proven guilty (as opposed to the NCPD, who'd just shoot you on sight). The RCMP wasn't about to give up their ancestral home to a bunch of post-American invaders, but they did not attack the NCPD. Instead, they proffered the idea of a mutual partnership. The Great White, although destroyed in the wake of the Great Mushroom Cloud, was still able to produce bountiful amounts of food and fresh water, both of which were relatively uncontaminated by the years of radiation (some of the rads still remain, but it's not enough to even cause permanent damage/radiation exposure). The NCPD had managed to claim a good portion of the United Wastes' resources and had been able to produce weapons and armour strong enough to survive in nearly any condition with minimal repair. So, the RCMP would provide the NCPD with supplies and food, while the NCPD provided the RCMP with the equipment they needed to protect themselves out in the Wasteland. This deal, however, has been in the negotiation stage for nearly a year and it is becoming apparent just how much the NCPD is growing frustrated with the attempt at peace (they just wish the RCMP would lay down and let them take control).

However, a full out war between the two factions is only being kept at bay due to their common enemy still being at large; the Legion of Cusreus.

Armond Cusreus, a seemingly innocent Shelter Dweller from the Mohave Desert, had become a rather dangerous man in the eyes of the general populace. At first, he had been involved with various Raider groups after venturing out from his underground home, but he soon found himself spiralling down the dark path into madness. He developed a superiority complex and after a series of successful hostile take-overs of NCPD camps residing around New Vegas. Armond was convinced that he was a God among men, capable of unifying even the most desolate and hopeless of men. Thus, his legion was born. He began to recruit various Raider groups into his new organization, introducing himself as a Messiah and promising them whatever they desired if they followed him as a Legionnaire.

The Legion quickly spread through the Mohave like a rodent infestation, but it wasn't until they began to expand into the greater United Wastes that the issue was finally noticed by the NCPD and other prominent groups throughout the country. The NCPD has managed to put up quite the fight against the Legion, but despite their best efforts, the Legion of Cusreus has managed to stake their claim in almost every state. But just like the NCPD before them, the Legion recognized the bountiful resources belonging to the Great White and has begun a preliminary conquest to take the land from both the NCPD and the RCMP before a deal can be struck. Luckily for the citizens of the Great White, the NCPD and the RCMP have put up a considerable fight against the Legionnaires, forcing them to stay out of the Great White (for now).

However, the war between the three factions is not the only thing that denizens of the Great White have to worry about. There are countless species of irradiated (and aggressive) animals roaming the landscape, ranging from the terrifying "Bloodmen" (humanoid bat monsters) to the mongrel "Coujo" (large mutated coyotes). Not to mention having to deal with potential attacks from any "Lurkers" wandering around. Although many of these threats can be handled with a trusty pistol, most citizens of the Great White still live in fear.

As for the actual landscape of the Great White, most of the country is covered by dusty plains with the occasional forest popping up across what remains of the Green Belt. Strewn across the earth are various remains of the old world, be it from decrepit buildings or destroyed roadways (such as the 'Longest Road', the remains of a highway that stretched across the whole of the Great White, from British Columbia to Newfoundland and Labrador, once known as the Trans-Canada Highway. Now it is used as the primary road for traders and travelling caravans, but many Raider groups have also set up camp around the former roadway).

But despite how the landscape may seem outwardly desolate, many farmers have found that the radiation from the Great Mushroom Cloud has actually increased both the fertility of the soil and the rate at which crops can grow. As well, there is plenty of salvage to be discovered and a nearly untold amount of ores and minerals which can be acquired from various mining operations which have been established across the country.

**NOTE**

Most of the Wasteland doesn't use any form of currency, relying instead on a bartering system or doing favours as a means of attaining items. However, Seeds, Cigarettes, and Alcohol are sought-out commodities and those who produce their own have established quite the life for themselves.​
[/tab]

As for where the plot will begin, I'll leave that up for discussion below, but there are definitely a few scenarios we can pick from, ranging to our characters being individually captured by Raiders/the Legion (prior to the plot beginning) and must band together in order to escape, or perhaps we're already a caravan travelling from settlement to settlement in search of a proper place to call 'home', or perhaps we're all living in a settlement and join up as a caravan in pursuit of some kind of reward/treasure (feel free to throw any ideas at me, we can discuss them as a group and decide how we want to decide).

For the record, I'll be taking the roll of Caravan Leader and our group's resident Doctor.

Anyways, post below and let me know if you're interested!
 
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I am interested can I create a Loner that is ex G.H.O.S.T and joins them eventually as a Scavenger/Sentrie
 
What's G.H.O.S.T?

I don't have a problem with the character idea, just curious to know what that is xD
 
What's G.H.O.S.T?

I don't have a problem with the character idea, just curious to know what that is xD
Ghost Team special ops like call of duty Ghost
 
Sure, there's a few ways we can go about trying that. They could either be from before the GMC showed up (preserved via cryogenics in a shelter somewhere, thus making them 200-ish years old) or instead of a G.H.O.S.T., they could've been affiliated with the NCPD until they left for whatever reason.
 
Sure, there's a few ways we can go about trying that. They could either be from before the GMC showed up (preserved via cryogenics in a shelter somewhere, thus making them 200-ish years old) or instead of a G.H.O.S.T., they could've been affiliated with the NCPD until they left for whatever reason.
I like the 200 ish years old
 
Alright cool they could have been in the same shelter with my guy since that was the backstory I planned to give MC
 
Alright cool they could have been in the same shelter with my guy since that was the backstory I planned to give MC
sweet
 
I'm interested. Just can't think of what type of role to go for.
 
Darn it, Pibbs. XD I want to but I'm swamped...hrmmm...

When would this start, and what would the posting speed/expectations be? Sorry if you already answered this and I missed it :P
 
Darn it, Pibbs. XD I want to but I'm swamped...hrmmm...

When would this start, and what would the posting speed/expectations be? Sorry if you already answered this and I missed it :P

We'd probably be starting the OoC after one or two more players, but the IC will depend on what we decide to do to introduce our characters/the plot.

And posting speed would roughly be the same as it is for Abberation (1-2 posts a week if you can)
 
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I would very much like to be in on this ! Please.

For my character; I was thinking that he was born in a shelter. After committing some kind of crime (maybe killing someone for revenge or something, just note that he is not an evil criminal) he was imprisoned. Had events not gone awry, he would of sat in a prison cell for fifteen years. But a bandit raid on the shelter saw the prison facilities losing power. My character, and a few other convicts, used this opportunity to escape. They banded together and fought a path through the bandits while they were mostly distracted by the shelter's security. And the convicts escaped. Once out of the prison and the shelter, the escaped convicts worked together over the course of a few months. They raided small settlements, attacked caravans on the road, and fought other bandit groups for territory. Their last run together was an assault on a large bandit outpost. The same bandits that had raided their shelter on that fateful day. Several of their number were killed during the assault but they assassinated the bandit leader and blew up most of the camp. Despite the losses, it was a job well done. And they had each taken a trophy from their assault. My character's trophy is a visor which provides tactical information. But the time had come that they would all go their separate ways. The seven remaining convicts (my character included) put the past behind them and went out into the world alone. They vowed that, should the need present itself, they would always come to each other's help when called (not too helpful since they have no means of contacting each other after splitting up). They all share a mark, a tattoo given to them by the guards to identify them as prisoners. These marks became a symbol of their hardship, their fight for freedom, and their brotherhood.

How's that sound?
 
I can get behind that, sure!
 
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Mind one more tagging along?
 
Nope, join the party!
 
Well, how should we start out?
 
I think that our characters should of already formed a caravan but not too long ago. It should be early enough that everyone is till learning their roles and falling into routines
 
POSTING INTEREST 0.0
 
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Reactions: Joan
HEY! I was part of this before! I'd love to try again and use my previous character I ha already created. I loved her and I was sad I couldn't get to play my doctors assistant!
 
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Haha perfect!

And I'll address the 'how we start off' question sometime later tonight, gonna be a bit busy today.
 
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