// SetPlayerData sets the PlayerData field's value.
4022
func (s *DesiredPlayerSession) SetPlayerData(v string) *DesiredPlayerSession {
	s.PlayerData = &v
	return s
}
783439
func (s *PlayerSession) SetPlayerId(v string) *PlayerSession {
	s.PlayerId = &v
	return s
}
708632
func (s *ADMMessage) SetData(v map[string]*string) *ADMMessage {
	s.Data = v
	return s
}
704542
func (s *GameSession) SetPlayerSessionCreationPolicy(v string) *GameSession {
	s.PlayerSessionCreationPolicy = &v
	return s
}
170669
func (s *CreateInstancesFromSnapshotInput) SetUserData(v string) *CreateInstancesFromSnapshotInput {
	s.UserData = &v
	return s
}
808541
func (s *DescribePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *DescribePlayerSessionsOutput {
	s.PlayerSessions = v
	return s
}
14584
func (s *MatchedPlayerSession) SetPlayerId(v string) *MatchedPlayerSession {
	s.PlayerId = &v
	return s
}
710589
func (s *Session) SetData(data map[string]interface{}) error {
	s.Lock()
	defer s.Unlock()

	s.data = data
	return s.updateEncodedData()
}
803333
func (s *LaunchConfiguration) SetUserData(v string) *LaunchConfiguration {
	s.UserData = &v
	return s
}
54672
func (s *FieldToMatch) SetData(v string) *FieldToMatch {
	s.Data = &v
	return s
}
330022
func (s *UpdateGameSessionInput) SetPlayerSessionCreationPolicy(v string) *UpdateGameSessionInput {
	s.PlayerSessionCreationPolicy = &v
	return s
}
152665
func (G *global_data) SetData(key, value string) *global_data {
	if G.Req.Data == nil {
		G.Req.Data = make(map[string]string)
	}
	G.Req.Data[key] = value
	return G
}
934073
func (s *CreateLaunchConfigurationInput) SetUserData(v string) *CreateLaunchConfigurationInput {
	s.UserData = &v
	return s
}
640920
func (s *Playlist) SetPlayReadyDrm(v *PlayReadyDrm) *Playlist {
	s.PlayReadyDrm = v
	return s
}
804763
func (s *UpdateConfigurationRequest) SetData(v string) *UpdateConfigurationRequest {
	s.Data = &v
	return s
}
258294
func (s *DesiredPlayerSession) SetPlayerId(v string) *DesiredPlayerSession {
	s.PlayerId = &v
	return s
}
1172435
func (s *StartMatchBackfillInput) SetPlayers(v []*Player) *StartMatchBackfillInput {
	s.Players = v
	return s
}