// SetGameLiftAwsAccountId sets the GameLiftAwsAccountId field's value.
770005
func (s *VpcPeeringAuthorization) SetGameLiftAwsAccountId(v string) *VpcPeeringAuthorization {
	s.GameLiftAwsAccountId = &v
	return s
}
443813
func (s *InitiateJobInput) SetAccountId(v string) *InitiateJobInput {
	s.AccountId = &v
	return s
}
488776
func (s *Signer) SetAwsAccountNumber(v string) *Signer {
	s.AwsAccountNumber = &v
	return s
}
1335321
func (s *VpcPeeringConnection) SetGameLiftVpcId(v string) *VpcPeeringConnection {
	s.GameLiftVpcId = &v
	return s
}
973013
func (s *DeletePendingAggregationRequestInput) SetRequesterAccountId(v string) *DeletePendingAggregationRequestInput {
	s.RequesterAccountId = &v
	return s
}
157124
func (s *PullRequest) SetPullRequestId(v string) *PullRequest {
	s.PullRequestId = &v
	return s
}
1181497
func (s *CreatePlayerSessionsInput) SetGameSessionId(v string) *CreatePlayerSessionsInput {
	s.GameSessionId = &v
	return s
}
608434
func (s *CreateGroupMembershipInput) SetAwsAccountId(v string) *CreateGroupMembershipInput {
	s.AwsAccountId = &v
	return s
}
1254619
func (s *Result) SetAccountId(v string) *Result {
	s.AccountId = &v
	return s
}
59498
func (s *UpdateGroupInput) SetAwsAccountId(v string) *UpdateGroupInput {
	s.AwsAccountId = &v
	return s
}
366115
func (s *AddPermissionInput) SetAWSAccountId(v []*string) *AddPermissionInput {
	s.AWSAccountId = v
	return s
}
338445
func (s *AbortVaultLockInput) SetAccountId(v string) *AbortVaultLockInput {
	s.AccountId = &v
	return s
}
1373662
func (s *DescribeJobInput) SetAccountId(v string) *DescribeJobInput {
	s.AccountId = &v
	return s
}
796684
func (s *DeleteUserByPrincipalIdInput) SetAwsAccountId(v string) *DeleteUserByPrincipalIdInput {
	s.AwsAccountId = &v
	return s
}
743148
func (s *KeyMetadata) SetAWSAccountId(v string) *KeyMetadata {
	s.AWSAccountId = &v
	return s
}
1109961
func (s *ListUsersInput) SetAwsAccountId(v string) *ListUsersInput {
	s.AwsAccountId = &v
	return s
}
419984
func (s *DescribePlayerSessionsInput) SetGameSessionId(v string) *DescribePlayerSessionsInput {
	s.GameSessionId = &v
	return s
}