// SetNameBytes will check name for valid UTF-8 string, and set the appropriate
// field
13246
func (e *Entry) SetNameBytes(name []byte) {
	if utf8.Valid(name) {
		e.Name = string(name)
	} else {
		e.NameRaw = name
	}
}
1334489
func (s *DeleteParametersInput) SetNames(v []*string) *DeleteParametersInput {
	s.Names = v
	return s
}
207158
func (s *GetApiKeysInput) SetNameQuery(v string) *GetApiKeysInput {
	s.NameQuery = &v
	return s
}
784220
func (s *FaultRootCauseService) SetNames(v []*string) *FaultRootCauseService {
	s.Names = v
	return s
}
702266
func (f *fieldVal) SetBytes(b *[32]byte) *fieldVal {
	// Pack the 256 total bits across the 10 uint32 words with a max of
	// 26-bits per word.  This could be done with a couple of for loops,
	// but this unrolled version is significantly faster.  Benchmarks show
	// this is about 34 times faster than the variant which uses loops.
	f.n[0] = uint32(b[31]) | uint32(b[30])<<8 | uint32(b[29])<<16 |
		(uint32(b[28])&twoBitsMask)<<24
	f.n[1] = uint32(b[28])>>2 | uint32(b[27])<<6 | uint32(b[26])<<14 |
		(uint32(b[25])&fourBitsMask)<<22
	f.n[2] = uint32(b[25])>>4 | uint32(b[24])<<4 | uint32(b[23])<<12 |
		(uint32(b[22])&sixBitsMask)<<20
	f.n[3] = uint32(b[22])>>6 | uint32(b[21])<<2 | uint32(b[20])<<10 |
		uint32(b[19])<<18
	f.n[4] = uint32(b[18]) | uint32(b[17])<<8 | uint32(b[16])<<16 |
		(uint32(b[15])&twoBitsMask)<<24
	f.n[5] = uint32(b[15])>>2 | uint32(b[14])<<6 | uint32(b[13])<<14 |
		(uint32(b[12])&fourBitsMask)<<22
	f.n[6] = uint32(b[12])>>4 | uint32(b[11])<<4 | uint32(b[10])<<12 |
		(uint32(b[9])&sixBitsMask)<<20
	f.n[7] = uint32(b[9])>>6 | uint32(b[8])<<2 | uint32(b[7])<<10 |
		uint32(b[6])<<18
	f.n[8] = uint32(b[5]) | uint32(b[4])<<8 | uint32(b[3])<<16 |
		(uint32(b[2])&twoBitsMask)<<24
	f.n[9] = uint32(b[2])>>2 | uint32(b[1])<<6 | uint32(b[0])<<14
	return f
}
218158
func (n *node) SetBytes(bucketName string, key interface{}, value []byte) error {
	if key == nil {
		return ErrNilParam
	}

	id, err := toBytes(key, n.codec)
	if err != nil {
		return err
	}

	return n.readWriteTx(func(tx *bolt.Tx) error {
		return n.setBytes(tx, bucketName, id, value)
	})
}
924178
func (s *DomainMetadataOutput) SetItemNamesSizeBytes(v int64) *DomainMetadataOutput {
	s.ItemNamesSizeBytes = &v
	return s
}
1218923
func (s *GetLinkAttributesInput) SetAttributeNames(v []*string) *GetLinkAttributesInput {
	s.AttributeNames = v
	return s
}
846963
func (s *DescribeMatchmakingConfigurationsInput) SetNames(v []*string) *DescribeMatchmakingConfigurationsInput {
	s.Names = v
	return s
}
161954
func (s *DescribeSSLPoliciesInput) SetNames(v []*string) *DescribeSSLPoliciesInput {
	s.Names = v
	return s
}
1204874
func (s *OTAUpdateFile) SetFileName(v string) *OTAUpdateFile {
	s.FileName = &v
	return s
}
6478
func (s *DescribeFleetsInput) SetNames(v []*string) *DescribeFleetsInput {
	s.Names = v
	return s
}
901944
func (s *InputDescription) SetNamePrefix(v string) *InputDescription {
	s.NamePrefix = &v
	return s
}
369895
func (s *ListPartsOutput) SetPartSizeInBytes(v int64) *ListPartsOutput {
	s.PartSizeInBytes = &v
	return s
}
205677
func (s *DescribeGameSessionQueuesInput) SetNames(v []*string) *DescribeGameSessionQueuesInput {
	s.Names = v
	return s
}
578623
func (s *GetDocumentationPartsInput) SetNameQuery(v string) *GetDocumentationPartsInput {
	s.NameQuery = &v
	return s
}
534773
func (s *DescribeVaultOutput) SetSizeInBytes(v int64) *DescribeVaultOutput {
	s.SizeInBytes = &v
	return s
}