Tech Playground

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This event will be held Fri. January 23, 2009 at the ALA Midwinter Meeting. The Tech Playground is hosted by YALSA and will showcase ways to mix traditional library activities like booktalking, teen programs and marketing with a technological twist! Connect with colleagues as you try a variety of hands-on activities designed to teach you something new or model a potential program or service that you could replicate in your own library. Earn raffle tickets for each activity you try, for a chance to win a flip camera!

This is a ticketed event ($40) but don’t let that stop you! All you have to do is go the Midwinter Registration page and once you are signed in proceed as though you are there to register (again). If you are signed in and have already registered just select “View/Modify” next to balance due. If you prefer you can also call 1.800.974.3084 to talk to a real person.

A sampling of the fun:

  • America's Next Top Booktalker (ANTB) -- Learn about Twitter while competing or voting on who you think deserves the title of ANTB. Sign-up for an account with Twitter now (or via SMS at the event) so you can cast your vote for ANTB using this popular microblogging service). Twitter is a microblogging application for libraries to use to share information with their members, and booktalking is the art of connecting books to potential readers through a dynamic, verbal review. Our event features surprise celebrity-librarian booktalkers!
  • Are You Smarter than a Fifth Grader? -- Test your trivia knowledge! Tutor.com offers the chance to prove it while learning a bit about virtual homework help.
  • Avatars -- Learn about different websites for creating a digital representation of yourself, and explore ways to use them to reach teens. Share your avatar and play a who's who guessing game. In libraries, an avatar creation workshop for teens might be used as a springboard for a discussion of Internet safety.
  • Flip video -- Learn just how easy it is to create and post videos to Youtube and get ideas for incorporating this technology into your teen services and programs.
  • The Game -- if you don't know what it is then you just might win! Participate in an "analog" game where the object is NOT think about the Game. This serves as an icebreaker, and a fun activity to run during other programs for teens.
  • MySpace Photoshoot -- Explore ways that MySpace can help your teen library program, and get your picture taken! Dress up for the camera and leave with a sweet profile pic.
  • Nintendo DS -- Get hands-on with the Nintendo DS, a handheld video game, and a variety of games. Handheld DS gaming is an easy, free gaming experience that is a low-cost library program that can be tailored to teens, children or adults.
  • People Bingo -- In this ongoing icebreaker, you'll collect initials from people who can answer questions about techie toys, techie programming and more, earning raffle tickets for rows of initials. Draft Bingo Card. This is an icebreaker librarians can use at teen programs, with a little modification, as a get to know you exercise.
  • Readers' Theater -- Galaxy Press demonstrates how to integrate technology with reading in Readers' Theater
  • Reference work via Short Message Service (SMS) -- Sample SMS reference services Text A Librarian and ChaCha to get answers to scavenger hunt questions. Instant messaging and text messaging are primary methods of communication for teens that librarians may want to consider as a communication channel.
  • Ringtones -- Make your own cell phone ringtone with Garage Band and then deliver it to your phone via bluetooth technology. This station models content creation librarians can do with teens, while talking about issues like using your own music, instead of copyrighted music.
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