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#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int byte ; /* Variables and functions */ int /*<<< orphan*/ Error (char*) ; int MAX_MAP_LEAFS ; int /*<<< orphan*/ _printf (char*,...) ; int leafbytes ; int leaflongs ; int /*<<< orphan*/ memcpy (int*,int*,int) ; int portalclusters ; int* visBytes ; void CalcPHS (void) { int i, j, k, l, index; int bitbyte; long *dest, *src; byte *scan; int count; byte uncompressed[MAX_MAP_LEAFS/8]; _printf ("Building PHS...\n"); count = 0; for (i=0 ; i<portalclusters ; i++) { scan = visBytes + i*leafbytes; memcpy (uncompressed, scan, leafbytes); for (j=0 ; j<leafbytes ; j++) { bitbyte = scan[j]; if (!bitbyte) continue; for (k=0 ; k<8 ; k++) { if (! (bitbyte & (1<<k)) ) continue; // OR this pvs row into the phs index = ((j<<3)+k); if (index >= portalclusters) Error ("Bad bit in PVS"); // pad bits should be 0 src = (long *)(visBytes + index*leafbytes); dest = (long *)uncompressed; for (l=0 ; l<leaflongs ; l++) ((long *)uncompressed)[l] |= src[l]; } } for (j=0 ; j<portalclusters ; j++) if (uncompressed[j>>3] & (1<<(j&7)) ) count++; // FIXME: copy it off } _printf ("Average clusters hearable: %i\n", count/portalclusters); }
.text .file "extr_vis.c_CalcPHS.c" .globl CalcPHS // -- Begin function CalcPHS .p2align 2 .type CalcPHS,@function CalcPHS: // @CalcPHS .cfi_startproc // %bb.0: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill .cfi_def_cfa_offset 16 mov x29, sp .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 sub sp, sp, #80 adrp x8, MAX_MAP_LEAFS ldr w8, [x8, :lo12:MAX_MAP_LEAFS] mov w9, #8 // =0x8 sdiv w8, w8, w9 mov w8, w8 // kill: def $x8 killed $w8 mov x9, sp stur x9, [x29, #-64] lsl x9, x8, #2 add x9, x9, #15 and x10, x9, #0xfffffffffffffff0 mov x9, sp subs x9, x9, x10 mov sp, x9 stur x9, [x29, #-80] // 8-byte Folded Spill stur x8, [x29, #-72] adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf stur wzr, [x29, #-52] stur wzr, [x29, #-4] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_3 Depth 2 // Child Loop BB0_7 Depth 3 // Child Loop BB0_13 Depth 4 // Child Loop BB0_21 Depth 2 ldur w8, [x29, #-4] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_28 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-80] // 8-byte Folded Reload adrp x8, visBytes ldr x9, [x8, :lo12:visBytes] ldur w10, [x29, #-4] adrp x8, leafbytes ldr w11, [x8, :lo12:leafbytes] mul w10, w10, w11 add x9, x9, w10, sxtw #2 stur x9, [x29, #-48] ldur x1, [x29, #-48] ldr w2, [x8, :lo12:leafbytes] bl memcpy stur wzr, [x29, #-8] b .LBB0_3 .LBB0_3: // Parent Loop BB0_1 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_7 Depth 3 // Child Loop BB0_13 Depth 4 ldur w8, [x29, #-8] adrp x9, leafbytes ldr w9, [x9, :lo12:leafbytes] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_20 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=2 ldur x8, [x29, #-48] ldursw x9, [x29, #-8] ldr w8, [x8, x9, lsl #2] stur w8, [x29, #-24] ldur w8, [x29, #-24] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=2 b .LBB0_19 .LBB0_6: // in Loop: Header=BB0_3 Depth=2 stur wzr, [x29, #-12] b .LBB0_7 .LBB0_7: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_3 Depth=2 // => This Loop Header: Depth=3 // Child Loop BB0_13 Depth 4 ldur w8, [x29, #-12] subs w8, w8, #8 cset w8, ge tbnz w8, #0, .LBB0_18 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=3 ldur w8, [x29, #-24] ldur w10, [x29, #-12] mov w9, #1 // =0x1 lsl w9, w9, w10 ands w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_7 Depth=3 b .LBB0_17 .LBB0_10: // in Loop: Header=BB0_7 Depth=3 ldur w9, [x29, #-8] ldur w8, [x29, #-12] add w8, w8, w9, lsl #3 stur w8, [x29, #-20] ldur w8, [x29, #-20] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_7 Depth=3 adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl Error b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_7 Depth=3 ldur x8, [x29, #-80] // 8-byte Folded Reload adrp x9, visBytes ldr x9, [x9, :lo12:visBytes] ldur w10, [x29, #-20] adrp x11, leafbytes ldr w11, [x11, :lo12:leafbytes] mul w10, w10, w11 add x9, x9, w10, sxtw #2 stur x9, [x29, #-40] stur x8, [x29, #-32] stur wzr, [x29, #-16] b .LBB0_13 .LBB0_13: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_3 Depth=2 // Parent Loop BB0_7 Depth=3 // => This Inner Loop Header: Depth=4 ldur w8, [x29, #-16] adrp x9, leaflongs ldr w9, [x9, :lo12:leaflongs] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_16 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_13 Depth=4 ldur x8, [x29, #-80] // 8-byte Folded Reload ldur x9, [x29, #-40] ldursw x10, [x29, #-16] ldr x10, [x9, x10, lsl #3] ldursw x9, [x29, #-16] add x9, x8, x9, lsl #3 ldr x8, [x9] orr x8, x8, x10 str x8, [x9] b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_13 Depth=4 ldur w8, [x29, #-16] add w8, w8, #1 stur w8, [x29, #-16] b .LBB0_13 .LBB0_16: // in Loop: Header=BB0_7 Depth=3 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_7 Depth=3 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_7 .LBB0_18: // in Loop: Header=BB0_3 Depth=2 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_3 Depth=2 ldur w8, [x29, #-8] add w8, w8, #1 stur w8, [x29, #-8] b .LBB0_3 .LBB0_20: // in Loop: Header=BB0_1 Depth=1 stur wzr, [x29, #-8] b .LBB0_21 .LBB0_21: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-8] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_26 b .LBB0_22 .LBB0_22: // in Loop: Header=BB0_21 Depth=2 ldur x8, [x29, #-80] // 8-byte Folded Reload ldur w9, [x29, #-8] asr w9, w9, #3 ldr w8, [x8, w9, sxtw #2] ldur w9, [x29, #-8] and w10, w9, #0x7 mov w9, #1 // =0x1 lsl w9, w9, w10 ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_24 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_21 Depth=2 ldur w8, [x29, #-52] add w8, w8, #1 stur w8, [x29, #-52] b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_21 Depth=2 b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_21 Depth=2 ldur w8, [x29, #-8] add w8, w8, #1 stur w8, [x29, #-8] b .LBB0_21 .LBB0_26: // in Loop: Header=BB0_1 Depth=1 b .LBB0_27 .LBB0_27: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_1 .LBB0_28: ldur w8, [x29, #-52] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] sdiv w1, w8, w9 adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl _printf ldur x8, [x29, #-64] mov sp, x8 mov sp, x29 .cfi_def_cfa wsp, 16 ldp x29, x30, [sp], #16 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size CalcPHS, .Lfunc_end0-CalcPHS .cfi_endproc // -- End function .type MAX_MAP_LEAFS,@object // @MAX_MAP_LEAFS .bss .globl MAX_MAP_LEAFS .p2align 2, 0x0 MAX_MAP_LEAFS: .word 0 // 0x0 .size MAX_MAP_LEAFS, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "Building PHS...\n" .size .L.str, 17 .type portalclusters,@object // @portalclusters .bss .globl portalclusters .p2align 2, 0x0 portalclusters: .word 0 // 0x0 .size portalclusters, 4 .type visBytes,@object // @visBytes .globl visBytes .p2align 3, 0x0 visBytes: .xword 0 .size visBytes, 8 .type leafbytes,@object // @leafbytes .globl leafbytes .p2align 2, 0x0 leafbytes: .word 0 // 0x0 .size leafbytes, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "Bad bit in PVS" .size .L.str.1, 15 .type leaflongs,@object // @leaflongs .bss .globl leaflongs .p2align 2, 0x0 leaflongs: .word 0 // 0x0 .size leaflongs, 4 .type .L.str.2,@object // @.str.2 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.2: .asciz "Average clusters hearable: %i\n" .size .L.str.2, 31 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym _printf .addrsig_sym memcpy .addrsig_sym Error .addrsig_sym MAX_MAP_LEAFS .addrsig_sym portalclusters .addrsig_sym visBytes .addrsig_sym leafbytes .addrsig_sym leaflongs
../AnghaBench/Quake-III-Arena/q3map/extr_vis.c_CalcPHS.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_4__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_4__ {int /*<<< orphan*/ * winding; } ; typedef TYPE_1__ portal_t ; typedef int /*<<< orphan*/ FILE ; /* Variables and functions */ int /*<<< orphan*/ FreeWinding (int /*<<< orphan*/ *) ; int /*<<< orphan*/ OutputWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; int PortalVisibleSides (TYPE_1__*) ; int /*<<< orphan*/ * ReverseWinding (int /*<<< orphan*/ *) ; int /*<<< orphan*/ c_glfaces ; void OutputPortal (portal_t *p, FILE *glview) { winding_t *w; int sides; sides = PortalVisibleSides (p); if (!sides) return; c_glfaces++; w = p->winding; if (sides == 2) // back side w = ReverseWinding (w); OutputWinding (w, glview); if (sides == 2) FreeWinding(w); }
.text .file "extr_glfile.c_OutputPortal.c" .globl OutputPortal // -- Begin function OutputPortal .p2align 2 .type OutputPortal,@function OutputPortal: // @OutputPortal .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] str x1, [sp, #16] ldur x0, [x29, #-8] bl PortalVisibleSides str w0, [sp, #4] ldr w8, [sp, #4] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_6 .LBB0_2: adrp x9, c_glfaces ldr w8, [x9, :lo12:c_glfaces] add w8, w8, #1 str w8, [x9, :lo12:c_glfaces] ldur x8, [x29, #-8] ldr x8, [x8] str x8, [sp, #8] ldr w8, [sp, #4] subs w8, w8, #2 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: ldr x0, [sp, #8] bl ReverseWinding str x0, [sp, #8] b .LBB0_4 .LBB0_4: ldr x0, [sp, #8] ldr x1, [sp, #16] bl OutputWinding ldr w8, [sp, #4] subs w8, w8, #2 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: ldr x0, [sp, #8] bl FreeWinding b .LBB0_6 .LBB0_6: .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size OutputPortal, .Lfunc_end0-OutputPortal .cfi_endproc // -- End function .type c_glfaces,@object // @c_glfaces .bss .globl c_glfaces .p2align 2, 0x0 c_glfaces: .word 0 // 0x0 .size c_glfaces, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym PortalVisibleSides .addrsig_sym ReverseWinding .addrsig_sym OutputWinding .addrsig_sym FreeWinding .addrsig_sym c_glfaces
../AnghaBench/Quake-III-Arena/q3map/extr_glfile.c_OutputPortal.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ struct TYPE_3__ {struct TYPE_3__* next; } ; typedef TYPE_1__ bspbrush_t ; /* Variables and functions */ int CountBrushList (bspbrush_t *brushes) { int c; c = 0; for ( ; brushes ; brushes = brushes->next) c++; return c; }
.text .file "extr_brush.c_CountBrushList.c" .globl CountBrushList // -- Begin function CountBrushList .p2align 2 .type CountBrushList,@function CountBrushList: // @CountBrushList .cfi_startproc // %bb.0: sub sp, sp, #16 .cfi_def_cfa_offset 16 str x0, [sp, #8] str wzr, [sp, #4] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr x8, [sp, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #4] add w8, w8, #1 str w8, [sp, #4] b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #8] ldr x8, [x8] str x8, [sp, #8] b .LBB0_1 .LBB0_4: ldr w0, [sp, #4] add sp, sp, #16 .cfi_def_cfa_offset 0 ret .Lfunc_end0: .size CountBrushList, .Lfunc_end0-CountBrushList .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig
../AnghaBench/Quake-III-Arena/q3map/extr_brush.c_CountBrushList.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_5__ TYPE_3__ ; typedef struct TYPE_4__ TYPE_1__ ; /* Type definitions */ struct TYPE_4__ {int leaf; } ; typedef TYPE_1__ vportal_t ; typedef int byte ; struct TYPE_5__ {int merged; } ; /* Variables and functions */ int CountBits (int*,int) ; TYPE_3__* leafs ; int numportals ; int portalclusters ; TYPE_1__* portals ; int LeafVectorFromPortalVector (byte *portalbits, byte *leafbits) { int i, j, leafnum; vportal_t *p; int c_leafs; for (i=0 ; i<numportals*2 ; i++) { if (portalbits[i>>3] & (1<<(i&7)) ) { p = portals+i; leafbits[p->leaf>>3] |= (1<<(p->leaf&7)); } } for (j = 0; j < portalclusters; j++) { leafnum = j; while (leafs[leafnum].merged >= 0) leafnum = leafs[leafnum].merged; //if the merged leaf is visible then the original leaf is visible if (leafbits[leafnum>>3] & (1<<(leafnum&7))) { leafbits[j>>3] |= (1<<(j&7)); } } c_leafs = CountBits (leafbits, portalclusters); return c_leafs; }
.text .file "extr_vis.c_LeafVectorFromPortalVector.c" .globl LeafVectorFromPortalVector // -- Begin function LeafVectorFromPortalVector .p2align 2 .type LeafVectorFromPortalVector,@function LeafVectorFromPortalVector: // @LeafVectorFromPortalVector .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] stur wzr, [x29, #-20] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-20] adrp x9, numportals ldr w9, [x9, :lo12:numportals] subs w8, w8, w9, lsl #1 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-8] ldur w9, [x29, #-20] asr w9, w9, #3 ldr w8, [x8, w9, sxtw #2] ldur w9, [x29, #-20] and w10, w9, #0x7 mov w9, #1 // =0x1 lsl w9, w9, w10 ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 adrp x8, portals ldr x8, [x8, :lo12:portals] ldursw x9, [x29, #-20] add x8, x8, x9, lsl #2 str x8, [sp, #8] ldr x8, [sp, #8] ldr w8, [x8] and w9, w8, #0x7 mov w8, #1 // =0x1 lsl w10, w8, w9 ldur x8, [x29, #-16] ldr x9, [sp, #8] ldr w9, [x9] asr w9, w9, #3 add x9, x8, w9, sxtw #2 ldr w8, [x9] orr w8, w8, w10 str w8, [x9] b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_1 .LBB0_6: str wzr, [sp, #24] b .LBB0_7 .LBB0_7: // =>This Loop Header: Depth=1 // Child Loop BB0_9 Depth 2 ldr w8, [sp, #24] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_15 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=1 ldr w8, [sp, #24] str w8, [sp, #20] b .LBB0_9 .LBB0_9: // Parent Loop BB0_7 Depth=1 // => This Inner Loop Header: Depth=2 adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldrsw x9, [sp, #20] ldr w8, [x8, x9, lsl #2] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_9 Depth=2 adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldrsw x9, [sp, #20] ldr w8, [x8, x9, lsl #2] str w8, [sp, #20] b .LBB0_9 .LBB0_11: // in Loop: Header=BB0_7 Depth=1 ldur x8, [x29, #-16] ldr w9, [sp, #20] asr w9, w9, #3 ldr w8, [x8, w9, sxtw #2] ldr w9, [sp, #20] and w10, w9, #0x7 mov w9, #1 // =0x1 lsl w9, w9, w10 ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_7 Depth=1 ldr w8, [sp, #24] and w9, w8, #0x7 mov w8, #1 // =0x1 lsl w10, w8, w9 ldur x8, [x29, #-16] ldr w9, [sp, #24] asr w9, w9, #3 add x9, x8, w9, sxtw #2 ldr w8, [x9] orr w8, w8, w10 str w8, [x9] b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_7 Depth=1 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_7 Depth=1 ldr w8, [sp, #24] add w8, w8, #1 str w8, [sp, #24] b .LBB0_7 .LBB0_15: ldur x0, [x29, #-16] adrp x8, portalclusters ldr w1, [x8, :lo12:portalclusters] bl CountBits str w0, [sp, #4] ldr w0, [sp, #4] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size LeafVectorFromPortalVector, .Lfunc_end0-LeafVectorFromPortalVector .cfi_endproc // -- End function .type numportals,@object // @numportals .bss .globl numportals .p2align 2, 0x0 numportals: .word 0 // 0x0 .size numportals, 4 .type portals,@object // @portals .globl portals .p2align 3, 0x0 portals: .xword 0 .size portals, 8 .type portalclusters,@object // @portalclusters .globl portalclusters .p2align 2, 0x0 portalclusters: .word 0 // 0x0 .size portalclusters, 4 .type leafs,@object // @leafs .globl leafs .p2align 3, 0x0 leafs: .xword 0 .size leafs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym CountBits .addrsig_sym numportals .addrsig_sym portals .addrsig_sym portalclusters .addrsig_sym leafs
../AnghaBench/Quake-III-Arena/q3map/extr_vis.c_LeafVectorFromPortalVector.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_6__ TYPE_2__ ; typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_5__ {int leaf; scalar_t__ portalflood; scalar_t__ removed; } ; typedef TYPE_1__ vportal_t ; struct TYPE_6__ {int numportals; TYPE_1__** portals; } ; typedef TYPE_2__ leaf_t ; typedef int byte ; /* Variables and functions */ int MAX_PORTALS ; TYPE_2__* leafs ; int portallongs ; TYPE_1__* portals ; void RecursiveLeafBitFlow (int leafnum, byte *mightsee, byte *cansee) { vportal_t *p; leaf_t *leaf; int i, j; long more; int pnum; byte newmight[MAX_PORTALS/8]; leaf = &leafs[leafnum]; // check all portals for flowing into other leafs for (i=0 ; i<leaf->numportals ; i++) { p = leaf->portals[i]; if (p->removed) continue; pnum = p - portals; // if some previous portal can't see it, skip if (! (mightsee[pnum>>3] & (1<<(pnum&7)) ) ) continue; // if this portal can see some portals we mightsee, recurse more = 0; for (j=0 ; j<portallongs ; j++) { ((long *)newmight)[j] = ((long *)mightsee)[j] & ((long *)p->portalflood)[j]; more |= ((long *)newmight)[j] & ~((long *)cansee)[j]; } if (!more) continue; // can't see anything new cansee[pnum>>3] |= (1<<(pnum&7)); RecursiveLeafBitFlow (p->leaf, newmight, cansee); } }
.text .file "extr_visflow.c_RecursiveLeafBitFlow.c" .globl RecursiveLeafBitFlow // -- Begin function RecursiveLeafBitFlow .p2align 2 .type RecursiveLeafBitFlow,@function RecursiveLeafBitFlow: // @RecursiveLeafBitFlow .cfi_startproc // %bb.0: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill .cfi_def_cfa_offset 16 mov x29, sp .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 sub sp, sp, #96 stur w0, [x29, #-4] stur x1, [x29, #-16] stur x2, [x29, #-24] adrp x8, MAX_PORTALS ldr w8, [x8, :lo12:MAX_PORTALS] mov w9, #8 // =0x8 sdiv w8, w8, w9 mov w8, w8 // kill: def $x8 killed $w8 mov x9, sp stur x9, [x29, #-72] lsl x9, x8, #2 add x9, x9, #15 and x10, x9, #0xfffffffffffffff0 mov x9, sp subs x9, x9, x10 mov sp, x9 stur x9, [x29, #-88] // 8-byte Folded Spill stur x8, [x29, #-80] adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldursw x9, [x29, #-4] add x8, x8, x9, lsl #4 stur x8, [x29, #-40] stur wzr, [x29, #-44] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_7 Depth 2 ldur w8, [x29, #-44] ldur x9, [x29, #-40] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_14 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-40] ldr x8, [x8, #8] ldursw x9, [x29, #-44] ldr x8, [x8, x9, lsl #3] stur x8, [x29, #-32] ldur x8, [x29, #-32] ldr x8, [x8, #16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-32] adrp x9, portals ldr x9, [x9, :lo12:portals] subs x8, x8, x9 mov x9, #24 // =0x18 sdiv x8, x8, x9 // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-60] ldur x8, [x29, #-16] ldur w9, [x29, #-60] asr w9, w9, #3 ldr w8, [x8, w9, sxtw #2] ldur w9, [x29, #-60] and w10, w9, #0x7 mov w9, #1 // =0x1 lsl w9, w9, w10 ands w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 stur xzr, [x29, #-56] stur wzr, [x29, #-48] b .LBB0_7 .LBB0_7: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-48] adrp x9, portallongs ldr w9, [x9, :lo12:portallongs] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_10 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=2 ldur x8, [x29, #-88] // 8-byte Folded Reload ldur x9, [x29, #-16] ldursw x10, [x29, #-48] ldr x9, [x9, x10, lsl #3] ldur x10, [x29, #-32] ldr x10, [x10, #8] ldursw x11, [x29, #-48] ldr x10, [x10, x11, lsl #3] and x9, x9, x10 ldursw x10, [x29, #-48] str x9, [x8, x10, lsl #3] ldursw x9, [x29, #-48] ldr x8, [x8, x9, lsl #3] ldur x9, [x29, #-24] ldursw x10, [x29, #-48] ldr x9, [x9, x10, lsl #3] bic x9, x8, x9 ldur x8, [x29, #-56] orr x8, x8, x9 stur x8, [x29, #-56] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_7 Depth=2 ldur w8, [x29, #-48] add w8, w8, #1 stur w8, [x29, #-48] b .LBB0_7 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-56] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 ldur x1, [x29, #-88] // 8-byte Folded Reload ldur w8, [x29, #-60] and w9, w8, #0x7 mov w8, #1 // =0x1 lsl w10, w8, w9 ldur x8, [x29, #-24] ldur w9, [x29, #-60] asr w9, w9, #3 add x9, x8, w9, sxtw #2 ldr w8, [x9] orr w8, w8, w10 str w8, [x9] ldur x8, [x29, #-32] ldr w0, [x8] ldur x2, [x29, #-24] bl RecursiveLeafBitFlow b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-44] add w8, w8, #1 stur w8, [x29, #-44] b .LBB0_1 .LBB0_14: ldur x8, [x29, #-72] mov sp, x8 mov sp, x29 .cfi_def_cfa wsp, 16 ldp x29, x30, [sp], #16 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size RecursiveLeafBitFlow, .Lfunc_end0-RecursiveLeafBitFlow .cfi_endproc // -- End function .type MAX_PORTALS,@object // @MAX_PORTALS .bss .globl MAX_PORTALS .p2align 2, 0x0 MAX_PORTALS: .word 0 // 0x0 .size MAX_PORTALS, 4 .type leafs,@object // @leafs .globl leafs .p2align 3, 0x0 leafs: .xword 0 .size leafs, 8 .type portals,@object // @portals .globl portals .p2align 3, 0x0 portals: .xword 0 .size portals, 8 .type portallongs,@object // @portallongs .globl portallongs .p2align 2, 0x0 portallongs: .word 0 // 0x0 .size portallongs, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym RecursiveLeafBitFlow .addrsig_sym MAX_PORTALS .addrsig_sym leafs .addrsig_sym portals .addrsig_sym portallongs
../AnghaBench/Quake-III-Arena/q3map/extr_visflow.c_RecursiveLeafBitFlow.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_17__ TYPE_5__ ; typedef struct TYPE_16__ TYPE_4__ ; typedef struct TYPE_15__ TYPE_3__ ; typedef struct TYPE_14__ TYPE_2__ ; typedef struct TYPE_13__ TYPE_1__ ; /* Type definitions */ struct TYPE_14__ {int numpoints; int /*<<< orphan*/ * points; } ; typedef TYPE_2__ winding_t ; struct TYPE_15__ {int width; TYPE_1__* verts; } ; typedef TYPE_3__ mesh_t ; struct TYPE_16__ {int numFacets; int /*<<< orphan*/ * facets; TYPE_3__* detailMesh; } ; typedef TYPE_4__ lsurfaceTest_t ; struct TYPE_17__ {int lightmapNum; int lightmapHeight; int lightmapWidth; scalar_t__ surfaceType; int lightmapY; int lightmapX; int /*<<< orphan*/ * lightmapVecs; int /*<<< orphan*/ lightmapOrigin; } ; typedef TYPE_5__ dsurface_t ; struct TYPE_13__ {int /*<<< orphan*/ normal; int /*<<< orphan*/ xyz; } ; /* Variables and functions */ int LIGHTMAP_HEIGHT ; float LIGHTMAP_PIXELSHIFT ; int LIGHTMAP_WIDTH ; scalar_t__ MST_PATCH ; scalar_t__ VL_ChopWindingWithFacet (TYPE_2__*,int /*<<< orphan*/ *) ; float VL_WindingAreaOutsideSolid (TYPE_2__*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorMA (int /*<<< orphan*/ ,float,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; float WindingArea (TYPE_2__*) ; int /*<<< orphan*/ _printf (char*) ; TYPE_5__* drawSurfaces ; float* lightmappixelarea ; TYPE_4__** lsurfaceTest ; int /*<<< orphan*/ memcpy (TYPE_2__*,TYPE_2__*,int) ; scalar_t__ nostitching ; int numDrawSurfaces ; void VL_CalcVisibleLightmapPixelArea(void) { int i, j, x, y, k; dsurface_t *ds; lsurfaceTest_t *test; mesh_t *mesh; winding_t w, tmpw; float area; _printf("calculating visible lightmap pixel area...\n"); for ( i = 0 ; i < numDrawSurfaces ; i++ ) { test = lsurfaceTest[ i ]; if (!test) continue; ds = &drawSurfaces[ i ]; if ( ds->lightmapNum < 0 ) continue; for (y = 0; y < ds->lightmapHeight; y++) { for (x = 0; x < ds->lightmapWidth; x++) { if (ds->surfaceType == MST_PATCH) { if (y == ds->lightmapHeight-1) continue; if (x == ds->lightmapWidth-1) continue; mesh = lsurfaceTest[i]->detailMesh; VectorCopy( mesh->verts[y*mesh->width+x].xyz, w.points[0]); VectorCopy( mesh->verts[(y+1)*mesh->width+x].xyz, w.points[1]); VectorCopy( mesh->verts[(y+1)*mesh->width+x+1].xyz, w.points[2]); VectorCopy( mesh->verts[y*mesh->width+x+1].xyz, w.points[3]); w.numpoints = 4; if (nostitching) area = WindingArea(&w); else area = VL_WindingAreaOutsideSolid(&w, mesh->verts[y*mesh->width+x].normal); } else { VectorMA(ds->lightmapOrigin, (float) x - LIGHTMAP_PIXELSHIFT, ds->lightmapVecs[0], w.points[0]); VectorMA(w.points[0], (float) y - LIGHTMAP_PIXELSHIFT, ds->lightmapVecs[1], w.points[0]); VectorMA(ds->lightmapOrigin, (float) x - LIGHTMAP_PIXELSHIFT, ds->lightmapVecs[0], w.points[3]); VectorMA(w.points[3], (float) y - LIGHTMAP_PIXELSHIFT + 1, ds->lightmapVecs[1], w.points[3]); VectorMA(ds->lightmapOrigin, (float) x - LIGHTMAP_PIXELSHIFT + 1, ds->lightmapVecs[0], w.points[2]); VectorMA(w.points[2], (float) y - LIGHTMAP_PIXELSHIFT + 1, ds->lightmapVecs[1], w.points[2]); VectorMA(ds->lightmapOrigin, (float) x - LIGHTMAP_PIXELSHIFT + 1, ds->lightmapVecs[0], w.points[1]); VectorMA(w.points[1], (float) y - LIGHTMAP_PIXELSHIFT, ds->lightmapVecs[1], w.points[1]); w.numpoints = 4; area = 0; for (j = 0; j < test->numFacets; j++) { memcpy(&tmpw, &w, sizeof(winding_t)); area += VL_ChopWindingWithFacet(&tmpw, &test->facets[j]); } } k = ( ds->lightmapNum * LIGHTMAP_HEIGHT + ds->lightmapY + y) * LIGHTMAP_WIDTH + ds->lightmapX + x; lightmappixelarea[k] = area; } } } }
.text .file "extr_lightv.c_VL_CalcVisibleLightmapPixelArea.c" .globl VL_CalcVisibleLightmapPixelArea // -- Begin function VL_CalcVisibleLightmapPixelArea .p2align 2 .type VL_CalcVisibleLightmapPixelArea,@function VL_CalcVisibleLightmapPixelArea: // @VL_CalcVisibleLightmapPixelArea .cfi_startproc // %bb.0: sub sp, sp, #128 .cfi_def_cfa_offset 128 stp x29, x30, [sp, #112] // 16-byte Folded Spill add x29, sp, #112 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf stur wzr, [x29, #-4] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_7 Depth 2 // Child Loop BB0_9 Depth 3 // Child Loop BB0_20 Depth 4 ldur w8, [x29, #-4] adrp x9, numDrawSurfaces ldr w9, [x9, :lo12:numDrawSurfaces] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_30 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, lsurfaceTest ldr x8, [x8, :lo12:lsurfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] stur x8, [x29, #-40] ldur x8, [x29, #-40] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_29 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 adrp x8, drawSurfaces ldr x8, [x8, :lo12:drawSurfaces] ldursw x9, [x29, #-4] mov x10, #48 // =0x30 mul x9, x9, x10 add x8, x8, x9 stur x8, [x29, #-32] ldur x8, [x29, #-32] ldr w8, [x8] subs w8, w8, #0 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 b .LBB0_29 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 stur wzr, [x29, #-16] b .LBB0_7 .LBB0_7: // Parent Loop BB0_1 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_9 Depth 3 // Child Loop BB0_20 Depth 4 ldur w8, [x29, #-16] ldur x9, [x29, #-32] ldr w9, [x9, #4] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_28 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=2 stur wzr, [x29, #-12] b .LBB0_9 .LBB0_9: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_7 Depth=2 // => This Loop Header: Depth=3 // Child Loop BB0_20 Depth 4 ldur w8, [x29, #-12] ldur x9, [x29, #-32] ldr w9, [x9, #8] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_26 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_9 Depth=3 ldur x8, [x29, #-32] ldr x8, [x8, #16] adrp x9, MST_PATCH ldr x9, [x9, :lo12:MST_PATCH] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_19 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_9 Depth=3 ldur w8, [x29, #-16] ldur x9, [x29, #-32] ldr w9, [x9, #4] subs w9, w9, #1 subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_9 Depth=3 b .LBB0_25 .LBB0_13: // in Loop: Header=BB0_9 Depth=3 ldur w8, [x29, #-12] ldur x9, [x29, #-32] ldr w9, [x9, #8] subs w9, w9, #1 subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_15 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_9 Depth=3 b .LBB0_25 .LBB0_15: // in Loop: Header=BB0_9 Depth=3 adrp x8, lsurfaceTest ldr x8, [x8, :lo12:lsurfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] ldr x8, [x8, #16] stur x8, [x29, #-48] ldur x8, [x29, #-48] ldr x8, [x8, #8] ldur w9, [x29, #-16] ldur x10, [x29, #-48] ldr w10, [x10] mul w9, w9, w10 ldur w10, [x29, #-12] add w9, w9, w10 add x8, x8, w9, sxtw #3 ldr w0, [x8, #4] ldr x8, [sp, #56] ldr w1, [x8] bl VectorCopy ldur x8, [x29, #-48] ldr x8, [x8, #8] ldur w9, [x29, #-16] add w9, w9, #1 ldur x10, [x29, #-48] ldr w10, [x10] mul w9, w9, w10 ldur w10, [x29, #-12] add w9, w9, w10 add x8, x8, w9, sxtw #3 ldr w0, [x8, #4] ldr x8, [sp, #56] ldr w1, [x8, #4] bl VectorCopy ldur x8, [x29, #-48] ldr x8, [x8, #8] ldur w9, [x29, #-16] add w9, w9, #1 ldur x10, [x29, #-48] ldr w10, [x10] mul w9, w9, w10 ldur w10, [x29, #-12] add w9, w9, w10 add w9, w9, #1 add x8, x8, w9, sxtw #3 ldr w0, [x8, #4] ldr x8, [sp, #56] ldr w1, [x8, #8] bl VectorCopy ldur x8, [x29, #-48] ldr x8, [x8, #8] ldur w9, [x29, #-16] ldur x10, [x29, #-48] ldr w10, [x10] mul w9, w9, w10 ldur w10, [x29, #-12] add w9, w9, w10 add w9, w9, #1 add x8, x8, w9, sxtw #3 ldr w0, [x8, #4] ldr x8, [sp, #56] ldr w1, [x8, #12] bl VectorCopy mov w8, #4 // =0x4 str w8, [sp, #48] adrp x8, nostitching ldr x8, [x8, :lo12:nostitching] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_17 b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_9 Depth=3 add x0, sp, #48 bl WindingArea str s0, [sp, #28] b .LBB0_18 .LBB0_17: // in Loop: Header=BB0_9 Depth=3 ldur x8, [x29, #-48] ldr x8, [x8, #8] ldur w9, [x29, #-16] ldur x10, [x29, #-48] ldr w10, [x10] mul w9, w9, w10 ldur w10, [x29, #-12] add w10, w9, w10 // implicit-def: $x9 mov w9, w10 sxtw x9, w9 lsl x9, x9, #3 ldr w1, [x8, x9] add x0, sp, #48 bl VL_WindingAreaOutsideSolid str s0, [sp, #28] b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_9 Depth=3 b .LBB0_24 .LBB0_19: // in Loop: Header=BB0_9 Depth=3 ldur x8, [x29, #-32] ldr w0, [x8, #40] ldur s0, [x29, #-12] scvtf s0, s0 adrp x8, LIGHTMAP_PIXELSHIFT str x8, [sp, #16] // 8-byte Folded Spill ldr s1, [x8, :lo12:LIGHTMAP_PIXELSHIFT] fsub s0, s0, s1 ldur x8, [x29, #-32] ldr x8, [x8, #32] ldr w1, [x8] ldr x8, [sp, #56] ldr w2, [x8] bl VectorMA ldr x8, [sp, #16] // 8-byte Folded Reload ldr x9, [sp, #56] ldr w0, [x9] ldur s0, [x29, #-16] scvtf s0, s0 ldr s1, [x8, :lo12:LIGHTMAP_PIXELSHIFT] fsub s0, s0, s1 ldur x8, [x29, #-32] ldr x8, [x8, #32] ldr w1, [x8, #4] ldr x8, [sp, #56] ldr w2, [x8] bl VectorMA ldr x8, [sp, #16] // 8-byte Folded Reload ldur x9, [x29, #-32] ldr w0, [x9, #40] ldur s0, [x29, #-12] scvtf s0, s0 ldr s1, [x8, :lo12:LIGHTMAP_PIXELSHIFT] fsub s0, s0, s1 ldur x8, [x29, #-32] ldr x8, [x8, #32] ldr w1, [x8] ldr x8, [sp, #56] ldr w2, [x8, #12] bl VectorMA ldr x8, [sp, #16] // 8-byte Folded Reload ldr x9, [sp, #56] ldr w0, [x9, #12] ldur s0, [x29, #-16] scvtf s0, s0 ldr s1, [x8, :lo12:LIGHTMAP_PIXELSHIFT] fsub s0, s0, s1 fmov s1, #1.00000000 str s1, [sp, #12] // 4-byte Folded Spill fadd s0, s0, s1 ldur x8, [x29, #-32] ldr x8, [x8, #32] ldr w1, [x8, #4] ldr x8, [sp, #56] ldr w2, [x8, #12] bl VectorMA ldr s1, [sp, #12] // 4-byte Folded Reload ldr x8, [sp, #16] // 8-byte Folded Reload ldur x9, [x29, #-32] ldr w0, [x9, #40] ldur s0, [x29, #-12] scvtf s0, s0 ldr s2, [x8, :lo12:LIGHTMAP_PIXELSHIFT] fsub s0, s0, s2 fadd s0, s0, s1 ldur x8, [x29, #-32] ldr x8, [x8, #32] ldr w1, [x8] ldr x8, [sp, #56] ldr w2, [x8, #8] bl VectorMA ldr s1, [sp, #12] // 4-byte Folded Reload ldr x8, [sp, #16] // 8-byte Folded Reload ldr x9, [sp, #56] ldr w0, [x9, #8] ldur s0, [x29, #-16] scvtf s0, s0 ldr s2, [x8, :lo12:LIGHTMAP_PIXELSHIFT] fsub s0, s0, s2 fadd s0, s0, s1 ldur x8, [x29, #-32] ldr x8, [x8, #32] ldr w1, [x8, #4] ldr x8, [sp, #56] ldr w2, [x8, #8] bl VectorMA ldr s1, [sp, #12] // 4-byte Folded Reload ldr x8, [sp, #16] // 8-byte Folded Reload ldur x9, [x29, #-32] ldr w0, [x9, #40] ldur s0, [x29, #-12] scvtf s0, s0 ldr s2, [x8, :lo12:LIGHTMAP_PIXELSHIFT] fsub s0, s0, s2 fadd s0, s0, s1 ldur x8, [x29, #-32] ldr x8, [x8, #32] ldr w1, [x8] ldr x8, [sp, #56] ldr w2, [x8, #4] bl VectorMA ldr x8, [sp, #16] // 8-byte Folded Reload ldr x9, [sp, #56] ldr w0, [x9, #4] ldur s0, [x29, #-16] scvtf s0, s0 ldr s1, [x8, :lo12:LIGHTMAP_PIXELSHIFT] fsub s0, s0, s1 ldur x8, [x29, #-32] ldr x8, [x8, #32] ldr w1, [x8, #4] ldr x8, [sp, #56] ldr w2, [x8, #4] bl VectorMA mov w8, #4 // =0x4 str w8, [sp, #48] movi d0, #0000000000000000 str s0, [sp, #28] stur wzr, [x29, #-8] b .LBB0_20 .LBB0_20: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_7 Depth=2 // Parent Loop BB0_9 Depth=3 // => This Inner Loop Header: Depth=4 ldur w8, [x29, #-8] ldur x9, [x29, #-40] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_23 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_20 Depth=4 add x0, sp, #32 str x0, [sp] // 8-byte Folded Spill add x1, sp, #48 mov w2, #16 // =0x10 bl memcpy ldr x0, [sp] // 8-byte Folded Reload ldur x8, [x29, #-40] ldr x8, [x8, #8] ldursw x9, [x29, #-8] add x1, x8, x9, lsl #2 bl VL_ChopWindingWithFacet scvtf s1, x0 ldr s0, [sp, #28] fadd s0, s0, s1 str s0, [sp, #28] b .LBB0_22 .LBB0_22: // in Loop: Header=BB0_20 Depth=4 ldur w8, [x29, #-8] add w8, w8, #1 stur w8, [x29, #-8] b .LBB0_20 .LBB0_23: // in Loop: Header=BB0_9 Depth=3 b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_9 Depth=3 ldur x8, [x29, #-32] ldr w8, [x8] adrp x9, LIGHTMAP_HEIGHT ldr w9, [x9, :lo12:LIGHTMAP_HEIGHT] mul w8, w8, w9 ldur x9, [x29, #-32] ldr w9, [x9, #24] add w8, w8, w9 ldur w9, [x29, #-16] add w8, w8, w9 adrp x9, LIGHTMAP_WIDTH ldr w9, [x9, :lo12:LIGHTMAP_WIDTH] mul w8, w8, w9 ldur x9, [x29, #-32] ldr w9, [x9, #28] add w8, w8, w9 ldur w9, [x29, #-12] add w8, w8, w9 stur w8, [x29, #-20] ldr s0, [sp, #28] adrp x8, lightmappixelarea ldr x8, [x8, :lo12:lightmappixelarea] ldursw x9, [x29, #-20] str s0, [x8, x9, lsl #2] b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_9 Depth=3 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_9 .LBB0_26: // in Loop: Header=BB0_7 Depth=2 b .LBB0_27 .LBB0_27: // in Loop: Header=BB0_7 Depth=2 ldur w8, [x29, #-16] add w8, w8, #1 stur w8, [x29, #-16] b .LBB0_7 .LBB0_28: // in Loop: Header=BB0_1 Depth=1 b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_1 .LBB0_30: .cfi_def_cfa wsp, 128 ldp x29, x30, [sp, #112] // 16-byte Folded Reload add sp, sp, #128 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_CalcVisibleLightmapPixelArea, .Lfunc_end0-VL_CalcVisibleLightmapPixelArea .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "calculating visible lightmap pixel area...\n" .size .L.str, 44 .type numDrawSurfaces,@object // @numDrawSurfaces .bss .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .type lsurfaceTest,@object // @lsurfaceTest .globl lsurfaceTest .p2align 3, 0x0 lsurfaceTest: .xword 0 .size lsurfaceTest, 8 .type drawSurfaces,@object // @drawSurfaces .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type MST_PATCH,@object // @MST_PATCH .globl MST_PATCH .p2align 3, 0x0 MST_PATCH: .xword 0 // 0x0 .size MST_PATCH, 8 .type nostitching,@object // @nostitching .globl nostitching .p2align 3, 0x0 nostitching: .xword 0 // 0x0 .size nostitching, 8 .type LIGHTMAP_PIXELSHIFT,@object // @LIGHTMAP_PIXELSHIFT .globl LIGHTMAP_PIXELSHIFT .p2align 2, 0x0 LIGHTMAP_PIXELSHIFT: .word 0x00000000 // float 0 .size LIGHTMAP_PIXELSHIFT, 4 .type LIGHTMAP_HEIGHT,@object // @LIGHTMAP_HEIGHT .globl LIGHTMAP_HEIGHT .p2align 2, 0x0 LIGHTMAP_HEIGHT: .word 0 // 0x0 .size LIGHTMAP_HEIGHT, 4 .type LIGHTMAP_WIDTH,@object // @LIGHTMAP_WIDTH .globl LIGHTMAP_WIDTH .p2align 2, 0x0 LIGHTMAP_WIDTH: .word 0 // 0x0 .size LIGHTMAP_WIDTH, 4 .type lightmappixelarea,@object // @lightmappixelarea .globl lightmappixelarea .p2align 3, 0x0 lightmappixelarea: .xword 0 .size lightmappixelarea, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym _printf .addrsig_sym VectorCopy .addrsig_sym WindingArea .addrsig_sym VL_WindingAreaOutsideSolid .addrsig_sym VectorMA .addrsig_sym memcpy .addrsig_sym VL_ChopWindingWithFacet .addrsig_sym numDrawSurfaces .addrsig_sym lsurfaceTest .addrsig_sym drawSurfaces .addrsig_sym MST_PATCH .addrsig_sym nostitching .addrsig_sym LIGHTMAP_PIXELSHIFT .addrsig_sym LIGHTMAP_HEIGHT .addrsig_sym LIGHTMAP_WIDTH .addrsig_sym lightmappixelarea
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_CalcVisibleLightmapPixelArea.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_10__ TYPE_4__ ; typedef struct TYPE_9__ TYPE_3__ ; typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ struct TYPE_8__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ * normal; } ; typedef TYPE_2__ plane_t ; struct TYPE_9__ {size_t planenum; struct TYPE_9__** children; TYPE_4__* brushlist; } ; typedef TYPE_3__ node_t ; struct TYPE_10__ {TYPE_1__* original; struct TYPE_10__* next; } ; typedef TYPE_4__ bspbrush_t ; struct TYPE_7__ {int /*<<< orphan*/ brushnum; } ; /* Variables and functions */ size_t PLANENUM_LEAF ; int /*<<< orphan*/ _printf (char*,...) ; TYPE_2__* mapplanes ; void PrintTree_r (node_t *node, int depth) { int i; plane_t *plane; bspbrush_t *bb; for (i=0 ; i<depth ; i++) _printf (" "); if (node->planenum == PLANENUM_LEAF) { if (!node->brushlist) _printf ("NULL\n"); else { for (bb=node->brushlist ; bb ; bb=bb->next) _printf ("%i ", bb->original->brushnum); _printf ("\n"); } return; } plane = &mapplanes[node->planenum]; _printf ("#%i (%5.2f %5.2f %5.2f):%5.2f\n", node->planenum, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist); PrintTree_r (node->children[0], depth+1); PrintTree_r (node->children[1], depth+1); }
.text .file "extr_tree.c_PrintTree_r.c" .globl PrintTree_r // -- Begin function PrintTree_r .p2align 2 .type PrintTree_r,@function PrintTree_r: // @PrintTree_r .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur w1, [x29, #-12] str wzr, [sp, #16] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #16] ldur w9, [x29, #-12] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_4 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #16] add w8, w8, #1 str w8, [sp, #16] b .LBB0_1 .LBB0_4: ldur x8, [x29, #-8] ldr x8, [x8] adrp x9, PLANENUM_LEAF ldr x9, [x9, :lo12:PLANENUM_LEAF] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_13 b .LBB0_5 .LBB0_5: ldur x8, [x29, #-8] ldr x8, [x8, #16] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf b .LBB0_12 .LBB0_7: ldur x8, [x29, #-8] ldr x8, [x8, #16] str x8, [sp] b .LBB0_8 .LBB0_8: // =>This Inner Loop Header: Depth=1 ldr x8, [sp] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_11 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_8 Depth=1 ldr x8, [sp] ldr x8, [x8] ldr w1, [x8] adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl _printf b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_8 Depth=1 ldr x8, [sp] ldr x8, [x8, #8] str x8, [sp] b .LBB0_8 .LBB0_11: adrp x0, .L.str.3 add x0, x0, :lo12:.L.str.3 bl _printf b .LBB0_12 .LBB0_12: b .LBB0_14 .LBB0_13: adrp x8, mapplanes ldr x8, [x8, :lo12:mapplanes] ldur x9, [x29, #-8] ldr x9, [x9] add x8, x8, x9, lsl #4 str x8, [sp, #8] ldur x8, [x29, #-8] ldr x1, [x8] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr w2, [x8] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr w3, [x8, #4] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr w4, [x8, #8] ldr x8, [sp, #8] ldr w5, [x8] adrp x0, .L.str.4 add x0, x0, :lo12:.L.str.4 bl _printf ldur x8, [x29, #-8] ldr x8, [x8, #8] ldr x0, [x8] ldur w8, [x29, #-12] add w1, w8, #1 bl PrintTree_r ldur x8, [x29, #-8] ldr x8, [x8, #8] ldr x0, [x8, #8] ldur w8, [x29, #-12] add w1, w8, #1 bl PrintTree_r b .LBB0_14 .LBB0_14: .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size PrintTree_r, .Lfunc_end0-PrintTree_r .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz " " .size .L.str, 3 .type PLANENUM_LEAF,@object // @PLANENUM_LEAF .bss .globl PLANENUM_LEAF .p2align 3, 0x0 PLANENUM_LEAF: .xword 0 // 0x0 .size PLANENUM_LEAF, 8 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "NULL\n" .size .L.str.1, 6 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz "%i " .size .L.str.2, 4 .type .L.str.3,@object // @.str.3 .L.str.3: .asciz "\n" .size .L.str.3, 2 .type mapplanes,@object // @mapplanes .bss .globl mapplanes .p2align 3, 0x0 mapplanes: .xword 0 .size mapplanes, 8 .type .L.str.4,@object // @.str.4 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.4: .asciz "#%i (%5.2f %5.2f %5.2f):%5.2f\n" .size .L.str.4, 31 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym PrintTree_r .addrsig_sym _printf .addrsig_sym PLANENUM_LEAF .addrsig_sym mapplanes
../AnghaBench/Quake-III-Arena/q3map/extr_tree.c_PrintTree_r.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ struct TYPE_7__ {int numpoints; float** points; } ; typedef TYPE_1__ winding_t ; typedef float vec_t ; typedef float* vec3_t ; struct TYPE_8__ {int* normal; float dist; } ; typedef TYPE_2__ plane_t ; /* Variables and functions */ float DotProduct (float*,int*) ; int MAX_POINTS_ON_FIXED_WINDING ; size_t SIDE_BACK ; int SIDE_CROSS ; size_t SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VectorCopy (float*,float*) ; int /*<<< orphan*/ _printf (char*) ; int /*<<< orphan*/ memcpy (TYPE_1__*,TYPE_1__*,int) ; int VL_ChopWinding (winding_t *in, plane_t *split, float epsilon) { vec_t dists[128]; int sides[128]; int counts[3]; vec_t dot; int i, j; vec_t *p1, *p2; vec3_t mid; winding_t out; winding_t *neww; counts[0] = counts[1] = counts[2] = 0; // determine sides for each point for (i=0 ; i<in->numpoints ; i++) { dot = DotProduct (in->points[i], split->normal); dot -= split->dist; dists[i] = dot; if (dot > epsilon) sides[i] = SIDE_FRONT; else if (dot < -epsilon) sides[i] = SIDE_BACK; else { sides[i] = SIDE_ON; } counts[sides[i]]++; } if (!counts[SIDE_BACK]) { if (!counts[SIDE_FRONT]) return SIDE_ON; else return SIDE_FRONT; } if (!counts[SIDE_FRONT]) { return SIDE_BACK; } sides[i] = sides[0]; dists[i] = dists[0]; neww = &out; neww->numpoints = 0; for (i=0 ; i<in->numpoints ; i++) { p1 = in->points[i]; if (neww->numpoints >= MAX_POINTS_ON_FIXED_WINDING) { _printf("WARNING: VL_ChopWinding -> MAX_POINTS_ON_FIXED_WINDING overflowed\n"); return SIDE_FRONT; // can't chop -- fall back to original } if (sides[i] == SIDE_ON) { VectorCopy (p1, neww->points[neww->numpoints]); neww->numpoints++; continue; } if (sides[i] == SIDE_FRONT) { VectorCopy (p1, neww->points[neww->numpoints]); neww->numpoints++; } if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i]) continue; if (neww->numpoints >= MAX_POINTS_ON_FIXED_WINDING) { _printf("WARNING: VL_ChopWinding -> MAX_POINTS_ON_FIXED_WINDING overflowed\n"); return SIDE_FRONT; // can't chop -- fall back to original } // generate a split point p2 = in->points[(i+1)%in->numpoints]; dot = dists[i] / (dists[i]-dists[i+1]); for (j=0 ; j<3 ; j++) { // avoid round off error when possible if (split->normal[j] == 1) mid[j] = split->dist; else if (split->normal[j] == -1) mid[j] = -split->dist; else mid[j] = p1[j] + dot*(p2[j]-p1[j]); } VectorCopy (mid, neww->points[neww->numpoints]); neww->numpoints++; } memcpy(in, &out, sizeof(winding_t)); return SIDE_CROSS; }
.text .file "extr_lightv.c_VL_ChopWinding.c" .globl VL_ChopWinding // -- Begin function VL_ChopWinding .p2align 2 .type VL_ChopWinding,@function VL_ChopWinding: // @VL_ChopWinding .cfi_startproc // %bb.0: stp x29, x30, [sp, #-32]! // 16-byte Folded Spill .cfi_def_cfa_offset 32 str x28, [sp, #16] // 8-byte Folded Spill mov x29, sp .cfi_def_cfa w29, 32 .cfi_offset w28, -16 .cfi_offset w30, -24 .cfi_offset w29, -32 sub sp, sp, #1136 stur x0, [x29, #-16] stur x1, [x29, #-24] stur s0, [x29, #-28] str wzr, [sp, #80] str wzr, [sp, #76] str wzr, [sp, #72] str wzr, [sp, #64] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #64] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_10 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldrsw x9, [sp, #64] ldr x0, [x8, x9, lsl #3] ldur x8, [x29, #-24] ldr x1, [x8] bl DotProduct str s0, [sp, #68] ldur x8, [x29, #-24] ldr s1, [x8, #8] ldr s0, [sp, #68] fsub s0, s0, s1 str s0, [sp, #68] ldr s0, [sp, #68] ldrsw x9, [sp, #64] add x8, sp, #596 str s0, [x8, x9, lsl #2] ldr s0, [sp, #68] ldur s1, [x29, #-28] fcmp s0, s1 cset w8, le tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] ldrsw x10, [sp, #64] add x9, sp, #84 // kill: def $w8 killed $w8 killed $x8 str w8, [x9, x10, lsl #2] b .LBB0_8 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldr s0, [sp, #68] ldur s1, [x29, #-28] fneg s1, s1 fcmp s0, s1 cset w8, pl tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_BACK ldr x8, [x8, :lo12:SIDE_BACK] ldrsw x10, [sp, #64] add x9, sp, #84 // kill: def $w8 killed $w8 killed $x8 str w8, [x9, x10, lsl #2] b .LBB0_7 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_ON ldr w8, [x8, :lo12:SIDE_ON] ldrsw x10, [sp, #64] add x9, sp, #84 str w8, [x9, x10, lsl #2] b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldrsw x9, [sp, #64] add x8, sp, #84 ldrsw x9, [x8, x9, lsl #2] add x8, sp, #72 add x9, x8, x9, lsl #2 ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #64] add w8, w8, #1 str w8, [sp, #64] b .LBB0_1 .LBB0_10: adrp x8, SIDE_BACK ldr x9, [x8, :lo12:SIDE_BACK] add x8, sp, #72 ldr w8, [x8, x9, lsl #2] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_14 b .LBB0_11 .LBB0_11: adrp x8, SIDE_FRONT ldr x9, [x8, :lo12:SIDE_FRONT] add x8, sp, #72 ldr w8, [x8, x9, lsl #2] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: adrp x8, SIDE_ON ldr w8, [x8, :lo12:SIDE_ON] stur w8, [x29, #-4] b .LBB0_42 .LBB0_13: adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_42 .LBB0_14: adrp x8, SIDE_FRONT ldr x9, [x8, :lo12:SIDE_FRONT] add x8, sp, #72 ldr w8, [x8, x9, lsl #2] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: adrp x8, SIDE_BACK ldr x8, [x8, :lo12:SIDE_BACK] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_42 .LBB0_16: add x9, sp, #84 ldr w8, [sp, #84] ldrsw x10, [sp, #64] str w8, [x9, x10, lsl #2] add x8, sp, #596 ldr s0, [sp, #596] ldrsw x9, [sp, #64] str s0, [x8, x9, lsl #2] add x8, sp, #16 str x8, [sp, #8] ldr x8, [sp, #8] str wzr, [x8] str wzr, [sp, #64] b .LBB0_17 .LBB0_17: // =>This Loop Header: Depth=1 // Child Loop BB0_30 Depth 2 ldr w8, [sp, #64] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_41 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_17 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldrsw x9, [sp, #64] ldr x8, [x8, x9, lsl #3] str x8, [sp, #48] ldr x8, [sp, #8] ldr w8, [x8] adrp x9, MAX_POINTS_ON_FIXED_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_FIXED_WINDING] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_42 .LBB0_20: // in Loop: Header=BB0_17 Depth=1 ldrsw x9, [sp, #64] add x8, sp, #84 ldr w8, [x8, x9, lsl #2] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_22 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_17 Depth=1 ldr x0, [sp, #48] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr x9, [sp, #8] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp, #8] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_40 .LBB0_22: // in Loop: Header=BB0_17 Depth=1 ldrsw x9, [sp, #64] add x8, sp, #84 ldrsw x8, [x8, x9, lsl #2] adrp x9, SIDE_FRONT ldr x9, [x9, :lo12:SIDE_FRONT] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_24 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_17 Depth=1 ldr x0, [sp, #48] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr x9, [sp, #8] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp, #8] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_17 Depth=1 ldr w8, [sp, #64] add w9, w8, #1 add x8, sp, #84 ldr w8, [x8, w9, sxtw #2] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_26 b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_17 Depth=1 ldr w8, [sp, #64] add w8, w8, #1 add x9, sp, #84 ldr w8, [x9, w8, sxtw #2] ldrsw x10, [sp, #64] ldr w9, [x9, x10, lsl #2] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_27 b .LBB0_26 .LBB0_26: // in Loop: Header=BB0_17 Depth=1 b .LBB0_40 .LBB0_27: // in Loop: Header=BB0_17 Depth=1 ldr x8, [sp, #8] ldr w8, [x8] adrp x9, MAX_POINTS_ON_FIXED_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_FIXED_WINDING] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_29 b .LBB0_28 .LBB0_28: adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_42 .LBB0_29: // in Loop: Header=BB0_17 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldr w9, [sp, #64] add w9, w9, #1 ldur x10, [x29, #-16] ldr w11, [x10] sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr x8, [x8, w9, sxtw #3] str x8, [sp, #40] ldrsw x9, [sp, #64] add x8, sp, #596 ldr s0, [x8, x9, lsl #2] ldrsw x9, [sp, #64] ldr s1, [x8, x9, lsl #2] ldr w9, [sp, #64] add w9, w9, #1 ldr s2, [x8, w9, sxtw #2] fsub s1, s1, s2 fdiv s0, s0, s1 str s0, [sp, #68] str wzr, [sp, #60] b .LBB0_30 .LBB0_30: // Parent Loop BB0_17 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp, #60] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_39 b .LBB0_31 .LBB0_31: // in Loop: Header=BB0_30 Depth=2 ldur x8, [x29, #-24] ldr x8, [x8] ldrsw x9, [sp, #60] ldr w8, [x8, x9, lsl #2] subs w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_33 b .LBB0_32 .LBB0_32: // in Loop: Header=BB0_30 Depth=2 ldur x8, [x29, #-24] ldr s0, [x8, #8] ldr x8, [sp, #32] ldrsw x9, [sp, #60] str s0, [x8, x9, lsl #2] b .LBB0_37 .LBB0_33: // in Loop: Header=BB0_30 Depth=2 ldur x8, [x29, #-24] ldr x8, [x8] ldrsw x9, [sp, #60] ldr w8, [x8, x9, lsl #2] adds w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_35 b .LBB0_34 .LBB0_34: // in Loop: Header=BB0_30 Depth=2 ldur x8, [x29, #-24] ldr s0, [x8, #8] fneg s0, s0 ldr x8, [sp, #32] ldrsw x9, [sp, #60] str s0, [x8, x9, lsl #2] b .LBB0_36 .LBB0_35: // in Loop: Header=BB0_30 Depth=2 ldr x8, [sp, #48] ldrsw x9, [sp, #60] ldr s2, [x8, x9, lsl #2] ldr s0, [sp, #68] ldr x8, [sp, #40] ldrsw x9, [sp, #60] ldr s1, [x8, x9, lsl #2] ldr x8, [sp, #48] ldrsw x9, [sp, #60] ldr s3, [x8, x9, lsl #2] fsub s1, s1, s3 fmadd s0, s0, s1, s2 ldr x8, [sp, #32] ldrsw x9, [sp, #60] str s0, [x8, x9, lsl #2] b .LBB0_36 .LBB0_36: // in Loop: Header=BB0_30 Depth=2 b .LBB0_37 .LBB0_37: // in Loop: Header=BB0_30 Depth=2 b .LBB0_38 .LBB0_38: // in Loop: Header=BB0_30 Depth=2 ldr w8, [sp, #60] add w8, w8, #1 str w8, [sp, #60] b .LBB0_30 .LBB0_39: // in Loop: Header=BB0_17 Depth=1 ldr x0, [sp, #32] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr x9, [sp, #8] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp, #8] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_40 .LBB0_40: // in Loop: Header=BB0_17 Depth=1 ldr w8, [sp, #64] add w8, w8, #1 str w8, [sp, #64] b .LBB0_17 .LBB0_41: ldur x0, [x29, #-16] add x1, sp, #16 mov w2, #16 // =0x10 bl memcpy adrp x8, SIDE_CROSS ldr w8, [x8, :lo12:SIDE_CROSS] stur w8, [x29, #-4] b .LBB0_42 .LBB0_42: ldur w0, [x29, #-4] add sp, sp, #1136 .cfi_def_cfa wsp, 32 ldr x28, [sp, #16] // 8-byte Folded Reload ldp x29, x30, [sp], #32 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w28 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_ChopWinding, .Lfunc_end0-VL_ChopWinding .cfi_endproc // -- End function .type SIDE_FRONT,@object // @SIDE_FRONT .bss .globl SIDE_FRONT .p2align 3, 0x0 SIDE_FRONT: .xword 0 // 0x0 .size SIDE_FRONT, 8 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 3, 0x0 SIDE_BACK: .xword 0 // 0x0 .size SIDE_BACK, 8 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type MAX_POINTS_ON_FIXED_WINDING,@object // @MAX_POINTS_ON_FIXED_WINDING .globl MAX_POINTS_ON_FIXED_WINDING .p2align 2, 0x0 MAX_POINTS_ON_FIXED_WINDING: .word 0 // 0x0 .size MAX_POINTS_ON_FIXED_WINDING, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "WARNING: VL_ChopWinding -> MAX_POINTS_ON_FIXED_WINDING overflowed\n" .size .L.str, 67 .type SIDE_CROSS,@object // @SIDE_CROSS .bss .globl SIDE_CROSS .p2align 2, 0x0 SIDE_CROSS: .word 0 // 0x0 .size SIDE_CROSS, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym DotProduct .addrsig_sym _printf .addrsig_sym VectorCopy .addrsig_sym memcpy .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym MAX_POINTS_ON_FIXED_WINDING .addrsig_sym SIDE_CROSS
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_ChopWinding.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_15__ TYPE_6__ ; typedef struct TYPE_14__ TYPE_5__ ; typedef struct TYPE_13__ TYPE_4__ ; typedef struct TYPE_12__ TYPE_3__ ; typedef struct TYPE_11__ TYPE_2__ ; typedef struct TYPE_10__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; struct TYPE_11__ {int width; int height; TYPE_1__* verts; } ; struct TYPE_12__ {TYPE_2__ mesh; struct TYPE_12__* next; } ; typedef TYPE_3__ parseMesh_t ; struct TYPE_13__ {TYPE_6__* brushes; TYPE_3__* patches; } ; typedef TYPE_4__ entity_t ; struct TYPE_14__ {int /*<<< orphan*/ firstBrush; int /*<<< orphan*/ firstSurface; int /*<<< orphan*/ maxs; int /*<<< orphan*/ mins; } ; typedef TYPE_5__ dmodel_t ; struct TYPE_15__ {int /*<<< orphan*/ maxs; int /*<<< orphan*/ mins; int /*<<< orphan*/ numsides; struct TYPE_15__* next; } ; typedef TYPE_6__ bspbrush_t ; struct TYPE_10__ {int /*<<< orphan*/ xyz; } ; /* Variables and functions */ int /*<<< orphan*/ AddPointToBounds (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ ClearBounds (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ EmitBrushes (TYPE_6__*) ; int /*<<< orphan*/ Error (char*) ; size_t MAX_MAP_MODELS ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_5__* dmodels ; TYPE_4__* entities ; size_t entity_num ; int /*<<< orphan*/ numDrawSurfaces ; int /*<<< orphan*/ numbrushes ; size_t nummodels ; void BeginModel( void ) { dmodel_t *mod; bspbrush_t *b; entity_t *e; vec3_t mins, maxs; parseMesh_t *p; int i; if ( nummodels == MAX_MAP_MODELS ) { Error( "MAX_MAP_MODELS" ); } mod = &dmodels[nummodels]; // // bound the brushes // e = &entities[entity_num]; ClearBounds (mins, maxs); for ( b = e->brushes ; b ; b = b->next ) { if ( !b->numsides ) { continue; // not a real brush (origin brush, etc) } AddPointToBounds (b->mins, mins, maxs); AddPointToBounds (b->maxs, mins, maxs); } for ( p = e->patches ; p ; p = p->next ) { for ( i = 0 ; i < p->mesh.width * p->mesh.height ; i++ ) { AddPointToBounds( p->mesh.verts[i].xyz, mins, maxs ); } } VectorCopy (mins, mod->mins); VectorCopy (maxs, mod->maxs); mod->firstSurface = numDrawSurfaces; mod->firstBrush = numbrushes; EmitBrushes( e->brushes ); }
.text .file "extr_writebsp.c_BeginModel.c" .globl BeginModel // -- Begin function BeginModel .p2align 2 .type BeginModel,@function BeginModel: // @BeginModel .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, nummodels ldr x8, [x8, :lo12:nummodels] adrp x9, MAX_MAP_MODELS ldr x9, [x9, :lo12:MAX_MAP_MODELS] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_2 .LBB0_2: adrp x8, dmodels ldr x8, [x8, :lo12:dmodels] adrp x9, nummodels ldr x9, [x9, :lo12:nummodels] add x8, x8, x9, lsl #4 stur x8, [x29, #-8] adrp x8, entities ldr x8, [x8, :lo12:entities] adrp x9, entity_num ldr x9, [x9, :lo12:entity_num] add x8, x8, x9, lsl #4 str x8, [sp, #24] ldr w0, [sp, #20] ldr w1, [sp, #16] bl ClearBounds ldr x8, [sp, #24] ldr x8, [x8] stur x8, [x29, #-16] b .LBB0_3 .LBB0_3: // =>This Inner Loop Header: Depth=1 ldur x8, [x29, #-16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-16] ldr w8, [x8, #8] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=1 b .LBB0_7 .LBB0_6: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-16] ldr w0, [x8, #4] ldr w1, [sp, #20] ldr w2, [sp, #16] bl AddPointToBounds ldur x8, [x29, #-16] ldr w0, [x8] ldr w1, [sp, #20] ldr w2, [sp, #16] bl AddPointToBounds b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #16] stur x8, [x29, #-16] b .LBB0_3 .LBB0_8: ldr x8, [sp, #24] ldr x8, [x8, #8] str x8, [sp, #8] b .LBB0_9 .LBB0_9: // =>This Loop Header: Depth=1 // Child Loop BB0_11 Depth 2 ldr x8, [sp, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_16 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_9 Depth=1 str wzr, [sp, #4] b .LBB0_11 .LBB0_11: // Parent Loop BB0_9 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp, #4] ldr x9, [sp, #8] ldr w9, [x9] ldr x10, [sp, #8] ldr w10, [x10, #4] mul w9, w9, w10 subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_14 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_11 Depth=2 ldr x8, [sp, #8] ldr x8, [x8, #8] ldrsw x9, [sp, #4] ldr w0, [x8, x9, lsl #2] ldr w1, [sp, #20] ldr w2, [sp, #16] bl AddPointToBounds b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_11 Depth=2 ldr w8, [sp, #4] add w8, w8, #1 str w8, [sp, #4] b .LBB0_11 .LBB0_14: // in Loop: Header=BB0_9 Depth=1 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_9 Depth=1 ldr x8, [sp, #8] ldr x8, [x8, #16] str x8, [sp, #8] b .LBB0_9 .LBB0_16: ldr w0, [sp, #20] ldur x8, [x29, #-8] ldr w1, [x8, #12] bl VectorCopy ldr w0, [sp, #16] ldur x8, [x29, #-8] ldr w1, [x8, #8] bl VectorCopy adrp x8, numDrawSurfaces ldr w8, [x8, :lo12:numDrawSurfaces] ldur x9, [x29, #-8] str w8, [x9, #4] adrp x8, numbrushes ldr w8, [x8, :lo12:numbrushes] ldur x9, [x29, #-8] str w8, [x9] ldr x8, [sp, #24] ldr x0, [x8] bl EmitBrushes .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size BeginModel, .Lfunc_end0-BeginModel .cfi_endproc // -- End function .type nummodels,@object // @nummodels .bss .globl nummodels .p2align 3, 0x0 nummodels: .xword 0 // 0x0 .size nummodels, 8 .type MAX_MAP_MODELS,@object // @MAX_MAP_MODELS .globl MAX_MAP_MODELS .p2align 3, 0x0 MAX_MAP_MODELS: .xword 0 // 0x0 .size MAX_MAP_MODELS, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "MAX_MAP_MODELS" .size .L.str, 15 .type dmodels,@object // @dmodels .bss .globl dmodels .p2align 3, 0x0 dmodels: .xword 0 .size dmodels, 8 .type entities,@object // @entities .globl entities .p2align 3, 0x0 entities: .xword 0 .size entities, 8 .type entity_num,@object // @entity_num .globl entity_num .p2align 3, 0x0 entity_num: .xword 0 // 0x0 .size entity_num, 8 .type numDrawSurfaces,@object // @numDrawSurfaces .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .type numbrushes,@object // @numbrushes .globl numbrushes .p2align 2, 0x0 numbrushes: .word 0 // 0x0 .size numbrushes, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Error .addrsig_sym ClearBounds .addrsig_sym AddPointToBounds .addrsig_sym VectorCopy .addrsig_sym EmitBrushes .addrsig_sym nummodels .addrsig_sym MAX_MAP_MODELS .addrsig_sym dmodels .addrsig_sym entities .addrsig_sym entity_num .addrsig_sym numDrawSurfaces .addrsig_sym numbrushes
../AnghaBench/Quake-III-Arena/q3map/extr_writebsp.c_BeginModel.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_4__ TYPE_1__ ; /* Type definitions */ struct TYPE_4__ {struct TYPE_4__* verts; } ; typedef TYPE_1__ mesh_t ; /* Variables and functions */ int /*<<< orphan*/ free (TYPE_1__*) ; void FreeMesh( mesh_t *m ) { free( m->verts ); free( m ); }
.text .file "extr_mesh.c_FreeMesh.c" .globl FreeMesh // -- Begin function FreeMesh .p2align 2 .type FreeMesh,@function FreeMesh: // @FreeMesh .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 str x0, [sp, #8] ldr x8, [sp, #8] ldr x0, [x8] bl free ldr x0, [sp, #8] bl free .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size FreeMesh, .Lfunc_end0-FreeMesh .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym free
../AnghaBench/Quake-III-Arena/q3map/extr_mesh.c_FreeMesh.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_7__ TYPE_3__ ; typedef struct TYPE_6__ TYPE_2__ ; typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_5__ {TYPE_3__* next; } ; struct TYPE_6__ {TYPE_1__ pstack_head; } ; typedef TYPE_2__ threaddata_t ; struct TYPE_7__ {int /*<<< orphan*/ * leaf; struct TYPE_7__* next; } ; typedef TYPE_3__ pstack_t ; typedef int /*<<< orphan*/ leaf_t ; /* Variables and functions */ int /*<<< orphan*/ Error (char*) ; void CheckStack (leaf_t *leaf, threaddata_t *thread) { pstack_t *p, *p2; for (p=thread->pstack_head.next ; p ; p=p->next) { // _printf ("="); if (p->leaf == leaf) Error ("CheckStack: leaf recursion"); for (p2=thread->pstack_head.next ; p2 != p ; p2=p2->next) if (p2->leaf == p->leaf) Error ("CheckStack: late leaf recursion"); } // _printf ("\n"); }
.text .file "extr_visflow.c_CheckStack.c" .globl CheckStack // -- Begin function CheckStack .p2align 2 .type CheckStack,@function CheckStack: // @CheckStack .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] str x1, [sp, #16] ldr x8, [sp, #16] ldr x8, [x8] str x8, [sp, #8] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_5 Depth 2 ldr x8, [sp, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #8] ldr x8, [x8] ldur x9, [x29, #-8] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #16] ldr x8, [x8] str x8, [sp] b .LBB0_5 .LBB0_5: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldr x8, [sp] ldr x9, [sp, #8] subs x8, x8, x9 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=2 ldr x8, [sp] ldr x8, [x8] ldr x9, [sp, #8] ldr x9, [x9] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_5 Depth=2 adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl Error b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_5 Depth=2 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_5 Depth=2 ldr x8, [sp] ldr x8, [x8, #8] str x8, [sp] b .LBB0_5 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #8] ldr x8, [x8, #8] str x8, [sp, #8] b .LBB0_1 .LBB0_12: .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size CheckStack, .Lfunc_end0-CheckStack .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "CheckStack: leaf recursion" .size .L.str, 27 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "CheckStack: late leaf recursion" .size .L.str.1, 32 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Error
../AnghaBench/Quake-III-Arena/q3map/extr_visflow.c_CheckStack.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_20__ TYPE_4__ ; typedef struct TYPE_19__ TYPE_3__ ; typedef struct TYPE_18__ TYPE_2__ ; typedef struct TYPE_17__ TYPE_1__ ; /* Type definitions */ struct TYPE_18__ {int numpoints; int /*<<< orphan*/ points; } ; typedef TYPE_2__ winding_t ; struct TYPE_17__ {int numpoints; int /*<<< orphan*/ points; } ; struct TYPE_19__ {float photons; float* emitColor; TYPE_4__* si; int /*<<< orphan*/ * color; int /*<<< orphan*/ origin; int /*<<< orphan*/ type; int /*<<< orphan*/ twosided; int /*<<< orphan*/ * normal; int /*<<< orphan*/ * plane; TYPE_1__ w; } ; typedef TYPE_3__ vsound_t ; typedef float* vec3_t ; struct TYPE_20__ {float value; float* color; int contents; int backsplashFraction; int /*<<< orphan*/ backsplashDistance; } ; typedef TYPE_4__ shaderInfo_t ; typedef scalar_t__ qboolean ; /* Variables and functions */ int CONTENTS_FOG ; int /*<<< orphan*/ ClipWindingEpsilon (TYPE_2__*,float*,float,int /*<<< orphan*/ ,TYPE_2__**,TYPE_2__**) ; int /*<<< orphan*/ DotProduct (int /*<<< orphan*/ ,float*) ; int /*<<< orphan*/ FreeWinding (TYPE_2__*) ; int /*<<< orphan*/ LIGHT_POINTFAKESURFACE ; int /*<<< orphan*/ LIGHT_POINTRADIAL ; int /*<<< orphan*/ ON_EPSILON ; int /*<<< orphan*/ VectorAdd (int /*<<< orphan*/ ,int /*<<< orphan*/ *,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorClear (float*) ; int /*<<< orphan*/ VectorCopy (float*,int /*<<< orphan*/ *) ; int /*<<< orphan*/ VectorMA (int /*<<< orphan*/ ,int /*<<< orphan*/ ,float*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorScale (float*,float,float*) ; float WindingArea (TYPE_2__*) ; int /*<<< orphan*/ WindingBounds (TYPE_2__*,float*,float*) ; int /*<<< orphan*/ WindingCenter (TYPE_2__*,int /*<<< orphan*/ ) ; float lightAreaScale ; float lightFormFactorValueScale ; TYPE_3__* malloc (int) ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int) ; int /*<<< orphan*/ memset (TYPE_3__*,int /*<<< orphan*/ ,int) ; int /*<<< orphan*/ numvsounds ; scalar_t__ qfalse ; int /*<<< orphan*/ qtrue ; TYPE_3__** vsounds ; void VS_SubdivideAreaLight( shaderInfo_t *ls, winding_t *w, vec3_t normal, float areaSubdivide, qboolean backsplash ) { float area, value, intensity; vsound_t *dl, *dl2; vec3_t mins, maxs; int axis; winding_t *front, *back; vec3_t planeNormal; float planeDist; if ( !w ) { return; } WindingBounds( w, mins, maxs ); // check for subdivision for ( axis = 0 ; axis < 3 ; axis++ ) { if ( maxs[axis] - mins[axis] > areaSubdivide ) { VectorClear( planeNormal ); planeNormal[axis] = 1; planeDist = ( maxs[axis] + mins[axis] ) * 0.5; ClipWindingEpsilon ( w, planeNormal, planeDist, ON_EPSILON, &front, &back ); VS_SubdivideAreaLight( ls, front, normal, areaSubdivide, qfalse ); VS_SubdivideAreaLight( ls, back, normal, areaSubdivide, qfalse ); FreeWinding( w ); return; } } // create a light from this area = WindingArea (w); if ( area <= 0 || area > 20000000 ) { return; } dl = malloc(sizeof(*dl)); memset (dl, 0, sizeof(*dl)); dl->type = LIGHT_POINTFAKESURFACE; WindingCenter( w, dl->origin ); memcpy(dl->w.points, w->points, sizeof(vec3_t) * w->numpoints); dl->w.numpoints = w->numpoints; VectorCopy ( normal, dl->normal); VectorCopy ( normal, dl->plane); dl->plane[3] = DotProduct( dl->origin, normal ); value = ls->value; intensity = value * area * lightAreaScale; VectorAdd( dl->origin, dl->normal, dl->origin ); VectorCopy( ls->color, dl->color ); dl->photons = intensity; // emitColor is irrespective of the area VectorScale( ls->color, value*lightFormFactorValueScale*lightAreaScale, dl->emitColor ); // VectorCopy(dl->emitColor, dl->color); dl->si = ls; if ( ls->contents & CONTENTS_FOG ) { dl->twosided = qtrue; } vsounds[numvsounds++] = dl; // optionally create a point backsplash light if ( backsplash && ls->backsplashFraction > 0 ) { dl2 = malloc(sizeof(*dl)); memset (dl2, 0, sizeof(*dl2)); dl2->type = LIGHT_POINTRADIAL; VectorMA( dl->origin, ls->backsplashDistance, normal, dl2->origin ); VectorCopy( ls->color, dl2->color ); dl2->photons = dl->photons * ls->backsplashFraction; dl2->si = ls; vsounds[numvsounds++] = dl2; } }
.text .file "extr_soundv.c_VS_SubdivideAreaLight.c" .globl VS_SubdivideAreaLight // -- Begin function VS_SubdivideAreaLight .p2align 2 .type VS_SubdivideAreaLight,@function VS_SubdivideAreaLight: // @VS_SubdivideAreaLight .cfi_startproc // %bb.0: sub sp, sp, #176 .cfi_def_cfa_offset 176 stp x29, x30, [sp, #160] // 16-byte Folded Spill add x29, sp, #160 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] stur x2, [x29, #-24] stur s0, [x29, #-28] stur x3, [x29, #-40] ldur x8, [x29, #-16] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_16 .LBB0_2: ldur x0, [x29, #-16] ldr x1, [sp, #80] ldr x2, [sp, #72] bl WindingBounds str wzr, [sp, #68] b .LBB0_3 .LBB0_3: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #68] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 ldr x8, [sp, #72] ldrsw x9, [sp, #68] ldr s0, [x8, x9, lsl #2] ldr x8, [sp, #80] ldrsw x9, [sp, #68] ldr s1, [x8, x9, lsl #2] fsub s0, s0, s1 ldur s1, [x29, #-28] fcmp s0, s1 cset w8, le tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: ldr x0, [sp, #40] bl VectorClear ldr x8, [sp, #40] ldrsw x9, [sp, #68] fmov s0, #1.00000000 str s0, [x8, x9, lsl #2] ldr x8, [sp, #72] ldrsw x9, [sp, #68] ldr s0, [x8, x9, lsl #2] ldr x8, [sp, #80] ldrsw x9, [sp, #68] ldr s1, [x8, x9, lsl #2] fadd s0, s0, s1 fcvt d0, s0 fmov d1, #0.50000000 fmul d0, d0, d1 fcvt s0, d0 str s0, [sp, #36] ldur x0, [x29, #-16] ldr x1, [sp, #40] ldr s0, [sp, #36] adrp x8, ON_EPSILON ldr w2, [x8, :lo12:ON_EPSILON] add x3, sp, #56 add x4, sp, #48 bl ClipWindingEpsilon ldur x0, [x29, #-8] ldr x1, [sp, #56] ldur x2, [x29, #-24] ldur s0, [x29, #-28] adrp x8, qfalse str x8, [sp, #24] // 8-byte Folded Spill ldr x3, [x8, :lo12:qfalse] bl VS_SubdivideAreaLight ldr x8, [sp, #24] // 8-byte Folded Reload ldur x0, [x29, #-8] ldr x1, [sp, #48] ldur x2, [x29, #-24] ldur s0, [x29, #-28] ldr x3, [x8, :lo12:qfalse] bl VS_SubdivideAreaLight ldur x0, [x29, #-16] bl FreeWinding b .LBB0_16 .LBB0_6: // in Loop: Header=BB0_3 Depth=1 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_3 Depth=1 ldr w8, [sp, #68] add w8, w8, #1 str w8, [sp, #68] b .LBB0_3 .LBB0_8: ldur x0, [x29, #-16] bl WindingArea stur s0, [x29, #-44] ldur s0, [x29, #-44] fcmp s0, #0.0 cset w8, ls tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: ldur s0, [x29, #-44] mov w8, #38528 // =0x9680 movk w8, #19352, lsl #16 fmov s1, w8 fcmp s0, s1 cset w8, le tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: b .LBB0_16 .LBB0_11: mov w0, #72 // =0x48 str w0, [sp, #12] // 4-byte Folded Spill bl malloc ldr w2, [sp, #12] // 4-byte Folded Reload stur x0, [x29, #-64] ldur x0, [x29, #-64] mov w1, wzr bl memset adrp x8, LIGHT_POINTFAKESURFACE ldr w8, [x8, :lo12:LIGHT_POINTFAKESURFACE] ldur x9, [x29, #-64] str w8, [x9, #36] ldur x0, [x29, #-16] ldur x8, [x29, #-64] ldr w1, [x8, #32] bl WindingCenter ldur x8, [x29, #-64] ldr w0, [x8, #68] ldur x8, [x29, #-16] ldr w1, [x8, #4] ldur x8, [x29, #-16] ldrsw x9, [x8] mov x8, #8 // =0x8 mul x8, x8, x9 mov w2, w8 bl memcpy ldur x8, [x29, #-16] ldr w8, [x8] ldur x9, [x29, #-64] str w8, [x9, #64] ldur x0, [x29, #-24] ldur x8, [x29, #-64] ldr x1, [x8, #48] bl VectorCopy ldur x0, [x29, #-24] ldur x8, [x29, #-64] ldr x1, [x8, #56] bl VectorCopy ldur x8, [x29, #-64] ldr w0, [x8, #32] ldur x1, [x29, #-24] bl DotProduct ldur x8, [x29, #-64] ldr x8, [x8, #56] str w0, [x8, #12] ldur x8, [x29, #-8] ldr s0, [x8] stur s0, [x29, #-48] ldur s0, [x29, #-48] ldur s1, [x29, #-44] fmul s0, s0, s1 adrp x8, lightAreaScale str x8, [sp, #16] // 8-byte Folded Spill ldr s1, [x8, :lo12:lightAreaScale] fmul s0, s0, s1 stur s0, [x29, #-52] ldur x8, [x29, #-64] ldr w0, [x8, #32] ldur x8, [x29, #-64] ldr x1, [x8, #48] ldur x8, [x29, #-64] ldr w2, [x8, #32] bl VectorAdd ldur x8, [x29, #-8] ldr x0, [x8, #8] ldur x8, [x29, #-64] ldr x1, [x8, #24] bl VectorCopy ldr x8, [sp, #16] // 8-byte Folded Reload ldur s0, [x29, #-52] ldur x9, [x29, #-64] str s0, [x9] ldur x9, [x29, #-8] ldr x0, [x9, #8] ldur s0, [x29, #-48] adrp x9, lightFormFactorValueScale ldr s1, [x9, :lo12:lightFormFactorValueScale] fmul s0, s0, s1 ldr s1, [x8, :lo12:lightAreaScale] fmul s0, s0, s1 ldur x8, [x29, #-64] ldr x1, [x8, #8] bl VectorScale ldur x8, [x29, #-64] ldr x0, [x8, #8] ldur x8, [x29, #-64] ldr x1, [x8, #24] bl VectorCopy ldur x8, [x29, #-8] ldur x9, [x29, #-64] str x8, [x9, #16] ldur x8, [x29, #-8] ldr w8, [x8, #16] adrp x9, CONTENTS_FOG ldr w9, [x9, :lo12:CONTENTS_FOG] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] ldur x9, [x29, #-64] str w8, [x9, #40] b .LBB0_13 .LBB0_13: ldur x8, [x29, #-64] adrp x9, vsounds ldr x9, [x9, :lo12:vsounds] adrp x12, numvsounds ldrsw x10, [x12, :lo12:numvsounds] mov w11, w10 add w11, w11, #1 str w11, [x12, :lo12:numvsounds] str x8, [x9, x10, lsl #3] ldur x8, [x29, #-40] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_16 b .LBB0_14 .LBB0_14: ldur x8, [x29, #-8] ldr w8, [x8, #20] subs w8, w8, #0 cset w8, le tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: mov w0, #72 // =0x48 str w0, [sp, #8] // 4-byte Folded Spill bl malloc ldr w2, [sp, #8] // 4-byte Folded Reload stur x0, [x29, #-72] ldur x0, [x29, #-72] mov w1, wzr bl memset adrp x8, LIGHT_POINTRADIAL ldr w8, [x8, :lo12:LIGHT_POINTRADIAL] ldur x9, [x29, #-72] str w8, [x9, #36] ldur x8, [x29, #-64] ldr w0, [x8, #32] ldur x8, [x29, #-8] ldr w1, [x8, #24] ldur x2, [x29, #-24] ldur x8, [x29, #-72] ldr w3, [x8, #32] bl VectorMA ldur x8, [x29, #-8] ldr x0, [x8, #8] ldur x8, [x29, #-72] ldr x1, [x8, #24] bl VectorCopy ldur x8, [x29, #-64] ldr s0, [x8] ldur x8, [x29, #-8] ldr s1, [x8, #20] scvtf s1, s1 fmul s0, s0, s1 ldur x8, [x29, #-72] str s0, [x8] ldur x8, [x29, #-8] ldur x9, [x29, #-72] str x8, [x9, #16] ldur x8, [x29, #-72] adrp x9, vsounds ldr x9, [x9, :lo12:vsounds] adrp x12, numvsounds ldrsw x10, [x12, :lo12:numvsounds] mov w11, w10 add w11, w11, #1 str w11, [x12, :lo12:numvsounds] str x8, [x9, x10, lsl #3] b .LBB0_16 .LBB0_16: .cfi_def_cfa wsp, 176 ldp x29, x30, [sp, #160] // 16-byte Folded Reload add sp, sp, #176 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_SubdivideAreaLight, .Lfunc_end0-VS_SubdivideAreaLight .cfi_endproc // -- End function .type ON_EPSILON,@object // @ON_EPSILON .bss .globl ON_EPSILON .p2align 2, 0x0 ON_EPSILON: .word 0 // 0x0 .size ON_EPSILON, 4 .type qfalse,@object // @qfalse .globl qfalse .p2align 3, 0x0 qfalse: .xword 0 // 0x0 .size qfalse, 8 .type LIGHT_POINTFAKESURFACE,@object // @LIGHT_POINTFAKESURFACE .globl LIGHT_POINTFAKESURFACE .p2align 2, 0x0 LIGHT_POINTFAKESURFACE: .word 0 // 0x0 .size LIGHT_POINTFAKESURFACE, 4 .type lightAreaScale,@object // @lightAreaScale .globl lightAreaScale .p2align 2, 0x0 lightAreaScale: .word 0x00000000 // float 0 .size lightAreaScale, 4 .type lightFormFactorValueScale,@object // @lightFormFactorValueScale .globl lightFormFactorValueScale .p2align 2, 0x0 lightFormFactorValueScale: .word 0x00000000 // float 0 .size lightFormFactorValueScale, 4 .type CONTENTS_FOG,@object // @CONTENTS_FOG .globl CONTENTS_FOG .p2align 2, 0x0 CONTENTS_FOG: .word 0 // 0x0 .size CONTENTS_FOG, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type vsounds,@object // @vsounds .globl vsounds .p2align 3, 0x0 vsounds: .xword 0 .size vsounds, 8 .type numvsounds,@object // @numvsounds .globl numvsounds .p2align 2, 0x0 numvsounds: .word 0 // 0x0 .size numvsounds, 4 .type LIGHT_POINTRADIAL,@object // @LIGHT_POINTRADIAL .globl LIGHT_POINTRADIAL .p2align 2, 0x0 LIGHT_POINTRADIAL: .word 0 // 0x0 .size LIGHT_POINTRADIAL, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VS_SubdivideAreaLight .addrsig_sym WindingBounds .addrsig_sym VectorClear .addrsig_sym ClipWindingEpsilon .addrsig_sym FreeWinding .addrsig_sym WindingArea .addrsig_sym malloc .addrsig_sym memset .addrsig_sym WindingCenter .addrsig_sym memcpy .addrsig_sym VectorCopy .addrsig_sym DotProduct .addrsig_sym VectorAdd .addrsig_sym VectorScale .addrsig_sym VectorMA .addrsig_sym ON_EPSILON .addrsig_sym qfalse .addrsig_sym LIGHT_POINTFAKESURFACE .addrsig_sym lightAreaScale .addrsig_sym lightFormFactorValueScale .addrsig_sym CONTENTS_FOG .addrsig_sym qtrue .addrsig_sym vsounds .addrsig_sym numvsounds .addrsig_sym LIGHT_POINTRADIAL
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_SubdivideAreaLight.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_6__ TYPE_2__ ; typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_5__ {int width; int height; void* verts; } ; typedef TYPE_1__ mesh_t ; struct TYPE_6__ {int patchWidth; int patchHeight; int /*<<< orphan*/ verts; } ; typedef TYPE_2__ mapDrawSurface_t ; /* Variables and functions */ void* malloc (int) ; int /*<<< orphan*/ memcpy (void*,int /*<<< orphan*/ ,int) ; mesh_t *DrawSurfToMesh( mapDrawSurface_t *ds ) { mesh_t *m; m = malloc( sizeof( *m ) ); m->width = ds->patchWidth; m->height = ds->patchHeight; m->verts = malloc( sizeof(m->verts[0]) * m->width * m->height ); memcpy( m->verts, ds->verts, sizeof(m->verts[0]) * m->width * m->height ); return m; }
.text .file "extr_fog.c_DrawSurfToMesh.c" .globl DrawSurfToMesh // -- Begin function DrawSurfToMesh .p2align 2 .type DrawSurfToMesh,@function DrawSurfToMesh: // @DrawSurfToMesh .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] mov w0, #16 // =0x10 bl malloc str x0, [sp, #16] ldur x8, [x29, #-8] ldr w8, [x8] ldr x9, [sp, #16] str w8, [x9] ldur x8, [x29, #-8] ldr w8, [x8, #4] ldr x9, [sp, #16] str w8, [x9, #4] ldr x8, [sp, #16] ldrsw x9, [x8] mov x8, #1 // =0x1 str x8, [sp, #8] // 8-byte Folded Spill mul x8, x8, x9 ldr x9, [sp, #16] ldrsw x9, [x9, #4] mul x8, x8, x9 mov w0, w8 bl malloc ldr x8, [sp, #8] // 8-byte Folded Reload ldr x9, [sp, #16] str x0, [x9, #8] ldr x9, [sp, #16] ldr x0, [x9, #8] ldur x9, [x29, #-8] ldr w1, [x9, #8] ldr x9, [sp, #16] ldrsw x9, [x9] mul x8, x8, x9 ldr x9, [sp, #16] ldrsw x9, [x9, #4] mul x8, x8, x9 mov w2, w8 bl memcpy ldr x0, [sp, #16] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size DrawSurfToMesh, .Lfunc_end0-DrawSurfToMesh .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym memcpy
../AnghaBench/Quake-III-Arena/q3map/extr_fog.c_DrawSurfToMesh.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ struct TYPE_3__ {int numSurfaces; int firstSurface; } ; typedef TYPE_1__ lleaf_t ; /* Variables and functions */ int /*<<< orphan*/ Error (char*) ; int MAX_MAP_LEAFFACES ; int* clustersurfaces ; TYPE_1__* leafs ; int numclustersurfaces ; int portalclusters ; void VS_LinkSurfaceIntoCluster(int cluster, int surfaceNum) { lleaf_t *leaf; int i; leaf = &leafs[cluster]; for (i = 0; i < leaf->numSurfaces; i++) { if (clustersurfaces[leaf->firstSurface + i] == surfaceNum) return; } for (i = numclustersurfaces; i > leaf->firstSurface + leaf->numSurfaces; i--) clustersurfaces[i] = clustersurfaces[i-1]; for (i = 0; i < portalclusters; i++) { if (i == cluster) continue; if (leafs[i].firstSurface >= leaf->firstSurface + leaf->numSurfaces) leafs[i].firstSurface++; } clustersurfaces[leaf->firstSurface + leaf->numSurfaces] = surfaceNum; leaf->numSurfaces++; numclustersurfaces++; if (numclustersurfaces >= MAX_MAP_LEAFFACES) Error("MAX_MAP_LEAFFACES"); }
.text .file "extr_soundv.c_VS_LinkSurfaceIntoCluster.c" .globl VS_LinkSurfaceIntoCluster // -- Begin function VS_LinkSurfaceIntoCluster .p2align 2 .type VS_LinkSurfaceIntoCluster,@function VS_LinkSurfaceIntoCluster: // @VS_LinkSurfaceIntoCluster .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] stur w1, [x29, #-8] adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldursw x9, [x29, #-4] add x8, x8, x9, lsl #3 str x8, [sp, #16] str wzr, [sp, #12] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] ldr x9, [sp, #16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, clustersurfaces ldr x8, [x8, :lo12:clustersurfaces] ldr x9, [sp, #16] ldr w9, [x9, #4] ldr w10, [sp, #12] add w9, w9, w10 ldr w8, [x8, w9, sxtw #2] ldur w9, [x29, #-8] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: b .LBB0_20 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_1 .LBB0_6: adrp x8, numclustersurfaces ldr w8, [x8, :lo12:numclustersurfaces] str w8, [sp, #12] b .LBB0_7 .LBB0_7: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] ldr x9, [sp, #16] ldr w9, [x9, #4] ldr x10, [sp, #16] ldr w10, [x10] add w9, w9, w10 subs w8, w8, w9 cset w8, le tbnz w8, #0, .LBB0_10 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=1 adrp x9, clustersurfaces ldr x8, [x9, :lo12:clustersurfaces] ldr w10, [sp, #12] subs w10, w10, #1 ldr w8, [x8, w10, sxtw #2] ldr x9, [x9, :lo12:clustersurfaces] ldrsw x10, [sp, #12] str w8, [x9, x10, lsl #2] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_7 Depth=1 ldr w8, [sp, #12] subs w8, w8, #1 str w8, [sp, #12] b .LBB0_7 .LBB0_10: str wzr, [sp, #12] b .LBB0_11 .LBB0_11: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_18 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_11 Depth=1 ldr w8, [sp, #12] ldur w9, [x29, #-4] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_11 Depth=1 b .LBB0_17 .LBB0_14: // in Loop: Header=BB0_11 Depth=1 adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldrsw x9, [sp, #12] add x8, x8, x9, lsl #3 ldr w8, [x8, #4] ldr x9, [sp, #16] ldr w9, [x9, #4] ldr x10, [sp, #16] ldr w10, [x10] add w9, w9, w10 subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_11 Depth=1 adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldrsw x9, [sp, #12] add x9, x8, x9, lsl #3 ldr w8, [x9, #4] add w8, w8, #1 str w8, [x9, #4] b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_11 Depth=1 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_11 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_11 .LBB0_18: ldur w8, [x29, #-8] adrp x9, clustersurfaces ldr x9, [x9, :lo12:clustersurfaces] ldr x10, [sp, #16] ldr w10, [x10, #4] ldr x11, [sp, #16] ldr w11, [x11] add w10, w10, w11 str w8, [x9, w10, sxtw #2] ldr x9, [sp, #16] ldr w8, [x9] add w8, w8, #1 str w8, [x9] adrp x8, numclustersurfaces ldr w9, [x8, :lo12:numclustersurfaces] add w9, w9, #1 str w9, [x8, :lo12:numclustersurfaces] ldr w8, [x8, :lo12:numclustersurfaces] adrp x9, MAX_MAP_LEAFFACES ldr w9, [x9, :lo12:MAX_MAP_LEAFFACES] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_20 .LBB0_20: .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_LinkSurfaceIntoCluster, .Lfunc_end0-VS_LinkSurfaceIntoCluster .cfi_endproc // -- End function .type leafs,@object // @leafs .bss .globl leafs .p2align 3, 0x0 leafs: .xword 0 .size leafs, 8 .type clustersurfaces,@object // @clustersurfaces .globl clustersurfaces .p2align 3, 0x0 clustersurfaces: .xword 0 .size clustersurfaces, 8 .type numclustersurfaces,@object // @numclustersurfaces .globl numclustersurfaces .p2align 2, 0x0 numclustersurfaces: .word 0 // 0x0 .size numclustersurfaces, 4 .type portalclusters,@object // @portalclusters .globl portalclusters .p2align 2, 0x0 portalclusters: .word 0 // 0x0 .size portalclusters, 4 .type MAX_MAP_LEAFFACES,@object // @MAX_MAP_LEAFFACES .globl MAX_MAP_LEAFFACES .p2align 2, 0x0 MAX_MAP_LEAFFACES: .word 0 // 0x0 .size MAX_MAP_LEAFFACES, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "MAX_MAP_LEAFFACES" .size .L.str, 18 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Error .addrsig_sym leafs .addrsig_sym clustersurfaces .addrsig_sym numclustersurfaces .addrsig_sym portalclusters .addrsig_sym MAX_MAP_LEAFFACES
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_LinkSurfaceIntoCluster.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ tnode_t ; /* Variables and functions */ int /*<<< orphan*/ InitSurfacesForTesting () ; int MAX_TNODES ; int /*<<< orphan*/ MakeTnode (int /*<<< orphan*/ ) ; int /*<<< orphan*/ * malloc (int) ; int /*<<< orphan*/ * tnode_p ; int /*<<< orphan*/ * tnodes ; void InitTrace( void ) { // 32 byte align the structs tnodes = malloc( (MAX_TNODES+1) * sizeof(tnode_t)); tnodes = (tnode_t *)(((int)tnodes + 31)&~31); tnode_p = tnodes; MakeTnode (0); InitSurfacesForTesting(); }
.text .file "extr_light_trace.c_InitTrace.c" .globl InitTrace // -- Begin function InitTrace .p2align 2 .type InitTrace,@function InitTrace: // @InitTrace .cfi_startproc // %bb.0: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill .cfi_def_cfa_offset 16 mov x29, sp .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, MAX_TNODES ldr w8, [x8, :lo12:MAX_TNODES] add w9, w8, #1 // implicit-def: $x8 mov w8, w9 sxtw x8, w8 lsl x8, x8, #2 mov w0, w8 bl malloc adrp x8, tnodes str x0, [x8, :lo12:tnodes] ldr x9, [x8, :lo12:tnodes] // kill: def $w9 killed $w9 killed $x9 add w9, w9, #31 and w10, w9, #0xffffffe0 // implicit-def: $x9 mov w9, w10 sxtw x9, w9 str x9, [x8, :lo12:tnodes] ldr x8, [x8, :lo12:tnodes] adrp x9, tnode_p str x8, [x9, :lo12:tnode_p] mov w0, wzr bl MakeTnode bl InitSurfacesForTesting .cfi_def_cfa wsp, 16 ldp x29, x30, [sp], #16 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size InitTrace, .Lfunc_end0-InitTrace .cfi_endproc // -- End function .type MAX_TNODES,@object // @MAX_TNODES .bss .globl MAX_TNODES .p2align 2, 0x0 MAX_TNODES: .word 0 // 0x0 .size MAX_TNODES, 4 .type tnodes,@object // @tnodes .globl tnodes .p2align 3, 0x0 tnodes: .xword 0 .size tnodes, 8 .type tnode_p,@object // @tnode_p .globl tnode_p .p2align 3, 0x0 tnode_p: .xword 0 .size tnode_p, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym MakeTnode .addrsig_sym InitSurfacesForTesting .addrsig_sym MAX_TNODES .addrsig_sym tnodes .addrsig_sym tnode_p
../AnghaBench/Quake-III-Arena/q3map/extr_light_trace.c_InitTrace.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_11__ TYPE_6__ ; typedef struct TYPE_10__ TYPE_3__ ; typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; typedef int /*<<< orphan*/ vlight_t ; struct TYPE_8__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_9__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ dplane_t ; struct TYPE_10__ {size_t planeNum; int* children; } ; typedef TYPE_3__ dnode_t ; struct TYPE_11__ {int cluster; } ; /* Variables and functions */ int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VL_FloodAreaSpotLight (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; int VL_SplitWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,double) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_6__* dleafs ; TYPE_3__* dnodes ; TYPE_2__* dplanes ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; void VL_R_SubdivideAreaSpotLight(vlight_t *light, int nodenum, winding_t *w) { int leafnum, res; dnode_t *node; dplane_t *plane; winding_t back; plane_t split; while(nodenum >= 0) { node = &dnodes[nodenum]; plane = &dplanes[node->planeNum]; VectorCopy(plane->normal, split.normal); split.dist = plane->dist; res = VL_SplitWinding (w, &back, &split, 0.1); if (res == SIDE_FRONT) { nodenum = node->children[0]; } else if (res == SIDE_BACK) { nodenum = node->children[1]; } else if (res == SIDE_ON) { memcpy(&back, w, sizeof(winding_t)); VL_R_SubdivideAreaSpotLight(light, node->children[1], &back); nodenum = node->children[0]; } else { VL_R_SubdivideAreaSpotLight(light, node->children[1], &back); nodenum = node->children[0]; } } leafnum = -nodenum - 1; if (dleafs[leafnum].cluster != -1) { VL_FloodAreaSpotLight(light, w, leafnum); } }
.text .file "extr_lightv.c_VL_R_SubdivideAreaSpotLight.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VL_R_SubdivideAreaSpotLight .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VL_R_SubdivideAreaSpotLight .p2align 2 .type VL_R_SubdivideAreaSpotLight,@function VL_R_SubdivideAreaSpotLight: // @VL_R_SubdivideAreaSpotLight .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur w1, [x29, #-12] stur x2, [x29, #-24] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-12] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dnodes ldr x8, [x8, :lo12:dnodes] ldursw x9, [x29, #-12] add x8, x8, x9, lsl #4 str x8, [sp, #40] adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] ldr x9, [sp, #40] ldr x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #32] ldr x8, [sp, #32] ldr w0, [x8, #4] add x8, sp, #20 str x8, [sp, #8] // 8-byte Folded Spill ldr w1, [sp, #24] bl VectorCopy ldr x2, [sp, #8] // 8-byte Folded Reload ldr x8, [sp, #32] ldr w8, [x8] str w8, [sp, #20] ldur x0, [x29, #-24] add x1, sp, #28 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VL_SplitWinding stur w0, [x29, #-32] ldur w8, [x29, #-32] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_11 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-32] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-12] b .LBB0_10 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-32] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur x1, [x29, #-24] add x0, sp, #28 str x0, [sp] // 8-byte Folded Spill mov w2, #4 // =0x4 bl memcpy ldr x2, [sp] // 8-byte Folded Reload ldur x0, [x29, #-8] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w1, [x8, #4] bl VL_R_SubdivideAreaSpotLight ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_9 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-8] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w1, [x8, #4] add x2, sp, #28 bl VL_R_SubdivideAreaSpotLight ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_1 .LBB0_12: ldur w9, [x29, #-12] mov w8, wzr subs w8, w8, w9 subs w8, w8, #1 stur w8, [x29, #-28] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-28] ldr w8, [x8, x9, lsl #2] adds w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: ldur x0, [x29, #-8] ldur x1, [x29, #-24] ldur w2, [x29, #-28] bl VL_FloodAreaSpotLight b .LBB0_14 .LBB0_14: .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_R_SubdivideAreaSpotLight, .Lfunc_end0-VL_R_SubdivideAreaSpotLight .cfi_endproc // -- End function .type dnodes,@object // @dnodes .bss .globl dnodes .p2align 3, 0x0 dnodes: .xword 0 .size dnodes, 8 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VL_R_SubdivideAreaSpotLight .addrsig_sym VectorCopy .addrsig_sym VL_SplitWinding .addrsig_sym memcpy .addrsig_sym VL_FloodAreaSpotLight .addrsig_sym dnodes .addrsig_sym dplanes .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym dleafs
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_R_SubdivideAreaSpotLight.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ struct TYPE_8__ {int numpoints; int** points; } ; typedef TYPE_1__ winding_t ; typedef int vec_t ; typedef int* vec3_t ; typedef int /*<<< orphan*/ pstack_t ; struct TYPE_9__ {int* normal; int dist; } ; typedef TYPE_2__ plane_t ; /* Variables and functions */ TYPE_1__* AllocStackWinding (int /*<<< orphan*/ *) ; int DotProduct (int*,int*) ; int /*<<< orphan*/ FreeStackWinding (TYPE_1__*,int /*<<< orphan*/ *) ; int MAX_POINTS_ON_FIXED_WINDING ; int ON_EPSILON ; int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VectorCopy (int*,int*) ; winding_t *VisChopWinding (winding_t *in, pstack_t *stack, plane_t *split) { vec_t dists[128]; int sides[128]; int counts[3]; vec_t dot; int i, j; vec_t *p1, *p2; vec3_t mid; winding_t *neww; counts[0] = counts[1] = counts[2] = 0; // determine sides for each point for (i=0 ; i<in->numpoints ; i++) { dot = DotProduct (in->points[i], split->normal); dot -= split->dist; dists[i] = dot; if (dot > ON_EPSILON) sides[i] = SIDE_FRONT; else if (dot < -ON_EPSILON) sides[i] = SIDE_BACK; else { sides[i] = SIDE_ON; } counts[sides[i]]++; } if (!counts[1]) return in; // completely on front side if (!counts[0]) { FreeStackWinding (in, stack); return NULL; } sides[i] = sides[0]; dists[i] = dists[0]; neww = AllocStackWinding (stack); neww->numpoints = 0; for (i=0 ; i<in->numpoints ; i++) { p1 = in->points[i]; if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING) { FreeStackWinding (neww, stack); return in; // can't chop -- fall back to original } if (sides[i] == SIDE_ON) { VectorCopy (p1, neww->points[neww->numpoints]); neww->numpoints++; continue; } if (sides[i] == SIDE_FRONT) { VectorCopy (p1, neww->points[neww->numpoints]); neww->numpoints++; } if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i]) continue; if (neww->numpoints == MAX_POINTS_ON_FIXED_WINDING) { FreeStackWinding (neww, stack); return in; // can't chop -- fall back to original } // generate a split point p2 = in->points[(i+1)%in->numpoints]; dot = dists[i] / (dists[i]-dists[i+1]); for (j=0 ; j<3 ; j++) { // avoid round off error when possible if (split->normal[j] == 1) mid[j] = split->dist; else if (split->normal[j] == -1) mid[j] = -split->dist; else mid[j] = p1[j] + dot*(p2[j]-p1[j]); } VectorCopy (mid, neww->points[neww->numpoints]); neww->numpoints++; } // free the original winding FreeStackWinding (in, stack); return neww; }
.text .file "extr_visflow.c_VisChopWinding.c" .globl VisChopWinding // -- Begin function VisChopWinding .p2align 2 .type VisChopWinding,@function VisChopWinding: // @VisChopWinding .cfi_startproc // %bb.0: stp x29, x30, [sp, #-32]! // 16-byte Folded Spill .cfi_def_cfa_offset 32 str x28, [sp, #16] // 8-byte Folded Spill mov x29, sp .cfi_def_cfa w29, 32 .cfi_offset w28, -16 .cfi_offset w30, -24 .cfi_offset w29, -32 sub sp, sp, #1120 stur x0, [x29, #-16] stur x1, [x29, #-24] stur x2, [x29, #-32] str wzr, [sp, #60] str wzr, [sp, #56] str wzr, [sp, #52] str wzr, [sp, #44] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #44] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_10 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldrsw x9, [sp, #44] ldr x0, [x8, x9, lsl #3] ldur x8, [x29, #-32] ldr x1, [x8] bl DotProduct str w0, [sp, #48] ldur x8, [x29, #-32] ldr w9, [x8, #8] ldr w8, [sp, #48] subs w8, w8, w9 str w8, [sp, #48] ldr w8, [sp, #48] ldrsw x10, [sp, #44] add x9, sp, #576 str w8, [x9, x10, lsl #2] ldr w8, [sp, #48] adrp x9, ON_EPSILON ldr w9, [x9, :lo12:ON_EPSILON] subs w8, w8, w9 cset w8, le tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_FRONT ldr w8, [x8, :lo12:SIDE_FRONT] ldrsw x10, [sp, #44] add x9, sp, #64 str w8, [x9, x10, lsl #2] b .LBB0_8 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #48] adrp x9, ON_EPSILON ldr w10, [x9, :lo12:ON_EPSILON] mov w9, wzr subs w9, w9, w10 subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_BACK ldr w8, [x8, :lo12:SIDE_BACK] ldrsw x10, [sp, #44] add x9, sp, #64 str w8, [x9, x10, lsl #2] b .LBB0_7 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_ON ldr w8, [x8, :lo12:SIDE_ON] ldrsw x10, [sp, #44] add x9, sp, #64 str w8, [x9, x10, lsl #2] b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldrsw x9, [sp, #44] add x8, sp, #64 ldrsw x9, [x8, x9, lsl #2] add x8, sp, #52 add x9, x8, x9, lsl #2 ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #44] add w8, w8, #1 str w8, [sp, #44] b .LBB0_1 .LBB0_10: ldr w8, [sp, #56] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: ldur x8, [x29, #-16] stur x8, [x29, #-8] b .LBB0_40 .LBB0_12: ldr w8, [sp, #52] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: ldur x0, [x29, #-16] ldur x1, [x29, #-24] bl FreeStackWinding // kill: def $x8 killed $xzr stur xzr, [x29, #-8] b .LBB0_40 .LBB0_14: add x9, sp, #64 ldr w8, [sp, #64] ldrsw x10, [sp, #44] str w8, [x9, x10, lsl #2] add x9, sp, #576 ldr w8, [sp, #576] ldrsw x10, [sp, #44] str w8, [x9, x10, lsl #2] ldur x0, [x29, #-24] bl AllocStackWinding str x0, [sp, #8] ldr x8, [sp, #8] str wzr, [x8] str wzr, [sp, #44] b .LBB0_15 .LBB0_15: // =>This Loop Header: Depth=1 // Child Loop BB0_28 Depth 2 ldr w8, [sp, #44] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_39 b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_15 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldrsw x9, [sp, #44] ldr x8, [x8, x9, lsl #3] str x8, [sp, #32] ldr x8, [sp, #8] ldr w8, [x8] adrp x9, MAX_POINTS_ON_FIXED_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_FIXED_WINDING] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_18 b .LBB0_17 .LBB0_17: ldr x0, [sp, #8] ldur x1, [x29, #-24] bl FreeStackWinding ldur x8, [x29, #-16] stur x8, [x29, #-8] b .LBB0_40 .LBB0_18: // in Loop: Header=BB0_15 Depth=1 ldrsw x9, [sp, #44] add x8, sp, #64 ldr w8, [x8, x9, lsl #2] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_15 Depth=1 ldr x0, [sp, #32] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr x9, [sp, #8] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp, #8] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_38 .LBB0_20: // in Loop: Header=BB0_15 Depth=1 ldrsw x9, [sp, #44] add x8, sp, #64 ldr w8, [x8, x9, lsl #2] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_22 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_15 Depth=1 ldr x0, [sp, #32] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr x9, [sp, #8] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp, #8] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_22 .LBB0_22: // in Loop: Header=BB0_15 Depth=1 ldr w8, [sp, #44] add w9, w8, #1 add x8, sp, #64 ldr w8, [x8, w9, sxtw #2] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_24 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_15 Depth=1 ldr w8, [sp, #44] add w8, w8, #1 add x9, sp, #64 ldr w8, [x9, w8, sxtw #2] ldrsw x10, [sp, #44] ldr w9, [x9, x10, lsl #2] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_25 b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_15 Depth=1 b .LBB0_38 .LBB0_25: // in Loop: Header=BB0_15 Depth=1 ldr x8, [sp, #8] ldr w8, [x8] adrp x9, MAX_POINTS_ON_FIXED_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_FIXED_WINDING] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_27 b .LBB0_26 .LBB0_26: ldr x0, [sp, #8] ldur x1, [x29, #-24] bl FreeStackWinding ldur x8, [x29, #-16] stur x8, [x29, #-8] b .LBB0_40 .LBB0_27: // in Loop: Header=BB0_15 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldr w9, [sp, #44] add w9, w9, #1 ldur x10, [x29, #-16] ldr w11, [x10] sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr x8, [x8, w9, sxtw #3] str x8, [sp, #24] ldrsw x8, [sp, #44] add x10, sp, #576 ldr w8, [x10, x8, lsl #2] ldrsw x9, [sp, #44] ldr w9, [x10, x9, lsl #2] ldr w11, [sp, #44] add w11, w11, #1 ldr w10, [x10, w11, sxtw #2] subs w9, w9, w10 sdiv w8, w8, w9 str w8, [sp, #48] str wzr, [sp, #40] b .LBB0_28 .LBB0_28: // Parent Loop BB0_15 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp, #40] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_37 b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_28 Depth=2 ldur x8, [x29, #-32] ldr x8, [x8] ldrsw x9, [sp, #40] ldr w8, [x8, x9, lsl #2] subs w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_31 b .LBB0_30 .LBB0_30: // in Loop: Header=BB0_28 Depth=2 ldur x8, [x29, #-32] ldr w8, [x8, #8] ldr x9, [sp, #16] ldrsw x10, [sp, #40] str w8, [x9, x10, lsl #2] b .LBB0_35 .LBB0_31: // in Loop: Header=BB0_28 Depth=2 ldur x8, [x29, #-32] ldr x8, [x8] ldrsw x9, [sp, #40] ldr w8, [x8, x9, lsl #2] adds w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_33 b .LBB0_32 .LBB0_32: // in Loop: Header=BB0_28 Depth=2 ldur x8, [x29, #-32] ldr w9, [x8, #8] mov w8, wzr subs w8, w8, w9 ldr x9, [sp, #16] ldrsw x10, [sp, #40] str w8, [x9, x10, lsl #2] b .LBB0_34 .LBB0_33: // in Loop: Header=BB0_28 Depth=2 ldr x8, [sp, #32] ldrsw x9, [sp, #40] ldr w8, [x8, x9, lsl #2] ldr w9, [sp, #48] ldr x10, [sp, #24] ldrsw x11, [sp, #40] ldr w10, [x10, x11, lsl #2] ldr x11, [sp, #32] ldrsw x12, [sp, #40] ldr w11, [x11, x12, lsl #2] subs w10, w10, w11 mul w9, w9, w10 add w8, w8, w9 ldr x9, [sp, #16] ldrsw x10, [sp, #40] str w8, [x9, x10, lsl #2] b .LBB0_34 .LBB0_34: // in Loop: Header=BB0_28 Depth=2 b .LBB0_35 .LBB0_35: // in Loop: Header=BB0_28 Depth=2 b .LBB0_36 .LBB0_36: // in Loop: Header=BB0_28 Depth=2 ldr w8, [sp, #40] add w8, w8, #1 str w8, [sp, #40] b .LBB0_28 .LBB0_37: // in Loop: Header=BB0_15 Depth=1 ldr x0, [sp, #16] ldr x8, [sp, #8] ldr x8, [x8, #8] ldr x9, [sp, #8] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp, #8] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_38 .LBB0_38: // in Loop: Header=BB0_15 Depth=1 ldr w8, [sp, #44] add w8, w8, #1 str w8, [sp, #44] b .LBB0_15 .LBB0_39: ldur x0, [x29, #-16] ldur x1, [x29, #-24] bl FreeStackWinding ldr x8, [sp, #8] stur x8, [x29, #-8] b .LBB0_40 .LBB0_40: ldur x0, [x29, #-8] add sp, sp, #1120 .cfi_def_cfa wsp, 32 ldr x28, [sp, #16] // 8-byte Folded Reload ldp x29, x30, [sp], #32 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w28 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VisChopWinding, .Lfunc_end0-VisChopWinding .cfi_endproc // -- End function .type ON_EPSILON,@object // @ON_EPSILON .bss .globl ON_EPSILON .p2align 2, 0x0 ON_EPSILON: .word 0 // 0x0 .size ON_EPSILON, 4 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type MAX_POINTS_ON_FIXED_WINDING,@object // @MAX_POINTS_ON_FIXED_WINDING .globl MAX_POINTS_ON_FIXED_WINDING .p2align 2, 0x0 MAX_POINTS_ON_FIXED_WINDING: .word 0 // 0x0 .size MAX_POINTS_ON_FIXED_WINDING, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym DotProduct .addrsig_sym FreeStackWinding .addrsig_sym AllocStackWinding .addrsig_sym VectorCopy .addrsig_sym ON_EPSILON .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym MAX_POINTS_ON_FIXED_WINDING
../AnghaBench/Quake-III-Arena/q3map/extr_visflow.c_VisChopWinding.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ struct TYPE_3__ {int numSurfaces; int firstSurface; } ; typedef TYPE_1__ lleaf_t ; /* Variables and functions */ int /*<<< orphan*/ Error (char*) ; int MAX_MAP_LEAFFACES ; int* clustersurfaces ; TYPE_1__* leafs ; int numclustersurfaces ; int portalclusters ; void VL_LinkSurfaceIntoCluster(int cluster, int surfaceNum) { lleaf_t *leaf; int i; leaf = &leafs[cluster]; for (i = 0; i < leaf->numSurfaces; i++) { if (clustersurfaces[leaf->firstSurface + i] == surfaceNum) return; } for (i = numclustersurfaces; i > leaf->firstSurface + leaf->numSurfaces; i--) clustersurfaces[i] = clustersurfaces[i-1]; for (i = 0; i < portalclusters; i++) { if (i == cluster) continue; if (leafs[i].firstSurface >= leaf->firstSurface + leaf->numSurfaces) leafs[i].firstSurface++; } clustersurfaces[leaf->firstSurface + leaf->numSurfaces] = surfaceNum; leaf->numSurfaces++; numclustersurfaces++; if (numclustersurfaces >= MAX_MAP_LEAFFACES) Error("MAX_MAP_LEAFFACES"); }
.text .file "extr_lightv.c_VL_LinkSurfaceIntoCluster.c" .globl VL_LinkSurfaceIntoCluster // -- Begin function VL_LinkSurfaceIntoCluster .p2align 2 .type VL_LinkSurfaceIntoCluster,@function VL_LinkSurfaceIntoCluster: // @VL_LinkSurfaceIntoCluster .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] stur w1, [x29, #-8] adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldursw x9, [x29, #-4] add x8, x8, x9, lsl #3 str x8, [sp, #16] str wzr, [sp, #12] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] ldr x9, [sp, #16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, clustersurfaces ldr x8, [x8, :lo12:clustersurfaces] ldr x9, [sp, #16] ldr w9, [x9, #4] ldr w10, [sp, #12] add w9, w9, w10 ldr w8, [x8, w9, sxtw #2] ldur w9, [x29, #-8] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: b .LBB0_20 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_1 .LBB0_6: adrp x8, numclustersurfaces ldr w8, [x8, :lo12:numclustersurfaces] str w8, [sp, #12] b .LBB0_7 .LBB0_7: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] ldr x9, [sp, #16] ldr w9, [x9, #4] ldr x10, [sp, #16] ldr w10, [x10] add w9, w9, w10 subs w8, w8, w9 cset w8, le tbnz w8, #0, .LBB0_10 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=1 adrp x9, clustersurfaces ldr x8, [x9, :lo12:clustersurfaces] ldr w10, [sp, #12] subs w10, w10, #1 ldr w8, [x8, w10, sxtw #2] ldr x9, [x9, :lo12:clustersurfaces] ldrsw x10, [sp, #12] str w8, [x9, x10, lsl #2] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_7 Depth=1 ldr w8, [sp, #12] subs w8, w8, #1 str w8, [sp, #12] b .LBB0_7 .LBB0_10: str wzr, [sp, #12] b .LBB0_11 .LBB0_11: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_18 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_11 Depth=1 ldr w8, [sp, #12] ldur w9, [x29, #-4] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_11 Depth=1 b .LBB0_17 .LBB0_14: // in Loop: Header=BB0_11 Depth=1 adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldrsw x9, [sp, #12] add x8, x8, x9, lsl #3 ldr w8, [x8, #4] ldr x9, [sp, #16] ldr w9, [x9, #4] ldr x10, [sp, #16] ldr w10, [x10] add w9, w9, w10 subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_11 Depth=1 adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldrsw x9, [sp, #12] add x9, x8, x9, lsl #3 ldr w8, [x9, #4] add w8, w8, #1 str w8, [x9, #4] b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_11 Depth=1 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_11 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_11 .LBB0_18: ldur w8, [x29, #-8] adrp x9, clustersurfaces ldr x9, [x9, :lo12:clustersurfaces] ldr x10, [sp, #16] ldr w10, [x10, #4] ldr x11, [sp, #16] ldr w11, [x11] add w10, w10, w11 str w8, [x9, w10, sxtw #2] ldr x9, [sp, #16] ldr w8, [x9] add w8, w8, #1 str w8, [x9] adrp x8, numclustersurfaces ldr w9, [x8, :lo12:numclustersurfaces] add w9, w9, #1 str w9, [x8, :lo12:numclustersurfaces] ldr w8, [x8, :lo12:numclustersurfaces] adrp x9, MAX_MAP_LEAFFACES ldr w9, [x9, :lo12:MAX_MAP_LEAFFACES] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_20 .LBB0_20: .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_LinkSurfaceIntoCluster, .Lfunc_end0-VL_LinkSurfaceIntoCluster .cfi_endproc // -- End function .type leafs,@object // @leafs .bss .globl leafs .p2align 3, 0x0 leafs: .xword 0 .size leafs, 8 .type clustersurfaces,@object // @clustersurfaces .globl clustersurfaces .p2align 3, 0x0 clustersurfaces: .xword 0 .size clustersurfaces, 8 .type numclustersurfaces,@object // @numclustersurfaces .globl numclustersurfaces .p2align 2, 0x0 numclustersurfaces: .word 0 // 0x0 .size numclustersurfaces, 4 .type portalclusters,@object // @portalclusters .globl portalclusters .p2align 2, 0x0 portalclusters: .word 0 // 0x0 .size portalclusters, 4 .type MAX_MAP_LEAFFACES,@object // @MAX_MAP_LEAFFACES .globl MAX_MAP_LEAFFACES .p2align 2, 0x0 MAX_MAP_LEAFFACES: .word 0 // 0x0 .size MAX_MAP_LEAFFACES, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "MAX_MAP_LEAFFACES" .size .L.str, 18 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Error .addrsig_sym leafs .addrsig_sym clustersurfaces .addrsig_sym numclustersurfaces .addrsig_sym portalclusters .addrsig_sym MAX_MAP_LEAFFACES
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_LinkSurfaceIntoCluster.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_10__ TYPE_2__ ; typedef struct TYPE_9__ TYPE_1__ ; /* Type definitions */ struct TYPE_9__ {struct TYPE_9__** children; int /*<<< orphan*/ planenum; void* areaportal; void* opaque; TYPE_2__* brushlist; } ; typedef TYPE_1__ node_t ; struct TYPE_10__ {int contents; scalar_t__ opaque; int /*<<< orphan*/ detail; struct TYPE_10__* next; } ; typedef TYPE_2__ bspbrush_t ; /* Variables and functions */ int CONTENTS_AREAPORTAL ; int /*<<< orphan*/ FreeBrush (TYPE_2__*) ; int /*<<< orphan*/ PLANENUM_LEAF ; int /*<<< orphan*/ SplitBrush (TYPE_2__*,int /*<<< orphan*/ ,TYPE_2__**,TYPE_2__**) ; void* qfalse ; void* qtrue ; int FilterBrushIntoTree_r( bspbrush_t *b, node_t *node ) { bspbrush_t *front, *back; int c; if ( !b ) { return 0; } // add it to the leaf list if ( node->planenum == PLANENUM_LEAF ) { b->next = node->brushlist; node->brushlist = b; // classify the leaf by the structural brush if ( !b->detail ) { if ( b->opaque ) { node->opaque = qtrue; node->areaportal = qfalse; } else if ( b->contents & CONTENTS_AREAPORTAL ) { if ( !node->opaque ) { node->areaportal = qtrue; } } } return 1; } // split it by the node plane SplitBrush ( b, node->planenum, &front, &back ); FreeBrush( b ); c = 0; c += FilterBrushIntoTree_r( front, node->children[0] ); c += FilterBrushIntoTree_r( back, node->children[1] ); return c; }
.text .file "extr_brush.c_FilterBrushIntoTree_r.c" .globl FilterBrushIntoTree_r // -- Begin function FilterBrushIntoTree_r .p2align 2 .type FilterBrushIntoTree_r,@function FilterBrushIntoTree_r: // @FilterBrushIntoTree_r .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] str x1, [sp, #24] ldur x8, [x29, #-16] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: stur wzr, [x29, #-4] b .LBB0_14 .LBB0_2: ldr x8, [sp, #24] ldr w8, [x8, #8] adrp x9, PLANENUM_LEAF ldr w9, [x9, :lo12:PLANENUM_LEAF] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_13 b .LBB0_3 .LBB0_3: ldr x8, [sp, #24] ldr x8, [x8, #32] ldur x9, [x29, #-16] str x8, [x9, #24] ldur x8, [x29, #-16] ldr x9, [sp, #24] str x8, [x9, #32] ldur x8, [x29, #-16] ldr w8, [x8, #16] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_12 b .LBB0_4 .LBB0_4: ldur x8, [x29, #-16] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldr x9, [sp, #24] str x8, [x9, #24] adrp x8, qfalse ldr x8, [x8, :lo12:qfalse] ldr x9, [sp, #24] str x8, [x9, #16] b .LBB0_11 .LBB0_6: ldur x8, [x29, #-16] ldr w8, [x8] adrp x9, CONTENTS_AREAPORTAL ldr w9, [x9, :lo12:CONTENTS_AREAPORTAL] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_7 .LBB0_7: ldr x8, [sp, #24] ldr x8, [x8, #24] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_9 b .LBB0_8 .LBB0_8: adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldr x9, [sp, #24] str x8, [x9, #16] b .LBB0_9 .LBB0_9: b .LBB0_10 .LBB0_10: b .LBB0_11 .LBB0_11: b .LBB0_12 .LBB0_12: mov w8, #1 // =0x1 stur w8, [x29, #-4] b .LBB0_14 .LBB0_13: ldur x0, [x29, #-16] ldr x8, [sp, #24] ldr w1, [x8, #8] add x2, sp, #16 add x3, sp, #8 bl SplitBrush ldur x0, [x29, #-16] bl FreeBrush str wzr, [sp, #4] ldr x0, [sp, #16] ldr x8, [sp, #24] ldr x8, [x8] ldr x1, [x8] bl FilterBrushIntoTree_r ldr w8, [sp, #4] add w8, w8, w0 str w8, [sp, #4] ldr x0, [sp, #8] ldr x8, [sp, #24] ldr x8, [x8] ldr x1, [x8, #8] bl FilterBrushIntoTree_r ldr w8, [sp, #4] add w8, w8, w0 str w8, [sp, #4] ldr w8, [sp, #4] stur w8, [x29, #-4] b .LBB0_14 .LBB0_14: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size FilterBrushIntoTree_r, .Lfunc_end0-FilterBrushIntoTree_r .cfi_endproc // -- End function .type PLANENUM_LEAF,@object // @PLANENUM_LEAF .bss .globl PLANENUM_LEAF .p2align 2, 0x0 PLANENUM_LEAF: .word 0 // 0x0 .size PLANENUM_LEAF, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 .size qtrue, 8 .type qfalse,@object // @qfalse .globl qfalse .p2align 3, 0x0 qfalse: .xword 0 .size qfalse, 8 .type CONTENTS_AREAPORTAL,@object // @CONTENTS_AREAPORTAL .globl CONTENTS_AREAPORTAL .p2align 2, 0x0 CONTENTS_AREAPORTAL: .word 0 // 0x0 .size CONTENTS_AREAPORTAL, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym FilterBrushIntoTree_r .addrsig_sym SplitBrush .addrsig_sym FreeBrush .addrsig_sym PLANENUM_LEAF .addrsig_sym qtrue .addrsig_sym qfalse .addrsig_sym CONTENTS_AREAPORTAL
../AnghaBench/Quake-III-Arena/q3map/extr_brush.c_FilterBrushIntoTree_r.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_10__ TYPE_4__ ; typedef struct TYPE_9__ TYPE_3__ ; typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ struct TYPE_8__ {int numpoints; int /*<<< orphan*/ * p; } ; typedef TYPE_2__ winding_t ; typedef scalar_t__ vec_t ; struct TYPE_9__ {scalar_t__ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_3__ plane_t ; struct TYPE_10__ {int numsides; TYPE_1__* sides; } ; typedef TYPE_4__ bspbrush_t ; struct TYPE_7__ {TYPE_2__* winding; } ; /* Variables and functions */ scalar_t__ DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int PSIDE_BACK ; int PSIDE_FRONT ; int BrushMostlyOnSide (bspbrush_t *brush, plane_t *plane) { int i, j; winding_t *w; vec_t d, max; int side; max = 0; side = PSIDE_FRONT; for (i=0 ; i<brush->numsides ; i++) { w = brush->sides[i].winding; if (!w) continue; for (j=0 ; j<w->numpoints ; j++) { d = DotProduct (w->p[j], plane->normal) - plane->dist; if (d > max) { max = d; side = PSIDE_FRONT; } if (-d > max) { max = -d; side = PSIDE_BACK; } } } return side; }
.text .file "extr_brush.c_BrushMostlyOnSide.c" .globl BrushMostlyOnSide // -- Begin function BrushMostlyOnSide .p2align 2 .type BrushMostlyOnSide,@function BrushMostlyOnSide: // @BrushMostlyOnSide .cfi_startproc // %bb.0: sub sp, sp, #80 .cfi_def_cfa_offset 80 stp x29, x30, [sp, #64] // 16-byte Folded Spill add x29, sp, #64 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] str xzr, [sp, #16] adrp x8, PSIDE_FRONT ldr w8, [x8, :lo12:PSIDE_FRONT] str w8, [sp, #12] stur wzr, [x29, #-20] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_5 Depth 2 ldur w8, [x29, #-20] ldur x9, [x29, #-8] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_14 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-8] ldr x8, [x8, #8] ldursw x9, [x29, #-20] ldr x8, [x8, x9, lsl #3] str x8, [sp, #32] ldr x8, [sp, #32] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 stur wzr, [x29, #-24] b .LBB0_5 .LBB0_5: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-24] ldr x9, [sp, #32] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_12 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=2 ldr x8, [sp, #32] ldr x8, [x8, #8] ldursw x9, [x29, #-24] ldr w0, [x8, x9, lsl #2] ldur x8, [x29, #-16] ldr w1, [x8, #8] bl DotProduct ldur x8, [x29, #-16] ldr x8, [x8] subs x8, x0, x8 str x8, [sp, #24] ldr x8, [sp, #24] ldr x9, [sp, #16] subs x8, x8, x9 cset w8, le tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_5 Depth=2 ldr x8, [sp, #24] str x8, [sp, #16] adrp x8, PSIDE_FRONT ldr w8, [x8, :lo12:PSIDE_FRONT] str w8, [sp, #12] b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_5 Depth=2 ldr x9, [sp, #24] mov x8, xzr subs x8, x8, x9 ldr x9, [sp, #16] subs x8, x8, x9 cset w8, le tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_5 Depth=2 ldr x9, [sp, #24] mov x8, xzr subs x8, x8, x9 str x8, [sp, #16] adrp x8, PSIDE_BACK ldr w8, [x8, :lo12:PSIDE_BACK] str w8, [sp, #12] b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_5 Depth=2 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_5 Depth=2 ldur w8, [x29, #-24] add w8, w8, #1 stur w8, [x29, #-24] b .LBB0_5 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_1 .LBB0_14: ldr w0, [sp, #12] .cfi_def_cfa wsp, 80 ldp x29, x30, [sp, #64] // 16-byte Folded Reload add sp, sp, #80 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size BrushMostlyOnSide, .Lfunc_end0-BrushMostlyOnSide .cfi_endproc // -- End function .type PSIDE_FRONT,@object // @PSIDE_FRONT .bss .globl PSIDE_FRONT .p2align 2, 0x0 PSIDE_FRONT: .word 0 // 0x0 .size PSIDE_FRONT, 4 .type PSIDE_BACK,@object // @PSIDE_BACK .globl PSIDE_BACK .p2align 2, 0x0 PSIDE_BACK: .word 0 // 0x0 .size PSIDE_BACK, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym DotProduct .addrsig_sym PSIDE_FRONT .addrsig_sym PSIDE_BACK
../AnghaBench/Quake-III-Arena/q3map/extr_brush.c_BrushMostlyOnSide.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_5__ {double* xyz; double* st; double* lightmap; int* color; } ; typedef TYPE_1__ drawVert_t ; /* Variables and functions */ void LerpDrawVert( drawVert_t *a, drawVert_t *b, drawVert_t *out ) { out->xyz[0] = 0.5 * (a->xyz[0] + b->xyz[0]); out->xyz[1] = 0.5 * (a->xyz[1] + b->xyz[1]); out->xyz[2] = 0.5 * (a->xyz[2] + b->xyz[2]); out->st[0] = 0.5 * (a->st[0] + b->st[0]); out->st[1] = 0.5 * (a->st[1] + b->st[1]); out->lightmap[0] = 0.5 * (a->lightmap[0] + b->lightmap[0]); out->lightmap[1] = 0.5 * (a->lightmap[1] + b->lightmap[1]); out->color[0] = (a->color[0] + b->color[0]) >> 1; out->color[1] = (a->color[1] + b->color[1]) >> 1; out->color[2] = (a->color[2] + b->color[2]) >> 1; out->color[3] = (a->color[3] + b->color[3]) >> 1; }
.text .file "extr_mesh.c_LerpDrawVert.c" .globl LerpDrawVert // -- Begin function LerpDrawVert .p2align 2 .type LerpDrawVert,@function LerpDrawVert: // @LerpDrawVert .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 str x0, [sp, #24] str x1, [sp, #16] str x2, [sp, #8] ldr x8, [sp, #24] ldr x8, [x8] ldr d0, [x8] ldr x8, [sp, #16] ldr x8, [x8] ldr d1, [x8] fadd d1, d0, d1 fmov d0, #0.50000000 fmul d1, d0, d1 ldr x8, [sp, #8] ldr x8, [x8] str d1, [x8] ldr x8, [sp, #24] ldr x8, [x8] ldr d1, [x8, #8] ldr x8, [sp, #16] ldr x8, [x8] ldr d2, [x8, #8] fadd d1, d1, d2 fmul d1, d0, d1 ldr x8, [sp, #8] ldr x8, [x8] str d1, [x8, #8] ldr x8, [sp, #24] ldr x8, [x8] ldr d1, [x8, #16] ldr x8, [sp, #16] ldr x8, [x8] ldr d2, [x8, #16] fadd d1, d1, d2 fmul d1, d0, d1 ldr x8, [sp, #8] ldr x8, [x8] str d1, [x8, #16] ldr x8, [sp, #24] ldr x8, [x8, #8] ldr d1, [x8] ldr x8, [sp, #16] ldr x8, [x8, #8] ldr d2, [x8] fadd d1, d1, d2 fmul d1, d0, d1 ldr x8, [sp, #8] ldr x8, [x8, #8] str d1, [x8] ldr x8, [sp, #24] ldr x8, [x8, #8] ldr d1, [x8, #8] ldr x8, [sp, #16] ldr x8, [x8, #8] ldr d2, [x8, #8] fadd d1, d1, d2 fmul d1, d0, d1 ldr x8, [sp, #8] ldr x8, [x8, #8] str d1, [x8, #8] ldr x8, [sp, #24] ldr x8, [x8, #16] ldr d1, [x8] ldr x8, [sp, #16] ldr x8, [x8, #16] ldr d2, [x8] fadd d1, d1, d2 fmul d1, d0, d1 ldr x8, [sp, #8] ldr x8, [x8, #16] str d1, [x8] ldr x8, [sp, #24] ldr x8, [x8, #16] ldr d1, [x8, #8] ldr x8, [sp, #16] ldr x8, [x8, #16] ldr d2, [x8, #8] fadd d1, d1, d2 fmul d0, d0, d1 ldr x8, [sp, #8] ldr x8, [x8, #16] str d0, [x8, #8] ldr x8, [sp, #24] ldr x8, [x8, #24] ldr w8, [x8] ldr x9, [sp, #16] ldr x9, [x9, #24] ldr w9, [x9] add w8, w8, w9 asr w8, w8, #1 ldr x9, [sp, #8] ldr x9, [x9, #24] str w8, [x9] ldr x8, [sp, #24] ldr x8, [x8, #24] ldr w8, [x8, #4] ldr x9, [sp, #16] ldr x9, [x9, #24] ldr w9, [x9, #4] add w8, w8, w9 asr w8, w8, #1 ldr x9, [sp, #8] ldr x9, [x9, #24] str w8, [x9, #4] ldr x8, [sp, #24] ldr x8, [x8, #24] ldr w8, [x8, #8] ldr x9, [sp, #16] ldr x9, [x9, #24] ldr w9, [x9, #8] add w8, w8, w9 asr w8, w8, #1 ldr x9, [sp, #8] ldr x9, [x9, #24] str w8, [x9, #8] ldr x8, [sp, #24] ldr x8, [x8, #24] ldr w8, [x8, #12] ldr x9, [sp, #16] ldr x9, [x9, #24] ldr w9, [x9, #12] add w8, w8, w9 asr w8, w8, #1 ldr x9, [sp, #8] ldr x9, [x9, #24] str w8, [x9, #12] add sp, sp, #32 .cfi_def_cfa_offset 0 ret .Lfunc_end0: .size LerpDrawVert, .Lfunc_end0-LerpDrawVert .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig
../AnghaBench/Quake-III-Arena/q3map/extr_mesh.c_LerpDrawVert.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_11__ TYPE_6__ ; typedef struct TYPE_10__ TYPE_3__ ; typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; typedef int /*<<< orphan*/ vsound_t ; struct TYPE_8__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_9__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ dplane_t ; struct TYPE_10__ {size_t planeNum; int* children; } ; typedef TYPE_3__ dnode_t ; struct TYPE_11__ {int cluster; } ; /* Variables and functions */ int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VS_FloodDirectedLight (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; int VS_SplitWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,double) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_6__* dleafs ; TYPE_3__* dnodes ; TYPE_2__* dplanes ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; void VS_R_SubdivideDirectedAreaLight(vsound_t *light, int nodenum, winding_t *w) { int leafnum, res; dnode_t *node; dplane_t *plane; winding_t back; plane_t split; while(nodenum >= 0) { node = &dnodes[nodenum]; plane = &dplanes[node->planeNum]; VectorCopy(plane->normal, split.normal); split.dist = plane->dist; res = VS_SplitWinding (w, &back, &split, 0.1); if (res == SIDE_FRONT) { nodenum = node->children[0]; } else if (res == SIDE_BACK) { nodenum = node->children[1]; } else if (res == SIDE_ON) { memcpy(&back, w, sizeof(winding_t)); VS_R_SubdivideDirectedAreaLight(light, node->children[1], &back); nodenum = node->children[0]; } else { VS_R_SubdivideDirectedAreaLight(light, node->children[1], &back); nodenum = node->children[0]; } } leafnum = -nodenum - 1; if (dleafs[leafnum].cluster != -1) { VS_FloodDirectedLight(light, w, leafnum); } }
.text .file "extr_soundv.c_VS_R_SubdivideDirectedAreaLight.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VS_R_SubdivideDirectedAreaLight .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VS_R_SubdivideDirectedAreaLight .p2align 2 .type VS_R_SubdivideDirectedAreaLight,@function VS_R_SubdivideDirectedAreaLight: // @VS_R_SubdivideDirectedAreaLight .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur w1, [x29, #-12] stur x2, [x29, #-24] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-12] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dnodes ldr x8, [x8, :lo12:dnodes] ldursw x9, [x29, #-12] add x8, x8, x9, lsl #4 str x8, [sp, #40] adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] ldr x9, [sp, #40] ldr x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #32] ldr x8, [sp, #32] ldr w0, [x8, #4] add x8, sp, #20 str x8, [sp, #8] // 8-byte Folded Spill ldr w1, [sp, #24] bl VectorCopy ldr x2, [sp, #8] // 8-byte Folded Reload ldr x8, [sp, #32] ldr w8, [x8] str w8, [sp, #20] ldur x0, [x29, #-24] add x1, sp, #28 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VS_SplitWinding stur w0, [x29, #-32] ldur w8, [x29, #-32] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_11 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-32] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-12] b .LBB0_10 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-32] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur x1, [x29, #-24] add x0, sp, #28 str x0, [sp] // 8-byte Folded Spill mov w2, #4 // =0x4 bl memcpy ldr x2, [sp] // 8-byte Folded Reload ldur x0, [x29, #-8] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w1, [x8, #4] bl VS_R_SubdivideDirectedAreaLight ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_9 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-8] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w1, [x8, #4] add x2, sp, #28 bl VS_R_SubdivideDirectedAreaLight ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_1 .LBB0_12: ldur w9, [x29, #-12] mov w8, wzr subs w8, w8, w9 subs w8, w8, #1 stur w8, [x29, #-28] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-28] ldr w8, [x8, x9, lsl #2] adds w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: ldur x0, [x29, #-8] ldur x1, [x29, #-24] ldur w2, [x29, #-28] bl VS_FloodDirectedLight b .LBB0_14 .LBB0_14: .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_R_SubdivideDirectedAreaLight, .Lfunc_end0-VS_R_SubdivideDirectedAreaLight .cfi_endproc // -- End function .type dnodes,@object // @dnodes .bss .globl dnodes .p2align 3, 0x0 dnodes: .xword 0 .size dnodes, 8 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VS_R_SubdivideDirectedAreaLight .addrsig_sym VectorCopy .addrsig_sym VS_SplitWinding .addrsig_sym memcpy .addrsig_sym VS_FloodDirectedLight .addrsig_sym dnodes .addrsig_sym dplanes .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym dleafs
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_R_SubdivideDirectedAreaLight.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_16__ TYPE_5__ ; typedef struct TYPE_15__ TYPE_4__ ; typedef struct TYPE_14__ TYPE_3__ ; typedef struct TYPE_13__ TYPE_2__ ; typedef struct TYPE_12__ TYPE_1__ ; /* Type definitions */ struct TYPE_12__ {int numpoints; int /*<<< orphan*/ points; } ; typedef TYPE_1__ winding_t ; typedef int /*<<< orphan*/ vec3_t ; struct TYPE_13__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ plane_t ; struct TYPE_14__ {int numSides; int firstSide; } ; typedef TYPE_3__ dbrush_t ; struct TYPE_16__ {size_t planeNum; } ; struct TYPE_15__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; /* Variables and functions */ int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int VL_SplitWinding (TYPE_1__*,TYPE_1__*,TYPE_2__*,double) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorInverse (int /*<<< orphan*/ ) ; int /*<<< orphan*/ _printf (char*,int) ; TYPE_5__* dbrushsides ; TYPE_4__* dplanes ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int) ; int VL_ChopWindingWithBrush(winding_t *w, dbrush_t *brush, winding_t *outwindings, int maxout) { int i, res, numout; winding_t front, back; plane_t plane; numout = 0; memcpy(front.points, w->points, w->numpoints * sizeof(vec3_t)); front.numpoints = w->numpoints; for (i = 0; i < brush->numSides; i++) { VectorCopy(dplanes[ dbrushsides[ brush->firstSide + i ].planeNum ].normal, plane.normal); VectorInverse(plane.normal); plane.dist = -dplanes[ dbrushsides[ brush->firstSide + i ].planeNum ].dist; res = VL_SplitWinding(&front, &back, &plane, 0.1); if (res == SIDE_BACK || res == SIDE_ON) { memcpy(outwindings[0].points, w->points, w->numpoints * sizeof(vec3_t)); outwindings[0].numpoints = w->numpoints; return 1; //did not intersect } if (res != SIDE_FRONT) { if (numout >= maxout) { _printf("WARNING: VL_ChopWindingWithBrush: more than %d windings\n", maxout); return 0; } memcpy(outwindings[numout].points, back.points, back.numpoints * sizeof(vec3_t)); outwindings[numout].numpoints = back.numpoints; numout++; } } return numout; }
.text .file "extr_lightv.c_VL_ChopWindingWithBrush.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VL_ChopWindingWithBrush .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VL_ChopWindingWithBrush .p2align 2 .type VL_ChopWindingWithBrush,@function VL_ChopWindingWithBrush: // @VL_ChopWindingWithBrush .cfi_startproc // %bb.0: sub sp, sp, #112 .cfi_def_cfa_offset 112 stp x29, x30, [sp, #96] // 16-byte Folded Spill add x29, sp, #96 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] stur x1, [x29, #-24] stur x2, [x29, #-32] stur w3, [x29, #-36] str wzr, [sp, #48] ldr w0, [sp, #44] ldur x8, [x29, #-16] ldr w1, [x8, #4] ldur x8, [x29, #-16] ldrsw x8, [x8] lsl x8, x8, #2 mov w2, w8 bl memcpy ldur x8, [x29, #-16] ldr w8, [x8] str w8, [sp, #40] stur wzr, [x29, #-40] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-40] ldur x9, [x29, #-24] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_11 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dplanes str x8, [sp] // 8-byte Folded Spill ldr x8, [x8, :lo12:dplanes] adrp x9, dbrushsides str x9, [sp, #8] // 8-byte Folded Spill ldr x9, [x9, :lo12:dbrushsides] ldur x10, [x29, #-24] ldr w10, [x10, #4] ldur w11, [x29, #-40] add w10, w10, w11 ldr x9, [x9, w10, sxtw #3] add x8, x8, x9, lsl #3 ldr w0, [x8, #4] add x8, sp, #24 str x8, [sp, #16] // 8-byte Folded Spill ldr w1, [sp, #28] bl VectorCopy ldr w0, [sp, #28] bl VectorInverse ldr x8, [sp] // 8-byte Folded Reload ldr x9, [sp, #8] // 8-byte Folded Reload ldr x2, [sp, #16] // 8-byte Folded Reload ldr x8, [x8, :lo12:dplanes] ldr x9, [x9, :lo12:dbrushsides] ldur x10, [x29, #-24] ldr w10, [x10, #4] ldur w11, [x29, #-40] add w10, w10, w11 ldr x9, [x9, w10, sxtw #3] lsl x9, x9, #3 ldr w9, [x8, x9] mov w8, wzr subs w8, w8, w9 str w8, [sp, #24] add x0, sp, #40 add x1, sp, #32 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VL_SplitWinding stur w0, [x29, #-44] ldur w8, [x29, #-44] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-44] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_5 b .LBB0_4 .LBB0_4: ldur x8, [x29, #-32] ldr w0, [x8, #4] ldur x8, [x29, #-16] ldr w1, [x8, #4] ldur x8, [x29, #-16] ldrsw x8, [x8] lsl x8, x8, #2 mov w2, w8 bl memcpy ldur x8, [x29, #-16] ldr w8, [x8] ldur x9, [x29, #-32] str w8, [x9] mov w8, #1 // =0x1 stur w8, [x29, #-4] b .LBB0_12 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-44] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_9 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #48] ldur w9, [x29, #-36] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: ldur w1, [x29, #-36] adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf stur wzr, [x29, #-4] b .LBB0_12 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-32] ldrsw x9, [sp, #48] add x8, x8, x9, lsl #3 ldr w0, [x8, #4] ldr w1, [sp, #36] ldrsw x8, [sp, #32] lsl x8, x8, #2 mov w2, w8 bl memcpy ldr w8, [sp, #32] ldur x9, [x29, #-32] ldrsw x10, [sp, #48] lsl x10, x10, #3 str w8, [x9, x10] ldr w8, [sp, #48] add w8, w8, #1 str w8, [sp, #48] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-40] add w8, w8, #1 stur w8, [x29, #-40] b .LBB0_1 .LBB0_11: ldr w8, [sp, #48] stur w8, [x29, #-4] b .LBB0_12 .LBB0_12: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 112 ldp x29, x30, [sp, #96] // 16-byte Folded Reload add sp, sp, #112 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_ChopWindingWithBrush, .Lfunc_end0-VL_ChopWindingWithBrush .cfi_endproc // -- End function .type dplanes,@object // @dplanes .bss .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type dbrushsides,@object // @dbrushsides .globl dbrushsides .p2align 3, 0x0 dbrushsides: .xword 0 .size dbrushsides, 8 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "WARNING: VL_ChopWindingWithBrush: more than %d windings\n" .size .L.str, 57 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym memcpy .addrsig_sym VectorCopy .addrsig_sym VectorInverse .addrsig_sym VL_SplitWinding .addrsig_sym _printf .addrsig_sym dplanes .addrsig_sym dbrushsides .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym SIDE_FRONT
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_ChopWindingWithBrush.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ * vec3_t ; /* Variables and functions */ int /*<<< orphan*/ _printf (char*,...) ; void PrintCtrl( vec3_t ctrl[9] ) { int i, j; for ( i = 0 ; i < 3 ; i++ ) { for ( j = 0 ; j < 3 ; j++ ) { _printf("(%5.2f %5.2f %5.2f) ", ctrl[i*3+j][0], ctrl[i*3+j][1], ctrl[i*3+j][2] ); } _printf("\n"); } }
.text .file "extr_patch.c_PrintCtrl.c" .globl PrintCtrl // -- Begin function PrintCtrl .p2align 2 .type PrintCtrl,@function PrintCtrl: // @PrintCtrl .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 str x0, [sp, #8] str wzr, [sp, #4] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_3 Depth 2 ldr w8, [sp, #4] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 str wzr, [sp] b .LBB0_3 .LBB0_3: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp, #8] ldr w9, [sp, #4] mov w10, #3 // =0x3 mul w9, w9, w10 ldr w11, [sp] add w9, w9, w11 ldr x8, [x8, w9, sxtw #3] ldr w1, [x8] ldr x8, [sp, #8] ldr w9, [sp, #4] mul w9, w9, w10 ldr w11, [sp] add w9, w9, w11 ldr x8, [x8, w9, sxtw #3] ldr w2, [x8, #4] ldr x8, [sp, #8] ldr w9, [sp, #4] mul w9, w9, w10 ldr w10, [sp] add w9, w9, w10 ldr x8, [x8, w9, sxtw #3] ldr w3, [x8, #8] adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=2 ldr w8, [sp] add w8, w8, #1 str w8, [sp] b .LBB0_3 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #4] add w8, w8, #1 str w8, [sp, #4] b .LBB0_1 .LBB0_8: .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size PrintCtrl, .Lfunc_end0-PrintCtrl .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "(%5.2f %5.2f %5.2f) " .size .L.str, 21 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "\n" .size .L.str.1, 2 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym _printf
../AnghaBench/Quake-III-Arena/q3map/extr_patch.c_PrintCtrl.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_4__ TYPE_1__ ; /* Type definitions */ struct TYPE_4__ {int /*<<< orphan*/ headnode; } ; typedef TYPE_1__ tree_t ; /* Variables and functions */ int /*<<< orphan*/ MakeHeadnodePortals (TYPE_1__*) ; int /*<<< orphan*/ MakeTreePortals_r (int /*<<< orphan*/ ) ; int /*<<< orphan*/ c_tinyportals ; int /*<<< orphan*/ qprintf (char*,...) ; void MakeTreePortals (tree_t *tree) { qprintf( "----- MakeTreePortals -----\n"); MakeHeadnodePortals (tree); MakeTreePortals_r (tree->headnode); qprintf("%6d tiny portals\n", c_tinyportals); }
.text .file "extr_portals.c_MakeTreePortals.c" .globl MakeTreePortals // -- Begin function MakeTreePortals .p2align 2 .type MakeTreePortals,@function MakeTreePortals: // @MakeTreePortals .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 str x0, [sp, #8] adrp x0, .L.str add x0, x0, :lo12:.L.str bl qprintf ldr x0, [sp, #8] bl MakeHeadnodePortals ldr x8, [sp, #8] ldr w0, [x8] bl MakeTreePortals_r adrp x8, c_tinyportals ldr w1, [x8, :lo12:c_tinyportals] adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl qprintf .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size MakeTreePortals, .Lfunc_end0-MakeTreePortals .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "----- MakeTreePortals -----\n" .size .L.str, 29 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "%6d tiny portals\n" .size .L.str.1, 18 .type c_tinyportals,@object // @c_tinyportals .bss .globl c_tinyportals .p2align 2, 0x0 c_tinyportals: .word 0 // 0x0 .size c_tinyportals, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym qprintf .addrsig_sym MakeHeadnodePortals .addrsig_sym MakeTreePortals_r .addrsig_sym c_tinyportals
../AnghaBench/Quake-III-Arena/q3map/extr_portals.c_MakeTreePortals.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_23__ TYPE_5__ ; typedef struct TYPE_22__ TYPE_4__ ; typedef struct TYPE_21__ TYPE_3__ ; typedef struct TYPE_20__ TYPE_2__ ; typedef struct TYPE_19__ TYPE_1__ ; /* Type definitions */ struct TYPE_19__ {int numpoints; int /*<<< orphan*/ * points; } ; typedef TYPE_1__ winding_t ; struct TYPE_20__ {size_t leaf; int* portalflood; float radius; TYPE_1__* winding; int /*<<< orphan*/ origin; scalar_t__ removed; TYPE_4__* passages; int /*<<< orphan*/ status; } ; typedef TYPE_2__ vportal_t ; struct TYPE_21__ {float dist; int /*<<< orphan*/ normal; } ; typedef TYPE_3__ plane_t ; struct TYPE_22__ {int* cansee; struct TYPE_22__* next; } ; typedef TYPE_4__ passage_t ; struct TYPE_23__ {int numportals; TYPE_2__** portals; } ; typedef TYPE_5__ leaf_t ; /* Variables and functions */ int AddSeperators (TYPE_1__*,TYPE_1__*,int /*<<< orphan*/ ,TYPE_3__*,int) ; float DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int MAX_SEPERATORS ; float ON_EPSILON ; TYPE_1__* PassageChopWinding (TYPE_1__*,TYPE_1__*,TYPE_3__*) ; int /*<<< orphan*/ _printf (char*,int) ; TYPE_5__* leafs ; scalar_t__ malloc (scalar_t__) ; int /*<<< orphan*/ memcpy (TYPE_1__*,TYPE_1__*,int) ; int /*<<< orphan*/ memset (TYPE_4__*,int /*<<< orphan*/ ,scalar_t__) ; int numportals ; scalar_t__ portalbytes ; TYPE_2__* portals ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; TYPE_2__** sorted_portals ; int /*<<< orphan*/ stat_done ; void CreatePassages(int portalnum) { int i, j, k, n, numseperators, numsee; float d; vportal_t *portal, *p, *target; leaf_t *leaf; passage_t *passage, *lastpassage; plane_t seperators[MAX_SEPERATORS*2]; winding_t *w; winding_t in, out, *res; #ifdef MREDEBUG _printf("\r%6d", portalnum); #endif portal = sorted_portals[portalnum]; if (portal->removed) { portal->status = stat_done; return; } lastpassage = NULL; leaf = &leafs[portal->leaf]; for (i = 0; i < leaf->numportals; i++) { target = leaf->portals[i]; if (target->removed) continue; passage = (passage_t *) malloc(sizeof(passage_t) + portalbytes); memset(passage, 0, sizeof(passage_t) + portalbytes); numseperators = AddSeperators(portal->winding, target->winding, qfalse, seperators, MAX_SEPERATORS*2); numseperators += AddSeperators(target->winding, portal->winding, qtrue, &seperators[numseperators], MAX_SEPERATORS*2-numseperators); passage->next = NULL; if (lastpassage) lastpassage->next = passage; else portal->passages = passage; lastpassage = passage; numsee = 0; //create the passage->cansee for (j = 0; j < numportals * 2; j++) { p = &portals[j]; if (p->removed) continue; if ( ! (target->portalflood[j >> 3] & (1<<(j&7)) ) ) continue; if ( ! (portal->portalflood[j >> 3] & (1<<(j&7)) ) ) continue; for (k = 0; k < numseperators; k++) { // d = DotProduct (p->origin, seperators[k].normal) - seperators[k].dist; //if completely at the back of the seperator plane if (d < -p->radius + ON_EPSILON) break; w = p->winding; for (n = 0; n < w->numpoints; n++) { d = DotProduct (w->points[n], seperators[k].normal) - seperators[k].dist; //if at the front of the seperator if (d > ON_EPSILON) break; } //if no points are at the front of the seperator if (n >= w->numpoints) break; } if (k < numseperators) continue; memcpy(&in, p->winding, sizeof(winding_t)); for (k = 0; k < numseperators; k++) { res = PassageChopWinding(&in, &out, &seperators[k]); if (res == &out) memcpy(&in, &out, sizeof(winding_t)); if (res == NULL) break; } if (k < numseperators) continue; passage->cansee[j >> 3] |= (1<<(j&7)); numsee++; } } }
.text .file "extr_visflow.c_CreatePassages.c" .globl CreatePassages // -- Begin function CreatePassages .p2align 2 .type CreatePassages,@function CreatePassages: // @CreatePassages .cfi_startproc // %bb.0: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill .cfi_def_cfa_offset 16 mov x29, sp .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 sub sp, sp, #192 stur w0, [x29, #-4] adrp x8, MAX_SEPERATORS ldr w8, [x8, :lo12:MAX_SEPERATORS] lsl w8, w8, #1 mov w8, w8 // kill: def $x8 killed $w8 mov x9, sp stur x9, [x29, #-88] lsl x9, x8, #3 add x9, x9, #15 and x10, x9, #0xfffffffffffffff0 mov x9, sp subs x9, x9, x10 mov sp, x9 stur x9, [x29, #-160] // 8-byte Folded Spill stur x8, [x29, #-96] adrp x8, sorted_portals ldr x8, [x8, :lo12:sorted_portals] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] stur x8, [x29, #-40] ldur x8, [x29, #-40] ldr x8, [x8, #40] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, stat_done ldr w8, [x8, :lo12:stat_done] ldur x9, [x29, #-40] str w8, [x9, #56] mov w8, #1 // =0x1 stur w8, [x29, #-148] b .LBB0_48 .LBB0_2: // kill: def $x8 killed $xzr stur xzr, [x29, #-80] adrp x8, leafs ldr x8, [x8, :lo12:leafs] ldur x9, [x29, #-40] ldr x9, [x9] add x8, x8, x9, lsl #4 stur x8, [x29, #-64] stur wzr, [x29, #-8] b .LBB0_3 .LBB0_3: // =>This Loop Header: Depth=1 // Child Loop BB0_10 Depth 2 // Child Loop BB0_18 Depth 3 // Child Loop BB0_22 Depth 4 // Child Loop BB0_34 Depth 3 ldur w8, [x29, #-8] ldur x9, [x29, #-64] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_47 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-64] ldr x8, [x8, #8] ldursw x9, [x29, #-8] ldr x8, [x8, x9, lsl #3] stur x8, [x29, #-56] ldur x8, [x29, #-56] ldr x8, [x8, #40] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=1 b .LBB0_46 .LBB0_6: // in Loop: Header=BB0_3 Depth=1 adrp x8, portalbytes stur x8, [x29, #-176] // 8-byte Folded Spill ldr x8, [x8, :lo12:portalbytes] add x0, x8, #16 bl malloc ldur x8, [x29, #-176] // 8-byte Folded Reload stur x0, [x29, #-72] ldur x0, [x29, #-72] ldr x8, [x8, :lo12:portalbytes] add x2, x8, #16 mov w1, wzr bl memset ldur x3, [x29, #-160] // 8-byte Folded Reload ldur x8, [x29, #-40] ldr x0, [x8, #24] ldur x8, [x29, #-56] ldr x1, [x8, #24] adrp x8, qfalse ldr w2, [x8, :lo12:qfalse] adrp x8, MAX_SEPERATORS stur x8, [x29, #-168] // 8-byte Folded Spill ldr w8, [x8, :lo12:MAX_SEPERATORS] lsl w4, w8, #1 bl AddSeperators ldur x9, [x29, #-160] // 8-byte Folded Reload ldur x8, [x29, #-168] // 8-byte Folded Reload stur w0, [x29, #-24] ldur x10, [x29, #-56] ldr x0, [x10, #24] ldur x10, [x29, #-40] ldr x1, [x10, #24] adrp x10, qtrue ldr w2, [x10, :lo12:qtrue] ldursw x10, [x29, #-24] add x3, x9, x10, lsl #3 ldr w8, [x8, :lo12:MAX_SEPERATORS] lsl w8, w8, #1 ldur w9, [x29, #-24] subs w4, w8, w9 bl AddSeperators ldur w8, [x29, #-24] add w8, w8, w0 stur w8, [x29, #-24] ldur x8, [x29, #-72] // kill: def $x9 killed $xzr str xzr, [x8, #8] ldur x8, [x29, #-80] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-72] ldur x9, [x29, #-80] str x8, [x9, #8] b .LBB0_9 .LBB0_8: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-72] ldur x9, [x29, #-40] str x8, [x9, #48] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-72] stur x8, [x29, #-80] stur wzr, [x29, #-28] stur wzr, [x29, #-12] b .LBB0_10 .LBB0_10: // Parent Loop BB0_3 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_18 Depth 3 // Child Loop BB0_22 Depth 4 // Child Loop BB0_34 Depth 3 ldur w8, [x29, #-12] adrp x9, numportals ldr w9, [x9, :lo12:numportals] subs w8, w8, w9, lsl #1 cset w8, ge tbnz w8, #0, .LBB0_45 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_10 Depth=2 adrp x8, portals ldr x8, [x8, :lo12:portals] ldursw x9, [x29, #-12] add x8, x8, x9, lsl #6 stur x8, [x29, #-48] ldur x8, [x29, #-48] ldr x8, [x8, #40] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_10 Depth=2 b .LBB0_44 .LBB0_13: // in Loop: Header=BB0_10 Depth=2 ldur x8, [x29, #-56] ldr x8, [x8, #8] ldur w9, [x29, #-12] asr w9, w9, #3 ldr w8, [x8, w9, sxtw #2] ldur w9, [x29, #-12] and w10, w9, #0x7 mov w9, #1 // =0x1 lsl w9, w9, w10 ands w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_15 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_10 Depth=2 b .LBB0_44 .LBB0_15: // in Loop: Header=BB0_10 Depth=2 ldur x8, [x29, #-40] ldr x8, [x8, #8] ldur w9, [x29, #-12] asr w9, w9, #3 ldr w8, [x8, w9, sxtw #2] ldur w9, [x29, #-12] and w10, w9, #0x7 mov w9, #1 // =0x1 lsl w9, w9, w10 ands w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_17 b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_10 Depth=2 b .LBB0_44 .LBB0_17: // in Loop: Header=BB0_10 Depth=2 stur wzr, [x29, #-16] b .LBB0_18 .LBB0_18: // Parent Loop BB0_3 Depth=1 // Parent Loop BB0_10 Depth=2 // => This Loop Header: Depth=3 // Child Loop BB0_22 Depth 4 ldur w8, [x29, #-16] ldur w9, [x29, #-24] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_31 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_18 Depth=3 ldur x8, [x29, #-160] // 8-byte Folded Reload ldur x9, [x29, #-48] ldr w0, [x9, #32] ldursw x9, [x29, #-16] add x8, x8, x9, lsl #3 ldr w1, [x8, #4] bl DotProduct ldur x8, [x29, #-160] // 8-byte Folded Reload ldursw x9, [x29, #-16] lsl x9, x9, #3 ldr s1, [x8, x9] fsub s0, s0, s1 stur s0, [x29, #-32] ldur s0, [x29, #-32] ldur x8, [x29, #-48] ldr s1, [x8, #16] fneg s1, s1 adrp x8, ON_EPSILON ldr s2, [x8, :lo12:ON_EPSILON] fadd s1, s1, s2 fcmp s0, s1 cset w8, pl tbnz w8, #0, .LBB0_21 b .LBB0_20 .LBB0_20: // in Loop: Header=BB0_10 Depth=2 b .LBB0_31 .LBB0_21: // in Loop: Header=BB0_18 Depth=3 ldur x8, [x29, #-48] ldr x8, [x8, #24] stur x8, [x29, #-104] stur wzr, [x29, #-20] b .LBB0_22 .LBB0_22: // Parent Loop BB0_3 Depth=1 // Parent Loop BB0_10 Depth=2 // Parent Loop BB0_18 Depth=3 // => This Inner Loop Header: Depth=4 ldur w8, [x29, #-20] ldur x9, [x29, #-104] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_27 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_22 Depth=4 ldur x8, [x29, #-160] // 8-byte Folded Reload ldur x9, [x29, #-104] ldr x9, [x9, #8] ldursw x10, [x29, #-20] ldr w0, [x9, x10, lsl #2] ldursw x9, [x29, #-16] add x8, x8, x9, lsl #3 ldr w1, [x8, #4] bl DotProduct ldur x8, [x29, #-160] // 8-byte Folded Reload ldursw x9, [x29, #-16] lsl x9, x9, #3 ldr s1, [x8, x9] fsub s0, s0, s1 stur s0, [x29, #-32] ldur s0, [x29, #-32] adrp x8, ON_EPSILON ldr s1, [x8, :lo12:ON_EPSILON] fcmp s0, s1 cset w8, le tbnz w8, #0, .LBB0_25 b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_18 Depth=3 b .LBB0_27 .LBB0_25: // in Loop: Header=BB0_22 Depth=4 b .LBB0_26 .LBB0_26: // in Loop: Header=BB0_22 Depth=4 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_22 .LBB0_27: // in Loop: Header=BB0_18 Depth=3 ldur w8, [x29, #-20] ldur x9, [x29, #-104] ldr w9, [x9] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_29 b .LBB0_28 .LBB0_28: // in Loop: Header=BB0_10 Depth=2 b .LBB0_31 .LBB0_29: // in Loop: Header=BB0_18 Depth=3 b .LBB0_30 .LBB0_30: // in Loop: Header=BB0_18 Depth=3 ldur w8, [x29, #-16] add w8, w8, #1 stur w8, [x29, #-16] b .LBB0_18 .LBB0_31: // in Loop: Header=BB0_10 Depth=2 ldur w8, [x29, #-16] ldur w9, [x29, #-24] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_33 b .LBB0_32 .LBB0_32: // in Loop: Header=BB0_10 Depth=2 b .LBB0_44 .LBB0_33: // in Loop: Header=BB0_10 Depth=2 ldur x8, [x29, #-48] ldr x1, [x8, #24] sub x0, x29, #120 mov w2, #16 // =0x10 bl memcpy stur wzr, [x29, #-16] b .LBB0_34 .LBB0_34: // Parent Loop BB0_3 Depth=1 // Parent Loop BB0_10 Depth=2 // => This Inner Loop Header: Depth=3 ldur w8, [x29, #-16] ldur w9, [x29, #-24] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_41 b .LBB0_35 .LBB0_35: // in Loop: Header=BB0_34 Depth=3 ldur x8, [x29, #-160] // 8-byte Folded Reload ldursw x9, [x29, #-16] add x2, x8, x9, lsl #3 sub x0, x29, #120 sub x1, x29, #136 stur x1, [x29, #-184] // 8-byte Folded Spill bl PassageChopWinding ldur x9, [x29, #-184] // 8-byte Folded Reload stur x0, [x29, #-144] ldur x8, [x29, #-144] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_37 b .LBB0_36 .LBB0_36: // in Loop: Header=BB0_34 Depth=3 sub x0, x29, #120 sub x1, x29, #136 mov w2, #16 // =0x10 bl memcpy b .LBB0_37 .LBB0_37: // in Loop: Header=BB0_34 Depth=3 ldur x8, [x29, #-144] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_39 b .LBB0_38 .LBB0_38: // in Loop: Header=BB0_10 Depth=2 b .LBB0_41 .LBB0_39: // in Loop: Header=BB0_34 Depth=3 b .LBB0_40 .LBB0_40: // in Loop: Header=BB0_34 Depth=3 ldur w8, [x29, #-16] add w8, w8, #1 stur w8, [x29, #-16] b .LBB0_34 .LBB0_41: // in Loop: Header=BB0_10 Depth=2 ldur w8, [x29, #-16] ldur w9, [x29, #-24] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_43 b .LBB0_42 .LBB0_42: // in Loop: Header=BB0_10 Depth=2 b .LBB0_44 .LBB0_43: // in Loop: Header=BB0_10 Depth=2 ldur w8, [x29, #-12] and w9, w8, #0x7 mov w8, #1 // =0x1 lsl w10, w8, w9 ldur x8, [x29, #-72] ldr x8, [x8] ldur w9, [x29, #-12] asr w9, w9, #3 add x9, x8, w9, sxtw #2 ldr w8, [x9] orr w8, w8, w10 str w8, [x9] ldur w8, [x29, #-28] add w8, w8, #1 stur w8, [x29, #-28] b .LBB0_44 .LBB0_44: // in Loop: Header=BB0_10 Depth=2 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_10 .LBB0_45: // in Loop: Header=BB0_3 Depth=1 b .LBB0_46 .LBB0_46: // in Loop: Header=BB0_3 Depth=1 ldur w8, [x29, #-8] add w8, w8, #1 stur w8, [x29, #-8] b .LBB0_3 .LBB0_47: stur wzr, [x29, #-148] b .LBB0_48 .LBB0_48: ldur x8, [x29, #-88] mov sp, x8 // %bb.49: mov sp, x29 .cfi_def_cfa wsp, 16 ldp x29, x30, [sp], #16 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret // %bb.50: .Lfunc_end0: .size CreatePassages, .Lfunc_end0-CreatePassages .cfi_endproc // -- End function .type MAX_SEPERATORS,@object // @MAX_SEPERATORS .bss .globl MAX_SEPERATORS .p2align 2, 0x0 MAX_SEPERATORS: .word 0 // 0x0 .size MAX_SEPERATORS, 4 .type sorted_portals,@object // @sorted_portals .globl sorted_portals .p2align 3, 0x0 sorted_portals: .xword 0 .size sorted_portals, 8 .type stat_done,@object // @stat_done .globl stat_done .p2align 2, 0x0 stat_done: .word 0 // 0x0 .size stat_done, 4 .type leafs,@object // @leafs .globl leafs .p2align 3, 0x0 leafs: .xword 0 .size leafs, 8 .type portalbytes,@object // @portalbytes .globl portalbytes .p2align 3, 0x0 portalbytes: .xword 0 // 0x0 .size portalbytes, 8 .type qfalse,@object // @qfalse .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type numportals,@object // @numportals .globl numportals .p2align 2, 0x0 numportals: .word 0 // 0x0 .size numportals, 4 .type portals,@object // @portals .globl portals .p2align 3, 0x0 portals: .xword 0 .size portals, 8 .type ON_EPSILON,@object // @ON_EPSILON .globl ON_EPSILON .p2align 2, 0x0 ON_EPSILON: .word 0x00000000 // float 0 .size ON_EPSILON, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym memset .addrsig_sym AddSeperators .addrsig_sym DotProduct .addrsig_sym memcpy .addrsig_sym PassageChopWinding .addrsig_sym MAX_SEPERATORS .addrsig_sym sorted_portals .addrsig_sym stat_done .addrsig_sym leafs .addrsig_sym portalbytes .addrsig_sym qfalse .addrsig_sym qtrue .addrsig_sym numportals .addrsig_sym portals .addrsig_sym ON_EPSILON
../AnghaBench/Quake-III-Arena/q3map/extr_visflow.c_CreatePassages.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_9__ TYPE_3__ ; typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ typedef int* vec3_t ; struct TYPE_7__ {int type; int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_8__ {int* mins; float* maxs; } ; typedef TYPE_2__ node_t ; struct TYPE_9__ {size_t planenum; scalar_t__ hint; scalar_t__ priority; int /*<<< orphan*/ w; void* checked; struct TYPE_9__* next; } ; typedef TYPE_3__ bspface_t ; /* Variables and functions */ int BLOCK_SIZE ; int FindFloatPlane (int*,float) ; int SIDE_BACK ; int SIDE_CROSS ; int SIDE_FRONT ; int /*<<< orphan*/ VectorClear (int*) ; int WindingOnPlaneSide (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int floor (int) ; void* hintsplit ; TYPE_1__* mapplanes ; void* qfalse ; void* qtrue ; int SelectSplitPlaneNum( node_t *node, bspface_t *list ) { bspface_t *split; bspface_t *check; bspface_t *bestSplit; int splits, facing, front, back; int side; plane_t *plane; int value, bestValue; int i; vec3_t normal; float dist; int planenum; hintsplit = qfalse; // if it is crossing a 1k block boundary, force a split for ( i = 0 ; i < 2 ; i++ ) { dist = BLOCK_SIZE * ( floor( node->mins[i] / BLOCK_SIZE ) + 1 ); if ( node->maxs[i] > dist ) { VectorClear( normal ); normal[i] = 1; planenum = FindFloatPlane( normal, dist ); return planenum; } } // pick one of the face planes bestValue = -99999; bestSplit = list; for ( split = list ; split ; split = split->next ) { split->checked = qfalse; } for ( split = list ; split ; split = split->next ) { if ( split->checked ) { continue; } plane = &mapplanes[ split->planenum ]; splits = 0; facing = 0; front = 0; back = 0; for ( check = list ; check ; check = check->next ) { if ( check->planenum == split->planenum ) { facing++; check->checked = qtrue; // won't need to test this plane again continue; } side = WindingOnPlaneSide( check->w, plane->normal, plane->dist ); if ( side == SIDE_CROSS ) { splits++; } else if ( side == SIDE_FRONT ) { front++; } else if ( side == SIDE_BACK ) { back++; } } value = 5*facing - 5*splits; // - abs(front-back); if ( plane->type < 3 ) { value+=5; // axial is better } value += split->priority; // prioritize hints higher if ( value > bestValue ) { bestValue = value; bestSplit = split; } } if ( bestValue == -99999 ) { return -1; } if (bestSplit->hint) hintsplit = qtrue; return bestSplit->planenum; }
.text .file "extr_facebsp.c_SelectSplitPlaneNum.c" .globl SelectSplitPlaneNum // -- Begin function SelectSplitPlaneNum .p2align 2 .type SelectSplitPlaneNum,@function SelectSplitPlaneNum: // @SelectSplitPlaneNum .cfi_startproc // %bb.0: sub sp, sp, #144 .cfi_def_cfa_offset 144 stp x29, x30, [sp, #128] // 16-byte Folded Spill add x29, sp, #128 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] stur x1, [x29, #-24] adrp x8, qfalse ldr x8, [x8, :lo12:qfalse] adrp x9, hintsplit str x8, [x9, :lo12:hintsplit] str wzr, [sp, #36] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #36] subs w8, w8, #2 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x9, BLOCK_SIZE ldr w8, [x9, :lo12:BLOCK_SIZE] str w8, [sp, #12] // 4-byte Folded Spill ldur x8, [x29, #-16] ldr x8, [x8] ldrsw x10, [sp, #36] ldr w8, [x8, x10, lsl #2] ldr w9, [x9, :lo12:BLOCK_SIZE] sdiv w0, w8, w9 bl floor ldr w8, [sp, #12] // 4-byte Folded Reload add w9, w0, #1 mul w8, w8, w9 scvtf s0, w8 str s0, [sp, #20] ldur x8, [x29, #-16] ldr x8, [x8, #8] ldrsw x9, [sp, #36] ldr s0, [x8, x9, lsl #2] ldr s1, [sp, #20] fcmp s0, s1 cset w8, le tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: ldr x0, [sp, #24] bl VectorClear ldr x9, [sp, #24] ldrsw x10, [sp, #36] mov w8, #1 // =0x1 str w8, [x9, x10, lsl #2] ldr x0, [sp, #24] ldr s0, [sp, #20] bl FindFloatPlane str w0, [sp, #16] ldr w8, [sp, #16] stur w8, [x29, #-4] b .LBB0_39 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #36] add w8, w8, #1 str w8, [sp, #36] b .LBB0_1 .LBB0_6: mov w8, #31073 // =0x7961 movk w8, #65534, lsl #16 str w8, [sp, #40] ldur x8, [x29, #-24] stur x8, [x29, #-48] ldur x8, [x29, #-24] stur x8, [x29, #-32] b .LBB0_7 .LBB0_7: // =>This Inner Loop Header: Depth=1 ldur x8, [x29, #-32] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=1 adrp x8, qfalse ldr x8, [x8, :lo12:qfalse] ldur x9, [x29, #-32] str x8, [x9, #32] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_7 Depth=1 ldur x8, [x29, #-32] ldr x8, [x8, #40] stur x8, [x29, #-32] b .LBB0_7 .LBB0_10: ldur x8, [x29, #-24] stur x8, [x29, #-32] b .LBB0_11 .LBB0_11: // =>This Loop Header: Depth=1 // Child Loop BB0_15 Depth 2 ldur x8, [x29, #-32] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_34 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_11 Depth=1 ldur x8, [x29, #-32] ldr x8, [x8, #32] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_11 Depth=1 b .LBB0_33 .LBB0_14: // in Loop: Header=BB0_11 Depth=1 adrp x8, mapplanes ldr x8, [x8, :lo12:mapplanes] ldur x9, [x29, #-32] ldr x9, [x9] mov x10, #12 // =0xc mul x9, x9, x10 add x8, x8, x9 str x8, [sp, #48] stur wzr, [x29, #-52] stur wzr, [x29, #-56] stur wzr, [x29, #-60] str wzr, [sp, #64] ldur x8, [x29, #-24] stur x8, [x29, #-40] b .LBB0_15 .LBB0_15: // Parent Loop BB0_11 Depth=1 // => This Inner Loop Header: Depth=2 ldur x8, [x29, #-40] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_28 b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_15 Depth=2 ldur x8, [x29, #-40] ldr x8, [x8] ldur x9, [x29, #-32] ldr x9, [x9] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_18 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_15 Depth=2 ldur w8, [x29, #-56] add w8, w8, #1 stur w8, [x29, #-56] adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldur x9, [x29, #-40] str x8, [x9, #32] b .LBB0_27 .LBB0_18: // in Loop: Header=BB0_15 Depth=2 ldur x8, [x29, #-40] ldr w0, [x8, #24] ldr x8, [sp, #48] ldr w1, [x8, #8] ldr x8, [sp, #48] ldr w2, [x8, #4] bl WindingOnPlaneSide str w0, [sp, #60] ldr w8, [sp, #60] adrp x9, SIDE_CROSS ldr w9, [x9, :lo12:SIDE_CROSS] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_15 Depth=2 ldur w8, [x29, #-52] add w8, w8, #1 stur w8, [x29, #-52] b .LBB0_26 .LBB0_20: // in Loop: Header=BB0_15 Depth=2 ldr w8, [sp, #60] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_22 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_15 Depth=2 ldur w8, [x29, #-60] add w8, w8, #1 stur w8, [x29, #-60] b .LBB0_25 .LBB0_22: // in Loop: Header=BB0_15 Depth=2 ldr w8, [sp, #60] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_24 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_15 Depth=2 ldr w8, [sp, #64] add w8, w8, #1 str w8, [sp, #64] b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_15 Depth=2 b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_15 Depth=2 b .LBB0_26 .LBB0_26: // in Loop: Header=BB0_15 Depth=2 b .LBB0_27 .LBB0_27: // in Loop: Header=BB0_15 Depth=2 ldur x8, [x29, #-40] ldr x8, [x8, #40] stur x8, [x29, #-40] b .LBB0_15 .LBB0_28: // in Loop: Header=BB0_11 Depth=1 ldur w8, [x29, #-56] mov w9, #5 // =0x5 mul w8, w9, w8 ldur w10, [x29, #-52] mul w9, w9, w10 subs w8, w8, w9 str w8, [sp, #44] ldr x8, [sp, #48] ldr w8, [x8] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_30 b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_11 Depth=1 ldr w8, [sp, #44] add w8, w8, #5 str w8, [sp, #44] b .LBB0_30 .LBB0_30: // in Loop: Header=BB0_11 Depth=1 ldur x8, [x29, #-32] ldr x9, [x8, #16] ldrsw x8, [sp, #44] add x8, x8, x9 // kill: def $w8 killed $w8 killed $x8 str w8, [sp, #44] ldr w8, [sp, #44] ldr w9, [sp, #40] subs w8, w8, w9 cset w8, le tbnz w8, #0, .LBB0_32 b .LBB0_31 .LBB0_31: // in Loop: Header=BB0_11 Depth=1 ldr w8, [sp, #44] str w8, [sp, #40] ldur x8, [x29, #-32] stur x8, [x29, #-48] b .LBB0_32 .LBB0_32: // in Loop: Header=BB0_11 Depth=1 b .LBB0_33 .LBB0_33: // in Loop: Header=BB0_11 Depth=1 ldur x8, [x29, #-32] ldr x8, [x8, #40] stur x8, [x29, #-32] b .LBB0_11 .LBB0_34: ldr w8, [sp, #40] mov w9, #31073 // =0x7961 movk w9, #65534, lsl #16 subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_36 b .LBB0_35 .LBB0_35: mov w8, #-1 // =0xffffffff stur w8, [x29, #-4] b .LBB0_39 .LBB0_36: ldur x8, [x29, #-48] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_38 b .LBB0_37 .LBB0_37: adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] adrp x9, hintsplit str x8, [x9, :lo12:hintsplit] b .LBB0_38 .LBB0_38: ldur x8, [x29, #-48] ldr x8, [x8] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_39 .LBB0_39: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 144 ldp x29, x30, [sp, #128] // 16-byte Folded Reload add sp, sp, #144 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size SelectSplitPlaneNum, .Lfunc_end0-SelectSplitPlaneNum .cfi_endproc // -- End function .type qfalse,@object // @qfalse .bss .globl qfalse .p2align 3, 0x0 qfalse: .xword 0 .size qfalse, 8 .type hintsplit,@object // @hintsplit .globl hintsplit .p2align 3, 0x0 hintsplit: .xword 0 .size hintsplit, 8 .type BLOCK_SIZE,@object // @BLOCK_SIZE .globl BLOCK_SIZE .p2align 2, 0x0 BLOCK_SIZE: .word 0 // 0x0 .size BLOCK_SIZE, 4 .type mapplanes,@object // @mapplanes .globl mapplanes .p2align 3, 0x0 mapplanes: .xword 0 .size mapplanes, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 .size qtrue, 8 .type SIDE_CROSS,@object // @SIDE_CROSS .globl SIDE_CROSS .p2align 2, 0x0 SIDE_CROSS: .word 0 // 0x0 .size SIDE_CROSS, 4 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym floor .addrsig_sym VectorClear .addrsig_sym FindFloatPlane .addrsig_sym WindingOnPlaneSide .addrsig_sym qfalse .addrsig_sym hintsplit .addrsig_sym BLOCK_SIZE .addrsig_sym mapplanes .addrsig_sym qtrue .addrsig_sym SIDE_CROSS .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK
../AnghaBench/Quake-III-Arena/q3map/extr_facebsp.c_SelectSplitPlaneNum.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ typedef scalar_t__ vec_t ; typedef int /*<<< orphan*/ vec3_t ; struct TYPE_3__ {int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; /* Variables and functions */ scalar_t__ DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ * baseaxis ; void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv) { int bestaxis; vec_t dot,best; int i; best = 0; bestaxis = 0; for (i=0 ; i<6 ; i++) { dot = DotProduct (pln->normal, baseaxis[i*3]); if (dot > best) { best = dot; bestaxis = i; } } VectorCopy (baseaxis[bestaxis*3+1], xv); VectorCopy (baseaxis[bestaxis*3+2], yv); }
.text .file "extr_map.c_TextureAxisFromPlane.c" .globl TextureAxisFromPlane // -- Begin function TextureAxisFromPlane .p2align 2 .type TextureAxisFromPlane,@function TextureAxisFromPlane: // @TextureAxisFromPlane .cfi_startproc // %bb.0: sub sp, sp, #80 .cfi_def_cfa_offset 80 stp x29, x30, [sp, #64] // 16-byte Folded Spill add x29, sp, #64 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur w1, [x29, #-12] stur w2, [x29, #-16] str xzr, [sp, #24] stur wzr, [x29, #-20] str wzr, [sp, #20] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #20] subs w8, w8, #6 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-8] ldr w0, [x8] adrp x8, baseaxis ldr x8, [x8, :lo12:baseaxis] ldr w9, [sp, #20] mov w10, #3 // =0x3 mul w9, w9, w10 ldr w1, [x8, w9, sxtw #2] bl DotProduct str x0, [sp, #32] ldr x8, [sp, #32] ldr x9, [sp, #24] subs x8, x8, x9 cset w8, le tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #32] str x8, [sp, #24] ldr w8, [sp, #20] stur w8, [x29, #-20] b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #20] add w8, w8, #1 str w8, [sp, #20] b .LBB0_1 .LBB0_6: adrp x8, baseaxis str x8, [sp, #8] // 8-byte Folded Spill ldr x8, [x8, :lo12:baseaxis] ldur w9, [x29, #-20] mov w10, #3 // =0x3 str w10, [sp, #16] // 4-byte Folded Spill mul w9, w9, w10 add w9, w9, #1 ldr w0, [x8, w9, sxtw #2] ldur w1, [x29, #-12] bl VectorCopy ldr x8, [sp, #8] // 8-byte Folded Reload ldr w10, [sp, #16] // 4-byte Folded Reload ldr x8, [x8, :lo12:baseaxis] ldur w9, [x29, #-20] mul w9, w9, w10 add w9, w9, #2 ldr w0, [x8, w9, sxtw #2] ldur w1, [x29, #-16] bl VectorCopy .cfi_def_cfa wsp, 80 ldp x29, x30, [sp, #64] // 16-byte Folded Reload add sp, sp, #80 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size TextureAxisFromPlane, .Lfunc_end0-TextureAxisFromPlane .cfi_endproc // -- End function .type baseaxis,@object // @baseaxis .bss .globl baseaxis .p2align 3, 0x0 baseaxis: .xword 0 .size baseaxis, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym DotProduct .addrsig_sym VectorCopy .addrsig_sym baseaxis
../AnghaBench/Quake-III-Arena/q3map/extr_map.c_TextureAxisFromPlane.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ /* Variables and functions */ void GLS_BeginScene (void) { }
.text .file "extr_nodraw.c_GLS_BeginScene.c" .globl GLS_BeginScene // -- Begin function GLS_BeginScene .p2align 2 .type GLS_BeginScene,@function GLS_BeginScene: // @GLS_BeginScene .cfi_startproc // %bb.0: ret .Lfunc_end0: .size GLS_BeginScene, .Lfunc_end0-GLS_BeginScene .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig
../AnghaBench/Quake-III-Arena/q3map/extr_nodraw.c_GLS_BeginScene.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_21__ TYPE_8__ ; typedef struct TYPE_20__ TYPE_4__ ; typedef struct TYPE_19__ TYPE_3__ ; typedef struct TYPE_18__ TYPE_2__ ; typedef struct TYPE_17__ TYPE_1__ ; /* Type definitions */ struct TYPE_17__ {int contents; int surfaceFlags; scalar_t__ forceVLight; scalar_t__ forceTraceLight; } ; typedef TYPE_1__ shaderInfo_t ; struct TYPE_18__ {int numFacets; int /*<<< orphan*/ radius; int /*<<< orphan*/ origin; int /*<<< orphan*/ maxs; int /*<<< orphan*/ mins; TYPE_3__* facets; void* always_vsound; void* always_tracelight; scalar_t__ numvolumes; int /*<<< orphan*/ mutex; } ; typedef TYPE_2__ lsurfaceTest_t ; struct TYPE_19__ {int numpoints; int /*<<< orphan*/ * points; } ; typedef TYPE_3__ lFacet_t ; struct TYPE_20__ {size_t shaderNum; scalar_t__ lightmapNum; scalar_t__ surfaceType; int /*<<< orphan*/ patchWidth; int /*<<< orphan*/ numIndexes; } ; typedef TYPE_4__ dsurface_t ; struct TYPE_21__ {int /*<<< orphan*/ shader; } ; /* Variables and functions */ int /*<<< orphan*/ AddPointToBounds (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int CONTENTS_TRANSLUCENT ; int /*<<< orphan*/ ClearBounds (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ Error (char*,scalar_t__) ; scalar_t__ MAX_FACETS ; scalar_t__ MST_PATCH ; scalar_t__ MST_PLANAR ; scalar_t__ MST_TRIANGLE_SOUP ; int /*<<< orphan*/ MutexAlloc () ; int SURF_ALPHASHADOW ; TYPE_1__* ShaderInfoForShader (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VS_FacetsForPatch (TYPE_4__*,int,TYPE_1__*,TYPE_2__*) ; int /*<<< orphan*/ VS_FacetsForTriangleSurface (TYPE_4__*,TYPE_1__*,TYPE_2__*) ; int /*<<< orphan*/ VS_LinkSurfaces () ; int /*<<< orphan*/ VS_SphereFromBounds (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ *) ; int /*<<< orphan*/ _printf (char*,...) ; TYPE_4__* drawSurfaces ; TYPE_8__* dshaders ; scalar_t__* entitySurface ; TYPE_2__** lsurfaceTest ; TYPE_2__* malloc (int) ; int /*<<< orphan*/ memset (TYPE_2__*,int /*<<< orphan*/ ,int) ; int numDrawSurfaces ; scalar_t__ numfacets ; void* qtrue ; void VS_InitSurfacesForTesting( void ) { int i, j, k; dsurface_t *dsurf; lsurfaceTest_t *test; shaderInfo_t *si; lFacet_t *facet; for ( i = 0 ; i < numDrawSurfaces ; i++ ) { // don't light the entity surfaces with vsound if ( entitySurface[i] ) continue; // dsurf = &drawSurfaces[ i ]; if ( !dsurf->numIndexes && !dsurf->patchWidth ) { continue; } si = ShaderInfoForShader( dshaders[ dsurf->shaderNum].shader ); // if the surface is translucent and does not cast an alpha shadow if ( (si->contents & CONTENTS_TRANSLUCENT) && !(si->surfaceFlags & SURF_ALPHASHADOW) ) { // if the surface has no lightmap if ( dsurf->lightmapNum < 0 ) continue; } test = malloc( sizeof( *test ) ); memset(test, 0, sizeof( *test )); test->mutex = MutexAlloc(); test->numvolumes = 0; if (si->forceTraceLight) test->always_tracelight = qtrue; else if (si->forceVLight) test->always_vsound = qtrue; lsurfaceTest[i] = test; if ( dsurf->surfaceType == MST_TRIANGLE_SOUP || dsurf->surfaceType == MST_PLANAR ) { VS_FacetsForTriangleSurface( dsurf, si, test ); } else if ( dsurf->surfaceType == MST_PATCH ) { VS_FacetsForPatch( dsurf, i, si, test ); } if (numfacets >= MAX_FACETS) Error("numfacets >= MAX_FACETS (%d)", MAX_FACETS); ClearBounds( test->mins, test->maxs ); for (j = 0; j < test->numFacets; j++) { facet = &test->facets[j]; for ( k = 0 ; k < facet->numpoints; k++) { AddPointToBounds( facet->points[k], test->mins, test->maxs ); } } VS_SphereFromBounds( test->mins, test->maxs, test->origin, &test->radius ); } _printf("%6d facets\n", numfacets); _printf("linking surfaces...\n"); VS_LinkSurfaces(); }
.text .file "extr_soundv.c_VS_InitSurfacesForTesting.c" .globl VS_InitSurfacesForTesting // -- Begin function VS_InitSurfacesForTesting .p2align 2 .type VS_InitSurfacesForTesting,@function VS_InitSurfacesForTesting: // @VS_InitSurfacesForTesting .cfi_startproc // %bb.0: sub sp, sp, #80 .cfi_def_cfa_offset 80 stp x29, x30, [sp, #64] // 16-byte Folded Spill add x29, sp, #64 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur wzr, [x29, #-4] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_26 Depth 2 // Child Loop BB0_28 Depth 3 ldur w8, [x29, #-4] adrp x9, numDrawSurfaces ldr w9, [x9, :lo12:numDrawSurfaces] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_35 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, entitySurface ldr x8, [x8, :lo12:entitySurface] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_34 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 adrp x8, drawSurfaces ldr x8, [x8, :lo12:drawSurfaces] ldursw x9, [x29, #-4] add x8, x8, x9, lsl #5 stur x8, [x29, #-24] ldur x8, [x29, #-24] ldr w8, [x8, #28] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_7 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr w8, [x8, #24] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 b .LBB0_34 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 adrp x8, dshaders ldr x8, [x8, :lo12:dshaders] ldur x9, [x29, #-24] ldr x9, [x9] ldr w0, [x8, x9, lsl #2] bl ShaderInfoForShader str x0, [sp, #24] ldr x8, [sp, #24] ldr w8, [x8] adrp x9, CONTENTS_TRANSLUCENT ldr w9, [x9, :lo12:CONTENTS_TRANSLUCENT] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr w8, [x8, #4] adrp x9, SURF_ALPHASHADOW ldr w9, [x9, :lo12:SURF_ALPHASHADOW] ands w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_12 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, ge tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_34 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 mov w0, #64 // =0x40 str w0, [sp, #12] // 4-byte Folded Spill bl malloc ldr w2, [sp, #12] // 4-byte Folded Reload str x0, [sp, #32] ldr x0, [sp, #32] mov w1, wzr bl memset bl MutexAlloc ldr x8, [sp, #32] str w0, [x8, #56] ldr x8, [sp, #32] str xzr, [x8, #48] ldr x8, [sp, #24] ldr x8, [x8, #16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldr x9, [sp, #32] str x8, [x9, #40] b .LBB0_17 .LBB0_14: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_1 Depth=1 adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldr x9, [sp, #32] str x8, [x9, #32] b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_1 Depth=1 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #32] adrp x9, lsurfaceTest ldr x9, [x9, :lo12:lsurfaceTest] ldursw x10, [x29, #-4] str x8, [x9, x10, lsl #3] ldur x8, [x29, #-24] ldr x8, [x8, #16] adrp x9, MST_TRIANGLE_SOUP ldr x9, [x9, :lo12:MST_TRIANGLE_SOUP] subs x8, x8, x9 cset w8, eq tbnz w8, #0, .LBB0_19 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr x8, [x8, #16] adrp x9, MST_PLANAR ldr x9, [x9, :lo12:MST_PLANAR] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-24] ldr x1, [sp, #24] ldr x2, [sp, #32] bl VS_FacetsForTriangleSurface b .LBB0_23 .LBB0_20: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr x8, [x8, #16] adrp x9, MST_PATCH ldr x9, [x9, :lo12:MST_PATCH] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_22 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-24] ldur w1, [x29, #-4] ldr x2, [sp, #24] ldr x3, [sp, #32] bl VS_FacetsForPatch b .LBB0_22 .LBB0_22: // in Loop: Header=BB0_1 Depth=1 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_1 Depth=1 adrp x8, numfacets ldr x8, [x8, :lo12:numfacets] adrp x9, MAX_FACETS ldr x9, [x9, :lo12:MAX_FACETS] subs x8, x8, x9 cset w8, lt tbnz w8, #0, .LBB0_25 b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_1 Depth=1 adrp x8, MAX_FACETS ldr x1, [x8, :lo12:MAX_FACETS] adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #32] ldr w0, [x8, #16] ldr x8, [sp, #32] ldr w1, [x8, #12] bl ClearBounds stur wzr, [x29, #-8] b .LBB0_26 .LBB0_26: // Parent Loop BB0_1 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_28 Depth 3 ldur w8, [x29, #-8] ldr x9, [sp, #32] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_33 b .LBB0_27 .LBB0_27: // in Loop: Header=BB0_26 Depth=2 ldr x8, [sp, #32] ldr x8, [x8, #24] ldursw x9, [x29, #-8] add x8, x8, x9, lsl #4 str x8, [sp, #16] stur wzr, [x29, #-12] b .LBB0_28 .LBB0_28: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_26 Depth=2 // => This Inner Loop Header: Depth=3 ldur w8, [x29, #-12] ldr x9, [sp, #16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_31 b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_28 Depth=3 ldr x8, [sp, #16] ldr x8, [x8, #8] ldursw x9, [x29, #-12] ldr w0, [x8, x9, lsl #2] ldr x8, [sp, #32] ldr w1, [x8, #16] ldr x8, [sp, #32] ldr w2, [x8, #12] bl AddPointToBounds b .LBB0_30 .LBB0_30: // in Loop: Header=BB0_28 Depth=3 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_28 .LBB0_31: // in Loop: Header=BB0_26 Depth=2 b .LBB0_32 .LBB0_32: // in Loop: Header=BB0_26 Depth=2 ldur w8, [x29, #-8] add w8, w8, #1 stur w8, [x29, #-8] b .LBB0_26 .LBB0_33: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #32] ldr w0, [x8, #16] ldr x8, [sp, #32] ldr w1, [x8, #12] ldr x8, [sp, #32] ldr w2, [x8, #8] ldr x8, [sp, #32] add x3, x8, #4 bl VS_SphereFromBounds b .LBB0_34 .LBB0_34: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_1 .LBB0_35: adrp x8, numfacets ldr x1, [x8, :lo12:numfacets] adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl _printf bl VS_LinkSurfaces .cfi_def_cfa wsp, 80 ldp x29, x30, [sp, #64] // 16-byte Folded Reload add sp, sp, #80 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_InitSurfacesForTesting, .Lfunc_end0-VS_InitSurfacesForTesting .cfi_endproc // -- End function .type numDrawSurfaces,@object // @numDrawSurfaces .bss .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .type entitySurface,@object // @entitySurface .globl entitySurface .p2align 3, 0x0 entitySurface: .xword 0 .size entitySurface, 8 .type drawSurfaces,@object // @drawSurfaces .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type dshaders,@object // @dshaders .globl dshaders .p2align 3, 0x0 dshaders: .xword 0 .size dshaders, 8 .type CONTENTS_TRANSLUCENT,@object // @CONTENTS_TRANSLUCENT .globl CONTENTS_TRANSLUCENT .p2align 2, 0x0 CONTENTS_TRANSLUCENT: .word 0 // 0x0 .size CONTENTS_TRANSLUCENT, 4 .type SURF_ALPHASHADOW,@object // @SURF_ALPHASHADOW .globl SURF_ALPHASHADOW .p2align 2, 0x0 SURF_ALPHASHADOW: .word 0 // 0x0 .size SURF_ALPHASHADOW, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 .size qtrue, 8 .type lsurfaceTest,@object // @lsurfaceTest .globl lsurfaceTest .p2align 3, 0x0 lsurfaceTest: .xword 0 .size lsurfaceTest, 8 .type MST_TRIANGLE_SOUP,@object // @MST_TRIANGLE_SOUP .globl MST_TRIANGLE_SOUP .p2align 3, 0x0 MST_TRIANGLE_SOUP: .xword 0 // 0x0 .size MST_TRIANGLE_SOUP, 8 .type MST_PLANAR,@object // @MST_PLANAR .globl MST_PLANAR .p2align 3, 0x0 MST_PLANAR: .xword 0 // 0x0 .size MST_PLANAR, 8 .type MST_PATCH,@object // @MST_PATCH .globl MST_PATCH .p2align 3, 0x0 MST_PATCH: .xword 0 // 0x0 .size MST_PATCH, 8 .type numfacets,@object // @numfacets .globl numfacets .p2align 3, 0x0 numfacets: .xword 0 // 0x0 .size numfacets, 8 .type MAX_FACETS,@object // @MAX_FACETS .globl MAX_FACETS .p2align 3, 0x0 MAX_FACETS: .xword 0 // 0x0 .size MAX_FACETS, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "numfacets >= MAX_FACETS (%d)" .size .L.str, 29 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "%6d facets\n" .size .L.str.1, 12 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz "linking surfaces...\n" .size .L.str.2, 21 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym ShaderInfoForShader .addrsig_sym malloc .addrsig_sym memset .addrsig_sym MutexAlloc .addrsig_sym VS_FacetsForTriangleSurface .addrsig_sym VS_FacetsForPatch .addrsig_sym Error .addrsig_sym ClearBounds .addrsig_sym AddPointToBounds .addrsig_sym VS_SphereFromBounds .addrsig_sym _printf .addrsig_sym VS_LinkSurfaces .addrsig_sym numDrawSurfaces .addrsig_sym entitySurface .addrsig_sym drawSurfaces .addrsig_sym dshaders .addrsig_sym CONTENTS_TRANSLUCENT .addrsig_sym SURF_ALPHASHADOW .addrsig_sym qtrue .addrsig_sym lsurfaceTest .addrsig_sym MST_TRIANGLE_SOUP .addrsig_sym MST_PLANAR .addrsig_sym MST_PATCH .addrsig_sym numfacets .addrsig_sym MAX_FACETS
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_InitSurfacesForTesting.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_16__ TYPE_2__ ; typedef struct TYPE_15__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; typedef int /*<<< orphan*/ shaderInfo_t ; typedef int /*<<< orphan*/ qboolean ; struct TYPE_15__ {int numpoints; int /*<<< orphan*/ * points; int /*<<< orphan*/ plane; int /*<<< orphan*/ * boundaries; int /*<<< orphan*/ ** lightmapCoords; scalar_t__ num; } ; typedef TYPE_1__ lFacet_t ; typedef int /*<<< orphan*/ dsurface_t ; struct TYPE_16__ {int /*<<< orphan*/ * lightmap; int /*<<< orphan*/ xyz; } ; typedef TYPE_2__ drawVert_t ; /* Variables and functions */ int /*<<< orphan*/ VL_GenerateBoundaryForPoints (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VL_LightmapMatrixFromPoints (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,TYPE_2__*,TYPE_2__*,TYPE_2__*) ; int /*<<< orphan*/ VL_PlaneFromPoints (int /*<<< orphan*/ *,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VL_TextureMatrixFromPoints (TYPE_1__*,TYPE_2__*,TYPE_2__*,TYPE_2__*) ; int /*<<< orphan*/ VectorAdd (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; double VectorLength (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ * drawSurfaces ; int /*<<< orphan*/ numfacets ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; int /*<<< orphan*/ * surfaceOrigin ; qboolean VL_GenerateFacetFor3Points( dsurface_t *dsurf, shaderInfo_t *si, lFacet_t *f, drawVert_t *a, drawVert_t *b, drawVert_t *c ) { // vec3_t dir; int i; // if we can't generate a valid plane for the points, ignore the facet if ( !VL_PlaneFromPoints( &f->plane, a->xyz, b->xyz, c->xyz ) ) { f->numpoints = 0; return qfalse; } f->num = numfacets++; VectorAdd( a->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[0] ); VectorAdd( b->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[1] ); VectorAdd( c->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[2] ); f->lightmapCoords[0][0] = a->lightmap[0]; f->lightmapCoords[0][1] = a->lightmap[1]; f->lightmapCoords[1][0] = b->lightmap[0]; f->lightmapCoords[1][1] = b->lightmap[1]; f->lightmapCoords[2][0] = c->lightmap[0]; f->lightmapCoords[2][1] = c->lightmap[1]; VL_GenerateBoundaryForPoints( &f->boundaries[0], &f->plane, f->points[0], f->points[1] ); VL_GenerateBoundaryForPoints( &f->boundaries[1], &f->plane, f->points[1], f->points[2] ); VL_GenerateBoundaryForPoints( &f->boundaries[2], &f->plane, f->points[2], f->points[0] ); for (i = 0; i < 3; i++) { VectorSubtract(f->points[(i+1)%3], f->points[i], dir); if (VectorLength(dir) < 0.1) return qfalse; } VL_TextureMatrixFromPoints( f, a, b, c ); VL_LightmapMatrixFromPoints( dsurf, si, f, a, b, c ); f->numpoints = 3; return qtrue; }
.text .file "extr_lightv.c_VL_GenerateFacetFor3Points.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VL_GenerateFacetFor3Points .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VL_GenerateFacetFor3Points .p2align 2 .type VL_GenerateFacetFor3Points,@function VL_GenerateFacetFor3Points: // @VL_GenerateFacetFor3Points .cfi_startproc // %bb.0: sub sp, sp, #112 .cfi_def_cfa_offset 112 stp x29, x30, [sp, #96] // 16-byte Folded Spill add x29, sp, #96 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] stur x1, [x29, #-24] stur x2, [x29, #-32] stur x3, [x29, #-40] str x4, [sp, #48] str x5, [sp, #40] ldur x8, [x29, #-32] ldur x9, [x29, #-40] ldr w1, [x9, #8] ldr x9, [sp, #48] ldr w2, [x9, #8] ldr x9, [sp, #40] ldr w3, [x9, #8] add x0, x8, #16 bl VL_PlaneFromPoints subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur x8, [x29, #-32] str wzr, [x8] adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_9 .LBB0_2: adrp x10, numfacets ldrsw x8, [x10, :lo12:numfacets] mov w9, w8 add w9, w9, #1 str w9, [x10, :lo12:numfacets] ldur x9, [x29, #-32] str x8, [x9, #40] ldur x8, [x29, #-40] ldr w0, [x8, #8] adrp x8, surfaceOrigin str x8, [sp, #8] // 8-byte Folded Spill ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] adrp x10, drawSurfaces str x10, [sp, #16] // 8-byte Folded Spill ldr x10, [x10, :lo12:drawSurfaces] subs x9, x9, x10 mov x10, #4 // =0x4 str x10, [sp, #24] // 8-byte Folded Spill sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8] bl VectorAdd ldr x8, [sp, #8] // 8-byte Folded Reload ldr x11, [sp, #16] // 8-byte Folded Reload ldr x10, [sp, #24] // 8-byte Folded Reload ldr x9, [sp, #48] ldr w0, [x9, #8] ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] ldr x11, [x11, :lo12:drawSurfaces] subs x9, x9, x11 sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8, #4] bl VectorAdd ldr x8, [sp, #8] // 8-byte Folded Reload ldr x11, [sp, #16] // 8-byte Folded Reload ldr x10, [sp, #24] // 8-byte Folded Reload ldr x9, [sp, #40] ldr w0, [x9, #8] ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] ldr x11, [x11, :lo12:drawSurfaces] subs x9, x9, x11 sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8, #8] bl VectorAdd ldur x8, [x29, #-40] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9] str w8, [x9] ldur x8, [x29, #-40] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9] str w8, [x9, #4] ldr x8, [sp, #48] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9, #8] str w8, [x9] ldr x8, [sp, #48] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9, #8] str w8, [x9, #4] ldr x8, [sp, #40] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9, #16] str w8, [x9] ldr x8, [sp, #40] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9, #16] str w8, [x9, #4] ldur x8, [x29, #-32] ldr x0, [x8, #24] ldur x8, [x29, #-32] add x1, x8, #16 ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w3, [x8, #4] bl VL_GenerateBoundaryForPoints ldur x8, [x29, #-32] ldr x8, [x8, #24] add x0, x8, #4 ldur x8, [x29, #-32] add x1, x8, #16 ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8, #4] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w3, [x8, #8] bl VL_GenerateBoundaryForPoints ldur x8, [x29, #-32] ldr x8, [x8, #24] add x0, x8, #8 ldur x8, [x29, #-32] add x1, x8, #16 ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8, #8] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w3, [x8] bl VL_GenerateBoundaryForPoints str wzr, [sp, #32] b .LBB0_3 .LBB0_3: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #32] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w9, [sp, #32] add w9, w9, #1 mov w11, #3 // =0x3 sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr w0, [x8, w9, sxtw #2] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldrsw x9, [sp, #32] ldr w1, [x8, x9, lsl #2] ldr w2, [sp, #36] bl VectorSubtract ldr w0, [sp, #36] bl VectorLength adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_9 .LBB0_6: // in Loop: Header=BB0_3 Depth=1 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_3 Depth=1 ldr w8, [sp, #32] add w8, w8, #1 str w8, [sp, #32] b .LBB0_3 .LBB0_8: ldur x0, [x29, #-32] ldur x1, [x29, #-40] ldr x2, [sp, #48] ldr x3, [sp, #40] bl VL_TextureMatrixFromPoints ldur x0, [x29, #-16] ldur x1, [x29, #-24] ldur x2, [x29, #-32] ldur x3, [x29, #-40] ldr x4, [sp, #48] ldr x5, [sp, #40] bl VL_LightmapMatrixFromPoints ldur x9, [x29, #-32] mov w8, #3 // =0x3 str w8, [x9] adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_9 .LBB0_9: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 112 ldp x29, x30, [sp, #96] // 16-byte Folded Reload add sp, sp, #112 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_GenerateFacetFor3Points, .Lfunc_end0-VL_GenerateFacetFor3Points .cfi_endproc // -- End function .type qfalse,@object // @qfalse .bss .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .type numfacets,@object // @numfacets .globl numfacets .p2align 2, 0x0 numfacets: .word 0 // 0x0 .size numfacets, 4 .type surfaceOrigin,@object // @surfaceOrigin .globl surfaceOrigin .p2align 3, 0x0 surfaceOrigin: .xword 0 .size surfaceOrigin, 8 .type drawSurfaces,@object // @drawSurfaces .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VL_PlaneFromPoints .addrsig_sym VectorAdd .addrsig_sym VL_GenerateBoundaryForPoints .addrsig_sym VectorSubtract .addrsig_sym VectorLength .addrsig_sym VL_TextureMatrixFromPoints .addrsig_sym VL_LightmapMatrixFromPoints .addrsig_sym qfalse .addrsig_sym numfacets .addrsig_sym surfaceOrigin .addrsig_sym drawSurfaces .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_GenerateFacetFor3Points.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_8__ TYPE_3__ ; typedef struct TYPE_7__ TYPE_2__ ; typedef struct TYPE_6__ TYPE_1__ ; /* Type definitions */ struct TYPE_6__ {int /*<<< orphan*/ forceTraceLight; scalar_t__ forceVLight; } ; typedef TYPE_1__ shaderInfo_t ; struct TYPE_7__ {scalar_t__ surfaceType; scalar_t__ lightmapNum; size_t shaderNum; } ; typedef TYPE_2__ dsurface_t ; struct TYPE_8__ {int /*<<< orphan*/ shader; } ; /* Variables and functions */ scalar_t__ MST_TRIANGLE_SOUP ; TYPE_1__* ShaderInfoForShader (int /*<<< orphan*/ ) ; int /*<<< orphan*/ TraceLtm (int) ; scalar_t__ defaulttracelight ; TYPE_2__* drawSurfaces ; TYPE_3__* dshaders ; int /*<<< orphan*/ * entitySurface ; void VL_DoForcedTraceLight(int num) { dsurface_t *ds; shaderInfo_t *si; ds = &drawSurfaces[num]; if ( ds->surfaceType == MST_TRIANGLE_SOUP ) return; if ( ds->lightmapNum < 0 ) return; // always light entity surfaces with the old light algorithm if ( !entitySurface[num] ) { si = ShaderInfoForShader( dshaders[ ds->shaderNum].shader ); if (defaulttracelight) { if (si->forceVLight) return; } else { if (!si->forceTraceLight) return; } } TraceLtm(num); }
.text .file "extr_lightv.c_VL_DoForcedTraceLight.c" .globl VL_DoForcedTraceLight // -- Begin function VL_DoForcedTraceLight .p2align 2 .type VL_DoForcedTraceLight,@function VL_DoForcedTraceLight: // @VL_DoForcedTraceLight .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] adrp x8, drawSurfaces ldr x8, [x8, :lo12:drawSurfaces] ldursw x9, [x29, #-4] mov x10, #24 // =0x18 mul x9, x9, x10 add x8, x8, x9 str x8, [sp, #16] ldr x8, [sp, #16] ldr x8, [x8] adrp x9, MST_TRIANGLE_SOUP ldr x9, [x9, :lo12:MST_TRIANGLE_SOUP] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_14 .LBB0_2: ldr x8, [sp, #16] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, ge tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: b .LBB0_14 .LBB0_4: adrp x8, entitySurface ldr x8, [x8, :lo12:entitySurface] ldursw x9, [x29, #-4] ldr w8, [x8, x9, lsl #2] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_13 b .LBB0_5 .LBB0_5: adrp x8, dshaders ldr x8, [x8, :lo12:dshaders] ldr x9, [sp, #16] ldr x9, [x9, #16] ldr w0, [x8, x9, lsl #2] bl ShaderInfoForShader str x0, [sp, #8] adrp x8, defaulttracelight ldr x8, [x8, :lo12:defaulttracelight] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_9 b .LBB0_6 .LBB0_6: ldr x8, [sp, #8] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: b .LBB0_14 .LBB0_8: b .LBB0_12 .LBB0_9: ldr x8, [sp, #8] ldr w8, [x8] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: b .LBB0_14 .LBB0_11: b .LBB0_12 .LBB0_12: b .LBB0_13 .LBB0_13: ldur w0, [x29, #-4] bl TraceLtm b .LBB0_14 .LBB0_14: .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_DoForcedTraceLight, .Lfunc_end0-VL_DoForcedTraceLight .cfi_endproc // -- End function .type drawSurfaces,@object // @drawSurfaces .bss .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type MST_TRIANGLE_SOUP,@object // @MST_TRIANGLE_SOUP .globl MST_TRIANGLE_SOUP .p2align 3, 0x0 MST_TRIANGLE_SOUP: .xword 0 // 0x0 .size MST_TRIANGLE_SOUP, 8 .type entitySurface,@object // @entitySurface .globl entitySurface .p2align 3, 0x0 entitySurface: .xword 0 .size entitySurface, 8 .type dshaders,@object // @dshaders .globl dshaders .p2align 3, 0x0 dshaders: .xword 0 .size dshaders, 8 .type defaulttracelight,@object // @defaulttracelight .globl defaulttracelight .p2align 3, 0x0 defaulttracelight: .xword 0 // 0x0 .size defaulttracelight, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym ShaderInfoForShader .addrsig_sym TraceLtm .addrsig_sym drawSurfaces .addrsig_sym MST_TRIANGLE_SOUP .addrsig_sym entitySurface .addrsig_sym dshaders .addrsig_sym defaulttracelight
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_DoForcedTraceLight.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ shaderInfo_t ; struct TYPE_7__ {int numFacets; int /*<<< orphan*/ * facets; int /*<<< orphan*/ * shader; void* trisoup; void* patch; } ; typedef TYPE_1__ lsurfaceTest_t ; struct TYPE_8__ {scalar_t__ surfaceType; int numIndexes; int firstIndex; int firstVert; } ; typedef TYPE_2__ dsurface_t ; typedef int /*<<< orphan*/ drawVert_t ; /* Variables and functions */ scalar_t__ MST_TRIANGLE_SOUP ; scalar_t__ VL_GenerateFacetFor3Points (TYPE_2__*,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; scalar_t__ VL_GenerateFacetFor4Points (TYPE_2__*,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; int* drawIndexes ; int /*<<< orphan*/ * drawVerts ; int /*<<< orphan*/ * malloc (int) ; void* qfalse ; void* qtrue ; void VL_FacetsForTriangleSurface( dsurface_t *dsurf, shaderInfo_t *si, lsurfaceTest_t *test ) { int i; drawVert_t *v1, *v2, *v3, *v4; int count; int i1, i2, i3, i4, i5, i6; test->patch = qfalse; if (dsurf->surfaceType == MST_TRIANGLE_SOUP) test->trisoup = qtrue; else test->trisoup = qfalse; test->numFacets = dsurf->numIndexes / 3; test->facets = malloc( sizeof( test->facets[0] ) * test->numFacets ); test->shader = si; count = 0; for ( i = 0 ; i < test->numFacets ; i++ ) { i1 = drawIndexes[ dsurf->firstIndex + i*3 ]; i2 = drawIndexes[ dsurf->firstIndex + i*3 + 1 ]; i3 = drawIndexes[ dsurf->firstIndex + i*3 + 2 ]; v1 = &drawVerts[ dsurf->firstVert + i1 ]; v2 = &drawVerts[ dsurf->firstVert + i2 ]; v3 = &drawVerts[ dsurf->firstVert + i3 ]; // try and make a quad out of two triangles if ( i != test->numFacets - 1 ) { i4 = drawIndexes[ dsurf->firstIndex + i*3 + 3 ]; i5 = drawIndexes[ dsurf->firstIndex + i*3 + 4 ]; i6 = drawIndexes[ dsurf->firstIndex + i*3 + 5 ]; if ( i4 == i3 && i5 == i2 ) { v4 = &drawVerts[ dsurf->firstVert + i6 ]; if ( VL_GenerateFacetFor4Points( dsurf, si, &test->facets[count], v1, v2, v4, v3 ) ) { count++; i++; // skip next tri continue; } } } if (VL_GenerateFacetFor3Points( dsurf, si, &test->facets[count], v1, v2, v3 )) { count++; } } // we may have turned some pairs into quads test->numFacets = count; }
.text .file "extr_lightv.c_VL_FacetsForTriangleSurface.c" .globl VL_FacetsForTriangleSurface // -- Begin function VL_FacetsForTriangleSurface .p2align 2 .type VL_FacetsForTriangleSurface,@function VL_FacetsForTriangleSurface: // @VL_FacetsForTriangleSurface .cfi_startproc // %bb.0: sub sp, sp, #112 .cfi_def_cfa_offset 112 stp x29, x30, [sp, #96] // 16-byte Folded Spill add x29, sp, #96 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] stur x2, [x29, #-24] adrp x8, qfalse ldr x8, [x8, :lo12:qfalse] ldur x9, [x29, #-24] str x8, [x9, #32] ldur x8, [x29, #-8] ldr x8, [x8] adrp x9, MST_TRIANGLE_SOUP ldr x9, [x9, :lo12:MST_TRIANGLE_SOUP] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldur x9, [x29, #-24] str x8, [x9, #24] b .LBB0_3 .LBB0_2: adrp x8, qfalse ldr x8, [x8, :lo12:qfalse] ldur x9, [x29, #-24] str x8, [x9, #24] b .LBB0_3 .LBB0_3: ldur x8, [x29, #-8] ldr w8, [x8, #8] mov w9, #3 // =0x3 sdiv w8, w8, w9 ldur x9, [x29, #-24] str w8, [x9] ldur x8, [x29, #-24] ldrsw x9, [x8] mov x8, #4 // =0x4 mul x8, x8, x9 mov w0, w8 bl malloc ldur x8, [x29, #-24] str x0, [x8, #8] ldur x8, [x29, #-16] ldur x9, [x29, #-24] str x8, [x9, #16] str wzr, [sp, #28] stur wzr, [x29, #-28] b .LBB0_4 .LBB0_4: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-28] ldur x9, [x29, #-24] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_16 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_4 Depth=1 adrp x8, drawIndexes ldr x9, [x8, :lo12:drawIndexes] ldur x10, [x29, #-8] ldr w10, [x10, #12] ldur w12, [x29, #-28] mov w11, #3 // =0x3 mul w12, w12, w11 add w10, w10, w12 ldr w9, [x9, w10, sxtw #2] str w9, [sp, #24] ldr x9, [x8, :lo12:drawIndexes] ldur x10, [x29, #-8] ldr w10, [x10, #12] ldur w12, [x29, #-28] mul w12, w12, w11 add w10, w10, w12 add w10, w10, #1 ldr w9, [x9, w10, sxtw #2] str w9, [sp, #20] ldr x8, [x8, :lo12:drawIndexes] ldur x9, [x29, #-8] ldr w9, [x9, #12] ldur w10, [x29, #-28] mul w10, w10, w11 add w9, w9, w10 add w9, w9, #2 ldr w8, [x8, w9, sxtw #2] str w8, [sp, #16] adrp x8, drawVerts ldr x9, [x8, :lo12:drawVerts] ldur x10, [x29, #-8] ldr w10, [x10, #16] ldr w11, [sp, #24] add w10, w10, w11 add x9, x9, w10, sxtw #2 stur x9, [x29, #-40] ldr x9, [x8, :lo12:drawVerts] ldur x10, [x29, #-8] ldr w10, [x10, #16] ldr w11, [sp, #20] add w10, w10, w11 add x9, x9, w10, sxtw #2 str x9, [sp, #48] ldr x8, [x8, :lo12:drawVerts] ldur x9, [x29, #-8] ldr w9, [x9, #16] ldr w10, [sp, #16] add w9, w9, w10 add x8, x8, w9, sxtw #2 str x8, [sp, #40] ldur w8, [x29, #-28] ldur x9, [x29, #-24] ldr w9, [x9] subs w9, w9, #1 subs w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_4 Depth=1 adrp x8, drawIndexes ldr x9, [x8, :lo12:drawIndexes] ldur x10, [x29, #-8] ldr w10, [x10, #12] ldur w12, [x29, #-28] mov w11, #3 // =0x3 mul w12, w12, w11 add w10, w10, w12 add w10, w10, #3 ldr w9, [x9, w10, sxtw #2] str w9, [sp, #12] ldr x9, [x8, :lo12:drawIndexes] ldur x10, [x29, #-8] ldr w10, [x10, #12] ldur w12, [x29, #-28] mul w12, w12, w11 add w10, w10, w12 add w10, w10, #4 ldr w9, [x9, w10, sxtw #2] str w9, [sp, #8] ldr x8, [x8, :lo12:drawIndexes] ldur x9, [x29, #-8] ldr w9, [x9, #12] ldur w10, [x29, #-28] mul w10, w10, w11 add w9, w9, w10 add w9, w9, #5 ldr w8, [x8, w9, sxtw #2] str w8, [sp, #4] ldr w8, [sp, #12] ldr w9, [sp, #16] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_4 Depth=1 ldr w8, [sp, #8] ldr w9, [sp, #20] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_4 Depth=1 adrp x8, drawVerts ldr x8, [x8, :lo12:drawVerts] ldur x9, [x29, #-8] ldr w9, [x9, #16] ldr w10, [sp, #4] add w9, w9, w10 add x8, x8, w9, sxtw #2 str x8, [sp, #32] ldur x0, [x29, #-8] ldur x1, [x29, #-16] ldur x8, [x29, #-24] ldr x8, [x8, #8] ldrsw x9, [sp, #28] add x2, x8, x9, lsl #2 ldur x3, [x29, #-40] ldr x4, [sp, #48] ldr x5, [sp, #32] ldr x6, [sp, #40] bl VL_GenerateFacetFor4Points subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_4 Depth=1 ldr w8, [sp, #28] add w8, w8, #1 str w8, [sp, #28] ldur w8, [x29, #-28] add w8, w8, #1 stur w8, [x29, #-28] b .LBB0_15 .LBB0_10: // in Loop: Header=BB0_4 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_4 Depth=1 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_4 Depth=1 ldur x0, [x29, #-8] ldur x1, [x29, #-16] ldur x8, [x29, #-24] ldr x8, [x8, #8] ldrsw x9, [sp, #28] add x2, x8, x9, lsl #2 ldur x3, [x29, #-40] ldr x4, [sp, #48] ldr x5, [sp, #40] bl VL_GenerateFacetFor3Points subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_4 Depth=1 ldr w8, [sp, #28] add w8, w8, #1 str w8, [sp, #28] b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_4 Depth=1 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_4 Depth=1 ldur w8, [x29, #-28] add w8, w8, #1 stur w8, [x29, #-28] b .LBB0_4 .LBB0_16: ldr w8, [sp, #28] ldur x9, [x29, #-24] str w8, [x9] .cfi_def_cfa wsp, 112 ldp x29, x30, [sp, #96] // 16-byte Folded Reload add sp, sp, #112 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_FacetsForTriangleSurface, .Lfunc_end0-VL_FacetsForTriangleSurface .cfi_endproc // -- End function .type qfalse,@object // @qfalse .bss .globl qfalse .p2align 3, 0x0 qfalse: .xword 0 .size qfalse, 8 .type MST_TRIANGLE_SOUP,@object // @MST_TRIANGLE_SOUP .globl MST_TRIANGLE_SOUP .p2align 3, 0x0 MST_TRIANGLE_SOUP: .xword 0 // 0x0 .size MST_TRIANGLE_SOUP, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 .size qtrue, 8 .type drawIndexes,@object // @drawIndexes .globl drawIndexes .p2align 3, 0x0 drawIndexes: .xword 0 .size drawIndexes, 8 .type drawVerts,@object // @drawVerts .globl drawVerts .p2align 3, 0x0 drawVerts: .xword 0 .size drawVerts, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym VL_GenerateFacetFor4Points .addrsig_sym VL_GenerateFacetFor3Points .addrsig_sym qfalse .addrsig_sym MST_TRIANGLE_SOUP .addrsig_sym qtrue .addrsig_sym drawIndexes .addrsig_sym drawVerts
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_FacetsForTriangleSurface.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_6__ TYPE_2__ ; typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ lsurfaceTest_t ; struct TYPE_5__ {int lightmapNum; scalar_t__ surfaceType; int lightmapWidth; int lightmapHeight; int lightmapY; int lightmapX; size_t firstVert; int patchHeight; int patchWidth; } ; typedef TYPE_1__ dsurface_t ; struct TYPE_6__ {double* lightmap; } ; typedef TYPE_2__ drawVert_t ; /* Variables and functions */ int LIGHTMAP_HEIGHT ; int LIGHTMAP_WIDTH ; scalar_t__ MST_PATCH ; TYPE_1__* drawSurfaces ; TYPE_2__* drawVerts ; float* lightFloats ; int /*<<< orphan*/ ** lsurfaceTest ; int numDrawSurfaces ; void VS_ShiftPatchLightmaps(void) { int i, j, x, y, k; drawVert_t *verts; dsurface_t *ds; lsurfaceTest_t *test; float *ptr; for ( i = 0 ; i < numDrawSurfaces ; i++ ) { test = lsurfaceTest[ i ]; if (!test) continue; ds = &drawSurfaces[ i ]; if ( ds->lightmapNum < 0 ) continue; if (ds->surfaceType != MST_PATCH) continue; for (x = ds->lightmapWidth; x > 0; x--) { for (y = 0; y <= ds->lightmapHeight; y++) { k = ( ds->lightmapNum * LIGHTMAP_HEIGHT + ds->lightmapY + y) * LIGHTMAP_WIDTH + ds->lightmapX + x; ptr = lightFloats + k*3; ptr[0] = (lightFloats + (k-1)*3)[0]; ptr[1] = (lightFloats + (k-1)*3)[1]; ptr[2] = (lightFloats + (k-1)*3)[2]; } } for (y = ds->lightmapHeight; y > 0; y--) { for (x = 0; x <= ds->lightmapWidth; x++) { k = ( ds->lightmapNum * LIGHTMAP_HEIGHT + ds->lightmapY + y) * LIGHTMAP_WIDTH + ds->lightmapX + x; ptr = lightFloats + k*3; ptr[0] = (lightFloats + (k-LIGHTMAP_WIDTH)*3)[0]; ptr[1] = (lightFloats + (k-LIGHTMAP_WIDTH)*3)[1]; ptr[2] = (lightFloats + (k-LIGHTMAP_WIDTH)*3)[2]; } } verts = &drawVerts[ ds->firstVert ]; for ( j = 0 ; j < ds->patchHeight * ds->patchWidth; j++ ) { verts[j].lightmap[0] += 0.5 / LIGHTMAP_WIDTH; verts[j].lightmap[1] += 0.5 / LIGHTMAP_HEIGHT; } ds->lightmapHeight++; ds->lightmapWidth++; } }
.text .file "extr_soundv.c_VS_ShiftPatchLightmaps.c" .globl VS_ShiftPatchLightmaps // -- Begin function VS_ShiftPatchLightmaps .p2align 2 .type VS_ShiftPatchLightmaps,@function VS_ShiftPatchLightmaps: // @VS_ShiftPatchLightmaps .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 str wzr, [sp, #60] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_9 Depth 2 // Child Loop BB0_11 Depth 3 // Child Loop BB0_17 Depth 2 // Child Loop BB0_19 Depth 3 // Child Loop BB0_25 Depth 2 ldr w8, [sp, #60] adrp x9, numDrawSurfaces ldr w9, [x9, :lo12:numDrawSurfaces] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_30 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, lsurfaceTest ldr x8, [x8, :lo12:lsurfaceTest] ldrsw x9, [sp, #60] ldr x8, [x8, x9, lsl #3] str x8, [sp, #16] ldr x8, [sp, #16] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_29 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 adrp x8, drawSurfaces ldr x8, [x8, :lo12:drawSurfaces] ldrsw x9, [sp, #60] mov x10, #48 // =0x30 mul x9, x9, x10 add x8, x8, x9 str x8, [sp, #24] ldr x8, [sp, #24] ldr w8, [x8] subs w8, w8, #0 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 b .LBB0_29 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr x8, [x8, #8] adrp x9, MST_PATCH ldr x9, [x9, :lo12:MST_PATCH] subs x8, x8, x9 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 b .LBB0_29 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr w8, [x8, #16] str w8, [sp, #52] b .LBB0_9 .LBB0_9: // Parent Loop BB0_1 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_11 Depth 3 ldr w8, [sp, #52] subs w8, w8, #0 cset w8, le tbnz w8, #0, .LBB0_16 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_9 Depth=2 str wzr, [sp, #48] b .LBB0_11 .LBB0_11: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_9 Depth=2 // => This Inner Loop Header: Depth=3 ldr w8, [sp, #48] ldr x9, [sp, #24] ldr w9, [x9, #20] subs w8, w8, w9 cset w8, gt tbnz w8, #0, .LBB0_14 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_11 Depth=3 ldr x8, [sp, #24] ldr w8, [x8] adrp x9, LIGHTMAP_HEIGHT ldr w9, [x9, :lo12:LIGHTMAP_HEIGHT] mul w8, w8, w9 ldr x9, [sp, #24] ldr w9, [x9, #24] add w8, w8, w9 ldr w9, [sp, #48] add w8, w8, w9 adrp x9, LIGHTMAP_WIDTH ldr w9, [x9, :lo12:LIGHTMAP_WIDTH] mul w8, w8, w9 ldr x9, [sp, #24] ldr w9, [x9, #28] add w8, w8, w9 ldr w9, [sp, #52] add w8, w8, w9 str w8, [sp, #44] adrp x8, lightFloats ldr x9, [x8, :lo12:lightFloats] ldr w11, [sp, #44] mov w10, #3 // =0x3 mul w11, w11, w10 add x9, x9, w11, sxtw #2 str x9, [sp, #8] ldr x9, [x8, :lo12:lightFloats] ldr w11, [sp, #44] subs w11, w11, #1 mul w11, w11, w10 ldr s0, [x9, w11, sxtw #2] ldr x9, [sp, #8] str s0, [x9] ldr x9, [x8, :lo12:lightFloats] ldr w11, [sp, #44] subs w11, w11, #1 mul w11, w11, w10 add x9, x9, w11, sxtw #2 ldr s0, [x9, #4] ldr x9, [sp, #8] str s0, [x9, #4] ldr x8, [x8, :lo12:lightFloats] ldr w9, [sp, #44] subs w9, w9, #1 mul w9, w9, w10 add x8, x8, w9, sxtw #2 ldr s0, [x8, #8] ldr x8, [sp, #8] str s0, [x8, #8] b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_11 Depth=3 ldr w8, [sp, #48] add w8, w8, #1 str w8, [sp, #48] b .LBB0_11 .LBB0_14: // in Loop: Header=BB0_9 Depth=2 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_9 Depth=2 ldr w8, [sp, #52] subs w8, w8, #1 str w8, [sp, #52] b .LBB0_9 .LBB0_16: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr w8, [x8, #20] str w8, [sp, #48] b .LBB0_17 .LBB0_17: // Parent Loop BB0_1 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_19 Depth 3 ldr w8, [sp, #48] subs w8, w8, #0 cset w8, le tbnz w8, #0, .LBB0_24 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_17 Depth=2 str wzr, [sp, #52] b .LBB0_19 .LBB0_19: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_17 Depth=2 // => This Inner Loop Header: Depth=3 ldr w8, [sp, #52] ldr x9, [sp, #24] ldr w9, [x9, #16] subs w8, w8, w9 cset w8, gt tbnz w8, #0, .LBB0_22 b .LBB0_20 .LBB0_20: // in Loop: Header=BB0_19 Depth=3 ldr x8, [sp, #24] ldr w8, [x8] adrp x9, LIGHTMAP_HEIGHT ldr w9, [x9, :lo12:LIGHTMAP_HEIGHT] mul w8, w8, w9 ldr x9, [sp, #24] ldr w9, [x9, #24] add w8, w8, w9 ldr w9, [sp, #48] add w8, w8, w9 adrp x11, LIGHTMAP_WIDTH ldr w9, [x11, :lo12:LIGHTMAP_WIDTH] mul w8, w8, w9 ldr x9, [sp, #24] ldr w9, [x9, #28] add w8, w8, w9 ldr w9, [sp, #52] add w8, w8, w9 str w8, [sp, #44] adrp x8, lightFloats ldr x9, [x8, :lo12:lightFloats] ldr w12, [sp, #44] mov w10, #3 // =0x3 mul w12, w12, w10 add x9, x9, w12, sxtw #2 str x9, [sp, #8] ldr x9, [x8, :lo12:lightFloats] ldr w12, [sp, #44] ldr w13, [x11, :lo12:LIGHTMAP_WIDTH] subs w12, w12, w13 mul w12, w12, w10 ldr s0, [x9, w12, sxtw #2] ldr x9, [sp, #8] str s0, [x9] ldr x9, [x8, :lo12:lightFloats] ldr w12, [sp, #44] ldr w13, [x11, :lo12:LIGHTMAP_WIDTH] subs w12, w12, w13 mul w12, w12, w10 add x9, x9, w12, sxtw #2 ldr s0, [x9, #4] ldr x9, [sp, #8] str s0, [x9, #4] ldr x8, [x8, :lo12:lightFloats] ldr w9, [sp, #44] ldr w11, [x11, :lo12:LIGHTMAP_WIDTH] subs w9, w9, w11 mul w9, w9, w10 add x8, x8, w9, sxtw #2 ldr s0, [x8, #8] ldr x8, [sp, #8] str s0, [x8, #8] b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_19 Depth=3 ldr w8, [sp, #52] add w8, w8, #1 str w8, [sp, #52] b .LBB0_19 .LBB0_22: // in Loop: Header=BB0_17 Depth=2 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_17 Depth=2 ldr w8, [sp, #48] subs w8, w8, #1 str w8, [sp, #48] b .LBB0_17 .LBB0_24: // in Loop: Header=BB0_1 Depth=1 adrp x8, drawVerts ldr x8, [x8, :lo12:drawVerts] ldr x9, [sp, #24] ldr x9, [x9, #32] add x8, x8, x9, lsl #3 str x8, [sp, #32] str wzr, [sp, #56] b .LBB0_25 .LBB0_25: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp, #56] ldr x9, [sp, #24] ldr w9, [x9, #40] ldr x10, [sp, #24] ldr w10, [x10, #44] mul w9, w9, w10 subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_28 b .LBB0_26 .LBB0_26: // in Loop: Header=BB0_25 Depth=2 adrp x8, LIGHTMAP_WIDTH ldr s0, [x8, :lo12:LIGHTMAP_WIDTH] fmov w8, s0 scvtf d1, w8 fmov d0, #0.50000000 fdiv d2, d0, d1 ldr x8, [sp, #32] ldrsw x9, [sp, #56] ldr x8, [x8, x9, lsl #3] ldr d1, [x8] fadd d1, d1, d2 str d1, [x8] adrp x8, LIGHTMAP_HEIGHT ldr s1, [x8, :lo12:LIGHTMAP_HEIGHT] fmov w8, s1 scvtf d1, w8 fdiv d1, d0, d1 ldr x8, [sp, #32] ldrsw x9, [sp, #56] ldr x8, [x8, x9, lsl #3] ldr d0, [x8, #8] fadd d0, d0, d1 str d0, [x8, #8] b .LBB0_27 .LBB0_27: // in Loop: Header=BB0_25 Depth=2 ldr w8, [sp, #56] add w8, w8, #1 str w8, [sp, #56] b .LBB0_25 .LBB0_28: // in Loop: Header=BB0_1 Depth=1 ldr x9, [sp, #24] ldr w8, [x9, #20] add w8, w8, #1 str w8, [x9, #20] ldr x9, [sp, #24] ldr w8, [x9, #16] add w8, w8, #1 str w8, [x9, #16] b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #60] add w8, w8, #1 str w8, [sp, #60] b .LBB0_1 .LBB0_30: add sp, sp, #64 .cfi_def_cfa_offset 0 ret .Lfunc_end0: .size VS_ShiftPatchLightmaps, .Lfunc_end0-VS_ShiftPatchLightmaps .cfi_endproc // -- End function .type numDrawSurfaces,@object // @numDrawSurfaces .bss .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .type lsurfaceTest,@object // @lsurfaceTest .globl lsurfaceTest .p2align 3, 0x0 lsurfaceTest: .xword 0 .size lsurfaceTest, 8 .type drawSurfaces,@object // @drawSurfaces .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type MST_PATCH,@object // @MST_PATCH .globl MST_PATCH .p2align 3, 0x0 MST_PATCH: .xword 0 // 0x0 .size MST_PATCH, 8 .type LIGHTMAP_HEIGHT,@object // @LIGHTMAP_HEIGHT .globl LIGHTMAP_HEIGHT .p2align 2, 0x0 LIGHTMAP_HEIGHT: .word 0 // 0x0 .size LIGHTMAP_HEIGHT, 4 .type LIGHTMAP_WIDTH,@object // @LIGHTMAP_WIDTH .globl LIGHTMAP_WIDTH .p2align 2, 0x0 LIGHTMAP_WIDTH: .word 0 // 0x0 .size LIGHTMAP_WIDTH, 4 .type lightFloats,@object // @lightFloats .globl lightFloats .p2align 3, 0x0 lightFloats: .xword 0 .size lightFloats, 8 .type drawVerts,@object // @drawVerts .globl drawVerts .p2align 3, 0x0 drawVerts: .xword 0 .size drawVerts, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym numDrawSurfaces .addrsig_sym lsurfaceTest .addrsig_sym drawSurfaces .addrsig_sym MST_PATCH .addrsig_sym LIGHTMAP_HEIGHT .addrsig_sym LIGHTMAP_WIDTH .addrsig_sym lightFloats .addrsig_sym drawVerts
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_ShiftPatchLightmaps.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_6__ TYPE_2__ ; typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ typedef scalar_t__* vec3_t ; typedef int /*<<< orphan*/ traceWork_t ; struct TYPE_5__ {int /*<<< orphan*/ origin; struct TYPE_5__* next; } ; typedef TYPE_1__ light_t ; struct TYPE_6__ {scalar_t__* color; scalar_t__* dir; } ; typedef TYPE_2__ contribution_t ; /* Variables and functions */ int /*<<< orphan*/ ColorToBytes (scalar_t__*,scalar_t__*) ; float DotProduct (scalar_t__*,scalar_t__*) ; int /*<<< orphan*/ LightContributionToPoint (TYPE_1__*,scalar_t__*,scalar_t__*,int /*<<< orphan*/ *) ; int MAX_CONTRIBUTIONS ; int /*<<< orphan*/ NormalToLatLong (scalar_t__*,scalar_t__*) ; scalar_t__ PointInSolid (scalar_t__*) ; int /*<<< orphan*/ SunToPoint (scalar_t__*,int /*<<< orphan*/ *,scalar_t__*) ; int /*<<< orphan*/ VectorClear (scalar_t__*) ; int /*<<< orphan*/ VectorCopy (scalar_t__*,scalar_t__*) ; float VectorLength (scalar_t__*) ; int /*<<< orphan*/ VectorMA (scalar_t__*,double,scalar_t__*,scalar_t__*) ; int /*<<< orphan*/ VectorNormalize (scalar_t__*,scalar_t__*) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,scalar_t__*,scalar_t__*) ; scalar_t__* ambientColor ; int* gridBounds ; scalar_t__* gridData ; scalar_t__* gridMins ; int* gridSize ; TYPE_1__* lights ; scalar_t__* sunDirection ; void TraceGrid( int num ) { int x, y, z; vec3_t origin; light_t *light; vec3_t color; int mod; vec3_t directedColor; vec3_t summedDir; contribution_t contributions[MAX_CONTRIBUTIONS]; int numCon; int i; traceWork_t tw; float addSize; mod = num; z = mod / ( gridBounds[0] * gridBounds[1] ); mod -= z * ( gridBounds[0] * gridBounds[1] ); y = mod / gridBounds[0]; mod -= y * gridBounds[0]; x = mod; origin[0] = gridMins[0] + x * gridSize[0]; origin[1] = gridMins[1] + y * gridSize[1]; origin[2] = gridMins[2] + z * gridSize[2]; if ( PointInSolid( origin ) ) { vec3_t baseOrigin; int step; VectorCopy( origin, baseOrigin ); // try to nudge the origin around to find a valid point for ( step = 9 ; step <= 18 ; step += 9 ) { for ( i = 0 ; i < 8 ; i++ ) { VectorCopy( baseOrigin, origin ); if ( i & 1 ) { origin[0] += step; } else { origin[0] -= step; } if ( i & 2 ) { origin[1] += step; } else { origin[1] -= step; } if ( i & 4 ) { origin[2] += step; } else { origin[2] -= step; } if ( !PointInSolid( origin ) ) { break; } } if ( i != 8 ) { break; } } if ( step > 18 ) { // can't find a valid point at all for ( i = 0 ; i < 8 ; i++ ) { gridData[ num*8 + i ] = 0; } return; } } VectorClear( summedDir ); // trace to all the lights // find the major light direction, and divide the // total light between that along the direction and // the remaining in the ambient numCon = 0; for ( light = lights ; light ; light = light->next ) { vec3_t add; vec3_t dir; float addSize; if ( !LightContributionToPoint( light, origin, add, &tw ) ) { continue; } VectorSubtract( light->origin, origin, dir ); VectorNormalize( dir, dir ); VectorCopy( add, contributions[numCon].color ); VectorCopy( dir, contributions[numCon].dir ); numCon++; addSize = VectorLength( add ); VectorMA( summedDir, addSize, dir, summedDir ); if ( numCon == MAX_CONTRIBUTIONS-1 ) { break; } } // // trace directly to the sun // SunToPoint( origin, &tw, color ); addSize = VectorLength( color ); if ( addSize > 0 ) { VectorCopy( color, contributions[numCon].color ); VectorCopy( sunDirection, contributions[numCon].dir ); VectorMA( summedDir, addSize, sunDirection, summedDir ); numCon++; } // now that we have identified the primary light direction, // go back and seperate all the light into directed and ambient VectorNormalize( summedDir, summedDir ); VectorCopy( ambientColor, color ); VectorClear( directedColor ); for ( i = 0 ; i < numCon ; i++ ) { float d; d = DotProduct( contributions[i].dir, summedDir ); if ( d < 0 ) { d = 0; } VectorMA( directedColor, d, contributions[i].color, directedColor ); // the ambient light will be at 1/4 the value of directed light d = 0.25 * ( 1.0 - d ); VectorMA( color, d, contributions[i].color, color ); } // now do some fudging to keep the ambient from being too low VectorMA( color, 0.25, directedColor, color ); // // save the resulting value out // ColorToBytes( color, gridData + num*8 ); ColorToBytes( directedColor, gridData + num*8 + 3 ); VectorNormalize( summedDir, summedDir ); NormalToLatLong( summedDir, gridData + num*8 + 6); }
.text .file "extr_light.c_TraceGrid.c" .globl TraceGrid // -- Begin function TraceGrid .p2align 2 .type TraceGrid,@function TraceGrid: // @TraceGrid .cfi_startproc // %bb.0: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill .cfi_def_cfa_offset 16 mov x29, sp .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 sub sp, sp, #160 stur w0, [x29, #-4] adrp x8, MAX_CONTRIBUTIONS ldr w8, [x8, :lo12:MAX_CONTRIBUTIONS] // kill: def $x8 killed $w8 mov x9, sp stur x9, [x29, #-72] lsl x9, x8, #4 add x9, x9, #15 and x10, x9, #0xfffffffffffffff0 mov x9, sp subs x9, x9, x10 mov sp, x9 stur x9, [x29, #-144] // 8-byte Folded Spill stur x8, [x29, #-80] ldur w8, [x29, #-4] stur w8, [x29, #-44] ldur w8, [x29, #-44] adrp x9, gridBounds ldr x10, [x9, :lo12:gridBounds] ldr w10, [x10] ldr x11, [x9, :lo12:gridBounds] ldr w11, [x11, #4] mul w10, w10, w11 sdiv w8, w8, w10 stur w8, [x29, #-16] ldur w8, [x29, #-16] ldr x10, [x9, :lo12:gridBounds] ldr w10, [x10] ldr x11, [x9, :lo12:gridBounds] ldr w11, [x11, #4] mul w10, w10, w11 mul w10, w8, w10 ldur w8, [x29, #-44] subs w8, w8, w10 stur w8, [x29, #-44] ldur w8, [x29, #-44] ldr x10, [x9, :lo12:gridBounds] ldr w10, [x10] sdiv w8, w8, w10 stur w8, [x29, #-12] ldur w8, [x29, #-12] ldr x9, [x9, :lo12:gridBounds] ldr w9, [x9] mul w9, w8, w9 ldur w8, [x29, #-44] subs w8, w8, w9 stur w8, [x29, #-44] ldur w8, [x29, #-44] stur w8, [x29, #-8] adrp x8, gridMins ldr x9, [x8, :lo12:gridMins] ldr x9, [x9] ldur w11, [x29, #-8] adrp x10, gridSize ldr x12, [x10, :lo12:gridSize] ldr w12, [x12] mul w11, w11, w12 add x9, x9, w11, sxtw ldur x11, [x29, #-24] str x9, [x11] ldr x9, [x8, :lo12:gridMins] ldr x9, [x9, #8] ldur w11, [x29, #-12] ldr x12, [x10, :lo12:gridSize] ldr w12, [x12, #4] mul w11, w11, w12 add x9, x9, w11, sxtw ldur x11, [x29, #-24] str x9, [x11, #8] ldr x8, [x8, :lo12:gridMins] ldr x8, [x8, #16] ldur w9, [x29, #-16] ldr x10, [x10, :lo12:gridSize] ldr w10, [x10, #8] mul w9, w9, w10 add x8, x8, w9, sxtw ldur x9, [x29, #-24] str x8, [x9, #16] ldur x0, [x29, #-24] bl PointInSolid subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_29 b .LBB0_1 .LBB0_1: ldur x0, [x29, #-24] ldur x1, [x29, #-104] bl VectorCopy mov w8, #9 // =0x9 stur w8, [x29, #-108] b .LBB0_2 .LBB0_2: // =>This Loop Header: Depth=1 // Child Loop BB0_4 Depth 2 ldur w8, [x29, #-108] subs w8, w8, #18 cset w8, gt tbnz w8, #0, .LBB0_22 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_2 Depth=1 stur wzr, [x29, #-88] b .LBB0_4 .LBB0_4: // Parent Loop BB0_2 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-88] subs w8, w8, #8 cset w8, ge tbnz w8, #0, .LBB0_18 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_4 Depth=2 ldur x0, [x29, #-104] ldur x1, [x29, #-24] bl VectorCopy ldur w8, [x29, #-88] ands w8, w8, #0x1 cset w8, eq tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_4 Depth=2 ldursw x10, [x29, #-108] ldur x9, [x29, #-24] ldr x8, [x9] add x8, x8, x10 str x8, [x9] b .LBB0_8 .LBB0_7: // in Loop: Header=BB0_4 Depth=2 ldursw x10, [x29, #-108] ldur x9, [x29, #-24] ldr x8, [x9] subs x8, x8, x10 str x8, [x9] b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_4 Depth=2 ldur w8, [x29, #-88] ands w8, w8, #0x2 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_4 Depth=2 ldursw x10, [x29, #-108] ldur x9, [x29, #-24] ldr x8, [x9, #8] add x8, x8, x10 str x8, [x9, #8] b .LBB0_11 .LBB0_10: // in Loop: Header=BB0_4 Depth=2 ldursw x10, [x29, #-108] ldur x9, [x29, #-24] ldr x8, [x9, #8] subs x8, x8, x10 str x8, [x9, #8] b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_4 Depth=2 ldur w8, [x29, #-88] ands w8, w8, #0x4 cset w8, eq tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_4 Depth=2 ldursw x10, [x29, #-108] ldur x9, [x29, #-24] ldr x8, [x9, #16] add x8, x8, x10 str x8, [x9, #16] b .LBB0_14 .LBB0_13: // in Loop: Header=BB0_4 Depth=2 ldursw x10, [x29, #-108] ldur x9, [x29, #-24] ldr x8, [x9, #16] subs x8, x8, x10 str x8, [x9, #16] b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_4 Depth=2 ldur x0, [x29, #-24] bl PointInSolid subs x8, x0, #0 cset w8, ne tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_2 Depth=1 b .LBB0_18 .LBB0_16: // in Loop: Header=BB0_4 Depth=2 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_4 Depth=2 ldur w8, [x29, #-88] add w8, w8, #1 stur w8, [x29, #-88] b .LBB0_4 .LBB0_18: // in Loop: Header=BB0_2 Depth=1 ldur w8, [x29, #-88] subs w8, w8, #8 cset w8, eq tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: b .LBB0_22 .LBB0_20: // in Loop: Header=BB0_2 Depth=1 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_2 Depth=1 ldur w8, [x29, #-108] add w8, w8, #9 stur w8, [x29, #-108] b .LBB0_2 .LBB0_22: ldur w8, [x29, #-108] subs w8, w8, #18 cset w8, le tbnz w8, #0, .LBB0_28 b .LBB0_23 .LBB0_23: stur wzr, [x29, #-88] b .LBB0_24 .LBB0_24: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-88] subs w8, w8, #8 cset w8, ge tbnz w8, #0, .LBB0_27 b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_24 Depth=1 adrp x8, gridData ldr x9, [x8, :lo12:gridData] ldur w10, [x29, #-4] ldur w8, [x29, #-88] add w10, w8, w10, lsl #3 mov x8, xzr str x8, [x9, w10, sxtw #3] b .LBB0_26 .LBB0_26: // in Loop: Header=BB0_24 Depth=1 ldur w8, [x29, #-88] add w8, w8, #1 stur w8, [x29, #-88] b .LBB0_24 .LBB0_27: mov w8, #1 // =0x1 stur w8, [x29, #-112] b .LBB0_46 .LBB0_28: b .LBB0_29 .LBB0_29: ldur x0, [x29, #-64] bl VectorClear stur wzr, [x29, #-84] adrp x8, lights ldr x8, [x8, :lo12:lights] stur x8, [x29, #-32] b .LBB0_30 .LBB0_30: // =>This Inner Loop Header: Depth=1 ldur x8, [x29, #-32] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_37 b .LBB0_31 .LBB0_31: // in Loop: Header=BB0_30 Depth=1 ldur x0, [x29, #-32] ldur x1, [x29, #-24] ldur x2, [x29, #-120] sub x3, x29, #92 bl LightContributionToPoint subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_33 b .LBB0_32 .LBB0_32: // in Loop: Header=BB0_30 Depth=1 b .LBB0_36 .LBB0_33: // in Loop: Header=BB0_30 Depth=1 ldur x8, [x29, #-32] ldr w0, [x8] ldur x1, [x29, #-24] ldur x2, [x29, #-128] bl VectorSubtract ldur x0, [x29, #-128] ldur x1, [x29, #-128] bl VectorNormalize ldur x8, [x29, #-144] // 8-byte Folded Reload ldur x0, [x29, #-120] ldursw x9, [x29, #-84] lsl x9, x9, #4 ldr x1, [x8, x9] bl VectorCopy ldur x8, [x29, #-144] // 8-byte Folded Reload ldur x0, [x29, #-128] ldursw x9, [x29, #-84] add x8, x8, x9, lsl #4 ldr x1, [x8, #8] bl VectorCopy ldur w8, [x29, #-84] add w8, w8, #1 stur w8, [x29, #-84] ldur x0, [x29, #-120] bl VectorLength stur s0, [x29, #-132] ldur x0, [x29, #-64] ldur s0, [x29, #-132] fcvt d0, s0 ldur x1, [x29, #-128] ldur x2, [x29, #-64] bl VectorMA ldur w8, [x29, #-84] adrp x9, MAX_CONTRIBUTIONS ldr w9, [x9, :lo12:MAX_CONTRIBUTIONS] subs w9, w9, #1 subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_35 b .LBB0_34 .LBB0_34: b .LBB0_37 .LBB0_35: // in Loop: Header=BB0_30 Depth=1 b .LBB0_36 .LBB0_36: // in Loop: Header=BB0_30 Depth=1 ldur x8, [x29, #-32] ldr x8, [x8, #8] stur x8, [x29, #-32] b .LBB0_30 .LBB0_37: ldur x0, [x29, #-24] ldur x2, [x29, #-40] sub x1, x29, #92 bl SunToPoint ldur x0, [x29, #-40] bl VectorLength stur s0, [x29, #-96] ldur s0, [x29, #-96] fcmp s0, #0.0 cset w8, le tbnz w8, #0, .LBB0_39 b .LBB0_38 .LBB0_38: ldur x8, [x29, #-144] // 8-byte Folded Reload ldur x0, [x29, #-40] ldursw x9, [x29, #-84] lsl x9, x9, #4 ldr x1, [x8, x9] bl VectorCopy ldur x8, [x29, #-144] // 8-byte Folded Reload adrp x9, sunDirection stur x9, [x29, #-152] // 8-byte Folded Spill ldr x0, [x9, :lo12:sunDirection] ldursw x9, [x29, #-84] add x8, x8, x9, lsl #4 ldr x1, [x8, #8] bl VectorCopy ldur x8, [x29, #-152] // 8-byte Folded Reload ldur x0, [x29, #-64] ldur s0, [x29, #-96] fcvt d0, s0 ldr x1, [x8, :lo12:sunDirection] ldur x2, [x29, #-64] bl VectorMA ldur w8, [x29, #-84] add w8, w8, #1 stur w8, [x29, #-84] b .LBB0_39 .LBB0_39: ldur x0, [x29, #-64] ldur x1, [x29, #-64] bl VectorNormalize adrp x8, ambientColor ldr x0, [x8, :lo12:ambientColor] ldur x1, [x29, #-40] bl VectorCopy ldur x0, [x29, #-56] bl VectorClear stur wzr, [x29, #-88] b .LBB0_40 .LBB0_40: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-88] ldur w9, [x29, #-84] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_45 b .LBB0_41 .LBB0_41: // in Loop: Header=BB0_40 Depth=1 ldur x8, [x29, #-144] // 8-byte Folded Reload ldursw x9, [x29, #-88] add x8, x8, x9, lsl #4 ldr x0, [x8, #8] ldur x1, [x29, #-64] bl DotProduct stur s0, [x29, #-136] ldur s0, [x29, #-136] fcmp s0, #0.0 cset w8, pl tbnz w8, #0, .LBB0_43 b .LBB0_42 .LBB0_42: // in Loop: Header=BB0_40 Depth=1 movi d0, #0000000000000000 stur s0, [x29, #-136] b .LBB0_43 .LBB0_43: // in Loop: Header=BB0_40 Depth=1 ldur x8, [x29, #-144] // 8-byte Folded Reload ldur x0, [x29, #-56] ldur s0, [x29, #-136] fcvt d0, s0 ldursw x9, [x29, #-88] lsl x9, x9, #4 ldr x1, [x8, x9] ldur x2, [x29, #-56] bl VectorMA ldur x8, [x29, #-144] // 8-byte Folded Reload ldur s0, [x29, #-136] fcvt d1, s0 fmov d0, #1.00000000 fsub d1, d0, d1 fmov d0, #0.25000000 fmul d0, d0, d1 fcvt s0, d0 stur s0, [x29, #-136] ldur x0, [x29, #-40] ldur s0, [x29, #-136] fcvt d0, s0 ldursw x9, [x29, #-88] lsl x9, x9, #4 ldr x1, [x8, x9] ldur x2, [x29, #-40] bl VectorMA b .LBB0_44 .LBB0_44: // in Loop: Header=BB0_40 Depth=1 ldur w8, [x29, #-88] add w8, w8, #1 stur w8, [x29, #-88] b .LBB0_40 .LBB0_45: ldur x0, [x29, #-40] ldur x1, [x29, #-56] ldur x2, [x29, #-40] fmov d0, #0.25000000 bl VectorMA ldur x0, [x29, #-40] adrp x8, gridData stur x8, [x29, #-160] // 8-byte Folded Spill ldr x8, [x8, :lo12:gridData] ldur w9, [x29, #-4] lsl w9, w9, #3 add x1, x8, w9, sxtw #3 bl ColorToBytes ldur x8, [x29, #-160] // 8-byte Folded Reload ldur x0, [x29, #-56] ldr x8, [x8, :lo12:gridData] ldur w9, [x29, #-4] lsl w9, w9, #3 add x8, x8, w9, sxtw #3 add x1, x8, #24 bl ColorToBytes ldur x0, [x29, #-64] ldur x1, [x29, #-64] bl VectorNormalize ldur x8, [x29, #-160] // 8-byte Folded Reload ldur x0, [x29, #-64] ldr x8, [x8, :lo12:gridData] ldur w9, [x29, #-4] lsl w9, w9, #3 add x8, x8, w9, sxtw #3 add x1, x8, #48 bl NormalToLatLong stur wzr, [x29, #-112] b .LBB0_46 .LBB0_46: ldur x8, [x29, #-72] mov sp, x8 // %bb.47: mov sp, x29 .cfi_def_cfa wsp, 16 ldp x29, x30, [sp], #16 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret // %bb.48: .Lfunc_end0: .size TraceGrid, .Lfunc_end0-TraceGrid .cfi_endproc // -- End function .type MAX_CONTRIBUTIONS,@object // @MAX_CONTRIBUTIONS .bss .globl MAX_CONTRIBUTIONS .p2align 2, 0x0 MAX_CONTRIBUTIONS: .word 0 // 0x0 .size MAX_CONTRIBUTIONS, 4 .type gridBounds,@object // @gridBounds .globl gridBounds .p2align 3, 0x0 gridBounds: .xword 0 .size gridBounds, 8 .type gridMins,@object // @gridMins .globl gridMins .p2align 3, 0x0 gridMins: .xword 0 .size gridMins, 8 .type gridSize,@object // @gridSize .globl gridSize .p2align 3, 0x0 gridSize: .xword 0 .size gridSize, 8 .type gridData,@object // @gridData .globl gridData .p2align 3, 0x0 gridData: .xword 0 .size gridData, 8 .type lights,@object // @lights .globl lights .p2align 3, 0x0 lights: .xword 0 .size lights, 8 .type sunDirection,@object // @sunDirection .globl sunDirection .p2align 3, 0x0 sunDirection: .xword 0 .size sunDirection, 8 .type ambientColor,@object // @ambientColor .globl ambientColor .p2align 3, 0x0 ambientColor: .xword 0 .size ambientColor, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym PointInSolid .addrsig_sym VectorCopy .addrsig_sym VectorClear .addrsig_sym LightContributionToPoint .addrsig_sym VectorSubtract .addrsig_sym VectorNormalize .addrsig_sym VectorLength .addrsig_sym VectorMA .addrsig_sym SunToPoint .addrsig_sym DotProduct .addrsig_sym ColorToBytes .addrsig_sym NormalToLatLong .addrsig_sym MAX_CONTRIBUTIONS .addrsig_sym gridBounds .addrsig_sym gridMins .addrsig_sym gridSize .addrsig_sym gridData .addrsig_sym lights .addrsig_sym sunDirection .addrsig_sym ambientColor
../AnghaBench/Quake-III-Arena/q3map/extr_light.c_TraceGrid.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_6__ TYPE_2__ ; typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_5__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_6__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ dplane_t ; /* Variables and functions */ int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_2__* dplanes ; TYPE_1__* mapplanes ; int nummapplanes ; size_t numplanes ; void EmitPlanes (void) { int i; dplane_t *dp; plane_t *mp; mp = mapplanes; for (i=0 ; i<nummapplanes ; i++, mp++) { dp = &dplanes[numplanes]; VectorCopy ( mp->normal, dp->normal); dp->dist = mp->dist; numplanes++; } }
.text .file "extr_writebsp.c_EmitPlanes.c" .globl EmitPlanes // -- Begin function EmitPlanes .p2align 2 .type EmitPlanes,@function EmitPlanes: // @EmitPlanes .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, mapplanes ldr x8, [x8, :lo12:mapplanes] str x8, [sp, #8] stur wzr, [x29, #-4] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-4] adrp x9, nummapplanes ldr w9, [x9, :lo12:nummapplanes] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_4 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] adrp x9, numplanes str x9, [sp] // 8-byte Folded Spill ldr x9, [x9, :lo12:numplanes] add x8, x8, x9, lsl #3 str x8, [sp, #16] ldr x8, [sp, #8] ldr w0, [x8, #4] ldr x8, [sp, #16] ldr w1, [x8, #4] bl VectorCopy ldr x9, [sp] // 8-byte Folded Reload ldr x8, [sp, #8] ldr w8, [x8] ldr x10, [sp, #16] str w8, [x10] ldr x8, [x9, :lo12:numplanes] add x8, x8, #1 str x8, [x9, :lo12:numplanes] b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] ldr x8, [sp, #8] add x8, x8, #8 str x8, [sp, #8] b .LBB0_1 .LBB0_4: .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size EmitPlanes, .Lfunc_end0-EmitPlanes .cfi_endproc // -- End function .type mapplanes,@object // @mapplanes .bss .globl mapplanes .p2align 3, 0x0 mapplanes: .xword 0 .size mapplanes, 8 .type nummapplanes,@object // @nummapplanes .globl nummapplanes .p2align 2, 0x0 nummapplanes: .word 0 // 0x0 .size nummapplanes, 4 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type numplanes,@object // @numplanes .globl numplanes .p2align 3, 0x0 numplanes: .xword 0 // 0x0 .size numplanes, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorCopy .addrsig_sym mapplanes .addrsig_sym nummapplanes .addrsig_sym dplanes .addrsig_sym numplanes
../AnghaBench/Quake-III-Arena/q3map/extr_writebsp.c_EmitPlanes.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ /* Variables and functions */ int /*<<< orphan*/ BasePortalVis ; int /*<<< orphan*/ CalcFastVis () ; int /*<<< orphan*/ CalcPassagePortalVis () ; int /*<<< orphan*/ CalcPassageVis () ; int /*<<< orphan*/ CalcPortalVis () ; int /*<<< orphan*/ ClusterMerge (int) ; int /*<<< orphan*/ RunThreadsOnIndividual (int,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ SortPortals () ; int /*<<< orphan*/ _printf (char*,...) ; scalar_t__ fastvis ; scalar_t__ noPassageVis ; int numportals ; scalar_t__ passageVisOnly ; int portalclusters ; int /*<<< orphan*/ qtrue ; int totalvis ; void CalcVis (void) { int i; RunThreadsOnIndividual (numportals*2, qtrue, BasePortalVis); // RunThreadsOnIndividual (numportals*2, qtrue, BetterPortalVis); SortPortals (); if (fastvis) { CalcFastVis(); } else if ( noPassageVis ) { CalcPortalVis(); } else if ( passageVisOnly ) { CalcPassageVis(); } else { CalcPassagePortalVis(); } // // assemble the leaf vis lists by oring and compressing the portal lists // _printf("creating leaf vis...\n"); for (i=0 ; i<portalclusters ; i++) ClusterMerge (i); _printf( "Total visible clusters: %i\n", totalvis ); _printf( "Average clusters visible: %i\n", totalvis / portalclusters ); }
.text .file "extr_vis.c_CalcVis.c" .globl CalcVis // -- Begin function CalcVis .p2align 2 .type CalcVis,@function CalcVis: // @CalcVis .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, numportals ldr w8, [x8, :lo12:numportals] lsl w0, w8, #1 adrp x8, qtrue ldr w1, [x8, :lo12:qtrue] adrp x8, BasePortalVis ldr w2, [x8, :lo12:BasePortalVis] bl RunThreadsOnIndividual bl SortPortals adrp x8, fastvis ldr x8, [x8, :lo12:fastvis] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: bl CalcFastVis b .LBB0_9 .LBB0_2: adrp x8, noPassageVis ldr x8, [x8, :lo12:noPassageVis] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: bl CalcPortalVis b .LBB0_8 .LBB0_4: adrp x8, passageVisOnly ldr x8, [x8, :lo12:passageVisOnly] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: bl CalcPassageVis b .LBB0_7 .LBB0_6: bl CalcPassagePortalVis b .LBB0_7 .LBB0_7: b .LBB0_8 .LBB0_8: b .LBB0_9 .LBB0_9: adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf stur wzr, [x29, #-4] b .LBB0_10 .LBB0_10: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-4] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_13 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_10 Depth=1 ldur w0, [x29, #-4] bl ClusterMerge b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_10 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_10 .LBB0_13: adrp x8, totalvis str x8, [sp] // 8-byte Folded Spill ldr w1, [x8, :lo12:totalvis] adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf ldr x8, [sp] // 8-byte Folded Reload ldr w8, [x8, :lo12:totalvis] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] sdiv w1, w8, w9 adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl _printf .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size CalcVis, .Lfunc_end0-CalcVis .cfi_endproc // -- End function .type numportals,@object // @numportals .bss .globl numportals .p2align 2, 0x0 numportals: .word 0 // 0x0 .size numportals, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type BasePortalVis,@object // @BasePortalVis .globl BasePortalVis .p2align 2, 0x0 BasePortalVis: .word 0 // 0x0 .size BasePortalVis, 4 .type fastvis,@object // @fastvis .globl fastvis .p2align 3, 0x0 fastvis: .xword 0 // 0x0 .size fastvis, 8 .type noPassageVis,@object // @noPassageVis .globl noPassageVis .p2align 3, 0x0 noPassageVis: .xword 0 // 0x0 .size noPassageVis, 8 .type passageVisOnly,@object // @passageVisOnly .globl passageVisOnly .p2align 3, 0x0 passageVisOnly: .xword 0 // 0x0 .size passageVisOnly, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "creating leaf vis...\n" .size .L.str, 22 .type portalclusters,@object // @portalclusters .bss .globl portalclusters .p2align 2, 0x0 portalclusters: .word 0 // 0x0 .size portalclusters, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "Total visible clusters: %i\n" .size .L.str.1, 28 .type totalvis,@object // @totalvis .bss .globl totalvis .p2align 2, 0x0 totalvis: .word 0 // 0x0 .size totalvis, 4 .type .L.str.2,@object // @.str.2 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.2: .asciz "Average clusters visible: %i\n" .size .L.str.2, 30 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym RunThreadsOnIndividual .addrsig_sym SortPortals .addrsig_sym CalcFastVis .addrsig_sym CalcPortalVis .addrsig_sym CalcPassageVis .addrsig_sym CalcPassagePortalVis .addrsig_sym _printf .addrsig_sym ClusterMerge .addrsig_sym numportals .addrsig_sym qtrue .addrsig_sym BasePortalVis .addrsig_sym fastvis .addrsig_sym noPassageVis .addrsig_sym passageVisOnly .addrsig_sym portalclusters .addrsig_sym totalvis
../AnghaBench/Quake-III-Arena/q3map/extr_vis.c_CalcVis.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_17__ TYPE_6__ ; typedef struct TYPE_16__ TYPE_5__ ; typedef struct TYPE_15__ TYPE_4__ ; typedef struct TYPE_14__ TYPE_3__ ; typedef struct TYPE_13__ TYPE_2__ ; typedef struct TYPE_12__ TYPE_1__ ; /* Type definitions */ struct TYPE_13__ {size_t leaf; scalar_t__ status; scalar_t__ portalflood; scalar_t__ portalvis; scalar_t__ removed; TYPE_5__* passages; } ; typedef TYPE_2__ vportal_t ; struct TYPE_14__ {TYPE_1__* base; } ; typedef TYPE_3__ threaddata_t ; struct TYPE_15__ {int* mightsee; struct TYPE_15__* next; scalar_t__ depth; } ; typedef TYPE_4__ pstack_t ; struct TYPE_16__ {scalar_t__ cansee; struct TYPE_16__* next; } ; typedef TYPE_5__ passage_t ; struct TYPE_17__ {int numportals; TYPE_2__** portals; } ; typedef TYPE_6__ leaf_t ; struct TYPE_12__ {int* portalvis; } ; /* Variables and functions */ TYPE_6__* leafs ; int /*<<< orphan*/ memcpy (long*,long*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ portalbytes ; int portallongs ; TYPE_2__* portals ; scalar_t__ stat_done ; void RecursivePassageFlow (vportal_t *portal, threaddata_t *thread, pstack_t *prevstack) { pstack_t stack; vportal_t *p; leaf_t *leaf; passage_t *passage, *nextpassage; int i, j; long *might, *vis, *prevmight, *cansee, *portalvis, more; int pnum; leaf = &leafs[portal->leaf]; prevstack->next = &stack; stack.next = NULL; stack.depth = prevstack->depth + 1; vis = (long *)thread->base->portalvis; passage = portal->passages; nextpassage = passage; // check all portals for flowing into other leafs for (i = 0; i < leaf->numportals; i++, passage = nextpassage) { p = leaf->portals[i]; if ( p->removed ) { continue; } nextpassage = passage->next; pnum = p - portals; if ( ! (prevstack->mightsee[pnum >> 3] & (1<<(pnum&7)) ) ) { continue; // can't possibly see it } // mark the portal as visible thread->base->portalvis[pnum>>3] |= (1<<(pnum&7)); prevmight = (long *)prevstack->mightsee; cansee = (long *)passage->cansee; might = (long *)stack.mightsee; memcpy(might, prevmight, portalbytes); if (p->status == stat_done) portalvis = (long *) p->portalvis; else portalvis = (long *) p->portalflood; more = 0; for (j = 0; j < portallongs; j++) { if (*might) { *might &= *cansee++ & *portalvis++; more |= (*might & ~vis[j]); } else { cansee++; portalvis++; } might++; } if ( !more ) { // can't see anything new continue; } // flow through it for real RecursivePassageFlow(p, thread, &stack); stack.next = NULL; } }
.text .file "extr_visflow.c_RecursivePassageFlow.c" .globl RecursivePassageFlow // -- Begin function RecursivePassageFlow .p2align 2 .type RecursivePassageFlow,@function RecursivePassageFlow: // @RecursivePassageFlow .cfi_startproc // %bb.0: sub sp, sp, #160 .cfi_def_cfa_offset 160 stp x29, x30, [sp, #144] // 16-byte Folded Spill add x29, sp, #144 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 sub x8, x29, #8 str x0, [x8] stur x1, [x29, #-16] stur x2, [x29, #-24] adrp x9, leafs ldr x9, [x9, :lo12:leafs] ldr x10, [x8] ldr x10, [x10] add x9, x9, x10, lsl #4 stur x9, [x29, #-64] ldur x10, [x29, #-24] sub x9, x29, #48 str x9, [x10, #8] // kill: def $x9 killed $xzr stur xzr, [x29, #-40] ldur x9, [x29, #-24] ldr x9, [x9, #16] add x9, x9, #1 stur x9, [x29, #-32] ldur x9, [x29, #-16] ldr x9, [x9] ldr x9, [x9] str x9, [sp, #40] ldr x8, [x8] ldr x8, [x8, #40] str x8, [sp, #72] ldr x8, [sp, #72] str x8, [sp, #64] str wzr, [sp, #60] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_10 Depth 2 ldr w8, [sp, #60] ldur x9, [x29, #-64] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_20 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-64] ldr x8, [x8, #8] ldrsw x9, [sp, #60] ldr x8, [x8, x9, lsl #3] stur x8, [x29, #-56] ldur x8, [x29, #-56] ldr x8, [x8, #32] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_19 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #72] ldr x8, [x8, #8] str x8, [sp, #64] ldur x8, [x29, #-56] adrp x9, portals ldr x9, [x9, :lo12:portals] subs x8, x8, x9 mov x9, #48 // =0x30 sdiv x8, x8, x9 // kill: def $w8 killed $w8 killed $x8 str w8, [sp, #4] ldur x8, [x29, #-24] ldr x8, [x8] ldr w9, [sp, #4] asr w9, w9, #3 ldr w8, [x8, w9, sxtw #2] ldr w9, [sp, #4] and w10, w9, #0x7 mov w9, #1 // =0x1 lsl w9, w9, w10 ands w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 b .LBB0_19 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #4] and w9, w8, #0x7 mov w8, #1 // =0x1 lsl w10, w8, w9 ldur x8, [x29, #-16] ldr x8, [x8] ldr x8, [x8] ldr w9, [sp, #4] asr w9, w9, #3 add x9, x8, w9, sxtw #2 ldr w8, [x9] orr w8, w8, w10 str w8, [x9] ldur x8, [x29, #-24] ldr x8, [x8] str x8, [sp, #32] ldr x8, [sp, #72] ldr x8, [x8] str x8, [sp, #24] ldur x8, [x29, #-48] str x8, [sp, #48] ldr x0, [sp, #48] ldr x1, [sp, #32] adrp x8, portalbytes ldr w2, [x8, :lo12:portalbytes] bl memcpy ldur x8, [x29, #-56] ldr x8, [x8, #8] adrp x9, stat_done ldr x9, [x9, :lo12:stat_done] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-56] ldr x8, [x8, #24] str x8, [sp, #16] b .LBB0_9 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-56] ldr x8, [x8, #16] str x8, [sp, #16] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 str xzr, [sp, #8] str wzr, [sp, #56] b .LBB0_10 .LBB0_10: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp, #56] adrp x9, portallongs ldr w9, [x9, :lo12:portallongs] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_16 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_10 Depth=2 ldr x8, [sp, #48] ldr x8, [x8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_10 Depth=2 ldr x8, [sp, #24] add x9, x8, #8 str x9, [sp, #24] ldr x8, [x8] ldr x9, [sp, #16] add x10, x9, #8 str x10, [sp, #16] ldr x9, [x9] and x10, x8, x9 ldr x9, [sp, #48] ldr x8, [x9] and x8, x8, x10 str x8, [x9] ldr x8, [sp, #48] ldr x8, [x8] ldr x9, [sp, #40] ldrsw x10, [sp, #56] ldr x9, [x9, x10, lsl #3] bic x9, x8, x9 ldr x8, [sp, #8] orr x8, x8, x9 str x8, [sp, #8] b .LBB0_14 .LBB0_13: // in Loop: Header=BB0_10 Depth=2 ldr x8, [sp, #24] add x8, x8, #8 str x8, [sp, #24] ldr x8, [sp, #16] add x8, x8, #8 str x8, [sp, #16] b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_10 Depth=2 ldr x8, [sp, #48] add x8, x8, #8 str x8, [sp, #48] b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_10 Depth=2 ldr w8, [sp, #56] add w8, w8, #1 str w8, [sp, #56] b .LBB0_10 .LBB0_16: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #8] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_18 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_1 Depth=1 b .LBB0_19 .LBB0_18: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-56] ldur x1, [x29, #-16] sub x2, x29, #48 bl RecursivePassageFlow // kill: def $x8 killed $xzr stur xzr, [x29, #-40] b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #60] add w8, w8, #1 str w8, [sp, #60] ldr x8, [sp, #64] str x8, [sp, #72] b .LBB0_1 .LBB0_20: .cfi_def_cfa wsp, 160 ldp x29, x30, [sp, #144] // 16-byte Folded Reload add sp, sp, #160 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size RecursivePassageFlow, .Lfunc_end0-RecursivePassageFlow .cfi_endproc // -- End function .type leafs,@object // @leafs .bss .globl leafs .p2align 3, 0x0 leafs: .xword 0 .size leafs, 8 .type portals,@object // @portals .globl portals .p2align 3, 0x0 portals: .xword 0 .size portals, 8 .type portalbytes,@object // @portalbytes .globl portalbytes .p2align 2, 0x0 portalbytes: .word 0 // 0x0 .size portalbytes, 4 .type stat_done,@object // @stat_done .globl stat_done .p2align 3, 0x0 stat_done: .xword 0 // 0x0 .size stat_done, 8 .type portallongs,@object // @portallongs .globl portallongs .p2align 2, 0x0 portallongs: .word 0 // 0x0 .size portallongs, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym RecursivePassageFlow .addrsig_sym memcpy .addrsig_sym leafs .addrsig_sym portals .addrsig_sym portalbytes .addrsig_sym stat_done .addrsig_sym portallongs
../AnghaBench/Quake-III-Arena/q3map/extr_visflow.c_RecursivePassageFlow.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_2__ TYPE_1__ ; /* Type definitions */ struct TYPE_2__ {int /*<<< orphan*/ s_addr; } ; struct sockaddr_in {int /*<<< orphan*/ sin_port; TYPE_1__ sin_addr; int /*<<< orphan*/ sin_family; } ; struct sockaddr {int dummy; } ; typedef int /*<<< orphan*/ address ; typedef int /*<<< orphan*/ WSADATA ; typedef int /*<<< orphan*/ WORD ; /* Variables and functions */ int /*<<< orphan*/ AF_INET ; int /*<<< orphan*/ Error (char*) ; int /*<<< orphan*/ GLSERV_PORT ; int /*<<< orphan*/ INADDR_LOOPBACK ; int /*<<< orphan*/ IPPROTO_TCP ; int /*<<< orphan*/ MAKEWORD (int,int) ; int /*<<< orphan*/ PF_INET ; int /*<<< orphan*/ SOCK_STREAM ; int WSAStartup (int /*<<< orphan*/ ,int /*<<< orphan*/ *) ; int /*<<< orphan*/ closesocket (int) ; int connect (int,struct sockaddr*,int) ; int draw_socket ; int /*<<< orphan*/ htonl (int /*<<< orphan*/ ) ; scalar_t__ qtrue ; int socket (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; scalar_t__ wins_init ; void GLS_BeginScene (void) { WSADATA winsockdata; WORD wVersionRequested; struct sockaddr_in address; int r; if (!wins_init) { wins_init = qtrue; wVersionRequested = MAKEWORD(1, 1); r = WSAStartup (MAKEWORD(1, 1), &winsockdata); if (r) Error ("Winsock initialization failed."); } // connect a socket to the server draw_socket = socket (PF_INET, SOCK_STREAM, IPPROTO_TCP); if (draw_socket == -1) Error ("draw_socket failed"); address.sin_family = AF_INET; address.sin_addr.s_addr = htonl(INADDR_LOOPBACK); address.sin_port = GLSERV_PORT; r = connect (draw_socket, (struct sockaddr *)&address, sizeof(address)); if (r == -1) { closesocket (draw_socket); draw_socket = 0; } }
.text .file "extr_gldraw.c_GLS_BeginScene.c" .globl GLS_BeginScene // -- Begin function GLS_BeginScene .p2align 2 .type GLS_BeginScene,@function GLS_BeginScene: // @GLS_BeginScene .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, wins_init ldr x8, [x8, :lo12:wins_init] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_1 .LBB0_1: adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] adrp x9, wins_init str x8, [x9, :lo12:wins_init] mov w1, #1 // =0x1 str w1, [sp, #20] // 4-byte Folded Spill mov w0, w1 bl MAKEWORD ldr w1, [sp, #20] // 4-byte Folded Reload stur w0, [x29, #-8] mov w0, w1 bl MAKEWORD sub x1, x29, #4 bl WSAStartup str w0, [sp, #24] ldr w8, [sp, #24] subs w8, w8, #0 cset w8, eq tbnz w8, #0, .LBB0_3 b .LBB0_2 .LBB0_2: adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_3 .LBB0_3: b .LBB0_4 .LBB0_4: adrp x8, PF_INET ldr w0, [x8, :lo12:PF_INET] adrp x8, SOCK_STREAM ldr w1, [x8, :lo12:SOCK_STREAM] adrp x8, IPPROTO_TCP ldr w2, [x8, :lo12:IPPROTO_TCP] bl socket adrp x8, draw_socket str w0, [x8, :lo12:draw_socket] ldr w8, [x8, :lo12:draw_socket] adds w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl Error b .LBB0_6 .LBB0_6: adrp x8, AF_INET ldr w8, [x8, :lo12:AF_INET] sub x9, x29, #20 str x9, [sp, #8] // 8-byte Folded Spill stur w8, [x29, #-12] adrp x8, INADDR_LOOPBACK ldr w0, [x8, :lo12:INADDR_LOOPBACK] bl htonl ldr x1, [sp, #8] // 8-byte Folded Reload stur w0, [x29, #-16] adrp x8, GLSERV_PORT ldr w8, [x8, :lo12:GLSERV_PORT] stur w8, [x29, #-20] adrp x8, draw_socket ldr w0, [x8, :lo12:draw_socket] mov w2, #12 // =0xc bl connect str w0, [sp, #24] ldr w8, [sp, #24] adds w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: adrp x8, draw_socket str x8, [sp] // 8-byte Folded Spill ldr w0, [x8, :lo12:draw_socket] bl closesocket ldr x8, [sp] // 8-byte Folded Reload str wzr, [x8, :lo12:draw_socket] b .LBB0_8 .LBB0_8: .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size GLS_BeginScene, .Lfunc_end0-GLS_BeginScene .cfi_endproc // -- End function .type wins_init,@object // @wins_init .bss .globl wins_init .p2align 3, 0x0 wins_init: .xword 0 // 0x0 .size wins_init, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 // 0x0 .size qtrue, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "Winsock initialization failed." .size .L.str, 31 .type PF_INET,@object // @PF_INET .bss .globl PF_INET .p2align 2, 0x0 PF_INET: .word 0 // 0x0 .size PF_INET, 4 .type SOCK_STREAM,@object // @SOCK_STREAM .globl SOCK_STREAM .p2align 2, 0x0 SOCK_STREAM: .word 0 // 0x0 .size SOCK_STREAM, 4 .type IPPROTO_TCP,@object // @IPPROTO_TCP .globl IPPROTO_TCP .p2align 2, 0x0 IPPROTO_TCP: .word 0 // 0x0 .size IPPROTO_TCP, 4 .type draw_socket,@object // @draw_socket .globl draw_socket .p2align 2, 0x0 draw_socket: .word 0 // 0x0 .size draw_socket, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "draw_socket failed" .size .L.str.1, 19 .type AF_INET,@object // @AF_INET .bss .globl AF_INET .p2align 2, 0x0 AF_INET: .word 0 // 0x0 .size AF_INET, 4 .type INADDR_LOOPBACK,@object // @INADDR_LOOPBACK .globl INADDR_LOOPBACK .p2align 2, 0x0 INADDR_LOOPBACK: .word 0 // 0x0 .size INADDR_LOOPBACK, 4 .type GLSERV_PORT,@object // @GLSERV_PORT .globl GLSERV_PORT .p2align 2, 0x0 GLSERV_PORT: .word 0 // 0x0 .size GLSERV_PORT, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym MAKEWORD .addrsig_sym WSAStartup .addrsig_sym Error .addrsig_sym socket .addrsig_sym htonl .addrsig_sym connect .addrsig_sym closesocket .addrsig_sym wins_init .addrsig_sym qtrue .addrsig_sym PF_INET .addrsig_sym SOCK_STREAM .addrsig_sym IPPROTO_TCP .addrsig_sym draw_socket .addrsig_sym AF_INET .addrsig_sym INADDR_LOOPBACK .addrsig_sym GLSERV_PORT
../AnghaBench/Quake-III-Arena/q3map/extr_gldraw.c_GLS_BeginScene.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ vec_t ; typedef float* vec3_t ; /* Variables and functions */ int /*<<< orphan*/ atan2 (float,float) ; float cos (int /*<<< orphan*/ ) ; int fabs (float) ; float sin (int /*<<< orphan*/ ) ; float sqrt (float) ; void ComputeAxisBase(vec3_t normal,vec3_t texX,vec3_t texY) { vec_t RotY,RotZ; // do some cleaning if (fabs(normal[0])<1e-6) normal[0]=0.0f; if (fabs(normal[1])<1e-6) normal[1]=0.0f; if (fabs(normal[2])<1e-6) normal[2]=0.0f; // compute the two rotations around Y and Z to rotate X to normal RotY=-atan2(normal[2],sqrt(normal[1]*normal[1]+normal[0]*normal[0])); RotZ=atan2(normal[1],normal[0]); // rotate (0,1,0) and (0,0,1) to compute texX and texY texX[0]=-sin(RotZ); texX[1]=cos(RotZ); texX[2]=0; // the texY vector is along -Z ( T texture coorinates axis ) texY[0]=-sin(RotY)*cos(RotZ); texY[1]=-sin(RotY)*sin(RotZ); texY[2]=-cos(RotY); }
.text .file "extr_brush_primit.c_ComputeAxisBase.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function ComputeAxisBase .LCPI0_0: .xword 0x3eb0c6f7a0b5ed8d // double 9.9999999999999995E-7 .text .globl ComputeAxisBase .p2align 2 .type ComputeAxisBase,@function ComputeAxisBase: // @ComputeAxisBase .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] str x2, [sp, #24] ldur x8, [x29, #-8] ldr s0, [x8] bl fabs scvtf d0, w0 adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur x8, [x29, #-8] movi d0, #0000000000000000 str s0, [x8] b .LBB0_2 .LBB0_2: ldur x8, [x29, #-8] ldr s0, [x8, #4] bl fabs scvtf d0, w0 adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: ldur x8, [x29, #-8] movi d0, #0000000000000000 str s0, [x8, #4] b .LBB0_4 .LBB0_4: ldur x8, [x29, #-8] ldr s0, [x8, #8] bl fabs scvtf d0, w0 adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: ldur x8, [x29, #-8] movi d0, #0000000000000000 str s0, [x8, #8] b .LBB0_6 .LBB0_6: ldur x8, [x29, #-8] ldr s0, [x8, #8] str s0, [sp, #4] // 4-byte Folded Spill ldur x8, [x29, #-8] ldr s0, [x8, #4] ldur x8, [x29, #-8] ldr s1, [x8, #4] ldur x8, [x29, #-8] ldr s2, [x8] ldur x8, [x29, #-8] ldr s3, [x8] fmul s2, s2, s3 fmadd s0, s0, s1, s2 bl sqrt fmov s1, s0 ldr s0, [sp, #4] // 4-byte Folded Reload bl atan2 mov w8, wzr subs w8, w8, w0 str w8, [sp, #20] ldur x8, [x29, #-8] ldr s0, [x8, #4] ldur x8, [x29, #-8] ldr s1, [x8] bl atan2 str w0, [sp, #16] ldr w0, [sp, #16] bl sin fneg s0, s0 ldur x8, [x29, #-16] str s0, [x8] ldr w0, [sp, #16] bl cos ldur x8, [x29, #-16] str s0, [x8, #4] ldur x8, [x29, #-16] movi d0, #0000000000000000 str s0, [x8, #8] ldr w0, [sp, #20] bl sin str s0, [sp, #8] // 4-byte Folded Spill ldr w0, [sp, #16] bl cos fmov s1, s0 ldr s0, [sp, #8] // 4-byte Folded Reload fnmul s0, s0, s1 ldr x8, [sp, #24] str s0, [x8] ldr w0, [sp, #20] bl sin str s0, [sp, #12] // 4-byte Folded Spill ldr w0, [sp, #16] bl sin fmov s1, s0 ldr s0, [sp, #12] // 4-byte Folded Reload fnmul s0, s0, s1 ldr x8, [sp, #24] str s0, [x8, #4] ldr w0, [sp, #20] bl cos fneg s0, s0 ldr x8, [sp, #24] str s0, [x8, #8] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size ComputeAxisBase, .Lfunc_end0-ComputeAxisBase .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym fabs .addrsig_sym atan2 .addrsig_sym sqrt .addrsig_sym sin .addrsig_sym cos
../AnghaBench/Quake-III-Arena/q3map/extr_brush_primit.c_ComputeAxisBase.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_21__ TYPE_8__ ; typedef struct TYPE_20__ TYPE_4__ ; typedef struct TYPE_19__ TYPE_3__ ; typedef struct TYPE_18__ TYPE_2__ ; typedef struct TYPE_17__ TYPE_1__ ; /* Type definitions */ struct TYPE_17__ {int contents; int surfaceFlags; scalar_t__ forceVLight; scalar_t__ forceTraceLight; } ; typedef TYPE_1__ shaderInfo_t ; struct TYPE_18__ {int numFacets; int /*<<< orphan*/ radius; int /*<<< orphan*/ origin; int /*<<< orphan*/ maxs; int /*<<< orphan*/ mins; TYPE_3__* facets; void* always_vlight; void* always_tracelight; scalar_t__ numvolumes; int /*<<< orphan*/ mutex; } ; typedef TYPE_2__ lsurfaceTest_t ; struct TYPE_19__ {int numpoints; int /*<<< orphan*/ * points; } ; typedef TYPE_3__ lFacet_t ; struct TYPE_20__ {size_t shaderNum; scalar_t__ lightmapNum; scalar_t__ surfaceType; int /*<<< orphan*/ patchWidth; int /*<<< orphan*/ numIndexes; } ; typedef TYPE_4__ dsurface_t ; struct TYPE_21__ {int /*<<< orphan*/ shader; } ; /* Variables and functions */ int /*<<< orphan*/ AddPointToBounds (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int CONTENTS_TRANSLUCENT ; int /*<<< orphan*/ ClearBounds (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ Error (char*,scalar_t__) ; scalar_t__ MAX_FACETS ; scalar_t__ MST_PATCH ; scalar_t__ MST_PLANAR ; scalar_t__ MST_TRIANGLE_SOUP ; int /*<<< orphan*/ MutexAlloc () ; int SURF_ALPHASHADOW ; TYPE_1__* ShaderInfoForShader (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VL_FacetsForPatch (TYPE_4__*,int,TYPE_1__*,TYPE_2__*) ; int /*<<< orphan*/ VL_FacetsForTriangleSurface (TYPE_4__*,TYPE_1__*,TYPE_2__*) ; int /*<<< orphan*/ VL_LinkSurfaces () ; int /*<<< orphan*/ VL_SphereFromBounds (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ *) ; int /*<<< orphan*/ _printf (char*,...) ; TYPE_4__* drawSurfaces ; TYPE_8__* dshaders ; scalar_t__* entitySurface ; TYPE_2__** lsurfaceTest ; TYPE_2__* malloc (int) ; int /*<<< orphan*/ memset (TYPE_2__*,int /*<<< orphan*/ ,int) ; int numDrawSurfaces ; scalar_t__ numfacets ; void* qtrue ; void VL_InitSurfacesForTesting( void ) { int i, j, k; dsurface_t *dsurf; lsurfaceTest_t *test; shaderInfo_t *si; lFacet_t *facet; for ( i = 0 ; i < numDrawSurfaces ; i++ ) { // don't light the entity surfaces with vlight if ( entitySurface[i] ) continue; // dsurf = &drawSurfaces[ i ]; if ( !dsurf->numIndexes && !dsurf->patchWidth ) { continue; } si = ShaderInfoForShader( dshaders[ dsurf->shaderNum].shader ); // if the surface is translucent and does not cast an alpha shadow if ( (si->contents & CONTENTS_TRANSLUCENT) && !(si->surfaceFlags & SURF_ALPHASHADOW) ) { // if the surface has no lightmap if ( dsurf->lightmapNum < 0 ) continue; } test = malloc( sizeof( *test ) ); memset(test, 0, sizeof( *test )); test->mutex = MutexAlloc(); test->numvolumes = 0; if (si->forceTraceLight) test->always_tracelight = qtrue; else if (si->forceVLight) test->always_vlight = qtrue; lsurfaceTest[i] = test; if ( dsurf->surfaceType == MST_TRIANGLE_SOUP || dsurf->surfaceType == MST_PLANAR ) { VL_FacetsForTriangleSurface( dsurf, si, test ); } else if ( dsurf->surfaceType == MST_PATCH ) { VL_FacetsForPatch( dsurf, i, si, test ); } if (numfacets >= MAX_FACETS) Error("numfacets >= MAX_FACETS (%d)", MAX_FACETS); ClearBounds( test->mins, test->maxs ); for (j = 0; j < test->numFacets; j++) { facet = &test->facets[j]; for ( k = 0 ; k < facet->numpoints; k++) { AddPointToBounds( facet->points[k], test->mins, test->maxs ); } } VL_SphereFromBounds( test->mins, test->maxs, test->origin, &test->radius ); } _printf("%6d facets\n", numfacets); _printf("linking surfaces...\n"); VL_LinkSurfaces(); }
.text .file "extr_lightv.c_VL_InitSurfacesForTesting.c" .globl VL_InitSurfacesForTesting // -- Begin function VL_InitSurfacesForTesting .p2align 2 .type VL_InitSurfacesForTesting,@function VL_InitSurfacesForTesting: // @VL_InitSurfacesForTesting .cfi_startproc // %bb.0: sub sp, sp, #80 .cfi_def_cfa_offset 80 stp x29, x30, [sp, #64] // 16-byte Folded Spill add x29, sp, #64 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur wzr, [x29, #-4] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_26 Depth 2 // Child Loop BB0_28 Depth 3 ldur w8, [x29, #-4] adrp x9, numDrawSurfaces ldr w9, [x9, :lo12:numDrawSurfaces] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_35 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, entitySurface ldr x8, [x8, :lo12:entitySurface] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_34 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 adrp x8, drawSurfaces ldr x8, [x8, :lo12:drawSurfaces] ldursw x9, [x29, #-4] add x8, x8, x9, lsl #5 stur x8, [x29, #-24] ldur x8, [x29, #-24] ldr w8, [x8, #28] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_7 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr w8, [x8, #24] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 b .LBB0_34 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 adrp x8, dshaders ldr x8, [x8, :lo12:dshaders] ldur x9, [x29, #-24] ldr x9, [x9] ldr w0, [x8, x9, lsl #2] bl ShaderInfoForShader str x0, [sp, #24] ldr x8, [sp, #24] ldr w8, [x8] adrp x9, CONTENTS_TRANSLUCENT ldr w9, [x9, :lo12:CONTENTS_TRANSLUCENT] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr w8, [x8, #4] adrp x9, SURF_ALPHASHADOW ldr w9, [x9, :lo12:SURF_ALPHASHADOW] ands w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_12 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, ge tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_34 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 mov w0, #64 // =0x40 str w0, [sp, #12] // 4-byte Folded Spill bl malloc ldr w2, [sp, #12] // 4-byte Folded Reload str x0, [sp, #32] ldr x0, [sp, #32] mov w1, wzr bl memset bl MutexAlloc ldr x8, [sp, #32] str w0, [x8, #56] ldr x8, [sp, #32] str xzr, [x8, #48] ldr x8, [sp, #24] ldr x8, [x8, #16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldr x9, [sp, #32] str x8, [x9, #40] b .LBB0_17 .LBB0_14: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_1 Depth=1 adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldr x9, [sp, #32] str x8, [x9, #32] b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_1 Depth=1 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #32] adrp x9, lsurfaceTest ldr x9, [x9, :lo12:lsurfaceTest] ldursw x10, [x29, #-4] str x8, [x9, x10, lsl #3] ldur x8, [x29, #-24] ldr x8, [x8, #16] adrp x9, MST_TRIANGLE_SOUP ldr x9, [x9, :lo12:MST_TRIANGLE_SOUP] subs x8, x8, x9 cset w8, eq tbnz w8, #0, .LBB0_19 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr x8, [x8, #16] adrp x9, MST_PLANAR ldr x9, [x9, :lo12:MST_PLANAR] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-24] ldr x1, [sp, #24] ldr x2, [sp, #32] bl VL_FacetsForTriangleSurface b .LBB0_23 .LBB0_20: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr x8, [x8, #16] adrp x9, MST_PATCH ldr x9, [x9, :lo12:MST_PATCH] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_22 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-24] ldur w1, [x29, #-4] ldr x2, [sp, #24] ldr x3, [sp, #32] bl VL_FacetsForPatch b .LBB0_22 .LBB0_22: // in Loop: Header=BB0_1 Depth=1 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_1 Depth=1 adrp x8, numfacets ldr x8, [x8, :lo12:numfacets] adrp x9, MAX_FACETS ldr x9, [x9, :lo12:MAX_FACETS] subs x8, x8, x9 cset w8, lt tbnz w8, #0, .LBB0_25 b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_1 Depth=1 adrp x8, MAX_FACETS ldr x1, [x8, :lo12:MAX_FACETS] adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #32] ldr w0, [x8, #16] ldr x8, [sp, #32] ldr w1, [x8, #12] bl ClearBounds stur wzr, [x29, #-8] b .LBB0_26 .LBB0_26: // Parent Loop BB0_1 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_28 Depth 3 ldur w8, [x29, #-8] ldr x9, [sp, #32] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_33 b .LBB0_27 .LBB0_27: // in Loop: Header=BB0_26 Depth=2 ldr x8, [sp, #32] ldr x8, [x8, #24] ldursw x9, [x29, #-8] add x8, x8, x9, lsl #4 str x8, [sp, #16] stur wzr, [x29, #-12] b .LBB0_28 .LBB0_28: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_26 Depth=2 // => This Inner Loop Header: Depth=3 ldur w8, [x29, #-12] ldr x9, [sp, #16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_31 b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_28 Depth=3 ldr x8, [sp, #16] ldr x8, [x8, #8] ldursw x9, [x29, #-12] ldr w0, [x8, x9, lsl #2] ldr x8, [sp, #32] ldr w1, [x8, #16] ldr x8, [sp, #32] ldr w2, [x8, #12] bl AddPointToBounds b .LBB0_30 .LBB0_30: // in Loop: Header=BB0_28 Depth=3 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_28 .LBB0_31: // in Loop: Header=BB0_26 Depth=2 b .LBB0_32 .LBB0_32: // in Loop: Header=BB0_26 Depth=2 ldur w8, [x29, #-8] add w8, w8, #1 stur w8, [x29, #-8] b .LBB0_26 .LBB0_33: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #32] ldr w0, [x8, #16] ldr x8, [sp, #32] ldr w1, [x8, #12] ldr x8, [sp, #32] ldr w2, [x8, #8] ldr x8, [sp, #32] add x3, x8, #4 bl VL_SphereFromBounds b .LBB0_34 .LBB0_34: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_1 .LBB0_35: adrp x8, numfacets ldr x1, [x8, :lo12:numfacets] adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl _printf bl VL_LinkSurfaces .cfi_def_cfa wsp, 80 ldp x29, x30, [sp, #64] // 16-byte Folded Reload add sp, sp, #80 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_InitSurfacesForTesting, .Lfunc_end0-VL_InitSurfacesForTesting .cfi_endproc // -- End function .type numDrawSurfaces,@object // @numDrawSurfaces .bss .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .type entitySurface,@object // @entitySurface .globl entitySurface .p2align 3, 0x0 entitySurface: .xword 0 .size entitySurface, 8 .type drawSurfaces,@object // @drawSurfaces .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type dshaders,@object // @dshaders .globl dshaders .p2align 3, 0x0 dshaders: .xword 0 .size dshaders, 8 .type CONTENTS_TRANSLUCENT,@object // @CONTENTS_TRANSLUCENT .globl CONTENTS_TRANSLUCENT .p2align 2, 0x0 CONTENTS_TRANSLUCENT: .word 0 // 0x0 .size CONTENTS_TRANSLUCENT, 4 .type SURF_ALPHASHADOW,@object // @SURF_ALPHASHADOW .globl SURF_ALPHASHADOW .p2align 2, 0x0 SURF_ALPHASHADOW: .word 0 // 0x0 .size SURF_ALPHASHADOW, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 .size qtrue, 8 .type lsurfaceTest,@object // @lsurfaceTest .globl lsurfaceTest .p2align 3, 0x0 lsurfaceTest: .xword 0 .size lsurfaceTest, 8 .type MST_TRIANGLE_SOUP,@object // @MST_TRIANGLE_SOUP .globl MST_TRIANGLE_SOUP .p2align 3, 0x0 MST_TRIANGLE_SOUP: .xword 0 // 0x0 .size MST_TRIANGLE_SOUP, 8 .type MST_PLANAR,@object // @MST_PLANAR .globl MST_PLANAR .p2align 3, 0x0 MST_PLANAR: .xword 0 // 0x0 .size MST_PLANAR, 8 .type MST_PATCH,@object // @MST_PATCH .globl MST_PATCH .p2align 3, 0x0 MST_PATCH: .xword 0 // 0x0 .size MST_PATCH, 8 .type numfacets,@object // @numfacets .globl numfacets .p2align 3, 0x0 numfacets: .xword 0 // 0x0 .size numfacets, 8 .type MAX_FACETS,@object // @MAX_FACETS .globl MAX_FACETS .p2align 3, 0x0 MAX_FACETS: .xword 0 // 0x0 .size MAX_FACETS, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "numfacets >= MAX_FACETS (%d)" .size .L.str, 29 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "%6d facets\n" .size .L.str.1, 12 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz "linking surfaces...\n" .size .L.str.2, 21 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym ShaderInfoForShader .addrsig_sym malloc .addrsig_sym memset .addrsig_sym MutexAlloc .addrsig_sym VL_FacetsForTriangleSurface .addrsig_sym VL_FacetsForPatch .addrsig_sym Error .addrsig_sym ClearBounds .addrsig_sym AddPointToBounds .addrsig_sym VL_SphereFromBounds .addrsig_sym _printf .addrsig_sym VL_LinkSurfaces .addrsig_sym numDrawSurfaces .addrsig_sym entitySurface .addrsig_sym drawSurfaces .addrsig_sym dshaders .addrsig_sym CONTENTS_TRANSLUCENT .addrsig_sym SURF_ALPHASHADOW .addrsig_sym qtrue .addrsig_sym lsurfaceTest .addrsig_sym MST_TRIANGLE_SOUP .addrsig_sym MST_PLANAR .addrsig_sym MST_PATCH .addrsig_sym numfacets .addrsig_sym MAX_FACETS
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_InitSurfacesForTesting.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_23__ TYPE_3__ ; typedef struct TYPE_22__ TYPE_2__ ; typedef struct TYPE_21__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; typedef int /*<<< orphan*/ shaderInfo_t ; typedef int /*<<< orphan*/ qboolean ; struct TYPE_21__ {float dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_22__ {int numpoints; scalar_t__ num; int /*<<< orphan*/ * points; TYPE_1__ plane; int /*<<< orphan*/ * boundaries; int /*<<< orphan*/ ** lightmapCoords; } ; typedef TYPE_2__ lFacet_t ; typedef int /*<<< orphan*/ dsurface_t ; struct TYPE_23__ {int /*<<< orphan*/ * lightmap; int /*<<< orphan*/ xyz; } ; typedef TYPE_3__ drawVert_t ; /* Variables and functions */ float DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; scalar_t__ PLANAR_EPSILON ; int /*<<< orphan*/ Plane_Equal (TYPE_1__*,TYPE_1__*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VL_GenerateBoundaryForPoints (int /*<<< orphan*/ *,TYPE_1__*,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VL_LightmapMatrixFromPoints (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_2__*,TYPE_3__*,TYPE_3__*,TYPE_3__*) ; int /*<<< orphan*/ VL_PlaneFromPoints (TYPE_1__*,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VL_TextureMatrixFromPoints (TYPE_2__*,TYPE_3__*,TYPE_3__*,TYPE_3__*) ; int /*<<< orphan*/ VectorAdd (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; double VectorLength (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ * drawSurfaces ; scalar_t__ fabs (float) ; int /*<<< orphan*/ numfacets ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; int /*<<< orphan*/ * surfaceOrigin ; qboolean VL_GenerateFacetFor4Points( dsurface_t *dsurf, shaderInfo_t *si, lFacet_t *f, drawVert_t *a, drawVert_t *b, drawVert_t *c, drawVert_t *d ) { float dist; vec3_t dir; int i; plane_t plane; // if we can't generate a valid plane for the points, ignore the facet if ( !VL_PlaneFromPoints( &f->plane, a->xyz, b->xyz, c->xyz ) ) { f->numpoints = 0; return qfalse; } // if the fourth point is also on the plane, we can make a quad facet dist = DotProduct( d->xyz, f->plane.normal ) - f->plane.dist; if ( fabs( dist ) > PLANAR_EPSILON ) { f->numpoints = 0; return qfalse; } VectorAdd( a->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[0] ); VectorAdd( b->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[1] ); VectorAdd( c->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[2] ); VectorAdd( d->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[3] ); for (i = 1; i < 4; i++) { if ( !VL_PlaneFromPoints( &plane, f->points[i], f->points[(i+1) % 4], f->points[(i+2) % 4]) ) { f->numpoints = 0; return qfalse; } if (!Plane_Equal(&f->plane, &plane, qfalse)) { f->numpoints = 0; return qfalse; } } f->lightmapCoords[0][0] = a->lightmap[0]; f->lightmapCoords[0][1] = a->lightmap[1]; f->lightmapCoords[1][0] = b->lightmap[0]; f->lightmapCoords[1][1] = b->lightmap[1]; f->lightmapCoords[2][0] = c->lightmap[0]; f->lightmapCoords[2][1] = c->lightmap[1]; f->lightmapCoords[3][0] = d->lightmap[0]; f->lightmapCoords[3][1] = d->lightmap[1]; VL_GenerateBoundaryForPoints( &f->boundaries[0], &f->plane, f->points[0], f->points[1] ); VL_GenerateBoundaryForPoints( &f->boundaries[1], &f->plane, f->points[1], f->points[2] ); VL_GenerateBoundaryForPoints( &f->boundaries[2], &f->plane, f->points[2], f->points[3] ); VL_GenerateBoundaryForPoints( &f->boundaries[3], &f->plane, f->points[3], f->points[0] ); for (i = 0; i < 4; i++) { VectorSubtract(f->points[(i+1)%4], f->points[i], dir); if (VectorLength(dir) < 0.1) return qfalse; } VL_TextureMatrixFromPoints( f, a, b, c ); VL_LightmapMatrixFromPoints( dsurf, si, f, a, b, c ); f->num = numfacets++; f->numpoints = 4; return qtrue; }
.text .file "extr_lightv.c_VL_GenerateFacetFor4Points.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VL_GenerateFacetFor4Points .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VL_GenerateFacetFor4Points .p2align 2 .type VL_GenerateFacetFor4Points,@function VL_GenerateFacetFor4Points: // @VL_GenerateFacetFor4Points .cfi_startproc // %bb.0: sub sp, sp, #128 .cfi_def_cfa_offset 128 stp x29, x30, [sp, #112] // 16-byte Folded Spill add x29, sp, #112 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] stur x1, [x29, #-24] stur x2, [x29, #-32] stur x3, [x29, #-40] stur x4, [x29, #-48] str x5, [sp, #56] str x6, [sp, #48] ldur x8, [x29, #-32] ldur x9, [x29, #-40] ldr w1, [x9, #8] ldur x9, [x29, #-48] ldr w2, [x9, #8] ldr x9, [sp, #56] ldr w3, [x9, #8] add x0, x8, #24 bl VL_PlaneFromPoints subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur x8, [x29, #-32] str wzr, [x8] adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_19 .LBB0_2: ldr x8, [sp, #48] ldr w0, [x8, #8] ldur x8, [x29, #-32] ldr w1, [x8, #28] bl DotProduct ldur x8, [x29, #-32] ldr s1, [x8, #24] fsub s0, s0, s1 str s0, [sp, #44] ldr s0, [sp, #44] bl fabs adrp x8, PLANAR_EPSILON ldr x8, [x8, :lo12:PLANAR_EPSILON] subs x8, x0, x8 cset w8, le tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: ldur x8, [x29, #-32] str wzr, [x8] adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_19 .LBB0_4: ldur x8, [x29, #-40] ldr w0, [x8, #8] adrp x8, surfaceOrigin str x8, [sp] // 8-byte Folded Spill ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] adrp x10, drawSurfaces str x10, [sp, #8] // 8-byte Folded Spill ldr x10, [x10, :lo12:drawSurfaces] subs x9, x9, x10 mov x10, #4 // =0x4 str x10, [sp, #16] // 8-byte Folded Spill sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w2, [x8] bl VectorAdd ldr x8, [sp] // 8-byte Folded Reload ldr x11, [sp, #8] // 8-byte Folded Reload ldr x10, [sp, #16] // 8-byte Folded Reload ldur x9, [x29, #-48] ldr w0, [x9, #8] ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] ldr x11, [x11, :lo12:drawSurfaces] subs x9, x9, x11 sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w2, [x8, #4] bl VectorAdd ldr x8, [sp] // 8-byte Folded Reload ldr x11, [sp, #8] // 8-byte Folded Reload ldr x10, [sp, #16] // 8-byte Folded Reload ldr x9, [sp, #56] ldr w0, [x9, #8] ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] ldr x11, [x11, :lo12:drawSurfaces] subs x9, x9, x11 sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w2, [x8, #8] bl VectorAdd ldr x8, [sp] // 8-byte Folded Reload ldr x11, [sp, #8] // 8-byte Folded Reload ldr x10, [sp, #16] // 8-byte Folded Reload ldr x9, [sp, #48] ldr w0, [x9, #8] ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] ldr x11, [x11, :lo12:drawSurfaces] subs x9, x9, x11 sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w2, [x8, #12] bl VectorAdd mov w8, #1 // =0x1 str w8, [sp, #36] b .LBB0_5 .LBB0_5: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #36] subs w8, w8, #4 cset w8, ge tbnz w8, #0, .LBB0_12 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=1 ldur x8, [x29, #-32] ldr x8, [x8, #16] ldrsw x9, [sp, #36] ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w9, [sp, #36] add w9, w9, #1 mov w11, #4 // =0x4 sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr w2, [x8, w9, sxtw #2] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w9, [sp, #36] add w9, w9, #2 sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr w3, [x8, w9, sxtw #2] add x0, sp, #28 bl VL_PlaneFromPoints subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: ldur x8, [x29, #-32] str wzr, [x8] adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_19 .LBB0_8: // in Loop: Header=BB0_5 Depth=1 ldur x8, [x29, #-32] add x0, x8, #24 adrp x8, qfalse ldr w2, [x8, :lo12:qfalse] add x1, sp, #28 bl Plane_Equal subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: ldur x8, [x29, #-32] str wzr, [x8] adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_19 .LBB0_10: // in Loop: Header=BB0_5 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_5 Depth=1 ldr w8, [sp, #36] add w8, w8, #1 str w8, [sp, #36] b .LBB0_5 .LBB0_12: ldur x8, [x29, #-40] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #40] ldr x9, [x9] str w8, [x9] ldur x8, [x29, #-40] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #40] ldr x9, [x9] str w8, [x9, #4] ldur x8, [x29, #-48] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #40] ldr x9, [x9, #8] str w8, [x9] ldur x8, [x29, #-48] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #40] ldr x9, [x9, #8] str w8, [x9, #4] ldr x8, [sp, #56] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #40] ldr x9, [x9, #16] str w8, [x9] ldr x8, [sp, #56] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #40] ldr x9, [x9, #16] str w8, [x9, #4] ldr x8, [sp, #48] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #40] ldr x9, [x9, #24] str w8, [x9] ldr x8, [sp, #48] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #40] ldr x9, [x9, #24] str w8, [x9, #4] ldur x8, [x29, #-32] ldr x0, [x8, #32] ldur x8, [x29, #-32] add x1, x8, #24 ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w2, [x8] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w3, [x8, #4] bl VL_GenerateBoundaryForPoints ldur x8, [x29, #-32] ldr x8, [x8, #32] add x0, x8, #4 ldur x8, [x29, #-32] add x1, x8, #24 ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w2, [x8, #4] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w3, [x8, #8] bl VL_GenerateBoundaryForPoints ldur x8, [x29, #-32] ldr x8, [x8, #32] add x0, x8, #8 ldur x8, [x29, #-32] add x1, x8, #24 ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w2, [x8, #8] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w3, [x8, #12] bl VL_GenerateBoundaryForPoints ldur x8, [x29, #-32] ldr x8, [x8, #32] add x0, x8, #12 ldur x8, [x29, #-32] add x1, x8, #24 ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w2, [x8, #12] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w3, [x8] bl VL_GenerateBoundaryForPoints str wzr, [sp, #36] b .LBB0_13 .LBB0_13: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #36] subs w8, w8, #4 cset w8, ge tbnz w8, #0, .LBB0_18 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_13 Depth=1 ldur x8, [x29, #-32] ldr x8, [x8, #16] ldr w9, [sp, #36] add w9, w9, #1 mov w11, #4 // =0x4 sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr w0, [x8, w9, sxtw #2] ldur x8, [x29, #-32] ldr x8, [x8, #16] ldrsw x9, [sp, #36] ldr w1, [x8, x9, lsl #2] ldr w2, [sp, #40] bl VectorSubtract ldr w0, [sp, #40] bl VectorLength adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_19 .LBB0_16: // in Loop: Header=BB0_13 Depth=1 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_13 Depth=1 ldr w8, [sp, #36] add w8, w8, #1 str w8, [sp, #36] b .LBB0_13 .LBB0_18: ldur x0, [x29, #-32] ldur x1, [x29, #-40] ldur x2, [x29, #-48] ldr x3, [sp, #56] bl VL_TextureMatrixFromPoints ldur x0, [x29, #-16] ldur x1, [x29, #-24] ldur x2, [x29, #-32] ldur x3, [x29, #-40] ldur x4, [x29, #-48] ldr x5, [sp, #56] bl VL_LightmapMatrixFromPoints adrp x10, numfacets ldrsw x8, [x10, :lo12:numfacets] mov w9, w8 add w9, w9, #1 str w9, [x10, :lo12:numfacets] ldur x9, [x29, #-32] str x8, [x9, #8] ldur x9, [x29, #-32] mov w8, #4 // =0x4 str w8, [x9] adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_19 .LBB0_19: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 128 ldp x29, x30, [sp, #112] // 16-byte Folded Reload add sp, sp, #128 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_GenerateFacetFor4Points, .Lfunc_end0-VL_GenerateFacetFor4Points .cfi_endproc // -- End function .type qfalse,@object // @qfalse .bss .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .type PLANAR_EPSILON,@object // @PLANAR_EPSILON .globl PLANAR_EPSILON .p2align 3, 0x0 PLANAR_EPSILON: .xword 0 // 0x0 .size PLANAR_EPSILON, 8 .type surfaceOrigin,@object // @surfaceOrigin .globl surfaceOrigin .p2align 3, 0x0 surfaceOrigin: .xword 0 .size surfaceOrigin, 8 .type drawSurfaces,@object // @drawSurfaces .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type numfacets,@object // @numfacets .globl numfacets .p2align 2, 0x0 numfacets: .word 0 // 0x0 .size numfacets, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VL_PlaneFromPoints .addrsig_sym DotProduct .addrsig_sym fabs .addrsig_sym VectorAdd .addrsig_sym Plane_Equal .addrsig_sym VL_GenerateBoundaryForPoints .addrsig_sym VectorSubtract .addrsig_sym VectorLength .addrsig_sym VL_TextureMatrixFromPoints .addrsig_sym VL_LightmapMatrixFromPoints .addrsig_sym qfalse .addrsig_sym PLANAR_EPSILON .addrsig_sym surfaceOrigin .addrsig_sym drawSurfaces .addrsig_sym numfacets .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_GenerateFacetFor4Points.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; typedef int /*<<< orphan*/ qboolean ; struct TYPE_3__ {int /*<<< orphan*/ normal; int /*<<< orphan*/ dist; } ; typedef TYPE_1__ plane_t ; /* Variables and functions */ int /*<<< orphan*/ CrossProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ DotProduct (int /*<<< orphan*/ const,int /*<<< orphan*/ ) ; scalar_t__ VectorNormalize (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ const,int /*<<< orphan*/ const,int /*<<< orphan*/ ) ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; qboolean VL_PlaneFromPoints( plane_t *plane, const vec3_t a, const vec3_t b, const vec3_t c ) { vec3_t d1, d2; VectorSubtract( b, a, d1 ); VectorSubtract( c, a, d2 ); CrossProduct( d2, d1, plane->normal ); if ( VectorNormalize( plane->normal, plane->normal ) == 0 ) { return qfalse; } plane->dist = DotProduct( a, plane->normal ); return qtrue; }
.text .file "extr_lightv.c_VL_PlaneFromPoints.c" .globl VL_PlaneFromPoints // -- Begin function VL_PlaneFromPoints .p2align 2 .type VL_PlaneFromPoints,@function VL_PlaneFromPoints: // @VL_PlaneFromPoints .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] stur w1, [x29, #-20] str w2, [sp, #24] str w3, [sp, #20] ldr w0, [sp, #24] ldur w1, [x29, #-20] ldr w2, [sp, #16] bl VectorSubtract ldr w0, [sp, #20] ldur w1, [x29, #-20] ldr w2, [sp, #12] bl VectorSubtract ldr w0, [sp, #12] ldr w1, [sp, #16] ldur x8, [x29, #-16] ldr w2, [x8] bl CrossProduct ldur x8, [x29, #-16] ldr w0, [x8] ldur x8, [x29, #-16] ldr w1, [x8] bl VectorNormalize subs x8, x0, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_3 .LBB0_2: ldur w0, [x29, #-20] ldur x8, [x29, #-16] ldr w1, [x8] bl DotProduct ldur x8, [x29, #-16] str w0, [x8, #4] adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_3 .LBB0_3: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_PlaneFromPoints, .Lfunc_end0-VL_PlaneFromPoints .cfi_endproc // -- End function .type qfalse,@object // @qfalse .bss .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorSubtract .addrsig_sym CrossProduct .addrsig_sym VectorNormalize .addrsig_sym DotProduct .addrsig_sym qfalse .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_PlaneFromPoints.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ /* Variables and functions */ int /*<<< orphan*/ Error (char*) ; int /*<<< orphan*/ LoadBSPFile (char*) ; int /*<<< orphan*/ LoadMapFile (int /*<<< orphan*/ ) ; int /*<<< orphan*/ WriteBSPFile (char*) ; int /*<<< orphan*/ name ; int numDrawSurfaces ; char* source ; int /*<<< orphan*/ sprintf (char*,char*,char*) ; void OnlyTextures( void ) { // FIXME!!! char out[1024]; int i; Error( "-onlytextures isn't working now..." ); sprintf (out, "%s.bsp", source); LoadMapFile (name); LoadBSPFile (out); // replace all the drawsurface shader names for ( i = 0 ; i < numDrawSurfaces ; i++ ) { } WriteBSPFile (out); }
.text .file "extr_bsp.c_OnlyTextures.c" .globl OnlyTextures // -- Begin function OnlyTextures .p2align 2 .type OnlyTextures,@function OnlyTextures: // @OnlyTextures .cfi_startproc // %bb.0: stp x29, x30, [sp, #-32]! // 16-byte Folded Spill .cfi_def_cfa_offset 32 str x28, [sp, #16] // 8-byte Folded Spill mov x29, sp .cfi_def_cfa w29, 32 .cfi_offset w28, -16 .cfi_offset w30, -24 .cfi_offset w29, -32 sub sp, sp, #1040 adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error adrp x8, source ldr x2, [x8, :lo12:source] add x0, sp, #16 str x0, [sp] // 8-byte Folded Spill adrp x1, .L.str.1 add x1, x1, :lo12:.L.str.1 bl sprintf adrp x8, name ldr w0, [x8, :lo12:name] bl LoadMapFile ldr x0, [sp] // 8-byte Folded Reload bl LoadBSPFile str wzr, [sp, #12] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] adrp x9, numDrawSurfaces ldr w9, [x9, :lo12:numDrawSurfaces] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_4 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_1 .LBB0_4: add x0, sp, #16 bl WriteBSPFile add sp, sp, #1040 .cfi_def_cfa wsp, 32 ldr x28, [sp, #16] // 8-byte Folded Reload ldp x29, x30, [sp], #32 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w28 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size OnlyTextures, .Lfunc_end0-OnlyTextures .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "-onlytextures isn't working now..." .size .L.str, 35 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "%s.bsp" .size .L.str.1, 7 .type source,@object // @source .bss .globl source .p2align 3, 0x0 source: .xword 0 .size source, 8 .type name,@object // @name .globl name .p2align 2, 0x0 name: .word 0 // 0x0 .size name, 4 .type numDrawSurfaces,@object // @numDrawSurfaces .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Error .addrsig_sym sprintf .addrsig_sym LoadMapFile .addrsig_sym LoadBSPFile .addrsig_sym WriteBSPFile .addrsig_sym source .addrsig_sym name .addrsig_sym numDrawSurfaces
../AnghaBench/Quake-III-Arena/q3map/extr_bsp.c_OnlyTextures.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef double vec_t ; typedef int /*<<< orphan*/ FILE ; /* Variables and functions */ scalar_t__ Q_rint (double) ; double fabs (scalar_t__) ; int /*<<< orphan*/ fprintf (int /*<<< orphan*/ *,char*,double) ; void WriteFloat (FILE *f, vec_t v) { if ( fabs(v - Q_rint(v)) < 0.001 ) fprintf (f,"%i ",(int)Q_rint(v)); else fprintf (f,"%f ",v); }
.text .file "extr_prtfile.c_WriteFloat.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function WriteFloat .LCPI0_0: .xword 0x3f50624dd2f1a9fc // double 0.001 .text .globl WriteFloat .p2align 2 .type WriteFloat,@function WriteFloat: // @WriteFloat .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] str d0, [sp, #16] ldr d0, [sp, #16] str d0, [sp, #8] // 8-byte Folded Spill ldr d0, [sp, #16] bl Q_rint ldr d0, [sp, #8] // 8-byte Folded Reload scvtf d1, x0 fsub d0, d0, d1 fcvtzs x0, d0 bl fabs adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur x8, [x29, #-8] str x8, [sp] // 8-byte Folded Spill ldr d0, [sp, #16] bl Q_rint mov x8, x0 ldr x0, [sp] // 8-byte Folded Reload // kill: def $w8 killed $w8 killed $x8 scvtf d0, w8 adrp x1, .L.str add x1, x1, :lo12:.L.str bl fprintf b .LBB0_3 .LBB0_2: ldur x0, [x29, #-8] ldr d0, [sp, #16] adrp x1, .L.str.1 add x1, x1, :lo12:.L.str.1 bl fprintf b .LBB0_3 .LBB0_3: .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size WriteFloat, .Lfunc_end0-WriteFloat .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "%i " .size .L.str, 4 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "%f " .size .L.str.1, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym fabs .addrsig_sym Q_rint .addrsig_sym fprintf
../AnghaBench/Quake-III-Arena/q3map/extr_prtfile.c_WriteFloat.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ /* Variables and functions */ int /*<<< orphan*/ GetToken (int /*<<< orphan*/ ) ; int /*<<< orphan*/ LoadScriptFile (char*) ; int /*<<< orphan*/ MAX_OS_PATH ; int MAX_SHADER_FILES ; int /*<<< orphan*/ ParseShaderFile (char*) ; int /*<<< orphan*/ free (char*) ; char* gamedir ; char* malloc (int /*<<< orphan*/ ) ; int /*<<< orphan*/ numShaderInfo ; int /*<<< orphan*/ qprintf (char*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ qtrue ; int /*<<< orphan*/ sprintf (char*,char*,char*,...) ; int /*<<< orphan*/ strcpy (char*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ token ; void LoadShaderInfo( void ) { char filename[1024]; int i; char *shaderFiles[MAX_SHADER_FILES]; int numShaderFiles; sprintf( filename, "%sscripts/shaderlist.txt", gamedir ); LoadScriptFile( filename ); numShaderFiles = 0; while ( 1 ) { if ( !GetToken( qtrue ) ) { break; } shaderFiles[numShaderFiles] = malloc(MAX_OS_PATH); strcpy( shaderFiles[ numShaderFiles ], token ); numShaderFiles++; } for ( i = 0 ; i < numShaderFiles ; i++ ) { sprintf( filename, "%sscripts/%s.shader", gamedir, shaderFiles[i] ); ParseShaderFile( filename ); free(shaderFiles[i]); } qprintf( "%5i shaderInfo\n", numShaderInfo); }
.text .file "extr_shaders.c_LoadShaderInfo.c" .globl LoadShaderInfo // -- Begin function LoadShaderInfo .p2align 2 .type LoadShaderInfo,@function LoadShaderInfo: // @LoadShaderInfo .cfi_startproc // %bb.0: stp x29, x30, [sp, #-32]! // 16-byte Folded Spill .cfi_def_cfa_offset 32 stp x28, x19, [sp, #16] // 16-byte Folded Spill mov x29, sp .cfi_def_cfa w29, 32 .cfi_offset w19, -8 .cfi_offset w28, -16 .cfi_offset w30, -24 .cfi_offset w29, -32 sub sp, sp, #1088 mov x19, sp adrp x8, MAX_SHADER_FILES ldr w8, [x8, :lo12:MAX_SHADER_FILES] // kill: def $x8 killed $w8 mov x9, sp str x9, [x19, #48] lsl x9, x8, #3 add x9, x9, #15 and x10, x9, #0xfffffffffffffff0 mov x9, sp subs x9, x9, x10 mov sp, x9 str x9, [x19, #16] // 8-byte Folded Spill str x8, [x19, #40] adrp x8, gamedir ldr x2, [x8, :lo12:gamedir] add x0, x19, #64 str x0, [x19, #24] // 8-byte Folded Spill adrp x1, .L.str add x1, x1, :lo12:.L.str bl sprintf ldr x0, [x19, #24] // 8-byte Folded Reload bl LoadScriptFile str wzr, [x19, #36] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, qtrue ldr w0, [x8, :lo12:qtrue] bl GetToken subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: b .LBB0_5 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 adrp x8, MAX_OS_PATH ldr w0, [x8, :lo12:MAX_OS_PATH] bl malloc ldr x8, [x19, #16] // 8-byte Folded Reload ldrsw x9, [x19, #36] str x0, [x8, x9, lsl #3] ldrsw x9, [x19, #36] ldr x0, [x8, x9, lsl #3] adrp x8, token ldr w1, [x8, :lo12:token] bl strcpy ldr w8, [x19, #36] add w8, w8, #1 str w8, [x19, #36] b .LBB0_1 .LBB0_5: str wzr, [x19, #60] b .LBB0_6 .LBB0_6: // =>This Inner Loop Header: Depth=1 ldr w8, [x19, #60] ldr w9, [x19, #36] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_9 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_6 Depth=1 ldr x8, [x19, #16] // 8-byte Folded Reload adrp x9, gamedir ldr x2, [x9, :lo12:gamedir] ldrsw x9, [x19, #60] ldr x3, [x8, x9, lsl #3] add x0, x19, #64 str x0, [x19, #8] // 8-byte Folded Spill adrp x1, .L.str.1 add x1, x1, :lo12:.L.str.1 bl sprintf ldr x0, [x19, #8] // 8-byte Folded Reload bl ParseShaderFile ldr x8, [x19, #16] // 8-byte Folded Reload ldrsw x9, [x19, #60] ldr x0, [x8, x9, lsl #3] bl free b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_6 Depth=1 ldr w8, [x19, #60] add w8, w8, #1 str w8, [x19, #60] b .LBB0_6 .LBB0_9: adrp x8, numShaderInfo ldr w1, [x8, :lo12:numShaderInfo] adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl qprintf ldr x8, [x19, #48] mov sp, x8 mov sp, x29 .cfi_def_cfa wsp, 32 ldp x28, x19, [sp, #16] // 16-byte Folded Reload ldp x29, x30, [sp], #32 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w19 .cfi_restore w28 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size LoadShaderInfo, .Lfunc_end0-LoadShaderInfo .cfi_endproc // -- End function .type MAX_SHADER_FILES,@object // @MAX_SHADER_FILES .bss .globl MAX_SHADER_FILES .p2align 2, 0x0 MAX_SHADER_FILES: .word 0 // 0x0 .size MAX_SHADER_FILES, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "%sscripts/shaderlist.txt" .size .L.str, 25 .type gamedir,@object // @gamedir .bss .globl gamedir .p2align 3, 0x0 gamedir: .xword 0 .size gamedir, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type MAX_OS_PATH,@object // @MAX_OS_PATH .globl MAX_OS_PATH .p2align 2, 0x0 MAX_OS_PATH: .word 0 // 0x0 .size MAX_OS_PATH, 4 .type token,@object // @token .globl token .p2align 2, 0x0 token: .word 0 // 0x0 .size token, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "%sscripts/%s.shader" .size .L.str.1, 20 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz "%5i shaderInfo\n" .size .L.str.2, 16 .type numShaderInfo,@object // @numShaderInfo .bss .globl numShaderInfo .p2align 2, 0x0 numShaderInfo: .word 0 // 0x0 .size numShaderInfo, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym sprintf .addrsig_sym LoadScriptFile .addrsig_sym GetToken .addrsig_sym malloc .addrsig_sym strcpy .addrsig_sym ParseShaderFile .addrsig_sym free .addrsig_sym qprintf .addrsig_sym MAX_SHADER_FILES .addrsig_sym gamedir .addrsig_sym qtrue .addrsig_sym MAX_OS_PATH .addrsig_sym token .addrsig_sym numShaderInfo
../AnghaBench/Quake-III-Arena/q3map/extr_shaders.c_LoadShaderInfo.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_10__ TYPE_7__ ; typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ struct TYPE_8__ {void* status; scalar_t__ portalflood; int /*<<< orphan*/ plane; int /*<<< orphan*/ winding; scalar_t__ removed; } ; typedef TYPE_1__ vportal_t ; struct TYPE_10__ {scalar_t__ mightsee; scalar_t__ depth; int /*<<< orphan*/ portalplane; int /*<<< orphan*/ source; TYPE_1__* portal; } ; struct TYPE_9__ {TYPE_7__ pstack_head; TYPE_1__* base; } ; typedef TYPE_2__ threaddata_t ; typedef int /*<<< orphan*/ data ; /* Variables and functions */ int /*<<< orphan*/ RecursivePassageFlow (TYPE_1__*,TYPE_2__*,TYPE_7__*) ; int /*<<< orphan*/ _printf (char*,int) ; int /*<<< orphan*/ memset (TYPE_2__*,int /*<<< orphan*/ ,int) ; int portallongs ; TYPE_1__** sorted_portals ; void* stat_done ; void* stat_working ; void PassageFlow (int portalnum) { threaddata_t data; int i; vportal_t *p; // int c_might, c_can; #ifdef MREDEBUG _printf("\r%6d", portalnum); #endif p = sorted_portals[portalnum]; if (p->removed) { p->status = stat_done; return; } p->status = stat_working; // c_might = CountBits (p->portalflood, numportals*2); memset (&data, 0, sizeof(data)); data.base = p; data.pstack_head.portal = p; data.pstack_head.source = p->winding; data.pstack_head.portalplane = p->plane; data.pstack_head.depth = 0; for (i=0 ; i<portallongs ; i++) ((long *)data.pstack_head.mightsee)[i] = ((long *)p->portalflood)[i]; RecursivePassageFlow (p, &data, &data.pstack_head); p->status = stat_done; /* c_can = CountBits (p->portalvis, numportals*2); qprintf ("portal:%4i mightsee:%4i cansee:%4i (%i chains)\n", (int)(p - portals), c_might, c_can, data.c_chains); */ }
.text .file "extr_visflow.c_PassageFlow.c" .globl PassageFlow // -- Begin function PassageFlow .p2align 2 .type PassageFlow,@function PassageFlow: // @PassageFlow .cfi_startproc // %bb.0: sub sp, sp, #80 .cfi_def_cfa_offset 80 stp x29, x30, [sp, #64] // 16-byte Folded Spill add x29, sp, #64 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] adrp x8, sorted_portals ldr x8, [x8, :lo12:sorted_portals] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] str x8, [sp] ldr x8, [sp] ldr x8, [x8, #24] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, stat_done ldr x8, [x8, :lo12:stat_done] ldr x9, [sp] str x8, [x9] b .LBB0_7 .LBB0_2: adrp x8, stat_working ldr x8, [x8, :lo12:stat_working] ldr x9, [sp] str x8, [x9] add x0, sp, #16 mov w1, wzr mov w2, #40 // =0x28 bl memset ldr x8, [sp] str x8, [sp, #48] ldr x8, [sp] str x8, [sp, #40] ldr x8, [sp] ldr w8, [x8, #20] str w8, [sp, #36] ldr x8, [sp] ldr w8, [x8, #16] str w8, [sp, #32] str xzr, [sp, #24] str wzr, [sp, #12] b .LBB0_3 .LBB0_3: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] adrp x9, portallongs ldr w9, [x9, :lo12:portallongs] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 ldr x8, [sp] ldr x8, [x8, #8] ldrsw x9, [sp, #12] ldr x8, [x8, x9, lsl #3] ldr x9, [sp, #16] ldrsw x10, [sp, #12] str x8, [x9, x10, lsl #3] b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_3 .LBB0_6: ldr x0, [sp] add x2, sp, #16 mov x1, x2 bl RecursivePassageFlow adrp x8, stat_done ldr x8, [x8, :lo12:stat_done] ldr x9, [sp] str x8, [x9] b .LBB0_7 .LBB0_7: .cfi_def_cfa wsp, 80 ldp x29, x30, [sp, #64] // 16-byte Folded Reload add sp, sp, #80 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size PassageFlow, .Lfunc_end0-PassageFlow .cfi_endproc // -- End function .type sorted_portals,@object // @sorted_portals .bss .globl sorted_portals .p2align 3, 0x0 sorted_portals: .xword 0 .size sorted_portals, 8 .type stat_done,@object // @stat_done .globl stat_done .p2align 3, 0x0 stat_done: .xword 0 .size stat_done, 8 .type stat_working,@object // @stat_working .globl stat_working .p2align 3, 0x0 stat_working: .xword 0 .size stat_working, 8 .type portallongs,@object // @portallongs .globl portallongs .p2align 2, 0x0 portallongs: .word 0 // 0x0 .size portallongs, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym memset .addrsig_sym RecursivePassageFlow .addrsig_sym sorted_portals .addrsig_sym stat_done .addrsig_sym stat_working .addrsig_sym portallongs
../AnghaBench/Quake-III-Arena/q3map/extr_visflow.c_PassageFlow.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ tree_t ; struct TYPE_3__ {int firstDrawSurf; } ; typedef TYPE_1__ entity_t ; /* Variables and functions */ int numMapDrawSurfs ; int /*<<< orphan*/ numSideRefs ; int /*<<< orphan*/ qprintf (char*,...) ; void MergeSides( entity_t *e, tree_t *tree ) { int i; qprintf( "----- MergeSides -----\n"); for ( i = e->firstDrawSurf ; i < numMapDrawSurfs ; i++ ) { // AddSideRef( side ); } qprintf( "%5i siderefs\n", numSideRefs ); }
.text .file "extr_surface.c_MergeSides.c" .globl MergeSides // -- Begin function MergeSides .p2align 2 .type MergeSides,@function MergeSides: // @MergeSides .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] str x1, [sp, #16] adrp x0, .L.str add x0, x0, :lo12:.L.str bl qprintf ldur x8, [x29, #-8] ldr w8, [x8] str w8, [sp, #12] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] adrp x9, numMapDrawSurfs ldr w9, [x9, :lo12:numMapDrawSurfs] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_4 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_1 .LBB0_4: adrp x8, numSideRefs ldr w1, [x8, :lo12:numSideRefs] adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl qprintf .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size MergeSides, .Lfunc_end0-MergeSides .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "----- MergeSides -----\n" .size .L.str, 24 .type numMapDrawSurfs,@object // @numMapDrawSurfs .bss .globl numMapDrawSurfs .p2align 2, 0x0 numMapDrawSurfs: .word 0 // 0x0 .size numMapDrawSurfs, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "%5i siderefs\n" .size .L.str.1, 14 .type numSideRefs,@object // @numSideRefs .bss .globl numSideRefs .p2align 2, 0x0 numSideRefs: .word 0 // 0x0 .size numSideRefs, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym qprintf .addrsig_sym numMapDrawSurfs .addrsig_sym numSideRefs
../AnghaBench/Quake-III-Arena/q3map/extr_surface.c_MergeSides.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_11__ TYPE_6__ ; typedef struct TYPE_10__ TYPE_3__ ; typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; typedef int /*<<< orphan*/ vsound_t ; struct TYPE_8__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_9__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ dplane_t ; struct TYPE_10__ {size_t planeNum; int* children; } ; typedef TYPE_3__ dnode_t ; struct TYPE_11__ {int cluster; } ; /* Variables and functions */ int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VS_FloodRadialAreaLight (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; int VS_SplitWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,double) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_6__* dleafs ; TYPE_3__* dnodes ; TYPE_2__* dplanes ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; void VS_R_SubdivideRadialAreaLight(vsound_t *light, int nodenum, winding_t *w) { int leafnum, res; dnode_t *node; dplane_t *plane; winding_t back; plane_t split; while(nodenum >= 0) { node = &dnodes[nodenum]; plane = &dplanes[node->planeNum]; VectorCopy(plane->normal, split.normal); split.dist = plane->dist; res = VS_SplitWinding (w, &back, &split, 0.1); if (res == SIDE_FRONT) { nodenum = node->children[0]; } else if (res == SIDE_BACK) { nodenum = node->children[1]; } else if (res == SIDE_ON) { memcpy(&back, w, sizeof(winding_t)); VS_R_SubdivideRadialAreaLight(light, node->children[1], &back); nodenum = node->children[0]; } else { VS_R_SubdivideRadialAreaLight(light, node->children[1], &back); nodenum = node->children[0]; } } leafnum = -nodenum - 1; if (dleafs[leafnum].cluster != -1) { VS_FloodRadialAreaLight(light, w, leafnum); } }
.text .file "extr_soundv.c_VS_R_SubdivideRadialAreaLight.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VS_R_SubdivideRadialAreaLight .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VS_R_SubdivideRadialAreaLight .p2align 2 .type VS_R_SubdivideRadialAreaLight,@function VS_R_SubdivideRadialAreaLight: // @VS_R_SubdivideRadialAreaLight .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur w1, [x29, #-12] stur x2, [x29, #-24] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-12] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dnodes ldr x8, [x8, :lo12:dnodes] ldursw x9, [x29, #-12] add x8, x8, x9, lsl #4 str x8, [sp, #40] adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] ldr x9, [sp, #40] ldr x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #32] ldr x8, [sp, #32] ldr w0, [x8, #4] add x8, sp, #20 str x8, [sp, #8] // 8-byte Folded Spill ldr w1, [sp, #24] bl VectorCopy ldr x2, [sp, #8] // 8-byte Folded Reload ldr x8, [sp, #32] ldr w8, [x8] str w8, [sp, #20] ldur x0, [x29, #-24] add x1, sp, #28 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VS_SplitWinding stur w0, [x29, #-32] ldur w8, [x29, #-32] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_11 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-32] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-12] b .LBB0_10 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-32] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur x1, [x29, #-24] add x0, sp, #28 str x0, [sp] // 8-byte Folded Spill mov w2, #4 // =0x4 bl memcpy ldr x2, [sp] // 8-byte Folded Reload ldur x0, [x29, #-8] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w1, [x8, #4] bl VS_R_SubdivideRadialAreaLight ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_9 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-8] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w1, [x8, #4] add x2, sp, #28 bl VS_R_SubdivideRadialAreaLight ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_1 .LBB0_12: ldur w9, [x29, #-12] mov w8, wzr subs w8, w8, w9 subs w8, w8, #1 stur w8, [x29, #-28] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-28] ldr w8, [x8, x9, lsl #2] adds w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: ldur x0, [x29, #-8] ldur x1, [x29, #-24] ldur w2, [x29, #-28] bl VS_FloodRadialAreaLight b .LBB0_14 .LBB0_14: .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_R_SubdivideRadialAreaLight, .Lfunc_end0-VS_R_SubdivideRadialAreaLight .cfi_endproc // -- End function .type dnodes,@object // @dnodes .bss .globl dnodes .p2align 3, 0x0 dnodes: .xword 0 .size dnodes, 8 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VS_R_SubdivideRadialAreaLight .addrsig_sym VectorCopy .addrsig_sym VS_SplitWinding .addrsig_sym memcpy .addrsig_sym VS_FloodRadialAreaLight .addrsig_sym dnodes .addrsig_sym dplanes .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym dleafs
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_R_SubdivideRadialAreaLight.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ typedef scalar_t__ vec_t ; typedef scalar_t__* vec3_t ; typedef int /*<<< orphan*/ qboolean ; struct TYPE_3__ {scalar_t__* normal; scalar_t__ dist; } ; typedef TYPE_1__ plane_t ; /* Variables and functions */ scalar_t__ DIST_EPSILON ; scalar_t__ NORMAL_EPSILON ; scalar_t__ fabs (scalar_t__) ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; qboolean PlaneEqual (plane_t *p, vec3_t normal, vec_t dist) { #if 1 if ( fabs(p->normal[0] - normal[0]) < NORMAL_EPSILON && fabs(p->normal[1] - normal[1]) < NORMAL_EPSILON && fabs(p->normal[2] - normal[2]) < NORMAL_EPSILON && fabs(p->dist - dist) < DIST_EPSILON ) return qtrue; #else if (p->normal[0] == normal[0] && p->normal[1] == normal[1] && p->normal[2] == normal[2] && p->dist == dist) return qtrue; #endif return qfalse; }
.text .file "extr_map.c_PlaneEqual.c" .globl PlaneEqual // -- Begin function PlaneEqual .p2align 2 .type PlaneEqual,@function PlaneEqual: // @PlaneEqual .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 str x0, [sp, #16] str x1, [sp, #8] str x2, [sp] ldr x8, [sp, #16] ldr x8, [x8] ldr x8, [x8] ldr x9, [sp, #8] ldr x9, [x9] subs x0, x8, x9 bl fabs adrp x8, NORMAL_EPSILON ldr x8, [x8, :lo12:NORMAL_EPSILON] subs x8, x0, x8 cset w8, ge tbnz w8, #0, .LBB0_5 b .LBB0_1 .LBB0_1: ldr x8, [sp, #16] ldr x8, [x8] ldr x8, [x8, #8] ldr x9, [sp, #8] ldr x9, [x9, #8] subs x0, x8, x9 bl fabs adrp x8, NORMAL_EPSILON ldr x8, [x8, :lo12:NORMAL_EPSILON] subs x8, x0, x8 cset w8, ge tbnz w8, #0, .LBB0_5 b .LBB0_2 .LBB0_2: ldr x8, [sp, #16] ldr x8, [x8] ldr x8, [x8, #16] ldr x9, [sp, #8] ldr x9, [x9, #16] subs x0, x8, x9 bl fabs adrp x8, NORMAL_EPSILON ldr x8, [x8, :lo12:NORMAL_EPSILON] subs x8, x0, x8 cset w8, ge tbnz w8, #0, .LBB0_5 b .LBB0_3 .LBB0_3: ldr x8, [sp, #16] ldr x8, [x8, #8] ldr x9, [sp] subs x0, x8, x9 bl fabs adrp x8, DIST_EPSILON ldr x8, [x8, :lo12:DIST_EPSILON] subs x8, x0, x8 cset w8, ge tbnz w8, #0, .LBB0_5 b .LBB0_4 .LBB0_4: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_6 .LBB0_5: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_6 .LBB0_6: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size PlaneEqual, .Lfunc_end0-PlaneEqual .cfi_endproc // -- End function .type NORMAL_EPSILON,@object // @NORMAL_EPSILON .bss .globl NORMAL_EPSILON .p2align 3, 0x0 NORMAL_EPSILON: .xword 0 // 0x0 .size NORMAL_EPSILON, 8 .type DIST_EPSILON,@object // @DIST_EPSILON .globl DIST_EPSILON .p2align 3, 0x0 DIST_EPSILON: .xword 0 // 0x0 .size DIST_EPSILON, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type qfalse,@object // @qfalse .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym fabs .addrsig_sym NORMAL_EPSILON .addrsig_sym DIST_EPSILON .addrsig_sym qtrue .addrsig_sym qfalse
../AnghaBench/Quake-III-Arena/q3map/extr_map.c_PlaneEqual.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ portal_t ; /* Variables and functions */ scalar_t__ c_active_portals ; scalar_t__ c_peak_portals ; int /*<<< orphan*/ * malloc (int) ; int /*<<< orphan*/ memset (int /*<<< orphan*/ *,int /*<<< orphan*/ ,int) ; int numthreads ; portal_t *AllocPortal (void) { portal_t *p; if (numthreads == 1) c_active_portals++; if (c_active_portals > c_peak_portals) c_peak_portals = c_active_portals; p = malloc (sizeof(portal_t)); memset (p, 0, sizeof(portal_t)); return p; }
.text .file "extr_portals.c_AllocPortal.c" .globl AllocPortal // -- Begin function AllocPortal .p2align 2 .type AllocPortal,@function AllocPortal: // @AllocPortal .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, numthreads ldr w8, [x8, :lo12:numthreads] subs w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x9, c_active_portals ldr x8, [x9, :lo12:c_active_portals] add x8, x8, #1 str x8, [x9, :lo12:c_active_portals] b .LBB0_2 .LBB0_2: adrp x8, c_active_portals ldr x8, [x8, :lo12:c_active_portals] adrp x9, c_peak_portals ldr x9, [x9, :lo12:c_peak_portals] subs x8, x8, x9 cset w8, le tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: adrp x8, c_active_portals ldr x8, [x8, :lo12:c_active_portals] adrp x9, c_peak_portals str x8, [x9, :lo12:c_peak_portals] b .LBB0_4 .LBB0_4: mov w0, #4 // =0x4 str w0, [sp, #4] // 4-byte Folded Spill bl malloc ldr w2, [sp, #4] // 4-byte Folded Reload str x0, [sp, #8] ldr x0, [sp, #8] mov w1, wzr bl memset ldr x0, [sp, #8] .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size AllocPortal, .Lfunc_end0-AllocPortal .cfi_endproc // -- End function .type numthreads,@object // @numthreads .bss .globl numthreads .p2align 2, 0x0 numthreads: .word 0 // 0x0 .size numthreads, 4 .type c_active_portals,@object // @c_active_portals .globl c_active_portals .p2align 3, 0x0 c_active_portals: .xword 0 // 0x0 .size c_active_portals, 8 .type c_peak_portals,@object // @c_peak_portals .globl c_peak_portals .p2align 3, 0x0 c_peak_portals: .xword 0 // 0x0 .size c_peak_portals, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym memset .addrsig_sym numthreads .addrsig_sym c_active_portals .addrsig_sym c_peak_portals
../AnghaBench/Quake-III-Arena/q3map/extr_portals.c_AllocPortal.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_4__ TYPE_1__ ; /* Type definitions */ typedef float* vec3_t ; struct TYPE_4__ {float* normal; float dist; } ; typedef TYPE_1__ plane_t ; /* Variables and functions */ scalar_t__ DIST_EPSILON ; scalar_t__ NORMAL_EPSILON ; scalar_t__ fabs (float) ; int qfalse ; int qtrue ; __attribute__((used)) static int Plane_Equal(plane_t *a, plane_t *b, int flip) { vec3_t normal; float dist; if (flip) { normal[0] = - b->normal[0]; normal[1] = - b->normal[1]; normal[2] = - b->normal[2]; dist = - b->dist; } else { normal[0] = b->normal[0]; normal[1] = b->normal[1]; normal[2] = b->normal[2]; dist = b->dist; } if ( fabs(a->normal[0] - normal[0]) < NORMAL_EPSILON && fabs(a->normal[1] - normal[1]) < NORMAL_EPSILON && fabs(a->normal[2] - normal[2]) < NORMAL_EPSILON && fabs(a->dist - dist) < DIST_EPSILON ) return qtrue; return qfalse; }
.text .file "extr_soundv.c_Plane_Equal.c" .p2align 2 // -- Begin function Plane_Equal .type Plane_Equal,@function Plane_Equal: // @Plane_Equal .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] str x1, [sp, #24] str w2, [sp, #20] ldr w8, [sp, #20] subs w8, w8, #0 cset w8, eq tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldr x8, [sp, #24] ldr x8, [x8] ldr s0, [x8] fneg s0, s0 ldr x8, [sp, #8] str s0, [x8] ldr x8, [sp, #24] ldr x8, [x8] ldr s0, [x8, #4] fneg s0, s0 ldr x8, [sp, #8] str s0, [x8, #4] ldr x8, [sp, #24] ldr x8, [x8] ldr s0, [x8, #8] fneg s0, s0 ldr x8, [sp, #8] str s0, [x8, #8] ldr x8, [sp, #24] ldr s0, [x8, #8] fneg s0, s0 str s0, [sp, #4] b .LBB0_3 .LBB0_2: ldr x8, [sp, #24] ldr x8, [x8] ldr s0, [x8] ldr x8, [sp, #8] str s0, [x8] ldr x8, [sp, #24] ldr x8, [x8] ldr s0, [x8, #4] ldr x8, [sp, #8] str s0, [x8, #4] ldr x8, [sp, #24] ldr x8, [x8] ldr s0, [x8, #8] ldr x8, [sp, #8] str s0, [x8, #8] ldr x8, [sp, #24] ldr s0, [x8, #8] str s0, [sp, #4] b .LBB0_3 .LBB0_3: ldur x8, [x29, #-16] ldr x8, [x8] ldr s0, [x8] ldr x8, [sp, #8] ldr s1, [x8] fsub s0, s0, s1 bl fabs adrp x8, NORMAL_EPSILON ldr x8, [x8, :lo12:NORMAL_EPSILON] subs x8, x0, x8 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_4 .LBB0_4: ldur x8, [x29, #-16] ldr x8, [x8] ldr s0, [x8, #4] ldr x8, [sp, #8] ldr s1, [x8, #4] fsub s0, s0, s1 bl fabs adrp x8, NORMAL_EPSILON ldr x8, [x8, :lo12:NORMAL_EPSILON] subs x8, x0, x8 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_5 .LBB0_5: ldur x8, [x29, #-16] ldr x8, [x8] ldr s0, [x8, #8] ldr x8, [sp, #8] ldr s1, [x8, #8] fsub s0, s0, s1 bl fabs adrp x8, NORMAL_EPSILON ldr x8, [x8, :lo12:NORMAL_EPSILON] subs x8, x0, x8 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_6 .LBB0_6: ldur x8, [x29, #-16] ldr s0, [x8, #8] ldr s1, [sp, #4] fsub s0, s0, s1 bl fabs adrp x8, DIST_EPSILON ldr x8, [x8, :lo12:DIST_EPSILON] subs x8, x0, x8 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_9 .LBB0_8: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_9 .LBB0_9: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size Plane_Equal, .Lfunc_end0-Plane_Equal .cfi_endproc // -- End function .type NORMAL_EPSILON,@object // @NORMAL_EPSILON .bss .globl NORMAL_EPSILON .p2align 3, 0x0 NORMAL_EPSILON: .xword 0 // 0x0 .size NORMAL_EPSILON, 8 .type DIST_EPSILON,@object // @DIST_EPSILON .globl DIST_EPSILON .p2align 3, 0x0 DIST_EPSILON: .xword 0 // 0x0 .size DIST_EPSILON, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type qfalse,@object // @qfalse .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Plane_Equal .addrsig_sym fabs .addrsig_sym NORMAL_EPSILON .addrsig_sym DIST_EPSILON .addrsig_sym qtrue .addrsig_sym qfalse
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_Plane_Equal.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ vlight_t ; typedef int /*<<< orphan*/ plane_t ; struct TYPE_7__ {scalar_t__ surfaceNum; scalar_t__ numtransFacets; int /*<<< orphan*/ transSurfaces; int /*<<< orphan*/ transFacets; int /*<<< orphan*/ farplane; int /*<<< orphan*/ cluster; int /*<<< orphan*/ type; int /*<<< orphan*/ facetNum; int /*<<< orphan*/ endplane; scalar_t__ num; int /*<<< orphan*/ facetTested; int /*<<< orphan*/ clusterTested; } ; typedef TYPE_1__ lightvolume_t ; /* Variables and functions */ int /*<<< orphan*/ VL_R_CastLightAtSurface (int /*<<< orphan*/ *,TYPE_1__*) ; int /*<<< orphan*/ VL_R_FloodLight (int /*<<< orphan*/ *,TYPE_1__*,int,int) ; int VL_SplitLightVolume (TYPE_1__*,TYPE_1__*,int /*<<< orphan*/ *,double) ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int) ; int /*<<< orphan*/ numvolumes ; int VL_R_SplitLightVolume(vlight_t *light, lightvolume_t *volume, plane_t *split, int cluster, int firstportal) { lightvolume_t back; int res; // res = VL_SplitLightVolume(volume, &back, split, 0.1); // if the volume was split if (res == 2) { memcpy(back.clusterTested, volume->clusterTested, sizeof(back.clusterTested)); memcpy(back.facetTested, volume->facetTested, sizeof(back.facetTested)); back.num = numvolumes++; back.endplane = volume->endplane; back.surfaceNum = volume->surfaceNum; back.facetNum = volume->facetNum; back.type = volume->type; back.cluster = volume->cluster; back.farplane = volume->farplane; if (volume->numtransFacets > 0) { memcpy(back.transFacets, volume->transFacets, sizeof(back.transFacets)); memcpy(back.transSurfaces, volume->transSurfaces, sizeof(back.transSurfaces)); } back.numtransFacets = volume->numtransFacets; // // flood the volume at the back of the split plane VL_R_FloodLight(light, &back, cluster, firstportal); // if the back volume hit a surface if (back.surfaceNum >= 0) { VL_R_CastLightAtSurface(light, &back); } } return res; }
.text .file "extr_lightv.c_VL_R_SplitLightVolume.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VL_R_SplitLightVolume .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VL_R_SplitLightVolume .p2align 2 .type VL_R_SplitLightVolume,@function VL_R_SplitLightVolume: // @VL_R_SplitLightVolume .cfi_startproc // %bb.0: sub sp, sp, #128 .cfi_def_cfa_offset 128 stp x29, x30, [sp, #112] // 16-byte Folded Spill add x29, sp, #112 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] stur x2, [x29, #-24] stur w3, [x29, #-28] stur w4, [x29, #-32] ldur x0, [x29, #-16] ldur x2, [x29, #-24] add x1, sp, #16 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VL_SplitLightVolume str w0, [sp, #12] ldr w8, [sp, #12] subs w8, w8, #2 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_1 .LBB0_1: ldr w0, [sp, #76] ldur x8, [x29, #-16] ldr w1, [x8, #60] mov w2, #4 // =0x4 str w2, [sp, #8] // 4-byte Folded Spill bl memcpy ldr w2, [sp, #8] // 4-byte Folded Reload ldr w0, [sp, #72] ldur x8, [x29, #-16] ldr w1, [x8, #56] bl memcpy adrp x10, numvolumes ldrsw x8, [x10, :lo12:numvolumes] mov w9, w8 add w9, w9, #1 str w9, [x10, :lo12:numvolumes] str x8, [sp, #64] ldur x8, [x29, #-16] ldr w8, [x8, #40] str w8, [sp, #56] ldur x8, [x29, #-16] ldr x8, [x8] str x8, [sp, #16] ldur x8, [x29, #-16] ldr w8, [x8, #36] str w8, [sp, #52] ldur x8, [x29, #-16] ldr w8, [x8, #32] str w8, [sp, #48] ldur x8, [x29, #-16] ldr w8, [x8, #28] str w8, [sp, #44] ldur x8, [x29, #-16] ldr w8, [x8, #24] str w8, [sp, #40] ldur x8, [x29, #-16] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, le tbnz w8, #0, .LBB0_3 b .LBB0_2 .LBB0_2: ldr w0, [sp, #36] ldur x8, [x29, #-16] ldr w1, [x8, #20] mov w2, #4 // =0x4 str w2, [sp, #4] // 4-byte Folded Spill bl memcpy ldr w2, [sp, #4] // 4-byte Folded Reload ldr w0, [sp, #32] ldur x8, [x29, #-16] ldr w1, [x8, #16] bl memcpy b .LBB0_3 .LBB0_3: ldur x8, [x29, #-16] ldr x8, [x8, #8] add x1, sp, #16 str x8, [sp, #24] ldur x0, [x29, #-8] ldur w2, [x29, #-28] ldur w3, [x29, #-32] bl VL_R_FloodLight ldr x8, [sp, #16] subs x8, x8, #0 cset w8, lt tbnz w8, #0, .LBB0_5 b .LBB0_4 .LBB0_4: ldur x0, [x29, #-8] add x1, sp, #16 bl VL_R_CastLightAtSurface b .LBB0_5 .LBB0_5: b .LBB0_6 .LBB0_6: ldr w0, [sp, #12] .cfi_def_cfa wsp, 128 ldp x29, x30, [sp, #112] // 16-byte Folded Reload add sp, sp, #128 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_R_SplitLightVolume, .Lfunc_end0-VL_R_SplitLightVolume .cfi_endproc // -- End function .type numvolumes,@object // @numvolumes .bss .globl numvolumes .p2align 2, 0x0 numvolumes: .word 0 // 0x0 .size numvolumes, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VL_SplitLightVolume .addrsig_sym memcpy .addrsig_sym VL_R_FloodLight .addrsig_sym VL_R_CastLightAtSurface .addrsig_sym numvolumes
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_R_SplitLightVolume.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_9__ TYPE_3__ ; typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_7__ {int planenum; int /*<<< orphan*/ visibleHull; } ; typedef TYPE_1__ side_t ; struct TYPE_8__ {int /*<<< orphan*/ normal; int /*<<< orphan*/ dist; } ; typedef TYPE_2__ plane_t ; struct TYPE_9__ {int planenum; int /*<<< orphan*/ opaque; struct TYPE_9__** children; } ; typedef TYPE_3__ node_t ; /* Variables and functions */ int /*<<< orphan*/ AddWindingToConvexHull (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ ) ; int /*<<< orphan*/ ClipWindingEpsilon (int /*<<< orphan*/ *,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ **,int /*<<< orphan*/ **) ; int /*<<< orphan*/ FreeWinding (int /*<<< orphan*/ *) ; int /*<<< orphan*/ ON_EPSILON ; int PLANENUM_LEAF ; TYPE_2__* mapplanes ; void ClipSideIntoTree_r( winding_t *w, side_t *side, node_t *node ) { plane_t *plane; winding_t *front, *back; if ( !w ) { return; } if ( node->planenum != PLANENUM_LEAF ) { if ( side->planenum == node->planenum ) { ClipSideIntoTree_r( w, side, node->children[0] ); return; } if ( side->planenum == ( node->planenum ^ 1) ) { ClipSideIntoTree_r( w, side, node->children[1] ); return; } plane = &mapplanes[ node->planenum ]; ClipWindingEpsilon ( w, plane->normal, plane->dist, ON_EPSILON, &front, &back ); FreeWinding( w ); ClipSideIntoTree_r( front, side, node->children[0] ); ClipSideIntoTree_r( back, side, node->children[1] ); return; } // if opaque leaf, don't add if ( !node->opaque ) { AddWindingToConvexHull( w, &side->visibleHull, mapplanes[ side->planenum ].normal ); } FreeWinding( w ); return; }
.text .file "extr_surface.c_ClipSideIntoTree_r.c" .globl ClipSideIntoTree_r // -- Begin function ClipSideIntoTree_r .p2align 2 .type ClipSideIntoTree_r,@function ClipSideIntoTree_r: // @ClipSideIntoTree_r .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] str x2, [sp, #24] ldur x8, [x29, #-8] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_11 .LBB0_2: ldr x8, [sp, #24] ldr w8, [x8] adrp x9, PLANENUM_LEAF ldr w9, [x9, :lo12:PLANENUM_LEAF] subs w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_3 .LBB0_3: ldur x8, [x29, #-16] ldr w8, [x8] ldr x9, [sp, #24] ldr w9, [x9] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_5 b .LBB0_4 .LBB0_4: ldur x0, [x29, #-8] ldur x1, [x29, #-16] ldr x8, [sp, #24] ldr x8, [x8, #8] ldr x2, [x8] bl ClipSideIntoTree_r b .LBB0_11 .LBB0_5: ldur x8, [x29, #-16] ldr w8, [x8] ldr x9, [sp, #24] ldr w9, [x9] eor w9, w9, #0x1 subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: ldur x0, [x29, #-8] ldur x1, [x29, #-16] ldr x8, [sp, #24] ldr x8, [x8, #8] ldr x2, [x8, #8] bl ClipSideIntoTree_r b .LBB0_11 .LBB0_7: adrp x8, mapplanes ldr x8, [x8, :lo12:mapplanes] ldr x9, [sp, #24] ldrsw x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #16] ldur x0, [x29, #-8] ldr x8, [sp, #16] ldr w1, [x8] ldr x8, [sp, #16] ldr w2, [x8, #4] adrp x8, ON_EPSILON ldr w3, [x8, :lo12:ON_EPSILON] add x4, sp, #8 mov x5, sp bl ClipWindingEpsilon ldur x0, [x29, #-8] bl FreeWinding ldr x0, [sp, #8] ldur x1, [x29, #-16] ldr x8, [sp, #24] ldr x8, [x8, #8] ldr x2, [x8] bl ClipSideIntoTree_r ldr x0, [sp] ldur x1, [x29, #-16] ldr x8, [sp, #24] ldr x8, [x8, #8] ldr x2, [x8, #8] bl ClipSideIntoTree_r b .LBB0_11 .LBB0_8: ldr x8, [sp, #24] ldr w8, [x8, #4] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: ldur x0, [x29, #-8] ldur x8, [x29, #-16] add x1, x8, #4 adrp x8, mapplanes ldr x8, [x8, :lo12:mapplanes] ldur x9, [x29, #-16] ldrsw x9, [x9] lsl x9, x9, #3 ldr w2, [x8, x9] bl AddWindingToConvexHull b .LBB0_10 .LBB0_10: ldur x0, [x29, #-8] bl FreeWinding b .LBB0_11 .LBB0_11: .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size ClipSideIntoTree_r, .Lfunc_end0-ClipSideIntoTree_r .cfi_endproc // -- End function .type PLANENUM_LEAF,@object // @PLANENUM_LEAF .bss .globl PLANENUM_LEAF .p2align 2, 0x0 PLANENUM_LEAF: .word 0 // 0x0 .size PLANENUM_LEAF, 4 .type mapplanes,@object // @mapplanes .globl mapplanes .p2align 3, 0x0 mapplanes: .xword 0 .size mapplanes, 8 .type ON_EPSILON,@object // @ON_EPSILON .globl ON_EPSILON .p2align 2, 0x0 ON_EPSILON: .word 0 // 0x0 .size ON_EPSILON, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym ClipSideIntoTree_r .addrsig_sym ClipWindingEpsilon .addrsig_sym FreeWinding .addrsig_sym AddWindingToConvexHull .addrsig_sym PLANENUM_LEAF .addrsig_sym mapplanes .addrsig_sym ON_EPSILON
../AnghaBench/Quake-III-Arena/q3map/extr_surface.c_ClipSideIntoTree_r.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_18__ TYPE_8__ ; typedef struct TYPE_17__ TYPE_7__ ; typedef struct TYPE_16__ TYPE_6__ ; typedef struct TYPE_15__ TYPE_5__ ; typedef struct TYPE_14__ TYPE_4__ ; typedef struct TYPE_13__ TYPE_3__ ; typedef struct TYPE_12__ TYPE_2__ ; typedef struct TYPE_11__ TYPE_1__ ; /* Type definitions */ typedef float* vec3_t ; typedef int /*<<< orphan*/ tree_t ; struct TYPE_11__ {float* xyz; int normal; } ; typedef TYPE_1__ md3XyzNormal_t ; struct TYPE_12__ {int /*<<< orphan*/ * indexes; } ; typedef TYPE_2__ md3Triangle_t ; struct TYPE_13__ {int ofsShaders; int numVerts; int numTriangles; int ofsTriangles; int ofsSt; int ofsXyzNormals; int ofsEnd; } ; typedef TYPE_3__ md3Surface_t ; struct TYPE_14__ {int /*<<< orphan*/ * st; } ; typedef TYPE_4__ md3St_t ; struct TYPE_15__ {int /*<<< orphan*/ name; } ; typedef TYPE_5__ md3Shader_t ; struct TYPE_16__ {int numSurfaces; int ofsSurfaces; } ; typedef TYPE_6__ md3Header_t ; struct TYPE_17__ {int numVerts; int numIndexes; int lightmapNum; int fogNum; TYPE_8__* verts; int /*<<< orphan*/ * indexes; int /*<<< orphan*/ shaderInfo; int /*<<< orphan*/ miscModel; } ; typedef TYPE_7__ mapDrawSurface_t ; struct TYPE_18__ {int* color; float* xyz; float* normal; scalar_t__* lightmap; int /*<<< orphan*/ * st; } ; typedef TYPE_8__ drawVert_t ; typedef int /*<<< orphan*/ byte ; /* Variables and functions */ TYPE_7__* AllocDrawSurf () ; TYPE_6__* LoadModel (char const*) ; float MD3_XYZ_SCALE ; float Q_PI ; int /*<<< orphan*/ ShaderInfoForShader (int /*<<< orphan*/ ) ; int c_triangleIndexes ; int /*<<< orphan*/ c_triangleModels ; int c_triangleSurfaces ; int c_triangleVertexes ; float cos (float) ; void* malloc (int) ; int /*<<< orphan*/ qtrue ; float sin (float) ; void InsertMD3Model( const char *modelName, vec3_t origin, float angle, tree_t *tree ) { int i, j; md3Header_t *md3; md3Surface_t *surf; md3Shader_t *shader; md3Triangle_t *tri; md3St_t *st; md3XyzNormal_t *xyz; drawVert_t *outv; float lat, lng; float angleCos, angleSin; mapDrawSurface_t *out; vec3_t temp; angle = angle / 180 * Q_PI; angleCos = cos( angle ); angleSin = sin( angle ); // load the model md3 = LoadModel( modelName ); if ( !md3 ) { return; } // each md3 surface will become a new bsp surface c_triangleModels++; c_triangleSurfaces += md3->numSurfaces; // expand, translate, and rotate the vertexes // swap all the surfaces surf = (md3Surface_t *) ( (byte *)md3 + md3->ofsSurfaces ); for ( i = 0 ; i < md3->numSurfaces ; i++) { // allocate a surface out = AllocDrawSurf(); out->miscModel = qtrue; shader = (md3Shader_t *) ( (byte *)surf + surf->ofsShaders ); out->shaderInfo = ShaderInfoForShader( shader->name ); out->numVerts = surf->numVerts; out->verts = malloc( out->numVerts * sizeof( out->verts[0] ) ); out->numIndexes = surf->numTriangles * 3; out->indexes = malloc( out->numIndexes * sizeof( out->indexes[0] ) ); out->lightmapNum = -1; out->fogNum = -1; // emit the indexes c_triangleIndexes += surf->numTriangles * 3; tri = (md3Triangle_t *) ( (byte *)surf + surf->ofsTriangles ); for ( j = 0 ; j < surf->numTriangles ; j++, tri++ ) { out->indexes[j*3+0] = tri->indexes[0]; out->indexes[j*3+1] = tri->indexes[1]; out->indexes[j*3+2] = tri->indexes[2]; } // emit the vertexes st = (md3St_t *) ( (byte *)surf + surf->ofsSt ); xyz = (md3XyzNormal_t *) ( (byte *)surf + surf->ofsXyzNormals ); c_triangleVertexes += surf->numVerts; for ( j = 0 ; j < surf->numVerts ; j++, st++, xyz++ ) { outv = &out->verts[ j ]; outv->st[0] = st->st[0]; outv->st[1] = st->st[1]; outv->lightmap[0] = 0; outv->lightmap[1] = 0; // the colors will be set by the lighting pass outv->color[0] = 255; outv->color[1] = 255; outv->color[2] = 255; outv->color[3] = 255; outv->xyz[0] = origin[0] + MD3_XYZ_SCALE * ( xyz->xyz[0] * angleCos - xyz->xyz[1] * angleSin ); outv->xyz[1] = origin[1] + MD3_XYZ_SCALE * ( xyz->xyz[0] * angleSin + xyz->xyz[1] * angleCos ); outv->xyz[2] = origin[2] + MD3_XYZ_SCALE * ( xyz->xyz[2] ); // decode the lat/lng normal to a 3 float normal lat = ( xyz->normal >> 8 ) & 0xff; lng = ( xyz->normal & 0xff ); lat *= Q_PI/128; lng *= Q_PI/128; temp[0] = cos(lat) * sin(lng); temp[1] = sin(lat) * sin(lng); temp[2] = cos(lng); // rotate the normal outv->normal[0] = temp[0] * angleCos - temp[1] * angleSin; outv->normal[1] = temp[0] * angleSin + temp[1] * angleCos; outv->normal[2] = temp[2]; } // find the next surface surf = (md3Surface_t *)( (byte *)surf + surf->ofsEnd ); } }
.text .file "extr_misc_model.c_InsertMD3Model.c" .globl InsertMD3Model // -- Begin function InsertMD3Model .p2align 2 .type InsertMD3Model,@function InsertMD3Model: // @InsertMD3Model .cfi_startproc // %bb.0: sub sp, sp, #160 .cfi_def_cfa_offset 160 stp x29, x30, [sp, #144] // 16-byte Folded Spill add x29, sp, #144 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] stur s0, [x29, #-20] stur x2, [x29, #-32] ldur s0, [x29, #-20] mov w8, #1127481344 // =0x43340000 fmov s1, w8 fdiv s0, s0, s1 adrp x8, Q_PI ldr s1, [x8, :lo12:Q_PI] fmul s0, s0, s1 stur s0, [x29, #-20] ldur s0, [x29, #-20] bl cos str s0, [sp, #36] ldur s0, [x29, #-20] bl sin str s0, [sp, #32] ldur x0, [x29, #-8] bl LoadModel stur x0, [x29, #-48] ldur x8, [x29, #-48] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_14 .LBB0_2: adrp x9, c_triangleModels ldr w8, [x9, :lo12:c_triangleModels] add w8, w8, #1 str w8, [x9, :lo12:c_triangleModels] ldur x8, [x29, #-48] ldr w10, [x8] adrp x9, c_triangleSurfaces ldr w8, [x9, :lo12:c_triangleSurfaces] add w8, w8, w10 str w8, [x9, :lo12:c_triangleSurfaces] ldur x8, [x29, #-48] ldur x9, [x29, #-48] ldrsw x9, [x9, #4] add x8, x8, x9, lsl #2 stur x8, [x29, #-56] stur wzr, [x29, #-36] b .LBB0_3 .LBB0_3: // =>This Loop Header: Depth=1 // Child Loop BB0_5 Depth 2 // Child Loop BB0_9 Depth 2 ldur w8, [x29, #-36] ldur x9, [x29, #-48] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_14 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 bl AllocDrawSurf str x0, [sp, #24] adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] ldr x9, [sp, #24] str w8, [x9, #36] ldur x8, [x29, #-56] ldur x9, [x29, #-56] ldrsw x9, [x9] add x8, x8, x9, lsl #2 stur x8, [x29, #-64] ldur x8, [x29, #-64] ldr w0, [x8] bl ShaderInfoForShader ldr x8, [sp, #24] str w0, [x8, #32] ldur x8, [x29, #-56] ldr w8, [x8, #4] ldr x9, [sp, #24] str w8, [x9] ldr x8, [sp, #24] ldrsw x8, [x8] mov x9, #40 // =0x28 mul x8, x8, x9 mov w0, w8 bl malloc ldr x8, [sp, #24] str x0, [x8, #16] ldur x8, [x29, #-56] ldr w8, [x8, #8] mov w9, #3 // =0x3 str w9, [sp, #12] // 4-byte Folded Spill mul w8, w8, w9 ldr x9, [sp, #24] str w8, [x9, #4] ldr x8, [sp, #24] ldrsw x8, [x8, #4] lsl x8, x8, #2 mov w0, w8 bl malloc ldr w9, [sp, #12] // 4-byte Folded Reload ldr x8, [sp, #24] str x0, [x8, #24] ldr x10, [sp, #24] mov w8, #-1 // =0xffffffff str w8, [x10, #8] ldr x10, [sp, #24] str w8, [x10, #12] ldur x8, [x29, #-56] ldr w8, [x8, #8] mul w10, w8, w9 adrp x9, c_triangleIndexes ldr w8, [x9, :lo12:c_triangleIndexes] add w8, w8, w10 str w8, [x9, :lo12:c_triangleIndexes] ldur x8, [x29, #-56] ldur x9, [x29, #-56] ldrsw x9, [x9, #12] add x8, x8, x9, lsl #2 str x8, [sp, #72] stur wzr, [x29, #-40] b .LBB0_5 .LBB0_5: // Parent Loop BB0_3 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-40] ldur x9, [x29, #-56] ldr w9, [x9, #8] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=2 ldr x8, [sp, #72] ldr x8, [x8] ldr w8, [x8] ldr x9, [sp, #24] ldr x9, [x9, #24] ldur w10, [x29, #-40] mov w11, #3 // =0x3 mul w10, w10, w11 add w10, w10, #0 str w8, [x9, w10, sxtw #2] ldr x8, [sp, #72] ldr x8, [x8] ldr w8, [x8, #4] ldr x9, [sp, #24] ldr x9, [x9, #24] ldur w10, [x29, #-40] mul w10, w10, w11 add w10, w10, #1 str w8, [x9, w10, sxtw #2] ldr x8, [sp, #72] ldr x8, [x8] ldr w8, [x8, #8] ldr x9, [sp, #24] ldr x9, [x9, #24] ldur w10, [x29, #-40] mul w10, w10, w11 add w10, w10, #2 str w8, [x9, w10, sxtw #2] b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_5 Depth=2 ldur w8, [x29, #-40] add w8, w8, #1 stur w8, [x29, #-40] ldr x8, [sp, #72] add x8, x8, #8 str x8, [sp, #72] b .LBB0_5 .LBB0_8: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-56] ldur x9, [x29, #-56] ldrsw x9, [x9, #16] add x8, x8, x9, lsl #2 str x8, [sp, #64] ldur x8, [x29, #-56] ldur x9, [x29, #-56] ldrsw x9, [x9, #20] add x8, x8, x9, lsl #2 str x8, [sp, #56] ldur x8, [x29, #-56] ldr w10, [x8, #4] adrp x9, c_triangleVertexes ldr w8, [x9, :lo12:c_triangleVertexes] add w8, w8, w10 str w8, [x9, :lo12:c_triangleVertexes] stur wzr, [x29, #-40] b .LBB0_9 .LBB0_9: // Parent Loop BB0_3 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-40] ldur x9, [x29, #-56] ldr w9, [x9, #4] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_12 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_9 Depth=2 ldr x8, [sp, #24] ldr x8, [x8, #16] ldursw x9, [x29, #-40] mov x10, #40 // =0x28 mul x9, x9, x10 add x8, x8, x9 str x8, [sp, #48] ldr x8, [sp, #64] ldr x8, [x8] ldr w8, [x8] ldr x9, [sp, #48] ldr x9, [x9, #32] str w8, [x9] ldr x8, [sp, #64] ldr x8, [x8] ldr w8, [x8, #4] ldr x9, [sp, #48] ldr x9, [x9, #32] str w8, [x9, #4] ldr x8, [sp, #48] ldr x8, [x8, #24] str xzr, [x8] ldr x8, [sp, #48] ldr x8, [x8, #24] str xzr, [x8, #8] ldr x8, [sp, #48] ldr x9, [x8] mov w8, #255 // =0xff str w8, [x9] ldr x9, [sp, #48] ldr x9, [x9] str w8, [x9, #4] ldr x9, [sp, #48] ldr x9, [x9] str w8, [x9, #8] ldr x9, [sp, #48] ldr x9, [x9] str w8, [x9, #12] ldur x8, [x29, #-16] ldr s2, [x8] adrp x8, MD3_XYZ_SCALE ldr s0, [x8, :lo12:MD3_XYZ_SCALE] ldr x9, [sp, #56] ldr x9, [x9] ldr s1, [x9] ldr s3, [sp, #36] ldr x9, [sp, #56] ldr x9, [x9] ldr s4, [x9, #4] ldr s5, [sp, #32] fmul s4, s4, s5 fnmsub s1, s1, s3, s4 fmadd s0, s0, s1, s2 ldr x9, [sp, #48] ldr x9, [x9, #8] str s0, [x9] ldur x9, [x29, #-16] ldr s2, [x9, #4] ldr s0, [x8, :lo12:MD3_XYZ_SCALE] ldr x9, [sp, #56] ldr x9, [x9] ldr s1, [x9] ldr s3, [sp, #32] ldr x9, [sp, #56] ldr x9, [x9] ldr s4, [x9, #4] ldr s5, [sp, #36] fmul s4, s4, s5 fmadd s1, s1, s3, s4 fmadd s0, s0, s1, s2 ldr x9, [sp, #48] ldr x9, [x9, #8] str s0, [x9, #4] ldur x9, [x29, #-16] ldr s2, [x9, #8] ldr s0, [x8, :lo12:MD3_XYZ_SCALE] ldr x8, [sp, #56] ldr x8, [x8] ldr s1, [x8, #8] fmadd s0, s0, s1, s2 ldr x8, [sp, #48] ldr x8, [x8, #8] str s0, [x8, #8] ldr x8, [sp, #56] ldr w8, [x8, #8] asr w8, w8, #8 and w8, w8, #0xff scvtf s0, w8 str s0, [sp, #44] ldr x8, [sp, #56] ldrb w8, [x8, #8] scvtf s0, w8 str s0, [sp, #40] adrp x8, Q_PI ldr s0, [x8, :lo12:Q_PI] movi v1.2s, #67, lsl #24 // kill: def $s1 killed $s1 killed $d1 fdiv s2, s0, s1 ldr s0, [sp, #44] fmul s0, s0, s2 str s0, [sp, #44] ldr s0, [x8, :lo12:Q_PI] fdiv s1, s0, s1 ldr s0, [sp, #40] fmul s0, s0, s1 str s0, [sp, #40] ldr s0, [sp, #44] bl cos str s0, [sp, #4] // 4-byte Folded Spill ldr s0, [sp, #40] bl sin fmov s1, s0 ldr s0, [sp, #4] // 4-byte Folded Reload fmul s0, s0, s1 ldr x8, [sp, #16] str s0, [x8] ldr s0, [sp, #44] bl sin str s0, [sp, #8] // 4-byte Folded Spill ldr s0, [sp, #40] bl sin fmov s1, s0 ldr s0, [sp, #8] // 4-byte Folded Reload fmul s0, s0, s1 ldr x8, [sp, #16] str s0, [x8, #4] ldr s0, [sp, #40] bl cos ldr x8, [sp, #16] str s0, [x8, #8] ldr x8, [sp, #16] ldr s0, [x8] ldr s1, [sp, #36] ldr x8, [sp, #16] ldr s2, [x8, #4] ldr s3, [sp, #32] fmul s2, s2, s3 fnmsub s0, s0, s1, s2 ldr x8, [sp, #48] ldr x8, [x8, #16] str s0, [x8] ldr x8, [sp, #16] ldr s0, [x8] ldr s1, [sp, #32] ldr x8, [sp, #16] ldr s2, [x8, #4] ldr s3, [sp, #36] fmul s2, s2, s3 fmadd s0, s0, s1, s2 ldr x8, [sp, #48] ldr x8, [x8, #16] str s0, [x8, #4] ldr x8, [sp, #16] ldr s0, [x8, #8] ldr x8, [sp, #48] ldr x8, [x8, #16] str s0, [x8, #8] b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_9 Depth=2 ldur w8, [x29, #-40] add w8, w8, #1 stur w8, [x29, #-40] ldr x8, [sp, #64] add x8, x8, #8 str x8, [sp, #64] ldr x8, [sp, #56] add x8, x8, #16 str x8, [sp, #56] b .LBB0_9 .LBB0_12: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-56] ldur x9, [x29, #-56] ldrsw x9, [x9, #24] add x8, x8, x9, lsl #2 stur x8, [x29, #-56] b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_3 Depth=1 ldur w8, [x29, #-36] add w8, w8, #1 stur w8, [x29, #-36] b .LBB0_3 .LBB0_14: .cfi_def_cfa wsp, 160 ldp x29, x30, [sp, #144] // 16-byte Folded Reload add sp, sp, #160 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size InsertMD3Model, .Lfunc_end0-InsertMD3Model .cfi_endproc // -- End function .type Q_PI,@object // @Q_PI .bss .globl Q_PI .p2align 2, 0x0 Q_PI: .word 0x00000000 // float 0 .size Q_PI, 4 .type c_triangleModels,@object // @c_triangleModels .globl c_triangleModels .p2align 2, 0x0 c_triangleModels: .word 0 // 0x0 .size c_triangleModels, 4 .type c_triangleSurfaces,@object // @c_triangleSurfaces .globl c_triangleSurfaces .p2align 2, 0x0 c_triangleSurfaces: .word 0 // 0x0 .size c_triangleSurfaces, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type c_triangleIndexes,@object // @c_triangleIndexes .globl c_triangleIndexes .p2align 2, 0x0 c_triangleIndexes: .word 0 // 0x0 .size c_triangleIndexes, 4 .type c_triangleVertexes,@object // @c_triangleVertexes .globl c_triangleVertexes .p2align 2, 0x0 c_triangleVertexes: .word 0 // 0x0 .size c_triangleVertexes, 4 .type MD3_XYZ_SCALE,@object // @MD3_XYZ_SCALE .globl MD3_XYZ_SCALE .p2align 2, 0x0 MD3_XYZ_SCALE: .word 0x00000000 // float 0 .size MD3_XYZ_SCALE, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym cos .addrsig_sym sin .addrsig_sym LoadModel .addrsig_sym AllocDrawSurf .addrsig_sym ShaderInfoForShader .addrsig_sym malloc .addrsig_sym Q_PI .addrsig_sym c_triangleModels .addrsig_sym c_triangleSurfaces .addrsig_sym qtrue .addrsig_sym c_triangleIndexes .addrsig_sym c_triangleVertexes .addrsig_sym MD3_XYZ_SCALE
../AnghaBench/Quake-III-Arena/q3map/extr_misc_model.c_InsertMD3Model.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ struct TYPE_3__ {int* color; int width; int height; float* pixels; int /*<<< orphan*/ averageColor; scalar_t__* shader; scalar_t__* editorimage; scalar_t__* lightimage; } ; typedef TYPE_1__ shaderInfo_t ; typedef scalar_t__ qboolean ; typedef int /*<<< orphan*/ byte ; /* Variables and functions */ int /*<<< orphan*/ ColorNormalize (float*,int*) ; int /*<<< orphan*/ DefaultExtension (char*,char*) ; int /*<<< orphan*/ * LoadImageFile (char*,scalar_t__*) ; int /*<<< orphan*/ LoadJPGBuff (int /*<<< orphan*/ *,float**,int*,int*) ; int /*<<< orphan*/ LoadTGABuffer (int /*<<< orphan*/ *,float**,int*,int*) ; int /*<<< orphan*/ VectorClear (float*) ; int /*<<< orphan*/ VectorScale (float*,double,int /*<<< orphan*/ ) ; int /*<<< orphan*/ _printf (char*,scalar_t__*) ; int /*<<< orphan*/ free (int /*<<< orphan*/ *) ; char* gamedir ; float* malloc (int) ; int /*<<< orphan*/ memset (float*,int,int) ; scalar_t__ qtrue ; int /*<<< orphan*/ sprintf (char*,char*,char*,scalar_t__*) ; __attribute__((used)) static void LoadShaderImage( shaderInfo_t *si ) { char filename[1024]; int i, count; float color[4]; byte *buffer; qboolean bTGA = qtrue; // look for the lightimage if it is specified if ( si->lightimage[0] ) { sprintf( filename, "%s%s", gamedir, si->lightimage ); DefaultExtension( filename, ".tga" ); buffer = LoadImageFile(filename, &bTGA); if ( buffer != NULL) { goto loadTga; } } // look for the editorimage if it is specified if ( si->editorimage[0] ) { sprintf( filename, "%s%s", gamedir, si->editorimage ); DefaultExtension( filename, ".tga" ); buffer = LoadImageFile(filename, &bTGA); if ( buffer != NULL) { goto loadTga; } } // just try the shader name with a .tga // on unix, we have case sensitivity problems... sprintf( filename, "%s%s.tga", gamedir, si->shader ); buffer = LoadImageFile(filename, &bTGA); if ( buffer != NULL) { goto loadTga; } sprintf( filename, "%s%s.TGA", gamedir, si->shader ); buffer = LoadImageFile(filename, &bTGA); if ( buffer != NULL) { goto loadTga; } // couldn't load anything _printf("WARNING: Couldn't find image for shader %s\n", si->shader ); si->color[0] = 1; si->color[1] = 1; si->color[2] = 1; si->width = 64; si->height = 64; si->pixels = malloc( si->width * si->height * 4 ); memset ( si->pixels, 255, si->width * si->height * 4 ); return; // load the image to get dimensions and color loadTga: if ( bTGA) { LoadTGABuffer( buffer, &si->pixels, &si->width, &si->height ); } else { #ifdef _WIN32 LoadJPGBuff(buffer, &si->pixels, &si->width, &si->height ); #endif } free(buffer); count = si->width * si->height; VectorClear( color ); color[ 3 ] = 0; for ( i = 0 ; i < count ; i++ ) { color[0] += si->pixels[ i * 4 + 0 ]; color[1] += si->pixels[ i * 4 + 1 ]; color[2] += si->pixels[ i * 4 + 2 ]; color[3] += si->pixels[ i * 4 + 3 ]; } ColorNormalize( color, si->color ); VectorScale( color, 1.0/count, si->averageColor ); }
.text .file "extr_shaders.c_LoadShaderImage.c" .p2align 2 // -- Begin function LoadShaderImage .type LoadShaderImage,@function LoadShaderImage: // @LoadShaderImage .cfi_startproc // %bb.0: stp x29, x30, [sp, #-32]! // 16-byte Folded Spill .cfi_def_cfa_offset 32 str x28, [sp, #16] // 8-byte Folded Spill mov x29, sp .cfi_def_cfa w29, 32 .cfi_offset w28, -16 .cfi_offset w30, -24 .cfi_offset w29, -32 sub sp, sp, #1120 stur x0, [x29, #-8] adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] str x8, [sp, #48] ldur x8, [x29, #-8] ldr x8, [x8, #48] ldr x8, [x8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_1 .LBB0_1: adrp x8, gamedir ldr x2, [x8, :lo12:gamedir] ldur x8, [x29, #-8] ldr x3, [x8, #48] add x0, sp, #88 str x0, [sp, #40] // 8-byte Folded Spill adrp x1, .L.str add x1, x1, :lo12:.L.str bl sprintf ldr x0, [sp, #40] // 8-byte Folded Reload adrp x1, .L.str.1 add x1, x1, :lo12:.L.str.1 bl DefaultExtension ldr x0, [sp, #40] // 8-byte Folded Reload add x1, sp, #48 bl LoadImageFile str x0, [sp, #56] ldr x8, [sp, #56] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_3 b .LBB0_2 .LBB0_2: b .LBB0_13 .LBB0_3: b .LBB0_4 .LBB0_4: ldur x8, [x29, #-8] ldr x8, [x8, #40] ldr x8, [x8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_5 .LBB0_5: adrp x8, gamedir ldr x2, [x8, :lo12:gamedir] ldur x8, [x29, #-8] ldr x3, [x8, #40] add x0, sp, #88 str x0, [sp, #32] // 8-byte Folded Spill adrp x1, .L.str add x1, x1, :lo12:.L.str bl sprintf ldr x0, [sp, #32] // 8-byte Folded Reload adrp x1, .L.str.1 add x1, x1, :lo12:.L.str.1 bl DefaultExtension ldr x0, [sp, #32] // 8-byte Folded Reload add x1, sp, #48 bl LoadImageFile str x0, [sp, #56] ldr x8, [sp, #56] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: b .LBB0_13 .LBB0_7: b .LBB0_8 .LBB0_8: adrp x8, gamedir ldr x2, [x8, :lo12:gamedir] ldur x8, [x29, #-8] ldr x3, [x8, #32] add x0, sp, #88 str x0, [sp, #24] // 8-byte Folded Spill adrp x1, .L.str.2 add x1, x1, :lo12:.L.str.2 bl sprintf ldr x0, [sp, #24] // 8-byte Folded Reload add x1, sp, #48 bl LoadImageFile str x0, [sp, #56] ldr x8, [sp, #56] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: b .LBB0_13 .LBB0_10: adrp x8, gamedir ldr x2, [x8, :lo12:gamedir] ldur x8, [x29, #-8] ldr x3, [x8, #32] add x0, sp, #88 str x0, [sp, #16] // 8-byte Folded Spill adrp x1, .L.str.3 add x1, x1, :lo12:.L.str.3 bl sprintf ldr x0, [sp, #16] // 8-byte Folded Reload add x1, sp, #48 bl LoadImageFile str x0, [sp, #56] ldr x8, [sp, #56] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: b .LBB0_13 .LBB0_12: ldur x8, [x29, #-8] ldr x1, [x8, #32] adrp x0, .L.str.4 add x0, x0, :lo12:.L.str.4 bl _printf ldur x8, [x29, #-8] ldr x9, [x8] mov w8, #1 // =0x1 str w8, [x9] ldur x9, [x29, #-8] ldr x9, [x9] str w8, [x9, #4] ldur x9, [x29, #-8] ldr x9, [x9] str w8, [x9, #8] ldur x9, [x29, #-8] mov w8, #64 // =0x40 str w8, [x9, #8] ldur x9, [x29, #-8] str w8, [x9, #12] ldur x8, [x29, #-8] ldr w8, [x8, #8] ldur x9, [x29, #-8] ldr w9, [x9, #12] mul w8, w8, w9 lsl w0, w8, #2 bl malloc ldur x8, [x29, #-8] str x0, [x8, #16] ldur x8, [x29, #-8] ldr x0, [x8, #16] ldur x8, [x29, #-8] ldr w8, [x8, #8] ldur x9, [x29, #-8] ldr w9, [x9, #12] mul w8, w8, w9 lsl w2, w8, #2 mov w1, #255 // =0xff bl memset b .LBB0_21 .LBB0_13: ldr x8, [sp, #48] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_15 b .LBB0_14 .LBB0_14: ldr x0, [sp, #56] ldur x8, [x29, #-8] add x1, x8, #16 ldur x8, [x29, #-8] add x2, x8, #8 ldur x8, [x29, #-8] add x3, x8, #12 bl LoadTGABuffer b .LBB0_16 .LBB0_15: b .LBB0_16 .LBB0_16: ldr x0, [sp, #56] bl free ldur x8, [x29, #-8] ldr w8, [x8, #8] ldur x9, [x29, #-8] ldr w9, [x9, #12] mul w8, w8, w9 str w8, [sp, #80] add x0, sp, #64 bl VectorClear movi d0, #0000000000000000 str s0, [sp, #76] str wzr, [sp, #84] b .LBB0_17 .LBB0_17: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #84] ldr w9, [sp, #80] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_20 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_17 Depth=1 ldur x8, [x29, #-8] ldr x8, [x8, #16] ldr w9, [sp, #84] lsl w9, w9, #2 add w9, w9, #0 ldr s1, [x8, w9, sxtw #2] ldr s0, [sp, #64] fadd s0, s0, s1 str s0, [sp, #64] ldur x8, [x29, #-8] ldr x8, [x8, #16] ldr w9, [sp, #84] lsl w9, w9, #2 add w9, w9, #1 ldr s1, [x8, w9, sxtw #2] ldr s0, [sp, #68] fadd s0, s0, s1 str s0, [sp, #68] ldur x8, [x29, #-8] ldr x8, [x8, #16] ldr w9, [sp, #84] lsl w9, w9, #2 add w9, w9, #2 ldr s1, [x8, w9, sxtw #2] ldr s0, [sp, #72] fadd s0, s0, s1 str s0, [sp, #72] ldur x8, [x29, #-8] ldr x8, [x8, #16] ldr w9, [sp, #84] lsl w9, w9, #2 add w9, w9, #3 ldr s1, [x8, w9, sxtw #2] ldr s0, [sp, #76] fadd s0, s0, s1 str s0, [sp, #76] b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_17 Depth=1 ldr w8, [sp, #84] add w8, w8, #1 str w8, [sp, #84] b .LBB0_17 .LBB0_20: ldur x8, [x29, #-8] ldr x1, [x8] add x0, sp, #64 str x0, [sp, #8] // 8-byte Folded Spill bl ColorNormalize ldr x0, [sp, #8] // 8-byte Folded Reload ldr s0, [sp, #80] fmov w8, s0 scvtf d1, w8 fmov d0, #1.00000000 fdiv d0, d0, d1 ldur x8, [x29, #-8] ldr w1, [x8, #24] bl VectorScale b .LBB0_21 .LBB0_21: add sp, sp, #1120 .cfi_def_cfa wsp, 32 ldr x28, [sp, #16] // 8-byte Folded Reload ldp x29, x30, [sp], #32 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w28 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size LoadShaderImage, .Lfunc_end0-LoadShaderImage .cfi_endproc // -- End function .type qtrue,@object // @qtrue .bss .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 // 0x0 .size qtrue, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "%s%s" .size .L.str, 5 .type gamedir,@object // @gamedir .bss .globl gamedir .p2align 3, 0x0 gamedir: .xword 0 .size gamedir, 8 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz ".tga" .size .L.str.1, 5 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz "%s%s.tga" .size .L.str.2, 9 .type .L.str.3,@object // @.str.3 .L.str.3: .asciz "%s%s.TGA" .size .L.str.3, 9 .type .L.str.4,@object // @.str.4 .L.str.4: .asciz "WARNING: Couldn't find image for shader %s\n" .size .L.str.4, 44 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym LoadShaderImage .addrsig_sym sprintf .addrsig_sym DefaultExtension .addrsig_sym LoadImageFile .addrsig_sym _printf .addrsig_sym malloc .addrsig_sym memset .addrsig_sym LoadTGABuffer .addrsig_sym free .addrsig_sym VectorClear .addrsig_sym ColorNormalize .addrsig_sym VectorScale .addrsig_sym qtrue .addrsig_sym gamedir
../AnghaBench/Quake-III-Arena/q3map/extr_shaders.c_LoadShaderImage.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_19__ TYPE_5__ ; typedef struct TYPE_18__ TYPE_4__ ; typedef struct TYPE_17__ TYPE_3__ ; typedef struct TYPE_16__ TYPE_2__ ; typedef struct TYPE_15__ TYPE_1__ ; /* Type definitions */ struct TYPE_17__ {int width; int height; TYPE_5__* verts; } ; typedef TYPE_3__ mesh_t ; struct TYPE_18__ {int patchWidth; int patchHeight; int lightmapWidth; int lightmapHeight; int lightmapX; int lightmapY; scalar_t__ lightmapNum; TYPE_2__* mapBrush; TYPE_1__* shaderInfo; TYPE_5__* verts; } ; typedef TYPE_4__ mapDrawSurface_t ; struct TYPE_19__ {float* lightmap; } ; typedef TYPE_5__ drawVert_t ; struct TYPE_16__ {int /*<<< orphan*/ brushnum; int /*<<< orphan*/ entitynum; } ; struct TYPE_15__ {int lightmapSampleSize; } ; /* Variables and functions */ int /*<<< orphan*/ AllocLMBlock (int,int,int*,int*) ; int /*<<< orphan*/ Error (char*,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ FreeMesh (TYPE_3__*) ; int LIGHTMAP_HEIGHT ; int LIGHTMAP_WIDTH ; int /*<<< orphan*/ PrepareNewLightmap () ; int /*<<< orphan*/ PutMeshOnCurve (TYPE_3__) ; TYPE_3__* RemoveLinearMeshColumnsRows (TYPE_3__*) ; TYPE_3__* SubdivideMesh (TYPE_3__,int,int) ; TYPE_3__* SubdivideMeshQuads (TYPE_3__*,int,int,int*,int*) ; int c_exactLightmap ; scalar_t__ numLightmaps ; int* originalHeights ; int* originalWidths ; int samplesize ; void AllocateLightmapForPatch( mapDrawSurface_t *ds ) { int i, j, k; drawVert_t *verts; int w, h; int x, y; float s, t; mesh_t mesh, *subdividedMesh, *tempMesh, *newmesh; int widthtable[LIGHTMAP_WIDTH], heighttable[LIGHTMAP_HEIGHT], ssize; verts = ds->verts; mesh.width = ds->patchWidth; mesh.height = ds->patchHeight; mesh.verts = verts; newmesh = SubdivideMesh( mesh, 8, 999 ); PutMeshOnCurve( *newmesh ); tempMesh = RemoveLinearMeshColumnsRows( newmesh ); FreeMesh(newmesh); ssize = samplesize; if (ds->shaderInfo->lightmapSampleSize) ssize = ds->shaderInfo->lightmapSampleSize; #ifdef LIGHTMAP_PATCHSHIFT subdividedMesh = SubdivideMeshQuads( tempMesh, ssize, LIGHTMAP_WIDTH-1, widthtable, heighttable); #else subdividedMesh = SubdivideMeshQuads( tempMesh, ssize, LIGHTMAP_WIDTH, widthtable, heighttable); #endif w = subdividedMesh->width; h = subdividedMesh->height; #ifdef LIGHTMAP_PATCHSHIFT w++; h++; #endif FreeMesh(subdividedMesh); // allocate the lightmap c_exactLightmap += w * h; if ( !AllocLMBlock( w, h, &x, &y ) ) { PrepareNewLightmap(); if ( !AllocLMBlock( w, h, &x, &y ) ) { Error("Entity %i, brush %i: Lightmap allocation failed", ds->mapBrush->entitynum, ds->mapBrush->brushnum ); } } #ifdef LIGHTMAP_PATCHSHIFT w--; h--; #endif // set the lightmap texture coordinates in the drawVerts ds->lightmapNum = numLightmaps - 1; ds->lightmapWidth = w; ds->lightmapHeight = h; ds->lightmapX = x; ds->lightmapY = y; for ( i = 0 ; i < ds->patchWidth ; i++ ) { for ( k = 0 ; k < w ; k++ ) { if ( originalWidths[k] >= i ) { break; } } if (k >= w) k = w-1; s = x + k; for ( j = 0 ; j < ds->patchHeight ; j++ ) { for ( k = 0 ; k < h ; k++ ) { if ( originalHeights[k] >= j ) { break; } } if (k >= h) k = h-1; t = y + k; verts[i + j * ds->patchWidth].lightmap[0] = ( s + 0.5 ) / LIGHTMAP_WIDTH; verts[i + j * ds->patchWidth].lightmap[1] = ( t + 0.5 ) / LIGHTMAP_HEIGHT; } } }
.text .file "extr_lightmaps.c_AllocateLightmapForPatch.c" .globl AllocateLightmapForPatch // -- Begin function AllocateLightmapForPatch .p2align 2 .type AllocateLightmapForPatch,@function AllocateLightmapForPatch: // @AllocateLightmapForPatch .cfi_startproc // %bb.0: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill .cfi_def_cfa_offset 16 mov x29, sp .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 sub sp, sp, #144 stur x0, [x29, #-8] adrp x8, LIGHTMAP_WIDTH ldr w8, [x8, :lo12:LIGHTMAP_WIDTH] // kill: def $x8 killed $w8 mov x9, sp stur x9, [x29, #-104] lsl x9, x8, #2 add x9, x9, #15 and x10, x9, #0xfffffffffffffff0 mov x9, sp subs x0, x9, x10 stur x0, [x29, #-144] // 8-byte Folded Spill mov sp, x0 stur x8, [x29, #-112] adrp x8, LIGHTMAP_HEIGHT ldr w8, [x8, :lo12:LIGHTMAP_HEIGHT] // kill: def $x8 killed $w8 lsl x9, x8, #2 add x9, x9, #15 and x10, x9, #0xfffffffffffffff0 mov x9, sp subs x0, x9, x10 stur x0, [x29, #-136] // 8-byte Folded Spill mov sp, x0 stur x8, [x29, #-120] ldur x8, [x29, #-8] ldr x8, [x8, #48] stur x8, [x29, #-32] ldur x8, [x29, #-8] ldr w8, [x8] stur w8, [x29, #-72] ldur x8, [x29, #-8] ldr w8, [x8, #4] stur w8, [x29, #-68] ldur x8, [x29, #-32] stur x8, [x29, #-64] ldur x0, [x29, #-72] ldur x1, [x29, #-64] mov w2, #8 // =0x8 mov w3, #999 // =0x3e7 bl SubdivideMesh stur x0, [x29, #-96] ldur x8, [x29, #-96] ldr x0, [x8] ldr x1, [x8, #8] bl PutMeshOnCurve ldur x0, [x29, #-96] bl RemoveLinearMeshColumnsRows stur x0, [x29, #-88] ldur x0, [x29, #-96] bl FreeMesh adrp x8, samplesize ldr w8, [x8, :lo12:samplesize] stur w8, [x29, #-124] ldur x8, [x29, #-8] ldr x8, [x8, #40] ldr w8, [x8] subs w8, w8, #0 cset w8, eq tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur x8, [x29, #-8] ldr x8, [x8, #40] ldr w8, [x8] stur w8, [x29, #-124] b .LBB0_2 .LBB0_2: ldur x4, [x29, #-136] // 8-byte Folded Reload ldur x3, [x29, #-144] // 8-byte Folded Reload ldur x0, [x29, #-88] ldur w1, [x29, #-124] adrp x8, LIGHTMAP_WIDTH ldr w2, [x8, :lo12:LIGHTMAP_WIDTH] bl SubdivideMeshQuads stur x0, [x29, #-80] ldur x8, [x29, #-80] ldr w8, [x8] stur w8, [x29, #-36] ldur x8, [x29, #-80] ldr w8, [x8, #4] stur w8, [x29, #-40] ldur x0, [x29, #-80] bl FreeMesh ldur w8, [x29, #-36] ldur w9, [x29, #-40] mul w10, w8, w9 adrp x9, c_exactLightmap ldr w8, [x9, :lo12:c_exactLightmap] add w8, w8, w10 str w8, [x9, :lo12:c_exactLightmap] ldur w0, [x29, #-36] ldur w1, [x29, #-40] sub x2, x29, #44 sub x3, x29, #48 bl AllocLMBlock subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_3 .LBB0_3: bl PrepareNewLightmap ldur w0, [x29, #-36] ldur w1, [x29, #-40] sub x2, x29, #44 sub x3, x29, #48 bl AllocLMBlock subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_5 b .LBB0_4 .LBB0_4: ldur x8, [x29, #-8] ldr x8, [x8, #32] ldr w1, [x8, #4] ldur x8, [x29, #-8] ldr x8, [x8, #32] ldr w2, [x8] adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_5 .LBB0_5: b .LBB0_6 .LBB0_6: adrp x8, numLightmaps ldr x8, [x8, :lo12:numLightmaps] subs x8, x8, #1 ldur x9, [x29, #-8] str x8, [x9, #24] ldur w8, [x29, #-36] ldur x9, [x29, #-8] str w8, [x9, #8] ldur w8, [x29, #-40] ldur x9, [x29, #-8] str w8, [x9, #12] ldur w8, [x29, #-44] ldur x9, [x29, #-8] str w8, [x9, #16] ldur w8, [x29, #-48] ldur x9, [x29, #-8] str w8, [x9, #20] stur wzr, [x29, #-12] b .LBB0_7 .LBB0_7: // =>This Loop Header: Depth=1 // Child Loop BB0_9 Depth 2 // Child Loop BB0_17 Depth 2 // Child Loop BB0_19 Depth 3 ldur w8, [x29, #-12] ldur x9, [x29, #-8] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_30 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=1 stur wzr, [x29, #-20] b .LBB0_9 .LBB0_9: // Parent Loop BB0_7 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-20] ldur w9, [x29, #-36] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_14 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_9 Depth=2 adrp x8, originalWidths ldr x8, [x8, :lo12:originalWidths] ldursw x9, [x29, #-20] ldr w8, [x8, x9, lsl #2] ldur w9, [x29, #-12] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_7 Depth=1 b .LBB0_14 .LBB0_12: // in Loop: Header=BB0_9 Depth=2 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_9 Depth=2 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_9 .LBB0_14: // in Loop: Header=BB0_7 Depth=1 ldur w8, [x29, #-20] ldur w9, [x29, #-36] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_7 Depth=1 ldur w8, [x29, #-36] subs w8, w8, #1 stur w8, [x29, #-20] b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_7 Depth=1 ldur w8, [x29, #-44] ldur w9, [x29, #-20] add w8, w8, w9 scvtf s0, w8 stur s0, [x29, #-52] stur wzr, [x29, #-16] b .LBB0_17 .LBB0_17: // Parent Loop BB0_7 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_19 Depth 3 ldur w8, [x29, #-16] ldur x9, [x29, #-8] ldr w9, [x9, #4] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_28 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_17 Depth=2 stur wzr, [x29, #-20] b .LBB0_19 .LBB0_19: // Parent Loop BB0_7 Depth=1 // Parent Loop BB0_17 Depth=2 // => This Inner Loop Header: Depth=3 ldur w8, [x29, #-20] ldur w9, [x29, #-40] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_24 b .LBB0_20 .LBB0_20: // in Loop: Header=BB0_19 Depth=3 adrp x8, originalHeights ldr x8, [x8, :lo12:originalHeights] ldursw x9, [x29, #-20] ldr w8, [x8, x9, lsl #2] ldur w9, [x29, #-16] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_22 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_17 Depth=2 b .LBB0_24 .LBB0_22: // in Loop: Header=BB0_19 Depth=3 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_19 Depth=3 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_19 .LBB0_24: // in Loop: Header=BB0_17 Depth=2 ldur w8, [x29, #-20] ldur w9, [x29, #-40] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_26 b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_17 Depth=2 ldur w8, [x29, #-40] subs w8, w8, #1 stur w8, [x29, #-20] b .LBB0_26 .LBB0_26: // in Loop: Header=BB0_17 Depth=2 ldur w8, [x29, #-48] ldur w9, [x29, #-20] add w8, w8, w9 scvtf s0, w8 stur s0, [x29, #-56] ldur s0, [x29, #-52] fcvt d0, s0 fmov d1, #0.50000000 fadd d0, d0, d1 adrp x8, LIGHTMAP_WIDTH ldr s2, [x8, :lo12:LIGHTMAP_WIDTH] fmov w8, s2 scvtf d2, w8 fdiv d0, d0, d2 fcvt s0, d0 ldur x8, [x29, #-32] ldur w9, [x29, #-12] ldur w10, [x29, #-16] ldur x11, [x29, #-8] ldr w11, [x11] mul w10, w10, w11 add w9, w9, w10 ldr x8, [x8, w9, sxtw #3] str s0, [x8] ldur s0, [x29, #-56] fcvt d0, s0 fadd d0, d0, d1 adrp x8, LIGHTMAP_HEIGHT ldr s1, [x8, :lo12:LIGHTMAP_HEIGHT] fmov w8, s1 scvtf d1, w8 fdiv d0, d0, d1 fcvt s0, d0 ldur x8, [x29, #-32] ldur w9, [x29, #-12] ldur w10, [x29, #-16] ldur x11, [x29, #-8] ldr w11, [x11] mul w10, w10, w11 add w9, w9, w10 ldr x8, [x8, w9, sxtw #3] str s0, [x8, #4] b .LBB0_27 .LBB0_27: // in Loop: Header=BB0_17 Depth=2 ldur w8, [x29, #-16] add w8, w8, #1 stur w8, [x29, #-16] b .LBB0_17 .LBB0_28: // in Loop: Header=BB0_7 Depth=1 b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_7 Depth=1 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_7 .LBB0_30: ldur x8, [x29, #-104] mov sp, x8 mov sp, x29 .cfi_def_cfa wsp, 16 ldp x29, x30, [sp], #16 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size AllocateLightmapForPatch, .Lfunc_end0-AllocateLightmapForPatch .cfi_endproc // -- End function .type LIGHTMAP_WIDTH,@object // @LIGHTMAP_WIDTH .bss .globl LIGHTMAP_WIDTH .p2align 2, 0x0 LIGHTMAP_WIDTH: .word 0 // 0x0 .size LIGHTMAP_WIDTH, 4 .type LIGHTMAP_HEIGHT,@object // @LIGHTMAP_HEIGHT .globl LIGHTMAP_HEIGHT .p2align 2, 0x0 LIGHTMAP_HEIGHT: .word 0 // 0x0 .size LIGHTMAP_HEIGHT, 4 .type samplesize,@object // @samplesize .globl samplesize .p2align 2, 0x0 samplesize: .word 0 // 0x0 .size samplesize, 4 .type c_exactLightmap,@object // @c_exactLightmap .globl c_exactLightmap .p2align 2, 0x0 c_exactLightmap: .word 0 // 0x0 .size c_exactLightmap, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "Entity %i, brush %i: Lightmap allocation failed" .size .L.str, 48 .type numLightmaps,@object // @numLightmaps .bss .globl numLightmaps .p2align 3, 0x0 numLightmaps: .xword 0 // 0x0 .size numLightmaps, 8 .type originalWidths,@object // @originalWidths .globl originalWidths .p2align 3, 0x0 originalWidths: .xword 0 .size originalWidths, 8 .type originalHeights,@object // @originalHeights .globl originalHeights .p2align 3, 0x0 originalHeights: .xword 0 .size originalHeights, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym SubdivideMesh .addrsig_sym PutMeshOnCurve .addrsig_sym RemoveLinearMeshColumnsRows .addrsig_sym FreeMesh .addrsig_sym SubdivideMeshQuads .addrsig_sym AllocLMBlock .addrsig_sym PrepareNewLightmap .addrsig_sym Error .addrsig_sym LIGHTMAP_WIDTH .addrsig_sym LIGHTMAP_HEIGHT .addrsig_sym samplesize .addrsig_sym c_exactLightmap .addrsig_sym numLightmaps .addrsig_sym originalWidths .addrsig_sym originalHeights
../AnghaBench/Quake-III-Arena/q3map/extr_lightmaps.c_AllocateLightmapForPatch.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_6__ TYPE_2__ ; typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_5__ {struct TYPE_5__** next; TYPE_2__** nodes; } ; typedef TYPE_1__ portal_t ; struct TYPE_6__ {scalar_t__ planenum; int cluster; int area; TYPE_1__* portals; scalar_t__ opaque; struct TYPE_6__** children; } ; typedef TYPE_2__ node_t ; /* Variables and functions */ scalar_t__ PLANENUM_LEAF ; scalar_t__ Portal_Passable (TYPE_1__*) ; int /*<<< orphan*/ num_solidfaces ; int num_visclusters ; int /*<<< orphan*/ num_visportals ; void NumberLeafs_r (node_t *node) { portal_t *p; if ( node->planenum != PLANENUM_LEAF ) { // decision node node->cluster = -99; NumberLeafs_r (node->children[0]); NumberLeafs_r (node->children[1]); return; } node->area = -1; if ( node->opaque ) { // solid block, viewpoint never inside node->cluster = -1; return; } node->cluster = num_visclusters; num_visclusters++; // count the portals for (p = node->portals ; p ; ) { if (p->nodes[0] == node) // only write out from first leaf { if (Portal_Passable(p)) num_visportals++; else num_solidfaces++; p = p->next[0]; } else { if (!Portal_Passable(p)) num_solidfaces++; p = p->next[1]; } } }
.text .file "extr_prtfile.c_NumberLeafs_r.c" .globl NumberLeafs_r // -- Begin function NumberLeafs_r .p2align 2 .type NumberLeafs_r,@function NumberLeafs_r: // @NumberLeafs_r .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 str x0, [sp, #8] ldr x8, [sp, #8] ldr x8, [x8] adrp x9, PLANENUM_LEAF ldr x9, [x9, :lo12:PLANENUM_LEAF] subs x8, x8, x9 cset w8, eq tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldr x9, [sp, #8] mov w8, #-99 // =0xffffff9d str w8, [x9, #8] ldr x8, [sp, #8] ldr x8, [x8, #32] ldr x0, [x8] bl NumberLeafs_r ldr x8, [sp, #8] ldr x8, [x8, #32] ldr x0, [x8, #8] bl NumberLeafs_r b .LBB0_15 .LBB0_2: ldr x9, [sp, #8] mov w8, #-1 // =0xffffffff str w8, [x9, #12] ldr x8, [sp, #8] ldr x8, [x8, #24] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: ldr x9, [sp, #8] mov w8, #-1 // =0xffffffff str w8, [x9, #8] b .LBB0_15 .LBB0_4: adrp x9, num_visclusters ldr w8, [x9, :lo12:num_visclusters] ldr x10, [sp, #8] str w8, [x10, #8] ldr w8, [x9, :lo12:num_visclusters] add w8, w8, #1 str w8, [x9, :lo12:num_visclusters] ldr x8, [sp, #8] ldr x8, [x8, #16] str x8, [sp] b .LBB0_5 .LBB0_5: // =>This Inner Loop Header: Depth=1 ldr x8, [sp] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_15 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=1 ldr x8, [sp] ldr x8, [x8, #8] ldr x8, [x8] ldr x9, [sp, #8] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_5 Depth=1 ldr x0, [sp] bl Portal_Passable subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_9 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_5 Depth=1 adrp x9, num_visportals ldr w8, [x9, :lo12:num_visportals] add w8, w8, #1 str w8, [x9, :lo12:num_visportals] b .LBB0_10 .LBB0_9: // in Loop: Header=BB0_5 Depth=1 adrp x9, num_solidfaces ldr w8, [x9, :lo12:num_solidfaces] add w8, w8, #1 str w8, [x9, :lo12:num_solidfaces] b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_5 Depth=1 ldr x8, [sp] ldr x8, [x8] ldr x8, [x8] str x8, [sp] b .LBB0_14 .LBB0_11: // in Loop: Header=BB0_5 Depth=1 ldr x0, [sp] bl Portal_Passable subs x8, x0, #0 cset w8, ne tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_5 Depth=1 adrp x9, num_solidfaces ldr w8, [x9, :lo12:num_solidfaces] add w8, w8, #1 str w8, [x9, :lo12:num_solidfaces] b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_5 Depth=1 ldr x8, [sp] ldr x8, [x8] ldr x8, [x8, #8] str x8, [sp] b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_5 Depth=1 b .LBB0_5 .LBB0_15: .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size NumberLeafs_r, .Lfunc_end0-NumberLeafs_r .cfi_endproc // -- End function .type PLANENUM_LEAF,@object // @PLANENUM_LEAF .bss .globl PLANENUM_LEAF .p2align 3, 0x0 PLANENUM_LEAF: .xword 0 // 0x0 .size PLANENUM_LEAF, 8 .type num_visclusters,@object // @num_visclusters .globl num_visclusters .p2align 2, 0x0 num_visclusters: .word 0 // 0x0 .size num_visclusters, 4 .type num_visportals,@object // @num_visportals .globl num_visportals .p2align 2, 0x0 num_visportals: .word 0 // 0x0 .size num_visportals, 4 .type num_solidfaces,@object // @num_solidfaces .globl num_solidfaces .p2align 2, 0x0 num_solidfaces: .word 0 // 0x0 .size num_solidfaces, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym NumberLeafs_r .addrsig_sym Portal_Passable .addrsig_sym PLANENUM_LEAF .addrsig_sym num_visclusters .addrsig_sym num_visportals .addrsig_sym num_solidfaces
../AnghaBench/Quake-III-Arena/q3map/extr_prtfile.c_NumberLeafs_r.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ struct TYPE_3__ {int numpoints; scalar_t__** p; } ; typedef TYPE_1__ winding_t ; typedef int /*<<< orphan*/ qboolean ; /* Variables and functions */ scalar_t__ MAX_WORLD_COORD ; scalar_t__ MIN_WORLD_COORD ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; qboolean WindingIsHuge (winding_t *w) { int i, j; for (i=0 ; i<w->numpoints ; i++) { for (j=0 ; j<3 ; j++) if (w->p[i][j] <= MIN_WORLD_COORD || w->p[i][j] >= MAX_WORLD_COORD) return qtrue; } return qfalse; }
.text .file "extr_brush.c_WindingIsHuge.c" .globl WindingIsHuge // -- Begin function WindingIsHuge .p2align 2 .type WindingIsHuge,@function WindingIsHuge: // @WindingIsHuge .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 str x0, [sp, #16] str wzr, [sp, #12] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_3 Depth 2 ldr w8, [sp, #12] ldr x9, [sp, #16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_11 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 str wzr, [sp, #8] b .LBB0_3 .LBB0_3: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp, #8] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_9 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp, #16] ldr x8, [x8, #8] ldrsw x9, [sp, #12] ldr x8, [x8, x9, lsl #3] ldrsw x9, [sp, #8] ldr x8, [x8, x9, lsl #3] adrp x9, MIN_WORLD_COORD ldr x9, [x9, :lo12:MIN_WORLD_COORD] subs x8, x8, x9 cset w8, le tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp, #16] ldr x8, [x8, #8] ldrsw x9, [sp, #12] ldr x8, [x8, x9, lsl #3] ldrsw x9, [sp, #8] ldr x8, [x8, x9, lsl #3] adrp x9, MAX_WORLD_COORD ldr x9, [x9, :lo12:MAX_WORLD_COORD] subs x8, x8, x9 cset w8, lt tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] str w8, [sp, #28] b .LBB0_12 .LBB0_7: // in Loop: Header=BB0_3 Depth=2 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_3 Depth=2 ldr w8, [sp, #8] add w8, w8, #1 str w8, [sp, #8] b .LBB0_3 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_1 .LBB0_11: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] str w8, [sp, #28] b .LBB0_12 .LBB0_12: ldr w0, [sp, #28] add sp, sp, #32 .cfi_def_cfa_offset 0 ret .Lfunc_end0: .size WindingIsHuge, .Lfunc_end0-WindingIsHuge .cfi_endproc // -- End function .type MIN_WORLD_COORD,@object // @MIN_WORLD_COORD .bss .globl MIN_WORLD_COORD .p2align 3, 0x0 MIN_WORLD_COORD: .xword 0 // 0x0 .size MIN_WORLD_COORD, 8 .type MAX_WORLD_COORD,@object // @MAX_WORLD_COORD .globl MAX_WORLD_COORD .p2align 3, 0x0 MAX_WORLD_COORD: .xword 0 // 0x0 .size MAX_WORLD_COORD, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type qfalse,@object // @qfalse .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym MIN_WORLD_COORD .addrsig_sym MAX_WORLD_COORD .addrsig_sym qtrue .addrsig_sym qfalse
../AnghaBench/Quake-III-Arena/q3map/extr_brush.c_WindingIsHuge.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_16__ TYPE_2__ ; typedef struct TYPE_15__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; typedef int /*<<< orphan*/ shaderInfo_t ; typedef int /*<<< orphan*/ qboolean ; struct TYPE_15__ {int numpoints; int /*<<< orphan*/ * points; int /*<<< orphan*/ plane; int /*<<< orphan*/ * boundaries; int /*<<< orphan*/ ** lightmapCoords; scalar_t__ num; } ; typedef TYPE_1__ lFacet_t ; typedef int /*<<< orphan*/ dsurface_t ; struct TYPE_16__ {int /*<<< orphan*/ * lightmap; int /*<<< orphan*/ xyz; } ; typedef TYPE_2__ drawVert_t ; /* Variables and functions */ int /*<<< orphan*/ VS_GenerateBoundaryForPoints (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VS_LightmapMatrixFromPoints (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,TYPE_2__*,TYPE_2__*,TYPE_2__*) ; int /*<<< orphan*/ VS_PlaneFromPoints (int /*<<< orphan*/ *,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VS_TextureMatrixFromPoints (TYPE_1__*,TYPE_2__*,TYPE_2__*,TYPE_2__*) ; int /*<<< orphan*/ VectorAdd (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; double VectorLength (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ * drawSurfaces ; int /*<<< orphan*/ numfacets ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; int /*<<< orphan*/ * surfaceOrigin ; qboolean VS_GenerateFacetFor3Points( dsurface_t *dsurf, shaderInfo_t *si, lFacet_t *f, drawVert_t *a, drawVert_t *b, drawVert_t *c ) { // vec3_t dir; int i; // if we can't generate a valid plane for the points, ignore the facet if ( !VS_PlaneFromPoints( &f->plane, a->xyz, b->xyz, c->xyz ) ) { f->numpoints = 0; return qfalse; } f->num = numfacets++; VectorAdd( a->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[0] ); VectorAdd( b->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[1] ); VectorAdd( c->xyz, surfaceOrigin[dsurf - drawSurfaces], f->points[2] ); f->lightmapCoords[0][0] = a->lightmap[0]; f->lightmapCoords[0][1] = a->lightmap[1]; f->lightmapCoords[1][0] = b->lightmap[0]; f->lightmapCoords[1][1] = b->lightmap[1]; f->lightmapCoords[2][0] = c->lightmap[0]; f->lightmapCoords[2][1] = c->lightmap[1]; VS_GenerateBoundaryForPoints( &f->boundaries[0], &f->plane, f->points[0], f->points[1] ); VS_GenerateBoundaryForPoints( &f->boundaries[1], &f->plane, f->points[1], f->points[2] ); VS_GenerateBoundaryForPoints( &f->boundaries[2], &f->plane, f->points[2], f->points[0] ); for (i = 0; i < 3; i++) { VectorSubtract(f->points[(i+1)%3], f->points[i], dir); if (VectorLength(dir) < 0.1) return qfalse; } VS_TextureMatrixFromPoints( f, a, b, c ); VS_LightmapMatrixFromPoints( dsurf, si, f, a, b, c ); f->numpoints = 3; return qtrue; }
.text .file "extr_soundv.c_VS_GenerateFacetFor3Points.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VS_GenerateFacetFor3Points .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VS_GenerateFacetFor3Points .p2align 2 .type VS_GenerateFacetFor3Points,@function VS_GenerateFacetFor3Points: // @VS_GenerateFacetFor3Points .cfi_startproc // %bb.0: sub sp, sp, #112 .cfi_def_cfa_offset 112 stp x29, x30, [sp, #96] // 16-byte Folded Spill add x29, sp, #96 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] stur x1, [x29, #-24] stur x2, [x29, #-32] stur x3, [x29, #-40] str x4, [sp, #48] str x5, [sp, #40] ldur x8, [x29, #-32] ldur x9, [x29, #-40] ldr w1, [x9, #8] ldr x9, [sp, #48] ldr w2, [x9, #8] ldr x9, [sp, #40] ldr w3, [x9, #8] add x0, x8, #16 bl VS_PlaneFromPoints subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur x8, [x29, #-32] str wzr, [x8] adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_9 .LBB0_2: adrp x10, numfacets ldrsw x8, [x10, :lo12:numfacets] mov w9, w8 add w9, w9, #1 str w9, [x10, :lo12:numfacets] ldur x9, [x29, #-32] str x8, [x9, #40] ldur x8, [x29, #-40] ldr w0, [x8, #8] adrp x8, surfaceOrigin str x8, [sp, #8] // 8-byte Folded Spill ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] adrp x10, drawSurfaces str x10, [sp, #16] // 8-byte Folded Spill ldr x10, [x10, :lo12:drawSurfaces] subs x9, x9, x10 mov x10, #4 // =0x4 str x10, [sp, #24] // 8-byte Folded Spill sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8] bl VectorAdd ldr x8, [sp, #8] // 8-byte Folded Reload ldr x11, [sp, #16] // 8-byte Folded Reload ldr x10, [sp, #24] // 8-byte Folded Reload ldr x9, [sp, #48] ldr w0, [x9, #8] ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] ldr x11, [x11, :lo12:drawSurfaces] subs x9, x9, x11 sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8, #4] bl VectorAdd ldr x8, [sp, #8] // 8-byte Folded Reload ldr x11, [sp, #16] // 8-byte Folded Reload ldr x10, [sp, #24] // 8-byte Folded Reload ldr x9, [sp, #40] ldr w0, [x9, #8] ldr x8, [x8, :lo12:surfaceOrigin] ldur x9, [x29, #-16] ldr x11, [x11, :lo12:drawSurfaces] subs x9, x9, x11 sdiv x9, x9, x10 ldr w1, [x8, x9, lsl #2] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8, #8] bl VectorAdd ldur x8, [x29, #-40] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9] str w8, [x9] ldur x8, [x29, #-40] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9] str w8, [x9, #4] ldr x8, [sp, #48] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9, #8] str w8, [x9] ldr x8, [sp, #48] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9, #8] str w8, [x9, #4] ldr x8, [sp, #40] ldr x8, [x8] ldr w8, [x8] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9, #16] str w8, [x9] ldr x8, [sp, #40] ldr x8, [x8] ldr w8, [x8, #4] ldur x9, [x29, #-32] ldr x9, [x9, #32] ldr x9, [x9, #16] str w8, [x9, #4] ldur x8, [x29, #-32] ldr x0, [x8, #24] ldur x8, [x29, #-32] add x1, x8, #16 ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w3, [x8, #4] bl VS_GenerateBoundaryForPoints ldur x8, [x29, #-32] ldr x8, [x8, #24] add x0, x8, #4 ldur x8, [x29, #-32] add x1, x8, #16 ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8, #4] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w3, [x8, #8] bl VS_GenerateBoundaryForPoints ldur x8, [x29, #-32] ldr x8, [x8, #24] add x0, x8, #8 ldur x8, [x29, #-32] add x1, x8, #16 ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w2, [x8, #8] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w3, [x8] bl VS_GenerateBoundaryForPoints str wzr, [sp, #32] b .LBB0_3 .LBB0_3: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #32] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 ldur x8, [x29, #-32] ldr x8, [x8, #8] ldr w9, [sp, #32] add w9, w9, #1 mov w11, #3 // =0x3 sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr w0, [x8, w9, sxtw #2] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldrsw x9, [sp, #32] ldr w1, [x8, x9, lsl #2] ldr w2, [sp, #36] bl VectorSubtract ldr w0, [sp, #36] bl VectorLength adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_9 .LBB0_6: // in Loop: Header=BB0_3 Depth=1 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_3 Depth=1 ldr w8, [sp, #32] add w8, w8, #1 str w8, [sp, #32] b .LBB0_3 .LBB0_8: ldur x0, [x29, #-32] ldur x1, [x29, #-40] ldr x2, [sp, #48] ldr x3, [sp, #40] bl VS_TextureMatrixFromPoints ldur x0, [x29, #-16] ldur x1, [x29, #-24] ldur x2, [x29, #-32] ldur x3, [x29, #-40] ldr x4, [sp, #48] ldr x5, [sp, #40] bl VS_LightmapMatrixFromPoints ldur x9, [x29, #-32] mov w8, #3 // =0x3 str w8, [x9] adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_9 .LBB0_9: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 112 ldp x29, x30, [sp, #96] // 16-byte Folded Reload add sp, sp, #112 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_GenerateFacetFor3Points, .Lfunc_end0-VS_GenerateFacetFor3Points .cfi_endproc // -- End function .type qfalse,@object // @qfalse .bss .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .type numfacets,@object // @numfacets .globl numfacets .p2align 2, 0x0 numfacets: .word 0 // 0x0 .size numfacets, 4 .type surfaceOrigin,@object // @surfaceOrigin .globl surfaceOrigin .p2align 3, 0x0 surfaceOrigin: .xword 0 .size surfaceOrigin, 8 .type drawSurfaces,@object // @drawSurfaces .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VS_PlaneFromPoints .addrsig_sym VectorAdd .addrsig_sym VS_GenerateBoundaryForPoints .addrsig_sym VectorSubtract .addrsig_sym VectorLength .addrsig_sym VS_TextureMatrixFromPoints .addrsig_sym VS_LightmapMatrixFromPoints .addrsig_sym qfalse .addrsig_sym numfacets .addrsig_sym surfaceOrigin .addrsig_sym drawSurfaces .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_GenerateFacetFor3Points.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ struct TYPE_8__ {int numpoints; float** points; } ; typedef TYPE_1__ winding_t ; typedef float vec_t ; typedef float* vec3_t ; struct TYPE_9__ {int* normal; float dist; } ; typedef TYPE_2__ plane_t ; /* Variables and functions */ float DotProduct (float*,int*) ; int MAX_POINTS_ON_FIXED_WINDING ; size_t SIDE_BACK ; int SIDE_CROSS ; size_t SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VectorCopy (float*,float*) ; int /*<<< orphan*/ _printf (char*) ; int /*<<< orphan*/ memcpy (TYPE_1__*,TYPE_1__*,int) ; int VL_SplitWinding (winding_t *in, winding_t *back, plane_t *split, float epsilon) { vec_t dists[128]; int sides[128]; int counts[3]; vec_t dot; int i, j; vec_t *p1, *p2; vec3_t mid; winding_t out; winding_t *neww; counts[0] = counts[1] = counts[2] = 0; // determine sides for each point for (i=0 ; i<in->numpoints ; i++) { dot = DotProduct (in->points[i], split->normal); dot -= split->dist; dists[i] = dot; if (dot > epsilon) sides[i] = SIDE_FRONT; else if (dot < -epsilon) sides[i] = SIDE_BACK; else { sides[i] = SIDE_ON; } counts[sides[i]]++; } if (!counts[SIDE_BACK]) { if (!counts[SIDE_FRONT]) return SIDE_ON; else return SIDE_FRONT; } if (!counts[SIDE_FRONT]) { return SIDE_BACK; } sides[i] = sides[0]; dists[i] = dists[0]; neww = &out; neww->numpoints = 0; back->numpoints = 0; for (i=0 ; i<in->numpoints ; i++) { p1 = in->points[i]; if (neww->numpoints >= MAX_POINTS_ON_FIXED_WINDING) { _printf("WARNING: VL_SplitWinding -> MAX_POINTS_ON_FIXED_WINDING overflowed\n"); return SIDE_FRONT; // can't chop -- fall back to original } if (back->numpoints >= MAX_POINTS_ON_FIXED_WINDING) { _printf("WARNING: VL_SplitWinding -> MAX_POINTS_ON_FIXED_WINDING overflowed\n"); return SIDE_FRONT; } if (sides[i] == SIDE_ON) { VectorCopy (p1, neww->points[neww->numpoints]); neww->numpoints++; VectorCopy (p1, back->points[back->numpoints]); back->numpoints++; continue; } if (sides[i] == SIDE_FRONT) { VectorCopy (p1, neww->points[neww->numpoints]); neww->numpoints++; } if (sides[i] == SIDE_BACK) { VectorCopy (p1, back->points[back->numpoints]); back->numpoints++; } if (sides[i+1] == SIDE_ON || sides[i+1] == sides[i]) continue; if (neww->numpoints >= MAX_POINTS_ON_FIXED_WINDING) { _printf("WARNING: VL_SplitWinding -> MAX_POINTS_ON_FIXED_WINDING overflowed\n"); return SIDE_FRONT; // can't chop -- fall back to original } if (back->numpoints >= MAX_POINTS_ON_FIXED_WINDING) { _printf("WARNING: VL_SplitWinding -> MAX_POINTS_ON_FIXED_WINDING overflowed\n"); return SIDE_FRONT; // can't chop -- fall back to original } // generate a split point p2 = in->points[(i+1)%in->numpoints]; dot = dists[i] / (dists[i]-dists[i+1]); for (j=0 ; j<3 ; j++) { // avoid round off error when possible if (split->normal[j] == 1) mid[j] = split->dist; else if (split->normal[j] == -1) mid[j] = -split->dist; else mid[j] = p1[j] + dot*(p2[j]-p1[j]); } VectorCopy (mid, neww->points[neww->numpoints]); neww->numpoints++; VectorCopy (mid, back->points[back->numpoints]); back->numpoints++; } memcpy(in, &out, sizeof(winding_t)); return SIDE_CROSS; }
.text .file "extr_lightv.c_VL_SplitWinding.c" .globl VL_SplitWinding // -- Begin function VL_SplitWinding .p2align 2 .type VL_SplitWinding,@function VL_SplitWinding: // @VL_SplitWinding .cfi_startproc // %bb.0: stp x29, x30, [sp, #-32]! // 16-byte Folded Spill .cfi_def_cfa_offset 32 str x28, [sp, #16] // 8-byte Folded Spill mov x29, sp .cfi_def_cfa w29, 32 .cfi_offset w28, -16 .cfi_offset w30, -24 .cfi_offset w29, -32 sub sp, sp, #1136 stur x0, [x29, #-16] stur x1, [x29, #-24] stur x2, [x29, #-32] stur s0, [x29, #-36] str wzr, [sp, #72] str wzr, [sp, #68] str wzr, [sp, #64] str wzr, [sp, #56] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #56] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_10 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldrsw x9, [sp, #56] ldr x0, [x8, x9, lsl #3] ldur x8, [x29, #-32] ldr x1, [x8] bl DotProduct str s0, [sp, #60] ldur x8, [x29, #-32] ldr s1, [x8, #8] ldr s0, [sp, #60] fsub s0, s0, s1 str s0, [sp, #60] ldr s0, [sp, #60] ldrsw x9, [sp, #56] add x8, sp, #588 str s0, [x8, x9, lsl #2] ldr s0, [sp, #60] ldur s1, [x29, #-36] fcmp s0, s1 cset w8, le tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] ldrsw x10, [sp, #56] add x9, sp, #76 // kill: def $w8 killed $w8 killed $x8 str w8, [x9, x10, lsl #2] b .LBB0_8 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldr s0, [sp, #60] ldur s1, [x29, #-36] fneg s1, s1 fcmp s0, s1 cset w8, pl tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_BACK ldr x8, [x8, :lo12:SIDE_BACK] ldrsw x10, [sp, #56] add x9, sp, #76 // kill: def $w8 killed $w8 killed $x8 str w8, [x9, x10, lsl #2] b .LBB0_7 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 adrp x8, SIDE_ON ldr w8, [x8, :lo12:SIDE_ON] ldrsw x10, [sp, #56] add x9, sp, #76 str w8, [x9, x10, lsl #2] b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldrsw x9, [sp, #56] add x8, sp, #76 ldrsw x9, [x8, x9, lsl #2] add x8, sp, #64 add x9, x8, x9, lsl #2 ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #56] add w8, w8, #1 str w8, [sp, #56] b .LBB0_1 .LBB0_10: adrp x8, SIDE_BACK ldr x9, [x8, :lo12:SIDE_BACK] add x8, sp, #64 ldr w8, [x8, x9, lsl #2] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_14 b .LBB0_11 .LBB0_11: adrp x8, SIDE_FRONT ldr x9, [x8, :lo12:SIDE_FRONT] add x8, sp, #64 ldr w8, [x8, x9, lsl #2] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: adrp x8, SIDE_ON ldr w8, [x8, :lo12:SIDE_ON] stur w8, [x29, #-4] b .LBB0_48 .LBB0_13: adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_48 .LBB0_14: adrp x8, SIDE_FRONT ldr x9, [x8, :lo12:SIDE_FRONT] add x8, sp, #64 ldr w8, [x8, x9, lsl #2] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: adrp x8, SIDE_BACK ldr x8, [x8, :lo12:SIDE_BACK] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_48 .LBB0_16: add x9, sp, #76 ldr w8, [sp, #76] ldrsw x10, [sp, #56] str w8, [x9, x10, lsl #2] add x8, sp, #588 ldr s0, [sp, #588] ldrsw x9, [sp, #56] str s0, [x8, x9, lsl #2] add x8, sp, #8 str x8, [sp] ldr x8, [sp] str wzr, [x8] ldur x8, [x29, #-24] str wzr, [x8] str wzr, [sp, #56] b .LBB0_17 .LBB0_17: // =>This Loop Header: Depth=1 // Child Loop BB0_36 Depth 2 ldr w8, [sp, #56] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_47 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_17 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldrsw x9, [sp, #56] ldr x8, [x8, x9, lsl #3] str x8, [sp, #40] ldr x8, [sp] ldr w8, [x8] adrp x9, MAX_POINTS_ON_FIXED_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_FIXED_WINDING] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_48 .LBB0_20: // in Loop: Header=BB0_17 Depth=1 ldur x8, [x29, #-24] ldr w8, [x8] adrp x9, MAX_POINTS_ON_FIXED_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_FIXED_WINDING] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_22 b .LBB0_21 .LBB0_21: adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_48 .LBB0_22: // in Loop: Header=BB0_17 Depth=1 ldrsw x9, [sp, #56] add x8, sp, #76 ldr w8, [x8, x9, lsl #2] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_24 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_17 Depth=1 ldr x0, [sp, #40] ldr x8, [sp] ldr x8, [x8, #8] ldr x9, [sp] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp] ldr w8, [x9] add w8, w8, #1 str w8, [x9] ldr x0, [sp, #40] ldur x8, [x29, #-24] ldr x8, [x8, #8] ldur x9, [x29, #-24] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldur x9, [x29, #-24] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_46 .LBB0_24: // in Loop: Header=BB0_17 Depth=1 ldrsw x9, [sp, #56] add x8, sp, #76 ldrsw x8, [x8, x9, lsl #2] adrp x9, SIDE_FRONT ldr x9, [x9, :lo12:SIDE_FRONT] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_26 b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_17 Depth=1 ldr x0, [sp, #40] ldr x8, [sp] ldr x8, [x8, #8] ldr x9, [sp] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_26 .LBB0_26: // in Loop: Header=BB0_17 Depth=1 ldrsw x9, [sp, #56] add x8, sp, #76 ldrsw x8, [x8, x9, lsl #2] adrp x9, SIDE_BACK ldr x9, [x9, :lo12:SIDE_BACK] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_28 b .LBB0_27 .LBB0_27: // in Loop: Header=BB0_17 Depth=1 ldr x0, [sp, #40] ldur x8, [x29, #-24] ldr x8, [x8, #8] ldur x9, [x29, #-24] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldur x9, [x29, #-24] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_28 .LBB0_28: // in Loop: Header=BB0_17 Depth=1 ldr w8, [sp, #56] add w9, w8, #1 add x8, sp, #76 ldr w8, [x8, w9, sxtw #2] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_30 b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_17 Depth=1 ldr w8, [sp, #56] add w8, w8, #1 add x9, sp, #76 ldr w8, [x9, w8, sxtw #2] ldrsw x10, [sp, #56] ldr w9, [x9, x10, lsl #2] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_31 b .LBB0_30 .LBB0_30: // in Loop: Header=BB0_17 Depth=1 b .LBB0_46 .LBB0_31: // in Loop: Header=BB0_17 Depth=1 ldr x8, [sp] ldr w8, [x8] adrp x9, MAX_POINTS_ON_FIXED_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_FIXED_WINDING] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_33 b .LBB0_32 .LBB0_32: adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_48 .LBB0_33: // in Loop: Header=BB0_17 Depth=1 ldur x8, [x29, #-24] ldr w8, [x8] adrp x9, MAX_POINTS_ON_FIXED_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_FIXED_WINDING] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_35 b .LBB0_34 .LBB0_34: adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf adrp x8, SIDE_FRONT ldr x8, [x8, :lo12:SIDE_FRONT] // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-4] b .LBB0_48 .LBB0_35: // in Loop: Header=BB0_17 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldr w9, [sp, #56] add w9, w9, #1 ldur x10, [x29, #-16] ldr w11, [x10] sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr x8, [x8, w9, sxtw #3] str x8, [sp, #32] ldrsw x9, [sp, #56] add x8, sp, #588 ldr s0, [x8, x9, lsl #2] ldrsw x9, [sp, #56] ldr s1, [x8, x9, lsl #2] ldr w9, [sp, #56] add w9, w9, #1 ldr s2, [x8, w9, sxtw #2] fsub s1, s1, s2 fdiv s0, s0, s1 str s0, [sp, #60] str wzr, [sp, #52] b .LBB0_36 .LBB0_36: // Parent Loop BB0_17 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp, #52] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_45 b .LBB0_37 .LBB0_37: // in Loop: Header=BB0_36 Depth=2 ldur x8, [x29, #-32] ldr x8, [x8] ldrsw x9, [sp, #52] ldr w8, [x8, x9, lsl #2] subs w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_39 b .LBB0_38 .LBB0_38: // in Loop: Header=BB0_36 Depth=2 ldur x8, [x29, #-32] ldr s0, [x8, #8] ldr x8, [sp, #24] ldrsw x9, [sp, #52] str s0, [x8, x9, lsl #2] b .LBB0_43 .LBB0_39: // in Loop: Header=BB0_36 Depth=2 ldur x8, [x29, #-32] ldr x8, [x8] ldrsw x9, [sp, #52] ldr w8, [x8, x9, lsl #2] adds w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_41 b .LBB0_40 .LBB0_40: // in Loop: Header=BB0_36 Depth=2 ldur x8, [x29, #-32] ldr s0, [x8, #8] fneg s0, s0 ldr x8, [sp, #24] ldrsw x9, [sp, #52] str s0, [x8, x9, lsl #2] b .LBB0_42 .LBB0_41: // in Loop: Header=BB0_36 Depth=2 ldr x8, [sp, #40] ldrsw x9, [sp, #52] ldr s2, [x8, x9, lsl #2] ldr s0, [sp, #60] ldr x8, [sp, #32] ldrsw x9, [sp, #52] ldr s1, [x8, x9, lsl #2] ldr x8, [sp, #40] ldrsw x9, [sp, #52] ldr s3, [x8, x9, lsl #2] fsub s1, s1, s3 fmadd s0, s0, s1, s2 ldr x8, [sp, #24] ldrsw x9, [sp, #52] str s0, [x8, x9, lsl #2] b .LBB0_42 .LBB0_42: // in Loop: Header=BB0_36 Depth=2 b .LBB0_43 .LBB0_43: // in Loop: Header=BB0_36 Depth=2 b .LBB0_44 .LBB0_44: // in Loop: Header=BB0_36 Depth=2 ldr w8, [sp, #52] add w8, w8, #1 str w8, [sp, #52] b .LBB0_36 .LBB0_45: // in Loop: Header=BB0_17 Depth=1 ldr x0, [sp, #24] ldr x8, [sp] ldr x8, [x8, #8] ldr x9, [sp] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldr x9, [sp] ldr w8, [x9] add w8, w8, #1 str w8, [x9] ldr x0, [sp, #24] ldur x8, [x29, #-24] ldr x8, [x8, #8] ldur x9, [x29, #-24] ldrsw x9, [x9] ldr x1, [x8, x9, lsl #3] bl VectorCopy ldur x9, [x29, #-24] ldr w8, [x9] add w8, w8, #1 str w8, [x9] b .LBB0_46 .LBB0_46: // in Loop: Header=BB0_17 Depth=1 ldr w8, [sp, #56] add w8, w8, #1 str w8, [sp, #56] b .LBB0_17 .LBB0_47: ldur x0, [x29, #-16] add x1, sp, #8 mov w2, #16 // =0x10 bl memcpy adrp x8, SIDE_CROSS ldr w8, [x8, :lo12:SIDE_CROSS] stur w8, [x29, #-4] b .LBB0_48 .LBB0_48: ldur w0, [x29, #-4] add sp, sp, #1136 .cfi_def_cfa wsp, 32 ldr x28, [sp, #16] // 8-byte Folded Reload ldp x29, x30, [sp], #32 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w28 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_SplitWinding, .Lfunc_end0-VL_SplitWinding .cfi_endproc // -- End function .type SIDE_FRONT,@object // @SIDE_FRONT .bss .globl SIDE_FRONT .p2align 3, 0x0 SIDE_FRONT: .xword 0 // 0x0 .size SIDE_FRONT, 8 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 3, 0x0 SIDE_BACK: .xword 0 // 0x0 .size SIDE_BACK, 8 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type MAX_POINTS_ON_FIXED_WINDING,@object // @MAX_POINTS_ON_FIXED_WINDING .globl MAX_POINTS_ON_FIXED_WINDING .p2align 2, 0x0 MAX_POINTS_ON_FIXED_WINDING: .word 0 // 0x0 .size MAX_POINTS_ON_FIXED_WINDING, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "WARNING: VL_SplitWinding -> MAX_POINTS_ON_FIXED_WINDING overflowed\n" .size .L.str, 68 .type SIDE_CROSS,@object // @SIDE_CROSS .bss .globl SIDE_CROSS .p2align 2, 0x0 SIDE_CROSS: .word 0 // 0x0 .size SIDE_CROSS, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym DotProduct .addrsig_sym _printf .addrsig_sym VectorCopy .addrsig_sym memcpy .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym MAX_POINTS_ON_FIXED_WINDING .addrsig_sym SIDE_CROSS
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_SplitWinding.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_11__ TYPE_6__ ; typedef struct TYPE_10__ TYPE_3__ ; typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; typedef int /*<<< orphan*/ vsound_t ; struct TYPE_8__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_9__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ dplane_t ; struct TYPE_10__ {size_t planeNum; int* children; } ; typedef TYPE_3__ dnode_t ; struct TYPE_11__ {int cluster; } ; /* Variables and functions */ int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VS_FloodAreaSpotLight (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; int VS_SplitWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,double) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_6__* dleafs ; TYPE_3__* dnodes ; TYPE_2__* dplanes ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; void VS_R_SubdivideAreaSpotLight(vsound_t *light, int nodenum, winding_t *w) { int leafnum, res; dnode_t *node; dplane_t *plane; winding_t back; plane_t split; while(nodenum >= 0) { node = &dnodes[nodenum]; plane = &dplanes[node->planeNum]; VectorCopy(plane->normal, split.normal); split.dist = plane->dist; res = VS_SplitWinding (w, &back, &split, 0.1); if (res == SIDE_FRONT) { nodenum = node->children[0]; } else if (res == SIDE_BACK) { nodenum = node->children[1]; } else if (res == SIDE_ON) { memcpy(&back, w, sizeof(winding_t)); VS_R_SubdivideAreaSpotLight(light, node->children[1], &back); nodenum = node->children[0]; } else { VS_R_SubdivideAreaSpotLight(light, node->children[1], &back); nodenum = node->children[0]; } } leafnum = -nodenum - 1; if (dleafs[leafnum].cluster != -1) { VS_FloodAreaSpotLight(light, w, leafnum); } }
.text .file "extr_soundv.c_VS_R_SubdivideAreaSpotLight.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VS_R_SubdivideAreaSpotLight .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VS_R_SubdivideAreaSpotLight .p2align 2 .type VS_R_SubdivideAreaSpotLight,@function VS_R_SubdivideAreaSpotLight: // @VS_R_SubdivideAreaSpotLight .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur w1, [x29, #-12] stur x2, [x29, #-24] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-12] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dnodes ldr x8, [x8, :lo12:dnodes] ldursw x9, [x29, #-12] add x8, x8, x9, lsl #4 str x8, [sp, #40] adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] ldr x9, [sp, #40] ldr x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #32] ldr x8, [sp, #32] ldr w0, [x8, #4] add x8, sp, #20 str x8, [sp, #8] // 8-byte Folded Spill ldr w1, [sp, #24] bl VectorCopy ldr x2, [sp, #8] // 8-byte Folded Reload ldr x8, [sp, #32] ldr w8, [x8] str w8, [sp, #20] ldur x0, [x29, #-24] add x1, sp, #28 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VS_SplitWinding stur w0, [x29, #-32] ldur w8, [x29, #-32] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_11 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-32] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-12] b .LBB0_10 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-32] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur x1, [x29, #-24] add x0, sp, #28 str x0, [sp] // 8-byte Folded Spill mov w2, #4 // =0x4 bl memcpy ldr x2, [sp] // 8-byte Folded Reload ldur x0, [x29, #-8] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w1, [x8, #4] bl VS_R_SubdivideAreaSpotLight ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_9 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldur x0, [x29, #-8] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w1, [x8, #4] add x2, sp, #28 bl VS_R_SubdivideAreaSpotLight ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-12] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_1 .LBB0_12: ldur w9, [x29, #-12] mov w8, wzr subs w8, w8, w9 subs w8, w8, #1 stur w8, [x29, #-28] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-28] ldr w8, [x8, x9, lsl #2] adds w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: ldur x0, [x29, #-8] ldur x1, [x29, #-24] ldur w2, [x29, #-28] bl VS_FloodAreaSpotLight b .LBB0_14 .LBB0_14: .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_R_SubdivideAreaSpotLight, .Lfunc_end0-VS_R_SubdivideAreaSpotLight .cfi_endproc // -- End function .type dnodes,@object // @dnodes .bss .globl dnodes .p2align 3, 0x0 dnodes: .xword 0 .size dnodes, 8 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VS_R_SubdivideAreaSpotLight .addrsig_sym VectorCopy .addrsig_sym VS_SplitWinding .addrsig_sym memcpy .addrsig_sym VS_FloodAreaSpotLight .addrsig_sym dnodes .addrsig_sym dplanes .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym dleafs
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_R_SubdivideAreaSpotLight.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_13__ TYPE_4__ ; typedef struct TYPE_12__ TYPE_3__ ; typedef struct TYPE_11__ TYPE_2__ ; typedef struct TYPE_10__ TYPE_1__ ; /* Type definitions */ struct TYPE_11__ {int /*<<< orphan*/ headnode; } ; typedef TYPE_2__ tree_t ; struct TYPE_12__ {TYPE_4__* brushes; } ; typedef TYPE_3__ entity_t ; struct TYPE_13__ {int numsides; TYPE_1__* sides; scalar_t__ detail; struct TYPE_13__* next; } ; typedef TYPE_4__ bspbrush_t ; struct TYPE_10__ {int /*<<< orphan*/ visible; scalar_t__ winding; } ; /* Variables and functions */ TYPE_4__* CopyBrush (TYPE_4__*) ; int FilterBrushIntoTree_r (TYPE_4__*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ qprintf (char*,...) ; int /*<<< orphan*/ qtrue ; void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree ) { bspbrush_t *b, *newb; int r; int c_unique, c_clusters; int i; qprintf( "----- FilterStructuralBrushesIntoTree -----\n"); c_unique = 0; c_clusters = 0; for ( b = e->brushes ; b ; b = b->next ) { if ( b->detail ) { continue; } c_unique++; newb = CopyBrush( b ); r = FilterBrushIntoTree_r( newb, tree->headnode ); c_clusters += r; // mark all sides as visible so drawsurfs are created if ( r ) { for ( i = 0 ; i < b->numsides ; i++ ) { if ( b->sides[i].winding ) { b->sides[i].visible = qtrue; } } } } qprintf( "%5i structural brushes\n", c_unique ); qprintf( "%5i cluster references\n", c_clusters ); }
.text .file "extr_brush.c_FilterStructuralBrushesIntoTree.c" .globl FilterStructuralBrushesIntoTree // -- Begin function FilterStructuralBrushesIntoTree .p2align 2 .type FilterStructuralBrushesIntoTree,@function FilterStructuralBrushesIntoTree: // @FilterStructuralBrushesIntoTree .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] adrp x0, .L.str add x0, x0, :lo12:.L.str bl qprintf str wzr, [sp, #8] str wzr, [sp, #4] ldur x8, [x29, #-8] ldr x8, [x8] str x8, [sp, #24] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_6 Depth 2 ldr x8, [sp, #24] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr x8, [x8, #16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #8] add w8, w8, #1 str w8, [sp, #8] ldr x0, [sp, #24] bl CopyBrush str x0, [sp, #16] ldr x0, [sp, #16] ldur x8, [x29, #-16] ldr w1, [x8] bl FilterBrushIntoTree_r str w0, [sp, #12] ldr w9, [sp, #12] ldr w8, [sp, #4] add w8, w8, w9 str w8, [sp, #4] ldr w8, [sp, #12] subs w8, w8, #0 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 str wzr, [sp] b .LBB0_6 .LBB0_6: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldr w8, [sp] ldr x9, [sp, #24] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_11 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_6 Depth=2 ldr x8, [sp, #24] ldr x8, [x8, #8] ldrsw x9, [sp] add x8, x8, x9, lsl #4 ldr x8, [x8, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_9 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_6 Depth=2 adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] ldr x9, [sp, #24] ldr x9, [x9, #8] ldrsw x10, [sp] lsl x10, x10, #4 str w8, [x9, x10] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_6 Depth=2 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_6 Depth=2 ldr w8, [sp] add w8, w8, #1 str w8, [sp] b .LBB0_6 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #24] ldr x8, [x8, #24] str x8, [sp, #24] b .LBB0_1 .LBB0_14: ldr w1, [sp, #8] adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl qprintf ldr w1, [sp, #4] adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl qprintf .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size FilterStructuralBrushesIntoTree, .Lfunc_end0-FilterStructuralBrushesIntoTree .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "----- FilterStructuralBrushesIntoTree -----\n" .size .L.str, 45 .type qtrue,@object // @qtrue .bss .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "%5i structural brushes\n" .size .L.str.1, 24 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz "%5i cluster references\n" .size .L.str.2, 24 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym qprintf .addrsig_sym CopyBrush .addrsig_sym FilterBrushIntoTree_r .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_brush.c_FilterStructuralBrushesIntoTree.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_13__ TYPE_4__ ; typedef struct TYPE_12__ TYPE_3__ ; typedef struct TYPE_11__ TYPE_2__ ; typedef struct TYPE_10__ TYPE_1__ ; /* Type definitions */ typedef scalar_t__* vec3_t ; struct TYPE_10__ {int entitynum; struct TYPE_10__* next; struct TYPE_10__* original; int /*<<< orphan*/ brushnum; } ; typedef TYPE_1__ bspbrush_t ; struct TYPE_13__ {int contents; int /*<<< orphan*/ maxs; int /*<<< orphan*/ mins; int /*<<< orphan*/ detail; } ; struct TYPE_12__ {int /*<<< orphan*/ origin; } ; struct TYPE_11__ {TYPE_1__* brushes; } ; /* Variables and functions */ int /*<<< orphan*/ AddBackSides () ; int /*<<< orphan*/ AddBrushBevels () ; int CONTENTS_AREAPORTAL ; int CONTENTS_MONSTERCLIP ; int CONTENTS_ORIGIN ; int CONTENTS_PLAYERCLIP ; TYPE_1__* CopyBrush (TYPE_4__*) ; int /*<<< orphan*/ CreateBrushWindings (TYPE_4__*) ; int /*<<< orphan*/ SetKeyValue (TYPE_3__*,char*,char*) ; int /*<<< orphan*/ VectorAdd (int /*<<< orphan*/ ,int /*<<< orphan*/ ,scalar_t__*) ; int /*<<< orphan*/ VectorCopy (scalar_t__*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorScale (scalar_t__*,double,scalar_t__*) ; int /*<<< orphan*/ _printf (char*,int,int /*<<< orphan*/ ) ; TYPE_4__* buildBrush ; int /*<<< orphan*/ c_detail ; TYPE_3__* entities ; int /*<<< orphan*/ entitySourceBrushes ; TYPE_2__* mapent ; int num_entities ; int /*<<< orphan*/ qtrue ; int /*<<< orphan*/ sprintf (char*,char*,int,int,int) ; bspbrush_t *FinishBrush( void ) { bspbrush_t *b; // liquids may need to have extra sides created for back sides AddBackSides(); // create windings for sides and bounds for brush if ( !CreateBrushWindings( buildBrush ) ) { // don't keep this brush return NULL; } // brushes that will not be visible at all are forced to be detail if ( buildBrush->contents & (CONTENTS_PLAYERCLIP|CONTENTS_MONSTERCLIP) ) { buildBrush->detail = qtrue; c_detail++; } // // origin brushes are removed, but they set // the rotation origin for the rest of the brushes // in the entity. After the entire entity is parsed, // the planenums and texinfos will be adjusted for // the origin brush // if ( buildBrush->contents & CONTENTS_ORIGIN ) { char string[32]; vec3_t origin; if (num_entities == 1) { _printf ("Entity %i, Brush %i: origin brushes not allowed in world\n" , num_entities - 1, entitySourceBrushes); return NULL; } VectorAdd (buildBrush->mins, buildBrush->maxs, origin); VectorScale (origin, 0.5, origin); sprintf (string, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]); SetKeyValue (&entities[num_entities - 1], "origin", string); VectorCopy (origin, entities[num_entities - 1].origin); // don't keep this brush return NULL; } if ( buildBrush->contents & CONTENTS_AREAPORTAL ) { if (num_entities != 1) { _printf ("Entity %i, Brush %i: areaportals only allowed in world\n" , num_entities - 1, entitySourceBrushes); return NULL; } } AddBrushBevels (); // keep it b = CopyBrush( buildBrush ); b->entitynum = num_entities-1; b->brushnum = entitySourceBrushes; b->original = b; b->next = mapent->brushes; mapent->brushes = b; return b; }
.text .file "extr_map.c_FinishBrush.c" .globl FinishBrush // -- Begin function FinishBrush .p2align 2 .type FinishBrush,@function FinishBrush: // @FinishBrush .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 bl AddBackSides adrp x8, buildBrush ldr x0, [x8, :lo12:buildBrush] bl CreateBrushWindings subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: // kill: def $x8 killed $xzr stur xzr, [x29, #-8] b .LBB0_13 .LBB0_2: adrp x8, buildBrush ldr x8, [x8, :lo12:buildBrush] ldr w8, [x8] adrp x9, CONTENTS_PLAYERCLIP ldr w9, [x9, :lo12:CONTENTS_PLAYERCLIP] adrp x10, CONTENTS_MONSTERCLIP ldr w10, [x10, :lo12:CONTENTS_MONSTERCLIP] orr w9, w9, w10 ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] adrp x9, buildBrush ldr x9, [x9, :lo12:buildBrush] str w8, [x9, #12] adrp x9, c_detail ldr w8, [x9, :lo12:c_detail] add w8, w8, #1 str w8, [x9, :lo12:c_detail] b .LBB0_4 .LBB0_4: adrp x8, buildBrush ldr x8, [x8, :lo12:buildBrush] ldr w8, [x8] adrp x9, CONTENTS_ORIGIN ldr w9, [x9, :lo12:CONTENTS_ORIGIN] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_5 .LBB0_5: adrp x8, num_entities ldr w8, [x8, :lo12:num_entities] subs w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: adrp x8, num_entities ldr w8, [x8, :lo12:num_entities] subs w1, w8, #1 adrp x8, entitySourceBrushes ldr w2, [x8, :lo12:entitySourceBrushes] adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf // kill: def $x8 killed $xzr stur xzr, [x29, #-8] b .LBB0_13 .LBB0_7: adrp x8, buildBrush ldr x9, [x8, :lo12:buildBrush] ldr w0, [x9, #8] ldr x8, [x8, :lo12:buildBrush] ldr w1, [x8, #4] ldr x2, [sp, #24] bl VectorAdd ldr x0, [sp, #24] ldr x1, [sp, #24] fmov d0, #0.50000000 bl VectorScale ldr x8, [sp, #24] ldr x8, [x8] mov w2, w8 ldr x8, [sp, #24] ldr x8, [x8, #8] mov w3, w8 ldr x8, [sp, #24] ldr x8, [x8, #16] mov w4, w8 add x0, sp, #32 str x0, [sp] // 8-byte Folded Spill adrp x1, .L.str.1 add x1, x1, :lo12:.L.str.1 bl sprintf ldr x2, [sp] // 8-byte Folded Reload adrp x8, entities str x8, [sp, #8] // 8-byte Folded Spill ldr x8, [x8, :lo12:entities] adrp x9, num_entities str x9, [sp, #16] // 8-byte Folded Spill ldr w9, [x9, :lo12:num_entities] subs w9, w9, #1 add x0, x8, w9, sxtw #2 adrp x1, .L.str.2 add x1, x1, :lo12:.L.str.2 bl SetKeyValue ldr x8, [sp, #8] // 8-byte Folded Reload ldr x9, [sp, #16] // 8-byte Folded Reload ldr x0, [sp, #24] ldr x8, [x8, :lo12:entities] ldr w9, [x9, :lo12:num_entities] subs w9, w9, #1 ldr w1, [x8, w9, sxtw #2] bl VectorCopy // kill: def $x8 killed $xzr stur xzr, [x29, #-8] b .LBB0_13 .LBB0_8: adrp x8, buildBrush ldr x8, [x8, :lo12:buildBrush] ldr w8, [x8] adrp x9, CONTENTS_AREAPORTAL ldr w9, [x9, :lo12:CONTENTS_AREAPORTAL] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_9 .LBB0_9: adrp x8, num_entities ldr w8, [x8, :lo12:num_entities] subs w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: adrp x8, num_entities ldr w8, [x8, :lo12:num_entities] subs w1, w8, #1 adrp x8, entitySourceBrushes ldr w2, [x8, :lo12:entitySourceBrushes] adrp x0, .L.str.3 add x0, x0, :lo12:.L.str.3 bl _printf // kill: def $x8 killed $xzr stur xzr, [x29, #-8] b .LBB0_13 .LBB0_11: b .LBB0_12 .LBB0_12: bl AddBrushBevels adrp x8, buildBrush ldr x0, [x8, :lo12:buildBrush] bl CopyBrush stur x0, [x29, #-16] adrp x8, num_entities ldr w8, [x8, :lo12:num_entities] subs w8, w8, #1 ldur x9, [x29, #-16] str w8, [x9] adrp x8, entitySourceBrushes ldr w8, [x8, :lo12:entitySourceBrushes] ldur x9, [x29, #-16] str w8, [x9, #24] ldur x8, [x29, #-16] ldur x9, [x29, #-16] str x8, [x9, #16] adrp x9, mapent ldr x8, [x9, :lo12:mapent] ldr x8, [x8] ldur x10, [x29, #-16] str x8, [x10, #8] ldur x8, [x29, #-16] ldr x9, [x9, :lo12:mapent] str x8, [x9] ldur x8, [x29, #-16] stur x8, [x29, #-8] b .LBB0_13 .LBB0_13: ldur x0, [x29, #-8] .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size FinishBrush, .Lfunc_end0-FinishBrush .cfi_endproc // -- End function .type buildBrush,@object // @buildBrush .bss .globl buildBrush .p2align 3, 0x0 buildBrush: .xword 0 .size buildBrush, 8 .type CONTENTS_PLAYERCLIP,@object // @CONTENTS_PLAYERCLIP .globl CONTENTS_PLAYERCLIP .p2align 2, 0x0 CONTENTS_PLAYERCLIP: .word 0 // 0x0 .size CONTENTS_PLAYERCLIP, 4 .type CONTENTS_MONSTERCLIP,@object // @CONTENTS_MONSTERCLIP .globl CONTENTS_MONSTERCLIP .p2align 2, 0x0 CONTENTS_MONSTERCLIP: .word 0 // 0x0 .size CONTENTS_MONSTERCLIP, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type c_detail,@object // @c_detail .globl c_detail .p2align 2, 0x0 c_detail: .word 0 // 0x0 .size c_detail, 4 .type CONTENTS_ORIGIN,@object // @CONTENTS_ORIGIN .globl CONTENTS_ORIGIN .p2align 2, 0x0 CONTENTS_ORIGIN: .word 0 // 0x0 .size CONTENTS_ORIGIN, 4 .type num_entities,@object // @num_entities .globl num_entities .p2align 2, 0x0 num_entities: .word 0 // 0x0 .size num_entities, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "Entity %i, Brush %i: origin brushes not allowed in world\n" .size .L.str, 58 .type entitySourceBrushes,@object // @entitySourceBrushes .bss .globl entitySourceBrushes .p2align 2, 0x0 entitySourceBrushes: .word 0 // 0x0 .size entitySourceBrushes, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "%i %i %i" .size .L.str.1, 9 .type entities,@object // @entities .bss .globl entities .p2align 3, 0x0 entities: .xword 0 .size entities, 8 .type .L.str.2,@object // @.str.2 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.2: .asciz "origin" .size .L.str.2, 7 .type CONTENTS_AREAPORTAL,@object // @CONTENTS_AREAPORTAL .bss .globl CONTENTS_AREAPORTAL .p2align 2, 0x0 CONTENTS_AREAPORTAL: .word 0 // 0x0 .size CONTENTS_AREAPORTAL, 4 .type .L.str.3,@object // @.str.3 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.3: .asciz "Entity %i, Brush %i: areaportals only allowed in world\n" .size .L.str.3, 56 .type mapent,@object // @mapent .bss .globl mapent .p2align 3, 0x0 mapent: .xword 0 .size mapent, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym AddBackSides .addrsig_sym CreateBrushWindings .addrsig_sym _printf .addrsig_sym VectorAdd .addrsig_sym VectorScale .addrsig_sym sprintf .addrsig_sym SetKeyValue .addrsig_sym VectorCopy .addrsig_sym AddBrushBevels .addrsig_sym CopyBrush .addrsig_sym buildBrush .addrsig_sym CONTENTS_PLAYERCLIP .addrsig_sym CONTENTS_MONSTERCLIP .addrsig_sym qtrue .addrsig_sym c_detail .addrsig_sym CONTENTS_ORIGIN .addrsig_sym num_entities .addrsig_sym entitySourceBrushes .addrsig_sym entities .addrsig_sym CONTENTS_AREAPORTAL .addrsig_sym mapent
../AnghaBench/Quake-III-Arena/q3map/extr_map.c_FinishBrush.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ FILE ; /* Variables and functions */ int /*<<< orphan*/ DefaultExtension (char*,char*) ; int /*<<< orphan*/ LoadBSPFile (char*) ; int /*<<< orphan*/ PrintBSPFileSizes () ; int Q_filelength (int /*<<< orphan*/ *) ; int /*<<< orphan*/ _printf (char*,...) ; int /*<<< orphan*/ fclose (int /*<<< orphan*/ *) ; int /*<<< orphan*/ * fopen (char*,char*) ; int /*<<< orphan*/ strcpy (char*,char*) ; void Bspinfo( int count, char **fileNames ) { int i; char source[1024]; int size; FILE *f; if ( count < 1 ) { _printf( "No files to dump info for.\n"); return; } for ( i = 0 ; i < count ; i++ ) { _printf ("---------------------\n"); strcpy (source, fileNames[ i ] ); DefaultExtension (source, ".bsp"); f = fopen (source, "rb"); if (f) { size = Q_filelength (f); fclose (f); } else size = 0; _printf ("%s: %i\n", source, size); LoadBSPFile (source); PrintBSPFileSizes (); _printf ("---------------------\n"); } }
.text .file "extr_bsp.c_Bspinfo.c" .globl Bspinfo // -- Begin function Bspinfo .p2align 2 .type Bspinfo,@function Bspinfo: // @Bspinfo .cfi_startproc // %bb.0: stp x29, x30, [sp, #-32]! // 16-byte Folded Spill .cfi_def_cfa_offset 32 str x28, [sp, #16] // 8-byte Folded Spill mov x29, sp .cfi_def_cfa w29, 32 .cfi_offset w28, -16 .cfi_offset w30, -24 .cfi_offset w29, -32 sub sp, sp, #1072 stur w0, [x29, #-4] stur x1, [x29, #-16] ldur w8, [x29, #-4] subs w8, w8, #1 cset w8, ge tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf b .LBB0_9 .LBB0_2: stur wzr, [x29, #-20] b .LBB0_3 .LBB0_3: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-20] ldur w9, [x29, #-4] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_9 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf ldur x8, [x29, #-16] ldursw x9, [x29, #-20] ldr x1, [x8, x9, lsl #3] add x0, sp, #28 str x0, [sp, #8] // 8-byte Folded Spill bl strcpy ldr x0, [sp, #8] // 8-byte Folded Reload adrp x1, .L.str.2 add x1, x1, :lo12:.L.str.2 bl DefaultExtension ldr x0, [sp, #8] // 8-byte Folded Reload adrp x1, .L.str.3 add x1, x1, :lo12:.L.str.3 bl fopen str x0, [sp, #16] ldr x8, [sp, #16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=1 ldr x0, [sp, #16] bl Q_filelength str w0, [sp, #24] ldr x0, [sp, #16] bl fclose b .LBB0_7 .LBB0_6: // in Loop: Header=BB0_3 Depth=1 str wzr, [sp, #24] b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_3 Depth=1 ldr w2, [sp, #24] adrp x0, .L.str.4 add x0, x0, :lo12:.L.str.4 add x1, sp, #28 str x1, [sp] // 8-byte Folded Spill bl _printf ldr x0, [sp] // 8-byte Folded Reload bl LoadBSPFile bl PrintBSPFileSizes adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_3 Depth=1 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_3 .LBB0_9: add sp, sp, #1072 .cfi_def_cfa wsp, 32 ldr x28, [sp, #16] // 8-byte Folded Reload ldp x29, x30, [sp], #32 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w28 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size Bspinfo, .Lfunc_end0-Bspinfo .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "No files to dump info for.\n" .size .L.str, 28 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "---------------------\n" .size .L.str.1, 23 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz ".bsp" .size .L.str.2, 5 .type .L.str.3,@object // @.str.3 .L.str.3: .asciz "rb" .size .L.str.3, 3 .type .L.str.4,@object // @.str.4 .L.str.4: .asciz "%s: %i\n" .size .L.str.4, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym _printf .addrsig_sym strcpy .addrsig_sym DefaultExtension .addrsig_sym fopen .addrsig_sym Q_filelength .addrsig_sym fclose .addrsig_sym LoadBSPFile .addrsig_sym PrintBSPFileSizes
../AnghaBench/Quake-III-Arena/q3map/extr_bsp.c_Bspinfo.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_19__ TYPE_7__ ; typedef struct TYPE_18__ TYPE_5__ ; typedef struct TYPE_17__ TYPE_4__ ; typedef struct TYPE_16__ TYPE_3__ ; typedef struct TYPE_15__ TYPE_2__ ; typedef struct TYPE_14__ TYPE_1__ ; /* Type definitions */ struct TYPE_16__ {int numpoints; int /*<<< orphan*/ * points; } ; typedef TYPE_3__ winding_t ; struct TYPE_17__ {scalar_t__ atten_disttype; float photons; int /*<<< orphan*/ normal; } ; typedef TYPE_4__ vsound_t ; typedef int /*<<< orphan*/ vec3_t ; struct TYPE_15__ {int /*<<< orphan*/ normal; void* dist; } ; struct TYPE_18__ {int numplanes; int surfaceNum; int /*<<< orphan*/ cluster; int /*<<< orphan*/ type; TYPE_2__ endplane; TYPE_2__ farplane; int /*<<< orphan*/ * points; TYPE_1__* planes; } ; typedef TYPE_5__ lightvolume_t ; struct TYPE_19__ {int /*<<< orphan*/ cluster; } ; struct TYPE_14__ {int /*<<< orphan*/ normal; void* dist; } ; /* Variables and functions */ int /*<<< orphan*/ CrossProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; void* DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; scalar_t__ LDAT_LINEAR ; scalar_t__ LDAT_NOSCALE ; float MAX_WORLD_COORD ; int /*<<< orphan*/ VOLUME_DIRECTED ; int /*<<< orphan*/ VS_R_CastLightAtSurface (TYPE_4__*,TYPE_5__*) ; int /*<<< orphan*/ VS_R_FloodLight (TYPE_4__*,TYPE_5__*,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorInverse (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorMA (int /*<<< orphan*/ ,float,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorNormalize (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_7__* dleafs ; float lightLinearScale ; int /*<<< orphan*/ memset (TYPE_5__*,int /*<<< orphan*/ ,int) ; float sqrt (float) ; void VS_FloodDirectedLight(vsound_t *light, winding_t *w, int leafnum) { int i; float dist; lightvolume_t volume; vec3_t dir; if (light->atten_disttype == LDAT_NOSCALE) { // light travels without decrease in intensity over distance dist = MAX_WORLD_COORD; } else { if ( light->atten_disttype == LDAT_LINEAR ) dist = light->photons * lightLinearScale; else dist = sqrt(light->photons); } memset(&volume, 0, sizeof(lightvolume_t)); for (i = 0; i < w->numpoints; i++) { VectorMA(w->points[i], dist, light->normal, volume.points[i]); VectorSubtract(w->points[(i+1)%w->numpoints], w->points[i], dir); CrossProduct(light->normal, dir, volume.planes[i].normal); VectorNormalize(volume.planes[i].normal, volume.planes[i].normal); volume.planes[i].dist = DotProduct(volume.planes[i].normal, w->points[i]); } volume.numplanes = w->numpoints; VectorCopy(light->normal, volume.endplane.normal); VectorInverse(volume.endplane.normal); volume.endplane.dist = DotProduct(volume.endplane.normal, volume.points[0]); volume.farplane = volume.endplane; volume.surfaceNum = -1; volume.type = VOLUME_DIRECTED; volume.cluster = dleafs[leafnum].cluster; VS_R_FloodLight(light, &volume, volume.cluster, 0); if (volume.surfaceNum >= 0) { VS_R_CastLightAtSurface(light, &volume); } }
.text .file "extr_soundv.c_VS_FloodDirectedLight.c" .globl VS_FloodDirectedLight // -- Begin function VS_FloodDirectedLight .p2align 2 .type VS_FloodDirectedLight,@function VS_FloodDirectedLight: // @VS_FloodDirectedLight .cfi_startproc // %bb.0: sub sp, sp, #128 .cfi_def_cfa_offset 128 stp x29, x30, [sp, #112] // 16-byte Folded Spill add x29, sp, #112 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] stur w2, [x29, #-20] ldur x8, [x29, #-8] ldr x8, [x8] adrp x9, LDAT_NOSCALE ldr x9, [x9, :lo12:LDAT_NOSCALE] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, MAX_WORLD_COORD ldr s0, [x8, :lo12:MAX_WORLD_COORD] stur s0, [x29, #-28] b .LBB0_6 .LBB0_2: ldur x8, [x29, #-8] ldr x8, [x8] adrp x9, LDAT_LINEAR ldr x9, [x9, :lo12:LDAT_LINEAR] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: ldur x8, [x29, #-8] ldr s0, [x8, #8] adrp x8, lightLinearScale ldr s1, [x8, :lo12:lightLinearScale] fmul s0, s0, s1 stur s0, [x29, #-28] b .LBB0_5 .LBB0_4: ldur x8, [x29, #-8] ldr s0, [x8, #8] bl sqrt stur s0, [x29, #-28] b .LBB0_5 .LBB0_5: b .LBB0_6 .LBB0_6: add x0, sp, #16 mov w1, wzr mov w2, #64 // =0x40 bl memset stur wzr, [x29, #-24] b .LBB0_7 .LBB0_7: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-24] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_10 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldursw x9, [x29, #-24] ldr w0, [x8, x9, lsl #2] ldur s0, [x29, #-28] ldur x8, [x29, #-8] ldr w1, [x8, #12] ldr x8, [sp, #64] ldursw x9, [x29, #-24] ldr w2, [x8, x9, lsl #2] bl VectorMA ldur x8, [x29, #-16] ldr x8, [x8, #8] ldur w9, [x29, #-24] add w9, w9, #1 ldur x10, [x29, #-16] ldr w11, [x10] sdiv w10, w9, w11 mul w10, w10, w11 subs w9, w9, w10 ldr w0, [x8, w9, sxtw #2] ldur x8, [x29, #-16] ldr x8, [x8, #8] ldursw x9, [x29, #-24] ldr w1, [x8, x9, lsl #2] ldr w2, [sp, #12] bl VectorSubtract ldur x8, [x29, #-8] ldr w0, [x8, #12] ldr w1, [sp, #12] ldr x8, [sp, #72] ldursw x9, [x29, #-24] lsl x9, x9, #4 ldr w2, [x8, x9] bl CrossProduct ldr x8, [sp, #72] ldursw x9, [x29, #-24] lsl x9, x9, #4 ldr w0, [x8, x9] ldr x8, [sp, #72] ldursw x9, [x29, #-24] lsl x9, x9, #4 ldr w1, [x8, x9] bl VectorNormalize ldr x8, [sp, #72] ldursw x9, [x29, #-24] lsl x9, x9, #4 ldr w0, [x8, x9] ldur x8, [x29, #-16] ldr x8, [x8, #8] ldursw x9, [x29, #-24] ldr w1, [x8, x9, lsl #2] bl DotProduct ldr x8, [sp, #72] ldursw x9, [x29, #-24] add x8, x8, x9, lsl #4 str x0, [x8, #8] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_7 Depth=1 ldur w8, [x29, #-24] add w8, w8, #1 stur w8, [x29, #-24] b .LBB0_7 .LBB0_10: ldur x8, [x29, #-16] ldr w8, [x8] add x9, sp, #16 str x9, [sp] // 8-byte Folded Spill str w8, [sp, #16] ldur x8, [x29, #-8] ldr w0, [x8, #12] ldr w1, [sp, #32] bl VectorCopy ldr w0, [sp, #32] bl VectorInverse ldr w0, [sp, #32] ldr x8, [sp, #64] ldr w1, [x8] bl DotProduct ldr x1, [sp] // 8-byte Folded Reload str x0, [sp, #40] ldr q0, [sp, #32] str q0, [sp, #48] mov w8, #-1 // =0xffffffff str w8, [sp, #20] adrp x8, VOLUME_DIRECTED ldr w8, [x8, :lo12:VOLUME_DIRECTED] str w8, [sp, #28] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-20] ldr w8, [x8, x9, lsl #2] str w8, [sp, #24] ldur x0, [x29, #-8] ldr w2, [sp, #24] mov w3, wzr bl VS_R_FloodLight ldr w8, [sp, #20] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: ldur x0, [x29, #-8] add x1, sp, #16 bl VS_R_CastLightAtSurface b .LBB0_12 .LBB0_12: .cfi_def_cfa wsp, 128 ldp x29, x30, [sp, #112] // 16-byte Folded Reload add sp, sp, #128 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_FloodDirectedLight, .Lfunc_end0-VS_FloodDirectedLight .cfi_endproc // -- End function .type LDAT_NOSCALE,@object // @LDAT_NOSCALE .bss .globl LDAT_NOSCALE .p2align 3, 0x0 LDAT_NOSCALE: .xword 0 // 0x0 .size LDAT_NOSCALE, 8 .type MAX_WORLD_COORD,@object // @MAX_WORLD_COORD .globl MAX_WORLD_COORD .p2align 2, 0x0 MAX_WORLD_COORD: .word 0x00000000 // float 0 .size MAX_WORLD_COORD, 4 .type LDAT_LINEAR,@object // @LDAT_LINEAR .globl LDAT_LINEAR .p2align 3, 0x0 LDAT_LINEAR: .xword 0 // 0x0 .size LDAT_LINEAR, 8 .type lightLinearScale,@object // @lightLinearScale .globl lightLinearScale .p2align 2, 0x0 lightLinearScale: .word 0x00000000 // float 0 .size lightLinearScale, 4 .type VOLUME_DIRECTED,@object // @VOLUME_DIRECTED .globl VOLUME_DIRECTED .p2align 2, 0x0 VOLUME_DIRECTED: .word 0 // 0x0 .size VOLUME_DIRECTED, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym sqrt .addrsig_sym memset .addrsig_sym VectorMA .addrsig_sym VectorSubtract .addrsig_sym CrossProduct .addrsig_sym VectorNormalize .addrsig_sym DotProduct .addrsig_sym VectorCopy .addrsig_sym VectorInverse .addrsig_sym VS_R_FloodLight .addrsig_sym VS_R_CastLightAtSurface .addrsig_sym LDAT_NOSCALE .addrsig_sym MAX_WORLD_COORD .addrsig_sym LDAT_LINEAR .addrsig_sym lightLinearScale .addrsig_sym VOLUME_DIRECTED .addrsig_sym dleafs
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_FloodDirectedLight.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; typedef int /*<<< orphan*/ qboolean ; /* Variables and functions */ float DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; float VectorLength (int /*<<< orphan*/ ) ; float VectorNormalize (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorScale (int /*<<< orphan*/ ,float,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; qboolean ColinearEdge( vec3_t v1, vec3_t v2, vec3_t v3 ) { vec3_t midpoint, dir, offset, on; float d; VectorSubtract( v2, v1, midpoint ); VectorSubtract( v3, v1, dir ); d = VectorNormalize( dir, dir ); if ( d == 0 ) { return qfalse; // degenerate } d = DotProduct( midpoint, dir ); VectorScale( dir, d, on ); VectorSubtract( midpoint, on, offset ); d = VectorLength ( offset ); if ( d < 0.1 ) { return qtrue; } return qfalse; }
.text .file "extr_tjunction.c_ColinearEdge.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function ColinearEdge .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl ColinearEdge .p2align 2 .type ColinearEdge,@function ColinearEdge: // @ColinearEdge .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-8] stur w1, [x29, #-12] stur w2, [x29, #-16] ldur w0, [x29, #-12] ldur w1, [x29, #-8] ldur w2, [x29, #-20] bl VectorSubtract ldur w0, [x29, #-16] ldur w1, [x29, #-8] ldr w2, [sp, #24] bl VectorSubtract ldr w0, [sp, #24] ldr w1, [sp, #24] bl VectorNormalize str s0, [sp, #12] ldr s0, [sp, #12] fcmp s0, #0.0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_5 .LBB0_2: ldur w0, [x29, #-20] ldr w1, [sp, #24] bl DotProduct str s0, [sp, #12] ldr w0, [sp, #24] ldr s0, [sp, #12] ldr w1, [sp, #16] bl VectorScale ldur w0, [x29, #-20] ldr w1, [sp, #16] ldr w2, [sp, #20] bl VectorSubtract ldr w0, [sp, #20] bl VectorLength str s0, [sp, #12] ldr s0, [sp, #12] fcvt d0, s0 adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_5 .LBB0_4: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_5 .LBB0_5: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size ColinearEdge, .Lfunc_end0-ColinearEdge .cfi_endproc // -- End function .type qfalse,@object // @qfalse .bss .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorSubtract .addrsig_sym VectorNormalize .addrsig_sym DotProduct .addrsig_sym VectorScale .addrsig_sym VectorLength .addrsig_sym qfalse .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_tjunction.c_ColinearEdge.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_6__ TYPE_2__ ; typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_6__ {int numsides; TYPE_1__* sides; } ; typedef TYPE_2__ bspbrush_t ; struct TYPE_5__ {scalar_t__ winding; } ; /* Variables and functions */ int /*<<< orphan*/ FreeWinding (scalar_t__) ; int /*<<< orphan*/ c_active_brushes ; int /*<<< orphan*/ free (TYPE_2__*) ; int numthreads ; void FreeBrush (bspbrush_t *brushes) { int i; for (i=0 ; i<brushes->numsides ; i++) if (brushes->sides[i].winding) FreeWinding(brushes->sides[i].winding); free (brushes); if (numthreads == 1) c_active_brushes--; }
.text .file "extr_brush.c_FreeBrush.c" .globl FreeBrush // -- Begin function FreeBrush .p2align 2 .type FreeBrush,@function FreeBrush: // @FreeBrush .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 str x0, [sp, #8] str wzr, [sp, #4] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #4] ldr x9, [sp, #8] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #8] ldr x8, [x8, #8] ldrsw x9, [sp, #4] ldr x8, [x8, x9, lsl #3] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #8] ldr x8, [x8, #8] ldrsw x9, [sp, #4] ldr x0, [x8, x9, lsl #3] bl FreeWinding b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #4] add w8, w8, #1 str w8, [sp, #4] b .LBB0_1 .LBB0_6: ldr x0, [sp, #8] bl free adrp x8, numthreads ldr w8, [x8, :lo12:numthreads] subs w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: adrp x9, c_active_brushes ldr w8, [x9, :lo12:c_active_brushes] subs w8, w8, #1 str w8, [x9, :lo12:c_active_brushes] b .LBB0_8 .LBB0_8: .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size FreeBrush, .Lfunc_end0-FreeBrush .cfi_endproc // -- End function .type numthreads,@object // @numthreads .bss .globl numthreads .p2align 2, 0x0 numthreads: .word 0 // 0x0 .size numthreads, 4 .type c_active_brushes,@object // @c_active_brushes .globl c_active_brushes .p2align 2, 0x0 c_active_brushes: .word 0 // 0x0 .size c_active_brushes, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym FreeWinding .addrsig_sym free .addrsig_sym numthreads .addrsig_sym c_active_brushes
../AnghaBench/Quake-III-Arena/q3map/extr_brush.c_FreeBrush.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_11__ TYPE_6__ ; typedef struct TYPE_10__ TYPE_3__ ; typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_8__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_9__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ dplane_t ; struct TYPE_10__ {size_t planeNum; int* children; } ; typedef TYPE_3__ dnode_t ; struct TYPE_11__ {int cluster; } ; /* Variables and functions */ int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VL_LinkSurfaceIntoCluster (int,int) ; int VL_SplitWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,double) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_6__* dleafs ; TYPE_3__* dnodes ; TYPE_2__* dplanes ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; void VL_R_LinkSurface(int nodenum, int surfaceNum, winding_t *w) { int leafnum, cluster, res; dnode_t *node; dplane_t *plane; winding_t back; plane_t split; while(nodenum >= 0) { node = &dnodes[nodenum]; plane = &dplanes[node->planeNum]; VectorCopy(plane->normal, split.normal); split.dist = plane->dist; res = VL_SplitWinding (w, &back, &split, 0.1); if (res == SIDE_FRONT) { nodenum = node->children[0]; } else if (res == SIDE_BACK) { nodenum = node->children[1]; } else if (res == SIDE_ON) { memcpy(&back, w, sizeof(winding_t)); VL_R_LinkSurface(node->children[1], surfaceNum, &back); nodenum = node->children[0]; } else { VL_R_LinkSurface(node->children[1], surfaceNum, &back); nodenum = node->children[0]; } } leafnum = -nodenum - 1; cluster = dleafs[leafnum].cluster; if (cluster != -1) { VL_LinkSurfaceIntoCluster(cluster, surfaceNum); } }
.text .file "extr_lightv.c_VL_R_LinkSurface.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VL_R_LinkSurface .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VL_R_LinkSurface .p2align 2 .type VL_R_LinkSurface,@function VL_R_LinkSurface: // @VL_R_LinkSurface .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] stur w1, [x29, #-8] stur x2, [x29, #-16] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-4] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dnodes ldr x8, [x8, :lo12:dnodes] ldursw x9, [x29, #-4] add x8, x8, x9, lsl #4 str x8, [sp, #40] adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] ldr x9, [sp, #40] ldr x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #32] ldr x8, [sp, #32] ldr w0, [x8, #4] add x8, sp, #20 str x8, [sp, #8] // 8-byte Folded Spill ldr w1, [sp, #24] bl VectorCopy ldr x2, [sp, #8] // 8-byte Folded Reload ldr x8, [sp, #32] ldr w8, [x8] str w8, [sp, #20] ldur x0, [x29, #-16] add x1, sp, #28 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VL_SplitWinding stur w0, [x29, #-28] ldur w8, [x29, #-28] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-4] b .LBB0_11 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-28] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-4] b .LBB0_10 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-28] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur x1, [x29, #-16] add x0, sp, #28 str x0, [sp] // 8-byte Folded Spill mov w2, #4 // =0x4 bl memcpy ldr x2, [sp] // 8-byte Folded Reload ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w0, [x8, #4] ldur w1, [x29, #-8] bl VL_R_LinkSurface ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-4] b .LBB0_9 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w0, [x8, #4] ldur w1, [x29, #-8] add x2, sp, #28 bl VL_R_LinkSurface ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-4] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_1 .LBB0_12: ldur w9, [x29, #-4] mov w8, wzr subs w8, w8, w9 subs w8, w8, #1 stur w8, [x29, #-20] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-20] ldr w8, [x8, x9, lsl #2] stur w8, [x29, #-24] ldur w8, [x29, #-24] adds w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: ldur w0, [x29, #-24] ldur w1, [x29, #-8] bl VL_LinkSurfaceIntoCluster b .LBB0_14 .LBB0_14: .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_R_LinkSurface, .Lfunc_end0-VL_R_LinkSurface .cfi_endproc // -- End function .type dnodes,@object // @dnodes .bss .globl dnodes .p2align 3, 0x0 dnodes: .xword 0 .size dnodes, 8 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VL_R_LinkSurface .addrsig_sym VectorCopy .addrsig_sym VL_SplitWinding .addrsig_sym memcpy .addrsig_sym VL_LinkSurfaceIntoCluster .addrsig_sym dnodes .addrsig_sym dplanes .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym dleafs
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_R_LinkSurface.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_16__ TYPE_5__ ; typedef struct TYPE_15__ TYPE_4__ ; typedef struct TYPE_14__ TYPE_3__ ; typedef struct TYPE_13__ TYPE_2__ ; typedef struct TYPE_12__ TYPE_1__ ; /* Type definitions */ struct TYPE_12__ {int numpoints; int /*<<< orphan*/ points; } ; typedef TYPE_1__ winding_t ; typedef int /*<<< orphan*/ vec3_t ; struct TYPE_13__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ plane_t ; struct TYPE_14__ {int firstSide; int numSides; } ; typedef TYPE_3__ dbrush_t ; struct TYPE_16__ {size_t planeNum; } ; struct TYPE_15__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; /* Variables and functions */ TYPE_1__* BaseWindingForPlane (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int SIDE_BACK ; int VL_ChopWinding (TYPE_1__*,TYPE_2__*,double) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorInverse (int /*<<< orphan*/ ) ; TYPE_5__* dbrushsides ; TYPE_4__* dplanes ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int) ; winding_t *VL_WindingForBrushSide(dbrush_t *brush, int side, winding_t *w) { int i, res; winding_t *tmpw; plane_t plane; VectorCopy(dplanes[ dbrushsides[ brush->firstSide + side ].planeNum ].normal, plane.normal); VectorInverse(plane.normal); plane.dist = -dplanes[ dbrushsides[ brush->firstSide + side ].planeNum ].dist; tmpw = BaseWindingForPlane( plane.normal, plane.dist ); memcpy(w->points, tmpw->points, sizeof(vec3_t) * tmpw->numpoints); w->numpoints = tmpw->numpoints; for (i = 0; i < brush->numSides; i++) { if (i == side) continue; VectorCopy(dplanes[ dbrushsides[ brush->firstSide + i ].planeNum ].normal, plane.normal); VectorInverse(plane.normal); plane.dist = -dplanes[ dbrushsides[ brush->firstSide + i ].planeNum ].dist; res = VL_ChopWinding(w, &plane, 0.1); if (res == SIDE_BACK) return NULL; } return w; }
.text .file "extr_lightv.c_VL_WindingForBrushSide.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VL_WindingForBrushSide .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VL_WindingForBrushSide .p2align 2 .type VL_WindingForBrushSide,@function VL_WindingForBrushSide: // @VL_WindingForBrushSide .cfi_startproc // %bb.0: sub sp, sp, #112 .cfi_def_cfa_offset 112 stp x29, x30, [sp, #96] // 16-byte Folded Spill add x29, sp, #96 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] stur w1, [x29, #-20] stur x2, [x29, #-32] adrp x8, dplanes str x8, [sp, #24] // 8-byte Folded Spill ldr x8, [x8, :lo12:dplanes] adrp x9, dbrushsides str x9, [sp, #32] // 8-byte Folded Spill ldr x9, [x9, :lo12:dbrushsides] ldur x10, [x29, #-16] ldr w10, [x10] ldur w11, [x29, #-20] add w10, w10, w11 ldr x9, [x9, w10, sxtw #3] add x8, x8, x9, lsl #3 ldr w0, [x8, #4] ldr w1, [sp, #44] bl VectorCopy ldr w0, [sp, #44] bl VectorInverse ldr x8, [sp, #24] // 8-byte Folded Reload ldr x9, [sp, #32] // 8-byte Folded Reload ldr x8, [x8, :lo12:dplanes] ldr x9, [x9, :lo12:dbrushsides] ldur x10, [x29, #-16] ldr w10, [x10] ldur w11, [x29, #-20] add w10, w10, w11 ldr x9, [x9, w10, sxtw #3] lsl x9, x9, #3 ldr w9, [x8, x9] mov w8, wzr subs w8, w8, w9 str w8, [sp, #40] ldr w0, [sp, #44] ldr w1, [sp, #40] bl BaseWindingForPlane str x0, [sp, #48] ldur x8, [x29, #-32] ldr w0, [x8, #4] ldr x8, [sp, #48] ldr w1, [x8, #4] ldr x8, [sp, #48] ldrsw x9, [x8] mov x8, #4 // =0x4 mul x8, x8, x9 mov w2, w8 bl memcpy ldr x8, [sp, #48] ldr w8, [x8] ldur x9, [x29, #-32] str w8, [x9] stur wzr, [x29, #-36] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-36] ldur x9, [x29, #-16] ldr w9, [x9, #4] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-36] ldur w9, [x29, #-20] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_7 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 adrp x8, dplanes str x8, [sp] // 8-byte Folded Spill ldr x8, [x8, :lo12:dplanes] adrp x9, dbrushsides str x9, [sp, #8] // 8-byte Folded Spill ldr x9, [x9, :lo12:dbrushsides] ldur x10, [x29, #-16] ldr w10, [x10] ldur w11, [x29, #-36] add w10, w10, w11 ldr x9, [x9, w10, sxtw #3] add x8, x8, x9, lsl #3 ldr w0, [x8, #4] add x8, sp, #40 str x8, [sp, #16] // 8-byte Folded Spill ldr w1, [sp, #44] bl VectorCopy ldr w0, [sp, #44] bl VectorInverse ldr x8, [sp] // 8-byte Folded Reload ldr x9, [sp, #8] // 8-byte Folded Reload ldr x1, [sp, #16] // 8-byte Folded Reload ldr x8, [x8, :lo12:dplanes] ldr x9, [x9, :lo12:dbrushsides] ldur x10, [x29, #-16] ldr w10, [x10] ldur w11, [x29, #-36] add w10, w10, w11 ldr x9, [x9, w10, sxtw #3] lsl x9, x9, #3 ldr w9, [x8, x9] mov w8, wzr subs w8, w8, w9 str w8, [sp, #40] ldur x0, [x29, #-32] adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VL_ChopWinding stur w0, [x29, #-40] ldur w8, [x29, #-40] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // kill: def $x8 killed $xzr stur xzr, [x29, #-8] b .LBB0_9 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-36] add w8, w8, #1 stur w8, [x29, #-36] b .LBB0_1 .LBB0_8: ldur x8, [x29, #-32] stur x8, [x29, #-8] b .LBB0_9 .LBB0_9: ldur x0, [x29, #-8] .cfi_def_cfa wsp, 112 ldp x29, x30, [sp, #96] // 16-byte Folded Reload add sp, sp, #112 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_WindingForBrushSide, .Lfunc_end0-VL_WindingForBrushSide .cfi_endproc // -- End function .type dplanes,@object // @dplanes .bss .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type dbrushsides,@object // @dbrushsides .globl dbrushsides .p2align 3, 0x0 dbrushsides: .xword 0 .size dbrushsides, 8 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorCopy .addrsig_sym VectorInverse .addrsig_sym BaseWindingForPlane .addrsig_sym memcpy .addrsig_sym VL_ChopWinding .addrsig_sym dplanes .addrsig_sym dbrushsides .addrsig_sym SIDE_BACK
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_WindingForBrushSide.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_14__ TYPE_4__ ; typedef struct TYPE_13__ TYPE_3__ ; typedef struct TYPE_12__ TYPE_2__ ; typedef struct TYPE_11__ TYPE_1__ ; /* Type definitions */ struct TYPE_12__ {int numpoints; int /*<<< orphan*/ * p; } ; typedef TYPE_2__ winding_t ; struct TYPE_13__ {int /*<<< orphan*/ headnode; } ; typedef TYPE_3__ tree_t ; struct TYPE_14__ {int numIndexes; size_t* indexes; int numVerts; TYPE_1__* verts; } ; typedef TYPE_4__ mapDrawSurface_t ; struct TYPE_11__ {int /*<<< orphan*/ xyz; } ; /* Variables and functions */ TYPE_2__* AllocWinding (int) ; scalar_t__ FilterMapDrawSurfIntoTree (int /*<<< orphan*/ ,TYPE_4__*,int /*<<< orphan*/ ) ; scalar_t__ FilterMapDrawSurfIntoTree_r (TYPE_2__*,TYPE_4__*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int FilterMiscModelSurfIntoTree( mapDrawSurface_t *ds, tree_t *tree ) { int i; int l; winding_t *w; l = 0; for (i = 0; i < ds->numIndexes-2; i++) { w = AllocWinding(3); VectorCopy(ds->verts[ds->indexes[i]].xyz, w->p[0]); VectorCopy(ds->verts[ds->indexes[i+1]].xyz, w->p[1]); VectorCopy(ds->verts[ds->indexes[i+2]].xyz, w->p[2]); w->numpoints = 3; l += FilterMapDrawSurfIntoTree_r( w, ds, tree->headnode ); } // also use the old point filtering into the tree for ( i = 0 ; i < ds->numVerts ; i++ ) { l += FilterMapDrawSurfIntoTree( ds->verts[i].xyz, ds, tree->headnode ); } return l; }
.text .file "extr_surface.c_FilterMiscModelSurfIntoTree.c" .globl FilterMiscModelSurfIntoTree // -- Begin function FilterMiscModelSurfIntoTree .p2align 2 .type FilterMiscModelSurfIntoTree,@function FilterMiscModelSurfIntoTree: // @FilterMiscModelSurfIntoTree .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] str wzr, [sp, #24] stur wzr, [x29, #-20] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-20] ldur x9, [x29, #-8] ldr w9, [x9] subs w9, w9, #2 subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_4 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 mov w0, #3 // =0x3 str w0, [sp, #12] // 4-byte Folded Spill bl AllocWinding str x0, [sp, #16] ldur x8, [x29, #-8] ldr x8, [x8, #24] ldur x9, [x29, #-8] ldr x9, [x9, #8] ldursw x10, [x29, #-20] ldr x9, [x9, x10, lsl #3] ldr w0, [x8, x9, lsl #2] ldr x8, [sp, #16] ldr x8, [x8, #8] ldr w1, [x8] bl VectorCopy ldur x8, [x29, #-8] ldr x8, [x8, #24] ldur x9, [x29, #-8] ldr x9, [x9, #8] ldur w10, [x29, #-20] add w10, w10, #1 ldr x9, [x9, w10, sxtw #3] ldr w0, [x8, x9, lsl #2] ldr x8, [sp, #16] ldr x8, [x8, #8] ldr w1, [x8, #4] bl VectorCopy ldur x8, [x29, #-8] ldr x8, [x8, #24] ldur x9, [x29, #-8] ldr x9, [x9, #8] ldur w10, [x29, #-20] add w10, w10, #2 ldr x9, [x9, w10, sxtw #3] ldr w0, [x8, x9, lsl #2] ldr x8, [sp, #16] ldr x8, [x8, #8] ldr w1, [x8, #8] bl VectorCopy ldr w8, [sp, #12] // 4-byte Folded Reload ldr x9, [sp, #16] str w8, [x9] ldr x0, [sp, #16] ldur x1, [x29, #-8] ldur x8, [x29, #-16] ldr w2, [x8] bl FilterMapDrawSurfIntoTree_r ldrsw x8, [sp, #24] add x8, x8, x0 // kill: def $w8 killed $w8 killed $x8 str w8, [sp, #24] b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_1 .LBB0_4: stur wzr, [x29, #-20] b .LBB0_5 .LBB0_5: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-20] ldur x9, [x29, #-8] ldr w9, [x9, #16] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=1 ldur x8, [x29, #-8] ldr x8, [x8, #24] ldursw x9, [x29, #-20] ldr w0, [x8, x9, lsl #2] ldur x1, [x29, #-8] ldur x8, [x29, #-16] ldr w2, [x8] bl FilterMapDrawSurfIntoTree ldrsw x8, [sp, #24] add x8, x8, x0 // kill: def $w8 killed $w8 killed $x8 str w8, [sp, #24] b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_5 Depth=1 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_5 .LBB0_8: ldr w0, [sp, #24] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size FilterMiscModelSurfIntoTree, .Lfunc_end0-FilterMiscModelSurfIntoTree .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym AllocWinding .addrsig_sym VectorCopy .addrsig_sym FilterMapDrawSurfIntoTree_r .addrsig_sym FilterMapDrawSurfIntoTree
../AnghaBench/Quake-III-Arena/q3map/extr_surface.c_FilterMiscModelSurfIntoTree.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_4__ TYPE_1__ ; /* Type definitions */ struct TYPE_4__ {struct TYPE_4__* hash_chain; int /*<<< orphan*/ dist; } ; typedef TYPE_1__ plane_t ; /* Variables and functions */ int PLANE_HASHES ; scalar_t__ fabs (int /*<<< orphan*/ ) ; TYPE_1__** planehash ; void AddPlaneToHash (plane_t *p) { int hash; hash = (int)fabs(p->dist) / 8; hash &= (PLANE_HASHES-1); p->hash_chain = planehash[hash]; planehash[hash] = p; }
.text .file "extr_map.c_AddPlaneToHash.c" .globl AddPlaneToHash // -- Begin function AddPlaneToHash .p2align 2 .type AddPlaneToHash,@function AddPlaneToHash: // @AddPlaneToHash .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 str x0, [sp, #8] ldr x8, [sp, #8] ldr w0, [x8, #8] bl fabs mov w8, w0 mov w9, #8 // =0x8 sdiv w8, w8, w9 str w8, [sp, #4] adrp x8, PLANE_HASHES ldr w8, [x8, :lo12:PLANE_HASHES] subs w9, w8, #1 ldr w8, [sp, #4] and w8, w8, w9 str w8, [sp, #4] adrp x9, planehash ldr x8, [x9, :lo12:planehash] ldrsw x10, [sp, #4] ldr x8, [x8, x10, lsl #3] ldr x10, [sp, #8] str x8, [x10] ldr x8, [sp, #8] ldr x9, [x9, :lo12:planehash] ldrsw x10, [sp, #4] str x8, [x9, x10, lsl #3] .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size AddPlaneToHash, .Lfunc_end0-AddPlaneToHash .cfi_endproc // -- End function .type PLANE_HASHES,@object // @PLANE_HASHES .bss .globl PLANE_HASHES .p2align 2, 0x0 PLANE_HASHES: .word 0 // 0x0 .size PLANE_HASHES, 4 .type planehash,@object // @planehash .globl planehash .p2align 3, 0x0 planehash: .xword 0 .size planehash, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym fabs .addrsig_sym PLANE_HASHES .addrsig_sym planehash
../AnghaBench/Quake-III-Arena/q3map/extr_map.c_AddPlaneToHash.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_5__ TYPE_2__ ; typedef struct TYPE_4__ TYPE_1__ ; /* Type definitions */ struct TYPE_4__ {int /*<<< orphan*/ contents; int /*<<< orphan*/ surfaceFlags; } ; typedef TYPE_1__ shaderInfo_t ; struct TYPE_5__ {int /*<<< orphan*/ contentFlags; int /*<<< orphan*/ surfaceFlags; int /*<<< orphan*/ shader; } ; /* Variables and functions */ int /*<<< orphan*/ Error (char*) ; int MAX_MAP_SHADERS ; int /*<<< orphan*/ Q_stricmp (char const*,int /*<<< orphan*/ ) ; TYPE_1__* ShaderInfoForShader (char const*) ; TYPE_2__* dshaders ; int numShaders ; int /*<<< orphan*/ strcpy (int /*<<< orphan*/ ,char const*) ; int EmitShader( const char *shader ) { int i; shaderInfo_t *si; if ( !shader ) { shader = "noshader"; } for ( i = 0 ; i < numShaders ; i++ ) { if ( !Q_stricmp( shader, dshaders[i].shader ) ) { return i; } } if ( i == MAX_MAP_SHADERS ) { Error( "MAX_MAP_SHADERS" ); } numShaders++; strcpy( dshaders[i].shader, shader ); si = ShaderInfoForShader( shader ); dshaders[i].surfaceFlags = si->surfaceFlags; dshaders[i].contentFlags = si->contents; return i; }
.text .file "extr_writebsp.c_EmitShader.c" .globl EmitShader // -- Begin function EmitShader .p2align 2 .type EmitShader,@function EmitShader: // @EmitShader .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-16] ldur x8, [x29, #-16] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, .L.str add x8, x8, :lo12:.L.str stur x8, [x29, #-16] b .LBB0_2 .LBB0_2: stur wzr, [x29, #-20] b .LBB0_3 .LBB0_3: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-20] adrp x9, numShaders ldr w9, [x9, :lo12:numShaders] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=1 ldur x0, [x29, #-16] adrp x8, dshaders ldr x8, [x8, :lo12:dshaders] ldursw x9, [x29, #-20] mov x10, #12 // =0xc mul x9, x9, x10 add x8, x8, x9 ldr w1, [x8, #8] bl Q_stricmp subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: ldur w8, [x29, #-20] stur w8, [x29, #-4] b .LBB0_11 .LBB0_6: // in Loop: Header=BB0_3 Depth=1 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_3 Depth=1 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_3 .LBB0_8: ldur w8, [x29, #-20] adrp x9, MAX_MAP_SHADERS ldr w9, [x9, :lo12:MAX_MAP_SHADERS] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl Error b .LBB0_10 .LBB0_10: adrp x9, numShaders ldr w8, [x9, :lo12:numShaders] add w8, w8, #1 str w8, [x9, :lo12:numShaders] adrp x8, dshaders str x8, [sp] // 8-byte Folded Spill ldr x8, [x8, :lo12:dshaders] ldursw x9, [x29, #-20] mov x10, #12 // =0xc str x10, [sp, #8] // 8-byte Folded Spill mul x9, x9, x10 add x8, x8, x9 ldr w0, [x8, #8] ldur x1, [x29, #-16] bl strcpy ldur x0, [x29, #-16] bl ShaderInfoForShader ldr x9, [sp] // 8-byte Folded Reload ldr x11, [sp, #8] // 8-byte Folded Reload str x0, [sp, #16] ldr x8, [sp, #16] ldr w8, [x8, #4] ldr x10, [x9, :lo12:dshaders] ldursw x12, [x29, #-20] mul x12, x12, x11 add x10, x10, x12 str w8, [x10, #4] ldr x8, [sp, #16] ldr w8, [x8] ldr x9, [x9, :lo12:dshaders] ldursw x10, [x29, #-20] mul x10, x10, x11 str w8, [x9, x10] ldur w8, [x29, #-20] stur w8, [x29, #-4] b .LBB0_11 .LBB0_11: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size EmitShader, .Lfunc_end0-EmitShader .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "noshader" .size .L.str, 9 .type numShaders,@object // @numShaders .bss .globl numShaders .p2align 2, 0x0 numShaders: .word 0 // 0x0 .size numShaders, 4 .type dshaders,@object // @dshaders .globl dshaders .p2align 3, 0x0 dshaders: .xword 0 .size dshaders, 8 .type MAX_MAP_SHADERS,@object // @MAX_MAP_SHADERS .globl MAX_MAP_SHADERS .p2align 2, 0x0 MAX_MAP_SHADERS: .word 0 // 0x0 .size MAX_MAP_SHADERS, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "MAX_MAP_SHADERS" .size .L.str.1, 16 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Q_stricmp .addrsig_sym Error .addrsig_sym strcpy .addrsig_sym ShaderInfoForShader .addrsig_sym numShaders .addrsig_sym dshaders .addrsig_sym MAX_MAP_SHADERS
../AnghaBench/Quake-III-Arena/q3map/extr_writebsp.c_EmitShader.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ /* Variables and functions */ int /*<<< orphan*/ RunThreadsOnIndividual (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VL_SurfaceRadiosity ; int /*<<< orphan*/ _printf (char*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ free (float*) ; float* lightFloats ; scalar_t__ malloc (int) ; int /*<<< orphan*/ memcpy (float*,float*,int) ; int /*<<< orphan*/ numDrawSurfaces ; int numLightBytes ; float* oldLightFloats ; int /*<<< orphan*/ qtrue ; void VL_Radiosity(void) { oldLightFloats = lightFloats; lightFloats = (float *) malloc(numLightBytes * sizeof(float)); memcpy(lightFloats, oldLightFloats, numLightBytes * sizeof(float)); _printf("%7i surfaces\n", numDrawSurfaces); RunThreadsOnIndividual( numDrawSurfaces, qtrue, VL_SurfaceRadiosity ); free(oldLightFloats); }
.text .file "extr_lightv.c_VL_Radiosity.c" .globl VL_Radiosity // -- Begin function VL_Radiosity .p2align 2 .type VL_Radiosity,@function VL_Radiosity: // @VL_Radiosity .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, lightFloats str x8, [sp] // 8-byte Folded Spill ldr x8, [x8, :lo12:lightFloats] adrp x9, oldLightFloats stur x9, [x29, #-8] // 8-byte Folded Spill str x8, [x9, :lo12:oldLightFloats] adrp x8, numLightBytes str x8, [sp, #8] // 8-byte Folded Spill ldrsw x8, [x8, :lo12:numLightBytes] lsl x8, x8, #2 mov w0, w8 bl malloc ldr x10, [sp] // 8-byte Folded Reload ldr x8, [sp, #8] // 8-byte Folded Reload ldur x9, [x29, #-8] // 8-byte Folded Reload str x0, [x10, :lo12:lightFloats] ldr x0, [x10, :lo12:lightFloats] ldr x1, [x9, :lo12:oldLightFloats] ldrsw x8, [x8, :lo12:numLightBytes] lsl x8, x8, #2 mov w2, w8 bl memcpy adrp x8, numDrawSurfaces str x8, [sp, #16] // 8-byte Folded Spill ldr w1, [x8, :lo12:numDrawSurfaces] adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf ldr x8, [sp, #16] // 8-byte Folded Reload ldr w0, [x8, :lo12:numDrawSurfaces] adrp x8, qtrue ldr w1, [x8, :lo12:qtrue] adrp x8, VL_SurfaceRadiosity ldr w2, [x8, :lo12:VL_SurfaceRadiosity] bl RunThreadsOnIndividual ldur x8, [x29, #-8] // 8-byte Folded Reload ldr x0, [x8, :lo12:oldLightFloats] bl free .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_Radiosity, .Lfunc_end0-VL_Radiosity .cfi_endproc // -- End function .type lightFloats,@object // @lightFloats .bss .globl lightFloats .p2align 3, 0x0 lightFloats: .xword 0 .size lightFloats, 8 .type oldLightFloats,@object // @oldLightFloats .globl oldLightFloats .p2align 3, 0x0 oldLightFloats: .xword 0 .size oldLightFloats, 8 .type numLightBytes,@object // @numLightBytes .globl numLightBytes .p2align 2, 0x0 numLightBytes: .word 0 // 0x0 .size numLightBytes, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "%7i surfaces\n" .size .L.str, 14 .type numDrawSurfaces,@object // @numDrawSurfaces .bss .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type VL_SurfaceRadiosity,@object // @VL_SurfaceRadiosity .globl VL_SurfaceRadiosity .p2align 2, 0x0 VL_SurfaceRadiosity: .word 0 // 0x0 .size VL_SurfaceRadiosity, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym memcpy .addrsig_sym _printf .addrsig_sym RunThreadsOnIndividual .addrsig_sym free .addrsig_sym lightFloats .addrsig_sym oldLightFloats .addrsig_sym numLightBytes .addrsig_sym numDrawSurfaces .addrsig_sym qtrue .addrsig_sym VL_SurfaceRadiosity
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_Radiosity.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_3__ {int /*<<< orphan*/ * windings; scalar_t__* freewindings; } ; typedef TYPE_1__ pstack_t ; /* Variables and functions */ int /*<<< orphan*/ Error (char*) ; winding_t *AllocStackWinding (pstack_t *stack) { int i; for (i=0 ; i<3 ; i++) { if (stack->freewindings[i]) { stack->freewindings[i] = 0; return &stack->windings[i]; } } Error ("AllocStackWinding: failed"); return NULL; }
.text .file "extr_visflow.c_AllocStackWinding.c" .globl AllocStackWinding // -- Begin function AllocStackWinding .p2align 2 .type AllocStackWinding,@function AllocStackWinding: // @AllocStackWinding .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 str x0, [sp, #16] str wzr, [sp, #12] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldr w8, [sp, #12] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #16] ldr x8, [x8, #8] ldrsw x9, [sp, #12] ldr x8, [x8, x9, lsl #3] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: ldr x8, [sp, #16] ldr x9, [x8, #8] ldrsw x10, [sp, #12] mov x8, xzr str x8, [x9, x10, lsl #3] ldr x8, [sp, #16] ldr x8, [x8] ldrsw x9, [sp, #12] add x8, x8, x9, lsl #2 stur x8, [x29, #-8] b .LBB0_7 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #12] add w8, w8, #1 str w8, [sp, #12] b .LBB0_1 .LBB0_6: adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error // kill: def $x8 killed $xzr stur xzr, [x29, #-8] b .LBB0_7 .LBB0_7: ldur x0, [x29, #-8] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size AllocStackWinding, .Lfunc_end0-AllocStackWinding .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "AllocStackWinding: failed" .size .L.str, 26 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Error
../AnghaBench/Quake-III-Arena/q3map/extr_visflow.c_AllocStackWinding.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; /* Variables and functions */ int /*<<< orphan*/ VectorAdd (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; float VectorLength (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorScale (int /*<<< orphan*/ ,double,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; void VS_SphereFromBounds( vec3_t mins, vec3_t maxs, vec3_t origin, float *radius ) { vec3_t temp; VectorAdd( mins, maxs, origin ); VectorScale( origin, 0.5, origin ); VectorSubtract( maxs, origin, temp ); *radius = VectorLength( temp ); }
.text .file "extr_soundv.c_VS_SphereFromBounds.c" .globl VS_SphereFromBounds // -- Begin function VS_SphereFromBounds .p2align 2 .type VS_SphereFromBounds,@function VS_SphereFromBounds: // @VS_SphereFromBounds .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] stur w1, [x29, #-8] stur w2, [x29, #-12] str x3, [sp, #8] ldur w0, [x29, #-4] ldur w1, [x29, #-8] ldur w2, [x29, #-12] bl VectorAdd ldur w0, [x29, #-12] ldur w1, [x29, #-12] fmov d0, #0.50000000 bl VectorScale ldur w0, [x29, #-8] ldur w1, [x29, #-12] ldr w2, [sp, #4] bl VectorSubtract ldr w0, [sp, #4] bl VectorLength ldr x8, [sp, #8] str s0, [x8] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_SphereFromBounds, .Lfunc_end0-VS_SphereFromBounds .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorAdd .addrsig_sym VectorScale .addrsig_sym VectorSubtract .addrsig_sym VectorLength
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_SphereFromBounds.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_14__ TYPE_3__ ; typedef struct TYPE_13__ TYPE_2__ ; typedef struct TYPE_12__ TYPE_1__ ; /* Type definitions */ struct TYPE_12__ {int numpoints; double** points; } ; typedef TYPE_1__ winding_t ; struct TYPE_13__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ plane_t ; struct TYPE_14__ {size_t numportals; int leaf; TYPE_2__ plane; TYPE_1__* winding; struct TYPE_14__** portals; } ; typedef TYPE_3__ lportal_t ; typedef TYPE_3__ lleaf_t ; typedef int /*<<< orphan*/ FILE ; /* Variables and functions */ int /*<<< orphan*/ Error (char*,...) ; int MAX_CLUSTERS ; int MAX_POINTS_ON_WINDING ; size_t MAX_PORTALS_ON_LEAF ; char* PORTALFILE ; void* VL_AllocWinding (int) ; int /*<<< orphan*/ VL_PlaneFromWinding (TYPE_1__*,TYPE_2__*) ; int /*<<< orphan*/ VL_SetPortalSphere (TYPE_3__*) ; int /*<<< orphan*/ VectorCopy (double*,double*) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ _printf (char*,int) ; int /*<<< orphan*/ fclose (int /*<<< orphan*/ *) ; int /*<<< orphan*/ * fopen (char*,char*) ; int fscanf (int /*<<< orphan*/ *,char*,...) ; TYPE_3__* leafs ; TYPE_3__* malloc (int) ; int /*<<< orphan*/ memset (TYPE_3__*,int /*<<< orphan*/ ,int) ; int numfaces ; int numportals ; int portalclusters ; TYPE_3__* portals ; int /*<<< orphan*/ * stdin ; scalar_t__ strcmp (char*,char*) ; int /*<<< orphan*/ vec3_origin ; void VL_LoadPortals (char *name) { int i, j, hint; lportal_t *p; lleaf_t *l; char magic[80]; FILE *f; int numpoints; winding_t *w; int leafnums[2]; plane_t plane; // if (!strcmp(name,"-")) f = stdin; else { f = fopen(name, "r"); if (!f) Error ("LoadPortals: couldn't read %s\n",name); } if (fscanf (f,"%79s\n%i\n%i\n%i\n",magic, &portalclusters, &numportals, &numfaces) != 4) Error ("LoadPortals: failed to read header"); if (strcmp(magic, PORTALFILE)) Error ("LoadPortals: not a portal file"); _printf ("%6i portalclusters\n", portalclusters); _printf ("%6i numportals\n", numportals); _printf ("%6i numfaces\n", numfaces); if (portalclusters >= MAX_CLUSTERS) Error ("more than %d clusters in portal file\n", MAX_CLUSTERS); // each file portal is split into two memory portals portals = malloc(2*numportals*sizeof(lportal_t)); memset (portals, 0, 2*numportals*sizeof(lportal_t)); leafs = malloc(portalclusters*sizeof(lleaf_t)); memset (leafs, 0, portalclusters*sizeof(lleaf_t)); for (i=0, p=portals ; i<numportals ; i++) { if (fscanf (f, "%i %i %i ", &numpoints, &leafnums[0], &leafnums[1]) != 3) Error ("LoadPortals: reading portal %i", i); if (numpoints > MAX_POINTS_ON_WINDING) Error ("LoadPortals: portal %i has too many points", i); if ( (unsigned)leafnums[0] > portalclusters || (unsigned)leafnums[1] > portalclusters) Error ("LoadPortals: reading portal %i", i); if (fscanf (f, "%i ", &hint) != 1) Error ("LoadPortals: reading hint state"); w = p->winding = VL_AllocWinding (numpoints); w->numpoints = numpoints; for (j=0 ; j<numpoints ; j++) { double v[3]; int k; // scanf into double, then assign to vec_t // so we don't care what size vec_t is if (fscanf (f, "(%lf %lf %lf ) " , &v[0], &v[1], &v[2]) != 3) Error ("LoadPortals: reading portal %i", i); for (k=0 ; k<3 ; k++) w->points[j][k] = v[k]; } fscanf (f, "\n"); // calc plane VL_PlaneFromWinding (w, &plane); // create forward portal l = &leafs[leafnums[0]]; if (l->numportals == MAX_PORTALS_ON_LEAF) Error ("Leaf with too many portals"); l->portals[l->numportals] = p; l->numportals++; p->winding = w; VectorSubtract (vec3_origin, plane.normal, p->plane.normal); p->plane.dist = -plane.dist; p->leaf = leafnums[1]; VL_SetPortalSphere (p); p++; // create backwards portal l = &leafs[leafnums[1]]; if (l->numportals == MAX_PORTALS_ON_LEAF) Error ("Leaf with too many portals"); l->portals[l->numportals] = p; l->numportals++; p->winding = VL_AllocWinding(w->numpoints); p->winding->numpoints = w->numpoints; for (j=0 ; j<w->numpoints ; j++) { VectorCopy (w->points[w->numpoints-1-j], p->winding->points[j]); } p->plane = plane; p->leaf = leafnums[0]; VL_SetPortalSphere (p); p++; } fclose (f); }
.text .file "extr_lightv.c_VL_LoadPortals.c" .globl VL_LoadPortals // -- Begin function VL_LoadPortals .p2align 2 .type VL_LoadPortals,@function VL_LoadPortals: // @VL_LoadPortals .cfi_startproc // %bb.0: sub sp, sp, #288 .cfi_def_cfa_offset 288 stp x29, x30, [sp, #256] // 16-byte Folded Spill str x28, [sp, #272] // 8-byte Folded Spill add x29, sp, #256 .cfi_def_cfa w29, 32 .cfi_offset w28, -16 .cfi_offset w30, -24 .cfi_offset w29, -32 sub x8, x29, #40 str x8, [sp, #56] // 8-byte Folded Spill str x0, [x8, #32] ldr x0, [x8, #32] adrp x1, .L.str add x1, x1, :lo12:.L.str bl strcmp subs x8, x0, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, stdin ldr x8, [x8, :lo12:stdin] str x8, [sp, #128] b .LBB0_5 .LBB0_2: ldr x8, [sp, #56] // 8-byte Folded Reload ldr x0, [x8, #32] adrp x1, .L.str.1 add x1, x1, :lo12:.L.str.1 bl fopen str x0, [sp, #128] ldr x8, [sp, #128] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: ldr x8, [sp, #56] // 8-byte Folded Reload ldr x1, [x8, #32] adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl Error b .LBB0_4 .LBB0_4: b .LBB0_5 .LBB0_5: ldr x0, [sp, #128] adrp x1, .L.str.3 add x1, x1, :lo12:.L.str.3 sub x2, x29, #120 adrp x3, portalclusters add x3, x3, :lo12:portalclusters adrp x4, numportals add x4, x4, :lo12:numportals adrp x5, numfaces add x5, x5, :lo12:numfaces bl fscanf subs w8, w0, #4 cset w8, eq tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: adrp x0, .L.str.4 add x0, x0, :lo12:.L.str.4 bl Error b .LBB0_7 .LBB0_7: adrp x8, PORTALFILE ldr x1, [x8, :lo12:PORTALFILE] sub x0, x29, #120 bl strcmp subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_9 b .LBB0_8 .LBB0_8: adrp x0, .L.str.5 add x0, x0, :lo12:.L.str.5 bl Error b .LBB0_9 .LBB0_9: adrp x8, portalclusters str x8, [sp, #48] // 8-byte Folded Spill ldr w1, [x8, :lo12:portalclusters] adrp x0, .L.str.6 add x0, x0, :lo12:.L.str.6 bl _printf adrp x8, numportals ldr w1, [x8, :lo12:numportals] adrp x0, .L.str.7 add x0, x0, :lo12:.L.str.7 bl _printf adrp x8, numfaces ldr w1, [x8, :lo12:numfaces] adrp x0, .L.str.8 add x0, x0, :lo12:.L.str.8 bl _printf ldr x8, [sp, #48] // 8-byte Folded Reload ldr w8, [x8, :lo12:portalclusters] adrp x9, MAX_CLUSTERS ldr w9, [x9, :lo12:MAX_CLUSTERS] subs w8, w8, w9 cset w8, lt tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: adrp x8, MAX_CLUSTERS ldr w1, [x8, :lo12:MAX_CLUSTERS] adrp x0, .L.str.9 add x0, x0, :lo12:.L.str.9 bl Error b .LBB0_11 .LBB0_11: adrp x8, numportals str x8, [sp] // 8-byte Folded Spill ldr w9, [x8, :lo12:numportals] mov w8, #2 // =0x2 str w8, [sp, #12] // 4-byte Folded Spill mul w8, w8, w9 mov x9, #40 // =0x28 str x9, [sp, #24] // 8-byte Folded Spill mov w9, #40 // =0x28 smull x8, w8, w9 mov w0, w8 bl malloc ldr x9, [sp] // 8-byte Folded Reload ldr w8, [sp, #12] // 4-byte Folded Reload adrp x10, portals str x10, [sp, #40] // 8-byte Folded Spill str x0, [x10, :lo12:portals] ldr x0, [x10, :lo12:portals] ldr w9, [x9, :lo12:numportals] mul w8, w8, w9 mov w9, #40 // =0x28 smull x8, w8, w9 mov w2, w8 mov w1, wzr str w1, [sp, #36] // 4-byte Folded Spill bl memset ldr x9, [sp, #24] // 8-byte Folded Reload adrp x8, portalclusters str x8, [sp, #16] // 8-byte Folded Spill ldrsw x8, [x8, :lo12:portalclusters] mul x8, x8, x9 mov w0, w8 bl malloc ldr x8, [sp, #16] // 8-byte Folded Reload ldr x9, [sp, #24] // 8-byte Folded Reload ldr w1, [sp, #36] // 4-byte Folded Reload adrp x10, leafs str x0, [x10, :lo12:leafs] ldr x0, [x10, :lo12:leafs] ldrsw x8, [x8, :lo12:portalclusters] mul x8, x8, x9 mov w2, w8 bl memset ldr x8, [sp, #40] // 8-byte Folded Reload ldr x9, [sp, #56] // 8-byte Folded Reload stur wzr, [x29, #-12] ldr x8, [x8, :lo12:portals] str x8, [x9, #8] b .LBB0_12 .LBB0_12: // =>This Loop Header: Depth=1 // Child Loop BB0_23 Depth 2 // Child Loop BB0_27 Depth 3 // Child Loop BB0_37 Depth 2 ldur w8, [x29, #-12] adrp x9, numportals ldr w9, [x9, :lo12:numportals] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_42 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_12 Depth=1 ldr x0, [sp, #128] add x3, sp, #104 add x4, x3, #4 adrp x1, .L.str.10 add x1, x1, :lo12:.L.str.10 add x2, sp, #124 bl fscanf subs w8, w0, #3 cset w8, eq tbnz w8, #0, .LBB0_15 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_12 Depth=1 ldur w1, [x29, #-12] adrp x0, .L.str.11 add x0, x0, :lo12:.L.str.11 bl Error b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_12 Depth=1 ldr w8, [sp, #124] adrp x9, MAX_POINTS_ON_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_WINDING] subs w8, w8, w9 cset w8, le tbnz w8, #0, .LBB0_17 b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_12 Depth=1 ldur w1, [x29, #-12] adrp x0, .L.str.12 add x0, x0, :lo12:.L.str.12 bl Error b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_12 Depth=1 ldr w8, [sp, #104] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, hi tbnz w8, #0, .LBB0_19 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_12 Depth=1 ldr w8, [sp, #108] adrp x9, portalclusters ldr w9, [x9, :lo12:portalclusters] subs w8, w8, w9 cset w8, ls tbnz w8, #0, .LBB0_20 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_12 Depth=1 ldur w1, [x29, #-12] adrp x0, .L.str.11 add x0, x0, :lo12:.L.str.11 bl Error b .LBB0_20 .LBB0_20: // in Loop: Header=BB0_12 Depth=1 ldr x0, [sp, #128] adrp x1, .L.str.13 add x1, x1, :lo12:.L.str.13 sub x2, x29, #20 bl fscanf subs w8, w0, #1 cset w8, eq tbnz w8, #0, .LBB0_22 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_12 Depth=1 adrp x0, .L.str.14 add x0, x0, :lo12:.L.str.14 bl Error b .LBB0_22 .LBB0_22: // in Loop: Header=BB0_12 Depth=1 ldr w0, [sp, #124] bl VL_AllocWinding ldr x8, [sp, #56] // 8-byte Folded Reload ldr x9, [x8, #8] mov x8, x0 str x8, [x9, #24] str x0, [sp, #112] ldr w8, [sp, #124] ldr x9, [sp, #112] str w8, [x9] stur wzr, [x29, #-16] b .LBB0_23 .LBB0_23: // Parent Loop BB0_12 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_27 Depth 3 ldur w8, [x29, #-16] ldr w9, [sp, #124] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_32 b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_23 Depth=2 ldr x0, [sp, #128] add x2, sp, #72 add x3, x2, #8 add x4, x2, #16 adrp x1, .L.str.15 add x1, x1, :lo12:.L.str.15 bl fscanf subs w8, w0, #3 cset w8, eq tbnz w8, #0, .LBB0_26 b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_23 Depth=2 ldur w1, [x29, #-12] adrp x0, .L.str.11 add x0, x0, :lo12:.L.str.11 bl Error b .LBB0_26 .LBB0_26: // in Loop: Header=BB0_23 Depth=2 str wzr, [sp, #68] b .LBB0_27 .LBB0_27: // Parent Loop BB0_12 Depth=1 // Parent Loop BB0_23 Depth=2 // => This Inner Loop Header: Depth=3 ldr w8, [sp, #68] subs w8, w8, #3 cset w8, ge tbnz w8, #0, .LBB0_30 b .LBB0_28 .LBB0_28: // in Loop: Header=BB0_27 Depth=3 ldrsw x9, [sp, #68] add x8, sp, #72 ldr d0, [x8, x9, lsl #3] ldr x8, [sp, #112] ldr x8, [x8, #8] ldursw x9, [x29, #-16] ldr x8, [x8, x9, lsl #3] ldrsw x9, [sp, #68] str d0, [x8, x9, lsl #3] b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_27 Depth=3 ldr w8, [sp, #68] add w8, w8, #1 str w8, [sp, #68] b .LBB0_27 .LBB0_30: // in Loop: Header=BB0_23 Depth=2 b .LBB0_31 .LBB0_31: // in Loop: Header=BB0_23 Depth=2 ldur w8, [x29, #-16] add w8, w8, #1 stur w8, [x29, #-16] b .LBB0_23 .LBB0_32: // in Loop: Header=BB0_12 Depth=1 ldr x0, [sp, #128] adrp x1, .L.str.16 add x1, x1, :lo12:.L.str.16 bl fscanf ldr x0, [sp, #112] add x1, sp, #96 bl VL_PlaneFromWinding ldr x8, [sp, #56] // 8-byte Folded Reload adrp x9, leafs ldr x9, [x9, :lo12:leafs] ldrsw x10, [sp, #104] mov x11, #40 // =0x28 mul x10, x10, x11 add x9, x9, x10 str x9, [x8] ldr x8, [x8] ldr x8, [x8] adrp x9, MAX_PORTALS_ON_LEAF ldr x9, [x9, :lo12:MAX_PORTALS_ON_LEAF] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_34 b .LBB0_33 .LBB0_33: // in Loop: Header=BB0_12 Depth=1 adrp x0, .L.str.17 add x0, x0, :lo12:.L.str.17 bl Error b .LBB0_34 .LBB0_34: // in Loop: Header=BB0_12 Depth=1 ldr x8, [sp, #56] // 8-byte Folded Reload ldr x9, [x8, #8] ldr x10, [x8] ldr x10, [x10, #32] ldr x11, [x8] ldr x11, [x11] str x9, [x10, x11, lsl #3] ldr x10, [x8] ldr x9, [x10] add x9, x9, #1 str x9, [x10] ldr x9, [sp, #112] ldr x10, [x8, #8] str x9, [x10, #24] adrp x9, vec3_origin ldr w0, [x9, :lo12:vec3_origin] ldr w1, [sp, #100] ldr x8, [x8, #8] ldr w2, [x8, #16] bl VectorSubtract ldr x8, [sp, #56] // 8-byte Folded Reload ldr w10, [sp, #96] mov w9, wzr subs w9, w9, w10 ldr x10, [x8, #8] str w9, [x10, #12] ldr w9, [sp, #108] ldr x10, [x8, #8] str w9, [x10, #8] ldr x0, [x8, #8] bl VL_SetPortalSphere ldr x8, [sp, #56] // 8-byte Folded Reload ldr x9, [x8, #8] mov x11, #40 // =0x28 add x9, x9, #40 str x9, [x8, #8] adrp x9, leafs ldr x9, [x9, :lo12:leafs] ldrsw x10, [sp, #108] mul x10, x10, x11 add x9, x9, x10 str x9, [x8] ldr x8, [x8] ldr x8, [x8] adrp x9, MAX_PORTALS_ON_LEAF ldr x9, [x9, :lo12:MAX_PORTALS_ON_LEAF] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_36 b .LBB0_35 .LBB0_35: // in Loop: Header=BB0_12 Depth=1 adrp x0, .L.str.17 add x0, x0, :lo12:.L.str.17 bl Error b .LBB0_36 .LBB0_36: // in Loop: Header=BB0_12 Depth=1 ldr x8, [sp, #56] // 8-byte Folded Reload ldr x9, [x8, #8] ldr x10, [x8] ldr x10, [x10, #32] ldr x11, [x8] ldr x11, [x11] str x9, [x10, x11, lsl #3] ldr x9, [x8] ldr x8, [x9] add x8, x8, #1 str x8, [x9] ldr x8, [sp, #112] ldr w0, [x8] bl VL_AllocWinding ldr x9, [sp, #56] // 8-byte Folded Reload ldr x8, [x9, #8] str x0, [x8, #24] ldr x8, [sp, #112] ldr w8, [x8] ldr x9, [x9, #8] ldr x9, [x9, #24] str w8, [x9] stur wzr, [x29, #-16] b .LBB0_37 .LBB0_37: // Parent Loop BB0_12 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-16] ldr x9, [sp, #112] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_40 b .LBB0_38 .LBB0_38: // in Loop: Header=BB0_37 Depth=2 ldr x8, [sp, #56] // 8-byte Folded Reload ldr x9, [sp, #112] ldr x9, [x9, #8] ldr x10, [sp, #112] ldr w10, [x10] subs w10, w10, #1 ldur w11, [x29, #-16] subs w10, w10, w11 ldr x0, [x9, w10, sxtw #3] ldr x8, [x8, #8] ldr x8, [x8, #24] ldr x8, [x8, #8] ldursw x9, [x29, #-16] ldr x1, [x8, x9, lsl #3] bl VectorCopy b .LBB0_39 .LBB0_39: // in Loop: Header=BB0_37 Depth=2 ldur w8, [x29, #-16] add w8, w8, #1 stur w8, [x29, #-16] b .LBB0_37 .LBB0_40: // in Loop: Header=BB0_12 Depth=1 ldr x8, [sp, #56] // 8-byte Folded Reload ldr x10, [x8, #8] ldr x9, [sp, #96] stur x9, [x10, #12] ldr w9, [sp, #104] ldr x10, [x8, #8] str w9, [x10, #8] ldr x0, [x8, #8] bl VL_SetPortalSphere ldr x9, [sp, #56] // 8-byte Folded Reload ldr x8, [x9, #8] add x8, x8, #40 str x8, [x9, #8] b .LBB0_41 .LBB0_41: // in Loop: Header=BB0_12 Depth=1 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_12 .LBB0_42: ldr x0, [sp, #128] bl fclose .cfi_def_cfa wsp, 288 ldr x28, [sp, #272] // 8-byte Folded Reload ldp x29, x30, [sp, #256] // 16-byte Folded Reload add sp, sp, #288 .cfi_def_cfa_offset 0 .cfi_restore w28 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_LoadPortals, .Lfunc_end0-VL_LoadPortals .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "-" .size .L.str, 2 .type stdin,@object // @stdin .bss .globl stdin .p2align 3, 0x0 stdin: .xword 0 .size stdin, 8 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "r" .size .L.str.1, 2 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz "LoadPortals: couldn't read %s\n" .size .L.str.2, 31 .type .L.str.3,@object // @.str.3 .L.str.3: .asciz "%79s\n%i\n%i\n%i\n" .size .L.str.3, 15 .type portalclusters,@object // @portalclusters .bss .globl portalclusters .p2align 2, 0x0 portalclusters: .word 0 // 0x0 .size portalclusters, 4 .type numportals,@object // @numportals .globl numportals .p2align 2, 0x0 numportals: .word 0 // 0x0 .size numportals, 4 .type numfaces,@object // @numfaces .globl numfaces .p2align 2, 0x0 numfaces: .word 0 // 0x0 .size numfaces, 4 .type .L.str.4,@object // @.str.4 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.4: .asciz "LoadPortals: failed to read header" .size .L.str.4, 35 .type PORTALFILE,@object // @PORTALFILE .bss .globl PORTALFILE .p2align 3, 0x0 PORTALFILE: .xword 0 .size PORTALFILE, 8 .type .L.str.5,@object // @.str.5 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.5: .asciz "LoadPortals: not a portal file" .size .L.str.5, 31 .type .L.str.6,@object // @.str.6 .L.str.6: .asciz "%6i portalclusters\n" .size .L.str.6, 20 .type .L.str.7,@object // @.str.7 .L.str.7: .asciz "%6i numportals\n" .size .L.str.7, 16 .type .L.str.8,@object // @.str.8 .L.str.8: .asciz "%6i numfaces\n" .size .L.str.8, 14 .type MAX_CLUSTERS,@object // @MAX_CLUSTERS .bss .globl MAX_CLUSTERS .p2align 2, 0x0 MAX_CLUSTERS: .word 0 // 0x0 .size MAX_CLUSTERS, 4 .type .L.str.9,@object // @.str.9 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.9: .asciz "more than %d clusters in portal file\n" .size .L.str.9, 38 .type portals,@object // @portals .bss .globl portals .p2align 3, 0x0 portals: .xword 0 .size portals, 8 .type leafs,@object // @leafs .globl leafs .p2align 3, 0x0 leafs: .xword 0 .size leafs, 8 .type .L.str.10,@object // @.str.10 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.10: .asciz "%i %i %i " .size .L.str.10, 10 .type .L.str.11,@object // @.str.11 .L.str.11: .asciz "LoadPortals: reading portal %i" .size .L.str.11, 31 .type MAX_POINTS_ON_WINDING,@object // @MAX_POINTS_ON_WINDING .bss .globl MAX_POINTS_ON_WINDING .p2align 2, 0x0 MAX_POINTS_ON_WINDING: .word 0 // 0x0 .size MAX_POINTS_ON_WINDING, 4 .type .L.str.12,@object // @.str.12 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.12: .asciz "LoadPortals: portal %i has too many points" .size .L.str.12, 43 .type .L.str.13,@object // @.str.13 .L.str.13: .asciz "%i " .size .L.str.13, 4 .type .L.str.14,@object // @.str.14 .L.str.14: .asciz "LoadPortals: reading hint state" .size .L.str.14, 32 .type .L.str.15,@object // @.str.15 .L.str.15: .asciz "(%lf %lf %lf ) " .size .L.str.15, 16 .type .L.str.16,@object // @.str.16 .L.str.16: .asciz "\n" .size .L.str.16, 2 .type MAX_PORTALS_ON_LEAF,@object // @MAX_PORTALS_ON_LEAF .bss .globl MAX_PORTALS_ON_LEAF .p2align 3, 0x0 MAX_PORTALS_ON_LEAF: .xword 0 // 0x0 .size MAX_PORTALS_ON_LEAF, 8 .type .L.str.17,@object // @.str.17 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.17: .asciz "Leaf with too many portals" .size .L.str.17, 27 .type vec3_origin,@object // @vec3_origin .bss .globl vec3_origin .p2align 2, 0x0 vec3_origin: .word 0 // 0x0 .size vec3_origin, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym strcmp .addrsig_sym fopen .addrsig_sym Error .addrsig_sym fscanf .addrsig_sym _printf .addrsig_sym malloc .addrsig_sym memset .addrsig_sym VL_AllocWinding .addrsig_sym VL_PlaneFromWinding .addrsig_sym VectorSubtract .addrsig_sym VL_SetPortalSphere .addrsig_sym VectorCopy .addrsig_sym fclose .addrsig_sym stdin .addrsig_sym portalclusters .addrsig_sym numportals .addrsig_sym numfaces .addrsig_sym PORTALFILE .addrsig_sym MAX_CLUSTERS .addrsig_sym portals .addrsig_sym leafs .addrsig_sym MAX_POINTS_ON_WINDING .addrsig_sym MAX_PORTALS_ON_LEAF .addrsig_sym vec3_origin
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_LoadPortals.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ qboolean ; typedef int /*<<< orphan*/ byte ; /* Variables and functions */ scalar_t__ FileExists (char*) ; int /*<<< orphan*/ LoadFileBlock (char*,int /*<<< orphan*/ **) ; int /*<<< orphan*/ PakLoadAnyFile (char*,int /*<<< orphan*/ **) ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; int strlen (char*) ; byte* LoadImageFile(char *filename, qboolean *bTGA) { byte *buffer = NULL; int nLen = 0; *bTGA = qtrue; if (FileExists(filename)) { LoadFileBlock(filename, &buffer); } #ifdef _WIN32 else { PakLoadAnyFile(filename, &buffer); } #endif if ( buffer == NULL) { nLen = strlen(filename); filename[nLen-3] = 'j'; filename[nLen-2] = 'p'; filename[nLen-1] = 'g'; if (FileExists(filename)) { LoadFileBlock(filename, &buffer); } #ifdef _WIN32 else { PakLoadAnyFile(filename, &buffer); } #endif if ( buffer ) { *bTGA = qfalse; } } return buffer; }
.text .file "extr_shaders.c_LoadImageFile.c" .globl LoadImageFile // -- Begin function LoadImageFile .p2align 2 .type LoadImageFile,@function LoadImageFile: // @LoadImageFile .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] str x1, [sp, #16] // kill: def $x8 killed $xzr str xzr, [sp, #8] str wzr, [sp, #4] adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] ldr x9, [sp, #16] str w8, [x9] ldur x0, [x29, #-8] bl FileExists subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur x0, [x29, #-8] add x1, sp, #8 bl LoadFileBlock b .LBB0_2 .LBB0_2: ldr x8, [sp, #8] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_3 .LBB0_3: ldur x0, [x29, #-8] bl strlen str w0, [sp, #4] ldur x8, [x29, #-8] ldr w9, [sp, #4] subs w9, w9, #3 add x9, x8, w9, sxtw mov w8, #106 // =0x6a strb w8, [x9] ldur x8, [x29, #-8] ldr w9, [sp, #4] subs w9, w9, #2 add x9, x8, w9, sxtw mov w8, #112 // =0x70 strb w8, [x9] ldur x8, [x29, #-8] ldr w9, [sp, #4] subs w9, w9, #1 add x9, x8, w9, sxtw mov w8, #103 // =0x67 strb w8, [x9] ldur x0, [x29, #-8] bl FileExists subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_5 b .LBB0_4 .LBB0_4: ldur x0, [x29, #-8] add x1, sp, #8 bl LoadFileBlock b .LBB0_5 .LBB0_5: ldr x8, [sp, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] ldr x9, [sp, #16] str w8, [x9] b .LBB0_7 .LBB0_7: b .LBB0_8 .LBB0_8: ldr x0, [sp, #8] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size LoadImageFile, .Lfunc_end0-LoadImageFile .cfi_endproc // -- End function .type qtrue,@object // @qtrue .bss .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type qfalse,@object // @qfalse .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym FileExists .addrsig_sym LoadFileBlock .addrsig_sym strlen .addrsig_sym qtrue .addrsig_sym qfalse
../AnghaBench/Quake-III-Arena/q3map/extr_shaders.c_LoadImageFile.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_5__ {int width; int height; int /*<<< orphan*/ * verts; } ; typedef TYPE_1__ mesh_t ; typedef int /*<<< orphan*/ drawVert_t ; /* Variables and functions */ int /*<<< orphan*/ FreeMesh (TYPE_1__*) ; void* malloc (int) ; mesh_t *TransposeMesh( mesh_t *in ) { int w, h; mesh_t *out; out = malloc( sizeof( *out ) ); out->width = in->height; out->height = in->width; out->verts = malloc( out->width * out->height * sizeof( drawVert_t ) ); for ( h = 0 ; h < in->height ; h++ ) { for ( w = 0 ; w < in->width ; w++ ) { out->verts[ w * in->height + h ] = in->verts[ h * in->width + w ]; } } FreeMesh( in ); return out; }
.text .file "extr_mesh.c_TransposeMesh.c" .globl TransposeMesh // -- Begin function TransposeMesh .p2align 2 .type TransposeMesh,@function TransposeMesh: // @TransposeMesh .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] mov w0, #16 // =0x10 bl malloc str x0, [sp, #8] ldur x8, [x29, #-8] ldr w8, [x8, #4] ldr x9, [sp, #8] str w8, [x9] ldur x8, [x29, #-8] ldr w8, [x8] ldr x9, [sp, #8] str w8, [x9, #4] ldr x8, [sp, #8] ldr w8, [x8] ldr x9, [sp, #8] ldr w9, [x9, #4] mul w9, w8, w9 // implicit-def: $x8 mov w8, w9 sxtw x8, w8 lsl x8, x8, #2 mov w0, w8 bl malloc ldr x8, [sp, #8] str x0, [x8, #8] str wzr, [sp, #16] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_3 Depth 2 ldr w8, [sp, #16] ldur x9, [x29, #-8] ldr w9, [x9, #4] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_8 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 stur wzr, [x29, #-12] b .LBB0_3 .LBB0_3: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-12] ldur x9, [x29, #-8] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=2 ldur x8, [x29, #-8] ldr x8, [x8, #8] ldr w9, [sp, #16] ldur x10, [x29, #-8] ldr w10, [x10] mul w9, w9, w10 ldur w10, [x29, #-12] add w9, w9, w10 ldr w8, [x8, w9, sxtw #2] ldr x9, [sp, #8] ldr x9, [x9, #8] ldur w10, [x29, #-12] ldur x11, [x29, #-8] ldr w11, [x11, #4] mul w10, w10, w11 ldr w11, [sp, #16] add w10, w10, w11 str w8, [x9, w10, sxtw #2] b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=2 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_3 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #16] add w8, w8, #1 str w8, [sp, #16] b .LBB0_1 .LBB0_8: ldur x0, [x29, #-8] bl FreeMesh ldr x0, [sp, #8] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size TransposeMesh, .Lfunc_end0-TransposeMesh .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym FreeMesh
../AnghaBench/Quake-III-Arena/q3map/extr_mesh.c_TransposeMesh.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_4__ TYPE_2__ ; typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ struct TYPE_4__ {scalar_t__ numvolumes; } ; struct TYPE_3__ {scalar_t__ insolid; } ; /* Variables and functions */ float FloatForKey (int /*<<< orphan*/ *,char*) ; int /*<<< orphan*/ GetVectorForKey (int /*<<< orphan*/ *,char*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ RunThreadsOnIndividual (int,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VS_DoForcedTraceLightSurfaces () ; int /*<<< orphan*/ VS_FloodLightThread ; int /*<<< orphan*/ VS_Radiosity () ; int /*<<< orphan*/ VS_StoreLightmap () ; int /*<<< orphan*/ VectorScale (int /*<<< orphan*/ ,float,int /*<<< orphan*/ ) ; int /*<<< orphan*/ _printf (char*,int) ; int /*<<< orphan*/ * entities ; int /*<<< orphan*/ lightAmbientColor ; TYPE_2__** lsurfaceTest ; int numDrawSurfaces ; int numvsounds ; int /*<<< orphan*/ qtrue ; int radiosity ; int radiosity_scale ; TYPE_1__** vsounds ; void VS_LightWorld(void) { int i, numcastedvolumes, numvsoundsinsolid; float f; // find the optional world ambient GetVectorForKey( &entities[0], "_color", lightAmbientColor ); f = FloatForKey( &entities[0], "ambient" ); VectorScale( lightAmbientColor, f, lightAmbientColor ); /* _printf("\r%6d lights out of %d", 0, numvsounds); for (i = 0; i < numvsounds; i++) { _printf("\r%6d", i); VS_FloodLight(vsounds[i]); } _printf("\r%6d lights out of %d\n", i, numvsounds); */ _printf("%7i lights\n", numvsounds); RunThreadsOnIndividual( numvsounds, qtrue, VS_FloodLightThread ); numcastedvolumes = 0; for ( i = 0 ; i < numDrawSurfaces ; i++ ) { if (lsurfaceTest[i]) numcastedvolumes += lsurfaceTest[i]->numvolumes; } _printf("%7i light volumes casted\n", numcastedvolumes); numvsoundsinsolid = 0; for (i = 0; i < numvsounds; i++) { if (vsounds[i]->insolid) numvsoundsinsolid++; } _printf("%7i lights in solid\n", numvsoundsinsolid); // radiosity_scale = 1; for (i = 0; i < radiosity; i++) { VS_Radiosity(); radiosity_scale <<= 1; } // VS_StoreLightmap(); // redo surfaces with the old light algorithm when needed VS_DoForcedTraceLightSurfaces(); }
.text .file "extr_soundv.c_VS_LightWorld.c" .globl VS_LightWorld // -- Begin function VS_LightWorld .p2align 2 .type VS_LightWorld,@function VS_LightWorld: // @VS_LightWorld .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, entities str x8, [sp, #8] // 8-byte Folded Spill ldr x0, [x8, :lo12:entities] adrp x8, lightAmbientColor str x8, [sp, #16] // 8-byte Folded Spill ldr w2, [x8, :lo12:lightAmbientColor] adrp x1, .L.str add x1, x1, :lo12:.L.str bl GetVectorForKey ldr x8, [sp, #8] // 8-byte Folded Reload ldr x0, [x8, :lo12:entities] adrp x1, .L.str.1 add x1, x1, :lo12:.L.str.1 bl FloatForKey ldr x8, [sp, #16] // 8-byte Folded Reload stur s0, [x29, #-16] ldr w0, [x8, :lo12:lightAmbientColor] ldur s0, [x29, #-16] ldr w1, [x8, :lo12:lightAmbientColor] bl VectorScale adrp x8, numvsounds str x8, [sp, #24] // 8-byte Folded Spill ldr w1, [x8, :lo12:numvsounds] adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl _printf ldr x8, [sp, #24] // 8-byte Folded Reload ldr w0, [x8, :lo12:numvsounds] adrp x8, qtrue ldr w1, [x8, :lo12:qtrue] adrp x8, VS_FloodLightThread ldr w2, [x8, :lo12:VS_FloodLightThread] bl RunThreadsOnIndividual stur wzr, [x29, #-8] stur wzr, [x29, #-4] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-4] adrp x9, numDrawSurfaces ldr w9, [x9, :lo12:numDrawSurfaces] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_6 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, lsurfaceTest ldr x8, [x8, :lo12:lsurfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 adrp x8, lsurfaceTest ldr x8, [x8, :lo12:lsurfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] ldr x9, [x8] ldursw x8, [x29, #-8] add x8, x8, x9 // kill: def $w8 killed $w8 killed $x8 stur w8, [x29, #-8] b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_1 .LBB0_6: ldur w1, [x29, #-8] adrp x0, .L.str.3 add x0, x0, :lo12:.L.str.3 bl _printf stur wzr, [x29, #-12] stur wzr, [x29, #-4] b .LBB0_7 .LBB0_7: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-4] adrp x9, numvsounds ldr w9, [x9, :lo12:numvsounds] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_12 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=1 adrp x8, vsounds ldr x8, [x8, :lo12:vsounds] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] ldr x8, [x8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_7 Depth=1 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_7 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_7 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_7 .LBB0_12: ldur w1, [x29, #-12] adrp x0, .L.str.4 add x0, x0, :lo12:.L.str.4 bl _printf adrp x9, radiosity_scale mov w8, #1 // =0x1 str w8, [x9, :lo12:radiosity_scale] stur wzr, [x29, #-4] b .LBB0_13 .LBB0_13: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-4] adrp x9, radiosity ldr w9, [x9, :lo12:radiosity] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_16 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_13 Depth=1 bl VS_Radiosity adrp x9, radiosity_scale ldr w8, [x9, :lo12:radiosity_scale] lsl w8, w8, #1 str w8, [x9, :lo12:radiosity_scale] b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_13 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_13 .LBB0_16: bl VS_StoreLightmap bl VS_DoForcedTraceLightSurfaces .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_LightWorld, .Lfunc_end0-VS_LightWorld .cfi_endproc // -- End function .type entities,@object // @entities .bss .globl entities .p2align 3, 0x0 entities: .xword 0 .size entities, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "_color" .size .L.str, 7 .type lightAmbientColor,@object // @lightAmbientColor .bss .globl lightAmbientColor .p2align 2, 0x0 lightAmbientColor: .word 0 // 0x0 .size lightAmbientColor, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "ambient" .size .L.str.1, 8 .type .L.str.2,@object // @.str.2 .L.str.2: .asciz "%7i lights\n" .size .L.str.2, 12 .type numvsounds,@object // @numvsounds .bss .globl numvsounds .p2align 2, 0x0 numvsounds: .word 0 // 0x0 .size numvsounds, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type VS_FloodLightThread,@object // @VS_FloodLightThread .globl VS_FloodLightThread .p2align 2, 0x0 VS_FloodLightThread: .word 0 // 0x0 .size VS_FloodLightThread, 4 .type numDrawSurfaces,@object // @numDrawSurfaces .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .type lsurfaceTest,@object // @lsurfaceTest .globl lsurfaceTest .p2align 3, 0x0 lsurfaceTest: .xword 0 .size lsurfaceTest, 8 .type .L.str.3,@object // @.str.3 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.3: .asciz "%7i light volumes casted\n" .size .L.str.3, 26 .type vsounds,@object // @vsounds .bss .globl vsounds .p2align 3, 0x0 vsounds: .xword 0 .size vsounds, 8 .type .L.str.4,@object // @.str.4 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.4: .asciz "%7i lights in solid\n" .size .L.str.4, 21 .type radiosity_scale,@object // @radiosity_scale .bss .globl radiosity_scale .p2align 2, 0x0 radiosity_scale: .word 0 // 0x0 .size radiosity_scale, 4 .type radiosity,@object // @radiosity .globl radiosity .p2align 2, 0x0 radiosity: .word 0 // 0x0 .size radiosity, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym GetVectorForKey .addrsig_sym FloatForKey .addrsig_sym VectorScale .addrsig_sym _printf .addrsig_sym RunThreadsOnIndividual .addrsig_sym VS_Radiosity .addrsig_sym VS_StoreLightmap .addrsig_sym VS_DoForcedTraceLightSurfaces .addrsig_sym entities .addrsig_sym lightAmbientColor .addrsig_sym numvsounds .addrsig_sym qtrue .addrsig_sym VS_FloodLightThread .addrsig_sym numDrawSurfaces .addrsig_sym lsurfaceTest .addrsig_sym vsounds .addrsig_sym radiosity_scale .addrsig_sym radiosity
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_LightWorld.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_12__ TYPE_4__ ; typedef struct TYPE_11__ TYPE_3__ ; typedef struct TYPE_10__ TYPE_2__ ; typedef struct TYPE_9__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; typedef int /*<<< orphan*/ vec3_t ; struct TYPE_9__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_10__ {int /*<<< orphan*/ normal; int /*<<< orphan*/ dist; } ; typedef TYPE_2__ dplane_t ; struct TYPE_11__ {size_t planeNum; int* children; } ; typedef TYPE_3__ dnode_t ; struct TYPE_12__ {int cluster; size_t firstLeafBrush; int /*<<< orphan*/ numLeafBrushes; } ; typedef TYPE_4__ dleaf_t ; /* Variables and functions */ scalar_t__ DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int VS_SplitWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,double) ; scalar_t__ VS_WindingAreaOutsideBrushes (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ * dleafbrushes ; TYPE_4__* dleafs ; TYPE_3__* dnodes ; TYPE_2__* dplanes ; float VS_R_WindingAreaOutsideSolid(winding_t *w, vec3_t normal, int nodenum) { int leafnum, res; float area; dnode_t *node; dleaf_t *leaf; dplane_t *plane; winding_t back; plane_t split; area = 0; while(nodenum >= 0) { node = &dnodes[nodenum]; plane = &dplanes[node->planeNum]; VectorCopy(plane->normal, split.normal); split.dist = plane->dist; res = VS_SplitWinding (w, &back, &split, 0.1); if (res == SIDE_FRONT) { nodenum = node->children[0]; } else if (res == SIDE_BACK) { nodenum = node->children[1]; } else if (res == SIDE_ON) { if (DotProduct(normal, plane->normal) > 0) nodenum = node->children[0]; else nodenum = node->children[1]; } else { area += VS_R_WindingAreaOutsideSolid(&back, normal, node->children[1]); nodenum = node->children[0]; } } leafnum = -nodenum - 1; leaf = &dleafs[leafnum]; if (leaf->cluster != -1) { area += VS_WindingAreaOutsideBrushes(w, &dleafbrushes[leaf->firstLeafBrush], leaf->numLeafBrushes); } return area; }
.text .file "extr_soundv.c_VS_R_WindingAreaOutsideSolid.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VS_R_WindingAreaOutsideSolid .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VS_R_WindingAreaOutsideSolid .p2align 2 .type VS_R_WindingAreaOutsideSolid,@function VS_R_WindingAreaOutsideSolid: // @VS_R_WindingAreaOutsideSolid .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur w1, [x29, #-12] stur w2, [x29, #-16] movi d0, #0000000000000000 stur s0, [x29, #-28] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-16] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_15 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dnodes ldr x8, [x8, :lo12:dnodes] ldursw x9, [x29, #-16] add x8, x8, x9, lsl #4 str x8, [sp, #40] adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] ldr x9, [sp, #40] ldr x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #24] ldr x8, [sp, #24] ldr w0, [x8] add x8, sp, #12 str x8, [sp] // 8-byte Folded Spill ldr w1, [sp, #16] bl VectorCopy ldr x2, [sp] // 8-byte Folded Reload ldr x8, [sp, #24] ldr w8, [x8, #4] str w8, [sp, #12] ldur x0, [x29, #-8] add x1, sp, #20 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VS_SplitWinding stur w0, [x29, #-24] ldur w8, [x29, #-24] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-16] b .LBB0_14 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-24] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-16] b .LBB0_13 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-24] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur w0, [x29, #-12] ldr x8, [sp, #24] ldr w1, [x8] bl DotProduct subs x8, x0, #0 cset w8, le tbnz w8, #0, .LBB0_9 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-16] b .LBB0_10 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-16] b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_12 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 ldur w1, [x29, #-12] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w2, [x8, #4] add x0, sp, #20 bl VS_R_WindingAreaOutsideSolid fmov s1, s0 ldur s0, [x29, #-28] fadd s0, s0, s1 stur s0, [x29, #-28] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-16] b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_1 Depth=1 b .LBB0_1 .LBB0_15: ldur w9, [x29, #-16] mov w8, wzr subs w8, w8, w9 subs w8, w8, #1 stur w8, [x29, #-20] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-20] mov x10, #24 // =0x18 mul x9, x9, x10 add x8, x8, x9 str x8, [sp, #32] ldr x8, [sp, #32] ldr w8, [x8] adds w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_17 b .LBB0_16 .LBB0_16: ldur x0, [x29, #-8] adrp x8, dleafbrushes ldr x8, [x8, :lo12:dleafbrushes] ldr x9, [sp, #32] ldr x9, [x9, #8] add x1, x8, x9, lsl #2 ldr x8, [sp, #32] ldr w2, [x8, #16] bl VS_WindingAreaOutsideBrushes scvtf s1, x0 ldur s0, [x29, #-28] fadd s0, s0, s1 stur s0, [x29, #-28] b .LBB0_17 .LBB0_17: ldur s0, [x29, #-28] .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_R_WindingAreaOutsideSolid, .Lfunc_end0-VS_R_WindingAreaOutsideSolid .cfi_endproc // -- End function .type dnodes,@object // @dnodes .bss .globl dnodes .p2align 3, 0x0 dnodes: .xword 0 .size dnodes, 8 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .type dleafbrushes,@object // @dleafbrushes .globl dleafbrushes .p2align 3, 0x0 dleafbrushes: .xword 0 .size dleafbrushes, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VS_R_WindingAreaOutsideSolid .addrsig_sym VectorCopy .addrsig_sym VS_SplitWinding .addrsig_sym DotProduct .addrsig_sym VS_WindingAreaOutsideBrushes .addrsig_sym dnodes .addrsig_sym dplanes .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym dleafs .addrsig_sym dleafbrushes
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_R_WindingAreaOutsideSolid.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ struct TYPE_5__ {scalar_t__* points; } ; typedef TYPE_1__ winding_t ; /* Variables and functions */ int /*<<< orphan*/ Error (char*,int) ; int MAX_POINTS_ON_WINDING ; TYPE_1__* malloc (int) ; int /*<<< orphan*/ memset (TYPE_1__*,int /*<<< orphan*/ ,int) ; winding_t *VL_AllocWinding (int points) { winding_t *w; int size; if (points > MAX_POINTS_ON_WINDING) Error ("NewWinding: %i points", points); size = (int)((winding_t *)0)->points[points]; w = malloc (size); memset (w, 0, size); return w; }
.text .file "extr_lightv.c_VL_AllocWinding.c" .globl VL_AllocWinding // -- Begin function VL_AllocWinding .p2align 2 .type VL_AllocWinding,@function VL_AllocWinding: // @VL_AllocWinding .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] ldur w8, [x29, #-4] adrp x9, MAX_POINTS_ON_WINDING ldr w9, [x9, :lo12:MAX_POINTS_ON_WINDING] subs w8, w8, w9 cset w8, le tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur w1, [x29, #-4] adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_2 .LBB0_2: mov x8, xzr ldr x8, [x8] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] // kill: def $w8 killed $w8 killed $x8 str w8, [sp, #12] ldr w0, [sp, #12] bl malloc str x0, [sp, #16] ldr x0, [sp, #16] ldr w2, [sp, #12] mov w1, wzr bl memset ldr x0, [sp, #16] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_AllocWinding, .Lfunc_end0-VL_AllocWinding .cfi_endproc // -- End function .type MAX_POINTS_ON_WINDING,@object // @MAX_POINTS_ON_WINDING .bss .globl MAX_POINTS_ON_WINDING .p2align 2, 0x0 MAX_POINTS_ON_WINDING: .word 0 // 0x0 .size MAX_POINTS_ON_WINDING, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "NewWinding: %i points" .size .L.str, 22 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Error .addrsig_sym malloc .addrsig_sym memset .addrsig_sym MAX_POINTS_ON_WINDING
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_AllocWinding.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_16__ TYPE_5__ ; typedef struct TYPE_15__ TYPE_4__ ; typedef struct TYPE_14__ TYPE_3__ ; typedef struct TYPE_13__ TYPE_2__ ; typedef struct TYPE_12__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_12__ {int /*<<< orphan*/ headnode; } ; typedef TYPE_1__ tree_t ; struct TYPE_13__ {int planenum; int /*<<< orphan*/ * visibleHull; scalar_t__ bevel; int /*<<< orphan*/ * winding; TYPE_3__* shaderInfo; } ; typedef TYPE_2__ side_t ; struct TYPE_14__ {int surfaceFlags; int contents; scalar_t__ autosprite; } ; typedef TYPE_3__ shaderInfo_t ; struct TYPE_15__ {TYPE_5__* brushes; } ; typedef TYPE_4__ entity_t ; struct TYPE_16__ {int numsides; TYPE_2__* sides; struct TYPE_16__* next; } ; typedef TYPE_5__ bspbrush_t ; /* Variables and functions */ int CONTENTS_FOG ; int /*<<< orphan*/ ClipSideIntoTree_r (int /*<<< orphan*/ *,TYPE_2__*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ * CopyWinding (int /*<<< orphan*/ *) ; int /*<<< orphan*/ DrawSurfaceForSide (TYPE_5__*,TYPE_2__*,int /*<<< orphan*/ *) ; int /*<<< orphan*/ Error (char*) ; int /*<<< orphan*/ * ReverseWinding (int /*<<< orphan*/ *) ; int SURF_NODRAW ; TYPE_2__* malloc (int) ; int /*<<< orphan*/ qprintf (char*) ; void ClipSidesIntoTree( entity_t *e, tree_t *tree ) { bspbrush_t *b; int i; winding_t *w; side_t *side, *newSide; shaderInfo_t *si; qprintf( "----- ClipSidesIntoTree -----\n"); for ( b = e->brushes ; b ; b = b->next ) { for ( i = 0 ; i < b->numsides ; i++ ) { side = &b->sides[i]; if ( !side->winding) { continue; } w = CopyWinding( side->winding ); side->visibleHull = NULL; ClipSideIntoTree_r( w, side, tree->headnode ); w = side->visibleHull; if ( !w ) { continue; } si = side->shaderInfo; if ( !si ) { continue; } // don't create faces for non-visible sides if ( si->surfaceFlags & SURF_NODRAW ) { continue; } // always use the original quad winding for auto sprites if ( side->shaderInfo->autosprite ) { w = side->winding; } // if ( side->bevel ) { Error( "monkey tried to create draw surface for brush bevel" ); } // save this winding as a visible surface DrawSurfaceForSide( b, side, w ); // make a back side for it if needed if ( !(si->contents & CONTENTS_FOG) ) { continue; } // duplicate the up-facing side w = ReverseWinding( w ); newSide = malloc( sizeof( *side ) ); *newSide = *side; newSide->visibleHull = w; newSide->planenum ^= 1; // save this winding as a visible surface DrawSurfaceForSide( b, newSide, w ); } } }
.text .file "extr_surface.c_ClipSidesIntoTree.c" .globl ClipSidesIntoTree // -- Begin function ClipSidesIntoTree .p2align 2 .type ClipSidesIntoTree,@function ClipSidesIntoTree: // @ClipSidesIntoTree .cfi_startproc // %bb.0: sub sp, sp, #80 .cfi_def_cfa_offset 80 stp x29, x30, [sp, #64] // 16-byte Folded Spill add x29, sp, #64 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] adrp x0, .L.str add x0, x0, :lo12:.L.str bl qprintf ldur x8, [x29, #-8] ldr x8, [x8] stur x8, [x29, #-24] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_3 Depth 2 ldur x8, [x29, #-24] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_22 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 stur wzr, [x29, #-28] b .LBB0_3 .LBB0_3: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-28] ldur x9, [x29, #-24] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_20 b .LBB0_4 .LBB0_4: // in Loop: Header=BB0_3 Depth=2 ldur x8, [x29, #-24] ldr x8, [x8, #8] ldursw x9, [x29, #-28] mov x10, #40 // =0x28 mul x9, x9, x10 add x8, x8, x9 str x8, [sp, #16] ldr x8, [sp, #16] ldr x8, [x8, #24] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_3 Depth=2 b .LBB0_19 .LBB0_6: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp, #16] ldr x0, [x8, #24] bl CopyWinding str x0, [sp, #24] ldr x8, [sp, #16] // kill: def $x9 killed $xzr str xzr, [x8, #8] ldr x0, [sp, #24] ldr x1, [sp, #16] ldur x8, [x29, #-16] ldr w2, [x8] bl ClipSideIntoTree_r ldr x8, [sp, #16] ldr x8, [x8, #8] str x8, [sp, #24] ldr x8, [sp, #24] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_3 Depth=2 b .LBB0_19 .LBB0_8: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp, #16] ldr x8, [x8, #32] str x8, [sp] ldr x8, [sp] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_3 Depth=2 b .LBB0_19 .LBB0_10: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp] ldr w8, [x8] adrp x9, SURF_NODRAW ldr w9, [x9, :lo12:SURF_NODRAW] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_3 Depth=2 b .LBB0_19 .LBB0_12: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp, #16] ldr x8, [x8, #32] ldr x8, [x8, #8] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp, #16] ldr x8, [x8, #24] str x8, [sp, #24] b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_3 Depth=2 ldr x8, [sp, #16] ldr x8, [x8, #16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_16 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_3 Depth=2 adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl Error b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_3 Depth=2 ldur x0, [x29, #-24] ldr x1, [sp, #16] ldr x2, [sp, #24] bl DrawSurfaceForSide ldr x8, [sp] ldr w8, [x8, #4] adrp x9, CONTENTS_FOG ldr w9, [x9, :lo12:CONTENTS_FOG] ands w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_18 b .LBB0_17 .LBB0_17: // in Loop: Header=BB0_3 Depth=2 b .LBB0_19 .LBB0_18: // in Loop: Header=BB0_3 Depth=2 ldr x0, [sp, #24] bl ReverseWinding str x0, [sp, #24] mov w0, #40 // =0x28 bl malloc str x0, [sp, #8] ldr x0, [sp, #8] ldr x1, [sp, #16] mov x2, #40 // =0x28 bl memcpy ldr x8, [sp, #24] ldr x9, [sp, #8] str x8, [x9, #8] ldr x9, [sp, #8] ldr w8, [x9] eor w8, w8, #0x1 str w8, [x9] ldur x0, [x29, #-24] ldr x1, [sp, #8] ldr x2, [sp, #24] bl DrawSurfaceForSide b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_3 Depth=2 ldur w8, [x29, #-28] add w8, w8, #1 stur w8, [x29, #-28] b .LBB0_3 .LBB0_20: // in Loop: Header=BB0_1 Depth=1 b .LBB0_21 .LBB0_21: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-24] ldr x8, [x8, #16] stur x8, [x29, #-24] b .LBB0_1 .LBB0_22: .cfi_def_cfa wsp, 80 ldp x29, x30, [sp, #64] // 16-byte Folded Reload add sp, sp, #80 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size ClipSidesIntoTree, .Lfunc_end0-ClipSidesIntoTree .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "----- ClipSidesIntoTree -----\n" .size .L.str, 31 .type SURF_NODRAW,@object // @SURF_NODRAW .bss .globl SURF_NODRAW .p2align 2, 0x0 SURF_NODRAW: .word 0 // 0x0 .size SURF_NODRAW, 4 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "monkey tried to create draw surface for brush bevel" .size .L.str.1, 52 .type CONTENTS_FOG,@object // @CONTENTS_FOG .bss .globl CONTENTS_FOG .p2align 2, 0x0 CONTENTS_FOG: .word 0 // 0x0 .size CONTENTS_FOG, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym qprintf .addrsig_sym CopyWinding .addrsig_sym ClipSideIntoTree_r .addrsig_sym Error .addrsig_sym DrawSurfaceForSide .addrsig_sym ReverseWinding .addrsig_sym malloc .addrsig_sym SURF_NODRAW .addrsig_sym CONTENTS_FOG
../AnghaBench/Quake-III-Arena/q3map/extr_surface.c_ClipSidesIntoTree.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_4__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ * vec3_t ; typedef int /*<<< orphan*/ shaderInfo_t ; typedef int /*<<< orphan*/ bspbrush_t ; struct TYPE_4__ {int* portalareas; int /*<<< orphan*/ contents; int /*<<< orphan*/ brushnum; scalar_t__ entitynum; int /*<<< orphan*/ detail; scalar_t__ numsides; } ; /* Variables and functions */ int /*<<< orphan*/ AddBrushSide (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; int /*<<< orphan*/ CONTENTS_DETAIL ; int /*<<< orphan*/ * FinishBrush () ; scalar_t__ MIN_WORLD_COORD ; int /*<<< orphan*/ RemoveDuplicateBrushPlanes (TYPE_1__*) ; int /*<<< orphan*/ SetBrushContents (TYPE_1__*) ; int /*<<< orphan*/ VectorSet (int /*<<< orphan*/ *,int /*<<< orphan*/ ,int /*<<< orphan*/ ,scalar_t__) ; TYPE_1__* buildBrush ; int /*<<< orphan*/ entitySourceBrushes ; scalar_t__ num_entities ; int /*<<< orphan*/ qfalse ; void MakeBrushFromTriangle( vec3_t v1, vec3_t v2, vec3_t v3, shaderInfo_t *terrainShader ) { bspbrush_t *b; vec3_t d1; vec3_t d2; vec3_t d3; VectorSet( d1, v1[ 0 ], v1[ 1 ], MIN_WORLD_COORD + 10 ); //FIXME VectorSet( d2, v2[ 0 ], v2[ 1 ], MIN_WORLD_COORD + 10 ); VectorSet( d3, v3[ 0 ], v3[ 1 ], MIN_WORLD_COORD + 10 ); buildBrush->numsides = 0; buildBrush->detail = qfalse; AddBrushSide( v1, v2, v3, terrainShader ); AddBrushSide( v1, d1, v2, terrainShader ); AddBrushSide( v2, d2, v3, terrainShader ); AddBrushSide( v3, d3, v1, terrainShader ); AddBrushSide( d3, d2, d1, terrainShader ); buildBrush->portalareas[0] = -1; buildBrush->portalareas[1] = -1; buildBrush->entitynum = num_entities-1; buildBrush->brushnum = entitySourceBrushes; // if there are mirrored planes, the entire brush is invalid if ( !RemoveDuplicateBrushPlanes( buildBrush ) ) { return; } // get the content for the entire brush SetBrushContents( buildBrush ); buildBrush->contents |= CONTENTS_DETAIL; b = FinishBrush(); if ( !b ) { return; } }
.text .file "extr_terrain.c_MakeBrushFromTriangle.c" .globl MakeBrushFromTriangle // -- Begin function MakeBrushFromTriangle .p2align 2 .type MakeBrushFromTriangle,@function MakeBrushFromTriangle: // @MakeBrushFromTriangle .cfi_startproc // %bb.0: sub sp, sp, #112 .cfi_def_cfa_offset 112 stp x29, x30, [sp, #96] // 16-byte Folded Spill add x29, sp, #96 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] stur x2, [x29, #-24] stur x3, [x29, #-32] ldr x0, [sp, #48] ldur x8, [x29, #-8] ldr w1, [x8] ldur x8, [x29, #-8] ldr w2, [x8, #4] adrp x8, MIN_WORLD_COORD str x8, [sp, #16] // 8-byte Folded Spill ldr x8, [x8, :lo12:MIN_WORLD_COORD] add x3, x8, #10 bl VectorSet ldr x8, [sp, #16] // 8-byte Folded Reload ldr x0, [sp, #40] ldur x9, [x29, #-16] ldr w1, [x9] ldur x9, [x29, #-16] ldr w2, [x9, #4] ldr x8, [x8, :lo12:MIN_WORLD_COORD] add x3, x8, #10 bl VectorSet ldr x8, [sp, #16] // 8-byte Folded Reload ldr x0, [sp, #32] ldur x9, [x29, #-24] ldr w1, [x9] ldur x9, [x29, #-24] ldr w2, [x9, #4] ldr x8, [x8, :lo12:MIN_WORLD_COORD] add x3, x8, #10 bl VectorSet adrp x9, buildBrush str x9, [sp, #24] // 8-byte Folded Spill ldr x8, [x9, :lo12:buildBrush] str xzr, [x8, #32] adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] ldr x9, [x9, :lo12:buildBrush] str w8, [x9, #24] ldur x0, [x29, #-8] ldur x1, [x29, #-16] ldur x2, [x29, #-24] ldur x3, [x29, #-32] bl AddBrushSide ldur x0, [x29, #-8] ldr x1, [sp, #48] ldur x2, [x29, #-16] ldur x3, [x29, #-32] bl AddBrushSide ldur x0, [x29, #-16] ldr x1, [sp, #40] ldur x2, [x29, #-24] ldur x3, [x29, #-32] bl AddBrushSide ldur x0, [x29, #-24] ldr x1, [sp, #32] ldur x2, [x29, #-8] ldur x3, [x29, #-32] bl AddBrushSide ldr x0, [sp, #32] ldr x1, [sp, #40] ldr x2, [sp, #48] ldur x3, [x29, #-32] bl AddBrushSide ldr x8, [sp, #24] // 8-byte Folded Reload ldr x9, [x8, :lo12:buildBrush] ldr x10, [x9] mov w9, #-1 // =0xffffffff str w9, [x10] ldr x10, [x8, :lo12:buildBrush] ldr x10, [x10] str w9, [x10, #4] adrp x9, num_entities ldr x9, [x9, :lo12:num_entities] subs x9, x9, #1 ldr x10, [x8, :lo12:buildBrush] str x9, [x10, #16] adrp x9, entitySourceBrushes ldr w9, [x9, :lo12:entitySourceBrushes] ldr x10, [x8, :lo12:buildBrush] str w9, [x10, #12] ldr x0, [x8, :lo12:buildBrush] bl RemoveDuplicateBrushPlanes subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_4 .LBB0_2: adrp x8, buildBrush str x8, [sp, #8] // 8-byte Folded Spill ldr x0, [x8, :lo12:buildBrush] bl SetBrushContents ldr x8, [sp, #8] // 8-byte Folded Reload adrp x9, CONTENTS_DETAIL ldr w10, [x9, :lo12:CONTENTS_DETAIL] ldr x9, [x8, :lo12:buildBrush] ldr w8, [x9, #8] orr w8, w8, w10 str w8, [x9, #8] bl FinishBrush stur x0, [x29, #-40] ldur x8, [x29, #-40] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: b .LBB0_4 .LBB0_4: .cfi_def_cfa wsp, 112 ldp x29, x30, [sp, #96] // 16-byte Folded Reload add sp, sp, #112 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size MakeBrushFromTriangle, .Lfunc_end0-MakeBrushFromTriangle .cfi_endproc // -- End function .type MIN_WORLD_COORD,@object // @MIN_WORLD_COORD .bss .globl MIN_WORLD_COORD .p2align 3, 0x0 MIN_WORLD_COORD: .xword 0 // 0x0 .size MIN_WORLD_COORD, 8 .type buildBrush,@object // @buildBrush .globl buildBrush .p2align 3, 0x0 buildBrush: .xword 0 .size buildBrush, 8 .type qfalse,@object // @qfalse .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .type num_entities,@object // @num_entities .globl num_entities .p2align 3, 0x0 num_entities: .xword 0 // 0x0 .size num_entities, 8 .type entitySourceBrushes,@object // @entitySourceBrushes .globl entitySourceBrushes .p2align 2, 0x0 entitySourceBrushes: .word 0 // 0x0 .size entitySourceBrushes, 4 .type CONTENTS_DETAIL,@object // @CONTENTS_DETAIL .globl CONTENTS_DETAIL .p2align 2, 0x0 CONTENTS_DETAIL: .word 0 // 0x0 .size CONTENTS_DETAIL, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorSet .addrsig_sym AddBrushSide .addrsig_sym RemoveDuplicateBrushPlanes .addrsig_sym SetBrushContents .addrsig_sym FinishBrush .addrsig_sym MIN_WORLD_COORD .addrsig_sym buildBrush .addrsig_sym qfalse .addrsig_sym num_entities .addrsig_sym entitySourceBrushes .addrsig_sym CONTENTS_DETAIL
../AnghaBench/Quake-III-Arena/q3map/extr_terrain.c_MakeBrushFromTriangle.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_7__ {int /*<<< orphan*/ headnode; } ; typedef TYPE_1__ tree_t ; struct TYPE_8__ {int /*<<< orphan*/ side; } ; typedef TYPE_2__ mapDrawSurface_t ; /* Variables and functions */ int FilterSideIntoTree_r (int /*<<< orphan*/ *,int /*<<< orphan*/ ,TYPE_2__*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ * WindingFromDrawSurf (TYPE_2__*) ; int FilterFaceIntoTree( mapDrawSurface_t *ds, tree_t *tree ) { int l; winding_t *w; w = WindingFromDrawSurf( ds ); l = FilterSideIntoTree_r( w, ds->side, ds, tree->headnode ); return l; }
.text .file "extr_surface.c_FilterFaceIntoTree.c" .globl FilterFaceIntoTree // -- Begin function FilterFaceIntoTree .p2align 2 .type FilterFaceIntoTree,@function FilterFaceIntoTree: // @FilterFaceIntoTree .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] str x1, [sp, #16] ldur x0, [x29, #-8] bl WindingFromDrawSurf str x0, [sp] ldr x0, [sp] ldur x8, [x29, #-8] ldr w1, [x8] ldur x2, [x29, #-8] ldr x8, [sp, #16] ldr w3, [x8] bl FilterSideIntoTree_r str w0, [sp, #12] ldr w0, [sp, #12] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size FilterFaceIntoTree, .Lfunc_end0-FilterFaceIntoTree .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym WindingFromDrawSurf .addrsig_sym FilterSideIntoTree_r
../AnghaBench/Quake-III-Arena/q3map/extr_surface.c_FilterFaceIntoTree.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; /* Variables and functions */ int /*<<< orphan*/ VectorAdd (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; float VectorLength (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorScale (int /*<<< orphan*/ ,double,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; void SphereFromBounds( vec3_t mins, vec3_t maxs, vec3_t origin, float *radius ) { vec3_t temp; VectorAdd( mins, maxs, origin ); VectorScale( origin, 0.5, origin ); VectorSubtract( maxs, origin, temp ); *radius = VectorLength( temp ); }
.text .file "extr_light_trace.c_SphereFromBounds.c" .globl SphereFromBounds // -- Begin function SphereFromBounds .p2align 2 .type SphereFromBounds,@function SphereFromBounds: // @SphereFromBounds .cfi_startproc // %bb.0: sub sp, sp, #48 .cfi_def_cfa_offset 48 stp x29, x30, [sp, #32] // 16-byte Folded Spill add x29, sp, #32 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] stur w1, [x29, #-8] stur w2, [x29, #-12] str x3, [sp, #8] ldur w0, [x29, #-4] ldur w1, [x29, #-8] ldur w2, [x29, #-12] bl VectorAdd ldur w0, [x29, #-12] ldur w1, [x29, #-12] fmov d0, #0.50000000 bl VectorScale ldur w0, [x29, #-8] ldur w1, [x29, #-12] ldr w2, [sp, #4] bl VectorSubtract ldr w0, [sp, #4] bl VectorLength ldr x8, [sp, #8] str s0, [x8] .cfi_def_cfa wsp, 48 ldp x29, x30, [sp, #32] // 16-byte Folded Reload add sp, sp, #48 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size SphereFromBounds, .Lfunc_end0-SphereFromBounds .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorAdd .addrsig_sym VectorScale .addrsig_sym VectorSubtract .addrsig_sym VectorLength
../AnghaBench/Quake-III-Arena/q3map/extr_light_trace.c_SphereFromBounds.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_11__ TYPE_6__ ; typedef struct TYPE_10__ TYPE_3__ ; typedef struct TYPE_9__ TYPE_2__ ; typedef struct TYPE_8__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_8__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_9__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_2__ dplane_t ; struct TYPE_10__ {size_t planeNum; int* children; } ; typedef TYPE_3__ dnode_t ; struct TYPE_11__ {int cluster; } ; /* Variables and functions */ int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int /*<<< orphan*/ VS_LinkSurfaceIntoCluster (int,int) ; int VS_SplitWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,double) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_6__* dleafs ; TYPE_3__* dnodes ; TYPE_2__* dplanes ; int /*<<< orphan*/ memcpy (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int) ; void VS_R_LinkSurface(int nodenum, int surfaceNum, winding_t *w) { int leafnum, cluster, res; dnode_t *node; dplane_t *plane; winding_t back; plane_t split; while(nodenum >= 0) { node = &dnodes[nodenum]; plane = &dplanes[node->planeNum]; VectorCopy(plane->normal, split.normal); split.dist = plane->dist; res = VS_SplitWinding (w, &back, &split, 0.1); if (res == SIDE_FRONT) { nodenum = node->children[0]; } else if (res == SIDE_BACK) { nodenum = node->children[1]; } else if (res == SIDE_ON) { memcpy(&back, w, sizeof(winding_t)); VS_R_LinkSurface(node->children[1], surfaceNum, &back); nodenum = node->children[0]; } else { VS_R_LinkSurface(node->children[1], surfaceNum, &back); nodenum = node->children[0]; } } leafnum = -nodenum - 1; cluster = dleafs[leafnum].cluster; if (cluster != -1) { VS_LinkSurfaceIntoCluster(cluster, surfaceNum); } }
.text .file "extr_soundv.c_VS_R_LinkSurface.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VS_R_LinkSurface .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VS_R_LinkSurface .p2align 2 .type VS_R_LinkSurface,@function VS_R_LinkSurface: // @VS_R_LinkSurface .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] stur w1, [x29, #-8] stur x2, [x29, #-16] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-4] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_12 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dnodes ldr x8, [x8, :lo12:dnodes] ldursw x9, [x29, #-4] add x8, x8, x9, lsl #4 str x8, [sp, #40] adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] ldr x9, [sp, #40] ldr x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #32] ldr x8, [sp, #32] ldr w0, [x8, #4] add x8, sp, #20 str x8, [sp, #8] // 8-byte Folded Spill ldr w1, [sp, #24] bl VectorCopy ldr x2, [sp, #8] // 8-byte Folded Reload ldr x8, [sp, #32] ldr w8, [x8] str w8, [sp, #20] ldur x0, [x29, #-16] add x1, sp, #28 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VS_SplitWinding stur w0, [x29, #-28] ldur w8, [x29, #-28] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-4] b .LBB0_11 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-28] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-4] b .LBB0_10 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-28] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur x1, [x29, #-16] add x0, sp, #28 str x0, [sp] // 8-byte Folded Spill mov w2, #4 // =0x4 bl memcpy ldr x2, [sp] // 8-byte Folded Reload ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w0, [x8, #4] ldur w1, [x29, #-8] bl VS_R_LinkSurface ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-4] b .LBB0_9 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w0, [x8, #4] ldur w1, [x29, #-8] add x2, sp, #28 bl VS_R_LinkSurface ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-4] b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 b .LBB0_1 .LBB0_12: ldur w9, [x29, #-4] mov w8, wzr subs w8, w8, w9 subs w8, w8, #1 stur w8, [x29, #-20] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-20] ldr w8, [x8, x9, lsl #2] stur w8, [x29, #-24] ldur w8, [x29, #-24] adds w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: ldur w0, [x29, #-24] ldur w1, [x29, #-8] bl VS_LinkSurfaceIntoCluster b .LBB0_14 .LBB0_14: .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_R_LinkSurface, .Lfunc_end0-VS_R_LinkSurface .cfi_endproc // -- End function .type dnodes,@object // @dnodes .bss .globl dnodes .p2align 3, 0x0 dnodes: .xword 0 .size dnodes, 8 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VS_R_LinkSurface .addrsig_sym VectorCopy .addrsig_sym VS_SplitWinding .addrsig_sym memcpy .addrsig_sym VS_LinkSurfaceIntoCluster .addrsig_sym dnodes .addrsig_sym dplanes .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym dleafs
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_R_LinkSurface.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_12__ TYPE_4__ ; typedef struct TYPE_11__ TYPE_3__ ; typedef struct TYPE_10__ TYPE_2__ ; typedef struct TYPE_9__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; typedef int /*<<< orphan*/ vec3_t ; struct TYPE_9__ {int /*<<< orphan*/ dist; int /*<<< orphan*/ normal; } ; typedef TYPE_1__ plane_t ; struct TYPE_10__ {int /*<<< orphan*/ normal; int /*<<< orphan*/ dist; } ; typedef TYPE_2__ dplane_t ; struct TYPE_11__ {size_t planeNum; int* children; } ; typedef TYPE_3__ dnode_t ; struct TYPE_12__ {int cluster; size_t firstLeafBrush; int /*<<< orphan*/ numLeafBrushes; } ; typedef TYPE_4__ dleaf_t ; /* Variables and functions */ scalar_t__ DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int SIDE_BACK ; int SIDE_FRONT ; int SIDE_ON ; int VL_SplitWinding (int /*<<< orphan*/ *,int /*<<< orphan*/ *,TYPE_1__*,double) ; scalar_t__ VL_WindingAreaOutsideBrushes (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ * dleafbrushes ; TYPE_4__* dleafs ; TYPE_3__* dnodes ; TYPE_2__* dplanes ; float VL_R_WindingAreaOutsideSolid(winding_t *w, vec3_t normal, int nodenum) { int leafnum, res; float area; dnode_t *node; dleaf_t *leaf; dplane_t *plane; winding_t back; plane_t split; area = 0; while(nodenum >= 0) { node = &dnodes[nodenum]; plane = &dplanes[node->planeNum]; VectorCopy(plane->normal, split.normal); split.dist = plane->dist; res = VL_SplitWinding (w, &back, &split, 0.1); if (res == SIDE_FRONT) { nodenum = node->children[0]; } else if (res == SIDE_BACK) { nodenum = node->children[1]; } else if (res == SIDE_ON) { if (DotProduct(normal, plane->normal) > 0) nodenum = node->children[0]; else nodenum = node->children[1]; } else { area += VL_R_WindingAreaOutsideSolid(&back, normal, node->children[1]); nodenum = node->children[0]; } } leafnum = -nodenum - 1; leaf = &dleafs[leafnum]; if (leaf->cluster != -1) { area += VL_WindingAreaOutsideBrushes(w, &dleafbrushes[leaf->firstLeafBrush], leaf->numLeafBrushes); } return area; }
.text .file "extr_lightv.c_VL_R_WindingAreaOutsideSolid.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VL_R_WindingAreaOutsideSolid .LCPI0_0: .xword 0x3fb999999999999a // double 0.10000000000000001 .text .globl VL_R_WindingAreaOutsideSolid .p2align 2 .type VL_R_WindingAreaOutsideSolid,@function VL_R_WindingAreaOutsideSolid: // @VL_R_WindingAreaOutsideSolid .cfi_startproc // %bb.0: sub sp, sp, #96 .cfi_def_cfa_offset 96 stp x29, x30, [sp, #80] // 16-byte Folded Spill add x29, sp, #80 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur w1, [x29, #-12] stur w2, [x29, #-16] movi d0, #0000000000000000 stur s0, [x29, #-28] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-16] subs w8, w8, #0 cset w8, lt tbnz w8, #0, .LBB0_15 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, dnodes ldr x8, [x8, :lo12:dnodes] ldursw x9, [x29, #-16] add x8, x8, x9, lsl #4 str x8, [sp, #40] adrp x8, dplanes ldr x8, [x8, :lo12:dplanes] ldr x9, [sp, #40] ldr x9, [x9] add x8, x8, x9, lsl #3 str x8, [sp, #24] ldr x8, [sp, #24] ldr w0, [x8] add x8, sp, #12 str x8, [sp] // 8-byte Folded Spill ldr w1, [sp, #16] bl VectorCopy ldr x2, [sp] // 8-byte Folded Reload ldr x8, [sp, #24] ldr w8, [x8, #4] str w8, [sp, #12] ldur x0, [x29, #-8] add x1, sp, #20 adrp x8, .LCPI0_0 ldr d0, [x8, :lo12:.LCPI0_0] bl VL_SplitWinding stur w0, [x29, #-24] ldur w8, [x29, #-24] adrp x9, SIDE_FRONT ldr w9, [x9, :lo12:SIDE_FRONT] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-16] b .LBB0_14 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-24] adrp x9, SIDE_BACK ldr w9, [x9, :lo12:SIDE_BACK] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-16] b .LBB0_13 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-24] adrp x9, SIDE_ON ldr w9, [x9, :lo12:SIDE_ON] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldur w0, [x29, #-12] ldr x8, [sp, #24] ldr w1, [x8] bl DotProduct subs x8, x0, #0 cset w8, le tbnz w8, #0, .LBB0_9 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-16] b .LBB0_10 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8, #4] stur w8, [x29, #-16] b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 b .LBB0_12 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 ldur w1, [x29, #-12] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w2, [x8, #4] add x0, sp, #20 bl VL_R_WindingAreaOutsideSolid fmov s1, s0 ldur s0, [x29, #-28] fadd s0, s0, s1 stur s0, [x29, #-28] ldr x8, [sp, #40] ldr x8, [x8, #8] ldr w8, [x8] stur w8, [x29, #-16] b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_1 Depth=1 b .LBB0_1 .LBB0_15: ldur w9, [x29, #-16] mov w8, wzr subs w8, w8, w9 subs w8, w8, #1 stur w8, [x29, #-20] adrp x8, dleafs ldr x8, [x8, :lo12:dleafs] ldursw x9, [x29, #-20] mov x10, #24 // =0x18 mul x9, x9, x10 add x8, x8, x9 str x8, [sp, #32] ldr x8, [sp, #32] ldr w8, [x8] adds w8, w8, #1 cset w8, eq tbnz w8, #0, .LBB0_17 b .LBB0_16 .LBB0_16: ldur x0, [x29, #-8] adrp x8, dleafbrushes ldr x8, [x8, :lo12:dleafbrushes] ldr x9, [sp, #32] ldr x9, [x9, #8] add x1, x8, x9, lsl #2 ldr x8, [sp, #32] ldr w2, [x8, #16] bl VL_WindingAreaOutsideBrushes scvtf s1, x0 ldur s0, [x29, #-28] fadd s0, s0, s1 stur s0, [x29, #-28] b .LBB0_17 .LBB0_17: ldur s0, [x29, #-28] .cfi_def_cfa wsp, 96 ldp x29, x30, [sp, #80] // 16-byte Folded Reload add sp, sp, #96 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VL_R_WindingAreaOutsideSolid, .Lfunc_end0-VL_R_WindingAreaOutsideSolid .cfi_endproc // -- End function .type dnodes,@object // @dnodes .bss .globl dnodes .p2align 3, 0x0 dnodes: .xword 0 .size dnodes, 8 .type dplanes,@object // @dplanes .globl dplanes .p2align 3, 0x0 dplanes: .xword 0 .size dplanes, 8 .type SIDE_FRONT,@object // @SIDE_FRONT .globl SIDE_FRONT .p2align 2, 0x0 SIDE_FRONT: .word 0 // 0x0 .size SIDE_FRONT, 4 .type SIDE_BACK,@object // @SIDE_BACK .globl SIDE_BACK .p2align 2, 0x0 SIDE_BACK: .word 0 // 0x0 .size SIDE_BACK, 4 .type SIDE_ON,@object // @SIDE_ON .globl SIDE_ON .p2align 2, 0x0 SIDE_ON: .word 0 // 0x0 .size SIDE_ON, 4 .type dleafs,@object // @dleafs .globl dleafs .p2align 3, 0x0 dleafs: .xword 0 .size dleafs, 8 .type dleafbrushes,@object // @dleafbrushes .globl dleafbrushes .p2align 3, 0x0 dleafbrushes: .xword 0 .size dleafbrushes, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VL_R_WindingAreaOutsideSolid .addrsig_sym VectorCopy .addrsig_sym VL_SplitWinding .addrsig_sym DotProduct .addrsig_sym VL_WindingAreaOutsideBrushes .addrsig_sym dnodes .addrsig_sym dplanes .addrsig_sym SIDE_FRONT .addrsig_sym SIDE_BACK .addrsig_sym SIDE_ON .addrsig_sym dleafs .addrsig_sym dleafbrushes
../AnghaBench/Quake-III-Arena/q3map/extr_lightv.c_VL_R_WindingAreaOutsideSolid.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_5__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ bspbrush_t ; struct TYPE_5__ {int* portalareas; int contents; int /*<<< orphan*/ brushnum; scalar_t__ entitynum; } ; /* Variables and functions */ int CONTENTS_DETAIL ; int CONTENTS_LAVA ; int CONTENTS_SLIME ; int CONTENTS_WATER ; int /*<<< orphan*/ * FinishBrush () ; int /*<<< orphan*/ FreeBrush (TYPE_1__*) ; int /*<<< orphan*/ ParseRawBrush () ; int /*<<< orphan*/ RemoveDuplicateBrushPlanes (TYPE_1__*) ; int /*<<< orphan*/ SetBrushContents (TYPE_1__*) ; TYPE_1__* buildBrush ; int /*<<< orphan*/ entitySourceBrushes ; scalar_t__ nodetail ; scalar_t__ nowater ; scalar_t__ num_entities ; void ParseBrush (void) { bspbrush_t *b; ParseRawBrush(); buildBrush->portalareas[0] = -1; buildBrush->portalareas[1] = -1; buildBrush->entitynum = num_entities-1; buildBrush->brushnum = entitySourceBrushes; // if there are mirrored planes, the entire brush is invalid if ( !RemoveDuplicateBrushPlanes( buildBrush ) ) { return; } // get the content for the entire brush SetBrushContents( buildBrush ); // allow detail brushes to be removed if (nodetail && (buildBrush->contents & CONTENTS_DETAIL) ) { FreeBrush( buildBrush ); return; } // allow water brushes to be removed if (nowater && (buildBrush->contents & (CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER)) ) { FreeBrush( buildBrush ); return; } b = FinishBrush( ); if ( !b ) { return; } }
.text .file "extr_map.c_ParseBrush.c" .globl ParseBrush // -- Begin function ParseBrush .p2align 2 .type ParseBrush,@function ParseBrush: // @ParseBrush .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 bl ParseRawBrush adrp x8, buildBrush ldr x9, [x8, :lo12:buildBrush] ldr x10, [x9] mov w9, #-1 // =0xffffffff str w9, [x10] ldr x10, [x8, :lo12:buildBrush] ldr x10, [x10] str w9, [x10, #4] adrp x9, num_entities ldr x9, [x9, :lo12:num_entities] subs x9, x9, #1 ldr x10, [x8, :lo12:buildBrush] str x9, [x10, #16] adrp x9, entitySourceBrushes ldr w9, [x9, :lo12:entitySourceBrushes] ldr x10, [x8, :lo12:buildBrush] str w9, [x10, #12] ldr x0, [x8, :lo12:buildBrush] bl RemoveDuplicateBrushPlanes subs w8, w0, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_10 .LBB0_2: adrp x8, buildBrush ldr x0, [x8, :lo12:buildBrush] bl SetBrushContents adrp x8, nodetail ldr x8, [x8, :lo12:nodetail] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_5 b .LBB0_3 .LBB0_3: adrp x8, buildBrush ldr x8, [x8, :lo12:buildBrush] ldr w8, [x8, #8] adrp x9, CONTENTS_DETAIL ldr w9, [x9, :lo12:CONTENTS_DETAIL] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_5 b .LBB0_4 .LBB0_4: adrp x8, buildBrush ldr x0, [x8, :lo12:buildBrush] bl FreeBrush b .LBB0_10 .LBB0_5: adrp x8, nowater ldr x8, [x8, :lo12:nowater] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_6 .LBB0_6: adrp x8, buildBrush ldr x8, [x8, :lo12:buildBrush] ldr w8, [x8, #8] adrp x9, CONTENTS_LAVA ldr w9, [x9, :lo12:CONTENTS_LAVA] adrp x10, CONTENTS_SLIME ldr w10, [x10, :lo12:CONTENTS_SLIME] orr w9, w9, w10 adrp x10, CONTENTS_WATER ldr w10, [x10, :lo12:CONTENTS_WATER] orr w9, w9, w10 ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: adrp x8, buildBrush ldr x0, [x8, :lo12:buildBrush] bl FreeBrush b .LBB0_10 .LBB0_8: bl FinishBrush str x0, [sp, #8] ldr x8, [sp, #8] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: b .LBB0_10 .LBB0_10: .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size ParseBrush, .Lfunc_end0-ParseBrush .cfi_endproc // -- End function .type buildBrush,@object // @buildBrush .bss .globl buildBrush .p2align 3, 0x0 buildBrush: .xword 0 .size buildBrush, 8 .type num_entities,@object // @num_entities .globl num_entities .p2align 3, 0x0 num_entities: .xword 0 // 0x0 .size num_entities, 8 .type entitySourceBrushes,@object // @entitySourceBrushes .globl entitySourceBrushes .p2align 2, 0x0 entitySourceBrushes: .word 0 // 0x0 .size entitySourceBrushes, 4 .type nodetail,@object // @nodetail .globl nodetail .p2align 3, 0x0 nodetail: .xword 0 // 0x0 .size nodetail, 8 .type CONTENTS_DETAIL,@object // @CONTENTS_DETAIL .globl CONTENTS_DETAIL .p2align 2, 0x0 CONTENTS_DETAIL: .word 0 // 0x0 .size CONTENTS_DETAIL, 4 .type nowater,@object // @nowater .globl nowater .p2align 3, 0x0 nowater: .xword 0 // 0x0 .size nowater, 8 .type CONTENTS_LAVA,@object // @CONTENTS_LAVA .globl CONTENTS_LAVA .p2align 2, 0x0 CONTENTS_LAVA: .word 0 // 0x0 .size CONTENTS_LAVA, 4 .type CONTENTS_SLIME,@object // @CONTENTS_SLIME .globl CONTENTS_SLIME .p2align 2, 0x0 CONTENTS_SLIME: .word 0 // 0x0 .size CONTENTS_SLIME, 4 .type CONTENTS_WATER,@object // @CONTENTS_WATER .globl CONTENTS_WATER .p2align 2, 0x0 CONTENTS_WATER: .word 0 // 0x0 .size CONTENTS_WATER, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym ParseRawBrush .addrsig_sym RemoveDuplicateBrushPlanes .addrsig_sym SetBrushContents .addrsig_sym FreeBrush .addrsig_sym FinishBrush .addrsig_sym buildBrush .addrsig_sym num_entities .addrsig_sym entitySourceBrushes .addrsig_sym nodetail .addrsig_sym CONTENTS_DETAIL .addrsig_sym nowater .addrsig_sym CONTENTS_LAVA .addrsig_sym CONTENTS_SLIME .addrsig_sym CONTENTS_WATER
../AnghaBench/Quake-III-Arena/q3map/extr_map.c_ParseBrush.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_3__ TYPE_1__ ; /* Type definitions */ struct TYPE_3__ {int numpoints; int /*<<< orphan*/ ** p; } ; typedef TYPE_1__ winding_t ; typedef int /*<<< orphan*/ * vec3_t ; typedef scalar_t__ qboolean ; /* Variables and functions */ int /*<<< orphan*/ CrossProduct (int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; float DotProduct (int /*<<< orphan*/ * const,int /*<<< orphan*/ *) ; int MAX_POINTS_ON_WINDING ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; double VectorNormalize (int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ *,int /*<<< orphan*/ * const,int /*<<< orphan*/ *) ; int /*<<< orphan*/ _printf (char*,float,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; float acos (float) ; scalar_t__ qtrue ; float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w ) { vec3_t triVector, triNormal; int i, j; vec3_t dirs[MAX_POINTS_ON_WINDING]; float total; float dot, angle, facing; for ( i = 0 ; i < w->numpoints ; i++ ) { VectorSubtract( w->p[i], point, dirs[i] ); VectorNormalize( dirs[i], dirs[i] ); } // duplicate first vertex to avoid mod operation VectorCopy( dirs[0], dirs[i] ); total = 0; for ( i = 0 ; i < w->numpoints ; i++ ) { j = i+1; dot = DotProduct( dirs[i], dirs[j] ); // roundoff can cause slight creep, which gives an IND from acos if ( dot > 1.0 ) { dot = 1.0; } else if ( dot < -1.0 ) { dot = -1.0; } angle = acos( dot ); CrossProduct( dirs[i], dirs[j], triVector ); if ( VectorNormalize( triVector, triNormal ) < 0.0001 ) { continue; } facing = DotProduct( normal, triNormal ); total += facing * angle; if ( total > 6.3 || total < -6.3 ) { static qboolean printed; if ( !printed ) { printed = qtrue; _printf( "WARNING: bad PointToPolygonFormFactor: %f at %1.1f %1.1f %1.1f from %1.1f %1.1f %1.1f\n", total, w->p[i][0], w->p[i][1], w->p[i][2], point[0], point[1], point[2]); } return 0; } } total /= 2*3.141592657; // now in the range of 0 to 1 over the entire incoming hemisphere return total; }
.text .file "extr_light.c_PointToPolygonFormFactor.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function PointToPolygonFormFactor .LCPI0_0: .xword 0xc019333333333333 // double -6.2999999999999998 .LCPI0_1: .xword 0x4019333333333333 // double 6.2999999999999998 .LCPI0_2: .xword 0x3f1a36e2eb1c432d // double 1.0E-4 .LCPI0_3: .xword 0x401921fb54b95997 // double 6.2831853139999998 .text .globl PointToPolygonFormFactor .p2align 2 .type PointToPolygonFormFactor,@function PointToPolygonFormFactor: // @PointToPolygonFormFactor .cfi_startproc // %bb.0: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill .cfi_def_cfa_offset 16 mov x29, sp .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 sub sp, sp, #112 stur x0, [x29, #-16] stur x1, [x29, #-24] stur x2, [x29, #-32] adrp x8, MAX_POINTS_ON_WINDING ldr w8, [x8, :lo12:MAX_POINTS_ON_WINDING] // kill: def $x8 killed $w8 mov x9, sp stur x9, [x29, #-64] lsl x9, x8, #3 add x9, x9, #15 and x10, x9, #0xfffffffffffffff0 mov x9, sp subs x9, x9, x10 mov sp, x9 stur x9, [x29, #-104] // 8-byte Folded Spill stur x8, [x29, #-72] stur wzr, [x29, #-52] b .LBB0_1 .LBB0_1: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-52] ldur x9, [x29, #-32] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_4 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-104] // 8-byte Folded Reload ldur x9, [x29, #-32] ldr x9, [x9, #8] ldursw x10, [x29, #-52] ldr x0, [x9, x10, lsl #3] ldur x1, [x29, #-16] ldursw x9, [x29, #-52] ldr x2, [x8, x9, lsl #3] bl VectorSubtract ldur x8, [x29, #-104] // 8-byte Folded Reload ldursw x9, [x29, #-52] ldr x0, [x8, x9, lsl #3] ldursw x9, [x29, #-52] ldr x1, [x8, x9, lsl #3] bl VectorNormalize b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-52] add w8, w8, #1 stur w8, [x29, #-52] b .LBB0_1 .LBB0_4: ldur x8, [x29, #-104] // 8-byte Folded Reload ldr x0, [x8] ldursw x9, [x29, #-52] ldr x1, [x8, x9, lsl #3] bl VectorCopy movi d0, #0000000000000000 stur s0, [x29, #-76] stur wzr, [x29, #-52] b .LBB0_5 .LBB0_5: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-52] ldur x9, [x29, #-32] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_20 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=1 ldur x8, [x29, #-104] // 8-byte Folded Reload ldur w9, [x29, #-52] add w9, w9, #1 stur w9, [x29, #-56] ldursw x9, [x29, #-52] ldr x0, [x8, x9, lsl #3] ldursw x9, [x29, #-56] ldr x1, [x8, x9, lsl #3] bl DotProduct stur s0, [x29, #-80] ldur s0, [x29, #-80] fcvt d0, s0 fmov d1, #1.00000000 fcmp d0, d1 cset w8, le tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_5 Depth=1 fmov s0, #1.00000000 stur s0, [x29, #-80] b .LBB0_11 .LBB0_8: // in Loop: Header=BB0_5 Depth=1 ldur s0, [x29, #-80] fcvt d0, s0 fmov d1, #-1.00000000 fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_5 Depth=1 fmov s0, #-1.00000000 stur s0, [x29, #-80] b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_5 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_5 Depth=1 ldur s0, [x29, #-80] bl acos ldur x8, [x29, #-104] // 8-byte Folded Reload stur s0, [x29, #-84] ldursw x9, [x29, #-52] ldr x0, [x8, x9, lsl #3] ldursw x9, [x29, #-56] ldr x1, [x8, x9, lsl #3] ldur x2, [x29, #-40] bl CrossProduct ldur x0, [x29, #-40] ldur x1, [x29, #-48] bl VectorNormalize adrp x8, .LCPI0_2 ldr d1, [x8, :lo12:.LCPI0_2] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_5 Depth=1 b .LBB0_19 .LBB0_13: // in Loop: Header=BB0_5 Depth=1 ldur x0, [x29, #-24] ldur x1, [x29, #-48] bl DotProduct stur s0, [x29, #-88] ldur s0, [x29, #-88] ldur s1, [x29, #-84] ldur s2, [x29, #-76] fmadd s0, s0, s1, s2 stur s0, [x29, #-76] ldur s0, [x29, #-76] fcvt d0, s0 adrp x8, .LCPI0_1 ldr d1, [x8, :lo12:.LCPI0_1] fcmp d0, d1 cset w8, gt tbnz w8, #0, .LBB0_15 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_5 Depth=1 ldur s0, [x29, #-76] fcvt d0, s0 adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fcmp d0, d1 cset w8, pl tbnz w8, #0, .LBB0_18 b .LBB0_15 .LBB0_15: adrp x8, PointToPolygonFormFactor.printed ldr x8, [x8, :lo12:PointToPolygonFormFactor.printed] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_17 b .LBB0_16 .LBB0_16: adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] adrp x9, PointToPolygonFormFactor.printed str x8, [x9, :lo12:PointToPolygonFormFactor.printed] ldur s0, [x29, #-76] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldursw x9, [x29, #-52] ldr x8, [x8, x9, lsl #3] ldr w1, [x8] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldursw x9, [x29, #-52] ldr x8, [x8, x9, lsl #3] ldr w2, [x8, #4] ldur x8, [x29, #-32] ldr x8, [x8, #8] ldursw x9, [x29, #-52] ldr x8, [x8, x9, lsl #3] ldr w3, [x8, #8] ldur x8, [x29, #-16] ldr w4, [x8] ldur x8, [x29, #-16] ldr w5, [x8, #4] ldur x8, [x29, #-16] ldr w6, [x8, #8] adrp x0, .L.str add x0, x0, :lo12:.L.str bl _printf b .LBB0_17 .LBB0_17: movi d0, #0000000000000000 stur s0, [x29, #-4] mov w8, #1 // =0x1 stur w8, [x29, #-92] b .LBB0_21 .LBB0_18: // in Loop: Header=BB0_5 Depth=1 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_5 Depth=1 ldur w8, [x29, #-52] add w8, w8, #1 stur w8, [x29, #-52] b .LBB0_5 .LBB0_20: ldur s0, [x29, #-76] fcvt d0, s0 adrp x8, .LCPI0_3 ldr d1, [x8, :lo12:.LCPI0_3] fdiv d0, d0, d1 fcvt s0, d0 stur s0, [x29, #-76] ldur s0, [x29, #-76] stur s0, [x29, #-4] mov w8, #1 // =0x1 stur w8, [x29, #-92] b .LBB0_21 .LBB0_21: ldur x8, [x29, #-64] mov sp, x8 ldur s0, [x29, #-4] mov sp, x29 .cfi_def_cfa wsp, 16 ldp x29, x30, [sp], #16 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size PointToPolygonFormFactor, .Lfunc_end0-PointToPolygonFormFactor .cfi_endproc // -- End function .type MAX_POINTS_ON_WINDING,@object // @MAX_POINTS_ON_WINDING .bss .globl MAX_POINTS_ON_WINDING .p2align 2, 0x0 MAX_POINTS_ON_WINDING: .word 0 // 0x0 .size MAX_POINTS_ON_WINDING, 4 .type PointToPolygonFormFactor.printed,@object // @PointToPolygonFormFactor.printed .local PointToPolygonFormFactor.printed .comm PointToPolygonFormFactor.printed,8,8 .type qtrue,@object // @qtrue .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 // 0x0 .size qtrue, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "WARNING: bad PointToPolygonFormFactor: %f at %1.1f %1.1f %1.1f from %1.1f %1.1f %1.1f\n" .size .L.str, 87 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorSubtract .addrsig_sym VectorNormalize .addrsig_sym VectorCopy .addrsig_sym DotProduct .addrsig_sym acos .addrsig_sym CrossProduct .addrsig_sym _printf .addrsig_sym MAX_POINTS_ON_WINDING .addrsig_sym PointToPolygonFormFactor.printed .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_light.c_PointToPolygonFormFactor.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_20__ TYPE_7__ ; typedef struct TYPE_19__ TYPE_6__ ; typedef struct TYPE_18__ TYPE_5__ ; typedef struct TYPE_17__ TYPE_4__ ; typedef struct TYPE_16__ TYPE_3__ ; typedef struct TYPE_15__ TYPE_2__ ; typedef struct TYPE_14__ TYPE_1__ ; typedef struct TYPE_13__ TYPE_10__ ; /* Type definitions */ struct TYPE_17__ {double photons; int /*<<< orphan*/ type; int /*<<< orphan*/ color; int /*<<< orphan*/ origin; } ; typedef TYPE_4__ vsound_t ; typedef int /*<<< orphan*/ vec3_t ; typedef int /*<<< orphan*/ shaderInfo_t ; struct TYPE_18__ {int width; TYPE_1__* verts; } ; typedef TYPE_5__ mesh_t ; struct TYPE_19__ {int /*<<< orphan*/ mutex; TYPE_3__* facets; TYPE_5__* detailMesh; } ; typedef TYPE_6__ lsurfaceTest_t ; struct TYPE_20__ {int lightmapNum; scalar_t__ surfaceType; size_t shaderNum; int lightmapWidth; int lightmapHeight; int lightmapY; int lightmapX; int /*<<< orphan*/ * lightmapVecs; int /*<<< orphan*/ lightmapOrigin; } ; typedef TYPE_7__ dsurface_t ; struct TYPE_15__ {int /*<<< orphan*/ normal; } ; struct TYPE_16__ {TYPE_2__ plane; } ; struct TYPE_14__ {int /*<<< orphan*/ normal; int /*<<< orphan*/ xyz; } ; struct TYPE_13__ {int /*<<< orphan*/ shader; } ; /* Variables and functions */ int /*<<< orphan*/ ColorNormalize (float*,int /*<<< orphan*/ ) ; int LIGHTMAP_HEIGHT ; int LIGHTMAP_WIDTH ; int /*<<< orphan*/ LIGHT_POINTRADIAL ; scalar_t__ MST_PATCH ; scalar_t__ MST_TRIANGLE_SOUP ; int /*<<< orphan*/ MutexLock (int /*<<< orphan*/ ) ; int /*<<< orphan*/ MutexUnlock (int /*<<< orphan*/ ) ; int /*<<< orphan*/ * ShaderInfoForShader (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VS_FloodLight (TYPE_4__*) ; int /*<<< orphan*/ VectorCopy (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; double VectorLength (float*) ; int /*<<< orphan*/ VectorMA (int /*<<< orphan*/ ,int,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; TYPE_7__* drawSurfaces ; TYPE_10__* dshaders ; float* lightFloats ; double lightPointScale ; float* lightmappixelarea ; TYPE_6__** lsurfaceTest ; int /*<<< orphan*/ memset (TYPE_4__*,int /*<<< orphan*/ ,int) ; float* oldLightFloats ; float radiosity_scale ; void VS_SurfaceRadiosity( int num ) { dsurface_t *ds; mesh_t *mesh; shaderInfo_t *si; lsurfaceTest_t *test; int x, y, k; vec3_t base, normal; float *color, area; vsound_t vsound; ds = &drawSurfaces[num]; if ( ds->lightmapNum < 0 ) { return; // doesn't have a lightmap } // vertex-lit triangle model if ( ds->surfaceType == MST_TRIANGLE_SOUP ) { return; } si = ShaderInfoForShader( dshaders[ ds->shaderNum].shader ); test = lsurfaceTest[ num ]; if (!test) { return; } for (x = 0; x < ds->lightmapWidth; x++) { for (y = 0; y < ds->lightmapHeight; y++) { // k = ( ds->lightmapNum * LIGHTMAP_HEIGHT + ds->lightmapY + y) * LIGHTMAP_WIDTH + ds->lightmapX + x; area = lightmappixelarea[k]; if (area <= 0) continue; // if (ds->surfaceType == MST_PATCH) { mesh = test->detailMesh; VectorCopy( mesh->verts[y*mesh->width+x].xyz, base); VectorCopy( mesh->verts[y*mesh->width+x].normal, normal); } else { VectorMA(ds->lightmapOrigin, (float) x, ds->lightmapVecs[0], base); VectorMA(base, (float) y, ds->lightmapVecs[1], base); VectorCopy(test->facets[0].plane.normal, normal); } // create ligth from base memset(&vsound, 0, sizeof(vsound_t)); color = &oldLightFloats[k*3]; // a few units away from the surface VectorMA(base, 5, normal, vsound.origin); ColorNormalize(color, vsound.color); // ok this is crap vsound.photons = VectorLength(color) * 0.05 * lightPointScale / (area * radiosity_scale); // what about using a front facing light only ? vsound.type = LIGHT_POINTRADIAL; // flood the light from this lightmap pixel VS_FloodLight(&vsound); // only one thread at a time may write to the lightmap of this surface MutexLock(test->mutex); // don't light the lightmap pixel itself lightFloats[k*3] = oldLightFloats[k*3]; lightFloats[k*3+1] = oldLightFloats[k*3+1]; lightFloats[k*3+2] = oldLightFloats[k*3+2]; // MutexUnlock(test->mutex); } } }
.text .file "extr_soundv.c_VS_SurfaceRadiosity.c" .section .rodata.cst8,"aM",@progbits,8 .p2align 3, 0x0 // -- Begin function VS_SurfaceRadiosity .LCPI0_0: .xword 0x3fa999999999999a // double 0.050000000000000003 .text .globl VS_SurfaceRadiosity .p2align 2 .type VS_SurfaceRadiosity,@function VS_SurfaceRadiosity: // @VS_SurfaceRadiosity .cfi_startproc // %bb.0: sub sp, sp, #144 .cfi_def_cfa_offset 144 stp x29, x30, [sp, #128] // 16-byte Folded Spill add x29, sp, #128 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-4] adrp x8, drawSurfaces ldr x8, [x8, :lo12:drawSurfaces] ldursw x9, [x29, #-4] mov x10, #56 // =0x38 mul x9, x9, x10 add x8, x8, x9 stur x8, [x29, #-16] ldur x8, [x29, #-16] ldr w8, [x8] subs w8, w8, #0 cset w8, ge tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_19 .LBB0_2: ldur x8, [x29, #-16] ldr x8, [x8, #8] adrp x9, MST_TRIANGLE_SOUP ldr x9, [x9, :lo12:MST_TRIANGLE_SOUP] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: b .LBB0_19 .LBB0_4: adrp x8, dshaders ldr x8, [x8, :lo12:dshaders] ldur x9, [x29, #-16] ldr x9, [x9, #16] ldr w0, [x8, x9, lsl #2] bl ShaderInfoForShader stur x0, [x29, #-32] adrp x8, lsurfaceTest ldr x8, [x8, :lo12:lsurfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] stur x8, [x29, #-40] ldur x8, [x29, #-40] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: b .LBB0_19 .LBB0_6: stur wzr, [x29, #-44] b .LBB0_7 .LBB0_7: // =>This Loop Header: Depth=1 // Child Loop BB0_9 Depth 2 ldur w8, [x29, #-44] ldur x9, [x29, #-16] ldr w9, [x9, #24] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_19 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_7 Depth=1 stur wzr, [x29, #-48] b .LBB0_9 .LBB0_9: // Parent Loop BB0_7 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-48] ldur x9, [x29, #-16] ldr w9, [x9, #28] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_17 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_9 Depth=2 ldur x8, [x29, #-16] ldr w8, [x8] adrp x9, LIGHTMAP_HEIGHT ldr w9, [x9, :lo12:LIGHTMAP_HEIGHT] mul w8, w8, w9 ldur x9, [x29, #-16] ldr w9, [x9, #32] add w8, w8, w9 ldur w9, [x29, #-48] add w8, w8, w9 adrp x9, LIGHTMAP_WIDTH ldr w9, [x9, :lo12:LIGHTMAP_WIDTH] mul w8, w8, w9 ldur x9, [x29, #-16] ldr w9, [x9, #36] add w8, w8, w9 ldur w9, [x29, #-44] add w8, w8, w9 stur w8, [x29, #-52] adrp x8, lightmappixelarea ldr x8, [x8, :lo12:lightmappixelarea] ldursw x9, [x29, #-52] ldr s0, [x8, x9, lsl #2] str s0, [sp, #52] ldr s0, [sp, #52] fcmp s0, #0.0 cset w8, hi tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_9 Depth=2 b .LBB0_16 .LBB0_12: // in Loop: Header=BB0_9 Depth=2 ldur x8, [x29, #-16] ldr x8, [x8, #8] adrp x9, MST_PATCH ldr x9, [x9, :lo12:MST_PATCH] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_9 Depth=2 ldur x8, [x29, #-40] ldr x8, [x8, #16] stur x8, [x29, #-24] ldur x8, [x29, #-24] ldr x8, [x8, #8] ldur w9, [x29, #-48] ldur x10, [x29, #-24] ldr w10, [x10] mul w9, w9, w10 ldur w10, [x29, #-44] add w9, w9, w10 add x8, x8, w9, sxtw #3 ldr w0, [x8, #4] ldur w1, [x29, #-56] bl VectorCopy ldur x8, [x29, #-24] ldr x8, [x8, #8] ldur w9, [x29, #-48] ldur x10, [x29, #-24] ldr w10, [x10] mul w9, w9, w10 ldur w10, [x29, #-44] add w10, w9, w10 // implicit-def: $x9 mov w9, w10 sxtw x9, w9 lsl x9, x9, #3 ldr w0, [x8, x9] ldur w1, [x29, #-60] bl VectorCopy b .LBB0_15 .LBB0_14: // in Loop: Header=BB0_9 Depth=2 ldur x8, [x29, #-16] ldr w0, [x8, #48] ldur s0, [x29, #-44] scvtf s0, s0 fcvtzs w1, s0 ldur x8, [x29, #-16] ldr x8, [x8, #40] ldr w2, [x8] ldur w3, [x29, #-56] bl VectorMA ldur w0, [x29, #-56] ldur s0, [x29, #-48] scvtf s0, s0 fcvtzs w1, s0 ldur x8, [x29, #-16] ldr x8, [x8, #40] ldr w2, [x8, #4] ldur w3, [x29, #-56] bl VectorMA ldur x8, [x29, #-40] ldr x8, [x8, #8] ldr w0, [x8] ldur w1, [x29, #-60] bl VectorCopy b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_9 Depth=2 add x0, sp, #24 str x0, [sp] // 8-byte Folded Spill mov w1, wzr mov w2, #24 // =0x18 bl memset adrp x8, oldLightFloats str x8, [sp, #8] // 8-byte Folded Spill ldr x8, [x8, :lo12:oldLightFloats] ldur w9, [x29, #-52] mov w10, #3 // =0x3 str w10, [sp, #20] // 4-byte Folded Spill mul w9, w9, w10 add x8, x8, w9, sxtw #2 str x8, [sp, #56] ldur w0, [x29, #-56] ldur w2, [x29, #-60] ldr w3, [sp, #40] mov w1, #5 // =0x5 bl VectorMA ldr x0, [sp, #56] ldr w1, [sp, #36] bl ColorNormalize ldr x0, [sp, #56] bl VectorLength ldr x0, [sp] // 8-byte Folded Reload adrp x8, .LCPI0_0 ldr d1, [x8, :lo12:.LCPI0_0] fmul d0, d0, d1 adrp x8, lightPointScale ldr d1, [x8, :lo12:lightPointScale] fmul d0, d0, d1 ldr s1, [sp, #52] adrp x8, radiosity_scale ldr s2, [x8, :lo12:radiosity_scale] fmul s1, s1, s2 fcvt d1, s1 fdiv d0, d0, d1 str d0, [sp, #24] adrp x8, LIGHT_POINTRADIAL ldr w8, [x8, :lo12:LIGHT_POINTRADIAL] str w8, [sp, #32] bl VS_FloodLight ldur x8, [x29, #-40] ldr w0, [x8] bl MutexLock ldr x9, [sp, #8] // 8-byte Folded Reload ldr w10, [sp, #20] // 4-byte Folded Reload ldr x8, [x9, :lo12:oldLightFloats] ldur w11, [x29, #-52] mul w11, w11, w10 ldr s0, [x8, w11, sxtw #2] adrp x8, lightFloats ldr x11, [x8, :lo12:lightFloats] ldur w12, [x29, #-52] mul w12, w12, w10 str s0, [x11, w12, sxtw #2] ldr x11, [x9, :lo12:oldLightFloats] ldur w12, [x29, #-52] mul w12, w12, w10 add w12, w12, #1 ldr s0, [x11, w12, sxtw #2] ldr x11, [x8, :lo12:lightFloats] ldur w12, [x29, #-52] mul w12, w12, w10 add w12, w12, #1 str s0, [x11, w12, sxtw #2] ldr x9, [x9, :lo12:oldLightFloats] ldur w11, [x29, #-52] mul w11, w11, w10 add w11, w11, #2 ldr s0, [x9, w11, sxtw #2] ldr x8, [x8, :lo12:lightFloats] ldur w9, [x29, #-52] mul w9, w9, w10 add w9, w9, #2 str s0, [x8, w9, sxtw #2] ldur x8, [x29, #-40] ldr w0, [x8] bl MutexUnlock b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_9 Depth=2 ldur w8, [x29, #-48] add w8, w8, #1 stur w8, [x29, #-48] b .LBB0_9 .LBB0_17: // in Loop: Header=BB0_7 Depth=1 b .LBB0_18 .LBB0_18: // in Loop: Header=BB0_7 Depth=1 ldur w8, [x29, #-44] add w8, w8, #1 stur w8, [x29, #-44] b .LBB0_7 .LBB0_19: .cfi_def_cfa wsp, 144 ldp x29, x30, [sp, #128] // 16-byte Folded Reload add sp, sp, #144 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_SurfaceRadiosity, .Lfunc_end0-VS_SurfaceRadiosity .cfi_endproc // -- End function .type drawSurfaces,@object // @drawSurfaces .bss .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type MST_TRIANGLE_SOUP,@object // @MST_TRIANGLE_SOUP .globl MST_TRIANGLE_SOUP .p2align 3, 0x0 MST_TRIANGLE_SOUP: .xword 0 // 0x0 .size MST_TRIANGLE_SOUP, 8 .type dshaders,@object // @dshaders .globl dshaders .p2align 3, 0x0 dshaders: .xword 0 .size dshaders, 8 .type lsurfaceTest,@object // @lsurfaceTest .globl lsurfaceTest .p2align 3, 0x0 lsurfaceTest: .xword 0 .size lsurfaceTest, 8 .type LIGHTMAP_HEIGHT,@object // @LIGHTMAP_HEIGHT .globl LIGHTMAP_HEIGHT .p2align 2, 0x0 LIGHTMAP_HEIGHT: .word 0 // 0x0 .size LIGHTMAP_HEIGHT, 4 .type LIGHTMAP_WIDTH,@object // @LIGHTMAP_WIDTH .globl LIGHTMAP_WIDTH .p2align 2, 0x0 LIGHTMAP_WIDTH: .word 0 // 0x0 .size LIGHTMAP_WIDTH, 4 .type lightmappixelarea,@object // @lightmappixelarea .globl lightmappixelarea .p2align 3, 0x0 lightmappixelarea: .xword 0 .size lightmappixelarea, 8 .type MST_PATCH,@object // @MST_PATCH .globl MST_PATCH .p2align 3, 0x0 MST_PATCH: .xword 0 // 0x0 .size MST_PATCH, 8 .type oldLightFloats,@object // @oldLightFloats .globl oldLightFloats .p2align 3, 0x0 oldLightFloats: .xword 0 .size oldLightFloats, 8 .type lightPointScale,@object // @lightPointScale .globl lightPointScale .p2align 3, 0x0 lightPointScale: .xword 0x0000000000000000 // double 0 .size lightPointScale, 8 .type radiosity_scale,@object // @radiosity_scale .globl radiosity_scale .p2align 2, 0x0 radiosity_scale: .word 0x00000000 // float 0 .size radiosity_scale, 4 .type LIGHT_POINTRADIAL,@object // @LIGHT_POINTRADIAL .globl LIGHT_POINTRADIAL .p2align 2, 0x0 LIGHT_POINTRADIAL: .word 0 // 0x0 .size LIGHT_POINTRADIAL, 4 .type lightFloats,@object // @lightFloats .globl lightFloats .p2align 3, 0x0 lightFloats: .xword 0 .size lightFloats, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym ShaderInfoForShader .addrsig_sym VectorCopy .addrsig_sym VectorMA .addrsig_sym memset .addrsig_sym ColorNormalize .addrsig_sym VectorLength .addrsig_sym VS_FloodLight .addrsig_sym MutexLock .addrsig_sym MutexUnlock .addrsig_sym drawSurfaces .addrsig_sym MST_TRIANGLE_SOUP .addrsig_sym dshaders .addrsig_sym lsurfaceTest .addrsig_sym LIGHTMAP_HEIGHT .addrsig_sym LIGHTMAP_WIDTH .addrsig_sym lightmappixelarea .addrsig_sym MST_PATCH .addrsig_sym oldLightFloats .addrsig_sym lightPointScale .addrsig_sym radiosity_scale .addrsig_sym LIGHT_POINTRADIAL .addrsig_sym lightFloats
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_SurfaceRadiosity.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_9__ TYPE_3__ ; typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_7__ {int planenum; int surfaceFlags; int /*<<< orphan*/ * winding; } ; typedef TYPE_1__ side_t ; struct TYPE_8__ {int planenum; int /*<<< orphan*/ hint; struct TYPE_8__* next; int /*<<< orphan*/ w; } ; typedef TYPE_2__ bspface_t ; struct TYPE_9__ {int numsides; TYPE_1__* sides; scalar_t__ detail; struct TYPE_9__* next; } ; typedef TYPE_3__ bspbrush_t ; /* Variables and functions */ TYPE_2__* AllocBspFace () ; int /*<<< orphan*/ CopyWinding (int /*<<< orphan*/ *) ; int SURF_HINT ; int /*<<< orphan*/ qtrue ; bspface_t *MakeStructuralBspFaceList( bspbrush_t *list ) { bspbrush_t *b; int i; side_t *s; winding_t *w; bspface_t *f, *flist; flist = NULL; for ( b = list ; b ; b = b->next ) { if ( b->detail ) { continue; } for ( i = 0 ; i < b->numsides ; i++ ) { s = &b->sides[i]; w = s->winding; if ( !w ) { continue; } f = AllocBspFace(); f->w = CopyWinding( w ); f->planenum = s->planenum & ~1; f->next = flist; if (s->surfaceFlags & SURF_HINT) { //f->priority = HINT_PRIORITY; f->hint = qtrue; } flist = f; } } return flist; }
.text .file "extr_facebsp.c_MakeStructuralBspFaceList.c" .globl MakeStructuralBspFaceList // -- Begin function MakeStructuralBspFaceList .p2align 2 .type MakeStructuralBspFaceList,@function MakeStructuralBspFaceList: // @MakeStructuralBspFaceList .cfi_startproc // %bb.0: sub sp, sp, #80 .cfi_def_cfa_offset 80 stp x29, x30, [sp, #64] // 16-byte Folded Spill add x29, sp, #64 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] // kill: def $x8 killed $xzr str xzr, [sp, #8] ldur x8, [x29, #-8] stur x8, [x29, #-16] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_5 Depth 2 ldur x8, [x29, #-16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 stur wzr, [x29, #-20] b .LBB0_5 .LBB0_5: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-20] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_12 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=2 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldursw x9, [x29, #-20] add x8, x8, x9, lsl #4 str x8, [sp, #32] ldr x8, [sp, #32] ldr x8, [x8, #8] str x8, [sp, #24] ldr x8, [sp, #24] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_5 Depth=2 b .LBB0_11 .LBB0_8: // in Loop: Header=BB0_5 Depth=2 bl AllocBspFace str x0, [sp, #16] ldr x0, [sp, #24] bl CopyWinding ldr x8, [sp, #16] str w0, [x8, #16] ldr x8, [sp, #32] ldr w8, [x8] and w8, w8, #0xfffffffe ldr x9, [sp, #16] str w8, [x9] ldr x8, [sp, #8] ldr x9, [sp, #16] str x8, [x9, #8] ldr x8, [sp, #32] ldr w8, [x8, #4] adrp x9, SURF_HINT ldr w9, [x9, :lo12:SURF_HINT] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_5 Depth=2 adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] ldr x9, [sp, #16] str w8, [x9, #4] b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_5 Depth=2 ldr x8, [sp, #16] str x8, [sp, #8] b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_5 Depth=2 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_5 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #24] stur x8, [x29, #-16] b .LBB0_1 .LBB0_14: ldr x0, [sp, #8] .cfi_def_cfa wsp, 80 ldp x29, x30, [sp, #64] // 16-byte Folded Reload add sp, sp, #80 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size MakeStructuralBspFaceList, .Lfunc_end0-MakeStructuralBspFaceList .cfi_endproc // -- End function .type SURF_HINT,@object // @SURF_HINT .bss .globl SURF_HINT .p2align 2, 0x0 SURF_HINT: .word 0 // 0x0 .size SURF_HINT, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym AllocBspFace .addrsig_sym CopyWinding .addrsig_sym SURF_HINT .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_facebsp.c_MakeStructuralBspFaceList.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ /* Variables and functions */ int /*<<< orphan*/ drawflag ; int /*<<< orphan*/ glColor3f (int,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; void Draw_SetRed (void) { if (!drawflag) return; glColor3f (1,0,0); }
.text .file "extr_gldraw.c_Draw_SetRed.c" .globl Draw_SetRed // -- Begin function Draw_SetRed .p2align 2 .type Draw_SetRed,@function Draw_SetRed: // @Draw_SetRed .cfi_startproc // %bb.0: stp x29, x30, [sp, #-16]! // 16-byte Folded Spill .cfi_def_cfa_offset 16 mov x29, sp .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, drawflag ldr w8, [x8, :lo12:drawflag] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: b .LBB0_3 .LBB0_2: mov w0, #1 // =0x1 mov w2, wzr mov w1, w2 bl glColor3f b .LBB0_3 .LBB0_3: .cfi_def_cfa wsp, 16 ldp x29, x30, [sp], #16 // 16-byte Folded Reload .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size Draw_SetRed, .Lfunc_end0-Draw_SetRed .cfi_endproc // -- End function .type drawflag,@object // @drawflag .bss .globl drawflag .p2align 2, 0x0 drawflag: .word 0 // 0x0 .size drawflag, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym glColor3f .addrsig_sym drawflag
../AnghaBench/Quake-III-Arena/q3map/extr_gldraw.c_Draw_SetRed.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ shaderInfo_t ; struct TYPE_7__ {int numFacets; int /*<<< orphan*/ * facets; int /*<<< orphan*/ * shader; void* trisoup; void* patch; } ; typedef TYPE_1__ lsurfaceTest_t ; struct TYPE_8__ {scalar_t__ surfaceType; int numIndexes; int firstIndex; int firstVert; } ; typedef TYPE_2__ dsurface_t ; typedef int /*<<< orphan*/ drawVert_t ; /* Variables and functions */ scalar_t__ MST_TRIANGLE_SOUP ; scalar_t__ VS_GenerateFacetFor3Points (TYPE_2__*,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; scalar_t__ VS_GenerateFacetFor4Points (TYPE_2__*,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *,int /*<<< orphan*/ *) ; int* drawIndexes ; int /*<<< orphan*/ * drawVerts ; int /*<<< orphan*/ * malloc (int) ; void* qfalse ; void* qtrue ; void VS_FacetsForTriangleSurface( dsurface_t *dsurf, shaderInfo_t *si, lsurfaceTest_t *test ) { int i; drawVert_t *v1, *v2, *v3, *v4; int count; int i1, i2, i3, i4, i5, i6; test->patch = qfalse; if (dsurf->surfaceType == MST_TRIANGLE_SOUP) test->trisoup = qtrue; else test->trisoup = qfalse; test->numFacets = dsurf->numIndexes / 3; test->facets = malloc( sizeof( test->facets[0] ) * test->numFacets ); test->shader = si; count = 0; for ( i = 0 ; i < test->numFacets ; i++ ) { i1 = drawIndexes[ dsurf->firstIndex + i*3 ]; i2 = drawIndexes[ dsurf->firstIndex + i*3 + 1 ]; i3 = drawIndexes[ dsurf->firstIndex + i*3 + 2 ]; v1 = &drawVerts[ dsurf->firstVert + i1 ]; v2 = &drawVerts[ dsurf->firstVert + i2 ]; v3 = &drawVerts[ dsurf->firstVert + i3 ]; // try and make a quad out of two triangles if ( i != test->numFacets - 1 ) { i4 = drawIndexes[ dsurf->firstIndex + i*3 + 3 ]; i5 = drawIndexes[ dsurf->firstIndex + i*3 + 4 ]; i6 = drawIndexes[ dsurf->firstIndex + i*3 + 5 ]; if ( i4 == i3 && i5 == i2 ) { v4 = &drawVerts[ dsurf->firstVert + i6 ]; if ( VS_GenerateFacetFor4Points( dsurf, si, &test->facets[count], v1, v2, v4, v3 ) ) { count++; i++; // skip next tri continue; } } } if (VS_GenerateFacetFor3Points( dsurf, si, &test->facets[count], v1, v2, v3 )) { count++; } } // we may have turned some pairs into quads test->numFacets = count; }
.text .file "extr_soundv.c_VS_FacetsForTriangleSurface.c" .globl VS_FacetsForTriangleSurface // -- Begin function VS_FacetsForTriangleSurface .p2align 2 .type VS_FacetsForTriangleSurface,@function VS_FacetsForTriangleSurface: // @VS_FacetsForTriangleSurface .cfi_startproc // %bb.0: sub sp, sp, #112 .cfi_def_cfa_offset 112 stp x29, x30, [sp, #96] // 16-byte Folded Spill add x29, sp, #96 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] stur x1, [x29, #-16] stur x2, [x29, #-24] adrp x8, qfalse ldr x8, [x8, :lo12:qfalse] ldur x9, [x29, #-24] str x8, [x9, #32] ldur x8, [x29, #-8] ldr x8, [x8] adrp x9, MST_TRIANGLE_SOUP ldr x9, [x9, :lo12:MST_TRIANGLE_SOUP] subs x8, x8, x9 cset w8, ne tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, qtrue ldr x8, [x8, :lo12:qtrue] ldur x9, [x29, #-24] str x8, [x9, #24] b .LBB0_3 .LBB0_2: adrp x8, qfalse ldr x8, [x8, :lo12:qfalse] ldur x9, [x29, #-24] str x8, [x9, #24] b .LBB0_3 .LBB0_3: ldur x8, [x29, #-8] ldr w8, [x8, #8] mov w9, #3 // =0x3 sdiv w8, w8, w9 ldur x9, [x29, #-24] str w8, [x9] ldur x8, [x29, #-24] ldrsw x9, [x8] mov x8, #4 // =0x4 mul x8, x8, x9 mov w0, w8 bl malloc ldur x8, [x29, #-24] str x0, [x8, #8] ldur x8, [x29, #-16] ldur x9, [x29, #-24] str x8, [x9, #16] str wzr, [sp, #28] stur wzr, [x29, #-28] b .LBB0_4 .LBB0_4: // =>This Inner Loop Header: Depth=1 ldur w8, [x29, #-28] ldur x9, [x29, #-24] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_16 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_4 Depth=1 adrp x8, drawIndexes ldr x9, [x8, :lo12:drawIndexes] ldur x10, [x29, #-8] ldr w10, [x10, #12] ldur w12, [x29, #-28] mov w11, #3 // =0x3 mul w12, w12, w11 add w10, w10, w12 ldr w9, [x9, w10, sxtw #2] str w9, [sp, #24] ldr x9, [x8, :lo12:drawIndexes] ldur x10, [x29, #-8] ldr w10, [x10, #12] ldur w12, [x29, #-28] mul w12, w12, w11 add w10, w10, w12 add w10, w10, #1 ldr w9, [x9, w10, sxtw #2] str w9, [sp, #20] ldr x8, [x8, :lo12:drawIndexes] ldur x9, [x29, #-8] ldr w9, [x9, #12] ldur w10, [x29, #-28] mul w10, w10, w11 add w9, w9, w10 add w9, w9, #2 ldr w8, [x8, w9, sxtw #2] str w8, [sp, #16] adrp x8, drawVerts ldr x9, [x8, :lo12:drawVerts] ldur x10, [x29, #-8] ldr w10, [x10, #16] ldr w11, [sp, #24] add w10, w10, w11 add x9, x9, w10, sxtw #2 stur x9, [x29, #-40] ldr x9, [x8, :lo12:drawVerts] ldur x10, [x29, #-8] ldr w10, [x10, #16] ldr w11, [sp, #20] add w10, w10, w11 add x9, x9, w10, sxtw #2 str x9, [sp, #48] ldr x8, [x8, :lo12:drawVerts] ldur x9, [x29, #-8] ldr w9, [x9, #16] ldr w10, [sp, #16] add w9, w9, w10 add x8, x8, w9, sxtw #2 str x8, [sp, #40] ldur w8, [x29, #-28] ldur x9, [x29, #-24] ldr w9, [x9] subs w9, w9, #1 subs w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_4 Depth=1 adrp x8, drawIndexes ldr x9, [x8, :lo12:drawIndexes] ldur x10, [x29, #-8] ldr w10, [x10, #12] ldur w12, [x29, #-28] mov w11, #3 // =0x3 mul w12, w12, w11 add w10, w10, w12 add w10, w10, #3 ldr w9, [x9, w10, sxtw #2] str w9, [sp, #12] ldr x9, [x8, :lo12:drawIndexes] ldur x10, [x29, #-8] ldr w10, [x10, #12] ldur w12, [x29, #-28] mul w12, w12, w11 add w10, w10, w12 add w10, w10, #4 ldr w9, [x9, w10, sxtw #2] str w9, [sp, #8] ldr x8, [x8, :lo12:drawIndexes] ldur x9, [x29, #-8] ldr w9, [x9, #12] ldur w10, [x29, #-28] mul w10, w10, w11 add w9, w9, w10 add w9, w9, #5 ldr w8, [x8, w9, sxtw #2] str w8, [sp, #4] ldr w8, [sp, #12] ldr w9, [sp, #16] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_4 Depth=1 ldr w8, [sp, #8] ldr w9, [sp, #20] subs w8, w8, w9 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_4 Depth=1 adrp x8, drawVerts ldr x8, [x8, :lo12:drawVerts] ldur x9, [x29, #-8] ldr w9, [x9, #16] ldr w10, [sp, #4] add w9, w9, w10 add x8, x8, w9, sxtw #2 str x8, [sp, #32] ldur x0, [x29, #-8] ldur x1, [x29, #-16] ldur x8, [x29, #-24] ldr x8, [x8, #8] ldrsw x9, [sp, #28] add x2, x8, x9, lsl #2 ldur x3, [x29, #-40] ldr x4, [sp, #48] ldr x5, [sp, #32] ldr x6, [sp, #40] bl VS_GenerateFacetFor4Points subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_4 Depth=1 ldr w8, [sp, #28] add w8, w8, #1 str w8, [sp, #28] ldur w8, [x29, #-28] add w8, w8, #1 stur w8, [x29, #-28] b .LBB0_15 .LBB0_10: // in Loop: Header=BB0_4 Depth=1 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_4 Depth=1 b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_4 Depth=1 ldur x0, [x29, #-8] ldur x1, [x29, #-16] ldur x8, [x29, #-24] ldr x8, [x8, #8] ldrsw x9, [sp, #28] add x2, x8, x9, lsl #2 ldur x3, [x29, #-40] ldr x4, [sp, #48] ldr x5, [sp, #40] bl VS_GenerateFacetFor3Points subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_4 Depth=1 ldr w8, [sp, #28] add w8, w8, #1 str w8, [sp, #28] b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_4 Depth=1 b .LBB0_15 .LBB0_15: // in Loop: Header=BB0_4 Depth=1 ldur w8, [x29, #-28] add w8, w8, #1 stur w8, [x29, #-28] b .LBB0_4 .LBB0_16: ldr w8, [sp, #28] ldur x9, [x29, #-24] str w8, [x9] .cfi_def_cfa wsp, 112 ldp x29, x30, [sp, #96] // 16-byte Folded Reload add sp, sp, #112 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size VS_FacetsForTriangleSurface, .Lfunc_end0-VS_FacetsForTriangleSurface .cfi_endproc // -- End function .type qfalse,@object // @qfalse .bss .globl qfalse .p2align 3, 0x0 qfalse: .xword 0 .size qfalse, 8 .type MST_TRIANGLE_SOUP,@object // @MST_TRIANGLE_SOUP .globl MST_TRIANGLE_SOUP .p2align 3, 0x0 MST_TRIANGLE_SOUP: .xword 0 // 0x0 .size MST_TRIANGLE_SOUP, 8 .type qtrue,@object // @qtrue .globl qtrue .p2align 3, 0x0 qtrue: .xword 0 .size qtrue, 8 .type drawIndexes,@object // @drawIndexes .globl drawIndexes .p2align 3, 0x0 drawIndexes: .xword 0 .size drawIndexes, 8 .type drawVerts,@object // @drawVerts .globl drawVerts .p2align 3, 0x0 drawVerts: .xword 0 .size drawVerts, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym VS_GenerateFacetFor4Points .addrsig_sym VS_GenerateFacetFor3Points .addrsig_sym qfalse .addrsig_sym MST_TRIANGLE_SOUP .addrsig_sym qtrue .addrsig_sym drawIndexes .addrsig_sym drawVerts
../AnghaBench/Quake-III-Arena/q3map/extr_soundv.c_VS_FacetsForTriangleSurface.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_9__ TYPE_3__ ; typedef struct TYPE_8__ TYPE_2__ ; typedef struct TYPE_7__ TYPE_1__ ; /* Type definitions */ typedef int /*<<< orphan*/ winding_t ; struct TYPE_7__ {int planenum; int surfaceFlags; int /*<<< orphan*/ * visibleHull; } ; typedef TYPE_1__ side_t ; struct TYPE_8__ {int planenum; int /*<<< orphan*/ hint; struct TYPE_8__* next; int /*<<< orphan*/ w; } ; typedef TYPE_2__ bspface_t ; struct TYPE_9__ {int numsides; TYPE_1__* sides; scalar_t__ detail; struct TYPE_9__* next; } ; typedef TYPE_3__ bspbrush_t ; /* Variables and functions */ TYPE_2__* AllocBspFace () ; int /*<<< orphan*/ CopyWinding (int /*<<< orphan*/ *) ; int SURF_HINT ; int /*<<< orphan*/ qtrue ; bspface_t *MakeVisibleBspFaceList( bspbrush_t *list ) { bspbrush_t *b; int i; side_t *s; winding_t *w; bspface_t *f, *flist; flist = NULL; for ( b = list ; b ; b = b->next ) { if ( b->detail ) { continue; } for ( i = 0 ; i < b->numsides ; i++ ) { s = &b->sides[i]; w = s->visibleHull; if ( !w ) { continue; } f = AllocBspFace(); f->w = CopyWinding( w ); f->planenum = s->planenum & ~1; f->next = flist; if (s->surfaceFlags & SURF_HINT) { //f->priority = HINT_PRIORITY; f->hint = qtrue; } flist = f; } } return flist; }
.text .file "extr_facebsp.c_MakeVisibleBspFaceList.c" .globl MakeVisibleBspFaceList // -- Begin function MakeVisibleBspFaceList .p2align 2 .type MakeVisibleBspFaceList,@function MakeVisibleBspFaceList: // @MakeVisibleBspFaceList .cfi_startproc // %bb.0: sub sp, sp, #80 .cfi_def_cfa_offset 80 stp x29, x30, [sp, #64] // 16-byte Folded Spill add x29, sp, #64 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur x0, [x29, #-8] // kill: def $x8 killed $xzr str xzr, [sp, #8] ldur x8, [x29, #-8] stur x8, [x29, #-16] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_5 Depth 2 ldur x8, [x29, #-16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_14 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #16] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 stur wzr, [x29, #-20] b .LBB0_5 .LBB0_5: // Parent Loop BB0_1 Depth=1 // => This Inner Loop Header: Depth=2 ldur w8, [x29, #-20] ldur x9, [x29, #-16] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_12 b .LBB0_6 .LBB0_6: // in Loop: Header=BB0_5 Depth=2 ldur x8, [x29, #-16] ldr x8, [x8, #8] ldursw x9, [x29, #-20] add x8, x8, x9, lsl #4 str x8, [sp, #32] ldr x8, [sp, #32] ldr x8, [x8, #8] str x8, [sp, #24] ldr x8, [sp, #24] subs x8, x8, #0 cset w8, ne tbnz w8, #0, .LBB0_8 b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_5 Depth=2 b .LBB0_11 .LBB0_8: // in Loop: Header=BB0_5 Depth=2 bl AllocBspFace str x0, [sp, #16] ldr x0, [sp, #24] bl CopyWinding ldr x8, [sp, #16] str w0, [x8, #16] ldr x8, [sp, #32] ldr w8, [x8] and w8, w8, #0xfffffffe ldr x9, [sp, #16] str w8, [x9] ldr x8, [sp, #8] ldr x9, [sp, #16] str x8, [x9, #8] ldr x8, [sp, #32] ldr w8, [x8, #4] adrp x9, SURF_HINT ldr w9, [x9, :lo12:SURF_HINT] ands w8, w8, w9 cset w8, eq tbnz w8, #0, .LBB0_10 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_5 Depth=2 adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] ldr x9, [sp, #16] str w8, [x9, #4] b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_5 Depth=2 ldr x8, [sp, #16] str x8, [sp, #8] b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_5 Depth=2 ldur w8, [x29, #-20] add w8, w8, #1 stur w8, [x29, #-20] b .LBB0_5 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 b .LBB0_13 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-16] ldr x8, [x8, #24] stur x8, [x29, #-16] b .LBB0_1 .LBB0_14: ldr x0, [sp, #8] .cfi_def_cfa wsp, 80 ldp x29, x30, [sp, #64] // 16-byte Folded Reload add sp, sp, #80 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size MakeVisibleBspFaceList, .Lfunc_end0-MakeVisibleBspFaceList .cfi_endproc // -- End function .type SURF_HINT,@object // @SURF_HINT .bss .globl SURF_HINT .p2align 2, 0x0 SURF_HINT: .word 0 // 0x0 .size SURF_HINT, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym AllocBspFace .addrsig_sym CopyWinding .addrsig_sym SURF_HINT .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_facebsp.c_MakeVisibleBspFaceList.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ node_t ; /* Variables and functions */ int /*<<< orphan*/ * malloc (int) ; int /*<<< orphan*/ memset (int /*<<< orphan*/ *,int /*<<< orphan*/ ,int) ; node_t *AllocNode (void) { node_t *node; node = malloc(sizeof(*node)); memset (node, 0, sizeof(*node)); return node; }
.text .file "extr_brush.c_AllocNode.c" .globl AllocNode // -- Begin function AllocNode .p2align 2 .type AllocNode,@function AllocNode: // @AllocNode .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 mov w0, #4 // =0x4 str w0, [sp, #4] // 4-byte Folded Spill bl malloc ldr w2, [sp, #4] // 4-byte Folded Reload str x0, [sp, #8] ldr x0, [sp, #8] mov w1, wzr bl memset ldr x0, [sp, #8] .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size AllocNode, .Lfunc_end0-AllocNode .cfi_endproc // -- End function .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym malloc .addrsig_sym memset
../AnghaBench/Quake-III-Arena/q3map/extr_brush.c_AllocNode.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ vec3_t ; typedef int /*<<< orphan*/ qboolean ; /* Variables and functions */ float DotProduct (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; float VectorLength (int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorMA (int /*<<< orphan*/ ,float,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; float VectorNormalize (int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,int /*<<< orphan*/ ,int /*<<< orphan*/ ) ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; qboolean SphereCull( vec3_t start, vec3_t stop, vec3_t origin, float radius ) { vec3_t v; float d; vec3_t dir; float len; vec3_t on; VectorSubtract( stop, start, dir ); len = VectorNormalize( dir, dir ); VectorSubtract( origin, start, v ); d = DotProduct( v, dir ); if ( d > len + radius ) { return qtrue; // too far ahead } if ( d < -radius ) { return qtrue; // too far behind } VectorMA( start, d, dir, on ); VectorSubtract( on, origin, v ); len = VectorLength( v ); if ( len > radius ) { return qtrue; // too far to the side } return qfalse; // must be traced against }
.text .file "extr_light_trace.c_SphereCull.c" .globl SphereCull // -- Begin function SphereCull .p2align 2 .type SphereCull,@function SphereCull: // @SphereCull .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 stur w0, [x29, #-8] stur w1, [x29, #-12] stur w2, [x29, #-16] stur s0, [x29, #-20] ldur w0, [x29, #-12] ldur w1, [x29, #-8] ldr w2, [sp, #16] bl VectorSubtract ldr w0, [sp, #16] ldr w1, [sp, #16] bl VectorNormalize str s0, [sp, #12] ldur w0, [x29, #-16] ldur w1, [x29, #-8] ldr w2, [sp, #24] bl VectorSubtract ldr w0, [sp, #24] ldr w1, [sp, #16] bl DotProduct str s0, [sp, #20] ldr s0, [sp, #20] ldr s1, [sp, #12] ldur s2, [x29, #-20] fadd s1, s1, s2 fcmp s0, s1 cset w8, le tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_7 .LBB0_2: ldr s0, [sp, #20] ldur s1, [x29, #-20] fneg s1, s1 fcmp s0, s1 cset w8, pl tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_7 .LBB0_4: ldur w0, [x29, #-8] ldr s0, [sp, #20] ldr w1, [sp, #16] ldr w2, [sp, #8] bl VectorMA ldr w0, [sp, #8] ldur w1, [x29, #-16] ldr w2, [sp, #24] bl VectorSubtract ldr w0, [sp, #24] bl VectorLength str s0, [sp, #12] ldr s0, [sp, #12] ldur s1, [x29, #-20] fcmp s0, s1 cset w8, le tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] stur w8, [x29, #-4] b .LBB0_7 .LBB0_6: adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] stur w8, [x29, #-4] b .LBB0_7 .LBB0_7: ldur w0, [x29, #-4] .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size SphereCull, .Lfunc_end0-SphereCull .cfi_endproc // -- End function .type qtrue,@object // @qtrue .bss .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type qfalse,@object // @qfalse .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym VectorSubtract .addrsig_sym VectorNormalize .addrsig_sym DotProduct .addrsig_sym VectorMA .addrsig_sym VectorLength .addrsig_sym qtrue .addrsig_sym qfalse
../AnghaBench/Quake-III-Arena/q3map/extr_light_trace.c_SphereCull.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ /* Type definitions */ typedef int /*<<< orphan*/ mapDrawSurface_t ; /* Variables and functions */ int /*<<< orphan*/ Error (char*) ; size_t MAX_MAP_DRAW_SURFS ; int /*<<< orphan*/ * mapDrawSurfs ; size_t numMapDrawSurfs ; mapDrawSurface_t *AllocDrawSurf( void ) { mapDrawSurface_t *ds; if ( numMapDrawSurfs >= MAX_MAP_DRAW_SURFS ) { Error( "MAX_MAP_DRAW_SURFS"); } ds = &mapDrawSurfs[ numMapDrawSurfs ]; numMapDrawSurfs++; return ds; }
.text .file "extr_surface.c_AllocDrawSurf.c" .globl AllocDrawSurf // -- Begin function AllocDrawSurf .p2align 2 .type AllocDrawSurf,@function AllocDrawSurf: // @AllocDrawSurf .cfi_startproc // %bb.0: sub sp, sp, #32 .cfi_def_cfa_offset 32 stp x29, x30, [sp, #16] // 16-byte Folded Spill add x29, sp, #16 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x8, numMapDrawSurfs ldr x8, [x8, :lo12:numMapDrawSurfs] adrp x9, MAX_MAP_DRAW_SURFS ldr x9, [x9, :lo12:MAX_MAP_DRAW_SURFS] subs x8, x8, x9 cset w8, lo tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: adrp x0, .L.str add x0, x0, :lo12:.L.str bl Error b .LBB0_2 .LBB0_2: adrp x8, mapDrawSurfs ldr x8, [x8, :lo12:mapDrawSurfs] adrp x9, numMapDrawSurfs ldr x10, [x9, :lo12:numMapDrawSurfs] add x8, x8, x10, lsl #2 str x8, [sp, #8] ldr x8, [x9, :lo12:numMapDrawSurfs] add x8, x8, #1 str x8, [x9, :lo12:numMapDrawSurfs] ldr x0, [sp, #8] .cfi_def_cfa wsp, 32 ldp x29, x30, [sp, #16] // 16-byte Folded Reload add sp, sp, #32 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size AllocDrawSurf, .Lfunc_end0-AllocDrawSurf .cfi_endproc // -- End function .type numMapDrawSurfs,@object // @numMapDrawSurfs .bss .globl numMapDrawSurfs .p2align 3, 0x0 numMapDrawSurfs: .xword 0 // 0x0 .size numMapDrawSurfs, 8 .type MAX_MAP_DRAW_SURFS,@object // @MAX_MAP_DRAW_SURFS .globl MAX_MAP_DRAW_SURFS .p2align 3, 0x0 MAX_MAP_DRAW_SURFS: .xword 0 // 0x0 .size MAX_MAP_DRAW_SURFS, 8 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "MAX_MAP_DRAW_SURFS" .size .L.str, 19 .type mapDrawSurfs,@object // @mapDrawSurfs .bss .globl mapDrawSurfs .p2align 3, 0x0 mapDrawSurfs: .xword 0 .size mapDrawSurfs, 8 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym Error .addrsig_sym numMapDrawSurfs .addrsig_sym MAX_MAP_DRAW_SURFS .addrsig_sym mapDrawSurfs
../AnghaBench/Quake-III-Arena/q3map/extr_surface.c_AllocDrawSurf.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_28__ TYPE_7__ ; typedef struct TYPE_27__ TYPE_6__ ; typedef struct TYPE_26__ TYPE_5__ ; typedef struct TYPE_25__ TYPE_4__ ; typedef struct TYPE_24__ TYPE_3__ ; typedef struct TYPE_23__ TYPE_2__ ; typedef struct TYPE_22__ TYPE_1__ ; typedef struct TYPE_21__ TYPE_11__ ; /* Type definitions */ struct TYPE_22__ {int numpoints; scalar_t__** p; } ; typedef TYPE_1__ winding_t ; typedef scalar_t__* vec3_t ; struct TYPE_23__ {int value; float lightSubdivide; int twoSided; scalar_t__* color; scalar_t__ autosprite; } ; typedef TYPE_2__ shaderInfo_t ; struct TYPE_24__ {int photons; int /*<<< orphan*/ type; scalar_t__* color; scalar_t__* origin; struct TYPE_24__* next; } ; typedef TYPE_3__ light_t ; struct TYPE_25__ {size_t shaderNum; size_t firstVert; int numVerts; scalar_t__** lightmapVecs; } ; typedef TYPE_4__ dsurface_t ; struct TYPE_26__ {scalar_t__* xyz; } ; typedef TYPE_5__ drawVert_t ; struct TYPE_27__ {int numBoundaries; scalar_t__* surface; scalar_t__** points; } ; typedef TYPE_6__ cFacet_t ; struct TYPE_28__ {int numFacets; TYPE_6__* facets; } ; struct TYPE_21__ {int /*<<< orphan*/ shader; } ; /* Variables and functions */ TYPE_1__* AllocWinding (int) ; int /*<<< orphan*/ FreeWinding (TYPE_1__*) ; TYPE_1__* ReverseWinding (TYPE_1__*) ; TYPE_2__* ShaderInfoForShader (int /*<<< orphan*/ ) ; int /*<<< orphan*/ SubdivideAreaLight (TYPE_2__*,TYPE_1__*,scalar_t__*,float,int /*<<< orphan*/ ) ; int /*<<< orphan*/ VectorAdd (scalar_t__*,scalar_t__*,scalar_t__*) ; int /*<<< orphan*/ VectorCopy (scalar_t__*,scalar_t__*) ; int /*<<< orphan*/ VectorScale (scalar_t__*,double,scalar_t__*) ; int /*<<< orphan*/ VectorSubtract (int /*<<< orphan*/ ,scalar_t__*,scalar_t__*) ; int /*<<< orphan*/ _printf (char*,int,...) ; float defaultLightSubdivide ; TYPE_4__* drawSurfaces ; TYPE_5__* drawVerts ; TYPE_11__* dshaders ; int /*<<< orphan*/ emit_point ; TYPE_3__* lights ; TYPE_3__* malloc (int) ; int /*<<< orphan*/ memcpy (scalar_t__**,scalar_t__**,int) ; int /*<<< orphan*/ memset (TYPE_3__*,int /*<<< orphan*/ ,int) ; int numDrawSurfaces ; int /*<<< orphan*/ numPointLights ; int pointScale ; int /*<<< orphan*/ qprintf (char*) ; int /*<<< orphan*/ qtrue ; TYPE_7__** surfaceTest ; int /*<<< orphan*/ vec3_origin ; void CreateSurfaceLights( void ) { int i, j, side; dsurface_t *ds; shaderInfo_t *ls; winding_t *w; cFacet_t *f; light_t *dl; vec3_t origin; drawVert_t *dv; int c_lightSurfaces; float lightSubdivide; vec3_t normal; qprintf ("--- CreateSurfaceLights ---\n"); c_lightSurfaces = 0; for ( i = 0 ; i < numDrawSurfaces ; i++ ) { // see if this surface is light emiting ds = &drawSurfaces[i]; ls = ShaderInfoForShader( dshaders[ ds->shaderNum].shader ); if ( ls->value == 0 ) { continue; } // determine how much we need to chop up the surface if ( ls->lightSubdivide ) { lightSubdivide = ls->lightSubdivide; } else { lightSubdivide = defaultLightSubdivide; } c_lightSurfaces++; // an autosprite shader will become // a point light instead of an area light if ( ls->autosprite ) { // autosprite geometry should only have four vertexes if ( surfaceTest[i] ) { // curve or misc_model f = surfaceTest[i]->facets; if ( surfaceTest[i]->numFacets != 1 || f->numBoundaries != 4 ) { _printf( "WARNING: surface at (%i %i %i) has autosprite shader but isn't a quad\n", (int)f->points[0], (int)f->points[1], (int)f->points[2] ); } VectorAdd( f->points[0], f->points[1], origin ); VectorAdd( f->points[2], origin, origin ); VectorAdd( f->points[3], origin, origin ); VectorScale( origin, 0.25, origin ); } else { // normal polygon dv = &drawVerts[ ds->firstVert ]; if ( ds->numVerts != 4 ) { _printf( "WARNING: surface at (%i %i %i) has autosprite shader but %i verts\n", (int)dv->xyz[0], (int)dv->xyz[1], (int)dv->xyz[2] ); continue; } VectorAdd( dv[0].xyz, dv[1].xyz, origin ); VectorAdd( dv[2].xyz, origin, origin ); VectorAdd( dv[3].xyz, origin, origin ); VectorScale( origin, 0.25, origin ); } numPointLights++; dl = malloc(sizeof(*dl)); memset (dl, 0, sizeof(*dl)); dl->next = lights; lights = dl; VectorCopy( origin, dl->origin ); VectorCopy( ls->color, dl->color ); dl->photons = ls->value * pointScale; dl->type = emit_point; continue; } // possibly create for both sides of the polygon for ( side = 0 ; side <= ls->twoSided ; side++ ) { // create area lights if ( surfaceTest[i] ) { // curve or misc_model for ( j = 0 ; j < surfaceTest[i]->numFacets ; j++ ) { f = surfaceTest[i]->facets + j; w = AllocWinding( f->numBoundaries ); w->numpoints = f->numBoundaries; memcpy( w->p, f->points, f->numBoundaries * 12 ); VectorCopy( f->surface, normal ); if ( side ) { winding_t *t; t = w; w = ReverseWinding( t ); FreeWinding( t ); VectorSubtract( vec3_origin, normal, normal ); } SubdivideAreaLight( ls, w, normal, lightSubdivide, qtrue ); } } else { // normal polygon w = AllocWinding( ds->numVerts ); w->numpoints = ds->numVerts; for ( j = 0 ; j < ds->numVerts ; j++ ) { VectorCopy( drawVerts[ds->firstVert+j].xyz, w->p[j] ); } VectorCopy( ds->lightmapVecs[2], normal ); if ( side ) { winding_t *t; t = w; w = ReverseWinding( t ); FreeWinding( t ); VectorSubtract( vec3_origin, normal, normal ); } SubdivideAreaLight( ls, w, normal, lightSubdivide, qtrue ); } } } _printf( "%5i light emitting surfaces\n", c_lightSurfaces ); }
.text .file "extr_light.c_CreateSurfaceLights.c" .globl CreateSurfaceLights // -- Begin function CreateSurfaceLights .p2align 2 .type CreateSurfaceLights,@function CreateSurfaceLights: // @CreateSurfaceLights .cfi_startproc // %bb.0: sub sp, sp, #128 .cfi_def_cfa_offset 128 stp x29, x30, [sp, #112] // 16-byte Folded Spill add x29, sp, #112 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 adrp x0, .L.str add x0, x0, :lo12:.L.str bl qprintf str wzr, [sp, #36] stur wzr, [x29, #-4] b .LBB0_1 .LBB0_1: // =>This Loop Header: Depth=1 // Child Loop BB0_18 Depth 2 // Child Loop BB0_28 Depth 3 // Child Loop BB0_21 Depth 3 ldur w8, [x29, #-4] adrp x9, numDrawSurfaces ldr w9, [x9, :lo12:numDrawSurfaces] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_38 b .LBB0_2 .LBB0_2: // in Loop: Header=BB0_1 Depth=1 adrp x8, drawSurfaces ldr x8, [x8, :lo12:drawSurfaces] ldursw x9, [x29, #-4] add x8, x8, x9, lsl #5 stur x8, [x29, #-24] adrp x8, dshaders ldr x8, [x8, :lo12:dshaders] ldur x9, [x29, #-24] ldr x9, [x9] ldr w0, [x8, x9, lsl #2] bl ShaderInfoForShader stur x0, [x29, #-32] ldur x8, [x29, #-32] ldr w8, [x8] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: // in Loop: Header=BB0_1 Depth=1 b .LBB0_37 .LBB0_4: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-32] ldr s0, [x8, #4] fcmp s0, #0.0 cset w8, eq tbnz w8, #0, .LBB0_6 b .LBB0_5 .LBB0_5: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-32] ldr s0, [x8, #4] str s0, [sp, #32] b .LBB0_7 .LBB0_6: // in Loop: Header=BB0_1 Depth=1 adrp x8, defaultLightSubdivide ldr s0, [x8, :lo12:defaultLightSubdivide] str s0, [sp, #32] b .LBB0_7 .LBB0_7: // in Loop: Header=BB0_1 Depth=1 ldr w8, [sp, #36] add w8, w8, #1 str w8, [sp, #36] ldur x8, [x29, #-32] ldr x8, [x8, #24] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_17 b .LBB0_8 .LBB0_8: // in Loop: Header=BB0_1 Depth=1 adrp x8, surfaceTest ldr x8, [x8, :lo12:surfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_13 b .LBB0_9 .LBB0_9: // in Loop: Header=BB0_1 Depth=1 adrp x8, surfaceTest ldr x9, [x8, :lo12:surfaceTest] ldursw x10, [x29, #-4] ldr x9, [x9, x10, lsl #3] ldr x9, [x9, #8] stur x9, [x29, #-48] ldr x8, [x8, :lo12:surfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] ldr w8, [x8] subs w8, w8, #1 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-48] ldr w8, [x8] subs w8, w8, #4 cset w8, eq tbnz w8, #0, .LBB0_12 b .LBB0_11 .LBB0_11: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-48] ldr x8, [x8, #16] ldr x8, [x8] mov w1, w8 ldur x8, [x29, #-48] ldr x8, [x8, #16] ldr x8, [x8, #8] mov w2, w8 ldur x8, [x29, #-48] ldr x8, [x8, #16] ldr x8, [x8, #16] mov w3, w8 adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf b .LBB0_12 .LBB0_12: // in Loop: Header=BB0_1 Depth=1 ldur x8, [x29, #-48] ldr x8, [x8, #16] ldr x0, [x8] ldur x8, [x29, #-48] ldr x8, [x8, #16] ldr x1, [x8, #8] ldr x2, [sp, #48] bl VectorAdd ldur x8, [x29, #-48] ldr x8, [x8, #16] ldr x0, [x8, #16] ldr x1, [sp, #48] ldr x2, [sp, #48] bl VectorAdd ldur x8, [x29, #-48] ldr x8, [x8, #16] ldr x0, [x8, #24] ldr x1, [sp, #48] ldr x2, [sp, #48] bl VectorAdd ldr x0, [sp, #48] ldr x1, [sp, #48] fmov d0, #0.25000000 bl VectorScale b .LBB0_16 .LBB0_13: // in Loop: Header=BB0_1 Depth=1 adrp x8, drawVerts ldr x8, [x8, :lo12:drawVerts] ldur x9, [x29, #-24] ldr x9, [x9, #8] add x8, x8, x9, lsl #3 str x8, [sp, #40] ldur x8, [x29, #-24] ldr w8, [x8, #16] subs w8, w8, #4 cset w8, eq tbnz w8, #0, .LBB0_15 b .LBB0_14 .LBB0_14: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x8, [x8] ldr x8, [x8] mov w1, w8 ldr x8, [sp, #40] ldr x8, [x8] ldr x8, [x8, #8] mov w2, w8 ldr x8, [sp, #40] ldr x8, [x8] ldr x8, [x8, #16] mov w3, w8 adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl _printf b .LBB0_37 .LBB0_15: // in Loop: Header=BB0_1 Depth=1 ldr x8, [sp, #40] ldr x0, [x8] ldr x8, [sp, #40] ldr x1, [x8, #8] ldr x2, [sp, #48] bl VectorAdd ldr x8, [sp, #40] ldr x0, [x8, #16] ldr x1, [sp, #48] ldr x2, [sp, #48] bl VectorAdd ldr x8, [sp, #40] ldr x0, [x8, #24] ldr x1, [sp, #48] ldr x2, [sp, #48] bl VectorAdd ldr x0, [sp, #48] ldr x1, [sp, #48] fmov d0, #0.25000000 bl VectorScale b .LBB0_16 .LBB0_16: // in Loop: Header=BB0_1 Depth=1 adrp x9, numPointLights ldr w8, [x9, :lo12:numPointLights] add w8, w8, #1 str w8, [x9, :lo12:numPointLights] mov w0, #32 // =0x20 str w0, [sp, #4] // 4-byte Folded Spill bl malloc ldr w2, [sp, #4] // 4-byte Folded Reload str x0, [sp, #56] ldr x0, [sp, #56] mov w1, wzr bl memset adrp x9, lights ldr x8, [x9, :lo12:lights] ldr x10, [sp, #56] str x8, [x10, #24] ldr x8, [sp, #56] str x8, [x9, :lo12:lights] ldr x0, [sp, #48] ldr x8, [sp, #56] ldr x1, [x8, #16] bl VectorCopy ldur x8, [x29, #-32] ldr x0, [x8, #16] ldr x8, [sp, #56] ldr x1, [x8, #8] bl VectorCopy ldur x8, [x29, #-32] ldr w8, [x8] adrp x9, pointScale ldr w9, [x9, :lo12:pointScale] mul w8, w8, w9 ldr x9, [sp, #56] str w8, [x9] adrp x8, emit_point ldr w8, [x8, :lo12:emit_point] ldr x9, [sp, #56] str w8, [x9, #4] b .LBB0_37 .LBB0_17: // in Loop: Header=BB0_1 Depth=1 stur wzr, [x29, #-12] b .LBB0_18 .LBB0_18: // Parent Loop BB0_1 Depth=1 // => This Loop Header: Depth=2 // Child Loop BB0_28 Depth 3 // Child Loop BB0_21 Depth 3 ldur w8, [x29, #-12] ldur x9, [x29, #-32] ldr w9, [x9, #8] subs w8, w8, w9 cset w8, gt tbnz w8, #0, .LBB0_36 b .LBB0_19 .LBB0_19: // in Loop: Header=BB0_18 Depth=2 adrp x8, surfaceTest ldr x8, [x8, :lo12:surfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_27 b .LBB0_20 .LBB0_20: // in Loop: Header=BB0_18 Depth=2 stur wzr, [x29, #-8] b .LBB0_21 .LBB0_21: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_18 Depth=2 // => This Inner Loop Header: Depth=3 ldur w8, [x29, #-8] adrp x9, surfaceTest ldr x9, [x9, :lo12:surfaceTest] ldursw x10, [x29, #-4] ldr x9, [x9, x10, lsl #3] ldr w9, [x9] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_26 b .LBB0_22 .LBB0_22: // in Loop: Header=BB0_21 Depth=3 adrp x8, surfaceTest ldr x8, [x8, :lo12:surfaceTest] ldursw x9, [x29, #-4] ldr x8, [x8, x9, lsl #3] ldr x8, [x8, #8] ldursw x9, [x29, #-8] mov x10, #24 // =0x18 mul x9, x9, x10 add x8, x8, x9 stur x8, [x29, #-48] ldur x8, [x29, #-48] ldr w0, [x8] bl AllocWinding stur x0, [x29, #-40] ldur x8, [x29, #-48] ldr w8, [x8] ldur x9, [x29, #-40] str w8, [x9] ldur x8, [x29, #-40] ldr x0, [x8, #8] ldur x8, [x29, #-48] ldr x1, [x8, #16] ldur x8, [x29, #-48] ldr w8, [x8] mov w9, #12 // =0xc mul w2, w8, w9 bl memcpy ldur x8, [x29, #-48] ldr x0, [x8, #8] ldr x1, [sp, #24] bl VectorCopy ldur w8, [x29, #-12] subs w8, w8, #0 cset w8, eq tbnz w8, #0, .LBB0_24 b .LBB0_23 .LBB0_23: // in Loop: Header=BB0_21 Depth=3 ldur x8, [x29, #-40] str x8, [sp, #16] ldr x0, [sp, #16] bl ReverseWinding stur x0, [x29, #-40] ldr x0, [sp, #16] bl FreeWinding adrp x8, vec3_origin ldr w0, [x8, :lo12:vec3_origin] ldr x1, [sp, #24] ldr x2, [sp, #24] bl VectorSubtract b .LBB0_24 .LBB0_24: // in Loop: Header=BB0_21 Depth=3 ldur x0, [x29, #-32] ldur x1, [x29, #-40] ldr x2, [sp, #24] ldr s0, [sp, #32] adrp x8, qtrue ldr w3, [x8, :lo12:qtrue] bl SubdivideAreaLight b .LBB0_25 .LBB0_25: // in Loop: Header=BB0_21 Depth=3 ldur w8, [x29, #-8] add w8, w8, #1 stur w8, [x29, #-8] b .LBB0_21 .LBB0_26: // in Loop: Header=BB0_18 Depth=2 b .LBB0_34 .LBB0_27: // in Loop: Header=BB0_18 Depth=2 ldur x8, [x29, #-24] ldr w0, [x8, #16] bl AllocWinding stur x0, [x29, #-40] ldur x8, [x29, #-24] ldr w8, [x8, #16] ldur x9, [x29, #-40] str w8, [x9] stur wzr, [x29, #-8] b .LBB0_28 .LBB0_28: // Parent Loop BB0_1 Depth=1 // Parent Loop BB0_18 Depth=2 // => This Inner Loop Header: Depth=3 ldur w8, [x29, #-8] ldur x9, [x29, #-24] ldr w9, [x9, #16] subs w8, w8, w9 cset w8, ge tbnz w8, #0, .LBB0_31 b .LBB0_29 .LBB0_29: // in Loop: Header=BB0_28 Depth=3 adrp x8, drawVerts ldr x8, [x8, :lo12:drawVerts] ldur x9, [x29, #-24] ldr x9, [x9, #8] ldursw x10, [x29, #-8] add x9, x9, x10 ldr x0, [x8, x9, lsl #3] ldur x8, [x29, #-40] ldr x8, [x8, #8] ldursw x9, [x29, #-8] ldr x1, [x8, x9, lsl #3] bl VectorCopy b .LBB0_30 .LBB0_30: // in Loop: Header=BB0_28 Depth=3 ldur w8, [x29, #-8] add w8, w8, #1 stur w8, [x29, #-8] b .LBB0_28 .LBB0_31: // in Loop: Header=BB0_18 Depth=2 ldur x8, [x29, #-24] ldr x8, [x8, #24] ldr x0, [x8, #16] ldr x1, [sp, #24] bl VectorCopy ldur w8, [x29, #-12] subs w8, w8, #0 cset w8, eq tbnz w8, #0, .LBB0_33 b .LBB0_32 .LBB0_32: // in Loop: Header=BB0_18 Depth=2 ldur x8, [x29, #-40] str x8, [sp, #8] ldr x0, [sp, #8] bl ReverseWinding stur x0, [x29, #-40] ldr x0, [sp, #8] bl FreeWinding adrp x8, vec3_origin ldr w0, [x8, :lo12:vec3_origin] ldr x1, [sp, #24] ldr x2, [sp, #24] bl VectorSubtract b .LBB0_33 .LBB0_33: // in Loop: Header=BB0_18 Depth=2 ldur x0, [x29, #-32] ldur x1, [x29, #-40] ldr x2, [sp, #24] ldr s0, [sp, #32] adrp x8, qtrue ldr w3, [x8, :lo12:qtrue] bl SubdivideAreaLight b .LBB0_34 .LBB0_34: // in Loop: Header=BB0_18 Depth=2 b .LBB0_35 .LBB0_35: // in Loop: Header=BB0_18 Depth=2 ldur w8, [x29, #-12] add w8, w8, #1 stur w8, [x29, #-12] b .LBB0_18 .LBB0_36: // in Loop: Header=BB0_1 Depth=1 b .LBB0_37 .LBB0_37: // in Loop: Header=BB0_1 Depth=1 ldur w8, [x29, #-4] add w8, w8, #1 stur w8, [x29, #-4] b .LBB0_1 .LBB0_38: ldr w1, [sp, #36] adrp x0, .L.str.3 add x0, x0, :lo12:.L.str.3 bl _printf .cfi_def_cfa wsp, 128 ldp x29, x30, [sp, #112] // 16-byte Folded Reload add sp, sp, #128 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size CreateSurfaceLights, .Lfunc_end0-CreateSurfaceLights .cfi_endproc // -- End function .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "--- CreateSurfaceLights ---\n" .size .L.str, 29 .type numDrawSurfaces,@object // @numDrawSurfaces .bss .globl numDrawSurfaces .p2align 2, 0x0 numDrawSurfaces: .word 0 // 0x0 .size numDrawSurfaces, 4 .type drawSurfaces,@object // @drawSurfaces .globl drawSurfaces .p2align 3, 0x0 drawSurfaces: .xword 0 .size drawSurfaces, 8 .type dshaders,@object // @dshaders .globl dshaders .p2align 3, 0x0 dshaders: .xword 0 .size dshaders, 8 .type defaultLightSubdivide,@object // @defaultLightSubdivide .globl defaultLightSubdivide .p2align 2, 0x0 defaultLightSubdivide: .word 0x00000000 // float 0 .size defaultLightSubdivide, 4 .type surfaceTest,@object // @surfaceTest .globl surfaceTest .p2align 3, 0x0 surfaceTest: .xword 0 .size surfaceTest, 8 .type .L.str.1,@object // @.str.1 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.1: .asciz "WARNING: surface at (%i %i %i) has autosprite shader but isn't a quad\n" .size .L.str.1, 71 .type drawVerts,@object // @drawVerts .bss .globl drawVerts .p2align 3, 0x0 drawVerts: .xword 0 .size drawVerts, 8 .type .L.str.2,@object // @.str.2 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.2: .asciz "WARNING: surface at (%i %i %i) has autosprite shader but %i verts\n" .size .L.str.2, 67 .type numPointLights,@object // @numPointLights .bss .globl numPointLights .p2align 2, 0x0 numPointLights: .word 0 // 0x0 .size numPointLights, 4 .type lights,@object // @lights .globl lights .p2align 3, 0x0 lights: .xword 0 .size lights, 8 .type pointScale,@object // @pointScale .globl pointScale .p2align 2, 0x0 pointScale: .word 0 // 0x0 .size pointScale, 4 .type emit_point,@object // @emit_point .globl emit_point .p2align 2, 0x0 emit_point: .word 0 // 0x0 .size emit_point, 4 .type vec3_origin,@object // @vec3_origin .globl vec3_origin .p2align 2, 0x0 vec3_origin: .word 0 // 0x0 .size vec3_origin, 4 .type qtrue,@object // @qtrue .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type .L.str.3,@object // @.str.3 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.3: .asciz "%5i light emitting surfaces\n" .size .L.str.3, 29 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym qprintf .addrsig_sym ShaderInfoForShader .addrsig_sym _printf .addrsig_sym VectorAdd .addrsig_sym VectorScale .addrsig_sym malloc .addrsig_sym memset .addrsig_sym VectorCopy .addrsig_sym AllocWinding .addrsig_sym memcpy .addrsig_sym ReverseWinding .addrsig_sym FreeWinding .addrsig_sym VectorSubtract .addrsig_sym SubdivideAreaLight .addrsig_sym numDrawSurfaces .addrsig_sym drawSurfaces .addrsig_sym dshaders .addrsig_sym defaultLightSubdivide .addrsig_sym surfaceTest .addrsig_sym drawVerts .addrsig_sym numPointLights .addrsig_sym lights .addrsig_sym pointScale .addrsig_sym emit_point .addrsig_sym vec3_origin .addrsig_sym qtrue
../AnghaBench/Quake-III-Arena/q3map/extr_light.c_CreateSurfaceLights.c
#define NULL ((void*)0) typedef unsigned long size_t; // Customize by platform. typedef long intptr_t; typedef unsigned long uintptr_t; typedef long scalar_t__; // Either arithmetic or pointer type. /* By default, we understand bool (as a convenience). */ typedef int bool; #define false 0 #define true 1 /* Forward declarations */ typedef struct TYPE_30__ TYPE_2__ ; typedef struct TYPE_29__ TYPE_1__ ; /* Type definitions */ struct TYPE_29__ {int /*<<< orphan*/ headnode; } ; typedef TYPE_1__ tree_t ; typedef int /*<<< orphan*/ qboolean ; struct TYPE_30__ {int /*<<< orphan*/ brushes; scalar_t__ firstDrawSurf; } ; typedef TYPE_2__ entity_t ; typedef int /*<<< orphan*/ bspface_t ; /* Variables and functions */ int /*<<< orphan*/ AddTriangleModels (TYPE_1__*) ; int /*<<< orphan*/ AllocateLightmaps (TYPE_2__*) ; int /*<<< orphan*/ BeginModel () ; int /*<<< orphan*/ ClipSidesIntoTree (TYPE_2__*,TYPE_1__*) ; int /*<<< orphan*/ EndModel (int /*<<< orphan*/ ) ; TYPE_1__* FaceBSP (int /*<<< orphan*/ *) ; int /*<<< orphan*/ FillOutside (int /*<<< orphan*/ ) ; int /*<<< orphan*/ FilterDetailBrushesIntoTree (TYPE_2__*,TYPE_1__*) ; int /*<<< orphan*/ FilterDrawsurfsIntoTree (TYPE_2__*,TYPE_1__*) ; int /*<<< orphan*/ FilterStructuralBrushesIntoTree (TYPE_2__*,TYPE_1__*) ; int /*<<< orphan*/ FixTJunctions (TYPE_2__*) ; int /*<<< orphan*/ FloodAreas (TYPE_1__*) ; scalar_t__ FloodEntities (TYPE_1__*) ; int /*<<< orphan*/ FogDrawSurfs () ; int /*<<< orphan*/ FreeTree (TYPE_1__*) ; int /*<<< orphan*/ LeakFile (TYPE_1__*) ; int /*<<< orphan*/ * MakeStructuralBspFaceList (int /*<<< orphan*/ ) ; int /*<<< orphan*/ MakeTreePortals (TYPE_1__*) ; int /*<<< orphan*/ * MakeVisibleBspFaceList (int /*<<< orphan*/ ) ; int /*<<< orphan*/ MergeSides (TYPE_2__*,TYPE_1__*) ; int /*<<< orphan*/ NumberClusters (TYPE_1__*) ; int /*<<< orphan*/ PatchMapDrawSurfs (TYPE_2__*) ; int /*<<< orphan*/ SubdivideDrawSurfs (TYPE_2__*,TYPE_1__*) ; int /*<<< orphan*/ WriteGLView (TYPE_1__*,int /*<<< orphan*/ ) ; int /*<<< orphan*/ WritePortalFile (TYPE_1__*) ; int /*<<< orphan*/ _printf (char*) ; TYPE_2__* entities ; int /*<<< orphan*/ exit (int /*<<< orphan*/ ) ; scalar_t__ glview ; scalar_t__ leaktest ; int /*<<< orphan*/ nofog ; int /*<<< orphan*/ nomerge ; int /*<<< orphan*/ nosubdivide ; int /*<<< orphan*/ notjunc ; int /*<<< orphan*/ qfalse ; int /*<<< orphan*/ qtrue ; int /*<<< orphan*/ source ; void ProcessWorldModel( void ) { entity_t *e; tree_t *tree; bspface_t *faces; qboolean leaked; BeginModel(); e = &entities[0]; e->firstDrawSurf = 0;//numMapDrawSurfs; // check for patches with adjacent edges that need to LOD together PatchMapDrawSurfs( e ); // build an initial bsp tree using all of the sides // of all of the structural brushes faces = MakeStructuralBspFaceList ( entities[0].brushes ); tree = FaceBSP( faces ); MakeTreePortals (tree); FilterStructuralBrushesIntoTree( e, tree ); // see if the bsp is completely enclosed if ( FloodEntities (tree) ) { // rebuild a better bsp tree using only the // sides that are visible from the inside FillOutside (tree->headnode); // chop the sides to the convex hull of // their visible fragments, giving us the smallest // polygons ClipSidesIntoTree( e, tree ); faces = MakeVisibleBspFaceList( entities[0].brushes ); FreeTree (tree); tree = FaceBSP( faces ); MakeTreePortals( tree ); FilterStructuralBrushesIntoTree( e, tree ); leaked = qfalse; } else { _printf ("**********************\n"); _printf ("******* leaked *******\n"); _printf ("**********************\n"); LeakFile (tree); if ( leaktest ) { _printf ("--- MAP LEAKED, ABORTING LEAKTEST ---\n"); exit (0); } leaked = qtrue; // chop the sides to the convex hull of // their visible fragments, giving us the smallest // polygons ClipSidesIntoTree( e, tree ); } // save out information for visibility processing NumberClusters( tree ); if ( !leaked ) { WritePortalFile( tree ); } if ( glview ) { // dump the portals for debugging WriteGLView( tree, source ); } FloodAreas (tree); // add references to the detail brushes FilterDetailBrushesIntoTree( e, tree ); // create drawsurfs for triangle models AddTriangleModels( tree ); // drawsurfs that cross fog boundaries will need to // be split along the bound if ( !nofog ) { FogDrawSurfs(); // may fragment drawsurfs } // subdivide each drawsurf as required by shader tesselation if ( !nosubdivide ) { SubdivideDrawSurfs( e, tree ); } // merge together all common shaders on the same plane and remove // all colinear points, so extra tjunctions won't be generated if ( !nomerge ) { MergeSides( e, tree ); // !@# testing } // add in any vertexes required to fix tjunctions if ( !notjunc ) { FixTJunctions( e ); } // allocate lightmaps for faces and patches AllocateLightmaps( e ); // add references to the final drawsurfs in the apropriate clusters FilterDrawsurfsIntoTree( e, tree ); EndModel( tree->headnode ); FreeTree (tree); }
.text .file "extr_bsp.c_ProcessWorldModel.c" .globl ProcessWorldModel // -- Begin function ProcessWorldModel .p2align 2 .type ProcessWorldModel,@function ProcessWorldModel: // @ProcessWorldModel .cfi_startproc // %bb.0: sub sp, sp, #64 .cfi_def_cfa_offset 64 stp x29, x30, [sp, #48] // 16-byte Folded Spill add x29, sp, #48 .cfi_def_cfa w29, 16 .cfi_offset w30, -8 .cfi_offset w29, -16 bl BeginModel adrp x8, entities str x8, [sp, #8] // 8-byte Folded Spill ldr x8, [x8, :lo12:entities] stur x8, [x29, #-8] ldur x8, [x29, #-8] str xzr, [x8, #8] ldur x0, [x29, #-8] bl PatchMapDrawSurfs ldr x8, [sp, #8] // 8-byte Folded Reload ldr x8, [x8, :lo12:entities] ldr w0, [x8] bl MakeStructuralBspFaceList str x0, [sp, #24] ldr x0, [sp, #24] bl FaceBSP stur x0, [x29, #-16] ldur x0, [x29, #-16] bl MakeTreePortals ldur x0, [x29, #-8] ldur x1, [x29, #-16] bl FilterStructuralBrushesIntoTree ldur x0, [x29, #-16] bl FloodEntities subs x8, x0, #0 cset w8, eq tbnz w8, #0, .LBB0_2 b .LBB0_1 .LBB0_1: ldur x8, [x29, #-16] ldr w0, [x8] bl FillOutside ldur x0, [x29, #-8] ldur x1, [x29, #-16] bl ClipSidesIntoTree adrp x8, entities ldr x8, [x8, :lo12:entities] ldr w0, [x8] bl MakeVisibleBspFaceList str x0, [sp, #24] ldur x0, [x29, #-16] bl FreeTree ldr x0, [sp, #24] bl FaceBSP stur x0, [x29, #-16] ldur x0, [x29, #-16] bl MakeTreePortals ldur x0, [x29, #-8] ldur x1, [x29, #-16] bl FilterStructuralBrushesIntoTree adrp x8, qfalse ldr w8, [x8, :lo12:qfalse] str w8, [sp, #20] b .LBB0_5 .LBB0_2: adrp x0, .L.str add x0, x0, :lo12:.L.str str x0, [sp] // 8-byte Folded Spill bl _printf adrp x0, .L.str.1 add x0, x0, :lo12:.L.str.1 bl _printf ldr x0, [sp] // 8-byte Folded Reload bl _printf ldur x0, [x29, #-16] bl LeakFile adrp x8, leaktest ldr x8, [x8, :lo12:leaktest] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_4 b .LBB0_3 .LBB0_3: adrp x0, .L.str.2 add x0, x0, :lo12:.L.str.2 bl _printf mov w0, wzr bl exit .LBB0_4: adrp x8, qtrue ldr w8, [x8, :lo12:qtrue] str w8, [sp, #20] ldur x0, [x29, #-8] ldur x1, [x29, #-16] bl ClipSidesIntoTree b .LBB0_5 .LBB0_5: ldur x0, [x29, #-16] bl NumberClusters ldr w8, [sp, #20] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_7 b .LBB0_6 .LBB0_6: ldur x0, [x29, #-16] bl WritePortalFile b .LBB0_7 .LBB0_7: adrp x8, glview ldr x8, [x8, :lo12:glview] subs x8, x8, #0 cset w8, eq tbnz w8, #0, .LBB0_9 b .LBB0_8 .LBB0_8: ldur x0, [x29, #-16] adrp x8, source ldr w1, [x8, :lo12:source] bl WriteGLView b .LBB0_9 .LBB0_9: ldur x0, [x29, #-16] bl FloodAreas ldur x0, [x29, #-8] ldur x1, [x29, #-16] bl FilterDetailBrushesIntoTree ldur x0, [x29, #-16] bl AddTriangleModels adrp x8, nofog ldr w8, [x8, :lo12:nofog] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_11 b .LBB0_10 .LBB0_10: bl FogDrawSurfs b .LBB0_11 .LBB0_11: adrp x8, nosubdivide ldr w8, [x8, :lo12:nosubdivide] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_13 b .LBB0_12 .LBB0_12: ldur x0, [x29, #-8] ldur x1, [x29, #-16] bl SubdivideDrawSurfs b .LBB0_13 .LBB0_13: adrp x8, nomerge ldr w8, [x8, :lo12:nomerge] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_15 b .LBB0_14 .LBB0_14: ldur x0, [x29, #-8] ldur x1, [x29, #-16] bl MergeSides b .LBB0_15 .LBB0_15: adrp x8, notjunc ldr w8, [x8, :lo12:notjunc] subs w8, w8, #0 cset w8, ne tbnz w8, #0, .LBB0_17 b .LBB0_16 .LBB0_16: ldur x0, [x29, #-8] bl FixTJunctions b .LBB0_17 .LBB0_17: ldur x0, [x29, #-8] bl AllocateLightmaps ldur x0, [x29, #-8] ldur x1, [x29, #-16] bl FilterDrawsurfsIntoTree ldur x8, [x29, #-16] ldr w0, [x8] bl EndModel ldur x0, [x29, #-16] bl FreeTree .cfi_def_cfa wsp, 64 ldp x29, x30, [sp, #48] // 16-byte Folded Reload add sp, sp, #64 .cfi_def_cfa_offset 0 .cfi_restore w30 .cfi_restore w29 ret .Lfunc_end0: .size ProcessWorldModel, .Lfunc_end0-ProcessWorldModel .cfi_endproc // -- End function .type entities,@object // @entities .bss .globl entities .p2align 3, 0x0 entities: .xword 0 .size entities, 8 .type qfalse,@object // @qfalse .globl qfalse .p2align 2, 0x0 qfalse: .word 0 // 0x0 .size qfalse, 4 .type .L.str,@object // @.str .section .rodata.str1.1,"aMS",@progbits,1 .L.str: .asciz "**********************\n" .size .L.str, 24 .type .L.str.1,@object // @.str.1 .L.str.1: .asciz "******* leaked *******\n" .size .L.str.1, 24 .type leaktest,@object // @leaktest .bss .globl leaktest .p2align 3, 0x0 leaktest: .xword 0 // 0x0 .size leaktest, 8 .type .L.str.2,@object // @.str.2 .section .rodata.str1.1,"aMS",@progbits,1 .L.str.2: .asciz "--- MAP LEAKED, ABORTING LEAKTEST ---\n" .size .L.str.2, 39 .type qtrue,@object // @qtrue .bss .globl qtrue .p2align 2, 0x0 qtrue: .word 0 // 0x0 .size qtrue, 4 .type glview,@object // @glview .globl glview .p2align 3, 0x0 glview: .xword 0 // 0x0 .size glview, 8 .type source,@object // @source .globl source .p2align 2, 0x0 source: .word 0 // 0x0 .size source, 4 .type nofog,@object // @nofog .globl nofog .p2align 2, 0x0 nofog: .word 0 // 0x0 .size nofog, 4 .type nosubdivide,@object // @nosubdivide .globl nosubdivide .p2align 2, 0x0 nosubdivide: .word 0 // 0x0 .size nosubdivide, 4 .type nomerge,@object // @nomerge .globl nomerge .p2align 2, 0x0 nomerge: .word 0 // 0x0 .size nomerge, 4 .type notjunc,@object // @notjunc .globl notjunc .p2align 2, 0x0 notjunc: .word 0 // 0x0 .size notjunc, 4 .ident "Ubuntu clang version 17.0.6 (++20231209124227+6009708b4367-1~exp1~20231209124336.77)" .section ".note.GNU-stack","",@progbits .addrsig .addrsig_sym BeginModel .addrsig_sym PatchMapDrawSurfs .addrsig_sym MakeStructuralBspFaceList .addrsig_sym FaceBSP .addrsig_sym MakeTreePortals .addrsig_sym FilterStructuralBrushesIntoTree .addrsig_sym FloodEntities .addrsig_sym FillOutside .addrsig_sym ClipSidesIntoTree .addrsig_sym MakeVisibleBspFaceList .addrsig_sym FreeTree .addrsig_sym _printf .addrsig_sym LeakFile .addrsig_sym exit .addrsig_sym NumberClusters .addrsig_sym WritePortalFile .addrsig_sym WriteGLView .addrsig_sym FloodAreas .addrsig_sym FilterDetailBrushesIntoTree .addrsig_sym AddTriangleModels .addrsig_sym FogDrawSurfs .addrsig_sym SubdivideDrawSurfs .addrsig_sym MergeSides .addrsig_sym FixTJunctions .addrsig_sym AllocateLightmaps .addrsig_sym FilterDrawsurfsIntoTree .addrsig_sym EndModel .addrsig_sym entities .addrsig_sym qfalse .addrsig_sym leaktest .addrsig_sym qtrue .addrsig_sym glview .addrsig_sym source .addrsig_sym nofog .addrsig_sym nosubdivide .addrsig_sym nomerge .addrsig_sym notjunc
../AnghaBench/Quake-III-Arena/q3map/extr_bsp.c_ProcessWorldModel.c