Scene construction with hierarchical layout (outdoor and indoor).
The scene is stored in Rivermark/island02_demo.usd
, which can be loaded using IsaacSim Simulation.
Update 1: We added some scenes in Scene_in_out_v2.zip
, including scene1_mit.usd
, scene2_mit.usd
and scene4_mit.usd
. Corresponding metadata files in JSON format are also provided for these scenes.
Here is the format of each JSON file:
# list of buildings
{
'props':[
'name': id
'world_transform: a world tranforms matrix with shape 4x4
'translation': a 1x3 vector which can be shown in Property tab in Isaacsim
'scale': a 1x3 vector which can be shown in Property tab in Isaacsim
'indoor_layout':[ #list of objects in that building
{
'name': id
'world_transform: a world tranforms matrix with shape 4x4
'translation': a 1x3 vector which can be shown in Property tab in Isaacsim
'scale': a 1x3 vector which can be shown in Property tab in Isaacsim
}
....
]
...
],
'drivable_surface': {
'world_transform: a world tranforms matrix with shape 4x4
'translation': a 1x3 vector which can be shown in Property tab in Isaacsim
'scale': a 1x3 vector which can be shown in Property tab in Isaacsim
}
}
Update 2: We upload the full scene (rivermark.usd
), along with metadata (rivermark.json
) for drone navigation.
After extracting Scene_in_out_v2.zip
, move the file rivermark.usd
to folder Rivermark
to enabel all assets.
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