Department of Media and Information – Early Reflections

I am just beginning my tenure in the Department of Media and Information at MSU, literally my first days. However, I can already sense tremendous potential stemming from the key features of its faculty.

Most obviously, the department’s clear joining of media and information studies departs from a common albeit increasingly artificial division between schools of media and communication and schools of information. It makes no sense to separate broadcasting from social media or big data, for example. It is brilliant for these areas to be bridged within the department. To me, this represents one of the most strategically important features of the department.

Secondly, the department is decidedly multi-disciplinary or inter-disciplinary, pulling together computer scientists, sociologists, economists and communication scholars, to name a few of the disciplines represented. This commitment is underscored by faculty of the department, such as Shelia Cotten, taking a leadership role in academic initiatives that cross college and divisional boundaries, such as through what is called the ‘Trifecta’ initiative at MSU.

Thirdly, the department is embedded within a College of Communication Arts & Sciences, which assembles a large and diverse array of academics focused on topics of communication from the social sciences and humanities, including journalism and cinema and gaming. It is hard to imagine a student of communication not being able to find their interests represented by a number of faculty. The College builds on a long traditional of strength within the communication field.

Fourthly, the department is global – committed to international perspectives on it teaching and research. From its curriculum and study abroad program to its research on policy and Internet for Development (I4D) initiatives, it aims to be worldwide in its scope.

Finally, the department has a strong academic commitment to shaping policy and practice. This is illustrated by its centrality to the gaming community, such as through its Meaningful Play Conferences, its role in the provision of public television (WKAR) and a ‘Media Sandbox’, and its ties to the communication policy community, such as through the Quello Center.

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