// SetPlayerId sets the PlayerId field's value.
14584
func (s *MatchedPlayerSession) SetPlayerId(v string) *MatchedPlayerSession {
	s.PlayerId = &v
	return s
}
841835
func (s *StartGameSessionPlacementInput) SetPlayerLatencies(v []*PlayerLatency) *StartGameSessionPlacementInput {
	s.PlayerLatencies = v
	return s
}
341085
func (s *CreateGameSessionInput) SetGameSessionId(v string) *CreateGameSessionInput {
	s.GameSessionId = &v
	return s
}
50436
func (s *UpdateFolderInput) SetFolderId(v string) *UpdateFolderInput {
	s.FolderId = &v
	return s
}
758933
func (s *NotifyWorkersFailureStatus) SetWorkerId(v string) *NotifyWorkersFailureStatus {
	s.WorkerId = &v
	return s
}
782797
func (s *MatchedPlayerSession) SetPlayerSessionId(v string) *MatchedPlayerSession {
	s.PlayerSessionId = &v
	return s
}
1221597
func (s *CancelClusterInput) SetClusterId(v string) *CancelClusterInput {
	s.ClusterId = &v
	return s
}
781677
func (s *DescribePlayerSessionsInput) SetPlayerSessionId(v string) *DescribePlayerSessionsInput {
	s.PlayerSessionId = &v
	return s
}
1120991
func (s *DeleteClusterInput) SetClusterId(v string) *DeleteClusterInput {
	s.ClusterId = &v
	return s
}
469807
func (s *QualificationRequest) SetWorkerId(v string) *QualificationRequest {
	s.WorkerId = &v
	return s
}
704542
func (s *GameSession) SetPlayerSessionCreationPolicy(v string) *GameSession {
	s.PlayerSessionCreationPolicy = &v
	return s
}
1364489
func (s *Qualification) SetWorkerId(v string) *Qualification {
	s.WorkerId = &v
	return s
}
1271814
func (s *EncryptionEntity) SetProviderId(v string) *EncryptionEntity {
	s.ProviderId = &v
	return s
}
681831
func (s *MountTargetDescription) SetOwnerId(v string) *MountTargetDescription {
	s.OwnerId = &v
	return s
}
1025419
func (s *UpdateGameSessionInput) SetGameSessionId(v string) *UpdateGameSessionInput {
	s.GameSessionId = &v
	return s
}
823859
func (s *FileSystem) SetOwnerId(v string) *FileSystem {
	s.OwnerId = &v
	return s
}
749969
func (s *CreatePlayerSessionsOutput) SetPlayerSessions(v []*PlayerSession) *CreatePlayerSessionsOutput {
	s.PlayerSessions = v
	return s
}